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-rw-r--r--src/audio/soundlist.h2
-rw-r--r--src/control/Script.cpp8
-rw-r--r--src/core/Game.cpp3
-rw-r--r--src/core/re3.cpp2
-rw-r--r--src/entities/Entity.cpp3
-rw-r--r--src/modelinfo/VehicleModelInfo.cpp10
-rw-r--r--src/objects/CutsceneObject.cpp2
-rw-r--r--src/objects/ParticleObject.cpp874
-rw-r--r--src/objects/ParticleObject.h22
-rw-r--r--src/peds/CivilianPed.cpp24
-rw-r--r--src/peds/CopPed.cpp1
-rw-r--r--src/peds/CopPed.h1
-rw-r--r--src/peds/Ped.cpp391
-rw-r--r--src/peds/Ped.h13
-rw-r--r--src/peds/PedChat.cpp10
-rw-r--r--src/peds/PedDebug.cpp9
-rw-r--r--src/render/Particle.h1
-rw-r--r--src/render/Weather.cpp2
-rw-r--r--src/rw/VisibilityPlugins.cpp8
-rw-r--r--src/rw/VisibilityPlugins.h1
-rw-r--r--src/vehicles/Automobile.cpp2
-rw-r--r--src/vehicles/Bike.cpp2
-rw-r--r--src/vehicles/Boat.cpp959
-rw-r--r--src/vehicles/Boat.h28
-rw-r--r--src/vehicles/Floater.cpp177
-rw-r--r--src/vehicles/Floater.h2
-rw-r--r--src/vehicles/Vehicle.cpp2
27 files changed, 1550 insertions, 1009 deletions
diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h
index 3db5b666..05a0d7c3 100644
--- a/src/audio/soundlist.h
+++ b/src/audio/soundlist.h
@@ -113,7 +113,7 @@ enum eSound : uint16
SOUND_PED_BURNING,
SOUND_PED_PLAYER_REACTTOCOP,
SOUND_PED_ARREST_COP,
- SOUND_111,
+ SOUND_PED_MIAMIVICE_EXITING_CAR,
SOUND_PED_COP_HELIPILOTPHRASE,
SOUND_PED_PULLOUTWEAPON,
SOUND_PED_HELI_PLAYER_FOUND,
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index d16fcfd2..c3ca25a6 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -352,8 +352,8 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_SET_CAR_CRUISE_SPEED, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_SET_CAR_DRIVING_STYLE, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_SET_CAR_MISSION, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
- REGISTER_COMMAND(COMMAND_IS_CHAR_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""),
- REGISTER_COMMAND(COMMAND_IS_CHAR_IN_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_IN_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""),
REGISTER_COMMAND(COMMAND_SPECIAL_0, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_SPECIAL_1, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_SPECIAL_2, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
@@ -12130,7 +12130,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
- UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT);
return 0;
}
case COMMAND_IS_CHAR_IN_ANY_HELI:
@@ -16231,4 +16231,4 @@ CTheScripts::SwitchToMission(int32 mission)
CTheScripts::bAlreadyRunningAMissionScript = true;
CGameLogic::ClearShortCut();
}
-#endif \ No newline at end of file
+#endif
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 0ba9eb67..9d8e4ce7 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -590,7 +590,8 @@ void CGame::ShutDownForRestart(void)
CStreaming::ms_disableStreaming = false;
CRadar::RemoveRadarSections();
FrontEndMenuManager.UnloadTextures();
- CParticleObject::RemoveAllParticleObjects();
+ CParticleObject::RemoveAllExpireableParticleObjects();
+ //CWaterCreatures::RemoveAll(); //TODO VC
CSetPieces::Init();
CPedType::Shutdown();
CSpecialFX::Shutdown();
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 6032fc4a..d49eff50 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -474,6 +474,8 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Spawn", "Spawn PCJ 600", [](){ SpawnCar(MI_PCJ600); });
DebugMenuAddCmd("Spawn", "Spawn Faggio", [](){ SpawnCar(MI_FAGGIO); });
DebugMenuAddCmd("Spawn", "Spawn Freeway", [](){ SpawnCar(MI_FREEWAY); });
+ DebugMenuAddCmd("Spawn", "Spawn Squalo", [](){ SpawnCar(MI_SQUALO); });
+ DebugMenuAddCmd("Spawn", "Spawn Skimmer", [](){ SpawnCar(MI_SKIMMER); });
DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil);
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 8938b49a..394b8162 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -686,15 +686,12 @@ CEntity::AddSteamsFromGround(CVector *unused)
case 4:
CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
break;
-// TODO(MIAMI): enable this once we have the particle objects
-/*
case 5:
CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_VERT, pos, effect->particle.dir, effect->particle.scale, false);
break;
case 6:
CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_HORIZ, pos, effect->particle.dir, effect->particle.scale, false);
break;
-*/
}
}
}
diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp
index d1994c06..f80e908a 100644
--- a/src/modelinfo/VehicleModelInfo.cpp
+++ b/src/modelinfo/VehicleModelInfo.cpp
@@ -89,7 +89,17 @@ RwObjectNameIdAssocation boatIds[] = {
{ "boat_flap_right", BOAT_FLAP_RIGHT, 0 },
{ "boat_rearflap_left", BOAT_REARFLAP_LEFT, 0 },
{ "boat_rearflap_right", BOAT_REARFLAP_RIGHT, 0 },
+#ifdef FIX_BUGS
+ // let's just accept both
+ { "windscreen", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_DRAWLAST },
{ "windscreen_hi_ok", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_DRAWLAST },
+#else
+#ifdef GTA_PS2
+ { "windscreen", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_DRAWLAST },
+#else
+ { "windscreen_hi_ok", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_DRAWLAST },
+#endif
+#endif
{ "ped_frontseat", BOAT_POS_FRONTSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
{ nil, 0, 0 }
};
diff --git a/src/objects/CutsceneObject.cpp b/src/objects/CutsceneObject.cpp
index bf39bd03..adfec37c 100644
--- a/src/objects/CutsceneObject.cpp
+++ b/src/objects/CutsceneObject.cpp
@@ -93,7 +93,7 @@ CCutsceneObject::SetupLighting(void)
}else{
CVector coors = GetPosition();
float lighting = CPointLights::GenerateLightsAffectingObject(&coors);
- if(!bHasBlip && lighting != 1.0f){
+ if(lighting != 1.0f){
SetAmbientAndDirectionalColours(lighting);
return true;
}
diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp
index a8afaf6c..b2a77bc5 100644
--- a/src/objects/ParticleObject.cpp
+++ b/src/objects/ParticleObject.cpp
@@ -50,7 +50,7 @@ CAudioHydrant::Remove(CParticleObject *particleobject)
{
DMAudio.DestroyEntity(List[i].AudioEntity);
List[i].AudioEntity = AEHANDLE_NONE;
- List[i].pParticleObject = NULL;
+ List[i].pParticleObject = nil;
}
}
}
@@ -59,8 +59,8 @@ CParticleObject::CParticleObject() :
CPlaceable(),
m_nFrameCounter(0),
m_nState(POBJECTSTATE_INITIALISED),
- m_pNext(NULL),
- m_pPrev(NULL),
+ m_pNext(nil),
+ m_pPrev(nil),
m_nRemoveTimer(0)
{
@@ -75,20 +75,20 @@ CParticleObject::~CParticleObject()
void
CParticleObject::Initialise()
{
- pCloseListHead = NULL;
- pFarListHead = NULL;
+ pCloseListHead = nil;
+ pFarListHead = nil;
pUnusedListHead = &gPObjectArray[0];
for ( int32 i = 0; i < MAX_PARTICLEOBJECTS; i++ )
{
if ( i == 0 )
- gPObjectArray[i].m_pPrev = NULL;
+ gPObjectArray[i].m_pPrev = nil;
else
gPObjectArray[i].m_pPrev = &gPObjectArray[i - 1];
if ( i == MAX_PARTICLEOBJECTS-1 )
- gPObjectArray[i].m_pNext = NULL;
+ gPObjectArray[i].m_pNext = nil;
else
gPObjectArray[i].m_pNext = &gPObjectArray[i + 1];
@@ -124,12 +124,12 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
{
CParticleObject *pobj = pUnusedListHead;
- ASSERT(pobj != NULL);
+ ASSERT(pobj != nil);
- if ( pobj == NULL )
+ if ( pobj == nil )
{
printf("Error: No particle objects available!\n");
- return NULL;
+ return nil;
}
MoveToList(&pUnusedListHead, &pCloseListHead, pobj);
@@ -147,7 +147,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
pobj->m_bRemove = remove;
- pobj->m_pParticle = NULL;
+ pobj->m_pParticle = nil;
if ( lifeTime != 0 )
pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + lifeTime;
@@ -162,223 +162,237 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
pobj->m_fSize = size;
pobj->m_fRandVal = 0.0f;
- if ( type <= POBJECT_CATALINAS_SHOTGUNFLASH )
+ switch ( type )
{
- switch ( type )
+ case POBJECT_PAVEMENT_STEAM:
{
- case POBJECT_PAVEMENT_STEAM:
- {
- pobj->m_ParticleType = PARTICLE_STEAM_NY;
- pobj->m_nNumEffectCycles = 1;
-#ifdef PC_PARTICLE
- pobj->m_nSkipFrames = 3;
-#else
- pobj->m_nSkipFrames = 1;
-#endif
- pobj->m_nCreationChance = 8;
- break;
- }
-
- case POBJECT_PAVEMENT_STEAM_SLOWMOTION:
- {
- pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION;
- pobj->m_nNumEffectCycles = 1;
- pobj->m_nSkipFrames = 1;
- pobj->m_nCreationChance = 8;
- break;
- }
-
- case POBJECT_WALL_STEAM:
- {
- pobj->m_ParticleType = PARTICLE_STEAM_NY;
- pobj->m_nNumEffectCycles = 1;
-#ifdef PC_PARTICLE
- pobj->m_nSkipFrames = 3;
-#else
- pobj->m_nSkipFrames = 1;
-#endif
- pobj->m_nCreationChance = 8;
- break;
- }
-
- case POBJECT_WALL_STEAM_SLOWMOTION:
- {
- pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION;
- pobj->m_nNumEffectCycles = 1;
- pobj->m_nSkipFrames = 1;
- pobj->m_nCreationChance = 8;
- break;
- }
-
- case POBJECT_DARK_SMOKE:
- {
- pobj->m_ParticleType = PARTICLE_STEAM_NY;
- pobj->m_nNumEffectCycles = 1;
-#ifdef PC_PARTICLE
- pobj->m_nSkipFrames = 3;
-#else
- pobj->m_nSkipFrames = 1;
-#endif
- pobj->m_nCreationChance = 8;
- pobj->m_Color = CRGBA(16, 16, 16, 255);
- break;
- }
-
- case POBJECT_FIRE_HYDRANT:
- {
- pobj->m_ParticleType = PARTICLE_WATER_HYDRANT;
- pobj->m_nNumEffectCycles = 4;
- pobj->m_nSkipFrames = 1;
- pobj->m_nCreationChance = 0;
- pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.3f);
- pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + 5000;
- CAudioHydrant::Add(pobj);
- break;
- }
-
- case POBJECT_CAR_WATER_SPLASH:
- case POBJECT_PED_WATER_SPLASH:
- {
- pobj->m_ParticleType = PARTICLE_CAR_SPLASH;
- pobj->m_nNumEffectCycles = 0;
-#ifdef PC_PARTICLE
- pobj->m_nSkipFrames = 1;
-#else
- pobj->m_nSkipFrames = 3;
-#endif
- pobj->m_nCreationChance = 0;
- break;
- }
-
- case POBJECT_SPLASHES_AROUND:
- {
- pobj->m_ParticleType = PARTICLE_SPLASH;
-#ifdef PC_PARTICLE
- pobj->m_nNumEffectCycles = 15;
-#else
- pobj->m_nNumEffectCycles = 30;
-#endif
- pobj->m_nSkipFrames = 2;
- pobj->m_nCreationChance = 0;
- break;
- }
-
- case POBJECT_SMALL_FIRE:
- {
- pobj->m_ParticleType = PARTICLE_FLAME;
- pobj->m_nNumEffectCycles = 1;
-#ifdef PC_PARTICLE
- pobj->m_nSkipFrames = 2;
-#else
- pobj->m_nSkipFrames = 1;
-#endif
- pobj->m_nCreationChance = 2;
- pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
- break;
- }
-
- case POBJECT_BIG_FIRE:
- {
- pobj->m_ParticleType = PARTICLE_FLAME;
- pobj->m_nNumEffectCycles = 1;
-#ifdef PC_PARTICLE
- pobj->m_nSkipFrames = 2;
-#else
- pobj->m_nSkipFrames = 1;
-#endif
- pobj->m_nCreationChance = 4;
- pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
- break;
- }
-
- case POBJECT_DRY_ICE:
- {
- pobj->m_ParticleType = PARTICLE_SMOKE;
- pobj->m_nNumEffectCycles = 1;
- pobj->m_nSkipFrames = 1;
- pobj->m_nCreationChance = 0;
- pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
- break;
- }
-
- case POBJECT_DRY_ICE_SLOWMOTION:
- {
- pobj->m_ParticleType = PARTICLE_SMOKE_SLOWMOTION;
- pobj->m_nNumEffectCycles = 1;
- pobj->m_nSkipFrames = 1;
- pobj->m_nCreationChance = 0;
- pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
- break;
- }
-
- case POBJECT_FIRE_TRAIL:
- {
- pobj->m_ParticleType = PARTICLE_EXPLOSION_MEDIUM;
- pobj->m_nNumEffectCycles = 1;
-#ifdef PC_PARTICLE
- pobj->m_nSkipFrames = 3;
-#else
- pobj->m_nSkipFrames = 1;
-#endif
- pobj->m_nCreationChance = 2;
- pobj->m_fRandVal = 0.01f;
- break;
- }
-
- case POBJECT_SMOKE_TRAIL:
- {
- pobj->m_ParticleType = PARTICLE_FIREBALL_SMOKE;
- pobj->m_nNumEffectCycles = 1;
- pobj->m_nSkipFrames = 1;
- pobj->m_nCreationChance = 2;
- pobj->m_fRandVal = 0.02f;
- break;
- }
-
- case POBJECT_FIREBALL_AND_SMOKE:
- {
- pobj->m_ParticleType = PARTICLE_FLAME;
- pobj->m_nNumEffectCycles = 1;
- pobj->m_nSkipFrames = 1;
- pobj->m_nCreationChance = 2;
- pobj->m_fRandVal = 0.1f;
- break;
- }
-
- case POBJECT_ROCKET_TRAIL:
- {
- pobj->m_ParticleType = PARTICLE_FLAME;
- pobj->m_nNumEffectCycles = 1;
- pobj->m_nSkipFrames = 2;
- pobj->m_nCreationChance = 8;
- pobj->m_fRandVal = 0.1f;
- break;
- }
-
- case POBJECT_EXPLOSION_ONCE:
- {
- pobj->m_ParticleType = PARTICLE_EXPLOSION_LARGE;
- pobj->m_nNumEffectCycles = 1;
- pobj->m_nSkipFrames = 1;
- pobj->m_nCreationChance = 0;
- pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds();
- break;
- }
-
- case POBJECT_CATALINAS_GUNFLASH:
- case POBJECT_CATALINAS_SHOTGUNFLASH:
- {
- pobj->m_ParticleType = PARTICLE_GUNFLASH_NOANIM;
- pobj->m_nNumEffectCycles = 1;
- pobj->m_nSkipFrames = 1;
- pobj->m_nCreationChance = 0;
- pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds();
- pobj->m_vecTarget.Normalise();
- break;
- }
+ pobj->m_ParticleType = PARTICLE_STEAM_NY;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 3;
+ pobj->m_nCreationChance = 8;
+ break;
+ }
+
+ case POBJECT_PAVEMENT_STEAM_SLOWMOTION:
+ {
+ pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 8;
+ break;
+ }
+
+ case POBJECT_WALL_STEAM:
+ {
+ pobj->m_ParticleType = PARTICLE_STEAM_NY;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 3;
+ pobj->m_nCreationChance = 8;
+ break;
+ }
+
+ case POBJECT_WALL_STEAM_SLOWMOTION:
+ {
+ pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 8;
+ break;
+ }
+
+ case POBJECT_DARK_SMOKE:
+ {
+ pobj->m_ParticleType = PARTICLE_STEAM_NY;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 3;
+ pobj->m_nCreationChance = 8;
+ pobj->m_Color = CRGBA(16, 16, 16, 255);
+ break;
+ }
+
+ case POBJECT_WATER_FOUNTAIN_VERT:
+ {
+ pobj->m_ParticleType = PARTICLE_WATER_HYDRANT;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.1f);
+ break;
+ }
+
+ case POBJECT_WATER_FOUNTAIN_HORIZ:
+ {
+ pobj->m_ParticleType = PARTICLE_WATER_HYDRANT;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ break;
+ }
+
+ case POBJECT_FIRE_HYDRANT:
+ {
+ pobj->m_ParticleType = PARTICLE_WATER_HYDRANT;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.3f);
+ pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ CAudioHydrant::Add(pobj);
+ break;
+ }
+
+ case POBJECT_CAR_WATER_SPLASH:
+ case POBJECT_PED_WATER_SPLASH:
+ {
+ pobj->m_ParticleType = PARTICLE_CAR_SPLASH;
+ pobj->m_nNumEffectCycles = 0;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ break;
+ }
+
+ case POBJECT_SPLASHES_AROUND:
+ {
+ pobj->m_ParticleType = PARTICLE_SPLASH;
+ pobj->m_nNumEffectCycles = 15;
+ pobj->m_nSkipFrames = 2;
+ pobj->m_nCreationChance = 0;
+ break;
+ }
+
+ case POBJECT_SMALL_FIRE:
+ {
+ pobj->m_ParticleType = PARTICLE_FLAME;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 2;
+ pobj->m_nCreationChance = 2;
+ pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
+ break;
}
+
+ case POBJECT_BIG_FIRE:
+ {
+ pobj->m_ParticleType = PARTICLE_FLAME;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 2;
+ pobj->m_nCreationChance = 4;
+ pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
+ break;
+ }
+
+ case POBJECT_DRY_ICE:
+ {
+ pobj->m_ParticleType = PARTICLE_SMOKE;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
+ break;
+ }
+
+ case POBJECT_DRY_ICE_SLOWMOTION:
+ {
+ pobj->m_ParticleType = PARTICLE_SMOKE_SLOWMOTION;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
+ break;
+ }
+
+ case POBJECT_FIRE_TRAIL:
+ {
+ pobj->m_ParticleType = PARTICLE_EXPLOSION_MEDIUM;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 3;
+ pobj->m_nCreationChance = 2;
+ pobj->m_fRandVal = 0.01f;
+ break;
+ }
+
+ case POBJECT_SMOKE_TRAIL:
+ {
+ pobj->m_ParticleType = PARTICLE_FIREBALL_SMOKE;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 2;
+ pobj->m_fRandVal = 0.02f;
+ break;
+ }
+
+ case POBJECT_FIREBALL_AND_SMOKE:
+ {
+ pobj->m_ParticleType = PARTICLE_FLAME;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_fRandVal = 0.1f;
+ break;
+ }
+
+ case POBJECT_ROCKET_TRAIL:
+ {
+ pobj->m_ParticleType = PARTICLE_FLAME;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 2;
+ pobj->m_nCreationChance = 8;
+ pobj->m_fRandVal = 0.1f;
+ break;
+ }
+
+ case POBJECT_EXPLOSION_ONCE:
+ {
+ pobj->m_ParticleType = PARTICLE_EXPLOSION_LARGE;
+ pobj->m_nNumEffectCycles = 1;
+ pobj->m_nSkipFrames = 1;
+ pobj->m_nCreationChance = 0;
+ pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds();
+ break;
+ }
+ }
+
+ return pobj;
+}
+
+CParticleObject *
+CParticleObject::AddObject(tParticleType type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, uint8 numEffectCycles, uint8 skipFrames, uint16 creationChance, uint8 remove)
+{
+ CParticleObject *pobj = pUnusedListHead;
+
+ ASSERT(pobj != nil);
+
+ if ( pobj == nil )
+ {
+ printf("Error: No particle objects available!\n");
+ return nil;
}
+ MoveToList(&pUnusedListHead, &pCloseListHead, pobj);
+
+ pobj->m_nState = POBJECTSTATE_UPDATE_CLOSE;
+ pobj->m_Type = (eParticleObjectType)-1;
+ pobj->m_ParticleType = type;
+
+ pobj->SetPosition(pos);
+ pobj->m_vecTarget = target;
+
+ pobj->m_nNumEffectCycles = numEffectCycles;
+ pobj->m_nSkipFrames = skipFrames;
+ pobj->m_nCreationChance = creationChance;
+ pobj->m_nFrameCounter = 0;
+
+ pobj->m_bRemove = remove;
+
+ if ( lifeTime != 0 )
+ pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + lifeTime;
+ else
+ pobj->m_nRemoveTimer = 0;
+
+ pobj->m_Color.alpha = 0;
+
+ pobj->m_fSize = size;
+ pobj->m_fRandVal = 0.0f;
+
return pobj;
}
@@ -408,7 +422,7 @@ CParticleObject::UpdateAll(void)
{
CParticleObject *pobj = pCloseListHead;
CParticleObject *nextpobj;
- if ( pobj != NULL )
+ if ( pobj != nil )
{
do
{
@@ -416,7 +430,7 @@ CParticleObject::UpdateAll(void)
pobj->UpdateClose();
pobj = nextpobj;
}
- while ( nextpobj != NULL );
+ while ( nextpobj != nil );
}
}
@@ -426,7 +440,7 @@ CParticleObject::UpdateAll(void)
CParticleObject *pobj = pFarListHead;
CParticleObject *nextpobj;
- if ( pobj != NULL )
+ if ( pobj != nil )
{
do
{
@@ -442,7 +456,7 @@ CParticleObject::UpdateAll(void)
pobj = nextpobj;
}
