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-rw-r--r--src/animation/AnimManager.cpp12
-rw-r--r--src/animation/AnimManager.h12
-rw-r--r--src/animation/CutsceneMgr.cpp26
-rw-r--r--src/animation/CutsceneMgr.h26
-rw-r--r--src/audio/sampman.cpp3
-rw-r--r--src/control/Bridge.cpp20
-rw-r--r--src/control/Bridge.h10
-rw-r--r--src/control/Darkel.cpp40
-rw-r--r--src/control/Darkel.h32
-rw-r--r--src/control/Garages.cpp45
-rw-r--r--src/control/Garages.h44
-rw-r--r--src/core/MenuScreens.h2
-rw-r--r--src/core/Radar.cpp8
-rw-r--r--src/core/Radar.h5
-rw-r--r--src/core/re3.cpp18
-rw-r--r--src/render/Sprite2d.cpp2
-rw-r--r--src/render/Sprite2d.h2
-rw-r--r--src/rw/Lights.cpp2
18 files changed, 167 insertions, 142 deletions
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp
index e5721bdf..82343e93 100644
--- a/src/animation/AnimManager.cpp
+++ b/src/animation/AnimManager.cpp
@@ -10,12 +10,12 @@
#include "AnimBlendAssocGroup.h"
#include "AnimManager.h"
-CAnimBlock *CAnimManager::ms_aAnimBlocks = (CAnimBlock*)0x6F01A0;
-CAnimBlendHierarchy *CAnimManager::ms_aAnimations = (CAnimBlendHierarchy*)0x70F430;
-int32 &CAnimManager::ms_numAnimBlocks = *(int32*)0x885AF8;
-int32 &CAnimManager::ms_numAnimations = *(int32*)0x8E2DD4;
-CAnimBlendAssocGroup *&CAnimManager::ms_aAnimAssocGroups = *(CAnimBlendAssocGroup**)0x8F583C;
-CLinkList<CAnimBlendHierarchy*> &CAnimManager::ms_animCache = *(CLinkList<CAnimBlendHierarchy*>*)0x9414DC;
+CAnimBlock CAnimManager::ms_aAnimBlocks[2];
+CAnimBlendHierarchy CAnimManager::ms_aAnimations[250];
+int32 CAnimManager::ms_numAnimBlocks;
+int32 CAnimManager::ms_numAnimations;
+CAnimBlendAssocGroup *CAnimManager::ms_aAnimAssocGroups;
+CLinkList<CAnimBlendHierarchy*> CAnimManager::ms_animCache;
AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 },
diff --git a/src/animation/AnimManager.h b/src/animation/AnimManager.h
index 0d4e17fe..93fec74b 100644
--- a/src/animation/AnimManager.h
+++ b/src/animation/AnimManager.h
@@ -242,12 +242,12 @@ struct AnimAssocDefinition
class CAnimManager
{
static const AnimAssocDefinition ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS];
- static CAnimBlock *ms_aAnimBlocks; //[2]
- static CAnimBlendHierarchy *ms_aAnimations; //[250]
- static int32 &ms_numAnimBlocks;
- static int32 &ms_numAnimations;
- static CAnimBlendAssocGroup *&ms_aAnimAssocGroups;
- static CLinkList<CAnimBlendHierarchy*> &ms_animCache;
+ static CAnimBlock ms_aAnimBlocks[2];
+ static CAnimBlendHierarchy ms_aAnimations[250];
+ static int32 ms_numAnimBlocks;
+ static int32 ms_numAnimations;
+ static CAnimBlendAssocGroup *ms_aAnimAssocGroups;
+ static CLinkList<CAnimBlendHierarchy*> ms_animCache;
public:
static void Initialise(void);
diff --git a/src/animation/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp
index 6f8e9790..5c0daaf0 100644
--- a/src/animation/CutsceneMgr.cpp
+++ b/src/animation/CutsceneMgr.cpp
@@ -117,19 +117,19 @@ FindCutsceneAudioTrackId(const char *szCutsceneName)
return -1;
}
-bool &CCutsceneMgr::ms_running = *(bool*)0x95CCF5;
-bool &CCutsceneMgr::ms_cutsceneProcessing = *(bool*)0x95CD9F;
