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-rw-r--r--src/vehicles/Automobile.cpp14
1 files changed, 11 insertions, 3 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 4863b945..c2cf26b9 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -333,7 +333,11 @@ CAutomobile::ProcessControl(void)
bool playerRemote = false;
switch(GetStatus()){
case STATUS_PLAYER_REMOTE:
- if(CPad::GetPad(0)->WeaponJustDown()){
+#ifdef FIX_BUGS
+ if (CPad::GetPad(0)->CarGunJustDown()) {
+#else
+ if (CPad::GetPad(0)->WeaponJustDown()) {
+#endif
BlowUpCar(FindPlayerPed());
CRemote::TakeRemoteControlledCarFromPlayer();
}
@@ -2372,7 +2376,11 @@ void
CAutomobile::FireTruckControl(void)
{
if(this == FindPlayerVehicle()){
- if(!CPad::GetPad(0)->GetWeapon())
+#ifdef FIX_BUGS
+ if (!CPad::GetPad(0)->GetCarGunFired())
+#else
+ if (!CPad::GetPad(0)->GetWeapon())
+#endif // FIX_BUGS
return;
#ifdef FREE_CAM
if (!CCamera::bFreeCam)
@@ -3054,7 +3062,7 @@ CAutomobile::DoDriveByShootings(void)
lookingLeft = true;
if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight)
lookingRight = true;
- }
+ }
if(lookingLeft || lookingRight){
if(lookingLeft){