- while ( nextpobj != NULL );
+ while ( nextpobj != nil );
}
}
}
@@ -497,7 +511,7 @@ void CParticleObject::UpdateClose(void)
flamevel.y = vel.y;
flamevel.z = CGeneral::GetRandomNumberInRange(0.0125f*size, 0.1f*size);
- CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, NULL, size);
+ CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, nil, size);
CVector possmoke = pos;
@@ -528,7 +542,7 @@ void CParticleObject::UpdateClose(void)
float flamesize = 0.8f*size;
- CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, NULL, flamesize);
+ CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, nil, flamesize);
for ( int32 i = 0; i < 4; i++ )
@@ -547,7 +561,7 @@ void CParticleObject::UpdateClose(void)
case POBJECT_FIREBALL_AND_SMOKE:
{
- if ( this->m_pParticle == NULL )
+ if ( this->m_pParticle == nil )
{
CVector pos = this->GetPosition();
CVector vel = this->m_vecTarget;
@@ -555,7 +569,7 @@ void CParticleObject::UpdateClose(void)
CVector expvel = 1.2f*vel;
float expsize = 1.2f*size;
- this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, expvel, NULL, expsize);
+ this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, expvel, nil, expsize);
}
else
{
@@ -572,7 +586,7 @@ void CParticleObject::UpdateClose(void)
fireballvel.y += CGeneral::GetRandomNumberInRange(-veloffset.y, veloffset.y);
fireballvel.z += CGeneral::GetRandomNumberInRange(-veloffset.z, veloffset.z);
- CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, NULL, size);
+ CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, nil, size);
}
}
@@ -581,13 +595,13 @@ void CParticleObject::UpdateClose(void)
case POBJECT_ROCKET_TRAIL:
{
- if ( this->m_pParticle == NULL )
+ if ( this->m_pParticle == nil )
{
CVector pos = this->GetPosition();
CVector vel = this->m_vecTarget;
float size = this->m_fSize;
- this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, vel, NULL, size);
+ this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, vel, nil, size);
}
else
{
@@ -600,7 +614,7 @@ void CParticleObject::UpdateClose(void)
for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
{
- CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, NULL, fireballsize);
+ CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, nil, fireballsize);
}
}
@@ -622,7 +636,7 @@ void CParticleObject::UpdateClose(void)
if ( vel.z != 0.0f )
vel.z += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal);
- CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, NULL, this->m_fSize,
+ CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, nil, this->m_fSize,
CGeneral::GetRandomNumberInRange(-6.0f, 6.0f));
}
@@ -631,7 +645,6 @@ void CParticleObject::UpdateClose(void)
case POBJECT_PED_WATER_SPLASH:
{
-#ifdef PC_PARTICLE
CRGBA colorsmoke(255, 255, 255, 196);
CVector pos = this->GetPosition();
@@ -649,9 +662,9 @@ void CParticleObject::UpdateClose(void)
splashpos = pos + CVector(0.75f*fCos, 0.75f*fSin, 0.0f);
splashvel = vel + CVector(0.05f*fCos, 0.05f*fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f));
- CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL,
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color);
@@ -659,9 +672,9 @@ void CParticleObject::UpdateClose(void)
splashvel = vel + CVector(0.05f*fCos, 0.05f*-fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f));
- CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL,
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color);
@@ -669,18 +682,18 @@ void CParticleObject::UpdateClose(void)
splashvel = vel + CVector(0.05f*-fCos, 0.05f*fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f));
- CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL,
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color);
splashpos = pos + CVector(0.75f*-fCos, 0.75f*-fSin, 0.0f);
splashvel = vel + CVector(0.05f*-fCos, 0.05f*-fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f));
- CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL,
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color);
}
@@ -700,7 +713,7 @@ void CParticleObject::UpdateClose(void)
splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fSin;
splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
@@ -710,7 +723,7 @@ void CParticleObject::UpdateClose(void)
splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fSin;
splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
@@ -720,7 +733,7 @@ void CParticleObject::UpdateClose(void)
splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fSin;
splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
@@ -730,72 +743,15 @@ void CParticleObject::UpdateClose(void)
splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fSin;
splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL,
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
}
-#else
- CVector pos;
- CVector vel;
-
- for ( int32 i = -2; i < 2; i++ )
- {
- pos = this->GetPosition();
- pos += CVector(-0.75f, 0.5f * float(i), 0.0f);
-
- vel = this->m_vecTarget;
- vel.x += -1.5 * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
- CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
-
- pos = this->GetPosition();
- pos += CVector(0.75f, 0.5f * float(i), 0.0f);
-
- vel = this->m_vecTarget;
- vel.x += 1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
- CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
-
- pos = this->GetPosition();
- pos += CVector(0.5f * float(i), -0.75, 0.0f);
-
- vel = this->m_vecTarget;
- vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.y += -1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
- CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
-
-
- pos = this->GetPosition();
- pos += CVector(0.5f * float(i), 0.75, 0.0f);
-
- vel = this->m_vecTarget;
- vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.y += 1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
- CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
- }
-
-
- for ( int32 i = 0; i < 4; i++ )
- {
- pos = this->GetPosition();
-
- pos.x += CGeneral::GetRandomNumberInRange(-1.5f, 1.5f);
- pos.y += CGeneral::GetRandomNumberInRange(-1.5f, 1.5f);
- pos.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
- vel = this->m_vecTarget;
- CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
- }
-#endif
break;
}
case POBJECT_CAR_WATER_SPLASH:
{
-#ifdef PC_PARTICLE
CRGBA colorsmoke(255, 255, 255, 196);
CVector pos = this->GetPosition();
@@ -819,8 +775,8 @@ void CParticleObject::UpdateClose(void)
splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fSin;
splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
- CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
splashpos = pos + CVector(2.0f*fCos, 2.0f*-fSin, 0.0f);
@@ -829,8 +785,8 @@ void CParticleObject::UpdateClose(void)
splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fSin;
splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
- CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
splashpos = pos + CVector(2.0f*-fCos, 2.0f*fSin, 0.0f);
splashvel = vel;
@@ -838,8 +794,8 @@ void CParticleObject::UpdateClose(void)
splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fSin;
splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
- CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
splashpos = pos + CVector(2.0f*-fCos, 2.0f*-fSin, 0.0f);
splashvel = vel;
@@ -847,8 +803,8 @@ void CParticleObject::UpdateClose(void)
splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fSin;
splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
- CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
}
for ( int32 i = 0; i < 1; i++ )
@@ -867,88 +823,30 @@ void CParticleObject::UpdateClose(void)
splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fCos;
splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fSin;
splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
splashpos = pos + CVector(1.25f*fCos, 1.25f*-fSin, 0.0f);
splashvel = vel;
splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fCos;
splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fSin;
splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
splashpos = pos + CVector(1.25f*-fCos, 1.25f*fSin, 0.0f);
splashvel = vel;
splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fCos;
splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fSin;
splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
splashpos = pos + CVector(1.25f*-fCos, 1.25f*-fSin, 0.0f);
splashvel = vel;
splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fCos;
splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fSin;
splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color);
- }
-#else
- CVector pos;
- CVector vel;
-
- for ( int32 i = -3; i < 4; i++ )
- {
- pos = this->GetPosition();
- pos += CVector(-1.5f, 0.5f * float(i), 0.0f);
-
-
- vel = this->m_vecTarget;
- vel.x += -3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
-
-
- pos = this->GetPosition();
- pos += CVector(1.5f, 0.5f * float(i), 0.0f);
-
- vel = this->m_vecTarget;
- vel.x += 3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
-
-
- pos = this->GetPosition();
- pos += CVector(0.5f * float(i), -1.5f, 0.0f);
-
- vel = this->m_vecTarget;
- vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.y += -3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
-
-
- pos = this->GetPosition();
- pos += CVector(0.5f * float(i), 1.5f, 0.0f);
-
-
- vel = this->m_vecTarget;
- vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.y += 3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
- vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
- }
-
- for ( int32 i = 0; i < 8; i++ )
- {
- pos = this->GetPosition();
- pos.x += CGeneral::GetRandomNumberInRange(-3.0f, 3.0f);
- pos.y += CGeneral::GetRandomNumberInRange(-3.0f, 3.0f);
-
- vel = this->m_vecTarget;
- vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
}
-#endif
+
break;
}
@@ -967,75 +865,119 @@ void CParticleObject::UpdateClose(void)
if ( CGeneral::GetRandomNumber() & 1 )
{
CParticle::AddParticle(PARTICLE_RAIN_SPLASH, splashpos, CVector(0.0f, 0.0f, 0.0f),
- NULL, 0.1f, this->m_Color);
+ nil, 0.1f, this->m_Color);
}
else
{
CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, splashpos, CVector(0.0f, 0.0f, 0.0f),
- NULL, 0.12f, this->m_Color);
+ nil, 0.12f, this->m_Color);
}
}
break;
}
- case POBJECT_CATALINAS_GUNFLASH:
+ case POBJECT_FIRE_HYDRANT:
{
- CRGBA flashcolor(120, 120, 120, 255);
-
- CVector vel = this->m_vecTarget;
CVector pos = this->GetPosition();
-
- float size = 1.0f;
- if ( this->m_fSize != 0.0f )
- size = this->m_fSize;
-
- CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.12f*size, flashcolor);
-
- pos += size * (0.06f * vel);
- CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.08f*size, flashcolor);
-
- pos += size * (0.04f * vel);
- CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.04f*size, flashcolor);
+ CVector vel = this->m_vecTarget;
- CVector smokepos = this->GetPosition();
- CVector smokevel = 0.1f * vel;
- CParticle::AddParticle(PARTICLE_GUNSMOKE2, smokepos, smokevel, NULL, 0.005f*size);
+ if ( (TheCamera.GetPosition() - pos).Magnitude() > 5.0f )
+ {
+ for ( int32 i = 0; i < 1; i++ )
+ {
+ int32 angle = 180 * i;
+
+ float fCos = CParticle::Cos(angle);
+ float fSin = CParticle::Sin(angle);
+
+ CVector splashpos, splashvel;
+
+ splashpos = pos + CVector(0.01f*fCos, 0.01f*fSin, 0.0f);
+ splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
+
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
+
+ splashpos = pos + CVector(0.01f*fCos, 0.01f*-fSin, 0.0f);
+ splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
+
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
+
+ splashpos = pos + CVector(0.01f*-fCos, 0.01f*fSin, 0.0f);
+ splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
+
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
+
+ splashpos = pos + CVector(0.01f*-fCos, 0.01f*-fSin, 0.0f);
+ splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
+
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
+ }
+ for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
+ {
+ CParticle::AddParticle(this->m_ParticleType, pos, vel, nil, 0.0f, this->m_Color);
+ }
+ }
break;
}
- case POBJECT_CATALINAS_SHOTGUNFLASH:
+ case POBJECT_WATER_FOUNTAIN_VERT:
{
- CRGBA flashcolor(120, 120, 120, 255);
-
+ CVector pos = this->GetPosition();
CVector vel = this->m_vecTarget;
- float size = 1.0f;
- if ( this->m_fSize != 0.0f )
- size = this->m_fSize;
+ for ( int32 i = 0; i < 2; i++ )
+ {
+ int32 angle = 180 * i;
+
+ float fCos = CParticle::Cos(angle);
+ float fSin = CParticle::Sin(angle);
+
+ CVector splashpos, splashvel;
+
+ splashpos = pos + CVector(0.015f*fCos, 0.015f*fSin, 0.0f);
+ splashvel = vel + CVector(0.015f*fCos, 0.015f*fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
+
+ CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
+
+ splashpos = pos + CVector(0.015f*fCos, 0.015f*-fSin, 0.0f);
+ splashvel = vel + CVector(0.015f*fCos, 0.015f*-fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
+
+ CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
+
+ splashpos = pos + CVector(0.015f*-fCos, 0.015f*fSin, 0.0f);
+ splashvel = vel + CVector(0.015f*-fCos, 0.015f*fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
+
+ CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
+
+ splashpos = pos + CVector(0.015f*-fCos, 0.015f*-fSin, 0.0f);
+ splashvel = vel + CVector(0.015f*-fCos, 0.015f*-fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
+
+ CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil,
+ CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
+ }
+ break;
+ }
+
+ case POBJECT_WATER_FOUNTAIN_HORIZ:
+ {
CVector pos = this->GetPosition();
-
- CVector velstep = size * (0.1f * vel);
- CVector flashpos = pos;
-
- flashpos += velstep;
- CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, flashcolor);
-
- flashpos += velstep;
- CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.15f*size, flashcolor);
-
- flashpos += velstep;
- CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.2f*size, flashcolor);
-
+ CVector vel = this->m_vecTarget;
- CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, flashcolor);
+ for ( int32 i = 0; i < 3; i++ )
+ {
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, nil, 0.001f, this->m_Color, 0, 0, 1, 1000);
+ }
- CVector smokepos = this->GetPosition();
- CVector smokevel = 0.1f*vel;
- CParticle::AddParticle(PARTICLE_GUNSMOKE2, smokepos, smokevel, NULL, 0.1f*size);
-
break;
}
@@ -1056,7 +998,7 @@ void CParticleObject::UpdateClose(void)
if ( vel.z != 0.0f )
vel.z += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal);
- CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, NULL,
+ CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, nil,
this->m_fSize, this->m_Color);
}
}
@@ -1064,7 +1006,7 @@ void CParticleObject::UpdateClose(void)
{
for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
{
- CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), this->m_vecTarget, NULL,
+ CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), this->m_vecTarget, nil,
this->m_fSize, this->m_Color);
}
}
@@ -1108,15 +1050,15 @@ CParticleObject::UpdateFar(void)
bool
CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
{
- ASSERT( buffer != NULL );
- ASSERT( length != NULL );
+ ASSERT( buffer != nil );
+ ASSERT( length != nil );
int32 numObjects = 0;
- for ( CParticleObject *p = pCloseListHead; p != NULL; p = p->m_pNext )
+ for ( CParticleObject *p = pCloseListHead; p != nil; p = p->m_pNext )
++numObjects;
- for ( CParticleObject *p = pFarListHead; p != NULL; p = p->m_pNext )
+ for ( CParticleObject *p = pFarListHead; p != nil; p = p->m_pNext )
++numObjects;
*(int32 *)buffer = numObjects;
@@ -1125,7 +1067,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
int32 objectsLength = sizeof(CParticleObject) * (numObjects + 1);
int32 dataLength = objectsLength + sizeof(int32);
- for ( CParticleObject *p = pCloseListHead; p != NULL; p = p->m_pNext )
+ for ( CParticleObject *p = pCloseListHead; p != nil; p = p->m_pNext )
{
#if 0 // todo better
*(CParticleObject*)buffer = *p;
@@ -1135,7 +1077,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
buffer += sizeof(CParticleObject);
}
- for ( CParticleObject *p = pFarListHead; p != NULL; p = p->m_pNext )
+ for ( CParticleObject *p = pFarListHead; p != nil; p = p->m_pNext )
{
#if 0 // todo better
*(CParticleObject*)buffer = *p;
@@ -1153,7 +1095,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
bool
CParticleObject::LoadParticle(uint8 *buffer, uint32 length)
{
- ASSERT( buffer != NULL );
+ ASSERT( buffer != nil );
RemoveAllParticleObjects();
@@ -1174,7 +1116,7 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length)
CParticleObject *src = (CParticleObject *)buffer;
buffer += sizeof(CParticleObject);
- if ( dst == NULL )
+ if ( dst == nil )
return false;
MoveToList(&pUnusedListHead, &pCloseListHead, dst);
@@ -1186,7 +1128,7 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length)
dst->m_vecTarget = src->m_vecTarget;
dst->m_nFrameCounter = src->m_nFrameCounter;
dst->m_bRemove = src->m_bRemove;
- dst->m_pParticle = NULL;
+ dst->m_pParticle = nil;
dst->m_nRemoveTimer = src->m_nRemoveTimer;
dst->m_Color = src->m_Color;
dst->m_fSize = src->m_fSize;
@@ -1202,22 +1144,64 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length)
}
void
+CParticleObject::RemoveAllExpireableParticleObjects(void)
+{
+ {
+ CParticleObject *pobj = pCloseListHead;
+ CParticleObject *nextpobj;
+ if ( pobj != nil )
+ {
+ do
+ {
+ nextpobj = pobj->m_pNext;
+ if ( pobj->m_nRemoveTimer != 0 )
+ {
+ MoveToList(&pCloseListHead, &pUnusedListHead, pobj);
+ pobj->m_nState = POBJECTSTATE_FREE;
