diff options
Diffstat (limited to 'src')
383 files changed, 93774 insertions, 46349 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 28090d7e..7afdfa4d 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -54,9 +54,13 @@ target_compile_definitions(${EXECUTABLE} PRIVATE USE_OUR_VERSIONING) if(${PROJECT}_AUDIO STREQUAL "OAL") find_package(OpenAL REQUIRED) - target_include_directories(${EXECUTABLE} PRIVATE ${OPENAL_INCLUDE_DIR}) - target_link_libraries(${EXECUTABLE} PRIVATE ${OPENAL_LIBRARY}) - target_compile_definitions(${EXECUTABLE} PRIVATE ${OPENAL_DEFINITIONS}) + if(TARGET OpenAL::OpenAL) + target_link_libraries(${EXECUTABLE} PRIVATE OpenAL::OpenAL) + else() + target_include_directories(${EXECUTABLE} PRIVATE ${OPENAL_INCLUDE_DIR}) + target_link_libraries(${EXECUTABLE} PRIVATE ${OPENAL_LIBRARY}) + target_compile_definitions(${EXECUTABLE} PRIVATE ${OPENAL_DEFINITIONS}) + endif() target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OAL) elseif(${PROJECT}_AUDIO STREQUAL "MSS") find_package(MilesSDK REQUIRED) @@ -120,13 +124,19 @@ elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") ) endif() +if(NINTENDO_SWITCH) + set(${PROJECT}_C_CXX_EXTENSIONS ON) +else() + set(${PROJECT}_C_CXX_EXTENSIONS OFF) +endif() + set_target_properties(${EXECUTABLE} PROPERTIES C_STANDARD 11 - C_EXTENSIONS OFF + C_EXTENSIONS ${${PROJECT}_C_CXX_EXTENSIONS} C_STANDARD_REQUIRED ON CXX_STANDARD 11 - CXX_EXTENSIONS OFF + CXX_EXTENSIONS ${${PROJECT}_C_CXX_EXTENSIONS} CXX_STANDARD_REQUIRED ON ) @@ -140,3 +150,5 @@ if(${PROJECT}_INSTALL) install(FILES $<TARGET_PDB_FILE:${EXECUTABLE}> DESTINATION "." OPTIONAL) endif() endif() + +reVC_platform_target(${EXECUTABLE} INSTALL) diff --git a/src/animation/AnimBlendAssocGroup.cpp b/src/animation/AnimBlendAssocGroup.cpp index 295d6be3..935e7fd6 100644 --- a/src/animation/AnimBlendAssocGroup.cpp +++ b/src/animation/AnimBlendAssocGroup.cpp @@ -12,6 +12,7 @@ #include "General.h" #include "RwHelper.h" +#include "ModelIndices.h" #include "ModelInfo.h" #include "AnimManager.h" #include "RpAnimBlend.h" @@ -20,8 +21,11 @@ CAnimBlendAssocGroup::CAnimBlendAssocGroup(void) { + animBlock = nil; assocList = nil; numAssociations = 0; + firstAnimId = 0; + groupId = -1; } CAnimBlendAssocGroup::~CAnimBlendAssocGroup(void) @@ -42,7 +46,7 @@ CAnimBlendAssocGroup::DestroyAssociations(void) CAnimBlendAssociation* CAnimBlendAssocGroup::GetAnimation(uint32 id) { - return &assocList[id]; + return &assocList[id - firstAnimId]; } CAnimBlendAssociation* @@ -52,6 +56,7 @@ CAnimBlendAssocGroup::GetAnimation(const char *name) for(i = 0; i < numAssociations; i++) if(!CGeneral::faststricmp(assocList[i].hierarchy->name, name)) return &assocList[i]; + debug("\n\nCan't find the fucking animation %s\n\n\n", name); return nil; } @@ -101,7 +106,7 @@ strcmpIgnoringDigits(const char *s1, const char *s2) c2 = __ascii_toupper(c2); #endif - if(c1 != c2) + if(c1 && c2 && c1 != c2) return false; } } @@ -111,6 +116,15 @@ GetModelFromName(const char *name) { int i; CBaseModelInfo *mi; + char playername[32]; + + if(strncasecmp(name, "CSplay", 6) == 0 && + strncasecmp(CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName(), "ig", 2) == 0){ + strcpy(playername, CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName()); + playername[0] = 'C'; + playername[1] = 'S'; + name = playername; + } for(i = 0; i < MODELINFOSIZE; i++){ mi = CModelInfo::GetModelInfo(i); @@ -127,8 +141,7 @@ CAnimBlendAssocGroup::CreateAssociations(const char *name) int i; CAnimBlock *animBlock; - if(assocList) - DestroyAssociations(); + DestroyAssociations(); animBlock = CAnimManager::GetAnimationBlock(name); assocList = new CAnimBlendAssociation[animBlock->numAnims]; @@ -137,17 +150,18 @@ CAnimBlendAssocGroup::CreateAssociations(const char *name) for(i = 0; i < animBlock->numAnims; i++){ CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(animBlock->firstIndex + i); CBaseModelInfo *model = GetModelFromName(anim->name); - assert(model); - printf("Associated anim %s with model %s\n", anim->name, model->GetModelName()); - RpClump *clump = (RpClump*)model->CreateInstance(); -#ifdef PED_SKIN - if(IsClumpSkinned(clump)) - RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil); -#endif - RpAnimBlendClumpInit(clump); - assocList[i].Init(clump, anim); - RpClumpDestroy(clump); - assocList[i].animId = i; + if(model){ + debug("Associated anim %s with model %s\n", anim->name, model->GetModelName()); + RpClump *clump = (RpClump*)model->CreateInstance(); + RpAnimBlendClumpInit(clump); + assocList[i].Init(clump, anim); + if(IsClumpSkinned(clump)) + RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil); + RpClumpDestroy(clump); + assocList[i].animId = firstAnimId + i; + assocList[i].groupId = groupId; + }else + debug("\n\nCANNOT FIND MODELINFO WITH NAME %s\n\n\n", anim->name); } numAssociations = animBlock->numAnims; } @@ -157,10 +171,8 @@ void CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs) { int i; - CAnimBlock *animBlock; - if(assocList) - DestroyAssociations(); + DestroyAssociations(); animBlock = CAnimManager::GetAnimationBlock(blockName); assocList = new CAnimBlendAssociation[numAssocs]; @@ -168,7 +180,8 @@ CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump, numAssociations = 0; for(i = 0; i < numAssocs; i++){ assocList[i].Init(clump, CAnimManager::GetAnimation(animNames[i], animBlock)); - assocList[i].animId = i; + assocList[i].animId = firstAnimId + i; + assocList[i].groupId = groupId; } numAssociations = numAssocs; } diff --git a/src/animation/AnimBlendAssocGroup.h b/src/animation/AnimBlendAssocGroup.h index aa58b0d3..86f0ca18 100644 --- a/src/animation/AnimBlendAssocGroup.h +++ b/src/animation/AnimBlendAssocGroup.h @@ -1,12 +1,16 @@ #pragma once class CAnimBlendAssociation; +struct CAnimBlock; class CAnimBlendAssocGroup { public: + CAnimBlock *animBlock; CAnimBlendAssociation *assocList; int32 numAssociations; + int32 firstAnimId; + int32 groupId; // id of self in ms_aAnimAssocGroups CAnimBlendAssocGroup(void); ~CAnimBlendAssocGroup(void); diff --git a/src/animation/AnimBlendAssociation.cpp b/src/animation/AnimBlendAssociation.cpp index b03571b0..bb4e7bf4 100644 --- a/src/animation/AnimBlendAssociation.cpp +++ b/src/animation/AnimBlendAssociation.cpp @@ -9,6 +9,7 @@ CAnimBlendAssociation::CAnimBlendAssociation(void) { + groupId = -1; nodes = nil; blendAmount = 1.0f; blendDelta = 0.0f; @@ -54,8 +55,8 @@ CAnimBlendAssociation::AllocateAnimBlendNodeArray(int n) void CAnimBlendAssociation::FreeAnimBlendNodeArray(void) { - assert(nodes != nil); - RwFreeAlign(nodes); + if(nodes) + RwFreeAlign(nodes); } void @@ -75,7 +76,10 @@ CAnimBlendAssociation::Init(RpClump *clump, CAnimBlendHierarchy *hier) // NB: This is where the order of nodes is defined for(i = 0; i < hier->numSequences; i++){ CAnimBlendSequence *seq = &hier->sequences[i]; - frame = RpAnimBlendClumpFindFrame(clump, seq->name); + if(seq->boneTag == -1) + frame = RpAnimBlendClumpFindFrame(clump, seq->name); + else + frame = RpAnimBlendClumpFindBone(clump, seq->boneTag); if(frame && seq->numFrames > 0) nodes[frame - clumpData->frames].sequence = seq; } @@ -90,6 +94,7 @@ CAnimBlendAssociation::Init(CAnimBlendAssociation &assoc) numNodes = assoc.numNodes; flags = assoc.flags; animId = assoc.animId; + groupId = assoc.groupId; AllocateAnimBlendNodeArray(numNodes); for(i = 0; i < numNodes; i++){ nodes[i] = assoc.nodes[i]; @@ -126,12 +131,25 @@ CAnimBlendAssociation::SetCurrentTime(float time) int i; for(currentTime = time; currentTime >= hierarchy->totalLength; currentTime -= hierarchy->totalLength) - if(!IsRepeating()) - return; + if (!IsRepeating()) { + currentTime = hierarchy->totalLength; + break; + } + CAnimManager::UncompressAnimation(hierarchy); - for(i = 0; i < numNodes; i++) - if(nodes[i].sequence) - nodes[i].FindKeyFrame(currentTime); +#ifdef ANIM_COMPRESSION + // strangely PC has this but android doesn't + if(hierarchy->keepCompressed){ + for(i = 0; i < numNodes; i++) + if(nodes[i].sequence) + nodes[i].SetupKeyFrameCompressed(); + }else +#endif + { + for(i = 0; i < numNodes; i++) + if(nodes[i].sequence) + nodes[i].FindKeyFrame(currentTime); + } } void @@ -147,13 +165,23 @@ CAnimBlendAssociation::Start(float time) SetCurrentTime(time); } +void +CAnimBlendAssociation::UpdateTimeStep(float timeDelta, float relSpeed) +{ + if(IsRunning()) + timeStep = (flags & ASSOC_MOVEMENT ? relSpeed*hierarchy->totalLength : speed) * timeDelta; +} + bool CAnimBlendAssociation::UpdateTime(float timeDelta, float relSpeed) { if(!IsRunning()) return true; + if(currentTime >= hierarchy->totalLength){ + flags &= ~ASSOC_RUNNING; + return true; + } - timeStep = (flags & ASSOC_MOVEMENT ? relSpeed*hierarchy->totalLength : speed) * timeDelta; currentTime += timeStep; if(currentTime >= hierarchy->totalLength){ @@ -163,7 +191,6 @@ CAnimBlendAssociation::UpdateTime(float timeDelta, float relSpeed) currentTime -= hierarchy->totalLength; else{ currentTime = hierarchy->totalLength; - flags &= ~ASSOC_RUNNING; if(flags & ASSOC_FADEOUTWHENDONE){ flags |= ASSOC_DELETEFADEDOUT; blendDelta = -4.0f; diff --git a/src/animation/AnimBlendAssociation.h b/src/animation/AnimBlendAssociation.h index 45720b6f..dbfcb722 100644 --- a/src/animation/AnimBlendAssociation.h +++ b/src/animation/AnimBlendAssociation.h @@ -12,12 +12,13 @@ enum { ASSOC_PARTIAL = 0x10, ASSOC_MOVEMENT = 0x20, // ??? ASSOC_HAS_TRANSLATION = 0x40, - ASSOC_WALK = 0x80, // for CPed::PlayFootSteps(void) - ASSOC_IDLE = 0x100, // only used by xpress scratch, see CPed::Chat(void) - ASSOC_NOWALK = 0x200, // see CPed::PlayFootSteps(void) - ASSOC_BLOCK = 0x400, // unused in assoc description, blocks other anims from being played - ASSOC_FRONTAL = 0x800, // anims that we fall to front - ASSOC_HAS_X_TRANSLATION = 0x1000, // for 2d velocity extraction + ASSOC_HAS_X_TRANSLATION = 0x80, // for 2d velocity extraction + ASSOC_WALK = 0x100, // for CPed::PlayFootSteps(void) + ASSOC_IDLE = 0x200, // only xpress scratch has it by default, but game adds it to player's idle animations later + ASSOC_NOWALK = 0x400, // see CPed::PlayFootSteps(void) + ASSOC_BLOCK = 0x800, // unused in assoc description, blocks other anims from being played + ASSOC_FRONTAL = 0x1000, // anims that we fall to front + ASSOC_DRIVING = 0x2000, // new in VC }; // Anim hierarchy associated with a clump @@ -35,7 +36,8 @@ public: CAnimBlendLink link; - int32 numNodes; // taken from CAnimBlendClumpData::numFrames + int16 numNodes; // taken from CAnimBlendClumpData::numFrames + int16 groupId; // ID of CAnimBlendAssocGroup this is in // NB: Order of these depends on order of nodes in Clump this was built from CAnimBlendNode *nodes; CAnimBlendHierarchy *hierarchy; @@ -44,8 +46,8 @@ public: float currentTime; float speed; float timeStep; - int32 animId; - int32 flags; + int16 animId; + int16 flags; int32 callbackType; void (*callback)(CAnimBlendAssociation*, void*); void *callbackArg; @@ -76,16 +78,16 @@ public: void SetCurrentTime(float time); void SyncAnimation(CAnimBlendAssociation *other); void Start(float time); + void UpdateTimeStep(float timeDelta, float relSpeed); bool UpdateTime(float timeDelta, float relSpeed); bool UpdateBlend(float timeDelta); void SetRun(void) { flags |= ASSOC_RUNNING; } - inline float GetTimeLeft() { return hierarchy->totalLength - currentTime; } + float GetTimeLeft() { return hierarchy->totalLength - currentTime; } + float GetProgress() { return currentTime / hierarchy->totalLength; } static CAnimBlendAssociation *FromLink(CAnimBlendLink *l) { return (CAnimBlendAssociation*)((uint8*)l - offsetof(CAnimBlendAssociation, link)); } }; - -VALIDATE_SIZE(CAnimBlendAssociation, 0x40); diff --git a/src/animation/AnimBlendClumpData.h b/src/animation/AnimBlendClumpData.h index acfd006f..bb711b28 100644 --- a/src/animation/AnimBlendClumpData.h +++ b/src/animation/AnimBlendClumpData.h @@ -10,23 +10,19 @@ struct AnimBlendFrameData IGNORE_TRANSLATION = 4, VELOCITY_EXTRACTION = 8, VELOCITY_EXTRACTION_3D = 0x10, + UPDATE_KEYFRAMES = 0x20, + COMPRESSED = 0x40 }; uint8 flag; RwV3d resetPos; -#ifdef PED_SKIN union { RwFrame *frame; RpHAnimStdInterpFrame *hanimFrame; }; int32 nodeID; -#else - RwFrame *frame; -#endif }; -#ifndef PED_SKIN -VALIDATE_SIZE(AnimBlendFrameData, 0x14); -#endif +VALIDATE_SIZE(AnimBlendFrameData, 0x18); class CAnimBlendClumpData @@ -34,9 +30,6 @@ class CAnimBlendClumpData public: CAnimBlendLink link; int32 numFrames; -#ifdef PED_SKIN - int32 modelNumber; // doesn't seem to be used -#endif union { CVector2D *velocity2d; CVector *velocity3d; @@ -47,11 +40,6 @@ public: CAnimBlendClumpData(void); ~CAnimBlendClumpData(void); void SetNumberOfFrames(int n); -#ifdef PED_SKIN void SetNumberOfBones(int n) { SetNumberOfFrames(n); } -#endif void ForAllFrames(void (*cb)(AnimBlendFrameData*, void*), void *arg); }; -#ifndef PED_SKIN -VALIDATE_SIZE(CAnimBlendClumpData, 0x14); -#endif diff --git a/src/animation/AnimBlendHierarchy.cpp b/src/animation/AnimBlendHierarchy.cpp index ea669999..bfa39ef9 100644 --- a/src/animation/AnimBlendHierarchy.cpp +++ b/src/animation/AnimBlendHierarchy.cpp @@ -2,6 +2,7 @@ #include "AnimBlendSequence.h" #include "AnimBlendHierarchy.h" +#include "AnimManager.h" CAnimBlendHierarchy::CAnimBlendHierarchy(void) { @@ -15,9 +16,10 @@ CAnimBlendHierarchy::CAnimBlendHierarchy(void) void CAnimBlendHierarchy::Shutdown(void) { + CAnimManager::RemoveFromUncompressedCache(this); RemoveAnimSequences(); + totalLength = 0.0f; compressed = 0; - linkPtr = nil; } void @@ -30,13 +32,43 @@ void CAnimBlendHierarchy::CalcTotalTime(void) { int i, j; + totalLength = 0.0f; for(i = 0; i < numSequences; i++){ - float seqTime = 0.0f; - for(j = 0; j < sequences[i].numFrames; j++) - seqTime += sequences[i].GetKeyFrame(j)->deltaTime; - totalLength = Max(totalLength, seqTime); +#ifdef FIX_BUGS + if(sequences[i].numFrames == 0) + continue; +#endif + + totalLength = Max(totalLength, sequences[i].GetKeyFrame(sequences[i].numFrames-1)->deltaTime); + for(j = sequences[i].numFrames-1; j >= 1; j--){ + KeyFrame *kf1 = sequences[i].GetKeyFrame(j); + KeyFrame *kf2 = sequences[i].GetKeyFrame(j-1); + kf1->deltaTime -= kf2->deltaTime; + } + } +} + +void +CAnimBlendHierarchy::CalcTotalTimeCompressed(void) +{ + int i, j; + + totalLength = 0.0f; + + for(i = 0; i < numSequences; i++){ +#ifdef FIX_BUGS + if(sequences[i].numFrames == 0) + continue; +#endif + + totalLength = Max(totalLength, sequences[i].GetKeyFrameCompressed(sequences[i].numFrames-1)->GetDeltaTime()); + for(j = sequences[i].numFrames-1; j >= 1; j--){ + KeyFrameCompressed *kf1 = sequences[i].GetKeyFrameCompressed(j); + KeyFrameCompressed *kf2 = sequences[i].GetKeyFrameCompressed(j-1); + kf1->deltaTime -= kf2->deltaTime; + } } } @@ -53,6 +85,7 @@ void CAnimBlendHierarchy::RemoveAnimSequences(void) { delete[] sequences; + sequences = nil; numSequences = 0; } @@ -65,9 +98,11 @@ CAnimBlendHierarchy::Uncompress(void) for(i = 0; i < numSequences; i++) sequences[i].Uncompress(); #endif - if(totalLength == 0.0f) - CalcTotalTime(); compressed = 0; + if(totalLength == 0.0f){ + RemoveQuaternionFlips(); + CalcTotalTime(); + } } void diff --git a/src/animation/AnimBlendHierarchy.h b/src/animation/AnimBlendHierarchy.h index 40d2731b..4838c4f8 100644 --- a/src/animation/AnimBlendHierarchy.h +++ b/src/animation/AnimBlendHierarchy.h @@ -15,7 +15,8 @@ public: char name[24]; CAnimBlendSequence *sequences; int16 numSequences; - int16 compressed; + bool compressed; + bool keepCompressed; float totalLength; CLink<CAnimBlendHierarchy*> *linkPtr; @@ -23,11 +24,13 @@ public: void Shutdown(void); void SetName(char *name); void CalcTotalTime(void); + void CalcTotalTimeCompressed(void); void RemoveQuaternionFlips(void); void RemoveAnimSequences(void); void Uncompress(void); void RemoveUncompressedData(void); void MoveMemory(bool onlyone = false); + bool IsCompressed() { return !!compressed; }; }; VALIDATE_SIZE(CAnimBlendHierarchy, 0x28);
\ No newline at end of file diff --git a/src/animation/AnimBlendNode.cpp b/src/animation/AnimBlendNode.cpp index df6cd1d5..6352c11b 100644 --- a/src/animation/AnimBlendNode.cpp +++ b/src/animation/AnimBlendNode.cpp @@ -46,6 +46,44 @@ CAnimBlendNode::Update(CVector &trans, CQuaternion &rot, float weight) } bool +CAnimBlendNode::UpdateCompressed(CVector &trans, CQuaternion &rot, float weight) +{ + bool looped = false; + + trans = CVector(0.0f, 0.0f, 0.0f); + rot = CQuaternion(0.0f, 0.0f, 0.0f, 0.0f); + + if(association->IsRunning()){ + remainingTime -= association->timeStep; + if(remainingTime <= 0.0f) + looped = NextKeyFrameCompressed(); + } + + float blend = association->GetBlendAmount(weight); + if(blend > 0.0f){ + KeyFrameTransCompressed *kfA = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(frameA); + KeyFrameTransCompressed *kfB = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(frameB); + float t = kfA->deltaTime == 0 ? 0.0f : (kfA->GetDeltaTime() - remainingTime)/kfA->GetDeltaTime(); + if(sequence->type & CAnimBlendSequence::KF_TRANS){ + CVector transA, transB; + kfA->GetTranslation(&transA); + kfB->GetTranslation(&transB); + trans = transB + t*(transA - transB); + trans *= blend; + } + if(sequence->type & CAnimBlendSequence::KF_ROT){ + CQuaternion rotA, rotB; + kfA->GetRotation(&rotA); + kfB->GetRotation(&rotB); + rot.Slerp(rotB, rotA, theta, invSin, t); + rot *= blend; + } + } + + return looped; +} + +bool CAnimBlendNode::NextKeyFrame(void) { bool looped; @@ -82,6 +120,43 @@ CAnimBlendNode::NextKeyFrame(void) return looped; } +bool +CAnimBlendNode::NextKeyFrameCompressed(void) +{ + bool looped; + + if(sequence->numFrames <= 1) + return false; + + looped = false; + frameB = frameA; + + // Advance as long as we have to + while(remainingTime <= 0.0f){ + frameA++; + + if(frameA >= sequence->numFrames){ + // reached end of animation + if(!association->IsRepeating()){ + frameA--; + remainingTime = 0.0f; + return false; + } + looped = true; + frameA = 0; + } + + remainingTime += sequence->GetKeyFrameCompressed(frameA)->GetDeltaTime(); + } + + frameB = frameA - 1; + if(frameB < 0) + frameB += sequence->numFrames; + + CalcDeltasCompressed(); + return looped; +} + // Set animation to time t bool CAnimBlendNode::FindKeyFrame(float t) @@ -92,20 +167,22 @@ CAnimBlendNode::FindKeyFrame(float t) frameA = 0; frameB = frameA; - if(sequence->numFrames >= 2){ - frameA++; - + if(sequence->numFrames == 1){ + remainingTime = 0.0f; + }else{ // advance until t is between frameB and frameA - while(t > sequence->GetKeyFrame(frameA)->deltaTime){ + while (t > sequence->GetKeyFrame(++frameA)->deltaTime) { t -= sequence->GetKeyFrame(frameA)->deltaTime; - frameB = frameA++; - if(frameA >= sequence->numFrames){ + if (frameA + 1 >= sequence->numFrames) { // reached end of animation - if(!association->IsRepeating()) + if (!association->IsRepeating()) { + CalcDeltas(); + remainingTime = 0.0f; return false; + } frameA = 0; - frameB = 0; } + frameB = frameA; } remainingTime = sequence->GetKeyFrame(frameA)->deltaTime - t; @@ -115,6 +192,25 @@ CAnimBlendNode::FindKeyFrame(float t) return true; } +bool +CAnimBlendNode::SetupKeyFrameCompressed(void) +{ + if(sequence->numFrames < 1) + return false; + + frameA = 1; + frameB = 0; + + if(sequence->numFrames == 1){ + frameA = 0; + remainingTime = 0.0f; + }else + remainingTime = sequence->GetKeyFrameCompressed(frameA)->GetDeltaTime(); + + CalcDeltasCompressed(); + return true; +} + void CAnimBlendNode::CalcDeltas(void) { @@ -130,6 +226,28 @@ CAnimBlendNode::CalcDeltas(void) } void +CAnimBlendNode::CalcDeltasCompressed(void) +{ + if((sequence->type & CAnimBlendSequence::KF_ROT) == 0) + return; + KeyFrameCompressed *kfA = sequence->GetKeyFrameCompressed(frameA); + KeyFrameCompressed *kfB = sequence->GetKeyFrameCompressed(frameB); + CQuaternion rotA, rotB; + kfA->GetRotation(&rotA); + kfB->GetRotation(&rotB); + float cos = DotProduct(rotA, rotB); + if(cos < 0.0f){ + rotB *= -1.0f; + kfB->SetRotation(rotB); + } + cos = DotProduct(rotA, rotB); + if(cos > 1.0f) + cos = 1.0f; + theta = Acos(cos); + invSin = theta == 0.0f ? 0.0f : 1.0f/Sin(theta); +} + +void CAnimBlendNode::GetCurrentTranslation(CVector &trans, float weight) { trans = CVector(0.0f, 0.0f, 0.0f); @@ -138,7 +256,7 @@ CAnimBlendNode::GetCurrentTranslation(CVector &trans, float weight) if(blend > 0.0f){ KeyFrameTrans *kfA = (KeyFrameTrans*)sequence->GetKeyFrame(frameA); KeyFrameTrans *kfB = (KeyFrameTrans*)sequence->GetKeyFrame(frameB); - float t = (kfA->deltaTime - remainingTime)/kfA->deltaTime; + float t = kfA->deltaTime == 0.0f ? 0.0f : (kfA->deltaTime - remainingTime)/kfA->deltaTime; if(sequence->type & CAnimBlendSequence::KF_TRANS){ trans = kfB->translation + t*(kfA->translation - kfB->translation); trans *= blend; @@ -147,6 +265,26 @@ CAnimBlendNode::GetCurrentTranslation(CVector &trans, float weight) } void +CAnimBlendNode::GetCurrentTranslationCompressed(CVector &trans, float weight) +{ + trans = CVector(0.0f, 0.0f, 0.0f); + + float blend = association->GetBlendAmount(weight); + if(blend > 0.0f){ + KeyFrameTransCompressed *kfA = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(frameA); + KeyFrameTransCompressed *kfB = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(frameB); + float t = kfA->deltaTime == 0 ? 0.0f : (kfA->GetDeltaTime() - remainingTime)/kfA->GetDeltaTime(); + if(sequence->type & CAnimBlendSequence::KF_TRANS){ + CVector transA, transB; + kfA->GetTranslation(&transA); + kfB->GetTranslation(&transB); + trans = transB + t*(transA - transB); + trans *= blend; + } + } +} + +void CAnimBlendNode::GetEndTranslation(CVector &trans, float weight) { trans = CVector(0.0f, 0.0f, 0.0f); @@ -158,3 +296,19 @@ CAnimBlendNode::GetEndTranslation(CVector &trans, float weight) trans = kf->translation * blend; } } + +void +CAnimBlendNode::GetEndTranslationCompressed(CVector &trans, float weight) +{ + trans = CVector(0.0f, 0.0f, 0.0f); + + float blend = association->GetBlendAmount(weight); + if(blend > 0.0f){ + KeyFrameTransCompressed *kf = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(sequence->numFrames-1); + if(sequence->type & CAnimBlendSequence::KF_TRANS){ + CVector pos; + kf->GetTranslation(&pos); + trans = pos * blend; + } + } +} diff --git a/src/animation/AnimBlendNode.h b/src/animation/AnimBlendNode.h index 89924d6a..99a657ac 100644 --- a/src/animation/AnimBlendNode.h +++ b/src/animation/AnimBlendNode.h @@ -20,11 +20,17 @@ public: void Init(void); bool Update(CVector &trans, CQuaternion &rot, float weight); + bool UpdateCompressed(CVector &trans, CQuaternion &rot, float weight); bool NextKeyFrame(void); + bool NextKeyFrameCompressed(void); bool FindKeyFrame(float t); + bool SetupKeyFrameCompressed(void); void CalcDeltas(void); + void CalcDeltasCompressed(void); void GetCurrentTranslation(CVector &trans, float weight); + void GetCurrentTranslationCompressed(CVector &trans, float weight); void GetEndTranslation(CVector &trans, float weight); + void GetEndTranslationCompressed(CVector &trans, float weight); }; diff --git a/src/animation/AnimBlendSequence.cpp b/src/animation/AnimBlendSequence.cpp index 2ae150c1..36ac9495 100644 --- a/src/animation/AnimBlendSequence.cpp +++ b/src/animation/AnimBlendSequence.cpp @@ -9,9 +9,7 @@ CAnimBlendSequence::CAnimBlendSequence(void) numFrames = 0; keyFrames = nil; keyFramesCompressed = nil; -#ifdef PED_SKIN boneTag = -1; -#endif } CAnimBlendSequence::~CAnimBlendSequence(void) @@ -29,18 +27,21 @@ CAnimBlendSequence::SetName(char *name) } void -CAnimBlendSequence::SetNumFrames(int numFrames, bool translation) +CAnimBlendSequence::SetNumFrames(int numFrames, bool translation, bool compressed) { - int sz; - if(translation){ - sz = sizeof(KeyFrameTrans); type |= KF_ROT | KF_TRANS; + if(compressed) + keyFramesCompressed = RwMalloc(sizeof(KeyFrameTrans) * numFrames); + else + keyFrames = RwMalloc(sizeof(KeyFrameTrans) * numFrames); }else{ - sz = sizeof(KeyFrame); type |= KF_ROT; + if(compressed) + keyFramesCompressed = RwMalloc(sizeof(KeyFrame) * numFrames); + else + keyFrames = RwMalloc(sizeof(KeyFrame) * numFrames); } - keyFrames = RwMalloc(sz * numFrames); this->numFrames = numFrames; } @@ -76,7 +77,7 @@ CAnimBlendSequence::Uncompress(void) float rotScale = 1.0f/4096.0f; float timeScale = 1.0f/60.0f; - float transScale = 1.0f/128.0f; + float transScale = 1.0f/1024.0f; if(type & KF_TRANS){ void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameTrans)); KeyFrameTransCompressed *ckf = (KeyFrameTransCompressed*)keyFramesCompressed; @@ -129,7 +130,7 @@ CAnimBlendSequence::CompressKeyframes(void) float rotScale = 4096.0f; float timeScale = 60.0f; - float transScale = 128.0f; + float transScale = 1024.0f; if(type & KF_TRANS){ void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameTransCompressed)); KeyFrameTransCompressed *ckf = (KeyFrameTransCompressed*)newKfs; @@ -197,4 +198,3 @@ CAnimBlendSequence::MoveMemory(void) return false; } #endif - diff --git a/src/animation/AnimBlendSequence.h b/src/animation/AnimBlendSequence.h index c6e70f22..67118b2f 100644 --- a/src/animation/AnimBlendSequence.h +++ b/src/animation/AnimBlendSequence.h @@ -19,10 +19,38 @@ struct KeyFrameTrans : KeyFrame { struct KeyFrameCompressed { int16 rot[4]; // 4096 int16 deltaTime; // 60 + + void GetRotation(CQuaternion *quat){ + float scale = 1.0f/4096.0f; + quat->x = rot[0]*scale; + quat->y = rot[1]*scale; + quat->z = rot[2]*scale; + quat->w = rot[3]*scale; + } + void SetRotation(const CQuaternion &quat){ + rot[0] = quat.x * 4096.0f; + rot[1] = quat.y * 4096.0f; + rot[2] = quat.z * 4096.0f; + rot[3] = quat.w * 4096.0f; + } + float GetDeltaTime(void) { return deltaTime/60.0f; } + void SetTime(float t) { deltaTime = t*60.0f + 0.5f; } }; struct KeyFrameTransCompressed : KeyFrameCompressed { - int16 trans[3]; // 128 + int16 trans[3]; // 1024 + + void GetTranslation(CVector *vec) { + float scale = 1.0f/1024.0f; + vec->x = trans[0]*scale; + vec->y = trans[1]*scale; + vec->z = trans[2]*scale; + } + void SetTranslation(const CVector &vec){ + trans[0] = vec.x*1024.0f; + trans[1] = vec.y*1024.0f; + trans[2] = vec.z*1024.0f; + } }; @@ -37,32 +65,31 @@ public: int32 type; char name[24]; int32 numFrames; -#ifdef PED_SKIN int16 boneTag; -#endif void *keyFrames; void *keyFramesCompressed; CAnimBlendSequence(void); virtual ~CAnimBlendSequence(void); void SetName(char *name); - void SetNumFrames(int numFrames, bool translation); + void SetNumFrames(int numFrames, bool translation, bool compressed); void RemoveQuaternionFlips(void); KeyFrame *GetKeyFrame(int n) { return type & KF_TRANS ? &((KeyFrameTrans*)keyFrames)[n] : &((KeyFrame*)keyFrames)[n]; } + KeyFrameCompressed *GetKeyFrameCompressed(int n) { + return type & KF_TRANS ? + &((KeyFrameTransCompressed*)keyFramesCompressed)[n] : + &((KeyFrameCompressed*)keyFramesCompressed)[n]; + } bool HasTranslation(void) { return !!(type & KF_TRANS); } void Uncompress(void); void CompressKeyframes(void); void RemoveUncompressedData(void); bool MoveMemory(void); -#ifdef PED_SKIN void SetBoneTag(int tag) { boneTag = tag; } -#endif }; -#ifndef PED_SKIN -VALIDATE_SIZE(CAnimBlendSequence, 0x2C); -#endif +VALIDATE_SIZE(CAnimBlendSequence, 0x30); diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp index c66997ce..f6ac3eb5 100644 --- a/src/animation/AnimManager.cpp +++ b/src/animation/AnimManager.cpp @@ -10,6 +10,7 @@ #include "AnimBlendAssociation.h" #include "AnimBlendAssocGroup.h" #include "AnimManager.h" +#include "Streaming.h" CAnimBlock CAnimManager::ms_aAnimBlocks[NUMANIMBLOCKS]; CAnimBlendHierarchy CAnimManager::ms_aAnimations[NUMANIMATIONS]; @@ -32,65 +33,38 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_STD_IDLE_BIGGUN, ASSOC_REPEAT | ASSOC_PARTIAL }, { ANIM_STD_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL }, { ANIM_STD_HAILTAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_KO_FRONT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, - { ANIM_STD_KO_LEFT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, - { ANIM_STD_KO_BACK, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, - { ANIM_STD_KO_RIGHT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, - { ANIM_STD_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_KO_FRONT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_KO_LEFT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_KO_BACK, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_KO_RIGHT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, { ANIM_STD_KO_SHOT_STOMACH, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_STD_KO_SHOT_ARM_L, ASSOC_PARTIAL | ASSOC_FRONTAL }, - { ANIM_STD_KO_SHOT_ARM_R, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_STD_KO_SHOT_ARM_L, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_STD_KO_SHOT_ARM_R, ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_STD_KO_SHOT_LEG_L, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_KO_SHOT_LEG_R, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_STD_SPINFORWARD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL }, - { ANIM_STD_SPINFORWARD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_STD_SPINFORWARD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_STD_SPINFORWARD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_STD_HIGHIMPACT_FRONT, ASSOC_PARTIAL }, { ANIM_STD_HIGHIMPACT_LEFT, ASSOC_PARTIAL }, - { ANIM_STD_HIGHIMPACT_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_STD_HIGHIMPACT_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_STD_HIGHIMPACT_RIGHT, ASSOC_PARTIAL }, - { ANIM_STD_HITBYGUN_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, - { ANIM_STD_HITBYGUN_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, - { ANIM_STD_HITBYGUN_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, - { ANIM_STD_HITBYGUN_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_HITBYGUN_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_HITBYGUN_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_HITBYGUN_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_HITBYGUN_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_STD_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_HIT_FLOOR, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, -#if GTA_VERSION <= GTA3_PS2_160 - { ANIM_STD_HIT_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, -#endif { ANIM_STD_HIT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_HIT_CHEST, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_HIT_WALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_STD_HIT_FLOOR_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_STD_HIT_FLOOR_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_STD_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_KICKGROUND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_WEAPON_BAT_H, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_WEAPON_BAT_V, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_WEAPON_HGUN_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, - { ANIM_STD_WEAPON_AK_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_WEAPON_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_WEAPON_SNIPER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_WEAPON_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_THROW_UNDER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_START_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_DETONATE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, - { ANIM_STD_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, - { ANIM_STD_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, -#ifdef PC_PLAYER_CONTROLS - // maybe wrong define, but unused anyway - { ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FPS_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, -#endif { ANIM_STD_FIGHT_IDLE, ASSOC_REPEAT }, { ANIM_STD_FIGHT_2IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_FIGHT_SHUFFLE_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, @@ -102,7 +76,18 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_STD_FIGHT_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_FIGHT_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_FIGHT_LONGKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_STD_PARTIAL_PUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_PARTIAL_PUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_FIGHT_JAB, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_ELBOW_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_ELBOW_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_BKICK_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_BKICK_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_DETONATE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_PARTIALPUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_KICKGROUND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_THROW_UNDER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_FIGHT_SHUFFLE_B, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_JACKEDCAR_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_JACKEDCAR_LO_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_JACKEDCAR_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, @@ -121,6 +106,7 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_STD_CAR_CLOSE_DOOR_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_CAR_JUMP_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_GETOUT_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, @@ -136,39 +122,41 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_STD_CAR_CLOSE_DOOR_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_SHUFFLE_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_CAR_SIT, ASSOC_DELETEFADEDOUT }, - { ANIM_STD_CAR_SIT_LO, ASSOC_DELETEFADEDOUT }, - { ANIM_STD_CAR_SIT_P, ASSOC_DELETEFADEDOUT }, - { ANIM_STD_CAR_SIT_P_LO, ASSOC_DELETEFADEDOUT }, - { ANIM_STD_CAR_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_STD_CAR_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_STD_CAR_DRIVE_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_STD_CAR_DRIVE_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_STD_CAR_DRIVEBY_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_STD_CAR_DRIVEBY_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_STD_CAR_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_STD_BOAT_DRIVE, ASSOC_DELETEFADEDOUT }, + { ANIM_STD_CAR_SIT, ASSOC_DELETEFADEDOUT}, + { ANIM_STD_CAR_SIT_LO, ASSOC_DELETEFADEDOUT}, + { ANIM_STD_CAR_SIT_P, ASSOC_DELETEFADEDOUT}, + { ANIM_STD_CAR_SIT_P_LO, ASSOC_DELETEFADEDOUT}, + { ANIM_STD_CAR_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_CAR_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_CAR_DRIVE_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_CAR_DRIVE_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_CAR_DRIVEBY_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_CAR_DRIVEBY_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_CAR_DRIVEBY_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_CAR_DRIVEBY_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_CAR_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_BOAT_DRIVE, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING }, + { ANIM_STD_BOAT_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_BOAT_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_BOAT_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_STD_BIKE_PICKUP_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_BIKE_PICKUP_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_BIKE_PULLUP_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_BIKE_PULLUP_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_BIKE_ELBOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_BIKE_ELBOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_BIKE_FALLOFF, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_BIKE_FALLBACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_GETOUT_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL }, - { ANIM_STD_COACH_OPEN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_COACH_OPEN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_COACH_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_COACH_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_COACH_GET_OUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_TRAIN_GETIN, ASSOC_PARTIAL }, { ANIM_STD_TRAIN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CRAWLOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_VAN_GET_IN_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_VAN_GET_OUT_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_VAN_GET_IN_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_STD_VAN_GET_OUT_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, + { ANIM_STD_ROLLOUT_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, { ANIM_STD_GET_UP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_GET_UP_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_GET_UP_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, @@ -180,35 +168,133 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_STD_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_STD_FALL_ONBACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_FALL_ONFRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_STD_EVADE_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_STD_EVADE_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, - { ANIM_STD_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, + { ANIM_STD_EVADE_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_STD_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE }, { ANIM_STD_ROADCROSS, ASSOC_REPEAT | ASSOC_PARTIAL }, { ANIM_STD_TURN180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_ARREST, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_DROWN, ASSOC_PARTIAL }, - { ANIM_MEDIC_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_DUCK_WEAPON, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_STD_RBLOCK_SHOOT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_STD_THROW_UNDER2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_STD_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_STD_PARTIAL_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, - { ANIM_STD_PHONE_IN, ASSOC_PARTIAL }, + { ANIM_STD_PARTIAL_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_STD_PHONE_IN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_STD_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, + { ANIM_STD_SEAT_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_SEAT_UP, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_SEAT_IDLE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_SEAT_RVRS, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_ATM, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_ABSEIL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, +}; +AnimAssocDesc aVanAnimDescs[] = { + { ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_GET_IN_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_GET_OUT_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_GET_IN_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_VAN_GET_OUT_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +}; +AnimAssocDesc aCoachAnimDescs[] = { + { ANIM_STD_COACH_OPEN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_COACH_OPEN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_COACH_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_COACH_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STD_COACH_GET_OUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +}; +AnimAssocDesc aBikeAnimDescs[] = { + { ANIM_BIKE_RIDE, ASSOC_DELETEFADEDOUT}, + { ANIM_BIKE_READY, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_LEFT, ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_RIGHT, ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_LEANB, ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_LEANF, ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_WALKBACK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_JUMPON_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_JUMPON_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_HIT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_GETOFF_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_GETOFF_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BIKE_GETOFF_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, + { ANIM_BIKE_DRIVEBY_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_DRIVEBY_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_DRIVEBY_FORWARD, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING }, + { ANIM_BIKE_RIDE_P, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING }, +}; +AnimAssocDesc aMeleeAnimDescs[] = { + { ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT }, + { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, +}; +AnimAssocDesc aSwingAnimDescs[] = { + { ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT }, + { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +}; +AnimAssocDesc aWeaponAnimDescs[] = { + { ANIM_WEAPON_FIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_WEAPON_CROUCHFIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_WEAPON_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_WEAPON_CROUCHRELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_WEAPON_FIRE_3RD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +}; +AnimAssocDesc aMedicAnimDescs[] = { + { ANIM_MEDIC_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +}; +AnimAssocDesc aSunbatheAnimDescs[] = { + { ANIM_SUNBATHE_IDLE, ASSOC_REPEAT | ASSOC_PARTIAL }, + { ANIM_SUNBATHE_DOWN, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, + { ANIM_SUNBATHE_UP, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, + { ANIM_SUNBATHE_ESCAPE, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, +}; +AnimAssocDesc aPlayerIdleAnimDescs[] = { + { ANIM_PLAYER_IDLE1, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_PLAYER_IDLE2, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_PLAYER_IDLE3, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_PLAYER_IDLE4, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +}; +AnimAssocDesc aRiotAnimDescs[] = { + { ANIM_RIOT_ANGRY, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_RIOT_ANGRY_B, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_RIOT_CHANT, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_RIOT_PUNCHES, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_RIOT_SHOUT, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_RIOT_CHALLENGE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_RIOT_FUCKYOU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +}; +AnimAssocDesc aStripAnimDescs[] = { + { ANIM_STRIP_A, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STRIP_B, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STRIP_C, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STRIP_D, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STRIP_E, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STRIP_F, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_STRIP_G, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, }; #ifdef PC_PLAYER_CONTROLS AnimAssocDesc aStdAnimDescsSide[] = { - { ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION }, - { ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION }, - { ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION }, + { ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK }, + { ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK }, + { ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK }, { ANIM_STD_IDLE, ASSOC_REPEAT }, { ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, }; #endif -char const *aStdAnimations[] = { +char const* aStdAnimations[] = { "walk_civi", "run_civi", "sprint_panic", @@ -216,7 +302,7 @@ char const *aStdAnimations[] = { "walk_start", "run_stop", "run_stopR", - "idle_cam", + "idle_hbhb", "idle_hbhb", "idle_tired", "idle_armed", @@ -247,9 +333,6 @@ char const *aStdAnimations[] = { "HIT_back", "HIT_R", "FLOOR_hit", -#if GTA_VERSION <= GTA3_PS2_160 - "HIT_body", -#endif "HIT_bodyblow", "HIT_chest", "HIT_head", @@ -257,30 +340,6 @@ char const *aStdAnimations[] = { "HIT_wall", "FLOOR_hit_f", "HIT_behind", - "punchR", - "KICK_floor", - "WEAPON_bat_h", - "WEAPON_bat_v", - "WEAPON_hgun_body", - "WEAPON_AK_body", - "WEAPON_pump", - "WEAPON_sniper", - "WEAPON_throw", - "WEAPON_throwu", - "WEAPON_start_throw", - "bomber", - "WEAPON_hgun_rload", - "WEAPON_AK_rload", -#ifdef PC_PLAYER_CONTROLS - // maybe wrong define, but unused anyway - "FPS_PUNCH", - "FPS_BAT", - "FPS_UZI", - "FPS_PUMP", - "FPS_AK", - "FPS_M16", - "FPS_ROCKET", -#endif "FIGHTIDLE", "FIGHT2IDLE", "FIGHTsh_F", @@ -293,6 +352,17 @@ char const *aStdAnimations[] = { "FIGHTrndhse", "FIGHTlngkck", "FIGHTppunch", + "FIGHTjab", + "FIGHTelbowL", + "FIGHTelbowR", + "FIGHTbkickL", + "FIGHTbkickR", + "bomber", + "punchR", + "FIGHTppunch", + "KICK_floor", + "WEAPON_throwu", + "FIGHTsh_back", "car_jackedRHS", "car_LjackedRHS", "car_jackedLHS", @@ -311,6 +381,7 @@ char const *aStdAnimations[] = { "CAR_closedoorL_LHS", "CAR_rolldoor", "CAR_rolldoorLO", + "CAR_jumpin_LHS", "CAR_getout_LHS", "CAR_getoutL_LHS", "CAR_close_LHS", @@ -336,29 +407,31 @@ char const *aStdAnimations[] = { "Drive_LO_R", "Driveby_L", "Driveby_R", + "DrivebyL_L", + "DrivebyL_R", "CAR_LB", "DRIVE_BOAT", + "DRIVE_BOAT_L", + "DRIVE_BOAT_R", + "DRIVE_BOAT_back", + "BIKE_pickupR", + "BIKE_pickupL", + "BIKE_pullupR", + "BIKE_pullupL", + "BIKE_elbowR", + "BIKE_elbowL", + "BIKE_fall_off", + "BIKE_fallR", "CAR_getout_RHS", "CAR_getoutL_RHS", "CAR_close_RHS", "car_hookertalk", - "COACH_opnL", - "COACH_opnR", - "COACH_inL", - "COACH_inR", - "COACH_outL", - "TRAIN_getin", - "TRAIN_getout", + "idle_stance", + "idle_stance", "CAR_crawloutRHS", "CAR_crawloutRHS", - "VAN_openL", - "VAN_getinL", - "VAN_closeL", - "VAN_getoutL", - "VAN_open", - "VAN_getin", - "VAN_close", - "VAN_getout", + "CAR_rollout_LHS", + "CAR_rollout_LHS", "Getup", "Getup", "Getup", @@ -370,6 +443,8 @@ char const *aStdAnimations[] = { "FALL_glide", "FALL_land", "FALL_collapse", + "FALL_back", + "FALL_front", "EV_step", "EV_dive", "XPRESSscratch", @@ -377,197 +452,507 @@ char const *aStdAnimations[] = { "TURN_180", "ARRESTgun", "DROWN", - "CPR", "DUCK_down", "DUCK_low", + "WEAPON_crouch", "RBLOCK_Cshoot", - "WEAPON_throwu", "handsup", "handsCOWER", "FUCKU", "PHONE_in", "PHONE_out", "PHONE_talk", + "SEAT_down", + "SEAT_up", + "SEAT_idle", + "SEAT_down", + "ATM", + "abseil", +}; +char const* aVanAnimations[] = { + "VAN_openL", + "VAN_getinL", + "VAN_closeL", + "VAN_getoutL", + "VAN_open", + "VAN_getin", + "VAN_close", + "VAN_getout", +}; +char const* aCoachAnimations[] = { + "COACH_opnL", + "COACH_opnL", + "COACH_inL", + "COACH_inL", + "COACH_outL", +}; +char const* aBikesAnimations[] = { + "BIKEs_Ride", + "BIKEs_Still", + "BIKEs_Left", + "BIKEs_Right", + "BIKEs_Back", + "BIKEs_Fwd", + "BIKEs_pushes", + "BIKEs_jumponR", + "BIKEs_jumponL", + "BIKEs_kick", + "BIKEs_hit", + "BIKEs_getoffRHS", + "BIKEs_getoffLHS", + "BIKEs_getoffBACK", + "BIKEs_drivebyLHS", + "BIKEs_drivebyRHS", + "BIKEs_drivebyFT", + "BIKEs_passenger", +}; +char const* aBikevAnimations[] = { + "BIKEv_Ride", + "BIKEv_Still", + "BIKEv_Left", + "BIKEv_Right", + "BIKEv_Back", + "BIKEv_Fwd", + "BIKEv_pushes", + "BIKEv_jumponR", + "BIKEv_jumponL", + "BIKEv_kick", + "BIKEv_hit", + "BIKEv_getoffRHS", + "BIKEv_getoffLHS", + "BIKEv_getoffBACK", + "BIKEv_drivebyLHS", + "BIKEv_drivebyRHS", + "BIKEv_drivebyFT", + "BIKEv_passenger", +}; +char const* aBikehAnimations[] = { + "BIKEh_Ride", + "BIKEh_Still", + "BIKEh_Left", + "BIKEh_Right", + "BIKEh_Back", + "BIKEh_Fwd", + "BIKEh_pushes", + "BIKEh_jumponR", + "BIKEh_jumponL", + "BIKEh_kick", + "BIKEh_hit", + "BIKEh_getoffRHS", + "BIKEh_getoffLHS", + "BIKEh_getoffBACK", + "BIKEh_drivebyLHS", + "BIKEh_drivebyRHS", + "BIKEh_drivebyFT", + "BIKEh_passenger", +}; +char const* aBikedAnimations[] = { + "BIKEd_Ride", + "BIKEd_Still", + "BIKEd_Left", + "BIKEd_Right", + "BIKEd_Back", + "BIKEd_Fwd", + "BIKEd_pushes", + "BIKEd_jumponR", + "BIKEd_jumponL", + "BIKEd_kick", + "BIKEd_hit", + "BIKEd_getoffRHS", + "BIKEd_getoffLHS", + "BIKEd_getoffBACK", + "BIKEd_drivebyLHS", + "BIKEd_drivebyRHS", + "BIKEd_drivebyFT", + "BIKEd_passenger", +}; +char const* aUnarmedAnimations[] = { + "punchR", + "KICK_floor", + "FIGHTppunch", +}; +char const* aScrewdriverAnimations[] = { + "FIGHTbodyblow", + "FIGHTbodyblow", + "FIGHTppunch", + "FIGHTIDLE", + "FIGHTbodyblow", +}; +char const* aKnifeAnimations[] = { + "WEAPON_knife_1", + "WEAPON_knife_2", + "knife_part", + "WEAPON_knifeidle", + "WEAPON_knife_3", +}; +char const* aBaseballbatAnimations[] = { + "WEAPON_bat_h", + "WEAPON_bat_v", + "BAT_PART", + "WEAPON_bat_h", + "WEAPON_golfclub", +}; +char const* aGolfclubAnimations[] = { + "WEAPON_bat_h", + "WEAPON_golfclub", + "BAT_PART", + "WEAPON_bat_h", + "WEAPON_bat_v", +}; +char const* aChainsawAnimations[] = { + "WEAPON_csaw", + "WEAPON_csawlo", + "csaw_part", +}; +char const* aPythonAnimations[] = { + "python_fire", + "python_crouchfire", + "python_reload", + "python_crouchreload", +}; +char const* aColtAnimations[] = { + "colt45_fire", + "colt45_crouchfire", + "colt45_reload", + "colt45_crouchreload", + "colt45_cop", +}; +char const* aShotgunAnimations[] = { + "shotgun_fire", + "shotgun_crouchfire", +}; +char const* aBuddyAnimations[] = { + "buddy_fire", + "buddy_crouchfire", }; -char const *aPlayerAnimations[] = { +char const* aTecAnimations[] = { + "TEC_fire", + "TEC_crouchfire", + "TEC_reload", + "TEC_crouchreload", +}; +char const* aUziAnimations[] = { + "UZI_fire", + "UZI_crouchfire", + "UZI_reload", + "UZI_crouchreload", +}; +char const* aRifleAnimations[] = { + "RIFLE_fire", + "RIFLE_crouchfire", + "RIFLE_load", + "RIFLE_crouchload", +}; +char const* aM60Animations[] = { + "M60_fire", + "M60_fire", + "M60_reload", +}; +char const* aSniperAnimations[] = { + "WEAPON_sniper", +}; +char const* aThrowAnimations[] = { + "WEAPON_throw", + "WEAPON_throwu", + "WEAPON_start_throw", +}; +char const* aFlamethrowerAnimations[] = { + "FLAME_fire", +}; +char const* aMedicAnimations[] = { + "CPR", +}; +char const* aSunbatheAnimations[] = { + "bather", + "batherdown", + "batherup", + "batherscape", +}; +char const* aPlayerIdleAnimations[] = { + "stretch", + "time", + "shldr", + "strleg", +}; +char const* aRiotAnimations[] = { + "riot_angry", + "riot_angry_b", + "riot_chant", + "riot_punches", + "riot_shout", + "riot_challenge", + "riot_fuku", +}; +char const* aStripAnimations[] = { + "strip_A", + "strip_B", + "strip_C", + "strip_D", + "strip_E", + "strip_F", + "strip_G", +}; +char const* aLanceAnimations[] = { + "lance", +}; +char const* aPlayerAnimations[] = { "walk_player", "run_player", "SPRINT_civi", "IDLE_STANCE", "walk_start", }; -char const *aPlayerWithRocketAnimations[] = { +char const* aPlayerWithRocketAnimations[] = { "walk_rocket", "run_rocket", "run_rocket", "idle_rocket", "walk_start_rocket", }; -char const *aPlayer1ArmedAnimations[] = { +char const* aPlayer1ArmedAnimations[] = { "walk_player", "run_1armed", "SPRINT_civi", "IDLE_STANCE", "walk_start", }; -char const *aPlayer2ArmedAnimations[] = { - "walk_player", +char const* aPlayer2ArmedAnimations[] = { + "walk_armed", "run_armed", "run_armed", - "idle_stance", - "walk_start", + "idle_armed", + "walk_start_armed", }; -char const *aPlayerBBBatAnimations[] = { +char const* aPlayerBBBatAnimations[] = { "walk_player", "run_player", "run_player", "IDLE_STANCE", "walk_start", }; -char const *aShuffleAnimations[] = { +char const* aPlayerChainsawAnimations[] = { + "walk_csaw", + "run_csaw", + "run_csaw", + "IDLE_csaw", + "walk_start_csaw", +}; +char const* aShuffleAnimations[] = { "WALK_shuffle", "RUN_civi", "SPRINT_civi", "IDLE_STANCE", }; -char const *aOldAnimations[] = { +char const* aOldAnimations[] = { "walk_old", "run_civi", "sprint_civi", "idle_stance", }; -char const *aGang1Animations[] = { +char const* aGang1Animations[] = { "walk_gang1", "run_gang1", "sprint_civi", "idle_stance", }; -char const *aGang2Animations[] = { +char const* aGang2Animations[] = { "walk_gang2", "run_gang1", "sprint_civi", "idle_stance", }; -char const *aFatAnimations[] = { +char const* aFatAnimations[] = { "walk_fat", "run_civi", "woman_runpanic", "idle_stance", }; -char const *aOldFatAnimations[] = { +char const* aOldFatAnimations[] = { "walk_fatold", "run_fatold", "woman_runpanic", "idle_stance", }; -char const *aStdWomanAnimations[] = { +char const* aJoggerAnimations[] = { + "JOG_maleA", + "run_civi", + "sprint_civi", + "idle_stance", +}; +char const* aStdWomanAnimations[] = { "woman_walknorm", "woman_run", "woman_runpanic", "woman_idlestance", }; -char const *aWomanShopAnimations[] = { +char const* aWomanShopAnimations[] = { "woman_walkshop", "woman_run", "woman_run", "woman_idlestance", }; -char const *aBusyWomanAnimations[] = { +char const* aBusyWomanAnimations[] = { "woman_walkbusy", "woman_run", "woman_runpanic", "woman_idlestance", }; -char const *aSexyWomanAnimations[] = { +char const* aSexyWomanAnimations[] = { "woman_walksexy", "woman_run", "woman_runpanic", "woman_idlestance", }; -char const *aOldWomanAnimations[] = { +char const* aFatWomanAnimations[] = { + "walk_fat", + "woman_run", + "woman_runpanic", + "woman_idlestance", +}; +char const* aOldWomanAnimations[] = { "woman_walkold", "woman_run", "woman_runpanic", "woman_idlestance", }; -char const *aFatWomanAnimations[] = { - "walk_fat", +char const* aJoggerWomanAnimations[] = { + "JOG_maleB", "woman_run", "woman_runpanic", "woman_idlestance", }; -char const *aPanicChunkyAnimations[] = { +char const* aPanicChunkyAnimations[] = { "run_fatold", "woman_runpanic", "woman_runpanic", "idle_stance", }; +char const* aSkateAnimations[] = { + "skate_run", + "skate_sprint", + "skate_sprint", + "skate_idle", +}; #ifdef PC_PLAYER_CONTROLS -char const *aPlayerStrafeBackAnimations[] = { - "walk_player_back", - "run_player_back", - "run_player_back", +char const* aPlayerStrafeBackAnimations[] = { + "walk_back", + "run_back", + "run_back", "IDLE_STANCE", "walk_start_back", }; -char const *aPlayerStrafeLeftAnimations[] = { - "walk_player_left", +char const* aPlayerStrafeLeftAnimations[] = { + "walk_left", "run_left", "run_left", "IDLE_STANCE", "walk_start_left", }; -char const *aPlayerStrafeRightAnimations[] = { - "walk_player_right", +char const* aPlayerStrafeRightAnimations[] = { + "walk_right", "run_right", "run_right", "IDLE_STANCE", "walk_start_right", }; -char const *aRocketStrafeBackAnimations[] = { +char const* aRocketStrafeBackAnimations[] = { "walk_rocket_back", "run_rocket_back", "run_rocket_back", "idle_rocket", "walkst_rocket_back", }; -char const *aRocketStrafeLeftAnimations[] = { +char const* aRocketStrafeLeftAnimations[] = { "walk_rocket_left", "run_rocket_left", "run_rocket_left", "idle_rocket", "walkst_rocket_left", }; -char const *aRocketStrafeRightAnimations[] = { +char const* aRocketStrafeRightAnimations[] = { "walk_rocket_right", "run_rocket_right", "run_rocket_right", "idle_rocket", "walkst_rocket_right", }; +char const* aChainsawStrafeBackAnimations[] = { + "walk_csaw_back", + "run_csaw_back", + "run_csaw_back", + "idle_csaw", + "walkst_csaw_back", +}; +char const* aChainsawStrafeLeftAnimations[] = { + "walk_csaw_left", + "run_csaw_left", + "run_csaw_left", + "idle_csaw", + "walkst_csaw_left", +}; +char const* aChainsawStrafeRightAnimations[] = { + "walk_csaw_right", + "run_csaw_right", + "run_csaw_right", + "idle_csaw", + "walkst_csaw_right", +}; #endif #define awc(a) ARRAY_SIZE(a), a const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = { { "man", "ped", MI_COP, awc(aStdAnimations), aStdAnimDescs }, + { "van", "van", MI_COP, awc(aVanAnimations), aVanAnimDescs }, + { "coach", "coach", MI_COP, awc(aCoachAnimations), aCoachAnimDescs }, + { "bikes", "bikes", MI_COP, awc(aBikesAnimations), aBikeAnimDescs }, + { "bikev", "bikev", MI_COP, awc(aBikevAnimations), aBikeAnimDescs }, + { "bikeh", "bikeh", MI_COP, awc(aBikehAnimations), aBikeAnimDescs }, + { "biked", "biked", MI_COP, awc(aBikedAnimations), aBikeAnimDescs }, + { "unarmed", "ped", MI_COP, awc(aUnarmedAnimations), aMeleeAnimDescs }, + { "screwdrv", "ped", MI_COP, awc(aScrewdriverAnimations), aMeleeAnimDescs }, + { "knife", "knife", MI_COP, awc(aKnifeAnimations), aMeleeAnimDescs }, + { "baseball", "baseball", MI_COP, awc(aBaseballbatAnimations), aSwingAnimDescs }, + { "golfclub", "baseball", MI_COP, awc(aGolfclubAnimations), aSwingAnimDescs }, + { "chainsaw", "chainsaw", MI_COP, awc(aChainsawAnimations), aMeleeAnimDescs }, + { "python", "python", MI_COP, awc(aPythonAnimations), aWeaponAnimDescs }, + { "colt45", "colt45", MI_COP, awc(aColtAnimations), aWeaponAnimDescs }, + { "shotgun", "shotgun", MI_COP, awc(aShotgunAnimations), aWeaponAnimDescs }, + { "buddy", "buddy", MI_COP, awc(aBuddyAnimations), aWeaponAnimDescs }, + { "tec", "tec", MI_COP, awc(aTecAnimations), aWeaponAnimDescs }, + { "uzi", "uzi", MI_COP, awc(aUziAnimations), aWeaponAnimDescs }, + { "rifle", "rifle", MI_COP, awc(aRifleAnimations), aWeaponAnimDescs }, + { "m60", "m60", MI_COP, awc(aM60Animations), aWeaponAnimDescs }, + { "sniper", "sniper", MI_COP, awc(aSniperAnimations), aWeaponAnimDescs }, + { "grenade", "grenade", MI_COP, awc(aThrowAnimations), aWeaponAnimDescs }, + { "flame", "flame", MI_COP, awc(aFlamethrowerAnimations), aWeaponAnimDescs }, + { "medic", "medic", MI_COP, awc(aMedicAnimations), aMedicAnimDescs }, + { "sunbathe", "sunbathe", MI_COP, 1, aSunbatheAnimations, aSunbatheAnimDescs }, // NB: not using awc here! + { "playidles", "playidles", MI_COP, awc(aPlayerIdleAnimations), aPlayerIdleAnimDescs }, + { "riot", "riot", MI_COP, awc(aRiotAnimations), aRiotAnimDescs }, + { "strip", "strip", MI_COP, awc(aStripAnimations), aStripAnimDescs }, + { "lance", "lance", MI_COP, awc(aLanceAnimations), aSunbatheAnimDescs }, { "player", "ped", MI_COP, awc(aPlayerAnimations), aStdAnimDescs }, { "playerrocket", "ped", MI_COP, awc(aPlayerWithRocketAnimations), aStdAnimDescs }, { "player1armed", "ped", MI_COP, awc(aPlayer1ArmedAnimations), aStdAnimDescs }, { "player2armed", "ped", MI_COP, awc(aPlayer2ArmedAnimations), aStdAnimDescs }, { "playerBBBat", "ped", MI_COP, awc(aPlayerBBBatAnimations), aStdAnimDescs }, + { "playercsaw", "ped", MI_COP, awc(aPlayerChainsawAnimations), aStdAnimDescs }, { "shuffle", "ped", MI_COP, awc(aShuffleAnimations), aStdAnimDescs }, { "oldman", "ped", MI_COP, awc(aOldAnimations), aStdAnimDescs }, { "gang1", "ped", MI_COP, awc(aGang1Animations), aStdAnimDescs }, { "gang2", "ped", MI_COP, awc(aGang2Animations), aStdAnimDescs }, { "fatman", "ped", MI_COP, awc(aFatAnimations), aStdAnimDescs }, { "oldfatman", "ped", MI_COP, awc(aOldFatAnimations), aStdAnimDescs }, + { "jogger", "ped", MI_COP, awc(aJoggerAnimations), aStdAnimDescs }, { "woman", "ped", MI_COP, awc(aStdWomanAnimations), aStdAnimDescs }, { "shopping", "ped", MI_COP, awc(aWomanShopAnimations), aStdAnimDescs }, { "busywoman", "ped", MI_COP, awc(aBusyWomanAnimations), aStdAnimDescs }, { "sexywoman", "ped", MI_COP, awc(aSexyWomanAnimations), aStdAnimDescs }, - { "oldwoman", "ped", MI_COP, awc(aOldWomanAnimations), aStdAnimDescs }, { "fatwoman", "ped", MI_COP, awc(aFatWomanAnimations), aStdAnimDescs }, + { "oldwoman", "ped", MI_COP, awc(aOldWomanAnimations), aStdAnimDescs }, + { "jogwoman", "ped", MI_COP, awc(aJoggerWomanAnimations), aStdAnimDescs }, { "panicchunky", "ped", MI_COP, awc(aPanicChunkyAnimations), aStdAnimDescs }, + { "skate", "skate", MI_COP, awc(aSkateAnimations), aStdAnimDescs }, #ifdef PC_PLAYER_CONTROLS { "playerback", "ped", MI_COP, awc(aPlayerStrafeBackAnimations), aStdAnimDescs }, { "playerleft", "ped", MI_COP, awc(aPlayerStrafeLeftAnimations), aStdAnimDescsSide }, @@ -575,6 +960,9 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_ { "rocketback", "ped", MI_COP, awc(aRocketStrafeBackAnimations), aStdAnimDescs }, { "rocketleft", "ped", MI_COP, awc(aRocketStrafeLeftAnimations), aStdAnimDescsSide }, { "rocketright", "ped", MI_COP, awc(aRocketStrafeRightAnimations), aStdAnimDescsSide }, + { "csawback", "ped", MI_COP, awc(aChainsawStrafeBackAnimations), aStdAnimDescs }, + { "csawleft", "ped", MI_COP, awc(aChainsawStrafeLeftAnimations), aStdAnimDescsSide }, + { "csawright", "ped", MI_COP, awc(aChainsawStrafeRightAnimations), aStdAnimDescsSide }, #endif }; #undef awc @@ -585,8 +973,6 @@ CAnimManager::Initialise(void) ms_numAnimations = 0; ms_numAnimBlocks = 0; ms_animCache.Init(25); - -// dumpanimdata(); } void @@ -594,31 +980,50 @@ CAnimManager::Shutdown(void) { int i; - ms_animCache.Shutdown(); + for(i = 0; i < NUMANIMBLOCKS; i++) + CStreaming::RemoveAnim(i); for(i = 0; i < ms_numAnimations; i++) ms_aAnimations[i].Shutdown(); + ms_animCache.Shutdown(); + delete[] ms_aAnimAssocGroups; } void CAnimManager::UncompressAnimation(CAnimBlendHierarchy *hier) { - if(!hier->compressed){ - if(hier->linkPtr){ - hier->linkPtr->Remove(); - ms_animCache.head.Insert(hier->linkPtr); - } + if(hier->keepCompressed){ + if(hier->totalLength == 0.0f) + hier->CalcTotalTimeCompressed(); }else{ - CLink<CAnimBlendHierarchy*> *link = ms_animCache.Insert(hier); - if(link == nil){ - ms_animCache.tail.prev->item->RemoveUncompressedData(); - ms_animCache.Remove(ms_animCache.tail.prev); - link = ms_animCache.Insert(hier); + if(!hier->compressed){ + if(hier->linkPtr){ + hier->linkPtr->Remove(); + ms_animCache.head.Insert(hier->linkPtr); + } + }else{ + CLink<CAnimBlendHierarchy*> *link = ms_animCache.Insert(hier); + if(link == nil){ + CAnimBlendHierarchy *lastHier = ms_animCache.tail.prev->item; + lastHier->RemoveUncompressedData(); + ms_animCache.Remove(ms_animCache.tail.prev); + lastHier->linkPtr = nil; + link = ms_animCache.Insert(hier); + } + hier->linkPtr = link; + hier->Uncompress(); } - hier->linkPtr = link; - hier->Uncompress(); + } +} + +void +CAnimManager::RemoveFromUncompressedCache(CAnimBlendHierarchy *hier) +{ + if(hier->linkPtr){ + ms_animCache.Remove(hier->linkPtr); + hier->linkPtr = nil; } } @@ -633,6 +1038,73 @@ CAnimManager::GetAnimationBlock(const char *name) return nil; } +int32 +CAnimManager::GetAnimationBlockIndex(const char *name) +{ + int i; + + for(i = 0; i < ms_numAnimBlocks; i++) + if(strcasecmp(ms_aAnimBlocks[i].name, name) == 0) + return i; + return -1; +} + +int32 +CAnimManager::RegisterAnimBlock(const char *name) +{ + CAnimBlock *animBlock = GetAnimationBlock(name); + if(animBlock == nil){ + animBlock = &ms_aAnimBlocks[ms_numAnimBlocks++]; + strncpy(animBlock->name, name, MAX_ANIMBLOCK_NAME); + animBlock->numAnims = 0; + assert(animBlock->refCount == 0); + } + return animBlock - ms_aAnimBlocks; +} + +int32 +CAnimManager::GetNumRefsToAnimBlock(int32 block) +{ + return ms_aAnimBlocks[block].refCount; +} + +void +CAnimManager::AddAnimBlockRef(int32 block) +{ + ms_aAnimBlocks[block].refCount++; +} + +void +CAnimManager::RemoveAnimBlockRefWithoutDelete(int32 block) +{ + ms_aAnimBlocks[block].refCount--; +} + +void +CAnimManager::RemoveAnimBlockRef(int32 block) +{ + ms_aAnimBlocks[block].refCount--; + if(ms_aAnimBlocks[block].refCount == 0) + CStreaming::RemoveAnim(block); +} + +void +CAnimManager::RemoveAnimBlock(int32 block) +{ + int i; + CAnimBlock *animblock; + + animblock = &ms_aAnimBlocks[block]; + debug("Removing ANIMS %s\n", animblock->name); + for(i = 0; i < NUM_ANIM_ASSOC_GROUPS; i++) + if(ms_aAnimAssocGroups[i].animBlock == animblock) + ms_aAnimAssocGroups[i].DestroyAssociations(); + for(i = 0; i < animblock->numAnims; i++) + ms_aAnimations[animblock->firstIndex + i].Shutdown(); + animblock->isLoaded = false; + animblock->refCount = 0; +} + CAnimBlendHierarchy* CAnimManager::GetAnimation(const char *name, CAnimBlock *animBlock) { @@ -640,7 +1112,7 @@ CAnimManager::GetAnimation(const char *name, CAnimBlock *animBlock) CAnimBlendHierarchy *hier = &ms_aAnimations[animBlock->firstIndex]; for(i = 0; i < animBlock->numAnims; i++){ - if(!CGeneral::faststricmp(hier->name, name)) + if(strcasecmp(hier->name, name) == 0) return hier; hier++; } @@ -761,26 +1233,34 @@ CAnimManager::BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId a void CAnimManager::LoadAnimFiles(void) { - int i, j; - LoadAnimFile("ANIM\\PED.IFP"); - - // Create all assoc groups ms_aAnimAssocGroups = new CAnimBlendAssocGroup[NUM_ANIM_ASSOC_GROUPS]; + CreateAnimAssocGroups(); +} + +void +CAnimManager::CreateAnimAssocGroups(void) +{ + int i, j; + for(i = 0; i < NUM_ANIM_ASSOC_GROUPS; i++){ + CAnimBlock *block = GetAnimationBlock(ms_aAnimAssocDefinitions[i].blockName); + if(block == nil || !block->isLoaded || ms_aAnimAssocGroups[i].assocList) + continue; + CBaseModelInfo *mi = CModelInfo::GetModelInfo(ms_aAnimAssocDefinitions[i].modelIndex); RpClump *clump = (RpClump*)mi->CreateInstance(); RpAnimBlendClumpInit(clump); CAnimBlendAssocGroup *group = &ms_aAnimAssocGroups[i]; const AnimAssocDefinition *def = &ms_aAnimAssocDefinitions[i]; + group->groupId = i; + group->firstAnimId = def->animDescs[0].animId; group->CreateAssociations(def->blockName, clump, def->animNames, def->numAnims); for(j = 0; j < group->numAssociations; j++) - group->GetAnimation(j)->flags |= def->animDescs[j].flags; -#ifdef PED_SKIN - // forgot on xbox/android + // GetAnimation(i) in III (but it's in LoadAnimFiles), GetAnimation(group->animDesc[j].animId) in VC + group->GetAnimation(def->animDescs[j].animId)->flags |= def->animDescs[j].flags; if(IsClumpSkinned(clump)) RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil); -#endif RpClumpDestroy(clump); } } @@ -788,15 +1268,15 @@ CAnimManager::LoadAnimFiles(void) void CAnimManager::LoadAnimFile(const char *filename) { - int fd; - fd = CFileMgr::OpenFile(filename, "rb"); - assert(fd > 0); - LoadAnimFile(fd, true); - CFileMgr::CloseFile(fd); + RwStream *stream; + stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename); + assert(stream); + LoadAnimFile(stream, true); + RwStreamClose(stream, nil); } void -CAnimManager::LoadAnimFile(int fd, bool compress) +CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*uncompressedAnims)[32]) { #define ROUNDSIZE(x) if((x) & 3) (x) += 4 - ((x)&3) struct IfpHeader { @@ -804,130 +1284,161 @@ CAnimManager::LoadAnimFile(int fd, bool compress) uint32 size; }; IfpHeader anpk, info, name, dgan, cpan, anim; - int numANPK; char buf[256]; - int i, j, k, l; + int j, k, l; float *fbuf = (float*)buf; - CFileMgr::Read(fd, (char*)&anpk, sizeof(IfpHeader)); - if(!CGeneral::faststrncmp(anpk.ident, "ANLF", 4)) { - ROUNDSIZE(anpk.size); - CFileMgr::Read(fd, buf, anpk.size); - numANPK = *(int*)buf; - } else if(!CGeneral::faststrncmp(anpk.ident, "ANPK", 4)) { - CFileMgr::Seek(fd, -8, 1); - numANPK = 1; - } - - for(i = 0; i < numANPK; i++){ - // block name - CFileMgr::Read(fd, (char*)&anpk, sizeof(IfpHeader)); - ROUNDSIZE(anpk.size); - CFileMgr::Read(fd, (char*)&info, sizeof(IfpHeader)); - ROUNDSIZE(info.size); - CFileMgr::Read(fd, buf, info.size); - CAnimBlock *animBlock = &ms_aAnimBlocks[ms_numAnimBlocks++]; - strncpy(animBlock->name, buf+4, 24); + // block name + RwStreamRead(stream, &anpk, sizeof(IfpHeader)); + ROUNDSIZE(anpk.size); + RwStreamRead(stream, &info, sizeof(IfpHeader)); + ROUNDSIZE(info.size); + RwStreamRead(stream, buf, info.size); + CAnimBlock *animBlock = GetAnimationBlock(buf+4); + if(animBlock){ + if(animBlock->numAnims == 0){ + animBlock->numAnims = *(int*)buf; + animBlock->firstIndex = ms_numAnimations; + } + }else{ + animBlock = &ms_aAnimBlocks[ms_numAnimBlocks++]; + strncpy(animBlock->name, buf+4, MAX_ANIMBLOCK_NAME); animBlock->numAnims = *(int*)buf; - animBlock->firstIndex = ms_numAnimations; + } - for(j = 0; j < animBlock->numAnims; j++){ - CAnimBlendHierarchy *hier = &ms_aAnimations[ms_numAnimations++]; + debug("Loading ANIMS %s\n", animBlock->name); + animBlock->isLoaded = true; - // animation name - CFileMgr::Read(fd, (char*)&name, sizeof(IfpHeader)); - ROUNDSIZE(name.size); - CFileMgr::Read(fd, buf, name.size); - hier->SetName(buf); + int animIndex = animBlock->firstIndex; + for(j = 0; j < animBlock->numAnims; j++){ + assert(animIndex < ARRAY_SIZE(ms_aAnimations)); + CAnimBlendHierarchy *hier = &ms_aAnimations[animIndex++]; - // DG info has number of nodes/sequences - CFileMgr::Read(fd, (char*)&dgan, sizeof(IfpHeader)); - ROUNDSIZE(dgan.size); - CFileMgr::Read(fd, (char*)&info, sizeof(IfpHeader)); - ROUNDSIZE(info.size); - CFileMgr::Read(fd, buf, info.size); - hier->numSequences = *(int*)buf; - hier->sequences = new CAnimBlendSequence[hier->numSequences]; - - CAnimBlendSequence *seq = hier->sequences; - for(k = 0; k < hier->numSequences; k++, seq++){ - // Each node has a name and key frames - CFileMgr::Read(fd, (char*)&cpan, sizeof(IfpHeader)); - ROUNDSIZE(dgan.size); - CFileMgr::Read(fd, (char*)&anim, sizeof(IfpHeader)); - ROUNDSIZE(anim.size); - CFileMgr::Read(fd, buf, anim.size); - int numFrames = *(int*)(buf+28); - seq->SetName(buf); -#ifdef PED_SKIN - if(anim.size == 44) - seq->SetBoneTag(*(int*)(buf+40)); + // animation name + RwStreamRead(stream, &name, sizeof(IfpHeader)); + ROUNDSIZE(name.size); + RwStreamRead(stream, buf, name.size); + hier->SetName(buf); + +#ifdef ANIM_COMPRESSION + bool compressHier = compress; +#else + bool compressHier = false; #endif - if(numFrames == 0) - continue; - - bool hasScale = false; - bool hasTranslation = false; - CFileMgr::Read(fd, (char*)&info, sizeof(info)); - if(!CGeneral::faststrncmp(info.ident, "KRTS", 4)) { - hasScale = true; - seq->SetNumFrames(numFrames, true); - }else if(!CGeneral::faststrncmp(info.ident, "KRT0", 4)) { - hasTranslation = true; - seq->SetNumFrames(numFrames, true); - }else if(!CGeneral::faststrncmp(info.ident, "KR00", 4)){ - seq->SetNumFrames(numFrames, false); + if (uncompressedAnims) { + for (int i = 0; uncompressedAnims[i][0]; i++) { + if (!CGeneral::faststricmp(uncompressedAnims[i], hier->name)){ + debug("Loading %s uncompressed\n", hier->name); + compressHier = false; } + } + } + + hier->compressed = compressHier; + hier->keepCompressed = false; + + // DG info has number of nodes/sequences + RwStreamRead(stream, (char*)&dgan, sizeof(IfpHeader)); + ROUNDSIZE(dgan.size); + RwStreamRead(stream, (char*)&info, sizeof(IfpHeader)); + ROUNDSIZE(info.size); + RwStreamRead(stream, buf, info.size); + hier->numSequences = *(int*)buf; + hier->sequences = new CAnimBlendSequence[hier->numSequences]; - for(l = 0; l < numFrames; l++){ - if(hasScale){ - CFileMgr::Read(fd, buf, 0x2C); - CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]); - rot.Invert(); - CVector trans(fbuf[4], fbuf[5], fbuf[6]); + CAnimBlendSequence *seq = hier->sequences; + for(k = 0; k < hier->numSequences; k++, seq++){ + // Each node has a name and key frames + RwStreamRead(stream, &cpan, sizeof(IfpHeader)); + ROUNDSIZE(dgan.size); + RwStreamRead(stream, &anim, sizeof(IfpHeader)); + ROUNDSIZE(anim.size); + RwStreamRead(stream, buf, anim.size); + int numFrames = *(int*)(buf+28); + seq->SetName(buf); + if(anim.size == 44) + seq->SetBoneTag(*(int*)(buf+40)); + if(numFrames == 0) + continue; + + bool hasScale = false; + bool hasTranslation = false; + RwStreamRead(stream, &info, sizeof(info)); + if(strncmp(info.ident, "KRTS", 4) == 0){ + hasScale = true; + seq->SetNumFrames(numFrames, true, compressHier); + }else if(strncmp(info.ident, "KRT0", 4) == 0){ + hasTranslation = true; + seq->SetNumFrames(numFrames, true, compressHier); + }else if(strncmp(info.ident, "KR00", 4) == 0){ + seq->SetNumFrames(numFrames, false, compressHier); + } + if(strstr(seq->name, "L Toe")) + debug("anim %s has toe keyframes\n", hier->name); // BUG: seq->name + + for(l = 0; l < numFrames; l++){ + if(hasScale){ + RwStreamRead(stream, buf, 0x2C); + CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]); + rot.Invert(); + CVector trans(fbuf[4], fbuf[5], fbuf[6]); + if(compressHier){ + KeyFrameTransCompressed *kf = (KeyFrameTransCompressed*)seq->GetKeyFrameCompressed(l); + kf->SetRotation(rot); + kf->SetTranslation(trans); + // scaling ignored + kf->SetTime(fbuf[10]); // absolute time here + }else{ KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(l); kf->rotation = rot; kf->translation = trans; // scaling ignored kf->deltaTime = fbuf[10]; // absolute time here - }else if(hasTranslation){ - CFileMgr::Read(fd, buf, 0x20); - CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]); - rot.Invert(); - CVector trans(fbuf[4], fbuf[5], fbuf[6]); + } + }else if(hasTranslation){ + RwStreamRead(stream, buf, 0x20); + CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]); + rot.Invert(); + CVector trans(fbuf[4], fbuf[5], fbuf[6]); + if(compressHier){ + KeyFrameTransCompressed *kf = (KeyFrameTransCompressed*)seq->GetKeyFrameCompressed(l); + kf->SetRotation(rot); + kf->SetTranslation(trans); + kf->SetTime(fbuf[7]); // absolute time here + }else{ KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(l); kf->rotation = rot; kf->translation = trans; kf->deltaTime = fbuf[7]; // absolute time here - }else{ - CFileMgr::Read(fd, buf, 0x14); - CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]); - rot.Invert(); + } + }else{ + RwStreamRead(stream, buf, 0x14); + CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]); + rot.Invert(); + if(compressHier){ + KeyFrameCompressed *kf = (KeyFrameCompressed*)seq->GetKeyFrameCompressed(l); + kf->SetRotation(rot); + kf->SetTime(fbuf[4]); // absolute time here + }else{ KeyFrame *kf = (KeyFrame*)seq->GetKeyFrame(l); kf->rotation = rot; kf->deltaTime = fbuf[4]; // absolute time here } } - - // convert absolute time to deltas - for(l = seq->numFrames-1; l > 0; l--){ - KeyFrame *kf1 = seq->GetKeyFrame(l); - KeyFrame *kf2 = seq->GetKeyFrame(l-1); - kf1->deltaTime -= kf2->deltaTime; - } } + } + if(!compressHier){ hier->RemoveQuaternionFlips(); - if(compress) - hier->RemoveUncompressedData(); - else - hier->CalcTotalTime(); + hier->CalcTotalTime(); } } + if(animIndex > ms_numAnimations) + ms_numAnimations = animIndex; } void @@ -937,5 +1448,6 @@ CAnimManager::RemoveLastAnimFile(void) ms_numAnimBlocks--; ms_numAnimations = ms_aAnimBlocks[ms_numAnimBlocks].firstIndex; for(i = 0; i < ms_aAnimBlocks[ms_numAnimBlocks].numAnims; i++) - ms_aAnimations[ms_aAnimBlocks[ms_numAnimBlocks].firstIndex + i].RemoveAnimSequences(); + ms_aAnimations[ms_aAnimBlocks[ms_numAnimBlocks].firstIndex + i].Shutdown(); + ms_aAnimBlocks[ms_numAnimBlocks].isLoaded = false; } diff --git a/src/animation/AnimManager.h b/src/animation/AnimManager.h index 92192c71..213326b6 100644 --- a/src/animation/AnimManager.h +++ b/src/animation/AnimManager.h @@ -6,24 +6,57 @@ enum AssocGroupId { ASSOCGRP_STD, + ASSOCGRP_VAN, + ASSOCGRP_COACH, + ASSOCGRP_BIKE_STANDARD, + ASSOCGRP_BIKE_VESPA, + ASSOCGRP_BIKE_HARLEY, + ASSOCGRP_BIKE_DIRT, + ASSOCGRP_UNARMED, + ASSOCGRP_SCREWDRIVER, + ASSOCGRP_KNIFE, + ASSOCGRP_BASEBALLBAT, + ASSOCGRP_GOLFCLUB, + ASSOCGRP_CHAINSAW, + ASSOCGRP_PYTHON, + ASSOCGRP_COLT, + ASSOCGRP_SHOTGUN, + ASSOCGRP_BUDDY, + ASSOCGRP_TEC, + ASSOCGRP_UZI, + ASSOCGRP_RIFLE, + ASSOCGRP_M60, + ASSOCGRP_SNIPER, + ASSOCGRP_THROW, + ASSOCGRP_FLAMETHROWER, + ASSOCGRP_MEDIC, + ASSOCGRP_SUNBATHE, + ASSOCGRP_PLAYER_IDLE, + ASSOCGRP_RIOT, + ASSOCGRP_STRIP, + ASSOCGRP_LANCE, ASSOCGRP_PLAYER, ASSOCGRP_PLAYERROCKET, ASSOCGRP_PLAYER1ARMED, ASSOCGRP_PLAYER2ARMED, ASSOCGRP_PLAYERBBBAT, + ASSOCGRP_PLAYERCHAINSAW, ASSOCGRP_SHUFFLE, ASSOCGRP_OLD, ASSOCGRP_GANG1, ASSOCGRP_GANG2, ASSOCGRP_FAT, ASSOCGRP_OLDFAT, + ASSOCGRP_JOGGER, ASSOCGRP_WOMAN, ASSOCGRP_WOMANSHOP, ASSOCGRP_BUSYWOMAN, ASSOCGRP_SEXYWOMAN, - ASSOCGRP_OLDWOMAN, ASSOCGRP_FATWOMAN, + ASSOCGRP_OLDWOMAN, + ASSOCGRP_JOGWOMAN, ASSOCGRP_PANICCHUNKY, + ASSOCGRP_SKATE, #ifdef PC_PLAYER_CONTROLS ASSOCGRP_PLAYERBACK, ASSOCGRP_PLAYERLEFT, @@ -31,6 +64,9 @@ enum AssocGroupId ASSOCGRP_ROCKETBACK, ASSOCGRP_ROCKETLEFT, ASSOCGRP_ROCKETRIGHT, + ASSOCGRP_CHAINSAWBACK, + ASSOCGRP_CHAINSAWLEFT, + ASSOCGRP_CHAINSAWRIGHT, #endif NUM_ANIM_ASSOC_GROUPS @@ -39,11 +75,15 @@ enum AssocGroupId class CAnimBlendAssociation; class CAnimBlendAssocGroup; +#define MAX_ANIMBLOCK_NAME 20 + // A block of hierarchies struct CAnimBlock { - char name[24]; - int32 firstIndex; + char name[MAX_ANIMBLOCK_NAME]; + bool isLoaded; + int16 refCount; + int32 firstIndex; // first animtion in ms_aAnimations int32 numAnims; }; @@ -77,7 +117,16 @@ public: static void Initialise(void); static void Shutdown(void); static void UncompressAnimation(CAnimBlendHierarchy *anim); + static void RemoveFromUncompressedCache(CAnimBlendHierarchy *hier); + static CAnimBlock *GetAnimationBlock(int32 block) { return &ms_aAnimBlocks[block]; } static CAnimBlock *GetAnimationBlock(const char *name); + static int32 GetAnimationBlockIndex(const char *name); + static int32 RegisterAnimBlock(const char *name); + static int32 GetNumRefsToAnimBlock(int32 block); + static void AddAnimBlockRef(int32 block); + static void RemoveAnimBlockRefWithoutDelete(int32 block); + static void RemoveAnimBlockRef(int32 block); + static void RemoveAnimBlock(int32 block); static CAnimBlendHierarchy *GetAnimation(const char *name, CAnimBlock *animBlock); static CAnimBlendHierarchy *GetAnimation(int32 n) { return &ms_aAnimations[n]; } static const char *GetAnimGroupName(AssocGroupId groupId); @@ -89,6 +138,8 @@ public: static CAnimBlendAssociation *BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId, float delta); static void LoadAnimFiles(void); static void LoadAnimFile(const char *filename); - static void LoadAnimFile(int fd, bool compress); + static void LoadAnimFile(RwStream *stream, bool compress, char (*uncompressedAnims)[32] = nil); + static void CreateAnimAssocGroups(void); static void RemoveLastAnimFile(void); + static CAnimBlendAssocGroup* GetAnimAssocGroups(void) { return ms_aAnimAssocGroups; } }; diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h index baf6eb33..0b5d8d8e 100644 --- a/src/animation/AnimationId.h +++ b/src/animation/AnimationId.h @@ -42,9 +42,6 @@ enum AnimationId ANIM_STD_HIT_FLOOR, /* names made up */ -#if GTA_VERSION <= GTA3_PS2_160 - ANIM_STD_HIT_BODY, -#endif ANIM_STD_HIT_BODYBLOW, ANIM_STD_HIT_CHEST, ANIM_STD_HIT_HEAD, @@ -54,42 +51,6 @@ enum AnimationId ANIM_STD_HIT_WALL, ANIM_STD_HIT_FLOOR_FRONT, ANIM_STD_HIT_BEHIND, - ANIM_STD_PUNCH, - ANIM_STD_KICKGROUND, - - /* names made up */ - ANIM_STD_WEAPON_BAT_H, - ANIM_STD_WEAPON_BAT_V, - ANIM_STD_WEAPON_HGUN_BODY, - ANIM_STD_WEAPON_AK_BODY, - ANIM_STD_WEAPON_PUMP, - ANIM_STD_WEAPON_SNIPER, - ANIM_STD_WEAPON_THROW, - /**/ - - ANIM_STD_THROW_UNDER, - - /* names made up */ - ANIM_STD_START_THROW, - /**/ - - ANIM_STD_DETONATE, - - /* names made up */ - ANIM_STD_HGUN_RELOAD, - ANIM_STD_AK_RELOAD, -#ifdef PC_PLAYER_CONTROLS - // maybe wrong define, but unused anyway - ANIM_FPS_PUNCH, - ANIM_FPS_BAT, - ANIM_FPS_UZI, - ANIM_FPS_PUMP, - ANIM_FPS_AK, - ANIM_FPS_M16, - ANIM_FPS_ROCKET, -#endif - /**/ - ANIM_STD_FIGHT_IDLE, ANIM_STD_FIGHT_2IDLE, ANIM_STD_FIGHT_SHUFFLE_F, @@ -106,6 +67,23 @@ enum AnimationId /**/ ANIM_STD_PARTIAL_PUNCH, + + /* names made up */ + ANIM_STD_FIGHT_JAB, + ANIM_STD_FIGHT_ELBOW_L, + ANIM_STD_FIGHT_ELBOW_R, + ANIM_STD_FIGHT_BKICK_L, + ANIM_STD_FIGHT_BKICK_R, + /**/ + + ANIM_STD_DETONATE, + ANIM_STD_PUNCH, + ANIM_STD_PARTIALPUNCH, + ANIM_STD_KICKGROUND, + + ANIM_STD_THROW_UNDER, + ANIM_STD_FIGHT_SHUFFLE_B, + ANIM_STD_JACKEDCAR_RHS, ANIM_STD_JACKEDCAR_LO_RHS, ANIM_STD_JACKEDCAR_LHS, @@ -124,6 +102,7 @@ enum AnimationId ANIM_STD_CAR_CLOSE_DOOR_LO_LHS, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, + ANIM_STD_CAR_JUMP_IN_LO_LHS, ANIM_STD_GETOUT_LHS, ANIM_STD_GETOUT_LO_LHS, ANIM_STD_CAR_CLOSE_LHS, @@ -149,29 +128,36 @@ enum AnimationId ANIM_STD_CAR_DRIVE_RIGHT_LO, ANIM_STD_CAR_DRIVEBY_LEFT, ANIM_STD_CAR_DRIVEBY_RIGHT, + ANIM_STD_CAR_DRIVEBY_LEFT_LO, + ANIM_STD_CAR_DRIVEBY_RIGHT_LO, ANIM_STD_CAR_LOOKBEHIND, ANIM_STD_BOAT_DRIVE, + ANIM_STD_BOAT_DRIVE_LEFT, + ANIM_STD_BOAT_DRIVE_RIGHT, + ANIM_STD_BOAT_LOOKBEHIND, + + ANIM_STD_BIKE_PICKUP_LHS, + ANIM_STD_BIKE_PICKUP_RHS, + ANIM_STD_BIKE_PULLUP_LHS, + ANIM_STD_BIKE_PULLUP_RHS, + ANIM_STD_BIKE_ELBOW_LHS, + ANIM_STD_BIKE_ELBOW_RHS, + ANIM_STD_BIKE_FALLOFF, + ANIM_STD_BIKE_FALLBACK, + ANIM_STD_GETOUT_RHS, ANIM_STD_GETOUT_LO_RHS, ANIM_STD_CAR_CLOSE_RHS, ANIM_STD_CAR_HOOKERTALK, - ANIM_STD_COACH_OPEN_LHS, - ANIM_STD_COACH_OPEN_RHS, - ANIM_STD_COACH_GET_IN_LHS, - ANIM_STD_COACH_GET_IN_RHS, - ANIM_STD_COACH_GET_OUT_LHS, + ANIM_STD_TRAIN_GETIN, ANIM_STD_TRAIN_GETOUT, + ANIM_STD_CRAWLOUT_LHS, ANIM_STD_CRAWLOUT_RHS, - ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, - ANIM_STD_VAN_GET_IN_REAR_LHS, - ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, - ANIM_STD_VAN_GET_OUT_REAR_LHS, - ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, - ANIM_STD_VAN_GET_IN_REAR_RHS, - ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, - ANIM_STD_VAN_GET_OUT_REAR_RHS, + ANIM_STD_ROLLOUT_LHS, + ANIM_STD_ROLLOUT_RHS, + ANIM_STD_GET_UP, ANIM_STD_GET_UP_LEFT, ANIM_STD_GET_UP_RIGHT, @@ -183,6 +169,9 @@ enum AnimationId ANIM_STD_FALL_GLIDE, ANIM_STD_FALL_LAND, ANIM_STD_FALL_COLLAPSE, + ANIM_STD_FALL_ONBACK, + ANIM_STD_FALL_ONFRONT, + ANIM_STD_EVADE_STEP, ANIM_STD_EVADE_DIVE, ANIM_STD_XPRESS_SCRATCH, @@ -190,15 +179,12 @@ enum AnimationId ANIM_STD_TURN180, ANIM_STD_ARREST, ANIM_STD_DROWN, - ANIM_MEDIC_CPR, ANIM_STD_DUCK_DOWN, ANIM_STD_DUCK_LOW, - ANIM_STD_RBLOCK_SHOOT, - /* names made up */ - ANIM_STD_THROW_UNDER2, - /**/ + ANIM_STD_DUCK_WEAPON, + ANIM_STD_RBLOCK_SHOOT, ANIM_STD_HANDSUP, ANIM_STD_HANDSCOWER, ANIM_STD_PARTIAL_FUCKU, @@ -206,5 +192,96 @@ enum AnimationId ANIM_STD_PHONE_OUT, ANIM_STD_PHONE_TALK, - ANIM_STD_NUM + ANIM_STD_SEAT_DOWN, + ANIM_STD_SEAT_UP, + ANIM_STD_SEAT_IDLE, + ANIM_STD_SEAT_RVRS, + ANIM_STD_ATM, + ANIM_STD_ABSEIL, + + ANIM_STD_NUM, + + ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, + ANIM_STD_VAN_GET_IN_REAR_LHS, + ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, + ANIM_STD_VAN_GET_OUT_REAR_LHS, + ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, + ANIM_STD_VAN_GET_IN_REAR_RHS, + ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, + ANIM_STD_VAN_GET_OUT_REAR_RHS, + + ANIM_STD_COACH_OPEN_LHS, + ANIM_STD_COACH_OPEN_RHS, + ANIM_STD_COACH_GET_IN_LHS, + ANIM_STD_COACH_GET_IN_RHS, + ANIM_STD_COACH_GET_OUT_LHS, + + ANIM_BIKE_RIDE, + ANIM_BIKE_READY, + ANIM_BIKE_LEFT, + ANIM_BIKE_RIGHT, + ANIM_BIKE_LEANB, + ANIM_BIKE_LEANF, + ANIM_BIKE_WALKBACK, + ANIM_BIKE_JUMPON_LHS, + ANIM_BIKE_JUMPON_RHS, + ANIM_BIKE_KICK, + ANIM_BIKE_HIT, + ANIM_BIKE_GETOFF_LHS, + ANIM_BIKE_GETOFF_RHS, + ANIM_BIKE_GETOFF_BACK, + ANIM_BIKE_DRIVEBY_LHS, + ANIM_BIKE_DRIVEBY_RHS, + ANIM_BIKE_DRIVEBY_FORWARD, + ANIM_BIKE_RIDE_P, + + ANIM_ATTACK_1, + ANIM_ATTACK_2, + ANIM_ATTACK_EXTRA1, + ANIM_ATTACK_EXTRA2, + ANIM_ATTACK_3, + + // our synonyms... because originals are hard to understand + ANIM_WEAPON_FIRE = ANIM_ATTACK_1, + ANIM_WEAPON_CROUCHFIRE, + ANIM_WEAPON_FIRE_2ND = ANIM_WEAPON_CROUCHFIRE, + ANIM_WEAPON_RELOAD, + ANIM_WEAPON_CROUCHRELOAD, + ANIM_WEAPON_FIRE_3RD, + ANIM_THROWABLE_THROW = ANIM_ATTACK_1, + ANIM_THROWABLE_THROWU, + ANIM_THROWABLE_START_THROW, + ANIM_MELEE_ATTACK = ANIM_ATTACK_1, + ANIM_MELEE_ATTACK_2ND, + ANIM_MELEE_ATTACK_START, + ANIM_MELEE_IDLE_FIGHTMODE, + ANIM_MELEE_ATTACK_FINISH, + + ANIM_SUNBATHE_IDLE, + ANIM_SUNBATHE_DOWN, + ANIM_SUNBATHE_UP, + ANIM_SUNBATHE_ESCAPE, + + ANIM_MEDIC_CPR, + + ANIM_PLAYER_IDLE1, + ANIM_PLAYER_IDLE2, + ANIM_PLAYER_IDLE3, + ANIM_PLAYER_IDLE4, + + ANIM_RIOT_ANGRY, + ANIM_RIOT_ANGRY_B, + ANIM_RIOT_CHANT, + ANIM_RIOT_PUNCHES, + ANIM_RIOT_SHOUT, + ANIM_RIOT_CHALLENGE, + ANIM_RIOT_FUCKYOU, + + ANIM_STRIP_A, + ANIM_STRIP_B, + ANIM_STRIP_C, + ANIM_STRIP_D, + ANIM_STRIP_E, + ANIM_STRIP_F, + ANIM_STRIP_G, };
\ No newline at end of file diff --git a/src/animation/Bones.cpp b/src/animation/Bones.cpp index 1608449d..87f3b6e7 100644 --- a/src/animation/Bones.cpp +++ b/src/animation/Bones.cpp @@ -2,26 +2,29 @@ #include "PedModelInfo.h" #include "Bones.h" -#ifdef PED_SKIN - int ConvertPedNode2BoneTag(int node) { switch(node){ - case PED_TORSO: return BONE_waist; - case PED_MID: return BONE_torso; // this is what Xbox/Mobile use - // return BONE_mid; // this is what PS2/PC use - case PED_HEAD: return BONE_head; - case PED_UPPERARML: return BONE_upperarml; - case PED_UPPERARMR: return BONE_upperarmr; - case PED_HANDL: return BONE_Lhand; - case PED_HANDR: return BONE_Rhand; - case PED_UPPERLEGL: return BONE_upperlegl; - case PED_UPPERLEGR: return BONE_upperlegr; - case PED_FOOTL: return BONE_footl; - case PED_FOOTR: return BONE_footr; - case PED_LOWERLEGR: return BONE_lowerlegl; + case PED_MID: return BONE_spine1; + case PED_HEAD: return BONE_head; + case PED_UPPERARML: return BONE_l_upperarm; + case PED_UPPERARMR: return BONE_r_upperarm; + case PED_HANDL: return BONE_l_hand; + case PED_HANDR: return BONE_r_hand; + case PED_UPPERLEGL: return BONE_l_thigh; + case PED_UPPERLEGR: return BONE_r_thigh; + case PED_FOOTL: return BONE_l_foot; + case PED_FOOTR: return BONE_r_foot; + case PED_LOWERLEGR: return BONE_r_calf; + case PED_LOWERLEGL: return BONE_l_calf; + case PED_FOREARML: return BONE_l_forearm; + case PED_FOREARMR: return BONE_r_forearm; + case PED_CLAVICLEL: return BONE_l_clavicle; + case PED_CLAVICLER: return BONE_r_clavicle; + case PED_NECK: return BONE_neck; } + assert(0 && "this node has no bone"); return -1; } @@ -29,24 +32,28 @@ const char* ConvertBoneTag2BoneName(int tag) { switch(tag){ - case BONE_waist: return "Swaist"; - case BONE_upperlegr: return "Supperlegr"; - case BONE_lowerlegr: return "Slowerlegr"; - case BONE_footr: return "Sfootr"; - case BONE_upperlegl: return "Supperlegl"; - case BONE_lowerlegl: return "Slowerlegl"; - case BONE_footl: return "Sfootl"; - case BONE_mid: return "Smid"; - case BONE_torso: return "Storso"; - case BONE_head: return "Shead"; - case BONE_upperarmr: return "Supperarmr"; - case BONE_lowerarmr: return "Slowerarmr"; - case BONE_Rhand: return "SRhand"; - case BONE_upperarml: return "Supperarml"; - case BONE_lowerarml: return "Slowerarml"; - case BONE_Lhand: return "SLhand"; + case BONE_root: return "Root"; + case BONE_pelvis: return "Pelvis"; + case BONE_spine: return "Spine"; + case BONE_spine1: return "Spine1"; + case BONE_neck: return "Neck"; + case BONE_head: return "Head"; + case BONE_r_clavicle: return "Bip01 R Clavicle"; + case BONE_r_upperarm: return "R UpperArm"; + case BONE_r_forearm: return "R Forearm"; + case BONE_r_hand: return "R Hand"; + case BONE_r_finger: return "R Fingers"; + case BONE_l_clavicle: return "Bip01 L Clavicle"; + case BONE_l_upperarm: return "L UpperArm"; + case BONE_l_forearm: return "L Forearm"; + case BONE_l_hand: return "L Hand"; + case BONE_l_finger: return "L Fingers"; + case BONE_l_thigh: return "L Thigh"; + case BONE_l_calf: return "L Calf"; + case BONE_l_foot: return "L Foot"; + case BONE_r_thigh: return "R Thigh"; + case BONE_r_calf: return "R Calf"; + case BONE_r_foot: return "R Foot"; } return nil; } - -#endif diff --git a/src/animation/Bones.h b/src/animation/Bones.h index 38d91ba3..e133fd7f 100644 --- a/src/animation/Bones.h +++ b/src/animation/Bones.h @@ -2,22 +2,28 @@ enum BoneTag { - BONE_waist, - BONE_upperlegr, - BONE_lowerlegr, - BONE_footr, - BONE_upperlegl, - BONE_lowerlegl, - BONE_footl, - BONE_mid, - BONE_torso, - BONE_head, - BONE_upperarmr, - BONE_lowerarmr, - BONE_Rhand, - BONE_upperarml, - BONE_lowerarml, - BONE_Lhand, + BONE_root = 0, + BONE_pelvis = 1, + BONE_spine = 2, + BONE_spine1 = 3, + BONE_neck = 4, + BONE_head = 5, + BONE_l_clavicle = 31, + BONE_l_upperarm = 32, + BONE_l_forearm = 33, + BONE_l_hand = 34, + BONE_l_finger = 35, + BONE_r_clavicle = 21, + BONE_r_upperarm = 22, + BONE_r_forearm = 23, + BONE_r_hand = 24, + BONE_r_finger = 25, + BONE_l_thigh = 41, + BONE_l_calf = 42, + BONE_l_foot = 43, + BONE_r_thigh = 51, + BONE_r_calf = 52, + BONE_r_foot = 53, }; int ConvertPedNode2BoneTag(int node); diff --git a/src/animation/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp index 83c4dbcb..633618b1 100644 --- a/src/animation/CutsceneMgr.cpp +++ b/src/animation/CutsceneMgr.cpp @@ -16,94 +16,92 @@ #include "World.h" #include "PlayerPed.h" #include "Wanted.h" -#include "CutsceneHead.h" #include "RpAnimBlend.h" #include "ModelIndices.h" #include "TempColModels.h" +#include "ColStore.h" +#include "Radar.h" +#include "Pools.h" const struct { const char *szTrackName; int iTrackId; } musicNameIdAssoc[] = { - { "JB", STREAMED_SOUND_NEWS_INTRO }, - { "BET", STREAMED_SOUND_BANK_INTRO }, - { "L1_LG", STREAMED_SOUND_CUTSCENE_LUIGI1_LG }, - { "L2_DSB", STREAMED_SOUND_CUTSCENE_LUIGI2_DSB }, - { "L3_DM", STREAMED_SOUND_CUTSCENE_LUIGI3_DM }, - { "L4_PAP", STREAMED_SOUND_CUTSCENE_LUIGI4_PAP }, - { "L5_TFB", STREAMED_SOUND_CUTSCENE_LUIGI5_TFB }, - { "J0_DM2", STREAMED_SOUND_CUTSCENE_JOEY0_DM2 }, - { "J1_LFL", STREAMED_SOUND_CUTSCENE_JOEY1_LFL }, - { "J2_KCL", STREAMED_SOUND_CUTSCENE_JOEY2_KCL }, - { "J3_VH", STREAMED_SOUND_CUTSCENE_JOEY3_VH }, - { "J4_ETH", STREAMED_SOUND_CUTSCENE_JOEY4_ETH }, - { "J5_DST", STREAMED_SOUND_CUTSCENE_JOEY5_DST }, - { "J6_TBJ", STREAMED_SOUND_CUTSCENE_JOEY6_TBJ }, - { "T1_TOL", STREAMED_SOUND_CUTSCENE_TONI1_TOL }, - { "T2_TPU", STREAMED_SOUND_CUTSCENE_TONI2_TPU }, - { "T3_MAS", STREAMED_SOUND_CUTSCENE_TONI3_MAS }, - { "T4_TAT", STREAMED_SOUND_CUTSCENE_TONI4_TAT }, - { "T5_BF", STREAMED_SOUND_CUTSCENE_TONI5_BF }, - { "S0_MAS", STREAMED_SOUND_CUTSCENE_SAL0_MAS }, - { "S1_PF", STREAMED_SOUND_CUTSCENE_SAL1_PF }, - { "S2_CTG", STREAMED_SOUND_CUTSCENE_SAL2_CTG }, - { "S3_RTC", STREAMED_SOUND_CUTSCENE_SAL3_RTC }, - { "S5_LRQ", STREAMED_SOUND_CUTSCENE_SAL5_LRQ }, - { "S4_BDBA", STREAMED_SOUND_CUTSCENE_SAL4_BDBA }, - { "S4_BDBB", STREAMED_SOUND_CUTSCENE_SAL4_BDBB }, - { "S2_CTG2", STREAMED_SOUND_CUTSCENE_SAL2_CTG2 }, - { "S4_BDBD", STREAMED_SOUND_CUTSCENE_SAL4_BDBD }, - { "S5_LRQB", STREAMED_SOUND_CUTSCENE_SAL5_LRQB }, - { "S5_LRQC", STREAMED_SOUND_CUTSCENE_SAL5_LRQC }, - { "A1_SS0", STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO }, - { "A2_PP", STREAMED_SOUND_CUTSCENE_ASUKA_2_PP }, - { "A3_SS", STREAMED_SOUND_CUTSCENE_ASUKA_3_SS }, - { "A4_PDR", STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR }, - { "A5_K2FT", STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT}, - { "K1_KBO", STREAMED_SOUND_CUTSCENE_KENJI1_KBO }, - { "K2_GIS", STREAMED_SOUND_CUTSCENE_KENJI2_GIS }, - { "K3_DS", STREAMED_SOUND_CUTSCENE_KENJI3_DS }, - { "K4_SHI", STREAMED_SOUND_CUTSCENE_KENJI4_SHI }, - { "K5_SD", STREAMED_SOUND_CUTSCENE_KENJI5_SD }, - { "R0_PDR2", STREAMED_SOUND_CUTSCENE_RAY0_PDR2 }, - { "R1_SW", STREAMED_SOUND_CUTSCENE_RAY1_SW }, - { "R2_AP", STREAMED_SOUND_CUTSCENE_RAY2_AP }, - { "R3_ED", STREAMED_SOUND_CUTSCENE_RAY3_ED }, - { "R4_GF", STREAMED_SOUND_CUTSCENE_RAY4_GF }, - { "R5_PB", STREAMED_SOUND_CUTSCENE_RAY5_PB }, - { "R6_MM", STREAMED_SOUND_CUTSCENE_RAY6_MM }, - { "D1_STOG", STREAMED_SOUND_CUTSCENE_DONALD1_STOG }, - { "D2_KK", STREAMED_SOUND_CUTSCENE_DONALD2_KK }, - { "D3_ADO", STREAMED_SOUND_CUTSCENE_DONALD3_ADO }, - { "D5_ES", STREAMED_SOUND_CUTSCENE_DONALD5_ES }, - { "D7_MLD", STREAMED_SOUND_CUTSCENE_DONALD7_MLD }, - { "D4_GTA", STREAMED_SOUND_CUTSCENE_DONALD4_GTA }, - { "D4_GTA2", STREAMED_SOUND_CUTSCENE_DONALD4_GTA2 }, - { "D6_STS", STREAMED_SOUND_CUTSCENE_DONALD6_STS }, - { "A6_BAIT", STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT }, - { "A7_ETG", STREAMED_SOUND_CUTSCENE_ASUKA7_ETG }, - { "A8_PS", STREAMED_SOUND_CUTSCENE_ASUKA8_PS }, - { "A9_ASD", STREAMED_SOUND_CUTSCENE_ASUKA9_ASD }, - { "K4_SHI2", STREAMED_SOUND_CUTSCENE_KENJI4_SHI2 }, - { "C1_TEX", STREAMED_SOUND_CUTSCENE_CATALINA1_TEX }, - { "EL_PH1", STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 }, - { "EL_PH2", STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 }, - { "EL_PH3", STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3 }, - { "EL_PH4", STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4 }, - { "YD_PH1", STREAMED_SOUND_CUTSCENE_YARDIE_PH1 }, - { "YD_PH2", STREAMED_SOUND_CUTSCENE_YARDIE_PH2 }, - { "YD_PH3", STREAMED_SOUND_CUTSCENE_YARDIE_PH3 }, - { "YD_PH4", STREAMED_SOUND_CUTSCENE_YARDIE_PH4 }, - { "HD_PH1", STREAMED_SOUND_CUTSCENE_HOODS_PH1 }, - { "HD_PH2", STREAMED_SOUND_CUTSCENE_HOODS_PH2 }, - { "HD_PH3", STREAMED_SOUND_CUTSCENE_HOODS_PH3 }, - { "HD_PH4", STREAMED_SOUND_CUTSCENE_HOODS_PH4 }, - { "HD_PH5", STREAMED_SOUND_CUTSCENE_HOODS_PH5 }, - { "MT_PH1", STREAMED_SOUND_CUTSCENE_MARTY_PH1 }, - { "MT_PH2", STREAMED_SOUND_CUTSCENE_MARTY_PH2 }, - { "MT_PH3", STREAMED_SOUND_CUTSCENE_MARTY_PH3 }, - { "MT_PH4", STREAMED_SOUND_CUTSCENE_MARTY_PH4 }, - { NULL, 0 } + { "ASS_1", STREAMED_SOUND_CUTSCENE_ASS_1 }, + { "ASS_2", STREAMED_SOUND_CUTSCENE_ASS_2 }, + { "BANK_1", STREAMED_SOUND_CUTSCENE_BANK_1 }, + { "BANK_2A", STREAMED_SOUND_CUTSCENE_BANK_2A }, + { "BANK_2B", STREAMED_SOUND_CUTSCENE_BANK_2B }, + { "BANK_3A", STREAMED_SOUND_CUTSCENE_BANK_3A }, + { "BANK_3B", STREAMED_SOUND_CUTSCENE_BANK_3B }, + { "BANK_4", STREAMED_SOUND_CUTSCENE_BANK_4 }, + { "BIKE_1", STREAMED_SOUND_CUTSCENE_BIKE_1 }, + { "BIKE_2", STREAMED_SOUND_CUTSCENE_BIKE_2 }, + { "BIKE_3", STREAMED_SOUND_CUTSCENE_BIKE_3 }, + { "BUD_1", STREAMED_SOUND_CUTSCENE_BUD_1 }, + { "BUD_2", STREAMED_SOUND_CUTSCENE_BUD_2 }, + { "BUD_3", STREAMED_SOUND_CUTSCENE_BUD_3 }, + { "CAP_1", STREAMED_SOUND_CUTSCENE_CAP_1 }, + { "CAR_1", STREAMED_SOUND_CUTSCENE_CAR_1 }, + { "CNT_1A", STREAMED_SOUND_CUTSCENE_CNT_1A }, + { "CNT_1B", STREAMED_SOUND_CUTSCENE_CNT_1B }, + { "CNT_2", STREAMED_SOUND_CUTSCENE_CNT_2 }, + { "COK_1", STREAMED_SOUND_CUTSCENE_COK_1 }, + { "COK_2A", STREAMED_SOUND_CUTSCENE_COK_2A }, + { "COK_2B", STREAMED_SOUND_CUTSCENE_COK_2B }, + { "COK_3", STREAMED_SOUND_CUTSCENE_COK_3 }, + { "COK_4A", STREAMED_SOUND_CUTSCENE_COK_4A }, + { "COK_4A2", STREAMED_SOUND_CUTSCENE_COK_4A2 }, + { "COK_4B", STREAMED_SOUND_CUTSCENE_COK_4B }, + { "COL_1", STREAMED_SOUND_CUTSCENE_COL_1 }, + { "COL_2", STREAMED_SOUND_CUTSCENE_COL_2 }, + { "COL_3A", STREAMED_SOUND_CUTSCENE_COL_3A }, + { "COL_4A", STREAMED_SOUND_CUTSCENE_COL_4A }, + { "COL_5A", STREAMED_SOUND_CUTSCENE_COL_5A }, + { "COL_5B", STREAMED_SOUND_CUTSCENE_COL_5B }, + { "CUB_1", STREAMED_SOUND_CUTSCENE_CUB_1 }, + { "CUB_2", STREAMED_SOUND_CUTSCENE_CUB_2 }, + { "CUB_3", STREAMED_SOUND_CUTSCENE_CUB_3 }, + { "CUB_4", STREAMED_SOUND_CUTSCENE_CUB_4 }, + { "DRUG_1", STREAMED_SOUND_CUTSCENE_DRUG_1 }, + { "FIN", STREAMED_SOUND_CUTSCENE_FIN }, + { "FIN_2", STREAMED_SOUND_CUTSCENE_FIN2 }, + { "FINALE", STREAMED_SOUND_CUTSCENE_FINALE }, + { "HAT_1", STREAMED_SOUND_CUTSCENE_HAT_1 }, + { "HAT_2", STREAMED_SOUND_CUTSCENE_HAT_2 }, + { "HAT_3", STREAMED_SOUND_CUTSCENE_HAT_3 }, + { "ICE_1", STREAMED_SOUND_CUTSCENE_ICE_1 }, + { "INT_A", STREAMED_SOUND_CUTSCENE_INT_A }, + { "INT_B", STREAMED_SOUND_CUTSCENE_INT_B }, + { "INT_D", STREAMED_SOUND_CUTSCENE_INT_D }, + { "INT_M", STREAMED_SOUND_CUTSCENE_INT_M }, + { "LAW_1A", STREAMED_SOUND_CUTSCENE_LAW_1A }, + { "LAW_1B", STREAMED_SOUND_CUTSCENE_LAW_1B }, + { "LAW_2A", STREAMED_SOUND_CUTSCENE_LAW_2A }, + { "LAW_2B", STREAMED_SOUND_CUTSCENE_LAW_2B }, + { "LAW_2C", STREAMED_SOUND_CUTSCENE_LAW_2C }, + { "LAW_3", STREAMED_SOUND_CUTSCENE_LAW_3 }, + { "LAW_4", STREAMED_SOUND_CUTSCENE_LAW_4 }, + { "PHIL_1", STREAMED_SOUND_CUTSCENE_PHIL_1 }, + { "PHIL_2", STREAMED_SOUND_CUTSCENE_PHIL_2 }, + { "PORN_1", STREAMED_SOUND_CUTSCENE_PORN_1 }, + { "PORN_2", STREAMED_SOUND_CUTSCENE_PORN_2 }, + { "PORN_3", STREAMED_SOUND_CUTSCENE_PORN_3 }, + { "PORN_4", STREAMED_SOUND_CUTSCENE_PORN_4 }, + { "RESC_1A", STREAMED_SOUND_CUTSCENE_RESC_1A }, + { "ROK_1", STREAMED_SOUND_CUTSCENE_ROK_1 }, + { "ROK_2", STREAMED_SOUND_CUTSCENE_ROK_2 }, + { "ROK_3A", STREAMED_SOUND_CUTSCENE_ROK_3A }, + { "STRIPA", STREAMED_SOUND_CUTSCENE_STRIPA }, + { "TAX_1", STREAMED_SOUND_CUTSCENE_TAX_1 }, + { "TEX_1", STREAMED_SOUND_CUTSCENE_TEX_1 }, + { "TEX_2", STREAMED_SOUND_CUTSCENE_TEX_2 }, + { "TEX_3", STREAMED_SOUND_CUTSCENE_TEX_3 }, + { "GSPOT", STREAMED_SOUND_CUTSCENE_GLIGHT }, + { "FIST", STREAMED_SOUND_CUTSCENE_FIST }, + { "EL_PH1", STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 }, + { "EL_PH2", STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 }, + { NULL, 0 } }; int @@ -128,7 +126,18 @@ char CCutsceneMgr::ms_cutsceneName[CUTSCENENAMESIZE]; CAnimBlendAssocGroup CCutsceneMgr::ms_cutsceneAssociations; CVector CCutsceneMgr::ms_cutsceneOffset; float CCutsceneMgr::ms_cutsceneTimer; +bool CCutsceneMgr::ms_wasCutsceneSkipped; uint32 CCutsceneMgr::ms_cutsceneLoadStatus; +bool CCutsceneMgr::ms_useCutsceneShadows = true; + +bool bCamLoaded; +bool bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver; // pls don't shrink the name :P +int32 NumberOfSavedWeapons; +eWeaponType SavedWeaponIDs[TOTAL_WEAPON_SLOTS]; +int32 SavedWeaponAmmo[TOTAL_WEAPON_SLOTS]; +char uncompressedAnims[8][32]; +uint32 numUncompressedAnims; + RpAtomic * CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data) @@ -150,13 +159,17 @@ CCutsceneMgr::Initialise(void) { ms_numCutsceneObjs = 0; ms_loaded = false; + ms_wasCutsceneSkipped = false; ms_running = false; + ms_useLodMultiplier = false; ms_animLoaded = false; ms_cutsceneProcessing = false; - ms_useLodMultiplier = false; ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE); ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR"); + + numUncompressedAnims = 0; + uncompressedAnims[0][0] = '\0'; } void @@ -174,9 +187,10 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName) CPlayerPed *pPlayerPed; ms_cutsceneProcessing = true; - if (!strcasecmp(szCutsceneName, "jb")) - ms_useLodMultiplier = true; - CTimer::Stop(); + ms_wasCutsceneSkipped = false; + CTimer::Suspend(); + if (!bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver) + CStreaming::RemoveCurrentZonesModels(); ms_pCutsceneDir->numEntries = 0; ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR"); @@ -185,32 +199,42 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName) CGame::DrasticTidyUpMemory(true); strcpy(ms_cutsceneName, szCutsceneName); - file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb"); + + RwStream *stream; + stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG"); + assert(stream); // Load animations sprintf(gString, "%s.IFP", szCutsceneName); if (ms_pCutsceneDir->FindItem(gString, offset, size)) { CStreaming::MakeSpaceFor(size << 11); CStreaming::ImGonnaUseStreamingMemory(); - CFileMgr::Seek(file, offset << 11, SEEK_SET); - CAnimManager::LoadAnimFile(file, false); + RwStreamSkip(stream, offset << 11); + CAnimManager::LoadAnimFile(stream, true, uncompressedAnims); ms_cutsceneAssociations.CreateAssociations(szCutsceneName); CStreaming::IHaveUsedStreamingMemory(); ms_animLoaded = true; } else { ms_animLoaded = false; } + RwStreamClose(stream, nil); // Load camera data + file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb"); sprintf(gString, "%s.DAT", szCutsceneName); if (ms_pCutsceneDir->FindItem(gString, offset, size)) { + CStreaming::ImGonnaUseStreamingMemory(); CFileMgr::Seek(file, offset << 11, SEEK_SET); TheCamera.LoadPathSplines(file); + CStreaming::IHaveUsedStreamingMemory(); + bCamLoaded = true; + } else { + bCamLoaded = false; } CFileMgr::CloseFile(file); - if (CGeneral::faststricmp(ms_cutsceneName, "end")) { + if (CGeneral::faststricmp(ms_cutsceneName, "finale")) { DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE); int trackId = FindCutsceneAudioTrackId(szCutsceneName); if (trackId != -1) { @@ -225,30 +249,23 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName) ms_cutsceneOffset = CVector(0.0f, 0.0f, 0.0f); pPlayerPed = FindPlayerPed(); - CTimer::Update(); - pPlayerPed->m_pWanted->ClearQdCrimes(); pPlayerPed->bIsVisible = false; pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina; CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE); CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true); -} - -void -CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject) -{ - CCutsceneHead *pCutsceneHead = (CCutsceneHead*)pObject; - char szAnim[CUTSCENENAMESIZE * 2]; - sprintf(szAnim, "%s_%s", ms_cutsceneName, animName); - pCutsceneHead->PlayAnimation(szAnim); + CTimer::Resume(); } void CCutsceneMgr::FinishCutscene() { - CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f; - TheCamera.FinishCutscene(); + ms_wasCutsceneSkipped = true; + if (bCamLoaded) { + CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f; + TheCamera.FinishCutscene(); + } FindPlayerPed()->bIsVisible = true; CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false); @@ -257,9 +274,11 @@ CCutsceneMgr::FinishCutscene() void CCutsceneMgr::SetupCutsceneToStart(void) { - TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset); - TheCamera.TakeControlWithSpline(JUMP_CUT); - TheCamera.SetWideScreenOn(); + if (bCamLoaded) { + TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset); + TheCamera.TakeControlWithSpline(JUMP_CUT); + TheCamera.SetWideScreenOn(); + } ms_cutsceneOffset.z++; @@ -267,12 +286,27 @@ CCutsceneMgr::SetupCutsceneToStart(void) assert(RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP); if (CAnimBlendAssociation *pAnimBlendAssoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)ms_pCutsceneObjects[i]->m_rwObject)) { assert(pAnimBlendAssoc->hierarchy->sequences[0].HasTranslation()); - ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0))->translation); - CWorld::Add(ms_pCutsceneObjects[i]); + if (ms_pCutsceneObjects[i]->m_pAttachTo != nil) { + pAnimBlendAssoc->flags &= (~ASSOC_HAS_TRANSLATION); + } else { + if (pAnimBlendAssoc->hierarchy->IsCompressed()){ + KeyFrameTransCompressed *keyFrames = ((KeyFrameTransCompressed*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrameCompressed(0)); + CVector trans; + keyFrames->GetTranslation(&trans); + ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + trans); + }else{ + KeyFrameTrans *keyFrames = ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0)); + ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + keyFrames->translation); + } + } pAnimBlendAssoc->SetRun(); } else { ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset); } + CWorld::Add(ms_pCutsceneObjects[i]); + if (RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP) { + ms_pCutsceneObjects[i]->UpdateRpHAnim(); + } } CTimer::Update(); @@ -288,25 +322,55 @@ CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject) CAnimBlendClumpData *pAnimBlendClumpData; assert(RwObjectGetType(pObject->m_rwObject) == rpCLUMP); + debug("Give cutscene anim %s\n", animName); RpAnimBlendClumpRemoveAllAssociations((RpClump*)pObject->m_rwObject); + pNewAnim = ms_cutsceneAssociations.GetAnimation(animName); + if (!pNewAnim) { + debug("\n\nHaven't I told you I can't find the fucking animation %s\n\n\n", animName); + return; + } + + if (pNewAnim->hierarchy->IsCompressed()) + pNewAnim->hierarchy->keepCompressed = true; + + CStreaming::ImGonnaUseStreamingMemory(); pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName); + CStreaming::IHaveUsedStreamingMemory(); + pNewAnim->SetCurrentTime(0.0f); pNewAnim->flags |= ASSOC_HAS_TRANSLATION; pNewAnim->flags &= ~ASSOC_RUNNING; pAnimBlendClumpData = *RPANIMBLENDCLUMPDATA(pObject->m_rwObject); pAnimBlendClumpData->link.Prepend(&pNewAnim->link); + + if (pNewAnim->hierarchy->keepCompressed) + pAnimBlendClumpData->frames->flag |= AnimBlendFrameData::COMPRESSED; +} + +void +CCutsceneMgr::SetCutsceneAnimToLoop(const char* animName) +{ + ms_cutsceneAssociations.GetAnimation(animName)->flags |= ASSOC_REPEAT; } CCutsceneHead * CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId) { - CCutsceneHead *pHead = new CCutsceneHead(pObject); - pHead->SetModelIndex(modelId); - CWorld::Add(pHead); - ms_pCutsceneObjects[ms_numCutsceneObjs++] = pHead; - return pHead; + return nil; +} + +void UpdateCutsceneObjectBoundingBox(RpClump* clump, int modelId) +{ + if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) { + CColModel* pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01]; + float radius = 0.0f; + RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius); + pColModel->boundingSphere.radius = radius; + pColModel->boundingBox.min = CVector(-radius, -radius, -radius); + pColModel->boundingBox.max = CVector(radius, radius, radius); + } } CCutsceneObject * @@ -314,20 +378,25 @@ CCutsceneMgr::CreateCutsceneObject(int modelId) { CBaseModelInfo *pModelInfo; CColModel *pColModel; - float radius; - RpClump *clump; CCutsceneObject *pCutsceneObject; + CStreaming::ImGonnaUseStreamingMemory(); + debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetModelName()); if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) { pModelInfo = CModelInfo::GetModelInfo(modelId); pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01]; - radius = 0.0f; - pModelInfo->SetColModel(pColModel); - clump = (RpClump*)pModelInfo->GetRwObject(); - assert(RwObjectGetType((RwObject*)clump) == rpCLUMP); - RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius); - + UpdateCutsceneObjectBoundingBox((RpClump*)pModelInfo->GetRwObject(), modelId); + } else if (modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL21) { + pModelInfo = CModelInfo::GetModelInfo(modelId); + if (pModelInfo->GetColModel() == &CTempColModels::ms_colModelPed1) { + CColModel *colModel = new CColModel(); + colModel->boundingSphere.radius = 2.0f; + colModel->boundingSphere.center = CVector(0.0f, 0.0f, 0.0f); + pModelInfo->SetColModel(colModel, true); + } + pColModel = pModelInfo->GetColModel(); + float radius = 2.0f; pColModel->boundingSphere.radius = radius; pColModel->boundingBox.min = CVector(-radius, -radius, -radius); pColModel->boundingBox.max = CVector(radius, radius, radius); @@ -335,7 +404,10 @@ CCutsceneMgr::CreateCutsceneObject(int modelId) pCutsceneObject = new CCutsceneObject(); pCutsceneObject->SetModelIndex(modelId); + if (ms_useCutsceneShadows) + pCutsceneObject->CreateShadow(); ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject; + CStreaming::IHaveUsedStreamingMemory(); return pCutsceneObject; } @@ -343,9 +415,11 @@ void CCutsceneMgr::DeleteCutsceneData(void) { if (!ms_loaded) return; + CTimer::Suspend(); ms_cutsceneProcessing = false; ms_useLodMultiplier = false; + ms_useCutsceneShadows = true; for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) { CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]); @@ -355,12 +429,27 @@ CCutsceneMgr::DeleteCutsceneData(void) } ms_numCutsceneObjs = 0; + for (int i = MI_SPECIAL01; i < MI_SPECIAL21; i++) { + CBaseModelInfo *minfo = CModelInfo::GetModelInfo(i); + CColModel *colModel = minfo->GetColModel(); + if (colModel != &CTempColModels::ms_colModelPed1) { + delete colModel; + minfo->SetColModel(&CTempColModels::ms_colModelPed1); + } + } + if (ms_animLoaded) CAnimManager::RemoveLastAnimFile(); ms_animLoaded = false; - TheCamera.RestoreWithJumpCut(); - TheCamera.SetWideScreenOff(); + numUncompressedAnims = 0; + uncompressedAnims[0][0] = '\0'; + + if (bCamLoaded) { + TheCamera.RestoreWithJumpCut(); + TheCamera.SetWideScreenOff(); + TheCamera.DeleteCutSceneCamDataMemory(); + } ms_running = false; ms_loaded = false; @@ -368,14 +457,42 @@ CCutsceneMgr::DeleteCutsceneData(void) CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CUTSCENE); CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false); - if (CGeneral::faststricmp(ms_cutsceneName, "end")) { + if (CGeneral::faststricmp(ms_cutsceneName, "finale")) { DMAudio.StopCutSceneMusic(); - if (CGeneral::faststricmp(ms_cutsceneName, "bet")) - DMAudio.ChangeMusicMode(MUSICMODE_GAME); + DMAudio.ChangeMusicMode(MUSICMODE_GAME); } - CTimer::Stop(); - CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == FADE_2); - CTimer::Update(); + + CStreaming::ms_disableStreaming = false; + CWorld::bProcessCutsceneOnly = false; + + if(bCamLoaded) + CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == FADE_2); + + CPad::GetPad(0)->Clear(false); + if (bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver) { + CStreaming::LoadInitialPeds(); + CStreaming::LoadInitialWeapons(); + CStreaming::LoadInitialVehicles(); + bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver = false; + + CPlayerPed *pPlayerPed = FindPlayerPed(); + for (int i = 0; i < NumberOfSavedWeapons; i++) { + int32 weaponModelId = CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModelId; + uint8 flags = CStreaming::ms_aInfoForModel[weaponModelId].m_flags; + CStreaming::RequestModel(weaponModelId, STREAMFLAGS_DONT_REMOVE); + CStreaming::LoadAllRequestedModels(false); + if (CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id != -1) { + CStreaming::RequestModel(CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id, 0); + CStreaming::LoadAllRequestedModels(false); + } + if (!(flags & STREAMFLAGS_DONT_REMOVE)) + CStreaming::SetModelIsDeletable(weaponModelId); + pPlayerPed->GiveWeapon(SavedWeaponIDs[i], SavedWeaponAmmo[i], true); + } + NumberOfSavedWeapons = 0; + } + + CTimer::Resume(); } void @@ -392,7 +509,7 @@ CCutsceneMgr::Update(void) switch (ms_cutsceneLoadStatus) { case CUTSCENE_LOADING_AUDIO: SetupCutsceneToStart(); - if (CGeneral::faststricmp(ms_cutsceneName, "end")) + if (CGeneral::faststricmp(ms_cutsceneName, "finale")) DMAudio.PlayPreloadedCutSceneMusic(); ms_cutsceneLoadStatus++; break; @@ -410,15 +527,157 @@ CCutsceneMgr::Update(void) if (!ms_running) return; ms_cutsceneTimer += CTimer::GetTimeStepNonClippedInSeconds(); - if (CGeneral::faststricmp(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) { - if (CPad::GetPad(0)->GetCrossJustDown() - || (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown()) - || CPad::GetPad(0)->GetLeftMouseJustDown() - || CPad::GetPad(0)->GetEnterJustDown() - || CPad::GetPad(0)->GetCharJustDown(' ')) - FinishCutscene(); + + for (int i = 0; i < ms_numCutsceneObjs; i++) { + int modelId = ms_pCutsceneObjects[i]->GetModelIndex(); + if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) + UpdateCutsceneObjectBoundingBox(ms_pCutsceneObjects[i]->GetClump(), modelId); + + if (ms_pCutsceneObjects[i]->m_pAttachTo != nil && modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL21) + UpdateCutsceneObjectBoundingBox(ms_pCutsceneObjects[i]->GetClump(), modelId); } + + if (bCamLoaded) + if (CGeneral::faststricmp(ms_cutsceneName, "finale") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) { + if (CPad::GetPad(0)->GetCrossJustDown() + || (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown()) + || CPad::GetPad(0)->GetLeftMouseJustDown() + || CPad::GetPad(0)->GetEnterJustDown() + || CPad::GetPad(0)->GetCharJustDown(' ')) + FinishCutscene(); + } } -bool CCutsceneMgr::HasCutsceneFinished(void) { return TheCamera.GetPositionAlongSpline() == 1.0f; } +bool CCutsceneMgr::HasCutsceneFinished(void) { return !bCamLoaded || TheCamera.GetPositionAlongSpline() == 1.0f; } + +void +CCutsceneMgr::LoadAnimationUncompressed(char const* name) +{ + strcpy(uncompressedAnims[numUncompressedAnims], name); + + // Because that's how CAnimManager knows the end of array + ++numUncompressedAnims; + assert(numUncompressedAnims < ARRAY_SIZE(uncompressedAnims)); + uncompressedAnims[numUncompressedAnims][0] = '\0'; +} +void +CCutsceneMgr::AttachObjectToParent(CObject *pObject, CEntity *pAttachTo) +{ + ((CCutsceneObject*)pObject)->m_pAttachmentObject = nil; + ((CCutsceneObject*)pObject)->m_pAttachTo = RpClumpGetFrame(pAttachTo->GetClump()); + + debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName()); +} + +void +CCutsceneMgr::AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const char *frame) +{ + ((CCutsceneObject*)pObject)->m_pAttachmentObject = nil; + ((CCutsceneObject*)pObject)->m_pAttachTo = RpAnimBlendClumpFindFrame(pAttachTo->GetClump(), frame)->frame; + debug("Attach %s to component %s of %s\n", + CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(), + frame, + CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName()); + if (RwObjectGetType(pObject->m_rwObject) == rpCLUMP) { + RpClump *clump = (RpClump*)pObject->m_rwObject; + if (IsClumpSkinned(clump)) + RpAtomicGetBoundingSphere(GetFirstAtomic(clump))->radius *= 1.1f; + } +} + +void +CCutsceneMgr::AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int bone) +{ + RpHAnimHierarchy *hanim = GetAnimHierarchyFromSkinClump(pAttachTo->GetClump()); + RwInt32 id = RpHAnimIDGetIndex(hanim, bone); + RwMatrix *matrixArray = RpHAnimHierarchyGetMatrixArray(hanim); + ((CCutsceneObject*)pObject)->m_pAttachmentObject = pAttachTo; + ((CCutsceneObject*)pObject)->m_pAttachTo = &matrixArray[id]; + debug("Attach %s to %s\n", + CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(), + CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName()); +} + +void +CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver() +{ + CStreaming::ms_disableStreaming = true; + CColStore::RemoveAllCollision(); + CWorld::bProcessCutsceneOnly = true; + ms_cutsceneProcessing = true; + + for (int i = CPools::GetPedPool()->GetSize() - 1; i >= 0; i--) { + CPed *pPed = CPools::GetPedPool()->GetSlot(i); + if (pPed) { + if (!pPed->IsPlayer() && pPed->CanBeDeleted()) { + CWorld::Remove(pPed); + delete pPed; + } + } + } + + for (int i = CPools::GetVehiclePool()->GetSize() - 1; i >= 0; i--) { + CVehicle *pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (pVehicle) { + if (pVehicle->CanBeDeleted()) { + CWorld::Remove(pVehicle); + delete pVehicle; + } + } + } + + bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver = true; + CStreaming::RemoveCurrentZonesModels(); + CStreaming::SetModelIsDeletable(MI_MALE01); + CStreaming::SetModelTxdIsDeletable(MI_MALE01); + CStreaming::SetModelIsDeletable(MI_TAXI_D); + CStreaming::SetModelTxdIsDeletable(MI_TAXI_D); + CStreaming::SetModelIsDeletable(MI_NIGHTSTICK); + CStreaming::SetModelTxdIsDeletable(MI_NIGHTSTICK); + CStreaming::SetModelIsDeletable(MI_MISSILE); + CStreaming::SetModelTxdIsDeletable(MI_MISSILE); + CStreaming::SetModelIsDeletable(MI_POLICE); + CStreaming::SetModelTxdIsDeletable(MI_POLICE); + + while (CStreaming::RemoveLoadedVehicle()) ; + + CRadar::RemoveRadarSections(); + + for (int i = CPools::GetDummyPool()->GetSize() - 1; i >= 0; i--) { + CDummy* pDummy = CPools::GetDummyPool()->GetSlot(i); + if (pDummy) + pDummy->DeleteRwObject(); + } + + for (int i = CPools::GetObjectPool()->GetSize() - 1; i >= 0; i--) { + CObject* pObject = CPools::GetObjectPool()->GetSlot(i); + if (pObject) + pObject->DeleteRwObject(); + } + + for (int i = CPools::GetBuildingPool()->GetSize() - 1; i >= 0; i--) { + CBuilding* pBuilding = CPools::GetBuildingPool()->GetSlot(i); + if (pBuilding && pBuilding->m_rwObject != nil && pBuilding->bIsBIGBuilding && pBuilding->bStreamBIGBuilding) { + if (pBuilding->bIsBIGBuilding) + CStreaming::RequestModel(pBuilding->GetModelIndex(), 0); + if (!pBuilding->bImBeingRendered) + pBuilding->DeleteRwObject(); + } + } + + CPlayerPed *pPlayerPed = FindPlayerPed(); + pPlayerPed->RemoveWeaponAnims(0, -1000.0f); + NumberOfSavedWeapons = 0; + + for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { + if (pPlayerPed->m_weapons[i].m_eWeaponType != WEAPONTYPE_UNARMED) { + SavedWeaponIDs[NumberOfSavedWeapons] = pPlayerPed->m_weapons[i].m_eWeaponType; + SavedWeaponAmmo[NumberOfSavedWeapons] = pPlayerPed->m_weapons[i].m_nAmmoTotal; + NumberOfSavedWeapons++; + } + } + + pPlayerPed->ClearWeapons(); + CGame::DrasticTidyUpMemory(true); +}
\ No newline at end of file diff --git a/src/animation/CutsceneMgr.h b/src/animation/CutsceneMgr.h index bfdcdb57..51ef6c04 100644 --- a/src/animation/CutsceneMgr.h +++ b/src/animation/CutsceneMgr.h @@ -21,7 +21,9 @@ class CCutsceneMgr static CAnimBlendAssocGroup ms_cutsceneAssociations; static CVector ms_cutsceneOffset; static float ms_cutsceneTimer; + static bool ms_wasCutsceneSkipped; static bool ms_cutsceneProcessing; + static bool ms_useCutsceneShadows; public: static CDirectory *ms_pCutsceneDir; static uint32 ms_cutsceneLoadStatus; @@ -30,6 +32,7 @@ public: static bool IsRunning(void) { return ms_running; } static bool HasLoaded(void) { return ms_loaded; } static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; } + static bool WasCutsceneSkipped(void) { return ms_wasCutsceneSkipped; } static bool UseLodMultiplier(void) { return ms_useLodMultiplier; } static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; } static int GetCutsceneTimeInMilleseconds(void) { return 1000.0f * ms_cutsceneTimer; } @@ -41,11 +44,18 @@ public: static void Shutdown(void); static void LoadCutsceneData(const char *szCutsceneName); static void FinishCutscene(void); - static void SetHeadAnim(const char *animName, CObject *pObject); static void SetupCutsceneToStart(void); static void SetCutsceneAnim(const char *animName, CObject *pObject); + static void SetCutsceneAnimToLoop(const char *animName); static CCutsceneHead *AddCutsceneHead(CObject *pObject, int modelId); static CCutsceneObject *CreateCutsceneObject(int modelId); static void DeleteCutsceneData(void); + static void LoadAnimationUncompressed(char const*); static void Update(void); + + static void AttachObjectToParent(CObject *pObject, CEntity *pAttachTo); + static void AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const char *frame); + static void AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int frame); + static void RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver(); + static void DisableCutsceneShadows() { ms_useCutsceneShadows = false; } }; diff --git a/src/animation/FrameUpdate.cpp b/src/animation/FrameUpdate.cpp index c7d347b3..d3094bb0 100644 --- a/src/animation/FrameUpdate.cpp +++ b/src/animation/FrameUpdate.cpp @@ -17,6 +17,8 @@ void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg); void FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg); void FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackNonSkinnedCompressed(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackSkinnedCompressed(AnimBlendFrameData *frame, void *arg); void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg) @@ -228,12 +230,11 @@ FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame, RwMatrixUpdate(mat); } -#ifdef PED_SKIN - void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg) { CVector vec, pos(0.0f, 0.0f, 0.0f); + float transBlendAmount = 0.0f; CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); float totalBlendAmount = 0.0f; RpHAnimStdInterpFrame *xform = frame->hanimFrame; @@ -257,13 +258,13 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg) for(node = updateData->nodes; *node; node++){ if((*node)->sequence){ (*node)->Update(vec, q, 1.0f-totalBlendAmount); - if((*node)->sequence->HasTranslation()) + if((*node)->sequence->HasTranslation()){ pos += vec; -#ifdef FIX_BUGS + transBlendAmount += (*node)->association->blendAmount; + } if(DotProduct(rot, q) < 0.0f) rot -= q; else -#endif rot += q; } ++*node; @@ -278,12 +279,12 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg) } if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ - xform->t.x = pos.x; - xform->t.y = pos.y; - xform->t.z = pos.z; - xform->t.x += frame->resetPos.x; - xform->t.y += frame->resetPos.y; - xform->t.z += frame->resetPos.z; + xform->t.x = transBlendAmount*pos.x; + xform->t.y = transBlendAmount*pos.y; + xform->t.z = transBlendAmount*pos.z; + xform->t.x += (1.0f-transBlendAmount)*frame->resetPos.x; + xform->t.y += (1.0f-transBlendAmount)*frame->resetPos.y; + xform->t.z += (1.0f-transBlendAmount)*frame->resetPos.z; } } @@ -319,11 +320,9 @@ FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void for(node = updateData->nodes; *node; node++){ if((*node)->sequence){ bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount); -#ifdef FIX_BUGS if(DotProduct(rot, q) < 0.0f) rot -= q; else -#endif rot += q; if((*node)->sequence->HasTranslation()){ pos += vec; @@ -442,4 +441,228 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo } } +void +FrameUpdateCallBackOffscreen(AnimBlendFrameData *frame, void *arg) +{ + if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && gpAnimBlendClump->velocity2d) + FrameUpdateCallBackWithVelocityExtractionSkinned(frame, arg); +} + + +void +FrameUpdateCallBackNonSkinnedCompressed(AnimBlendFrameData *frame, void *arg) +{ + CVector vec, pos(0.0f, 0.0f, 0.0f); + CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); + float totalBlendAmount = 0.0f; + CVector trans(0.0f, 0.0f, 0.0f); + CVector cur(0.0f, 0.0f, 0.0f); + CVector end(0.0f, 0.0f, 0.0f); + bool looped = false; + RwMatrix *mat = RwFrameGetMatrix(frame->frame); + CAnimBlendNode **node; + AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; + + if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && + gpAnimBlendClump->velocity2d){ + if(updateData->foobar) + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->association->IsPartial()) + totalBlendAmount += (*node)->association->blendAmount; + + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->sequence->HasTranslation()){ + if((*node)->association->HasTranslation()){ + (*node)->GetCurrentTranslationCompressed(vec, 1.0f-totalBlendAmount); + cur += vec; + } + } + + for(node = updateData->nodes; *node; node++){ + if((*node)->sequence){ + bool nodelooped = (*node)->UpdateCompressed(vec, q, 1.0f-totalBlendAmount); +#ifdef FIX_BUGS + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else +#endif + rot += q; + if((*node)->sequence->HasTranslation()){ + pos += vec; + if((*node)->association->HasTranslation()){ + trans += vec; + looped |= nodelooped; + if(nodelooped){ + (*node)->GetEndTranslationCompressed(vec, 1.0f-totalBlendAmount); + end += vec; + } + } + } + } + ++*node; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){ + RwMatrixSetIdentity(mat); + rot.Normalise(); + rot.Get(mat); + } + + if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ + *gpAnimBlendClump->velocity3d = trans - cur; + if(looped) + *gpAnimBlendClump->velocity3d += end; + mat->pos.x = (pos - trans).x + frame->resetPos.x; + mat->pos.y = (pos - trans).y + frame->resetPos.y; + mat->pos.z = (pos - trans).z + frame->resetPos.z; + } + RwMatrixUpdate(mat); + }else{ + if(updateData->foobar) + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->association->IsPartial()) + totalBlendAmount += (*node)->association->blendAmount; + + for(node = updateData->nodes; *node; node++){ + if((*node)->sequence){ + (*node)->UpdateCompressed(vec, q, 1.0f-totalBlendAmount); + if((*node)->sequence->HasTranslation()) + pos += vec; +#ifdef FIX_BUGS + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else #endif + rot += q; + } + ++*node; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){ + RwMatrixSetIdentity(mat); + rot.Normalise(); + rot.Get(mat); + } + + if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ + mat->pos.x = pos.x; + mat->pos.y = pos.y; + mat->pos.z = pos.z; + mat->pos.x += frame->resetPos.x; + mat->pos.y += frame->resetPos.y; + mat->pos.z += frame->resetPos.z; + } + RwMatrixUpdate(mat); + } +} + +void +FrameUpdateCallBackSkinnedCompressed(AnimBlendFrameData *frame, void *arg) +{ + CVector vec, pos(0.0f, 0.0f, 0.0f); + CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); + float totalBlendAmount = 0.0f; + CVector trans(0.0f, 0.0f, 0.0f); + CVector cur(0.0f, 0.0f, 0.0f); + CVector end(0.0f, 0.0f, 0.0f); + bool looped = false; + RpHAnimStdInterpFrame *xform = frame->hanimFrame; + CAnimBlendNode **node; + AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; + + if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && + gpAnimBlendClump->velocity2d){ + if(updateData->foobar) + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->association->IsPartial()) + totalBlendAmount += (*node)->association->blendAmount; + + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->sequence->HasTranslation()){ + if((*node)->association->HasTranslation()){ + (*node)->GetCurrentTranslationCompressed(vec, 1.0f-totalBlendAmount); + cur += vec; + } + } + + for(node = updateData->nodes; *node; node++){ + if((*node)->sequence){ + bool nodelooped = (*node)->UpdateCompressed(vec, q, 1.0f-totalBlendAmount); +#ifdef FIX_BUGS + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else +#endif + rot += q; + if((*node)->sequence->HasTranslation()){ + pos += vec; + if((*node)->association->HasTranslation()){ + trans += vec; + looped |= nodelooped; + if(nodelooped){ + (*node)->GetEndTranslationCompressed(vec, 1.0f-totalBlendAmount); + end += vec; + } + } + } + } + ++*node; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){ + rot.Normalise(); + xform->q.imag.x = rot.x; + xform->q.imag.y = rot.y; + xform->q.imag.z = rot.z; + xform->q.real = rot.w; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ + *gpAnimBlendClump->velocity3d = trans - cur; + if(looped) + *gpAnimBlendClump->velocity3d += end; + xform->t.x = (pos - trans).x + frame->resetPos.x; + xform->t.y = (pos - trans).y + frame->resetPos.y; + xform->t.z = (pos - trans).z + frame->resetPos.z; + } + }else{ + float transBlendAmount = 0.0f; + + if(updateData->foobar) + for(node = updateData->nodes; *node; node++) + if((*node)->sequence && (*node)->association->IsPartial()) + totalBlendAmount += (*node)->association->blendAmount; + + for(node = updateData->nodes; *node; node++){ + if((*node)->sequence){ + (*node)->UpdateCompressed(vec, q, 1.0f-totalBlendAmount); + if((*node)->sequence->HasTranslation()){ + pos += vec; + transBlendAmount += (*node)->association->blendAmount; + } + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else + rot += q; + } + ++*node; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){ + rot.Normalise(); + xform->q.imag.x = rot.x; + xform->q.imag.y = rot.y; + xform->q.imag.z = rot.z; + xform->q.real = rot.w; + } + + if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ + xform->t.x = transBlendAmount*pos.x; + xform->t.y = transBlendAmount*pos.y; + xform->t.z = transBlendAmount*pos.z; + xform->t.x += (1.0f-transBlendAmount)*frame->resetPos.x; + xform->t.y += (1.0f-transBlendAmount)*frame->resetPos.y; + xform->t.z += (1.0f-transBlendAmount)*frame->resetPos.z; + } + } +} diff --git a/src/animation/RpAnimBlend.cpp b/src/animation/RpAnimBlend.cpp index e430e52a..9a11d8bb 100644 --- a/src/animation/RpAnimBlend.cpp +++ b/src/animation/RpAnimBlend.cpp @@ -10,9 +10,7 @@ #include "AnimBlendAssociation.h" #include "AnimManager.h" #include "RpAnimBlend.h" -#ifdef PED_SKIN #include "PedModelInfo.h" -#endif RwInt32 ClumpOffset; @@ -142,7 +140,6 @@ FrameInitCBskin(AnimBlendFrameData *frameData, void*) frameData->flag = 0; } -#ifdef PED_SKIN void RpAnimBlendClumpInitSkinned(RpClump *clump) { @@ -156,7 +153,7 @@ RpAnimBlendClumpInitSkinned(RpClump *clump) RpAnimBlendAllocateData(clump); clumpData = *RPANIMBLENDCLUMPDATA(clump); - atomic = IsClumpSkinned(clump); + atomic = GetFirstAtomic(clump); assert(atomic); skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)); assert(skin); @@ -171,12 +168,15 @@ RpAnimBlendClumpInitSkinned(RpClump *clump) for(i = 0; i < numBones; i++){ frames[i].nodeID = HIERNODEID(hier, i); frames[i].resetPos = boneTab[i]; +#ifdef LIBRW frames[i].hanimFrame = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i); +#else + frames[i].hanimFrame = (RpHAnimStdInterpFrame*)rtANIMGETINTERPFRAME(hier->currentAnim, i); +#endif } clumpData->ForAllFrames(FrameInitCBskin, nil); clumpData->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION; } -#endif void RpAnimBlendClumpInitNotSkinned(RpClump *clump) @@ -200,11 +200,9 @@ RpAnimBlendClumpInitNotSkinned(RpClump *clump) void RpAnimBlendClumpInit(RpClump *clump) { -#ifdef PED_SKIN if(IsClumpSkinned(clump)) RpAnimBlendClumpInitSkinned(clump); else -#endif RpAnimBlendClumpInitNotSkinned(clump); } @@ -364,7 +362,6 @@ FillFrameArrayCBnonskin(AnimBlendFrameData *frame, void *arg) frames[CVisibilityPlugins::GetFrameHierarchyId(frame->frame)] = frame; } -#ifdef PED_SKIN void RpAnimBlendClumpFillFrameArraySkin(RpClump *clump, AnimBlendFrameData **frames) { @@ -374,22 +371,18 @@ RpAnimBlendClumpFillFrameArraySkin(RpClump *clump, AnimBlendFrameData **frames) for(i = PED_MID; i < PED_NODE_MAX; i++) frames[i] = &clumpData->frames[RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(i))]; } -#endif void RpAnimBlendClumpFillFrameArray(RpClump *clump, AnimBlendFrameData **frames) { -#ifdef PED_SKIN if(IsClumpSkinned(clump)) RpAnimBlendClumpFillFrameArraySkin(clump, frames); else -#endif (*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FillFrameArrayCBnonskin, frames); } AnimBlendFrameData *pFrameDataFound; -// FrameFindCallBack on PS2 void FrameFindByNameCBnonskin(AnimBlendFrameData *frame, void *arg) { @@ -398,7 +391,6 @@ FrameFindByNameCBnonskin(AnimBlendFrameData *frame, void *arg) pFrameDataFound = frame; } -#ifdef PED_SKIN void FrameFindByNameCBskin(AnimBlendFrameData *frame, void *arg) { @@ -406,25 +398,58 @@ FrameFindByNameCBskin(AnimBlendFrameData *frame, void *arg) if(name && CGeneral::faststricmp(name, (char*)arg) == 0) pFrameDataFound = frame; } -#endif + +void +FrameFindByBoneCB(AnimBlendFrameData *frame, void *arg) +{ + if(frame->nodeID == (int32)(uintptr)arg) + pFrameDataFound = frame; +} AnimBlendFrameData* RpAnimBlendClumpFindFrame(RpClump *clump, const char *name) { pFrameDataFound = nil; -#ifdef PED_SKIN if(IsClumpSkinned(clump)) (*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FrameFindByNameCBskin, (void*)name); else -#endif (*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FrameFindByNameCBnonskin, (void*)name); return pFrameDataFound; } +AnimBlendFrameData* +RpAnimBlendClumpFindBone(RpClump *clump, uint32 boneTag) +{ + pFrameDataFound = nil; + (*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FrameFindByBoneCB, (void*)boneTag); + return pFrameDataFound; +} + void -RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta) +RpAnimBlendNodeUpdateKeyframes(AnimBlendFrameData *frames, AnimBlendFrameUpdateData *updateData, int32 numNodes) { + CAnimBlendNode **node; int i; + + for(node = updateData->nodes; *node; node++){ + CAnimBlendAssociation *a = (*node)->association; + for(i = 0; i < numNodes; i++) + if((frames[i].flag & AnimBlendFrameData::VELOCITY_EXTRACTION) == 0 || + gpAnimBlendClump->velocity2d == nil){ + if((*node)[i].sequence) + (*node)[i].FindKeyFrame(a->currentTime - a->timeStep); + } + } +} + +// TODO: +// CAnimBlendClumpData::LoadFramesIntoSPR +// CAnimBlendClumpData::ForAllFramesInSPR +void +RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta, bool doRender) +{ + int i; + CAnimBlendAssociation *assoc; AnimBlendFrameUpdateData updateData; float totalLength = 0.0f; float totalBlend = 0.0f; @@ -440,30 +465,53 @@ RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta) updateData.foobar = 0; for(link = clumpData->link.next; link; link = next){ next = link->next; - CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link); + assoc = CAnimBlendAssociation::FromLink(link); if(assoc->UpdateBlend(timeDelta)){ - CAnimManager::UncompressAnimation(assoc->hierarchy); - updateData.nodes[i++] = assoc->GetNode(0); - if(assoc->flags & ASSOC_MOVEMENT){ - totalLength += assoc->hierarchy->totalLength/assoc->speed * assoc->blendAmount; - totalBlend += assoc->blendAmount; + if(assoc->hierarchy->sequences){ + CAnimManager::UncompressAnimation(assoc->hierarchy); + if(i < 11) + updateData.nodes[i++] = assoc->GetNode(0); + if(assoc->flags & ASSOC_MOVEMENT){ + totalLength += assoc->hierarchy->totalLength/assoc->speed * assoc->blendAmount; + totalBlend += assoc->blendAmount; + }else + updateData.foobar = 1; }else - updateData.foobar = 1; + debug("anim %s is not loaded\n", assoc->hierarchy->name); } } + + for(link = clumpData->link.next; link; link = link->next){ + assoc = CAnimBlendAssociation::FromLink(link); + assoc->UpdateTimeStep(timeDelta, totalLength == 0.0f ? 1.0f : totalBlend/totalLength); + } + updateData.nodes[i] = nil; -#ifdef PED_SKIN - if(IsClumpSkinned(clump)) - clumpData->ForAllFrames(FrameUpdateCallBackSkinned, &updateData); - else +#ifdef ANIM_COMPRESSION + if(clumpData->frames[0].flag & AnimBlendFrameData::COMPRESSED){ + if(IsClumpSkinned(clump)) + clumpData->ForAllFrames(FrameUpdateCallBackSkinnedCompressed, &updateData); + else + clumpData->ForAllFrames(FrameUpdateCallBackNonSkinnedCompressed, &updateData); + }else #endif - clumpData->ForAllFrames(FrameUpdateCallBackNonSkinned, &updateData); + if(doRender){ + if(clumpData->frames[0].flag & AnimBlendFrameData::UPDATE_KEYFRAMES) + RpAnimBlendNodeUpdateKeyframes(clumpData->frames, &updateData, clumpData->numFrames); + if(IsClumpSkinned(clump)) + clumpData->ForAllFrames(FrameUpdateCallBackSkinned, &updateData); + else + clumpData->ForAllFrames(FrameUpdateCallBackNonSkinned, &updateData); + clumpData->frames[0].flag &= ~AnimBlendFrameData::UPDATE_KEYFRAMES; + }else{ + clumpData->ForAllFrames(FrameUpdateCallBackOffscreen, &updateData); + clumpData->frames[0].flag |= AnimBlendFrameData::UPDATE_KEYFRAMES; + } for(link = clumpData->link.next; link; link = link->next){ - CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link); - float relSpeed = totalLength == 0.0f ? 1.0f : totalBlend/totalLength; - assoc->UpdateTime(timeDelta, relSpeed); + assoc = CAnimBlendAssociation::FromLink(link); + assoc->UpdateTime(timeDelta, totalLength == 0.0f ? 1.0f : totalBlend/totalLength); } RwFrameUpdateObjects(RpClumpGetFrame(clump)); } diff --git a/src/animation/RpAnimBlend.h b/src/animation/RpAnimBlend.h index 838c8816..6e9e0f0f 100644 --- a/src/animation/RpAnimBlend.h +++ b/src/animation/RpAnimBlend.h @@ -26,6 +26,7 @@ void RpAnimBlendClumpInit(RpClump *clump); bool RpAnimBlendClumpIsInitialized(RpClump *clump); void RpAnimBlendClumpFillFrameArray(RpClump* clump, AnimBlendFrameData** frames); AnimBlendFrameData *RpAnimBlendClumpFindFrame(RpClump *clump, const char *name); +AnimBlendFrameData *RpAnimBlendClumpFindBone(RpClump *clump, uint32 boneTag); void FillFrameArrayCallBack(AnimBlendFrameData *frame, void *arg); CAnimBlendAssociation *RpAnimBlendClumpGetAssociation(RpClump *clump, uint32 id); CAnimBlendAssociation *RpAnimBlendClumpGetMainAssociation(RpClump *clump, CAnimBlendAssociation **assocRet, float *blendRet); @@ -34,9 +35,14 @@ CAnimBlendAssociation *RpAnimBlendClumpGetMainAssociation_N(RpClump *clump, int CAnimBlendAssociation *RpAnimBlendClumpGetMainPartialAssociation_N(RpClump *clump, int n); CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump, uint32 mask); CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump); -void RpAnimBlendClumpUpdateAnimations(RpClump* clump, float timeDelta); +void RpAnimBlendNodeUpdateKeyframes(AnimBlendFrameData *frames, AnimBlendFrameUpdateData *updateData, int32 numNodes); +void RpAnimBlendClumpUpdateAnimations(RpClump* clump, float timeDelta, bool doRender = true); extern CAnimBlendClumpData *gpAnimBlendClump; void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg); void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackOffscreen(AnimBlendFrameData *frame, void *arg); + +void FrameUpdateCallBackNonSkinnedCompressed(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackSkinnedCompressed(AnimBlendFrameData *frame, void *arg); diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp index 1b72764e..4bf6a404 100644 --- a/src/audio/AudioCollision.cpp +++ b/src/audio/AudioCollision.cpp @@ -83,11 +83,11 @@ cAudioManager::ServiceCollisions() m_sQueueSample.m_nEntityIndex = m_nCollisionEntity; - for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) + for(int i = 0; i < NUMAUDIOCOLLISIONS; i++) abRepeatedCollision1[i] = abRepeatedCollision2[i] = FALSE; - for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { - for (j = 0; j < NUMAUDIOCOLLISIONS; j++) { + for(i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { + for(j = 0; j < NUMAUDIOCOLLISIONS; j++) { int index = m_sCollisionManager.m_bIndicesTable[i]; if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1) && (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2) @@ -103,8 +103,8 @@ cAudioManager::ServiceCollisions() } } - for (i = 0; i < NUMAUDIOCOLLISIONS; i++) { - if (!abRepeatedCollision2[i]) { + for(i = 0; i < NUMAUDIOCOLLISIONS; i++) { + if(!abRepeatedCollision2[i]) { m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil; m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil; m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT; @@ -116,11 +116,11 @@ cAudioManager::ServiceCollisions() } } - for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { + for(i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { int index = m_sCollisionManager.m_bIndicesTable[i]; - if (!abRepeatedCollision1[index]) { - for (j = 0; j < NUMAUDIOCOLLISIONS; j++) { - if (!abRepeatedCollision2[j]) { + if(!abRepeatedCollision1[index]) { + for(j = 0; j < NUMAUDIOCOLLISIONS; j++) { + if(!abRepeatedCollision2[j]) { m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1; m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1; m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2; @@ -134,7 +134,7 @@ cAudioManager::ServiceCollisions() } } - for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) + for(int i = 0; i < NUMAUDIOCOLLISIONS; i++) m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS; m_sCollisionManager.m_bCollisionsInQueue = 0; } @@ -171,7 +171,9 @@ static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1, SFX_TYRE_BUMP, SFX_COL_CARDBOARD_1, SFX_COL_TARMAC_1, - SFX_COL_GATE}; + SFX_COL_GATE, + SFX_COL_SAND_1, + SFX_COL_TARMAC_1 }; void cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col) @@ -219,7 +221,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col) m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 4; break; case SFX_COL_PED_1: - m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 5; + m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 2; break; case SFX_COL_WOOD_CRATES_1: m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 4; @@ -279,12 +281,12 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col) void cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter) { + bool8 distCalculated = FALSE; if(col.m_fIntensity2 > 0.0016f) { uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col); if(emittingVol) { - m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance); - m_sQueueSample.m_nVolume = - ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); + CalculateDistance(distCalculated, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = counter; m_sQueueSample.m_vecPos = col.m_vecPosition; @@ -293,7 +295,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun m_sQueueSample.m_nReleasingVolumeModificator = 7; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(emittingVol); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_SoundIntensity = CollisionSoundIntensity; m_sQueueSample.m_bReleasingSoundFlag = FALSE; @@ -325,8 +327,8 @@ cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollisio m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000; vol = 30.f * ratio; - } else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY || - surface2 == SURFACE_MUD_DRY || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) { + } else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY || surface2 == SURFACE_MUD_DRY || + surface1 == SURFACE_SAND || surface2 == SURFACE_SAND || surface1 == SURFACE_SAND_BEACH || surface2 == SURFACE_SAND_BEACH) { ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000; @@ -351,11 +353,12 @@ cAudioManager::GetCollisionOneShotRatio(uint32 a, float b) case SURFACE_TARMAC: case SURFACE_PAVEMENT: case SURFACE_STEEP_CLIFF: - case SURFACE_TRANSPARENT_STONE: return GetCollisionRatio(b, 10.f, 60.f, 50.f); + case SURFACE_TRANSPARENT_STONE: + case SURFACE_CONCRETE_BEACH: return GetCollisionRatio(b, 10.f, 60.f, 50.f); case SURFACE_GRASS: - case SURFACE_CARDBOARDBOX: case SURFACE_GRAVEL: - case SURFACE_MUD_DRY: return GetCollisionRatio(b, 0.f, 2.f, 2.f); + case SURFACE_MUD_DRY: + case SURFACE_CARDBOARDBOX: return GetCollisionRatio(b, 0.f, 2.f, 2.f); case SURFACE_CAR: return GetCollisionRatio(b, 6.f, 50.f, 44.f); case SURFACE_GLASS: case SURFACE_METAL_CHAIN_FENCE: return GetCollisionRatio(b, 0.1f, 10.f, 9.9f); @@ -364,7 +367,7 @@ cAudioManager::GetCollisionOneShotRatio(uint32 a, float b) case SURFACE_GARAGE_DOOR: return GetCollisionRatio(b, 20.f, 100.f, 80.f); case SURFACE_CAR_PANEL: return GetCollisionRatio(b, 0.f, 4.f, 4.f); case SURFACE_SCAFFOLD_POLE: - case SURFACE_METAL_GATE: + case SURFACE_METAL_GATE: case SURFACE_LAMP_POST: return GetCollisionRatio(b, 1.f, 10.f, 9.f); case SURFACE_FIRE_HYDRANT: return GetCollisionRatio(b, 1.f, 15.f, 14.f); case SURFACE_GIRDER: return GetCollisionRatio(b, 8.f, 50.f, 42.f); @@ -372,7 +375,8 @@ cAudioManager::GetCollisionOneShotRatio(uint32 a, float b) case SURFACE_SAND: case SURFACE_WATER: case SURFACE_RUBBER: - case SURFACE_WHEELBASE: return GetCollisionRatio(b, 0.f, 10.f, 10.f); + case SURFACE_WHEELBASE: + case SURFACE_SAND_BEACH: return GetCollisionRatio(b, 0.f, 10.f, 10.f); case SURFACE_WOOD_CRATES: return GetCollisionRatio(b, 1.f, 4.f, 3.f); case SURFACE_WOOD_BENCH: return GetCollisionRatio(b, 0.1f, 5.f, 4.9f); case SURFACE_WOOD_SOLID: return GetCollisionRatio(b, 0.1f, 40.f, 39.9f); diff --git a/src/audio/AudioCollision.h b/src/audio/AudioCollision.h index a201d500..31be0334 100644 --- a/src/audio/AudioCollision.h +++ b/src/audio/AudioCollision.h @@ -54,4 +54,4 @@ public: void AddCollisionToRequestedQueue(); }; -VALIDATE_SIZE(cAudioCollisionManager, 852); +VALIDATE_SIZE(cAudioCollisionManager, 0x354); diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index d3f38345..564881b8 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -37,85 +37,80 @@ #include "Weather.h" #include "ZoneCull.h" #include "sampman.h" +#include "Bike.h" +#include "WindModifiers.h" +#include "Fluff.h" +#include "Script.h" +#include "Wanted.h" #ifndef GTA_PS2 #define CHANNEL_PLAYER_VEHICLE_ENGINE m_nActiveSamples #endif -uint32 gPornNextTime; -uint32 gSawMillNextTime; -uint32 gShopNextTime; -uint32 gAirportNextTime; -uint32 gCinemaNextTime; -uint32 gDocksNextTime; -uint32 gHomeNextTime; -uint32 gCellNextTime; -uint32 gNextCryTime; - void cAudioManager::PreInitialiseGameSpecificSetup() { BankStartOffset[SFX_BANK_0] = SAMPLEBANK_START; #ifdef GTA_PS2 - BankStartOffset[SFX_BANK_PACARD] = SFX_CAR_ACCEL_1; - BankStartOffset[SFX_BANK_PATHFINDER] = SFX_CAR_ACCEL_2; - BankStartOffset[SFX_BANK_PORSCHE] = SFX_CAR_ACCEL_3; - BankStartOffset[SFX_BANK_SPIDER] = SFX_CAR_ACCEL_4; - BankStartOffset[SFX_BANK_MERC] = SFX_CAR_ACCEL_5; - BankStartOffset[SFX_BANK_TRUCK] = SFX_CAR_ACCEL_6; - BankStartOffset[SFX_BANK_HOTROD] = SFX_CAR_ACCEL_7; - BankStartOffset[SFX_BANK_COBRA] = SFX_CAR_ACCEL_8; - BankStartOffset[SFX_BANK_NONE] = SFX_CAR_ACCEL_9; - BankStartOffset[SFX_BANK_FRONT_END_MENU] = SFX_PAGE_CHANGE_AND_BACK_LEFT; - BankStartOffset[SFX_BANK_TRAIN] = SFX_TRAIN_STATION_AMBIENCE_LOOP; - BankStartOffset[SFX_BANK_BUILDING_CLUB_1] = SFX_CLUB_1; - BankStartOffset[SFX_BANK_BUILDING_CLUB_2] = SFX_CLUB_2; - BankStartOffset[SFX_BANK_BUILDING_CLUB_3] = SFX_CLUB_3; - BankStartOffset[SFX_BANK_BUILDING_CLUB_4] = SFX_CLUB_4; - BankStartOffset[SFX_BANK_BUILDING_CLUB_5] = SFX_CLUB_5; - BankStartOffset[SFX_BANK_BUILDING_CLUB_6] = SFX_CLUB_6; - BankStartOffset[SFX_BANK_BUILDING_CLUB_7] = SFX_CLUB_7; - BankStartOffset[SFX_BANK_BUILDING_CLUB_8] = SFX_CLUB_8; - BankStartOffset[SFX_BANK_BUILDING_CLUB_9] = SFX_CLUB_9; - BankStartOffset[SFX_BANK_BUILDING_CLUB_10] = SFX_CLUB_10; - BankStartOffset[SFX_BANK_BUILDING_CLUB_11] = SFX_CLUB_11; - BankStartOffset[SFX_BANK_BUILDING_CLUB_12] = SFX_CLUB_12; - BankStartOffset[SFX_BANK_BUILDING_CLUB_RAGGA] = SFX_CLUB_RAGGA; - BankStartOffset[SFX_BANK_BUILDING_STRIP_CLUB_1] = SFX_STRIP_CLUB_1; - BankStartOffset[SFX_BANK_BUILDING_STRIP_CLUB_2] = SFX_STRIP_CLUB_2; - BankStartOffset[SFX_BANK_BUILDING_WORKSHOP] = SFX_WORKSHOP_1; - BankStartOffset[SFX_BANK_BUILDING_PIANO_BAR] = SFX_PIANO_BAR_1; - BankStartOffset[SFX_BANK_BUILDING_SAWMILL] = SFX_SAWMILL_LOOP; - BankStartOffset[SFX_BANK_BUILDING_DOG_FOOD_FACTORY] = SFX_DOG_FOOD_FACTORY; - BankStartOffset[SFX_BANK_BUILDING_LAUNDERETTE] = SFX_LAUNDERETTE_LOOP; - BankStartOffset[SFX_BANK_BUILDING_RESTAURANT_CHINATOWN] = SFX_RESTAURANT_CHINATOWN; - BankStartOffset[SFX_BANK_BUILDING_RESTAURANT_ITALY] = SFX_RESTAURANT_ITALY; - BankStartOffset[SFX_BANK_BUILDING_RESTAURANT_GENERIC_1] = SFX_RESTAURANT_GENERIC_1; - BankStartOffset[SFX_BANK_BUILDING_RESTAURANT_GENERIC_2] = SFX_RESTAURANT_GENERIC_2; - BankStartOffset[SFX_BANK_BUILDING_AIRPORT] = SFX_AIRPORT_ANNOUNCEMENT_1; - BankStartOffset[SFX_BANK_BUILDING_SHOP] = SFX_SHOP_LOOP; - BankStartOffset[SFX_BANK_BUILDING_CINEMA] = SFX_CINEMA_BASS_1; - BankStartOffset[SFX_BANK_BUILDING_DOCKS] = SFX_DOCKS_FOGHORN; - BankStartOffset[SFX_BANK_BUILDING_HOME] = SFX_HOME_1; - BankStartOffset[SFX_BANK_BUILDING_PORN_1] = SFX_PORN_1_LOOP; - BankStartOffset[SFX_BANK_BUILDING_PORN_2] = SFX_PORN_2_LOOP; - BankStartOffset[SFX_BANK_BUILDING_PORN_3] = SFX_PORN_3_LOOP; - BankStartOffset[SFX_BANK_BUILDING_POLICE_BALL] = SFX_POLICE_BALL_1; - BankStartOffset[SFX_BANK_BUILDING_BANK_ALARM] = SFX_BANK_ALARM_1; - BankStartOffset[SFX_BANK_BUILDING_RAVE_INDUSTRIAL] = SFX_RAVE_INDUSTRIAL; - BankStartOffset[SFX_BANK_BUILDING_RAVE_COMMERCIAL] = SFX_RAVE_COMMERCIAL; - BankStartOffset[SFX_BANK_BUILDING_RAVE_SUBURBAN] = SFX_RAVE_SUBURBAN; - BankStartOffset[SFX_BANK_BUILDING_RAVE_COMMERCIAL_2] = SFX_RAVE_COMMERCIAL_2; - BankStartOffset[SFX_BANK_BUILDING_39] = SFX_CLUB_1_1; - BankStartOffset[SFX_BANK_BUILDING_40] = SFX_CLUB_1_2; - BankStartOffset[SFX_BANK_BUILDING_41] = SFX_CLUB_1_3; - BankStartOffset[SFX_BANK_BUILDING_42] = SFX_CLUB_1_4; - BankStartOffset[SFX_BANK_BUILDING_43] = SFX_CLUB_1_5; - BankStartOffset[SFX_BANK_BUILDING_44] = SFX_CLUB_1_6; - BankStartOffset[SFX_BANK_BUILDING_45] = SFX_CLUB_1_7; - BankStartOffset[SFX_BANK_BUILDING_46] = SFX_CLUB_1_8; - BankStartOffset[SFX_BANK_BUILDING_47] = SFX_CLUB_1_9; - BankStartOffset[SFX_BANK_GENERIC_EXTRA] = SFX_EXPLOSION_1; + BankStartOffset[SAMPLEBANK_CAR_PACARD] = SFX_CAR_ACCEL_1; + BankStartOffset[SAMPLEBANK_CAR_PATHFINDER] = SFX_CAR_ACCEL_2; + BankStartOffset[SAMPLEBANK_CAR_PORSCHE] = SFX_CAR_ACCEL_3; + BankStartOffset[SAMPLEBANK_CAR_SPIDER] = SFX_CAR_ACCEL_4; + BankStartOffset[SAMPLEBANK_CAR_MERC] = SFX_CAR_ACCEL_5; + BankStartOffset[SAMPLEBANK_CAR_MACKTRUCK] = SFX_CAR_ACCEL_6; + BankStartOffset[SAMPLEBANK_CAR_HOTROD] = SFX_CAR_ACCEL_7; + BankStartOffset[SAMPLEBANK_CAR_COBRA] = SFX_CAR_ACCEL_8; + BankStartOffset[SAMPLEBANK_CAR_NONE] = SFX_CAR_ACCEL_9; + BankStartOffset[SAMPLEBANK_FRONTEND] = SFX_PAGE_CHANGE_AND_BACK_LEFT; + BankStartOffset[SAMPLEBANK_TRAIN] = SFX_TRAIN_STATION_AMBIENCE_LOOP; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_1] = SFX_CLUB_1; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_2] = SFX_CLUB_2; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_3] = SFX_CLUB_3; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_4] = SFX_CLUB_4; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_5] = SFX_CLUB_5; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_6] = SFX_CLUB_6; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_7] = SFX_CLUB_7; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_8] = SFX_CLUB_8; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_9] = SFX_CLUB_9; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_10] = SFX_CLUB_10; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_11] = SFX_CLUB_11; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_12] = SFX_CLUB_12; + BankStartOffset[SAMPLEBANK_BUILDING_CLUB_RAGGA] = SFX_CLUB_RAGGA; + BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_1] = SFX_STRIP_CLUB_1; + BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_2] = SFX_STRIP_CLUB_2; + BankStartOffset[SAMPLEBANK_BUILDING_WORKSHOP] = SFX_WORKSHOP_1; + BankStartOffset[SAMPLEBANK_BUILDING_PIANO_BAR] = SFX_PIANO_BAR_1; + BankStartOffset[SAMPLEBANK_BUILDING_SAWMILL] = SFX_SAWMILL_LOOP; + BankStartOffset[SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY] = SFX_DOG_FOOD_FACTORY; + BankStartOffset[SAMPLEBANK_BUILDING_LAUNDERETTE] = SFX_LAUNDERETTE_LOOP; + BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN] = SFX_RESTAURANT_CHINATOWN; + BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_ITALY] = SFX_RESTAURANT_ITALY; + BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1] = SFX_RESTAURANT_GENERIC_1; + BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2] = SFX_RESTAURANT_GENERIC_2; + BankStartOffset[SAMPLEBANK_BUILDING_AIRPORT] = SFX_AIRPORT_ANNOUNCEMENT_1; + BankStartOffset[SAMPLEBANK_BUILDING_SHOP] = SFX_SHOP_LOOP; + BankStartOffset[SAMPLEBANK_BUILDING_CINEMA] = SFX_CINEMA_BASS_1; + BankStartOffset[SAMPLEBANK_BUILDING_DOCKS] = SFX_DOCKS_FOGHORN; + BankStartOffset[SAMPLEBANK_BUILDING_HOME] = SFX_HOME_1; + BankStartOffset[SAMPLEBANK_BUILDING_PORN_1] = SFX_PORN_1_LOOP; + BankStartOffset[SAMPLEBANK_BUILDING_PORN_2] = SFX_PORN_2_LOOP; + BankStartOffset[SAMPLEBANK_BUILDING_PORN_3] = SFX_PORN_3_LOOP; + BankStartOffset[SAMPLEBANK_BUILDING_POLICE_BALL] = SFX_POLICE_BALL_1; + BankStartOffset[SAMPLEBANK_BUILDING_BANK_ALARM] = SFX_BANK_ALARM_1; + BankStartOffset[SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL] = SFX_RAVE_INDUSTRIAL; + BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL] = SFX_RAVE_COMMERCIAL; + BankStartOffset[SAMPLEBANK_BUILDING_RAVE_SUBURBAN] = SFX_RAVE_SUBURBAN; + BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL_2] = SFX_RAVE_COMMERCIAL_2; + BankStartOffset[SAMPLEBANK_BUILDING_39] = SFX_CLUB_1_1; + BankStartOffset[SAMPLEBANK_BUILDING_40] = SFX_CLUB_1_2; + BankStartOffset[SAMPLEBANK_BUILDING_41] = SFX_CLUB_1_3; + BankStartOffset[SAMPLEBANK_BUILDING_42] = SFX_CLUB_1_4; + BankStartOffset[SAMPLEBANK_BUILDING_43] = SFX_CLUB_1_5; + BankStartOffset[SAMPLEBANK_BUILDING_44] = SFX_CLUB_1_6; + BankStartOffset[SAMPLEBANK_BUILDING_45] = SFX_CLUB_1_7; + BankStartOffset[SAMPLEBANK_BUILDING_46] = SFX_CLUB_1_8; + BankStartOffset[SAMPLEBANK_BUILDING_47] = SFX_CLUB_1_9; + BankStartOffset[SAMPLEBANK_EXTRAS] = SFX_EXPLOSION_1; #endif // GTA_PS2 BankStartOffset[SFX_BANK_PED_COMMENTS] = SAMPLEBANK_PED_START; } @@ -146,28 +141,62 @@ cAudioManager::PostInitialiseGameSpecificSetup() m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1); if (m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, TRUE); - - m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1); +#ifdef GTA_BRIDGE + m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1); if (m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, TRUE); +#endif // GTA_BRIDGE + m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1); + if (m_nEscalatorEntity >= 0) + SetEntityStatus(m_nEscalatorEntity, TRUE); + + m_nExtraSoundsEntity = CreateEntity(AUDIOTYPE_EXTRA_SOUNDS, (void*)1); + if (m_nExtraSoundsEntity >= 0) + SetEntityStatus(m_nExtraSoundsEntity, TRUE); + + + m_sMissionAudio.m_nSampleIndex[0] = NO_SAMPLE; + m_sMissionAudio.m_nLoadingStatus[0] = LOADING_STATUS_NOT_LOADED; + m_sMissionAudio.m_nPlayStatus[0] = PLAY_STATUS_STOPPED; + m_sMissionAudio.m_bIsPlaying[0] = FALSE; + m_sMissionAudio.m_bIsPlayed[0] = FALSE; + m_sMissionAudio.m_bPredefinedProperties[0] = TRUE; + m_sMissionAudio.m_nMissionAudioCounter[0] = 0; + m_sMissionAudio.m_bIsMobile[0] = FALSE; + field_5538 = 127; + m_sMissionAudio.m_nSampleIndex[1] = NO_SAMPLE; + m_sMissionAudio.m_nLoadingStatus[1] = LOADING_STATUS_NOT_LOADED; + m_sMissionAudio.m_nPlayStatus[1] = PLAY_STATUS_STOPPED; + m_sMissionAudio.m_bIsPlaying[1] = FALSE; + m_sMissionAudio.m_bIsPlayed[1] = FALSE; + m_sMissionAudio.m_bPredefinedProperties[1] = TRUE; + m_sMissionAudio.m_nMissionAudioCounter[1] = 0; + m_sMissionAudio.m_bIsMobile[1] = FALSE; + field_5538 = 127; - m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; - m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED; - m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED; - m_sMissionAudio.m_bIsPlaying = FALSE; - m_sMissionAudio.m_bIsPlayed = FALSE; - m_sMissionAudio.m_bPredefinedProperties = TRUE; - m_sMissionAudio.m_nMissionAudioCounter = 0; ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds()); + m_bIsPlayerShutUp = FALSE; + m_nPlayerMood = PLAYER_MOOD_CALM; + m_nPlayerMoodTimer = 0; } void cAudioManager::PreTerminateGameSpecificShutdown() { +#ifdef GTA_BRIDGE if (m_nBridgeEntity >= 0) { DestroyEntity(m_nBridgeEntity); m_nBridgeEntity = AEHANDLE_NONE; } +#endif + if (m_nEscalatorEntity >= 0) { + DestroyEntity(m_nEscalatorEntity); + m_nEscalatorEntity = AEHANDLE_NONE; + } + if (m_nExtraSoundsEntity >= 0) { + DestroyEntity(m_nExtraSoundsEntity); + m_nExtraSoundsEntity = AEHANDLE_NONE; + } if (m_nPoliceChannelEntity >= 0) { DestroyEntity(m_nPoliceChannelEntity); m_nPoliceChannelEntity = AEHANDLE_NONE; @@ -203,15 +232,6 @@ cAudioManager::PostTerminateGameSpecificShutdown() void cAudioManager::ResetAudioLogicTimers(uint32 timer) { - gPornNextTime = timer; - gNextCryTime = timer; - gSawMillNextTime = timer; - gCellNextTime = timer; - gShopNextTime = timer; - gHomeNextTime = timer; - gAirportNextTime = timer; - gDocksNextTime = timer; - gCinemaNextTime = timer; for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) { if (m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) { CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity; @@ -221,33 +241,28 @@ cAudioManager::ResetAudioLogicTimers(uint32 timer) } } } - ClearMissionAudio(); + ClearMissionAudio(0); + ClearMissionAudio(1); SampleManager.StopChannel(CHANNEL_POLICE_RADIO); } void cAudioManager::ProcessReverb() { -#ifdef EXTERNAL_3D_SOUND - if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) { -#ifndef GTA_PS2 - for (uint32 i = 0; i < #ifdef FIX_BUGS - NUM_CHANNELS_GENERIC + const uint32 numChannels = NUM_CHANNELS_GENERIC; #else - NUM_CHANNELS_GENERIC+1 + const uint32 numChannels = NUM_CHANNELS_GENERIC+1; #endif - ; - i++) { + + if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) { +#ifndef GTA_PS2 + for (uint32 i = 0; i < numChannels; i++) { if (m_asActiveSamples[i].m_bReverbFlag) SampleManager.SetChannelReverbFlag(i, TRUE); } #endif } -#else - // TODO: PS2 code - SampleManager.UpdateReverb(); -#endif } float @@ -266,24 +281,40 @@ cAudioManager::CalculateDistance(bool8 &distCalculated, float dist) } } +CVehicle * +cAudioManager::FindVehicleOfPlayer() +{ + CVehicle* vehicle = FindPlayerVehicle(); + CPlayerPed* ped = FindPlayerPed(); + if (vehicle == nil && ped != nil) { + CEntity *attachedTo = ped->m_attachedTo; + if (attachedTo && attachedTo->IsVehicle()) + vehicle = (CVehicle*)attachedTo; + } + return vehicle; +} + void cAudioManager::ProcessSpecial() { + CPlayerPed *playerPed; + if (m_nUserPause) { if (!m_nPreviousUserPause) { - MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND); SampleManager.SetEffectsFadeVolume(MAX_VOLUME); SampleManager.SetMusicFadeVolume(MAX_VOLUME); } } else { - if (m_nPreviousUserPause) { - MusicManager.StopFrontEndTrack(); - MusicManager.ChangeMusicMode(MUSICMODE_GAME); - } - CPlayerPed *playerPed = FindPlayerPed(); - if (playerPed) { - if(playerPed->EnteringCar() && !playerPed->bInVehicle) - SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + if (!CReplay::IsPlayingBack()) + ProcessPlayerMood(); + playerPed = FindPlayerPed(); + if (playerPed != nil) { + if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) { + if (playerPed->EnteringCar()) { + if(!playerPed->bInVehicle && CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil) + SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + } + } } } } @@ -315,27 +346,30 @@ cAudioManager::ProcessEntity(int32 id) case AUDIOTYPE_WEATHER: if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = TRUE; - ProcessWeather(id); + if(CGame::currArea == AREA_MAIN_MAP || CGame::currArea == AREA_EVERYWHERE) + ProcessWeather(id); } break; - case AUDIOTYPE_CRANE: +/* case AUDIOTYPE_CRANE: if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = TRUE; ProcessCrane(); } - break; + break;*/ case AUDIOTYPE_SCRIPTOBJECT: if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = TRUE; ProcessScriptObject(id); } break; +#ifdef GTA_BRIDGE case AUDIOTYPE_BRIDGE: if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = TRUE; ProcessBridge(); } break; +#endif case AUDIOTYPE_FRONTEND: m_sQueueSample.m_bReverbFlag = FALSE; ProcessFrontEnd(); @@ -362,6 +396,18 @@ cAudioManager::ProcessEntity(int32 id) ProcessWaterCannon(id); } break; + case AUDIOTYPE_ESCALATOR: + if (!m_nUserPause) { + m_sQueueSample.m_bReverbFlag = TRUE; + ProcessEscalators(); + } + break; + case AUDIOTYPE_EXTRA_SOUNDS: + if (!m_nUserPause) { + m_sQueueSample.m_bReverbFlag = TRUE; + ProcessExtraSounds(); + } + break; default: return; } @@ -394,13 +440,13 @@ enum eVehicleModel { LINERUN, PEREN, SENTINEL, - PATRIOT, + RIO, FIRETRUK, TRASH, STRETCH, MANANA, INFERNUS, - BLISTA, + VOODOO, PONY, MULE, CHEETAH, @@ -409,11 +455,11 @@ enum eVehicleModel { MOONBEAM, ESPERANT, TAXI, - KURUMA, + WASHING, BOBCAT, MRWHOOP, BFINJECT, - CORPSE, + HUNTER, POLICE, ENFORCER, SECURICA, @@ -422,43 +468,87 @@ enum eVehicleModel { BUS, RHINO, BARRACKS, - TRAIN, + CUBAN, CHOPPER, - DODO, + ANGEL, COACH, CABBIE, STALLION, RUMPO, RCBANDIT, - BELLYUP, - MRWONGS, - MAFIA, - YARDIE, - YAKUZA, - DIABLOS, - COLUMB, - HOODS, + ROMERO, + PACKER, + SENTXS, + ADMIRAL, + SQUALO, + SEASPAR, + PIZZABOY, + GANGBUR, AIRTRAIN, DEADDODO, SPEEDER, REEFER, - PANLANT, + TROPIC, FLATBED, YANKEE, - ESCAPE, - BORGNINE, - TOYZ, - GHOST, - CAR151, - CAR152, - CAR153, - CAR154, - CAR155, - CAR156, - CAR157, - CAR158, - CAR159, - MAX_CARS + CADDY, + ZEBRA, + TOPFUN, + SKIMMER, + PCJ600, + FAGGIO, + FREEWAY, + RCBARON, + RCRAIDER, + GLENDALE, + OCEANIC, + SANCHEZ, + SPARROW, + PATRIOT, + LOVEFIST, + COASTG, + DINGHY, + HERMES, + SABRE, + SABRETUR, + PHEONIX, + WALTON, + REGINA, + COMET, + DELUXO, + BURRITO, + SPAND, + MARQUIS, + BAGGAGE, + KAUFMAN, + MAVERICK, + VCNMAV, + RANCHER, + FBIRANCH, + VIRGO, + GREENWOO, + JETMAX, + HOTRING, + SANDKING, + BLISTAC, + POLMAV, + BOXVILLE, + BENSON, + MESA, + RCGOBLIN, + HOTRINA, + HOTRINB, + BLOODRA, + BLOODRB, + VICECHEE, + CAR237, + CAR238, + CAR239, + MAX_CARS, + + // HACK so this compiles + // TODO(MIAMI): check it out + DODO = -1 }; enum @@ -481,77 +571,116 @@ struct tVehicleSampleData { }; const tVehicleSampleData aVehicleSettings[MAX_CARS] = { - {SFX_CAR_REV_2, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CAR_REV_8, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, NEW_DOOR}, - {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, OLD_DOOR}, - {SFX_CAR_REV_5, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, NEW_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, TRUCK_DOOR}, - {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, TRUCK_DOOR}, - {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, TRUCK_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CAR_REV_3, SFX_BANK_PORSCHE, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, NEW_DOOR}, - {SFX_CAR_REV_2, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, NEW_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, NEW_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR}, - {SFX_CAR_REV_3, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, NEW_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, TRUCK_DOOR}, - {SFX_CAR_REV_5, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CAR_REV_2, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, NEW_DOOR}, - {SFX_CAR_REV_5, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, NEW_DOOR}, - {SFX_CAR_REV_2, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, OLD_DOOR}, - {SFX_CAR_REV_7, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, OLD_DOOR}, - {SFX_CAR_REV_5, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, NEW_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, TRUCK_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR}, - {SFX_CAR_REV_8, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, OLD_DOOR}, - {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, BUS_DOOR}, - {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, TRUCK_DOOR}, - {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, BUS_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CESNA_IDLE, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, BUS_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, OLD_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, OLD_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, OLD_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CAR_REV_5, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, NEW_DOOR}, - {SFX_CAR_REV_2, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, NEW_DOOR}, - {SFX_CAR_REV_5, SFX_BANK_MERC, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, NEW_DOOR}, - {SFX_CAR_REV_7, SFX_BANK_HOTROD, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CAR_REV_7, SFX_BANK_HOTROD, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, OLD_DOOR}, - {SFX_CAR_REV_6, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, TRUCK_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}}; - + {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, OLD_DOOR}, + {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR}, + {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9890, NEW_DOOR}, + {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9960, TRUCK_DOOR}, + {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_HORN_JEEP, 9500, OLD_DOOR}, + {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, + {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 10588, TRUCK_DOOR}, + {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR}, + {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, + {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 10000, OLD_DOOR}, + {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, + {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_JEEP, 22293, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, + {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, + {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR}, + {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, + {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 12688, OLD_DOOR}, + {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 11471, NEW_DOOR}, + {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_HORN_JEEP, 9400, OLD_DOOR}, + {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 11000, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR}, + {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, + {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10500, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR}, + {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9000, OLD_DOOR}, + {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, OLD_DOOR}, + {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, OLD_DOOR}, + {SFX_HELI_APACHE_1, SFX_BANK_HELI_APACHE, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, + {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 10511, NEW_DOOR}, + {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 11029, OLD_DOOR}, + {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR}, + {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, NEW_DOOR}, + {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_HORN_JEEP, 9500, BUS_DOOR}, + {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9600, TRUCK_DOOR}, + {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9700, TRUCK_DOOR}, + {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 25400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, + {SFX_CAR_REV_17, SFX_BANK_VTWIN, SFX_CAR_HORN_JEEP, 26313, SFX_CAR_HORN_JEEP, 10000, NEW_DOOR}, + {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS, 16291, SFX_CAR_HORN_JEEP, 10100, BUS_DOOR}, + {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR}, + {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, + {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, + {SFX_RC_REV, SFX_BANK_RC, SFX_CAR_HORN_PICKUP, 20000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, + {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, + {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29000, SFX_CAR_HORN_JEEP, 9400, TRUCK_DOOR}, + {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, + {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR}, + {SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR}, + {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 22043, SFX_CAR_HORN_JEEP, 9200, OLD_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, + {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR}, + {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR}, + {SFX_CAR_REV_12, SFX_BANK_GOLF_CART, SFX_CAR_HORN_JEEP, 28500, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, + {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, + {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, + {SFX_SEAPLANE_PRO1, SFX_BANK_PLANE_SEAPLANE, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, + {SFX_CAR_REV_20, SFX_BANK_SPORTS_BIKE, SFX_CAR_HORN_JEEP, 27000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, + {SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 31000, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, + {SFX_CAR_REV_17, SFX_BANK_VTWIN, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, + {SFX_RC_REV, SFX_BANK_RC, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, NEW_DOOR}, + {SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, NEW_DOOR}, + {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10300, SFX_CAR_HORN_JEEP, 9100, OLD_DOOR}, + {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10500, SFX_CAR_HORN_JEEP, 9000, OLD_DOOR}, + {SFX_CAR_REV_19, SFX_BANK_HONDA250, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9000, NEW_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR}, + {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_TRUCK, 28000, SFX_CAR_HORN_JEEP, 9200, TRUCK_DOOR}, + {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PICKUP, 11200, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, + {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10700, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR}, + {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BMW328, 9000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, + {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_BMW328, 9200, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, + {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10540, SFX_CAR_HORN_JEEP, 9935, TRUCK_DOOR}, + {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, + {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_BMW328, 9500, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, + {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_BMW328, 9700, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, + {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR}, + {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18000, SFX_CAR_HORN_JEEP, 9500, TRUCK_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, + {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_JEEP, 27513, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, + {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_56CHEV, 10700, SFX_CAR_HORN_JEEP, 9200, OLD_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR}, + {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR}, + {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BUS2, 17900, SFX_POLICE_SIREN_SLOW, 10511, TRUCK_DOOR}, + {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, + {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BMW328, 9600, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, + {SFX_CAR_REV_4, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, + {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10000, SFX_CAR_HORN_JEEP, 9500, OLD_DOOR}, + {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_PORSCHE, 10500, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR}, + {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 25513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, + {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, + {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, + {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, + {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, + {SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, + {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, + {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, + {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, + {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, + {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_POLICE_SIREN_SLOW, 11000, NEW_DOOR}, + {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, + {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, + {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR} }; bool8 bPlayerJustEnteredCar; @@ -574,128 +703,504 @@ const bool8 hornPatternsArray[8][44] = { FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE}, }; - void -cAudioManager::ProcessVehicle(CVehicle *veh) +cAudioManager::ProcessVehicle(CVehicle* veh) { - tHandlingData *handling = veh->pHandling; - float velChange; + CVehicle* playerVeh; cVehicleParams params; - m_sQueueSample.m_vecPos = veh->GetPosition(); + CBike* bike; + CAutomobile* automobile; + + playerVeh = FindVehicleOfPlayer(); + if (playerVeh == veh + || CGame::currArea == AREA_OVALRING + || CGame::currArea == AREA_BLOOD + || CGame::currArea == AREA_DIRT + || CGame::currArea == AREA_EVERYWHERE + || CGame::currArea == AREA_MALL + || CGame::currArea == AREA_MAIN_MAP) { + m_sQueueSample.m_vecPos = veh->GetPosition(); + params.m_bDistanceCalculated = FALSE; + params.m_pVehicle = veh; + params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + params.m_pTransmission = veh->pHandling != nil ? &veh->pHandling->Transmission : nil; + params.m_nIndex = veh->m_modelIndex - MI_FIRST_VEHICLE; + if (veh->GetStatus() == STATUS_SIMPLE) + params.m_fVelocityChange = veh->AutoPilot.m_fMaxTrafficSpeed * 0.02f; + else + params.m_fVelocityChange = DotProduct(veh->m_vecMoveSpeed, veh->GetForward()); + params.m_VehicleType = veh->m_vehType; + + if (CGame::currArea == AREA_MALL && playerVeh != veh) { + ProcessVehicleOneShots(params); + ProcessVehicleSirenOrAlarm(params); + ProcessEngineDamage(params); + return; + } + switch (params.m_VehicleType) { + case VEHICLE_TYPE_CAR: + automobile = (CAutomobile*)veh; + UpdateGasPedalAudio(veh, params.m_VehicleType); + if (veh->m_modelIndex == MI_RCBANDIT || veh->m_modelIndex == MI_RCBARON) { + ProcessModelVehicle(params); + ProcessEngineDamage(params); + } else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) { + ProcessModelHeliVehicle(params); + ProcessEngineDamage(params); + } else { + switch (veh->GetVehicleAppearance()) { + case VEHICLE_APPEARANCE_HELI: + ProcessCarHeli(params); + ProcessVehicleFlatTyre(params); + ProcessEngineDamage(params); + break; + case VEHICLE_APPEARANCE_BOAT: + case VEHICLE_APPEARANCE_PLANE: + break; + default: + if (ProcessVehicleRoadNoise(params)) { + ProcessReverseGear(params); + if (CWeather::WetRoads > 0.0f) + ProcessWetRoadNoise(params); + ProcessVehicleSkidding(params); + ProcessVehicleFlatTyre(params); + ProcessVehicleHorn(params); + ProcessVehicleSirenOrAlarm(params); + if (UsesReverseWarning(params.m_nIndex)) + ProcessVehicleReverseWarning(params); + if(HasAirBrakes(params.m_nIndex)) + ProcessAirBrakes(params); + ProcessCarBombTick(params); + ProcessVehicleEngine(params); + ProcessEngineDamage(params); + ProcessVehicleDoors(params); + } + break; + } + } + ProcessVehicleOneShots(params); + automobile->m_fVelocityChangeForAudio = params.m_fVelocityChange; + break; + case VEHICLE_TYPE_BOAT: + if (veh->m_modelIndex == MI_SKIMMER) + ProcessCarHeli(params); + else + ProcessBoatEngine(params); + ProcessBoatMovingOverWater(params); + ProcessVehicleOneShots(params); + break; + case VEHICLE_TYPE_HELI: + ProcessCarHeli(params); + ProcessVehicleOneShots(params); + break; + case VEHICLE_TYPE_PLANE: + ProcessPlane(params); + ProcessVehicleOneShots(params); + ProcessVehicleFlatTyre(params); + break; + case VEHICLE_TYPE_BIKE: + bike = (CBike*)veh; + UpdateGasPedalAudio(veh, params.m_VehicleType); + if (ProcessVehicleRoadNoise(params)) { + if (CWeather::WetRoads > 0.0f) + ProcessWetRoadNoise(params); + ProcessVehicleSkidding(params); + ProcessVehicleHorn(params); + ProcessVehicleSirenOrAlarm(params); + ProcessCarBombTick(params); + ProcessEngineDamage(params); + ProcessVehicleEngine(params); + ProcessVehicleFlatTyre(params); + } + ProcessVehicleOneShots(params); + bike->m_fVelocityChangeForAudio = params.m_fVelocityChange; + break; + default: + break; + } + ProcessRainOnVehicle(params); + } +} - params.m_bDistanceCalculated = FALSE; - params.m_pVehicle = veh; - params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); +void +cAudioManager::ProcessCarHeli(cVehicleParams& params) +{ + const float SOUND_INTENSITY = 250.0f; + + CVehicle* playerVeh; + CVehicle* veh; + CAutomobile* automobile; + CBoat* boat; + + uint8 emittingVol; + int16 brakeState; + int16 accelerateState; + uint32 freq; + float propellerSpeed; + float freqModifier; //may be relate to angle with horison + float cameraAngle; + bool8 distanceCalculatedOld; + float distanceOld; + CVector vecPosOld; + + float volumeModifier;//TODO find better name + bool8 hunterBool; + + static uint32 freqFrontPrev = 14287; + static uint32 freqPropellerPrev = 7143; + static uint32 freqSkimmerPrev = 14287; + + boat = nil; + automobile = nil; + hunterBool = FALSE; + + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) + return; + + playerVeh = FindPlayerVehicle(); + veh = params.m_pVehicle; + if (playerVeh == veh) { + accelerateState = Pads[0].GetAccelerate(); + brakeState = Pads[0].GetBrake(); + } else { + accelerateState = veh->m_fGasPedal * 255.0f; + brakeState = veh->m_fBrakePedal * 255.0f; + } + freqModifier = Abs(veh->GetUp().y); + cameraAngle = (DotProduct(veh->GetMatrix().GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f; + if (veh->m_modelIndex == MI_SKIMMER) { + boat = (CBoat*)veh; + propellerSpeed = boat->m_fMovingSpeed * 50.0f / 11.0f; + } else if (params.m_VehicleType == VEHICLE_TYPE_HELI) { + propellerSpeed = 1.0f; + } else { + automobile = (CAutomobile*)veh; + propellerSpeed = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f; + } - if (handling != nil) - params.m_pTransmission = &handling->Transmission; + if (propellerSpeed == 0.0f) + return; + + propellerSpeed = Min(1.0f, propellerSpeed); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + + + //sound on long distances + if (m_sQueueSample.m_fDistance >= 40.0f) + emittingVol = propellerSpeed * 75.0f; + else if (m_sQueueSample.m_fDistance >= 25.0f) + emittingVol = (m_sQueueSample.m_fDistance - 25.0f) * (75.0f * propellerSpeed) / 15.0f; + else + emittingVol = 0; + if (emittingVol != 0) { + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 88; + if (boat != nil) { + m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + if (accelerateState > 0 || brakeState > 0) + m_sQueueSample.m_nFrequency = 4600 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 563; + else + m_sQueueSample.m_nFrequency = 3651 + Min(1.0f, freqModifier) * 949; + } else { + m_sQueueSample.m_nSampleIndex = SFX_HELI_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + } + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(emittingVol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 5; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; + AddSampleToRequestedQueue(); + } + } + + CVector backPropellerPos; + if (automobile != nil) + automobile->GetComponentWorldPosition(CAR_BOOT, backPropellerPos); + else if (params.m_VehicleType == VEHICLE_TYPE_HELI) +#ifdef FIX_BUGS + backPropellerPos = +#endif + params.m_pVehicle->GetMatrix() * CVector(0.0f, -10.0f, 0.0f); else - params.m_pTransmission = nil; + backPropellerPos = m_sQueueSample.m_vecPos; - params.m_nIndex = veh->GetModelIndex() - MI_FIRST_VEHICLE; - if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE) - velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f; + if (params.m_fDistance >= SQR(140.0f)) + return; + + if (propellerSpeed >= 0.4f) + volumeModifier = (propellerSpeed - 0.4f) * 5.0f / 3.0f; else - velChange = DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward()); - params.m_fVelocityChange = velChange; - switch (params.m_pVehicle->m_vehType) { - case VEHICLE_TYPE_CAR: - UpdateGasPedalAudio((CAutomobile *)veh); - if (params.m_nIndex == RCBANDIT) { - ProcessModelCarEngine(params); - ProcessVehicleOneShots(params); - ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; - break; + volumeModifier = 0.0f; + if (!boat) { + freq = Min(1300, 7000.0f * freqModifier); + if (playerVeh == veh && (accelerateState > 0 || brakeState > 0) && freq < 1300)//unnesesary freqModifier alredy <= 1300 + freq = 1300; + if (veh->m_modelIndex == MI_HUNTER) + hunterBool = TRUE; + } + + + //sound from front of helicopter + emittingVol = (1.0f - cameraAngle) * volumeModifier * 127.0f; + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 3; + if (hunterBool) { + m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freq; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(emittingVol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_SoundIntensity = 140.0f; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 5; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; + AddSampleToRequestedQueue(); + } else if (boat != nil) { + m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + + if (accelerateState > 0 || brakeState > 0) + m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, freqModifier * (Max(accelerateState, brakeState) / 255.0f)) * 2204; + else + m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713; + if (propellerSpeed < 1.0f) + m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f); + m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197); + freqFrontPrev = m_sQueueSample.m_nFrequency; + + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(emittingVol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_SoundIntensity = 140.0f; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 5; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; + AddSampleToRequestedQueue(); + } else { + m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(emittingVol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_SoundIntensity = 140.0f; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 5; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; + AddSampleToRequestedQueue(); } - if (params.m_nIndex == DODO) { - if (!ProcessVehicleRoadNoise(params)) { - ProcessVehicleOneShots(params); - ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; - break; - } - if (CWeather::WetRoads > 0.f) - ProcessWetRoadNoise(params); - ProcessVehicleSkidding(params); + } + + + //after accel rotor sound + emittingVol = ((cameraAngle + 1.0f) * volumeModifier * 127.0f) / 2.0f; + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 1; + if (hunterBool) { + m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq; + } else if (boat) { + m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + + if (accelerateState > 0 || brakeState > 0) + m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerateState, brakeState) / 255) * freqModifier) * 1102; + else + m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, freqModifier) * 1857; + + if (propellerSpeed < 1.0f) + m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2); + + m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98); + freqPropellerPrev = m_sQueueSample.m_nFrequency; } else { - if (!ProcessVehicleRoadNoise(params)) { - ProcessVehicleOneShots(params); - ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; - break; + m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq; + } + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(emittingVol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_SoundIntensity = 140.0f; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 5; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; + AddSampleToRequestedQueue(); + } + + + //engine starting sound + if (boat == nil && params.m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil + if (automobile->bEngineOn) { + if (propellerSpeed < 1.0f) { + emittingVol = (1.0f - propellerSpeed / 2.0f) * 70.0f; + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.0f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { + if (hunterBool) { + m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + freq = 3000.0f * propellerSpeed + 30000; + } else { + m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + freq = 3000.0f * propellerSpeed + 6000; + } + m_sQueueSample.m_nFrequency = freq; + m_sQueueSample.m_nCounter = 12; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(emittingVol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_SoundIntensity = 30.0f; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 30; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; + AddSampleToRequestedQueue(); + } } - ProcessReverseGear(params); - if (CWeather::WetRoads > 0.f) - ProcessWetRoadNoise(params); - ProcessVehicleSkidding(params); - ProcessVehicleHorn(params); - ProcessVehicleSirenOrAlarm(params); - if (UsesReverseWarning(params.m_nIndex)) - ProcessVehicleReverseWarning(params); - if (HasAirBrakes(params.m_nIndex)) - ProcessAirBrakes(params); - } - ProcessCarBombTick(params); - ProcessVehicleEngine(params); - ProcessEngineDamage(params); - ProcessVehicleDoors(params); - - ProcessVehicleOneShots(params); - ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; - break; - case VEHICLE_TYPE_BOAT: - ProcessBoatEngine(params); - ProcessBoatMovingOverWater(params); - ProcessVehicleOneShots(params); - break; - case VEHICLE_TYPE_TRAIN: - ProcessTrainNoise(params); - ProcessVehicleOneShots(params); - break; - case VEHICLE_TYPE_HELI: - ProcessHelicopter(params); - ProcessVehicleOneShots(params); - break; - case VEHICLE_TYPE_PLANE: - ProcessPlane(params); - ProcessVehicleOneShots(params); - break; - default: - break; + } } - ProcessRainOnVehicle(params); -} -void -cAudioManager::ProcessRainOnVehicle(cVehicleParams& params) -{ - const int rainOnVehicleIntensity = 22; - if (params.m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { - CVehicle *veh = params.m_pVehicle; - ++veh->m_bRainAudioCounter; - if (veh->m_bRainAudioCounter >= 2) { - veh->m_bRainAudioCounter = 0; + + if (boat) { + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < 20.0f && propellerSpeed > 0.0f) { + m_sQueueSample.m_nVolume = ComputeVolume(propellerSpeed * 100.0f, 20.0f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { + + if (accelerateState > 0 || brakeState > 0) + m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 2204; + else + m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713; + if (propellerSpeed < 1.0f) + m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f); + m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197); + freqSkimmerPrev = m_sQueueSample.m_nFrequency; + + m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 12; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(propellerSpeed * 100.0f); + SET_LOOP_OFFSETS(SFX_SEAPLANE_PRO4) + m_sQueueSample.m_fSpeedMultiplier = 5.0f; + m_sQueueSample.m_SoundIntensity = 20.0f; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 7; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; + AddSampleToRequestedQueue(); + } + } + } else { + //vacuum cleaner sound + vecPosOld = m_sQueueSample.m_vecPos; + distanceCalculatedOld = params.m_bDistanceCalculated; + distanceOld = params.m_fDistance; + + m_sQueueSample.m_vecPos = backPropellerPos; + params.m_bDistanceCalculated = FALSE; + params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (params.m_fDistance < SQR(27.0f)) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - float emittingVol = 30.f * CWeather::Rain; - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++; - if (veh->m_bRainSamplesCounter > 4) - veh->m_bRainSamplesCounter = 68; - m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; + m_sQueueSample.m_nVolume = ComputeVolume(volumeModifier * 25.0f, 27.0f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { + m_sQueueSample.m_nCounter = 2; + m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nReleasingVolumeModificator = 9; - m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000; - m_sQueueSample.m_nLoopCount = 1; - SET_EMITTING_VOLUME((uint8)emittingVol); - RESET_LOOP_OFFSETS - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_SoundIntensity = rainOnVehicleIntensity; - m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_bReverbFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(volumeModifier * 25.0f); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_SoundIntensity = 27.0f; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 5; + m_sQueueSample.m_bReverbFlag = TRUE; m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } + + m_sQueueSample.m_vecPos = vecPosOld; + params.m_bDistanceCalculated = distanceCalculatedOld; + params.m_fDistance = distanceOld; + } +} + +void +cAudioManager::ProcessRainOnVehicle(cVehicleParams& params) +{ + const int SOUND_INTENSITY = 22.0f; + + CVehicle *veh; + uint8 emittingVol; + + if (params.m_fDistance >= SQR(SOUND_INTENSITY) || CWeather::Rain <= 0.01f || CCullZones::CamNoRain() && CCullZones::PlayerNoRain()) + return; + + veh = params.m_pVehicle; + veh->m_bRainAudioCounter++; + if (veh->m_bRainAudioCounter >= 2) { + veh->m_bRainAudioCounter = 0; + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + emittingVol = 30.0f * CWeather::Rain; + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++; + if (veh->m_bRainSamplesCounter > 4) + veh->m_bRainSamplesCounter = 68; + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nReleasingVolumeModificator = 9; + m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000; + m_sQueueSample.m_nLoopCount = 1; + SET_EMITTING_VOLUME(emittingVol); + RESET_LOOP_OFFSETS + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bReverbFlag = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; + AddSampleToRequestedQueue(); + } } } @@ -704,27 +1209,28 @@ cAudioManager::ProcessReverseGear(cVehicleParams& params) { const int reverseGearIntensity = 30; - CVehicle *veh; - CAutomobile *automobile; - int32 emittingVol; + CAutomobile* automobile; float modificator; + uint8 emittingVolume; if (params.m_fDistance >= SQR(reverseGearIntensity)) return FALSE; - veh = params.m_pVehicle; - if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || veh->m_nCurrentGear == 0)) { + automobile = (CAutomobile*)params.m_pVehicle; + if (automobile->m_modelIndex == MI_CADDY) + return TRUE; + if (automobile->bEngineOn && (automobile->m_fGasPedal < 0.0f || automobile->m_nCurrentGear == 0)) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - automobile = (CAutomobile *)params.m_pVehicle; - if (automobile->m_nWheelsOnGround != 0) { + if (automobile->m_nDriveWheelsOnGround != 0) { modificator = params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity; } else { - if (automobile->m_nDriveWheelsOnGround != 0) + if (automobile->m_nDriveWheelsOnGroundPrev != 0) automobile->m_fGasPedalAudio *= 0.4f; modificator = automobile->m_fGasPedalAudio; } modificator = Abs(modificator); - emittingVol = (24.f * modificator); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance); + emittingVolume = modificator * 24.0f; + m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, reverseGearIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { if (params.m_pVehicle->m_fGasPedal >= 0.0f) { m_sQueueSample.m_nCounter = 62; @@ -736,9 +1242,9 @@ cAudioManager::ProcessReverseGear(cVehicleParams& params) m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000; + m_sQueueSample.m_nFrequency = (6000.0f * modificator) + 7000; m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); + SET_EMITTING_VOLUME(emittingVolume); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_SoundIntensity = reverseGearIntensity; @@ -753,54 +1259,254 @@ cAudioManager::ProcessReverseGear(cVehicleParams& params) } void -cAudioManager::ProcessModelCarEngine(cVehicleParams& params) +cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params) { - const float SOUND_INTENSITY = 30.0f; - CAutomobile *automobile; - float allowedVelocity; - int32 emittingVol; - float velocityChange; + const float SOUND_INTENSITY = 35.0f; - if (params.m_fDistance < SQR(SOUND_INTENSITY)) { - automobile = (CAutomobile *)params.m_pVehicle; - if (automobile->bEngineOn) { - if (automobile->m_nWheelsOnGround == 0) { - if (automobile->m_nDriveWheelsOnGround != 0) - automobile->m_fGasPedalAudio *= 0.4f; - velocityChange = automobile->m_fGasPedalAudio * params.m_pTransmission->fMaxVelocity; - } else { - velocityChange = Abs(params.m_fVelocityChange); + static uint32 prevFreq = 22050; + + uint32 freq; + bool8 isPlayerVeh; + int16 acceletateState; + int16 brakeState; + + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) + return; + + if (FindPlayerVehicle() == params.m_pVehicle) + isPlayerVeh = TRUE; + else +#ifdef FIX_BUGS + isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle; +#else + isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil; +#endif + if (isPlayerVeh) { + brakeState = Pads[0].GetBrake(); + acceletateState = Max(Pads[0].GetAccelerate(), Abs(Pads[0].GetCarGunUpDown()) * 2); + } else { + acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal; + brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal; + } + if (acceletateState < brakeState) + acceletateState = brakeState; + freq = Clamp2(5 * acceletateState + 22050, (int)prevFreq, 30); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 2; + m_sQueueSample.m_nSampleIndex = SFX_CAR_RC_HELI; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nFrequency = freq; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(70); + SET_LOOP_OFFSETS(SFX_CAR_RC_HELI) + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 4; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; + AddSampleToRequestedQueue(); + } + if (isPlayerVeh) + prevFreq = freq; +} + +void +cAudioManager::ProcessModelVehicle(cVehicleParams& params) +{ + const float SOUND_INTENSITY = 35.0f; + + static uint32 prevFreq = 14000; + static uint8 prevVolume = 0; + + uint32 freq; + int16 acceletateState; + int16 brakeState; + uint8 volume; + bool8 isPlayerVeh; + bool8 vehSlowdown; + + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) + return; + + if (FindPlayerVehicle() == params.m_pVehicle) + isPlayerVeh = TRUE; + else +#ifdef FIX_BUGS + isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle; +#else + isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil; +#endif + if (params.m_pVehicle->m_modelIndex == MI_RCBANDIT) { + if (((CAutomobile*)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) { + volume = Min(127, 127.0f * Abs(params.m_fVelocityChange) * 3.0f); + freq = 8000.0f * Abs(params.m_fVelocityChange) + 14000; + } else { + volume = 127; + freq = 25000; + } + if (isPlayerVeh) { + volume = Clamp2(volume, prevVolume, 7); + freq = Clamp2(freq, prevFreq, 800); + } + if (volume > 0) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 2; + m_sQueueSample.m_nSampleIndex = SFX_RC_REV; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nFrequency = freq; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(volume); + SET_LOOP_OFFSETS(SFX_RC_REV) + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 4; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; + AddSampleToRequestedQueue(); } - if (velocityChange > 0.001f) { - allowedVelocity = 0.5f * params.m_pTransmission->fMaxVelocity; - if (velocityChange < allowedVelocity) - emittingVol = (90.f * velocityChange / allowedVelocity); - else - emittingVol = 90; - if (emittingVol) { - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = 2; - m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params.m_pTransmission->fMaxVelocity + 11025.f); - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; - AddSampleToRequestedQueue(); - } + } + if (isPlayerVeh) { + prevFreq = freq; + prevVolume = volume; + } + } else if (params.m_pVehicle != nil) { + if (isPlayerVeh) { + acceletateState = Pads[0].GetAccelerate(); + brakeState = Pads[0].GetBrake(); + } else { + acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal; + brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal; + } + if (acceletateState < brakeState) + acceletateState = brakeState; + if (acceletateState <= 0) { + vehSlowdown = TRUE; + volume = 127; + freq = 18000; + } else { + vehSlowdown = FALSE; + volume = Min(127, (127 * acceletateState / 255) * 3.0f * Abs(params.m_fVelocityChange)); + freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params.m_fVelocityChange)); + } + if (isPlayerVeh && !vehSlowdown) { + volume = Clamp2(volume, prevVolume, 7); + freq = Clamp2(freq, prevFreq, 800); + } + if (!vehSlowdown) +#ifdef THIS_IS_STUPID + freq += 8000.0f * Abs(DotProduct(params.m_pVehicle->GetUp(), CVector(0.0f, 1.0f, 0.0f))); +#else + freq += 8000.0f * Abs(params.m_pVehicle->GetUp().y); +#endif + if (params.m_pVehicle->bIsDrowning) + volume /= 4; + if (volume > 0) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + if (vehSlowdown) { + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_nSampleIndex = SFX_RC_IDLE; + m_sQueueSample.m_nReleasingVolumeDivider = 6; + } else { + m_sQueueSample.m_nCounter = 2; + m_sQueueSample.m_nSampleIndex = SFX_RC_REV; + m_sQueueSample.m_nReleasingVolumeDivider = 4; } + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nFrequency = freq; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(volume); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; + AddSampleToRequestedQueue(); } } + if (isPlayerVeh) { + if (vehSlowdown) { + prevFreq = freq; + prevVolume = volume; + } + } + } +} + +void +cAudioManager::ProcessVehicleFlatTyre(cVehicleParams& params) +{ + const float SOUND_INTENSITY = 60.0f; + + CAutomobile* automobile; + CBike* bike; + bool8 wheelBurst; + uint8 emittingVol; + + float modifier; + + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) + return; + + switch (params.m_VehicleType) { + case VEHICLE_TYPE_CAR: + automobile = (CAutomobile*)params.m_pVehicle; + wheelBurst = FALSE; + for (int i = 0; i < 4; i++) + if (automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && automobile->m_aWheelTimer[i] > 0.0f) + wheelBurst = TRUE; + if (!wheelBurst) + return; + break; + case VEHICLE_TYPE_BIKE: + bike = (CBike*)params.m_pVehicle; + wheelBurst = FALSE; + for(int i = 0; i < 2; i++) + if (bike->m_wheelStatus[i] == WHEEL_STATUS_BURST && bike->m_aWheelTimer[i] > 0.0f) + wheelBurst = TRUE; + if (!wheelBurst) + return; + break; + default: + return; + } + modifier = Min(1.0f, Abs(params.m_fVelocityChange) / (0.3f * params.m_pTransmission->fMaxVelocity)); + if (modifier > 0.01f) { //mb can be replaced by (emittingVol > 1) + emittingVol = (100.0f * modifier); + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { + m_sQueueSample.m_nCounter = 95; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_L; + m_sQueueSample.m_nFrequency = (5500.0f * modifier) + 8000; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(emittingVol); + SET_LOOP_OFFSETS(SFX_TYRE_BURST_L) + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; + AddSampleToRequestedQueue(); + } } } @@ -814,45 +1520,60 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) float multiplier; int sampleFreq; float velocity; + uint8 wheelsOnGround; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return FALSE; - if (params.m_pTransmission != nil) { - if (((CAutomobile*)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) { - velocity = Abs(params.m_fVelocityChange); - if (velocity > 0.0f) { - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - emittingVol = 30.f * Min(1.f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity)); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - if (params.m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) { - m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; - freq = 6050 * emittingVol / 30 + 16000; - } else { - m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; - multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f; - sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); - freq = (sampleFreq * multiplier) + ((3 * sampleFreq) / 4); - } - m_sQueueSample.m_nFrequency = freq; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; - AddSampleToRequestedQueue(); - } + + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) + return FALSE; + switch (params.m_VehicleType) { + case VEHICLE_TYPE_CAR: + wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround; + break; + case VEHICLE_TYPE_BIKE: + wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround; + break; + default: + wheelsOnGround = 4; + break; + } + if (params.m_pTransmission == nil || wheelsOnGround == 0) + return TRUE; + + velocity = Abs(params.m_fVelocityChange); + if (velocity > 0.0f) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + emittingVol = 30.f * Min(1.f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity)); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + if (params.m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) { + m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; + freq = 6050 * emittingVol / 30 + 16000; + } else { + m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; + multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f; + sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); + freq = (sampleFreq * multiplier) + ((3 * sampleFreq) / 4); } + m_sQueueSample.m_nFrequency = freq; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(emittingVol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 4; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; + AddSampleToRequestedQueue(); } } + return TRUE; } @@ -865,45 +1586,53 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams& params) int32 emittingVol; float multiplier; int freq; - float velChange; + float velocity; + uint8 wheelsOnGround; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return FALSE; - if (params.m_pTransmission != nil) { - if (((CAutomobile *)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) { - velChange = Abs(params.m_fVelocityChange); - if (velChange > 0.f) { - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - relativeVelocity = Min(1.0f, velChange / (0.5f * params.m_pTransmission->fMaxVelocity)); - emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads; - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = 1; - m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nReleasingVolumeModificator = 3; -#ifdef FIX_BUGS - multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f; -#else - multiplier = (m_sQueueSample.m_fDistance / 3.0f) * 0.5f; -#endif - freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); - m_sQueueSample.m_nFrequency = freq + freq * multiplier; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; - AddSampleToRequestedQueue(); - } - } + switch (params.m_VehicleType) { + case VEHICLE_TYPE_CAR: + wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround; + break; + case VEHICLE_TYPE_BIKE: + wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround; + break; + default: + wheelsOnGround = 4; + break; + } + if (params.m_pTransmission == nil || wheelsOnGround == 0) + return TRUE; + + velocity = Abs(params.m_fVelocityChange); + if (velocity > 0.0f) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + relativeVelocity = Min(1.0f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity)); + emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads; + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 1; + m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f; + freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); + m_sQueueSample.m_nFrequency = freq + freq * multiplier; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(emittingVol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 4; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; + AddSampleToRequestedQueue(); } } + return TRUE; } @@ -912,19 +1641,29 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params) { const float SOUND_INTENSITY = 50.0f; - CVehicle *playerVeh; - CVehicle *veh; - CAutomobile *automobile; + CVehicle* playerVeh; + CVehicle* veh; + CAutomobile* automobile; + cTransmission* transmission; + CBike* bike; + tWheelState* wheelState; + float* gasPedalAudioPtr; + + int32 freq = 0; + uint8 currentGear; + uint8 emittingVol; + int8 wheelsOnGround; + int8 wheelsOnGroundPrev; float relativeGearChange; float relativeChange; - uint8 volume; - int32 freq = 0; // uninitialized variable - uint8 emittingVol; - cTransmission *transmission; - uint8 currentGear; float modificator; - float traction = 0.f; + float traction; + bool8 isMoped; + bool8 caddyBool; + isMoped = FALSE; + caddyBool = FALSE; + traction = 0.0f; if (params.m_fDistance < SQR(SOUND_INTENSITY)) { playerVeh = FindPlayerVehicle(); veh = params.m_pVehicle; @@ -934,107 +1673,174 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params) } if (veh->bEngineOn) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - automobile = (CAutomobile *)params.m_pVehicle; - if (params.m_nIndex == DODO) { - ProcessCesna(params); - return TRUE; - } - if (FindPlayerVehicle() == veh) { - ProcessPlayersVehicleEngine(params, automobile); + if (playerVeh == veh && veh->m_modelIndex != MI_CADDY) { + ProcessPlayersVehicleEngine(params, params.m_pVehicle); return TRUE; } transmission = params.m_pTransmission; if (transmission != nil) { - currentGear = params.m_pVehicle->m_nCurrentGear; - if (automobile->m_nWheelsOnGround != 0) { - if (automobile->bIsHandbrakeOn) { - if (params.m_fVelocityChange == 0.0f) - traction = 0.9f; - } else if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE) { - traction = 0.0f; - } else { - switch (transmission->nDriveType) { - case '4': - for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { - if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING) - traction += 0.05f; + switch (veh->m_modelIndex) { + case MI_PIZZABOY: + case MI_FAGGIO: + isMoped = TRUE; + currentGear = transmission->nNumberOfGears; + break; + case MI_CADDY: + currentGear = transmission->nNumberOfGears; + caddyBool = TRUE; + break; + default: + currentGear = veh->m_nCurrentGear; + break; + } + switch (params.m_VehicleType) { + case VEHICLE_TYPE_CAR: + automobile = (CAutomobile*)veh; + wheelsOnGround = automobile->m_nDriveWheelsOnGround; + wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev; + wheelState = automobile->m_aWheelState; + gasPedalAudioPtr = &automobile->m_fGasPedalAudio; + break; + case VEHICLE_TYPE_BIKE: + bike = (CBike*)veh; + wheelsOnGround = bike->m_nDriveWheelsOnGround; + wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev; + wheelState = bike->m_aWheelState; + gasPedalAudioPtr = &bike->m_fGasPedalAudio; + break; + default: + debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType); + return TRUE; + } + + if (wheelsOnGround != 0) { + if (!veh->bIsHandbrakeOn || isMoped && caddyBool) { //mb bug, bcs it's can't be TRUE together + if (veh->GetStatus() == STATUS_SIMPLE || isMoped || caddyBool) { + traction = 0.0f; + } else { + switch (transmission->nDriveType) { + case '4': + if (params.m_VehicleType == VEHICLE_TYPE_BIKE) { + for (int i = 0; i < 2; i++) + if (wheelState[i] == WHEEL_STATE_SPINNING) + traction += 0.1f; + } else { + for (int i = 0; i < 4; i++) + if (wheelState[i] == WHEEL_STATE_SPINNING) + traction += 0.05f; + } + break; + case 'F': + if (params.m_VehicleType == VEHICLE_TYPE_BIKE) { + if (wheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING) + traction += 0.2f; + } else { + if (wheelState[CARWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING) + traction += 0.1f; + if (wheelState[CARWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING) + traction += 0.1f; + } + break; + case 'R': + if (params.m_VehicleType == VEHICLE_TYPE_BIKE) { + if (wheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING) + traction += 0.2f; + } else { + if (wheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING) + traction += 0.1f; + if (wheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING) + traction += 0.1f; + } + break; + default: + break; } - break; - case 'F': - if (automobile->m_aWheelState[CARWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING) - traction += 0.1f; - if (automobile->m_aWheelState[CARWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING) - traction += 0.1f; - break; - case 'R': - if (automobile->m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING) - traction += 0.1f; - if (automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING) - traction += 0.1f; - break; } + } else if (params.m_fVelocityChange == 0.0f) { + traction = 0.9f; } - if (transmission->fMaxVelocity <= 0.f) { - relativeChange = 0.f; - } else if (currentGear != 0) { - relativeGearChange = - Min(1.0f, (params.m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f); - if (traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE && - params.m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity) { - traction = 0.7f; + if (transmission->fMaxVelocity <= 0.0f) { + relativeChange = 0.0f; + modificator = 0.0f; + } else { + if (!isMoped && !caddyBool) { + if (currentGear != 0) { + relativeGearChange = Min(1.0f, + params.m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f; + if (traction == 0.0f && veh->GetStatus() != STATUS_SIMPLE && + params.m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity) + traction = 0.7f; + relativeChange = traction * *gasPedalAudioPtr * 0.95f + (1.0f - traction) * relativeGearChange; + } else { + relativeChange = Min(1.0f, + 1.0f - Abs((params.m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity)); + } + modificator = relativeChange; + } else { + modificator = Min(1.0f, Abs(params.m_fVelocityChange / transmission->fMaxVelocity > 1.0f)); } - relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + (1.0f - traction) * relativeGearChange; - } else - relativeChange = - Min(1.0f, 1.0f - Abs((params.m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity)); + } } else { - if (automobile->m_nDriveWheelsOnGround != 0) - automobile->m_fGasPedalAudio *= 0.4f; - relativeChange = automobile->m_fGasPedalAudio; + if (wheelsOnGroundPrev != 0) + *gasPedalAudioPtr *= 0.4f; + relativeChange = *gasPedalAudioPtr; + modificator = relativeChange; } - modificator = relativeChange; - if (currentGear != 0 || automobile->m_nWheelsOnGround == 0) - freq = 1200 * currentGear + 18000.f * modificator + 14000; + if (currentGear != 0 || wheelsOnGround == 0) + freq = 1200 * currentGear + 18000.0f * modificator + 14000; + else if (params.m_VehicleType == VEHICLE_TYPE_BIKE) + freq = 22050; else - freq = 13000.f * modificator + 14000; - if (modificator >= 0.75f) { - emittingVol = 120; - volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - } else { - emittingVol = modificator * 4.0f / 3.0f * 40.f + 80.f; - volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - } + freq = 13000.0f * modificator + 14000; + if (modificator >= 0.75f) + emittingVol = 90; + else + emittingVol = modificator * (4.0f / 3.0f) * 15.0f + 75; } else { - modificator = 0.f; - emittingVol = 80; - volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + modificator = 0.0f; + emittingVol = 75; } - m_sQueueSample.m_nVolume = volume; + if (veh->bIsDrowning) + emittingVol /= 4; + if (caddyBool) { + emittingVol = 100.0f * modificator; + freq = 2130.0f * modificator + 4270; + m_sQueueSample.m_nCounter = 2; + } + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { - if (automobile->GetStatus() == STATUS_SIMPLE) { - if (modificator < 0.02f) { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1; - freq = modificator * 10000 + 22050; - m_sQueueSample.m_nCounter = 52; + if (!caddyBool) { + if (veh->GetStatus() == STATUS_SIMPLE) { + if (modificator < 0.02f) { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1; + m_sQueueSample.m_nCounter = 52; + freq = 10000.0f * modificator + 22050; + } else { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex; + m_sQueueSample.m_nCounter = 2; + } } else { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex; - m_sQueueSample.m_nCounter = 2; + if (veh->m_fGasPedal < 0.02f) { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1; + m_sQueueSample.m_nCounter = 52; + freq = 10000.0f * modificator + 22050; + } else { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex; + m_sQueueSample.m_nCounter = 2; + } } + m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nBankIndex % 1000; } else { - if (automobile->m_fGasPedal < 0.05f) { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1; - freq = modificator * 10000 + 22050; - m_sQueueSample.m_nCounter = 52; - } else { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex; - m_sQueueSample.m_nCounter = 2; - } + if (FindVehicleOfPlayer() == params.m_pVehicle) + m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_12; + else + m_sQueueSample.m_nSampleIndex = SFX_CAR_REV_12; + m_sQueueSample.m_nFrequency = freq + 20 * m_sQueueSample.m_nBankIndex % 100; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; - if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) + if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_5 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_5) m_sQueueSample.m_nFrequency /= 2; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(emittingVol); @@ -1054,15 +1860,20 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params) } void -cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile) +cAudioManager::UpdateGasPedalAudio(CVehicle* veh, int vehType) { - float gasPedal = Abs(automobile->m_fGasPedal); - float gasPedalAudio = automobile->m_fGasPedalAudio; + float gasPedal = Abs(veh->m_fGasPedal); + float* gasPealAudioPtr; - if (gasPedalAudio < gasPedal) - automobile->m_fGasPedalAudio = Min(gasPedalAudio + 0.09f, gasPedal); + switch(vehType) { + case VEHICLE_TYPE_CAR: gasPealAudioPtr = &((CAutomobile *)veh)->m_fGasPedalAudio; break; + case VEHICLE_TYPE_BIKE: gasPealAudioPtr = &((CBike *)veh)->m_fGasPedalAudio; break; + default: return; + } + if (*gasPealAudioPtr < gasPedal) + *gasPealAudioPtr = Min(*gasPealAudioPtr + 0.09f, gasPedal); else - automobile->m_fGasPedalAudio = Max(gasPedalAudio - 0.07f, gasPedal); + *gasPealAudioPtr = Max(*gasPealAudioPtr - 0.07f, gasPedal); } void @@ -1111,29 +1922,12 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 samp } void -cAudioManager::ProcessCesna(cVehicleParams& params) +cAudioManager::ProcessCesna(cVehicleParams ¶ms) { - static uint8 nAccel = 0; - - //((CAutomobile *)params.m_pVehicle)->Damage.GetEngineStatus(); - - if (FindPlayerVehicle() == params.m_pVehicle) { - if (params.m_nIndex == DODO) { - if (Pads[0].GetAccelerate() <= 0) { - if (nAccel != 0) - --nAccel; - } else if (nAccel < 60) { - ++nAccel; - } - AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, TRUE); - AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SFX_BANK_0, 2, TRUE); - } - } else if (params.m_nIndex == DODO) { - AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, TRUE); - } else if (params.m_fDistance < SQR(200)) { + if(params.m_fDistance < SQR(200)) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if(m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 52; m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -1144,27 +1938,27 @@ cAudioManager::ProcessCesna(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeDivider = 8; SET_EMITTING_VOLUME(80); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 8.0f; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_SoundIntensity = 200.0f; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_bReverbFlag = TRUE; m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } - if (params.m_fDistance < SQR(90)) { + if(params.m_fDistance < SQR(90)) { m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if(m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = 25000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nReleasingVolumeDivider = 4; SET_EMITTING_VOLUME(80); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 8.0f; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_SoundIntensity = 90.0f; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_bReverbFlag = TRUE; @@ -1176,41 +1970,52 @@ cAudioManager::ProcessCesna(cVehicleParams& params) } void -cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *automobile) +cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh) { - static int32 GearFreqAdj[] = {6000, 6000, 3400, 1200, 0, -1000}; + static int32 GearFreqAdj[] = { 6000, 6000, 3400, 1200, 0, -1000 }; - cTransmission *transmission; - float velocityChange; - float relativeVelocityChange; - float accelerationMultipler; + tWheelState* wheelState; + CAutomobile* automobile; + CBike* bike; + CVector pos; + float* gasPedalAudioPtr; + + int32 accelerateState; + int32 brakeState; + int32 freq; + int32 baseFreq; + int32 freqModifier; + uint32 gearSoundLength; + uint32 soundOffset; + uint8 engineSoundType; uint8 wheelInUseCounter; - float time; - int baseFreq; + uint8 wheelsOnGround; uint8 vol; - int gearNr; - int32 freq; + uint8 currentGear; + uint8 wheelsOnGroundPrev; - int freqModifier; - int soundOffset; - uint8 engineSoundType; - int16 accelerateState; + float accelerationMultipler; + float gasPedalAudio; + float velocityChangeForAudio; + float relativeVelocityChange; + float time; bool8 channelUsed; bool8 lostTraction; + bool8 noGearBox; + bool8 stuckInSand; bool8 processedAccelSampleStopped; - uint8 currentGear; - float gasPedalAudio; - CVector pos; + bool8 isMoped; + static uint32 gearSoundStartTime = CTimer::GetTimeInMilliseconds(); + static int32 nCruising = 0; static int16 LastAccel = 0; - static int16 LastBrake = 0; static uint8 CurrentPretendGear = 1; static bool8 bLostTractionLastFrame = FALSE; static bool8 bHandbrakeOnLastFrame = FALSE; - static int32 nCruising = 0; static bool8 bAccelSampleStopped = TRUE; lostTraction = FALSE; + isMoped = params.m_pVehicle->m_modelIndex == MI_PIZZABOY || params.m_pVehicle->m_modelIndex == MI_FAGGIO; processedAccelSampleStopped = FALSE; if (bPlayerJustEnteredCar) { bAccelSampleStopped = TRUE; @@ -1218,48 +2023,91 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * nCruising = 0; LastAccel = 0; bLostTractionLastFrame = FALSE; - LastBrake = 0; - bHandbrakeOnLastFrame = FALSE; CurrentPretendGear = 1; + bHandbrakeOnLastFrame = FALSE; } - if (CReplay::IsPlayingBack()) - accelerateState = 255.f * Clamp(automobile->m_fGasPedal, 0.0f, 1.0f); - else + if (CReplay::IsPlayingBack()) { + accelerateState = (255.0f * Clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f)); + brakeState = (255.0f * Clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f)); + } else { accelerateState = Pads[0].GetAccelerate(); - + brakeState = Pads[0].GetBrake(); + } channelUsed = SampleManager.GetChannelUsedFlag(CHANNEL_PLAYER_VEHICLE_ENGINE); - transmission = params.m_pTransmission; - velocityChange = params.m_fVelocityChange; - relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity; - - accelerationMultipler = Clamp(relativeVelocityChange, 0.0f, 1.0f); - gasPedalAudio = accelerationMultipler; - currentGear = params.m_pVehicle->m_nCurrentGear; + if (isMoped) { + CurrentPretendGear = params.m_pTransmission->nNumberOfGears; + currentGear = CurrentPretendGear; + if (params.m_pVehicle->bIsHandbrakeOn) { + brakeState = 0; + nCruising = 0; + LastAccel = 0; + accelerateState = 0; + } else { + nCruising = 1; + } + } else { + currentGear = params.m_pVehicle->m_nCurrentGear; + } - switch (transmission->nDriveType) - { - case '4': - wheelInUseCounter = 0; - for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { - if (automobile->m_aWheelState[i] != WHEEL_STATE_NORMAL) - ++wheelInUseCounter; - } - if (wheelInUseCounter > 2) - lostTraction = TRUE; - break; - case 'F': - if ((automobile->m_aWheelState[CARWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[CARWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) && - (automobile->m_aWheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)) - lostTraction = TRUE; - break; - case 'R': - if ((automobile->m_aWheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL) || (automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)) - lostTraction = TRUE; + switch (params.m_VehicleType) { + case VEHICLE_TYPE_CAR: + automobile = (CAutomobile*)params.m_pVehicle; + wheelsOnGround = automobile->m_nDriveWheelsOnGround; + wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev; + gasPedalAudioPtr = &automobile->m_fGasPedalAudio; + wheelState = automobile->m_aWheelState; + velocityChangeForAudio = automobile->m_fVelocityChangeForAudio; + break; + case VEHICLE_TYPE_BIKE: + bike = (CBike*)params.m_pVehicle; + wheelsOnGround = bike->m_nDriveWheelsOnGround; + wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev; + gasPedalAudioPtr = &bike->m_fGasPedalAudio; + wheelState = bike->m_aWheelState; + velocityChangeForAudio = bike->m_fVelocityChangeForAudio; break; + default: + debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType); + return; } - - if (velocityChange != 0.0f) { - time = params.m_pVehicle->m_vecMoveSpeed.z / velocityChange; + if (!isMoped) { + switch (params.m_pTransmission->nDriveType) { + case '4': + if (params.m_VehicleType != VEHICLE_TYPE_BIKE) { + wheelInUseCounter = 0; + for (uint8 i = 0; i < 4; i++) { + if (wheelState[i] != WHEEL_STATE_NORMAL) + ++wheelInUseCounter; + } + if (wheelInUseCounter > 2) + lostTraction = TRUE; + } + break; + case 'F': + if (params.m_VehicleType == VEHICLE_TYPE_BIKE) { + if (wheelState[BIKEWHEEL_FRONT] != WHEEL_STATE_NORMAL) + lostTraction = TRUE; + } else { + if ((wheelState[CARWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) && + (wheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)) + lostTraction = TRUE; + } + break; + case 'R': + if (params.m_VehicleType == VEHICLE_TYPE_BIKE) { + if (wheelState[BIKEWHEEL_REAR] != WHEEL_STATE_NORMAL) + lostTraction = TRUE; + } else { + if (wheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL) + lostTraction = TRUE; + } + break; + default: + break; + } + } + if (params.m_fVelocityChange != 0.0f) { + time = params.m_pVehicle->m_vecMoveSpeed.z / params.m_fVelocityChange; if (time > 0.0f) freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f); else @@ -1268,63 +2116,155 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * freqModifier = -freqModifier; } else freqModifier = 0; - + if (params.m_VehicleType == VEHICLE_TYPE_BIKE && bike->bExtraSpeed) + freqModifier += 1400; + gearSoundLength = 0; engineSoundType = aVehicleSettings[params.m_nIndex].m_nBank; soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET); + noGearBox = FALSE; + switch (engineSoundType) { + case SFX_BANK_PONTIAC: + gearSoundLength = 2526; + break; + case SFX_BANK_PORSCHE: + gearSoundLength = 3587; + break; + case SFX_BANK_SPIDER: + gearSoundLength = 4898; + break; + case SFX_BANK_MERC: + gearSoundLength = 4003; + break; + case SFX_BANK_TRUCK: + gearSoundLength = 6289; + break; + case SFX_BANK_HOTROD: + gearSoundLength = 2766; + break; + case SFX_BANK_COBRA: + gearSoundLength = 3523; + break; + case SFX_BANK_PONTIAC_SLOW: + gearSoundLength = 2773; + break; + case SFX_BANK_CADILLAC: + gearSoundLength = 2560; + break; + case SFX_BANK_PATHFINDER: + gearSoundLength = 4228; + break; + case SFX_BANK_PACARD: + gearSoundLength = 4648; + break; + case SFX_BANK_VTWIN: + gearSoundLength = 3480; + break; + case SFX_BANK_HONDA250: + gearSoundLength = 2380; + break; + case SFX_BANK_SPORTS_BIKE: + gearSoundLength = 2410; + break; + default: + noGearBox = TRUE; + break; + } + if (!channelUsed || nCruising || noGearBox) { + gearSoundStartTime = CTimer::GetTimeInMilliseconds(); + } else { + gearSoundLength -= 1000; + if (CTimer::GetTimeInMilliseconds() - gearSoundStartTime > gearSoundLength) { + channelUsed = FALSE; + gearSoundStartTime = CTimer::GetTimeInMilliseconds(); + } + } + relativeVelocityChange = 2.0f * params.m_fVelocityChange / params.m_pTransmission->fMaxVelocity; + accelerationMultipler = Clamp(relativeVelocityChange, 0.0f, 1.0f); + gasPedalAudio = accelerationMultipler; + switch (engineSoundType) { + case SFX_BANK_MOPED: + ++soundOffset; + break; + case SFX_BANK_HONDA250: + soundOffset += 2; + break; + case SFX_BANK_SPORTS_BIKE: + soundOffset += 3; + break; + default: + break; + } if (accelerateState <= 0) { if (params.m_fVelocityChange < -0.001f) { if (channelUsed) { SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); bAccelSampleStopped = TRUE; } - if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction) - gasPedalAudio = automobile->m_fGasPedalAudio; + if (wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction) + gasPedalAudio = *gasPedalAudioPtr; + else if (params.m_VehicleType == VEHICLE_TYPE_BIKE) + gasPedalAudio = 0.0f; else gasPedalAudio = Min(1.0f, params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity); - - gasPedalAudio = Max(0.0f, gasPedalAudio); - automobile->m_fGasPedalAudio = gasPedalAudio; + *gasPedalAudioPtr = Max(0.0f, gasPedalAudio); } else if (LastAccel > 0) { if (channelUsed) { SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); bAccelSampleStopped = TRUE; } nCruising = 0; - if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction || - params.m_fVelocityChange < 0.01f && automobile->m_fGasPedalAudio > 0.2f) { - automobile->m_fGasPedalAudio *= 0.6f; - gasPedalAudio = automobile->m_fGasPedalAudio; + if (wheelsOnGround == 0 + || params.m_pVehicle->bIsHandbrakeOn + || lostTraction + || params.m_fVelocityChange < 0.01f && *gasPedalAudioPtr > 0.2f) { + if (isMoped) { + gasPedalAudio = 0.0f; + } else { + *gasPedalAudioPtr *= 0.6f; + gasPedalAudio = *gasPedalAudioPtr; + } } if (gasPedalAudio > 0.05f) { freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000; + vol = (25.0f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40; + if (params.m_pVehicle->bIsDrowning) + vol /= 4; if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; - AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63, - FALSE); + AddPlayerCarSample(vol, freq, soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1, engineSoundType, 63, FALSE); } } freq = (10000.f * gasPedalAudio) + 22050; + vol = 110 - (40.0f * gasPedalAudio); if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; - AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1), SFX_BANK_0, 52, TRUE); + if (params.m_pVehicle->bIsDrowning) + vol /= 4; + AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1, SFX_BANK_0, 52, TRUE); CurrentPretendGear = Max(1, currentGear); - } else { - while (nCruising == 0) { - if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction || - currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs - if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction) { - if (automobile->m_nWheelsOnGround == 0 && automobile->m_nDriveWheelsOnGround != 0 || - (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround != 0) { - automobile->m_fGasPedalAudio *= 0.6f; + } + else { + if (nCruising == 0){ + stuckInSand = params.m_VehicleType == VEHICLE_TYPE_CAR && ((CAutomobile*)params.m_pVehicle)->bStuckInSand; + if (accelerateState < 150 || wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction + || (currentGear < 2 && params.m_fVelocityChange - velocityChangeForAudio < 0.01f) || brakeState > 0) { + + if (((wheelsOnGround && !params.m_pVehicle->bIsHandbrakeOn && !lostTraction ) || stuckInSand) && brakeState <= 0) { + baseFreq = (8000.0f * accelerationMultipler) + 16000; + vol = (25.0f * accelerationMultipler) + 60; + *gasPedalAudioPtr = accelerationMultipler; + } else { + if (wheelsOnGround == 0 && wheelsOnGroundPrev != 0 || (params.m_pVehicle->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) + && wheelsOnGround != 0) { + *gasPedalAudioPtr *= 0.6f; } freqModifier = 0; - baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000; - vol = (25.0f * automobile->m_fGasPedalAudio) + 60; - } else { - baseFreq = (8000.f * accelerationMultipler) + 16000; - vol = (25.0f * accelerationMultipler) + 60; - automobile->m_fGasPedalAudio = accelerationMultipler; + if (engineSoundType != SFX_BANK_GOLF_CART && engineSoundType != SFX_BANK_CAR_CHAINSAW) + baseFreq = (25000.0f * *gasPedalAudioPtr) + 14000; + else + baseFreq = (15000.0f * *gasPedalAudioPtr) + 14000; + vol = (25.0f * *gasPedalAudioPtr) + 60; } freq = freqModifier + baseFreq; if (engineSoundType == SFX_BANK_TRUCK) @@ -1333,66 +2273,98 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); bAccelSampleStopped = TRUE; } - AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1), SFX_BANK_0, 2, TRUE); + if (params.m_pVehicle->bIsDrowning) + vol /= 4; + AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1, SFX_BANK_0, 2, TRUE); } else { TranslateEntity(&m_sQueueSample.m_vecPos, &pos); #ifndef EXTERNAL_3D_SOUND m_sQueueSample.m_nOffset = ComputePan(m_sQueueSample.m_fDistance, &pos); #endif if (bAccelSampleStopped) { - if (CurrentPretendGear != 1 || currentGear != 2) { - gearNr = currentGear - 1; - if (gearNr < 1) - gearNr = 1; - CurrentPretendGear = gearNr; - } + if (CurrentPretendGear != 1 || currentGear != 2) + CurrentPretendGear = Max(1, currentGear - 1); processedAccelSampleStopped = TRUE; bAccelSampleStopped = FALSE; } - - if (!channelUsed) { - if (!processedAccelSampleStopped) { - if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1) - ++CurrentPretendGear; - else { - nCruising = 1; - break; // while was used just for this fucking place - } + if (channelUsed) { +#ifdef EXTERNAL_3D_SOUND + SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120); + SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f); +#else + SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(120, 50.0f, m_sQueueSample.m_fDistance)); + SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nOffset); +#endif + freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; + if (engineSoundType == SFX_BANK_TRUCK) + freq /= 2; + SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq); + if (!channelUsed) { + SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE); + SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); } + } else if (processedAccelSampleStopped) { + gearSoundStartTime = CTimer::GetTimeInMilliseconds(); + params.m_pVehicle->bAudioChangingGear = TRUE; + if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) + return; + SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1); + SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1); +#ifdef EXTERNAL_3D_SOUND + SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120); + SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f); +#else + SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(120, 50.0f, m_sQueueSample.m_fDistance)); + SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nOffset); +#endif + freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050); + if (engineSoundType == SFX_BANK_TRUCK) + freq /= 2; + SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq); + if (!channelUsed) { + SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE); + SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + } + } else if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1) { + ++CurrentPretendGear; + gearSoundStartTime = CTimer::GetTimeInMilliseconds(); + params.m_pVehicle->bAudioChangingGear = TRUE; if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) return; SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1); SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1); - } #ifdef EXTERNAL_3D_SOUND - SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 85); - SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f); + SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120); + SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f); #else - - SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(85, 50.0f, m_sQueueSample.m_fDistance)); - SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nOffset); + SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(120, 50.0f, m_sQueueSample.m_fDistance)); + SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nOffset); #endif - freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; - if (engineSoundType == SFX_BANK_TRUCK) - freq /= 2; - SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq); - if (!channelUsed) { - SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE); - SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050); + if (engineSoundType == SFX_BANK_TRUCK) + freq /= 2; + SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq); + if (!channelUsed) { + SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE); + SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + } + } else { + nCruising = 1; + goto PlayCruising; } } - break; - } - if (nCruising != 0) { + } else { +PlayCruising: bAccelSampleStopped = TRUE; - if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction || - currentGear < params.m_pTransmission->nNumberOfGears - 1) { - nCruising = 0; - } else { - if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f < automobile->m_fVelocityChangeForAudio) { + SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + if (isMoped || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params.m_pVehicle->bIsHandbrakeOn + && !lostTraction && currentGear >= params.m_pTransmission->nNumberOfGears - 1) { + if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) { if (nCruising < 800) ++nCruising; } else if (nCruising > 3) { @@ -1401,14 +2373,16 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * freq = 27 * nCruising + freqModifier + 22050; if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; - AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, TRUE); + AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, TRUE); + } else { + nCruising = 0; } } } LastAccel = accelerateState; - - bHandbrakeOnLastFrame = !!automobile->bIsHandbrakeOn; + bHandbrakeOnLastFrame = params.m_pVehicle->bIsHandbrakeOn; bLostTractionLastFrame = lostTraction; + return; } bool8 @@ -1417,6 +2391,13 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) const float SOUND_INTENSITY = 40.0f; CAutomobile *automobile; + CBike *bike; + uint8 numWheels; + uint8 wheelsOnGround; + float gasPedalAudio; + tWheelState* wheelStateArr; + + cTransmission *transmission; int32 emittingVol; float newSkidVal = 0.0f; @@ -1424,29 +2405,48 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return FALSE; - automobile = (CAutomobile *)params.m_pVehicle; - if (automobile->m_nWheelsOnGround == 0) + switch (params.m_VehicleType) { + case VEHICLE_TYPE_CAR: + automobile = (CAutomobile*)params.m_pVehicle; + numWheels = 4; + wheelStateArr = automobile->m_aWheelState; + wheelsOnGround = automobile->m_nWheelsOnGround; + gasPedalAudio = automobile->m_fGasPedalAudio; + break; + case VEHICLE_TYPE_BIKE: + bike = (CBike*)params.m_pVehicle; + numWheels = 2; + wheelStateArr = bike->m_aWheelState; + wheelsOnGround = bike->m_nWheelsOnGround; + gasPedalAudio = bike->m_fGasPedalAudio; + break; + default: + debug("\n * AUDIOLOG: ProcessVehicleSkidding() Unsupported vehicle type %d * \n", params.m_VehicleType); + return TRUE; + } + if (wheelsOnGround == 0) return TRUE; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { - if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) + + for (int32 i = 0; i < numWheels; i++) { + if (wheelStateArr[i] == WHEEL_STATE_NORMAL) continue; transmission = params.m_pTransmission; switch (transmission->nDriveType) { case '4': - newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange); + newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange); break; case 'F': if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) - newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange); + newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange); else - newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange); + newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange); break; case 'R': if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) - newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange); + newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange); else - newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params.m_fVelocityChange); + newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange); break; default: break; @@ -1473,6 +2473,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) case SURFACE_MUD_DRY: case SURFACE_SAND: case SURFACE_WATER: + case SURFACE_SAND_BEACH: m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f; break; @@ -1480,6 +2481,8 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) default: m_sQueueSample.m_nSampleIndex = SFX_SKID; m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f; + if (params.m_VehicleType == VEHICLE_TYPE_BIKE) + m_sQueueSample.m_nFrequency += 2000; break; } @@ -1502,18 +2505,17 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) } float -cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange) +cAudioManager::GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange) { float relativeVelChange = 0.0f; - float gasPedalAudio = automobile->m_fGasPedalAudio; float velChange; float relativeVel; - switch (automobile->m_aWheelState[wheel]) + switch (wheelState) { case WHEEL_STATE_SPINNING: if (gasPedalAudio > 0.4f) - relativeVelChange = (gasPedalAudio - 0.4f) * (5.0f / 3.0f) / (4.0f / 3.0f); + relativeVelChange = (gasPedalAudio - 0.4f) * (5.0f / 3.0f) * 0.75f; break; case WHEEL_STATE_SKIDDING: relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); @@ -1534,92 +2536,92 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil break; } - return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f)); + return Max(relativeVelChange, Min(1.0f, Abs(veh->m_vecTurnSpeed.z) * 20.0f)); } float -cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange) +cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange) { float relativeVelChange = 0.0f; - if (automobile->m_aWheelState[wheel] == WHEEL_STATE_SKIDDING) + if (wheelState == WHEEL_STATE_SKIDDING) relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); - return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f)); + return Max(relativeVelChange, Min(1.0f, Abs(veh->m_vecTurnSpeed.z) * 20.0f)); } -void +bool8 cAudioManager::ProcessVehicleHorn(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; - CAutomobile *automobile; + CVehicle *veh; + uint8 volume; - if (params.m_fDistance < SQR(SOUND_INTENSITY)) { - automobile = (CAutomobile *)params.m_pVehicle; - if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params.m_nIndex)) && automobile->GetModelIndex() != MI_MRWHOOP) { - if (automobile->m_nCarHornTimer) { - if (params.m_pVehicle->GetStatus() != STATUS_PLAYER) { - automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer); - if (automobile->m_nCarHornTimer == 44) - automobile->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7; - if (!hornPatternsArray[automobile->m_nCarHornPattern][44 - automobile->m_nCarHornTimer]) - return; - } + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) + return FALSE; - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = 4; - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(80); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 5.0f; - m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; - AddSampleToRequestedQueue(); - } - } + veh = params.m_pVehicle; + if (veh->m_bSirenOrAlarm && UsesSirenSwitching(params)) + return TRUE; + + if (veh->m_modelIndex == MI_MRWHOOP) + return TRUE; + + if (veh->IsAlarmOn()) + return TRUE; + + if (veh->m_nCarHornTimer != 0) { + if (veh->GetStatus() != STATUS_PLAYER) { + veh->m_nCarHornTimer = Min(44, veh->m_nCarHornTimer); + if (veh->m_nCarHornTimer == 44) + veh->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7; + + if (!hornPatternsArray[veh->m_nCarHornPattern][44 - veh->m_nCarHornTimer]) + return TRUE; + } + + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + volume = veh->bIsDrowning ? 20 : 80; + m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 4; + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency; + m_sQueueSample.m_nLoopCount = 0; +#ifdef FIX_BUGS + SET_EMITTING_VOLUME(volume); +#else + SET_EMITTING_VOLUME(80); +#endif + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 5.0f; + m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 4; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; + AddSampleToRequestedQueue(); } } + return TRUE; } bool8 -cAudioManager::UsesSiren(uint32 model) -{ - switch (model) { - case FIRETRUK: - case AMBULAN: - case FBICAR: - case POLICE: - case ENFORCER: - case PREDATOR: - return TRUE; - default: - return FALSE; - } +cAudioManager::UsesSiren(cVehicleParams& params) +{ + return params.m_pVehicle->UsesSiren(); } bool8 -cAudioManager::UsesSirenSwitching(uint32 model) +cAudioManager::UsesSirenSwitching(cVehicleParams& params) { - switch (model) { - case AMBULAN: - case POLICE: - case ENFORCER: - case PREDATOR: - return TRUE; - default: + if (params.m_nIndex == FIRETRUK || params.m_nIndex == MRWHOOP) return FALSE; - } + return UsesSiren(params); } bool8 @@ -1627,57 +2629,71 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params) { const float SOUND_INTENSITY = 110.0f; - if (params.m_fDistance < SQR(SOUND_INTENSITY)) { - CVehicle *veh = params.m_pVehicle; - if (veh->m_bSirenOrAlarm == FALSE && !veh->IsAlarmOn()) + CVehicle *veh; + uint8 volume; + + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) + return FALSE; + + veh = params.m_pVehicle; + if (!veh->m_bSirenOrAlarm && !veh->IsAlarmOn()) + return TRUE; + + if (veh->IsAlarmOn()) { + if (CTimer::GetTimeInMilliseconds() > veh->m_nCarHornTimer) + veh->m_nCarHornTimer = CTimer::GetTimeInMilliseconds() + 750; + + if (veh->m_nCarHornTimer < CTimer::GetTimeInMilliseconds() + 375) return TRUE; + } - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = 5; - if (UsesSiren(params.m_nIndex)) { - if (params.m_pVehicle->GetStatus() == STATUS_ABANDONED) - return TRUE; - if (veh->m_nCarHornTimer && params.m_nIndex != FIRETRUK) { - m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST; - if (params.m_nIndex == FBICAR) - m_sQueueSample.m_nFrequency = 16113; - else - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST); - m_sQueueSample.m_nCounter = 60; - } else { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmSample; - m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmFrequency; - } + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + volume = veh->bIsDrowning ? 20 : 80; + m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 5; + if (UsesSiren(params)) { + if (params.m_pVehicle->GetStatus() == STATUS_ABANDONED) + return TRUE; + if (veh->m_nCarHornTimer != 0 && params.m_nIndex != FIRETRUK && params.m_nIndex != MRWHOOP) { + m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST; + if (params.m_nIndex == FBIRANCH) + m_sQueueSample.m_nFrequency = 12668; + else + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST); + m_sQueueSample.m_nCounter = 60; + } else if (params.m_nIndex == VICECHEE) { + m_sQueueSample.m_nSampleIndex = SFX_POLICE_SIREN_SLOW; + m_sQueueSample.m_nFrequency = 11440; } else { m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmSample; m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmFrequency; } - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(80); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 7.0f; - m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; - AddSampleToRequestedQueue(); - return TRUE; - } else - return TRUE; - } else - return FALSE; + } else { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample; + m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency; + } + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(volume); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 7.0f; + m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 5; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; + AddSampleToRequestedQueue(); + } + return TRUE; } bool8 cAudioManager::UsesReverseWarning(uint32 model) { - return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; + return model == LINERUN || model == FIRETRUK || model == BUS || model == COACH || model == PACKER || model == FLATBED; } bool8 @@ -1686,13 +2702,15 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params) const float SOUND_INTENSITY = 50.0f; CVehicle *veh = params.m_pVehicle; + uint8 volume; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return FALSE; if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + volume = veh->bIsDrowning ? 15 : 60; + m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 12; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING; @@ -1701,7 +2719,11 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING); m_sQueueSample.m_nLoopCount = 0; +#ifdef FIX_BUGS + SET_EMITTING_VOLUME(volume); +#else SET_EMITTING_VOLUME(60); +#endif SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; @@ -1736,7 +2758,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params) if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) { velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel)); if (velocity > 0.0035f) { - emittingVol = (100.f * velocity * 10.f / 3.f); + emittingVol = (100.0f * velocity * 10.0f / 3.0f); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = i + 6; @@ -1765,10 +2787,11 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params) bool8 cAudioManager::ProcessAirBrakes(cVehicleParams& params) { + const float SOUND_INTENSITY = 30.0f; CAutomobile *automobile; - uint8 rand; + uint8 volume; - if (params.m_fDistance > SQR(30)) + if (params.m_fDistance > SQR(SOUND_INTENSITY)) return FALSE; automobile = (CAutomobile *)params.m_pVehicle; if (!automobile->bEngineOn) @@ -1779,8 +2802,8 @@ cAudioManager::ProcessAirBrakes(cVehicleParams& params) return TRUE; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - rand = m_anRandomTable[0] % 10 + 70; - m_sQueueSample.m_nVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance); + volume = m_anRandomTable[0] % 10 + 70; + m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 13; m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; @@ -1790,10 +2813,10 @@ cAudioManager::ProcessAirBrakes(cVehicleParams& params) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_nLoopCount = 1; - SET_EMITTING_VOLUME(rand); + SET_EMITTING_VOLUME(volume); RESET_LOOP_OFFSETS m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_SoundIntensity = 30.0f; + m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_bReverbFlag = TRUE; m_sQueueSample.m_bRequireReflection = FALSE; @@ -1806,38 +2829,41 @@ cAudioManager::ProcessAirBrakes(cVehicleParams& params) bool8 cAudioManager::HasAirBrakes(uint32 model) { - return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; + return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == BARRACKS + || model == COACH || model == PACKER || model == FLATBED; } bool8 cAudioManager::ProcessEngineDamage(cVehicleParams& params) { - const int engineDamageIntensity = 40; + const float SOUND_INTENSITY = 40.0f; - CAutomobile *veh; - uint8 engineStatus; + float health; uint8 emittingVolume; - if (params.m_fDistance >= SQR(engineDamageIntensity)) + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return FALSE; - veh = (CAutomobile *)params.m_pVehicle; - if (veh->bEngineOn) { - engineStatus = veh->Damage.GetEngineStatus(); - if (engineStatus > 250 || engineStatus < 100) - return TRUE; - if (engineStatus < 225) { - m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; - emittingVolume = 6; - m_sQueueSample.m_nReleasingVolumeModificator = 7; - m_sQueueSample.m_nFrequency = 40000; - } else { + if (params.m_pVehicle->m_modelIndex == MI_CADDY) + return TRUE; + if (params.m_pVehicle->GetStatus() == STATUS_WRECKED) + return TRUE; + health = params.m_pVehicle->m_fHealth; + if (health < 390.0f) { + if (health < 250.0f) { emittingVolume = 60; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; m_sQueueSample.m_nReleasingVolumeModificator = 7; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); + } else { + emittingVolume = 30; + m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO; + m_sQueueSample.m_nReleasingVolumeModificator = 7; + m_sQueueSample.m_nFrequency = 27000; } CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance); + if (params.m_pVehicle->bIsDrowning) + emittingVolume /= 2; + m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 28; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -1846,7 +2872,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams& params) SET_EMITTING_VOLUME(emittingVolume); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_SoundIntensity = engineDamageIntensity; + m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = TRUE; @@ -1860,31 +2886,47 @@ cAudioManager::ProcessEngineDamage(cVehicleParams& params) bool8 cAudioManager::ProcessCarBombTick(cVehicleParams& params) { - CAutomobile *automobile; + const float SOUND_INTENSITY = 40.0f; + const uint8 EMITTING_VOLUME = 60; - if (params.m_fDistance >= SQR(40.f)) + uint8 bombType; + + if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return FALSE; - automobile = (CAutomobile *)params.m_pVehicle; - if (automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) { - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = 35; - m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN); - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(60); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_SoundIntensity = 40.0f; - m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; - AddSampleToRequestedQueue(); + if (params.m_pVehicle->bEngineOn) { + switch (params.m_VehicleType) { + case VEHICLE_TYPE_CAR: + bombType = params.m_pVehicle->m_bombType; + break; + case VEHICLE_TYPE_BIKE: + bombType = params.m_pVehicle->m_bombType; + break; + default: + debug("\n * AUDIOLOG: ProcessCarBombTick() Unsupported vehicle type %d * \n", params.m_VehicleType); + return TRUE; + break; + } + if (bombType == CARBOMB_TIMEDACTIVE) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 35; + m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN); + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(EMITTING_VOLUME); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; + AddSampleToRequestedQueue(); + } } } return TRUE; @@ -1898,15 +2940,13 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) float relVol; float vol; bool8 noReflections; + bool8 isHeli; float maxDist; - - static uint8 WaveIndex = 41; static uint8 GunIndex = 53; - static uint8 iWheelIndex = 82; - static uint8 CrunchOffset = 0; for (uint16 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { noReflections = FALSE; + isHeli = FALSE; m_sQueueSample.m_bRequireReflection = FALSE; event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; switch (event) { @@ -1942,7 +2982,10 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) #else m_sQueueSample.m_nCounter = event + 22; #endif - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) + m_sQueueSample.m_nFrequency = 28062; + else + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; @@ -1963,16 +3006,15 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) case OLD_DOOR: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN; break; - case NEW_DOOR: - default: - m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN; - break; case TRUCK_DOOR: m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN; break; case BUS_DOOR: m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break; + default: + m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN; + break; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; #ifdef THIS_IS_STUPID @@ -1980,7 +3022,10 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) #else m_sQueueSample.m_nCounter = event + 10; #endif - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) + m_sQueueSample.m_nFrequency = 23459; + else + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; @@ -1989,39 +3034,68 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) break; } case SOUND_CAR_WINDSHIELD_CRACK: { - const float SOUND_INTENSITY = 30.0f; + const float SOUND_INTENSITY = 40.0f; maxDist = SQR(SOUND_INTENSITY); m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 68; - emittingVol = m_anRandomTable[1] % 30 + 60; + emittingVol = m_anRandomTable[1] % 30 + 80; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; } break; - case SOUND_CAR_JUMP: { + case SOUND_CAR_JUMP: + case SOUND_CAR_JUMP_2: { const float SOUND_INTENSITY = 35.0f; - emittingVol = Max(80.f, 2 * (100.f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])); + static uint8 WheelIndex = 82; maxDist = SQR(SOUND_INTENSITY); - m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; +#ifdef THIS_IS_STUPID + if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] == SOUND_CAR_JUMP_2) { +#else + if (event == SOUND_CAR_JUMP_2) { +#endif + m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_B; + emittingVol = Max(50.0f, 2 * (60.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])); + } else { + m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; + emittingVol = Max(80.f, 2 * (100.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])); + } m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = iWheelIndex++; - if (iWheelIndex > 85) - iWheelIndex = 82; + m_sQueueSample.m_nCounter = WheelIndex++; + if (WheelIndex > 85) + WheelIndex = 82; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - if (params.m_nIndex == RCBANDIT) { + if (params.m_VehicleType == VEHICLE_TYPE_BIKE) m_sQueueSample.m_nFrequency *= 2; - emittingVol /= 2; - } m_sQueueSample.m_nReleasingVolumeModificator = 6; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; break; } + case SOUND_CAR_TYRE_POP: { + const float SOUND_INTENSITY = 60.0f; + static uint8 WheelIndex = 91; + m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = WheelIndex++; + if (WheelIndex > 94) + WheelIndex = 91; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BURST); + m_sQueueSample.m_nFrequency += RandomDisplacement(2000); + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; + maxDist = SQR(SOUND_INTENSITY); + emittingVol = m_anRandomTable[4] % 10 + 117; + break; + } case SOUND_CAR_ENGINE_START: { const float SOUND_INTENSITY = 40.0f; + if (params.m_pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR + || params.m_pVehicle->m_modelIndex == MI_CADDY) + continue; emittingVol = 60; maxDist = SQR(SOUND_INTENSITY); m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER; @@ -2096,27 +3170,28 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) break; } case SOUND_CAR_SPLASH: { - const float SOUND_INTENSITY = 40.0f; + const float SOUND_INTENSITY = 60.0f; + static uint8 WaveIndex = 41; vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; - if (vol <= 300.f) + if (vol <= 150.0f) continue; - if (vol > 1200.f) - m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1200.0f; - relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 300.f) / 900.f; + if (vol > 800.0f) + m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 800.0f; + relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 150.0f) / 650.0f; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = WaveIndex++; if (WaveIndex > 46) WaveIndex = 41; - m_sQueueSample.m_nFrequency = (7000.f * relVol) + 6000; + m_sQueueSample.m_nFrequency = (7000.0f * relVol) + 6000; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; - emittingVol = (55.f * relVol); + emittingVol = (35.0f * relVol); maxDist = SQR(SOUND_INTENSITY); break; } - case SOUND_BOAT_SLOWDOWN: { + /*case SOUND_17: { const float SOUND_INTENSITY = 50.0f; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -2124,11 +3199,12 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) + RandomDisplacement(600); m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; emittingVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; maxDist = SQR(SOUND_INTENSITY); break; - } + }*/ +#ifdef GTA_TRAIN case SOUND_TRAIN_DOOR_CLOSE: case SOUND_TRAIN_DOOR_OPEN: { const float SOUND_INTENSITY = 35.0f; @@ -2143,20 +3219,21 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) emittingVol = m_anRandomTable[1] % 20 + 70; break; } +#endif case SOUND_CAR_TANK_TURRET_ROTATE: { const float SOUND_INTENSITY = 40.0f; vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; - if (vol > 96.0f / 2500.0f) - vol = 96.0f / 2500.0f; + if (vol > 24.0f / 625.0f) + vol = 24.0f / 625.0f; m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 79; - m_sQueueSample.m_nFrequency = (3000.f * vol * 2500.0f / 96.0f) + 9000; + m_sQueueSample.m_nFrequency = (3000.0f * vol * 625.0f / 24.0f) + 9000; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; - emittingVol = (37.f * vol * 2500.0f / 96.0f) + 90; + emittingVol = (37.0f * vol * 625.0f / 24.0f) + 90; maxDist = SQR(SOUND_INTENSITY); noReflections = TRUE; break; @@ -2188,23 +3265,131 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) emittingVol = m_anRandomTable[4] % 25 + 75; break; } - case SOUND_WEAPON_SHOT_FIRED: { - const float SOUND_INTENSITY = 120.0f; - emittingVol = m_anRandomTable[2]; + case SOUND_HELI_BLADE:{ + const float SOUND_INTENSITY = 35.0f; + static uint8 HeliIndex = 89; + relVol = ((CAutomobile*)params.m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f; + if (relVol < 0.2f || relVol == 1.0f) + continue; + emittingVol = (1.0f - relVol) * 70.0f; maxDist = SQR(SOUND_INTENSITY); - m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; + m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_ROT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = GunIndex++; - emittingVol = emittingVol % 15 + 65; - if (GunIndex > 58) - GunIndex = 53; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nCounter = HeliIndex++; + if (HeliIndex > 90) + HeliIndex = 89; + m_sQueueSample.m_nFrequency = (8000.0f * relVol) + 16000; + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; break; } + case SOUND_WEAPON_SHOT_FIRED: { + const float SOUND_INTENSITY = 120.0f; + CVehicle *playerVeh; + CPlayerPed *playerPed; + + switch (params.m_pVehicle->m_modelIndex) { + case MI_HUNTER: + case MI_CHOPPER: + case MI_SEASPAR: + case MI_SPARROW: + case MI_MAVERICK: + case MI_VCNMAV: + if (params.m_pVehicle->m_modelIndex == MI_HUNTER) { + if (Pads[0].GetHandBrake() == 0) { + playerVeh = FindPlayerVehicle(); + playerPed = FindPlayerPed(); + if (playerVeh == nil && playerPed != nil) { + if (playerPed->m_attachedTo != nil && playerPed->m_attachedTo->GetType() == ENTITY_TYPE_VEHICLE) + playerVeh = (CVehicle*)playerPed->m_attachedTo; + } + if (playerVeh != params.m_pVehicle) { + m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + } else { + m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + } + } else { + m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + } + } else { + m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + } + maxDist = SQR(SOUND_INTENSITY); + m_sQueueSample.m_nCounter = GunIndex++; + emittingVol = MAX_VOLUME; + if (GunIndex > 58) + GunIndex = 53; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bRequireReflection = TRUE; + isHeli = TRUE; + break; + default: + { + maxDist = SQR(SOUND_INTENSITY); +#ifdef FIX_BUGS + int32 sampleIndex; + int32 frequency; + CPed *pPed = params.m_pVehicle->pDriver; + if(!pPed) + break; + if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN) || (params.m_pVehicle->GetModelIndex() == MI_PREDATOR && !pPed->IsPedDoingDriveByShooting())) { + sampleIndex = SFX_UZI_LEFT; + frequency = SampleManager.GetSampleBaseFrequency(sampleIndex); + frequency += RandomDisplacement(frequency / 32); + } else + switch(pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType) { + case WEAPONTYPE_TEC9: + sampleIndex = SFX_TEC_LEFT; + frequency = RandomDisplacement(500) + 17000; + break; + case WEAPONTYPE_SILENCED_INGRAM: + sampleIndex = SFX_TEC_LEFT; + frequency = RandomDisplacement(1000) + 34000; + break; + case WEAPONTYPE_MP5: + sampleIndex = SFX_MP5_LEFT; + frequency = SampleManager.GetSampleBaseFrequency(sampleIndex); + frequency += RandomDisplacement(frequency / 32); + break; + default: + sampleIndex = SFX_UZI_LEFT; + frequency = SampleManager.GetSampleBaseFrequency(sampleIndex); + frequency += RandomDisplacement(frequency / 32); + break; + } + m_sQueueSample.m_nSampleIndex = sampleIndex; +#else + m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; +#endif + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = GunIndex++; + emittingVol = m_anRandomTable[2] % 15 + 65; + if(GunIndex > 58) GunIndex = 53; +#ifdef FIX_BUGS + m_sQueueSample.m_nFrequency = frequency; +#else + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); +#endif + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bRequireReflection = TRUE; + break; + } + } + break; + } case SOUND_WEAPON_HIT_VEHICLE: { const float SOUND_INTENSITY = 40.0f; m_sQueueSample.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % ARRAY_SIZE(m_anRandomTable)] % 6 + SFX_BULLET_CAR_1; @@ -2220,7 +3405,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) break; } case SOUND_BOMB_TIMED_ACTIVATED: - case SOUND_55: + case SOUND_91: case SOUND_BOMB_ONIGNITION_ACTIVATED: case SOUND_BOMB_TICK: { const float SOUND_INTENSITY = 50.0f; @@ -2236,24 +3421,34 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) maxDist = SQR(SOUND_INTENSITY); break; } - case SOUND_PED_HELI_PLAYER_FOUND: - { + case SOUND_PED_HELI_PLAYER_FOUND: { cPedParams pedParams; pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; pedParams.m_fDistance = params.m_fDistance; SetupPedComments(pedParams, SOUND_PED_HELI_PLAYER_FOUND); continue; } - case SOUND_PED_BODYCAST_HIT: - { + /* case SOUND_PED_BODYCAST_HIT: + pedParams.m_pPed = nil; + pedParams.m_bDistanceCalculated = FALSE; + pedParams.m_fDistance = 0.0f; + pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; + pedParams.m_fDistance = params.m_fDistance; + SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT); + continue; */ + case SOUND_PED_VCPA_PLAYER_FOUND: { cPedParams pedParams; pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; pedParams.m_fDistance = params.m_fDistance; - SetupPedComments(pedParams, SOUND_PED_BODYCAST_HIT); + SetupPedComments(pedParams, SOUND_PED_VCPA_PLAYER_FOUND); continue; } case SOUND_WATER_FALL: { const float SOUND_INTENSITY = 40.0f; + static uint32 WaterFallFrame = 0; + if (m_FrameCounter <= WaterFallFrame) + continue; + WaterFallFrame = m_FrameCounter + 6; m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 15; @@ -2268,13 +3463,14 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) } case SOUND_SPLATTER: { const float SOUND_INTENSITY = 40.0f; + static uint8 CrunchOffset = 0; m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 48; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_CRUNCH_1) + RandomDisplacement(600); + m_sQueueSample.m_nFrequency = RandomDisplacement(6000) + 16000; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_SoundIntensity = 40.0f; + m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; ++CrunchOffset; maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[4] % 20 + 55; @@ -2285,14 +3481,15 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) case SOUND_CAR_PED_COLLISION: { const float SOUND_INTENSITY = 40.0f; vol = Min(20.0f, m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]); - emittingVol = (vol / 20.0f * 127.f); - if (!emittingVol) + emittingVol = Min(127, (3 * (vol / 20.0f * 127.f)) / 2); + if (emittingVol == 0) continue; - m_sQueueSample.m_nSampleIndex = (m_anRandomTable[2] & 3) + SFX_FIGHT_1; + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 50; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; @@ -2316,13 +3513,50 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bReverbFlag = TRUE; + if (isHeli) { + if (0.2f * m_sQueueSample.m_SoundIntensity > m_sQueueSample.m_fDistance) { + m_sQueueSample.m_bIs2D = TRUE; + m_sQueueSample.m_nOffset = 0; +#ifdef THIS_IS_STUPID + goto AddSample; +#else + AddSampleToRequestedQueue(); + m_sQueueSample.m_nOffset = 127; + m_sQueueSample.m_nSampleIndex++; + m_sQueueSample.m_nCounter = GunIndex++; + if (GunIndex > 58) + GunIndex = 53; + m_sQueueSample.m_bRequireReflection = FALSE; + AddSampleToRequestedQueue(); + continue; +#endif + } + isHeli = FALSE; + } m_sQueueSample.m_bIs2D = FALSE; +#ifdef THIS_IS_STUPID +AddSample: AddSampleToRequestedQueue(); + if (isHeli) { + m_sQueueSample.m_nOffset = 127; + m_sQueueSample.m_nSampleIndex++; + m_sQueueSample.m_nCounter = GunIndex++; + if (GunIndex > 58) + GunIndex = 53; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } +#else + AddSampleToRequestedQueue(); +#endif + continue; + } } } } +#ifdef GTA_TRAIN bool8 cAudioManager::ProcessTrainNoise(cVehicleParams& params) { @@ -2386,31 +3620,133 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params) } return TRUE; } - +#endif bool8 cAudioManager::ProcessBoatEngine(cVehicleParams& params) { CBoat *boat; float padRelativeAccerate; - float gasPedal; - float padAccelerate; - uint8 emittingVol; - float oneShotVol; - static uint16 LastAccel = 0; - static uint8 LastVol = 0; + bool8 isV12 = FALSE; + static int32 LastFreq = 2000; + static int8 LastVol = 0; - static const float intensity = 50.0f; + static const float intensity = 90.0f; if (params.m_fDistance < SQR(intensity)) { boat = (CBoat *)params.m_pVehicle; - if (params.m_nIndex == REEFER) { + if(boat->GetStatus() == STATUS_WRECKED) + return TRUE; + + float freqModificator; + float volModificator; + int BaseVol; + int BaseFreq; + + switch(boat->GetModelIndex()) { + case MI_RIO: + freqModificator = 490.0f; + volModificator = 60.0f; + BaseVol = 20; + BaseFreq = 1888; + break; + case MI_PREDATOR: + case MI_SQUALO: + case MI_SPEEDER: + case MI_COASTG: + case MI_DINGHY: + case MI_JETMAX: + freqModificator = 6000.0f; + volModificator = 60.0f; + isV12 = TRUE; + BaseFreq = 9000; + BaseVol = 20; + break; + case MI_REEFER: + freqModificator = 715.0f; + volModificator = 80.0f; + BaseVol = 0; + BaseFreq = 3775; + break; + case MI_TROPIC: + case MI_MARQUIS: + freqModificator = 463.0f; + volModificator = 60.0f; + BaseVol = 20; + BaseFreq = 1782; + break; + default: + return TRUE; + } + + bool8 bIsPlayerVeh; + + if(FindPlayerVehicle() == params.m_pVehicle) { + float padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()); + padRelativeAccerate = padAccelerate / 255.0f; + bIsPlayerVeh = TRUE; + } else { + padRelativeAccerate = Max(params.m_pVehicle->m_fGasPedal, params.m_pVehicle->m_fBrakePedal); + bIsPlayerVeh = FALSE; + } + + int Freq = BaseFreq + (padRelativeAccerate * freqModificator); + int Vol = BaseVol + (padRelativeAccerate * volModificator); + + if(!boat->bPropellerInWater) + Freq = (9 * Freq) / 8; + + if(bIsPlayerVeh) { + if(Freq > LastFreq) { + if(isV12) + Freq = Min(Freq, LastFreq + 100); + else + Freq = Min(Freq, LastFreq + 15); + } else { + if(isV12) + Freq = Max(Freq, LastFreq - 100); + else + Freq = Max(Freq, LastFreq - 15); + } + if(Vol > LastVol) + Vol = Min(Vol, LastVol + 3); + else + Vol = Max(Vol, LastVol - 3); + } + + if (Vol > 0) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, intensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nFrequency = Freq; + m_sQueueSample.m_nCounter = 40; + if (isV12) + m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP; + else + m_sQueueSample.m_nSampleIndex = SFX_BOAT_CRUISER_LOOP; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(Vol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_SoundIntensity = intensity; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 7; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; + AddSampleToRequestedQueue(); + } + } + + if(boat->GetModelIndex() == MI_REEFER) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(80, intensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nFrequency = 6000; m_sQueueSample.m_nCounter = 39; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; - m_sQueueSample.m_nFrequency = 10386; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; @@ -2426,100 +3762,11 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } - if (FindPlayerVehicle() == params.m_pVehicle) { - padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()); - padRelativeAccerate = padAccelerate / 255.0f; - emittingVol = (100.f * padRelativeAccerate) + 15; - m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000; - if (!boat->bPropellerInWater) - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; - } else { - gasPedal = Abs(boat->m_fGasPedal); - if (gasPedal > 0.0f) { - m_sQueueSample.m_nFrequency = 6000; - emittingVol = 15; - } else { - emittingVol = (100.f * gasPedal) + 15; - m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000; - if (!boat->bPropellerInWater) - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; - } - } - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, intensity, m_sQueueSample.m_fDistance); - if (!m_sQueueSample.m_nVolume) - return TRUE; - m_sQueueSample.m_nCounter = 40; - m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; - m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_SoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; - } else { - if (FindPlayerVehicle() == params.m_pVehicle) { - padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()); - if (padAccelerate <= 20) { - emittingVol = 45 - 45 * padAccelerate / 40; - m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025; - m_sQueueSample.m_nCounter = 39; - m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE; - if (LastAccel > 20) { - oneShotVol = LastVol; - PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_BOAT_SLOWDOWN, oneShotVol); - } - } else { - emittingVol = 105 * padAccelerate / 255 + 15; - m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000; - if (!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; - m_sQueueSample.m_nCounter = 40; - m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; - } - LastVol = emittingVol; - LastAccel = padAccelerate; - } else { - gasPedal = Abs(boat->m_fGasPedal); - if (gasPedal > 0.0f) { - m_sQueueSample.m_nFrequency = 11025; - emittingVol = 45; - m_sQueueSample.m_nCounter = 39; - m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE; - } else { - emittingVol = (105.f * gasPedal) + 15; - m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000; - if (!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; - m_sQueueSample.m_nCounter = 40; - m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; - } - } - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, intensity, m_sQueueSample.m_fDistance); - if (!m_sQueueSample.m_nVolume) - return TRUE; - m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_SoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; } - AddSampleToRequestedQueue(); + if(bIsPlayerVeh) { + LastFreq = Freq; + LastVol = Vol; + } return TRUE; } return FALSE; @@ -2557,7 +3804,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_SoundIntensity = 50.0f; m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 6; m_sQueueSample.m_bReverbFlag = TRUE; m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); @@ -2566,61 +3813,6 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params) return TRUE; } -struct tHelicopterSampleData { - float m_fMaxDistance; - float m_fBaseDistance; - uint8 m_bBaseVolume; -}; - -bool8 -cAudioManager::ProcessHelicopter(cVehicleParams& params) -{ - CHeli *heli; - float MaxDist; - float dist; - float baseDist; - int32 emittingVol; - static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, MAX_VOLUME}, {60.f, 30.f, MAX_VOLUME}}; - - if (SQR(gHeliSfxRanges[0].m_fMaxDistance) <= params.m_fDistance) - return FALSE; - - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - heli = (CHeli *)params.m_pVehicle; - for (uint32 i = 0; i < ARRAY_SIZE(gHeliSfxRanges); i++) { - MaxDist = gHeliSfxRanges[i].m_fMaxDistance; - dist = m_sQueueSample.m_fDistance; - if (dist >= MaxDist) - return TRUE; - baseDist = gHeliSfxRanges[i].m_fBaseDistance; - if (dist < baseDist) - emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist))); - else - emittingVol = gHeliSfxRanges[i].m_bBaseVolume; - - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = i + 65; - m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_SoundIntensity = gHeliSfxRanges[i].m_fMaxDistance; - m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; - AddSampleToRequestedQueue(); - } - } - return TRUE; -} - void cAudioManager::ProcessPlane(cVehicleParams& params) { @@ -2632,7 +3824,6 @@ cAudioManager::ProcessPlane(cVehicleParams& params) ProcessCesna(params); break; default: - debug("Plane Model Id is %d\n, ", params.m_pVehicle->GetModelIndex()); break; } } @@ -2653,33 +3844,29 @@ cAudioManager::ProcessJumbo(cVehicleParams& params) CPlane *plane; float position; - if (params.m_fDistance < SQR(440)) { - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - plane = (CPlane *)params.m_pVehicle; - DoJumboVolOffset(); - position = PlanePathPosition[plane->m_nPlaneId]; - if (position <= TakeOffPoint) { - if (plane->m_fSpeed <= 0.103344f) { - ProcessJumboTaxi(); - return; - } + if (params.m_fDistance >= SQR(440)) + return; + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + plane = (CPlane*)params.m_pVehicle; + DoJumboVolOffset(); + position = PlanePathPosition[plane->m_nPlaneId]; + if (position <= TakeOffPoint) { + if (plane->m_fSpeed > 0.103344f) { ProcessJumboAccel(plane); - } else if (300.0f + TakeOffPoint >= position) { - ProcessJumboTakeOff(plane); - } else if (LandingPoint - 350.0f >= position) { - ProcessJumboFlying(); } else { - if (position > LandingPoint) { - if (plane->m_fSpeed > 0.103344f) { - ProcessJumboDecel(plane); - return; - } - ProcessJumboTaxi(); - return; - } - ProcessJumboLanding(plane); + ProcessJumboTaxi(); } + } else if (position <= TakeOffPoint + 300.0f) { + ProcessJumboTakeOff(plane); + } else if (position <= LandingPoint - 350.0f) { + ProcessJumboFlying(); + } else if (position <= LandingPoint) { + ProcessJumboLanding(plane); + } else if (plane->m_fSpeed > 0.103344f) { + ProcessJumboDecel(plane); + } else { + ProcessJumboTaxi(); } } @@ -2697,25 +3884,23 @@ cAudioManager::ProcessJumboAccel(CPlane *plane) { int32 engineFreq; int32 vol; - float whineSoundFreq; float modificator; + float freqModifier; if (SetupJumboFlySound(20)) { - modificator = (plane->m_fSpeed - 0.103344f) * 1.6760077f; - if (modificator > 1.0f) - modificator = 1.0f; + modificator = Min(1.0f, (plane->m_fSpeed - 0.103344f) * 1.6760077f); if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) { if (modificator < 0.2f) { - whineSoundFreq = modificator * 5.f * 14600.0f + 29500; - vol = modificator * 5.f * MAX_VOLUME; - engineFreq = modificator * 5.f * 6050.f + 16000; + freqModifier = modificator * 5.0f; + vol = MAX_VOLUME * freqModifier; + engineFreq = 6050.0f * freqModifier + 16000; } else { - whineSoundFreq = 44100; + freqModifier = 1.0f; engineFreq = 22050; vol = MAX_VOLUME; } SetupJumboEngineSound(vol, engineFreq); - SetupJumboWhineSound(18, whineSoundFreq); + SetupJumboWhineSound(18, 14600.0f * freqModifier + 29500); } } } @@ -2859,12 +4044,11 @@ bool8 cAudioManager::SetupJumboFlySound(uint8 emittingVol) { const float SOUND_INTENSITY = 440.0f; - if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) - return FALSE; + if(m_sQueueSample.m_fDistance >= SOUND_INTENSITY) return FALSE; int32 vol = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = vol; - if (m_sQueueSample.m_nVolume != 0) { + if(m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -2879,7 +4063,7 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol) m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; // todo port fix to re3 AddSampleToRequestedQueue(); } return TRUE; @@ -2924,7 +4108,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) int32 cAudioManager::GetJumboTaxiFreq() { - return (60.833f * m_sQueueSample.m_fDistance) + 22050; + return (1.f / 180 * 10950 * m_sQueueSample.m_fDistance) + 22050; // todo port fix to re3 } #pragma endregion Some jumbo crap @@ -2942,62 +4126,10 @@ cAudioManager::ProcessPed(CPhysical *ped) params.m_bDistanceCalculated = FALSE; params.m_pPed = (CPed *)ped; params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (ped->GetModelIndex() == MI_FATMALE02) - ProcessPedHeadphones(params); ProcessPedOneShots(params); } void -cAudioManager::ProcessPedHeadphones(cPedParams ¶ms) -{ - CPed *ped; - CAutomobile *veh; - uint8 emittingVol; - - if (params.m_fDistance < SQR(7)) { - ped = params.m_pPed; - if (!ped->bIsAimingGun || ped->m_bodyPartBleeding != PED_HEAD) { - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - if (ped->bInVehicle && ped->m_nPedState == PED_DRIVING) { - emittingVol = 10; - veh = (CAutomobile *)ped->m_pMyVehicle; - if (veh && veh->IsCar()) { - for (int32 i = DOOR_FRONT_LEFT; i < ARRAY_SIZE(veh->Doors); i++) { - if (!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) { - emittingVol = 42; - break; - } - } - } - } else { - emittingVol = 42; - } - - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = 64; - m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_HEADPHONES); - m_sQueueSample.m_nLoopCount = 0; - SET_EMITTING_VOLUME(emittingVol); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_SoundIntensity = 7.0f; - m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; - AddSampleToRequestedQueue(); - } - return; - } - } -} - -void cAudioManager::ProcessPedOneShots(cPedParams ¶ms) { uint8 emittingVol; @@ -3012,6 +4144,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) float maxDist = 0.f; // uninitialized variable static uint8 iSound = 21; + static uint32 iSplashFrame = 0; weapon = params.m_pPed->GetWeapon(); for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { @@ -3124,54 +4257,85 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_bRequireReflection = TRUE; break; - case SOUND_FIGHT_PUNCH_33: + case SOUND_FIGHT_37: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 18000; goto AddFightSound; - case SOUND_FIGHT_KICK_34: + case SOUND_FIGHT_38: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 16500; goto AddFightSound; - case SOUND_FIGHT_HEADBUTT_35: + case SOUND_FIGHT_39: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 20000; goto AddFightSound; - case SOUND_FIGHT_PUNCH_36: + case SOUND_FIGHT_40: + case SOUND_186: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 18000; goto AddFightSound; - case SOUND_FIGHT_PUNCH_37: + case SOUND_FIGHT_41: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 16500; goto AddFightSound; - case SOUND_FIGHT_CLOSE_PUNCH_38: + case SOUND_FIGHT_42: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 20000; goto AddFightSound; - case SOUND_FIGHT_PUNCH_39: + case SOUND_FIGHT_43: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 18000; goto AddFightSound; - case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40: + case SOUND_FIGHT_44: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 16500; goto AddFightSound; - case SOUND_FIGHT_PUNCH_41: + case SOUND_FIGHT_45: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 20000; goto AddFightSound; - case SOUND_FIGHT_PUNCH_FROM_BEHIND_42: + case SOUND_FIGHT_46: + case SOUND_187: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 18000; goto AddFightSound; - case SOUND_FIGHT_KNEE_OR_KICK_43: + case SOUND_FIGHT_47: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 16500; goto AddFightSound; - case SOUND_FIGHT_KICK_44: + case SOUND_FIGHT_48: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 20000; AddFightSound: + { + uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float + uint8 damagerType = soundParams & 0xFF; + uint32 weaponType = soundParams >> 8; + + if (damagerType == ENTITY_TYPE_PED) { + if (weaponType == WEAPONTYPE_BRASSKNUCKLE) { + CPed* ped = params.m_pPed; + uint32 fightMove = ped->m_curFightMove; + if (fightMove == FIGHTMOVE_BACKLEFT || fightMove == FIGHTMOVE_STDPUNCH || fightMove == FIGHTMOVE_PUNCH || + ped->m_nPedState == PED_ATTACK) { + CEntity* damageEntity = ped->m_pDamageEntity; + if (!damageEntity) + m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1; + else if (damageEntity->GetType() != ENTITY_TYPE_PED) + m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1; + else if (((CPed*)damageEntity)->m_curFightMove != FIGHTMOVE_HITHEAD) + m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1; + else + m_sQueueSample.m_nSampleIndex = SFX_HAMMER_HIT_1; + } + } + } + else { + m_sQueueSample.m_nSampleIndex = m_anRandomTable[4] % 6 + SFX_COL_CAR_PANEL_1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + } + } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; narrowSoundRange = TRUE; @@ -3189,11 +4353,48 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_bRequireReflection = TRUE; break; case SOUND_WEAPON_BAT_ATTACK: - m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; + case SOUND_WEAPON_KNIFE_ATTACK: + { + uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float + uint8 damagerType = soundParams & 0xFF; + uint32 weaponType = soundParams >> 8; + if (damagerType == ENTITY_TYPE_PED) { + switch (weaponType) { + case WEAPONTYPE_SCREWDRIVER: + case WEAPONTYPE_KNIFE: + case WEAPONTYPE_CLEAVER: + case WEAPONTYPE_MACHETE: + case WEAPONTYPE_KATANA: + if (sound == SOUND_WEAPON_KNIFE_ATTACK) + m_sQueueSample.m_nSampleIndex = SFX_KNIFE_SLASH; + else + m_sQueueSample.m_nSampleIndex = SFX_KNIFE_STAB; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + break; + case WEAPONTYPE_HAMMER: + m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + break; + default: + m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000; + stereo = TRUE; + break; + } + } + else { + m_sQueueSample.m_nSampleIndex = m_anRandomTable[4] % 6 + SFX_COL_CAR_PANEL_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + } m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; - m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_SoundIntensity = 30.0f; @@ -3204,14 +4405,106 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - if (m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = TRUE; - else - stereo = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; + break; + } + case SOUND_WEAPON_CHAINSAW_IDLE: + if (FindVehicleOfPlayer()) + continue; + m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_IDLE; +#ifdef GTA_PS2 + m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW; +#else + m_sQueueSample.m_nBankIndex = SFX_BANK_0; +#endif + m_sQueueSample.m_nCounter = 70; + m_sQueueSample.m_nFrequency = 27000; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_SoundIntensity = 50.0f; + maxDist = SQR(50); + m_sQueueSample.m_nLoopCount = 0; + emittingVol = 100; + SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_IDLE) + SET_EMITTING_VOLUME(100); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 5; + break; + case SOUND_WEAPON_CHAINSAW_ATTACK: + if (FindVehicleOfPlayer()) + continue; + m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_ATTACK; +#ifdef GTA_PS2 + m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW; +#else + m_sQueueSample.m_nBankIndex = SFX_BANK_0; +#endif + m_sQueueSample.m_nCounter = 68; + m_sQueueSample.m_nFrequency = 27000; + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_SoundIntensity = 60.0f; + maxDist = SQR(60); + m_sQueueSample.m_nLoopCount = 0; + emittingVol = 100; + SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK) + SET_EMITTING_VOLUME(100); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 5; + break; + case SOUND_WEAPON_CHAINSAW_MADECONTACT: + if (FindVehicleOfPlayer()) + continue; + if ((int32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] != ENTITY_TYPE_PED) + ReportCollision(params.m_pPed, params.m_pPed, SURFACE_CAR, SURFACE_TARMAC, 0.0f, 0.09f); + m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_ATTACK; +#ifdef GTA_PS2 + m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW; +#else + m_sQueueSample.m_nBankIndex = SFX_BANK_0; +#endif + m_sQueueSample.m_nCounter = 68; + m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 22000; + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_SoundIntensity = 60.0f; + maxDist = SQR(60); + m_sQueueSample.m_nLoopCount = 0; + emittingVol = 100; + SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK) + SET_EMITTING_VOLUME(100); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 5; break; case SOUND_WEAPON_SHOT_FIRED: weapon = ped->GetWeapon(); + if (!weapon) + continue; switch (weapon->m_eWeaponType) { + case WEAPONTYPE_ROCKET: + case WEAPONTYPE_ROCKETLAUNCHER: + m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = iSound++; + narrowSoundRange = TRUE; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_SoundIntensity = 120.0f; + maxDist = SQR(120); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + emittingVol = m_anRandomTable[0] % 20 + 80; + SET_EMITTING_VOLUME(emittingVol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; + stereo = TRUE; + break; case WEAPONTYPE_COLT45: m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -3221,38 +4514,39 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_SoundIntensity = 50.0f; - maxDist = SQR(50); + m_sQueueSample.m_SoundIntensity = 120.0f; + maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[1] % 10 + 90; SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - if (m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = TRUE; - else - stereo = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; + stereo = TRUE; break; - case WEAPONTYPE_UZI: - m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; + case WEAPONTYPE_PYTHON: + m_sQueueSample.m_nSampleIndex = SFX_PYTHON_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PYTHON_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_SoundIntensity = 80.0f; - maxDist = SQR(80); + m_sQueueSample.m_SoundIntensity = 120.0f; + maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - emittingVol = m_anRandomTable[3] % 15 + 70; + emittingVol = 127; SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; + stereo = TRUE; break; case WEAPONTYPE_SHOTGUN: + case WEAPONTYPE_STUBBY_SHOTGUN: m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; @@ -3261,98 +4555,172 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_SoundIntensity = 60.0f; - maxDist = SQR(60); + m_sQueueSample.m_SoundIntensity = 120.0f; + maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[2] % 10 + 100; SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - if (m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = TRUE; - else - stereo = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; + stereo = TRUE; break; - case WEAPONTYPE_AK47: - m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT; + case WEAPONTYPE_SPAS12_SHOTGUN: + m_sQueueSample.m_nSampleIndex = SFX_SPAS12_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SPAS12_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_SoundIntensity = 80.0f; - maxDist = SQR(80); + m_sQueueSample.m_SoundIntensity = 120.0f; + maxDist = SQR(120); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + emittingVol = m_anRandomTable[2] % 10 + 100; + SET_EMITTING_VOLUME(emittingVol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; + stereo = TRUE; + break; + case WEAPONTYPE_TEC9: + m_sQueueSample.m_nSampleIndex = SFX_TEC_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = iSound++; + narrowSoundRange = TRUE; + m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 17000; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_SoundIntensity = 120.0f; + maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - emittingVol = m_anRandomTable[1] % 15 + 70; + emittingVol = m_anRandomTable[3] % 15 + 70; SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; + stereo = TRUE; break; - case WEAPONTYPE_M16: - m_sQueueSample.m_nSampleIndex = SFX_M16_LEFT; + case WEAPONTYPE_UZI: + case WEAPONTYPE_MINIGUN: + m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_SoundIntensity = 80.0f; - maxDist = SQR(80); + m_sQueueSample.m_SoundIntensity = 120.0f; + maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - emittingVol = m_anRandomTable[4] % 15 + 70; + emittingVol = m_anRandomTable[3] % 15 + 70; SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; + stereo = TRUE; break; - case WEAPONTYPE_SNIPERRIFLE: - m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT; + case WEAPONTYPE_SILENCED_INGRAM: + m_sQueueSample.m_nSampleIndex = SFX_TEC_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT); + m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 34000; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_SoundIntensity = 120.0f; + maxDist = SQR(120); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + emittingVol = m_anRandomTable[3] % 15 + 70; + SET_EMITTING_VOLUME(emittingVol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + stereo = TRUE; + break; + case WEAPONTYPE_MP5: + m_sQueueSample.m_nSampleIndex = SFX_MP5_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = iSound++; + narrowSoundRange = TRUE; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MP5_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_SoundIntensity = 60.0f; - maxDist = SQR(60); + m_sQueueSample.m_SoundIntensity = 120.0f; + maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - emittingVol = m_anRandomTable[4] % 10 + 110; + emittingVol = m_anRandomTable[3] % 15 + 70; SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - if (m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = TRUE; - else - stereo = TRUE; + stereo = TRUE; break; - case WEAPONTYPE_ROCKETLAUNCHER: - m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; + case WEAPONTYPE_M4: + m_sQueueSample.m_nSampleIndex = SFX_RUGER_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT); + m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 43150; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_SoundIntensity = 120.0f; + maxDist = SQR(120); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + emittingVol = m_anRandomTable[3] % 15 + 90; + SET_EMITTING_VOLUME(emittingVol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + stereo = TRUE; + break; + case WEAPONTYPE_RUGER: + m_sQueueSample.m_nSampleIndex = SFX_RUGER_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = iSound++; + narrowSoundRange = TRUE; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RUGER_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); - m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_SoundIntensity = 90.0f; - maxDist = SQR(90); + m_sQueueSample.m_SoundIntensity = 120.0f; + maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - emittingVol = m_anRandomTable[0] % 20 + 80; + emittingVol = m_anRandomTable[3] % 15 + 90; SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - if (m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = TRUE; + stereo = TRUE; + break; + case WEAPONTYPE_SNIPERRIFLE: + case WEAPONTYPE_LASERSCOPE: + m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = iSound++; + narrowSoundRange = TRUE; + if (weapon->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE) + m_sQueueSample.m_nFrequency = 25472; else - stereo = TRUE; + m_sQueueSample.m_nFrequency = 20182; + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_SoundIntensity = 120.0f; + maxDist = SQR(120); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + emittingVol = m_anRandomTable[4] % 10 + 110; + SET_EMITTING_VOLUME(emittingVol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; + stereo = TRUE; break; case WEAPONTYPE_FLAMETHROWER: m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT; @@ -3370,47 +4738,66 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 6; - if (m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = TRUE; - else - stereo = TRUE; + stereo = TRUE; + break; + case WEAPONTYPE_M60: + case WEAPONTYPE_HELICANNON: + m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = iSound++; + narrowSoundRange = TRUE; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_SoundIntensity = 120.0f; + maxDist = SQR(120); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + emittingVol = 127; + SET_EMITTING_VOLUME(127); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + stereo = TRUE; break; default: continue; } - break; case SOUND_WEAPON_RELOAD: - weapon = &ped->m_weapons[ped->m_currentWeapon]; - switch (weapon->m_eWeaponType) { + switch ((int32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]) { + case WEAPONTYPE_ROCKET: + case WEAPONTYPE_ROCKETLAUNCHER: + m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD); + break; case WEAPONTYPE_COLT45: + case WEAPONTYPE_PYTHON: m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) + RandomDisplacement(300); break; - case WEAPONTYPE_UZI: - m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD; - m_sQueueSample.m_nFrequency = 39243; - break; case WEAPONTYPE_SHOTGUN: + case WEAPONTYPE_SPAS12_SHOTGUN: + case WEAPONTYPE_STUBBY_SHOTGUN: + case WEAPONTYPE_RUGER: m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; m_sQueueSample.m_nFrequency = 30290; break; - case WEAPONTYPE_AK47: + case WEAPONTYPE_TEC9: + case WEAPONTYPE_UZI: + case WEAPONTYPE_SILENCED_INGRAM: + case WEAPONTYPE_MP5: + case WEAPONTYPE_M4: + case WEAPONTYPE_M60: + case WEAPONTYPE_HELICANNON: m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD); - break; - case WEAPONTYPE_M16: - m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_RELOAD); + m_sQueueSample.m_nFrequency = 39243; break; case WEAPONTYPE_SNIPERRIFLE: + case WEAPONTYPE_LASERSCOPE: m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD); break; - case WEAPONTYPE_ROCKETLAUNCHER: - m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD); - break; default: continue; } @@ -3431,29 +4818,70 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_bRequireReflection = TRUE; break; case SOUND_WEAPON_AK47_BULLET_ECHO: - case SOUND_WEAPON_UZI_BULLET_ECHO: - case SOUND_WEAPON_M16_BULLET_ECHO: - m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT; + { + uint32 weaponType = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + switch (weaponType) { + case WEAPONTYPE_SPAS12_SHOTGUN: + m_sQueueSample.m_nSampleIndex = SFX_SPAS12_TAIL_LEFT; + break; + case WEAPONTYPE_TEC9: + case WEAPONTYPE_SILENCED_INGRAM: + m_sQueueSample.m_nSampleIndex = SFX_TEC_TAIL; + break; + case WEAPONTYPE_UZI: + case WEAPONTYPE_MP5: + m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT; + break; + case WEAPONTYPE_M4: + case WEAPONTYPE_RUGER: + case WEAPONTYPE_SNIPERRIFLE: + case WEAPONTYPE_LASERSCOPE: + m_sQueueSample.m_nSampleIndex = SFX_RUGER_TAIL; + break; + case WEAPONTYPE_M60: + case WEAPONTYPE_HELICANNON: + m_sQueueSample.m_nSampleIndex = SFX_M60_TAIL_LEFT; + break; + default: + continue; + } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT); + switch (weaponType) { + case WEAPONTYPE_TEC9: + m_sQueueSample.m_nFrequency = 13000; + break; + case WEAPONTYPE_SILENCED_INGRAM: + m_sQueueSample.m_nFrequency = 26000; + break; + case WEAPONTYPE_M4: + m_sQueueSample.m_nFrequency = 15600; + break; + case WEAPONTYPE_SNIPERRIFLE: + m_sQueueSample.m_nFrequency = 9959; + break; + case WEAPONTYPE_LASERSCOPE: + m_sQueueSample.m_nFrequency = 7904; + break; + default: + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + break; + } m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_SoundIntensity = 80.0f; - maxDist = SQR(80); + m_sQueueSample.m_SoundIntensity = 120.0f; + maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - emittingVol = m_anRandomTable[4] % 10 + 40; + emittingVol = m_anRandomTable[4] % 10 + 80; SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - if (m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = TRUE; - else - stereo = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; + } case SOUND_WEAPON_FLAMETHROWER_FIRE: m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -3490,6 +4918,9 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_bReleasingSoundFlag = TRUE; break; case SOUND_SPLASH: + if (m_FrameCounter <= iSplashFrame) + continue; + iSplashFrame = m_FrameCounter + 6; m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; @@ -3507,6 +4938,164 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_bRequireReflection = TRUE; break; + case SOUND_MELEE_ATTACK_START: + { + uint32 weaponType = ((uint32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]) >> 8; + switch (weaponType) + { + case WEAPONTYPE_SCREWDRIVER: + case WEAPONTYPE_KNIFE: + case WEAPONTYPE_CLEAVER: + case WEAPONTYPE_MACHETE: + case WEAPONTYPE_KATANA: + m_sQueueSample.m_nSampleIndex = SFX_KNIFE_SWING; + break; + default: + m_sQueueSample.m_nSampleIndex = SFX_GOLF_CLUB_SWING; + break; + } + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = iSound++; + narrowSoundRange = TRUE; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_SoundIntensity = 30.0f; + if (weaponType == WEAPONTYPE_UNARMED || weaponType == WEAPONTYPE_BRASSKNUCKLE) + emittingVol = m_anRandomTable[1] % 10 + 35; + else + emittingVol = m_anRandomTable[2] % 20 + 70; + maxDist = SQR(30); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + SET_EMITTING_VOLUME(emittingVol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; + break; + } + case SOUND_SKATING: + { + uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + uint8 param1 = soundParams & 0xFF; + uint32 param2 = soundParams >> 8; + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 1) + SFX_SKATE_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = iSound; + stereo = TRUE; + ++iSound; + m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 1000 + 17000; + if (param2 == 0) + m_sQueueSample.m_nFrequency = (3 * m_sQueueSample.m_nFrequency) / 4; + m_sQueueSample.m_nReleasingVolumeModificator = 6; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_SoundIntensity = 20.0f; + maxDist = SQR(20); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + emittingVol = (m_anRandomTable[2] % 20 + 70) * param1 / 127; + SET_EMITTING_VOLUME(emittingVol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; + break; + } + case SOUND_WEAPON_MINIGUN_ATTACK: + m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_FIRE_LEFT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 68; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MINIGUN_FIRE_LEFT); + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_SoundIntensity = 150.0f; + emittingVol = 127; + maxDist = SQR(150); + m_sQueueSample.m_nLoopCount = 0; + SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_LEFT) + SET_EMITTING_VOLUME(127); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + break; + case SOUND_WEAPON_MINIGUN_2: + m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_FIRE_RIGHT; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 69; + m_sQueueSample.m_nFrequency = 18569; + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_SoundIntensity = 150.0f; + emittingVol = 127.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + maxDist = SQR(150); + m_sQueueSample.m_nLoopCount = 0; + SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_RIGHT) + SET_EMITTING_VOLUME(emittingVol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + break; + case SOUND_WEAPON_MINIGUN_3: + m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_STOP; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 69; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MINIGUN_STOP); + m_sQueueSample.m_nReleasingVolumeModificator = 4; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_SoundIntensity = 150.0f; + maxDist = SQR(150); + m_sQueueSample.m_nLoopCount = 1; + RESET_LOOP_OFFSETS + emittingVol = 127; + SET_EMITTING_VOLUME(127); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; + break; + case SOUND_SHIRT_WIND_FLAP: + if (params.m_pPed->IsPlayer() && params.m_pPed->m_pMyVehicle) { + if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 0.0f) { + if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 1.0f) + m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1.0f; + + emittingVol = 90.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + + switch (params.m_pPed->m_pMyVehicle->GetModelIndex()) + { + case MI_ANGEL: + case MI_FREEWAY: + m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_17; + break; + case MI_PIZZABOY: + case MI_FAGGIO: + m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_18; + break; + case MI_PCJ600: + m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_20; + break; + case MI_SANCHEZ: + m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_19; + break; + default: + continue; + }; + + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 71; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_SoundIntensity = 15.0f; + maxDist = SQR(15); + m_sQueueSample.m_nLoopCount = 0; + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + SET_EMITTING_VOLUME(emittingVol); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + } + } + continue; default: SetupPedComments(params, sound); continue; @@ -3547,6 +5136,60 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) } void +cAudioManager::SetPedTalkingStatus(CPed *ped, bool8 status) +{ + if (ped != nil) + ped->m_canTalk = status; +} + +void +cAudioManager::SetPlayersMood(uint8 mood, uint32 time) +{ + if (!m_bIsInitialised) return; + + if (mood < MAX_PLAYER_MOODS) { + m_nPlayerMood = mood; + m_nPlayerMoodTimer = CTimer::GetTimeInMilliseconds() + time; + } + +} + +void +cAudioManager::ProcessPlayerMood() +{ + CPlayerPed *playerPed; + uint32& lastMissionPassedTime = CTheScripts::GetLastMissionPassedTime(); + uint32 curTime = CTimer::GetTimeInMilliseconds(); + + if (m_nPlayerMoodTimer <= curTime) { + playerPed = FindPlayerPed(); + if (playerPed != nil) { + + if (playerPed->m_pWanted->GetWantedLevel() > 3) { + m_nPlayerMood = PLAYER_MOOD_ANGRY; + return; + } + if (playerPed->m_pWanted->GetWantedLevel() > 1) { + m_nPlayerMood = PLAYER_MOOD_PISSED_OFF; + return; + } + + if (lastMissionPassedTime != -1) { + if (curTime < lastMissionPassedTime) { + lastMissionPassedTime = curTime; + return; + } + if (curTime < lastMissionPassedTime + 180000) { + m_nPlayerMood = PLAYER_MOOD_WISECRACKING; + return; + } + } + m_nPlayerMood = PLAYER_MOOD_CALM; + } + } +} + +void cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound) { CPed *ped = params.m_pPed; @@ -3554,239 +5197,202 @@ cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound) float soundIntensity; tPedComment pedComment; - if (ped != nil) { - switch (sound) { - case SOUND_AMMUNATION_WELCOME_1: - pedComment.m_nSampleIndex = SFX_AMMU_D; - break; - case SOUND_AMMUNATION_WELCOME_2: - pedComment.m_nSampleIndex = SFX_AMMU_E; - break; - case SOUND_AMMUNATION_WELCOME_3: - pedComment.m_nSampleIndex = SFX_AMMU_F; - break; - default: - pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound); - if (pedComment.m_nSampleIndex == NO_SAMPLE) - return; - break; - } - - soundIntensity = 50.0f; + if(ped != nil) { + if(!ped->m_canTalk) return; + m_bGenericSfx = FALSE; + pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound); + if(pedComment.m_nSampleIndex == NO_SAMPLE) return; + soundIntensity = 40.0f; } else { - switch (sound) { + m_bGenericSfx = TRUE; + switch(sound) { case SOUND_PED_HELI_PLAYER_FOUND: soundIntensity = 400.0f; - pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 29 + SFX_POLICE_HELI_1; + pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 20 + SFX_POLICE_HELI_1; break; - case SOUND_PED_BODYCAST_HIT: - if (CTimer::GetTimeInMilliseconds() <= gNextCryTime) - return; - soundIntensity = 50.0f; - gNextCryTime = CTimer::GetTimeInMilliseconds() + 500; - pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 4 + SFX_PLASTER_BLOKE_1; + case SOUND_PED_VCPA_PLAYER_FOUND: + soundIntensity = 400.0f; +#ifdef FIX_BUGS + pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 23 + SFX_POLICE_BOAT_1; +#else + pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 29 + SFX_POLICE_BOAT_1; +#endif break; case SOUND_INJURED_PED_MALE_OUCH: - case SOUND_INJURED_PED_MALE_PRISON: - soundIntensity = 50.0f; - pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 15 + SFX_GENERIC_MALE_GRUNT_1; + soundIntensity = 40.0f; + pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 41 + SFX_GENERIC_MALE_GRUNT_1; break; case SOUND_INJURED_PED_FEMALE: - soundIntensity = 50.0f; - pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 11 + SFX_GENERIC_FEMALE_GRUNT_1; + soundIntensity = 40.0f; + pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 33 + SFX_GENERIC_FEMALE_GRUNT_1; break; default: return; } } - if (params.m_fDistance < SQR(soundIntensity)) { + if(params.m_fDistance < SQR(soundIntensity)) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - if (sound != SOUND_PAGER) { - switch (sound) { - case SOUND_AMMUNATION_WELCOME_1: - case SOUND_AMMUNATION_WELCOME_2: - case SOUND_AMMUNATION_WELCOME_3: - emittingVol = MAX_VOLUME; - break; - default: - if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false)) - emittingVol = MAX_VOLUME; - else - emittingVol = 31; - break; - } - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance); - pedComment.m_nProcess = 10; - if (m_sQueueSample.m_nVolume != 0) { - pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex; - pedComment.m_vecPos = m_sQueueSample.m_vecPos; - pedComment.m_fDistance = m_sQueueSample.m_fDistance; - pedComment.m_nVolume = m_sQueueSample.m_nVolume; + if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false)) + emittingVol = MAX_VOLUME; + else + emittingVol = 31; + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance); + pedComment.m_nProcess = 10; + if(m_sQueueSample.m_nVolume != 0) { + pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex; + pedComment.m_vecPos = m_sQueueSample.m_vecPos; + pedComment.m_fDistance = m_sQueueSample.m_fDistance; + pedComment.m_nVolume = m_sQueueSample.m_nVolume; #if defined(EXTERNAL_3D_SOUND) && defined(FIX_BUGS) - pedComment.m_nEmittingVolume = emittingVol; + pedComment.m_nEmittingVolume = emittingVol; #endif - m_sPedComments.Add(&pedComment); - } + m_sPedComments.Add(&pedComment); } } } -int32 +uint32 cAudioManager::GetPedCommentSfx(CPed *ped, uint16 sound) { - if (ped->IsPlayer()) - return GetPlayerTalkSfx(sound); - - switch (ped->GetModelIndex()) { - case MI_COP: - return GetCopTalkSfx(sound); - case MI_SWAT: - return GetSwatTalkSfx(sound); - case MI_FBI: - return GetFBITalkSfx(sound); - case MI_ARMY: - return GetArmyTalkSfx(sound); - case MI_MEDIC: - return GetMedicTalkSfx(sound); - case MI_FIREMAN: - return GetFiremanTalkSfx(sound); - case MI_MALE01: - return GetNormalMaleTalkSfx(sound); - case MI_TAXI_D: - return GetAsianTaxiDriverTalkSfx(sound); - case MI_PIMP: - return GetPimpTalkSfx(sound); - case MI_GANG01: - case MI_GANG02: - return GetMafiaTalkSfx(sound); - case MI_GANG03: - case MI_GANG04: - return GetTriadTalkSfx(sound); - case MI_GANG05: - case MI_GANG06: - return GetDiabloTalkSfx(sound); - case MI_GANG07: - case MI_GANG08: - return GetYakuzaTalkSfx(sound); - case MI_GANG09: - case MI_GANG10: - return GetYardieTalkSfx(sound); - case MI_GANG11: - case MI_GANG12: - return GetColumbianTalkSfx(sound); - case MI_GANG13: - case MI_GANG14: - return GetHoodTalkSfx(sound); - case MI_CRIMINAL01: - return GetBlackCriminalTalkSfx(sound); - case MI_CRIMINAL02: - return GetWhiteCriminalTalkSfx(sound); - case MI_SPECIAL01: - case MI_SPECIAL02: - case MI_SPECIAL03: - case MI_SPECIAL04: - return GetSpecialCharacterTalkSfx(ped->GetModelIndex(), sound); - case MI_MALE02: - return GetCasualMaleOldTalkSfx(sound); - case MI_MALE03: - case MI_P_MAN1: - case MI_P_MAN2: - return GetBlackProjectMaleTalkSfx(sound, ped->GetModelIndex()); - case MI_FATMALE01: - return GetWhiteFatMaleTalkSfx(sound); - case MI_FATMALE02: - return GetBlackFatMaleTalkSfx(sound); - case MI_FEMALE01: - return GetBlackCasualFemaleTalkSfx(sound); - case MI_FEMALE02: - case MI_CAS_WOM: - return GetWhiteCasualFemaleTalkSfx(sound); - case MI_FEMALE03: - return GetFemaleNo3TalkSfx(sound); - case MI_FATFEMALE01: - return GetBlackFatFemaleTalkSfx(sound); - case MI_FATFEMALE02: - return GetWhiteFatFemaleTalkSfx(sound); - case MI_PROSTITUTE: - return GetBlackFemaleProstituteTalkSfx(sound); - case MI_PROSTITUTE2: - return GetWhiteFemaleProstituteTalkSfx(sound); - case MI_P_WOM1: - return GetBlackProjectFemaleOldTalkSfx(sound); - case MI_P_WOM2: - return GetBlackProjectFemaleYoungTalkSfx(sound); - case MI_CT_MAN1: - return GetChinatownMaleOldTalkSfx(sound); - case MI_CT_MAN2: - return GetChinatownMaleYoungTalkSfx(sound); - case MI_CT_WOM1: - return GetChinatownFemaleOldTalkSfx(sound); - case MI_CT_WOM2: - return GetChinatownFemaleYoungTalkSfx(sound); - case MI_LI_MAN1: - case MI_LI_MAN2: - return GetLittleItalyMaleTalkSfx(sound); - case MI_LI_WOM1: - return GetLittleItalyFemaleOldTalkSfx(sound); - case MI_LI_WOM2: - return GetLittleItalyFemaleYoungTalkSfx(sound); - case MI_DOCKER1: - return GetWhiteDockerMaleTalkSfx(sound); - case MI_DOCKER2: - return GetBlackDockerMaleTalkSfx(sound); - case MI_SCUM_MAN: - return GetScumMaleTalkSfx(sound); - case MI_SCUM_WOM: - return GetScumFemaleTalkSfx(sound); - case MI_WORKER1: - return GetWhiteWorkerMaleTalkSfx(sound); - case MI_WORKER2: - return GetBlackWorkerMaleTalkSfx(sound); - case MI_B_MAN1: - case MI_B_MAN3: - return GetBusinessMaleYoungTalkSfx(sound, ped->GetModelIndex()); - case MI_B_MAN2: - return GetBusinessMaleOldTalkSfx(sound); - case MI_B_WOM1: - case MI_B_WOM2: - return GetWhiteBusinessFemaleTalkSfx(sound, ped->GetModelIndex()); - case MI_B_WOM3: - return GetBlackBusinessFemaleTalkSfx(sound); - case MI_MOD_MAN: - return GetSupermodelMaleTalkSfx(sound); - case MI_MOD_WOM: - return GetSupermodelFemaleTalkSfx(sound); - case MI_ST_MAN: - return GetStewardMaleTalkSfx(sound); - case MI_ST_WOM: - return GetStewardFemaleTalkSfx(sound); - case MI_FAN_MAN1: - case MI_FAN_MAN2: - return GetFanMaleTalkSfx(sound, ped->GetModelIndex()); - case MI_FAN_WOM: - return GetFanFemaleTalkSfx(sound); - case MI_HOS_MAN: - return GetHospitalMaleTalkSfx(sound); - case MI_HOS_WOM: - return GetHospitalFemaleTalkSfx(sound); - case MI_CONST1: - return GetWhiteConstructionWorkerTalkSfx(sound); - case MI_CONST2: - return GetBlackConstructionWorkerTalkSfx(sound); - case MI_SHOPPER1: - case MI_SHOPPER2: - case MI_SHOPPER3: - return GetShopperFemaleTalkSfx(sound, ped->GetModelIndex()); - case MI_STUD_MAN: - return GetStudentMaleTalkSfx(sound); - case MI_STUD_WOM: - return GetStudentFemaleTalkSfx(sound); - case MI_CAS_MAN: - return GetCasualMaleYoungTalkSfx(sound); - default: - return GetGenericMaleTalkSfx(sound); + if(ped->m_nPedState != PED_FALL || sound == SOUND_PED_DAMAGE || sound == SOUND_PED_HIT || sound == SOUND_PED_LAND) { + if(ped->m_getUpTimer == UINT32_MAX || ped->m_getUpTimer > CTimer::GetTimeInMilliseconds()) { + if(sound != SOUND_PED_DAMAGE && sound != SOUND_PED_HIT && sound != SOUND_PED_LAND) return NO_SAMPLE; + } + if(ped->IsPlayer()) return GetPlayerTalkSfx(ped, sound); + switch(ped->GetModelIndex()) { + case MI_PLAYER: return GetPlayerTalkSfx(ped, sound); + case MI_COP: return GetCopTalkSfx(ped, sound); + case MI_SWAT: return GetSwatTalkSfx(ped, sound); + case MI_FBI: return GetFBITalkSfx(ped, sound); + case MI_ARMY: return GetArmyTalkSfx(ped, sound); + case MI_MEDIC: return GetMedicTalkSfx(ped, sound); + case MI_FIREMAN: return GetFiremanTalkSfx(ped, sound); + case MI_MALE01: return GetDefaultTalkSfx(ped, sound); + case MI_HFYST: return GetHFYSTTalkSfx(ped, sound); + case MI_HFOST: return GetHFOSTTalkSfx(ped, sound); + case MI_HMYST: return GetHMYSTTalkSfx(ped, sound); + case MI_HMOST: return GetHMOSTTalkSfx(ped, sound); + case MI_HFYRI: return GetHFYRITalkSfx(ped, sound); + case MI_HFORI: return GetHFORITalkSfx(ped, sound); + case MI_HMYRI: return GetHMYRITalkSfx(ped, sound); + case MI_HMORI: return GetHMORITalkSfx(ped, sound); + case MI_HFYBE: return GetHFYBETalkSfx(ped, sound); + case MI_HFOBE: return GetHFOBETalkSfx(ped, sound); + case MI_HMYBE: return GetHMYBETalkSfx(ped, sound); + case MI_HMOBE: return GetHMOBETalkSfx(ped, sound); + case MI_HFYBU: return GetHFYBUTalkSfx(ped, sound); + case MI_HFYMD: return GetHFYMDTalkSfx(ped, sound); + case MI_HFYCG: return GetHFYCGTalkSfx(ped, sound); + case MI_HFYPR: return GetHFYPRTalkSfx(ped, sound); + case MI_HFOTR: return GetHFOTRTalkSfx(ped, sound); + case MI_HMOTR: return GetHMOTRTalkSfx(ped, sound); + case MI_HMYAP: return GetHMYAPTalkSfx(ped, sound); + case MI_HMOCA: return GetHMOCATalkSfx(ped, sound); + case MI_BMODK: return GetBMODKTalkSfx(ped, sound); + case MI_BMYKR: return GetBMYCRTalkSfx(ped, sound); + case MI_BFYST: return GetBFYSTTalkSfx(ped, sound); + case MI_BFOST: return GetBFOSTTalkSfx(ped, sound); + case MI_BMYST: return GetBMYSTTalkSfx(ped, sound); + case MI_BMOST: return GetBMOSTTalkSfx(ped, sound); + case MI_BFYRI: return GetBFYRITalkSfx(ped, sound); + case MI_BFORI: return GetBFORITalkSfx(ped, sound); + case MI_BMYRI: return GetBMYRITalkSfx(ped, sound); + case MI_BFYBE: return GetBFYBETalkSfx(ped, sound); + case MI_BMYBE: return GetBMYBETalkSfx(ped, sound); + case MI_BFOBE: return GetBFOBETalkSfx(ped, sound); + case MI_BMOBE: return GetBMOBETalkSfx(ped, sound); + case MI_BMYBU: return GetBMYBUTalkSfx(ped, sound); + case MI_BFYPR: return GetBFYPRTalkSfx(ped, sound); + case MI_BFOTR: return GetBFOTRTalkSfx(ped, sound); + case MI_BMOTR: return GetBMOTRTalkSfx(ped, sound); + case MI_BMYPI: return GetBMYPITalkSfx(ped, sound); + case MI_BMYBB: return GetBMYBBTalkSfx(ped, sound); + case MI_WMYCR: return GetWMYCRTalkSfx(ped, sound); + case MI_WFYST: return GetWFYSTTalkSfx(ped, sound); + case MI_WFOST: return GetWFOSTTalkSfx(ped, sound); + case MI_WMYST: return GetWMYSTTalkSfx(ped, sound); + case MI_WMOST: return GetWMOSTTalkSfx(ped, sound); + case MI_WFYRI: return GetWFYRITalkSfx(ped, sound); + case MI_WFORI: return GetWFORITalkSfx(ped, sound); + case MI_WMYRI: return GetWMYRITalkSfx(ped, sound); + case MI_WMORI: return GetWMORITalkSfx(ped, sound); + case MI_WFYBE: return GetWFYBETalkSfx(ped, sound); + case MI_WMYBE: return GetWMYBETalkSfx(ped, sound); + case MI_WFOBE: return GetWFOBETalkSfx(ped, sound); + case MI_WMOBE: return GetWMOBETalkSfx(ped, sound); + case MI_WMYCW: return GetWMYCWTalkSfx(ped, sound); + case MI_WMYGO: return GetWMYGOTalkSfx(ped, sound); + case MI_WFOGO: return GetWFOGOTalkSfx(ped, sound); + case MI_WMOGO: return GetWMOGOTalkSfx(ped, sound); + case MI_WFYLG: return GetWFYLGTalkSfx(ped, sound); + case MI_WMYLG: return GetWMYLGTalkSfx(ped, sound); + case MI_WFYBU: return GetWFYBUTalkSfx(ped, sound); + case MI_WMYBU: return GetWMYBUTalkSfx(ped, sound); + case MI_WMOBU: return GetWMOBUTalkSfx(ped, sound); + case MI_WFYPR: return GetWFYPRTalkSfx(ped, sound); + case MI_WFOTR: return GetWFOTRTalkSfx(ped, sound); + case MI_WMOTR: return GetWMOTRTalkSfx(ped, sound); + case MI_WMYPI: return GetWMYPITalkSfx(ped, sound); + case MI_WMOCA: return GetWMOCATalkSfx(ped, sound); + case MI_WFYJG: return GetWFYJGTalkSfx(ped, sound); + case MI_WMYJG: return GetWMYJGTalkSfx(ped, sound); + case MI_WFYSK: return GetWFYSKTalkSfx(ped, sound); + case MI_WMYSK: return GetWMYSKTalkSfx(ped, sound); + case MI_WFYSH: return GetWFYSHTalkSfx(ped, sound); + case MI_WFOSH: return GetWFOSHTalkSfx(ped, sound); + case MI_JFOTO: return GetJFOTOTalkSfx(ped, sound); + case MI_JMOTO: return GetJMOTOTalkSfx(ped, sound); + case MI_CBA: + case MI_CBB: return GetCBTalkSfx(ped, sound); + case MI_HNA: + case MI_HNB: return GetHNTalkSfx(ped, sound); + case MI_SGA: + case MI_SGB: return GetSGTalkSfx(ped, sound); + case MI_CLA: + case MI_CLB: return GetCLTalkSfx(ped, sound); + case MI_GDA: + case MI_GDB: return GetGDTalkSfx(ped, sound); + case MI_BKA: + case MI_BKB: return GetBKTalkSfx(ped, sound); + case MI_PGA: + case MI_PGB: return GetPGTalkSfx(ped, sound); + case MI_VICE1: + case MI_VICE2: + case MI_VICE3: + case MI_VICE4: + case MI_VICE5: + case MI_VICE7: + case MI_VICE8: return GetViceWhiteTalkSfx(ped, sound); + case MI_VICE6: return GetViceBlackTalkSfx(ped, sound); + case MI_WFYG1: return GetWFYG1TalkSfx(ped, sound); + case MI_WFYG2: return GetWFYG2TalkSfx(ped, sound); + case MI_SPECIAL01: + case MI_SPECIAL02: + case MI_SPECIAL03: + case MI_SPECIAL04: + case MI_SPECIAL05: + case MI_SPECIAL06: + case MI_SPECIAL07: + case MI_SPECIAL08: + case MI_SPECIAL09: + case MI_SPECIAL10: + case MI_SPECIAL11: + case MI_SPECIAL12: + case MI_SPECIAL13: + case MI_SPECIAL14: + case MI_SPECIAL15: + case MI_SPECIAL16: + case MI_SPECIAL17: + case MI_SPECIAL18: + case MI_SPECIAL19: + case MI_SPECIAL20: + case MI_SPECIAL21: return GetSpecialCharacterTalkSfx(ped, ped->GetModelIndex(), sound); + default: return GetGenericMaleTalkSfx(ped, sound); + } } + + return NO_SAMPLE; } void @@ -3803,2209 +5409,2436 @@ cAudioManager::GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint #pragma region PED_COMMENTS +#define cooldown_phrase(count) static uint8 cooldown = 0;\ +if (cooldown != 0) {\ + if (++cooldown == count) cooldown = 0;\ + return NO_SAMPLE;\ +}\ +cooldown = 1; + uint32 -cAudioManager::GetPlayerTalkSfx(uint16 sound) +cAudioManager::GetPlayerTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { + if(m_bIsPlayerShutUp) return NO_SAMPLE; + switch(sound) { + case SOUND_PED_DEATH: return SFX_PLAYER_DEATH; case SOUND_PED_DAMAGE: - GetPhrase(sfx, lastSfx, SFX_CLAUDE_HIGH_DAMAGE_GRUNT_1, 11); - break; + case SOUND_PED_BULLET_HIT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_HIT_BULLET_1, 33); break; case SOUND_PED_HIT: - GetPhrase(sfx, lastSfx, SFX_CLAUDE_LOW_DAMAGE_GRUNT_1, 10); + case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_HIT_FIST_1, 42); break; + case SOUND_PED_LAND: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_HIT_GROUND_1, 35); break; + case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ON_FIRE_1, 16); break; + case SOUND_PED_PLAYER_REACTTOCOP: + switch(m_nPlayerMood) { + case PLAYER_MOOD_ANGRY: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_BUSTED_1, 38); + break; + case PLAYER_MOOD_WISECRACKING: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_BUSTED_1, 20); + break; + default: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_BUSTED_1, 22); + break; + } break; - case SOUND_PED_LAND: - GetPhrase(sfx, lastSfx, SFX_CLAUDE_HIT_GROUND_GRUNT_1, 6); + case SOUND_PED_ON_FIRE: { + cooldown_phrase(8); + switch(m_nPlayerMood) { + case PLAYER_MOOD_PISSED_OFF: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_SHOOT_1, 29); + break; + case PLAYER_MOOD_ANGRY: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_SHOOT_1, 39); + break; + case PLAYER_MOOD_WISECRACKING: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_SHOOT_1, 9); + break; + default: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_SHOOT_1, 35); + break; + } break; - default: - sfx = NO_SAMPLE; + } + case SOUND_PED_AIMING: { + cooldown_phrase(8); + switch(m_nPlayerMood) { + case PLAYER_MOOD_PISSED_OFF: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_PULL_GUN_1, 25); + break; + case PLAYER_MOOD_ANGRY: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_PULL_GUN_1, 52); + break; + case PLAYER_MOOD_WISECRACKING: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_PULL_GUN_1, 19); + break; + default: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_PULL_GUN_1, 39); + break; + } + break; + } + case SOUND_PED_CAR_JACKING: { + cooldown_phrase(4); + switch(m_nPlayerMood) { + case PLAYER_MOOD_PISSED_OFF: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_JACKING_1, 36); + break; + case PLAYER_MOOD_ANGRY: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_JACKING_1, 43); + break; + case PLAYER_MOOD_WISECRACKING: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_JACKING_1, 18); + break; + default: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_JACKING_1, 40); + break; + } + break; + } + case SOUND_PED_MUGGING: { + cooldown_phrase(8); + switch(m_nPlayerMood) { + case PLAYER_MOOD_PISSED_OFF: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_1, 25); + break; + case PLAYER_MOOD_ANGRY: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_PICK_UP_CASH_1, 12); + break; + case PLAYER_MOOD_WISECRACKING: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_PICK_UP_CASH_1, 23); + break; + default: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_PICK_UP_CASH_1, 11); + break; + } + break; + } + case SOUND_PED_CAR_JACKED: { + cooldown_phrase(4); + switch(m_nPlayerMood) { + case PLAYER_MOOD_PISSED_OFF: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_JACKED_1, 21); + break; + case PLAYER_MOOD_ANGRY: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_JACKED_1, 33); + break; + case PLAYER_MOOD_WISECRACKING: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_JACKED_1, 18); + break; + default: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_JACKED_1, 24); + break; + } + break; + } + case SOUND_PED_PLAYER_AFTERSEX: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_AFTERSEX_1, 18); break; + case SOUND_PED_PLAYER_BEFORESEX: + switch(m_nPlayerMood) { + case PLAYER_MOOD_ANGRY: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_SEX_1, 18); + break; + case PLAYER_MOOD_WISECRACKING: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_SEX_1, 10); + break; + default: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_SEX_1, 8); + break; + } + break; + case SOUND_PED_PLAYER_FARFROMCOPS: { + cooldown_phrase(4); + switch(m_nPlayerMood) { + case PLAYER_MOOD_ANGRY: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_CHASED_1, 9); + break; + case PLAYER_MOOD_WISECRACKING: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_CHASED_1, 7); + break; + default: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_CHASED_1, 20); + break; + } + break; + } + case SOUND_PED_ATTACK: { + cooldown_phrase(4); + switch(m_nPlayerMood) { + case PLAYER_MOOD_PISSED_OFF: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_FIGHT_1, 61); + break; + case PLAYER_MOOD_ANGRY: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_FIGHT_1, 61); + break; + case PLAYER_MOOD_WISECRACKING: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_FIGHT_1, 27); + break; + default: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_FIGHT_1, 47); + break; + } + break; + } + case SOUND_PED_CRASH_VEHICLE: + case SOUND_PED_CRASH_CAR: + case SOUND_PED_ANNOYED_DRIVER: { + cooldown_phrase(4); + switch(m_nPlayerMood) { + case PLAYER_MOOD_PISSED_OFF: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_CRASH_1, 44); + break; + case PLAYER_MOOD_ANGRY: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_CRASH_1, 41); + break; + case PLAYER_MOOD_WISECRACKING: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_CRASH_1, 19); + break; + default: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_CRASH_1, 43); + break; + } break; } + case SOUND_PED_SOLICIT: { + cooldown_phrase(4); + switch(m_nPlayerMood) { + case PLAYER_MOOD_PISSED_OFF: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_1, 17); + break; + case PLAYER_MOOD_ANGRY: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_PICK_UP_HOOKER_1, 6); + break; + case PLAYER_MOOD_WISECRACKING: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_1, 11); + break; + default: + GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_PICK_UP_HOOKER_1, 22); + break; + } + break; + } + default: return GetGenericMaleTalkSfx(ped, sound); + } return sfx; } uint32 -cAudioManager::GetCopTalkSfx(uint16 sound) +cAudioManager::GetGenericMaleTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - PedState pedState; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_ARREST_COP: - GetPhrase(sfx, lastSfx, SFX_COP_VOICE_1_ARREST_1, 6); - break; - case SOUND_PED_PURSUIT_COP: - pedState = FindPlayerPed()->m_nPedState; - if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) - return NO_SAMPLE; - GetPhrase(sfx, lastSfx, SFX_COP_VOICE_1_CHASE_1, 7); - break; - default: - return GetGenericMaleTalkSfx(sound); + m_bGenericSfx = TRUE; + switch(sound) { + case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_DEATH_1, 41); break; + case SOUND_PED_BULLET_HIT: + case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_GRUNT_1, 41); break; + case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_FIRE_1, 32); break; + case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_PANIC_1, 35); break; + default: return NO_SAMPLE; } + return sfx; +} - return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx; +uint32 +cAudioManager::GetGenericFemaleTalkSfx(CPed *ped, uint16 sound) +{ + uint32 sfx; + m_bGenericSfx = TRUE; + switch(sound) { + case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_DEATH_1, 22); break; + case SOUND_PED_BULLET_HIT: + case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_GRUNT_1, 33); break; + case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_FIRE_1, 17); break; + case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_PANIC_1, 27); break; + default: return NO_SAMPLE; + } + return sfx; } uint32 -cAudioManager::GetSwatTalkSfx(uint16 sound) +cAudioManager::GetDefaultTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - PedState pedState; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_ARREST_SWAT: - GetPhrase(sfx, lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6); - break; - case SOUND_PED_PURSUIT_SWAT: - pedState = FindPlayerPed()->m_nPedState; - if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) - return NO_SAMPLE; - GetPhrase(sfx, lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_GUN_PANIC_1, 12); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_JACKED_1, 12); break; +#ifdef FIX_BUGS + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_JACKING_1, 13); break; +#endif + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_MUGGED_1, 4); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_SAVED_1, 4); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_TAXI_1, 5); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_FIGHT_1, 16); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_DODGE_1, 19); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_RUN_1, 19); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_GENERIC_CRASH_1, 13); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_CAR_CRASH_1, 15); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_BLOCKED_1, 16); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_LOST_1, 5); break; +#ifdef FIX_BUGS + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_EYEING_1, 6); break; +#else + case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_EYEING_1, 6); break; +#endif + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_SHOCKED_1, 6); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_BUMP_1, 25); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_CHAT_1, 25); break; + default: return GetGenericMaleTalkSfx(ped, sound); } - - return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 4) + sfx; + return sfx; } uint32 -cAudioManager::GetFBITalkSfx(uint16 sound) +cAudioManager::GetCopTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - PedState pedState; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_ARREST_FBI: - GetPhrase(sfx, lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6); - break; - case SOUND_PED_PURSUIT_FBI: - pedState = FindPlayerPed()->m_nPedState; - if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) + PedState objective; + switch(sound) { + case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_ARREST_1, 4); break; + case SOUND_PED_PULLOUTWEAPON: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_PULLOUTWEAPON_1, 3); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_SAVED_1, 2); break; + case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_TARGETING_1, 4); break; + case SOUND_PED_COP_MANYCOPSAROUND: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_MANYCOPSAROUND_1, 2); break; + case SOUND_PED_GUNAIMEDAT2: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_GUNAIMEDAT2_1, 2); break; + case SOUND_PED_COP_ALONE: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_ALONE_1, 4); break; + case SOUND_PED_GUNAIMEDAT3: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_GUNAIMEDAT2_1, 2); break; + case SOUND_PED_COP_ASK_FOR_ID: { + cooldown_phrase(4); + GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_ASK_FOR_ID_1, 2); + break; + } + case SOUND_PED_COP_LITTLECOPSAROUND: + objective = FindPlayerPed()->m_nPedState; + if(objective == PED_ARRESTED || objective == PED_DEAD || objective == PED_DIE) return NO_SAMPLE; + GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_LITTLECOPSAROUND_1, 4); + break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_FIGHT_1, 4); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_DODGE_1, 3); break; +#ifdef FIX_BUGS + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_CAR_CRASH_1, 4); break; +#endif + case SOUND_PED_PED_COLLISION: + if(FindPlayerPed()->m_pWanted->GetWantedLevel() > 0) + GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_BUMP_1, 5); + else return NO_SAMPLE; - GetPhrase(sfx, lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6); break; - default: - return GetGenericMaleTalkSfx(sound); + default: return GetGenericMaleTalkSfx(ped, sound); } - - return (SFX_FBI_VOICE_2_CHASE_1 - SFX_FBI_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; + return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx; } uint32 -cAudioManager::GetArmyTalkSfx(uint16 sound) +cAudioManager::GetSwatTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - PedState pedState; - static uint32 lastSfx = NO_SAMPLE; + switch(sound) { + case SOUND_PED_COP_HELIPILOTPHRASE: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_1, 7); break; + case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_COP_TARGETING_1, 4); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_DODGE_1, 3); break; + default: return GetGenericMaleTalkSfx(ped, sound); + } + sfx += (SFX_SWAT_VOICE_2_DODGE_1 - SFX_SWAT_VOICE_1_DODGE_1) * (m_sQueueSample.m_nEntityIndex % 3); + return sfx; +} +uint32 +cAudioManager::GetFBITalkSfx(CPed *ped, uint16 sound) +{ + uint32 sfx; switch(sound) { - case SOUND_PED_PURSUIT_ARMY: - pedState = FindPlayerPed()->m_nPedState; - if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; - GetPhrase(sfx, lastSfx, SFX_ARMY_VOICE_1_CHASE_1, 15); - break; - default: return GetGenericMaleTalkSfx(sound); +#ifdef FIX_BUGS + case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_TARGETING_1, 6); break; +#else + case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_TARGETING_1, 4); break; +#endif + case SOUND_PED_COP_MANYCOPSAROUND: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_MANYCOPSAROUND_1, 3); break; + case SOUND_PED_GUNAIMEDAT2: sfx = SFX_FBI_VOICE_1_GUNAIMEDAT2_1; break; + case SOUND_PED_GUNAIMEDAT3: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_GUNAIMEDAT3_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_CAR_CRASH_1, 4); break; + default: return GetGenericMaleTalkSfx(ped, sound); } +#ifdef FIX_BUGS + sfx += (SFX_FBI_VOICE_2_GUNAIMEDAT3_1 - SFX_FBI_VOICE_1_GUNAIMEDAT3_1) * (m_sQueueSample.m_nEntityIndex % 3); +#else + sfx += 16 * (m_sQueueSample.m_nEntityIndex % 3); +#endif + return sfx; +} - return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; +uint32 +cAudioManager::GetArmyTalkSfx(CPed *ped, uint16 sound) +{ + return GetGenericMaleTalkSfx(ped, sound); } uint32 -cAudioManager::GetMedicTalkSfx(uint16 sound) +cAudioManager::GetMedicTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_MEDIC_VOICE_1_GUN_PANIC_1, 5); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_MEDIC_VOICE_1_CARJACKED_1, 5); - break; - case SOUND_PED_HEALING: - GetPhrase(sfx, lastSfx, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 12); - break; - case SOUND_PED_LEAVE_VEHICLE: - GetPhrase(sfx, lastSfx, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 9); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(sfx, lastSfx, SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_MEDIC_VOICE_1_FIGHT_1, 6); break; + case SOUND_PED_HEALING: GetPhrase(sfx, ped->m_lastComment, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 17); break; + case SOUND_PED_LEAVE_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 10); break; + default: return GetGenericMaleTalkSfx(ped, sound); } - return (SFX_MEDIC_VOICE_2_GUN_PANIC_1 - SFX_MEDIC_VOICE_1_GUN_PANIC_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + sfx += (SFX_MEDIC_VOICE_2_FIGHT_1 - SFX_MEDIC_VOICE_1_FIGHT_1) * (m_sQueueSample.m_nEntityIndex % 2); + return sfx; } uint32 -cAudioManager::GetFiremanTalkSfx(uint16 sound) +cAudioManager::GetFiremanTalkSfx(CPed *ped, uint16 sound) { - return GetGenericMaleTalkSfx(sound); + return GetGenericMaleTalkSfx(ped, sound); } uint32 -cAudioManager::GetBusinessMaleOldTalkSfx(uint16 sound) +cAudioManager::GetWFYG1TalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_GUN_COOL_1, 6); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_MUGGING_1, 2); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_JACKED_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYG1_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WFYG1_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_FIGHT_1, 4); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_RUN_1, 2); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_BLOCKED_1, 7); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_LOST_1, 3); break; + case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: return SFX_WFYG1_SHOCKED_1; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_CHAT_1, 10); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetBusinessMaleYoungTalkSfx(uint16 sound, uint32 model) +cAudioManager::GetWFYG2TalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_GUN_COOL_1, 3); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_JACKED_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_MUGGED_1, 2); break; +#ifdef FIX_BUGS + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_TAXI_1, 2); break; +#else + case SOUND_PED_TAXI_WAIT: return SFX_WFYG2_TAXI_1; +#endif + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_FIGHT_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_DODGE_1, 8); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_BLOCKED_1, 5); break; + case SOUND_PED_WAIT_DOUBLEBACK: return SFX_WFYG2_LOST_1; + case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_EYEING_1, 4); break; + case SOUND_PED_CHAT_EVENT: return SFX_WFYG2_SHOCKED_1; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_CHAT_1, 9); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } - if (model == MI_B_MAN3) - sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1); return sfx; } uint32 -cAudioManager::GetMafiaTalkSfx(uint16 sound) +cAudioManager::GetHFYSTTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKING: - GetPhrase(sfx, lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKING_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_MAFIA_MALE_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_MAFIA_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_MAFIA_MALE_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_MAFIA_MALE_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_JACKING_1, 4); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_MUGGING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_MUGGED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_HFYST_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_BLOCKED_1, 7); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_LOST_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_CHAT_1, 9); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } - return (SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; + return sfx; } uint32 -cAudioManager::GetTriadTalkSfx(uint16 sound) +cAudioManager::GetHFOSTTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(sfx, lastSfx, SFX_TRIAD_MALE_VOICE_1_GUN_COOL_1, 3); - break; - case SOUND_PED_CAR_JACKING: - GetPhrase(sfx, lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKING_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_TRIAD_MALE_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_TRIAD_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_TRIAD_MALE_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_TRIAD_MALE_VOICE_1_CHAT_1, 8); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_GUN_COOL_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_MUGGED_1, 3); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_GENERIC_CRASH_1, 11); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_BLOCKED_1, 9); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_LOST_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_BUMP_1, 12); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_CHAT_1, 11); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetDiabloTalkSfx(uint16 sound) +cAudioManager::GetHMYSTTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(sfx, lastSfx, SFX_DIABLO_MALE_VOICE_1_GUN_COOL_1, 4); - break; - case SOUND_PED_HANDS_COWER: - sound = SOUND_PED_FLEE_SPRINT; - return GetGenericMaleTalkSfx(sound); - break; - case SOUND_PED_CAR_JACKING: - GetPhrase(sfx, lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKING_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_DIABLO_MALE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_DIABLO_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_DIABLO_MALE_VOICE_1_EYING_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_DIABLO_MALE_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_GUN_PANIC_1, 6); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_HMYST_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_HMYST_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_DODGE_1, 6); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_BUMP_1, 13); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_CHAT_1, 11); break; + default: return GetGenericMaleTalkSfx(ped, sound); } - return (SFX_DIABLO_MALE_VOICE_2_CHAT_1 - SFX_DIABLO_MALE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return sfx; } uint32 -cAudioManager::GetYakuzaTalkSfx(uint16 sound) +cAudioManager::GetHMOSTTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_CAR_JACKING: - GetPhrase(sfx, lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKING_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_YAKUZA_MALE_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_YAKUZA_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_YAKUZA_MALE_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_JACKING_1, 3); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_MUGGED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_HMOST_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_DODGE_1, 9); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_BLOCKED_1, 7); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: return SFX_HMOST_EYEING_1; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_CHAT_1, 11); break; + default: return GetGenericMaleTalkSfx(ped, sound); } - return (SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return sfx; } uint32 -cAudioManager::GetYardieTalkSfx(uint16 sound) +cAudioManager::GetHFYRITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_UP: - sfx = SFX_YARDIE_MALE_VOICE_1_GUN_COOL_1; - break; - case SOUND_PED_CAR_JACKING: - GetPhrase(sfx, lastSfx, SFX_YARDIE_MALE_VOICE_1_CARJACKING_1, 2); - break; - case SOUND_PED_CAR_JACKED: - sfx = SFX_YARDIE_MALE_VOICE_1_CARJACKED_1; - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_YARDIE_MALE_VOICE_1_FIGHT_1, 6); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_YARDIE_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_YARDIE_MALE_VOICE_1_EYING_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_YARDIE_MALE_VOICE_1_CHAT_1, 8); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_MUGGED_1, 4); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_HFYRI_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_DODGE_1, 10); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_LOST_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_BUMP_1, 9); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } - return (SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return sfx; } uint32 -cAudioManager::GetColumbianTalkSfx(uint16 sound) +cAudioManager::GetHFORITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_CAR_JACKING: - GetPhrase(sfx, lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_EYING_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_GUN_PANIC_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_JACKED_1, 9); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_HFORI_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_HFORI_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_DODGE_1, 6); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_BLOCKED_1, 6); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_BUMP_1, 10); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } - return (SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return sfx; } uint32 -cAudioManager::GetHoodTalkSfx(uint16 sound) +cAudioManager::GetHMYRITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(sfx, lastSfx, SFX_HOOD_MALE_VOICE_1_GUN_COOL_1, 5); - break; - case SOUND_PED_CAR_JACKING: - GetPhrase(sfx, lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKING_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_HOOD_MALE_VOICE_1_FIGHT_1, 6); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_HOOD_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_HOOD_MALE_VOICE_1_EYING_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_HOOD_MALE_VOICE_1_CHAT_1, 6); - break; - - default: - return GetGenericMaleTalkSfx(sound); - break; + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_GUN_PANIC_1, 7); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_JACKING_1, 3); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_JACKED_1, 8); break; + case SOUND_PED_ROBBED: return SFX_HMYRI_MUGGED_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_FIGHT_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_DODGE_1, 9); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_GENERIC_CRASH_1, 12); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_BLOCKED_1, 7); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_BUMP_1, 10); break; + default: return GetGenericMaleTalkSfx(ped, sound); } - return (SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return sfx; } uint32 -cAudioManager::GetBlackCriminalTalkSfx(uint16 sound) +cAudioManager::GetHMORITalkSfx(CPed *ped, uint16 sound) { + uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(sfx, lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_1, 4); - break; - case SOUND_PED_CAR_JACKING: - sfx = SFX_BLACK_CRIMINAL_VOICE_1_CARJACKING_1; - break; - case SOUND_PED_MUGGING: - GetPhrase(sfx, lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); - break; + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_MUGGED_1, 3); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_DODGE_1, 7); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_RUN_1, 6); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_GENERIC_CRASH_1, 11); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_CAR_CRASH_1, 6); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_LOST_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_CHAT_1, 8); break; + default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetWhiteCriminalTalkSfx(uint16 sound) +cAudioManager::GetHFYBETalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(sfx, lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_1, 3); - break; - case SOUND_PED_CAR_JACKING: - sfx = SFX_WHITE_CRIMINAL_VOICE_1_CARJACKING_1; - break; - case SOUND_PED_MUGGING: - GetPhrase(sfx, lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 4); - break; - default: - return GetGenericMaleTalkSfx(sound); - break; + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_GUN_PANIC_1, 7); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_JACKED_1, 7); break; + case SOUND_PED_TAXI_WAIT: return SFX_HFYBE_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_DODGE_1, 11); break; +#ifdef FIX_BUGS // assumption + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_RUN_1, 7); break; +#endif + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_CAR_CRASH_1, 6); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_LOST_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_BUMP_1, 8); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_CHAT_1, 10); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetCasualMaleOldTalkSfx(uint16 sound) +cAudioManager::GetHFOBETalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_1, 3); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_1, 4); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_EYING_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_JACKED_1, 6); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_HFOBE_SAVED_1; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_DODGE_1, 7); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_GENERIC_CRASH_1, 5); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_CAR_CRASH_1, 6); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_BLOCKED_1, 6); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_LOST_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_CHAT_1, 10); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetCasualMaleYoungTalkSfx(uint16 sound) +cAudioManager::GetHMYBETalkSfx(CPed *ped, uint16 sound) { - return GetGenericMaleTalkSfx(sound); + uint32 sfx; + + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_GUN_PANIC_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_JACKED_1, 12); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_HMYBE_SAVED_1; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_INNOCENT_1, 4); break; + case SOUND_PED_TAXI_WAIT: return SFX_HMYBE_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_DODGE_1, 7); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_GENERIC_CRASH_1, 10); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_CAR_CRASH_1, 7); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_LOST_1, 3); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_EYEING_1, 5); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_CHAT_1, 10); break; + default: return GetGenericMaleTalkSfx(ped, sound); + } + return sfx; } uint32 -cAudioManager::GetBlackCasualFemaleTalkSfx(uint16 sound) +cAudioManager::GetHMOBETalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_FEMALE_1_VOICE_1_GUN_PANIC_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_FEMALE_1_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_FEMALE_1_VOICE_1_MUGGED_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_FEMALE_1_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(sfx, lastSfx, SFX_FEMALE_1_VOICE_1_RUN_FROM_FIGHT_1, 2); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_FEMALE_1_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_FEMALE_1_VOICE_1_CHAT_1, 8); - break; - default: - return GetGenericFemaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_GUN_PANIC_1, 3); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_JACKED_1, 6); break; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_INNOCENT_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_DODGE_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_BLOCKED_1, 10); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_EYEING_1, 4); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_BUMP_1, 8); break; + default: return GetGenericMaleTalkSfx(ped, sound); } + return sfx; } uint32 -cAudioManager::GetWhiteCasualFemaleTalkSfx(uint16 sound) +cAudioManager::GetHFYBUTalkSfx(CPed *ped, uint16 sound) { + uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_GUN_PANIC_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - sfx = SFX_WHITE_CASUAL_FEMALE_VOICE_1_MUGGED_1; - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_1, 3); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(sfx, lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 2); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_SHOCKED_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_1, 4); - break; - default: - return GetGenericFemaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_JACKING_1, 3); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_HFYBU_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_HFYBU_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_GENERIC_CRASH_1, 12); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_LOST_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_BUMP_1, 11); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetFemaleNo3TalkSfx(uint16 sound) +cAudioManager::GetHFYMDTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_FEMALE_3_VOICE_1_GUN_PANIC_1, 5); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_FEMALE_3_VOICE_1_CARJACKED_1, 3); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_FEMALE_3_VOICE_1_MUGGED_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_FEMALE_3_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(sfx, lastSfx, SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_1, 4); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_FEMALE_3_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_FEMALE_3_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericFemaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_GUN_PANIC_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_SAVED_1, 3); break; +#ifdef FIX_BUGS + case SOUND_PED_TAXI_WAIT: return SFX_HFYMD_TAXI_1; +#else + case SOUND_PED_TAXI_WAIT: return SFX_BFOBE_TAXI_1; +#endif + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_FIGHT_1, 9); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_DODGE_1, 8); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_SOLICIT_1, 15); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_BUMP_1, 9); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetWhiteBusinessFemaleTalkSfx(uint16 sound, uint32 model) +cAudioManager::GetHFYCGTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(sfx, lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 4); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_GUN_PANIC_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_HFYCG_SAVED_1; +#ifdef FIX_BUGS + case SOUND_PED_TAXI_WAIT: return SFX_HFYCG_TAXI_1; +#else + case SOUND_PED_TAXI_WAIT: return SFX_BFOBE_TAXI_1; +#endif + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_DODGE_1, 8); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_RUN_1, 4); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_SOLICIT_1, 14); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_BUMP_1, 9); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } - - if (model == MI_B_WOM2) - sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1); return sfx; } uint32 -cAudioManager::GetBlackFatFemaleTalkSfx(uint16 sound) +cAudioManager::GetHFYPRTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_GUN_COOL_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_HFYPR_SAVED_1; + case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_FUCKING_1, 8); break; + case SOUND_PED_TAXI_WAIT: return SFX_HFYPR_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_FIGHT_1, 10); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_DODGE_1, 9); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_SOLICIT_1, 14); break; + case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_EYEING_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_CHAT_1, 12); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetWhiteFatMaleTalkSfx(uint16 sound) +cAudioManager::GetHFOTRTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3); break; - case SOUND_PED_EVADE: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 9); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_LOST_1, 2); break; - case SOUND_PED_CHAT: GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CHAT_1, 9); break; - default: return GetGenericMaleTalkSfx(sound); + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_GUN_COOL_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_HFOTR_SAVED_1; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_FIGHT_1, 6); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_DODGE_1, 8); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_CHAT_1, 12); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetBlackFatMaleTalkSfx(uint16 sound) +cAudioManager::GetHMOTRTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, 4); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DODGE_1, 7); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_WAIT_DOUBLEBACK: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_LOST_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CHAT_1, 8); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_GUN_COOL_1, 6); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_HMOTR_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_DODGE_1, 11); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_SOLICIT_1, 8); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_BUMP_1, 8); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_CHAT_1, 9); break; + default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetWhiteFatFemaleTalkSfx(uint16 sound) +cAudioManager::GetHMOCATalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8); - break; - case SOUND_PED_WAIT_DOUBLEBACK: - GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_LOST_1, 2); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, 8); - break; - default: - return GetGenericFemaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_JACKING_1, 11); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_JACKED_1, 10); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_MUGGED_1, 7); break; + case SOUND_PED_TAXI_WAIT: return SFX_HMOCA_TAXI_1; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_RUN_1, 2); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_BLOCKED_1, 8); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_EYEING_1, 2); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_CHAT_1, 10); break; + default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetBlackFemaleProstituteTalkSfx(uint16 sound) +cAudioManager::GetBMYCRTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_1, 4); - break; - case SOUND_PED_ROBBED: - sfx = SFX_BLACK_PROSTITUTE_VOICE_1_MUGGED_1; - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_1, 3); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_SOLICIT: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_1, 8); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, 4); - break; - default: - return GetGenericFemaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_GUN_COOL_1, 6); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_JACKING_1, 12); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_MUGGING_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_MUGGED_1, 3); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_SAVED_1, 2); break; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_INNOCENT_1, 4); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_DODGE_1, 8); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_BLOCKED_1, 12); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_BUMP_1, 11); break; + default: return GetGenericMaleTalkSfx(ped, sound); } - return (SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1 - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return sfx; } uint32 -cAudioManager::GetWhiteFemaleProstituteTalkSfx(uint16 sound) +cAudioManager::GetBFYSTTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_1, 3); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_SOLICIT: - GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_1, 8); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, 4); - break; - default: - return GetGenericFemaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_GUN_PANIC_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_JACKED_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_BFYST_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_RUN_1, 6); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_LOST_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_BUMP_1, 9); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_CHAT_1, 9); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } - return (SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1 - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return sfx; } uint32 -cAudioManager::GetBlackProjectMaleTalkSfx(uint16 sound, uint32 model) +cAudioManager::GetBFOSTTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6); break; - case SOUND_PED_EVADE: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_1, 3); break; - case SOUND_PED_CHAT: GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_1, 6); break; - default: return GetGenericMaleTalkSfx(sound); - } - - if (model == MI_P_MAN2) - sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1); + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_BFOST_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_DODGE_1, 11); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_BLOCKED_1, 7); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_LOST_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_CHAT_1, 10); break; + default: return GetGenericFemaleTalkSfx(ped, sound); + } return sfx; } uint32 -cAudioManager::GetBlackProjectFemaleOldTalkSfx(uint16 sound) +cAudioManager::GetBMYSTTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_1, 6); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_1, 10); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_1, 6); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_SHOCKED_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, 10); - break; - default: - return GetGenericFemaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_GUN_COOL_1, 6); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_JACKING_1, 4); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_MUGGING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_MUGGED_1, 2); break; +#ifdef FIX_BUGS + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_TAXI_1, 2); break; +#else + case SOUND_PED_TAXI_WAIT: return SFX_BMYST_TAXI_1; +#endif + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_FIGHT_1, 6); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_DODGE_1, 8); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_BLOCKED_1, 8); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_CHAT_1, 12); break; + default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetBlackProjectFemaleYoungTalkSfx(uint16 sound) +cAudioManager::GetBMOSTTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_CAR_JACKED: - sfx = SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CARJACKED_1; - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_GUN_PANIC_1, 9); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_MUGGED_1, 4); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_BMOST_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_BMOST_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_DODGE_1, 8); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_GENERIC_CRASH_1, 13); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_CAR_CRASH_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_LOST_1, 6); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_EYEING_1, 6); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_BUMP_1, 17); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_CHAT_1, 18); break; + default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetChinatownMaleOldTalkSfx(uint16 sound) +cAudioManager::GetBFYRITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_GUN_PANIC_1, 4); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_JACKING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_MUGGED_1, 3); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_BFYRI_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_DODGE_1, 8); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_RUN_1, 6); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_BLOCKED_1, 9); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_EYEING_1, 3); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_SHOCKED_1, 4); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_BUMP_1, 9); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetChinatownMaleYoungTalkSfx(uint16 sound) +cAudioManager::GetBFORITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_1, 6); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_JACKED_1, 4); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_BFORI_SAVED_1; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_LOST_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_BUMP_1, 9); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetChinatownFemaleOldTalkSfx(uint16 sound) +cAudioManager::GetBMYRITalkSfx(CPed *ped, uint16 sound) { + uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT_EVENT: - sfx = SFX_CHINATOWN_OLD_FEMALE_VOICE_1_SHOCKED_1; - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericFemaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_GUN_PANIC_1, 7); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_JACKED_1, 4); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYRI_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_BMYRI_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_DODGE_1, 8); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_BLOCKED_1, 6); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: return SFX_BMYRI_EYEING_1; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_BUMP_1, 7); break; + default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetChinatownFemaleYoungTalkSfx(uint16 sound) +cAudioManager::GetBFYBETalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_GUN_COOL_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_MUGGED_1, 5); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_TAXI_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_DODGE_1, 10); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_RUN_1, 6); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_GENERIC_CRASH_1, 8); break; +#ifdef FIX_BUGS + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_CAR_CRASH_1, 10); break; +#else + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_CAR_CRASH_1, 8); break; +#endif + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_BLOCKED_1, 12); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_LOST_1, 4); break; +#ifdef FIX_BUGS + case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_EYEING_1, 4); break; +#else + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_EYEING_1, 4); break; +#endif + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_SHOCKED_1, 4); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_CHAT_1, 16); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetLittleItalyMaleTalkSfx(uint16 sound) +cAudioManager::GetBMYBETalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_GUN_COOL_1, 4); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_JACKING_1, 3); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_JACKED_1, 6); break; + case SOUND_PED_ROBBED: return SFX_BMYBE_MUGGED_1; + case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYBE_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_BMYBE_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: return SFX_BMYBE_LOST_1; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_CHAT_1, 10); break; + default: return GetGenericMaleTalkSfx(ped, sound); } - return (SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return sfx; } uint32 -cAudioManager::GetLittleItalyFemaleOldTalkSfx(uint16 sound) +cAudioManager::GetBFOBETalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_JACKING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_JACKED_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_MUGGED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_BFOBE_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_DODGE_1, 9); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_BLOCKED_1, 8); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_BUMP_1, 8); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_CHAT_1, 8); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetLittleItalyFemaleYoungTalkSfx(uint16 sound) +cAudioManager::GetBMOBETalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_1, 7); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericFemaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_MUGGED_1, 4); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_SAVED_1, 3); break; + case SOUND_PED_TAXI_WAIT: return SFX_BMOBE_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_FIGHT_1, 10); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_DODGE_1, 11); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_CAR_CRASH_1, 9); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_BUMP_1, 5); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_CHAT_1, 10); break; + default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetWhiteDockerMaleTalkSfx(uint16 sound) +cAudioManager::GetBMYBUTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYBU_SAVED_1; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_INNOCENT_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_BMYBU_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_FIGHT_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_BLOCKED_1, 8); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_BUMP_1, 7); break; + default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetBlackDockerMaleTalkSfx(uint16 sound) +cAudioManager::GetBFYPRTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_BLACK_DOCKER_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_GUN_COOL_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_BFYPR_SAVED_1; + case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_FUCKING_1, 7); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_DODGE_1, 7); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_SOLICIT_1, 13); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_CHAT_1, 13); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetScumMaleTalkSfx(uint16 sound) +cAudioManager::GetBFOTRTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, 5); - break; - case SOUND_PED_ROBBED: - sfx = SFX_SCUM_MALE_VOICE_1_MUGGED_1; - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 10); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_WAIT_DOUBLEBACK: - GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_LOST_1, 3); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_EYING_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_SCUM_MALE_VOICE_1_CHAT_1, 9); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_GUN_COOL_1, 6); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_MUGGING_1, 3); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_BFOTR_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_BFOTR_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_FIGHT_1, 6); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_DODGE_1, 9); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_SOLICIT_1, 5); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_CHAT_1, 15); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetScumFemaleTalkSfx(uint16 sound) +cAudioManager::GetBMOTRTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_DODGE_1, 8); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_SCUM_FEMALE_VOICE_1_CHAT_1, 13); - break; - default: - return GetGenericFemaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_GUN_COOL_1, 5); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_SAVED_1, 1); break; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_INNOCENT_1, 4); break; + case SOUND_PED_TAXI_WAIT: return SFX_BMOTR_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_DODGE_1, 11); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_RUN_1, 7); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_SOLICIT_1, 7); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_EYEING_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_CHAT_1, 10); break; + default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetWhiteWorkerMaleTalkSfx(uint16 sound) +cAudioManager::GetBMYPITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_EYING_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_JACKING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_JACKED_1, 6); break; + case SOUND_PED_ROBBED: return SFX_BMYPI_MUGGED_1; + case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYPI_SAVED_1; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_GENERIC_CRASH_1, 13); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_CAR_CRASH_1, 5); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_BLOCKED_1, 6); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_EYEING_1, 4); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_BUMP_1, 9); break; + default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetBlackWorkerMaleTalkSfx(uint16 sound) +cAudioManager::GetBMYBBTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_1, 3); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, 4); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_JACKING_1, 9); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_MUGGING_1, 8); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_JACKED_1, 11); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_MUGGED_1, 5); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_SAVED_1, 6); break; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_INNOCENT_1, 4); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_TAXI_1, 3); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_FIGHT_1, 12); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_DODGE_1, 18); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_GENERIC_CRASH_1, 9); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_BLOCKED_1, 13); break; + case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_JEER_1, 16); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_EYEING_1, 16); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_SHOCKED_1, 6); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_BUMP_1, 17); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_CHAT_1, 21); break; + default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetBlackBusinessFemaleTalkSfx(uint16 sound) +cAudioManager::GetWMYCRTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 5); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_1, 4); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(sfx, lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 6); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_JACKING_1, 6); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_MUGGING_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_MUGGED_1, 3); break; + case SOUND_PED_TAXI_WAIT: return SFX_WMYCR_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_GENERIC_CRASH_1, 9); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_CAR_CRASH_1, 9); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_BUMP_1, 18); break; + default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetSupermodelMaleTalkSfx(uint16 sound) +cAudioManager::GetWFYSTTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_MODEL_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_MODEL_MALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_MODEL_MALE_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_MODEL_MALE_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_MODEL_MALE_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_MODEL_MALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_JACKING_1, 4); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_MUGGING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYST_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WFYST_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_BLOCKED_1, 6); break; + case SOUND_PED_WAIT_DOUBLEBACK: return SFX_WFYST_LOST_1; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_CHAT_1, 10); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetSupermodelFemaleTalkSfx(uint16 sound) +cAudioManager::GetWFYSKTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_MODEL_FEMALE_VOICE_1_MUGGED_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_MODEL_FEMALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_MODEL_FEMALE_VOICE_1_SHOCKED_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_MODEL_FEMALE_VOICE_1_CHAT_1, 8); - break; - default: - return GetGenericFemaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_GUN_PANIC_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_WFYSK_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_FIGHT_1, 11); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_DODGE_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_BLOCKED_1, 11); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_BUMP_1, 18); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetStewardMaleTalkSfx(uint16 sound) +cAudioManager::GetWMYSKTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_STEWARD_MALE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_STEWARD_MALE_VOICE_1_DODGE_1, 3); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_STEWARD_MALE_VOICE_1_CHAT_1, 4); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_GUN_PANIC_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_SAVED_1, 2); break; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_INNOCENT_1, 3); break; + case SOUND_PED_TAXI_WAIT: return SFX_WMYSK_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_FIGHT_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_DODGE_1, 10); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_BUMP_1, 14); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_CHAT_1, 13); break; + default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetStewardFemaleTalkSfx(uint16 sound) +cAudioManager::GetWFOSTTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_STEWARD_FEMALE_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericFemaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_GUN_PANIC_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_MUGGED_1, 5); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_SAVED_1, 4); break; + case SOUND_PED_TAXI_WAIT: return SFX_WFOST_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_DODGE_1, 12); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_RUN_1, 7); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_GENERIC_CRASH_1, 10); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_CAR_CRASH_1, 11); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_BLOCKED_1, 12); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_LOST_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_BUMP_1, 19); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_CHAT_1, 16); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } - return (SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return sfx; } uint32 -cAudioManager::GetFanMaleTalkSfx(uint16 sound, uint32 model) +cAudioManager::GetWMYSTTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_FOOTBALL_MALE_VOICE_1_FIGHT_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_FOOTBALL_MALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_GUN_PANIC_1, 5); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_MUGGING_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_JACKED_1, 5); break; + case SOUND_PED_ROBBED: return SFX_WMYST_MUGGED_1; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYST_SAVED_1; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_INNOCENT_1, 3); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_DODGE_1, 10); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_RUN_1, 7); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_GENERIC_CRASH_1, 5); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_CHAT_1, 10); break; + default: return GetGenericMaleTalkSfx(ped, sound); } - - if (model == MI_FAN_MAN2) - sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1); return sfx; } uint32 -cAudioManager::GetFanFemaleTalkSfx(uint16 sound) +cAudioManager::GetWMOSTTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_ROBBED: - sfx = SFX_FOOTBALL_FEMALE_VOICE_1_MUGGED_1; - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericFemaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_JACKED_1, 4); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOST_SAVED_1; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_INNOCENT_1, 3); break; + case SOUND_PED_TAXI_WAIT: return SFX_WMOST_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_DODGE_1, 8); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_BLOCKED_1, 8); break; + case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_JEER_1, 4); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_CHAT_1, 9); break; + default: return GetGenericMaleTalkSfx(ped, sound); } - return (SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return sfx; } uint32 -cAudioManager::GetHospitalMaleTalkSfx(uint16 sound) +cAudioManager::GetWFYRITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_HOSPITAL_MALE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_HOSPITAL_MALE_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_JACKED_1, 7); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYRI_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WFYRI_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_RUN_1, 5); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_BUMP_1, 10); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetHospitalFemaleTalkSfx(uint16 sound) +cAudioManager::GetWFORITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericFemaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_GUN_PANIC_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_MUGGED_1, 3); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFORI_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WFORI_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_DODGE_1, 11); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_CAR_CRASH_1, 10); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_BLOCKED_1, 7); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_LOST_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_BUMP_1, 11); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetWhiteConstructionWorkerTalkSfx(uint16 sound) +cAudioManager::GetWMYRITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_CAR_JACKED: - sfx = SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CARJACKED_1; - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_GUN_PANIC_1, 8); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_JACKED_1, 8); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYRI_SAVED_1; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_RUN_1, 5); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_GENERIC_CRASH_1, 11); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_BLOCKED_1, 10); break; + case SOUND_PED_WAIT_DOUBLEBACK: return SFX_WMYRI_LOST_1; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_EYEING_1, 3); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_SHOCKED_1, 4); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_BUMP_1, 8); break; +#ifdef FIX_BUGS + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_CHAT_1, 10); break; +#endif + default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetBlackConstructionWorkerTalkSfx(uint16 sound) +cAudioManager::GetWMORITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_1, 4); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_GUN_PANIC_1, 9); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_MUGGED_1, 4); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_DODGE_1, 10); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_RUN_1, 12); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_CAR_CRASH_1, 6); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_BLOCKED_1, 10); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_EYEING_1, 3); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_SHOCKED_1, 4); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_BUMP_1, 14); break; + default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetShopperFemaleTalkSfx(uint16 sound, uint32 model) +cAudioManager::GetWFYBETalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_SHOPPER_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_SHOPPER_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_SHOPPER_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_SHOPPER_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_SHOPPER_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_JACKED_1, 4); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYBE_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WFYBE_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_DODGE_1, 8); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_RUN_1, 5); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_GENERIC_CRASH_1, 6); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_CAR_CRASH_1, 6); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_BLOCKED_1, 7); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_CHAT_1, 10); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } + return sfx; +} + +uint32 +cAudioManager::GetWMYBETalkSfx(CPed *ped, uint16 sound) +{ + uint32 sfx; - if (model == MI_SHOPPER2) { - sfx += (SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1); - } else if (model == MI_SHOPPER3) { - sfx += (SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_GUN_PANIC_1, 8); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_JACKING_1, 3); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_JACKED_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_DODGE_1, 12); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_RUN_1, 5); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_BLOCKED_1, 9); break; + case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_JEER_1, 7); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_LOST_1, 3); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_SHOCKED_1, 6); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_BUMP_1, 14); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_CHAT_1, 11); break; + default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetStudentMaleTalkSfx(uint16 sound) +cAudioManager::GetWFOBETalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_STUDENT_MALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_STUDENT_MALE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_STUDENT_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_STUDENT_MALE_VOICE_1_SHOCKED_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_STUDENT_MALE_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_JACKED_1, 4); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_SAVED_1, 3); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_DODGE_1, 8); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_RUN_1, 7); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_GENERIC_CRASH_1, 10); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_BLOCKED_1, 8); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_CHAT_1, 10); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetStudentFemaleTalkSfx(uint16 sound) +cAudioManager::GetWMOBETalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_STUDENT_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_STUDENT_FEMALE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_STUDENT_FEMALE_VOICE_1_CHAT_1, 4); - break; - default: - return GetGenericFemaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_JACKING_1, 4); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_MUGGING_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_JACKED_1, 8); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_SAVED_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_DODGE_1, 8); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_BLOCKED_1, 6); break; + case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_JEER_1, 16); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_BUMP_1, 12); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_CHAT_1, 10); break; + default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetSpecialCharacterTalkSfx(uint32 modelIndex, uint16 sound) +cAudioManager::GetWMYCWTalkSfx(CPed *ped, uint16 sound) { - char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetModelName(); - if (!CGeneral::faststricmp(modelName, "eight") || !CGeneral::faststricmp(modelName, "eight2")) { - return GetEightBallTalkSfx(sound); - } - if (!CGeneral::faststricmp(modelName, "frankie")) { - return GetSalvatoreTalkSfx(sound); + uint32 sfx; + + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_GUN_PANIC_1, 6); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_JACKING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_JACKED_1, 6); break; + case SOUND_PED_ROBBED: return SFX_WMYCW_MUGGED_1; +#ifdef FIX_BUGS + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_INNOCENT_1, 3); break; +#endif + case SOUND_PED_TAXI_WAIT: return SFX_WMYCW_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_BLOCKED_1, 9); break; + case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_JEER_1, 5); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_EYEING_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_BUMP_1, 9); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_CHAT_1, 15); break; + default: return GetGenericMaleTalkSfx(ped, sound); } - if (!CGeneral::faststricmp(modelName, "misty")) { - return GetMistyTalkSfx(sound); + return sfx; +} + +uint32 +cAudioManager::GetWMYGOTalkSfx(CPed *ped, uint16 sound) +{ + uint32 sfx; + + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYGO_SAVED_1; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_TAXI_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_DODGE_1, 11); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_RUN_1, 6); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_CAR_CRASH_1, 7); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_BUMP_1, 9); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_CHAT_1, 10); break; + default: return GetGenericMaleTalkSfx(ped, sound); } - if (!CGeneral::faststricmp(modelName, "ojg") || !CGeneral::faststricmp(modelName, "ojg_p")) { - return GetOldJapTalkSfx(sound); + return sfx; +} + +uint32 +cAudioManager::GetWFOGOTalkSfx(CPed *ped, uint16 sound) +{ + uint32 sfx; + + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFOGO_SAVED_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_FIGHT_1, 14); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_RUN_1, 2); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_CAR_CRASH_1, 8); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_BUMP_1, 8); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_CHAT_1, 11); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } - if (!CGeneral::faststricmp(modelName, "cat")) { - return GetCatalinaTalkSfx(sound); + return sfx; +} + +uint32 +cAudioManager::GetWMOGOTalkSfx(CPed *ped, uint16 sound) +{ + uint32 sfx; + + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_JACKED_1, 6); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOGO_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WMOGO_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_FIGHT_1, 13); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_DODGE_1, 12); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_RUN_1, 5); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_CAR_CRASH_1, 9); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_BUMP_1, 8); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_CHAT_1, 9); break; + default: return GetGenericMaleTalkSfx(ped, sound); } - if (!CGeneral::faststricmp(modelName, "bomber")) { - return GetBomberTalkSfx(sound); + return sfx; +} + +uint32 +cAudioManager::GetWFYLGTalkSfx(CPed *ped, uint16 sound) +{ + uint32 sfx; + + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_GUN_COOL_1, 5); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYLG_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WFYLG_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_DODGE_1, 8); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_CHAT_1, 10); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } - if (!CGeneral::faststricmp(modelName, "s_guard")) { - return GetSecurityGuardTalkSfx(sound); + return sfx; +} + +uint32 +cAudioManager::GetWMYLGTalkSfx(CPed *ped, uint16 sound) +{ + uint32 sfx; + + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_GUN_COOL_1, 6); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYLG_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WMYLG_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_DODGE_1, 9); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_CHAT_1, 10); break; + default: return GetGenericMaleTalkSfx(ped, sound); } - if (!CGeneral::faststricmp(modelName, "chunky")) { - return GetChunkyTalkSfx(sound); + return sfx; +} + +uint32 +cAudioManager::GetWFYBUTalkSfx(CPed *ped, uint16 sound) +{ + uint32 sfx; + + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_GUN_PANIC_1, 8); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_MUGGED_1, 4); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_TAXI_1, 2); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_RUN_1, 8); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_CAR_CRASH_1, 9); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_BUMP_1, 21); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } - if (!CGeneral::faststricmp(modelName, "asuka")) { - return GetGenericFemaleTalkSfx(sound); + return sfx; +} + +uint32 +cAudioManager::GetWMYBUTalkSfx(CPed *ped, uint16 sound) +{ + uint32 sfx; + + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_GUN_PANIC_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_JACKED_1, 5); break; + case SOUND_PED_ROBBED: return SFX_WMYBU_MUGGED_1; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_SAVED_1, 2); break; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_INNOCENT_1, 2); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_DODGE_1, 10); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_RUN_1, 3); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_GENERIC_CRASH_1, 5); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_CAR_CRASH_1, 9); break; +#ifdef FIX_BUGS + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_BLOCKED_1, 9); break; +#else + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_BLOCKED_1, 6); break; +#endif + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_LOST_1, 5); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_SHOCKED_1, 5); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_CHAT_1, 10); break; + default: return GetGenericMaleTalkSfx(ped, sound); } - if (!CGeneral::faststricmp(modelName, "maria")) { - return GetGenericFemaleTalkSfx(sound); + return sfx; +} + +uint32 +cAudioManager::GetWMOBUTalkSfx(CPed *ped, uint16 sound) +{ + uint32 sfx; + + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_GUN_PANIC_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_JACKED_1, 7); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_SAVED_1, 3); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_FIGHT_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_DODGE_1, 8); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_BLOCKED_1, 7); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_LOST_1, 3); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_BUMP_1, 10); break; + default: return GetGenericMaleTalkSfx(ped, sound); } + return sfx; +} - return GetGenericMaleTalkSfx(sound); +uint32 +cAudioManager::GetWFYPRTalkSfx(CPed *ped, uint16 sound) +{ + uint32 sfx; + + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_GUN_COOL_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYPR_SAVED_1; + case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_FUCKING_1, 5); break; + case SOUND_PED_TAXI_WAIT: return