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-rw-r--r--src/DamageManager.h9
-rw-r--r--src/Door.h17
-rw-r--r--src/audio/AudioManager.cpp87
-rw-r--r--src/control/AutoPilot.h5
-rw-r--r--src/control/Replay.cpp126
-rw-r--r--src/entities/Automobile.h63
-rw-r--r--src/entities/Physical.cpp8
-rw-r--r--src/entities/Vehicle.h127
-rw-r--r--src/modelinfo/VehicleModelInfo.cpp28
9 files changed, 243 insertions, 227 deletions
diff --git a/src/DamageManager.h b/src/DamageManager.h
index 974c54ee..1fdbc6b1 100644
--- a/src/DamageManager.h
+++ b/src/DamageManager.h
@@ -46,15 +46,6 @@ enum eLights
};
enum {
- VEHDOOR_BONNET = 0,
- VEHDOOR_BOOT,
- VEHDOOR_FRONT_LEFT,
- VEHDOOR_FRONT_RIGHT,
- VEHDOOR_REAR_LEFT,
- VEHDOOR_REAR_RIGHT
-};
-
-enum {
VEHPANEL_FRONT_LEFT,
VEHPANEL_FRONT_RIGHT,
VEHPANEL_REAR_LEFT,
diff --git a/src/Door.h b/src/Door.h
deleted file mode 100644
index 99fae5f1..00000000
--- a/src/Door.h
+++ /dev/null
@@ -1,17 +0,0 @@
-#pragma once
-
-#include "common.h"
-
-struct CDoor
-{
- float m_fAngleWhenOpened;
- float m_fAngleWhenClosed;
- char field_8;
- char field_9;
- char field_10;
- char field_11;
- float m_fAngle;
- float m_fPreviousAngle;
- float m_fAngularVelocity;
- CVector m_vecVelocity;
-}; \ No newline at end of file
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 812c9d62..76ef8244 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -1,3 +1,6 @@
+#include "common.h"
+#include "patcher.h"
+
#include "AudioManager.h"
#include "DMAudio.h"
@@ -10,10 +13,80 @@
#include "Vehicle.h"
#include "World.h"
-#include "common.h"
-#include "patcher.h"
-
-#include <cmath>
+// TODO: where is this used? Is this the right file?
+enum eVehicleModel
+{
+ LANDSTAL,
+ IDAHO,
+ STINGER,
+ LINERUN,
+ PEREN,
+ SENTINEL,
+ PATRIOT,
+ FIRETRUK,
+ TRASH,
+ STRETCH,
+ MANANA,
+ INFERNUS,
+ BLISTA,
+ PONY,
+ MULE,
+ CHEETAH,
+ AMBULAN,
+ FBICAR,
+ MOONBEAM,
+ ESPERANT,
+ TAXI,
+ KURUMA,
+ BOBCAT,
+ MRWHOOP,
+ BFINJECT,
+ CORPSE,
+ POLICE,
+ ENFORCER,
+ SECURICA,
+ BANSHEE,
+ PREDATOR,
+ BUS,
+ RHINO,
+ BARRACKS,
+ TRAIN,
+ CHOPPER,
+ DODO,
+ COACH,
+ CABBIE,
+ STALLION,
+ RUMPO,
+ RCBANDIT,
+ BELLYUP,
+ MRWONGS,
+ MAFIA,
+ YARDIE,
+ YAKUZA,
+ DIABLOS,
+ COLUMB,
+ HOODS,
+ AIRTRAIN,
+ DEADDODO,
+ SPEEDER,
+ REEFER,
+ PANLANT,
+ FLATBED,
+ YANKEE,
+ ESCAPE,
+ BORGNINE,
+ TOYZ,
+ GHOST,
+ CAR151,
+ CAR152,
+ CAR153,
+ CAR154,
+ CAR155,
+ CAR156,
+ CAR157,
+ CAR158,
+ CAR159,
+};
cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
@@ -132,7 +205,7 @@ void
cAudioManager::CalculateDistance(bool *ptr, float dist)
{
if(*ptr == false) {
- m_sQueueSample.m_fDistance = std::sqrt(dist);
+ m_sQueueSample.m_fDistance = sqrt(dist);
*ptr = true;
}
}
@@ -267,14 +340,14 @@ cAudioManager::ClearRequestedQueue()
bool
cAudioManager::UsesReverseWarning(int32 model)
{
- return model == LINERUN || std::abs(model - FIRETRUK) <= 1 || model == BUS ||
+ return model == LINERUN || fabs(model - FIRETRUK) <= 1 || model == BUS ||
model == COACH; // fix
}
bool
cAudioManager::HasAirBrakes(int32 model)
{
- return model == LINERUN || std::abs(model - FIRETRUK) <= 1 || model == BUS ||
+ return model == LINERUN || fabs(model - FIRETRUK) <= 1 || model == BUS ||
model == COACH; // fix
}
diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h
index a2458327..97b02f5c 100644
--- a/src/control/AutoPilot.h
+++ b/src/control/AutoPilot.h
@@ -81,12 +81,9 @@ public:
float m_fMaxTrafficSpeed;
uint8 m_nCruiseSpeed;
uint8 m_nCarCtrlFlags;
- int8 pad1[2];
CVector m_vecDestinationCoors;
void *m_aPathFindNodesInfo[8];
uint16 m_nPathFindNodesCount;
- int8 pad2[2];
CVehicle *m_pTargetCar;
};
-
