diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/core/Frontend.cpp | 110 | ||||
-rw-r--r-- | src/core/Frontend.h | 10 | ||||
-rw-r--r-- | src/core/Frontend_PS2.cpp | 14 | ||||
-rw-r--r-- | src/core/Frontend_PS2.h | 22 | ||||
-rw-r--r-- | src/core/MenuScreens.cpp | 11 | ||||
-rw-r--r-- | src/core/MenuScreensCustom.cpp | 65 | ||||
-rw-r--r-- | src/core/config.h | 25 | ||||
-rw-r--r-- | src/core/re3.cpp | 48 |
8 files changed, 125 insertions, 180 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index cf25e1b9..8221ad4f 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -122,7 +122,6 @@ int8 CMenuManager::m_nDisplayMSAALevel = 0; #endif #ifdef NO_ISLAND_LOADING -int8 CMenuManager::m_DisplayIslandLoading = ISLAND_LOADING_LOW; int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW; #endif @@ -1236,21 +1235,6 @@ CMenuManager::Draw() AsciiToUnicode(_psGetVideoModeList()[m_nDisplayVideoMode], unicodeTemp); rightText = unicodeTemp; break; -//#ifdef NO_ISLAND_LOADING -// case MENUACTION_ISLANDLOADING: -// switch (m_DisplayIslandLoading) { -// case ISLAND_LOADING_LOW: -// rightText = TheText.Get("FEM_LOW"); -// break; -// case ISLAND_LOADING_MEDIUM: -// rightText = TheText.Get("FEM_MED"); -// break; -// case ISLAND_LOADING_HIGH: -// rightText = TheText.Get("FEM_HIG"); -// break; -// } -// break; -//#endif case MENUACTION_AUDIOHW: if (m_nPrefsAudio3DProviderIndex == -1) rightText = TheText.Get("FEA_NAH"); @@ -1430,12 +1414,6 @@ CMenuManager::Draw() if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") && m_nHelperTextMsgId == 1) ResetHelperText(); } -//#ifdef NO_ISLAND_LOADING -// if (m_DisplayIslandLoading == m_PrefsIslandLoading) { -// if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL") && m_nHelperTextMsgId == 1) -// ResetHelperText(); -// } -//#endif if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) { if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH")) SetHelperText(1); @@ -1444,12 +1422,6 @@ CMenuManager::Draw() if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES")) SetHelperText(1); } -//#ifdef NO_ISLAND_LOADING -// if (m_DisplayIslandLoading != m_PrefsIslandLoading) { -// if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL")) -// SetHelperText(1); -// } -//#endif if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) { if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0 // To make assigning built-in actions to new custom options possible. @@ -4822,45 +4794,6 @@ CMenuManager::ProcessButtonPresses(void) SaveSettings(); } break; -//#ifdef NO_ISLAND_LOADING -// case MENUACTION_ISLANDLOADING: -// if (m_DisplayIslandLoading != m_PrefsIslandLoading) { -// if (!m_bGameNotLoaded) { -// if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) { -// if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH) -// CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC); -// if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) { -// if (CGame::currLevel != LEVEL_INDUSTRIAL) -// CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL); -// if (CGame::currLevel != LEVEL_COMMERCIAL) -// CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL); -// if (CGame::currLevel != LEVEL_SUBURBAN) -// CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN); -// CCollision::bAlreadyLoaded = true; -// m_PrefsIslandLoading = m_DisplayIslandLoading; -// CStreaming::RequestBigBuildings(CGame::currLevel); -// } else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) { -// m_PrefsIslandLoading = m_DisplayIslandLoading; -// CStreaming::RequestIslands(CGame::currLevel); -// } else -// m_PrefsIslandLoading = m_DisplayIslandLoading; -// } else { // low -// m_PrefsIslandLoading = m_DisplayIslandLoading; -// CCollision::bAlreadyLoaded = false; -// CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); -// CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); -// CStreaming::RemoveUnusedBuildings(CGame::currLevel); -// CStreaming::RequestIslands(CGame::currLevel); -// } -// -// CStreaming::LoadAllRequestedModels(true); -// } else -// m_PrefsIslandLoading = m_DisplayIslandLoading; -// SetHelperText(0); -// SaveSettings(); -// } -// break; -//#endif case MENUACTION_AUDIOHW: { int selectedProvider = m_nPrefsAudio3DProviderIndex; @@ -4935,40 +4868,6 @@ CMenuManager::ProcessButtonPresses(void) RestoreDefGraphics(FEOPTION_ACTION_SELECT); RestoreDefDisplay(FEOPTION_ACTION_SELECT); #endif -//#ifdef NO_ISLAND_LOADING -// m_DisplayIslandLoading = ISLAND_LOADING_LOW; -// if (!m_bGameNotLoaded) { -// if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) { -// if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH) -// CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC); -// if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) { -// if (CGame::currLevel != LEVEL_INDUSTRIAL) -// CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL); -// if (CGame::currLevel != LEVEL_COMMERCIAL) -// CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL); -// if (CGame::currLevel != LEVEL_SUBURBAN) -// CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN); -// CCollision::bAlreadyLoaded = true; -// m_PrefsIslandLoading = m_DisplayIslandLoading; -// CStreaming::RequestBigBuildings(CGame::currLevel); -// } else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) { -// m_PrefsIslandLoading = m_DisplayIslandLoading; -// CStreaming::RequestIslands(CGame::currLevel); -// } else -// m_PrefsIslandLoading = m_DisplayIslandLoading; -// } else { // low -// m_PrefsIslandLoading = m_DisplayIslandLoading; -// CCollision::bAlreadyLoaded = false; -// CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); -// CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); -// CStreaming::RemoveUnusedBuildings(CGame::currLevel); -// CStreaming::RequestIslands(CGame::currLevel); -// } -// -// CStreaming::LoadAllRequestedModels(true); -// } else -// m_PrefsIslandLoading = m_DisplayIslandLoading; -//#endif // NO_ISLAND_LOADING SaveSettings(); } else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) { ControlsManager.MakeControllerActionsBlank(); @@ -5228,15 +5127,6 @@ CMenuManager::ProcessButtonPresses(void) } } break; -//#ifdef NO_ISLAND_LOADING -// case MENUACTION_ISLANDLOADING: -// m_DisplayIslandLoading += changeValueBy; -// if (m_DisplayIslandLoading > ISLAND_LOADING_HIGH) -// m_DisplayIslandLoading = ISLAND_LOADING_LOW; -// else if (m_DisplayIslandLoading < ISLAND_LOADING_LOW) -// m_DisplayIslandLoading = ISLAND_LOADING_HIGH; -// break; -//#endif case MENUACTION_AUDIOHW: if (m_nPrefsAudio3DProviderIndex != -1) { m_nPrefsAudio3DProviderIndex += changeValueBy; diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 70b4cd31..fba98690 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -235,11 +235,11 @@ enum eMenuScreen MENUPAGE_KEYBOARD_CONTROLS = 55, MENUPAGE_MOUSE_CONTROLS = 56, MENUPAGE_MISSION_RETRY = 57, -#ifdef CUSTOM_FRONTEND_OPTIONS - #ifdef MENU_MAP - MENUPAGE_MAP, + MENUPAGE_MAP = 58, #endif +#ifdef CUSTOM_FRONTEND_OPTIONS + #ifdef GRAPHICS_MENU_OPTIONS MENUPAGE_GRAPHICS_SETTINGS, #else @@ -380,9 +380,6 @@ enum eMenuAction // MENUACTION_MIPMAPS, // MENUACTION_TEXTURE_FILTERING, //#endif -//#ifdef NO_ISLAND_LOADING -// MENUACTION_ISLANDLOADING, -//#endif }; enum eCheckHover @@ -718,7 +715,6 @@ public: ISLAND_LOADING_HIGH }; - static int8 m_DisplayIslandLoading; static int8 m_PrefsIslandLoading; #define ISLAND_LOADING_IS(p) if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p) diff --git a/src/core/Frontend_PS2.cpp b/src/core/Frontend_PS2.cpp