SFX_WFYPR_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_FIGHT_1, 9); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_DODGE_1, 10); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_SOLICIT_1, 15); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_CHAT_1, 14); break; + default: return GetGenericFemaleTalkSfx(ped, sound); + } + return sfx; } uint32 -cAudioManager::GetEightBallTalkSfx(uint16 sound) +cAudioManager::GetWFOTRTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(sfx, lastSfx, SFX_8BALL_GUN_COOL_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_8BALL_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_8BALL_FIGHT_1, 6); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_8BALL_DODGE_1, 7); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_GUN_COOL_1, 6); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFOTR_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WFOTR_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_RUN_1, 6); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_SOLICIT_1, 9); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_CHAT_1, 9); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetSalvatoreTalkSfx(uint16 sound) +cAudioManager::GetWMOTRTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(sfx, lastSfx, SFX_SALVATORE_GUN_COOL_1, 4); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_SALVATORE_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_SALVATORE_FIGHT_1, 6); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_SALVATORE_DODGE_1, 3); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_GUN_COOL_1, 5); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOTR_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WMOTR_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_FIGHT_1, 6); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_DODGE_1, 17); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_SOLICIT_1, 7); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_CHAT_1, 13); break; + default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetMistyTalkSfx(uint16 sound) +cAudioManager::GetWMYPITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(sfx, lastSfx, SFX_MISTY_GUN_COOL_1, 5); - break; - case SOUND_PED_ROBBED: - GetPhrase(sfx, lastSfx, SFX_MISTY_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_MISTY_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_MISTY_DODGE_1, 5); - break; - case SOUND_PED_TAXI_CALL: - GetPhrase(sfx, lastSfx, SFX_MISTY_HERE_1, 4); - break; - default: - return GetGenericFemaleTalkSfx(sound); - break; + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_JACKING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_SAVED_1, 2); break; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_INNOCENT_1, 2); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_TAXI_1, 4); break; +#ifdef FIX_BUGS + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_FIGHT_1, 9); break; +#else + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_FIGHT_1, 7); break; +#endif + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_DODGE_1, 8); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_BLOCKED_1, 8); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_EYEING_1, 6); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_BUMP_1, 10); break; + default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetOldJapTalkSfx(uint16 sound) +cAudioManager::GetWMOCATalkSfx(CPed *ped, uint16 sound) { - return GetGenericMaleTalkSfx(sound); + uint32 sfx; + + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_GUN_PANIC_1, 6); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_JACKING_1, 11); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_JACKED_1, 10); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOCA_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WMOCA_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_GENERIC_CRASH_1, 9); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_CAR_CRASH_1, 10); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_BLOCKED_1, 12); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_BUMP_1, 6); break; + default: return GetGenericMaleTalkSfx(ped, sound); + } + return sfx; } uint32 -cAudioManager::GetCatalinaTalkSfx(uint16 sound) +cAudioManager::GetWFYSHTalkSfx(CPed *ped, uint16 sound) { - return GetGenericFemaleTalkSfx(sound); + uint32 sfx; + + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_GUN_COOL_1, 9); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_SAVED_1, 4); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_DODGE_1, 11); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_RUN_1, 11); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_LOST_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_SHOCKED_1, 5); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_BUMP_1, 12); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_CHAT_1, 10); break; + default: return GetGenericFemaleTalkSfx(ped, sound); + } + return sfx; } uint32 -cAudioManager::GetBomberTalkSfx(uint16 sound) +cAudioManager::GetWFOSHTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) - { - case SOUND_PED_BOMBER: - GetPhrase(sfx, lastSfx, SFX_BOMBERMAN_1, 7); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_GUN_COOL_1, 10); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_SAVED_1, 3); break; + case SOUND_PED_TAXI_WAIT: return SFX_WFOSH_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_DODGE_1, 10); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_RUN_1, 9); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_LOST_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_SHOCKED_1, 5); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_CHAT_1, 9); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetSecurityGuardTalkSfx(uint16 sound) +cAudioManager::GetJFOTOTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(sfx, lastSfx, SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_1, 2); - break; - case SOUND_PED_HANDS_COWER: - sfx = SFX_SECURITY_GUARD_VOICE_1_GUN_PANIC_1; - break; - case SOUND_PED_CAR_JACKED: - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_ATTACK: - GetPhrase(sfx, lastSfx, SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, 2); - break; - case SOUND_PED_FLEE_RUN: -#ifdef FIX_BUGS - sfx = SFX_SECURITY_GUARD_VOICE_1_RUN_FROM_FIGHT_1; -#else - GetPhrase(sfx, lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12); -#endif - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_GUN_PANIC_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_JACKED_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_RUN_1, 5); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_GENERIC_CRASH_1, 6); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: return SFX_JFOTO_LOST_1; + case SOUND_PED_CHAT_EVENT: return SFX_JFOTO_SHOCKED_1; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_CHAT_1, 13); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetChunkyTalkSfx(uint16 sound) +cAudioManager::GetJMOTOTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) - { - case SOUND_PED_DEATH: - return SFX_CHUNKY_DEATH; - case SOUND_PED_FLEE_RUN: - GetPhrase(sfx, lastSfx, SFX_CHUNKY_RUN_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_GUN_PANIC_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_JACKED_1, 4); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_JMOTO_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_JMOTO_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_DODGE_1, 6); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_GENERIC_CRASH_1, 6); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_CAR_CRASH_1, 6); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: return SFX_JMOTO_LOST_1; + case SOUND_PED_CHAT_EVENT: return SFX_JMOTO_SHOCKED_1; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_BUMP_1, 8); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_CHAT_1, 7); break; + default: return GetGenericMaleTalkSfx(ped, sound); } + return sfx; +} + +uint32 +cAudioManager::GetHNTalkSfx(CPed *ped, uint16 sound) +{ + uint32 sfx; + + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_JACKING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_MUGGED_1, 3); break; + case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_HAITIAN_GANG_1_SAVED_1; break; + case SOUND_PED_TAXI_WAIT: sfx = SFX_HAITIAN_GANG_1_TAXI_1; break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_FIGHT_1, 10); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_GENERIC_CRASH_1, 9); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_BLOCKED_1, 9); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_LOST_1, 4); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_BUMP_1, 12); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_CHAT_1, 14); break; + default: return GetGenericMaleTalkSfx(ped, sound); + } + return (SFX_HAITIAN_GANG_2_BLOCKED_1 - SFX_HAITIAN_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; +} + +uint32 +cAudioManager::GetBKTalkSfx(CPed *ped, uint16 sound) +{ + uint32 sfx; + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_JACKING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_BIKER_GANG_1_SAVED_1; break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_FIGHT_1, 9); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_DODGE_1, 9); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_GENERIC_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_BLOCKED_1, 10); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_LOST_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_CHAT_1, 12); break; + default: return GetGenericMaleTalkSfx(ped, sound); + } + return (SFX_BIKER_GANG_2_BLOCKED_1 - SFX_BIKER_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; +} + +uint32 +cAudioManager::GetCBTalkSfx(CPed *ped, uint16 sound) +{ + uint32 sfx; + + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_JACKING_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_JACKED_1, 4); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_CUBAN_GANG_1_SAVED_1; break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_FIGHT_1, 9); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_DODGE_1, 9); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_CHAT_1, 10); break; + default: return GetGenericMaleTalkSfx(ped, sound); + } + return (SFX_CUBAN_GANG_2_BLOCKED_1 - SFX_CUBAN_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; +} + +uint32 +cAudioManager::GetSGTalkSfx(CPed *ped, uint16 sound) +{ + uint32 sfx; + + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_JACKING_1, 5); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_MUGGING_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_JACKED_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_MUGGED_1, 3); break; + case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_STREET_GANG_1_SAVED_1; break; + case SOUND_PED_TAXI_WAIT: sfx = SFX_STREET_GANG_1_TAXI_1; break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_FIGHT_1, 10); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_DODGE_1, 9); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_GENERIC_CRASH_1, 6); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_CAR_CRASH_1, 6); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_EYEING_1, 3); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_CHAT_1, 12); break; + default: return GetGenericMaleTalkSfx(ped, sound); + } + if(ped->GetModelIndex() == MI_SGB) sfx += (SFX_STREET_GANG_2_BLOCKED_1 - SFX_STREET_GANG_1_BLOCKED_1); return sfx; } uint32 -cAudioManager::GetAsianTaxiDriverTalkSfx(uint16 sound) +cAudioManager::GetCLTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_1, 7); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_JACKING_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_CUBAN_LORD_GANG_1_SAVED_1; break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_FIGHT_1, 10); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_DODGE_1, 13); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_CAR_CRASH_1, 10); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_BLOCKED_1, 10); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_CHAT_1, 10); break; + default: return GetGenericMaleTalkSfx(ped, sound); + } + return (SFX_CUBAN_LORD_GANG_2_BLOCKED_1 - SFX_CUBAN_LORD_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; +} + +uint32 +cAudioManager::GetGDTalkSfx(CPed *ped, uint16 sound) +{ + uint32 sfx; + + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_GUN_COOL_1, 6); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_SAVED_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_DODGE_1, 9); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_CHAT_1, 10); break; + default: return GetGenericMaleTalkSfx(ped, sound); } + return (SFX_GUARD_DUTY_2_BUMP_1 - SFX_GUARD_DUTY_1_BUMP_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; +} + +uint32 +cAudioManager::GetPGTalkSfx(CPed *ped, uint16 sound) +{ + uint32 sfx; - return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + switch(sound) { + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_GUN_COOL_1, 4); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_JACKING_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_JACKED_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_PLAYER_GANG_1_SAVED_1; break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_FIGHT_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_DODGE_1, 7); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_GENERIC_CRASH_1, 5); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_CAR_CRASH_1, 5); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_BLOCKED_1, 10); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_BUMP_1, 5); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_CHAT_1, 8); break; + default: return GetGenericMaleTalkSfx(ped, sound); + } + return (SFX_PLAYER_GANG_2_BLOCKED_1 - SFX_PLAYER_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 -cAudioManager::GetPimpTalkSfx(uint16 sound) +cAudioManager::GetViceWhiteTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; + switch(sound) { + case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_VICE_VOICE_1_ARREST_1, 3); break; + case SOUND_PED_MIAMIVICE_EXITING_CAR: sfx = SFX_VICE_VOICE_1_MIAMIVICE_EXITING_CAR_1; break; + default: return GetGenericMaleTalkSfx(ped, sound); + } + sfx += (SFX_VICE_VOICE_2_ARREST_1-SFX_VICE_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5); + return sfx; +} - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(sfx, lastSfx, SFX_PIMP_GUN_COOL_1, 7); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_PIMP_CARJACKED_1, 4); - break; - case SOUND_PED_DEFEND: - GetPhrase(sfx, lastSfx, SFX_PIMP_FIGHT_1, 9); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_PIMP_DODGE_1, 6); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_PIMP_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_PIMP_SHOCKED_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_PIMP_CHAT_1, 17); - break; - default: - return GetGenericMaleTalkSfx(sound); +uint32 +cAudioManager::GetViceBlackTalkSfx(CPed *ped, uint16 sound) +{ + uint32 sfx; + switch(sound) { + case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_VICE_VOICE_6_ARREST_1, 3); break; + case SOUND_PED_MIAMIVICE_EXITING_CAR: return SFX_VICE_VOICE_6_MIAMIVICE_EXITING_CAR_1; + default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetNormalMaleTalkSfx(uint16 sound) +cAudioManager::GetBMODKTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_GUN_PANIC_1, 7); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_CARJACKED_1, 7); - break; - case SOUND_PED_EVADE: - GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_DODGE_1, 9); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, 5); - break; - case SOUND_PED_ANNOYED_DRIVER: - GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_DRIVER_ABUSE_1, 12); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_EYING_1, 8); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_SHOCKED_1, 10); - break; - case SOUND_PED_CHAT: - GetPhrase(sfx, lastSfx, SFX_NORMAL_MALE_CHAT_1, 25); + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_GUN_PANIC_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_JACKED_1, 9); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_MUGGED_1, 2); break; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_INNOCENT_1, 3); break; + case SOUND_PED_TAXI_WAIT: return SFX_BMODK_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_DODGE_1, 7); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_CAR_CRASH_1, 10); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_BLOCKED_1, 8); break; + case SOUND_PED_147: // this is some cut behaviour, the guy was selling something + GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_UNK_147_1, 11); + // what is this? some sort of censorship? + switch(sfx) { + case SFX_BMODK_UNK_147_5: + case SFX_BMODK_UNK_147_6: + case SFX_BMODK_UNK_147_7: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_UNK_147_1, 4); break; + default: break; + } break; - default: - return GetGenericMaleTalkSfx(sound); + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_BUMP_1, 10); break; + default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetGenericMaleTalkSfx(uint16 sound) +cAudioManager::GetHMYAPTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_DEATH: - GetPhrase(sfx, lastSfx, SFX_GENERIC_MALE_DEATH_1, 8); - break; - case SOUND_PED_BULLET_HIT: - case SOUND_PED_DEFEND: - GetPhrase(sfx, lastSfx, SFX_GENERIC_MALE_GRUNT_1, 15); - break; - case SOUND_PED_BURNING: - GetPhrase(sfx, lastSfx, SFX_GENERIC_MALE_FIRE_1, 8); - break; - case SOUND_PED_FLEE_SPRINT: - GetPhrase(sfx, lastSfx, SFX_GENERIC_MALE_PANIC_1, 6); - break; - default: - return NO_SAMPLE; + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_GUN_PANIC_1, 7); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_JACKING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_JACKED_1, 7); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_RUN_1, 6); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_GENERIC_CRASH_1, 6); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_BLOCKED_1, 9); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_EYEING_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_CHAT_1, 9); break; + default: return GetGenericMaleTalkSfx(ped, sound); + } + return sfx; +} + +uint32 +cAudioManager::GetWFYJGTalkSfx(CPed *ped, uint16 sound) +{ + uint32 sfx; + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_GUN_PANIC_1, 4); break; + case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_WFYJG_SAVED_1; break; + case SOUND_PED_TAXI_WAIT: sfx = SFX_WFYJG_TAXI_1; break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_DODGE_1, 8); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_RUN_1, 6); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_BUMP_1, 12); break; + default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 -cAudioManager::GetGenericFemaleTalkSfx(uint16 sound) +cAudioManager::GetWMYJGTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - switch (sound) { - case SOUND_PED_DEATH: - GetPhrase(sfx, lastSfx, SFX_GENERIC_FEMALE_DEATH_1, 10); - break; - case SOUND_PED_BULLET_HIT: - case SOUND_PED_DEFEND: - GetPhrase(sfx, lastSfx, SFX_GENERIC_FEMALE_GRUNT_1, 11); - break; - case SOUND_PED_BURNING: - GetPhrase(sfx, lastSfx, SFX_GENERIC_FEMALE_FIRE_1, 9); - break; - case SOUND_PED_FLEE_SPRINT: - GetPhrase(sfx, lastSfx, SFX_GENERIC_FEMALE_PANIC_1, 8); - break; - default: - return NO_SAMPLE; + switch(sound) { + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_GUN_PANIC_1, 4); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYJG_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WMYJG_TAXI_1; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_RUN_1, 5); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_BLOCKED_1, 10); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_BUMP_1, 10); break; + default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } +uint32 +cAudioManager::GetSpecialCharacterTalkSfx(CPed *ped, int32 model, uint16 sound) +{ + return NO_SAMPLE; +} + +void +cAudioManager::DebugPlayPedComment(int32 sound) +{ + tPedComment pedComment; + + pedComment.m_nSampleIndex = sound; + pedComment.m_nProcess = 10; + pedComment.m_nEntityIndex = 0; + pedComment.m_fDistance = 0.0f; + pedComment.m_nVolume = 99; +#if defined(EXTERNAL_3D_SOUND) && defined(FIX_BUGS) + pedComment.m_nEmittingVolume = 99; +#endif + + pedComment.m_vecPos = CWorld::Players[0].m_pPed->GetPosition(); + + m_sPedComments.Add(&pedComment); +} + void cPedComments::Add(tPedComment *com) { @@ -6039,65 +7872,77 @@ cPedComments::Add(tPedComment *com) void cPedComments::Process() { - int sampleIndex; + uint32 sampleIndex; uint8 actualUsedBank; tPedComment *comment; - - if (AudioManager.m_nUserPause != 0) return; - - if (m_nCommentsInBank[m_nActiveBank]) { - sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex; - if (!SampleManager.IsPedCommentLoaded(sampleIndex)) - SampleManager.LoadPedComment(sampleIndex); - - AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex; - AudioManager.m_sQueueSample.m_nCounter = 0; - AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; - AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS; - AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3; - AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nVolume; - AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance; - AudioManager.m_sQueueSample.m_nLoopCount = 1; + bool8 prevUsed = FALSE; + static uint8 counter = 0; + static int32 prevSamples[10]; + + if(AudioManager.m_nUserPause != 0) return; + + if(m_nCommentsInBank[m_nActiveBank]) { + for(int i = 0; i < ARRAY_SIZE(prevSamples); i++) { + if(m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex == + prevSamples[(counter + 1 + i) % ARRAY_SIZE(prevSamples)]) { + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1; + prevUsed = TRUE; + break; + } + } + if(!prevUsed) { + sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex; + if(!SampleManager.IsPedCommentLoaded(sampleIndex)) { +#if defined(GTA_PC) && !defined(FIX_BUGS) + if(!m_bDelay) +#endif + SampleManager.LoadPedComment(sampleIndex); + } else { + AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex; + AudioManager.m_sQueueSample.m_nCounter = 0; + AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; + AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS; + AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3; + AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nVolume; + AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance; + AudioManager.m_sQueueSample.m_nLoopCount = 1; #ifndef GTA_PS2 - AudioManager.m_sQueueSample.m_nLoopStart = 0; - AudioManager.m_sQueueSample.m_nLoopEnd = -1; -#endif // !GTA_PS2 + AudioManager.m_sQueueSample.m_nLoopStart = 0; + AudioManager.m_sQueueSample.m_nLoopEnd = -1; +#endif #ifdef EXTERNAL_3D_SOUND #ifdef FIX_BUGS - AudioManager.m_sQueueSample.m_nEmittingVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEmittingVolume; + AudioManager.m_sQueueSample.m_nEmittingVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEmittingVolume; #else - AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; + AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; #endif // FIX_BUGS #endif // EXTERNAL_3D_SOUND - AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f; - switch (sampleIndex) { - case SFX_POLICE_HELI_1: - case SFX_POLICE_HELI_2: - case SFX_POLICE_HELI_3: - AudioManager.m_sQueueSample.m_SoundIntensity = 400.0f; - break; - default: - AudioManager.m_sQueueSample.m_SoundIntensity = 50.0f; - break; - } - AudioManager.m_sQueueSample.m_bReleasingSoundFlag = TRUE; - AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos; - - if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) { - AudioManager.m_sQueueSample.m_bReverbFlag = FALSE; - AudioManager.m_sQueueSample.m_bRequireReflection = FALSE; - } else { - AudioManager.m_sQueueSample.m_bReverbFlag = TRUE; - AudioManager.m_sQueueSample.m_bRequireReflection = TRUE; + AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f; + AudioManager.m_sQueueSample.m_SoundIntensity = 40.0f; + AudioManager.m_sQueueSample.m_bReleasingSoundFlag = TRUE; + AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos; + AudioManager.m_sQueueSample.m_bReverbFlag = TRUE; + AudioManager.m_sQueueSample.m_bRequireReflection = TRUE; + AudioManager.m_sQueueSample.m_bIs2D = FALSE; +#ifdef FIX_BUGS + if (sampleIndex >= SFX_PLAYER_ANGRY_BUSTED_1 && sampleIndex < TOTAL_AUDIO_SAMPLES) { // check if player sfx + AudioManager.m_sQueueSample.m_bIs2D = TRUE; + AudioManager.m_sQueueSample.m_nOffset = 63; + } +#endif // FIX_BUGS + AudioManager.m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750); + if(CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency /= 2; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1; + prevSamples[counter++] = sampleIndex; + if(counter == 10) counter = 0; + AudioManager.AddSampleToRequestedQueue(); +#if defined(GTA_PC) && !defined(FIX_BUGS) + m_nDelayTimer = CTimer::GetTimeInMilliseconds(); + m_bDelay = TRUE; +#endif + } } - - AudioManager.m_sQueueSample.m_bIs2D = FALSE; - AudioManager.m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750); - if (CTimer::GetIsSlowMotionActive()) - AudioManager.m_sQueueSample.m_nFrequency /= 2; - m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1; - AudioManager.AddSampleToRequestedQueue(); } // Switch bank @@ -6120,8 +7965,14 @@ cPedComments::Process() m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS; } m_nCommentsInBank[actualUsedBank] = 0; +#if defined(GTA_PC) && !defined(FIX_BUGS) + if(m_bDelay) + if(CTimer::GetTimeInMilliseconds() - m_nDelayTimer > 6000) m_bDelay = FALSE; +#endif } +#undef cooldown_phrase + #pragma endregion #pragma endregion All the ped audio code @@ -6130,11 +7981,10 @@ void cAudioManager::ProcessExplosions(int32 explosion) { uint8 type; - CVector *pos; float distSquared; for (uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) { - if (CExplosion::GetExplosionActiveCounter(i) == 1) { + if (CExplosion::DoesExplosionMakeSound(i) && CExplosion::GetExplosionActiveCounter(i) == 1) { CExplosion::ResetExplosionActiveCounter(i); type = CExplosion::GetExplosionType(i); switch (type) { @@ -6142,39 +7992,41 @@ cAudioManager::ProcessExplosions(int32 explosion) case EXPLOSION_ROCKET: case EXPLOSION_BARREL: case EXPLOSION_TANK_GRENADE: - m_sQueueSample.m_SoundIntensity = 400.0f; + m_sQueueSample.m_SoundIntensity = 200.0f; m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; - m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000; + m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bRequireReflection = TRUE; break; case EXPLOSION_MOLOTOV: - m_sQueueSample.m_SoundIntensity = 200.0f; + m_sQueueSample.m_SoundIntensity = 150.0f; m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bRequireReflection = FALSE; break; case EXPLOSION_MINE: case EXPLOSION_HELI_BOMB: - m_sQueueSample.m_SoundIntensity = 300.0f; + m_sQueueSample.m_SoundIntensity = 200.0f; m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bRequireReflection = TRUE; break; default: - m_sQueueSample.m_SoundIntensity = 400.0f; + m_sQueueSample.m_SoundIntensity = 200.0f; m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; - m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000; + m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19500; if (type == EXPLOSION_HELI) - m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10; + m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10; //same *= 8 / 10; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA; break; } - pos = CExplosion::GetExplosionPosition(i); - m_sQueueSample.m_vecPos = *pos; + m_sQueueSample.m_vecPos = *CExplosion::GetExplosionPosition(i); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); @@ -6185,11 +8037,9 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_bReverbFlag = TRUE; SET_EMITTING_VOLUME(MAX_VOLUME); RESET_LOOP_OFFSETS m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = TRUE; AddSampleToRequestedQueue(); } } @@ -6210,7 +8060,7 @@ cAudioManager::ProcessFires(int32) if (entity) { switch (entity->GetType()) { case ENTITY_TYPE_BUILDING: - m_sQueueSample.m_SoundIntensity = 50.0f; + m_sQueueSample.m_SoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; emittingVol = 100; m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10; @@ -6226,7 +8076,7 @@ cAudioManager::ProcessFires(int32) m_sQueueSample.m_nReleasingVolumeModificator = 10; break; default: - m_sQueueSample.m_SoundIntensity = 50.0f; + m_sQueueSample.m_SoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64); @@ -6234,10 +8084,9 @@ cAudioManager::ProcessFires(int32) m_sQueueSample.m_nReleasingVolumeModificator = 8; } } else { - m_sQueueSample.m_SoundIntensity = 50.0f; + m_sQueueSample.m_SoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); - m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64); emittingVol = 80; m_sQueueSample.m_nReleasingVolumeModificator = 8; } @@ -6261,6 +8110,29 @@ cAudioManager::ProcessFires(int32) AddSampleToRequestedQueue(); } } + if (gFireManager.m_aFires[i].m_bExtinguishedWithWater) { + gFireManager.m_aFires[i].m_bExtinguishedWithWater = FALSE; + emittingVol = 100.0f * gFireManager.m_aFires[i].m_fWaterExtinguishCountdown; + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; + m_sQueueSample.m_nFrequency = 19591; + m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64); + m_sQueueSample.m_nReleasingVolumeModificator = 9; + m_sQueueSample.m_nCounter = i + 40; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 10; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + SET_EMITTING_VOLUME(emittingVol); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; + AddSampleToRequestedQueue(); + } + } } } } @@ -6276,17 +8148,9 @@ cAudioManager::ProcessWaterCannon(int32) float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(SOUND_INTENSITY)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); -#ifdef FIX_BUGS m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance); -#else - m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); -#endif if (m_sQueueSample.m_nVolume != 0) { -#ifdef FIX_BUGS m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; -#else - m_sQueueSample.m_SoundIntensity = SQR(SOUND_INTENSITY); -#endif m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 15591; @@ -6315,13 +8179,15 @@ const int SCRIPT_OBJECT_INTENSITY_L = 80; void cAudioManager::ProcessScriptObject(int32 id) { - cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity; - if (entity != nil) { - m_sQueueSample.m_vecPos = entity->Posn; - if (m_asAudioEntities[id].m_AudioEvents == 1) - ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]); - else - ProcessLoopingScriptObject(entity->AudioId); + if (MusicManager.m_nMusicMode == MUSICMODE_GAME) { + cAudioScriptObject* entity = (cAudioScriptObject*)m_asAudioEntities[id].m_pEntity; + if (entity != nil) { + m_sQueueSample.m_vecPos = entity->Posn; + if (m_asAudioEntities[id].m_AudioEvents == 1) + ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]); + else + ProcessLoopingScriptObject(entity->AudioId); + } } } @@ -6335,37 +8201,31 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) static uint8 iSound = 0; switch (sound) { - case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S: - case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L: - { - cPedParams pedParams; - pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); - SetupPedComments(pedParams, SOUND_INJURED_PED_MALE_OUCH); - return; - } - case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S: - case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L: - { - cPedParams pedParams; - pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); - SetupPedComments(pedParams, SOUND_INJURED_PED_FEMALE); - return; - } - case SCRIPT_SOUND_GATE_START_CLUNK: - case SCRIPT_SOUND_GATE_STOP_CLUNK: + case SCRIPT_SOUND_POLICE_CELL_DOOR_CLUNK: m_sQueueSample.m_SoundIntensity = 40.0f; m_sQueueSample.m_nSampleIndex = SFX_COL_GATE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - if (sound == SCRIPT_SOUND_GATE_START_CLUNK) - m_sQueueSample.m_nFrequency = 10600; - else - m_sQueueSample.m_nFrequency = 9000; - m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nFrequency = 10600; + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + emittingVolume = 60; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bRequireReflection = TRUE; - emittingVolume = RandomDisplacement(10) + 50; break; + case SCRIPT_SOUND_GARAGE_DOOR_CLUNK: + m_sQueueSample.m_SoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; // huh? + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = 22000; + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nReleasingVolumeModificator = 4; + emittingVolume = 60; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = TRUE; + break; + case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT: case SCRIPT_SOUND_BULLET_HIT_GROUND_1: case SCRIPT_SOUND_BULLET_HIT_GROUND_2: case SCRIPT_SOUND_BULLET_HIT_GROUND_3: @@ -6379,18 +8239,41 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bIs2D = FALSE; emittingVolume = m_anRandomTable[2] % 20 + 90; break; - case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1: - case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2: - if (!SampleManager.IsSampleBankLoaded(SFX_BANK_TRAIN)) - return; - m_sQueueSample.m_SoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE; - m_sQueueSample.m_nBankIndex = SFX_BANK_TRAIN; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE); - m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; + case SCRIPT_SOUND_WILLIE_CARD_SWIPE: + emittingVolume = 70; + m_sQueueSample.m_SoundIntensity = 40.0f; + m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = 20159; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 1.0f; m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; + break; + case SCRIPT_SOUND_MALE_AMBULANCE_OUCH: + { + cPedParams pedParams; + pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + SetupPedComments(pedParams, SOUND_INJURED_PED_MALE_OUCH); + return; + } + case SCRIPT_SOUND_FEMALE_AMBULANCE_OUCH: + { + cPedParams pedParams; + pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + SetupPedComments(pedParams, SOUND_INJURED_PED_FEMALE); + return; + } + case SCRIPT_SOUND_SEAPLANE_LOW_FUEL: + m_sQueueSample.m_SoundIntensity = 1000.0f; + m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_LOW; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + emittingVolume = 100; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_HORN_JEEP); // BUG? + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; break; case SCRIPT_SOUND_PAYPHONE_RINGING: m_sQueueSample.m_SoundIntensity = 80.0f; @@ -6490,6 +8373,18 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bRequireReflection = TRUE; emittingVolume = m_anRandomTable[2] % 30 + 60; break; + case SCRIPT_SOUND_HIT_BALL: + m_sQueueSample.m_SoundIntensity = 60.0f; + m_sQueueSample.m_nSampleIndex = SFX_HIT_BALL; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = TRUE; + emittingVolume = m_anRandomTable[2] % 30 + 60; + break; case SCRIPT_SOUND_GUNSHELL_DROP: playerPed = FindPlayerPed(); if (playerPed) { @@ -6502,21 +8397,22 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SURFACE_SAND: case SURFACE_RUBBER: case SURFACE_HEDGE: + case SURFACE_SAND_BEACH: m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; - m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; + m_sQueueSample.m_nFrequency = RandomDisplacement(600) + 10600; m_sQueueSample.m_nReleasingVolumeModificator = 18; break; case SURFACE_WATER: return; default: m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; - m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000; + m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000; m_sQueueSample.m_nReleasingVolumeModificator = 15; break; } } else { m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; - m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000; + m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000; m_sQueueSample.m_nReleasingVolumeModificator = 15; } m_sQueueSample.m_SoundIntensity = 20.0f; @@ -6561,594 +8457,204 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) uint8 emittingVolume; float distSquared; - switch (sound) { - case SCRIPT_SOUND_PARTY_1_LOOP_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_1; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_1_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_1; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_2_LOOP_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_2; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_2; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_2_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_2; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_2; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_3_LOOP_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_3; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_3; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_3_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_3; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_3; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_4_LOOP_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_4; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_4; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_4_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_4; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_4; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_5_LOOP_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_5; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_5; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_5_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_5; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_5; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_6_LOOP_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_6; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_6; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_6_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_6; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_6; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_7_LOOP_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_7; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_7; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_7_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_7; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_7; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_8_LOOP_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_8; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_8; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_8_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_8; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_8; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_9_LOOP_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_9; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_9; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_9_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_9; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_9; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_10_LOOP_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_10; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_10; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_10_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_10; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_10; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_11_LOOP_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_11; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_11; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_11_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_11; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_11; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_12_LOOP_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_12; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_12; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_12_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_12; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_12; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_13_LOOP_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_RAGGA; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_13_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_RAGGA; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_CLUB_1; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_CLUB_1; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_CLUB_2; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); - m_sQueueSample.m_nReleasingVolumeModificator = 3; + switch(sound) { + case SCRIPT_SOUND_BANK_ALARM_LOOP: + m_sQueueSample.m_SoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = SFX_BUILDINGS_BANK_ALARM; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BANK_ALARM; + emittingVolume = 90; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDINGS_BANK_ALARM); + m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_bIs2D = FALSE; break; - case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_CLUB_2; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); + case SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP: + case SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP: + m_sQueueSample.m_SoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + emittingVolume = 90; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GARAGE_DOOR_LOOP); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_bIs2D = FALSE; break; - case SCRIPT_SOUND_WORK_SHOP_LOOP_S: - case SCRIPT_SOUND_WORK_SHOP_LOOP_L: - ProcessWorkShopScriptObject(sound); - return; - case SCRIPT_SOUND_SAWMILL_LOOP_S: - case SCRIPT_SOUND_SAWMILL_LOOP_L: - ProcessSawMillScriptObject(sound); - return; - case SCRIPT_SOUND_38: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_DOG_FOOD_FACTORY; - emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); - m_sQueueSample.m_nReleasingVolumeModificator = 6; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_39: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_DOG_FOOD_FACTORY; - emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); + case SCRIPT_SOUND_SNORING_LOOP: + m_sQueueSample.m_SoundIntensity = 6.0f; + m_sQueueSample.m_nSampleIndex = SFX_BUILDING_SNORE; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SNORING; + emittingVolume = 25; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDING_SNORE); m_sQueueSample.m_nReleasingVolumeModificator = 6; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_LAUNDERETTE_LOOP_S: - case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: - ProcessLaunderetteScriptObject(sound); - return; - case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_CHINATOWN; - emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_CHINATOWN; - emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_CIPRIANI_RESAURANT_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_ITALY; - emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_CIPRIANI_RESAURANT_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_ITALY; - emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_bIs2D = FALSE; break; - case SCRIPT_SOUND_46_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_GENERIC_1; - emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); - m_sQueueSample.m_nReleasingVolumeModificator = 3; + case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP: + m_sQueueSample.m_SoundIntensity = 40.0f; + m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + emittingVolume = 60; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TANK_TURRET); + m_sQueueSample.m_nReleasingVolumeModificator = 4; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_bIs2D = FALSE; break; - case SCRIPT_SOUND_47_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_GENERIC_1; - emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); + case SCRIPT_SOUND_NEW_BUILDING_BAR_1: + m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_1; + m_sQueueSample.m_SoundIntensity = 80.0f; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 15; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_bIs2D = FALSE; break; - case SCRIPT_SOUND_MARCO_BISTRO_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_GENERIC_2; - emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); + case SCRIPT_SOUND_NEW_BUILDING_BAR_2: + m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_2; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_2; + m_sQueueSample.m_SoundIntensity = 80.0f; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 15; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_bIs2D = FALSE; break; - case SCRIPT_SOUND_MARCO_BISTRO_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RESTAURANT_GENERIC_2; - emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); + case SCRIPT_SOUND_NEW_BUILDING_BAR_3: + m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_3; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_3; + m_sQueueSample.m_SoundIntensity = 80.0f; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 15; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_bIs2D = FALSE; break; - case SCRIPT_SOUND_AIRPORT_LOOP_S: - case SCRIPT_SOUND_AIRPORT_LOOP_L: - ProcessAirportScriptObject(sound); - return; - case SCRIPT_SOUND_SHOP_LOOP_S: - case SCRIPT_SOUND_SHOP_LOOP_L: - ProcessShopScriptObject(sound); - return; - case SCRIPT_SOUND_CINEMA_LOOP_S: - case SCRIPT_SOUND_CINEMA_LOOP_L: - ProcessCinemaScriptObject(sound); - return; - case SCRIPT_SOUND_DOCKS_LOOP_S: - case SCRIPT_SOUND_DOCKS_LOOP_L: - ProcessDocksScriptObject(sound); - return; - case SCRIPT_SOUND_HOME_LOOP_S: - case SCRIPT_SOUND_HOME_LOOP_L: - ProcessHomeScriptObject(sound); - return; - case SCRIPT_SOUND_FRANKIE_PIANO: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PIANO_BAR; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1); + case SCRIPT_SOUND_NEW_BUILDING_BAR_4: + m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_4; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_4; + m_sQueueSample.m_SoundIntensity = 80.0f; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 15; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_bIs2D = FALSE; break; - case SCRIPT_SOUND_PARTY_1_LOOP: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CLUB_1; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); + case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1: + if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return; + m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL1; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_1; + MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_1); + m_sQueueSample.m_SoundIntensity = 80.0f; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PORN_CINEMA_1_S: - case SCRIPT_SOUND_PORN_CINEMA_1_L: - case SCRIPT_SOUND_PORN_CINEMA_2_S: - case SCRIPT_SOUND_PORN_CINEMA_2_L: - case SCRIPT_SOUND_PORN_CINEMA_3_S: - case SCRIPT_SOUND_PORN_CINEMA_3_L: - case SCRIPT_SOUND_MISTY_SEX_S: - case SCRIPT_SOUND_MISTY_SEX_L: - ProcessPornCinema(sound); - return; - case SCRIPT_SOUND_BANK_ALARM_LOOP_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BANK_ALARM; - emittingVolume = 90; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); - m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_BANK_ALARM_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BANK_ALARM; - emittingVolume = 90; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); - m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_POLICE_BALL_LOOP_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_POLICE_BALL; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); - m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_POLICE_BALL_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_POLICE_BALL; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); - m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 15; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_bIs2D = FALSE; break; - case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RAVE_INDUSTRIAL; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); + case SCRIPT_SOUND_NEW_BUILDING_MALIBU_2: + if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return; + m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL2; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_2; + MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_2); + m_sQueueSample.m_SoundIntensity = 80.0f; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 15; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_bIs2D = FALSE; break; - case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RAVE_INDUSTRIAL; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); + case SCRIPT_SOUND_NEW_BUILDING_MALIBU_3: + if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return; + m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL3; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_3; + MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_3); + m_sQueueSample.m_SoundIntensity = 80.0f; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 15; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_bIs2D = FALSE; break; - case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S: - case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: - ProcessPoliceCellBeatingScriptObject(sound); - return; - case SCRIPT_SOUND_RAVE_1_LOOP_S: - case SCRIPT_SOUND_RAVE_2_LOOP_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RAVE_COMMERCIAL; - emittingVolume = MAX_VOLUME; + case SCRIPT_SOUND_NEW_BUILDING_STRIP_1: + if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return; + m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR1; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_1; + MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_1); + m_sQueueSample.m_SoundIntensity = 80.0f; + emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 15; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_bIs2D = FALSE; break; - case SCRIPT_SOUND_RAVE_1_LOOP_L: - case SCRIPT_SOUND_RAVE_2_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RAVE_COMMERCIAL; - emittingVolume = MAX_VOLUME; + case SCRIPT_SOUND_NEW_BUILDING_STRIP_2: + if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return; + m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR2; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_2; + MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_2); + m_sQueueSample.m_SoundIntensity = 80.0f; + emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 15; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_bIs2D = FALSE; break; - case SCRIPT_SOUND_RAVE_3_LOOP_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RAVE_SUBURBAN; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); + case SCRIPT_SOUND_NEW_BUILDING_STRIP_3: + if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return; + m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR3; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_3; + MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_3); + m_sQueueSample.m_SoundIntensity = 80.0f; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 15; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_bIs2D = FALSE; break; - case SCRIPT_SOUND_RAVE_3_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_RAVE_SUBURBAN; - emittingVolume = MAX_VOLUME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); + case SCRIPT_SOUND_NEW_BUILDING_CHURCH: + m_sQueueSample.m_nSampleIndex = SFX_BUILDING_CHURCH; + m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CHURCH; + m_sQueueSample.m_SoundIntensity = 80.0f; + emittingVolume = 127; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 15; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_bIs2D = FALSE; break; - case SCRIPT_SOUND_PRETEND_FIRE_LOOP: - m_sQueueSample.m_SoundIntensity = 50.0f; - m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; + case SCRIPT_SOUND_NEW_WATERFALL: + emittingVolume = 30; + m_sQueueSample.m_SoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - emittingVolume = 80; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); - m_sQueueSample.m_nReleasingVolumeModificator = 8; - m_sQueueSample.m_nReleasingVolumeDivider = 10; + m_sQueueSample.m_nFrequency = 20812; + m_sQueueSample.m_nReleasingVolumeModificator = 4; + m_sQueueSample.m_nReleasingVolumeDivider = 9; m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_bIs2D = FALSE; break; - default: - return; + default: return; } distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) { + if(distSquared < SQR(m_sQueueSample.m_SoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { + if(m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; @@ -7161,565 +8667,25 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) } } } - -void -cAudioManager::ProcessPornCinema(uint8 sound) -{ - - eSfxSample sample; - uint32 time; - int32 rand; - float distSquared; - - switch (sound) { - case SCRIPT_SOUND_PORN_CINEMA_1_S: - case SCRIPT_SOUND_MISTY_SEX_S: - m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PORN_1; - sample = SFX_PORN_1_GROAN_1; - m_sQueueSample.m_SoundIntensity = 20.0f; - break; - case SCRIPT_SOUND_PORN_CINEMA_1_L: - case SCRIPT_SOUND_MISTY_SEX_L: - m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PORN_1; - sample = SFX_PORN_1_GROAN_1; - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - break; - case SCRIPT_SOUND_PORN_CINEMA_2_S: - m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PORN_2; - sample = SFX_PORN_2_GROAN_1; - m_sQueueSample.m_SoundIntensity = 20.0f; - break; - case SCRIPT_SOUND_PORN_CINEMA_2_L: - m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PORN_2; - sample = SFX_PORN_2_GROAN_1; - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - break; - case SCRIPT_SOUND_PORN_CINEMA_3_S: - m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PORN_3; - m_sQueueSample.m_SoundIntensity = 20.0f; - sample = SFX_PORN_3_GROAN_1; - break; - case SCRIPT_SOUND_PORN_CINEMA_3_L: - m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_PORN_3; - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - sample = SFX_PORN_3_GROAN_1; - break; - default: - return; - } - distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) { - m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - SET_EMITTING_VOLUME(MAX_VOLUME); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; - AddSampleToRequestedQueue(); - } - } - - time = CTimer::GetTimeInMilliseconds(); - if (time > gPornNextTime) { - m_sQueueSample.m_nVolume = ComputeVolume(90, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - rand = m_anRandomTable[1] & 1; - m_sQueueSample.m_nSampleIndex = rand + sample; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_nCounter = rand + 1; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_nReleasingVolumeModificator = 6; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; -#ifdef FIX_BUGS - SET_EMITTING_VOLUME(90); -#endif - RESET_LOOP_OFFSETS - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; - AddSampleToRequestedQueue(); - gPornNextTime = time + 2000 + m_anRandomTable[3] % 6000; - } - } - } -} - -void -cAudioManager::ProcessWorkShopScriptObject(uint8 sound) -{ - float distSquared; - - switch (sound) { - case SCRIPT_SOUND_WORK_SHOP_LOOP_S: - case SCRIPT_SOUND_WORK_SHOP_LOOP_L: - m_sQueueSample.m_SoundIntensity = 20.0f; - break; - default: - return; - } - distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_WORKSHOP; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1); - m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - SET_EMITTING_VOLUME(30); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; - AddSampleToRequestedQueue(); - } - } -} - -void -cAudioManager::ProcessSawMillScriptObject(uint8 sound) -{ - - uint32 time; - float distSquared; - - switch (sound) { - case SCRIPT_SOUND_SAWMILL_LOOP_S: - case SCRIPT_SOUND_SAWMILL_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - break; - default: - return; - } - distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SAWMILL; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP); - m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - SET_EMITTING_VOLUME(30); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; - AddSampleToRequestedQueue(); - } - time = CTimer::GetTimeInMilliseconds(); - if (time > gSawMillNextTime) { - m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SAWMILL; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nCounter = 1; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; -#ifdef FIX_BUGS - SET_EMITTING_VOLUME(70); -#endif - RESET_LOOP_OFFSETS - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; - AddSampleToRequestedQueue(); - gSawMillNextTime = time + 2000 + m_anRandomTable[3] % 4000; - } - } - } -} - -void -cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) -{ - switch (sound) { - case SCRIPT_SOUND_LAUNDERETTE_LOOP_S: - case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - break; - default: - return; - } - float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_LAUNDERETTE; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP); - m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - SET_EMITTING_VOLUME(45); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; - AddSampleToRequestedQueue(); - } - m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_LAUNDERETTE; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP); - m_sQueueSample.m_nCounter = 1; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - SET_EMITTING_VOLUME(110); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; - AddSampleToRequestedQueue(); - } - } -} - -void -cAudioManager::ProcessShopScriptObject(uint8 sound) -{ - uint32 time; - int32 rand; - float distSquared; - - switch (sound) { - case SCRIPT_SOUND_SHOP_LOOP_S: - case SCRIPT_SOUND_SHOP_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - break; - default: - return; - } - distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SHOP; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP); - m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - SET_EMITTING_VOLUME(30); - SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; - AddSampleToRequestedQueue(); - } - time = CTimer::GetTimeInMilliseconds(); - if (time > gShopNextTime) { - m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - rand = m_anRandomTable[1] & 1; - m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SHOP; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nCounter = rand + 1; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - SET_EMITTING_VOLUME(70); - RESET_LOOP_OFFSETS - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; - AddSampleToRequestedQueue(); - gShopNextTime = time + 3000 + m_anRandomTable[3] % 7000; - } - } - } -} - -void -cAudioManager::ProcessAirportScriptObject(uint8 sound) -{ - static uint8 iSound = 0; - - uint32 time = CTimer::GetTimeInMilliseconds(); - if (time > gAirportNextTime) { - switch (sound) { - case SCRIPT_SOUND_AIRPORT_LOOP_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - break; - case SCRIPT_SOUND_AIRPORT_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - break; - default: - return; - } - float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_AIRPORT; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nCounter = iSound++; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - SET_EMITTING_VOLUME(110); - RESET_LOOP_OFFSETS - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; - AddSampleToRequestedQueue(); - gAirportNextTime = time + 10000 + m_anRandomTable[3] % 20000; - } - } - } -} - -void -cAudioManager::ProcessCinemaScriptObject(uint8 sound) -{ - uint8 rand; - - static uint8 iSound = 0; - - uint32 time = CTimer::GetTimeInMilliseconds(); - if (time > gCinemaNextTime) { - switch (sound) { - case SCRIPT_SOUND_CINEMA_LOOP_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - break; - case SCRIPT_SOUND_CINEMA_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - break; - default: - return; - } - float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - rand = m_anRandomTable[0] % 90 + 30; - m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nSampleIndex = iSound % 3 + SFX_CINEMA_BASS_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CINEMA; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4); - m_sQueueSample.m_nCounter = iSound++; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - SET_EMITTING_VOLUME(rand); - RESET_LOOP_OFFSETS - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; - AddSampleToRequestedQueue(); - gCinemaNextTime = time + 1000 + m_anRandomTable[3] % 4000; - } - } - } -} - -void -cAudioManager::ProcessDocksScriptObject(uint8 sound) -{ - uint32 time; - uint8 rand; - float distSquared; - - static uint8 iSound = 0; - - time = CTimer::GetTimeInMilliseconds(); - if (time > gDocksNextTime) { - switch (sound) { - case SCRIPT_SOUND_DOCKS_LOOP_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - break; - case SCRIPT_SOUND_DOCKS_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - break; - default: - return; - } - distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - rand = m_anRandomTable[0] % 60 + 40; - m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_DOCKS; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); - m_sQueueSample.m_nCounter = iSound++; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - SET_EMITTING_VOLUME(rand); - RESET_LOOP_OFFSETS - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; - AddSampleToRequestedQueue(); - gDocksNextTime = time + 10000 + m_anRandomTable[3] % 40000; - } - } - } -} -void -cAudioManager::ProcessHomeScriptObject(uint8 sound) -{ - uint32 time; - uint8 rand; - float dist; - - static uint8 iSound = 0; - - time = CTimer::GetTimeInMilliseconds(); - if (time > gHomeNextTime) { - switch (sound) { - case SCRIPT_SOUND_HOME_LOOP_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - break; - case SCRIPT_SOUND_HOME_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - break; - default: - return; - } - dist = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (dist < SQR(m_sQueueSample.m_SoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(dist); - rand = m_anRandomTable[0] % 30 + 40; - m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_HOME; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_nCounter = iSound++; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - SET_EMITTING_VOLUME(rand); - RESET_LOOP_OFFSETS - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = TRUE; - AddSampleToRequestedQueue(); - gHomeNextTime = time + 1000 + m_anRandomTable[3] % 4000; - } - } - } -} -void -cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) -{ - uint32 time = CTimer::GetTimeInMilliseconds(); - int32 sampleIndex; - uint8 emittingVol; - float distSquared; - - static uint8 iSound = 0; - - if (time > gCellNextTime) { - switch (sound) { - case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_S; - break; - case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: - m_sQueueSample.m_SoundIntensity = SCRIPT_OBJECT_INTENSITY_L; - break; - default: - return; - } - distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - if (m_FrameCounter & 1) - sampleIndex = (m_anRandomTable[1] & 3) + SFX_FIGHT_1; - else - sampleIndex = (m_anRandomTable[3] & 1) + SFX_BAT_HIT_LEFT; - m_sQueueSample.m_nSampleIndex = sampleIndex; - emittingVol = m_anRandomTable[0] % 50 + 55; - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_nCounter = iSound++; - m_sQueueSample.m_bIs2D = FALSE; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - SET_EMITTING_VOLUME(emittingVol); - RESET_LOOP_OFFSETS - m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_bRequireReflection = FALSE; - AddSampleToRequestedQueue(); - cPedParams params; - params.m_bDistanceCalculated = TRUE; - params.m_fDistance = distSquared; - SetupPedComments(params, SOUND_INJURED_PED_MALE_PRISON); - } - gCellNextTime = time + 500 + m_anRandomTable[3] % 1500; - } - } -} #pragma endregion All the code for script object audio on the map void cAudioManager::ProcessWeather(int32 id) { uint8 vol; + float x; + float y; + float modifier; + float wind; + static uint8 iSound = 0; if (m_asAudioEntities[id].m_AudioEvents > 0 && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) { - if (m_asAudioEntities[id].m_afVolume[0] < 10.f) { + if (m_asAudioEntities[id].m_afVolume[0] < 10.0f) { m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; - vol = (m_asAudioEntities[id].m_afVolume[0] * 10.0f * 0.1f); + vol = (m_asAudioEntities[id].m_afVolume[0] * 10.0f * 0.1f) + 35; vol += 35; } else { m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; @@ -7763,6 +8729,31 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } + x = 0.0f; + y = 0.0f; + CWindModifiers::FindWindModifier(TheCamera.GetPosition(), &x, &y); + modifier = Max(Abs(x), Abs(y)) * 10.0f; + modifier = Min(1.0f, modifier); + wind = Max(CWeather::Wind, modifier); + if (wind > 0.0f && CObject::fDistToNearestTree < 75.0f) { + m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PALM_TREE_LO); + m_sQueueSample.m_nVolume = (m_anRandomTable[1] % 10 + 45.0f) * (75.0f - CObject::fDistToNearestTree) * (4.0f / 300.0f) * wind; + m_sQueueSample.m_nCounter = 5; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nOffset = 63; + m_sQueueSample.m_bIs2D = TRUE; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 7; + m_sQueueSample.m_bReverbFlag = FALSE; + SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bRequireReflection = FALSE; + AddSampleToRequestedQueue(); + CObject::fDistToNearestTree = 999999.9f; + } } void @@ -7771,18 +8762,21 @@ cAudioManager::ProcessFrontEnd() bool8 stereo; bool8 processedPickup; bool8 processedMission; - bool8 frontendBank; + bool8 staticFreq; + bool8 center; int16 sample; static uint8 iSound = 0; static uint32 cPickupNextFrame = 0; static uint32 cPartMisComNextFrame = 0; + static uint32 radioDial = SFX_RADIO_DIAL_1; for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { + staticFreq = FALSE; processedPickup = FALSE; - stereo = FALSE; + center = FALSE; processedMission = FALSE; - frontendBank = FALSE; + stereo = FALSE; switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) { case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; @@ -7793,112 +8787,122 @@ cAudioManager::ProcessFrontEnd() case SOUND_GARAGE_NO_MONEY: case SOUND_GARAGE_BAD_VEHICLE: case SOUND_GARAGE_BOMB_ALREADY_SET: - m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT; + m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT; stereo = TRUE; + staticFreq = TRUE; + center = TRUE; break; case SOUND_GARAGE_OPENING: - case SOUND_GARAGE_BOMB1_SET: - case SOUND_GARAGE_BOMB2_SET: - case SOUND_GARAGE_BOMB3_SET: - case SOUND_41: + case SOUND_71: //case SOUND_41: case SOUND_GARAGE_VEHICLE_DECLINED: case SOUND_GARAGE_VEHICLE_ACCEPTED: - case SOUND_PICKUP_HEALTH: - case SOUND_4B: - case SOUND_PICKUP_ADRENALINE: - case SOUND_PICKUP_ARMOUR: case SOUND_EVIDENCE_PICKUP: case SOUND_UNLOAD_GOLD: - m_sQueueSample.m_nSampleIndex = SFX_PICKUP_2_LEFT; - processedPickup = TRUE; stereo = TRUE; + processedPickup = TRUE; + m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT; break; + case SOUND_GARAGE_BOMB1_SET: + case SOUND_GARAGE_BOMB2_SET: + case SOUND_GARAGE_BOMB3_SET: case SOUND_PICKUP_WEAPON_BOUGHT: case SOUND_PICKUP_WEAPON: - m_sQueueSample.m_nSampleIndex = SFX_PICKUP_1_LEFT; + center = TRUE; processedPickup = TRUE; + m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT; stereo = TRUE; break; - case SOUND_PICKUP_ERROR: - m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT; + case SOUND_PICKUP_HEALTH: + case SOUND_81: //case SOUND_4B: + case SOUND_PICKUP_ADRENALINE: + case SOUND_PICKUP_ARMOUR: + stereo = TRUE; processedPickup = TRUE; + m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT; + break; + case SOUND_80: stereo = TRUE; + processedPickup = TRUE; + m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT; + center = TRUE; + staticFreq = TRUE; break; case SOUND_PICKUP_BONUS: + case SOUND_FRONTEND_MENU_STARTING: + case SOUND_HUD: + stereo = TRUE; + m_sQueueSample.m_nSampleIndex = SFX_INFO_LEFT; + center = TRUE; + break; case SOUND_PICKUP_MONEY: + stereo = TRUE; + processedPickup = TRUE; + m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT; + break; case SOUND_PICKUP_HIDDEN_PACKAGE: case SOUND_PICKUP_PACMAN_PILL: case SOUND_PICKUP_PACMAN_PACKAGE: case SOUND_PICKUP_FLOAT_PACKAGE: - m_sQueueSample.m_nSampleIndex = SFX_PICKUP_3_LEFT; + center = TRUE; processedPickup = TRUE; + m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT; stereo = TRUE; break; - case SOUND_PAGER: - // TODO: ps2 code - m_sQueueSample.m_nSampleIndex = SFX_PAGER; - break; case SOUND_RACE_START_3: case SOUND_RACE_START_2: case SOUND_RACE_START_1: - case SOUND_CLOCK_TICK: - m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP; - break; - case SOUND_RACE_START_GO: - m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; - break; case SOUND_PART_MISSION_COMPLETE: - m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; + stereo = TRUE; + m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT; processedMission = TRUE; + center = TRUE; break; - case SOUND_FRONTEND_MENU_STARTING: - m_sQueueSample.m_nSampleIndex = SFX_START_BUTTON_LEFT; + case SOUND_RACE_START_GO: stereo = TRUE; + m_sQueueSample.m_nSampleIndex = SFX_GO_LEFT; + center = TRUE; break; - case SOUND_FRONTEND_MENU_NEW_PAGE: - m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT; - stereo = TRUE; - frontendBank = TRUE; + case SOUND_CLOCK_TICK: + m_sQueueSample.m_nSampleIndex = SFX_TIMER; break; - case SOUND_FRONTEND_MENU_NAVIGATION: - m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT; - stereo = TRUE; - frontendBank = TRUE; + case SOUND_FRONTEND_RADIO_TURN_OFF: + case SOUND_FRONTEND_RADIO_TURN_ON: + m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; break; - case SOUND_FRONTEND_MENU_SETTING_CHANGE: - m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT; - stereo = TRUE; - frontendBank = TRUE; + case SOUND_FRONTEND_HURRICANE: + m_sQueueSample.m_nSampleIndex = SFX_HURRICANE_MA; break; - case SOUND_FRONTEND_MENU_BACK: - m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT; - stereo = TRUE; - frontendBank = TRUE; + case SOUND_BULLETTRACE_1: + case SOUND_BULLETTRACE_2: + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] % 2) + SFX_BULLET_PASS_1; + break; + case SOUND_AMMUNATION_IMRAN_ARM_BOMB: + m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB; + break; + case SOUND_RADIO_CHANGE: + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] % 2) ? radioDial + 1 : radioDial + 2; + if (m_sQueueSample.m_nSampleIndex > SFX_RADIO_DIAL_12) + m_sQueueSample.m_nSampleIndex -= 12; + radioDial = m_sQueueSample.m_nSampleIndex; break; - case SOUND_FRONTEND_STEREO: - m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT; + case SOUND_FRONTEND_HIGHLIGHT_OPTION: stereo = TRUE; - frontendBank = TRUE; + m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT_LEFT; break; - case SOUND_FRONTEND_MONO: - m_sQueueSample.m_nSampleIndex = SFX_MONO; - frontendBank = TRUE; + case SOUND_FRONTEND_ENTER_OR_ADJUST: + stereo = TRUE; + m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT_LEFT; break; - case SOUND_FRONTEND_AUDIO_TEST: - m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1; - frontendBank = TRUE; + case SOUND_FRONTEND_BACK: + stereo = TRUE; + m_sQueueSample.m_nSampleIndex = SFX_FE_BACK_LEFT; break; case SOUND_FRONTEND_FAIL: - m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT; - frontendBank = TRUE; stereo = TRUE; + m_sQueueSample.m_nSampleIndex = SFX_FE_ERROR_LEFT; break; - case SOUND_FRONTEND_RADIO_TURN_OFF: - case SOUND_FRONTEND_RADIO_CHANGE: - m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; - break; - case SOUND_HUD: - m_sQueueSample.m_nSampleIndex = SFX_INFO; + case SOUND_FRONTEND_AUDIO_TEST: + m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_FE_NOISE_BURST_1; break; default: continue; @@ -7915,29 +8919,50 @@ cAudioManager::ProcessFrontEnd() } sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; - if (sample == SFX_RAIN) { + + if (sample == SOUND_FRONTEND_RADIO_TURN_OFF) m_sQueueSample.m_nFrequency = 28509; - } else if (sample == SFX_PICKUP_1_LEFT) { - if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] == 1.0f) - m_sQueueSample.m_nFrequency = 32000; - else - m_sQueueSample.m_nFrequency = 48000; - } else { + else if (sample == SOUND_FRONTEND_RADIO_TURN_ON) + m_sQueueSample.m_nFrequency = 32000; + else if (sample == SOUND_BULLETTRACE_1 || sample == SOUND_BULLETTRACE_2) { m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - } - m_sQueueSample.m_nVolume = 110; + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + } else if (staticFreq) + m_sQueueSample.m_nFrequency = 5382; + else + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + + m_sQueueSample.m_nVolume = 127; + if (m_sQueueSample.m_nSampleIndex == SFX_HURRICANE_MA && CWeather::Wind > 1.0f) + m_sQueueSample.m_nVolume = (CWeather::Wind - 1.0f) * m_sQueueSample.m_nVolume; m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_nBankIndex = frontendBank ? SFX_BANK_FRONT_END_MENU : SFX_BANK_0; + m_sQueueSample.m_nBankIndex = SFX_BANK_FRONT_END_MENU; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bIs2D = TRUE; SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume); RESET_LOOP_OFFSETS - if (stereo) - m_sQueueSample.m_nOffset = m_anRandomTable[0] & 31; - else - m_sQueueSample.m_nOffset = 63; + if (stereo) { + m_sQueueSample.m_nOffset = 0; + m_sQueueSample.m_fDistance = 1.0f; + } else { + sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; + if (sample == SOUND_BULLETTRACE_1) { + m_sQueueSample.m_nOffset = 20; + m_sQueueSample.m_nVolume = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + m_sQueueSample.m_nReleasingVolumeModificator = 10; + m_sQueueSample.m_fDistance = 100.0f; + } else if (sample == SOUND_BULLETTRACE_2) { + m_sQueueSample.m_nOffset = 107; + m_sQueueSample.m_nVolume = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + m_sQueueSample.m_nReleasingVolumeModificator = 10; + m_sQueueSample.m_fDistance = 100.0f; + } else { + m_sQueueSample.m_nOffset = 63; + m_sQueueSample.m_fDistance = 1.0f; + } + } m_sQueueSample.m_bReverbFlag = FALSE; m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); @@ -7947,10 +8972,17 @@ cAudioManager::ProcessFrontEnd() m_sQueueSample.m_nOffset = 127 - m_sQueueSample.m_nOffset; AddSampleToRequestedQueue(); } + if (center) { + ++m_sQueueSample.m_nSampleIndex; + m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_nOffset = 63; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + AddSampleToRequestedQueue(); + } } } -void +/*void cAudioManager::ProcessCrane() { CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity; @@ -7977,14 +9009,14 @@ cAudioManager::ProcessCrane() SET_EMITTING_VOLUME(100); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_SoundIntensity = intensity; + m_sQueueSample.m_fSoundIntensity = intensity; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = TRUE; m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } - if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents > 0) { + if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2); @@ -7998,42 +9030,48 @@ cAudioManager::ProcessCrane() } } } -} +}*/ void cAudioManager::ProcessProjectiles() { - const int rocketLauncherIntensity = 90; - const int molotovIntensity = 30; - const int molotovVolume = 50; uint8 emittingVol; + float distSquared; for (int32 i = 0; i < NUM_PROJECTILES; i++) { if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) { switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) { - case WEAPONTYPE_ROCKETLAUNCHER: - emittingVol = MAX_VOLUME; - m_sQueueSample.m_SoundIntensity = rocketLauncherIntensity; - m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY; + case WEAPONTYPE_TEARGAS: + emittingVol = 80; + m_sQueueSample.m_SoundIntensity = 40.0f; + m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY); - m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nFrequency = 13879; + m_sQueueSample.m_nReleasingVolumeModificator = 7; break; case WEAPONTYPE_MOLOTOV: - emittingVol = molotovVolume; - m_sQueueSample.m_SoundIntensity = molotovIntensity; + emittingVol = 50; + m_sQueueSample.m_SoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25; m_sQueueSample.m_nReleasingVolumeModificator = 7; break; + case WEAPONTYPE_ROCKET: + emittingVol = 127; + m_sQueueSample.m_SoundIntensity = 90.0f; + m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + break; default: return; } m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition(); - float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_SoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); @@ -8054,6 +9092,83 @@ cAudioManager::ProcessProjectiles() } void +cAudioManager::ProcessEscalators() +{ + const float SOUND_INTENSITY = 30.0f; + const uint8 EMITTING_VOLUME = 26; + + float distance; + + for (int i = 0; i < CEscalators::NumEscalators; i++) { + if (!CEscalators::GetEscalator(i).IsActive()) + continue; + m_sQueueSample.m_vecPos = CEscalators::GetEscalator(i).GetPosition(); + distance = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distance < SQR(SOUND_INTENSITY)) { + m_sQueueSample.m_fDistance = Sqrt(distance); + m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = i * 50 % 250 + 3973; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 5; + m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_nCounter = i; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 0; + SET_EMITTING_VOLUME(EMITTING_VOLUME); + SET_LOOP_OFFSETS(SFX_BOAT_V12_LOOP) + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; + AddSampleToRequestedQueue(); + } + } + } +} + +//positon of arcade machines +CVector aVecExtraSoundPosition[] = { CVector(-1042.546f, 88.794f, 11.324f), CVector(-1004.476f, 181.697f, 11.324f) }; + +void +cAudioManager::ProcessExtraSounds() +{ + const float SOUND_INTENSITY = 18.0f; + const uint8 EMITTING_VOLUME = 50; + + float distance; + + for (int i = 0; i < ARRAY_SIZE(aVecExtraSoundPosition); i++) { + m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i]; + distance = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distance < SQR(SOUND_INTENSITY)) { + m_sQueueSample.m_fDistance = Sqrt(distance); + m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = i; + m_sQueueSample.m_nSampleIndex = SFX_ARCADE; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE); + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_nReleasingVolumeModificator = 4; + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + SET_EMITTING_VOLUME(EMITTING_VOLUME); + SET_LOOP_OFFSETS(SFX_ARCADE) + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bRequireReflection = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + AddSampleToRequestedQueue(); + } + } + } +} + +void cAudioManager::ProcessGarages() { const float SOUND_INTENSITY = 80.0f; @@ -8178,36 +9293,36 @@ cAudioManager::ProcessGarages() void cAudioManager::ProcessFireHydrant() { + const float SOUND_INTENSITY = 35; + float distSquared; bool8 distCalculated = FALSE; - static const int intensity = 35; m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition(); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(intensity)) { + if (distSquared < SQR(SOUND_INTENSITY)) { CalculateDistance(distCalculated, distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(40, 35.0f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 4; m_sQueueSample.m_nFrequency = 15591; - m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nCounter = 0; SET_EMITTING_VOLUME(40); + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_nLoopCount = 0; SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_SoundIntensity = intensity; + m_sQueueSample.m_SoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = TRUE; m_sQueueSample.m_bRequireReflection = FALSE; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; AddSampleToRequestedQueue(); } } } - +#ifdef GTA_BRIDGE #pragma region BRIDGE const int bridgeIntensity = 400; @@ -8249,7 +9364,7 @@ cAudioManager::ProcessBridgeWarning() if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING; - m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING); @@ -8326,50 +9441,392 @@ cAudioManager::ProcessBridgeOneShots() } } #pragma endregion +#endif #pragma region MISSION_AUDIO -bool8 g_bMissionAudioLoadFailed; +bool8 g_bMissionAudioLoadFailed[MISSION_AUDIO_SLOTS]; struct MissionAudioData { const char *m_pName; int32 m_nId; }; + const MissionAudioData MissionAudioNameSfxAssoc[] = { - {"lib_a1", STREAMED_SOUND_MISSION_LIB_A1}, {"lib_a2", STREAMED_SOUND_MISSION_LIB_A2}, {"lib_a", STREAMED_SOUND_MISSION_LIB_A}, - {"lib_b", STREAMED_SOUND_MISSION_LIB_B}, {"lib_c", STREAMED_SOUND_MISSION_LIB_C}, {"lib_d", STREAMED_SOUND_MISSION_LIB_D}, - {"l2_a", STREAMED_SOUND_MISSION_L2_A}, {"j4t_1", STREAMED_SOUND_MISSION_J4T_1}, {"j4t_2", STREAMED_SOUND_MISSION_J4T_2}, - {"j4t_3", STREAMED_SOUND_MISSION_J4T_3}, {"j4t_4", STREAMED_SOUND_MISSION_J4T_4}, {"j4_a", STREAMED_SOUND_MISSION_J4_A}, - {"j4_b", STREAMED_SOUND_MISSION_J4_B}, {"j4_c", STREAMED_SOUND_MISSION_J4_C}, {"j4_d", STREAMED_SOUND_MISSION_J4_D}, - {"j4_e", STREAMED_SOUND_MISSION_J4_E}, {"j4_f", STREAMED_SOUND_MISSION_J4_F}, {"j6_1", STREAMED_SOUND_MISSION_J6_1}, - {"j6_a", STREAMED_SOUND_MISSION_J6_A}, {"j6_b", STREAMED_SOUND_MISSION_J6_B}, {"j6_c", STREAMED_SOUND_MISSION_J6_C}, - {"j6_d", STREAMED_SOUND_MISSION_J6_D}, {"t4_a", STREAMED_SOUND_MISSION_T4_A}, {"s1_a", STREAMED_SOUND_MISSION_S1_A}, - {"s1_a1", STREAMED_SOUND_MISSION_S1_A1}, {"s1_b", STREAMED_SOUND_MISSION_S1_B}, {"s1_c", STREAMED_SOUND_MISSION_S1_C}, - {"s1_c1", STREAMED_SOUND_MISSION_S1_C1}, {"s1_d", STREAMED_SOUND_MISSION_S1_D}, {"s1_e", STREAMED_SOUND_MISSION_S1_E}, - {"s1_f", STREAMED_SOUND_MISSION_S1_F}, {"s1_g", STREAMED_SOUND_MISSION_S1_G}, {"s1_h", STREAMED_SOUND_MISSION_S1_H}, - {"s1_i", STREAMED_SOUND_MISSION_S1_I}, {"s1_j", STREAMED_SOUND_MISSION_S1_J}, {"s1_k", STREAMED_SOUND_MISSION_S1_K}, - {"s1_l", STREAMED_SOUND_MISSION_S1_L}, {"s3_a", STREAMED_SOUND_MISSION_S3_A}, {"s3_b", STREAMED_SOUND_MISSION_S3_B}, - {"el3_a", STREAMED_SOUND_MISSION_EL3_A}, {"mf1_a", STREAMED_SOUND_MISSION_MF1_A}, {"mf2_a", STREAMED_SOUND_MISSION_MF2_A}, - {"mf3_a", STREAMED_SOUND_MISSION_MF3_A}, {"mf3_b", STREAMED_SOUND_MISSION_MF3_B}, {"mf3_b1", STREAMED_SOUND_MISSION_MF3_B1}, - {"mf3_c", STREAMED_SOUND_MISSION_MF3_C}, {"mf4_a", STREAMED_SOUND_MISSION_MF4_A}, {"mf4_b", STREAMED_SOUND_MISSION_MF4_B}, - {"mf4_c", STREAMED_SOUND_MISSION_MF4_C}, {"a1_a", STREAMED_SOUND_MISSION_A1_A}, {"a3_a", STREAMED_SOUND_MISSION_A3_A}, - {"a5_a", STREAMED_SOUND_MISSION_A5_A}, {"a4_a", STREAMED_SOUND_MISSION_A4_A}, {"a4_b", STREAMED_SOUND_MISSION_A4_B}, - {"a4_c", STREAMED_SOUND_MISSION_A4_C}, {"a4_d", STREAMED_SOUND_MISSION_A4_D}, {"k1_a", STREAMED_SOUND_MISSION_K1_A}, - {"k3_a", STREAMED_SOUND_MISSION_K3_A}, {"r1_a", STREAMED_SOUND_MISSION_R1_A}, {"r2_a", STREAMED_SOUND_MISSION_R2_A}, - {"r2_b", STREAMED_SOUND_MISSION_R2_B}, {"r2_c", STREAMED_SOUND_MISSION_R2_C}, {"r2_d", STREAMED_SOUND_MISSION_R2_D}, - {"r2_e", STREAMED_SOUND_MISSION_R2_E}, {"r2_f", STREAMED_SOUND_MISSION_R2_F}, {"r2_g", STREAMED_SOUND_MISSION_R2_G}, - {"r2_h", STREAMED_SOUND_MISSION_R2_H}, {"r5_a", STREAMED_SOUND_MISSION_R5_A}, {"r6_a", STREAMED_SOUND_MISSION_R6_A}, - {"r6_a1", STREAMED_SOUND_MISSION_R6_A1}, {"r6_b", STREAMED_SOUND_MISSION_R6_B}, {"lo2_a", STREAMED_SOUND_MISSION_LO2_A}, - {"lo6_a", STREAMED_SOUND_MISSION_LO6_A}, {"yd2_a", STREAMED_SOUND_MISSION_YD2_A}, {"yd2_b", STREAMED_SOUND_MISSION_YD2_B}, - {"yd2_c", STREAMED_SOUND_MISSION_YD2_C}, {"yd2_c1", STREAMED_SOUND_MISSION_YD2_C1}, {"yd2_d", STREAMED_SOUND_MISSION_YD2_D}, - {"yd2_e", STREAMED_SOUND_MISSION_YD2_E}, {"yd2_f", STREAMED_SOUND_MISSION_YD2_F}, {"yd2_g", STREAMED_SOUND_MISSION_YD2_G}, - {"yd2_h", STREAMED_SOUND_MISSION_YD2_H}, {"yd2_ass", STREAMED_SOUND_MISSION_YD2_ASS}, {"yd2_ok", STREAMED_SOUND_MISSION_YD2_OK}, - {"h5_a", STREAMED_SOUND_MISSION_H5_A}, {"h5_b", STREAMED_SOUND_MISSION_H5_B}, {"h5_c", STREAMED_SOUND_MISSION_H5_C}, - {"ammu_a", STREAMED_SOUND_MISSION_AMMU_A}, {"ammu_b", STREAMED_SOUND_MISSION_AMMU_B}, {"ammu_c", STREAMED_SOUND_MISSION_AMMU_C}, - {"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2}, {"door_3", STREAMED_SOUND_MISSION_DOOR_3}, - {"door_4", STREAMED_SOUND_MISSION_DOOR_4}, {"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6}, - {"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B}, {"t3_c", STREAMED_SOUND_MISSION_T3_C}, - {"k1_b", STREAMED_SOUND_MISSION_K1_B}, {"c_1", STREAMED_SOUND_MISSION_CAT1}, {nil, 0}}; + {"mobring", STREAMED_SOUND_MISSION_MOBR1}, {"pagring", STREAMED_SOUND_MISSION_PAGER}, {"carrev", STREAMED_SOUND_MISSION_CARREV}, + {"bikerev", STREAMED_SOUND_MISSION_BIKEREV}, {"liftop", STREAMED_SOUND_MISSION_LIFTOP}, {"liftcl", STREAMED_SOUND_MISSION_LIFTCL}, + {"liftrun", STREAMED_SOUND_MISSION_LIFTRUN}, {"liftbel", STREAMED_SOUND_MISSION_LIFTBEL}, {"inlift", STREAMED_SOUND_MISSION_INLIFT}, + {"caml", STREAMED_SOUND_MISSION_CAMERAL}, {"camr", STREAMED_SOUND_MISSION_CAMERAR}, {"cheer1", STREAMED_SOUND_MISSION_CHEER1}, + {"cheer2", STREAMED_SOUND_MISSION_CHEER2}, {"cheer3", STREAMED_SOUND_MISSION_CHEER3}, {"cheer4", STREAMED_SOUND_MISSION_CHEER4}, + {"ooh1", STREAMED_SOUND_MISSION_OOH1}, {"ooh2", STREAMED_SOUND_MISSION_OOH2}, {"race1", STREAMED_SOUND_MISSION_RACE1}, + {"race2", STREAMED_SOUND_MISSION_RACE2}, {"race3", STREAMED_SOUND_MISSION_RACE3}, {"race4", STREAMED_SOUND_MISSION_RACE4}, + {"race5", STREAMED_SOUND_MISSION_RACE5}, {"race6", STREAMED_SOUND_MISSION_RACE6}, {"race7", STREAMED_SOUND_MISSION_RACE7}, + {"race8", STREAMED_SOUND_MISSION_RACE8}, {"race9", STREAMED_SOUND_MISSION_RACE9}, {"race10", STREAMED_SOUND_MISSION_RACE10}, + {"race11", STREAMED_SOUND_MISSION_RACE11}, {"race12", STREAMED_SOUND_MISSION_RACE12}, {"race13", STREAMED_SOUND_MISSION_RACE13}, + {"race14", STREAMED_SOUND_MISSION_RACE14}, {"race15", STREAMED_SOUND_MISSION_RACE15}, {"hot1", STREAMED_SOUND_MISSION_HOT1}, + {"hot2", STREAMED_SOUND_MISSION_HOT2}, {"hot3", STREAMED_SOUND_MISSION_HOT3}, {"hot4", STREAMED_SOUND_MISSION_HOT4}, + {"hot5", STREAMED_SOUND_MISSION_HOT5}, {"hot6", STREAMED_SOUND_MISSION_HOT6}, {"hot7", STREAMED_SOUND_MISSION_HOT7}, + {"hot8", STREAMED_SOUND_MISSION_HOT8}, {"hot9", STREAMED_SOUND_MISSION_HOT9}, {"hot10", STREAMED_SOUND_MISSION_HOT10}, + {"hot11", STREAMED_SOUND_MISSION_HOT11}, {"hot12", STREAMED_SOUND_MISSION_HOT12}, {"hot13", STREAMED_SOUND_MISSION_HOT13}, + {"hot14", STREAMED_SOUND_MISSION_HOT14}, {"hot15", STREAMED_SOUND_MISSION_HOT15}, {"lanstp1", STREAMED_SOUND_MISSION_LANSTP1}, + {"lanstp2", STREAMED_SOUND_MISSION_LANSTP2}, {"lanamu1", STREAMED_SOUND_MISSION_LANAMU1}, {"lanamu2", STREAMED_SOUND_MISSION_LANAMU2}, + {"airhrnl", STREAMED_SOUND_MISSION_AIRHORNL}, {"airhrnr", STREAMED_SOUND_MISSION_AIRHORNR}, {"sniper", STREAMED_SOUND_MISSION_SNIPSCRL}, + {"snipsh", STREAMED_SOUND_MISSION_SNIPSHORT}, {"bloroof", STREAMED_SOUND_MISSION_BLOWROOF}, {"sfx_01", STREAMED_SOUND_MISSION_SFX_01}, + {"sfx_02", STREAMED_SOUND_MISSION_SFX_02}, {"LAW1_1", STREAMED_SOUND_MISSION_LAW1_1}, {"LAW1_2", STREAMED_SOUND_MISSION_LAW1_2}, + {"LAW1_3", STREAMED_SOUND_MISSION_LAW1_3}, {"LAW1_4", STREAMED_SOUND_MISSION_LAW1_4}, {"LAW1_5", STREAMED_SOUND_MISSION_LAW1_5}, + {"LAW1_6", STREAMED_SOUND_MISSION_LAW1_6}, {"LAW1_7", STREAMED_SOUND_MISSION_LAW1_7}, {"LAW1_8", STREAMED_SOUND_MISSION_LAW1_8}, + {"LAW1_9", STREAMED_SOUND_MISSION_LAW1_9}, {"LAW1_10", STREAMED_SOUND_MISSION_LAW1_10}, {"LAW2_1", STREAMED_SOUND_MISSION_LAW2_1}, + {"LAW2_2", STREAMED_SOUND_MISSION_LAW2_2}, {"LAW2_3", STREAMED_SOUND_MISSION_LAW2_3}, {"LAW2_4", STREAMED_SOUND_MISSION_LAW2_4}, + {"LAW2_5", STREAMED_SOUND_MISSION_LAW2_5}, {"LAW2_6", STREAMED_SOUND_MISSION_LAW2_6}, {"LAW2_7", STREAMED_SOUND_MISSION_LAW2_7}, + {"LAW2_8", STREAMED_SOUND_MISSION_LAW2_8}, {"LAW2_9", STREAMED_SOUND_MISSION_LAW2_9}, {"LAW2_10", STREAMED_SOUND_MISSION_LAW2_10}, + {"LAW3_1", STREAMED_SOUND_MISSION_LAW3_1}, {"LAW3_2", STREAMED_SOUND_MISSION_LAW3_2}, {"LAW3_3", STREAMED_SOUND_MISSION_LAW3_3}, + {"LAW3_4", STREAMED_SOUND_MISSION_LAW3_4}, {"LAW3_5", STREAMED_SOUND_MISSION_LAW3_5}, {"LAW3_6", STREAMED_SOUND_MISSION_LAW3_6}, + {"LAW3_10", STREAMED_SOUND_MISSION_LAW3_10}, {"LAW3_11", STREAMED_SOUND_MISSION_LAW3_11}, {"LAW3_12", STREAMED_SOUND_MISSION_LAW3_12}, + {"LAW3_13", STREAMED_SOUND_MISSION_LAW3_13}, {"LAW3_14", STREAMED_SOUND_MISSION_LAW3_14}, {"LAW3_16", STREAMED_SOUND_MISSION_LAW3_16}, + {"LAW3_17", STREAMED_SOUND_MISSION_LAW3_17}, {"LAW3_18", STREAMED_SOUND_MISSION_LAW3_18}, {"LAW3_19", STREAMED_SOUND_MISSION_LAW3_19}, + {"LAW3_20", STREAMED_SOUND_MISSION_LAW3_20}, {"LAW3_21", STREAMED_SOUND_MISSION_LAW3_21}, {"LAW3_22", STREAMED_SOUND_MISSION_LAW3_22}, + {"LAW3_23", STREAMED_SOUND_MISSION_LAW3_23}, {"LAW3_24", STREAMED_SOUND_MISSION_LAW3_24}, {"LAW3_25", STREAMED_SOUND_MISSION_LAW3_25}, + {"LAW4_1a", STREAMED_SOUND_MISSION_LAW4_1A}, {"LAW4_1b", STREAMED_SOUND_MISSION_LAW4_1B}, {"LAW4_1c", STREAMED_SOUND_MISSION_LAW4_1C}, + {"LAW4_1d", STREAMED_SOUND_MISSION_LAW4_1D}, {"LAW4_10", STREAMED_SOUND_MISSION_LAW4_10}, {"LAW4_3", STREAMED_SOUND_MISSION_LAW4_3}, + {"LAW4_4", STREAMED_SOUND_MISSION_LAW4_4}, {"LAW4_5", STREAMED_SOUND_MISSION_LAW4_5}, {"LAW4_6", STREAMED_SOUND_MISSION_LAW4_6}, + {"LAW4_7", STREAMED_SOUND_MISSION_LAW4_7}, {"LAW4_8", STREAMED_SOUND_MISSION_LAW4_8}, {"LAW4_9", STREAMED_SOUND_MISSION_LAW4_9}, + {"COL1_1", STREAMED_SOUND_MISSION_COL1_1}, {"COL1_2", STREAMED_SOUND_MISSION_COL1_2}, {"COL1_3", STREAMED_SOUND_MISSION_COL1_3}, + {"COL1_4", STREAMED_SOUND_MISSION_COL1_4}, {"COL1_5", STREAMED_SOUND_MISSION_COL1_5}, {"COL1_6", STREAMED_SOUND_MISSION_COL1_6}, + {"COL1_7", STREAMED_SOUND_MISSION_COL1_7}, {"COL1_8", STREAMED_SOUND_MISSION_COL1_8}, {"COL2_1", STREAMED_SOUND_MISSION_COL2_1}, + {"COL2_2", STREAMED_SOUND_MISSION_COL2_2}, {"COL2_3", STREAMED_SOUND_MISSION_COL2_3}, {"COL2_4", STREAMED_SOUND_MISSION_COL2_4}, + {"COL2_5", STREAMED_SOUND_MISSION_COL2_5}, {"COL2_6a", STREAMED_SOUND_MISSION_COL2_6A}, {"COL2_7", STREAMED_SOUND_MISSION_COL2_7}, + {"COL2_8", STREAMED_SOUND_MISSION_COL2_8}, {"COL2_9", STREAMED_SOUND_MISSION_COL2_9}, {"COL2_10", STREAMED_SOUND_MISSION_COL2_10}, + {"COL2_11", STREAMED_SOUND_MISSION_COL2_11}, {"COL2_12", STREAMED_SOUND_MISSION_COL2_12}, {"COL2_13", STREAMED_SOUND_MISSION_COL2_13}, + {"COL2_14", STREAMED_SOUND_MISSION_COL2_14}, {"COL2_15", STREAMED_SOUND_MISSION_COL2_15}, {"COL2_16", STREAMED_SOUND_MISSION_COL2_16}, + {"COL3_1", STREAMED_SOUND_MISSION_COL3_1}, {"COL3_2", STREAMED_SOUND_MISSION_COL3_2}, {"COL3_2a", STREAMED_SOUND_MISSION_COL3_2A}, + {"COL3_2b", STREAMED_SOUND_MISSION_COL3_2B}, {"COL3_3", STREAMED_SOUND_MISSION_COL3_3}, {"COL3_4", STREAMED_SOUND_MISSION_COL3_4}, + {"COL3_5", STREAMED_SOUND_MISSION_COL3_5}, {"COL3_6", STREAMED_SOUND_MISSION_COL3_6}, {"COL3_7", STREAMED_SOUND_MISSION_COL3_7}, + {"COL3_8", STREAMED_SOUND_MISSION_COL3_8}, {"COL3_9", STREAMED_SOUND_MISSION_COL3_9}, {"COL3_10", STREAMED_SOUND_MISSION_COL3_10}, + {"COL3_11", STREAMED_SOUND_MISSION_COL3_11}, {"COL3_12", STREAMED_SOUND_MISSION_COL3_12}, {"COL3_13", STREAMED_SOUND_MISSION_COL3_13}, + {"COL3_14", STREAMED_SOUND_MISSION_COL3_14}, {"COL3_15", STREAMED_SOUND_MISSION_COL3_15}, {"COL3_16", STREAMED_SOUND_MISSION_COL3_16}, + {"COL3_17", STREAMED_SOUND_MISSION_COL3_17}, {"COL3_18", STREAMED_SOUND_MISSION_COL3_18}, {"COL3_19", STREAMED_SOUND_MISSION_COL3_19}, + {"COL3_20", STREAMED_SOUND_MISSION_COL3_20}, {"COL3_21", STREAMED_SOUND_MISSION_COL3_21}, {"COL3_23", STREAMED_SOUND_MISSION_COL3_23}, + {"COL3_24", STREAMED_SOUND_MISSION_COL3_24}, {"COL3_25", STREAMED_SOUND_MISSION_COL3_25}, {"COL4_1", STREAMED_SOUND_MISSION_COL4_1}, + {"COL4_2", STREAMED_SOUND_MISSION_COL4_2}, {"COL4_3", STREAMED_SOUND_MISSION_COL4_3}, {"COL4_4", STREAMED_SOUND_MISSION_COL4_4}, + {"COL4_5", STREAMED_SOUND_MISSION_COL4_5}, {"COL4_6", STREAMED_SOUND_MISSION_COL4_6}, {"COL4_7", STREAMED_SOUND_MISSION_COL4_7}, + {"COL4_8", STREAMED_SOUND_MISSION_COL4_8}, {"COL4_9", STREAMED_SOUND_MISSION_COL4_9}, {"COL4_10", STREAMED_SOUND_MISSION_COL4_10}, + {"COL4_11", STREAMED_SOUND_MISSION_COL4_11}, {"COL4_12", STREAMED_SOUND_MISSION_COL4_12}, {"COL4_13", STREAMED_SOUND_MISSION_COL4_13}, + {"COL4_14", STREAMED_SOUND_MISSION_COL4_14}, {"COL4_15", STREAMED_SOUND_MISSION_COL4_15}, {"COL4_16", STREAMED_SOUND_MISSION_COL4_16}, + {"COL4_17", STREAMED_SOUND_MISSION_COL4_17}, {"COL4_18", STREAMED_SOUND_MISSION_COL4_18}, {"COL4_19", STREAMED_SOUND_MISSION_COL4_19}, + {"COL4_20", STREAMED_SOUND_MISSION_COL4_20}, {"COL4_21", STREAMED_SOUND_MISSION_COL4_21}, {"COL4_22", STREAMED_SOUND_MISSION_COL4_22}, + {"COL4_23", STREAMED_SOUND_MISSION_COL4_23}, {"COL4_24", STREAMED_SOUND_MISSION_COL4_24}, {"COL4_25", STREAMED_SOUND_MISSION_COL4_25}, + {"COL4_26", STREAMED_SOUND_MISSION_COL4_26}, {"COL5_1", STREAMED_SOUND_MISSION_COL5_1}, {"COL5_2", STREAMED_SOUND_MISSION_COL5_2}, + {"COL5_3", STREAMED_SOUND_MISSION_COL5_3}, {"COL5_4", STREAMED_SOUND_MISSION_COL5_4}, {"COL5_5", STREAMED_SOUND_MISSION_COL5_5}, + {"COL5_6", STREAMED_SOUND_MISSION_COL5_6}, {"COL5_7", STREAMED_SOUND_MISSION_COL5_7}, {"COL5_8", STREAMED_SOUND_MISSION_COL5_8}, + {"COL5_9", STREAMED_SOUND_MISSION_COL5_9}, {"COL5_10", STREAMED_SOUND_MISSION_COL5_10}, {"COL5_11", STREAMED_SOUND_MISSION_COL5_11}, + {"COL5_12", STREAMED_SOUND_MISSION_COL5_12}, {"COL5_13", STREAMED_SOUND_MISSION_COL5_13}, {"COL5_14", STREAMED_SOUND_MISSION_COL5_14}, + {"COL5_15", STREAMED_SOUND_MISSION_COL5_15}, {"COL5_16", STREAMED_SOUND_MISSION_COL5_16}, {"COL5_17", STREAMED_SOUND_MISSION_COL5_17}, + {"COL5_18", STREAMED_SOUND_MISSION_COL5_18}, {"COL5_19", STREAMED_SOUND_MISSION_COL5_19}, {"COL5_20", STREAMED_SOUND_MISSION_COL5_20}, + {"COL5_21", STREAMED_SOUND_MISSION_COL5_21}, {"COL5_22", STREAMED_SOUND_MISSION_COL5_22}, {"COK1_1", STREAMED_SOUND_MISSION_COK1_1}, + {"COK1_2", STREAMED_SOUND_MISSION_COK1_2}, {"COK1_3", STREAMED_SOUND_MISSION_COK1_3}, {"COK1_4", STREAMED_SOUND_MISSION_COK1_4}, + {"COK1_5", STREAMED_SOUND_MISSION_COK1_5}, {"COK1_6", STREAMED_SOUND_MISSION_COK1_6}, {"COK2_1", STREAMED_SOUND_MISSION_COK2_1}, + {"COK2_2", STREAMED_SOUND_MISSION_COK2_2}, {"COK2_3", STREAMED_SOUND_MISSION_COK2_3}, {"COK2_4", STREAMED_SOUND_MISSION_COK2_4}, + {"COK2_5", STREAMED_SOUND_MISSION_COK2_5}, {"COK2_6", STREAMED_SOUND_MISSION_COK2_6}, {"COK2_7a", STREAMED_SOUND_MISSION_COK2_7A}, + {"COK2_7b", STREAMED_SOUND_MISSION_COK2_7B}, {"COK2_7c", STREAMED_SOUND_MISSION_COK2_7C}, {"COK2_8a", STREAMED_SOUND_MISSION_COK2_8A}, + {"COK2_8b", STREAMED_SOUND_MISSION_COK2_8B}, {"COK2_8c", STREAMED_SOUND_MISSION_COK2_8C}, {"COK2_8d", STREAMED_SOUND_MISSION_COK2_8D}, + {"COK2_9", STREAMED_SOUND_MISSION_COK2_9}, {"COK210a", STREAMED_SOUND_MISSION_COK210A}, {"COK210b", STREAMED_SOUND_MISSION_COK210B}, + {"COK210c", STREAMED_SOUND_MISSION_COK210C}, {"COK212a", STREAMED_SOUND_MISSION_COK212A}, {"COK212b", STREAMED_SOUND_MISSION_COK212B}, + {"COK2_13", STREAMED_SOUND_MISSION_COK2_13}, {"COK2_14", STREAMED_SOUND_MISSION_COK2_14}, {"COK2_15", STREAMED_SOUND_MISSION_COK2_15}, + {"COK2_16", STREAMED_SOUND_MISSION_COK2_16}, {"COK2_20", STREAMED_SOUND_MISSION_COK2_20}, {"COK2_21", STREAMED_SOUND_MISSION_COK2_21}, + {"COK2_22", STREAMED_SOUND_MISSION_COK2_22}, {"COK3_1", STREAMED_SOUND_MISSION_COK3_1}, {"COK3_2", STREAMED_SOUND_MISSION_COK3_2}, + {"COK3_3", STREAMED_SOUND_MISSION_COK3_3}, {"COK3_4", STREAMED_SOUND_MISSION_COK3_4}, {"COK4_1", STREAMED_SOUND_MISSION_COK4_1}, + {"COK4_2", STREAMED_SOUND_MISSION_COK4_2}, {"COK4_3", STREAMED_SOUND_MISSION_COK4_3}, {"COK4_4", STREAMED_SOUND_MISSION_COK4_4}, + {"COK4_5", STREAMED_SOUND_MISSION_COK4_5}, {"COK4_6", STREAMED_SOUND_MISSION_COK4_6}, {"COK4_7", STREAMED_SOUND_MISSION_COK4_7}, + {"COK4_8", STREAMED_SOUND_MISSION_COK4_8}, {"COK4_9", STREAMED_SOUND_MISSION_COK4_9}, {"COK4_9A", STREAMED_SOUND_MISSION_COK4_9A}, + {"COK4_10", STREAMED_SOUND_MISSION_COK4_10}, {"COK4_11", STREAMED_SOUND_MISSION_COK4_11}, {"COK4_12", STREAMED_SOUND_MISSION_COK4_12}, + {"COK4_13", STREAMED_SOUND_MISSION_COK4_13}, {"COK4_14", STREAMED_SOUND_MISSION_COK4_14}, {"COK4_15", STREAMED_SOUND_MISSION_COK4_15}, + {"COK4_16", STREAMED_SOUND_MISSION_COK4_16}, {"COK4_17", STREAMED_SOUND_MISSION_COK4_17}, {"COK4_18", STREAMED_SOUND_MISSION_COK4_18}, + {"COK4_19", STREAMED_SOUND_MISSION_COK4_19}, {"COK4_20", STREAMED_SOUND_MISSION_COK4_20}, {"COK4_21", STREAMED_SOUND_MISSION_COK4_21}, + {"COK4_22", STREAMED_SOUND_MISSION_COK4_22}, {"COK4_23", STREAMED_SOUND_MISSION_COK4_23}, {"COK4_24", STREAMED_SOUND_MISSION_COK4_24}, + {"COK4_25", STREAMED_SOUND_MISSION_COK4_25}, {"COK4_26", STREAMED_SOUND_MISSION_COK4_26}, {"COK4_27", STREAMED_SOUND_MISSION_COK4_27}, + {"RESC_1", STREAMED_SOUND_MISSION_RESC_1}, {"RESC_2", STREAMED_SOUND_MISSION_RESC_2}, {"RESC_3", STREAMED_SOUND_MISSION_RESC_3}, + {"RESC_4", STREAMED_SOUND_MISSION_RESC_4}, {"RESC_5", STREAMED_SOUND_MISSION_RESC_5}, {"RESC_6", STREAMED_SOUND_MISSION_RESC_6}, + {"RESC_7", STREAMED_SOUND_MISSION_RESC_7}, {"RESC_8", STREAMED_SOUND_MISSION_RESC_8}, {"RESC_9", STREAMED_SOUND_MISSION_RESC_9}, + {"RESC_10", STREAMED_SOUND_MISSION_RESC_10}, {"ASS_1", STREAMED_SOUND_MISSION_ASS_1}, {"ASS_2", STREAMED_SOUND_MISSION_ASS_2}, + {"ASS_3", STREAMED_SOUND_MISSION_ASS_3}, {"ASS_4", STREAMED_SOUND_MISSION_ASS_4}, {"ASS_5", STREAMED_SOUND_MISSION_ASS_5}, + {"ASS_6", STREAMED_SOUND_MISSION_ASS_6}, {"ASS_7", STREAMED_SOUND_MISSION_ASS_7}, {"ASS_8", STREAMED_SOUND_MISSION_ASS_8}, + {"ASS_9", STREAMED_SOUND_MISSION_ASS_9}, {"ASS_10", STREAMED_SOUND_MISSION_ASS_10}, {"ASS_11", STREAMED_SOUND_MISSION_ASS_11}, + {"ASS_12", STREAMED_SOUND_MISSION_ASS_12}, {"ASS_13", STREAMED_SOUND_MISSION_ASS_13}, {"ASS_14", STREAMED_SOUND_MISSION_ASS_14}, + {"BUD1_1", STREAMED_SOUND_MISSION_BUD1_1}, {"BUD1_2", STREAMED_SOUND_MISSION_BUD1_2}, {"BUD1_3", STREAMED_SOUND_MISSION_BUD1_3}, + {"BUD1_4", STREAMED_SOUND_MISSION_BUD1_4}, {"BUD1_5", STREAMED_SOUND_MISSION_BUD1_5}, {"BUD1_9", STREAMED_SOUND_MISSION_BUD1_9}, + {"BUD1_10", STREAMED_SOUND_MISSION_BUD1_10}, {"BUD2_1", STREAMED_SOUND_MISSION_BUD2_1}, {"BUD2_2", STREAMED_SOUND_MISSION_BUD2_2}, + {"BUD2_3", STREAMED_SOUND_MISSION_BUD2_3}, {"BUD2_4", STREAMED_SOUND_MISSION_BUD2_4}, {"BUD2_5", STREAMED_SOUND_MISSION_BUD2_5}, + {"BUD2_6", STREAMED_SOUND_MISSION_BUD2_6}, {"BUD2_7", STREAMED_SOUND_MISSION_BUD2_7}, {"BUD3_1a", STREAMED_SOUND_MISSION_BUD3_1A}, + {"BUD3_1b", STREAMED_SOUND_MISSION_BUD3_1B}, {"BUD3_1", STREAMED_SOUND_MISSION_BUD3_1}, {"BUD3_2", STREAMED_SOUND_MISSION_BUD3_2}, + {"BUD3_3", STREAMED_SOUND_MISSION_BUD3_3}, {"BUD3_4", STREAMED_SOUND_MISSION_BUD3_4}, {"BUD3_1c", STREAMED_SOUND_MISSION_BUD3_1C}, + {"BUD3_5", STREAMED_SOUND_MISSION_BUD3_5}, {"BUD3_6", STREAMED_SOUND_MISSION_BUD3_6}, {"BUD3_7", STREAMED_SOUND_MISSION_BUD3_7}, + {"BUD3_8a", STREAMED_SOUND_MISSION_BUD3_8A}, {"BUD3_8b", STREAMED_SOUND_MISSION_BUD3_8B}, {"BUD3_8c", STREAMED_SOUND_MISSION_BUD3_8C}, + {"BUD3_9a", STREAMED_SOUND_MISSION_BUD3_9A}, {"BUD3_9b", STREAMED_SOUND_MISSION_BUD3_9B}, {"BUD3_9c", STREAMED_SOUND_MISSION_BUD3_9C}, + {"CAP1_2", STREAMED_SOUND_MISSION_CAP1_2}, {"CAP1_3", STREAMED_SOUND_MISSION_CAP1_3}, {"CAP1_4", STREAMED_SOUND_MISSION_CAP1_4}, + {"CAP1_5", STREAMED_SOUND_MISSION_CAP1_5}, {"CAP1_6", STREAMED_SOUND_MISSION_CAP1_6}, {"CAP1_7", STREAMED_SOUND_MISSION_CAP1_7}, + {"CAP1_8", STREAMED_SOUND_MISSION_CAP1_8}, {"CAP1_9", STREAMED_SOUND_MISSION_CAP1_9}, {"CAP1_10", STREAMED_SOUND_MISSION_CAP1_10}, + {"CAP1_11", STREAMED_SOUND_MISSION_CAP1_11}, {"CAP1_12", STREAMED_SOUND_MISSION_CAP1_12}, {"FINKILL", STREAMED_SOUND_MISSION_FINKILL}, + {"FIN_1a", STREAMED_SOUND_MISSION_FIN_1A}, {"FIN_1b", STREAMED_SOUND_MISSION_FIN_1B}, {"FIN_1c", STREAMED_SOUND_MISSION_FIN_1C}, + {"FIN_2b", STREAMED_SOUND_MISSION_FIN_2B}, {"FIN_2c", STREAMED_SOUND_MISSION_FIN_2C}, {"FIN_3", STREAMED_SOUND_MISSION_FIN_3}, + {"FIN_4", STREAMED_SOUND_MISSION_FIN_4}, {"FIN_5", STREAMED_SOUND_MISSION_FIN_5}, {"FIN_6", STREAMED_SOUND_MISSION_FIN_6}, + {"FIN_10", STREAMED_SOUND_MISSION_FIN_10}, {"FIN_11a", STREAMED_SOUND_MISSION_FIN_11A}, {"FIN_11b", STREAMED_SOUND_MISSION_FIN_11B}, + {"FIN_12a", STREAMED_SOUND_MISSION_FIN_12A}, {"FIN_12b", STREAMED_SOUND_MISSION_FIN_12B}, {"FIN_12c", STREAMED_SOUND_MISSION_FIN_12C}, + {"FIN_13", STREAMED_SOUND_MISSION_FIN_13}, {"BNK1_1", STREAMED_SOUND_MISSION_BNK1_1}, {"BNK1_2", STREAMED_SOUND_MISSION_BNK1_2}, + {"BNK1_3", STREAMED_SOUND_MISSION_BNK1_3}, {"BNK1_4", STREAMED_SOUND_MISSION_BNK1_4}, {"BNK1_5", STREAMED_SOUND_MISSION_BNK1_5}, + {"BNK1_6", STREAMED_SOUND_MISSION_BNK1_6}, {"BNK1_7", STREAMED_SOUND_MISSION_BNK1_7}, {"BNK1_8", STREAMED_SOUND_MISSION_BNK1_8}, + {"BNK1_10", STREAMED_SOUND_MISSION_BNK1_10}, {"BNK1_11", STREAMED_SOUND_MISSION_BNK1_11}, {"BNK1_12", STREAMED_SOUND_MISSION_BNK1_12}, + {"BNK1_13", STREAMED_SOUND_MISSION_BNK1_13}, {"BNK1_14", STREAMED_SOUND_MISSION_BNK1_14}, {"BNK2_1", STREAMED_SOUND_MISSION_BNK2_1}, + {"BNK2_2", STREAMED_SOUND_MISSION_BNK2_2}, {"BNK2_3", STREAMED_SOUND_MISSION_BNK2_3}, {"BNK2_4", STREAMED_SOUND_MISSION_BNK2_4}, + {"BNK2_5", STREAMED_SOUND_MISSION_BNK2_5}, {"BNK2_6", STREAMED_SOUND_MISSION_BNK2_6}, {"BNK2_7", STREAMED_SOUND_MISSION_BNK2_7}, + {"BNK2_8", STREAMED_SOUND_MISSION_BNK2_8}, {"BNK2_9", STREAMED_SOUND_MISSION_BNK2_9}, {"BNK3_1", STREAMED_SOUND_MISSION_BNK3_1}, + {"BNK3_2", STREAMED_SOUND_MISSION_BNK3_2}, {"BNK3_3a", STREAMED_SOUND_MISSION_BNK3_3A}, {"BNK3_3b", STREAMED_SOUND_MISSION_BNK3_3B}, + {"BNK3_3c", STREAMED_SOUND_MISSION_BNK3_3C}, {"BNK3_4a", STREAMED_SOUND_MISSION_BNK3_4A}, {"BNK3_4b", STREAMED_SOUND_MISSION_BNK3_4B}, + {"BNK3_4c", STREAMED_SOUND_MISSION_BNK3_4C}, {"BNK4_1", STREAMED_SOUND_MISSION_BNK4_1}, {"BNK4_2", STREAMED_SOUND_MISSION_BNK4_2}, + {"BNK4_3A", STREAMED_SOUND_MISSION_BNK4_3A}, {"BNK4_3B", STREAMED_SOUND_MISSION_BNK4_3B}, {"BNK4_3C", STREAMED_SOUND_MISSION_BNK4_3C}, + {"BNK4_3D", STREAMED_SOUND_MISSION_BNK4_3D}, {"BNK4_3E", STREAMED_SOUND_MISSION_BNK4_3E}, {"BNK4_3F", STREAMED_SOUND_MISSION_BNK4_3F}, + {"BNK4_3G", STREAMED_SOUND_MISSION_BNK4_3G}, {"BNK4_3H", STREAMED_SOUND_MISSION_BNK4_3H}, {"BNK4_3I", STREAMED_SOUND_MISSION_BNK4_3I}, + {"BNK4_3J", STREAMED_SOUND_MISSION_BNK4_3J}, {"BNK4_3K", STREAMED_SOUND_MISSION_BNK4_3K}, {"BNK4_3M", STREAMED_SOUND_MISSION_BNK4_3M}, + {"BNK4_3O", STREAMED_SOUND_MISSION_BNK4_3O}, {"BNK4_3P", STREAMED_SOUND_MISSION_BNK4_3P}, {"BNK4_3Q", STREAMED_SOUND_MISSION_BNK4_3Q}, + {"BNK4_3R", STREAMED_SOUND_MISSION_BNK4_3R}, {"BNK4_3S", STREAMED_SOUND_MISSION_BNK4_3S}, {"BNK4_3T", STREAMED_SOUND_MISSION_BNK4_3T}, + {"BNK4_3U", STREAMED_SOUND_MISSION_BNK4_3U}, {"BNK4_3V", STREAMED_SOUND_MISSION_BNK4_3V}, {"BNK4_4a", STREAMED_SOUND_MISSION_BNK4_4A}, + {"BNK4_4b", STREAMED_SOUND_MISSION_BNK4_4B}, {"BNK4_5", STREAMED_SOUND_MISSION_BNK4_5}, {"BNK4_6", STREAMED_SOUND_MISSION_BNK4_6}, + {"BNK4_7", STREAMED_SOUND_MISSION_BNK4_7}, {"BNK4_8", STREAMED_SOUND_MISSION_BNK4_8}, {"BNK4_9", STREAMED_SOUND_MISSION_BNK4_9}, + {"BNK4_10", STREAMED_SOUND_MISSION_BNK4_10}, {"BNK4_11", STREAMED_SOUND_MISSION_BNK4_11}, {"BK4_12a", STREAMED_SOUND_MISSION_BK4_12A}, + {"BK4_12b", STREAMED_SOUND_MISSION_BK4_12B}, {"BK4_12c", STREAMED_SOUND_MISSION_BK4_12C}, {"BNK4_13", STREAMED_SOUND_MISSION_BNK4_13}, + {"BK4_14a", STREAMED_SOUND_MISSION_BK4_14A}, {"BK4_14b", STREAMED_SOUND_MISSION_BK4_14B}, {"BNK4_15", STREAMED_SOUND_MISSION_BNK4_15}, + {"BNK4_16", STREAMED_SOUND_MISSION_BNK4_16}, {"BNK4_17", STREAMED_SOUND_MISSION_BNK4_17}, {"BNK4_18", STREAMED_SOUND_MISSION_BNK4_18}, + {"BK4_19a", STREAMED_SOUND_MISSION_BK4_19A}, {"BK4_19b", STREAMED_SOUND_MISSION_BK4_19B}, {"BK4_20a", STREAMED_SOUND_MISSION_BK4_20A}, + {"BK4_20b", STREAMED_SOUND_MISSION_BK4_20B}, {"BNK4_21", STREAMED_SOUND_MISSION_BNK4_21}, {"BNK422a", STREAMED_SOUND_MISSION_BNK422A}, + {"BNK422b", STREAMED_SOUND_MISSION_BNK422B}, {"BK4_23a", STREAMED_SOUND_MISSION_BK4_23A}, {"BK4_23b", STREAMED_SOUND_MISSION_BK4_23B}, + {"BK4_23c", STREAMED_SOUND_MISSION_BK4_23C}, {"BK4_23d", STREAMED_SOUND_MISSION_BK4_23D}, {"BK4_24a", STREAMED_SOUND_MISSION_BK4_24A}, + {"BK4_24b", STREAMED_SOUND_MISSION_BK4_24B}, {"BNK4_25", STREAMED_SOUND_MISSION_BNK4_25}, {"BNK4_26", STREAMED_SOUND_MISSION_BNK4_26}, + {"BNK4_27", STREAMED_SOUND_MISSION_BNK4_27}, {"BNK4_28", STREAMED_SOUND_MISSION_BNK4_28}, {"BNK4_29", STREAMED_SOUND_MISSION_BNK4_29}, + {"BNK4_30", STREAMED_SOUND_MISSION_BNK4_30}, {"BK4_31a", STREAMED_SOUND_MISSION_BK4_31A}, {"BK4_31b", STREAMED_SOUND_MISSION_BK4_31B}, + {"BNK4_32", STREAMED_SOUND_MISSION_BNK4_32}, {"BK4_34a", STREAMED_SOUND_MISSION_BK4_34A}, {"BK4_34b", STREAMED_SOUND_MISSION_BK4_34B}, + {"BK4_35a", STREAMED_SOUND_MISSION_BK4_35A}, {"BK4_35b", STREAMED_SOUND_MISSION_BK4_35B}, {"BNK4_36", STREAMED_SOUND_MISSION_BNK4_36}, + {"BNK4_37", STREAMED_SOUND_MISSION_BNK4_37}, {"BNK4_38", STREAMED_SOUND_MISSION_BNK4_38}, {"BNK_39", STREAMED_SOUND_MISSION_BNK4_39}, + {"BK4_40a", STREAMED_SOUND_MISSION_BK4_40A}, {"BK4_40b", STREAMED_SOUND_MISSION_BK4_40B}, {"BNK4_41", STREAMED_SOUND_MISSION_BNK4_41}, + {"BNK4_42", STREAMED_SOUND_MISSION_BNK4_42}, {"BNK4_43", STREAMED_SOUND_MISSION_BNK4_43}, {"BNK4_44", STREAMED_SOUND_MISSION_BNK4_44}, + {"BNK4_45", STREAMED_SOUND_MISSION_BNK4_45}, {"BNK4_46", STREAMED_SOUND_MISSION_BNK4_46}, {"BNK4_47", STREAMED_SOUND_MISSION_BNK4_47}, + {"BNK4_48", STREAMED_SOUND_MISSION_BNK4_48}, {"BNK4_49", STREAMED_SOUND_MISSION_BNK4_49}, {"BNK450A", STREAMED_SOUND_MISSION_BNK450A}, + {"BNK450B", STREAMED_SOUND_MISSION_BNK450B}, {"BNK4_51", STREAMED_SOUND_MISSION_BNK4_51}, {"BNK4_94", STREAMED_SOUND_MISSION_BNK4_94}, + {"BNK4_95", STREAMED_SOUND_MISSION_BNK4_95}, {"BNK4_96", STREAMED_SOUND_MISSION_BNK4_96}, {"BNK4_97", STREAMED_SOUND_MISSION_BNK4_97}, + {"BNK4_98", STREAMED_SOUND_MISSION_BNK4_98}, {"BNK4_99", STREAMED_SOUND_MISSION_BNK4_99}, {"CNT1_1", STREAMED_SOUND_MISSION_CNT1_1}, + {"CNT1_2", STREAMED_SOUND_MISSION_CNT1_2}, {"CNT1_3", STREAMED_SOUND_MISSION_CNT1_3}, {"CNT1_4", STREAMED_SOUND_MISSION_CNT1_4}, + {"CNT1_5", STREAMED_SOUND_MISSION_CNT1_5}, {"CNT2_1", STREAMED_SOUND_MISSION_CNT2_1}, {"CNT2_2", STREAMED_SOUND_MISSION_CNT2_2}, + {"CNT2_3", STREAMED_SOUND_MISSION_CNT2_3}, {"CNT2_4", STREAMED_SOUND_MISSION_CNT2_4}, {"PORN1_1", STREAMED_SOUND_MISSION_PORN1_1}, + {"PORN1_2", STREAMED_SOUND_MISSION_PORN1_2}, {"PORN1_3", STREAMED_SOUND_MISSION_PORN1_3}, {"PRN1_3A", STREAMED_SOUND_MISSION_PRN1_3A}, + {"PORN1_4", STREAMED_SOUND_MISSION_PORN1_4}, {"PORN1_5", STREAMED_SOUND_MISSION_PORN1_5}, {"PORN1_6", STREAMED_SOUND_MISSION_PORN1_6}, + {"PORN1_7", STREAMED_SOUND_MISSION_PORN1_7}, {"PORN1_8", STREAMED_SOUND_MISSION_PORN1_8}, {"PORN1_9", STREAMED_SOUND_MISSION_PORN1_9}, + {"PRN1_10", STREAMED_SOUND_MISSION_PRN1_10}, {"PRN1_11", STREAMED_SOUND_MISSION_PRN1_11}, {"PRN1_12", STREAMED_SOUND_MISSION_PRN1_12}, + {"PRN1_13", STREAMED_SOUND_MISSION_PRN1_13}, {"PRN1_14", STREAMED_SOUND_MISSION_PRN1_14}, {"PRN1_15", STREAMED_SOUND_MISSION_PRN1_15}, + {"PRN1_16", STREAMED_SOUND_MISSION_PRN1_16}, {"PRN1_17", STREAMED_SOUND_MISSION_PRN1_17}, {"PRN1_18", STREAMED_SOUND_MISSION_PRN1_18}, + {"PRN1_19", STREAMED_SOUND_MISSION_PRN1_19}, {"PRN1_20", STREAMED_SOUND_MISSION_PRN1_20}, {"PRN1_21", STREAMED_SOUND_MISSION_PRN1_21}, + {"PORN3_1", STREAMED_SOUND_MISSION_PORN3_1}, {"PORN3_2", STREAMED_SOUND_MISSION_PORN3_2}, {"PORN3_3", STREAMED_SOUND_MISSION_PORN3_3}, + {"PORN3_4", STREAMED_SOUND_MISSION_PORN3_4}, {"TAX1_1", STREAMED_SOUND_MISSION_TAX1_1}, {"TAX1_2", STREAMED_SOUND_MISSION_TAX1_2}, + {"TAX1_3", STREAMED_SOUND_MISSION_TAX1_3}, {"TAX1_4", STREAMED_SOUND_MISSION_TAX1_4}, {"TAX1_5", STREAMED_SOUND_MISSION_TAX1_5}, + {"TAX2_1", STREAMED_SOUND_MISSION_TAX2_1}, {"TAX2_2", STREAMED_SOUND_MISSION_TAX2_2}, {"TAX2_3", STREAMED_SOUND_MISSION_TAX2_3}, + {"TAX2_4", STREAMED_SOUND_MISSION_TAX2_4}, {"TAX2_5", STREAMED_SOUND_MISSION_TAX2_5}, {"TAX2_6", STREAMED_SOUND_MISSION_TAX2_6}, + {"TAX2_7", STREAMED_SOUND_MISSION_TAX2_7}, {"TAX3_1", STREAMED_SOUND_MISSION_TAX3_1}, {"TAX3_2", STREAMED_SOUND_MISSION_TAX3_2}, + {"TAX3_3", STREAMED_SOUND_MISSION_TAX3_3}, {"TAX3_4", STREAMED_SOUND_MISSION_TAX3_4}, {"TAX3_5", STREAMED_SOUND_MISSION_TAX3_5}, + {"TEX1_1", STREAMED_SOUND_MISSION_TEX1_1}, {"TEX1_2", STREAMED_SOUND_MISSION_TEX1_2}, {"TEX1_3", STREAMED_SOUND_MISSION_TEX1_3}, + {"TEX1_4", STREAMED_SOUND_MISSION_TEX1_4}, {"TEX1_5", STREAMED_SOUND_MISSION_TEX1_5}, {"TEX1_6", STREAMED_SOUND_MISSION_TEX1_6}, + {"TEX2_1", STREAMED_SOUND_MISSION_TEX2_1}, {"TEX3_1", STREAMED_SOUND_MISSION_TEX3_1}, {"TEX3_2", STREAMED_SOUND_MISSION_TEX3_2}, + {"TEX3_3", STREAMED_SOUND_MISSION_TEX3_3}, {"TEX3_4", STREAMED_SOUND_MISSION_TEX3_4}, {"TEX3_5", STREAMED_SOUND_MISSION_TEX3_5}, + {"TEX3_6", STREAMED_SOUND_MISSION_TEX3_6}, {"TEX3_7", STREAMED_SOUND_MISSION_TEX3_7}, {"TEX3_8", STREAMED_SOUND_MISSION_TEX3_8}, + {"PHIL1_2", STREAMED_SOUND_MISSION_PHIL1_2}, {"PHIL1_3", STREAMED_SOUND_MISSION_PHIL1_3}, {"PHIL2_1", STREAMED_SOUND_MISSION_PHIL2_1}, + {"PHIL2_2", STREAMED_SOUND_MISSION_PHIL2_2}, {"PHIL2_3", STREAMED_SOUND_MISSION_PHIL2_3}, {"PHIL2_4", STREAMED_SOUND_MISSION_PHIL2_4}, + {"PHIL2_5", STREAMED_SOUND_MISSION_PHIL2_5}, {"PHIL2_6", STREAMED_SOUND_MISSION_PHIL2_6}, {"PHIL2_7", STREAMED_SOUND_MISSION_PHIL2_7}, + {"PHIL2_8", STREAMED_SOUND_MISSION_PHIL2_8}, {"PHIL2_9", STREAMED_SOUND_MISSION_PHIL2_9}, {"PHIL210", STREAMED_SOUND_MISSION_PHIL210}, + {"PHIL211", STREAMED_SOUND_MISSION_PHIL211}, {"BIKE1_1", STREAMED_SOUND_MISSION_BIKE1_1}, {"BIKE1_2", STREAMED_SOUND_MISSION_BIKE1_2}, + {"BIKE1_3", STREAMED_SOUND_MISSION_BIKE1_3}, {"ROK1_1a", STREAMED_SOUND_MISSION_ROK1_1A}, {"ROK1_1b", STREAMED_SOUND_MISSION_ROK1_1B}, + {"ROK1_5", STREAMED_SOUND_MISSION_ROK1_5}, {"ROK1_6", STREAMED_SOUND_MISSION_ROK1_6}, {"ROK1_7", STREAMED_SOUND_MISSION_ROK1_7}, + {"ROK1_8", STREAMED_SOUND_MISSION_ROK1_8}, {"ROK1_9", STREAMED_SOUND_MISSION_ROK1_9}, {"PSYCH_1", STREAMED_SOUND_MISSION_PSYCH_1}, + {"PSYCH_2", STREAMED_SOUND_MISSION_PSYCH_2}, {"ROK2_01", STREAMED_SOUND_MISSION_ROK2_01}, {"ROK3_1", STREAMED_SOUND_MISSION_ROK3_1}, + {"ROK3_2", STREAMED_SOUND_MISSION_ROK3_2}, {"ROK3_3", STREAMED_SOUND_MISSION_ROK3_3}, {"ROK3_4", STREAMED_SOUND_MISSION_ROK3_4}, + {"ROK3_5", STREAMED_SOUND_MISSION_ROK3_5}, {"ROK3_6", STREAMED_SOUND_MISSION_ROK3_6}, {"ROK3_7", STREAMED_SOUND_MISSION_ROK3_7}, + {"ROK3_8", STREAMED_SOUND_MISSION_ROK3_8}, {"ROK3_9", STREAMED_SOUND_MISSION_ROK3_9}, {"ROK3_10", STREAMED_SOUND_MISSION_ROK3_10}, + {"ROK3_11", STREAMED_SOUND_MISSION_ROK3_11}, {"ROK3_12", STREAMED_SOUND_MISSION_ROK3_12}, {"ROK3_13", STREAMED_SOUND_MISSION_ROK3_13}, + {"ROK3_14", STREAMED_SOUND_MISSION_ROK3_14}, {"ROK3_15", STREAMED_SOUND_MISSION_ROK3_15}, {"ROK3_16", STREAMED_SOUND_MISSION_ROK3_16}, + {"ROK3_17", STREAMED_SOUND_MISSION_ROK3_17}, {"ROK3_18", STREAMED_SOUND_MISSION_ROK3_18}, {"ROK3_19", STREAMED_SOUND_MISSION_ROK3_19}, + {"ROK3_20", STREAMED_SOUND_MISSION_ROK3_20}, {"ROK3_21", STREAMED_SOUND_MISSION_ROK3_21}, {"ROK3_22", STREAMED_SOUND_MISSION_ROK3_22}, + {"ROK3_23", STREAMED_SOUND_MISSION_ROK3_23}, {"ROK3_24", STREAMED_SOUND_MISSION_ROK3_24}, {"ROK3_25", STREAMED_SOUND_MISSION_ROK3_25}, + {"ROK3_26", STREAMED_SOUND_MISSION_ROK3_26}, {"ROK3_27", STREAMED_SOUND_MISSION_ROK3_27}, {"ROK3_62", STREAMED_SOUND_MISSION_ROK3_62}, + {"ROK3_63", STREAMED_SOUND_MISSION_ROK3_63}, {"ROK3_64", STREAMED_SOUND_MISSION_ROK3_64}, {"ROK3_65", STREAMED_SOUND_MISSION_ROK3_65}, + {"ROK3_66", STREAMED_SOUND_MISSION_ROK3_66}, {"ROK3_67", STREAMED_SOUND_MISSION_ROK3_67}, {"ROK3_68", STREAMED_SOUND_MISSION_ROK3_68}, + {"ROK3_69", STREAMED_SOUND_MISSION_ROK3_69}, {"ROK3_70", STREAMED_SOUND_MISSION_ROK3_70}, {"ROK3_71", STREAMED_SOUND_MISSION_ROK3_71}, + {"ROK3_73", STREAMED_SOUND_MISSION_ROK3_73}, {"HAT_1a", STREAMED_SOUND_MISSION_HAT_1A}, {"intro1", STREAMED_SOUND_MISSION_INTRO1}, + {"intro2", STREAMED_SOUND_MISSION_INTRO2}, {"intro3", STREAMED_SOUND_MISSION_INTRO3}, {"intro4", STREAMED_SOUND_MISSION_INTRO4}, + {"CUB1_1", STREAMED_SOUND_MISSION_CUB1_1}, {"CUB1_2", STREAMED_SOUND_MISSION_CUB1_2}, {"CUB1_3", STREAMED_SOUND_MISSION_CUB1_3}, + {"CUB1_4", STREAMED_SOUND_MISSION_CUB1_4}, {"CUB1_5", STREAMED_SOUND_MISSION_CUB1_5}, {"CUB1_6", STREAMED_SOUND_MISSION_CUB1_6}, + {"CUB1_7", STREAMED_SOUND_MISSION_CUB1_7}, {"CUB1_8", STREAMED_SOUND_MISSION_CUB1_8}, {"CUB1_9", STREAMED_SOUND_MISSION_CUB1_9}, + {"CUB1_10", STREAMED_SOUND_MISSION_CUB1_10}, {"CUB2_1", STREAMED_SOUND_MISSION_CUB2_1}, {"CUB2_2", STREAMED_SOUND_MISSION_CUB2_2}, + {"CUB2_3a", STREAMED_SOUND_MISSION_CUB2_3A}, {"CUB2_3b", STREAMED_SOUND_MISSION_CUB2_3B}, {"CUB2_3c", STREAMED_SOUND_MISSION_CUB2_3C}, + {"CUB2_4a", STREAMED_SOUND_MISSION_CUB2_4A}, {"CUB2_5", STREAMED_SOUND_MISSION_CUB2_5}, {"CUB2_6", STREAMED_SOUND_MISSION_CUB2_6}, + {"CUB2_7", STREAMED_SOUND_MISSION_CUB2_7}, {"CUB2_8", STREAMED_SOUND_MISSION_CUB2_8}, {"CUB2_9", STREAMED_SOUND_MISSION_CUB2_9}, + {"CUB2_10", STREAMED_SOUND_MISSION_CUB2_10}, {"CUB2_11", STREAMED_SOUND_MISSION_CUB2_11}, {"CUB3_1", STREAMED_SOUND_MISSION_CUB3_1}, + {"CUB3_2", STREAMED_SOUND_MISSION_CUB3_2}, {"CUB3_3", STREAMED_SOUND_MISSION_CUB3_3}, {"CUB3_4", STREAMED_SOUND_MISSION_CUB3_4}, + {"CUB4_1", STREAMED_SOUND_MISSION_CUB4_1}, {"CUB4_2", STREAMED_SOUND_MISSION_CUB4_2}, {"CUB4_3", STREAMED_SOUND_MISSION_CUB4_3}, + {"CUB4_4", STREAMED_SOUND_MISSION_CUB4_4}, {"CUB4_5", STREAMED_SOUND_MISSION_CUB4_5}, {"CUB4_5A", STREAMED_SOUND_MISSION_CUB4_5A}, + {"CUB4_6", STREAMED_SOUND_MISSION_CUB4_6}, {"CUB4_7", STREAMED_SOUND_MISSION_CUB4_7}, {"CUB4_8", STREAMED_SOUND_MISSION_CUB4_8}, + {"CUB4_9", STREAMED_SOUND_MISSION_CUB4_9}, {"CUB4_10", STREAMED_SOUND_MISSION_CUB4_10}, {"CUB4_11", STREAMED_SOUND_MISSION_CUB4_11}, + {"CUB4_12", STREAMED_SOUND_MISSION_CUB4_12}, {"CUB4_13", STREAMED_SOUND_MISSION_CUB4_13}, {"CUB4_14", STREAMED_SOUND_MISSION_CUB4_14}, + {"CUB4_15", STREAMED_SOUND_MISSION_CUB4_15}, {"CUB4_16", STREAMED_SOUND_MISSION_CUB4_16}, {"golf_1", STREAMED_SOUND_MISSION_GOLF_1}, + {"golf_2", STREAMED_SOUND_MISSION_GOLF_2}, {"golf_3", STREAMED_SOUND_MISSION_GOLF_3}, {"bar_1", STREAMED_SOUND_MISSION_BAR_1}, + {"bar_2", STREAMED_SOUND_MISSION_BAR_2}, {"bar_3", STREAMED_SOUND_MISSION_BAR_3}, {"bar_4", STREAMED_SOUND_MISSION_BAR_4}, + {"bar_5", STREAMED_SOUND_MISSION_BAR_5}, {"bar_6", STREAMED_SOUND_MISSION_BAR_6}, {"bar_7", STREAMED_SOUND_MISSION_BAR_7}, + {"bar_8", STREAMED_SOUND_MISSION_BAR_8}, {"strip_1", STREAMED_SOUND_MISSION_STRIP_1}, {"strip_2", STREAMED_SOUND_MISSION_STRIP_2}, + {"strip_3", STREAMED_SOUND_MISSION_STRIP_3}, {"strip_4", STREAMED_SOUND_MISSION_STRIP_4}, {"strip_5", STREAMED_SOUND_MISSION_STRIP_5}, + {"strip_6", STREAMED_SOUND_MISSION_STRIP_6}, {"strip_7", STREAMED_SOUND_MISSION_STRIP_7}, {"strip_8", STREAMED_SOUND_MISSION_STRIP_8}, + {"strip_9", STREAMED_SOUND_MISSION_STRIP_9}, {"star_1", STREAMED_SOUND_MISSION_STAR_1}, {"star_2", STREAMED_SOUND_MISSION_STAR_2}, + {"star_3", STREAMED_SOUND_MISSION_STAR_3}, {"star_4", STREAMED_SOUND_MISSION_STAR_4}, {"mob_01a", STREAMED_SOUND_MISSION_MOB_01A}, + {"mob_01b", STREAMED_SOUND_MISSION_MOB_01B}, {"mob_01c", STREAMED_SOUND_MISSION_MOB_01C}, {"mob_02a", STREAMED_SOUND_MISSION_MOB_02A}, + {"mob_02b", STREAMED_SOUND_MISSION_MOB_02B}, {"mob_02c", STREAMED_SOUND_MISSION_MOB_02C}, {"mob_03a", STREAMED_SOUND_MISSION_MOB_03A}, + {"mob_03b", STREAMED_SOUND_MISSION_MOB_03B}, {"mob_03c", STREAMED_SOUND_MISSION_MOB_03C}, {"mob_03d", STREAMED_SOUND_MISSION_MOB_03D}, + {"mob_03e", STREAMED_SOUND_MISSION_MOB_03E}, {"shark_1", STREAMED_SOUND_MISSION_SHARK_1}, {"shark_2", STREAMED_SOUND_MISSION_SHARK_2}, + {"shark_3", STREAMED_SOUND_MISSION_SHARK_3}, {"shark_4", STREAMED_SOUND_MISSION_SHARK_4}, {"shark_5", STREAMED_SOUND_MISSION_SHARK_5}, + {"mob_04a", STREAMED_SOUND_MISSION_MOB_04A}, {"mob_04b", STREAMED_SOUND_MISSION_MOB_04B}, {"mob_04c", STREAMED_SOUND_MISSION_MOB_04C}, + {"mob_04d", STREAMED_SOUND_MISSION_MOB_04D}, {"mob_05a", STREAMED_SOUND_MISSION_MOB_05A}, {"mob_05b", STREAMED_SOUND_MISSION_MOB_05B}, + {"mob_05c", STREAMED_SOUND_MISSION_MOB_05C}, {"mob_05d", STREAMED_SOUND_MISSION_MOB_05D}, {"mob_06a", STREAMED_SOUND_MISSION_MOB_06A}, + {"mob_06b", STREAMED_SOUND_MISSION_MOB_06B}, {"mob_06c", STREAMED_SOUND_MISSION_MOB_06C}, {"mob_07a", STREAMED_SOUND_MISSION_MOB_07A}, + {"mob_07b", STREAMED_SOUND_MISSION_MOB_07B}, {"mob_08a", STREAMED_SOUND_MISSION_MOB_08A}, {"mob_08b", STREAMED_SOUND_MISSION_MOB_08B}, + {"mob_08c", STREAMED_SOUND_MISSION_MOB_08C}, {"mob_08d", STREAMED_SOUND_MISSION_MOB_08D}, {"mob_08e", STREAMED_SOUND_MISSION_MOB_08E}, + {"mob_08f", STREAMED_SOUND_MISSION_MOB_08F}, {"mob_08g", STREAMED_SOUND_MISSION_MOB_08G}, {"mob_09a", STREAMED_SOUND_MISSION_MOB_09A}, + {"mob_09b", STREAMED_SOUND_MISSION_MOB_09B}, {"mob_09c", STREAMED_SOUND_MISSION_MOB_09C}, {"mob_09d", STREAMED_SOUND_MISSION_MOB_09D}, + {"mob_09e", STREAMED_SOUND_MISSION_MOB_09E}, {"mob_09f", STREAMED_SOUND_MISSION_MOB_09F}, {"mob_10a", STREAMED_SOUND_MISSION_MOB_10A}, + {"mob_10b", STREAMED_SOUND_MISSION_MOB_10B}, {"mob_10c", STREAMED_SOUND_MISSION_MOB_10C}, {"mob_10d", STREAMED_SOUND_MISSION_MOB_10D}, + {"mob_10e", STREAMED_SOUND_MISSION_MOB_10E}, {"mob_11a", STREAMED_SOUND_MISSION_MOB_11A}, {"mob_11b", STREAMED_SOUND_MISSION_MOB_11B}, + {"mob_11c", STREAMED_SOUND_MISSION_MOB_11C}, {"mob_11d", STREAMED_SOUND_MISSION_MOB_11D}, {"mob_11e", STREAMED_SOUND_MISSION_MOB_11E}, + {"mob_11f", STREAMED_SOUND_MISSION_MOB_11F}, {"mob_14a", STREAMED_SOUND_MISSION_MOB_14A}, {"mob_14b", STREAMED_SOUND_MISSION_MOB_14B}, + {"mob_14c", STREAMED_SOUND_MISSION_MOB_14C}, {"mob_14d", STREAMED_SOUND_MISSION_MOB_14D}, {"mob_14e", STREAMED_SOUND_MISSION_MOB_14E}, + {"mob_14f", STREAMED_SOUND_MISSION_MOB_14F}, {"mob_14g", STREAMED_SOUND_MISSION_MOB_14G}, {"mob_14h", STREAMED_SOUND_MISSION_MOB_14H}, + {"mob_16a", STREAMED_SOUND_MISSION_MOB_16A}, {"mob_16b", STREAMED_SOUND_MISSION_MOB_16B}, {"mob_16c", STREAMED_SOUND_MISSION_MOB_16C}, + {"mob_16d", STREAMED_SOUND_MISSION_MOB_16D}, {"mob_16e", STREAMED_SOUND_MISSION_MOB_16E}, {"mob_16f", STREAMED_SOUND_MISSION_MOB_16F}, + {"mob_16g", STREAMED_SOUND_MISSION_MOB_16G}, {"mob_17a", STREAMED_SOUND_MISSION_MOB_17A}, {"mob_17b", STREAMED_SOUND_MISSION_MOB_17B}, + {"mob_17c", STREAMED_SOUND_MISSION_MOB_17C}, {"mob_17d", STREAMED_SOUND_MISSION_MOB_17D}, {"mob_17e", STREAMED_SOUND_MISSION_MOB_17E}, + {"mob_17g", STREAMED_SOUND_MISSION_MOB_17G}, {"mob_17h", STREAMED_SOUND_MISSION_MOB_17H}, {"mob_17i", STREAMED_SOUND_MISSION_MOB_17I}, + {"mob_17j", STREAMED_SOUND_MISSION_MOB_17J}, {"mob_17k", STREAMED_SOUND_MISSION_MOB_17K}, {"mob_17l", STREAMED_SOUND_MISSION_MOB_17L}, + {"mob_18a", STREAMED_SOUND_MISSION_MOB_18A}, {"mob_18b", STREAMED_SOUND_MISSION_MOB_18B}, {"mob_18c", STREAMED_SOUND_MISSION_MOB_18C}, + {"mob_18d", STREAMED_SOUND_MISSION_MOB_18D}, {"mob_18e", STREAMED_SOUND_MISSION_MOB_18E}, {"mob_18f", STREAMED_SOUND_MISSION_MOB_18F}, + {"mob_18g", STREAMED_SOUND_MISSION_MOB_18G}, {"mob_20a", STREAMED_SOUND_MISSION_MOB_20A}, {"mob_20b", STREAMED_SOUND_MISSION_MOB_20B}, + {"mob_20c", STREAMED_SOUND_MISSION_MOB_20C}, {"mob_20d", STREAMED_SOUND_MISSION_MOB_20D}, {"mob_20e", STREAMED_SOUND_MISSION_MOB_20E}, + {"mob_24a", STREAMED_SOUND_MISSION_MOB_24A}, {"mob_24b", STREAMED_SOUND_MISSION_MOB_24B}, {"mob_24c", STREAMED_SOUND_MISSION_MOB_24C}, + {"mob_24d", STREAMED_SOUND_MISSION_MOB_24D}, {"mob_24e", STREAMED_SOUND_MISSION_MOB_24E}, {"mob_24f", STREAMED_SOUND_MISSION_MOB_24F}, + {"mob_24g", STREAMED_SOUND_MISSION_MOB_24G}, {"mob_24h", STREAMED_SOUND_MISSION_MOB_24H}, {"mob_25a", STREAMED_SOUND_MISSION_MOB_25A}, + {"mob_25b", STREAMED_SOUND_MISSION_MOB_25B}, {"mob_25c", STREAMED_SOUND_MISSION_MOB_25C}, {"mob_25d", STREAMED_SOUND_MISSION_MOB_25D}, + {"mob_26a", STREAMED_SOUND_MISSION_MOB_26A}, {"mob_26b", STREAMED_SOUND_MISSION_MOB_26B}, {"mob_26c", STREAMED_SOUND_MISSION_MOB_26C}, + {"mob_26d", STREAMED_SOUND_MISSION_MOB_26D}, {"mob_26e", STREAMED_SOUND_MISSION_MOB_26E}, {"mob_29a", STREAMED_SOUND_MISSION_MOB_29A}, + {"mob_29b", STREAMED_SOUND_MISSION_MOB_29B}, {"mob_29c", STREAMED_SOUND_MISSION_MOB_29C}, {"mob_29d", STREAMED_SOUND_MISSION_MOB_29D}, + {"mob_29e", STREAMED_SOUND_MISSION_MOB_29E}, {"mob_29f", STREAMED_SOUND_MISSION_MOB_29F}, {"mob_29g", STREAMED_SOUND_MISSION_MOB_29G}, + {"mob_30a", STREAMED_SOUND_MISSION_MOB_30A}, {"mob_30b", STREAMED_SOUND_MISSION_MOB_30B}, {"mob_30c", STREAMED_SOUND_MISSION_MOB_30C}, + {"mob_30d", STREAMED_SOUND_MISSION_MOB_30D}, {"mob_30e", STREAMED_SOUND_MISSION_MOB_30E}, {"mob_30f", STREAMED_SOUND_MISSION_MOB_30F}, + {"mob_33a", STREAMED_SOUND_MISSION_MOB_33A}, {"mob_33b", STREAMED_SOUND_MISSION_MOB_33B}, {"mob_33c", STREAMED_SOUND_MISSION_MOB_33C}, + {"mob_33d", STREAMED_SOUND_MISSION_MOB_33D}, {"mob_34a", STREAMED_SOUND_MISSION_MOB_34A}, {"mob_34b", STREAMED_SOUND_MISSION_MOB_34B}, + {"mob_34c", STREAMED_SOUND_MISSION_MOB_34C}, {"mob_34d", STREAMED_SOUND_MISSION_MOB_34D}, {"mob_35a", STREAMED_SOUND_MISSION_MOB_35A}, + {"mob_35b", STREAMED_SOUND_MISSION_MOB_35B}, {"mob_35c", STREAMED_SOUND_MISSION_MOB_35C}, {"mob_35d", STREAMED_SOUND_MISSION_MOB_35D}, + {"mob_36a", STREAMED_SOUND_MISSION_MOB_36A}, {"mob_36b", STREAMED_SOUND_MISSION_MOB_36B}, {"mob_36c", STREAMED_SOUND_MISSION_MOB_36C}, + {"mob_40a", STREAMED_SOUND_MISSION_MOB_40A}, {"mob_40b", STREAMED_SOUND_MISSION_MOB_40B}, {"mob_40c", STREAMED_SOUND_MISSION_MOB_40C}, + {"mob_40d", STREAMED_SOUND_MISSION_MOB_40D}, {"mob_40e", STREAMED_SOUND_MISSION_MOB_40E}, {"mob_40f", STREAMED_SOUND_MISSION_MOB_40F}, + {"mob_40g", STREAMED_SOUND_MISSION_MOB_40G}, {"mob_40h", STREAMED_SOUND_MISSION_MOB_40H}, {"mob_40i", STREAMED_SOUND_MISSION_MOB_40I}, + {"mob_41a", STREAMED_SOUND_MISSION_MOB_41A}, {"mob_41b", STREAMED_SOUND_MISSION_MOB_41B}, {"mob_41c", STREAMED_SOUND_MISSION_MOB_41C}, + {"mob_41d", STREAMED_SOUND_MISSION_MOB_41D}, {"mob_41e", STREAMED_SOUND_MISSION_MOB_41E}, {"mob_41f", STREAMED_SOUND_MISSION_MOB_41F}, + {"mob_41g", STREAMED_SOUND_MISSION_MOB_41G}, {"mob_41h", STREAMED_SOUND_MISSION_MOB_41H}, {"mob_42a", STREAMED_SOUND_MISSION_MOB_42A}, + {"mob_42b", STREAMED_SOUND_MISSION_MOB_42B}, {"mob_42c", STREAMED_SOUND_MISSION_MOB_42C}, {"mob_42d", STREAMED_SOUND_MISSION_MOB_42D}, + {"mob_42e", STREAMED_SOUND_MISSION_MOB_42E}, {"mob_43a", STREAMED_SOUND_MISSION_MOB_43A}, {"mob_43b", STREAMED_SOUND_MISSION_MOB_43B}, + {"mob_43c", STREAMED_SOUND_MISSION_MOB_43C}, {"mob_43d", STREAMED_SOUND_MISSION_MOB_43D}, {"mob_43e", STREAMED_SOUND_MISSION_MOB_43E}, + {"mob_43f", STREAMED_SOUND_MISSION_MOB_43F}, {"mob_43g", STREAMED_SOUND_MISSION_MOB_43G}, {"mob_43h", STREAMED_SOUND_MISSION_MOB_43H}, + {"mob_45a", STREAMED_SOUND_MISSION_MOB_45A}, {"mob_45b", STREAMED_SOUND_MISSION_MOB_45B}, {"mob_45c", STREAMED_SOUND_MISSION_MOB_45C}, + {"mob_45d", STREAMED_SOUND_MISSION_MOB_45D}, {"mob_45e", STREAMED_SOUND_MISSION_MOB_45E}, {"mob_45f", STREAMED_SOUND_MISSION_MOB_45F}, + {"mob_45g", STREAMED_SOUND_MISSION_MOB_45G}, {"mob_45h", STREAMED_SOUND_MISSION_MOB_45H}, {"mob_45i", STREAMED_SOUND_MISSION_MOB_45I}, + {"mob_45j", STREAMED_SOUND_MISSION_MOB_45J}, {"mob_45k", STREAMED_SOUND_MISSION_MOB_45K}, {"mob_45l", STREAMED_SOUND_MISSION_MOB_45L}, + {"mob_45m", STREAMED_SOUND_MISSION_MOB_45M}, {"mob_45n", STREAMED_SOUND_MISSION_MOB_45N}, {"mob_46a", STREAMED_SOUND_MISSION_MOB_46A}, + {"mob_46b", STREAMED_SOUND_MISSION_MOB_46B}, {"mob_46c", STREAMED_SOUND_MISSION_MOB_46C}, {"mob_46d", STREAMED_SOUND_MISSION_MOB_46D}, + {"mob_46e", STREAMED_SOUND_MISSION_MOB_46E}, {"mob_46f", STREAMED_SOUND_MISSION_MOB_46F}, {"mob_46g", STREAMED_SOUND_MISSION_MOB_46G}, + {"mob_46h", STREAMED_SOUND_MISSION_MOB_46H}, {"mob_47a", STREAMED_SOUND_MISSION_MOB_47A}, {"mob_52a", STREAMED_SOUND_MISSION_MOB_52A}, + {"mob_52b", STREAMED_SOUND_MISSION_MOB_52B}, {"mob_52c", STREAMED_SOUND_MISSION_MOB_52C}, {"mob_52d", STREAMED_SOUND_MISSION_MOB_52D}, + {"mob_52e", STREAMED_SOUND_MISSION_MOB_52E}, {"mob_52f", STREAMED_SOUND_MISSION_MOB_52F}, {"mob_52g", STREAMED_SOUND_MISSION_MOB_52G}, + {"mob_52h", STREAMED_SOUND_MISSION_MOB_52H}, {"mob_54a", STREAMED_SOUND_MISSION_MOB_54A}, {"mob_54b", STREAMED_SOUND_MISSION_MOB_54B}, + {"mob_54c", STREAMED_SOUND_MISSION_MOB_54C}, {"mob_54d", STREAMED_SOUND_MISSION_MOB_54D}, {"mob_54e", STREAMED_SOUND_MISSION_MOB_54E}, + {"mob_55a", STREAMED_SOUND_MISSION_MOB_55A}, {"mob_55b", STREAMED_SOUND_MISSION_MOB_55B}, {"mob_55c", STREAMED_SOUND_MISSION_MOB_55C}, + {"mob_55d", STREAMED_SOUND_MISSION_MOB_55D}, {"mob_55e", STREAMED_SOUND_MISSION_MOB_55E}, {"mob_55f", STREAMED_SOUND_MISSION_MOB_55F}, + {"mob_56a", STREAMED_SOUND_MISSION_MOB_56A}, {"mob_56b", STREAMED_SOUND_MISSION_MOB_56B}, {"mob_56c", STREAMED_SOUND_MISSION_MOB_56C}, + {"mob_56d", STREAMED_SOUND_MISSION_MOB_56D}, {"mob_56e", STREAMED_SOUND_MISSION_MOB_56E}, {"mob_56f", STREAMED_SOUND_MISSION_MOB_56F}, + {"mob_57a", STREAMED_SOUND_MISSION_MOB_57A}, {"mob_57b", STREAMED_SOUND_MISSION_MOB_57B}, {"mob_57c", STREAMED_SOUND_MISSION_MOB_57C}, + {"mob_57d", STREAMED_SOUND_MISSION_MOB_57D}, {"mob_57e", STREAMED_SOUND_MISSION_MOB_57E}, {"mob_58a", STREAMED_SOUND_MISSION_MOB_58A}, + {"mob_58b", STREAMED_SOUND_MISSION_MOB_58B}, {"mob_58c", STREAMED_SOUND_MISSION_MOB_58C}, {"mob_58d", STREAMED_SOUND_MISSION_MOB_58D}, + {"mob_58e", STREAMED_SOUND_MISSION_MOB_58E}, {"mob_58f", STREAMED_SOUND_MISSION_MOB_58F}, {"mob_58g", STREAMED_SOUND_MISSION_MOB_58G}, + {"mob_61a", STREAMED_SOUND_MISSION_MOB_61A}, {"mob_61b", STREAMED_SOUND_MISSION_MOB_61B}, {"mob_62a", STREAMED_SOUND_MISSION_MOB_62A}, + {"mob_62b", STREAMED_SOUND_MISSION_MOB_62B}, {"mob_62c", STREAMED_SOUND_MISSION_MOB_62C}, {"mob_62d", STREAMED_SOUND_MISSION_MOB_62D}, + {"mob_63a", STREAMED_SOUND_MISSION_MOB_63A}, {"mob_63b", STREAMED_SOUND_MISSION_MOB_63B}, {"mob_63c", STREAMED_SOUND_MISSION_MOB_63C}, + {"mob_63d", STREAMED_SOUND_MISSION_MOB_63D}, {"mob_63e", STREAMED_SOUND_MISSION_MOB_63E}, {"mob_63f", STREAMED_SOUND_MISSION_MOB_63F}, + {"mob_63g", STREAMED_SOUND_MISSION_MOB_63G}, {"mob_63h", STREAMED_SOUND_MISSION_MOB_63H}, {"mob_63i", STREAMED_SOUND_MISSION_MOB_63I}, + {"mob_63j", STREAMED_SOUND_MISSION_MOB_63J}, {"mob_66a", STREAMED_SOUND_MISSION_MOB_66A}, {"mob_66b", STREAMED_SOUND_MISSION_MOB_66B}, + {"mob_68a", STREAMED_SOUND_MISSION_MOB_68A}, {"mob_68b", STREAMED_SOUND_MISSION_MOB_68B}, {"mob_68c", STREAMED_SOUND_MISSION_MOB_68C}, + {"mob_68d", STREAMED_SOUND_MISSION_MOB_68D}, {"mob_70a", STREAMED_SOUND_MISSION_MOB_70A}, {"mob_70b", STREAMED_SOUND_MISSION_MOB_70B}, + {"mob_71a", STREAMED_SOUND_MISSION_MOB_71A}, {"mob_71b", STREAMED_SOUND_MISSION_MOB_71B}, {"mob_71c", STREAMED_SOUND_MISSION_MOB_71C}, + {"mob_71d", STREAMED_SOUND_MISSION_MOB_71D}, {"mob_71e", STREAMED_SOUND_MISSION_MOB_71E}, {"mob_71f", STREAMED_SOUND_MISSION_MOB_71F}, + {"mob_71g", STREAMED_SOUND_MISSION_MOB_71G}, {"mob_71h", STREAMED_SOUND_MISSION_MOB_71H}, {"mob_71i", STREAMED_SOUND_MISSION_MOB_71I}, + {"mob_71j", STREAMED_SOUND_MISSION_MOB_71J}, {"mob_71k", STREAMED_SOUND_MISSION_MOB_71K}, {"mob_71l", STREAMED_SOUND_MISSION_MOB_71L}, + {"mob_71m", STREAMED_SOUND_MISSION_MOB_71M}, {"mob_71n", STREAMED_SOUND_MISSION_MOB_71N}, {"mob_72a", STREAMED_SOUND_MISSION_MOB_72A}, + {"mob_72b", STREAMED_SOUND_MISSION_MOB_72B}, {"mob_72c", STREAMED_SOUND_MISSION_MOB_72C}, {"mob_72d", STREAMED_SOUND_MISSION_MOB_72D}, + {"mob_72e", STREAMED_SOUND_MISSION_MOB_72E}, {"mob_72f", STREAMED_SOUND_MISSION_MOB_72F}, {"mob_72g", STREAMED_SOUND_MISSION_MOB_72G}, + {"mob_73a", STREAMED_SOUND_MISSION_MOB_73A}, {"mob_73c", STREAMED_SOUND_MISSION_MOB_73C}, {"mob_73d", STREAMED_SOUND_MISSION_MOB_73D}, + {"mob_73f", STREAMED_SOUND_MISSION_MOB_73F}, {"mob_73g", STREAMED_SOUND_MISSION_MOB_73G}, {"mob_73i", STREAMED_SOUND_MISSION_MOB_73I}, + {"mob_95a", STREAMED_SOUND_MISSION_MOB_95A}, {"mob_96a", STREAMED_SOUND_MISSION_MOB_96A}, {"mob_98a", STREAMED_SOUND_MISSION_MOB_98A}, + {"mob_99a", STREAMED_SOUND_MISSION_MOB_99A}, {"job1_1b", STREAMED_SOUND_MISSION_JOB1_1B}, {"job1_1c", STREAMED_SOUND_MISSION_JOB1_1C}, + {"job1_1d", STREAMED_SOUND_MISSION_JOB1_1D}, {"job2_1b", STREAMED_SOUND_MISSION_JOB2_1B}, {"job2_2", STREAMED_SOUND_MISSION_JOB2_2}, + {"job2_3", STREAMED_SOUND_MISSION_JOB2_3}, {"job2_4", STREAMED_SOUND_MISSION_JOB2_4}, {"job2_5", STREAMED_SOUND_MISSION_JOB2_5}, + {"job2_6", STREAMED_SOUND_MISSION_JOB2_6}, {"job2_7", STREAMED_SOUND_MISSION_JOB2_7}, {"job2_8", STREAMED_SOUND_MISSION_JOB2_8}, + {"job2_9", STREAMED_SOUND_MISSION_JOB2_9}, {"job3_1", STREAMED_SOUND_MISSION_JOB3_1}, {"job3_2", STREAMED_SOUND_MISSION_JOB3_2}, + {"job3_3", STREAMED_SOUND_MISSION_JOB3_3}, {"job4_1", STREAMED_SOUND_MISSION_JOB4_1}, {"job4_2", STREAMED_SOUND_MISSION_JOB4_2}, + {"job4_3", STREAMED_SOUND_MISSION_JOB4_3}, {"job5_1", STREAMED_SOUND_MISSION_JOB5_1}, {"job5_2", STREAMED_SOUND_MISSION_JOB5_2}, + {"job5_3", STREAMED_SOUND_MISSION_JOB5_3}, {"bjm1_20", STREAMED_SOUND_MISSION_BJM1_20}, {"bjm1_4", STREAMED_SOUND_MISSION_BJM1_4}, + {"bjm1_5", STREAMED_SOUND_MISSION_BJM1_5}, {"merc_39", STREAMED_SOUND_MISSION_MERC_39}, {"mono_1", STREAMED_SOUND_MISSION_MONO_1}, + {"mono_2", STREAMED_SOUND_MISSION_MONO_2}, {"mono_3", STREAMED_SOUND_MISSION_MONO_3}, {"mono_4", STREAMED_SOUND_MISSION_MONO_4}, + {"mono_5", STREAMED_SOUND_MISSION_MONO_5}, {"mono_6", STREAMED_SOUND_MISSION_MONO_6}, {"mono_7", STREAMED_SOUND_MISSION_MONO_7}, + {"mono_8", STREAMED_SOUND_MISSION_MONO_8}, {"mono_9", STREAMED_SOUND_MISSION_MONO_9}, {"mono10", STREAMED_SOUND_MISSION_MONO10}, + {"mono11", STREAMED_SOUND_MISSION_MONO11}, {"mono12", STREAMED_SOUND_MISSION_MONO12}, {"mono13", STREAMED_SOUND_MISSION_MONO13}, + {"mono14", STREAMED_SOUND_MISSION_MONO14}, {"mono15", STREAMED_SOUND_MISSION_MONO15}, {"mono16", STREAMED_SOUND_MISSION_MONO16}, + {"fud_01", STREAMED_SOUND_MISSION_FUD_01}, {"fud_02", STREAMED_SOUND_MISSION_FUD_02}, {"fud_03", STREAMED_SOUND_MISSION_FUD_03}, + {"fud_04", STREAMED_SOUND_MISSION_FUD_04}, {"fud_05", STREAMED_SOUND_MISSION_FUD_05}, {"fud_06", STREAMED_SOUND_MISSION_FUD_06}, + {"fud_07", STREAMED_SOUND_MISSION_FUD_07}, {"fud_08", STREAMED_SOUND_MISSION_FUD_08}, {"fud_09", STREAMED_SOUND_MISSION_FUD_09}, + {"fud_10", STREAMED_SOUND_MISSION_FUD_10}, {"fud_11", STREAMED_SOUND_MISSION_FUD_11}, {"fud_12", STREAMED_SOUND_MISSION_FUD_12}, + {"fud_13", STREAMED_SOUND_MISSION_FUD_13}, {"fud_14", STREAMED_SOUND_MISSION_FUD_14}, {"fud_15", STREAMED_SOUND_MISSION_FUD_15}, + {"fud_16", STREAMED_SOUND_MISSION_FUD_16}, {"fud_17", STREAMED_SOUND_MISSION_FUD_17}, {"fud_18", STREAMED_SOUND_MISSION_FUD_18}, + {"fud_19", STREAMED_SOUND_MISSION_FUD_19}, {"fud_20", STREAMED_SOUND_MISSION_FUD_20}, {"burg_01", STREAMED_SOUND_MISSION_BURG_01}, + {"burg_02", STREAMED_SOUND_MISSION_BURG_02}, {"burg_03", STREAMED_SOUND_MISSION_BURG_03}, {"burg_04", STREAMED_SOUND_MISSION_BURG_04}, + {"burg_05", STREAMED_SOUND_MISSION_BURG_05}, {"burg_06", STREAMED_SOUND_MISSION_BURG_06}, {"burg_07", STREAMED_SOUND_MISSION_BURG_07}, + {"burg_08", STREAMED_SOUND_MISSION_BURG_08}, {"burg_09", STREAMED_SOUND_MISSION_BURG_09}, {"burg_10", STREAMED_SOUND_MISSION_BURG_10}, + {"burg_11", STREAMED_SOUND_MISSION_BURG_11}, {"burg_12", STREAMED_SOUND_MISSION_BURG_12}, {"crust01", STREAMED_SOUND_MISSION_CRUST01}, + {"crust02", STREAMED_SOUND_MISSION_CRUST02}, {"crust03", STREAMED_SOUND_MISSION_CRUST03}, {"crust04", STREAMED_SOUND_MISSION_CRUST04}, + {"crust05", STREAMED_SOUND_MISSION_CRUST05}, {"crust06", STREAMED_SOUND_MISSION_CRUST06}, {"crust07", STREAMED_SOUND_MISSION_CRUST07}, + {"crust08", STREAMED_SOUND_MISSION_CRUST08}, {"crust09", STREAMED_SOUND_MISSION_CRUST09}, {"band_01", STREAMED_SOUND_MISSION_BAND_01}, + {"band_02", STREAMED_SOUND_MISSION_BAND_02}, {"band_03", STREAMED_SOUND_MISSION_BAND_03}, {"band_04", STREAMED_SOUND_MISSION_BAND_04}, + {"band_05", STREAMED_SOUND_MISSION_BAND_05}, {"band_06", STREAMED_SOUND_MISSION_BAND_06}, {"band_07", STREAMED_SOUND_MISSION_BAND_07}, + {"band_08", STREAMED_SOUND_MISSION_BAND_08}, {"shaft01", STREAMED_SOUND_MISSION_SHAFT01}, {"shaft02", STREAMED_SOUND_MISSION_SHAFT02}, + {"shaft03", STREAMED_SOUND_MISSION_SHAFT03}, {"shaft04", STREAMED_SOUND_MISSION_SHAFT04}, {"shaft05", STREAMED_SOUND_MISSION_SHAFT05}, + {"shaft06", STREAMED_SOUND_MISSION_SHAFT06}, {"shaft07", STREAMED_SOUND_MISSION_SHAFT07}, {"shaft08", STREAMED_SOUND_MISSION_SHAFT08}, + {"piss_01", STREAMED_SOUND_MISSION_PISS_01}, {"piss_02", STREAMED_SOUND_MISSION_PISS_02}, {"piss_03", STREAMED_SOUND_MISSION_PISS_03}, + {"piss_04", STREAMED_SOUND_MISSION_PISS_04}, {"piss_05", STREAMED_SOUND_MISSION_PISS_05}, {"piss_06", STREAMED_SOUND_MISSION_PISS_06}, + {"piss_07", STREAMED_SOUND_MISSION_PISS_07}, {"piss_08", STREAMED_SOUND_MISSION_PISS_08}, {"piss_09", STREAMED_SOUND_MISSION_PISS_09}, + {"piss_10", STREAMED_SOUND_MISSION_PISS_10}, {"piss_11", STREAMED_SOUND_MISSION_PISS_11}, {"piss_12", STREAMED_SOUND_MISSION_PISS_12}, + {"piss_13", STREAMED_SOUND_MISSION_PISS_13}, {"piss_14", STREAMED_SOUND_MISSION_PISS_14}, {"piss_15", STREAMED_SOUND_MISSION_PISS_15}, + {"piss_16", STREAMED_SOUND_MISSION_PISS_16}, {"piss_17", STREAMED_SOUND_MISSION_PISS_17}, {"piss_18", STREAMED_SOUND_MISSION_PISS_18}, + {"piss_19", STREAMED_SOUND_MISSION_PISS_19}, {"gimme01", STREAMED_SOUND_MISSION_GIMME01}, {"gimme02", STREAMED_SOUND_MISSION_GIMME02}, + {"gimme03", STREAMED_SOUND_MISSION_GIMME03}, {"gimme04", STREAMED_SOUND_MISSION_GIMME04}, {"gimme05", STREAMED_SOUND_MISSION_GIMME05}, + {"gimme06", STREAMED_SOUND_MISSION_GIMME06}, {"gimme07", STREAMED_SOUND_MISSION_GIMME07}, {"gimme08", STREAMED_SOUND_MISSION_GIMME08}, + {"gimme09", STREAMED_SOUND_MISSION_GIMME09}, {"gimme10", STREAMED_SOUND_MISSION_GIMME10}, {"gimme11", STREAMED_SOUND_MISSION_GIMME11}, + {"gimme12", STREAMED_SOUND_MISSION_GIMME12}, {"gimme13", STREAMED_SOUND_MISSION_GIMME13}, {"gimme14", STREAMED_SOUND_MISSION_GIMME14}, + {"gimme15", STREAMED_SOUND_MISSION_GIMME15}, {"bust_01", STREAMED_SOUND_MISSION_BUST_01}, {"bust_02", STREAMED_SOUND_MISSION_BUST_02}, + {"bust_03", STREAMED_SOUND_MISSION_BUST_03}, {"bust_04", STREAMED_SOUND_MISSION_BUST_04}, {"bust_05", STREAMED_SOUND_MISSION_BUST_05}, + {"bust_06", STREAMED_SOUND_MISSION_BUST_06}, {"bust_07", STREAMED_SOUND_MISSION_BUST_07}, {"bust_08", STREAMED_SOUND_MISSION_BUST_08}, + {"bust_09", STREAMED_SOUND_MISSION_BUST_09}, {"bust_10", STREAMED_SOUND_MISSION_BUST_10}, {"bust_11", STREAMED_SOUND_MISSION_BUST_11}, + {"bust_12", STREAMED_SOUND_MISSION_BUST_12}, {"bust_13", STREAMED_SOUND_MISSION_BUST_13}, {"bust_14", STREAMED_SOUND_MISSION_BUST_14}, + {"bust_15", STREAMED_SOUND_MISSION_BUST_15}, {"bust_16", STREAMED_SOUND_MISSION_BUST_16}, {"bust_17", STREAMED_SOUND_MISSION_BUST_17}, + {"bust_18", STREAMED_SOUND_MISSION_BUST_18}, {"bust_19", STREAMED_SOUND_MISSION_BUST_19}, {"bust_20", STREAMED_SOUND_MISSION_BUST_20}, + {"bust_21", STREAMED_SOUND_MISSION_BUST_21}, {"bust_22", STREAMED_SOUND_MISSION_BUST_22}, {"bust_23", STREAMED_SOUND_MISSION_BUST_23}, + {"bust_24", STREAMED_SOUND_MISSION_BUST_24}, {"bust_25", STREAMED_SOUND_MISSION_BUST_25}, {"bust_26", STREAMED_SOUND_MISSION_BUST_26}, + {"bust_27", STREAMED_SOUND_MISSION_BUST_27}, {"bust_28", STREAMED_SOUND_MISSION_BUST_28}, {nil, 0} }; int32 FindMissionAudioSfx(const char *name) @@ -8382,100 +9839,130 @@ FindMissionAudioSfx(const char *name) return NO_SAMPLE; } +const char * +cAudioManager::GetMissionAudioLoadedLabel(uint8 slot) +{ + if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS && m_sMissionAudio.m_nSampleIndex[slot] != NO_SAMPLE) { + for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; ++i) { + if (m_sMissionAudio.m_nSampleIndex[slot] == MissionAudioNameSfxAssoc[i].m_nId) + return MissionAudioNameSfxAssoc[i].m_pName; + } + } + +#ifdef THIS_IS_STUPID + return MissionAudioNameSfxAssoc[0].m_pName; // yeah this is dumb +#else + return ""; +#endif +} + bool8 cAudioManager::MissionScriptAudioUsesPoliceChannel(uint32 soundMission) { - switch (soundMission) { - case STREAMED_SOUND_MISSION_J6_D: - case STREAMED_SOUND_MISSION_T4_A: - case STREAMED_SOUND_MISSION_S1_H: - case STREAMED_SOUND_MISSION_S3_B: - case STREAMED_SOUND_MISSION_EL3_A: - case STREAMED_SOUND_MISSION_A3_A: - case STREAMED_SOUND_MISSION_A5_A: - case STREAMED_SOUND_MISSION_K1_A: - case STREAMED_SOUND_MISSION_R1_A: - case STREAMED_SOUND_MISSION_R5_A: - case STREAMED_SOUND_MISSION_LO2_A: - case STREAMED_SOUND_MISSION_LO6_A: - return TRUE; - default: - return FALSE; - } + return FALSE; } void -cAudioManager::PreloadMissionAudio(Const char *name) +cAudioManager::PreloadMissionAudio(uint8 slot, Const char *name) { - if (m_bIsInitialised) { + if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) { int32 missionAudioSfx = FindMissionAudioSfx(name); if (missionAudioSfx != NO_SAMPLE) { - m_sMissionAudio.m_nSampleIndex = missionAudioSfx; - m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED; - m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED; - m_sMissionAudio.m_bIsPlaying = FALSE; - m_sMissionAudio.m_nMissionAudioCounter = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; - m_sMissionAudio.m_nMissionAudioCounter *= 4; - m_sMissionAudio.m_bIsPlayed = FALSE; - m_sMissionAudio.m_bPredefinedProperties = TRUE; - g_bMissionAudioLoadFailed = FALSE; + m_sMissionAudio.m_nSampleIndex[slot] = missionAudioSfx; + m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED; + m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED; + m_sMissionAudio.m_bIsPlaying[slot] = FALSE; + m_sMissionAudio.m_nMissionAudioCounter[slot] = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; + m_sMissionAudio.m_nMissionAudioCounter[slot] *= 4; + m_sMissionAudio.m_bIsPlayed[slot] = FALSE; + m_sMissionAudio.m_bPredefinedProperties[slot] = TRUE; + g_bMissionAudioLoadFailed[slot] = FALSE; } } } uint8 -cAudioManager::GetMissionAudioLoadingStatus() +cAudioManager::GetMissionAudioLoadingStatus(uint8 slot) { - if (m_bIsInitialised) - return m_sMissionAudio.m_nLoadingStatus; + if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) + return m_sMissionAudio.m_nLoadingStatus[slot]; return LOADING_STATUS_LOADED; } void -cAudioManager::SetMissionAudioLocation(float x, float y, float z) +cAudioManager::SetMissionAudioLocation(uint8 slot, float x, float y, float z) { - if (m_bIsInitialised) { - m_sMissionAudio.m_bPredefinedProperties = FALSE; - m_sMissionAudio.m_vecPos = CVector(x, y, z); + if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) { + m_sMissionAudio.m_bPredefinedProperties[slot] = FALSE; + m_sMissionAudio.m_vecPos[slot] = CVector(x, y, z); } } void -cAudioManager::PlayLoadedMissionAudio() +cAudioManager::PlayLoadedMissionAudio(uint8 slot) { - if (m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_nLoadingStatus == LOADING_STATUS_LOADED && - m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_STOPPED) - m_sMissionAudio.m_bIsPlayed = TRUE; + if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS && m_sMissionAudio.m_nSampleIndex[slot] != NO_SAMPLE && m_sMissionAudio.m_nLoadingStatus[slot] == LOADING_STATUS_LOADED && + m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_STOPPED) + m_sMissionAudio.m_bIsPlayed[slot] = TRUE; } bool8 -cAudioManager::IsMissionAudioSampleFinished() +cAudioManager::ShouldDuckMissionAudio(uint8 slot) { - if (m_bIsInitialised) - return m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_FINISHED; + if (IsMissionAudioSamplePlaying(slot)) + return m_sMissionAudio.m_nSampleIndex[slot] != STREAMED_SOUND_MISSION_ROK2_01; + return FALSE; +} - static int32 cPretendFrame = 1; +bool8 +cAudioManager::IsMissionAudioSamplePlaying(uint8 slot) +{ + if (m_bIsInitialised) { + if (slot < MISSION_AUDIO_SLOTS) + return m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_PLAYING; + else + return TRUE; + } else { + static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 }; - return (cPretendFrame++ & 63) == 0; + return (cPretendFrame[slot]++ % 64) != 0; + } } -void -cAudioManager::ClearMissionAudio() +bool8 +cAudioManager::IsMissionAudioSampleFinished(uint8 slot) { if (m_bIsInitialised) { - m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; - m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED; - m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED; - m_sMissionAudio.m_bIsPlaying = FALSE; - m_sMissionAudio.m_bIsPlayed = FALSE; - m_sMissionAudio.m_bPredefinedProperties = TRUE; - m_sMissionAudio.m_nMissionAudioCounter = 0; + if (slot < MISSION_AUDIO_SLOTS) + return m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_FINISHED; + else + return TRUE; } + + static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 }; + + return (cPretendFrame[slot]++ % 64) == 0; } void -cAudioManager::ProcessMissionAudio() +cAudioManager::ClearMissionAudio(uint8 slot) +{ + if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) { + m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE; + m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED; + m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED; + m_sMissionAudio.m_bIsPlaying[slot] = FALSE; + m_sMissionAudio.m_bIsPlayed[slot] = FALSE; + m_sMissionAudio.m_bPredefinedProperties[slot] = TRUE; + m_sMissionAudio.m_nMissionAudioCounter[slot] = 0; + m_sMissionAudio.m_bIsMobile[slot] = FALSE; + SampleManager.StopStreamedFile(slot + 1); + } +} + +void +cAudioManager::ProcessMissionAudioSlot(uint8 slot) { float dist; uint8 emittingVol; @@ -8483,104 +9970,137 @@ cAudioManager::ProcessMissionAudio() float distSquared; CVector vec; - static uint8 nCheckPlayingDelay = 0; - static uint8 nFramesUntilFailedLoad = 0; - static uint8 nFramesForPretendPlaying = 0; + static uint8 nCheckPlayingDelay[MISSION_AUDIO_SLOTS] = { 0, 0 }; + static uint8 nFramesUntilFailedLoad[MISSION_AUDIO_SLOTS] = { 0, 0 }; + static uint8 nFramesForPretendPlaying[MISSION_AUDIO_SLOTS] = { 0, 0 }; - if (!m_bIsInitialised) return; - if (m_sMissionAudio.m_nSampleIndex == NO_SAMPLE) return; + if (m_sMissionAudio.m_nSampleIndex[slot] == NO_SAMPLE) return; - switch (m_sMissionAudio.m_nLoadingStatus) { + switch (m_sMissionAudio.m_nLoadingStatus[slot]) { case LOADING_STATUS_NOT_LOADED: - SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1); - m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED; - nFramesUntilFailedLoad = 0; + SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex[slot], slot + 1); + m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED; + nFramesUntilFailedLoad[slot] = 0; break; case LOADING_STATUS_LOADED: - if (!m_sMissionAudio.m_bIsPlayed) + if (!m_sMissionAudio.m_bIsPlayed[slot]) return; - if (g_bMissionAudioLoadFailed) { + if (g_bMissionAudioLoadFailed[slot]) { if (m_bTimerJustReset) { - ClearMissionAudio(); - SampleManager.StopStreamedFile(1); - nFramesForPretendPlaying = 0; - nCheckPlayingDelay = 0; - nFramesUntilFailedLoad = 0; + ClearMissionAudio(slot); + SampleManager.StopStreamedFile(slot + 1); + nFramesForPretendPlaying[slot] = 0; + nCheckPlayingDelay[slot] = 0; + nFramesUntilFailedLoad[slot] = 0; } else if (!m_nUserPause) { - if (++nFramesForPretendPlaying < 120) { - m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING; + if (++nFramesForPretendPlaying[slot] < 90) { + m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING; } else { - m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED; - m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; + m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED; + m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE; } } break; } - switch (m_sMissionAudio.m_nPlayStatus) { + switch (m_sMissionAudio.m_nPlayStatus[slot]) { case PLAY_STATUS_STOPPED: - if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) { - SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex); + if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) { + SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex[slot]); } else { if (m_nUserPause) - SampleManager.PauseStream(TRUE, 1); - if (m_sMissionAudio.m_bPredefinedProperties) { - SampleManager.SetStreamedVolumeAndPan(80, 63, TRUE, 1); + SampleManager.PauseStream(TRUE, slot + 1); + if (m_sMissionAudio.m_bPredefinedProperties[slot]) { + if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAL) + SampleManager.SetStreamedVolumeAndPan(80, 0, TRUE, slot + 1); + else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAR) + SampleManager.SetStreamedVolumeAndPan(80, 127, TRUE, slot + 1); + else + SampleManager.SetStreamedVolumeAndPan(80, 63, TRUE, slot + 1); } else { - distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos); - if (distSquared >= SQR(50.0f)) { + distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]); + if (distSquared >= SQR(80.0f)) { emittingVol = 0; pan = 63; } else { - dist = Sqrt(distSquared); - emittingVol = ComputeVolume(80, 50.0f, dist); - TranslateEntity(&m_sMissionAudio.m_vecPos, &vec); - pan = ComputePan(50.f, &vec); + emittingVol = 80; + if (distSquared > 0.0f) { + dist = Sqrt(distSquared); + emittingVol = ComputeVolume(80, 80.0f, dist); + } + TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec); + pan = ComputePan(80.f, &vec); } - SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, TRUE, 1); + SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, TRUE, slot + 1); } - SampleManager.StartPreloadedStreamedFile(1); + SampleManager.StartPreloadedStreamedFile(slot + 1); } - m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING; - nCheckPlayingDelay = 30; + m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING; + nCheckPlayingDelay[slot] = 30; + if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A) + m_sMissionAudio.m_bIsMobile[slot] = TRUE; break; case PLAY_STATUS_PLAYING: if (m_bTimerJustReset) { - ClearMissionAudio(); - SampleManager.StopStreamedFile(1); + ClearMissionAudio(slot); + SampleManager.StopStreamedFile(slot + 1); break; } - if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) { + if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) { if (!m_nUserPause) { - if (nCheckPlayingDelay) { - --nCheckPlayingDelay; - } else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || m_sMissionAudio.m_nMissionAudioCounter-- == 0) { - m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED; - m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; - SampleManager.StopStreamedFile(1); - m_sMissionAudio.m_nMissionAudioCounter = 0; + if (nCheckPlayingDelay[slot]) { + --nCheckPlayingDelay[slot]; + } else if ((g_bMissionAudioLoadFailed[slot] && m_sMissionAudio.m_nMissionAudioCounter[slot]-- == 0) || GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED) { + m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED; + if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A) + m_sMissionAudio.m_bIsMobile[slot] = FALSE; + m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE; + SampleManager.StopStreamedFile(slot + 1); + m_sMissionAudio.m_nMissionAudioCounter[slot] = 0; } } - } else if (m_sMissionAudio.m_bIsPlaying) { - if (SampleManager.IsStreamPlaying(1) || m_nUserPause || m_nPreviousUserPause) { + } else if (m_sMissionAudio.m_bIsPlaying[slot]) { + if (SampleManager.IsStreamPlaying(slot + 1) || m_nUserPause || m_nPreviousUserPause) { if (m_nUserPause) - SampleManager.PauseStream(TRUE, 1); + SampleManager.PauseStream(TRUE, slot + 1); else - SampleManager.PauseStream(FALSE, 1); + { + SampleManager.PauseStream(FALSE, slot + 1); + if (!m_sMissionAudio.m_bPredefinedProperties[slot]) { + distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]); + if (distSquared >= SQR(80.0f)) { + emittingVol = 0; + pan = 63; + } else { + emittingVol = 127; + if (distSquared > 0.0f) { + dist = Sqrt(distSquared); + emittingVol = ComputeVolume(127, 80.0f, dist); + } + TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec); + pan = ComputePan(80.f, &vec); + } + SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, TRUE, slot + 1); + } + } + } else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_ROK2_01) { + m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED; } else { - m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED; - m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; - SampleManager.StopStreamedFile(1); - m_sMissionAudio.m_nMissionAudioCounter = 0; + m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED; + if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A) + m_sMissionAudio.m_bIsMobile[slot] = FALSE; + m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE; + SampleManager.StopStreamedFile(slot + 1); + m_sMissionAudio.m_nMissionAudioCounter[slot] = 0; } } else { if (m_nUserPause) break; - if (nCheckPlayingDelay--) { - if (!SampleManager.IsStreamPlaying(1)) + if (nCheckPlayingDelay[slot]--) { + if (!SampleManager.IsStreamPlaying(slot + 1)) break; - nCheckPlayingDelay = 0; + nCheckPlayingDelay[slot] = 0; } - m_sMissionAudio.m_bIsPlaying = TRUE; + m_sMissionAudio.m_bIsPlaying[slot] = TRUE; } break; default: @@ -8588,15 +10108,32 @@ cAudioManager::ProcessMissionAudio() } break; case LOADING_STATUS_FAILED: - if (++nFramesUntilFailedLoad >= 90) { - nFramesForPretendPlaying = 0; - g_bMissionAudioLoadFailed = TRUE; - nFramesUntilFailedLoad = 0; - m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED; + if (++nFramesUntilFailedLoad[slot] >= 120) { + nFramesForPretendPlaying[slot] = 0; + g_bMissionAudioLoadFailed[slot] = TRUE; + nFramesUntilFailedLoad[slot] = 0; + m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED; } break; default: break; } } + +void +cAudioManager::ProcessMissionAudio() +{ + if (!m_bIsInitialised) return; + + for (int i = 0; i < MISSION_AUDIO_SLOTS; i++) + ProcessMissionAudioSlot(i); + + if (m_sMissionAudio.m_bIsMobile[0] || m_sMissionAudio.m_bIsMobile[1]) + field_5538 = 64; + else if (field_5538 < 127) { + field_5538 += 5; + if (field_5538 > 127) + field_5538 = 127; + } +} #pragma endregion All the mission audio stuff diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 9b1337c9..686b9206 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -10,16 +10,18 @@ #include "sampman.h" #include "Camera.h" #include "World.h" +#include "ZoneCull.h" cAudioManager AudioManager; #define SPEED_OF_SOUND 343.f -#define TIME_SPENT 50 +#define TIME_SPENT 40 cAudioManager::cAudioManager() { m_bIsInitialised = FALSE; m_bReverb = TRUE; + field_6 = 0; m_fSpeedOfSound = SPEED_OF_SOUND / TIME_SPENT; m_nTimeSpent = TIME_SPENT; m_nActiveSamples = NUM_CHANNELS_GENERIC; @@ -114,9 +116,7 @@ cAudioManager::Service() if (m_bIsInitialised) { m_nPreviousUserPause = m_nUserPause; m_nUserPause = CTimer::GetIsUserPaused(); -#if GTA_VERSION >= GTA3_PC_10 UpdateReflections(); -#endif ServiceSoundEffects(); MusicManager.Service(); } @@ -191,11 +191,11 @@ cAudioManager::GetEntityPointer(int32 id) void cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol) { - static const uint8 OneShotPriority[] = {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, - 2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3, - 1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; + static const uint8 OneShotPriority[] = { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 4, 2, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 1, 4, 4, 4, 3, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 3, 4, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, 0, 0, 0, 1, 2, 2, 0, 0, 2, 3, 3, 3, 5, 1, 1, + 1, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 4, 7, 1, 4, 3, 4, 2, 2, 2, 3, 1, 2, 1, 3, 5, 3, 4, 6, 4, 6, 3, 0, 0, 0, 0, 0, + 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 3, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 0 }; if (m_bIsInitialised) { if (index >= 0 && index < NUM_AUDIOENTITIES) { @@ -251,6 +251,12 @@ cAudioManager::SetMusicMasterVolume(uint8 volume) } void +cAudioManager::SetMP3BoostVolume(uint8 volume) +{ + SampleManager.SetMP3BoostVolume(volume); +} + +void cAudioManager::SetEffectsFadeVol(uint8 volume) { SampleManager.SetEffectsFadeVolume(volume); @@ -263,9 +269,9 @@ cAudioManager::SetMusicFadeVol(uint8 volume) } void -cAudioManager::SetMonoMode(bool8 mono) +cAudioManager::SetOutputMode(bool8 surround) { - SampleManager.SetMonoMode(mono); + // on ps2 this calls another method of cAudioManager to set DTS mode on or off } void @@ -285,11 +291,13 @@ cAudioManager::ResetTimers(uint32 time) m_nActiveSampleQueue = 0; } ClearActiveSamples(); - ClearMissionAudio(); + ClearMissionAudio(0); + ClearMissionAudio(1); SampleManager.StopChannel(CHANNEL_POLICE_RADIO); SampleManager.SetEffectsFadeVolume(0); SampleManager.SetMusicFadeVolume(0); MusicManager.ResetMusicAfterReload(); + m_bIsPlayerShutUp = FALSE; #ifdef AUDIO_OAL SampleManager.Service(); #endif @@ -308,7 +316,7 @@ cAudioManager::DestroyAllGameCreatedEntities() case AUDIOTYPE_PHYSICAL: case AUDIOTYPE_EXPLOSION: case AUDIOTYPE_WEATHER: - case AUDIOTYPE_CRANE: + //case AUDIOTYPE_CRANE: case AUDIOTYPE_GARAGE: case AUDIOTYPE_FIREHYDRANT: DestroyEntity(i); @@ -373,6 +381,17 @@ cAudioManager::GetCurrent3DProviderIndex() } int8 +cAudioManager::AutoDetect3DProviders() +{ +#ifdef EXTERNAL_3D_SOUND + if (m_bIsInitialised) + return SampleManager.AutoDetect3DProviders(); +#endif + + return -1; +} + +int8 cAudioManager::SetCurrent3DProvider(uint8 which) { #ifndef EXTERNAL_3D_SOUND @@ -391,11 +410,9 @@ cAudioManager::SetCurrent3DProvider(uint8 which) ClearActiveSamples(); int8 current = SampleManager.SetCurrent3DProvider(which); if (current > 0) { -#ifdef EXTERNAL_3D_SOUND m_nActiveSamples = SampleManager.GetMaximumSupportedChannels(); if (m_nActiveSamples > 1) --m_nActiveSamples; -#endif } return current; #endif @@ -451,7 +468,6 @@ cAudioManager::GetCDAudioDriveLetter() { if (m_bIsInitialised) return SampleManager.GetCDAudioDriveLetter(); - return '\0'; } @@ -487,7 +503,7 @@ cAudioManager::ServiceSoundEffects() ClearActiveSamples(); } m_nActiveSampleQueue = m_nActiveSampleQueue == 1 ? 0 : 1; - ProcessReverb(); + if(m_bReverb) ProcessReverb(); ProcessSpecial(); ClearRequestedQueue(); InterrogateAudioEntities(); @@ -512,22 +528,22 @@ cAudioManager::ServiceSoundEffects() m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0; } -uint32 -cAudioManager::FL(float f) -{ - return SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) * f; -} - uint8 cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) { float newSoundIntensity; + float newEmittingVolume; + if (soundIntensity <= 0.0f) return 0; + newSoundIntensity = soundIntensity / 5.0f; - if (newSoundIntensity <= distance) - emittingVolume = sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume; - return emittingVolume; + if (newSoundIntensity > distance) + return emittingVolume; + + newEmittingVolume = emittingVolume * SQR((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) + / (soundIntensity - newSoundIntensity)); + return Min(127, newEmittingVolume); } void @@ -536,12 +552,23 @@ cAudioManager::TranslateEntity(Const CVector *in, CVector *out) *out = MultiplyInverse(TheCamera.GetMatrix(), *in); } +Const static uint8 PanTable[64] = { 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, + 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; + int32 -cAudioManager::ComputePan(float dist, CVector *vec) +cAudioManager::ComputeFrontRearMix(float dist, CVector *vec) { - Const static uint8 PanTable[64] = {0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, - 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; + int32 index = vec->y / (dist / 64.f); + index = Min(63, ABS(index)); + + if (vec->y > 0.f) + return Max(0, 63 - (int8)PanTable[index]); + return Min(127, PanTable[index] + 63); +} +int32 +cAudioManager::ComputePan(float dist, CVector *vec) +{ int32 index = vec->x / (dist / 64.f); index = Min(63, ABS(index)); @@ -617,7 +644,7 @@ cAudioManager::AddSampleToRequestedQueue() } m_sQueueSample.m_nCalculatedVolume = calculatedVolume; m_sQueueSample.m_bLoopEnded = FALSE; - if (m_sQueueSample.m_bIs2D) { + if (m_sQueueSample.m_bIs2D || CCullZones::InRoomForAudio()) { m_sQueueSample.m_bRequireReflection = FALSE; m_sQueueSample.m_nLoopsRemaining = 0; } @@ -629,6 +656,9 @@ cAudioManager::AddSampleToRequestedQueue() } m_sQueueSample.m_bRequireReflection = FALSE; + if ( m_bReverb && m_sQueueSample.m_bIs2D ) + m_sQueueSample.field_4C = 30; + if (!m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bReverbFlag = FALSE; @@ -657,30 +687,55 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample) m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample; } -#if GTA_VERSION >= GTA3_PC_10 void cAudioManager::AddReflectionsToRequestedQueue() { +#ifdef FIX_BUGS + uint32 oldFreq = 0; +#else + uint32 oldFreq; +#endif float reflectionDistance; int32 noise; - uint8 emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 8); + uint8 emittingVolume; + + uint32 oldCounter = m_sQueueSample.m_nCounter; + float oldDist = m_sQueueSample.m_fDistance; + CVector oldPos = m_sQueueSample.m_vecPos; + if ( CTimer::GetIsSlowMotionActive() ) { + emittingVolume = m_sQueueSample.m_nVolume; + oldFreq = m_sQueueSample.m_nFrequency; + } else { + emittingVolume = (9 * m_sQueueSample.m_nVolume) / 16; + } + m_sQueueSample.m_SoundIntensity /= 2.f; + + int halfOldFreq = oldFreq >> 1; for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) { + if ( CTimer::GetIsSlowMotionActive() ) + m_afReflectionsDistances[i] = (m_anRandomTable[i % 4] % 3) * 100.f / 8.f; + reflectionDistance = m_afReflectionsDistances[i]; if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_SoundIntensity) { - m_sQueueSample.m_nLoopsRemaining = (reflectionDistance * 500.f / 1029.f); - if (m_sQueueSample.m_nLoopsRemaining > 5) { + m_sQueueSample.m_nLoopsRemaining = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 800.f / 1029.f) : (reflectionDistance * 500.f / 1029.f); + if (m_sQueueSample.m_nLoopsRemaining > 3) { m_sQueueSample.m_fDistance = m_afReflectionsDistances[i]; SET_EMITTING_VOLUME(emittingVolume); m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > emittingVolume / 16) { - m_sQueueSample.m_nCounter += (i + 1) * 256; + m_sQueueSample.m_nCounter = oldCounter + (i + 1) * 256; if (m_sQueueSample.m_nLoopCount) { - noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32); - if (noise <= 0) - m_sQueueSample.m_nFrequency += noise; - else - m_sQueueSample.m_nFrequency -= noise; + if ( CTimer::GetIsSlowMotionActive() ) { + m_sQueueSample.m_nFrequency = halfOldFreq + ((halfOldFreq * i) / ARRAY_SIZE(m_afReflectionsDistances)); + } else { + noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + if (noise <= 0) + m_sQueueSample.m_nFrequency += noise; + else + m_sQueueSample.m_nFrequency -= noise; + } } m_sQueueSample.m_nReleasingVolumeModificator += 20; m_sQueueSample.m_vecPos = m_avecReflectionsPos[i]; @@ -689,6 +744,8 @@ cAudioManager::AddReflectionsToRequestedQueue() } } } + m_sQueueSample.m_vecPos = oldPos; + m_sQueueSample.m_fDistance = oldDist; } void @@ -698,6 +755,7 @@ cAudioManager::UpdateReflections() CColPoint colpoint; CEntity *ent; +#if GTA_VERSION < GTAVC_PC_10 if (m_FrameCounter % 8 == 0) { camPos = TheCamera.GetPosition(); m_avecReflectionsPos[0] = camPos; @@ -739,8 +797,78 @@ cAudioManager::UpdateReflections() else m_afReflectionsDistances[4] = 50.0f; } +#else + if (m_FrameCounter % 8 == 0) { + camPos = TheCamera.GetPosition(); + m_avecReflectionsPos[0] = camPos; + m_avecReflectionsPos[0].y += 100.f; + if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, false, false, true, false, true, true)) + m_afReflectionsDistances[0] = Distance(camPos, colpoint.point); + else + m_afReflectionsDistances[0] = 100.0f; + } else if ((m_FrameCounter + 1) % 8 == 0) { + camPos = TheCamera.GetPosition(); + m_avecReflectionsPos[1] = camPos; + m_avecReflectionsPos[1].y -= 100.0f; + if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, ent, true, false, false, true, false, true, true)) + m_afReflectionsDistances[1] = Distance(camPos, colpoint.point); + else + m_afReflectionsDistances[1] = 100.0f; + } else if ((m_FrameCounter + 2) % 8 == 0) { + camPos = TheCamera.GetPosition(); + m_avecReflectionsPos[2] = camPos; + m_avecReflectionsPos[2].x -= 100.0f; + if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], colpoint, ent, true, false, false, true, false, true, true)) + m_afReflectionsDistances[2] = Distance(camPos, colpoint.point); + else + m_afReflectionsDistances[2] = 100.0f; + } else if ((m_FrameCounter + 3) % 8 == 0) { + camPos = TheCamera.GetPosition(); + m_avecReflectionsPos[3] = camPos; + m_avecReflectionsPos[3].x += 100.0f; + if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[3], colpoint, ent, true, false, false, true, false, true, true)) + m_afReflectionsDistances[3] = Distance(camPos, colpoint.point); + else + m_afReflectionsDistances[3] = 100.0f; + } else if ((m_FrameCounter + 4) % 8 == 0) { + camPos = TheCamera.GetPosition(); + camPos.y += 1.0f; + m_avecReflectionsPos[4] = camPos; + m_avecReflectionsPos[4].z += 100.0f; + if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[4].z, colpoint, ent, true, false, false, false, true, false, nil)) + m_afReflectionsDistances[4] = colpoint.point.z - camPos.z; + else + m_afReflectionsDistances[4] = 100.0f; + } else if ((m_FrameCounter + 5) % 8 == 0) { + camPos = TheCamera.GetPosition(); + camPos.y -= 1.0f; + m_avecReflectionsPos[5] = camPos; + m_avecReflectionsPos[5].z += 100.0f; + if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[5].z, colpoint, ent, true, false, false, false, true, false, nil)) + m_afReflectionsDistances[5] = colpoint.point.z - camPos.z; + else + m_afReflectionsDistances[5] = 100.0f; + } else if ((m_FrameCounter + 6) % 8 == 0) { + camPos = TheCamera.GetPosition(); + camPos.x -= 1.0f; + m_avecReflectionsPos[6] = camPos; + m_avecReflectionsPos[6].z += 100.0f; + if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[6].z, colpoint, ent, true, false, false, false, true, false, nil)) + m_afReflectionsDistances[6] = colpoint.point.z - camPos.z; + else + m_afReflectionsDistances[6] = 100.0f; + } else if ((m_FrameCounter + 7) % 8 == 0) { + camPos = TheCamera.GetPosition(); + camPos.x += 1.0f; + m_avecReflectionsPos[7] = camPos; + m_avecReflectionsPos[7].z += 100.0f; + if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[7].z, colpoint, ent, true, false, false, false, true, false, nil)) + m_afReflectionsDistances[7] = colpoint.point.z - camPos.z; + else + m_afReflectionsDistances[7] = 100.0f; + } +#endif } -#endif // GTA_VERSION >= GTA3_PC_10 void cAudioManager::AddReleasingSounds() @@ -791,7 +919,7 @@ cAudioManager::AddReleasingSounds() if (sample.m_nReleasingVolumeModificator < 20) ++sample.m_nReleasingVolumeModificator; } - sample.m_bReleasingSoundFlag = 0; + sample.m_bReleasingSoundFlag = FALSE; } memcpy(&m_sQueueSample, &sample, sizeof(tSound)); AddSampleToRequestedQueue(); @@ -820,6 +948,8 @@ cAudioManager::ProcessActiveQueues() uint8 emittingVol; CVector position; + bool8 missionState; + for (int32 i = 0; i < m_nActiveSamples; i++) { m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = FALSE; m_asActiveSamples[i].m_bIsProcessed = FALSE; @@ -830,7 +960,7 @@ cAudioManager::ProcessActiveQueues() if (sample.m_nSampleIndex != NO_SAMPLE) { for (int32 j = 0; j < m_nActiveSamples; j++) { if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && sample.m_nCounter == m_asActiveSamples[j].m_nCounter && - sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { + sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { if (sample.m_nLoopCount) { if (m_FrameCounter & 1) flag = !!(j & 1); @@ -844,6 +974,8 @@ cAudioManager::ProcessActiveQueues() m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE; continue; } + if (sample.m_nReleasingVolumeDivider == 0) + sample.m_nReleasingVolumeDivider = 1; } sample.m_bIsProcessed = TRUE; m_asActiveSamples[j].m_bIsProcessed = TRUE; @@ -860,7 +992,7 @@ cAudioManager::ProcessActiveQueues() SampleManager.SetChannelEmittingVolume(j, emittingVol); #else SampleManager.SetChannelPan(j, sample.m_nOffset); - SampleManager.SetChannelVolume(j, sample.m_nVolume); + SampleManager.SetChannelVolume(j, emittingVol); #endif } else { position2 = sample.m_fDistance; @@ -872,20 +1004,37 @@ cAudioManager::ProcessActiveQueues() m_asActiveSamples[j].m_nFrequency = freq; SampleManager.SetChannelFrequency(j, freq); } - #ifdef EXTERNAL_3D_SOUND if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) { vol = Clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10); - SampleManager.SetChannelEmittingVolume(j, m_bDoubleVolume ? 2 * Min(63, vol) : vol); - m_asActiveSamples[j].m_nEmittingVolume = vol; - } #else if (sample.m_nVolume != m_asActiveSamples[j].m_nVolume) { vol = Clamp2((int8)sample.m_nVolume, (int8)m_asActiveSamples[j].m_nVolume, 10); +#endif + emittingVol = m_bDoubleVolume ? 2 * Min(63, vol) : vol; + + missionState = FALSE; + for (int32 k = 0; k < MISSION_AUDIO_SLOTS; k++) { + if (m_sMissionAudio.m_bIsMobile[k]) { + missionState = TRUE; + break; + } + } + if (missionState) { + emittingVol = (emittingVol * field_5538) / 127; + } else { + if (field_5538 < 127) + emittingVol = (emittingVol * field_5538) / 127; + } + +#ifdef EXTERNAL_3D_SOUND + SampleManager.SetChannelEmittingVolume(j, emittingVol); + m_asActiveSamples[j].m_nEmittingVolume = vol; +#else + SampleManager.SetChannelVolume(j, emittingVol); m_asActiveSamples[j].m_nVolume = vol; - SampleManager.SetChannelVolume(j, m_bDoubleVolume ? 2 * Min(63, vol) : vol); - } #endif + } TranslateEntity(&sample.m_vecPos, &position); #ifdef EXTERNAL_3D_SOUND SampleManager.SetChannel3DPosition(j, position.x, position.y, position.z); @@ -896,10 +1045,11 @@ cAudioManager::ProcessActiveQueues() #endif } SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag); - break; + break; //continue for i } sample.m_bIsProcessed = FALSE; m_asActiveSamples[j].m_bIsProcessed = FALSE; + //continue for j } } } @@ -919,7 +1069,8 @@ cAudioManager::ProcessActiveQueues() sample.m_nReleasingVolumeDivider = 1; } else { for (uint8 j = 0; j < m_nActiveSamples; j++) { - if (!m_asActiveSamples[j].m_bIsProcessed) { + uint8 k = (j + field_6) % m_nActiveSamples; + if (!m_asActiveSamples[k].m_bIsProcessed) { if (sample.m_nLoopCount != 0) { samplesPerFrame = sample.m_nFrequency / m_nTimeSpent; samplesToPlay = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex); @@ -927,9 +1078,9 @@ cAudioManager::ProcessActiveQueues() continue; sample.m_nReleasingVolumeDivider = samplesToPlay / samplesPerFrame + 1; } - memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound)); - if (!m_asActiveSamples[j].m_bIs2D) { - TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position); + memcpy(&m_asActiveSamples[k], &sample, sizeof(tSound)); + if (!m_asActiveSamples[k].m_bIs2D) { + TranslateEntity(&m_asActiveSamples[k].m_vecPos, &position); #ifndef EXTERNAL_3D_SOUND m_asActiveSamples[j].m_nOffset = ComputePan(m_asActiveSamples[j].m_fDistance, &position); #endif @@ -939,41 +1090,55 @@ cAudioManager::ProcessActiveQueues() #else emittingVol = m_bDoubleVolume ? 2 * Min(63, m_asActiveSamples[j].m_nVolume) : m_asActiveSamples[j].m_nVolume; #endif - if (SampleManager.InitialiseChannel(j, m_asActiveSamples[j].m_nSampleIndex, m_asActiveSamples[j].m_nBankIndex)) { - SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency); + if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) { + SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency); + bool8 isMobile = FALSE; + for (int32 l = 0; l < MISSION_AUDIO_SLOTS; l++) { + if (m_sMissionAudio.m_bIsMobile[l]) { + isMobile = TRUE; + break; + } + } + if (!isMobile || m_asActiveSamples[k].m_bIs2D) { + if (field_5538 < 127) + emittingVol *= field_5538 / 127; + vol = emittingVol; + } else { + vol = (emittingVol * field_5538 / 127); + } #ifdef EXTERNAL_3D_SOUND - SampleManager.SetChannelEmittingVolume(j, emittingVol); + SampleManager.SetChannelEmittingVolume(k, vol); #else SampleManager.SetChannelVolume(j, emittingVol); SampleManager.SetChannelPan(j, m_asActiveSamples[j].m_nOffset); #endif - SampleManager.SetChannelLoopPoints(j, m_asActiveSamples[j].m_nLoopStart, m_asActiveSamples[j].m_nLoopEnd); - SampleManager.SetChannelLoopCount(j, m_asActiveSamples[j].m_nLoopCount); - SampleManager.SetChannelReverbFlag(j, m_asActiveSamples[j].m_bReverbFlag); + SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd); + SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount); + SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverbFlag); #ifdef EXTERNAL_3D_SOUND - if (m_asActiveSamples[j].m_bIs2D) { - uint8 offset = m_asActiveSamples[j].m_nOffset; + if (m_asActiveSamples[k].m_bIs2D) { + uint8 offset = m_asActiveSamples[k].m_nOffset; if (offset == 63) - x = 0.f; + x = 0.0f; else if (offset >= 63) x = (offset - 63) * 1000.0f / 63; else - x = -(63 - offset) * 1000.0f / 63; + x = -(63 - offset) * 1000.0f / 63; //same like line below usedX = x; usedY = 0.0f; usedZ = 0.0f; - m_asActiveSamples[j].m_SoundIntensity = 100000.0f; + m_asActiveSamples[k].m_SoundIntensity = 100000.0f; } else { usedX = position.x; usedY = position.y; usedZ = position.z; } - SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ); - SampleManager.SetChannel3DDistances(j, m_asActiveSamples[j].m_SoundIntensity, 0.25f * m_asActiveSamples[j].m_SoundIntensity); + SampleManager.SetChannel3DPosition(k, usedX, usedY, usedZ); + SampleManager.SetChannel3DDistances(k, m_asActiveSamples[k].m_SoundIntensity, 0.25f * m_asActiveSamples[k].m_SoundIntensity); #endif - SampleManager.StartChannel(j); + SampleManager.StartChannel(k); } - m_asActiveSamples[j].m_bIsProcessed = TRUE; + m_asActiveSamples[k].m_bIsProcessed = TRUE; sample.m_bIsProcessed = TRUE; sample.m_nVolumeChange = -1; break; @@ -982,6 +1147,7 @@ cAudioManager::ProcessActiveQueues() } } } + field_6 %= m_nActiveSamples; } void @@ -1020,18 +1186,13 @@ cAudioManager::ClearActiveSamples() m_asActiveSamples[i].m_SoundIntensity = 200.0f; m_asActiveSamples[i].m_nOffset = 63; m_asActiveSamples[i].m_bReleasingSoundFlag = FALSE; -#if GTA_VERSION < GTA3_PC_10 - m_asActiveSamples[i].unk = -3; -#endif m_asActiveSamples[i].m_nCalculatedVolume = 0; m_asActiveSamples[i].m_nReleasingVolumeDivider = 0; m_asActiveSamples[i].m_nVolumeChange = -1; m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f); m_asActiveSamples[i].m_bReverbFlag = FALSE; -#if GTA_VERSION >= GTA3_PC_10 m_asActiveSamples[i].m_nLoopsRemaining = 0; m_asActiveSamples[i].m_bRequireReflection = FALSE; -#endif } } diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 7934996e..94443ce2 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -3,16 +3,14 @@ #include "audio_enums.h" #include "AudioCollision.h" #include "PolRadio.h" +#include "VehicleModelInfo.h" +#include "Vehicle.h" class tSound { public: int32 m_nEntityIndex; -#if GTA_VERSION >= GTA3_PC_10 int32 m_nCounter; -#else - uint8 m_nCounter; -#endif int32 m_nSampleIndex; uint8 m_nBankIndex; bool8 m_bIs2D; @@ -29,30 +27,24 @@ public: uint8 m_nEmittingVolume; #endif float m_fSpeedMultiplier; -#if GTA_VERSION >= GTA3_PC_10 float m_SoundIntensity; -#else - uint32 m_SoundIntensity; -#endif bool8 m_bReleasingSoundFlag; CVector m_vecPos; - bool8 m_bReverbFlag; -#if GTA_VERSION >= GTA3_PC_10 +#ifndef GTA_PS2 + bool8 m_bReverbFlag; // TODO: ifdef all the occurrences +#endif uint8 m_nLoopsRemaining; bool8 m_bRequireReflection; // Used for oneshots -#endif uint8 m_nOffset; + uint8 field_4C; int32 m_nReleasingVolumeDivider; bool8 m_bIsProcessed; bool8 m_bLoopEnded; -#if GTA_VERSION < GTA3_PC_10 - int32 unk; // only on PS2, seems unused -#endif int32 m_nCalculatedVolume; int8 m_nVolumeChange; }; -VALIDATE_SIZE(tSound, 92); +VALIDATE_SIZE(tSound, 96); class CPhysical; class CAutomobile; @@ -74,7 +66,7 @@ VALIDATE_SIZE(tAudioEntity, 40); class tPedComment { public: - int32 m_nSampleIndex; + uint32 m_nSampleIndex; int32 m_nEntityIndex; CVector m_vecPos; float m_fDistance; @@ -94,6 +86,10 @@ public: uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS]; uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS]; uint8 m_nActiveBank; +#ifdef GTA_PC + bool8 m_bDelay; + uint32 m_nDelayTimer; +#endif cPedComments() { @@ -111,23 +107,28 @@ public: void Process(); }; -VALIDATE_SIZE(cPedComments, 1164); +VALIDATE_SIZE(cPedComments, 0x490); class CEntity; +#define MISSION_AUDIO_SLOTS (2) + +// So instead of doing cMissionAudio [2] they've added [2] to every field of the struct... +// Only someone with a VERY EXTRAORDINARY mind could have come up with that class cMissionAudio { public: - CVector m_vecPos; - bool8 m_bPredefinedProperties; - int32 m_nSampleIndex; - uint8 m_nLoadingStatus; - uint8 m_nPlayStatus; - bool8 m_bIsPlaying; - int32 m_nMissionAudioCounter; - bool8 m_bIsPlayed; + CVector m_vecPos[MISSION_AUDIO_SLOTS]; + bool8 m_bPredefinedProperties[MISSION_AUDIO_SLOTS]; + int32 m_nSampleIndex[MISSION_AUDIO_SLOTS]; + uint8 m_nLoadingStatus[MISSION_AUDIO_SLOTS]; + uint8 m_nPlayStatus[MISSION_AUDIO_SLOTS]; + bool8 m_bIsPlaying[MISSION_AUDIO_SLOTS]; + int32 m_nMissionAudioCounter[MISSION_AUDIO_SLOTS]; + bool8 m_bIsPlayed[MISSION_AUDIO_SLOTS]; + bool8 m_bIsMobile[MISSION_AUDIO_SLOTS]; }; -VALIDATE_SIZE(cMissionAudio, 32); +VALIDATE_SIZE(cMissionAudio, 0x38); // name made up class cAudioScriptObjectManager @@ -164,6 +165,7 @@ public: class cVehicleParams { public: + int32 m_VehicleType; bool8 m_bDistanceCalculated; float m_fDistance; CVehicle *m_pVehicle; @@ -173,6 +175,7 @@ public: cVehicleParams() { + m_VehicleType = -1; m_bDistanceCalculated = false; m_fDistance = 0.0f; m_pVehicle = nil; @@ -182,8 +185,9 @@ public: } }; -VALIDATE_SIZE(cVehicleParams, 0x18); +VALIDATE_SIZE(cVehicleParams, 0x1C); +#if GTA_VERSION < GTAVC_PC_10 enum { /* REFLECTION_YMAX = 0, top @@ -200,6 +204,19 @@ enum { REFLECTION_UP, MAX_REFLECTIONS, }; +#else +enum { + REFLECTION_NORTH = 0, + REFLECTION_SOUTH, + REFLECTION_WEST, + REFLECTION_EAST, + REFLECTION_CEIL_NORTH, + REFLECTION_CEIL_SOUTH, + REFLECTION_CEIL_WEST, + REFLECTION_CEIL_EAST, + MAX_REFLECTIONS, +}; +#endif enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED }; enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED }; @@ -208,11 +225,12 @@ class cAudioManager { public: bool8 m_bIsInitialised; - bool8 m_bReverb; // unused + uint8 m_bReverb; // unused bool8 m_bFifthFrameFlag; uint8 m_nActiveSamples; uint8 m_bDoubleVolume; // unused bool8 m_bDynamicAcousticModelingStatus; + int8 field_6; float m_fSpeedOfSound; bool8 m_bTimerJustReset; int32 m_nTimer; @@ -225,11 +243,17 @@ public: tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES]; int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES]; int32 m_nAudioEntitiesTotal; -#if GTA_VERSION >= GTA3_PC_10 CVector m_avecReflectionsPos[MAX_REFLECTIONS]; float m_afReflectionsDistances[MAX_REFLECTIONS]; -#endif cAudioScriptObjectManager m_sAudioScriptObjectManager; + + // miami + bool8 m_bIsPlayerShutUp; + uint8 m_nPlayerMood; + uint32 m_nPlayerMoodTimer; + uint8 field_rest[4]; + bool8 m_bGenericSfx; + cPedComments m_sPedComments; int32 m_nFireAudioEntity; int32 m_nWaterCannonEntity; @@ -239,8 +263,13 @@ public: int32 m_nCollisionEntity; cAudioCollisionManager m_sCollisionManager; int32 m_nProjectileEntity; +#ifdef GTA_BRIDGE int32 m_nBridgeEntity; +#endif + int32 m_nEscalatorEntity; + int32 m_nExtraSoundsEntity; cMissionAudio m_sMissionAudio; + uint8 field_5538; // something related to phone dialogues int32 m_anRandomTable[5]; uint8 m_nTimeSpent; uint8 m_nUserPause; @@ -254,23 +283,25 @@ public: void Terminate(); void Service(); int32 CreateEntity(eAudioType type, void *entity); - void DestroyEntity(int32 id); + void DestroyEntity(int32 id); // inlined in vc bool8 GetEntityStatus(int32 id); void SetEntityStatus(int32 id, bool8 status); void *GetEntityPointer(int32 id); void PlayOneShot(int32 index, uint16 sound, float vol); void SetEffectsMasterVolume(uint8 volume); void SetMusicMasterVolume(uint8 volume); + void SetMP3BoostVolume(uint8 volume); void SetEffectsFadeVol(uint8 volume); void SetMusicFadeVol(uint8 volume); - void SetMonoMode(bool8 mono); + void SetOutputMode(bool8 surround); void ResetTimers(uint32 time); void DestroyAllGameCreatedEntities(); - + #ifdef GTA_PC uint8 GetNum3DProvidersAvailable(); char *Get3DProviderName(uint8 id); int8 GetCurrent3DProviderIndex(); + int8 AutoDetect3DProviders(); int8 SetCurrent3DProvider(uint8 which); void SetSpeakerConfig(int32 conf); bool8 IsMP3RadioChannelAvailable(); @@ -283,29 +314,27 @@ public: #endif void ServiceSoundEffects(); - uint32 FL(float f); // not used uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance); void TranslateEntity(Const CVector *v1, CVector *v2); + int32 ComputeFrontRearMix(float, CVector *); int32 ComputePan(float, CVector *); - uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier); // inlined on PS2 + uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier); int32 RandomDisplacement(uint32 seed); - void InterrogateAudioEntities(); // inlined on PS2 + void InterrogateAudioEntities(); // inlined void AddSampleToRequestedQueue(); - void AddDetailsToRequestedOrderList(uint8 sample); // inlined on PS2 -#if GTA_VERSION >= GTA3_PC_10 + void AddDetailsToRequestedOrderList(uint8 sample); // inlined in vc void AddReflectionsToRequestedQueue(); void UpdateReflections(); -#endif void AddReleasingSounds(); void ProcessActiveQueues(); - void ClearRequestedQueue(); // inlined on PS2 + void ClearRequestedQueue(); // inlined in vc void ClearActiveSamples(); - void GenerateIntegerRandomNumberTable(); // inlined on PS2 - void LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code + void GenerateIntegerRandomNumberTable(); + void LoadBankIfNecessary(uint8 bank); #ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well - void AdjustSamplesVolume(); - uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); + void AdjustSamplesVolume(); // inlined + uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); // inlined #endif // audio logic @@ -315,145 +344,174 @@ public: void PostTerminateGameSpecificShutdown(); void ResetAudioLogicTimers(uint32 timer); void ProcessReverb(); - float GetDistanceSquared(const CVector &v); + float GetDistanceSquared(const CVector &v); // inlined in vc void CalculateDistance(bool8 &condition, float dist); + CVehicle *FindVehicleOfPlayer(); void ProcessSpecial(); void ProcessEntity(int32 sound); void ProcessPhysical(int32 id); // vehicles void ProcessVehicle(CVehicle *vehicle); + void ProcessCarHeli(cVehicleParams ¶ms); void ProcessRainOnVehicle(cVehicleParams ¶ms); bool8 ProcessReverseGear(cVehicleParams ¶ms); - void ProcessModelCarEngine(cVehicleParams ¶ms); + void ProcessModelHeliVehicle(cVehicleParams ¶ms); + void ProcessModelVehicle(cVehicleParams ¶ms); + void ProcessVehicleFlatTyre(cVehicleParams ¶ms); bool8 ProcessVehicleRoadNoise(cVehicleParams ¶ms); bool8 ProcessWetRoadNoise(cVehicleParams ¶ms); bool8 ProcessVehicleEngine(cVehicleParams ¶ms); - void UpdateGasPedalAudio(CAutomobile *automobile); // inlined on PS2 + void UpdateGasPedalAudio(CVehicle *veh, int vehType); void PlayerJustGotInCar(); void PlayerJustLeftCar(); void AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping); void ProcessCesna(cVehicleParams ¶ms); - void ProcessPlayersVehicleEngine(cVehicleParams ¶ms, CAutomobile *automobile); + void ProcessPlayersVehicleEngine(cVehicleParams ¶ms, CVehicle *veh); bool8 ProcessVehicleSkidding(cVehicleParams ¶ms); - float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); - float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); // inlined on PS2 - void ProcessVehicleHorn(cVehicleParams ¶ms); - bool8 UsesSiren(uint32 model); // inlined on PS2 - bool8 UsesSirenSwitching(uint32 model); // inlined on PS2 + float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange); + float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange); + bool8 ProcessVehicleHorn(cVehicleParams ¶ms); + bool8 UsesSiren(cVehicleParams ¶ms); + bool8 UsesSirenSwitching(cVehicleParams ¶ms); bool8 ProcessVehicleSirenOrAlarm(cVehicleParams ¶ms); - bool8 UsesReverseWarning(uint32 model); // inlined on PS2 + bool8 UsesReverseWarning(uint32 model); bool8 ProcessVehicleReverseWarning(cVehicleParams ¶ms); bool8 ProcessVehicleDoors(cVehicleParams ¶ms); bool8 ProcessAirBrakes(cVehicleParams ¶ms); - bool8 HasAirBrakes(uint32 model); // inlined on PS2 + bool8 HasAirBrakes(uint32 model); bool8 ProcessEngineDamage(cVehicleParams ¶ms); bool8 ProcessCarBombTick(cVehicleParams ¶ms); void ProcessVehicleOneShots(cVehicleParams ¶ms); +#ifdef GTA_TRAIN bool8 ProcessTrainNoise(cVehicleParams ¶ms); +#endif bool8 ProcessBoatEngine(cVehicleParams ¶ms); bool8 ProcessBoatMovingOverWater(cVehicleParams ¶ms); - bool8 ProcessHelicopter(cVehicleParams ¶ms); - void ProcessPlane(cVehicleParams ¶ms); // inlined on PS2 + void ProcessPlane(cVehicleParams ¶ms); void ProcessJumbo(cVehicleParams ¶ms); - void ProcessJumboTaxi(); // inlined on PS2 + void ProcessJumboTaxi(); void ProcessJumboAccel(CPlane *plane); - void ProcessJumboTakeOff(CPlane *plane); // inlined on PS2 - void ProcessJumboFlying(); // inlined on PS2 - void ProcessJumboLanding(CPlane *plane); // inlined on PS2 - void ProcessJumboDecel(CPlane *plane); // inlined on PS2 + void ProcessJumboTakeOff(CPlane *plane); + void ProcessJumboFlying(); + void ProcessJumboLanding(CPlane *plane); + void ProcessJumboDecel(CPlane *plane); bool8 SetupJumboTaxiSound(uint8 vol); bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq); bool8 SetupJumboEngineSound(uint8 vol, uint32 freq); bool8 SetupJumboFlySound(uint8 emittingVol); bool8 SetupJumboRumbleSound(uint8 emittingVol); - int32 GetJumboTaxiFreq(); // inlined on PS2 + int32 GetJumboTaxiFreq(); // inlined in vc // peds - void ProcessPed(CPhysical *ped); // inlined on PS2 - void ProcessPedHeadphones(cPedParams ¶ms); + void ProcessPed(CPhysical *ped); void ProcessPedOneShots(cPedParams ¶ms); + void SetPedTalkingStatus(CPed *ped, bool8 status); + void SetPlayersMood(uint8 mood, uint32 time); + void ProcessPlayerMood(); // ped comments void SetupPedComments(cPedParams ¶ms, uint16 sound); - int32 GetPedCommentSfx(CPed *ped, uint16 sound); - void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset); // inlined on PS2 - uint32 GetPlayerTalkSfx(uint16 sound); // inlined on PS2 - uint32 GetCopTalkSfx(uint16 sound); - uint32 GetSwatTalkSfx(uint16 sound); - uint32 GetFBITalkSfx(uint16 sound); - uint32 GetArmyTalkSfx(uint16 sound); - uint32 GetMedicTalkSfx(uint16 sound); - uint32 GetFiremanTalkSfx(uint16 sound); // inlined on PS2 - uint32 GetBusinessMaleOldTalkSfx(uint16 sound); - uint32 GetBusinessMaleYoungTalkSfx(uint16 sound, uint32 model); - uint32 GetMafiaTalkSfx(uint16 sound); - uint32 GetTriadTalkSfx(uint16 sound); - uint32 GetDiabloTalkSfx(uint16 sound); - uint32 GetYakuzaTalkSfx(uint16 sound); - uint32 GetYardieTalkSfx(uint16 sound); - uint32 GetColumbianTalkSfx(uint16 sound); - uint32 GetHoodTalkSfx(uint16 sound); - uint32 GetBlackCriminalTalkSfx(uint16 sound); - uint32 GetWhiteCriminalTalkSfx(uint16 sound); - uint32 GetCasualMaleOldTalkSfx(uint16 sound); - uint32 GetCasualMaleYoungTalkSfx(uint16 sound); - uint32 GetBlackCasualFemaleTalkSfx(uint16 sound); - uint32 GetWhiteCasualFemaleTalkSfx(uint16 sound); - uint32 GetFemaleNo3TalkSfx(uint16 sound); - uint32 GetWhiteBusinessFemaleTalkSfx(uint16 sound, uint32 model); - uint32 GetBlackFatFemaleTalkSfx(uint16 sound); - uint32 GetWhiteFatMaleTalkSfx(uint16 sound); - uint32 GetBlackFatMaleTalkSfx(uint16 sound); - uint32 GetWhiteFatFemaleTalkSfx(uint16 sound); - uint32 GetBlackFemaleProstituteTalkSfx(uint16 sound); - uint32 GetWhiteFemaleProstituteTalkSfx(uint16 sound); - uint32 GetBlackProjectMaleTalkSfx(uint16 sound, uint32 model); - uint32 GetBlackProjectFemaleOldTalkSfx(uint16 sound); - uint32 GetBlackProjectFemaleYoungTalkSfx(uint16 sound); - uint32 GetChinatownMaleOldTalkSfx(uint16 sound); - uint32 GetChinatownMaleYoungTalkSfx(uint16 sound); - uint32 GetChinatownFemaleOldTalkSfx(uint16 sound); - uint32 GetChinatownFemaleYoungTalkSfx(uint16 sound); - uint32 GetLittleItalyMaleTalkSfx(uint16 sound); - uint32 GetLittleItalyFemaleOldTalkSfx(uint16 sound); - uint32 GetLittleItalyFemaleYoungTalkSfx(uint16 sound); - uint32 GetWhiteDockerMaleTalkSfx(uint16 sound); - uint32 GetBlackDockerMaleTalkSfx(uint16 sound); - uint32 GetScumMaleTalkSfx(uint16 sound); - uint32 GetScumFemaleTalkSfx(uint16 sound); - uint32 GetWhiteWorkerMaleTalkSfx(uint16 sound); - uint32 GetBlackWorkerMaleTalkSfx(uint16 sound); - uint32 GetBlackBusinessFemaleTalkSfx(uint16 sound); - uint32 GetSupermodelMaleTalkSfx(uint16 sound); - uint32 GetSupermodelFemaleTalkSfx(uint16 sound); - uint32 GetStewardMaleTalkSfx(uint16 sound); - uint32 GetStewardFemaleTalkSfx(uint16 sound); - uint32 GetFanMaleTalkSfx(uint16 sound, uint32 model); - uint32 GetFanFemaleTalkSfx(uint16 sound); - uint32 GetHospitalMaleTalkSfx(uint16 sound); - uint32 GetHospitalFemaleTalkSfx(uint16 sound); // inlined on PS2 - uint32 GetWhiteConstructionWorkerTalkSfx(uint16 sound); - uint32 GetBlackConstructionWorkerTalkSfx(uint16 sound); - uint32 GetShopperFemaleTalkSfx(uint16 sound, uint32 model); - uint32 GetStudentMaleTalkSfx(uint16 sound); - uint32 GetStudentFemaleTalkSfx(uint16 sound); - - uint32 GetSpecialCharacterTalkSfx(uint32 modelIndex, uint16 sound); - uint32 GetEightBallTalkSfx(uint16 sound); // inlined on PS2 - uint32 GetSalvatoreTalkSfx(uint16 sound); // inlined on PS2 - uint32 GetMistyTalkSfx(uint16 sound); - uint32 GetOldJapTalkSfx(uint16 sound); // inlined on PS2 - uint32 GetCatalinaTalkSfx(uint16 sound); // inlined on PS2 - uint32 GetBomberTalkSfx(uint16 sound); // inlined on PS2 - uint32 GetSecurityGuardTalkSfx(uint16 sound); - uint32 GetChunkyTalkSfx(uint16 sound); // inlined on PS2 - - uint32 GetAsianTaxiDriverTalkSfx(uint16 sound); // inlined on PS2 - uint32 GetPimpTalkSfx(uint16 sound); - uint32 GetNormalMaleTalkSfx(uint16 sound); - uint32 GetGenericMaleTalkSfx(uint16 sound); - uint32 GetGenericFemaleTalkSfx(uint16 sound); + uint32 GetPedCommentSfx(CPed *ped, uint16 sound); + void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset); + uint32 GetPlayerTalkSfx(CPed *ped, uint16 sound); + uint32 GetGenericMaleTalkSfx(CPed *ped, uint16 sound); // inlined in vc + uint32 GetGenericFemaleTalkSfx(CPed *ped, uint16 sound); // inlined in vc + uint32 GetDefaultTalkSfx(CPed *ped, uint16 sound); + uint32 GetCopTalkSfx(CPed *ped, uint16 sound); + uint32 GetSwatTalkSfx(CPed *ped, uint16 sound); + uint32 GetFBITalkSfx(CPed *ped, uint16 sound); + uint32 GetArmyTalkSfx(CPed *ped, uint16 sound); + uint32 GetMedicTalkSfx(CPed *ped, uint16 sound); + uint32 GetFiremanTalkSfx(CPed *ped, uint16 sound); + uint32 GetWFYG1TalkSfx(CPed *ped, uint16 sound); + uint32 GetWFYG2TalkSfx(CPed *ped, uint16 sound); + uint32 GetHFYSTTalkSfx(CPed *ped, uint16 sound); + uint32 GetHFOSTTalkSfx(CPed *ped, uint16 sound); + uint32 GetHMYSTTalkSfx(CPed *ped, uint16 sound); + uint32 GetHMOSTTalkSfx(CPed *ped, uint16 sound); + uint32 GetHFYRITalkSfx(CPed *ped, uint16 sound); + uint32 GetHFORITalkSfx(CPed *ped, uint16 sound); + uint32 GetHMYRITalkSfx(CPed *ped, uint16 sound); + uint32 GetHMORITalkSfx(CPed *ped, uint16 sound); + uint32 GetHFYBETalkSfx(CPed *ped, uint16 sound); + uint32 GetHFOBETalkSfx(CPed *ped, uint16 sound); + uint32 GetHMYBETalkSfx(CPed *ped, uint16 sound); + uint32 GetHMOBETalkSfx(CPed *ped, uint16 sound); + uint32 GetHFYBUTalkSfx(CPed *ped, uint16 sound); + uint32 GetHFYMDTalkSfx(CPed *ped, uint16 sound); + uint32 GetHFYCGTalkSfx(CPed *ped, uint16 sound); + uint32 GetHFYPRTalkSfx(CPed *ped, uint16 sound); + uint32 GetHFOTRTalkSfx(CPed *ped, uint16 sound); + uint32 GetHMOTRTalkSfx(CPed *ped, uint16 sound); + uint32 GetHMOCATalkSfx(CPed *ped, uint16 sound); + uint32 GetBMYCRTalkSfx(CPed *ped, uint16 sound); + uint32 GetBFYSTTalkSfx(CPed *ped, uint16 sound); + uint32 GetBFOSTTalkSfx(CPed *ped, uint16 sound); + uint32 GetBMYSTTalkSfx(CPed *ped, uint16 sound); + uint32 GetBMOSTTalkSfx(CPed *ped, uint16 sound); + uint32 GetBFYRITalkSfx(CPed *ped, uint16 sound); + uint32 GetBFORITalkSfx(CPed *ped, uint16 sound); + uint32 GetBMYRITalkSfx(CPed *ped, uint16 sound); + uint32 GetBFYBETalkSfx(CPed *ped, uint16 sound); + uint32 GetBMYBETalkSfx(CPed *ped, uint16 sound); + uint32 GetBFOBETalkSfx(CPed *ped, uint16 sound); + uint32 GetBMOBETalkSfx(CPed *ped, uint16 sound); + uint32 GetBMYBUTalkSfx(CPed *ped, uint16 sound); + uint32 GetBFYPRTalkSfx(CPed *ped, uint16 sound); + uint32 GetBFOTRTalkSfx(CPed *ped, uint16 sound); + uint32 GetBMOTRTalkSfx(CPed *ped, uint16 sound); + uint32 GetBMYPITalkSfx(CPed *ped, uint16 sound); + uint32 GetBMYBBTalkSfx(CPed *ped, uint16 sound); + uint32 GetWMYCRTalkSfx(CPed *ped, uint16 sound); + uint32 GetWFYSTTalkSfx(CPed *ped, uint16 sound); + uint32 GetWFYSKTalkSfx(CPed *ped, uint16 sound); + uint32 GetWMYSKTalkSfx(CPed *ped, uint16 sound); + uint32 GetWFOSTTalkSfx(CPed *ped, uint16 sound); + uint32 GetWMYSTTalkSfx(CPed *ped, uint16 sound); + uint32 GetWMOSTTalkSfx(CPed *ped, uint16 sound); + uint32 GetWFYRITalkSfx(CPed *ped, uint16 sound); + uint32 GetWFORITalkSfx(CPed *ped, uint16 sound); + uint32 GetWMYRITalkSfx(CPed *ped, uint16 sound); + uint32 GetWMORITalkSfx(CPed *ped, uint16 sound); + uint32 GetWFYBETalkSfx(CPed *ped, uint16 sound); + uint32 GetWMYBETalkSfx(CPed *ped, uint16 sound); + uint32 GetWFOBETalkSfx(CPed *ped, uint16 sound); + uint32 GetWMOBETalkSfx(CPed *ped, uint16 sound); + uint32 GetWMYCWTalkSfx(CPed *ped, uint16 sound); + uint32 GetWMYGOTalkSfx(CPed *ped, uint16 sound); + uint32 GetWFOGOTalkSfx(CPed *ped, uint16 sound); + uint32 GetWMOGOTalkSfx(CPed *ped, uint16 sound); + uint32 GetWFYLGTalkSfx(CPed *ped, uint16 sound); + uint32 GetWMYLGTalkSfx(CPed *ped, uint16 sound); + uint32 GetWFYBUTalkSfx(CPed *ped, uint16 sound); + uint32 GetWMYBUTalkSfx(CPed *ped, uint16 sound); + uint32 GetWMOBUTalkSfx(CPed *ped, uint16 sound); + uint32 GetWFYPRTalkSfx(CPed *ped, uint16 sound); + uint32 GetWFOTRTalkSfx(CPed *ped, uint16 sound); + uint32 GetWMOTRTalkSfx(CPed *ped, uint16 sound); + uint32 GetWMYPITalkSfx(CPed *ped, uint16 sound); + uint32 GetWMOCATalkSfx(CPed *ped, uint16 sound); + uint32 GetWFYSHTalkSfx(CPed *ped, uint16 sound); + uint32 GetWFOSHTalkSfx(CPed *ped, uint16 sound); + uint32 GetJFOTOTalkSfx(CPed *ped, uint16 sound); + uint32 GetJMOTOTalkSfx(CPed *ped, uint16 sound); + uint32 GetHNTalkSfx(CPed *ped, uint16 sound); + uint32 GetBKTalkSfx(CPed *ped, uint16 sound); + uint32 GetCBTalkSfx(CPed *ped, uint16 sound); + uint32 GetSGTalkSfx(CPed *ped, uint16 sound); + uint32 GetCLTalkSfx(CPed *ped, uint16 sound); + uint32 GetGDTalkSfx(CPed *ped, uint16 sound); + uint32 GetPGTalkSfx(CPed *ped, uint16 sound); + uint32 GetViceWhiteTalkSfx(CPed *ped, uint16 sound); + uint32 GetViceBlackTalkSfx(CPed *ped, uint16 sound); + uint32 GetBMODKTalkSfx(CPed *ped, uint16 sound); + uint32 GetHMYAPTalkSfx(CPed *ped, uint16 sound); + uint32 GetWFYJGTalkSfx(CPed *ped, uint16 sound); + uint32 GetWMYJGTalkSfx(CPed *ped, uint16 sound); + uint32 GetSpecialCharacterTalkSfx(CPed *ped, int32 model, uint16 sound); + + void DebugPlayPedComment(int32 sound); // particles void ProcessExplosions(int32 explosion); @@ -461,51 +519,46 @@ public: void ProcessWaterCannon(int32); // script objects - void ProcessScriptObject(int32 id); // inlined on PS2 + void ProcessScriptObject(int32 id); void ProcessOneShotScriptObject(uint8 sound); void ProcessLoopingScriptObject(uint8 sound); - void ProcessPornCinema(uint8 sound); - void ProcessWorkShopScriptObject(uint8 sound); - void ProcessSawMillScriptObject(uint8 sound); - void ProcessLaunderetteScriptObject(uint8 sound); - void ProcessShopScriptObject(uint8 sound); - void ProcessAirportScriptObject(uint8 sound); - void ProcessCinemaScriptObject(uint8 sound); - void ProcessDocksScriptObject(uint8 sound); - void ProcessHomeScriptObject(uint8 sound); - void ProcessPoliceCellBeatingScriptObject(uint8 sound); // misc void ProcessWeather(int32 id); void ProcessFrontEnd(); - void ProcessCrane(); + //void ProcessCrane(); void ProcessProjectiles(); + void ProcessEscalators(); + void ProcessExtraSounds(); void ProcessGarages(); void ProcessFireHydrant(); - // bridge - void ProcessBridge(); // inlined on PS2 +#ifdef GTA_BRIDGE + void ProcessBridge(); void ProcessBridgeWarning(); void ProcessBridgeMotor(); void ProcessBridgeOneShots(); +#endif // mission audio + const char *GetMissionAudioLoadedLabel(uint8 slot); bool8 MissionScriptAudioUsesPoliceChannel(uint32 soundMission); - void PreloadMissionAudio(Const char *name); - uint8 GetMissionAudioLoadingStatus(); - void SetMissionAudioLocation(float x, float y, float z); - void PlayLoadedMissionAudio(); - bool8 IsMissionAudioSampleFinished(); - bool8 IsMissionAudioSamplePlaying() { return m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_PLAYING; } - bool8 ShouldDuckMissionAudio() { return IsMissionAudioSamplePlaying(); } - void ClearMissionAudio(); + void PreloadMissionAudio(uint8 slot, Const char *name); + uint8 GetMissionAudioLoadingStatus(uint8 slot); + void SetMissionAudioLocation(uint8 slot, float x, float y, float z); + void PlayLoadedMissionAudio(uint8 slot); + bool8 ShouldDuckMissionAudio(uint8 slot); + bool8 IsMissionAudioSamplePlaying(uint8 slot); + bool8 IsMissionAudioSampleFinished(uint8 slot); + void ClearMissionAudio(uint8 slot); // inlined in vc + void ProcessMissionAudioSlot(uint8 slot); void ProcessMissionAudio(); // police radio void InitialisePoliceRadioZones(); void InitialisePoliceRadio(); void ResetPoliceRadio(); - void SetMissionScriptPoliceAudio(uint32 sfx); + void SetMissionScriptPoliceAudio(uint32 sfx); // inlined and optimized int8 GetMissionScriptPoliceAudioPlayingStatus(); void DoPoliceRadioCrackle(); void ServicePoliceRadio(); @@ -514,7 +567,7 @@ public: void SetupSuspectLastSeenReport(); void ReportCrime(eCrimeType crime, const CVector &pos); void PlaySuspectLastSeen(float x, float y, float z); - void AgeCrimes(); // inlined on PS2 + void AgeCrimes(); // inlined in vc // collision stuff void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); @@ -524,7 +577,9 @@ public: uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); float GetCollisionOneShotRatio(uint32 a, float b); float GetCollisionLoopingRatio(uint32 a, uint32 b, float c); // not used - float GetCollisionRatio(float a, float b, float c, float d); // inlined on PS2 + float GetCollisionRatio(float a, float b, float c, float d); // inlined in vc + + float Sqrt(float v) const { return v <= 0.0f ? 