-CDirectory *&CCutsceneMgr::ms_pCutsceneDir = *(CDirectory**)0x8F5F88;
-CCutsceneObject *(&CCutsceneMgr::ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS] = *(CCutsceneObject*(*)[NUMCUTSCENEOBJECTS]) *(uintptr*) 0x862170;
-int32 &CCutsceneMgr::ms_numCutsceneObjs = *(int32*)0x942FA4;
-bool &CCutsceneMgr::ms_loaded = *(bool*)0x95CD95;
-bool &CCutsceneMgr::ms_animLoaded = *(bool*)0x95CDA0;
-bool &CCutsceneMgr::ms_useLodMultiplier = *(bool*)0x95CD74;
-char(&CCutsceneMgr::ms_cutsceneName)[CUTSCENENAMESIZE] = *(char(*)[CUTSCENENAMESIZE]) *(uintptr*)0x70D9D0;
-CAnimBlendAssocGroup &CCutsceneMgr::ms_cutsceneAssociations = *(CAnimBlendAssocGroup*)0x709C58;
-CVector &CCutsceneMgr::ms_cutsceneOffset = *(CVector*)0x8F2C0C;
-float &CCutsceneMgr::ms_cutsceneTimer = *(float*)0x941548;
-uint32 &CCutsceneMgr::ms_cutsceneLoadStatus = *(uint32*)0x95CB40;
+bool CCutsceneMgr::ms_running;
+bool CCutsceneMgr::ms_cutsceneProcessing;
+CDirectory *CCutsceneMgr::ms_pCutsceneDir;
+CCutsceneObject *CCutsceneMgr::ms_pCutsceneObjects[NUMCUTSCENEOBJECTS];
+int32 CCutsceneMgr::ms_numCutsceneObjs;
+bool CCutsceneMgr::ms_loaded;
+bool CCutsceneMgr::ms_animLoaded;
+bool CCutsceneMgr::ms_useLodMultiplier;
+char CCutsceneMgr::ms_cutsceneName[CUTSCENENAMESIZE];
+CAnimBlendAssocGroup CCutsceneMgr::ms_cutsceneAssociations;
+CVector CCutsceneMgr::ms_cutsceneOffset;
+float CCutsceneMgr::ms_cutsceneTimer;
+uint32 CCutsceneMgr::ms_cutsceneLoadStatus;
RpAtomic *
CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data)
diff --git a/src/animation/CutsceneMgr.h b/src/animation/CutsceneMgr.h
index 3c915eea..b025816b 100644
--- a/src/animation/CutsceneMgr.h
+++ b/src/animation/CutsceneMgr.h
@@ -9,22 +9,22 @@ class CCutsceneHead;
class CCutsceneMgr
{
- static bool &ms_running;
- static CCutsceneObject *(&ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS];
+ static bool ms_running;
+ static CCutsceneObject *ms_pCutsceneObjects[NUMCUTSCENEOBJECTS];
- static int32 &ms_numCutsceneObjs;
- static bool &ms_loaded;
- static bool &ms_animLoaded;
- static bool &ms_useLodMultiplier;
+ static int32 ms_numCutsceneObjs;
+ static bool ms_loaded;
+ static bool ms_animLoaded;
+ static bool ms_useLodMultiplier;
- static char(&ms_cutsceneName)[CUTSCENENAMESIZE];
- static CAnimBlendAssocGroup &ms_cutsceneAssociations;
- static CVector &ms_cutsceneOffset;
- static float &ms_cutsceneTimer;
- static bool &ms_cutsceneProcessing;
+ static char ms_cutsceneName[CUTSCENENAMESIZE];
+ static CAnimBlendAssocGroup ms_cutsceneAssociations;
+ static CVector ms_cutsceneOffset;
+ static float ms_cutsceneTimer;
+ static bool ms_cutsceneProcessing;
public:
- static CDirectory *&ms_pCutsceneDir;
- static uint32 &ms_cutsceneLoadStatus;
+ static CDirectory *ms_pCutsceneDir;
+ static uint32 ms_cutsceneLoadStatus;
static void StartCutsceneProcessing() { ms_cutsceneProcessing = true; }
static bool IsRunning(void) { return ms_running; }
diff --git a/src/audio/sampman.cpp b/src/audio/sampman.cpp
index 6dd744c3..7887c363 100644
--- a/src/audio/sampman.cpp
+++ b/src/audio/sampman.cpp