+ }
+ pobj = nextpobj;
+ }
+ while ( nextpobj != nil );
+ }
+ }
+
+ {
+ CParticleObject *pobj = pFarListHead;
+ CParticleObject *nextpobj;
+ if ( pobj != nil )
+ {
+ do
+ {
+ nextpobj = pobj->m_pNext;
+ if ( pobj->m_nRemoveTimer != 0 )
+ {
+ MoveToList(&pFarListHead, &pUnusedListHead, pobj);
+ pobj->m_nState = POBJECTSTATE_FREE;
+ }
+ pobj = nextpobj;
+ }
+ while ( nextpobj != nil );
+ }
+ }
+}
+
+void
CParticleObject::RemoveAllParticleObjects(void)
{
pUnusedListHead = &gPObjectArray[0];
- pCloseListHead = NULL;
- pFarListHead = NULL;
+ pCloseListHead = nil;
+ pFarListHead = nil;
for ( int32 i = 0; i < MAX_PARTICLEOBJECTS; i++ )
{
if ( i == 0 )
- gPObjectArray[i].m_pPrev = NULL;
+ gPObjectArray[i].m_pPrev = nil;
else
gPObjectArray[i].m_pPrev = &gPObjectArray[i - 1];
if ( i == MAX_PARTICLEOBJECTS-1 )
- gPObjectArray[i].m_pNext = NULL;
+ gPObjectArray[i].m_pNext = nil;
else
gPObjectArray[i].m_pNext = &gPObjectArray[i + 1];
@@ -1228,20 +1212,20 @@ CParticleObject::RemoveAllParticleObjects(void)
void
CParticleObject::MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj)
{
- ASSERT( from != NULL );
- ASSERT( to != NULL );
- ASSERT( obj != NULL );
+ ASSERT( from != nil );
+ ASSERT( to != nil );
+ ASSERT( obj != nil );
- if ( obj->m_pPrev == NULL )
+ if ( obj->m_pPrev == nil )
{
*from = obj->m_pNext;
if ( *from )
- (*from)->m_pPrev = NULL;
+ (*from)->m_pPrev = nil;
}
else
{
- if ( obj->m_pNext == NULL )
- obj->m_pPrev->m_pNext = NULL;
+ if ( obj->m_pNext == nil )
+ obj->m_pPrev->m_pNext = nil;
else
{
obj->m_pNext->m_pPrev = obj->m_pPrev;
@@ -1250,7 +1234,7 @@ CParticleObject::MoveToList(CParticleObject **from, CParticleObject **to, CParti
}
obj->m_pNext = *to;
- obj->m_pPrev = NULL;
+ obj->m_pPrev = nil;
*to = obj;
if ( obj->m_pNext )
diff --git a/src/objects/ParticleObject.h b/src/objects/ParticleObject.h
index 34a672bb..a29d7bd4 100644
--- a/src/objects/ParticleObject.h
+++ b/src/objects/ParticleObject.h
@@ -4,12 +4,12 @@
#include "ParticleType.h"
#include "Placeable.h"
-#define MAX_PARTICLEOBJECTS 100
+#define MAX_PARTICLEOBJECTS 70
#define MAX_AUDIOHYDRANTS 8
enum eParticleObjectType
{
- POBJECT_PAVEMENT_STEAM,
+ POBJECT_PAVEMENT_STEAM = 0,
POBJECT_PAVEMENT_STEAM_SLOWMOTION,
POBJECT_WALL_STEAM,
POBJECT_WALL_STEAM_SLOWMOTION,
@@ -22,6 +22,8 @@ enum eParticleObjectType
POBJECT_BIG_FIRE,
POBJECT_DRY_ICE,
POBJECT_DRY_ICE_SLOWMOTION,
+ POBJECT_WATER_FOUNTAIN_VERT,
+ POBJECT_WATER_FOUNTAIN_HORIZ,
POBJECT_FIRE_TRAIL,
POBJECT_SMOKE_TRAIL,
POBJECT_FIREBALL_AND_SMOKE,
@@ -69,12 +71,13 @@ public:
~CParticleObject();
static void Initialise(void);
-
- static CParticleObject *AddObject(uint16 type, CVector const &pos, uint8 remove);
- static CParticleObject *AddObject(uint16 type, CVector const &pos, float size, uint8 remove);
- static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove);
- static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove);
-
+
+ static CParticleObject *AddObject(uint16 type, CVector const &pos, uint8 remove);
+ static CParticleObject *AddObject(uint16 type, CVector const &pos, float size, uint8 remove);
+ static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove);
+ static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove);
+ static CParticleObject *AddObject(tParticleType type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, uint8 numEffectCycles, uint8 skipFrames, uint16 creationChance, uint8 remove);
+
void RemoveObject(void);
static void UpdateAll(void);
@@ -84,6 +87,7 @@ public:
static bool SaveParticle(uint8 *buffer, uint32 *length);
static bool LoadParticle(uint8 *buffer, uint32 length);
+ static void RemoveAllExpireableParticleObjects(void);
static void RemoveAllParticleObjects(void);
static void MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj);
};
@@ -98,7 +102,7 @@ public:
CAudioHydrant() :
AudioEntity(AEHANDLE_NONE),
- pParticleObject(NULL)
+ pParticleObject(nil)
{ }
static bool Add (CParticleObject *particleobject);
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index cec45e1b..51c11775 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -170,9 +170,13 @@ CCivilianPed::CivilianAI(void)
}
}
+// --MIAMI: Done except comments
void
CCivilianPed::ProcessControl(void)
{
+ if (CharCreatedBy == TODO_CHAR)
+ return;
+
CPed::ProcessControl();
if (bWasPostponed)
@@ -198,7 +202,8 @@ CCivilianPed::ProcessControl(void)
// fall through
case PED_SEEK_POS:
if (Seek()) {
- if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || IsUseAttractorObjective(m_objective)) && m_pNextPathNode) {
+ if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA ||
+ IsUseAttractorObjective(m_objective)) && m_pNextPathNode) {
m_pNextPathNode = nil;
} else if (bRunningToPhone) {
@@ -207,10 +212,10 @@ CCivilianPed::ProcessControl(void)
m_phoneId = -1;
} else {
gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_REPORTING_CRIME;
- m_nPedState = PED_FACE_PHONE;
+ SetPedState(PED_FACE_PHONE);
}
} else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
- if (m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) {
+ if (m_pedInObjective && m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) {
if (m_moved.Magnitude() == 0.0f) {
if (m_pedInObjective->m_nMoveState == PEDMOVE_STILL)
m_fRotationDest = m_pedInObjective->m_fRotationCur;
@@ -218,7 +223,8 @@ CCivilianPed::ProcessControl(void)
} else if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT
&& m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL) {
SetMoveState(m_pedInObjective->m_nMoveState);
- } else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || IsUseAttractorObjective(m_objective)) {
+ } else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA ||
+ IsUseAttractorObjective(m_objective)) {
SetIdle();
} else {
RestorePreviousState();
@@ -228,7 +234,7 @@ CCivilianPed::ProcessControl(void)
break;
case PED_FACE_PHONE:
if (FacePhone())
- m_nPedState = PED_MAKE_CALL;
+ SetPedState(PED_MAKE_CALL);
break;
case PED_MAKE_CALL:
if (MakePhonecall())
@@ -284,6 +290,8 @@ CCivilianPed::ProcessControl(void)
GetPosition().x - m_pMyVehicle->GetPosition().x, GetPosition().y - m_pMyVehicle->GetPosition().y, 0.0f);
DMAudio.PlayOneShot(m_pMyVehicle->m_audioEntityId, SOUND_CAR_JERK, 0.0f);
+ m_pMyVehicle->pDriver->Say(SOUND_PED_PLAYER_BEFORESEX);
+ Say(SOUND_PED_PLAYER_BEFORESEX);
int playerSexFrequency = CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency;
if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= 10 && playerSexFrequency > 250) {
@@ -300,13 +308,17 @@ CCivilianPed::ProcessControl(void)
} else {
bWanderPathAfterExitingCar = true;
CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
+ ClearLeader();
SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
+ m_pMyVehicle->pDriver->Say(SOUND_PED_PLAYER_AFTERSEX);
}
} else {
bWanderPathAfterExitingCar = true;
CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
m_pMyVehicle->pDriver->m_fHealth = CWorld::Players[0].m_nMaxHealth + 25.0f;
+ ClearLeader();
SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
+ m_pMyVehicle->pDriver->Say(SOUND_PED_PLAYER_AFTERSEX);
}
} else {
CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
@@ -319,6 +331,7 @@ CCivilianPed::ProcessControl(void)
} else {
bWanderPathAfterExitingCar = true;
CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
+ ClearLeader();
SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
}
}
@@ -340,6 +353,7 @@ CCivilianPed::ProcessControl(void)
CivilianAI();
if (CharCreatedBy == RANDOM_CHAR) {
+ // TODO(Miami): EnterVacantNearbyCars();
UseNearbyAttractors();
}
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index d2daea42..f5c45e0d 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -86,6 +86,7 @@ CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP)
m_fAbseilPos = 0.0f;
m_bBeatingSuspect = false;
m_pPointGunAt = nil;
+ field_624 = 0;
}
CCopPed::~CCopPed()
diff --git a/src/peds/CopPed.h b/src/peds/CopPed.h
index e4ea072b..07b09ffd 100644
--- a/src/peds/CopPed.h
+++ b/src/peds/CopPed.h
@@ -25,6 +25,7 @@ public:
bool m_bZoneDisabled;
float m_fAbseilPos;
eCopType m_nCopType;
+ int32 field_624;
int8 field_628;
CCopPed(eCopType, int32 modifier = 0);
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index bfaf6ea4..a3672186 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -401,8 +401,6 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_ped_flagI80 = false;
#endif
- m_gangFlags = 0xFF;
-
bReachedAttractorHeadingTarget = false;
bTurnedAroundOnAttractor = false;
bHasAlreadyUsedAttractor = false;
@@ -413,22 +411,26 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bIsDrowning = false;
bDrownsInWater = true;
-#ifdef VC_PED_PORTS
bHeadStuckInCollision = false;
-#endif
+ b156_8 = false;
bIsPlayerFriend = true;
bDeadPedInFrontOfCar = false;
+
+ m_gangFlags = 0xFF;
+
bStayInCarOnJack = false;
bDontFight = false;
bDoomAim = true;
bCanBeShotInVehicle = true;
+ bPushedAlongByCar = false;
b157_40 = false;
bIgnoreThreatsBehindObjects = false;
bNeverEverTargetThisPed = false;
b158_10 = false;
bBoughtIceCream = false;
+ b158_40 = false;
if ((CGeneral::GetRandomNumber() & 3) == 0)
bHasACamera = true;
@@ -478,6 +480,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
#ifdef PED_SKIN
m_pWeaponModel = nil;
#endif
+ m_delayedSoundID = -1;
+ m_delayedSoundTimer = 0;
CPopulation::UpdatePedCount((ePedType)m_nPedType, false);
}
@@ -2675,6 +2679,7 @@ CPed::SetModelIndex(uint32 mi)
#endif
}
+// --MIAMI: Done
void
CPed::RemoveLighting(bool reset)
{
@@ -2687,6 +2692,7 @@ CPed::RemoveLighting(bool reset)
DeActivateDirectional();
}
+// --MIAMI: Done
bool
CPed::SetupLighting(void)
{
@@ -2704,7 +2710,7 @@ CPed::SetupLighting(void)
} else {
// Note that this lightMult is only affected by LIGHT_DARKEN. If there's no LIGHT_DARKEN, it will be 1.0.
float lightMult = CPointLights::GenerateLightsAffectingObject(&GetPosition());
- if (!bHasBlip && lightMult != 1.0f) {
+ if (lightMult != 1.0f) {
SetAmbientAndDirectionalColours(lightMult);
return true;
}
@@ -2712,6 +2718,7 @@ CPed::SetupLighting(void)
return false;
}
+// --MIAMI: Done
void
CPed::Teleport(CVector pos)
{
@@ -2725,6 +2732,7 @@ CPed::Teleport(CVector pos)
CWorld::Add(this);
}
+// --MIAMI: Done
void
CPed::CalculateNewOrientation(void)
{
@@ -3068,47 +3076,52 @@ CPed::RestorePreviousObjective(void)
bObjectiveCompleted = false;
}
+// --MIAMI: Done
void
CPed::SetLeader(CEntity *leader)
{
m_leader = (CPed*)leader;
- if(m_leader)
- m_leader->RegisterReference((CEntity **)&m_leader);
+ if (m_leader) {
+ m_leader->bIsLeader = true;
+ m_leader->RegisterReference((CEntity**)&m_leader);
+ }
}
-// TODO(Miami)
+// --MIAMI: Done except comments
void
CPed::SetObjective(eObjective newObj, void *entity)
{
if (DyingOrDead())
return;
- if (m_prevObjective == newObj) {
- // Why?
- if (m_prevObjective != OBJECTIVE_NONE)
- return;
- }
+ if (m_prevObjective == newObj && m_prevObjective != OBJECTIVE_NONE)
+ return;
if (entity == this)
return;
+ if (m_attachedTo && newObj != OBJECTIVE_KILL_CHAR_ON_FOOT && newObj != OBJECTIVE_KILL_CHAR_ANY_MEANS && newObj != OBJECTIVE_DESTROY_OBJECT && newObj != OBJECTIVE_DESTROY_CAR)
+ return;
+
if (m_objective == newObj) {
switch (newObj) {
case OBJECTIVE_KILL_CHAR_ON_FOOT:
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
+ case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
+ case OBJECTIVE_HASSLE_CHAR:
case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
case OBJECTIVE_GOTO_AREA_ANY_MEANS:
case OBJECTIVE_GUARD_ATTACK:
+ case OBJECTIVE_KILL_CHAR_ON_BOAT:
+ case OBJECTIVE_SOLICIT_FOOT:
if (m_pedInObjective == entity)
return;
break;
case OBJECTIVE_LEAVE_CAR:
case OBJECTIVE_FLEE_CAR:
-#ifdef VC_PED_PORTS
case OBJECTIVE_LEAVE_CAR_AND_DIE:
-#endif
return;
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
@@ -3117,6 +3130,10 @@ CPed::SetObjective(eObjective newObj, void *entity)
case OBJECTIVE_BUY_ICE_CREAM:
if (m_carInObjective == entity)
return;
+
+ if (newObj == OBJECTIVE_BUY_ICE_CREAM && bBoughtIceCream)
+ return;
+
break;
case OBJECTIVE_SET_LEADER:
if (m_leader == entity)
@@ -3130,17 +3147,14 @@ CPed::SetObjective(eObjective newObj, void *entity)
break;
}
} else {
- if ((newObj == OBJECTIVE_LEAVE_CAR
-#ifdef VC_PED_PORTS
- || newObj == OBJECTIVE_LEAVE_CAR_AND_DIE
-#endif
- ) && !bInVehicle)
+ if ((newObj == OBJECTIVE_LEAVE_CAR || newObj == OBJECTIVE_LEAVE_CAR_AND_DIE || newObj == OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT)
+ && !bInVehicle)
return;
}
+ bObjectiveCompleted = false;
ClearPointGunAt();
m_objectiveTimer = 0;
- bObjectiveCompleted = false;
if (!IsTemporaryObjective(m_objective) || IsTemporaryObjective(newObj)) {
if (m_objective != newObj) {
if (IsTemporaryObjective(newObj))
@@ -3154,6 +3168,13 @@ CPed::SetObjective(eObjective newObj, void *entity)
}
switch (newObj) {
+ case OBJECTIVE_WAIT_ON_FOOT_FOR_COP:
+ m_pedInObjective = (CPed*)entity;
+ m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
+ SetIdle();
+ // TODO(Miami)
+ // SetLook(m_pedInObjective);
+ break;
case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT:
// In this special case, entity parameter isn't CEntity, but int.
@@ -3162,10 +3183,15 @@ CPed::SetObjective(eObjective newObj, void *entity)
case OBJECTIVE_KILL_CHAR_ON_FOOT:
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
case OBJECTIVE_MUG_CHAR:
+ case OBJECTIVE_KILL_CHAR_ON_BOAT:
m_pNextPathNode = nil;
bUsePedNodeSeek = false;
- m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
+
+ // TODO(Miami): Clean up old references
+
+ // m_pLookTarget = (CEntity*)entity; // duplicate
m_pedInObjective = (CPed*)entity;
+ m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
m_pLookTarget = (CEntity*)entity;
m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget);
@@ -3176,6 +3202,8 @@ CPed::SetObjective(eObjective newObj, void *entity)
case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
case OBJECTIVE_HASSLE_CHAR:
case OBJECTIVE_GUARD_ATTACK:
+ // TODO(Miami): Clean up old references
+
m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
m_pedInObjective = (CPed*)entity;
m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
@@ -3186,13 +3214,11 @@ CPed::SetObjective(eObjective newObj, void *entity)
m_pedFormation = FORMATION_REAR;
break;
case OBJECTIVE_LEAVE_CAR:
-#ifdef VC_PED_PORTS
case OBJECTIVE_LEAVE_CAR_AND_DIE:
-#endif
case OBJECTIVE_FLEE_CAR:
m_carInObjective = (CVehicle*)entity;
m_carInObjective->RegisterReference((CEntity **)&m_carInObjective);
- if (!m_carInObjective->bIsBus || m_leaveCarTimer)
+ if (!m_carInObjective->bIsBus || m_leaveCarTimer != 0)
break;
for (int i = 0; i < m_carInObjective->m_nNumMaxPassengers; i++) {
@@ -3203,12 +3229,19 @@ CPed::SetObjective(eObjective newObj, void *entity)
}
break;
+ case OBJECTIVE_DESTROY_OBJECT:
+ // TODO(Miami): Clean up old references
+
+ m_pPointGunAt = (CPed*)entity;
+ if (entity)
+ ((CEntity*)entity)->RegisterReference((CEntity**) &m_pPointGunAt);
+ break;
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
if (m_nMoveState == PEDMOVE_STILL)
SetMoveState(PEDMOVE_RUN);
- if (((CVehicle*)entity)->m_vehType == VEHICLE_TYPE_BOAT && !IsPlayer()) {
+ if (((CVehicle*)entity)->m_vehType == VEHICLE_TYPE_BOAT && !IsPlayer() && m_pCurrentPhysSurface != entity) {
RestorePreviousObjective();
break;
}
@@ -3238,6 +3271,10 @@ CPed::SetObjective(eObjective newObj, void *entity)
m_pedInObjective = (CPed*)entity;
m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
break;
+ case OBJECTIVE_SOLICIT_FOOT:
+ m_pedInObjective = (CPed*)entity;
+ m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
+ break;
default:
break;
}
@@ -3372,6 +3409,7 @@ CPed::IsGangMember(void)
return m_nPedType >= PEDTYPE_GANG1 && m_nPedType <= PEDTYPE_GANG9;
}
+// --MIAMI: Done
void
CPed::InformMyGangOfAttack(CEntity *attacker)
{
@@ -3617,6 +3655,7 @@ CPed::Chat(void)
}
}
+// --MIAMI: Done
void
CPed::CheckAroundForPossibleCollisions(void)
{
@@ -4862,7 +4901,7 @@ CPed::RestorePreviousState(void)
case PED_WANDER_PATH:
SetPedState(PED_WANDER_PATH);
bIsRunning = false;
- if (!bFindNewNodeAfterStateRestore) {
+ if (bFindNewNodeAfterStateRestore) {
if (m_pNextPathNode) {
CVector nextNode = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
CVector diff = nextNode - GetPosition();
@@ -8296,7 +8335,7 @@ CPed::Seek(void)
m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_SOLICIT_VEHICLE && !bDuckAndCover) {
if ((!m_pedInObjective || !m_pedInObjective->bInVehicle)
- && !((CTimer::GetFrameCounter() + (m_randomSeed % 256) + 17) & 7)) {
+ && (CTimer::GetFrameCounter() + m_randomSeed + 60) % 32 == 0) {
CEntity *obstacle = CWorld::TestSphereAgainstWorld(m_vecSeekPos, 0.4f, nil,
false, true, false, false, false, false);
@@ -8395,8 +8434,8 @@ CPed::Seek(void)
CVector2D moveDist(GetPosition().x - m_actionX, GetPosition().y - m_actionY);
if (moveDist.Magnitude() < 0.5f) {
m_nPedStateTimer = 0;
- m_actionX = 0;
- m_actionY = 0;
+ m_actionX = 0.f;
+ m_actionY = 0.f;
}
}
@@ -8438,8 +8477,8 @@ CPed::Seek(void)
if ((m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION || m_pedInObjective->m_nMoveState == PEDMOVE_STILL) && m_nMoveState != PEDMOVE_STILL) {
m_nPedStateTimer = 0;
- m_actionX = 0;
- m_actionY = 0;
+ m_actionX = 0.f;
+ m_actionY = 0.f;
}
if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA ||
@@ -8456,6 +8495,7 @@ CPed::Seek(void)
return true;
}
+// --MIAMI: Done
CVector*
CPed::SeekFollowingPath(void)
{
@@ -9446,7 +9486,6 @@ CPed::IsPedDoingDriveByShooting(void)
return false;
}
-
// --MIAMI: Done
bool
CPed::IsPedShootable(void)
@@ -10375,12 +10414,16 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
+// --MIAMI: Done?