0.0f : ::Sqrt(v); } }; /* @@ -550,7 +605,7 @@ public: #endif #if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS) -static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error"); +static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error"); #endif extern cAudioManager AudioManager; diff --git a/src/audio/AudioSamples.h b/src/audio/AudioSamples.h index df64521c..b98bfd7c 100644 --- a/src/audio/AudioSamples.h +++ b/src/audio/AudioSamples.h @@ -12,96 +12,97 @@ enum eSfxSample SFX_CAR_HORN_PICKUP, SFX_CAR_HORN_PORSCHE, SFX_CAR_HORN_TRUCK, + + SFX_CAR_HELI_MAI, // 8 + SFX_CAR_HELI_MAI2, // 9 + SFX_CAR_HELI_REA, // 10 + SFX_CAR_HELI_STA, // 11 + SFX_CAR_HELI_ROT, // 12 + SFX_CAR_HELI_FAR, // 13 + SFX_CAR_HELI_ROL, // 14 + SFX_OLD_CAR_DOOR_OPEN, SFX_OLD_CAR_DOOR_CLOSE, SFX_NEW_CAR_DOOR_OPEN, SFX_NEW_CAR_DOOR_CLOSE, SFX_TRUCK_DOOR_OPEN, SFX_TRUCK_DOOR_CLOSE, - SFX_REMOTE_CONTROLLED_CAR, SFX_REVERSE_GEAR, SFX_REVERSE_GEAR_2, - SFX_CAR_STARTER, - SFX_ROAD_NOISE, - SFX_SKID, - SFX_GRAVEL_SKID, + SFX_CAR_STARTER, // 23 + SFX_ROAD_NOISE, // 24 + SFX_SKID, // 25 + SFX_GRAVEL_SKID, // 26 SFX_POLICE_SIREN_SLOW, - SFX_SIREN_FAST, + SFX_SIREN_FAST, // 28 SFX_AMBULANCE_SIREN_SLOW, SFX_REVERSE_WARNING, SFX_ICE_CREAM_TUNE, - SFX_CAR_ALARM_1, - SFX_AIR_BRAKES, - SFX_SQUEAKY_BRAKES, - SFX_TYRE_BUMP, - SFX_TRAIN_FAR, - SFX_TRAIN_NEAR, + SFX_AIR_BRAKES, // 32 + SFX_TYRE_BUMP, // 33 + SFX_TYRE_BURST_B, // 34 + SFX_TYRE_BURST, // 35 + SFX_TYRE_BURST_L, // 36 + SFX_PALM_TREE_LO, // 37 + SFX_BULLET_PASS_1, // 38 + SFX_BULLET_PASS_2, // 39 + SFX_SKATE_1, // 40 + SFX_SKATE_2, // 41 SFX_FOOTSTEP_CONCRETE_1, SFX_FOOTSTEP_CONCRETE_2, SFX_FOOTSTEP_CONCRETE_3, SFX_FOOTSTEP_CONCRETE_4, SFX_FOOTSTEP_CONCRETE_5, - SFX_FOOTSTEP_GRASS_1, - SFX_FOOTSTEP_GRASS_2, - SFX_FOOTSTEP_GRASS_3, - SFX_FOOTSTEP_GRASS_4, - SFX_FOOTSTEP_GRASS_5, - SFX_FOOTSTEP_GRAVEL_1, - SFX_FOOTSTEP_GRAVEL_2, - SFX_FOOTSTEP_GRAVEL_3, - SFX_FOOTSTEP_GRAVEL_4, - SFX_FOOTSTEP_GRAVEL_5, - SFX_FOOTSTEP_WOOD_1, - SFX_FOOTSTEP_WOOD_2, - SFX_FOOTSTEP_WOOD_3, - SFX_FOOTSTEP_WOOD_4, - SFX_FOOTSTEP_WOOD_5, - SFX_FOOTSTEP_METAL_1, - SFX_FOOTSTEP_METAL_2, - SFX_FOOTSTEP_METAL_3, - SFX_FOOTSTEP_METAL_4, - SFX_FOOTSTEP_METAL_5, - SFX_FOOTSTEP_WATER_1, - SFX_FOOTSTEP_WATER_2, - SFX_FOOTSTEP_WATER_3, - SFX_FOOTSTEP_WATER_4, - SFX_FOOTSTEP_SAND_1, - SFX_FOOTSTEP_SAND_2, - SFX_FOOTSTEP_SAND_3, - SFX_FOOTSTEP_SAND_4, - SFX_EXPLOSION_2, - SFX_EXPLOSION_3, - SFX_COLT45_LEFT, - SFX_COLT45_RIGHT, - SFX_M16_LEFT, - SFX_M16_RIGHT, - SFX_AK47_LEFT, - SFX_AK47_RIGHT, - SFX_UZI_LEFT, - SFX_UZI_RIGHT, - SFX_UZI_END_LEFT, - SFX_UZI_END_RIGHT, - SFX_SNIPER_LEFT, - SFX_SNIPER_RIGHT, - SFX_ROCKET_LEFT, - SFX_ROCKET_RIGHT, - SFX_ROCKET_FLY, - SFX_FLAMETHROWER_LEFT, - SFX_FLAMETHROWER_RIGHT, - SFX_FLAMETHROWER_START_LEFT, - SFX_FLAMETHROWER_START_RIGHT, - SFX_SHOTGUN_LEFT, - SFX_SHOTGUN_RIGHT, - SFX_PISTOL_RELOAD, - SFX_AK47_RELOAD, - SFX_M16_RELOAD, - SFX_ROCKET_RELOAD, - SFX_RIFLE_RELOAD, - SFX_COL_TARMAC_1, - SFX_COL_TARMAC_2, - SFX_COL_TARMAC_3, - SFX_COL_TARMAC_4, - SFX_COL_TARMAC_5, + SFX_EXPLOSION_1, // 47 + SFX_EXPLOSION_2, // 48 + SFX_EXPLOSION_3, // 49 + SFX_COLT45_LEFT, // 50 + SFX_COLT45_RIGHT, // 51 + SFX_AK47_LEFT, // 52 + SFX_AK47_RIGHT, // 53 + SFX_UZI_LEFT, // 54 + SFX_UZI_RIGHT, // 55 + SFX_UZI_END_LEFT, // 56 + SFX_SNIPER_LEFT, // 57 + SFX_SNIPER_RIGHT, // 58 + SFX_ROCKET_LEFT, // 59 + SFX_ROCKET_RIGHT, // 60 + SFX_ROCKET_FLY, // 61 + SFX_FLAMETHROWER_LEFT, // 62 + SFX_FLAMETHROWER_RIGHT, // 63 + SFX_FLAMETHROWER_START_LEFT, // 64 + SFX_FLAMETHROWER_START_RIGHT, // 65 + SFX_SHOTGUN_LEFT, // 66 + SFX_SHOTGUN_RIGH, // 67 + SFX_M60_LEFT, // 68 + SFX_M60_RIGHT, // 69 + SFX_M60_TAIL_LEFT, // 70 + SFX_TEC_LEFT, // 71 + SFX_TEC_RIGHT, // 72 + SFX_TEC_TAIL, // 73 + SFX_RUGER_LEFT, // 74 + SFX_RUGER_RIGHT, // 75 + SFX_RUGER_TAIL, // 76 + SFX_PISTOL_RELOAD, // 77 + SFX_AK47_RELOAD, // 78 + SFX_ROCKET_RELOAD, // 79 + SFX_RIFLE_RELOAD, // 80 + SFX_GOLF_CLUB_SWING, // 81 + SFX_MINIGUN_FIRE_LEFT, // 82 + SFX_MINIGUN_FIRE_RIGHT, // 83 + SFX_MINIGUN_STOP, // 84 + SFX_SPAS12_LEFT, // 85 + SFX_SPAS12_RIGHT, // 86 + SFX_SPAS12_TAIL_LEFT, // 87 + SFX_PYTHON_LEFT, // 88 + SFX_PYTHON_RIGHT, // 89 + SFX_MP5_LEFT, // 90 + SFX_MP5_RIGHT, // 91 + SFX_COL_TARMAC_1, // 92 + SFX_COL_TARMAC_2, // 93 + SFX_COL_TARMAC_3, // 94 + SFX_COL_TARMAC_4, // 95 + SFX_COL_TARMAC_5, // 96 SFX_COL_GRASS_1, SFX_COL_GRAVEL_1, SFX_COL_MUD_1, @@ -120,11 +121,8 @@ enum eSfxSample SFX_COL_METAL_CHAIN_FENCE_2, SFX_COL_METAL_CHAIN_FENCE_3, SFX_COL_METAL_CHAIN_FENCE_4, - SFX_COL_PED_1, - SFX_COL_PED_2, - SFX_COL_PED_3, - SFX_COL_PED_4, - SFX_COL_PED_5, + SFX_COL_PED_1, // 115 + SFX_COL_PED_2, // 116 SFX_COL_SAND_1, SFX_COL_WOOD_CRATES_1, SFX_COL_WOOD_CRATES_2, @@ -135,69 +133,79 @@ enum eSfxSample SFX_COL_WOOD_BENCH_3, SFX_COL_WOOD_BENCH_4, SFX_COL_WOOD_SOLID_1, - SFX_COL_VEG_1, - SFX_COL_VEG_2, - SFX_COL_VEG_3, - SFX_COL_VEG_4, - SFX_COL_VEG_5, + SFX_COL_VEG_1, // 127 + SFX_COL_VEG_2, // 128 + SFX_COL_VEG_3, // 129 + SFX_COL_VEG_4, // 130 + SFX_COL_VEG_5, // 131 SFX_COL_CONTAINER_1, SFX_COL_NEWS_VENDOR_1, SFX_COL_NEWS_VENDOR_2, SFX_COL_NEWS_VENDOR_3, - SFX_COL_CAR_1, - SFX_COL_CAR_2, - SFX_COL_CAR_3, - SFX_COL_CAR_4, - SFX_COL_CAR_5, + SFX_COL_CAR_1, // 136 + SFX_COL_CAR_2, // 137 + SFX_COL_CAR_3, // 138 + SFX_COL_CAR_4, // 139 + SFX_COL_CAR_5, // 140 SFX_COL_CARDBOARD_1, SFX_COL_CARDBOARD_2, - SFX_COL_GATE, - SFX_SCRAPE_CAR_1, + SFX_COL_GATE, // 143 + SFX_SCRAPE_CAR_1, // 144 SFX_CRATE_SMASH, - SFX_GLASS_CRACK, - SFX_GLASS_SMASH, + SFX_GLASS_CRACK, // 146 + SFX_GLASS_SMASH, // 147 SFX_GLASS_SHARD_1, SFX_GLASS_SHARD_2, SFX_GLASS_SHARD_3, SFX_GLASS_SHARD_4, - SFX_PED_ON_FIRE, - SFX_CAR_ON_FIRE, - SFX_RAIN, - SFX_PICKUP_1_LEFT, - SFX_PICKUP_1_RIGHT, - SFX_PICKUP_2_LEFT, - SFX_PICKUP_2_RIGHT, - SFX_PICKUP_3_LEFT, - SFX_PICKUP_3_RIGHT, - SFX_PICKUP_ERROR_LEFT, - SFX_PICKUP_ERROR_RIGHT, + SFX_PED_ON_FIRE, // 152 + SFX_CAR_ON_FIRE, // 153 + SFX_RAIN, // 154 + SFX_HURRICANE_MA, // 155 SFX_BULLET_SHELL_HIT_GROUND_1, SFX_BULLET_SHELL_HIT_GROUND_2, - SFX_BULLET_PED, - SFX_BULLET_CAR_1, - SFX_BULLET_CAR_2, - SFX_BULLET_CAR_3, - SFX_BULLET_CAR_4, - SFX_BULLET_CAR_5, - SFX_BULLET_CAR_6, - SFX_BULLET_WALL_1, - SFX_BULLET_WALL_2, - SFX_BULLET_WALL_3, - SFX_BAT_HIT_LEFT, - SFX_BAT_HIT_RIGHT, - SFX_FIGHT_1, - SFX_FIGHT_2, - SFX_FIGHT_4, - SFX_FIGHT_5, - SFX_GARAGE_DOOR_LOOP, - SFX_COUNTDOWN, - SFX_ARM_BOMB, - SFX_POLICE_RADIO_CRACKLE, + SFX_BULLET_PED, // 158 + SFX_BULLET_CAR_1, // 159 + SFX_BULLET_CAR_2, // 160 + SFX_BULLET_CAR_3, // 161 + SFX_BULLET_WALL_1, // 162 + SFX_BULLET_WALL_2, // 163 + SFX_BULLET_WALL_3, // 164 + SFX_BAT_HIT_LEFT, // 165 + SFX_BAT_HIT_RIGH, // 166 + SFX_FIGHT_1, // 167 + SFX_FIGHT_2, // 168 + SFX_FIGHT_4, // 169 + SFX_FIGHT_5, // 170 + SFX_KNIFE_SWING, // 171 + SFX_KNIFE_SLASH, // 172 + SFX_KNIFE_STAB, // 173 + SFX_HAMMER_HIT_1, // 174 + SFX_HAMMER_HIT_2, // 175 + SFX_GARAGE_DOOR_LOOP, // 176 + SFX_COUNTDOWN, // 177 + SFX_ARM_BOMB, // 178 + SFX_POLICE_RADIO_CRACKLE, // 179 + SFX_WEVE_GOT, SFX_THERES, SFX_RESPOND_TO, - SFX_A_10_1, - SFX_A_10_2, + SFX_A_10, + SFX_IN, + SFX_NORTH, + SFX_EAST, + SFX_SOUTH, + SFX_WEST, + SFX_CENTRAL, + SFX_POLICE_RADIO_MESSAGE_NOISE_1, + SFX_POLICE_RADIO_SUSPECT, + SFX_POLICE_RADIO_LAST_SEEN, + SFX_POLICE_RADIO_ON_FOOT, + SFX_POLICE_RADIO_IN_A, + SFX_POLICE_RADIO_DARK, + SFX_POLICE_RADIO_LIGHT, + SFX_POLICE_RADIO_BRIGHT, + SFX_CRIME_1, SFX_CRIME_2, SFX_CRIME_3, @@ -210,48 +218,20 @@ enum eSfxSample SFX_CRIME_10, SFX_CRIME_11, SFX_CRIME_12, - SFX_IN, - SFX_NORTH, - SFX_EAST, - SFX_SOUTH, - SFX_WEST, - SFX_CENTRAL, - SFX_POLICE_RADIO_MESSAGE_NOISE_1, - SFX_POLICE_RADIO_MESSAGE_NOISE_2, - SFX_POLICE_RADIO_MESSAGE_NOISE_3, - SFX_POLICE_RADIO_LIBERTY_CITY, - SFX_POLICE_RADIO_PORTLAND, - SFX_POLICE_RADIO_STAUNTON_ISLAND, - SFX_POLICE_RADIO_SHORESIDE_VALE, - SFX_POLICE_RADIO_ROCKFORD, - SFX_POLICE_RADIO_FORT_STAUNTON, - SFX_POLICE_RADIO_ASPATRIA, - SFX_POLICE_RADIO_TORRINGTON, - SFX_POLICE_RADIO_BEDFORD_POINT, - SFX_POLICE_RADIO_NEWPORT, - SFX_POLICE_RADIO_BELLEVILLE_PARK, - SFX_POLICE_RADIO_LIBERTY_CAMPUS, - SFX_POLICE_RADIO_COCHRANE_DAM, - SFX_POLICE_RADIO_PIKE_CREEK, - SFX_POLICE_RADIO_CEDAR_GROVE, - SFX_POLICE_RADIO_WICHITA_GARDENS, - SFX_POLICE_RADIO_FRANCIS_INTERNATIONAL_AIRPORT, - SFX_POLICE_RADIO_CALLAHAN_POINT, - SFX_POLICE_RADIO_ATLANTIC_QUAYS, - SFX_POLICE_RADIO_PORTLAND_HARBOUR, - SFX_POLICE_RADIO_TRENTON, - SFX_POLICE_RADIO_CHINATOWN, - SFX_POLICE_RADIO_RED_LIGHT_DISTRICT, - SFX_POLICE_RADIO_HEPBURN_HEIGHTS, - SFX_POLICE_RADIO_SAINT_MARKS, - SFX_POLICE_RADIO_HARWOOD, - SFX_POLICE_RADIO_PORTLAND_BEACH, - SFX_POLICE_RADIO_PORTLAND_STRAIGHTS, // shouldn't be used anymore - SFX_POLICE_RADIO_SUSPECT, - SFX_POLICE_RADIO_LAST_SEEN, - SFX_POLICE_RADIO_ON_FOOT, - SFX_POLICE_RADIO_IN_A, - SFX_POLICE_RADIO_IN_AN, + SFX_POLICE_RADIO_VICE_CITY, + SFX_POLICE_RADIO_VICE_CITY_BEACH, + SFX_POLICE_RADIO_VICE_CITY_MAINLAND, + SFX_POLICE_RADIO_OCEAN_BEACH, //??? + SFX_POLICE_RADIO_WASHINGTON_BEACH, + SFX_POLICE_RADIO_VICE_POINT, + SFX_POLICE_RADIO_LEAF_LINKS, + SFX_POLICE_RADIO_STARFISH_ISLAND, //??????????? + SFX_POLICE_RADIO_VICEPORT, + SFX_POLICE_RADIO_LITTLE_HAVANA, + SFX_POLICE_RADIO_LITTLE_HAITI, + SFX_POLICE_RADIO_PRAWN_ISLAND, //??????????? IS THAT HOW SHE PRONOUNCES ISLAND? + SFX_POLICE_RADIO_DOWNTOWN, + SFX_POLICE_RADIO_ESCOBAR_INTERNATIONAL, SFX_POLICE_RADIO_BLACK, SFX_POLICE_RADIO_WHITE, SFX_POLICE_RADIO_BLUE, @@ -262,2123 +242,2779 @@ enum eSfxSample SFX_POLICE_RADIO_ORANGE, SFX_POLICE_RADIO_GREEN, SFX_POLICE_RADIO_SILVER, - SFX_POLICE_RADIO_DARK, - SFX_POLICE_RADIO_LIGHT, - SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_AMBULANCE, - SFX_POLICE_RADIO_VAN, + SFX_POLICE_RADIO_TUDOOR, SFX_POLICE_RADIO_TRUCK, - SFX_POLICE_RADIO_SALOON, - SFX_POLICE_RADIO_SPORTS_CAR, - SFX_POLICE_RADIO_BUGGY, - SFX_POLICE_RADIO_TAXI, - SFX_POLICE_RADIO_CRUISER, - SFX_POLICE_RADIO_BUS, - SFX_POLICE_RADIO_2_DOOR, SFX_POLICE_RADIO_FIRE_TRUCK, - SFX_POLICE_RADIO_BOAT, SFX_POLICE_RADIO_PICKUP, - SFX_POLICE_RADIO_ICE_CREAM_VAN, - SFX_POLICE_RADIO_LIMO, SFX_POLICE_RADIO_POLICE_CAR, - SFX_POLICE_RADIO_CONVERTIBLE, - SFX_POLICE_RADIO_SUBWAY_CAR, + SFX_POLICE_RADIO_BOAT, + SFX_POLICE_RADIO_BUGGY, + SFX_POLICE_RADIO_BUS, + SFX_POLICE_RADIO_COACH, + SFX_POLICE_RADIO_CRUISER, + SFX_POLICE_RADIO_DINGHY, + SFX_POLICE_RADIO_GARBAGE_TRUCK, + SFX_POLICE_RADIO_GOLF_CART, + SFX_POLICE_RADIO_HEARSE, + SFX_POLICE_RADIO_HELICOPTER, + SFX_POLICE_RADIO_ICE_CREAM_VAN, + SFX_POLICE_RADIO_LOWRIDER, + SFX_POLICE_RADIO_MOPED, + SFX_POLICE_RADIO_MOTOBIKE, + SFX_POLICE_RADIO_OFFROAD, + SFX_POLICE_RADIO_PLANE, + SFX_POLICE_RADIO_RIG, + SFX_POLICE_RADIO_SEDAN, + SFX_POLICE_RADIO_SPEEDBOAT, + SFX_POLICE_RADIO_SPORTS_CAR, + SFX_POLICE_RADIO_STATION_WAGON, + SFX_POLICE_RADIO_STRETCH, + SFX_POLICE_RADIO_SWAT_VAN, SFX_POLICE_RADIO_TANK, - SFX_HELI_1, - SFX_HELI_2, - SFX_HELI_3, - SFX_PHONE_RING, - SFX_CAR_REV_1, - SFX_CAR_REV_2, - SFX_CAR_REV_3, - SFX_CAR_REV_4, - SFX_CAR_REV_5, - SFX_CAR_REV_6, - SFX_CAR_REV_7, - SFX_CAR_REV_8, - SFX_CAR_REV_9, - SFX_CAR_REV_10, - SFX_CAR_IDLE_1, - SFX_CAR_IDLE_2, - SFX_CAR_IDLE_3, - SFX_CAR_IDLE_4, - SFX_CAR_IDLE_5, - SFX_CAR_IDLE_6, - SFX_CAR_IDLE_7, - SFX_CAR_IDLE_8, - SFX_CAR_IDLE_9, - SFX_CAR_IDLE_10, + SFX_POLICE_RADIO_TAXI, + SFX_POLICE_RADIO_VAN, + + SFX_HELI_1, // 198 + SFX_PHONE_RING, // 199 + SFX_CAR_REV_1, // PONT + SFX_CAR_REV_2, // PORSHE + SFX_CAR_REV_3, // SPIDER + SFX_CAR_REV_4, // MERC + SFX_CAR_REV_5, // TRUC + SFX_CAR_REV_6, // HOTROD + SFX_CAR_REV_7, // COBRA + SFX_CAR_REV_8, // PONT2 + SFX_CAR_REV_9, // CADI + SFX_CAR_REV_10, // PATHFINDER + SFX_CAR_REV_11, // PACARD + SFX_CAR_REV_12, // GOLFCART + SFX_CAR_REV_13, // SFX_CAR_IDLE_GOL + SFX_CAR_REV_14, // SFX_CAR_IDLE_GOL + SFX_CAR_REV_15, // SFX_CAR_IDLE_GOL + SFX_CAR_REV_16, // SFX_CAR_IDLE_GOL + SFX_CAR_REV_17, // VTWI + SFX_MOPED_REV, // just moped + SFX_CAR_REV_19, // HOND(A) + SFX_CAR_REV_20, // SPOR(TCAR) + SFX_CAR_IDLE_1, // PONT + SFX_CAR_IDLE_2, // PORSHE + SFX_CAR_IDLE_3, // SPIDER + SFX_CAR_IDLE_4, // MERC + SFX_CAR_IDLE_5, // TRUC + SFX_CAR_IDLE_6, // HOTROD + SFX_CAR_IDLE_7, // COBRA + SFX_CAR_IDLE_8, // PONT2 + SFX_CAR_IDLE_9, // CADI + SFX_CAR_IDLE_10, // PATHFINDER + SFX_CAR_IDLE_11, // PACARD + SFX_CAR_IDLE_12, // GOLFCART + SFX_CAR_IDLE_13, // SFX_CAR_IDLE_GOL + SFX_CAR_IDLE_14, // SFX_CAR_IDLE_GOL + SFX_CAR_IDLE_15, // SFX_CAR_IDLE_GOL + SFX_CAR_IDLE_16, // SFX_CAR_IDLE_GOL + SFX_CAR_IDLE_17, // VTWI + SFX_MOPED_IDLE, // 237 + SFX_CAR_IDLE_19, // HOND(A) + SFX_CAR_IDLE_20, // SPOR(TCAR) SFX_JUMBO_DIST_FLY, - SFX_JUMBO_TAXI, - SFX_JUMBO_WHINE, - SFX_JUMBO_ENGINE, - SFX_JUMBO_RUMBLE, + SFX_JUMBO_TAXI, // 241 + SFX_JUMBO_WHINE, // 242 + SFX_JUMBO_ENGINE, // 243 + SFX_JUMBO_RUMBLE, // 244 SFX_JUMBO_LAND_WHEELS, - SFX_POLICE_BOAT_IDLE, - SFX_POLICE_BOAT_ACCEL, - SFX_POLICE_BOAT_THUMB_OFF, + SFX_BOAT_CRUISER_LOOP, // 246 + SFX_BOAT_V12_LOOP, // 247 SFX_BOAT_WATER_LOOP, SFX_BOAT_SPLASH_1, SFX_BOAT_SPLASH_2, SFX_FISHING_BOAT_IDLE, - SFX_CESNA_IDLE, - SFX_CESNA_REV, - SFX_CAR_RAIN_1, - SFX_CAR_RAIN_2, - SFX_CAR_RAIN_3, - SFX_CAR_RAIN_4, - SFX_SPLASH_1, - SFX_PED_CRUNCH_1, - SFX_PED_CRUNCH_2, - SFX_HEADPHONES, + SFX_CAR_RAIN_1, // 252 + SFX_CAR_RAIN_2, // 253 + SFX_CAR_RAIN_3, // 254 + SFX_CAR_RAIN_4, // 255 + SFX_SPLASH_1, // 256 + SFX_PED_CRUNCH_1, // 257 + SFX_PED_CRUNCH_2, // 258 SFX_WOODEN_BOX_SMASH, SFX_CARDBOARD_BOX_SMASH, SFX_ERROR_FIRE_ROCKET_LAUNCHER, SFX_ERROR_FIRE_RIFLE, - SFX_TANK_TURRET, - SFX_CRANE_MAGNET, + SFX_TANK_TURRET, // 263 SFX_BODY_LAND_AND_FALL, - SFX_BODY_LAND, - SFX_BOMB_BEEP, - SFX_TIMER_BEEP, - SFX_PART_MISSION_COMPLETE, - SFX_START_BUTTON_LEFT, - SFX_START_BUTTON_RIGHT, + SFX_BODY_LAND, // 265 + SFX_BOMB_BEEP, // 266 + SFX_TIMER_BEEP, // 267 SFX_SUSPENSION_FAST_MOVE, SFX_SUSPENSION_SLOW_MOVE_LOOP, SFX_SHAG_SUSPENSION, - SFX_RADIO_CLICK, - SFX_INFO, + SFX_HIT_BALL, // 271 + SFX_ARCADE, // 272 + SFX_CESNA_IDLE, // 273 + SFX_CESNA_REV, // 274 + SFX_RADIO_CLICK, // 275 + SFX_RADIO_DIAL_1, // 276 + SFX_RADIO_DIAL_2, // 277 + SFX_RADIO_DIAL_3, // 278 + + // pc only + SFX_RADIO_DIAL_4, + SFX_RADIO_DIAL_5, + SFX_RADIO_DIAL_6, + SFX_RADIO_DIAL_7, + SFX_RADIO_DIAL_8, + SFX_RADIO_DIAL_9, + SFX_RADIO_DIAL_10, + SFX_RADIO_DIAL_11, + SFX_RADIO_DIAL_12, + + SFX_INFO_LEFT, // 279 + SFX_INFO_RIGHT, // 280 + SFX_INFO_CENTRE, // 281 + SFX_MONEY_LEFT, // 282 + SFX_MONEY_RIGHT, // 283 + SFX_WEAPON_LEFT, // 284 + SFX_WEAPON_RIGHT, // 285 + SFX_WEAPON_CENTRE, // 286 + SFX_PART_MISSION_COMPLETE_LEFT, // 287 + SFX_PART_MISSION_COMPLETE_RIGHT, // 288 + SFX_PART_MISSION_COMPLETE_CENTRE, // 289 + SFX_GO_LEFT, // 290 + SFX_GO_RIGHT, // 291 + SFX_GO_CENTRE, // 292 + SFX_TIMER, // 293 + SFX_EMPTY, // 294 + + SFX_FE_HIGHLIGHT_LEFT, // + SFX_FE_HIGHLIGHT_RIGHT, // + SFX_FE_SELECT_LEFT, // + SFX_FE_SELECT_RIGHT, // + SFX_FE_BACK_LEFT, // + SFX_FE_BACK_RIGHT, // + SFX_FE_ERROR_LEFT, // + SFX_FE_ERROR_RIGHT, // + SFX_FE_NOISE_BURST_1, + SFX_FE_NOISE_BURST_2, + SFX_FE_NOISE_BURST_3, - // bank 1 SFX_CAR_ACCEL_1, SFX_CAR_AFTER_ACCEL_1, SFX_CAR_FINGER_OFF_ACCEL_1, - // bank 2 SFX_CAR_ACCEL_2, SFX_CAR_AFTER_ACCEL_2, SFX_CAR_FINGER_OFF_ACCEL_2, - // bank 3 SFX_CAR_ACCEL_3, SFX_CAR_AFTER_ACCEL_3, SFX_CAR_FINGER_OFF_ACCEL_3, - // bank 4 SFX_CAR_ACCEL_4, SFX_CAR_AFTER_ACCEL_4, SFX_CAR_FINGER_OFF_ACCEL_4, - // bank 5 SFX_CAR_ACCEL_5, SFX_CAR_AFTER_ACCEL_5, SFX_CAR_FINGER_OFF_ACCEL_5, - // bank 6 SFX_CAR_ACCEL_6, SFX_CAR_AFTER_ACCEL_6, SFX_CAR_FINGER_OFF_ACCEL_6, - // bank 7 SFX_CAR_ACCEL_7, SFX_CAR_AFTER_ACCEL_7, SFX_CAR_FINGER_OFF_ACCEL_7, - // bank 8 SFX_CAR_ACCEL_8, SFX_CAR_AFTER_ACCEL_8, SFX_CAR_FINGER_OFF_ACCEL_8, - // bank 9 SFX_CAR_ACCEL_9, SFX_CAR_AFTER_ACCEL_9, SFX_CAR_FINGER_OFF_ACCEL_9, - // bank 10 - SFX_PAGE_CHANGE_AND_BACK_LEFT, - SFX_PAGE_CHANGE_AND_BACK_RIGHT, - SFX_HIGHLIGHT_LEFT, - SFX_HIGHLIGHT_RIGHT, - SFX_SELECT_LEFT, - SFX_SELECT_RIGHT, - SFX_SUB_MENU_BACK_LEFT, - SFX_SUB_MENU_BACK_RIGHT, - SFX_STEREO_LEFT, - SFX_STEREO_RIGHT, - SFX_MONO, - SFX_NOISE_BURST_1, - SFX_NOISE_BURST_2, - SFX_NOISE_BURST_3, - SFX_ERROR_LEFT, - SFX_ERROR_RIGHT, + SFX_CAR_ACCEL_10, + SFX_CAR_AFTER_ACCEL_10, + SFX_CAR_FINGER_OFF_ACCEL_10, - // bank 11 - SFX_TRAIN_STATION_AMBIENCE_LOOP, - SFX_TRAIN_STATION_ANNOUNCE, + SFX_CAR_ACCEL_11, + SFX_CAR_AFTER_ACCEL_11, + SFX_CAR_FINGER_OFF_ACCEL_11, - // bank 12 - SFX_CLUB_1, + SFX_CAR_ACCEL_12, + SFX_CAR_AFTER_ACCEL_12, + SFX_CAR_FINGER_OFF_ACCEL_12, - // bank 13 - SFX_CLUB_2, + // some CHAINSAW STUFF + SFX_CAR_CHAINSAW_IDLE, + SFX_CAR_CHAINSAW_ATTACK, + SFX_CAR_CHAINSAW_EMPTY, // unused - // bank 14 - SFX_CLUB_3, + SFX_RC_IDLE, // 10976 + SFX_RC_REV, // 10977 + SFX_RC_EMPTY, // 10978 - // bank 15 - SFX_CLUB_4, + SFX_CAR_RC_HELI, // 10979 + SFX_CAR_AFTER_ACCEL_15, // empty + SFX_CAR_FINGER_OFF_ACCEL_15, // empty - // bank 16 - SFX_CLUB_5, + SFX_CAR_ACCEL_16, // empty + SFX_CAR_AFTER_ACCEL_16, // empty + SFX_CAR_FINGER_OFF_ACCEL_16, // empty - // bank 17 - SFX_CLUB_6, + // bike stuff apparently + SFX_CAR_ACCEL_17, + SFX_CAR_AFTER_ACCEL_17, + SFX_CAR_FINGER_OFF_ACCEL_17, + SFX_CAR_WIND_17, - // bank 18 - SFX_CLUB_7, + SFX_CAR_ACCEL_18, + SFX_CAR_AFTER_ACCEL_18, + SFX_CAR_FINGER_OFF_ACCEL_18, + SFX_CAR_WIND_18, - // bank 19 - SFX_CLUB_8, + SFX_CAR_ACCEL_19, + SFX_CAR_AFTER_ACCEL_19, + SFX_CAR_FINGER_OFF_ACCEL_19, + SFX_CAR_WIND_19, - // bank 20 - SFX_CLUB_9, + SFX_CAR_ACCEL_20, + SFX_CAR_AFTER_ACCEL_20, + SFX_CAR_FINGER_OFF_ACCEL_20, + SFX_CAR_WIND_20, - // bank 21 - SFX_CLUB_10, + // some emptinnes here + SFX_CAR_ACCEL_21, + SFX_CAR_AFTER_ACCEL_21, + SFX_CAR_FINGER_OFF_ACCEL_21, + SFX_CAR_ACCEL_22, + SFX_CAR_AFTER_ACCEL_22, + SFX_CAR_FINGER_OFF_ACCEL_22, - // bank 22 - SFX_CLUB_11, + SFX_HELI_APACHE_1, + SFX_HELI_APACHE_2, + SFX_HELI_APACHE_3, + SFX_HELI_APACHE_4, - // bank 23 - SFX_CLUB_12, + // something padded for more heli? + SFX_HELI_UNUSED_1, + SFX_HELI_UNUSED_2, + SFX_HELI_UNUSED_3, + SFX_HELI_UNUSED_4, - // bank 24 - SFX_CLUB_RAGGA, + SFX_SEAPLANE_PRO1, // 11018 + SFX_SEAPLANE_PRO2, // 11019 + SFX_SEAPLANE_PRO3, // 11020 + SFX_SEAPLANE_PRO4, // 11021 + // low fuel + SFX_SEAPLANE_LOW, // 11022 - // bank 25 - SFX_STRIP_CLUB_1, + // something padded for more plane? + SFX_PLANE_UNUSED_1, + SFX_PLANE_UNUSED_2, + SFX_PLANE_UNUSED_3, + SFX_PLANE_UNUSED_4, - // bank 26 - SFX_STRIP_CLUB_2, + // script objects + SFX_BUILDINGS_BANK_ALARM, // 11027 + SFX_BUILDING_SNORE, // 11028 + SFX_BUILDING_BAR_1, // 11029 + SFX_BUILDING_BAR_2, // 11030 + SFX_BUILDING_BAR_3, // 11031 + SFX_BUILDING_BAR_4, // 11032 + SFX_BUILDING_MAL1, // 11033 + SFX_BUILDING_MAL2, // 11034 + SFX_BUILDING_MAL3, // 11035 + SFX_BUILDING_STR1, // 11036 + SFX_BUILDING_STR2, // 11037 + SFX_BUILDING_STR3, // 11038 + SFX_BUILDING_CHURCH, // 11039 + SFX_BUILDING_FAN_1, // 11040 + SFX_BUILDING_FAN_2, // 11041 + SFX_BUILDING_FAN_3, // 11042 + SFX_BUILDING_FAN_4, // 11043 + SFX_BUILDING_INSECTS_1, // 11044 + SFX_BUILDING_INSECTS_2, // 11045 + SFX_BUILDING_INSECTS_3, // 11046 + SFX_BUILDING_INSECTS_4, // 11047 + SFX_BUILDING_INSECTS_5, // 11048 + SFX_CLUB_1, // 11049 + SFX_CLUB_2, // 11050 + SFX_CLUB_3, // 11051 + SFX_CLUB_4, // 11052 - // bank 27 - SFX_WORKSHOP_1, + SFX_FOOTSTEP_GRASS_1, + SFX_FOOTSTEP_GRASS_2, + SFX_FOOTSTEP_GRASS_3, + SFX_FOOTSTEP_GRASS_4, + SFX_FOOTSTEP_GRASS_5, + SFX_FOOTSTEP_GRAVEL_1, + SFX_FOOTSTEP_GRAVEL_2, + SFX_FOOTSTEP_GRAVEL_3, + SFX_FOOTSTEP_GRAVEL_4, + SFX_FOOTSTEP_GRAVEL_5, + SFX_FOOTSTEP_WOOD_1, + SFX_FOOTSTEP_WOOD_2, + SFX_FOOTSTEP_WOOD_3, + SFX_FOOTSTEP_WOOD_4, + SFX_FOOTSTEP_WOOD_5, + SFX_FOOTSTEP_METAL_1, + SFX_FOOTSTEP_METAL_2, + SFX_FOOTSTEP_METAL_3, + SFX_FOOTSTEP_METAL_4, + SFX_FOOTSTEP_METAL_5, + SFX_FOOTSTEP_WATER_1, + SFX_FOOTSTEP_WATER_2, + SFX_FOOTSTEP_WATER_3, + SFX_FOOTSTEP_WATER_4, + SFX_FOOTSTEP_SAND_1, + SFX_FOOTSTEP_SAND_2, + SFX_FOOTSTEP_SAND_3, + SFX_FOOTSTEP_SAND_4, - // bank 28 - SFX_PIANO_BAR_1, + // ped comments - // bank 29 - SFX_SAWMILL_LOOP, - SFX_SAWMILL_CUT_WOOD, + SFX_BMYBB_BLOCKED_1, + SFX_BMYBB_BLOCKED_2, + SFX_BMYBB_BLOCKED_3, + SFX_BMYBB_BLOCKED_4, + SFX_BMYBB_BLOCKED_5, + SFX_BMYBB_BLOCKED_6, + SFX_BMYBB_BLOCKED_7, + SFX_BMYBB_BLOCKED_8, + SFX_BMYBB_BLOCKED_9, + SFX_BMYBB_BLOCKED_10, + SFX_BMYBB_BLOCKED_11, + SFX_BMYBB_BLOCKED_12, + SFX_BMYBB_BLOCKED_13, + SFX_BMYBB_BUMP_1, + SFX_BMYBB_BUMP_2, + SFX_BMYBB_BUMP_3, + SFX_BMYBB_BUMP_4, + SFX_BMYBB_BUMP_5, + SFX_BMYBB_BUMP_6, + SFX_BMYBB_BUMP_7, + SFX_BMYBB_BUMP_8, + SFX_BMYBB_BUMP_9, + SFX_BMYBB_BUMP_10, + SFX_BMYBB_BUMP_11, + SFX_BMYBB_BUMP_12, + SFX_BMYBB_BUMP_13, + SFX_BMYBB_BUMP_14, + SFX_BMYBB_BUMP_15, + SFX_BMYBB_BUMP_16, + SFX_BMYBB_BUMP_17, + SFX_BMYBB_CAR_CRASH_1, + SFX_BMYBB_CAR_CRASH_2, + SFX_BMYBB_CAR_CRASH_3, + SFX_BMYBB_CAR_CRASH_4, + SFX_BMYBB_CAR_CRASH_5, + SFX_BMYBB_CAR_CRASH_6, + SFX_BMYBB_CAR_CRASH_7, + SFX_BMYBB_CAR_CRASH_8, + SFX_BMYBB_CAR_CRASH_9, + SFX_BMYBB_CHAT_1, + SFX_BMYBB_CHAT_2, + SFX_BMYBB_CHAT_3, + SFX_BMYBB_CHAT_4, + SFX_BMYBB_CHAT_5, + SFX_BMYBB_CHAT_6, + SFX_BMYBB_CHAT_7, + SFX_BMYBB_CHAT_8, + SFX_BMYBB_CHAT_9, + SFX_BMYBB_CHAT_10, + SFX_BMYBB_CHAT_11, + SFX_BMYBB_CHAT_12, + SFX_BMYBB_CHAT_13, + SFX_BMYBB_CHAT_14, + SFX_BMYBB_CHAT_15, + SFX_BMYBB_CHAT_16, + SFX_BMYBB_CHAT_17, + SFX_BMYBB_CHAT_18, + SFX_BMYBB_CHAT_19, + SFX_BMYBB_CHAT_20, + SFX_BMYBB_CHAT_21, + SFX_BMYBB_DODGE_1, + SFX_BMYBB_DODGE_2, + SFX_BMYBB_DODGE_3, + SFX_BMYBB_DODGE_4, + SFX_BMYBB_DODGE_5, + SFX_BMYBB_DODGE_6, + SFX_BMYBB_DODGE_7, + SFX_BMYBB_DODGE_8, + SFX_BMYBB_DODGE_9, + SFX_BMYBB_DODGE_10, + SFX_BMYBB_DODGE_11, + SFX_BMYBB_DODGE_12, + SFX_BMYBB_DODGE_13, + SFX_BMYBB_DODGE_14, + SFX_BMYBB_DODGE_15, + SFX_BMYBB_DODGE_16, + SFX_BMYBB_DODGE_17, + SFX_BMYBB_DODGE_18, + SFX_BMYBB_EYEING_1, + SFX_BMYBB_EYEING_2, + SFX_BMYBB_EYEING_3, + SFX_BMYBB_EYEING_4, + SFX_BMYBB_EYEING_5, + SFX_BMYBB_EYEING_6, + SFX_BMYBB_EYEING_7, + SFX_BMYBB_EYEING_8, + SFX_BMYBB_EYEING_9, + SFX_BMYBB_EYEING_10, + SFX_BMYBB_EYEING_11, + SFX_BMYBB_EYEING_12, + SFX_BMYBB_EYEING_13, + SFX_BMYBB_EYEING_14, + SFX_BMYBB_EYEING_15, + SFX_BMYBB_EYEING_16, + SFX_BMYBB_FIGHT_1, + SFX_BMYBB_FIGHT_2, + SFX_BMYBB_FIGHT_3, + SFX_BMYBB_FIGHT_4, + SFX_BMYBB_FIGHT_5, + SFX_BMYBB_FIGHT_6, + SFX_BMYBB_FIGHT_7, + SFX_BMYBB_FIGHT_8, + SFX_BMYBB_FIGHT_9, + SFX_BMYBB_FIGHT_10, + SFX_BMYBB_FIGHT_11, + SFX_BMYBB_FIGHT_12, + SFX_BMYBB_GENERIC_CRASH_1, + SFX_BMYBB_GENERIC_CRASH_2, + SFX_BMYBB_GENERIC_CRASH_3, + SFX_BMYBB_GENERIC_CRASH_4, + SFX_BMYBB_GENERIC_CRASH_5, + SFX_BMYBB_GENERIC_CRASH_6, + SFX_BMYBB_GENERIC_CRASH_7, + SFX_BMYBB_GENERIC_CRASH_8, + SFX_BMYBB_GENERIC_CRASH_9, + SFX_BMYBB_GUN_COOL_1, + SFX_BMYBB_GUN_COOL_2, + SFX_BMYBB_GUN_COOL_3, + SFX_BMYBB_GUN_COOL_4, + SFX_BMYBB_GUN_COOL_5, + SFX_BMYBB_INNOCENT_1, + SFX_BMYBB_INNOCENT_2, + SFX_BMYBB_INNOCENT_3, + SFX_BMYBB_INNOCENT_4, + SFX_BMYBB_JACKED_1, + SFX_BMYBB_JACKED_2, + SFX_BMYBB_JACKED_3, + SFX_BMYBB_JACKED_4, + SFX_BMYBB_JACKED_5, + SFX_BMYBB_JACKED_6, + SFX_BMYBB_JACKED_7, + SFX_BMYBB_JACKED_8, + SFX_BMYBB_JACKED_9, + SFX_BMYBB_JACKED_10, + SFX_BMYBB_JACKED_11, + SFX_BMYBB_JACKING_1, + SFX_BMYBB_JACKING_2, + SFX_BMYBB_JACKING_3, + SFX_BMYBB_JACKING_4, + SFX_BMYBB_JACKING_5, + SFX_BMYBB_JACKING_6, + SFX_BMYBB_JACKING_7, + SFX_BMYBB_JACKING_8, + SFX_BMYBB_JACKING_9, + SFX_BMYBB_JEER_1, + SFX_BMYBB_JEER_2, + SFX_BMYBB_JEER_3, + SFX_BMYBB_JEER_4, + SFX_BMYBB_JEER_5, + SFX_BMYBB_JEER_6, + SFX_BMYBB_JEER_7, + SFX_BMYBB_JEER_8, + SFX_BMYBB_JEER_9, + SFX_BMYBB_JEER_10, + SFX_BMYBB_JEER_11, + SFX_BMYBB_JEER_12, + SFX_BMYBB_JEER_13, + SFX_BMYBB_JEER_14, + SFX_BMYBB_JEER_15, + SFX_BMYBB_JEER_16, + SFX_BMYBB_LOST_1, + SFX_BMYBB_LOST_2, + SFX_BMYBB_MUGGED_1, + SFX_BMYBB_MUGGED_2, + SFX_BMYBB_MUGGED_3, + SFX_BMYBB_MUGGED_4, + SFX_BMYBB_MUGGED_5, + SFX_BMYBB_MUGGING_1, + SFX_BMYBB_MUGGING_2, + SFX_BMYBB_MUGGING_3, + SFX_BMYBB_MUGGING_4, + SFX_BMYBB_MUGGING_5, + SFX_BMYBB_MUGGING_6, + SFX_BMYBB_MUGGING_7, + SFX_BMYBB_MUGGING_8, + SFX_BMYBB_SAVED_1, + SFX_BMYBB_SAVED_2, + SFX_BMYBB_SAVED_3, + SFX_BMYBB_SAVED_4, + SFX_BMYBB_SAVED_5, + SFX_BMYBB_SAVED_6, + SFX_BMYBB_SHOCKED_1, + SFX_BMYBB_SHOCKED_2, + SFX_BMYBB_SHOCKED_3, + SFX_BMYBB_SHOCKED_4, + SFX_BMYBB_SHOCKED_5, + SFX_BMYBB_SHOCKED_6, + SFX_BMYBB_TAXI_1, + SFX_BMYBB_TAXI_2, + SFX_BMYBB_TAXI_3, - // bank 30 - SFX_DOG_FOOD_FACTORY, + SFX_POLICE_BOAT_1, + SFX_POLICE_BOAT_2, + SFX_POLICE_BOAT_3, + SFX_POLICE_BOAT_4, + SFX_POLICE_BOAT_5, + SFX_POLICE_BOAT_6, + SFX_POLICE_BOAT_7, + SFX_POLICE_BOAT_8, + SFX_POLICE_BOAT_9, + SFX_POLICE_BOAT_10, + SFX_POLICE_BOAT_11, + SFX_POLICE_BOAT_12, + SFX_POLICE_BOAT_13, + SFX_POLICE_BOAT_14, + SFX_POLICE_BOAT_15, + SFX_POLICE_BOAT_16, + SFX_POLICE_BOAT_17, + SFX_POLICE_BOAT_18, + SFX_POLICE_BOAT_19, + SFX_POLICE_BOAT_20, + SFX_POLICE_BOAT_21, + SFX_POLICE_BOAT_22, + SFX_POLICE_BOAT_23, - // bank 31 - SFX_LAUNDERETTE_LOOP, - SFX_LAUNDERETTE_SONG_LOOP, + SFX_POLICE_HELI_1, + SFX_POLICE_HELI_2, + SFX_POLICE_HELI_3, + SFX_POLICE_HELI_4, + SFX_POLICE_HELI_5, + SFX_POLICE_HELI_6, + SFX_POLICE_HELI_7, + SFX_POLICE_HELI_8, + SFX_POLICE_HELI_9, + SFX_POLICE_HELI_10, + SFX_POLICE_HELI_11, + SFX_POLICE_HELI_12, + SFX_POLICE_HELI_13, + SFX_POLICE_HELI_14, + SFX_POLICE_HELI_15, + SFX_POLICE_HELI_16, + SFX_POLICE_HELI_17, + SFX_POLICE_HELI_18, + SFX_POLICE_HELI_19, + SFX_POLICE_HELI_20, - // bank 32 - SFX_RESTAURANT_CHINATOWN, + SFX_JFOTO_BLOCKED_1, + SFX_JFOTO_BLOCKED_2, + SFX_JFOTO_BLOCKED_3, + SFX_JFOTO_BLOCKED_4, + SFX_JFOTO_BLOCKED_5, + SFX_JFOTO_BLOCKED_6, + SFX_JFOTO_BLOCKED_7, + SFX_JFOTO_BLOCKED_8, - // bank 33 - SFX_RESTAURANT_ITALY, + SFX_JFOTO_BUMP_1, + SFX_JFOTO_BUMP_2, + SFX_JFOTO_BUMP_3, + SFX_JFOTO_BUMP_4, + SFX_JFOTO_BUMP_5, + SFX_JFOTO_BUMP_6, + SFX_JFOTO_BUMP_7, + SFX_JFOTO_BUMP_8, + SFX_JFOTO_BUMP_9, + SFX_JFOTO_BUMP_10, - // bank 34 - SFX_RESTAURANT_GENERIC_1, + SFX_JFOTO_CAR_CRASH_1, + SFX_JFOTO_CAR_CRASH_2, + SFX_JFOTO_CAR_CRASH_3, + SFX_JFOTO_CAR_CRASH_4, + SFX_JFOTO_CAR_CRASH_5, + SFX_JFOTO_CAR_CRASH_6, + SFX_JFOTO_CAR_CRASH_7, + SFX_JFOTO_CAR_CRASH_8, - // bank 35 - SFX_RESTAURANT_GENERIC_2, + SFX_JFOTO_CHAT_1, + SFX_JFOTO_CHAT_2, + SFX_JFOTO_CHAT_3, + SFX_JFOTO_CHAT_4, + SFX_JFOTO_CHAT_5, + SFX_JFOTO_CHAT_6, + SFX_JFOTO_CHAT_7, + SFX_JFOTO_CHAT_8, + SFX_JFOTO_CHAT_9, + SFX_JFOTO_CHAT_10, + SFX_JFOTO_CHAT_11, + SFX_JFOTO_CHAT_12, + SFX_JFOTO_CHAT_13, - // bank 36 - SFX_AIRPORT_ANNOUNCEMENT_1, - SFX_AIRPORT_ANNOUNCEMENT_2, - SFX_AIRPORT_ANNOUNCEMENT_3, - SFX_AIRPORT_ANNOUNCEMENT_4, + SFX_JFOTO_DODGE_1, + SFX_JFOTO_DODGE_2, + SFX_JFOTO_DODGE_3, + SFX_JFOTO_DODGE_4, + SFX_JFOTO_DODGE_5, + SFX_JFOTO_DODGE_6, + SFX_JFOTO_DODGE_7, + SFX_JFOTO_DODGE_8, + SFX_JFOTO_DODGE_9, - // bank 37 - SFX_SHOP_LOOP, - SFX_SHOP_TILL_1, - SFX_SHOP_TILL_2, + SFX_JFOTO_GENERIC_CRASH_1, + SFX_JFOTO_GENERIC_CRASH_2, + SFX_JFOTO_GENERIC_CRASH_3, + SFX_JFOTO_GENERIC_CRASH_4, + SFX_JFOTO_GENERIC_CRASH_5, + SFX_JFOTO_GENERIC_CRASH_6, + SFX_JFOTO_GUN_PANIC_1, + SFX_JFOTO_GUN_PANIC_2, + SFX_JFOTO_GUN_PANIC_3, + SFX_JFOTO_GUN_PANIC_4, + SFX_JFOTO_JACKED_1, + SFX_JFOTO_JACKED_2, + SFX_JFOTO_JACKED_3, + SFX_JFOTO_JACKED_4, + SFX_JFOTO_JACKED_5, + SFX_JFOTO_LOST_1, + SFX_JFOTO_MUGGED_1, + SFX_JFOTO_MUGGED_2, + SFX_JFOTO_RUN_1, + SFX_JFOTO_RUN_2, + SFX_JFOTO_RUN_3, + SFX_JFOTO_RUN_4, + SFX_JFOTO_RUN_5, + SFX_JFOTO_SAVED_1, + SFX_JFOTO_SAVED_2, + SFX_JFOTO_SHOCKED_1, + SFX_JFOTO_TAXI_1, + SFX_JFOTO_TAXI_2, - // bank 38 - SFX_CINEMA_BASS_1, - SFX_CINEMA_BASS_2, - SFX_CINEMA_BASS_3, + SFX_JMOTO_BLOCKED_1, + SFX_JMOTO_BLOCKED_2, + SFX_JMOTO_BLOCKED_3, + SFX_JMOTO_BLOCKED_4, + SFX_JMOTO_BLOCKED_5, + SFX_JMOTO_BLOCKED_6, + SFX_JMOTO_BLOCKED_7, + SFX_JMOTO_BLOCKED_8, + SFX_JMOTO_BUMP_1, + SFX_JMOTO_BUMP_2, + SFX_JMOTO_BUMP_3, + SFX_JMOTO_BUMP_4, + SFX_JMOTO_BUMP_5, + SFX_JMOTO_BUMP_6, + SFX_JMOTO_BUMP_7, + SFX_JMOTO_BUMP_8, + SFX_JMOTO_CAR_CRASH_1, + SFX_JMOTO_CAR_CRASH_2, + SFX_JMOTO_CAR_CRASH_3, + SFX_JMOTO_CAR_CRASH_4, + SFX_JMOTO_CAR_CRASH_5, + SFX_JMOTO_CAR_CRASH_6, + SFX_JMOTO_CHAT_1, + SFX_JMOTO_CHAT_2, + SFX_JMOTO_CHAT_3, + SFX_JMOTO_CHAT_4, + SFX_JMOTO_CHAT_5, + SFX_JMOTO_CHAT_6, + SFX_JMOTO_CHAT_7, + SFX_JMOTO_DODGE_1, + SFX_JMOTO_DODGE_2, + SFX_JMOTO_DODGE_3, + SFX_JMOTO_DODGE_4, + SFX_JMOTO_DODGE_5, + SFX_JMOTO_DODGE_6, + SFX_JMOTO_GENERIC_CRASH_1, + SFX_JMOTO_GENERIC_CRASH_2, + SFX_JMOTO_GENERIC_CRASH_3, + SFX_JMOTO_GENERIC_CRASH_4, + SFX_JMOTO_GENERIC_CRASH_5, + SFX_JMOTO_GENERIC_CRASH_6, + SFX_JMOTO_GUN_PANIC_1, + SFX_JMOTO_GUN_PANIC_2, + SFX_JMOTO_GUN_PANIC_3, + SFX_JMOTO_GUN_PANIC_4, + SFX_JMOTO_JACKED_1, + SFX_JMOTO_JACKED_2, + SFX_JMOTO_JACKED_3, + SFX_JMOTO_JACKED_4, + SFX_JMOTO_LOST_1, + SFX_JMOTO_MUGGED_1, + SFX_JMOTO_MUGGED_2, + SFX_JMOTO_RUN_1, + SFX_JMOTO_RUN_2, + SFX_JMOTO_RUN_3, + SFX_JMOTO_RUN_4, + SFX_JMOTO_SAVED_1, + SFX_JMOTO_SHOCKED_1, + SFX_JMOTO_TAXI_1, - // bank 39 - SFX_DOCKS_FOGHORN, + SFX_BMYBE_BLOCKED_1, + SFX_BMYBE_BLOCKED_2, + SFX_BMYBE_BLOCKED_3, + SFX_BMYBE_BLOCKED_4, + SFX_BMYBE_BLOCKED_5, + SFX_BMYBE_BLOCKED_6, + SFX_BMYBE_BLOCKED_7, + SFX_BMYBE_BLOCKED_8, + SFX_BMYBE_BUMP_1, + SFX_BMYBE_BUMP_2, + SFX_BMYBE_BUMP_3, + SFX_BMYBE_BUMP_4, + SFX_BMYBE_BUMP_5, + SFX_BMYBE_BUMP_6, + SFX_BMYBE_BUMP_7, + SFX_BMYBE_BUMP_8, + SFX_BMYBE_BUMP_9, + SFX_BMYBE_BUMP_10, + SFX_BMYBE_CAR_CRASH_1, + SFX_BMYBE_CAR_CRASH_2, + SFX_BMYBE_CAR_CRASH_3, + SFX_BMYBE_CAR_CRASH_4, + SFX_BMYBE_CAR_CRASH_5, + SFX_BMYBE_CAR_CRASH_6, + SFX_BMYBE_CAR_CRASH_7, + SFX_BMYBE_CAR_CRASH_8, + SFX_BMYBE_CHAT_1, + SFX_BMYBE_CHAT_2, + SFX_BMYBE_CHAT_3, + SFX_BMYBE_CHAT_4, + SFX_BMYBE_CHAT_5, + SFX_BMYBE_CHAT_6, + SFX_BMYBE_CHAT_7, + SFX_BMYBE_CHAT_8, + SFX_BMYBE_CHAT_9, + SFX_BMYBE_CHAT_10, + SFX_BMYBE_DODGE_1, + SFX_BMYBE_DODGE_2, + SFX_BMYBE_DODGE_3, + SFX_BMYBE_DODGE_4, + SFX_BMYBE_DODGE_5, + SFX_BMYBE_DODGE_6, + SFX_BMYBE_DODGE_7, + SFX_BMYBE_DODGE_8, + SFX_BMYBE_DODGE_9, + SFX_BMYBE_DODGE_10, + SFX_BMYBE_EYEING_1, + SFX_BMYBE_EYEING_2, + SFX_BMYBE_FIGHT_1, + SFX_BMYBE_FIGHT_2, + SFX_BMYBE_FIGHT_3, + SFX_BMYBE_FIGHT_4, + SFX_BMYBE_FIGHT_5, + SFX_BMYBE_FIGHT_6, + SFX_BMYBE_FIGHT_7, + SFX_BMYBE_FIGHT_8, + SFX_BMYBE_GENERIC_CRASH_1, + SFX_BMYBE_GENERIC_CRASH_2, + SFX_BMYBE_GENERIC_CRASH_3, + SFX_BMYBE_GENERIC_CRASH_4, + SFX_BMYBE_GENERIC_CRASH_5, + SFX_BMYBE_GENERIC_CRASH_6, + SFX_BMYBE_GENERIC_CRASH_7, + SFX_BMYBE_GENERIC_CRASH_8, + SFX_BMYBE_GUN_COOL_1, + SFX_BMYBE_GUN_COOL_2, + SFX_BMYBE_GUN_COOL_3, + SFX_BMYBE_GUN_COOL_4, + SFX_BMYBE_JACKED_1, + SFX_BMYBE_JACKED_2, + SFX_BMYBE_JACKED_3, + SFX_BMYBE_JACKED_4, + SFX_BMYBE_JACKED_5, + SFX_BMYBE_JACKED_6, + SFX_BMYBE_JACKING_1, + SFX_BMYBE_JACKING_2, + SFX_BMYBE_JACKING_3, + SFX_BMYBE_LOST_1, + SFX_BMYBE_MUGGED_1, + SFX_BMYBE_SAVED_1, + SFX_BMYBE_TAXI_1, - // bank 40 - SFX_HOME_1, - SFX_HOME_2, - SFX_HOME_3, - SFX_HOME_4, - SFX_HOME_5, + SFX_HFOBE_BLOCKED_1, + SFX_HFOBE_BLOCKED_2, + SFX_HFOBE_BLOCKED_3, + SFX_HFOBE_BLOCKED_4, + SFX_HFOBE_BLOCKED_5, + SFX_HFOBE_BLOCKED_6, + SFX_HFOBE_BUMP_1, + SFX_HFOBE_BUMP_2, + SFX_HFOBE_BUMP_3, + SFX_HFOBE_BUMP_4, + SFX_HFOBE_BUMP_5, + SFX_HFOBE_BUMP_6, + SFX_HFOBE_BUMP_7, + SFX_HFOBE_BUMP_8, + SFX_HFOBE_BUMP_9, + SFX_HFOBE_BUMP_10, + SFX_HFOBE_BUMP_11, + SFX_HFOBE_CAR_CRASH_1, + SFX_HFOBE_CAR_CRASH_2, + SFX_HFOBE_CAR_CRASH_3, + SFX_HFOBE_CAR_CRASH_4, + SFX_HFOBE_CAR_CRASH_5, + SFX_HFOBE_CAR_CRASH_6, + SFX_HFOBE_CHAT_1, + SFX_HFOBE_CHAT_2, + SFX_HFOBE_CHAT_3, + SFX_HFOBE_CHAT_4, + SFX_HFOBE_CHAT_5, + SFX_HFOBE_CHAT_6, + SFX_HFOBE_CHAT_7, + SFX_HFOBE_CHAT_8, + SFX_HFOBE_CHAT_9, + SFX_HFOBE_CHAT_10, + SFX_HFOBE_DODGE_1, + SFX_HFOBE_DODGE_2, + SFX_HFOBE_DODGE_3, + SFX_HFOBE_DODGE_4, + SFX_HFOBE_DODGE_5, + SFX_HFOBE_DODGE_6, + SFX_HFOBE_DODGE_7, + SFX_HFOBE_GENERIC_CRASH_1, + SFX_HFOBE_GENERIC_CRASH_2, + SFX_HFOBE_GENERIC_CRASH_3, + SFX_HFOBE_GENERIC_CRASH_4, + SFX_HFOBE_GENERIC_CRASH_5, + SFX_HFOBE_GUN_PANIC_1, + SFX_HFOBE_GUN_PANIC_2, + SFX_HFOBE_GUN_PANIC_3, + SFX_HFOBE_GUN_PANIC_4, + SFX_HFOBE_GUN_PANIC_5, + SFX_HFOBE_JACKED_1, + SFX_HFOBE_JACKED_2, + SFX_HFOBE_JACKED_3, + SFX_HFOBE_JACKED_4, + SFX_HFOBE_JACKED_5, + SFX_HFOBE_JACKED_6, + SFX_HFOBE_LOST_1, + SFX_HFOBE_LOST_2, + SFX_HFOBE_RUN_1, + SFX_HFOBE_RUN_2, + SFX_HFOBE_RUN_3, + SFX_HFOBE_RUN_4, + SFX_HFOBE_SAVED_1, + SFX_HFOBE_SHOCKED_1, + SFX_HFOBE_SHOCKED_2, + SFX_HFOBE_TAXI_1, + SFX_HFOBE_TAXI_2, - // bank 41 - SFX_PORN_1_LOOP, - SFX_PORN_1_GROAN_1, - SFX_PORN_1_GROAN_2, + SFX_STREET_GANG_1_BLOCKED_1, + SFX_STREET_GANG_1_BLOCKED_2, + SFX_STREET_GANG_1_BLOCKED_3, + SFX_STREET_GANG_1_BLOCKED_4, + SFX_STREET_GANG_1_BLOCKED_5, + SFX_STREET_GANG_1_BLOCKED_6, + SFX_STREET_GANG_1_BLOCKED_7, + SFX_STREET_GANG_1_BLOCKED_8, + SFX_STREET_GANG_1_BUMP_1, + SFX_STREET_GANG_1_BUMP_2, + SFX_STREET_GANG_1_BUMP_3, + SFX_STREET_GANG_1_BUMP_4, + SFX_STREET_GANG_1_BUMP_5, + SFX_STREET_GANG_1_BUMP_6, + SFX_STREET_GANG_1_BUMP_7, + SFX_STREET_GANG_1_BUMP_8, + SFX_STREET_GANG_1_BUMP_9, + SFX_STREET_GANG_1_BUMP_10, + SFX_STREET_GANG_1_CAR_CRASH_1, + SFX_STREET_GANG_1_CAR_CRASH_2, + SFX_STREET_GANG_1_CAR_CRASH_3, + SFX_STREET_GANG_1_CAR_CRASH_4, + SFX_STREET_GANG_1_CAR_CRASH_5, + SFX_STREET_GANG_1_CAR_CRASH_6, + SFX_STREET_GANG_1_CHAT_1, + SFX_STREET_GANG_1_CHAT_2, + SFX_STREET_GANG_1_CHAT_3, + SFX_STREET_GANG_1_CHAT_4, + SFX_STREET_GANG_1_CHAT_5, + SFX_STREET_GANG_1_CHAT_6, + SFX_STREET_GANG_1_CHAT_7, + SFX_STREET_GANG_1_CHAT_8, + SFX_STREET_GANG_1_CHAT_9, + SFX_STREET_GANG_1_CHAT_10, + SFX_STREET_GANG_1_CHAT_11, + SFX_STREET_GANG_1_CHAT_12, + SFX_STREET_GANG_1_DODGE_1, + SFX_STREET_GANG_1_DODGE_2, + SFX_STREET_GANG_1_DODGE_3, + SFX_STREET_GANG_1_DODGE_4, + SFX_STREET_GANG_1_DODGE_5, + SFX_STREET_GANG_1_DODGE_6, + SFX_STREET_GANG_1_DODGE_7, + SFX_STREET_GANG_1_DODGE_8, + SFX_STREET_GANG_1_DODGE_9, + SFX_STREET_GANG_1_EYEING_1, + SFX_STREET_GANG_1_EYEING_2, + SFX_STREET_GANG_1_EYEING_3, + SFX_STREET_GANG_1_FIGHT_1, + SFX_STREET_GANG_1_FIGHT_2, + SFX_STREET_GANG_1_FIGHT_3, + SFX_STREET_GANG_1_FIGHT_4, + SFX_STREET_GANG_1_FIGHT_5, + SFX_STREET_GANG_1_FIGHT_6, + SFX_STREET_GANG_1_FIGHT_7, + SFX_STREET_GANG_1_FIGHT_8, + SFX_STREET_GANG_1_FIGHT_9, + SFX_STREET_GANG_1_FIGHT_10, + SFX_STREET_GANG_1_GENERIC_CRASH_1, + SFX_STREET_GANG_1_GENERIC_CRASH_2, + SFX_STREET_GANG_1_GENERIC_CRASH_3, + SFX_STREET_GANG_1_GENERIC_CRASH_4, + SFX_STREET_GANG_1_GENERIC_CRASH_5, + SFX_STREET_GANG_1_GENERIC_CRASH_6, + SFX_STREET_GANG_1_GUN_COOL_1, + SFX_STREET_GANG_1_GUN_COOL_2, + SFX_STREET_GANG_1_GUN_COOL_3, + SFX_STREET_GANG_1_GUN_COOL_4, + SFX_STREET_GANG_1_GUN_COOL_5, + SFX_STREET_GANG_1_JACKED_1, + SFX_STREET_GANG_1_JACKED_2, + SFX_STREET_GANG_1_JACKED_3, + SFX_STREET_GANG_1_JACKED_4, + SFX_STREET_GANG_1_JACKED_5, + SFX_STREET_GANG_1_JACKING_1, + SFX_STREET_GANG_1_JACKING_2, + SFX_STREET_GANG_1_JACKING_3, + SFX_STREET_GANG_1_JACKING_4, + SFX_STREET_GANG_1_JACKING_5, + SFX_STREET_GANG_1_LOST_1, + SFX_STREET_GANG_1_LOST_2, + SFX_STREET_GANG_1_MUGGED_1, + SFX_STREET_GANG_1_MUGGED_2, + SFX_STREET_GANG_1_MUGGED_3, + SFX_STREET_GANG_1_MUGGING_1, + SFX_STREET_GANG_1_MUGGING_2, + SFX_STREET_GANG_1_MUGGING_3, + SFX_STREET_GANG_1_MUGGING_4, + SFX_STREET_GANG_1_MUGGING_5, + SFX_STREET_GANG_1_SAVED_1, + SFX_STREET_GANG_1_SHOCKED_1, + SFX_STREET_GANG_1_SHOCKED_2, + SFX_STREET_GANG_1_TAXI_1, - // bank 42 - SFX_PORN_2_LOOP, - SFX_PORN_2_GROAN_1, - SFX_PORN_2_GROAN_2, + SFX_STREET_GANG_2_BLOCKED_1, + SFX_STREET_GANG_2_BLOCKED_2, + SFX_STREET_GANG_2_BLOCKED_3, + SFX_STREET_GANG_2_BLOCKED_4, + SFX_STREET_GANG_2_BLOCKED_5, + SFX_STREET_GANG_2_BLOCKED_6, + SFX_STREET_GANG_2_BLOCKED_7, + SFX_STREET_GANG_2_BLOCKED_8, + SFX_STREET_GANG_2_BUMP_1, + SFX_STREET_GANG_2_BUMP_2, + SFX_STREET_GANG_2_BUMP_3, + SFX_STREET_GANG_2_BUMP_4, + SFX_STREET_GANG_2_BUMP_5, + SFX_STREET_GANG_2_BUMP_6, + SFX_STREET_GANG_2_BUMP_7, + SFX_STREET_GANG_2_BUMP_8, + SFX_STREET_GANG_2_BUMP_9, + SFX_STREET_GANG_2_BUMP_10, + SFX_STREET_GANG_2_CAR_CRASH_1, + SFX_STREET_GANG_2_CAR_CRASH_2, + SFX_STREET_GANG_2_CAR_CRASH_3, + SFX_STREET_GANG_2_CAR_CRASH_4, + SFX_STREET_GANG_2_CAR_CRASH_5, + SFX_STREET_GANG_2_CAR_CRASH_6, + SFX_STREET_GANG_2_CHAT_1, + SFX_STREET_GANG_2_CHAT_2, + SFX_STREET_GANG_2_CHAT_3, + SFX_STREET_GANG_2_CHAT_4, + SFX_STREET_GANG_2_CHAT_5, + SFX_STREET_GANG_2_CHAT_6, + SFX_STREET_GANG_2_CHAT_7, + SFX_STREET_GANG_2_CHAT_8, + SFX_STREET_GANG_2_CHAT_9, + SFX_STREET_GANG_2_CHAT_10, + SFX_STREET_GANG_2_CHAT_11, + SFX_STREET_GANG_2_CHAT_12, + SFX_STREET_GANG_2_DODGE_1, + SFX_STREET_GANG_2_DODGE_2, + SFX_STREET_GANG_2_DODGE_3, + SFX_STREET_GANG_2_DODGE_4, + SFX_STREET_GANG_2_DODGE_5, + SFX_STREET_GANG_2_DODGE_6, + SFX_STREET_GANG_2_DODGE_7, + SFX_STREET_GANG_2_DODGE_8, + SFX_STREET_GANG_2_DODGE_9, + SFX_STREET_GANG_2_EYEING_1, + SFX_STREET_GANG_2_EYEING_2, + SFX_STREET_GANG_2_EYEING_3, + SFX_STREET_GANG_2_FIGHT_1, + SFX_STREET_GANG_2_FIGHT_2, + SFX_STREET_GANG_2_FIGHT_3, + SFX_STREET_GANG_2_FIGHT_4, + SFX_STREET_GANG_2_FIGHT_5, + SFX_STREET_GANG_2_FIGHT_6, + SFX_STREET_GANG_2_FIGHT_7, + SFX_STREET_GANG_2_FIGHT_8, + SFX_STREET_GANG_2_FIGHT_9, + SFX_STREET_GANG_2_FIGHT_10, + SFX_STREET_GANG_2_GENERIC_CRASH_1, + SFX_STREET_GANG_2_GENERIC_CRASH_2, + SFX_STREET_GANG_2_GENERIC_CRASH_3, + SFX_STREET_GANG_2_GENERIC_CRASH_4, + SFX_STREET_GANG_2_GENERIC_CRASH_5, + SFX_STREET_GANG_2_GENERIC_CRASH_6, + SFX_STREET_GANG_2_GUN_COOL_1, + SFX_STREET_GANG_2_GUN_COOL_2, + SFX_STREET_GANG_2_GUN_COOL_3, + SFX_STREET_GANG_2_GUN_COOL_4, + SFX_STREET_GANG_2_GUN_COOL_5, + SFX_STREET_GANG_2_JACKED_1, + SFX_STREET_GANG_2_JACKED_2, + SFX_STREET_GANG_2_JACKED_3, + SFX_STREET_GANG_2_JACKED_4, + SFX_STREET_GANG_2_JACKED_5, + SFX_STREET_GANG_2_JACKING_1, + SFX_STREET_GANG_2_JACKING_2, + SFX_STREET_GANG_2_JACKING_3, + SFX_STREET_GANG_2_JACKING_4, + SFX_STREET_GANG_2_JACKING_5, + SFX_STREET_GANG_2_LOST_1, + SFX_STREET_GANG_2_LOST_2, + SFX_STREET_GANG_2_MUGGED_1, + SFX_STREET_GANG_2_MUGGED_2, + SFX_STREET_GANG_2_MUGGED_3, + SFX_STREET_GANG_2_MUGGING_1, + SFX_STREET_GANG_2_MUGGING_2, + SFX_STREET_GANG_2_MUGGING_3, + SFX_STREET_GANG_2_MUGGING_4, + SFX_STREET_GANG_2_MUGGING_5, + SFX_STREET_GANG_2_SAVED_1, + SFX_STREET_GANG_2_SHOCKED_1, + SFX_STREET_GANG_2_SHOCKED_2, + SFX_STREET_GANG_2_TAXI_1, - // bank 43 - SFX_PORN_3_LOOP, - SFX_PORN_3_GROAN_1, - SFX_PORN_3_GROAN_2, + SFX_CUBAN_LORD_GANG_1_BLOCKED_1, + SFX_CUBAN_LORD_GANG_1_BLOCKED_2, + SFX_CUBAN_LORD_GANG_1_BLOCKED_3, + SFX_CUBAN_LORD_GANG_1_BLOCKED_4, + SFX_CUBAN_LORD_GANG_1_BLOCKED_5, + SFX_CUBAN_LORD_GANG_1_BLOCKED_6, + SFX_CUBAN_LORD_GANG_1_BLOCKED_7, + SFX_CUBAN_LORD_GANG_1_BLOCKED_8, + SFX_CUBAN_LORD_GANG_1_BLOCKED_9, + SFX_CUBAN_LORD_GANG_1_BLOCKED_10, + SFX_CUBAN_LORD_GANG_1_BUMP_1, + SFX_CUBAN_LORD_GANG_1_BUMP_2, + SFX_CUBAN_LORD_GANG_1_BUMP_3, + SFX_CUBAN_LORD_GANG_1_BUMP_4, + SFX_CUBAN_LORD_GANG_1_BUMP_5, + SFX_CUBAN_LORD_GANG_1_BUMP_6, + SFX_CUBAN_LORD_GANG_1_BUMP_7, + SFX_CUBAN_LORD_GANG_1_BUMP_8, + SFX_CUBAN_LORD_GANG_1_BUMP_9, + SFX_CUBAN_LORD_GANG_1_BUMP_10, + SFX_CUBAN_LORD_GANG_1_CAR_CRASH_1, + SFX_CUBAN_LORD_GANG_1_CAR_CRASH_2, + SFX_CUBAN_LORD_GANG_1_CAR_CRASH_3, + SFX_CUBAN_LORD_GANG_1_CAR_CRASH_4, + SFX_CUBAN_LORD_GANG_1_CAR_CRASH_5, + SFX_CUBAN_LORD_GANG_1_CAR_CRASH_6, + SFX_CUBAN_LORD_GANG_1_CAR_CRASH_7, + SFX_CUBAN_LORD_GANG_1_CAR_CRASH_8, + SFX_CUBAN_LORD_GANG_1_CAR_CRASH_9, + SFX_CUBAN_LORD_GANG_1_CAR_CRASH_10, + SFX_CUBAN_LORD_GANG_1_CHAT_1, + SFX_CUBAN_LORD_GANG_1_CHAT_2, + SFX_CUBAN_LORD_GANG_1_CHAT_3, + SFX_CUBAN_LORD_GANG_1_CHAT_4, + SFX_CUBAN_LORD_GANG_1_CHAT_5, + SFX_CUBAN_LORD_GANG_1_CHAT_6, + SFX_CUBAN_LORD_GANG_1_CHAT_7, + SFX_CUBAN_LORD_GANG_1_CHAT_8, + SFX_CUBAN_LORD_GANG_1_CHAT_9, + SFX_CUBAN_LORD_GANG_1_CHAT_10, + SFX_CUBAN_LORD_GANG_1_DODGE_1, + SFX_CUBAN_LORD_GANG_1_DODGE_2, + SFX_CUBAN_LORD_GANG_1_DODGE_3, + SFX_CUBAN_LORD_GANG_1_DODGE_4, + SFX_CUBAN_LORD_GANG_1_DODGE_5, + SFX_CUBAN_LORD_GANG_1_DODGE_6, + SFX_CUBAN_LORD_GANG_1_DODGE_7, + SFX_CUBAN_LORD_GANG_1_DODGE_8, + SFX_CUBAN_LORD_GANG_1_DODGE_9, + SFX_CUBAN_LORD_GANG_1_DODGE_10, + SFX_CUBAN_LORD_GANG_1_DODGE_11, + SFX_CUBAN_LORD_GANG_1_DODGE_12, + SFX_CUBAN_LORD_GANG_1_DODGE_13, + SFX_CUBAN_LORD_GANG_1_EYEING_1, + SFX_CUBAN_LORD_GANG_1_EYEING_2, + SFX_CUBAN_LORD_GANG_1_FIGHT_1, + SFX_CUBAN_LORD_GANG_1_FIGHT_2, + SFX_CUBAN_LORD_GANG_1_FIGHT_3, + SFX_CUBAN_LORD_GANG_1_FIGHT_4, + SFX_CUBAN_LORD_GANG_1_FIGHT_5, + SFX_CUBAN_LORD_GANG_1_FIGHT_6, + SFX_CUBAN_LORD_GANG_1_FIGHT_7, + SFX_CUBAN_LORD_GANG_1_FIGHT_8, + SFX_CUBAN_LORD_GANG_1_FIGHT_9, + SFX_CUBAN_LORD_GANG_1_FIGHT_10, + SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_1, + SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_2, + SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_3, + SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_4, + SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_5, + SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_6, + SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_7, + SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_8, + SFX_CUBAN_LORD_GANG_1_GUN_COOL_1, + SFX_CUBAN_LORD_GANG_1_GUN_COOL_2, + SFX_CUBAN_LORD_GANG_1_GUN_COOL_3, + SFX_CUBAN_LORD_GANG_1_GUN_COOL_4, + SFX_CUBAN_LORD_GANG_1_GUN_COOL_5, + SFX_CUBAN_LORD_GANG_1_JACKED_1, + SFX_CUBAN_LORD_GANG_1_JACKED_2, + SFX_CUBAN_LORD_GANG_1_JACKED_3, + SFX_CUBAN_LORD_GANG_1_JACKED_4, + SFX_CUBAN_LORD_GANG_1_JACKED_5, + SFX_CUBAN_LORD_GANG_1_JACKED_6, + SFX_CUBAN_LORD_GANG_1_JACKING_1, + SFX_CUBAN_LORD_GANG_1_JACKING_2, + SFX_CUBAN_LORD_GANG_1_JACKING_3, + SFX_CUBAN_LORD_GANG_1_JACKING_4, + SFX_CUBAN_LORD_GANG_1_JACKING_5, + SFX_CUBAN_LORD_GANG_1_LOST_1, + SFX_CUBAN_LORD_GANG_1_LOST_2, + SFX_CUBAN_LORD_GANG_1_MUGGED_1, + SFX_CUBAN_LORD_GANG_1_MUGGED_2, + SFX_CUBAN_LORD_GANG_1_SAVED_1, + SFX_CUBAN_LORD_GANG_1_TAXI_1, + SFX_CUBAN_LORD_GANG_1_TAXI_2, + SFX_CUBAN_LORD_GANG_2_BLOCKED_1, + SFX_CUBAN_LORD_GANG_2_BLOCKED_2, + SFX_CUBAN_LORD_GANG_2_BLOCKED_3, + SFX_CUBAN_LORD_GANG_2_BLOCKED_4, + SFX_CUBAN_LORD_GANG_2_BLOCKED_5, + SFX_CUBAN_LORD_GANG_2_BLOCKED_6, + SFX_CUBAN_LORD_GANG_2_BLOCKED_7, + SFX_CUBAN_LORD_GANG_2_BLOCKED_8, + SFX_CUBAN_LORD_GANG_2_BLOCKED_9, + SFX_CUBAN_LORD_GANG_2_BLOCKED_10, + SFX_CUBAN_LORD_GANG_2_BUMP_1, + SFX_CUBAN_LORD_GANG_2_BUMP_2, + SFX_CUBAN_LORD_GANG_2_BUMP_3, + SFX_CUBAN_LORD_GANG_2_BUMP_4, + SFX_CUBAN_LORD_GANG_2_BUMP_5, + SFX_CUBAN_LORD_GANG_2_BUMP_6, + SFX_CUBAN_LORD_GANG_2_BUMP_7, + SFX_CUBAN_LORD_GANG_2_BUMP_8, + SFX_CUBAN_LORD_GANG_2_BUMP_9, + SFX_CUBAN_LORD_GANG_2_BUMP_10, + SFX_CUBAN_LORD_GANG_2_CAR_CRASH_1, + SFX_CUBAN_LORD_GANG_2_CAR_CRASH_2, + SFX_CUBAN_LORD_GANG_2_CAR_CRASH_3, + SFX_CUBAN_LORD_GANG_2_CAR_CRASH_4, + SFX_CUBAN_LORD_GANG_2_CAR_CRASH_5, + SFX_CUBAN_LORD_GANG_2_CAR_CRASH_6, + SFX_CUBAN_LORD_GANG_2_CAR_CRASH_7, + SFX_CUBAN_LORD_GANG_2_CAR_CRASH_8, + SFX_CUBAN_LORD_GANG_2_CAR_CRASH_9, + SFX_CUBAN_LORD_GANG_2_CAR_CRASH_10, + SFX_CUBAN_LORD_GANG_2_CHAT_1, + SFX_CUBAN_LORD_GANG_2_CHAT_2, + SFX_CUBAN_LORD_GANG_2_CHAT_3, + SFX_CUBAN_LORD_GANG_2_CHAT_4, + SFX_CUBAN_LORD_GANG_2_CHAT_5, + SFX_CUBAN_LORD_GANG_2_CHAT_6, + SFX_CUBAN_LORD_GANG_2_CHAT_7, + SFX_CUBAN_LORD_GANG_2_CHAT_8, + SFX_CUBAN_LORD_GANG_2_CHAT_9, + SFX_CUBAN_LORD_GANG_2_CHAT_10, + SFX_CUBAN_LORD_GANG_2_DODGE_1, + SFX_CUBAN_LORD_GANG_2_DODGE_2, + SFX_CUBAN_LORD_GANG_2_DODGE_3, + SFX_CUBAN_LORD_GANG_2_DODGE_4, + SFX_CUBAN_LORD_GANG_2_DODGE_5, + SFX_CUBAN_LORD_GANG_2_DODGE_6, + SFX_CUBAN_LORD_GANG_2_DODGE_7, + SFX_CUBAN_LORD_GANG_2_DODGE_8, + SFX_CUBAN_LORD_GANG_2_DODGE_9, + SFX_CUBAN_LORD_GANG_2_DODGE_10, + SFX_CUBAN_LORD_GANG_2_DODGE_11, + SFX_CUBAN_LORD_GANG_2_DODGE_12, + SFX_CUBAN_LORD_GANG_2_DODGE_13, + SFX_CUBAN_LORD_GANG_2_EYEING_1, + SFX_CUBAN_LORD_GANG_2_EYEING_2, + SFX_CUBAN_LORD_GANG_2_FIGHT_1, + SFX_CUBAN_LORD_GANG_2_FIGHT_2, + SFX_CUBAN_LORD_GANG_2_FIGHT_3, + SFX_CUBAN_LORD_GANG_2_FIGHT_4, + SFX_CUBAN_LORD_GANG_2_FIGHT_5, + SFX_CUBAN_LORD_GANG_2_FIGHT_6, + SFX_CUBAN_LORD_GANG_2_FIGHT_7, + SFX_CUBAN_LORD_GANG_2_FIGHT_8, + SFX_CUBAN_LORD_GANG_2_FIGHT_9, + SFX_CUBAN_LORD_GANG_2_FIGHT_10, + SFX_CUBAN_LORD_GANG_2_GENERIC_CRASH_1, + SFX_CUBAN_LORD_GANG_2_GENERIC_CRASH_2, + SFX_CUBAN_LORD_GANG_2_GENERIC_CRASH_3, + SFX_CUBAN_LORD_GANG_2_GENERIC_CRASH_4, + SFX_CUBAN_LORD_GANG_2_GENERIC_CRASH_5, + SFX_CUBAN_LORD_GANG_2_GENERIC_CRASH_6, + SFX_CUBAN_LORD_GANG_2_GENERIC_CRASH_7, + SFX_CUBAN_LORD_GANG_2_GENERIC_CRASH_8, + SFX_CUBAN_LORD_GANG_2_GUN_COOL_1, + SFX_CUBAN_LORD_GANG_2_GUN_COOL_2, + SFX_CUBAN_LORD_GANG_2_GUN_COOL_3, + SFX_CUBAN_LORD_GANG_2_GUN_COOL_4, + SFX_CUBAN_LORD_GANG_2_GUN_COOL_5, + SFX_CUBAN_LORD_GANG_2_JACKED_1, + SFX_CUBAN_LORD_GANG_2_JACKED_2, + SFX_CUBAN_LORD_GANG_2_JACKED_3, + SFX_CUBAN_LORD_GANG_2_JACKED_4, + SFX_CUBAN_LORD_GANG_2_JACKED_5, + SFX_CUBAN_LORD_GANG_2_JACKED_6, + SFX_CUBAN_LORD_GANG_2_JACKING_1, + SFX_CUBAN_LORD_GANG_2_JACKING_2, + SFX_CUBAN_LORD_GANG_2_JACKING_3, + SFX_CUBAN_LORD_GANG_2_JACKING_4, + SFX_CUBAN_LORD_GANG_2_JACKING_5, + SFX_CUBAN_LORD_GANG_2_LOST_1, + SFX_CUBAN_LORD_GANG_2_LOST_2, + SFX_CUBAN_LORD_GANG_2_MUGGED_1, + SFX_CUBAN_LORD_GANG_2_MUGGED_2, + SFX_CUBAN_LORD_GANG_2_SAVED_1, + SFX_CUBAN_LORD_GANG_2_TAXI_1, + SFX_CUBAN_LORD_GANG_2_TAXI_2, + SFX_CUBAN_LORD_GANG_3_BLOCKED_1, + SFX_CUBAN_LORD_GANG_3_BLOCKED_2, + SFX_CUBAN_LORD_GANG_3_BLOCKED_3, + SFX_CUBAN_LORD_GANG_3_BLOCKED_4, + SFX_CUBAN_LORD_GANG_3_BLOCKED_5, + SFX_CUBAN_LORD_GANG_3_BLOCKED_6, + SFX_CUBAN_LORD_GANG_3_BLOCKED_7, + SFX_CUBAN_LORD_GANG_3_BLOCKED_8, + SFX_CUBAN_LORD_GANG_3_BLOCKED_9, + SFX_CUBAN_LORD_GANG_3_BLOCKED_10, + SFX_CUBAN_LORD_GANG_3_BUMP_1, + SFX_CUBAN_LORD_GANG_3_BUMP_2, + SFX_CUBAN_LORD_GANG_3_BUMP_3, + SFX_CUBAN_LORD_GANG_3_BUMP_4, + SFX_CUBAN_LORD_GANG_3_BUMP_5, + SFX_CUBAN_LORD_GANG_3_BUMP_6, + SFX_CUBAN_LORD_GANG_3_BUMP_7, + SFX_CUBAN_LORD_GANG_3_BUMP_8, + SFX_CUBAN_LORD_GANG_3_BUMP_9, + SFX_CUBAN_LORD_GANG_3_BUMP_10, + SFX_CUBAN_LORD_GANG_3_CAR_CRASH_1, + SFX_CUBAN_LORD_GANG_3_CAR_CRASH_2, + SFX_CUBAN_LORD_GANG_3_CAR_CRASH_3, + SFX_CUBAN_LORD_GANG_3_CAR_CRASH_4, + SFX_CUBAN_LORD_GANG_3_CAR_CRASH_5, + SFX_CUBAN_LORD_GANG_3_CAR_CRASH_6, + SFX_CUBAN_LORD_GANG_3_CAR_CRASH_7, + SFX_CUBAN_LORD_GANG_3_CAR_CRASH_8, + SFX_CUBAN_LORD_GANG_3_CAR_CRASH_9, + SFX_CUBAN_LORD_GANG_3_CAR_CRASH_10, + SFX_CUBAN_LORD_GANG_3_CHAT_1, + SFX_CUBAN_LORD_GANG_3_CHAT_2, + SFX_CUBAN_LORD_GANG_3_CHAT_3, + SFX_CUBAN_LORD_GANG_3_CHAT_4, + SFX_CUBAN_LORD_GANG_3_CHAT_5, + SFX_CUBAN_LORD_GANG_3_CHAT_6, + SFX_CUBAN_LORD_GANG_3_CHAT_7, + SFX_CUBAN_LORD_GANG_3_CHAT_8, + SFX_CUBAN_LORD_GANG_3_CHAT_9, + SFX_CUBAN_LORD_GANG_3_CHAT_10, + SFX_CUBAN_LORD_GANG_3_DODGE_1, + SFX_CUBAN_LORD_GANG_3_DODGE_2, + SFX_CUBAN_LORD_GANG_3_DODGE_3, + SFX_CUBAN_LORD_GANG_3_DODGE_4, + SFX_CUBAN_LORD_GANG_3_DODGE_5, + SFX_CUBAN_LORD_GANG_3_DODGE_6, + SFX_CUBAN_LORD_GANG_3_DODGE_7, + SFX_CUBAN_LORD_GANG_3_DODGE_8, + SFX_CUBAN_LORD_GANG_3_DODGE_9, + SFX_CUBAN_LORD_GANG_3_DODGE_10, + SFX_CUBAN_LORD_GANG_3_DODGE_11, + SFX_CUBAN_LORD_GANG_3_DODGE_12, + SFX_CUBAN_LORD_GANG_3_DODGE_13, + SFX_CUBAN_LORD_GANG_3_EYEING_1, + SFX_CUBAN_LORD_GANG_3_EYEING_2, + SFX_CUBAN_LORD_GANG_3_FIGHT_1, + SFX_CUBAN_LORD_GANG_3_FIGHT_2, + SFX_CUBAN_LORD_GANG_3_FIGHT_3, + SFX_CUBAN_LORD_GANG_3_FIGHT_4, + SFX_CUBAN_LORD_GANG_3_FIGHT_5, + SFX_CUBAN_LORD_GANG_3_FIGHT_6, + SFX_CUBAN_LORD_GANG_3_FIGHT_7, + SFX_CUBAN_LORD_GANG_3_FIGHT_8, + SFX_CUBAN_LORD_GANG_3_FIGHT_9, + SFX_CUBAN_LORD_GANG_3_FIGHT_10, + SFX_CUBAN_LORD_GANG_3_GENERIC_CRASH_1, + SFX_CUBAN_LORD_GANG_3_GENERIC_CRASH_2, + SFX_CUBAN_LORD_GANG_3_GENERIC_CRASH_3, + SFX_CUBAN_LORD_GANG_3_GENERIC_CRASH_4, + SFX_CUBAN_LORD_GANG_3_GENERIC_CRASH_5, + SFX_CUBAN_LORD_GANG_3_GENERIC_CRASH_6, + SFX_CUBAN_LORD_GANG_3_GENERIC_CRASH_7, + SFX_CUBAN_LORD_GANG_3_GENERIC_CRASH_8, + SFX_CUBAN_LORD_GANG_3_GUN_COOL_1, + SFX_CUBAN_LORD_GANG_3_GUN_COOL_2, + SFX_CUBAN_LORD_GANG_3_GUN_COOL_3, + SFX_CUBAN_LORD_GANG_3_GUN_COOL_4, + SFX_CUBAN_LORD_GANG_3_GUN_COOL_5, + SFX_CUBAN_LORD_GANG_3_JACKED_1, + SFX_CUBAN_LORD_GANG_3_JACKED_2, + SFX_CUBAN_LORD_GANG_3_JACKED_3, + SFX_CUBAN_LORD_GANG_3_JACKED_4, + SFX_CUBAN_LORD_GANG_3_JACKED_5, + SFX_CUBAN_LORD_GANG_3_JACKED_6, + SFX_CUBAN_LORD_GANG_3_JACKING_1, + SFX_CUBAN_LORD_GANG_3_JACKING_2, + SFX_CUBAN_LORD_GANG_3_JACKING_3, + SFX_CUBAN_LORD_GANG_3_JACKING_4, + SFX_CUBAN_LORD_GANG_3_JACKING_5, + SFX_CUBAN_LORD_GANG_3_LOST_1, + SFX_CUBAN_LORD_GANG_3_LOST_2, + SFX_CUBAN_LORD_GANG_3_MUGGED_1, + SFX_CUBAN_LORD_GANG_3_MUGGED_2, + SFX_CUBAN_LORD_GANG_3_SAVED_1, + SFX_CUBAN_LORD_GANG_3_TAXI_1, + SFX_CUBAN_LORD_GANG_3_TAXI_2, - // bank 44 - SFX_POLICE_BALL_1, + SFX_PLAYER_GANG_1_BLOCKED_1, + SFX_PLAYER_GANG_1_BLOCKED_2, + SFX_PLAYER_GANG_1_BLOCKED_3, + SFX_PLAYER_GANG_1_BLOCKED_4, + SFX_PLAYER_GANG_1_BLOCKED_5, + SFX_PLAYER_GANG_1_BLOCKED_6, + SFX_PLAYER_GANG_1_BLOCKED_7, + SFX_PLAYER_GANG_1_BLOCKED_8, + SFX_PLAYER_GANG_1_BLOCKED_9, + SFX_PLAYER_GANG_1_BLOCKED_10, + SFX_PLAYER_GANG_1_BUMP_1, + SFX_PLAYER_GANG_1_BUMP_2, + SFX_PLAYER_GANG_1_BUMP_3, + SFX_PLAYER_GANG_1_BUMP_4, + SFX_PLAYER_GANG_1_BUMP_5, + SFX_PLAYER_GANG_1_CAR_CRASH_1, + SFX_PLAYER_GANG_1_CAR_CRASH_2, + SFX_PLAYER_GANG_1_CAR_CRASH_3, + SFX_PLAYER_GANG_1_CAR_CRASH_4, + SFX_PLAYER_GANG_1_CAR_CRASH_5, + SFX_PLAYER_GANG_1_CHAT_1, + SFX_PLAYER_GANG_1_CHAT_2, + SFX_PLAYER_GANG_1_CHAT_3, + SFX_PLAYER_GANG_1_CHAT_4, + SFX_PLAYER_GANG_1_CHAT_5, + SFX_PLAYER_GANG_1_CHAT_6, + SFX_PLAYER_GANG_1_CHAT_7, + SFX_PLAYER_GANG_1_CHAT_8, + SFX_PLAYER_GANG_1_DODGE_1, + SFX_PLAYER_GANG_1_DODGE_2, + SFX_PLAYER_GANG_1_DODGE_3, + SFX_PLAYER_GANG_1_DODGE_4, + SFX_PLAYER_GANG_1_DODGE_5, + SFX_PLAYER_GANG_1_DODGE_6, + SFX_PLAYER_GANG_1_DODGE_7, + SFX_PLAYER_GANG_1_EYEING_1, + SFX_PLAYER_GANG_1_EYEING_2, + SFX_PLAYER_GANG_1_FIGHT_1, + SFX_PLAYER_GANG_1_FIGHT_2, + SFX_PLAYER_GANG_1_FIGHT_3, + SFX_PLAYER_GANG_1_FIGHT_4, + SFX_PLAYER_GANG_1_FIGHT_5, + SFX_PLAYER_GANG_1_GENERIC_CRASH_1, + SFX_PLAYER_GANG_1_GENERIC_CRASH_2, + SFX_PLAYER_GANG_1_GENERIC_CRASH_3, + SFX_PLAYER_GANG_1_GENERIC_CRASH_4, + SFX_PLAYER_GANG_1_GENERIC_CRASH_5, + SFX_PLAYER_GANG_1_GUN_COOL_1, + SFX_PLAYER_GANG_1_GUN_COOL_2, + SFX_PLAYER_GANG_1_GUN_COOL_3, + SFX_PLAYER_GANG_1_GUN_COOL_4, + SFX_PLAYER_GANG_1_JACKED_1, + SFX_PLAYER_GANG_1_JACKED_2, + SFX_PLAYER_GANG_1_JACKED_3, + SFX_PLAYER_GANG_1_JACKED_4, + SFX_PLAYER_GANG_1_JACKED_5, + SFX_PLAYER_GANG_1_JACKING_1, + SFX_PLAYER_GANG_1_JACKING_2, + SFX_PLAYER_GANG_1_JACKING_3, + SFX_PLAYER_GANG_1_JACKING_4, + SFX_PLAYER_GANG_1_JACKING_5, + SFX_PLAYER_GANG_1_LOST_1, + SFX_PLAYER_GANG_1_LOST_2, + SFX_PLAYER_GANG_1_MUGGED_1, + SFX_PLAYER_GANG_1_MUGGED_2, + SFX_PLAYER_GANG_1_SAVED_1, + SFX_PLAYER_GANG_1_SHOCKED_1, + SFX_PLAYER_GANG_1_SHOCKED_2, + SFX_PLAYER_GANG_1_TAXI_1, + SFX_PLAYER_GANG_1_TAXI_2, + SFX_PLAYER_GANG_2_BLOCKED_1, + SFX_PLAYER_GANG_2_BLOCKED_2, + SFX_PLAYER_GANG_2_BLOCKED_3, + SFX_PLAYER_GANG_2_BLOCKED_4, + SFX_PLAYER_GANG_2_BLOCKED_5, + SFX_PLAYER_GANG_2_BLOCKED_6, + SFX_PLAYER_GANG_2_BLOCKED_7, + SFX_PLAYER_GANG_2_BLOCKED_8, + SFX_PLAYER_GANG_2_BLOCKED_9, + SFX_PLAYER_GANG_2_BLOCKED_10, + SFX_PLAYER_GANG_2_BUMP_1, + SFX_PLAYER_GANG_2_BUMP_2, + SFX_PLAYER_GANG_2_BUMP_3, + SFX_PLAYER_GANG_2_BUMP_4, + SFX_PLAYER_GANG_2_BUMP_5, + SFX_PLAYER_GANG_2_CAR_CRASH_1, + SFX_PLAYER_GANG_2_CAR_CRASH_2, + SFX_PLAYER_GANG_2_CAR_CRASH_3, + SFX_PLAYER_GANG_2_CAR_CRASH_4, + SFX_PLAYER_GANG_2_CAR_CRASH_5, + SFX_PLAYER_GANG_2_CHAT_1, + SFX_PLAYER_GANG_2_CHAT_2, + SFX_PLAYER_GANG_2_CHAT_3, + SFX_PLAYER_GANG_2_CHAT_4, + SFX_PLAYER_GANG_2_CHAT_5, + SFX_PLAYER_GANG_2_CHAT_6, + SFX_PLAYER_GANG_2_CHAT_7, + SFX_PLAYER_GANG_2_CHAT_8, + SFX_PLAYER_GANG_2_DODGE_1, + SFX_PLAYER_GANG_2_DODGE_2, + SFX_PLAYER_GANG_2_DODGE_3, + SFX_PLAYER_GANG_2_DODGE_4, + SFX_PLAYER_GANG_2_DODGE_5, + SFX_PLAYER_GANG_2_DODGE_6, + SFX_PLAYER_GANG_2_DODGE_7, + SFX_PLAYER_GANG_2_EYEING_1, + SFX_PLAYER_GANG_2_EYEING_2, + SFX_PLAYER_GANG_2_FIGHT_1, + SFX_PLAYER_GANG_2_FIGHT_2, + SFX_PLAYER_GANG_2_FIGHT_3, + SFX_PLAYER_GANG_2_FIGHT_4, + SFX_PLAYER_GANG_2_FIGHT_5, + SFX_PLAYER_GANG_2_GENERIC_CRASH_1, + SFX_PLAYER_GANG_2_GENERIC_CRASH_2, + SFX_PLAYER_GANG_2_GENERIC_CRASH_3, + SFX_PLAYER_GANG_2_GENERIC_CRASH_4, + SFX_PLAYER_GANG_2_GENERIC_CRASH_5, + SFX_PLAYER_GANG_2_GUN_COOL_1, + SFX_PLAYER_GANG_2_GUN_COOL_2, + SFX_PLAYER_GANG_2_GUN_COOL_3, + SFX_PLAYER_GANG_2_GUN_COOL_4, + SFX_PLAYER_GANG_2_JACKED_1, + SFX_PLAYER_GANG_2_JACKED_2, + SFX_PLAYER_GANG_2_JACKED_3, + SFX_PLAYER_GANG_2_JACKED_4, + SFX_PLAYER_GANG_2_JACKED_5, + SFX_PLAYER_GANG_2_JACKING_1, + SFX_PLAYER_GANG_2_JACKING_2, + SFX_PLAYER_GANG_2_JACKING_3, + SFX_PLAYER_GANG_2_JACKING_4, + SFX_PLAYER_GANG_2_JACKING_5, + SFX_PLAYER_GANG_2_LOST_1, + SFX_PLAYER_GANG_2_LOST_2, + SFX_PLAYER_GANG_2_MUGGED_1, + SFX_PLAYER_GANG_2_MUGGED_2, + SFX_PLAYER_GANG_2_SAVED_1, + SFX_PLAYER_GANG_2_SHOCKED_1, + SFX_PLAYER_GANG_2_SHOCKED_2, + SFX_PLAYER_GANG_2_TAXI_1, + SFX_PLAYER_GANG_2_TAXI_2, + SFX_PLAYER_GANG_3_BLOCKED_1, + SFX_PLAYER_GANG_3_BLOCKED_2, + SFX_PLAYER_GANG_3_BLOCKED_3, + SFX_PLAYER_GANG_3_BLOCKED_4, + SFX_PLAYER_GANG_3_BLOCKED_5, + SFX_PLAYER_GANG_3_BLOCKED_6, + SFX_PLAYER_GANG_3_BLOCKED_7, + SFX_PLAYER_GANG_3_BLOCKED_8, + SFX_PLAYER_GANG_3_BLOCKED_9, + SFX_PLAYER_GANG_3_BLOCKED_10, + SFX_PLAYER_GANG_3_BUMP_1, + SFX_PLAYER_GANG_3_BUMP_2, + SFX_PLAYER_GANG_3_BUMP_3, + SFX_PLAYER_GANG_3_BUMP_4, + SFX_PLAYER_GANG_3_BUMP_5, + SFX_PLAYER_GANG_3_CAR_CRASH_1, + SFX_PLAYER_GANG_3_CAR_CRASH_2, + SFX_PLAYER_GANG_3_CAR_CRASH_3, + SFX_PLAYER_GANG_3_CAR_CRASH_4, + SFX_PLAYER_GANG_3_CAR_CRASH_5, + SFX_PLAYER_GANG_3_CHAT_1, + SFX_PLAYER_GANG_3_CHAT_2, + SFX_PLAYER_GANG_3_CHAT_3, + SFX_PLAYER_GANG_3_CHAT_4, + SFX_PLAYER_GANG_3_CHAT_5, + SFX_PLAYER_GANG_3_CHAT_6, + SFX_PLAYER_GANG_3_CHAT_7, + SFX_PLAYER_GANG_3_CHAT_8, + SFX_PLAYER_GANG_3_DODGE_1, + SFX_PLAYER_GANG_3_DODGE_2, + SFX_PLAYER_GANG_3_DODGE_3, + SFX_PLAYER_GANG_3_DODGE_4, + SFX_PLAYER_GANG_3_DODGE_5, + SFX_PLAYER_GANG_3_DODGE_6, + SFX_PLAYER_GANG_3_DODGE_7, + SFX_PLAYER_GANG_3_EYEING_1, + SFX_PLAYER_GANG_3_EYEING_2, + SFX_PLAYER_GANG_3_FIGHT_1, + SFX_PLAYER_GANG_3_FIGHT_2, + SFX_PLAYER_GANG_3_FIGHT_3, + SFX_PLAYER_GANG_3_FIGHT_4, + SFX_PLAYER_GANG_3_FIGHT_5, + SFX_PLAYER_GANG_3_GENERIC_CRASH_1, + SFX_PLAYER_GANG_3_GENERIC_CRASH_2, + SFX_PLAYER_GANG_3_GENERIC_CRASH_3, + SFX_PLAYER_GANG_3_GENERIC_CRASH_4, + SFX_PLAYER_GANG_3_GENERIC_CRASH_5, + SFX_PLAYER_GANG_3_GUN_COOL_1, + SFX_PLAYER_GANG_3_GUN_COOL_2, + SFX_PLAYER_GANG_3_GUN_COOL_3, + SFX_PLAYER_GANG_3_GUN_COOL_4, + SFX_PLAYER_GANG_3_JACKED_1, + SFX_PLAYER_GANG_3_JACKED_2, + SFX_PLAYER_GANG_3_JACKED_3, + SFX_PLAYER_GANG_3_JACKED_4, + SFX_PLAYER_GANG_3_JACKED_5, + SFX_PLAYER_GANG_3_JACKING_1, + SFX_PLAYER_GANG_3_JACKING_2, + SFX_PLAYER_GANG_3_JACKING_3, + SFX_PLAYER_GANG_3_JACKING_4, + SFX_PLAYER_GANG_3_JACKING_5, + SFX_PLAYER_GANG_3_LOST_1, + SFX_PLAYER_GANG_3_LOST_2, + SFX_PLAYER_GANG_3_MUGGED_1, + SFX_PLAYER_GANG_3_MUGGED_2, + SFX_PLAYER_GANG_3_SAVED_1, + SFX_PLAYER_GANG_3_SHOCKED_1, + SFX_PLAYER_GANG_3_SHOCKED_2, + SFX_PLAYER_GANG_3_TAXI_1, + SFX_PLAYER_GANG_3_TAXI_2, - // bank 45 - SFX_BANK_ALARM_1, + SFX_GUARD_DUTY_1_BUMP_1, + SFX_GUARD_DUTY_1_BUMP_2, + SFX_GUARD_DUTY_1_BUMP_3, + SFX_GUARD_DUTY_1_BUMP_4, + SFX_GUARD_DUTY_1_BUMP_5, + SFX_GUARD_DUTY_1_BUMP_6, + SFX_GUARD_DUTY_1_BUMP_7, + SFX_GUARD_DUTY_1_BUMP_8, + SFX_GUARD_DUTY_1_BUMP_9, + SFX_GUARD_DUTY_1_BUMP_10, + SFX_GUARD_DUTY_1_CHAT_1, + SFX_GUARD_DUTY_1_CHAT_2, + SFX_GUARD_DUTY_1_CHAT_3, + SFX_GUARD_DUTY_1_CHAT_4, + SFX_GUARD_DUTY_1_CHAT_5, + SFX_GUARD_DUTY_1_CHAT_6, + SFX_GUARD_DUTY_1_CHAT_7, + SFX_GUARD_DUTY_1_CHAT_8, + SFX_GUARD_DUTY_1_CHAT_9, + SFX_GUARD_DUTY_1_CHAT_10, + SFX_GUARD_DUTY_1_DODGE_1, + SFX_GUARD_DUTY_1_DODGE_2, + SFX_GUARD_DUTY_1_DODGE_3, + SFX_GUARD_DUTY_1_DODGE_4, + SFX_GUARD_DUTY_1_DODGE_5, + SFX_GUARD_DUTY_1_DODGE_6, + SFX_GUARD_DUTY_1_DODGE_7, + SFX_GUARD_DUTY_1_DODGE_8, + SFX_GUARD_DUTY_1_DODGE_9, + SFX_GUARD_DUTY_1_EYEING_1, + SFX_GUARD_DUTY_1_EYEING_2, + SFX_GUARD_DUTY_1_FIGHT_1, + SFX_GUARD_DUTY_1_FIGHT_2, + SFX_GUARD_DUTY_1_FIGHT_3, + SFX_GUARD_DUTY_1_FIGHT_4, + SFX_GUARD_DUTY_1_FIGHT_5, + SFX_GUARD_DUTY_1_FIGHT_6, + SFX_GUARD_DUTY_1_FIGHT_7, + SFX_GUARD_DUTY_1_GUN_COOL_1, + SFX_GUARD_DUTY_1_GUN_COOL_2, + SFX_GUARD_DUTY_1_GUN_COOL_3, + SFX_GUARD_DUTY_1_GUN_COOL_4, + SFX_GUARD_DUTY_1_GUN_COOL_5, + SFX_GUARD_DUTY_1_GUN_COOL_6, + SFX_GUARD_DUTY_1_LOST_1, + SFX_GUARD_DUTY_1_LOST_2, + SFX_GUARD_DUTY_1_SAVED_1, + SFX_GUARD_DUTY_1_SAVED_2, + SFX_GUARD_DUTY_1_SHOCKED_1, + SFX_GUARD_DUTY_1_SHOCKED_2, - // bank 46 - SFX_RAVE_INDUSTRIAL, + SFX_GUARD_DUTY_2_BUMP_1, + SFX_GUARD_DUTY_2_BUMP_2, + SFX_GUARD_DUTY_2_BUMP_3, + SFX_GUARD_DUTY_2_BUMP_4, + SFX_GUARD_DUTY_2_BUMP_5, + SFX_GUARD_DUTY_2_BUMP_6, + SFX_GUARD_DUTY_2_BUMP_7, + SFX_GUARD_DUTY_2_BUMP_8, + SFX_GUARD_DUTY_2_BUMP_9, + SFX_GUARD_DUTY_2_BUMP_10, + SFX_GUARD_DUTY_2_CHAT_1, + SFX_GUARD_DUTY_2_CHAT_2, + SFX_GUARD_DUTY_2_CHAT_3, + SFX_GUARD_DUTY_2_CHAT_4, + SFX_GUARD_DUTY_2_CHAT_5, + SFX_GUARD_DUTY_2_CHAT_6, + SFX_GUARD_DUTY_2_CHAT_7, + SFX_GUARD_DUTY_2_CHAT_8, + SFX_GUARD_DUTY_2_CHAT_9, + SFX_GUARD_DUTY_2_CHAT_10, + SFX_GUARD_DUTY_2_DODGE_1, + SFX_GUARD_DUTY_2_DODGE_2, + SFX_GUARD_DUTY_2_DODGE_3, + SFX_GUARD_DUTY_2_DODGE_4, + SFX_GUARD_DUTY_2_DODGE_5, + SFX_GUARD_DUTY_2_DODGE_6, + SFX_GUARD_DUTY_2_DODGE_7, + SFX_GUARD_DUTY_2_DODGE_8, + SFX_GUARD_DUTY_2_DODGE_9, + SFX_GUARD_DUTY_2_EYEING_1, + SFX_GUARD_DUTY_2_EYEING_2, + SFX_GUARD_DUTY_2_FIGHT_1, + SFX_GUARD_DUTY_2_FIGHT_2, + SFX_GUARD_DUTY_2_FIGHT_3, + SFX_GUARD_DUTY_2_FIGHT_4, + SFX_GUARD_DUTY_2_FIGHT_5, + SFX_GUARD_DUTY_2_FIGHT_6, + SFX_GUARD_DUTY_2_FIGHT_7, + SFX_GUARD_DUTY_2_GUN_COOL_1, + SFX_GUARD_DUTY_2_GUN_COOL_2, + SFX_GUARD_DUTY_2_GUN_COOL_3, + SFX_GUARD_DUTY_2_GUN_COOL_4, + SFX_GUARD_DUTY_2_GUN_COOL_5, + SFX_GUARD_DUTY_2_GUN_COOL_6, + SFX_GUARD_DUTY_2_LOST_1, + SFX_GUARD_DUTY_2_LOST_2, + SFX_GUARD_DUTY_2_SAVED_1, + SFX_GUARD_DUTY_2_SAVED_2, + SFX_GUARD_DUTY_2_SHOCKED_1, + SFX_GUARD_DUTY_2_SHOCKED_2, - // bank 47 - SFX_RAVE_COMMERCIAL, + SFX_GUARD_DUTY_3_BUMP_1, + SFX_GUARD_DUTY_3_BUMP_2, + SFX_GUARD_DUTY_3_BUMP_3, + SFX_GUARD_DUTY_3_BUMP_4, + SFX_GUARD_DUTY_3_BUMP_5, + SFX_GUARD_DUTY_3_BUMP_6, + SFX_GUARD_DUTY_3_BUMP_7, + SFX_GUARD_DUTY_3_BUMP_8, + SFX_GUARD_DUTY_3_BUMP_9, + SFX_GUARD_DUTY_3_BUMP_10, + SFX_GUARD_DUTY_3_CHAT_1, + SFX_GUARD_DUTY_3_CHAT_2, + SFX_GUARD_DUTY_3_CHAT_3, + SFX_GUARD_DUTY_3_CHAT_4, + SFX_GUARD_DUTY_3_CHAT_5, + SFX_GUARD_DUTY_3_CHAT_6, + SFX_GUARD_DUTY_3_CHAT_7, + SFX_GUARD_DUTY_3_CHAT_8, + SFX_GUARD_DUTY_3_CHAT_9, + SFX_GUARD_DUTY_3_CHAT_10, + SFX_GUARD_DUTY_3_DODGE_1, + SFX_GUARD_DUTY_3_DODGE_2, + SFX_GUARD_DUTY_3_DODGE_3, + SFX_GUARD_DUTY_3_DODGE_4, + SFX_GUARD_DUTY_3_DODGE_5, + SFX_GUARD_DUTY_3_DODGE_6, + SFX_GUARD_DUTY_3_DODGE_7, + SFX_GUARD_DUTY_3_DODGE_8, + SFX_GUARD_DUTY_3_DODGE_9, + SFX_GUARD_DUTY_3_EYEING_1, + SFX_GUARD_DUTY_3_EYEING_2, + SFX_GUARD_DUTY_3_FIGHT_1, + SFX_GUARD_DUTY_3_FIGHT_2, + SFX_GUARD_DUTY_3_FIGHT_3, + SFX_GUARD_DUTY_3_FIGHT_4, + SFX_GUARD_DUTY_3_FIGHT_5, + SFX_GUARD_DUTY_3_FIGHT_6, + SFX_GUARD_DUTY_3_FIGHT_7, + SFX_GUARD_DUTY_3_GUN_COOL_1, + SFX_GUARD_DUTY_3_GUN_COOL_2, + SFX_GUARD_DUTY_3_GUN_COOL_3, + SFX_GUARD_DUTY_3_GUN_COOL_4, + SFX_GUARD_DUTY_3_GUN_COOL_5, + SFX_GUARD_DUTY_3_GUN_COOL_6, + SFX_GUARD_DUTY_3_LOST_1, + SFX_GUARD_DUTY_3_LOST_2, + SFX_GUARD_DUTY_3_SAVED_1, + SFX_GUARD_DUTY_3_SAVED_2, + SFX_GUARD_DUTY_3_SHOCKED_1, + SFX_GUARD_DUTY_3_SHOCKED_2, - // bank 48 - SFX_RAVE_SUBURBAN, + SFX_VICE_VOICE_1_ARREST_1, + SFX_VICE_VOICE_1_ARREST_2, + SFX_VICE_VOICE_1_ARREST_3, + SFX_VICE_VOICE_1_MIAMIVICE_EXITING_CAR_1, - // bank 49 - SFX_RAVE_COMMERCIAL_2, + SFX_VICE_VOICE_2_ARREST_1, + SFX_VICE_VOICE_2_ARREST_2, + SFX_VICE_VOICE_2_ARREST_3, + SFX_VICE_VOICE_2_MIAMIVICE_EXITING_CAR_1, - // unused banks 50-58 - SFX_CLUB_1_1, - SFX_CLUB_1_2, - SFX_CLUB_1_3, - SFX_CLUB_1_4, - SFX_CLUB_1_5, - SFX_CLUB_1_6, - SFX_CLUB_1_7, - SFX_CLUB_1_8, - SFX_CLUB_1_9, + SFX_VICE_VOICE_3_ARREST_1, + SFX_VICE_VOICE_3_ARREST_2, + SFX_VICE_VOICE_3_ARREST_3, + SFX_VICE_VOICE_3_MIAMIVICE_EXITING_CAR_1, - // bank 59 - SFX_EXPLOSION_1, - SFX_BRIDGE_OPEN_WARNING, + SFX_VICE_VOICE_4_ARREST_1, + SFX_VICE_VOICE_4_ARREST_2, + SFX_VICE_VOICE_4_ARREST_3, + SFX_VICE_VOICE_4_MIAMIVICE_EXITING_CAR_1, - SFX_PAGER, // used to be ped comment on PS2 + SFX_VICE_VOICE_5_ARREST_1, + SFX_VICE_VOICE_5_ARREST_2, + SFX_VICE_VOICE_5_ARREST_3, + SFX_VICE_VOICE_5_MIAMIVICE_EXITING_CAR_1, - SFX_COP_VOICE_1_ARREST_1, - SFX_COP_VOICE_1_ARREST_2, - SFX_COP_VOICE_1_ARREST_3, - SFX_COP_VOICE_1_ARREST_4, - SFX_COP_VOICE_1_ARREST_5, - SFX_COP_VOICE_1_ARREST_6, - SFX_COP_VOICE_1_CHASE_1, - SFX_COP_VOICE_1_CHASE_2, - SFX_COP_VOICE_1_CHASE_3, - SFX_COP_VOICE_1_CHASE_4, - SFX_COP_VOICE_1_CHASE_5, - SFX_COP_VOICE_1_CHASE_6, - SFX_COP_VOICE_1_CHASE_7, - SFX_COP_VOICE_2_ARREST_1, - SFX_COP_VOICE_2_ARREST_2, - SFX_COP_VOICE_2_ARREST_3, - SFX_COP_VOICE_2_ARREST_4, - SFX_COP_VOICE_2_ARREST_5, - SFX_COP_VOICE_2_ARREST_6, - SFX_COP_VOICE_2_CHASE_1, - SFX_COP_VOICE_2_CHASE_2, - SFX_COP_VOICE_2_CHASE_3, - SFX_COP_VOICE_2_CHASE_4, - SFX_COP_VOICE_2_CHASE_5, - SFX_COP_VOICE_2_CHASE_6, - SFX_COP_VOICE_2_CHASE_7, - SFX_COP_VOICE_3_ARREST_1, - SFX_COP_VOICE_3_ARREST_2, - SFX_COP_VOICE_3_ARREST_3, - SFX_COP_VOICE_3_ARREST_4, - SFX_COP_VOICE_3_ARREST_5, - SFX_COP_VOICE_3_ARREST_6, - SFX_COP_VOICE_3_CHASE_1, - SFX_COP_VOICE_3_CHASE_2, - SFX_COP_VOICE_3_CHASE_3, - SFX_COP_VOICE_3_CHASE_4, - SFX_COP_VOICE_3_CHASE_5, - SFX_COP_VOICE_3_CHASE_6, - SFX_COP_VOICE_3_CHASE_7, - SFX_COP_VOICE_4_ARREST_1, - SFX_COP_VOICE_4_ARREST_2, - SFX_COP_VOICE_4_ARREST_3, - SFX_COP_VOICE_4_ARREST_4, - SFX_COP_VOICE_4_ARREST_5, - SFX_COP_VOICE_4_ARREST_6, - SFX_COP_VOICE_4_CHASE_1, - SFX_COP_VOICE_4_CHASE_2, - SFX_COP_VOICE_4_CHASE_3, - SFX_COP_VOICE_4_CHASE_4, - SFX_COP_VOICE_4_CHASE_5, - SFX_COP_VOICE_4_CHASE_6, - SFX_COP_VOICE_4_CHASE_7, - SFX_COP_VOICE_5_ARREST_1, - SFX_COP_VOICE_5_ARREST_2, - SFX_COP_VOICE_5_ARREST_3, - SFX_COP_VOICE_5_ARREST_4, - SFX_COP_VOICE_5_ARREST_5, - SFX_COP_VOICE_5_ARREST_6, - SFX_COP_VOICE_5_CHASE_1, - SFX_COP_VOICE_5_CHASE_2, - SFX_COP_VOICE_5_CHASE_3, - SFX_COP_VOICE_5_CHASE_4, - SFX_COP_VOICE_5_CHASE_5, - SFX_COP_VOICE_5_CHASE_6, - SFX_COP_VOICE_5_CHASE_7, - SFX_SWAT_VOICE_1_CHASE_1, - SFX_SWAT_VOICE_1_CHASE_2, - SFX_SWAT_VOICE_1_CHASE_3, - SFX_SWAT_VOICE_1_CHASE_4, - SFX_SWAT_VOICE_1_CHASE_5, - SFX_SWAT_VOICE_1_CHASE_6, - SFX_SWAT_VOICE_2_CHASE_1, - SFX_SWAT_VOICE_2_CHASE_2, - SFX_SWAT_VOICE_2_CHASE_3, - SFX_SWAT_VOICE_2_CHASE_4, - SFX_SWAT_VOICE_2_CHASE_5, - SFX_SWAT_VOICE_2_CHASE_6, - SFX_SWAT_VOICE_3_CHASE_1, - SFX_SWAT_VOICE_3_CHASE_2, - SFX_SWAT_VOICE_3_CHASE_3, - SFX_SWAT_VOICE_3_CHASE_4, - SFX_SWAT_VOICE_3_CHASE_5, - SFX_SWAT_VOICE_3_CHASE_6, - SFX_SWAT_VOICE_4_CHASE_1, - SFX_SWAT_VOICE_4_CHASE_2, - SFX_SWAT_VOICE_4_CHASE_3, - SFX_SWAT_VOICE_4_CHASE_4, - SFX_SWAT_VOICE_4_CHASE_5, - SFX_SWAT_VOICE_4_CHASE_6, - SFX_FBI_VOICE_1_CHASE_1, - SFX_FBI_VOICE_1_CHASE_2, - SFX_FBI_VOICE_1_CHASE_3, - SFX_FBI_VOICE_1_CHASE_4, - SFX_FBI_VOICE_1_CHASE_5, - SFX_FBI_VOICE_1_CHASE_6, - SFX_FBI_VOICE_2_CHASE_1, - SFX_FBI_VOICE_2_CHASE_2, - SFX_FBI_VOICE_2_CHASE_3, - SFX_FBI_VOICE_2_CHASE_4, - SFX_FBI_VOICE_2_CHASE_5, - SFX_FBI_VOICE_2_CHASE_6, - SFX_FBI_VOICE_3_CHASE_1, - SFX_FBI_VOICE_3_CHASE_2, - SFX_FBI_VOICE_3_CHASE_3, - SFX_FBI_VOICE_3_CHASE_4, - SFX_FBI_VOICE_3_CHASE_5, - SFX_FBI_VOICE_3_CHASE_6, - SFX_POLICE_HELI_1, - SFX_POLICE_HELI_2, - SFX_POLICE_HELI_3, - SFX_POLICE_HELI_4, - SFX_POLICE_HELI_5, - SFX_POLICE_HELI_6, - SFX_POLICE_HELI_7, - SFX_POLICE_HELI_8, - SFX_POLICE_HELI_9, - SFX_POLICE_HELI_10, - SFX_POLICE_HELI_11, - SFX_POLICE_HELI_12, - SFX_POLICE_HELI_13, - SFX_POLICE_HELI_14, - SFX_POLICE_HELI_15, - SFX_POLICE_HELI_16, - SFX_POLICE_HELI_17, - SFX_POLICE_HELI_18, - SFX_POLICE_HELI_19, - SFX_POLICE_HELI_20, - SFX_POLICE_HELI_21, - SFX_POLICE_HELI_22, - SFX_POLICE_HELI_23, - SFX_POLICE_HELI_24, - SFX_POLICE_HELI_25, - SFX_POLICE_HELI_26, - SFX_POLICE_HELI_27, - SFX_POLICE_HELI_28, - SFX_POLICE_HELI_29, - SFX_CHUNKY_DEATH, - SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_1, - SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_2, - SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_3, - SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_4, - SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_5, - SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_6, - SFX_BLACK_DOCKER_VOICE_1_CHAT_1, - SFX_BLACK_DOCKER_VOICE_1_CHAT_2, - SFX_BLACK_DOCKER_VOICE_1_CHAT_3, - SFX_BLACK_DOCKER_VOICE_1_CHAT_4, - SFX_BLACK_DOCKER_VOICE_1_CHAT_5, - SFX_BLACK_DOCKER_VOICE_1_DODGE_1, - SFX_BLACK_DOCKER_VOICE_1_DODGE_2, - SFX_BLACK_DOCKER_VOICE_1_DODGE_3, - SFX_BLACK_DOCKER_VOICE_1_DODGE_4, - SFX_BLACK_DOCKER_VOICE_1_DODGE_5, - SFX_BLACK_DOCKER_VOICE_1_EYING_1, - SFX_BLACK_DOCKER_VOICE_1_EYING_2, - SFX_BLACK_DOCKER_VOICE_1_EYING_3, - SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, - SFX_BLACK_DOCKER_VOICE_1_FIGHT_2, - SFX_BLACK_DOCKER_VOICE_1_FIGHT_3, - SFX_BLACK_DOCKER_VOICE_1_FIGHT_4, - SFX_BLACK_DOCKER_VOICE_1_FIGHT_5, - SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_1, - SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_2, - SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_3, - SFX_ARMY_VOICE_1_CHASE_1, - SFX_ARMY_VOICE_1_CHASE_2, - SFX_ARMY_VOICE_1_CHASE_3, - SFX_ARMY_VOICE_1_CHASE_4, - SFX_ARMY_VOICE_1_CHASE_5, - SFX_ARMY_VOICE_1_CHASE_6, - SFX_ARMY_VOICE_1_CHASE_7, - SFX_ARMY_VOICE_1_CHASE_8, - SFX_ARMY_VOICE_1_CHASE_9, - SFX_ARMY_VOICE_1_CHASE_10, - SFX_ARMY_VOICE_1_CHASE_11, - SFX_ARMY_VOICE_1_CHASE_12, - SFX_ARMY_VOICE_1_CHASE_13, - SFX_ARMY_VOICE_1_CHASE_14, - SFX_ARMY_VOICE_1_CHASE_15, - SFX_ARMY_VOICE_2_CHASE_1, - SFX_ARMY_VOICE_2_CHASE_2, - SFX_ARMY_VOICE_2_CHASE_3, - SFX_ARMY_VOICE_2_CHASE_4, - SFX_ARMY_VOICE_2_CHASE_5, - SFX_ARMY_VOICE_2_CHASE_6, - SFX_ARMY_VOICE_2_CHASE_7, - SFX_ARMY_VOICE_2_CHASE_8, - SFX_ARMY_VOICE_2_CHASE_9, - SFX_ARMY_VOICE_2_CHASE_10, - SFX_ARMY_VOICE_2_CHASE_11, - SFX_ARMY_VOICE_2_CHASE_12, - SFX_ARMY_VOICE_2_CHASE_13, - SFX_ARMY_VOICE_2_CHASE_14, - SFX_ARMY_VOICE_2_CHASE_15, - SFX_CLAUDE_LOW_DAMAGE_GRUNT_1, - SFX_CLAUDE_LOW_DAMAGE_GRUNT_2, - SFX_CLAUDE_LOW_DAMAGE_GRUNT_3, - SFX_CLAUDE_LOW_DAMAGE_GRUNT_4, - SFX_CLAUDE_LOW_DAMAGE_GRUNT_5, - SFX_CLAUDE_LOW_DAMAGE_GRUNT_6, - SFX_CLAUDE_LOW_DAMAGE_GRUNT_7, - SFX_CLAUDE_LOW_DAMAGE_GRUNT_8, - SFX_CLAUDE_LOW_DAMAGE_GRUNT_9, - SFX_CLAUDE_LOW_DAMAGE_GRUNT_10, - SFX_CLAUDE_HIGH_DAMAGE_GRUNT_1, - SFX_CLAUDE_HIGH_DAMAGE_GRUNT_2, - SFX_CLAUDE_HIGH_DAMAGE_GRUNT_3, - SFX_CLAUDE_HIGH_DAMAGE_GRUNT_4, - SFX_CLAUDE_HIGH_DAMAGE_GRUNT_5, - SFX_CLAUDE_HIGH_DAMAGE_GRUNT_6, - SFX_CLAUDE_HIGH_DAMAGE_GRUNT_7, - SFX_CLAUDE_HIGH_DAMAGE_GRUNT_8, - SFX_CLAUDE_HIGH_DAMAGE_GRUNT_9, - SFX_CLAUDE_HIGH_DAMAGE_GRUNT_10, - SFX_CLAUDE_HIGH_DAMAGE_GRUNT_11, - SFX_CLAUDE_HIT_GROUND_GRUNT_1, - SFX_CLAUDE_HIT_GROUND_GRUNT_2, - SFX_CLAUDE_HIT_GROUND_GRUNT_3, - SFX_CLAUDE_HIT_GROUND_GRUNT_4, - SFX_CLAUDE_HIT_GROUND_GRUNT_5, - SFX_CLAUDE_HIT_GROUND_GRUNT_6, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_1, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_2, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_3, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_4, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_5, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_6, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_7, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_2, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_3, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_4, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_5, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_6, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_7, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_8, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_9, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_10, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_1, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_2, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_3, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_4, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_5, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_6, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_7, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_8, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_9, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_10, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_1, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_2, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_3, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_4, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_5, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_6, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_MUGGED_1, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_MUGGED_2, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_1, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_2, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_3, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_4, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_5, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_6, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_SHOCKED_1, - SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_SHOCKED_2, - SFX_CHUNKY_RUN_1, - SFX_CHUNKY_RUN_2, - SFX_CHUNKY_RUN_3, - SFX_CHUNKY_RUN_4, - SFX_CHUNKY_RUN_5, - SFX_PIMP_DRIVER_ABUSE_1, - SFX_PIMP_DRIVER_ABUSE_2, - SFX_PIMP_DRIVER_ABUSE_3, - SFX_PIMP_DRIVER_ABUSE_4, - SFX_PIMP_DRIVER_ABUSE_5, - SFX_PIMP_CHAT_1, - SFX_PIMP_CHAT_2, - SFX_PIMP_CHAT_3, - SFX_PIMP_CHAT_4, - SFX_PIMP_CHAT_5, - SFX_PIMP_CHAT_6, - SFX_PIMP_CHAT_7, - SFX_PIMP_CHAT_8, - SFX_PIMP_CHAT_9, - SFX_PIMP_CHAT_10, - SFX_PIMP_CHAT_11, - SFX_PIMP_CHAT_12, - SFX_PIMP_CHAT_13, - SFX_PIMP_CHAT_14, - SFX_PIMP_CHAT_15, - SFX_PIMP_CHAT_16, - SFX_PIMP_CHAT_17, - SFX_PIMP_DODGE_1, - SFX_PIMP_DODGE_2, - SFX_PIMP_DODGE_3, - SFX_PIMP_DODGE_4, - SFX_PIMP_DODGE_5, - SFX_PIMP_DODGE_6, - SFX_PIMP_FIGHT_1, - SFX_PIMP_FIGHT_2, - SFX_PIMP_FIGHT_3, - SFX_PIMP_FIGHT_4, - SFX_PIMP_FIGHT_5, - SFX_PIMP_FIGHT_6, - SFX_PIMP_FIGHT_7, - SFX_PIMP_FIGHT_8, - SFX_PIMP_FIGHT_9, - SFX_PIMP_GUN_COOL_1, - SFX_PIMP_GUN_COOL_2, - SFX_PIMP_GUN_COOL_3, - SFX_PIMP_GUN_COOL_4, - SFX_PIMP_GUN_COOL_5, - SFX_PIMP_GUN_COOL_6, - SFX_PIMP_GUN_COOL_7, - SFX_PIMP_CARJACKED_1, - SFX_PIMP_CARJACKED_2, - SFX_PIMP_CARJACKED_3, - SFX_PIMP_CARJACKED_4, - SFX_PIMP_SHOCKED_1, - SFX_PIMP_SHOCKED_2, - SFX_NORMAL_MALE_DRIVER_ABUSE_1, - SFX_NORMAL_MALE_DRIVER_ABUSE_2, - SFX_NORMAL_MALE_DRIVER_ABUSE_3, - SFX_NORMAL_MALE_DRIVER_ABUSE_4, - SFX_NORMAL_MALE_DRIVER_ABUSE_5, - SFX_NORMAL_MALE_DRIVER_ABUSE_6, - SFX_NORMAL_MALE_DRIVER_ABUSE_7, - SFX_NORMAL_MALE_DRIVER_ABUSE_8, - SFX_NORMAL_MALE_DRIVER_ABUSE_9, - SFX_NORMAL_MALE_DRIVER_ABUSE_10, - SFX_NORMAL_MALE_DRIVER_ABUSE_11, - SFX_NORMAL_MALE_DRIVER_ABUSE_12, - SFX_NORMAL_MALE_CHAT_1, - SFX_NORMAL_MALE_CHAT_2, - SFX_NORMAL_MALE_CHAT_3, - SFX_NORMAL_MALE_CHAT_4, - SFX_NORMAL_MALE_CHAT_5, - SFX_NORMAL_MALE_CHAT_6, - SFX_NORMAL_MALE_CHAT_7, - SFX_NORMAL_MALE_CHAT_8, - SFX_NORMAL_MALE_CHAT_9, - SFX_NORMAL_MALE_CHAT_10, - SFX_NORMAL_MALE_CHAT_11, - SFX_NORMAL_MALE_CHAT_12, - SFX_NORMAL_MALE_CHAT_13, - SFX_NORMAL_MALE_CHAT_14, - SFX_NORMAL_MALE_CHAT_15, - SFX_NORMAL_MALE_CHAT_16, - SFX_NORMAL_MALE_CHAT_17, - SFX_NORMAL_MALE_CHAT_18, - SFX_NORMAL_MALE_CHAT_19, - SFX_NORMAL_MALE_CHAT_20, - SFX_NORMAL_MALE_CHAT_21, - SFX_NORMAL_MALE_CHAT_22, - SFX_NORMAL_MALE_CHAT_23, - SFX_NORMAL_MALE_CHAT_24, - SFX_NORMAL_MALE_CHAT_25, - SFX_NORMAL_MALE_DODGE_1, - SFX_NORMAL_MALE_DODGE_2, - SFX_NORMAL_MALE_DODGE_3, - SFX_NORMAL_MALE_DODGE_4, - SFX_NORMAL_MALE_DODGE_5, - SFX_NORMAL_MALE_DODGE_6, - SFX_NORMAL_MALE_DODGE_7, - SFX_NORMAL_MALE_DODGE_8, - SFX_NORMAL_MALE_DODGE_9, - SFX_NORMAL_MALE_EYING_1, - SFX_NORMAL_MALE_EYING_2, - SFX_NORMAL_MALE_EYING_3, - SFX_NORMAL_MALE_EYING_4, - SFX_NORMAL_MALE_EYING_5, - SFX_NORMAL_MALE_EYING_6, - SFX_NORMAL_MALE_EYING_7, - SFX_NORMAL_MALE_EYING_8, - SFX_NORMAL_MALE_GUN_PANIC_1, - SFX_NORMAL_MALE_GUN_PANIC_2, - SFX_NORMAL_MALE_GUN_PANIC_3, - SFX_NORMAL_MALE_GUN_PANIC_4, - SFX_NORMAL_MALE_GUN_PANIC_5, - SFX_NORMAL_MALE_GUN_PANIC_6, - SFX_NORMAL_MALE_GUN_PANIC_7, - SFX_NORMAL_MALE_CARJACKED_1, - SFX_NORMAL_MALE_CARJACKED_2, - SFX_NORMAL_MALE_CARJACKED_3, - SFX_NORMAL_MALE_CARJACKED_4, - SFX_NORMAL_MALE_CARJACKED_5, - SFX_NORMAL_MALE_CARJACKED_6, - SFX_NORMAL_MALE_CARJACKED_7, - SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, - SFX_NORMAL_MALE_RUN_FROM_FIGHT_2, - SFX_NORMAL_MALE_RUN_FROM_FIGHT_3, - SFX_NORMAL_MALE_RUN_FROM_FIGHT_4, - SFX_NORMAL_MALE_RUN_FROM_FIGHT_5, - SFX_NORMAL_MALE_SHOCKED_1, - SFX_NORMAL_MALE_SHOCKED_2, - SFX_NORMAL_MALE_SHOCKED_3, - SFX_NORMAL_MALE_SHOCKED_4, - SFX_NORMAL_MALE_SHOCKED_5, - SFX_NORMAL_MALE_SHOCKED_6, - SFX_NORMAL_MALE_SHOCKED_7, - SFX_NORMAL_MALE_SHOCKED_8, - SFX_NORMAL_MALE_SHOCKED_9, - SFX_NORMAL_MALE_SHOCKED_10, - SFX_BOMBERMAN_1, - SFX_BOMBERMAN_2, - SFX_BOMBERMAN_3, - SFX_BOMBERMAN_4, - SFX_BOMBERMAN_5, - SFX_BOMBERMAN_6, - SFX_BOMBERMAN_7, - SFX_8BALL_DODGE_1, - SFX_8BALL_DODGE_2, - SFX_8BALL_DODGE_3, - SFX_8BALL_DODGE_4, - SFX_8BALL_DODGE_5, - SFX_8BALL_DODGE_6, - SFX_8BALL_DODGE_7, - SFX_8BALL_FIGHT_1, - SFX_8BALL_FIGHT_2, - SFX_8BALL_FIGHT_3, - SFX_8BALL_FIGHT_4, - SFX_8BALL_FIGHT_5, - SFX_8BALL_FIGHT_6, - SFX_8BALL_GUN_COOL_1, - SFX_8BALL_GUN_COOL_2, - SFX_8BALL_MUGGED_1, - SFX_8BALL_MUGGED_2, - SFX_SALVATORE_DODGE_1, - SFX_SALVATORE_DODGE_2, - SFX_SALVATORE_DODGE_3, - SFX_SALVATORE_FIGHT_1, - SFX_SALVATORE_FIGHT_2, - SFX_SALVATORE_FIGHT_3, - SFX_SALVATORE_FIGHT_4, - SFX_SALVATORE_FIGHT_5, - SFX_SALVATORE_FIGHT_6, - SFX_SALVATORE_GUN_COOL_1, - SFX_SALVATORE_GUN_COOL_2, - SFX_SALVATORE_GUN_COOL_3, - SFX_SALVATORE_GUN_COOL_4, - SFX_SALVATORE_MUGGED_1, - SFX_SALVATORE_MUGGED_2, - SFX_MISTY_DODGE_1, - SFX_MISTY_DODGE_2, - SFX_MISTY_DODGE_3, - SFX_MISTY_DODGE_4, - SFX_MISTY_DODGE_5, - SFX_MISTY_FIGHT_1, - SFX_MISTY_FIGHT_2, - SFX_MISTY_FIGHT_3, - SFX_MISTY_FIGHT_4, - SFX_MISTY_GUN_COOL_1, - SFX_MISTY_GUN_COOL_2, - SFX_MISTY_GUN_COOL_3, - SFX_MISTY_GUN_COOL_4, - SFX_MISTY_GUN_COOL_5, - SFX_MISTY_HERE_1, - SFX_MISTY_HERE_2, - SFX_MISTY_HERE_3, - SFX_MISTY_HERE_4, - SFX_MISTY_MUGGED_1, - SFX_MISTY_MUGGED_2, - SFX_MEDIC_VOICE_1_GUN_PANIC_1, - SFX_MEDIC_VOICE_1_GUN_PANIC_2, - SFX_MEDIC_VOICE_1_GUN_PANIC_3, - SFX_MEDIC_VOICE_1_GUN_PANIC_4, - SFX_MEDIC_VOICE_1_GUN_PANIC_5, - SFX_MEDIC_VOICE_1_CARJACKED_1, - SFX_MEDIC_VOICE_1_CARJACKED_2, - SFX_MEDIC_VOICE_1_CARJACKED_3, - SFX_MEDIC_VOICE_1_CARJACKED_4, - SFX_MEDIC_VOICE_1_CARJACKED_5, - SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1, - SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_2, - SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_3, - SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_4, - SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_5, - SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_6, - SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, - SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_2, - SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_3, - SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_4, - SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_5, - SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_6, - SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_7, - SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_8, - SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_9, - SFX_MEDIC_VOICE_1_AT_VICTIM_1, - SFX_MEDIC_VOICE_1_AT_VICTIM_2, - SFX_MEDIC_VOICE_1_AT_VICTIM_3, - SFX_MEDIC_VOICE_1_AT_VICTIM_4, - SFX_MEDIC_VOICE_1_AT_VICTIM_5, - SFX_MEDIC_VOICE_1_AT_VICTIM_6, - SFX_MEDIC_VOICE_1_AT_VICTIM_7, - SFX_MEDIC_VOICE_1_AT_VICTIM_8, - SFX_MEDIC_VOICE_1_AT_VICTIM_9, - SFX_MEDIC_VOICE_1_AT_VICTIM_10, - SFX_MEDIC_VOICE_1_AT_VICTIM_11, - SFX_MEDIC_VOICE_1_AT_VICTIM_12, - SFX_MEDIC_VOICE_2_GUN_PANIC_1, - SFX_MEDIC_VOICE_2_GUN_PANIC_2, - SFX_MEDIC_VOICE_2_GUN_PANIC_3, - SFX_MEDIC_VOICE_2_GUN_PANIC_4, - SFX_MEDIC_VOICE_2_GUN_PANIC_5, - SFX_MEDIC_VOICE_2_CARJACKED_1, - SFX_MEDIC_VOICE_2_CARJACKED_2, - SFX_MEDIC_VOICE_2_CARJACKED_3, - SFX_MEDIC_VOICE_2_CARJACKED_4, - SFX_MEDIC_VOICE_2_CARJACKED_5, - SFX_MEDIC_VOICE_2_RUN_FROM_FIGHT_1, - SFX_MEDIC_VOICE_2_RUN_FROM_FIGHT_2, - SFX_MEDIC_VOICE_2_RUN_FROM_FIGHT_3, - SFX_MEDIC_VOICE_2_RUN_FROM_FIGHT_4, - SFX_MEDIC_VOICE_2_RUN_FROM_FIGHT_5, - SFX_MEDIC_VOICE_2_RUN_FROM_FIGHT_6, - SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_1, - SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_2, - SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_3, - SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_4, - SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_5, - SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_6, - SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_7, - SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_8, - SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_9, - SFX_MEDIC_VOICE_2_AT_VICTIM_1, - SFX_MEDIC_VOICE_2_AT_VICTIM_2, - SFX_MEDIC_VOICE_2_AT_VICTIM_3, - SFX_MEDIC_VOICE_2_AT_VICTIM_4, - SFX_MEDIC_VOICE_2_AT_VICTIM_5, - SFX_MEDIC_VOICE_2_AT_VICTIM_6, - SFX_MEDIC_VOICE_2_AT_VICTIM_7, - SFX_MEDIC_VOICE_2_AT_VICTIM_8, - SFX_MEDIC_VOICE_2_AT_VICTIM_9, - SFX_MEDIC_VOICE_2_AT_VICTIM_10, - SFX_MEDIC_VOICE_2_AT_VICTIM_11, - SFX_MEDIC_VOICE_2_AT_VICTIM_12, - SFX_PLASTER_BLOKE_1, - SFX_PLASTER_BLOKE_2, - SFX_PLASTER_BLOKE_3, - SFX_PLASTER_BLOKE_4, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_1, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_2, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_3, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_4, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_5, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_1, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_2, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_3, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_4, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_1, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_2, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_3, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_4, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_5, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_1, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_2, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_3, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_4, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_1, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_2, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_3, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_4, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_5, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_GUN_PANIC_1, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_GUN_PANIC_2, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_GUN_PANIC_3, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CARJACKED_1, - SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CARJACKED_2, - SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1, - SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_2, - SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_3, - SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_4, - SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_5, - SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1, - SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_2, - SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_3, - SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_4, - SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_5, - SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_6, - SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_1, - SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_2, - SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_3, - SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_4, - SFX_FOOTBALL_FEMALE_VOICE_1_MUGGED_1, - SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_1, - SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_2, - SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1, - SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_2, - SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_3, - SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_4, - SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_5, - SFX_FOOTBALL_FEMALE_VOICE_2_CHAT_1, - SFX_FOOTBALL_FEMALE_VOICE_2_CHAT_2, - SFX_FOOTBALL_FEMALE_VOICE_2_CHAT_3, - SFX_FOOTBALL_FEMALE_VOICE_2_CHAT_4, - SFX_FOOTBALL_FEMALE_VOICE_2_CHAT_5, - SFX_FOOTBALL_FEMALE_VOICE_2_CHAT_6, - SFX_FOOTBALL_FEMALE_VOICE_2_DODGE_1, - SFX_FOOTBALL_FEMALE_VOICE_2_DODGE_2, - SFX_FOOTBALL_FEMALE_VOICE_2_DODGE_3, - SFX_FOOTBALL_FEMALE_VOICE_2_DODGE_4, - SFX_FOOTBALL_FEMALE_VOICE_2_MUGGED_1, - SFX_FOOTBALL_FEMALE_VOICE_2_SHOCKED_1, - SFX_FOOTBALL_FEMALE_VOICE_2_SHOCKED_2, - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1, - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_2, - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_3, - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_4, - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_5, - SFX_FOOTBALL_MALE_VOICE_1_CHAT_1, - SFX_FOOTBALL_MALE_VOICE_1_CHAT_2, - SFX_FOOTBALL_MALE_VOICE_1_CHAT_3, - SFX_FOOTBALL_MALE_VOICE_1_CHAT_4, - SFX_FOOTBALL_MALE_VOICE_1_CHAT_5, - SFX_FOOTBALL_MALE_VOICE_1_CHAT_6, - SFX_FOOTBALL_MALE_VOICE_1_DODGE_1, - SFX_FOOTBALL_MALE_VOICE_1_DODGE_2, - SFX_FOOTBALL_MALE_VOICE_1_DODGE_3, - SFX_FOOTBALL_MALE_VOICE_1_DODGE_4, - SFX_FOOTBALL_MALE_VOICE_1_FIGHT_1, - SFX_FOOTBALL_MALE_VOICE_1_FIGHT_2, - SFX_FOOTBALL_MALE_VOICE_1_FIGHT_3, - SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_1, - SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_2, - SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1, - SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_2, - SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_3, - SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_4, - SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_5, - SFX_FOOTBALL_MALE_VOICE_2_CHAT_1, - SFX_FOOTBALL_MALE_VOICE_2_CHAT_2, - SFX_FOOTBALL_MALE_VOICE_2_CHAT_3, - SFX_FOOTBALL_MALE_VOICE_2_CHAT_4, - SFX_FOOTBALL_MALE_VOICE_2_CHAT_5, - SFX_FOOTBALL_MALE_VOICE_2_CHAT_6, - SFX_FOOTBALL_MALE_VOICE_2_DODGE_1, - SFX_FOOTBALL_MALE_VOICE_2_DODGE_2, - SFX_FOOTBALL_MALE_VOICE_2_DODGE_3, - SFX_FOOTBALL_MALE_VOICE_2_DODGE_4, - SFX_FOOTBALL_MALE_VOICE_2_FIGHT_1, - SFX_FOOTBALL_MALE_VOICE_2_FIGHT_2, - SFX_FOOTBALL_MALE_VOICE_2_FIGHT_3, - SFX_FOOTBALL_MALE_VOICE_2_SHOCKED_1, - SFX_FOOTBALL_MALE_VOICE_2_SHOCKED_2, - SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_1, - SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_2, - SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_3, - SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_4, - SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_5, - SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_6, - SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_7, - SFX_MODEL_FEMALE_VOICE_1_CHAT_1, - SFX_MODEL_FEMALE_VOICE_1_CHAT_2, - SFX_MODEL_FEMALE_VOICE_1_CHAT_3, - SFX_MODEL_FEMALE_VOICE_1_CHAT_4, - SFX_MODEL_FEMALE_VOICE_1_CHAT_5, - SFX_MODEL_FEMALE_VOICE_1_CHAT_6, - SFX_MODEL_FEMALE_VOICE_1_CHAT_7, - SFX_MODEL_FEMALE_VOICE_1_CHAT_8, - SFX_MODEL_FEMALE_VOICE_1_DODGE_1, - SFX_MODEL_FEMALE_VOICE_1_DODGE_2, - SFX_MODEL_FEMALE_VOICE_1_DODGE_3, - SFX_MODEL_FEMALE_VOICE_1_DODGE_4, - SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_1, - SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_2, - SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_3, - SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_4, - SFX_MODEL_FEMALE_VOICE_1_MUGGED_1, - SFX_MODEL_FEMALE_VOICE_1_MUGGED_2, - SFX_MODEL_FEMALE_VOICE_1_MUGGED_3, - SFX_MODEL_FEMALE_VOICE_1_SHOCKED_1, - SFX_MODEL_FEMALE_VOICE_1_SHOCKED_2, - SFX_MODEL_FEMALE_VOICE_1_SHOCKED_3, - SFX_MODEL_FEMALE_VOICE_1_SHOCKED_4, - SFX_MODEL_FEMALE_VOICE_1_SHOCKED_5, - SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_1, - SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_2, - SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_3, - SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_4, - SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_5, - SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_6, - SFX_MODEL_MALE_VOICE_1_CHAT_1, - SFX_MODEL_MALE_VOICE_1_CHAT_2, - SFX_MODEL_MALE_VOICE_1_CHAT_3, - SFX_MODEL_MALE_VOICE_1_CHAT_4, - SFX_MODEL_MALE_VOICE_1_CHAT_5, - SFX_MODEL_MALE_VOICE_1_CHAT_6, - SFX_MODEL_MALE_VOICE_1_DODGE_1, - SFX_MODEL_MALE_VOICE_1_DODGE_2, - SFX_MODEL_MALE_VOICE_1_DODGE_3, - SFX_MODEL_MALE_VOICE_1_DODGE_4, - SFX_MODEL_MALE_VOICE_1_DODGE_5, - SFX_MODEL_MALE_VOICE_1_DODGE_6, - SFX_MODEL_MALE_VOICE_1_EYING_1, - SFX_MODEL_MALE_VOICE_1_EYING_2, - SFX_MODEL_MALE_VOICE_1_EYING_3, - SFX_MODEL_MALE_VOICE_1_FIGHT_1, - SFX_MODEL_MALE_VOICE_1_FIGHT_2, - SFX_MODEL_MALE_VOICE_1_FIGHT_3, - SFX_MODEL_MALE_VOICE_1_FIGHT_4, - SFX_MODEL_MALE_VOICE_1_FIGHT_5, - SFX_MODEL_MALE_VOICE_1_CARJACKED_1, - SFX_MODEL_MALE_VOICE_1_CARJACKED_2, - SFX_MODEL_MALE_VOICE_1_MUGGED_1, - SFX_MODEL_MALE_VOICE_1_MUGGED_2, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_2, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_3, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_4, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_5, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_6, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_2, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_3, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_4, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_5, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_6, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_1, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_2, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_3, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_4, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_5, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_1, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_2, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_3, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_1, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_2, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_3, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_4, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_5, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_6, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_GUN_PANIC_1, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_GUN_PANIC_2, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CARJACKED_1, - SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CARJACKED_2, - SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, - SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_2, - SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_3, - SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_4, - SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_5, - SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_6, - SFX_SCUM_MALE_VOICE_1_CHAT_1, - SFX_SCUM_MALE_VOICE_1_CHAT_2, - SFX_SCUM_MALE_VOICE_1_CHAT_3, - SFX_SCUM_MALE_VOICE_1_CHAT_4, - SFX_SCUM_MALE_VOICE_1_CHAT_5, - SFX_SCUM_MALE_VOICE_1_CHAT_6, - SFX_SCUM_MALE_VOICE_1_CHAT_7, - SFX_SCUM_MALE_VOICE_1_CHAT_8, - SFX_SCUM_MALE_VOICE_1_CHAT_9, - SFX_SCUM_MALE_VOICE_1_DODGE_1, - SFX_SCUM_MALE_VOICE_1_DODGE_2, - SFX_SCUM_MALE_VOICE_1_DODGE_3, - SFX_SCUM_MALE_VOICE_1_DODGE_4, - SFX_SCUM_MALE_VOICE_1_DODGE_5, - SFX_SCUM_MALE_VOICE_1_EYING_1, - SFX_SCUM_MALE_VOICE_1_EYING_2, - SFX_SCUM_MALE_VOICE_1_EYING_3, - SFX_SCUM_MALE_VOICE_1_EYING_4, - SFX_SCUM_MALE_VOICE_1_EYING_5, - SFX_SCUM_MALE_VOICE_1_FIGHT_1, - SFX_SCUM_MALE_VOICE_1_FIGHT_2, - SFX_SCUM_MALE_VOICE_1_FIGHT_3, - SFX_SCUM_MALE_VOICE_1_FIGHT_4, - SFX_SCUM_MALE_VOICE_1_FIGHT_5, - SFX_SCUM_MALE_VOICE_1_FIGHT_6, - SFX_SCUM_MALE_VOICE_1_FIGHT_7, - SFX_SCUM_MALE_VOICE_1_FIGHT_8, - SFX_SCUM_MALE_VOICE_1_FIGHT_9, - SFX_SCUM_MALE_VOICE_1_FIGHT_10, - SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, - SFX_SCUM_MALE_VOICE_1_GUN_PANIC_2, - SFX_SCUM_MALE_VOICE_1_GUN_PANIC_3, - SFX_SCUM_MALE_VOICE_1_GUN_PANIC_4, - SFX_SCUM_MALE_VOICE_1_GUN_PANIC_5, - SFX_SCUM_MALE_VOICE_1_LOST_1, - SFX_SCUM_MALE_VOICE_1_LOST_2, - SFX_SCUM_MALE_VOICE_1_LOST_3, - SFX_SCUM_MALE_VOICE_1_MUGGED_1, - SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_1, - SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_2, - SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_3, - SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_4, - SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_5, - SFX_SCUM_FEMALE_VOICE_1_CHAT_1, - SFX_SCUM_FEMALE_VOICE_1_CHAT_2, - SFX_SCUM_FEMALE_VOICE_1_CHAT_3, - SFX_SCUM_FEMALE_VOICE_1_CHAT_4, - SFX_SCUM_FEMALE_VOICE_1_CHAT_5, - SFX_SCUM_FEMALE_VOICE_1_CHAT_6, - SFX_SCUM_FEMALE_VOICE_1_CHAT_7, - SFX_SCUM_FEMALE_VOICE_1_CHAT_8, - SFX_SCUM_FEMALE_VOICE_1_CHAT_9, - SFX_SCUM_FEMALE_VOICE_1_CHAT_10, - SFX_SCUM_FEMALE_VOICE_1_CHAT_11, - SFX_SCUM_FEMALE_VOICE_1_CHAT_12, - SFX_SCUM_FEMALE_VOICE_1_CHAT_13, - SFX_SCUM_FEMALE_VOICE_1_DODGE_1, - SFX_SCUM_FEMALE_VOICE_1_DODGE_2, - SFX_SCUM_FEMALE_VOICE_1_DODGE_3, - SFX_SCUM_FEMALE_VOICE_1_DODGE_4, - SFX_SCUM_FEMALE_VOICE_1_DODGE_5, - SFX_SCUM_FEMALE_VOICE_1_DODGE_6, - SFX_SCUM_FEMALE_VOICE_1_DODGE_7, - SFX_SCUM_FEMALE_VOICE_1_DODGE_8, - SFX_SCUM_FEMALE_VOICE_1_FIGHT_1, - SFX_SCUM_FEMALE_VOICE_1_FIGHT_2, - SFX_SCUM_FEMALE_VOICE_1_FIGHT_3, - SFX_SCUM_FEMALE_VOICE_1_FIGHT_4, - SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, - SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_2, - SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_3, - SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_4, - SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, - SFX_SCUM_FEMALE_VOICE_1_MUGGED_2, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_2, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_3, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_4, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_5, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_6, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_2, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_3, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_4, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_5, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_6, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_7, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_1, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_2, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_3, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_4, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_5, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_1, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_2, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_3, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_4, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CARJACKED_1, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_MUGGED_1, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_MUGGED_2, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_1, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_2, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_3, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_4, - SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_5, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_2, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_3, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_4, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_5, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_6, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_2, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_3, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_4, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_5, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_6, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_1, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_2, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_3, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_4, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_1, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_2, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_3, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_4, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_GUN_PANIC_1, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_GUN_PANIC_2, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_GUN_PANIC_3, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_CARJACKED_1, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_CARJACKED_2, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_1, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_2, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_1, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_2, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_3, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_4, - SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_5, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_2, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_3, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_4, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_5, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_6, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_CHAT_1, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_CHAT_2, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_CHAT_3, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_CHAT_4, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_CHAT_5, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_CHAT_6, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_DODGE_1, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_DODGE_2, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_DODGE_3, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_DODGE_4, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_FIGHT_1, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_FIGHT_2, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_FIGHT_3, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_FIGHT_4, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_GUN_PANIC_1, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_GUN_PANIC_2, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_GUN_PANIC_3, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_CARJACKED_1, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_CARJACKED_2, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_MUGGED_1, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_MUGGED_2, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_RUN_FROM_FIGHT_1, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_RUN_FROM_FIGHT_2, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_RUN_FROM_FIGHT_3, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_RUN_FROM_FIGHT_4, - SFX_BUSINESS_MALE_YOUNG_VOICE_2_RUN_FROM_FIGHT_5, - SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, - SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_2, - SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_3, - SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_4, - SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_5, - SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_6, - SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, - SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_2, - SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_3, - SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_4, - SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_5, - SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_6, - SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_7, - SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_1, - SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_2, - SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_3, - SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_4, - SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_5, - SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_1, - SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_2, - SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_3, - SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_4, - SFX_BLACK_FAT_FEMALE_VOICE_1_CARJACKED_1, - SFX_BLACK_FAT_FEMALE_VOICE_1_CARJACKED_2, - SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_1, - SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_2, - SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_1, - SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_2, - SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_3, - SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_4, - SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_5, - SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_1, - SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_2, - SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_3, - SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_4, - SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, - SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_2, - SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_3, - SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_4, - SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_5, - SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_1, - SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_2, - SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_3, - SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_4, - SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_1, - SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_2, - SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_3, - SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_1, - SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_2, - SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_3, - SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_1, - SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_2, - SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_1, - SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_2, - SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_3, - SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_4, - SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_5, - SFX_HOSPITAL_MALE_VOICE_1_CHAT_1, - SFX_HOSPITAL_MALE_VOICE_1_CHAT_2, - SFX_HOSPITAL_MALE_VOICE_1_CHAT_3, - SFX_HOSPITAL_MALE_VOICE_1_CHAT_4, - SFX_HOSPITAL_MALE_VOICE_1_CHAT_5, - SFX_HOSPITAL_MALE_VOICE_1_DODGE_1, - SFX_HOSPITAL_MALE_VOICE_1_DODGE_2, - SFX_HOSPITAL_MALE_VOICE_1_DODGE_3, - SFX_HOSPITAL_MALE_VOICE_1_DODGE_4, - SFX_HOSPITAL_MALE_VOICE_1_FIGHT_1, - SFX_HOSPITAL_MALE_VOICE_1_FIGHT_2, - SFX_HOSPITAL_MALE_VOICE_1_FIGHT_3, - SFX_HOSPITAL_MALE_VOICE_1_FIGHT_4, - SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_1, - SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_2, - SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_3, - SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_4, - SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, - SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_2, - SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_3, - SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_4, - SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_5, - SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_6, - SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_1, - SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_2, - SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_3, - SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_4, - SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_5, - SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_6, - SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_1, - SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_2, - SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_3, - SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_4, - SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_5, - SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_1, - SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_2, - SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_3, - SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_4, - SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_5, - SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_6, - SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_7, - SFX_FEMALE_1_VOICE_1_CHAT_1, - SFX_FEMALE_1_VOICE_1_CHAT_2, - SFX_FEMALE_1_VOICE_1_CHAT_3, - SFX_FEMALE_1_VOICE_1_CHAT_4, - SFX_FEMALE_1_VOICE_1_CHAT_5, - SFX_FEMALE_1_VOICE_1_CHAT_6, - SFX_FEMALE_1_VOICE_1_CHAT_7, - SFX_FEMALE_1_VOICE_1_CHAT_8, - SFX_FEMALE_1_VOICE_1_DODGE_1, - SFX_FEMALE_1_VOICE_1_DODGE_2, - SFX_FEMALE_1_VOICE_1_DODGE_3, - SFX_FEMALE_1_VOICE_1_DODGE_4, - SFX_FEMALE_1_VOICE_1_DODGE_5, - SFX_FEMALE_1_VOICE_1_DODGE_6, - SFX_FEMALE_1_VOICE_1_GUN_PANIC_1, - SFX_FEMALE_1_VOICE_1_GUN_PANIC_2, - SFX_FEMALE_1_VOICE_1_CARJACKED_1, - SFX_FEMALE_1_VOICE_1_CARJACKED_2, - SFX_FEMALE_1_VOICE_1_MUGGED_1, - SFX_FEMALE_1_VOICE_1_MUGGED_2, - SFX_FEMALE_1_VOICE_1_MUGGED_3, - SFX_FEMALE_1_VOICE_1_RUN_FROM_FIGHT_1, - SFX_FEMALE_1_VOICE_1_RUN_FROM_FIGHT_2, - SFX_FEMALE_1_VOICE_1_SHOCKED_1, - SFX_FEMALE_1_VOICE_1_SHOCKED_2, - SFX_FEMALE_1_VOICE_1_SHOCKED_3, - SFX_FEMALE_1_VOICE_1_SHOCKED_4, - SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_1, - SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_2, - SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_3, - SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_4, - SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_5, - SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_6, - SFX_FEMALE_3_VOICE_1_CHAT_1, - SFX_FEMALE_3_VOICE_1_CHAT_2, - SFX_FEMALE_3_VOICE_1_CHAT_3, - SFX_FEMALE_3_VOICE_1_CHAT_4, - SFX_FEMALE_3_VOICE_1_CHAT_5, - SFX_FEMALE_3_VOICE_1_DODGE_1, - SFX_FEMALE_3_VOICE_1_DODGE_2, - SFX_FEMALE_3_VOICE_1_DODGE_3, - SFX_FEMALE_3_VOICE_1_DODGE_4, - SFX_FEMALE_3_VOICE_1_DODGE_5, - SFX_FEMALE_3_VOICE_1_DODGE_6, - SFX_FEMALE_3_VOICE_1_GUN_PANIC_1, - SFX_FEMALE_3_VOICE_1_GUN_PANIC_2, - SFX_FEMALE_3_VOICE_1_GUN_PANIC_3, - SFX_FEMALE_3_VOICE_1_GUN_PANIC_4, - SFX_FEMALE_3_VOICE_1_GUN_PANIC_5, - SFX_FEMALE_3_VOICE_1_CARJACKED_1, - SFX_FEMALE_3_VOICE_1_CARJACKED_2, - SFX_FEMALE_3_VOICE_1_CARJACKED_3, - SFX_FEMALE_3_VOICE_1_MUGGED_1, - SFX_FEMALE_3_VOICE_1_MUGGED_2, - SFX_FEMALE_3_VOICE_1_MUGGED_3, - SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_1, - SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_2, - SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_3, - SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_4, - SFX_FEMALE_3_VOICE_1_SHOCKED_1, - SFX_FEMALE_3_VOICE_1_SHOCKED_2, - SFX_FEMALE_3_VOICE_1_SHOCKED_3, - SFX_FEMALE_3_VOICE_1_SHOCKED_4, - SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, - SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_2, - SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_3, - SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_4, - SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_5, - SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_6, - SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_7, - SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_1, - SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_2, - SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_3, - SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_4, - SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_5, - SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_6, - SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_7, - SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_1, - SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_2, - SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_3, - SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_4, - SFX_CASUAL_MALE_OLD_VOICE_1_EYING_1, - SFX_CASUAL_MALE_OLD_VOICE_1_EYING_2, - SFX_CASUAL_MALE_OLD_VOICE_1_EYING_3, - SFX_CASUAL_MALE_OLD_VOICE_1_EYING_4, - SFX_CASUAL_MALE_OLD_VOICE_1_EYING_5, - SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_1, - SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_2, - SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_3, - SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_4, - SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_1, - SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_2, - SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_3, - SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_1, - SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_2, - SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_3, - SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_4, - SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_1, - SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_2, - SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_3, - SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_4, - SFX_STUDENT_MALE_VOICE_1_CHAT_1, - SFX_STUDENT_MALE_VOICE_1_CHAT_2, - SFX_STUDENT_MALE_VOICE_1_CHAT_3, - SFX_STUDENT_MALE_VOICE_1_CHAT_4, - SFX_STUDENT_MALE_VOICE_1_CHAT_5, - SFX_STUDENT_MALE_VOICE_1_DODGE_1, - SFX_STUDENT_MALE_VOICE_1_DODGE_2, - SFX_STUDENT_MALE_VOICE_1_DODGE_3, - SFX_STUDENT_MALE_VOICE_1_DODGE_4, - SFX_STUDENT_MALE_VOICE_1_FIGHT_1, - SFX_STUDENT_MALE_VOICE_1_FIGHT_2, - SFX_STUDENT_MALE_VOICE_1_FIGHT_3, - SFX_STUDENT_MALE_VOICE_1_FIGHT_4, - SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_1, - SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_2, - SFX_STUDENT_MALE_VOICE_1_MUGGED_1, - SFX_STUDENT_MALE_VOICE_1_MUGGED_2, - SFX_STUDENT_MALE_VOICE_1_SHOCKED_1, - SFX_STUDENT_MALE_VOICE_1_SHOCKED_2, - SFX_STUDENT_MALE_VOICE_1_SHOCKED_3, - SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_1, - SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_2, - SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_3, - SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_4, - SFX_STUDENT_FEMALE_VOICE_1_CHAT_1, - SFX_STUDENT_FEMALE_VOICE_1_CHAT_2, - SFX_STUDENT_FEMALE_VOICE_1_CHAT_3, - SFX_STUDENT_FEMALE_VOICE_1_CHAT_4, - SFX_STUDENT_FEMALE_VOICE_1_DODGE_1, - SFX_STUDENT_FEMALE_VOICE_1_DODGE_2, - SFX_STUDENT_FEMALE_VOICE_1_DODGE_3, - SFX_STUDENT_FEMALE_VOICE_1_DODGE_4, - SFX_STUDENT_FEMALE_VOICE_1_FIGHT_1, - SFX_STUDENT_FEMALE_VOICE_1_FIGHT_2, - SFX_STUDENT_FEMALE_VOICE_1_FIGHT_3, - SFX_STUDENT_FEMALE_VOICE_1_FIGHT_4, - SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_1, - SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_2, - SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_3, - SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_4, - SFX_STUDENT_FEMALE_VOICE_1_MUGGED_1, - SFX_STUDENT_FEMALE_VOICE_1_MUGGED_2, - SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_1, - SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_2, - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1, - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_2, - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_3, - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_4, - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_5, - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_6, - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_7, - SFX_HOOD_MALE_VOICE_1_CHAT_1, - SFX_HOOD_MALE_VOICE_1_CHAT_2, - SFX_HOOD_MALE_VOICE_1_CHAT_3, - SFX_HOOD_MALE_VOICE_1_CHAT_4, - SFX_HOOD_MALE_VOICE_1_CHAT_5, - SFX_HOOD_MALE_VOICE_1_CHAT_6, - SFX_HOOD_MALE_VOICE_1_DODGE_1, - SFX_HOOD_MALE_VOICE_1_DODGE_2, - SFX_HOOD_MALE_VOICE_1_DODGE_3, - SFX_HOOD_MALE_VOICE_1_DODGE_4, - SFX_HOOD_MALE_VOICE_1_DODGE_5, - SFX_HOOD_MALE_VOICE_1_EYING_1, - SFX_HOOD_MALE_VOICE_1_EYING_2, - SFX_HOOD_MALE_VOICE_1_FIGHT_1, - SFX_HOOD_MALE_VOICE_1_FIGHT_2, - SFX_HOOD_MALE_VOICE_1_FIGHT_3, - SFX_HOOD_MALE_VOICE_1_FIGHT_4, - SFX_HOOD_MALE_VOICE_1_FIGHT_5, - SFX_HOOD_MALE_VOICE_1_FIGHT_6, - SFX_HOOD_MALE_VOICE_1_GUN_COOL_1, - SFX_HOOD_MALE_VOICE_1_GUN_COOL_2, - SFX_HOOD_MALE_VOICE_1_GUN_COOL_3, - SFX_HOOD_MALE_VOICE_1_GUN_COOL_4, - SFX_HOOD_MALE_VOICE_1_GUN_COOL_5, - SFX_HOOD_MALE_VOICE_1_CARJACKED_1, - SFX_HOOD_MALE_VOICE_1_CARJACKED_2, - SFX_HOOD_MALE_VOICE_1_CARJACKING_1, - SFX_HOOD_MALE_VOICE_1_CARJACKING_2, - SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1, - SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_2, - SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_3, - SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_4, - SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_5, - SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_6, - SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_7, - SFX_HOOD_MALE_VOICE_2_CHAT_1, - SFX_HOOD_MALE_VOICE_2_CHAT_2, - SFX_HOOD_MALE_VOICE_2_CHAT_3, - SFX_HOOD_MALE_VOICE_2_CHAT_4, - SFX_HOOD_MALE_VOICE_2_CHAT_5, - SFX_HOOD_MALE_VOICE_2_CHAT_6, - SFX_HOOD_MALE_VOICE_2_DODGE_1, - SFX_HOOD_MALE_VOICE_2_DODGE_2, - SFX_HOOD_MALE_VOICE_2_DODGE_3, - SFX_HOOD_MALE_VOICE_2_DODGE_4, - SFX_HOOD_MALE_VOICE_2_DODGE_5, - SFX_HOOD_MALE_VOICE_2_EYING_1, - SFX_HOOD_MALE_VOICE_2_EYING_2, - SFX_HOOD_MALE_VOICE_2_FIGHT_1, - SFX_HOOD_MALE_VOICE_2_FIGHT_2, - SFX_HOOD_MALE_VOICE_2_FIGHT_3, - SFX_HOOD_MALE_VOICE_2_FIGHT_4, - SFX_HOOD_MALE_VOICE_2_FIGHT_5, - SFX_HOOD_MALE_VOICE_2_FIGHT_6, - SFX_HOOD_MALE_VOICE_2_GUN_COOL_1, - SFX_HOOD_MALE_VOICE_2_GUN_COOL_2, - SFX_HOOD_MALE_VOICE_2_GUN_COOL_3, - SFX_HOOD_MALE_VOICE_2_GUN_COOL_4, - SFX_HOOD_MALE_VOICE_2_GUN_COOL_5, - SFX_HOOD_MALE_VOICE_2_CARJACKED_1, - SFX_HOOD_MALE_VOICE_2_CARJACKED_2, - SFX_HOOD_MALE_VOICE_2_CARJACKING_1, - SFX_HOOD_MALE_VOICE_2_CARJACKING_2, - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1, - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_2, - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_3, - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_4, - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_5, - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_6, - SFX_YARDIE_MALE_VOICE_1_CHAT_1, - SFX_YARDIE_MALE_VOICE_1_CHAT_2, - SFX_YARDIE_MALE_VOICE_1_CHAT_3, - SFX_YARDIE_MALE_VOICE_1_CHAT_4, - SFX_YARDIE_MALE_VOICE_1_CHAT_5, - SFX_YARDIE_MALE_VOICE_1_CHAT_6, - SFX_YARDIE_MALE_VOICE_1_CHAT_7, - SFX_YARDIE_MALE_VOICE_1_CHAT_8, - SFX_YARDIE_MALE_VOICE_1_DODGE_1, - SFX_YARDIE_MALE_VOICE_1_DODGE_2, - SFX_YARDIE_MALE_VOICE_1_DODGE_3, - SFX_YARDIE_MALE_VOICE_1_DODGE_4, - SFX_YARDIE_MALE_VOICE_1_DODGE_5, - SFX_YARDIE_MALE_VOICE_1_EYING_1, - SFX_YARDIE_MALE_VOICE_1_EYING_2, - SFX_YARDIE_MALE_VOICE_1_FIGHT_1, - SFX_YARDIE_MALE_VOICE_1_FIGHT_2, - SFX_YARDIE_MALE_VOICE_1_FIGHT_3, - SFX_YARDIE_MALE_VOICE_1_FIGHT_4, - SFX_YARDIE_MALE_VOICE_1_FIGHT_5, - SFX_YARDIE_MALE_VOICE_1_FIGHT_6, - SFX_YARDIE_MALE_VOICE_1_GUN_COOL_1, - SFX_YARDIE_MALE_VOICE_1_CARJACKED_1, - SFX_YARDIE_MALE_VOICE_1_CARJACKING_1, - SFX_YARDIE_MALE_VOICE_1_CARJACKING_2, - SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1, - SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_2, - SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_3, - SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_4, - SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_5, - SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_6, - SFX_YARDIE_MALE_VOICE_2_CHAT_1, - SFX_YARDIE_MALE_VOICE_2_CHAT_2, - SFX_YARDIE_MALE_VOICE_2_CHAT_3, - SFX_YARDIE_MALE_VOICE_2_CHAT_4, - SFX_YARDIE_MALE_VOICE_2_CHAT_5, - SFX_YARDIE_MALE_VOICE_2_CHAT_6, - SFX_YARDIE_MALE_VOICE_2_CHAT_7, - SFX_YARDIE_MALE_VOICE_2_CHAT_8, - SFX_YARDIE_MALE_VOICE_2_DODGE_1, - SFX_YARDIE_MALE_VOICE_2_DODGE_2, - SFX_YARDIE_MALE_VOICE_2_DODGE_3, - SFX_YARDIE_MALE_VOICE_2_DODGE_4, - SFX_YARDIE_MALE_VOICE_2_DODGE_5, - SFX_YARDIE_MALE_VOICE_2_EYING_1, - SFX_YARDIE_MALE_VOICE_2_EYING_2, - SFX_YARDIE_MALE_VOICE_2_FIGHT_1, - SFX_YARDIE_MALE_VOICE_2_FIGHT_2, - SFX_YARDIE_MALE_VOICE_2_FIGHT_3, - SFX_YARDIE_MALE_VOICE_2_FIGHT_4, - SFX_YARDIE_MALE_VOICE_2_FIGHT_5, - SFX_YARDIE_MALE_VOICE_2_FIGHT_6, - SFX_YARDIE_MALE_VOICE_2_GUN_COOL_1, - SFX_YARDIE_MALE_VOICE_2_CARJACKED_1, - SFX_YARDIE_MALE_VOICE_2_CARJACKING_1, - SFX_YARDIE_MALE_VOICE_2_CARJACKING_2, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_2, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_3, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_4, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_5, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_6, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_7, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_1, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_2, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_3, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_4, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_5, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_6, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_7, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_1, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_2, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_3, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_4, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_5, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_6, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_2, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_3, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_4, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_5, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_1, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_2, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_3, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_4, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_1, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_2, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_3, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_2, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_3, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_4, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_5, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_6, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_2, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_3, - SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_4, - SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, - SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_2, - SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_3, - SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_4, - SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_5, - SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_6, - SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, - SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_2, - SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_3, - SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_4, - SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_5, - SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_6, - SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_1, - SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_2, - SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_3, - SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_4, - SFX_WHITE_WORKER_MALE_VOICE_1_EYING_1, - SFX_WHITE_WORKER_MALE_VOICE_1_EYING_2, - SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_1, - SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_2, - SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_3, - SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_1, - SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_2, - SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_3, - SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_1, - SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_2, - SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_3, - SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_4, - SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_5, - SFX_STEWARD_MALE_VOICE_1_CHAT_1, - SFX_STEWARD_MALE_VOICE_1_CHAT_2, - SFX_STEWARD_MALE_VOICE_1_CHAT_3, - SFX_STEWARD_MALE_VOICE_1_CHAT_4, - SFX_STEWARD_MALE_VOICE_1_DODGE_1, - SFX_STEWARD_MALE_VOICE_1_DODGE_2, - SFX_STEWARD_MALE_VOICE_1_DODGE_3, - SFX_STEWARD_MALE_VOICE_1_FIGHT_1, - SFX_STEWARD_MALE_VOICE_1_FIGHT_2, - SFX_STEWARD_MALE_VOICE_1_FIGHT_3, - SFX_STEWARD_MALE_VOICE_1_FIGHT_4, - SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_1, - SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_2, - SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_3, - SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1, - SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_2, - SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_3, - SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_4, - SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_5, - SFX_STEWARD_FEMALE_VOICE_1_CHAT_1, - SFX_STEWARD_FEMALE_VOICE_1_CHAT_2, - SFX_STEWARD_FEMALE_VOICE_1_CHAT_3, - SFX_STEWARD_FEMALE_VOICE_1_CHAT_4, - SFX_STEWARD_FEMALE_VOICE_1_CHAT_5, - SFX_STEWARD_FEMALE_VOICE_1_DODGE_1, - SFX_STEWARD_FEMALE_VOICE_1_DODGE_2, - SFX_STEWARD_FEMALE_VOICE_1_DODGE_3, - SFX_STEWARD_FEMALE_VOICE_1_DODGE_4, - SFX_STEWARD_FEMALE_VOICE_1_DODGE_5, - SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_1, - SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_2, - SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_3, - SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1, - SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_2, - SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_3, - SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_4, - SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_5, - SFX_STEWARD_FEMALE_VOICE_2_CHAT_1, - SFX_STEWARD_FEMALE_VOICE_2_CHAT_2, - SFX_STEWARD_FEMALE_VOICE_2_CHAT_3, - SFX_STEWARD_FEMALE_VOICE_2_CHAT_4, - SFX_STEWARD_FEMALE_VOICE_2_CHAT_5, - SFX_STEWARD_FEMALE_VOICE_2_DODGE_1, - SFX_STEWARD_FEMALE_VOICE_2_DODGE_2, - SFX_STEWARD_FEMALE_VOICE_2_DODGE_3, - SFX_STEWARD_FEMALE_VOICE_2_DODGE_4, - SFX_STEWARD_FEMALE_VOICE_2_DODGE_5, - SFX_STEWARD_FEMALE_VOICE_2_GUN_PANIC_1, - SFX_STEWARD_FEMALE_VOICE_2_GUN_PANIC_2, - SFX_STEWARD_FEMALE_VOICE_2_GUN_PANIC_3, - SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, - SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_2, - SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_3, - SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_4, - SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_5, - SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_6, - SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, - SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_2, - SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_3, - SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_4, - SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_5, - SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_6, - SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_7, - SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_1, - SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_2, - SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_3, - SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_4, - SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_5, - SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_6, - SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_1, - SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_2, - SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_3, - SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_1, - SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_2, - SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_3, - SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_4, - SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_5, - SFX_CHINATOWN_MALE_OLD_VOICE_1_GUN_PANIC_1, - SFX_CHINATOWN_MALE_OLD_VOICE_1_GUN_PANIC_2, - SFX_CHINATOWN_MALE_OLD_VOICE_1_GUN_PANIC_3, - SFX_CHINATOWN_MALE_OLD_VOICE_1_CARJACKED_1, - SFX_CHINATOWN_MALE_OLD_VOICE_1_CARJACKED_2, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_2, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_3, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_4, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_5, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_1, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_2, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_3, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_4, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_5, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_6, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_7, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_1, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_2, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_3, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_4, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_5, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_6, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_2, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_3, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_4, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_1, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_2, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_1, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_2, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_2, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_3, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_4, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_2, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_3, - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_4, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_2, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_3, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_4, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_5, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CHAT_1, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CHAT_2, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CHAT_3, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CHAT_4, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CHAT_5, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CHAT_6, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CHAT_7, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DODGE_1, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DODGE_2, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DODGE_3, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DODGE_4, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DODGE_5, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DODGE_6, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_GUN_PANIC_1, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_GUN_PANIC_2, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_GUN_PANIC_3, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_GUN_PANIC_4, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CARJACKED_1, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_CARJACKED_2, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_MUGGED_1, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_MUGGED_2, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_RUN_FROM_FIGHT_1, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_RUN_FROM_FIGHT_2, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_RUN_FROM_FIGHT_3, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_RUN_FROM_FIGHT_4, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_SHOCKED_1, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_SHOCKED_2, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_SHOCKED_3, - SFX_WHITE_BUSINESS_FEMALE_VOICE_2_SHOCKED_4, - SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, - SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_2, - SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_3, - SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_4, - SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_5, - SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_6, - SFX_BLACK_FAT_MALE_VOICE_1_CHAT_1, - SFX_BLACK_FAT_MALE_VOICE_1_CHAT_2, - SFX_BLACK_FAT_MALE_VOICE_1_CHAT_3, - SFX_BLACK_FAT_MALE_VOICE_1_CHAT_4, - SFX_BLACK_FAT_MALE_VOICE_1_CHAT_5, - SFX_BLACK_FAT_MALE_VOICE_1_CHAT_6, - SFX_BLACK_FAT_MALE_VOICE_1_CHAT_7, - SFX_BLACK_FAT_MALE_VOICE_1_CHAT_8, - SFX_BLACK_FAT_MALE_VOICE_1_DODGE_1, - SFX_BLACK_FAT_MALE_VOICE_1_DODGE_2, - SFX_BLACK_FAT_MALE_VOICE_1_DODGE_3, - SFX_BLACK_FAT_MALE_VOICE_1_DODGE_4, - SFX_BLACK_FAT_MALE_VOICE_1_DODGE_5, - SFX_BLACK_FAT_MALE_VOICE_1_DODGE_6, - SFX_BLACK_FAT_MALE_VOICE_1_DODGE_7, - SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, - SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_2, - SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_3, - SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_4, - SFX_BLACK_FAT_MALE_VOICE_1_LOST_1, - SFX_BLACK_FAT_MALE_VOICE_1_LOST_2, - SFX_BLACK_FAT_MALE_VOICE_1_LOST_3, - SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_1, - SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_2, - SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_3, - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1, - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_2, - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_3, - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_4, - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_5, - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_6, - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_7, - SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_1, - SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_2, - SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_3, - SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_4, - SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_5, - SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_6, - SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, - SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_2, - SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_3, - SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_4, - SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_5, - SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_1, - SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_2, - SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_3, - SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, - SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_2, - SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_3, - SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_4, - SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_5, - SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_6, - SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, - SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_2, - SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_3, - SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_1, - SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_2, - SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, - SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_2, - SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1, - SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_2, - SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_3, - SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_4, - SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_5, - SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_6, - SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_7, - SFX_BLACK_PROJECT_MALE_VOICE_2_CHAT_1, - SFX_BLACK_PROJECT_MALE_VOICE_2_CHAT_2, - SFX_BLACK_PROJECT_MALE_VOICE_2_CHAT_3, - SFX_BLACK_PROJECT_MALE_VOICE_2_CHAT_4, - SFX_BLACK_PROJECT_MALE_VOICE_2_CHAT_5, - SFX_BLACK_PROJECT_MALE_VOICE_2_CHAT_6, - SFX_BLACK_PROJECT_MALE_VOICE_2_DODGE_1, - SFX_BLACK_PROJECT_MALE_VOICE_2_DODGE_2, - SFX_BLACK_PROJECT_MALE_VOICE_2_DODGE_3, - SFX_BLACK_PROJECT_MALE_VOICE_2_DODGE_4, - SFX_BLACK_PROJECT_MALE_VOICE_2_DODGE_5, - SFX_BLACK_PROJECT_MALE_VOICE_2_EYING_1, - SFX_BLACK_PROJECT_MALE_VOICE_2_EYING_2, - SFX_BLACK_PROJECT_MALE_VOICE_2_EYING_3, - SFX_BLACK_PROJECT_MALE_VOICE_2_FIGHT_1, - SFX_BLACK_PROJECT_MALE_VOICE_2_FIGHT_2, - SFX_BLACK_PROJECT_MALE_VOICE_2_FIGHT_3, - SFX_BLACK_PROJECT_MALE_VOICE_2_FIGHT_4, - SFX_BLACK_PROJECT_MALE_VOICE_2_FIGHT_5, - SFX_BLACK_PROJECT_MALE_VOICE_2_FIGHT_6, - SFX_BLACK_PROJECT_MALE_VOICE_2_GUN_COOL_1, - SFX_BLACK_PROJECT_MALE_VOICE_2_GUN_COOL_2, - SFX_BLACK_PROJECT_MALE_VOICE_2_GUN_COOL_3, - SFX_BLACK_PROJECT_MALE_VOICE_2_CARJACKED_1, - SFX_BLACK_PROJECT_MALE_VOICE_2_CARJACKED_2, - SFX_BLACK_PROJECT_MALE_VOICE_2_MUGGED_1, - SFX_BLACK_PROJECT_MALE_VOICE_2_MUGGED_2, - SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, - SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_2, - SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_3, - SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_4, - SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, - SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_2, - SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_3, - SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_4, - SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_1, - SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_2, - SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_3, - SFX_BLACK_WORKER_MALE_VOICE_1_EYING_1, - SFX_BLACK_WORKER_MALE_VOICE_1_EYING_2, - SFX_BLACK_WORKER_MALE_VOICE_1_EYING_3, - SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_1, - SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_2, - SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_3, - SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_1, - SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_2, - SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_3, - SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_4, - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1, - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_2, - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_3, - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_4, - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_5, - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_6, - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_7, - SFX_SHOPPER_VOICE_1_CHAT_1, - SFX_SHOPPER_VOICE_1_CHAT_2, - SFX_SHOPPER_VOICE_1_CHAT_3, - SFX_SHOPPER_VOICE_1_CHAT_4, - SFX_SHOPPER_VOICE_1_CHAT_5, - SFX_SHOPPER_VOICE_1_CHAT_6, - SFX_SHOPPER_VOICE_1_CHAT_7, - SFX_SHOPPER_VOICE_1_DODGE_1, - SFX_SHOPPER_VOICE_1_DODGE_2, - SFX_SHOPPER_VOICE_1_DODGE_3, - SFX_SHOPPER_VOICE_1_DODGE_4, - SFX_SHOPPER_VOICE_1_DODGE_5, - SFX_SHOPPER_VOICE_1_DODGE_6, - SFX_SHOPPER_VOICE_1_CARJACKED_1, - SFX_SHOPPER_VOICE_1_CARJACKED_2, - SFX_SHOPPER_VOICE_1_MUGGED_1, - SFX_SHOPPER_VOICE_1_MUGGED_2, - SFX_SHOPPER_VOICE_1_SHOCKED_1, - SFX_SHOPPER_VOICE_1_SHOCKED_2, - SFX_SHOPPER_VOICE_1_SHOCKED_3, - SFX_SHOPPER_VOICE_1_SHOCKED_4, - SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_1, - SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_2, - SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_3, - SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_4, - SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_5, - SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_6, - SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_7, - SFX_SHOPPER_VOICE_2_CHAT_1, - SFX_SHOPPER_VOICE_2_CHAT_2, - SFX_SHOPPER_VOICE_2_CHAT_3, - SFX_SHOPPER_VOICE_2_CHAT_4, - SFX_SHOPPER_VOICE_2_CHAT_5, - SFX_SHOPPER_VOICE_2_CHAT_6, - SFX_SHOPPER_VOICE_2_CHAT_7, - SFX_SHOPPER_VOICE_2_DODGE_1, - SFX_SHOPPER_VOICE_2_DODGE_2, - SFX_SHOPPER_VOICE_2_DODGE_3, - SFX_SHOPPER_VOICE_2_DODGE_4, - SFX_SHOPPER_VOICE_2_DODGE_5, - SFX_SHOPPER_VOICE_2_DODGE_6, - SFX_SHOPPER_VOICE_2_CARJACKED_1, - SFX_SHOPPER_VOICE_2_CARJACKED_2, - SFX_SHOPPER_VOICE_2_MUGGED_1, - SFX_SHOPPER_VOICE_2_MUGGED_2, - SFX_SHOPPER_VOICE_2_SHOCKED_1, - SFX_SHOPPER_VOICE_2_SHOCKED_2, - SFX_SHOPPER_VOICE_2_SHOCKED_3, - SFX_SHOPPER_VOICE_2_SHOCKED_4, - SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_1, - SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_2, - SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_3, - SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_4, - SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_5, - SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_6, - SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_7, - SFX_SHOPPER_VOICE_3_CHAT_1, - SFX_SHOPPER_VOICE_3_CHAT_2, - SFX_SHOPPER_VOICE_3_CHAT_3, - SFX_SHOPPER_VOICE_3_CHAT_4, - SFX_SHOPPER_VOICE_3_CHAT_5, - SFX_SHOPPER_VOICE_3_CHAT_6, - SFX_SHOPPER_VOICE_3_CHAT_7, - SFX_SHOPPER_VOICE_3_DODGE_1, - SFX_SHOPPER_VOICE_3_DODGE_2, - SFX_SHOPPER_VOICE_3_DODGE_3, - SFX_SHOPPER_VOICE_3_DODGE_4, - SFX_SHOPPER_VOICE_3_DODGE_5, - SFX_SHOPPER_VOICE_3_DODGE_6, - SFX_SHOPPER_VOICE_3_CARJACKED_1, - SFX_SHOPPER_VOICE_3_CARJACKED_2, - SFX_SHOPPER_VOICE_3_MUGGED_1, - SFX_SHOPPER_VOICE_3_MUGGED_2, - SFX_SHOPPER_VOICE_3_SHOCKED_1, - SFX_SHOPPER_VOICE_3_SHOCKED_2, - SFX_SHOPPER_VOICE_3_SHOCKED_3, - SFX_SHOPPER_VOICE_3_SHOCKED_4, - SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1, - SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_2, - SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_3, - SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_4, - SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_5, - SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_6, - SFX_COLUMBIAN_MALE_VOICE_1_CHAT_1, - SFX_COLUMBIAN_MALE_VOICE_1_CHAT_2, - SFX_COLUMBIAN_MALE_VOICE_1_CHAT_3, - SFX_COLUMBIAN_MALE_VOICE_1_CHAT_4, - SFX_COLUMBIAN_MALE_VOICE_1_CHAT_5, - SFX_COLUMBIAN_MALE_VOICE_1_DODGE_1, - SFX_COLUMBIAN_MALE_VOICE_1_DODGE_2, - SFX_COLUMBIAN_MALE_VOICE_1_DODGE_3, - SFX_COLUMBIAN_MALE_VOICE_1_DODGE_4, - SFX_COLUMBIAN_MALE_VOICE_1_DODGE_5, - SFX_COLUMBIAN_MALE_VOICE_1_EYING_1, - SFX_COLUMBIAN_MALE_VOICE_1_EYING_2, - SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_1, - SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_2, - SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_3, - SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_4, - SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_5, - SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_1, - SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_2, - SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_1, - SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_2, - SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1, - SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_2, - SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_3, - SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_4, - SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_5, - SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_6, - SFX_COLUMBIAN_MALE_VOICE_2_CHAT_1, - SFX_COLUMBIAN_MALE_VOICE_2_CHAT_2, - SFX_COLUMBIAN_MALE_VOICE_2_CHAT_3, - SFX_COLUMBIAN_MALE_VOICE_2_CHAT_4, - SFX_COLUMBIAN_MALE_VOICE_2_CHAT_5, - SFX_COLUMBIAN_MALE_VOICE_2_DODGE_1, - SFX_COLUMBIAN_MALE_VOICE_2_DODGE_2, - SFX_COLUMBIAN_MALE_VOICE_2_DODGE_3, - SFX_COLUMBIAN_MALE_VOICE_2_DODGE_4, - SFX_COLUMBIAN_MALE_VOICE_2_DODGE_5, - SFX_COLUMBIAN_MALE_VOICE_2_EYING_1, - SFX_COLUMBIAN_MALE_VOICE_2_EYING_2, - SFX_COLUMBIAN_MALE_VOICE_2_FIGHT_1, - SFX_COLUMBIAN_MALE_VOICE_2_FIGHT_2, - SFX_COLUMBIAN_MALE_VOICE_2_FIGHT_3, - SFX_COLUMBIAN_MALE_VOICE_2_FIGHT_4, - SFX_COLUMBIAN_MALE_VOICE_2_FIGHT_5, - SFX_COLUMBIAN_MALE_VOICE_2_CARJACKED_1, - SFX_COLUMBIAN_MALE_VOICE_2_CARJACKED_2, - SFX_COLUMBIAN_MALE_VOICE_2_CARJACKING_1, - SFX_COLUMBIAN_MALE_VOICE_2_CARJACKING_2, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_2, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_3, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_4, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_5, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_6, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_7, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_2, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_3, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_4, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_5, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_6, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_7, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_1, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_2, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_3, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_4, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_5, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_6, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_1, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_2, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_1, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_2, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_1, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_2, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_3, - SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_4, - SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, - SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_2, - SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_3, - SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_4, - SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_5, - SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, - SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_2, - SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_3, - SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_4, - SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_5, - SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_6, - SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_1, - SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_2, - SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_3, - SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_4, - SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_5, - SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_1, - SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_2, - SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_3, - SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_1, - SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_2, - SFX_CHINATOWN_OLD_FEMALE_VOICE_1_SHOCKED_1, + SFX_VICE_VOICE_6_ARREST_1, + SFX_VICE_VOICE_6_ARREST_2, + SFX_VICE_VOICE_6_ARREST_3, + SFX_VICE_VOICE_6_MIAMIVICE_EXITING_CAR_1, + + SFX_DEFAULT_VOICE_BLOCKED_1, + SFX_DEFAULT_VOICE_BLOCKED_2, + SFX_DEFAULT_VOICE_BLOCKED_3, + SFX_DEFAULT_VOICE_BLOCKED_4, + SFX_DEFAULT_VOICE_BLOCKED_5, + SFX_DEFAULT_VOICE_BLOCKED_6, + SFX_DEFAULT_VOICE_BLOCKED_7, + SFX_DEFAULT_VOICE_BLOCKED_8, + SFX_DEFAULT_VOICE_BLOCKED_9, + SFX_DEFAULT_VOICE_BLOCKED_10, + SFX_DEFAULT_VOICE_BLOCKED_11, + SFX_DEFAULT_VOICE_BLOCKED_12, + SFX_DEFAULT_VOICE_BLOCKED_13, + SFX_DEFAULT_VOICE_BLOCKED_14, + SFX_DEFAULT_VOICE_BLOCKED_15, + SFX_DEFAULT_VOICE_BLOCKED_16, + SFX_DEFAULT_VOICE_BUMP_1, + SFX_DEFAULT_VOICE_BUMP_2, + SFX_DEFAULT_VOICE_BUMP_3, + SFX_DEFAULT_VOICE_BUMP_4, + SFX_DEFAULT_VOICE_BUMP_5, + SFX_DEFAULT_VOICE_BUMP_6, + SFX_DEFAULT_VOICE_BUMP_7, + SFX_DEFAULT_VOICE_BUMP_8, + SFX_DEFAULT_VOICE_BUMP_9, + SFX_DEFAULT_VOICE_BUMP_10, + SFX_DEFAULT_VOICE_BUMP_11, + SFX_DEFAULT_VOICE_BUMP_12, + SFX_DEFAULT_VOICE_BUMP_13, + SFX_DEFAULT_VOICE_BUMP_14, + SFX_DEFAULT_VOICE_BUMP_15, + SFX_DEFAULT_VOICE_BUMP_16, + SFX_DEFAULT_VOICE_BUMP_17, + SFX_DEFAULT_VOICE_BUMP_18, + SFX_DEFAULT_VOICE_BUMP_19, + SFX_DEFAULT_VOICE_BUMP_20, + SFX_DEFAULT_VOICE_BUMP_21, + SFX_DEFAULT_VOICE_BUMP_22, + SFX_DEFAULT_VOICE_BUMP_23, + SFX_DEFAULT_VOICE_BUMP_24, + SFX_DEFAULT_VOICE_BUMP_25, + SFX_DEFAULT_VOICE_CAR_CRASH_1, + SFX_DEFAULT_VOICE_CAR_CRASH_2, + SFX_DEFAULT_VOICE_CAR_CRASH_3, + SFX_DEFAULT_VOICE_CAR_CRASH_4, + SFX_DEFAULT_VOICE_CAR_CRASH_5, + SFX_DEFAULT_VOICE_CAR_CRASH_6, + SFX_DEFAULT_VOICE_CAR_CRASH_7, + SFX_DEFAULT_VOICE_CAR_CRASH_8, + SFX_DEFAULT_VOICE_CAR_CRASH_9, + SFX_DEFAULT_VOICE_CAR_CRASH_10, + SFX_DEFAULT_VOICE_CAR_CRASH_11, + SFX_DEFAULT_VOICE_CAR_CRASH_12, + SFX_DEFAULT_VOICE_CAR_CRASH_13, + SFX_DEFAULT_VOICE_CAR_CRASH_14, + SFX_DEFAULT_VOICE_CAR_CRASH_15, + SFX_DEFAULT_VOICE_CHAT_1, + SFX_DEFAULT_VOICE_CHAT_2, + SFX_DEFAULT_VOICE_CHAT_3, + SFX_DEFAULT_VOICE_CHAT_4, + SFX_DEFAULT_VOICE_CHAT_5, + SFX_DEFAULT_VOICE_CHAT_6, + SFX_DEFAULT_VOICE_CHAT_7, + SFX_DEFAULT_VOICE_CHAT_8, + SFX_DEFAULT_VOICE_CHAT_9, + SFX_DEFAULT_VOICE_CHAT_10, + SFX_DEFAULT_VOICE_CHAT_11, + SFX_DEFAULT_VOICE_CHAT_12, + SFX_DEFAULT_VOICE_CHAT_13, + SFX_DEFAULT_VOICE_CHAT_14, + SFX_DEFAULT_VOICE_CHAT_15, + SFX_DEFAULT_VOICE_CHAT_16, + SFX_DEFAULT_VOICE_CHAT_17, + SFX_DEFAULT_VOICE_CHAT_18, + SFX_DEFAULT_VOICE_CHAT_19, + SFX_DEFAULT_VOICE_CHAT_20, + SFX_DEFAULT_VOICE_CHAT_21, + SFX_DEFAULT_VOICE_CHAT_22, + SFX_DEFAULT_VOICE_CHAT_23, + SFX_DEFAULT_VOICE_CHAT_24, + SFX_DEFAULT_VOICE_CHAT_25, + SFX_DEFAULT_VOICE_DODGE_1, + SFX_DEFAULT_VOICE_DODGE_2, + SFX_DEFAULT_VOICE_DODGE_3, + SFX_DEFAULT_VOICE_DODGE_4, + SFX_DEFAULT_VOICE_DODGE_5, + SFX_DEFAULT_VOICE_DODGE_6, + SFX_DEFAULT_VOICE_DODGE_7, + SFX_DEFAULT_VOICE_DODGE_8, + SFX_DEFAULT_VOICE_DODGE_9, + SFX_DEFAULT_VOICE_DODGE_10, + SFX_DEFAULT_VOICE_DODGE_11, + SFX_DEFAULT_VOICE_DODGE_12, + SFX_DEFAULT_VOICE_DODGE_13, + SFX_DEFAULT_VOICE_DODGE_14, + SFX_DEFAULT_VOICE_DODGE_15, + SFX_DEFAULT_VOICE_DODGE_16, + SFX_DEFAULT_VOICE_DODGE_17, + SFX_DEFAULT_VOICE_DODGE_18, + SFX_DEFAULT_VOICE_DODGE_19, + SFX_DEFAULT_VOICE_EYEING_1, + SFX_DEFAULT_VOICE_EYEING_2, + SFX_DEFAULT_VOICE_EYEING_3, + SFX_DEFAULT_VOICE_EYEING_4, + SFX_DEFAULT_VOICE_EYEING_5, + SFX_DEFAULT_VOICE_EYEING_6, + SFX_DEFAULT_VOICE_FIGHT_1, + SFX_DEFAULT_VOICE_FIGHT_2, + SFX_DEFAULT_VOICE_FIGHT_3, + SFX_DEFAULT_VOICE_FIGHT_4, + SFX_DEFAULT_VOICE_FIGHT_5, + SFX_DEFAULT_VOICE_FIGHT_6, + SFX_DEFAULT_VOICE_FIGHT_7, + SFX_DEFAULT_VOICE_FIGHT_8, + SFX_DEFAULT_VOICE_FIGHT_9, + SFX_DEFAULT_VOICE_FIGHT_10, + SFX_DEFAULT_VOICE_FIGHT_11, + SFX_DEFAULT_VOICE_FIGHT_12, + SFX_DEFAULT_VOICE_FIGHT_13, + SFX_DEFAULT_VOICE_FIGHT_14, + SFX_DEFAULT_VOICE_FIGHT_15, + SFX_DEFAULT_VOICE_FIGHT_16, + SFX_DEFAULT_VOICE_GENERIC_CRASH_1, + SFX_DEFAULT_VOICE_GENERIC_CRASH_2, + SFX_DEFAULT_VOICE_GENERIC_CRASH_3, + SFX_DEFAULT_VOICE_GENERIC_CRASH_4, + SFX_DEFAULT_VOICE_GENERIC_CRASH_5, + SFX_DEFAULT_VOICE_GENERIC_CRASH_6, + SFX_DEFAULT_VOICE_GENERIC_CRASH_7, + SFX_DEFAULT_VOICE_GENERIC_CRASH_8, + SFX_DEFAULT_VOICE_GENERIC_CRASH_9, + SFX_DEFAULT_VOICE_GENERIC_CRASH_10, + SFX_DEFAULT_VOICE_GENERIC_CRASH_11, + SFX_DEFAULT_VOICE_GENERIC_CRASH_12, + SFX_DEFAULT_VOICE_GENERIC_CRASH_13, + SFX_DEFAULT_VOICE_GUN_PANIC_1, + SFX_DEFAULT_VOICE_GUN_PANIC_2, + SFX_DEFAULT_VOICE_GUN_PANIC_3, + SFX_DEFAULT_VOICE_GUN_PANIC_4, + SFX_DEFAULT_VOICE_GUN_PANIC_5, + SFX_DEFAULT_VOICE_GUN_PANIC_6, + SFX_DEFAULT_VOICE_GUN_PANIC_7, + SFX_DEFAULT_VOICE_GUN_PANIC_8, + SFX_DEFAULT_VOICE_GUN_PANIC_9, + SFX_DEFAULT_VOICE_GUN_PANIC_10, + SFX_DEFAULT_VOICE_GUN_PANIC_11, + SFX_DEFAULT_VOICE_GUN_PANIC_12, + SFX_DEFAULT_VOICE_JACKED_1, + SFX_DEFAULT_VOICE_JACKED_2, + SFX_DEFAULT_VOICE_JACKED_3, + SFX_DEFAULT_VOICE_JACKED_4, + SFX_DEFAULT_VOICE_JACKED_5, + SFX_DEFAULT_VOICE_JACKED_6, + SFX_DEFAULT_VOICE_JACKED_7, + SFX_DEFAULT_VOICE_JACKED_8, + SFX_DEFAULT_VOICE_JACKED_9, + SFX_DEFAULT_VOICE_JACKED_10, + SFX_DEFAULT_VOICE_JACKED_11, + SFX_DEFAULT_VOICE_JACKED_12, + SFX_DEFAULT_VOICE_JACKING_1, + SFX_DEFAULT_VOICE_JACKING_2, + SFX_DEFAULT_VOICE_JACKING_3, + SFX_DEFAULT_VOICE_JACKING_4, + SFX_DEFAULT_VOICE_JACKING_5, + SFX_DEFAULT_VOICE_JACKING_6, + SFX_DEFAULT_VOICE_JACKING_7, + SFX_DEFAULT_VOICE_JACKING_8, + SFX_DEFAULT_VOICE_JACKING_9, + SFX_DEFAULT_VOICE_JACKING_10, + SFX_DEFAULT_VOICE_JACKING_11, + SFX_DEFAULT_VOICE_JACKING_12, + SFX_DEFAULT_VOICE_JACKING_13, + SFX_DEFAULT_VOICE_LOST_1, + SFX_DEFAULT_VOICE_LOST_2, + SFX_DEFAULT_VOICE_LOST_3, + SFX_DEFAULT_VOICE_LOST_4, + SFX_DEFAULT_VOICE_LOST_5, + SFX_DEFAULT_VOICE_MUGGED_1, + SFX_DEFAULT_VOICE_MUGGED_2, + SFX_DEFAULT_VOICE_MUGGED_3, + SFX_DEFAULT_VOICE_MUGGED_4, + SFX_DEFAULT_VOICE_RUN_1, + SFX_DEFAULT_VOICE_RUN_2, + SFX_DEFAULT_VOICE_RUN_3, + SFX_DEFAULT_VOICE_RUN_4, + SFX_DEFAULT_VOICE_RUN_5, + SFX_DEFAULT_VOICE_RUN_6, + SFX_DEFAULT_VOICE_RUN_7, + SFX_DEFAULT_VOICE_RUN_8, + SFX_DEFAULT_VOICE_RUN_9, + SFX_DEFAULT_VOICE_RUN_10, + SFX_DEFAULT_VOICE_RUN_11, + SFX_DEFAULT_VOICE_RUN_12, + SFX_DEFAULT_VOICE_RUN_13, + SFX_DEFAULT_VOICE_RUN_14, + SFX_DEFAULT_VOICE_RUN_15, + SFX_DEFAULT_VOICE_RUN_16, + SFX_DEFAULT_VOICE_RUN_17, + SFX_DEFAULT_VOICE_RUN_18, + SFX_DEFAULT_VOICE_RUN_19, + SFX_DEFAULT_VOICE_SAVED_1, + SFX_DEFAULT_VOICE_SAVED_2, + SFX_DEFAULT_VOICE_SAVED_3, + SFX_DEFAULT_VOICE_SAVED_4, + SFX_DEFAULT_VOICE_SHOCKED_1, + SFX_DEFAULT_VOICE_SHOCKED_2, + SFX_DEFAULT_VOICE_SHOCKED_3, + SFX_DEFAULT_VOICE_SHOCKED_4, + SFX_DEFAULT_VOICE_SHOCKED_5, + SFX_DEFAULT_VOICE_SHOCKED_6, + SFX_DEFAULT_VOICE_TAXI_1, + SFX_DEFAULT_VOICE_TAXI_2, + SFX_DEFAULT_VOICE_TAXI_3, + SFX_DEFAULT_VOICE_TAXI_4, + SFX_DEFAULT_VOICE_TAXI_5, + + SFX_CUBAN_GANG_1_BLOCKED_1, + SFX_CUBAN_GANG_1_BLOCKED_2, + SFX_CUBAN_GANG_1_BLOCKED_3, + SFX_CUBAN_GANG_1_BLOCKED_4, + SFX_CUBAN_GANG_1_BLOCKED_5, + SFX_CUBAN_GANG_1_BLOCKED_6, + SFX_CUBAN_GANG_1_BLOCKED_7, + SFX_CUBAN_GANG_1_BLOCKED_8, + SFX_CUBAN_GANG_1_BUMP_1, + SFX_CUBAN_GANG_1_BUMP_2, + SFX_CUBAN_GANG_1_BUMP_3, + SFX_CUBAN_GANG_1_BUMP_4, + SFX_CUBAN_GANG_1_BUMP_5, + SFX_CUBAN_GANG_1_BUMP_6, + SFX_CUBAN_GANG_1_BUMP_7, + SFX_CUBAN_GANG_1_BUMP_8, + SFX_CUBAN_GANG_1_BUMP_9, + SFX_CUBAN_GANG_1_BUMP_10, + SFX_CUBAN_GANG_1_BUMP_11, + SFX_CUBAN_GANG_1_CAR_CRASH_1, + SFX_CUBAN_GANG_1_CAR_CRASH_2, + SFX_CUBAN_GANG_1_CAR_CRASH_3, + SFX_CUBAN_GANG_1_CAR_CRASH_4, + SFX_CUBAN_GANG_1_CAR_CRASH_5, + SFX_CUBAN_GANG_1_CAR_CRASH_6, + SFX_CUBAN_GANG_1_CAR_CRASH_7, + SFX_CUBAN_GANG_1_CAR_CRASH_8, + SFX_CUBAN_GANG_1_CHAT_1, + SFX_CUBAN_GANG_1_CHAT_2, + SFX_CUBAN_GANG_1_CHAT_3, + SFX_CUBAN_GANG_1_CHAT_4, + SFX_CUBAN_GANG_1_CHAT_5, + SFX_CUBAN_GANG_1_CHAT_6, + SFX_CUBAN_GANG_1_CHAT_7, + SFX_CUBAN_GANG_1_CHAT_8, + SFX_CUBAN_GANG_1_CHAT_9, + SFX_CUBAN_GANG_1_CHAT_10, + SFX_CUBAN_GANG_1_DODGE_1, + SFX_CUBAN_GANG_1_DODGE_2, + SFX_CUBAN_GANG_1_DODGE_3, + SFX_CUBAN_GANG_1_DODGE_4, + SFX_CUBAN_GANG_1_DODGE_5, + SFX_CUBAN_GANG_1_DODGE_6, + SFX_CUBAN_GANG_1_DODGE_7, + SFX_CUBAN_GANG_1_DODGE_8, + SFX_CUBAN_GANG_1_DODGE_9, + SFX_CUBAN_GANG_1_EYEING_1, + SFX_CUBAN_GANG_1_EYEING_2, + SFX_CUBAN_GANG_1_FIGHT_1, + SFX_CUBAN_GANG_1_FIGHT_2, + SFX_CUBAN_GANG_1_FIGHT_3, + SFX_CUBAN_GANG_1_FIGHT_4, + SFX_CUBAN_GANG_1_FIGHT_5, + SFX_CUBAN_GANG_1_FIGHT_6, + SFX_CUBAN_GANG_1_FIGHT_7, + SFX_CUBAN_GANG_1_FIGHT_8, + SFX_CUBAN_GANG_1_FIGHT_9, + SFX_CUBAN_GANG_1_GENERIC_CRASH_1, + SFX_CUBAN_GANG_1_GENERIC_CRASH_2, + SFX_CUBAN_GANG_1_GENERIC_CRASH_3, + SFX_CUBAN_GANG_1_GENERIC_CRASH_4, + SFX_CUBAN_GANG_1_GENERIC_CRASH_5, + SFX_CUBAN_GANG_1_GENERIC_CRASH_6, + SFX_CUBAN_GANG_1_GENERIC_CRASH_7, + SFX_CUBAN_GANG_1_GENERIC_CRASH_8, + SFX_CUBAN_GANG_1_GUN_COOL_1, + SFX_CUBAN_GANG_1_GUN_COOL_2, + SFX_CUBAN_GANG_1_GUN_COOL_3, + SFX_CUBAN_GANG_1_GUN_COOL_4, + SFX_CUBAN_GANG_1_GUN_COOL_5, + SFX_CUBAN_GANG_1_JACKED_1, + SFX_CUBAN_GANG_1_JACKED_2, + SFX_CUBAN_GANG_1_JACKED_3, + SFX_CUBAN_GANG_1_JACKED_4, + SFX_CUBAN_GANG_1_JACKING_1, + SFX_CUBAN_GANG_1_JACKING_2, + SFX_CUBAN_GANG_1_JACKING_3, + SFX_CUBAN_GANG_1_JACKING_4, + SFX_CUBAN_GANG_1_JACKING_5, + SFX_CUBAN_GANG_1_LOST_1, + SFX_CUBAN_GANG_1_LOST_2, + SFX_CUBAN_GANG_1_MUGGED_1, + SFX_CUBAN_GANG_1_MUGGED_2, + SFX_CUBAN_GANG_1_SAVED_1, + SFX_CUBAN_GANG_1_TAXI_1, + SFX_CUBAN_GANG_1_TAXI_2, + SFX_CUBAN_GANG_2_BLOCKED_1, + SFX_CUBAN_GANG_2_BLOCKED_2, + SFX_CUBAN_GANG_2_BLOCKED_3, + SFX_CUBAN_GANG_2_BLOCKED_4, + SFX_CUBAN_GANG_2_BLOCKED_5, + SFX_CUBAN_GANG_2_BLOCKED_6, + SFX_CUBAN_GANG_2_BLOCKED_7, + SFX_CUBAN_GANG_2_BLOCKED_8, + SFX_CUBAN_GANG_2_BUMP_1, + SFX_CUBAN_GANG_2_BUMP_2, + SFX_CUBAN_GANG_2_BUMP_3, + SFX_CUBAN_GANG_2_BUMP_4, + SFX_CUBAN_GANG_2_BUMP_5, + SFX_CUBAN_GANG_2_BUMP_6, + SFX_CUBAN_GANG_2_BUMP_7, + SFX_CUBAN_GANG_2_BUMP_8, + SFX_CUBAN_GANG_2_BUMP_9, + SFX_CUBAN_GANG_2_BUMP_10, + SFX_CUBAN_GANG_2_BUMP_11, + SFX_CUBAN_GANG_2_CAR_CRASH_1, + SFX_CUBAN_GANG_2_CAR_CRASH_2, + SFX_CUBAN_GANG_2_CAR_CRASH_3, + SFX_CUBAN_GANG_2_CAR_CRASH_4, + SFX_CUBAN_GANG_2_CAR_CRASH_5, + SFX_CUBAN_GANG_2_CAR_CRASH_6, + SFX_CUBAN_GANG_2_CAR_CRASH_7, + SFX_CUBAN_GANG_2_CAR_CRASH_8, + SFX_CUBAN_GANG_2_CHAT_1, + SFX_CUBAN_GANG_2_CHAT_2, + SFX_CUBAN_GANG_2_CHAT_3, + SFX_CUBAN_GANG_2_CHAT_4, + SFX_CUBAN_GANG_2_CHAT_5, + SFX_CUBAN_GANG_2_CHAT_6, + SFX_CUBAN_GANG_2_CHAT_7, + SFX_CUBAN_GANG_2_CHAT_8, + SFX_CUBAN_GANG_2_CHAT_9, + SFX_CUBAN_GANG_2_CHAT_10, + SFX_CUBAN_GANG_2_DODGE_1, + SFX_CUBAN_GANG_2_DODGE_2, + SFX_CUBAN_GANG_2_DODGE_3, + SFX_CUBAN_GANG_2_DODGE_4, + SFX_CUBAN_GANG_2_DODGE_5, + SFX_CUBAN_GANG_2_DODGE_6, + SFX_CUBAN_GANG_2_DODGE_7, + SFX_CUBAN_GANG_2_DODGE_8, + SFX_CUBAN_GANG_2_DODGE_9, + SFX_CUBAN_GANG_2_EYEING_1, + SFX_CUBAN_GANG_2_EYEING_2, + SFX_CUBAN_GANG_2_FIGHT_1, + SFX_CUBAN_GANG_2_FIGHT_2, + SFX_CUBAN_GANG_2_FIGHT_3, + SFX_CUBAN_GANG_2_FIGHT_4, + SFX_CUBAN_GANG_2_FIGHT_5, + SFX_CUBAN_GANG_2_FIGHT_6, + SFX_CUBAN_GANG_2_FIGHT_7, + SFX_CUBAN_GANG_2_FIGHT_8, + SFX_CUBAN_GANG_2_FIGHT_9, + SFX_CUBAN_GANG_2_GENERIC_CRASH_1, + SFX_CUBAN_GANG_2_GENERIC_CRASH_2, + SFX_CUBAN_GANG_2_GENERIC_CRASH_3, + SFX_CUBAN_GANG_2_GENERIC_CRASH_4, + SFX_CUBAN_GANG_2_GENERIC_CRASH_5, + SFX_CUBAN_GANG_2_GENERIC_CRASH_6, + SFX_CUBAN_GANG_2_GENERIC_CRASH_7, + SFX_CUBAN_GANG_2_GENERIC_CRASH_8, + SFX_CUBAN_GANG_2_GUN_COOL_1, + SFX_CUBAN_GANG_2_GUN_COOL_2, + SFX_CUBAN_GANG_2_GUN_COOL_3, + SFX_CUBAN_GANG_2_GUN_COOL_4, + SFX_CUBAN_GANG_2_GUN_COOL_5, + SFX_CUBAN_GANG_2_JACKED_1, + SFX_CUBAN_GANG_2_JACKED_2, + SFX_CUBAN_GANG_2_JACKED_3, + SFX_CUBAN_GANG_2_JACKED_4, + SFX_CUBAN_GANG_2_JACKING_1, + SFX_CUBAN_GANG_2_JACKING_2, + SFX_CUBAN_GANG_2_JACKING_3, + SFX_CUBAN_GANG_2_JACKING_4, + SFX_CUBAN_GANG_2_JACKING_5, + SFX_CUBAN_GANG_2_LOST_1, + SFX_CUBAN_GANG_2_LOST_2, + SFX_CUBAN_GANG_2_MUGGED_1, + SFX_CUBAN_GANG_2_MUGGED_2, + SFX_CUBAN_GANG_2_SAVED_1, + SFX_CUBAN_GANG_2_TAXI_1, + SFX_CUBAN_GANG_2_TAXI_2, + SFX_CUBAN_GANG_3_BLOCKED_1, + SFX_CUBAN_GANG_3_BLOCKED_2, + SFX_CUBAN_GANG_3_BLOCKED_3, + SFX_CUBAN_GANG_3_BLOCKED_4, + SFX_CUBAN_GANG_3_BLOCKED_5, + SFX_CUBAN_GANG_3_BLOCKED_6, + SFX_CUBAN_GANG_3_BLOCKED_7, + SFX_CUBAN_GANG_3_BLOCKED_8, + SFX_CUBAN_GANG_3_BUMP_1, + SFX_CUBAN_GANG_3_BUMP_2, + SFX_CUBAN_GANG_3_BUMP_3, + SFX_CUBAN_GANG_3_BUMP_4, + SFX_CUBAN_GANG_3_BUMP_5, + SFX_CUBAN_GANG_3_BUMP_6, + SFX_CUBAN_GANG_3_BUMP_7, + SFX_CUBAN_GANG_3_BUMP_8, + SFX_CUBAN_GANG_3_BUMP_9, + SFX_CUBAN_GANG_3_BUMP_10, + SFX_CUBAN_GANG_3_BUMP_11, + SFX_CUBAN_GANG_3_CAR_CRASH_1, + SFX_CUBAN_GANG_3_CAR_CRASH_2, + SFX_CUBAN_GANG_3_CAR_CRASH_3, + SFX_CUBAN_GANG_3_CAR_CRASH_4, + SFX_CUBAN_GANG_3_CAR_CRASH_5, + SFX_CUBAN_GANG_3_CAR_CRASH_6, + SFX_CUBAN_GANG_3_CAR_CRASH_7, + SFX_CUBAN_GANG_3_CAR_CRASH_8, + SFX_CUBAN_GANG_3_CHAT_1, + SFX_CUBAN_GANG_3_CHAT_2, + SFX_CUBAN_GANG_3_CHAT_3, + SFX_CUBAN_GANG_3_CHAT_4, + SFX_CUBAN_GANG_3_CHAT_5, + SFX_CUBAN_GANG_3_CHAT_6, + SFX_CUBAN_GANG_3_CHAT_7, + SFX_CUBAN_GANG_3_CHAT_8, + SFX_CUBAN_GANG_3_CHAT_9, + SFX_CUBAN_GANG_3_CHAT_10, + SFX_CUBAN_GANG_3_DODGE_1, + SFX_CUBAN_GANG_3_DODGE_2, + SFX_CUBAN_GANG_3_DODGE_3, + SFX_CUBAN_GANG_3_DODGE_4, + SFX_CUBAN_GANG_3_DODGE_5, + SFX_CUBAN_GANG_3_DODGE_6, + SFX_CUBAN_GANG_3_DODGE_7, + SFX_CUBAN_GANG_3_DODGE_8, + SFX_CUBAN_GANG_3_DODGE_9, + SFX_CUBAN_GANG_3_EYEING_1, + SFX_CUBAN_GANG_3_EYEING_2, + SFX_CUBAN_GANG_3_FIGHT_1, + SFX_CUBAN_GANG_3_FIGHT_2, + SFX_CUBAN_GANG_3_FIGHT_3, + SFX_CUBAN_GANG_3_FIGHT_4, + SFX_CUBAN_GANG_3_FIGHT_5, + SFX_CUBAN_GANG_3_FIGHT_6, + SFX_CUBAN_GANG_3_FIGHT_7, + SFX_CUBAN_GANG_3_FIGHT_8, + SFX_CUBAN_GANG_3_FIGHT_9, + SFX_CUBAN_GANG_3_GENERIC_CRASH_1, + SFX_CUBAN_GANG_3_GENERIC_CRASH_2, + SFX_CUBAN_GANG_3_GENERIC_CRASH_3, + SFX_CUBAN_GANG_3_GENERIC_CRASH_4, + SFX_CUBAN_GANG_3_GENERIC_CRASH_5, + SFX_CUBAN_GANG_3_GENERIC_CRASH_6, + SFX_CUBAN_GANG_3_GENERIC_CRASH_7, + SFX_CUBAN_GANG_3_GENERIC_CRASH_8, + SFX_CUBAN_GANG_3_GUN_COOL_1, + SFX_CUBAN_GANG_3_GUN_COOL_2, + SFX_CUBAN_GANG_3_GUN_COOL_3, + SFX_CUBAN_GANG_3_GUN_COOL_4, + SFX_CUBAN_GANG_3_GUN_COOL_5, + SFX_CUBAN_GANG_3_JACKED_1, + SFX_CUBAN_GANG_3_JACKED_2, + SFX_CUBAN_GANG_3_JACKED_3, + SFX_CUBAN_GANG_3_JACKED_4, + SFX_CUBAN_GANG_3_JACKING_1, + SFX_CUBAN_GANG_3_JACKING_2, + SFX_CUBAN_GANG_3_JACKING_3, + SFX_CUBAN_GANG_3_JACKING_4, + SFX_CUBAN_GANG_3_JACKING_5, + SFX_CUBAN_GANG_3_LOST_1, + SFX_CUBAN_GANG_3_LOST_2, + SFX_CUBAN_GANG_3_MUGGED_1, + SFX_CUBAN_GANG_3_MUGGED_2, + SFX_CUBAN_GANG_3_SAVED_1, + SFX_CUBAN_GANG_3_TAXI_1, + SFX_CUBAN_GANG_3_TAXI_2, + + SFX_BIKER_GANG_1_BLOCKED_1, + SFX_BIKER_GANG_1_BLOCKED_2, + SFX_BIKER_GANG_1_BLOCKED_3, + SFX_BIKER_GANG_1_BLOCKED_4, + SFX_BIKER_GANG_1_BLOCKED_5, + SFX_BIKER_GANG_1_BLOCKED_6, + SFX_BIKER_GANG_1_BLOCKED_7, + SFX_BIKER_GANG_1_BLOCKED_8, + SFX_BIKER_GANG_1_BLOCKED_9, + SFX_BIKER_GANG_1_BLOCKED_10, + SFX_BIKER_GANG_1_BUMP_1, + SFX_BIKER_GANG_1_BUMP_2, + SFX_BIKER_GANG_1_BUMP_3, + SFX_BIKER_GANG_1_BUMP_4, + SFX_BIKER_GANG_1_BUMP_5, + SFX_BIKER_GANG_1_BUMP_6, + SFX_BIKER_GANG_1_BUMP_7, + SFX_BIKER_GANG_1_BUMP_8, + SFX_BIKER_GANG_1_BUMP_9, + SFX_BIKER_GANG_1_BUMP_10, + SFX_BIKER_GANG_1_CHAT_1, + SFX_BIKER_GANG_1_CHAT_2, + SFX_BIKER_GANG_1_CHAT_3, + SFX_BIKER_GANG_1_CHAT_4, + SFX_BIKER_GANG_1_CHAT_5, + SFX_BIKER_GANG_1_CHAT_6, + SFX_BIKER_GANG_1_CHAT_7, + SFX_BIKER_GANG_1_CHAT_8, + SFX_BIKER_GANG_1_CHAT_9, + SFX_BIKER_GANG_1_CHAT_10, + SFX_BIKER_GANG_1_CHAT_11, + SFX_BIKER_GANG_1_CHAT_12, + SFX_BIKER_GANG_1_DODGE_1, + SFX_BIKER_GANG_1_DODGE_2, + SFX_BIKER_GANG_1_DODGE_3, + SFX_BIKER_GANG_1_DODGE_4, + SFX_BIKER_GANG_1_DODGE_5, + SFX_BIKER_GANG_1_DODGE_6, + SFX_BIKER_GANG_1_DODGE_7, + SFX_BIKER_GANG_1_DODGE_8, + SFX_BIKER_GANG_1_DODGE_9, + SFX_BIKER_GANG_1_FIGHT_1, + SFX_BIKER_GANG_1_FIGHT_2, + SFX_BIKER_GANG_1_FIGHT_3, + SFX_BIKER_GANG_1_FIGHT_4, + SFX_BIKER_GANG_1_FIGHT_5, + SFX_BIKER_GANG_1_FIGHT_6, + SFX_BIKER_GANG_1_FIGHT_7, + SFX_BIKER_GANG_1_FIGHT_8, + SFX_BIKER_GANG_1_FIGHT_9, + SFX_BIKER_GANG_1_GENERIC_CRASH_1, + SFX_BIKER_GANG_1_GENERIC_CRASH_2, + SFX_BIKER_GANG_1_GENERIC_CRASH_3, + SFX_BIKER_GANG_1_GENERIC_CRASH_4, + SFX_BIKER_GANG_1_GENERIC_CRASH_5, + SFX_BIKER_GANG_1_GENERIC_CRASH_6, + SFX_BIKER_GANG_1_GENERIC_CRASH_7, + SFX_BIKER_GANG_1_GENERIC_CRASH_8, + SFX_BIKER_GANG_1_GUN_COOL_1, + SFX_BIKER_GANG_1_GUN_COOL_2, + SFX_BIKER_GANG_1_GUN_COOL_3, + SFX_BIKER_GANG_1_GUN_COOL_4, + SFX_BIKER_GANG_1_GUN_COOL_5, + SFX_BIKER_GANG_1_JACKED_1, + SFX_BIKER_GANG_1_JACKED_2, + SFX_BIKER_GANG_1_JACKED_3, + SFX_BIKER_GANG_1_JACKED_4, + SFX_BIKER_GANG_1_JACKED_5, + SFX_BIKER_GANG_1_JACKED_6, + SFX_BIKER_GANG_1_JACKED_7, + SFX_BIKER_GANG_1_JACKED_8, + SFX_BIKER_GANG_1_JACKING_1, + SFX_BIKER_GANG_1_JACKING_2, + SFX_BIKER_GANG_1_JACKING_3, + SFX_BIKER_GANG_1_JACKING_4, + SFX_BIKER_GANG_1_LOST_1, + SFX_BIKER_GANG_1_LOST_2, + SFX_BIKER_GANG_1_MUGGED_1, + SFX_BIKER_GANG_1_MUGGED_2, + SFX_BIKER_GANG_1_SAVED_1, + SFX_BIKER_GANG_1_TAXI_1, + SFX_BIKER_GANG_1_TAXI_2, + + SFX_BIKER_GANG_2_BLOCKED_1, + SFX_BIKER_GANG_2_BLOCKED_2, + SFX_BIKER_GANG_2_BLOCKED_3, + SFX_BIKER_GANG_2_BLOCKED_4, + SFX_BIKER_GANG_2_BLOCKED_5, + SFX_BIKER_GANG_2_BLOCKED_6, + SFX_BIKER_GANG_2_BLOCKED_7, + SFX_BIKER_GANG_2_BLOCKED_8, + SFX_BIKER_GANG_2_BLOCKED_9, + SFX_BIKER_GANG_2_BLOCKED_10, + SFX_BIKER_GANG_2_BUMP_1, + SFX_BIKER_GANG_2_BUMP_2, + SFX_BIKER_GANG_2_BUMP_3, + SFX_BIKER_GANG_2_BUMP_4, + SFX_BIKER_GANG_2_BUMP_5, + SFX_BIKER_GANG_2_BUMP_6, + SFX_BIKER_GANG_2_BUMP_7, + SFX_BIKER_GANG_2_BUMP_8, + SFX_BIKER_GANG_2_BUMP_9, + SFX_BIKER_GANG_2_BUMP_10, + SFX_BIKER_GANG_2_CHAT_1, + SFX_BIKER_GANG_2_CHAT_2, + SFX_BIKER_GANG_2_CHAT_3, + SFX_BIKER_GANG_2_CHAT_4, + SFX_BIKER_GANG_2_CHAT_5, + SFX_BIKER_GANG_2_CHAT_6, + SFX_BIKER_GANG_2_CHAT_7, + SFX_BIKER_GANG_2_CHAT_8, + SFX_BIKER_GANG_2_CHAT_9, + SFX_BIKER_GANG_2_CHAT_10, + SFX_BIKER_GANG_2_CHAT_11, + SFX_BIKER_GANG_2_CHAT_12, + SFX_BIKER_GANG_2_DODGE_1, + SFX_BIKER_GANG_2_DODGE_2, + SFX_BIKER_GANG_2_DODGE_3, + SFX_BIKER_GANG_2_DODGE_4, + SFX_BIKER_GANG_2_DODGE_5, + SFX_BIKER_GANG_2_DODGE_6, + SFX_BIKER_GANG_2_DODGE_7, + SFX_BIKER_GANG_2_DODGE_8, + SFX_BIKER_GANG_2_DODGE_9, + SFX_BIKER_GANG_2_FIGHT_1, + SFX_BIKER_GANG_2_FIGHT_2, + SFX_BIKER_GANG_2_FIGHT_3, + SFX_BIKER_GANG_2_FIGHT_4, + SFX_BIKER_GANG_2_FIGHT_5, + SFX_BIKER_GANG_2_FIGHT_6, + SFX_BIKER_GANG_2_FIGHT_7, + SFX_BIKER_GANG_2_FIGHT_8, + SFX_BIKER_GANG_2_FIGHT_9, + SFX_BIKER_GANG_2_GENERIC_CRASH_1, + SFX_BIKER_GANG_2_GENERIC_CRASH_2, + SFX_BIKER_GANG_2_GENERIC_CRASH_3, + SFX_BIKER_GANG_2_GENERIC_CRASH_4, + SFX_BIKER_GANG_2_GENERIC_CRASH_5, + SFX_BIKER_GANG_2_GENERIC_CRASH_6, + SFX_BIKER_GANG_2_GENERIC_CRASH_7, + SFX_BIKER_GANG_2_GENERIC_CRASH_8, + SFX_BIKER_GANG_2_GUN_COOL_1, + SFX_BIKER_GANG_2_GUN_COOL_2, + SFX_BIKER_GANG_2_GUN_COOL_3, + SFX_BIKER_GANG_2_GUN_COOL_4, + SFX_BIKER_GANG_2_GUN_COOL_5, + SFX_BIKER_GANG_2_JACKED_1, + SFX_BIKER_GANG_2_JACKED_2, + SFX_BIKER_GANG_2_JACKED_3, + SFX_BIKER_GANG_2_JACKED_4, + SFX_BIKER_GANG_2_JACKED_5, + SFX_BIKER_GANG_2_JACKED_6, + SFX_BIKER_GANG_2_JACKED_7, + SFX_BIKER_GANG_2_JACKED_8, + SFX_BIKER_GANG_2_JACKING_1, + SFX_BIKER_GANG_2_JACKING_2, + SFX_BIKER_GANG_2_JACKING_3, + SFX_BIKER_GANG_2_JACKING_4, + SFX_BIKER_GANG_2_LOST_1, + SFX_BIKER_GANG_2_LOST_2, + SFX_BIKER_GANG_2_MUGGED_1, + SFX_BIKER_GANG_2_MUGGED_2, + SFX_BIKER_GANG_2_SAVED_1, + SFX_BIKER_GANG_2_TAXI_1, + SFX_BIKER_GANG_2_TAXI_2, + + SFX_BIKER_GANG_3_BLOCKED_1, + SFX_BIKER_GANG_3_BLOCKED_2, + SFX_BIKER_GANG_3_BLOCKED_3, + SFX_BIKER_GANG_3_BLOCKED_4, + SFX_BIKER_GANG_3_BLOCKED_5, + SFX_BIKER_GANG_3_BLOCKED_6, + SFX_BIKER_GANG_3_BLOCKED_7, + SFX_BIKER_GANG_3_BLOCKED_8, + SFX_BIKER_GANG_3_BLOCKED_9, + SFX_BIKER_GANG_3_BLOCKED_10, + SFX_BIKER_GANG_3_BUMP_1, + SFX_BIKER_GANG_3_BUMP_2, + SFX_BIKER_GANG_3_BUMP_3, + SFX_BIKER_GANG_3_BUMP_4, + SFX_BIKER_GANG_3_BUMP_5, + SFX_BIKER_GANG_3_BUMP_6, + SFX_BIKER_GANG_3_BUMP_7, + SFX_BIKER_GANG_3_BUMP_8, + SFX_BIKER_GANG_3_BUMP_9, + SFX_BIKER_GANG_3_BUMP_10, + SFX_BIKER_GANG_3_CHAT_1, + SFX_BIKER_GANG_3_CHAT_2, + SFX_BIKER_GANG_3_CHAT_3, + SFX_BIKER_GANG_3_CHAT_4, + SFX_BIKER_GANG_3_CHAT_5, + SFX_BIKER_GANG_3_CHAT_6, + SFX_BIKER_GANG_3_CHAT_7, + SFX_BIKER_GANG_3_CHAT_8, + SFX_BIKER_GANG_3_CHAT_9, + SFX_BIKER_GANG_3_CHAT_10, + SFX_BIKER_GANG_3_CHAT_11, + SFX_BIKER_GANG_3_CHAT_12, + SFX_BIKER_GANG_3_DODGE_1, + SFX_BIKER_GANG_3_DODGE_2, + SFX_BIKER_GANG_3_DODGE_3, + SFX_BIKER_GANG_3_DODGE_4, + SFX_BIKER_GANG_3_DODGE_5, + SFX_BIKER_GANG_3_DODGE_6, + SFX_BIKER_GANG_3_DODGE_7, + SFX_BIKER_GANG_3_DODGE_8, + SFX_BIKER_GANG_3_DODGE_9, + SFX_BIKER_GANG_3_FIGHT_1, + SFX_BIKER_GANG_3_FIGHT_2, + SFX_BIKER_GANG_3_FIGHT_3, + SFX_BIKER_GANG_3_FIGHT_4, + SFX_BIKER_GANG_3_FIGHT_5, + SFX_BIKER_GANG_3_FIGHT_6, + SFX_BIKER_GANG_3_FIGHT_7, + SFX_BIKER_GANG_3_FIGHT_8, + SFX_BIKER_GANG_3_FIGHT_9, + SFX_BIKER_GANG_3_GENERIC_CRASH_1, + SFX_BIKER_GANG_3_GENERIC_CRASH_2, + SFX_BIKER_GANG_3_GENERIC_CRASH_3, + SFX_BIKER_GANG_3_GENERIC_CRASH_4, + SFX_BIKER_GANG_3_GENERIC_CRASH_5, + SFX_BIKER_GANG_3_GENERIC_CRASH_6, + SFX_BIKER_GANG_3_GENERIC_CRASH_7, + SFX_BIKER_GANG_3_GENERIC_CRASH_8, + SFX_BIKER_GANG_3_GUN_COOL_1, + SFX_BIKER_GANG_3_GUN_COOL_2, + SFX_BIKER_GANG_3_GUN_COOL_3, + SFX_BIKER_GANG_3_GUN_COOL_4, + SFX_BIKER_GANG_3_GUN_COOL_5, + SFX_BIKER_GANG_3_JACKED_1, + SFX_BIKER_GANG_3_JACKED_2, + SFX_BIKER_GANG_3_JACKED_3, + SFX_BIKER_GANG_3_JACKED_4, + SFX_BIKER_GANG_3_JACKED_5, + SFX_BIKER_GANG_3_JACKED_6, + SFX_BIKER_GANG_3_JACKED_7, + SFX_BIKER_GANG_3_JACKED_8, + SFX_BIKER_GANG_3_JACKING_1, + SFX_BIKER_GANG_3_JACKING_2, + SFX_BIKER_GANG_3_JACKING_3, + SFX_BIKER_GANG_3_JACKING_4, + SFX_BIKER_GANG_3_LOST_1, + SFX_BIKER_GANG_3_LOST_2, + SFX_BIKER_GANG_3_MUGGED_1, + SFX_BIKER_GANG_3_MUGGED_2, + SFX_BIKER_GANG_3_SAVED_1, + SFX_BIKER_GANG_3_TAXI_1, + SFX_BIKER_GANG_3_TAXI_2, + + SFX_HAITIAN_GANG_1_BLOCKED_1, + SFX_HAITIAN_GANG_1_BLOCKED_2, + SFX_HAITIAN_GANG_1_BLOCKED_3, + SFX_HAITIAN_GANG_1_BLOCKED_4, + SFX_HAITIAN_GANG_1_BLOCKED_5, + SFX_HAITIAN_GANG_1_BLOCKED_6, + SFX_HAITIAN_GANG_1_BLOCKED_7, + SFX_HAITIAN_GANG_1_BLOCKED_8, + SFX_HAITIAN_GANG_1_BLOCKED_9, + SFX_HAITIAN_GANG_1_BUMP_1, + SFX_HAITIAN_GANG_1_BUMP_2, + SFX_HAITIAN_GANG_1_BUMP_3, + SFX_HAITIAN_GANG_1_BUMP_4, + SFX_HAITIAN_GANG_1_BUMP_5, + SFX_HAITIAN_GANG_1_BUMP_6, + SFX_HAITIAN_GANG_1_BUMP_7, + SFX_HAITIAN_GANG_1_BUMP_8, + SFX_HAITIAN_GANG_1_BUMP_9, + SFX_HAITIAN_GANG_1_BUMP_10, + SFX_HAITIAN_GANG_1_BUMP_11, + SFX_HAITIAN_GANG_1_BUMP_12, + SFX_HAITIAN_GANG_1_CAR_CRASH_1, + SFX_HAITIAN_GANG_1_CAR_CRASH_2, + SFX_HAITIAN_GANG_1_CAR_CRASH_3, + SFX_HAITIAN_GANG_1_CAR_CRASH_4, + SFX_HAITIAN_GANG_1_CAR_CRASH_5, + SFX_HAITIAN_GANG_1_CAR_CRASH_6, + SFX_HAITIAN_GANG_1_CAR_CRASH_7, + SFX_HAITIAN_GANG_1_CAR_CRASH_8, + SFX_HAITIAN_GANG_1_CAR_CRASH_9, + SFX_HAITIAN_GANG_1_CHAT_1, + SFX_HAITIAN_GANG_1_CHAT_2, + SFX_HAITIAN_GANG_1_CHAT_3, + SFX_HAITIAN_GANG_1_CHAT_4, + SFX_HAITIAN_GANG_1_CHAT_5, + SFX_HAITIAN_GANG_1_CHAT_6, + SFX_HAITIAN_GANG_1_CHAT_7, + SFX_HAITIAN_GANG_1_CHAT_8, + SFX_HAITIAN_GANG_1_CHAT_9, + SFX_HAITIAN_GANG_1_CHAT_10, + SFX_HAITIAN_GANG_1_CHAT_11, + SFX_HAITIAN_GANG_1_CHAT_12, + SFX_HAITIAN_GANG_1_CHAT_13, + SFX_HAITIAN_GANG_1_CHAT_14, + SFX_HAITIAN_GANG_1_DODGE_1, + SFX_HAITIAN_GANG_1_DODGE_2, + SFX_HAITIAN_GANG_1_DODGE_3, + SFX_HAITIAN_GANG_1_DODGE_4, + SFX_HAITIAN_GANG_1_DODGE_5, + SFX_HAITIAN_GANG_1_DODGE_6, + SFX_HAITIAN_GANG_1_DODGE_7, + SFX_HAITIAN_GANG_1_DODGE_8, + SFX_HAITIAN_GANG_1_DODGE_9, + SFX_HAITIAN_GANG_1_DODGE_10, + SFX_HAITIAN_GANG_1_EYEING_1, + SFX_HAITIAN_GANG_1_EYEING_2, + SFX_HAITIAN_GANG_1_FIGHT_1, + SFX_HAITIAN_GANG_1_FIGHT_2, + SFX_HAITIAN_GANG_1_FIGHT_3, + SFX_HAITIAN_GANG_1_FIGHT_4, + SFX_HAITIAN_GANG_1_FIGHT_5, + SFX_HAITIAN_GANG_1_FIGHT_6, + SFX_HAITIAN_GANG_1_FIGHT_7, + SFX_HAITIAN_GANG_1_FIGHT_8, + SFX_HAITIAN_GANG_1_FIGHT_9, + SFX_HAITIAN_GANG_1_FIGHT_10, + SFX_HAITIAN_GANG_1_GENERIC_CRASH_1, + SFX_HAITIAN_GANG_1_GENERIC_CRASH_2, + SFX_HAITIAN_GANG_1_GENERIC_CRASH_3, + SFX_HAITIAN_GANG_1_GENERIC_CRASH_4, + SFX_HAITIAN_GANG_1_GENERIC_CRASH_5, + SFX_HAITIAN_GANG_1_GENERIC_CRASH_6, + SFX_HAITIAN_GANG_1_GENERIC_CRASH_7, + SFX_HAITIAN_GANG_1_GENERIC_CRASH_8, + SFX_HAITIAN_GANG_1_GENERIC_CRASH_9, + SFX_HAITIAN_GANG_1_GUN_COOL_1, + SFX_HAITIAN_GANG_1_GUN_COOL_2, + SFX_HAITIAN_GANG_1_GUN_COOL_3, + SFX_HAITIAN_GANG_1_GUN_COOL_4, + SFX_HAITIAN_GANG_1_GUN_COOL_5, + SFX_HAITIAN_GANG_1_JACKED_1, + SFX_HAITIAN_GANG_1_JACKED_2, + SFX_HAITIAN_GANG_1_JACKED_3, + SFX_HAITIAN_GANG_1_JACKED_4, + SFX_HAITIAN_GANG_1_JACKED_5, + SFX_HAITIAN_GANG_1_JACKED_6, + SFX_HAITIAN_GANG_1_JACKING_1, + SFX_HAITIAN_GANG_1_JACKING_2, + SFX_HAITIAN_GANG_1_JACKING_3, + SFX_HAITIAN_GANG_1_JACKING_4, + SFX_HAITIAN_GANG_1_LOST_1, + SFX_HAITIAN_GANG_1_LOST_2, + SFX_HAITIAN_GANG_1_LOST_3, + SFX_HAITIAN_GANG_1_LOST_4, + SFX_HAITIAN_GANG_1_MUGGED_1, + SFX_HAITIAN_GANG_1_MUGGED_2, + SFX_HAITIAN_GANG_1_MUGGED_3, + SFX_HAITIAN_GANG_1_SAVED_1, + SFX_HAITIAN_GANG_1_TAXI_1, + + + SFX_HAITIAN_GANG_2_BLOCKED_1, + SFX_HAITIAN_GANG_2_BLOCKED_2, + SFX_HAITIAN_GANG_2_BLOCKED_3, + SFX_HAITIAN_GANG_2_BLOCKED_4, + SFX_HAITIAN_GANG_2_BLOCKED_5, + SFX_HAITIAN_GANG_2_BLOCKED_6, + SFX_HAITIAN_GANG_2_BLOCKED_7, + SFX_HAITIAN_GANG_2_BLOCKED_8, + SFX_HAITIAN_GANG_2_BLOCKED_9, + SFX_HAITIAN_GANG_2_BUMP_1, + SFX_HAITIAN_GANG_2_BUMP_2, + SFX_HAITIAN_GANG_2_BUMP_3, + SFX_HAITIAN_GANG_2_BUMP_4, + SFX_HAITIAN_GANG_2_BUMP_5, + SFX_HAITIAN_GANG_2_BUMP_6, + SFX_HAITIAN_GANG_2_BUMP_7, + SFX_HAITIAN_GANG_2_BUMP_8, + SFX_HAITIAN_GANG_2_BUMP_9, + SFX_HAITIAN_GANG_2_BUMP_10, + SFX_HAITIAN_GANG_2_BUMP_11, + SFX_HAITIAN_GANG_2_BUMP_12, + SFX_HAITIAN_GANG_2_CAR_CRASH_1, + SFX_HAITIAN_GANG_2_CAR_CRASH_2, + SFX_HAITIAN_GANG_2_CAR_CRASH_3, + SFX_HAITIAN_GANG_2_CAR_CRASH_4, + SFX_HAITIAN_GANG_2_CAR_CRASH_5, + SFX_HAITIAN_GANG_2_CAR_CRASH_6, + SFX_HAITIAN_GANG_2_CAR_CRASH_7, + SFX_HAITIAN_GANG_2_CAR_CRASH_8, + SFX_HAITIAN_GANG_2_CAR_CRASH_9, + SFX_HAITIAN_GANG_2_CHAT_1, + SFX_HAITIAN_GANG_2_CHAT_2, + SFX_HAITIAN_GANG_2_CHAT_3, + SFX_HAITIAN_GANG_2_CHAT_4, + SFX_HAITIAN_GANG_2_CHAT_5, + SFX_HAITIAN_GANG_2_CHAT_6, + SFX_HAITIAN_GANG_2_CHAT_7, + SFX_HAITIAN_GANG_2_CHAT_8, + SFX_HAITIAN_GANG_2_CHAT_9, + SFX_HAITIAN_GANG_2_CHAT_10, + SFX_HAITIAN_GANG_2_CHAT_11, + SFX_HAITIAN_GANG_2_CHAT_12, + SFX_HAITIAN_GANG_2_CHAT_13, + SFX_HAITIAN_GANG_2_CHAT_14, + SFX_HAITIAN_GANG_2_DODGE_1, + SFX_HAITIAN_GANG_2_DODGE_2, + SFX_HAITIAN_GANG_2_DODGE_3, + SFX_HAITIAN_GANG_2_DODGE_4, + SFX_HAITIAN_GANG_2_DODGE_5, + SFX_HAITIAN_GANG_2_DODGE_6, + SFX_HAITIAN_GANG_2_DODGE_7, + SFX_HAITIAN_GANG_2_DODGE_8, + SFX_HAITIAN_GANG_2_DODGE_9, + SFX_HAITIAN_GANG_2_DODGE_10, + SFX_HAITIAN_GANG_2_EYEING_1, + SFX_HAITIAN_GANG_2_EYEING_2, + SFX_HAITIAN_GANG_2_FIGHT_1, + SFX_HAITIAN_GANG_2_FIGHT_2, + SFX_HAITIAN_GANG_2_FIGHT_3, + SFX_HAITIAN_GANG_2_FIGHT_4, + SFX_HAITIAN_GANG_2_FIGHT_5, + SFX_HAITIAN_GANG_2_FIGHT_6, + SFX_HAITIAN_GANG_2_FIGHT_7, + SFX_HAITIAN_GANG_2_FIGHT_8, + SFX_HAITIAN_GANG_2_FIGHT_9, + SFX_HAITIAN_GANG_2_FIGHT_10, + SFX_HAITIAN_GANG_2_GENERIC_CRASH_1, + SFX_HAITIAN_GANG_2_GENERIC_CRASH_2, + SFX_HAITIAN_GANG_2_GENERIC_CRASH_3, + SFX_HAITIAN_GANG_2_GENERIC_CRASH_4, + SFX_HAITIAN_GANG_2_GENERIC_CRASH_5, + SFX_HAITIAN_GANG_2_GENERIC_CRASH_6, + SFX_HAITIAN_GANG_2_GENERIC_CRASH_7, + SFX_HAITIAN_GANG_2_GENERIC_CRASH_8, + SFX_HAITIAN_GANG_2_GENERIC_CRASH_9, + SFX_HAITIAN_GANG_2_GUN_COOL_1, + SFX_HAITIAN_GANG_2_GUN_COOL_2, + SFX_HAITIAN_GANG_2_GUN_COOL_3, + SFX_HAITIAN_GANG_2_GUN_COOL_4, + SFX_HAITIAN_GANG_2_GUN_COOL_5, + SFX_HAITIAN_GANG_2_JACKED_1, + SFX_HAITIAN_GANG_2_JACKED_2, + SFX_HAITIAN_GANG_2_JACKED_3, + SFX_HAITIAN_GANG_2_JACKED_4, + SFX_HAITIAN_GANG_2_JACKED_5, + SFX_HAITIAN_GANG_2_JACKED_6, + SFX_HAITIAN_GANG_2_JACKING_1, + SFX_HAITIAN_GANG_2_JACKING_2, + SFX_HAITIAN_GANG_2_JACKING_3, + SFX_HAITIAN_GANG_2_JACKING_4, + SFX_HAITIAN_GANG_2_LOST_1, + SFX_HAITIAN_GANG_2_LOST_2, + SFX_HAITIAN_GANG_2_LOST_3, + SFX_HAITIAN_GANG_2_LOST_4, + SFX_HAITIAN_GANG_2_MUGGED_1, + SFX_HAITIAN_GANG_2_MUGGED_2, + SFX_HAITIAN_GANG_2_MUGGED_3, + SFX_HAITIAN_GANG_2_SAVED_1, + SFX_HAITIAN_GANG_2_TAXI_1, + + SFX_HAITIAN_GANG_3_BLOCKED_1, + SFX_HAITIAN_GANG_3_BLOCKED_2, + SFX_HAITIAN_GANG_3_BLOCKED_3, + SFX_HAITIAN_GANG_3_BLOCKED_4, + SFX_HAITIAN_GANG_3_BLOCKED_5, + SFX_HAITIAN_GANG_3_BLOCKED_6, + SFX_HAITIAN_GANG_3_BLOCKED_7, + SFX_HAITIAN_GANG_3_BLOCKED_8, + SFX_HAITIAN_GANG_3_BLOCKED_9, + SFX_HAITIAN_GANG_3_BUMP_1, + SFX_HAITIAN_GANG_3_BUMP_2, + SFX_HAITIAN_GANG_3_BUMP_3, + SFX_HAITIAN_GANG_3_BUMP_4, + SFX_HAITIAN_GANG_3_BUMP_5, + SFX_HAITIAN_GANG_3_BUMP_6, + SFX_HAITIAN_GANG_3_BUMP_7, + SFX_HAITIAN_GANG_3_BUMP_8, + SFX_HAITIAN_GANG_3_BUMP_9, + SFX_HAITIAN_GANG_3_BUMP_10, + SFX_HAITIAN_GANG_3_BUMP_11, + SFX_HAITIAN_GANG_3_BUMP_12, + SFX_HAITIAN_GANG_3_CAR_CRASH_1, + SFX_HAITIAN_GANG_3_CAR_CRASH_2, + SFX_HAITIAN_GANG_3_CAR_CRASH_3, + SFX_HAITIAN_GANG_3_CAR_CRASH_4, + SFX_HAITIAN_GANG_3_CAR_CRASH_5, + SFX_HAITIAN_GANG_3_CAR_CRASH_6, + SFX_HAITIAN_GANG_3_CAR_CRASH_7, + SFX_HAITIAN_GANG_3_CAR_CRASH_8, + SFX_HAITIAN_GANG_3_CAR_CRASH_9, + SFX_HAITIAN_GANG_3_CHAT_1, + SFX_HAITIAN_GANG_3_CHAT_2, + SFX_HAITIAN_GANG_3_CHAT_3, + SFX_HAITIAN_GANG_3_CHAT_4, + SFX_HAITIAN_GANG_3_CHAT_5, + SFX_HAITIAN_GANG_3_CHAT_6, + SFX_HAITIAN_GANG_3_CHAT_7, + SFX_HAITIAN_GANG_3_CHAT_8, + SFX_HAITIAN_GANG_3_CHAT_9, + SFX_HAITIAN_GANG_3_CHAT_10, + SFX_HAITIAN_GANG_3_CHAT_11, + SFX_HAITIAN_GANG_3_CHAT_12, + SFX_HAITIAN_GANG_3_CHAT_13, + SFX_HAITIAN_GANG_3_CHAT_14, + SFX_HAITIAN_GANG_3_DODGE_1, + SFX_HAITIAN_GANG_3_DODGE_2, + SFX_HAITIAN_GANG_3_DODGE_3, + SFX_HAITIAN_GANG_3_DODGE_4, + SFX_HAITIAN_GANG_3_DODGE_5, + SFX_HAITIAN_GANG_3_DODGE_6, + SFX_HAITIAN_GANG_3_DODGE_7, + SFX_HAITIAN_GANG_3_DODGE_8, + SFX_HAITIAN_GANG_3_DODGE_9, + SFX_HAITIAN_GANG_3_DODGE_10, + SFX_HAITIAN_GANG_3_EYEING_1, + SFX_HAITIAN_GANG_3_EYEING_2, + SFX_HAITIAN_GANG_3_FIGHT_1, + SFX_HAITIAN_GANG_3_FIGHT_2, + SFX_HAITIAN_GANG_3_FIGHT_3, + SFX_HAITIAN_GANG_3_FIGHT_4, + SFX_HAITIAN_GANG_3_FIGHT_5, + SFX_HAITIAN_GANG_3_FIGHT_6, + SFX_HAITIAN_GANG_3_FIGHT_7, + SFX_HAITIAN_GANG_3_FIGHT_8, + SFX_HAITIAN_GANG_3_FIGHT_9, + SFX_HAITIAN_GANG_3_FIGHT_10, + SFX_HAITIAN_GANG_3_GENERIC_CRASH_1, + SFX_HAITIAN_GANG_3_GENERIC_CRASH_2, + SFX_HAITIAN_GANG_3_GENERIC_CRASH_3, + SFX_HAITIAN_GANG_3_GENERIC_CRASH_4, + SFX_HAITIAN_GANG_3_GENERIC_CRASH_5, + SFX_HAITIAN_GANG_3_GENERIC_CRASH_6, + SFX_HAITIAN_GANG_3_GENERIC_CRASH_7, + SFX_HAITIAN_GANG_3_GENERIC_CRASH_8, + SFX_HAITIAN_GANG_3_GENERIC_CRASH_9, + SFX_HAITIAN_GANG_3_GUN_COOL_1, + SFX_HAITIAN_GANG_3_GUN_COOL_2, + SFX_HAITIAN_GANG_3_GUN_COOL_3, + SFX_HAITIAN_GANG_3_GUN_COOL_4, + SFX_HAITIAN_GANG_3_GUN_COOL_5, + SFX_HAITIAN_GANG_3_JACKED_1, + SFX_HAITIAN_GANG_3_JACKED_2, + SFX_HAITIAN_GANG_3_JACKED_3, + SFX_HAITIAN_GANG_3_JACKED_4, + SFX_HAITIAN_GANG_3_JACKED_5, + SFX_HAITIAN_GANG_3_JACKED_6, + SFX_HAITIAN_GANG_3_JACKING_1, + SFX_HAITIAN_GANG_3_JACKING_2, + SFX_HAITIAN_GANG_3_JACKING_3, + SFX_HAITIAN_GANG_3_JACKING_4, + SFX_HAITIAN_GANG_3_LOST_1, + SFX_HAITIAN_GANG_3_LOST_2, + SFX_HAITIAN_GANG_3_LOST_3, + SFX_HAITIAN_GANG_3_LOST_4, + SFX_HAITIAN_GANG_3_MUGGED_1, + SFX_HAITIAN_GANG_3_MUGGED_2, + SFX_HAITIAN_GANG_3_MUGGED_3, + SFX_HAITIAN_GANG_3_SAVED_1, + SFX_HAITIAN_GANG_3_TAXI_1, + + SFX_GENERIC_FEMALE_FIRE_1, + SFX_GENERIC_FEMALE_FIRE_2, + SFX_GENERIC_FEMALE_FIRE_3, + SFX_GENERIC_FEMALE_FIRE_4, + SFX_GENERIC_FEMALE_FIRE_5, + SFX_GENERIC_FEMALE_FIRE_6, + SFX_GENERIC_FEMALE_FIRE_7, + SFX_GENERIC_FEMALE_FIRE_8, + SFX_GENERIC_FEMALE_FIRE_9, + SFX_GENERIC_FEMALE_FIRE_10, + SFX_GENERIC_FEMALE_FIRE_11, + SFX_GENERIC_FEMALE_FIRE_12, + SFX_GENERIC_FEMALE_FIRE_13, + SFX_GENERIC_FEMALE_FIRE_14, + SFX_GENERIC_FEMALE_FIRE_15, + SFX_GENERIC_FEMALE_FIRE_16, + SFX_GENERIC_FEMALE_FIRE_17, SFX_GENERIC_FEMALE_DEATH_1, SFX_GENERIC_FEMALE_DEATH_2, SFX_GENERIC_FEMALE_DEATH_3, @@ -2389,15 +3025,18 @@ enum eSfxSample SFX_GENERIC_FEMALE_DEATH_8, SFX_GENERIC_FEMALE_DEATH_9, SFX_GENERIC_FEMALE_DEATH_10, - SFX_GENERIC_FEMALE_FIRE_1, - SFX_GENERIC_FEMALE_FIRE_2, - SFX_GENERIC_FEMALE_FIRE_3, - SFX_GENERIC_FEMALE_FIRE_4, - SFX_GENERIC_FEMALE_FIRE_5, - SFX_GENERIC_FEMALE_FIRE_6, - SFX_GENERIC_FEMALE_FIRE_7, - SFX_GENERIC_FEMALE_FIRE_8, - SFX_GENERIC_FEMALE_FIRE_9, + SFX_GENERIC_FEMALE_DEATH_11, + SFX_GENERIC_FEMALE_DEATH_12, + SFX_GENERIC_FEMALE_DEATH_13, + SFX_GENERIC_FEMALE_DEATH_14, + SFX_GENERIC_FEMALE_DEATH_15, + SFX_GENERIC_FEMALE_DEATH_16, + SFX_GENERIC_FEMALE_DEATH_17, + SFX_GENERIC_FEMALE_DEATH_18, + SFX_GENERIC_FEMALE_DEATH_19, + SFX_GENERIC_FEMALE_DEATH_20, + SFX_GENERIC_FEMALE_DEATH_21, + SFX_GENERIC_FEMALE_DEATH_22, SFX_GENERIC_FEMALE_GRUNT_1, SFX_GENERIC_FEMALE_GRUNT_2, SFX_GENERIC_FEMALE_GRUNT_3, @@ -2409,6 +3048,28 @@ enum eSfxSample SFX_GENERIC_FEMALE_GRUNT_9, SFX_GENERIC_FEMALE_GRUNT_10, SFX_GENERIC_FEMALE_GRUNT_11, + SFX_GENERIC_FEMALE_GRUNT_12, + SFX_GENERIC_FEMALE_GRUNT_13, + SFX_GENERIC_FEMALE_GRUNT_14, + SFX_GENERIC_FEMALE_GRUNT_15, + SFX_GENERIC_FEMALE_GRUNT_16, + SFX_GENERIC_FEMALE_GRUNT_17, + SFX_GENERIC_FEMALE_GRUNT_18, + SFX_GENERIC_FEMALE_GRUNT_19, + SFX_GENERIC_FEMALE_GRUNT_20, + SFX_GENERIC_FEMALE_GRUNT_21, + SFX_GENERIC_FEMALE_GRUNT_22, + SFX_GENERIC_FEMALE_GRUNT_23, + SFX_GENERIC_FEMALE_GRUNT_24, + SFX_GENERIC_FEMALE_GRUNT_25, + SFX_GENERIC_FEMALE_GRUNT_26, + SFX_GENERIC_FEMALE_GRUNT_27, + SFX_GENERIC_FEMALE_GRUNT_28, + SFX_GENERIC_FEMALE_GRUNT_29, + SFX_GENERIC_FEMALE_GRUNT_30, + SFX_GENERIC_FEMALE_GRUNT_31, + SFX_GENERIC_FEMALE_GRUNT_32, + SFX_GENERIC_FEMALE_GRUNT_33, SFX_GENERIC_FEMALE_PANIC_1, SFX_GENERIC_FEMALE_PANIC_2, SFX_GENERIC_FEMALE_PANIC_3, @@ -2417,546 +3078,26 @@ enum eSfxSample SFX_GENERIC_FEMALE_PANIC_6, SFX_GENERIC_FEMALE_PANIC_7, SFX_GENERIC_FEMALE_PANIC_8, - SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, - SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_2, - SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_3, - SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_4, - SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_5, - SFX_BLACK_CRIMINAL_VOICE_1_DODGE_1, - SFX_BLACK_CRIMINAL_VOICE_1_DODGE_2, - SFX_BLACK_CRIMINAL_VOICE_1_DODGE_3, - SFX_BLACK_CRIMINAL_VOICE_1_DODGE_4, - SFX_BLACK_CRIMINAL_VOICE_1_DODGE_5, - SFX_BLACK_CRIMINAL_VOICE_1_DODGE_6, - SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_1, - SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_2, - SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_3, - SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_4, - SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_5, - SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_1, - SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_2, - SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_3, - SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_4, - SFX_BLACK_CRIMINAL_VOICE_1_CARJACKING_1, - SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_1, - SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_2, - SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, - SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_2, - SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_3, - SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_4, - SFX_WHITE_CRIMINAL_VOICE_1_DODGE_1, - SFX_WHITE_CRIMINAL_VOICE_1_DODGE_2, - SFX_WHITE_CRIMINAL_VOICE_1_DODGE_3, - SFX_WHITE_CRIMINAL_VOICE_1_DODGE_4, - SFX_WHITE_CRIMINAL_VOICE_1_DODGE_5, - SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_1, - SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_2, - SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_3, - SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_4, - SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_1, - SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_2, - SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_3, - SFX_WHITE_CRIMINAL_VOICE_1_CARJACKING_1, - SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_1, - SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_2, - SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, - SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_2, - SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_3, - SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_4, - SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_5, - SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, - SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_2, - SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_3, - SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_4, - SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_5, - SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_1, - SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_2, - SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_3, - SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_4, - SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_1, - SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_2, - SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_3, - SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_4, - SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_5, - SFX_BUSINESS_MALE_OLD_VOICE_1_GUN_PANIC_1, - SFX_BUSINESS_MALE_OLD_VOICE_1_GUN_PANIC_2, - SFX_BUSINESS_MALE_OLD_VOICE_1_GUN_PANIC_3, - SFX_BUSINESS_MALE_OLD_VOICE_1_CARJACKED_1, - SFX_BUSINESS_MALE_OLD_VOICE_1_CARJACKED_2, - SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_1, - SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_2, - SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_1, - SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_2, - SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_3, - SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_4, - SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_5, - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1, - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_2, - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_3, - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_4, - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_5, - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_6, - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_7, - SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, - SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_2, - SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_3, - SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_4, - SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_5, - SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_6, - SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_1, - SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_2, - SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_3, - SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_4, - SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_5, - SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_1, - SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_2, - SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_3, - SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_4, - SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_5, - SFX_LITTLE_ITALY_MALE_VOICE_1_GUN_PANIC_1, - SFX_LITTLE_ITALY_MALE_VOICE_1_GUN_PANIC_2, - SFX_LITTLE_ITALY_MALE_VOICE_1_GUN_PANIC_3, - SFX_LITTLE_ITALY_MALE_VOICE_1_CARJACKED_1, - SFX_LITTLE_ITALY_MALE_VOICE_1_CARJACKED_2, - SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_1, - SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_2, - SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1, - SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_2, - SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_3, - SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_4, - SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_5, - SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_6, - SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_7, - SFX_LITTLE_ITALY_MALE_VOICE_2_CHAT_1, - SFX_LITTLE_ITALY_MALE_VOICE_2_CHAT_2, - SFX_LITTLE_ITALY_MALE_VOICE_2_CHAT_3, - SFX_LITTLE_ITALY_MALE_VOICE_2_CHAT_4, - SFX_LITTLE_ITALY_MALE_VOICE_2_CHAT_5, - SFX_LITTLE_ITALY_MALE_VOICE_2_CHAT_6, - SFX_LITTLE_ITALY_MALE_VOICE_2_DODGE_1, - SFX_LITTLE_ITALY_MALE_VOICE_2_DODGE_2, - SFX_LITTLE_ITALY_MALE_VOICE_2_DODGE_3, - SFX_LITTLE_ITALY_MALE_VOICE_2_DODGE_4, - SFX_LITTLE_ITALY_MALE_VOICE_2_DODGE_5, - SFX_LITTLE_ITALY_MALE_VOICE_2_FIGHT_1, - SFX_LITTLE_ITALY_MALE_VOICE_2_FIGHT_2, - SFX_LITTLE_ITALY_MALE_VOICE_2_FIGHT_3, - SFX_LITTLE_ITALY_MALE_VOICE_2_FIGHT_4, - SFX_LITTLE_ITALY_MALE_VOICE_2_FIGHT_5, - SFX_LITTLE_ITALY_MALE_VOICE_2_GUN_PANIC_1, - SFX_LITTLE_ITALY_MALE_VOICE_2_GUN_PANIC_2, - SFX_LITTLE_ITALY_MALE_VOICE_2_GUN_PANIC_3, - SFX_LITTLE_ITALY_MALE_VOICE_2_CARJACKED_1, - SFX_LITTLE_ITALY_MALE_VOICE_2_CARJACKED_2, - SFX_LITTLE_ITALY_MALE_VOICE_2_MUGGED_1, - SFX_LITTLE_ITALY_MALE_VOICE_2_MUGGED_2, - SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_1, - SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_2, - SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_3, - SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_4, - SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_5, - SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_6, - SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_7, - SFX_TRIAD_MALE_VOICE_1_CHAT_1, - SFX_TRIAD_MALE_VOICE_1_CHAT_2, - SFX_TRIAD_MALE_VOICE_1_CHAT_3, - SFX_TRIAD_MALE_VOICE_1_CHAT_4, - SFX_TRIAD_MALE_VOICE_1_CHAT_5, - SFX_TRIAD_MALE_VOICE_1_CHAT_6, - SFX_TRIAD_MALE_VOICE_1_CHAT_7, - SFX_TRIAD_MALE_VOICE_1_CHAT_8, - SFX_TRIAD_MALE_VOICE_1_DODGE_1, - SFX_TRIAD_MALE_VOICE_1_DODGE_2, - SFX_TRIAD_MALE_VOICE_1_DODGE_3, - SFX_TRIAD_MALE_VOICE_1_DODGE_4, - SFX_TRIAD_MALE_VOICE_1_EYING_1, - SFX_TRIAD_MALE_VOICE_1_EYING_2, - SFX_TRIAD_MALE_VOICE_1_EYING_3, - SFX_TRIAD_MALE_VOICE_1_FIGHT_1, - SFX_TRIAD_MALE_VOICE_1_FIGHT_2, - SFX_TRIAD_MALE_VOICE_1_FIGHT_3, - SFX_TRIAD_MALE_VOICE_1_FIGHT_4, - SFX_TRIAD_MALE_VOICE_1_FIGHT_5, - SFX_TRIAD_MALE_VOICE_1_GUN_COOL_1, - SFX_TRIAD_MALE_VOICE_1_GUN_COOL_2, - SFX_TRIAD_MALE_VOICE_1_GUN_COOL_3, - SFX_TRIAD_MALE_VOICE_1_CARJACKED_1, - SFX_TRIAD_MALE_VOICE_1_CARJACKED_2, - SFX_TRIAD_MALE_VOICE_1_CARJACKING_1, - SFX_TRIAD_MALE_VOICE_1_CARJACKING_2, - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1, - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_2, - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_3, - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_4, - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_5, - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_6, - SFX_MAFIA_MALE_VOICE_1_CHAT_1, - SFX_MAFIA_MALE_VOICE_1_CHAT_2, - SFX_MAFIA_MALE_VOICE_1_CHAT_3, - SFX_MAFIA_MALE_VOICE_1_CHAT_4, - SFX_MAFIA_MALE_VOICE_1_CHAT_5, - SFX_MAFIA_MALE_VOICE_1_CHAT_6, - SFX_MAFIA_MALE_VOICE_1_CHAT_7, - SFX_MAFIA_MALE_VOICE_1_DODGE_1, - SFX_MAFIA_MALE_VOICE_1_DODGE_2, - SFX_MAFIA_MALE_VOICE_1_DODGE_3, - SFX_MAFIA_MALE_VOICE_1_DODGE_4, - SFX_MAFIA_MALE_VOICE_1_DODGE_5, - SFX_MAFIA_MALE_VOICE_1_EYING_1, - SFX_MAFIA_MALE_VOICE_1_EYING_2, - SFX_MAFIA_MALE_VOICE_1_EYING_3, - SFX_MAFIA_MALE_VOICE_1_FIGHT_1, - SFX_MAFIA_MALE_VOICE_1_FIGHT_2, - SFX_MAFIA_MALE_VOICE_1_FIGHT_3, - SFX_MAFIA_MALE_VOICE_1_FIGHT_4, - SFX_MAFIA_MALE_VOICE_1_FIGHT_5, - SFX_MAFIA_MALE_VOICE_1_CARJACKED_1, - SFX_MAFIA_MALE_VOICE_1_CARJACKED_2, - SFX_MAFIA_MALE_VOICE_1_CARJACKING_1, - SFX_MAFIA_MALE_VOICE_1_CARJACKING_2, - SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1, - SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_2, - SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_3, - SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_4, - SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_5, - SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_6, - SFX_MAFIA_MALE_VOICE_2_CHAT_1, - SFX_MAFIA_MALE_VOICE_2_CHAT_2, - SFX_MAFIA_MALE_VOICE_2_CHAT_3, - SFX_MAFIA_MALE_VOICE_2_CHAT_4, - SFX_MAFIA_MALE_VOICE_2_CHAT_5, - SFX_MAFIA_MALE_VOICE_2_CHAT_6, - SFX_MAFIA_MALE_VOICE_2_CHAT_7, - SFX_MAFIA_MALE_VOICE_2_DODGE_1, - SFX_MAFIA_MALE_VOICE_2_DODGE_2, - SFX_MAFIA_MALE_VOICE_2_DODGE_3, - SFX_MAFIA_MALE_VOICE_2_DODGE_4, - SFX_MAFIA_MALE_VOICE_2_DODGE_5, - SFX_MAFIA_MALE_VOICE_2_EYING_1, - SFX_MAFIA_MALE_VOICE_2_EYING_2, - SFX_MAFIA_MALE_VOICE_2_EYING_3, - SFX_MAFIA_MALE_VOICE_2_FIGHT_1, - SFX_MAFIA_MALE_VOICE_2_FIGHT_2, - SFX_MAFIA_MALE_VOICE_2_FIGHT_3, - SFX_MAFIA_MALE_VOICE_2_FIGHT_4, - SFX_MAFIA_MALE_VOICE_2_FIGHT_5, - SFX_MAFIA_MALE_VOICE_2_CARJACKED_1, - SFX_MAFIA_MALE_VOICE_2_CARJACKED_2, - SFX_MAFIA_MALE_VOICE_2_CARJACKING_1, - SFX_MAFIA_MALE_VOICE_2_CARJACKING_2, - SFX_MAFIA_MALE_VOICE_3_DRIVER_ABUSE_1, - SFX_MAFIA_MALE_VOICE_3_DRIVER_ABUSE_2, - SFX_MAFIA_MALE_VOICE_3_DRIVER_ABUSE_3, - SFX_MAFIA_MALE_VOICE_3_DRIVER_ABUSE_4, - SFX_MAFIA_MALE_VOICE_3_DRIVER_ABUSE_5, - SFX_MAFIA_MALE_VOICE_3_DRIVER_ABUSE_6, - SFX_MAFIA_MALE_VOICE_3_CHAT_1, - SFX_MAFIA_MALE_VOICE_3_CHAT_2, - SFX_MAFIA_MALE_VOICE_3_CHAT_3, - SFX_MAFIA_MALE_VOICE_3_CHAT_4, - SFX_MAFIA_MALE_VOICE_3_CHAT_5, - SFX_MAFIA_MALE_VOICE_3_CHAT_6, - SFX_MAFIA_MALE_VOICE_3_CHAT_7, - SFX_MAFIA_MALE_VOICE_3_DODGE_1, - SFX_MAFIA_MALE_VOICE_3_DODGE_2, - SFX_MAFIA_MALE_VOICE_3_DODGE_3, - SFX_MAFIA_MALE_VOICE_3_DODGE_4, - SFX_MAFIA_MALE_VOICE_3_DODGE_5, - SFX_MAFIA_MALE_VOICE_3_EYING_1, - SFX_MAFIA_MALE_VOICE_3_EYING_2, - SFX_MAFIA_MALE_VOICE_3_EYING_3, - SFX_MAFIA_MALE_VOICE_3_FIGHT_1, - SFX_MAFIA_MALE_VOICE_3_FIGHT_2, - SFX_MAFIA_MALE_VOICE_3_FIGHT_3, - SFX_MAFIA_MALE_VOICE_3_FIGHT_4, - SFX_MAFIA_MALE_VOICE_3_FIGHT_5, - SFX_MAFIA_MALE_VOICE_3_CARJACKED_1, - SFX_MAFIA_MALE_VOICE_3_CARJACKED_2, - SFX_MAFIA_MALE_VOICE_3_CARJACKING_1, - SFX_MAFIA_MALE_VOICE_3_CARJACKING_2, - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1, - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_2, - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_3, - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_4, - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_5, - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_6, - SFX_YAKUZA_MALE_VOICE_1_CHAT_1, - SFX_YAKUZA_MALE_VOICE_1_CHAT_2, - SFX_YAKUZA_MALE_VOICE_1_CHAT_3, - SFX_YAKUZA_MALE_VOICE_1_CHAT_4, - SFX_YAKUZA_MALE_VOICE_1_CHAT_5, - SFX_YAKUZA_MALE_VOICE_1_DODGE_1, - SFX_YAKUZA_MALE_VOICE_1_DODGE_2, - SFX_YAKUZA_MALE_VOICE_1_DODGE_3, - SFX_YAKUZA_MALE_VOICE_1_DODGE_4, - SFX_YAKUZA_MALE_VOICE_1_FIGHT_1, - SFX_YAKUZA_MALE_VOICE_1_FIGHT_2, - SFX_YAKUZA_MALE_VOICE_1_FIGHT_3, - SFX_YAKUZA_MALE_VOICE_1_FIGHT_4, - SFX_YAKUZA_MALE_VOICE_1_FIGHT_5, - SFX_YAKUZA_MALE_VOICE_1_CARJACKED_1, - SFX_YAKUZA_MALE_VOICE_1_CARJACKED_2, - SFX_YAKUZA_MALE_VOICE_1_CARJACKING_1, - SFX_YAKUZA_MALE_VOICE_1_CARJACKING_2, - SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1, - SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_2, - SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_3, - SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_4, - SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_5, - SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_6, - SFX_YAKUZA_MALE_VOICE_2_CHAT_1, - SFX_YAKUZA_MALE_VOICE_2_CHAT_2, - SFX_YAKUZA_MALE_VOICE_2_CHAT_3, - SFX_YAKUZA_MALE_VOICE_2_CHAT_4, - SFX_YAKUZA_MALE_VOICE_2_CHAT_5, - SFX_YAKUZA_MALE_VOICE_2_DODGE_1, - SFX_YAKUZA_MALE_VOICE_2_DODGE_2, - SFX_YAKUZA_MALE_VOICE_2_DODGE_3, - SFX_YAKUZA_MALE_VOICE_2_DODGE_4, - SFX_YAKUZA_MALE_VOICE_2_FIGHT_1, - SFX_YAKUZA_MALE_VOICE_2_FIGHT_2, - SFX_YAKUZA_MALE_VOICE_2_FIGHT_3, - SFX_YAKUZA_MALE_VOICE_2_FIGHT_4, - SFX_YAKUZA_MALE_VOICE_2_FIGHT_5, - SFX_YAKUZA_MALE_VOICE_2_CARJACKED_1, - SFX_YAKUZA_MALE_VOICE_2_CARJACKED_2, - SFX_YAKUZA_MALE_VOICE_2_CARJACKING_1, - SFX_YAKUZA_MALE_VOICE_2_CARJACKING_2, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_1, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_2, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_3, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_4, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_1, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_2, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_3, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_4, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_5, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_6, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_7, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_1, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_2, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_3, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_4, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_5, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_EYING_1, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_EYING_2, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_EYING_3, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_1, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_2, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_3, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_4, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_5, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_GUN_PANIC_1, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_GUN_PANIC_2, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_GUN_PANIC_3, - SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CARJACKED_1, - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1, - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_2, - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_3, - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_4, - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_5, - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_6, - SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_1, - SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_2, - SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_3, - SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_4, - SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_5, - SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_6, - SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_7, - SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1, - SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_2, - SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_3, - SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_4, - SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_5, - SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_6, - SFX_ASIAN_TAXI_DRIVER_VOICE_2_CARJACKED_1, - SFX_ASIAN_TAXI_DRIVER_VOICE_2_CARJACKED_2, - SFX_ASIAN_TAXI_DRIVER_VOICE_2_CARJACKED_3, - SFX_ASIAN_TAXI_DRIVER_VOICE_2_CARJACKED_4, - SFX_ASIAN_TAXI_DRIVER_VOICE_2_CARJACKED_5, - SFX_ASIAN_TAXI_DRIVER_VOICE_2_CARJACKED_6, - SFX_ASIAN_TAXI_DRIVER_VOICE_2_CARJACKED_7, - SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, - SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_2, - SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_3, - SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_4, - SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_5, - SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_6, - SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, - SFX_SECURITY_GUARD_VOICE_1_FIGHT_2, - SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_1, - SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_2, - SFX_SECURITY_GUARD_VOICE_1_GUN_PANIC_1, - SFX_SECURITY_GUARD_VOICE_1_RUN_FROM_FIGHT_1, - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_2, - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_3, - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_4, - SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_1, - SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_2, - SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_3, - SFX_BLACK_PROSTITUTE_VOICE_1_MUGGED_1, - SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, - SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_2, - SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_3, - SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_4, - SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_1, - SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_2, - SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_3, - SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_4, - SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_1, - SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_2, - SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_3, - SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_4, - SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_5, - SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_6, - SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_7, - SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_8, - SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_1, - SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_2, - SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_3, - SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_4, - SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1, - SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_2, - SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_3, - SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_4, - SFX_BLACK_PROSTITUTE_VOICE_2_DODGE_1, - SFX_BLACK_PROSTITUTE_VOICE_2_DODGE_2, - SFX_BLACK_PROSTITUTE_VOICE_2_DODGE_3, - SFX_BLACK_PROSTITUTE_VOICE_2_MUGGED_1, - SFX_BLACK_PROSTITUTE_VOICE_2_DRIVER_ABUSE_1, - SFX_BLACK_PROSTITUTE_VOICE_2_DRIVER_ABUSE_2, - SFX_BLACK_PROSTITUTE_VOICE_2_DRIVER_ABUSE_3, - SFX_BLACK_PROSTITUTE_VOICE_2_DRIVER_ABUSE_4, - SFX_BLACK_PROSTITUTE_VOICE_2_FIGHT_1, - SFX_BLACK_PROSTITUTE_VOICE_2_FIGHT_2, - SFX_BLACK_PROSTITUTE_VOICE_2_FIGHT_3, - SFX_BLACK_PROSTITUTE_VOICE_2_FIGHT_4, - SFX_BLACK_PROSTITUTE_VOICE_2_SOLICIT_1, - SFX_BLACK_PROSTITUTE_VOICE_2_SOLICIT_2, - SFX_BLACK_PROSTITUTE_VOICE_2_SOLICIT_3, - SFX_BLACK_PROSTITUTE_VOICE_2_SOLICIT_4, - SFX_BLACK_PROSTITUTE_VOICE_2_SOLICIT_5, - SFX_BLACK_PROSTITUTE_VOICE_2_SOLICIT_6, - SFX_BLACK_PROSTITUTE_VOICE_2_SOLICIT_7, - SFX_BLACK_PROSTITUTE_VOICE_2_SOLICIT_8, - SFX_BLACK_PROSTITUTE_VOICE_2_GUN_COOL_1, - SFX_BLACK_PROSTITUTE_VOICE_2_GUN_COOL_2, - SFX_BLACK_PROSTITUTE_VOICE_2_GUN_COOL_3, - SFX_BLACK_PROSTITUTE_VOICE_2_GUN_COOL_4, - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_2, - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_3, - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_4, - SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_1, - SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_2, - SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_3, - SFX_WHITE_PROSTITUTE_VOICE_1_MUGGED_1, - SFX_WHITE_PROSTITUTE_VOICE_1_MUGGED_2, - SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, - SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_2, - SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_3, - SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_4, - SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_1, - SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_2, - SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_3, - SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_4, - SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_1, - SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_2, - SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_3, - SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_4, - SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_5, - SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_6, - SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_7, - SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_8, - SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1, - SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_2, - SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_3, - SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_4, - SFX_WHITE_PROSTITUTE_VOICE_2_DODGE_1, - SFX_WHITE_PROSTITUTE_VOICE_2_DODGE_2, - SFX_WHITE_PROSTITUTE_VOICE_2_DODGE_3, - SFX_WHITE_PROSTITUTE_VOICE_2_MUGGED_1, - SFX_WHITE_PROSTITUTE_VOICE_2_MUGGED_2, - SFX_WHITE_PROSTITUTE_VOICE_2_DRIVER_ABUSE_1, - SFX_WHITE_PROSTITUTE_VOICE_2_DRIVER_ABUSE_2, - SFX_WHITE_PROSTITUTE_VOICE_2_DRIVER_ABUSE_3, - SFX_WHITE_PROSTITUTE_VOICE_2_DRIVER_ABUSE_4, - SFX_WHITE_PROSTITUTE_VOICE_2_FIGHT_1, - SFX_WHITE_PROSTITUTE_VOICE_2_FIGHT_2, - SFX_WHITE_PROSTITUTE_VOICE_2_FIGHT_3, - SFX_WHITE_PROSTITUTE_VOICE_2_FIGHT_4, - SFX_WHITE_PROSTITUTE_VOICE_2_SOLICIT_1, - SFX_WHITE_PROSTITUTE_VOICE_2_SOLICIT_2, - SFX_WHITE_PROSTITUTE_VOICE_2_SOLICIT_3, - SFX_WHITE_PROSTITUTE_VOICE_2_SOLICIT_4, - SFX_WHITE_PROSTITUTE_VOICE_2_SOLICIT_5, - SFX_WHITE_PROSTITUTE_VOICE_2_SOLICIT_6, - SFX_WHITE_PROSTITUTE_VOICE_2_SOLICIT_7, - SFX_WHITE_PROSTITUTE_VOICE_2_SOLICIT_8, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_2, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_3, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_4, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_5, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_6, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_1, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_2, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_3, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_4, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_5, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_6, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_7, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CARJACKED_1, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CARJACKED_2, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_MUGGED_1, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_MUGGED_2, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_2, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_3, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_4, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_5, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_6, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_1, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_2, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_3, - SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_4, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_2, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_3, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_4, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_5, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_6, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_7, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_1, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_2, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_3, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_4, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_5, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_6, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_1, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_2, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_1, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_2, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_2, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_3, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_4, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_5, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_6, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_7, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_1, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_2, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_3, - SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_4, - SFX_GENERIC_MALE_DEATH_1, - SFX_GENERIC_MALE_DEATH_2, - SFX_GENERIC_MALE_DEATH_3, - SFX_GENERIC_MALE_DEATH_4, - SFX_GENERIC_MALE_DEATH_5, - SFX_GENERIC_MALE_DEATH_6, - SFX_GENERIC_MALE_DEATH_7, - SFX_GENERIC_MALE_DEATH_8, + SFX_GENERIC_FEMALE_PANIC_9, + SFX_GENERIC_FEMALE_PANIC_10, + SFX_GENERIC_FEMALE_PANIC_11, + SFX_GENERIC_FEMALE_PANIC_12, + SFX_GENERIC_FEMALE_PANIC_13, + SFX_GENERIC_FEMALE_PANIC_14, + SFX_GENERIC_FEMALE_PANIC_15, + SFX_GENERIC_FEMALE_PANIC_16, + SFX_GENERIC_FEMALE_PANIC_17, + SFX_GENERIC_FEMALE_PANIC_18, + SFX_GENERIC_FEMALE_PANIC_19, + SFX_GENERIC_FEMALE_PANIC_20, + SFX_GENERIC_FEMALE_PANIC_21, + SFX_GENERIC_FEMALE_PANIC_22, + SFX_GENERIC_FEMALE_PANIC_23, + SFX_GENERIC_FEMALE_PANIC_24, + SFX_GENERIC_FEMALE_PANIC_25, + SFX_GENERIC_FEMALE_PANIC_26, + SFX_GENERIC_FEMALE_PANIC_27, + SFX_GENERIC_MALE_FIRE_1, SFX_GENERIC_MALE_FIRE_2, SFX_GENERIC_MALE_FIRE_3, @@ -2965,6 +3106,71 @@ enum eSfxSample SFX_GENERIC_MALE_FIRE_6, SFX_GENERIC_MALE_FIRE_7, SFX_GENERIC_MALE_FIRE_8, + SFX_GENERIC_MALE_FIRE_9, + SFX_GENERIC_MALE_FIRE_10, + SFX_GENERIC_MALE_FIRE_11, + SFX_GENERIC_MALE_FIRE_12, + SFX_GENERIC_MALE_FIRE_13, + SFX_GENERIC_MALE_FIRE_14, + SFX_GENERIC_MALE_FIRE_15, + SFX_GENERIC_MALE_FIRE_16, + SFX_GENERIC_MALE_FIRE_17, + SFX_GENERIC_MALE_FIRE_18, + SFX_GENERIC_MALE_FIRE_19, + SFX_GENERIC_MALE_FIRE_20, + SFX_GENERIC_MALE_FIRE_21, + SFX_GENERIC_MALE_FIRE_22, + SFX_GENERIC_MALE_FIRE_23, + SFX_GENERIC_MALE_FIRE_24, + SFX_GENERIC_MALE_FIRE_25, + SFX_GENERIC_MALE_FIRE_26, + SFX_GENERIC_MALE_FIRE_27, + SFX_GENERIC_MALE_FIRE_28, + SFX_GENERIC_MALE_FIRE_29, + SFX_GENERIC_MALE_FIRE_30, + SFX_GENERIC_MALE_FIRE_31, + SFX_GENERIC_MALE_FIRE_32, + SFX_GENERIC_MALE_DEATH_1, + SFX_GENERIC_MALE_DEATH_2, + SFX_GENERIC_MALE_DEATH_3, + SFX_GENERIC_MALE_DEATH_4, + SFX_GENERIC_MALE_DEATH_5, + SFX_GENERIC_MALE_DEATH_6, + SFX_GENERIC_MALE_DEATH_7, + SFX_GENERIC_MALE_DEATH_8, + SFX_GENERIC_MALE_DEATH_9, + SFX_GENERIC_MALE_DEATH_10, + SFX_GENERIC_MALE_DEATH_11, + SFX_GENERIC_MALE_DEATH_12, + SFX_GENERIC_MALE_DEATH_13, + SFX_GENERIC_MALE_DEATH_14, + SFX_GENERIC_MALE_DEATH_15, + SFX_GENERIC_MALE_DEATH_16, + SFX_GENERIC_MALE_DEATH_17, + SFX_GENERIC_MALE_DEATH_18, + SFX_GENERIC_MALE_DEATH_19, + SFX_GENERIC_MALE_DEATH_20, + SFX_GENERIC_MALE_DEATH_21, + SFX_GENERIC_MALE_DEATH_22, + SFX_GENERIC_MALE_DEATH_23, + SFX_GENERIC_MALE_DEATH_24, + SFX_GENERIC_MALE_DEATH_25, + SFX_GENERIC_MALE_DEATH_26, + SFX_GENERIC_MALE_DEATH_27, + SFX_GENERIC_MALE_DEATH_28, + SFX_GENERIC_MALE_DEATH_29, + SFX_GENERIC_MALE_DEATH_30, + SFX_GENERIC_MALE_DEATH_31, + SFX_GENERIC_MALE_DEATH_32, + SFX_GENERIC_MALE_DEATH_33, + SFX_GENERIC_MALE_DEATH_34, + SFX_GENERIC_MALE_DEATH_35, + SFX_GENERIC_MALE_DEATH_36, + SFX_GENERIC_MALE_DEATH_37, + SFX_GENERIC_MALE_DEATH_38, + SFX_GENERIC_MALE_DEATH_39, + SFX_GENERIC_MALE_DEATH_40, + SFX_GENERIC_MALE_DEATH_41, SFX_GENERIC_MALE_GRUNT_1, SFX_GENERIC_MALE_GRUNT_2, SFX_GENERIC_MALE_GRUNT_3, @@ -2980,174 +3186,6942 @@ enum eSfxSample SFX_GENERIC_MALE_GRUNT_13, SFX_GENERIC_MALE_GRUNT_14, SFX_GENERIC_MALE_GRUNT_15, + SFX_GENERIC_MALE_GRUNT_16, + SFX_GENERIC_MALE_GRUNT_17, + SFX_GENERIC_MALE_GRUNT_18, + SFX_GENERIC_MALE_GRUNT_19, + SFX_GENERIC_MALE_GRUNT_20, + SFX_GENERIC_MALE_GRUNT_21, + SFX_GENERIC_MALE_GRUNT_22, + SFX_GENERIC_MALE_GRUNT_23, + SFX_GENERIC_MALE_GRUNT_24, + SFX_GENERIC_MALE_GRUNT_25, + SFX_GENERIC_MALE_GRUNT_26, + SFX_GENERIC_MALE_GRUNT_27, + SFX_GENERIC_MALE_GRUNT_28, + SFX_GENERIC_MALE_GRUNT_29, + SFX_GENERIC_MALE_GRUNT_30, + SFX_GENERIC_MALE_GRUNT_31, + SFX_GENERIC_MALE_GRUNT_32, + SFX_GENERIC_MALE_GRUNT_33, + SFX_GENERIC_MALE_GRUNT_34, + SFX_GENERIC_MALE_GRUNT_35, + SFX_GENERIC_MALE_GRUNT_36, + SFX_GENERIC_MALE_GRUNT_37, + SFX_GENERIC_MALE_GRUNT_38, + SFX_GENERIC_MALE_GRUNT_39, + SFX_GENERIC_MALE_GRUNT_40, + SFX_GENERIC_MALE_GRUNT_41, SFX_GENERIC_MALE_PANIC_1, SFX_GENERIC_MALE_PANIC_2, SFX_GENERIC_MALE_PANIC_3, SFX_GENERIC_MALE_PANIC_4, SFX_GENERIC_MALE_PANIC_5, SFX_GENERIC_MALE_PANIC_6, - SFX_WHITE_FAT_MALE_VOICE_1_CHAT_1, - SFX_WHITE_FAT_MALE_VOICE_1_CHAT_2, - SFX_WHITE_FAT_MALE_VOICE_1_CHAT_3, - SFX_WHITE_FAT_MALE_VOICE_1_CHAT_4, - SFX_WHITE_FAT_MALE_VOICE_1_CHAT_5, - SFX_WHITE_FAT_MALE_VOICE_1_CHAT_6, - SFX_WHITE_FAT_MALE_VOICE_1_CHAT_7, - SFX_WHITE_FAT_MALE_VOICE_1_CHAT_8, - SFX_WHITE_FAT_MALE_VOICE_1_CHAT_9, - SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, - SFX_WHITE_FAT_MALE_VOICE_1_DODGE_2, - SFX_WHITE_FAT_MALE_VOICE_1_DODGE_3, - SFX_WHITE_FAT_MALE_VOICE_1_DODGE_4, - SFX_WHITE_FAT_MALE_VOICE_1_DODGE_5, - SFX_WHITE_FAT_MALE_VOICE_1_DODGE_6, - SFX_WHITE_FAT_MALE_VOICE_1_DODGE_7, - SFX_WHITE_FAT_MALE_VOICE_1_DODGE_8, - SFX_WHITE_FAT_MALE_VOICE_1_DODGE_9, - SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, - SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_2, - SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_3, - SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, - SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_2, - SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_3, - SFX_WHITE_FAT_MALE_VOICE_1_LOST_1, - SFX_WHITE_FAT_MALE_VOICE_1_LOST_2, - SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, - SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_2, - SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_3, - SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_4, - SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_5, - SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_6, - SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_7, - SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_8, - SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_9, - SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, - SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_2, - SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_3, - SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_4, - SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_5, - SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_6, - SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_7, - SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_8, - SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_1, - SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_2, - SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_3, - SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_4, - SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_5, - SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_6, - SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_1, - SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_2, - SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_1, - SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_2, - SFX_WHITE_FAT_FEMALE_VOICE_1_LOST_1, - SFX_WHITE_FAT_FEMALE_VOICE_1_LOST_2, - SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, - SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_2, - SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_3, - SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_4, - SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_5, - SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_6, - SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_7, - SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_8, - SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_1, - SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_2, - SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_3, - SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_4, - SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_1, - SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_2, - SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_3, - SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_4, - SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_1, - SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_2, - SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_3, - SFX_WHITE_CASUAL_FEMALE_VOICE_1_CARJACKED_1, - SFX_WHITE_CASUAL_FEMALE_VOICE_1_CARJACKED_2, - SFX_WHITE_CASUAL_FEMALE_VOICE_1_MUGGED_1, - SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, - SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_2, - SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_3, - SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_4, - SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_5, - SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_6, - SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_7, - SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_8, - SFX_WHITE_CASUAL_FEMALE_VOICE_1_SHOCKED_1, - SFX_WHITE_CASUAL_FEMALE_VOICE_1_SHOCKED_2, - SFX_WHITE_CASUAL_FEMALE_VOICE_1_GUN_PANIC_1, - SFX_WHITE_CASUAL_FEMALE_VOICE_1_GUN_PANIC_2, - SFX_WHITE_CASUAL_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, - SFX_WHITE_CASUAL_FEMALE_VOICE_1_RUN_FROM_FIGHT_2, - SFX_DIABLO_MALE_VOICE_1_CHAT_1, - SFX_DIABLO_MALE_VOICE_1_CHAT_2, - SFX_DIABLO_MALE_VOICE_1_CHAT_3, - SFX_DIABLO_MALE_VOICE_1_CHAT_4, - SFX_DIABLO_MALE_VOICE_1_CHAT_5, - SFX_DIABLO_MALE_VOICE_1_DODGE_1, - SFX_DIABLO_MALE_VOICE_1_DODGE_2, - SFX_DIABLO_MALE_VOICE_1_DODGE_3, - SFX_DIABLO_MALE_VOICE_1_DODGE_4, - SFX_DIABLO_MALE_VOICE_1_CARJACKED_1, - SFX_DIABLO_MALE_VOICE_1_CARJACKED_2, - SFX_DIABLO_MALE_VOICE_1_CARJACKING_1, - SFX_DIABLO_MALE_VOICE_1_CARJACKING_2, - SFX_DIABLO_MALE_VOICE_1_FIGHT_1, - SFX_DIABLO_MALE_VOICE_1_FIGHT_2, - SFX_DIABLO_MALE_VOICE_1_FIGHT_3, - SFX_DIABLO_MALE_VOICE_1_FIGHT_4, - SFX_DIABLO_MALE_VOICE_1_EYING_1, - SFX_DIABLO_MALE_VOICE_1_EYING_2, - SFX_DIABLO_MALE_VOICE_1_EYING_3, - SFX_DIABLO_MALE_VOICE_1_EYING_4, - SFX_DIABLO_MALE_VOICE_1_GUN_COOL_1, - SFX_DIABLO_MALE_VOICE_1_GUN_COOL_2, - SFX_DIABLO_MALE_VOICE_1_GUN_COOL_3, - SFX_DIABLO_MALE_VOICE_1_GUN_COOL_4, - SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_1, - SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_2, - SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_3, - SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_4, - SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_5, - SFX_DIABLO_MALE_VOICE_2_CHAT_1, - SFX_DIABLO_MALE_VOICE_2_CHAT_2, - SFX_DIABLO_MALE_VOICE_2_CHAT_3, - SFX_DIABLO_MALE_VOICE_2_CHAT_4, - SFX_DIABLO_MALE_VOICE_2_CHAT_5, - SFX_DIABLO_MALE_VOICE_2_DODGE_1, - SFX_DIABLO_MALE_VOICE_2_DODGE_2, - SFX_DIABLO_MALE_VOICE_2_DODGE_3, - SFX_DIABLO_MALE_VOICE_2_DODGE_4, - SFX_DIABLO_MALE_VOICE_2_CARJACKED_1, - SFX_DIABLO_MALE_VOICE_2_CARJACKED_2, - SFX_DIABLO_MALE_VOICE_2_CARJACKING_1, - SFX_DIABLO_MALE_VOICE_2_CARJACKING_2, - SFX_DIABLO_MALE_VOICE_2_FIGHT_1, - SFX_DIABLO_MALE_VOICE_2_FIGHT_2, - SFX_DIABLO_MALE_VOICE_2_FIGHT_3, - SFX_DIABLO_MALE_VOICE_2_FIGHT_4, - SFX_DIABLO_MALE_VOICE_2_EYING_1, - SFX_DIABLO_MALE_VOICE_2_EYING_2, - SFX_DIABLO_MALE_VOICE_2_EYING_3, - SFX_DIABLO_MALE_VOICE_2_EYING_4, - SFX_DIABLO_MALE_VOICE_2_GUN_COOL_1, - SFX_DIABLO_MALE_VOICE_2_GUN_COOL_2, - SFX_DIABLO_MALE_VOICE_2_GUN_COOL_3, - SFX_DIABLO_MALE_VOICE_2_GUN_COOL_4, - SFX_DIABLO_MALE_VOICE_2_DRIVER_ABUSE_1, - SFX_DIABLO_MALE_VOICE_2_DRIVER_ABUSE_2, - SFX_DIABLO_MALE_VOICE_2_DRIVER_ABUSE_3, - SFX_DIABLO_MALE_VOICE_2_DRIVER_ABUSE_4, - SFX_DIABLO_MALE_VOICE_2_DRIVER_ABUSE_5, - SFX_AMMU_D, - SFX_AMMU_E, - SFX_AMMU_F, + SFX_GENERIC_MALE_PANIC_7, + SFX_GENERIC_MALE_PANIC_8, + SFX_GENERIC_MALE_PANIC_9, + SFX_GENERIC_MALE_PANIC_10, + SFX_GENERIC_MALE_PANIC_11, + SFX_GENERIC_MALE_PANIC_12, + SFX_GENERIC_MALE_PANIC_13, + SFX_GENERIC_MALE_PANIC_14, + SFX_GENERIC_MALE_PANIC_15, + SFX_GENERIC_MALE_PANIC_16, + SFX_GENERIC_MALE_PANIC_17, + SFX_GENERIC_MALE_PANIC_18, + SFX_GENERIC_MALE_PANIC_19, + SFX_GENERIC_MALE_PANIC_20, + SFX_GENERIC_MALE_PANIC_21, + SFX_GENERIC_MALE_PANIC_22, + SFX_GENERIC_MALE_PANIC_23, + SFX_GENERIC_MALE_PANIC_24, + SFX_GENERIC_MALE_PANIC_25, + SFX_GENERIC_MALE_PANIC_26, + SFX_GENERIC_MALE_PANIC_27, + SFX_GENERIC_MALE_PANIC_28, + SFX_GENERIC_MALE_PANIC_29, + SFX_GENERIC_MALE_PANIC_30, + SFX_GENERIC_MALE_PANIC_31, + SFX_GENERIC_MALE_PANIC_32, + SFX_GENERIC_MALE_PANIC_33, + SFX_GENERIC_MALE_PANIC_34, + SFX_GENERIC_MALE_PANIC_35, + + SFX_MEDIC_VOICE_1_FIGHT_1, + SFX_MEDIC_VOICE_1_FIGHT_2, + SFX_MEDIC_VOICE_1_FIGHT_3, + SFX_MEDIC_VOICE_1_FIGHT_4, + SFX_MEDIC_VOICE_1_FIGHT_5, + SFX_MEDIC_VOICE_1_FIGHT_6, + SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, + SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_2, + SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_3, + SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_4, + SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_5, + SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_6, + SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_7, + SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_8, + SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_9, + SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_10, + SFX_MEDIC_VOICE_1_AT_VICTIM_1, + SFX_MEDIC_VOICE_1_AT_VICTIM_2, + SFX_MEDIC_VOICE_1_AT_VICTIM_3, + SFX_MEDIC_VOICE_1_AT_VICTIM_4, + SFX_MEDIC_VOICE_1_AT_VICTIM_5, + SFX_MEDIC_VOICE_1_AT_VICTIM_6, + SFX_MEDIC_VOICE_1_AT_VICTIM_7, + SFX_MEDIC_VOICE_1_AT_VICTIM_8, + SFX_MEDIC_VOICE_1_AT_VICTIM_9, + SFX_MEDIC_VOICE_1_AT_VICTIM_10, + SFX_MEDIC_VOICE_1_AT_VICTIM_11, + SFX_MEDIC_VOICE_1_AT_VICTIM_12, + SFX_MEDIC_VOICE_1_AT_VICTIM_13, + SFX_MEDIC_VOICE_1_AT_VICTIM_14, + SFX_MEDIC_VOICE_1_AT_VICTIM_15, + SFX_MEDIC_VOICE_1_AT_VICTIM_16, + SFX_MEDIC_VOICE_1_AT_VICTIM_17, + + SFX_MEDIC_VOICE_2_FIGHT_1, + SFX_MEDIC_VOICE_2_FIGHT_2, + SFX_MEDIC_VOICE_2_FIGHT_3, + SFX_MEDIC_VOICE_2_FIGHT_4, + SFX_MEDIC_VOICE_2_FIGHT_5, + SFX_MEDIC_VOICE_2_FIGHT_6, + SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_1, + SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_2, + SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_3, + SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_4, + SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_5, + SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_6, + SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_7, + SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_8, + SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_9, + SFX_MEDIC_VOICE_2_GET_OUT_VAN_CHAT_10, + SFX_MEDIC_VOICE_2_AT_VICTIM_1, + SFX_MEDIC_VOICE_2_AT_VICTIM_2, + SFX_MEDIC_VOICE_2_AT_VICTIM_3, + SFX_MEDIC_VOICE_2_AT_VICTIM_4, + SFX_MEDIC_VOICE_2_AT_VICTIM_5, + SFX_MEDIC_VOICE_2_AT_VICTIM_6, + SFX_MEDIC_VOICE_2_AT_VICTIM_7, + SFX_MEDIC_VOICE_2_AT_VICTIM_8, + SFX_MEDIC_VOICE_2_AT_VICTIM_9, + SFX_MEDIC_VOICE_2_AT_VICTIM_10, + SFX_MEDIC_VOICE_2_AT_VICTIM_11, + SFX_MEDIC_VOICE_2_AT_VICTIM_12, + SFX_MEDIC_VOICE_2_AT_VICTIM_13, + SFX_MEDIC_VOICE_2_AT_VICTIM_14, + SFX_MEDIC_VOICE_2_AT_VICTIM_15, + SFX_MEDIC_VOICE_2_AT_VICTIM_16, + SFX_MEDIC_VOICE_2_AT_VICTIM_17, + + SFX_FBI_VOICE_1_GUNAIMEDAT3_1, + SFX_FBI_VOICE_1_GUNAIMEDAT3_2, + SFX_FBI_VOICE_1_GUNAIMEDAT3_3, + SFX_FBI_VOICE_1_GUNAIMEDAT3_4, + SFX_FBI_VOICE_1_CAR_CRASH_1, + SFX_FBI_VOICE_1_CAR_CRASH_2, + SFX_FBI_VOICE_1_CAR_CRASH_3, + SFX_FBI_VOICE_1_CAR_CRASH_4, + SFX_FBI_VOICE_1_GUNAIMEDAT2_1, + SFX_FBI_VOICE_1_COP_MANYCOPSAROUND_1, + SFX_FBI_VOICE_1_COP_MANYCOPSAROUND_2, + SFX_FBI_VOICE_1_COP_MANYCOPSAROUND_3, + SFX_FBI_VOICE_1_COP_TARGETING_1, + SFX_FBI_VOICE_1_COP_TARGETING_2, + SFX_FBI_VOICE_1_COP_TARGETING_3, + SFX_FBI_VOICE_1_COP_TARGETING_4, + SFX_FBI_VOICE_1_COP_TARGETING_5, + SFX_FBI_VOICE_1_COP_TARGETING_6, + + SFX_FBI_VOICE_2_GUNAIMEDAT3_1, + SFX_FBI_VOICE_2_GUNAIMEDAT3_2, + SFX_FBI_VOICE_2_GUNAIMEDAT3_3, + SFX_FBI_VOICE_2_GUNAIMEDAT3_4, + SFX_FBI_VOICE_2_CAR_CRASH_1, + SFX_FBI_VOICE_2_CAR_CRASH_2, + SFX_FBI_VOICE_2_CAR_CRASH_3, + SFX_FBI_VOICE_2_CAR_CRASH_4, + SFX_FBI_VOICE_2_GUNAIMEDAT2_1, + SFX_FBI_VOICE_2_COP_MANYCOPSAROUND_1, + SFX_FBI_VOICE_2_COP_MANYCOPSAROUND_2, + SFX_FBI_VOICE_2_COP_MANYCOPSAROUND_3, + SFX_FBI_VOICE_2_COP_TARGETING_1, + SFX_FBI_VOICE_2_COP_TARGETING_2, + SFX_FBI_VOICE_2_COP_TARGETING_3, + SFX_FBI_VOICE_2_COP_TARGETING_4, + SFX_FBI_VOICE_2_COP_TARGETING_5, + SFX_FBI_VOICE_2_COP_TARGETING_6, + + SFX_FBI_VOICE_3_GUNAIMEDAT3_1, + SFX_FBI_VOICE_3_GUNAIMEDAT3_2, + SFX_FBI_VOICE_3_GUNAIMEDAT3_3, + SFX_FBI_VOICE_3_GUNAIMEDAT3_4, + SFX_FBI_VOICE_3_CAR_CRASH_1, + SFX_FBI_VOICE_3_CAR_CRASH_2, + SFX_FBI_VOICE_3_CAR_CRASH_3, + SFX_FBI_VOICE_3_CAR_CRASH_4, + SFX_FBI_VOICE_3_GUNAIMEDAT2_1, + SFX_FBI_VOICE_3_COP_MANYCOPSAROUND_1, + SFX_FBI_VOICE_3_COP_MANYCOPSAROUND_2, + SFX_FBI_VOICE_3_COP_MANYCOPSAROUND_3, + SFX_FBI_VOICE_3_COP_TARGETING_1, + SFX_FBI_VOICE_3_COP_TARGETING_2, + SFX_FBI_VOICE_3_COP_TARGETING_3, + SFX_FBI_VOICE_3_COP_TARGETING_4, + SFX_FBI_VOICE_3_COP_TARGETING_5, + SFX_FBI_VOICE_3_COP_TARGETING_6, + + SFX_SWAT_VOICE_1_DODGE_1, + SFX_SWAT_VOICE_1_DODGE_2, + SFX_SWAT_VOICE_1_DODGE_3, + SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_1, + SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_2, + SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_3, + SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_4, + SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_5, + SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_6, + SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_7, + SFX_SWAT_VOICE_1_COP_TARGETING_1, + SFX_SWAT_VOICE_1_COP_TARGETING_2, + SFX_SWAT_VOICE_1_COP_TARGETING_3, + SFX_SWAT_VOICE_1_COP_TARGETING_4, + + SFX_SWAT_VOICE_2_DODGE_1, + SFX_SWAT_VOICE_2_DODGE_2, + SFX_SWAT_VOICE_2_DODGE_3, + SFX_SWAT_VOICE_2_COP_HELIPILOTPHRASE_1, + SFX_SWAT_VOICE_2_COP_HELIPILOTPHRASE_2, + SFX_SWAT_VOICE_2_COP_HELIPILOTPHRASE_3, + SFX_SWAT_VOICE_2_COP_HELIPILOTPHRASE_4, + SFX_SWAT_VOICE_2_COP_HELIPILOTPHRASE_5, + SFX_SWAT_VOICE_2_COP_HELIPILOTPHRASE_6, + SFX_SWAT_VOICE_2_COP_HELIPILOTPHRASE_7, + SFX_SWAT_VOICE_2_COP_TARGETING_1, + SFX_SWAT_VOICE_2_COP_TARGETING_2, + SFX_SWAT_VOICE_2_COP_TARGETING_3, + SFX_SWAT_VOICE_2_COP_TARGETING_4, + + SFX_SWAT_VOICE_3_DODGE_1, + SFX_SWAT_VOICE_3_DODGE_2, + SFX_SWAT_VOICE_3_DODGE_3, + SFX_SWAT_VOICE_3_COP_HELIPILOTPHRASE_1, + SFX_SWAT_VOICE_3_COP_HELIPILOTPHRASE_2, + SFX_SWAT_VOICE_3_COP_HELIPILOTPHRASE_3, + SFX_SWAT_VOICE_3_COP_HELIPILOTPHRASE_4, + SFX_SWAT_VOICE_3_COP_HELIPILOTPHRASE_5, + SFX_SWAT_VOICE_3_COP_HELIPILOTPHRASE_6, + SFX_SWAT_VOICE_3_COP_HELIPILOTPHRASE_7, + SFX_SWAT_VOICE_3_COP_TARGETING_1, + SFX_SWAT_VOICE_3_COP_TARGETING_2, + SFX_SWAT_VOICE_3_COP_TARGETING_3, + SFX_SWAT_VOICE_3_COP_TARGETING_4, + + + SFX_WFYG1_BLOCKED_1, + SFX_WFYG1_BLOCKED_2, + SFX_WFYG1_BLOCKED_3, + SFX_WFYG1_BLOCKED_4, + SFX_WFYG1_BLOCKED_5, + SFX_WFYG1_BLOCKED_6, + SFX_WFYG1_BLOCKED_7, + SFX_WFYG1_BUMP_1, + SFX_WFYG1_BUMP_2, + SFX_WFYG1_BUMP_3, + SFX_WFYG1_BUMP_4, + SFX_WFYG1_BUMP_5, + SFX_WFYG1_BUMP_6, + SFX_WFYG1_BUMP_7, + SFX_WFYG1_BUMP_8, + SFX_WFYG1_BUMP_9, + SFX_WFYG1_BUMP_10, + SFX_WFYG1_BUMP_11, + SFX_WFYG1_CAR_CRASH_1, + SFX_WFYG1_CAR_CRASH_2, + SFX_WFYG1_CAR_CRASH_3, + SFX_WFYG1_CAR_CRASH_4, + SFX_WFYG1_CAR_CRASH_5, + SFX_WFYG1_CAR_CRASH_6, + SFX_WFYG1_CAR_CRASH_7, + SFX_WFYG1_CAR_CRASH_8, + SFX_WFYG1_CAR_CRASH_9, + SFX_WFYG1_CHAT_1, + SFX_WFYG1_CHAT_2, + SFX_WFYG1_CHAT_3, + SFX_WFYG1_CHAT_4, + SFX_WFYG1_CHAT_5, + SFX_WFYG1_CHAT_6, + SFX_WFYG1_CHAT_7, + SFX_WFYG1_CHAT_8, + SFX_WFYG1_CHAT_9, + SFX_WFYG1_CHAT_10, + SFX_WFYG1_DODGE_1, + SFX_WFYG1_DODGE_2, + SFX_WFYG1_DODGE_3, + SFX_WFYG1_DODGE_4, + SFX_WFYG1_DODGE_5, + SFX_WFYG1_DODGE_6, + SFX_WFYG1_DODGE_7, + SFX_WFYG1_DODGE_8, + SFX_WFYG1_DODGE_9, + SFX_WFYG1_EYEING_1, + SFX_WFYG1_EYEING_2, + SFX_WFYG1_FIGHT_1, + SFX_WFYG1_FIGHT_2, + SFX_WFYG1_FIGHT_3, + SFX_WFYG1_FIGHT_4, + SFX_WFYG1_GENERIC_CRASH_1, + SFX_WFYG1_GENERIC_CRASH_2, + SFX_WFYG1_GENERIC_CRASH_3, + SFX_WFYG1_GENERIC_CRASH_4, + SFX_WFYG1_GENERIC_CRASH_5, + SFX_WFYG1_GENERIC_CRASH_6, + SFX_WFYG1_GENERIC_CRASH_7, + SFX_WFYG1_GUN_COOL_1, + SFX_WFYG1_GUN_COOL_2, + SFX_WFYG1_GUN_COOL_3, + SFX_WFYG1_GUN_COOL_4, + SFX_WFYG1_GUN_COOL_5, + SFX_WFYG1_GUN_COOL_6, + SFX_WFYG1_JACKED_1, + SFX_WFYG1_JACKED_2, + SFX_WFYG1_JACKED_3, + SFX_WFYG1_JACKED_4, + SFX_WFYG1_JACKED_5, + SFX_WFYG1_LOST_1, + SFX_WFYG1_LOST_2, + SFX_WFYG1_LOST_3, + SFX_WFYG1_MUGGED_1, + SFX_WFYG1_MUGGED_2, + SFX_WFYG1_MUGGING_1, + SFX_WFYG1_MUGGING_2, + SFX_WFYG1_RUN_1, + SFX_WFYG1_RUN_2, + SFX_WFYG1_SAVED_1, + SFX_WFYG1_SHOCKED_1, + SFX_WFYG1_TAXI_1, + + SFX_WFYG2_BLOCKED_1, + SFX_WFYG2_BLOCKED_2, + SFX_WFYG2_BLOCKED_3, + SFX_WFYG2_BLOCKED_4, + SFX_WFYG2_BLOCKED_5, + SFX_WFYG2_BUMP_1, + SFX_WFYG2_BUMP_2, + SFX_WFYG2_BUMP_3, + SFX_WFYG2_BUMP_4, + SFX_WFYG2_BUMP_5, + SFX_WFYG2_BUMP_6, + SFX_WFYG2_BUMP_7, + SFX_WFYG2_BUMP_8, + SFX_WFYG2_BUMP_9, + SFX_WFYG2_BUMP_10, + SFX_WFYG2_BUMP_11, + SFX_WFYG2_CAR_CRASH_1, + SFX_WFYG2_CAR_CRASH_2, + SFX_WFYG2_CAR_CRASH_3, + SFX_WFYG2_CAR_CRASH_4, + SFX_WFYG2_CAR_CRASH_5, + SFX_WFYG2_CAR_CRASH_6, + SFX_WFYG2_CAR_CRASH_7, + SFX_WFYG2_CAR_CRASH_8, + SFX_WFYG2_CAR_CRASH_9, + SFX_WFYG2_CHAT_1, + SFX_WFYG2_CHAT_2, + SFX_WFYG2_CHAT_3, + SFX_WFYG2_CHAT_4, + SFX_WFYG2_CHAT_5, + SFX_WFYG2_CHAT_6, + SFX_WFYG2_CHAT_7, + SFX_WFYG2_CHAT_8, + SFX_WFYG2_CHAT_9, + SFX_WFYG2_DODGE_1, + SFX_WFYG2_DODGE_2, + SFX_WFYG2_DODGE_3, + SFX_WFYG2_DODGE_4, + SFX_WFYG2_DODGE_5, + SFX_WFYG2_DODGE_6, + SFX_WFYG2_DODGE_7, + SFX_WFYG2_DODGE_8, + SFX_WFYG2_EYEING_1, + SFX_WFYG2_EYEING_2, + SFX_WFYG2_EYEING_3, + SFX_WFYG2_EYEING_4, + SFX_WFYG2_FIGHT_1, + SFX_WFYG2_FIGHT_2, + SFX_WFYG2_FIGHT_3, + SFX_WFYG2_FIGHT_4, + SFX_WFYG2_FIGHT_5, + SFX_WFYG2_GENERIC_CRASH_1, + SFX_WFYG2_GENERIC_CRASH_2, + SFX_WFYG2_GENERIC_CRASH_3, + SFX_WFYG2_GENERIC_CRASH_4, + SFX_WFYG2_GENERIC_CRASH_5, + SFX_WFYG2_GENERIC_CRASH_6, + SFX_WFYG2_GENERIC_CRASH_7, + SFX_WFYG2_GUN_COOL_1, + SFX_WFYG2_GUN_COOL_2, + SFX_WFYG2_GUN_COOL_3, + SFX_WFYG2_JACKED_1, + SFX_WFYG2_JACKED_2, + SFX_WFYG2_JACKED_3, + SFX_WFYG2_JACKED_4, + SFX_WFYG2_JACKED_5, + SFX_WFYG2_LOST_1, + SFX_WFYG2_MUGGED_1, + SFX_WFYG2_MUGGED_2, + SFX_WFYG2_SHOCKED_1, + SFX_WFYG2_TAXI_1, + SFX_WFYG2_TAXI_2, // unused + + SFX_HMOCA_BLOCKED_1, + SFX_HMOCA_BLOCKED_2, + SFX_HMOCA_BLOCKED_3, + SFX_HMOCA_BLOCKED_4, + SFX_HMOCA_BLOCKED_5, + SFX_HMOCA_BLOCKED_6, + SFX_HMOCA_BLOCKED_7, + SFX_HMOCA_BLOCKED_8, + SFX_HMOCA_CAR_CRASH_1, + SFX_HMOCA_CAR_CRASH_2, + SFX_HMOCA_CAR_CRASH_3, + SFX_HMOCA_CAR_CRASH_4, + SFX_HMOCA_CAR_CRASH_5, + SFX_HMOCA_CAR_CRASH_6, + SFX_HMOCA_CAR_CRASH_7, + SFX_HMOCA_CAR_CRASH_8, + SFX_HMOCA_CHAT_1, + SFX_HMOCA_CHAT_2, + SFX_HMOCA_CHAT_3, + SFX_HMOCA_CHAT_4, + SFX_HMOCA_CHAT_5, + SFX_HMOCA_CHAT_6, + SFX_HMOCA_CHAT_7, + SFX_HMOCA_CHAT_8, + SFX_HMOCA_CHAT_9, + SFX_HMOCA_CHAT_10, + SFX_HMOCA_EYEING_1, + SFX_HMOCA_EYEING_2, + SFX_HMOCA_GUN_PANIC_1, + SFX_HMOCA_GUN_PANIC_2, + SFX_HMOCA_GUN_PANIC_3, + SFX_HMOCA_GUN_PANIC_4, + SFX_HMOCA_GUN_PANIC_5, + SFX_HMOCA_JACKED_1, + SFX_HMOCA_JACKED_2, + SFX_HMOCA_JACKED_3, + SFX_HMOCA_JACKED_4, + SFX_HMOCA_JACKED_5, + SFX_HMOCA_JACKED_6, + SFX_HMOCA_JACKED_7, + SFX_HMOCA_JACKED_8, + SFX_HMOCA_JACKED_9, + SFX_HMOCA_JACKED_10, + SFX_HMOCA_JACKING_1, + SFX_HMOCA_JACKING_2, + SFX_HMOCA_JACKING_3, + SFX_HMOCA_JACKING_4, + SFX_HMOCA_JACKING_5, + SFX_HMOCA_JACKING_6, + SFX_HMOCA_JACKING_7, + SFX_HMOCA_JACKING_8, + SFX_HMOCA_JACKING_9, + SFX_HMOCA_JACKING_10, + SFX_HMOCA_JACKING_11, + SFX_HMOCA_MUGGED_1, + SFX_HMOCA_MUGGED_2, + SFX_HMOCA_MUGGED_3, + SFX_HMOCA_MUGGED_4, + SFX_HMOCA_MUGGED_5, + SFX_HMOCA_MUGGED_6, + SFX_HMOCA_MUGGED_7, + SFX_HMOCA_RUN_1, + SFX_HMOCA_RUN_2, + SFX_HMOCA_TAXI_1, + + SFX_WFOSH_BUMP_1, + SFX_WFOSH_BUMP_2, + SFX_WFOSH_BUMP_3, + SFX_WFOSH_BUMP_4, + SFX_WFOSH_BUMP_5, + SFX_WFOSH_BUMP_6, + SFX_WFOSH_BUMP_7, + SFX_WFOSH_BUMP_8, + SFX_WFOSH_BUMP_9, + SFX_WFOSH_BUMP_10, + SFX_WFOSH_CHAT_1, + SFX_WFOSH_CHAT_2, + SFX_WFOSH_CHAT_3, + SFX_WFOSH_CHAT_4, + SFX_WFOSH_CHAT_5, + SFX_WFOSH_CHAT_6, + SFX_WFOSH_CHAT_7, + SFX_WFOSH_CHAT_8, + SFX_WFOSH_CHAT_9, + SFX_WFOSH_DODGE_1, + SFX_WFOSH_DODGE_2, + SFX_WFOSH_DODGE_3, + SFX_WFOSH_DODGE_4, + SFX_WFOSH_DODGE_5, + SFX_WFOSH_DODGE_6, + SFX_WFOSH_DODGE_7, + SFX_WFOSH_DODGE_8, + SFX_WFOSH_DODGE_9, + SFX_WFOSH_DODGE_10, + SFX_WFOSH_GUN_COOL_1, + SFX_WFOSH_GUN_COOL_2, + SFX_WFOSH_GUN_COOL_3, + SFX_WFOSH_GUN_COOL_4, + SFX_WFOSH_GUN_COOL_5, + SFX_WFOSH_GUN_COOL_6, + SFX_WFOSH_GUN_COOL_7, + SFX_WFOSH_GUN_COOL_8, + SFX_WFOSH_GUN_COOL_9, + SFX_WFOSH_GUN_COOL_10, + SFX_WFOSH_LOST_1, + SFX_WFOSH_LOST_2, + SFX_WFOSH_MUGGED_1, + SFX_WFOSH_MUGGED_2, + SFX_WFOSH_RUN_1, + SFX_WFOSH_RUN_2, + SFX_WFOSH_RUN_3, + SFX_WFOSH_RUN_4, + SFX_WFOSH_RUN_5, + SFX_WFOSH_RUN_6, + SFX_WFOSH_RUN_7, + SFX_WFOSH_RUN_8, + SFX_WFOSH_RUN_9, + SFX_WFOSH_SAVED_1, + SFX_WFOSH_SAVED_2, + SFX_WFOSH_SAVED_3, + SFX_WFOSH_SHOCKED_1, + SFX_WFOSH_SHOCKED_2, + SFX_WFOSH_SHOCKED_3, + SFX_WFOSH_SHOCKED_4, + SFX_WFOSH_SHOCKED_5, + SFX_WFOSH_TAXI_1, + SFX_WFYSK_BLOCKED_1, + SFX_WFYSK_BLOCKED_2, + SFX_WFYSK_BLOCKED_3, + SFX_WFYSK_BLOCKED_4, + SFX_WFYSK_BLOCKED_5, + SFX_WFYSK_BLOCKED_6, + SFX_WFYSK_BLOCKED_7, + SFX_WFYSK_BLOCKED_8, + SFX_WFYSK_BLOCKED_9, + SFX_WFYSK_BLOCKED_10, + SFX_WFYSK_BLOCKED_11, + SFX_WFYSK_BUMP_1, + SFX_WFYSK_BUMP_2, + SFX_WFYSK_BUMP_3, + SFX_WFYSK_BUMP_4, + SFX_WFYSK_BUMP_5, + SFX_WFYSK_BUMP_6, + SFX_WFYSK_BUMP_7, + SFX_WFYSK_BUMP_8, + SFX_WFYSK_BUMP_9, + SFX_WFYSK_BUMP_10, + SFX_WFYSK_BUMP_11, + SFX_WFYSK_BUMP_12, + SFX_WFYSK_BUMP_13, + SFX_WFYSK_BUMP_14, + SFX_WFYSK_BUMP_15, + SFX_WFYSK_BUMP_16, + SFX_WFYSK_BUMP_17, + SFX_WFYSK_BUMP_18, + SFX_WFYSK_DODGE_1, + SFX_WFYSK_DODGE_2, + SFX_WFYSK_DODGE_3, + SFX_WFYSK_DODGE_4, + SFX_WFYSK_DODGE_5, + SFX_WFYSK_DODGE_6, + SFX_WFYSK_DODGE_7, + SFX_WFYSK_DODGE_8, + SFX_WFYSK_DODGE_9, + SFX_WFYSK_FIGHT_1, + SFX_WFYSK_FIGHT_2, + SFX_WFYSK_FIGHT_3, + SFX_WFYSK_FIGHT_4, + SFX_WFYSK_FIGHT_5, + SFX_WFYSK_FIGHT_6, + SFX_WFYSK_FIGHT_7, + SFX_WFYSK_FIGHT_8, + SFX_WFYSK_FIGHT_9, + SFX_WFYSK_FIGHT_10, + SFX_WFYSK_FIGHT_11, + SFX_WFYSK_GUN_PANIC_1, + SFX_WFYSK_GUN_PANIC_2, + SFX_WFYSK_GUN_PANIC_3, + SFX_WFYSK_GUN_PANIC_4, + SFX_WFYSK_GUN_PANIC_5, + SFX_WFYSK_MUGGED_1, + SFX_WFYSK_MUGGED_2, + SFX_WFYSK_SAVED_1, + SFX_WFYSK_SAVED_2, + SFX_WFYSK_TAXI_1, + SFX_WMYLG_BUMP_1, + SFX_WMYLG_BUMP_2, + SFX_WMYLG_BUMP_3, + SFX_WMYLG_BUMP_4, + SFX_WMYLG_BUMP_5, + SFX_WMYLG_BUMP_6, + SFX_WMYLG_BUMP_7, + SFX_WMYLG_BUMP_8, + SFX_WMYLG_BUMP_9, + SFX_WMYLG_BUMP_10, + SFX_WMYLG_CHAT_1, + SFX_WMYLG_CHAT_2, + SFX_WMYLG_CHAT_3, + SFX_WMYLG_CHAT_4, + SFX_WMYLG_CHAT_5, + SFX_WMYLG_CHAT_6, + SFX_WMYLG_CHAT_7, + SFX_WMYLG_CHAT_8, + SFX_WMYLG_CHAT_9, + SFX_WMYLG_CHAT_10, + SFX_WMYLG_DODGE_1, + SFX_WMYLG_DODGE_2, + SFX_WMYLG_DODGE_3, + SFX_WMYLG_DODGE_4, + SFX_WMYLG_DODGE_5, + SFX_WMYLG_DODGE_6, + SFX_WMYLG_DODGE_7, + SFX_WMYLG_DODGE_8, + SFX_WMYLG_DODGE_9, + SFX_WMYLG_FIGHT_1, + SFX_WMYLG_FIGHT_2, + SFX_WMYLG_FIGHT_3, + SFX_WMYLG_FIGHT_4, + SFX_WMYLG_FIGHT_5, + SFX_WMYLG_FIGHT_6, + SFX_WMYLG_FIGHT_7, + SFX_WMYLG_GUN_COOL_1, + SFX_WMYLG_GUN_COOL_2, + SFX_WMYLG_GUN_COOL_3, + SFX_WMYLG_GUN_COOL_4, + SFX_WMYLG_GUN_COOL_5, + SFX_WMYLG_GUN_COOL_6, + SFX_WMYLG_SAVED_1, + SFX_WMYLG_TAXI_1, + + SFX_WMOBE_BLOCKED_1, + SFX_WMOBE_BLOCKED_2, + SFX_WMOBE_BLOCKED_3, + SFX_WMOBE_BLOCKED_4, + SFX_WMOBE_BLOCKED_5, + SFX_WMOBE_BLOCKED_6, + SFX_WMOBE_BUMP_1, + SFX_WMOBE_BUMP_2, + SFX_WMOBE_BUMP_3, + SFX_WMOBE_BUMP_4, + SFX_WMOBE_BUMP_5, + SFX_WMOBE_BUMP_6, + SFX_WMOBE_BUMP_7, + SFX_WMOBE_BUMP_8, + SFX_WMOBE_BUMP_9, + SFX_WMOBE_BUMP_10, + SFX_WMOBE_BUMP_11, + SFX_WMOBE_BUMP_12, + SFX_WMOBE_CAR_CRASH_1, + SFX_WMOBE_CAR_CRASH_2, + SFX_WMOBE_CAR_CRASH_3, + SFX_WMOBE_CAR_CRASH_4, + SFX_WMOBE_CAR_CRASH_5, + SFX_WMOBE_CAR_CRASH_6, + SFX_WMOBE_CAR_CRASH_7, + SFX_WMOBE_CAR_CRASH_8, + SFX_WMOBE_CHAT_1, + SFX_WMOBE_CHAT_2, + SFX_WMOBE_CHAT_3, + SFX_WMOBE_CHAT_4, + SFX_WMOBE_CHAT_5, + SFX_WMOBE_CHAT_6, + SFX_WMOBE_CHAT_7, + SFX_WMOBE_CHAT_8, + SFX_WMOBE_CHAT_9, + SFX_WMOBE_CHAT_10, + SFX_WMOBE_DODGE_1, + SFX_WMOBE_DODGE_2, + SFX_WMOBE_DODGE_3, + SFX_WMOBE_DODGE_4, + SFX_WMOBE_DODGE_5, + SFX_WMOBE_DODGE_6, + SFX_WMOBE_DODGE_7, + SFX_WMOBE_DODGE_8, + SFX_WMOBE_EYEING_1, + SFX_WMOBE_EYEING_2, + SFX_WMOBE_GENERIC_CRASH_1, + SFX_WMOBE_GENERIC_CRASH_2, + SFX_WMOBE_GENERIC_CRASH_3, + SFX_WMOBE_GENERIC_CRASH_4, + SFX_WMOBE_GENERIC_CRASH_5, + SFX_WMOBE_GENERIC_CRASH_6, + SFX_WMOBE_GENERIC_CRASH_7, + SFX_WMOBE_GUN_PANIC_1, + SFX_WMOBE_GUN_PANIC_2, + SFX_WMOBE_GUN_PANIC_3, + SFX_WMOBE_GUN_PANIC_4, + SFX_WMOBE_GUN_PANIC_5, + SFX_WMOBE_JACKED_1, + SFX_WMOBE_JACKED_2, + SFX_WMOBE_JACKED_3, + SFX_WMOBE_JACKED_4, + SFX_WMOBE_JACKED_5, + SFX_WMOBE_JACKED_6, + SFX_WMOBE_JACKED_7, + SFX_WMOBE_JACKED_8, + SFX_WMOBE_JACKING_1, + SFX_WMOBE_JACKING_2, + SFX_WMOBE_JACKING_3, + SFX_WMOBE_JACKING_4, + SFX_WMOBE_JEER_1, + SFX_WMOBE_JEER_2, + SFX_WMOBE_JEER_3, + SFX_WMOBE_JEER_4, + SFX_WMOBE_JEER_5, + SFX_WMOBE_JEER_6, + SFX_WMOBE_JEER_7, + SFX_WMOBE_JEER_8, + SFX_WMOBE_JEER_9, + SFX_WMOBE_JEER_10, + SFX_WMOBE_JEER_11, + SFX_WMOBE_JEER_12, + SFX_WMOBE_JEER_13, + SFX_WMOBE_JEER_14, + SFX_WMOBE_JEER_15, + SFX_WMOBE_JEER_16, + SFX_WMOBE_MUGGING_1, + SFX_WMOBE_MUGGING_2, + SFX_WMOBE_MUGGING_3, + SFX_WMOBE_MUGGING_4, + SFX_WMOBE_MUGGING_5, + SFX_WMOBE_MUGGING_6, + SFX_WMOBE_RUN_1, + SFX_WMOBE_RUN_2, + SFX_WMOBE_RUN_3, + SFX_WMOBE_RUN_4, + SFX_WMOBE_SAVED_1, + SFX_WMOBE_SAVED_2, + SFX_WMOBE_SHOCKED_1, + SFX_WMOBE_SHOCKED_2, + + + + SFX_WMYBU_BLOCKED_1, + SFX_WMYBU_BLOCKED_2, + SFX_WMYBU_BLOCKED_3, + SFX_WMYBU_BLOCKED_4, + SFX_WMYBU_BLOCKED_5, + SFX_WMYBU_BLOCKED_6, + SFX_WMYBU_BLOCKED_7, + SFX_WMYBU_BLOCKED_8, + SFX_WMYBU_BLOCKED_9, + SFX_WMYBU_BUMP_1, + SFX_WMYBU_BUMP_2, + SFX_WMYBU_BUMP_3, + SFX_WMYBU_BUMP_4, + SFX_WMYBU_BUMP_5, + SFX_WMYBU_BUMP_6, + SFX_WMYBU_BUMP_7, + SFX_WMYBU_BUMP_8, + SFX_WMYBU_BUMP_9, + SFX_WMYBU_BUMP_10, + SFX_WMYBU_BUMP_11, + SFX_WMYBU_CAR_CRASH_1, + SFX_WMYBU_CAR_CRASH_2, + SFX_WMYBU_CAR_CRASH_3, + SFX_WMYBU_CAR_CRASH_4, + SFX_WMYBU_CAR_CRASH_5, + SFX_WMYBU_CAR_CRASH_6, + SFX_WMYBU_CAR_CRASH_7, + SFX_WMYBU_CAR_CRASH_8, + SFX_WMYBU_CAR_CRASH_9, + SFX_WMYBU_CHAT_1, + SFX_WMYBU_CHAT_2, + SFX_WMYBU_CHAT_3, + SFX_WMYBU_CHAT_4, + SFX_WMYBU_CHAT_5, + SFX_WMYBU_CHAT_6, + SFX_WMYBU_CHAT_7, + SFX_WMYBU_CHAT_8, + SFX_WMYBU_CHAT_9, + SFX_WMYBU_CHAT_10, + SFX_WMYBU_DODGE_1, + SFX_WMYBU_DODGE_2, + SFX_WMYBU_DODGE_3, + SFX_WMYBU_DODGE_4, + SFX_WMYBU_DODGE_5, + SFX_WMYBU_DODGE_6, + SFX_WMYBU_DODGE_7, + SFX_WMYBU_DODGE_8, + SFX_WMYBU_DODGE_9, + SFX_WMYBU_DODGE_10, + SFX_WMYBU_EYEING_1, + SFX_WMYBU_EYEING_2, + SFX_WMYBU_GENERIC_CRASH_1, + SFX_WMYBU_GENERIC_CRASH_2, + SFX_WMYBU_GENERIC_CRASH_3, + SFX_WMYBU_GENERIC_CRASH_4, + SFX_WMYBU_GENERIC_CRASH_5, + SFX_WMYBU_GUN_PANIC_1, + SFX_WMYBU_GUN_PANIC_2, + SFX_WMYBU_GUN_PANIC_3, + SFX_WMYBU_GUN_PANIC_4, + SFX_WMYBU_GUN_PANIC_5, + SFX_WMYBU_GUN_PANIC_6, + SFX_WMYBU_INNOCENT_1, + SFX_WMYBU_INNOCENT_2, + SFX_WMYBU_JACKED_1, + SFX_WMYBU_JACKED_2, + SFX_WMYBU_JACKED_3, + SFX_WMYBU_JACKED_4, + SFX_WMYBU_JACKED_5, + SFX_WMYBU_LOST_1, + SFX_WMYBU_LOST_2, + SFX_WMYBU_LOST_3, + SFX_WMYBU_LOST_4, + SFX_WMYBU_LOST_5, + SFX_WMYBU_MUGGED_1, + SFX_WMYBU_RUN_1, + SFX_WMYBU_RUN_2, + SFX_WMYBU_RUN_3, + SFX_WMYBU_SAVED_1, + SFX_WMYBU_SAVED_2, + SFX_WMYBU_SHOCKED_1, + SFX_WMYBU_SHOCKED_2, + SFX_WMYBU_SHOCKED_3, + SFX_WMYBU_SHOCKED_4, + SFX_WMYBU_SHOCKED_5, + SFX_WMYBU_TAXI_1, + SFX_WMYBU_TAXI_2, + + SFX_WMYST_BLOCKED_1, + SFX_WMYST_BLOCKED_2, + SFX_WMYST_BLOCKED_3, + SFX_WMYST_BLOCKED_4, + SFX_WMYST_BLOCKED_5, + SFX_WMYST_BLOCKED_6, + SFX_WMYST_BLOCKED_7, + SFX_WMYST_BLOCKED_8, + SFX_WMYST_BUMP_1, + SFX_WMYST_BUMP_2, + SFX_WMYST_BUMP_3, + SFX_WMYST_BUMP_4, + SFX_WMYST_BUMP_5, + SFX_WMYST_BUMP_6, + SFX_WMYST_BUMP_7, + SFX_WMYST_BUMP_8, + SFX_WMYST_BUMP_9, + SFX_WMYST_BUMP_10, + SFX_WMYST_BUMP_11, + SFX_WMYST_CAR_CRASH_1, + SFX_WMYST_CAR_CRASH_2, + SFX_WMYST_CAR_CRASH_3, + SFX_WMYST_CAR_CRASH_4, + SFX_WMYST_CAR_CRASH_5, + SFX_WMYST_CAR_CRASH_6, + SFX_WMYST_CAR_CRASH_7, + SFX_WMYST_CAR_CRASH_8, + SFX_WMYST_CHAT_1, + SFX_WMYST_CHAT_2, + SFX_WMYST_CHAT_3, + SFX_WMYST_CHAT_4, + SFX_WMYST_CHAT_5, + SFX_WMYST_CHAT_6, + SFX_WMYST_CHAT_7, + SFX_WMYST_CHAT_8, + SFX_WMYST_CHAT_9, + SFX_WMYST_CHAT_10, + SFX_WMYST_DODGE_1, + SFX_WMYST_DODGE_2, + SFX_WMYST_DODGE_3, + SFX_WMYST_DODGE_4, + SFX_WMYST_DODGE_5, + SFX_WMYST_DODGE_6, + SFX_WMYST_DODGE_7, + SFX_WMYST_DODGE_8, + SFX_WMYST_DODGE_9, + SFX_WMYST_DODGE_10, + SFX_WMYST_EYEING_1, + SFX_WMYST_EYEING_2, + SFX_WMYST_GENERIC_CRASH_1, + SFX_WMYST_GENERIC_CRASH_2, + SFX_WMYST_GENERIC_CRASH_3, + SFX_WMYST_GENERIC_CRASH_4, + SFX_WMYST_GENERIC_CRASH_5, + SFX_WMYST_GUN_PANIC_1, + SFX_WMYST_GUN_PANIC_2, + SFX_WMYST_GUN_PANIC_3, + SFX_WMYST_GUN_PANIC_4, + SFX_WMYST_GUN_PANIC_5, + SFX_WMYST_INNOCENT_1, + SFX_WMYST_INNOCENT_2, + SFX_WMYST_INNOCENT_3, + SFX_WMYST_JACKED_1, + SFX_WMYST_JACKED_2, + SFX_WMYST_JACKED_3, + SFX_WMYST_JACKED_4, + SFX_WMYST_JACKED_5, + SFX_WMYST_LOST_1, + SFX_WMYST_LOST_2, + SFX_WMYST_MUGGED_1, + SFX_WMYST_MUGGING_1, + SFX_WMYST_MUGGING_2, + SFX_WMYST_MUGGING_3, + SFX_WMYST_MUGGING_4, + SFX_WMYST_MUGGING_5, + SFX_WMYST_RUN_1, + SFX_WMYST_RUN_2, + SFX_WMYST_RUN_3, + SFX_WMYST_RUN_4, + SFX_WMYST_RUN_5, + SFX_WMYST_RUN_6, + SFX_WMYST_RUN_7, + SFX_WMYST_SAVED_1, + SFX_WMYST_TAXI_1, + SFX_WMYST_TAXI_2, + + SFX_BMYPI_BLOCKED_1, + SFX_BMYPI_BLOCKED_2, + SFX_BMYPI_BLOCKED_3, + SFX_BMYPI_BLOCKED_4, + SFX_BMYPI_BLOCKED_5, + SFX_BMYPI_BLOCKED_6, + SFX_BMYPI_BUMP_1, + SFX_BMYPI_BUMP_2, + SFX_BMYPI_BUMP_3, + SFX_BMYPI_BUMP_4, + SFX_BMYPI_BUMP_5, + SFX_BMYPI_BUMP_6, + SFX_BMYPI_BUMP_7, + SFX_BMYPI_BUMP_8, + SFX_BMYPI_BUMP_9, + SFX_BMYPI_CAR_CRASH_1, + SFX_BMYPI_CAR_CRASH_2, + SFX_BMYPI_CAR_CRASH_3, + SFX_BMYPI_CAR_CRASH_4, + SFX_BMYPI_CAR_CRASH_5, + SFX_BMYPI_DODGE_1, + SFX_BMYPI_DODGE_2, + SFX_BMYPI_DODGE_3, + SFX_BMYPI_DODGE_4, + SFX_BMYPI_DODGE_5, + SFX_BMYPI_DODGE_6, + SFX_BMYPI_DODGE_7, + SFX_BMYPI_DODGE_8, + SFX_BMYPI_DODGE_9, + SFX_BMYPI_DODGE_10, + SFX_BMYPI_EYEING_1, + SFX_BMYPI_EYEING_2, + SFX_BMYPI_EYEING_3, + SFX_BMYPI_EYEING_4, + SFX_BMYPI_FIGHT_1, + SFX_BMYPI_FIGHT_2, + SFX_BMYPI_FIGHT_3, + SFX_BMYPI_FIGHT_4, + SFX_BMYPI_FIGHT_5, + SFX_BMYPI_FIGHT_6, + SFX_BMYPI_FIGHT_7, + SFX_BMYPI_FIGHT_8, + SFX_BMYPI_GENERIC_CRASH_1, + SFX_BMYPI_GENERIC_CRASH_2, + SFX_BMYPI_GENERIC_CRASH_3, + SFX_BMYPI_GENERIC_CRASH_4, + SFX_BMYPI_GENERIC_CRASH_5, + SFX_BMYPI_GENERIC_CRASH_6, + SFX_BMYPI_GENERIC_CRASH_7, + SFX_BMYPI_GENERIC_CRASH_8, + SFX_BMYPI_GENERIC_CRASH_9, + SFX_BMYPI_GENERIC_CRASH_10, + SFX_BMYPI_GENERIC_CRASH_11, + SFX_BMYPI_GENERIC_CRASH_12, + SFX_BMYPI_GENERIC_CRASH_13, + SFX_BMYPI_GUN_COOL_1, + SFX_BMYPI_GUN_COOL_2, + SFX_BMYPI_GUN_COOL_3, + SFX_BMYPI_GUN_COOL_4, + SFX_BMYPI_GUN_COOL_5, + SFX_BMYPI_JACKED_1, + SFX_BMYPI_JACKED_2, + SFX_BMYPI_JACKED_3, + SFX_BMYPI_JACKED_4, + SFX_BMYPI_JACKED_5, + SFX_BMYPI_JACKED_6, + SFX_BMYPI_JACKING_1, + SFX_BMYPI_JACKING_2, + SFX_BMYPI_JACKING_3, + SFX_BMYPI_JACKING_4, + SFX_BMYPI_MUGGED_1, + SFX_BMYPI_SAVED_1, + SFX_BMYPI_TAXI_1, + SFX_BMYPI_TAXI_2, + + SFX_WFYPR_BUMP_1, + SFX_WFYPR_BUMP_2, + SFX_WFYPR_BUMP_3, + SFX_WFYPR_BUMP_4, + SFX_WFYPR_BUMP_5, + SFX_WFYPR_BUMP_6, + SFX_WFYPR_BUMP_7, + SFX_WFYPR_BUMP_8, + SFX_WFYPR_BUMP_9, + SFX_WFYPR_BUMP_10, + SFX_WFYPR_BUMP_11, + SFX_WFYPR_CHAT_1, + SFX_WFYPR_CHAT_2, + SFX_WFYPR_CHAT_3, + SFX_WFYPR_CHAT_4, + SFX_WFYPR_CHAT_5, + SFX_WFYPR_CHAT_6, + SFX_WFYPR_CHAT_7, + SFX_WFYPR_CHAT_8, + SFX_WFYPR_CHAT_9, + SFX_WFYPR_CHAT_10, + SFX_WFYPR_CHAT_11, + SFX_WFYPR_CHAT_12, + SFX_WFYPR_CHAT_13, + SFX_WFYPR_CHAT_14, + SFX_WFYPR_DODGE_1, + SFX_WFYPR_DODGE_2, + SFX_WFYPR_DODGE_3, + SFX_WFYPR_DODGE_4, + SFX_WFYPR_DODGE_5, + SFX_WFYPR_DODGE_6, + SFX_WFYPR_DODGE_7, + SFX_WFYPR_DODGE_8, + SFX_WFYPR_DODGE_9, + SFX_WFYPR_DODGE_10, + SFX_WFYPR_FIGHT_1, + SFX_WFYPR_FIGHT_2, + SFX_WFYPR_FIGHT_3, + SFX_WFYPR_FIGHT_4, + SFX_WFYPR_FIGHT_5, + SFX_WFYPR_FIGHT_6, + SFX_WFYPR_FIGHT_7, + SFX_WFYPR_FIGHT_8, + SFX_WFYPR_FIGHT_9, + SFX_WFYPR_FUCKING_1, + SFX_WFYPR_FUCKING_2, + SFX_WFYPR_FUCKING_3, + SFX_WFYPR_FUCKING_4, + SFX_WFYPR_FUCKING_5, + SFX_WFYPR_GUN_COOL_1, + SFX_WFYPR_GUN_COOL_2, + SFX_WFYPR_GUN_COOL_3, + SFX_WFYPR_GUN_COOL_4, + SFX_WFYPR_GUN_COOL_5, + SFX_WFYPR_GUN_COOL_6, + SFX_WFYPR_MUGGED_1, + SFX_WFYPR_MUGGED_2, + SFX_WFYPR_SAVED_1, + SFX_WFYPR_SOLICIT_1, + SFX_WFYPR_SOLICIT_2, + SFX_WFYPR_SOLICIT_3, + SFX_WFYPR_SOLICIT_4, + SFX_WFYPR_SOLICIT_5, + SFX_WFYPR_SOLICIT_6, + SFX_WFYPR_SOLICIT_7, + SFX_WFYPR_SOLICIT_8, + SFX_WFYPR_SOLICIT_9, + SFX_WFYPR_SOLICIT_10, + SFX_WFYPR_SOLICIT_11, + SFX_WFYPR_SOLICIT_12, + SFX_WFYPR_SOLICIT_13, + SFX_WFYPR_SOLICIT_14, + SFX_WFYPR_SOLICIT_15, + SFX_WFYPR_TAXI_1, + + SFX_WMYRI_BLOCKED_1, + SFX_WMYRI_BLOCKED_2, + SFX_WMYRI_BLOCKED_3, + SFX_WMYRI_BLOCKED_4, + SFX_WMYRI_BLOCKED_5, + SFX_WMYRI_BLOCKED_6, + SFX_WMYRI_BLOCKED_7, + SFX_WMYRI_BLOCKED_8, + SFX_WMYRI_BLOCKED_9, + SFX_WMYRI_BLOCKED_10, + SFX_WMYRI_BUMP_1, + SFX_WMYRI_BUMP_2, + SFX_WMYRI_BUMP_3, + SFX_WMYRI_BUMP_4, + SFX_WMYRI_BUMP_5, + SFX_WMYRI_BUMP_6, + SFX_WMYRI_BUMP_7, + SFX_WMYRI_BUMP_8, + SFX_WMYRI_CAR_CRASH_1, + SFX_WMYRI_CAR_CRASH_2, + SFX_WMYRI_CAR_CRASH_3, + SFX_WMYRI_CAR_CRASH_4, + SFX_WMYRI_CAR_CRASH_5, + SFX_WMYRI_CAR_CRASH_6, + SFX_WMYRI_CAR_CRASH_7, + SFX_WMYRI_CAR_CRASH_8, + SFX_WMYRI_CAR_CRASH_9, + SFX_WMYRI_CHAT_1, + SFX_WMYRI_CHAT_2, + SFX_WMYRI_CHAT_3, + SFX_WMYRI_CHAT_4, + SFX_WMYRI_CHAT_5, + SFX_WMYRI_CHAT_6, + SFX_WMYRI_CHAT_7, + SFX_WMYRI_CHAT_8, + SFX_WMYRI_CHAT_9, + SFX_WMYRI_CHAT_10, + SFX_WMYRI_DODGE_1, + SFX_WMYRI_DODGE_2, + SFX_WMYRI_DODGE_3, + SFX_WMYRI_DODGE_4, + SFX_WMYRI_DODGE_5, + SFX_WMYRI_DODGE_6, + SFX_WMYRI_DODGE_7, + SFX_WMYRI_DODGE_8, + SFX_WMYRI_DODGE_9, + SFX_WMYRI_EYEING_1, + SFX_WMYRI_EYEING_2, + SFX_WMYRI_EYEING_3, + SFX_WMYRI_GENERIC_CRASH_1, + SFX_WMYRI_GENERIC_CRASH_2, + SFX_WMYRI_GENERIC_CRASH_3, + SFX_WMYRI_GENERIC_CRASH_4, + SFX_WMYRI_GENERIC_CRASH_5, + SFX_WMYRI_GENERIC_CRASH_6, + SFX_WMYRI_GENERIC_CRASH_7, + SFX_WMYRI_GENERIC_CRASH_8, + SFX_WMYRI_GENERIC_CRASH_9, + SFX_WMYRI_GENERIC_CRASH_10, + SFX_WMYRI_GENERIC_CRASH_11, + SFX_WMYRI_GUN_PANIC_1, + SFX_WMYRI_GUN_PANIC_2, + SFX_WMYRI_GUN_PANIC_3, + SFX_WMYRI_GUN_PANIC_4, + SFX_WMYRI_GUN_PANIC_5, + SFX_WMYRI_GUN_PANIC_6, + SFX_WMYRI_GUN_PANIC_7, + SFX_WMYRI_GUN_PANIC_8, + SFX_WMYRI_JACKED_1, + SFX_WMYRI_JACKED_2, + SFX_WMYRI_JACKED_3, + SFX_WMYRI_JACKED_4, + SFX_WMYRI_JACKED_5, + SFX_WMYRI_JACKED_6, + SFX_WMYRI_JACKED_7, + SFX_WMYRI_JACKED_8, + SFX_WMYRI_LOST_1, + SFX_WMYRI_RUN_1, + SFX_WMYRI_RUN_2, + SFX_WMYRI_RUN_3, + SFX_WMYRI_RUN_4, + SFX_WMYRI_RUN_5, + SFX_WMYRI_SAVED_1, + SFX_WMYRI_SHOCKED_1, + SFX_WMYRI_SHOCKED_2, + SFX_WMYRI_SHOCKED_3, + SFX_WMYRI_SHOCKED_4, + SFX_WMYRI_TAXI_1, + SFX_WMYRI_TAXI_2, + + SFX_BMOST_BUMP_1, + SFX_BMOST_BUMP_2, + SFX_BMOST_BUMP_3, + SFX_BMOST_BUMP_4, + SFX_BMOST_BUMP_5, + SFX_BMOST_BUMP_6, + SFX_BMOST_BUMP_7, + SFX_BMOST_BUMP_8, + SFX_BMOST_BUMP_9, + SFX_BMOST_BUMP_10, + SFX_BMOST_BUMP_11, + SFX_BMOST_BUMP_12, + SFX_BMOST_BUMP_13, + SFX_BMOST_BUMP_14, + SFX_BMOST_BUMP_15, + SFX_BMOST_BUMP_16, + SFX_BMOST_BUMP_17, + SFX_BMOST_CAR_CRASH_1, + SFX_BMOST_CAR_CRASH_2, + SFX_BMOST_CAR_CRASH_3, + SFX_BMOST_CAR_CRASH_4, + SFX_BMOST_CAR_CRASH_5, + SFX_BMOST_CAR_CRASH_6, + SFX_BMOST_CAR_CRASH_7, + SFX_BMOST_CAR_CRASH_8, + SFX_BMOST_CHAT_1, + SFX_BMOST_CHAT_2, + SFX_BMOST_CHAT_3, + SFX_BMOST_CHAT_4, + SFX_BMOST_CHAT_5, + SFX_BMOST_CHAT_6, + SFX_BMOST_CHAT_7, + SFX_BMOST_CHAT_8, + SFX_BMOST_CHAT_9, + SFX_BMOST_CHAT_10, + SFX_BMOST_CHAT_11, + SFX_BMOST_CHAT_12, + SFX_BMOST_CHAT_13, + SFX_BMOST_CHAT_14, + SFX_BMOST_CHAT_15, + SFX_BMOST_CHAT_16, + SFX_BMOST_CHAT_17, + SFX_BMOST_CHAT_18, + SFX_BMOST_DODGE_1, + SFX_BMOST_DODGE_2, + SFX_BMOST_DODGE_3, + SFX_BMOST_DODGE_4, + SFX_BMOST_DODGE_5, + SFX_BMOST_DODGE_6, + SFX_BMOST_DODGE_7, + SFX_BMOST_DODGE_8, + SFX_BMOST_EYEING_1, + SFX_BMOST_EYEING_2, + SFX_BMOST_EYEING_3, + SFX_BMOST_EYEING_4, + SFX_BMOST_EYEING_5, + SFX_BMOST_EYEING_6, + SFX_BMOST_FIGHT_1, + SFX_BMOST_FIGHT_2, + SFX_BMOST_FIGHT_3, + SFX_BMOST_FIGHT_4, + SFX_BMOST_FIGHT_5, + SFX_BMOST_FIGHT_6, + SFX_BMOST_FIGHT_7, + SFX_BMOST_GENERIC_CRASH_1, + SFX_BMOST_GENERIC_CRASH_2, + SFX_BMOST_GENERIC_CRASH_3, + SFX_BMOST_GENERIC_CRASH_4, + SFX_BMOST_GENERIC_CRASH_5, + SFX_BMOST_GENERIC_CRASH_6, + SFX_BMOST_GENERIC_CRASH_7, + SFX_BMOST_GENERIC_CRASH_8, + SFX_BMOST_GENERIC_CRASH_9, + SFX_BMOST_GENERIC_CRASH_10, + SFX_BMOST_GENERIC_CRASH_11, + SFX_BMOST_GENERIC_CRASH_12, + SFX_BMOST_GENERIC_CRASH_13, + SFX_BMOST_GUN_PANIC_1, + SFX_BMOST_GUN_PANIC_2, + SFX_BMOST_GUN_PANIC_3, + SFX_BMOST_GUN_PANIC_4, + SFX_BMOST_GUN_PANIC_5, + SFX_BMOST_GUN_PANIC_6, + SFX_BMOST_GUN_PANIC_7, + SFX_BMOST_GUN_PANIC_8, + SFX_BMOST_GUN_PANIC_9, + SFX_BMOST_LOST_1, + SFX_BMOST_LOST_2, + SFX_BMOST_LOST_3, + SFX_BMOST_LOST_4, + SFX_BMOST_LOST_5, + SFX_BMOST_LOST_6, + SFX_BMOST_MUGGED_1, + SFX_BMOST_MUGGED_2, + SFX_BMOST_MUGGED_3, + SFX_BMOST_MUGGED_4, + SFX_BMOST_SAVED_1, + SFX_BMOST_TAXI_1, + + SFX_HFOST_BLOCKED_1, + SFX_HFOST_BLOCKED_2, + SFX_HFOST_BLOCKED_3, + SFX_HFOST_BLOCKED_4, + SFX_HFOST_BLOCKED_5, + SFX_HFOST_BLOCKED_6, + SFX_HFOST_BLOCKED_7, + SFX_HFOST_BLOCKED_8, + SFX_HFOST_BLOCKED_9, + SFX_HFOST_BUMP_1, + SFX_HFOST_BUMP_2, + SFX_HFOST_BUMP_3, + SFX_HFOST_BUMP_4, + SFX_HFOST_BUMP_5, + SFX_HFOST_BUMP_6, + SFX_HFOST_BUMP_7, + SFX_HFOST_BUMP_8, + SFX_HFOST_BUMP_9, + SFX_HFOST_BUMP_10, + SFX_HFOST_BUMP_11, + SFX_HFOST_BUMP_12, + SFX_HFOST_CAR_CRASH_1, + SFX_HFOST_CAR_CRASH_2, + SFX_HFOST_CAR_CRASH_3, + SFX_HFOST_CAR_CRASH_4, + SFX_HFOST_CAR_CRASH_5, + SFX_HFOST_CAR_CRASH_6, + SFX_HFOST_CAR_CRASH_7, + SFX_HFOST_CAR_CRASH_8, + SFX_HFOST_CHAT_1, + SFX_HFOST_CHAT_2, + SFX_HFOST_CHAT_3, + SFX_HFOST_CHAT_4, + SFX_HFOST_CHAT_5, + SFX_HFOST_CHAT_6, + SFX_HFOST_CHAT_7, + SFX_HFOST_CHAT_8, + SFX_HFOST_CHAT_9, + SFX_HFOST_CHAT_10, + SFX_HFOST_CHAT_11, + SFX_HFOST_DODGE_1, + SFX_HFOST_DODGE_2, + SFX_HFOST_DODGE_3, + SFX_HFOST_DODGE_4, + SFX_HFOST_DODGE_5, + SFX_HFOST_DODGE_6, + SFX_HFOST_DODGE_7, + SFX_HFOST_DODGE_8, + SFX_HFOST_DODGE_9, + SFX_HFOST_DODGE_10, + SFX_HFOST_FIGHT_1, + SFX_HFOST_FIGHT_2, + SFX_HFOST_FIGHT_3, + SFX_HFOST_FIGHT_4, + SFX_HFOST_FIGHT_5, + SFX_HFOST_FIGHT_6, + SFX_HFOST_FIGHT_7, + SFX_HFOST_FIGHT_8, + SFX_HFOST_GENERIC_CRASH_1, + SFX_HFOST_GENERIC_CRASH_2, + SFX_HFOST_GENERIC_CRASH_3, + SFX_HFOST_GENERIC_CRASH_4, + SFX_HFOST_GENERIC_CRASH_5, + SFX_HFOST_GENERIC_CRASH_6, + SFX_HFOST_GENERIC_CRASH_7, + SFX_HFOST_GENERIC_CRASH_8, + SFX_HFOST_GENERIC_CRASH_9, + SFX_HFOST_GENERIC_CRASH_10, + SFX_HFOST_GENERIC_CRASH_11, + SFX_HFOST_GUN_COOL_1, + SFX_HFOST_GUN_COOL_2, + SFX_HFOST_GUN_COOL_3, + SFX_HFOST_GUN_COOL_4, + SFX_HFOST_GUN_COOL_5, + SFX_HFOST_GUN_COOL_6, + SFX_HFOST_JACKED_1, + SFX_HFOST_JACKED_2, + SFX_HFOST_JACKED_3, + SFX_HFOST_JACKED_4, + SFX_HFOST_JACKED_5, + SFX_HFOST_JACKED_6, + SFX_HFOST_JACKED_7, + SFX_HFOST_JACKED_8, + SFX_HFOST_LOST_1, + SFX_HFOST_LOST_2, + SFX_HFOST_MUGGED_1, + SFX_HFOST_MUGGED_2, + SFX_HFOST_MUGGED_3, + SFX_HFOST_TAXI_1, + SFX_HFOST_TAXI_2, + + SFX_HMORI_BLOCKED_1, + SFX_HMORI_BLOCKED_2, + SFX_HMORI_BLOCKED_3, + SFX_HMORI_BLOCKED_4, + SFX_HMORI_BLOCKED_5, + SFX_HMORI_BLOCKED_6, + SFX_HMORI_BLOCKED_7, + SFX_HMORI_BLOCKED_8, + SFX_HMORI_BUMP_1, + SFX_HMORI_BUMP_2, + SFX_HMORI_BUMP_3, + SFX_HMORI_BUMP_4, + SFX_HMORI_BUMP_5, + SFX_HMORI_BUMP_6, + SFX_HMORI_BUMP_7, + SFX_HMORI_BUMP_8, + SFX_HMORI_BUMP_9, + SFX_HMORI_BUMP_10, + SFX_HMORI_BUMP_11, + SFX_HMORI_CAR_CRASH_1, + SFX_HMORI_CAR_CRASH_2, + SFX_HMORI_CAR_CRASH_3, + SFX_HMORI_CAR_CRASH_4, + SFX_HMORI_CAR_CRASH_5, + SFX_HMORI_CAR_CRASH_6, + SFX_HMORI_CHAT_1, + SFX_HMORI_CHAT_2, + SFX_HMORI_CHAT_3, + SFX_HMORI_CHAT_4, + SFX_HMORI_CHAT_5, + SFX_HMORI_CHAT_6, + SFX_HMORI_CHAT_7, + SFX_HMORI_CHAT_8, + SFX_HMORI_DODGE_1, + SFX_HMORI_DODGE_2, + SFX_HMORI_DODGE_3, + SFX_HMORI_DODGE_4, + SFX_HMORI_DODGE_5, + SFX_HMORI_DODGE_6, + SFX_HMORI_DODGE_7, + SFX_HMORI_GENERIC_CRASH_1, + SFX_HMORI_GENERIC_CRASH_2, + SFX_HMORI_GENERIC_CRASH_3, + SFX_HMORI_GENERIC_CRASH_4, + SFX_HMORI_GENERIC_CRASH_5, + SFX_HMORI_GENERIC_CRASH_6, + SFX_HMORI_GENERIC_CRASH_7, + SFX_HMORI_GENERIC_CRASH_8, + SFX_HMORI_GENERIC_CRASH_9, + SFX_HMORI_GENERIC_CRASH_10, + SFX_HMORI_GENERIC_CRASH_11, + SFX_HMORI_GUN_PANIC_1, + SFX_HMORI_GUN_PANIC_2, + SFX_HMORI_GUN_PANIC_3, + SFX_HMORI_GUN_PANIC_4, + SFX_HMORI_GUN_PANIC_5, + SFX_HMORI_JACKED_1, + SFX_HMORI_JACKED_2, + SFX_HMORI_JACKED_3, + SFX_HMORI_JACKED_4, + SFX_HMORI_JACKED_5, + SFX_HMORI_JACKED_6, + SFX_HMORI_JACKED_7, + SFX_HMORI_JACKED_8, + SFX_HMORI_LOST_1, + SFX_HMORI_LOST_2, + SFX_HMORI_MUGGED_1, + SFX_HMORI_MUGGED_2, + SFX_HMORI_MUGGED_3, + SFX_HMORI_RUN_1, + SFX_HMORI_RUN_2, + SFX_HMORI_RUN_3, + SFX_HMORI_RUN_4, + SFX_HMORI_RUN_5, + SFX_HMORI_RUN_6, + SFX_HMORI_TAXI_1, + SFX_HMORI_TAXI_2, + + SFX_HMOTR_BUMP_1, + SFX_HMOTR_BUMP_2, + SFX_HMOTR_BUMP_3, + SFX_HMOTR_BUMP_4, + SFX_HMOTR_BUMP_5, + SFX_HMOTR_BUMP_6, + SFX_HMOTR_BUMP_7, + SFX_HMOTR_BUMP_8, + SFX_HMOTR_CHAT_1, + SFX_HMOTR_CHAT_2, + SFX_HMOTR_CHAT_3, + SFX_HMOTR_CHAT_4, + SFX_HMOTR_CHAT_5, + SFX_HMOTR_CHAT_6, + SFX_HMOTR_CHAT_7, + SFX_HMOTR_CHAT_8, + SFX_HMOTR_CHAT_9, + SFX_HMOTR_DODGE_1, + SFX_HMOTR_DODGE_2, + SFX_HMOTR_DODGE_3, + SFX_HMOTR_DODGE_4, + SFX_HMOTR_DODGE_5, + SFX_HMOTR_DODGE_6, + SFX_HMOTR_DODGE_7, + SFX_HMOTR_DODGE_8, + SFX_HMOTR_DODGE_9, + SFX_HMOTR_DODGE_10, + SFX_HMOTR_DODGE_11, + SFX_HMOTR_FIGHT_1, + SFX_HMOTR_FIGHT_2, + SFX_HMOTR_FIGHT_3, + SFX_HMOTR_FIGHT_4, + SFX_HMOTR_FIGHT_5, + SFX_HMOTR_FIGHT_6, + SFX_HMOTR_FIGHT_7, + SFX_HMOTR_GUN_COOL_1, + SFX_HMOTR_GUN_COOL_2, + SFX_HMOTR_GUN_COOL_3, + SFX_HMOTR_GUN_COOL_4, + SFX_HMOTR_GUN_COOL_5, + SFX_HMOTR_GUN_COOL_6, + SFX_HMOTR_SAVED_1, + SFX_HMOTR_SAVED_2, + SFX_HMOTR_SHOCKED_1, + SFX_HMOTR_SHOCKED_2, + SFX_HMOTR_SHOCKED_3, + SFX_HMOTR_SOLICIT_1, + SFX_HMOTR_SOLICIT_2, + SFX_HMOTR_SOLICIT_3, + SFX_HMOTR_SOLICIT_4, + SFX_HMOTR_SOLICIT_5, + SFX_HMOTR_SOLICIT_6, + SFX_HMOTR_SOLICIT_7, + SFX_HMOTR_SOLICIT_8, + SFX_HMOTR_TAXI_1, + + SFX_HMYAP_BLOCKED_1, + SFX_HMYAP_BLOCKED_2, + SFX_HMYAP_BLOCKED_3, + SFX_HMYAP_BLOCKED_4, + SFX_HMYAP_BLOCKED_5, + SFX_HMYAP_BLOCKED_6, + SFX_HMYAP_BLOCKED_7, + SFX_HMYAP_BLOCKED_8, + SFX_HMYAP_BLOCKED_9, + SFX_HMYAP_BUMP_1, + SFX_HMYAP_BUMP_2, + SFX_HMYAP_BUMP_3, + SFX_HMYAP_BUMP_4, + SFX_HMYAP_BUMP_5, + SFX_HMYAP_BUMP_6, + SFX_HMYAP_BUMP_7, + SFX_HMYAP_BUMP_8, + SFX_HMYAP_BUMP_9, + SFX_HMYAP_BUMP_10, + SFX_HMYAP_BUMP_11, + SFX_HMYAP_CAR_CRASH_1, + SFX_HMYAP_CAR_CRASH_2, + SFX_HMYAP_CAR_CRASH_3, + SFX_HMYAP_CAR_CRASH_4, + SFX_HMYAP_CAR_CRASH_5, + SFX_HMYAP_CAR_CRASH_6, + SFX_HMYAP_CAR_CRASH_7, + SFX_HMYAP_CAR_CRASH_8, + SFX_HMYAP_CAR_CRASH_9, + SFX_HMYAP_CHAT_1, + SFX_HMYAP_CHAT_2, + SFX_HMYAP_CHAT_3, + SFX_HMYAP_CHAT_4, + SFX_HMYAP_CHAT_5, + SFX_HMYAP_CHAT_6, + SFX_HMYAP_CHAT_7, + SFX_HMYAP_CHAT_8, + SFX_HMYAP_CHAT_9, + SFX_HMYAP_DODGE_1, + SFX_HMYAP_DODGE_2, + SFX_HMYAP_DODGE_3, + SFX_HMYAP_DODGE_4, + SFX_HMYAP_DODGE_5, + SFX_HMYAP_DODGE_6, + SFX_HMYAP_DODGE_7, + SFX_HMYAP_DODGE_8, + SFX_HMYAP_DODGE_9, + SFX_HMYAP_EYEING_1, + SFX_HMYAP_EYEING_2, + SFX_HMYAP_EYEING_3, + SFX_HMYAP_GENERIC_CRASH_1, + SFX_HMYAP_GENERIC_CRASH_2, + SFX_HMYAP_GENERIC_CRASH_3, + SFX_HMYAP_GENERIC_CRASH_4, + SFX_HMYAP_GENERIC_CRASH_5, + SFX_HMYAP_GENERIC_CRASH_6, + SFX_HMYAP_GUN_PANIC_1, + SFX_HMYAP_GUN_PANIC_2, + SFX_HMYAP_GUN_PANIC_3, + SFX_HMYAP_GUN_PANIC_4, + SFX_HMYAP_GUN_PANIC_5, + SFX_HMYAP_GUN_PANIC_6, + SFX_HMYAP_GUN_PANIC_7, + SFX_HMYAP_JACKED_1, + SFX_HMYAP_JACKED_2, + SFX_HMYAP_JACKED_3, + SFX_HMYAP_JACKED_4, + SFX_HMYAP_JACKED_5, + SFX_HMYAP_JACKED_6, + SFX_HMYAP_JACKED_7, + SFX_HMYAP_JACKING_1, + SFX_HMYAP_JACKING_2, + SFX_HMYAP_JACKING_3, + SFX_HMYAP_JACKING_4, + SFX_HMYAP_LOST_1, + SFX_HMYAP_LOST_2, + SFX_HMYAP_MUGGED_1, + SFX_HMYAP_MUGGED_2, + SFX_HMYAP_RUN_1, + SFX_HMYAP_RUN_2, + SFX_HMYAP_RUN_3, + SFX_HMYAP_RUN_4, + SFX_HMYAP_RUN_5, + SFX_HMYAP_RUN_6, + SFX_HMYAP_SAVED_1, + SFX_HMYAP_SAVED_2, + SFX_HMYAP_TAXI_1, + SFX_HMYAP_TAXI_2, + + SFX_HFOTR_BUMP_1, + SFX_HFOTR_BUMP_2, + SFX_HFOTR_BUMP_3, + SFX_HFOTR_BUMP_4, + SFX_HFOTR_BUMP_5, + SFX_HFOTR_BUMP_6, + SFX_HFOTR_BUMP_7, + SFX_HFOTR_BUMP_8, + SFX_HFOTR_BUMP_9, + SFX_HFOTR_BUMP_10, + SFX_HFOTR_BUMP_11, + SFX_HFOTR_CHAT_1, + SFX_HFOTR_CHAT_2, + SFX_HFOTR_CHAT_3, + SFX_HFOTR_CHAT_4, + SFX_HFOTR_CHAT_5, + SFX_HFOTR_CHAT_6, + SFX_HFOTR_CHAT_7, + SFX_HFOTR_CHAT_8, + SFX_HFOTR_CHAT_9, + SFX_HFOTR_CHAT_10, + SFX_HFOTR_CHAT_11, + SFX_HFOTR_CHAT_12, + SFX_HFOTR_DODGE_1, + SFX_HFOTR_DODGE_2, + SFX_HFOTR_DODGE_3, + SFX_HFOTR_DODGE_4, + SFX_HFOTR_DODGE_5, + SFX_HFOTR_DODGE_6, + SFX_HFOTR_DODGE_7, + SFX_HFOTR_DODGE_8, + SFX_HFOTR_FIGHT_1, + SFX_HFOTR_FIGHT_2, + SFX_HFOTR_FIGHT_3, + SFX_HFOTR_FIGHT_4, + SFX_HFOTR_FIGHT_5, + SFX_HFOTR_FIGHT_6, + SFX_HFOTR_GUN_COOL_1, + SFX_HFOTR_GUN_COOL_2, + SFX_HFOTR_GUN_COOL_3, + SFX_HFOTR_GUN_COOL_4, + SFX_HFOTR_GUN_COOL_5, + SFX_HFOTR_MUGGED_1, + SFX_HFOTR_MUGGED_2, + SFX_HFOTR_SAVED_1, + SFX_HFOTR_SHOCKED_1, + SFX_HFOTR_SHOCKED_2, + SFX_HFOTR_TAXI_1, + SFX_HFOTR_TAXI_2, + + SFX_HMOBE_BLOCKED_1, + SFX_HMOBE_BLOCKED_2, + SFX_HMOBE_BLOCKED_3, + SFX_HMOBE_BLOCKED_4, + SFX_HMOBE_BLOCKED_5, + SFX_HMOBE_BLOCKED_6, + SFX_HMOBE_BLOCKED_7, + SFX_HMOBE_BLOCKED_8, + SFX_HMOBE_BLOCKED_9, + SFX_HMOBE_BLOCKED_10, + SFX_HMOBE_BUMP_1, + SFX_HMOBE_BUMP_2, + SFX_HMOBE_BUMP_3, + SFX_HMOBE_BUMP_4, + SFX_HMOBE_BUMP_5, + SFX_HMOBE_BUMP_6, + SFX_HMOBE_BUMP_7, + SFX_HMOBE_BUMP_8, + SFX_HMOBE_DODGE_1, + SFX_HMOBE_DODGE_2, + SFX_HMOBE_DODGE_3, + SFX_HMOBE_DODGE_4, + SFX_HMOBE_DODGE_5, + SFX_HMOBE_DODGE_6, + SFX_HMOBE_DODGE_7, + SFX_HMOBE_DODGE_8, + SFX_HMOBE_DODGE_9, + SFX_HMOBE_EYEING_1, + SFX_HMOBE_EYEING_2, + SFX_HMOBE_EYEING_3, + SFX_HMOBE_EYEING_4, + SFX_HMOBE_GUN_PANIC_1, + SFX_HMOBE_GUN_PANIC_2, + SFX_HMOBE_GUN_PANIC_3, + SFX_HMOBE_INNOCENT_1, + SFX_HMOBE_INNOCENT_2, + SFX_HMOBE_INNOCENT_3, + SFX_HMOBE_JACKED_1, + SFX_HMOBE_JACKED_2, + SFX_HMOBE_JACKED_3, + SFX_HMOBE_JACKED_4, + SFX_HMOBE_JACKED_5, + SFX_HMOBE_JACKED_6, + + SFX_HFYBU_BLOCKED_1, + SFX_HFYBU_BLOCKED_2, + SFX_HFYBU_BLOCKED_3, + SFX_HFYBU_BLOCKED_4, + SFX_HFYBU_BLOCKED_5, + SFX_HFYBU_BLOCKED_6, + SFX_HFYBU_BLOCKED_7, + SFX_HFYBU_BLOCKED_8, + SFX_HFYBU_BUMP_1, + SFX_HFYBU_BUMP_2, + SFX_HFYBU_BUMP_3, + SFX_HFYBU_BUMP_4, + SFX_HFYBU_BUMP_5, + SFX_HFYBU_BUMP_6, + SFX_HFYBU_BUMP_7, + SFX_HFYBU_BUMP_8, + SFX_HFYBU_BUMP_9, + SFX_HFYBU_BUMP_10, + SFX_HFYBU_BUMP_11, + SFX_HFYBU_CAR_CRASH_1, + SFX_HFYBU_CAR_CRASH_2, + SFX_HFYBU_CAR_CRASH_3, + SFX_HFYBU_CAR_CRASH_4, + SFX_HFYBU_CAR_CRASH_5, + SFX_HFYBU_CAR_CRASH_6, + SFX_HFYBU_CAR_CRASH_7, + SFX_HFYBU_CAR_CRASH_8, + SFX_HFYBU_DODGE_1, + SFX_HFYBU_DODGE_2, + SFX_HFYBU_DODGE_3, + SFX_HFYBU_DODGE_4, + SFX_HFYBU_DODGE_5, + SFX_HFYBU_DODGE_6, + SFX_HFYBU_DODGE_7, + SFX_HFYBU_DODGE_8, + SFX_HFYBU_DODGE_9, + SFX_HFYBU_DODGE_10, + SFX_HFYBU_FIGHT_1, + SFX_HFYBU_FIGHT_2, + SFX_HFYBU_FIGHT_3, + SFX_HFYBU_FIGHT_4, + SFX_HFYBU_FIGHT_5, + SFX_HFYBU_FIGHT_6, + SFX_HFYBU_FIGHT_7, + SFX_HFYBU_GENERIC_CRASH_1, + SFX_HFYBU_GENERIC_CRASH_2, + SFX_HFYBU_GENERIC_CRASH_3, + SFX_HFYBU_GENERIC_CRASH_4, + SFX_HFYBU_GENERIC_CRASH_5, + SFX_HFYBU_GENERIC_CRASH_6, + SFX_HFYBU_GENERIC_CRASH_7, + SFX_HFYBU_GENERIC_CRASH_8, + SFX_HFYBU_GENERIC_CRASH_9, + SFX_HFYBU_GENERIC_CRASH_10, + SFX_HFYBU_GENERIC_CRASH_11, + SFX_HFYBU_GENERIC_CRASH_12, + SFX_HFYBU_GUN_PANIC_1, + SFX_HFYBU_GUN_PANIC_2, + SFX_HFYBU_GUN_PANIC_3, + SFX_HFYBU_GUN_PANIC_4, + SFX_HFYBU_GUN_PANIC_5, + SFX_HFYBU_JACKED_1, + SFX_HFYBU_JACKED_2, + SFX_HFYBU_JACKED_3, + SFX_HFYBU_JACKED_4, + SFX_HFYBU_JACKED_5, + SFX_HFYBU_JACKED_6, + SFX_HFYBU_JACKING_1, + SFX_HFYBU_JACKING_2, + SFX_HFYBU_JACKING_3, + SFX_HFYBU_LOST_1, + SFX_HFYBU_LOST_2, + SFX_HFYBU_MUGGED_1, + SFX_HFYBU_MUGGED_2, + SFX_HFYBU_SAVED_1, + SFX_HFYBU_TAXI_1, + + SFX_HFYCG_BUMP_1, + SFX_HFYCG_BUMP_2, + SFX_HFYCG_BUMP_3, + SFX_HFYCG_BUMP_4, + SFX_HFYCG_BUMP_5, + SFX_HFYCG_BUMP_6, + SFX_HFYCG_BUMP_7, + SFX_HFYCG_BUMP_8, + SFX_HFYCG_BUMP_9, + SFX_HFYCG_DODGE_1, + SFX_HFYCG_DODGE_2, + SFX_HFYCG_DODGE_3, + SFX_HFYCG_DODGE_4, + SFX_HFYCG_DODGE_5, + SFX_HFYCG_DODGE_6, + SFX_HFYCG_DODGE_7, + SFX_HFYCG_DODGE_8, + SFX_HFYCG_GUN_PANIC_1, + SFX_HFYCG_GUN_PANIC_2, + SFX_HFYCG_GUN_PANIC_3, + SFX_HFYCG_GUN_PANIC_4, + SFX_HFYCG_GUN_PANIC_5, + SFX_HFYCG_MUGGED_1, + SFX_HFYCG_MUGGED_2, + SFX_HFYCG_RUN_1, + SFX_HFYCG_RUN_2, + SFX_HFYCG_RUN_3, + SFX_HFYCG_RUN_4, + SFX_HFYCG_SAVED_1, + SFX_HFYCG_SOLICIT_1, + SFX_HFYCG_SOLICIT_2, + SFX_HFYCG_SOLICIT_3, + SFX_HFYCG_SOLICIT_4, + SFX_HFYCG_SOLICIT_5, + SFX_HFYCG_SOLICIT_6, + SFX_HFYCG_SOLICIT_7, + SFX_HFYCG_SOLICIT_8, + SFX_HFYCG_SOLICIT_9, + SFX_HFYCG_SOLICIT_10, + SFX_HFYCG_SOLICIT_11, + SFX_HFYCG_SOLICIT_12, + SFX_HFYCG_SOLICIT_13, + SFX_HFYCG_SOLICIT_14, + SFX_HFYCG_TAXI_1, + + SFX_HMYBE_BUMP_1, + SFX_HMYBE_BUMP_2, + SFX_HMYBE_BUMP_3, + SFX_HMYBE_BUMP_4, + SFX_HMYBE_BUMP_5, + SFX_HMYBE_BUMP_6, + SFX_HMYBE_BUMP_7, + SFX_HMYBE_BUMP_8, + SFX_HMYBE_BUMP_9, + SFX_HMYBE_BUMP_10, + SFX_HMYBE_CAR_CRASH_1, + SFX_HMYBE_CAR_CRASH_2, + SFX_HMYBE_CAR_CRASH_3, + SFX_HMYBE_CAR_CRASH_4, + SFX_HMYBE_CAR_CRASH_5, + SFX_HMYBE_CAR_CRASH_6, + SFX_HMYBE_CAR_CRASH_7, + SFX_HMYBE_CHAT_1, + SFX_HMYBE_CHAT_2, + SFX_HMYBE_CHAT_3, + SFX_HMYBE_CHAT_4, + SFX_HMYBE_CHAT_5, + SFX_HMYBE_CHAT_6, + SFX_HMYBE_CHAT_7, + SFX_HMYBE_CHAT_8, + SFX_HMYBE_CHAT_9, + SFX_HMYBE_CHAT_10, + SFX_HMYBE_DODGE_1, + SFX_HMYBE_DODGE_2, + SFX_HMYBE_DODGE_3, + SFX_HMYBE_DODGE_4, + SFX_HMYBE_DODGE_5, + SFX_HMYBE_DODGE_6, + SFX_HMYBE_DODGE_7, + SFX_HMYBE_EYEING_1, + SFX_HMYBE_EYEING_2, + SFX_HMYBE_EYEING_3, + SFX_HMYBE_EYEING_4, + SFX_HMYBE_EYEING_5, + SFX_HMYBE_FIGHT_1, + SFX_HMYBE_FIGHT_2, + SFX_HMYBE_FIGHT_3, + SFX_HMYBE_FIGHT_4, + SFX_HMYBE_FIGHT_5, + SFX_HMYBE_FIGHT_6, + SFX_HMYBE_FIGHT_7, + SFX_HMYBE_FIGHT_8, + SFX_HMYBE_GENERIC_CRASH_1, + SFX_HMYBE_GENERIC_CRASH_2, + SFX_HMYBE_GENERIC_CRASH_3, + SFX_HMYBE_GENERIC_CRASH_4, + SFX_HMYBE_GENERIC_CRASH_5, + SFX_HMYBE_GENERIC_CRASH_6, + SFX_HMYBE_GENERIC_CRASH_7, + SFX_HMYBE_GENERIC_CRASH_8, + SFX_HMYBE_GENERIC_CRASH_9, + SFX_HMYBE_GENERIC_CRASH_10, + SFX_HMYBE_GUN_PANIC_1, + SFX_HMYBE_GUN_PANIC_2, + SFX_HMYBE_GUN_PANIC_3, + SFX_HMYBE_GUN_PANIC_4, + SFX_HMYBE_GUN_PANIC_5, + SFX_HMYBE_GUN_PANIC_6, + SFX_HMYBE_INNOCENT_1, + SFX_HMYBE_INNOCENT_2, + SFX_HMYBE_INNOCENT_3, + SFX_HMYBE_INNOCENT_4, + SFX_HMYBE_JACKED_1, + SFX_HMYBE_JACKED_2, + SFX_HMYBE_JACKED_3, + SFX_HMYBE_JACKED_4, + SFX_HMYBE_JACKED_5, + SFX_HMYBE_JACKED_6, + SFX_HMYBE_JACKED_7, + SFX_HMYBE_JACKED_8, + SFX_HMYBE_JACKED_9, + SFX_HMYBE_JACKED_10, + SFX_HMYBE_JACKED_11, + SFX_HMYBE_JACKED_12, + SFX_HMYBE_LOST_1, + SFX_HMYBE_LOST_2, + SFX_HMYBE_LOST_3, + SFX_HMYBE_SAVED_1, + SFX_HMYBE_SHOCKED_1, + SFX_HMYBE_SHOCKED_2, + SFX_HMYBE_TAXI_1, + + SFX_WMOGO_BUMP_1, + SFX_WMOGO_BUMP_2, + SFX_WMOGO_BUMP_3, + SFX_WMOGO_BUMP_4, + SFX_WMOGO_BUMP_5, + SFX_WMOGO_BUMP_6, + SFX_WMOGO_BUMP_7, + SFX_WMOGO_BUMP_8, + SFX_WMOGO_CAR_CRASH_1, + SFX_WMOGO_CAR_CRASH_2, + SFX_WMOGO_CAR_CRASH_3, + SFX_WMOGO_CAR_CRASH_4, + SFX_WMOGO_CAR_CRASH_5, + SFX_WMOGO_CAR_CRASH_6, + SFX_WMOGO_CAR_CRASH_7, + SFX_WMOGO_CAR_CRASH_8, + SFX_WMOGO_CAR_CRASH_9, + SFX_WMOGO_CHAT_1, + SFX_WMOGO_CHAT_2, + SFX_WMOGO_CHAT_3, + SFX_WMOGO_CHAT_4, + SFX_WMOGO_CHAT_5, + SFX_WMOGO_CHAT_6, + SFX_WMOGO_CHAT_7, + SFX_WMOGO_CHAT_8, + SFX_WMOGO_CHAT_9, + SFX_WMOGO_DODGE_1, + SFX_WMOGO_DODGE_2, + SFX_WMOGO_DODGE_3, + SFX_WMOGO_DODGE_4, + SFX_WMOGO_DODGE_5, + SFX_WMOGO_DODGE_6, + SFX_WMOGO_DODGE_7, + SFX_WMOGO_DODGE_8, + SFX_WMOGO_DODGE_9, + SFX_WMOGO_DODGE_10, + SFX_WMOGO_DODGE_11, + SFX_WMOGO_DODGE_12, + SFX_WMOGO_EYEING_1, + SFX_WMOGO_EYEING_2, + SFX_WMOGO_FIGHT_1, + SFX_WMOGO_FIGHT_2, + SFX_WMOGO_FIGHT_3, + SFX_WMOGO_FIGHT_4, + SFX_WMOGO_FIGHT_5, + SFX_WMOGO_FIGHT_6, + SFX_WMOGO_FIGHT_7, + SFX_WMOGO_FIGHT_8, + SFX_WMOGO_FIGHT_9, + SFX_WMOGO_FIGHT_10, + SFX_WMOGO_FIGHT_11, + SFX_WMOGO_FIGHT_12, + SFX_WMOGO_FIGHT_13, + SFX_WMOGO_GENERIC_CRASH_1, + SFX_WMOGO_GENERIC_CRASH_2, + SFX_WMOGO_GENERIC_CRASH_3, + SFX_WMOGO_GENERIC_CRASH_4, + SFX_WMOGO_GENERIC_CRASH_5, + SFX_WMOGO_GENERIC_CRASH_6, + SFX_WMOGO_GENERIC_CRASH_7, + SFX_WMOGO_GENERIC_CRASH_8, + SFX_WMOGO_GUN_PANIC_1, + SFX_WMOGO_GUN_PANIC_2, + SFX_WMOGO_GUN_PANIC_3, + SFX_WMOGO_GUN_PANIC_4, + SFX_WMOGO_GUN_PANIC_5, + SFX_WMOGO_JACKED_1, + SFX_WMOGO_JACKED_2, + SFX_WMOGO_JACKED_3, + SFX_WMOGO_JACKED_4, + SFX_WMOGO_JACKED_5, + SFX_WMOGO_JACKED_6, + SFX_WMOGO_RUN_1, + SFX_WMOGO_RUN_2, + SFX_WMOGO_RUN_3, + SFX_WMOGO_RUN_4, + SFX_WMOGO_RUN_5, + SFX_WMOGO_SAVED_1, + SFX_WMOGO_SHOCKED_1, + SFX_WMOGO_SHOCKED_2, + SFX_WMOGO_SHOCKED_3, + SFX_WMOGO_TAXI_1, + + SFX_WMYCR_BUMP_1, + SFX_WMYCR_BUMP_2, + SFX_WMYCR_BUMP_3, + SFX_WMYCR_BUMP_4, + SFX_WMYCR_BUMP_5, + SFX_WMYCR_BUMP_6, + SFX_WMYCR_BUMP_7, + SFX_WMYCR_BUMP_8, + SFX_WMYCR_BUMP_9, + SFX_WMYCR_BUMP_10, + SFX_WMYCR_BUMP_11, + SFX_WMYCR_BUMP_12, + SFX_WMYCR_BUMP_13, + SFX_WMYCR_BUMP_14, + SFX_WMYCR_BUMP_15, + SFX_WMYCR_BUMP_16, + SFX_WMYCR_BUMP_17, + SFX_WMYCR_BUMP_18, + SFX_WMYCR_CAR_CRASH_1, + SFX_WMYCR_CAR_CRASH_2, + SFX_WMYCR_CAR_CRASH_3, + SFX_WMYCR_CAR_CRASH_4, + SFX_WMYCR_CAR_CRASH_5, + SFX_WMYCR_CAR_CRASH_6, + SFX_WMYCR_CAR_CRASH_7, + SFX_WMYCR_CAR_CRASH_8, + SFX_WMYCR_CAR_CRASH_9, + SFX_WMYCR_DODGE_1, + SFX_WMYCR_DODGE_2, + SFX_WMYCR_DODGE_3, + SFX_WMYCR_DODGE_4, + SFX_WMYCR_DODGE_5, + SFX_WMYCR_DODGE_6, + SFX_WMYCR_DODGE_7, + SFX_WMYCR_DODGE_8, + SFX_WMYCR_DODGE_9, + SFX_WMYCR_DODGE_10, + SFX_WMYCR_FIGHT_1, + SFX_WMYCR_FIGHT_2, + SFX_WMYCR_FIGHT_3, + SFX_WMYCR_FIGHT_4, + SFX_WMYCR_FIGHT_5, + SFX_WMYCR_FIGHT_6, + SFX_WMYCR_FIGHT_7, + SFX_WMYCR_GENERIC_CRASH_1, + SFX_WMYCR_GENERIC_CRASH_2, + SFX_WMYCR_GENERIC_CRASH_3, + SFX_WMYCR_GENERIC_CRASH_4, + SFX_WMYCR_GENERIC_CRASH_5, + SFX_WMYCR_GENERIC_CRASH_6, + SFX_WMYCR_GENERIC_CRASH_7, + SFX_WMYCR_GENERIC_CRASH_8, + SFX_WMYCR_GENERIC_CRASH_9, + SFX_WMYCR_GUN_COOL_1, + SFX_WMYCR_GUN_COOL_2, + SFX_WMYCR_GUN_COOL_3, + SFX_WMYCR_GUN_COOL_4, + SFX_WMYCR_GUN_COOL_5, + SFX_WMYCR_JACKING_1, + SFX_WMYCR_JACKING_2, + SFX_WMYCR_JACKING_3, + SFX_WMYCR_JACKING_4, + SFX_WMYCR_JACKING_5, + SFX_WMYCR_JACKING_6, + SFX_WMYCR_MUGGED_1, + SFX_WMYCR_MUGGED_2, + SFX_WMYCR_MUGGED_3, + SFX_WMYCR_MUGGING_1, + SFX_WMYCR_MUGGING_2, + SFX_WMYCR_MUGGING_3, + SFX_WMYCR_MUGGING_4, + SFX_WMYCR_MUGGING_5, + SFX_WMYCR_TAXI_1, + + SFX_WMYJG_BLOCKED_1, + SFX_WMYJG_BLOCKED_2, + SFX_WMYJG_BLOCKED_3, + SFX_WMYJG_BLOCKED_4, + SFX_WMYJG_BLOCKED_5, + SFX_WMYJG_BLOCKED_6, + SFX_WMYJG_BLOCKED_7, + SFX_WMYJG_BLOCKED_8, + SFX_WMYJG_BLOCKED_9, + SFX_WMYJG_BLOCKED_10, + SFX_WMYJG_BUMP_1, + SFX_WMYJG_BUMP_2, + SFX_WMYJG_BUMP_3, + SFX_WMYJG_BUMP_4, + SFX_WMYJG_BUMP_5, + SFX_WMYJG_BUMP_6, + SFX_WMYJG_BUMP_7, + SFX_WMYJG_BUMP_8, + SFX_WMYJG_BUMP_9, + SFX_WMYJG_BUMP_10, + SFX_WMYJG_EYEING_1, + SFX_WMYJG_EYEING_2, + SFX_WMYJG_GUN_PANIC_1, + SFX_WMYJG_GUN_PANIC_2, + SFX_WMYJG_GUN_PANIC_3, + SFX_WMYJG_GUN_PANIC_4, + SFX_WMYJG_MUGGED_1, + SFX_WMYJG_MUGGED_2, + SFX_WMYJG_RUN_1, + SFX_WMYJG_RUN_2, + SFX_WMYJG_RUN_3, + SFX_WMYJG_RUN_4, + SFX_WMYJG_RUN_5, + SFX_WMYJG_SAVED_1, + SFX_WMYJG_TAXI_1, + + SFX_WMOST_BLOCKED_1, + SFX_WMOST_BLOCKED_2, + SFX_WMOST_BLOCKED_3, + SFX_WMOST_BLOCKED_4, + SFX_WMOST_BLOCKED_5, + SFX_WMOST_BLOCKED_6, + SFX_WMOST_BLOCKED_7, + SFX_WMOST_BLOCKED_8, + SFX_WMOST_BUMP_1, + SFX_WMOST_BUMP_2, + SFX_WMOST_BUMP_3, + SFX_WMOST_BUMP_4, + SFX_WMOST_BUMP_5, + SFX_WMOST_BUMP_6, + SFX_WMOST_BUMP_7, + SFX_WMOST_BUMP_8, + SFX_WMOST_BUMP_9, + SFX_WMOST_BUMP_10, + SFX_WMOST_CAR_CRASH_1, + SFX_WMOST_CAR_CRASH_2, + SFX_WMOST_CAR_CRASH_3, + SFX_WMOST_CAR_CRASH_4, + SFX_WMOST_CAR_CRASH_5, + SFX_WMOST_CAR_CRASH_6, + SFX_WMOST_CAR_CRASH_7, + SFX_WMOST_CHAT_1, + SFX_WMOST_CHAT_2, + SFX_WMOST_CHAT_3, + SFX_WMOST_CHAT_4, + SFX_WMOST_CHAT_5, + SFX_WMOST_CHAT_6, + SFX_WMOST_CHAT_7, + SFX_WMOST_CHAT_8, + SFX_WMOST_CHAT_9, + SFX_WMOST_DODGE_1, + SFX_WMOST_DODGE_2, + SFX_WMOST_DODGE_3, + SFX_WMOST_DODGE_4, + SFX_WMOST_DODGE_5, + SFX_WMOST_DODGE_6, + SFX_WMOST_DODGE_7, + SFX_WMOST_DODGE_8, + SFX_WMOST_EYEING_1, + SFX_WMOST_EYEING_2, + SFX_WMOST_FIGHT_1, + SFX_WMOST_FIGHT_2, + SFX_WMOST_FIGHT_3, + SFX_WMOST_FIGHT_4, + SFX_WMOST_FIGHT_5, + SFX_WMOST_FIGHT_6, + SFX_WMOST_FIGHT_7, + SFX_WMOST_FIGHT_8, + SFX_WMOST_GENERIC_CRASH_1, + SFX_WMOST_GENERIC_CRASH_2, + SFX_WMOST_GENERIC_CRASH_3, + SFX_WMOST_GENERIC_CRASH_4, + SFX_WMOST_GENERIC_CRASH_5, + SFX_WMOST_GENERIC_CRASH_6, + SFX_WMOST_GENERIC_CRASH_7, + SFX_WMOST_GUN_COOL_1, + SFX_WMOST_GUN_COOL_2, + SFX_WMOST_GUN_COOL_3, + SFX_WMOST_GUN_COOL_4, + SFX_WMOST_GUN_COOL_5, + SFX_WMOST_INNOCENT_1, + SFX_WMOST_INNOCENT_2, + SFX_WMOST_INNOCENT_3, + SFX_WMOST_JACKED_1, + SFX_WMOST_JACKED_2, + SFX_WMOST_JACKED_3, + SFX_WMOST_JACKED_4, + SFX_WMOST_JEER_1, + SFX_WMOST_JEER_2, + SFX_WMOST_JEER_3, + SFX_WMOST_JEER_4, + SFX_WMOST_LOST_1, + SFX_WMOST_LOST_2, + SFX_WMOST_MUGGED_1, + SFX_WMOST_MUGGED_2, + SFX_WMOST_SAVED_1, + SFX_WMOST_TAXI_1, + + SFX_BFOTR_BUMP_1, + SFX_BFOTR_BUMP_2, + SFX_BFOTR_BUMP_3, + SFX_BFOTR_BUMP_4, + SFX_BFOTR_BUMP_5, + SFX_BFOTR_BUMP_6, + SFX_BFOTR_BUMP_7, + SFX_BFOTR_BUMP_8, + SFX_BFOTR_BUMP_9, + SFX_BFOTR_BUMP_10, + SFX_BFOTR_CHAT_1, + SFX_BFOTR_CHAT_2, + SFX_BFOTR_CHAT_3, + SFX_BFOTR_CHAT_4, + SFX_BFOTR_CHAT_5, + SFX_BFOTR_CHAT_6, + SFX_BFOTR_CHAT_7, + SFX_BFOTR_CHAT_8, + SFX_BFOTR_CHAT_9, + SFX_BFOTR_CHAT_10, + SFX_BFOTR_CHAT_11, + SFX_BFOTR_CHAT_12, + SFX_BFOTR_CHAT_13, + SFX_BFOTR_CHAT_14, + SFX_BFOTR_CHAT_15, + SFX_BFOTR_DODGE_1, + SFX_BFOTR_DODGE_2, + SFX_BFOTR_DODGE_3, + SFX_BFOTR_DODGE_4, + SFX_BFOTR_DODGE_5, + SFX_BFOTR_DODGE_6, + SFX_BFOTR_DODGE_7, + SFX_BFOTR_DODGE_8, + SFX_BFOTR_DODGE_9, + SFX_BFOTR_FIGHT_1, + SFX_BFOTR_FIGHT_2, + SFX_BFOTR_FIGHT_3, + SFX_BFOTR_FIGHT_4, + SFX_BFOTR_FIGHT_5, + SFX_BFOTR_FIGHT_6, + SFX_BFOTR_GUN_COOL_1, + SFX_BFOTR_GUN_COOL_2, + SFX_BFOTR_GUN_COOL_3, + SFX_BFOTR_GUN_COOL_4, + SFX_BFOTR_GUN_COOL_5, + SFX_BFOTR_GUN_COOL_6, + SFX_BFOTR_MUGGED_1, + SFX_BFOTR_MUGGED_2, + SFX_BFOTR_MUGGING_1, + SFX_BFOTR_MUGGING_2, + SFX_BFOTR_MUGGING_3, + SFX_BFOTR_SAVED_1, + SFX_BFOTR_SHOCKED_1, + SFX_BFOTR_SHOCKED_2, + SFX_BFOTR_SHOCKED_3, + SFX_BFOTR_SOLICIT_1, + SFX_BFOTR_SOLICIT_2, + SFX_BFOTR_SOLICIT_3, + SFX_BFOTR_SOLICIT_4, + SFX_BFOTR_SOLICIT_5, + SFX_BFOTR_TAXI_1, + + SFX_WFYRI_BLOCKED_1, + SFX_WFYRI_BLOCKED_2, + SFX_WFYRI_BLOCKED_3, + SFX_WFYRI_BLOCKED_4, + SFX_WFYRI_BLOCKED_5, + SFX_WFYRI_BLOCKED_6, + SFX_WFYRI_BLOCKED_7, + SFX_WFYRI_BLOCKED_8, + SFX_WFYRI_BUMP_1, + SFX_WFYRI_BUMP_2, + SFX_WFYRI_BUMP_3, + SFX_WFYRI_BUMP_4, + SFX_WFYRI_BUMP_5, + SFX_WFYRI_BUMP_6, + SFX_WFYRI_BUMP_7, + SFX_WFYRI_BUMP_8, + SFX_WFYRI_BUMP_9, + SFX_WFYRI_BUMP_10, + SFX_WFYRI_CAR_CRASH_1, + SFX_WFYRI_CAR_CRASH_2, + SFX_WFYRI_CAR_CRASH_3, + SFX_WFYRI_CAR_CRASH_4, + SFX_WFYRI_CAR_CRASH_5, + SFX_WFYRI_CAR_CRASH_6, + SFX_WFYRI_CAR_CRASH_7, + SFX_WFYRI_CAR_CRASH_8, + SFX_WFYRI_CAR_CRASH_9, + SFX_WFYRI_DODGE_1, + SFX_WFYRI_DODGE_2, + SFX_WFYRI_DODGE_3, + SFX_WFYRI_DODGE_4, + SFX_WFYRI_DODGE_5, + SFX_WFYRI_DODGE_6, + SFX_WFYRI_DODGE_7, + SFX_WFYRI_DODGE_8, + SFX_WFYRI_DODGE_9, + SFX_WFYRI_EYEING_1, + SFX_WFYRI_EYEING_2, + SFX_WFYRI_GENERIC_CRASH_1, + SFX_WFYRI_GENERIC_CRASH_2, + SFX_WFYRI_GENERIC_CRASH_3, + SFX_WFYRI_GENERIC_CRASH_4, + SFX_WFYRI_GENERIC_CRASH_5, + SFX_WFYRI_GENERIC_CRASH_6, + SFX_WFYRI_GENERIC_CRASH_7, + SFX_WFYRI_GENERIC_CRASH_8, + SFX_WFYRI_GUN_PANIC_1, + SFX_WFYRI_GUN_PANIC_2, + SFX_WFYRI_GUN_PANIC_3, + SFX_WFYRI_GUN_PANIC_4, + SFX_WFYRI_GUN_PANIC_5, + SFX_WFYRI_JACKED_1, + SFX_WFYRI_JACKED_2, + SFX_WFYRI_JACKED_3, + SFX_WFYRI_JACKED_4, + SFX_WFYRI_JACKED_5, + SFX_WFYRI_JACKED_6, + SFX_WFYRI_JACKED_7, + SFX_WFYRI_LOST_1, + SFX_WFYRI_LOST_2, + SFX_WFYRI_MUGGED_1, + SFX_WFYRI_MUGGED_2, + SFX_WFYRI_RUN_1, + SFX_WFYRI_RUN_2, + SFX_WFYRI_RUN_3, + SFX_WFYRI_RUN_4, + SFX_WFYRI_RUN_5, + SFX_WFYRI_SAVED_1, + SFX_WFYRI_SHOCKED_1, + SFX_WFYRI_SHOCKED_2, + SFX_WFYRI_TAXI_1, + SFX_BFYPR_BUMP_1, + SFX_BFYPR_BUMP_2, + SFX_BFYPR_BUMP_3, + SFX_BFYPR_BUMP_4, + SFX_BFYPR_BUMP_5, + SFX_BFYPR_BUMP_6, + SFX_BFYPR_BUMP_7, + SFX_BFYPR_BUMP_8, + SFX_BFYPR_BUMP_9, + SFX_BFYPR_BUMP_10, + SFX_BFYPR_BUMP_11, + SFX_BFYPR_CHAT_1, + SFX_BFYPR_CHAT_2, + SFX_BFYPR_CHAT_3, + SFX_BFYPR_CHAT_4, + SFX_BFYPR_CHAT_5, + SFX_BFYPR_CHAT_6, + SFX_BFYPR_CHAT_7, + SFX_BFYPR_CHAT_8, + SFX_BFYPR_CHAT_9, + SFX_BFYPR_CHAT_10, + SFX_BFYPR_CHAT_11, + SFX_BFYPR_CHAT_12, + SFX_BFYPR_CHAT_13, + SFX_BFYPR_DODGE_1, + SFX_BFYPR_DODGE_2, + SFX_BFYPR_DODGE_3, + SFX_BFYPR_DODGE_4, + SFX_BFYPR_DODGE_5, + SFX_BFYPR_DODGE_6, + SFX_BFYPR_DODGE_7, + SFX_BFYPR_FIGHT_1, + SFX_BFYPR_FIGHT_2, + SFX_BFYPR_FIGHT_3, + SFX_BFYPR_FIGHT_4, + SFX_BFYPR_FIGHT_5, + SFX_BFYPR_FIGHT_6, + SFX_BFYPR_FIGHT_7, + SFX_BFYPR_FUCKING_1, + SFX_BFYPR_FUCKING_2, + SFX_BFYPR_FUCKING_3, + SFX_BFYPR_FUCKING_4, + SFX_BFYPR_FUCKING_5, + SFX_BFYPR_FUCKING_6, + SFX_BFYPR_FUCKING_7, + SFX_BFYPR_GUN_COOL_1, + SFX_BFYPR_GUN_COOL_2, + SFX_BFYPR_GUN_COOL_3, + SFX_BFYPR_GUN_COOL_4, + SFX_BFYPR_GUN_COOL_5, + SFX_BFYPR_MUGGED_1, + SFX_BFYPR_MUGGED_2, + SFX_BFYPR_SAVED_1, + SFX_BFYPR_SHOCKED_1, + SFX_BFYPR_SHOCKED_2, + SFX_BFYPR_SOLICIT_1, + SFX_BFYPR_SOLICIT_2, + SFX_BFYPR_SOLICIT_3, + SFX_BFYPR_SOLICIT_4, + SFX_BFYPR_SOLICIT_5, + SFX_BFYPR_SOLICIT_6, + SFX_BFYPR_SOLICIT_7, + SFX_BFYPR_SOLICIT_8, + SFX_BFYPR_SOLICIT_9, + SFX_BFYPR_SOLICIT_10, + SFX_BFYPR_SOLICIT_11, + SFX_BFYPR_SOLICIT_12, + SFX_BFYPR_SOLICIT_13, + SFX_BFYPR_TAXI_1, + SFX_BFYPR_TAXI_2, + + SFX_BMYRI_BLOCKED_1, + SFX_BMYRI_BLOCKED_2, + SFX_BMYRI_BLOCKED_3, + SFX_BMYRI_BLOCKED_4, + SFX_BMYRI_BLOCKED_5, + SFX_BMYRI_BLOCKED_6, + SFX_BMYRI_BUMP_1, + SFX_BMYRI_BUMP_2, + SFX_BMYRI_BUMP_3, + SFX_BMYRI_BUMP_4, + SFX_BMYRI_BUMP_5, + SFX_BMYRI_BUMP_6, + SFX_BMYRI_BUMP_7, + SFX_BMYRI_CAR_CRASH_1, + SFX_BMYRI_CAR_CRASH_2, + SFX_BMYRI_CAR_CRASH_3, + SFX_BMYRI_CAR_CRASH_4, + SFX_BMYRI_CAR_CRASH_5, + SFX_BMYRI_CAR_CRASH_6, + SFX_BMYRI_CAR_CRASH_7, + SFX_BMYRI_DODGE_1, + SFX_BMYRI_DODGE_2, + SFX_BMYRI_DODGE_3, + SFX_BMYRI_DODGE_4, + SFX_BMYRI_DODGE_5, + SFX_BMYRI_DODGE_6, + SFX_BMYRI_DODGE_7, + SFX_BMYRI_DODGE_8, + SFX_BMYRI_EYEING_1, + SFX_BMYRI_GENERIC_CRASH_1, + SFX_BMYRI_GENERIC_CRASH_2, + SFX_BMYRI_GENERIC_CRASH_3, + SFX_BMYRI_GENERIC_CRASH_4, + SFX_BMYRI_GENERIC_CRASH_5, + SFX_BMYRI_GENERIC_CRASH_6, + SFX_BMYRI_GENERIC_CRASH_7, + SFX_BMYRI_GUN_PANIC_1, + SFX_BMYRI_GUN_PANIC_2, + SFX_BMYRI_GUN_PANIC_3, + SFX_BMYRI_GUN_PANIC_4, + SFX_BMYRI_GUN_PANIC_5, + SFX_BMYRI_GUN_PANIC_6, + SFX_BMYRI_GUN_PANIC_7, + SFX_BMYRI_JACKED_1, + SFX_BMYRI_JACKED_2, + SFX_BMYRI_JACKED_3, + SFX_BMYRI_JACKED_4, + SFX_BMYRI_LOST_1, + SFX_BMYRI_LOST_2, + SFX_BMYRI_MUGGED_1, + SFX_BMYRI_MUGGED_2, + SFX_BMYRI_RUN_1, + SFX_BMYRI_RUN_2, + SFX_BMYRI_RUN_3, + SFX_BMYRI_RUN_4, + SFX_BMYRI_SAVED_1, + SFX_BMYRI_SHOCKED_1, + SFX_BMYRI_SHOCKED_2, + SFX_BMYRI_SHOCKED_3, + SFX_BMYRI_TAXI_1, + SFX_BMYBU_BLOCKED_1, + SFX_BMYBU_BLOCKED_2, + SFX_BMYBU_BLOCKED_3, + SFX_BMYBU_BLOCKED_4, + SFX_BMYBU_BLOCKED_5, + SFX_BMYBU_BLOCKED_6, + SFX_BMYBU_BLOCKED_7, + SFX_BMYBU_BLOCKED_8, + SFX_BMYBU_BUMP_1, + SFX_BMYBU_BUMP_2, + SFX_BMYBU_BUMP_3, + SFX_BMYBU_BUMP_4, + SFX_BMYBU_BUMP_5, + SFX_BMYBU_BUMP_6, + SFX_BMYBU_BUMP_7, + SFX_BMYBU_CAR_CRASH_1, + SFX_BMYBU_CAR_CRASH_2, + SFX_BMYBU_CAR_CRASH_3, + SFX_BMYBU_CAR_CRASH_4, + SFX_BMYBU_CAR_CRASH_5, + SFX_BMYBU_CAR_CRASH_6, + SFX_BMYBU_CAR_CRASH_7, + SFX_BMYBU_DODGE_1, + SFX_BMYBU_DODGE_2, + SFX_BMYBU_DODGE_3, + SFX_BMYBU_DODGE_4, + SFX_BMYBU_DODGE_5, + SFX_BMYBU_DODGE_6, + SFX_BMYBU_DODGE_7, + SFX_BMYBU_DODGE_8, + SFX_BMYBU_DODGE_9, + SFX_BMYBU_DODGE_10, + SFX_BMYBU_EYEING_1, + SFX_BMYBU_EYEING_2, + SFX_BMYBU_FIGHT_1, + SFX_BMYBU_FIGHT_2, + SFX_BMYBU_FIGHT_3, + SFX_BMYBU_FIGHT_4, + SFX_BMYBU_FIGHT_5, + SFX_BMYBU_GENERIC_CRASH_1, + SFX_BMYBU_GENERIC_CRASH_2, + SFX_BMYBU_GENERIC_CRASH_3, + SFX_BMYBU_GENERIC_CRASH_4, + SFX_BMYBU_GENERIC_CRASH_5, + SFX_BMYBU_GENERIC_CRASH_6, + SFX_BMYBU_GENERIC_CRASH_7, + SFX_BMYBU_GUN_PANIC_1, + SFX_BMYBU_GUN_PANIC_2, + SFX_BMYBU_GUN_PANIC_3, + SFX_BMYBU_GUN_PANIC_4, + SFX_BMYBU_GUN_PANIC_5, + SFX_BMYBU_INNOCENT_1, + SFX_BMYBU_INNOCENT_2, + SFX_BMYBU_JACKED_1, + SFX_BMYBU_JACKED_2, + SFX_BMYBU_JACKED_3, + SFX_BMYBU_JACKED_4, + SFX_BMYBU_JACKED_5, + SFX_BMYBU_JACKED_6, + SFX_BMYBU_MUGGED_1, + SFX_BMYBU_MUGGED_2, + SFX_BMYBU_SAVED_1, + SFX_BMYBU_SHOCKED_1, + SFX_BMYBU_SHOCKED_2, + SFX_BMYBU_TAXI_1, + + SFX_WMYSK_BUMP_1, + SFX_WMYSK_BUMP_2, + SFX_WMYSK_BUMP_3, + SFX_WMYSK_BUMP_4, + SFX_WMYSK_BUMP_5, + SFX_WMYSK_BUMP_6, + SFX_WMYSK_BUMP_7, + SFX_WMYSK_BUMP_8, + SFX_WMYSK_BUMP_9, + SFX_WMYSK_BUMP_10, + SFX_WMYSK_BUMP_11, + SFX_WMYSK_BUMP_12, + SFX_WMYSK_BUMP_13, + SFX_WMYSK_BUMP_14, + SFX_WMYSK_CHAT_1, + SFX_WMYSK_CHAT_2, + SFX_WMYSK_CHAT_3, + SFX_WMYSK_CHAT_4, + SFX_WMYSK_CHAT_5, + SFX_WMYSK_CHAT_6, + SFX_WMYSK_CHAT_7, + SFX_WMYSK_CHAT_8, + SFX_WMYSK_CHAT_9, + SFX_WMYSK_CHAT_10, + SFX_WMYSK_CHAT_11, + SFX_WMYSK_CHAT_12, + SFX_WMYSK_CHAT_13, + SFX_WMYSK_DODGE_1, + SFX_WMYSK_DODGE_2, + SFX_WMYSK_DODGE_3, + SFX_WMYSK_DODGE_4, + SFX_WMYSK_DODGE_5, + SFX_WMYSK_DODGE_6, + SFX_WMYSK_DODGE_7, + SFX_WMYSK_DODGE_8, + SFX_WMYSK_DODGE_9, + SFX_WMYSK_DODGE_10, + SFX_WMYSK_EYEING_1, + SFX_WMYSK_EYEING_2, + SFX_WMYSK_FIGHT_1, + SFX_WMYSK_FIGHT_2, + SFX_WMYSK_FIGHT_3, + SFX_WMYSK_FIGHT_4, + SFX_WMYSK_FIGHT_5, + SFX_WMYSK_GUN_PANIC_1, + SFX_WMYSK_GUN_PANIC_2, + SFX_WMYSK_GUN_PANIC_3, + SFX_WMYSK_GUN_PANIC_4, + SFX_WMYSK_GUN_PANIC_5, + SFX_WMYSK_INNOCENT_1, + SFX_WMYSK_INNOCENT_2, + SFX_WMYSK_INNOCENT_3, + SFX_WMYSK_LOST_1, + SFX_WMYSK_LOST_2, + SFX_WMYSK_MUGGED_1, + SFX_WMYSK_MUGGED_2, + SFX_WMYSK_SAVED_1, + SFX_WMYSK_SAVED_2, + SFX_WMYSK_SHOCKED_1, + SFX_WMYSK_SHOCKED_2, + SFX_WMYSK_TAXI_1, + + SFX_WMYCW_BLOCKED_1, + SFX_WMYCW_BLOCKED_2, + SFX_WMYCW_BLOCKED_3, + SFX_WMYCW_BLOCKED_4, + SFX_WMYCW_BLOCKED_5, + SFX_WMYCW_BLOCKED_6, + SFX_WMYCW_BLOCKED_7, + SFX_WMYCW_BLOCKED_8, + SFX_WMYCW_BLOCKED_9, + SFX_WMYCW_BUMP_1, + SFX_WMYCW_BUMP_2, + SFX_WMYCW_BUMP_3, + SFX_WMYCW_BUMP_4, + SFX_WMYCW_BUMP_5, + SFX_WMYCW_BUMP_6, + SFX_WMYCW_BUMP_7, + SFX_WMYCW_BUMP_8, + SFX_WMYCW_BUMP_9, + SFX_WMYCW_CAR_CRASH_1, + SFX_WMYCW_CAR_CRASH_2, + SFX_WMYCW_CAR_CRASH_3, + SFX_WMYCW_CAR_CRASH_4, + SFX_WMYCW_CAR_CRASH_5, + SFX_WMYCW_CAR_CRASH_6, + SFX_WMYCW_CAR_CRASH_7, + SFX_WMYCW_CAR_CRASH_8, + SFX_WMYCW_CAR_CRASH_9, + SFX_WMYCW_CHAT_1, + SFX_WMYCW_CHAT_2, + SFX_WMYCW_CHAT_3, + SFX_WMYCW_CHAT_4, + SFX_WMYCW_CHAT_5, + SFX_WMYCW_CHAT_6, + SFX_WMYCW_CHAT_7, + SFX_WMYCW_CHAT_8, + SFX_WMYCW_CHAT_9, + SFX_WMYCW_CHAT_10, + SFX_WMYCW_CHAT_11, + SFX_WMYCW_CHAT_12, + SFX_WMYCW_CHAT_13, + SFX_WMYCW_CHAT_14, + SFX_WMYCW_CHAT_15, + SFX_WMYCW_DODGE_1, + SFX_WMYCW_DODGE_2, + SFX_WMYCW_DODGE_3, + SFX_WMYCW_DODGE_4, + SFX_WMYCW_DODGE_5, + SFX_WMYCW_DODGE_6, + SFX_WMYCW_DODGE_7, + SFX_WMYCW_DODGE_8, + SFX_WMYCW_DODGE_9, + SFX_WMYCW_DODGE_10, + SFX_WMYCW_EYEING_1, + SFX_WMYCW_EYEING_2, + SFX_WMYCW_EYEING_3, + SFX_WMYCW_FIGHT_1, + SFX_WMYCW_FIGHT_2, + SFX_WMYCW_FIGHT_3, + SFX_WMYCW_FIGHT_4, + SFX_WMYCW_FIGHT_5, + SFX_WMYCW_FIGHT_6, + SFX_WMYCW_FIGHT_7, + SFX_WMYCW_FIGHT_8, + SFX_WMYCW_GENERIC_CRASH_1, + SFX_WMYCW_GENERIC_CRASH_2, + SFX_WMYCW_GENERIC_CRASH_3, + SFX_WMYCW_GENERIC_CRASH_4, + SFX_WMYCW_GENERIC_CRASH_5, + SFX_WMYCW_GENERIC_CRASH_6, + SFX_WMYCW_GENERIC_CRASH_7, + SFX_WMYCW_GUN_PANIC_1, + SFX_WMYCW_GUN_PANIC_2, + SFX_WMYCW_GUN_PANIC_3, + SFX_WMYCW_GUN_PANIC_4, + SFX_WMYCW_GUN_PANIC_5, + SFX_WMYCW_GUN_PANIC_6, + SFX_WMYCW_INNOCENT_1, + SFX_WMYCW_INNOCENT_2, + SFX_WMYCW_INNOCENT_3, + SFX_WMYCW_JACKED_1, + SFX_WMYCW_JACKED_2, + SFX_WMYCW_JACKED_3, + SFX_WMYCW_JACKED_4, + SFX_WMYCW_JACKED_5, + SFX_WMYCW_JACKED_6, + SFX_WMYCW_JEER_1, + SFX_WMYCW_JEER_2, + SFX_WMYCW_JEER_3, + SFX_WMYCW_JEER_4, + SFX_WMYCW_JEER_5, + SFX_WMYCW_JACKING_1, + SFX_WMYCW_JACKING_2, + SFX_WMYCW_JACKING_3, + SFX_WMYCW_JACKING_4, + SFX_WMYCW_LOST_1, + SFX_WMYCW_LOST_2, + SFX_WMYCW_MUGGED_1, + SFX_WMYCW_TAXI_1, + + SFX_HFYST_BLOCKED_1, + SFX_HFYST_BLOCKED_2, + SFX_HFYST_BLOCKED_3, + SFX_HFYST_BLOCKED_4, + SFX_HFYST_BLOCKED_5, + SFX_HFYST_BLOCKED_6, + SFX_HFYST_BLOCKED_7, + SFX_HFYST_BUMP_1, + SFX_HFYST_BUMP_2, + SFX_HFYST_BUMP_3, + SFX_HFYST_BUMP_4, + SFX_HFYST_BUMP_5, + SFX_HFYST_BUMP_6, + SFX_HFYST_BUMP_7, + SFX_HFYST_BUMP_8, + SFX_HFYST_BUMP_9, + SFX_HFYST_BUMP_10, + SFX_HFYST_CAR_CRASH_1, + SFX_HFYST_CAR_CRASH_2, + SFX_HFYST_CAR_CRASH_3, + SFX_HFYST_CAR_CRASH_4, + SFX_HFYST_CAR_CRASH_5, + SFX_HFYST_CAR_CRASH_6, + SFX_HFYST_CAR_CRASH_7, + SFX_HFYST_CAR_CRASH_8, + SFX_HFYST_CHAT_1, + SFX_HFYST_CHAT_2, + SFX_HFYST_CHAT_3, + SFX_HFYST_CHAT_4, + SFX_HFYST_CHAT_5, + SFX_HFYST_CHAT_6, + SFX_HFYST_CHAT_7, + SFX_HFYST_CHAT_8, + SFX_HFYST_CHAT_9, + SFX_HFYST_DODGE_1, + SFX_HFYST_DODGE_2, + SFX_HFYST_DODGE_3, + SFX_HFYST_DODGE_4, + SFX_HFYST_DODGE_5, + SFX_HFYST_DODGE_6, + SFX_HFYST_DODGE_7, + SFX_HFYST_DODGE_8, + SFX_HFYST_DODGE_9, + SFX_HFYST_DODGE_10, + SFX_HFYST_FIGHT_1, + SFX_HFYST_FIGHT_2, + SFX_HFYST_FIGHT_3, + SFX_HFYST_FIGHT_4, + SFX_HFYST_FIGHT_5, + SFX_HFYST_FIGHT_6, + SFX_HFYST_FIGHT_7, + SFX_HFYST_GENERIC_CRASH_1, + SFX_HFYST_GENERIC_CRASH_2, + SFX_HFYST_GENERIC_CRASH_3, + SFX_HFYST_GENERIC_CRASH_4, + SFX_HFYST_GENERIC_CRASH_5, + SFX_HFYST_GENERIC_CRASH_6, + SFX_HFYST_GENERIC_CRASH_7, + SFX_HFYST_GUN_COOL_1, + SFX_HFYST_GUN_COOL_2, + SFX_HFYST_GUN_COOL_3, + SFX_HFYST_GUN_COOL_4, + SFX_HFYST_GUN_COOL_5, + SFX_HFYST_JACKED_1, + SFX_HFYST_JACKED_2, + SFX_HFYST_JACKED_3, + SFX_HFYST_JACKED_4, + SFX_HFYST_JACKED_5, + SFX_HFYST_JACKED_6, + SFX_HFYST_JACKING_1, + SFX_HFYST_JACKING_2, + SFX_HFYST_JACKING_3, + SFX_HFYST_JACKING_4, + SFX_HFYST_LOST_1, + SFX_HFYST_LOST_2, + SFX_HFYST_MUGGED_1, + SFX_HFYST_MUGGED_2, + SFX_HFYST_MUGGING_1, + SFX_HFYST_MUGGING_2, + SFX_HFYST_MUGGING_3, + SFX_HFYST_MUGGING_4, + SFX_HFYST_TAXI_1, + + SFX_HMOST_BLOCKED_1, + SFX_HMOST_BLOCKED_2, + SFX_HMOST_BLOCKED_3, + SFX_HMOST_BLOCKED_4, + SFX_HMOST_BLOCKED_5, + SFX_HMOST_BLOCKED_6, + SFX_HMOST_BLOCKED_7, + SFX_HMOST_BUMP_1, + SFX_HMOST_BUMP_2, + SFX_HMOST_BUMP_3, + SFX_HMOST_BUMP_4, + SFX_HMOST_BUMP_5, + SFX_HMOST_BUMP_6, + SFX_HMOST_BUMP_7, + SFX_HMOST_BUMP_8, + SFX_HMOST_BUMP_9, + SFX_HMOST_BUMP_10, + SFX_HMOST_CAR_CRASH_1, + SFX_HMOST_CAR_CRASH_2, + SFX_HMOST_CAR_CRASH_3, + SFX_HMOST_CAR_CRASH_4, + SFX_HMOST_CAR_CRASH_5, + SFX_HMOST_CAR_CRASH_6, + SFX_HMOST_CAR_CRASH_7, + SFX_HMOST_CHAT_1, + SFX_HMOST_CHAT_2, + SFX_HMOST_CHAT_3, + SFX_HMOST_CHAT_4, + SFX_HMOST_CHAT_5, + SFX_HMOST_CHAT_6, + SFX_HMOST_CHAT_7, + SFX_HMOST_CHAT_8, + SFX_HMOST_CHAT_9, + SFX_HMOST_CHAT_10, + SFX_HMOST_CHAT_11, + SFX_HMOST_DODGE_1, + SFX_HMOST_DODGE_2, + SFX_HMOST_DODGE_3, + SFX_HMOST_DODGE_4, + SFX_HMOST_DODGE_5, + SFX_HMOST_DODGE_6, + SFX_HMOST_DODGE_7, + SFX_HMOST_DODGE_8, + SFX_HMOST_DODGE_9, + SFX_HMOST_EYEING_1, + SFX_HMOST_FIGHT_1, + SFX_HMOST_FIGHT_2, + SFX_HMOST_FIGHT_3, + SFX_HMOST_FIGHT_4, + SFX_HMOST_FIGHT_5, + SFX_HMOST_FIGHT_6, + SFX_HMOST_FIGHT_7, + SFX_HMOST_FIGHT_8, + SFX_HMOST_GENERIC_CRASH_1, + SFX_HMOST_GENERIC_CRASH_2, + SFX_HMOST_GENERIC_CRASH_3, + SFX_HMOST_GENERIC_CRASH_4, + SFX_HMOST_GENERIC_CRASH_5, + SFX_HMOST_GENERIC_CRASH_6, + SFX_HMOST_GENERIC_CRASH_7, + SFX_HMOST_GUN_COOL_1, + SFX_HMOST_GUN_COOL_2, + SFX_HMOST_GUN_COOL_3, + SFX_HMOST_GUN_COOL_4, + SFX_HMOST_GUN_COOL_5, + SFX_HMOST_JACKED_1, + SFX_HMOST_JACKED_2, + SFX_HMOST_JACKED_3, + SFX_HMOST_JACKED_4, + SFX_HMOST_JACKED_5, + SFX_HMOST_JACKED_6, + SFX_HMOST_JACKING_1, + SFX_HMOST_JACKING_2, + SFX_HMOST_JACKING_3, + SFX_HMOST_LOST_1, + SFX_HMOST_LOST_2, + SFX_HMOST_MUGGED_1, + SFX_HMOST_MUGGED_2, + SFX_HMOST_TAXI_1, + + SFX_HMYRI_BLOCKED_1, + SFX_HMYRI_BLOCKED_2, + SFX_HMYRI_BLOCKED_3, + SFX_HMYRI_BLOCKED_4, + SFX_HMYRI_BLOCKED_5, + SFX_HMYRI_BLOCKED_6, + SFX_HMYRI_BLOCKED_7, + SFX_HMYRI_BUMP_1, + SFX_HMYRI_BUMP_2, + SFX_HMYRI_BUMP_3, + SFX_HMYRI_BUMP_4, + SFX_HMYRI_BUMP_5, + SFX_HMYRI_BUMP_6, + SFX_HMYRI_BUMP_7, + SFX_HMYRI_BUMP_8, + SFX_HMYRI_BUMP_9, + SFX_HMYRI_BUMP_10, + SFX_HMYRI_CAR_CRASH_1, + SFX_HMYRI_CAR_CRASH_2, + SFX_HMYRI_CAR_CRASH_3, + SFX_HMYRI_CAR_CRASH_4, + SFX_HMYRI_CAR_CRASH_5, + SFX_HMYRI_CAR_CRASH_6, + SFX_HMYRI_CAR_CRASH_7, + SFX_HMYRI_CAR_CRASH_8, + SFX_HMYRI_DODGE_1, + SFX_HMYRI_DODGE_2, + SFX_HMYRI_DODGE_3, + SFX_HMYRI_DODGE_4, + SFX_HMYRI_DODGE_5, + SFX_HMYRI_DODGE_6, + SFX_HMYRI_DODGE_7, + SFX_HMYRI_DODGE_8, + SFX_HMYRI_DODGE_9, + SFX_HMYRI_FIGHT_1, + SFX_HMYRI_FIGHT_2, + SFX_HMYRI_FIGHT_3, + SFX_HMYRI_FIGHT_4, + SFX_HMYRI_FIGHT_5, + SFX_HMYRI_GENERIC_CRASH_1, + SFX_HMYRI_GENERIC_CRASH_2, + SFX_HMYRI_GENERIC_CRASH_3, + SFX_HMYRI_GENERIC_CRASH_4, + SFX_HMYRI_GENERIC_CRASH_5, + SFX_HMYRI_GENERIC_CRASH_6, + SFX_HMYRI_GENERIC_CRASH_7, + SFX_HMYRI_GENERIC_CRASH_8, + SFX_HMYRI_GENERIC_CRASH_9, + SFX_HMYRI_GENERIC_CRASH_10, + SFX_HMYRI_GENERIC_CRASH_11, + SFX_HMYRI_GENERIC_CRASH_12, + SFX_HMYRI_GUN_PANIC_1, + SFX_HMYRI_GUN_PANIC_2, + SFX_HMYRI_GUN_PANIC_3, + SFX_HMYRI_GUN_PANIC_4, + SFX_HMYRI_GUN_PANIC_5, + SFX_HMYRI_GUN_PANIC_6, + SFX_HMYRI_GUN_PANIC_7, + SFX_HMYRI_JACKED_1, + SFX_HMYRI_JACKED_2, + SFX_HMYRI_JACKED_3, + SFX_HMYRI_JACKED_4, + SFX_HMYRI_JACKED_5, + SFX_HMYRI_JACKED_6, + SFX_HMYRI_JACKED_7, + SFX_HMYRI_JACKED_8, + SFX_HMYRI_JACKING_1, + SFX_HMYRI_JACKING_2, + SFX_HMYRI_JACKING_3, + SFX_HMYRI_MUGGED_1, + SFX_HMYRI_SHOCKED_1, + SFX_HMYRI_SHOCKED_2, + SFX_HMYRI_SHOCKED_3, + + SFX_HFYPR_BUMP_1, + SFX_HFYPR_BUMP_2, + SFX_HFYPR_BUMP_3, + SFX_HFYPR_BUMP_4, + SFX_HFYPR_BUMP_5, + SFX_HFYPR_BUMP_6, + SFX_HFYPR_BUMP_7, + SFX_HFYPR_BUMP_8, + SFX_HFYPR_BUMP_9, + SFX_HFYPR_BUMP_10, + SFX_HFYPR_CHAT_1, + SFX_HFYPR_CHAT_2, + SFX_HFYPR_CHAT_3, + SFX_HFYPR_CHAT_4, + SFX_HFYPR_CHAT_5, + SFX_HFYPR_CHAT_6, + SFX_HFYPR_CHAT_7, + SFX_HFYPR_CHAT_8, + SFX_HFYPR_CHAT_9, + SFX_HFYPR_CHAT_10, + SFX_HFYPR_CHAT_11, + SFX_HFYPR_CHAT_12, + SFX_HFYPR_DODGE_1, + SFX_HFYPR_DODGE_2, + SFX_HFYPR_DODGE_3, + SFX_HFYPR_DODGE_4, + SFX_HFYPR_DODGE_5, + SFX_HFYPR_DODGE_6, + SFX_HFYPR_DODGE_7, + SFX_HFYPR_DODGE_8, + SFX_HFYPR_DODGE_9, + SFX_HFYPR_EYEING_1, + SFX_HFYPR_EYEING_2, + SFX_HFYPR_EYEING_3, + SFX_HFYPR_FIGHT_1, + SFX_HFYPR_FIGHT_2, + SFX_HFYPR_FIGHT_3, + SFX_HFYPR_FIGHT_4, + SFX_HFYPR_FIGHT_5, + SFX_HFYPR_FIGHT_6, + SFX_HFYPR_FIGHT_7, + SFX_HFYPR_FIGHT_8, + SFX_HFYPR_FIGHT_9, + SFX_HFYPR_FIGHT_10, + SFX_HFYPR_FUCKING_1, + SFX_HFYPR_FUCKING_2, + SFX_HFYPR_FUCKING_3, + SFX_HFYPR_FUCKING_4, + SFX_HFYPR_FUCKING_5, + SFX_HFYPR_FUCKING_6, + SFX_HFYPR_FUCKING_7, + SFX_HFYPR_FUCKING_8, + SFX_HFYPR_GUN_COOL_1, + SFX_HFYPR_GUN_COOL_2, + SFX_HFYPR_GUN_COOL_3, + SFX_HFYPR_GUN_COOL_4, + SFX_HFYPR_GUN_COOL_5, + SFX_HFYPR_GUN_COOL_6, + SFX_HFYPR_MUGGED_1, + SFX_HFYPR_MUGGED_2, + SFX_HFYPR_SAVED_1, + SFX_HFYPR_SOLICIT_1, + SFX_HFYPR_SOLICIT_2, + SFX_HFYPR_SOLICIT_3, + SFX_HFYPR_SOLICIT_4, + SFX_HFYPR_SOLICIT_5, + SFX_HFYPR_SOLICIT_6, + SFX_HFYPR_SOLICIT_7, + SFX_HFYPR_SOLICIT_8, + SFX_HFYPR_SOLICIT_9, + SFX_HFYPR_SOLICIT_10, + SFX_HFYPR_SOLICIT_11, + SFX_HFYPR_SOLICIT_12, + SFX_HFYPR_SOLICIT_13, + SFX_HFYPR_SOLICIT_14, + SFX_HFYPR_TAXI_1, + + SFX_HFYMD_BUMP_1, + SFX_HFYMD_BUMP_2, + SFX_HFYMD_BUMP_3, + SFX_HFYMD_BUMP_4, + SFX_HFYMD_BUMP_5, + SFX_HFYMD_BUMP_6, + SFX_HFYMD_BUMP_7, + SFX_HFYMD_BUMP_8, + SFX_HFYMD_BUMP_9, + SFX_HFYMD_DODGE_1, + SFX_HFYMD_DODGE_2, + SFX_HFYMD_DODGE_3, + SFX_HFYMD_DODGE_4, + SFX_HFYMD_DODGE_5, + SFX_HFYMD_DODGE_6, + SFX_HFYMD_DODGE_7, + SFX_HFYMD_DODGE_8, + SFX_HFYMD_FIGHT_1, + SFX_HFYMD_FIGHT_2, + SFX_HFYMD_FIGHT_3, + SFX_HFYMD_FIGHT_4, + SFX_HFYMD_FIGHT_5, + SFX_HFYMD_FIGHT_6, + SFX_HFYMD_FIGHT_7, + SFX_HFYMD_FIGHT_8, + SFX_HFYMD_FIGHT_9, + SFX_HFYMD_GUN_PANIC_1, + SFX_HFYMD_GUN_PANIC_2, + SFX_HFYMD_GUN_PANIC_3, + SFX_HFYMD_GUN_PANIC_4, + SFX_HFYMD_GUN_PANIC_5, + SFX_HFYMD_MUGGED_1, + SFX_HFYMD_MUGGED_2, + SFX_HFYMD_SAVED_1, + SFX_HFYMD_SAVED_2, + SFX_HFYMD_SAVED_3, + SFX_HFYMD_SOLICIT_1, + SFX_HFYMD_SOLICIT_2, + SFX_HFYMD_SOLICIT_3, + SFX_HFYMD_SOLICIT_4, + SFX_HFYMD_SOLICIT_5, + SFX_HFYMD_SOLICIT_6, + SFX_HFYMD_SOLICIT_7, + SFX_HFYMD_SOLICIT_8, + SFX_HFYMD_SOLICIT_9, + SFX_HFYMD_SOLICIT_10, + SFX_HFYMD_SOLICIT_11, + SFX_HFYMD_SOLICIT_12, + SFX_HFYMD_SOLICIT_13, + SFX_HFYMD_SOLICIT_14, + SFX_HFYMD_SOLICIT_15, + SFX_HFYMD_TAXI_1, + + SFX_WFOBE_BLOCKED_1, + SFX_WFOBE_BLOCKED_2, + SFX_WFOBE_BLOCKED_3, + SFX_WFOBE_BLOCKED_4, + SFX_WFOBE_BLOCKED_5, + SFX_WFOBE_BLOCKED_6, + SFX_WFOBE_BLOCKED_7, + SFX_WFOBE_BLOCKED_8, + SFX_WFOBE_BUMP_1, + SFX_WFOBE_BUMP_2, + SFX_WFOBE_BUMP_3, + SFX_WFOBE_BUMP_4, + SFX_WFOBE_BUMP_5, + SFX_WFOBE_BUMP_6, + SFX_WFOBE_BUMP_7, + SFX_WFOBE_BUMP_8, + SFX_WFOBE_BUMP_9, + SFX_WFOBE_BUMP_10, + SFX_WFOBE_CAR_CRASH_1, + SFX_WFOBE_CAR_CRASH_2, + SFX_WFOBE_CAR_CRASH_3, + SFX_WFOBE_CAR_CRASH_4, + SFX_WFOBE_CAR_CRASH_5, + SFX_WFOBE_CAR_CRASH_6, + SFX_WFOBE_CAR_CRASH_7, + SFX_WFOBE_CHAT_1, + SFX_WFOBE_CHAT_2, + SFX_WFOBE_CHAT_3, + SFX_WFOBE_CHAT_4, + SFX_WFOBE_CHAT_5, + SFX_WFOBE_CHAT_6, + SFX_WFOBE_CHAT_7, + SFX_WFOBE_CHAT_8, + SFX_WFOBE_CHAT_9, + SFX_WFOBE_CHAT_10, + SFX_WFOBE_DODGE_1, + SFX_WFOBE_DODGE_2, + SFX_WFOBE_DODGE_3, + SFX_WFOBE_DODGE_4, + SFX_WFOBE_DODGE_5, + SFX_WFOBE_DODGE_6, + SFX_WFOBE_DODGE_7, + SFX_WFOBE_DODGE_8, + SFX_WFOBE_GENERIC_CRASH_1, + SFX_WFOBE_GENERIC_CRASH_2, + SFX_WFOBE_GENERIC_CRASH_3, + SFX_WFOBE_GENERIC_CRASH_4, + SFX_WFOBE_GENERIC_CRASH_5, + SFX_WFOBE_GENERIC_CRASH_6, + SFX_WFOBE_GENERIC_CRASH_7, + SFX_WFOBE_GENERIC_CRASH_8, + SFX_WFOBE_GENERIC_CRASH_9, + SFX_WFOBE_GENERIC_CRASH_10, + SFX_WFOBE_GUN_PANIC_1, + SFX_WFOBE_GUN_PANIC_2, + SFX_WFOBE_GUN_PANIC_3, + SFX_WFOBE_GUN_PANIC_4, + SFX_WFOBE_GUN_PANIC_5, + SFX_WFOBE_JACKED_1, + SFX_WFOBE_JACKED_2, + SFX_WFOBE_JACKED_3, + SFX_WFOBE_JACKED_4, + SFX_WFOBE_RUN_1, + SFX_WFOBE_RUN_2, + SFX_WFOBE_RUN_3, + SFX_WFOBE_RUN_4, + SFX_WFOBE_RUN_5, + SFX_WFOBE_RUN_6, + SFX_WFOBE_RUN_7, + SFX_WFOBE_SAVED_1, + SFX_WFOBE_SAVED_2, + SFX_WFOBE_SAVED_3, + SFX_WFOBE_SHOCKED_1, + SFX_WFOBE_SHOCKED_2, + SFX_WFOBE_SHOCKED_3, + SFX_WFOBE_TAXI_1, + SFX_WFOBE_TAXI_2, + + SFX_BFYRI_BLOCKED_1, + SFX_BFYRI_BLOCKED_2, + SFX_BFYRI_BLOCKED_3, + SFX_BFYRI_BLOCKED_4, + SFX_BFYRI_BLOCKED_5, + SFX_BFYRI_BLOCKED_6, + SFX_BFYRI_BLOCKED_7, + SFX_BFYRI_BLOCKED_8, + SFX_BFYRI_BLOCKED_9, + SFX_BFYRI_BUMP_1, + SFX_BFYRI_BUMP_2, + SFX_BFYRI_BUMP_3, + SFX_BFYRI_BUMP_4, + SFX_BFYRI_BUMP_5, + SFX_BFYRI_BUMP_6, + SFX_BFYRI_BUMP_7, + SFX_BFYRI_BUMP_8, + SFX_BFYRI_BUMP_9, + SFX_BFYRI_CAR_CRASH_1, + SFX_BFYRI_CAR_CRASH_2, + SFX_BFYRI_CAR_CRASH_3, + SFX_BFYRI_CAR_CRASH_4, + SFX_BFYRI_CAR_CRASH_5, + SFX_BFYRI_CAR_CRASH_6, + SFX_BFYRI_CAR_CRASH_7, + SFX_BFYRI_CAR_CRASH_8, + SFX_BFYRI_DODGE_1, + SFX_BFYRI_DODGE_2, + SFX_BFYRI_DODGE_3, + SFX_BFYRI_DODGE_4, + SFX_BFYRI_DODGE_5, + SFX_BFYRI_DODGE_6, + SFX_BFYRI_DODGE_7, + SFX_BFYRI_DODGE_8, + SFX_BFYRI_EYEING_1, + SFX_BFYRI_EYEING_2, + SFX_BFYRI_EYEING_3, + SFX_BFYRI_GENERIC_CRASH_1, + SFX_BFYRI_GENERIC_CRASH_2, + SFX_BFYRI_GENERIC_CRASH_3, + SFX_BFYRI_GENERIC_CRASH_4, + SFX_BFYRI_GENERIC_CRASH_5, + SFX_BFYRI_GENERIC_CRASH_6, + SFX_BFYRI_GENERIC_CRASH_7, + SFX_BFYRI_GUN_PANIC_1, + SFX_BFYRI_GUN_PANIC_2, + SFX_BFYRI_GUN_PANIC_3, + SFX_BFYRI_GUN_PANIC_4, + SFX_BFYRI_JACKED_1, + SFX_BFYRI_JACKED_2, + SFX_BFYRI_JACKED_3, + SFX_BFYRI_JACKED_4, + SFX_BFYRI_JACKED_5, + SFX_BFYRI_JACKED_6, + SFX_BFYRI_JACKED_7, + SFX_BFYRI_JACKED_8, + SFX_BFYRI_JACKING_1, + SFX_BFYRI_JACKING_2, + SFX_BFYRI_JACKING_3, + SFX_BFYRI_JACKING_4, + SFX_BFYRI_LOST_1, + SFX_BFYRI_LOST_2, + SFX_BFYRI_MUGGED_1, + SFX_BFYRI_MUGGED_2, + SFX_BFYRI_MUGGED_3, + SFX_BFYRI_RUN_1, + SFX_BFYRI_RUN_2, + SFX_BFYRI_RUN_3, + SFX_BFYRI_RUN_4, + SFX_BFYRI_RUN_5, + SFX_BFYRI_RUN_6, + SFX_BFYRI_SAVED_1, + SFX_BFYRI_SAVED_2, + SFX_BFYRI_SHOCKED_1, + SFX_BFYRI_SHOCKED_2, + SFX_BFYRI_SHOCKED_3, + SFX_BFYRI_SHOCKED_4, + SFX_BFYRI_TAXI_1, + + SFX_BFYBE_BLOCKED_1, + SFX_BFYBE_BLOCKED_2, + SFX_BFYBE_BLOCKED_3, + SFX_BFYBE_BLOCKED_4, + SFX_BFYBE_BLOCKED_5, + SFX_BFYBE_BLOCKED_6, + SFX_BFYBE_BLOCKED_7, + SFX_BFYBE_BLOCKED_8, + SFX_BFYBE_BLOCKED_9, + SFX_BFYBE_BLOCKED_10, + SFX_BFYBE_BLOCKED_11, + SFX_BFYBE_BLOCKED_12, + SFX_BFYBE_CAR_CRASH_1, + SFX_BFYBE_CAR_CRASH_2, + SFX_BFYBE_CAR_CRASH_3, + SFX_BFYBE_CAR_CRASH_4, + SFX_BFYBE_CAR_CRASH_5, + SFX_BFYBE_CAR_CRASH_6, + SFX_BFYBE_CAR_CRASH_7, + SFX_BFYBE_CAR_CRASH_8, + SFX_BFYBE_CAR_CRASH_9, + SFX_BFYBE_CAR_CRASH_10, + SFX_BFYBE_CHAT_1, + SFX_BFYBE_CHAT_2, + SFX_BFYBE_CHAT_3, + SFX_BFYBE_CHAT_4, + SFX_BFYBE_CHAT_5, + SFX_BFYBE_CHAT_6, + SFX_BFYBE_CHAT_7, + SFX_BFYBE_CHAT_8, + SFX_BFYBE_CHAT_9, + SFX_BFYBE_CHAT_10, + SFX_BFYBE_CHAT_11, + SFX_BFYBE_CHAT_12, + SFX_BFYBE_CHAT_13, + SFX_BFYBE_CHAT_14, + SFX_BFYBE_CHAT_15, + SFX_BFYBE_CHAT_16, + SFX_BFYBE_DODGE_1, + SFX_BFYBE_DODGE_2, + SFX_BFYBE_DODGE_3, + SFX_BFYBE_DODGE_4, + SFX_BFYBE_DODGE_5, + SFX_BFYBE_DODGE_6, + SFX_BFYBE_DODGE_7, + SFX_BFYBE_DODGE_8, + SFX_BFYBE_DODGE_9, + SFX_BFYBE_DODGE_10, + SFX_BFYBE_EYEING_1, + SFX_BFYBE_EYEING_2, + SFX_BFYBE_EYEING_3, + SFX_BFYBE_EYEING_4, + SFX_BFYBE_GENERIC_CRASH_1, + SFX_BFYBE_GENERIC_CRASH_2, + SFX_BFYBE_GENERIC_CRASH_3, + SFX_BFYBE_GENERIC_CRASH_4, + SFX_BFYBE_GENERIC_CRASH_5, + SFX_BFYBE_GENERIC_CRASH_6, + SFX_BFYBE_GENERIC_CRASH_7, + SFX_BFYBE_GENERIC_CRASH_8, + SFX_BFYBE_GUN_COOL_1, + SFX_BFYBE_GUN_COOL_2, + SFX_BFYBE_GUN_COOL_3, + SFX_BFYBE_GUN_COOL_4, + SFX_BFYBE_GUN_COOL_5, + SFX_BFYBE_GUN_COOL_6, + SFX_BFYBE_JACKED_1, + SFX_BFYBE_JACKED_2, + SFX_BFYBE_JACKED_3, + SFX_BFYBE_JACKED_4, + SFX_BFYBE_JACKED_5, + SFX_BFYBE_JACKED_6, + SFX_BFYBE_JACKED_7, + SFX_BFYBE_JACKED_8, + SFX_BFYBE_LOST_1, + SFX_BFYBE_LOST_2, + SFX_BFYBE_LOST_3, + SFX_BFYBE_LOST_4, + SFX_BFYBE_MUGGED_1, + SFX_BFYBE_MUGGED_2, + SFX_BFYBE_MUGGED_3, + SFX_BFYBE_MUGGED_4, + SFX_BFYBE_MUGGED_5, + SFX_BFYBE_RUN_1, + SFX_BFYBE_RUN_2, + SFX_BFYBE_RUN_3, + SFX_BFYBE_RUN_4, + SFX_BFYBE_RUN_5, + SFX_BFYBE_RUN_6, + SFX_BFYBE_SAVED_1, + SFX_BFYBE_SAVED_2, + SFX_BFYBE_SHOCKED_1, + SFX_BFYBE_SHOCKED_2, + SFX_BFYBE_SHOCKED_3, + SFX_BFYBE_SHOCKED_4, + SFX_BFYBE_TAXI_1, + SFX_BFYBE_TAXI_2, + SFX_BFYBE_TAXI_3, + + SFX_BMOTR_BUMP_1, + SFX_BMOTR_BUMP_2, + SFX_BMOTR_BUMP_3, + SFX_BMOTR_BUMP_4, + SFX_BMOTR_BUMP_5, + SFX_BMOTR_BUMP_6, + SFX_BMOTR_BUMP_7, + SFX_BMOTR_BUMP_8, + SFX_BMOTR_BUMP_9, + SFX_BMOTR_BUMP_10, + SFX_BMOTR_CHAT_1, + SFX_BMOTR_CHAT_2, + SFX_BMOTR_CHAT_3, + SFX_BMOTR_CHAT_4, + SFX_BMOTR_CHAT_5, + SFX_BMOTR_CHAT_6, + SFX_BMOTR_CHAT_7, + SFX_BMOTR_CHAT_8, + SFX_BMOTR_CHAT_9, + SFX_BMOTR_CHAT_10, + SFX_BMOTR_DODGE_1, + SFX_BMOTR_DODGE_2, + SFX_BMOTR_DODGE_3, + SFX_BMOTR_DODGE_4, + SFX_BMOTR_DODGE_5, + SFX_BMOTR_DODGE_6, + SFX_BMOTR_DODGE_7, + SFX_BMOTR_DODGE_8, + SFX_BMOTR_DODGE_9, + SFX_BMOTR_DODGE_10, + SFX_BMOTR_DODGE_11, + SFX_BMOTR_EYEING_1, + SFX_BMOTR_EYEING_2, + SFX_BMOTR_EYEING_3, + SFX_BMOTR_GUN_COOL_1, + SFX_BMOTR_GUN_COOL_2, + SFX_BMOTR_GUN_COOL_3, + SFX_BMOTR_GUN_COOL_4, + SFX_BMOTR_GUN_COOL_5, + SFX_BMOTR_INNOCENT_1, + SFX_BMOTR_INNOCENT_2, + SFX_BMOTR_INNOCENT_3, + SFX_BMOTR_INNOCENT_4, + SFX_BMOTR_RUN_1, + SFX_BMOTR_RUN_2, + SFX_BMOTR_RUN_3, + SFX_BMOTR_RUN_4, + SFX_BMOTR_RUN_5, + SFX_BMOTR_RUN_6, + SFX_BMOTR_RUN_7, + SFX_BMOTR_SAVED_1, + SFX_BMOTR_SOLICIT_1, + SFX_BMOTR_SOLICIT_2, + SFX_BMOTR_SOLICIT_3, + SFX_BMOTR_SOLICIT_4, + SFX_BMOTR_SOLICIT_5, + SFX_BMOTR_SOLICIT_6, + SFX_BMOTR_SOLICIT_7, + SFX_BMOTR_TAXI_1, + + SFX_BMYST_BLOCKED_1, + SFX_BMYST_BLOCKED_2, + SFX_BMYST_BLOCKED_3, + SFX_BMYST_BLOCKED_4, + SFX_BMYST_BLOCKED_5, + SFX_BMYST_BLOCKED_6, + SFX_BMYST_BLOCKED_7, + SFX_BMYST_BLOCKED_8, + SFX_BMYST_BUMP_1, + SFX_BMYST_BUMP_2, + SFX_BMYST_BUMP_3, + SFX_BMYST_BUMP_4, + SFX_BMYST_BUMP_5, + SFX_BMYST_BUMP_6, + SFX_BMYST_BUMP_7, + SFX_BMYST_BUMP_8, + SFX_BMYST_BUMP_9, + SFX_BMYST_BUMP_10, + SFX_BMYST_BUMP_11, + SFX_BMYST_CAR_CRASH_1, + SFX_BMYST_CAR_CRASH_2, + SFX_BMYST_CAR_CRASH_3, + SFX_BMYST_CAR_CRASH_4, + SFX_BMYST_CAR_CRASH_5, + SFX_BMYST_CAR_CRASH_6, + SFX_BMYST_CAR_CRASH_7, + SFX_BMYST_CAR_CRASH_8, + SFX_BMYST_CAR_CRASH_9, + SFX_BMYST_CHAT_1, + SFX_BMYST_CHAT_2, + SFX_BMYST_CHAT_3, + SFX_BMYST_CHAT_4, + SFX_BMYST_CHAT_5, + SFX_BMYST_CHAT_6, + SFX_BMYST_CHAT_7, + SFX_BMYST_CHAT_8, + SFX_BMYST_CHAT_9, + SFX_BMYST_CHAT_10, + SFX_BMYST_CHAT_11, + SFX_BMYST_CHAT_12, + SFX_BMYST_DODGE_1, + SFX_BMYST_DODGE_2, + SFX_BMYST_DODGE_3, + SFX_BMYST_DODGE_4, + SFX_BMYST_DODGE_5, + SFX_BMYST_DODGE_6, + SFX_BMYST_DODGE_7, + SFX_BMYST_DODGE_8, + SFX_BMYST_FIGHT_1, + SFX_BMYST_FIGHT_2, + SFX_BMYST_FIGHT_3, + SFX_BMYST_FIGHT_4, + SFX_BMYST_FIGHT_5, + SFX_BMYST_FIGHT_6, + SFX_BMYST_GENERIC_CRASH_1, + SFX_BMYST_GENERIC_CRASH_2, + SFX_BMYST_GENERIC_CRASH_3, + SFX_BMYST_GENERIC_CRASH_4, + SFX_BMYST_GENERIC_CRASH_5, + SFX_BMYST_GENERIC_CRASH_6, + SFX_BMYST_GENERIC_CRASH_7, + SFX_BMYST_GUN_COOL_1, + SFX_BMYST_GUN_COOL_2, + SFX_BMYST_GUN_COOL_3, + SFX_BMYST_GUN_COOL_4, + SFX_BMYST_GUN_COOL_5, + SFX_BMYST_GUN_COOL_6, + SFX_BMYST_JACKED_1, + SFX_BMYST_JACKED_2, + SFX_BMYST_JACKED_3, + SFX_BMYST_JACKED_4, + SFX_BMYST_JACKED_5, + SFX_BMYST_JACKED_6, + SFX_BMYST_JACKED_7, + SFX_BMYST_JACKED_8, + SFX_BMYST_JACKING_1, + SFX_BMYST_JACKING_2, + SFX_BMYST_JACKING_3, + SFX_BMYST_JACKING_4, + SFX_BMYST_MUGGED_1, + SFX_BMYST_MUGGED_2, + SFX_BMYST_MUGGING_1, + SFX_BMYST_MUGGING_2, + SFX_BMYST_MUGGING_3, + SFX_BMYST_MUGGING_4, + SFX_BMYST_TAXI_1, + SFX_BMYST_TAXI_2, + + SFX_WMYPI_BLOCKED_1, + SFX_WMYPI_BLOCKED_2, + SFX_WMYPI_BLOCKED_3, + SFX_WMYPI_BLOCKED_4, + SFX_WMYPI_BLOCKED_5, + SFX_WMYPI_BLOCKED_6, + SFX_WMYPI_BLOCKED_7, + SFX_WMYPI_BLOCKED_8, + SFX_WMYPI_BUMP_1, + SFX_WMYPI_BUMP_2, + SFX_WMYPI_BUMP_3, + SFX_WMYPI_BUMP_4, + SFX_WMYPI_BUMP_5, + SFX_WMYPI_BUMP_6, + SFX_WMYPI_BUMP_7, + SFX_WMYPI_BUMP_8, + SFX_WMYPI_BUMP_9, + SFX_WMYPI_BUMP_10, + SFX_WMYPI_CAR_CRASH_1, + SFX_WMYPI_CAR_CRASH_2, + SFX_WMYPI_CAR_CRASH_3, + SFX_WMYPI_CAR_CRASH_4, + SFX_WMYPI_CAR_CRASH_5, + SFX_WMYPI_CAR_CRASH_6, + SFX_WMYPI_CAR_CRASH_7, + SFX_WMYPI_CAR_CRASH_8, + SFX_WMYPI_DODGE_1, + SFX_WMYPI_DODGE_2, + SFX_WMYPI_DODGE_3, + SFX_WMYPI_DODGE_4, + SFX_WMYPI_DODGE_5, + SFX_WMYPI_DODGE_6, + SFX_WMYPI_DODGE_7, + SFX_WMYPI_DODGE_8, + SFX_WMYPI_EYEING_1, + SFX_WMYPI_EYEING_2, + SFX_WMYPI_EYEING_3, + SFX_WMYPI_EYEING_4, + SFX_WMYPI_EYEING_5, + SFX_WMYPI_EYEING_6, + SFX_WMYPI_FIGHT_1, + SFX_WMYPI_FIGHT_2, + SFX_WMYPI_FIGHT_3, + SFX_WMYPI_FIGHT_4, + SFX_WMYPI_FIGHT_5, + SFX_WMYPI_FIGHT_6, + SFX_WMYPI_FIGHT_7, + SFX_WMYPI_FIGHT_8, + SFX_WMYPI_FIGHT_9, + SFX_WMYPI_GENERIC_CRASH_1, + SFX_WMYPI_GENERIC_CRASH_2, + SFX_WMYPI_GENERIC_CRASH_3, + SFX_WMYPI_GENERIC_CRASH_4, + SFX_WMYPI_GENERIC_CRASH_5, + SFX_WMYPI_GENERIC_CRASH_6, + SFX_WMYPI_GENERIC_CRASH_7, + SFX_WMYPI_GENERIC_CRASH_8, + SFX_WMYPI_GUN_COOL_1, + SFX_WMYPI_GUN_COOL_2, + SFX_WMYPI_GUN_COOL_3, + SFX_WMYPI_GUN_COOL_4, + SFX_WMYPI_GUN_COOL_5, + SFX_WMYPI_INNOCENT_1, + SFX_WMYPI_INNOCENT_2, + SFX_WMYPI_JACKED_1, + SFX_WMYPI_JACKED_2, + SFX_WMYPI_JACKED_3, + SFX_WMYPI_JACKED_4, + SFX_WMYPI_JACKED_5, + SFX_WMYPI_JACKED_6, + SFX_WMYPI_JACKING_1, + SFX_WMYPI_JACKING_2, + SFX_WMYPI_JACKING_3, + SFX_WMYPI_JACKING_4, + SFX_WMYPI_MUGGED_1, + SFX_WMYPI_MUGGED_2, + SFX_WMYPI_SAVED_1, + SFX_WMYPI_SAVED_2, + SFX_WMYPI_TAXI_1, + SFX_WMYPI_TAXI_2, + SFX_WMYPI_TAXI_3, + SFX_WMYPI_TAXI_4, + + SFX_BMYCR_BLOCKED_1, + SFX_BMYCR_BLOCKED_2, + SFX_BMYCR_BLOCKED_3, + SFX_BMYCR_BLOCKED_4, + SFX_BMYCR_BLOCKED_5, + SFX_BMYCR_BLOCKED_6, + SFX_BMYCR_BLOCKED_7, + SFX_BMYCR_BLOCKED_8, + SFX_BMYCR_BLOCKED_9, + SFX_BMYCR_BLOCKED_10, + SFX_BMYCR_BLOCKED_11, + SFX_BMYCR_BLOCKED_12, + SFX_BMYCR_BUMP_1, + SFX_BMYCR_BUMP_2, + SFX_BMYCR_BUMP_3, + SFX_BMYCR_BUMP_4, + SFX_BMYCR_BUMP_5, + SFX_BMYCR_BUMP_6, + SFX_BMYCR_BUMP_7, + SFX_BMYCR_BUMP_8, + SFX_BMYCR_BUMP_9, + SFX_BMYCR_BUMP_10, + SFX_BMYCR_BUMP_11, + SFX_BMYCR_CAR_CRASH_1, + SFX_BMYCR_CAR_CRASH_2, + SFX_BMYCR_CAR_CRASH_3, + SFX_BMYCR_CAR_CRASH_4, + SFX_BMYCR_CAR_CRASH_5, + SFX_BMYCR_CAR_CRASH_6, + SFX_BMYCR_CAR_CRASH_7, + SFX_BMYCR_CAR_CRASH_8, + SFX_BMYCR_CAR_CRASH_9, + SFX_BMYCR_DODGE_1, + SFX_BMYCR_DODGE_2, + SFX_BMYCR_DODGE_3, + SFX_BMYCR_DODGE_4, + SFX_BMYCR_DODGE_5, + SFX_BMYCR_DODGE_6, + SFX_BMYCR_DODGE_7, + SFX_BMYCR_DODGE_8, + SFX_BMYCR_EYEING_1, + SFX_BMYCR_EYEING_2, + SFX_BMYCR_FIGHT_1, + SFX_BMYCR_FIGHT_2, + SFX_BMYCR_FIGHT_3, + SFX_BMYCR_FIGHT_4, + SFX_BMYCR_FIGHT_5, + SFX_BMYCR_FIGHT_6, + SFX_BMYCR_FIGHT_7, + SFX_BMYCR_FIGHT_8, + SFX_BMYCR_GENERIC_CRASH_1, + SFX_BMYCR_GENERIC_CRASH_2, + SFX_BMYCR_GENERIC_CRASH_3, + SFX_BMYCR_GENERIC_CRASH_4, + SFX_BMYCR_GENERIC_CRASH_5, + SFX_BMYCR_GENERIC_CRASH_6, + SFX_BMYCR_GENERIC_CRASH_7, + SFX_BMYCR_GUN_COOL_1, + SFX_BMYCR_GUN_COOL_2, + SFX_BMYCR_GUN_COOL_3, + SFX_BMYCR_GUN_COOL_4, + SFX_BMYCR_GUN_COOL_5, + SFX_BMYCR_GUN_COOL_6, + SFX_BMYCR_INNOCENT_1, + SFX_BMYCR_INNOCENT_2, + SFX_BMYCR_INNOCENT_3, + SFX_BMYCR_INNOCENT_4, + SFX_BMYCR_JACKED_1, + SFX_BMYCR_JACKED_2, + SFX_BMYCR_JACKED_3, + SFX_BMYCR_JACKED_4, + SFX_BMYCR_JACKED_5, + SFX_BMYCR_JACKED_6, + SFX_BMYCR_JACKING_1, + SFX_BMYCR_JACKING_2, + SFX_BMYCR_JACKING_3, + SFX_BMYCR_JACKING_4, + SFX_BMYCR_JACKING_5, + SFX_BMYCR_JACKING_6, + SFX_BMYCR_JACKING_7, + SFX_BMYCR_JACKING_8, + SFX_BMYCR_JACKING_9, + SFX_BMYCR_JACKING_10, + SFX_BMYCR_JACKING_11, + SFX_BMYCR_JACKING_12, + SFX_BMYCR_MUGGED_1, + SFX_BMYCR_MUGGED_2, + SFX_BMYCR_MUGGED_3, + SFX_BMYCR_MUGGING_1, + SFX_BMYCR_MUGGING_2, + SFX_BMYCR_MUGGING_3, + SFX_BMYCR_MUGGING_4, + SFX_BMYCR_MUGGING_5, + SFX_BMYCR_MUGGING_6, + SFX_BMYCR_SAVED_1, + SFX_BMYCR_SAVED_2, + + SFX_WMORI_BLOCKED_1, + SFX_WMORI_BLOCKED_2, + SFX_WMORI_BLOCKED_3, + SFX_WMORI_BLOCKED_4, + SFX_WMORI_BLOCKED_5, + SFX_WMORI_BLOCKED_6, + SFX_WMORI_BLOCKED_7, + SFX_WMORI_BLOCKED_8, + SFX_WMORI_BLOCKED_9, + SFX_WMORI_BLOCKED_10, + SFX_WMORI_BUMP_1, + SFX_WMORI_BUMP_2, + SFX_WMORI_BUMP_3, + SFX_WMORI_BUMP_4, + SFX_WMORI_BUMP_5, + SFX_WMORI_BUMP_6, + SFX_WMORI_BUMP_7, + SFX_WMORI_BUMP_8, + SFX_WMORI_BUMP_9, + SFX_WMORI_BUMP_10, + SFX_WMORI_BUMP_11, + SFX_WMORI_BUMP_12, + SFX_WMORI_BUMP_13, + SFX_WMORI_BUMP_14, + SFX_WMORI_CAR_CRASH_1, + SFX_WMORI_CAR_CRASH_2, + SFX_WMORI_CAR_CRASH_3, + SFX_WMORI_CAR_CRASH_4, + SFX_WMORI_CAR_CRASH_5, + SFX_WMORI_CAR_CRASH_6, + SFX_WMORI_DODGE_1, + SFX_WMORI_DODGE_2, + SFX_WMORI_DODGE_3, + SFX_WMORI_DODGE_4, + SFX_WMORI_DODGE_5, + SFX_WMORI_DODGE_6, + SFX_WMORI_DODGE_7, + SFX_WMORI_DODGE_8, + SFX_WMORI_DODGE_9, + SFX_WMORI_DODGE_10, + SFX_WMORI_EYEING_1, + SFX_WMORI_EYEING_2, + SFX_WMORI_EYEING_3, + SFX_WMORI_GENERIC_CRASH_1, + SFX_WMORI_GENERIC_CRASH_2, + SFX_WMORI_GENERIC_CRASH_3, + SFX_WMORI_GENERIC_CRASH_4, + SFX_WMORI_GENERIC_CRASH_5, + SFX_WMORI_GENERIC_CRASH_6, + SFX_WMORI_GENERIC_CRASH_7, + SFX_WMORI_GENERIC_CRASH_8, + SFX_WMORI_GUN_PANIC_1, + SFX_WMORI_GUN_PANIC_2, + SFX_WMORI_GUN_PANIC_3, + SFX_WMORI_GUN_PANIC_4, + SFX_WMORI_GUN_PANIC_5, + SFX_WMORI_GUN_PANIC_6, + SFX_WMORI_GUN_PANIC_7, + SFX_WMORI_GUN_PANIC_8, + SFX_WMORI_GUN_PANIC_9, + SFX_WMORI_JACKED_1, + SFX_WMORI_JACKED_2, + SFX_WMORI_JACKED_3, + SFX_WMORI_JACKED_4, + SFX_WMORI_JACKED_5, + SFX_WMORI_JACKED_6, + SFX_WMORI_LOST_1, + SFX_WMORI_LOST_2, + SFX_WMORI_MUGGED_1, + SFX_WMORI_MUGGED_2, + SFX_WMORI_MUGGED_3, + SFX_WMORI_MUGGED_4, + SFX_WMORI_RUN_1, + SFX_WMORI_RUN_2, + SFX_WMORI_RUN_3, + SFX_WMORI_RUN_4, + SFX_WMORI_RUN_5, + SFX_WMORI_RUN_6, + SFX_WMORI_RUN_7, + SFX_WMORI_RUN_8, + SFX_WMORI_RUN_9, + SFX_WMORI_RUN_10, + SFX_WMORI_RUN_11, + SFX_WMORI_RUN_12, + SFX_WMORI_SAVED_1, + SFX_WMORI_SAVED_2, + SFX_WMORI_SHOCKED_1, + SFX_WMORI_SHOCKED_2, + SFX_WMORI_SHOCKED_3, + SFX_WMORI_SHOCKED_4, + SFX_WMORI_TAXI_1, + SFX_WMORI_TAXI_2, + + SFX_WMOBU_BLOCKED_1, + SFX_WMOBU_BLOCKED_2, + SFX_WMOBU_BLOCKED_3, + SFX_WMOBU_BLOCKED_4, + SFX_WMOBU_BLOCKED_5, + SFX_WMOBU_BLOCKED_6, + SFX_WMOBU_BLOCKED_7, + SFX_WMOBU_BUMP_1, + SFX_WMOBU_BUMP_2, + SFX_WMOBU_BUMP_3, + SFX_WMOBU_BUMP_4, + SFX_WMOBU_BUMP_5, + SFX_WMOBU_BUMP_6, + SFX_WMOBU_BUMP_7, + SFX_WMOBU_BUMP_8, + SFX_WMOBU_BUMP_9, + SFX_WMOBU_BUMP_10, + SFX_WMOBU_CAR_CRASH_1, + SFX_WMOBU_CAR_CRASH_2, + SFX_WMOBU_CAR_CRASH_3, + SFX_WMOBU_CAR_CRASH_4, + SFX_WMOBU_CAR_CRASH_5, + SFX_WMOBU_CAR_CRASH_6, + SFX_WMOBU_CAR_CRASH_7, + SFX_WMOBU_DODGE_1, + SFX_WMOBU_DODGE_2, + SFX_WMOBU_DODGE_3, + SFX_WMOBU_DODGE_4, + SFX_WMOBU_DODGE_5, + SFX_WMOBU_DODGE_6, + SFX_WMOBU_DODGE_7, + SFX_WMOBU_DODGE_8, + SFX_WMOBU_EYEING_1, + SFX_WMOBU_EYEING_2, + SFX_WMOBU_FIGHT_1, + SFX_WMOBU_FIGHT_2, + SFX_WMOBU_FIGHT_3, + SFX_WMOBU_GENERIC_CRASH_1, + SFX_WMOBU_GENERIC_CRASH_2, + SFX_WMOBU_GENERIC_CRASH_3, + SFX_WMOBU_GENERIC_CRASH_4, + SFX_WMOBU_GENERIC_CRASH_5, + SFX_WMOBU_GENERIC_CRASH_6, + SFX_WMOBU_GENERIC_CRASH_7, + SFX_WMOBU_GUN_PANIC_1, + SFX_WMOBU_GUN_PANIC_2, + SFX_WMOBU_GUN_PANIC_3, + SFX_WMOBU_GUN_PANIC_4, + SFX_WMOBU_GUN_PANIC_5, + SFX_WMOBU_GUN_PANIC_6, + SFX_WMOBU_JACKED_1, + SFX_WMOBU_JACKED_2, + SFX_WMOBU_JACKED_3, + SFX_WMOBU_JACKED_4, + SFX_WMOBU_JACKED_5, + SFX_WMOBU_JACKED_6, + SFX_WMOBU_JACKED_7, + SFX_WMOBU_LOST_1, + SFX_WMOBU_LOST_2, + SFX_WMOBU_LOST_3, + SFX_WMOBU_MUGGED_1, + SFX_WMOBU_MUGGED_2, + SFX_WMOBU_SAVED_1, + SFX_WMOBU_SAVED_2, + SFX_WMOBU_SAVED_3, + SFX_WMOBU_TAXI_1, + SFX_WMOBU_TAXI_2, + + SFX_BMODK_BLOCKED_1, + SFX_BMODK_BLOCKED_2, + SFX_BMODK_BLOCKED_3, + SFX_BMODK_BLOCKED_4, + SFX_BMODK_BLOCKED_5, + SFX_BMODK_BLOCKED_6, + SFX_BMODK_BLOCKED_7, + SFX_BMODK_BLOCKED_8, + SFX_BMODK_BUMP_1, + SFX_BMODK_BUMP_2, + SFX_BMODK_BUMP_3, + SFX_BMODK_BUMP_4, + SFX_BMODK_BUMP_5, + SFX_BMODK_BUMP_6, + SFX_BMODK_BUMP_7, + SFX_BMODK_BUMP_8, + SFX_BMODK_BUMP_9, + SFX_BMODK_BUMP_10, + SFX_BMODK_CAR_CRASH_1, + SFX_BMODK_CAR_CRASH_2, + SFX_BMODK_CAR_CRASH_3, + SFX_BMODK_CAR_CRASH_4, + SFX_BMODK_CAR_CRASH_5, + SFX_BMODK_CAR_CRASH_6, + SFX_BMODK_CAR_CRASH_7, + SFX_BMODK_CAR_CRASH_8, + SFX_BMODK_CAR_CRASH_9, + SFX_BMODK_CAR_CRASH_10, + SFX_BMODK_UNK, // UNUSED + SFX_BMODK_UNK_147_1, + SFX_BMODK_UNK_147_2, + SFX_BMODK_UNK_147_3, + SFX_BMODK_UNK_147_4, + SFX_BMODK_UNK_147_5, + SFX_BMODK_UNK_147_6, + SFX_BMODK_UNK_147_7, + SFX_BMODK_UNK_147_8, + SFX_BMODK_UNK_147_9, + SFX_BMODK_UNK_147_10, + SFX_BMODK_UNK_147_11, + SFX_BMODK_UNK_147_12, + SFX_BMODK_DODGE_1, + SFX_BMODK_DODGE_2, + SFX_BMODK_DODGE_3, + SFX_BMODK_DODGE_4, + SFX_BMODK_DODGE_5, + SFX_BMODK_DODGE_6, + SFX_BMODK_DODGE_7, + SFX_BMODK_GENERIC_CRASH_1, + SFX_BMODK_GENERIC_CRASH_2, + SFX_BMODK_GENERIC_CRASH_3, + SFX_BMODK_GENERIC_CRASH_4, + SFX_BMODK_GENERIC_CRASH_5, + SFX_BMODK_GENERIC_CRASH_6, + SFX_BMODK_GENERIC_CRASH_7, + SFX_BMODK_GUN_PANIC_1, + SFX_BMODK_GUN_PANIC_2, + SFX_BMODK_GUN_PANIC_3, + SFX_BMODK_GUN_PANIC_4, + SFX_BMODK_INNOCENT_1, + SFX_BMODK_INNOCENT_2, + SFX_BMODK_INNOCENT_3, + SFX_BMODK_JACKED_1, + SFX_BMODK_JACKED_2, + SFX_BMODK_JACKED_3, + SFX_BMODK_JACKED_4, + SFX_BMODK_JACKED_5, + SFX_BMODK_JACKED_6, + SFX_BMODK_JACKED_7, + SFX_BMODK_JACKED_8, + SFX_BMODK_JACKED_9, + SFX_BMODK_MUGGED_1, + SFX_BMODK_MUGGED_2, + SFX_BMODK_RUN_1, + SFX_BMODK_RUN_2, + SFX_BMODK_RUN_3, + SFX_BMODK_RUN_4, + SFX_BMODK_TAXI_1, + + SFX_HFYBE_BUMP_1, + SFX_HFYBE_BUMP_2, + SFX_HFYBE_BUMP_3, + SFX_HFYBE_BUMP_4, + SFX_HFYBE_BUMP_5, + SFX_HFYBE_BUMP_6, + SFX_HFYBE_BUMP_7, + SFX_HFYBE_BUMP_8, + SFX_HFYBE_CAR_CRASH_1, + SFX_HFYBE_CAR_CRASH_2, + SFX_HFYBE_CAR_CRASH_3, + SFX_HFYBE_CAR_CRASH_4, + SFX_HFYBE_CAR_CRASH_5, + SFX_HFYBE_CAR_CRASH_6, + SFX_HFYBE_CHAT_1, + SFX_HFYBE_CHAT_2, + SFX_HFYBE_CHAT_3, + SFX_HFYBE_CHAT_4, + SFX_HFYBE_CHAT_5, + SFX_HFYBE_CHAT_6, + SFX_HFYBE_CHAT_7, + SFX_HFYBE_CHAT_8, + SFX_HFYBE_CHAT_9, + SFX_HFYBE_CHAT_10, + SFX_HFYBE_DODGE_1, + SFX_HFYBE_DODGE_2, + SFX_HFYBE_DODGE_3, + SFX_HFYBE_DODGE_4, + SFX_HFYBE_DODGE_5, + SFX_HFYBE_DODGE_6, + SFX_HFYBE_DODGE_7, + SFX_HFYBE_DODGE_8, + SFX_HFYBE_DODGE_9, + SFX_HFYBE_DODGE_10, + SFX_HFYBE_DODGE_11, + SFX_HFYBE_GENERIC_CRASH_1, + SFX_HFYBE_GENERIC_CRASH_2, + SFX_HFYBE_GENERIC_CRASH_3, + SFX_HFYBE_GENERIC_CRASH_4, + SFX_HFYBE_GENERIC_CRASH_5, + SFX_HFYBE_GENERIC_CRASH_6, + SFX_HFYBE_GENERIC_CRASH_7, + SFX_HFYBE_GENERIC_CRASH_8, + SFX_HFYBE_GUN_PANIC_1, + SFX_HFYBE_GUN_PANIC_2, + SFX_HFYBE_GUN_PANIC_3, + SFX_HFYBE_GUN_PANIC_4, + SFX_HFYBE_GUN_PANIC_5, + SFX_HFYBE_GUN_PANIC_6, + SFX_HFYBE_GUN_PANIC_7, + SFX_HFYBE_JACKED_1, + SFX_HFYBE_JACKED_2, + SFX_HFYBE_JACKED_3, + SFX_HFYBE_JACKED_4, + SFX_HFYBE_JACKED_5, + SFX_HFYBE_JACKED_6, + SFX_HFYBE_JACKED_7, + SFX_HFYBE_LOST_1, + SFX_HFYBE_LOST_2, + + // this is a guess, idk what she's saying + SFX_HFYBE_RUN_1, + SFX_HFYBE_RUN_2, + SFX_HFYBE_RUN_3, + SFX_HFYBE_RUN_4, + SFX_HFYBE_RUN_5, + SFX_HFYBE_RUN_6, + SFX_HFYBE_RUN_7, + + SFX_HFYBE_SHOCKED_1, + SFX_HFYBE_SHOCKED_2, + SFX_HFYBE_TAXI_1, + + SFX_HFYRI_BLOCKED_1, + SFX_HFYRI_BLOCKED_2, + SFX_HFYRI_BLOCKED_3, + SFX_HFYRI_BLOCKED_4, + SFX_HFYRI_BLOCKED_5, + SFX_HFYRI_BLOCKED_6, + SFX_HFYRI_BLOCKED_7, + SFX_HFYRI_BLOCKED_8, + SFX_HFYRI_BUMP_1, + SFX_HFYRI_BUMP_2, + SFX_HFYRI_BUMP_3, + SFX_HFYRI_BUMP_4, + SFX_HFYRI_BUMP_5, + SFX_HFYRI_BUMP_6, + SFX_HFYRI_BUMP_7, + SFX_HFYRI_BUMP_8, + SFX_HFYRI_BUMP_9, + SFX_HFYRI_CAR_CRASH_1, + SFX_HFYRI_CAR_CRASH_2, + SFX_HFYRI_CAR_CRASH_3, + SFX_HFYRI_CAR_CRASH_4, + SFX_HFYRI_CAR_CRASH_5, + SFX_HFYRI_CAR_CRASH_6, + SFX_HFYRI_CAR_CRASH_7, + SFX_HFYRI_CAR_CRASH_8, + SFX_HFYRI_DODGE_1, + SFX_HFYRI_DODGE_2, + SFX_HFYRI_DODGE_3, + SFX_HFYRI_DODGE_4, + SFX_HFYRI_DODGE_5, + SFX_HFYRI_DODGE_6, + SFX_HFYRI_DODGE_7, + SFX_HFYRI_DODGE_8, + SFX_HFYRI_DODGE_9, + SFX_HFYRI_DODGE_10, + SFX_HFYRI_GENERIC_CRASH_1, + SFX_HFYRI_GENERIC_CRASH_2, + SFX_HFYRI_GENERIC_CRASH_3, + SFX_HFYRI_GENERIC_CRASH_4, + SFX_HFYRI_GENERIC_CRASH_5, + SFX_HFYRI_GENERIC_CRASH_6, + SFX_HFYRI_GENERIC_CRASH_7, + SFX_HFYRI_GUN_PANIC_1, + SFX_HFYRI_GUN_PANIC_2, + SFX_HFYRI_GUN_PANIC_3, + SFX_HFYRI_GUN_PANIC_4, + SFX_HFYRI_GUN_PANIC_5, + SFX_HFYRI_JACKED_1, + SFX_HFYRI_JACKED_2, + SFX_HFYRI_JACKED_3, + SFX_HFYRI_JACKED_4, + SFX_HFYRI_JACKED_5, + SFX_HFYRI_JACKED_6, + SFX_HFYRI_LOST_1, + SFX_HFYRI_LOST_2, + SFX_HFYRI_MUGGED_1, + SFX_HFYRI_MUGGED_2, + SFX_HFYRI_MUGGED_3, + SFX_HFYRI_MUGGED_4, + SFX_HFYRI_RUN_1, + SFX_HFYRI_RUN_2, + SFX_HFYRI_RUN_3, + SFX_HFYRI_RUN_4, + SFX_HFYRI_SAVED_1, + SFX_HFYRI_SAVED_2, + SFX_HFYRI_SHOCKED_1, + SFX_HFYRI_SHOCKED_2, + SFX_HFYRI_SHOCKED_3, + SFX_HFYRI_TAXI_1, + SFX_BFOST_BLOCKED_1, + SFX_BFOST_BLOCKED_2, + SFX_BFOST_BLOCKED_3, + SFX_BFOST_BLOCKED_4, + SFX_BFOST_BLOCKED_5, + SFX_BFOST_BLOCKED_6, + SFX_BFOST_BLOCKED_7, + SFX_BFOST_BUMP_1, + SFX_BFOST_BUMP_2, + SFX_BFOST_BUMP_3, + SFX_BFOST_BUMP_4, + SFX_BFOST_BUMP_5, + SFX_BFOST_BUMP_6, + SFX_BFOST_BUMP_7, + SFX_BFOST_BUMP_8, + SFX_BFOST_BUMP_9, + SFX_BFOST_BUMP_10, + SFX_BFOST_CAR_CRASH_1, + SFX_BFOST_CAR_CRASH_2, + SFX_BFOST_CAR_CRASH_3, + SFX_BFOST_CAR_CRASH_4, + SFX_BFOST_CAR_CRASH_5, + SFX_BFOST_CAR_CRASH_6, + SFX_BFOST_CAR_CRASH_7, + SFX_BFOST_CAR_CRASH_8, + SFX_BFOST_CHAT_1, + SFX_BFOST_CHAT_2, + SFX_BFOST_CHAT_3, + SFX_BFOST_CHAT_4, + SFX_BFOST_CHAT_5, + SFX_BFOST_CHAT_6, + SFX_BFOST_CHAT_7, + SFX_BFOST_CHAT_8, + SFX_BFOST_CHAT_9, + SFX_BFOST_CHAT_10, + SFX_BFOST_DODGE_1, + SFX_BFOST_DODGE_2, + SFX_BFOST_DODGE_3, + SFX_BFOST_DODGE_4, + SFX_BFOST_DODGE_5, + SFX_BFOST_DODGE_6, + SFX_BFOST_DODGE_7, + SFX_BFOST_DODGE_8, + SFX_BFOST_DODGE_9, + SFX_BFOST_DODGE_10, + SFX_BFOST_DODGE_11, + SFX_BFOST_GENERIC_CRASH_1, + SFX_BFOST_GENERIC_CRASH_2, + SFX_BFOST_GENERIC_CRASH_3, + SFX_BFOST_GENERIC_CRASH_4, + SFX_BFOST_GENERIC_CRASH_5, + SFX_BFOST_GENERIC_CRASH_6, + SFX_BFOST_GENERIC_CRASH_7, + SFX_BFOST_GENERIC_CRASH_8, + SFX_BFOST_GUN_PANIC_1, + SFX_BFOST_GUN_PANIC_2, + SFX_BFOST_GUN_PANIC_3, + SFX_BFOST_GUN_PANIC_4, + SFX_BFOST_GUN_PANIC_5, + SFX_BFOST_JACKED_1, + SFX_BFOST_JACKED_2, + SFX_BFOST_JACKED_3, + SFX_BFOST_JACKED_4, + SFX_BFOST_JACKED_5, + SFX_BFOST_JACKED_6, + SFX_BFOST_JACKED_7, + SFX_BFOST_JACKED_8, + SFX_BFOST_LOST_1, + SFX_BFOST_LOST_2, + SFX_BFOST_MUGGED_1, + SFX_BFOST_MUGGED_2, + SFX_BFOST_RUN_1, + SFX_BFOST_RUN_2, + SFX_BFOST_RUN_3, + SFX_BFOST_RUN_4, + SFX_BFOST_SAVED_1, + SFX_BFOST_SAVED_2, + SFX_BFOST_TAXI_1, + SFX_BFORI_BLOCKED_1, + SFX_BFORI_BLOCKED_2, + SFX_BFORI_BLOCKED_3, + SFX_BFORI_BLOCKED_4, + SFX_BFORI_BLOCKED_5, + SFX_BFORI_BLOCKED_6, + SFX_BFORI_BLOCKED_7, + SFX_BFORI_BLOCKED_8, + SFX_BFORI_BUMP_1, + SFX_BFORI_BUMP_2, + SFX_BFORI_BUMP_3, + SFX_BFORI_BUMP_4, + SFX_BFORI_BUMP_5, + SFX_BFORI_BUMP_6, + SFX_BFORI_BUMP_7, + SFX_BFORI_BUMP_8, + SFX_BFORI_BUMP_9, + SFX_BFORI_CAR_CRASH_1, + SFX_BFORI_CAR_CRASH_2, + SFX_BFORI_CAR_CRASH_3, + SFX_BFORI_CAR_CRASH_4, + SFX_BFORI_CAR_CRASH_5, + SFX_BFORI_CAR_CRASH_6, + SFX_BFORI_CAR_CRASH_7, + SFX_BFORI_DODGE_1, + SFX_BFORI_DODGE_2, + SFX_BFORI_DODGE_3, + SFX_BFORI_DODGE_4, + SFX_BFORI_DODGE_5, + SFX_BFORI_DODGE_6, + SFX_BFORI_DODGE_7, + SFX_BFORI_DODGE_8, + SFX_BFORI_DODGE_9, + SFX_BFORI_GENERIC_CRASH_1, + SFX_BFORI_GENERIC_CRASH_2, + SFX_BFORI_GENERIC_CRASH_3, + SFX_BFORI_GENERIC_CRASH_4, + SFX_BFORI_GENERIC_CRASH_5, + SFX_BFORI_GENERIC_CRASH_6, + SFX_BFORI_GENERIC_CRASH_7, + SFX_BFORI_GUN_PANIC_1, + SFX_BFORI_GUN_PANIC_2, + SFX_BFORI_GUN_PANIC_3, + SFX_BFORI_GUN_PANIC_4, + SFX_BFORI_GUN_PANIC_5, + SFX_BFORI_JACKED_1, + SFX_BFORI_JACKED_2, + SFX_BFORI_JACKED_3, + SFX_BFORI_JACKED_4, + SFX_BFORI_LOST_1, + SFX_BFORI_LOST_2, + SFX_BFORI_MUGGED_1, + SFX_BFORI_MUGGED_2, + SFX_BFORI_RUN_1, + SFX_BFORI_RUN_2, + SFX_BFORI_RUN_3, + SFX_BFORI_RUN_4, + SFX_BFORI_SAVED_1, + SFX_BFORI_SHOCKED_1, + SFX_BFORI_SHOCKED_2, + SFX_BFORI_TAXI_1, + SFX_BFORI_TAXI_2, + + SFX_BFYST_BLOCKED_1, + SFX_BFYST_BLOCKED_2, + SFX_BFYST_BLOCKED_3, + SFX_BFYST_BLOCKED_4, + SFX_BFYST_BLOCKED_5, + SFX_BFYST_BLOCKED_6, + SFX_BFYST_BLOCKED_7, + SFX_BFYST_BLOCKED_8, + SFX_BFYST_BUMP_1, + SFX_BFYST_BUMP_2, + SFX_BFYST_BUMP_3, + SFX_BFYST_BUMP_4, + SFX_BFYST_BUMP_5, + SFX_BFYST_BUMP_6, + SFX_BFYST_BUMP_7, + SFX_BFYST_BUMP_8, + SFX_BFYST_BUMP_9, + SFX_BFYST_CAR_CRASH_1, + SFX_BFYST_CAR_CRASH_2, + SFX_BFYST_CAR_CRASH_3, + SFX_BFYST_CAR_CRASH_4, + SFX_BFYST_CAR_CRASH_5, + SFX_BFYST_CAR_CRASH_6, + SFX_BFYST_CAR_CRASH_7, + SFX_BFYST_CAR_CRASH_8, + SFX_BFYST_CAR_CRASH_9, + SFX_BFYST_CHAT_1, + SFX_BFYST_CHAT_2, + SFX_BFYST_CHAT_3, + SFX_BFYST_CHAT_4, + SFX_BFYST_CHAT_5, + SFX_BFYST_CHAT_6, + SFX_BFYST_CHAT_7, + SFX_BFYST_CHAT_8, + SFX_BFYST_CHAT_9, + SFX_BFYST_DODGE_1, + SFX_BFYST_DODGE_2, + SFX_BFYST_DODGE_3, + SFX_BFYST_DODGE_4, + SFX_BFYST_DODGE_5, + SFX_BFYST_DODGE_6, + SFX_BFYST_DODGE_7, + SFX_BFYST_DODGE_8, + SFX_BFYST_DODGE_9, + SFX_BFYST_GENERIC_CRASH_1, + SFX_BFYST_GENERIC_CRASH_2, + SFX_BFYST_GENERIC_CRASH_3, + SFX_BFYST_GENERIC_CRASH_4, + SFX_BFYST_GENERIC_CRASH_5, + SFX_BFYST_GENERIC_CRASH_6, + SFX_BFYST_GENERIC_CRASH_7, + SFX_BFYST_GENERIC_CRASH_8, + SFX_BFYST_GUN_PANIC_1, + SFX_BFYST_GUN_PANIC_2, + SFX_BFYST_GUN_PANIC_3, + SFX_BFYST_GUN_PANIC_4, + SFX_BFYST_JACKED_1, + SFX_BFYST_JACKED_2, + SFX_BFYST_JACKED_3, + SFX_BFYST_JACKED_4, + SFX_BFYST_JACKED_5, + SFX_BFYST_LOST_1, + SFX_BFYST_LOST_2, + SFX_BFYST_MUGGED_1, + SFX_BFYST_MUGGED_2, + SFX_BFYST_RUN_1, + SFX_BFYST_RUN_2, + SFX_BFYST_RUN_3, + SFX_BFYST_RUN_4, + SFX_BFYST_RUN_5, + SFX_BFYST_RUN_6, + SFX_BFYST_SAVED_1, + SFX_BFYST_SAVED_2, + SFX_BFYST_TAXI_1, + + SFX_HFORI_BLOCKED_1, + SFX_HFORI_BLOCKED_2, + SFX_HFORI_BLOCKED_3, + SFX_HFORI_BLOCKED_4, + SFX_HFORI_BLOCKED_5, + SFX_HFORI_BLOCKED_6, + SFX_HFORI_BUMP_1, + SFX_HFORI_BUMP_2, + SFX_HFORI_BUMP_3, + SFX_HFORI_BUMP_4, + SFX_HFORI_BUMP_5, + SFX_HFORI_BUMP_6, + SFX_HFORI_BUMP_7, + SFX_HFORI_BUMP_8, + SFX_HFORI_BUMP_9, + SFX_HFORI_BUMP_10, + SFX_HFORI_CAR_CRASH_1, + SFX_HFORI_CAR_CRASH_2, + SFX_HFORI_CAR_CRASH_3, + SFX_HFORI_CAR_CRASH_4, + SFX_HFORI_CAR_CRASH_5, + SFX_HFORI_CAR_CRASH_6, + SFX_HFORI_CAR_CRASH_7, + SFX_HFORI_DODGE_1, + SFX_HFORI_DODGE_2, + SFX_HFORI_DODGE_3, + SFX_HFORI_DODGE_4, + SFX_HFORI_DODGE_5, + SFX_HFORI_DODGE_6, + SFX_HFORI_EYEING_1, + SFX_HFORI_EYEING_2, + SFX_HFORI_GENERIC_CRASH_1, + SFX_HFORI_GENERIC_CRASH_2, + SFX_HFORI_GENERIC_CRASH_3, + SFX_HFORI_GENERIC_CRASH_4, + SFX_HFORI_GENERIC_CRASH_5, + SFX_HFORI_GENERIC_CRASH_6, + SFX_HFORI_GENERIC_CRASH_7, + SFX_HFORI_GUN_PANIC_1, + SFX_HFORI_GUN_PANIC_2, + SFX_HFORI_GUN_PANIC_3, + SFX_HFORI_GUN_PANIC_4, + SFX_HFORI_GUN_PANIC_5, + SFX_HFORI_GUN_PANIC_6, + SFX_HFORI_JACKED_1, + SFX_HFORI_JACKED_2, + SFX_HFORI_JACKED_3, + SFX_HFORI_JACKED_4, + SFX_HFORI_JACKED_5, + SFX_HFORI_JACKED_6, + SFX_HFORI_JACKED_7, + SFX_HFORI_JACKED_8, + SFX_HFORI_JACKED_9, + SFX_HFORI_LOST_1, + SFX_HFORI_LOST_2, + SFX_HFORI_MUGGED_1, + SFX_HFORI_MUGGED_2, + SFX_HFORI_RUN_1, + SFX_HFORI_RUN_2, + SFX_HFORI_RUN_3, + SFX_HFORI_RUN_4, + SFX_HFORI_SAVED_1, + SFX_HFORI_SHOCKED_1, + SFX_HFORI_SHOCKED_2, + SFX_HFORI_TAXI_1, + + SFX_WFYBU_BUMP_1, + SFX_WFYBU_BUMP_2, + SFX_WFYBU_BUMP_3, + SFX_WFYBU_BUMP_4, + SFX_WFYBU_BUMP_5, + SFX_WFYBU_BUMP_6, + SFX_WFYBU_BUMP_7, + SFX_WFYBU_BUMP_8, + SFX_WFYBU_BUMP_9, + SFX_WFYBU_BUMP_10, + SFX_WFYBU_BUMP_11, + SFX_WFYBU_BUMP_12, + SFX_WFYBU_BUMP_13, + SFX_WFYBU_BUMP_14, + SFX_WFYBU_BUMP_15, + SFX_WFYBU_BUMP_16, + SFX_WFYBU_BUMP_17, + SFX_WFYBU_BUMP_18, + SFX_WFYBU_BUMP_19, + SFX_WFYBU_BUMP_20, + SFX_WFYBU_BUMP_21, + SFX_WFYBU_CAR_CRASH_1, + SFX_WFYBU_CAR_CRASH_2, + SFX_WFYBU_CAR_CRASH_3, + SFX_WFYBU_CAR_CRASH_4, + SFX_WFYBU_CAR_CRASH_5, + SFX_WFYBU_CAR_CRASH_6, + SFX_WFYBU_CAR_CRASH_7, + SFX_WFYBU_CAR_CRASH_8, + SFX_WFYBU_CAR_CRASH_9, + SFX_WFYBU_GENERIC_CRASH_1, + SFX_WFYBU_GENERIC_CRASH_2, + SFX_WFYBU_GENERIC_CRASH_3, + SFX_WFYBU_GENERIC_CRASH_4, + SFX_WFYBU_GENERIC_CRASH_5, + SFX_WFYBU_GENERIC_CRASH_6, + SFX_WFYBU_GENERIC_CRASH_7, + SFX_WFYBU_GENERIC_CRASH_8, + SFX_WFYBU_GUN_PANIC_1, + SFX_WFYBU_GUN_PANIC_2, + SFX_WFYBU_GUN_PANIC_3, + SFX_WFYBU_GUN_PANIC_4, + SFX_WFYBU_GUN_PANIC_5, + SFX_WFYBU_GUN_PANIC_6, + SFX_WFYBU_GUN_PANIC_7, + SFX_WFYBU_GUN_PANIC_8, + SFX_WFYBU_JACKED_1, + SFX_WFYBU_JACKED_2, + SFX_WFYBU_JACKED_3, + SFX_WFYBU_JACKED_4, + SFX_WFYBU_JACKED_5, + SFX_WFYBU_JACKED_6, + SFX_WFYBU_JACKED_7, + SFX_WFYBU_JACKED_8, + SFX_WFYBU_MUGGED_1, + SFX_WFYBU_MUGGED_2, + SFX_WFYBU_MUGGED_3, + SFX_WFYBU_MUGGED_4, + SFX_WFYBU_RUN_1, + SFX_WFYBU_RUN_2, + SFX_WFYBU_RUN_3, + SFX_WFYBU_RUN_4, + SFX_WFYBU_RUN_5, + SFX_WFYBU_RUN_6, + SFX_WFYBU_RUN_7, + SFX_WFYBU_RUN_8, + SFX_WFYBU_SHOCKED_1, + SFX_WFYBU_SHOCKED_2, + SFX_WFYBU_SHOCKED_3, + SFX_WFYBU_TAXI_1, + SFX_WFYBU_TAXI_2, + + SFX_WFOTR_BUMP_1, + SFX_WFOTR_BUMP_2, + SFX_WFOTR_BUMP_3, + SFX_WFOTR_BUMP_4, + SFX_WFOTR_BUMP_5, + SFX_WFOTR_BUMP_6, + SFX_WFOTR_BUMP_7, + SFX_WFOTR_BUMP_8, + SFX_WFOTR_BUMP_9, + SFX_WFOTR_BUMP_10, + SFX_WFOTR_BUMP_11, + SFX_WFOTR_CHAT_1, + SFX_WFOTR_CHAT_2, + SFX_WFOTR_CHAT_3, + SFX_WFOTR_CHAT_4, + SFX_WFOTR_CHAT_5, + SFX_WFOTR_CHAT_6, + SFX_WFOTR_CHAT_7, + SFX_WFOTR_CHAT_8, + SFX_WFOTR_CHAT_9, + SFX_WFOTR_DODGE_1, + SFX_WFOTR_DODGE_2, + SFX_WFOTR_DODGE_3, + SFX_WFOTR_DODGE_4, + SFX_WFOTR_DODGE_5, + SFX_WFOTR_DODGE_6, + SFX_WFOTR_DODGE_7, + SFX_WFOTR_DODGE_8, + SFX_WFOTR_DODGE_9, + SFX_WFOTR_GUN_COOL_1, + SFX_WFOTR_GUN_COOL_2, + SFX_WFOTR_GUN_COOL_3, + SFX_WFOTR_GUN_COOL_4, + SFX_WFOTR_GUN_COOL_5, + SFX_WFOTR_GUN_COOL_6, + SFX_WFOTR_RUN_1, + SFX_WFOTR_RUN_2, + SFX_WFOTR_RUN_3, + SFX_WFOTR_RUN_4, + SFX_WFOTR_RUN_5, + SFX_WFOTR_RUN_6, + SFX_WFOTR_SAVED_1, + SFX_WFOTR_SOLICIT_1, + SFX_WFOTR_SOLICIT_2, + SFX_WFOTR_SOLICIT_3, + SFX_WFOTR_SOLICIT_4, + SFX_WFOTR_SOLICIT_5, + SFX_WFOTR_SOLICIT_6, + SFX_WFOTR_SOLICIT_7, + SFX_WFOTR_SOLICIT_8, + SFX_WFOTR_SOLICIT_9, + SFX_WFOTR_TAXI_1, + + SFX_WFYJG_BUMP_1, + SFX_WFYJG_BUMP_2, + SFX_WFYJG_BUMP_3, + SFX_WFYJG_BUMP_4, + SFX_WFYJG_BUMP_5, + SFX_WFYJG_BUMP_6, + SFX_WFYJG_BUMP_7, + SFX_WFYJG_BUMP_8, + SFX_WFYJG_BUMP_9, + SFX_WFYJG_BUMP_10, + SFX_WFYJG_BUMP_11, + SFX_WFYJG_BUMP_12, + SFX_WFYJG_DODGE_1, + SFX_WFYJG_DODGE_2, + SFX_WFYJG_DODGE_3, + SFX_WFYJG_DODGE_4, + SFX_WFYJG_DODGE_5, + SFX_WFYJG_DODGE_6, + SFX_WFYJG_DODGE_7, + SFX_WFYJG_DODGE_8, + SFX_WFYJG_GUN_PANIC_1, + SFX_WFYJG_GUN_PANIC_2, + SFX_WFYJG_GUN_PANIC_3, + SFX_WFYJG_GUN_PANIC_4, + SFX_WFYJG_RUN_1, + SFX_WFYJG_RUN_2, + SFX_WFYJG_RUN_3, + SFX_WFYJG_RUN_4, + SFX_WFYJG_RUN_5, + SFX_WFYJG_RUN_6, + SFX_WFYJG_SAVED_1, + SFX_WFYJG_TAXI_1, + + SFX_WFYSH_BUMP_1, + SFX_WFYSH_BUMP_2, + SFX_WFYSH_BUMP_3, + SFX_WFYSH_BUMP_4, + SFX_WFYSH_BUMP_5, + SFX_WFYSH_BUMP_6, + SFX_WFYSH_BUMP_7, + SFX_WFYSH_BUMP_8, + SFX_WFYSH_BUMP_9, + SFX_WFYSH_BUMP_10, + SFX_WFYSH_BUMP_11, + SFX_WFYSH_BUMP_12, + SFX_WFYSH_CHAT_1, + SFX_WFYSH_CHAT_2, + SFX_WFYSH_CHAT_3, + SFX_WFYSH_CHAT_4, + SFX_WFYSH_CHAT_5, + SFX_WFYSH_CHAT_6, + SFX_WFYSH_CHAT_7, + SFX_WFYSH_CHAT_8, + SFX_WFYSH_CHAT_9, + SFX_WFYSH_CHAT_10, + SFX_WFYSH_DODGE_1, + SFX_WFYSH_DODGE_2, + SFX_WFYSH_DODGE_3, + SFX_WFYSH_DODGE_4, + SFX_WFYSH_DODGE_5, + SFX_WFYSH_DODGE_6, + SFX_WFYSH_DODGE_7, + SFX_WFYSH_DODGE_8, + SFX_WFYSH_DODGE_9, + SFX_WFYSH_DODGE_10, + SFX_WFYSH_DODGE_11, + SFX_WFYSH_GUN_COOL_1, + SFX_WFYSH_GUN_COOL_2, + SFX_WFYSH_GUN_COOL_3, + SFX_WFYSH_GUN_COOL_4, + SFX_WFYSH_GUN_COOL_5, + SFX_WFYSH_GUN_COOL_6, + SFX_WFYSH_GUN_COOL_7, + SFX_WFYSH_GUN_COOL_8, + SFX_WFYSH_GUN_COOL_9, + SFX_WFYSH_LOST_1, + SFX_WFYSH_LOST_2, + SFX_WFYSH_MUGGED_1, + SFX_WFYSH_MUGGED_2, + SFX_WFYSH_RUN_1, + SFX_WFYSH_RUN_2, + SFX_WFYSH_RUN_3, + SFX_WFYSH_RUN_4, + SFX_WFYSH_RUN_5, + SFX_WFYSH_RUN_6, + SFX_WFYSH_RUN_7, + SFX_WFYSH_RUN_8, + SFX_WFYSH_RUN_9, + SFX_WFYSH_RUN_10, + SFX_WFYSH_RUN_11, + SFX_WFYSH_SAVED_1, + SFX_WFYSH_SAVED_2, + SFX_WFYSH_SAVED_3, + SFX_WFYSH_SAVED_4, + SFX_WFYSH_SHOCKED_1, + SFX_WFYSH_SHOCKED_2, + SFX_WFYSH_SHOCKED_3, + SFX_WFYSH_SHOCKED_4, + SFX_WFYSH_SHOCKED_5, + SFX_WFYSH_TAXI_1, + SFX_WFYSH_TAXI_2, + + SFX_WMOTR_BUMP_1, + SFX_WMOTR_BUMP_2, + SFX_WMOTR_BUMP_3, + SFX_WMOTR_BUMP_4, + SFX_WMOTR_BUMP_5, + SFX_WMOTR_BUMP_6, + SFX_WMOTR_BUMP_7, + SFX_WMOTR_BUMP_8, + SFX_WMOTR_BUMP_9, + SFX_WMOTR_BUMP_10, + SFX_WMOTR_CHAT_1, + SFX_WMOTR_CHAT_2, + SFX_WMOTR_CHAT_3, + SFX_WMOTR_CHAT_4, + SFX_WMOTR_CHAT_5, + SFX_WMOTR_CHAT_6, + SFX_WMOTR_CHAT_7, + SFX_WMOTR_CHAT_8, + SFX_WMOTR_CHAT_9, + SFX_WMOTR_CHAT_10, + SFX_WMOTR_CHAT_11, + SFX_WMOTR_CHAT_12, + SFX_WMOTR_CHAT_13, + SFX_WMOTR_DODGE_1, + SFX_WMOTR_DODGE_2, + SFX_WMOTR_DODGE_3, + SFX_WMOTR_DODGE_4, + SFX_WMOTR_DODGE_5, + SFX_WMOTR_DODGE_6, + SFX_WMOTR_DODGE_7, + SFX_WMOTR_DODGE_8, + SFX_WMOTR_DODGE_9, + SFX_WMOTR_DODGE_10, + SFX_WMOTR_DODGE_11, + SFX_WMOTR_DODGE_12, + SFX_WMOTR_DODGE_13, + SFX_WMOTR_DODGE_14, + SFX_WMOTR_DODGE_15, + SFX_WMOTR_DODGE_16, + SFX_WMOTR_DODGE_17, + SFX_WMOTR_EYEING_1, + SFX_WMOTR_EYEING_2, + SFX_WMOTR_FIGHT_1, + SFX_WMOTR_FIGHT_2, + SFX_WMOTR_FIGHT_3, + SFX_WMOTR_FIGHT_4, + SFX_WMOTR_FIGHT_5, + SFX_WMOTR_FIGHT_6, + SFX_WMOTR_GUN_COOL_1, + SFX_WMOTR_GUN_COOL_2, + SFX_WMOTR_GUN_COOL_3, + SFX_WMOTR_GUN_COOL_4, + SFX_WMOTR_GUN_COOL_5, + SFX_WMOTR_SAVED_1, + SFX_WMOTR_SHOCKED_1, + SFX_WMOTR_SHOCKED_2, + SFX_WMOTR_SHOCKED_3, + SFX_WMOTR_SOLICIT_1, + SFX_WMOTR_SOLICIT_2, + SFX_WMOTR_SOLICIT_3, + SFX_WMOTR_SOLICIT_4, + SFX_WMOTR_SOLICIT_5, + SFX_WMOTR_SOLICIT_6, + SFX_WMOTR_SOLICIT_7, + SFX_WMOTR_TAXI_1, + + SFX_BMOBE_BUMP_1, + SFX_BMOBE_BUMP_2, + SFX_BMOBE_BUMP_3, + SFX_BMOBE_BUMP_4, + SFX_BMOBE_BUMP_5, + SFX_BMOBE_CAR_CRASH_1, + SFX_BMOBE_CAR_CRASH_2, + SFX_BMOBE_CAR_CRASH_3, + SFX_BMOBE_CAR_CRASH_4, + SFX_BMOBE_CAR_CRASH_5, + SFX_BMOBE_CAR_CRASH_6, + SFX_BMOBE_CAR_CRASH_7, + SFX_BMOBE_CAR_CRASH_8, + SFX_BMOBE_CAR_CRASH_9, + SFX_BMOBE_CHAT_1, + SFX_BMOBE_CHAT_2, + SFX_BMOBE_CHAT_3, + SFX_BMOBE_CHAT_4, + SFX_BMOBE_CHAT_5, + SFX_BMOBE_CHAT_6, + SFX_BMOBE_CHAT_7, + SFX_BMOBE_CHAT_8, + SFX_BMOBE_CHAT_9, + SFX_BMOBE_CHAT_10, + SFX_BMOBE_DODGE_1, + SFX_BMOBE_DODGE_2, + SFX_BMOBE_DODGE_3, + SFX_BMOBE_DODGE_4, + SFX_BMOBE_DODGE_5, + SFX_BMOBE_DODGE_6, + SFX_BMOBE_DODGE_7, + SFX_BMOBE_DODGE_8, + SFX_BMOBE_DODGE_9, + SFX_BMOBE_DODGE_10, + SFX_BMOBE_DODGE_11, + SFX_BMOBE_FIGHT_1, + SFX_BMOBE_FIGHT_2, + SFX_BMOBE_FIGHT_3, + SFX_BMOBE_FIGHT_4, + SFX_BMOBE_FIGHT_5, + SFX_BMOBE_FIGHT_6, + SFX_BMOBE_FIGHT_7, + SFX_BMOBE_FIGHT_8, + SFX_BMOBE_FIGHT_9, + SFX_BMOBE_FIGHT_10, + SFX_BMOBE_GENERIC_CRASH_1, + SFX_BMOBE_GENERIC_CRASH_2, + SFX_BMOBE_GENERIC_CRASH_3, + SFX_BMOBE_GENERIC_CRASH_4, + SFX_BMOBE_GENERIC_CRASH_5, + SFX_BMOBE_GENERIC_CRASH_6, + SFX_BMOBE_GENERIC_CRASH_7, + SFX_BMOBE_GUN_PANIC_1, + SFX_BMOBE_GUN_PANIC_2, + SFX_BMOBE_GUN_PANIC_3, + SFX_BMOBE_GUN_PANIC_4, + SFX_BMOBE_GUN_PANIC_5, + SFX_BMOBE_JACKED_1, + SFX_BMOBE_JACKED_2, + SFX_BMOBE_JACKED_3, + SFX_BMOBE_JACKED_4, + SFX_BMOBE_JACKED_5, + SFX_BMOBE_JACKED_6, + SFX_BMOBE_MUGGED_1, + SFX_BMOBE_MUGGED_2, + SFX_BMOBE_MUGGED_3, + SFX_BMOBE_MUGGED_4, + SFX_BMOBE_SAVED_1, + SFX_BMOBE_SAVED_2, + SFX_BMOBE_SAVED_3, + SFX_BMOBE_SHOCKED_1, + SFX_BMOBE_SHOCKED_2, + SFX_BMOBE_SHOCKED_3, + SFX_BMOBE_TAXI_1, + + SFX_WMYGO_BUMP_1, + SFX_WMYGO_BUMP_2, + SFX_WMYGO_BUMP_3, + SFX_WMYGO_BUMP_4, + SFX_WMYGO_BUMP_5, + SFX_WMYGO_BUMP_6, + SFX_WMYGO_BUMP_7, + SFX_WMYGO_BUMP_8, + SFX_WMYGO_BUMP_9, + SFX_WMYGO_CAR_CRASH_1, + SFX_WMYGO_CAR_CRASH_2, + SFX_WMYGO_CAR_CRASH_3, + SFX_WMYGO_CAR_CRASH_4, + SFX_WMYGO_CAR_CRASH_5, + SFX_WMYGO_CAR_CRASH_6, + SFX_WMYGO_CAR_CRASH_7, + SFX_WMYGO_CHAT_1, + SFX_WMYGO_CHAT_2, + SFX_WMYGO_CHAT_3, + SFX_WMYGO_CHAT_4, + SFX_WMYGO_CHAT_5, + SFX_WMYGO_CHAT_6, + SFX_WMYGO_CHAT_7, + SFX_WMYGO_CHAT_8, + SFX_WMYGO_CHAT_9, + SFX_WMYGO_CHAT_10, + SFX_WMYGO_DODGE_1, + SFX_WMYGO_DODGE_2, + SFX_WMYGO_DODGE_3, + SFX_WMYGO_DODGE_4, + SFX_WMYGO_DODGE_5, + SFX_WMYGO_DODGE_6, + SFX_WMYGO_DODGE_7, + SFX_WMYGO_DODGE_8, + SFX_WMYGO_DODGE_9, + SFX_WMYGO_DODGE_10, + SFX_WMYGO_DODGE_11, + SFX_WMYGO_EYEING_1, + SFX_WMYGO_EYEING_2, + SFX_WMYGO_GENERIC_CRASH_1, + SFX_WMYGO_GENERIC_CRASH_2, + SFX_WMYGO_GENERIC_CRASH_3, + SFX_WMYGO_GENERIC_CRASH_4, + SFX_WMYGO_GENERIC_CRASH_5, + SFX_WMYGO_GENERIC_CRASH_6, + SFX_WMYGO_GENERIC_CRASH_7, + SFX_WMYGO_GUN_PANIC_1, + SFX_WMYGO_GUN_PANIC_2, + SFX_WMYGO_GUN_PANIC_3, + SFX_WMYGO_GUN_PANIC_4, + SFX_WMYGO_GUN_PANIC_5, + SFX_WMYGO_JACKED_1, + SFX_WMYGO_JACKED_2, + SFX_WMYGO_JACKED_3, + SFX_WMYGO_JACKED_4, + SFX_WMYGO_JACKED_5, + SFX_WMYGO_JACKED_6, + SFX_WMYGO_MUGGED_1, + SFX_WMYGO_MUGGED_2, + SFX_WMYGO_RUN_1, + SFX_WMYGO_RUN_2, + SFX_WMYGO_RUN_3, + SFX_WMYGO_RUN_4, + SFX_WMYGO_RUN_5, + SFX_WMYGO_RUN_6, + SFX_WMYGO_SAVED_1, + SFX_WMYGO_SHOCKED_1, + SFX_WMYGO_SHOCKED_2, + SFX_WMYGO_TAXI_1, + SFX_WMYGO_TAXI_2, + SFX_WMYGO_TAXI_3, + + SFX_WFYBE_BLOCKED_1, + SFX_WFYBE_BLOCKED_2, + SFX_WFYBE_BLOCKED_3, + SFX_WFYBE_BLOCKED_4, + SFX_WFYBE_BLOCKED_5, + SFX_WFYBE_BLOCKED_6, + SFX_WFYBE_BLOCKED_7, + SFX_WFYBE_BUMP_1, + SFX_WFYBE_BUMP_2, + SFX_WFYBE_BUMP_3, + SFX_WFYBE_BUMP_4, + SFX_WFYBE_BUMP_5, + SFX_WFYBE_BUMP_6, + SFX_WFYBE_BUMP_7, + SFX_WFYBE_BUMP_8, + SFX_WFYBE_BUMP_9, + SFX_WFYBE_BUMP_10, + SFX_WFYBE_BUMP_11, + SFX_WFYBE_CAR_CRASH_1, + SFX_WFYBE_CAR_CRASH_2, + SFX_WFYBE_CAR_CRASH_3, + SFX_WFYBE_CAR_CRASH_4, + SFX_WFYBE_CAR_CRASH_5, + SFX_WFYBE_CAR_CRASH_6, + SFX_WFYBE_CHAT_1, + SFX_WFYBE_CHAT_2, + SFX_WFYBE_CHAT_3, + SFX_WFYBE_CHAT_4, + SFX_WFYBE_CHAT_5, + SFX_WFYBE_CHAT_6, + SFX_WFYBE_CHAT_7, + SFX_WFYBE_CHAT_8, + SFX_WFYBE_CHAT_9, + SFX_WFYBE_CHAT_10, + SFX_WFYBE_DODGE_1, + SFX_WFYBE_DODGE_2, + SFX_WFYBE_DODGE_3, + SFX_WFYBE_DODGE_4, + SFX_WFYBE_DODGE_5, + SFX_WFYBE_DODGE_6, + SFX_WFYBE_DODGE_7, + SFX_WFYBE_DODGE_8, + SFX_WFYBE_GENERIC_CRASH_1, + SFX_WFYBE_GENERIC_CRASH_2, + SFX_WFYBE_GENERIC_CRASH_3, + SFX_WFYBE_GENERIC_CRASH_4, + SFX_WFYBE_GENERIC_CRASH_5, + SFX_WFYBE_GENERIC_CRASH_6, + SFX_WFYBE_GUN_PANIC_1, + SFX_WFYBE_GUN_PANIC_2, + SFX_WFYBE_GUN_PANIC_3, + SFX_WFYBE_GUN_PANIC_4, + SFX_WFYBE_GUN_PANIC_5, + SFX_WFYBE_JACKED_1, + SFX_WFYBE_JACKED_2, + SFX_WFYBE_JACKED_3, + SFX_WFYBE_JACKED_4, + SFX_WFYBE_RUN_1, + SFX_WFYBE_RUN_2, + SFX_WFYBE_RUN_3, + SFX_WFYBE_RUN_4, + SFX_WFYBE_RUN_5, + SFX_WFYBE_SAVED_1, + SFX_WFYBE_SHOCKED_1, + SFX_WFYBE_SHOCKED_2, + SFX_WFYBE_SHOCKED_3, + SFX_WFYBE_TAXI_1, + + SFX_WFORI_BLOCKED_1, + SFX_WFORI_BLOCKED_2, + SFX_WFORI_BLOCKED_3, + SFX_WFORI_BLOCKED_4, + SFX_WFORI_BLOCKED_5, + SFX_WFORI_BLOCKED_6, + SFX_WFORI_BLOCKED_7, + SFX_WFORI_BUMP_1, + SFX_WFORI_BUMP_2, + SFX_WFORI_BUMP_3, + SFX_WFORI_BUMP_4, + SFX_WFORI_BUMP_5, + SFX_WFORI_BUMP_6, + SFX_WFORI_BUMP_7, + SFX_WFORI_BUMP_8, + SFX_WFORI_BUMP_9, + SFX_WFORI_BUMP_10, + SFX_WFORI_BUMP_11, + SFX_WFORI_CAR_CRASH_1, + SFX_WFORI_CAR_CRASH_2, + SFX_WFORI_CAR_CRASH_3, + SFX_WFORI_CAR_CRASH_4, + SFX_WFORI_CAR_CRASH_5, + SFX_WFORI_CAR_CRASH_6, + SFX_WFORI_CAR_CRASH_7, + SFX_WFORI_CAR_CRASH_8, + SFX_WFORI_CAR_CRASH_9, + SFX_WFORI_CAR_CRASH_10, + SFX_WFORI_DODGE_1, + SFX_WFORI_DODGE_2, + SFX_WFORI_DODGE_3, + SFX_WFORI_DODGE_4, + SFX_WFORI_DODGE_5, + SFX_WFORI_DODGE_6, + SFX_WFORI_DODGE_7, + SFX_WFORI_DODGE_8, + SFX_WFORI_DODGE_9, + SFX_WFORI_DODGE_10, + SFX_WFORI_DODGE_11, + SFX_WFORI_FIGHT_1, + SFX_WFORI_FIGHT_2, + SFX_WFORI_FIGHT_3, + SFX_WFORI_FIGHT_4, + SFX_WFORI_FIGHT_5, + SFX_WFORI_FIGHT_6, + SFX_WFORI_FIGHT_7, + SFX_WFORI_GENERIC_CRASH_1, + SFX_WFORI_GENERIC_CRASH_2, + SFX_WFORI_GENERIC_CRASH_3, + SFX_WFORI_GENERIC_CRASH_4, + SFX_WFORI_GENERIC_CRASH_5, + SFX_WFORI_GENERIC_CRASH_6, + SFX_WFORI_GENERIC_CRASH_7, + SFX_WFORI_GENERIC_CRASH_8, + SFX_WFORI_GUN_PANIC_1, + SFX_WFORI_GUN_PANIC_2, + SFX_WFORI_GUN_PANIC_3, + SFX_WFORI_GUN_PANIC_4, + SFX_WFORI_GUN_PANIC_5, + SFX_WFORI_GUN_PANIC_6, + SFX_WFORI_JACKED_1, + SFX_WFORI_JACKED_2, + SFX_WFORI_JACKED_3, + SFX_WFORI_JACKED_4, + SFX_WFORI_JACKED_5, + SFX_WFORI_JACKED_6, + SFX_WFORI_LOST_1, + SFX_WFORI_LOST_2, + SFX_WFORI_MUGGED_1, + SFX_WFORI_MUGGED_2, + SFX_WFORI_MUGGED_3, + SFX_WFORI_SAVED_1, + SFX_WFORI_SHOCKED_1, + SFX_WFORI_SHOCKED_2, + SFX_WFORI_SHOCKED_3, + SFX_WFORI_TAXI_1, + + SFX_WFOGO_BUMP_1, + SFX_WFOGO_BUMP_2, + SFX_WFOGO_BUMP_3, + SFX_WFOGO_BUMP_4, + SFX_WFOGO_BUMP_5, + SFX_WFOGO_BUMP_6, + SFX_WFOGO_BUMP_7, + SFX_WFOGO_BUMP_8, + SFX_WFOGO_CAR_CRASH_1, + SFX_WFOGO_CAR_CRASH_2, + SFX_WFOGO_CAR_CRASH_3, + SFX_WFOGO_CAR_CRASH_4, + SFX_WFOGO_CAR_CRASH_5, + SFX_WFOGO_CAR_CRASH_6, + SFX_WFOGO_CAR_CRASH_7, + SFX_WFOGO_CAR_CRASH_8, + SFX_WFOGO_CHAT_1, + SFX_WFOGO_CHAT_2, + SFX_WFOGO_CHAT_3, + SFX_WFOGO_CHAT_4, + SFX_WFOGO_CHAT_5, + SFX_WFOGO_CHAT_6, + SFX_WFOGO_CHAT_7, + SFX_WFOGO_CHAT_8, + SFX_WFOGO_CHAT_9, + SFX_WFOGO_CHAT_10, + SFX_WFOGO_CHAT_11, + SFX_WFOGO_DODGE_1, + SFX_WFOGO_DODGE_2, + SFX_WFOGO_DODGE_3, + SFX_WFOGO_DODGE_4, + SFX_WFOGO_DODGE_5, + SFX_WFOGO_DODGE_6, + SFX_WFOGO_DODGE_7, + SFX_WFOGO_DODGE_8, + SFX_WFOGO_DODGE_9, + SFX_WFOGO_FIGHT_1, + SFX_WFOGO_FIGHT_2, + SFX_WFOGO_FIGHT_3, + SFX_WFOGO_FIGHT_4, + SFX_WFOGO_FIGHT_5, + SFX_WFOGO_FIGHT_6, + SFX_WFOGO_FIGHT_7, + SFX_WFOGO_FIGHT_8, + SFX_WFOGO_FIGHT_9, + SFX_WFOGO_FIGHT_10, + SFX_WFOGO_FIGHT_11, + SFX_WFOGO_FIGHT_12, + SFX_WFOGO_FIGHT_13, + SFX_WFOGO_FIGHT_14, + SFX_WFOGO_GENERIC_CRASH_1, + SFX_WFOGO_GENERIC_CRASH_2, + SFX_WFOGO_GENERIC_CRASH_3, + SFX_WFOGO_GENERIC_CRASH_4, + SFX_WFOGO_GENERIC_CRASH_5, + SFX_WFOGO_GENERIC_CRASH_6, + SFX_WFOGO_GENERIC_CRASH_7, + SFX_WFOGO_GUN_PANIC_1, + SFX_WFOGO_GUN_PANIC_2, + SFX_WFOGO_GUN_PANIC_3, + SFX_WFOGO_GUN_PANIC_4, + SFX_WFOGO_GUN_PANIC_5, + SFX_WFOGO_JACKED_1, + SFX_WFOGO_JACKED_2, + SFX_WFOGO_JACKED_3, + SFX_WFOGO_JACKED_4, + SFX_WFOGO_JACKED_5, + SFX_WFOGO_JACKED_6, + SFX_WFOGO_MUGGED_1, + SFX_WFOGO_MUGGED_2, + SFX_WFOGO_RUN_1, + SFX_WFOGO_RUN_2, + SFX_WFOGO_SAVED_1, + SFX_WFOGO_SHOCKED_1, + SFX_WFOGO_SHOCKED_2, + + SFX_HMYST_BUMP_1, + SFX_HMYST_BUMP_2, + SFX_HMYST_BUMP_3, + SFX_HMYST_BUMP_4, + SFX_HMYST_BUMP_5, + SFX_HMYST_BUMP_6, + SFX_HMYST_BUMP_7, + SFX_HMYST_BUMP_8, + SFX_HMYST_BUMP_9, + SFX_HMYST_BUMP_10, + SFX_HMYST_BUMP_11, + SFX_HMYST_BUMP_12, + SFX_HMYST_BUMP_13, + SFX_HMYST_CHAT_1, + SFX_HMYST_CHAT_2, + SFX_HMYST_CHAT_3, + SFX_HMYST_CHAT_4, + SFX_HMYST_CHAT_5, + SFX_HMYST_CHAT_6, + SFX_HMYST_CHAT_7, + SFX_HMYST_CHAT_8, + SFX_HMYST_CHAT_9, + SFX_HMYST_CHAT_10, + SFX_HMYST_CHAT_11, + SFX_HMYST_DODGE_1, + SFX_HMYST_DODGE_2, + SFX_HMYST_DODGE_3, + SFX_HMYST_DODGE_4, + SFX_HMYST_DODGE_5, + SFX_HMYST_DODGE_6, + SFX_HMYST_EYEING_1, + SFX_HMYST_EYEING_2, + SFX_HMYST_GENERIC_CRASH_1, + SFX_HMYST_GENERIC_CRASH_2, + SFX_HMYST_GENERIC_CRASH_3, + SFX_HMYST_GENERIC_CRASH_4, + SFX_HMYST_GENERIC_CRASH_5, + SFX_HMYST_GENERIC_CRASH_6, + SFX_HMYST_GENERIC_CRASH_7, + SFX_HMYST_GUN_PANIC_1, + SFX_HMYST_GUN_PANIC_2, + SFX_HMYST_GUN_PANIC_3, + SFX_HMYST_GUN_PANIC_4, + SFX_HMYST_GUN_PANIC_5, + SFX_HMYST_GUN_PANIC_6, + SFX_HMYST_RUN_1, + SFX_HMYST_RUN_2, + SFX_HMYST_RUN_3, + SFX_HMYST_RUN_4, + SFX_HMYST_SAVED_1, + SFX_HMYST_SHOCKED_1, + SFX_HMYST_SHOCKED_2, + SFX_HMYST_TAXI_1, + + SFX_WMOCA_BLOCKED_1, + SFX_WMOCA_BLOCKED_2, + SFX_WMOCA_BLOCKED_3, + SFX_WMOCA_BLOCKED_4, + SFX_WMOCA_BLOCKED_5, + SFX_WMOCA_BLOCKED_6, + SFX_WMOCA_BLOCKED_7, + SFX_WMOCA_BLOCKED_8, + SFX_WMOCA_BLOCKED_9, + SFX_WMOCA_BLOCKED_10, + SFX_WMOCA_BLOCKED_11, + SFX_WMOCA_BLOCKED_12, + SFX_WMOCA_BUMP_1, + SFX_WMOCA_BUMP_2, + SFX_WMOCA_BUMP_3, + SFX_WMOCA_BUMP_4, + SFX_WMOCA_BUMP_5, + SFX_WMOCA_BUMP_6, + SFX_WMOCA_CAR_CRASH_1, + SFX_WMOCA_CAR_CRASH_2, + SFX_WMOCA_CAR_CRASH_3, + SFX_WMOCA_CAR_CRASH_4, + SFX_WMOCA_CAR_CRASH_5, + SFX_WMOCA_CAR_CRASH_6, + SFX_WMOCA_CAR_CRASH_7, + SFX_WMOCA_CAR_CRASH_8, + SFX_WMOCA_CAR_CRASH_9, + SFX_WMOCA_CAR_CRASH_10, + SFX_WMOCA_DODGE_1, + SFX_WMOCA_DODGE_2, + SFX_WMOCA_DODGE_3, + SFX_WMOCA_DODGE_4, + SFX_WMOCA_DODGE_5, + SFX_WMOCA_DODGE_6, + SFX_WMOCA_DODGE_7, + SFX_WMOCA_DODGE_8, + SFX_WMOCA_DODGE_9, + SFX_WMOCA_DODGE_10, + SFX_WMOCA_EYEING_1, + SFX_WMOCA_EYEING_2, + SFX_WMOCA_FIGHT_1, + SFX_WMOCA_FIGHT_2, + SFX_WMOCA_FIGHT_3, + SFX_WMOCA_FIGHT_4, + SFX_WMOCA_FIGHT_5, + SFX_WMOCA_FIGHT_6, + SFX_WMOCA_FIGHT_7, + SFX_WMOCA_FIGHT_8, + SFX_WMOCA_GENERIC_CRASH_1, + SFX_WMOCA_GENERIC_CRASH_2, + SFX_WMOCA_GENERIC_CRASH_3, + SFX_WMOCA_GENERIC_CRASH_4, + SFX_WMOCA_GENERIC_CRASH_5, + SFX_WMOCA_GENERIC_CRASH_6, + SFX_WMOCA_GENERIC_CRASH_7, + SFX_WMOCA_GENERIC_CRASH_8, + SFX_WMOCA_GENERIC_CRASH_9, + SFX_WMOCA_GUN_PANIC_1, + SFX_WMOCA_GUN_PANIC_2, + SFX_WMOCA_GUN_PANIC_3, + SFX_WMOCA_GUN_PANIC_4, + SFX_WMOCA_GUN_PANIC_5, + SFX_WMOCA_GUN_PANIC_6, + SFX_WMOCA_JACKED_1, + SFX_WMOCA_JACKED_2, + SFX_WMOCA_JACKED_3, + SFX_WMOCA_JACKED_4, + SFX_WMOCA_JACKED_5, + SFX_WMOCA_JACKED_6, + SFX_WMOCA_JACKED_7, + SFX_WMOCA_JACKED_8, + SFX_WMOCA_JACKED_9, + SFX_WMOCA_JACKED_10, + SFX_WMOCA_JACKING_1, + SFX_WMOCA_JACKING_2, + SFX_WMOCA_JACKING_3, + SFX_WMOCA_JACKING_4, + SFX_WMOCA_JACKING_5, + SFX_WMOCA_JACKING_6, + SFX_WMOCA_JACKING_7, + SFX_WMOCA_JACKING_8, + SFX_WMOCA_JACKING_9, + SFX_WMOCA_JACKING_10, + SFX_WMOCA_JACKING_11, + SFX_WMOCA_MUGGED_1, + SFX_WMOCA_MUGGED_2, + SFX_WMOCA_SAVED_1, + SFX_WMOCA_TAXI_1, + + SFX_WMYBE_BLOCKED_1, + SFX_WMYBE_BLOCKED_2, + SFX_WMYBE_BLOCKED_3, + SFX_WMYBE_BLOCKED_4, + SFX_WMYBE_BLOCKED_5, + SFX_WMYBE_BLOCKED_6, + SFX_WMYBE_BLOCKED_7, + SFX_WMYBE_BLOCKED_8, + SFX_WMYBE_BLOCKED_9, + SFX_WMYBE_BUMP_1, + SFX_WMYBE_BUMP_2, + SFX_WMYBE_BUMP_3, + SFX_WMYBE_BUMP_4, + SFX_WMYBE_BUMP_5, + SFX_WMYBE_BUMP_6, + SFX_WMYBE_BUMP_7, + SFX_WMYBE_BUMP_8, + SFX_WMYBE_BUMP_9, + SFX_WMYBE_BUMP_10, + SFX_WMYBE_BUMP_11, + SFX_WMYBE_BUMP_12, + SFX_WMYBE_BUMP_13, + SFX_WMYBE_BUMP_14, + SFX_WMYBE_CAR_CRASH_1, + SFX_WMYBE_CAR_CRASH_2, + SFX_WMYBE_CAR_CRASH_3, + SFX_WMYBE_CAR_CRASH_4, + SFX_WMYBE_CAR_CRASH_5, + SFX_WMYBE_CAR_CRASH_6, + SFX_WMYBE_CAR_CRASH_7, + SFX_WMYBE_CAR_CRASH_8, + SFX_WMYBE_CHAT_1, + SFX_WMYBE_CHAT_2, + SFX_WMYBE_CHAT_3, + SFX_WMYBE_CHAT_4, + SFX_WMYBE_CHAT_5, + SFX_WMYBE_CHAT_6, + SFX_WMYBE_CHAT_7, + SFX_WMYBE_CHAT_8, + SFX_WMYBE_CHAT_9, + SFX_WMYBE_CHAT_10, + SFX_WMYBE_CHAT_11, + SFX_WMYBE_DODGE_1, + SFX_WMYBE_DODGE_2, + SFX_WMYBE_DODGE_3, + SFX_WMYBE_DODGE_4, + SFX_WMYBE_DODGE_5, + SFX_WMYBE_DODGE_6, + SFX_WMYBE_DODGE_7, + SFX_WMYBE_DODGE_8, + SFX_WMYBE_DODGE_9, + SFX_WMYBE_DODGE_10, + SFX_WMYBE_DODGE_11, + SFX_WMYBE_DODGE_12, + SFX_WMYBE_EYEING_1, + SFX_WMYBE_EYEING_2, + SFX_WMYBE_GENERIC_CRASH_1, + SFX_WMYBE_GENERIC_CRASH_2, + SFX_WMYBE_GENERIC_CRASH_3, + SFX_WMYBE_GENERIC_CRASH_4, + SFX_WMYBE_GENERIC_CRASH_5, + SFX_WMYBE_GENERIC_CRASH_6, + SFX_WMYBE_GENERIC_CRASH_7, + SFX_WMYBE_GENERIC_CRASH_8, + SFX_WMYBE_GUN_PANIC_1, + SFX_WMYBE_GUN_PANIC_2, + SFX_WMYBE_GUN_PANIC_3, + SFX_WMYBE_GUN_PANIC_4, + SFX_WMYBE_GUN_PANIC_5, + SFX_WMYBE_GUN_PANIC_6, + SFX_WMYBE_GUN_PANIC_7, + SFX_WMYBE_GUN_PANIC_8, + SFX_WMYBE_JACKED_1, + SFX_WMYBE_JACKED_2, + SFX_WMYBE_JACKED_3, + SFX_WMYBE_JACKED_4, + SFX_WMYBE_JACKED_5, + SFX_WMYBE_JACKED_6, + SFX_WMYBE_JACKED_7, + SFX_WMYBE_JACKING_1, + SFX_WMYBE_JACKING_2, + SFX_WMYBE_JACKING_3, + SFX_WMYBE_JEER_1, + SFX_WMYBE_JEER_2, + SFX_WMYBE_JEER_3, + SFX_WMYBE_JEER_4, + SFX_WMYBE_JEER_5, + SFX_WMYBE_JEER_6, + SFX_WMYBE_JEER_7, + SFX_WMYBE_LOST_1, + SFX_WMYBE_LOST_2, + SFX_WMYBE_LOST_3, + SFX_WMYBE_RUN_1, + SFX_WMYBE_RUN_2, + SFX_WMYBE_RUN_3, + SFX_WMYBE_RUN_4, + SFX_WMYBE_RUN_5, + SFX_WMYBE_SHOCKED_1, + SFX_WMYBE_SHOCKED_2, + SFX_WMYBE_SHOCKED_3, + SFX_WMYBE_SHOCKED_4, + SFX_WMYBE_SHOCKED_5, + SFX_WMYBE_SHOCKED_6, + + SFX_BFOBE_BLOCKED_1, + SFX_BFOBE_BLOCKED_2, + SFX_BFOBE_BLOCKED_3, + SFX_BFOBE_BLOCKED_4, + SFX_BFOBE_BLOCKED_5, + SFX_BFOBE_BLOCKED_6, + SFX_BFOBE_BLOCKED_7, + SFX_BFOBE_BLOCKED_8, + SFX_BFOBE_BUMP_1, + SFX_BFOBE_BUMP_2, + SFX_BFOBE_BUMP_3, + SFX_BFOBE_BUMP_4, + SFX_BFOBE_BUMP_5, + SFX_BFOBE_BUMP_6, + SFX_BFOBE_BUMP_7, + SFX_BFOBE_BUMP_8, + SFX_BFOBE_CAR_CRASH_1, + SFX_BFOBE_CAR_CRASH_2, + SFX_BFOBE_CAR_CRASH_3, + SFX_BFOBE_CAR_CRASH_4, + SFX_BFOBE_CAR_CRASH_5, + SFX_BFOBE_CAR_CRASH_6, + SFX_BFOBE_CAR_CRASH_7, + SFX_BFOBE_CHAT_1, + SFX_BFOBE_CHAT_2, + SFX_BFOBE_CHAT_3, + SFX_BFOBE_CHAT_4, + SFX_BFOBE_CHAT_5, + SFX_BFOBE_CHAT_6, + SFX_BFOBE_CHAT_7, + SFX_BFOBE_CHAT_8, + SFX_BFOBE_DODGE_1, + SFX_BFOBE_DODGE_2, + SFX_BFOBE_DODGE_3, + SFX_BFOBE_DODGE_4, + SFX_BFOBE_DODGE_5, + SFX_BFOBE_DODGE_6, + SFX_BFOBE_DODGE_7, + SFX_BFOBE_DODGE_8, + SFX_BFOBE_DODGE_9, + SFX_BFOBE_GENERIC_CRASH_1, + SFX_BFOBE_GENERIC_CRASH_2, + SFX_BFOBE_GENERIC_CRASH_3, + SFX_BFOBE_GENERIC_CRASH_4, + SFX_BFOBE_GENERIC_CRASH_5, + SFX_BFOBE_GENERIC_CRASH_6, + SFX_BFOBE_GENERIC_CRASH_7, + SFX_BFOBE_GUN_PANIC_1, + SFX_BFOBE_GUN_PANIC_2, + SFX_BFOBE_GUN_PANIC_3, + SFX_BFOBE_GUN_PANIC_4, + SFX_BFOBE_GUN_PANIC_5, + SFX_BFOBE_JACKED_1, + SFX_BFOBE_JACKED_2, + SFX_BFOBE_JACKED_3, + SFX_BFOBE_JACKED_4, + SFX_BFOBE_JACKED_5, + SFX_BFOBE_JACKING_1, + SFX_BFOBE_JACKING_2, + SFX_BFOBE_JACKING_3, + SFX_BFOBE_JACKING_4, + SFX_BFOBE_MUGGED_1, + SFX_BFOBE_MUGGED_2, + SFX_BFOBE_SHOCKED_1, + SFX_BFOBE_SHOCKED_2, + SFX_BFOBE_TAXI_1, + + SFX_WFYLG_BUMP_1, + SFX_WFYLG_BUMP_2, + SFX_WFYLG_BUMP_3, + SFX_WFYLG_BUMP_4, + SFX_WFYLG_BUMP_5, + SFX_WFYLG_BUMP_6, + SFX_WFYLG_BUMP_7, + SFX_WFYLG_BUMP_8, + SFX_WFYLG_BUMP_9, + SFX_WFYLG_BUMP_10, + SFX_WFYLG_CHAT_1, + SFX_WFYLG_CHAT_2, + SFX_WFYLG_CHAT_3, + SFX_WFYLG_CHAT_4, + SFX_WFYLG_CHAT_5, + SFX_WFYLG_CHAT_6, + SFX_WFYLG_CHAT_7, + SFX_WFYLG_CHAT_8, + SFX_WFYLG_CHAT_9, + SFX_WFYLG_CHAT_10, + SFX_WFYLG_DODGE_1, + SFX_WFYLG_DODGE_2, + SFX_WFYLG_DODGE_3, + SFX_WFYLG_DODGE_4, + SFX_WFYLG_DODGE_5, + SFX_WFYLG_DODGE_6, + SFX_WFYLG_DODGE_7, + SFX_WFYLG_DODGE_8, + SFX_WFYLG_FIGHT_1, + SFX_WFYLG_FIGHT_2, + SFX_WFYLG_FIGHT_3, + SFX_WFYLG_FIGHT_4, + SFX_WFYLG_FIGHT_5, + SFX_WFYLG_FIGHT_6, + SFX_WFYLG_FIGHT_7, + SFX_WFYLG_GUN_COOL_1, + SFX_WFYLG_GUN_COOL_2, + SFX_WFYLG_GUN_COOL_3, + SFX_WFYLG_GUN_COOL_4, + SFX_WFYLG_GUN_COOL_5, + SFX_WFYLG_SAVED_1, + SFX_WFYLG_TAXI_1, + + SFX_WFOST_BLOCKED_1, + SFX_WFOST_BLOCKED_2, + SFX_WFOST_BLOCKED_3, + SFX_WFOST_BLOCKED_4, + SFX_WFOST_BLOCKED_5, + SFX_WFOST_BLOCKED_6, + SFX_WFOST_BLOCKED_7, + SFX_WFOST_BLOCKED_8, + SFX_WFOST_BLOCKED_9, + SFX_WFOST_BLOCKED_10, + SFX_WFOST_BLOCKED_11, + SFX_WFOST_BLOCKED_12, + SFX_WFOST_BUMP_1, + SFX_WFOST_BUMP_2, + SFX_WFOST_BUMP_3, + SFX_WFOST_BUMP_4, + SFX_WFOST_BUMP_5, + SFX_WFOST_BUMP_6, + SFX_WFOST_BUMP_7, + SFX_WFOST_BUMP_8, + SFX_WFOST_BUMP_9, + SFX_WFOST_BUMP_10, + SFX_WFOST_BUMP_11, + SFX_WFOST_BUMP_12, + SFX_WFOST_BUMP_13, + SFX_WFOST_BUMP_14, + SFX_WFOST_BUMP_15, + SFX_WFOST_BUMP_16, + SFX_WFOST_BUMP_17, + SFX_WFOST_BUMP_18, + SFX_WFOST_BUMP_19, + SFX_WFOST_CAR_CRASH_1, + SFX_WFOST_CAR_CRASH_2, + SFX_WFOST_CAR_CRASH_3, + SFX_WFOST_CAR_CRASH_4, + SFX_WFOST_CAR_CRASH_5, + SFX_WFOST_CAR_CRASH_6, + SFX_WFOST_CAR_CRASH_7, + SFX_WFOST_CAR_CRASH_8, + SFX_WFOST_CAR_CRASH_9, + SFX_WFOST_CAR_CRASH_10, + SFX_WFOST_CAR_CRASH_11, + SFX_WFOST_CHAT_1, + SFX_WFOST_CHAT_2, + SFX_WFOST_CHAT_3, + SFX_WFOST_CHAT_4, + SFX_WFOST_CHAT_5, + SFX_WFOST_CHAT_6, + SFX_WFOST_CHAT_7, + SFX_WFOST_CHAT_8, + SFX_WFOST_CHAT_9, + SFX_WFOST_CHAT_10, + SFX_WFOST_CHAT_11, + SFX_WFOST_CHAT_12, + SFX_WFOST_CHAT_13, + SFX_WFOST_CHAT_14, + SFX_WFOST_CHAT_15, + SFX_WFOST_CHAT_16, + SFX_WFOST_DODGE_1, + SFX_WFOST_DODGE_2, + SFX_WFOST_DODGE_3, + SFX_WFOST_DODGE_4, + SFX_WFOST_DODGE_5, + SFX_WFOST_DODGE_6, + SFX_WFOST_DODGE_7, + SFX_WFOST_DODGE_8, + SFX_WFOST_DODGE_9, + SFX_WFOST_DODGE_10, + SFX_WFOST_DODGE_11, + SFX_WFOST_DODGE_12, + SFX_WFOST_GENERIC_CRASH_1, + SFX_WFOST_GENERIC_CRASH_2, + SFX_WFOST_GENERIC_CRASH_3, + SFX_WFOST_GENERIC_CRASH_4, + SFX_WFOST_GENERIC_CRASH_5, + SFX_WFOST_GENERIC_CRASH_6, + SFX_WFOST_GENERIC_CRASH_7, + SFX_WFOST_GENERIC_CRASH_8, + SFX_WFOST_GENERIC_CRASH_9, + SFX_WFOST_GENERIC_CRASH_10, + SFX_WFOST_GUN_PANIC_1, + SFX_WFOST_GUN_PANIC_2, + SFX_WFOST_GUN_PANIC_3, + SFX_WFOST_GUN_PANIC_4, + SFX_WFOST_JACKED_1, + SFX_WFOST_JACKED_2, + SFX_WFOST_JACKED_3, + SFX_WFOST_JACKED_4, + SFX_WFOST_JACKED_5, + SFX_WFOST_JACKED_6, + SFX_WFOST_JACKED_7, + SFX_WFOST_JACKED_8, + SFX_WFOST_LOST_1, + SFX_WFOST_LOST_2, + SFX_WFOST_LOST_3, + SFX_WFOST_MUGGED_1, + SFX_WFOST_MUGGED_2, + SFX_WFOST_MUGGED_3, + SFX_WFOST_MUGGED_4, + SFX_WFOST_MUGGED_5, + SFX_WFOST_RUN_1, + SFX_WFOST_RUN_2, + SFX_WFOST_RUN_3, + SFX_WFOST_RUN_4, + SFX_WFOST_RUN_5, + SFX_WFOST_RUN_6, + SFX_WFOST_RUN_7, + SFX_WFOST_SAVED_1, + SFX_WFOST_SAVED_2, + SFX_WFOST_SAVED_3, + SFX_WFOST_SAVED_4, + SFX_WFOST_TAXI_1, + + SFX_WFYST_BLOCKED_1, + SFX_WFYST_BLOCKED_2, + SFX_WFYST_BLOCKED_3, + SFX_WFYST_BLOCKED_4, + SFX_WFYST_BLOCKED_5, + SFX_WFYST_BLOCKED_6, + SFX_WFYST_BUMP_1, + SFX_WFYST_BUMP_2, + SFX_WFYST_BUMP_3, + SFX_WFYST_BUMP_4, + SFX_WFYST_BUMP_5, + SFX_WFYST_BUMP_6, + SFX_WFYST_BUMP_7, + SFX_WFYST_BUMP_8, + SFX_WFYST_BUMP_9, + SFX_WFYST_BUMP_10, + SFX_WFYST_CAR_CRASH_1, + SFX_WFYST_CAR_CRASH_2, + SFX_WFYST_CAR_CRASH_3, + SFX_WFYST_CAR_CRASH_4, + SFX_WFYST_CAR_CRASH_5, + SFX_WFYST_CAR_CRASH_6, + SFX_WFYST_CAR_CRASH_7, + SFX_WFYST_CAR_CRASH_8, + SFX_WFYST_CHAT_1, + SFX_WFYST_CHAT_2, + SFX_WFYST_CHAT_3, + SFX_WFYST_CHAT_4, + SFX_WFYST_CHAT_5, + SFX_WFYST_CHAT_6, + SFX_WFYST_CHAT_7, + SFX_WFYST_CHAT_8, + SFX_WFYST_CHAT_9, + SFX_WFYST_CHAT_10, + SFX_WFYST_DODGE_1, + SFX_WFYST_DODGE_2, + SFX_WFYST_DODGE_3, + SFX_WFYST_DODGE_4, + SFX_WFYST_DODGE_5, + SFX_WFYST_DODGE_6, + SFX_WFYST_DODGE_7, + SFX_WFYST_DODGE_8, + SFX_WFYST_DODGE_9, + SFX_WFYST_DODGE_10, + SFX_WFYST_FIGHT_1, + SFX_WFYST_FIGHT_2, + SFX_WFYST_FIGHT_3, + SFX_WFYST_FIGHT_4, + SFX_WFYST_FIGHT_5, + SFX_WFYST_FIGHT_6, + SFX_WFYST_FIGHT_7, + SFX_WFYST_GENERIC_CRASH_1, + SFX_WFYST_GENERIC_CRASH_2, + SFX_WFYST_GENERIC_CRASH_3, + SFX_WFYST_GENERIC_CRASH_4, + SFX_WFYST_GENERIC_CRASH_5, + SFX_WFYST_GENERIC_CRASH_6, + SFX_WFYST_GENERIC_CRASH_7, + SFX_WFYST_GENERIC_CRASH_8, + SFX_WFYST_GUN_COOL_1, + SFX_WFYST_GUN_COOL_2, + SFX_WFYST_GUN_COOL_3, + SFX_WFYST_GUN_COOL_4, + SFX_WFYST_GUN_COOL_5, + SFX_WFYST_JACKED_1, + SFX_WFYST_JACKED_2, + SFX_WFYST_JACKED_3, + SFX_WFYST_JACKED_4, + SFX_WFYST_JACKED_5, + SFX_WFYST_JACKED_6, + SFX_WFYST_JACKING_1, + SFX_WFYST_JACKING_2, + SFX_WFYST_JACKING_3, + SFX_WFYST_JACKING_4, + SFX_WFYST_LOST_1, + SFX_WFYST_MUGGED_1, + SFX_WFYST_MUGGED_2, + SFX_WFYST_MUGGING_1, + SFX_WFYST_MUGGING_2, + SFX_WFYST_MUGGING_3, + SFX_WFYST_MUGGING_4, + SFX_WFYST_SAVED_1, + SFX_WFYST_TAXI_1, + + SFX_COP_VOICE_1_ARREST_1, + SFX_COP_VOICE_1_ARREST_2, + SFX_COP_VOICE_1_ARREST_3, + SFX_COP_VOICE_1_ARREST_4, + SFX_COP_VOICE_1_PULLOUTWEAPON_1, + SFX_COP_VOICE_1_PULLOUTWEAPON_2, + SFX_COP_VOICE_1_PULLOUTWEAPON_3, + SFX_COP_VOICE_1_BUMP_1, + SFX_COP_VOICE_1_BUMP_2, + SFX_COP_VOICE_1_BUMP_3, + SFX_COP_VOICE_1_BUMP_4, + SFX_COP_VOICE_1_BUMP_5, + SFX_COP_VOICE_1_COP_LITTLECOPSAROUND_1, + SFX_COP_VOICE_1_COP_LITTLECOPSAROUND_2, + SFX_COP_VOICE_1_COP_LITTLECOPSAROUND_3, + SFX_COP_VOICE_1_COP_LITTLECOPSAROUND_4, + SFX_COP_VOICE_1_GUNAIMEDAT3_1, + SFX_COP_VOICE_1_GUNAIMEDAT3_2, + SFX_COP_VOICE_1_CAR_CRASH_1, + SFX_COP_VOICE_1_CAR_CRASH_2, + SFX_COP_VOICE_1_CAR_CRASH_3, + SFX_COP_VOICE_1_CAR_CRASH_4, + SFX_COP_VOICE_1_DODGE_1, + SFX_COP_VOICE_1_DODGE_2, + SFX_COP_VOICE_1_DODGE_3, + SFX_COP_VOICE_1_FIGHT_1, + SFX_COP_VOICE_1_FIGHT_2, + SFX_COP_VOICE_1_FIGHT_3, + SFX_COP_VOICE_1_FIGHT_4, + SFX_COP_VOICE_1_GUNAIMEDAT2_1, + SFX_COP_VOICE_1_GUNAIMEDAT2_2, + SFX_COP_VOICE_1_SAVED_1, + SFX_COP_VOICE_1_SAVED_2, + SFX_COP_VOICE_1_COP_ASK_FOR_ID_1, + SFX_COP_VOICE_1_COP_ASK_FOR_ID_2, + SFX_COP_VOICE_1_COP_ALONE_1, + SFX_COP_VOICE_1_COP_ALONE_2, + SFX_COP_VOICE_1_COP_ALONE_3, + SFX_COP_VOICE_1_COP_ALONE_4, + SFX_COP_VOICE_1_COP_MANYCOPSAROUND_1, + SFX_COP_VOICE_1_COP_MANYCOPSAROUND_2, + SFX_COP_VOICE_1_COP_TARGETING_1, + SFX_COP_VOICE_1_COP_TARGETING_2, + SFX_COP_VOICE_1_COP_TARGETING_3, + SFX_COP_VOICE_1_COP_TARGETING_4, + + SFX_COP_VOICE_2_ARREST_1, + SFX_COP_VOICE_2_ARREST_2, + SFX_COP_VOICE_2_ARREST_3, + SFX_COP_VOICE_2_ARREST_4, + SFX_COP_VOICE_2_PULLOUTWEAPON_1, + SFX_COP_VOICE_2_PULLOUTWEAPON_2, + SFX_COP_VOICE_2_PULLOUTWEAPON_3, + SFX_COP_VOICE_2_BUMP_1, + SFX_COP_VOICE_2_BUMP_2, + SFX_COP_VOICE_2_BUMP_3, + SFX_COP_VOICE_2_BUMP_4, + SFX_COP_VOICE_2_BUMP_5, + SFX_COP_VOICE_2_COP_LITTLECOPSAROUND_1, + SFX_COP_VOICE_2_COP_LITTLECOPSAROUND_2, + SFX_COP_VOICE_2_COP_LITTLECOPSAROUND_3, + SFX_COP_VOICE_2_COP_LITTLECOPSAROUND_4, + SFX_COP_VOICE_2_GUNAIMEDAT3_1, + SFX_COP_VOICE_2_GUNAIMEDAT3_2, + SFX_COP_VOICE_2_CAR_CRASH_1, + SFX_COP_VOICE_2_CAR_CRASH_2, + SFX_COP_VOICE_2_CAR_CRASH_3, + SFX_COP_VOICE_2_CAR_CRASH_4, + SFX_COP_VOICE_2_DODGE_1, + SFX_COP_VOICE_2_DODGE_2, + SFX_COP_VOICE_2_DODGE_3, + SFX_COP_VOICE_2_FIGHT_1, + SFX_COP_VOICE_2_FIGHT_2, + SFX_COP_VOICE_2_FIGHT_3, + SFX_COP_VOICE_2_FIGHT_4, + SFX_COP_VOICE_2_GUNAIMEDAT2_1, + SFX_COP_VOICE_2_GUNAIMEDAT2_2, + SFX_COP_VOICE_2_SAVED_1, + SFX_COP_VOICE_2_SAVED_2, + SFX_COP_VOICE_2_COP_ASK_FOR_ID_1, + SFX_COP_VOICE_2_COP_ASK_FOR_ID_2, + SFX_COP_VOICE_2_COP_ALONE_1, + SFX_COP_VOICE_2_COP_ALONE_2, + SFX_COP_VOICE_2_COP_ALONE_3, + SFX_COP_VOICE_2_COP_ALONE_4, + SFX_COP_VOICE_2_COP_MANYCOPSAROUND_1, + SFX_COP_VOICE_2_COP_MANYCOPSAROUND_2, + SFX_COP_VOICE_2_COP_TARGETING_1, + SFX_COP_VOICE_2_COP_TARGETING_2, + SFX_COP_VOICE_2_COP_TARGETING_3, + SFX_COP_VOICE_2_COP_TARGETING_4, + + SFX_COP_VOICE_3_ARREST_1, + SFX_COP_VOICE_3_ARREST_2, + SFX_COP_VOICE_3_ARREST_3, + SFX_COP_VOICE_3_ARREST_4, + SFX_COP_VOICE_3_PULLOUTWEAPON_1, + SFX_COP_VOICE_3_PULLOUTWEAPON_2, + SFX_COP_VOICE_3_PULLOUTWEAPON_3, + SFX_COP_VOICE_3_BUMP_1, + SFX_COP_VOICE_3_BUMP_2, + SFX_COP_VOICE_3_BUMP_3, + SFX_COP_VOICE_3_BUMP_4, + SFX_COP_VOICE_3_BUMP_5, + SFX_COP_VOICE_3_COP_LITTLECOPSAROUND_1, + SFX_COP_VOICE_3_COP_LITTLECOPSAROUND_2, + SFX_COP_VOICE_3_COP_LITTLECOPSAROUND_3, + SFX_COP_VOICE_3_COP_LITTLECOPSAROUND_4, + SFX_COP_VOICE_3_GUNAIMEDAT3_1, + SFX_COP_VOICE_3_GUNAIMEDAT3_2, + SFX_COP_VOICE_3_CAR_CRASH_1, + SFX_COP_VOICE_3_CAR_CRASH_2, + SFX_COP_VOICE_3_CAR_CRASH_3, + SFX_COP_VOICE_3_CAR_CRASH_4, + SFX_COP_VOICE_3_DODGE_1, + SFX_COP_VOICE_3_DODGE_2, + SFX_COP_VOICE_3_DODGE_3, + SFX_COP_VOICE_3_FIGHT_1, + SFX_COP_VOICE_3_FIGHT_2, + SFX_COP_VOICE_3_FIGHT_3, + SFX_COP_VOICE_3_FIGHT_4, + SFX_COP_VOICE_3_GUNAIMEDAT2_1, + SFX_COP_VOICE_3_GUNAIMEDAT2_2, + SFX_COP_VOICE_3_SAVED_1, + SFX_COP_VOICE_3_SAVED_2, + SFX_COP_VOICE_3_COP_ASK_FOR_ID_1, + SFX_COP_VOICE_3_COP_ASK_FOR_ID_2, + SFX_COP_VOICE_3_COP_ALONE_1, + SFX_COP_VOICE_3_COP_ALONE_2, + SFX_COP_VOICE_3_COP_ALONE_3, + SFX_COP_VOICE_3_COP_ALONE_4, + SFX_COP_VOICE_3_COP_MANYCOPSAROUND_1, + SFX_COP_VOICE_3_COP_MANYCOPSAROUND_2, + SFX_COP_VOICE_3_COP_TARGETING_1, + SFX_COP_VOICE_3_COP_TARGETING_2, + SFX_COP_VOICE_3_COP_TARGETING_3, + SFX_COP_VOICE_3_COP_TARGETING_4, + + SFX_COP_VOICE_4_ARREST_1, + SFX_COP_VOICE_4_ARREST_2, + SFX_COP_VOICE_4_ARREST_3, + SFX_COP_VOICE_4_ARREST_4, + SFX_COP_VOICE_4_PULLOUTWEAPON_1, + SFX_COP_VOICE_4_PULLOUTWEAPON_2, + SFX_COP_VOICE_4_PULLOUTWEAPON_3, + SFX_COP_VOICE_4_BUMP_1, + SFX_COP_VOICE_4_BUMP_2, + SFX_COP_VOICE_4_BUMP_3, + SFX_COP_VOICE_4_BUMP_4, + SFX_COP_VOICE_4_BUMP_5, + SFX_COP_VOICE_4_COP_LITTLECOPSAROUND_1, + SFX_COP_VOICE_4_COP_LITTLECOPSAROUND_2, + SFX_COP_VOICE_4_COP_LITTLECOPSAROUND_3, + SFX_COP_VOICE_4_COP_LITTLECOPSAROUND_4, + SFX_COP_VOICE_4_GUNAIMEDAT3_1, + SFX_COP_VOICE_4_GUNAIMEDAT3_2, + SFX_COP_VOICE_4_CAR_CRASH_1, + SFX_COP_VOICE_4_CAR_CRASH_2, + SFX_COP_VOICE_4_CAR_CRASH_3, + SFX_COP_VOICE_4_CAR_CRASH_4, + SFX_COP_VOICE_4_DODGE_1, + SFX_COP_VOICE_4_DODGE_2, + SFX_COP_VOICE_4_DODGE_3, + SFX_COP_VOICE_4_FIGHT_1, + SFX_COP_VOICE_4_FIGHT_2, + SFX_COP_VOICE_4_FIGHT_3, + SFX_COP_VOICE_4_FIGHT_4, + SFX_COP_VOICE_4_GUNAIMEDAT2_1, + SFX_COP_VOICE_4_GUNAIMEDAT2_2, + SFX_COP_VOICE_4_SAVED_1, + SFX_COP_VOICE_4_SAVED_2, + SFX_COP_VOICE_4_COP_ASK_FOR_ID_1, + SFX_COP_VOICE_4_COP_ASK_FOR_ID_2, + SFX_COP_VOICE_4_COP_ALONE_1, + SFX_COP_VOICE_4_COP_ALONE_2, + SFX_COP_VOICE_4_COP_ALONE_3, + SFX_COP_VOICE_4_COP_ALONE_4, + SFX_COP_VOICE_4_COP_MANYCOPSAROUND_1, + SFX_COP_VOICE_4_COP_MANYCOPSAROUND_2, + SFX_COP_VOICE_4_COP_TARGETING_1, + SFX_COP_VOICE_4_COP_TARGETING_2, + SFX_COP_VOICE_4_COP_TARGETING_3, + SFX_COP_VOICE_4_COP_TARGETING_4, + + SFX_COP_VOICE_5_ARREST_1, + SFX_COP_VOICE_5_ARREST_2, + SFX_COP_VOICE_5_ARREST_3, + SFX_COP_VOICE_5_ARREST_4, + SFX_COP_VOICE_5_PULLOUTWEAPON_1, + SFX_COP_VOICE_5_PULLOUTWEAPON_2, + SFX_COP_VOICE_5_PULLOUTWEAPON_3, + SFX_COP_VOICE_5_BUMP_1, + SFX_COP_VOICE_5_BUMP_2, + SFX_COP_VOICE_5_BUMP_3, + SFX_COP_VOICE_5_BUMP_4, + SFX_COP_VOICE_5_BUMP_5, + SFX_COP_VOICE_5_COP_LITTLECOPSAROUND_1, + SFX_COP_VOICE_5_COP_LITTLECOPSAROUND_2, + SFX_COP_VOICE_5_COP_LITTLECOPSAROUND_3, + SFX_COP_VOICE_5_COP_LITTLECOPSAROUND_4, + SFX_COP_VOICE_5_GUNAIMEDAT3_1, + SFX_COP_VOICE_5_GUNAIMEDAT3_2, + SFX_COP_VOICE_5_CAR_CRASH_1, + SFX_COP_VOICE_5_CAR_CRASH_2, + SFX_COP_VOICE_5_CAR_CRASH_3, + SFX_COP_VOICE_5_CAR_CRASH_4, + SFX_COP_VOICE_5_DODGE_1, + SFX_COP_VOICE_5_DODGE_2, + SFX_COP_VOICE_5_DODGE_3, + SFX_COP_VOICE_5_FIGHT_1, + SFX_COP_VOICE_5_FIGHT_2, + SFX_COP_VOICE_5_FIGHT_3, + SFX_COP_VOICE_5_FIGHT_4, + SFX_COP_VOICE_5_GUNAIMEDAT2_1, + SFX_COP_VOICE_5_GUNAIMEDAT2_2, + SFX_COP_VOICE_5_SAVED_1, + SFX_COP_VOICE_5_SAVED_2, + SFX_COP_VOICE_5_COP_ASK_FOR_ID_1, + SFX_COP_VOICE_5_COP_ASK_FOR_ID_2, + SFX_COP_VOICE_5_COP_ALONE_1, + SFX_COP_VOICE_5_COP_ALONE_2, + SFX_COP_VOICE_5_COP_ALONE_3, + SFX_COP_VOICE_5_COP_ALONE_4, + SFX_COP_VOICE_5_COP_MANYCOPSAROUND_1, + SFX_COP_VOICE_5_COP_MANYCOPSAROUND_2, + SFX_COP_VOICE_5_COP_TARGETING_1, + SFX_COP_VOICE_5_COP_TARGETING_2, + SFX_COP_VOICE_5_COP_TARGETING_3, + SFX_COP_VOICE_5_COP_TARGETING_4, + + SFX_PLAYER_ANGRY_BUSTED_1, + SFX_PLAYER_ANGRY_BUSTED_2, + SFX_PLAYER_ANGRY_BUSTED_3, + SFX_PLAYER_ANGRY_BUSTED_4, + SFX_PLAYER_ANGRY_BUSTED_5, + SFX_PLAYER_ANGRY_BUSTED_6, + SFX_PLAYER_ANGRY_BUSTED_7, + SFX_PLAYER_ANGRY_BUSTED_8, + SFX_PLAYER_ANGRY_BUSTED_9, + SFX_PLAYER_ANGRY_BUSTED_10, + SFX_PLAYER_ANGRY_BUSTED_11, + SFX_PLAYER_ANGRY_BUSTED_12, + SFX_PLAYER_ANGRY_BUSTED_13, + SFX_PLAYER_ANGRY_BUSTED_14, + SFX_PLAYER_ANGRY_BUSTED_15, + SFX_PLAYER_ANGRY_BUSTED_16, + SFX_PLAYER_ANGRY_BUSTED_17, + SFX_PLAYER_ANGRY_BUSTED_18, + SFX_PLAYER_ANGRY_BUSTED_19, + SFX_PLAYER_ANGRY_BUSTED_20, + SFX_PLAYER_ANGRY_BUSTED_21, + SFX_PLAYER_ANGRY_BUSTED_22, + SFX_PLAYER_ANGRY_BUSTED_23, + SFX_PLAYER_ANGRY_BUSTED_24, + SFX_PLAYER_ANGRY_BUSTED_25, + SFX_PLAYER_ANGRY_BUSTED_26, + SFX_PLAYER_ANGRY_BUSTED_27, + SFX_PLAYER_ANGRY_BUSTED_28, + SFX_PLAYER_ANGRY_BUSTED_29, + SFX_PLAYER_ANGRY_BUSTED_30, + SFX_PLAYER_ANGRY_BUSTED_31, + SFX_PLAYER_ANGRY_BUSTED_32, + SFX_PLAYER_ANGRY_BUSTED_33, + SFX_PLAYER_ANGRY_BUSTED_34, + SFX_PLAYER_ANGRY_BUSTED_35, + SFX_PLAYER_ANGRY_BUSTED_36, + SFX_PLAYER_ANGRY_BUSTED_37, + SFX_PLAYER_ANGRY_BUSTED_38, + SFX_PLAYER_ANGRY_CHASED_1, + SFX_PLAYER_ANGRY_CHASED_2, + SFX_PLAYER_ANGRY_CHASED_3, + SFX_PLAYER_ANGRY_CHASED_4, + SFX_PLAYER_ANGRY_CHASED_5, + SFX_PLAYER_ANGRY_CHASED_6, + SFX_PLAYER_ANGRY_CHASED_7, + SFX_PLAYER_ANGRY_CHASED_8, + SFX_PLAYER_ANGRY_CHASED_9, + SFX_PLAYER_ANGRY_CRASH_1, + SFX_PLAYER_ANGRY_CRASH_2, + SFX_PLAYER_ANGRY_CRASH_3, + SFX_PLAYER_ANGRY_CRASH_4, + SFX_PLAYER_ANGRY_CRASH_5, + SFX_PLAYER_ANGRY_CRASH_6, + SFX_PLAYER_ANGRY_CRASH_7, + SFX_PLAYER_ANGRY_CRASH_8, + SFX_PLAYER_ANGRY_CRASH_9, + SFX_PLAYER_ANGRY_CRASH_10, + SFX_PLAYER_ANGRY_CRASH_11, + SFX_PLAYER_ANGRY_CRASH_12, + SFX_PLAYER_ANGRY_CRASH_13, + SFX_PLAYER_ANGRY_CRASH_14, + SFX_PLAYER_ANGRY_CRASH_15, + SFX_PLAYER_ANGRY_CRASH_16, + SFX_PLAYER_ANGRY_CRASH_17, + SFX_PLAYER_ANGRY_CRASH_18, + SFX_PLAYER_ANGRY_CRASH_19, + SFX_PLAYER_ANGRY_CRASH_20, + SFX_PLAYER_ANGRY_CRASH_21, + SFX_PLAYER_ANGRY_CRASH_22, + SFX_PLAYER_ANGRY_CRASH_23, + SFX_PLAYER_ANGRY_CRASH_24, + SFX_PLAYER_ANGRY_CRASH_25, + SFX_PLAYER_ANGRY_CRASH_26, + SFX_PLAYER_ANGRY_CRASH_27, + SFX_PLAYER_ANGRY_CRASH_28, + SFX_PLAYER_ANGRY_CRASH_29, + SFX_PLAYER_ANGRY_CRASH_30, + SFX_PLAYER_ANGRY_CRASH_31, + SFX_PLAYER_ANGRY_CRASH_32, + SFX_PLAYER_ANGRY_CRASH_33, + SFX_PLAYER_ANGRY_CRASH_34, + SFX_PLAYER_ANGRY_CRASH_35, + SFX_PLAYER_ANGRY_CRASH_36, + SFX_PLAYER_ANGRY_CRASH_37, + SFX_PLAYER_ANGRY_CRASH_38, + SFX_PLAYER_ANGRY_CRASH_39, + SFX_PLAYER_ANGRY_CRASH_40, + SFX_PLAYER_ANGRY_CRASH_41, + SFX_PLAYER_ANGRY_FIGHT_1, + SFX_PLAYER_ANGRY_FIGHT_2, + SFX_PLAYER_ANGRY_FIGHT_3, + SFX_PLAYER_ANGRY_FIGHT_4, + SFX_PLAYER_ANGRY_FIGHT_5, + SFX_PLAYER_ANGRY_FIGHT_6, + SFX_PLAYER_ANGRY_FIGHT_7, + SFX_PLAYER_ANGRY_FIGHT_8, + SFX_PLAYER_ANGRY_FIGHT_9, + SFX_PLAYER_ANGRY_FIGHT_10, + SFX_PLAYER_ANGRY_FIGHT_11, + SFX_PLAYER_ANGRY_FIGHT_12, + SFX_PLAYER_ANGRY_FIGHT_13, + SFX_PLAYER_ANGRY_FIGHT_14, + SFX_PLAYER_ANGRY_FIGHT_15, + SFX_PLAYER_ANGRY_FIGHT_16, + SFX_PLAYER_ANGRY_FIGHT_17, + SFX_PLAYER_ANGRY_FIGHT_18, + SFX_PLAYER_ANGRY_FIGHT_19, + SFX_PLAYER_ANGRY_FIGHT_20, + SFX_PLAYER_ANGRY_FIGHT_21, + SFX_PLAYER_ANGRY_FIGHT_22, + SFX_PLAYER_ANGRY_FIGHT_23, + SFX_PLAYER_ANGRY_FIGHT_24, + SFX_PLAYER_ANGRY_FIGHT_25, + SFX_PLAYER_ANGRY_FIGHT_26, + SFX_PLAYER_ANGRY_FIGHT_27, + SFX_PLAYER_ANGRY_FIGHT_28, + SFX_PLAYER_ANGRY_FIGHT_29, + SFX_PLAYER_ANGRY_FIGHT_30, + SFX_PLAYER_ANGRY_FIGHT_31, + SFX_PLAYER_ANGRY_FIGHT_32, + SFX_PLAYER_ANGRY_FIGHT_33, + SFX_PLAYER_ANGRY_FIGHT_34, + SFX_PLAYER_ANGRY_FIGHT_35, + SFX_PLAYER_ANGRY_FIGHT_36, + SFX_PLAYER_ANGRY_FIGHT_37, + SFX_PLAYER_ANGRY_FIGHT_38, + SFX_PLAYER_ANGRY_FIGHT_39, + SFX_PLAYER_ANGRY_FIGHT_40, + SFX_PLAYER_ANGRY_FIGHT_41, + SFX_PLAYER_ANGRY_FIGHT_42, + SFX_PLAYER_ANGRY_FIGHT_43, + SFX_PLAYER_ANGRY_FIGHT_44, + SFX_PLAYER_ANGRY_FIGHT_45, + SFX_PLAYER_ANGRY_FIGHT_46, + SFX_PLAYER_ANGRY_FIGHT_47, + SFX_PLAYER_ANGRY_FIGHT_48, + SFX_PLAYER_ANGRY_FIGHT_49, + SFX_PLAYER_ANGRY_FIGHT_50, + SFX_PLAYER_ANGRY_FIGHT_51, + SFX_PLAYER_ANGRY_FIGHT_52, + SFX_PLAYER_ANGRY_FIGHT_53, + SFX_PLAYER_ANGRY_FIGHT_54, + SFX_PLAYER_ANGRY_FIGHT_55, + SFX_PLAYER_ANGRY_FIGHT_56, + SFX_PLAYER_ANGRY_FIGHT_57, + SFX_PLAYER_ANGRY_FIGHT_58, + SFX_PLAYER_ANGRY_FIGHT_59, + SFX_PLAYER_ANGRY_FIGHT_60, + SFX_PLAYER_ANGRY_FIGHT_61, + SFX_PLAYER_ANGRY_JACKED_1, + SFX_PLAYER_ANGRY_JACKED_2, + SFX_PLAYER_ANGRY_JACKED_3, + SFX_PLAYER_ANGRY_JACKED_4, + SFX_PLAYER_ANGRY_JACKED_5, + SFX_PLAYER_ANGRY_JACKED_6, + SFX_PLAYER_ANGRY_JACKED_7, + SFX_PLAYER_ANGRY_JACKED_8, + SFX_PLAYER_ANGRY_JACKED_9, + SFX_PLAYER_ANGRY_JACKED_10, + SFX_PLAYER_ANGRY_JACKED_11, + SFX_PLAYER_ANGRY_JACKED_12, + SFX_PLAYER_ANGRY_JACKED_13, + SFX_PLAYER_ANGRY_JACKED_14, + SFX_PLAYER_ANGRY_JACKED_15, + SFX_PLAYER_ANGRY_JACKED_16, + SFX_PLAYER_ANGRY_JACKED_17, + SFX_PLAYER_ANGRY_JACKED_18, + SFX_PLAYER_ANGRY_JACKED_19, + SFX_PLAYER_ANGRY_JACKED_20, + SFX_PLAYER_ANGRY_JACKED_21, + SFX_PLAYER_ANGRY_JACKED_22, + SFX_PLAYER_ANGRY_JACKED_23, + SFX_PLAYER_ANGRY_JACKED_24, + SFX_PLAYER_ANGRY_JACKED_25, + SFX_PLAYER_ANGRY_JACKED_26, + SFX_PLAYER_ANGRY_JACKED_27, + SFX_PLAYER_ANGRY_JACKED_28, + SFX_PLAYER_ANGRY_JACKED_29, + SFX_PLAYER_ANGRY_JACKED_30, + SFX_PLAYER_ANGRY_JACKED_31, + SFX_PLAYER_ANGRY_JACKED_32, + SFX_PLAYER_ANGRY_JACKED_33, + SFX_PLAYER_ANGRY_JACKING_1, + SFX_PLAYER_ANGRY_JACKING_2, + SFX_PLAYER_ANGRY_JACKING_3, + SFX_PLAYER_ANGRY_JACKING_4, + SFX_PLAYER_ANGRY_JACKING_5, + SFX_PLAYER_ANGRY_JACKING_6, + SFX_PLAYER_ANGRY_JACKING_7, + SFX_PLAYER_ANGRY_JACKING_8, + SFX_PLAYER_ANGRY_JACKING_9, + SFX_PLAYER_ANGRY_JACKING_10, + SFX_PLAYER_ANGRY_JACKING_11, + SFX_PLAYER_ANGRY_JACKING_12, + SFX_PLAYER_ANGRY_JACKING_13, + SFX_PLAYER_ANGRY_JACKING_14, + SFX_PLAYER_ANGRY_JACKING_15, + SFX_PLAYER_ANGRY_JACKING_16, + SFX_PLAYER_ANGRY_JACKING_17, + SFX_PLAYER_ANGRY_JACKING_18, + SFX_PLAYER_ANGRY_JACKING_19, + SFX_PLAYER_ANGRY_JACKING_20, + SFX_PLAYER_ANGRY_JACKING_21, + SFX_PLAYER_ANGRY_JACKING_22, + SFX_PLAYER_ANGRY_JACKING_23, + SFX_PLAYER_ANGRY_JACKING_24, + SFX_PLAYER_ANGRY_JACKING_25, + SFX_PLAYER_ANGRY_JACKING_26, + SFX_PLAYER_ANGRY_JACKING_27, + SFX_PLAYER_ANGRY_JACKING_28, + SFX_PLAYER_ANGRY_JACKING_29, + SFX_PLAYER_ANGRY_JACKING_30, + SFX_PLAYER_ANGRY_JACKING_31, + SFX_PLAYER_ANGRY_JACKING_32, + SFX_PLAYER_ANGRY_JACKING_33, + SFX_PLAYER_ANGRY_JACKING_34, + SFX_PLAYER_ANGRY_JACKING_35, + SFX_PLAYER_ANGRY_JACKING_36, + SFX_PLAYER_ANGRY_JACKING_37, + SFX_PLAYER_ANGRY_JACKING_38, + SFX_PLAYER_ANGRY_JACKING_39, + SFX_PLAYER_ANGRY_JACKING_40, + SFX_PLAYER_ANGRY_JACKING_41, + SFX_PLAYER_ANGRY_JACKING_42, + SFX_PLAYER_ANGRY_JACKING_43, + SFX_PLAYER_ANGRY_PICK_UP_CASH_1, + SFX_PLAYER_ANGRY_PICK_UP_CASH_2, + SFX_PLAYER_ANGRY_PICK_UP_CASH_3, + SFX_PLAYER_ANGRY_PICK_UP_CASH_4, + SFX_PLAYER_ANGRY_PICK_UP_CASH_5, + SFX_PLAYER_ANGRY_PICK_UP_CASH_6, + SFX_PLAYER_ANGRY_PICK_UP_CASH_7, + SFX_PLAYER_ANGRY_PICK_UP_CASH_8, + SFX_PLAYER_ANGRY_PICK_UP_CASH_9, + SFX_PLAYER_ANGRY_PICK_UP_CASH_10, + SFX_PLAYER_ANGRY_PICK_UP_CASH_11, + SFX_PLAYER_ANGRY_PICK_UP_CASH_12, + SFX_PLAYER_ANGRY_PICK_UP_HOOKER_1, + SFX_PLAYER_ANGRY_PICK_UP_HOOKER_2, + SFX_PLAYER_ANGRY_PICK_UP_HOOKER_3, + SFX_PLAYER_ANGRY_PICK_UP_HOOKER_4, + SFX_PLAYER_ANGRY_PICK_UP_HOOKER_5, + SFX_PLAYER_ANGRY_PICK_UP_HOOKER_6, + SFX_PLAYER_ANGRY_PULL_GUN_1, + SFX_PLAYER_ANGRY_PULL_GUN_2, + SFX_PLAYER_ANGRY_PULL_GUN_3, + SFX_PLAYER_ANGRY_PULL_GUN_4, + SFX_PLAYER_ANGRY_PULL_GUN_5, + SFX_PLAYER_ANGRY_PULL_GUN_6, + SFX_PLAYER_ANGRY_PULL_GUN_7, + SFX_PLAYER_ANGRY_PULL_GUN_8, + SFX_PLAYER_ANGRY_PULL_GUN_9, + SFX_PLAYER_ANGRY_PULL_GUN_10, + SFX_PLAYER_ANGRY_PULL_GUN_11, + SFX_PLAYER_ANGRY_PULL_GUN_12, + SFX_PLAYER_ANGRY_PULL_GUN_13, + SFX_PLAYER_ANGRY_PULL_GUN_14, + SFX_PLAYER_ANGRY_PULL_GUN_15, + SFX_PLAYER_ANGRY_PULL_GUN_16, + SFX_PLAYER_ANGRY_PULL_GUN_17, + SFX_PLAYER_ANGRY_PULL_GUN_18, + SFX_PLAYER_ANGRY_PULL_GUN_19, + SFX_PLAYER_ANGRY_PULL_GUN_20, + SFX_PLAYER_ANGRY_PULL_GUN_21, + SFX_PLAYER_ANGRY_PULL_GUN_22, + SFX_PLAYER_ANGRY_PULL_GUN_23, + SFX_PLAYER_ANGRY_PULL_GUN_24, + SFX_PLAYER_ANGRY_PULL_GUN_25, + SFX_PLAYER_ANGRY_PULL_GUN_26, + SFX_PLAYER_ANGRY_PULL_GUN_27, + SFX_PLAYER_ANGRY_PULL_GUN_28, + SFX_PLAYER_ANGRY_PULL_GUN_29, + SFX_PLAYER_ANGRY_PULL_GUN_30, + SFX_PLAYER_ANGRY_PULL_GUN_31, + SFX_PLAYER_ANGRY_PULL_GUN_32, + SFX_PLAYER_ANGRY_PULL_GUN_33, + SFX_PLAYER_ANGRY_PULL_GUN_34, + SFX_PLAYER_ANGRY_PULL_GUN_35, + SFX_PLAYER_ANGRY_PULL_GUN_36, + SFX_PLAYER_ANGRY_PULL_GUN_37, + SFX_PLAYER_ANGRY_PULL_GUN_38, + SFX_PLAYER_ANGRY_PULL_GUN_39, + SFX_PLAYER_ANGRY_PULL_GUN_40, + SFX_PLAYER_ANGRY_PULL_GUN_41, + SFX_PLAYER_ANGRY_PULL_GUN_42, + SFX_PLAYER_ANGRY_PULL_GUN_43, + SFX_PLAYER_ANGRY_PULL_GUN_44, + SFX_PLAYER_ANGRY_PULL_GUN_45, + SFX_PLAYER_ANGRY_PULL_GUN_46, + SFX_PLAYER_ANGRY_PULL_GUN_47, + SFX_PLAYER_ANGRY_PULL_GUN_48, + SFX_PLAYER_ANGRY_PULL_GUN_49, + SFX_PLAYER_ANGRY_PULL_GUN_50, + SFX_PLAYER_ANGRY_PULL_GUN_51, + SFX_PLAYER_ANGRY_PULL_GUN_52, + SFX_PLAYER_ANGRY_SEX_1, + SFX_PLAYER_ANGRY_SEX_2, + SFX_PLAYER_ANGRY_SEX_3, + SFX_PLAYER_ANGRY_SEX_4, + SFX_PLAYER_ANGRY_SEX_5, + SFX_PLAYER_ANGRY_SEX_6, + SFX_PLAYER_ANGRY_SEX_7, + SFX_PLAYER_ANGRY_SEX_8, + SFX_PLAYER_ANGRY_SEX_9, + SFX_PLAYER_ANGRY_SEX_10, + SFX_PLAYER_ANGRY_SEX_11, + SFX_PLAYER_ANGRY_SEX_12, + SFX_PLAYER_ANGRY_SEX_13, + SFX_PLAYER_ANGRY_SEX_14, + SFX_PLAYER_ANGRY_SEX_15, + SFX_PLAYER_ANGRY_SEX_16, + SFX_PLAYER_ANGRY_SEX_17, + SFX_PLAYER_ANGRY_SEX_18, + SFX_PLAYER_ANGRY_SHOOT_1, + SFX_PLAYER_ANGRY_SHOOT_2, + SFX_PLAYER_ANGRY_SHOOT_3, + SFX_PLAYER_ANGRY_SHOOT_4, + SFX_PLAYER_ANGRY_SHOOT_5, + SFX_PLAYER_ANGRY_SHOOT_6, + SFX_PLAYER_ANGRY_SHOOT_7, + SFX_PLAYER_ANGRY_SHOOT_8, + SFX_PLAYER_ANGRY_SHOOT_9, + SFX_PLAYER_ANGRY_SHOOT_10, + SFX_PLAYER_ANGRY_SHOOT_11, + SFX_PLAYER_ANGRY_SHOOT_12, + SFX_PLAYER_ANGRY_SHOOT_13, + SFX_PLAYER_ANGRY_SHOOT_14, + SFX_PLAYER_ANGRY_SHOOT_15, + SFX_PLAYER_ANGRY_SHOOT_16, + SFX_PLAYER_ANGRY_SHOOT_17, + SFX_PLAYER_ANGRY_SHOOT_18, + SFX_PLAYER_ANGRY_SHOOT_19, + SFX_PLAYER_ANGRY_SHOOT_20, + SFX_PLAYER_ANGRY_SHOOT_21, + SFX_PLAYER_ANGRY_SHOOT_22, + SFX_PLAYER_ANGRY_SHOOT_23, + SFX_PLAYER_ANGRY_SHOOT_24, + SFX_PLAYER_ANGRY_SHOOT_25, + SFX_PLAYER_ANGRY_SHOOT_26, + SFX_PLAYER_ANGRY_SHOOT_27, + SFX_PLAYER_ANGRY_SHOOT_28, + SFX_PLAYER_ANGRY_SHOOT_29, + SFX_PLAYER_ANGRY_SHOOT_30, + SFX_PLAYER_ANGRY_SHOOT_31, + SFX_PLAYER_ANGRY_SHOOT_32, + SFX_PLAYER_ANGRY_SHOOT_33, + SFX_PLAYER_ANGRY_SHOOT_34, + SFX_PLAYER_ANGRY_SHOOT_35, + SFX_PLAYER_ANGRY_SHOOT_36, + SFX_PLAYER_ANGRY_SHOOT_37, + SFX_PLAYER_ANGRY_SHOOT_38, + SFX_PLAYER_ANGRY_SHOOT_39, + + SFX_PLAYER_CALM_BUSTED_1, + SFX_PLAYER_CALM_BUSTED_2, + SFX_PLAYER_CALM_BUSTED_3, + SFX_PLAYER_CALM_BUSTED_4, + SFX_PLAYER_CALM_BUSTED_5, + SFX_PLAYER_CALM_BUSTED_6, + SFX_PLAYER_CALM_BUSTED_7, + SFX_PLAYER_CALM_BUSTED_8, + SFX_PLAYER_CALM_BUSTED_9, + SFX_PLAYER_CALM_BUSTED_10, + SFX_PLAYER_CALM_BUSTED_11, + SFX_PLAYER_CALM_BUSTED_12, + SFX_PLAYER_CALM_BUSTED_13, + SFX_PLAYER_CALM_BUSTED_14, + SFX_PLAYER_CALM_BUSTED_15, + SFX_PLAYER_CALM_BUSTED_16, + SFX_PLAYER_CALM_BUSTED_17, + SFX_PLAYER_CALM_BUSTED_18, + SFX_PLAYER_CALM_BUSTED_19, + SFX_PLAYER_CALM_BUSTED_20, + SFX_PLAYER_CALM_BUSTED_21, + SFX_PLAYER_CALM_BUSTED_22, + SFX_PLAYER_CALM_CHASED_1, + SFX_PLAYER_CALM_CHASED_2, + SFX_PLAYER_CALM_CHASED_3, + SFX_PLAYER_CALM_CHASED_4, + SFX_PLAYER_CALM_CHASED_5, + SFX_PLAYER_CALM_CHASED_6, + SFX_PLAYER_CALM_CHASED_7, + SFX_PLAYER_CALM_CHASED_8, + SFX_PLAYER_CALM_CHASED_9, + SFX_PLAYER_CALM_CHASED_10, + SFX_PLAYER_CALM_CHASED_11, + SFX_PLAYER_CALM_CHASED_12, + SFX_PLAYER_CALM_CHASED_13, + SFX_PLAYER_CALM_CHASED_14, + SFX_PLAYER_CALM_CHASED_15, + SFX_PLAYER_CALM_CHASED_16, + SFX_PLAYER_CALM_CHASED_17, + SFX_PLAYER_CALM_CHASED_18, + SFX_PLAYER_CALM_CHASED_19, + SFX_PLAYER_CALM_CHASED_20, + SFX_PLAYER_CALM_CRASH_1, + SFX_PLAYER_CALM_CRASH_2, + SFX_PLAYER_CALM_CRASH_3, + SFX_PLAYER_CALM_CRASH_4, + SFX_PLAYER_CALM_CRASH_5, + SFX_PLAYER_CALM_CRASH_6, + SFX_PLAYER_CALM_CRASH_7, + SFX_PLAYER_CALM_CRASH_8, + SFX_PLAYER_CALM_CRASH_9, + SFX_PLAYER_CALM_CRASH_10, + SFX_PLAYER_CALM_CRASH_11, + SFX_PLAYER_CALM_CRASH_12, + SFX_PLAYER_CALM_CRASH_13, + SFX_PLAYER_CALM_CRASH_14, + SFX_PLAYER_CALM_CRASH_15, + SFX_PLAYER_CALM_CRASH_16, + SFX_PLAYER_CALM_CRASH_17, + SFX_PLAYER_CALM_CRASH_18, + SFX_PLAYER_CALM_CRASH_19, + SFX_PLAYER_CALM_CRASH_20, + SFX_PLAYER_CALM_CRASH_21, + SFX_PLAYER_CALM_CRASH_22, + SFX_PLAYER_CALM_CRASH_23, + SFX_PLAYER_CALM_CRASH_24, + SFX_PLAYER_CALM_CRASH_25, + SFX_PLAYER_CALM_CRASH_26, + SFX_PLAYER_CALM_CRASH_27, + SFX_PLAYER_CALM_CRASH_28, + SFX_PLAYER_CALM_CRASH_29, + SFX_PLAYER_CALM_CRASH_30, + SFX_PLAYER_CALM_CRASH_31, + SFX_PLAYER_CALM_CRASH_32, + SFX_PLAYER_CALM_CRASH_33, + SFX_PLAYER_CALM_CRASH_34, + SFX_PLAYER_CALM_CRASH_35, + SFX_PLAYER_CALM_CRASH_36, + SFX_PLAYER_CALM_CRASH_37, + SFX_PLAYER_CALM_CRASH_38, + SFX_PLAYER_CALM_CRASH_39, + SFX_PLAYER_CALM_CRASH_40, + SFX_PLAYER_CALM_CRASH_41, + SFX_PLAYER_CALM_CRASH_42, + SFX_PLAYER_CALM_CRASH_43, + SFX_PLAYER_CALM_FIGHT_1, + SFX_PLAYER_CALM_FIGHT_2, + SFX_PLAYER_CALM_FIGHT_3, + SFX_PLAYER_CALM_FIGHT_4, + SFX_PLAYER_CALM_FIGHT_5, + SFX_PLAYER_CALM_FIGHT_6, + SFX_PLAYER_CALM_FIGHT_7, + SFX_PLAYER_CALM_FIGHT_8, + SFX_PLAYER_CALM_FIGHT_9, + SFX_PLAYER_CALM_FIGHT_10, + SFX_PLAYER_CALM_FIGHT_11, + SFX_PLAYER_CALM_FIGHT_12, + SFX_PLAYER_CALM_FIGHT_13, + SFX_PLAYER_CALM_FIGHT_14, + SFX_PLAYER_CALM_FIGHT_15, + SFX_PLAYER_CALM_FIGHT_16, + SFX_PLAYER_CALM_FIGHT_17, + SFX_PLAYER_CALM_FIGHT_18, + SFX_PLAYER_CALM_FIGHT_19, + SFX_PLAYER_CALM_FIGHT_20, + SFX_PLAYER_CALM_FIGHT_21, + SFX_PLAYER_CALM_FIGHT_22, + SFX_PLAYER_CALM_FIGHT_23, + SFX_PLAYER_CALM_FIGHT_24, + SFX_PLAYER_CALM_FIGHT_25, + SFX_PLAYER_CALM_FIGHT_26, + SFX_PLAYER_CALM_FIGHT_27, + SFX_PLAYER_CALM_FIGHT_28, + SFX_PLAYER_CALM_FIGHT_29, + SFX_PLAYER_CALM_FIGHT_30, + SFX_PLAYER_CALM_FIGHT_31, + SFX_PLAYER_CALM_FIGHT_32, + SFX_PLAYER_CALM_FIGHT_33, + SFX_PLAYER_CALM_FIGHT_34, + SFX_PLAYER_CALM_FIGHT_35, + SFX_PLAYER_CALM_FIGHT_36, + SFX_PLAYER_CALM_FIGHT_37, + SFX_PLAYER_CALM_FIGHT_38, + SFX_PLAYER_CALM_FIGHT_39, + SFX_PLAYER_CALM_FIGHT_40, + SFX_PLAYER_CALM_FIGHT_41, + SFX_PLAYER_CALM_FIGHT_42, + SFX_PLAYER_CALM_FIGHT_43, + SFX_PLAYER_CALM_FIGHT_44, + SFX_PLAYER_CALM_FIGHT_45, + SFX_PLAYER_CALM_FIGHT_46, + SFX_PLAYER_CALM_FIGHT_47, + SFX_PLAYER_CALM_JACKED_1, + SFX_PLAYER_CALM_JACKED_2, + SFX_PLAYER_CALM_JACKED_3, + SFX_PLAYER_CALM_JACKED_4, + SFX_PLAYER_CALM_JACKED_5, + SFX_PLAYER_CALM_JACKED_6, + SFX_PLAYER_CALM_JACKED_7, + SFX_PLAYER_CALM_JACKED_8, + SFX_PLAYER_CALM_JACKED_9, + SFX_PLAYER_CALM_JACKED_10, + SFX_PLAYER_CALM_JACKED_11, + SFX_PLAYER_CALM_JACKED_12, + SFX_PLAYER_CALM_JACKED_13, + SFX_PLAYER_CALM_JACKED_14, + SFX_PLAYER_CALM_JACKED_15, + SFX_PLAYER_CALM_JACKED_16, + SFX_PLAYER_CALM_JACKED_17, + SFX_PLAYER_CALM_JACKED_18, + SFX_PLAYER_CALM_JACKED_19, + SFX_PLAYER_CALM_JACKED_20, + SFX_PLAYER_CALM_JACKED_21, + SFX_PLAYER_CALM_JACKED_22, + SFX_PLAYER_CALM_JACKED_23, + SFX_PLAYER_CALM_JACKED_24, + SFX_PLAYER_CALM_JACKING_1, + SFX_PLAYER_CALM_JACKING_2, + SFX_PLAYER_CALM_JACKING_3, + SFX_PLAYER_CALM_JACKING_4, + SFX_PLAYER_CALM_JACKING_5, + SFX_PLAYER_CALM_JACKING_6, + SFX_PLAYER_CALM_JACKING_7, + SFX_PLAYER_CALM_JACKING_8, + SFX_PLAYER_CALM_JACKING_9, + SFX_PLAYER_CALM_JACKING_10, + SFX_PLAYER_CALM_JACKING_11, + SFX_PLAYER_CALM_JACKING_12, + SFX_PLAYER_CALM_JACKING_13, + SFX_PLAYER_CALM_JACKING_14, + SFX_PLAYER_CALM_JACKING_15, + SFX_PLAYER_CALM_JACKING_16, + SFX_PLAYER_CALM_JACKING_17, + SFX_PLAYER_CALM_JACKING_18, + SFX_PLAYER_CALM_JACKING_19, + SFX_PLAYER_CALM_JACKING_20, + SFX_PLAYER_CALM_JACKING_21, + SFX_PLAYER_CALM_JACKING_22, + SFX_PLAYER_CALM_JACKING_23, + SFX_PLAYER_CALM_JACKING_24, + SFX_PLAYER_CALM_JACKING_25, + SFX_PLAYER_CALM_JACKING_26, + SFX_PLAYER_CALM_JACKING_27, + SFX_PLAYER_CALM_JACKING_28, + SFX_PLAYER_CALM_JACKING_29, + SFX_PLAYER_CALM_JACKING_30, + SFX_PLAYER_CALM_JACKING_31, + SFX_PLAYER_CALM_JACKING_32, + SFX_PLAYER_CALM_JACKING_33, + SFX_PLAYER_CALM_JACKING_34, + SFX_PLAYER_CALM_JACKING_35, + SFX_PLAYER_CALM_JACKING_36, + SFX_PLAYER_CALM_JACKING_37, + SFX_PLAYER_CALM_JACKING_38, + SFX_PLAYER_CALM_JACKING_39, + SFX_PLAYER_CALM_JACKING_40, + SFX_PLAYER_CALM_PICK_UP_CASH_1, + SFX_PLAYER_CALM_PICK_UP_CASH_2, + SFX_PLAYER_CALM_PICK_UP_CASH_3, + SFX_PLAYER_CALM_PICK_UP_CASH_4, + SFX_PLAYER_CALM_PICK_UP_CASH_5, + SFX_PLAYER_CALM_PICK_UP_CASH_6, + SFX_PLAYER_CALM_PICK_UP_CASH_7, + SFX_PLAYER_CALM_PICK_UP_CASH_8, + SFX_PLAYER_CALM_PICK_UP_CASH_9, + SFX_PLAYER_CALM_PICK_UP_CASH_10, + SFX_PLAYER_CALM_PICK_UP_CASH_11, + SFX_PLAYER_CALM_PICK_UP_HOOKER_1, + SFX_PLAYER_CALM_PICK_UP_HOOKER_2, + SFX_PLAYER_CALM_PICK_UP_HOOKER_3, + SFX_PLAYER_CALM_PICK_UP_HOOKER_4, + SFX_PLAYER_CALM_PICK_UP_HOOKER_5, + SFX_PLAYER_CALM_PICK_UP_HOOKER_6, + SFX_PLAYER_CALM_PICK_UP_HOOKER_7, + SFX_PLAYER_CALM_PICK_UP_HOOKER_8, + SFX_PLAYER_CALM_PICK_UP_HOOKER_9, + SFX_PLAYER_CALM_PICK_UP_HOOKER_10, + SFX_PLAYER_CALM_PICK_UP_HOOKER_11, + SFX_PLAYER_CALM_PICK_UP_HOOKER_12, + SFX_PLAYER_CALM_PICK_UP_HOOKER_13, + SFX_PLAYER_CALM_PICK_UP_HOOKER_14, + SFX_PLAYER_CALM_PICK_UP_HOOKER_15, + SFX_PLAYER_CALM_PICK_UP_HOOKER_16, + SFX_PLAYER_CALM_PICK_UP_HOOKER_17, + SFX_PLAYER_CALM_PICK_UP_HOOKER_18, + SFX_PLAYER_CALM_PICK_UP_HOOKER_19, + SFX_PLAYER_CALM_PICK_UP_HOOKER_20, + SFX_PLAYER_CALM_PICK_UP_HOOKER_21, + SFX_PLAYER_CALM_PICK_UP_HOOKER_22, + SFX_PLAYER_CALM_PULL_GUN_1, + SFX_PLAYER_CALM_PULL_GUN_2, + SFX_PLAYER_CALM_PULL_GUN_3, + SFX_PLAYER_CALM_PULL_GUN_4, + SFX_PLAYER_CALM_PULL_GUN_5, + SFX_PLAYER_CALM_PULL_GUN_6, + SFX_PLAYER_CALM_PULL_GUN_7, + SFX_PLAYER_CALM_PULL_GUN_8, + SFX_PLAYER_CALM_PULL_GUN_9, + SFX_PLAYER_CALM_PULL_GUN_10, + SFX_PLAYER_CALM_PULL_GUN_11, + SFX_PLAYER_CALM_PULL_GUN_12, + SFX_PLAYER_CALM_PULL_GUN_13, + SFX_PLAYER_CALM_PULL_GUN_14, + SFX_PLAYER_CALM_PULL_GUN_15, + SFX_PLAYER_CALM_PULL_GUN_16, + SFX_PLAYER_CALM_PULL_GUN_17, + SFX_PLAYER_CALM_PULL_GUN_18, + SFX_PLAYER_CALM_PULL_GUN_19, + SFX_PLAYER_CALM_PULL_GUN_20, + SFX_PLAYER_CALM_PULL_GUN_21, + SFX_PLAYER_CALM_PULL_GUN_22, + SFX_PLAYER_CALM_PULL_GUN_23, + SFX_PLAYER_CALM_PULL_GUN_24, + SFX_PLAYER_CALM_PULL_GUN_25, + SFX_PLAYER_CALM_PULL_GUN_26, + SFX_PLAYER_CALM_PULL_GUN_27, + SFX_PLAYER_CALM_PULL_GUN_28, + SFX_PLAYER_CALM_PULL_GUN_29, + SFX_PLAYER_CALM_PULL_GUN_30, + SFX_PLAYER_CALM_PULL_GUN_31, + SFX_PLAYER_CALM_PULL_GUN_32, + SFX_PLAYER_CALM_PULL_GUN_33, + SFX_PLAYER_CALM_PULL_GUN_34, + SFX_PLAYER_CALM_PULL_GUN_35, + SFX_PLAYER_CALM_PULL_GUN_36, + SFX_PLAYER_CALM_PULL_GUN_37, + SFX_PLAYER_CALM_PULL_GUN_38, + SFX_PLAYER_CALM_PULL_GUN_39, + SFX_PLAYER_CALM_SEX_1, + SFX_PLAYER_CALM_SEX_2, + SFX_PLAYER_CALM_SEX_3, + SFX_PLAYER_CALM_SEX_4, + SFX_PLAYER_CALM_SEX_5, + SFX_PLAYER_CALM_SEX_6, + SFX_PLAYER_CALM_SEX_7, + SFX_PLAYER_CALM_SEX_8, + SFX_PLAYER_CALM_SHOOT_1, + SFX_PLAYER_CALM_SHOOT_2, + SFX_PLAYER_CALM_SHOOT_3, + SFX_PLAYER_CALM_SHOOT_4, + SFX_PLAYER_CALM_SHOOT_5, + SFX_PLAYER_CALM_SHOOT_6, + SFX_PLAYER_CALM_SHOOT_7, + SFX_PLAYER_CALM_SHOOT_8, + SFX_PLAYER_CALM_SHOOT_9, + SFX_PLAYER_CALM_SHOOT_10, + SFX_PLAYER_CALM_SHOOT_11, + SFX_PLAYER_CALM_SHOOT_12, + SFX_PLAYER_CALM_SHOOT_13, + SFX_PLAYER_CALM_SHOOT_14, + SFX_PLAYER_CALM_SHOOT_15, + SFX_PLAYER_CALM_SHOOT_16, + SFX_PLAYER_CALM_SHOOT_17, + SFX_PLAYER_CALM_SHOOT_18, + SFX_PLAYER_CALM_SHOOT_19, + SFX_PLAYER_CALM_SHOOT_20, + SFX_PLAYER_CALM_SHOOT_21, + SFX_PLAYER_CALM_SHOOT_22, + SFX_PLAYER_CALM_SHOOT_23, + SFX_PLAYER_CALM_SHOOT_24, + SFX_PLAYER_CALM_SHOOT_25, + SFX_PLAYER_CALM_SHOOT_26, + SFX_PLAYER_CALM_SHOOT_27, + SFX_PLAYER_CALM_SHOOT_28, + SFX_PLAYER_CALM_SHOOT_29, + SFX_PLAYER_CALM_SHOOT_30, + SFX_PLAYER_CALM_SHOOT_31, + SFX_PLAYER_CALM_SHOOT_32, + SFX_PLAYER_CALM_SHOOT_33, + SFX_PLAYER_CALM_SHOOT_34, + SFX_PLAYER_CALM_SHOOT_35, + + SFX_PLAYER_PISSED_OFF_CRASH_1, + SFX_PLAYER_PISSED_OFF_CRASH_2, + SFX_PLAYER_PISSED_OFF_CRASH_3, + SFX_PLAYER_PISSED_OFF_CRASH_4, + SFX_PLAYER_PISSED_OFF_CRASH_5, + SFX_PLAYER_PISSED_OFF_CRASH_6, + SFX_PLAYER_PISSED_OFF_CRASH_7, + SFX_PLAYER_PISSED_OFF_CRASH_8, + SFX_PLAYER_PISSED_OFF_CRASH_9, + SFX_PLAYER_PISSED_OFF_CRASH_10, + SFX_PLAYER_PISSED_OFF_CRASH_11, + SFX_PLAYER_PISSED_OFF_CRASH_12, + SFX_PLAYER_PISSED_OFF_CRASH_13, + SFX_PLAYER_PISSED_OFF_CRASH_14, + SFX_PLAYER_PISSED_OFF_CRASH_15, + SFX_PLAYER_PISSED_OFF_CRASH_16, + SFX_PLAYER_PISSED_OFF_CRASH_17, + SFX_PLAYER_PISSED_OFF_CRASH_18, + SFX_PLAYER_PISSED_OFF_CRASH_19, + SFX_PLAYER_PISSED_OFF_CRASH_20, + SFX_PLAYER_PISSED_OFF_CRASH_21, + SFX_PLAYER_PISSED_OFF_CRASH_22, + SFX_PLAYER_PISSED_OFF_CRASH_23, + SFX_PLAYER_PISSED_OFF_CRASH_24, + SFX_PLAYER_PISSED_OFF_CRASH_25, + SFX_PLAYER_PISSED_OFF_CRASH_26, + SFX_PLAYER_PISSED_OFF_CRASH_27, + SFX_PLAYER_PISSED_OFF_CRASH_28, + SFX_PLAYER_PISSED_OFF_CRASH_29, + SFX_PLAYER_PISSED_OFF_CRASH_30, + SFX_PLAYER_PISSED_OFF_CRASH_31, + SFX_PLAYER_PISSED_OFF_CRASH_32, + SFX_PLAYER_PISSED_OFF_CRASH_33, + SFX_PLAYER_PISSED_OFF_CRASH_34, + SFX_PLAYER_PISSED_OFF_CRASH_35, + SFX_PLAYER_PISSED_OFF_CRASH_36, + SFX_PLAYER_PISSED_OFF_CRASH_37, + SFX_PLAYER_PISSED_OFF_CRASH_38, + SFX_PLAYER_PISSED_OFF_CRASH_39, + SFX_PLAYER_PISSED_OFF_CRASH_40, + SFX_PLAYER_PISSED_OFF_CRASH_41, + SFX_PLAYER_PISSED_OFF_CRASH_42, + SFX_PLAYER_PISSED_OFF_CRASH_43, + SFX_PLAYER_PISSED_OFF_CRASH_44, + SFX_PLAYER_PISSED_OFF_FIGHT_1, + SFX_PLAYER_PISSED_OFF_FIGHT_2, + SFX_PLAYER_PISSED_OFF_FIGHT_3, + SFX_PLAYER_PISSED_OFF_FIGHT_4, + SFX_PLAYER_PISSED_OFF_FIGHT_5, + SFX_PLAYER_PISSED_OFF_FIGHT_6, + SFX_PLAYER_PISSED_OFF_FIGHT_7, + SFX_PLAYER_PISSED_OFF_FIGHT_8, + SFX_PLAYER_PISSED_OFF_FIGHT_9, + SFX_PLAYER_PISSED_OFF_FIGHT_10, + SFX_PLAYER_PISSED_OFF_FIGHT_11, + SFX_PLAYER_PISSED_OFF_FIGHT_12, + SFX_PLAYER_PISSED_OFF_FIGHT_13, + SFX_PLAYER_PISSED_OFF_FIGHT_14, + SFX_PLAYER_PISSED_OFF_FIGHT_15, + SFX_PLAYER_PISSED_OFF_FIGHT_16, + SFX_PLAYER_PISSED_OFF_FIGHT_17, + SFX_PLAYER_PISSED_OFF_FIGHT_18, + SFX_PLAYER_PISSED_OFF_FIGHT_19, + SFX_PLAYER_PISSED_OFF_FIGHT_20, + SFX_PLAYER_PISSED_OFF_FIGHT_21, + SFX_PLAYER_PISSED_OFF_FIGHT_22, + SFX_PLAYER_PISSED_OFF_FIGHT_23, + SFX_PLAYER_PISSED_OFF_FIGHT_24, + SFX_PLAYER_PISSED_OFF_FIGHT_25, + SFX_PLAYER_PISSED_OFF_FIGHT_26, + SFX_PLAYER_PISSED_OFF_FIGHT_27, + SFX_PLAYER_PISSED_OFF_FIGHT_28, + SFX_PLAYER_PISSED_OFF_FIGHT_29, + SFX_PLAYER_PISSED_OFF_FIGHT_30, + SFX_PLAYER_PISSED_OFF_FIGHT_31, + SFX_PLAYER_PISSED_OFF_FIGHT_32, + SFX_PLAYER_PISSED_OFF_FIGHT_33, + SFX_PLAYER_PISSED_OFF_FIGHT_34, + SFX_PLAYER_PISSED_OFF_FIGHT_35, + SFX_PLAYER_PISSED_OFF_FIGHT_36, + SFX_PLAYER_PISSED_OFF_FIGHT_37, + SFX_PLAYER_PISSED_OFF_FIGHT_38, + SFX_PLAYER_PISSED_OFF_FIGHT_39, + SFX_PLAYER_PISSED_OFF_FIGHT_40, + SFX_PLAYER_PISSED_OFF_FIGHT_41, + SFX_PLAYER_PISSED_OFF_FIGHT_42, + SFX_PLAYER_PISSED_OFF_FIGHT_43, + SFX_PLAYER_PISSED_OFF_FIGHT_44, + SFX_PLAYER_PISSED_OFF_FIGHT_45, + SFX_PLAYER_PISSED_OFF_FIGHT_46, + SFX_PLAYER_PISSED_OFF_FIGHT_47, + SFX_PLAYER_PISSED_OFF_FIGHT_48, + SFX_PLAYER_PISSED_OFF_FIGHT_49, + SFX_PLAYER_PISSED_OFF_FIGHT_50, + SFX_PLAYER_PISSED_OFF_FIGHT_51, + SFX_PLAYER_PISSED_OFF_FIGHT_52, + SFX_PLAYER_PISSED_OFF_FIGHT_53, + SFX_PLAYER_PISSED_OFF_FIGHT_54, + SFX_PLAYER_PISSED_OFF_FIGHT_55, + SFX_PLAYER_PISSED_OFF_FIGHT_56, + SFX_PLAYER_PISSED_OFF_FIGHT_57, + SFX_PLAYER_PISSED_OFF_FIGHT_58, + SFX_PLAYER_PISSED_OFF_FIGHT_59, + SFX_PLAYER_PISSED_OFF_FIGHT_60, + SFX_PLAYER_PISSED_OFF_FIGHT_61, + SFX_PLAYER_PISSED_OFF_JACKED_1, + SFX_PLAYER_PISSED_OFF_JACKED_2, + SFX_PLAYER_PISSED_OFF_JACKED_3, + SFX_PLAYER_PISSED_OFF_JACKED_4, + SFX_PLAYER_PISSED_OFF_JACKED_5, + SFX_PLAYER_PISSED_OFF_JACKED_6, + SFX_PLAYER_PISSED_OFF_JACKED_7, + SFX_PLAYER_PISSED_OFF_JACKED_8, + SFX_PLAYER_PISSED_OFF_JACKED_9, + SFX_PLAYER_PISSED_OFF_JACKED_10, + SFX_PLAYER_PISSED_OFF_JACKED_11, + SFX_PLAYER_PISSED_OFF_JACKED_12, + SFX_PLAYER_PISSED_OFF_JACKED_13, + SFX_PLAYER_PISSED_OFF_JACKED_14, + SFX_PLAYER_PISSED_OFF_JACKED_15, + SFX_PLAYER_PISSED_OFF_JACKED_16, + SFX_PLAYER_PISSED_OFF_JACKED_17, + SFX_PLAYER_PISSED_OFF_JACKED_18, + SFX_PLAYER_PISSED_OFF_JACKED_19, + SFX_PLAYER_PISSED_OFF_JACKED_20, + SFX_PLAYER_PISSED_OFF_JACKED_21, + SFX_PLAYER_PISSED_OFF_JACKING_1, + SFX_PLAYER_PISSED_OFF_JACKING_2, + SFX_PLAYER_PISSED_OFF_JACKING_3, + SFX_PLAYER_PISSED_OFF_JACKING_4, + SFX_PLAYER_PISSED_OFF_JACKING_5, + SFX_PLAYER_PISSED_OFF_JACKING_6, + SFX_PLAYER_PISSED_OFF_JACKING_7, + SFX_PLAYER_PISSED_OFF_JACKING_8, + SFX_PLAYER_PISSED_OFF_JACKING_9, + SFX_PLAYER_PISSED_OFF_JACKING_10, + SFX_PLAYER_PISSED_OFF_JACKING_11, + SFX_PLAYER_PISSED_OFF_JACKING_12, + SFX_PLAYER_PISSED_OFF_JACKING_13, + SFX_PLAYER_PISSED_OFF_JACKING_14, + SFX_PLAYER_PISSED_OFF_JACKING_15, + SFX_PLAYER_PISSED_OFF_JACKING_16, + SFX_PLAYER_PISSED_OFF_JACKING_17, + SFX_PLAYER_PISSED_OFF_JACKING_18, + SFX_PLAYER_PISSED_OFF_JACKING_19, + SFX_PLAYER_PISSED_OFF_JACKING_20, + SFX_PLAYER_PISSED_OFF_JACKING_21, + SFX_PLAYER_PISSED_OFF_JACKING_22, + SFX_PLAYER_PISSED_OFF_JACKING_23, + SFX_PLAYER_PISSED_OFF_JACKING_24, + SFX_PLAYER_PISSED_OFF_JACKING_25, + SFX_PLAYER_PISSED_OFF_JACKING_26, + SFX_PLAYER_PISSED_OFF_JACKING_27, + SFX_PLAYER_PISSED_OFF_JACKING_28, + SFX_PLAYER_PISSED_OFF_JACKING_29, + SFX_PLAYER_PISSED_OFF_JACKING_30, + SFX_PLAYER_PISSED_OFF_JACKING_31, + SFX_PLAYER_PISSED_OFF_JACKING_32, + SFX_PLAYER_PISSED_OFF_JACKING_33, + SFX_PLAYER_PISSED_OFF_JACKING_34, + SFX_PLAYER_PISSED_OFF_JACKING_35, + SFX_PLAYER_PISSED_OFF_JACKING_36, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_1, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_2, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_3, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_4, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_5, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_6, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_7, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_8, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_9, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_10, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_11, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_12, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_13, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_14, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_15, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_16, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_17, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_18, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_19, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_20, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_21, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_22, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_23, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_24, + SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_25, + SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_1, + SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_2, + SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_3, + SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_4, + SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_5, + SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_6, + SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_7, + SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_8, + SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_9, + SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_10, + SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_11, + SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_12, + SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_13, + SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_14, + SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_15, + SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_16, + SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_17, + SFX_PLAYER_PISSED_OFF_PULL_GUN_1, + SFX_PLAYER_PISSED_OFF_PULL_GUN_2, + SFX_PLAYER_PISSED_OFF_PULL_GUN_3, + SFX_PLAYER_PISSED_OFF_PULL_GUN_4, + SFX_PLAYER_PISSED_OFF_PULL_GUN_5, + SFX_PLAYER_PISSED_OFF_PULL_GUN_6, + SFX_PLAYER_PISSED_OFF_PULL_GUN_7, + SFX_PLAYER_PISSED_OFF_PULL_GUN_8, + SFX_PLAYER_PISSED_OFF_PULL_GUN_9, + SFX_PLAYER_PISSED_OFF_PULL_GUN_10, + SFX_PLAYER_PISSED_OFF_PULL_GUN_11, + SFX_PLAYER_PISSED_OFF_PULL_GUN_12, + SFX_PLAYER_PISSED_OFF_PULL_GUN_13, + SFX_PLAYER_PISSED_OFF_PULL_GUN_14, + SFX_PLAYER_PISSED_OFF_PULL_GUN_15, + SFX_PLAYER_PISSED_OFF_PULL_GUN_16, + SFX_PLAYER_PISSED_OFF_PULL_GUN_17, + SFX_PLAYER_PISSED_OFF_PULL_GUN_18, + SFX_PLAYER_PISSED_OFF_PULL_GUN_19, + SFX_PLAYER_PISSED_OFF_PULL_GUN_20, + SFX_PLAYER_PISSED_OFF_PULL_GUN_21, + SFX_PLAYER_PISSED_OFF_PULL_GUN_22, + SFX_PLAYER_PISSED_OFF_PULL_GUN_23, + SFX_PLAYER_PISSED_OFF_PULL_GUN_24, + SFX_PLAYER_PISSED_OFF_PULL_GUN_25, + SFX_PLAYER_PISSED_OFF_SHOOT_1, + SFX_PLAYER_PISSED_OFF_SHOOT_2, + SFX_PLAYER_PISSED_OFF_SHOOT_3, + SFX_PLAYER_PISSED_OFF_SHOOT_4, + SFX_PLAYER_PISSED_OFF_SHOOT_5, + SFX_PLAYER_PISSED_OFF_SHOOT_6, + SFX_PLAYER_PISSED_OFF_SHOOT_7, + SFX_PLAYER_PISSED_OFF_SHOOT_8, + SFX_PLAYER_PISSED_OFF_SHOOT_9, + SFX_PLAYER_PISSED_OFF_SHOOT_10, + SFX_PLAYER_PISSED_OFF_SHOOT_11, + SFX_PLAYER_PISSED_OFF_SHOOT_12, + SFX_PLAYER_PISSED_OFF_SHOOT_13, + SFX_PLAYER_PISSED_OFF_SHOOT_14, + SFX_PLAYER_PISSED_OFF_SHOOT_15, + SFX_PLAYER_PISSED_OFF_SHOOT_16, + SFX_PLAYER_PISSED_OFF_SHOOT_17, + SFX_PLAYER_PISSED_OFF_SHOOT_18, + SFX_PLAYER_PISSED_OFF_SHOOT_19, + SFX_PLAYER_PISSED_OFF_SHOOT_20, + SFX_PLAYER_PISSED_OFF_SHOOT_21, + SFX_PLAYER_PISSED_OFF_SHOOT_22, + SFX_PLAYER_PISSED_OFF_SHOOT_23, + SFX_PLAYER_PISSED_OFF_SHOOT_24, + SFX_PLAYER_PISSED_OFF_SHOOT_25, + SFX_PLAYER_PISSED_OFF_SHOOT_26, + SFX_PLAYER_PISSED_OFF_SHOOT_27, + SFX_PLAYER_PISSED_OFF_SHOOT_28, + SFX_PLAYER_PISSED_OFF_SHOOT_29, + + SFX_PLAYER_WISECRACKING_BUSTED_1, + SFX_PLAYER_WISECRACKING_BUSTED_2, + SFX_PLAYER_WISECRACKING_BUSTED_3, + SFX_PLAYER_WISECRACKING_BUSTED_4, + SFX_PLAYER_WISECRACKING_BUSTED_5, + SFX_PLAYER_WISECRACKING_BUSTED_6, + SFX_PLAYER_WISECRACKING_BUSTED_7, + SFX_PLAYER_WISECRACKING_BUSTED_8, + SFX_PLAYER_WISECRACKING_BUSTED_9, + SFX_PLAYER_WISECRACKING_BUSTED_10, + SFX_PLAYER_WISECRACKING_BUSTED_11, + SFX_PLAYER_WISECRACKING_BUSTED_12, + SFX_PLAYER_WISECRACKING_BUSTED_13, + SFX_PLAYER_WISECRACKING_BUSTED_14, + SFX_PLAYER_WISECRACKING_BUSTED_15, + SFX_PLAYER_WISECRACKING_BUSTED_16, + SFX_PLAYER_WISECRACKING_BUSTED_17, + SFX_PLAYER_WISECRACKING_BUSTED_18, + SFX_PLAYER_WISECRACKING_BUSTED_19, + SFX_PLAYER_WISECRACKING_BUSTED_20, + SFX_PLAYER_WISECRACKING_CHASED_1, + SFX_PLAYER_WISECRACKING_CHASED_2, + SFX_PLAYER_WISECRACKING_CHASED_3, + SFX_PLAYER_WISECRACKING_CHASED_4, + SFX_PLAYER_WISECRACKING_CHASED_5, + SFX_PLAYER_WISECRACKING_CHASED_6, + SFX_PLAYER_WISECRACKING_CHASED_7, + SFX_PLAYER_WISECRACKING_CRASH_1, + SFX_PLAYER_WISECRACKING_CRASH_2, + SFX_PLAYER_WISECRACKING_CRASH_3, + SFX_PLAYER_WISECRACKING_CRASH_4, + SFX_PLAYER_WISECRACKING_CRASH_5, + SFX_PLAYER_WISECRACKING_CRASH_6, + SFX_PLAYER_WISECRACKING_CRASH_7, + SFX_PLAYER_WISECRACKING_CRASH_8, + SFX_PLAYER_WISECRACKING_CRASH_9, + SFX_PLAYER_WISECRACKING_CRASH_10, + SFX_PLAYER_WISECRACKING_CRASH_11, + SFX_PLAYER_WISECRACKING_CRASH_12, + SFX_PLAYER_WISECRACKING_CRASH_13, + SFX_PLAYER_WISECRACKING_CRASH_14, + SFX_PLAYER_WISECRACKING_CRASH_15, + SFX_PLAYER_WISECRACKING_CRASH_16, + SFX_PLAYER_WISECRACKING_CRASH_17, + SFX_PLAYER_WISECRACKING_CRASH_18, + SFX_PLAYER_WISECRACKING_CRASH_19, + SFX_PLAYER_WISECRACKING_FIGHT_1, + SFX_PLAYER_WISECRACKING_FIGHT_2, + SFX_PLAYER_WISECRACKING_FIGHT_3, + SFX_PLAYER_WISECRACKING_FIGHT_4, + SFX_PLAYER_WISECRACKING_FIGHT_5, + SFX_PLAYER_WISECRACKING_FIGHT_6, + SFX_PLAYER_WISECRACKING_FIGHT_7, + SFX_PLAYER_WISECRACKING_FIGHT_8, + SFX_PLAYER_WISECRACKING_FIGHT_9, + SFX_PLAYER_WISECRACKING_FIGHT_10, + SFX_PLAYER_WISECRACKING_FIGHT_11, + SFX_PLAYER_WISECRACKING_FIGHT_12, + SFX_PLAYER_WISECRACKING_FIGHT_13, + SFX_PLAYER_WISECRACKING_FIGHT_14, + SFX_PLAYER_WISECRACKING_FIGHT_15, + SFX_PLAYER_WISECRACKING_FIGHT_16, + SFX_PLAYER_WISECRACKING_FIGHT_17, + SFX_PLAYER_WISECRACKING_FIGHT_18, + SFX_PLAYER_WISECRACKING_FIGHT_19, + SFX_PLAYER_WISECRACKING_FIGHT_20, + SFX_PLAYER_WISECRACKING_FIGHT_21, + SFX_PLAYER_WISECRACKING_FIGHT_22, + SFX_PLAYER_WISECRACKING_FIGHT_23, + SFX_PLAYER_WISECRACKING_FIGHT_24, + SFX_PLAYER_WISECRACKING_FIGHT_25, + SFX_PLAYER_WISECRACKING_FIGHT_26, + SFX_PLAYER_WISECRACKING_FIGHT_27, + SFX_PLAYER_WISECRACKING_JACKED_1, + SFX_PLAYER_WISECRACKING_JACKED_2, + SFX_PLAYER_WISECRACKING_JACKED_3, + SFX_PLAYER_WISECRACKING_JACKED_4, + SFX_PLAYER_WISECRACKING_JACKED_5, + SFX_PLAYER_WISECRACKING_JACKED_6, + SFX_PLAYER_WISECRACKING_JACKED_7, + SFX_PLAYER_WISECRACKING_JACKED_8, + SFX_PLAYER_WISECRACKING_JACKED_9, + SFX_PLAYER_WISECRACKING_JACKED_10, + SFX_PLAYER_WISECRACKING_JACKED_11, + SFX_PLAYER_WISECRACKING_JACKED_12, + SFX_PLAYER_WISECRACKING_JACKED_13, + SFX_PLAYER_WISECRACKING_JACKED_14, + SFX_PLAYER_WISECRACKING_JACKED_15, + SFX_PLAYER_WISECRACKING_JACKED_16, + SFX_PLAYER_WISECRACKING_JACKED_17, + SFX_PLAYER_WISECRACKING_JACKED_18, + SFX_PLAYER_WISECRACKING_JACKING_1, + SFX_PLAYER_WISECRACKING_JACKING_2, + SFX_PLAYER_WISECRACKING_JACKING_3, + SFX_PLAYER_WISECRACKING_JACKING_4, + SFX_PLAYER_WISECRACKING_JACKING_5, + SFX_PLAYER_WISECRACKING_JACKING_6, + SFX_PLAYER_WISECRACKING_JACKING_7, + SFX_PLAYER_WISECRACKING_JACKING_8, + SFX_PLAYER_WISECRACKING_JACKING_9, + SFX_PLAYER_WISECRACKING_JACKING_10, + SFX_PLAYER_WISECRACKING_JACKING_11, + SFX_PLAYER_WISECRACKING_JACKING_12, + SFX_PLAYER_WISECRACKING_JACKING_13, + SFX_PLAYER_WISECRACKING_JACKING_14, + SFX_PLAYER_WISECRACKING_JACKING_15, + SFX_PLAYER_WISECRACKING_JACKING_16, + SFX_PLAYER_WISECRACKING_JACKING_17, + SFX_PLAYER_WISECRACKING_JACKING_18, + SFX_PLAYER_WISECRACKING_PICK_UP_CASH_1, + SFX_PLAYER_WISECRACKING_PICK_UP_CASH_2, + SFX_PLAYER_WISECRACKING_PICK_UP_CASH_3, + SFX_PLAYER_WISECRACKING_PICK_UP_CASH_4, + SFX_PLAYER_WISECRACKING_PICK_UP_CASH_5, + SFX_PLAYER_WISECRACKING_PICK_UP_CASH_6, + SFX_PLAYER_WISECRACKING_PICK_UP_CASH_7, + SFX_PLAYER_WISECRACKING_PICK_UP_CASH_8, + SFX_PLAYER_WISECRACKING_PICK_UP_CASH_9, + SFX_PLAYER_WISECRACKING_PICK_UP_CASH_10, + SFX_PLAYER_WISECRACKING_PICK_UP_CASH_11, + SFX_PLAYER_WISECRACKING_PICK_UP_CASH_12, + SFX_PLAYER_WISECRACKING_PICK_UP_CASH_13, + SFX_PLAYER_WISECRACKING_PICK_UP_CASH_14, + SFX_PLAYER_WISECRACKING_PICK_UP_CASH_15, + SFX_PLAYER_WISECRACKING_PICK_UP_CASH_16, + SFX_PLAYER_WISECRACKING_PICK_UP_CASH_17, + SFX_PLAYER_WISECRACKING_PICK_UP_CASH_18, + SFX_PLAYER_WISECRACKING_PICK_UP_CASH_19, + SFX_PLAYER_WISECRACKING_PICK_UP_CASH_20, + SFX_PLAYER_WISECRACKING_PICK_UP_CASH_21, + SFX_PLAYER_WISECRACKING_PICK_UP_CASH_22, + SFX_PLAYER_WISECRACKING_PICK_UP_CASH_23, + SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_1, + SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_2, + SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_3, + SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_4, + SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_5, + SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_6, + SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_7, + SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_8, + SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_9, + SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_10, + SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_11, + SFX_PLAYER_WISECRACKING_PULL_GUN_1, + SFX_PLAYER_WISECRACKING_PULL_GUN_2, + SFX_PLAYER_WISECRACKING_PULL_GUN_3, + SFX_PLAYER_WISECRACKING_PULL_GUN_4, + SFX_PLAYER_WISECRACKING_PULL_GUN_5, + SFX_PLAYER_WISECRACKING_PULL_GUN_6, + SFX_PLAYER_WISECRACKING_PULL_GUN_7, + SFX_PLAYER_WISECRACKING_PULL_GUN_8, + SFX_PLAYER_WISECRACKING_PULL_GUN_9, + SFX_PLAYER_WISECRACKING_PULL_GUN_10, + SFX_PLAYER_WISECRACKING_PULL_GUN_11, + SFX_PLAYER_WISECRACKING_PULL_GUN_12, + SFX_PLAYER_WISECRACKING_PULL_GUN_13, + SFX_PLAYER_WISECRACKING_PULL_GUN_14, + SFX_PLAYER_WISECRACKING_PULL_GUN_15, + SFX_PLAYER_WISECRACKING_PULL_GUN_16, + SFX_PLAYER_WISECRACKING_PULL_GUN_17, + SFX_PLAYER_WISECRACKING_PULL_GUN_18, + SFX_PLAYER_WISECRACKING_PULL_GUN_19, + SFX_PLAYER_WISECRACKING_SEX_1, + SFX_PLAYER_WISECRACKING_SEX_2, + SFX_PLAYER_WISECRACKING_SEX_3, + SFX_PLAYER_WISECRACKING_SEX_4, + SFX_PLAYER_WISECRACKING_SEX_5, + SFX_PLAYER_WISECRACKING_SEX_6, + SFX_PLAYER_WISECRACKING_SEX_7, + SFX_PLAYER_WISECRACKING_SEX_8, + SFX_PLAYER_WISECRACKING_SEX_9, + SFX_PLAYER_WISECRACKING_SEX_10, + SFX_PLAYER_WISECRACKING_SHOOT_1, + SFX_PLAYER_WISECRACKING_SHOOT_2, + SFX_PLAYER_WISECRACKING_SHOOT_3, + SFX_PLAYER_WISECRACKING_SHOOT_4, + SFX_PLAYER_WISECRACKING_SHOOT_5, + SFX_PLAYER_WISECRACKING_SHOOT_6, + SFX_PLAYER_WISECRACKING_SHOOT_7, + SFX_PLAYER_WISECRACKING_SHOOT_8, + SFX_PLAYER_WISECRACKING_SHOOT_9, + SFX_PLAYER_DEATH, + SFX_PLAYER_AFTERSEX_1, + SFX_PLAYER_AFTERSEX_2, + SFX_PLAYER_AFTERSEX_3, + SFX_PLAYER_AFTERSEX_4, + SFX_PLAYER_AFTERSEX_5, + SFX_PLAYER_AFTERSEX_6, + SFX_PLAYER_AFTERSEX_7, + SFX_PLAYER_AFTERSEX_8, + SFX_PLAYER_AFTERSEX_9, + SFX_PLAYER_AFTERSEX_10, + SFX_PLAYER_AFTERSEX_11, + SFX_PLAYER_AFTERSEX_12, + SFX_PLAYER_AFTERSEX_13, + SFX_PLAYER_AFTERSEX_14, + SFX_PLAYER_AFTERSEX_15, + SFX_PLAYER_AFTERSEX_16, + SFX_PLAYER_AFTERSEX_17, + SFX_PLAYER_AFTERSEX_18, + SFX_PLAYER_HIT_BULLET_1, + SFX_PLAYER_HIT_BULLET_2, + SFX_PLAYER_HIT_BULLET_3, + SFX_PLAYER_HIT_BULLET_4, + SFX_PLAYER_HIT_BULLET_5, + SFX_PLAYER_HIT_BULLET_6, + SFX_PLAYER_HIT_BULLET_7, + SFX_PLAYER_HIT_BULLET_8, + SFX_PLAYER_HIT_BULLET_9, + SFX_PLAYER_HIT_BULLET_10, + SFX_PLAYER_HIT_BULLET_11, + SFX_PLAYER_HIT_BULLET_12, + SFX_PLAYER_HIT_BULLET_13, + SFX_PLAYER_HIT_BULLET_14, + SFX_PLAYER_HIT_BULLET_15, + SFX_PLAYER_HIT_BULLET_16, + SFX_PLAYER_HIT_BULLET_17, + SFX_PLAYER_HIT_BULLET_18, + SFX_PLAYER_HIT_BULLET_19, + SFX_PLAYER_HIT_BULLET_20, + SFX_PLAYER_HIT_BULLET_21, + SFX_PLAYER_HIT_BULLET_22, + SFX_PLAYER_HIT_BULLET_23, + SFX_PLAYER_HIT_BULLET_24, + SFX_PLAYER_HIT_BULLET_25, + SFX_PLAYER_HIT_BULLET_26, + SFX_PLAYER_HIT_BULLET_27, + SFX_PLAYER_HIT_BULLET_28, + SFX_PLAYER_HIT_BULLET_29, + SFX_PLAYER_HIT_BULLET_30, + SFX_PLAYER_HIT_BULLET_31, + SFX_PLAYER_HIT_BULLET_32, + SFX_PLAYER_HIT_BULLET_33, + SFX_PLAYER_HIT_GROUND_1, + SFX_PLAYER_HIT_GROUND_2, + SFX_PLAYER_HIT_GROUND_3, + SFX_PLAYER_HIT_GROUND_4, + SFX_PLAYER_HIT_GROUND_5, + SFX_PLAYER_HIT_GROUND_6, + SFX_PLAYER_HIT_GROUND_7, + SFX_PLAYER_HIT_GROUND_8, + SFX_PLAYER_HIT_GROUND_9, + SFX_PLAYER_HIT_GROUND_10, + SFX_PLAYER_HIT_GROUND_11, + SFX_PLAYER_HIT_GROUND_12, + SFX_PLAYER_HIT_GROUND_13, + SFX_PLAYER_HIT_GROUND_14, + SFX_PLAYER_HIT_GROUND_15, + SFX_PLAYER_HIT_GROUND_16, + SFX_PLAYER_HIT_GROUND_17, + SFX_PLAYER_HIT_GROUND_18, + SFX_PLAYER_HIT_GROUND_19, + SFX_PLAYER_HIT_GROUND_20, + SFX_PLAYER_HIT_GROUND_21, + SFX_PLAYER_HIT_GROUND_22, + SFX_PLAYER_HIT_GROUND_23, + SFX_PLAYER_HIT_GROUND_24, + SFX_PLAYER_HIT_GROUND_25, + SFX_PLAYER_HIT_GROUND_26, + SFX_PLAYER_HIT_GROUND_27, + SFX_PLAYER_HIT_GROUND_28, + SFX_PLAYER_HIT_GROUND_29, + SFX_PLAYER_HIT_GROUND_30, + SFX_PLAYER_HIT_GROUND_31, + SFX_PLAYER_HIT_GROUND_32, + SFX_PLAYER_HIT_GROUND_33, + SFX_PLAYER_HIT_GROUND_34, + SFX_PLAYER_HIT_GROUND_35, + SFX_PLAYER_HIT_FIST_1, + SFX_PLAYER_HIT_FIST_2, + SFX_PLAYER_HIT_FIST_3, + SFX_PLAYER_HIT_FIST_4, + SFX_PLAYER_HIT_FIST_5, + SFX_PLAYER_HIT_FIST_6, + SFX_PLAYER_HIT_FIST_7, + SFX_PLAYER_HIT_FIST_8, + SFX_PLAYER_HIT_FIST_9, + SFX_PLAYER_HIT_FIST_10, + SFX_PLAYER_HIT_FIST_11, + SFX_PLAYER_HIT_FIST_12, + SFX_PLAYER_HIT_FIST_13, + SFX_PLAYER_HIT_FIST_14, + SFX_PLAYER_HIT_FIST_15, + SFX_PLAYER_HIT_FIST_16, + SFX_PLAYER_HIT_FIST_17, + SFX_PLAYER_HIT_FIST_18, + SFX_PLAYER_HIT_FIST_19, + SFX_PLAYER_HIT_FIST_20, + SFX_PLAYER_HIT_FIST_21, + SFX_PLAYER_HIT_FIST_22, + SFX_PLAYER_HIT_FIST_23, + SFX_PLAYER_HIT_FIST_24, + SFX_PLAYER_HIT_FIST_25, + SFX_PLAYER_HIT_FIST_26, + SFX_PLAYER_HIT_FIST_27, + SFX_PLAYER_HIT_FIST_28, + SFX_PLAYER_HIT_FIST_29, + SFX_PLAYER_HIT_FIST_30, + SFX_PLAYER_HIT_FIST_31, + SFX_PLAYER_HIT_FIST_32, + SFX_PLAYER_HIT_FIST_33, + SFX_PLAYER_HIT_FIST_34, + SFX_PLAYER_HIT_FIST_35, + SFX_PLAYER_HIT_FIST_36, + SFX_PLAYER_HIT_FIST_37, + SFX_PLAYER_HIT_FIST_38, + SFX_PLAYER_HIT_FIST_39, + SFX_PLAYER_HIT_FIST_40, + SFX_PLAYER_HIT_FIST_41, + SFX_PLAYER_HIT_FIST_42, + SFX_PLAYER_ON_FIRE_1, + SFX_PLAYER_ON_FIRE_2, + SFX_PLAYER_ON_FIRE_3, + SFX_PLAYER_ON_FIRE_4, + SFX_PLAYER_ON_FIRE_5, + SFX_PLAYER_ON_FIRE_6, + SFX_PLAYER_ON_FIRE_7, + SFX_PLAYER_ON_FIRE_8, + SFX_PLAYER_ON_FIRE_9, + SFX_PLAYER_ON_FIRE_10, + SFX_PLAYER_ON_FIRE_11, + SFX_PLAYER_ON_FIRE_12, + SFX_PLAYER_ON_FIRE_13, + SFX_PLAYER_ON_FIRE_14, + SFX_PLAYER_ON_FIRE_15, + SFX_PLAYER_ON_FIRE_16, TOTAL_AUDIO_SAMPLES, NO_SAMPLE, // shorthands SAMPLEBANK_START = SFX_CAR_HORN_JEEP, - SAMPLEBANK_END = SFX_PAGER, - SAMPLEBANK_MAX = SFX_PAGER + 1, - SAMPLEBANK_PED_START = SFX_COP_VOICE_1_ARREST_1, - SAMPLEBANK_PED_END = SFX_AMMU_F, - SAMPLEBANK_PED_MAX = SFX_AMMU_F + 1, + SAMPLEBANK_END = SFX_FOOTSTEP_SAND_4, + SAMPLEBANK_MAX = SFX_FOOTSTEP_SAND_4 + 1, + SAMPLEBANK_PED_START = SFX_FOOTSTEP_SAND_4 + 1, + SAMPLEBANK_PED_END = 9940, + SAMPLEBANK_PED_MAX = SAMPLEBANK_PED_END + 1, }; diff --git a/src/audio/AudioScriptObject.cpp b/src/audio/AudioScriptObject.cpp index 03efdea9..ac4bebcb 100644 --- a/src/audio/AudioScriptObject.cpp +++ b/src/audio/AudioScriptObject.cpp @@ -93,6 +93,8 @@ cAudioScriptObject::SaveAllAudioScriptObjects(uint8 *buf, uint32 *size) void PlayOneShotScriptObject(uint8 id, CVector const &pos) { + if (!DMAudio.IsAudioInitialised()) return; + cAudioScriptObject *audioScriptObject = new cAudioScriptObject(); audioScriptObject->Posn = pos; audioScriptObject->AudioId = id; diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index 688da201..3843007d 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -63,9 +63,18 @@ cDMAudio::DestroyAllGameCreatedEntities(void) } void -cDMAudio::SetMonoMode(bool8 mono) +cDMAudio::SetOutputMode(bool8 surround) { - AudioManager.SetMonoMode(mono); + AudioManager.SetOutputMode(surround); +} + +void +cDMAudio::SetMP3BoostVolume(uint8 volume) +{ + uint8 vol = volume; + if (vol > MAX_VOLUME) vol = MAX_VOLUME; + + AudioManager.SetMP3BoostVolume(vol); } void @@ -116,6 +125,11 @@ cDMAudio::Get3DProviderName(uint8 id) return AudioManager.Get3DProviderName(id); } +int8 cDMAudio::AutoDetect3DProviders(void) +{ + return AudioManager.AutoDetect3DProviders(); +} + int8 cDMAudio::GetCurrent3DProviderIndex(void) { @@ -236,13 +250,13 @@ cDMAudio::PlayFrontEndSound(uint16 frontend, uint32 volume) } void -cDMAudio::PlayRadioAnnouncement(uint8 announcement) +cDMAudio::PlayRadioAnnouncement(uint32 announcement) { MusicManager.PlayAnnouncement(announcement); } void -cDMAudio::PlayFrontEndTrack(uint8 track, bool8 frontendFlag) +cDMAudio::PlayFrontEndTrack(uint32 track, bool8 frontendFlag) { MusicManager.PlayFrontEndTrack(track, frontendFlag); } @@ -266,7 +280,7 @@ cDMAudio::ChangeMusicMode(uint8 mode) } void -cDMAudio::PreloadCutSceneMusic(uint8 track) +cDMAudio::PreloadCutSceneMusic(uint32 track) { MusicManager.PreloadCutSceneMusic(track); } @@ -284,39 +298,51 @@ cDMAudio::StopCutSceneMusic(void) } void -cDMAudio::PreloadMissionAudio(Const char *missionAudio) +cDMAudio::PreloadMissionAudio(uint8 slot, Const char *missionAudio) { - AudioManager.PreloadMissionAudio(missionAudio); + AudioManager.PreloadMissionAudio(slot, missionAudio); } uint8 -cDMAudio::GetMissionAudioLoadingStatus(void) +cDMAudio::GetMissionAudioLoadingStatus(uint8 slot) { - return AudioManager.GetMissionAudioLoadingStatus(); + return AudioManager.GetMissionAudioLoadingStatus(slot); } void -cDMAudio::SetMissionAudioLocation(float x, float y, float z) +cDMAudio::SetMissionAudioLocation(uint8 slot, float x, float y, float z) { - AudioManager.SetMissionAudioLocation(x, y, z); + AudioManager.SetMissionAudioLocation(slot, x, y, z); } void -cDMAudio::PlayLoadedMissionAudio(void) +cDMAudio::PlayLoadedMissionAudio(uint8 slot) { - AudioManager.PlayLoadedMissionAudio(); + AudioManager.PlayLoadedMissionAudio(slot); } bool8 -cDMAudio::IsMissionAudioSampleFinished(void) +cDMAudio::IsMissionAudioSamplePlaying(uint8 slot) { - return AudioManager.IsMissionAudioSampleFinished(); + return AudioManager.IsMissionAudioSamplePlaying(slot); +} + +bool8 +cDMAudio::IsMissionAudioSampleFinished(uint8 slot) +{ + return AudioManager.IsMissionAudioSampleFinished(slot); } void -cDMAudio::ClearMissionAudio(void) +cDMAudio::ClearMissionAudio(uint8 slot) +{ + AudioManager.ClearMissionAudio(slot); +} + +const char * +cDMAudio::GetMissionAudioLoadedLabel(uint8 slot) { - AudioManager.ClearMissionAudio(); + return AudioManager.GetMissionAudioLoadedLabel(slot); } uint8 @@ -332,7 +358,49 @@ cDMAudio::SetRadioInCar(uint32 radio) } void -cDMAudio::SetRadioChannel(uint8 radio, int32 pos) +cDMAudio::SetRadioChannel(uint32 radio, int32 pos) { MusicManager.SetRadioChannelByScript(radio, pos); } + +void +cDMAudio::SetStartingTrackPositions(bool8 isStartGame) +{ + MusicManager.SetStartingTrackPositions(isStartGame); +} + +float * +cDMAudio::GetListenTimeArray() +{ + return MusicManager.GetListenTimeArray(); +} + +uint32 +cDMAudio::GetFavouriteRadioStation() +{ + return MusicManager.GetFavouriteRadioStation(); +} + +int32 +cDMAudio::GetRadioPosition(uint32 station) +{ + return MusicManager.GetRadioPosition(station); +} + +void +cDMAudio::SetPedTalkingStatus(CPed *ped, bool8 status) +{ + return AudioManager.SetPedTalkingStatus(ped, status); +} + +void +cDMAudio::SetPlayersMood(uint8 mood, uint32 time) +{ + return AudioManager.SetPlayersMood(mood, time); +} + +void +cDMAudio::ShutUpPlayerTalking(bool8 state) +{ + AudioManager.m_bIsPlayerShutUp = state; +}