@@ -2221,6 +2221,9 @@ cSampleManager::InitialiseSampleBanks(void)
for ( int32 i = 0; i < TOTAL_AUDIO_SAMPLES; i++ )
{
+#ifdef FIX_BUGS
+ if (nBank >= MAX_SAMPLEBANKS) break;
+#endif
if ( BankStartOffset[nBank] == BankStartOffset[SAMPLEBANK_MAIN] + i )
{
nSampleBankDiscStartOffset[nBank] = m_aSamples[i].nOffset;
diff --git a/src/control/Bridge.cpp b/src/control/Bridge.cpp
index 6a577449..53cf6af2 100644
--- a/src/control/Bridge.cpp
+++ b/src/control/Bridge.cpp
@@ -6,20 +6,20 @@
#include "PathFind.h"
#include "Stats.h"
-CEntity*& CBridge::pLiftRoad = *(CEntity**)0x8E2C8C;
-CEntity*& CBridge::pLiftPart = *(CEntity**)0x8E2C94;
-CEntity*& CBridge::pWeight = *(CEntity**)0x8E28BC;
+CEntity *CBridge::pLiftRoad;
+CEntity *CBridge::pLiftPart;
+CEntity *CBridge::pWeight;
-int& CBridge::State = *(int*)0x8F2A1C;
-int& CBridge::OldState = *(int*)0x8F2A20;
+int CBridge::State;
+int CBridge::OldState;
-float& CBridge::DefaultZLiftPart = *(float*)0x941430;
-float& CBridge::DefaultZLiftRoad = *(float*)0x941438;
-float& CBridge::DefaultZLiftWeight = *(float*)0x8F1A44;
+float CBridge::DefaultZLiftPart;
+float CBridge::DefaultZLiftRoad;
+float CBridge::DefaultZLiftWeight;
-float& CBridge::OldLift = *(float*)0x8F6254;
+float CBridge::OldLift;
-uint32& CBridge::TimeOfBridgeBecomingOperational = *(uint32*)0x8F2BC0;
+uint32 CBridge::TimeOfBridgeBecomingOperational;
void CBridge::Init()
{
diff --git a/src/control/Bridge.h b/src/control/Bridge.h
index 63f41578..c5702629 100644
--- a/src/control/Bridge.h
+++ b/src/control/Bridge.h
@@ -14,11 +14,11 @@ enum bridgeStates {
class CBridge
{
public:
- static CEntity *&pLiftRoad, *&pLiftPart, *&pWeight;
- static int &State, &OldState;
- static float &DefaultZLiftPart, &DefaultZLiftRoad, &DefaultZLiftWeight;
- static float &OldLift;
- static uint32 &TimeOfBridgeBecomingOperational;
+ static CEntity *pLiftRoad, *pLiftPart, *pWeight;
+ static int State, OldState;
+ static float DefaultZLiftPart, DefaultZLiftRoad, DefaultZLiftWeight;
+ static float OldLift;
+ static uint32 TimeOfBridgeBecomingOperational;
static void Init();
static void Update();
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index b4d15abf..3265d1c2 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -17,29 +17,29 @@
#define FRENZY_ANY_PED -1
#define FRENZY_ANY_CAR -2
-int32 &CDarkel::TimeLimit = *(int32*)0x885BAC;
-int32 &CDarkel::PreviousTime = *(int32*)0x885B00;
-int32 &CDarkel::TimeOfFrenzyStart = *(int32*)0x9430D8;
-int32 &CDarkel::WeaponType = *(int32*)0x9430F0;
-int32 &CDarkel::AmmoInterruptedWeapon = *(int32*)0x8E29C8;
-int32 &CDarkel::KillsNeeded = *(int32*)0x8F1AB8;
-int8 &CDarkel::InterruptedWeapon = *(int8*)0x95CD60;
+int32 CDarkel::TimeLimit;
+int32 CDarkel::PreviousTime;
+int32 CDarkel::TimeOfFrenzyStart;
+int32 CDarkel::WeaponType;
+int32 CDarkel::AmmoInterruptedWeapon;
+int32 CDarkel::KillsNeeded;
+int8 CDarkel::InterruptedWeapon;
/*
* bStandardSoundAndMessages is a completely beta thing,
* makes game handle sounds & messages instead of SCM (just like in GTA2)
* but it's never been used in the game. Has unused sliding text when frenzy completed etc.