void
CPed::ProcessControl(void)
{
CColPoint foundCol;
CEntity *foundEnt = nil;
+ if (CTimer::GetFrameCounter() + m_randomSeed % 32 == 0)
+ PruneReferences();
+
int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump());
if (!bFadeOut) {
if (alpha < 255) {
@@ -10396,6 +10439,7 @@ CPed::ProcessControl(void)
CVisibilityPlugins::SetClumpAlpha(GetClump(), alpha);
bIsShooting = false;
+ b158_40 = false;
BuildPedLists();
bIsInWater = false;
bIsDrowning = false;
@@ -10431,6 +10475,7 @@ CPed::ProcessControl(void)
if (!nearPed->bIsLooking && nearPed->m_nPedState != PED_ATTACK) {
int16 camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
if (camMode != CCam::MODE_SNIPER
+ && camMode != CCam::MODE_CAMERA
&& camMode != CCam::MODE_ROCKETLAUNCHER
&& camMode != CCam::MODE_M16_1STPERSON
&& camMode != CCam::MODE_1STPERSON
@@ -10466,13 +10511,11 @@ CPed::ProcessControl(void)
if (ServiceTalkingWhenDead())
ServiceTalking();
-#ifdef VC_PED_PORTS
if (bIsInWater) {
bIsStanding = false;
bWasStanding = false;
CPhysical::ProcessControl();
}
-#endif
return;
}
@@ -10495,14 +10538,13 @@ CPed::ProcessControl(void)
if (m_fHealth <= 1.0f && m_nPedState <= PED_STATES_NO_AI && !bIsInTheAir && !bIsLanding)
SetDie();
+ if (bIsStanding)
+ bPushedAlongByCar = false;
+
bCollidedWithMyVehicle = false;
CEntity *collidingEnt = m_pDamageEntity;
-#ifndef VC_PED_PORTS
- if (!bUsesCollision || m_fDamageImpulse <= 0.0f || m_nPedState == PED_DIE || !collidingEnt) {
-#else
- if (!bUsesCollision || ((!collidingEnt || m_fDamageImpulse <= 0.0f) && (!IsPlayer() || !bIsStuck)) || m_nPedState == PED_DIE) {
-#endif
+ if (!bUsesCollision || ((!collidingEnt || m_fDamageImpulse <= 0.0f) && (!IsPlayer() || !bIsStuck)) || m_nPedState == PED_DIE) {
bHitSomethingLastFrame = false;
if (m_nPedStateTimer <= 500 && bIsInTheAir) {
if (m_nPedStateTimer)
@@ -10521,11 +10563,7 @@ CPed::ProcessControl(void)
}
*/
-#ifndef VC_PED_PORTS
- } else {
-#else
} else if (collidingEnt) {
-#endif
switch (collidingEnt->GetType())
{
case ENTITY_TYPE_BUILDING:
@@ -10575,6 +10613,9 @@ CPed::ProcessControl(void)
if (CanPedJumpThis(collidingEnt)) {
SetJump();
} else if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT) {
+ if (m_nPedType == PEDTYPE_COP && m_nWaitState != WAITSTATE_LOOK_ABOUT)
+ ((CCopPed*)this)->field_624++;
+
SetWaitState(WAITSTATE_LOOK_ABOUT, nil);
} else {
SetWaitState(WAITSTATE_PLAYANIM_TAXI, nil);
@@ -10584,6 +10625,8 @@ CPed::ProcessControl(void)
Say(SOUND_PED_TAXI_CALL);
}
} else {
+ // TODO(Miami): CleanUpOldReference
+
m_pLookTarget = m_pedInObjective;
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
TurnBody();
@@ -10613,10 +10656,10 @@ CPed::ProcessControl(void)
m_collidingEntityWhileFleeing = collidingEnt;
m_collidingEntityWhileFleeing->RegisterReference((CEntity **) &m_collidingEntityWhileFleeing);
- uint8 currentDir = floorf((PI + m_fRotationCur) / DEGTORAD(45.0f));
- uint8 nextDir;
- ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, currentDir, &nextDir);
-
+ if (m_nWaitState != WAITSTATE_HITWALL)
+ SetWaitState(WAITSTATE_TURN180, nil);
+ m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ Flee();
} else {
if (neededTurn < DEGTORAD(60.0f)) {
CVector posToHead = m_vecDamageNormal * 4.0f;
@@ -10630,9 +10673,17 @@ CPed::ProcessControl(void)
if (m_nPedState != PED_SEEK_POS && m_nPedState != PED_SEEK_CAR) {
if (m_nPedState == PED_WANDER_PATH) {
m_pNextPathNode = &ThePaths.m_pathNodes[closestNodeId];
+ CVector bestCoords = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
+ angleToFace = CGeneral::GetRadianAngleBetweenPoints(
+ bestCoords.x, bestCoords.y,
+ GetPosition().x, GetPosition().y);
+
+ } else if (m_nPedState == PED_FOLLOW_PATH) {
+ CVector bestCoords = m_pathNodesToGo[m_nCurPathNodeId]->GetPosition();
angleToFace = CGeneral::GetRadianAngleBetweenPoints(
- m_pNextPathNode->GetX(), m_pNextPathNode->GetY(),
+ bestCoords.x, bestCoords.y,
GetPosition().x, GetPosition().y);
+
} else {
if (ThePaths.m_pathNodes[closestNodeId].GetX() == 0.0f
|| ThePaths.m_pathNodes[closestNodeId].GetY() == 0.0f) {
@@ -10642,6 +10693,7 @@ CPed::ProcessControl(void)
} else {
posToHead.x = ThePaths.m_pathNodes[closestNodeId].GetX();
posToHead.y = ThePaths.m_pathNodes[closestNodeId].GetY();
+ posToHead.z = ThePaths.m_pathNodes[closestNodeId].GetZ();
}
angleToFace = CGeneral::GetRadianAngleBetweenPoints(
posToHead.x, posToHead.y,
@@ -10738,7 +10790,7 @@ CPed::ProcessControl(void)
if (collidingVeh == m_pMyVehicle)
bCollidedWithMyVehicle = true;
-#ifdef VC_PED_PORTS
+
float oldHealth = m_fHealth;
bool playerSufferSound = false;
@@ -10748,7 +10800,8 @@ CPed::ProcessControl(void)
|| m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT
|| m_objective == OBJECTIVE_RUN_TO_AREA
|| m_objective == OBJECTIVE_SPRINT_TO_AREA
- || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)) {
+ || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER
+ || IsUseAttractorObjective(m_objective))) {
if (collidingVeh != m_pCurrentPhysSurface || IsPlayer()) {
if (!bVehEnterDoorIsBlocked) {
@@ -10793,10 +10846,11 @@ CPed::ProcessControl(void)
SetLookTimer(1300);
eWeaponType weaponType = GetWeapon()->m_eWeaponType;
+ uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
if (weaponType == WEAPONTYPE_UNARMED
- || weaponType == WEAPONTYPE_BASEBALLBAT
- || weaponType == WEAPONTYPE_COLT45
- || weaponType == WEAPONTYPE_UZI) {
+ || weaponSlot == 3
+ || weaponSlot == 5
+ || weaponSlot == 1) {
bShakeFist = true;
}
} else {
@@ -10902,142 +10956,12 @@ CPed::ProcessControl(void)
KillPedWithCar(collidingVeh, m_fDamageImpulse);
}
- /* VC specific
if (m_pCollidingEntity != collidingEnt)
bPushedAlongByCar = true;
- */
}
if (m_fHealth < oldHealth && playerSufferSound)
Say(SOUND_PED_HIT);
-#else
- if (collidingVehSpeedSqr <= 1.0f / 400.0f) {
- if (!IsPedInControl()
- || IsPlayer()
- && m_objective != OBJECTIVE_GOTO_AREA_ON_FOOT
- && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER
- && m_objective != OBJECTIVE_RUN_TO_AREA) {
-
- if (IsPlayer() && !bIsInTheAir) {
-
- if (IsPedInControl()
- && ((CPlayerPed*)this)->m_fMoveSpeed == 0.0f
- && !bIsLooking
- && CTimer::GetTimeInMilliseconds() > m_lookTimer
- && collidingVeh->pDriver) {
-
- ((CPlayerPed*)this)->AnnoyPlayerPed(false);
- SetLookFlag(collidingVeh, true);
- SetLookTimer(1300);
-
- eWeaponType weaponType = GetWeapon()->m_eWeaponType;
- if (weaponType == WEAPONTYPE_UNARMED
- || weaponType == WEAPONTYPE_BASEBALLBAT
- || weaponType == WEAPONTYPE_COLT45
- || weaponType == WEAPONTYPE_UZI) {
- bShakeFist = true;
- }
- } else {
- SetLookFlag(collidingVeh, true);
- SetLookTimer(500);
- }
- }
-
- } else if (!bVehEnterDoorIsBlocked) {
- if (collidingVeh->GetStatus() != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) {
-
- SetDirectionToWalkAroundObject(collidingVeh);
-
- } else if (CTimer::GetTimeInMilliseconds() >= CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer
- || m_nPedStateTimer >= CTimer::GetTimeInMilliseconds()) {
-
- CPed::SetDirectionToWalkAroundObject(collidingVeh);
- CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer;
-
- } else if (m_fleeFrom != collidingVeh) {
- SetFlee(collidingVeh, 4000);
- bUsePedNodeSeek = false;
- SetMoveState(PEDMOVE_WALK);
- }
- }
- } else {
- DMAudio.PlayOneShot(collidingVeh->m_audioEntityId, SOUND_CAR_PED_COLLISION, m_fDamageImpulse);
- if (IsPlayer()) {
- CColModel *collidingCol = CModelInfo::GetModelInfo(collidingVeh->GetModelIndex())->GetColModel();
- CVector colMinVec = collidingCol->boundingBox.min;
- CVector colMaxVec = collidingCol->boundingBox.max;
-
- CVector vehColCenterDist = collidingVeh->GetMatrix() * ((colMinVec + colMaxVec) * 0.5f) - GetPosition();
-
- // TLVC = To look vehicle center
-
- float angleToVehFront = collidingVeh->GetForward().Heading();
- float angleDiffFromLookingFrontTLVC = angleToVehFront - vehColCenterDist.Heading();
- angleDiffFromLookingFrontTLVC = CGeneral::LimitRadianAngle(angleDiffFromLookingFrontTLVC);
-
- // I don't know why do we use that
- float vehTopRightHeading = Atan2(colMaxVec.x - colMinVec.x, colMaxVec.y - colMinVec.y);
-
- CVector vehDist = GetPosition() - collidingVeh->GetPosition();
- vehDist.Normalise();
-
- float vehRightVecAndSpeedDotProd;
-
- if (Abs(angleDiffFromLookingFrontTLVC) >= vehTopRightHeading && Abs(angleDiffFromLookingFrontTLVC) < PI - vehTopRightHeading) {
- if (angleDiffFromLookingFrontTLVC <= 0.0f) {
- vehRightVecAndSpeedDotProd = DotProduct(collidingVeh->GetRight(), collidingVeh->m_vecMoveSpeed);
-
- // vehRightVecAndSpeedDotProd < 0.1f = Vehicle being overturned or spinning to it's right?
- if (collidingVehSpeedSqr > 1.0f / 100.0f && vehRightVecAndSpeedDotProd < 0.1f) {
-
- // Car's right faces towards us and isn't coming directly to us
- if (DotProduct(collidingVeh->GetRight(), GetForward()) < 0.0f
- && DotProduct(vehDist, collidingVeh->m_vecMoveSpeed) > 0.0f) {
- SetEvasiveStep(collidingVeh, 1);
- }
- }
- } else {
- vehRightVecAndSpeedDotProd = DotProduct(-1.0f * collidingVeh->GetRight(), collidingVeh->m_vecMoveSpeed);
- if (collidingVehSpeedSqr > 1.0f / 100.0f && vehRightVecAndSpeedDotProd < 0.1f) {
- if (DotProduct(collidingVeh->GetRight(), GetForward()) > 0.0f
- && DotProduct(vehDist, collidingVeh->m_vecMoveSpeed) > 0.0f) {
- SetEvasiveStep(collidingVeh, 1);
- }
- }
- }
- } else {
- vehRightVecAndSpeedDotProd = DotProduct(vehDist, collidingVeh->m_vecMoveSpeed);
- }
-
- if (vehRightVecAndSpeedDotProd <= 0.1f) {
- if (m_nPedState != PED_FIGHT) {
- SetLookFlag(collidingVeh, true);
- SetLookTimer(700);
- }
- } else {
- bIsStanding = false;
- CVector2D collidingEntMoveDir = -collidingVeh->m_vecMoveSpeed;
- int dir = GetLocalDirection(collidingEntMoveDir);
- SetFall(1000, (AnimationId)(dir + ANIM_KO_SKID_FRONT), false);
- CPed *driver = collidingVeh->pDriver;
-
- float damage;
- if (driver && driver->IsPlayer()) {
- damage = vehRightVecAndSpeedDotProd * 1000.0f;
- } else if (collidingVeh->GetModelIndex() == MI_TRAIN) {
- damage = 50.0f;
- } else {
- damage = 20.0f;
- }
-
- InflictDamage(collidingVeh, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, dir);
- Say(SOUND_PED_DAMAGE);
- }
- } else {
- KillPedWithCar(collidingVeh, m_fDamageImpulse);
- }
- }
-#endif
break;
}
case ENTITY_TYPE_PED:
@@ -11053,11 +10977,12 @@ CPed::ProcessControl(void)
player->AnnoyPlayerPed(false);
player->SetLookFlag(this, true);
player->SetLookTimer(1300);
- eWeaponType weapon = player->GetWeapon()->m_eWeaponType;
- if (weapon == WEAPONTYPE_UNARMED
- || weapon == WEAPONTYPE_BASEBALLBAT
- || weapon == WEAPONTYPE_COLT45
- || weapon == WEAPONTYPE_UZI) {
+ eWeaponType weaponType = player->GetWeapon()->m_eWeaponType;
+ uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
+ if (weaponType == WEAPONTYPE_UNARMED
+ || weaponSlot == 3
+ || weaponSlot == 5
+ || weaponSlot == 1) {
player->bShakeFist = true;
}
}
@@ -11072,12 +10997,7 @@ CPed::ProcessControl(void)
}
}
CVector forceDir;
- if (!bIsInTheAir && m_nPedState != PED_JUMP
-#ifdef VC_PED_PORTS
- && m_fDamageImpulse > 0.0f
-#endif
- ) {
-
+ if (!bIsInTheAir && m_nPedState != PED_JUMP && m_fDamageImpulse > 0.0f) {
forceDir = m_vecDamageNormal;
forceDir.z = 0.0f;
if (!bIsStanding) {
@@ -11093,7 +11013,7 @@ CPed::ProcessControl(void)
|| (!bIsStanding && !bWasStanding && m_nPedState == PED_FALL)
#endif
) {
- if (m_nPedStateTimer <= 1000 && m_nPedStateTimer) {
+ if (m_nPedStateTimer <= 1000 && m_nPedStateTimer != 0) {
forceDir = GetPosition() - m_vecHitLastPos;
} else {
m_nPedStateTimer = 0;
@@ -11289,15 +11209,15 @@ CPed::ProcessControl(void)
} else if (m_nPedState == PED_DRIVING) {
bWanderPathAfterExitingCar = true;
SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
+ bStartWanderPathOnFoot = false;
}
}
- if (!bIsStanding && m_vecMoveSpeed.z > 0.25f) {
+ if (!bIsStanding && m_vecMoveSpeed.z > 0.25) {
float airResistance = Pow(0.95f, CTimer::GetTimeStep());
m_vecMoveSpeed *= airResistance;
}
-#ifdef VC_PED_PORTS
if (IsPlayer() || !bIsStanding || m_vecMoveSpeed.x != 0.0f || m_vecMoveSpeed.y != 0.0f || m_vecMoveSpeed.z != 0.0f
|| (m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL)
|| m_vecAnimMoveDelta.x != 0.0f || m_vecAnimMoveDelta.y != 0.0f
@@ -11319,9 +11239,7 @@ CPed::ProcessControl(void)
m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
}
-#else
- CPhysical::ProcessControl();
-#endif
+
if (m_nPedState != PED_DIE || bIsPedDieAnimPlaying) {
RequestDelayedWeapon();
PlayFootSteps();
@@ -11338,14 +11256,12 @@ CPed::ProcessControl(void)
bHeadStuckInCollision = false;
}
}
-#ifdef VC_PED_PORTS
if (bHeadStuckInCollision) {
CVector posToCheck = GetPosition();
posToCheck.z += 0.9f;
if (!CWorld::TestSphereAgainstWorld(posToCheck, 0.2f, this, true, true, false, true, false, false))
bHeadStuckInCollision = false;
}
-#endif
ProcessObjective();
if (!bIsAimingGun) {
if (bIsRestoringGun)
@@ -11383,8 +11299,11 @@ CPed::ProcessControl(void)
Look();
break;
case PED_WANDER_RANGE:
+ // III has these in here(and they were unused):
+ /*
WanderRange();
CheckAroundForPossibleCollisions();
+ */
break;
case PED_WANDER_PATH:
WanderPath();
@@ -11403,8 +11322,13 @@ CPed::ProcessControl(void)
case PED_CPR:
case PED_SOLICIT:
case PED_STEP_AWAY:
+ case PED_SUN_BATHE:
+ case PED_FLASH:
+ case PED_JOG:
case PED_UNKNOWN:
case PED_STATES_NO_AI:
+ case PED_ABSEIL:
+ case PED_SIT:
case PED_JUMP:
case PED_STAGGER:
case PED_DIVE_AWAY:
@@ -11415,8 +11339,8 @@ CPed::ProcessControl(void)
case PED_OPEN_DOOR:
case PED_DEAD:
case PED_DRAG_FROM_CAR:
- case PED_EXIT_CAR:
case PED_STEAL_CAR:
+ case PED_EXIT_CAR:
break;
case PED_ENTER_CAR:
case PED_CARJACK:
@@ -11455,6 +11379,7 @@ CPed::ProcessControl(void)
break;
case PED_FLEE_ENTITY:
if (!m_fleeFrom) {
+ b157_10 = false;
SetIdle();
break;
}
@@ -11503,13 +11428,19 @@ CPed::ProcessControl(void)
break;
if (CTimer::GetTimeInMilliseconds() <= m_fleeTimer) {
- if (m_fleeFrom) {
- ms_vec2DFleePosition = m_fleeFrom->GetPosition();
+ if (m_pFire) {
+ if (m_fleeFrom) {
+ ms_vec2DFleePosition = m_fleeFrom->GetPosition();
+ } else {
+ ms_vec2DFleePosition.x = m_fleeFromPosX;
+ ms_vec2DFleePosition.y = m_fleeFromPosY;
+ }
+ Flee();
} else {
- ms_vec2DFleePosition.x = m_fleeFromPosX;
- ms_vec2DFleePosition.y = m_fleeFromPosY;
+ m_nLastPedState = PED_NONE;
+ SetWanderPath(0);
+ SetWaitState(WAITSTATE_FINISH_FLEE, 0);
}
- Flee();
} else {
if (m_pFire)
m_pFire->Extinguish();
@@ -11595,7 +11526,7 @@ CPed::ProcessControl(void)
Die();
break;
case PED_HANDS_UP:
- if (m_pedStats->m_temper <= 50) {
+ if (m_pedStats->m_flags & STAT_GUN_PANIC) {
if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HANDSCOWER)) {
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER);
Say(SOUND_PED_HANDS_COWER);
@@ -11605,7 +11536,8 @@ CPed::ProcessControl(void)
Say(SOUND_PED_HANDS_UP);
}
break;
- default: break;
+ default:
+ break;
}
SetMoveAnim();
if (bPedIsBleeding || m_bleedCounter != 0) {
@@ -11633,9 +11565,19 @@ CPed::ProcessControl(void)
ServiceTalking();
if (bInVehicle && !m_pMyVehicle)
bInVehicle = false;
-#ifndef VC_PED_PORTS
- m_pCurrentPhysSurface = nil;
-#endif
+
+ if (b156_8) {
+ if (m_pMyVehicle && m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->IsPlayer()) {
+ Say(SOUND_PED_FLEE_SPRINT);
+ }
+ }
+
+ if (m_delayedSoundID >= 0 && CTimer::GetTimeInMilliseconds() > m_delayedSoundTimer) {
+ Say(m_delayedSoundID);
+ m_delayedSoundID = -1;
+ m_delayedSoundTimer = 0;
+ }
+
if (bFannyMagnetCheat && m_nPedType == PEDTYPE_CIVFEMALE
&& m_pedStats->m_sexiness > 40 && !m_leader) {
SetLeader(FindPlayerPed());
@@ -13059,14 +13001,17 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
}
ped->bInVehicle = false;
- if (veh && veh->IsCar() && !veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, nil)) {
+ if (veh && (veh->IsCar() || veh->IsBike()) && !veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, nil)) {
ped->PositionPedOutOfCollision();
}
if (ped->m_nPedState == PED_EXIT_CAR) {
- if (ped->m_nPedType == PEDTYPE_COP)
+ if (ped->m_nPedType == PEDTYPE_COP) {
ped->SetIdle();
- else
+ if (((CCopPed*)ped)->m_nCopType == COP_MIAMIVICE && ped->m_pMyVehicle && ped->m_pMyVehicle->pDriver == ped) {