-static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error"); \ No newline at end of file
+static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index cb3b27d0..e166e6b5 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -135,33 +135,33 @@ WRAPPER static void ApplyPanelDamageToCar(uint32, CAutomobile*, bool) { EAXJMP(0
#else
static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)
{
- if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
- vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_FRONT_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT));
- vehicle->SetPanelDamage(13, VEHPANEL_FRONT_LEFT, flying);
+ if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
+ vehicle->Damage.SetPanelStatus(VEHPANEL_FRONT_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT));
+ vehicle->SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT, flying);
}
- if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_FRONT_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)){
- vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_FRONT_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT));
- vehicle->SetPanelDamage(9, VEHPANEL_FRONT_RIGHT, flying);
+ if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)){
+ vehicle->Damage.SetPanelStatus(VEHPANEL_FRONT_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT));
+ vehicle->SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT, flying);
}
- if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_REAR_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)){
- vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_REAR_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT));
- vehicle->SetPanelDamage(14, VEHPANEL_REAR_LEFT, flying);
+ if(vehicle->Damage.GetPanelStatus(VEHPANEL_REAR_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)){
+ vehicle->Damage.SetPanelStatus(VEHPANEL_REAR_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT));
+ vehicle->SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT, flying);
}
- if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_REAR_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)){
- vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_REAR_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT));
- vehicle->SetPanelDamage(10, VEHPANEL_REAR_RIGHT, flying);
+ if(vehicle->Damage.GetPanelStatus(VEHPANEL_REAR_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)){
+ vehicle->Damage.SetPanelStatus(VEHPANEL_REAR_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT));
+ vehicle->SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT, flying);
}
- if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_WINDSCREEN) != CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)){
- vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_WINDSCREEN, CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN));
- vehicle->SetPanelDamage(19, VEHPANEL_WINDSCREEN, flying);
+ if(vehicle->Damage.GetPanelStatus(VEHPANEL_WINDSCREEN) != CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)){
+ vehicle->Damage.SetPanelStatus(VEHPANEL_WINDSCREEN, CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN));
+ vehicle->SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN, flying);
}
- if(vehicle->m_DamageManager.GetPanelStatus(VEHBUMPER_FRONT) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)){
- vehicle->m_DamageManager.SetPanelStatus(VEHBUMPER_FRONT, CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT));
- vehicle->SetPanelDamage(7, VEHBUMPER_FRONT, flying);
+ if(vehicle->Damage.GetPanelStatus(VEHBUMPER_FRONT) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)){