*/
-int8 &CDarkel::bStandardSoundAndMessages = *(int8*)0x95CDB6;
-int8 &CDarkel::bNeedHeadShot = *(int8*)0x95CDCA;
-int8 &CDarkel::bProperKillFrenzy = *(int8*)0x95CD98;
-uint16 &CDarkel::Status = *(uint16*)0x95CCB4;
-uint16 (&CDarkel::RegisteredKills)[NUM_DEFAULT_MODELS] = *(uint16(*)[NUM_DEFAULT_MODELS]) * (uintptr*)0x6EDBE0;
-int32 &CDarkel::ModelToKill = *(int32*)0x8F2C78;
-int32 &CDarkel::ModelToKill2 = *(int32*)0x885B40;
-int32 &CDarkel::ModelToKill3 = *(int32*)0x885B3C;
-int32 &CDarkel::ModelToKill4 = *(int32*)0x885B34;
-wchar *CDarkel::pStartMessage = (wchar*)0x8F2C08;
+int8 CDarkel::bStandardSoundAndMessages;
+int8 CDarkel::bNeedHeadShot;
+int8 CDarkel::bProperKillFrenzy;
+uint16 CDarkel::Status;
+uint16 CDarkel::RegisteredKills[NUM_DEFAULT_MODELS];
+int32 CDarkel::ModelToKill;
+int32 CDarkel::ModelToKill2;
+int32 CDarkel::ModelToKill3;
+int32 CDarkel::ModelToKill4;
+wchar *CDarkel::pStartMessage;
uint8
CDarkel::CalcFade(uint32 time, uint32 start, uint32 end)
@@ -262,10 +262,10 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
pStartMessage = text;
if (text == TheText.Get("PAGE_00")) {
- CDarkel::bProperKillFrenzy = 1;
- CDarkel::pStartMessage = 0;
+ CDarkel::bProperKillFrenzy = true;
+ CDarkel::pStartMessage = nil;
} else
- bProperKillFrenzy = 0;
+ bProperKillFrenzy = false;
bStandardSoundAndMessages = standardSound;
bNeedHeadShot = needHeadShot;
diff --git a/src/control/Darkel.h b/src/control/Darkel.h
index 12ce4451..b6092dcb 100644
--- a/src/control/Darkel.h
+++ b/src/control/Darkel.h
@@ -16,22 +16,22 @@ enum
class CDarkel
{
private:
- static int32 &TimeLimit;
- static int32 &PreviousTime;
- static int32 &TimeOfFrenzyStart;
- static int32 &WeaponType;
- static int32 &AmmoInterruptedWeapon;
- static int32 &KillsNeeded;
- static int8 &InterruptedWeapon;
- static int8 &bStandardSoundAndMessages;
- static int8 &bNeedHeadShot;
- static int8 &bProperKillFrenzy;
- static uint16 &Status;
- static uint16 (&RegisteredKills)[NUM_DEFAULT_MODELS];
- static int32 &ModelToKill;
- static int32 &ModelToKill2;
- static int32 &ModelToKill3;
- static int32 &ModelToKill4;
+ static int32 TimeLimit;
+ static int32 PreviousTime;
+ static int32 TimeOfFrenzyStart;
+ static int32 WeaponType;
+ static int32 AmmoInterruptedWeapon;
+ static int32 KillsNeeded;
+ static int8 InterruptedWeapon;
+ static int8 bStandardSoundAndMessages;
+ static int8 bNeedHeadShot;
+ static int8 bProperKillFrenzy;
+ static uint16 Status;
+ static uint16 RegisteredKills[NUM_DEFAULT_MODELS];
+ static int32 ModelToKill;
+ static int32 ModelToKill2;
+ static int32 ModelToKill3;
+ static int32 ModelToKill4;
static wchar *pStartMessage;
public:
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index d187f666..cca8c3b8 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -111,27 +111,27 @@ const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLL
{ MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }
};
-int32& CGarages::BankVansCollected = *(int32*)0x8F1B34;
-bool& CGarages::BombsAreFree = *(bool*)0x95CD7A;
-bool& CGarages::RespraysAreFree = *(bool*)0x95CD1D;
-int32& CGarages::CarsCollected = *(int32*)0x880E18;
-int32(&CGarages::CarTypesCollected)[TOTAL_COLLECTCARS_GARAGES] = *(int32(*)[TOTAL_COLLECTCARS_GARAGES]) * (uintptr*)0x8E286C;