+ DMAudio.PlayOneShot(ped->m_audioEntityId, SOUND_PED_MIAMIVICE_EXITING_CAR, 0.f);
+ }
+ } else
ped->RestorePreviousState();
veh = ped->m_pMyVehicle;
@@ -14885,7 +14830,6 @@ CPed::ProcessObjective(void)
#endif
if (m_pMyVehicle->IsBoat())
SetExitBoat(m_pMyVehicle);
-
else
SetExitCar(m_pMyVehicle, 0);
}
@@ -14893,6 +14837,15 @@ CPed::ProcessObjective(void)
RestorePreviousObjective();
}
}
+ if (b156_8) {
+ if (CTheScripts::IsPlayerOnAMission()) {
+ CVehicle *playerVeh = FindPlayerVehicle();
+ if (playerVeh && playerVeh->IsPassenger(this)) {
+ if (m_leaveCarTimer != 0)
+ m_leaveCarTimer = 0;
+ }
+ }
+ }
break;
case OBJECTIVE_AIM_GUN_AT:
if (m_pedInObjective) {
@@ -19227,7 +19180,7 @@ CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag)
if (m_nPedType == PEDTYPE_COP)
Say(SOUND_PED_ARREST_COP);
else if (car->m_nDoorLock == CARLOCK_UNLOCKED)
- Say(SOUND_PED_CAR_JACKING);
+ Say(SOUND_PED_CAR_JACKING, 1000);
CVector carEnterPos;
carEnterPos = GetPositionToOpenCarDoor(car, m_vehEnterType);
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 457036d3..d5062ee1 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -459,9 +459,7 @@ public:
//uint32 b156_4
uint32 b156_8 : 1;
uint32 bIsPlayerFriend : 1;
-#ifdef VC_PED_PORTS
uint32 bHeadStuckInCollision : 1;
-#endif
uint32 bDeadPedInFrontOfCar : 1;
uint32 bStayInCarOnJack : 1;
@@ -469,8 +467,8 @@ public:
uint32 bDoomAim : 1;
uint32 bCanBeShotInVehicle : 1;
//uint32 b157_8
- //uint32 b157_10
- //uint32 b157_20
+ uint32 b157_10 : 1;
+ uint32 bPushedAlongByCar : 1;
uint32 b157_40 : 1;
uint32 bIgnoreThreatsBehindObjects : 1;
@@ -480,7 +478,7 @@ public:
//uint32 b158_8
uint32 b158_10 : 1;
uint32 bBoughtIceCream : 1;
- //uint32 b158_40
+ uint32 b158_40 : 1;
//uint32 b158_80
// our own flags
@@ -631,8 +629,8 @@ public:
uint32 m_threatFlags;
uint32 m_threatCheck;
uint32 m_lastThreatCheck;
- uint32 m_sayType;
- uint32 m_sayTimer;
+ uint32 m_delayedSoundID;
+ uint32 m_delayedSoundTimer;
uint32 m_lastSoundStart;
uint32 m_soundStart;
uint16 m_lastQueuedSound;
@@ -664,6 +662,7 @@ public:
void AimGun(void);
void KillPedWithCar(CVehicle *veh, float impulse);
void Say(uint16 audio);
+ void Say(uint16 audio, int32 time);
void SetLookFlag(CEntity* target, bool keepTryingToLook, bool cancelPrevious = false);
void SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious = false);
void SetLookTimer(int time);
diff --git a/src/peds/PedChat.cpp b/src/peds/PedChat.cpp
index ee639a50..4480a8cd 100644
--- a/src/peds/PedChat.cpp
+++ b/src/peds/PedChat.cpp
@@ -155,4 +155,14 @@ CPed::Say(uint16 audio)
m_queuedSound = audioToPlay;
}
}
+}
+
+// --MIAMI: Done
+void
+CPed::Say(uint16 audio, int32 time)
+{
+ if (m_delayedSoundID == -1) {
+ m_delayedSoundID = audio;
+ m_delayedSoundTimer = CTimer::GetTimeInMilliseconds() + time;
+ }
} \ No newline at end of file
diff --git a/src/peds/PedDebug.cpp b/src/peds/PedDebug.cpp
index 1c22963e..c3298461 100644
--- a/src/peds/PedDebug.cpp
+++ b/src/peds/PedDebug.cpp
@@ -82,8 +82,14 @@ static char StateText[][18] = {
"Investigate",
"Step away",
"On Fire",
+ "Sun Bathe",
+ "Flash",
+ "Jog",
+ "Answer Mobile",
"Unknown",
"STATES_NO_AI",
+ "Abseil",
+ "Sit",
"Jump",
"Fall",
"GetUp",
@@ -106,6 +112,7 @@ static char StateText[][18] = {
"Exit Car",
"Hands Up",
"Arrested",
+ "Deploying Stinger"
};
static char PersonalityTypeText[][18] = {
@@ -283,7 +290,7 @@ CPed::DebugRenderOnePedText(void)
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 0, 255));
CFont::SetBackGroundOnlyTextOn();
- CFont::SetFontStyle(0);
+ CFont::SetFontStyle(1);
AsciiToUnicode(StateText[m_nPedState], gUString);
CFont::PrintString(screenCoords.x, screenCoords.y, gUString);
AsciiToUnicode(ObjectiveText[m_objective], gUString);
diff --git a/src/render/Particle.h b/src/render/Particle.h
index f2c3a459..9c496fe1 100644
--- a/src/render/Particle.h
+++ b/src/render/Particle.h
@@ -98,5 +98,6 @@ public:
};
extern bool clearWaterDrop;
+extern int32 numWaterDropOnScreen;
VALIDATE_SIZE(CParticle, 0x58);
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp
index 106e2f89..945e1f5e 100644
--- a/src/render/Weather.cpp
+++ b/src/render/Weather.cpp
@@ -279,7 +279,7 @@ void CWeather::Update(void)
}
Wind = InterpolationValue * Windiness[NewWeatherType] + (1.0f - InterpolationValue) * Windiness[OldWeatherType];
- WindClipped = Max(1.0f, Wind);
+ WindClipped = Min(1.0f, Wind);
if (CClock::GetHours() == 20)
TrafficLightBrightness = CClock::GetMinutes() / 60.0f;
diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp
index cff1ff16..25dffb4e 100644
--- a/src/rw/VisibilityPlugins.cpp
+++ b/src/rw/VisibilityPlugins.cpp
@@ -626,6 +626,14 @@ CVisibilityPlugins::RenderPedCB(RpAtomic *atomic)
}
float
+CVisibilityPlugins::GetDistanceSquaredFromCamera(RwV3d *pos)
+{
+ RwV3d dist;
+ RwV3dSub(&dist, pos, ms_pCameraPosn);
+ return RwV3dDotProduct(&dist, &dist);
+}
+
+float
CVisibilityPlugins::GetDistanceSquaredFromCamera(RwFrame *frame)
{
RwMatrix *m;
diff --git a/src/rw/VisibilityPlugins.h b/src/rw/VisibilityPlugins.h
index 89583432..d426abec 100644
--- a/src/rw/VisibilityPlugins.h
+++ b/src/rw/VisibilityPlugins.h
@@ -83,6 +83,7 @@ public:
static bool VehicleVisibilityCB(RpClump *clump);
static bool VehicleVisibilityCB_BigVehicle(RpClump *clump);
+ static float GetDistanceSquaredFromCamera(RwV3d *pos);
static float GetDistanceSquaredFromCamera(RwFrame *frame);
static float GetDotProductWithCameraVector(RwMatrix *atomicMat, RwMatrix *clumpMat, uint32 flags);
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 925bc884..217b383f 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -3796,7 +3796,7 @@ void
CAutomobile::DoDriveByShootings(void)
{
CAnimBlendAssociation *anim = nil;
- CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed();
+ CPlayerInfo* playerInfo = ((CPlayerPed*)pDriver)->GetPlayerInfoForThisPlayerPed();
if (playerInfo && !playerInfo->m_bDriveByAllowed)
return;
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp
index 6f52c33f..e52027f9 100644
--- a/src/vehicles/Bike.cpp
+++ b/src/vehicles/Bike.cpp
@@ -1989,7 +1989,7 @@ void
CBike::DoDriveByShootings(void)
{
CAnimBlendAssociation *anim;
- CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed();
+ CPlayerInfo* playerInfo = ((CPlayerPed*)pDriver)->GetPlayerInfoForThisPlayerPed();
if (playerInfo && !playerInfo->m_bDriveByAllowed)
return;
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 673372b0..786b5f4d 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -2,6 +2,7 @@
#include "General.h"
#include "Timecycle.h"
+#include "Weather.h"
#include "HandlingMgr.h"
#include "CarAI.h"
#include "CarCtrl.h"
@@ -13,9 +14,11 @@
#include "Darkel.h"
#include "Explosion.h"
#include "Particle.h"
+#include "ParticleObject.h"
#include "WaterLevel.h"
#include "Floater.h"
#include "World.h"
+#include "Stats.h"
#include "Pools.h"
#include "Pad.h"
#include "Boat.h"
@@ -23,6 +26,8 @@
#include "RpAnimBlend.h"
#include "Record.h"
+//--MIAMI: file done
+
#define INVALID_ORIENTATION (-9999.99f)
float fShapeLength = 0.4f;
@@ -51,11 +56,15 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
m_fBrake = 0.0f;
m_fSteeringLeftRight = 0.0f;
m_nPadID = 0;
- m_fMovingHiRotation = 0.0f;
+ m_fMovingRotation = 0.0f;
+ m_fMovingSpeed = 0.0f;
+ m_skimmerThingTimer = 0.0f;
+ m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds();
SetModelIndex(mi);
pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)minfo->m_handlingId);
pFlyingHandling = mod_HandlingManager.GetFlyingPointer((eHandlingId)minfo->m_handlingId);
+ pBoatHandling = mod_HandlingManager.GetBoatPointer((eHandlingId)minfo->m_handlingId);
minfo->ChooseVehicleColour(m_currentColour1, m_currentColour2);
m_fMass = pHandling->fMass;
@@ -68,11 +77,7 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
m_fGasPedal = 0.0f;
m_fBrakePedal = 0.0f;
- m_fPropellerZ = 0.25f;
- m_fPropellerY = 0.35f;
- m_waterMoveDrag = CVector(0.7f, 0.998f, 0.999f);
- m_waterTurnDrag = CVector(0.85f, 0.96f, 0.96f);
- _unk2 = false;
+ m_boat_unused3 = false;
m_fVolumeUnderWater = 7.0f;
m_fPrevVolumeUnderWater = 7.0f;
@@ -85,6 +90,7 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
bIsInWater = true;
m_phys_unused1 = 0.0f;
+ m_boat_unused2 = 0;
m_bIsAnchored = true;
m_fOrientation = INVALID_ORIENTATION;
bTouchingWater = true;
@@ -96,6 +102,11 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
m_afWakePointLifeTime[i] = 0.0f;
m_nAmmoInClip = 20;
+
+ if(GetModelIndex() == MI_MARQUIS)
+ m_boom.Init(-PI/10.0f, PI/10.0f, 0, 2);
+ else
+ m_boom.Init(-PI/5.0f, PI/5.0f, 0, 2);
}
void
@@ -118,32 +129,51 @@ CBoat::ProcessControl(void)
PruneWakeTrail();
+ if(bRenderScorched)
+ m_fBuoyancy *= 0.99f;
+
+ if(FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && GetModelIndex() == MI_PREDATOR){
+ CVehicle *playerVeh = FindPlayerVehicle();
+ if(playerVeh && playerVeh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT &&
+ (AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
+ AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE ||
+ AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY ||
+ AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE ||
+ AutoPilot.m_nCarMission == MISSION_ATTACKPLAYER) &&
+ CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer){
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_115, 0.0f);
+ m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber()&0xFFF);
+ }
+ }
+
int r, g, b;
+ RwRGBA dropColor = { 0, 0, 0, 0 };
RwRGBA splashColor, jetColor;
- r = 114.75f*(CTimeCycle::GetAmbientRed() + 0.5f*CTimeCycle::GetDirectionalRed());
- g = 114.75f*(CTimeCycle::GetAmbientGreen() + 0.5f*CTimeCycle::GetDirectionalGreen());
- b = 114.75f*(CTimeCycle::GetAmbientBlue() + 0.5f*CTimeCycle::GetDirectionalBlue());
+ r = 127.5f*(CTimeCycle::GetAmbientRed_Obj() + 0.5f*CTimeCycle::GetDirectionalRed());
+ g = 127.5f*(CTimeCycle::GetAmbientGreen_Obj() + 0.5f*CTimeCycle::GetDirectionalGreen());
+ b = 127.5f*(CTimeCycle::GetAmbientBlue_Obj() + 0.5f*CTimeCycle::GetDirectionalBlue());
r = clamp(r, 0, 255);
g = clamp(g, 0, 255);
b = clamp(b, 0, 255);
splashColor.red = r;
splashColor.green = g;
splashColor.blue = b;
- splashColor.alpha = CGeneral::GetRandomNumberInRange(128, 150);
+ splashColor.alpha = CGeneral::GetRandomNumberInRange(160, 196);
- r = 242.25f*(CTimeCycle::GetAmbientRed() + 0.5f*CTimeCycle::GetDirectionalRed());
- g = 242.25f*(CTimeCycle::GetAmbientGreen() + 0.5f*CTimeCycle::GetDirectionalGreen());
- b = 242.25f*(CTimeCycle::GetAmbientBlue() + 0.5f*CTimeCycle::GetDirectionalBlue());
+ r = 229.5f*(CTimeCycle::GetAmbientRed() + 0.85f*CTimeCycle::GetDirectionalRed());
+ g = 229.5f*(CTimeCycle::GetAmbientGreen() + 0.85f*CTimeCycle::GetDirectionalGreen());
+ b = 229.5f*(CTimeCycle::GetAmbientBlue() + 0.85f*CTimeCycle::GetDirectionalBlue());
r = clamp(r, 0, 255);
g = clamp(g, 0, 255);
b = clamp(b, 0, 255);
jetColor.red = r;
jetColor.green = g;
jetColor.blue = b;
- jetColor.alpha = CGeneral::GetRandomNumberInRange(96, 128);
+ jetColor.alpha = CGeneral::GetRandomNumberInRange(196, 228);
CGeneral::GetRandomNumber(); // unused
+ UpdateClumpAlpha();
ProcessCarAlarm();
switch(GetStatus()){
@@ -181,7 +211,7 @@ CBoat::ProcessControl(void)
bIsHandbrakeOn = false;
m_fBrakePedal = 0.5f;
m_fGasPedal = 0.0f;
- if((GetPosition() - CWorld::Players[CWorld::PlayerInFocus].GetPos()).Magnitude() > 150.0f){
+ if((GetPosition() - FindPlayerCentreOfWorld_NoSniperShift()).Magnitude() > 150.0f){
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
return;
@@ -192,33 +222,42 @@ CBoat::ProcessControl(void)
float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse;
#ifdef FIX_BUGS
- if (collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f && !bCollisionProof) {
+ if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f)
+ collisionDamage *= 0.5f;
+ if (collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && !bCollisionProof) {
#else
- if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f){
+ if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED){
#endif
float prevHealth = m_fHealth;
- if(this == FindPlayerVehicle()){
- if(bTakeLessDamage)
- m_fHealth -= (collisionDamage-25.0f)/6.0f;
- else
- m_fHealth -= (collisionDamage-25.0f)/2.0f;
- }else{
- if(collisionDamage > 60.0f && pDriver)
- pDriver->Say(SOUND_PED_CAR_COLLISION);
- if(bTakeLessDamage)
- m_fHealth -= (collisionDamage-25.0f)/12.0f;
- else
- m_fHealth -= (collisionDamage-25.0f)/4.0f;
- }
+ if(prevHealth >= 250.0f){
+#ifndef FIX_BUGS
+ // if collisionDamage < 50 we actually increase health here...
+ if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f)
+ collisionDamage *= 0.5f;
+#endif
+ if(this == FindPlayerVehicle()){
+ if(bTakeLessDamage)
+ m_fHealth -= (collisionDamage-25.0f)/6.0f;
+ else
+ m_fHealth -= (collisionDamage-25.0f)/2.0f;
+ }else{
+ if(collisionDamage > 60.0f && pDriver)
+ pDriver->Say(SOUND_PED_CAR_COLLISION);
+ if(bTakeLessDamage)
+ m_fHealth -= (collisionDamage-25.0f)/12.0f;
+ else
+ m_fHealth -= (collisionDamage-25.0f)/4.0f;
+ }
- if(m_fHealth <= 0.0f && prevHealth > 0.0f){
- m_fHealth = 1.0f;
- m_pSetOnFireEntity = m_pDamageEntity;
+ if(m_fHealth <= 0.0f && prevHealth > 0.0f){
+ m_fHealth = 1.0f;
+ m_pSetOnFireEntity = m_pDamageEntity;
+ }
}
}
// Damage particles
- if(m_fHealth <= 600.0f && GetStatus() != STATUS_WRECKED &&
+ if(m_fHealth <= 460.0f && GetStatus() != STATUS_WRECKED &&
Abs(GetPosition().x - TheCamera.GetPosition().x) < 200.0f &&
Abs(GetPosition().y - TheCamera.GetPosition().y) < 200.0f){
float speedSq = m_vecMoveSpeed.MagnitudeSqr();
@@ -244,7 +283,7 @@ CBoat::ProcessControl(void)
smokePos = GetMatrix() * smokePos;
// On fire
- if(m_fHealth < 150.0f){
+ if(m_fHealth < 250.0f){
CParticle::AddParticle(PARTICLE_CARFLAME, smokePos,
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(2.25f/200.0f, 0.09f)),
nil, 0.9f);
@@ -261,23 +300,26 @@ CBoat::ProcessControl(void)
if(speedSq < 0.25f && (CTimer::GetFrameCounter() + m_randomSeed) & 1)
CParticle::AddParticle(PARTICLE_ENGINE_STEAM, smokePos, smokeDir);
- if(speedSq < 0.25f && m_fHealth <= 350.0f)
+ if(speedSq < 0.25f && m_fHealth <= 390.0f)
CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, smokePos, 1.25f*smokeDir);
}
+ bool bSeparateTurnForce = bHasHitWall;
CPhysical::ProcessControl();
CVector buoyanceImpulse(0.0f, 0.0f, 0.0f);
CVector buoyancePoint(0.0f, 0.0f, 0.0f);
- if(mod_Buoyancy.ProcessBuoyancy(this, pHandling->fBuoyancy, &buoyancePoint, &buoyanceImpulse)){
+ if(mod_Buoyancy.ProcessBuoyancyBoat(this, pHandling->fBuoyancy, &buoyancePoint, &buoyanceImpulse, bSeparateTurnForce)){
// Process boat in water
if(0.1f * m_fMass * GRAVITY*CTimer::GetTimeStep() < buoyanceImpulse.z){
bBoatInWater = true;
bIsInWater = true;
if (GetUp().z < -0.6f && Abs(GetMoveSpeed().x) < 0.05 && Abs(GetMoveSpeed().y) < 0.05) {
bIsDrowning = true;
- if (pDriver)
+ if (pDriver){
+ pDriver->bTouchingWater = true;
pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
+ }
}
else
bIsDrowning = false;
@@ -289,32 +331,61 @@ CBoat::ProcessControl(void)
m_fVolumeUnderWater = mod_Buoyancy.m_volumeUnderWater;
m_vecBuoyancePoint = buoyancePoint;
- ApplyMoveForce(buoyanceImpulse);
- if(!onLand)
- ApplyTurnForce(buoyanceImpulse, buoyancePoint);
+ if(GetModelIndex() == MI_SKIMMER && GetUp().z < -0.5f && Abs(m_vecMoveSpeed.x) < 0.2f && Abs(m_vecMoveSpeed.y) < 0.2f)
+ ApplyMoveForce(0.03f*buoyanceImpulse);
+ else
+ ApplyMoveForce(buoyanceImpulse);
+ if(bSeparateTurnForce)
+ ApplyTurnForce(0.4f*buoyanceImpulse, buoyancePoint);
+
+ // TODO: what is this?
+ if(GetModelIndex() == MI_SKIMMER)
+ if(m_skimmerThingTimer != 0.0f ||
+ GetForward().z < -0.5f && GetUp().z > -0.5f && m_vecMoveSpeed.z < -0.15f &&
+ buoyanceImpulse.z > 0.01f*m_fMass * GRAVITY*CTimer::GetTimeStep() &&
+ buoyanceImpulse.z < 0.4f*m_fMass * GRAVITY*CTimer::GetTimeStep()){
+ float turnImpulse = -0.00017f*GetForward().z*buoyanceImpulse.z * m_fMass*CTimer::GetTimeStep();
+ ApplyTurnForce(turnImpulse*GetForward(), GetUp());
+ bBoatInWater = false;
+ //BUG? aren't we forgetting the timestep here?