+ vehicle->Damage.SetPanelStatus(VEHBUMPER_FRONT, CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT));
+ vehicle->SetPanelDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT, flying);
}
- if(vehicle->m_DamageManager.GetPanelStatus(VEHBUMPER_REAR) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)){
- vehicle->m_DamageManager.SetPanelStatus(VEHBUMPER_REAR, CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR));
- vehicle->SetPanelDamage(8, VEHBUMPER_REAR, flying);
+ if(vehicle->Damage.GetPanelStatus(VEHBUMPER_REAR) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)){
+ vehicle->Damage.SetPanelStatus(VEHBUMPER_REAR, CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR));
+ vehicle->SetPanelDamage(CAR_BUMP_REAR, VEHBUMPER_REAR, flying);
}
}
#endif
@@ -624,7 +624,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
vp->acceleration = vehicle->m_fGasPedal * 100.0f;
- vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_panelStatus : 0;
+ vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->Damage.m_panelStatus : 0;
vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */
vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y));
vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().z));
@@ -638,14 +638,14 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
if (vehicle->IsCar()){
CAutomobile* car = (CAutomobile*)vehicle;
for (int i = 0; i < 4; i++){
- vp->wheel_susp_dist[i] = 50.0f * car->m_afWheelSuspDist[i];
- vp->wheel_rotation[i] = 128.0f / M_PI * car->m_afWheelRotation[i];
+ vp->wheel_susp_dist[i] = 50.0f * car->m_aWheelDist[i];
+ vp->wheel_rotation[i] = 128.0f / M_PI * car->m_aWheelRotation[i];
}
- vp->door_angles[0] = 127.0f / M_PI * car->m_aDoors[2].m_fAngle;
- vp->door_angles[1] = 127.0f / M_PI * car->m_aDoors[3].m_fAngle;
+ vp->door_angles[0] = 127.0f / M_PI * car->Doors[2].m_fAngle;
+ vp->door_angles[1] = 127.0f / M_PI * car->Doors[3].m_fAngle;
vp->door_status = 0;
for (int i = 0; i < 6; i++){
- if (car->m_DamageManager.GetDoorStatus(i) == 3)
+ if (car->Damage.GetDoorStatus(i) == 3)
vp->door_status |= BIT(i);
}
}
@@ -683,42 +683,42 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
if (vehicle->IsCar()) {
CAutomobile* car = (CAutomobile*)vehicle;
for (int i = 0; i < 4; i++) {
- car->m_afWheelSuspDist[i] = vp->wheel_susp_dist[i] / 50.0f;
- car->m_afWheelRotation[i] = vp->wheel_rotation[i] * M_PI / 128.0f;
+ car->m_aWheelDist[i] = vp->wheel_susp_dist[i] / 50.0f;
+ car->m_aWheelRotation[i] = vp->wheel_rotation[i] * M_PI / 128.0f;
}
- car->m_aDoors[2].m_fAngle = car->m_aDoors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f;
- car->m_aDoors[3].m_fAngle = car->m_aDoors[3].m_fPreviousAngle = vp->door_angles[1] * M_PI / 127.0f;
+ car->Doors[2].m_fAngle = car->Doors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f;
+ car->Doors[3].m_fAngle = car->Doors[3].m_fPreviousAngle = vp->door_angles[1] * M_PI / 127.0f;
if (vp->door_angles[0])
- car->m_DamageManager.SetDoorStatus(2, 2);
+ car->Damage.SetDoorStatus(2, 2);
if (vp->door_angles[1])
- car->m_DamageManager.SetDoorStatus(3, 2);
- if (vp->door_status & 1 && car->m_DamageManager.GetDoorStatus(VEHDOOR_BONNET) != 3){
- car->m_DamageManager.SetDoorStatus(VEHDOOR_BONNET, 3);
- car->SetDoorDamage(17, VEHDOOR_BONNET, true);
+ car->Damage.SetDoorStatus(3, 2);
+ if (vp->door_status & 1 && car->Damage.GetDoorStatus(DOOR_BONNET) != 3){
+ car->Damage.SetDoorStatus(DOOR_BONNET, 3);
+ car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true);
}
- if (vp->door_status & 2 && car->m_DamageManager.GetDoorStatus(VEHDOOR_BOOT) != 3) {
- car->m_DamageManager.SetDoorStatus(VEHDOOR_BOOT, 3);
- car->SetDoorDamage(18, VEHDOOR_BOOT, true);