-int32& CGarages::CrushedCarId = *(int32*)0x943060;
-uint32& CGarages::LastTimeHelpMessage = *(uint32*)0x8F1B58;
-int32& CGarages::MessageNumberInString = *(int32*)0x885BA8;
-char(&CGarages::MessageIDString)[MESSAGE_LENGTH] = *(char(*)[MESSAGE_LENGTH]) * (uintptr*)0x878358;
-int32& CGarages::MessageNumberInString2 = *(int32*)0x8E2C14;
-uint32& CGarages::MessageStartTime = *(uint32*)0x8F2530;
-uint32& CGarages::MessageEndTime = *(uint32*)0x8F597C;
-uint32& CGarages::NumGarages = *(uint32*)0x8F29F4;
-bool& CGarages::PlayerInGarage = *(bool*)0x95CD83;
-int32& CGarages::PoliceCarsCollected = *(int32*)0x941444;
-CStoredCar(&CGarages::aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA210;
-CStoredCar(&CGarages::aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA300;
-CStoredCar(&CGarages::aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA3F0;
-int32& CGarages::AudioEntity = *(int32*)0x5ECEA8;
-CGarage(&CGarages::aGarages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES]) * (uintptr*)0x72BCD0;
-bool& CGarages::bCamShouldBeOutisde = *(bool*)0x95CDB2;
+int32 CGarages::BankVansCollected;
+bool CGarages::BombsAreFree;
+bool CGarages::RespraysAreFree;
+int32 CGarages::CarsCollected;
+int32 CGarages::CarTypesCollected[TOTAL_COLLECTCARS_GARAGES];
+int32 CGarages::CrushedCarId;
+uint32 CGarages::LastTimeHelpMessage;
+int32 CGarages::MessageNumberInString;
+char CGarages::MessageIDString[MESSAGE_LENGTH];
+int32 CGarages::MessageNumberInString2;
+uint32 CGarages::MessageStartTime;
+uint32 CGarages::MessageEndTime;
+uint32 CGarages::NumGarages;
+bool CGarages::PlayerInGarage;
+int32 CGarages::PoliceCarsCollected;
+CStoredCar CGarages::aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS];
+CStoredCar CGarages::aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS];
+CStoredCar CGarages::aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS];
+int32 CGarages::AudioEntity = AEHANDLE_NONE;
+CGarage CGarages::aGarages[NUM_GARAGES];
+bool CGarages::bCamShouldBeOutisde;
void CGarages::Init(void)
{
@@ -2256,7 +2256,7 @@ void CGarages::Save(uint8 * buf, uint32 * size)
#endif
}
-CStoredCar::CStoredCar(const CStoredCar & other)
+const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
{
m_nModelIndex = other.m_nModelIndex;
m_vecPos = other.m_vecPos;
@@ -2272,6 +2272,7 @@ CStoredCar::CStoredCar(const CStoredCar & other)
m_nVariationA = other.m_nVariationA;
m_nVariationB = other.m_nVariationB;
m_nCarBombType = other.m_nCarBombType;
+ return *this;
}
void CGarages::Load(uint8* buf, uint32 size)
diff --git a/src/control/Garages.h b/src/control/Garages.h
index 26e7a89a..65193b32 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -70,7 +70,7 @@ public:
void Init() { m_nModelIndex = 0; }
void Clear() { m_nModelIndex = 0; }
bool HasCar() { return m_nModelIndex != 0; }
- CStoredCar(const CStoredCar& other);
+ const CStoredCar &operator=(const CStoredCar& other);
void StoreCar(CVehicle*);
CVehicle* RestoreCar();
};
@@ -179,27 +179,27 @@ class CGarages
enum {
MESSAGE_LENGTH = 8
};
- static int32 &BankVansCollected;
- static bool &BombsAreFree;
- static bool &RespraysAreFree;
- static int32 &CarsCollected;
- static int32 (&CarTypesCollected)[TOTAL_COLLECTCARS_GARAGES];
- static int32 &CrushedCarId;
