diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/core/main.cpp | 51 | ||||
-rw-r--r-- | src/core/main.h | 2 | ||||
-rw-r--r-- | src/core/timebars.h | 9 |
3 files changed, 18 insertions, 44 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index 5fea9c4b..b6a32b55 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -1008,9 +1008,7 @@ Idle(void *arg) CTimer::Update(); -#ifdef TIMEBARS tbInit(); -#endif CSprite2d::InitPerFrame(); CFont::InitPerFrame(); @@ -1026,40 +1024,28 @@ Idle(void *arg) FrontEndMenuManager.Process(); } else { CPointLights::InitPerFrame(); -#ifdef TIMEBARS tbStartTimer(0, "CGame::Process"); -#endif CGame::Process(); -#ifdef TIMEBARS tbEndTimer("CGame::Process"); tbStartTimer(0, "DMAudio.Service"); -#endif DMAudio.Service(); -#ifdef TIMEBARS tbEndTimer("DMAudio.Service"); -#endif } if (RsGlobal.quit) return; #else CPointLights::InitPerFrame(); -#ifdef TIMEBARS + tbStartTimer(0, "CGame::Process"); -#endif CGame::Process(); -#ifdef TIMEBARS tbEndTimer("CGame::Process"); - tbStartTimer(0, "DMAudio.Service"); -#endif + tbStartTimer(0, "DMAudio.Service"); DMAudio.Service(); - -#ifdef TIMEBARS tbEndTimer("DMAudio.Service"); #endif -#endif if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){ #ifdef PS2_MENU @@ -1098,18 +1084,13 @@ Idle(void *arg) RsMouseSetPos(&pos); } #endif -#ifdef TIMEBARS tbStartTimer(0, "CnstrRenderList"); -#endif CRenderer::ConstructRenderList(); -#ifdef TIMEBARS tbEndTimer("CnstrRenderList"); + tbStartTimer(0, "PreRender"); -#endif CRenderer::PreRender(); -#ifdef TIMEBARS tbEndTimer("PreRender"); -#endif #ifdef FIX_BUGS RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this @@ -1135,13 +1116,9 @@ Idle(void *arg) RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart()); #endif -#ifdef TIMEBARS tbStartTimer(0, "RenderScene"); -#endif RenderScene(); -#ifdef TIMEBARS tbEndTimer("RenderScene"); -#endif #ifdef EXTENDED_PIPELINES CustomPipes::EnvMapRender(); @@ -1150,21 +1127,16 @@ Idle(void *arg) RenderDebugShit(); RenderEffects(); -#ifdef TIMEBARS tbStartTimer(0, "RenderMotionBlur"); -#endif if((TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) && TheCamera.m_ScreenReductionPercentage > 0.0f) TheCamera.SetMotionBlurAlpha(150); TheCamera.RenderMotionBlur(); -#ifdef TIMEBARS tbEndTimer("RenderMotionBlur"); + tbStartTimer(0, "Render2dStuff"); -#endif Render2dStuff(); -#ifdef TIMEBARS tbEndTimer("Render2dStuff"); -#endif }else{ #ifdef ASPECT_RATIO_SCALE CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); @@ -1181,35 +1153,28 @@ Idle(void *arg) if (FrontEndMenuManager.m_bMenuActive) DefinedState(); #endif -#ifdef TIMEBARS tbStartTimer(0, "RenderMenus"); -#endif RenderMenus(); -#ifdef TIMEBARS tbEndTimer("RenderMenus"); - tbStartTimer(0, "DoFade"); -#endif #ifdef PS2_MENU if ( TheMemoryCard.m_bWantToLoad ) return; #endif + + tbStartTimer(0, "DoFade"); DoFade(); -#ifdef TIMEBARS tbEndTimer("DoFade"); + tbStartTimer(0, "Render2dStuff-Fade"); -#endif Render2dStuffAfterFade(); -#ifdef TIMEBARS tbEndTimer("Render2dStuff-Fade"); -#endif + CCredits::Render(); -#ifdef TIMEBARS if (gbShowTimebars) tbDisplay(); -#endif DoRWStuffEndOfFrame(); diff --git a/src/core/main.h b/src/core/main.h index 7eb080cb..13fff447 100644 --- a/src/core/main.h +++ b/src/core/main.h @@ -16,6 +16,8 @@ extern bool gbPrintShite; extern bool gbModelViewer; #ifdef TIMEBARS extern bool gbShowTimebars; +#else +#define gbShowTimebars false #endif class CSprite2d; diff --git a/src/core/timebars.h b/src/core/timebars.h index 3871b61c..c4939802 100644 --- a/src/core/timebars.h +++ b/src/core/timebars.h @@ -1,6 +1,13 @@ #pragma once +#ifdef TIMEBARS void tbInit(); void tbStartTimer(int32, Const char*); void tbEndTimer(Const char*); -void tbDisplay();
\ No newline at end of file +void tbDisplay(); +#else +#define tbInit() +#define tbStartTimer(a, b) +#define tbEndTimer(a) +#define tbDisplay() +#endif |