+ float moveImpulse = -0.5f*DotProduct(m_vecMoveSpeed, GetForward()) * m_fMass;
+ ApplyMoveForce(moveImpulse*GetForward());
+ if(m_skimmerThingTimer == 0.0f)
+ m_skimmerThingTimer = CTimer::GetTimeInMilliseconds() + 300.0f;
+ else if(m_skimmerThingTimer < CTimer::GetTimeInMilliseconds())
+ m_skimmerThingTimer = 0.0f;
+ }
if(!onLand && bBoatInWater && GetUp().z > 0.0f){
- float impulse;
- if(m_fGasPedal > 0.05f)
- impulse = m_vecMoveSpeed.MagnitudeSqr()*pHandling->fSuspensionForceLevel*buoyanceImpulse.z*CTimer::GetTimeStep()*0.5f*m_fGasPedal;
+ float impulse = m_vecMoveSpeed.MagnitudeSqr()*pBoatHandling->fAqPlaneForce*buoyanceImpulse.z*CTimer::GetTimeStep()*0.5f;
+ if(GetModelIndex() == MI_SKIMMER)
+ impulse *= 1.0f + m_fGasPedal;
+ else if(m_fGasPedal > 0.05f)
+ impulse *= m_fGasPedal;
else
impulse = 0.0f;
- impulse = Min(impulse, GRAVITY*pHandling->fSuspensionDampingLevel*m_fMass*CTimer::GetTimeStep());
+ impulse = Min(impulse, GRAVITY*pBoatHandling->fAqPlaneLimit*m_fMass*CTimer::GetTimeStep());
ApplyMoveForce(impulse*GetUp());
- ApplyTurnForce(impulse*GetUp(), buoyancePoint - pHandling->fSuspensionBias*GetForward());
+ ApplyTurnForce(impulse*GetUp(), buoyancePoint - pBoatHandling->fAqPlaneOffset*GetForward());
}
// Handle boat moving forward
- if(Abs(m_fGasPedal) > 0.05f || m_vecMoveSpeed.Magnitude() > 0.01f){
- if(bBoatInWater)
+ float fwdSpeed = 1.0f;
+ if(Abs(m_fGasPedal) > 0.05f || (fwdSpeed = m_vecMoveSpeed.Magnitude2D()) > 0.01f){
+ if(bBoatInWater && fwdSpeed > 0.05f)
AddWakePoint(GetPosition());
- float steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward());
-// if (GetModelIndex() == MI_GHOST)
-// steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward())*0.3f;
- if(steerFactor < 0.0f) steerFactor = 0.0f;
+ float steerFactor = 1.0f;
+ if(GetStatus() == STATUS_PLAYER){
+ float steerLoss = DotProduct(m_vecMoveSpeed, GetForward())*pHandling->fTractionBias;
+ if(CPad::GetPad(0)->GetHandBrake())
+ steerLoss *= 0.5f;
+ steerFactor -= steerLoss;
+ steerFactor = clamp(steerFactor, 0.0f, 1.0f);
+ }
- CVector propeller(0.0f, -pHandling->Dimension.y*m_fPropellerY, -pHandling->Dimension.z*m_fPropellerZ);
+ CVector boundMin = GetColModel()->boundingBox.min;
+ CVector propeller(0.0f, boundMin.y*pBoatHandling->fThrustY, boundMin.z*pBoatHandling->fThrustZ);
propeller = Multiply3x3(GetMatrix(), propeller);
CVector propellerWorld = GetPosition() + propeller;
@@ -330,7 +401,11 @@ CBoat::ProcessControl(void)
propellerDepth = SQR(propellerDepth);
bPropellerInWater = true;
- if(Abs(m_fGasPedal) > 0.05f){
+ bool bSlowAhead = false;
+ if(Abs(m_fGasPedal) > 0.01f && GetModelIndex() != MI_SKIMMER){
+ if(Abs(m_fGasPedal) < 0.05f)
+ bSlowAhead = true;
+
CVector forceDir = Multiply3x3(GetMatrix(), CVector(-steerSin, steerCos, -Abs(m_fSteerAngle)));
CVector force = propellerDepth * m_fGasPedal * 40.0f * pHandling->Transmission.fEngineAcceleration * pHandling->fMass * forceDir;
if(force.z > 0.2f)
@@ -345,80 +420,75 @@ CBoat::ProcessControl(void)
ApplyMoveForce(force * CTimer::GetTimeStep());
}else{
ApplyMoveForce(force * CTimer::GetTimeStep());
- ApplyTurnForce(force * CTimer::GetTimeStep(), propeller - pHandling->fTractionBias*GetUp());
- float rightForce = DotProduct(GetRight(), force);
- ApplyTurnForce(-rightForce*GetRight() * CTimer::GetTimeStep(), GetUp());
+ ApplyTurnForce(force * CTimer::GetTimeStep(), propeller - pBoatHandling->fThrustAppZ*GetUp());
+ float rightForce = -DotProduct(GetRight(), force)*pHandling->fTractionMultiplier;
+ ApplyTurnForce(rightForce*GetRight() * CTimer::GetTimeStep(), GetUp());
}
// Spray some particles
CVector jetDir = -0.04f * force;
if(m_fGasPedal > 0.0f){
if(GetStatus() == STATUS_PLAYER){
- bool cameraHack = TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
- TheCamera.WhoIsInControlOfTheCamera == CAMCONTROL_OBBE;
CVector sternPos = GetColModel()->boundingBox.min;
sternPos.x = 0.0f;
sternPos.z = 0.0f;
sternPos = Multiply3x3(GetMatrix(), sternPos);
- CVector jetPos = GetPosition() + sternPos;
- if(cameraHack)
- jetPos.z = 1.0f;
- else
- jetPos.z = 0.0f;
-
-#ifdef PC_PARTICLE
- CVector wakePos = GetPosition() + sternPos;
- wakePos.z -= 0.65f;
-#else
CVector wakePos = GetPosition() + sternPos;
- wakePos.z = -0.3f;
-#endif
-
- CVector wakeDir = 0.75f * jetDir;
-
- CParticle::AddParticle(PARTICLE_BOAT_THRUSTJET, jetPos, jetDir, nil, 0.0f, jetColor);
-#ifdef PC_PARTICLE
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, jetPos, 0.25f * jetDir, nil, 1.0f, splashColor,
- CGeneral::GetRandomNumberInRange(0, 30),
- CGeneral::GetRandomNumberInRange(0, 90), 3);
-#endif
- //TODO: MIAMI:
- //if(!cameraHack)
- // CParticle::AddParticle(PARTICLE_BOAT_WAKE, wakePos, wakeDir, nil, 0.0f, jetColor);
- }else if((CTimer::GetFrameCounter() + m_randomSeed) & 1){
-#ifdef PC_PARTICLE
- jetDir.z = 0.018f;
- jetDir.x *= 0.01f;
- jetDir.y *= 0.01f;
- propellerWorld.z += 1.5f;
-
- CParticle::AddParticle(PARTICLE_BOAT_SPLASH, propellerWorld, jetDir, nil, 1.5f, jetColor);
-#else
- jetDir.z = 0.018f;
- jetDir.x *= 0.03f;
- jetDir.y *= 0.03f;
- propellerWorld.z += 1.0f;
+ // no actual particles for player...
+ }else if(IsVisible() && ((CTimer::GetFrameCounter() + m_randomSeed) & 1) &&
+ CVisibilityPlugins::GetDistanceSquaredFromCamera((RwV3d*)&propellerWorld) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){
+ jetDir.z = 0.015f;
+ jetDir.x *= 3.5f;
+ jetDir.y *= 3.5f;
+ propellerWorld.z += 0.5f;
- CParticle::AddParticle(PARTICLE_BOAT_SPLASH, propellerWorld, jetDir, nil, 0.0f, jetColor);
-#endif
+ CParticle::AddParticle(PARTICLE_BOAT_SPLASH, propellerWorld, jetDir, nil, 1.25f, jetColor,
+ CGeneral::GetRandomNumberInRange(0, 5),
+ CGeneral::GetRandomNumberInRange(0, 90), 1, 500);
-#ifdef PC_PARTICLE
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, propellerWorld, 0.1f * jetDir, nil, 0.5f, splashColor,
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, propellerWorld, 0.75f * jetDir, nil, 0.5f, splashColor,
CGeneral::GetRandomNumberInRange(0, 30),
- CGeneral::GetRandomNumberInRange(0, 90), 3);
-#endif
+ CGeneral::GetRandomNumberInRange(0, 45), 3, 500);
}
}
- }else if(!onLand){
- float force = 50.0f*DotProduct(m_vecMoveSpeed, GetForward());
- if(force > 10.0f) force = 10.0f;
+ }else
+ bSlowAhead = true;
+
+ if(!onLand && bSlowAhead){
+ float force = pHandling->fTractionLoss*DotProduct(m_vecMoveSpeed, GetForward());
+ force = Min(force, 0.01f*m_fTurnMass);
+ if(m_fGasPedal > 0.01f){
+ if(GetStatus() == STATUS_PLAYER)
+ force *= (0.55f - Abs(m_fGasPedal)) * 1.3f;
+ else
+ force *= (0.55f - Abs(m_fGasPedal)) * 2.5f;
+ }
+ if(m_fGasPedal < 0.0f && force > 0.0f || m_fGasPedal > 0.0f && force < 0.0f)
+ force *= -1.0f;
CVector propellerForce = propellerDepth * Multiply3x3(GetMatrix(), force*CVector(-steerSin, 0.0f, 0.0f));
- ApplyMoveForce(propellerForce * CTimer::GetTimeStep()*0.5f);
- ApplyTurnForce(propellerForce * CTimer::GetTimeStep()*0.5f, propeller);
+ ApplyMoveForce(propellerForce * CTimer::GetTimeStep());
+ ApplyTurnForce(propellerForce * CTimer::GetTimeStep(), propeller);
+ float rightForce = -steerSin * force * 0.75f/steerFactor * Max(CTimer::GetTimeStep(), 0.01f);
+ ApplyTurnForce(GetRight() * rightForce, GetUp());
}
}else
bPropellerInWater = false;
+
+ if(pHandling->fSuspensionBias != 0.0f){
+ CVector right = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f));
+ float rightSpeed = DotProduct(m_vecMoveSpeed, right);
+ float impulse = 0.1f*pHandling->fSuspensionBias * m_fMass * m_fVolumeUnderWater * rightSpeed * CTimer::GetTimeStep();
+ ApplyMoveForce(right - impulse * 0.3f * CVector(-right.y, right.x, 0.0f));
+ }
+
+ if(GetStatus() == STATUS_PLAYER && CPad::GetPad(0)->GetHandBrake()){
+ float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
+ if(fwdSpeed > 0.0f){
+ float impulse = -0.1f*pHandling->fSuspensionLowerLimit * m_fMass * m_fVolumeUnderWater * fwdSpeed * CTimer::GetTimeStep();
+ ApplyMoveForce(impulse * GetForward());
+ }
+ }
}
// Slow down or push down boat as it approaches the world limits
@@ -427,111 +497,249 @@ CBoat::ProcessControl(void)
m_vecMoveSpeed.y = Min(m_vecMoveSpeed.y, -(GetPosition().y - (WORLD_MAX_Y-100.0f))*0.01f); // north
m_vecMoveSpeed.y = Max(m_vecMoveSpeed.y, -(GetPosition().y - (WORLD_MIN_Y+100.0f))*0.01f); // south
- if(!onLand && bBoatInWater)
+ if(!onLand && bBoatInWater && !bSeparateTurnForce)
ApplyWaterResistance();
- // No idea what exactly is going on here besides drag in YZ
- float fx = Pow(m_waterTurnDrag.x, CTimer::GetTimeStep());
- float fy = Pow(m_waterTurnDrag.y, CTimer::GetTimeStep());
- float fz = Pow(m_waterTurnDrag.z, CTimer::GetTimeStep());
- m_vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); // invert - to local space
- // TODO: figure this out
- float magic = 1.0f/(1000.0f * SQR(m_vecTurnSpeed.x) + 1.0f) * fx;
- m_vecTurnSpeed.y *= fy;
- m_vecTurnSpeed.z *= fz;
- float forceUp = (magic - 1.0f) * m_vecTurnSpeed.x * m_fTurnMass;
- m_vecTurnSpeed = Multiply3x3(GetMatrix(), m_vecTurnSpeed); // back to world
- CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
- ApplyTurnForce(CVector(0.0f, 0.0f, forceUp), com + GetForward());
+ if((GetModelIndex() != MI_SKIMMER || m_skimmerThingTimer == 0.0f) && !bSeparateTurnForce){
+ // No idea what exactly is going on here besides drag in YZ
+ float fx = Pow(pBoatHandling->vecTurnRes.x, CTimer::GetTimeStep());
+ float fy = Pow(pBoatHandling->vecTurnRes.y, CTimer::GetTimeStep());
+ float fz = Pow(pBoatHandling->vecTurnRes.z, CTimer::GetTimeStep());
+ m_vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); // invert - to local space
+ // TODO: figure this out
+ float magic = 1.0f/(1000.0f * SQR(m_vecTurnSpeed.x) + 1.0f) * fx;
+ m_vecTurnSpeed.y *= fy;
+ m_vecTurnSpeed.z *= fz;
+ float forceUp = (magic - 1.0f) * m_vecTurnSpeed.x * m_fTurnMass;
+ m_vecTurnSpeed = Multiply3x3(GetMatrix(), m_vecTurnSpeed); // back to world
+ CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
+ ApplyTurnForce(forceUp*GetUp(), com + GetForward());
+ }
m_nDeltaVolumeUnderWater = (m_fVolumeUnderWater-m_fPrevVolumeUnderWater)*10000;
// Falling into water
- if(!onLand && bBoatInWater && GetUp().z > 0.0f && m_nDeltaVolumeUnderWater > 200){
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, m_nDeltaVolumeUnderWater);
-
- float speedUp = m_vecMoveSpeed.MagnitudeSqr() * m_nDeltaVolumeUnderWater * 0.0004f;
- if(speedUp + m_vecMoveSpeed.z > pHandling->fBrakeDeceleration)
- speedUp = pHandling->fBrakeDeceleration - m_vecMoveSpeed.z;
- if(speedUp < 0.0f) speedUp = 0.0f;
- float speedFwd = DotProduct(m_vecMoveSpeed, GetForward());
- speedFwd *= -m_nDeltaVolumeUnderWater * 0.01f * pHandling->fBrakeBias;
- CVector speed = speedFwd*GetForward() + CVector(0.0f, 0.0f, speedUp);
- CVector splashImpulse = speed * m_fMass;
- ApplyMoveForce(splashImpulse);
- ApplyTurnForce(splashImpulse, buoyancePoint);
+ if(!onLand && bBoatInWater && GetUp().z > 0.0f){
+ float splashVol = m_nDeltaVolumeUnderWater*pBoatHandling->fWaveAudioMult;
+ if(splashVol > 200.0f)
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, splashVol);
+
+ if(m_nDeltaVolumeUnderWater > 200){
+ float speedUp = m_vecMoveSpeed.MagnitudeSqr() * m_nDeltaVolumeUnderWater * 0.001f;
+ if(speedUp + m_vecMoveSpeed.z > pHandling->fBrakeDeceleration)
+ speedUp = pHandling->fBrakeDeceleration - m_vecMoveSpeed.z;
+ if(speedUp < 0.0f) speedUp = 0.0f;
+ float speedFwd = DotProduct(m_vecMoveSpeed, GetForward());
+ speedFwd *= -m_nDeltaVolumeUnderWater * 0.01f * pHandling->fBrakeBias;
+ CVector speed = speedFwd*GetForward() + CVector(0.0f, 0.0f, speedUp);
+ CVector splashImpulse = speed * m_fMass;
+ ApplyMoveForce(splashImpulse);
+ ApplyTurnForce(splashImpulse, buoyancePoint);
+ }
}
- // Spray particles on sides of boat
-#ifdef PC_PARTICLE
- if(m_nDeltaVolumeUnderWater > 75)
-#else
- if(m_nDeltaVolumeUnderWater > 120)
-#endif
- {
- float speed = m_vecMoveSpeed.Magnitude();
- float splash1Size = speed;
- float splash2Size = float(m_nDeltaVolumeUnderWater) * 0.005f * 0.2f;
- float front = 0.9f * GetColModel()->boundingBox.max.y;
- if(splash1Size > 0.75f) splash1Size = 0.75f;
-
- CVector dir, pos;
-
- // right
-#ifdef PC_PARTICLE
- dir = -0.5f*m_vecMoveSpeed;
- dir.z += 0.1f*speed;
- dir += 0.5f*GetRight()*speed;
- pos = front*GetForward() + 0.5f*GetRight() + GetPosition() + m_vecBuoyancePoint;
- CWaterLevel::GetWaterLevel(pos, &pos.z, true);
-#else
- dir = 0.3f*m_vecMoveSpeed;
- dir.z += 0.05f*speed;
- dir += 0.5f*GetRight()*speed;
- pos = (GetPosition() + m_vecBuoyancePoint) + (1.5f*GetRight());
-#endif
-
-#ifdef PC_PARTICLE
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, 0.75f * dir, nil, splash1Size, splashColor,
- CGeneral::GetRandomNumberInRange(0, 30),
- CGeneral::GetRandomNumberInRange(0, 90), 1);
- CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size, jetColor);
-#else
- CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size);
-#endif
-
-
- // left
-#ifdef PC_PARTICLE
- dir = -0.5f*m_vecMoveSpeed;
- dir.z += 0.1f*speed;
- dir -= 0.5f*GetRight()*speed;
- pos = front*GetForward() - 0.5f*GetRight() + GetPosition() + m_vecBuoyancePoint;
- CWaterLevel::GetWaterLevel(pos, &pos.z, true);
-#else
- dir = 0.3f*m_vecMoveSpeed;
- dir.z += 0.05f*speed;
- dir -= 0.5f*GetRight()*speed;
- pos = (GetPosition() + m_vecBuoyancePoint) - (1.5f*GetRight());
-#endif
-
-#ifdef PC_PARTICLE
- CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, 0.75f * dir, nil, splash1Size, splashColor,
- CGeneral::GetRandomNumberInRange(0, 30),
- CGeneral::GetRandomNumberInRange(0, 90), 1);
- CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size, jetColor);
-#else
- CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size);
-#endif
+ // Splashes
+ float speed = m_vecMoveSpeed.Magnitude();
+ if(speed > 0.05f && GetUp().x > 0.0f && !TheCamera.GetLookingForwardFirstPerson() && IsVisible() &&
+ (AutoPilot.m_nCarMission != MISSION_CRUISE || (CTimer::GetFrameCounter()&2) == 0)){
+ CVector splashPos, splashDir;
+ float splashSize, front, waterLevel;
+
+ switch(GetModelIndex()){
+ case MI_RIO:
+ splashSize = speed;
+ front = 0.9f * GetColModel()->boundingBox.max.y;
+ splashDir = -0.5f * m_vecMoveSpeed;
+ splashDir.z += 0.25f*speed;
+ splashDir += 0.35f*speed*GetRight();
+ splashPos = GetPosition() + 1.85f*GetRight() + front*GetForward();
+ splashPos.z += 0.5f;
+ break;
+ case MI_SQUALO:
+ splashSize = speed;
+ front = 0.75f * GetColModel()->boundingBox.max.y;
+ splashDir = -0.125f * m_vecMoveSpeed;
+ splashDir.z += 0.15f*speed;
+ splashDir += 0.25f*speed*GetRight();
+ splashPos = GetPosition() + m_vecBuoyancePoint + 0.5f*GetRight() + front*GetForward();
+ splashPos.z += 0.5f;
+ break;
+ case MI_REEFER:
+ splashSize = speed;
+ front = 0.75f * GetColModel()->boundingBox.max.y;
+ splashDir = -0.5f * m_vecMoveSpeed;
+ splashDir.z += 0.15f*speed;
+ splashDir += 0.5f*speed*GetRight();
+ splashPos = GetPosition() + m_vecBuoyancePoint + 1.3f*GetRight() + front*GetForward();
+ break;
+ case MI_COASTG:
+ splashSize = 0.25f*speed;
+ front = 0.8f * GetColModel()->boundingBox.max.y;
+ splashDir = 0.165f * m_vecMoveSpeed;
+ splashDir.z += 0.25f*speed;
+ splashDir += 0.15f*speed*GetRight();
+ splashPos = GetPosition() + 0.65f*GetRight() + front*GetForward();
+ splashPos.z += 0.5f;
+ break;
+ case MI_DINGHY:
+ splashSize = 0.25f*speed;
+ front = 0.9f * GetColModel()->boundingBox.max.y;
+ splashDir = 0.35f * m_vecMoveSpeed;
+ splashDir.z += 0.25f*speed;
+ splashDir += 0.25f*speed*GetRight();
+ splashPos = GetPosition() + 0.6f*GetRight() + front*GetForward();
+ splashPos.z += 0.5f;
+ break;
+ default:
+ splashSize = speed;
+ front = 0.9f * GetColModel()->boundingBox.max.y;
+ splashDir = -0.5f * m_vecMoveSpeed;
+ splashDir.z += 0.25f*speed;
+ splashDir += 0.35f*speed*GetRight();
+ splashPos = GetPosition() + m_vecBuoyancePoint + 0.5f*GetRight() + front*GetForward();
+ break;
+ }
+ if(splashSize > 0.75f) splashSize = 0.75f;
+ if(AutoPilot.m_nCarMission == MISSION_CRUISE)
+ splashDir *= 1.5f;
+ static float lifeMult = 1000.0f;
+ static float lifeBase = 300.0f;
+ splashDir.z += 0.0003f*m_nDeltaVolumeUnderWater;
+ CWaterLevel::GetWaterLevel(splashPos, &waterLevel, true);
+ if(splashPos.z-waterLevel < 3.0f &&
+ CVisibilityPlugins::GetDistanceSquaredFromCamera((RwV3d*)&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){
+ splashPos.z = waterLevel + 0.1f;
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashPos, 0.75f*splashDir, nil, splashSize+0.1f, splashColor,
+ CGeneral::GetRandomNumberInRange(0.0f, 10.0f), CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
+ 1, lifeBase + splashDir.z*lifeMult);
+ CParticle::AddParticle(PARTICLE_BOAT_SPLASH, splashPos, splashDir, nil, splashSize, jetColor,
+ CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f),
+ 0, lifeBase + splashDir.z*lifeMult);
+ }
+
+ switch(GetModelIndex()){
+ case MI_RIO:
+ splashDir = -0.5f * m_vecMoveSpeed;
+ splashDir.z += 0.25f*speed;
+ splashDir -= 0.35f*speed*GetRight();
+ splashPos = GetPosition() - 1.85f*GetRight() + front*GetForward();
+ splashPos.z += 0.5f;
+ break;
+ case MI_SQUALO:
+ splashDir = -0.125f * m_vecMoveSpeed;
+ splashDir.z += 0.15f*speed;
+ splashDir -= 0.25f*speed*GetRight();
+ splashPos = GetPosition() + m_vecBuoyancePoint - 0.5f*GetRight() + front*GetForward();
+ splashPos.z += 0.5f;
+ break;
+ case MI_REEFER:
+ splashDir = -0.5f * m_vecMoveSpeed;
+ splashDir.z += 0.15f*speed;
+ splashDir -= 0.5f*speed*GetRight();
+ splashPos = GetPosition() + m_vecBuoyancePoint - 1.3f*GetRight() + front*GetForward();
+ break;
+ case MI_COASTG:
+ splashDir = 0.165f * m_vecMoveSpeed;
+ splashDir.z += 0.25f*speed;
+ splashDir -= 0.15f*speed*GetRight();
+ splashPos = GetPosition() - 0.65f*GetRight() + front*GetForward();
+ splashPos.z += 0.5f;
+ break;
+ case MI_DINGHY:
+ splashDir = 0.35f * m_vecMoveSpeed;
+ splashDir.z += 0.25f*speed;
+ splashDir -= 0.25f*speed*GetRight();
+ splashPos = GetPosition() - 0.6f*GetRight() + front*GetForward();
+ splashPos.z += 0.5f;
+ break;
+ default:
+ splashDir = -0.5f * m_vecMoveSpeed;
+ splashDir.z += 0.25f*speed;
+ splashDir -= 0.35f*speed*GetRight();
+ splashPos = GetPosition() + m_vecBuoyancePoint - 0.5f*GetRight() + front*GetForward();
+ break;
+ }
+ if(AutoPilot.m_nCarMission == MISSION_CRUISE)
+ splashDir *= 1.5f;
+ splashDir.z += 0.0003f*m_nDeltaVolumeUnderWater;
+ CWaterLevel::GetWaterLevel(splashPos, &waterLevel, true);
+ if(splashPos.z-waterLevel < 3.0f &&
+ CVisibilityPlugins::GetDistanceSquaredFromCamera((RwV3d*)&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){
+ splashPos.z = waterLevel + 0.1f;
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashPos, 0.75f*splashDir, nil, splashSize+0.1f, splashColor,
+ CGeneral::GetRandomNumberInRange(0.0f, 10.0f), CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
+ 1, lifeBase + splashDir.z*lifeMult);
+ CParticle::AddParticle(PARTICLE_BOAT_SPLASH, splashPos, splashDir, nil, splashSize, jetColor,
+ CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f),
+ 0, lifeBase + splashDir.z*lifeMult);
+ }
+ }
+
+ // Spray waterdrops on screen
+ if(TheCamera.GetLookingForwardFirstPerson() && FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() &&
+ m_nDeltaVolumeUnderWater > 0 && numWaterDropOnScreen < 20){
+ CVector dropPos;
+ CVector dropDir(CGeneral::GetRandomNumberInRange(-0.25f, 0.25f), CGeneral::GetRandomNumberInRange(1.0f, 0.75f), 0.0f);
+
+ int frm = CGeneral::GetRandomNumber() & 1;
+ if(TheCamera.m_CameraAverageSpeed < 0.35f){
+ dropPos.x = CGeneral::GetRandomNumberInRange(50, (int)SCREEN_WIDTH-50);
+ dropPos.y = CGeneral::GetRandomNumberInRange(50, (int)SCREEN_HEIGHT-50);
+ }else{
+ dropPos.x = CGeneral::GetRandomNumberInRange(200, (int)SCREEN_WIDTH-200);
+ dropPos.y = CGeneral::GetRandomNumberInRange(150, (int)SCREEN_HEIGHT-150);
+ }
+ dropPos.z = 1.0f;
+
+ if(TheCamera.m_CameraAverageSpeed > 0.35f){
+ if((int)SCREEN_WIDTH / 2 < dropPos.x)
+ dropPos.x += CGeneral::GetRandomNumberInRange(0.35f, TheCamera.m_CameraAverageSpeed)*7.5f;
+ else
+ dropPos.x -= CGeneral::GetRandomNumberInRange(0.35f, TheCamera.m_CameraAverageSpeed)*7.5f;
+
+ if((int)SCREEN_HEIGHT / 2 < dropPos.y)
+ dropPos.y += CGeneral::GetRandomNumberInRange(0.35f, TheCamera.m_CameraAverageSpeed)*7.5f;
+ else
+ dropPos.y -= CGeneral::GetRandomNumberInRange(0.35f, TheCamera.m_CameraAverageSpeed)*7.5f;
+ }
+
+ if(CParticle::AddParticle(PARTICLE_WATERDROP, dropPos, dropDir, nil,
+ CGeneral::GetRandomNumberInRange(0.1f, 0.15f), dropColor, 0, 0, frm))
+ numWaterDropOnScreen++;
+ }
+
+ if(m_fPrevVolumeUnderWater == 0.0f && m_fVolumeUnderWater > 0.0f && GetModelIndex() == MI_SKIMMER){
+ CVector splashDir(0.0f, 0.0f, 0.25f*speed);
+ CVector splashPos = GetPosition();
+ float level;
+ CWaterLevel::GetWaterLevel(splashPos, &level, true);
+ splashPos.z = level;
+ CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, splashPos, splashDir, 0.0f, 65, splashColor, true);
}
m_fPrevVolumeUnderWater = m_fVolumeUnderWater;
}else{
bBoatInWater = false;
bIsInWater = false;
+#ifdef FIX_BUGS
bIsDrowning = false;
+#endif
}
+ if(m_modelIndex == MI_SKIMMER && CTimer::GetTimeStep() > 0.0f){
+ if(GetStatus() == STATUS_PLAYER){
+ if(m_fMovingSpeed < 0.22f)
+ m_fMovingSpeed += 0.001f*CTimer::GetTimeStep();
+ FlyingControl(FLIGHT_MODEL_SEAPLANE);
+ }else{
+ if(m_fMovingSpeed > 0.0005f*CTimer::GetTimeStep())
+ m_fMovingSpeed -= 0.0005f*CTimer::GetTimeStep();
+ else
+ m_fMovingSpeed = 0.0f;
+ }
+ }else if(bCheat8)
+ FlyingControl(FLIGHT_MODEL_PLANE);
+
if(m_bIsAnchored){
m_vecMoveSpeed.x = 0.0f;
m_vecMoveSpeed.y = 0.0f;
@@ -542,29 +750,7 @@ CBoat::ProcessControl(void)
// is this some inlined CPlaceable method?