- static uint32 &LastTimeHelpMessage;
- static int32 &MessageNumberInString;
- static char(&MessageIDString)[MESSAGE_LENGTH];
- static int32 &MessageNumberInString2;
- static uint32 &MessageStartTime;
- static uint32 &MessageEndTime;
- static uint32 &NumGarages;
- static bool &PlayerInGarage;
- static int32 &PoliceCarsCollected;
- static CGarage(&aGarages)[NUM_GARAGES];
- static CStoredCar(&aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS];
- static CStoredCar(&aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS];
- static CStoredCar(&aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS];
- static int32 &AudioEntity;
- static bool &bCamShouldBeOutisde;
+ static int32 BankVansCollected;
+ static bool BombsAreFree;
+ static bool RespraysAreFree;
+ static int32 CarsCollected;
+ static int32 CarTypesCollected[TOTAL_COLLECTCARS_GARAGES];
+ static int32 CrushedCarId;
+ static uint32 LastTimeHelpMessage;
+ static int32 MessageNumberInString;
+ static char MessageIDString[MESSAGE_LENGTH];
+ static int32 MessageNumberInString2;
+ static uint32 MessageStartTime;
+ static uint32 MessageEndTime;
+ static uint32 NumGarages;
+ static bool PlayerInGarage;
+ static int32 PoliceCarsCollected;
+ static CGarage aGarages[NUM_GARAGES];
+ static CStoredCar aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS];
+ static CStoredCar aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS];
+ static CStoredCar aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS];
+ static int32 AudioEntity;
+ static bool bCamShouldBeOutisde;
public:
static void Init(void);
diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.h
index e1b1bac6..8692d4dc 100644
--- a/src/core/MenuScreens.h
+++ b/src/core/MenuScreens.h
@@ -32,7 +32,7 @@ const CMenuScreen aScreens[] = {
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
- // MENU_CONTROLLER_SETTINGS = 4
+ // MENUPAGE_CONTROLLER_SETTINGS = 4
{ "FET_CON", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
MENUACTION_CTRLCONFIG, "FEC_CCF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
MENUACTION_CTRLDISPLAY, "FEC_CDP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 154e7e9a..ed24814d 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -16,9 +16,9 @@
#include "Streaming.h"
#include "SpecialFX.h"
-float &CRadar::m_radarRange = *(float*)0x8E281C;
-sRadarTrace (&CRadar::ms_RadarTrace)[NUMRADARBLIPS] = *(sRadarTrace(*)[NUMRADARBLIPS]) * (uintptr*)0x6ED5E0;
-CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8;
+float CRadar::m_radarRange;
+sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS];
+CVector2D vec2DRadarOrigin;
int32 gRadarTxdIds[64];// = (int*)0x6299C0;
CSprite2d CRadar::AsukaSprite;// = *(CSprite2d*)0x8F1A40;
@@ -81,6 +81,7 @@ CRGBA CRadar::ArrowBlipColour2;
uint16 CRadar::MapLegendCounter;
uint16 CRadar::MapLegendList[NUM_MAP_LEGENDS];
int CRadar::TargetMarkerId = -1;
+CVector CRadar::TargetMarkerPos;
#endif
// taken from VC
@@ -1442,6 +1443,7 @@ CRadar::ToggleTargetMarker(float x, float y)
ms_RadarTrace[nextBlip].m_bInUse = 1;
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
CVector pos(x, y, CWorld::FindGroundZForCoord(x,y));
+ TargetMarkerPos = pos;
ms_RadarTrace[nextBlip].m_vec2DPos = pos;
ms_RadarTrace[nextBlip].m_vecPos = pos;