+ if (vp->door_status & 2 && car->Damage.GetDoorStatus(DOOR_BOOT) != 3) {
+ car->Damage.SetDoorStatus(DOOR_BOOT, 3);
+ car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true);
}
- if (vp->door_status & 4 && car->m_DamageManager.GetDoorStatus(VEHDOOR_FRONT_LEFT) != 3) {
- car->m_DamageManager.SetDoorStatus(VEHDOOR_FRONT_LEFT, 3);
- car->SetDoorDamage(15, VEHDOOR_FRONT_LEFT, true);
+ if (vp->door_status & 4 && car->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != 3) {
+ car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, 3);
+ car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true);
}
- if (vp->door_status & 8 && car->m_DamageManager.GetDoorStatus(VEHDOOR_FRONT_RIGHT) != 3) {
- car->m_DamageManager.SetDoorStatus(VEHDOOR_FRONT_RIGHT, 3);
- car->SetDoorDamage(11, VEHDOOR_FRONT_RIGHT, true);
+ if (vp->door_status & 8 && car->Damage.GetDoorStatus(DOOR_FRONT_RIGHT) != 3) {
+ car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, 3);
+ car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true);
}
- if (vp->door_status & 0x10 && car->m_DamageManager.GetDoorStatus(VEHDOOR_REAR_LEFT) != 3) {
- car->m_DamageManager.SetDoorStatus(VEHDOOR_REAR_LEFT, 3);
- car->SetDoorDamage(16, VEHDOOR_REAR_LEFT, true);
+ if (vp->door_status & 0x10 && car->Damage.GetDoorStatus(DOOR_REAR_LEFT) != 3) {
+ car->Damage.SetDoorStatus(DOOR_REAR_LEFT, 3);
+ car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
}
- if (vp->door_status & 0x20 && car->m_DamageManager.GetDoorStatus(VEHDOOR_REAR_RIGHT) != 3) {
- car->m_DamageManager.SetDoorStatus(VEHDOOR_REAR_RIGHT, 3);
- car->SetDoorDamage(12, VEHDOOR_REAR_RIGHT, true);
+ if (vp->door_status & 0x20 && car->Damage.GetDoorStatus(DOOR_REAR_RIGHT) != 3) {
+ car->Damage.SetDoorStatus(DOOR_REAR_RIGHT, 3);
+ car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
}
vehicle->bEngineOn = true;
if (vehicle->IsCar())
- ((CAutomobile*)vehicle)->m_nDriveWheelsOnGround = 4;
+ ((CAutomobile*)vehicle)->m_nWheelsOnGround = 4;
CWorld::Remove(vehicle);
CWorld::Add(vehicle);
if (vehicle->IsBoat())
@@ -1185,24 +1185,24 @@ void CReplay::RestoreStuffFromMem(void)
vehicle->SetModelIndex(mi);
if (mi == MI_DODO){
CAutomobile* dodo = (CAutomobile*)vehicle;
- GetFirstObject(dodo->m_apModelNodes[4])->flags = 0; /* TODO: 4 to enum */
+ RpAtomicSetFlags(GetFirstObject(dodo->m_aCarNodes[CAR_WHEEL_LF]), 0);
CMatrix tmp1;
- tmp1.Attach(&dodo->m_apModelNodes[1]->modelling, false);
- CMatrix tmp2(&dodo->m_apModelNodes[4]->modelling, false);
+ tmp1.Attach(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_RF]), false);
+ CMatrix tmp2(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_LF]), false);
*tmp1.GetPosition() += CVector(tmp2.GetPosition()->x + 0.1f, 0.0f, tmp2.GetPosition()->z);
tmp1.UpdateRW();
}
if (vehicle->IsCar()){
CAutomobile* car = (CAutomobile*)vehicle;
- int32 panels = car->m_DamageManager.m_panelStatus;
- car->m_DamageManager.m_panelStatus = 0;
+ int32 panels = car->Damage.m_panelStatus;
+ car->Damage.m_panelStatus = 0;
ApplyPanelDamageToCar(panels, car, true);
- car->SetDoorDamage(17, 0, true); /* BONNET */
- car->SetDoorDamage(18, 1, true); /* BUMPER */
- car->SetDoorDamage(15, 2, true); /* DOOR_FRONT_LEFT */
- car->SetDoorDamage(11, 3, true); /* DOOR_FRONT_RIGHT */
- car->SetDoorDamage(16, 4, true); /* DOOR_BACK_LEFT */
- car->SetDoorDamage(12, 5, true); /* DOOR_BACK_RIGHT */
+ car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true);
+ car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true);
+ car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true);
+ car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true);