index a1d802f2..824f342b 100644 --- a/src/core/Frontend_PS2.cpp +++ b/src/core/Frontend_PS2.cpp @@ -203,20 +203,6 @@ static const char* FrontendFilenames[][2] = {"fe_radio9", "" }, }; -#ifdef CUTSCENE_BORDERS_SWITCH -bool CMenuManager::m_PrefsCutsceneBorders = true; -#endif - -#ifdef MULTISAMPLING -int8 CMenuManager::m_nPrefsMSAALevel = 0; -int8 CMenuManager::m_nDisplayMSAALevel = 0; -#endif - -#ifdef NO_ISLAND_LOADING -int8 CMenuManager::m_DisplayIslandLoading = ISLAND_LOADING_LOW; -int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW; -#endif - int32 CMenuManager::m_PrefsSfxVolume = 102; int32 CMenuManager::m_PrefsMusicVolume = 102; int32 CMenuManager::m_PrefsBrightness = 256; diff --git a/src/core/Frontend_PS2.h b/src/core/Frontend_PS2.h index c1e42291..4bab7df9 100644 --- a/src/core/Frontend_PS2.h +++ b/src/core/Frontend_PS2.h @@ -160,31 +160,9 @@ public: static int32 m_PrefsLanguage; static CONTRCONFIG m_PrefsControllerConfig; static bool m_PrefsUseVibration; -#ifdef NO_ISLAND_LOADING - enum - { - ISLAND_LOADING_LOW = 0, - ISLAND_LOADING_MEDIUM, - ISLAND_LOADING_HIGH - }; - - static int8 m_DisplayIslandLoading; - static int8 m_PrefsIslandLoading; -#define ISLAND_LOADING_IS(p) if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p) -#define ISLAND_LOADING_ISNT(p) if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_##p) -#else #define ISLAND_LOADING_IS(p) #define ISLAND_LOADING_ISNT(p) -#endif -#ifdef CUTSCENE_BORDERS_SWITCH - static bool m_PrefsCutsceneBorders; -#endif -#ifdef MULTISAMPLING - static int8 m_nPrefsMSAALevel; - static int8 m_nDisplayMSAALevel; -#endif - #ifdef GTA_PC bool m_bQuitGameNoCD; diff --git a/src/core/MenuScreens.cpp b/src/core/MenuScreens.cpp index c2eadb3b..9eff09e6 100644 --- a/src/core/MenuScreens.cpp +++ b/src/core/MenuScreens.cpp @@ -392,6 +392,9 @@ CMenuScreen aScreens[MENUPAGES] = { { "FET_PAU", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME, +#ifdef MENU_MAP + MENUACTION_CHANGEMENU, "FEG_MAP", SAVESLOT_NONE, MENUPAGE_MAP, +#endif MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS, MENUACTION_CHANGEMENU, "FEP_BRI", SAVESLOT_NONE, MENUPAGE_BRIEFS, MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS, @@ -436,6 +439,14 @@ CMenuScreen aScreens[MENUPAGES] = { }, #endif +#ifdef MENU_MAP + // MENUPAGE_MAP + { "FEG_MAP", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 2, + MENUACTION_UNK110, "", SAVESLOT_NONE, MENUPAGE_NONE, // to prevent cross/enter to go back + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, + }, +#endif + // MENUPAGE_UNK { "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0, diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp index fb0888fc..b92d5325 100644 --- a/src/core/MenuScreensCustom.cpp +++ b/src/core/MenuScreensCustom.cpp @@ -11,6 +11,10 @@ #include "custompipes.h" #include "RwHelper.h" #include "Text.h" +#include "Streaming.h" +#include "FileLoader.h" +#include "Collision.h" +#include "ModelInfo.h" // Menu screens array is at the bottom of the file. @@ -48,6 +52,12 @@ #define DUALPASS_SELECTOR #endif +#ifdef NO_ISLAND_LOADING + #define ISLAND_LOADING_SELECTOR MENUACTION_CFO_SELECT, "FEM_ISL", { new CCFOSelect((int8*)&CMenuManager::m_PrefsIslandLoading, "IslandLoading", islandLoadingOpts, ARRAY_SIZE(islandLoadingOpts), true, IslandLoadingAfterChange) }, +#else + #define ISLAND_LOADING_SELECTOR +#endif + #ifdef EXTENDED_COLOURFILTER #define POSTFX_SELECTORS \ MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false, nil) }, \ @@ -80,6 +90,18 @@ void RestoreDefGraphics(int8 action) { #ifdef MULTISAMPLING FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0; #endif + #ifdef NO_ISLAND_LOADING + if (FrontEndMenuManager.m_bGameNotLoaded) { + FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW; + CCollision::bAlreadyLoaded = false; + CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); + CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); + CStreaming::RequestIslands(CGame::currLevel); + CStreaming::LoadAllRequestedModels(true); + } else + FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW; + #endif #ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those CMenuManager::m_PrefsFrameLimiter = true; CMenuManager::m_PrefsVsyncDisp = true; @@ -120,6 +142,47 @@ void RestoreDefDisplay(int8 action) { #endif } +#ifdef NO_ISLAND_LOADING +const char *islandLoadingOpts[] = { "FEM_LOW", "FEM_MED", "FEM_HIG" }; +void IslandLoadingAfterChange(int8 before, int8 after) { + if (!FrontEndMenuManager.m_bGameNotLoaded) { + if (after > FrontEndMenuManager.ISLAND_LOADING_LOW) { + FrontEndMenuManager.m_PrefsIslandLoading = before; // calls below needs previous mode :shrug: + + if (after == FrontEndMenuManager.ISLAND_LOADING_HIGH) + CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC); + if (before == FrontEndMenuManager.ISLAND_LOADING_LOW) { + if (CGame::currLevel != LEVEL_INDUSTRIAL) + CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL); + if (CGame::currLevel != LEVEL_COMMERCIAL) + CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL); + if (CGame::currLevel != LEVEL_SUBURBAN) + CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN); + CCollision::bAlreadyLoaded = true; + FrontEndMenuManager.m_PrefsIslandLoading = after; + CStreaming::RequestBigBuildings(CGame::currLevel); + + } else if (before == FrontEndMenuManager.ISLAND_LOADING_HIGH) { + FrontEndMenuManager.m_PrefsIslandLoading = after; + CStreaming::RequestIslands(CGame::currLevel); + } else + FrontEndMenuManager.m_PrefsIslandLoading = after; + + } else { // low + CCollision::bAlreadyLoaded = false; + CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); + CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); + CStreaming::RequestIslands(CGame::currLevel); + } + + CStreaming::LoadAllRequestedModels(true); + } + + FrontEndMenuManager.SetHelperText(0); +} +#endif + #ifdef MORE_LANGUAGES void LangPolSelect(int8 action) { @@ -761,6 +824,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = { #ifdef EXTENDED_PIPELINES PIPELINES_SELECTOR #endif + ISLAND_LOADING_SELECTOR DUALPASS_SELECTOR MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefGraphics) }, MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, @@ -770,6 +834,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = { { "FET_ADV", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), nil, + ISLAND_LOADING_SELECTOR DUALPASS_SELECTOR CUTSCENE_BORDERS_TOGGLE FREE_CAM_TOGGLE diff --git a/src/core/config.h b/src/core/config.h index 48e616bd..a55b018e 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -212,10 +212,10 @@ enum Config { # define TIMEBARS // print debug timers #endif -#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more +#define FIX_BUGS // fixes bugs that we've came across during reversing #define MORE_LANGUAGES // Add more translations to the game #define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible -#define LOAD_INI_SETTINGS +#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS // Rendering/display //#define EXTRA_MODEL_FLAGS // from mobile to optimize rendering @@ -227,19 +227,11 @@ enum Config { #define PS2_ALPHA_TEST // emulate ps2 alpha test #define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number #define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time -#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU //#define USE_TEXTURE_POOL -#define CUTSCENE_BORDERS_SWITCH #ifdef LIBRW //#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur) //#define