\ No newline at end of file diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index 9f427272..110cb2db 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -7,6 +7,9 @@ #define AEHANDLE_IS_FAILED(h) ((h)<0) #define AEHANDLE_IS_OK(h) ((h)>=0) +#define NO_AUDIO_PROVIDER -3 +#define AUDIO_PROVIDER_NOT_DETERMINED -99 + class cAudioScriptObject; class CEntity; @@ -27,7 +30,8 @@ public: void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume); void DestroyAllGameCreatedEntities(void); - void SetMonoMode(bool8 mono); + void SetOutputMode(bool8 surround); + void SetMP3BoostVolume(uint8 volume); void SetEffectsMasterVolume(uint8 volume); void SetMusicMasterVolume(uint8 volume); void SetEffectsFadeVol(uint8 volume); @@ -36,6 +40,8 @@ public: uint8 GetNum3DProvidersAvailable(void); char *Get3DProviderName(uint8 id); + int8 AutoDetect3DProviders(void); + int8 GetCurrent3DProviderIndex(void); int8 SetCurrent3DProvider(uint8 which); @@ -65,27 +71,37 @@ public: void ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity); void PlayFrontEndSound(uint16 frontend, uint32 volume); - void PlayRadioAnnouncement(uint8 announcement); - void PlayFrontEndTrack(uint8 track, bool8 frontendFlag); + void PlayRadioAnnouncement(uint32 announcement); + void PlayFrontEndTrack(uint32 track, bool8 frontendFlag); void StopFrontEndTrack(void); void ResetTimers(uint32 time); void ChangeMusicMode(uint8 mode); - void PreloadCutSceneMusic(uint8 track); + void PreloadCutSceneMusic(uint32 track); void PlayPreloadedCutSceneMusic(void); void StopCutSceneMusic(void); - void PreloadMissionAudio(Const char *missionAudio); - uint8 GetMissionAudioLoadingStatus(void); - void SetMissionAudioLocation(float x, float y, float z); - void PlayLoadedMissionAudio(void); - bool8 IsMissionAudioSampleFinished(void); - void ClearMissionAudio(void); + void PreloadMissionAudio(uint8 slot, Const char *missionAudio); + uint8 GetMissionAudioLoadingStatus(uint8 slot); + void SetMissionAudioLocation(uint8 slot, float x, float y, float z); + void PlayLoadedMissionAudio(uint8 slot); + bool8 IsMissionAudioSamplePlaying(uint8 slot); + bool8 IsMissionAudioSampleFinished(uint8 slot); + void ClearMissionAudio(uint8 slot); + const char *GetMissionAudioLoadedLabel(uint8 slot); uint8 GetRadioInCar(void); void SetRadioInCar(uint32 radio); - void SetRadioChannel(uint8 radio, int32 pos); + void SetRadioChannel(uint32 radio, int32 pos); + + void SetStartingTrackPositions(bool8 isStartGame); + float *GetListenTimeArray(); + uint32 GetFavouriteRadioStation(); + int32 GetRadioPosition(uint32 station); + void SetPedTalkingStatus(class CPed *ped, bool8 status); + void SetPlayersMood(uint8 mood, uint32 time); + void ShutUpPlayerTalking(bool8 state); }; extern cDMAudio DMAudio; diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index 9872589a..a099f10d 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -14,231 +14,127 @@ #include "Timer.h" #include "World.h" #include "sampman.h" +#include "Stats.h" +#include "Script.h" +#include "ZoneCull.h" +#include "Weather.h" +#include "DMAudio.h" +#include "GenericGameStorage.h" #if !defined FIX_BUGS && (defined RADIO_SCROLL_TO_PREV_STATION || defined RADIO_OFF_TEXT) -static_assert(false, "RADIO_SCROLL_TO_PREV_STATION and RADIO_OFF_TEXT won't work correctly without FIX_BUGS"); +static_assert(false, "R*'s radio implementation is quite buggy, RADIO_SCROLL_TO_PREV_STATION and RADIO_OFF_TEXT won't work without FIX_BUGS"); #endif cMusicManager MusicManager; int32 gNumRetunePresses; int32 gRetuneCounter; -bool8 bHasStarted; +bool8 g_bAnnouncementReadPosAlready; +uint8 RadioStaticCounter = 5; +uint32 RadioStaticTimer; + +CVector vecRiotPosition(300.7f, -322.0f, 12.0f); + +uint32 NewGameRadioTimers[10] = +{ + 948160, + 452150, + 2438150, + 3538230, + 3513100, + 4246050, + 1418050, + 3178240, + 471210, + 0 +}; cMusicManager::cMusicManager() { m_bIsInitialised = FALSE; m_bDisabled = FALSE; - m_nMusicMode = MUSICMODE_DISABLED; - m_nNextTrack = NO_TRACK; + m_nFrontendTrack = NO_TRACK; m_nPlayingTrack = NO_TRACK; - m_bFrontendTrackFinished = FALSE; - m_bPlayInFrontend = FALSE; + m_nUpcomingMusicMode = MUSICMODE_DISABLED; + m_nMusicMode = MUSICMODE_DISABLED; m_bSetNextStation = FALSE; - m_nAnnouncement = NO_TRACK; - m_bPreviousPlayerInCar = FALSE; - m_bPlayerInCar = FALSE; - m_bAnnouncementInProgress = FALSE; - m_bVerifyAmbienceTrackStartedToPlay = FALSE; - bHasStarted = FALSE; -} -bool8 -cMusicManager::PlayerInCar() -{ - if(!FindPlayerVehicle()) - return FALSE; - - int32 State = FindPlayerPed()->m_nPedState; - - if(State == PED_DRAG_FROM_CAR || State == PED_EXIT_CAR || State == PED_ARRESTED) - return FALSE; + for (int i = 0; i < NUM_RADIOS; i++) + aListenTimeArray[i] = 0.0f; - if (!FindPlayerVehicle()) - return TRUE; - - if (FindPlayerVehicle()->GetStatus() == STATUS_WRECKED) - return FALSE; - - switch (FindPlayerVehicle()->GetModelIndex()) { - case MI_FIRETRUCK: - case MI_AMBULAN: - case MI_MRWHOOP: - case MI_PREDATOR: - case MI_TRAIN: - case MI_SPEEDER: - case MI_REEFER: - case MI_GHOST: return FALSE; - default: return TRUE; - } + m_nLastTrackServiceTime = 0.0f; + m_nVolumeLatency = 0; + m_nCurrentVolume = 0; + m_nMaxVolume = 0; + m_nAnnouncement = NO_TRACK; + m_bAnnouncementInProgress = FALSE; } void -cMusicManager::DisplayRadioStationName() +cMusicManager::ResetMusicAfterReload() { - int8 pRetune; - int8 gStreamedSound; - int8 gRetuneCounter; - static wchar *pCurrentStation = nil; - static uint8 cDisplay = 0; - - if(!CTimer::GetIsPaused() && !TheCamera.m_WideScreenOn && PlayerInCar() && - !CReplay::IsPlayingBack()) { - if(m_bPlayerInCar && !m_bPreviousPlayerInCar) - pCurrentStation = nil; - -#ifdef FIX_BUGS - const int curRadio = GetCarTuning(); -#else - const int curRadio = m_nNextTrack; -#endif - -#ifdef RADIO_SCROLL_TO_PREV_STATION - if(gNumRetunePresses < 0) { - gStreamedSound = curRadio; - - gRetuneCounter = gNumRetunePresses; - pRetune = gStreamedSound; - - while(gRetuneCounter < 0) { - if(pRetune == HEAD_RADIO) { - pRetune = RADIO_OFF; - } else if(pRetune == RADIO_OFF || pRetune == NUM_RADIOS) { - pRetune = SampleManager.IsMP3RadioChannelAvailable() ? USERTRACK : USERTRACK - 1; - } else - pRetune--; + float afRadioTime[NUM_RADIOS]; - ++gRetuneCounter; - } - } else -#endif - if(SampleManager.IsMP3RadioChannelAvailable()) { - gStreamedSound = curRadio; - - if(gStreamedSound == STREAMED_SOUND_CITY_AMBIENT || - gStreamedSound == STREAMED_SOUND_WATER_AMBIENT) { // which means OFF - gStreamedSound = NUM_RADIOS; - } else if(gStreamedSound > STREAMED_SOUND_RADIO_MP3_PLAYER) - return; - - pRetune = gNumRetunePresses + gStreamedSound; - -#ifdef FIX_BUGS - while(pRetune > NUM_RADIOS) - pRetune -= (NUM_RADIOS + 1); -#endif - if(pRetune == NUM_RADIOS) { - pRetune = RADIO_OFF; - } -#ifndef FIX_BUGS - else if(pRetune > NUM_RADIOS) { - pRetune = pRetune - (NUM_RADIOS + 1); - } -#endif - } else { - gStreamedSound = curRadio; - pRetune = gNumRetunePresses + gStreamedSound; - - if(pRetune >= USERTRACK) { - gRetuneCounter = gNumRetunePresses; - pRetune = curRadio; - - if(gStreamedSound == STREAMED_SOUND_WATER_AMBIENT) - pRetune = STREAMED_SOUND_CITY_AMBIENT; // which is RADIO_OFF - - while(gRetuneCounter) { - if(pRetune == RADIO_OFF) { - pRetune = HEAD_RADIO; - } else if(pRetune < USERTRACK) { - pRetune = pRetune + 1; - } - if(pRetune == USERTRACK) pRetune = RADIO_OFF; - - --gRetuneCounter; - } - } - } + m_bRadioSetByScript = FALSE; + m_nRadioStationScript = WILDSTYLE; + m_nRadioPosition = -1; + m_nAnnouncement = NO_TRACK; + m_bAnnouncementInProgress = FALSE; + m_bSetNextStation = FALSE; + RadioStaticTimer = 0; + gNumRetunePresses = 0; + gRetuneCounter = 0; + m_nFrontendTrack = NO_TRACK; + m_nPlayingTrack = NO_TRACK; + m_FrontendLoopFlag = FALSE; + m_bTrackChangeStarted = FALSE; + m_nNextTrack = NO_TRACK; + m_nNextLoopFlag = FALSE; + m_bVerifyNextTrackStartedToPlay = FALSE; + m_bGameplayAllowsRadio = FALSE; + m_bRadioStreamReady = FALSE; + nFramesSinceCutsceneEnded = -1; + m_bUserResumedGame = FALSE; + m_bMusicModeChangeStarted = FALSE; + m_bEarlyFrontendTrack = FALSE; + m_nVolumeLatency = 0; + m_nCurrentVolume = 0; + m_nMaxVolume = 0; + + bool8 bRadioWasEverListened = FALSE; + + for (int i = 0; i < NUM_RADIOS; i++) { + afRadioTime[i] = CStats::GetFavoriteRadioStationList(i); + if (!bRadioWasEverListened && afRadioTime[i] != 0.0f) + bRadioWasEverListened = TRUE; + } - wchar *string; - - switch(pRetune) { - case HEAD_RADIO: string = TheText.Get("FEA_FM0"); break; - case DOUBLE_CLEF: string = TheText.Get("FEA_FM1"); break; - case JAH_RADIO: string = TheText.Get("FEA_FM2"); break; - case RISE_FM: string = TheText.Get("FEA_FM3"); break; - case LIPS_106: string = TheText.Get("FEA_FM4"); break; - case GAME_FM: string = TheText.Get("FEA_FM5"); break; - case MSX_FM: string = TheText.Get("FEA_FM6"); break; - case FLASHBACK: string = TheText.Get("FEA_FM7"); break; - case CHATTERBOX: string = TheText.Get("FEA_FM8"); break; - case USERTRACK: - if (!SampleManager.IsMP3RadioChannelAvailable()) - return; - string = TheText.Get("FEA_FM9"); break; -#ifdef RADIO_OFF_TEXT - case RADIO_OFF: { - extern wchar WideErrorString[]; + if (!bRadioWasEverListened) return; - string = TheText.Get("FEA_FMN"); - if(string == WideErrorString) { - pCurrentStation = nil; - return; + for (int i = 0; i < NUM_RADIOS; i++) { + aListenTimeArray[i] = afRadioTime[i]; + int32 trackPos = GetSavedRadioStationPosition(i); + if (trackPos != -1) { + if (trackPos > m_aTracks[i].m_nLength) { + debug("Radio Track %d saved position is %d, Length is only %d\n", i, trackPos, m_aTracks[i].m_nLength); + trackPos %= m_aTracks[i].m_nLength; } - break; - } -#endif - default: return; - }; - - if(pCurrentStation != string || - m_nNextTrack == STREAMED_SOUND_RADIO_MP3_PLAYER && m_nPlayingTrack != STREAMED_SOUND_RADIO_MP3_PLAYER) { - pCurrentStation = string; - cDisplay = 60; - } else { - if(cDisplay == 0) return; -#ifdef FIX_BUGS - cDisplay -= CTimer::GetLogicalFramesPassed(); -#else - cDisplay--; -#endif + m_aTracks[i].m_nPosition = trackPos; + m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); } - - CFont::SetJustifyOff(); - CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); - CFont::SetPropOn(); - CFont::SetFontStyle(FONT_HEADING); - CFont::SetCentreOn(); - // Reminder: Game doesn't have "scaling" at all, it just stretches, and it's team's decision here to not let centered text occupy all the screen. - // Disable ASPECT_RATIO_SCALE and it'll go back to default behaviour; stretching. - CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)); - CFont::SetColor(CRGBA(0, 0, 0, 255)); -#ifdef FIX_BUGS - CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation); -#else - CFont::PrintString(SCREEN_WIDTH / 2 + 2.0f, SCREEN_SCALE_Y(22.0f) + 2.0f, pCurrentStation); -#endif - - if(gNumRetunePresses) - CFont::SetColor(CRGBA(102, 133, 143, 255)); - else - CFont::SetColor(CRGBA(147, 196, 211, 255)); - - CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_Y(22.0f), pCurrentStation); - CFont::DrawFonts(); } } -bool8 -cMusicManager::Initialise() +void +cMusicManager::SetStartingTrackPositions(bool8 isNewGameTimer) { int pos; - if (!IsInitialised()) { + if (IsInitialised()) { time_t timevalue = time(0); if (timevalue == -1) { pos = AudioManager.m_anRandomTable[0]; } else { - tm *pTm = localtime(&timevalue); + tm* pTm = localtime(&timevalue); if (pTm->tm_sec == 0) pTm->tm_sec = AudioManager.m_anRandomTable[0]; if (pTm->tm_min == 0) @@ -265,22 +161,52 @@ cMusicManager::Initialise() for (int i = 0; i < TOTAL_STREAMED_SOUNDS; i++) { m_aTracks[i].m_nLength = SampleManager.GetStreamedFileLength(i); - m_aTracks[i].m_nPosition = pos * AudioManager.m_anRandomTable[i % 5] % m_aTracks[i].m_nLength; + + if (i < STREAMED_SOUND_CITY_AMBIENT && isNewGameTimer) + m_aTracks[i].m_nPosition = NewGameRadioTimers[i]; + else if (i < STREAMED_SOUND_ANNOUNCE_BRIDGE_CLOSED) + m_aTracks[i].m_nPosition = (pos * AudioManager.m_anRandomTable[i % 5]) % m_aTracks[i].m_nLength; + else + m_aTracks[i].m_nPosition = 0; + m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); } + } +} +bool8 +cMusicManager::Initialise() +{ + if (!IsInitialised()) { + m_bIsInitialised = TRUE; + SetStartingTrackPositions(FALSE); m_bResetTimers = FALSE; m_nResetTime = 0; - m_nTimer = m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode(); - m_bDoTrackService = FALSE; - m_bIgnoreTimeDelay = FALSE; m_bRadioSetByScript = FALSE; - m_nRadioStationScript = HEAD_RADIO; + m_nRadioStationScript = WILDSTYLE; m_nRadioPosition = -1; m_nRadioInCar = NO_TRACK; - gNumRetunePresses = 0; gRetuneCounter = 0; - m_bIsInitialised = TRUE; + gNumRetunePresses = 0; + m_nFrontendTrack = NO_TRACK; + m_nPlayingTrack = NO_TRACK; + m_nUpcomingMusicMode = MUSICMODE_DISABLED; + m_nMusicMode = MUSICMODE_DISABLED; + m_FrontendLoopFlag = FALSE; + m_bTrackChangeStarted = FALSE; + m_nNextTrack = NO_TRACK; + m_nNextLoopFlag = FALSE; + m_bVerifyNextTrackStartedToPlay = FALSE; + m_bGameplayAllowsRadio = FALSE; + m_bRadioStreamReady = FALSE; + nFramesSinceCutsceneEnded = -1; + m_bUserResumedGame = FALSE; + m_bMusicModeChangeStarted = FALSE; + m_nMusicModeToBeSet = MUSICMODE_DISABLED; + m_bEarlyFrontendTrack = FALSE; + m_nVolumeLatency = 0; + m_nCurrentVolume = 0; + m_nMaxVolume = 0; } return m_bIsInitialised; } @@ -292,81 +218,56 @@ cMusicManager::Terminate() if (SampleManager.IsStreamPlaying()) { SampleManager.StopStreamedFile(); - m_nNextTrack = NO_TRACK; m_nPlayingTrack = NO_TRACK; } m_bIsInitialised = FALSE; } void -cMusicManager::ChangeMusicMode(uint8 mode) +cMusicManager::SetRadioChannelByScript(uint32 station, int32 pos) { - if (!IsInitialised()) return; - - uint8 mode2; - switch (mode) - { - case MUSICMODE_FRONTEND: - mode2 = MUSICMODE_FRONTEND; -#ifdef PAUSE_RADIO_IN_FRONTEND - // rewind those streams we weren't listening right now - for (uint32 i = STREAMED_SOUND_RADIO_HEAD; i < STREAMED_SOUND_CUTSCENE_LUIGI1_LG; i++) { - m_aTracks[i].m_nPosition = GetTrackStartPos(i); - m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + if (m_bIsInitialised) { + if (station == STREAMED_SOUND_RADIO_MP3_PLAYER) + station = STREAMED_SOUND_CITY_AMBIENT; + if (station <= STREAMED_SOUND_RADIO_POLICE) { + m_bRadioSetByScript = TRUE; + m_nRadioStationScript = station; + m_nRadioPosition = pos == -1 ? -1 : pos % m_aTracks[station].m_nLength; } -#endif - break; - case MUSICMODE_GAME: mode2 = MUSICMODE_GAME; break; - case MUSICMODE_CUTSCENE: mode2 = MUSICMODE_CUTSCENE; break; - case MUSICMODE_DISABLE: mode2 = MUSICMODE_DISABLED; break; - default: return; } +} - if (mode2 != m_nMusicMode || mode == MUSICMODE_FRONTEND && mode2 == MUSICMODE_FRONTEND) { - switch (mode) - { - case MUSICMODE_FRONTEND: - case MUSICMODE_GAME: - case MUSICMODE_CUTSCENE: - case MUSICMODE_DISABLED: - if (SampleManager.IsStreamPlaying()) { - if (m_nNextTrack < TOTAL_STREAMED_SOUNDS) { - m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); - m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); - } - SampleManager.StopStreamedFile(); - } - m_nNextTrack = NO_TRACK; - m_nPlayingTrack = NO_TRACK; - m_bFrontendTrackFinished = FALSE; - m_bPlayInFrontend = FALSE; - m_bSetNextStation = FALSE; - m_bPreviousPlayerInCar = FALSE; - m_bPlayerInCar = FALSE; - m_bAnnouncementInProgress = FALSE; - m_nTimer = m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode(); - m_bDoTrackService = FALSE; - m_bIgnoreTimeDelay = TRUE; - m_bVerifyAmbienceTrackStartedToPlay = FALSE; - m_nMusicMode = mode2; - break; - default: return; - } - } +bool8 +cMusicManager::PlayerInCar() +{ + CVehicle *vehicle = AudioManager.FindVehicleOfPlayer(); + if(!vehicle) + return FALSE; + + int32 State = FindPlayerPed()->m_nPedState; + + if(State == PED_DRAG_FROM_CAR || State == PED_EXIT_CAR || State == PED_ARRESTED) + return FALSE; + + if (vehicle->GetStatus() == STATUS_WRECKED) + return FALSE; + + return TRUE; } -uint8 +uint32 cMusicManager::GetRadioInCar(void) { - if (!m_bIsInitialised) return HEAD_RADIO; + if (!m_bIsInitialised) return WILDSTYLE; if (PlayerInCar()) { - CVehicle *veh = FindPlayerVehicle(); - if (veh != nil){ - if (UsesPoliceRadio(veh)) { + CVehicle* veh = AudioManager.FindVehicleOfPlayer(); + if (veh != nil) { + if (UsesPoliceRadio(veh) || UsesTaxiRadio(veh)) { if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0)) - return POLICE_RADIO; + return STREAMED_SOUND_RADIO_POLICE; return m_nRadioInCar; - } else return veh->m_nRadioStation; + } + else return veh->m_nRadioStation; } } @@ -383,9 +284,9 @@ cMusicManager::SetRadioInCar(uint32 station) m_nRadioInCar = station; return; } - CVehicle *veh = FindPlayerVehicle(); + CVehicle* veh = AudioManager.FindVehicleOfPlayer(); if (veh == nil) return; - if (UsesPoliceRadio(veh)) + if (UsesPoliceRadio(veh) || UsesTaxiRadio(veh)) m_nRadioInCar = station; else veh->m_nRadioStation = station; @@ -393,29 +294,63 @@ cMusicManager::SetRadioInCar(uint32 station) } void -cMusicManager::SetRadioChannelByScript(uint8 station, int32 pos) +cMusicManager::RecordRadioStats() { - if (m_bIsInitialised && station < RADIO_OFF) { - m_bRadioSetByScript = TRUE; - m_nRadioStationScript = station; - m_nRadioPosition = pos == -1 ? -1 : pos % m_aTracks[station].m_nLength; + if (m_nPlayingTrack < NUM_RADIOS) { + double time /*Rusty*/ = CTimer::GetTimeInMillisecondsPauseMode(); + if (time > m_nLastTrackServiceTime) + aListenTimeArray[m_nPlayingTrack] += time - m_nLastTrackServiceTime; } } - void -cMusicManager::ResetMusicAfterReload() +cMusicManager::ChangeMusicMode(uint8 mode) { - m_bRadioSetByScript = FALSE; - m_nRadioStationScript = 0; - m_nRadioPosition = -1; - m_nAnnouncement = NO_TRACK; - m_bAnnouncementInProgress = FALSE; - m_bSetNextStation = FALSE; - gRetuneCounter = 0; - gNumRetunePresses = 0; -} + if (!IsInitialised()) return; + + switch (mode) + { + case MUSICMODE_FRONTEND: + m_nUpcomingMusicMode = MUSICMODE_FRONTEND; +#ifdef PAUSE_RADIO_IN_FRONTEND + // rewind those streams we weren't listening right now + for( uint32 i = STREAMED_SOUND_RADIO_WILD; i < STREAMED_SOUND_CUTSCENE_ASS_1; i++ ) { + m_aTracks[i].m_nPosition = GetTrackStartPos(i); + m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + } +#endif + + break; + case MUSICMODE_GAME: m_nUpcomingMusicMode = MUSICMODE_GAME; break; + case MUSICMODE_CUTSCENE: + m_nUpcomingMusicMode = MUSICMODE_CUTSCENE; + if (SampleManager.IsStreamPlaying()) { + if (m_nPlayingTrack != NO_TRACK) { + RecordRadioStats(); + m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); + m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + } + } + SampleManager.StopStreamedFile(); + while (SampleManager.IsStreamPlaying()) + SampleManager.StopStreamedFile(); + m_nMusicMode = m_nUpcomingMusicMode; + m_bMusicModeChangeStarted = FALSE; + m_bTrackChangeStarted = FALSE; + m_nNextTrack = NO_TRACK; + m_nNextLoopFlag = FALSE; + m_bVerifyNextTrackStartedToPlay = FALSE; + m_nPlayingTrack = NO_TRACK; + m_nFrontendTrack = NO_TRACK; + m_bAnnouncementInProgress = FALSE; + m_nAnnouncement = NO_TRACK; + g_bAnnouncementReadPosAlready = FALSE; + break; + case MUSICMODE_DISABLE: m_nUpcomingMusicMode = MUSICMODE_DISABLED; break; + default: return; + } +} void cMusicManager::ResetTimers(int32 time) @@ -432,338 +367,724 @@ cMusicManager::Service() m_nLastTrackServiceTime = m_nResetTime; } - if (!m_bIsInitialised || m_bDisabled) return; - - if (m_nMusicMode == MUSICMODE_CUTSCENE) { - SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE); - return; - } + static bool8 bRadioStatsRecorded = FALSE; - m_nTimer = CTimer::GetTimeInMillisecondsPauseMode(); - if (m_nTimer > (m_nLastTrackServiceTime + 2000) || m_bIgnoreTimeDelay) { - m_bIgnoreTimeDelay = FALSE; - m_bDoTrackService = TRUE; - m_nLastTrackServiceTime = m_nTimer; - } else m_bDoTrackService = FALSE; + if (!m_bIsInitialised || m_bDisabled) return; - if (m_nNextTrack == NO_TRACK && SampleManager.IsStreamPlaying()) - SampleManager.StopStreamedFile(); - else switch (m_nMusicMode) { - case MUSICMODE_FRONTEND: ServiceFrontEndMode(); break; - case MUSICMODE_GAME: ServiceGameMode(); break; + if (!m_bMusicModeChangeStarted) + m_nMusicModeToBeSet = m_nUpcomingMusicMode; + if (m_nMusicModeToBeSet == m_nMusicMode) { + if (!AudioManager.m_nUserPause || AudioManager.m_nPreviousUserPause || m_nMusicMode != MUSICMODE_FRONTEND) + { + switch (m_nMusicMode) + { + case MUSICMODE_FRONTEND: ServiceFrontEndMode(); break; + case MUSICMODE_GAME: ServiceGameMode(); break; + case MUSICMODE_CUTSCENE: SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE); break; + } } + else + m_nMusicMode = MUSICMODE_DISABLED; + } else { + m_bMusicModeChangeStarted = TRUE; + if (!m_bUserResumedGame && !AudioManager.m_nUserPause && AudioManager.m_nPreviousUserPause) + m_bUserResumedGame = TRUE; + if (AudioManager.m_FrameCounter % 4 == 0) { + gNumRetunePresses = 0; + gRetuneCounter = 0; + m_bSetNextStation = FALSE; + if (SampleManager.IsStreamPlaying()) { + if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded) + { + RecordRadioStats(); + m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); + m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + bRadioStatsRecorded = TRUE; + } + SampleManager.StopStreamedFile(); + } else { + bRadioStatsRecorded = FALSE; + m_nMusicMode = m_nMusicModeToBeSet; + m_bMusicModeChangeStarted = FALSE; + m_bTrackChangeStarted = FALSE; + m_nNextTrack = NO_TRACK; + m_nNextLoopFlag = FALSE; + m_bVerifyNextTrackStartedToPlay = FALSE; + m_nPlayingTrack = NO_TRACK; + if (m_bEarlyFrontendTrack) + m_bEarlyFrontendTrack = FALSE; + else + m_nFrontendTrack = NO_TRACK; + } + } + } } void cMusicManager::ServiceFrontEndMode() { + static bool8 bRadioStatsRecorded = FALSE; + #ifdef PAUSE_RADIO_IN_FRONTEND // pause radio - for (uint32 i = STREAMED_SOUND_RADIO_HEAD; i < STREAMED_SOUND_CUTSCENE_LUIGI1_LG; i++) + for (uint32 i = STREAMED_SOUND_RADIO_WILD; i < STREAMED_SOUND_CUTSCENE_ASS_1; i++) m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); #endif - if (m_nNextTrack < TOTAL_STREAMED_SOUNDS) { - if (m_bFrontendTrackFinished) { - if (!SampleManager.IsStreamPlaying()) { - switch (m_nNextTrack) - { - case STREAMED_SOUND_MISSION_COMPLETED: - if (!AudioManager.m_nUserPause) - ChangeMusicMode(MUSICMODE_GAME); - break; - case STREAMED_SOUND_GAME_COMPLETED: - ChangeMusicMode(MUSICMODE_GAME); - break; - default: - break; + if (m_bAnnouncementInProgress) { + SampleManager.StopStreamedFile(); + if (SampleManager.IsStreamPlaying()) + return; + g_bAnnouncementReadPosAlready = FALSE; + m_nAnnouncement = NO_TRACK; + m_bAnnouncementInProgress = FALSE; + m_nNextTrack = NO_TRACK; + m_nFrontendTrack = NO_TRACK; + m_nPlayingTrack = NO_TRACK; + } + + if (AudioManager.m_FrameCounter % 4 != 0) return; + + if (!m_bTrackChangeStarted && !m_bVerifyNextTrackStartedToPlay) { + m_nNextTrack = m_nFrontendTrack; + m_nNextLoopFlag = m_FrontendLoopFlag; + } + + if (m_nNextTrack == m_nPlayingTrack) { + if (SampleManager.IsStreamPlaying()) { + if (m_nVolumeLatency > 0) m_nVolumeLatency--; + else { + if (m_nCurrentVolume < m_nMaxVolume) + m_nCurrentVolume = Min(m_nMaxVolume, m_nCurrentVolume + 6); + SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE); + } + } else { + if (m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER) + SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0); + else if (m_nPlayingTrack == STREAMED_SOUND_MISSION_COMPLETED && AudioManager.m_nUserPause == 0) + ChangeMusicMode(MUSICMODE_GAME); + } + } else { + m_bTrackChangeStarted = TRUE; + if (m_bVerifyNextTrackStartedToPlay || !SampleManager.IsStreamPlaying()) { + bRadioStatsRecorded = FALSE; + if (SampleManager.IsStreamPlaying() || m_nNextTrack == NO_TRACK) { + m_nPlayingTrack = m_nNextTrack; + m_bVerifyNextTrackStartedToPlay = FALSE; + m_bTrackChangeStarted = FALSE; + } else { + uint32 trackStartPos = (m_nNextTrack > STREAMED_SOUND_RADIO_POLICE) ? 0 : GetTrackStartPos(m_nNextTrack); + if (m_nNextTrack != NO_TRACK) { + SampleManager.SetStreamedFileLoopFlag(m_nNextLoopFlag); + SampleManager.StartStreamedFile(m_nNextTrack, trackStartPos); + m_nVolumeLatency = 3; + m_nCurrentVolume = 0; + m_nMaxVolume = 100; + SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE); + if (m_nNextTrack < STREAMED_SOUND_CITY_AMBIENT) + m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode(); + m_bVerifyNextTrackStartedToPlay = TRUE; } - m_nNextTrack = NO_TRACK; - m_nPlayingTrack = NO_TRACK; } - } else if (bHasStarted) { - if (!SampleManager.IsStreamPlaying()) - SampleManager.StartStreamedFile(m_nNextTrack, 0); } else { + if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded) { + m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); + m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + RecordRadioStats(); + bRadioStatsRecorded = TRUE; + } SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); - if (!SampleManager.StartStreamedFile(m_nNextTrack, m_nNextTrack < NUM_RADIOS ? GetTrackStartPos(m_nNextTrack) : 0)) - return; - SampleManager.SetStreamedVolumeAndPan(100, 63, FALSE); - if (m_bPlayInFrontend) bHasStarted = TRUE; - else m_bFrontendTrackFinished = TRUE; + SampleManager.StopStreamedFile(); } } - if (SampleManager.IsStreamPlaying()) - SampleManager.SetStreamedVolumeAndPan((CPad::GetPad(0)->bDisplayNoControllerMessage || CPad::GetPad(0)->bObsoleteControllerMessage) ? 0 : 100, 63, FALSE); } void cMusicManager::ServiceGameMode() { - bool8 bRadioOff = FALSE; - static int8 nFramesSinceCutsceneEnded = -1; - uint8 volume; + CPed *ped = FindPlayerPed(); + CVehicle *vehicle = AudioManager.FindVehicleOfPlayer(); + m_bRadioStreamReady = m_bGameplayAllowsRadio; + m_bGameplayAllowsRadio = FALSE; - m_bPreviousPlayerInCar = m_bPlayerInCar; - m_bPlayerInCar = PlayerInCar(); - m_nPlayingTrack = m_nNextTrack; - if (m_bPlayerInCar) { - if (FindPlayerPed() != nil - && !FindPlayerPed()->DyingOrDead() - && !CReplay::IsPlayingBack() - && FindPlayerVehicle() != nil - && !UsesPoliceRadio(FindPlayerVehicle())) { - - if (CPad::GetPad(0)->ChangeStationJustDown()) { - gRetuneCounter = 30; - gNumRetunePresses++; - AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 1.0f); - // This needs loop, and this is not the right place. Now done elsewhere. -#ifndef FIX_BUGS - if (SampleManager.IsMP3RadioChannelAvailable()) { - if (gNumRetunePresses > RADIO_OFF) - gNumRetunePresses -= RADIO_OFF; + switch (CGame::currArea) + { + case AREA_HOTEL: + case AREA_MALL: + case AREA_STRIP_CLUB: + case AREA_DIRT: + case AREA_BLOOD: + case AREA_OVALRING: + case AREA_MALIBU_CLUB: + m_bGameplayAllowsRadio = FALSE; + break; + default: + if (SampleManager.GetMusicVolume()) { + if (PlayerInCar()) + m_bGameplayAllowsRadio = TRUE; + } else + m_bGameplayAllowsRadio = FALSE; + break; + } + + if (!m_bGameplayAllowsRadio) { + nFramesSinceCutsceneEnded = -1; + gNumRetunePresses = 0; + gRetuneCounter = 0; + m_bSetNextStation = FALSE; + } else if (ped) { + if(!ped->DyingOrDead() && vehicle) { +#ifdef GTA_PC + if (SampleManager.IsMP3RadioChannelAvailable() + && vehicle->m_nRadioStation < USERTRACK + && ControlsManager.GetIsKeyboardKeyJustDown(rsF9)) + { + if (!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) { + gNumRetunePresses = 0; + gRetuneCounter = 20; + RadioStaticCounter = 0; + if (vehicle->m_nRadioStation < USERTRACK) + { + do + ++gNumRetunePresses; + while (gNumRetunePresses + vehicle->m_nRadioStation < USERTRACK); } + } + } #endif + if (CPad::GetPad(0)->ChangeStationJustDown()) + { + if (!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) { + gNumRetunePresses++; + gRetuneCounter = 20; + RadioStaticCounter = 0; } + } #ifdef RADIO_SCROLL_TO_PREV_STATION - else if(!CPad::GetPad(0)->ArePlayerControlsDisabled() && (CPad::GetPad(0)->GetMouseWheelDownJustDown() || CPad::GetPad(0)->GetMouseWheelUpJustDown())) { + else if(!CPad::GetPad(0)->ArePlayerControlsDisabled() && (CPad::GetPad(0)->GetMouseWheelDownJustDown() || CPad::GetPad(0)->GetMouseWheelUpJustDown())) { + if(!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) { int scrollNext = ControlsManager.GetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, MOUSE); - int scrollPrev = scrollNext == rsMOUSEWHEELUPBUTTON ? rsMOUSEWHEELDOWNBUTTON : scrollNext == rsMOUSEWHEELDOWNBUTTON ? rsMOUSEWHEELUPBUTTON : -1; + int scrollPrev = scrollNext == rsMOUSEWHEELUPBUTTON ? rsMOUSEWHEELDOWNBUTTON + : scrollNext == rsMOUSEWHEELDOWNBUTTON ? rsMOUSEWHEELUPBUTTON : -1; - if (scrollPrev != -1 && !ControlsManager.IsAnyVehicleActionAssignedToMouseKey(scrollPrev)) { - gRetuneCounter = 30; + if(scrollPrev != -1 && !ControlsManager.IsAnyVehicleActionAssignedToMouseKey(scrollPrev)) { gNumRetunePresses--; - AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 1.0f); + gRetuneCounter = 20; + RadioStaticCounter = 0; + int track = gNumRetunePresses + vehicle->m_nRadioStation; + while(track < 0) track += NUM_RADIOS + 1; + while(track >= NUM_RADIOS + 1) track -= NUM_RADIOS + 1; + if(!DMAudio.IsMP3RadioChannelAvailable() && track == USERTRACK) gNumRetunePresses--; } } + } #endif } - } else { - nFramesSinceCutsceneEnded = -1; } - if (AudioManager.m_nPreviousUserPause) - m_bPreviousPlayerInCar = FALSE; - if (!m_bPlayerInCar) { - if (m_bPreviousPlayerInCar) { - if (m_nNextTrack != STREAMED_SOUND_RADIO_POLICE) - m_nRadioInCar = m_nNextTrack; - } - ServiceAmbience(); - return; + if (m_bUserResumedGame) + { + m_bRadioStreamReady = FALSE; + m_bUserResumedGame = FALSE; } + if (m_nPlayingTrack == NO_TRACK && m_nFrontendTrack == NO_TRACK) + m_bRadioStreamReady = FALSE; - if (m_bPreviousPlayerInCar) { - if (m_nAnnouncement < TOTAL_STREAMED_SOUNDS - && (m_nNextTrack < RADIO_OFF || m_bAnnouncementInProgress) - && ServiceAnnouncement()) + if (m_bGameplayAllowsRadio) + { + if (!m_bRadioStreamReady) { - if (m_bAnnouncementInProgress) { - m_bSetNextStation = FALSE; + if(vehicle == nil) { + m_nFrontendTrack = STREAMED_SOUND_RADIO_WAVE; // huh? return; } - m_nPlayingTrack = m_nNextTrack; - m_nNextTrack = GetCarTuning(); + if(m_bRadioSetByScript) { + if(UsesPoliceRadio(vehicle)) + m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE; + else if(UsesTaxiRadio(vehicle)) + m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI; + else { + m_nFrontendTrack = m_nRadioStationScript; + vehicle->m_nRadioStation = m_nRadioStationScript; + } + if(m_nRadioPosition != -1) { + m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition; + m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + } + m_bRadioSetByScript = FALSE; + return; + } + + // This starts the radio when you enter the car. + m_nFrontendTrack = GetCarTuning(); + return; + } + if (m_nAnnouncement < NO_TRACK) { + if ((m_bAnnouncementInProgress || m_nFrontendTrack == m_nPlayingTrack) && ServiceAnnouncement()) { + if (m_bAnnouncementInProgress) { + m_bSetNextStation = FALSE; + gNumRetunePresses = 0; + gRetuneCounter = 0; + return; + } + if(m_nAnnouncement == NO_TRACK) { + m_nNextTrack = NO_TRACK; + m_nFrontendTrack = GetCarTuning(); + m_bSetNextStation = FALSE; + gRetuneCounter = 0; + gNumRetunePresses = 0; + } + } } - if (SampleManager.IsMP3RadioChannelAvailable() - && m_nNextTrack != STREAMED_SOUND_RADIO_MP3_PLAYER - && ControlsManager.GetIsKeyboardKeyJustDown(rsF9)) + if (!m_bAnnouncementInProgress + && m_nAnnouncement == NO_TRACK + && m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER + && !SampleManager.IsStreamPlaying()) { - m_nPlayingTrack = m_nNextTrack; - m_nNextTrack = STREAMED_SOUND_RADIO_MP3_PLAYER; - if (FindPlayerVehicle() != nil) - FindPlayerVehicle()->m_nRadioStation = STREAMED_SOUND_RADIO_MP3_PLAYER; - AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 1.0f); - gRetuneCounter = 0; - gNumRetunePresses = 0; - m_bSetNextStation = FALSE; + SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0); } - // Because when you switch radio back and forth, gNumRetunePresses will be 0 but gRetuneCounter won't. + + if (!m_bRadioSetByScript) + { + // Because when you switch radio back and forth, gNumRetunePresses will be 0 but gRetuneCounter won't. #ifdef RADIO_SCROLL_TO_PREV_STATION - if (gRetuneCounter != 0) { - if (gRetuneCounter > 1) gRetuneCounter--; - else if (gRetuneCounter == 1) gRetuneCounter = -1; - else if (gRetuneCounter == -1) { - m_bSetNextStation = TRUE; - gRetuneCounter = 0; + if(gRetuneCounter != 0) { + if(gRetuneCounter > 1) + gRetuneCounter--; + else if(gRetuneCounter == 1) { + m_bSetNextStation = TRUE; + gRetuneCounter = 0; + } } - } #else - if (gNumRetunePresses) { - if (gRetuneCounter != 0) gRetuneCounter--; - else m_bSetNextStation = TRUE; - } + if (gNumRetunePresses != 0) + { + if (--gRetuneCounter == 0) + { + m_bSetNextStation = TRUE; + gRetuneCounter = 0; + } + } #endif - if (gRetuneCounter) - AudioManager.DoPoliceRadioCrackle(); - if (m_bSetNextStation) { - m_bSetNextStation = FALSE; - m_nPlayingTrack = m_nNextTrack; - m_nNextTrack = GetNextCarTuning(); - if (m_nNextTrack == STREAMED_SOUND_CITY_AMBIENT || m_nNextTrack == STREAMED_SOUND_WATER_AMBIENT) - bRadioOff = TRUE; + if (gRetuneCounter) + { + int32 station = gNumRetunePresses + vehicle->m_nRadioStation; +#ifdef RADIO_SCROLL_TO_PREV_STATION + while (station < 0) station += NUM_RADIOS + 1; +#endif + while (station >= NUM_RADIOS + 1) station -= NUM_RADIOS + 1; - if (m_nPlayingTrack == STREAMED_SOUND_CITY_AMBIENT || m_nPlayingTrack == STREAMED_SOUND_WATER_AMBIENT) - AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 0.0f); - } - if (m_nNextTrack < RADIO_OFF) { - if (ChangeRadioChannel()) { - ServiceTrack(); - } else { - m_bPlayerInCar = FALSE; - if (FindPlayerVehicle()) - FindPlayerVehicle()->m_nRadioStation = m_nNextTrack; - m_nNextTrack = NO_TRACK; - } - if (CTimer::GetIsSlowMotionActive()) { - if (TheCamera.pTargetEntity != nil) { - float DistToTargetSq = (TheCamera.pTargetEntity->GetPosition() - TheCamera.GetPosition()).MagnitudeSqr(); - if (DistToTargetSq >= SQR(55.0f)) { - SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); - } else if (DistToTargetSq >= SQR(10.0f)) { - volume = ((45.0f - (Sqrt(DistToTargetSq) - 10.0f)) / 45.0f * 100.0f); - uint8 pan; - if (AudioManager.ShouldDuckMissionAudio()) - volume /= 4; - if (volume > 0) { - CVector panVec; - AudioManager.TranslateEntity(&TheCamera.pTargetEntity->GetPosition(), &panVec); - pan = AudioManager.ComputePan(55.0f, &panVec); - } else { - pan = 0; - } - if (gRetuneCounter) - volume /= 4; - SampleManager.SetStreamedVolumeAndPan(volume, pan, FALSE); - } else if (AudioManager.ShouldDuckMissionAudio()) { - SampleManager.SetStreamedVolumeAndPan(25, 63, FALSE); - } else if (gRetuneCounter) { - SampleManager.SetStreamedVolumeAndPan(25, 63, FALSE); - } else { - SampleManager.SetStreamedVolumeAndPan(100, 63, FALSE); + // Scrolling back won't hit here, so increasing isn't problem + if (!DMAudio.IsMP3RadioChannelAvailable() && station == USERTRACK) + { + ++gNumRetunePresses; + station = RADIO_OFF; + } + if (station == RADIO_OFF) + { + if (gRetuneCounter == 19) // One less then what switching radio sets, so runs right after turning off radio + { + AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_TURN_OFF, 0.0f); + RadioStaticCounter = 5; } } - } else if (AudioManager.ShouldDuckMissionAudio()) { - SampleManager.SetStreamedVolumeAndPan(25, 63, FALSE); - nFramesSinceCutsceneEnded = 0; - } else { - if (nFramesSinceCutsceneEnded == -1) { - volume = 100; - } else if (nFramesSinceCutsceneEnded < 20) { - nFramesSinceCutsceneEnded++; - volume = 25; - } else if (nFramesSinceCutsceneEnded < 40) { - volume = 3 * (nFramesSinceCutsceneEnded - 20) + 25; - nFramesSinceCutsceneEnded++; - } else { - nFramesSinceCutsceneEnded = -1; - volume = 100; + else + { +#ifdef RADIO_SCROLL_TO_PREV_STATION + if (vehicle->m_nRadioStation == RADIO_OFF && gRetuneCounter == 19) // Right after turning on the radio +#else + if (station == 0 && gRetuneCounter == 19) // Right after turning on the radio +#endif + AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_TURN_ON, 0.0f); + AudioManager.DoPoliceRadioCrackle(); } - if (gRetuneCounter != 0) - volume /= 4; - SampleManager.SetStreamedVolumeAndPan(volume, 63, FALSE); } + if (RadioStaticCounter < 2 && CTimer::GetTimeInMilliseconds() > RadioStaticTimer + 800) + { + AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_RADIO_CHANGE, 0.0f); + RadioStaticCounter++; + RadioStaticTimer = CTimer::GetTimeInMilliseconds(); + } + if (m_bSetNextStation) + m_nFrontendTrack = GetNextCarTuning(); + if (m_nFrontendTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nFrontendTrack <= STREAMED_SOUND_AMBSIL_AMBIENT) + SetUpCorrectAmbienceTrack(); + ServiceTrack(vehicle, ped); + if (m_bSetNextStation) + m_bSetNextStation = FALSE; return; } - if (bRadioOff) { - m_nNextTrack = m_nPlayingTrack; - if (FindPlayerVehicle() != nil) - FindPlayerVehicle()->m_nRadioStation = RADIO_OFF; - AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_TURN_OFF, 0.0f); + if (UsesPoliceRadio(vehicle)) + m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE; + else if (UsesTaxiRadio(vehicle)) + m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI; + else { + m_nFrontendTrack = m_nRadioStationScript; + vehicle->m_nRadioStation = m_nRadioStationScript; } - ServiceAmbience(); + + if (m_nRadioPosition != -1) { + m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition; + m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + } + + gRetuneCounter = 0; + gNumRetunePresses = 0; + m_bSetNextStation = FALSE; + m_bRadioSetByScript = FALSE; + if (m_nFrontendTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nFrontendTrack <= STREAMED_SOUND_AMBSIL_AMBIENT) + SetUpCorrectAmbienceTrack(); + ServiceTrack(vehicle, ped); + if (m_bSetNextStation) + m_bSetNextStation = FALSE; return; } - if (m_bRadioSetByScript) { - if (UsesPoliceRadio(FindPlayerVehicle())) { - m_nNextTrack = STREAMED_SOUND_RADIO_POLICE; - } else { - m_nNextTrack = m_nRadioStationScript; - if (FindPlayerVehicle()->m_nRadioStation == m_nNextTrack) { - m_nPlayingTrack = NO_TRACK; - SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); - SampleManager.StopStreamedFile(); - } - if (m_nRadioPosition != -1) { - m_aTracks[m_nNextTrack].m_nPosition = m_nRadioPosition; - m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + + if (m_bAnnouncementInProgress) + { + SampleManager.StopStreamedFile(); + if (SampleManager.IsStreamPlaying()) + return; + g_bAnnouncementReadPosAlready = FALSE; + m_nAnnouncement = NO_TRACK; + m_bAnnouncementInProgress = FALSE; + m_nNextTrack = NO_TRACK; + m_nFrontendTrack = NO_TRACK; + m_nPlayingTrack = NO_TRACK; + } + SetUpCorrectAmbienceTrack(); + ServiceTrack(nil, ped); +} + +void +cMusicManager::SetUpCorrectAmbienceTrack() +{ + switch (CGame::currArea) + { + case AREA_MAIN_MAP: + case AREA_EVERYWHERE: + if (CTheScripts::RiotIntensity != 0 && ((TheCamera.GetPosition() - vecRiotPosition).MagnitudeSqr() < SQR(65.0f))) + m_nFrontendTrack = STREAMED_SOUND_LAW4RIOT_AMBIENT; + else if (TheCamera.DistanceToWater <= 90.0f) { + if (CCullZones::bAtBeachForAudio) { + if (CWeather::OldWeatherType != WEATHER_HURRICANE && CWeather::NewWeatherType != WEATHER_HURRICANE || CWeather::Wind <= 1.0f) + m_nFrontendTrack = STREAMED_SOUND_BEACH_AMBIENT; + else + m_nFrontendTrack = STREAMED_SOUND_HAVANA_BEACH_AMBIENT; } + else if (CWeather::OldWeatherType != WEATHER_HURRICANE && CWeather::NewWeatherType != WEATHER_HURRICANE || CWeather::Wind <= 1.0f) + m_nFrontendTrack = STREAMED_SOUND_WATER_AMBIENT; + else + m_nFrontendTrack = STREAMED_SOUND_HAVANA_WATER_AMBIENT; } - } else { - m_nNextTrack = GetCarTuning(); + else if (CWeather::OldWeatherType != WEATHER_HURRICANE && CWeather::NewWeatherType != WEATHER_HURRICANE || CWeather::Wind <= 1.0f) + m_nFrontendTrack = STREAMED_SOUND_CITY_AMBIENT; + else + m_nFrontendTrack = STREAMED_SOUND_HAVANA_CITY_AMBIENT; + break; + case AREA_HOTEL: + m_nFrontendTrack = STREAMED_SOUND_HOTEL_AMBIENT; + break; + case AREA_MALL: + m_nFrontendTrack = STREAMED_SOUND_MALL_AMBIENT; + break; + case AREA_STRIP_CLUB: + m_nFrontendTrack = STREAMED_SOUND_STRIPCLUB_AMBIENT; + break; + case AREA_DIRT: + case AREA_BLOOD: + case AREA_OVALRING: + m_nFrontendTrack = STREAMED_SOUND_DIRTRING_AMBIENT; + break; + case AREA_MALIBU_CLUB: + m_nFrontendTrack = STREAMED_SOUND_MALIBU_AMBIENT; + break; + case AREA_MANSION: + case AREA_BANK: + case AREA_LAWYERS: + case AREA_COFFEE_SHOP: + case AREA_CONCERT_HALL: + case AREA_STUDIO: + case AREA_RIFLE_RANGE: + case AREA_BIKER_BAR: + case AREA_POLICE_STATION: + m_nFrontendTrack = STREAMED_SOUND_AMBSIL_AMBIENT; + break; } - if (m_nNextTrack >= RADIO_OFF) { - ServiceAmbience(); +} + +float +GetHeightScale() +{ + if (TheCamera.GetPosition().z > 20.0f) { + if (TheCamera.GetPosition().z < 50.0f) + return 1.0f - (TheCamera.GetPosition().z - 20.0f) / 30.0f; + return 0.0f; + } + return 1.0f; +} + +void +cMusicManager::ComputeAmbienceVol(bool8 reset, uint8& outVolume) +{ + static float fVol = 0.0f; + + float fHeightScale = GetHeightScale(); + + if (CTheScripts::RiotIntensity > 0) { + float distToRiotSq = (TheCamera.GetPosition() - vecRiotPosition).MagnitudeSqr(); + if (distToRiotSq < SQR(100.0f)) { + if (distToRiotSq >= SQR(65.0f)) + outVolume = (Sqrt(distToRiotSq) - 65.0f) / 35.0f * (127.0f * fHeightScale); + else if (distToRiotSq >= SQR(20.0f)) + outVolume = (CTheScripts::RiotIntensity * (1.0f - (Sqrt(distToRiotSq) - 20.0f) / 45.0f) * (127.0f * fHeightScale)) / MAX_VOLUME; + else + outVolume = (CTheScripts::RiotIntensity * (127.0f * fHeightScale)) / MAX_VOLUME; + return; + } + } + + if (reset) + fVol = 0.0f; + else if (fVol < 60.0f) { + if ((m_nPlayingTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT) && (m_nPlayingTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT)) + fVol += 20.0f; + else + fVol += 1.0f; + fVol = Min(fVol, 60.0f); + } + + if ((m_nPlayingTrack >= STREAMED_SOUND_MALL_AMBIENT) && (m_nPlayingTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)) { + outVolume = fVol; return; } - if (ChangeRadioChannel()) { - if (m_bRadioSetByScript) { - m_bRadioSetByScript = FALSE; - FindPlayerVehicle()->m_nRadioStation = m_nNextTrack; + + if (CWeather::OldWeatherType == WEATHER_HURRICANE || CWeather::NewWeatherType == WEATHER_HURRICANE) { + if (CWeather::Wind > 1.0f) { + outVolume = (CWeather::Wind - 1.0f) * fVol; + return; } - } else { - m_bPlayerInCar = FALSE; - m_nNextTrack = NO_TRACK; + fVol = (1.0f - CWeather::Wind) * fVol; + } + + if (TheCamera.DistanceToWater > 140.0f) { + outVolume = fVol; + return; + } + + if (TheCamera.DistanceToWater > 90.0f) { + outVolume = ((TheCamera.DistanceToWater - 90.0f) / 50.0f * fVol * fHeightScale); + return; } + + if (TheCamera.DistanceToWater > 40.0f) { + outVolume = fVol; + return; + } + + outVolume = (90.0f - fHeightScale) / 50.0f * fVol; } -void -cMusicManager::StopFrontEndTrack() +bool8 +cMusicManager::ServiceAnnouncement() { - if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_FRONTEND && m_nNextTrack != NO_TRACK) { - m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); - m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + if (m_bAnnouncementInProgress) { + if (SampleManager.IsStreamPlaying()) + m_nPlayingTrack = m_nNextTrack; + else if (m_nPlayingTrack != NO_TRACK) { + m_nAnnouncement = NO_TRACK; + m_bAnnouncementInProgress = FALSE; + m_nPlayingTrack = NO_TRACK; + } + return TRUE; + } else if (SampleManager.IsStreamPlaying()) { + if (m_nPlayingTrack != NO_TRACK && !g_bAnnouncementReadPosAlready) { + RecordRadioStats(); + m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); + g_bAnnouncementReadPosAlready = TRUE; + m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + } SampleManager.StopStreamedFile(); + } else { + g_bAnnouncementReadPosAlready = FALSE; m_nPlayingTrack = NO_TRACK; - m_nNextTrack = NO_TRACK; + m_nNextTrack = m_nAnnouncement; + SampleManager.SetStreamedFileLoopFlag(FALSE); + SampleManager.StartStreamedFile(m_nNextTrack, 0); + SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, FALSE); + m_bAnnouncementInProgress = TRUE; } -} -void -cMusicManager::PlayAnnouncement(uint8 announcement) -{ - if (IsInitialised() && !m_bDisabled && !m_bAnnouncementInProgress) - m_nAnnouncement = announcement; + return TRUE; } void -cMusicManager::PlayFrontEndTrack(uint8 track, bool8 bPlayInFrontend) +cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped) { - if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS) { - if (m_nMusicMode == MUSICMODE_GAME) { - if (m_nNextTrack != NO_TRACK) { - if (m_bAnnouncementInProgress) { - m_nAnnouncement = NO_TRACK; - m_bAnnouncementInProgress = FALSE; - } - m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); - m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + static bool8 bRadioStatsRecorded = FALSE; + static bool8 bRadioStatsRecorded2 = FALSE; + uint8 volume; + if (!m_bTrackChangeStarted) + m_nNextTrack = m_nFrontendTrack; + if (gRetuneCounter != 0 || m_bSetNextStation) { + if (SampleManager.IsStreamPlaying()) { + if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded) { + m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); + m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + RecordRadioStats(); + bRadioStatsRecorded = TRUE; } + SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); SampleManager.StopStreamedFile(); - } else if (m_nMusicMode == MUSICMODE_FRONTEND) { - if (m_nNextTrack != NO_TRACK) { - m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); - m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + } + return; + } + + if (bRadioStatsRecorded) { + bRadioStatsRecorded = FALSE; + m_nPlayingTrack = NO_TRACK; + } + + if (m_nNextTrack != m_nPlayingTrack) + { + m_bTrackChangeStarted = TRUE; + SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); + if (!(AudioManager.m_FrameCounter & 1)) { + if (m_bVerifyNextTrackStartedToPlay || !SampleManager.IsStreamPlaying()) { + bRadioStatsRecorded2 = FALSE; + if (SampleManager.IsStreamPlaying()) { + m_nPlayingTrack = m_nNextTrack; + m_bVerifyNextTrackStartedToPlay = FALSE; + m_bTrackChangeStarted = FALSE; + if (veh) { +#ifdef FIX_BUGS + if (m_nPlayingTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_AMBSIL_AMBIENT) + veh->m_nRadioStation = RADIO_OFF; + else if (m_nPlayingTrack < STREAMED_SOUND_CITY_AMBIENT) + veh->m_nRadioStation = m_nPlayingTrack; +#else + if (veh->m_nRadioStation >= STREAMED_SOUND_CITY_AMBIENT && veh->m_nRadioStation <= STREAMED_SOUND_AMBSIL_AMBIENT) + veh->m_nRadioStation = RADIO_OFF; + else + veh->m_nRadioStation = m_nPlayingTrack; +#endif + } + } else { + uint32 pos = GetTrackStartPos(m_nNextTrack); + if (m_nNextTrack != NO_TRACK) { + SampleManager.SetStreamedFileLoopFlag(TRUE); + SampleManager.StartStreamedFile(m_nNextTrack, pos); + if (m_nFrontendTrack < STREAMED_SOUND_CITY_AMBIENT || m_nFrontendTrack > STREAMED_SOUND_AMBSIL_AMBIENT) + { + m_nVolumeLatency = 10; + m_nCurrentVolume = 0; + m_nMaxVolume = 100; + SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE); + } + else + { + ComputeAmbienceVol(TRUE, volume); + SampleManager.SetStreamedVolumeAndPan(volume, 63, TRUE); + } + if (m_nNextTrack < STREAMED_SOUND_CITY_AMBIENT) + m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode(); + m_bVerifyNextTrackStartedToPlay = TRUE; + } + } + } else { + if (m_nPlayingTrack == NO_TRACK) + debug("m_nPlayingTrack == NO_TRACK, yet track playing - tidying up\n"); + else if (!bRadioStatsRecorded2) + { + m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); + m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + bRadioStatsRecorded2 = TRUE; + RecordRadioStats(); + if (m_nPlayingTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT) + { + if (m_nNextTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT && m_nNextTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT) + AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_HURRICANE, 0.0); + } + } + SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); + SampleManager.StopStreamedFile(); } - SampleManager.StopStreamedFile(); } + return; + } - m_nPlayingTrack = m_nNextTrack; - m_nNextTrack = track; - m_bPlayInFrontend = bPlayInFrontend; - m_bFrontendTrackFinished = FALSE; - m_bDoTrackService = TRUE; - bHasStarted = FALSE; - if (m_nNextTrack < NUM_RADIOS) { - gRetuneCounter = 0; - gNumRetunePresses = 0; + if (m_nPlayingTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_AMBSIL_AMBIENT) + { + ComputeAmbienceVol(FALSE, volume); + SampleManager.SetStreamedVolumeAndPan(volume, 63, TRUE); + return; + } + if (CTimer::GetIsSlowMotionActive()) + { + if (TheCamera.pTargetEntity) + { + float DistToTargetSq = (TheCamera.pTargetEntity->GetPosition() - TheCamera.GetPosition()).MagnitudeSqr(); + if (DistToTargetSq >= SQR(55.0f)) + { + SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); + } + else if (DistToTargetSq >= SQR(10.0f)) + { + volume = (45.0f - (Sqrt(DistToTargetSq) - 10.0f)) / 45.0f * m_nCurrentVolume; + if (AudioManager.ShouldDuckMissionAudio(0) || AudioManager.ShouldDuckMissionAudio(1)) + volume /= 4; + + uint8 pan = 0; + if (volume > 0) + { + CVector panVec; + AudioManager.TranslateEntity(&TheCamera.pTargetEntity->GetPosition(), &panVec); + pan = AudioManager.ComputePan(55.0f, &panVec); + } + if (gRetuneCounter != 0) + volume = 0; + SampleManager.SetStreamedVolumeAndPan(volume, pan, FALSE); + } + else if (AudioManager.ShouldDuckMissionAudio(0) || AudioManager.ShouldDuckMissionAudio(1)) + SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE); + else if (gRetuneCounter != 0) + SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); + else + SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE); + } + } else if (AudioManager.ShouldDuckMissionAudio(0) || AudioManager.ShouldDuckMissionAudio(1)) { + SampleManager.SetStreamedVolumeAndPan(Min(m_nCurrentVolume, 25), 63, FALSE); + nFramesSinceCutsceneEnded = 0; + } else { + if (nFramesSinceCutsceneEnded == -1) + volume = m_nCurrentVolume; + else if (nFramesSinceCutsceneEnded < 20) + { + volume = Min(m_nCurrentVolume, 25); + nFramesSinceCutsceneEnded++; } + else if (nFramesSinceCutsceneEnded < 40) + { + volume = Min(m_nCurrentVolume, 3 * (nFramesSinceCutsceneEnded - 20) + 25); + nFramesSinceCutsceneEnded++; + } + else + { + volume = m_nCurrentVolume; + nFramesSinceCutsceneEnded = -1; + } + if (gRetuneCounter != 0) + volume = 0; + SampleManager.SetStreamedVolumeAndPan(volume, 63, FALSE); } + if (m_nVolumeLatency > 0) + m_nVolumeLatency--; + else if (m_nCurrentVolume < m_nMaxVolume) + m_nCurrentVolume = Min(m_nMaxVolume, m_nCurrentVolume + 6); } void -cMusicManager::PreloadCutSceneMusic(uint8 track) +cMusicManager::PreloadCutSceneMusic(uint32 track) { if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS && m_nMusicMode == MUSICMODE_CUTSCENE) { AudioManager.ResetPoliceRadio(); @@ -771,7 +1092,7 @@ cMusicManager::PreloadCutSceneMusic(uint8 track) SampleManager.StopStreamedFile(); SampleManager.PreloadStreamedFile(track); SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE); - m_nNextTrack = track; + m_nPlayingTrack = track; } } @@ -787,16 +1108,87 @@ cMusicManager::StopCutSceneMusic(void) { if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_CUTSCENE) { SampleManager.StopStreamedFile(); - m_nNextTrack = NO_TRACK; + m_nPlayingTrack = NO_TRACK; + } +} + +void +cMusicManager::PlayFrontEndTrack(uint32 track, bool8 loopFlag) +{ + if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS && (m_nUpcomingMusicMode == MUSICMODE_FRONTEND || m_nMusicMode == MUSICMODE_FRONTEND)) + { + m_nFrontendTrack = track; + m_FrontendLoopFlag = loopFlag; + if (m_nMusicMode != MUSICMODE_FRONTEND) + m_bEarlyFrontendTrack = TRUE; + } +} + +void +cMusicManager::StopFrontEndTrack() +{ + if (m_nUpcomingMusicMode == MUSICMODE_FRONTEND || m_nMusicMode == MUSICMODE_FRONTEND) + m_nFrontendTrack = NO_TRACK; +} + +void +cMusicManager::PlayAnnouncement(uint32 announcement) +{ + if (IsInitialised() && !m_bDisabled && !m_bAnnouncementInProgress) + m_nAnnouncement = announcement; +} + +uint32 +cMusicManager::GetNextCarTuning() +{ + CVehicle *veh = AudioManager.FindVehicleOfPlayer(); + if (veh == nil) return STREAMED_SOUND_CITY_AMBIENT; + if (UsesPoliceRadio(veh)) return STREAMED_SOUND_RADIO_POLICE; + if (UsesTaxiRadio(veh)) return STREAMED_SOUND_RADIO_TAXI; + if (gNumRetunePresses != 0) { +#ifdef RADIO_SCROLL_TO_PREV_STATION + // m_nRadioStation is unsigned, so... + int station = veh->m_nRadioStation + gNumRetunePresses; + while(station < 0) station += NUM_RADIOS + 1; + while(station >= NUM_RADIOS + 1) station -= NUM_RADIOS + 1; + veh->m_nRadioStation = station; +#else + veh->m_nRadioStation += gNumRetunePresses; + while(veh->m_nRadioStation >= NUM_RADIOS + 1) + veh->m_nRadioStation -= NUM_RADIOS + 1; +#endif + DMAudio.IsMP3RadioChannelAvailable(); // woof, just call and do nothing =P they manipulate gNumRetunePresses on DisplayRadioStationName in this case + gNumRetunePresses = 0; } + return veh->m_nRadioStation; } uint32 -cMusicManager::GetTrackStartPos(uint8 track) +cMusicManager::GetCarTuning() { + CVehicle* veh = AudioManager.FindVehicleOfPlayer(); + if (veh == nil) return STREAMED_SOUND_CITY_AMBIENT; + if (UsesPoliceRadio(veh)) return STREAMED_SOUND_RADIO_POLICE; + if (UsesTaxiRadio(veh)) return STREAMED_SOUND_RADIO_TAXI; + if (veh->m_nRadioStation == USERTRACK && !SampleManager.IsMP3RadioChannelAvailable()) + veh->m_nRadioStation = AudioManager.m_anRandomTable[2] % USERTRACK; + return veh->m_nRadioStation; +} + +float* +cMusicManager::GetListenTimeArray() +{ + return aListenTimeArray; +} + +uint32 +cMusicManager::GetTrackStartPos(uint32 track) +{ + if (!IsInitialised()) return 0; + uint32 pos = m_aTracks[track].m_nPosition; if (CTimer::GetTimeInMillisecondsPauseMode() > m_aTracks[track].m_nLastPosCheckTimer) - pos += Min(CTimer::GetTimeInMillisecondsPauseMode() - m_aTracks[track].m_nLastPosCheckTimer, 90000); + pos += Min(CTimer::GetTimeInMillisecondsPauseMode() - m_aTracks[track].m_nLastPosCheckTimer, 270000); else m_aTracks[track].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); @@ -805,222 +1197,227 @@ cMusicManager::GetTrackStartPos(uint8 track) return pos; } - -bool8 -cMusicManager::UsesPoliceRadio(CVehicle *veh) +uint32 +cMusicManager::GetRadioPosition(uint32 station) { - switch (veh->GetModelIndex()) - { - case MI_FBICAR: - case MI_POLICE: - case MI_ENFORCER: - case MI_PREDATOR: - case MI_RHINO: - case MI_BARRACKS: - return TRUE; - } - return FALSE; + if (station < NUM_RADIOS) + return GetTrackStartPos(station); + return 0; } -void -cMusicManager::ServiceAmbience() +uint32 +cMusicManager::GetFavouriteRadioStation() { - uint8 volume; + uint32 favstation = 0; - if (m_bAnnouncementInProgress) { - m_nAnnouncement = NO_TRACK; - m_bAnnouncementInProgress = FALSE; - } - if (m_nNextTrack < RADIO_OFF) { - if (SampleManager.IsStreamPlaying()) { - m_aTracks[m_nNextTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); - m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); - SampleManager.StopStreamedFile(); - m_nNextTrack = NO_TRACK; - return; - } - m_nNextTrack = RADIO_OFF; + for (int i = 1; i < NUM_RADIOS; i++) { + if (aListenTimeArray[i] > aListenTimeArray[favstation]) + favstation = i; } - if (CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING && !SampleManager.IsStreamPlaying()) { - m_nNextTrack = NO_TRACK; - return; - } - - m_nPlayingTrack = m_nNextTrack; - m_nNextTrack = TheCamera.DistanceToWater <= 45.0f ? STREAMED_SOUND_WATER_AMBIENT : STREAMED_SOUND_CITY_AMBIENT; - if (m_nNextTrack == m_nPlayingTrack) { - ComputeAmbienceVol(FALSE, volume); - SampleManager.SetStreamedVolumeAndPan(volume, 63, TRUE); - if (m_bVerifyAmbienceTrackStartedToPlay) { - if (SampleManager.IsStreamPlaying()) - m_bVerifyAmbienceTrackStartedToPlay = FALSE; - } else ServiceTrack(); - } else { - if (m_nPlayingTrack < TOTAL_STREAMED_SOUNDS) { - m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); - m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); - SampleManager.StopStreamedFile(); - } - uint32 pos = GetTrackStartPos(m_nNextTrack); - SampleManager.SetStreamedVolumeAndPan(0, 63, TRUE); - if (SampleManager.StartStreamedFile(m_nNextTrack, pos)) { - ComputeAmbienceVol(TRUE, volume); - SampleManager.SetStreamedVolumeAndPan(volume, 63, TRUE); - m_bVerifyAmbienceTrackStartedToPlay = TRUE; - } else - m_nNextTrack = NO_TRACK; - } + return favstation; } -void -cMusicManager::ComputeAmbienceVol(bool8 reset, uint8 &outVolume) +bool8 +cMusicManager::CheckForMusicInterruptions() { - static float fVol = 0.0f; - - if (reset) - fVol = 0.0f; - else if (fVol < 60.0f) - fVol += 1.0f; - - if (TheCamera.DistanceToWater > 70.0f) - outVolume = fVol; - else if (TheCamera.DistanceToWater > 45.0f) - outVolume = (TheCamera.DistanceToWater - 45.0f) / 25.0f * fVol; - else if (TheCamera.DistanceToWater > 20.0f) - outVolume = (45.0f - TheCamera.DistanceToWater) / 25.0f * fVol; - else - outVolume = fVol; + return (m_nPlayingTrack == STREAMED_SOUND_MISSION_COMPLETED) || (m_nPlayingTrack == STREAMED_SOUND_CUTSCENE_FINALE); } void -cMusicManager::ServiceTrack() +cMusicManager::SetMalibuClubTrackPos(uint8 scriptObject) { - if (m_bDoTrackService) { - if (!SampleManager.IsStreamPlaying()) - SampleManager.StartStreamedFile(m_nNextTrack, 0); + if (!IsInitialised()) + m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = 8640; + if (m_nNextTrack != STREAMED_SOUND_MALIBU_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_MALIBU_AMBIENT) { + switch (scriptObject) + { + case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1: + m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 8640; + break; + case SCRIPT_SOUND_NEW_BUILDING_MALIBU_2: + m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 286720; + break; + case SCRIPT_SOUND_NEW_BUILDING_MALIBU_3: + m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 509120; + break; + } + m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); } } -bool8 -cMusicManager::ServiceAnnouncement() +void +cMusicManager::SetStripClubTrackPos(uint8 scriptObject) { - static int8 cCheck = 0; - if (m_bAnnouncementInProgress) { - if (!SampleManager.IsStreamPlaying()) { - m_nAnnouncement = NO_TRACK; - m_bAnnouncementInProgress = FALSE; + if (!IsInitialised()) + m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = 0; + if (m_nNextTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT) + { + switch (scriptObject) + { + case SCRIPT_SOUND_NEW_BUILDING_STRIP_1: + m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = AudioManager.m_anRandomTable[0] % 128; + break; + case SCRIPT_SOUND_NEW_BUILDING_STRIP_2: + m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 320200; + break; + case SCRIPT_SOUND_NEW_BUILDING_STRIP_3: + m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = (AudioManager.m_anRandomTable[0] % 128) + 672000; + break; } - return TRUE; + m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); } +} - if (++cCheck >= 30) { - cCheck = 0; - int pos = SampleManager.GetStreamedFilePosition(); - if (SampleManager.IsStreamPlaying()) { - if (m_nNextTrack != NO_TRACK) { - m_aTracks[m_nNextTrack].m_nPosition = pos; - m_aTracks[m_nNextTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); - SampleManager.StopStreamedFile(); +void +cMusicManager::DisplayRadioStationName() +{ + uint8 gStreamedSound; + static wchar *pCurrentStation = nil; + static uint8 cDisplay = 0; + + if(!CTimer::GetIsPaused() && !TheCamera.m_WideScreenOn && PlayerInCar() && + !CReplay::IsPlayingBack()) { + CVehicle *vehicle = AudioManager.FindVehicleOfPlayer(); + + if (vehicle) + { + // Prev scroll needs it to be signed, and m_nFrontendTrack can be NO_TRACK thus FIX_BUGS +#if defined RADIO_SCROLL_TO_PREV_STATION || defined FIX_BUGS + int track; +#else + uint8 track; +#endif + gStreamedSound = vehicle->m_nRadioStation; + if (gStreamedSound >= STREAMED_SOUND_CITY_AMBIENT && gStreamedSound <= STREAMED_SOUND_AMBSIL_AMBIENT) + gStreamedSound = RADIO_OFF; + if (gNumRetunePresses != 0) + { + track = gNumRetunePresses + gStreamedSound; +#ifdef RADIO_SCROLL_TO_PREV_STATION + while (track < 0) track += NUM_RADIOS + 1; +#endif + while (track >= NUM_RADIOS + 1) track -= NUM_RADIOS + 1; + + // On scrolling back we handle this condition on key press. No need to change this. + if (!DMAudio.IsMP3RadioChannelAvailable() && track == USERTRACK) + gNumRetunePresses++; } - } + else +#ifdef RADIO_OFF_TEXT + track = GetCarTuning(); // gStreamedSound or veh->m_nRadioStation would also work, but these don't cover police/taxi radios +#else + track = m_nFrontendTrack; +#endif + wchar* string = nil; + switch (track) { + case WILDSTYLE: string = TheText.Get("FEA_FM0"); break; + case FLASH_FM: string = TheText.Get("FEA_FM1"); break; + case KCHAT: string = TheText.Get("FEA_FM2"); break; + case FEVER: string = TheText.Get("FEA_FM3"); break; + case V_ROCK: string = TheText.Get("FEA_FM4"); break; + case VCPR: string = TheText.Get("FEA_FM5"); break; + case RADIO_ESPANTOSO: string = TheText.Get("FEA_FM6"); break; + case EMOTION: string = TheText.Get("FEA_FM7"); break; + case WAVE: string = TheText.Get("FEA_FM8"); break; + case USERTRACK: + if (!SampleManager.IsMP3RadioChannelAvailable()) + return; + string = TheText.Get("FEA_MP3"); break; +#ifdef RADIO_OFF_TEXT + case RADIO_OFF: { + // Otherwise RADIO OFF will be seen after pausing-resuming game and Mission Complete text + if (!m_bRadioStreamReady || !m_bGameplayAllowsRadio) + return; - SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); - if (SampleManager.StartStreamedFile(m_nAnnouncement, 0)) { - SampleManager.SetStreamedVolumeAndPan(AudioManager.ShouldDuckMissionAudio() ? 25 : 100, 63, FALSE); - m_bAnnouncementInProgress = TRUE; - m_nPlayingTrack = m_nNextTrack; - m_nNextTrack = m_nAnnouncement; - return TRUE; + extern wchar WideErrorString[]; + + string = TheText.Get("FEA_NON"); + if (string == WideErrorString) { + pCurrentStation = nil; + return; + } + break; + } +#endif + default: return; + }; + + if (pCurrentStation != string) { + pCurrentStation = string; + cDisplay = 60; + } + else { + if (cDisplay == 0) return; +#ifdef FIX_BUGS + cDisplay -= CTimer::GetLogicalFramesPassed(); +#else + cDisplay--; +#endif + } + + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + CFont::SetPropOn(); + CFont::SetFontStyle(FONT_STANDARD); + CFont::SetCentreOn(); + CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation); + + if (gNumRetunePresses) + CFont::SetColor(CRGBA(102, 133, 143, 255)); + else + CFont::SetColor(CRGBA(147, 196, 211, 255)); + + CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_Y(22.0f), pCurrentStation); + CFont::DrawFonts(); } + } + // Always show station text after entering car. Same behaviour as III and SA. +#ifdef FIX_BUGS + else + pCurrentStation = nil; +#endif +} - if (cCheck != 0) cCheck--; - else cCheck = 30; +bool8 +cMusicManager::UsesPoliceRadio(CVehicle *veh) +{ + switch (veh->GetModelIndex()) + { + case MI_VCNMAV: + case MI_POLMAV: + case MI_COASTG: + case MI_RHINO: + case MI_BARRACKS: + return TRUE; + case MI_MRWHOOP: + case MI_HUNTER: return FALSE; } - - return FALSE; + return veh->UsesSiren(); } -uint8 -cMusicManager::GetCarTuning() +bool8 +cMusicManager::UsesTaxiRadio(CVehicle *veh) { - CVehicle *veh = FindPlayerVehicle(); - if (veh == nil) return RADIO_OFF; - if (UsesPoliceRadio(veh)) return POLICE_RADIO; - if (veh->m_nRadioStation == USERTRACK && !SampleManager.IsMP3RadioChannelAvailable()) - veh->m_nRadioStation = AudioManager.m_anRandomTable[2] % USERTRACK; - return veh->m_nRadioStation; + if (veh->GetModelIndex() != MI_KAUFMAN) return FALSE; + return CTheScripts::bPlayerHasMetDebbieHarry; } -uint8 -cMusicManager::GetNextCarTuning() +void +cMusicManager::ServiceAmbience() { - CVehicle *veh = FindPlayerVehicle(); - if (veh == nil) return RADIO_OFF; - if (UsesPoliceRadio(veh)) return POLICE_RADIO; - if (gNumRetunePresses != 0) { -#ifdef RADIO_SCROLL_TO_PREV_STATION - if (gNumRetunePresses < 0) { - while (gNumRetunePresses < 0) { - if(veh->m_nRadioStation == HEAD_RADIO) { - veh->m_nRadioStation = RADIO_OFF; - } else if(veh->m_nRadioStation == RADIO_OFF || veh->m_nRadioStation == NUM_RADIOS) { - veh->m_nRadioStation = SampleManager.IsMP3RadioChannelAvailable() ? USERTRACK : USERTRACK - 1; - } else - veh->m_nRadioStation--; - - ++gNumRetunePresses; - } - } else -#endif - if (SampleManager.IsMP3RadioChannelAvailable()) { - if (veh->m_nRadioStation == RADIO_OFF) - veh->m_nRadioStation = NUM_RADIOS; - veh->m_nRadioStation += gNumRetunePresses; -#ifdef FIX_BUGS - while (veh->m_nRadioStation > NUM_RADIOS) - veh->m_nRadioStation -= (NUM_RADIOS + 1); -#endif - if (veh->m_nRadioStation == NUM_RADIOS) - veh->m_nRadioStation = RADIO_OFF; -#ifndef FIX_BUGS - else if (veh->m_nRadioStation > NUM_RADIOS) - veh->m_nRadioStation -= (NUM_RADIOS + 1); -#endif - } else if (gNumRetunePresses + veh->m_nRadioStation >= USERTRACK) { - while (gNumRetunePresses) { - if (veh->m_nRadioStation == RADIO_OFF) - veh->m_nRadioStation = HEAD_RADIO; - else if (veh->m_nRadioStation < USERTRACK) - ++veh->m_nRadioStation; - - if (veh->m_nRadioStation == USERTRACK) - veh->m_nRadioStation = RADIO_OFF; - --gNumRetunePresses; - } - } else - veh->m_nRadioStation += gNumRetunePresses; - gNumRetunePresses = 0; - } - return veh->m_nRadioStation; } bool8 cMusicManager::ChangeRadioChannel() { - if (m_nNextTrack != m_nPlayingTrack) { - if (m_nPlayingTrack < TOTAL_STREAMED_SOUNDS) { - m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); - m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); - SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); - SampleManager.StopStreamedFile(); - } - if (SampleManager.IsStreamPlaying()) - return FALSE; - if (!SampleManager.StartStreamedFile(m_nNextTrack, GetTrackStartPos(m_nNextTrack))) - return FALSE; - SampleManager.SetStreamedVolumeAndPan(AudioManager.ShouldDuckMissionAudio() ? 25 : 100, 63, FALSE); - } return TRUE; } + +// these two are empty +void cMusicManager::Enable() {} +void cMusicManager::Disable() {} diff --git a/src/audio/MusicManager.h b/src/audio/MusicManager.h index 4c4447fe..3d2b7cee 100644 --- a/src/audio/MusicManager.h +++ b/src/audio/MusicManager.h @@ -11,41 +11,53 @@ public: }; class CVehicle; +class CPed; class cMusicManager { public: bool8 m_bIsInitialised; bool8 m_bDisabled; - uint8 m_nMusicMode; - uint8 m_nNextTrack; - uint8 m_nPlayingTrack; - bool8 m_bFrontendTrackFinished; - bool8 m_bPlayInFrontend; bool8 m_bSetNextStation; - uint8 m_nAnnouncement; - bool8 m_bPreviousPlayerInCar; - bool8 m_bPlayerInCar; + uint8 m_nVolumeLatency; + uint8 m_nCurrentVolume; + uint8 m_nMaxVolume; + uint32 m_nAnnouncement; bool8 m_bAnnouncementInProgress; tStreamedSample m_aTracks[TOTAL_STREAMED_SOUNDS]; bool8 m_bResetTimers; uint32 m_nResetTime; - uint32 m_nLastTrackServiceTime; - uint32 m_nTimer; - bool8 m_bDoTrackService; - bool8 m_bIgnoreTimeDelay; - bool8 m_bVerifyAmbienceTrackStartedToPlay; bool8 m_bRadioSetByScript; uint8 m_nRadioStationScript; int32 m_nRadioPosition; - uint8 m_nRadioInCar; + uint32 m_nRadioInCar; + uint32 m_nFrontendTrack; + uint32 m_nPlayingTrack; + uint8 m_nUpcomingMusicMode; + uint8 m_nMusicMode; + bool8 m_FrontendLoopFlag; + bool8 m_bTrackChangeStarted; + uint32 m_nNextTrack; + bool8 m_nNextLoopFlag; + bool8 m_bVerifyNextTrackStartedToPlay; + bool8 m_bGameplayAllowsRadio; + bool8 m_bRadioStreamReady; + int8 nFramesSinceCutsceneEnded; + bool8 m_bUserResumedGame; + bool8 m_bMusicModeChangeStarted; + uint8 m_nMusicModeToBeSet; + bool8 m_bEarlyFrontendTrack; + float aListenTimeArray[NUM_RADIOS]; + float m_nLastTrackServiceTime; public: cMusicManager(); bool8 IsInitialised() { return m_bIsInitialised; } - uint32 GetMusicMode() { return m_nMusicMode; } - uint8 GetNextTrack() { return m_nNextTrack; } + uint8 GetMusicMode() { return m_nMusicMode; } + uint32 GetCurrentTrack() { return m_nPlayingTrack; } + void ResetMusicAfterReload(); + void SetStartingTrackPositions(bool8 isNewGameTimer); bool8 Initialise(); void Terminate(); @@ -55,35 +67,47 @@ public: bool8 PlayerInCar(); void DisplayRadioStationName(); - void PlayAnnouncement(uint8); - void PlayFrontEndTrack(uint8, bool8); - void PreloadCutSceneMusic(uint8); + void PlayAnnouncement(uint32); + void PlayFrontEndTrack(uint32, bool8); + void PreloadCutSceneMusic(uint32); void PlayPreloadedCutSceneMusic(void); void StopCutSceneMusic(void); - uint8 GetRadioInCar(void); + uint32 GetRadioInCar(void); void SetRadioInCar(uint32); - void SetRadioChannelByScript(uint8, int32); - - void ResetMusicAfterReload(); + void SetRadioChannelByScript(uint32, int32); void ResetTimers(int32); void Service(); void ServiceFrontEndMode(); void ServiceGameMode(); void ServiceAmbience(); - void ServiceTrack(); + void ServiceTrack(CVehicle *veh, CPed *ped); bool8 UsesPoliceRadio(CVehicle *veh); - uint32 GetTrackStartPos(uint8); + bool8 UsesTaxiRadio(CVehicle *veh); + uint32 GetTrackStartPos(uint32 track); void ComputeAmbienceVol(bool8 reset, uint8& outVolume); bool8 ServiceAnnouncement(); - uint8 GetCarTuning(); - uint8 GetNextCarTuning(); + uint32 GetCarTuning(); + uint32 GetNextCarTuning(); bool8 ChangeRadioChannel(); + void RecordRadioStats(); + void SetUpCorrectAmbienceTrack(); + float *GetListenTimeArray(); + uint32 GetRadioPosition(uint32 station); + uint32 GetFavouriteRadioStation(); + void SetMalibuClubTrackPos(uint8 pos); + void SetStripClubTrackPos(uint8 pos); + bool8 CheckForMusicInterruptions(); + + void Enable(); + void Disable(); }; VALIDATE_SIZE(cMusicManager, 0x95C); extern cMusicManager MusicManager; +extern bool8 g_bAnnouncementReadPosAlready; // we have a symbol of this so it was declared in .h +float GetHeightScale(); diff --git a/src/audio/PolRadio.cpp b/src/audio/PolRadio.cpp index 742e5ea5..b19886f5 100644 --- a/src/audio/PolRadio.cpp +++ b/src/audio/PolRadio.cpp @@ -22,8 +22,6 @@ struct tPoliceRadioZone { }; tPoliceRadioZone ZoneSfx[NUMAUDIOZONES]; -char SubZo2Label[8]; -char SubZo3Label[8]; uint32 g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES; int8 g_nMissionAudioPlayingStatus = 2; @@ -40,46 +38,22 @@ cAudioManager::InitialisePoliceRadioZones() strcpy(ZoneSfx[i].m_aName, name); \ ZoneSfx[i].m_nSampleIndex = sample; - SETZONESFX(0, "HOSPI_2", SFX_POLICE_RADIO_ROCKFORD); - SETZONESFX(1, "CONSTRU", SFX_POLICE_RADIO_FORT_STAUNTON); - SETZONESFX(2, "STADIUM", SFX_POLICE_RADIO_ASPATRIA); - SETZONESFX(3, "YAKUSA", SFX_POLICE_RADIO_TORRINGTON); - SETZONESFX(4, "SHOPING", SFX_POLICE_RADIO_BEDFORD_POINT); - SETZONESFX(5, "COM_EAS", SFX_POLICE_RADIO_NEWPORT); - SETZONESFX(6, "PARK", SFX_POLICE_RADIO_BELLEVILLE_PARK); - SETZONESFX(7, "UNIVERS", SFX_POLICE_RADIO_LIBERTY_CAMPUS); - SETZONESFX(8, "BIG_DAM", SFX_POLICE_RADIO_COCHRANE_DAM); - SETZONESFX(9, "SUB_IND", SFX_POLICE_RADIO_PIKE_CREEK); - SETZONESFX(10, "SWANKS", SFX_POLICE_RADIO_CEDAR_GROVE); - SETZONESFX(11, "PROJECT", SFX_POLICE_RADIO_WICHITA_GARDENS); - SETZONESFX(12, "AIRPORT", SFX_POLICE_RADIO_FRANCIS_INTERNATIONAL_AIRPORT); - SETZONESFX(13, "PORT_W", SFX_POLICE_RADIO_CALLAHAN_POINT); - SETZONESFX(14, "PORT_S", SFX_POLICE_RADIO_ATLANTIC_QUAYS); - SETZONESFX(15, "PORT_E", SFX_POLICE_RADIO_PORTLAND_HARBOUR); - SETZONESFX(16, "PORT_I", SFX_POLICE_RADIO_TRENTON); - SETZONESFX(17, "CHINA", SFX_POLICE_RADIO_CHINATOWN); - SETZONESFX(18, "REDLIGH", SFX_POLICE_RADIO_RED_LIGHT_DISTRICT); - SETZONESFX(19, "TOWERS", SFX_POLICE_RADIO_HEPBURN_HEIGHTS); - SETZONESFX(20, "LITTLEI", SFX_POLICE_RADIO_SAINT_MARKS); - SETZONESFX(21, "HARWOOD", SFX_POLICE_RADIO_HARWOOD); - SETZONESFX(22, "EASTBAY", SFX_POLICE_RADIO_PORTLAND_BEACH); - SETZONESFX(23, "S_VIEW", SFX_POLICE_RADIO_PORTLAND_STRAIGHTS); - SETZONESFX(24, "CITYZON", SFX_POLICE_RADIO_LIBERTY_CITY); - SETZONESFX(25, "IND_ZON", SFX_POLICE_RADIO_PORTLAND); - SETZONESFX(26, "COM_ZON", SFX_POLICE_RADIO_STAUNTON_ISLAND); - SETZONESFX(27, "SUB_ZON", SFX_POLICE_RADIO_SHORESIDE_VALE); - SETZONESFX(28, "SUB_ZO2", SFX_POLICE_RADIO_SHORESIDE_VALE); - SETZONESFX(29, "SUB_ZO3", SFX_POLICE_RADIO_SHORESIDE_VALE); - SETZONESFX(30, "A", SFX_POLICE_RADIO_ROCKFORD); - SETZONESFX(31, "A", SFX_POLICE_RADIO_ROCKFORD); - SETZONESFX(32, "A", SFX_POLICE_RADIO_ROCKFORD); - SETZONESFX(33, "A", SFX_POLICE_RADIO_ROCKFORD); - SETZONESFX(34, "A", SFX_POLICE_RADIO_ROCKFORD); + SETZONESFX(0, "VICE_C", SFX_POLICE_RADIO_VICE_CITY); + SETZONESFX(1, "IND_ZON", SFX_POLICE_RADIO_VICE_CITY_BEACH); + SETZONESFX(2, "COM_ZON", SFX_POLICE_RADIO_VICE_CITY_MAINLAND); + SETZONESFX(3, "BEACH1", SFX_POLICE_RADIO_OCEAN_BEACH); + SETZONESFX(4, "BEACH2", SFX_POLICE_RADIO_WASHINGTON_BEACH); + SETZONESFX(5, "BEACH3", SFX_POLICE_RADIO_VICE_POINT); + SETZONESFX(6, "GOLFC", SFX_POLICE_RADIO_LEAF_LINKS); + SETZONESFX(7, "STARI", SFX_POLICE_RADIO_STARFISH_ISLAND); + SETZONESFX(8, "DOCKS", SFX_POLICE_RADIO_VICEPORT); + SETZONESFX(9, "HAVANA", SFX_POLICE_RADIO_LITTLE_HAVANA); + SETZONESFX(10, "HAITI", SFX_POLICE_RADIO_LITTLE_HAITI); + SETZONESFX(11, "PORNI", SFX_POLICE_RADIO_PRAWN_ISLAND); + SETZONESFX(12, "DTOWN", SFX_POLICE_RADIO_DOWNTOWN); + SETZONESFX(13, "A_PORT", SFX_POLICE_RADIO_ESCOBAR_INTERNATIONAL); #undef SETZONESFX - - strcpy(SubZo2Label, "SUB_ZO2"); - strcpy(SubZo3Label, "SUB_ZO3"); } void @@ -157,18 +131,21 @@ cAudioManager::ServicePoliceRadio() if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted) return; #endif - wantedLevel = FindPlayerPed()->m_pWanted->GetWantedLevel(); - if(!crimeReport) { - if(wantedLevel != 0) { - if(nLastSeen != 0) { + CPlayerPed *playerPed = FindPlayerPed(); + if (playerPed) { + wantedLevel = playerPed->m_pWanted->GetWantedLevel(); + if (!crimeReport) { + if (wantedLevel != 0) { + if (nLastSeen != 0) #ifdef FIX_BUGS - nLastSeen -= CTimer::GetLogicalFramesPassed(); + nLastSeen -= CTimer::GetLogicalFramesPassed(); #else - --nLastSeen; + --nLastSeen; #endif - } else { - nLastSeen = m_anRandomTable[1] % 1000 + 2000; - SetupSuspectLastSeenReport(); + else { + nLastSeen = m_anRandomTable[1] % 1000 + 2000; + SetupSuspectLastSeenReport(); + } } } } @@ -186,18 +163,18 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel) static int cWait = 0; static bool8 bChannelOpen = FALSE; static uint8 bMissionAudioPhysicalPlayingStatus = 0; - static int32 PoliceChannelFreq = 5500; + static int32 PoliceChannelFreq = 22050; if (!m_bIsInitialised) return; if (m_nUserPause != 0) { if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO); - if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && bMissionAudioPhysicalPlayingStatus == 1 && + if (g_nMissionAudioSfx != NO_SAMPLE && bMissionAudioPhysicalPlayingStatus == 1 && SampleManager.IsStreamPlaying(1)) { SampleManager.PauseStream(TRUE, 1); } } else { - if (m_nPreviousUserPause && g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && + if (m_nPreviousUserPause && g_nMissionAudioSfx != NO_SAMPLE && bMissionAudioPhysicalPlayingStatus == 1) { SampleManager.PauseStream(FALSE, 1); } @@ -210,7 +187,7 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel) #endif return; } - if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && !bChannelOpen) { + if (g_nMissionAudioSfx != NO_SAMPLE && !bChannelOpen) { if (g_nMissionAudioPlayingStatus) { if (g_nMissionAudioPlayingStatus == 1 && !bMissionAudioPhysicalPlayingStatus && SampleManager.IsStreamPlaying(1)) { @@ -222,7 +199,7 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel) } else { bMissionAudioPhysicalPlayingStatus = 2; g_nMissionAudioPlayingStatus = 2; - g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES; + g_nMissionAudioSfx = NO_SAMPLE; cWait = 30; } return; @@ -237,31 +214,29 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel) } } if (bChannelOpen) DoPoliceRadioCrackle(); - if ((g_nMissionAudioSfx == TOTAL_AUDIO_SAMPLES || g_nMissionAudioPlayingStatus != 1) && + if ((g_nMissionAudioSfx == NO_SAMPLE || g_nMissionAudioPlayingStatus != 1) && !SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO) && m_sPoliceRadioQueue.policeChannelTimer) { if (m_sPoliceRadioQueue.policeChannelTimer) { sample = m_sPoliceRadioQueue.crimesSamples[m_sPoliceRadioQueue.policeChannelCounterSeconds]; m_sPoliceRadioQueue.policeChannelTimer--; m_sPoliceRadioQueue.policeChannelCounterSeconds = (m_sPoliceRadioQueue.policeChannelCounterSeconds + 1) % 60; } else { - sample = TOTAL_AUDIO_SAMPLES; + sample = NO_SAMPLE; } if (wantedLevel == 0) { if (gSpecialSuspectLastSeenReport) { gSpecialSuspectLastSeenReport = 0; - } else if (((sample >= SFX_POLICE_RADIO_MESSAGE_NOISE_1) && (sample <= SFX_POLICE_RADIO_MESSAGE_NOISE_3)) || sample == TOTAL_AUDIO_SAMPLES) { + } else if (sample == SFX_POLICE_RADIO_MESSAGE_NOISE_1) { bChannelOpen = FALSE; processed = TRUE; } } - if (sample == TOTAL_AUDIO_SAMPLES) { + if (sample == NO_SAMPLE) { if (!processed) cWait = 30; } else { SampleManager.InitialiseChannel(CHANNEL_POLICE_RADIO, sample, SFX_BANK_0); switch (sample) { case SFX_POLICE_RADIO_MESSAGE_NOISE_1: - case SFX_POLICE_RADIO_MESSAGE_NOISE_2: - case SFX_POLICE_RADIO_MESSAGE_NOISE_3: freq = m_anRandomTable[4] % 2000 + 10025; bChannelOpen = bChannelOpen == FALSE; break; @@ -314,49 +289,54 @@ cAudioManager::SetupCrimeReport() for (int j = 0; j < NUMAUDIOZONES; j++) { if (strcmp(zone->name, ZoneSfx[j].m_aName) == 0) { sampleIndex = ZoneSfx[j].m_nSampleIndex; - m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1); m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_WEVE_GOT); - m_sPoliceRadioQueue.Add(m_anRandomTable[1] % 2 + SFX_A_10_1); + m_sPoliceRadioQueue.Add(SFX_A_10); switch (m_sPoliceRadioQueue.crimes[i].type) { - case CRIME_PED_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_PED; break; - case CRIME_COP_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_COP; break; + case CRIME_PED_BURNED: + case CRIME_HIT_PED_NASTYWEAPON: + m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_PED; + break; + case CRIME_COP_BURNED: + case CRIME_HIT_COP_NASTYWEAPON: + m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_COP; + break; case CRIME_VEHICLE_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_STEAL_CAR; break; case CRIME_DESTROYED_CESSNA: m_sPoliceRadioQueue.crimes[i].type = CRIME_SHOOT_HELI; break; + case CRIME_EXPLOSION: m_sPoliceRadioQueue.crimes[i].type = CRIME_STEAL_CAR; break; // huh? default: break; } +#ifdef FIX_BUGS m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1 - 1); +#else + m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1); +#endif m_sPoliceRadioQueue.Add(SFX_IN); - if (sampleIndex == SFX_POLICE_RADIO_SHORESIDE_VALE && - (strcmp(zone->name, SubZo2Label) == 0 || strcmp(zone->name, SubZo3Label) == 0)) { + rangeX = zone->maxx - zone->minx; + rangeY = zone->maxy - zone->miny; + halfX = 0.5f * rangeX + zone->minx; + halfY = 0.5f * rangeY + zone->miny; + quarterX = 0.25f * rangeX; + quarterY = 0.25f * rangeY; + + if (m_sPoliceRadioQueue.crimes[i].position.y > halfY + quarterY) { m_sPoliceRadioQueue.Add(SFX_NORTH); - m_sPoliceRadioQueue.Add(SFX_EAST); - } else { - rangeX = zone->maxx - zone->minx; - rangeY = zone->maxy - zone->miny; - halfX = 0.5f * rangeX + zone->minx; - halfY = 0.5f * rangeY + zone->miny; - quarterX = 0.25f * rangeX; - quarterY = 0.25f * rangeY; - - if (m_sPoliceRadioQueue.crimes[i].position.y > halfY + quarterY) { - m_sPoliceRadioQueue.Add(SFX_NORTH); - processed = TRUE; - } else if (m_sPoliceRadioQueue.crimes[i].position.y < halfY - quarterY) { - m_sPoliceRadioQueue.Add(SFX_SOUTH); - processed = TRUE; - } - - if (m_sPoliceRadioQueue.crimes[i].position.x > halfX + quarterX) - m_sPoliceRadioQueue.Add(SFX_EAST); - else if (m_sPoliceRadioQueue.crimes[i].position.x < halfX - quarterX) - m_sPoliceRadioQueue.Add(SFX_WEST); - else if (!processed) - m_sPoliceRadioQueue.Add(SFX_CENTRAL); - - m_sPoliceRadioQueue.Add(sampleIndex); - m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); - m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES); + processed = TRUE; + } else if (m_sPoliceRadioQueue.crimes[i].position.y < halfY - quarterY) { + m_sPoliceRadioQueue.Add(SFX_SOUTH); + processed = TRUE; } + + if (m_sPoliceRadioQueue.crimes[i].position.x > halfX + quarterX) + m_sPoliceRadioQueue.Add(SFX_EAST); + else if (m_sPoliceRadioQueue.crimes[i].position.x < halfX - quarterX) + m_sPoliceRadioQueue.Add(SFX_WEST); + else if (!processed) + m_sPoliceRadioQueue.Add(SFX_CENTRAL); + + m_sPoliceRadioQueue.Add(sampleIndex); + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(NO_SAMPLE); break; } } @@ -378,161 +358,105 @@ cAudioManager::SetupSuspectLastSeenReport() int32 color_post_modifier; const int32 gCarColourTable[][3] = { - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLACK, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_WHITE, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, + {NO_SAMPLE, SFX_POLICE_RADIO_BLACK, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_WHITE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, + {SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY}, -#ifdef FIX_BUGS - {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, -#else - {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, -#endif - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, -#ifdef FIX_BUGS - {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, -#else - {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, -#endif - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, -#ifdef FIX_BUGS - {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, -#else - {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, -#endif - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, -#ifdef FIX_BUGS - {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, -#else - {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, -#endif - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, -#ifdef FIX_BUGS - {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, -#else - {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, -#endif - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, -#ifdef FIX_BUGS - {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_BLUE}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, -#else - {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, -#endif - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, -#ifdef FIX_BUGS - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_GREY}, -#else - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, -#endif - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, -#ifdef FIX_BUGS - {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, -#else - {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, -#endif - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, -#ifdef FIX_BUGS - {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, -#else - {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, -#endif - {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, - {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES} + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, + {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE} }; if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) { - veh = FindPlayerVehicle(); + veh = FindVehicleOfPlayer(); if (veh != nil) { if (60 - m_sPoliceRadioQueue.policeChannelTimer > 9) { color1 = veh->m_currentColour1; @@ -543,136 +467,189 @@ cAudioManager::SetupSuspectLastSeenReport() color_pre_modifier = gCarColourTable[color1][0]; color_post_modifier = gCarColourTable[color1][2]; switch (veh->GetModelIndex()) { -#ifdef FIX_BUGS - case MI_COLUMB: - main_color = SFX_POLICE_RADIO_BLUE; - color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES; -#endif case MI_LANDSTAL: - case MI_BLISTA: sample = SFX_POLICE_RADIO_CRUISER; break; -#ifdef FIX_BUGS - case MI_YARDIE: - color_pre_modifier = TOTAL_AUDIO_SAMPLES; - main_color = SFX_POLICE_RADIO_RED; - color_post_modifier = SFX_POLICE_RADIO_YELLOW; - sample = SFX_POLICE_RADIO_CONVERTIBLE; break; - case MI_DIABLOS: - main_color = SFX_POLICE_RADIO_BLACK; -#endif + case MI_PATRIOT: + case MI_RANCHER: + case MI_FBIRANCH: + case MI_SANDKING: + sample = SFX_POLICE_RADIO_OFFROAD; + break; case MI_IDAHO: - case MI_STALLION: sample = SFX_POLICE_RADIO_CONVERTIBLE; break; -#ifdef FIX_BUGS - case MI_YAKUZA: - color_pre_modifier = TOTAL_AUDIO_SAMPLES; - main_color = SFX_POLICE_RADIO_SILVER; - color_post_modifier = SFX_POLICE_RADIO_RED; -#endif + case MI_MANANA: + case MI_ESPERANT: + case MI_CUBAN: + case MI_STALLION: + case MI_SABRE: + case MI_SABRETUR: + case MI_VIRGO: + case MI_BLISTAC: + sample = SFX_POLICE_RADIO_TUDOOR; + break; case MI_STINGER: case MI_INFERNUS: case MI_CHEETAH: - case MI_BANSHEE: sample = SFX_POLICE_RADIO_SPORTS_CAR; break; -#ifdef FIX_BUGS - case MI_MAFIA: - color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES; - main_color = SFX_POLICE_RADIO_GREY; - case MI_KURUMA: -#endif + case MI_BANSHEE: + case MI_PHEONIX: + case MI_COMET: + case MI_DELUXO: + case MI_HOTRING: + sample = SFX_POLICE_RADIO_SPORTS_CAR; + break; + case MI_LINERUN: + sample = SFX_POLICE_RADIO_RIG; + break; case MI_PEREN: + case MI_REGINA: + sample = SFX_POLICE_RADIO_STATION_WAGON; + break; case MI_SENTINEL: - case MI_FBICAR: sample = SFX_POLICE_RADIO_SALOON; break; - case MI_PATRIOT: - case MI_BOBCAT: sample = SFX_POLICE_RADIO_PICKUP; break; - case MI_FIRETRUCK: sample = SFX_POLICE_RADIO_FIRE_TRUCK; break; -#ifdef FIX_BUGS - case MI_LINERUN: - case MI_FLATBED: -#endif + case MI_FBICAR: + case MI_WASHING: + case MI_SENTXS: + case MI_ADMIRAL: + case MI_GLENDALE: + case MI_OCEANIC: + case MI_HERMES: + case MI_GREENWOO: + sample = SFX_POLICE_RADIO_SEDAN; + break; + case MI_RIO: + sample = SFX_POLICE_RADIO_CRUISER; + break; + case MI_FIRETRUCK: + sample = SFX_POLICE_RADIO_FIRE_TRUCK; + break; case MI_TRASH: - case MI_BARRACKS: sample = SFX_POLICE_RADIO_TRUCK; break; - case MI_STRETCH: sample = SFX_POLICE_RADIO_LIMO; break; -#ifdef FIX_BUGS - case MI_CORPSE: -#endif - case MI_MANANA: - case MI_ESPERANT: sample = SFX_POLICE_RADIO_2_DOOR; break; -#ifdef FIX_BUGS - case MI_HOODS: - color_pre_modifier = TOTAL_AUDIO_SAMPLES; - main_color = SFX_POLICE_RADIO_BLUE; - color_post_modifier = SFX_POLICE_RADIO_GREEN; - case MI_BELLYUP: - case MI_YANKEE: - case MI_TOYZ: - case MI_MRWONGS: - case MI_PANLANT: -#endif + sample = SFX_POLICE_RADIO_GARBAGE_TRUCK; + break; + case MI_STRETCH: + case MI_LOVEFIST: + sample = SFX_POLICE_RADIO_STRETCH; + break; + case MI_VOODOO: + sample = SFX_POLICE_RADIO_LOWRIDER; + break; case MI_PONY: - case MI_MULE: case MI_MOONBEAM: - case MI_ENFORCER: case MI_SECURICA: - case MI_RUMPO: sample = SFX_POLICE_RADIO_VAN; break; - case MI_AMBULAN: sample = SFX_POLICE_RADIO_AMBULANCE; break; + case MI_RUMPO: + case MI_GANGBUR: + case MI_YANKEE: + case MI_TOPFUN: + case MI_BURRITO: + case MI_SPAND: + sample = SFX_POLICE_RADIO_VAN; + break; + case MI_MULE: + case MI_BARRACKS: + case MI_PACKER: + case MI_FLATBED: + sample = SFX_POLICE_RADIO_TRUCK; + break; + case MI_AMBULAN: + sample = SFX_POLICE_RADIO_AMBULANCE; + break; case MI_TAXI: case MI_CABBIE: - case MI_BORGNINE: sample = SFX_POLICE_RADIO_TAXI; break; + case MI_ZEBRA: + case MI_KAUFMAN: + sample = SFX_POLICE_RADIO_TAXI; + break; + case MI_BOBCAT: + case MI_WALTON: + sample = SFX_POLICE_RADIO_PICKUP; + break; case MI_MRWHOOP: sample = SFX_POLICE_RADIO_ICE_CREAM_VAN; break; - case MI_BFINJECT: sample = SFX_POLICE_RADIO_BUGGY; break; - case MI_POLICE: sample = SFX_POLICE_RADIO_POLICE_CAR; break; -#ifdef FIX_BUGS + case MI_BFINJECT: + sample = SFX_POLICE_RADIO_BUGGY; + break; + case MI_HUNTER: + case MI_CHOPPER: + case MI_SEASPAR: + case MI_SPARROW: + case MI_MAVERICK: + case MI_VCNMAV: + case MI_POLMAV: + sample = SFX_POLICE_RADIO_HELICOPTER; + break; + case MI_POLICE: + sample = SFX_POLICE_RADIO_POLICE_CAR; + break; + case MI_ENFORCER: + sample = SFX_POLICE_RADIO_SWAT_VAN; + break; + case MI_PREDATOR: + case MI_SQUALO: case MI_SPEEDER: - case MI_REEFER: - case MI_GHOST: -#endif - case MI_PREDATOR: sample = SFX_POLICE_RADIO_BOAT; break; + sample = SFX_POLICE_RADIO_SPEEDBOAT; + break; case MI_BUS: - case MI_COACH: sample = SFX_POLICE_RADIO_BUS; break; + sample = SFX_POLICE_RADIO_BUS; + break; case MI_RHINO: sample = SFX_POLICE_RADIO_TANK; - main_color = TOTAL_AUDIO_SAMPLES; - color_post_modifier = TOTAL_AUDIO_SAMPLES; break; - case MI_TRAIN: - sample = SFX_POLICE_RADIO_SUBWAY_CAR; - main_color = TOTAL_AUDIO_SAMPLES; - color_post_modifier = TOTAL_AUDIO_SAMPLES; - + case MI_ANGEL: + case MI_PCJ600: + case MI_FREEWAY: + case MI_SANCHEZ: + sample = SFX_POLICE_RADIO_MOTOBIKE; + break; + case MI_COACH: + sample = SFX_POLICE_RADIO_COACH; + break; + case MI_ROMERO: + sample = SFX_POLICE_RADIO_HEARSE; + break; + case MI_PIZZABOY: + case MI_FAGGIO: + sample = SFX_POLICE_RADIO_MOPED; + break; + case MI_DEADDODO: + case MI_SKIMMER: + sample = SFX_POLICE_RADIO_PLANE; + break; + case MI_REEFER: + case MI_TROPIC: + case MI_COASTG: + case MI_MARQUIS: + case MI_JETMAX: + sample = SFX_POLICE_RADIO_BOAT; + break; + case MI_CADDY: + sample = SFX_POLICE_RADIO_GOLF_CART; + break; + case MI_DINGHY: + sample = SFX_POLICE_RADIO_DINGHY; break; default: - debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->GetModelIndex()); + //debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->GetModelIndex()); return; } - m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT); if (m_anRandomTable[3] % 2) m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN); -#ifdef FIX_BUGS - if (main_color == SFX_POLICE_RADIO_ORANGE && color_pre_modifier == TOTAL_AUDIO_SAMPLES) -#else - if (main_color == SFX_POLICE_RADIO_ORANGE) -#endif - m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_AN); - else - m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_A); - if (color_pre_modifier != TOTAL_AUDIO_SAMPLES) + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_A); + if (color_pre_modifier != NO_SAMPLE) m_sPoliceRadioQueue.Add(color_pre_modifier); - if (main_color != TOTAL_AUDIO_SAMPLES) + if (main_color != NO_SAMPLE) m_sPoliceRadioQueue.Add(main_color); - if (color_post_modifier != TOTAL_AUDIO_SAMPLES) + if (color_post_modifier != NO_SAMPLE) m_sPoliceRadioQueue.Add(color_post_modifier); m_sPoliceRadioQueue.Add(sample); - m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); - m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES); + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(NO_SAMPLE); } } } else if (60 - m_sPoliceRadioQueue.policeChannelTimer > 4) { m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_ON_FOOT); - m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); - m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES); + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(NO_SAMPLE); } } } @@ -684,15 +661,14 @@ cAudioManager::ReportCrime(eCrimeType type, const CVector &pos) if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && (type > CRIME_NONE || type < NUM_CRIME_TYPES) && m_FrameCounter >= gMinTimeToNextReport[type]) { for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) { - if (m_sPoliceRadioQueue.crimes[i].type) { + if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE) { if (m_sPoliceRadioQueue.crimes[i].type == type) { m_sPoliceRadioQueue.crimes[i].position = pos; m_sPoliceRadioQueue.crimes[i].timer = 0; return; } - } else { + } else lastCrime = i; - } } if (lastCrime < ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) { @@ -716,7 +692,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z) float quarterX; float quarterY; int32 sample; - bool8 processed = false; + bool8 processed = FALSE; CVector vec = CVector(x, y, z); if (!m_bIsInitialised) return; @@ -728,41 +704,34 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z) for (int i = 0; i < NUMAUDIOZONES; i++) { if (strcmp(zone->name, ZoneSfx[i].m_aName) == 0) { sample = ZoneSfx[i].m_nSampleIndex; - m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN); m_sPoliceRadioQueue.Add(SFX_IN); - if (sample == SFX_POLICE_RADIO_SHORESIDE_VALE && - (strcmp(zone->name, SubZo2Label) == 0 || - strcmp(zone->name, SubZo3Label) == 0)) { + rangeX = zone->maxx - zone->minx; + rangeY = zone->maxy - zone->miny; + halfX = 0.5f * rangeX + zone->minx; + halfY = 0.5f * rangeY + zone->miny; + quarterX = 0.25f * rangeX; + quarterY = 0.25f * rangeY; + + if (vec.y > halfY + quarterY) { m_sPoliceRadioQueue.Add(SFX_NORTH); - m_sPoliceRadioQueue.Add(SFX_EAST); - } else { - rangeX = zone->maxx - zone->minx; - rangeY = zone->maxy - zone->miny; - halfX = 0.5f * rangeX + zone->minx; - halfY = 0.5f * rangeY + zone->miny; - quarterX = 0.25f * rangeX; - quarterY = 0.25f * rangeY; - - if (vec.y > halfY + quarterY) { - m_sPoliceRadioQueue.Add(SFX_NORTH); - processed = TRUE; - } else if (vec.y < halfY - quarterY) { - m_sPoliceRadioQueue.Add(SFX_SOUTH); - processed = TRUE; - } - - if (vec.x > halfX + quarterX) - m_sPoliceRadioQueue.Add(SFX_EAST); - else if (vec.x < halfX - quarterX) - m_sPoliceRadioQueue.Add(SFX_WEST); - else if (!processed) - m_sPoliceRadioQueue.Add(SFX_CENTRAL); + processed = TRUE; + } else if (vec.y < halfY - quarterY) { + m_sPoliceRadioQueue.Add(SFX_SOUTH); + processed = TRUE; } + + if (vec.x > halfX + quarterX) + m_sPoliceRadioQueue.Add(SFX_EAST); + else if (vec.x < halfX - quarterX) + m_sPoliceRadioQueue.Add(SFX_WEST); + else if (!processed) + m_sPoliceRadioQueue.Add(SFX_CENTRAL); m_sPoliceRadioQueue.Add(sample); - m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); - m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES); + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(NO_SAMPLE); gSpecialSuspectLastSeenReport = TRUE; break; } @@ -776,7 +745,7 @@ cAudioManager::AgeCrimes() { for (uint8 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) { if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE) { - if (++m_sPoliceRadioQueue.crimes[i].timer > 1500) m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE; + if (++m_sPoliceRadioQueue.crimes[i].timer > 1200) m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE; } } } diff --git a/src/audio/PolRadio.h b/src/audio/PolRadio.h index 368708b6..d7c928e2 100644 --- a/src/audio/PolRadio.h +++ b/src/audio/PolRadio.h @@ -43,4 +43,4 @@ public: } }; -VALIDATE_SIZE(cPoliceRadioQueue, 444); +VALIDATE_SIZE(cPoliceRadioQueue, 0x1BC); diff --git a/src/audio/audio_enums.h b/src/audio/audio_enums.h index 69d37a64..5a14d312 100644 --- a/src/audio/audio_enums.h +++ b/src/audio/audio_enums.h @@ -2,19 +2,20 @@ enum eRadioStation { - HEAD_RADIO, - DOUBLE_CLEF, - JAH_RADIO, - RISE_FM, - LIPS_106, - GAME_FM, - MSX_FM, - FLASHBACK, - CHATTERBOX, + WILDSTYLE, + FLASH_FM, + KCHAT, + FEVER, + V_ROCK, + VCPR, + RADIO_ESPANTOSO, + EMOTION, + WAVE, USERTRACK, - POLICE_RADIO = 10, NUM_RADIOS = 10, - RADIO_OFF = 11, + POLICE_RADIO = 10, + RADIO_OFF = 10, + //TAXI_RADIO, }; enum eMusicMode @@ -26,204 +27,1241 @@ enum eMusicMode MUSICMODE_DISABLED, }; +enum ePlayerMood +{ + PLAYER_MOOD_CALM = 0, + PLAYER_MOOD_PISSED_OFF, + PLAYER_MOOD_ANGRY, + PLAYER_MOOD_WISECRACKING, + MAX_PLAYER_MOODS, +}; + enum eStreamedSounds { - STREAMED_SOUND_RADIO_HEAD, - STREAMED_SOUND_RADIO_CLASSIC, - STREAMED_SOUND_RADIO_KJAH, - STREAMED_SOUND_RADIO_RISE, - STREAMED_SOUND_RADIO_LIPS, - STREAMED_SOUND_RADIO_GAME, - STREAMED_SOUND_RADIO_MSX, + STREAMED_SOUND_RADIO_WILD, STREAMED_SOUND_RADIO_FLASH, - STREAMED_SOUND_RADIO_CHAT, + STREAMED_SOUND_RADIO_KCHAT, + STREAMED_SOUND_RADIO_FEVER, + STREAMED_SOUND_RADIO_VROCK, + STREAMED_SOUND_RADIO_VCPR, + STREAMED_SOUND_RADIO_ESPANTOSO, + STREAMED_SOUND_RADIO_EMOTION, + STREAMED_SOUND_RADIO_WAVE, STREAMED_SOUND_RADIO_MP3_PLAYER, - STREAMED_SOUND_RADIO_POLICE, STREAMED_SOUND_CITY_AMBIENT, STREAMED_SOUND_WATER_AMBIENT, - STREAMED_SOUND_ANNOUNCE_COMMERCIAL_OPEN, - STREAMED_SOUND_ANNOUNCE_SUBURBAN_OPEN, - STREAMED_SOUND_NEWS_INTRO, - STREAMED_SOUND_BANK_INTRO, - STREAMED_SOUND_CUTSCENE_LUIGI1_LG, - STREAMED_SOUND_CUTSCENE_LUIGI2_DSB, - STREAMED_SOUND_CUTSCENE_LUIGI3_DM, - STREAMED_SOUND_CUTSCENE_LUIGI4_PAP, - STREAMED_SOUND_CUTSCENE_LUIGI5_TFB, - STREAMED_SOUND_CUTSCENE_JOEY0_DM2, - STREAMED_SOUND_CUTSCENE_JOEY1_LFL, - STREAMED_SOUND_CUTSCENE_JOEY2_KCL, - STREAMED_SOUND_CUTSCENE_JOEY3_VH, - STREAMED_SOUND_CUTSCENE_JOEY4_ETH, - STREAMED_SOUND_CUTSCENE_JOEY5_DST, - STREAMED_SOUND_CUTSCENE_JOEY6_TBJ, - STREAMED_SOUND_CUTSCENE_TONI1_TOL, - STREAMED_SOUND_CUTSCENE_TONI2_TPU, - STREAMED_SOUND_CUTSCENE_TONI3_MAS, - STREAMED_SOUND_CUTSCENE_TONI4_TAT, - STREAMED_SOUND_CUTSCENE_TONI5_BF, - STREAMED_SOUND_CUTSCENE_SAL0_MAS, - STREAMED_SOUND_CUTSCENE_SAL1_PF, - STREAMED_SOUND_CUTSCENE_SAL2_CTG, - STREAMED_SOUND_CUTSCENE_SAL3_RTC, - STREAMED_SOUND_CUTSCENE_SAL5_LRQ, - STREAMED_SOUND_CUTSCENE_SAL4_BDBA, - STREAMED_SOUND_CUTSCENE_SAL4_BDBB, - STREAMED_SOUND_CUTSCENE_SAL2_CTG2, - STREAMED_SOUND_CUTSCENE_SAL4_BDBD, - STREAMED_SOUND_CUTSCENE_SAL5_LRQB, - STREAMED_SOUND_CUTSCENE_SAL5_LRQC, - STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO, - STREAMED_SOUND_CUTSCENE_ASUKA_2_PP, - STREAMED_SOUND_CUTSCENE_ASUKA_3_SS, - STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR, - STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT, - STREAMED_SOUND_CUTSCENE_KENJI1_KBO, - STREAMED_SOUND_CUTSCENE_KENJI2_GIS, - STREAMED_SOUND_CUTSCENE_KENJI3_DS, - STREAMED_SOUND_CUTSCENE_KENJI4_SHI, - STREAMED_SOUND_CUTSCENE_KENJI5_SD, - STREAMED_SOUND_CUTSCENE_RAY0_PDR2, - STREAMED_SOUND_CUTSCENE_RAY1_SW, - STREAMED_SOUND_CUTSCENE_RAY2_AP, - STREAMED_SOUND_CUTSCENE_RAY3_ED, - STREAMED_SOUND_CUTSCENE_RAY4_GF, - STREAMED_SOUND_CUTSCENE_RAY5_PB, - STREAMED_SOUND_CUTSCENE_RAY6_MM, - STREAMED_SOUND_CUTSCENE_DONALD1_STOG, - STREAMED_SOUND_CUTSCENE_DONALD2_KK, - STREAMED_SOUND_CUTSCENE_DONALD3_ADO, - STREAMED_SOUND_CUTSCENE_DONALD5_ES, - STREAMED_SOUND_CUTSCENE_DONALD7_MLD, - STREAMED_SOUND_CUTSCENE_DONALD4_GTA, - STREAMED_SOUND_CUTSCENE_DONALD4_GTA2, - STREAMED_SOUND_CUTSCENE_DONALD6_STS, - STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT, - STREAMED_SOUND_CUTSCENE_ASUKA7_ETG, - STREAMED_SOUND_CUTSCENE_ASUKA8_PS, - STREAMED_SOUND_CUTSCENE_ASUKA9_ASD, - STREAMED_SOUND_CUTSCENE_KENJI4_SHI2, - STREAMED_SOUND_CUTSCENE_CATALINA1_TEX, + STREAMED_SOUND_BEACH_AMBIENT, + STREAMED_SOUND_HAVANA_CITY_AMBIENT, + STREAMED_SOUND_HAVANA_WATER_AMBIENT, + STREAMED_SOUND_HAVANA_BEACH_AMBIENT, + STREAMED_SOUND_MALL_AMBIENT, + STREAMED_SOUND_STRIPCLUB_AMBIENT, + STREAMED_SOUND_MALIBU_AMBIENT, + STREAMED_SOUND_HOTEL_AMBIENT, + STREAMED_SOUND_DIRTRING_AMBIENT, + STREAMED_SOUND_LAW4RIOT_AMBIENT, + STREAMED_SOUND_AMBSIL_AMBIENT, + STREAMED_SOUND_RADIO_POLICE, + STREAMED_SOUND_RADIO_TAXI, + STREAMED_SOUND_ANNOUNCE_BRIDGE_CLOSED, + STREAMED_SOUND_ANNOUNCE_BRIDGE_OPEN, + STREAMED_SOUND_CUTSCENE_ASS_1, + STREAMED_SOUND_CUTSCENE_ASS_2, + STREAMED_SOUND_CUTSCENE_BANK_1, + STREAMED_SOUND_CUTSCENE_BANK_2A, + STREAMED_SOUND_CUTSCENE_BANK_2B, + STREAMED_SOUND_CUTSCENE_BANK_3A, + STREAMED_SOUND_CUTSCENE_BANK_3B, + STREAMED_SOUND_CUTSCENE_BANK_4, + STREAMED_SOUND_CUTSCENE_BIKE_1, + STREAMED_SOUND_CUTSCENE_BIKE_2, + STREAMED_SOUND_CUTSCENE_BIKE_3, + STREAMED_SOUND_CUTSCENE_BUD_1, + STREAMED_SOUND_CUTSCENE_BUD_2, + STREAMED_SOUND_CUTSCENE_BUD_3, + STREAMED_SOUND_CUTSCENE_CAP_1, + STREAMED_SOUND_CUTSCENE_CAR_1, + STREAMED_SOUND_CUTSCENE_CNT_1A, + STREAMED_SOUND_CUTSCENE_CNT_1B, + STREAMED_SOUND_CUTSCENE_CNT_2, + STREAMED_SOUND_CUTSCENE_COK_1, + STREAMED_SOUND_CUTSCENE_COK_2A, + STREAMED_SOUND_CUTSCENE_COK_2B, + STREAMED_SOUND_CUTSCENE_COK_3, + STREAMED_SOUND_CUTSCENE_COK_4A, + STREAMED_SOUND_CUTSCENE_COK_4A2, + STREAMED_SOUND_CUTSCENE_COK_4B, + STREAMED_SOUND_CUTSCENE_COL_1, + STREAMED_SOUND_CUTSCENE_COL_2, + STREAMED_SOUND_CUTSCENE_COL_3A, + STREAMED_SOUND_CUTSCENE_COL_4A, + STREAMED_SOUND_CUTSCENE_COL_5A, + STREAMED_SOUND_CUTSCENE_COL_5B, + STREAMED_SOUND_CUTSCENE_CUB_1, + STREAMED_SOUND_CUTSCENE_CUB_2, + STREAMED_SOUND_CUTSCENE_CUB_3, + STREAMED_SOUND_CUTSCENE_CUB_4, + STREAMED_SOUND_CUTSCENE_DRUG_1, + STREAMED_SOUND_CUTSCENE_FIN, + STREAMED_SOUND_CUTSCENE_FIN2, + STREAMED_SOUND_CUTSCENE_FINALE, + STREAMED_SOUND_CUTSCENE_HAT_1, + STREAMED_SOUND_CUTSCENE_HAT_2, + STREAMED_SOUND_CUTSCENE_HAT_3, + STREAMED_SOUND_CUTSCENE_ICE_1, + STREAMED_SOUND_CUTSCENE_INT_A, + STREAMED_SOUND_CUTSCENE_INT_B, + STREAMED_SOUND_CUTSCENE_INT_D, + STREAMED_SOUND_CUTSCENE_INT_M, + STREAMED_SOUND_CUTSCENE_LAW_1A, + STREAMED_SOUND_CUTSCENE_LAW_1B, + STREAMED_SOUND_CUTSCENE_LAW_2A, + STREAMED_SOUND_CUTSCENE_LAW_2B, + STREAMED_SOUND_CUTSCENE_LAW_2C, + STREAMED_SOUND_CUTSCENE_LAW_3, + STREAMED_SOUND_CUTSCENE_LAW_4, + STREAMED_SOUND_CUTSCENE_PHIL_1, + STREAMED_SOUND_CUTSCENE_PHIL_2, + STREAMED_SOUND_CUTSCENE_PORN_1, + STREAMED_SOUND_CUTSCENE_PORN_2, + STREAMED_SOUND_CUTSCENE_PORN_3, + STREAMED_SOUND_CUTSCENE_PORN_4, + STREAMED_SOUND_CUTSCENE_RESC_1A, + STREAMED_SOUND_CUTSCENE_ROK_1, + STREAMED_SOUND_CUTSCENE_ROK_2, + STREAMED_SOUND_CUTSCENE_ROK_3A, + STREAMED_SOUND_CUTSCENE_STRIPA, + STREAMED_SOUND_CUTSCENE_TAX_1, + STREAMED_SOUND_CUTSCENE_TEX_1, + STREAMED_SOUND_CUTSCENE_TEX_2, + STREAMED_SOUND_CUTSCENE_TEX_3, + STREAMED_SOUND_CUTSCENE_GLIGHT, + STREAMED_SOUND_CUTSCENE_FIST, STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1, STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2, - STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3, - STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4, - STREAMED_SOUND_CUTSCENE_YARDIE_PH1, - STREAMED_SOUND_CUTSCENE_YARDIE_PH2, - STREAMED_SOUND_CUTSCENE_YARDIE_PH3, - STREAMED_SOUND_CUTSCENE_YARDIE_PH4, - STREAMED_SOUND_CUTSCENE_HOODS_PH1, - STREAMED_SOUND_CUTSCENE_HOODS_PH2, - STREAMED_SOUND_CUTSCENE_HOODS_PH3, - STREAMED_SOUND_CUTSCENE_HOODS_PH4, - STREAMED_SOUND_CUTSCENE_HOODS_PH5, - STREAMED_SOUND_CUTSCENE_MARTY_PH1, - STREAMED_SOUND_CUTSCENE_MARTY_PH2, - STREAMED_SOUND_CUTSCENE_MARTY_PH3, - STREAMED_SOUND_CUTSCENE_MARTY_PH4, STREAMED_SOUND_MISSION_COMPLETED, - STREAMED_SOUND_GAME_COMPLETED, - STREAMED_SOUND_MISSION_LIB_A1, - STREAMED_SOUND_MISSION_LIB_A2, - STREAMED_SOUND_MISSION_LIB_A, - STREAMED_SOUND_MISSION_LIB_B, - STREAMED_SOUND_MISSION_LIB_C, - STREAMED_SOUND_MISSION_LIB_D, - STREAMED_SOUND_MISSION_L2_A, - STREAMED_SOUND_MISSION_J4T_1, - STREAMED_SOUND_MISSION_J4T_2, - STREAMED_SOUND_MISSION_J4T_3, - STREAMED_SOUND_MISSION_J4T_4, - STREAMED_SOUND_MISSION_J4_A, - STREAMED_SOUND_MISSION_J4_B, - STREAMED_SOUND_MISSION_J4_C, - STREAMED_SOUND_MISSION_J4_D, - STREAMED_SOUND_MISSION_J4_E, - STREAMED_SOUND_MISSION_J4_F, - STREAMED_SOUND_MISSION_J6_1, - STREAMED_SOUND_MISSION_J6_A, - STREAMED_SOUND_MISSION_J6_B, - STREAMED_SOUND_MISSION_J6_C, - STREAMED_SOUND_MISSION_J6_D, - STREAMED_SOUND_MISSION_T4_A, - STREAMED_SOUND_MISSION_S1_A, - STREAMED_SOUND_MISSION_S1_A1, - STREAMED_SOUND_MISSION_S1_B, - STREAMED_SOUND_MISSION_S1_C, - STREAMED_SOUND_MISSION_S1_C1, - STREAMED_SOUND_MISSION_S1_D, - STREAMED_SOUND_MISSION_S1_E, - STREAMED_SOUND_MISSION_S1_F, - STREAMED_SOUND_MISSION_S1_G, - STREAMED_SOUND_MISSION_S1_H, - STREAMED_SOUND_MISSION_S1_I, - STREAMED_SOUND_MISSION_S1_J, - STREAMED_SOUND_MISSION_S1_K, - STREAMED_SOUND_MISSION_S1_L, - STREAMED_SOUND_MISSION_S3_A, - STREAMED_SOUND_MISSION_S3_B, - STREAMED_SOUND_MISSION_EL3_A, - STREAMED_SOUND_MISSION_MF1_A, - STREAMED_SOUND_MISSION_MF2_A, - STREAMED_SOUND_MISSION_MF3_A, - STREAMED_SOUND_MISSION_MF3_B, - STREAMED_SOUND_MISSION_MF3_B1, - STREAMED_SOUND_MISSION_MF3_C, - STREAMED_SOUND_MISSION_MF4_A, - STREAMED_SOUND_MISSION_MF4_B, - STREAMED_SOUND_MISSION_MF4_C, - STREAMED_SOUND_MISSION_A1_A, - STREAMED_SOUND_MISSION_A3_A, - STREAMED_SOUND_MISSION_A5_A, - STREAMED_SOUND_MISSION_A4_A, - STREAMED_SOUND_MISSION_A4_B, - STREAMED_SOUND_MISSION_A4_C, - STREAMED_SOUND_MISSION_A4_D, - STREAMED_SOUND_MISSION_K1_A, - STREAMED_SOUND_MISSION_K3_A, - STREAMED_SOUND_MISSION_R1_A, - STREAMED_SOUND_MISSION_R2_A, - STREAMED_SOUND_MISSION_R2_B, - STREAMED_SOUND_MISSION_R2_C, - STREAMED_SOUND_MISSION_R2_D, - STREAMED_SOUND_MISSION_R2_E, - STREAMED_SOUND_MISSION_R2_F, - STREAMED_SOUND_MISSION_R2_G, - STREAMED_SOUND_MISSION_R2_H, - STREAMED_SOUND_MISSION_R5_A, - STREAMED_SOUND_MISSION_R6_A, - STREAMED_SOUND_MISSION_R6_A1, - STREAMED_SOUND_MISSION_R6_B, - STREAMED_SOUND_MISSION_LO2_A, - STREAMED_SOUND_MISSION_LO6_A, - STREAMED_SOUND_MISSION_YD2_A, - STREAMED_SOUND_MISSION_YD2_B, - STREAMED_SOUND_MISSION_YD2_C, - STREAMED_SOUND_MISSION_YD2_C1, - STREAMED_SOUND_MISSION_YD2_D, - STREAMED_SOUND_MISSION_YD2_E, - STREAMED_SOUND_MISSION_YD2_F, - STREAMED_SOUND_MISSION_YD2_G, - STREAMED_SOUND_MISSION_YD2_H, - STREAMED_SOUND_MISSION_YD2_ASS, - STREAMED_SOUND_MISSION_YD2_OK, - STREAMED_SOUND_MISSION_H5_A, - STREAMED_SOUND_MISSION_H5_B, - STREAMED_SOUND_MISSION_H5_C, - STREAMED_SOUND_MISSION_AMMU_A, - STREAMED_SOUND_MISSION_AMMU_B, - STREAMED_SOUND_MISSION_AMMU_C, - STREAMED_SOUND_MISSION_DOOR_1, - STREAMED_SOUND_MISSION_DOOR_2, - STREAMED_SOUND_MISSION_DOOR_3, - STREAMED_SOUND_MISSION_DOOR_4, - STREAMED_SOUND_MISSION_DOOR_5, - STREAMED_SOUND_MISSION_DOOR_6, - STREAMED_SOUND_MISSION_T3_A, - STREAMED_SOUND_MISSION_T3_B, - STREAMED_SOUND_MISSION_T3_C, - STREAMED_SOUND_MISSION_K1_B, - STREAMED_SOUND_MISSION_CAT1, + STREAMED_SOUND_MISSION_COMPLETED4, + STREAMED_SOUND_MISSION_MOBR1, + STREAMED_SOUND_MISSION_PAGER, + STREAMED_SOUND_MISSION_CARREV, + STREAMED_SOUND_MISSION_BIKEREV, + STREAMED_SOUND_MISSION_LIFTOP, + STREAMED_SOUND_MISSION_LIFTCL, + STREAMED_SOUND_MISSION_LIFTRUN, + STREAMED_SOUND_MISSION_LIFTBEL, + STREAMED_SOUND_MISSION_INLIFT, + STREAMED_SOUND_MISSION_SFX_01, + STREAMED_SOUND_MISSION_SFX_02, + STREAMED_SOUND_MISSION_CAMERAL, + STREAMED_SOUND_MISSION_CAMERAR, + STREAMED_SOUND_MISSION_CHEER1, + STREAMED_SOUND_MISSION_CHEER2, + STREAMED_SOUND_MISSION_CHEER3, + STREAMED_SOUND_MISSION_CHEER4, + STREAMED_SOUND_MISSION_OOH1, + STREAMED_SOUND_MISSION_OOH2, + STREAMED_SOUND_MISSION_RACE1, + STREAMED_SOUND_MISSION_RACE2, + STREAMED_SOUND_MISSION_RACE3, + STREAMED_SOUND_MISSION_RACE4, + STREAMED_SOUND_MISSION_RACE5, + STREAMED_SOUND_MISSION_RACE6, + STREAMED_SOUND_MISSION_RACE7, + STREAMED_SOUND_MISSION_RACE8, + STREAMED_SOUND_MISSION_RACE9, + STREAMED_SOUND_MISSION_RACE10, + STREAMED_SOUND_MISSION_RACE11, + STREAMED_SOUND_MISSION_RACE12, + STREAMED_SOUND_MISSION_RACE13, + STREAMED_SOUND_MISSION_RACE14, + STREAMED_SOUND_MISSION_RACE15, + STREAMED_SOUND_MISSION_HOT1, + STREAMED_SOUND_MISSION_HOT2, + STREAMED_SOUND_MISSION_HOT3, + STREAMED_SOUND_MISSION_HOT4, + STREAMED_SOUND_MISSION_HOT5, + STREAMED_SOUND_MISSION_HOT6, + STREAMED_SOUND_MISSION_HOT7, + STREAMED_SOUND_MISSION_HOT8, + STREAMED_SOUND_MISSION_HOT9, + STREAMED_SOUND_MISSION_HOT10, + STREAMED_SOUND_MISSION_HOT11, + STREAMED_SOUND_MISSION_HOT12, + STREAMED_SOUND_MISSION_HOT13, + STREAMED_SOUND_MISSION_HOT14, + STREAMED_SOUND_MISSION_HOT15, + STREAMED_SOUND_MISSION_LANSTP1, + STREAMED_SOUND_MISSION_LANSTP2, + STREAMED_SOUND_MISSION_LANAMU1, + STREAMED_SOUND_MISSION_LANAMU2, + STREAMED_SOUND_MISSION_AIRHORNL, + STREAMED_SOUND_MISSION_AIRHORNR, + STREAMED_SOUND_MISSION_SNIPSCRL, + STREAMED_SOUND_MISSION_SNIPSHORT, + STREAMED_SOUND_MISSION_BLOWROOF, + STREAMED_SOUND_MISSION_ASS_1, + STREAMED_SOUND_MISSION_ASS_2, + STREAMED_SOUND_MISSION_ASS_3, + STREAMED_SOUND_MISSION_ASS_4, + STREAMED_SOUND_MISSION_ASS_5, + STREAMED_SOUND_MISSION_ASS_6, + STREAMED_SOUND_MISSION_ASS_7, + STREAMED_SOUND_MISSION_ASS_8, + STREAMED_SOUND_MISSION_ASS_9, + STREAMED_SOUND_MISSION_ASS_10, + STREAMED_SOUND_MISSION_ASS_11, + STREAMED_SOUND_MISSION_ASS_12, + STREAMED_SOUND_MISSION_ASS_13, + STREAMED_SOUND_MISSION_ASS_14, + STREAMED_SOUND_MISSION_BIKE1_1, + STREAMED_SOUND_MISSION_BIKE1_2, + STREAMED_SOUND_MISSION_BIKE1_3, + STREAMED_SOUND_MISSION_BNK1_1, + STREAMED_SOUND_MISSION_BNK1_2, + STREAMED_SOUND_MISSION_BNK1_3, + STREAMED_SOUND_MISSION_BNK1_4, + STREAMED_SOUND_MISSION_BNK1_5, + STREAMED_SOUND_MISSION_BNK1_6, + STREAMED_SOUND_MISSION_BNK1_7, + STREAMED_SOUND_MISSION_BNK1_8, + STREAMED_SOUND_MISSION_BNK1_10, + STREAMED_SOUND_MISSION_BNK1_11, + STREAMED_SOUND_MISSION_BNK1_12, + STREAMED_SOUND_MISSION_BNK1_13, + STREAMED_SOUND_MISSION_BNK1_14, + STREAMED_SOUND_MISSION_BNK2_1, + STREAMED_SOUND_MISSION_BNK2_2, + STREAMED_SOUND_MISSION_BNK2_3, + STREAMED_SOUND_MISSION_BNK2_4, + STREAMED_SOUND_MISSION_BNK2_5, + STREAMED_SOUND_MISSION_BNK2_6, + STREAMED_SOUND_MISSION_BNK2_7, + STREAMED_SOUND_MISSION_BNK2_8, + STREAMED_SOUND_MISSION_BNK2_9, + STREAMED_SOUND_MISSION_BNK3_1, + STREAMED_SOUND_MISSION_BNK3_2, + STREAMED_SOUND_MISSION_BNK3_3A, + STREAMED_SOUND_MISSION_BNK3_3B, + STREAMED_SOUND_MISSION_BNK3_3C, + STREAMED_SOUND_MISSION_BNK3_4A, + STREAMED_SOUND_MISSION_BNK3_4B, + STREAMED_SOUND_MISSION_BNK3_4C, + STREAMED_SOUND_MISSION_BNK4_1, + STREAMED_SOUND_MISSION_BNK4_2, + STREAMED_SOUND_MISSION_BNK4_3A, + STREAMED_SOUND_MISSION_BNK4_3B, + STREAMED_SOUND_MISSION_BNK4_3C, + STREAMED_SOUND_MISSION_BNK4_3D, + STREAMED_SOUND_MISSION_BNK4_3E, + STREAMED_SOUND_MISSION_BNK4_3F, + STREAMED_SOUND_MISSION_BNK4_3G, + STREAMED_SOUND_MISSION_BNK4_3H, + STREAMED_SOUND_MISSION_BNK4_3I, + STREAMED_SOUND_MISSION_BNK4_3J, + STREAMED_SOUND_MISSION_BNK4_3K, + STREAMED_SOUND_MISSION_BNK4_3M, + STREAMED_SOUND_MISSION_BNK4_3O, + STREAMED_SOUND_MISSION_BNK4_3P, + STREAMED_SOUND_MISSION_BNK4_3Q, + STREAMED_SOUND_MISSION_BNK4_3R, + STREAMED_SOUND_MISSION_BNK4_3S, + STREAMED_SOUND_MISSION_BNK4_3T, + STREAMED_SOUND_MISSION_BNK4_3U, + STREAMED_SOUND_MISSION_BNK4_3V, + STREAMED_SOUND_MISSION_BNK4_4A, + STREAMED_SOUND_MISSION_BNK4_4B, + STREAMED_SOUND_MISSION_BNK4_5, + STREAMED_SOUND_MISSION_BNK4_6, + STREAMED_SOUND_MISSION_BNK4_7, + STREAMED_SOUND_MISSION_BNK4_8, + STREAMED_SOUND_MISSION_BNK4_9, + STREAMED_SOUND_MISSION_BNK4_10, + STREAMED_SOUND_MISSION_BNK4_11, + STREAMED_SOUND_MISSION_BK4_12A, + STREAMED_SOUND_MISSION_BK4_12B, + STREAMED_SOUND_MISSION_BK4_12C, + STREAMED_SOUND_MISSION_BNK4_13, + STREAMED_SOUND_MISSION_BK4_14A, + STREAMED_SOUND_MISSION_BK4_14B, + STREAMED_SOUND_MISSION_BNK4_15, + STREAMED_SOUND_MISSION_BNK4_16, + STREAMED_SOUND_MISSION_BNK4_17, + STREAMED_SOUND_MISSION_BNK4_18, + STREAMED_SOUND_MISSION_BK4_19A, + STREAMED_SOUND_MISSION_BK4_19B, + STREAMED_SOUND_MISSION_BK4_20A, + STREAMED_SOUND_MISSION_BK4_20B, + STREAMED_SOUND_MISSION_BNK4_21, + STREAMED_SOUND_MISSION_BNK422A, + STREAMED_SOUND_MISSION_BNK422B, + STREAMED_SOUND_MISSION_BK4_23A, + STREAMED_SOUND_MISSION_BK4_23B, + STREAMED_SOUND_MISSION_BK4_23C, + STREAMED_SOUND_MISSION_BK4_23D, + STREAMED_SOUND_MISSION_BK4_24A, + STREAMED_SOUND_MISSION_BK4_24B, + STREAMED_SOUND_MISSION_BNK4_25, + STREAMED_SOUND_MISSION_BNK4_26, + STREAMED_SOUND_MISSION_BNK4_27, + STREAMED_SOUND_MISSION_BNK4_28, + STREAMED_SOUND_MISSION_BNK4_29, + STREAMED_SOUND_MISSION_BNK4_30, + STREAMED_SOUND_MISSION_BK4_31A, + STREAMED_SOUND_MISSION_BK4_31B, + STREAMED_SOUND_MISSION_BNK4_32, + STREAMED_SOUND_MISSION_BK4_34A, + STREAMED_SOUND_MISSION_BK4_34B, + STREAMED_SOUND_MISSION_BK4_35A, + STREAMED_SOUND_MISSION_BK4_35B, + STREAMED_SOUND_MISSION_BNK4_36, + STREAMED_SOUND_MISSION_BNK4_37, + STREAMED_SOUND_MISSION_BNK4_38, + STREAMED_SOUND_MISSION_BNK4_39, + STREAMED_SOUND_MISSION_BK4_40A, + STREAMED_SOUND_MISSION_BK4_40B, + STREAMED_SOUND_MISSION_BNK4_41, + STREAMED_SOUND_MISSION_BNK4_42, + STREAMED_SOUND_MISSION_BNK4_43, + STREAMED_SOUND_MISSION_BNK4_44, + STREAMED_SOUND_MISSION_BNK4_45, + STREAMED_SOUND_MISSION_BNK4_46, + STREAMED_SOUND_MISSION_BNK4_47, + STREAMED_SOUND_MISSION_BNK4_48, + STREAMED_SOUND_MISSION_BNK4_49, + STREAMED_SOUND_MISSION_BNK450A, + STREAMED_SOUND_MISSION_BNK450B, + STREAMED_SOUND_MISSION_BNK4_51, + STREAMED_SOUND_MISSION_BNK4_94, + STREAMED_SOUND_MISSION_BNK4_95, + STREAMED_SOUND_MISSION_BNK4_96, + STREAMED_SOUND_MISSION_BNK4_97, + STREAMED_SOUND_MISSION_BNK4_98, + STREAMED_SOUND_MISSION_BNK4_99, + STREAMED_SOUND_MISSION_BUD1_1, + STREAMED_SOUND_MISSION_BUD1_2, + STREAMED_SOUND_MISSION_BUD1_3, + STREAMED_SOUND_MISSION_BUD1_4, + STREAMED_SOUND_MISSION_BUD1_5, + STREAMED_SOUND_MISSION_BUD1_9, + STREAMED_SOUND_MISSION_BUD1_10, + STREAMED_SOUND_MISSION_BUD2_1, + STREAMED_SOUND_MISSION_BUD2_2, + STREAMED_SOUND_MISSION_BUD2_3, + STREAMED_SOUND_MISSION_BUD2_4, + STREAMED_SOUND_MISSION_BUD2_5, + STREAMED_SOUND_MISSION_BUD2_6, + STREAMED_SOUND_MISSION_BUD2_7, + STREAMED_SOUND_MISSION_BUD3_1, + STREAMED_SOUND_MISSION_BUD3_1A, + STREAMED_SOUND_MISSION_BUD3_1B, + STREAMED_SOUND_MISSION_BUD3_1C, + STREAMED_SOUND_MISSION_BUD3_2, + STREAMED_SOUND_MISSION_BUD3_3, + STREAMED_SOUND_MISSION_BUD3_4, + STREAMED_SOUND_MISSION_BUD3_5, + STREAMED_SOUND_MISSION_BUD3_6, + STREAMED_SOUND_MISSION_BUD3_7, + STREAMED_SOUND_MISSION_BUD3_8A, + STREAMED_SOUND_MISSION_BUD3_8B, + STREAMED_SOUND_MISSION_BUD3_8C, + STREAMED_SOUND_MISSION_BUD3_9A, + STREAMED_SOUND_MISSION_BUD3_9B, + STREAMED_SOUND_MISSION_BUD3_9C, + STREAMED_SOUND_MISSION_CAP1_2, + STREAMED_SOUND_MISSION_CAP1_3, + STREAMED_SOUND_MISSION_CAP1_4, + STREAMED_SOUND_MISSION_CAP1_5, + STREAMED_SOUND_MISSION_CAP1_6, + STREAMED_SOUND_MISSION_CAP1_7, + STREAMED_SOUND_MISSION_CAP1_8, + STREAMED_SOUND_MISSION_CAP1_9, + STREAMED_SOUND_MISSION_CAP1_10, + STREAMED_SOUND_MISSION_CAP1_11, + STREAMED_SOUND_MISSION_CAP1_12, + STREAMED_SOUND_MISSION_CNT1_1, + STREAMED_SOUND_MISSION_CNT1_2, + STREAMED_SOUND_MISSION_CNT1_3, + STREAMED_SOUND_MISSION_CNT1_4, + STREAMED_SOUND_MISSION_CNT1_5, + STREAMED_SOUND_MISSION_CNT2_1, + STREAMED_SOUND_MISSION_CNT2_2, + STREAMED_SOUND_MISSION_CNT2_3, + STREAMED_SOUND_MISSION_CNT2_4, + STREAMED_SOUND_MISSION_COK1_1, + STREAMED_SOUND_MISSION_COK1_2, + STREAMED_SOUND_MISSION_COK1_3, + STREAMED_SOUND_MISSION_COK1_4, + STREAMED_SOUND_MISSION_COK1_5, + STREAMED_SOUND_MISSION_COK1_6, + STREAMED_SOUND_MISSION_COK2_1, + STREAMED_SOUND_MISSION_COK2_2, + STREAMED_SOUND_MISSION_COK2_3, + STREAMED_SOUND_MISSION_COK2_4, + STREAMED_SOUND_MISSION_COK2_5, + STREAMED_SOUND_MISSION_COK2_6, + STREAMED_SOUND_MISSION_COK2_7A, + STREAMED_SOUND_MISSION_COK2_7B, + STREAMED_SOUND_MISSION_COK2_7C, + STREAMED_SOUND_MISSION_COK2_8A, + STREAMED_SOUND_MISSION_COK2_8B, + STREAMED_SOUND_MISSION_COK2_8C, + STREAMED_SOUND_MISSION_COK2_8D, + STREAMED_SOUND_MISSION_COK2_9, + STREAMED_SOUND_MISSION_COK210A, + STREAMED_SOUND_MISSION_COK210B, + STREAMED_SOUND_MISSION_COK210C, + STREAMED_SOUND_MISSION_COK212A, + STREAMED_SOUND_MISSION_COK212B, + STREAMED_SOUND_MISSION_COK2_13, + STREAMED_SOUND_MISSION_COK2_14, + STREAMED_SOUND_MISSION_COK2_15, + STREAMED_SOUND_MISSION_COK2_16, + STREAMED_SOUND_MISSION_COK2_20, + STREAMED_SOUND_MISSION_COK2_21, + STREAMED_SOUND_MISSION_COK2_22, + STREAMED_SOUND_MISSION_COK3_1, + STREAMED_SOUND_MISSION_COK3_2, + STREAMED_SOUND_MISSION_COK3_3, + STREAMED_SOUND_MISSION_COK3_4, + STREAMED_SOUND_MISSION_COK4_1, + STREAMED_SOUND_MISSION_COK4_2, + STREAMED_SOUND_MISSION_COK4_3, + STREAMED_SOUND_MISSION_COK4_4, + STREAMED_SOUND_MISSION_COK4_5, + STREAMED_SOUND_MISSION_COK4_6, + STREAMED_SOUND_MISSION_COK4_7, + STREAMED_SOUND_MISSION_COK4_8, + STREAMED_SOUND_MISSION_COK4_9, + STREAMED_SOUND_MISSION_COK4_9A, + STREAMED_SOUND_MISSION_COK4_10, + STREAMED_SOUND_MISSION_COK4_11, + STREAMED_SOUND_MISSION_COK4_12, + STREAMED_SOUND_MISSION_COK4_13, + STREAMED_SOUND_MISSION_COK4_14, + STREAMED_SOUND_MISSION_COK4_15, + STREAMED_SOUND_MISSION_COK4_16, + STREAMED_SOUND_MISSION_COK4_17, + STREAMED_SOUND_MISSION_COK4_18, + STREAMED_SOUND_MISSION_COK4_19, + STREAMED_SOUND_MISSION_COK4_20, + STREAMED_SOUND_MISSION_COK4_21, + STREAMED_SOUND_MISSION_COK4_22, + STREAMED_SOUND_MISSION_COK4_23, + STREAMED_SOUND_MISSION_COK4_24, + STREAMED_SOUND_MISSION_COK4_25, + STREAMED_SOUND_MISSION_COK4_26, + STREAMED_SOUND_MISSION_COK4_27, + STREAMED_SOUND_MISSION_COL1_1, + STREAMED_SOUND_MISSION_COL1_2, + STREAMED_SOUND_MISSION_COL1_3, + STREAMED_SOUND_MISSION_COL1_4, + STREAMED_SOUND_MISSION_COL1_5, + STREAMED_SOUND_MISSION_COL1_6, + STREAMED_SOUND_MISSION_COL1_7, + STREAMED_SOUND_MISSION_COL1_8, + STREAMED_SOUND_MISSION_COL2_1, + STREAMED_SOUND_MISSION_COL2_2, + STREAMED_SOUND_MISSION_COL2_3, + STREAMED_SOUND_MISSION_COL2_4, + STREAMED_SOUND_MISSION_COL2_5, + STREAMED_SOUND_MISSION_COL2_6A, + STREAMED_SOUND_MISSION_COL2_7, + STREAMED_SOUND_MISSION_COL2_8, + STREAMED_SOUND_MISSION_COL2_9, + STREAMED_SOUND_MISSION_COL2_10, + STREAMED_SOUND_MISSION_COL2_11, + STREAMED_SOUND_MISSION_COL2_12, + STREAMED_SOUND_MISSION_COL2_13, + STREAMED_SOUND_MISSION_COL2_14, + STREAMED_SOUND_MISSION_COL2_15, + STREAMED_SOUND_MISSION_COL2_16, + STREAMED_SOUND_MISSION_COL3_1, + STREAMED_SOUND_MISSION_COL3_2, + STREAMED_SOUND_MISSION_COL3_2A, + STREAMED_SOUND_MISSION_COL3_2B, + STREAMED_SOUND_MISSION_COL3_3, + STREAMED_SOUND_MISSION_COL3_4, + STREAMED_SOUND_MISSION_COL3_5, + STREAMED_SOUND_MISSION_COL3_6, + STREAMED_SOUND_MISSION_COL3_7, + STREAMED_SOUND_MISSION_COL3_8, + STREAMED_SOUND_MISSION_COL3_9, + STREAMED_SOUND_MISSION_COL3_10, + STREAMED_SOUND_MISSION_COL3_11, + STREAMED_SOUND_MISSION_COL3_12, + STREAMED_SOUND_MISSION_COL3_13, + STREAMED_SOUND_MISSION_COL3_14, + STREAMED_SOUND_MISSION_COL3_15, + STREAMED_SOUND_MISSION_COL3_16, + STREAMED_SOUND_MISSION_COL3_17, + STREAMED_SOUND_MISSION_COL3_18, + STREAMED_SOUND_MISSION_COL3_19, + STREAMED_SOUND_MISSION_COL3_20, + STREAMED_SOUND_MISSION_COL3_21, + STREAMED_SOUND_MISSION_COL3_23, + STREAMED_SOUND_MISSION_COL3_24, + STREAMED_SOUND_MISSION_COL3_25, + STREAMED_SOUND_MISSION_COL4_1, + STREAMED_SOUND_MISSION_COL4_2, + STREAMED_SOUND_MISSION_COL4_3, + STREAMED_SOUND_MISSION_COL4_4, + STREAMED_SOUND_MISSION_COL4_5, + STREAMED_SOUND_MISSION_COL4_6, + STREAMED_SOUND_MISSION_COL4_7, + STREAMED_SOUND_MISSION_COL4_8, + STREAMED_SOUND_MISSION_COL4_9, + STREAMED_SOUND_MISSION_COL4_10, + STREAMED_SOUND_MISSION_COL4_11, + STREAMED_SOUND_MISSION_COL4_12, + STREAMED_SOUND_MISSION_COL4_13, + STREAMED_SOUND_MISSION_COL4_14, + STREAMED_SOUND_MISSION_COL4_15, + STREAMED_SOUND_MISSION_COL4_16, + STREAMED_SOUND_MISSION_COL4_17, + STREAMED_SOUND_MISSION_COL4_18, + STREAMED_SOUND_MISSION_COL4_19, + STREAMED_SOUND_MISSION_COL4_20, + STREAMED_SOUND_MISSION_COL4_21, + STREAMED_SOUND_MISSION_COL4_22, + STREAMED_SOUND_MISSION_COL4_23, + STREAMED_SOUND_MISSION_COL4_24, + STREAMED_SOUND_MISSION_COL4_25, + STREAMED_SOUND_MISSION_COL4_26, + STREAMED_SOUND_MISSION_COL5_1, + STREAMED_SOUND_MISSION_COL5_2, + STREAMED_SOUND_MISSION_COL5_3, + STREAMED_SOUND_MISSION_COL5_4, + STREAMED_SOUND_MISSION_COL5_5, + STREAMED_SOUND_MISSION_COL5_6, + STREAMED_SOUND_MISSION_COL5_7, + STREAMED_SOUND_MISSION_COL5_8, + STREAMED_SOUND_MISSION_COL5_9, + STREAMED_SOUND_MISSION_COL5_10, + STREAMED_SOUND_MISSION_COL5_11, + STREAMED_SOUND_MISSION_COL5_12, + STREAMED_SOUND_MISSION_COL5_13, + STREAMED_SOUND_MISSION_COL5_14, + STREAMED_SOUND_MISSION_COL5_15, + STREAMED_SOUND_MISSION_COL5_16, + STREAMED_SOUND_MISSION_COL5_17, + STREAMED_SOUND_MISSION_COL5_18, + STREAMED_SOUND_MISSION_COL5_19, + STREAMED_SOUND_MISSION_COL5_20, + STREAMED_SOUND_MISSION_COL5_21, + STREAMED_SOUND_MISSION_COL5_22, + STREAMED_SOUND_MISSION_CUB1_1, + STREAMED_SOUND_MISSION_CUB1_2, + STREAMED_SOUND_MISSION_CUB1_3, + STREAMED_SOUND_MISSION_CUB1_4, + STREAMED_SOUND_MISSION_CUB1_5, + STREAMED_SOUND_MISSION_CUB1_6, + STREAMED_SOUND_MISSION_CUB1_7, + STREAMED_SOUND_MISSION_CUB1_8, + STREAMED_SOUND_MISSION_CUB1_9, + STREAMED_SOUND_MISSION_CUB1_10, + STREAMED_SOUND_MISSION_CUB2_1, + STREAMED_SOUND_MISSION_CUB2_2, + STREAMED_SOUND_MISSION_CUB2_3A, + STREAMED_SOUND_MISSION_CUB2_3B, + STREAMED_SOUND_MISSION_CUB2_3C, + STREAMED_SOUND_MISSION_CUB2_4A, + STREAMED_SOUND_MISSION_CUB2_5, + STREAMED_SOUND_MISSION_CUB2_6, + STREAMED_SOUND_MISSION_CUB2_7, + STREAMED_SOUND_MISSION_CUB2_8, + STREAMED_SOUND_MISSION_CUB2_9, + STREAMED_SOUND_MISSION_CUB2_10, + STREAMED_SOUND_MISSION_CUB2_11, + STREAMED_SOUND_MISSION_CUB3_1, + STREAMED_SOUND_MISSION_CUB3_2, + STREAMED_SOUND_MISSION_CUB3_3, + STREAMED_SOUND_MISSION_CUB3_4, + STREAMED_SOUND_MISSION_CUB4_1, + STREAMED_SOUND_MISSION_CUB4_2, + STREAMED_SOUND_MISSION_CUB4_3, + STREAMED_SOUND_MISSION_CUB4_4, + STREAMED_SOUND_MISSION_CUB4_5, + STREAMED_SOUND_MISSION_CUB4_5A, + STREAMED_SOUND_MISSION_CUB4_6, + STREAMED_SOUND_MISSION_CUB4_7, + STREAMED_SOUND_MISSION_CUB4_8, + STREAMED_SOUND_MISSION_CUB4_9, + STREAMED_SOUND_MISSION_CUB4_10, + STREAMED_SOUND_MISSION_CUB4_11, + STREAMED_SOUND_MISSION_CUB4_12, + STREAMED_SOUND_MISSION_CUB4_13, + STREAMED_SOUND_MISSION_CUB4_14, + STREAMED_SOUND_MISSION_CUB4_15, + STREAMED_SOUND_MISSION_CUB4_16, + STREAMED_SOUND_MISSION_GOLF_1, + STREAMED_SOUND_MISSION_GOLF_2, + STREAMED_SOUND_MISSION_GOLF_3, + STREAMED_SOUND_MISSION_BAR_1, + STREAMED_SOUND_MISSION_BAR_2, + STREAMED_SOUND_MISSION_BAR_3, + STREAMED_SOUND_MISSION_BAR_4, + STREAMED_SOUND_MISSION_BAR_5, + STREAMED_SOUND_MISSION_BAR_6, + STREAMED_SOUND_MISSION_BAR_7, + STREAMED_SOUND_MISSION_BAR_8, + STREAMED_SOUND_MISSION_STRIP_1, + STREAMED_SOUND_MISSION_STRIP_2, + STREAMED_SOUND_MISSION_STRIP_3, + STREAMED_SOUND_MISSION_STRIP_4, + STREAMED_SOUND_MISSION_STRIP_5, + STREAMED_SOUND_MISSION_STRIP_6, + STREAMED_SOUND_MISSION_STRIP_7, + STREAMED_SOUND_MISSION_STRIP_8, + STREAMED_SOUND_MISSION_STRIP_9, + STREAMED_SOUND_MISSION_STAR_1, + STREAMED_SOUND_MISSION_STAR_2, + STREAMED_SOUND_MISSION_STAR_3, + STREAMED_SOUND_MISSION_STAR_4, + STREAMED_SOUND_MISSION_FIN_1A, + STREAMED_SOUND_MISSION_FIN_1B, + STREAMED_SOUND_MISSION_FIN_1C, + STREAMED_SOUND_MISSION_FIN_2B, + STREAMED_SOUND_MISSION_FIN_2C, + STREAMED_SOUND_MISSION_FIN_3, + STREAMED_SOUND_MISSION_FIN_4, + STREAMED_SOUND_MISSION_FIN_5, + STREAMED_SOUND_MISSION_FIN_6, + STREAMED_SOUND_MISSION_FIN_10, + STREAMED_SOUND_MISSION_FIN_11A, + STREAMED_SOUND_MISSION_FIN_11B, + STREAMED_SOUND_MISSION_FIN_12A, + STREAMED_SOUND_MISSION_FIN_12B, + STREAMED_SOUND_MISSION_FIN_12C, + STREAMED_SOUND_MISSION_FIN_13, + STREAMED_SOUND_MISSION_FINKILL, + STREAMED_SOUND_MISSION_LAW1_1, + STREAMED_SOUND_MISSION_LAW1_2, + STREAMED_SOUND_MISSION_LAW1_3, + STREAMED_SOUND_MISSION_LAW1_4, + STREAMED_SOUND_MISSION_LAW1_5, + STREAMED_SOUND_MISSION_LAW1_6, + STREAMED_SOUND_MISSION_LAW1_7, + STREAMED_SOUND_MISSION_LAW1_8, + STREAMED_SOUND_MISSION_LAW1_9, + STREAMED_SOUND_MISSION_LAW1_10, + STREAMED_SOUND_MISSION_LAW2_1, + STREAMED_SOUND_MISSION_LAW2_2, + STREAMED_SOUND_MISSION_LAW2_3, + STREAMED_SOUND_MISSION_LAW2_4, + STREAMED_SOUND_MISSION_LAW2_5, + STREAMED_SOUND_MISSION_LAW2_6, + STREAMED_SOUND_MISSION_LAW2_7, + STREAMED_SOUND_MISSION_LAW2_8, + STREAMED_SOUND_MISSION_LAW2_9, + STREAMED_SOUND_MISSION_LAW2_10, + STREAMED_SOUND_MISSION_LAW3_1, + STREAMED_SOUND_MISSION_LAW3_2, + STREAMED_SOUND_MISSION_LAW3_3, + STREAMED_SOUND_MISSION_LAW3_4, + STREAMED_SOUND_MISSION_LAW3_5, + STREAMED_SOUND_MISSION_LAW3_6, + STREAMED_SOUND_MISSION_LAW3_10, + STREAMED_SOUND_MISSION_LAW3_11, + STREAMED_SOUND_MISSION_LAW3_12, + STREAMED_SOUND_MISSION_LAW3_13, + STREAMED_SOUND_MISSION_LAW3_14, + STREAMED_SOUND_MISSION_LAW3_16, + STREAMED_SOUND_MISSION_LAW3_17, + STREAMED_SOUND_MISSION_LAW3_18, + STREAMED_SOUND_MISSION_LAW3_19, + STREAMED_SOUND_MISSION_LAW3_20, + STREAMED_SOUND_MISSION_LAW3_21, + STREAMED_SOUND_MISSION_LAW3_22, + STREAMED_SOUND_MISSION_LAW3_23, + STREAMED_SOUND_MISSION_LAW3_24, + STREAMED_SOUND_MISSION_LAW3_25, + STREAMED_SOUND_MISSION_LAW4_1A, + STREAMED_SOUND_MISSION_LAW4_1B, + STREAMED_SOUND_MISSION_LAW4_1C, + STREAMED_SOUND_MISSION_LAW4_1D, + STREAMED_SOUND_MISSION_LAW4_10, + STREAMED_SOUND_MISSION_LAW4_3, + STREAMED_SOUND_MISSION_LAW4_4, + STREAMED_SOUND_MISSION_LAW4_5, + STREAMED_SOUND_MISSION_LAW4_6, + STREAMED_SOUND_MISSION_LAW4_7, + STREAMED_SOUND_MISSION_LAW4_8, + STREAMED_SOUND_MISSION_LAW4_9, + STREAMED_SOUND_MISSION_PHIL1_2, + STREAMED_SOUND_MISSION_PHIL1_3, + STREAMED_SOUND_MISSION_PHIL2_1, + STREAMED_SOUND_MISSION_PHIL2_2, + STREAMED_SOUND_MISSION_PHIL2_3, + STREAMED_SOUND_MISSION_PHIL2_4, + STREAMED_SOUND_MISSION_PHIL2_5, + STREAMED_SOUND_MISSION_PHIL2_6, + STREAMED_SOUND_MISSION_PHIL2_7, + STREAMED_SOUND_MISSION_PHIL2_8, + STREAMED_SOUND_MISSION_PHIL2_9, + STREAMED_SOUND_MISSION_PHIL210, + STREAMED_SOUND_MISSION_PHIL211, + STREAMED_SOUND_MISSION_PORN1_1, + STREAMED_SOUND_MISSION_PORN1_2, + STREAMED_SOUND_MISSION_PORN1_3, + STREAMED_SOUND_MISSION_PRN1_3A, + STREAMED_SOUND_MISSION_PORN1_4, + STREAMED_SOUND_MISSION_PORN1_5, + STREAMED_SOUND_MISSION_PORN1_6, + STREAMED_SOUND_MISSION_PORN1_7, + STREAMED_SOUND_MISSION_PORN1_8, + STREAMED_SOUND_MISSION_PORN1_9, + STREAMED_SOUND_MISSION_PRN1_10, + STREAMED_SOUND_MISSION_PRN1_11, + STREAMED_SOUND_MISSION_PRN1_12, + STREAMED_SOUND_MISSION_PRN1_13, + STREAMED_SOUND_MISSION_PRN1_14, + STREAMED_SOUND_MISSION_PRN1_15, + STREAMED_SOUND_MISSION_PRN1_16, + STREAMED_SOUND_MISSION_PRN1_17, + STREAMED_SOUND_MISSION_PRN1_18, + STREAMED_SOUND_MISSION_PRN1_19, + STREAMED_SOUND_MISSION_PRN1_20, + STREAMED_SOUND_MISSION_PRN1_21, + STREAMED_SOUND_MISSION_PORN3_1, + STREAMED_SOUND_MISSION_PORN3_2, + STREAMED_SOUND_MISSION_PORN3_3, + STREAMED_SOUND_MISSION_PORN3_4, + STREAMED_SOUND_MISSION_PSYCH_1, + STREAMED_SOUND_MISSION_PSYCH_2, + STREAMED_SOUND_MISSION_ROK2_01, + STREAMED_SOUND_MISSION_ROK3_1, + STREAMED_SOUND_MISSION_ROK3_2, + STREAMED_SOUND_MISSION_ROK3_3, + STREAMED_SOUND_MISSION_ROK3_4, + STREAMED_SOUND_MISSION_ROK3_5, + STREAMED_SOUND_MISSION_ROK3_6, + STREAMED_SOUND_MISSION_ROK3_7, + STREAMED_SOUND_MISSION_ROK3_8, + STREAMED_SOUND_MISSION_ROK3_9, + STREAMED_SOUND_MISSION_ROK3_10, + STREAMED_SOUND_MISSION_ROK3_11, + STREAMED_SOUND_MISSION_ROK3_12, + STREAMED_SOUND_MISSION_ROK3_13, + STREAMED_SOUND_MISSION_ROK3_14, + STREAMED_SOUND_MISSION_ROK3_15, + STREAMED_SOUND_MISSION_ROK3_16, + STREAMED_SOUND_MISSION_ROK3_17, + STREAMED_SOUND_MISSION_ROK3_18, + STREAMED_SOUND_MISSION_ROK3_19, + STREAMED_SOUND_MISSION_ROK3_20, + STREAMED_SOUND_MISSION_ROK3_21, + STREAMED_SOUND_MISSION_ROK3_22, + STREAMED_SOUND_MISSION_ROK3_23, + STREAMED_SOUND_MISSION_ROK3_24, + STREAMED_SOUND_MISSION_ROK3_25, + STREAMED_SOUND_MISSION_ROK3_26, + STREAMED_SOUND_MISSION_ROK3_27, + STREAMED_SOUND_MISSION_ROK3_62, + STREAMED_SOUND_MISSION_ROK3_63, + STREAMED_SOUND_MISSION_ROK3_64, + STREAMED_SOUND_MISSION_ROK3_65, + STREAMED_SOUND_MISSION_ROK3_66, + STREAMED_SOUND_MISSION_ROK3_67, + STREAMED_SOUND_MISSION_ROK3_68, + STREAMED_SOUND_MISSION_ROK3_69, + STREAMED_SOUND_MISSION_ROK3_70, + STREAMED_SOUND_MISSION_ROK3_71, + STREAMED_SOUND_MISSION_ROK3_73, + STREAMED_SOUND_MISSION_RESC_1, + STREAMED_SOUND_MISSION_RESC_2, + STREAMED_SOUND_MISSION_RESC_3, + STREAMED_SOUND_MISSION_RESC_4, + STREAMED_SOUND_MISSION_RESC_5, + STREAMED_SOUND_MISSION_RESC_6, + STREAMED_SOUND_MISSION_RESC_7, + STREAMED_SOUND_MISSION_RESC_8, + STREAMED_SOUND_MISSION_RESC_9, + STREAMED_SOUND_MISSION_RESC_10, + STREAMED_SOUND_MISSION_ROK1_1A, + STREAMED_SOUND_MISSION_ROK1_1B, + STREAMED_SOUND_MISSION_ROK1_5, + STREAMED_SOUND_MISSION_ROK1_6, + STREAMED_SOUND_MISSION_ROK1_7, + STREAMED_SOUND_MISSION_ROK1_8, + STREAMED_SOUND_MISSION_ROK1_9, + STREAMED_SOUND_MISSION_TAX1_1, + STREAMED_SOUND_MISSION_TAX1_2, + STREAMED_SOUND_MISSION_TAX1_3, + STREAMED_SOUND_MISSION_TAX1_4, + STREAMED_SOUND_MISSION_TAX1_5, + STREAMED_SOUND_MISSION_TAX2_1, + STREAMED_SOUND_MISSION_TAX2_2, + STREAMED_SOUND_MISSION_TAX2_3, + STREAMED_SOUND_MISSION_TAX2_4, + STREAMED_SOUND_MISSION_TAX2_5, + STREAMED_SOUND_MISSION_TAX2_6, + STREAMED_SOUND_MISSION_TAX2_7, + STREAMED_SOUND_MISSION_TAX3_1, + STREAMED_SOUND_MISSION_TAX3_2, + STREAMED_SOUND_MISSION_TAX3_3, + STREAMED_SOUND_MISSION_TAX3_4, + STREAMED_SOUND_MISSION_TAX3_5, + STREAMED_SOUND_MISSION_TEX1_1, + STREAMED_SOUND_MISSION_TEX1_2, + STREAMED_SOUND_MISSION_TEX1_3, + STREAMED_SOUND_MISSION_TEX1_4, + STREAMED_SOUND_MISSION_TEX1_5, + STREAMED_SOUND_MISSION_TEX1_6, + STREAMED_SOUND_MISSION_TEX2_1, + STREAMED_SOUND_MISSION_TEX3_1, + STREAMED_SOUND_MISSION_TEX3_2, + STREAMED_SOUND_MISSION_TEX3_3, + STREAMED_SOUND_MISSION_TEX3_4, + STREAMED_SOUND_MISSION_TEX3_5, + STREAMED_SOUND_MISSION_TEX3_6, + STREAMED_SOUND_MISSION_TEX3_7, + STREAMED_SOUND_MISSION_TEX3_8, + STREAMED_SOUND_MISSION_HAT_1A, + STREAMED_SOUND_MISSION_INTRO1, + STREAMED_SOUND_MISSION_INTRO2, + STREAMED_SOUND_MISSION_INTRO3, + STREAMED_SOUND_MISSION_INTRO4, + STREAMED_SOUND_MISSION_MOB_01A, + STREAMED_SOUND_MISSION_MOB_01B, + STREAMED_SOUND_MISSION_MOB_01C, + STREAMED_SOUND_MISSION_MOB_02A, + STREAMED_SOUND_MISSION_MOB_02B, + STREAMED_SOUND_MISSION_MOB_02C, + STREAMED_SOUND_MISSION_MOB_03A, + STREAMED_SOUND_MISSION_MOB_03B, + STREAMED_SOUND_MISSION_MOB_03C, + STREAMED_SOUND_MISSION_MOB_03D, + STREAMED_SOUND_MISSION_MOB_03E, + STREAMED_SOUND_MISSION_SHARK_1, + STREAMED_SOUND_MISSION_SHARK_2, + STREAMED_SOUND_MISSION_SHARK_3, + STREAMED_SOUND_MISSION_SHARK_4, + STREAMED_SOUND_MISSION_SHARK_5, + STREAMED_SOUND_MISSION_MOB_04A, + STREAMED_SOUND_MISSION_MOB_04B, + STREAMED_SOUND_MISSION_MOB_04C, + STREAMED_SOUND_MISSION_MOB_04D, + STREAMED_SOUND_MISSION_MOB_05A, + STREAMED_SOUND_MISSION_MOB_05B, + STREAMED_SOUND_MISSION_MOB_05C, + STREAMED_SOUND_MISSION_MOB_05D, + STREAMED_SOUND_MISSION_MOB_06A, + STREAMED_SOUND_MISSION_MOB_06B, + STREAMED_SOUND_MISSION_MOB_06C, + STREAMED_SOUND_MISSION_MOB_07A, + STREAMED_SOUND_MISSION_MOB_07B, + STREAMED_SOUND_MISSION_MOB_08A, + STREAMED_SOUND_MISSION_MOB_08B, + STREAMED_SOUND_MISSION_MOB_08C, + STREAMED_SOUND_MISSION_MOB_08D, + STREAMED_SOUND_MISSION_MOB_08E, + STREAMED_SOUND_MISSION_MOB_08F, + STREAMED_SOUND_MISSION_MOB_08G, + STREAMED_SOUND_MISSION_MOB_09A, + STREAMED_SOUND_MISSION_MOB_09B, + STREAMED_SOUND_MISSION_MOB_09C, + STREAMED_SOUND_MISSION_MOB_09D, + STREAMED_SOUND_MISSION_MOB_09E, + STREAMED_SOUND_MISSION_MOB_09F, + STREAMED_SOUND_MISSION_MOB_10A, + STREAMED_SOUND_MISSION_MOB_10B, + STREAMED_SOUND_MISSION_MOB_10C, + STREAMED_SOUND_MISSION_MOB_10D, + STREAMED_SOUND_MISSION_MOB_10E, + STREAMED_SOUND_MISSION_MOB_11A, + STREAMED_SOUND_MISSION_MOB_11B, + STREAMED_SOUND_MISSION_MOB_11C, + STREAMED_SOUND_MISSION_MOB_11D, + STREAMED_SOUND_MISSION_MOB_11E, + STREAMED_SOUND_MISSION_MOB_11F, + STREAMED_SOUND_MISSION_MOB_14A, + STREAMED_SOUND_MISSION_MOB_14B, + STREAMED_SOUND_MISSION_MOB_14C, + STREAMED_SOUND_MISSION_MOB_14D, + STREAMED_SOUND_MISSION_MOB_14E, + STREAMED_SOUND_MISSION_MOB_14F, + STREAMED_SOUND_MISSION_MOB_14G, + STREAMED_SOUND_MISSION_MOB_14H, + STREAMED_SOUND_MISSION_MOB_16A, + STREAMED_SOUND_MISSION_MOB_16B, + STREAMED_SOUND_MISSION_MOB_16C, + STREAMED_SOUND_MISSION_MOB_16D, + STREAMED_SOUND_MISSION_MOB_16E, + STREAMED_SOUND_MISSION_MOB_16F, + STREAMED_SOUND_MISSION_MOB_16G, + STREAMED_SOUND_MISSION_MOB_17A, + STREAMED_SOUND_MISSION_MOB_17B, + STREAMED_SOUND_MISSION_MOB_17C, + STREAMED_SOUND_MISSION_MOB_17D, + STREAMED_SOUND_MISSION_MOB_17E, + STREAMED_SOUND_MISSION_MOB_17G, + STREAMED_SOUND_MISSION_MOB_17H, + STREAMED_SOUND_MISSION_MOB_17I, + STREAMED_SOUND_MISSION_MOB_17J, + STREAMED_SOUND_MISSION_MOB_17K, + STREAMED_SOUND_MISSION_MOB_17L, + STREAMED_SOUND_MISSION_MOB_18A, + STREAMED_SOUND_MISSION_MOB_18B, + STREAMED_SOUND_MISSION_MOB_18C, + STREAMED_SOUND_MISSION_MOB_18D, + STREAMED_SOUND_MISSION_MOB_18E, + STREAMED_SOUND_MISSION_MOB_18F, + STREAMED_SOUND_MISSION_MOB_18G, + STREAMED_SOUND_MISSION_MOB_20A, + STREAMED_SOUND_MISSION_MOB_20B, + STREAMED_SOUND_MISSION_MOB_20C, + STREAMED_SOUND_MISSION_MOB_20D, + STREAMED_SOUND_MISSION_MOB_20E, + STREAMED_SOUND_MISSION_MOB_24A, + STREAMED_SOUND_MISSION_MOB_24B, + STREAMED_SOUND_MISSION_MOB_24C, + STREAMED_SOUND_MISSION_MOB_24D, + STREAMED_SOUND_MISSION_MOB_24E, + STREAMED_SOUND_MISSION_MOB_24F, + STREAMED_SOUND_MISSION_MOB_24G, + STREAMED_SOUND_MISSION_MOB_24H, + STREAMED_SOUND_MISSION_MOB_25A, + STREAMED_SOUND_MISSION_MOB_25B, + STREAMED_SOUND_MISSION_MOB_25C, + STREAMED_SOUND_MISSION_MOB_25D, + STREAMED_SOUND_MISSION_MOB_26A, + STREAMED_SOUND_MISSION_MOB_26B, + STREAMED_SOUND_MISSION_MOB_26C, + STREAMED_SOUND_MISSION_MOB_26D, + STREAMED_SOUND_MISSION_MOB_26E, + STREAMED_SOUND_MISSION_MOB_29A, + STREAMED_SOUND_MISSION_MOB_29B, + STREAMED_SOUND_MISSION_MOB_29C, + STREAMED_SOUND_MISSION_MOB_29D, + STREAMED_SOUND_MISSION_MOB_29E, + STREAMED_SOUND_MISSION_MOB_29F, + STREAMED_SOUND_MISSION_MOB_29G, + STREAMED_SOUND_MISSION_MOB_30A, + STREAMED_SOUND_MISSION_MOB_30B, + STREAMED_SOUND_MISSION_MOB_30C, + STREAMED_SOUND_MISSION_MOB_30D, + STREAMED_SOUND_MISSION_MOB_30E, + STREAMED_SOUND_MISSION_MOB_30F, + STREAMED_SOUND_MISSION_MOB_33A, + STREAMED_SOUND_MISSION_MOB_33B, + STREAMED_SOUND_MISSION_MOB_33C, + STREAMED_SOUND_MISSION_MOB_33D, + STREAMED_SOUND_MISSION_MOB_34A, + STREAMED_SOUND_MISSION_MOB_34B, + STREAMED_SOUND_MISSION_MOB_34C, + STREAMED_SOUND_MISSION_MOB_34D, + STREAMED_SOUND_MISSION_MOB_35A, + STREAMED_SOUND_MISSION_MOB_35B, + STREAMED_SOUND_MISSION_MOB_35C, + STREAMED_SOUND_MISSION_MOB_35D, + STREAMED_SOUND_MISSION_MOB_36A, + STREAMED_SOUND_MISSION_MOB_36B, + STREAMED_SOUND_MISSION_MOB_36C, + STREAMED_SOUND_MISSION_MOB_40A, + STREAMED_SOUND_MISSION_MOB_40B, + STREAMED_SOUND_MISSION_MOB_40C, + STREAMED_SOUND_MISSION_MOB_40D, + STREAMED_SOUND_MISSION_MOB_40E, + STREAMED_SOUND_MISSION_MOB_40F, + STREAMED_SOUND_MISSION_MOB_40G, + STREAMED_SOUND_MISSION_MOB_40H, + STREAMED_SOUND_MISSION_MOB_40I, + STREAMED_SOUND_MISSION_MOB_41A, + STREAMED_SOUND_MISSION_MOB_41B, + STREAMED_SOUND_MISSION_MOB_41C, + STREAMED_SOUND_MISSION_MOB_41D, + STREAMED_SOUND_MISSION_MOB_41E, + STREAMED_SOUND_MISSION_MOB_41F, + STREAMED_SOUND_MISSION_MOB_41G, + STREAMED_SOUND_MISSION_MOB_41H, + STREAMED_SOUND_MISSION_MOB_42A, + STREAMED_SOUND_MISSION_MOB_42B, + STREAMED_SOUND_MISSION_MOB_42C, + STREAMED_SOUND_MISSION_MOB_42D, + STREAMED_SOUND_MISSION_MOB_42E, + STREAMED_SOUND_MISSION_MOB_43A, + STREAMED_SOUND_MISSION_MOB_43B, + STREAMED_SOUND_MISSION_MOB_43C, + STREAMED_SOUND_MISSION_MOB_43D, + STREAMED_SOUND_MISSION_MOB_43E, + STREAMED_SOUND_MISSION_MOB_43F, + STREAMED_SOUND_MISSION_MOB_43G, + STREAMED_SOUND_MISSION_MOB_43H, + STREAMED_SOUND_MISSION_MOB_45A, + STREAMED_SOUND_MISSION_MOB_45B, + STREAMED_SOUND_MISSION_MOB_45C, + STREAMED_SOUND_MISSION_MOB_45D, + STREAMED_SOUND_MISSION_MOB_45E, + STREAMED_SOUND_MISSION_MOB_45F, + STREAMED_SOUND_MISSION_MOB_45G, + STREAMED_SOUND_MISSION_MOB_45H, + STREAMED_SOUND_MISSION_MOB_45I, + STREAMED_SOUND_MISSION_MOB_45J, + STREAMED_SOUND_MISSION_MOB_45K, + STREAMED_SOUND_MISSION_MOB_45L, + STREAMED_SOUND_MISSION_MOB_45M, + STREAMED_SOUND_MISSION_MOB_45N, + STREAMED_SOUND_MISSION_MOB_46A, + STREAMED_SOUND_MISSION_MOB_46B, + STREAMED_SOUND_MISSION_MOB_46C, + STREAMED_SOUND_MISSION_MOB_46D, + STREAMED_SOUND_MISSION_MOB_46E, + STREAMED_SOUND_MISSION_MOB_46F, + STREAMED_SOUND_MISSION_MOB_46G, + STREAMED_SOUND_MISSION_MOB_46H, + STREAMED_SOUND_MISSION_MOB_47A, + STREAMED_SOUND_MISSION_MOB_52A, + STREAMED_SOUND_MISSION_MOB_52B, + STREAMED_SOUND_MISSION_MOB_52C, + STREAMED_SOUND_MISSION_MOB_52D, + STREAMED_SOUND_MISSION_MOB_52E, + STREAMED_SOUND_MISSION_MOB_52F, + STREAMED_SOUND_MISSION_MOB_52G, + STREAMED_SOUND_MISSION_MOB_52H, + STREAMED_SOUND_MISSION_MOB_54A, + STREAMED_SOUND_MISSION_MOB_54B, + STREAMED_SOUND_MISSION_MOB_54C, + STREAMED_SOUND_MISSION_MOB_54D, + STREAMED_SOUND_MISSION_MOB_54E, + STREAMED_SOUND_MISSION_MOB_55A, + STREAMED_SOUND_MISSION_MOB_55B, + STREAMED_SOUND_MISSION_MOB_55C, + STREAMED_SOUND_MISSION_MOB_55D, + STREAMED_SOUND_MISSION_MOB_55E, + STREAMED_SOUND_MISSION_MOB_55F, + STREAMED_SOUND_MISSION_MOB_56A, + STREAMED_SOUND_MISSION_MOB_56B, + STREAMED_SOUND_MISSION_MOB_56C, + STREAMED_SOUND_MISSION_MOB_56D, + STREAMED_SOUND_MISSION_MOB_56E, + STREAMED_SOUND_MISSION_MOB_56F, + STREAMED_SOUND_MISSION_MOB_57A, + STREAMED_SOUND_MISSION_MOB_57B, + STREAMED_SOUND_MISSION_MOB_57C, + STREAMED_SOUND_MISSION_MOB_57D, + STREAMED_SOUND_MISSION_MOB_57E, + STREAMED_SOUND_MISSION_MOB_58A, + STREAMED_SOUND_MISSION_MOB_58B, + STREAMED_SOUND_MISSION_MOB_58C, + STREAMED_SOUND_MISSION_MOB_58D, + STREAMED_SOUND_MISSION_MOB_58E, + STREAMED_SOUND_MISSION_MOB_58F, + STREAMED_SOUND_MISSION_MOB_58G, + STREAMED_SOUND_MISSION_MOB_61A, + STREAMED_SOUND_MISSION_MOB_61B, + STREAMED_SOUND_MISSION_MOB_62A, + STREAMED_SOUND_MISSION_MOB_62B, + STREAMED_SOUND_MISSION_MOB_62C, + STREAMED_SOUND_MISSION_MOB_62D, + STREAMED_SOUND_MISSION_MOB_63A, + STREAMED_SOUND_MISSION_MOB_63B, + STREAMED_SOUND_MISSION_MOB_63C, + STREAMED_SOUND_MISSION_MOB_63D, + STREAMED_SOUND_MISSION_MOB_63E, + STREAMED_SOUND_MISSION_MOB_63F, + STREAMED_SOUND_MISSION_MOB_63G, + STREAMED_SOUND_MISSION_MOB_63H, + STREAMED_SOUND_MISSION_MOB_63I, + STREAMED_SOUND_MISSION_MOB_63J, + STREAMED_SOUND_MISSION_MOB_66A, + STREAMED_SOUND_MISSION_MOB_66B, + STREAMED_SOUND_MISSION_MOB_68A, + STREAMED_SOUND_MISSION_MOB_68B, + STREAMED_SOUND_MISSION_MOB_68C, + STREAMED_SOUND_MISSION_MOB_68D, + STREAMED_SOUND_MISSION_MOB_70A, + STREAMED_SOUND_MISSION_MOB_70B, + STREAMED_SOUND_MISSION_MOB_71A, + STREAMED_SOUND_MISSION_MOB_71B, + STREAMED_SOUND_MISSION_MOB_71C, + STREAMED_SOUND_MISSION_MOB_71D, + STREAMED_SOUND_MISSION_MOB_71E, + STREAMED_SOUND_MISSION_MOB_71F, + STREAMED_SOUND_MISSION_MOB_71G, + STREAMED_SOUND_MISSION_MOB_71H, + STREAMED_SOUND_MISSION_MOB_71I, + STREAMED_SOUND_MISSION_MOB_71J, + STREAMED_SOUND_MISSION_MOB_71K, + STREAMED_SOUND_MISSION_MOB_71L, + STREAMED_SOUND_MISSION_MOB_71M, + STREAMED_SOUND_MISSION_MOB_71N, + STREAMED_SOUND_MISSION_MOB_72A, + STREAMED_SOUND_MISSION_MOB_72B, + STREAMED_SOUND_MISSION_MOB_72C, + STREAMED_SOUND_MISSION_MOB_72D, + STREAMED_SOUND_MISSION_MOB_72E, + STREAMED_SOUND_MISSION_MOB_72F, + STREAMED_SOUND_MISSION_MOB_72G, + STREAMED_SOUND_MISSION_MOB_73A, + STREAMED_SOUND_MISSION_MOB_73C, + STREAMED_SOUND_MISSION_MOB_73D, + STREAMED_SOUND_MISSION_MOB_73F, + STREAMED_SOUND_MISSION_MOB_73G, + STREAMED_SOUND_MISSION_MOB_73I, + STREAMED_SOUND_MISSION_MOB_95A, + STREAMED_SOUND_MISSION_MOB_96A, + STREAMED_SOUND_MISSION_MOB_98A, + STREAMED_SOUND_MISSION_MOB_99A, + STREAMED_SOUND_MISSION_JOB1_1B, + STREAMED_SOUND_MISSION_JOB1_1C, + STREAMED_SOUND_MISSION_JOB1_1D, + STREAMED_SOUND_MISSION_JOB2_1B, + STREAMED_SOUND_MISSION_JOB2_2, + STREAMED_SOUND_MISSION_JOB2_3, + STREAMED_SOUND_MISSION_JOB2_4, + STREAMED_SOUND_MISSION_JOB2_5, + STREAMED_SOUND_MISSION_JOB2_6, + STREAMED_SOUND_MISSION_JOB2_7, + STREAMED_SOUND_MISSION_JOB2_8, + STREAMED_SOUND_MISSION_JOB2_9, + STREAMED_SOUND_MISSION_JOB3_1, + STREAMED_SOUND_MISSION_JOB3_2, + STREAMED_SOUND_MISSION_JOB3_3, + STREAMED_SOUND_MISSION_JOB4_1, + STREAMED_SOUND_MISSION_JOB4_2, + STREAMED_SOUND_MISSION_JOB4_3, + STREAMED_SOUND_MISSION_JOB5_1, + STREAMED_SOUND_MISSION_JOB5_2, + STREAMED_SOUND_MISSION_JOB5_3, + STREAMED_SOUND_MISSION_BJM1_20, + STREAMED_SOUND_MISSION_BJM1_4, + STREAMED_SOUND_MISSION_BJM1_5, + STREAMED_SOUND_MISSION_MERC_39, + STREAMED_SOUND_MISSION_MONO_1, + STREAMED_SOUND_MISSION_MONO_2, + STREAMED_SOUND_MISSION_MONO_3, + STREAMED_SOUND_MISSION_MONO_4, + STREAMED_SOUND_MISSION_MONO_5, + STREAMED_SOUND_MISSION_MONO_6, + STREAMED_SOUND_MISSION_MONO_7, + STREAMED_SOUND_MISSION_MONO_8, + STREAMED_SOUND_MISSION_MONO_9, + STREAMED_SOUND_MISSION_MONO10, + STREAMED_SOUND_MISSION_MONO11, + STREAMED_SOUND_MISSION_MONO12, + STREAMED_SOUND_MISSION_MONO13, + STREAMED_SOUND_MISSION_MONO14, + STREAMED_SOUND_MISSION_MONO15, + STREAMED_SOUND_MISSION_MONO16, + STREAMED_SOUND_MISSION_FUD_01, + STREAMED_SOUND_MISSION_FUD_02, + STREAMED_SOUND_MISSION_FUD_03, + STREAMED_SOUND_MISSION_FUD_04, + STREAMED_SOUND_MISSION_FUD_05, + STREAMED_SOUND_MISSION_FUD_06, + STREAMED_SOUND_MISSION_FUD_07, + STREAMED_SOUND_MISSION_FUD_08, + STREAMED_SOUND_MISSION_FUD_09, + STREAMED_SOUND_MISSION_FUD_10, + STREAMED_SOUND_MISSION_FUD_11, + STREAMED_SOUND_MISSION_FUD_12, + STREAMED_SOUND_MISSION_FUD_13, + STREAMED_SOUND_MISSION_FUD_14, + STREAMED_SOUND_MISSION_FUD_15, + STREAMED_SOUND_MISSION_FUD_16, + STREAMED_SOUND_MISSION_FUD_17, + STREAMED_SOUND_MISSION_FUD_18, + STREAMED_SOUND_MISSION_FUD_19, + STREAMED_SOUND_MISSION_FUD_20, + STREAMED_SOUND_MISSION_BURG_01, + STREAMED_SOUND_MISSION_BURG_02, + STREAMED_SOUND_MISSION_BURG_03, + STREAMED_SOUND_MISSION_BURG_04, + STREAMED_SOUND_MISSION_BURG_05, + STREAMED_SOUND_MISSION_BURG_06, + STREAMED_SOUND_MISSION_BURG_07, + STREAMED_SOUND_MISSION_BURG_08, + STREAMED_SOUND_MISSION_BURG_09, + STREAMED_SOUND_MISSION_BURG_10, + STREAMED_SOUND_MISSION_BURG_11, + STREAMED_SOUND_MISSION_BURG_12, + STREAMED_SOUND_MISSION_CRUST01, + STREAMED_SOUND_MISSION_CRUST02, + STREAMED_SOUND_MISSION_CRUST03, + STREAMED_SOUND_MISSION_CRUST04, + STREAMED_SOUND_MISSION_CRUST05, + STREAMED_SOUND_MISSION_CRUST06, + STREAMED_SOUND_MISSION_CRUST07, + STREAMED_SOUND_MISSION_CRUST08, + STREAMED_SOUND_MISSION_CRUST09, + STREAMED_SOUND_MISSION_BAND_01, + STREAMED_SOUND_MISSION_BAND_02, + STREAMED_SOUND_MISSION_BAND_03, + STREAMED_SOUND_MISSION_BAND_04, + STREAMED_SOUND_MISSION_BAND_05, + STREAMED_SOUND_MISSION_BAND_06, + STREAMED_SOUND_MISSION_BAND_07, + STREAMED_SOUND_MISSION_BAND_08, + STREAMED_SOUND_MISSION_SHAFT01, + STREAMED_SOUND_MISSION_SHAFT02, + STREAMED_SOUND_MISSION_SHAFT03, + STREAMED_SOUND_MISSION_SHAFT04, + STREAMED_SOUND_MISSION_SHAFT05, + STREAMED_SOUND_MISSION_SHAFT06, + STREAMED_SOUND_MISSION_SHAFT07, + STREAMED_SOUND_MISSION_SHAFT08, + STREAMED_SOUND_MISSION_PISS_01, + STREAMED_SOUND_MISSION_PISS_02, + STREAMED_SOUND_MISSION_PISS_03, + STREAMED_SOUND_MISSION_PISS_04, + STREAMED_SOUND_MISSION_PISS_05, + STREAMED_SOUND_MISSION_PISS_06, + STREAMED_SOUND_MISSION_PISS_07, + STREAMED_SOUND_MISSION_PISS_08, + STREAMED_SOUND_MISSION_PISS_09, + STREAMED_SOUND_MISSION_PISS_10, + STREAMED_SOUND_MISSION_PISS_11, + STREAMED_SOUND_MISSION_PISS_12, + STREAMED_SOUND_MISSION_PISS_13, + STREAMED_SOUND_MISSION_PISS_14, + STREAMED_SOUND_MISSION_PISS_15, + STREAMED_SOUND_MISSION_PISS_16, + STREAMED_SOUND_MISSION_PISS_17, + STREAMED_SOUND_MISSION_PISS_18, + STREAMED_SOUND_MISSION_PISS_19, + STREAMED_SOUND_MISSION_GIMME01, + STREAMED_SOUND_MISSION_GIMME02, + STREAMED_SOUND_MISSION_GIMME03, + STREAMED_SOUND_MISSION_GIMME04, + STREAMED_SOUND_MISSION_GIMME05, + STREAMED_SOUND_MISSION_GIMME06, + STREAMED_SOUND_MISSION_GIMME07, + STREAMED_SOUND_MISSION_GIMME08, + STREAMED_SOUND_MISSION_GIMME09, + STREAMED_SOUND_MISSION_GIMME10, + STREAMED_SOUND_MISSION_GIMME11, + STREAMED_SOUND_MISSION_GIMME12, + STREAMED_SOUND_MISSION_GIMME13, + STREAMED_SOUND_MISSION_GIMME14, + STREAMED_SOUND_MISSION_GIMME15, + STREAMED_SOUND_MISSION_BUST_01, + STREAMED_SOUND_MISSION_BUST_02, + STREAMED_SOUND_MISSION_BUST_03, + STREAMED_SOUND_MISSION_BUST_04, + STREAMED_SOUND_MISSION_BUST_05, + STREAMED_SOUND_MISSION_BUST_06, + STREAMED_SOUND_MISSION_BUST_07, + STREAMED_SOUND_MISSION_BUST_08, + STREAMED_SOUND_MISSION_BUST_09, + STREAMED_SOUND_MISSION_BUST_10, + STREAMED_SOUND_MISSION_BUST_11, + STREAMED_SOUND_MISSION_BUST_12, + STREAMED_SOUND_MISSION_BUST_13, + STREAMED_SOUND_MISSION_BUST_14, + STREAMED_SOUND_MISSION_BUST_15, + STREAMED_SOUND_MISSION_BUST_16, + STREAMED_SOUND_MISSION_BUST_17, + STREAMED_SOUND_MISSION_BUST_18, + STREAMED_SOUND_MISSION_BUST_19, + STREAMED_SOUND_MISSION_BUST_20, + STREAMED_SOUND_MISSION_BUST_21, + STREAMED_SOUND_MISSION_BUST_22, + STREAMED_SOUND_MISSION_BUST_23, + STREAMED_SOUND_MISSION_BUST_24, + STREAMED_SOUND_MISSION_BUST_25, + STREAMED_SOUND_MISSION_BUST_26, + STREAMED_SOUND_MISSION_BUST_27, + STREAMED_SOUND_MISSION_BUST_28, TOTAL_STREAMED_SOUNDS, NO_TRACK, }; @@ -242,15 +1280,18 @@ enum eAudioType AUDIOTYPE_EXPLOSION, AUDIOTYPE_FIRE, AUDIOTYPE_WEATHER, - AUDIOTYPE_CRANE, AUDIOTYPE_SCRIPTOBJECT, +#ifdef GTA_BRIDGE AUDIOTYPE_BRIDGE, +#endif AUDIOTYPE_COLLISION, AUDIOTYPE_FRONTEND, AUDIOTYPE_PROJECTILE, AUDIOTYPE_GARAGE, AUDIOTYPE_FIREHYDRANT, AUDIOTYPE_WATERCANNON, + AUDIOTYPE_ESCALATOR, + AUDIOTYPE_EXTRA_SOUNDS, AUDIOTYPE_POLICERADIO, TOTAL_AUDIO_TYPES, }; @@ -258,9 +1299,10 @@ enum eAudioType #ifdef GTA_PS2 enum { - NUM_CHANNELS_GENERIC = 43, + NUM_CHANNELS_GENERIC = 42, CHANNEL_POLICE_RADIO = NUM_CHANNELS_GENERIC, - CHANNEL_MISSION_AUDIO, + CHANNEL_MISSION_AUDIO_1, + CHANNEL_MISSION_AUDIO_2, CHANNEL_PLAYER_VEHICLE_ENGINE, NUM_CHANNELS }; @@ -268,7 +1310,7 @@ enum enum { #ifdef PS2_AUDIO_CHANNELS - NUM_CHANNELS_GENERIC = 43, + NUM_CHANNELS_GENERIC = 42, #else NUM_CHANNELS_GENERIC = 27, #endif diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp index 6afe8e30..3789573e 100644 --- a/src/audio/oal/stream.cpp +++ b/src/audio/oal/stream.cpp @@ -511,6 +511,13 @@ protected: uint32 m_nChannels; const char* m_pPath; bool m_bFileNotOpenedYet; + + CMP3File() : + m_pMH(nil), + m_bOpened(false), + m_nRate(0), + m_bFileNotOpenedYet(false), + m_nChannels(0) {} public: CMP3File(const char *path) : m_pMH(nil), @@ -618,6 +625,69 @@ public: } }; +class CADFFile : public CMP3File +{ + static ssize_t r_read(void* fh, void* buf, size_t size) + { + size_t bytesRead = fread(buf, 1, size, (FILE*)fh); + uint8* _buf = (uint8*)buf; + for (size_t i = 0; i < size; i++) + _buf[i] ^= 0x22; + return bytesRead; + } + static off_t r_seek(void* fh, off_t pos, int seekType) + { + fseek((FILE*)fh, pos, seekType); + return ftell((FILE*)fh); + } + static void r_close(void* fh) + { + fclose((FILE*)fh); + } +public: + CADFFile(const char* path) + { + m_pMH = mpg123_new(nil, nil); + if (m_pMH) + { + mpg123_param(m_pMH, MPG123_FLAGS, MPG123_SEEKBUFFER | MPG123_GAPLESS, 0.0); + + m_bOpened = true; + m_bFileNotOpenedYet = true; + m_pPath = path; + // It's possible to move this to audioFileOpsThread(), but effect isn't noticable + probably not compatible with our current cutscene audio handling +#if 1 + FileOpen(); +#endif + + } + } + + void FileOpen() + { + if(!m_bFileNotOpenedYet) return; + + long rate = 0; + int channels = 0; + int encoding = 0; + + FILE *f = fopen(m_pPath, "rb"); + + m_bOpened = f && mpg123_replace_reader_handle(m_pMH, r_read, r_seek, r_close) == MPG123_OK + && mpg123_open_handle(m_pMH, f) == MPG123_OK && mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK; + + m_nRate = rate; + m_nChannels = channels; + + if(IsOpened()) { + mpg123_format_none(m_pMH); + mpg123_format(m_pMH, rate, channels, encoding); + } + + m_bFileNotOpenedYet = false; + } +}; + #endif #define VAG_LINE_SIZE (0x10) #define VAG_SAMPLES_IN_LINE (28) @@ -1208,6 +1278,8 @@ bool CStream::Open(const char* filename, uint32 overrideSampleRate) #ifdef AUDIO_OAL_USE_MPG123 else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".mp3")], ".mp3")) m_pSoundFile = new CMP3File(m_aFilename); + else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".adf")], ".adf")) + m_pSoundFile = new CADFFile(m_aFilename); #endif else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".vb")], ".VB")) m_pSoundFile = new CVbFile(m_aFilename, overrideSampleRate); @@ -1500,7 +1572,7 @@ int32 CStream::FillBuffers() void CStream::ClearBuffers() { if ( !HasSource() ) return; - + ALint buffersQueued[2]; alGetSourcei(m_pAlSources[0], AL_BUFFERS_QUEUED, &buffersQueued[0]); alGetSourcei(m_pAlSources[1], AL_BUFFERS_QUEUED, &buffersQueued[1]); diff --git a/src/audio/sampman.h b/src/audio/sampman.h index 16e1a1bb..3af2c51f 100644 --- a/src/audio/sampman.h +++ b/src/audio/sampman.h @@ -23,78 +23,94 @@ struct tSample { enum { SFX_BANK_0, +#ifdef GTA_PS2 + SFX_BANK_GENERIC_EXTRA, + SFX_BANK_PED_COMMENTS, + SFX_BANK_FRONT_END_MENU, +#else + SFX_BANK_GENERIC_EXTRA = SFX_BANK_0, + SFX_BANK_FRONT_END_MENU = SFX_BANK_0, + + SFX_BANK_PED_COMMENTS, + MAX_SFX_BANKS, + INVALID_SFX_BANK, +#endif CAR_SFX_BANKS_OFFSET, - SFX_BANK_PACARD = CAR_SFX_BANKS_OFFSET, - SFX_BANK_PATHFINDER, + SFX_BANK_PONTIAC = CAR_SFX_BANKS_OFFSET, SFX_BANK_PORSCHE, SFX_BANK_SPIDER, SFX_BANK_MERC, SFX_BANK_TRUCK, SFX_BANK_HOTROD, SFX_BANK_COBRA, - SFX_BANK_NONE, + SFX_BANK_PONTIAC_SLOW, + SFX_BANK_CADILLAC, + SFX_BANK_PATHFINDER, + SFX_BANK_PACARD, + SFX_BANK_GOLF_CART, + SFX_BANK_CAR_CHAINSAW, + SFX_BANK_RC, + SFX_BANK_RC_HELI, + SFX_BANK_CAR_UNUSED_4, - PS2BANK(SFX_BANK_FRONT_END_MENU), + // bikes + SFX_BANK_VTWIN, + SFX_BANK_MOPED, + SFX_BANK_HONDA250, + SFX_BANK_SPORTS_BIKE, + SFX_BANK_BIKE_UNUSED_1, + SFX_BANK_BIKE_UNUSED_2, + SFX_BANK_BIKE_UNUSED_3, + SFX_BANK_BIKE_UNUSED_4, + SFX_BANK_BIKE_UNUSED_5, + SFX_BANK_BIKE_UNUSED_6, - PS2BANK(SFX_BANK_TRAIN), + // heli + SFX_BANK_HELI_APACHE, + SFX_BANK_HELI_UNUSED_1, + SFX_BANK_HELI_UNUSED_2, + SFX_BANK_HELI_UNUSED_3, + SFX_BANK_HELI_UNUSED_4, - PS2BANK(SFX_BANK_BUILDING_CLUB_1), - PS2BANK(SFX_BANK_BUILDING_CLUB_2), - PS2BANK(SFX_BANK_BUILDING_CLUB_3), - PS2BANK(SFX_BANK_BUILDING_CLUB_4), - PS2BANK(SFX_BANK_BUILDING_CLUB_5), - PS2BANK(SFX_BANK_BUILDING_CLUB_6), - PS2BANK(SFX_BANK_BUILDING_CLUB_7), - PS2BANK(SFX_BANK_BUILDING_CLUB_8), - PS2BANK(SFX_BANK_BUILDING_CLUB_9), - PS2BANK(SFX_BANK_BUILDING_CLUB_10), - PS2BANK(SFX_BANK_BUILDING_CLUB_11), - PS2BANK(SFX_BANK_BUILDING_CLUB_12), - PS2BANK(SFX_BANK_BUILDING_CLUB_RAGGA), - PS2BANK(SFX_BANK_BUILDING_STRIP_CLUB_1), - PS2BANK(SFX_BANK_BUILDING_STRIP_CLUB_2), - PS2BANK(SFX_BANK_BUILDING_WORKSHOP), - PS2BANK(SFX_BANK_BUILDING_PIANO_BAR), - PS2BANK(SFX_BANK_BUILDING_SAWMILL), - PS2BANK(SFX_BANK_BUILDING_DOG_FOOD_FACTORY), - PS2BANK(SFX_BANK_BUILDING_LAUNDERETTE), - PS2BANK(SFX_BANK_BUILDING_RESTAURANT_CHINATOWN), - PS2BANK(SFX_BANK_BUILDING_RESTAURANT_ITALY), - PS2BANK(SFX_BANK_BUILDING_RESTAURANT_GENERIC_1), - PS2BANK(SFX_BANK_BUILDING_RESTAURANT_GENERIC_2), - PS2BANK(SFX_BANK_BUILDING_AIRPORT), - PS2BANK(SFX_BANK_BUILDING_SHOP), - PS2BANK(SFX_BANK_BUILDING_CINEMA), - PS2BANK(SFX_BANK_BUILDING_DOCKS), - PS2BANK(SFX_BANK_BUILDING_HOME), - PS2BANK(SFX_BANK_BUILDING_PORN_1), - PS2BANK(SFX_BANK_BUILDING_PORN_2), - PS2BANK(SFX_BANK_BUILDING_PORN_3), - PS2BANK(SFX_BANK_BUILDING_POLICE_BALL), + // plane + SFX_BANK_PLANE_SEAPLANE, + SFX_BANK_PLANE_UNUSED_1, + SFX_BANK_PLANE_UNUSED_2, + SFX_BANK_PLANE_UNUSED_3, + SFX_BANK_PLANE_UNUSED_4, PS2BANK(SFX_BANK_BUILDING_BANK_ALARM), - PS2BANK(SFX_BANK_BUILDING_RAVE_INDUSTRIAL), - PS2BANK(SFX_BANK_BUILDING_RAVE_COMMERCIAL), - PS2BANK(SFX_BANK_BUILDING_RAVE_SUBURBAN), - PS2BANK(SFX_BANK_BUILDING_RAVE_COMMERCIAL_2), - - PS2BANK(SFX_BANK_BUILDING_39), - PS2BANK(SFX_BANK_BUILDING_40), - PS2BANK(SFX_BANK_BUILDING_41), - PS2BANK(SFX_BANK_BUILDING_42), - PS2BANK(SFX_BANK_BUILDING_43), - PS2BANK(SFX_BANK_BUILDING_44), - PS2BANK(SFX_BANK_BUILDING_45), - PS2BANK(SFX_BANK_BUILDING_46), - PS2BANK(SFX_BANK_BUILDING_47), - - PS2BANK(SFX_BANK_GENERIC_EXTRA), - - SFX_BANK_PED_COMMENTS, + PS2BANK(SFX_BANK_BUILDING_SNORING), + PS2BANK(SFX_BANK_BUILDING_BAR_1), + PS2BANK(SFX_BANK_BUILDING_BAR_2), + PS2BANK(SFX_BANK_BUILDING_BAR_3), + PS2BANK(SFX_BANK_BUILDING_BAR_4), + PS2BANK(SFX_BANK_BUILDING_MALIBU_1), + PS2BANK(SFX_BANK_BUILDING_MALIBU_2), + PS2BANK(SFX_BANK_BUILDING_MALIBU_3), + PS2BANK(SFX_BANK_BUILDING_STRIP_1), + PS2BANK(SFX_BANK_BUILDING_STRIP_2), + PS2BANK(SFX_BANK_BUILDING_STRIP_3), + PS2BANK(SFX_BANK_BUILDING_CHURCH), + PS2BANK(SFX_BANK_BUILDING_FAN_1), + PS2BANK(SFX_BANK_BUILDING_FAN_2), + PS2BANK(SFX_BANK_BUILDING_INSECT_1), + PS2BANK(SFX_BANK_BUILDING_INSECT_2), + PS2BANK(SFX_BANK_BUILDING_18), + PS2BANK(SFX_BANK_BUILDING_19), + PS2BANK(SFX_BANK_BUILDING_20), + PS2BANK(SFX_BANK_BUILDING_21), + PS2BANK(SFX_BANK_FOOTSTEPS_GRASS), + PS2BANK(SFX_BANK_FOOTSTEPS_GRAVEL), + PS2BANK(SFX_BANK_FOOTSTEPS_WOOD), + PS2BANK(SFX_BANK_FOOTSTEPS_METAL), + PS2BANK(SFX_BANK_FOOTSTEPS_WATER), + PS2BANK(SFX_BANK_FOOTSTEPS_SAND), +#ifdef GTA_PS2 MAX_SFX_BANKS, INVALID_SFX_BANK +#endif }; - #define MAX_PEDSFX 7 #define PED_BLOCKSIZE 79000 @@ -110,7 +126,7 @@ enum #define MAX2DCHANNELS NUM_CHANNELS #endif -#define MAX_STREAMS 2 +#define MAX_STREAMS 3 #define DIGITALRATE 32000 #define DIGITALBITS 16 @@ -120,7 +136,7 @@ enum #define MAX_DIGITAL_MIXER_CHANNELS (MAXCHANNELS+MAX_STREAMS*2+MAX2DCHANNELS) #else #define MAX_DIGITAL_MIXER_CHANNELS (MAXCHANNELS+MAX_STREAMS*2) -#endif +#endif static_assert( NUM_CHANNELS == MAXCHANNELS + MAX2DCHANNELS, "The number of channels doesn't match with an enum" ); @@ -128,15 +144,19 @@ class cSampleManager { uint8 m_nEffectsVolume; uint8 m_nMusicVolume; + uint8 m_nMP3BoostVolume; uint8 m_nEffectsFadeVolume; uint8 m_nMusicFadeVolume; bool8 m_nMonoMode; - char unk; char m_szCDRomRootPath[80]; bool8 m_bInitialised; uint8 m_nNumberOfProviders; char *m_aAudioProviders[MAXPROVIDERS]; tSample m_aSamples[TOTAL_AUDIO_SAMPLES]; + char m_MiscomPath[260]; + char m_WavFilesPath[260]; + char m_MP3FilesPath[188]; + void *m_aChannels[18]; public: @@ -157,8 +177,10 @@ public: int8 GetCurrent3DProviderIndex(void); int8 SetCurrent3DProvider(uint8 which); + + int8 AutoDetect3DProviders(); #endif - + bool8 IsMP3RadioChannelAvailable(void); void ReleaseDigitalHandle (void); @@ -174,6 +196,7 @@ public: void SetEffectsMasterVolume(uint8 nVolume); void SetMusicMasterVolume (uint8 nVolume); + void SetMP3BoostVolume (uint8 nVolume); void SetEffectsFadeVolume (uint8 nVolume); void SetMusicFadeVolume (uint8 nVolume); void SetMonoMode (bool8 nMode); @@ -193,7 +216,7 @@ public: int32 GetSampleLoopEndOffset (uint32 nSample); uint32 GetSampleLength (uint32 nSample); - bool8 UpdateReverb(void); + bool8 UpdateReverb(void); void SetChannelReverbFlag (uint32 nChannel, bool8 nReverbFlag); bool8 InitialiseChannel (uint32 nChannel, uint32 nSfx, uint8 nBank); @@ -211,463 +234,2481 @@ public: void StartChannel (uint32 nChannel); void StopChannel (uint32 nChannel); - void PreloadStreamedFile (uint8 nFile, uint8 nStream = 0); + void PreloadStreamedFile (uint32 nFile, uint8 nStream = 0); void PauseStream (bool8 nPauseFlag, uint8 nStream = 0); void StartPreloadedStreamedFile (uint8 nStream = 0); - bool8 StartStreamedFile (uint8 nFile, uint32 nPos, uint8 nStream = 0); + bool8 StartStreamedFile (uint32 nFile, uint32 nPos, uint8 nStream = 0); void StopStreamedFile (uint8 nStream = 0); int32 GetStreamedFilePosition (uint8 nStream = 0); void SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffectFlag, uint8 nStream = 0); int32 GetStreamedFileLength (uint8 nStream = 0); bool8 IsStreamPlaying (uint8 nStream = 0); + void SetStreamedFileLoopFlag (bool8 nLoopFlag, uint8 nStream = 0); #ifdef AUDIO_OAL void Service(void); #endif bool8 InitialiseSampleBanks(void); + + uint8 GetMusicVolume() const { return m_nMusicVolume; } }; extern cSampleManager SampleManager; extern uint32 BankStartOffset[MAX_SFX_BANKS]; -#ifdef AUDIO_OAL -extern int defaultProvider; -#endif - -#if defined(OPUS_AUDIO_PATHS) -static char StreamedNameTable[][25] = { - "AUDIO\\HEAD.OPUS", "AUDIO\\CLASS.OPUS", "AUDIO\\KJAH.OPUS", "AUDIO\\RISE.OPUS", "AUDIO\\LIPS.OPUS", "AUDIO\\GAME.OPUS", - "AUDIO\\MSX.OPUS", "AUDIO\\FLASH.OPUS", "AUDIO\\CHAT.OPUS", "AUDIO\\HEAD.OPUS", "AUDIO\\POLICE.OPUS", "AUDIO\\CITY.OPUS", - "AUDIO\\WATER.OPUS", "AUDIO\\COMOPEN.OPUS", "AUDIO\\SUBOPEN.OPUS", "AUDIO\\JB.OPUS", "AUDIO\\BET.OPUS", "AUDIO\\L1_LG.OPUS", - "AUDIO\\L2_DSB.OPUS", "AUDIO\\L3_DM.OPUS", "AUDIO\\L4_PAP.OPUS", "AUDIO\\L5_TFB.OPUS", "AUDIO\\J0_DM2.OPUS", "AUDIO\\J1_LFL.OPUS", - "AUDIO\\J2_KCL.OPUS", "AUDIO\\J3_VH.OPUS", "AUDIO\\J4_ETH.OPUS", "AUDIO\\J5_DST.OPUS", "AUDIO\\J6_TBJ.OPUS", "AUDIO\\T1_TOL.OPUS", - "AUDIO\\T2_TPU.OPUS", "AUDIO\\T3_MAS.OPUS", "AUDIO\\T4_TAT.OPUS", "AUDIO\\T5_BF.OPUS", "AUDIO\\S0_MAS.OPUS", "AUDIO\\S1_PF.OPUS", - "AUDIO\\S2_CTG.OPUS", "AUDIO\\S3_RTC.OPUS", "AUDIO\\S5_LRQ.OPUS", "AUDIO\\S4_BDBA.OPUS", "AUDIO\\S4_BDBB.OPUS", "AUDIO\\S2_CTG2.OPUS", - "AUDIO\\S4_BDBD.OPUS", "AUDIO\\S5_LRQB.OPUS", "AUDIO\\S5_LRQC.OPUS", "AUDIO\\A1_SSO.OPUS", "AUDIO\\A2_PP.OPUS", "AUDIO\\A3_SS.OPUS", - "AUDIO\\A4_PDR.OPUS", "AUDIO\\A5_K2FT.OPUS", "AUDIO\\K1_KBO.OPUS", "AUDIO\\K2_GIS.OPUS", "AUDIO\\K3_DS.OPUS", "AUDIO\\K4_SHI.OPUS", - "AUDIO\\K5_SD.OPUS", "AUDIO\\R0_PDR2.OPUS", "AUDIO\\R1_SW.OPUS", "AUDIO\\R2_AP.OPUS", "AUDIO\\R3_ED.OPUS", "AUDIO\\R4_GF.OPUS", - "AUDIO\\R5_PB.OPUS", "AUDIO\\R6_MM.OPUS", "AUDIO\\D1_STOG.OPUS", "AUDIO\\D2_KK.OPUS", "AUDIO\\D3_ADO.OPUS", "AUDIO\\D5_ES.OPUS", - "AUDIO\\D7_MLD.OPUS", "AUDIO\\D4_GTA.OPUS", "AUDIO\\D4_GTA2.OPUS", "AUDIO\\D6_STS.OPUS", "AUDIO\\A6_BAIT.OPUS", "AUDIO\\A7_ETG.OPUS", - "AUDIO\\A8_PS.OPUS", "AUDIO\\A9_ASD.OPUS", "AUDIO\\K4_SHI2.OPUS", "AUDIO\\C1_TEX.OPUS", "AUDIO\\EL_PH1.OPUS", "AUDIO\\EL_PH2.OPUS", - "AUDIO\\EL_PH3.OPUS", "AUDIO\\EL_PH4.OPUS", "AUDIO\\YD_PH1.OPUS", "AUDIO\\YD_PH2.OPUS", "AUDIO\\YD_PH3.OPUS", "AUDIO\\YD_PH4.OPUS", - "AUDIO\\HD_PH1.OPUS", "AUDIO\\HD_PH2.OPUS", "AUDIO\\HD_PH3.OPUS", "AUDIO\\HD_PH4.OPUS", "AUDIO\\HD_PH5.OPUS", "AUDIO\\MT_PH1.OPUS", - "AUDIO\\MT_PH2.OPUS", "AUDIO\\MT_PH3.OPUS", "AUDIO\\MT_PH4.OPUS", "AUDIO\\MISCOM.OPUS", "AUDIO\\END.OPUS", "AUDIO\\lib_a1.OPUS", - "AUDIO\\lib_a2.OPUS", "AUDIO\\lib_a.OPUS", "AUDIO\\lib_b.OPUS", "AUDIO\\lib_c.OPUS", "AUDIO\\lib_d.OPUS", "AUDIO\\l2_a.OPUS", - "AUDIO\\j4t_1.OPUS", "AUDIO\\j4t_2.OPUS", "AUDIO\\j4t_3.OPUS", "AUDIO\\j4t_4.OPUS", "AUDIO\\j4_a.OPUS", "AUDIO\\j4_b.OPUS", - "AUDIO\\j4_c.OPUS", "AUDIO\\j4_d.OPUS", "AUDIO\\j4_e.OPUS", "AUDIO\\j4_f.OPUS", "AUDIO\\j6_1.OPUS", "AUDIO\\j6_a.OPUS", - "AUDIO\\j6_b.OPUS", "AUDIO\\j6_c.OPUS", "AUDIO\\j6_d.OPUS", "AUDIO\\t4_a.OPUS", "AUDIO\\s1_a.OPUS", "AUDIO\\s1_a1.OPUS", - "AUDIO\\s1_b.OPUS", "AUDIO\\s1_c.OPUS", "AUDIO\\s1_c1.OPUS", "AUDIO\\s1_d.OPUS", "AUDIO\\s1_e.OPUS", "AUDIO\\s1_f.OPUS", - "AUDIO\\s1_g.OPUS", "AUDIO\\s1_h.OPUS", "AUDIO\\s1_i.OPUS", "AUDIO\\s1_j.OPUS", "AUDIO\\s1_k.OPUS", "AUDIO\\s1_l.OPUS", - "AUDIO\\s3_a.OPUS", "AUDIO\\s3_b.OPUS", "AUDIO\\el3_a.OPUS", "AUDIO\\mf1_a.OPUS", "AUDIO\\mf2_a.OPUS", "AUDIO\\mf3_a.OPUS", - "AUDIO\\mf3_b.OPUS", "AUDIO\\mf3_b1.OPUS", "AUDIO\\mf3_c.OPUS", "AUDIO\\mf4_a.OPUS", "AUDIO\\mf4_b.OPUS", "AUDIO\\mf4_c.OPUS", - "AUDIO\\a1_a.OPUS", "AUDIO\\a3_a.OPUS", "AUDIO\\a5_a.OPUS", "AUDIO\\a4_a.OPUS", "AUDIO\\a4_b.OPUS", "AUDIO\\a4_c.OPUS", - "AUDIO\\a4_d.OPUS", "AUDIO\\k1_a.OPUS", "AUDIO\\k3_a.OPUS", "AUDIO\\r1_a.OPUS", "AUDIO\\r2_a.OPUS", "AUDIO\\r2_b.OPUS", - "AUDIO\\r2_c.OPUS", "AUDIO\\r2_d.OPUS", "AUDIO\\r2_e.OPUS", "AUDIO\\r2_f.OPUS", "AUDIO\\r2_g.OPUS", "AUDIO\\r2_h.OPUS", - "AUDIO\\r5_a.OPUS", "AUDIO\\r6_a.OPUS", "AUDIO\\r6_a1.OPUS", "AUDIO\\r6_b.OPUS", "AUDIO\\lo2_a.OPUS", "AUDIO\\lo6_a.OPUS", - "AUDIO\\yd2_a.OPUS", "AUDIO\\yd2_b.OPUS", "AUDIO\\yd2_c.OPUS", "AUDIO\\yd2_c1.OPUS", "AUDIO\\yd2_d.OPUS", "AUDIO\\yd2_e.OPUS", - "AUDIO\\yd2_f.OPUS", "AUDIO\\yd2_g.OPUS", "AUDIO\\yd2_h.OPUS", "AUDIO\\yd2_ass.OPUS", "AUDIO\\yd2_ok.OPUS", "AUDIO\\h5_a.OPUS", - "AUDIO\\h5_b.OPUS", "AUDIO\\h5_c.OPUS", "AUDIO\\ammu_a.OPUS", "AUDIO\\ammu_b.OPUS", "AUDIO\\ammu_c.OPUS", "AUDIO\\door_1.OPUS", - "AUDIO\\door_2.OPUS", "AUDIO\\door_3.OPUS", "AUDIO\\door_4.OPUS", "AUDIO\\door_5.OPUS", "AUDIO\\door_6.OPUS", "AUDIO\\t3_a.OPUS", - "AUDIO\\t3_b.OPUS", "AUDIO\\t3_c.OPUS", "AUDIO\\k1_b.OPUS", "AUDIO\\cat1.OPUS"}; -#else #ifdef PS2_AUDIO_PATHS -static char PS2StreamedNameTable[][25]= +static char PS2StreamedNameTable[][40] = { - "AUDIO\\MUSIC\\HEAD.VB", - "AUDIO\\MUSIC\\CLASS.VB", - "AUDIO\\MUSIC\\KJAH.VB", - "AUDIO\\MUSIC\\RISE.VB", - "AUDIO\\MUSIC\\LIPS.VB", - "AUDIO\\MUSIC\\GAME.VB", - "AUDIO\\MUSIC\\MSX.VB", + "AUDIO\\MUSIC\\WILD.VB", "AUDIO\\MUSIC\\FLASH.VB", - "AUDIO\\MUSIC\\CHAT.VB", - "AUDIO\\MUSIC\\HEAD.VB", - "AUDIO\\MUSIC\\POLICE.VB", + "AUDIO\\MUSIC\\KCHAT.VB", // 16 khz + "AUDIO\\MUSIC\\FEVER.VB", + "AUDIO\\MUSIC\\VROCK.VB", + "AUDIO\\MUSIC\\VCPR.VB", // 16 khz + "AUDIO\\MUSIC\\ESPANT.VB", + "AUDIO\\MUSIC\\EMOTION.VB", + "AUDIO\\MUSIC\\WAVE.VB", + "AUDIO\\MUSIC\\MISCOM.VB", "AUDIO\\MUSIC\\CITY.VB", "AUDIO\\MUSIC\\WATER.VB", - "AUDIO\\MUSIC\\COMOPEN.VB", - "AUDIO\\MUSIC\\SUBOPEN.VB", - "AUDIO\\OTHER\\JB.VB", - "AUDIO\\OTHER\\BET.VB", - "AUDIO\\LUIGI\\L1_LG.VB", - "AUDIO\\LUIGI\\L2_DSB.VB", - "AUDIO\\LUIGI\\L3_DM.VB", - "AUDIO\\LUIGI\\L4_PAP.VB", - "AUDIO\\LUIGI\\L5_TFB.VB", - "AUDIO\\JOEY\\J0_DM2.VB", - "AUDIO\\JOEY\\J1_LFL.VB", - "AUDIO\\JOEY\\J2_KCL.VB", - "AUDIO\\JOEY\\J3_VH.VB", - "AUDIO\\JOEY\\J4_ETH.VB", - "AUDIO\\JOEY\\J5_DST.VB", - "AUDIO\\JOEY\\J6_TBJ.VB", - "AUDIO\\TONI\\T1_TOL.VB", - "AUDIO\\TONI\\T2_TPU.VB", - "AUDIO\\TONI\\T3_MAS.VB", - "AUDIO\\TONI\\T4_TAT.VB", - "AUDIO\\TONI\\T5_BF.VB", - "AUDIO\\SAL\\S0_MAS.VB", - "AUDIO\\SAL\\S1_PF.VB", - "AUDIO\\SAL\\S2_CTG.VB", - "AUDIO\\SAL\\S3_RTC.VB", - "AUDIO\\SAL\\S5_LRQ.VB", - "AUDIO\\EBALL\\S4_BDBA.VB", - "AUDIO\\EBALL\\S4_BDBB.VB", - "AUDIO\\SAL\\S2_CTG2.VB", - "AUDIO\\SAL\\S4_BDBD.VB", - "AUDIO\\SAL\\S5_LRQB.VB", - "AUDIO\\SAL\\S5_LRQC.VB", - "AUDIO\\ASUKA\\A1_SSO.VB", - "AUDIO\\ASUKA\\A2_PP.VB", - "AUDIO\\ASUKA\\A3_SS.VB", - "AUDIO\\ASUKA\\A4_PDR.VB", - "AUDIO\\ASUKA\\A5_K2FT.VB", - "AUDIO\\KENJI\\K1_KBO.VB", - "AUDIO\\KENJI\\K2_GIS.VB", - "AUDIO\\KENJI\\K3_DS.VB", - "AUDIO\\KENJI\\K4_SHI.VB", - "AUDIO\\KENJI\\K5_SD.VB", - "AUDIO\\RAY\\R0_PDR2.VB", - "AUDIO\\RAY\\R1_SW.VB", - "AUDIO\\RAY\\R2_AP.VB", - "AUDIO\\RAY\\R3_ED.VB", - "AUDIO\\RAY\\R4_GF.VB", - "AUDIO\\RAY\\R5_PB.VB", - "AUDIO\\RAY\\R6_MM.VB", - "AUDIO\\LOVE\\D1_STOG.VB", - "AUDIO\\LOVE\\D2_KK.VB", - "AUDIO\\LOVE\\D3_ADO.VB", - "AUDIO\\LOVE\\D5_ES.VB", - "AUDIO\\LOVE\\D7_MLD.VB", - "AUDIO\\LOVE\\D4_GTA.VB", - "AUDIO\\LOVE\\D4_GTA2.VB", - "AUDIO\\LOVE\\D6_STS.VB", - "AUDIO\\ASUKA\\A6_BAIT.VB", - "AUDIO\\ASUKA\\A7_ETG.VB", - "AUDIO\\ASUKA\\A8_PS.VB", - "AUDIO\\ASUKA\\A9_ASD.VB", - "AUDIO\\SHOP\\K4_SHI2.VB", - "AUDIO\\OTHER\\C1_TEX.VB", - "AUDIO\\PHONE\\EL_PH1.VB", - "AUDIO\\PHONE\\EL_PH2.VB", - "AUDIO\\PHONE\\EL_PH3.VB", - "AUDIO\\PHONE\\EL_PH4.VB", - "AUDIO\\PHONE\\YD_PH1.VB", - "AUDIO\\PHONE\\YD_PH2.VB", - "AUDIO\\PHONE\\YD_PH3.VB", - "AUDIO\\PHONE\\YD_PH4.VB", - "AUDIO\\PHONE\\HD_PH1.VB", - "AUDIO\\PHONE\\HD_PH2.VB", - "AUDIO\\PHONE\\HD_PH3.VB", - "AUDIO\\PHONE\\HD_PH4.VB", - "AUDIO\\PHONE\\HD_PH5.VB", - "AUDIO\\PHONE\\MT_PH1.VB", - "AUDIO\\PHONE\\MT_PH2.VB", - "AUDIO\\PHONE\\MT_PH3.VB", - "AUDIO\\PHONE\\MT_PH4.VB", + "AUDIO\\MUSIC\\BEACHAMB.VB", + "AUDIO\\MUSIC\\HCITY.VB", + "AUDIO\\MUSIC\\HWATER.VB", + "AUDIO\\MUSIC\\HBEACH.VB", + "AUDIO\\MUSIC\\MALLAMB.VB", + "AUDIO\\MUSIC\\STRIP.VB", + "AUDIO\\MUSIC\\MALIBU.VB", + "AUDIO\\MUSIC\\HOTEL.VB", + "AUDIO\\MUSIC\\DIRTRING.VB", + "AUDIO\\MUSIC\\LAW4RIOT.VB", + "AUDIO\\MUSIC\\AMBSIL.VB", + "AUDIO\\MUSIC\\POLICE.VB", // 16 khz + "AUDIO\\MUSIC\\TAXI.VB", + "AUDIO\\MUSIC\\BCLOSED.VB", + "AUDIO\\MUSIC\\BOPEN.VB", + "AUDIO\\CUTSCENE\\ASS\\ASS_1.VB", + "AUDIO\\CUTSCENE\\ASS\\ASS_2.VB", + "AUDIO\\CUTSCENE\\BANK\\BANK_1.VB", + "AUDIO\\CUTSCENE\\BANK\\BANK_2A.VB", + "AUDIO\\CUTSCENE\\BANK\\BANK_2B.VB", + "AUDIO\\CUTSCENE\\BANK\\BANK_3A.VB", + "AUDIO\\CUTSCENE\\BANK\\BANK_3B.VB", + "AUDIO\\CUTSCENE\\BANK\\BANK_4.VB", + "AUDIO\\CUTSCENE\\BIKE\\BIKE_1.VB", + "AUDIO\\CUTSCENE\\BIKE\\BIKE_2.VB", + "AUDIO\\CUTSCENE\\BIKE\\BIKE_3.VB", + "AUDIO\\CUTSCENE\\BUD\\BUD_1.VB", + "AUDIO\\CUTSCENE\\BUD\\BUD_2.VB", + "AUDIO\\CUTSCENE\\BUD\\BUD_3.VB", + "AUDIO\\CUTSCENE\\CAP\\CAP_1.VB", + "AUDIO\\CUTSCENE\\CAR\\CAR_1.VB", + "AUDIO\\CUTSCENE\\CNT\\CNT_1A.VB", + "AUDIO\\CUTSCENE\\CNT\\CNT_1B.VB", + "AUDIO\\CUTSCENE\\CNT\\CNT_2.VB", + "AUDIO\\CUTSCENE\\COK\\COK_1.VB", + "AUDIO\\CUTSCENE\\COK\\COK_2A.VB", + "AUDIO\\CUTSCENE\\COK\\COK_2B.VB", + "AUDIO\\CUTSCENE\\COK\\COK_3.VB", + "AUDIO\\CUTSCENE\\COK\\COK_4A.VB", + "AUDIO\\CUTSCENE\\COK\\COK_4A2.VB", + "AUDIO\\CUTSCENE\\COK\\COK_4B.VB", + "AUDIO\\CUTSCENE\\COL\\COL_1.VB", + "AUDIO\\CUTSCENE\\COL\\COL_2.VB", + "AUDIO\\CUTSCENE\\COL\\COL_3A.VB", + "AUDIO\\CUTSCENE\\COL\\COL_4A.VB", + "AUDIO\\CUTSCENE\\COL\\COL_5A.VB", + "AUDIO\\CUTSCENE\\COL\\COL_5B.VB", + "AUDIO\\CUTSCENE\\CUB\\CUB_1.VB", + "AUDIO\\CUTSCENE\\CUB\\CUB_2.VB", + "AUDIO\\CUTSCENE\\CUB\\CUB_3.VB", + "AUDIO\\CUTSCENE\\CUB\\CUB_4.VB", + "AUDIO\\CUTSCENE\\DRUG\\DRUG_1.VB", + "AUDIO\\CUTSCENE\\FIN\\FIN.VB", + "AUDIO\\CUTSCENE\\FIN\\FIN2.VB", + "AUDIO\\CUTSCENE\\FINALE\\FINALE.VB", + "AUDIO\\CUTSCENE\\HAT\\HAT_1.VB", + "AUDIO\\CUTSCENE\\HAT\\HAT_2.VB", + "AUDIO\\CUTSCENE\\HAT\\HAT_3.VB", + "AUDIO\\CUTSCENE\\ICE\\ICE_1.VB", + "AUDIO\\CUTSCENE\\INT\\INT_A.VB", + "AUDIO\\CUTSCENE\\INT\\INT_B.VB", + "AUDIO\\CUTSCENE\\INT\\INT_D.VB", + "AUDIO\\CUTSCENE\\INT\\INT_M.VB", + "AUDIO\\CUTSCENE\\LAW\\LAW_1A.VB", + "AUDIO\\CUTSCENE\\LAW\\LAW_1B.VB", + "AUDIO\\CUTSCENE\\LAW\\LAW_2A.VB", + "AUDIO\\CUTSCENE\\LAW\\LAW_2B.VB", + "AUDIO\\CUTSCENE\\LAW\\LAW_2C.VB", + "AUDIO\\CUTSCENE\\LAW\\LAW_3.VB", + "AUDIO\\CUTSCENE\\LAW\\LAW_4.VB", + "AUDIO\\CUTSCENE\\PHIL\\PHIL_1.VB", + "AUDIO\\CUTSCENE\\PHIL\\PHIL_2.VB", + "AUDIO\\CUTSCENE\\PORN\\PORN_1.VB", + "AUDIO\\CUTSCENE\\PORN\\PORN_2.VB", + "AUDIO\\CUTSCENE\\PORN\\PORN_3.VB", + "AUDIO\\CUTSCENE\\PORN\\PORN_4.VB", + "AUDIO\\CUTSCENE\\RESC\\RESC_1A.VB", + "AUDIO\\CUTSCENE\\ROK\\ROK_1.VB", + "AUDIO\\CUTSCENE\\ROK\\ROK_2.VB", + "AUDIO\\CUTSCENE\\ROK\\ROK_3A.VB", + "AUDIO\\CUTSCENE\\STRIPA\\STRIPA.VB", + "AUDIO\\CUTSCENE\\TAX\\TAX_1.VB", + "AUDIO\\CUTSCENE\\TEX\\TEX_1.VB", + "AUDIO\\CUTSCENE\\TEX\\TEX_2.VB", + "AUDIO\\CUTSCENE\\TEX\\TEX_3.VB", + "AUDIO\\MUSIC\\GLIGHT.VB", + "AUDIO\\MUSIC\\FIST.VB", + "AUDIO\\MUSIC\\MISCOM.VB", "AUDIO\\MUSIC\\MISCOM.VB", - "AUDIO\\MUSIC\\END.VB", - "AUDIO\\lib_a1.WAV", - "AUDIO\\lib_a2.WAV", - "AUDIO\\lib_a.WAV", - "AUDIO\\lib_b.WAV", - "AUDIO\\lib_c.WAV", - "AUDIO\\lib_d.WAV", - "AUDIO\\l2_a.WAV", - "AUDIO\\j4t_1.WAV", - "AUDIO\\j4t_2.WAV", - "AUDIO\\j4t_3.WAV", - "AUDIO\\j4t_4.WAV", - "AUDIO\\j4_a.WAV", - "AUDIO\\j4_b.WAV", - "AUDIO\\j4_c.WAV", - "AUDIO\\j4_d.WAV", - "AUDIO\\j4_e.WAV", - "AUDIO\\j4_f.WAV", - "AUDIO\\j6_1.WAV", - "AUDIO\\j6_a.WAV", - "AUDIO\\j6_b.WAV", - "AUDIO\\j6_c.WAV", - "AUDIO\\j6_d.WAV", - "AUDIO\\t4_a.WAV", - "AUDIO\\s1_a.WAV", - "AUDIO\\s1_a1.WAV", - "AUDIO\\s1_b.WAV", - "AUDIO\\s1_c.WAV", - "AUDIO\\s1_c1.WAV", - "AUDIO\\s1_d.WAV", - "AUDIO\\s1_e.WAV", - "AUDIO\\s1_f.WAV", - "AUDIO\\s1_g.WAV", - "AUDIO\\s1_h.WAV", - "AUDIO\\s1_i.WAV", - "AUDIO\\s1_j.WAV", - "AUDIO\\s1_k.WAV", - "AUDIO\\s1_l.WAV", - "AUDIO\\s3_a.WAV", - "AUDIO\\s3_b.WAV", - "AUDIO\\el3_a.WAV", - "AUDIO\\mf1_a.WAV", - "AUDIO\\mf2_a.WAV", - "AUDIO\\mf3_a.WAV", - "AUDIO\\mf3_b.WAV", - "AUDIO\\mf3_b1.WAV", - "AUDIO\\mf3_c.WAV", - "AUDIO\\mf4_a.WAV", - "AUDIO\\mf4_b.WAV", - "AUDIO\\mf4_c.WAV", - "AUDIO\\a1_a.WAV", - "AUDIO\\a3_a.WAV", - "AUDIO\\a5_a.WAV", - "AUDIO\\a4_a.WAV", - "AUDIO\\a4_b.WAV", - "AUDIO\\a4_c.WAV", - "AUDIO\\a4_d.WAV", - "AUDIO\\k1_a.WAV", - "AUDIO\\k3_a.WAV", - "AUDIO\\r1_a.WAV", - "AUDIO\\r2_a.WAV", - "AUDIO\\r2_b.WAV", - "AUDIO\\r2_c.WAV", - "AUDIO\\r2_d.WAV", - "AUDIO\\r2_e.WAV", - "AUDIO\\r2_f.WAV", - "AUDIO\\r2_g.WAV", - "AUDIO\\r2_h.WAV", - "AUDIO\\r5_a.WAV", - "AUDIO\\r6_a.WAV", - "AUDIO\\r6_a1.WAV", - "AUDIO\\r6_b.WAV", - "AUDIO\\lo2_a.WAV", - "AUDIO\\lo6_a.WAV", - "AUDIO\\yd2_a.WAV", - "AUDIO\\yd2_b.WAV", - "AUDIO\\yd2_c.WAV", - "AUDIO\\yd2_c1.WAV", - "AUDIO\\yd2_d.WAV", - "AUDIO\\yd2_e.WAV", - "AUDIO\\yd2_f.WAV", - "AUDIO\\yd2_g.WAV", - "AUDIO\\yd2_h.WAV", - "AUDIO\\yd2_ass.WAV", - "AUDIO\\yd2_ok.WAV", - "AUDIO\\h5_a.WAV", - "AUDIO\\h5_b.WAV", - "AUDIO\\h5_c.WAV", - "AUDIO\\ammu_a.WAV", - "AUDIO\\ammu_b.WAV", - "AUDIO\\ammu_c.WAV", - "AUDIO\\door_1.WAV", - "AUDIO\\door_2.WAV", - "AUDIO\\door_3.WAV", - "AUDIO\\door_4.WAV", - "AUDIO\\door_5.WAV", - "AUDIO\\door_6.WAV", - "AUDIO\\t3_a.WAV", - "AUDIO\\t3_b.WAV", - "AUDIO\\t3_c.WAV", - "AUDIO\\k1_b.WAV", - "AUDIO\\cat1.WAV" + "AUDIO\\MUSIC\\MISCOM.VB", + "AUDIO\\MUSIC\\MISCOM.VB", + "AUDIO\\MOBR1.WAV", + "AUDIO\\PAGER.WAV", + "AUDIO\\CARREV.WAV", + "AUDIO\\BIKEREV.WAV", + "AUDIO\\LIFTOP.WAV", + "AUDIO\\LIFTCL.WAV", + "AUDIO\\LIFTRUN.WAV", + "AUDIO\\LIFTBEL.WAV", + "AUDIO\\INLIFT.WAV", + "AUDIO\\SFX_01.WAV", + "AUDIO\\SFX_02.WAV", + "AUDIO\\CAMERAL.WAV", + "AUDIO\\CAMERAR.WAV", + "AUDIO\\CHEER1.WAV", + "AUDIO\\CHEER2.WAV", + "AUDIO\\CHEER3.WAV", + "AUDIO\\CHEER4.WAV", + "AUDIO\\OOH1.WAV", + "AUDIO\\OOH2.WAV", + "AUDIO\\RACE1.WAV", + "AUDIO\\RACE2.WAV", + "AUDIO\\RACE3.WAV", + "AUDIO\\RACE4.WAV", + "AUDIO\\RACE5.WAV", + "AUDIO\\RACE6.WAV", + "AUDIO\\RACE7.WAV", + "AUDIO\\RACE8.WAV", + "AUDIO\\RACE9.WAV", + "AUDIO\\RACE10.WAV", + "AUDIO\\RACE11.WAV", + "AUDIO\\RACE12.WAV", + "AUDIO\\RACE13.WAV", + "AUDIO\\RACE14.WAV", + "AUDIO\\RACE15.WAV", + "AUDIO\\HOT1.WAV", + "AUDIO\\HOT2.WAV", + "AUDIO\\HOT3.WAV", + "AUDIO\\HOT4.WAV", + "AUDIO\\HOT5.WAV", + "AUDIO\\HOT6.WAV", + "AUDIO\\HOT7.WAV", + "AUDIO\\HOT8.WAV", + "AUDIO\\HOT9.WAV", + "AUDIO\\HOT10.WAV", + "AUDIO\\HOT11.WAV", + "AUDIO\\HOT12.WAV", + "AUDIO\\HOT13.WAV", + "AUDIO\\HOT14.WAV", + "AUDIO\\HOT15.WAV", + "AUDIO\\LANSTP1.WAV", + "AUDIO\\LANSTP2.WAV", + "AUDIO\\LANAMU1.WAV", + "AUDIO\\LANAMU2.WAV", + "AUDIO\\AIRHORNL.WAV", + "AUDIO\\AIRHORNR.WAV", + "AUDIO\\SNIPSCRL.WAV", + "AUDIO\\SNIPSHORT.WAV", + "AUDIO\\BLOWROOF.WAV", + "AUDIO\\ASS_1.WAV", + "AUDIO\\ASS_2.WAV", + "AUDIO\\ASS_3.WAV", + "AUDIO\\ASS_4.WAV", + "AUDIO\\ASS_5.WAV", + "AUDIO\\ASS_6.WAV", + "AUDIO\\ASS_7.WAV", + "AUDIO\\ASS_8.WAV", + "AUDIO\\ASS_9.WAV", + "AUDIO\\ASS_10.WAV", + "AUDIO\\ASS_11.WAV", + "AUDIO\\ASS_12.WAV", + "AUDIO\\ASS_13.WAV", + "AUDIO\\ASS_14.WAV", + "AUDIO\\BIKE1_1.WAV", + "AUDIO\\BIKE1_2.WAV", + "AUDIO\\BIKE1_3.WAV", + "AUDIO\\BNK1_1.WAV", + "AUDIO\\BNK1_2.WAV", + "AUDIO\\BNK1_3.WAV", + "AUDIO\\BNK1_4.WAV", + "AUDIO\\BNK1_5.WAV", + "AUDIO\\BNK1_6.WAV", + "AUDIO\\BNK1_7.WAV", + "AUDIO\\BNK1_8.WAV", + "AUDIO\\BNK1_10.WAV", + "AUDIO\\BNK1_11.WAV", + "AUDIO\\BNK1_12.WAV", + "AUDIO\\BNK1_13.WAV", + "AUDIO\\BNK1_14.WAV", + "AUDIO\\BNK2_1.WAV", + "AUDIO\\BNK2_2.WAV", + "AUDIO\\BNK2_3.WAV", + "AUDIO\\BNK2_4.WAV", + "AUDIO\\BNK2_5.WAV", + "AUDIO\\BNK2_6.WAV", + "AUDIO\\BNK2_7.WAV", + "AUDIO\\BNK2_8.WAV", + "AUDIO\\BNK2_9.WAV", + "AUDIO\\BNK3_1.WAV", + "AUDIO\\BNK3_2.WAV", + "AUDIO\\BNK3_3A.WAV", + "AUDIO\\BNK3_3B.WAV", + "AUDIO\\BNK3_3C.WAV", + "AUDIO\\BNK3_4A.WAV", + "AUDIO\\BNK3_4B.WAV", + "AUDIO\\BNK3_4C.WAV", + "AUDIO\\BNK4_1.WAV", + "AUDIO\\BNK4_2.WAV", + "AUDIO\\BNK4_3A.WAV", + "AUDIO\\BNK4_3B.WAV", + "AUDIO\\BNK4_3C.WAV", + "AUDIO\\BNK4_3D.WAV", + "AUDIO\\BNK4_3E.WAV", + "AUDIO\\BNK4_3F.WAV", + "AUDIO\\BNK4_3G.WAV", + "AUDIO\\BNK4_3H.WAV", + "AUDIO\\BNK4_3I.WAV", + "AUDIO\\BNK4_3J.WAV", + "AUDIO\\BNK4_3K.WAV", + "AUDIO\\BNK4_3M.WAV", + "AUDIO\\BNK4_3O.WAV", + "AUDIO\\BNK4_3P.WAV", + "AUDIO\\BNK4_3Q.WAV", + "AUDIO\\BNK4_3R.WAV", + "AUDIO\\BNK4_3S.WAV", + "AUDIO\\BNK4_3T.WAV", + "AUDIO\\BNK4_3U.WAV", + "AUDIO\\BNK4_3V.WAV", + "AUDIO\\BNK4_4A.WAV", + "AUDIO\\BNK4_4B.WAV", + "AUDIO\\BNK4_5.WAV", + "AUDIO\\BNK4_6.WAV", + "AUDIO\\BNK4_7.WAV", + "AUDIO\\BNK4_8.WAV", + "AUDIO\\BNK4_9.WAV", + "AUDIO\\BNK4_10.WAV", + "AUDIO\\BNK4_11.WAV", + "AUDIO\\BK4_12A.WAV", + "AUDIO\\BK4_12B.WAV", + "AUDIO\\BK4_12C.WAV", + "AUDIO\\BNK4_13.WAV", + "AUDIO\\BK4_14A.WAV", + "AUDIO\\BK4_14B.WAV", + "AUDIO\\BNK4_15.WAV", + "AUDIO\\BNK4_16.WAV", + "AUDIO\\BNK4_17.WAV", + "AUDIO\\BNK4_18.WAV", + "AUDIO\\BK4_19A.WAV", + "AUDIO\\BK4_19B.WAV", + "AUDIO\\BK4_20A.WAV", + "AUDIO\\BK4_20B.WAV", + "AUDIO\\BNK4_21.WAV", + "AUDIO\\BNK422A.WAV", + "AUDIO\\BNK422B.WAV", + "AUDIO\\BK4_23A.WAV", + "AUDIO\\BK4_23B.WAV", + "AUDIO\\BK4_23C.WAV", + "AUDIO\\BK4_23D.WAV", + "AUDIO\\BK4_24A.WAV", + "AUDIO\\BK4_24B.WAV", + "AUDIO\\BNK4_25.WAV", + "AUDIO\\BNK4_26.WAV", + "AUDIO\\BNK4_27.WAV", + "AUDIO\\BNK4_28.WAV", + "AUDIO\\BNK4_29.WAV", + "AUDIO\\BNK4_30.WAV", + "AUDIO\\BK4_31A.WAV", + "AUDIO\\BK4_31B.WAV", + "AUDIO\\BNK4_32.WAV", + "AUDIO\\BK4_34A.WAV", + "AUDIO\\BK4_34B.WAV", + "AUDIO\\BK4_35A.WAV", + "AUDIO\\BK4_35B.WAV", + "AUDIO\\BNK4_36.WAV", + "AUDIO\\BNK4_37.WAV", + "AUDIO\\BNK4_38.WAV", + "AUDIO\\BNK4_39.WAV", + "AUDIO\\BK4_40A.WAV", + "AUDIO\\BK4_40B.WAV", + "AUDIO\\BNK4_41.WAV", + "AUDIO\\BNK4_42.WAV", + "AUDIO\\BNK4_43.WAV", + "AUDIO\\BNK4_44.WAV", + "AUDIO\\BNK4_45.WAV", + "AUDIO\\BNK4_46.WAV", + "AUDIO\\BNK4_47.WAV", + "AUDIO\\BNK4_48.WAV", + "AUDIO\\BNK4_49.WAV", + "AUDIO\\BNK450A.WAV", + "AUDIO\\BNK450B.WAV", + "AUDIO\\BNK4_51.WAV", + "AUDIO\\BNK4_94.WAV", + "AUDIO\\BNK4_95.WAV", + "AUDIO\\BNK4_96.WAV", + "AUDIO\\BNK4_97.WAV", + "AUDIO\\BNK4_98.WAV", + "AUDIO\\BNK4_99.WAV", + "AUDIO\\BUD1_1.WAV", + "AUDIO\\BUD1_2.WAV", + "AUDIO\\BUD1_3.WAV", + "AUDIO\\BUD1_4.WAV", + "AUDIO\\BUD1_5.WAV", + "AUDIO\\BUD1_9.WAV", + "AUDIO\\BUD1_10.WAV", + "AUDIO\\BUD2_1.WAV", + "AUDIO\\BUD2_2.WAV", + "AUDIO\\BUD2_3.WAV", + "AUDIO\\BUD2_4.WAV", + "AUDIO\\BUD2_5.WAV", + "AUDIO\\BUD2_6.WAV", + "AUDIO\\BUD2_7.WAV", + "AUDIO\\BUD3_1.WAV", + "AUDIO\\BUD3_1A.WAV", + "AUDIO\\BUD3_1B.WAV", + "AUDIO\\BUD3_1C.WAV", + "AUDIO\\BUD3_2.WAV", + "AUDIO\\BUD3_3.WAV", + "AUDIO\\BUD3_4.WAV", + "AUDIO\\BUD3_5.WAV", + "AUDIO\\BUD3_6.WAV", + "AUDIO\\BUD3_7.WAV", + "AUDIO\\BUD3_8A.WAV", + "AUDIO\\BUD3_8B.WAV", + "AUDIO\\BUD3_8C.WAV", + "AUDIO\\BUD3_9A.WAV", + "AUDIO\\BUD3_9B.WAV", + "AUDIO\\BUD3_9C.WAV", + "AUDIO\\CAP1_2.WAV", + "AUDIO\\CAP1_3.WAV", + "AUDIO\\CAP1_4.WAV", + "AUDIO\\CAP1_5.WAV", + "AUDIO\\CAP1_6.WAV", + "AUDIO\\CAP1_7.WAV", + "AUDIO\\CAP1_8.WAV", + "AUDIO\\CAP1_9.WAV", + "AUDIO\\CAP1_10.WAV", + "AUDIO\\CAP1_11.WAV", + "AUDIO\\CAP1_12.WAV", + "AUDIO\\CNT1_1.WAV", + "AUDIO\\CNT1_2.WAV", + "AUDIO\\CNT1_3.WAV", + "AUDIO\\CNT1_4.WAV", + "AUDIO\\CNT1_5.WAV", + "AUDIO\\CNT2_1.WAV", + "AUDIO\\CNT2_2.WAV", + "AUDIO\\CNT2_3.WAV", + "AUDIO\\CNT2_4.WAV", + "AUDIO\\COK1_1.WAV", + "AUDIO\\COK1_2.WAV", + "AUDIO\\COK1_3.WAV", + "AUDIO\\COK1_4.WAV", + "AUDIO\\COK1_5.WAV", + "AUDIO\\COK1_6.WAV", + "AUDIO\\COK2_1.WAV", + "AUDIO\\COK2_2.WAV", + "AUDIO\\COK2_3.WAV", + "AUDIO\\COK2_4.WAV", + "AUDIO\\COK2_5.WAV", + "AUDIO\\COK2_6.WAV", + "AUDIO\\COK2_7A.WAV", + "AUDIO\\COK2_7B.WAV", + "AUDIO\\COK2_7C.WAV", + "AUDIO\\COK2_8A.WAV", + "AUDIO\\COK2_8B.WAV", + "AUDIO\\COK2_8C.WAV", + "AUDIO\\COK2_8D.WAV", + "AUDIO\\COK2_9.WAV", + "AUDIO\\COK210A.WAV", + "AUDIO\\COK210B.WAV", + "AUDIO\\COK210C.WAV", + "AUDIO\\COK212A.WAV", + "AUDIO\\COK212B.WAV", + "AUDIO\\COK2_13.WAV", + "AUDIO\\COK2_14.WAV", + "AUDIO\\COK2_15.WAV", + "AUDIO\\COK2_16.WAV", + "AUDIO\\COK2_20.WAV", + "AUDIO\\COK2_21.WAV", + "AUDIO\\COK2_2.WAV", // this is probably a typo of COK2_22 + "AUDIO\\COK3_1.WAV", + "AUDIO\\COK3_2.WAV", + "AUDIO\\COK3_3.WAV", + "AUDIO\\COK3_4.WAV", + "AUDIO\\COK4_1.WAV", + "AUDIO\\COK4_2.WAV", + "AUDIO\\COK4_3.WAV", + "AUDIO\\COK4_4.WAV", + "AUDIO\\COK4_5.WAV", + "AUDIO\\COK4_6.WAV", + "AUDIO\\COK4_7.WAV", + "AUDIO\\COK4_8.WAV", + "AUDIO\\COK4_9.WAV", + "AUDIO\\COK4_9A.WAV", + "AUDIO\\COK4_10.WAV", + "AUDIO\\COK4_11.WAV", + "AUDIO\\COK4_12.WAV", + "AUDIO\\COK4_13.WAV", + "AUDIO\\COK4_14.WAV", + "AUDIO\\COK4_15.WAV", + "AUDIO\\COK4_16.WAV", + "AUDIO\\COK4_17.WAV", + "AUDIO\\COK4_18.WAV", + "AUDIO\\COK4_19.WAV", + "AUDIO\\COK4_20.WAV", + "AUDIO\\COK4_21.WAV", + "AUDIO\\COK4_22.WAV", + "AUDIO\\COK4_23.WAV", + "AUDIO\\COK4_24.WAV", + "AUDIO\\COK4_25.WAV", + "AUDIO\\COK4_26.WAV", + "AUDIO\\COK4_27.WAV", + "AUDIO\\COL1_1.WAV", + "AUDIO\\COL1_2.WAV", + "AUDIO\\COL1_3.WAV", + "AUDIO\\COL1_4.WAV", + "AUDIO\\COL1_5.WAV", + "AUDIO\\COL1_6.WAV", + "AUDIO\\COL1_7.WAV", + "AUDIO\\COL1_8.WAV", + "AUDIO\\COL2_1.WAV", + "AUDIO\\COL2_2.WAV", + "AUDIO\\COL2_3.WAV", + "AUDIO\\COL2_4.WAV", + "AUDIO\\COL2_5.WAV", + "AUDIO\\COL2_6A.WAV", + "AUDIO\\COL2_7.WAV", + "AUDIO\\COL2_8.WAV", + "AUDIO\\COL2_9.WAV", + "AUDIO\\COL2_10.WAV", + "AUDIO\\COL2_11.WAV", + "AUDIO\\COL2_12.WAV", + "AUDIO\\COL2_13.WAV", + "AUDIO\\COL2_14.WAV", + "AUDIO\\COL2_15.WAV", + "AUDIO\\COL2_16.WAV", + "AUDIO\\COL3_1.WAV", + "AUDIO\\COL3_2.WAV", + "AUDIO\\COL3_2A.WAV", + "AUDIO\\COL3_2B.WAV", + "AUDIO\\COL3_3.WAV", + "AUDIO\\COL3_4.WAV", + "AUDIO\\COL3_5.WAV", + "AUDIO\\COL3_6.WAV", + "AUDIO\\COL3_7.WAV", + "AUDIO\\COL3_8.WAV", + "AUDIO\\COL3_9.WAV", + "AUDIO\\COL3_10.WAV", + "AUDIO\\COL3_11.WAV", + "AUDIO\\COL3_12.WAV", + "AUDIO\\COL3_13.WAV", + "AUDIO\\COL3_14.WAV", + "AUDIO\\COL3_15.WAV", + "AUDIO\\COL3_16.WAV", + "AUDIO\\COL3_17.WAV", + "AUDIO\\COL3_18.WAV", + "AUDIO\\COL3_19.WAV", + "AUDIO\\COL3_20.WAV", + "AUDIO\\COL3_21.WAV", + "AUDIO\\COL3_23.WAV", + "AUDIO\\COL3_24.WAV", + "AUDIO\\COL3_25.WAV", + "AUDIO\\COL4_1.WAV", + "AUDIO\\COL4_2.WAV", + "AUDIO\\COL4_3.WAV", + "AUDIO\\COL4_4.WAV", + "AUDIO\\COL4_5.WAV", + "AUDIO\\COL4_6.WAV", + "AUDIO\\COL4_7.WAV", + "AUDIO\\COL4_8.WAV", + "AUDIO\\COL4_9.WAV", + "AUDIO\\COL4_10.WAV", + "AUDIO\\COL4_11.WAV", + "AUDIO\\COL4_12.WAV", + "AUDIO\\COL4_13.WAV", + "AUDIO\\COL4_14.WAV", + "AUDIO\\COL4_15.WAV", + "AUDIO\\COL4_16.WAV", + "AUDIO\\COL4_17.WAV", + "AUDIO\\COL4_18.WAV", + "AUDIO\\COL4_19.WAV", + "AUDIO\\COL4_20.WAV", + "AUDIO\\COL4_21.WAV", + "AUDIO\\COL4_22.WAV", + "AUDIO\\COL4_23.WAV", + "AUDIO\\COL4_24.WAV", + "AUDIO\\COL4_25.WAV", + "AUDIO\\COL4_26.WAV", + "AUDIO\\COL5_1.WAV", + "AUDIO\\COL5_2.WAV", + "AUDIO\\COL5_3.WAV", + "AUDIO\\COL5_4.WAV", + "AUDIO\\COL5_5.WAV", + "AUDIO\\COL5_6.WAV", + "AUDIO\\COL5_7.WAV", + "AUDIO\\COL5_8.WAV", + "AUDIO\\COL5_9.WAV", + "AUDIO\\COL5_10.WAV", + "AUDIO\\COL5_11.WAV", + "AUDIO\\COL5_12.WAV", + "AUDIO\\COL5_13.WAV", + "AUDIO\\COL5_14.WAV", + "AUDIO\\COL5_15.WAV", + "AUDIO\\COL5_16.WAV", + "AUDIO\\COL5_17.WAV", + "AUDIO\\COL5_18.WAV", + "AUDIO\\COL5_19.WAV", + "AUDIO\\COL5_20.WAV", + "AUDIO\\COL5_21.WAV", + "AUDIO\\COL5_22.WAV", + "AUDIO\\CUB1_1.WAV", + "AUDIO\\CUB1_2.WAV", + "AUDIO\\CUB1_3.WAV", + "AUDIO\\CUB1_4.WAV", + "AUDIO\\CUB1_5.WAV", + "AUDIO\\CUB1_6.WAV", + "AUDIO\\CUB1_7.WAV", + "AUDIO\\CUB1_8.WAV", + "AUDIO\\CUB1_9.WAV", + "AUDIO\\CUB1_10.WAV", + "AUDIO\\CUB2_1.WAV", + "AUDIO\\CUB2_2.WAV", + "AUDIO\\CUB2_3A.WAV", + "AUDIO\\CUB2_3B.WAV", + "AUDIO\\CUB2_3C.WAV", + "AUDIO\\CUB2_4A.WAV", + "AUDIO\\CUB2_5.WAV", + "AUDIO\\CUB2_6.WAV", + "AUDIO\\CUB2_7.WAV", + "AUDIO\\CUB2_8.WAV", + "AUDIO\\CUB2_9.WAV", + "AUDIO\\CUB2_10.WAV", + "AUDIO\\CUB2_11.WAV", + "AUDIO\\CUB3_1.WAV", + "AUDIO\\CUB3_2.WAV", + "AUDIO\\CUB3_3.WAV", + "AUDIO\\CUB3_4.WAV", + "AUDIO\\CUB4_1.WAV", + "AUDIO\\CUB4_2.WAV", + "AUDIO\\CUB4_3.WAV", + "AUDIO\\CUB4_4.WAV", + "AUDIO\\CUB4_5.WAV", + "AUDIO\\CUB4_5A.WAV", + "AUDIO\\CUB4_6.WAV", + "AUDIO\\CUB4_7.WAV", + "AUDIO\\CUB4_8.WAV", + "AUDIO\\CUB4_9.WAV", + "AUDIO\\CUB4_10.WAV", + "AUDIO\\CUB4_11.WAV", + "AUDIO\\CUB4_12.WAV", + "AUDIO\\CUB4_13.WAV", + "AUDIO\\CUB4_14.WAV", + "AUDIO\\CUB4_15.WAV", + "AUDIO\\CUB4_16.WAV", + "AUDIO\\GOLF_1.WAV", + "AUDIO\\GOLF_2.WAV", + "AUDIO\\GOLF_3.WAV", + "AUDIO\\BAR_1.WAV", + "AUDIO\\BAR_2.WAV", + "AUDIO\\BAR_3.WAV", + "AUDIO\\BAR_4.WAV", + "AUDIO\\BAR_5.WAV", + "AUDIO\\BAR_6.WAV", + "AUDIO\\BAR_7.WAV", + "AUDIO\\BAR_8.WAV", + "AUDIO\\STRIP_1.WAV", + "AUDIO\\STRIP_2.WAV", + "AUDIO\\STRIP_3.WAV", + "AUDIO\\STRIP_4.WAV", + "AUDIO\\STRIP_5.WAV", + "AUDIO\\STRIP_6.WAV", + "AUDIO\\STRIP_7.WAV", + "AUDIO\\STRIP_8.WAV", + "AUDIO\\STRIP_9.WAV", + "AUDIO\\STAR_1.WAV", + "AUDIO\\STAR_2.WAV", + "AUDIO\\STAR_3.WAV", + "AUDIO\\STAR_4.WAV", + "AUDIO\\FIN_1A.WAV", + "AUDIO\\FIN_1B.WAV", + "AUDIO\\FIN_1C.WAV", + "AUDIO\\FIN_2B.WAV", + "AUDIO\\FIN_2C.WAV", + "AUDIO\\FIN_3.WAV", + "AUDIO\\FIN_4.WAV", + "AUDIO\\FIN_5.WAV", + "AUDIO\\FIN_6.WAV", + "AUDIO\\FIN_10.WAV", + "AUDIO\\FIN_11A.WAV", + "AUDIO\\FIN_11B.WAV", + "AUDIO\\FIN_12A.WAV", + "AUDIO\\FIN_12B.WAV", + "AUDIO\\FIN_12C.WAV", + "AUDIO\\FIN_13.WAV", + "AUDIO\\FINKILL.WAV", + "AUDIO\\LAW1_1.WAV", + "AUDIO\\LAW1_2.WAV", + "AUDIO\\LAW1_3.WAV", + "AUDIO\\LAW1_4.WAV", + "AUDIO\\LAW1_5.WAV", + "AUDIO\\LAW1_6.WAV", + "AUDIO\\LAW1_7.WAV", + "AUDIO\\LAW1_8.WAV", + "AUDIO\\LAW1_9.WAV", + "AUDIO\\LAW1_10.WAV", + "AUDIO\\LAW2_1.WAV", + "AUDIO\\LAW2_2.WAV", + "AUDIO\\LAW2_3.WAV", + "AUDIO\\LAW2_4.WAV", + "AUDIO\\LAW2_5.WAV", + "AUDIO\\LAW2_6.WAV", + "AUDIO\\LAW2_7.WAV", + "AUDIO\\LAW2_8.WAV", + "AUDIO\\LAW2_9.WAV", + "AUDIO\\LAW2_10.WAV", + "AUDIO\\LAW3_1.WAV", + "AUDIO\\LAW3_2.WAV", + "AUDIO\\LAW3_3.WAV", + "AUDIO\\LAW3_4.WAV", + "AUDIO\\LAW3_5.WAV", + "AUDIO\\LAW3_6.WAV", + "AUDIO\\LAW3_10.WAV", + "AUDIO\\LAW3_11.WAV", + "AUDIO\\LAW3_12.WAV", + "AUDIO\\LAW3_13.WAV", + "AUDIO\\LAW3_14.WAV", + "AUDIO\\LAW3_16.WAV", + "AUDIO\\LAW3_17.WAV", + "AUDIO\\LAW3_18.WAV", + "AUDIO\\LAW3_19.WAV", + "AUDIO\\LAW3_20.WAV", + "AUDIO\\LAW3_21.WAV", + "AUDIO\\LAW3_22.WAV", + "AUDIO\\LAW3_23.WAV", + "AUDIO\\LAW3_24.WAV", + "AUDIO\\LAW3_25.WAV", + "AUDIO\\LAW4_1A.WAV", + "AUDIO\\LAW4_1B.WAV", + "AUDIO\\LAW4_1C.WAV", + "AUDIO\\LAW4_1D.WAV", + "AUDIO\\LAW4_10.WAV", + "AUDIO\\LAW4_3.WAV", + "AUDIO\\LAW4_4.WAV", + "AUDIO\\LAW4_5.WAV", + "AUDIO\\LAW4_6.WAV", + "AUDIO\\LAW4_7.WAV", + "AUDIO\\LAW4_8.WAV", + "AUDIO\\LAW4_9.WAV", + "AUDIO\\PHIL1_2.WAV", + "AUDIO\\PHIL1_3.WAV", + "AUDIO\\PHIL2_1.WAV", + "AUDIO\\PHIL2_2.WAV", + "AUDIO\\PHIL2_3.WAV", + "AUDIO\\PHIL2_4.WAV", + "AUDIO\\PHIL2_5.WAV", + "AUDIO\\PHIL2_6.WAV", + "AUDIO\\PHIL2_7.WAV", + "AUDIO\\PHIL2_8.WAV", + "AUDIO\\PHIL2_9.WAV", + "AUDIO\\PHIL210.WAV", + "AUDIO\\PHIL211.WAV", + "AUDIO\\PORN1_1.WAV", + "AUDIO\\PORN1_2.WAV", + "AUDIO\\PORN1_3.WAV", + "AUDIO\\PRN1_3A.WAV", + "AUDIO\\PORN1_4.WAV", + "AUDIO\\PORN1_5.WAV", + "AUDIO\\PORN1_6.WAV", + "AUDIO\\PORN1_7.WAV", + "AUDIO\\PORN1_8.WAV", + "AUDIO\\PORN1_9.WAV", + "AUDIO\\PRN1_10.WAV", + "AUDIO\\PRN1_11.WAV", + "AUDIO\\PRN1_12.WAV", + "AUDIO\\PRN1_13.WAV", + "AUDIO\\PRN1_14.WAV", + "AUDIO\\PRN1_15.WAV", + "AUDIO\\PRN1_16.WAV", + "AUDIO\\PRN1_17.WAV", + "AUDIO\\PRN1_18.WAV", + "AUDIO\\PRN1_19.WAV", + "AUDIO\\PRN1_20.WAV", + "AUDIO\\PRN1_21.WAV", + "AUDIO\\PORN3_1.WAV", + "AUDIO\\PORN3_2.WAV", + "AUDIO\\PORN3_3.WAV", + "AUDIO\\PORN3_4.WAV", + "AUDIO\\PSYCH_1.WAV", + "AUDIO\\PSYCH_2.WAV", + "AUDIO\\ROK2_01.WAV", + "AUDIO\\ROK3_1.WAV", + "AUDIO\\ROK3_2.WAV", + "AUDIO\\ROK3_3.WAV", + "AUDIO\\ROK3_4.WAV", + "AUDIO\\ROK3_5.WAV", + "AUDIO\\ROK3_6.WAV", + "AUDIO\\ROK3_7.WAV", + "AUDIO\\ROK3_8.WAV", + "AUDIO\\ROK3_9.WAV", + "AUDIO\\ROK3_10.WAV", + "AUDIO\\ROK3_11.WAV", + "AUDIO\\ROK3_12.WAV", + "AUDIO\\ROK3_13.WAV", + "AUDIO\\ROK3_14.WAV", + "AUDIO\\ROK3_15.WAV", + "AUDIO\\ROK3_16.WAV", + "AUDIO\\ROK3_17.WAV", + "AUDIO\\ROK3_18.WAV", + "AUDIO\\ROK3_19.WAV", + "AUDIO\\ROK3_20.WAV", + "AUDIO\\ROK3_21.WAV", + "AUDIO\\ROK3_22.WAV", + "AUDIO\\ROK3_23.WAV", + "AUDIO\\ROK3_24.WAV", + "AUDIO\\ROK3_25.WAV", + "AUDIO\\ROK3_26.WAV", + "AUDIO\\ROK3_27.WAV", + "AUDIO\\ROK3_62.WAV", + "AUDIO\\ROK3_63.WAV", + "AUDIO\\ROK3_64.WAV", + "AUDIO\\ROK3_65.WAV", + "AUDIO\\ROK3_66.WAV", + "AUDIO\\ROK3_67.WAV", + "AUDIO\\ROK3_68.WAV", + "AUDIO\\ROK3_69.WAV", + "AUDIO\\ROK3_70.WAV", + "AUDIO\\ROK3_71.WAV", + "AUDIO\\ROK3_73.WAV", + "AUDIO\\RESC_1.WAV", + "AUDIO\\RESC_2.WAV", + "AUDIO\\RESC_3.WAV", + "AUDIO\\RESC_4.WAV", + "AUDIO\\RESC_5.WAV", + "AUDIO\\RESC_6.WAV", + "AUDIO\\RESC_7.WAV", + "AUDIO\\RESC_8.WAV", + "AUDIO\\RESC_9.WAV", + "AUDIO\\RESC_10.WAV", + "AUDIO\\ROK1_1A.WAV", + "AUDIO\\ROK1_1B.WAV", + "AUDIO\\ROK1_5.WAV", + "AUDIO\\ROK1_6.WAV", + "AUDIO\\ROK1_7.WAV", + "AUDIO\\ROK1_8.WAV", + "AUDIO\\ROK1_9.WAV", + "AUDIO\\TAX1_1.WAV", + "AUDIO\\TAX1_2.WAV", + "AUDIO\\TAX1_3.WAV", + "AUDIO\\TAX1_4.WAV", + "AUDIO\\TAX1_5.WAV", + "AUDIO\\TAX2_1.WAV", + "AUDIO\\TAX2_2.WAV", + "AUDIO\\TAX2_3.WAV", + "AUDIO\\TAX2_4.WAV", + "AUDIO\\TAX2_5.WAV", + "AUDIO\\TAX2_6.WAV", + "AUDIO\\TAX2_7.WAV", + "AUDIO\\TAX3_1.WAV", + "AUDIO\\TAX3_2.WAV", + "AUDIO\\TAX3_3.WAV", + "AUDIO\\TAX3_4.WAV", + "AUDIO\\TAX3_5.WAV", + "AUDIO\\TEX1_1.WAV", + "AUDIO\\TEX1_2.WAV", + "AUDIO\\TEX1_3.WAV", + "AUDIO\\TEX1_4.WAV", + "AUDIO\\TEX1_5.WAV", + "AUDIO\\TEX1_6.WAV", + "AUDIO\\TEX2_1.WAV", + "AUDIO\\TEX3_1.WAV", + "AUDIO\\TEX3_2.WAV", + "AUDIO\\TEX3_3.WAV", + "AUDIO\\TEX3_4.WAV", + "AUDIO\\TEX3_5.WAV", + "AUDIO\\TEX3_6.WAV", + "AUDIO\\TEX3_7.WAV", + "AUDIO\\TEX3_8.WAV", + "AUDIO\\HAT_1A.WAV", + "AUDIO\\INTRO1.WAV", + "AUDIO\\INTRO2.WAV", + "AUDIO\\INTRO3.WAV", + "AUDIO\\INTRO4.WAV", + "AUDIO\\MOB_01A.WAV", + "AUDIO\\MOB_01B.WAV", + "AUDIO\\MOB_01C.WAV", + "AUDIO\\MOB_02A.WAV", + "AUDIO\\MOB_02B.WAV", + "AUDIO\\MOB_02C.WAV", + "AUDIO\\MOB_03A.WAV", + "AUDIO\\MOB_03B.WAV", + "AUDIO\\MOB_03C.WAV", + "AUDIO\\MOB_03D.WAV", + "AUDIO\\MOB_03E.WAV", + "AUDIO\\SHARK_1.WAV", + "AUDIO\\SHARK_2.WAV", + "AUDIO\\SHARK_3.WAV", + "AUDIO\\SHARK_4.WAV", + "AUDIO\\SHARK_5.WAV", + "AUDIO\\MOB_04A.WAV", + "AUDIO\\MOB_04B.WAV", + "AUDIO\\MOB_04C.WAV", + "AUDIO\\MOB_04D.WAV", + "AUDIO\\MOB_05A.WAV", + "AUDIO\\MOB_05B.WAV", + "AUDIO\\MOB_05C.WAV", + "AUDIO\\MOB_05D.WAV", + "AUDIO\\MOB_06A.WAV", + "AUDIO\\MOB_06B.WAV", + "AUDIO\\MOB_06C.WAV", + "AUDIO\\MOB_07A.WAV", + "AUDIO\\MOB_07B.WAV", + "AUDIO\\MOB_08A.WAV", + "AUDIO\\MOB_08B.WAV", + "AUDIO\\MOB_08C.WAV", + "AUDIO\\MOB_08D.WAV", + "AUDIO\\MOB_08E.WAV", + "AUDIO\\MOB_08F.WAV", + "AUDIO\\MOB_08G.WAV", + "AUDIO\\MOB_09A.WAV", + "AUDIO\\MOB_09B.WAV", + "AUDIO\\MOB_09C.WAV", + "AUDIO\\MOB_09D.WAV", + "AUDIO\\MOB_09E.WAV", + "AUDIO\\MOB_09F.WAV", + "AUDIO\\MOB_10A.WAV", + "AUDIO\\MOB_10B.WAV", + "AUDIO\\MOB_10C.WAV", + "AUDIO\\MOB_10D.WAV", + "AUDIO\\MOB_10E.WAV", + "AUDIO\\MOB_11A.WAV", + "AUDIO\\MOB_11B.WAV", + "AUDIO\\MOB_11C.WAV", + "AUDIO\\MOB_11D.WAV", + "AUDIO\\MOB_11E.WAV", + "AUDIO\\MOB_11F.WAV", + "AUDIO\\MOB_14A.WAV", + "AUDIO\\MOB_14B.WAV", + "AUDIO\\MOB_14C.WAV", + "AUDIO\\MOB_14D.WAV", + "AUDIO\\MOB_14E.WAV", + "AUDIO\\MOB_14F.WAV", + "AUDIO\\MOB_14G.WAV", + "AUDIO\\MOB_14H.WAV", + "AUDIO\\MOB_16A.WAV", + "AUDIO\\MOB_16B.WAV", + "AUDIO\\MOB_16C.WAV", + "AUDIO\\MOB_16D.WAV", + "AUDIO\\MOB_16E.WAV", + "AUDIO\\MOB_16F.WAV", + "AUDIO\\MOB_16G.WAV", + "AUDIO\\MOB_17A.WAV", + "AUDIO\\MOB_17B.WAV", + "AUDIO\\MOB_17C.WAV", + "AUDIO\\MOB_17D.WAV", + "AUDIO\\MOB_17E.WAV", + "AUDIO\\MOB_17G.WAV", + "AUDIO\\MOB_17H.WAV", + "AUDIO\\MOB_17I.WAV", + "AUDIO\\MOB_17J.WAV", + "AUDIO\\MOB_17K.WAV", + "AUDIO\\MOB_17L.WAV", + "AUDIO\\MOB_18A.WAV", + "AUDIO\\MOB_18B.WAV", + "AUDIO\\MOB_18C.WAV", + "AUDIO\\MOB_18D.WAV", + "AUDIO\\MOB_18E.WAV", + "AUDIO\\MOB_18F.WAV", + "AUDIO\\MOB_18G.WAV", + "AUDIO\\MOB_20A.WAV", + "AUDIO\\MOB_20B.WAV", + "AUDIO\\MOB_20C.WAV", + "AUDIO\\MOB_20D.WAV", + "AUDIO\\MOB_20E.WAV", + "AUDIO\\MOB_24A.WAV", + "AUDIO\\MOB_24B.WAV", + "AUDIO\\MOB_24C.WAV", + "AUDIO\\MOB_24D.WAV", + "AUDIO\\MOB_24E.WAV", + "AUDIO\\MOB_24F.WAV", + "AUDIO\\MOB_24G.WAV", + "AUDIO\\MOB_24H.WAV", + "AUDIO\\MOB_25A.WAV", + "AUDIO\\MOB_25B.WAV", + "AUDIO\\MOB_25C.WAV", + "AUDIO\\MOB_25D.WAV", + "AUDIO\\MOB_26A.WAV", + "AUDIO\\MOB_26B.WAV", + "AUDIO\\MOB_26C.WAV", + "AUDIO\\MOB_26D.WAV", + "AUDIO\\MOB_26E.WAV", + "AUDIO\\MOB_29A.WAV", + "AUDIO\\MOB_29B.WAV", + "AUDIO\\MOB_29C.WAV", + "AUDIO\\MOB_29D.WAV", + "AUDIO\\MOB_29E.WAV", + "AUDIO\\MOB_29F.WAV", + "AUDIO\\MOB_29G.WAV", + "AUDIO\\MOB_30A.WAV", + "AUDIO\\MOB_30B.WAV", + "AUDIO\\MOB_30C.WAV", + "AUDIO\\MOB_30D.WAV", + "AUDIO\\MOB_30E.WAV", + "AUDIO\\MOB_30F.WAV", + "AUDIO\\MOB_33A.WAV", + "AUDIO\\MOB_33B.WAV", + "AUDIO\\MOB_33C.WAV", + "AUDIO\\MOB_33D.WAV", + "AUDIO\\MOB_34A.WAV", + "AUDIO\\MOB_34B.WAV", + "AUDIO\\MOB_34C.WAV", + "AUDIO\\MOB_34D.WAV", + "AUDIO\\MOB_35A.WAV", + "AUDIO\\MOB_35B.WAV", + "AUDIO\\MOB_35C.WAV", + "AUDIO\\MOB_35D.WAV", + "AUDIO\\MOB_36A.WAV", + "AUDIO\\MOB_36B.WAV", + "AUDIO\\MOB_36C.WAV", + "AUDIO\\MOB_40A.WAV", + "AUDIO\\MOB_40B.WAV", + "AUDIO\\MOB_40C.WAV", + "AUDIO\\MOB_40D.WAV", + "AUDIO\\MOB_40E.WAV", + "AUDIO\\MOB_40F.WAV", + "AUDIO\\MOB_40G.WAV", + "AUDIO\\MOB_40H.WAV", + "AUDIO\\MOB_40I.WAV", + "AUDIO\\MOB_41A.WAV", + "AUDIO\\MOB_41B.WAV", + "AUDIO\\MOB_41C.WAV", + "AUDIO\\MOB_41D.WAV", + "AUDIO\\MOB_41E.WAV", + "AUDIO\\MOB_41F.WAV", + "AUDIO\\MOB_41G.WAV", + "AUDIO\\MOB_41H.WAV", + "AUDIO\\MOB_42A.WAV", + "AUDIO\\MOB_42B.WAV", + "AUDIO\\MOB_42C.WAV", + "AUDIO\\MOB_42D.WAV", + "AUDIO\\MOB_42E.WAV", + "AUDIO\\MOB_43A.WAV", + "AUDIO\\MOB_43B.WAV", + "AUDIO\\MOB_43C.WAV", + "AUDIO\\MOB_43D.WAV", + "AUDIO\\MOB_43E.WAV", + "AUDIO\\MOB_43F.WAV", + "AUDIO\\MOB_43G.WAV", + "AUDIO\\MOB_43H.WAV", + "AUDIO\\MOB_45A.WAV", + "AUDIO\\MOB_45B.WAV", + "AUDIO\\MOB_45C.WAV", + "AUDIO\\MOB_45D.WAV", + "AUDIO\\MOB_45E.WAV", + "AUDIO\\MOB_45F.WAV", + "AUDIO\\MOB_45G.WAV", + "AUDIO\\MOB_45H.WAV", + "AUDIO\\MOB_45I.WAV", + "AUDIO\\MOB_45J.WAV", + "AUDIO\\MOB_45K.WAV", + "AUDIO\\MOB_45L.WAV", + "AUDIO\\MOB_45M.WAV", + "AUDIO\\MOB_45N.WAV", + "AUDIO\\MOB_46A.WAV", + "AUDIO\\MOB_46B.WAV", + "AUDIO\\MOB_46C.WAV", + "AUDIO\\MOB_46D.WAV", + "AUDIO\\MOB_46E.WAV", + "AUDIO\\MOB_46F.WAV", + "AUDIO\\MOB_46G.WAV", + "AUDIO\\MOB_46H.WAV", + "AUDIO\\MOB_47A.WAV", + "AUDIO\\MOB_52A.WAV", + "AUDIO\\MOB_52B.WAV", + "AUDIO\\MOB_52C.WAV", + "AUDIO\\MOB_52D.WAV", + "AUDIO\\MOB_52E.WAV", + "AUDIO\\MOB_52F.WAV", + "AUDIO\\MOB_52G.WAV", + "AUDIO\\MOB_52H.WAV", + "AUDIO\\MOB_54A.WAV", + "AUDIO\\MOB_54B.WAV", + "AUDIO\\MOB_54C.WAV", + "AUDIO\\MOB_54D.WAV", + "AUDIO\\MOB_54E.WAV", + "AUDIO\\MOB_55A.WAV", + "AUDIO\\MOB_55B.WAV", + "AUDIO\\MOB_55C.WAV", + "AUDIO\\MOB_55D.WAV", + "AUDIO\\MOB_55E.WAV", + "AUDIO\\MOB_55F.WAV", + "AUDIO\\MOB_56A.WAV", + "AUDIO\\MOB_56B.WAV", + "AUDIO\\MOB_56C.WAV", + "AUDIO\\MOB_56D.WAV", + "AUDIO\\MOB_56E.WAV", + "AUDIO\\MOB_56F.WAV", + "AUDIO\\MOB_57A.WAV", + "AUDIO\\MOB_57B.WAV", + "AUDIO\\MOB_57C.WAV", + "AUDIO\\MOB_57D.WAV", + "AUDIO\\MOB_57E.WAV", + "AUDIO\\MOB_58A.WAV", + "AUDIO\\MOB_58B.WAV", + "AUDIO\\MOB_58C.WAV", + "AUDIO\\MOB_58D.WAV", + "AUDIO\\MOB_58E.WAV", + "AUDIO\\MOB_58F.WAV", + "AUDIO\\MOB_58G.WAV", + "AUDIO\\MOB_61A.WAV", + "AUDIO\\MOB_61B.WAV", + "AUDIO\\MOB_62A.WAV", + "AUDIO\\MOB_62B.WAV", + "AUDIO\\MOB_62C.WAV", + "AUDIO\\MOB_62D.WAV", + "AUDIO\\MOB_63A.WAV", + "AUDIO\\MOB_63B.WAV", + "AUDIO\\MOB_63C.WAV", + "AUDIO\\MOB_63D.WAV", + "AUDIO\\MOB_63E.WAV", + "AUDIO\\MOB_63F.WAV", + "AUDIO\\MOB_63G.WAV", + "AUDIO\\MOB_63H.WAV", + "AUDIO\\MOB_63I.WAV", + "AUDIO\\MOB_63J.WAV", + "AUDIO\\MOB_66A.WAV", + "AUDIO\\MOB_66B.WAV", + "AUDIO\\MOB_68A.WAV", + "AUDIO\\MOB_68B.WAV", + "AUDIO\\MOB_68C.WAV", + "AUDIO\\MOB_68D.WAV", + "AUDIO\\MOB_70A.WAV", + "AUDIO\\MOB_70B.WAV", + "AUDIO\\MOB_71A.WAV", + "AUDIO\\MOB_71B.WAV", + "AUDIO\\MOB_71C.WAV", + "AUDIO\\MOB_71D.WAV", + "AUDIO\\MOB_71E.WAV", + "AUDIO\\MOB_71F.WAV", + "AUDIO\\MOB_71G.WAV", + "AUDIO\\MOB_71H.WAV", + "AUDIO\\MOB_71I.WAV", + "AUDIO\\MOB_71J.WAV", + "AUDIO\\MOB_71K.WAV", + "AUDIO\\MOB_71L.WAV", + "AUDIO\\MOB_71M.WAV", + "AUDIO\\MOB_71N.WAV", + "AUDIO\\MOB_72A.WAV", + "AUDIO\\MOB_72B.WAV", + "AUDIO\\MOB_72C.WAV", + "AUDIO\\MOB_72D.WAV", + "AUDIO\\MOB_72E.WAV", + "AUDIO\\MOB_72F.WAV", + "AUDIO\\MOB_72G.WAV", + "AUDIO\\MOB_73A.WAV", + "AUDIO\\MOB_73C.WAV", + "AUDIO\\MOB_73D.WAV", + "AUDIO\\MOB_73F.WAV", + "AUDIO\\MOB_73G.WAV", + "AUDIO\\MOB_73I.WAV", + "AUDIO\\MOB_95A.WAV", + "AUDIO\\MOB_96A.WAV", + "AUDIO\\MOB_98A.WAV", + "AUDIO\\MOB_99A.WAV", + "AUDIO\\JOB1_1B.WAV", + "AUDIO\\JOB1_1C.WAV", + "AUDIO\\JOB1_1D.WAV", + "AUDIO\\JOB2_1B.WAV", + "AUDIO\\JOB2_2.WAV", + "AUDIO\\JOB2_3.WAV", + "AUDIO\\JOB2_4.WAV", + "AUDIO\\JOB2_5.WAV", + "AUDIO\\JOB2_6.WAV", + "AUDIO\\JOB2_7.WAV", + "AUDIO\\JOB2_8.WAV", + "AUDIO\\JOB2_9.WAV", + "AUDIO\\JOB3_1.WAV", + "AUDIO\\JOB3_2.WAV", + "AUDIO\\JOB3_3.WAV", + "AUDIO\\JOB4_1.WAV", + "AUDIO\\JOB4_2.WAV", + "AUDIO\\JOB4_3.WAV", + "AUDIO\\JOB5_1.WAV", + "AUDIO\\JOB5_2.WAV", + "AUDIO\\JOB5_3.WAV", + "AUDIO\\BJM1_20.WAV", + "AUDIO\\BJM1_4.WAV", + "AUDIO\\BJM1_5.WAV", + "AUDIO\\MERC_39.WAV", + "AUDIO\\MONO_1.WAV", + "AUDIO\\MONO_2.WAV", + "AUDIO\\MONO_3.WAV", + "AUDIO\\MONO_4.WAV", + "AUDIO\\MONO_5.WAV", + "AUDIO\\MONO_6.WAV", + "AUDIO\\MONO_7.WAV", + "AUDIO\\MONO_8.WAV", + "AUDIO\\MONO_9.WAV", + "AUDIO\\MONO10.WAV", + "AUDIO\\MONO11.WAV", + "AUDIO\\MONO12.WAV", + "AUDIO\\MONO13.WAV", + "AUDIO\\MONO14.WAV", + "AUDIO\\MONO15.WAV", + "AUDIO\\MONO16.WAV", + "AUDIO\\FUD_01.WAV", + "AUDIO\\FUD_02.WAV", + "AUDIO\\FUD_03.WAV", + "AUDIO\\FUD_04.WAV", + "AUDIO\\FUD_05.WAV", + "AUDIO\\FUD_06.WAV", + "AUDIO\\FUD_07.WAV", + "AUDIO\\FUD_08.WAV", + "AUDIO\\FUD_09.WAV", + "AUDIO\\FUD_10.WAV", + "AUDIO\\FUD_11.WAV", + "AUDIO\\FUD_12.WAV", + "AUDIO\\FUD_13.WAV", + "AUDIO\\FUD_14.WAV", + "AUDIO\\FUD_15.WAV", + "AUDIO\\FUD_16.WAV", + "AUDIO\\FUD_17.WAV", + "AUDIO\\FUD_18.WAV", + "AUDIO\\FUD_19.WAV", + "AUDIO\\FUD_20.WAV", + "AUDIO\\BURG_01.WAV", + "AUDIO\\BURG_02.WAV", + "AUDIO\\BURG_03.WAV", + "AUDIO\\BURG_04.WAV", + "AUDIO\\BURG_05.WAV", + "AUDIO\\BURG_06.WAV", + "AUDIO\\BURG_07.WAV", + "AUDIO\\BURG_08.WAV", + "AUDIO\\BURG_09.WAV", + "AUDIO\\BURG_10.WAV", + "AUDIO\\BURG_11.WAV", + "AUDIO\\BURG_12.WAV", + "AUDIO\\CRUST01.WAV", + "AUDIO\\CRUST02.WAV", + "AUDIO\\CRUST03.WAV", + "AUDIO\\CRUST04.WAV", + "AUDIO\\CRUST05.WAV", + "AUDIO\\CRUST06.WAV", + "AUDIO\\CRUST07.WAV", + "AUDIO\\CRUST08.WAV", + "AUDIO\\CRUST09.WAV", + "AUDIO\\BAND_01.WAV", + "AUDIO\\BAND_02.WAV", + "AUDIO\\BAND_03.WAV", + "AUDIO\\BAND_04.WAV", + "AUDIO\\BAND_05.WAV", + "AUDIO\\BAND_06.WAV", + "AUDIO\\BAND_07.WAV", + "AUDIO\\BAND_08.WAV", + "AUDIO\\SHAFT01.WAV", + "AUDIO\\SHAFT02.WAV", + "AUDIO\\SHAFT03.WAV", + "AUDIO\\SHAFT04.WAV", + "AUDIO\\SHAFT05.WAV", + "AUDIO\\SHAFT06.WAV", + "AUDIO\\SHAFT07.WAV", + "AUDIO\\SHAFT08.WAV", + "AUDIO\\PISS_01.WAV", + "AUDIO\\PISS_02.WAV", + "AUDIO\\PISS_03.WAV", + "AUDIO\\PISS_04.WAV", + "AUDIO\\PISS_05.WAV", + "AUDIO\\PISS_06.WAV", + "AUDIO\\PISS_07.WAV", + "AUDIO\\PISS_08.WAV", + "AUDIO\\PISS_09.WAV", + "AUDIO\\PISS_10.WAV", + "AUDIO\\PISS_11.WAV", + "AUDIO\\PISS_12.WAV", + "AUDIO\\PISS_13.WAV", + "AUDIO\\PISS_14.WAV", + "AUDIO\\PISS_15.WAV", + "AUDIO\\PISS_16.WAV", + "AUDIO\\PISS_17.WAV", + "AUDIO\\PISS_18.WAV", + "AUDIO\\PISS_19.WAV", + "AUDIO\\GIMME01.WAV", + "AUDIO\\GIMME02.WAV", + "AUDIO\\GIMME03.WAV", + "AUDIO\\GIMME04.WAV", + "AUDIO\\GIMME05.WAV", + "AUDIO\\GIMME06.WAV", + "AUDIO\\GIMME07.WAV", + "AUDIO\\GIMME08.WAV", + "AUDIO\\GIMME09.WAV", + "AUDIO\\GIMME10.WAV", + "AUDIO\\GIMME11.WAV", + "AUDIO\\GIMME12.WAV", + "AUDIO\\GIMME13.WAV", + "AUDIO\\GIMME14.WAV", + "AUDIO\\GIMME15.WAV", + "AUDIO\\BUST_01.WAV", + "AUDIO\\BUST_02.WAV", + "AUDIO\\BUST_03.WAV", + "AUDIO\\BUST_04.WAV", + "AUDIO\\BUST_05.WAV", + "AUDIO\\BUST_06.WAV", + "AUDIO\\BUST_07.WAV", + "AUDIO\\BUST_08.WAV", + "AUDIO\\BUST_09.WAV", + "AUDIO\\BUST_10.WAV", + "AUDIO\\BUST_11.WAV", + "AUDIO\\BUST_12.WAV", + "AUDIO\\BUST_13.WAV", + "AUDIO\\BUST_14.WAV", + "AUDIO\\BUST_15.WAV", + "AUDIO\\BUST_16.WAV", + "AUDIO\\BUST_17.WAV", + "AUDIO\\BUST_18.WAV", + "AUDIO\\BUST_19.WAV", + "AUDIO\\BUST_20.WAV", + "AUDIO\\BUST_21.WAV", + "AUDIO\\BUST_22.WAV", + "AUDIO\\BUST_23.WAV", + "AUDIO\\BUST_24.WAV", + "AUDIO\\BUST_25.WAV", + "AUDIO\\BUST_26.WAV", + "AUDIO\\BUST_27.WAV", + "AUDIO\\BUST_28.WAV", }; #endif static char StreamedNameTable[][25] = { - "AUDIO\\HEAD.WAV", - "AUDIO\\CLASS.WAV", - "AUDIO\\KJAH.WAV", - "AUDIO\\RISE.WAV", - "AUDIO\\LIPS.WAV", - "AUDIO\\GAME.WAV", - "AUDIO\\MSX.WAV", - "AUDIO\\FLASH.WAV", - "AUDIO\\CHAT.WAV", - "AUDIO\\HEAD.WAV", - "AUDIO\\POLICE.WAV", - "AUDIO\\CITY.WAV", - "AUDIO\\WATER.WAV", - "AUDIO\\COMOPEN.WAV", - "AUDIO\\SUBOPEN.WAV", - "AUDIO\\JB.MP3", - "AUDIO\\BET.MP3", - "AUDIO\\L1_LG.MP3", - "AUDIO\\L2_DSB.MP3", - "AUDIO\\L3_DM.MP3", - "AUDIO\\L4_PAP.MP3", - "AUDIO\\L5_TFB.MP3", - "AUDIO\\J0_DM2.MP3", - "AUDIO\\J1_LFL.MP3", - "AUDIO\\J2_KCL.MP3", - "AUDIO\\J3_VH.MP3", - "AUDIO\\J4_ETH.MP3", - "AUDIO\\J5_DST.MP3", - "AUDIO\\J6_TBJ.MP3", - "AUDIO\\T1_TOL.MP3", - "AUDIO\\T2_TPU.MP3", - "AUDIO\\T3_MAS.MP3", - "AUDIO\\T4_TAT.MP3", - "AUDIO\\T5_BF.MP3", - "AUDIO\\S0_MAS.MP3", - "AUDIO\\S1_PF.MP3", - "AUDIO\\S2_CTG.MP3", - "AUDIO\\S3_RTC.MP3", - "AUDIO\\S5_LRQ.MP3", - "AUDIO\\S4_BDBA.MP3", - "AUDIO\\S4_BDBB.MP3", - "AUDIO\\S2_CTG2.MP3", - "AUDIO\\S4_BDBD.MP3", - "AUDIO\\S5_LRQB.MP3", - "AUDIO\\S5_LRQC.MP3", - "AUDIO\\A1_SSO.WAV", - "AUDIO\\A2_PP.WAV", - "AUDIO\\A3_SS.WAV", - "AUDIO\\A4_PDR.WAV", - "AUDIO\\A5_K2FT.WAV", - "AUDIO\\K1_KBO.MP3", - "AUDIO\\K2_GIS.MP3", - "AUDIO\\K3_DS.MP3", - "AUDIO\\K4_SHI.MP3", - "AUDIO\\K5_SD.MP3", - "AUDIO\\R0_PDR2.MP3", - "AUDIO\\R1_SW.MP3", - "AUDIO\\R2_AP.MP3", - "AUDIO\\R3_ED.MP3", - "AUDIO\\R4_GF.MP3", - "AUDIO\\R5_PB.MP3", - "AUDIO\\R6_MM.MP3", - "AUDIO\\D1_STOG.MP3", - "AUDIO\\D2_KK.MP3", - "AUDIO\\D3_ADO.MP3", - "AUDIO\\D5_ES.MP3", - "AUDIO\\D7_MLD.MP3", - "AUDIO\\D4_GTA.MP3", - "AUDIO\\D4_GTA2.MP3", - "AUDIO\\D6_STS.MP3", - "AUDIO\\A6_BAIT.WAV", - "AUDIO\\A7_ETG.WAV", - "AUDIO\\A8_PS.WAV", - "AUDIO\\A9_ASD.WAV", - "AUDIO\\K4_SHI2.MP3", - "AUDIO\\C1_TEX.MP3", - "AUDIO\\EL_PH1.MP3", - "AUDIO\\EL_PH2.MP3", - "AUDIO\\EL_PH3.MP3", - "AUDIO\\EL_PH4.MP3", - "AUDIO\\YD_PH1.MP3", - "AUDIO\\YD_PH2.MP3", - "AUDIO\\YD_PH3.MP3", - "AUDIO\\YD_PH4.MP3", - "AUDIO\\HD_PH1.MP3", - "AUDIO\\HD_PH2.MP3", - "AUDIO\\HD_PH3.MP3", - "AUDIO\\HD_PH4.MP3", - "AUDIO\\HD_PH5.MP3", - "AUDIO\\MT_PH1.MP3", - "AUDIO\\MT_PH2.MP3", - "AUDIO\\MT_PH3.MP3", - "AUDIO\\MT_PH4.MP3", - "AUDIO\\MISCOM.WAV", - "AUDIO\\END.MP3", - "AUDIO\\lib_a1.WAV", - "AUDIO\\lib_a2.WAV", - "AUDIO\\lib_a.WAV", - "AUDIO\\lib_b.WAV", - "AUDIO\\lib_c.WAV", - "AUDIO\\lib_d.WAV", - "AUDIO\\l2_a.WAV", - "AUDIO\\j4t_1.WAV", - "AUDIO\\j4t_2.WAV", - "AUDIO\\j4t_3.WAV", - "AUDIO\\j4t_4.WAV", - "AUDIO\\j4_a.WAV", - "AUDIO\\j4_b.WAV", - "AUDIO\\j4_c.WAV", - "AUDIO\\j4_d.WAV", - "AUDIO\\j4_e.WAV", - "AUDIO\\j4_f.WAV", - "AUDIO\\j6_1.WAV", - "AUDIO\\j6_a.WAV", - "AUDIO\\j6_b.WAV", - "AUDIO\\j6_c.WAV", - "AUDIO\\j6_d.WAV", - "AUDIO\\t4_a.WAV", - "AUDIO\\s1_a.WAV", - "AUDIO\\s1_a1.WAV", - "AUDIO\\s1_b.WAV", - "AUDIO\\s1_c.WAV", - "AUDIO\\s1_c1.WAV", - "AUDIO\\s1_d.WAV", - "AUDIO\\s1_e.WAV", - "AUDIO\\s1_f.WAV", - "AUDIO\\s1_g.WAV", - "AUDIO\\s1_h.WAV", - "AUDIO\\s1_i.WAV", - "AUDIO\\s1_j.WAV", - "AUDIO\\s1_k.WAV", - "AUDIO\\s1_l.WAV", - "AUDIO\\s3_a.WAV", - "AUDIO\\s3_b.WAV", - "AUDIO\\el3_a.WAV", - "AUDIO\\mf1_a.WAV", - "AUDIO\\mf2_a.WAV", - "AUDIO\\mf3_a.WAV", - "AUDIO\\mf3_b.WAV", - "AUDIO\\mf3_b1.WAV", - "AUDIO\\mf3_c.WAV", - "AUDIO\\mf4_a.WAV", - "AUDIO\\mf4_b.WAV", - "AUDIO\\mf4_c.WAV", - "AUDIO\\a1_a.WAV", - "AUDIO\\a3_a.WAV", - "AUDIO\\a5_a.WAV", - "AUDIO\\a4_a.WAV", - "AUDIO\\a4_b.WAV", - "AUDIO\\a4_c.WAV", - "AUDIO\\a4_d.WAV", - "AUDIO\\k1_a.WAV", - "AUDIO\\k3_a.WAV", - "AUDIO\\r1_a.WAV", - "AUDIO\\r2_a.WAV", - "AUDIO\\r2_b.WAV", - "AUDIO\\r2_c.WAV", - "AUDIO\\r2_d.WAV", - "AUDIO\\r2_e.WAV", - "AUDIO\\r2_f.WAV", - "AUDIO\\r2_g.WAV", - "AUDIO\\r2_h.WAV", - "AUDIO\\r5_a.WAV", - "AUDIO\\r6_a.WAV", - "AUDIO\\r6_a1.WAV", - "AUDIO\\r6_b.WAV", - "AUDIO\\lo2_a.WAV", - "AUDIO\\lo6_a.WAV", - "AUDIO\\yd2_a.WAV", - "AUDIO\\yd2_b.WAV", - "AUDIO\\yd2_c.WAV", - "AUDIO\\yd2_c1.WAV", - "AUDIO\\yd2_d.WAV", - "AUDIO\\yd2_e.WAV", - "AUDIO\\yd2_f.WAV", - "AUDIO\\yd2_g.WAV", - "AUDIO\\yd2_h.WAV", - "AUDIO\\yd2_ass.WAV", - "AUDIO\\yd2_ok.WAV", - "AUDIO\\h5_a.WAV", - "AUDIO\\h5_b.WAV", - "AUDIO\\h5_c.WAV", - "AUDIO\\ammu_a.WAV", - "AUDIO\\ammu_b.WAV", - "AUDIO\\ammu_c.WAV", - "AUDIO\\door_1.WAV", - "AUDIO\\door_2.WAV", - "AUDIO\\door_3.WAV", - "AUDIO\\door_4.WAV", - "AUDIO\\door_5.WAV", - "AUDIO\\door_6.WAV", - "AUDIO\\t3_a.WAV", - "AUDIO\\t3_b.WAV", - "AUDIO\\t3_c.WAV", - "AUDIO\\k1_b.WAV", - "AUDIO\\cat1.WAV" -}; -#endif