+ car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
+ car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
}
vehicle->m_audioEntityId = DMAudio.CreateEntity(0, vehicle);
DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
diff --git a/src/entities/Automobile.h b/src/entities/Automobile.h
index 64e411ce..b6617f4b 100644
--- a/src/entities/Automobile.h
+++ b/src/entities/Automobile.h
@@ -1,26 +1,61 @@
#pragma once
#include "DamageManager.h"
-#include "Door.h"
-#include "RwHelper.h"
#include "Vehicle.h"
+struct CDoor
+{
+ float m_fAngleWhenOpened;
+ float m_fAngleWhenClosed;
+ char field_8;
+ char field_9;
+ char field_10;
+ char field_11;
+ float m_fAngle;
+ float m_fPreviousAngle;
+ float m_fAngularVelocity;
+ CVector m_vecVelocity;
+};
+
class CAutomobile : public CVehicle
{
public:
// 0x288
- CDamageManager m_DamageManager;
- CDoor m_aDoors[6];
- RwFrame *m_apModelNodes[20];
- uint8 stuff1[160];
- float m_afWheelSuspDist[4];
- uint8 stuff2[44];
- float m_afWheelRotation[4];
- uint8 stuff3[200];
+ CDamageManager Damage;
+ CDoor Doors[6];
+ RwFrame *m_aCarNodes[NUM_CAR_NODES];
+ CColPoint m_aWheelColPoints[4];
+ float m_aWheelDist[4];
+ float m_aWheelDist_2[4];
+ float m_aWheelSkidThing[4];
+ int field_49C;
+ bool m_aWheelSkidmarkMuddy[4];
+ bool m_aWheelSkidmarkBloody[4];
+ float m_aWheelRotation[4];
+ float m_aWheelPosition[4];
+ float m_aWheelSpeed[4];
+ uint8 stuff3[12];
+ uint32 m_nBusDoorTimerEnd;
+ uint32 m_nBusDoorTimerStart;
+ float m_aSuspensionRange[4];
+ float m_aSuspensionLineLength[4];
+ float m_fHeightAboveRoad;
+ float m_fImprovedHandling;
+ uint8 stuff6[32];
+ CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
+ CVector m_aGroundOffset[4]; // from ground object to colpoint
+ CEntity *m_pBlowUpEntity;
+ float m_weaponThingA; // TODO
+ float m_weaponThingB; // TODO
float m_fCarGunLR;
- uint8 stuff4[13];
- uint8 m_nDriveWheelsOnGround;
- uint8 stuff5[22];
+ float m_fCarGunUD;
+ float m_fWindScreenRotation;
+ uint8 stuff4[4];
+ uint8 m_nWheelsOnGround_2;
+ uint8 m_nWheelsOnGround;
+ uint8 m_nWheelsOnGroundPrev;
+ uint8 stuff5[5];
+ int32 m_aWheelState[4];
CAutomobile(int, uint8);
CAutomobile* ctor(int, uint8);
@@ -30,4 +65,4 @@ public:
void dtor() { this->CAutomobile::~CAutomobile(); }
};
static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
-static_assert(offsetof(CAutomobile, m_afWheelSuspDist) == 0x46C, "CAutomobile: error");
+static_assert(offsetof(CAutomobile, m_aWheelDist) == 0x46C, "CAutomobile: error");
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index b570efd9..14891cd9 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -1858,10 +1858,10 @@ CPhysical::ProcessCollision(void)
CVehicle *veh = (CVehicle*)this;
if(veh->m_vehType == VEHICLE_TYPE_CAR){
CAutomobile *car = (CAutomobile*)this;
- car->m_afWheelSuspDist[0] = 1.0f;
- car->m_afWheelSuspDist[1] = 1.0f;
- car->m_afWheelSuspDist[2] = 1.0f;
- car->m_afWheelSuspDist[3] = 1.0f;
+ car->m_aWheelDist[0] = 1.0f;
+ car->m_aWheelDist[1] = 1.0f;
+ car->m_aWheelDist[2] = 1.0f;
+ car->m_aWheelDist[3] = 1.0f;
}else if(veh->m_vehType == VEHICLE_TYPE_BIKE){
assert(0 && "TODO - but unused");
}
diff --git a/src/entities/Vehicle.h b/src/entities/Vehicle.h
index eb5275ad..7b9bebef 100644
--- a/src/entities/Vehicle.h
+++ b/src/entities/Vehicle.h
@@ -14,14 +14,6 @@ enum {
PERMANENT_VEHICLE = 4,
};
-
-enum {
- GETTING_IN_OUT_FL = 1,
- GETTING_IN_OUT_RL = 2,
- GETTING_IN_OUT_FR = 4,
- GETTING_IN_OUT_RR = 8
-};
-
enum eCarLock {
CARLOCK_NOT_USED,
CARLOCK_UNLOCKED,
@@ -33,82 +25,55 @@ enum eCarLock {
CARLOCK_SKIP_SHUT_DOORS
};
-// TODO: where is this used? Is Vehicle.h the right file?