CVector pos = GetPosition();
GetMatrix().RotateZ(m_fOrientation - GetForward().Heading());
- GetMatrix().GetPosition() = pos;
- }
- }
-
- if (m_modelIndex == MI_SKIMMER && CTimer::GetTimeStep() > 0.0f) {
- if (GetStatus() == STATUS_PLAYER) {
- if (m_fPropellerY <= CTimer::GetTimeStep() * 0.0005f) {
- m_fPropellerY = 0.0f;
- }
- else {
- m_fPropellerY -= CTimer::GetTimeStep() * 0.0005f;
- }
- }
- else {
- if (m_fPropellerY < 0.22f) {
- m_fPropellerY += CTimer::GetTimeStep() * 0.001f;
- }
- FlyingControl(FLIGHT_MODEL_SEAPLANE);
- }
- }
- else {
- if (bCheat8) {
- FlyingControl(FLIGHT_MODEL_PLANE);
+ GetMatrix().SetTranslateOnly(pos);
}
}
@@ -596,17 +782,21 @@ CBoat::ProcessControlInputs(uint8 pad)
m_fGasPedal = m_fAccelerate;
}
+float fSeaPlaneWaterResistance = 30.0f;
+
void
CBoat::ApplyWaterResistance(void)
{
- float fwdSpeed = DotProduct(GetMoveSpeed(), GetForward());
// TODO: figure out how this works
- float magic = (SQR(fwdSpeed) + 0.05f) * (0.001f * SQR(m_fVolumeUnderWater) * m_fMass) + 1.0f;
+ float resistance = 0.001f * pHandling->fSuspensionForceLevel * SQR(m_fVolumeUnderWater) * m_fMass;
+ if(GetModelIndex() == MI_SKIMMER)
+ resistance *= fSeaPlaneWaterResistance;
+ float fwdSpeed = DotProduct(GetMoveSpeed(), GetForward());
+ float magic = (SQR(fwdSpeed) + 0.05f) * resistance + 1.0f;
magic = Abs(magic);
- // FRAMETIME
- float fx = Pow(m_waterMoveDrag.x/magic, 0.5f*CTimer::GetTimeStep());
- float fy = Pow(m_waterMoveDrag.y/magic, 0.5f*CTimer::GetTimeStep());
- float fz = Pow(m_waterMoveDrag.z/magic, 0.5f*CTimer::GetTimeStep());
+ float fx = Pow(pBoatHandling->vecMoveRes.x/magic, 0.5f*CTimer::GetTimeStep());
+ float fy = Pow(pBoatHandling->vecMoveRes.y/magic, 0.5f*CTimer::GetTimeStep());
+ float fz = Pow(pBoatHandling->vecMoveRes.z/magic, 0.5f*CTimer::GetTimeStep());
m_vecMoveSpeed = Multiply3x3(m_vecMoveSpeed, GetMatrix()); // invert - to local space
m_vecMoveSpeed.x *= fx;
@@ -655,19 +845,14 @@ CBoat::BlowUpCar(CEntity *culprit)
m_nBombTimer = 0;
TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z);
- if(this == FindPlayerVehicle())
- FindPlayerPed()->m_fHealth = 0.0f; // kill player
- if(pDriver){
- CDarkel::RegisterKillByPlayer(pDriver, WEAPONTYPE_EXPLOSION);
- pDriver->SetDead();
- pDriver->FlagToDestroyWhenNextProcessed();
- }
+ KillPedsInVehicle();
bEngineOn = false;
bLightsOn = false;
ChangeLawEnforcerState(false);
- CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR, GetPosition(), 0);
+ CExplosion::AddExplosion(this, culprit, EXPLOSION_HELI, GetPosition(), 0);
+ CDarkel::RegisterCarBlownUpByPlayer(this);
if(m_aBoatNodes[BOAT_MOVING] == nil)
return;
@@ -695,6 +880,7 @@ CBoat::BlowUpCar(CEntity *culprit)
RpAtomicSetFrame(atomic, frame);
CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
obj->AttachToRwObject((RwObject*)atomic);
+ obj->bDontStream = true;
// init object
obj->m_fMass = 10.0f;
@@ -724,7 +910,7 @@ CBoat::BlowUpCar(CEntity *culprit)
dist.Normalise();
if(GetUp().z > 0.0f)
dist += GetUp();
- obj->GetMatrix().GetPosition() += GetUp();
+ obj->GetMatrix().GetPosition() += dist;
CWorld::Add(obj);
@@ -734,41 +920,200 @@ CBoat::BlowUpCar(CEntity *culprit)
RpAtomicSetFlags(atomic, 0);
}
-RwIm3DVertex KeepWaterOutVertices[4];
-RwImVertexIndex KeepWaterOutIndices[6];
-
void
-CBoat::Render()
+CBoat::PreRender(void)
{
CMatrix matrix;
+ CVector pos;
+ RpAtomic *atomic;
- if (m_aBoatNodes[BOAT_MOVING] != nil) {
- matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_MOVING]));
+ if(GetModelIndex() == MI_SKIMMER){
+ m_fMovingRotation += m_fMovingSpeed*CTimer::GetTimeStep();
+ if(m_fMovingRotation > TWOPI) m_fMovingRotation -= TWOPI;
+ int alpha = (1.0f - Min(2.0f*m_fMovingSpeed*8.0f/PI, 1.0f))*255.0f;
+ if(GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PLAYER_REMOTE || GetStatus() == STATUS_PLAYER_PLAYBACKFROMBUFFER){
+ if(m_aBoatNodes[BOAT_RUDDER]){
+ float sine = Sin(m_fSteerAngle);
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_RUDDER]));
+ pos = matrix.GetPosition();
+ matrix.SetRotate(0.0f, 0.0f, -m_fSteerAngle);
+ matrix.Rotate(0.0f, DEGTORAD(22.0f)*sine, 0.0f);
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+ }
+ if(m_aBoatNodes[BOAT_FLAP_LEFT]){
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_FLAP_LEFT]));
+ pos = matrix.GetPosition();
+ matrix.SetRotateX(-m_fSteerAngle);
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+ }
+ if(m_aBoatNodes[BOAT_FLAP_RIGHT]){
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_FLAP_RIGHT]));
+ pos = matrix.GetPosition();
+ matrix.SetRotateX(m_fSteerAngle);
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+ }
+ if(m_aBoatNodes[BOAT_REARFLAP_LEFT]){
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_LEFT]));
+ pos = matrix.GetPosition();
+ matrix.SetRotateX(-CPad::GetPad(0)->GetSteeringUpDown()/128.0f);
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+ }
+ if(m_aBoatNodes[BOAT_REARFLAP_RIGHT]){
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_RIGHT]));
+ pos = matrix.GetPosition();
+ matrix.SetRotateX(-CPad::GetPad(0)->GetSteeringUpDown()/128.0f);
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+ }
+ }
+ if(m_aBoatNodes[BOAT_MOVING]){
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_MOVING]));
+ pos = matrix.GetPosition();
+ matrix.SetRotateY(m_fMovingRotation);
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+
+ atomic = nil;
+ RwFrameForAllObjects(m_aBoatNodes[BOAT_MOVING], GetBoatAtomicObjectCB, &atomic);
+ if(atomic)
+ SetComponentAtomicAlpha(atomic, alpha);
+ }
+ if(m_aBoatNodes[BOAT_WINDSCREEN]){
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_WINDSCREEN]));
+ pos = matrix.GetPosition();
+ matrix.SetRotateY(-m_fMovingRotation);
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+
+ atomic = nil;
+ RwFrameForAllObjects(m_aBoatNodes[BOAT_WINDSCREEN], GetBoatAtomicObjectCB, &atomic);
+ if(atomic)
+ SetComponentAtomicAlpha(atomic, Max(150-alpha, 0));
+ }
+ //CShadows::StoreShadowForVehicle(this);
+ }else if(GetModelIndex() == MI_COASTG || GetModelIndex() == MI_DINGHY || GetModelIndex() == MI_RIO ||
+ GetModelIndex() == MI_SQUALO || GetModelIndex() == MI_MARQUIS){
+ if(m_aBoatNodes[BOAT_RUDDER]){
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_RUDDER]));
+ pos = matrix.GetPosition();
+ matrix.SetRotateZ(-m_fSteerAngle);
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+ }
+ if(m_aBoatNodes[BOAT_REARFLAP_LEFT]){
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_LEFT]));
+ pos = matrix.GetPosition();
+ matrix.SetRotateZ(-m_fSteerAngle);
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+ }
+ if(m_aBoatNodes[BOAT_REARFLAP_RIGHT]){
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_RIGHT]));
+ pos = matrix.GetPosition();
+ matrix.SetRotateZ(-m_fSteerAngle);
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+ }
+ }
- CVector pos = matrix.GetPosition();
- matrix.SetRotateZ(m_fMovingHiRotation);
+ if(GetModelIndex() == MI_RIO || GetModelIndex() == MI_MARQUIS){
+ float axes[3] = { 0.0f, 0.0f, 0.0f };
+ m_boom.Process(this);
+ axes[m_boom.m_nAxis] = m_boom.m_fAngle;
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_FLAP_LEFT]));
+ pos = matrix.GetPosition();
+ matrix.SetRotate(axes[0], axes[1], axes[2]);
matrix.Translate(pos);
-
matrix.UpdateRW();
- if (CVehicle::bWheelsOnlyCheat) {
- RpAtomicRender((RpAtomic*)GetFirstObject(m_aBoatNodes[BOAT_MOVING]));
+ }
+
+ if(GetModelIndex() == MI_RIO){
+ // That little wind propeller
+ if(m_aBoatNodes[BOAT_FLAP_RIGHT]){
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_FLAP_RIGHT]));
+ pos = matrix.GetPosition();
+
+ float flapHeading = matrix.GetForward().Heading();
+ float boatHeading = GetForward().Heading();
+ float rot = -DEGTORAD(45.0f) - (flapHeading + boatHeading);
+ // eh what?
