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-rw-r--r--src/audio/AudioLogic.cpp17
1 files changed, 16 insertions, 1 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 72ca6655..725149a2 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -1047,7 +1047,11 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params)
freq = clamp2(freq, prevFreq, 800);
}
if (!vehSlowdown)
+#ifdef THIS_IS_STUPID
+ freq += 8000.0f * Abs(DotProduct(params.m_pVehicle->GetUp(), CVector(0.0f, 1.0f, 0.0f)));
+#else
freq += 8000.0f * Abs(params.m_pVehicle->GetUp().y);
+#endif
if (params.m_pVehicle->bIsDrowning)
volume /= 4;
if (volume > 0) {
@@ -2650,7 +2654,11 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+#ifdef THIS_IS_STUPID
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
+#else
+ m_sQueueSample.m_nCounter = event + 22;
+#endif
if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
m_sQueueSample.m_nFrequency = 28062;
else
@@ -2686,7 +2694,11 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+#ifdef THIS_IS_STUPID
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
+#else
+ m_sQueueSample.m_nCounter = event + 10;
+#endif
if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
m_sQueueSample.m_nFrequency = 23459;
else
@@ -2715,7 +2727,11 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
const float SOUND_INTENSITY = 35.0f;
static uint8 WheelIndex = 82;
maxDist = SQR(SOUND_INTENSITY);
+#ifdef THIS_IS_STUPID
if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] == SOUND_CAR_JUMP_2) {
+#else
+ if (event == SOUND_CAR_JUMP_2) {
+#endif
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_B;
emittingVol = Max(50.0f, 2 * (60.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
} else {
@@ -7698,7 +7714,6 @@ cAudioManager::ProcessFires(int32)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
- //mb error in III
emittingVol = 80;
m_sQueueSample.m_nReleasingVolumeModificator = 8;
}