-enum eVehicleModel
+
+enum eCarNodes
+{
+ CAR_WHEEL_RF = 1,
+ CAR_WHEEL_RM,
+ CAR_WHEEL_RB,
+ CAR_WHEEL_LF,
+ CAR_WHEEL_LM,
+ CAR_WHEEL_LB,
+ CAR_BUMP_FRONT,
+ CAR_BUMP_REAR,
+ CAR_WING_RF,
+ CAR_WING_RR,
+ CAR_DOOR_RF,
+ CAR_DOOR_RR,
+ CAR_WING_LF,
+ CAR_WING_LR,
+ CAR_DOOR_LF,
+ CAR_DOOR_LR,
+ CAR_BONNET,
+ CAR_BOOT,
+ CAR_WINDSCREEN,
+ NUM_CAR_NODES,
+};
+
+enum
+{
+ CAR_POS_HEADLIGHTS,
+ CAR_POS_TAILLIGHTS,
+ CAR_POS_FRONTSEAT,
+ CAR_POS_BACKSEAT,
+ CAR_POS_EXHAUST = 9,
+};
+
+enum eDoors
{
- LANDSTAL,
- IDAHO,
- STINGER,
- LINERUN,
- PEREN,
- SENTINEL,
- PATRIOT,
- FIRETRUK,
- TRASH,
- STRETCH,
- MANANA,
- INFERNUS,
- BLISTA,
- PONY,
- MULE,
- CHEETAH,
- AMBULAN,
- FBICAR,
- MOONBEAM,
- ESPERANT,
- TAXI,
- KURUMA,
- BOBCAT,
- MRWHOOP,
- BFINJECT,
- CORPSE,
- POLICE,
- ENFORCER,
- SECURICA,
- BANSHEE,
- PREDATOR,
- BUS,
- RHINO,
- BARRACKS,
- TRAIN,
- CHOPPER,
- DODO,
- COACH,
- CABBIE,
- STALLION,
- RUMPO,
- RCBANDIT,
- BELLYUP,
- MRWONGS,
- MAFIA,
- YARDIE,
- YAKUZA,
- DIABLOS,
- COLUMB,
- HOODS,
- AIRTRAIN,
- DEADDODO,
- SPEEDER,
- REEFER,
- PANLANT,
- FLATBED,
- YANKEE,
- ESCAPE,
- BORGNINE,
- TOYZ,
- GHOST,
- CAR151,
- CAR152,
- CAR153,
- CAR154,
- CAR155,
- CAR156,
- CAR157,
- CAR158,
- CAR159,
+ DOOR_BONNET = 0,
+ DOOR_BOOT,
+ DOOR_FRONT_LEFT,
+ DOOR_FRONT_RIGHT,
+ DOOR_REAR_LEFT,
+ DOOR_REAR_RIGHT
};
-enum eDoors {
+enum {
+ GETTING_IN_OUT_FL = 1,
+ GETTING_IN_OUT_RL = 2,
+ GETTING_IN_OUT_FR = 4,
+ GETTING_IN_OUT_RR = 8
};
class CVehicle : public CPhysical
diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp
index 0d206db0..f112d546 100644
--- a/src/modelinfo/VehicleModelInfo.cpp
+++ b/src/modelinfo/VehicleModelInfo.cpp
@@ -24,34 +24,6 @@ RwTexture *&gpWhiteTexture = *(RwTexture**)0x64C4F8;
RwFrame *&pMatFxIdentityFrame = *(RwFrame**)0x64C510;
enum {
- CAR_WHEEL_RF = 1,
- CAR_WHEEL_RM = 2,
- CAR_WHEEL_RB = 3,
- CAR_WHEEL_LF = 4,
- CAR_WHEEL_LM = 5,
- CAR_WHEEL_LB = 6,
- CAR_BUMP_FRONT = 7,
- CAR_BUMP_REAR = 8,
- CAR_WING_RF = 9,
- CAR_WING_RR = 10,
- CAR_DOOR_RF = 11,
- CAR_DOOR_RR = 12,
- CAR_WING_LF = 13,
- CAR_WING_LR = 14,
- CAR_DOOR_LF = 15,
- CAR_DOOR_LR = 16,
- CAR_BONNET = 17,
- CAR_BOOT = 18,
- CAR_WINDSCREEN = 19,
-
- CAR_POS_HEADLIGHTS = 0,
- CAR_POS_TAILLIGHTS = 1,
- CAR_POS_FRONTSEAT = 2,
- CAR_POS_BACKSEAT = 3,
- CAR_POS_EXHAUST = 9,
-};
-
-enum {
VEHICLE_FLAG_COLLAPSE = 0x2,
VEHICLE_FLAG_ADD_WHEEL = 0x4,
VEHICLE_FLAG_POS = 0x8,