EXTENDED_PIPELINES // custom render pipelines (includes Neo) #endif -#define MULTISAMPLING // adds MSAA option - -#ifdef LIBRW -// these are not supported with librw yet -# undef MULTISAMPLING -#endif // Particle //#define PC_PARTICLE @@ -277,7 +269,13 @@ enum Config { //# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc. //# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box # define CUSTOM_FRONTEND_OPTIONS -# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full + +# ifdef CUSTOM_FRONTEND_OPTIONS +# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full +# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU +# define CUTSCENE_BORDERS_SWITCH +# define MULTISAMPLING // adds MSAA option +# endif #endif // Script @@ -336,3 +334,8 @@ enum Config { #define PC_PARTICLE #define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial #endif + +#ifdef LIBRW +// these are not supported with librw yet +# undef MULTISAMPLING +#endif diff --git a/src/core/re3.cpp b/src/core/re3.cpp index aa13ba29..6bf5573e 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -102,6 +102,26 @@ float CheckAndReadIniFloat(const char *cat, const char *key, float original) return original; } +void CheckAndSaveIniInt(const char *cat, const char *key, int val, bool &changed) +{ + char temp[10]; + if (atoi(cfg.get(cat, key, "xxx").c_str()) != val) { // if .ini doesn't have our key, compare with xxx and forcefully add it + changed = true; + sprintf(temp, "%u", val); + cfg.set(cat, key, temp); + } +} + +void CheckAndSaveIniFloat(const char *cat, const char *key, float val, bool &changed) +{ + char temp[10]; + if (atof(cfg.get(cat, key, "xxx").c_str()) != val) { // if .ini doesn't have our key, compare with xxx and forcefully add it + changed = true; + sprintf(temp, "%f", val); + cfg.set(cat, key, temp); + } +} + void LoadINISettings() { cfg.load_file("re3.ini"); @@ -156,11 +176,6 @@ void LoadINISettings() } #endif -#ifdef NO_ISLAND_LOADING - CMenuManager::m_PrefsIslandLoading = CheckAndReadIniInt("FrontendOptions", "NoIslandLoading", CMenuManager::m_PrefsIslandLoading); - CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading; -#endif - #ifdef EXTENDED_COLOURFILTER CPostFX::Intensity = CheckAndReadIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity); #endif @@ -192,21 +207,22 @@ void SaveINISettings() break; if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) { - if (atoi(cfg.get("FrontendOptions", option.m_CFO->save, "xxx").c_str()) != *option.m_CFO->value) { // if .ini doesn't have that key compare with xxx, so we can add it - changed = true; - sprintf(temp, "%u", *option.m_CFO->value); - cfg.set("FrontendOptions", option.m_CFO->save, temp); - } + // Beware: CFO only supports saving uint8 right now + CheckAndSaveIniInt("FrontendOptions", option.m_CFO->save, *option.m_CFO->value, changed); } } } #endif -#ifdef NO_ISLAND_LOADING - if (atoi(cfg.get("FrontendOptions", "NoIslandLoading", "xxx").c_str()) != CMenuManager::m_PrefsIslandLoading) { - changed = true; - sprintf(temp, "%u", CMenuManager::m_PrefsIslandLoading); - cfg.set("FrontendOptions", "NoIslandLoading", temp); - } + +#ifdef EXTENDED_COLOURFILTER + CheckAndSaveIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity, changed); +#endif +#ifdef EXTENDED_PIPELINES + CheckAndSaveIniFloat("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess, changed); + CheckAndSaveIniFloat("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity, changed); + CheckAndSaveIniFloat("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult, changed); + CheckAndSaveIniFloat("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult, changed); + CheckAndSaveIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult, changed); #endif if (changed) |