ms_RadarTrace[nextBlip].m_nEntityHandle = 0;
diff --git a/src/core/Radar.h b/src/core/Radar.h
index 27f3a6f0..e39a17f0 100644
--- a/src/core/Radar.h
+++ b/src/core/Radar.h
@@ -82,8 +82,8 @@ static_assert(sizeof(sRadarTrace) == 0x30, "sRadarTrace: error");
class CRadar
{
public:
- static float &m_radarRange;
- static sRadarTrace (&ms_RadarTrace)[NUMRADARBLIPS];
+ static float m_radarRange;
+ static sRadarTrace ms_RadarTrace[NUMRADARBLIPS];
static CSprite2d AsukaSprite;
static CSprite2d BombSprite;
static CSprite2d CatSprite;
@@ -114,6 +114,7 @@ public:
static uint16 MapLegendList[NUM_MAP_LEGENDS];
static uint16 MapLegendCounter;
static int TargetMarkerId;
+ static CVector TargetMarkerPos;
static void InitFrontEndMap();
static void DrawYouAreHereSprite(float, float);
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 5d76d642..ecf02f39 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -24,6 +24,8 @@
#include "Hud.h"
#include "SceneEdit.h"
#include "Pad.h"
+#include "PlayerPed.h"
+#include "Radar.h"
#include <list>
@@ -164,6 +166,19 @@ FixCar(void)
((CAutomobile*)veh)->Fix();
}
+#ifdef MENU_MAP
+static void
+TeleportToWaypoint(void)
+{
+ if (FindPlayerVehicle()) {
+ if (CRadar::TargetMarkerId != -1)
+ FindPlayerVehicle()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FindPlayerVehicle()->GetColModel()->boundingSphere.center.z));
+ } else
+ if(CRadar::TargetMarkerId != -1)
+ FindPlayerPed()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FEET_OFFSET));
+}
+#endif
+
static int engineStatus;
static void
SetEngineStatus(void)
@@ -359,6 +374,9 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil);
DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil);
DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
+#ifdef MENU_MAP
+ DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
+#endif
#ifdef TOGGLEABLE_BETA_FEATURES
DebugMenuAddVarBool8("Debug", "Toggle banned particles", (int8*)&CParticle::bEnableBannedParticles, nil);
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", (int8*)&CPed::bPopHeadsOnHeadshot, nil);
diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp
index 1fe70121..655fd841 100644
--- a/src/render/Sprite2d.cpp
+++ b/src/render/Sprite2d.cpp
@@ -5,7 +5,7 @@
#include "Camera.h"
#include "Sprite2d.h"
-RwIm2DVertex CSprite2d::maVertices[4];
+RwIm2DVertex CSprite2d::maVertices[8];
float CSprite2d::RecipNearClip;
int32 CSprite2d::mCurrentBank;
RwTexture *CSprite2d::mpBankTextures[10];
diff --git a/src/render/Sprite2d.h b/src/render/Sprite2d.h
index 0b073557..0e12d441 100644
--- a/src/render/Sprite2d.h
+++ b/src/render/Sprite2d.h
@@ -8,7 +8,7 @@ class CSprite2d
static int32 mCurrentSprite[10];
static int32 mBankStart[10];
static RwIm2DVertex maBankVertices[500];
- static RwIm2DVertex maVertices[4];
+ static RwIm2DVertex maVertices[8];
public:
RwTexture *m_pTexture;
diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp
index 9218a055..112c8982 100644
--- a/src/rw/Lights.cpp
+++ b/src/rw/Lights.cpp
@@ -108,7 +108,7 @@ LightsCreate(RpWorld *world)
pDirect = RpLightCreate(rpLIGHTDIRECTIONAL);
RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
color.red = 1.0f;
- color.green = 0.84f;
+ color.green = 0.85f;
color.blue = 0.45f;
RpLightSetColor(pDirect, &color);
RpLightSetRadius(pDirect, 2.0f);