+ rot = CGeneral::LimitRadianAngle(rot);
+ if(rot > HALFPI) rot = PI;
+ else if(rot < -HALFPI) rot = -PI;
+ rot = clamp(rot, -DEGTORAD(63.0f), DEGTORAD(63.0f));
+ m_fMovingSpeed += (0.008f * CWeather::Wind + 0.002f) * rot;
+ m_fMovingSpeed *= Pow(0.9985f, CTimer::GetTimeStep())/(500.0f*SQR(m_fMovingSpeed) + 1.0f);
+
+ matrix.SetRotateZ(flapHeading + m_fMovingSpeed*CTimer::GetTimeStep());
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+ }
+ if(m_aBoatNodes[BOAT_MOVING]){
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_MOVING]));
+ pos = matrix.GetPosition();
+ matrix.SetRotateY(m_fMovingRotation);
+ matrix.Translate(pos);
+ matrix.UpdateRW();
+
+ CVector wind = CVector(0.707f, 0.707f, 0.0f) * (CWeather::Wind + 0.15f)*0.4f;
+ m_fMovingRotation += (m_vecMoveSpeed + wind).Magnitude()*CTimer::GetTimeStep();
+ }
+ }else if(GetModelIndex() == MI_PREDATOR || GetModelIndex() == MI_REEFER){
+ if (m_aBoatNodes[BOAT_MOVING] != nil) {
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_MOVING]));
+
+ CVector pos = matrix.GetPosition();
+ matrix.SetRotateZ(m_fMovingRotation);
+ matrix.Translate(pos);
+
+ matrix.UpdateRW();
+ if (CVehicle::bWheelsOnlyCheat) {
+ RpAtomicRender((RpAtomic*)GetFirstObject(m_aBoatNodes[BOAT_MOVING]));
+ }
}
+ m_fMovingRotation += 0.02f * CTimer::GetTimeStep();
}
- m_fMovingHiRotation += 0.05f;
+}
+
+RwIm3DVertex KeepWaterOutVertices[4];
+RwImVertexIndex KeepWaterOutIndices[6];
+
+void
+CBoat::Render()
+{
((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->SetVehicleColour(m_currentColour1, m_currentColour2);
+ m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 3000;
if (!CVehicle::bWheelsOnlyCheat)
CEntity::Render();
- RwIm3DVertexSetRGBA(&KeepWaterOutVertices[0], 255, 255, 255, 255);
+ if(GetModelIndex() == MI_SKIMMER)
+ return;
KeepWaterOutIndices[0] = 0;
- RwIm3DVertexSetRGBA(&KeepWaterOutVertices[1], 255, 255, 255, 255);
KeepWaterOutIndices[1] = 2;
- RwIm3DVertexSetRGBA(&KeepWaterOutVertices[2], 255, 255, 255, 255);
KeepWaterOutIndices[2] = 1;
- RwIm3DVertexSetRGBA(&KeepWaterOutVertices[3], 255, 255, 255, 255);
KeepWaterOutIndices[3] = 1;
KeepWaterOutIndices[4] = 2;
KeepWaterOutIndices[5] = 3;
+ RwIm3DVertexSetRGBA(&KeepWaterOutVertices[0], 255, 255, 255, 255);
+ RwIm3DVertexSetRGBA(&KeepWaterOutVertices[1], 255, 255, 255, 255);
+ RwIm3DVertexSetRGBA(&KeepWaterOutVertices[2], 255, 255, 255, 255);
+ RwIm3DVertexSetRGBA(&KeepWaterOutVertices[3], 255, 255, 255, 255);
switch (GetModelIndex()) {
+ case MI_RIO:
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.3f, -1.016f, 0.51f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.3f, -1.016f, 0.51f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.3f, -2.832f, 0.51f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.3f, -2.832f, 0.51f);
+ break;
+ case MI_SQUALO:
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.222f, 2.004f, 0.846f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.222f, 2.004f, 0.846f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.24f, -1.367f, 0.846f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.24f, -1.367f, 0.846f);
+ break;
case MI_SPEEDER:
RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.15f, 3.61f, 1.03f);
RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.15f, 3.61f, 1.03f);
@@ -782,12 +1127,37 @@ CBoat::Render()
RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.66f, -4.48f, 0.83f);
break;
case MI_PREDATOR:
- default:
RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.45f, 1.9f, 0.96f);
RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.45f, 1.9f, 0.96f);
RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.45f, -3.75f, 0.96f);
RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.45f, -3.75f, 0.96f);
break;
+ case MI_TROPIC:
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.886f, -2.347f, 0.787f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.886f, -2.347f, 0.787f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.886f, -4.67f, 0.842f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.886f, -4.67f, 0.842f);
+ break;
+ case MI_COASTG:
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -0.663f, 3.565f, 0.382f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 0.663f, 3.565f, 0.382f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.087f, 0.83f, 0.381f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.087f, 0.83f, 0.381f);
+ break;
+ case MI_DINGHY:
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -0.797f, 1.641f, 0.573f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 0.797f, 1.641f, 0.573f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -0.865f, -1.444f, 0.509f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 0.865f, -1.444f, 0.509f);
+ break;
+ case MI_MARQUIS:
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.246f, -1.373f, 0.787f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.246f, -1.373f, 0.787f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.023f, -5.322f, 0.787f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.023f, -5.322f, 0.787f);
+ break;
+ default:
+ return;
}
KeepWaterOutVertices[0].u = 0.0f;
KeepWaterOutVertices[0].v = 0.0f;
@@ -806,6 +1176,28 @@ CBoat::Render()
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, KeepWaterOutIndices, 6);
RwIm3DEnd();
}
+ bool drawAnotherRect = false;
+ if(GetModelIndex() == MI_COASTG){
+ drawAnotherRect = true;
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.087f, 0.831f, 0.381f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.087f, 0.831f, 0.381f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.097f, -2.977f, 0.381f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.097f, -2.977f, 0.381f);
+ }
+ if(drawAnotherRect){
+ KeepWaterOutVertices[0].u = 0.0f;
+ KeepWaterOutVertices[0].v = 0.0f;
+ KeepWaterOutVertices[1].u = 1.0f;
+ KeepWaterOutVertices[1].v = 0.0f;
+ KeepWaterOutVertices[2].u = 0.0f;
+ KeepWaterOutVertices[2].v = 1.0f;
+ KeepWaterOutVertices[3].u = 1.0f;
+ KeepWaterOutVertices[3].v = 1.0f;
+ if (!CVehicle::bWheelsOnlyCheat && RwIm3DTransform(KeepWaterOutVertices, 4, GetMatrix().m_attachment, rwIM3D_VERTEXUV)) {
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, KeepWaterOutIndices, 6);
+ RwIm3DEnd();
+ }
+ }
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
@@ -822,6 +1214,7 @@ CBoat::Teleport(CVector v)
CWorld::Add(this);
}
+//--MIAMI: unused
bool
CBoat::IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats)
{
@@ -853,6 +1246,7 @@ CBoat::IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats)
return numVerts != 0;
}
+//--MIAMI: unused
float
CBoat::IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat)
{
@@ -889,22 +1283,35 @@ CBoat::FillBoatList()
apFrameWakeGeneratingBoats[1] = nil;
apFrameWakeGeneratingBoats[2] = nil;
apFrameWakeGeneratingBoats[3] = nil;
-
+ CVector2D camPos = TheCamera.GetPosition();
+ CVector2D camFwd = TheCamera.GetForward();
+ float camDist = camFwd.Magnitude();
+ if(camDist > 0.0f)
+ camFwd /= camDist;
for (int i = CPools::GetVehiclePool()->GetSize() - 1; i >= 0; i--) {
CBoat *boat = (CBoat *)(CPools::GetVehiclePool()->GetSlot(i));
if (boat && boat->m_vehType == VEHICLE_TYPE_BOAT) {
- int16 nNumWakePoints = boat->m_nNumWakePoints;
- if (nNumWakePoints != 0) {
+ if (boat->m_nNumWakePoints != 0) {
+ CVector2D camToBoat = CVector2D(boat->GetPosition()) - camPos;
+ float distToCam = DotProduct2D(camFwd, camToBoat);
+ if(distToCam > 100.0f || distToCam < -15.0f)
+ continue;
+ float distSq = camToBoat.MagnitudeSqr();
+ if(distSq > SQR(70.0f))
+ continue;
if (frameId >= ARRAY_SIZE(apFrameWakeGeneratingBoats)) {
+ float nearest = 999999.88f;
int16 frameId2 = -1;
for (int16 j = 0; j < ARRAY_SIZE(apFrameWakeGeneratingBoats); j++) {
- if (apFrameWakeGeneratingBoats[j]->m_nNumWakePoints < nNumWakePoints) {
+ float tmpDistSq = (CVector2D(apFrameWakeGeneratingBoats[j]->GetPosition()) - camPos).MagnitudeSqr();
+ if (tmpDistSq < nearest) {
+ nearest = tmpDistSq;
frameId2 = j;
- nNumWakePoints = apFrameWakeGeneratingBoats[j]->m_nNumWakePoints;
}
}
- if (frameId2 != -1)
+ if (frameId2 != -1 &&
+ (distSq < nearest || boat->GetStatus() == STATUS_PLAYER))
apFrameWakeGeneratingBoats[frameId2] = boat;
} else {
apFrameWakeGeneratingBoats[frameId++] = boat;
@@ -935,33 +1342,28 @@ void
CBoat::AddWakePoint(CVector point)
{
int i;
- if (m_afWakePointLifeTime[0] > 0.0f) {
- if ((CVector2D(GetPosition()) - m_avec2dWakePoints[0]).MagnitudeSqr() < SQR(2.0f)) {
- if (GetStatus() == STATUS_PHYSICS) {
- if (VehicleCreatedBy == MISSION_VEHICLE) {
- if (m_nNumWakePoints >= 20)
- m_nNumWakePoints = 20;
- }
- else {
- if (m_nNumWakePoints >= 15)
- m_nNumWakePoints = 15;
- }
- }
- else {
- if (m_nNumWakePoints >= 31)
+ if(m_afWakePointLifeTime[0] > 0.0f){
+ if((CVector2D(GetPosition()) - m_avec2dWakePoints[0]).MagnitudeSqr() < SQR(2.0f)) {
+ if(GetStatus() == STATUS_PLAYER){
+ if(m_nNumWakePoints >= 31)
m_nNumWakePoints = 31;
+ }else if(VehicleCreatedBy == MISSION_VEHICLE){
+ if(m_nNumWakePoints >= 20)
+ m_nNumWakePoints = 20;
+ }else{
+ if(m_nNumWakePoints >= 15)
+ m_nNumWakePoints = 15;
}
- for (i = m_nNumWakePoints; i != 0; i--) {
- m_avec2dWakePoints[i] = m_avec2dWakePoints[i - 1];
- m_afWakePointLifeTime[i] = m_afWakePointLifeTime[i - 1];
+ for(i = m_nNumWakePoints; i != 0; i--){
+ m_avec2dWakePoints[i] = m_avec2dWakePoints[i-1];
+ m_afWakePointLifeTime[i] = m_afWakePointLifeTime[i-1];
}
m_avec2dWakePoints[0] = point;
m_afWakePointLifeTime[0] = 150.0f;
- if (m_nNumWakePoints < ARRAY_SIZE(m_afWakePointLifeTime))
+ if(m_nNumWakePoints < ARRAY_SIZE(m_afWakePointLifeTime))
m_nNumWakePoints++;
}
- }
- else {
+ }else{
m_avec2dWakePoints[0] = point;
m_afWakePointLifeTime[0] = 150.0f;
m_nNumWakePoints = 1;
@@ -972,7 +1374,7 @@ void
CBoat::DoDriveByShootings(void)
{
CAnimBlendAssociation *anim = nil;
- CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed();
+ CPlayerInfo* playerInfo = ((CPlayerPed*)pDriver)->GetPlayerInfoForThisPlayerPed();
if (playerInfo && !playerInfo->m_bDriveByAllowed)
return;
@@ -984,7 +1386,8 @@ CBoat::DoDriveByShootings(void)
bool lookingLeft = false;
bool lookingRight = false;
- if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN){
+ if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
+ TheCamera.m_bObbeCinematicCarCamOn){
if(CPad::GetPad(0)->GetLookLeft())
lookingLeft = true;
if(CPad::GetPad(0)->GetLookRight())
diff --git a/src/vehicles/Boat.h b/src/vehicles/Boat.h
index c6f4b7ad..5f8cc8a8 100644
--- a/src/vehicles/Boat.h
+++ b/src/vehicles/Boat.h
@@ -1,6 +1,7 @@
#pragma once
#include "Vehicle.h"
+#include "Door.h"
enum eBoatNodes
{
@@ -10,33 +11,34 @@ enum eBoatNodes
BOAT_FLAP_LEFT,
BOAT_FLAP_RIGHT,
BOAT_REARFLAP_LEFT,
- BOAT_REARFLAP_RIGHT
+ BOAT_REARFLAP_RIGHT,
+ NUM_BOAT_NODES
};
class CBoat : public CVehicle
{
public:
- // 0x288
- float m_fPropellerZ;
- float m_fPropellerY;
- CVector m_waterMoveDrag;
- CVector m_waterTurnDrag;
- float m_fMovingHiRotation;
- int32 _unk0;
- RwFrame *m_aBoatNodes[4];
+ float m_fMovingRotation;
+ float m_fMovingSpeed;
+ int32 m_boat_unused1;
+ RwFrame *m_aBoatNodes[NUM_BOAT_NODES];
+ CDoor m_boom;
+ tBoatHandlingData *pBoatHandling;
uint8 bBoatInWater : 1;
uint8 bPropellerInWater : 1;
bool m_bIsAnchored;
float m_fOrientation;
- int32 _unk1;
+ uint32 m_nPoliceShoutTimer;
+ int32 m_boat_unused2;
float m_fDamage;
CEntity *m_pSetOnFireEntity;
- bool _unk2;
+ float m_skimmerThingTimer;
+ bool m_boat_unused3;
float m_fAccelerate;
float m_fBrake;
float m_fSteeringLeftRight;
uint8 m_nPadID;
- int32 _unk3;
+ int32 m_boat_unused4;
float m_fVolumeUnderWater;
CVector m_vecBuoyancePoint;
float m_fPrevVolumeUnderWater;
@@ -54,7 +56,7 @@ public:
virtual void SetModelIndex(uint32 id);
virtual void ProcessControl();
virtual void Teleport(CVector v);
- virtual void PreRender(void) {};
+ virtual void PreRender(void);
virtual void Render(void);
virtual void ProcessControlInputs(uint8);
virtual void GetComponentWorldPosition(int32 component, CVector &pos);
diff --git a/src/vehicles/Floater.cpp b/src/vehicles/Floater.cpp
index 1ae1c5c3..92e3d80e 100644
--- a/src/vehicles/Floater.cpp
+++ b/src/vehicles/Floater.cpp
@@ -7,18 +7,40 @@
#include "Vehicle.h"
#include "Floater.h"
+//--MIAMI: done
+
cBuoyancy mod_Buoyancy;
-static float fVolMultiplier = 1.0f;
+float fVolMultiplier = 1.0f;
// amount of boat volume in bounding box
// 1.0-volume is the empty space in the bbox
-static float fBoatVolumeDistribution[9] = {
+float fBoatVolumeDistribution[9] = {
// rear
0.75f, 0.9f, 0.75f,
0.95f, 1.0f, 0.95f,
- 0.3f, 0.7f, 0.3f
+ 0.4f, 0.7f, 0.4f
// bow
};
+float fBoatVolumeDistributionCat[9] = {
+ 0.9f, 0.3f, 0.9f,
+ 1.0f, 0.5f, 1.0f,
+ 0.95f, 0.4f, 0.95f
+};
+float fBoatVolumeDistributionSail[9] = {
+ 0.55f, 0.95f, 0.55f,
+ 0.75f, 1.1f, 0.75f,
+ 0.3f, 0.8f, 0.3f
+};
+float fBoatVolumeDistributionDinghy[9] = {
+ 0.65f, 0.85f, 0.65f,
+ 0.85f, 1.1f, 0.85f,
+ 0.65f, 0.95f, 0.65f
+};
+float fBoatVolumeDistributionSpeed[9] = {
+ 0.7f, 0.9f, 0.7f,
+ 0.95f, 1.0f, 0.95f,
+ 0.6f, 0.7f, 0.6f
+};
bool
cBuoyancy::ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVector *impulse)
@@ -37,6 +59,76 @@ cBuoyancy::ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVec
return f != 0.0f;
}
+bool
+cBuoyancy::ProcessBuoyancyBoat(CVehicle *veh, float buoyancy, CVector *point, CVector *impulse, bool bNoTurnForce)
+{
+ m_numSteps = 2.0f;
+
+ if(!CWaterLevel::GetWaterLevel(veh->GetPosition(), &m_waterlevel, veh->bTouchingWater))
+ return false;
+ m_matrix = veh->GetMatrix();
+ PreCalcSetup(veh, buoyancy);
+
+
+ float x, y;
+ int ix, i;
+ tWaterLevel waterPosition;
+ CVector waterNormal;
+
+ // Floater is divided into 3x3 parts. Process and sum each of them
+ float volDiv = 1.0f/((m_dimMax.z - m_dimMin.z)*sq(m_numSteps+1.0f));
+ ix = 0;
+ for(x = m_dimMin.x; x <= m_dimMax.x; x += m_step.x){
+ i = ix;
+ for(y = m_dimMin.y; y <= m_dimMax.y; y += m_step.y){
+ CVector waterLevel(x, y, 0.0f);
+ FindWaterLevelNorm(m_positionZ, &waterLevel, &waterPosition, &waterNormal);
+ switch(veh->GetModelIndex()){
+ case MI_RIO:
+ fVolMultiplier = fBoatVolumeDistributionCat[i];
+ break;
+ case MI_SQUALO:
+ case MI_SPEEDER:
+ case MI_JETMAX:
+ fVolMultiplier = fBoatVolumeDistributionSpeed[i];
+ break;
+ case MI_COASTG:
+ case MI_DINGHY:
+ fVolMultiplier = fBoatVolumeDistributionDinghy[i];
+ break;
+ case MI_MARQUIS:
+ fVolMultiplier = fBoatVolumeDistributionSail[i];
+ break;
+ case MI_PREDATOR:
+ case MI_SKIMMER:
+ case MI_REEFER:
+ case MI_TROPIC:
+ default:
+ fVolMultiplier = fBoatVolumeDistribution[i];
+ break;
+ }
+ if(waterPosition != FLOATER_ABOVE_WATER){
+ float volume = SimpleSumBuoyancyData(waterLevel, waterPosition);
+ float upImpulse = volume * volDiv * buoyancy * CTimer::GetTimeStep();
+ CVector speed = veh->GetSpeed(Multiply3x3(veh->GetMatrix(), CVector(x, y, 0.0f)));
+ float damp = 1.0f - DotProduct(speed, waterNormal)*veh->pHandling->fSuspensionDampingLevel;
+ float finalImpulse = upImpulse*Max(damp, 0.0f);
+ impulse->z += finalImpulse;
+ if(!bNoTurnForce)
+ veh->ApplyTurnForce(finalImpulse*waterNormal, Multiply3x3(m_matrix, waterLevel));
+ }
+ i += 3;
+ }
+ ix++;
+ }
+
+ m_volumeUnderWater *= volDiv;
+
+ *point = Multiply3x3(m_matrix, m_impulsePoint);
+ return m_isBoat || m_haveVolume;
+
+}
+
void
cBuoyancy::PreCalcSetup(CPhysical *phys, float buoyancy)
{
@@ -48,17 +140,55 @@ cBuoyancy::PreCalcSetup(CPhysical *phys, float buoyancy)
m_dimMax = colModel->boundingBox.max;
if(m_isBoat){
- if(phys->GetModelIndex() == MI_PREDATOR){
+ switch(phys->GetModelIndex()){
+ case MI_PREDATOR:
+ default:
+ m_dimMax.y *= 1.05f;
+ m_dimMin.y *= 0.9f;
+ break;
+ case MI_SPEEDER:
+ m_dimMax.y *= 1.25f;
+ m_dimMin.y *= 0.83f;
+ break;
+ case MI_REEFER:
+ m_dimMin.y *= 0.9f;
+ break;
+ case MI_RIO:
+ m_dimMax.y *= 0.9f;
+ m_dimMin.y *= 0.9f;
+ m_dimMax.z += 0.25f;
+ m_dimMin.z -= 0.2f;
+ break;
+ case MI_SQUALO:
m_dimMax.y *= 0.9f;
m_dimMin.y *= 0.9f;
- }else if(phys->GetModelIndex() == MI_SPEEDER){
+ break;
+ case MI_TROPIC:
+ m_dimMax.y *= 1.3f;
+ m_dimMin.y *= 0.82f;
+ m_dimMin.z -= 0.2f;
+ break;
+ case MI_SKIMMER:
+ m_dimMin.y = -m_dimMax.y;
+ m_dimMax.y *= 1.2f;
+ break;
+ case MI_COASTG:
m_dimMax.y *= 1.1f;
m_dimMin.y *= 0.9f;
- }else if(phys->GetModelIndex() == MI_REEFER){
+ m_dimMin.z -= 0.3f;
+ break;
+ case MI_DINGHY:
+ m_dimMax.y *= 1.3f;
m_dimMin.y *= 0.9f;
- }else{
- m_dimMax.y *= 0.9f;
+ m_dimMin.z -= 0.2f;
+ break;
+ case MI_MARQUIS:
+ m_dimMax.y *= 1.3f;
m_dimMin.y *= 0.9f;
+ break;
+ case MI_JETMAX:
+ m_dimMin.y *= 0.9f;
+ break;
}
}
@@ -92,22 +222,17 @@ void
cBuoyancy::SimpleCalcBuoyancy(void)
{
float x, y;
- int ix, i;
tWaterLevel waterPosition;
// Floater is divided into 3x3 parts. Process and sum each of them
- ix = 0;
for(x = m_dimMin.x; x <= m_dimMax.x; x += m_step.x){
- i = ix;
for(y = m_dimMin.y; y <= m_dimMax.y; y += m_step.y){
CVector waterLevel(x, y, 0.0f);
FindWaterLevel(m_positionZ, &waterLevel, &waterPosition);
- fVolMultiplier = m_isBoat ? fBoatVolumeDistribution[i] : 1.0f;
+ fVolMultiplier = 1.0f;
if(waterPosition != FLOATER_ABOVE_WATER)
SimpleSumBuoyancyData(waterLevel, waterPosition);
- i += 3;
}
- ix++;
}
m_volumeUnderWater /= (m_dimMax.z - m_dimMin.z)*sq(m_numSteps+1.0f);
@@ -129,10 +254,6 @@ cBuoyancy::SimpleSumBuoyancyData(CVector &waterLevel, tWaterLevel waterPosition)
if(m_isBoat){
fThisVolume *= fVolMultiplier;
- if(fThisVolume < 0.5f)
- fThisVolume = 2.0f*sq(fThisVolume);
- if(fThisVolume < 1.0f)
- fThisVolume = sq(fThisVolume);
fThisVolume = sq(fThisVolume);
}
@@ -173,6 +294,26 @@ cBuoyancy::FindWaterLevel(const CVector &zpos, CVector *waterLevel, tWaterLevel
}
}
+// Same as above but also get normal
+void
+cBuoyancy::FindWaterLevelNorm(const CVector &zpos, CVector *waterLevel, tWaterLevel *waterPosition, CVector *normal)
+{
+ *waterPosition = FLOATER_IN_WATER;
+ CVector xWaterLevel = Multiply3x3(m_matrix, *waterLevel);
+ CWaterLevel::GetWaterLevel(xWaterLevel.x + m_position.x, xWaterLevel.y + m_position.y, m_position.z,
+ &waterLevel->z, true);
+ waterLevel->z -= xWaterLevel.z + zpos.z; // make local
+ if(waterLevel->z >= m_dimMin.z)
+ *normal = CWaterLevel::GetWaterNormal(xWaterLevel.x + m_position.x, xWaterLevel.y + m_position.y);
+ if(waterLevel->z > m_dimMax.z){
+ waterLevel->z = m_dimMax.z;
+ *waterPosition = FLOATER_UNDER_WATER;
+ }else if(waterLevel->z < m_dimMin.z){
+ waterLevel->z = m_dimMin.z;
+ *waterPosition = FLOATER_ABOVE_WATER;
+ }
+}
+
bool
cBuoyancy::CalcBuoyancyForce(CPhysical *phys, CVector *point, CVector *impulse)
{
diff --git a/src/vehicles/Floater.h b/src/vehicles/Floater.h
index 1cfb46fb..91ab70ae 100644
--- a/src/vehicles/Floater.h
+++ b/src/vehicles/Floater.h
@@ -36,10 +36,12 @@ public:
CVector m_impulsePoint;
bool ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVector *impulse);
+ bool ProcessBuoyancyBoat(CVehicle *phys, float buoyancy, CVector *point, CVector *impulse, bool bNoTurnForce);
void PreCalcSetup(CPhysical *phys, float buoyancy);
void SimpleCalcBuoyancy(void);
float SimpleSumBuoyancyData(CVector &waterLevel, tWaterLevel waterPosition);
void FindWaterLevel(const CVector &zpos, CVector *waterLevel, tWaterLevel *waterPosition);
+ void FindWaterLevelNorm(const CVector &zpos, CVector *waterLevel, tWaterLevel *waterPosition, CVector *normal);
bool CalcBuoyancyForce(CPhysical *phys, CVector *impulse, CVector *point);
};
extern cBuoyancy mod_Buoyancy;
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 360b843b..e26fd99f 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -232,7 +232,7 @@ CVehicle::SetupLighting(void)
}else{
CVector coors = GetPosition();
float lighting = CPointLights::GenerateLightsAffectingObject(&coors);
- if(!bHasBlip && lighting != 1.0f){
+ if(lighting != 1.0f){
SetAmbientAndDirectionalColours(lighting);
return true;
}