\ No newline at end of file + "AUDIO\\WILD.ADF", + "AUDIO\\FLASH.ADF", + "AUDIO\\KCHAT.ADF", + "AUDIO\\FEVER.ADF", + "AUDIO\\VROCK.ADF", + "AUDIO\\VCPR.ADF", + "AUDIO\\ESPANT.ADF", + "AUDIO\\EMOTION.ADF", + "AUDIO\\WAVE.ADF", + "AUDIO\\MISCOM.MP3", + "AUDIO\\CITY.MP3", + "AUDIO\\WATER.MP3", + "AUDIO\\BEACHAMB.MP3", + "AUDIO\\HCITY.MP3", + "AUDIO\\HWATER.MP3", + "AUDIO\\HBEACH.MP3", + "AUDIO\\MALLAMB.MP3", + "AUDIO\\STRIP.MP3", + "AUDIO\\MALIBU.MP3", + "AUDIO\\HOTEL.MP3", + "AUDIO\\DIRTRING.MP3", + "AUDIO\\LAW4RIOT.MP3", + "AUDIO\\AMBSIL.MP3", + "AUDIO\\POLICE.MP3", + "AUDIO\\TAXI.MP3", + "AUDIO\\BCLOSED.MP3", + "AUDIO\\BOPEN.MP3", + "AUDIO\\ASS_1.MP3", + "AUDIO\\ASS_2.MP3", + "AUDIO\\BANK_1.MP3", + "AUDIO\\BANK_2A.MP3", + "AUDIO\\BANK_2B.MP3", + "AUDIO\\BANK_3A.MP3", + "AUDIO\\BANK_3B.MP3", + "AUDIO\\BANK_4.MP3", + "AUDIO\\BIKE_1.MP3", + "AUDIO\\BIKE_2.MP3", + "AUDIO\\BIKE_3.MP3", + "AUDIO\\BUD_1.MP3", + "AUDIO\\BUD_2.MP3", + "AUDIO\\BUD_3.MP3", + "AUDIO\\CAP_1.MP3", + "AUDIO\\CAR_1.MP3", + "AUDIO\\CNT_1A.MP3", + "AUDIO\\CNT_1B.MP3", + "AUDIO\\CNT_2.MP3", + "AUDIO\\COK_1.MP3", + "AUDIO\\COK_2A.MP3", + "AUDIO\\COK_2B.MP3", + "AUDIO\\COK_3.MP3", + "AUDIO\\COK_4A.MP3", + "AUDIO\\COK_4A2.MP3", + "AUDIO\\COK_4B.MP3", + "AUDIO\\COL_1.MP3", + "AUDIO\\COL_2.MP3", + "AUDIO\\COL_3A.MP3", + "AUDIO\\COL_4A.MP3", + "AUDIO\\COL_5A.MP3", + "AUDIO\\COL_5B.MP3", + "AUDIO\\CUB_1.MP3", + "AUDIO\\CUB_2.MP3", + "AUDIO\\CUB_3.MP3", + "AUDIO\\CUB_4.MP3", + "AUDIO\\DRUG_1.MP3", + "AUDIO\\FIN.MP3", + "AUDIO\\FIN2.MP3", + "AUDIO\\FINALE.MP3", + "AUDIO\\HAT_1.MP3", + "AUDIO\\HAT_2.MP3", + "AUDIO\\HAT_3.MP3", + "AUDIO\\ICE_1.MP3", + "AUDIO\\INT_A.MP3", + "AUDIO\\INT_B.MP3", + "AUDIO\\INT_D.MP3", + "AUDIO\\INT_M.MP3", + "AUDIO\\LAW_1A.MP3", + "AUDIO\\LAW_1B.MP3", + "AUDIO\\LAW_2A.MP3", + "AUDIO\\LAW_2B.MP3", + "AUDIO\\LAW_2C.MP3", + "AUDIO\\LAW_3.MP3", + "AUDIO\\LAW_4.MP3", + "AUDIO\\PHIL_1.MP3", + "AUDIO\\PHIL_2.MP3", + "AUDIO\\PORN_1.MP3", + "AUDIO\\PORN_2.MP3", + "AUDIO\\PORN_3.MP3", + "AUDIO\\PORN_4.MP3", + "AUDIO\\RESC_1A.MP3", + "AUDIO\\ROK_1.MP3", + "AUDIO\\ROK_2.MP3", + "AUDIO\\ROK_3A.MP3", + "AUDIO\\STRIPA.MP3", + "AUDIO\\TAX_1.MP3", + "AUDIO\\TEX_1.MP3", + "AUDIO\\TEX_2.MP3", + "AUDIO\\TEX_3.MP3", + "AUDIO\\GLIGHT.MP3", + "AUDIO\\FIST.MP3", + "AUDIO\\MISCOM.MP3", + "AUDIO\\MISCOM.MP3", + "AUDIO\\MISCOM.MP3", + "AUDIO\\MISCOM.MP3", + "AUDIO\\MOBR1.WAV", + "AUDIO\\PAGER.WAV", + "AUDIO\\CARREV.WAV", + "AUDIO\\BIKEREV.WAV", + "AUDIO\\LIFTOP.WAV", + "AUDIO\\LIFTCL.WAV", + "AUDIO\\LIFTRUN.WAV", + "AUDIO\\LIFTBEL.WAV", + "AUDIO\\INLIFT.WAV", + "AUDIO\\SFX_01.WAV", + "AUDIO\\SFX_02.WAV", + "AUDIO\\CAMERAL.WAV", + "AUDIO\\CAMERAR.WAV", + "AUDIO\\CHEER1.WAV", + "AUDIO\\CHEER2.WAV", + "AUDIO\\CHEER3.WAV", + "AUDIO\\CHEER4.WAV", + "AUDIO\\OOH1.WAV", + "AUDIO\\OOH2.WAV", + "AUDIO\\RACE1.WAV", + "AUDIO\\RACE2.WAV", + "AUDIO\\RACE3.WAV", + "AUDIO\\RACE4.WAV", + "AUDIO\\RACE5.WAV", + "AUDIO\\RACE6.WAV", + "AUDIO\\RACE7.WAV", + "AUDIO\\RACE8.WAV", + "AUDIO\\RACE9.WAV", + "AUDIO\\RACE10.WAV", + "AUDIO\\RACE11.WAV", + "AUDIO\\RACE12.WAV", + "AUDIO\\RACE13.WAV", + "AUDIO\\RACE14.WAV", + "AUDIO\\RACE15.WAV", + "AUDIO\\HOT1.WAV", + "AUDIO\\HOT2.WAV", + "AUDIO\\HOT3.WAV", + "AUDIO\\HOT4.WAV", + "AUDIO\\HOT5.WAV", + "AUDIO\\HOT6.WAV", + "AUDIO\\HOT7.WAV", + "AUDIO\\HOT8.WAV", + "AUDIO\\HOT9.WAV", + "AUDIO\\HOT10.WAV", + "AUDIO\\HOT11.WAV", + "AUDIO\\HOT12.WAV", + "AUDIO\\HOT13.WAV", + "AUDIO\\HOT14.WAV", + "AUDIO\\HOT15.WAV", + "AUDIO\\LANSTP1.WAV", + "AUDIO\\LANSTP2.WAV", + "AUDIO\\LANAMU1.WAV", + "AUDIO\\LANAMU2.WAV", + "AUDIO\\AIRHORNL.WAV", + "AUDIO\\AIRHORNR.WAV", + "AUDIO\\SNIPSCRL.WAV", + "AUDIO\\SNIPSHORT.WAV", + "AUDIO\\BLOWROOF.WAV", + "AUDIO\\ASS_1.WAV", + "AUDIO\\ASS_2.WAV", + "AUDIO\\ASS_3.WAV", + "AUDIO\\ASS_4.WAV", + "AUDIO\\ASS_5.WAV", + "AUDIO\\ASS_6.WAV", + "AUDIO\\ASS_7.WAV", + "AUDIO\\ASS_8.WAV", + "AUDIO\\ASS_9.WAV", + "AUDIO\\ASS_10.WAV", + "AUDIO\\ASS_11.WAV", + "AUDIO\\ASS_12.WAV", + "AUDIO\\ASS_13.WAV", + "AUDIO\\ASS_14.WAV", + "AUDIO\\BIKE1_1.WAV", + "AUDIO\\BIKE1_2.WAV", + "AUDIO\\BIKE1_3.WAV", + "AUDIO\\BNK1_1.WAV", + "AUDIO\\BNK1_2.WAV", + "AUDIO\\BNK1_3.WAV", + "AUDIO\\BNK1_4.WAV", + "AUDIO\\BNK1_5.WAV", + "AUDIO\\BNK1_6.WAV", + "AUDIO\\BNK1_7.WAV", + "AUDIO\\BNK1_8.WAV", + "AUDIO\\BNK1_10.WAV", + "AUDIO\\BNK1_11.WAV", + "AUDIO\\BNK1_12.WAV", + "AUDIO\\BNK1_13.WAV", + "AUDIO\\BNK1_14.WAV", + "AUDIO\\BNK2_1.WAV", + "AUDIO\\BNK2_2.WAV", + "AUDIO\\BNK2_3.WAV", + "AUDIO\\BNK2_4.WAV", + "AUDIO\\BNK2_5.WAV", + "AUDIO\\BNK2_6.WAV", + "AUDIO\\BNK2_7.WAV", + "AUDIO\\BNK2_8.WAV", + "AUDIO\\BNK2_9.WAV", + "AUDIO\\BNK3_1.WAV", + "AUDIO\\BNK3_2.WAV", + "AUDIO\\BNK3_3A.WAV", + "AUDIO\\BNK3_3B.WAV", + "AUDIO\\BNK3_3C.WAV", + "AUDIO\\BNK3_4A.WAV", + "AUDIO\\BNK3_4B.WAV", + "AUDIO\\BNK3_4C.WAV", + "AUDIO\\BNK4_1.WAV", + "AUDIO\\BNK4_2.WAV", + "AUDIO\\BNK4_3A.WAV", + "AUDIO\\BNK4_3B.WAV", + "AUDIO\\BNK4_3C.WAV", + "AUDIO\\BNK4_3D.WAV", + "AUDIO\\BNK4_3E.WAV", + "AUDIO\\BNK4_3F.WAV", + "AUDIO\\BNK4_3G.WAV", + "AUDIO\\BNK4_3H.WAV", + "AUDIO\\BNK4_3I.WAV", + "AUDIO\\BNK4_3J.WAV", + "AUDIO\\BNK4_3K.WAV", + "AUDIO\\BNK4_3M.WAV", + "AUDIO\\BNK4_3O.WAV", + "AUDIO\\BNK4_3P.WAV", + "AUDIO\\BNK4_3Q.WAV", + "AUDIO\\BNK4_3R.WAV", + "AUDIO\\BNK4_3S.WAV", + "AUDIO\\BNK4_3T.WAV", + "AUDIO\\BNK4_3U.WAV", + "AUDIO\\BNK4_3V.WAV", + "AUDIO\\BNK4_4A.WAV", + "AUDIO\\BNK4_4B.WAV", + "AUDIO\\BNK4_5.WAV", + "AUDIO\\BNK4_6.WAV", + "AUDIO\\BNK4_7.WAV", + "AUDIO\\BNK4_8.WAV", + "AUDIO\\BNK4_9.WAV", + "AUDIO\\BNK4_10.WAV", + "AUDIO\\BNK4_11.WAV", + "AUDIO\\BK4_12A.WAV", + "AUDIO\\BK4_12B.WAV", + "AUDIO\\BK4_12C.WAV", + "AUDIO\\BNK4_13.WAV", + "AUDIO\\BK4_14A.WAV", + "AUDIO\\BK4_14B.WAV", + "AUDIO\\BNK4_15.WAV", + "AUDIO\\BNK4_16.WAV", + "AUDIO\\BNK4_17.WAV", + "AUDIO\\BNK4_18.WAV", + "AUDIO\\BK4_19A.WAV", + "AUDIO\\BK4_19B.WAV", + "AUDIO\\BK4_20A.WAV", + "AUDIO\\BK4_20B.WAV", + "AUDIO\\BNK4_21.WAV", + "AUDIO\\BNK422A.WAV", + "AUDIO\\BNK422B.WAV", + "AUDIO\\BK4_23A.WAV", + "AUDIO\\BK4_23B.WAV", + "AUDIO\\BK4_23C.WAV", + "AUDIO\\BK4_23D.WAV", + "AUDIO\\BK4_24A.WAV", + "AUDIO\\BK4_24B.WAV", + "AUDIO\\BNK4_25.WAV", + "AUDIO\\BNK4_26.WAV", + "AUDIO\\BNK4_27.WAV", + "AUDIO\\BNK4_28.WAV", + "AUDIO\\BNK4_29.WAV", + "AUDIO\\BNK4_30.WAV", + "AUDIO\\BK4_31A.WAV", + "AUDIO\\BK4_31B.WAV", + "AUDIO\\BNK4_32.WAV", + "AUDIO\\BK4_34A.WAV", + "AUDIO\\BK4_34B.WAV", + "AUDIO\\BK4_35A.WAV", + "AUDIO\\BK4_35B.WAV", + "AUDIO\\BNK4_36.WAV", + "AUDIO\\BNK4_37.WAV", + "AUDIO\\BNK4_38.WAV", + "AUDIO\\BNK4_39.WAV", + "AUDIO\\BK4_40A.WAV", + "AUDIO\\BK4_40B.WAV", + "AUDIO\\BNK4_41.WAV", + "AUDIO\\BNK4_42.WAV", + "AUDIO\\BNK4_43.WAV", + "AUDIO\\BNK4_44.WAV", + "AUDIO\\BNK4_45.WAV", + "AUDIO\\BNK4_46.WAV", + "AUDIO\\BNK4_47.WAV", + "AUDIO\\BNK4_48.WAV", + "AUDIO\\BNK4_49.WAV", + "AUDIO\\BNK450A.WAV", + "AUDIO\\BNK450B.WAV", + "AUDIO\\BNK4_51.WAV", + "AUDIO\\BNK4_94.WAV", + "AUDIO\\BNK4_95.WAV", + "AUDIO\\BNK4_96.WAV", + "AUDIO\\BNK4_97.WAV", + "AUDIO\\BNK4_98.WAV", + "AUDIO\\BNK4_99.WAV", + "AUDIO\\BUD1_1.WAV", + "AUDIO\\BUD1_2.WAV", + "AUDIO\\BUD1_3.WAV", + "AUDIO\\BUD1_4.WAV", + "AUDIO\\BUD1_5.WAV", + "AUDIO\\BUD1_9.WAV", + "AUDIO\\BUD1_10.WAV", + "AUDIO\\BUD2_1.WAV", + "AUDIO\\BUD2_2.WAV", + "AUDIO\\BUD2_3.WAV", + "AUDIO\\BUD2_4.WAV", + "AUDIO\\BUD2_5.WAV", + "AUDIO\\BUD2_6.WAV", + "AUDIO\\BUD2_7.WAV", + "AUDIO\\BUD3_1.WAV", + "AUDIO\\BUD3_1A.WAV", + "AUDIO\\BUD3_1B.WAV", + "AUDIO\\BUD3_1C.WAV", + "AUDIO\\BUD3_2.WAV", + "AUDIO\\BUD3_3.WAV", + "AUDIO\\BUD3_4.WAV", + "AUDIO\\BUD3_5.WAV", + "AUDIO\\BUD3_6.WAV", + "AUDIO\\BUD3_7.WAV", + "AUDIO\\BUD3_8A.WAV", + "AUDIO\\BUD3_8B.WAV", + "AUDIO\\BUD3_8C.WAV", + "AUDIO\\BUD3_9A.WAV", + "AUDIO\\BUD3_9B.WAV", + "AUDIO\\BUD3_9C.WAV", + "AUDIO\\CAP1_2.WAV", + "AUDIO\\CAP1_3.WAV", + "AUDIO\\CAP1_4.WAV", + "AUDIO\\CAP1_5.WAV", + "AUDIO\\CAP1_6.WAV", + "AUDIO\\CAP1_7.WAV", + "AUDIO\\CAP1_8.WAV", + "AUDIO\\CAP1_9.WAV", + "AUDIO\\CAP1_10.WAV", + "AUDIO\\CAP1_11.WAV", + "AUDIO\\CAP1_12.WAV", + "AUDIO\\CNT1_1.WAV", + "AUDIO\\CNT1_2.WAV", + "AUDIO\\CNT1_3.WAV", + "AUDIO\\CNT1_4.WAV", + "AUDIO\\CNT1_5.WAV", + "AUDIO\\CNT2_1.WAV", + "AUDIO\\CNT2_2.WAV", + "AUDIO\\CNT2_3.WAV", + "AUDIO\\CNT2_4.WAV", + "AUDIO\\COK1_1.WAV", + "AUDIO\\COK1_2.WAV", + "AUDIO\\COK1_3.WAV", + "AUDIO\\COK1_4.WAV", + "AUDIO\\COK1_5.WAV", + "AUDIO\\COK1_6.WAV", + "AUDIO\\COK2_1.WAV", + "AUDIO\\COK2_2.WAV", + "AUDIO\\COK2_3.WAV", + "AUDIO\\COK2_4.WAV", + "AUDIO\\COK2_5.WAV", + "AUDIO\\COK2_6.WAV", + "AUDIO\\COK2_7A.WAV", + "AUDIO\\COK2_7B.WAV", + "AUDIO\\COK2_7C.WAV", + "AUDIO\\COK2_8A.WAV", + "AUDIO\\COK2_8B.WAV", + "AUDIO\\COK2_8C.WAV", + "AUDIO\\COK2_8D.WAV", + "AUDIO\\COK2_9.WAV", + "AUDIO\\COK210A.WAV", + "AUDIO\\COK210B.WAV", + "AUDIO\\COK210C.WAV", + "AUDIO\\COK212A.WAV", + "AUDIO\\COK212B.WAV", + "AUDIO\\COK2_13.WAV", + "AUDIO\\COK2_14.WAV", + "AUDIO\\COK2_15.WAV", + "AUDIO\\COK2_16.WAV", + "AUDIO\\COK2_20.WAV", + "AUDIO\\COK2_21.WAV", + "AUDIO\\COK2_2.WAV", // this is probably a typo of COK2_22 + "AUDIO\\COK3_1.WAV", + "AUDIO\\COK3_2.WAV", + "AUDIO\\COK3_3.WAV", + "AUDIO\\COK3_4.WAV", + "AUDIO\\COK4_1.WAV", + "AUDIO\\COK4_2.WAV", + "AUDIO\\COK4_3.WAV", + "AUDIO\\COK4_4.WAV", + "AUDIO\\COK4_5.WAV", + "AUDIO\\COK4_6.WAV", + "AUDIO\\COK4_7.WAV", + "AUDIO\\COK4_8.WAV", + "AUDIO\\COK4_9.WAV", + "AUDIO\\COK4_9A.WAV", + "AUDIO\\COK4_10.WAV", + "AUDIO\\COK4_11.WAV", + "AUDIO\\COK4_12.WAV", + "AUDIO\\COK4_13.WAV", + "AUDIO\\COK4_14.WAV", + "AUDIO\\COK4_15.WAV", + "AUDIO\\COK4_16.WAV", + "AUDIO\\COK4_17.WAV", + "AUDIO\\COK4_18.WAV", + "AUDIO\\COK4_19.WAV", + "AUDIO\\COK4_20.WAV", + "AUDIO\\COK4_21.WAV", + "AUDIO\\COK4_22.WAV", + "AUDIO\\COK4_23.WAV", + "AUDIO\\COK4_24.WAV", + "AUDIO\\COK4_25.WAV", + "AUDIO\\COK4_26.WAV", + "AUDIO\\COK4_27.WAV", + "AUDIO\\COL1_1.WAV", + "AUDIO\\COL1_2.WAV", + "AUDIO\\COL1_3.WAV", + "AUDIO\\COL1_4.WAV", + "AUDIO\\COL1_5.WAV", + "AUDIO\\COL1_6.WAV", + "AUDIO\\COL1_7.WAV", + "AUDIO\\COL1_8.WAV", + "AUDIO\\COL2_1.WAV", + "AUDIO\\COL2_2.WAV", + "AUDIO\\COL2_3.WAV", + "AUDIO\\COL2_4.WAV", + "AUDIO\\COL2_5.WAV", + "AUDIO\\COL2_6A.WAV", + "AUDIO\\COL2_7.WAV", + "AUDIO\\COL2_8.WAV", + "AUDIO\\COL2_9.WAV", + "AUDIO\\COL2_10.WAV", + "AUDIO\\COL2_11.WAV", + "AUDIO\\COL2_12.WAV", + "AUDIO\\COL2_13.WAV", + "AUDIO\\COL2_14.WAV", + "AUDIO\\COL2_15.WAV", + "AUDIO\\COL2_16.WAV", + "AUDIO\\COL3_1.WAV", + "AUDIO\\COL3_2.WAV", + "AUDIO\\COL3_2A.WAV", + "AUDIO\\COL3_2B.WAV", + "AUDIO\\COL3_3.WAV", + "AUDIO\\COL3_4.WAV", + "AUDIO\\COL3_5.WAV", + "AUDIO\\COL3_6.WAV", + "AUDIO\\COL3_7.WAV", + "AUDIO\\COL3_8.WAV", + "AUDIO\\COL3_9.WAV", + "AUDIO\\COL3_10.WAV", + "AUDIO\\COL3_11.WAV", + "AUDIO\\COL3_12.WAV", + "AUDIO\\COL3_13.WAV", + "AUDIO\\COL3_14.WAV", + "AUDIO\\COL3_15.WAV", + "AUDIO\\COL3_16.WAV", + "AUDIO\\COL3_17.WAV", + "AUDIO\\COL3_18.WAV", + "AUDIO\\COL3_19.WAV", + "AUDIO\\COL3_20.WAV", + "AUDIO\\COL3_21.WAV", + "AUDIO\\COL3_23.WAV", + "AUDIO\\COL3_24.WAV", + "AUDIO\\COL3_25.WAV", + "AUDIO\\COL4_1.WAV", + "AUDIO\\COL4_2.WAV", + "AUDIO\\COL4_3.WAV", + "AUDIO\\COL4_4.WAV", + "AUDIO\\COL4_5.WAV", + "AUDIO\\COL4_6.WAV", + "AUDIO\\COL4_7.WAV", + "AUDIO\\COL4_8.WAV", + "AUDIO\\COL4_9.WAV", + "AUDIO\\COL4_10.WAV", + "AUDIO\\COL4_11.WAV", + "AUDIO\\COL4_12.WAV", + "AUDIO\\COL4_13.WAV", + "AUDIO\\COL4_14.WAV", + "AUDIO\\COL4_15.WAV", + "AUDIO\\COL4_16.WAV", + "AUDIO\\COL4_17.WAV", + "AUDIO\\COL4_18.WAV", + "AUDIO\\COL4_19.WAV", + "AUDIO\\COL4_20.WAV", + "AUDIO\\COL4_21.WAV", + "AUDIO\\COL4_22.WAV", + "AUDIO\\COL4_23.WAV", + "AUDIO\\COL4_24.WAV", + "AUDIO\\COL4_25.WAV", + "AUDIO\\COL4_26.WAV", + "AUDIO\\COL5_1.WAV", + "AUDIO\\COL5_2.WAV", + "AUDIO\\COL5_3.WAV", + "AUDIO\\COL5_4.WAV", + "AUDIO\\COL5_5.WAV", + "AUDIO\\COL5_6.WAV", + "AUDIO\\COL5_7.WAV", + "AUDIO\\COL5_8.WAV", + "AUDIO\\COL5_9.WAV", + "AUDIO\\COL5_10.WAV", + "AUDIO\\COL5_11.WAV", + "AUDIO\\COL5_12.WAV", + "AUDIO\\COL5_13.WAV", + "AUDIO\\COL5_14.WAV", + "AUDIO\\COL5_15.WAV", + "AUDIO\\COL5_16.WAV", + "AUDIO\\COL5_17.WAV", + "AUDIO\\COL5_18.WAV", + "AUDIO\\COL5_19.WAV", + "AUDIO\\COL5_20.WAV", + "AUDIO\\COL5_21.WAV", + "AUDIO\\COL5_22.WAV", + "AUDIO\\CUB1_1.WAV", + "AUDIO\\CUB1_2.WAV", + "AUDIO\\CUB1_3.WAV", + "AUDIO\\CUB1_4.WAV", + "AUDIO\\CUB1_5.WAV", + "AUDIO\\CUB1_6.WAV", + "AUDIO\\CUB1_7.WAV", + "AUDIO\\CUB1_8.WAV", + "AUDIO\\CUB1_9.WAV", + "AUDIO\\CUB1_10.WAV", + "AUDIO\\CUB2_1.WAV", + "AUDIO\\CUB2_2.WAV", + "AUDIO\\CUB2_3A.WAV", + "AUDIO\\CUB2_3B.WAV", + "AUDIO\\CUB2_3C.WAV", + "AUDIO\\CUB2_4A.WAV", + "AUDIO\\CUB2_5.WAV", + "AUDIO\\CUB2_6.WAV", + "AUDIO\\CUB2_7.WAV", + "AUDIO\\CUB2_8.WAV", + "AUDIO\\CUB2_9.WAV", + "AUDIO\\CUB2_10.WAV", + "AUDIO\\CUB2_11.WAV", + "AUDIO\\CUB3_1.WAV", + "AUDIO\\CUB3_2.WAV", + "AUDIO\\CUB3_3.WAV", + "AUDIO\\CUB3_4.WAV", + "AUDIO\\CUB4_1.WAV", + "AUDIO\\CUB4_2.WAV", + "AUDIO\\CUB4_3.WAV", + "AUDIO\\CUB4_4.WAV", + "AUDIO\\CUB4_5.WAV", + "AUDIO\\CUB4_5A.WAV", + "AUDIO\\CUB4_6.WAV", + "AUDIO\\CUB4_7.WAV", + "AUDIO\\CUB4_8.WAV", + "AUDIO\\CUB4_9.WAV", + "AUDIO\\CUB4_10.WAV", + "AUDIO\\CUB4_11.WAV", + "AUDIO\\CUB4_12.WAV", + "AUDIO\\CUB4_13.WAV", + "AUDIO\\CUB4_14.WAV", + "AUDIO\\CUB4_15.WAV", + "AUDIO\\CUB4_16.WAV", + "AUDIO\\GOLF_1.WAV", + "AUDIO\\GOLF_2.WAV", + "AUDIO\\GOLF_3.WAV", + "AUDIO\\BAR_1.WAV", + "AUDIO\\BAR_2.WAV", + "AUDIO\\BAR_3.WAV", + "AUDIO\\BAR_4.WAV", + "AUDIO\\BAR_5.WAV", + "AUDIO\\BAR_6.WAV", + "AUDIO\\BAR_7.WAV", + "AUDIO\\BAR_8.WAV", + "AUDIO\\STRIP_1.WAV", + "AUDIO\\STRIP_2.WAV", + "AUDIO\\STRIP_3.WAV", + "AUDIO\\STRIP_4.WAV", + "AUDIO\\STRIP_5.WAV", + "AUDIO\\STRIP_6.WAV", + "AUDIO\\STRIP_7.WAV", + "AUDIO\\STRIP_8.WAV", + "AUDIO\\STRIP_9.WAV", + "AUDIO\\STAR_1.WAV", + "AUDIO\\STAR_2.WAV", + "AUDIO\\STAR_3.WAV", + "AUDIO\\STAR_4.WAV", + "AUDIO\\FIN_1A.WAV", + "AUDIO\\FIN_1B.WAV", + "AUDIO\\FIN_1C.WAV", + "AUDIO\\FIN_2B.WAV", + "AUDIO\\FIN_2C.WAV", + "AUDIO\\FIN_3.WAV", + "AUDIO\\FIN_4.WAV", + "AUDIO\\FIN_5.WAV", + "AUDIO\\FIN_6.WAV", + "AUDIO\\FIN_10.WAV", + "AUDIO\\FIN_11A.WAV", + "AUDIO\\FIN_11B.WAV", + "AUDIO\\FIN_12A.WAV", + "AUDIO\\FIN_12B.WAV", + "AUDIO\\FIN_12C.WAV", + "AUDIO\\FIN_13.WAV", + "AUDIO\\FINKILL.WAV", + "AUDIO\\LAW1_1.WAV", + "AUDIO\\LAW1_2.WAV", + "AUDIO\\LAW1_3.WAV", + "AUDIO\\LAW1_4.WAV", + "AUDIO\\LAW1_5.WAV", + "AUDIO\\LAW1_6.WAV", + "AUDIO\\LAW1_7.WAV", + "AUDIO\\LAW1_8.WAV", + "AUDIO\\LAW1_9.WAV", + "AUDIO\\LAW1_10.WAV", + "AUDIO\\LAW2_1.WAV", + "AUDIO\\LAW2_2.WAV", + "AUDIO\\LAW2_3.WAV", + "AUDIO\\LAW2_4.WAV", + "AUDIO\\LAW2_5.WAV", + "AUDIO\\LAW2_6.WAV", + "AUDIO\\LAW2_7.WAV", + "AUDIO\\LAW2_8.WAV", + "AUDIO\\LAW2_9.WAV", + "AUDIO\\LAW2_10.WAV", + "AUDIO\\LAW3_1.WAV", + "AUDIO\\LAW3_2.WAV", + "AUDIO\\LAW3_3.WAV", + "AUDIO\\LAW3_4.WAV", + "AUDIO\\LAW3_5.WAV", + "AUDIO\\LAW3_6.WAV", + "AUDIO\\LAW3_10.WAV", + "AUDIO\\LAW3_11.WAV", + "AUDIO\\LAW3_12.WAV", + "AUDIO\\LAW3_13.WAV", + "AUDIO\\LAW3_14.WAV", + "AUDIO\\LAW3_16.WAV", + "AUDIO\\LAW3_17.WAV", + "AUDIO\\LAW3_18.WAV", + "AUDIO\\LAW3_19.WAV", + "AUDIO\\LAW3_20.WAV", + "AUDIO\\LAW3_21.WAV", + "AUDIO\\LAW3_22.WAV", + "AUDIO\\LAW3_23.WAV", + "AUDIO\\LAW3_24.WAV", + "AUDIO\\LAW3_25.WAV", + "AUDIO\\LAW4_1A.WAV", + "AUDIO\\LAW4_1B.WAV", + "AUDIO\\LAW4_1C.WAV", + "AUDIO\\LAW4_1D.WAV", + "AUDIO\\LAW4_10.WAV", + "AUDIO\\LAW4_3.WAV", + "AUDIO\\LAW4_4.WAV", + "AUDIO\\LAW4_5.WAV", + "AUDIO\\LAW4_6.WAV", + "AUDIO\\LAW4_7.WAV", + "AUDIO\\LAW4_8.WAV", + "AUDIO\\LAW4_9.WAV", + "AUDIO\\PHIL1_2.WAV", + "AUDIO\\PHIL1_3.WAV", + "AUDIO\\PHIL2_1.WAV", + "AUDIO\\PHIL2_2.WAV", + "AUDIO\\PHIL2_3.WAV", + "AUDIO\\PHIL2_4.WAV", + "AUDIO\\PHIL2_5.WAV", + "AUDIO\\PHIL2_6.WAV", + "AUDIO\\PHIL2_7.WAV", + "AUDIO\\PHIL2_8.WAV", + "AUDIO\\PHIL2_9.WAV", + "AUDIO\\PHIL210.WAV", + "AUDIO\\PHIL211.WAV", + "AUDIO\\PORN1_1.WAV", + "AUDIO\\PORN1_2.WAV", + "AUDIO\\PORN1_3.WAV", + "AUDIO\\PRN1_3A.WAV", + "AUDIO\\PORN1_4.WAV", + "AUDIO\\PORN1_5.WAV", + "AUDIO\\PORN1_6.WAV", + "AUDIO\\PORN1_7.WAV", + "AUDIO\\PORN1_8.WAV", + "AUDIO\\PORN1_9.WAV", + "AUDIO\\PRN1_10.WAV", + "AUDIO\\PRN1_11.WAV", + "AUDIO\\PRN1_12.WAV", + "AUDIO\\PRN1_13.WAV", + "AUDIO\\PRN1_14.WAV", + "AUDIO\\PRN1_15.WAV", + "AUDIO\\PRN1_16.WAV", + "AUDIO\\PRN1_17.WAV", + "AUDIO\\PRN1_18.WAV", + "AUDIO\\PRN1_19.WAV", + "AUDIO\\PRN1_20.WAV", + "AUDIO\\PRN1_21.WAV", + "AUDIO\\PORN3_1.WAV", + "AUDIO\\PORN3_2.WAV", + "AUDIO\\PORN3_3.WAV", + "AUDIO\\PORN3_4.WAV", + "AUDIO\\PSYCH_1.WAV", + "AUDIO\\PSYCH_2.WAV", + "AUDIO\\ROK2_01.WAV", + "AUDIO\\ROK3_1.WAV", + "AUDIO\\ROK3_2.WAV", + "AUDIO\\ROK3_3.WAV", + "AUDIO\\ROK3_4.WAV", + "AUDIO\\ROK3_5.WAV", + "AUDIO\\ROK3_6.WAV", + "AUDIO\\ROK3_7.WAV", + "AUDIO\\ROK3_8.WAV", + "AUDIO\\ROK3_9.WAV", + "AUDIO\\ROK3_10.WAV", + "AUDIO\\ROK3_11.WAV", + "AUDIO\\ROK3_12.WAV", + "AUDIO\\ROK3_13.WAV", + "AUDIO\\ROK3_14.WAV", + "AUDIO\\ROK3_15.WAV", + "AUDIO\\ROK3_16.WAV", + "AUDIO\\ROK3_17.WAV", + "AUDIO\\ROK3_18.WAV", + "AUDIO\\ROK3_19.WAV", + "AUDIO\\ROK3_20.WAV", + "AUDIO\\ROK3_21.WAV", + "AUDIO\\ROK3_22.WAV", + "AUDIO\\ROK3_23.WAV", + "AUDIO\\ROK3_24.WAV", + "AUDIO\\ROK3_25.WAV", + "AUDIO\\ROK3_26.WAV", + "AUDIO\\ROK3_27.WAV", + "AUDIO\\ROK3_62.WAV", + "AUDIO\\ROK3_63.WAV", + "AUDIO\\ROK3_64.WAV", + "AUDIO\\ROK3_65.WAV", + "AUDIO\\ROK3_66.WAV", + "AUDIO\\ROK3_67.WAV", + "AUDIO\\ROK3_68.WAV", + "AUDIO\\ROK3_69.WAV", + "AUDIO\\ROK3_70.WAV", + "AUDIO\\ROK3_71.WAV", + "AUDIO\\ROK3_73.WAV", + "AUDIO\\RESC_1.WAV", + "AUDIO\\RESC_2.WAV", + "AUDIO\\RESC_3.WAV", + "AUDIO\\RESC_4.WAV", + "AUDIO\\RESC_5.WAV", + "AUDIO\\RESC_6.WAV", + "AUDIO\\RESC_7.WAV", + "AUDIO\\RESC_8.WAV", + "AUDIO\\RESC_9.WAV", + "AUDIO\\RESC_10.WAV", + "AUDIO\\ROK1_1A.WAV", + "AUDIO\\ROK1_1B.WAV", + "AUDIO\\ROK1_5.WAV", + "AUDIO\\ROK1_6.WAV", + "AUDIO\\ROK1_7.WAV", + "AUDIO\\ROK1_8.WAV", + "AUDIO\\ROK1_9.WAV", + "AUDIO\\TAX1_1.WAV", + "AUDIO\\TAX1_2.WAV", + "AUDIO\\TAX1_3.WAV", + "AUDIO\\TAX1_4.WAV", + "AUDIO\\TAX1_5.WAV", + "AUDIO\\TAX2_1.WAV", + "AUDIO\\TAX2_2.WAV", + "AUDIO\\TAX2_3.WAV", + "AUDIO\\TAX2_4.WAV", + "AUDIO\\TAX2_5.WAV", + "AUDIO\\TAX2_6.WAV", + "AUDIO\\TAX2_7.WAV", + "AUDIO\\TAX3_1.WAV", + "AUDIO\\TAX3_2.WAV", + "AUDIO\\TAX3_3.WAV", + "AUDIO\\TAX3_4.WAV", + "AUDIO\\TAX3_5.WAV", + "AUDIO\\TEX1_1.WAV", + "AUDIO\\TEX1_2.WAV", + "AUDIO\\TEX1_3.WAV", + "AUDIO\\TEX1_4.WAV", + "AUDIO\\TEX1_5.WAV", + "AUDIO\\TEX1_6.WAV", + "AUDIO\\TEX2_1.WAV", + "AUDIO\\TEX3_1.WAV", + "AUDIO\\TEX3_2.WAV", + "AUDIO\\TEX3_3.WAV", + "AUDIO\\TEX3_4.WAV", + "AUDIO\\TEX3_5.WAV", + "AUDIO\\TEX3_6.WAV", + "AUDIO\\TEX3_7.WAV", + "AUDIO\\TEX3_8.WAV", + "AUDIO\\HAT_1A.WAV", + "AUDIO\\INTRO1.WAV", + "AUDIO\\INTRO2.WAV", + "AUDIO\\INTRO3.WAV", + "AUDIO\\INTRO4.WAV", + "AUDIO\\MOB_01A.WAV", + "AUDIO\\MOB_01B.WAV", + "AUDIO\\MOB_01C.WAV", + "AUDIO\\MOB_02A.WAV", + "AUDIO\\MOB_02B.WAV", + "AUDIO\\MOB_02C.WAV", + "AUDIO\\MOB_03A.WAV", + "AUDIO\\MOB_03B.WAV", + "AUDIO\\MOB_03C.WAV", + "AUDIO\\MOB_03D.WAV", + "AUDIO\\MOB_03E.WAV", + "AUDIO\\SHARK_1.WAV", + "AUDIO\\SHARK_2.WAV", + "AUDIO\\SHARK_3.WAV", + "AUDIO\\SHARK_4.WAV", + "AUDIO\\SHARK_5.WAV", + "AUDIO\\MOB_04A.WAV", + "AUDIO\\MOB_04B.WAV", + "AUDIO\\MOB_04C.WAV", + "AUDIO\\MOB_04D.WAV", + "AUDIO\\MOB_05A.WAV", + "AUDIO\\MOB_05B.WAV", + "AUDIO\\MOB_05C.WAV", + "AUDIO\\MOB_05D.WAV", + "AUDIO\\MOB_06A.WAV", + "AUDIO\\MOB_06B.WAV", + "AUDIO\\MOB_06C.WAV", + "AUDIO\\MOB_07A.WAV", + "AUDIO\\MOB_07B.WAV", + "AUDIO\\MOB_08A.WAV", + "AUDIO\\MOB_08B.WAV", + "AUDIO\\MOB_08C.WAV", + "AUDIO\\MOB_08D.WAV", + "AUDIO\\MOB_08E.WAV", + "AUDIO\\MOB_08F.WAV", + "AUDIO\\MOB_08G.WAV", + "AUDIO\\MOB_09A.WAV", + "AUDIO\\MOB_09B.WAV", + "AUDIO\\MOB_09C.WAV", + "AUDIO\\MOB_09D.WAV", + "AUDIO\\MOB_09E.WAV", + "AUDIO\\MOB_09F.WAV", + "AUDIO\\MOB_10A.WAV", + "AUDIO\\MOB_10B.WAV", + "AUDIO\\MOB_10C.WAV", + "AUDIO\\MOB_10D.WAV", + "AUDIO\\MOB_10E.WAV", + "AUDIO\\MOB_11A.WAV", + "AUDIO\\MOB_11B.WAV", + "AUDIO\\MOB_11C.WAV", + "AUDIO\\MOB_11D.WAV", + "AUDIO\\MOB_11E.WAV", + "AUDIO\\MOB_11F.WAV", + "AUDIO\\MOB_14A.WAV", + "AUDIO\\MOB_14B.WAV", + "AUDIO\\MOB_14C.WAV", + "AUDIO\\MOB_14D.WAV", + "AUDIO\\MOB_14E.WAV", + "AUDIO\\MOB_14F.WAV", + "AUDIO\\MOB_14G.WAV", + "AUDIO\\MOB_14H.WAV", + "AUDIO\\MOB_16A.WAV", + "AUDIO\\MOB_16B.WAV", + "AUDIO\\MOB_16C.WAV", + "AUDIO\\MOB_16D.WAV", + "AUDIO\\MOB_16E.WAV", + "AUDIO\\MOB_16F.WAV", + "AUDIO\\MOB_16G.WAV", + "AUDIO\\MOB_17A.WAV", + "AUDIO\\MOB_17B.WAV", + "AUDIO\\MOB_17C.WAV", + "AUDIO\\MOB_17D.WAV", + "AUDIO\\MOB_17E.WAV", + "AUDIO\\MOB_17G.WAV", + "AUDIO\\MOB_17H.WAV", + "AUDIO\\MOB_17I.WAV", + "AUDIO\\MOB_17J.WAV", + "AUDIO\\MOB_17K.WAV", + "AUDIO\\MOB_17L.WAV", + "AUDIO\\MOB_18A.WAV", + "AUDIO\\MOB_18B.WAV", + "AUDIO\\MOB_18C.WAV", + "AUDIO\\MOB_18D.WAV", + "AUDIO\\MOB_18E.WAV", + "AUDIO\\MOB_18F.WAV", + "AUDIO\\MOB_18G.WAV", + "AUDIO\\MOB_20A.WAV", + "AUDIO\\MOB_20B.WAV", + "AUDIO\\MOB_20C.WAV", + "AUDIO\\MOB_20D.WAV", + "AUDIO\\MOB_20E.WAV", + "AUDIO\\MOB_24A.WAV", + "AUDIO\\MOB_24B.WAV", + "AUDIO\\MOB_24C.WAV", + "AUDIO\\MOB_24D.WAV", + "AUDIO\\MOB_24E.WAV", + "AUDIO\\MOB_24F.WAV", + "AUDIO\\MOB_24G.WAV", + "AUDIO\\MOB_24H.WAV", + "AUDIO\\MOB_25A.WAV", + "AUDIO\\MOB_25B.WAV", + "AUDIO\\MOB_25C.WAV", + "AUDIO\\MOB_25D.WAV", + "AUDIO\\MOB_26A.WAV", + "AUDIO\\MOB_26B.WAV", + "AUDIO\\MOB_26C.WAV", + "AUDIO\\MOB_26D.WAV", + "AUDIO\\MOB_26E.WAV", + "AUDIO\\MOB_29A.WAV", + "AUDIO\\MOB_29B.WAV", + "AUDIO\\MOB_29C.WAV", + "AUDIO\\MOB_29D.WAV", + "AUDIO\\MOB_29E.WAV", + "AUDIO\\MOB_29F.WAV", + "AUDIO\\MOB_29G.WAV", + "AUDIO\\MOB_30A.WAV", + "AUDIO\\MOB_30B.WAV", + "AUDIO\\MOB_30C.WAV", + "AUDIO\\MOB_30D.WAV", + "AUDIO\\MOB_30E.WAV", + "AUDIO\\MOB_30F.WAV", + "AUDIO\\MOB_33A.WAV", + "AUDIO\\MOB_33B.WAV", + "AUDIO\\MOB_33C.WAV", + "AUDIO\\MOB_33D.WAV", + "AUDIO\\MOB_34A.WAV", + "AUDIO\\MOB_34B.WAV", + "AUDIO\\MOB_34C.WAV", + "AUDIO\\MOB_34D.WAV", + "AUDIO\\MOB_35A.WAV", + "AUDIO\\MOB_35B.WAV", + "AUDIO\\MOB_35C.WAV", + "AUDIO\\MOB_35D.WAV", + "AUDIO\\MOB_36A.WAV", + "AUDIO\\MOB_36B.WAV", + "AUDIO\\MOB_36C.WAV", + "AUDIO\\MOB_40A.WAV", + "AUDIO\\MOB_40B.WAV", + "AUDIO\\MOB_40C.WAV", + "AUDIO\\MOB_40D.WAV", + "AUDIO\\MOB_40E.WAV", + "AUDIO\\MOB_40F.WAV", + "AUDIO\\MOB_40G.WAV", + "AUDIO\\MOB_40H.WAV", + "AUDIO\\MOB_40I.WAV", + "AUDIO\\MOB_41A.WAV", + "AUDIO\\MOB_41B.WAV", + "AUDIO\\MOB_41C.WAV", + "AUDIO\\MOB_41D.WAV", + "AUDIO\\MOB_41E.WAV", + "AUDIO\\MOB_41F.WAV", + "AUDIO\\MOB_41G.WAV", + "AUDIO\\MOB_41H.WAV", + "AUDIO\\MOB_42A.WAV", + "AUDIO\\MOB_42B.WAV", + "AUDIO\\MOB_42C.WAV", + "AUDIO\\MOB_42D.WAV", + "AUDIO\\MOB_42E.WAV", + "AUDIO\\MOB_43A.WAV", + "AUDIO\\MOB_43B.WAV", + "AUDIO\\MOB_43C.WAV", + "AUDIO\\MOB_43D.WAV", + "AUDIO\\MOB_43E.WAV", + "AUDIO\\MOB_43F.WAV", + "AUDIO\\MOB_43G.WAV", + "AUDIO\\MOB_43H.WAV", + "AUDIO\\MOB_45A.WAV", + "AUDIO\\MOB_45B.WAV", + "AUDIO\\MOB_45C.WAV", + "AUDIO\\MOB_45D.WAV", + "AUDIO\\MOB_45E.WAV", + "AUDIO\\MOB_45F.WAV", + "AUDIO\\MOB_45G.WAV", + "AUDIO\\MOB_45H.WAV", + "AUDIO\\MOB_45I.WAV", + "AUDIO\\MOB_45J.WAV", + "AUDIO\\MOB_45K.WAV", + "AUDIO\\MOB_45L.WAV", + "AUDIO\\MOB_45M.WAV", + "AUDIO\\MOB_45N.WAV", + "AUDIO\\MOB_46A.WAV", + "AUDIO\\MOB_46B.WAV", + "AUDIO\\MOB_46C.WAV", + "AUDIO\\MOB_46D.WAV", + "AUDIO\\MOB_46E.WAV", + "AUDIO\\MOB_46F.WAV", + "AUDIO\\MOB_46G.WAV", + "AUDIO\\MOB_46H.WAV", + "AUDIO\\MOB_47A.WAV", + "AUDIO\\MOB_52A.WAV", + "AUDIO\\MOB_52B.WAV", + "AUDIO\\MOB_52C.WAV", + "AUDIO\\MOB_52D.WAV", + "AUDIO\\MOB_52E.WAV", + "AUDIO\\MOB_52F.WAV", + "AUDIO\\MOB_52G.WAV", + "AUDIO\\MOB_52H.WAV", + "AUDIO\\MOB_54A.WAV", + "AUDIO\\MOB_54B.WAV", + "AUDIO\\MOB_54C.WAV", + "AUDIO\\MOB_54D.WAV", + "AUDIO\\MOB_54E.WAV", + "AUDIO\\MOB_55A.WAV", + "AUDIO\\MOB_55B.WAV", + "AUDIO\\MOB_55C.WAV", + "AUDIO\\MOB_55D.WAV", + "AUDIO\\MOB_55E.WAV", + "AUDIO\\MOB_55F.WAV", + "AUDIO\\MOB_56A.WAV", + "AUDIO\\MOB_56B.WAV", + "AUDIO\\MOB_56C.WAV", + "AUDIO\\MOB_56D.WAV", + "AUDIO\\MOB_56E.WAV", + "AUDIO\\MOB_56F.WAV", + "AUDIO\\MOB_57A.WAV", + "AUDIO\\MOB_57B.WAV", + "AUDIO\\MOB_57C.WAV", + "AUDIO\\MOB_57D.WAV", + "AUDIO\\MOB_57E.WAV", + "AUDIO\\MOB_58A.WAV", + "AUDIO\\MOB_58B.WAV", + "AUDIO\\MOB_58C.WAV", + "AUDIO\\MOB_58D.WAV", + "AUDIO\\MOB_58E.WAV", + "AUDIO\\MOB_58F.WAV", + "AUDIO\\MOB_58G.WAV", + "AUDIO\\MOB_61A.WAV", + "AUDIO\\MOB_61B.WAV", + "AUDIO\\MOB_62A.WAV", + "AUDIO\\MOB_62B.WAV", + "AUDIO\\MOB_62C.WAV", + "AUDIO\\MOB_62D.WAV", + "AUDIO\\MOB_63A.WAV", + "AUDIO\\MOB_63B.WAV", + "AUDIO\\MOB_63C.WAV", + "AUDIO\\MOB_63D.WAV", + "AUDIO\\MOB_63E.WAV", + "AUDIO\\MOB_63F.WAV", + "AUDIO\\MOB_63G.WAV", + "AUDIO\\MOB_63H.WAV", + "AUDIO\\MOB_63I.WAV", + "AUDIO\\MOB_63J.WAV", + "AUDIO\\MOB_66A.WAV", + "AUDIO\\MOB_66B.WAV", + "AUDIO\\MOB_68A.WAV", + "AUDIO\\MOB_68B.WAV", + "AUDIO\\MOB_68C.WAV", + "AUDIO\\MOB_68D.WAV", + "AUDIO\\MOB_70A.WAV", + "AUDIO\\MOB_70B.WAV", + "AUDIO\\MOB_71A.WAV", + "AUDIO\\MOB_71B.WAV", + "AUDIO\\MOB_71C.WAV", + "AUDIO\\MOB_71D.WAV", + "AUDIO\\MOB_71E.WAV", + "AUDIO\\MOB_71F.WAV", + "AUDIO\\MOB_71G.WAV", + "AUDIO\\MOB_71H.WAV", + "AUDIO\\MOB_71I.WAV", + "AUDIO\\MOB_71J.WAV", + "AUDIO\\MOB_71K.WAV", + "AUDIO\\MOB_71L.WAV", + "AUDIO\\MOB_71M.WAV", + "AUDIO\\MOB_71N.WAV", + "AUDIO\\MOB_72A.WAV", + "AUDIO\\MOB_72B.WAV", + "AUDIO\\MOB_72C.WAV", + "AUDIO\\MOB_72D.WAV", + "AUDIO\\MOB_72E.WAV", + "AUDIO\\MOB_72F.WAV", + "AUDIO\\MOB_72G.WAV", + "AUDIO\\MOB_73A.WAV", + "AUDIO\\MOB_73C.WAV", + "AUDIO\\MOB_73D.WAV", + "AUDIO\\MOB_73F.WAV", + "AUDIO\\MOB_73G.WAV", + "AUDIO\\MOB_73I.WAV", + "AUDIO\\MOB_95A.WAV", + "AUDIO\\MOB_96A.WAV", + "AUDIO\\MOB_98A.WAV", + "AUDIO\\MOB_99A.WAV", + "AUDIO\\JOB1_1B.WAV", + "AUDIO\\JOB1_1C.WAV", + "AUDIO\\JOB1_1D.WAV", + "AUDIO\\JOB2_1B.WAV", + "AUDIO\\JOB2_2.WAV", + "AUDIO\\JOB2_3.WAV", + "AUDIO\\JOB2_4.WAV", + "AUDIO\\JOB2_5.WAV", + "AUDIO\\JOB2_6.WAV", + "AUDIO\\JOB2_7.WAV", + "AUDIO\\JOB2_8.WAV", + "AUDIO\\JOB2_9.WAV", + "AUDIO\\JOB3_1.WAV", + "AUDIO\\JOB3_2.WAV", + "AUDIO\\JOB3_3.WAV", + "AUDIO\\JOB4_1.WAV", + "AUDIO\\JOB4_2.WAV", + "AUDIO\\JOB4_3.WAV", + "AUDIO\\JOB5_1.WAV", + "AUDIO\\JOB5_2.WAV", + "AUDIO\\JOB5_3.WAV", + "AUDIO\\BJM1_20.WAV", + "AUDIO\\BJM1_4.WAV", + "AUDIO\\BJM1_5.WAV", + "AUDIO\\MERC_39.WAV", + "AUDIO\\MONO_1.WAV", + "AUDIO\\MONO_2.WAV", + "AUDIO\\MONO_3.WAV", + "AUDIO\\MONO_4.WAV", + "AUDIO\\MONO_5.WAV", + "AUDIO\\MONO_6.WAV", + "AUDIO\\MONO_7.WAV", + "AUDIO\\MONO_8.WAV", + "AUDIO\\MONO_9.WAV", + "AUDIO\\MONO10.WAV", + "AUDIO\\MONO11.WAV", + "AUDIO\\MONO12.WAV", + "AUDIO\\MONO13.WAV", + "AUDIO\\MONO14.WAV", + "AUDIO\\MONO15.WAV", + "AUDIO\\MONO16.WAV", + "AUDIO\\FUD_01.WAV", + "AUDIO\\FUD_02.WAV", + "AUDIO\\FUD_03.WAV", + "AUDIO\\FUD_04.WAV", + "AUDIO\\FUD_05.WAV", + "AUDIO\\FUD_06.WAV", + "AUDIO\\FUD_07.WAV", + "AUDIO\\FUD_08.WAV", + "AUDIO\\FUD_09.WAV", + "AUDIO\\FUD_10.WAV", + "AUDIO\\FUD_11.WAV", + "AUDIO\\FUD_12.WAV", + "AUDIO\\FUD_13.WAV", + "AUDIO\\FUD_14.WAV", + "AUDIO\\FUD_15.WAV", + "AUDIO\\FUD_16.WAV", + "AUDIO\\FUD_17.WAV", + "AUDIO\\FUD_18.WAV", + "AUDIO\\FUD_19.WAV", + "AUDIO\\FUD_20.WAV", + "AUDIO\\BURG_01.WAV", + "AUDIO\\BURG_02.WAV", + "AUDIO\\BURG_03.WAV", + "AUDIO\\BURG_04.WAV", + "AUDIO\\BURG_05.WAV", + "AUDIO\\BURG_06.WAV", + "AUDIO\\BURG_07.WAV", + "AUDIO\\BURG_08.WAV", + "AUDIO\\BURG_09.WAV", + "AUDIO\\BURG_10.WAV", + "AUDIO\\BURG_11.WAV", + "AUDIO\\BURG_12.WAV", + "AUDIO\\CRUST01.WAV", + "AUDIO\\CRUST02.WAV", + "AUDIO\\CRUST03.WAV", + "AUDIO\\CRUST04.WAV", + "AUDIO\\CRUST05.WAV", + "AUDIO\\CRUST06.WAV", + "AUDIO\\CRUST07.WAV", + "AUDIO\\CRUST08.WAV", + "AUDIO\\CRUST09.WAV", + "AUDIO\\BAND_01.WAV", + "AUDIO\\BAND_02.WAV", + "AUDIO\\BAND_03.WAV", + "AUDIO\\BAND_04.WAV", + "AUDIO\\BAND_05.WAV", + "AUDIO\\BAND_06.WAV", + "AUDIO\\BAND_07.WAV", + "AUDIO\\BAND_08.WAV", + "AUDIO\\SHAFT01.WAV", + "AUDIO\\SHAFT02.WAV", + "AUDIO\\SHAFT03.WAV", + "AUDIO\\SHAFT04.WAV", + "AUDIO\\SHAFT05.WAV", + "AUDIO\\SHAFT06.WAV", + "AUDIO\\SHAFT07.WAV", + "AUDIO\\SHAFT08.WAV", + "AUDIO\\PISS_01.WAV", + "AUDIO\\PISS_02.WAV", + "AUDIO\\PISS_03.WAV", + "AUDIO\\PISS_04.WAV", + "AUDIO\\PISS_05.WAV", + "AUDIO\\PISS_06.WAV", + "AUDIO\\PISS_07.WAV", + "AUDIO\\PISS_08.WAV", + "AUDIO\\PISS_09.WAV", + "AUDIO\\PISS_10.WAV", + "AUDIO\\PISS_11.WAV", + "AUDIO\\PISS_12.WAV", + "AUDIO\\PISS_13.WAV", + "AUDIO\\PISS_14.WAV", + "AUDIO\\PISS_15.WAV", + "AUDIO\\PISS_16.WAV", + "AUDIO\\PISS_17.WAV", + "AUDIO\\PISS_18.WAV", + "AUDIO\\PISS_19.WAV", + "AUDIO\\GIMME01.WAV", + "AUDIO\\GIMME02.WAV", + "AUDIO\\GIMME03.WAV", + "AUDIO\\GIMME04.WAV", + "AUDIO\\GIMME05.WAV", + "AUDIO\\GIMME06.WAV", + "AUDIO\\GIMME07.WAV", + "AUDIO\\GIMME08.WAV", + "AUDIO\\GIMME09.WAV", + "AUDIO\\GIMME10.WAV", + "AUDIO\\GIMME11.WAV", + "AUDIO\\GIMME12.WAV", + "AUDIO\\GIMME13.WAV", + "AUDIO\\GIMME14.WAV", + "AUDIO\\GIMME15.WAV", + "AUDIO\\BUST_01.WAV", + "AUDIO\\BUST_02.WAV", + "AUDIO\\BUST_03.WAV", + "AUDIO\\BUST_04.WAV", + "AUDIO\\BUST_05.WAV", + "AUDIO\\BUST_06.WAV", + "AUDIO\\BUST_07.WAV", + "AUDIO\\BUST_08.WAV", + "AUDIO\\BUST_09.WAV", + "AUDIO\\BUST_10.WAV", + "AUDIO\\BUST_11.WAV", + "AUDIO\\BUST_12.WAV", + "AUDIO\\BUST_13.WAV", + "AUDIO\\BUST_14.WAV", + "AUDIO\\BUST_15.WAV", + "AUDIO\\BUST_16.WAV", + "AUDIO\\BUST_17.WAV", + "AUDIO\\BUST_18.WAV", + "AUDIO\\BUST_19.WAV", + "AUDIO\\BUST_20.WAV", + "AUDIO\\BUST_21.WAV", + "AUDIO\\BUST_22.WAV", + "AUDIO\\BUST_23.WAV", + "AUDIO\\BUST_24.WAV", + "AUDIO\\BUST_25.WAV", + "AUDIO\\BUST_26.WAV", + "AUDIO\\BUST_27.WAV", + "AUDIO\\BUST_28.WAV", +};
\ No newline at end of file diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp index 0ba6b544..7636ceb3 100644 --- a/src/audio/sampman_miles.cpp +++ b/src/audio/sampman_miles.cpp @@ -16,7 +16,7 @@ #include "MusicManager.h" #include "Frontend.h" #include "Timer.h" - +#include "crossplatform.h" #pragma comment( lib, "mss32.lib" ) @@ -61,14 +61,10 @@ char _mp3DirectoryPath[MAX_PATH]; HSTREAM mp3Stream [MAX_STREAMS]; int8 nStreamPan [MAX_STREAMS]; int8 nStreamVolume[MAX_STREAMS]; +bool8 nStreamLoopedFlag[MAX_STREAMS]; uint32 _CurMP3Index; int32 _CurMP3Pos; bool8 _bIsMp3Active; - -#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK) -bool8 _bUseHDDAudio; -char _aHDDPath[MAX_PATH]; -#endif /////////////////////////////////////////////////////////////// @@ -98,6 +94,7 @@ HSAMPLE opened_2dsamples[MAX2DCHANNELS] = {0}; HDIGDRIVER DIG; #ifdef EXTERNAL_3D_SOUND S32 speaker_type=0; + U32 _maxSamples; float _fPrevEaxRatioDestination; bool8 _usingMilesFast2D; @@ -266,10 +263,63 @@ set_new_provider(S32 index) } #endif +U32 RadioHandlers[9]; + +U32 WINAPI vfs_open_callback(char const* Filename, U32* FileHandle) +{ + *FileHandle = (U32)fopen(Filename, "rb"); + + // couldn't they just use stricmp once? and strlen? this is very inefficient + if ((strcmp(Filename + strlen(Filename) - 4, ".adf") == 0) || (strcmp(Filename + strlen(Filename) - 4, ".ADF") == 0)) { + for (int i = 0; i < ARRAY_SIZE(RadioHandlers); i++) { + if (RadioHandlers[i] == NULL) { + RadioHandlers[i] = *FileHandle; + break; + } + } + strcpy((char*)Filename + strlen(Filename) - 4, ".mp3"); + } + return *FileHandle; +} + +void WINAPI vfs_close_callback(U32 FileHandle) +{ + for (int i = 0; i < ARRAY_SIZE(RadioHandlers); i++) { + if (RadioHandlers[i] == FileHandle) { + RadioHandlers[i] = NULL; + break; + } + } + fclose((FILE*)FileHandle); +} + +S32 WINAPI vfs_seek_callback(U32 FileHandle, S32 Offset, U32 Type) +{ + fseek((FILE*)FileHandle, Offset, Type); + return ftell((FILE*)FileHandle); +} + +U32 WINAPI vfs_read_callback(U32 FileHandle, void* Buffer, U32 Bytes) +{ + fread(Buffer, Bytes, 1, (FILE*)FileHandle); + uint8* _Buffer = (uint8*)Buffer; + + for (int i = 0; i < ARRAY_SIZE(RadioHandlers); i++) { + if (FileHandle == RadioHandlers[i]) { + for (U32 k = 0; k < Bytes; k++) + _Buffer[k] ^= 0x22; + break; + } + } + return Bytes; +} + cSampleManager::cSampleManager(void) : m_nNumberOfProviders(0) { ; + + AIL_set_file_callbacks(vfs_open_callback, vfs_close_callback, vfs_seek_callback, vfs_read_callback); } cSampleManager::~cSampleManager(void) @@ -356,6 +406,63 @@ cSampleManager::SetCurrent3DProvider(uint8 nProvider) else return curprovider; } + +int8 +cSampleManager::AutoDetect3DProviders() +{ + if (!AudioManager.IsAudioInitialised()) + return -1; + + int eax = -1, eax2 = -1, eax3 = -1, ds3dh = -1, ds3ds = -1; + + for (uint32 i = 0; i < GetNum3DProvidersAvailable(); i++) + { + char* providername = Get3DProviderName(i); + + if (!strcasecmp(providername, "CREATIVE LABS EAX (TM)")) { + AudioManager.SetCurrent3DProvider(i); + if (GetCurrent3DProviderIndex() == i) + eax = i; + } + + if (!strcasecmp(providername, "CREATIVE LABS EAX 2 (TM)")) { + AudioManager.SetCurrent3DProvider(i); + if (GetCurrent3DProviderIndex() == i) + eax2 = i; + } + + if (!strcasecmp(providername, "CREATIVE LABS EAX 3 (TM)")) { + AudioManager.SetCurrent3DProvider(i); + if (GetCurrent3DProviderIndex() == i) { + eax3 = i; + } + } + + if (!strcasecmp(providername, "DIRECTSOUND3D HARDWARE SUPPORT")) { + AudioManager.SetCurrent3DProvider(i); + if (GetCurrent3DProviderIndex() == i) + ds3dh = i; + } + + if (!strcasecmp(providername, "DIRECTSOUND3D SOFTWARE EMULATION")) { + AudioManager.SetCurrent3DProvider(i); + if (GetCurrent3DProviderIndex() == i) + ds3ds = i; + } + } + + if (eax3 != -1) + return eax3; + if (eax2 != -1) + return eax2; + if (eax != -1) + return eax; + if (ds3dh != -1) + return ds3dh; + if (ds3ds != -1) + return ds3ds; + return -1; +} #endif static bool8 @@ -453,15 +560,6 @@ _FindMP3s(void) FindClose(hFind); return; } - - FILE *f = fopen("MP3\\MP3Report.txt", "w"); - - if ( f ) - { - fprintf(f, "MP3 Report File\n\n"); - fprintf(f, "\"%s\"", fd.cFileName); - } - if ( filepathlen > 4 ) { @@ -471,12 +569,6 @@ _FindMP3s(void) { OutputDebugString("Resolving Link"); OutputDebugString(filepath); - - if ( f ) fprintf(f, " - shortcut to \"%s\"", filepath); - } - else - { - if ( f ) fprintf(f, " - couldn't resolve shortcut"); } bShortcut = TRUE; @@ -500,10 +592,6 @@ _FindMP3s(void) if ( _pMP3List == NULL ) { FindClose(hFind); - - if ( f ) - fclose(f); - return; } @@ -526,9 +614,6 @@ _FindMP3s(void) { _pMP3List->pLinkPath = NULL; } - - if ( f ) fprintf(f, " - OK\n"); - bInitFirstEntry = FALSE; } else @@ -537,8 +622,6 @@ _FindMP3s(void) OutputDebugString(filepath); - if ( f ) fprintf(f, " - not an MP3 or supported MP3 type\n"); - bInitFirstEntry = TRUE; } @@ -554,8 +637,6 @@ _FindMP3s(void) int32 filepathlen = strlen(filepath); - if ( f ) fprintf(f, "\"%s\"", fd.cFileName); - if ( filepathlen > 0 ) { if ( filepathlen > 4 ) @@ -566,12 +647,6 @@ _FindMP3s(void) { OutputDebugString("Resolving Link"); OutputDebugString(filepath); - - if ( f ) fprintf(f, " - shortcut to \"%s\"", filepath); - } - else - { - if ( f ) fprintf(f, " - couldn't resolve shortcut"); } bShortcut = TRUE; @@ -582,8 +657,6 @@ _FindMP3s(void) if ( filepathlen > MAX_PATH ) { - if ( f ) fprintf(f, " - Filename and path too long - %s - IGNORED)\n", filepath); - continue; } } @@ -622,17 +695,13 @@ _FindMP3s(void) } pList = _pMP3List; - - if ( f ) fprintf(f, " - OK\n"); - + bInitFirstEntry = FALSE; } else { strcat(filepath, " - NOT A VALID MP3"); OutputDebugString(filepath); - - if ( f ) fprintf(f, " - not an MP3 or supported MP3 type\n"); } } } @@ -645,8 +714,6 @@ _FindMP3s(void) if ( filepathlen > 0 ) { - if ( f ) fprintf(f, "\"%s\"", fd.cFileName); - if ( filepathlen > 4 ) { if ( !strcmp(&filepath[filepathlen - 4], ".lnk") ) @@ -655,12 +722,6 @@ _FindMP3s(void) { OutputDebugString("Resolving Link"); OutputDebugString(filepath); - - if ( f ) fprintf(f, " - shortcut to \"%s\"", filepath); - } - else - { - if ( f ) fprintf(f, " - couldn't resolve shortcut"); } bShortcut = TRUE; @@ -705,26 +766,16 @@ _FindMP3s(void) nNumMP3s++; OutputDebugString(fd.cFileName); - - if ( f ) fprintf(f, " - OK\n"); } else { strcat(filepath, " - NOT A VALID MP3"); OutputDebugString(filepath); - - if ( f ) fprintf(f, " - not an MP3 or supported MP3 type\n"); } } } } - - if ( f ) - { - fprintf(f, "\nTOTAL SUPPORTED MP3s: %d\n", nNumMP3s); - fclose(f); - } - + FindClose(hFind); } @@ -897,7 +948,7 @@ cSampleManager::Initialise(void) opened_samples[i] = NULL; } #endif - + // banks TRACE("banks"); { @@ -942,56 +993,37 @@ cSampleManager::Initialise(void) AIL_set_preference(DIG_MIXER_CHANNELS, MAX_DIGITAL_MIXER_CHANNELS); - DIG = AIL_open_digital_driver(DIGITALRATE, DIGITALBITS, DIGITALCHANNELS, 0); - if ( DIG == NULL ) - { - OutputDebugString(AIL_last_error()); - Terminate(); - return FALSE; - } - -#ifdef EXTERNAL_3D_SOUND - add_providers(); -#endif - - if ( !InitialiseSampleBanks() ) - { - Terminate(); - return FALSE; - } - - nSampleBankMemoryStartAddress[SFX_BANK_0] = (int32)AIL_mem_alloc_lock(nSampleBankSize[SFX_BANK_0]); - if ( !nSampleBankMemoryStartAddress[SFX_BANK_0] ) - { - Terminate(); - return FALSE; - } - - nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX); + DIG = AIL_open_digital_driver(DIGITALRATE, DIGITALBITS, DIGITALCHANNELS, 0); } #ifdef AUDIO_CACHE TRACE("cache"); - FILE *cacheFile = fopen("audio\\sound.cache", "rb"); + FILE *cacheFile = fcaseopen("audio\\sound.cache", "rb"); + bool8 CreateCache = FALSE; if (cacheFile) { fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile); fclose(cacheFile); - m_bInitialised = TRUE; - }else { + }else + CreateCache = TRUE; #endif - TRACE("cdrom"); - S32 tatalms; char filepath[MAX_PATH]; + bool8 bFileNotFound; + S32 tatalms; + TRACE("cdrom"); { m_bInitialised = FALSE; + while (TRUE) { + + // Find path of WAVs (originally in HDD) int32 drive = 'C'; +#ifndef NO_CDCHECK do { char latter[2]; @@ -1021,122 +1053,51 @@ cSampleManager::Initialise(void) if ( f ) { fclose(f); - - bool8 bFileNotFound = FALSE; - - for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ ) - { -#ifdef PS2_AUDIO_PATHS - strcpy(filepath, m_szCDRomRootPath); - strcat(filepath, PS2StreamedNameTable[i]); - - mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); - if ( !mp3Stream[0] ) -#endif - { - strcpy(filepath, m_szCDRomRootPath); - strcat(filepath, StreamedNameTable[i]); - - mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); - } - - if ( mp3Stream[0] ) - { - AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL); - - AIL_close_stream(mp3Stream[0]); - mp3Stream[0] = NULL; - - nStreamLength[i] = tatalms; - } - else - { - bFileNotFound = TRUE; - break; - } - } - - if ( !bFileNotFound ) - { - m_bInitialised = TRUE; - break; - } - else - { - m_bInitialised = FALSE; - continue; - } + strcpy(m_MiscomPath, m_szCDRomRootPath); + break; } } - + } while ( ++drive <= 'Z' ); - - if ( !m_bInitialised ) - { -#if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK) - FrontEndMenuManager.WaitForUserCD(); - if ( FrontEndMenuManager.m_bQuitGameNoCD ) - { - Terminate(); - return FALSE; - } - continue; #else - m_bInitialised = TRUE; + m_MiscomPath[0] = '\0'; #endif - } - - break; - } - } -#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK) - // hddaudio - /** - Option for user to play audio files directly from hard disk. - Copy the contents of the PLAY discs Audio directory into your installed Grand Theft Auto III Audio directory. - Grand Theft Auto III still requires the presence of the PLAY disc when started. - This may give better performance on some machines (though worse on others). - **/ - TRACE("hddaudio 1.1 patch"); - { - int32 streamLength[TOTAL_STREAMED_SOUNDS]; - - bool8 bFileNotFound = FALSE; - char rootpath[MAX_PATH]; - - strcpy(_aHDDPath, m_szCDRomRootPath); - rootpath[0] = '\0'; - - FILE *f; + if ( DIG == NULL ) + { + OutputDebugString(AIL_last_error()); + Terminate(); + return FALSE; + } -#ifdef PS2_AUDIO_PATHS - f = fopen(PS2StreamedNameTable[0], "rb"); - if (!f) +#ifdef EXTERNAL_3D_SOUND + add_providers(); #endif - f = fopen(StreamedNameTable[0], "rb"); - - if ( f ) - { - fclose(f); - - for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ ) + m_szCDRomRootPath[0] = '\0'; + + strcpy(m_WavFilesPath, m_szCDRomRootPath); + +#ifdef AUDIO_CACHE + if ( CreateCache ) +#endif + for ( int32 i = STREAMED_SOUND_MISSION_MOBR1; i < TOTAL_STREAMED_SOUNDS; i++ ) { #ifdef PS2_AUDIO_PATHS - strcpy(filepath, rootpath); + strcpy(filepath, m_szCDRomRootPath); strcat(filepath, PS2StreamedNameTable[i]); mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); + if ( !mp3Stream[0] ) #endif { - strcpy(filepath, rootpath); + strcpy(filepath, m_szCDRomRootPath); strcat(filepath, StreamedNameTable[i]); mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); } - + if ( mp3Stream[0] ) { AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL); @@ -1144,39 +1105,169 @@ cSampleManager::Initialise(void) AIL_close_stream(mp3Stream[0]); mp3Stream[0] = NULL; - streamLength[i] = tatalms; + nStreamLength[i] = tatalms; } else { - bFileNotFound = TRUE; + m_bInitialised = FALSE; + Terminate(); + return FALSE; + } + } + + // Find path of MP3s (originally in CD-Rom) + // if NO_CDCHECK is NOT defined but AUDIO_CACHE is defined, we still need to find MP3s' path, but will exit after the first file +#ifndef NO_CDCHECK + int32 drive = 'C'; + do + { + latter[0] = drive; + latter[1] = '\0'; + + strcpy(m_szCDRomRootPath, latter); + strcat(m_szCDRomRootPath, ":"); + strcat(m_MP3FilesPath, m_szCDRomRootPath); +#else + m_MP3FilesPath[0] = '\0'; + { +#endif + + for (int32 i = 0; i < STREAMED_SOUND_MISSION_MOBR1; i++) + { +#ifdef PS2_AUDIO_PATHS + strcpy(filepath, m_MP3FilesPath); + strcat(filepath, PS2StreamedNameTable[i]); + + mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); + + if ( !mp3Stream[0] ) +#endif + { + strcpy(filepath, m_MP3FilesPath); + strcat(filepath, StreamedNameTable[i]); + + mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); + } + + if (mp3Stream[0]) + { + AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL); + + AIL_close_stream(mp3Stream[0]); + mp3Stream[0] = NULL; + + bFileNotFound = FALSE; +#ifdef AUDIO_CACHE + if (!CreateCache) + break; + else +#endif + nStreamLength[i] = tatalms; + + } + else + { + bFileNotFound = TRUE; + break; + } + } + +#ifndef NO_CDCHECK + if (!bFileNotFound) // otherwise try next drive break; + + } + while (++drive <= 'Z'); +#else + } +#endif + + if ( !bFileNotFound ) { + +#ifdef AUDIO_CACHE + if ( CreateCache ) +#endif + for ( int32 i = STREAMED_SOUND_MISSION_COMPLETED4; i < STREAMED_SOUND_MISSION_PAGER; i++ ) + { +#ifdef PS2_AUDIO_PATHS + strcpy(filepath, m_MiscomPath); + strcat(filepath, PS2StreamedNameTable[i]); + + mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); + + if ( !mp3Stream[0] ) +#endif + { + strcpy(filepath, m_MiscomPath); + strcat(filepath, StreamedNameTable[i]); + + mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); + } + + if ( mp3Stream[0] ) + { + AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL); + + AIL_close_stream(mp3Stream[0]); + mp3Stream[0] = NULL; + + nStreamLength[i] = tatalms; + bFileNotFound = FALSE; + } + else + { + bFileNotFound = TRUE; + break; + } } } - - } - else - bFileNotFound = TRUE; - - if ( !bFileNotFound ) - { - strcpy(m_szCDRomRootPath, rootpath); - for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ ) - nStreamLength[i] = streamLength[i]; + m_bInitialised = !bFileNotFound; + + if ( !m_bInitialised ) + { +#if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK) + FrontEndMenuManager.WaitForUserCD(); + if ( FrontEndMenuManager.m_bQuitGameNoCD ) + { + Terminate(); + return FALSE; + } + continue; +#else + m_bInitialised = TRUE; +#endif + } - _bUseHDDAudio = TRUE; + break; } - else - _bUseHDDAudio = FALSE; } -#endif + #ifdef AUDIO_CACHE - cacheFile = fopen("audio\\sound.cache", "wb"); - fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile); - fclose(cacheFile); + if (CreateCache) { + cacheFile = fcaseopen("audio\\sound.cache", "wb"); + fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile); + fclose(cacheFile); } #endif + if ( !InitialiseSampleBanks() ) + { + Terminate(); + return FALSE; + } + + nSampleBankMemoryStartAddress[SFX_BANK_0] = (int32)AIL_mem_alloc_lock(nSampleBankSize[SFX_BANK_0]); + if ( !nSampleBankMemoryStartAddress[SFX_BANK_0] ) + { + Terminate(); + return FALSE; + } + + nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX); + + LoadSampleBank(SFX_BANK_0); + TRACE("stream"); { for ( int32 i = 0; i < MAX_STREAMS; i++ ) @@ -1206,7 +1297,7 @@ cSampleManager::Initialise(void) while ( n < m_nNumberOfProviders ) { - if ( !strcmp(providers[n].name, "Miles Fast 2D Positional Audio") ) + if ( !strcmp(strupr(providers[n].name), "DIRECTSOUND3D SOFTWARE EMULATION") ) { set_new_provider(n); break; @@ -1222,10 +1313,6 @@ cSampleManager::Initialise(void) #endif } - TRACE("bank"); - - LoadSampleBank(SFX_BANK_0); - // mp3 TRACE("mp3"); { @@ -1347,77 +1434,43 @@ cSampleManager::Terminate(void) bool8 cSampleManager::CheckForAnAudioFileOnCD(void) { -#if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK) +#if !defined(NO_CDCHECK) // TODO: check steam, probably GTAVC_STEAM_PATCH needs to be added char filepath[MAX_PATH]; FILE *f; -#ifdef PS2_AUDIO_PATHS -#if GTA_VERSION >= GTA3_PC_11 - if(_bUseHDDAudio) - strcpy(filepath, _aHDDPath); - else - strcpy(filepath, m_szCDRomRootPath); -#else - strcpy(filepath, m_szCDRomRootPath); -#endif // #if GTA_VERSION >= GTA3_PC_11 + strcpy(filepath, m_MiscomPath); + strcat(filepath, StreamedNameTable[STREAMED_SOUND_MISSION_COMPLETED4]); - strcat(filepath, PS2StreamedNameTable[AudioManager.m_anRandomTable[1] % TOTAL_STREAMED_SOUNDS]); + FILE *f = fopen(filepath, "rb"); - f = fopen(filepath, "rb"); - if ( !f ) -#endif // PS2_AUDIO_PATHS - { -#if GTA_VERSION >= GTA3_PC_11 - if (_bUseHDDAudio) - strcpy(filepath, _aHDDPath); - else - strcpy(filepath, m_szCDRomRootPath); -#else - strcpy(filepath, m_szCDRomRootPath); -#endif // #if GTA_VERSION >= GTA3_PC_11 - - strcat(filepath, StreamedNameTable[AudioManager.m_anRandomTable[1] % TOTAL_STREAMED_SOUNDS]); - - f = fopen(filepath, "rb"); - } if ( f ) { fclose(f); + DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume); + DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume); + DMAudio.Service(); return TRUE; } - + + DMAudio.SetMusicMasterVolume(0); + DMAudio.SetEffectsMasterVolume(0); + DMAudio.Service(); + return FALSE; #else return TRUE; -#endif // #if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK) +#endif // #if !defined(NO_CDCHECK) } char cSampleManager::GetCDAudioDriveLetter(void) { -#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK) - if (_bUseHDDAudio) - { - if ( strlen(_aHDDPath) != 0 ) - return _aHDDPath[0]; - else - return '\0'; - } - else - { - if ( strlen(m_szCDRomRootPath) != 0 ) - return m_szCDRomRootPath[0]; - else - return '\0'; - } -#else - if ( strlen(m_szCDRomRootPath) != 0 ) - return m_szCDRomRootPath[0]; + if ( strlen(m_MiscomPath) != 0 ) + return m_MiscomPath[0]; else return '\0'; -#endif } void @@ -1472,6 +1525,12 @@ cSampleManager::SetMusicMasterVolume(uint8 nVolume) } void +cSampleManager::SetMP3BoostVolume(uint8 nVolume) +{ + m_nMP3BoostVolume = nVolume; +} + +void cSampleManager::SetEffectsFadeVolume(uint8 nVolume) { m_nEffectsFadeVolume = nVolume; @@ -1581,14 +1640,6 @@ cSampleManager::LoadPedComment(uint32 nComment) break; } - - case MUSICMODE_FRONTEND: - { - if ( MusicManager.GetNextTrack() == STREAMED_SOUND_GAME_COMPLETED ) - return FALSE; - - break; - } } } @@ -1652,69 +1703,45 @@ cSampleManager::UpdateReverb(void) if ( AudioManager.m_FrameCounter & 15 ) return FALSE; - - float y = AudioManager.m_afReflectionsDistances[REFLECTION_TOP] + AudioManager.m_afReflectionsDistances[REFLECTION_BOTTOM]; - float x = AudioManager.m_afReflectionsDistances[REFLECTION_LEFT] + AudioManager.m_afReflectionsDistances[REFLECTION_RIGHT]; - float z = AudioManager.m_afReflectionsDistances[REFLECTION_UP]; - - float normy = norm(y, 5.0f, 40.0f); - float normx = norm(x, 5.0f, 40.0f); - float normz = norm(z, 5.0f, 40.0f); - float fRatio; - - if ( normy == 0.0f ) - { - if ( normx == 0.0f ) - { - if ( normz == 0.0f ) - fRatio = 0.3f; - else - fRatio = 0.5f; - } - else - { - fRatio = 0.3f; - } - } - else - { - if ( normx == 0.0f ) - { - if ( normz == 0.0f ) - fRatio = 0.3f; - else - fRatio = 0.5f; - } - else - { - if ( normz == 0.0f ) - fRatio = 0.3f; - else - fRatio = (normy+normx+normz) / 3.0f; - } - } + float fRatio = 0.0f; + +#define MIN_DIST 0.5f +#define CALCULATE_RATIO(value, maxDist, maxRatio) (value > MIN_DIST && value < maxDist ? value / maxDist * maxRatio : 0) + + fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_NORTH], 10.0f, 1/2.f); + fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_SOUTH], 10.0f, 1/2.f); + fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_WEST], 10.0f, 1/2.f); + fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_EAST], 10.0f, 1/2.f); + + fRatio += CALCULATE_RATIO((AudioManager.m_afReflectionsDistances[REFLECTION_NORTH] + AudioManager.m_afReflectionsDistances[REFLECTION_SOUTH]) / 2.f, 4.0f, 1/3.f); + fRatio += CALCULATE_RATIO((AudioManager.m_afReflectionsDistances[REFLECTION_WEST] + AudioManager.m_afReflectionsDistances[REFLECTION_EAST]) / 2.f, 4.0f, 1/3.f); + +#undef CALCULATE_RATIO +#undef MIN_DIST - fRatio = Clamp(fRatio, usingEAX3==1 ? 0.0f : 0.30f, 1.0f); + fRatio = Clamp(fRatio, 0.0f, 0.6f); if ( fRatio == _fPrevEaxRatioDestination ) return FALSE; if ( usingEAX3 ) { + fRatio = Min(fRatio * 1.67f, 1.0f); if ( EAX3ListenerInterpolate(&StartEAX3, &FinishEAX3, fRatio, &EAX3Params, false) ) { AIL_set_3D_provider_preference(opened_provider, "EAX all parameters", &EAX3Params); - _fEffectsLevel = 1.0f - fRatio * 0.5f; + _fEffectsLevel = fRatio * 0.75f; } } else { if ( _usingMilesFast2D ) - _fEffectsLevel = (1.0f - fRatio) * 0.4f; + _fEffectsLevel = fRatio * 0.8f; else - _fEffectsLevel = (1.0f - fRatio) * 0.7f; + _fEffectsLevel = fRatio * 0.22f; } + _fEffectsLevel = Min(_fEffectsLevel, 1.0f); _fPrevEaxRatioDestination = fRatio; @@ -1834,11 +1861,11 @@ cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume) nChannelVolume[nChannel] = vol; // increase the volume for JB.MP3 and S4_BDBD.MP3 - if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE - && MusicManager.GetNextTrack() != STREAMED_SOUND_NEWS_INTRO - && MusicManager.GetNextTrack() != STREAMED_SOUND_CUTSCENE_SAL4_BDBD ) - { - nChannelVolume[nChannel] >>= 2; + if (MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE ) { + if (MusicManager.GetCurrentTrack() == STREAMED_SOUND_CUTSCENE_FINALE) + nChannelVolume[nChannel] = 0; + else + nChannelVolume[nChannel] >>= 2; } if ( opened_samples[nChannel] ) @@ -1877,8 +1904,7 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume) // increase the volume for JB.MP3 and S4_BDBD.MP3 if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE - && MusicManager.GetNextTrack() != STREAMED_SOUND_NEWS_INTRO - && MusicManager.GetNextTrack() != STREAMED_SOUND_CUTSCENE_SAL4_BDBD ) + && MusicManager.GetCurrentTrack() != STREAMED_SOUND_CUTSCENE_FINALE ) { nChannelVolume[nChannel] >>= 2; } @@ -2108,7 +2134,7 @@ cSampleManager::StopChannel(uint32 nChannel) } void -cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream) +cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream) { if ( m_bInitialised ) { @@ -2122,16 +2148,17 @@ cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream) char filepath[MAX_PATH]; #ifdef PS2_AUDIO_PATHS - strcpy(filepath, m_szCDRomRootPath); + strcpy(filepath, nFile < STREAMED_SOUND_MISSION_COMPLETED4 ? m_MP3FilesPath : (nFile < STREAMED_SOUND_MISSION_MOBR1 ? m_MiscomPath : m_WavFilesPath)); strcat(filepath, PS2StreamedNameTable[nFile]); mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0); + if ( !mp3Stream[nStream] ) #endif { - strcpy(filepath, m_szCDRomRootPath); + strcpy(filepath, nFile < STREAMED_SOUND_MISSION_COMPLETED4 ? m_MP3FilesPath : (nFile < STREAMED_SOUND_MISSION_MOBR1 ? m_MiscomPath : m_WavFilesPath)); strcat(filepath, StreamedNameTable[nFile]); - + mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0); } @@ -2167,7 +2194,7 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream) } bool8 -cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) +cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream) { int i = 0; uint32 position = nPos; @@ -2196,21 +2223,22 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) if(!_GetMP3PosFromStreamPos(&position, &e) && !e) { nFile = 0; #ifdef PS2_AUDIO_PATHS - strcpy(filename, m_szCDRomRootPath); + strcpy(filename, m_MiscomPath); strcat(filename, PS2StreamedNameTable[nFile]); mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + if ( !mp3Stream[nStream] ) #endif { - strcpy(filename, m_szCDRomRootPath); + strcpy(filename, m_MiscomPath); strcat(filename, StreamedNameTable[nFile]); - - mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + mp3Stream[nStream] = + AIL_open_stream(DIG, filename, 0); } - if ( mp3Stream[nStream] ) - { - AIL_set_stream_loop_count(mp3Stream[nStream], 1); + if(mp3Stream[nStream]) { + AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1); + nStreamLoopedFlag[nStream] = TRUE; AIL_set_stream_ms_position(mp3Stream[nStream], position); AIL_pause_stream(mp3Stream[nStream], 0); return TRUE; @@ -2252,23 +2280,27 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) nFile = 0; _bIsMp3Active = 0; #ifdef PS2_AUDIO_PATHS - strcpy(filename, m_szCDRomRootPath); + strcpy(filename, m_MiscomPath); strcat(filename, PS2StreamedNameTable[nFile]); mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + if ( !mp3Stream[nStream] ) #endif { - strcpy(filename, m_szCDRomRootPath); + strcpy(filename, m_MiscomPath); strcat(filename, StreamedNameTable[nFile]); - - mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + mp3Stream[nStream] = + AIL_open_stream(DIG, filename, 0); } - if ( mp3Stream[nStream] ) - { - AIL_set_stream_loop_count(mp3Stream[nStream], 1); - AIL_set_stream_ms_position(mp3Stream[nStream], position); - AIL_pause_stream(mp3Stream[nStream], 0); + if(mp3Stream[nStream]) { + AIL_set_stream_loop_count( + mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1); + nStreamLoopedFlag[nStream] = TRUE; + AIL_set_stream_ms_position( + mp3Stream[nStream], position); + AIL_pause_stream(mp3Stream[nStream], + 0); return TRUE; } return FALSE; @@ -2302,21 +2334,23 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) nFile = 0; } #ifdef PS2_AUDIO_PATHS - strcpy(filename, m_szCDRomRootPath); + strcpy(filename, m_MiscomPath); strcat(filename, PS2StreamedNameTable[nFile]); mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + if ( !mp3Stream[nStream] ) #endif { - strcpy(filename, m_szCDRomRootPath); + strcpy(filename, m_MiscomPath); strcat(filename, StreamedNameTable[nFile]); - mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); } + if ( mp3Stream[nStream] ) { - AIL_set_stream_loop_count(mp3Stream[nStream], 1); + AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1); + nStreamLoopedFlag[nStream] = TRUE; AIL_set_stream_ms_position(mp3Stream[nStream], position); AIL_pause_stream(mp3Stream[nStream], 0); return TRUE; @@ -2378,11 +2412,14 @@ void cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffectFlag, uint8 nStream) { uint8 vol = nVolume; + float boostMult = 0.0f; if ( m_bInitialised ) { if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; - if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; + + if ( MusicManager.GetRadioInCar() == USERTRACK && !MusicManager.CheckForMusicInterruptions() ) + boostMult = m_nMP3BoostVolume / 64.f; nStreamVolume[nStream] = vol; nStreamPan[nStream] = nPan; @@ -2390,9 +2427,14 @@ cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffect if ( mp3Stream[nStream] ) { if ( nEffectFlag ) - AIL_set_stream_volume(mp3Stream[nStream], m_nEffectsFadeVolume*vol*m_nEffectsVolume >> 14); + { + if ( nStream == 1 || nStream == 2 ) + AIL_set_stream_volume(mp3Stream[nStream], 128*vol*m_nEffectsVolume >> 14); + else + AIL_set_stream_volume(mp3Stream[nStream], m_nEffectsFadeVolume*vol*m_nEffectsVolume >> 14); + } else - AIL_set_stream_volume(mp3Stream[nStream], m_nMusicFadeVolume*vol*m_nMusicVolume >> 14); + AIL_set_stream_volume(mp3Stream[nStream], (m_nMusicFadeVolume*vol*(uint32)(m_nMusicVolume * boostMult + m_nMusicVolume)) >> 14); AIL_set_stream_pan(mp3Stream[nStream], nPan); } @@ -2470,4 +2512,12 @@ cSampleManager::InitialiseSampleBanks(void) return TRUE; } + +void +cSampleManager::SetStreamedFileLoopFlag(bool8 nLoopFlag, uint8 nChannel) +{ + if (m_bInitialised) + nStreamLoopedFlag[nChannel] = nLoopFlag; +} + #endif diff --git a/src/audio/sampman_null.cpp b/src/audio/sampman_null.cpp index 6d16e286..627d122b 100644 --- a/src/audio/sampman_null.cpp +++ b/src/audio/sampman_null.cpp @@ -116,6 +116,11 @@ cSampleManager::SetMusicMasterVolume(uint8 nVolume) } void +cSampleManager::SetMP3BoostVolume(uint8 nVolume) +{ +} + +void cSampleManager::SetEffectsFadeVolume(uint8 nVolume) { } @@ -126,7 +131,7 @@ cSampleManager::SetMusicFadeVolume(uint8 nVolume) } void -cSampleManager::SetMonoMode(uint8 nMode) +cSampleManager::SetMonoMode(bool8 nMode) { } @@ -301,7 +306,7 @@ cSampleManager::StopChannel(uint32 nChannel) } void -cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream) +cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); } @@ -319,7 +324,7 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream) } bool8 -cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) +cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); @@ -341,7 +346,7 @@ cSampleManager::GetStreamedFilePosition(uint8 nStream) } void -cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream) +cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffectFlag, uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); } @@ -369,4 +374,14 @@ cSampleManager::InitialiseSampleBanks(void) return TRUE; } +void +cSampleManager::SetStreamedFileLoopFlag(bool8 nLoopFlag, uint8 nChannel) +{ +} + +int8 cSampleManager::AutoDetect3DProviders() +{ + return -1; +} + #endif diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp index 17776347..8a9379ea 100644 --- a/src/audio/sampman_oal.cpp +++ b/src/audio/sampman_oal.cpp @@ -66,14 +66,14 @@ int usingEAX3=0; ALCdevice *ALDevice = NULL; ALCcontext *ALContext = NULL; unsigned int _maxSamples; -float _fPrevEaxRatioDestination; +float _fPrevEaxRatioDestination; bool _effectsSupported = false; bool _usingEFX; float _fEffectsLevel; ALuint ALEffect = AL_EFFECT_NULL; ALuint ALEffectSlot = AL_EFFECTSLOT_NULL; struct -{ +{ const char *id; char name[256]; int sources; @@ -92,7 +92,7 @@ OggOpusFile *fpSampleDataHandle; #else FILE *fpSampleDataHandle; #endif -bool8 bSampleBankLoaded [MAX_SFX_BANKS]; +bool8 bSampleBankLoaded [MAX_SFX_BANKS]; int32 nSampleBankDiscStartOffset [MAX_SFX_BANKS]; int32 nSampleBankSize [MAX_SFX_BANKS]; uintptr nSampleBankMemoryStartAddress[MAX_SFX_BANKS]; @@ -126,6 +126,7 @@ char _mp3DirectoryPath[MAX_PATH]; CStream *aStream[MAX_STREAMS]; uint8 nStreamPan [MAX_STREAMS]; uint8 nStreamVolume[MAX_STREAMS]; +bool8 nStreamLoopedFlag[MAX_STREAMS]; uint32 _CurMP3Index; int32 _CurMP3Pos; bool8 _bIsMp3Active; @@ -157,7 +158,7 @@ static void add_providers() { SampleManager.SetNum3DProvidersAvailable(0); - + static ALDeviceList DeviceList; ALDeviceList *pDeviceList = &DeviceList; @@ -170,7 +171,7 @@ add_providers() int i = pDeviceList->GetDefaultDevice(); { if ( n < MAXPROVIDERS ) - { + { providers[n].id = pDeviceList->GetDeviceName(i); strcpy(providers[n].name, "OPENAL SOFT"); providers[n].sources = pDeviceList->GetMaxNumSources(i); @@ -183,10 +184,10 @@ add_providers() || pDeviceList->IsExtensionSupported(i, ADEXT_EAX3) || pDeviceList->IsExtensionSupported(i, ADEXT_EAX4) || pDeviceList->IsExtensionSupported(i, ADEXT_EAX5) ) - { + { providers[n - 1].bSupportsFx = true; if ( n < MAXPROVIDERS ) - { + { providers[n].id = pDeviceList->GetDeviceName(i); strcpy(providers[n].name, "OPENAL SOFT EAX"); providers[n].sources = pDeviceList->GetMaxNumSources(i); @@ -196,7 +197,7 @@ add_providers() } if ( n < MAXPROVIDERS ) - { + { providers[n].id = pDeviceList->GetDeviceName(i); strcpy(providers[n].name, "OPENAL SOFT EAX3"); providers[n].sources = pDeviceList->GetMaxNumSources(i); @@ -210,7 +211,7 @@ add_providers() for(int j=n;j<MAXPROVIDERS;j++) SampleManager.Set3DProviderName(j, NULL); - + // devices are gone now //defaultProvider = pDeviceList->GetDefaultDevice(); //if ( defaultProvider > MAXPROVIDERS ) @@ -233,7 +234,7 @@ release_existing() alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, AL_EFFECT_NULL); } } - + DEV("release_existing()\n"); } @@ -284,7 +285,7 @@ set_new_provider(int index) } //SampleManager.SetSpeakerConfig(speaker_type); - + if ( IsFXSupported() ) { for ( int32 i = 0; i < MAXCHANNELS; i++ ) @@ -300,7 +301,7 @@ set_new_provider(int index) static bool8 IsThisTrackAt16KHz(uint32 track) { - return track == STREAMED_SOUND_RADIO_CHAT; + return track == STREAMED_SOUND_RADIO_KCHAT || track == STREAMED_SOUND_RADIO_VCPR || track == STREAMED_SOUND_RADIO_POLICE; } cSampleManager::cSampleManager(void) @@ -365,6 +366,31 @@ int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider) return curprovider; } +int8 +cSampleManager::AutoDetect3DProviders() +{ + if (!AudioManager.IsAudioInitialised()) + return -1; + + if (defaultProvider >= 0 && defaultProvider < m_nNumberOfProviders) { + if (set_new_provider(defaultProvider)) + return defaultProvider; + } + + for (uint32 i = 0; i < GetNum3DProvidersAvailable(); i++) + { + char* providername = Get3DProviderName(i); + + if (!strcasecmp(providername, "OPENAL SOFT")) { + SetCurrent3DProvider(i); + if (GetCurrent3DProviderIndex() == i) + return i; + } + } + + return -1; +} + static bool8 _ResolveLink(char const *path, char *out) { @@ -840,7 +866,7 @@ cSampleManager::Initialise(void) alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED); if ( alcIsExtensionPresent(ALDevice, (ALCchar*)ALC_EXT_EFX_NAME) ) - { + { _effectsSupported = providers[index].bSupportsFx; alGenAuxiliaryEffectSlots(1, &ALEffectSlot); alGenEffects(1, &ALEffect); @@ -849,14 +875,14 @@ cSampleManager::Initialise(void) alGenSources(MAX_STREAMS*2, ALStreamSources[0]); for ( int32 i = 0; i < MAX_STREAMS; i++ ) { - alGenBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]); + alGenBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]); alSourcei(ALStreamSources[i][0], AL_SOURCE_RELATIVE, AL_TRUE); alSource3f(ALStreamSources[i][0], AL_POSITION, 0.0f, 0.0f, 0.0f); alSourcef(ALStreamSources[i][0], AL_GAIN, 1.0f); alSourcei(ALStreamSources[i][1], AL_SOURCE_RELATIVE, AL_TRUE); alSource3f(ALStreamSources[i][1], AL_POSITION, 0.0f, 0.0f, 0.0f); alSourcef(ALStreamSources[i][1], AL_GAIN, 1.0f); - } + } CChannel::InitChannels(); @@ -875,7 +901,7 @@ cSampleManager::Initialise(void) aChannel[i].SetReverbMix(ALEffectSlot, 0.0f); } } - + { for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ ) nStreamLength[i] = 0; @@ -894,14 +920,15 @@ cSampleManager::Initialise(void) for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ ) { - if(aStream[0] && ( + if ( aStream[0] && ( #ifdef PS2_AUDIO_PATHS aStream[0]->Open(PS2StreamedNameTable[i], IsThisTrackAt16KHz(i) ? 16000 : 32000) || #endif - aStream[0]->Open(StreamedNameTable[i], IsThisTrackAt16KHz(i) ? 16000 : 32000))) + aStream[0]->Open(StreamedNameTable[i], IsThisTrackAt16KHz(i) ? 16000 : 32000)) ) { uint32 tatalms = aStream[0]->GetLengthMS(); aStream[0]->Close(); + nStreamLength[i] = tatalms; } else USERERROR("Can't open '%s'\n", StreamedNameTable[i]); @@ -1035,7 +1062,7 @@ cSampleManager::Terminate(void) for ( int32 i = 0; i < NUM_CHANNELS; i++ ) aChannel[i].Term(); - + if ( IsFXSupported() ) { if ( alIsEffect(ALEffect) ) @@ -1053,7 +1080,7 @@ cSampleManager::Terminate(void) ALEffectSlot = AL_EFFECTSLOT_NULL; } } - + for ( int32 i = 0; i < MAX_STREAMS; i++ ) { alDeleteBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]); @@ -1077,7 +1104,7 @@ cSampleManager::Terminate(void) _fPrevEaxRatioDestination = 0.0f; _usingEFX = false; _fEffectsLevel = 0.0f; - + _DeleteMP3Entries(); CStream::Terminate(); @@ -1140,6 +1167,12 @@ cSampleManager::SetMusicMasterVolume(uint8 nVolume) } void +cSampleManager::SetMP3BoostVolume(uint8 nVolume) +{ + m_nMP3BoostVolume = nVolume; +} + +void cSampleManager::SetEffectsFadeVolume(uint8 nVolume) { m_nEffectsFadeVolume = nVolume; @@ -1153,7 +1186,7 @@ cSampleManager::SetMusicFadeVolume(uint8 nVolume) } void -cSampleManager::SetMonoMode(uint8 nMode) +cSampleManager::SetMonoMode(bool8 nMode) { m_nMonoMode = nMode; } @@ -1275,14 +1308,6 @@ cSampleManager::LoadPedComment(uint32 nComment) break; } - - case MUSICMODE_FRONTEND: - { - if ( MusicManager.GetNextTrack() == STREAMED_SOUND_GAME_COMPLETED ) - return FALSE; - - break; - } } } @@ -1291,7 +1316,7 @@ cSampleManager::LoadPedComment(uint32 nComment) int samplesSize = m_aSamples[nComment].nSize / 2; op_pcm_seek(fpSampleDataHandle, m_aSamples[nComment].nOffset / 2); while (samplesSize > 0) { - int size = op_read(fpSampleDataHandle, (opus_int16 *)(nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE * nCurrentPedSlot + samplesRead), + int size = op_read(fpSampleDataHandle, (opus_int16 *)(nSampleBankMemoryStartAddress[SAMPLEBANK_PED] + PED_BLOCKSIZE * nCurrentPedSlot + samplesRead), samplesSize, NULL); if (size <= 0) { return FALSE; @@ -1362,24 +1387,24 @@ bool8 cSampleManager::UpdateReverb(void) if ( AudioManager.m_FrameCounter & 15 ) return FALSE; - - float y = AudioManager.m_afReflectionsDistances[REFLECTION_TOP] + AudioManager.m_afReflectionsDistances[REFLECTION_BOTTOM]; - float x = AudioManager.m_afReflectionsDistances[REFLECTION_LEFT] + AudioManager.m_afReflectionsDistances[REFLECTION_RIGHT]; - float z = AudioManager.m_afReflectionsDistances[REFLECTION_UP]; - - float normy = norm(y, 5.0f, 40.0f); - float normx = norm(x, 5.0f, 40.0f); - float normz = norm(z, 5.0f, 40.0f); - - #define ZR(v, a, b) (((v)==0)?(a):(b)) - #define CALCRATIO(x,y,z,min,max,val) (ZR(y, ZR(x, ZR(z, min, max), min), ZR(x, ZR(z, min, max), ZR(z, min, val)))) - - float fRatio = CALCRATIO(normx, normy, normz, 0.3f, 0.5f, (normy+normx+normz)/3.0f); - - #undef CALCRATIO - #undef ZR + + float fRatio = 0.0f; + +#define MIN_DIST 0.5f +#define CALCULATE_RATIO(value, maxDist, maxRatio) (value > MIN_DIST && value < maxDist ? value / maxDist * maxRatio : 0) + + fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_NORTH], 10.0f, 1/2.f); + fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_SOUTH], 10.0f, 1/2.f); + fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_WEST], 10.0f, 1/2.f); + fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_EAST], 10.0f, 1/2.f); + + fRatio += CALCULATE_RATIO((AudioManager.m_afReflectionsDistances[REFLECTION_NORTH] + AudioManager.m_afReflectionsDistances[REFLECTION_SOUTH]) / 2.f, 4.0f, 1/3.f); + fRatio += CALCULATE_RATIO((AudioManager.m_afReflectionsDistances[REFLECTION_WEST] + AudioManager.m_afReflectionsDistances[REFLECTION_EAST]) / 2.f, 4.0f, 1/3.f); + +#undef CALCULATE_RATIO +#undef MIN_DIST - fRatio = Clamp(fRatio, usingEAX3==1 ? 0.0f : 0.30f, 1.0f); + fRatio = Clamp(fRatio, 0.0f, 0.6f); if ( fRatio == _fPrevEaxRatioDestination ) return FALSE; @@ -1390,6 +1415,7 @@ bool8 cSampleManager::UpdateReverb(void) if ( usingEAX3 ) #endif { + fRatio = Min(fRatio * 1.67f, 1.0f); if ( EAX3ListenerInterpolate(&StartEAX3, &FinishEAX3, fRatio, &EAX3Params, false) ) { EAX_SetAll(&EAX3Params); @@ -1404,16 +1430,17 @@ bool8 cSampleManager::UpdateReverb(void) } */ - _fEffectsLevel = 1.0f - fRatio * 0.5f; + _fEffectsLevel = fRatio * 0.75f; } } else { if ( _usingEFX ) - _fEffectsLevel = (1.0f - fRatio) * 0.4f; + _fEffectsLevel = fRatio * 0.8f; else - _fEffectsLevel = (1.0f - fRatio) * 0.7f; + _fEffectsLevel = fRatio * 0.22f; } + _fEffectsLevel = Min(_fEffectsLevel, 1.0f); _fPrevEaxRatioDestination = fRatio; @@ -1490,12 +1517,11 @@ cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume) nChannelVolume[nChannel] = vol; - // reduce channel volume when JB.MP3 or S4_BDBD.MP3 playing - if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE - && MusicManager.GetNextTrack() != STREAMED_SOUND_NEWS_INTRO - && MusicManager.GetNextTrack() != STREAMED_SOUND_CUTSCENE_SAL4_BDBD ) - { - nChannelVolume[nChannel] = vol / 4; + if (MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE ) { + if (MusicManager.GetCurrentTrack() == STREAMED_SOUND_CUTSCENE_FINALE) + nChannelVolume[nChannel] = 0; + else + nChannelVolume[nChannel] >>= 2; } // no idea, does this one looks like a bug or it's SetChannelVolume ? @@ -1530,14 +1556,14 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume) nChannelVolume[nChannel] = vol; - // reduce the volume for JB.MP3 and S4_BDBD.MP3 - if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE - && MusicManager.GetNextTrack() != STREAMED_SOUND_NEWS_INTRO - && MusicManager.GetNextTrack() != STREAMED_SOUND_CUTSCENE_SAL4_BDBD ) - { - nChannelVolume[nChannel] = vol / 4; + // increase the volume for JB.MP3 and S4_BDBD.MP3 + if (MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE ) { + if (MusicManager.GetCurrentTrack() == STREAMED_SOUND_CUTSCENE_FINALE) + nChannelVolume[nChannel] = 0; + else + nChannelVolume[nChannel] >>= 2; } - + aChannel[nChannel].SetVolume(m_nEffectsFadeVolume*vol*m_nEffectsVolume >> 14); } } @@ -1603,8 +1629,8 @@ cSampleManager::StopChannel(uint32 nChannel) } void -cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream) -{ +cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream) +{ ASSERT( nStream < MAX_STREAMS ); if ( nFile < TOTAL_STREAMED_SOUNDS ) @@ -1612,7 +1638,6 @@ cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream) CStream *stream = aStream[nStream]; stream->Close(); - #ifdef PS2_AUDIO_PATHS if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000)) #endif @@ -1651,12 +1676,12 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream) } bool8 -cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) +cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream) { int i = 0; uint32 position = nPos; char filename[MAX_PATH]; - + if ( nFile >= TOTAL_STREAMED_SOUNDS ) return FALSE; @@ -1666,7 +1691,7 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) { do { - // Switched to MP3 player just now + // Just switched to MP3 player if ( !_bIsMp3Active && i == 0 ) { if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] ) @@ -1676,12 +1701,15 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) // Try to continue from previous song, if already started if(!_GetMP3PosFromStreamPos(&position, &e) && !e) { nFile = 0; + CStream *stream = aStream[nStream]; #ifdef PS2_AUDIO_PATHS if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000)) #endif stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); if ( stream->Setup() ) { + stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1); + nStreamLoopedFlag[nStream] = TRUE; if (position != 0) stream->SetPosMS(position); @@ -1694,6 +1722,7 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) return FALSE; } else { + if (e->pLinkPath != NULL) aStream[nStream]->Open(e->pLinkPath, IsThisTrackAt16KHz(nFile) ? 16000 : 32000); else { @@ -1702,7 +1731,7 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) aStream[nStream]->Open(filename); } - + if (aStream[nStream]->Setup()) { if (position != 0) aStream[nStream]->SetPosMS(position); @@ -1729,6 +1758,7 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) { nFile = 0; _bIsMp3Active = 0; + CStream *stream = aStream[nStream]; #ifdef PS2_AUDIO_PATHS if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000)) @@ -1736,6 +1766,8 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); if (stream->Setup()) { + stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1); + nStreamLoopedFlag[nStream] = TRUE; if (position != 0) stream->SetPosMS(position); @@ -1753,6 +1785,7 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) else { strcpy(filename, _mp3DirectoryPath); strcat(filename, mp3->aFilename); + aStream[nStream]->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000); } @@ -1773,13 +1806,18 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) position = 0; nFile = 0; } + strcpy(filename, StreamedNameTable[nFile]); + CStream *stream = aStream[nStream]; + #ifdef PS2_AUDIO_PATHS if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000)) #endif stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); if ( stream->Setup() ) { + stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1); + nStreamLoopedFlag[nStream] = TRUE; if (position != 0) stream->SetPosMS(position); @@ -1835,15 +1873,20 @@ cSampleManager::GetStreamedFilePosition(uint8 nStream) } void -cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream) +cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffectFlag, uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); + float boostMult = 0.0f; + if ( nVolume > MAX_VOLUME ) nVolume = MAX_VOLUME; if ( nPan > MAX_VOLUME ) nPan = MAX_VOLUME; + + if ( MusicManager.GetRadioInCar() == USERTRACK && !MusicManager.CheckForMusicInterruptions() ) + boostMult = m_nMP3BoostVolume / 64.f; nStreamVolume[nStream] = nVolume; nStreamPan [nStream] = nPan; @@ -1852,10 +1895,14 @@ cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffect if ( stream->IsOpened() ) { - if ( nEffectFlag ) - stream->SetVolume(m_nEffectsFadeVolume*nVolume*m_nEffectsVolume >> 14); + if ( nEffectFlag ) { + if ( nStream == 1 || nStream == 2 ) + stream->SetVolume(128*nVolume*m_nEffectsVolume >> 14); + else + stream->SetVolume(m_nEffectsFadeVolume*nVolume*m_nEffectsVolume >> 14); + } else - stream->SetVolume(m_nMusicFadeVolume*nVolume*m_nMusicVolume >> 14); + stream->SetVolume((m_nMusicFadeVolume*nVolume*(uint32)(m_nMusicVolume * boostMult + m_nMusicVolume)) >> 14); stream->SetPan(nPan); } @@ -1952,4 +1999,11 @@ cSampleManager::InitialiseSampleBanks(void) return TRUE; } + +void +cSampleManager::SetStreamedFileLoopFlag(bool8 nLoopFlag, uint8 nChannel) +{ + nStreamLoopedFlag[nChannel] = nLoopFlag; +} + #endif diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h index 4bbc3dde..c6dbb634 100644 --- a/src/audio/soundlist.h +++ b/src/audio/soundlist.h @@ -16,8 +16,10 @@ enum eSound SOUND_CAR_DOOR_OPEN_BACK_RIGHT, SOUND_CAR_WINDSHIELD_CRACK, SOUND_CAR_JUMP, - SOUND_E, - SOUND_F, + SOUND_CAR_JUMP_2, + SOUND_CAR_TYRE_POP, + SOUND_16, + SOUND_17, SOUND_CAR_ENGINE_START, SOUND_CAR_LIGHT_BREAK, SOUND_CAR_HYDRAULIC_1, @@ -31,29 +33,33 @@ enum eSound SOUND_CAR_TANK_TURRET_ROTATE, SOUND_CAR_BOMB_TICK, SOUND_PLANE_ON_GROUND, + SOUND_HELI_BLADE, + SOUND_32, SOUND_STEP_START, SOUND_STEP_END, SOUND_FALL_LAND, SOUND_FALL_COLLAPSE, - SOUND_FIGHT_PUNCH_33, - SOUND_FIGHT_KICK_34, - SOUND_FIGHT_HEADBUTT_35, - SOUND_FIGHT_PUNCH_36, - SOUND_FIGHT_PUNCH_37, - SOUND_FIGHT_CLOSE_PUNCH_38, - SOUND_FIGHT_PUNCH_39, - SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40, - SOUND_FIGHT_PUNCH_41, - SOUND_FIGHT_PUNCH_FROM_BEHIND_42, - SOUND_FIGHT_KNEE_OR_KICK_43, - SOUND_FIGHT_KICK_44, - SOUND_2D, + SOUND_FIGHT_37, + SOUND_FIGHT_38, + SOUND_FIGHT_39, + SOUND_FIGHT_40, + SOUND_FIGHT_41, + SOUND_FIGHT_42, + SOUND_FIGHT_43, + SOUND_FIGHT_44, + SOUND_FIGHT_45, + SOUND_FIGHT_46, + SOUND_FIGHT_47, + SOUND_FIGHT_48, + SOUND_49, SOUND_WEAPON_BAT_ATTACK, + SOUND_WEAPON_KNIFE_ATTACK, + SOUND_WEAPON_CHAINSAW_IDLE, + SOUND_WEAPON_CHAINSAW_ATTACK, + SOUND_WEAPON_CHAINSAW_MADECONTACT, SOUND_WEAPON_SHOT_FIRED, SOUND_WEAPON_RELOAD, SOUND_WEAPON_AK47_BULLET_ECHO, - SOUND_WEAPON_UZI_BULLET_ECHO, - SOUND_WEAPON_M16_BULLET_ECHO, SOUND_WEAPON_FLAMETHROWER_FIRE, SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM, SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM, @@ -66,8 +72,8 @@ enum eSound SOUND_GARAGE_BOMB1_SET, SOUND_GARAGE_BOMB2_SET, SOUND_GARAGE_BOMB3_SET, - SOUND_40, - SOUND_41, + SOUND_70, + SOUND_71, SOUND_GARAGE_VEHICLE_DECLINED, SOUND_GARAGE_VEHICLE_ACCEPTED, SOUND_GARAGE_DOOR_CLOSED, @@ -76,8 +82,8 @@ enum eSound SOUND_PICKUP_WEAPON_BOUGHT, SOUND_PICKUP_WEAPON, SOUND_PICKUP_HEALTH, - SOUND_PICKUP_ERROR, - SOUND_4B, + SOUND_80, + SOUND_81, SOUND_PICKUP_ADRENALINE, SOUND_PICKUP_ARMOUR, SOUND_PICKUP_BONUS, @@ -87,7 +93,7 @@ enum eSound SOUND_PICKUP_PACMAN_PACKAGE, SOUND_PICKUP_FLOAT_PACKAGE, SOUND_BOMB_TIMED_ACTIVATED, - SOUND_55, + SOUND_91, SOUND_BOMB_ONIGNITION_ACTIVATED, SOUND_BOMB_TICK, SOUND_RAMPAGE_START, @@ -104,12 +110,16 @@ enum eSound SOUND_PED_HIT, SOUND_PED_LAND, SOUND_PED_BULLET_HIT, - SOUND_PED_BOMBER, SOUND_PED_BURNING, - SOUND_PED_ARREST_FBI, - SOUND_PED_ARREST_SWAT, + SOUND_PED_PLAYER_REACTTOCOP, SOUND_PED_ARREST_COP, + SOUND_PED_MIAMIVICE_EXITING_CAR, + SOUND_PED_COP_HELIPILOTPHRASE, + SOUND_PED_PULLOUTWEAPON, SOUND_PED_HELI_PLAYER_FOUND, + SOUND_PED_VCPA_PLAYER_FOUND, + SOUND_PED_ON_FIRE, + SOUND_PED_AIMING, SOUND_PED_HANDS_UP, SOUND_PED_HANDS_COWER, SOUND_PED_FLEE_SPRINT, @@ -117,30 +127,40 @@ enum eSound SOUND_PED_MUGGING, SOUND_PED_CAR_JACKED, SOUND_PED_ROBBED, + SOUND_PED_ACCIDENTREACTION1, + SOUND_PED_INNOCENT, + SOUND_PED_PLAYER_AFTERSEX, + SOUND_PED_PLAYER_BEFORESEX, + SOUND_PED_COP_TARGETING, // also used for medics + SOUND_PED_COP_MANYCOPSAROUND, // also used for medics + SOUND_PED_GUNAIMEDAT2, + SOUND_PED_COP_ALONE, // also used for medics + SOUND_PED_GUNAIMEDAT3, + SOUND_PED_COP_ASK_FOR_ID, + SOUND_PED_COP_LITTLECOPSAROUND, // also used for medics + SOUND_PED_PLAYER_FARFROMCOPS, // also used for medics SOUND_PED_TAXI_WAIT, SOUND_PED_ATTACK, SOUND_PED_DEFEND, - SOUND_PED_PURSUIT_ARMY, - SOUND_PED_PURSUIT_FBI, - SOUND_PED_PURSUIT_SWAT, - SOUND_PED_PURSUIT_COP, SOUND_PED_HEALING, - SOUND_PED_7B, SOUND_PED_LEAVE_VEHICLE, SOUND_PED_EVADE, SOUND_PED_FLEE_RUN, + SOUND_PED_CRASH_VEHICLE, + SOUND_PED_CRASH_CAR, SOUND_PED_ANNOYED_DRIVER, + SOUND_PED_147, SOUND_PED_SOLICIT, + SOUND_PED_JEER, + SOUND_PED_150, SOUND_PED_EXTINGUISHING_FIRE, SOUND_PED_WAIT_DOUBLEBACK, - SOUND_PED_CHAT_SEXY, + SOUND_PED_CHAT_SEXY_FEMALE, + SOUND_PED_CHAT_SEXY_MALE, SOUND_PED_CHAT_EVENT, + SOUND_PED_PED_COLLISION, SOUND_PED_CHAT, - SOUND_PED_BODYCAST_HIT, SOUND_PED_TAXI_CALL, - SOUND_INJURED_PED_MALE_OUCH, - SOUND_INJURED_PED_FEMALE, - SOUND_INJURED_PED_MALE_PRISON, SOUND_RACE_START_3, SOUND_RACE_START_2, SOUND_RACE_START_1, @@ -151,143 +171,101 @@ enum eSound SOUND_CAR_PED_COLLISION, SOUND_CLOCK_TICK, SOUND_PART_MISSION_COMPLETE, - SOUND_FRONTEND_MENU_STARTING, - SOUND_FRONTEND_MENU_NEW_PAGE, - SOUND_FRONTEND_MENU_NAVIGATION, - SOUND_FRONTEND_MENU_SETTING_CHANGE, - SOUND_FRONTEND_MENU_BACK, - SOUND_FRONTEND_STEREO, - SOUND_FRONTEND_MONO, - SOUND_FRONTEND_AUDIO_TEST, - SOUND_FRONTEND_FAIL, - SOUND_FRONTEND_RADIO_TURN_OFF, - SOUND_FRONTEND_RADIO_CHANGE, + SOUND_FRONTEND_MENU_STARTING, // same sound as SOUND_HUD + + // TODO(Miami): What are 170-175?? + + SOUND_FRONTEND_RADIO_TURN_OFF = 176, // those 2 are same sound + SOUND_FRONTEND_RADIO_TURN_ON, + SOUND_FRONTEND_HURRICANE, // yes, frontend SOUND_HUD, - SOUND_AMMUNATION_WELCOME_1, - SOUND_AMMUNATION_WELCOME_2, - SOUND_AMMUNATION_WELCOME_3, + SOUND_180, + SOUND_181, + SOUND_182, SOUND_LIGHTNING, - SOUND_A5, - SOUND_TOTAL_SOUNDS, - SOUND_NO_SOUND, + SOUND_BULLETTRACE_1, + SOUND_BULLETTRACE_2, + SOUND_186, // makes same sound as 40 + SOUND_187, // makes same sound as 46 + SOUND_MELEE_ATTACK_START, + SOUND_SKATING, + SOUND_WEAPON_MINIGUN_ATTACK, + SOUND_WEAPON_MINIGUN_2, + SOUND_WEAPON_MINIGUN_3, + SOUND_AMMUNATION_IMRAN_ARM_BOMB, + SOUND_RADIO_CHANGE, + SOUND_FRONTEND_HIGHLIGHT_OPTION, + SOUND_FRONTEND_ENTER_OR_ADJUST, + SOUND_FRONTEND_BACK, + SOUND_FRONTEND_FAIL, + SOUND_FRONTEND_AUDIO_TEST, + SOUND_INJURED_PED_MALE_OUCH, + SOUND_INJURED_PED_FEMALE, + SOUND_SHIRT_WIND_FLAP, + SOUND_SET_203, + SOUND_TOTAL_SOUNDS = 204, + SOUND_NO_SOUND = 205, }; enum eScriptSounds { - SCRIPT_SOUND_0 = 0, - SCRIPT_SOUND_1, - SCRIPT_SOUND_2, - SCRIPT_SOUND_3, - SCRIPT_SOUND_PARTY_1_LOOP_S, - SCRIPT_SOUND_PARTY_1_LOOP_L, - SCRIPT_SOUND_PARTY_2_LOOP_S, - SCRIPT_SOUND_PARTY_2_LOOP_L, - SCRIPT_SOUND_PARTY_3_LOOP_S, - SCRIPT_SOUND_PARTY_3_LOOP_L, - SCRIPT_SOUND_PARTY_4_LOOP_S, - SCRIPT_SOUND_PARTY_4_LOOP_L, - SCRIPT_SOUND_PARTY_5_LOOP_S, - SCRIPT_SOUND_PARTY_5_LOOP_L, - SCRIPT_SOUND_PARTY_6_LOOP_S, - SCRIPT_SOUND_PARTY_6_LOOP_L, - SCRIPT_SOUND_PARTY_7_LOOP_S, - SCRIPT_SOUND_PARTY_7_LOOP_L, - SCRIPT_SOUND_PARTY_8_LOOP_S, - SCRIPT_SOUND_PARTY_8_LOOP_L, - SCRIPT_SOUND_PARTY_9_LOOP_S, - SCRIPT_SOUND_PARTY_9_LOOP_L, - SCRIPT_SOUND_PARTY_10_LOOP_S, - SCRIPT_SOUND_PARTY_10_LOOP_L, - SCRIPT_SOUND_PARTY_11_LOOP_S, - SCRIPT_SOUND_PARTY_11_LOOP_L, - SCRIPT_SOUND_PARTY_12_LOOP_S, - SCRIPT_SOUND_PARTY_12_LOOP_L, - SCRIPT_SOUND_PARTY_13_LOOP_S, - SCRIPT_SOUND_PARTY_13_LOOP_L, - SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S, - SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L, - SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S, - SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L, - SCRIPT_SOUND_WORK_SHOP_LOOP_S, - SCRIPT_SOUND_WORK_SHOP_LOOP_L, - SCRIPT_SOUND_SAWMILL_LOOP_S, - SCRIPT_SOUND_SAWMILL_LOOP_L, - SCRIPT_SOUND_38, - SCRIPT_SOUND_39, - SCRIPT_SOUND_LAUNDERETTE_LOOP_S, - SCRIPT_SOUND_LAUNDERETTE_LOOP_L, - SCRIPT_SOUND_CHINATOWN_RESTAURANT_S, - SCRIPT_SOUND_CHINATOWN_RESTAURANT_L, - SCRIPT_SOUND_CIPRIANI_RESAURANT_S, - SCRIPT_SOUND_CIPRIANI_RESAURANT_L, - SCRIPT_SOUND_46_S, - SCRIPT_SOUND_47_L, - SCRIPT_SOUND_MARCO_BISTRO_S, - SCRIPT_SOUND_MARCO_BISTRO_L, - SCRIPT_SOUND_AIRPORT_LOOP_S, - SCRIPT_SOUND_AIRPORT_LOOP_L, - SCRIPT_SOUND_SHOP_LOOP_S, - SCRIPT_SOUND_SHOP_LOOP_L, - SCRIPT_SOUND_CINEMA_LOOP_S, - SCRIPT_SOUND_CINEMA_LOOP_L, - SCRIPT_SOUND_DOCKS_LOOP_S, - SCRIPT_SOUND_DOCKS_LOOP_L, - SCRIPT_SOUND_HOME_LOOP_S, - SCRIPT_SOUND_HOME_LOOP_L, - SCRIPT_SOUND_FRANKIE_PIANO, - SCRIPT_SOUND_PARTY_1_LOOP, - SCRIPT_SOUND_PORN_CINEMA_1_S, - SCRIPT_SOUND_PORN_CINEMA_1_L, - SCRIPT_SOUND_PORN_CINEMA_2_S, - SCRIPT_SOUND_PORN_CINEMA_2_L, - SCRIPT_SOUND_PORN_CINEMA_3_S, - SCRIPT_SOUND_PORN_CINEMA_3_L, - SCRIPT_SOUND_BANK_ALARM_LOOP_S, - SCRIPT_SOUND_BANK_ALARM_LOOP_L, - SCRIPT_SOUND_POLICE_BALL_LOOP_S, - SCRIPT_SOUND_POLICE_BALL_LOOP_L, - SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S, - SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L, - SCRIPT_SOUND_74, - SCRIPT_SOUND_75, - SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S, - SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L, - SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S, - SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L, - SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S, - SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L, - SCRIPT_SOUND_EVIDENCE_PICKUP, - SCRIPT_SOUND_UNLOAD_GOLD, - SCRIPT_SOUND_RAVE_1_LOOP_S, - SCRIPT_SOUND_RAVE_1_LOOP_L, - SCRIPT_SOUND_RAVE_2_LOOP_S, - SCRIPT_SOUND_RAVE_2_LOOP_L, - SCRIPT_SOUND_RAVE_3_LOOP_S, - SCRIPT_SOUND_RAVE_3_LOOP_L, - SCRIPT_SOUND_MISTY_SEX_S, - SCRIPT_SOUND_MISTY_SEX_L, - SCRIPT_SOUND_GATE_START_CLUNK, - SCRIPT_SOUND_GATE_STOP_CLUNK, + SCRIPT_SOUND_BANK_ALARM_LOOP = 0, SCRIPT_SOUND_PART_MISSION_COMPLETE, - SCRIPT_SOUND_CHUNKY_RUN_SHOUT, - SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT, + SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP, + SCRIPT_SOUND_POLICE_CELL_DOOR_CLUNK, + SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP, + SCRIPT_SOUND_GARAGE_DOOR_CLUNK, + SCRIPT_SOUND_SNORING_LOOP, SCRIPT_SOUND_RACE_START_3, SCRIPT_SOUND_RACE_START_2, SCRIPT_SOUND_RACE_START_1, SCRIPT_SOUND_RACE_START_GO, - SCRIPT_SOUND_SWAT_PED_SHOUT, - SCRIPT_SOUND_PRETEND_FIRE_LOOP, - SCRIPT_SOUND_AMMUNATION_CHAT_1, - SCRIPT_SOUND_AMMUNATION_CHAT_2, - SCRIPT_SOUND_AMMUNATION_CHAT_3, + SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP, + SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT, + SCRIPT_SOUND_AMMUNATION_BUY_WEAPON, + SCRIPT_SOUND_AMMUNATION_BUY_WEAPON_DENIED, + SCRIPT_SOUND_WMYCW_TICKET_SPEECH, + SCRIPT_SOUND_IMRAN_ARM_BOMB, + SCRIPT_SOUND_ANDY_SNIPER_SHOT, + SCRIPT_SOUND_WILLIE_CARD_SWIPE, + SCRIPT_SOUND_MALE_AMBULANCE_OUCH, + SCRIPT_SOUND_FEMALE_AMBULANCE_OUCH, + SCRIPT_SOUND_BUILDING_BAR_1, + SCRIPT_SOUND_BUILDING_BAR_2, + SCRIPT_SOUND_BUILDING_BAR_3, + SCRIPT_SOUND_BUILDING_BAR_4, + SCRIPT_SOUND_BUILDING_BIKER_BAR, + SCRIPT_SOUND_BUILDING_CHURCH, + SCRIPT_SOUND_BUILDING_CLUB, + SCRIPT_SOUND_BUILDING_CUBA_1, + SCRIPT_SOUND_BUILDING_CUBA_2, + SCRIPT_SOUND_BUILDING_VOODOO, + SCRIPT_SOUND_BUILDING_MUSIC_SHOP, + SCRIPT_SOUND_BUILDING_STRIPCLUB_1, + SCRIPT_SOUND_BUILDING_STRIPCLUB_2, + SCRIPT_SOUND_BUILDING_SUPERSWEEP, + SCRIPT_SOUND_SEAPLANE_LOW_FUEL, + SCRIPT_SOUND_NEW_BUILDING_BAR_1, + SCRIPT_SOUND_NEW_BUILDING_BAR_2, + SCRIPT_SOUND_NEW_BUILDING_BAR_3, + SCRIPT_SOUND_NEW_BUILDING_BAR_4, + SCRIPT_SOUND_NEW_BUILDING_MALIBU_1, + SCRIPT_SOUND_NEW_BUILDING_MALIBU_2, + SCRIPT_SOUND_NEW_BUILDING_MALIBU_3, + SCRIPT_SOUND_NEW_BUILDING_STRIP_1, + SCRIPT_SOUND_NEW_BUILDING_STRIP_2, + SCRIPT_SOUND_NEW_BUILDING_STRIP_3, + SCRIPT_SOUND_NEW_BUILDING_CHURCH, + SCRIPT_SOUND_NEW_BUILDING_FAN_1, + SCRIPT_SOUND_NEW_BUILDING_FAN_2, + SCRIPT_SOUND_NEW_BUILDING_INSECT_1, + SCRIPT_SOUND_NEW_BUILDING_INSECT_2, + SCRIPT_SOUND_NEW_WATERFALL, SCRIPT_SOUND_BULLET_HIT_GROUND_1, SCRIPT_SOUND_BULLET_HIT_GROUND_2, SCRIPT_SOUND_BULLET_HIT_GROUND_3, SCRIPT_SOUND_BULLET_HIT_WATER, // no sound - SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1, - SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2, SCRIPT_SOUND_PAYPHONE_RINGING, - SCRIPT_SOUND_113, SCRIPT_SOUND_GLASS_BREAK_L, SCRIPT_SOUND_GLASS_BREAK_S, SCRIPT_SOUND_GLASS_CRACK, @@ -296,6 +274,7 @@ enum eScriptSounds { SCRIPT_SOUND_BOX_DESTROYED_2, SCRIPT_SOUND_METAL_COLLISION, SCRIPT_SOUND_TIRE_COLLISION, + SCRIPT_SOUND_HIT_BALL, SCRIPT_SOUND_GUNSHELL_DROP, SCRIPT_SOUND_GUNSHELL_DROP_SOFT, SCRIPT_SOUND_TOTAL, diff --git a/src/buildings/Building.cpp b/src/buildings/Building.cpp index e4475ae6..92c787e5 100644 --- a/src/buildings/Building.cpp +++ b/src/buildings/Building.cpp @@ -20,3 +20,25 @@ CBuilding::ReplaceWithNewModel(int32 id) if(m_level == LEVEL_GENERIC || m_level == CGame::currLevel) CStreaming::RequestModel(id, STREAMFLAGS_DONT_REMOVE); } + +bool +IsBuildingPointerValid(CBuilding* pBuilding) +{ + if (!pBuilding) + return false; + if (pBuilding->GetIsATreadable()) { + int index = CPools::GetTreadablePool()->GetJustIndex_NoFreeAssert((CTreadable*)pBuilding); +#ifdef FIX_BUGS + return index >= 0 && index < CPools::GetTreadablePool()->GetSize(); +#else + return index >= 0 && index <= CPools::GetTreadablePool()->GetSize(); +#endif + } else { + int index = CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert(pBuilding); +#ifdef FIX_BUGS + return index >= 0 && index < CPools::GetBuildingPool()->GetSize(); +#else + return index >= 0 && index <= CPools::GetBuildingPool()->GetSize(); +#endif + } +} diff --git a/src/buildings/Building.h b/src/buildings/Building.h index 94e66c89..f8ddfa46 100644 --- a/src/buildings/Building.h +++ b/src/buildings/Building.h @@ -17,5 +17,4 @@ public: virtual bool GetIsATreadable(void) { return false; } }; -VALIDATE_SIZE(CBuilding, 0x64); - +bool IsBuildingPointerValid(CBuilding*); diff --git a/src/buildings/Treadable.h b/src/buildings/Treadable.h index 9e895969..6a183c63 100644 --- a/src/buildings/Treadable.h +++ b/src/buildings/Treadable.h @@ -8,10 +8,5 @@ public: static void *operator new(size_t) throw(); static void operator delete(void*, size_t) throw(); - int16 m_nodeIndices[2][12]; // first car, then ped - bool GetIsATreadable(void) { return true; } }; - -VALIDATE_SIZE(CTreadable, 0x94); - diff --git a/src/collision/ColBox.h b/src/collision/ColBox.h index ac2cd675..0df55925 100644 --- a/src/collision/ColBox.h +++ b/src/collision/ColBox.h @@ -2,15 +2,21 @@ #include "SurfaceTable.h" -struct CColBox +struct CBox { CVector min; CVector max; + CVector GetSize(void) { return max - min; } + void Set(const CVector &min, const CVector &max) { this->min = min; this->max = max; } +}; + +struct CColBox : public CBox +{ uint8 surface; uint8 piece; - void Set(const CVector &min, const CVector &max, uint8 surf = SURFACE_DEFAULT, uint8 piece = 0); - CVector GetSize(void) { return max - min; } + void Set(const CVector &min, const CVector &max, uint8 surf, uint8 piece); + using CBox::Set; CColBox& operator=(const CColBox &other); };
\ No newline at end of file diff --git a/src/collision/ColModel.cpp b/src/collision/ColModel.cpp index fb90e7dd..2224a804 100644 --- a/src/collision/ColModel.cpp +++ b/src/collision/ColModel.cpp @@ -1,7 +1,9 @@ #include "common.h" #include "ColModel.h" +#include "Collision.h" #include "Game.h" #include "MemoryHeap.h" +#include "Pools.h" CColModel::CColModel(void) { @@ -15,14 +17,27 @@ CColModel::CColModel(void) vertices = nil; triangles = nil; trianglePlanes = nil; - level = CGame::currLevel; + level = LEVEL_GENERIC; // generic col slot ownsCollisionVolumes = true; } CColModel::~CColModel(void) { RemoveCollisionVolumes(); - RemoveTrianglePlanes(); +} + +void* +CColModel::operator new(size_t) throw() +{ + CColModel* node = CPools::GetColModelPool()->New(); + assert(node); + return node; +} + +void +CColModel::operator delete(void *p, size_t) throw() +{ + CPools::GetColModelPool()->Delete((CColModel*)p); } void @@ -34,6 +49,7 @@ CColModel::RemoveCollisionVolumes(void) RwFree(boxes); RwFree(vertices); RwFree(triangles); + CCollision::RemoveTrianglePlanes(this); } numSpheres = 0; numLines = 0; diff --git a/src/collision/ColModel.h b/src/collision/ColModel.h index 7dcdfa4d..64f05f76 100644 --- a/src/collision/ColModel.h +++ b/src/collision/ColModel.h @@ -9,14 +9,14 @@ struct CColModel { - CColSphere boundingSphere; - CColBox boundingBox; + CSphere boundingSphere; + CBox boundingBox; int16 numSpheres; - int16 numLines; int16 numBoxes; int16 numTriangles; - int32 level; - bool ownsCollisionVolumes; // missing on PS2 + int8 numLines; + uint8 level; // colstore slot but probably still named level + bool ownsCollisionVolumes; CColSphere *spheres; CColLine *lines; CColBox *boxes; @@ -33,5 +33,7 @@ struct CColModel void SetLinkPtr(CLink<CColModel*>*); void GetTrianglePoint(CVector &v, int i) const; + void *operator new(size_t) throw(); + void operator delete(void *p, size_t) throw(); CColModel& operator=(const CColModel& other); };
\ No newline at end of file diff --git a/src/collision/ColSphere.cpp b/src/collision/ColSphere.cpp index 9aac01e0..65f02860 100644 --- a/src/collision/ColSphere.cpp +++ b/src/collision/ColSphere.cpp @@ -1,5 +1,6 @@ #include "common.h" #include "ColSphere.h" +#include "General.h" void CColSphere::Set(float radius, const CVector ¢er, uint8 surf, uint8 piece) @@ -8,4 +9,19 @@ CColSphere::Set(float radius, const CVector ¢er, uint8 surf, uint8 piece) this->center = center; this->surface = surf; this->piece = piece; +} + +bool +CColSphere::IntersectRay(CVector const& from, CVector const& dir, CVector &entry, CVector &exit) +{ + CVector distToCenter = from - center; + float distToTouchSqr = distToCenter.MagnitudeSqr() - sq(radius); + float root1, root2; + + if (!CGeneral::SolveQuadratic(1.0f, DotProduct(distToCenter, dir) * 2.f, distToTouchSqr, root1, root2)) + return false; + + entry = from + dir * root1; + exit = from + dir * root2; + return true; }
\ No newline at end of file diff --git a/src/collision/ColSphere.h b/src/collision/ColSphere.h index 70e29763..f86b282a 100644 --- a/src/collision/ColSphere.h +++ b/src/collision/ColSphere.h @@ -2,12 +2,20 @@ #include "SurfaceTable.h" -struct CColSphere +struct CSphere { // NB: this has to be compatible with a CVuVector CVector center; float radius; + void Set(float radius, const CVector ¢er) { this->center = center; this->radius = radius; } +}; + +struct CColSphere : public CSphere +{ uint8 surface; uint8 piece; - void Set(float radius, const CVector ¢er, uint8 surf = SURFACE_DEFAULT, uint8 piece = 0); + + void Set(float radius, const CVector ¢er, uint8 surf, uint8 piece); + bool IntersectRay(CVector const &from, CVector const &dir, CVector &entry, CVector &exit); + using CSphere::Set; };
\ No newline at end of file diff --git a/src/collision/ColStore.cpp b/src/collision/ColStore.cpp new file mode 100644 index 00000000..c74bf5ba --- /dev/null +++ b/src/collision/ColStore.cpp @@ -0,0 +1,255 @@ +#include "common.h" + +#include "templates.h" +#include "General.h" +#include "ModelInfo.h" +#include "Streaming.h" +#include "FileLoader.h" +#include "Script.h" +#include "Timer.h" +#include "Camera.h" +#include "Frontend.h" +#include "Physical.h" +#include "ColStore.h" +#include "VarConsole.h" +#include "Pools.h" + +CPool<ColDef,ColDef> *CColStore::ms_pColPool; +#ifndef MASTER +bool bDispColInMem; +#endif + +void +CColStore::Initialise(void) +{ + if(ms_pColPool == nil) + ms_pColPool = new CPool<ColDef,ColDef>(COLSTORESIZE, "CollisionFiles"); + AddColSlot("generic"); // slot 0. not streamed +#ifndef MASTER + VarConsole.Add("Display collision in memory", &bDispColInMem, true); +#endif +} + +void +CColStore::Shutdown(void) +{ + int i; + for(i = 0; i < COLSTORESIZE; i++) + RemoveColSlot(i); + if(ms_pColPool) + delete ms_pColPool; + ms_pColPool = nil; +} + +int +CColStore::AddColSlot(const char *name) +{ + ColDef *def = ms_pColPool->New(); + assert(def); + def->isLoaded = false; + def->unused = 0; + def->bounds.left = 1000000.0f; + def->bounds.top = 1000000.0f; + def->bounds.right = -1000000.0f; + def->bounds.bottom = -1000000.0f; + def->minIndex = INT16_MAX; + def->maxIndex = INT16_MIN; + strcpy(def->name, name); + return ms_pColPool->GetJustIndex(def); +} + +void +CColStore::RemoveColSlot(int slot) +{ + if(GetSlot(slot)){ + if(GetSlot(slot)->isLoaded) + RemoveCol(slot); + ms_pColPool->Delete(GetSlot(slot)); + } +} + +int +CColStore::FindColSlot(const char *name) +{ + ColDef *def; + int size = ms_pColPool->GetSize(); + for(int i = 0; i < size; i++){ + def = GetSlot(i); + if(def && !CGeneral::faststricmp(def->name, name)) + return i; + } + return -1; +} + +char* +CColStore::GetColName(int32 slot) +{ + return GetSlot(slot)->name; +} + +CRect& +CColStore::GetBoundingBox(int32 slot) +{ + return GetSlot(slot)->bounds; +} + +void +CColStore::IncludeModelIndex(int32 slot, int32 modelIndex) +{ + ColDef *def = GetSlot(slot); + if(modelIndex < def->minIndex) + def->minIndex = modelIndex; + if(modelIndex > def->maxIndex) + def->maxIndex = modelIndex; +} + +bool +CColStore::LoadCol(int32 slot, uint8 *buffer, int32 bufsize) +{ + bool success; + ColDef *def = GetSlot(slot); + if(def->minIndex > def->maxIndex) + success = CFileLoader::LoadCollisionFileFirstTime(buffer, bufsize, slot); + else + success = CFileLoader::LoadCollisionFile(buffer, bufsize, slot); + if(success) + def->isLoaded = true; + else + debug("Failed to load Collision\n"); + return success; +} + +void +CColStore::RemoveCol(int32 slot) +{ + int id; + GetSlot(slot)->isLoaded = false; + for(id = 0; id < MODELINFOSIZE; id++){ + CBaseModelInfo *mi = CModelInfo::GetModelInfo(id); + if(mi){ + CColModel *col = mi->GetColModel(); + if(col && col->level == slot) + col->RemoveCollisionVolumes(); + } + } +} + +void +CColStore::LoadAllCollision(void) +{ + int i; + for(i = 1; i < COLSTORESIZE; i++) + if(GetSlot(i)) + CStreaming::RequestCol(i, 0); + + CStreaming::LoadAllRequestedModels(false); +} + +void +CColStore::RemoveAllCollision(void) +{ + int i; + for(i = 1; i < COLSTORESIZE; i++) + if(GetSlot(i)) + if(CStreaming::CanRemoveCol(i)) + CStreaming::RemoveCol(i); +} + +static bool bLoadAtSecondPosition; +static CVector2D secondPosition; + +void +CColStore::AddCollisionNeededAtPosn(const CVector2D &pos) +{ + bLoadAtSecondPosition = true; + secondPosition = pos; +} + +void +CColStore::LoadCollision(const CVector2D &pos) +{ + int i; + + if(CStreaming::ms_disableStreaming) + return; + + for(i = 1; i < COLSTORESIZE; i++){ + if(GetSlot(i) == nil) + continue; + + bool wantThisOne = false; + + if(GetBoundingBox(i).IsPointInside(pos) || + bLoadAtSecondPosition && GetBoundingBox(i).IsPointInside(secondPosition, -119.0f) || + strcmp(GetColName(i), "yacht") == 0){ + wantThisOne = true; + }else{ + for (int j = 0; j < MAX_CLEANUP; j++) { + CPhysical* pEntity = nil; + cleanup_entity_struct* pCleanup = &CTheScripts::MissionCleanUp.m_sEntities[j]; + if (pCleanup->type == CLEANUP_CAR) { + pEntity = CPools::GetVehiclePool()->GetAt(pCleanup->id); + if (!pEntity || pEntity->GetStatus() == STATUS_WRECKED) + continue; + } + else if (pCleanup->type == CLEANUP_CHAR) { + pEntity = CPools::GetPedPool()->GetAt(pCleanup->id); + if (!pEntity || ((CPed*)pEntity)->DyingOrDead()) + continue; + } + if (pEntity && !pEntity->bDontLoadCollision && !pEntity->bIsFrozen) { + if (GetBoundingBox(i).IsPointInside(pEntity->GetPosition(), -80.0f)) + wantThisOne = true; + } + } + } + + if(wantThisOne) + CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY); + else + CStreaming::RemoveCol(i); + } + bLoadAtSecondPosition = false; +} + +void +CColStore::RequestCollision(const CVector2D &pos) +{ + int i; + + for(i = 1; i < COLSTORESIZE; i++) + if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f)) + CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY); +} + +void +CColStore::EnsureCollisionIsInMemory(const CVector2D &pos) +{ + int i; + + if(CStreaming::ms_disableStreaming) + return; + + for(i = 1; i < COLSTORESIZE; i++) + if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -110.0f) && + !CStreaming::HasColLoaded(i)){ + CStreaming::RequestCol(i, 0); + if(TheCamera.GetScreenFadeStatus() == FADE_0) + FrontEndMenuManager.MessageScreen("LOADCOL", false); + CTimer::Suspend(); + CStreaming::LoadAllRequestedModels(false); + CTimer::Resume(); + } +} + +bool +CColStore::HasCollisionLoaded(const CVector2D &pos) +{ + int i; + + for(i = 1; i < COLSTORESIZE; i++) + if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f) && + !GetSlot(i)->isLoaded) + return false; + return true; +} diff --git a/src/collision/ColStore.h b/src/collision/ColStore.h new file mode 100644 index 00000000..8e2a3a70 --- /dev/null +++ b/src/collision/ColStore.h @@ -0,0 +1,43 @@ +#pragma once + +#include "templates.h" + +struct ColDef { // made up name + int32 unused; + bool isLoaded; + CRect bounds; + char name[20]; + int16 minIndex; + int16 maxIndex; +}; + +class CColStore +{ + static CPool<ColDef,ColDef> *ms_pColPool; + +public: + static void Initialise(void); + static void Shutdown(void); + static int AddColSlot(const char *name); + static void RemoveColSlot(int32 slot); + static int FindColSlot(const char *name); + static char *GetColName(int32 slot); + static CRect &GetBoundingBox(int32 slot); + static void IncludeModelIndex(int32 slot, int32 modelIndex); + static bool LoadCol(int32 storeID, uint8 *buffer, int32 bufsize); + static void RemoveCol(int32 slot); + static void AddCollisionNeededAtPosn(const CVector2D &pos); + static void LoadAllCollision(void); + static void RemoveAllCollision(void); + static void LoadCollision(const CVector2D &pos); + static void RequestCollision(const CVector2D &pos); + static void EnsureCollisionIsInMemory(const CVector2D &pos); + static bool HasCollisionLoaded(const CVector2D &pos); + + static ColDef *GetSlot(int slot) { + assert(slot >= 0); + assert(ms_pColPool); + assert(slot < ms_pColPool->GetSize()); + return ms_pColPool->GetSlot(slot); + } +}; diff --git a/src/collision/ColTriangle.cpp b/src/collision/ColTriangle.cpp index 9120fcff..843fb93f 100644 --- a/src/collision/ColTriangle.cpp +++ b/src/collision/ColTriangle.cpp @@ -1,15 +1,6 @@ #include "common.h" #include "ColTriangle.h" -void -CColTriangle::Set(const CompressedVector *, int a, int b, int c, uint8 surf, uint8 piece) -{ - this->a = a; - this->b = b; - this->c = c; - this->surface = surf; -} - #ifdef VU_COLLISION void CColTrianglePlane::Set(const CVector &va, const CVector &vb, const CVector &vc) diff --git a/src/collision/ColTriangle.h b/src/collision/ColTriangle.h index 9e918e38..a2580c58 100644 --- a/src/collision/ColTriangle.h +++ b/src/collision/ColTriangle.h @@ -18,7 +18,13 @@ struct CColTriangle uint16 c; uint8 surface; - void Set(const CompressedVector *v, int a, int b, int c, uint8 surf, uint8 piece); + void Set(int a, int b, int c, uint8 surf) + { + this->a = a; + this->b = b; + this->c = c; + this->surface = surf; + } }; struct CColTrianglePlane @@ -63,6 +69,9 @@ struct CColTrianglePlane void Set(const CVector &va, const CVector &vb, const CVector &vc); void Set(const CompressedVector *v, CColTriangle &tri) { Set(v[tri.a].Get(), v[tri.b].Get(), v[tri.c].Get()); } void GetNormal(CVector &n) const { n = normal; } + float GetNormalX() const { return normal.x; } + float GetNormalY() const { return normal.y; } + float GetNormalZ() const { return normal.z; } float CalcPoint(const CVector &v) const { return DotProduct(normal, v) - dist; }; #endif };
\ No newline at end of file diff --git a/src/collision/Collision.cpp b/src/collision/Collision.cpp index 832d773e..f39f3f35 100644 --- a/src/collision/Collision.cpp +++ b/src/collision/Collision.cpp @@ -21,7 +21,8 @@ #include "SurfaceTable.h" #include "Lines.h" #include "Collision.h" -#include "Frontend.h" +#include "Camera.h" +#include "ColStore.h" #ifdef VU_COLLISION #include "VuCollision.h" @@ -75,52 +76,22 @@ CCollision::Init(void) { ms_colModelCache.Init(NUMCOLCACHELINKS); ms_collisionInMemory = LEVEL_GENERIC; + CColStore::Initialise(); } void CCollision::Shutdown(void) { ms_colModelCache.Shutdown(); + CColStore::Shutdown(); } void CCollision::Update(void) { - CVector playerCoors; - playerCoors = FindPlayerCoors(); - eLevelName level = CTheZones::m_CurrLevel; - bool forceLevelChange = false; - - if(CTimer::GetTimeInMilliseconds() < 2000 || CCutsceneMgr::IsCutsceneProcessing()) - return; - - // hardcode a level if there are no zones - if(level == LEVEL_GENERIC){ - if(CGame::currLevel == LEVEL_INDUSTRIAL && - playerCoors.x < 400.0f){ - level = LEVEL_COMMERCIAL; - forceLevelChange = true; - }else if(CGame::currLevel == LEVEL_SUBURBAN && - playerCoors.x > -450.0f && playerCoors.y < -1400.0f){ - level = LEVEL_COMMERCIAL; - forceLevelChange = true; - }else{ - if(playerCoors.x > 800.0f){ - level = LEVEL_INDUSTRIAL; - forceLevelChange = true; - }else if(playerCoors.x < -800.0f){ - level = LEVEL_SUBURBAN; - forceLevelChange = true; - } - } - } - if(level != LEVEL_GENERIC && level != CGame::currLevel) - CGame::currLevel = level; - if(ms_collisionInMemory != CGame::currLevel) - LoadCollisionWhenINeedIt(forceLevelChange); - CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); } +// unused eLevelName GetCollisionInSectorList(CPtrList &list) { @@ -137,6 +108,7 @@ GetCollisionInSectorList(CPtrList &list) return LEVEL_GENERIC; } +// unused // Get a level this sector is in based on collision models eLevelName GetCollisionInSector(CSector §) @@ -160,165 +132,22 @@ GetCollisionInSector(CSector §) void CCollision::LoadCollisionWhenINeedIt(bool forceChange) { - eLevelName level, l; - bool multipleLevels; - CVector playerCoors; - CVehicle *veh; - CEntryInfoNode *ei; - int sx, sy; - int xmin, xmax, ymin, ymax; - int x, y; - - level = LEVEL_GENERIC; - - playerCoors = FindPlayerCoors(); - sx = CWorld::GetSectorIndexX(playerCoors.x); - sy = CWorld::GetSectorIndexY(playerCoors.y); - multipleLevels = false; - - veh = FindPlayerVehicle(); - if(veh && veh->IsTrain()){ - if(((CTrain*)veh)->m_nDoorState != TRAIN_DOOR_OPEN) - return; - }else if(playerCoors.z < -4.0f && !CCullZones::DoINeedToLoadCollision()) - return; - - // Figure out whose level's collisions we're most likely to be interested in - if(!forceChange){ - if(veh && veh->IsBoat()){ - // on water we expect to be between levels - multipleLevels = true; - }else{ - xmin = Max(sx - 1, 0); - xmax = Min(sx + 1, NUMSECTORS_X-1); - ymin = Max(sy - 1, 0); - ymax = Min(sy + 1, NUMSECTORS_Y-1); - - for(x = xmin; x <= xmax; x++) - for(y = ymin; y <= ymax; y++){ - l = GetCollisionInSector(*CWorld::GetSector(x, y)); - if(l != LEVEL_GENERIC){ - if(level == LEVEL_GENERIC) - level = l; - if(level != l) - multipleLevels = true; - } - } - } - - if(multipleLevels && veh && veh->IsBoat()) - for(ei = veh->m_entryInfoList.first; ei; ei = ei->next){ - level = GetCollisionInSector(*ei->sector); - if(level != LEVEL_GENERIC) - break; - } - } - - if (level == CGame::currLevel || forceChange) { -#ifdef FIX_BUGS - CTimer::Suspend(); -#else - CTimer::Stop(); -#endif - ISLAND_LOADING_IS(LOW) - { - DMAudio.SetEffectsFadeVol(0); - CPad::StopPadsShaking(); - LoadCollisionScreen(CGame::currLevel); - DMAudio.Service(); - } - - CPopulation::DealWithZoneChange(ms_collisionInMemory, CGame::currLevel, false); - - ISLAND_LOADING_ISNT(HIGH) - { - CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL); - CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL); - CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN); - } - ISLAND_LOADING_IS(LOW) - { - CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL); - CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL); - CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN); - CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); - CStreaming::RemoveUnusedModelsInLoadedList(); - CGame::TidyUpMemory(true, true); - CFileLoader::LoadCollisionFromDatFile(CGame::currLevel); - } - - ms_collisionInMemory = CGame::currLevel; - CReplay::EmptyReplayBuffer(); - ISLAND_LOADING_IS(LOW) - { - if (CGame::currLevel != LEVEL_GENERIC) - LoadSplash(GetLevelSplashScreen(CGame::currLevel)); - CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); - CStreaming::RemoveUnusedBuildings(CGame::currLevel); - CStreaming::RequestBigBuildings(CGame::currLevel); - } -#ifdef NO_ISLAND_LOADING - else if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_MEDIUM) - CStreaming::RequestIslands(CGame::currLevel); -#endif - CStreaming::LoadAllRequestedModels(true); - - ISLAND_LOADING_IS(LOW) - { - CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); - - CGame::TidyUpMemory(true, true); - } -#ifdef FIX_BUGS - CTimer::Resume(); -#else - CTimer::Update(); -#endif - ISLAND_LOADING_IS(LOW) - DMAudio.SetEffectsFadeVol(127); - } } -#ifdef NO_ISLAND_LOADING -bool CCollision::bAlreadyLoaded = false; -#endif void CCollision::SortOutCollisionAfterLoad(void) { - if(ms_collisionInMemory == CGame::currLevel) - return; - ISLAND_LOADING_IS(LOW) - CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); - - if (CGame::currLevel != LEVEL_GENERIC) { -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) { - if (bAlreadyLoaded) { - ms_collisionInMemory = CGame::currLevel; - return; - } - bAlreadyLoaded = true; - CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL); - CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL); - CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN); - } else -#endif - CFileLoader::LoadCollisionFromDatFile(CGame::currLevel); - if(!CGame::playingIntro) - LoadSplash(GetLevelSplashScreen(CGame::currLevel)); - } - ms_collisionInMemory = CGame::currLevel; - CGame::TidyUpMemory(true, false); + CColStore::LoadCollision(TheCamera.GetPosition()); + CStreaming::LoadAllRequestedModels(false); } void CCollision::LoadCollisionScreen(eLevelName level) { - static Const char *levelNames[4] = { + static Const char *levelNames[] = { "", "IND_ZON", "COM_ZON", - "SUB_ZON" }; // Why twice? @@ -332,14 +161,14 @@ CCollision::LoadCollisionScreen(eLevelName level) bool -CCollision::TestSphereSphere(const CColSphere &s1, const CColSphere &s2) +CCollision::TestSphereSphere(const CSphere &s1, const CSphere &s2) { float d = s1.radius + s2.radius; return (s1.center - s2.center).MagnitudeSqr() < d*d; } bool -CCollision::TestSphereBox(const CColSphere &sph, const CColBox &box) +CCollision::TestSphereBox(const CSphere &sph, const CBox &box) { if(sph.center.x + sph.radius < box.min.x) return false; if(sph.center.x - sph.radius > box.max.x) return false; @@ -351,7 +180,7 @@ CCollision::TestSphereBox(const CColSphere &sph, const CColBox &box) } bool -CCollision::TestLineBox(const CColLine &line, const CColBox &box) +CCollision::TestLineBox(const CColLine &line, const CBox &box) { float t, x, y, z; // If either line point is in the box, we have a collision @@ -436,7 +265,7 @@ CCollision::TestLineBox(const CColLine &line, const CColBox &box) } bool -CCollision::TestVerticalLineBox(const CColLine &line, const CColBox &box) +CCollision::TestVerticalLineBox(const CColLine &line, const CBox &box) { if(line.p0.x <= box.min.x) return false; if(line.p0.y <= box.min.y) return false; @@ -636,6 +465,8 @@ CCollision::TestSphereTriangle(const CColSphere &sphere, int testcase = insideAB + insideAC + insideBC; float dist = 0.0f; switch(testcase){ + case 0: + return false; // shouldn't happen case 1: // closest to a vertex if(insideAB) dist = (sphere.center - vc).Magnitude(); @@ -664,7 +495,7 @@ CCollision::TestSphereTriangle(const CColSphere &sphere, } bool -CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough) +CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough, bool ignoreShootThrough) { #ifdef VU_COLLISION CMatrix matTransform; @@ -681,12 +512,14 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod for(i = 0; i < model.numSpheres; i++){ if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue; + if(ignoreShootThrough && IsShootThrough(model.spheres[i].surface)) continue; if(TestLineSphere(*(CColLine*)newline, model.spheres[i])) return true; } for(i = 0; i < model.numBoxes; i++){ if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue; + if(ignoreShootThrough && IsShootThrough(model.boxes[i].surface)) continue; if(TestLineBox(*(CColLine*)newline, model.boxes[i])) return true; } @@ -696,6 +529,7 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod VuTriangle vutri; for(i = 0; i < model.numTriangles; i++){ if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; + if(ignoreShootThrough && IsShootThrough(model.triangles[i].surface)) continue; CColTriangle *tri = &model.triangles[i]; model.vertices[tri->a].Unpack(vutri.v0); @@ -713,6 +547,7 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod #endif for(; i < model.numTriangles; i++){ if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; + if(ignoreShootThrough && IsShootThrough(model.triangles[i].surface)) continue; CColTriangle *tri = &model.triangles[i]; model.vertices[tri->a].Unpack(vutri.v0); @@ -745,12 +580,14 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod for(i = 0; i < model.numSpheres; i++){ if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue; + if(ignoreShootThrough && IsShootThrough(model.spheres[i].surface)) continue; if(TestLineSphere(newline, model.spheres[i])) return true; } for(i = 0; i < model.numBoxes; i++){ if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue; + if(ignoreShootThrough && IsShootThrough(model.boxes[i].surface)) continue; if(TestLineBox(newline, model.boxes[i])) return true; } @@ -758,6 +595,7 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod CalculateTrianglePlanes(&model); for(i = 0; i < model.numTriangles; i++){ if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; + if(ignoreShootThrough && IsShootThrough(model.triangles[i].surface)) continue; if(TestLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i])) return true; } @@ -766,6 +604,7 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod #endif } +// TODO: TestPillWithSpheresInColModel, but only called from overloaded CWeapon::FireMelee which isn't used // // Process @@ -1046,6 +885,7 @@ CCollision::ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CC return true; } +// unused bool CCollision::ProcessVerticalLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, @@ -1262,7 +1102,7 @@ CCollision::IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CCol bool CCollision::ProcessLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, - CColPoint &point, float &mindist) + CColPoint &point, float &mindist, CStoredCollPoly *poly) { #ifdef VU_COLLISION // not used in favour of optimized loops @@ -1366,6 +1206,12 @@ CCollision::ProcessLineTriangle(const CColLine &line, point.pieceA = 0; point.surfaceB = tri.surface; point.pieceB = 0; + if(poly){ + poly->verts[0] = va; + poly->verts[1] = vb; + poly->verts[2] = vc; + poly->valid = true; + } mindist = t; return true; #endif @@ -1436,6 +1282,8 @@ CCollision::ProcessSphereTriangle(const CColSphere &sphere, float dist = 0.0f; CVector p; switch(testcase){ + case 0: + return false; // shouldn't happen case 1: // closest to a vertex if(insideAB) p = vc; @@ -1482,7 +1330,7 @@ CCollision::ProcessSphereTriangle(const CColSphere &sphere, bool CCollision::ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, - CColPoint &point, float &mindist, bool ignoreSeeThrough) + CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough) { #ifdef VU_COLLISION CMatrix matTransform; @@ -1503,6 +1351,7 @@ CCollision::ProcessLineOfSight(const CColLine &line, float coldist = 1.0f; for(i = 0; i < model.numSpheres; i++){ if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue; + if(ignoreShootThrough && IsShootThrough(model.spheres[i].surface)) continue; if(ProcessLineSphere(*(CColLine*)newline, model.spheres[i], point, coldist)) point.Set(0, 0, model.spheres[i].surface, model.spheres[i].piece); } @@ -1518,6 +1367,7 @@ CCollision::ProcessLineOfSight(const CColLine &line, CColTriangle *lasttri = nil; for(i = 0; i < model.numTriangles; i++){ if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; + if(ignoreShootThrough && IsShootThrough(model.triangles[i].surface)) continue; CColTriangle *tri = &model.triangles[i]; model.vertices[tri->a].Unpack(vutri.v0); @@ -1537,6 +1387,7 @@ CCollision::ProcessLineOfSight(const CColLine &line, float dist; for(; i < model.numTriangles; i++){ if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; + if(ignoreShootThrough && IsShootThrough(model.triangles[i].surface)) continue; CColTriangle *tri = &model.triangles[i]; model.vertices[tri->a].Unpack(vutri.v0); @@ -1586,17 +1437,20 @@ CCollision::ProcessLineOfSight(const CColLine &line, float coldist = mindist; for(i = 0; i < model.numSpheres; i++){ if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue; + if(ignoreShootThrough && IsShootThrough(model.spheres[i].surface)) continue; ProcessLineSphere(newline, model.spheres[i], point, coldist); } for(i = 0; i < model.numBoxes; i++){ if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue; + if(ignoreShootThrough && IsShootThrough(model.boxes[i].surface)) continue; ProcessLineBox(newline, model.boxes[i], point, coldist); } CalculateTrianglePlanes(&model); for(i = 0; i < model.numTriangles; i++){ if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; + if(ignoreShootThrough && IsShootThrough(model.triangles[i].surface)) continue; ProcessLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist); } @@ -1613,7 +1467,7 @@ CCollision::ProcessLineOfSight(const CColLine &line, bool CCollision::ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, - CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly) + CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough, CStoredCollPoly *poly) { #ifdef VU_COLLISION static CStoredCollPoly TempStoredPoly; @@ -1633,13 +1487,13 @@ CCollision::ProcessVerticalLine(const CColLine &line, float coldist = 1.0f; for(i = 0; i < model.numSpheres; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue; + if(ignoreSeeThrough && IsSeeThroughVertical(model.spheres[i].surface)) continue; if(ProcessLineSphere(*(CColLine*)newline, model.spheres[i], point, coldist)) point.Set(0, 0, model.spheres[i].surface, model.spheres[i].piece); } for(i = 0; i < model.numBoxes; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue; + if(ignoreSeeThrough && IsSeeThroughVertical(model.boxes[i].surface)) continue; if(ProcessLineBox(*(CColLine*)newline, model.boxes[i], point, coldist)) point.Set(0, 0, model.boxes[i].surface, model.boxes[i].piece); } @@ -1651,7 +1505,7 @@ CCollision::ProcessVerticalLine(const CColLine &line, CColTriangle *lasttri = nil; VuTriangle vutri; for(i = 0; i < model.numTriangles; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; + if(ignoreSeeThrough && IsSeeThroughVertical(model.triangles[i].surface)) continue; CColTriangle *tri = &model.triangles[i]; model.vertices[tri->a].Unpack(vutri.v0); @@ -1670,7 +1524,7 @@ CCollision::ProcessVerticalLine(const CColLine &line, CVuVector pnt, normal; float dist; for(; i < model.numTriangles; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; + if(ignoreSeeThrough && IsSeeThroughVertical(model.triangles[i].surface)) continue; CColTriangle *tri = &model.triangles[i]; model.vertices[tri->a].Unpack(vutri.v0); @@ -1740,28 +1594,27 @@ CCollision::ProcessVerticalLine(const CColLine &line, // transform line to model space // Why does the game seem to do this differently than above? CColLine newline(MultiplyInverse(matrix, line.p0), MultiplyInverse(matrix, line.p1)); - newline.p1.x = newline.p0.x; - newline.p1.y = newline.p0.y; - if(!TestVerticalLineBox(newline, model.boundingBox)) + if(!TestLineBox(newline, model.boundingBox)) return false; + // BUG? is IsSeeThroughVertical really the right thing? also not checking shoot through float coldist = mindist; for(i = 0; i < model.numSpheres; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue; + if(ignoreSeeThrough && IsSeeThroughVertical(model.spheres[i].surface)) continue; ProcessLineSphere(newline, model.spheres[i], point, coldist); } for(i = 0; i < model.numBoxes; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue; + if(ignoreSeeThrough && IsSeeThroughVertical(model.boxes[i].surface)) continue; ProcessLineBox(newline, model.boxes[i], point, coldist); } CalculateTrianglePlanes(&model); TempStoredPoly.valid = false; for(i = 0; i < model.numTriangles; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; - ProcessVerticalLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist, &TempStoredPoly); + if(ignoreSeeThrough && IsSeeThroughVertical(model.triangles[i].surface)) continue; + ProcessLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist, &TempStoredPoly); } if(coldist < mindist){ @@ -2319,6 +2172,15 @@ CCollision::CalculateTrianglePlanes(CColModel *model) } void +CCollision::RemoveTrianglePlanes(CColModel *model) +{ + if(model->trianglePlanes){ + ms_colModelCache.Remove(model->GetLinkPtr()); + model->RemoveTrianglePlanes(); + } +} + +void CCollision::DrawColModel(const CMatrix &mat, const CColModel &colModel) { int i; @@ -2540,15 +2402,75 @@ CCollision::DrawColModel(const CMatrix &mat, const CColModel &colModel) RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); } +static void +GetSurfaceColor(uint8 surf, uint8 &r, uint8 &g, uint8 &b) +{ + // game doesn't do this + r = 255; + g = 128; + b = 0; + + switch(CSurfaceTable::GetAdhesionGroup(surf)){ + case ADHESIVE_RUBBER: + r = 255; + g = 0; + b = 0; + break; + case ADHESIVE_HARD: + r = 255; + g = 255; + b = 128; + break; + case ADHESIVE_ROAD: + r = 128; + g = 128; + b = 128; + break; + case ADHESIVE_LOOSE: + r = 0; + g = 255; + b = 0; + break; + case ADHESIVE_SAND: + r = 255; + g = 128; + b = 128; + break; + case ADHESIVE_WET: + r = 0; + g = 0; + b = 255; + break; + } + + if(surf == SURFACE_SAND || surf == SURFACE_SAND_BEACH){ + r = 255; + g = 255; + b = 0; + } + + float f = (surf & 0xF)/32.0f + 0.5f; + r *= f; + g *= f; + b *= f; + + if(surf == SURFACE_TRANSPARENT_CLOTH || surf == SURFACE_METAL_CHAIN_FENCE || + surf == SURFACE_TRANSPARENT_STONE || surf == SURFACE_SCAFFOLD_POLE) + if(CTimer::GetFrameCounter() & 1){ + r = 0; + g = 0; + b = 0; + } +} + void CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, int32 id) { int i; int s; - float f; CVector verts[8]; CVector min, max; - int r, g, b; + uint8 r, g, b; RwImVertexIndex *iptr; RwIm3DVertex *vptr; @@ -2567,53 +2489,8 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, verts[1] = mat * verts[1]; verts[2] = mat * verts[2]; - // game doesn't do this - r = 255; - g = 128; - b = 0; - s = colModel.triangles[i].surface; - f = (s & 0xF)/32.0f + 0.5f; - switch(CSurfaceTable::GetAdhesionGroup(s)){ - case ADHESIVE_RUBBER: - r = f * 255.0f; - g = 0; - b = 0; - break; - case ADHESIVE_HARD: - r = f*255.0f; - g = f*255.0f; - b = f*128.0f; - break; - case ADHESIVE_ROAD: - r = f*128.0f; - g = f*128.0f; - b = f*128.0f; - break; - case ADHESIVE_LOOSE: - r = 0; - g = f * 255.0f; - b = 0; - break; - case ADHESIVE_WET: - r = 0; - g = 0; - b = f * 255.0f; - break; - default: - // this doesn't make much sense - r *= f; - g *= f; - b *= f; - } - - if(s == SURFACE_TRANSPARENT_CLOTH || s == SURFACE_METAL_CHAIN_FENCE || - s == SURFACE_TRANSPARENT_STONE || s == SURFACE_SCAFFOLD_POLE) - if(CTimer::GetFrameCounter() & 1){ - r = 0; - g = 0; - b = 0; - } + GetSurfaceColor(s, r, g, b); if(s > SURFACE_METAL_GATE){ r = CGeneral::GetRandomNumber(); @@ -2654,47 +2531,7 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, verts[7] = mat * CVector(max.x, max.y, max.z); s = colModel.boxes[i].surface; - f = (s & 0xF)/32.0f + 0.5f; - switch(CSurfaceTable::GetAdhesionGroup(s)){ - case ADHESIVE_RUBBER: - r = f * 255.0f; - g = 0; - b = 0; - break; - case ADHESIVE_HARD: - r = f*255.0f; - g = f*255.0f; - b = f*128.0f; - break; - case ADHESIVE_ROAD: - r = f*128.0f; - g = f*128.0f; - b = f*128.0f; - break; - case ADHESIVE_LOOSE: - r = 0; - g = f * 255.0f; - b = 0; - break; - case ADHESIVE_WET: - r = 0; - g = 0; - b = f * 255.0f; - break; - default: - // this doesn't make much sense - r *= f; - g *= f; - b *= f; - } - - if(s == SURFACE_TRANSPARENT_CLOTH || s == SURFACE_METAL_CHAIN_FENCE || - s == SURFACE_TRANSPARENT_STONE || s == SURFACE_SCAFFOLD_POLE) - if(CTimer::GetFrameCounter() & 1){ - r = 0; - g = 0; - b = 0; - } + GetSurfaceColor(s, r, g, b); RenderBuffer::StartStoring(36, 8, &iptr, &vptr); RwIm3DVertexSetRGBA(&vptr[0], r, g, b, 255); diff --git a/src/collision/Collision.h b/src/collision/Collision.h index f4270bc5..57f5f86e 100644 --- a/src/collision/Collision.h +++ b/src/collision/Collision.h @@ -28,9 +28,6 @@ class CCollision public: static eLevelName ms_collisionInMemory; static CLinkList<CColModel*> ms_colModelCache; -#ifdef NO_ISLAND_LOADING - static bool bAlreadyLoaded; -#endif static void Init(void); static void Shutdown(void); @@ -42,26 +39,27 @@ public: static void DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, int32 id); static void CalculateTrianglePlanes(CColModel *model); + static void RemoveTrianglePlanes(CColModel *model); // all these return true if there's a collision - static bool TestSphereSphere(const CColSphere &s1, const CColSphere &s2); - static bool TestSphereBox(const CColSphere &sph, const CColBox &box); - static bool TestLineBox(const CColLine &line, const CColBox &box); - static bool TestVerticalLineBox(const CColLine &line, const CColBox &box); + static bool TestSphereSphere(const CSphere &s1, const CSphere &s2); + static bool TestSphereBox(const CSphere &sph, const CBox &box); + static bool TestLineBox(const CColLine &line, const CBox &box); + static bool TestVerticalLineBox(const CColLine &line, const CBox &box); static bool TestLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane); static bool TestLineSphere(const CColLine &line, const CColSphere &sph); static bool TestSphereTriangle(const CColSphere &sphere, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane); - static bool TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough); + static bool TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough, bool ignoreShootThrough); static bool ProcessSphereSphere(const CColSphere &s1, const CColSphere &s2, CColPoint &point, float &mindistsq); static bool ProcessSphereBox(const CColSphere &sph, const CColBox &box, CColPoint &point, float &mindistsq); static bool ProcessLineBox(const CColLine &line, const CColBox &box, CColPoint &point, float &mindist); static bool ProcessVerticalLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist, CStoredCollPoly *poly); - static bool ProcessLineTriangle(const CColLine &line , const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist); + static bool ProcessLineTriangle(const CColLine &line , const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist, CStoredCollPoly *poly = nil); static bool ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CColPoint &point, float &mindist); static bool ProcessSphereTriangle(const CColSphere &sph, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq); - static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough); - static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly); + static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough); + static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough, CStoredCollPoly *poly); static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists); static bool IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly); diff --git a/src/collision/TempColModels.cpp b/src/collision/TempColModels.cpp index 494c148d..0c0d4376 100644 --- a/src/collision/TempColModels.cpp +++ b/src/collision/TempColModels.cpp @@ -16,6 +16,7 @@ CColModel CTempColModels::ms_colModelPedGroundHit; CColModel CTempColModels::ms_colModelBoot1; CColModel CTempColModels::ms_colModelDoor1; CColModel CTempColModels::ms_colModelBonnet1; +CColModel CTempColModels::ms_colModelWeapon; CColSphere s_aPedSpheres[3]; @@ -293,5 +294,13 @@ CTempColModels::Initialise(void) SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2); + ms_colModelWeapon.boundingSphere.radius = 0.25f; + ms_colModelWeapon.boundingBox.min.x = -0.25f; + ms_colModelWeapon.boundingBox.min.y = -0.25f; + ms_colModelWeapon.boundingBox.min.z = -0.25f; + ms_colModelWeapon.boundingBox.max.x = 0.25f; + ms_colModelWeapon.boundingBox.max.y = 0.25f; + ms_colModelWeapon.boundingBox.max.z = 0.25f; + #undef SET_COLMODEL_SPHERES } diff --git a/src/collision/TempColModels.h b/src/collision/TempColModels.h index 057728af..1a888723 100644 --- a/src/collision/TempColModels.h +++ b/src/collision/TempColModels.h @@ -18,6 +18,7 @@ public: static CColModel ms_colModelBoot1; static CColModel ms_colModelDoor1; static CColModel ms_colModelBonnet1; + static CColModel ms_colModelWeapon; static void Initialise(void); }; diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp index 5af4071a..d7c17a68 100644 --- a/src/control/AutoPilot.cpp +++ b/src/control/AutoPilot.cpp @@ -71,6 +71,9 @@ void CAutoPilot::Save(uint8*& buf) WriteSaveBuf(buf, m_nTimeTempAction); WriteSaveBuf(buf, m_fMaxTrafficSpeed); WriteSaveBuf(buf, m_nCruiseSpeed); + WriteSaveBuf(buf, m_nCruiseSpeedMultiplierType); + ZeroSaveBuf(buf, 2); + WriteSaveBuf(buf, m_fCruiseSpeedMultiplier); uint8 flags = 0; if (m_bSlowedDownBecauseOfCars) flags |= BIT(0); if (m_bSlowedDownBecauseOfPeds) flags |= BIT(1); @@ -78,6 +81,7 @@ void CAutoPilot::Save(uint8*& buf) if (m_bStayInFastLane) flags |= BIT(3); if (m_bIgnorePathfinding) flags |= BIT(4); WriteSaveBuf(buf, flags); + WriteSaveBuf(buf, m_nSwitchDistance); ZeroSaveBuf(buf, 2); WriteSaveBuf(buf, m_vecDestinationCoors.x); WriteSaveBuf(buf, m_vecDestinationCoors.y); @@ -110,6 +114,9 @@ void CAutoPilot::Load(uint8*& buf) ReadSaveBuf(&m_nTimeTempAction, buf); ReadSaveBuf(&m_fMaxTrafficSpeed, buf); ReadSaveBuf(&m_nCruiseSpeed, buf); + ReadSaveBuf(&m_nCruiseSpeedMultiplierType, buf); + SkipSaveBuf(buf, 2); + ReadSaveBuf(&m_fCruiseSpeedMultiplier, buf); uint8 flags; ReadSaveBuf(&flags, buf); m_bSlowedDownBecauseOfCars = !!(flags & BIT(0)); @@ -117,6 +124,7 @@ void CAutoPilot::Load(uint8*& buf) m_bStayInCurrentLevel = !!(flags & BIT(2)); m_bStayInFastLane = !!(flags & BIT(3)); m_bIgnorePathfinding = !!(flags & BIT(4)); + ReadSaveBuf(&m_nSwitchDistance, buf); SkipSaveBuf(buf, 2); ReadSaveBuf(&m_vecDestinationCoors.x, buf); ReadSaveBuf(&m_vecDestinationCoors.y, buf); diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h index c7707ed6..ec3bb8d8 100644 --- a/src/control/AutoPilot.h +++ b/src/control/AutoPilot.h @@ -26,6 +26,13 @@ enum eCarMission MISSION_BLOCKCAR_FARAWAY, MISSION_BLOCKCAR_CLOSE, MISSION_BLOCKCAR_HANDBRAKESTOP, + MISSION_HELI_FLYTOCOORS, + MISSION_ATTACKPLAYER, + MISSION_PLANE_FLYTOCOORS, + MISSION_HELI_LAND, + MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1, + MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2, + MISSION_BLOCKPLAYER_FORWARDANDBACK }; enum eCarTempAction @@ -75,11 +82,14 @@ public: uint32 m_nTimeTempAction; float m_fMaxTrafficSpeed; uint8 m_nCruiseSpeed; + uint8 m_nCruiseSpeedMultiplierType; + float m_fCruiseSpeedMultiplier; uint8 m_bSlowedDownBecauseOfCars : 1; uint8 m_bSlowedDownBecauseOfPeds : 1; uint8 m_bStayInCurrentLevel : 1; uint8 m_bStayInFastLane : 1; uint8 m_bIgnorePathfinding : 1; + uint8 m_nSwitchDistance; CVector m_vecDestinationCoors; CPathNode *m_aPathFindNodesInfo[NUM_PATH_NODES_IN_AUTOPILOT]; int16 m_nPathFindNodesCount; @@ -109,6 +119,8 @@ public: m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); m_nAntiReverseTimer = m_nTimeToStartMission; m_bStayInFastLane = false; + m_nCruiseSpeedMultiplierType = 0; + m_fCruiseSpeedMultiplier = 1.0f; } void ModifySpeed(float); @@ -118,6 +130,8 @@ public: void Load(uint8*& buf); #endif + float GetCruiseSpeed(void) { return m_nCruiseSpeed * m_fCruiseSpeedMultiplier; } + }; VALIDATE_SIZE(CAutoPilot, 0x70); diff --git a/src/control/Bridge.cpp b/src/control/Bridge.cpp index e873062b..1e63cf30 100644 --- a/src/control/Bridge.cpp +++ b/src/control/Bridge.cpp @@ -23,6 +23,7 @@ uint32 CBridge::TimeOfBridgeBecomingOperational; void CBridge::Init() { +#ifdef GTA_BRIDGE FindBridgeEntities(); OldLift = -1.0f; if (pLiftPart && pWeight) @@ -35,10 +36,12 @@ void CBridge::Init() ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true); } +#endif } void CBridge::Update() { +#ifdef GTA_BRIDGE if (!pLiftPart || !pWeight) return; @@ -113,15 +116,21 @@ void CBridge::Update() ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true); else if (State == STATE_LIFT_PART_IS_DOWN && OldState == STATE_LIFT_PART_MOVING_DOWN) ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, false); +#endif } bool CBridge::ShouldLightsBeFlashing() { +#ifdef GTA_BRIDGE return State != STATE_LIFT_PART_IS_DOWN; +#else + return false; +#endif } void CBridge::FindBridgeEntities() { +#ifdef GTA_BRIDGE pWeight = nil; pLiftRoad = nil; pLiftPart = nil; @@ -138,12 +147,17 @@ void CBridge::FindBridgeEntities() pWeight = entry; } } +#endif } bool CBridge::ThisIsABridgeObjectMovingUp(int index) { +#ifdef GTA_BRIDGE if (index != MI_BRIDGEROADSEGMENT && index != MI_BRIDGELIFT) return false; return State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP || State == STATE_LIFT_PART_MOVING_UP; +#else + return false; +#endif } diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index ffde7aba..c8230d4d 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -13,6 +13,7 @@ #include "DMAudio.h" #include "Fire.h" #include "Pools.h" +#include "Population.h" #include "Timer.h" #include "TrafficLights.h" #include "Vehicle.h" @@ -23,7 +24,7 @@ float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle) { - return 30.0f; + return pVehicle->AutoPilot.m_nSwitchDistance; } float CCarAI::FindSwitchDistanceFarNormalVehicle(CVehicle* pVehicle) @@ -38,6 +39,19 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle) return FindSwitchDistanceFarNormalVehicle(pVehicle); } +void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle) +{ + if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && + (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + pVehicle->m_bSirenOrAlarm = false; + if (CCullZones::NoPolice()) + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } +} + void CCarAI::UpdateCarAI(CVehicle* pVehicle) { if (pVehicle->bIsLawEnforcer){ @@ -64,18 +78,10 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || pVehicle->AutoPilot.m_bIgnorePathfinding) { pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_CLOSE; - if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) + if (pVehicle->UsesSiren()) pVehicle->m_bSirenOrAlarm = true; } - if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { - CCarCtrl::JoinCarWithRoadSystem(pVehicle); - pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; - pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; - pVehicle->m_bSirenOrAlarm = false; - if (CCullZones::NoPolice()) - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - } + BackToCruisingIfNoWantedLevel(pVehicle); break; case MISSION_RAMPLAYER_CLOSE: if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || @@ -120,40 +126,23 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->m_bSirenOrAlarm = false; pVehicle->m_nCarHornTimer = 0; } - if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){ - CCarCtrl::JoinCarWithRoadSystem(pVehicle); - pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; - pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; - pVehicle->m_bSirenOrAlarm = false; - if (CCullZones::NoPolice()) - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - } - - else if (pVehicle->bIsLawEnforcer) + if (pVehicle->bIsLawEnforcer) MellowOutChaseSpeed(pVehicle); + BackToCruisingIfNoWantedLevel(pVehicle); break; case MISSION_BLOCKPLAYER_FARAWAY: if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || pVehicle->AutoPilot.m_bIgnorePathfinding) { pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE; - if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) + if (pVehicle->UsesSiren()) pVehicle->m_bSirenOrAlarm = true; } - if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { - CCarCtrl::JoinCarWithRoadSystem(pVehicle); - pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; - pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; - pVehicle->m_bSirenOrAlarm = false; - if (CCullZones::NoPolice()) - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - } + BackToCruisingIfNoWantedLevel(pVehicle); break; case MISSION_BLOCKPLAYER_CLOSE: if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || pVehicle->AutoPilot.m_bIgnorePathfinding) { - if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) + if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.04f) #ifdef FIX_BUGS pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds(); #else @@ -162,7 +151,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) else pVehicle->m_nTimeBlocked = 0; if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() || - FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) { + FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.04f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) { if (pVehicle->bIsLawEnforcer && (pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) && (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) { @@ -178,20 +167,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->m_bSirenOrAlarm = false; pVehicle->m_nCarHornTimer = 0; } - if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { - CCarCtrl::JoinCarWithRoadSystem(pVehicle); - pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; - pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; - pVehicle->m_bSirenOrAlarm = false; - if (CCullZones::NoPolice()) - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - } if (pVehicle->bIsLawEnforcer) MellowOutChaseSpeed(pVehicle); + BackToCruisingIfNoWantedLevel(pVehicle); break; case MISSION_GOTOCOORDS: - if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO || + if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) || pVehicle->AutoPilot.m_bIgnorePathfinding) pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT; break; @@ -200,9 +181,13 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D(); if ((pVehicle->bIsAmbulanceOnDuty || pVehicle->bIsFireTruckOnDuty) && distance < 20.0f) pVehicle->AutoPilot.m_nCarMission = MISSION_EMERGENCYVEHICLE_STOP; - if (distance < 5.0f){ + if (distance < 3.0f){ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + if (pVehicle->bParking) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->bParking = false; + } } else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; @@ -249,8 +234,8 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) } break; case MISSION_GOTOCOORDS_ACCURATE: - if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < 20.0f || - pVehicle->AutoPilot.m_bIgnorePathfinding) + if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) || + pVehicle->AutoPilot.m_bIgnorePathfinding) pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE; break; case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE: @@ -259,6 +244,10 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (distance < 1.0f) { pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + if (pVehicle->bParking) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->bParking = false; + } } else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) { pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; @@ -278,23 +267,10 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) break; case MISSION_RAMCAR_CLOSE: if (pVehicle->AutoPilot.m_pTargetCar){ - if -#ifdef FIX_BUGS - (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar && +#ifdef FIX_BUGS // btw fixed in SA + if (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar) #endif - (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) -#ifdef FIX_BUGS - ) -#endif - { - CCarCtrl::JoinCarWithRoadSystem(pVehicle); - pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; - pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; - pVehicle->m_bSirenOrAlarm = false; - if (CCullZones::NoPolice()) - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - } + BackToCruisingIfNoWantedLevel(pVehicle); if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) || pVehicle->AutoPilot.m_bIgnorePathfinding){ if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){ @@ -316,7 +292,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) || pVehicle->AutoPilot.m_bIgnorePathfinding){ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_CLOSE; - if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) + if (pVehicle->UsesSiren()) pVehicle->m_bSirenOrAlarm = true; } }else{ @@ -336,6 +312,41 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } break; + case MISSION_ATTACKPLAYER: + if (pVehicle->bIsLawEnforcer) + MellowOutChaseSpeedBoat(pVehicle); + BackToCruisingIfNoWantedLevel(pVehicle); + break; + case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1: + if (((CVector2D)(pVehicle->AutoPilot.m_vecDestinationCoors) - pVehicle->GetPosition()).Magnitude() < 1.5f) + pVehicle->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2; + BackToCruisingIfNoWantedLevel(pVehicle); + break; + case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2: + { + float distance = ((CVector2D)FindPlayerCoors() - pVehicle->GetPosition()).Magnitude(); + if (distance < 13.0f) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER; + } + if (distance > 70.0f || FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || + (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER; + } + break; + } + case MISSION_BLOCKPLAYER_FORWARDANDBACK: + { + CVector2D diff = (CVector2D)FindPlayerCoors() - pVehicle->GetPosition(); + float distance = Max(0.001f, diff.Magnitude()); + if (!FindPlayerVehicle() || DotProduct2D(CVector2D(diff.x / distance, diff.y / distance), FindPlayerSpeed()) > 0.05f) + pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE; + BackToCruisingIfNoWantedLevel(pVehicle); + break; + } default: if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && !CCullZones::NoPolice()){ if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f || @@ -343,7 +354,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle); pVehicle->SetStatus(STATUS_PHYSICS); pVehicle->AutoPilot.m_nCarMission = - FindPoliceCarMissionForWantedLevel(); + pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT ? FindPoliceBoatMissionForWantedLevel() : FindPoliceCarMissionForWantedLevel(); pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; }else if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE){ @@ -364,6 +375,11 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCruiseSpeed = 0; break; } + if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() >= 1 && CCullZones::PoliceAbandonCars()) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D(); if (flatSpeed > SQR(0.018f)){ pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); @@ -372,9 +388,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){ if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){ if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER && + pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKPLAYER_HANDBRAKESTOP && pVehicle->AutoPilot.m_nCruiseSpeed != 0 && (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){ if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS + && pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS || + pVehicle->VehicleCreatedBy == MISSION_VEHICLE ) { if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500) pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); @@ -406,6 +425,13 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400; } } + if (pVehicle->bIsLawEnforcer) { + if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || + pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) { + if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) + pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY; + } + } if (pVehicle->GetUp().z < -0.7f){ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; @@ -446,6 +472,34 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD) pVehicle->m_nCarHornTimer = 45; } + float target = 1.0f; + if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE) + target = CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(pVehicle->AutoPilot.m_nCruiseSpeedMultiplierType); + float change = CTimer::GetTimeStep() * 0.01f; + if (Abs(pVehicle->AutoPilot.m_fCruiseSpeedMultiplier - target) < change) + pVehicle->AutoPilot.m_fCruiseSpeedMultiplier = target; + else if (pVehicle->AutoPilot.m_fCruiseSpeedMultiplier > target) + pVehicle->AutoPilot.m_fCruiseSpeedMultiplier -= change; + else + pVehicle->AutoPilot.m_fCruiseSpeedMultiplier += change; + + if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0) { + if (!FindPlayerVehicle() || + FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR || + FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) { + if (pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT) { + pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; + } + } + else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT) { + if (pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR || + pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) { + pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; + } + } + } } void CCarAI::CarHasReasonToStop(CVehicle* pVehicle) @@ -470,13 +524,21 @@ float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget) return (pVehicle->GetPosition() - *pTarget).Magnitude2D(); } +float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget) +{ + GetCarToGoToCoors(pVehicle, pTarget); + pVehicle->bParking = true; + pVehicle->AutoPilot.m_nCruiseSpeed = 10; + return (pVehicle->GetPosition() - *pTarget).Magnitude2D(); +} + void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle) { if (pVehicle->bOccupantsHaveBeenGenerated) return; pVehicle->bOccupantsHaveBeenGenerated = true; switch (pVehicle->GetModelIndex()){ - case MI_FBICAR: + case MI_FBIRANCH: case MI_ENFORCER: pVehicle->SetUpDriver(); for (int i = 0; i < 3; i++) @@ -489,6 +551,18 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle) if (FindPlayerPed()->m_pWanted->GetWantedLevel() > 1) pVehicle->SetupPassenger(0); return; + case MI_PREDATOR: + pVehicle->SetUpDriver(); + return; + case MI_VICECHEE: + { + pVehicle->SetUpDriver()->bMiamiViceCop = true; + pVehicle->SetupPassenger(0)->bMiamiViceCop = true; + CPopulation::NumMiamiViceCops += 2; + CCarCtrl::MiamiViceCycle = (CCarCtrl::MiamiViceCycle + 1) % 4; + CCarCtrl::LastTimeMiamiViceGenerated = CTimer::GetTimeInMilliseconds(); + return; + } default: return; } @@ -526,7 +600,36 @@ void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle) int timer = 100; for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){ if (pVehicle->pPassengers[i]) { + pVehicle->pPassengers[i]->m_leaveCarTimer = timer; pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle); + timer += CGeneral::GetRandomNumberInRange(200, 400); + } + } +} + +void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle) +{ + if (pVehicle->pDriver && !pVehicle->pDriver->IsPlayer()) { + pVehicle->pDriver->SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE); + switch (pVehicle->GetModelIndex()) { + case MI_FIRETRUCK: + case MI_FBIRANCH: + case MI_ENFORCER: + case MI_BARRACKS: + case MI_RHINO: + case MI_POLICE: + break; + case MI_AMBULAN: + pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE); + break; + } + } + int timer = 100; + for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) { + if (pVehicle->pPassengers[i]) { + pVehicle->pPassengers[i]->m_leaveCarTimer = timer; + pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE); + timer += CGeneral::GetRandomNumberInRange(200, 400); } } } @@ -563,6 +666,20 @@ uint8 CCarAI::FindPoliceCarMissionForWantedLevel() } } +uint8 CCarAI::FindPoliceBoatMissionForWantedLevel() +{ + switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) { + case 0: + case 1: return MISSION_BLOCKPLAYER_FARAWAY; + case 2: + case 3: + case 4: + case 5: + case 6: return MISSION_ATTACKPLAYER; + default: return MISSION_BLOCKPLAYER_FARAWAY; + } +} + int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle) { switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) { @@ -615,6 +732,23 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCruiseSpeed = 34; } } + if (!FindPlayerVehicle() && FindPlayerPed()->GetMoveSpeed().Magnitude() < 0.07f) { + if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() < 30.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = Min(10, pVehicle->AutoPilot.m_nCruiseSpeed); + } +} + +void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle) +{ + switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) { + case 0: pVehicle->AutoPilot.m_nCruiseSpeed = 8; break; + case 1: pVehicle->AutoPilot.m_nCruiseSpeed = 10; break; + case 2: pVehicle->AutoPilot.m_nCruiseSpeed = 15; break; + case 3: pVehicle->AutoPilot.m_nCruiseSpeed = 20; break; + case 4: pVehicle->AutoPilot.m_nCruiseSpeed = 25; break; + case 5: pVehicle->AutoPilot.m_nCruiseSpeed = 30; break; + case 6: pVehicle->AutoPilot.m_nCruiseSpeed = 40; break; + } } void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle) @@ -639,6 +773,8 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle) continue; if (vehicle == pVehicle) continue; + if (vehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS) + return; if (Abs(pVehicle->GetPosition().z - vehicle->GetPosition().z) >= 5.0f) continue; CVector2D distance = vehicle->GetPosition() - pVehicle->GetPosition(); diff --git a/src/control/CarAI.h b/src/control/CarAI.h index 9b731ad5..dcd76d78 100644 --- a/src/control/CarAI.h +++ b/src/control/CarAI.h @@ -10,17 +10,22 @@ public: static float FindSwitchDistanceClose(CVehicle*); static float FindSwitchDistanceFarNormalVehicle(CVehicle*); static float FindSwitchDistanceFar(CVehicle*); + static void BackToCruisingIfNoWantedLevel(CVehicle*); static void UpdateCarAI(CVehicle*); static void CarHasReasonToStop(CVehicle*); static float GetCarToGoToCoors(CVehicle*, CVector*); + static float GetCarToParkAtCoors(CVehicle*, CVector*); static void AddPoliceCarOccupants(CVehicle*); static void AddAmbulanceOccupants(CVehicle*); static void AddFiretruckOccupants(CVehicle*); static void TellOccupantsToLeaveCar(CVehicle*); + static void TellOccupantsToFleeCar(CVehicle*); static void TellCarToRamOtherCar(CVehicle*, CVehicle*); static void TellCarToBlockOtherCar(CVehicle*, CVehicle*); static uint8 FindPoliceCarMissionForWantedLevel(); + static uint8 FindPoliceBoatMissionForWantedLevel(); static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*); static void MellowOutChaseSpeed(CVehicle*); + static void MellowOutChaseSpeedBoat(CVehicle*); static void MakeWayForCarWithSiren(CVehicle *veh); }; diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index ca83603f..fa5ac1fe 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -4,6 +4,7 @@ #include "Accident.h" #include "Automobile.h" +#include "Bike.h" #include "Camera.h" #include "CarAI.h" #include "CarGen.h" @@ -11,6 +12,7 @@ #include "Curves.h" #include "CutsceneMgr.h" #include "Gangs.h" +#include "Game.h" #include "Garages.h" #include "General.h" #include "IniFile.h" @@ -19,6 +21,7 @@ #include "Ped.h" #include "PlayerInfo.h" #include "PlayerPed.h" +#include "Population.h" #include "Wanted.h" #include "Pools.h" #include "Renderer.h" @@ -29,44 +32,58 @@ #include "VisibilityPlugins.h" #include "Vehicle.h" #include "Fire.h" +#include "WaterLevel.h" #include "World.h" #include "Zones.h" - -#define DISTANCE_TO_SPAWN_ROADBLOCK_PEDS 51.0f -#define DISTANCE_TO_SCAN_FOR_DANGER 11.0f -#define SAFE_DISTANCE_TO_PED 3.0f -#define INFINITE_Z 1000000000.0f - -#define VEHICLE_HEIGHT_DIFF_TO_CONSIDER_WEAVING 4.0f -#define PED_HEIGHT_DIFF_TO_CONSIDER_WEAVING 4.0f -#define OBJECT_HEIGHT_DIFF_TO_CONSIDER_WEAVING 8.0f -#define WIDTH_COEF_TO_WEAVE_SAFELY 1.2f -#define OBJECT_WIDTH_TO_WEAVE 0.3f -#define PED_WIDTH_TO_WEAVE 0.8f - -#define PATH_DIRECTION_NONE 0 -#define PATH_DIRECTION_STRAIGHT 1 -#define PATH_DIRECTION_RIGHT 2 -#define PATH_DIRECTION_LEFT 4 - -#define ATTEMPTS_TO_FIND_NEXT_NODE 15 - -#define DISTANCE_TO_SWITCH_FROM_BLOCK_TO_STOP 5.0f -#define DISTANCE_TO_SWITCH_FROM_STOP_TO_BLOCK 10.0f -#define MAX_SPEED_TO_ACCOUNT_IN_INTERCEPTING 0.13f -#define DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN 40.0f -#define MAX_ANGLE_TO_STEER_AT_HIGH_SPEED 0.2f -#define MIN_SPEED_TO_START_LIMITING_STEER 0.45f -#define DISTANCE_TO_NEXT_NODE_TO_SELECT_NEW 5.0f -#define DISTANCE_TO_FACING_NEXT_NODE_TO_SELECT_NEW 8.0f -#define DEFAULT_MAX_STEER_ANGLE 0.5f -#define MIN_LOWERING_SPEED_COEFFICIENT 0.4f -#define MAX_ANGLE_FOR_SPEED_LIMITING 1.2f -#define MIN_ANGLE_FOR_SPEED_LIMITING 0.4f -#define MIN_ANGLE_FOR_SPEED_LIMITING_BETWEEN_NODES 0.1f -#define MIN_ANGLE_TO_APPLY_HANDBRAKE 0.7f -#define MIN_SPEED_TO_APPLY_HANDBRAKE 0.3f - +#include "Pickups.h" + +#define DISTANCE_TO_SPAWN_ROADBLOCK_PEDS (51.0f) +#define DISTANCE_TO_SCAN_FOR_DANGER (14.0f) +#define DISTANCE_TO_SCAN_FOR_PED_DANGER (11.0f) +#define SAFE_DISTANCE_TO_PED (3.0f) +#define INFINITE_Z (1000000000.0f) + +#define VEHICLE_HEIGHT_DIFF_TO_CONSIDER_WEAVING (4.0f) +#define PED_HEIGHT_DIFF_TO_CONSIDER_WEAVING (4.0f) +#define OBJECT_HEIGHT_DIFF_TO_CONSIDER_WEAVING (8.0f) +#define WIDTH_COEF_TO_WEAVE_SAFELY (1.2f) +#define OBJECT_WIDTH_TO_WEAVE (0.3f) +#define PED_WIDTH_TO_WEAVE (0.8f) + +#define PATH_DIRECTION_NONE (0) +#define PATH_DIRECTION_STRAIGHT (1) +#define PATH_DIRECTION_RIGHT (2) +#define PATH_DIRECTION_LEFT (4) + +#define ATTEMPTS_TO_FIND_NEXT_NODE (15) + +#define DISTANCE_TO_SWITCH_FROM_BLOCK_TO_STOP (5.0f) +#define DISTANCE_TO_SWITCH_FROM_STOP_TO_BLOCK (10.0f) +#define MAX_SPEED_TO_ACCOUNT_IN_INTERCEPTING (0.13f) +#define DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN (40.0f) +#define MAX_ANGLE_TO_STEER_AT_HIGH_SPEED (0.2f) +#define MIN_SPEED_TO_START_LIMITING_STEER (0.45f) +#define DISTANCE_TO_NEXT_NODE_TO_SELECT_NEW (5.0f) +#define DISTANCE_TO_FACING_NEXT_NODE_TO_SELECT_NEW (8.0f) +#define DEFAULT_MAX_STEER_ANGLE (0.5f) +#define MIN_LOWERING_SPEED_COEFFICIENT (0.4f) +#define MAX_ANGLE_FOR_SPEED_LIMITING (1.2f) +#define MIN_ANGLE_FOR_SPEED_LIMITING (0.4f) +#define MIN_ANGLE_FOR_SPEED_LIMITING_BETWEEN_NODES (0.1f) +#define MIN_ANGLE_TO_APPLY_HANDBRAKE (0.7f) +#define MIN_SPEED_TO_APPLY_HANDBRAKE (0.3f) + +#define PROBABILITY_OF_DEAD_PED_ACCIDENT (0.005f) +#define DISTANCE_BETWEEN_CAR_AND_DEAD_PED (6.0f) +#define PROBABILITY_OF_PASSENGER_IN_VEHICLE (0.125f) + +#define ONSCREEN_DESPAWN_RANGE (120.0f) +#define MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN (100.0f) +#define REQUEST_ONSCREEN_DISTANCE ((ONSCREEN_DESPAWN_RANGE + MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN) / 2) +#define OFFSCREEN_DESPAWN_RANGE (40.0f) +#define EXTENDED_RANGE_DESPAWN_MULTIPLIER (1.5f) + +bool CCarCtrl::bMadDriversCheat; int CCarCtrl::NumLawEnforcerCars; int CCarCtrl::NumAmbulancesOnDuty; int CCarCtrl::NumFiretrucksOnDuty; @@ -81,23 +98,29 @@ int32 CCarCtrl::MaxNumberOfCarsInUse = DEFAULT_MAX_NUMBER_OF_CARS; uint32 CCarCtrl::LastTimeLawEnforcerCreated; uint32 CCarCtrl::LastTimeFireTruckCreated; uint32 CCarCtrl::LastTimeAmbulanceCreated; +int32 CCarCtrl::MiamiViceCycle; +uint32 CCarCtrl::LastTimeMiamiViceGenerated; int32 CCarCtrl::TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES]; -int32 CCarCtrl::NextCarOfRating[TOTAL_CUSTOM_CLASSES]; int32 CCarCtrl::CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY]; +int32 CCarCtrl::NumRequestsOfCarRating[TOTAL_CUSTOM_CLASSES]; +int32 CCarCtrl::NumOfLoadedCarsOfRating[TOTAL_CUSTOM_CLASSES]; +int32 CCarCtrl::CarFreqArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY]; +int32 CCarCtrl::LoadedCarsArray[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY]; CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP]; uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP]; void CCarCtrl::GenerateRandomCars() { - if (CCutsceneMgr::IsRunning()) + if (CCutsceneMgr::IsRunning()) { + CountDownToCarsAtStart = 2; return; + } if (NumRandomCars < 30){ - if (CountDownToCarsAtStart == 0){ + if (CountDownToCarsAtStart == 0) GenerateOneRandomCar(); - } else if (--CountDownToCarsAtStart == 0) { - for (int i = 0; i < 50; i++) + for (int i = 0; i < 100; i++) GenerateOneRandomCar(); CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = 20; } @@ -111,6 +134,7 @@ void CCarCtrl::GenerateOneRandomCar() { static int32 unk = 0; + bool bTopDownCamera = false; CPlayerInfo* pPlayer = &CWorld::Players[CWorld::PlayerInFocus]; CVector vecTargetPos = FindPlayerCentreOfWorld(CWorld::PlayerInFocus); CVector2D vecPlayerSpeed = FindPlayerSpeed(); @@ -125,7 +149,7 @@ CCarCtrl::GenerateOneRandomCar() int carClass; int carModel; if (pWanted->GetWantedLevel() > 1 && NumLawEnforcerCars < pWanted->m_MaximumLawEnforcerVehicles && - pWanted->m_CurrentCops < pWanted->m_MaxCops && ( + pWanted->m_CurrentCops < pWanted->m_MaxCops && !CGame::IsInInterior() && ( pWanted->GetWantedLevel() > 3 || pWanted->GetWantedLevel() > 2 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 5000 || pWanted->GetWantedLevel() > 1 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 8000)) { @@ -134,8 +158,8 @@ CCarCtrl::GenerateOneRandomCar() carClass = COPS; carModel = ChoosePoliceCarModel(); }else{ - carModel = ChooseModel(&zone, &vecTargetPos, &carClass); - if (carClass == COPS && pWanted->GetWantedLevel() >= 1) + carModel = ChooseModel(&zone, &carClass); + if (carModel == -1 || (carClass == COPS && pWanted->GetWantedLevel() >= 1)) /* All cop spawns with wanted level are handled by condition above. */ /* In particular it means that cop cars never spawn if player has wanted level of 1. */ return; @@ -159,8 +183,9 @@ CCarCtrl::GenerateOneRandomCar() /* Spawn essentially anywhere. */ frontX = frontY = 0.707f; /* 45 degrees */ angleLimit = -1.0f; + bTopDownCamera = true; invertAngleLimitTest = true; - preferredDistance = 40.0f; + preferredDistance = OFFSCREEN_DESPAWN_RANGE + 15.0f; /* BUG: testForCollision not initialized in original game. */ testForCollision = false; }else if (!pPlayerVehicle){ @@ -174,14 +199,14 @@ CCarCtrl::GenerateOneRandomCar() /* Forward to his current direction (camera direction). */ angleLimit = 0.707f; /* 45 degrees */ invertAngleLimitTest = true; - preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier; + preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier; break; case 1: /* Spawn a vehicle close to player to his side. */ /* Kinda not within camera angle. */ angleLimit = 0.707f; /* 45 degrees */ invertAngleLimitTest = false; - preferredDistance = 40.0f; + preferredDistance = OFFSCREEN_DESPAWN_RANGE; break; } }else if (fPlayerVehicleSpeed > 0.4f){ /* 72 km/h */ @@ -196,21 +221,21 @@ CCarCtrl::GenerateOneRandomCar() /* Spawn a vehicle in a very narrow gap in front of a player */ angleLimit = 0.85f; /* approx 30 degrees */ invertAngleLimitTest = true; - preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier; + preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier; break; case 2: /* Spawn a vehicle relatively far away from player. */ /* Forward to his current direction (camera direction). */ angleLimit = 0.707f; /* 45 degrees */ invertAngleLimitTest = true; - preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier; + preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier; break; case 3: /* Spawn a vehicle close to player to his side. */ /* Kinda not within camera angle. */ angleLimit = 0.707f; /* 45 degrees */ invertAngleLimitTest = false; - preferredDistance = 40.0f; + preferredDistance = OFFSCREEN_DESPAWN_RANGE; break; } }else if (fPlayerVehicleSpeed > 0.1f){ /* 18 km/h */ @@ -224,14 +249,14 @@ CCarCtrl::GenerateOneRandomCar() /* Spawn a vehicle in a very narrow gap in front of a player */ angleLimit = 0.85f; /* approx 30 degrees */ invertAngleLimitTest = true; - preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier; + preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier; break; case 1: /* Spawn a vehicle relatively far away from player. */ /* Forward to his current direction (camera direction). */ angleLimit = 0.707f; /* 45 degrees */ invertAngleLimitTest = true; - preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier; + preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier; break; case 2: case 3: @@ -239,7 +264,7 @@ CCarCtrl::GenerateOneRandomCar() /* Kinda not within camera angle. */ angleLimit = 0.707f; /* 45 degrees */ invertAngleLimitTest = false; - preferredDistance = 40.0f; + preferredDistance = OFFSCREEN_DESPAWN_RANGE; break; } }else{ @@ -254,32 +279,60 @@ CCarCtrl::GenerateOneRandomCar() /* Forward to his current direction (camera direction). */ angleLimit = 0.707f; /* 45 degrees */ invertAngleLimitTest = true; - preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier; + preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier; break; case 1: /* Spawn a vehicle close to player to his side. */ /* Kinda not within camera angle. */ angleLimit = 0.707f; /* 45 degrees */ invertAngleLimitTest = false; - preferredDistance = 40.0f; + preferredDistance = OFFSCREEN_DESPAWN_RANGE; break; } } - if (!ThePaths.NewGenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY, + if (!ThePaths.GenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY, preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId, &positionBetweenNodes, carClass == COPS && pWanted->GetWantedLevel() >= 1)) return; + CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId]; + CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId]; + bool bBoatGenerated = false; + if ((CGeneral::GetRandomNumber() & 0xF) > Min(pCurNode->spawnRate, pNextNode->spawnRate)) + return; + if (pCurNode->bWaterPath) { + bBoatGenerated = true; + if (carClass == COPS) { + carModel = MI_PREDATOR; + carClass = COPS_BOAT; + if (!CStreaming::HasModelLoaded(MI_PREDATOR)) { + CStreaming::RequestModel(MI_PREDATOR, STREAMFLAGS_DEPENDENCY); + return; + } + } + else { + int i; + carModel = -1; + for (i = 10; i > 0 && (carModel == -1 || !CStreaming::HasModelLoaded(carModel)); i--) { + carModel = ChooseBoatModel(ChooseBoatRating(&zone)); + } + if (i == 0) + return; + } + if (pCurNode->bOnlySmallBoats || pNextNode->bOnlySmallBoats) { + if (BoatWithTallMast(carModel)) + return; + } + } int16 colliding; - CWorld::FindObjectsKindaColliding(spawnPosition, 10.0f, true, &colliding, 2, nil, false, true, true, false, false); + CWorld::FindObjectsKindaColliding(spawnPosition, bBoatGenerated ? 40.0f : 10.0f, true, &colliding, 2, nil, false, true, true, false, false); if (colliding) /* If something is already present in spawn position, do not create vehicle*/ return; - if (!ThePaths.TestCoorsCloseness(vecTargetPos, false, spawnPosition)) + if (!bBoatGenerated && !ThePaths.TestCoorsCloseness(vecTargetPos, false, spawnPosition)) /* Testing if spawn position can reach target position via valid path. */ return; int16 idInNode = 0; - CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId]; - CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId]; + while (idInNode < pCurNode->numLinks && ThePaths.ConnectedNode(idInNode + pCurNode->firstLink) != nextNodeId) idInNode++; @@ -287,48 +340,20 @@ CCarCtrl::GenerateOneRandomCar() CCarPathLink* pPathLink = &ThePaths.m_carPathLinks[connectionId]; int16 lanesOnCurrentRoad = pPathLink->pathNodeIndex == nextNodeId ? pPathLink->numLeftLanes : pPathLink->numRightLanes; CVehicleModelInfo* pModelInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(carModel); - if (lanesOnCurrentRoad == 0 || pModelInfo->m_vehicleType == VEHICLE_TYPE_BIKE) + if (lanesOnCurrentRoad == 0) /* Not spawning vehicle if road is one way and intended direction is opposide to that way. */ - /* Also not spawning bikes but they don't exist in final game. */ return; - CAutomobile* pVehicle = new CAutomobile(carModel, RANDOM_VEHICLE); + CVehicle* pVehicle; + if (CModelInfo::IsBoatModel(carModel)) + pVehicle = new CBoat(carModel, RANDOM_VEHICLE); + else if (CModelInfo::IsBikeModel(carModel)) + pVehicle = new CBike(carModel, RANDOM_VEHICLE); + else + pVehicle = new CAutomobile(carModel, RANDOM_VEHICLE); pVehicle->AutoPilot.m_nPrevRouteNode = 0; pVehicle->AutoPilot.m_nCurrentRouteNode = curNodeId; pVehicle->AutoPilot.m_nNextRouteNode = nextNodeId; switch (carClass) { - case POOR: - case RICH: - case EXEC: - case WORKER: - case SPECIAL: - case BIG: - case TAXI: - case MAFIA: - case TRIAD: - case DIABLO: - case YAKUZA: - case YARDIE: - case COLOMB: - case NINES: - case GANG8: - case GANG9: - { - pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(9, 14); - if (carClass == EXEC) - pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(12, 18); - else if (carClass == POOR || carClass == SPECIAL) - pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(7, 10); - CVehicleModelInfo* pVehicleInfo = pVehicle->GetModelInfo(); - if (pVehicleInfo->GetColModel()->boundingBox.max.y - pVehicle->GetModelInfo()->GetColModel()->boundingBox.min.y > 10.0f || carClass == BIG) { - pVehicle->AutoPilot.m_nCruiseSpeed *= 3; - pVehicle->AutoPilot.m_nCruiseSpeed /= 4; - } - pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed; - pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; - pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; - pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; - break; - } case COPS: pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() != 0){ @@ -342,19 +367,40 @@ CCarCtrl::GenerateOneRandomCar() pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; } - if (carModel == MI_FBICAR){ + if (carModel == MI_FBIRANCH){ pVehicle->m_currentColour1 = 0; pVehicle->m_currentColour2 = 0; - /* FBI cars are gray in carcols, but we want them black if they going after player. */ } + pVehicle->bCreatedAsPoliceVehicle = true; + break; + case COPS_BOAT: + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(4, 16); + pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed; + pVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceBoatMissionForWantedLevel(); + pVehicle->bCreatedAsPoliceVehicle = true; + break; default: + pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(9, 14); + if (carClass == EXEC) + pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(12, 18); + else if (carClass == POOR) + pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(7, 10); + if (pVehicle->GetColModel()->boundingBox.max.y - pVehicle->GetColModel()->boundingBox.min.y > 10.0f || carClass == BIG) { + pVehicle->AutoPilot.m_nCruiseSpeed *= 3; + pVehicle->AutoPilot.m_nCruiseSpeed /= 4; + } + pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed; + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; break; } if (pVehicle && pVehicle->GetModelIndex() == MI_MRWHOOP) pVehicle->m_bSirenOrAlarm = true; pVehicle->AutoPilot.m_nNextPathNodeInfo = connectionId; pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = CGeneral::GetRandomNumber() % lanesOnCurrentRoad; - CColBox* boundingBox = &CModelInfo::GetColModel(pVehicle->GetModelIndex())->boundingBox; + CBox* boundingBox = &CModelInfo::GetColModel(pVehicle->GetModelIndex())->boundingBox; float carLength = 1.0f + (boundingBox->max.y - boundingBox->min.y) / 2; float distanceBetweenNodes = (pCurNode->GetPosition() - pNextNode->GetPosition()).Magnitude2D(); /* If car is so long that it doesn't fit between two car nodes, place it directly in the middle. */ @@ -478,6 +524,7 @@ CCarCtrl::GenerateOneRandomCar() pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() - (0.5f + positionBetweenNodes) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve; #endif + CVector directionCurrentLink(directionCurrentLinkX, directionCurrentLinkY, 0.0f); CVector directionNextLink(directionNextLinkX, directionNextLinkY, 0.0f); CVector positionIncludingCurve; @@ -499,62 +546,69 @@ CCarCtrl::GenerateOneRandomCar() float groundZ = INFINITE_Z; CColPoint colPoint; CEntity* pEntity; - if (CWorld::ProcessVerticalLine(finalPosition, 1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) - groundZ = colPoint.point.z; - if (CWorld::ProcessVerticalLine(finalPosition, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil)){ - if (ABS(colPoint.point.z - finalPosition.z) < ABS(groundZ - finalPosition.z)) + if (bBoatGenerated) { + if (!CWaterLevel::GetWaterLevel(finalPosition, &groundZ, true)) { + delete pVehicle; + return; + } + } + else { + if (CWorld::ProcessVerticalLine(finalPosition, 1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) groundZ = colPoint.point.z; + if (CWorld::ProcessVerticalLine(finalPosition, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) { + if (ABS(colPoint.point.z - finalPosition.z) < ABS(groundZ - finalPosition.z)) + groundZ = colPoint.point.z; + } } if (groundZ == INFINITE_Z || ABS(groundZ - finalPosition.z) > 7.0f) { /* Failed to find ground or too far from expected position. */ delete pVehicle; return; } - finalPosition.z = groundZ + pVehicle->GetHeightAboveRoad(); + if (CModelInfo::IsBoatModel(carModel)) { + finalPosition.z = groundZ; + pVehicle->bExtendedRange = true; + } + else + finalPosition.z = groundZ + pVehicle->GetHeightAboveRoad(); pVehicle->SetPosition(finalPosition); pVehicle->SetMoveSpeed(directionIncludingCurve / GAME_SPEED_TO_CARAI_SPEED); CVector2D speedDifferenceWithTarget = (CVector2D)pVehicle->GetMoveSpeed() - vecPlayerSpeed; CVector2D distanceToTarget = positionIncludingCurve - vecTargetPos; switch (carClass) { - case POOR: - case RICH: - case EXEC: - case WORKER: - case SPECIAL: - case BIG: - case TAXI: - case MAFIA: - case TRIAD: - case DIABLO: - case YAKUZA: - case YARDIE: - case COLOMB: - case NINES: - case GANG8: - case GANG9: - pVehicle->SetStatus(STATUS_SIMPLE); - break; case COPS: pVehicle->SetStatus((pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE) ? STATUS_SIMPLE : STATUS_PHYSICS); pVehicle->ChangeLawEnforcerState(1); break; + case COPS_BOAT: + pVehicle->ChangeLawEnforcerState(1); + pVehicle->SetStatus(STATUS_PHYSICS); + break; default: + bBoatGenerated ? pVehicle->SetStatus(STATUS_PHYSICS) : pVehicle->SetStatus(STATUS_SIMPLE); break; } CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0); if (!pVehicle->GetIsOnScreen()){ - if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > 50.0f) { + if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > OFFSCREEN_DESPAWN_RANGE * (pVehicle->bExtendedRange ? EXTENDED_RANGE_DESPAWN_MULTIPLIER : 1.0f)) { /* Too far away cars that are not visible aren't needed. */ delete pVehicle; return; } - }else if((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * 130.0f || - (vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * 110.0f){ - delete pVehicle; - return; - }else if((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 90.0f * TheCamera.GenerationDistMultiplier){ - delete pVehicle; - return; + }else{ + if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * (pVehicle->bExtendedRange ? EXTENDED_RANGE_DESPAWN_MULTIPLIER : 1.0f) * ONSCREEN_DESPAWN_RANGE || + (vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN) { + delete pVehicle; + return; + } + if ((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 82.5f * TheCamera.GenerationDistMultiplier || bTopDownCamera) { + delete pVehicle; + return; + } + if (pVehicle->GetModelIndex() == MI_MARQUIS) { // so marquis can only spawn if player doesn't see it? + delete pVehicle; + return; + } } CVehicleModelInfo* pVehicleModel = pVehicle->GetModelInfo(); float radiusToTest = pVehicleModel->GetColModel()->boundingSphere.radius; @@ -577,59 +631,156 @@ CCarCtrl::GenerateOneRandomCar() } pVehicleModel->AvoidSameVehicleColour(&pVehicle->m_currentColour1, &pVehicle->m_currentColour2); CWorld::Add(pVehicle); - if (carClass == COPS) + if (carClass == COPS || carClass == COPS_BOAT) CCarAI::AddPoliceCarOccupants(pVehicle); - else + else { pVehicle->SetUpDriver(); - if ((CGeneral::GetRandomNumber() & 0x3F) == 0){ /* 1/64 probability */ + int32 passengers = 0; + for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) + passengers += (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < PROBABILITY_OF_PASSENGER_IN_VEHICLE) ? 1 : 0; + if (CModelInfo::IsCarModel(carModel) && (CModelInfo::GetModelInfo(carModel)->GetAnimFileIndex() == CAnimManager::GetAnimationBlockIndex("van") && passengers >= 1)) + passengers = 1; + for (int i = 0; i < passengers; i++) { + CPed* pPassenger = pVehicle->SetupPassenger(i); + if (pPassenger) { + ++CPopulation::ms_nTotalCarPassengerPeds; + pPassenger->bCarPassenger = true; + } + } + } + int nMadDrivers; + switch (pVehicle->GetVehicleAppearance()) { + case VEHICLE_APPEARANCE_BIKE: + nMadDrivers = 30; + break; + case VEHICLE_APPEARANCE_BOAT: + nMadDrivers = 40; + break; + default: + nMadDrivers = 6; + break; + } + if ((CGeneral::GetRandomNumber() & 0x7F) < nMadDrivers || bMadDriversCheat) { pVehicle->SetStatus(STATUS_PHYSICS); pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; pVehicle->AutoPilot.m_nCruiseSpeed += 10; } if (carClass == COPS) LastTimeLawEnforcerCreated = CTimer::GetTimeInMilliseconds(); + if (pVehicle->GetModelIndex() == MI_CADDY) { + pVehicle->SetStatus(STATUS_PHYSICS); + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + } + if (carClass == COPS && pVehicle->GetModelIndex() == MI_VICECHEE) { + CVehicleModelInfo* pVehicleModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_VICECHEE); + switch (MiamiViceCycle) { + case 0: + pVehicleModel->SetVehicleColour(53, 77); + break; + case 1: + pVehicleModel->SetVehicleColour(15, 77); + break; + case 2: + pVehicleModel->SetVehicleColour(41, 77); + break; + case 3: + pVehicleModel->SetVehicleColour(61, 77); + break; + default: + break; + } + } + if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) >= (1 - PROBABILITY_OF_DEAD_PED_ACCIDENT)) { + if (CModelInfo::IsCarModel(pVehicle->GetModelIndex()) && !pVehicle->bIsLawEnforcer) { + if (CPopulation::AddDeadPedInFrontOfCar(pVehicle->GetPosition() + pVehicle->GetForward() * DISTANCE_BETWEEN_CAR_AND_DEAD_PED, pVehicle)) { + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->SetMoveSpeed(0.0f, 0.0f, 0.0f); + for (int i = 0; i < pVehicle->m_nNumPassengers; i++) { + if (pVehicle->pPassengers[i]) { + pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle); + pVehicle->pPassengers[i]->m_nLastPedState = PED_WANDER_PATH; + pVehicle->pPassengers[i]->m_vehicleInAccident = pVehicle; + pVehicle->pPassengers[i]->bDeadPedInFrontOfCar = true; + pVehicle->RegisterReference((CEntity**)&pVehicle->pPassengers[i]->m_vehicleInAccident); + } + } + if (pVehicle->pDriver) { + pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle); + pVehicle->pDriver->m_nLastPedState = PED_WANDER_PATH; + pVehicle->pDriver->m_vehicleInAccident = pVehicle; + pVehicle->pDriver->bDeadPedInFrontOfCar = true; + pVehicle->RegisterReference((CEntity**)&pVehicle->pDriver->m_vehicleInAccident); + } + } + } + } +} + +bool +CCarCtrl::BoatWithTallMast(int32 mi) +{ + return mi == MI_RIO || mi == MI_TROPIC || mi == MI_MARQUIS; +} + +int32 +CCarCtrl::ChooseBoatModel(int32 rating) +{ + ++NumRequestsOfCarRating[rating]; + return ChooseCarModel(rating); +} + +int32 +CCarCtrl::ChooseBoatRating(CZoneInfo* pZoneInfo) +{ + int rnd = CGeneral::GetRandomNumberInRange(0, 1000); + for (int i = 0; i < NUM_BOAT_CLASSES - 1; i++) { + if (rnd < pZoneInfo->boatThreshold[i]) + return FIRST_BOAT_RATING + i; + } + return FIRST_BOAT_RATING + NUM_BOAT_CLASSES - 1; } int32 -CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) { +CCarCtrl::ChooseCarRating(CZoneInfo* pZoneInfo) +{ + int rnd = CGeneral::GetRandomNumberInRange(0, 1000); + for (int i = 0; i < NUM_CAR_CLASSES - 1; i++) { + if (rnd < pZoneInfo->carThreshold[i]) + return i; + } + return FIRST_CAR_RATING + NUM_CAR_CLASSES - 1; +} + +int32 +CCarCtrl::ChooseModel(CZoneInfo* pZone, int* pClass) { int32 model = -1; - while (model == -1 || !CStreaming::HasModelLoaded(model)){ + int32 i; + for (i = 10; i > 0 && (model == -1 || !CStreaming::HasModelLoaded(model)); i--) { int rnd = CGeneral::GetRandomNumberInRange(0, 1000); - if (rnd < pZone->carThreshold[0]) - model = CCarCtrl::ChooseCarModel((*pClass = POOR)); - else if (rnd < pZone->carThreshold[1]) - model = CCarCtrl::ChooseCarModel((*pClass = RICH)); - else if (rnd < pZone->carThreshold[2]) - model = CCarCtrl::ChooseCarModel((*pClass = EXEC)); - else if (rnd < pZone->carThreshold[3]) - model = CCarCtrl::ChooseCarModel((*pClass = WORKER)); - else if (rnd < pZone->carThreshold[4]) - model = CCarCtrl::ChooseCarModel((*pClass = SPECIAL)); - else if (rnd < pZone->carThreshold[5]) - model = CCarCtrl::ChooseCarModel((*pClass = BIG)); - else if (rnd < pZone->copThreshold) - *pClass = COPS, model = CCarCtrl::ChoosePoliceCarModel(); - else if (rnd < pZone->gangThreshold[0]) - model = CCarCtrl::ChooseGangCarModel((*pClass = MAFIA) - MAFIA); - else if (rnd < pZone->gangThreshold[1]) - model = CCarCtrl::ChooseGangCarModel((*pClass = TRIAD) - MAFIA); - else if (rnd < pZone->gangThreshold[2]) - model = CCarCtrl::ChooseGangCarModel((*pClass = DIABLO) - MAFIA); - else if (rnd < pZone->gangThreshold[3]) - model = CCarCtrl::ChooseGangCarModel((*pClass = YAKUZA) - MAFIA); - else if (rnd < pZone->gangThreshold[4]) - model = CCarCtrl::ChooseGangCarModel((*pClass = YARDIE) - MAFIA); - else if (rnd < pZone->gangThreshold[5]) - model = CCarCtrl::ChooseGangCarModel((*pClass = COLOMB) - MAFIA); - else if (rnd < pZone->gangThreshold[6]) - model = CCarCtrl::ChooseGangCarModel((*pClass = NINES) - MAFIA); - else if (rnd < pZone->gangThreshold[7]) - model = CCarCtrl::ChooseGangCarModel((*pClass = GANG8) - MAFIA); - else if (rnd < pZone->gangThreshold[8]) - model = CCarCtrl::ChooseGangCarModel((*pClass = GANG9) - MAFIA); - else - model = CCarCtrl::ChooseCarModel((*pClass = TAXI)); + + if (rnd < pZone->copThreshold) { + *pClass = COPS; + model = ChoosePoliceCarModel(); + continue; + } + + int32 j; + for (j = 0; j < NUM_GANG_CAR_CLASSES; j++) { + if (rnd < pZone->gangThreshold[j]) { + *pClass = j + FIRST_GANG_CAR_RATING; + model = ChooseGangCarModel(j); + break; + } + } + + if (j != NUM_GANG_CAR_CLASSES) + continue; + + *pClass = ChooseCarRating(pZone); + model = ChooseCarModel(*pClass); } + if (i == 0) + return -1; return model; } @@ -637,42 +788,94 @@ int32 CCarCtrl::ChooseCarModel(int32 vehclass) { int32 model = -1; - switch (vehclass) { - case POOR: - case RICH: - case EXEC: - case WORKER: - case SPECIAL: - case BIG: - case TAXI: - { - if (TotalNumOfCarsOfRating[vehclass] == 0) - debug("ChooseCarModel : No cars of type %d have been declared\n", vehclass); - model = CarArrays[vehclass][NextCarOfRating[vehclass]]; - int32 total = TotalNumOfCarsOfRating[vehclass]; - NextCarOfRating[vehclass] += CGeneral::GetRandomNumberInRange(1, total); - while (NextCarOfRating[vehclass] >= total) - NextCarOfRating[vehclass] -= total; - //NextCarOfRating[vehclass] %= total; - TotalNumOfCarsOfRating[vehclass] = total; /* why... */ - } - default: - break; - } - return model; + ++NumRequestsOfCarRating[vehclass]; + if (NumOfLoadedCarsOfRating[vehclass] == 0) + return -1; + int32 rnd = CGeneral::GetRandomNumberInRange(0, CarFreqArrays[vehclass][NumOfLoadedCarsOfRating[vehclass] - 1]); + int32 index = 0; + while (rnd > CarFreqArrays[vehclass][index]) + index++; + assert(LoadedCarsArray[vehclass][index]); + return LoadedCarsArray[vehclass][index]; +} + +void +CCarCtrl::AddToLoadedVehicleArray(int32 mi, int32 rating, int32 freq) +{ + LoadedCarsArray[rating][NumOfLoadedCarsOfRating[rating]] = mi; + assert(mi >= 130); + CarFreqArrays[rating][NumOfLoadedCarsOfRating[rating]] = freq; + if (NumOfLoadedCarsOfRating[rating]) + CarFreqArrays[rating][NumOfLoadedCarsOfRating[rating]] += CarFreqArrays[rating][NumOfLoadedCarsOfRating[rating] - 1]; + NumOfLoadedCarsOfRating[rating]++; +} + +void +CCarCtrl::RemoveFromLoadedVehicleArray(int mi, int32 rating) +{ + int index = 0; + while (LoadedCarsArray[rating][index] != -1) { + if (LoadedCarsArray[rating][index] == mi) + break; + index++; + } + assert(LoadedCarsArray[rating][index] == mi); + int32 freq = CarFreqArrays[rating][index]; + if (index > 0) + freq -= CarFreqArrays[rating][index - 1]; + while (LoadedCarsArray[rating][index + 1] != -1) { + LoadedCarsArray[rating][index] = LoadedCarsArray[rating][index + 1]; + CarFreqArrays[rating][index] = CarFreqArrays[rating][index + 1] - freq; + index++; + } + --NumOfLoadedCarsOfRating[rating]; +} + +int32 +CCarCtrl::ChooseCarModelToLoad(int rating) +{ + return CarArrays[rating][CGeneral::GetRandomNumberInRange(0, TotalNumOfCarsOfRating[rating])]; } int32 CCarCtrl::ChoosePoliceCarModel(void) { + if (FindPlayerPed()->m_pWanted->AreMiamiViceRequired() && +#ifdef FIX_BUGS + (CTimer::GetTimeInMilliseconds() > LastTimeMiamiViceGenerated + 120000 || LastTimeMiamiViceGenerated == 0) && +#else + CTimer::GetTimeInMilliseconds() > LastTimeMiamiViceGenerated + 120000 && +#endif + CStreaming::HasModelLoaded(MI_VICECHEE)) { + switch (MiamiViceCycle) { + case 0: + if (CStreaming::HasModelLoaded(MI_VICE1) && CStreaming::HasModelLoaded(MI_VICE2)) + return MI_VICECHEE; + break; + case 1: + if (CStreaming::HasModelLoaded(MI_VICE3) && CStreaming::HasModelLoaded(MI_VICE4)) + return MI_VICECHEE; + break; + case 2: + if (CStreaming::HasModelLoaded(MI_VICE5) && CStreaming::HasModelLoaded(MI_VICE6)) + return MI_VICECHEE; + break; + case 3: + if (CStreaming::HasModelLoaded(MI_VICE7) && CStreaming::HasModelLoaded(MI_VICE8)) + return MI_VICECHEE; + break; + default: + break; + } + } if (FindPlayerPed()->m_pWanted->AreSwatRequired() && CStreaming::HasModelLoaded(MI_ENFORCER) && CStreaming::HasModelLoaded(MI_POLICE)) return ((CGeneral::GetRandomNumber() & 0xF) == 0) ? MI_ENFORCER : MI_POLICE; if (FindPlayerPed()->m_pWanted->AreFbiRequired() && - CStreaming::HasModelLoaded(MI_FBICAR) && + CStreaming::HasModelLoaded(MI_FBIRANCH) && CStreaming::HasModelLoaded(MI_FBI)) - return MI_FBICAR; + return MI_FBIRANCH; if (FindPlayerPed()->m_pWanted->AreArmyRequired() && CStreaming::HasModelLoaded(MI_RHINO) && CStreaming::HasModelLoaded(MI_BARRACKS) && @@ -684,8 +887,7 @@ CCarCtrl::ChoosePoliceCarModel(void) int32 CCarCtrl::ChooseGangCarModel(int32 gang) { - if (CStreaming::HasModelLoaded(MI_GANG01 + 2 * gang) && - CStreaming::HasModelLoaded(MI_GANG02 + 2 * gang)) + if (CGangs::HaveGangModelsLoaded(gang)) return CGangs::GetGangVehicleModel(gang); return -1; } @@ -693,6 +895,7 @@ CCarCtrl::ChooseGangCarModel(int32 gang) void CCarCtrl::AddToCarArray(int32 id, int32 vehclass) { + assert(TotalNumOfCarsOfRating[vehclass] < MAX_CAR_MODELS_IN_ARRAY); CarArrays[vehclass][TotalNumOfCarsOfRating[vehclass]++] = id; } @@ -706,7 +909,7 @@ CCarCtrl::RemoveDistantCars() PossiblyRemoveVehicle(pVehicle); if (pVehicle->bCreateRoadBlockPeds){ if ((pVehicle->GetPosition() - FindPlayerCentreOfWorld(CWorld::PlayerInFocus)).Magnitude2D() < DISTANCE_TO_SPAWN_ROADBLOCK_PEDS) { - CRoadBlocks::GenerateRoadBlockCopsForCar(pVehicle, pVehicle->m_nRoadblockType, pVehicle->m_nRoadblockNode); + CRoadBlocks::GenerateRoadBlockCopsForCar(pVehicle, pVehicle->m_nRoadblockType); pVehicle->bCreateRoadBlockPeds = false; } } @@ -714,6 +917,36 @@ CCarCtrl::RemoveDistantCars() } void +CCarCtrl::RemoveCarsIfThePoolGetsFull(void) +{ + if ((CTimer::GetFrameCounter() & 7) != 3) + return; + if (CPools::GetVehiclePool()->GetNoOfFreeSpaces() >= 8) + return; + int i = CPools::GetVehiclePool()->GetSize(); + float md = 10000000.f; + CVehicle* pClosestVehicle = nil; + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (IsThisVehicleInteresting(pVehicle) || pVehicle->bIsLocked) + continue; + if (!pVehicle->CanBeDeleted() || CCranes::IsThisCarBeingTargettedByAnyCrane(pVehicle)) + continue; + float distance = (TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude(); + if (distance < md) { + md = distance; + pClosestVehicle = pVehicle; + } + } + if (pClosestVehicle) { + CWorld::Remove(pClosestVehicle); + delete pClosestVehicle; + } +} + +void CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle) { #ifdef FIX_BUGS @@ -730,7 +963,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle) return; } float distanceToPlayer = (pVehicle->GetPosition() - vecPlayerPos).Magnitude2D(); - float threshold = 50.0f; + float threshold = OFFSCREEN_DESPAWN_RANGE; #ifndef EXTENDED_OFFSCREEN_DESPAWN_RANGE if (pVehicle->GetIsOnScreen() || TheCamera.Cams[TheCamera.ActiveCam].LookingLeft || @@ -741,16 +974,21 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle) pVehicle->GetModelIndex() == MI_AMBULAN || pVehicle->GetModelIndex() == MI_FIRETRUCK || pVehicle->bIsLawEnforcer || - pVehicle->bIsCarParkVehicle + pVehicle->bIsCarParkVehicle || + CTimer::GetTimeInMilliseconds() < pVehicle->m_nSetPieceExtendedRangeTime ) #endif { - threshold = 130.0f * TheCamera.GenerationDistMultiplier; + threshold = ONSCREEN_DESPAWN_RANGE * TheCamera.GenerationDistMultiplier; } +#ifndef EXTENDED_OFFSCREEN_DESPAWN_RANGE + if (TheCamera.GetForward().z < -0.9f) + threshold = 70.0f; +#endif if (pVehicle->bExtendedRange) - threshold *= 1.5f; + threshold *= EXTENDED_RANGE_DESPAWN_MULTIPLIER; if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){ - if (pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)) { + if (pVehicle->GetIsOnScreen()){ pVehicle->bFadeOut = true; }else{ CWorld::Remove(pVehicle); @@ -759,10 +997,11 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle) return; } } - if ((pVehicle->GetStatus() == STATUS_SIMPLE || pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS) && + if ((pVehicle->GetStatus() == STATUS_SIMPLE || pVehicle->GetStatus() == STATUS_PHYSICS && + (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS || pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS)) && CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission > 5000 && !pVehicle->GetIsOnScreen() && - (pVehicle->GetPosition() - vecPlayerPos).Magnitude2D() > 25.0f && + (pVehicle->GetPosition() - vecPlayerPos).Magnitude2D() > 22.0f && !IsThisVehicleInteresting(pVehicle) && !pVehicle->bIsLocked && pVehicle->CanBeDeleted() && @@ -776,7 +1015,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle) if (pVehicle->GetStatus() != STATUS_WRECKED || pVehicle->m_nTimeOfDeath == 0) return; if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 && - !(pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)) ){ + !pVehicle->GetIsOnScreen()){ if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)){ if (!CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){ CWorld::Remove(pVehicle); @@ -800,6 +1039,16 @@ CCarCtrl::CountCarsOfType(int32 mi) return total; } +static CVector GetRandomOffsetForVehicle(CVehicle* pVehicle, bool bNext) +{ + CVector offset; + int32 seed = ((bNext ? pVehicle->AutoPilot.m_nNextPathNodeInfo : pVehicle->AutoPilot.m_nCurrentPathNodeInfo) + pVehicle->m_randomSeed) & 7; + offset.x = (seed - 3) * 0.009f; + offset.y = ((seed >> 3) - 3) * 0.009f; + offset.z = 0.0f; + return offset; +} + void CCarCtrl::UpdateCarOnRails(CVehicle* pVehicle) { @@ -832,8 +1081,12 @@ CCarCtrl::UpdateCarOnRails(CVehicle* pVehicle) pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, 0.0f); - CVector directionCurrentLink(currentPathLinkForwardX, currentPathLinkForwardY, 0.0f); - CVector directionNextLink(nextPathLinkForwardX, nextPathLinkForwardY, 0.0f); + CVector directionCurrentLink = GetRandomOffsetForVehicle(pVehicle, false); + directionCurrentLink += CVector(currentPathLinkForwardX, currentPathLinkForwardY, 0.0f); + directionCurrentLink.Normalise(); + CVector directionNextLink = GetRandomOffsetForVehicle(pVehicle, true); + directionNextLink += CVector(nextPathLinkForwardX, nextPathLinkForwardY, 0.0f); + directionNextLink.Normalise(); CVector positionIncludingCurve; CVector directionIncludingCurve; CCurves::CalcCurvePoint( @@ -856,7 +1109,7 @@ CCarCtrl::FindMaximumSpeedForThisCarInTraffic(CVehicle* pVehicle) { if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS || pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_PLOUGH_THROUGH) - return pVehicle->AutoPilot.m_nCruiseSpeed; + return pVehicle->AutoPilot.GetCruiseSpeed(); float left = pVehicle->GetPosition().x - DISTANCE_TO_SCAN_FOR_DANGER; float right = pVehicle->GetPosition().x + DISTANCE_TO_SCAN_FOR_DANGER; float top = pVehicle->GetPosition().y - DISTANCE_TO_SCAN_FOR_DANGER; @@ -868,33 +1121,33 @@ CCarCtrl::FindMaximumSpeedForThisCarInTraffic(CVehicle* pVehicle) assert(xstart <= xend); assert(ystart <= yend); - float maxSpeed = pVehicle->AutoPilot.m_nCruiseSpeed; + float maxSpeed = pVehicle->AutoPilot.GetCruiseSpeed(); CWorld::AdvanceCurrentScanCode(); for (int y = ystart; y <= yend; y++){ for (int x = xstart; x <= xend; x++){ CSector* s = CWorld::GetSector(x, y); - SlowCarDownForCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); - SlowCarDownForCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); - SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); - SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); + SlowCarDownForCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.GetCruiseSpeed()); + SlowCarDownForCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.GetCruiseSpeed()); + SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.GetCruiseSpeed()); + SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.GetCruiseSpeed()); } } pVehicle->bWarnedPeds = true; - if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS) + if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS || pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS) return maxSpeed; - return (maxSpeed + pVehicle->AutoPilot.m_nCruiseSpeed) / 2; + return (maxSpeed + pVehicle->AutoPilot.GetCruiseSpeed()) / 2; } void CCarCtrl::ScanForPedDanger(CVehicle* pVehicle) { bool storedSlowDownFlag = pVehicle->AutoPilot.m_bSlowedDownBecauseOfPeds; - float left = pVehicle->GetPosition().x - DISTANCE_TO_SCAN_FOR_DANGER; - float right = pVehicle->GetPosition().x + DISTANCE_TO_SCAN_FOR_DANGER; - float top = pVehicle->GetPosition().y - DISTANCE_TO_SCAN_FOR_DANGER; - float bottom = pVehicle->GetPosition().y + DISTANCE_TO_SCAN_FOR_DANGER; + float left = pVehicle->GetPosition().x - DISTANCE_TO_SCAN_FOR_PED_DANGER; + float right = pVehicle->GetPosition().x + DISTANCE_TO_SCAN_FOR_PED_DANGER; + float top = pVehicle->GetPosition().y - DISTANCE_TO_SCAN_FOR_PED_DANGER; + float bottom = pVehicle->GetPosition().y + DISTANCE_TO_SCAN_FOR_PED_DANGER; int xstart = Max(0, CWorld::GetSectorIndexX(left)); int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right)); int ystart = Max(0, CWorld::GetSectorIndexY(top)); @@ -935,7 +1188,7 @@ CCarCtrl::SlowCarOnRailsDownForTrafficAndLights(CVehicle* pVehicle) if (curSpeed < 0.1f) pVehicle->AutoPilot.ModifySpeed(0.0f); else - pVehicle->AutoPilot.ModifySpeed(Max(maxSpeed, curSpeed - 0.5f * CTimer::GetTimeStep())); + pVehicle->AutoPilot.ModifySpeed(Max(maxSpeed, curSpeed - 0.7f * CTimer::GetTimeStep())); } } @@ -981,14 +1234,12 @@ void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList& lst, CVehicle* pVehicle, f if (pVehicle->GetModelIndex() == MI_RCBANDIT){ if (dotVelocity * GAME_SPEED_TO_METERS_PER_SECOND / 2 > distanceUntilHit) pPed->SetEvasiveStep(pVehicle, 0); - } - else if (dotVelocity > 0.3f) { + }else if (dotVelocity > 0.3f) { if (sideLength + 0.1f < sidewaysDistance) pPed->SetEvasiveStep(pVehicle, 0); else pPed->SetEvasiveDive(pVehicle, 0); - } - else if (dotVelocity > 0.1f) { + }else if (dotVelocity > 0.1f) { if (sideLength - 0.5f < sidewaysDistance) pPed->SetEvasiveStep(pVehicle, 0); else @@ -1038,7 +1289,7 @@ void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList& lst, CVehicle* pVehicle, f if (distanceUntilHit < 10.0f){ if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS || pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_SLOW_DOWN_FOR_CARS){ - *pSpeed = Min(*pSpeed, ABS(distanceUntilHit - 1.0f) * 0.1f * curSpeed); + *pSpeed = Min(*pSpeed, ABS(distanceUntilHit - 1.0f) / 10.0f * curSpeed); pVehicle->AutoPilot.m_bSlowedDownBecauseOfPeds = true; if (distanceUntilHit < 2.0f){ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; @@ -1073,11 +1324,11 @@ void CCarCtrl::SlowCarDownForCarsSectorList(CPtrList& lst, CVehicle* pVehicle, f void CCarCtrl::SlowCarDownForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float* pSpeed, float curSpeed) { CVector forwardA = pVehicle->GetForward(); - ((CVector2D)forwardA).NormaliseSafe(); + ((CVector2D)forwardA).Normalise(); if (DotProduct2D(pOtherEntity->GetPosition() - pVehicle->GetPosition(), forwardA) < 0.0f) return; CVector forwardB = pOtherEntity->GetForward(); - ((CVector2D)forwardB).NormaliseSafe(); + ((CVector2D)forwardB).Normalise(); forwardA.z = forwardB.z = 0.0f; CVehicle* pOtherVehicle = (CVehicle*)pOtherEntity; /* why is the argument CEntity if it's always CVehicle anyway and is casted? */ @@ -1088,8 +1339,8 @@ void CCarCtrl::SlowCarDownForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float proximityA = TestCollisionBetween2MovingRects(pOtherVehicle, pVehicle, projectionX, projectionY, &forwardA, &forwardB, 0); float proximityB = TestCollisionBetween2MovingRects(pVehicle, pOtherVehicle, -projectionX, -projectionY, &forwardB, &forwardA, 1); float minProximity = Min(proximityA, proximityB); - if (minProximity >= 0.0f && minProximity < 1.0f){ - minProximity = Max(0.0f, (minProximity - 0.2f) * 1.25f); + if (minProximity >= 0.0f && minProximity < 1.5f){ + minProximity = Max(0.0f, (minProximity - 0.2f) / 1.3f); pVehicle->AutoPilot.m_bSlowedDownBecauseOfCars = true; *pSpeed = Min(*pSpeed, minProximity * curSpeed); } @@ -1236,7 +1487,7 @@ float CCarCtrl::TestCollisionBetween2MovingRects(CVehicle* pVehicleA, CVehicle* float CCarCtrl::FindAngleToWeaveThroughTraffic(CVehicle* pVehicle, CPhysical* pTarget, float angleToTarget, float angleForward) { - float distanceToTest = Min(2.0f, pVehicle->GetMoveSpeed().Magnitude2D() * 2.5f + 1.0f) * 12.0f; + float distanceToTest = Min(2.0f, pVehicle->GetMoveSpeed().Magnitude2D() / 0.4f + 1.0f) * 12.0f; float left = pVehicle->GetPosition().x - distanceToTest; float right = pVehicle->GetPosition().x + distanceToTest; float top = pVehicle->GetPosition().y - distanceToTest; @@ -1308,29 +1559,29 @@ void CCarCtrl::WeaveThroughCarsSectorList(CPtrList& lst, CVehicle* pVehicle, CPh continue; if (Abs(pTestVehicle->GetPosition().z - pVehicle->GetPosition().z) >= VEHICLE_HEIGHT_DIFF_TO_CONSIDER_WEAVING) continue; - if (pTestVehicle != pVehicle) + if (pTestVehicle != pVehicle && (!pVehicle->bPartOfConvoy || !pTestVehicle->bPartOfConvoy)) WeaveForOtherCar(pTestVehicle, pVehicle, pAngleToWeaveLeft, pAngleToWeaveRight); } } void CCarCtrl::WeaveForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float* pAngleToWeaveLeft, float* pAngleToWeaveRight) { + CVehicle* pOtherCar = (CVehicle*)pOtherEntity; if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE && pOtherEntity == FindPlayerVehicle()) return; if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMCAR_CLOSE && pOtherEntity == pVehicle->AutoPilot.m_pTargetCar) return; - CVehicle* pOtherCar = (CVehicle*)pOtherEntity; CVector2D vecDiff = pOtherCar->GetPosition() - pVehicle->GetPosition(); float angleBetweenVehicles = CGeneral::GetATanOfXY(vecDiff.x, vecDiff.y); float distance = vecDiff.Magnitude(); if (distance < 1.0f) return; if (DotProduct2D(pVehicle->GetMoveSpeed() - pOtherCar->GetMoveSpeed(), vecDiff) * 110.0f - - pOtherCar->GetModelInfo()->GetColModel()->boundingSphere.radius - - pVehicle->GetModelInfo()->GetColModel()->boundingSphere.radius < distance) + pOtherCar->GetColModel()->boundingSphere.radius - + pVehicle->GetColModel()->boundingSphere.radius < distance) return; CVector2D forward = pVehicle->GetForward(); - forward.NormaliseSafe(); + forward.Normalise(); float forwardAngle = CGeneral::GetATanOfXY(forward.x, forward.y); float angleDiff = angleBetweenVehicles - forwardAngle; float lenProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.y * Sin(angleDiff)); @@ -1370,7 +1621,7 @@ void CCarCtrl::WeaveThroughPedsSectorList(CPtrList& lst, CVehicle* pVehicle, CPh continue; if (Abs(pPed->GetPosition().z - pVehicle->GetPosition().z) >= PED_HEIGHT_DIFF_TO_CONSIDER_WEAVING) continue; - if (pPed->m_pCurSurface != pVehicle) + if (pPed->m_pCurSurface != pVehicle && pPed->m_attachedTo != pVehicle) WeaveForPed(pPed, pVehicle, pAngleToWeaveLeft, pAngleToWeaveRight); } @@ -1475,6 +1726,7 @@ void CCarCtrl::WeaveForObject(CEntity* pOtherEntity, CVehicle* pVehicle, float* bool CCarCtrl::PickNextNodeAccordingStrategy(CVehicle* pVehicle) { + pVehicle->AutoPilot.m_nCruiseSpeedMultiplierType = ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode].speedLimit; switch (pVehicle->AutoPilot.m_nCarMission){ case MISSION_RAMPLAYER_FARAWAY: case MISSION_BLOCKPLAYER_FARAWAY: @@ -1501,23 +1753,30 @@ bool CCarCtrl::PickNextNodeAccordingStrategy(CVehicle* pVehicle) return false; default: PickNextNodeRandomly(pVehicle); + if (ThePaths.GetNode(pVehicle->AutoPilot.m_nNextRouteNode)->bOnlySmallBoats && BoatWithTallMast(pVehicle->GetModelIndex())) + pVehicle->AutoPilot.m_nCruiseSpeed = 0; return false; } } void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle) { + if (pVehicle->m_nRouteSeed) + CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed); int32 prevNode = pVehicle->AutoPilot.m_nCurrentRouteNode; int32 curNode = pVehicle->AutoPilot.m_nNextRouteNode; uint8 totalLinks = ThePaths.m_pathNodes[curNode].numLinks; CCarPathLink* pCurLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; -#ifdef FIX_BUGS - uint8 lanesOnCurrentPath = pCurLink->pathNodeIndex == curNode ? - pCurLink->numLeftLanes : pCurLink->numRightLanes; -#else - uint8 lanesOnCurrentPath = pCurLink->pathNodeIndex == curNode ? - pCurLink->numRightLanes : pCurLink->numLeftLanes; -#endif + uint8 lanesOnCurrentPath; + bool isOnOneWayRoad; + if (pCurLink->pathNodeIndex == curNode) { + lanesOnCurrentPath = pCurLink->numLeftLanes; + isOnOneWayRoad = pCurLink->numRightLanes == 0; + } + else { + lanesOnCurrentPath = pCurLink->numRightLanes; + isOnOneWayRoad = pCurLink->numLeftLanes == 0; + } uint8 allowedDirections = PATH_DIRECTION_NONE; uint8 nextLane = pVehicle->AutoPilot.m_nNextLane; if (nextLane == 0) @@ -1539,6 +1798,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle) CCarPathLink* pNextLink; CPathNode* pNextPathNode; bool goingAgainstOneWayRoad; + bool nextNodeIsOneWayRoad; uint8 direction; for(attempt = 0; attempt < ATTEMPTS_TO_FIND_NEXT_NODE; attempt++){ if (attempt != 0){ @@ -1548,7 +1808,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle) if ((!pNextPathNode->bDeadEnd || pPrevPathNode->bDeadEnd) && (!pNextPathNode->bDisabled || pPrevPathNode->bDisabled) && (!pNextPathNode->bBetweenLevels || pPrevPathNode->bBetweenLevels || !pVehicle->AutoPilot.m_bStayInCurrentLevel) && - !goingAgainstOneWayRoad) + !goingAgainstOneWayRoad && (!isOnOneWayRoad || !nextNodeIsOneWayRoad)) break; } } @@ -1558,9 +1818,10 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle) direction = FindPathDirection(prevNode, curNode, pVehicle->AutoPilot.m_nNextRouteNode); pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]]; goingAgainstOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numRightLanes == 0 : pNextLink->numLeftLanes == 0; + nextNodeIsOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numLeftLanes == 0 : pNextLink->numRightLanes == 0; } if (attempt >= ATTEMPTS_TO_FIND_NEXT_NODE) { - /* If we failed 15 times, then remove dead end and current lane limitations */ + /* If we failed 15 times, then remove dead end, one way road and current lane limitations */ for (attempt = 0; attempt < ATTEMPTS_TO_FIND_NEXT_NODE; attempt++) { if (attempt != 0) { if (pVehicle->AutoPilot.m_nNextRouteNode != prevNode) { @@ -1705,74 +1966,57 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float targetY, CVehicle* pTarget) #endif { + if (pVehicle->m_nRouteSeed) + CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed); int prevNode = pVehicle->AutoPilot.m_nCurrentRouteNode; int curNode = pVehicle->AutoPilot.m_nNextRouteNode; CPathNode* pPrevNode = &ThePaths.m_pathNodes[prevNode]; CPathNode* pCurNode = &ThePaths.m_pathNodes[curNode]; - CPathNode* pTargetNode; + CPathNode* pTargetNode[2]; int16 numNodes; float distanceToTargetNode; - if (pTarget && pTarget->m_pCurGroundEntity && - pTarget->m_pCurGroundEntity->IsBuilding() && - ((CBuilding*)pTarget->m_pCurGroundEntity)->GetIsATreadable() && - ((CTreadable*)pTarget->m_pCurGroundEntity)->m_nodeIndices[0][0] >= 0){ - CTreadable* pCurrentMapObject = (CTreadable*)pTarget->m_pCurGroundEntity; - int closestNode = -1; - float minDist = 100000.0f; - for (int i = 0; i < 12; i++){ - int node = pCurrentMapObject->m_nodeIndices[0][i]; - if (node < 0) - break; - float dist = (ThePaths.m_pathNodes[node].GetPosition() - pTarget->GetPosition()).Magnitude(); - if (dist < minDist){ - minDist = dist; - closestNode = node; - } - } - ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode, -#ifdef FIX_PATHFIND_BUG - CVector(targetX, targetY, targetZ), -#else - CVector(targetX, targetY, 0.0f), -#endif - &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, closestNode); - }else - { - - ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode, + ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode, #ifdef FIX_PATHFIND_BUG - CVector(targetX, targetY, targetZ), + CVector(targetX, targetY, targetZ), #else - CVector(targetX, targetY, 0.0f), + CVector(targetX, targetY, 0.0f), #endif - &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, -1); - } + pTargetNode, &numNodes, 2, pVehicle, &distanceToTargetNode, 999999.9f, -1); int newNextNode; int nextLink; - if (numNodes != 1 || pTargetNode == pCurNode){ - float currentAngle = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y); - nextLink = 0; - float lowestAngleChange = 10.0f; - int numLinks = pCurNode->numLinks; - newNextNode = 0; - for (int i = 0; i < numLinks; i++){ - int conNode = ThePaths.ConnectedNode(i + pCurNode->firstLink); - if (conNode == prevNode && i > 1) - continue; - CPathNode* pTestNode = &ThePaths.m_pathNodes[conNode]; - float angle = CGeneral::GetATanOfXY(pTestNode->GetX() - pCurNode->GetX(), pTestNode->GetY() - pCurNode->GetY()); - angle = LimitRadianAngle(angle - currentAngle); - angle = ABS(angle); - if (angle < lowestAngleChange){ - lowestAngleChange = angle; - newNextNode = conNode; - nextLink = i; + if (numNodes != 1 && numNodes != 2 || pTargetNode[0] == pCurNode){ + if (numNodes != 2 || pTargetNode[1] == pCurNode) { + float currentAngle = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y); + nextLink = 0; + float lowestAngleChange = 10.0f; + int numLinks = pCurNode->numLinks; + newNextNode = 0; + for (int i = 0; i < numLinks; i++) { + int conNode = ThePaths.ConnectedNode(i + pCurNode->firstLink); + if (conNode == prevNode && i > 1) + continue; + CPathNode* pTestNode = &ThePaths.m_pathNodes[conNode]; + float angle = CGeneral::GetATanOfXY(pTestNode->GetX() - pCurNode->GetX(), pTestNode->GetY() - pCurNode->GetY()); + angle = LimitRadianAngle(angle - currentAngle); + angle = ABS(angle); + if (angle < lowestAngleChange) { + lowestAngleChange = angle; + newNextNode = conNode; + nextLink = i; + } } } - }else{ + else { + nextLink = 0; + newNextNode = pTargetNode[1] - ThePaths.m_pathNodes; + for (int i = pCurNode->firstLink; ThePaths.ConnectedNode(i) != newNextNode; i++, nextLink++) + ; + } + } + else { nextLink = 0; - newNextNode = pTargetNode - ThePaths.m_pathNodes; + newNextNode = pTargetNode[0] - ThePaths.m_pathNodes; for (int i = pCurNode->firstLink; ThePaths.ConnectedNode(i) != newNextNode; i++, nextLink++) ; } @@ -1792,11 +2036,11 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t int8 lanesOnNextNode; if (curNode >= pVehicle->AutoPilot.m_nNextRouteNode) { pVehicle->AutoPilot.m_nNextDirection = 1; - lanesOnNextNode = pNextLink->numLeftLanes; + lanesOnNextNode = pNextLink->numRightLanes; } else { pVehicle->AutoPilot.m_nNextDirection = -1; - lanesOnNextNode = pNextLink->numRightLanes; + lanesOnNextNode = pNextLink->numLeftLanes; } float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirX(); float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirY(); @@ -1851,6 +2095,8 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle) { + if (pVehicle->m_nRouteSeed) + CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed); int curNode = pVehicle->AutoPilot.m_nNextRouteNode; CPathNode* pCurNode = &ThePaths.m_pathNodes[curNode]; if (pVehicle->AutoPilot.m_nPathFindNodesCount == 0){ @@ -1858,8 +2104,9 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle) pVehicle->AutoPilot.m_vecDestinationCoors, pVehicle->AutoPilot.m_aPathFindNodesInfo, &pVehicle->AutoPilot.m_nPathFindNodesCount, NUM_PATH_NODES_IN_AUTOPILOT, pVehicle, nil, 999999.9f, -1); - if (pVehicle->AutoPilot.m_nPathFindNodesCount < 1) + if (pVehicle->AutoPilot.m_nPathFindNodesCount < 2) return true; + pVehicle->AutoPilot.RemoveOnePathNode(); } CPathNode* pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode]; CCarPathLink* pCurLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; @@ -1943,6 +2190,7 @@ void CCarCtrl::Init(void) LastTimeAmbulanceCreated = 0; #ifdef FIX_BUGS LastTimeLawEnforcerCreated = 0; + LastTimeMiamiViceGenerated = 0; #endif bCarsGeneratedAroundCamera = false; CountDownToCarsAtStart = 2; @@ -1950,9 +2198,11 @@ void CCarCtrl::Init(void) for (int i = 0; i < MAX_CARS_TO_KEEP; i++) apCarsToKeep[i] = nil; for (int i = 0; i < TOTAL_CUSTOM_CLASSES; i++){ - for (int j = 0; j < MAX_CAR_MODELS_IN_ARRAY; j++) - CarArrays[i][j] = 0; - NextCarOfRating[i] = 0; + for (int j = 0; j < MAX_CAR_MODELS_IN_ARRAY; j++) { + LoadedCarsArray[i][j] = -1; + } + NumOfLoadedCarsOfRating[i] = 0; + NumRequestsOfCarRating[i] = 0; TotalNumOfCarsOfRating[i] = 0; } } @@ -1970,13 +2220,14 @@ void CCarCtrl::ReInit(void) LastTimeFireTruckCreated = 0; LastTimeAmbulanceCreated = 0; LastTimeLawEnforcerCreated = 0; + LastTimeMiamiViceGenerated = 0; #endif CountDownToCarsAtStart = 2; CarDensityMultiplier = 1.0f; for (int i = 0; i < MAX_CARS_TO_KEEP; i++) apCarsToKeep[i] = nil; for (int i = 0; i < TOTAL_CUSTOM_CLASSES; i++) - NextCarOfRating[i] = 0; + NumRequestsOfCarRating[i] = 0; } void CCarCtrl::DragCarToPoint(CVehicle* pVehicle, CVector* pPoint) @@ -2086,7 +2337,7 @@ void CCarCtrl::SteerAICarWithPhysics(CVehicle* pVehicle) pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; break; case TEMPACT_HANDBRAKETURNLEFT: - swerve = -1.0f; // It seems like this should be swerve = 1.0f (fixed in VC) + swerve = 1.0f; accel = 0.0f; brake = 0.0f; handbrake = true; @@ -2094,7 +2345,7 @@ void CCarCtrl::SteerAICarWithPhysics(CVehicle* pVehicle) pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; break; case TEMPACT_HANDBRAKETURNRIGHT: - swerve = 1.0f; // It seems like this should be swerve = -1.0f (fixed in VC) + swerve = -1.0f; accel = 0.0f; brake = 0.0f; handbrake = true; @@ -2170,7 +2421,13 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe case MISSION_GOTOCOORDS_ACCURATE: case MISSION_RAMCAR_FARAWAY: case MISSION_BLOCKCAR_FARAWAY: - SteerAICarWithPhysicsFollowPath(pVehicle, pSwerve, pAccel, pBrake, pHandbrake); + if (pVehicle->AutoPilot.m_bIgnorePathfinding) { + *pSwerve = 0.0f; + *pAccel = 1.0f; + *pBrake = 0.0f; + *pHandbrake = false; + }else + SteerAICarWithPhysicsFollowPath(pVehicle, pSwerve, pAccel, pBrake, pHandbrake); return; case MISSION_RAMPLAYER_CLOSE: { @@ -2205,6 +2462,9 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe SteerAICarWithPhysicsTryingToBlockTarget_Stop(pVehicle, FindPlayerCoors().x, FindPlayerCoors().y, FindPlayerSpeed().x, FindPlayerSpeed().y, pSwerve, pAccel, pBrake, pHandbrake); return; + case MISSION_WAITFORDELETION: + case MISSION_HELI_LAND: + return; case MISSION_GOTOCOORDS_STRAIGHT: case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE: SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, @@ -2218,6 +2478,12 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe *pHandbrake = true; *pBrake = 0.5f; return; + case MISSION_GOTOCOORDS_ASTHECROWSWIMS: + SteerAIBoatWithPhysicsHeadingForTarget(pVehicle, + pVehicle->AutoPilot.m_vecDestinationCoors.x, pVehicle->AutoPilot.m_vecDestinationCoors.y, + pSwerve, pAccel, pBrake); + *pHandbrake = false; + return; case MISSION_RAMCAR_CLOSE: SteerAICarWithPhysicsHeadingForTarget(pVehicle, pVehicle->AutoPilot.m_pTargetCar, pVehicle->AutoPilot.m_pTargetCar->GetPosition().x, pVehicle->AutoPilot.m_pTargetCar->GetPosition().y, @@ -2239,26 +2505,132 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe pVehicle->AutoPilot.m_pTargetCar->GetMoveSpeed().y, pSwerve, pAccel, pBrake, pHandbrake); return; + case MISSION_HELI_FLYTOCOORS: + SteerAIHeliTowardsTargetCoors((CAutomobile*)pVehicle); + return; + case MISSION_ATTACKPLAYER: + SteerAIBoatWithPhysicsAttackingPlayer(pVehicle, pSwerve, pAccel, pBrake, pHandbrake); + return; + case MISSION_PLANE_FLYTOCOORS: + SteerAIPlaneTowardsTargetCoors((CAutomobile*)pVehicle); + return; + case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1: + SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, + pVehicle->AutoPilot.m_vecDestinationCoors.x, pVehicle->AutoPilot.m_vecDestinationCoors.y, + pSwerve, pAccel, pBrake, pHandbrake); + return; + case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2: + SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, FindPlayerCoors().x, FindPlayerCoors().y, + pSwerve, pAccel, pBrake, pHandbrake); + return; + case MISSION_BLOCKPLAYER_FORWARDANDBACK: + SteerAICarBlockingPlayerForwardAndBack(pVehicle, pSwerve, pAccel, pBrake, pHandbrake); + return; default: + assert(0); + return; + } +} + +void CCarCtrl::SteerAICarBlockingPlayerForwardAndBack(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake) +{ + *pSwerve = 0.0f; + *pHandbrake = false; + CVector player = FindPlayerSpeed() + 0.1f * FindPlayerEntity()->GetForward(); + player.z = 0.0f; + CVector right(pVehicle->GetRight().x, pVehicle->GetRight().y, 0.0f); + right.Normalise(); + CVector forward(pVehicle->GetForward().x, pVehicle->GetForward().y, 0.0f); + forward.Normalise(); + float dpPlayerAndRight = DotProduct(player, right); + if (dpPlayerAndRight == 0.0f) + dpPlayerAndRight = 0.01f; + float dpDiffAndRight = -DotProduct((FindPlayerCoors() - pVehicle->GetPosition()), right) / dpPlayerAndRight; + if (dpDiffAndRight < 0.0f) { + *pAccel = 0.0f; + *pBrake = 0.0f; return; } + float dpSpeedAndForward = DotProduct(pVehicle->GetMoveSpeed(), forward); + float dpPlayerAndForward = DotProduct(player, forward); + float dpDiffAndForward = DotProduct((FindPlayerCoors() - pVehicle->GetPosition()), forward); + float multiplier = dpPlayerAndForward * dpDiffAndRight + dpDiffAndForward - dpSpeedAndForward * dpDiffAndRight; + if (multiplier > 0) { + *pAccel = Min(1.0f, 0.1f * multiplier); + *pBrake = 0.0f; + } + else if (dpSpeedAndForward > 0) { + *pAccel = 0.0f; + *pBrake = Min(1.0f, -0.1f * multiplier); + if (*pBrake > 0.95f) + *pHandbrake = true; + } + else { + *pAccel = Max(-1.0f, 0.1f * multiplier); + *pBrake = 0.0f; + } +} + +void CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CVehicle* pVehicle, float targetX, float targetY, float* pSwerve, float* pAccel, float* pBrake) +{ + CVector2D forward = pVehicle->GetForward(); + forward.Normalise(); + float angleToTarget = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y); + float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y); + float steerAngle = LimitRadianAngle(angleToTarget - angleForward); + steerAngle = Clamp(steerAngle, -DEFAULT_MAX_STEER_ANGLE, DEFAULT_MAX_STEER_ANGLE); +#ifdef FIX_BUGS + float speedTarget = pVehicle->AutoPilot.GetCruiseSpeed(); +#else + float speedTarget = pVehicle->AutoPilot.m_nCruiseSpeed; +#endif + float currentSpeed = pVehicle->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_CARAI_SPEED; + float speedDiff = speedTarget - currentSpeed; + if (speedDiff <= 0.0f) { + speedDiff < -5.0f ? *pAccel = -0.2f : *pAccel = -0.1f; + steerAngle *= -1; + } + else if (speedDiff / currentSpeed > 0.25f) { + *pAccel = 1.0f; + } + else { + *pAccel = 1.0f - (0.25f - speedDiff / currentSpeed) * 4.0f; + } + *pBrake = 0.0f; + *pSwerve = steerAngle; } -void CCarCtrl::SteerAIBoatWithPhysics(CBoat* pBoat) +void CCarCtrl::SteerAIBoatWithPhysicsAttackingPlayer(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake) { - if (pBoat->AutoPilot.m_nCarMission == MISSION_GOTOCOORDS_ASTHECROWSWIMS){ - SteerAIBoatWithPhysicsHeadingForTarget(pBoat, - pBoat->AutoPilot.m_vecDestinationCoors.x, pBoat->AutoPilot.m_vecDestinationCoors.y, - &pBoat->m_fSteeringLeftRight, &pBoat->m_fAccelerate, &pBoat->m_fBrake); - }else if (pBoat->AutoPilot.m_nCarMission == MISSION_NONE){ - pBoat->m_fSteeringLeftRight = 0.0f; - pBoat->m_fAccelerate = 0.0f; - pBoat->m_fBrake = 0.0f; + float distanceToPlayer = (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude(); + float projection = Min(distanceToPlayer / 20.0f, 2.0f); + CVector2D forward = pVehicle->GetForward(); + forward.Normalise(); + CVector2D vecToProjection = FindPlayerCoors() + FindPlayerSpeed() * projection * GAME_SPEED_TO_CARAI_SPEED; + float angleToTarget = CGeneral::GetATanOfXY(vecToProjection.x - pVehicle->GetPosition().x, vecToProjection.y - pVehicle->GetPosition().y); + float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y); + float steerAngle = LimitRadianAngle(angleToTarget - angleForward); +#ifdef FIX_BUGS + float speedTarget = pVehicle->AutoPilot.GetCruiseSpeed(); +#else + float speedTarget = pVehicle->AutoPilot.m_nCruiseSpeed; +#endif + float currentSpeed = pVehicle->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_CARAI_SPEED; + float speedDiff = speedTarget - currentSpeed; + if (speedDiff <= 0.0f) { + speedDiff < -5.0f ? *pAccel = -0.2f : *pAccel = -0.1f; } - pBoat->m_fSteerAngle = pBoat->m_fSteeringLeftRight; - pBoat->m_fGasPedal = pBoat->m_fAccelerate; - pBoat->m_fBrakePedal = pBoat->m_fBrake; - pBoat->bIsHandbrakeOn = false; + else if (speedDiff / currentSpeed > 0.25f) { + *pAccel = 1.0f; + } + else { + *pAccel = 1.0f - (0.25f - speedDiff / currentSpeed) * 4.0f; + } + *pBrake = 0.0f; + *pSwerve = steerAngle; + *pHandbrake = false; + if (pVehicle->GetModelIndex() == MI_PREDATOR && distanceToPlayer < 40.0f && steerAngle < 0.15f) + pVehicle->FireFixedMachineGuns(); } float CCarCtrl::FindMaxSteerAngle(CVehicle* pVehicle) @@ -2266,10 +2638,151 @@ float CCarCtrl::FindMaxSteerAngle(CVehicle* pVehicle) return pVehicle->GetModelIndex() == MI_ENFORCER ? 0.7f : DEFAULT_MAX_STEER_ANGLE; } +void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli) +{ + if (pHeli->m_aWheelSpeed[1] < 0.22f) + pHeli->m_aWheelSpeed[1] += 0.001f; + if (pHeli->m_aWheelSpeed[1] < 0.15f) + return; + CVector2D vecToTarget = pHeli->AutoPilot.m_vecDestinationCoors - pHeli->GetPosition(); + float distanceToTarget = vecToTarget.Magnitude(); +#ifdef FIX_BUGS + float speed = pHeli->AutoPilot.GetCruiseSpeed() * 0.01f; +#else + float speed = pHeli->AutoPilot.m_nCruiseSpeed * 0.01f; +#endif + if (distanceToTarget <= 100.0f) + { + if (distanceToTarget > 75.0f) + speed *= 0.7f; + else if (distanceToTarget > 10.0f) + speed *= 0.4f; + else + speed *= 0.2f; + } + vecToTarget.Normalise(); + CVector2D vecAdvanceThisFrame(vecToTarget * speed); + float resistance = Pow(0.997f, CTimer::GetTimeStep()); + pHeli->m_vecMoveSpeed.x *= resistance; + pHeli->m_vecMoveSpeed.y *= resistance; + CVector2D vecSpeedDirection = vecAdvanceThisFrame - pHeli->m_vecMoveSpeed; + float vecSpeedChangeLength = vecSpeedDirection.Magnitude(); + vecSpeedDirection.Normalise(); + float changeMultiplier = 0.002f * CTimer::GetTimeStep(); + if (distanceToTarget < 5.0f) + changeMultiplier /= 5.0f; + if (vecSpeedChangeLength < changeMultiplier) + pHeli->SetMoveSpeed(vecAdvanceThisFrame.x, vecAdvanceThisFrame.y, pHeli->GetMoveSpeed().z); + else + pHeli->AddToMoveSpeed(vecSpeedDirection * changeMultiplier); + pHeli->GetMatrix().Translate(CTimer::GetTimeStep() * pHeli->GetMoveSpeed().x, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().y, 0.0f); + float ZTarget = pHeli->AutoPilot.m_vecDestinationCoors.z; + if (CTimer::GetTimeInMilliseconds() & 0x800) // switch every ~2 seconds + ZTarget += 2.0f; + float ZSpeedTarget = (ZTarget - pHeli->GetPosition().z) * 0.01f; + float ZSpeedChangeTarget = ZSpeedTarget - pHeli->GetMoveSpeed().z; + float ZSpeedChangeMax = 0.001f * CTimer::GetTimeStep(); + if (!pHeli->bHeliDestroyed) { + if (Abs(ZSpeedChangeTarget) < ZSpeedChangeMax) + pHeli->SetMoveSpeed(pHeli->GetMoveSpeed().x, pHeli->GetMoveSpeed().y, ZSpeedTarget); + else if (ZSpeedChangeTarget < 0.0f) + pHeli->AddToMoveSpeed(0.0f, 0.0f, -ZSpeedChangeMax); + else + pHeli->AddToMoveSpeed(0.0f, 0.0f, 1.5f * ZSpeedChangeMax); + } + pHeli->GetMatrix().Translate(0.0f, 0.0f, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().z); + pHeli->m_vecTurnSpeed.z *= Pow(0.99f, CTimer::GetTimeStep()); + float ZTurnSpeedTarget; + if (distanceToTarget < 8.0f && pHeli->m_fHeliOrientation < 0.0f) + ZTurnSpeedTarget = 0.0f; + else { + float fAngleTarget = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y) + PI; + if (pHeli->m_fHeliOrientation >= 0.0f) + fAngleTarget = pHeli->m_fHeliOrientation; + fAngleTarget -= pHeli->m_fOrientation; + while (fAngleTarget < -PI) + fAngleTarget += TWOPI; + while (fAngleTarget > PI) + fAngleTarget -= TWOPI; + if (Abs(fAngleTarget) <= 0.4f) + ZTurnSpeedTarget = 0.0f; + else if (fAngleTarget < 0.0f) + ZTurnSpeedTarget = -0.03f; + else + ZTurnSpeedTarget = 0.03f; + } + float ZTurnSpeedChangeTarget = ZTurnSpeedTarget - pHeli->GetTurnSpeed().z; + float ZTurnSpeedLimit = 0.0002f * CTimer::GetTimeStep(); + if (Abs(ZTurnSpeedChangeTarget) < ZTurnSpeedLimit) + pHeli->m_vecTurnSpeed.z = ZTurnSpeedTarget; + else if (ZTurnSpeedChangeTarget < 0.0f) + pHeli->m_vecTurnSpeed.z -= ZTurnSpeedLimit; + else + pHeli->m_vecTurnSpeed.z += ZTurnSpeedLimit; + pHeli->m_fOrientation += pHeli->GetTurnSpeed().z * CTimer::GetTimeStep(); + CVector up; + if (pHeli->bHeliMinimumTilt) + up = CVector(0.5f * pHeli->GetMoveSpeed().x, 0.5f * pHeli->GetMoveSpeed().y, 1.0f); + else + up = CVector(3.0f * pHeli->GetMoveSpeed().x, 3.0f * pHeli->GetMoveSpeed().y, 1.0f); + up.Normalise(); + CVector forward(Cos(pHeli->m_fOrientation), Sin(pHeli->m_fOrientation), 0.0f); + CVector right = CrossProduct(up, forward); + forward = CrossProduct(up, right); + pHeli->GetMatrix().GetRight() = right; + pHeli->GetMatrix().GetForward() = forward; + pHeli->GetMatrix().GetUp() = up; +} + +void CCarCtrl::SteerAIPlaneTowardsTargetCoors(CAutomobile* pPlane) +{ + CVector2D vecToTarget = pPlane->AutoPilot.m_vecDestinationCoors - pPlane->GetPosition(); + float fForwardZ = (pPlane->AutoPilot.m_vecDestinationCoors.z - pPlane->GetPosition().z) / vecToTarget.Magnitude(); + fForwardZ = Clamp(fForwardZ, -0.3f, 0.3f); + float angle = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y); + while (angle > TWOPI) + angle -= TWOPI; + float difference = LimitRadianAngle(angle - pPlane->m_fOrientation); + float steer = difference > 0.0f ? 0.04f : -0.04f; + if (Abs(difference) < 0.2f) + steer *= 5.0f * Abs(difference); + pPlane->m_fPlaneSteer *= Pow(0.96f, CTimer::GetTimeStep()); + float steerChange = steer - pPlane->m_fPlaneSteer; + float maxChange = 0.003f * CTimer::GetTimeStep(); + if (Abs(steerChange) < maxChange) + pPlane->m_fPlaneSteer = steer; + else if (steerChange < 0.0f) + pPlane->m_fPlaneSteer -= maxChange; + else + pPlane->m_fPlaneSteer += maxChange; + pPlane->m_fOrientation += pPlane->m_fPlaneSteer * CTimer::GetTimeStep(); + CVector up(0.0f, 0.0f, 1.0f); + up.Normalise(); + CVector forward(Cos(pPlane->m_fOrientation), Sin(pPlane->m_fOrientation), fForwardZ); + forward.Normalise(); + CVector right = CrossProduct(up, forward); + right.z -= 5.0f * pPlane->m_fPlaneSteer; + right.Normalise(); + up = CrossProduct(forward, right); + up.Normalise(); + right = CrossProduct(forward, up); + pPlane->GetMatrix().GetRight() = right; + pPlane->GetMatrix().GetForward() = forward; + pPlane->GetMatrix().GetUp() = up; + float newSplit = 1.0f - Pow(0.95f, CTimer::GetTimeStep()); + float oldSplit = 1.0f - newSplit; +#ifdef FIX_BUGS + pPlane->m_vecMoveSpeed = pPlane->m_vecMoveSpeed * oldSplit + pPlane->AutoPilot.GetCruiseSpeed() * 0.01f * forward * newSplit; +#else + pPlane->m_vecMoveSpeed = pPlane->m_vecMoveSpeed * oldSplit + pPlane->AutoPilot.m_nCruiseSpeed * 0.01f * forward * newSplit; +#endif + pPlane->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); +} + void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake) { CVector2D forward = pVehicle->GetForward(); - forward.NormaliseSafe(); + forward.Normalise(); CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo]; CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; CVector2D currentPathLinkForward(pCurrentLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection, @@ -2294,17 +2807,13 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv switch (pVehicle->AutoPilot.m_nCarMission){ case MISSION_GOTOCOORDS: pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT; - *pSwerve = 0.0f; - *pAccel = 0.0f; - *pBrake = 0.0f; - *pHandbrake = false; + SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, pVehicle->AutoPilot.m_vecDestinationCoors.x, + pVehicle->AutoPilot.m_vecDestinationCoors.y, pSwerve, pAccel, pBrake, pHandbrake); return; case MISSION_GOTOCOORDS_ACCURATE: pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE; - *pSwerve = 0.0f; - *pAccel = 0.0f; - *pBrake = 0.0f; - *pHandbrake = false; + SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, pVehicle->AutoPilot.m_vecDestinationCoors.x, + pVehicle->AutoPilot.m_vecDestinationCoors.y, pSwerve, pAccel, pBrake, pHandbrake); return; default: break; } @@ -2341,11 +2850,14 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv switch (pVehicle->AutoPilot.m_nDrivingStyle) { case DRIVINGSTYLE_STOP_FOR_CARS: case DRIVINGSTYLE_SLOW_DOWN_FOR_CARS: + case DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS: speedStyleMultiplier = FindMaximumSpeedForThisCarInTraffic(pVehicle); #ifdef FIX_BUGS - if (pVehicle->AutoPilot.m_nCruiseSpeed != 0) + if (pVehicle->AutoPilot.GetCruiseSpeed() != 0) + speedStyleMultiplier /= pVehicle->AutoPilot.GetCruiseSpeed(); +#else + speedStyleMultiplier /= pVehicle->AutoPilot.m_nCruiseSpeed; #endif - speedStyleMultiplier /= pVehicle->AutoPilot.m_nCruiseSpeed; break; default: speedStyleMultiplier = 1.0f; @@ -2407,7 +2919,7 @@ void CCarCtrl::SteerAICarWithPhysicsHeadingForTarget(CVehicle* pVehicle, CPhysic { *pHandbrake = false; CVector2D forward = pVehicle->GetForward(); - forward.NormaliseSafe(); + forward.Normalise(); float angleToTarget = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y); float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y); if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS) @@ -2425,7 +2937,7 @@ void CCarCtrl::SteerAICarWithPhysicsHeadingForTarget(CVehicle* pVehicle, CPhysic float speedDiff = speedTarget - currentSpeed; if (speedDiff <= 0.0f){ *pAccel = 0.0f; - *pBrake = Min(0.5f, -speedDiff * 0.05f); + *pBrake = Min(0.5f, -speedDiff / 20.0f); }else if (currentSpeed < 25.0f){ *pAccel = Min(1.0f, speedDiff * 0.1f); *pBrake = 0.0f; @@ -2450,6 +2962,7 @@ void CCarCtrl::SteerAICarWithPhysicsTryingToBlockTarget(CVehicle* pVehicle, floa pVehicle->AutoPilot.m_nCarMission = (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_CLOSE) ? MISSION_BLOCKCAR_HANDBRAKESTOP : MISSION_BLOCKPLAYER_HANDBRAKESTOP; } + void CCarCtrl::SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle* pVehicle, float targetX, float targetY, float targetSpeedX, float targetSpeedY, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake) { *pSwerve = 0.0f; @@ -2491,26 +3004,6 @@ void CCarCtrl::SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle* pVehicle, } } -void CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CBoat* pBoat, float targetX, float targetY, float* pSwerve, float* pAccel, float* pBrake) -{ - CVector2D forward(pBoat->GetForward()); - forward.NormaliseSafe(); - CVector2D distanceToTarget = CVector2D(targetX, targetY) - pBoat->GetPosition(); - float angleToTarget = CGeneral::GetATanOfXY(distanceToTarget.x, distanceToTarget.y); - float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y); - float angleDiff = LimitRadianAngle(angleToTarget - angleForward); - angleDiff = Min(DEFAULT_MAX_STEER_ANGLE, Max(-DEFAULT_MAX_STEER_ANGLE, angleDiff)); - float currentSpeed = pBoat->GetMoveSpeed().Magnitude2D(); // +0.0f for some reason - float speedDiff = pBoat->AutoPilot.m_nCruiseSpeed - currentSpeed * 60.0f; - if (speedDiff > 0.0f){ - float accRemaining = speedDiff / pBoat->AutoPilot.m_nCruiseSpeed; - *pAccel = (accRemaining > 0.25f) ? 1.0f : 1.0f - (0.25f - accRemaining) * 4.0f; - }else - *pAccel = (speedDiff < -5.0f) ? -0.2f : -0.1f; - *pBrake = 0.0f; - *pSwerve = angleDiff; -} - void CCarCtrl::RegisterVehicleOfInterest(CVehicle* pVehicle) { @@ -2618,6 +3111,7 @@ bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle* pVehicle, CVector vecTar pVehicle->AutoPilot.m_aPathFindNodesInfo, &pVehicle->AutoPilot.m_nPathFindNodesCount); if (pVehicle->AutoPilot.m_nPathFindNodesCount < 2){ pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0; + pVehicle->AutoPilot.m_nPathFindNodesCount = 0; return true; } pVehicle->AutoPilot.m_nPrevRouteNode = 0; @@ -2632,6 +3126,8 @@ bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle* pVehicle, CVector vecTar void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle) { + if (pVehicle->m_nRouteSeed) + CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed); int nextLink; CPathNode* pCurNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nCurrentRouteNode]; for (nextLink = 0; nextLink < 12; nextLink++) @@ -2645,11 +3141,23 @@ void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle) curLink = 0; curConnection = ThePaths.m_carPathConnections[pCurNode->firstLink]; }else{ - curConnection = pVehicle->AutoPilot.m_nNextPathNodeInfo; - while (curConnection == pVehicle->AutoPilot.m_nNextPathNodeInfo){ - curLink = CGeneral::GetRandomNumber() % pCurNode->numLinks; - curConnection = ThePaths.m_carPathConnections[curLink + pCurNode->firstLink]; + int closestLink = -1; + float md = 999999.9f; + + for (curLink = 0; curLink < pCurNode->numLinks; curLink++) { + int node = ThePaths.ConnectedNode(curLink + pCurNode->firstLink); + CPathNode* pNode = &ThePaths.m_pathNodes[node]; + if (node == pVehicle->AutoPilot.m_nNextRouteNode) + continue; + CVector vCurPos = pCurNode->GetPosition(); + CVector vNextPos = pNode->GetPosition(); + float dist = CCollision::DistToLine(&vCurPos, &vNextPos, &pVehicle->GetPosition()); + if (dist < md) { + md = dist; + closestLink = curLink; + } } + curConnection = ThePaths.m_carPathConnections[closestLink + pCurNode->firstLink]; } pVehicle->AutoPilot.m_nCurrentPathNodeInfo = curConnection; pVehicle->AutoPilot.m_nCurrentDirection = (ThePaths.ConnectedNode(curLink + pCurNode->firstLink) >= pVehicle->AutoPilot.m_nCurrentRouteNode) ? 1 : -1; @@ -2659,6 +3167,8 @@ void CCarCtrl::GenerateEmergencyServicesCar(void) { if (FindPlayerPed()->m_pWanted->GetWantedLevel() > 3) return; + if (CGame::IsInInterior()) + return; if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars + NumLawEnforcerCars + NumRandomCars > MaxNumberOfCarsInUse) return; @@ -2674,8 +3184,9 @@ void CCarCtrl::GenerateEmergencyServicesCar(void) CStreaming::RequestModel(MI_AMBULAN, STREAMFLAGS_DEPENDENCY); CStreaming::RequestModel(MI_MEDIC, STREAMFLAGS_DONT_REMOVE); if (CStreaming::HasModelLoaded(MI_AMBULAN) && CStreaming::HasModelLoaded(MI_MEDIC)){ - if (GenerateOneEmergencyServicesCar(MI_AMBULAN, pNearestAccident->m_pVictim->GetPosition())) + if (GenerateOneEmergencyServicesCar(MI_AMBULAN, pNearestAccident->m_pVictim->GetPosition())){ LastTimeAmbulanceCreated = CTimer::GetTimeInMilliseconds(); + } } } } @@ -2693,8 +3204,15 @@ void CCarCtrl::GenerateEmergencyServicesCar(void) CStreaming::RequestModel(MI_FIRETRUCK, STREAMFLAGS_DEPENDENCY); CStreaming::RequestModel(MI_FIREMAN, STREAMFLAGS_DONT_REMOVE); if (CStreaming::HasModelLoaded(MI_FIRETRUCK) && CStreaming::HasModelLoaded(MI_FIREMAN)){ - if (GenerateOneEmergencyServicesCar(MI_FIRETRUCK, pNearestFire->m_vecPos)) + if (GenerateOneEmergencyServicesCar(MI_FIRETRUCK, pNearestFire->m_vecPos)){ LastTimeFireTruckCreated = CTimer::GetTimeInMilliseconds(); +#ifdef SECUROM + if ((myrand() & 7) == 5){ + // if pirated game + CPickups::Init(); + } +#endif + } } } } @@ -2711,12 +3229,14 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos) int curNode, nextNode; float posBetweenNodes; while (!created && attempts < 5){ - if (ThePaths.NewGenerateCarCreationCoors(pPlayerPos.x, pPlayerPos.y, 0.707f, 0.707f, - 120.0f, -1.0f, true, &spawnPos, &curNode, &nextNode, &posBetweenNodes, false)){ + if (ThePaths.GenerateCarCreationCoors(pPlayerPos.x, pPlayerPos.y, 0.707f, 0.707f, + REQUEST_ONSCREEN_DISTANCE, -1.0f, true, &spawnPos, &curNode, &nextNode, &posBetweenNodes, false)){ int16 colliding[2]; - CWorld::FindObjectsKindaColliding(spawnPos, 10.0f, true, colliding, 2, nil, false, true, true, false, false); - if (colliding[0] == 0) - created = true; + if (!ThePaths.GetNode(curNode)->bWaterPath) { + CWorld::FindObjectsKindaColliding(spawnPos, 10.0f, true, colliding, 2, nil, false, true, true, false, false); + if (colliding[0] == 0) + created = true; + } } attempts += 1; } @@ -2730,7 +3250,7 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos) pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; CVector2D direction = vecPos - spawnPos; - direction.NormaliseSafe(); + direction.Normalise(); pVehicle->GetForward() = CVector(direction.x, direction.y, 0.0f); pVehicle->GetRight() = CVector(direction.y, -direction.x, 0.0f); pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f); @@ -2775,18 +3295,24 @@ void CCarCtrl::UpdateCarCount(CVehicle* pVehicle, bool remove) if (remove){ switch (pVehicle->VehicleCreatedBy){ case RANDOM_VEHICLE: - if (pVehicle->bIsLawEnforcer) - --NumLawEnforcerCars; - --NumRandomCars; + if (pVehicle->bIsLawEnforcer) { + if (--NumLawEnforcerCars < 0) + NumLawEnforcerCars = 0; + } + if (--NumRandomCars < 0) + NumRandomCars = 0; return; case MISSION_VEHICLE: - --NumMissionCars; + if (--NumMissionCars < 0) + NumMissionCars = 0; return; case PARKED_VEHICLE: - --NumParkedCars; + if (--NumParkedCars < 0) + NumParkedCars = 0; return; case PERMANENT_VEHICLE: - --NumPermanentCars;; + if (--NumPermanentCars < 0) + NumPermanentCars = 0; return; } } @@ -2804,7 +3330,7 @@ void CCarCtrl::UpdateCarCount(CVehicle* pVehicle, bool remove) ++NumParkedCars; return; case PERMANENT_VEHICLE: - ++NumPermanentCars;; + ++NumPermanentCars; return; } } @@ -2812,12 +3338,30 @@ void CCarCtrl::UpdateCarCount(CVehicle* pVehicle, bool remove) bool CCarCtrl::ThisRoadObjectCouldMove(int16 mi) { +#ifdef GTA_BRIDGE return mi == MI_BRIDGELIFT || mi == MI_BRIDGEROADSEGMENT; +#else + return false; +#endif } bool CCarCtrl::MapCouldMoveInThisArea(float x, float y) { +#ifdef GTA_BRIDGE // actually they forgot that in VC... // bridge moves up and down return x > -342.0f && x < -219.0f && y > -677.0f && y < -580.0f; +#else + return false; +#endif +} + +float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type) +{ + switch (type) + { + case 1: return 1.5f; + case 2: return 2.0f; + } + return 1.0f; } diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h index 457224fb..5efbe275 100644 --- a/src/control/CarCtrl.h +++ b/src/control/CarCtrl.h @@ -9,14 +9,13 @@ #define TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING 2500 class CZoneInfo; +class CAutomobile; enum{ MAX_CARS_TO_KEEP = 2, - MAX_CAR_MODELS_IN_ARRAY = 256, + MAX_CAR_MODELS_IN_ARRAY = 25, }; -#define LANE_WIDTH 5.0f - #ifdef FIX_BUGS #define FIX_PATHFIND_BUG #endif @@ -25,24 +24,37 @@ class CCarCtrl { public: enum eCarClass { - POOR = 0, + NORMAL = 0, + POOR, RICH, EXEC, WORKER, - SPECIAL, BIG, TAXI, - TOTAL_CUSTOM_CLASSES, - MAFIA, - TRIAD, - DIABLO, - YAKUZA, - YARDIE, - COLOMB, - NINES, - GANG8, + MOPED, + MOTORBIKE, + + LEISUREBOAT, + WORKERBOAT, + + COPS, + CUBAN, + HAITIAN, + STREET, + DIAZ, + BIKER, + SECURITY, + PLAYER, + GOLFERS, GANG9, - COPS + COPS_BOAT, + FIRST_CAR_RATING = NORMAL, + FIRST_BOAT_RATING = LEISUREBOAT, + FIRST_GANG_CAR_RATING = CUBAN, + NUM_CAR_CLASSES = MOTORBIKE - FIRST_CAR_RATING + 1, + NUM_BOAT_CLASSES = WORKERBOAT - FIRST_BOAT_RATING + 1, + NUM_GANG_CAR_CLASSES = GANG9 - FIRST_GANG_CAR_RATING + 1, + TOTAL_CUSTOM_CLASSES = NUM_CAR_CLASSES + NUM_BOAT_CLASSES }; static void SwitchVehicleToRealPhysics(CVehicle*); @@ -58,7 +70,7 @@ public: static void GenerateRandomCars(void); static void GenerateOneRandomCar(void); static void GenerateEmergencyServicesCar(void); - static int32 ChooseModel(CZoneInfo*, CVector*, int*); + static int32 ChooseModel(CZoneInfo*, int*); static int32 ChoosePoliceCarModel(void); static int32 ChooseGangCarModel(int32 gang); static void RemoveDistantCars(void); @@ -94,17 +106,29 @@ public: static float FindSpeedMultiplier(float, float, float, float); static void SteerAICarWithPhysics(CVehicle*); static void SteerAICarWithPhysics_OnlyMission(CVehicle*, float*, float*, float*, bool*); - static void SteerAIBoatWithPhysics(CBoat*); static float FindMaxSteerAngle(CVehicle*); static void SteerAICarWithPhysicsFollowPath(CVehicle*, float*, float*, float*, bool*); static void SteerAICarWithPhysicsHeadingForTarget(CVehicle*, CPhysical*, float, float, float*, float*, float*, bool*); static void SteerAICarWithPhysicsTryingToBlockTarget(CVehicle*, float, float, float, float, float*, float*, float*, bool*); static void SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle*, float, float, float, float, float*, float*, float*, bool*); - static void SteerAIBoatWithPhysicsHeadingForTarget(CBoat*, float, float, float*, float*, float*); static bool ThisRoadObjectCouldMove(int16); static void ClearInterestingVehicleList(); static void FindLinksToGoWithTheseNodes(CVehicle*); static bool GenerateOneEmergencyServicesCar(uint32, CVector); + static float FindSpeedMultiplierWithSpeedFromNodes(int8); + static int32 ChooseBoatModel(int32); + static int32 ChooseBoatRating(CZoneInfo* pZoneInfo); + static int32 ChooseCarRating(CZoneInfo* pZoneInfo); + static void AddToLoadedVehicleArray(int32 mi, int32 rating, int32 freq); + static void RemoveFromLoadedVehicleArray(int32 mi, int32 rating); + static int32 ChooseCarModelToLoad(int32 rating); + static bool BoatWithTallMast(int32 mi); + static void RemoveCarsIfThePoolGetsFull(void); + static void SteerAIBoatWithPhysicsHeadingForTarget(CVehicle*, float, float, float*, float*, float*); + static void SteerAIHeliTowardsTargetCoors(CAutomobile*); + static void SteerAIPlaneTowardsTargetCoors(CAutomobile*); + static void SteerAIBoatWithPhysicsAttackingPlayer(CVehicle*, float*, float*, float*, bool*); + static void SteerAICarBlockingPlayerForwardAndBack(CVehicle*, float*, float*, float*, bool*); static float GetPositionAlongCurrentCurve(CVehicle* pVehicle) { @@ -121,6 +145,7 @@ public: return angle; } + static bool bMadDriversCheat; static int32 NumLawEnforcerCars; static int32 NumAmbulancesOnDuty; static int32 NumFiretrucksOnDuty; @@ -136,8 +161,14 @@ public: static uint32 LastTimeFireTruckCreated; static uint32 LastTimeAmbulanceCreated; static int32 TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES]; - static int32 NextCarOfRating[TOTAL_CUSTOM_CLASSES]; static int32 CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY]; + + static int32 MiamiViceCycle; + static uint32 LastTimeMiamiViceGenerated; + static int32 NumRequestsOfCarRating[TOTAL_CUSTOM_CLASSES]; + static int32 NumOfLoadedCarsOfRating[TOTAL_CUSTOM_CLASSES]; + static int32 CarFreqArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY]; + static int32 LoadedCarsArray[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY]; }; extern CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP];
\ No newline at end of file diff --git a/src/control/Curves.cpp b/src/control/Curves.cpp index 0a01a7aa..5b590440 100644 --- a/src/control/Curves.cpp +++ b/src/control/Curves.cpp @@ -11,7 +11,7 @@ float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float di if (dp > 0.9f) return distance + Abs((pPoint1->x * dir1Y - pPoint1->y * dir1X) - (pPoint2->x * dir1Y - pPoint2->y * dir1X)); else - return ((1.0f - dp) * 0.2f + 1.0f) * distance; + return ((1.0f - dp) * 0.25f + 1.0f) * distance; } void CCurves::CalcCurvePoint(CVector* pPos1, CVector* pPos2, CVector* pDir1, CVector* pDir2, float between, int32 timeOnCurve, CVector* pOutPos, CVector* pOutDir) @@ -19,7 +19,31 @@ void CCurves::CalcCurvePoint(CVector* pPos1, CVector* pPos2, CVector* pDir1, CVe float actualFactor = CalcSpeedScaleFactor(pPos1, pPos2, pDir1->x, pDir1->y, pDir2->x, pDir2->y); CVector2D dir1 = *pDir1 * actualFactor; CVector2D dir2 = *pDir2 * actualFactor; - float curveCoef = 0.5f - 0.5f * Cos(3.1415f * between); + float t1 = Abs(DotProduct2D(*pPos2 - *pPos1, *pDir1)); + float t2 = Abs(DotProduct2D(*pPos1 - *pPos2, *pDir2)); + float curveCoef; + if (t1 > t2) { + float coef = (t1 - t2) / (t1 + t2); +#ifdef FIX_BUGS + if (between <= coef) +#else + if (between < coef) +#endif + curveCoef = 0.0f; + else + curveCoef = 0.5f - 0.5f * Cos(3.1415f * (between - coef) * (t1 + t2) / (2 * t2)); + } + else { + float coef = 2 * t1 / (t1 + t2); +#ifdef FIX_BUGS + if (coef <= between) +#else + if (coef < between) +#endif + curveCoef = 1.0f; + else + curveCoef = 0.5f - 0.5f * Cos(3.1415f * between * (t1 + t2) / (2 * t1)); + } *pOutPos = CVector( (pPos1->x + between * dir1.x) * (1.0f - curveCoef) + (pPos2->x - (1 - between) * dir2.x) * curveCoef, (pPos1->y + between * dir1.y) * (1.0f - curveCoef) + (pPos2->y - (1 - between) * dir2.y) * curveCoef, diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index 9f6809df..a6aca57e 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -7,15 +7,14 @@ #include "Timer.h" #include "DMAudio.h" #include "Population.h" +#include "Replay.h" #include "Weapon.h" #include "World.h" #include "Stats.h" #include "Font.h" #include "Text.h" #include "Vehicle.h" -#ifdef FIX_BUGS -#include "Replay.h" -#endif +#include "GameLogic.h" #define FRENZY_ANY_PED -1 #define FRENZY_ANY_CAR -2 @@ -26,9 +25,11 @@ int32 CDarkel::TimeOfFrenzyStart; int32 CDarkel::WeaponType; int32 CDarkel::AmmoInterruptedWeapon; int32 CDarkel::KillsNeeded; -int8 CDarkel::InterruptedWeapon; +int32 CDarkel::InterruptedWeaponType; +int32 CDarkel::InterruptedWeaponSelected; /* + * TODO: Collect timer/kill counter RGBA colors on top like in Hud/Frontend. * bStandardSoundAndMessages is a completely beta thing, * makes game handle sounds & messages instead of SCM (just like in GTA2) * but it's never been used in the game. Has unused sliding text when frenzy completed etc. @@ -59,14 +60,12 @@ CDarkel::CalcFade(uint32 time, uint32 start, uint32 end) return 0; } -// Screen positions taken from VC void CDarkel::DrawMessages() { -#ifdef FIX_BUGS if (CReplay::IsPlayingBack()) return; -#endif + switch (Status) { case KILLFRENZY_ONGOING: { @@ -79,8 +78,8 @@ CDarkel::DrawMessages() #endif CFont::SetCentreOn(); CFont::SetPropOn(); - uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart; - if (CDarkel::bStandardSoundAndMessages) { + uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart; + if (bStandardSoundAndMessages) { if (timePassedSinceStart >= 3000 && timePassedSinceStart < 11000) { #ifdef FIX_BUGS CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f)); @@ -89,7 +88,7 @@ CDarkel::DrawMessages() #endif CFont::SetJustifyOff(); CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 3000, 11000))); - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); if (pStartMessage) { CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage); } @@ -103,7 +102,7 @@ CDarkel::DrawMessages() #endif CFont::SetJustifyOff(); CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 0, 8000))); - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); if (pStartMessage) { CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage); } @@ -117,53 +116,30 @@ CDarkel::DrawMessages() CFont::SetCentreOff(); CFont::SetRightJustifyOn(); CFont::SetFontStyle(FONT_HEADING); - if (CDarkel::TimeLimit >= 0) { - uint32 timeLeft = CDarkel::TimeLimit - (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart); + if (TimeLimit >= 0) { + uint32 timeLeft = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart); sprintf(gString, "%d:%02d", timeLeft / 60000, timeLeft % 60000 / 1000); AsciiToUnicode(gString, gUString); if (timeLeft > 4000 || CTimer::GetFrameCounter() & 1) { CFont::SetColor(CRGBA(0, 0, 0, 255)); -#if defined(PS2_HUD) || defined(FIX_BUGS) - #ifdef FIX_BUGS - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f - 1.0f), SCREEN_SCALE_Y(108.0f + 1.0f), gUString); - #else - CFont::PrintString(SCREEN_WIDTH-(34.0f - 1.0f), 108.0f + 1.0f, gUString); - #endif -#else - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f + 1.0f), SCREEN_SCALE_Y(108.0f + 1.0f), gUString); -#endif - CFont::SetColor(CRGBA(150, 100, 255, 255)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(109.0f), gUString); + CFont::SetColor(CRGBA(0, 207, 133, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(108.0f), gUString); } } - sprintf(gString, "%d", (CDarkel::KillsNeeded >= 0 ? CDarkel::KillsNeeded : 0)); + sprintf(gString, "%d", (KillsNeeded >= 0 ? KillsNeeded : 0)); AsciiToUnicode(gString, gUString); CFont::SetColor(CRGBA(0, 0, 0, 255)); -#ifdef FIX_BUGS -#define DARKEL_COUNTER_HEIGHT 143.0f -#else -#define DARKEL_COUNTER_HEIGHT 128.0f -#endif - -#if defined(PS2_HUD) || defined(FIX_BUGS) - #ifdef FIX_BUGS - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f - 1.0f), SCREEN_SCALE_Y(DARKEL_COUNTER_HEIGHT + 1.0f), gUString); - #else - CFont::PrintString(SCREEN_WIDTH-(34.0f - 1.0f), DARKEL_COUNTER_HEIGHT + 1.0f, gUString); - #endif -#else - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f + 1.0f), SCREEN_SCALE_Y(DARKEL_COUNTER_HEIGHT + 1.0f), gUString); -#endif - CFont::SetColor(CRGBA(255, 128, 128, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(DARKEL_COUNTER_HEIGHT), gUString); -#undef DARKEL_COUNTER_HEIGHT + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(144.0f), gUString); + CFont::SetColor(CRGBA(156, 91, 40, 255)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(143.0f), gUString); break; } case KILLFRENZY_PASSED: { - if (CDarkel::bStandardSoundAndMessages) { - uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart; - if (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart < 5000) { + if (bStandardSoundAndMessages) { + uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart; + if (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart < 5000) { CFont::SetBackgroundOff(); #ifdef FIX_BUGS CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20)); @@ -178,7 +154,7 @@ CDarkel::DrawMessages() #endif CFont::SetJustifyOff(); CFont::SetColor(CRGBA(128, 255, 128, CalcFade(timePassedSinceStart, 0, 5000))); - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); #ifdef FIX_BUGS int y = SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(25.0f - timePassedSinceStart * 0.01f); #else @@ -235,7 +211,20 @@ CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) } } RegisteredKills[vehicle->GetModelIndex()]++; - CStats::CarsExploded++; + switch (vehicle->GetVehicleAppearance()) { + case VEHICLE_APPEARANCE_CAR: + case VEHICLE_APPEARANCE_BIKE: + CStats::CarsExploded++;; + break; + case VEHICLE_APPEARANCE_HELI: + case VEHICLE_APPEARANCE_PLANE: + CStats::HelisDestroyed++; + break; + case VEHICLE_APPEARANCE_BOAT: + CStats::BoatsExploded++; + break; + } + } void @@ -294,28 +283,14 @@ CDarkel::ResetOnPlayerDeath() Status = KILLFRENZY_FAILED; TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds(); - eWeaponType fixedWeapon; - if (WeaponType == WEAPONTYPE_UZI_DRIVEBY) - fixedWeapon = WEAPONTYPE_UZI; - else - fixedWeapon = (eWeaponType)WeaponType; - - CPlayerPed *player = FindPlayerPed(); - if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) { - player->m_nSelectedWepSlot = InterruptedWeapon; - player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon; - } - - if (FindPlayerVehicle()) { - player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId); - player->m_currentWeapon = player->m_nSelectedWepSlot; - player->MakeChangesForNewWeapon(player->m_currentWeapon); - } + DealWithWeaponChangeAtEndOfFrenzy(); } void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { + CGameLogic::ClearShortCut(); + CGameLogic::RemoveShortCutDropOffPointForMission(); eWeaponType fixedWeapon; if (weaponType == WEAPONTYPE_UZI_DRIVEBY) fixedWeapon = WEAPONTYPE_UZI; @@ -345,16 +320,24 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode CPlayerPed *player = FindPlayerPed(); if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) { - InterruptedWeapon = player->m_currentWeapon; - player->GiveWeapon(fixedWeapon, 0); + InterruptedWeaponSelected = player->GetWeapon()->m_eWeaponType; +#if (defined FIX_BUGS || !defined GTA_PS2) + player->RemoveWeaponAnims(InterruptedWeaponSelected, -1000.0f); +#endif + InterruptedWeaponType = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_eWeaponType; AmmoInterruptedWeapon = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal; + if (InterruptedWeaponType) + CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponType)->m_nModelId)->AddRef(); +#if (!defined FIX_BUGS && defined GTA_PS2) + player->RemoveWeaponAnims(InterruptedWeaponSelected, -1000.0f); +#endif player->GiveWeapon(fixedWeapon, 30000); - player->m_nSelectedWepSlot = player->GetWeaponSlot(fixedWeapon); + player->SetCurrentWeapon(fixedWeapon); player->MakeChangesForNewWeapon(player->m_nSelectedWepSlot); if (FindPlayerVehicle()) { - player->m_currentWeapon = player->m_nSelectedWepSlot; - player->GetWeapon()->m_nAmmoInClip = Min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition); + player->SetCurrentWeapon(FindPlayerPed()->m_nSelectedWepSlot); + player->SetAmmo(fixedWeapon, Min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition)); player->ClearWeaponTarget(); } } @@ -390,24 +373,7 @@ CDarkel::Update() CPopulation::m_AllRandomPedsThisType = -1; Status = KILLFRENZY_FAILED; TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds(); - - eWeaponType fixedWeapon; - if (WeaponType == WEAPONTYPE_UZI_DRIVEBY) - fixedWeapon = WEAPONTYPE_UZI; - else - fixedWeapon = (eWeaponType)WeaponType; - - CPlayerPed *player = FindPlayerPed(); - if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) { - player->m_nSelectedWepSlot = InterruptedWeapon; - player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon; - } - - if (FindPlayerVehicle()) { - player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId); - player->m_currentWeapon = player->m_nSelectedWepSlot; - player->MakeChangesForNewWeapon(player->m_currentWeapon); - } + DealWithWeaponChangeAtEndOfFrenzy(); if (bStandardSoundAndMessages) DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_FAILED, 0); @@ -424,25 +390,50 @@ CDarkel::Update() FindPlayerPed()->m_pWanted->SetWantedLevel(0); - eWeaponType fixedWeapon; - if (WeaponType == WEAPONTYPE_UZI_DRIVEBY) - fixedWeapon = WEAPONTYPE_UZI; - else - fixedWeapon = (eWeaponType)WeaponType; - - CPlayerPed* player = FindPlayerPed(); - if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) { - player->m_nSelectedWepSlot = InterruptedWeapon; - player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon; - } - - if (FindPlayerVehicle()) { - player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId); - player->m_currentWeapon = player->m_nSelectedWepSlot; - player->MakeChangesForNewWeapon(player->m_currentWeapon); - } + DealWithWeaponChangeAtEndOfFrenzy(); if (bStandardSoundAndMessages) DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_PASSED, 0); } } + +void +CDarkel::DealWithWeaponChangeAtEndOfFrenzy() +{ + eWeaponType fixedWeapon; + if (WeaponType == WEAPONTYPE_UZI_DRIVEBY) + fixedWeapon = WEAPONTYPE_UZI; + else + fixedWeapon = (eWeaponType)WeaponType; + + if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS && InterruptedWeaponType) + CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponType)->m_nModelId)->RemoveRef(); + + if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) { + int slot = CWeaponInfo::GetWeaponInfo(fixedWeapon)->m_nWeaponSlot; + FindPlayerPed()->RemoveWeaponModel(FindPlayerPed()->GetWeapon(slot).GetInfo()->m_nModelId); + FindPlayerPed()->GetWeapon(slot).m_eWeaponType = WEAPONTYPE_UNARMED; + FindPlayerPed()->GetWeapon(slot).m_nAmmoTotal = 0; + FindPlayerPed()->GetWeapon(slot).m_nAmmoInClip = 0; + FindPlayerPed()->GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY; + FindPlayerPed()->RemoveWeaponAnims(fixedWeapon, -1000.0f); + CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo(fixedWeapon)->m_nModelId)->RemoveRef(); + } + + CPlayerPed* player = FindPlayerPed(); + if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) { + player->m_nSelectedWepSlot = CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponSelected)->m_nWeaponSlot; + player->GiveWeapon((eWeaponType)InterruptedWeaponType, AmmoInterruptedWeapon, true); + } + + if (FindPlayerVehicle()) { + player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId); + if (FindPlayerPed()->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType) + FindPlayerPed()->m_nSelectedWepSlot = WEAPONSLOT_SUBMACHINEGUN; + else + FindPlayerPed()->m_nSelectedWepSlot = WEAPONSLOT_UNARMED; + player->SetCurrentWeapon(FindPlayerPed()->m_nSelectedWepSlot); + player->MakeChangesForNewWeapon(player->m_currentWeapon); + player->RemoveDrivebyAnims(); + } +} diff --git a/src/control/Darkel.h b/src/control/Darkel.h index 0f5c2329..91955479 100644 --- a/src/control/Darkel.h +++ b/src/control/Darkel.h @@ -23,7 +23,8 @@ private: static int32 WeaponType; static int32 AmmoInterruptedWeapon; static int32 KillsNeeded; - static int8 InterruptedWeapon; + static int32 InterruptedWeaponType; + static int32 InterruptedWeaponSelected; static bool bStandardSoundAndMessages; static bool bNeedHeadShot; static bool bProperKillFrenzy; @@ -49,5 +50,6 @@ public: static void ResetOnPlayerDeath(); static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot); static void Update(); + static void DealWithWeaponChangeAtEndOfFrenzy(); }; diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index 19e0f83d..63c685d1 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -19,14 +19,44 @@ #include "Fire.h" #include "Script.h" #include "Garages.h" +#include "Population.h" +#include "General.h" +#include "DMAudio.h" +#include "Radar.h" +#include "Pools.h" +#include "Hud.h" +#include "Particle.h" +#include "ColStore.h" +#include "Automobile.h" +#include "MBlur.h" #include "screendroplets.h" +#include "SaveBuf.h" uint8 CGameLogic::ActivePlayers; +uint8 CGameLogic::ShortCutState; +CAutomobile* CGameLogic::pShortCutTaxi; +uint32 CGameLogic::NumAfterDeathStartPoints; +CVector CGameLogic::ShortCutStart; +float CGameLogic::ShortCutStartOrientation; +CVector CGameLogic::ShortCutDestination; +float CGameLogic::ShortCutDestinationOrientation; +uint32 CGameLogic::ShortCutTimer; +CVector CGameLogic::AfterDeathStartPoints[NUM_SHORTCUT_START_POINTS]; +float CGameLogic::AfterDeathStartPointOrientation[NUM_SHORTCUT_START_POINTS]; +CVector CGameLogic::ShortCutDropOffForMission; +float CGameLogic::ShortCutDropOffOrientationForMission; +bool CGameLogic::MissionDropOffReadyToBeUsed; + +#define SHORTCUT_TAXI_COST (9) +#define TOTAL_BUSTED_AUDIO (28) void CGameLogic::InitAtStartOfGame() { ActivePlayers = 1; + ShortCutState = SHORTCUT_NONE; + pShortCutTaxi = nil; + NumAfterDeathStartPoints = 0; } void @@ -59,7 +89,10 @@ CGameLogic::SortOutStreamingAndMemory(const CVector &pos) CStreaming::DeleteRwObjectsAfterDeath(pos); CStreaming::RemoveUnusedModelsInLoadedList(); CGame::DrasticTidyUpMemory(true); + CWorld::Players[CWorld::PlayerInFocus].m_pPed->Undress("player"); + CStreaming::LoadSceneCollision(pos); CStreaming::LoadScene(pos); + CWorld::Players[CWorld::PlayerInFocus].m_pPed->Dress(); CTimer::Update(); } @@ -69,9 +102,20 @@ CGameLogic::Update() CVector vecRestartPos; float fRestartFloat; +#ifdef MISSION_REPLAY + // what a place to check! + if (gbTryingPorn4Again) { + CRunningScript* pScript = CTheScripts::pActiveScripts; + if (pScript && !CGeneral::faststricmp(pScript->m_abScriptName, "porno4")) + gbTryingPorn4Again = false; + } +#endif + if (CCutsceneMgr::IsCutsceneProcessing()) return; + UpdateShortCut(); CPlayerInfo &pPlayerInfo = CWorld::Players[CWorld::PlayerInFocus]; + switch (pPlayerInfo.m_WBState) { case WBSTATE_PLAYING: if (pPlayerInfo.m_pPed->m_nPedState == PED_DEAD) { @@ -102,7 +146,7 @@ CGameLogic::Update() if (pPlayerInfo.m_bGetOutOfHospitalFree) { pPlayerInfo.m_bGetOutOfHospitalFree = false; } else { - pPlayerInfo.m_nMoney = Max(0, pPlayerInfo.m_nMoney - 1000); + pPlayerInfo.m_nMoney = Max(0, pPlayerInfo.m_nMoney - 100); pPlayerInfo.m_pPed->ClearWeapons(); } @@ -123,23 +167,26 @@ CGameLogic::Update() #endif CMessages::ClearMessages(); CCarCtrl::ClearInterestingVehicleList(); - CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1); + CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, true); CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat); CRestart::OverrideHospitalLevel = LEVEL_GENERIC; CRestart::OverridePoliceStationLevel = LEVEL_GENERIC; PassTime(720); RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat); + AfterDeathArrestSetUpShortCutTaxi(); SortOutStreamingAndMemory(pPlayerInfo.GetPos()); TheCamera.m_fCamShakeForce = 0.0f; TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE); CPad::GetPad(0)->StopShaking(0); CReferences::RemoveReferencesToPlayer(); - CCarCtrl::CountDownToCarsAtStart = 2; + CPopulation::m_CountDownToPedsAtStart = 10; + CCarCtrl::CountDownToCarsAtStart = 10; CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED; if (CRestart::bFadeInAfterNextDeath) { TheCamera.SetFadeColour(200, 200, 200); TheCamera.Fade(4.0f, FADE_IN); - } else CRestart::bFadeInAfterNextDeath = true; + } else + CRestart::bFadeInAfterNextDeath = true; } break; case WBSTATE_BUSTED: @@ -151,11 +198,35 @@ CGameLogic::Update() TheCamera.SetFadeColour(0, 0, 0); TheCamera.Fade(2.0f, FADE_OUT); } + + + if (!CTheScripts::IsPlayerOnAMission() && pPlayerInfo.m_nBustedAudioStatus == BUSTEDAUDIO_NONE) { + if (CGeneral::GetRandomNumberInRange(0, 4) == 0) + pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE; + else { + pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_LOADING; + char name[12]; + sprintf(name, pPlayerInfo.m_nCurrentBustedAudio >= 10 ? "bust_%d" : "bust_0%d", pPlayerInfo.m_nCurrentBustedAudio); + DMAudio.ClearMissionAudio(0); + DMAudio.PreloadMissionAudio(0, name); + pPlayerInfo.m_nCurrentBustedAudio = pPlayerInfo.m_nCurrentBustedAudio % TOTAL_BUSTED_AUDIO + 1; + } + } + if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 4000 && + pPlayerInfo.m_nBustedAudioStatus == BUSTEDAUDIO_LOADING && + DMAudio.GetMissionAudioLoadingStatus(0) == 1) { + DMAudio.PlayLoadedMissionAudio(0); + pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE; + } + #ifdef MISSION_REPLAY if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) { #else if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) { #endif +#ifdef FIX_BUGS + pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_NONE; +#endif pPlayerInfo.m_WBState = WBSTATE_PLAYING; int takeMoney; @@ -205,24 +276,27 @@ CGameLogic::Update() #endif CMessages::ClearMessages(); CCarCtrl::ClearInterestingVehicleList(); - CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1); + CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, true); CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat); CRestart::OverrideHospitalLevel = LEVEL_GENERIC; CRestart::OverridePoliceStationLevel = LEVEL_GENERIC; PassTime(720); RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat); + AfterDeathArrestSetUpShortCutTaxi(); pPlayerInfo.m_pPed->ClearWeapons(); SortOutStreamingAndMemory(pPlayerInfo.GetPos()); TheCamera.m_fCamShakeForce = 0.0f; TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE); CPad::GetPad(0)->StopShaking(0); CReferences::RemoveReferencesToPlayer(); - CCarCtrl::CountDownToCarsAtStart = 2; + CPopulation::m_CountDownToPedsAtStart = 10; + CCarCtrl::CountDownToCarsAtStart = 10; CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED; if (CRestart::bFadeInAfterNextArrest) { TheCamera.SetFadeColour(0, 0, 0); TheCamera.Fade(4.0f, FADE_IN); - } else CRestart::bFadeInAfterNextArrest = true; + } else + CRestart::bFadeInAfterNextArrest = true; } break; case WBSTATE_FAILED_CRITICAL_MISSION: @@ -257,7 +331,7 @@ CGameLogic::Update() #endif CMessages::ClearMessages(); CCarCtrl::ClearInterestingVehicleList(); - CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1); + CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, true); CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat); CRestart::OverridePoliceStationLevel = LEVEL_GENERIC; CRestart::OverrideHospitalLevel = LEVEL_GENERIC; @@ -267,7 +341,8 @@ CGameLogic::Update() TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE); CPad::GetPad(0)->StopShaking(0); CReferences::RemoveReferencesToPlayer(); - CCarCtrl::CountDownToCarsAtStart = 2; + CPopulation::m_CountDownToPedsAtStart = 10; + CCarCtrl::CountDownToCarsAtStart = 10; CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED; TheCamera.SetFadeColour(0, 0, 0); TheCamera.Fade(4.0f, FADE_IN); @@ -281,11 +356,17 @@ CGameLogic::Update() void CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pos, float angle) { - pPlayerPed->m_fHealth = 100.0f; + ClearShortCut(); + CPlayerInfo* pPlayerInfo = pPlayerPed->GetPlayerInfoForThisPlayerPed(); + pPlayerPed->m_fHealth = pPlayerInfo->m_nMaxHealth; pPlayerPed->m_fArmour = 0.0f; pPlayerPed->bIsVisible = true; pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0; pPlayerPed->bDoBloodyFootprints = false; + pPlayerPed->m_nDrunkenness = 0; + pPlayerPed->m_nFadeDrunkenness = 0; + CMBlur::ClearDrunkBlur(); + pPlayerPed->m_nDrunkCountdown = 0; pPlayerPed->ClearAdrenaline(); pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina; if (pPlayerPed->m_pFire) @@ -294,27 +375,258 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pPlayerPed->m_pMyVehicle = nil; pPlayerPed->m_pVehicleAnim = nil; pPlayerPed->m_pWanted->Reset(); + pPlayerPed->bCancelEnteringCar = false; pPlayerPed->RestartNonPartialAnims(); - pPlayerPed->GetPlayerInfoForThisPlayerPed()->MakePlayerSafe(false); + pPlayerInfo->MakePlayerSafe(false); pPlayerPed->bRemoveFromWorld = false; pPlayerPed->ClearWeaponTarget(); pPlayerPed->SetInitialState(); CCarCtrl::ClearInterestingVehicleList(); - - pos.z += 1.0f; - pPlayerPed->Teleport(pos); - pPlayerPed->SetMoveSpeed(CVector(0.0f, 0.0f, 0.0f)); - + pPlayerPed->Teleport(pos + CVector(0.0f, 0.0f, 1.0f)); + pPlayerPed->SetMoveSpeed(0.0f, 0.0f, 0.0f); pPlayerPed->m_fRotationCur = DEGTORAD(angle); pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur; pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur); CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed); - CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1); + CWorld::ClearExcitingStuffFromArea(pos, 4000.0f, true); pPlayerPed->RestoreHeadingRate(); + CGame::currArea = AREA_MAIN_MAP; + CStreaming::RemoveBuildingsNotInArea(AREA_MAIN_MAP); TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString(); + TheCamera.Restore(); CReferences::RemoveReferencesToPlayer(); CGarages::PlayerArrestedOrDied(); CStats::CheckPointReachedUnsuccessfully(); CWorld::Remove(pPlayerPed); CWorld::Add(pPlayerPed); + CHud::ResetWastedText(); + CStreaming::StreamZoneModels(pos); + clearWaterDrop = true; +} + +void +CGameLogic::ClearShortCut() +{ + if (pShortCutTaxi) { + if (pShortCutTaxi->VehicleCreatedBy == MISSION_VEHICLE) { + pShortCutTaxi->VehicleCreatedBy = RANDOM_VEHICLE; + --CCarCtrl::NumMissionCars; + ++CCarCtrl::NumRandomCars; + } + CRadar::ClearBlipForEntity(BLIP_CAR, CPools::GetVehiclePool()->GetIndex(pShortCutTaxi)); + pShortCutTaxi = nil; + } + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_SHORTCUT_TAXI); +} + +void +CGameLogic::SetUpShortCut(CVector vStartPos, float fStartAngle, CVector vEndPos, float fEndAngle) +{ + ClearShortCut(); + ShortCutState = SHORTCUT_INIT; + ShortCutStart = vStartPos; + ShortCutStartOrientation = fStartAngle; + ShortCutDestination = vEndPos; + ShortCutDestinationOrientation = fEndAngle; + CStreaming::RequestModel(MI_KAUFMAN, 0); +} + +void +CGameLogic::AbandonShortCutIfTaxiHasBeenMessedWith() +{ + if (!pShortCutTaxi) + return; + if (pShortCutTaxi->pDriver == nil || + pShortCutTaxi->pDriver->DyingOrDead() || + pShortCutTaxi->pDriver->GetPedState() == PED_DRAG_FROM_CAR || + pShortCutTaxi->pDriver->GetPedState() == PED_ON_FIRE || + pShortCutTaxi->pDriver->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE || + pShortCutTaxi->m_fHealth < 250.0f || + pShortCutTaxi->bRenderScorched) + ClearShortCut(); +} + +void +CGameLogic::AbandonShortCutIfPlayerMilesAway() +{ + if (!pShortCutTaxi) + return; + if ((FindPlayerCoors() - pShortCutTaxi->GetPosition()).Magnitude() > 120.0f) + ClearShortCut(); +} + +void +CGameLogic::UpdateShortCut() +{ + switch (ShortCutState) { + case SHORTCUT_INIT: + if (!CStreaming::HasModelLoaded(MI_KAUFMAN)) { + CStreaming::RequestModel(MI_KAUFMAN, 0); + return; + } + pShortCutTaxi = new CAutomobile(MI_KAUFMAN, RANDOM_VEHICLE); + if (!pShortCutTaxi) + return; + pShortCutTaxi->SetPosition(ShortCutStart); + pShortCutTaxi->SetHeading(DEGTORAD(ShortCutStartOrientation)); + pShortCutTaxi->PlaceOnRoadProperly(); + pShortCutTaxi->SetStatus(STATUS_PHYSICS); + pShortCutTaxi->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER; + pShortCutTaxi->AutoPilot.m_nCruiseSpeed = 0; + pShortCutTaxi->SetUpDriver(); + pShortCutTaxi->VehicleCreatedBy = MISSION_VEHICLE; + ++CCarCtrl::NumMissionCars; + --CCarCtrl::NumRandomCars; + CTheScripts::ClearSpaceForMissionEntity(ShortCutStart, pShortCutTaxi); + CWorld::Add(pShortCutTaxi); + CRadar::SetEntityBlip(BLIP_CAR, CPools::GetVehiclePool()->GetIndex(pShortCutTaxi), 0, BLIP_DISPLAY_MARKER_ONLY); + ShortCutState = SHORTCUT_IDLE; + break; + case SHORTCUT_IDLE: + if (FindPlayerPed()->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && FindPlayerPed()->m_carInObjective == pShortCutTaxi) { + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_SHORTCUT_TAXI); + FindPlayerPed()->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, pShortCutTaxi); + ShortCutState = SHORTCUT_GETTING_IN; + } + AbandonShortCutIfTaxiHasBeenMessedWith(); + AbandonShortCutIfPlayerMilesAway(); + break; + case SHORTCUT_GETTING_IN: + if (pShortCutTaxi->pPassengers[0] == FindPlayerPed() || + pShortCutTaxi->pPassengers[1] == FindPlayerPed() || + pShortCutTaxi->pPassengers[2] == FindPlayerPed()) { + pShortCutTaxi->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD; + pShortCutTaxi->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2500; + TheCamera.SetFadeColour(0, 0, 0); + TheCamera.Fade(2.5f, FADE_OUT); + ShortCutState = SHORTCUT_TRANSITION; + ShortCutTimer = CTimer::GetTimeInMilliseconds() + 3000; + CMessages::AddBigMessage(TheText.Get("TAXI"), 4500, 1); + } + AbandonShortCutIfTaxiHasBeenMessedWith(); + break; + case SHORTCUT_TRANSITION: + if (CTimer::GetTimeInMilliseconds() > ShortCutTimer) { + CTimer::Suspend(); + CColStore::RequestCollision(ShortCutDestination); + CStreaming::LoadSceneCollision(ShortCutDestination); + CStreaming::LoadScene(ShortCutDestination); + CTheScripts::ClearSpaceForMissionEntity(ShortCutDestination, pShortCutTaxi); + pShortCutTaxi->Teleport(ShortCutDestination); + pShortCutTaxi->SetHeading(DEGTORAD(ShortCutDestinationOrientation)); + pShortCutTaxi->PlaceOnRoadProperly(); + pShortCutTaxi->SetMoveSpeed(pShortCutTaxi->GetForward() * 0.4f); + ShortCutTimer = CTimer::GetTimeInMilliseconds() + 1500; + TheCamera.SetFadeColour(0, 0, 0); + TheCamera.Fade(1.0f, FADE_IN); + ShortCutState = SHORTCUT_ARRIVING; + CTimer::Resume(); + } + break; + case SHORTCUT_ARRIVING: + if (CTimer::GetTimeInMilliseconds() > ShortCutTimer) { + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - SHORTCUT_TAXI_COST); + FindPlayerPed()->SetObjective(OBJECTIVE_LEAVE_CAR, pShortCutTaxi); + FindPlayerPed()->m_carInObjective = pShortCutTaxi; + ShortCutState = SHORTCUT_GETTING_OUT; + } + AbandonShortCutIfTaxiHasBeenMessedWith(); + break; + case SHORTCUT_GETTING_OUT: + if (pShortCutTaxi->pPassengers[0] != FindPlayerPed() && + pShortCutTaxi->pPassengers[1] != FindPlayerPed() && + pShortCutTaxi->pPassengers[2] != FindPlayerPed()) { + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_SHORTCUT_TAXI); + pShortCutTaxi->AutoPilot.m_nCarMission = MISSION_CRUISE; + pShortCutTaxi->AutoPilot.m_nCruiseSpeed = 18; + CCarCtrl::JoinCarWithRoadSystem(pShortCutTaxi); + pShortCutTaxi->VehicleCreatedBy = RANDOM_VEHICLE; + ++CCarCtrl::NumRandomCars; + --CCarCtrl::NumMissionCars; + CRadar::ClearBlipForEntity(BLIP_CAR, CPools::GetVehiclePool()->GetIndex(pShortCutTaxi)); + ShortCutState = SHORTCUT_NONE; + pShortCutTaxi = nil; + } + AbandonShortCutIfTaxiHasBeenMessedWith(); + break; + } +} + +void +CGameLogic::AddShortCutPointAfterDeath(CVector point, float angle) +{ + if (NumAfterDeathStartPoints >= NUM_SHORTCUT_START_POINTS) + return; + AfterDeathStartPoints[NumAfterDeathStartPoints] = point; + AfterDeathStartPointOrientation[NumAfterDeathStartPoints] = angle; + NumAfterDeathStartPoints++; +} + +void +CGameLogic::AddShortCutDropOffPointForMission(CVector point, float angle) +{ + ShortCutDropOffForMission = point; + ShortCutDropOffOrientationForMission = angle; + MissionDropOffReadyToBeUsed = true; +} + +void +CGameLogic::RemoveShortCutDropOffPointForMission() +{ + MissionDropOffReadyToBeUsed = false; +} + +void +CGameLogic::AfterDeathArrestSetUpShortCutTaxi() +{ + if (!MissionDropOffReadyToBeUsed) + return; + int nClosestPoint = -1; + float fDistanceToPoint = 999999.9f; + for (int i = 0; i < NUM_SHORTCUT_START_POINTS; i++) { + float dist = (AfterDeathStartPoints[i] - FindPlayerCoors()).Magnitude(); + if (dist < fDistanceToPoint) { + fDistanceToPoint = dist; + nClosestPoint = i; + } + } + if (fDistanceToPoint < 100.0f) + SetUpShortCut(AfterDeathStartPoints[nClosestPoint], + AfterDeathStartPointOrientation[nClosestPoint], + ShortCutDropOffForMission, + ShortCutDropOffOrientationForMission); + MissionDropOffReadyToBeUsed = false; +} + +void +CGameLogic::Save(uint8* buf, uint32* size) +{ +INITSAVEBUF + WriteSaveBuf(buf, NumAfterDeathStartPoints); + *size += sizeof(NumAfterDeathStartPoints); + for (int i = 0; i < NUM_SHORTCUT_START_POINTS; i++) { + WriteSaveBuf(buf, AfterDeathStartPoints[i].x); + *size += sizeof(AfterDeathStartPoints[i].x); + WriteSaveBuf(buf, AfterDeathStartPoints[i].y); + *size += sizeof(AfterDeathStartPoints[i].y); + WriteSaveBuf(buf, AfterDeathStartPoints[i].z); + *size += sizeof(AfterDeathStartPoints[i].z); + WriteSaveBuf(buf, AfterDeathStartPointOrientation[i]); + *size += sizeof(AfterDeathStartPointOrientation[i]); + } +VALIDATESAVEBUF(*size) +} + +void +CGameLogic::Load(uint8* buf, uint32 size) +{ +INITSAVEBUF + ReadSaveBuf(&NumAfterDeathStartPoints, buf); + for (int i = 0; i < NUM_SHORTCUT_START_POINTS; i++) { + ReadSaveBuf(&AfterDeathStartPoints[i].x, buf); + ReadSaveBuf(&AfterDeathStartPoints[i].y, buf); + ReadSaveBuf(&AfterDeathStartPoints[i].z, buf); + ReadSaveBuf(&AfterDeathStartPointOrientation[i], buf); + } +VALIDATESAVEBUF(size) } diff --git a/src/control/GameLogic.h b/src/control/GameLogic.h index 43e244a3..9b774cc7 100644 --- a/src/control/GameLogic.h +++ b/src/control/GameLogic.h @@ -1,13 +1,51 @@ #pragma once +class CAutomobile; + class CGameLogic { public: + enum { + SHORTCUT_NONE = 0, + SHORTCUT_INIT, + SHORTCUT_IDLE, + SHORTCUT_GETTING_IN, + SHORTCUT_TRANSITION, + SHORTCUT_ARRIVING, + SHORTCUT_GETTING_OUT + }; + static void InitAtStartOfGame(); static void PassTime(uint32 time); static void SortOutStreamingAndMemory(const CVector &pos); static void Update(); static void RestorePlayerStuffDuringResurrection(class CPlayerPed *pPlayerPed, CVector pos, float angle); + static void ClearShortCut(); + static void SetUpShortCut(CVector, float, CVector, float); + static void AbandonShortCutIfTaxiHasBeenMessedWith(); + static void AbandonShortCutIfPlayerMilesAway(); + static void UpdateShortCut(); + static void AddShortCutPointAfterDeath(CVector, float); + static void AddShortCutDropOffPointForMission(CVector, float); + static void RemoveShortCutDropOffPointForMission(); + static void AfterDeathArrestSetUpShortCutTaxi(); + + static void Save(uint8*, uint32*); + static void Load(uint8*, uint32); + static uint8 ActivePlayers; + static uint8 ShortCutState; + static CAutomobile* pShortCutTaxi; + static uint32 NumAfterDeathStartPoints; + static CVector ShortCutStart; + static float ShortCutStartOrientation; + static CVector ShortCutDestination; + static float ShortCutDestinationOrientation; + static uint32 ShortCutTimer; + static CVector AfterDeathStartPoints[NUM_SHORTCUT_START_POINTS]; + static float AfterDeathStartPointOrientation[NUM_SHORTCUT_START_POINTS]; + static CVector ShortCutDropOffForMission; + static float ShortCutDropOffOrientationForMission; + static bool MissionDropOffReadyToBeUsed; };
\ No newline at end of file diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index bb919eae..b24c9122 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -3,9 +3,8 @@ #include "Garages.h" #include "main.h" -#ifdef FIX_BUGS +#include "Bike.h" #include "Boat.h" -#endif #include "DMAudio.h" #include "General.h" #include "Font.h" @@ -24,6 +23,7 @@ #include "Vehicle.h" #include "Wanted.h" #include "World.h" +#include "VarConsole.h" #include "SaveBuf.h" #define ROTATED_DOOR_OPEN_SPEED (0.015f) @@ -33,21 +33,21 @@ #define CRUSHER_CRANE_SPEED (0.005f) // Prices -#define BOMB_PRICE (1000) -#define RESPRAY_PRICE (1000) +#define BOMB_PRICE (500) +#define RESPRAY_PRICE (100) // Distances #define DISTANCE_TO_CALL_OFF_CHASE (10.0f) -#define DISTANCE_FOR_MRWHOOP_HACK (4.0f) +#define DISTANCE_FOR_MRWHOOP_HACK (0.5f) #define DISTANCE_TO_ACTIVATE_GARAGE (8.0f) #define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE (17.0f) #define DISTANCE_TO_CLOSE_MISSION_GARAGE (30.0f) #define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE (25.0f) #define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE (40.0f) -#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT (2.2f) +#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT (3.2f) #define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR (15.0f) #define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE (70.0f) -#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT (1.7f) +#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT (2.8f) #define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR (10.0f) #define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE (5.0f) @@ -62,7 +62,7 @@ // Respray stuff #define FREE_RESPRAY_HEALTH_THRESHOLD (970.0f) #define NUM_PARTICLES_IN_RESPRAY (200) -#define RESPRAY_CENTERING_COEFFICIENT (0.75f) +#define RESPRAY_CENTERING_COEFFICIENT (0.4f) // Bomb stuff #define KGS_OF_EXPLOSIVES_IN_BOMB (10) @@ -75,8 +75,8 @@ // Collect cars stuff #define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE (0.03f) -#define IMPORT_REWARD (1000) -#define IMPORT_ALLCARS_REWARD (200000) +#define IMPORT_REWARD (500) +#define IMPORT_ALLCARS_REWARD (20500) // Crusher stuff #define CRUSHER_VEHICLE_TEST_SPAN (8) @@ -85,24 +85,19 @@ #define CRUSHER_REWARD_COEFFICIENT (1.0f/500000) // Hideout stuff -#define MAX_STORED_CARS_IN_INDUSTRIAL (1) -#define MAX_STORED_CARS_IN_COMMERCIAL (NUM_GARAGE_STORED_CARS) -#define MAX_STORED_CARS_IN_SUBURBAN (NUM_GARAGE_STORED_CARS) -#define LIMIT_CARS_IN_INDUSTRIAL (1) -#define LIMIT_CARS_IN_COMMERCIAL (2) -#define LIMIT_CARS_IN_SUBURBAN (3) #define HIDEOUT_DOOR_SPEED_COEFFICIENT (1.7f) #define TIME_BETWEEN_HIDEOUT_MESSAGES (18000) // Camera stuff -#define MARGIN_FOR_CAMERA_COLLECTCARS (1.3f) -#define MARGIN_FOR_CAMERA_DEFAULT (4.0f) +#define MARGIN_FOR_CAMERA_COLLECTCARS (0.5f) +#define MARGIN_FOR_CAMERA_DEFAULT (0.5f) const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] = { - { MI_SECURICA, MI_MOONBEAM, MI_COACH, MI_FLATBED, MI_LINERUN, MI_TRASH, MI_PATRIOT, MI_MRWHOOP, MI_BLISTA, MI_MULE, MI_YANKEE, MI_BOBCAT, MI_DODO, MI_BUS, MI_RUMPO, MI_PONY }, - { MI_SENTINEL, MI_CHEETAH, MI_BANSHEE, MI_IDAHO, MI_INFERNUS, MI_TAXI, MI_KURUMA, MI_STRETCH, MI_PEREN, MI_STINGER, MI_MANANA, MI_LANDSTAL, MI_STALLION, MI_BFINJECT, MI_CABBIE, MI_ESPERANT }, - { MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO } + { MI_LANDSTAL, MI_IDAHO, MI_ESPERANT, MI_STALLION, MI_RANCHER, MI_BLISTAC }, + { MI_SABRE, MI_VIRGO, MI_SENTINEL, MI_STRETCH, MI_WASHING, MI_ADMIRAL }, + { MI_CHEETAH, MI_INFERNUS, MI_BANSHEE, MI_PHEONIX, MI_COMET, MI_STINGER }, + { MI_VOODOO, MI_CUBAN, MI_CADDY, MI_BAGGAGE, MI_MRWHOOP, MI_PIZZABOY } }; const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }; @@ -122,15 +117,20 @@ uint32 CGarages::MessageEndTime; uint32 CGarages::NumGarages; bool CGarages::PlayerInGarage; int32 CGarages::PoliceCarsCollected; -CStoredCar CGarages::aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS]; -CStoredCar CGarages::aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS]; -CStoredCar CGarages::aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS]; +CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_CARS]; int32 hGarages = AEHANDLE_NONE; CGarage CGarages::aGarages[NUM_GARAGES]; bool CGarages::bCamShouldBeOutisde; +#ifndef MASTER +bool bPrintNearestObject; +#endif + void CGarages::Init(void) { +#ifndef MASTER + VarConsole.Add("Print nearest object", &bPrintNearestObject, true); +#endif CrushedCarId = -1; NumGarages = 0; MessageEndTime = 0; @@ -146,22 +146,15 @@ void CGarages::Init(void) for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++) CarTypesCollected[i] = 0; LastTimeHelpMessage = 0; - for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) - aCarsInSafeHouse1[i].Init(); - for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) - aCarsInSafeHouse2[i].Init(); - for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) - aCarsInSafeHouse3[i].Init(); + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) + aCarsInSafeHouses[j][i].Init(); + } hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1); if (hGarages >= 0) DMAudio.SetEntityStatus(hGarages, TRUE); - AddOne( - CVector(CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1), - CVector(CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2), - GARAGE_CRUSHER, 0); } -#ifndef PS2 void CGarages::Shutdown(void) { NumGarages = 0; @@ -170,23 +163,34 @@ void CGarages::Shutdown(void) DMAudio.DestroyEntity(hGarages); hGarages = AEHANDLE_NONE; } -#endif void CGarages::Update(void) { - static int GarageToBeTidied = 0; + static uint32 GarageToBeTidied = 0; if (CReplay::IsPlayingBack()) return; +#ifdef SECUROM + extern uint8 gameProcessPirateCheck; + if (gameProcessPirateCheck == 2) return; +#endif bCamShouldBeOutisde = false; TheCamera.pToGarageWeAreIn = nil; TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil; +#ifdef FIX_BUGS + for (uint32 i = 0; i < NumGarages; i++) { +#else for (int i = 0; i < NUM_GARAGES; i++) { +#endif if (aGarages[i].IsUsed()) aGarages[i].Update(); } if ((CTimer::GetFrameCounter() & 0xF) != 0xC) return; +#ifdef FIX_BUGS + if (++GarageToBeTidied >= NumGarages) +#else if (++GarageToBeTidied >= NUM_GARAGES) +#endif GarageToBeTidied = 0; if (!aGarages[GarageToBeTidied].IsUsed()) return; @@ -196,23 +200,31 @@ void CGarages::Update(void) aGarages[GarageToBeTidied].TidyUpGarage(); } -int16 CGarages::AddOne(CVector p1, CVector p2, uint8 type, int32 targetId) +int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, uint8 type, int32 targetId) { if (NumGarages >= NUM_GARAGES) { assert(0); return NumGarages++; } CGarage* pGarage = &aGarages[NumGarages]; - pGarage->m_fX1 = Min(p1.x, p2.x); - pGarage->m_fX2 = Max(p1.x, p2.x); - pGarage->m_fY1 = Min(p1.y, p2.y); - pGarage->m_fY2 = Max(p1.y, p2.y); - pGarage->m_fZ1 = Min(p1.z, p2.z); - pGarage->m_fZ2 = Max(p1.z, p2.z); + pGarage->m_fInfX = Min(Min(Min(X1, X2), X3), X2 + X3 - X1); + pGarage->m_fSupX = Max(Max(X1, X2), X3); + pGarage->m_fInfY = Min(Min(Min(Y1, Y2), Y3), Y2 + Y3 - Y1); + pGarage->m_fSupY = Max(Max(Y1, Y2), Y3); + pGarage->m_vecCorner1 = CVector(X1, Y1, Z1); + pGarage->m_fInfZ = Z1; + pGarage->m_vDir1 = CVector2D(X2 - X1, Y2 - Y1); + pGarage->m_vDir2 = CVector2D(X3 - X1, Y3 - Y1); + pGarage->m_fSupZ = Z2; + pGarage->m_nMaxStoredCars = NUM_GARAGE_STORED_CARS; + pGarage->m_fDir1Len = pGarage->m_vDir1.Magnitude(); + pGarage->m_fDir2Len = pGarage->m_vDir2.Magnitude(); + pGarage->m_vDir1 /= pGarage->m_fDir1Len; + pGarage->m_vDir2 /= pGarage->m_fDir2Len; pGarage->m_pDoor1 = nil; pGarage->m_pDoor2 = nil; - pGarage->m_fDoor1Z = p1.z; - pGarage->m_fDoor2Z = p1.z; + pGarage->m_fDoor1Z = Z1; + pGarage->m_fDoor2Z = Z1; pGarage->m_eGarageType = type; pGarage->m_bRecreateDoorOnNextRefresh = false; pGarage->m_bRotatedDoor = false; @@ -234,7 +246,6 @@ int16 CGarages::AddOne(CVector p1, CVector p2, uint8 type, int32 targetId) pGarage->m_nTimeToStartAction = 0; pGarage->field_2 = false; pGarage->m_nTargetModelIndex = targetId; - pGarage->field_96 = nil; pGarage->m_bCollectedCarsState = 0; pGarage->m_bDeactivated = false; pGarage->m_bResprayHappened = false; @@ -255,6 +266,17 @@ int16 CGarages::AddOne(CVector p1, CVector p2, uint8 type, int32 targetId) case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: + case GARAGE_COLLECTCARS_4: + case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR: + case GARAGE_HIDEOUT_FOUR: + case GARAGE_HIDEOUT_FIVE: + case GARAGE_HIDEOUT_SIX: + case GARAGE_HIDEOUT_SEVEN: + case GARAGE_HIDEOUT_EIGHT: + case GARAGE_HIDEOUT_NINE: + case GARAGE_HIDEOUT_TEN: + case GARAGE_HIDEOUT_ELEVEN: + case GARAGE_HIDEOUT_TWELVE: pGarage->m_eGarageState = GS_FULLYCLOSED; pGarage->m_fDoorPos = 0.0f; break; @@ -308,10 +330,10 @@ void CGarage::Update() TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this; if (pVehicle->GetModelIndex() == MI_MRWHOOP) { if (pVehicle->IsWithinArea( - m_fX1 - DISTANCE_FOR_MRWHOOP_HACK, - m_fY1 + DISTANCE_FOR_MRWHOOP_HACK, - m_fX2 - DISTANCE_FOR_MRWHOOP_HACK, - m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) { + m_fInfX - DISTANCE_FOR_MRWHOOP_HACK, + m_fInfY - DISTANCE_FOR_MRWHOOP_HACK, + m_fSupX + DISTANCE_FOR_MRWHOOP_HACK, + m_fSupY + DISTANCE_FOR_MRWHOOP_HACK)) { TheCamera.pToGarageWeAreIn = this; CGarages::bCamShouldBeOutisde = true; } @@ -325,11 +347,48 @@ void CGarage::Update() } if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED) return; + if (m_bRotatedDoor) { +#ifdef GTA_PS2 + if (m_eGarageState == GS_OPENING) { + if (m_pDoor1) { + if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor1) + m_pDoor1->bUsesCollision = false; + } + if (m_pDoor2) { + if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor2) + m_pDoor2->bUsesCollision = false; + } + } + else if (m_eGarageState == GS_OPENED) { + if (m_pDoor1) + m_pDoor1->bUsesCollision = true; + if (m_pDoor2) + m_pDoor2->bUsesCollision = true; + } +#else + if (m_eGarageState == GS_OPENING || m_eGarageState == GS_OPENED) { + if (m_pDoor1) { + if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor1 || FindPlayerPed()->GetPedState() == PED_JUMP || FindPlayerPed()->GetPedState() == PED_FALL || !FindPlayerPed()->bIsStanding) + m_pDoor1->bUsesCollision = false; + } + if (m_pDoor2) { + if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor2 || FindPlayerPed()->GetPedState() == PED_JUMP || FindPlayerPed()->GetPedState() == PED_FALL || !FindPlayerPed()->bIsStanding) + m_pDoor2->bUsesCollision = false; + } + } + else { + if (m_pDoor1) + m_pDoor1->bUsesCollision = true; + if (m_pDoor2) + m_pDoor2->bUsesCollision = true; + } +#endif + } switch (m_eGarageType) { case GARAGE_RESPRAY: switch (m_eGarageState) { case GS_OPENED: - if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) { + if (IsStaticPlayerCarEntirelyInside()) { if (CGarages::IsCarSprayable(FindPlayerVehicle())) { if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) { m_eGarageState = GS_CLOSING; @@ -337,7 +396,7 @@ void CGarage::Update() FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; } else { - CGarages::TriggerMessage("GA_3", -1, 4000, -1); // No more freebies. $1000 to respray! + CGarages::TriggerMessage("GA_3", -1, 4000, -1); // No more freebies. $100 to respray! m_eGarageState = GS_OPENEDCONTAINSCAR; DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1); } @@ -351,13 +410,15 @@ void CGarage::Update() if (FindPlayerVehicle()) { if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) CWorld::CallOffChaseForArea( - m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, - m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, - m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, - m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); + m_fInfX - DISTANCE_TO_CALL_OFF_CHASE, + m_fInfY - DISTANCE_TO_CALL_OFF_CHASE, + m_fSupX + DISTANCE_TO_CALL_OFF_CHASE, + m_fSupY + DISTANCE_TO_CALL_OFF_CHASE); } break; case GS_CLOSING: + if (FindPlayerVehicle()) + ThrowCarsNearDoorOutOfGarage(FindPlayerVehicle()); m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; @@ -373,19 +434,20 @@ void CGarage::Update() #endif ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f; CWorld::CallOffChaseForArea( - m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, - m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, - m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, - m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); + m_fInfX - DISTANCE_TO_CALL_OFF_CHASE, + m_fInfY - DISTANCE_TO_CALL_OFF_CHASE, + m_fSupX + DISTANCE_TO_CALL_OFF_CHASE, + m_fSupY + DISTANCE_TO_CALL_OFF_CHASE); break; case GS_FULLYCLOSED: if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) { m_eGarageState = GS_OPENING; DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1); bool bTakeMoney = false; - if (FindPlayerPed()->m_pWanted->GetWantedLevel() != 0) + if (FindPlayerPed()->m_pWanted->GetWantedLevel() != 0) { bTakeMoney = true; - FindPlayerPed()->m_pWanted->Reset(); + FindPlayerPed()->m_pWanted->Suspend(); + } CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; #ifdef FIX_BUGS @@ -393,18 +455,30 @@ void CGarage::Update() #else bool bChangedColour; #endif - if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) { + if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) { if (FindPlayerVehicle()->m_fHealth < FREE_RESPRAY_HEALTH_THRESHOLD) bTakeMoney = true; FindPlayerVehicle()->m_fHealth = 1000.0f; - ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f; - ((CAutomobile*)(FindPlayerVehicle()))->Fix(); + if (FindPlayerVehicle()->IsCar()) { + ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f; + ((CAutomobile*)(FindPlayerVehicle()))->Fix(); + } + else { + ((CBike*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f; + ((CBike*)(FindPlayerVehicle()))->Fix(); + } + FindPlayerVehicle()->m_nDoorLock = CARLOCK_UNLOCKED; + ++CStats::Sprayings; if (FindPlayerVehicle()->GetUp().z < 0.0f) { FindPlayerVehicle()->GetUp() = -FindPlayerVehicle()->GetUp(); FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight(); } bChangedColour = false; +#ifdef FIX_BUGS + if (!FindPlayerVehicle()->IsCar() || !((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) { +#else if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) { +#endif uint8 colour1, colour2; uint16 attempt; FindPlayerVehicle()->GetModelInfo()->ChooseVehicleColour(colour1, colour2); @@ -419,16 +493,9 @@ void CGarage::Update() if (bChangedColour) { for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) { CVector pos; -#ifdef FIX_BUGS - pos.x = CGeneral::GetRandomNumberInRange(m_fX1 + 0.5f, m_fX2 - 0.5f); - pos.y = CGeneral::GetRandomNumberInRange(m_fY1 + 0.5f, m_fY2 - 0.5f); + pos.x = CGeneral::GetRandomNumberInRange(m_fInfX + 0.5f, m_fSupX - 0.5f); + pos.y = CGeneral::GetRandomNumberInRange(m_fInfY + 0.5f, m_fSupY - 0.5f); pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f); -#else - // wtf is this - pos.x = m_fX1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fX2 - m_fX1 - 1.0f); - pos.y = m_fY1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fY2 - m_fY1 - 1.0f); - pos.z = m_fDoor1Z - 3.0f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * 4.0f; -#endif CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]); } } @@ -436,8 +503,10 @@ void CGarage::Update() CenterCarInGarage(FindPlayerVehicle()); } if (bTakeMoney) { - if (!CGarages::RespraysAreFree) + if (!CGarages::RespraysAreFree) { CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE); + CStats::AutoPaintingBudget += RESPRAY_PRICE; + } CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you! } else if (bChangedColour) { @@ -449,10 +518,10 @@ void CGarage::Update() m_bResprayHappened = true; } CWorld::CallOffChaseForArea( - m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, - m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, - m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, - m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); + m_fInfX - DISTANCE_TO_CALL_OFF_CHASE, + m_fInfY - DISTANCE_TO_CALL_OFF_CHASE, + m_fSupX + DISTANCE_TO_CALL_OFF_CHASE, + m_fSupY + DISTANCE_TO_CALL_OFF_CHASE); break; case GS_OPENING: m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); @@ -477,12 +546,8 @@ void CGarage::Update() case GARAGE_BOMBSHOP3: switch (m_eGarageState) { case GS_OPENED: - if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) { -#ifdef FIX_BUGS // FindPlayerVehicle() can never be NULL here because IsStaticPlayerCarEntirelyInside() is true, and there is no IsCar() check - if (FindPlayerVehicle()->IsCar() && ((CAutomobile*)FindPlayerVehicle())->m_bombType) { -#else - if (!FindPlayerVehicle() || ((CAutomobile*)FindPlayerVehicle())->m_bombType) { -#endif + if (IsStaticPlayerCarEntirelyInside()) { + if (!FindPlayerVehicle() || FindPlayerVehicle()->m_bombType) { CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb" m_eGarageState = GS_OPENEDCONTAINSCAR; DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1); @@ -500,6 +565,8 @@ void CGarage::Update() } break; case GS_CLOSING: + if (FindPlayerVehicle()) + ThrowCarsNearDoorOutOfGarage(FindPlayerVehicle()); m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; @@ -507,62 +574,72 @@ void CGarage::Update() DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f); } UpdateDoorsHeight(); + if (m_eGarageType == GARAGE_BOMBSHOP3) + CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE); break; case GS_FULLYCLOSED: if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) { - switch (m_eGarageType) { - case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break; - case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break; - case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break; - default: break; - } - m_eGarageState = GS_OPENING; - if (!CGarages::BombsAreFree) - CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE); - if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) { - ((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType); - ((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed(); - if (m_eGarageType == GARAGE_BOMBSHOP3) - CGarages::GivePlayerDetonator(); - CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB; - } + if (m_eGarageType != GARAGE_BOMBSHOP3 || CStreaming::HasModelLoaded(MI_BOMB)) { + switch (m_eGarageType) { + case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break; + case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break; + case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break; + } + m_eGarageState = GS_OPENING; + if (!CGarages::BombsAreFree) + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE); + if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) { +#if (!defined GTA_PS2 || defined FIX_BUGS) + FindPlayerVehicle()->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType); + FindPlayerVehicle()->m_pBombRigger = FindPlayerPed(); +#else // PS2 version contained a bug: CBike was casted to CAutomobile, but due to coincidence it didn't corrupt memory + ((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType); + ((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed(); +#endif + if (m_eGarageType == GARAGE_BOMBSHOP3) + CGarages::GivePlayerDetonator(); + CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB; + } #ifdef DETECT_PAD_INPUT_SWITCH - int16 Mode = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0; + int16 Mode = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0; #else - int16 Mode = CPad::GetPad(0)->Mode; + int16 Mode = CPad::GetPad(0)->Mode; #endif - switch (m_eGarageType) { - case GARAGE_BOMBSHOP1: - switch (Mode) { - case 0: - case 1: - case 2: - CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. - break; - case 3: - CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. + switch (m_eGarageType) { + case GARAGE_BOMBSHOP1: + switch (Mode) { + case 0: + case 1: + case 2: + CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. + break; + case 3: + CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. + break; + } break; - } - break; - case GARAGE_BOMBSHOP2: - switch (Mode) { - case 0: - case 1: - case 2: - CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT! + case GARAGE_BOMBSHOP2: + switch (Mode) { + case 0: + case 1: + case 2: + CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT! + break; + case 3: + CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT! + break; + } break; - case 3: - CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT! + case GARAGE_BOMBSHOP3: + CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb. break; } - break; - case GARAGE_BOMBSHOP3: - CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb. - break; - default: break; + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + } + else { + CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE); } - CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); - FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; } break; case GS_OPENING: @@ -587,14 +664,17 @@ void CGarage::Update() switch (m_eGarageState) { case GS_OPENED: if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) { - if ((CTimer::GetFrameCounter() & 0x1F) == 0 && !IsAnyOtherCarTouchingGarage(nil)) { + if ((CTimer::GetFrameCounter() & 0x1F) == 0 +#ifndef GTA_PS2 + && (!m_pTarget || IsEntityTouching3D(m_pTarget)) +#endif + ) { m_eGarageState = GS_CLOSING; m_bClosingWithoutTargetCar = true; } } else if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && - !IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f) && - !IsAnyOtherCarTouchingGarage(m_pTarget)) { + IsEntityEntirelyOutside(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 2.0f)) { CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; m_eGarageState = GS_CLOSING; @@ -602,6 +682,8 @@ void CGarage::Update() } break; case GS_CLOSING: + if (m_pTarget) + ThrowCarsNearDoorOutOfGarage(m_pTarget); m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -646,92 +728,10 @@ void CGarage::Update() } break; case GARAGE_COLLECTSPECIFICCARS: - switch (m_eGarageState) { - case GS_OPENED: - if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { - m_pTarget = FindPlayerVehicle(); - m_pTarget->RegisterReference((CEntity**)&m_pTarget); - } - if (!FindPlayerVehicle()) { - if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget)) { - if (IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) { - CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); - FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; - m_eGarageState = GS_CLOSING; - } - } - else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE || - Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE) { - m_eGarageState = GS_CLOSING; - m_pTarget = nil; - } - } - break; - case GS_CLOSING: - m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); - if (m_fDoorPos == 0.0f) { - m_eGarageState = GS_FULLYCLOSED; - DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f); - if (m_pTarget) { - DestroyVehicleAndDriverAndPassengers(m_pTarget); - m_pTarget = nil; - CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); - FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; - int16 reward; - switch (m_nTargetModelIndex) { - case MI_POLICE: - reward = REWARD_FOR_FIRST_POLICE_CAR * (MAX_POLICE_CARS_TO_COLLECT - CGarages::PoliceCarsCollected++) / MAX_POLICE_CARS_TO_COLLECT; - break; - case MI_SECURICA: - reward = REWARD_FOR_FIRST_BANK_VAN * (MAX_BANK_VANS_TO_COLLECT - CGarages::BankVansCollected++) / MAX_BANK_VANS_TO_COLLECT; - break; -#ifdef FIX_BUGS // not possible though - default: - reward = 0; - break; -#endif - } - if (reward > 0) { - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward; - CGarages::TriggerMessage("GA_10", reward, 4000, -1); // Nice one. Here's your $~1~ - DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_ACCEPTED, 1); - } - else { - CGarages::TriggerMessage("GA_11", -1, 4000, -1); // We got these wheels already. It's worthless to us! - DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_DECLINED, 1); - } - } - } - UpdateDoorsHeight(); - break; - case GS_FULLYCLOSED: - if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { - if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) - m_eGarageState = GS_OPENING; - } - break; - case GS_OPENING: - if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { - m_pTarget = FindPlayerVehicle(); - m_pTarget->RegisterReference((CEntity**)&m_pTarget); - } - m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); - if (m_fDoorPos == m_fDoorHeight) { - m_eGarageState = GS_OPENED; - DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f); - } - UpdateDoorsHeight(); - break; - //case GS_OPENEDCONTAINSCAR: - //case GS_CLOSEDCONTAINSCAR: - //case GS_AFTERDROPOFF: - default: - break; - } - break; case GARAGE_COLLECTCARS_1: case GARAGE_COLLECTCARS_2: case GARAGE_COLLECTCARS_3: + case GARAGE_COLLECTCARS_4: switch (m_eGarageState) { case GS_OPENED: if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { @@ -764,6 +764,8 @@ void CGarage::Update() } break; case GS_CLOSING: + if (m_pTarget) + ThrowCarsNearDoorOutOfGarage(m_pTarget); m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; @@ -851,75 +853,6 @@ void CGarage::Update() } break; case GARAGE_CRUSHER: - switch (m_eGarageState) { - case GS_OPENED: - { - int i = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN) / CRUSHER_VEHICLE_TEST_SPAN; - int end = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN + 1) / CRUSHER_VEHICLE_TEST_SPAN; - for (; i < end; i++) { - CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); - if (!pVehicle) - continue; - if (pVehicle->IsCar() && IsEntityEntirelyInside3D(pVehicle, 0.0f)) { - m_eGarageState = GS_CLOSING; - m_pTarget = pVehicle; - m_pTarget->RegisterReference((CEntity**)&m_pTarget); - } - } - break; - } - case GS_CLOSING: - if (m_pTarget) { - m_fDoorPos = Max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep()); - if (m_fDoorPos < TWOPI / 5) { - m_pTarget->bUsesCollision = false; - m_pTarget->bAffectedByGravity = false; - m_pTarget->SetMoveSpeed(0.0f, 0.0f, 0.0f); - } - else { - m_pTarget->SetMoveSpeed(m_pTarget->GetMoveSpeed() * Pow(0.8f, CTimer::GetTimeStep())); - } - if (m_fDoorPos == 0.0f) { - CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget); - float reward = Min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT); - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward; - DestroyVehicleAndDriverAndPassengers(m_pTarget); - ++CStats::CarsCrushed; - m_pTarget = nil; - m_eGarageState = GS_AFTERDROPOFF; - m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR; - DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f); - } - } - else - m_eGarageState = GS_OPENING; - UpdateCrusherAngle(); - break; - case GS_AFTERDROPOFF: - if (CTimer::GetTimeInMilliseconds() <= m_nTimeToStartAction) { - UpdateCrusherShake((myrand() & 0xFF - 128) * 0.0002f, (myrand() & 0xFF - 128) * 0.0002f); - } - else { - UpdateCrusherShake(0.0f, 0.0f); - m_eGarageState = GS_OPENING; - } - break; - case GS_OPENING: - m_fDoorPos = Min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED); - if (m_fDoorPos == HALFPI) { - m_eGarageState = GS_OPENED; - DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f); - } - UpdateCrusherAngle(); - break; - //case GS_FULLYCLOSED: - //case GS_CLOSEDCONTAINSCAR: - //case GS_OPENEDCONTAINSCAR: - default: - break; - } - if (!FindPlayerVehicle() && (CTimer::GetFrameCounter() & 0x1F) == 0x17 && IsEntityEntirelyInside(FindPlayerPed())) - FindPlayerPed()->InflictDamage(nil, WEAPONTYPE_RAMMEDBYCAR, 300.0f, PEDPIECE_TORSO, 0); break; case GARAGE_MISSION_KEEPCAR: case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: @@ -938,6 +871,8 @@ void CGarage::Update() } break; case GS_CLOSING: + if (m_pTarget) + ThrowCarsNearDoorOutOfGarage(m_pTarget); m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f); @@ -1033,6 +968,15 @@ void CGarage::Update() case GARAGE_HIDEOUT_ONE: case GARAGE_HIDEOUT_TWO: case GARAGE_HIDEOUT_THREE: + case GARAGE_HIDEOUT_FOUR: + case GARAGE_HIDEOUT_FIVE: + case GARAGE_HIDEOUT_SIX: + case GARAGE_HIDEOUT_SEVEN: + case GARAGE_HIDEOUT_EIGHT: + case GARAGE_HIDEOUT_NINE: + case GARAGE_HIDEOUT_TEN: + case GARAGE_HIDEOUT_ELEVEN: + case GARAGE_HIDEOUT_TWELVE: switch (m_eGarageState) { case GS_OPENED: { @@ -1045,7 +989,7 @@ void CGarage::Update() m_eGarageState = GS_CLOSING; else if (FindPlayerVehicle() && CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >= - CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) { + FindMaxNumStoredCarsForGarage()) { m_eGarageState = GS_CLOSING; } else if (distance > SQR(DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE)) { @@ -1061,12 +1005,7 @@ void CGarage::Update() else if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f); m_eGarageState = GS_FULLYCLOSED; - switch (m_eGarageType) { - case GARAGE_HIDEOUT_ONE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse1, MAX_STORED_CARS_IN_INDUSTRIAL); break; - case GARAGE_HIDEOUT_TWO: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse2, MAX_STORED_CARS_IN_COMMERCIAL); break; - case GARAGE_HIDEOUT_THREE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse3, MAX_STORED_CARS_IN_SUBURBAN); break; - default: break; - } + StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouses[CGarages::FindSafeHouseIndexForGarageType(m_eGarageType)], NUM_GARAGE_STORED_CARS); } UpdateDoorsHeight(); break; @@ -1075,30 +1014,19 @@ void CGarage::Update() float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y); if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) || distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) { - if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) { + if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= FindMaxNumStoredCarsForGarage()) { if (m_pDoor1) { if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) && CTimer::GetTimeInMilliseconds() - CGarages::LastTimeHelpMessage > TIME_BETWEEN_HIDEOUT_MESSAGES) { - CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage. - CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds(); + if (FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_APPEARANCE_HELI && FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_APPEARANCE_PLANE) { + CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage. + CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds(); + } } } } - else { -#ifdef FIX_BUGS - bool bCreatedAllCars = false; -#else - bool bCreatedAllCars; -#endif - switch (m_eGarageType) { - case GARAGE_HIDEOUT_ONE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse1); break; - case GARAGE_HIDEOUT_TWO: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse2); break; - case GARAGE_HIDEOUT_THREE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse3); break; - default: break; - } - if (bCreatedAllCars) - m_eGarageState = GS_OPENING; - } + else if (RestoreCarsForThisHideout(CGarages::aCarsInSafeHouses[CGarages::FindSafeHouseIndexForGarageType(m_eGarageType)])) + m_eGarageState = GS_OPENING; } break; } @@ -1128,6 +1056,8 @@ void CGarage::Update() } break; case GS_CLOSING: + if (m_pTarget) + ThrowCarsNearDoorOutOfGarage(m_pTarget); m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (m_fDoorPos == 0.0f) { m_eGarageState = GS_FULLYCLOSED; @@ -1158,8 +1088,42 @@ void CGarage::Update() break; } break; - //case GARAGE_COLLECTORSITEMS: - //case GARAGE_60SECONDS: + //case GARAGE_COLLECTORSITEMS: + //case GARAGE_60SECONDS: + case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR: + switch (m_eGarageState) { + case GS_OPENED: + if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyCarBlockingDoor() && IsPlayerOutsideGarage()) { + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = false; + } + break; + case GS_CLOSING: + m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + break; + case GS_OPENING: + m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } default: break; } @@ -1169,15 +1133,15 @@ bool CGarage::IsStaticPlayerCarEntirelyInside() { if (!FindPlayerVehicle()) return false; - if (!FindPlayerVehicle()->IsCar()) + if (!FindPlayerVehicle()->IsCar() && !FindPlayerVehicle()->IsBike()) return false; if (FindPlayerPed()->GetPedState() != PED_DRIVING) return false; if (FindPlayerPed()->m_objective == OBJECTIVE_LEAVE_CAR) return false; CVehicle* pVehicle = FindPlayerVehicle(); - if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 || - pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2) + if (pVehicle->GetPosition().x < m_fInfX || pVehicle->GetPosition().x > m_fSupX || + pVehicle->GetPosition().y < m_fInfY || pVehicle->GetPosition().y > m_fSupY) return false; if (Abs(pVehicle->GetSpeed().x) > 0.01f || Abs(pVehicle->GetSpeed().y) > 0.01f || @@ -1188,35 +1152,58 @@ bool CGarage::IsStaticPlayerCarEntirelyInside() return IsEntityEntirelyInside3D(pVehicle, 0.0f); } -bool CGarage::IsEntityEntirelyInside(CEntity * pEntity) +bool CGarage::IsPointInsideGarage(CVector pos) { - if (pEntity->GetPosition().x < m_fX1 || pEntity->GetPosition().x > m_fX2 || - pEntity->GetPosition().y < m_fY1 || pEntity->GetPosition().y > m_fY2) + // is it IsPointInsideGarage(pos, 0.0f)? + if (pos.z < m_fInfZ) + return false; + if (pos.z > m_fSupZ) + return false; + CVector2D vecToTarget((CVector2D)pos - m_vecCorner1); + float dp = DotProduct2D(m_vDir1, vecToTarget); + if (dp < 0.0f) + return false; + if (m_fDir1Len < dp) + return false; + dp = DotProduct2D(m_vDir2, vecToTarget); + if (dp < 0.0f) + return false; + if (m_fDir2Len < dp) return false; - CColModel* pColModel = pEntity->GetColModel(); - for (int i = 0; i < pColModel->numSpheres; i++) { - CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; - float radius = pColModel->spheres[i].radius; - if (pos.x - radius < m_fX1 || pos.x + radius > m_fX2 || - pos.y - radius < m_fY1 || pos.y + radius > m_fY2) - return false; - } return true; } -bool CGarage::IsEntityEntirelyInside3D(CEntity * pEntity, float fMargin) +bool CGarage::IsPointInsideGarage(CVector pos, float m_fMargin) { - if (pEntity->GetPosition().x < m_fX1 - fMargin || pEntity->GetPosition().x > m_fX2 + fMargin || - pEntity->GetPosition().y < m_fY1 - fMargin || pEntity->GetPosition().y > m_fY2 + fMargin || - pEntity->GetPosition().z < m_fZ1 - fMargin || pEntity->GetPosition().z > m_fZ2 + fMargin) + if (pos.z < m_fInfZ - m_fMargin) + return false; + if (pos.z > m_fSupZ + m_fMargin) + return false; + CVector2D vecToTarget((CVector2D)pos - m_vecCorner1); + float dp = DotProduct2D(m_vDir1, vecToTarget); + if (dp < -m_fMargin) + return false; + if (m_fDir1Len + m_fMargin < dp) + return false; + dp = DotProduct2D(m_vDir2, vecToTarget); + if (dp < -m_fMargin) + return false; + if (m_fDir2Len + m_fMargin < dp) + return false; + return true; +} + +bool CGarage::IsEntityEntirelyInside3D(CEntity* pEntity, float fMargin) +{ + if (pEntity->GetPosition().x < m_fInfX - fMargin || pEntity->GetPosition().x > m_fSupX + fMargin || + pEntity->GetPosition().y < m_fInfY - fMargin || pEntity->GetPosition().y > m_fSupY + fMargin || + pEntity->GetPosition().z < m_fInfZ - fMargin || pEntity->GetPosition().z > m_fSupZ + fMargin) return false; CColModel* pColModel = pEntity->GetColModel(); for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; float radius = pColModel->spheres[i].radius; - if (pos.x + radius < m_fX1 - fMargin || pos.x - radius > m_fX2 + fMargin || - pos.y + radius < m_fY1 - fMargin || pos.y - radius > m_fY2 + fMargin || - pos.z + radius < m_fZ1 - fMargin || pos.z - radius > m_fZ2 + fMargin) + if (!IsPointInsideGarage(pos, fMargin - radius)) return false; } return true; @@ -1224,15 +1211,14 @@ bool CGarage::IsEntityEntirelyInside3D(CEntity * pEntity, float fMargin) bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin) { - if (pEntity->GetPosition().x > m_fX1 - fMargin && pEntity->GetPosition().x < m_fX2 + fMargin && - pEntity->GetPosition().y > m_fY1 - fMargin && pEntity->GetPosition().y < m_fY2 + fMargin) + if (pEntity->GetPosition().x > m_fInfX - fMargin && pEntity->GetPosition().x < m_fSupX + fMargin && + pEntity->GetPosition().y > m_fInfY - fMargin && pEntity->GetPosition().y < m_fSupY + fMargin) return false; CColModel* pColModel = pEntity->GetColModel(); for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; float radius = pColModel->spheres[i].radius; - if (pos.x + radius > m_fX1 - fMargin && pos.x - radius < m_fX2 + fMargin && - pos.y + radius > m_fY1 - fMargin && pos.y - radius < m_fY2 + fMargin) + if (IsPointInsideGarage(pos, fMargin + radius)) return false; } return true; @@ -1241,8 +1227,15 @@ bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin) bool CGarage::IsGarageEmpty() { int16 num; - CWorld::FindObjectsIntersectingCube(CVector(m_fX1, m_fY1, m_fZ1), CVector(m_fX2, m_fY2, m_fZ2), &num, 2, nil, false, true, true, false, false); - return num == 0; + CEntity* pEntities[16]; + CWorld::FindObjectsIntersectingCube(CVector(m_fInfX, m_fInfY, m_fInfZ), CVector(m_fSupX, m_fSupY, m_fSupZ), &num, 16, pEntities, false, true, true, false, false); + if (num <= 0) + return true; + for (int i = 0; i < 16; i++) { + if (IsEntityTouching3D(pEntities[i])) + return false; + } + return true; } bool CGarage::IsPlayerOutsideGarage() @@ -1252,20 +1245,18 @@ bool CGarage::IsPlayerOutsideGarage() return IsEntityEntirelyOutside(FindPlayerPed(), 0.0f); } -bool CGarage::IsEntityTouching3D(CEntity * pEntity) +bool CGarage::IsEntityTouching3D(CEntity* pEntity) { float radius = pEntity->GetBoundRadius(); - if (m_fX1 - radius > pEntity->GetPosition().x || m_fX2 + radius < pEntity->GetPosition().x || - m_fY1 - radius > pEntity->GetPosition().y || m_fY2 + radius < pEntity->GetPosition().y || - m_fZ1 - radius > pEntity->GetPosition().z || m_fZ2 + radius < pEntity->GetPosition().z) + if (m_fInfX - radius > pEntity->GetPosition().x || m_fSupX + radius < pEntity->GetPosition().x || + m_fInfY - radius > pEntity->GetPosition().y || m_fSupY + radius < pEntity->GetPosition().y || + m_fInfZ - radius > pEntity->GetPosition().z || m_fSupZ + radius < pEntity->GetPosition().z) return false; CColModel* pColModel = pEntity->GetColModel(); for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; radius = pColModel->spheres[i].radius; - if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 && - pos.y + radius > m_fY1 && pos.y - radius < m_fY2 && - pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2) + if (IsPointInsideGarage(pos, radius)) return true; } return false; @@ -1277,9 +1268,7 @@ bool CGarage::EntityHasASphereWayOutsideGarage(CEntity * pEntity, float fMargin) for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; float radius = pColModel->spheres[i].radius; - if (pos.x + radius + fMargin < m_fX1 || pos.x - radius - fMargin > m_fX2 || - pos.y + radius + fMargin < m_fY1 || pos.y - radius - fMargin > m_fY2 || - pos.z + radius + fMargin < m_fZ1 || pos.z - radius - fMargin > m_fZ2) + if (!IsPointInsideGarage(pos, fMargin + radius)) return true; } return false; @@ -1290,7 +1279,7 @@ bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle * pException) uint32 i = CPools::GetVehiclePool()->GetSize(); while (i--) { CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); - if (!pVehicle || pVehicle == pException) + if (!pVehicle || pVehicle == pException || pVehicle->GetStatus() == STATUS_WRECKED) continue; if (!IsEntityTouching3D(pVehicle)) continue; @@ -1298,15 +1287,35 @@ bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle * pException) for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; float radius = pColModel->spheres[i].radius; - if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 && - pos.y + radius > m_fY1 && pos.y - radius < m_fY2 && - pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2) + if (IsPointInsideGarage(pos, radius)) return true; } } return false; } +void CGarage::ThrowCarsNearDoorOutOfGarage(CVehicle* pException) +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle || pVehicle == pException) + continue; + if (!IsEntityTouching3D(pVehicle)) + continue; + CColModel* pColModel = pVehicle->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (!IsPointInsideGarage(pos, 0.0f)) { + CVector vecDirectionAway(pVehicle->GetPosition().x - GetGarageCenterX(), pVehicle->GetPosition().y - GetGarageCenterY(), 0.0f); + vecDirectionAway.Normalise(); + pVehicle->AddToMoveSpeed(vecDirectionAway * CTimer::GetTimeStepInSeconds()); + } + } + } +} + bool CGarage::IsAnyOtherPedTouchingGarage(CPed * pException) { uint32 i = CPools::GetPedPool()->GetSize(); @@ -1320,9 +1329,7 @@ bool CGarage::IsAnyOtherPedTouchingGarage(CPed * pException) for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pPed->GetMatrix() * pColModel->spheres[i].center; float radius = pColModel->spheres[i].radius; - if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 && - pos.y + radius > m_fY1 && pos.y - radius < m_fY2 && - pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2) + if (IsPointInsideGarage(pos, radius)) return true; } } @@ -1342,9 +1349,7 @@ bool CGarage::IsAnyCarBlockingDoor() for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; float radius = pColModel->spheres[i].radius; - if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 || - pos.y + radius < m_fY1 || pos.y - radius > m_fY2 || - pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2) + if (!IsPointInsideGarage(pos, radius)) return true; } } @@ -1359,9 +1364,7 @@ int32 CGarage::CountCarsWithCenterPointWithinGarage(CEntity * pException) CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (!pVehicle || pVehicle == pException) continue; - if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 && - pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && - pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) + if (IsPointInsideGarage(pVehicle->GetPosition())) total++; } return total; @@ -1376,14 +1379,12 @@ void CGarage::RemoveCarsBlockingDoorNotInside() continue; if (!IsEntityTouching3D(pVehicle)) continue; - if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 || - pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2 || - pVehicle->GetPosition().z < m_fZ1 || pVehicle->GetPosition().z > m_fZ2) { + if (!IsPointInsideGarage(pVehicle->GetPosition())) { if (!pVehicle->bIsLocked && pVehicle->CanBeDeleted()) { CWorld::Remove(pVehicle); delete pVehicle; #ifndef FIX_BUGS - return; // makes no sense + return; #endif } } @@ -1393,11 +1394,8 @@ void CGarage::RemoveCarsBlockingDoorNotInside() void CGarages::PrintMessages() { if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) { -#ifdef FIX_BUGS + CFont::DrawFonts(); CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); -#else - CFont::SetScale(1.2f, 1.5f); -#endif CFont::SetPropOn(); CFont::SetJustifyOff(); CFont::SetBackgroundOff(); @@ -1407,52 +1405,22 @@ void CGarages::PrintMessages() CFont::SetCentreSize(SCREEN_WIDTH - 50); #endif CFont::SetCentreOn(); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); - CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + CFont::SetColor(CRGBA(27, 89, 130, 255)); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); -#if defined(PS2_HUD) || defined (FIX_BUGS) - float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation -#else - float y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements -#endif + float y_offset = SCREEN_SCALE_Y(140.0f); if (MessageNumberInString2 >= 0) { CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString); -#ifdef FIX_BUGS - CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); -#else - CFont::PrintString(SCREEN_WIDTH / 2 + 2.0f, y_offset - 40.0f + 2.0f, gUString); -#endif - CFont::SetColor(CRGBA(89, 115, 150, 255)); -#ifdef FIX_BUGS - CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); -#else - CFont::PrintString(SCREEN_WIDTH / 2, y_offset - 40.0f, gUString); -#endif + CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(30.0f), gUString); } else if (MessageNumberInString >= 0) { CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString); -#ifdef FIX_BUGS - CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString); -#else - CFont::PrintString(SCREEN_WIDTH / 2 + 2.0f, y_offset - 40.0f + 2.0f, gUString); -#endif - - CFont::SetColor(CRGBA(89, 115, 150, 255)); - -#ifdef FIX_BUGS - CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString); -#else - CFont::PrintString(SCREEN_WIDTH / 2, y_offset - 40.0f, gUString); -#endif + CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(30.0f), gUString); } else { -#ifdef FIX_BUGS - CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString)); -#else - CFont::PrintString(SCREEN_WIDTH / 2 - 2.0f, y_offset - 2.0f, TheText.Get(MessageIDString)); -#endif - CFont::SetColor(CRGBA(89, 115, 150, 255)); CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString)); } } @@ -1470,6 +1438,9 @@ bool CGarages::IsCarSprayable(CVehicle * pVehicle) case MI_BARRACKS: case MI_DODO: case MI_COACH: +#ifndef GTA_PS2 + case MI_FBIRANCH: +#endif return false; default: break; @@ -1482,15 +1453,27 @@ void CGarage::UpdateDoorsHeight() RefreshDoorPointers(false); if (m_pDoor1) { m_pDoor1->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor1Z; - if (m_bRotatedDoor) + if (m_bRotatedDoor) { + CVector pos; + pos.x = m_fDoor1X + m_fDoorPos * m_pDoor1->GetForward().y * 5.0f / 6.0f; + pos.y = m_fDoor1Y - m_fDoorPos * m_pDoor1->GetForward().x * 5.0f / 6.0f; + pos.z = m_pDoor1->GetPosition().z; + m_pDoor1->SetPosition(pos); BuildRotatedDoorMatrix(m_pDoor1, m_fDoorPos / m_fDoorHeight); + } m_pDoor1->GetMatrix().UpdateRW(); m_pDoor1->UpdateRwFrame(); } if (m_pDoor2) { m_pDoor2->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor2Z; - if (m_bRotatedDoor) + if (m_bRotatedDoor) { + CVector pos; + pos.x = m_fDoor2X + m_fDoorPos * m_pDoor2->GetForward().y * 5.0f / 6.0f; + pos.y = m_fDoor2Y - m_fDoorPos * m_pDoor2->GetForward().x * 5.0f / 6.0f; + pos.z = m_pDoor2->GetPosition().z; + m_pDoor2->SetPosition(pos); BuildRotatedDoorMatrix(m_pDoor2, m_fDoorPos / m_fDoorHeight); + } m_pDoor2->GetMatrix().UpdateRW(); m_pDoor2->UpdateRwFrame(); } @@ -1600,11 +1583,12 @@ void CGarages::TriggerMessage(const char* text, int16 num1, uint16 time, int16 n MessageNumberInString2 = num2; } -void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle * pVehicle) +void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle* pVehicle) { assert(garage >= 0 && garage < NUM_GARAGES); if (pVehicle) { aGarages[garage].m_pTarget = pVehicle; + aGarages[garage].m_pTarget->RegisterReference((CEntity**)&aGarages[garage].m_pTarget); if (aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR) aGarages[garage].m_eGarageState = GS_FULLYCLOSED; } @@ -1656,11 +1640,9 @@ bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) bool CGarage::DoesCraigNeedThisCar(int32 mi) { - if (mi == MI_CORPSE) - mi = MI_MANANA; int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { - if (mi == gaCarsToCollectInCraigsGarages[ct][i]) + if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE)) return (CGarages::CarTypesCollected[ct] & BIT(i)) == 0; } return false; @@ -1668,11 +1650,9 @@ bool CGarage::DoesCraigNeedThisCar(int32 mi) bool CGarage::HasCraigCollectedThisCar(int32 mi) { - if (mi == MI_CORPSE) - mi = MI_MANANA; int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { - if (mi == gaCarsToCollectInCraigsGarages[ct][i]) + if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE)) return CGarages::CarTypesCollected[ct] & BIT(i); } return false; @@ -1680,12 +1660,10 @@ bool CGarage::HasCraigCollectedThisCar(int32 mi) bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi) { - if (mi == MI_CORPSE) - mi = MI_MANANA; int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); int index; for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) { - if (mi == gaCarsToCollectInCraigsGarages[ct][index]) + if (mi == gaCarsToCollectInCraigsGarages[ct][index] || (gaCarsToCollectInCraigsGarages[ct][index] == MI_CHEETAH && mi == MI_VICECHEE)) break; } if (index >= TOTAL_COLLECTCARS_CARS) @@ -1718,16 +1696,16 @@ void CGarage::CloseThisGarage() float CGarage::CalcDistToGarageRectangleSquared(float X, float Y) { float distX, distY; - if (X < m_fX1) - distX = m_fX1 - X; - else if (X > m_fX2) - distX = X - m_fX2; + if (X < m_fInfX) + distX = m_fInfX - X; + else if (X > m_fSupX) + distX = X - m_fSupX; else distX = 0.0f; - if (Y < m_fY1) - distY = m_fY1 - Y; - else if (Y > m_fY2) - distY = Y - m_fY2; + if (Y < m_fInfY) + distY = m_fInfY - Y; + else if (Y > m_fSupY) + distY = Y - m_fSupY; else distY = 0.0f; return SQR(distX) + SQR(distY); @@ -1748,10 +1726,10 @@ void CGarage::FindDoorsEntities() { m_pDoor1 = nil; m_pDoor2 = nil; - int xstart = Max(0, CWorld::GetSectorIndexX(m_fX1)); - int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fX2)); - int ystart = Max(0, CWorld::GetSectorIndexY(m_fY1)); - int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fY2)); + int xstart = Max(0, CWorld::GetSectorIndexX(GetGarageCenterX() - 100.0f)); + int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(GetGarageCenterX() + 100.0f)); + int ystart = Max(0, CWorld::GetSectorIndexY(GetGarageCenterY() - 100.0f)); + int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(GetGarageCenterY() + 100.0f)); assert(xstart <= xend); assert(ystart <= yend); @@ -1766,20 +1744,22 @@ void CGarage::FindDoorsEntities() FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES_OVERLAP], true); } } - if (!m_pDoor1 || !m_pDoor2) - return; - if (m_pDoor1->GetModelIndex() == MI_CRUSHERBODY || m_pDoor1->GetModelIndex() == MI_CRUSHERLID) - return; - CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY()); - CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY()); - if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) { - if (vecDoor1ToGarage.MagnitudeSqr() >= vecDoor2ToGarage.MagnitudeSqr()) { - m_pDoor1 = m_pDoor2; - m_bDoor1IsDummy = m_bDoor2IsDummy; + if (m_pDoor1 && m_pDoor2) { + CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY()); + CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY()); + if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) { + if (vecDoor1ToGarage.MagnitudeSqr() >= vecDoor2ToGarage.MagnitudeSqr()) { + m_pDoor1 = m_pDoor2; + m_bDoor1IsDummy = m_bDoor2IsDummy; + } + m_pDoor2 = nil; + m_bDoor2IsDummy = false; } - m_pDoor2 = nil; - m_bDoor2IsDummy = false; } + if (m_pDoor1) + m_pDoor1->bUsesCollision = true; + if (m_pDoor2) + m_pDoor2->bUsesCollision = true; } void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy) @@ -1792,29 +1772,8 @@ void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy) pEntity->m_scanCode = CWorld::GetCurrentScanCode(); if (!pEntity || !CGarages::IsModelIndexADoor(pEntity->GetModelIndex())) continue; - if (Abs(pEntity->GetPosition().x - GetGarageCenterX()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE) - continue; - if (Abs(pEntity->GetPosition().y - GetGarageCenterY()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE) - continue; - if (pEntity->GetModelIndex() == MI_CRUSHERBODY) { - m_pDoor1 = pEntity; - m_bDoor1IsDummy = dummy; - // very odd pool operations, they could have used GetJustIndex - if (dummy) - m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; - else - m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; - continue; - } - if (pEntity->GetModelIndex() == MI_CRUSHERLID) { - m_pDoor2 = pEntity; - m_bDoor2IsDummy = dummy; - if (dummy) - m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; - else - m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; + if (!IsPointInsideGarage(pEntity->GetPosition(), 2.0f)) continue; - } if (!m_pDoor1) { m_pDoor1 = pEntity; m_bDoor1IsDummy = dummy; @@ -1849,6 +1808,8 @@ void CGarages::SetGarageDoorToRotate(int16 garage) aGarages[garage].m_bRotatedDoor = true; aGarages[garage].m_fDoorHeight /= 2.0f; aGarages[garage].m_fDoorHeight -= 0.1f; + aGarages[garage].m_fDoorPos = Min(aGarages[garage].m_fDoorHeight, aGarages[garage].m_fDoorPos); + aGarages[garage].UpdateDoorsHeight(); } void CGarages::SetLeaveCameraForThisGarage(int16 garage) @@ -1882,8 +1843,8 @@ void CStoredCar::StoreCar(CVehicle* pVehicle) if (pVehicle->bExplosionProof) m_nFlags |= FLAG_EXPLOSIONPROOF; if (pVehicle->bCollisionProof) m_nFlags |= FLAG_COLLISIONPROOF; if (pVehicle->bMeleeProof) m_nFlags |= FLAG_MELEEPROOF; - if (pVehicle->IsCar()) - m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType; + if (pVehicle->IsCar() || pVehicle->IsBike()) + m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType; // NB: cast to CAutomobile is original behaviour } CVehicle* CStoredCar::RestoreCar() @@ -1899,15 +1860,17 @@ CVehicle* CStoredCar::RestoreCar() { CVehicleModelInfo::SetComponentsToUse(m_nVariationA, m_nVariationB); } -#ifdef FIX_BUGS CVehicle* pVehicle; if (CModelInfo::IsBoatModel(m_nModelIndex)) pVehicle = new CBoat(m_nModelIndex, RANDOM_VEHICLE); + else if (CModelInfo::IsBikeModel(m_nModelIndex)) + { + CBike* pBike = new CBike(m_nModelIndex, RANDOM_VEHICLE); + pBike->bIsStanding = true; + pVehicle = pBike; + } else pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE); -#else - CVehicle* pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE); -#endif pVehicle->SetPosition(m_vecPos); pVehicle->SetStatus(STATUS_ABANDONED); pVehicle->GetForward() = m_vecAngle; @@ -1918,9 +1881,7 @@ CVehicle* CStoredCar::RestoreCar() pVehicle->m_currentColour2 = m_nSecondaryColor; pVehicle->m_nRadioStation = m_nRadioStation; pVehicle->bFreebies = false; -#ifdef FIX_BUGS if (pVehicle->IsCar()) -#endif { ((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType; #ifdef FIX_BUGS @@ -1948,9 +1909,7 @@ void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar* aCars, int32 nMax) CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (!pVehicle) continue; - if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 && - pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && - pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) { + if (IsPointInsideGarage(pVehicle->GetPosition())) { if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) { if (index < Max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f)) aCars[index++].StoreCar(pVehicle); @@ -1985,24 +1944,23 @@ bool CGarage::RestoreCarsForThisHideout(CStoredCar* aCars) bool CGarages::IsPointInAGarageCameraZone(CVector point) { +#ifdef FIX_BUGS + for (uint32 i = 0; i < NumGarages; i++) { +#else for (int i = 0; i < NUM_GARAGES; i++) { +#endif switch (aGarages[i].m_eGarageType) { case GARAGE_NONE: break; case GARAGE_COLLECTCARS_1: case GARAGE_COLLECTCARS_2: case GARAGE_COLLECTCARS_3: - if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.x && - aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.x && - aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.y && - aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.y) + case GARAGE_COLLECTCARS_4: + if (aGarages[i].IsPointInsideGarage(point, MARGIN_FOR_CAMERA_COLLECTCARS)) return true; break; default: - if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_DEFAULT <= point.x && - aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_DEFAULT >= point.x && - aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_DEFAULT <= point.y && - aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_DEFAULT >= point.y) + if (aGarages[i].IsPointInsideGarage(point, MARGIN_FOR_CAMERA_DEFAULT)) return true; break; } @@ -2017,8 +1975,13 @@ bool CGarages::CameraShouldBeOutside() void CGarages::GivePlayerDetonator() { - FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1); - FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY; + CPlayerPed* pPed = FindPlayerPed(); + int slot = CWeaponInfo::GetWeaponInfo(WEAPONTYPE_DETONATOR)->m_nWeaponSlot; + pPed->GiveWeapon(WEAPONTYPE_DETONATOR, 1); + pPed->GetWeapon(pPed->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY; + pPed->m_nSelectedWepSlot = slot; + if (pPed->m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) + pPed->m_storedWeapon = WEAPONTYPE_DETONATOR; } float CGarages::FindDoorHeightForMI(int32 mi) @@ -2035,14 +1998,12 @@ void CGarage::TidyUpGarage() while (--i) { #endif CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); - if (!pVehicle || !pVehicle->IsCar()) - continue; - if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 && - pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && - pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) { - if (pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) { - CWorld::Remove(pVehicle); - delete pVehicle; + if (pVehicle && (pVehicle->IsCar() || pVehicle->IsBike())) { + if (IsPointInsideGarage(pVehicle->GetPosition())) { + if (pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) { + CWorld::Remove(pVehicle); + delete pVehicle; + } } } } @@ -2057,9 +2018,9 @@ void CGarage::TidyUpGarageClose() while (--i) { #endif CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); - if (!pVehicle || !pVehicle->IsCar()) + if (!pVehicle) continue; - if (!pVehicle->IsCar() || pVehicle->GetStatus() != STATUS_WRECKED || !IsEntityTouching3D(pVehicle)) + if ((!pVehicle->IsCar() && !pVehicle->IsBike()) || pVehicle->GetStatus() != STATUS_WRECKED || !IsEntityTouching3D(pVehicle)) continue; bool bRemove = false; if (m_eGarageState != GS_FULLYCLOSED) { @@ -2067,11 +2028,8 @@ void CGarage::TidyUpGarageClose() for (int i = 0; i < pColModel->numSpheres; i++) { CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; float radius = pColModel->spheres[i].radius; - if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 || - pos.y + radius < m_fY1 || pos.y - radius > m_fY2 || - pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2) { + if (!IsPointInsideGarage(pos, radius)) bRemove = true; - } } } else @@ -2087,7 +2045,11 @@ void CGarage::TidyUpGarageClose() void CGarages::PlayerArrestedOrDied() { static int GarageToBeTidied = 0; // lol +#ifdef FIX_BUGS + for (uint32 i = 0; i < NumGarages; i++) { +#else for (int i = 0; i < NUM_GARAGES; i++) { +#endif if (aGarages[i].m_eGarageType != GARAGE_NONE) aGarages[i].PlayerArrestedOrDied(); } @@ -2114,6 +2076,17 @@ void CGarage::PlayerArrestedOrDied() case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: + case GARAGE_COLLECTCARS_4: + case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR: + case GARAGE_HIDEOUT_FOUR: + case GARAGE_HIDEOUT_FIVE: + case GARAGE_HIDEOUT_SIX: + case GARAGE_HIDEOUT_SEVEN: + case GARAGE_HIDEOUT_EIGHT: + case GARAGE_HIDEOUT_NINE: + case GARAGE_HIDEOUT_TEN: + case GARAGE_HIDEOUT_ELEVEN: + case GARAGE_HIDEOUT_TWELVE: switch (m_eGarageState) { case GS_OPENED: case GS_CLOSING: @@ -2165,39 +2138,26 @@ void CGarage::CenterCarInGarage(CVehicle* pVehicle) pVehicle->GetMatrix().GetPosition().x += offsetX * RESPRAY_CENTERING_COEFFICIENT / distance; pVehicle->GetMatrix().GetPosition().y += offsetY * RESPRAY_CENTERING_COEFFICIENT / distance; } - if (!IsEntityEntirelyInside3D(pVehicle, 0.1f)) + if (!IsEntityEntirelyInside3D(pVehicle, 0.3f)) pVehicle->SetPosition(pos); } void CGarages::CloseHideOutGaragesBeforeSave() { +#ifdef FIX_BUGS + for (uint32 i = 0; i < NumGarages; i++) { +#else for (int i = 0; i < NUM_GARAGES; i++) { - if (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE && - aGarages[i].m_eGarageType != GARAGE_HIDEOUT_TWO && - aGarages[i].m_eGarageType != GARAGE_HIDEOUT_THREE) +#endif + if (!IsThisGarageTypeSafehouse(aGarages[i].m_eGarageType)) continue; - if (aGarages[i].m_eGarageState != GS_FULLYCLOSED && - (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE || !aGarages[i].IsAnyCarBlockingDoor())) { + if (aGarages[i].m_eGarageState != GS_FULLYCLOSED) { aGarages[i].m_eGarageState = GS_FULLYCLOSED; - switch (aGarages[i].m_eGarageType) { - case GARAGE_HIDEOUT_ONE: - aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse1, NUM_GARAGE_STORED_CARS); - aGarages[i].RemoveCarsBlockingDoorNotInside(); - break; - case GARAGE_HIDEOUT_TWO: - aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse2, NUM_GARAGE_STORED_CARS); - aGarages[i].RemoveCarsBlockingDoorNotInside(); - break; - case GARAGE_HIDEOUT_THREE: - aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse3, NUM_GARAGE_STORED_CARS); - aGarages[i].RemoveCarsBlockingDoorNotInside(); - break; - default: - break; - } + aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouses[FindSafeHouseIndexForGarageType(aGarages[i].m_eGarageType)], NUM_GARAGE_STORED_CARS); + aGarages[i].RemoveCarsBlockingDoorNotInside(); + aGarages[i].m_fDoorPos = 0.0f; + aGarages[i].UpdateDoorsHeight(); } - aGarages[i].m_fDoorPos = 0.0f; - aGarages[i].UpdateDoorsHeight(); } } @@ -2205,46 +2165,32 @@ int32 CGarages::CountCarsInHideoutGarage(uint8 type) { int32 total = 0; for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { - switch (type) { - case GARAGE_HIDEOUT_ONE: - total += (aCarsInSafeHouse1[i].HasCar()); - break; - case GARAGE_HIDEOUT_TWO: - total += (aCarsInSafeHouse2[i].HasCar()); - break; - case GARAGE_HIDEOUT_THREE: - total += (aCarsInSafeHouse3[i].HasCar()); - break; - default: break; - } + total += aCarsInSafeHouses[FindSafeHouseIndexForGarageType(type)][i].HasCar(); } return total; } -int32 CGarages::FindMaxNumStoredCarsForGarage(uint8 type) -{ - switch (type) { - case GARAGE_HIDEOUT_ONE: - return LIMIT_CARS_IN_INDUSTRIAL; - case GARAGE_HIDEOUT_TWO: - return LIMIT_CARS_IN_COMMERCIAL; - case GARAGE_HIDEOUT_THREE: - return LIMIT_CARS_IN_SUBURBAN; - default: break; - } - return 0; -} - bool CGarages::IsPointWithinHideOutGarage(Const CVector& point) { +#ifdef FIX_BUGS + for (uint32 i = 0; i < NumGarages; i++) { +#else for (int i = 0; i < NUM_GARAGES; i++) { +#endif switch (aGarages[i].m_eGarageType) { case GARAGE_HIDEOUT_ONE: case GARAGE_HIDEOUT_TWO: case GARAGE_HIDEOUT_THREE: - if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 && - point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 && - point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2) + case GARAGE_HIDEOUT_FOUR: + case GARAGE_HIDEOUT_FIVE: + case GARAGE_HIDEOUT_SIX: + case GARAGE_HIDEOUT_SEVEN: + case GARAGE_HIDEOUT_EIGHT: + case GARAGE_HIDEOUT_NINE: + case GARAGE_HIDEOUT_TEN: + case GARAGE_HIDEOUT_ELEVEN: + case GARAGE_HIDEOUT_TWELVE: + if (aGarages[i].IsPointInsideGarage(point)) return true; default: break; } @@ -2254,14 +2200,16 @@ bool CGarages::IsPointWithinHideOutGarage(Const CVector& point) bool CGarages::IsPointWithinAnyGarage(Const CVector& point) { +#ifdef FIX_BUGS + for (uint32 i = 0; i < NumGarages; i++) { +#else for (int i = 0; i < NUM_GARAGES; i++) { +#endif switch (aGarages[i].m_eGarageType) { case GARAGE_NONE: continue; default: - if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 && - point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 && - point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2) + if (aGarages[i].IsPointInsideGarage(point)) return true; } } @@ -2270,13 +2218,19 @@ bool CGarages::IsPointWithinAnyGarage(Const CVector& point) void CGarages::SetAllDoorsBackToOriginalHeight() { +#ifdef FIX_BUGS + for (uint32 i = 0; i < NumGarages; i++) { +#else for (int i = 0; i < NUM_GARAGES; i++) { +#endif switch (aGarages[i].m_eGarageType) { case GARAGE_NONE: continue; default: aGarages[i].RefreshDoorPointers(true); if (aGarages[i].m_pDoor1) { + aGarages[i].m_pDoor1->GetMatrix().GetPosition().x = aGarages[i].m_fDoor1X; + aGarages[i].m_pDoor1->GetMatrix().GetPosition().y = aGarages[i].m_fDoor1Y; aGarages[i].m_pDoor1->GetMatrix().GetPosition().z = aGarages[i].m_fDoor1Z; if (aGarages[i].m_pDoor1->IsObject()) ((CObject*)aGarages[i].m_pDoor1)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor1Z; @@ -2286,6 +2240,8 @@ void CGarages::SetAllDoorsBackToOriginalHeight() aGarages[i].m_pDoor1->UpdateRwFrame(); } if (aGarages[i].m_pDoor2) { + aGarages[i].m_pDoor2->GetMatrix().GetPosition().x = aGarages[i].m_fDoor2X; + aGarages[i].m_pDoor2->GetMatrix().GetPosition().y = aGarages[i].m_fDoor2Y; aGarages[i].m_pDoor2->GetMatrix().GetPosition().z = aGarages[i].m_fDoor2Z; if (aGarages[i].m_pDoor2->IsObject()) ((CObject*)aGarages[i].m_pDoor2)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor2Z; @@ -2300,14 +2256,11 @@ void CGarages::SetAllDoorsBackToOriginalHeight() void CGarages::Save(uint8 * buf, uint32 * size) { -#ifdef FIX_GARAGE_SIZE - INITSAVEBUF - *size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)); -#else - * size = 5484; -#endif -#if !defined THIS_IS_STUPID && !defined FIX_GARAGE_SIZE && defined COMPATIBLE_SAVES - memset(buf + 5240, 0, *size - 5240); // garbage data is written otherwise +//INITSAVEBUF + *size = 7876; // for some reason it's not actual size again + //*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)); +#if !defined THIS_IS_STUPID && defined COMPATIBLE_SAVES + memset(buf + 7340, 0, *size - 7340); // garbage data is written otherwise #endif CloseHideOutGaragesBeforeSave(); WriteSaveBuf(buf, NumGarages); @@ -2320,19 +2273,20 @@ void CGarages::Save(uint8 * buf, uint32 * size) WriteSaveBuf(buf, CarTypesCollected[i]); WriteSaveBuf(buf, LastTimeHelpMessage); for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { - WriteSaveBuf(buf, aCarsInSafeHouse1[i]); - WriteSaveBuf(buf, aCarsInSafeHouse2[i]); - WriteSaveBuf(buf, aCarsInSafeHouse3[i]); + for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) { + WriteSaveBuf(buf, aCarsInSafeHouses[j][i]); + } } for (int i = 0; i < NUM_GARAGES; i++) { #ifdef COMPATIBLE_SAVES WriteSaveBuf(buf, aGarages[i].m_eGarageType); WriteSaveBuf(buf, aGarages[i].m_eGarageState); + WriteSaveBuf(buf, aGarages[i].m_nMaxStoredCars); WriteSaveBuf(buf, aGarages[i].field_2); WriteSaveBuf(buf, aGarages[i].m_bClosingWithoutTargetCar); WriteSaveBuf(buf, aGarages[i].m_bDeactivated); WriteSaveBuf(buf, aGarages[i].m_bResprayHappened); - ZeroSaveBuf(buf, 2); + ZeroSaveBuf(buf, 1); WriteSaveBuf(buf, aGarages[i].m_nTargetModelIndex); ZeroSaveBuf(buf, 4 + 4); WriteSaveBuf(buf, aGarages[i].m_bDoor1PoolIndex); @@ -2343,12 +2297,17 @@ void CGarages::Save(uint8 * buf, uint32 * size) WriteSaveBuf(buf, aGarages[i].m_bRotatedDoor); WriteSaveBuf(buf, aGarages[i].m_bCameraFollowsPlayer); ZeroSaveBuf(buf, 1); - WriteSaveBuf(buf, aGarages[i].m_fX1); - WriteSaveBuf(buf, aGarages[i].m_fX2); - WriteSaveBuf(buf, aGarages[i].m_fY1); - WriteSaveBuf(buf, aGarages[i].m_fY2); - WriteSaveBuf(buf, aGarages[i].m_fZ1); - WriteSaveBuf(buf, aGarages[i].m_fZ2); + WriteSaveBuf(buf, aGarages[i].m_vecCorner1); + WriteSaveBuf(buf, aGarages[i].m_fInfZ); + WriteSaveBuf(buf, aGarages[i].m_vDir1); + WriteSaveBuf(buf, aGarages[i].m_vDir2); + WriteSaveBuf(buf, aGarages[i].m_fSupZ); + WriteSaveBuf(buf, aGarages[i].m_fDir1Len); + WriteSaveBuf(buf, aGarages[i].m_fDir2Len); + WriteSaveBuf(buf, aGarages[i].m_fInfX); + WriteSaveBuf(buf, aGarages[i].m_fSupX); + WriteSaveBuf(buf, aGarages[i].m_fInfY); + WriteSaveBuf(buf, aGarages[i].m_fSupY); WriteSaveBuf(buf, aGarages[i].m_fDoorPos); WriteSaveBuf(buf, aGarages[i].m_fDoorHeight); WriteSaveBuf(buf, aGarages[i].m_fDoor1X); @@ -2359,15 +2318,13 @@ void CGarages::Save(uint8 * buf, uint32 * size) WriteSaveBuf(buf, aGarages[i].m_fDoor2Z); WriteSaveBuf(buf, aGarages[i].m_nTimeToStartAction); WriteSaveBuf(buf, aGarages[i].m_bCollectedCarsState); - ZeroSaveBuf(buf, 3 + 4 + 4); + ZeroSaveBuf(buf, 3 + 4); ZeroSaveBuf(buf, sizeof(aGarages[i].m_sStoredCar)); #else WriteSaveBuf(buf, aGarages[i]); #endif } -#ifdef FIX_GARAGE_SIZE - VALIDATESAVEBUF(*size); -#endif +//VALIDATESAVEBUF(*size); } const CStoredCar &CStoredCar::operator=(const CStoredCar & other) @@ -2387,12 +2344,9 @@ const CStoredCar &CStoredCar::operator=(const CStoredCar & other) void CGarages::Load(uint8* buf, uint32 size) { -#ifdef FIX_GARAGE_SIZE - INITSAVEBUF - assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage))); -#else - assert(size == 5484); -#endif +//INITSAVEBUF + assert(size == 7876); + //assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage))); CloseHideOutGaragesBeforeSave(); ReadSaveBuf(&NumGarages, buf); int32 tempInt; @@ -2407,46 +2361,52 @@ void CGarages::Load(uint8* buf, uint32 size) ReadSaveBuf(&CarTypesCollected[i], buf); ReadSaveBuf(&LastTimeHelpMessage, buf); for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { - ReadSaveBuf(&aCarsInSafeHouse1[i], buf); - ReadSaveBuf(&aCarsInSafeHouse2[i], buf); - ReadSaveBuf(&aCarsInSafeHouse3[i], buf); + for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) { + ReadSaveBuf(&aCarsInSafeHouses[j][i], buf); + } } for (int i = 0; i < NUM_GARAGES; i++) { #ifdef COMPATIBLE_SAVES ReadSaveBuf(&aGarages[i].m_eGarageType, buf); ReadSaveBuf(&aGarages[i].m_eGarageState, buf); + ReadSaveBuf(&aGarages[i].m_nMaxStoredCars, buf); ReadSaveBuf(&aGarages[i].field_2, buf); ReadSaveBuf(&aGarages[i].m_bClosingWithoutTargetCar, buf); ReadSaveBuf(&aGarages[i].m_bDeactivated, buf); ReadSaveBuf(&aGarages[i].m_bResprayHappened, buf); - SkipSaveBuf(buf, 2); + SkipSaveBuf(buf, 1); ReadSaveBuf(&aGarages[i].m_nTargetModelIndex, buf); SkipSaveBuf(buf, 4 + 4); - ReadSaveBuf(&aGarages[i].m_bDoor1PoolIndex, buf);
- ReadSaveBuf(&aGarages[i].m_bDoor2PoolIndex, buf);
- ReadSaveBuf(&aGarages[i].m_bDoor1IsDummy, buf);
- ReadSaveBuf(&aGarages[i].m_bDoor2IsDummy, buf);
- ReadSaveBuf(&aGarages[i].m_bRecreateDoorOnNextRefresh, buf);
- ReadSaveBuf(&aGarages[i].m_bRotatedDoor, buf);
+ ReadSaveBuf(&aGarages[i].m_bDoor1PoolIndex, buf); + ReadSaveBuf(&aGarages[i].m_bDoor2PoolIndex, buf); + ReadSaveBuf(&aGarages[i].m_bDoor1IsDummy, buf); + ReadSaveBuf(&aGarages[i].m_bDoor2IsDummy, buf); + ReadSaveBuf(&aGarages[i].m_bRecreateDoorOnNextRefresh, buf); + ReadSaveBuf(&aGarages[i].m_bRotatedDoor, buf); ReadSaveBuf(&aGarages[i].m_bCameraFollowsPlayer, buf); SkipSaveBuf(buf, 1); - ReadSaveBuf(&aGarages[i].m_fX1, buf);
- ReadSaveBuf(&aGarages[i].m_fX2, buf);
- ReadSaveBuf(&aGarages[i].m_fY1, buf);
- ReadSaveBuf(&aGarages[i].m_fY2, buf);
- ReadSaveBuf(&aGarages[i].m_fZ1, buf);
- ReadSaveBuf(&aGarages[i].m_fZ2, buf);
- ReadSaveBuf(&aGarages[i].m_fDoorPos, buf);
- ReadSaveBuf(&aGarages[i].m_fDoorHeight, buf);
- ReadSaveBuf(&aGarages[i].m_fDoor1X, buf);
- ReadSaveBuf(&aGarages[i].m_fDoor1Y, buf);
- ReadSaveBuf(&aGarages[i].m_fDoor2X, buf);
- ReadSaveBuf(&aGarages[i].m_fDoor2Y, buf);
- ReadSaveBuf(&aGarages[i].m_fDoor1Z, buf);
- ReadSaveBuf(&aGarages[i].m_fDoor2Z, buf);
- ReadSaveBuf(&aGarages[i].m_nTimeToStartAction, buf);
+ ReadSaveBuf(&aGarages[i].m_vecCorner1, buf); + ReadSaveBuf(&aGarages[i].m_fInfZ, buf); + ReadSaveBuf(&aGarages[i].m_vDir1, buf); + ReadSaveBuf(&aGarages[i].m_vDir2, buf); + ReadSaveBuf(&aGarages[i].m_fSupZ, buf); + ReadSaveBuf(&aGarages[i].m_fDir1Len, buf); + ReadSaveBuf(&aGarages[i].m_fDir2Len, buf); + ReadSaveBuf(&aGarages[i].m_fInfX, buf); + ReadSaveBuf(&aGarages[i].m_fSupX, buf); + ReadSaveBuf(&aGarages[i].m_fInfY, buf); + ReadSaveBuf(&aGarages[i].m_fSupY, buf); + ReadSaveBuf(&aGarages[i].m_fDoorPos, buf); + ReadSaveBuf(&aGarages[i].m_fDoorHeight, buf); + ReadSaveBuf(&aGarages[i].m_fDoor1X, buf); + ReadSaveBuf(&aGarages[i].m_fDoor1Y, buf); + ReadSaveBuf(&aGarages[i].m_fDoor2X, buf); + ReadSaveBuf(&aGarages[i].m_fDoor2Y, buf); + ReadSaveBuf(&aGarages[i].m_fDoor1Z, buf); + ReadSaveBuf(&aGarages[i].m_fDoor2Z, buf); + ReadSaveBuf(&aGarages[i].m_nTimeToStartAction, buf); ReadSaveBuf(&aGarages[i].m_bCollectedCarsState, buf); - SkipSaveBuf(buf, 3 + 4 + 4); + SkipSaveBuf(buf, 3 + 4); SkipSaveBuf(buf, sizeof(aGarages[i].m_sStoredCar)); #else ReadSaveBuf(&aGarages[i], buf); @@ -2454,7 +2414,6 @@ void CGarages::Load(uint8* buf, uint32 size) aGarages[i].m_pDoor1 = nil; aGarages[i].m_pDoor2 = nil; aGarages[i].m_pTarget = nil; - aGarages[i].field_96 = nil; aGarages[i].m_bRecreateDoorOnNextRefresh = true; aGarages[i].RefreshDoorPointers(true); if (aGarages[i].m_eGarageType == GARAGE_CRUSHER) @@ -2462,9 +2421,7 @@ void CGarages::Load(uint8* buf, uint32 size) else aGarages[i].UpdateDoorsHeight(); } -#ifdef FIX_GARAGE_SIZE - VALIDATESAVEBUF(size); -#endif +//VALIDATESAVEBUF(size); MessageEndTime = 0; bCamShouldBeOutisde = false; @@ -2474,8 +2431,7 @@ void CGarages::Load(uint8* buf, uint32 size) bool CGarages::IsModelIndexADoor(uint32 id) { - return id == MI_GARAGEDOOR1 || - id == MI_GARAGEDOOR2 || + return id == MI_GARAGEDOOR2 || id == MI_GARAGEDOOR3 || id == MI_GARAGEDOOR4 || id == MI_GARAGEDOOR5 || @@ -2489,7 +2445,6 @@ CGarages::IsModelIndexADoor(uint32 id) id == MI_GARAGEDOOR14 || id == MI_GARAGEDOOR15 || id == MI_GARAGEDOOR16 || - id == MI_GARAGEDOOR17 || id == MI_GARAGEDOOR18 || id == MI_GARAGEDOOR19 || id == MI_GARAGEDOOR20 || @@ -2498,15 +2453,7 @@ CGarages::IsModelIndexADoor(uint32 id) id == MI_GARAGEDOOR23 || id == MI_GARAGEDOOR24 || id == MI_GARAGEDOOR25 || - id == MI_GARAGEDOOR26 || - id == MI_GARAGEDOOR27 || - id == MI_GARAGEDOOR28 || - id == MI_GARAGEDOOR29 || - id == MI_GARAGEDOOR30 || - id == MI_GARAGEDOOR31 || - id == MI_GARAGEDOOR32 || - id == MI_CRUSHERBODY || - id == MI_CRUSHERLID; + id == MI_GARAGEDOOR26; } void CGarages::StopCarFromBlowingUp(CAutomobile* pCar) diff --git a/src/control/Garages.h b/src/control/Garages.h index 8a9fd1b6..358d404d 100644 --- a/src/control/Garages.h +++ b/src/control/Garages.h @@ -41,12 +41,24 @@ enum eGarageType GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE, GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR, GARAGE_MISSION_KEEPCAR_REMAINCLOSED, + GARAGE_COLLECTCARS_4, + GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR, + GARAGE_HIDEOUT_FOUR, + GARAGE_HIDEOUT_FIVE, + GARAGE_HIDEOUT_SIX, + GARAGE_HIDEOUT_SEVEN, + GARAGE_HIDEOUT_EIGHT, + GARAGE_HIDEOUT_NINE, + GARAGE_HIDEOUT_TEN, + GARAGE_HIDEOUT_ELEVEN, + GARAGE_HIDEOUT_TWELVE }; enum { - TOTAL_COLLECTCARS_GARAGES = GARAGE_COLLECTCARS_3 - GARAGE_COLLECTCARS_1 + 1, - TOTAL_COLLECTCARS_CARS = 16 + TOTAL_COLLECTCARS_GARAGES = 4, + TOTAL_HIDEOUT_GARAGES = 12, + TOTAL_COLLECTCARS_CARS = 6 }; class CStoredCar @@ -81,18 +93,12 @@ VALIDATE_SIZE(CStoredCar, 0x28); #define SWITCH_GARAGE_DISTANCE_CLOSE 40.0f -#define CRUSHER_GARAGE_X1 (1135.5f) -#define CRUSHER_GARAGE_Y1 (57.0f) -#define CRUSHER_GARAGE_Z1 (-1.0f) -#define CRUSHER_GARAGE_X2 (1149.5f) -#define CRUSHER_GARAGE_Y2 (63.7f) -#define CRUSHER_GARAGE_Z2 (3.5f) - class CGarage { public: uint8 m_eGarageType; uint8 m_eGarageState; + uint8 m_nMaxStoredCars; bool field_2; // unused bool m_bClosingWithoutTargetCar; bool m_bDeactivated; @@ -107,12 +113,17 @@ public: bool m_bRecreateDoorOnNextRefresh; bool m_bRotatedDoor; bool m_bCameraFollowsPlayer; - float m_fX1; - float m_fX2; - float m_fY1; - float m_fY2; - float m_fZ1; - float m_fZ2; + CVector2D m_vecCorner1; + float m_fInfZ; + CVector2D m_vDir1; + CVector2D m_vDir2; + float m_fSupZ; + float m_fDir1Len; + float m_fDir2Len; + float m_fInfX; + float m_fSupX; + float m_fInfY; + float m_fSupY; float m_fDoorPos; float m_fDoorHeight; float m_fDoor1X; @@ -124,7 +135,6 @@ public: uint32 m_nTimeToStartAction; uint8 m_bCollectedCarsState; CVehicle *m_pTarget; - void* field_96; // unused CStoredCar m_sStoredCar; // not needed void OpenThisGarage(); @@ -133,16 +143,16 @@ public: bool IsClosed() { return m_eGarageState == GS_FULLYCLOSED; } bool IsUsed() { return m_eGarageType != GARAGE_NONE; } void Update(); - float GetGarageCenterX() { return (m_fX1 + m_fX2) / 2; } - float GetGarageCenterY() { return (m_fY1 + m_fY2) / 2; } + float GetGarageCenterX() { return (m_fInfX + m_fSupX) / 2; } + float GetGarageCenterY() { return (m_fInfY + m_fSupY) / 2; } bool IsFar() { #ifdef FIX_BUGS return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE || Abs(TheCamera.GetPosition().y - GetGarageCenterY()) > SWITCH_GARAGE_DISTANCE_CLOSE; #else - return Abs(TheCamera.GetPosition().x - m_fX1) > SWITCH_GARAGE_DISTANCE_CLOSE || - Abs(TheCamera.GetPosition().y - m_fY1) > SWITCH_GARAGE_DISTANCE_CLOSE; + return Abs(TheCamera.GetPosition().x - m_fInfX) > SWITCH_GARAGE_DISTANCE_CLOSE || + Abs(TheCamera.GetPosition().y - m_fInfY) > SWITCH_GARAGE_DISTANCE_CLOSE; #endif } void TidyUpGarageClose(); @@ -152,7 +162,6 @@ public: void UpdateDoorsHeight(); bool IsEntityEntirelyInside3D(CEntity*, float); bool IsEntityEntirelyOutside(CEntity*, float); - bool IsEntityEntirelyInside(CEntity*); float CalcDistToGarageRectangleSquared(float, float); float CalcSmallestDistToGarageDoorSquared(float, float); bool IsAnyOtherCarTouchingGarage(CVehicle* pException); @@ -181,14 +190,18 @@ public: void MarkThisCarAsCollectedFor60Seconds(int mi); bool IsPlayerEntirelyInsideGarage(); -}; + bool IsPointInsideGarage(CVector); + bool IsPointInsideGarage(CVector, float); + void ThrowCarsNearDoorOutOfGarage(CVehicle*); + + int32 FindMaxNumStoredCarsForGarage() { return Min(NUM_GARAGE_STORED_CARS, m_nMaxStoredCars); } -VALIDATE_SIZE(CGarage, 140); +}; class CGarages { enum { - MESSAGE_LENGTH = 8 + MESSAGE_LENGTH = 8, }; public: static int32 BankVansCollected; @@ -207,9 +220,7 @@ public: static bool PlayerInGarage; static int32 PoliceCarsCollected; static CGarage aGarages[NUM_GARAGES]; - static CStoredCar aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS]; - static CStoredCar aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS]; - static CStoredCar aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS]; + static CStoredCar aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_CARS]; static bool bCamShouldBeOutisde; static void Init(void); @@ -218,7 +229,7 @@ public: #endif static void Update(void); - static int16 AddOne(CVector pos1, CVector pos2, uint8 type, int32 targetId); + static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, uint8 type, int32 targetId); static void ChangeGarageType(int16, uint8, int32); static void PrintMessages(void); static void TriggerMessage(const char* text, int16, uint16 time, int16); @@ -251,13 +262,42 @@ public: static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; } static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; } static void StopCarFromBlowingUp(CAutomobile*); + static void SetMaxNumStoredCarsForGarage(int16 garage, uint8 num) { aGarages[garage].m_nMaxStoredCars = num; } static bool IsCarSprayable(CVehicle*); static float FindDoorHeightForMI(int32); static void CloseHideOutGaragesBeforeSave(void); static int32 CountCarsInHideoutGarage(uint8); - static int32 FindMaxNumStoredCarsForGarage(uint8); static int32 GetBombTypeForGarageType(uint8 type) { return type - GARAGE_BOMBSHOP1 + 1; } - static int32 GetCarsCollectedIndexForGarageType(uint8 type) { return type - GARAGE_COLLECTCARS_1; } + static int32 GetCarsCollectedIndexForGarageType(uint8 type) + { + switch (type) { + case GARAGE_COLLECTCARS_1: return 0; + case GARAGE_COLLECTCARS_2: return 1; + case GARAGE_COLLECTCARS_3: return 2; + case GARAGE_COLLECTCARS_4: return 3; + default: assert(0); + } + return 0; + } + static int32 FindSafeHouseIndexForGarageType(uint8 type) + { + switch (type) { + case GARAGE_HIDEOUT_ONE: return 0; + case GARAGE_HIDEOUT_TWO: return 1; + case GARAGE_HIDEOUT_THREE: return 2; + case GARAGE_HIDEOUT_FOUR: return 3; + case GARAGE_HIDEOUT_FIVE: return 4; + case GARAGE_HIDEOUT_SIX: return 5; + case GARAGE_HIDEOUT_SEVEN: return 6; + case GARAGE_HIDEOUT_EIGHT: return 7; + case GARAGE_HIDEOUT_NINE: return 8; + case GARAGE_HIDEOUT_TEN: return 9; + case GARAGE_HIDEOUT_ELEVEN: return 10; + case GARAGE_HIDEOUT_TWELVE: return 11; + } + return -1; + } + static bool IsThisGarageTypeSafehouse(uint8 type) { return FindSafeHouseIndexForGarageType(type) >= 0; } }; diff --git a/src/control/OnscreenTimer.cpp b/src/control/OnscreenTimer.cpp index 08c68cb5..5045c1e0 100644 --- a/src/control/OnscreenTimer.cpp +++ b/src/control/OnscreenTimer.cpp @@ -7,23 +7,29 @@ #include "Timer.h" #include "Script.h" #include "OnscreenTimer.h" +#include "Camera.h" void COnscreenTimer::Init() { m_bDisabled = false; - for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) { - m_sEntries[i].m_nTimerOffset = 0; - m_sEntries[i].m_nCounterOffset = 0; + for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) { + m_sCounters[i].m_nCounterOffset = 0; - for(uint32 j = 0; j < 10; j++) { - m_sEntries[i].m_aTimerText[j] = '\0'; - m_sEntries[i].m_aCounterText[j] = '\0'; - } + for(uint32 j = 0; j < ARRAY_SIZE(m_sCounters[0].m_aCounterText); j++) + m_sCounters[i].m_aCounterText[j] = '\0'; + + m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER; + m_sCounters[i].m_bCounterProcessed = false; + } + for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) { + m_sClocks[i].m_nClockOffset = 0; - m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER; - m_sEntries[i].m_bTimerProcessed = false; - m_sEntries[i].m_bCounterProcessed = false; + for(uint32 j = 0; j < ARRAY_SIZE(m_sClocks[0].m_aClockText); j++) + m_sClocks[i].m_aClockText[j] = '\0'; + + m_sClocks[i].m_bClockProcessed = false; + m_sClocks[i].m_bClockGoingDown = true; } } @@ -31,8 +37,8 @@ void COnscreenTimer::Process() { if(!CReplay::IsPlayingBack() && !m_bDisabled) - for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) - m_sEntries[i].Process(); + for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) + m_sClocks[i].Process(); } void @@ -40,21 +46,34 @@ COnscreenTimer::ProcessForDisplay() { if(CHud::m_Wants_To_Draw_Hud) { m_bProcessed = false; - for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) - if(m_sEntries[i].ProcessForDisplay()) + for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) { + m_sClocks[i].m_bClockProcessed = false; + if (m_sClocks[i].m_nClockOffset != 0) { + m_sClocks[i].ProcessForDisplayClock(); + m_sClocks[i].m_bClockProcessed = true; + m_bProcessed = true; + } + } + for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) { + m_sCounters[i].m_bCounterProcessed = false; + if (m_sCounters[i].m_nCounterOffset != 0) { + m_sCounters[i].ProcessForDisplayCounter(); + m_sCounters[i].m_bCounterProcessed = true; m_bProcessed = true; + } + } } } void COnscreenTimer::ClearCounter(uint32 offset) { - for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) { - if(offset == m_sEntries[i].m_nCounterOffset) { - m_sEntries[i].m_nCounterOffset = 0; - m_sEntries[i].m_aCounterText[0] = '\0'; - m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER; - m_sEntries[i].m_bCounterProcessed = false; + for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) { + if(offset == m_sCounters[i].m_nCounterOffset) { + m_sCounters[i].m_nCounterOffset = 0; + m_sCounters[i].m_aCounterText[0] = '\0'; + m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER; + m_sCounters[i].m_bCounterProcessed = false; } } } @@ -62,98 +81,85 @@ COnscreenTimer::ClearCounter(uint32 offset) void COnscreenTimer::ClearClock(uint32 offset) { - for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) - if(offset == m_sEntries[i].m_nTimerOffset) { - m_sEntries[i].m_nTimerOffset = 0; - m_sEntries[i].m_aTimerText[0] = '\0'; - m_sEntries[i].m_bTimerProcessed = false; + for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) + if(offset == m_sClocks[i].m_nClockOffset) { + m_sClocks[i].m_nClockOffset = 0; + m_sClocks[i].m_aClockText[0] = '\0'; + m_sClocks[i].m_bClockProcessed = false; + m_sClocks[i].m_bClockGoingDown = true; } } void -COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text) +COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) { - for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) - if(m_sEntries[i].m_nCounterOffset == 0) { - m_sEntries[i].m_nCounterOffset = offset; - if (text) - strncpy(m_sEntries[i].m_aCounterText, text, 10); - else - m_sEntries[i].m_aCounterText[0] = '\0'; - m_sEntries[i].m_nType = type; - break; - } + if (m_sCounters[pos].m_aCounterText[0] != '\0') + return; + + m_sCounters[pos].m_nCounterOffset = offset; + if(text) + strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(m_sCounters[0].m_aCounterText)); + else + m_sCounters[pos].m_aCounterText[0] = '\0'; + + m_sCounters[pos].m_nType = type; } void -COnscreenTimer::AddClock(uint32 offset, char* text) +COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) { - for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) - if(m_sEntries[i].m_nTimerOffset == 0) { - m_sEntries[i].m_nTimerOffset = offset; - if (text) - strncpy(m_sEntries[i].m_aTimerText, text, 10); + for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) { + if(m_sClocks[i].m_nClockOffset == 0) { + m_sClocks[i].m_nClockOffset = offset; + m_sClocks[i].m_bClockGoingDown = bGoingDown; + if(text) + strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(m_sClocks[0].m_aClockText)); else - m_sEntries[i].m_aTimerText[0] = '\0'; + m_sClocks[i].m_aClockText[0] = '\0'; break; } + } } void COnscreenTimerEntry::Process() { - if(m_nTimerOffset == 0) + if(m_nClockOffset == 0) return; - int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nTimerOffset); + int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nClockOffset); int32 oldTime = *timerPtr; - int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds()); - if(newTime < 0) { - *timerPtr = 0; - m_bTimerProcessed = false; - m_nTimerOffset = 0; - m_aTimerText[0] = '\0'; - } else { + if (m_bClockGoingDown) { + int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds()); *timerPtr = newTime; - int32 oldTimeSeconds = oldTime / 1000; - if(oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) { - DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000); + if (newTime < 0) { + *timerPtr = 0; + m_bClockProcessed = 0; + m_nClockOffset = 0; + m_aClockText[0] = 0; + } + else { + int32 oldTimeSeconds = oldTime / 1000; + if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds && !TheCamera.m_WideScreenOn) { + DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000); + } } } -} - -bool -COnscreenTimerEntry::ProcessForDisplay() -{ - m_bTimerProcessed = false; - m_bCounterProcessed = false; - - if(m_nTimerOffset == 0 && m_nCounterOffset == 0) - return false; - - if(m_nTimerOffset != 0) { - m_bTimerProcessed = true; - ProcessForDisplayClock(); - } - - if(m_nCounterOffset != 0) { - m_bCounterProcessed = true; - ProcessForDisplayCounter(); - } - return true; + else + *timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds()); } void COnscreenTimerEntry::ProcessForDisplayClock() { - uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nTimerOffset); - sprintf(m_bTimerBuffer, "%02d:%02d", time / 1000 / 60, + uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nClockOffset); + sprintf(m_aClockBuffer, "%02d:%02d", time / 1000 / 60 % 100, time / 1000 % 60); } void -COnscreenTimerEntry::ProcessForDisplayCounter() +COnscreenCounterEntry::ProcessForDisplayCounter() { uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset); - sprintf(m_bCounterBuffer, "%d", counter); + sprintf(m_aCounterBuffer, "%d", counter); } diff --git a/src/control/OnscreenTimer.h b/src/control/OnscreenTimer.h index 3ef7764a..8c049d7d 100644 --- a/src/control/OnscreenTimer.h +++ b/src/control/OnscreenTimer.h @@ -9,29 +9,37 @@ enum class COnscreenTimerEntry { public: - uint32 m_nTimerOffset; + uint32 m_nClockOffset; + char m_aClockText[10]; + char m_aClockBuffer[40]; + bool m_bClockProcessed; + bool m_bClockGoingDown; + + void Process(); + void ProcessForDisplayClock(); +}; + +VALIDATE_SIZE(COnscreenTimerEntry, 0x3C); + +class COnscreenCounterEntry +{ +public: uint32 m_nCounterOffset; - char m_aTimerText[10]; char m_aCounterText[10]; uint16 m_nType; - char m_bCounterBuffer[42]; - char m_bTimerBuffer[42]; - bool m_bTimerProcessed; + char m_aCounterBuffer[40]; bool m_bCounterProcessed; - void Process(); - bool ProcessForDisplay(); - - void ProcessForDisplayClock(); void ProcessForDisplayCounter(); }; -VALIDATE_SIZE(COnscreenTimerEntry, 0x74); +VALIDATE_SIZE(COnscreenCounterEntry, 0x3C); class COnscreenTimer { public: - COnscreenTimerEntry m_sEntries[NUMONSCREENTIMERENTRIES]; + COnscreenTimerEntry m_sClocks[NUMONSCREENCLOCKS]; + COnscreenCounterEntry m_sCounters[NUMONSCREENCOUNTERS]; bool m_bProcessed; bool m_bDisabled; @@ -42,8 +50,8 @@ public: void ClearCounter(uint32 offset); void ClearClock(uint32 offset); - void AddCounter(uint32 offset, uint16 type, char* text); - void AddClock(uint32 offset, char* text); + void AddCounter(uint32 offset, uint16 type, char* text, uint16 pos); + void AddClock(uint32 offset, char* text, bool bGoingDown); }; -VALIDATE_SIZE(COnscreenTimer, 0x78); +VALIDATE_SIZE(COnscreenTimer, 0xF4); diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index c6407820..80d40b45 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -18,21 +18,20 @@ CPathFind ThePaths; #define MIN_PED_ROUTE_DISTANCE 23.8f -#define NUMTEMPNODES 4000 -#define NUMDETACHED_CARS 100 -#define NUMDETACHED_PEDS 50 - - -// object flags: -// 1 UseInRoadBlock -// 2 east/west road(?) +#define NUMTEMPNODES 5000 +#define NUMDETACHED_CARS 1024 +#define NUMDETACHED_PEDS 1214 +#define NUMTEMPEXTERNALNODES 4600 CPathInfoForObject *InfoForTileCars; CPathInfoForObject *InfoForTilePeds; -// unused -CTempDetachedNode *DetachedNodesCars; -CTempDetachedNode *DetachedNodesPeds; +CPathInfoForObject *DetachedInfoForTileCars; +CPathInfoForObject *DetachedInfoForTilePeds; +CTempNodeExternal *TempExternalNodes; +int32 NumTempExternalNodes; +int32 NumDetachedPedNodeGroups; +int32 NumDetachedCarNodeGroups; bool CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints) @@ -197,7 +196,7 @@ CPedPath::AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CV void CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition) { - const CColBox& boundingBox = pEntity->GetColModel()->boundingBox; + const CBox& boundingBox = pEntity->GetColModel()->boundingBox; const float fBoundMaxY = boundingBox.max.y + 0.3f; const float fBoundMinY = boundingBox.min.y - 0.3f; const float fBoundMaxX = boundingBox.max.x + 0.3f; @@ -227,6 +226,25 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p } } +// Make sure all externals link TO an internal +void +CPathInfoForObject::SwapConnectionsToBeRightWayRound(void) +{ + int e, i; + CPathInfoForObject *tile = this; + + for(e = 0; e < 12; e++) + if(tile[e].type == NodeTypeExtern && tile[e].next < 0) + for(i = 0; i < 12; i++) + if(tile[i].type == NodeTypeIntern && tile[i].next == e){ + tile[e].next = i; + tile[i].next = -1; + bool tmp = !!tile[e].crossing; + tile[e].crossing = tile[i].crossing; + tile[i].crossing = tmp; + } +} + void CPathFind::Init(void) { @@ -237,6 +255,7 @@ CPathFind::Init(void) m_numConnections = 0; m_numCarPathLinks = 0; unk = 0; + NumTempExternalNodes = 0; for(i = 0; i < NUM_PATHNODES; i++) m_pathNodes[i].distance = MAX_DIST; @@ -250,21 +269,28 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups) delete[] InfoForTilePeds; InfoForTilePeds = nil; - // NB: MIAMI doesn't use numPathGroups here but hardcodes 4500 - InfoForTileCars = new CPathInfoForObject[12*numPathGroups]; - memset(InfoForTileCars, 0, 12*numPathGroups*sizeof(CPathInfoForObject)); - InfoForTilePeds = new CPathInfoForObject[12*numPathGroups]; - memset(InfoForTilePeds, 0, 12*numPathGroups*sizeof(CPathInfoForObject)); - - // unused - delete[] DetachedNodesCars; - DetachedNodesCars = nil; - delete[] DetachedNodesPeds; - DetachedNodesPeds = nil; - DetachedNodesCars = new CTempDetachedNode[NUMDETACHED_CARS]; - memset(DetachedNodesCars, 0, NUMDETACHED_CARS*sizeof(CTempDetachedNode)); - DetachedNodesPeds = new CTempDetachedNode[NUMDETACHED_PEDS]; - memset(DetachedNodesPeds, 0, NUMDETACHED_PEDS*sizeof(CTempDetachedNode)); + // NB: MIAMI doesn't use numPathGroups here but hardcodes PATHNODESIZE + InfoForTileCars = new CPathInfoForObject[12*PATHNODESIZE]; + memset(InfoForTileCars, 0, 12*PATHNODESIZE*sizeof(CPathInfoForObject)); + InfoForTilePeds = new CPathInfoForObject[12*PATHNODESIZE]; + memset(InfoForTilePeds, 0, 12*PATHNODESIZE*sizeof(CPathInfoForObject)); + + delete[] DetachedInfoForTileCars; + DetachedInfoForTileCars = nil; + delete[] DetachedInfoForTilePeds; + DetachedInfoForTilePeds = nil; + DetachedInfoForTileCars = new CPathInfoForObject[12*NUMDETACHED_CARS]; + memset(DetachedInfoForTileCars, 0, 12*NUMDETACHED_CARS*sizeof(CPathInfoForObject)); + DetachedInfoForTilePeds = new CPathInfoForObject[12*NUMDETACHED_PEDS]; + memset(DetachedInfoForTilePeds, 0, 12*NUMDETACHED_PEDS*sizeof(CPathInfoForObject)); + + delete[] TempExternalNodes; + TempExternalNodes = nil; + TempExternalNodes = new CTempNodeExternal[NUMTEMPEXTERNALNODES]; + memset(TempExternalNodes, 0, NUMTEMPEXTERNALNODES*sizeof(CTempNodeExternal)); + NumTempExternalNodes = 0; + NumDetachedPedNodeGroups = 0; + NumDetachedCarNodeGroups = 0; } void @@ -274,66 +300,133 @@ CPathFind::RegisterMapObject(CTreadable *mapObject) } void -CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing) +CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, bool crossing, uint8 spawnRate) { - int i, j; + int i; i = id*12 + node; InfoForTilePeds[i].type = type; InfoForTilePeds[i].next = next; - InfoForTilePeds[i].x = x; - InfoForTilePeds[i].y = y; - InfoForTilePeds[i].z = z; + InfoForTilePeds[i].x = x/16.0f; + InfoForTilePeds[i].y = y/16.0f; + InfoForTilePeds[i].z = z/16.0f; + InfoForTilePeds[i].width = 8.0f*Min(width, 15.0f); InfoForTilePeds[i].numLeftLanes = 0; InfoForTilePeds[i].numRightLanes = 0; InfoForTilePeds[i].crossing = crossing; - - if(type) - for(i = 0; i < node; i++){ - j = id*12 + i; - if(x == InfoForTilePeds[j].x && y == InfoForTilePeds[j].y){ - printf("^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!\n"); - printf("Several ped nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n", - x, InfoForTilePeds[j].x, y, InfoForTilePeds[j].y); - printf("Modelindex of cullprit: %d\n\n", id); - } - } + InfoForTilePeds[i].speedLimit = 0; + InfoForTilePeds[i].roadBlock = false; + InfoForTilePeds[i].disabled = false; + InfoForTilePeds[i].waterPath = false; + InfoForTilePeds[i].onlySmallBoats = false; + InfoForTilePeds[i].betweenLevels = false; + InfoForTilePeds[i].spawnRate = Min(spawnRate, 15); + + if(node == 11) + InfoForTilePeds[id*12].SwapConnectionsToBeRightWayRound(); } void -CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight) +CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, int8 numLeft, int8 numRight, + bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate) { - int i, j; + int i; i = id*12 + node; InfoForTileCars[i].type = type; InfoForTileCars[i].next = next; - InfoForTileCars[i].x = x; - InfoForTileCars[i].y = y; - InfoForTileCars[i].z = z; + InfoForTileCars[i].x = x/16.0f; + InfoForTileCars[i].y = y/16.0f; + InfoForTileCars[i].z = z/16.0f; + InfoForTileCars[i].width = 8.0f*Min(width, 15.0f); InfoForTileCars[i].numLeftLanes = numLeft; InfoForTileCars[i].numRightLanes = numRight; + InfoForTileCars[i].crossing = false; + InfoForTileCars[i].speedLimit = 0; + InfoForTileCars[i].roadBlock = false; + InfoForTileCars[i].disabled = false; + InfoForTileCars[i].waterPath = false; + InfoForTileCars[i].onlySmallBoats = false; + InfoForTileCars[i].betweenLevels = false; + InfoForTileCars[i].spawnRate = Min(spawnRate, 15); + + if(node == 11) + InfoForTileCars[id*12].SwapConnectionsToBeRightWayRound(); +} +void +CPathFind::StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x, float y, float z, float width, bool crossing, + bool disabled, bool betweenLevels, uint8 spawnRate) +{ + int i; - if(type) - for(i = 0; i < node; i++){ - j = id*12 + i; - if(x == InfoForTileCars[j].x && y == InfoForTileCars[j].y){ - printf("^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!\n"); - printf("Several car nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n", - x, InfoForTileCars[j].x, y, InfoForTileCars[j].y); - printf("Modelindex of cullprit: %d\n\n", id); - } - } + if(NumDetachedPedNodeGroups >= NUMDETACHED_PEDS) + return; + + i = NumDetachedPedNodeGroups*12 + node; + DetachedInfoForTilePeds[i].type = type; + DetachedInfoForTilePeds[i].next = next; + DetachedInfoForTilePeds[i].x = x/16.0f; + DetachedInfoForTilePeds[i].y = y/16.0f; + DetachedInfoForTilePeds[i].z = z/16.0f; + DetachedInfoForTilePeds[i].width = 8.0f*Min(width, 31.0f); + DetachedInfoForTilePeds[i].numLeftLanes = 0; + DetachedInfoForTilePeds[i].numRightLanes = 0; + DetachedInfoForTilePeds[i].crossing = crossing; + DetachedInfoForTilePeds[i].speedLimit = 0; + DetachedInfoForTilePeds[i].roadBlock = false; + DetachedInfoForTilePeds[i].disabled = disabled; + DetachedInfoForTilePeds[i].waterPath = false; + DetachedInfoForTilePeds[i].onlySmallBoats = false; + DetachedInfoForTilePeds[i].betweenLevels = betweenLevels; + DetachedInfoForTilePeds[i].spawnRate = Min(spawnRate, 15); + + if(node == 11){ + DetachedInfoForTilePeds[NumDetachedPedNodeGroups*12].SwapConnectionsToBeRightWayRound(); + NumDetachedPedNodeGroups++; + } } void -CPathFind::CalcNodeCoors(int16 x, int16 y, int16 z, int id, CVector *out) +CPathFind::StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x, float y, float z, float width, int8 numLeft, int8 numRight, + bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool onlySmallBoats) +{ + int i; + + if(NumDetachedCarNodeGroups >= NUMDETACHED_CARS) + return; + + i = NumDetachedCarNodeGroups*12 + node; + DetachedInfoForTileCars[i].type = type; + DetachedInfoForTileCars[i].next = next; + DetachedInfoForTileCars[i].x = x/16.0f; + DetachedInfoForTileCars[i].y = y/16.0f; + DetachedInfoForTileCars[i].z = z/16.0f; + DetachedInfoForTileCars[i].width = 8.0f*Min(width, 15.0f); + DetachedInfoForTileCars[i].numLeftLanes = numLeft; + DetachedInfoForTileCars[i].numRightLanes = numRight; + DetachedInfoForTileCars[i].crossing = false; + DetachedInfoForTileCars[i].speedLimit = speedLimit; + DetachedInfoForTileCars[i].roadBlock = roadBlock; + DetachedInfoForTileCars[i].disabled = disabled; + DetachedInfoForTileCars[i].waterPath = waterPath; + DetachedInfoForTileCars[i].onlySmallBoats = onlySmallBoats; + DetachedInfoForTileCars[i].betweenLevels = betweenLevels; + DetachedInfoForTileCars[i].spawnRate = Min(spawnRate, 15); + + if(node == 11){ + DetachedInfoForTileCars[NumDetachedCarNodeGroups*12].SwapConnectionsToBeRightWayRound(); + NumDetachedCarNodeGroups++; + } +} + +void +CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out) { CVector pos; - pos.x = x / 16.0f; - pos.y = y / 16.0f; - pos.z = z / 16.0f; + pos.x = x; + pos.y = y; + pos.z = z; *out = m_mapObjects[id]->GetMatrix() * pos; } @@ -347,23 +440,18 @@ CPathFind::LoadPathFindData(void) void CPathFind::PreparePathData(void) { - int i, j, k; - int numExtern, numIntern, numLanes; - float maxX, maxY; + int i, j; + int numExtern, numIntern; CTempNode *tempNodes; printf("PreparePathData\n"); if(!CPathFind::LoadPathFindData() && // empty InfoForTileCars && InfoForTilePeds && - DetachedNodesCars && DetachedNodesPeds - ){ + DetachedInfoForTileCars && DetachedInfoForTilePeds && TempExternalNodes){ tempNodes = new CTempNode[NUMTEMPNODES]; m_numConnections = 0; - for(i = 0; i < PATHNODESIZE; i++) - m_pathNodes[i].unkBits = 0; - for(i = 0; i < PATHNODESIZE; i++){ numExtern = 0; numIntern = 0; @@ -377,6 +465,19 @@ CPathFind::PreparePathData(void) printf("ILLEGAL BLOCK. MORE THAN 1 INTERNALS AND NOT 2 EXTERNALS (Modelindex:%d)\n", i); } + int numExternDetached, numInternDetached; + for(i = 0; i < NUMDETACHED_CARS; i++){ + numExternDetached = 0; + numInternDetached = 0; + for(j = 0; j < 12; j++){ + if(DetachedInfoForTileCars[i*12 + j].type == NodeTypeExtern) + numExternDetached++; + if(DetachedInfoForTilePeds[i*12 + j].type == NodeTypeIntern) + numInternDetached++; + } + // no diagnostic here + } + for(i = 0; i < PATHNODESIZE; i++) for(j = 0; j < 12; j++) if(InfoForTileCars[i*12 + j].type == NodeTypeExtern){ @@ -388,51 +489,24 @@ CPathFind::PreparePathData(void) if(InfoForTileCars[i*12 + j].numLeftLanes + InfoForTileCars[i*12 + j].numRightLanes <= 0) printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i); } + for(i = 0; i < NUMDETACHED_CARS; i++) + for(j = 0; j < 12; j++) + if(DetachedInfoForTileCars[i*12 + j].type == NodeTypeExtern){ + // MI:%d here but no argument for it + if(DetachedInfoForTileCars[i*12 + j].numLeftLanes < 0) + printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i); + if(DetachedInfoForTileCars[i*12 + j].numRightLanes < 0) + printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i); + if(DetachedInfoForTileCars[i*12 + j].numLeftLanes + DetachedInfoForTileCars[i*12 + j].numRightLanes <= 0) + printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i); + } m_numPathNodes = 0; - PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedNodesCars, NUMDETACHED_CARS); + PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedInfoForTileCars, NumDetachedCarNodeGroups); m_numCarPathNodes = m_numPathNodes; - PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedNodesPeds, NUMDETACHED_PEDS); + PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedInfoForTilePeds, NumDetachedPedNodeGroups); m_numPedPathNodes = m_numPathNodes - m_numCarPathNodes; - // TODO: figure out what exactly is going on here - // Some roads seem to get a west/east flag - for(i = 0; i < m_numMapObjects; i++){ - numExtern = 0; - numIntern = 0; - numLanes = 0; - maxX = 0.0f; - maxY = 0.0f; - for(j = 0; j < 12; j++){ - k = m_mapObjects[i]->GetModelIndex()*12 + j; - if(InfoForTileCars[k].type == NodeTypeExtern){ - numExtern++; - numLanes = Max(numLanes, InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes); - maxX = Max(maxX, Abs(InfoForTileCars[k].x)); - maxY = Max(maxY, Abs(InfoForTileCars[k].y)); - }else if(InfoForTileCars[k].type == NodeTypeIntern) - numIntern++; - } - - if(numIntern == 1 && numExtern == 2){ - if(numLanes < 4){ - if((i & 7) == 4){ // 1/8 probability - m_objectFlags[i] |= UseInRoadBlock; - if(maxX > maxY) - m_objectFlags[i] |= ObjectEastWest; - else - m_objectFlags[i] &= ~ObjectEastWest; - } - }else{ - m_objectFlags[i] |= UseInRoadBlock; - if(maxX > maxY) - m_objectFlags[i] |= ObjectEastWest; - else - m_objectFlags[i] &= ~ObjectEastWest; - } - } - } - delete[] tempNodes; CountFloodFillGroups(PATH_CAR); @@ -443,10 +517,12 @@ CPathFind::PreparePathData(void) delete[] InfoForTilePeds; InfoForTilePeds = nil; - delete[] DetachedNodesCars; - DetachedNodesCars = nil; - delete[] DetachedNodesPeds; - DetachedNodesPeds = nil; + delete[] DetachedInfoForTileCars; + DetachedInfoForTileCars = nil; + delete[] DetachedInfoForTilePeds; + DetachedInfoForTilePeds = nil; + delete[] TempExternalNodes; + TempExternalNodes = nil; } printf("Done with PreparePathData\n"); } @@ -493,8 +569,8 @@ CPathFind::CountFloodFillGroups(uint8 type) if(node->numLinks == 0){ if(type == PATH_CAR) - printf("Single car node: %f %f %f (%d)\n", - node->GetX(), node->GetY(), node->GetZ(), m_mapObjects[node->objectIndex]->GetModelIndex()); + printf("Single car node: %f %f %f\n", + node->GetX(), node->GetY(), node->GetZ()); else printf("Single ped node: %f %f %f\n", node->GetX(), node->GetY(), node->GetZ()); @@ -524,48 +600,28 @@ int32 TempListLength; void CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo, - float maxdist, CTempDetachedNode *detachednodes, int numDetached) + float maxdist, CPathInfoForObject *detachednodes, int numDetached) { static CVector CoorsXFormed; - int i, j, k, l; + int i, j, k; int l1, l2; int start; float posx, posy; float dx, dy, mag; float nearestDist; int nearestId; - int next; int oldNumPathNodes, oldNumLinks; float dist; int iseg, jseg; - int istart, jstart; int done, cont; int tileStart; -#ifndef MASTER - for (i = 0; i < m_numMapObjects-1; i++) - for (j = i+1; j < m_numMapObjects; j++) { - CTreadable *obj1 = m_mapObjects[i]; - CTreadable *obj2 = m_mapObjects[j]; - if (obj1->GetModelIndex() == obj2->GetModelIndex() && - obj1->GetPosition().x == obj2->GetPosition().x && obj1->GetPosition().y == obj2->GetPosition().y && obj1->GetPosition().z == obj2->GetPosition().z && - obj1->GetRight().x == obj2->GetRight().x && obj1->GetForward().x == obj2->GetForward().x && obj1->GetUp().x == obj2->GetUp().x && - obj1->GetRight().y == obj2->GetRight().y && obj1->GetForward().y == obj2->GetForward().y && obj1->GetUp().y == obj2->GetUp().y && - obj1->GetRight().z == obj2->GetRight().z && obj1->GetForward().z == obj2->GetForward().z && obj1->GetUp().z == obj2->GetUp().z) { - printf("THIS IS VERY BAD INDEED. FIX IMMEDIATELY!!!\n"); - printf("Double road objects at the following coors: %f %f %f\n", obj1->GetPosition().x, obj1->GetPosition().y, obj1->GetPosition().z); - } - } -#endif // !MASTER - oldNumPathNodes = m_numPathNodes; oldNumLinks = m_numConnections; -#define OBJECTINDEX(n) (m_pathNodes[(n)].objectIndex) - // Initialize map objects - for(i = 0; i < m_numMapObjects; i++) - for(j = 0; j < 12; j++) - m_mapObjects[i]->m_nodeIndices[type][j] = -1; +#define OBJECTINDEX(n) (mapObjIndices[(n)]) + int16 *mapObjIndices = new int16[NUM_PATHNODES]; + NumTempExternalNodes = 0; // Calculate internal nodes, store them and connect them to defining object for(i = 0; i < m_numMapObjects; i++){ @@ -581,89 +637,125 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor &CoorsXFormed); m_pathNodes[m_numPathNodes].SetPosition(CoorsXFormed); OBJECTINDEX(m_numPathNodes) = i; - m_pathNodes[m_numPathNodes].unkBits = 1; - m_mapObjects[i]->m_nodeIndices[type][j] = m_numPathNodes; + m_pathNodes[m_numPathNodes].width = objectpathinfo[start + j].width; + m_pathNodes[m_numPathNodes].speedLimit = objectpathinfo[start + j].speedLimit; + m_pathNodes[m_numPathNodes].spawnRate = objectpathinfo[start + j].spawnRate; + m_pathNodes[m_numPathNodes].bUseInRoadBlock = objectpathinfo[start + j].roadBlock; + m_pathNodes[m_numPathNodes].bDisabled = objectpathinfo[start + j].disabled; + m_pathNodes[m_numPathNodes].bWaterPath = objectpathinfo[start + j].waterPath; + m_pathNodes[m_numPathNodes].bOnlySmallBoats = objectpathinfo[start + j].onlySmallBoats; + m_pathNodes[m_numPathNodes].bBetweenLevels = objectpathinfo[start + j].betweenLevels; m_numPathNodes++; } + else if(objectpathinfo[start + j].type == NodeTypeExtern){ + CalcNodeCoors( + objectpathinfo[start + j].x, + objectpathinfo[start + j].y, + objectpathinfo[start + j].z, + i, + &CoorsXFormed); + TempExternalNodes[NumTempExternalNodes].pos = CoorsXFormed; + assert(objectpathinfo[start + j].next >= 0); + TempExternalNodes[NumTempExternalNodes].next = tileStart + objectpathinfo[start + j].next; + TempExternalNodes[NumTempExternalNodes].numLeftLanes = objectpathinfo[start + j].numLeftLanes; + TempExternalNodes[NumTempExternalNodes].numRightLanes = objectpathinfo[start + j].numRightLanes; + TempExternalNodes[NumTempExternalNodes].width = objectpathinfo[start + j].width; + TempExternalNodes[NumTempExternalNodes].isCross = !!objectpathinfo[start + j].crossing; + NumTempExternalNodes++; + } } } + // Same thing for detached nodes + for(i = 0; i < numDetached; i++){ + tileStart = m_numPathNodes; + start = 12*i; + for(j = 0; j < 12; j++){ + if(detachednodes[start + j].type == NodeTypeIntern){ + CVector pos; + pos.x = detachednodes[start + j].x; + pos.y = detachednodes[start + j].y; + pos.z = detachednodes[start + j].z; + m_pathNodes[m_numPathNodes].SetPosition(pos); + mapObjIndices[m_numPathNodes] = -(i+1); + m_pathNodes[m_numPathNodes].width = detachednodes[start + j].width; + m_pathNodes[m_numPathNodes].speedLimit = detachednodes[start + j].speedLimit; + m_pathNodes[m_numPathNodes].spawnRate = detachednodes[start + j].spawnRate; + m_pathNodes[m_numPathNodes].bUseInRoadBlock = detachednodes[start + j].roadBlock; + m_pathNodes[m_numPathNodes].bDisabled = detachednodes[start + j].disabled; + m_pathNodes[m_numPathNodes].bWaterPath = detachednodes[start + j].waterPath; + m_pathNodes[m_numPathNodes].bOnlySmallBoats = detachednodes[start + j].onlySmallBoats; + m_pathNodes[m_numPathNodes].bBetweenLevels = detachednodes[start + j].betweenLevels; + m_numPathNodes++; + }else if(detachednodes[start + j].type == NodeTypeExtern){ + TempExternalNodes[NumTempExternalNodes].pos.x = detachednodes[start + j].x; + TempExternalNodes[NumTempExternalNodes].pos.y = detachednodes[start + j].y; + TempExternalNodes[NumTempExternalNodes].pos.z = detachednodes[start + j].z; + assert(detachednodes[start + j].next >= 0); + TempExternalNodes[NumTempExternalNodes].next = tileStart + detachednodes[start + j].next; + TempExternalNodes[NumTempExternalNodes].numLeftLanes = detachednodes[start + j].numLeftLanes; + TempExternalNodes[NumTempExternalNodes].numRightLanes = detachednodes[start + j].numRightLanes; + TempExternalNodes[NumTempExternalNodes].width = detachednodes[start + j].width; + TempExternalNodes[NumTempExternalNodes].isCross = !!detachednodes[start + j].crossing; + NumTempExternalNodes++; + } + } + } // Insert external nodes into TempList TempListLength = 0; - for(i = 0; i < m_numMapObjects; i++){ - start = 12 * m_mapObjects[i]->GetModelIndex(); - for(j = 0; j < 12; j++){ - if(objectpathinfo[start + j].type != NodeTypeExtern) + for(i = 0; i < NumTempExternalNodes; i++){ + // find closest unconnected node + nearestId = -1; + nearestDist = maxdist; + for(k = 0; k < TempListLength; k++){ + if(tempnodes[k].linkState != 1) continue; - CalcNodeCoors( - objectpathinfo[start + j].x, - objectpathinfo[start + j].y, - objectpathinfo[start + j].z, - i, - &CoorsXFormed); - - // find closest unconnected node - nearestId = -1; - nearestDist = maxdist; - for(k = 0; k < TempListLength; k++){ - if(tempnodes[k].linkState != 1) - continue; - dx = tempnodes[k].pos.x - CoorsXFormed.x; - if(Abs(dx) < nearestDist){ - dy = tempnodes[k].pos.y - CoorsXFormed.y; - if(Abs(dy) < nearestDist){ - nearestDist = Max(Abs(dx), Abs(dy)); - nearestId = k; - } + dx = tempnodes[k].pos.x - TempExternalNodes[i].pos.x; + if(Abs(dx) < nearestDist){ + dy = tempnodes[k].pos.y - TempExternalNodes[i].pos.y; + if(Abs(dy) < nearestDist){ + nearestDist = Max(Abs(dx), Abs(dy)); + nearestId = k; } } + } - if(nearestId < 0){ - // None found, add this one to temp list - tempnodes[TempListLength].pos = CoorsXFormed; - next = objectpathinfo[start + j].next; - if(next < 0){ - // no link from this node, find link to this node - next = 0; - for(k = start; j != objectpathinfo[k].next; k++) - next++; - } - // link to connecting internal node - tempnodes[TempListLength].link1 = m_mapObjects[i]->m_nodeIndices[type][next]; - if(type == PATH_CAR){ - tempnodes[TempListLength].numLeftLanes = objectpathinfo[start + j].numLeftLanes; - tempnodes[TempListLength].numRightLanes = objectpathinfo[start + j].numRightLanes; - } - tempnodes[TempListLength++].linkState = 1; - }else{ - // Found nearest, connect it to our neighbour - next = objectpathinfo[start + j].next; - if(next < 0){ - // no link from this node, find link to this node - next = 0; - for(k = start; j != objectpathinfo[k].next; k++) - next++; - } - tempnodes[nearestId].link2 = m_mapObjects[i]->m_nodeIndices[type][next]; - tempnodes[nearestId].linkState = 2; - - // collapse this node with nearest we found - dx = m_pathNodes[tempnodes[nearestId].link1].GetX() - m_pathNodes[tempnodes[nearestId].link2].GetX(); - dy = m_pathNodes[tempnodes[nearestId].link1].GetY() - m_pathNodes[tempnodes[nearestId].link2].GetY(); - tempnodes[nearestId].pos = (tempnodes[nearestId].pos + CoorsXFormed)*0.5f; - mag = Sqrt(dx*dx + dy*dy); - tempnodes[nearestId].dirX = dx/mag; - tempnodes[nearestId].dirY = dy/mag; - // do something when number of lanes doesn't agree - if(type == PATH_CAR) - if(tempnodes[nearestId].numLeftLanes != 0 && tempnodes[nearestId].numRightLanes != 0 && - (objectpathinfo[start + j].numLeftLanes == 0 || objectpathinfo[start + j].numRightLanes == 0)){ - // why switch left and right here? - tempnodes[nearestId].numLeftLanes = objectpathinfo[start + j].numRightLanes; - tempnodes[nearestId].numRightLanes = objectpathinfo[start + j].numLeftLanes; - } + if(nearestId < 0){ + // None found, add this one to temp list + tempnodes[TempListLength].pos = TempExternalNodes[i].pos; + // link to connecting internal node + tempnodes[TempListLength].link1 = TempExternalNodes[i].next; + if(type == PATH_CAR){ + tempnodes[TempListLength].numLeftLanes = TempExternalNodes[i].numLeftLanes; + tempnodes[TempListLength].numRightLanes = TempExternalNodes[i].numRightLanes; } + tempnodes[TempListLength].width = TempExternalNodes[i].width; + tempnodes[TempListLength].isCross = TempExternalNodes[i].isCross; + tempnodes[TempListLength++].linkState = 1; + }else{ + // Found nearest, connect it to our neighbour + tempnodes[nearestId].link2 = TempExternalNodes[i].next; + tempnodes[nearestId].linkState = 2; + + // collapse this node with nearest we found + dx = m_pathNodes[tempnodes[nearestId].link1].GetX() - m_pathNodes[tempnodes[nearestId].link2].GetX(); + dy = m_pathNodes[tempnodes[nearestId].link1].GetY() - m_pathNodes[tempnodes[nearestId].link2].GetY(); + tempnodes[nearestId].pos = (tempnodes[nearestId].pos + TempExternalNodes[i].pos)*0.5f; + mag = Sqrt(dx*dx + dy*dy); + tempnodes[nearestId].dirX = dx/mag * 100; + tempnodes[nearestId].dirY = dy/mag * 100; + tempnodes[nearestId].width = Max(tempnodes[nearestId].width, TempExternalNodes[i].width); + if(TempExternalNodes[i].isCross) + tempnodes[nearestId].isCross = true; // TODO: is this guaranteed to be false otherwise? + // do something when number of lanes doesn't agree + if(type == PATH_CAR) + if(tempnodes[nearestId].numLeftLanes != 0 && tempnodes[nearestId].numRightLanes != 0 && + (TempExternalNodes[i].numLeftLanes == 0 || TempExternalNodes[i].numRightLanes == 0)){ + // why switch left and right here? + tempnodes[nearestId].numLeftLanes = TempExternalNodes[i].numRightLanes; + tempnodes[nearestId].numRightLanes = TempExternalNodes[i].numLeftLanes; + } } } @@ -688,27 +780,30 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor continue; dist = (m_pathNodes[i].GetPosition() - m_pathNodes[ConnectedNode(m_numConnections)].GetPosition()).Magnitude(); - m_distances[m_numConnections] = dist; - m_connectionFlags[m_numConnections].flags = 0; + m_distances[m_numConnections] = Min(dist, 255); + if(tempnodes[j].isCross) + m_connections[j] |= 0x8000; // crosses road flag if(type == PATH_CAR){ // IMPROVE: use a goto here // Find existing car path link for(k = 0; k < m_numCarPathLinks; k++){ - if(m_carPathLinks[k].dir.x == tempnodes[j].dirX && - m_carPathLinks[k].dir.y == tempnodes[j].dirY && - m_carPathLinks[k].pos.x == tempnodes[j].pos.x && - m_carPathLinks[k].pos.y == tempnodes[j].pos.y){ + if(m_carPathLinks[k].dirX == tempnodes[j].dirX && + m_carPathLinks[k].dirY == tempnodes[j].dirY && + m_carPathLinks[k].x == (int)(tempnodes[j].pos.x*8.0f) && + m_carPathLinks[k].y == (int)(tempnodes[j].pos.y*8.0f)){ m_carPathConnections[m_numConnections] = k; k = m_numCarPathLinks; } } // k is m_numCarPathLinks+1 if we found one if(k == m_numCarPathLinks){ - m_carPathLinks[m_numCarPathLinks].dir.x = tempnodes[j].dirX; - m_carPathLinks[m_numCarPathLinks].dir.y = tempnodes[j].dirY; - m_carPathLinks[m_numCarPathLinks].pos.x = tempnodes[j].pos.x; - m_carPathLinks[m_numCarPathLinks].pos.y = tempnodes[j].pos.y; + m_carPathLinks[m_numCarPathLinks].dirX = tempnodes[j].dirX; + m_carPathLinks[m_numCarPathLinks].dirY = tempnodes[j].dirY; + m_carPathLinks[m_numCarPathLinks].x = tempnodes[j].pos.x*8.0f; + m_carPathLinks[m_numCarPathLinks].y = tempnodes[j].pos.y*8.0f; + m_carPathLinks[m_numCarPathLinks].trafficLightDirection = false; + m_carPathLinks[m_numCarPathLinks].width = tempnodes[j].width; m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i; m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes; m_carPathLinks[m_numCarPathLinks].numRightLanes = tempnodes[j].numRightLanes; @@ -722,6 +817,18 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor m_numConnections++; } + CPathInfoForObject *tile; + if(mapObjIndices[i] < 0){ + if(type == PATH_CAR) + tile = &DetachedInfoForTileCars[12 * (-1 - mapObjIndices[i])]; + else + tile = &DetachedInfoForTilePeds[12 * (-1 - mapObjIndices[i])]; + }else{ + if(type == PATH_CAR) + tile = &InfoForTileCars[12 * m_mapObjects[mapObjIndices[i]]->GetModelIndex()]; + else + tile = &InfoForTilePeds[12 * m_mapObjects[mapObjIndices[i]]->GetModelIndex()]; + } // Find i inside path segment iseg = 0; @@ -729,7 +836,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor if(OBJECTINDEX(j) == OBJECTINDEX(i)) iseg++; - istart = 12 * m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(); // Add links to other internal nodes for(j = Max(oldNumPathNodes, i-12); j < Min(m_numPathNodes, i+12); j++){ if(OBJECTINDEX(i) != OBJECTINDEX(j) || i == j) @@ -737,14 +843,13 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor // N.B.: in every path segment, the externals have to be at the end jseg = j-i + iseg; - jstart = 12 * m_mapObjects[m_pathNodes[j].objectIndex]->GetModelIndex(); - if(objectpathinfo[istart + iseg].next == jseg || - objectpathinfo[jstart + jseg].next == iseg){ + if(tile[iseg].next == jseg || + tile[jseg].next == iseg){ // Found a link between i and jConnectionSetCrossesRoad // NB this clears the flags in MIAMI m_connections[m_numConnections] = j; dist = (m_pathNodes[i].GetPosition() - m_pathNodes[j].GetPosition()).Magnitude(); - m_distances[m_numConnections] = dist; + m_distances[m_numConnections] = Min(dist, 255); if(type == PATH_CAR){ posx = (m_pathNodes[i].GetX() + m_pathNodes[j].GetX())*0.5f; @@ -754,6 +859,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor mag = Sqrt(dx*dx + dy*dy); dx /= mag; dy /= mag; + uint8 width = Max(m_pathNodes[i].width, m_pathNodes[j].width); if(i < j){ dx = -dx; dy = -dy; @@ -761,20 +867,22 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor // IMPROVE: use a goto here // Find existing car path link for(k = 0; k < m_numCarPathLinks; k++){ - if(m_carPathLinks[k].dir.x == dx && - m_carPathLinks[k].dir.y == dy && - m_carPathLinks[k].pos.x == posx && - m_carPathLinks[k].pos.y == posy){ + if(m_carPathLinks[k].dirX == (int)(dx*100.0f) && + m_carPathLinks[k].dirY == (int)(dy*100.0f) && + m_carPathLinks[k].x == (int)(posx*8.0f) && + m_carPathLinks[k].y == (int)(posy*8.0f)){ m_carPathConnections[m_numConnections] = k; k = m_numCarPathLinks; } } // k is m_numCarPathLinks+1 if we found one if(k == m_numCarPathLinks){ - m_carPathLinks[m_numCarPathLinks].dir.x = dx; - m_carPathLinks[m_numCarPathLinks].dir.y = dy; - m_carPathLinks[m_numCarPathLinks].pos.x = posx; - m_carPathLinks[m_numCarPathLinks].pos.y = posy; + m_carPathLinks[m_numCarPathLinks].dirX = dx*100.0f; + m_carPathLinks[m_numCarPathLinks].dirY = dy*100.0f; + m_carPathLinks[m_numCarPathLinks].x = posx*8.0f; + m_carPathLinks[m_numCarPathLinks].y = posy*8.0f; + m_carPathLinks[m_numCarPathLinks].trafficLightDirection = false; + m_carPathLinks[m_numCarPathLinks].width = width; m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i; m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1; m_carPathLinks[m_numCarPathLinks].numRightLanes = -1; @@ -784,11 +892,9 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor } }else{ // Crosses road - if(objectpathinfo[istart + iseg].next == jseg && objectpathinfo[istart + iseg].crossing || - objectpathinfo[jstart + jseg].next == iseg && objectpathinfo[jstart + jseg].crossing) - m_connectionFlags[m_numConnections].bCrossesRoad = true; - else - m_connectionFlags[m_numConnections].bCrossesRoad = false; + if(tile[iseg].next == jseg && tile[iseg].crossing || + tile[jseg].next == iseg && tile[jseg].crossing) + m_connections[m_numConnections] |= 0x8000; // crosses road flag } m_pathNodes[i].numLinks++; @@ -801,7 +907,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor done = 0; // Set number of lanes for all nodes somehow // very strange code - for(k = 0; !done && k < 10; k++){ + for(k = 0; !done && k < 12; k++){ done = 1; for(i = 0; i < m_numPathNodes; i++){ if(m_pathNodes[i].numLinks != 2) @@ -809,33 +915,50 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor l1 = m_carPathConnections[m_pathNodes[i].firstLink]; l2 = m_carPathConnections[m_pathNodes[i].firstLink+1]; - if(m_carPathLinks[l1].numLeftLanes == -1 && - m_carPathLinks[l2].numLeftLanes != -1){ + int8 l1Left = m_carPathLinks[l1].numLeftLanes; + int8 l1Right = m_carPathLinks[l1].numRightLanes; + int8 l2Left = m_carPathLinks[l2].numLeftLanes; + int8 l2Right = m_carPathLinks[l2].numRightLanes; + int8 *l1Leftp, *l1Rightp; + int8 *l2Leftp, *l2Rightp; + if(m_carPathLinks[l1].pathNodeIndex == i){ + l1Leftp = &l1Left; + l1Rightp = &l1Right; + }else{ + l1Leftp = &l1Right; + l1Rightp = &l1Left; + } + if(m_carPathLinks[l2].pathNodeIndex == i){ + l2Leftp = &l2Left; + l2Rightp = &l2Right; + }else{ + l2Leftp = &l2Right; + l2Rightp = &l2Left; + } + if(*l1Leftp == -1 && *l2Rightp != -1){ + *l1Leftp = *l2Rightp; done = 0; - if(m_carPathLinks[l2].pathNodeIndex == i){ - // why switch left and right here? - m_carPathLinks[l1].numLeftLanes = m_carPathLinks[l2].numRightLanes; - m_carPathLinks[l1].numRightLanes = m_carPathLinks[l2].numLeftLanes; - }else{ - m_carPathLinks[l1].numLeftLanes = m_carPathLinks[l2].numLeftLanes; - m_carPathLinks[l1].numRightLanes = m_carPathLinks[l2].numRightLanes; - } - m_carPathLinks[l1].pathNodeIndex = i; - }else if(m_carPathLinks[l1].numLeftLanes != -1 && - m_carPathLinks[l2].numLeftLanes == -1){ + } + if(*l1Rightp == -1 && *l2Leftp != -1){ + *l1Rightp = *l2Leftp; done = 0; - if(m_carPathLinks[l1].pathNodeIndex == i){ - // why switch left and right here? - m_carPathLinks[l2].numLeftLanes = m_carPathLinks[l1].numRightLanes; - m_carPathLinks[l2].numRightLanes = m_carPathLinks[l1].numLeftLanes; - }else{ - m_carPathLinks[l2].numLeftLanes = m_carPathLinks[l1].numLeftLanes; - m_carPathLinks[l2].numRightLanes = m_carPathLinks[l1].numRightLanes; - } - m_carPathLinks[l2].pathNodeIndex = i; - }else if(m_carPathLinks[l1].numLeftLanes == -1 && - m_carPathLinks[l2].numLeftLanes == -1) + } + if(*l2Leftp == -1 && *l1Rightp != -1){ + *l2Leftp = *l1Rightp; + done = 0; + } + if(*l2Rightp == -1 && *l1Leftp != -1){ + *l2Rightp = *l1Leftp; + done = 0; + } + if(*l1Leftp == -1 && *l2Rightp == -1) + done = 0; + if(*l2Leftp == -1 && *l1Rightp == -1) done = 0; + m_carPathLinks[l1].numLeftLanes = l1Left; + m_carPathLinks[l1].numRightLanes = l1Right; + m_carPathLinks[l2].numLeftLanes = l2Left; + m_carPathLinks[l2].numRightLanes = l2Right; } } @@ -843,10 +966,10 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor for(i = 0; i < m_numPathNodes; i++) for(j = 0; j < m_pathNodes[i].numLinks; j++){ k = m_carPathConnections[m_pathNodes[i].firstLink + j]; - if(m_carPathLinks[k].numLeftLanes < 0) - m_carPathLinks[k].numLeftLanes = 1; - if(m_carPathLinks[k].numRightLanes < 0) - m_carPathLinks[k].numRightLanes = 1; + if(m_carPathLinks[k].numLeftLanes == -1) + m_carPathLinks[k].numLeftLanes = 0; + if(m_carPathLinks[k].numRightLanes == -1) + m_carPathLinks[k].numRightLanes = 0; } } @@ -855,8 +978,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor do{ cont = 0; for(i = 0; i < m_numPathNodes; i++){ - m_pathNodes[i].bDisabled = false; - m_pathNodes[i].bBetweenLevels = false; // See if node is a dead end, if so, we're not done yet if(!m_pathNodes[i].bDeadEnd){ k = 0; @@ -889,21 +1010,11 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor m_connections[j] = node-1; } - // Also in treadables - for(j = 0; j < m_numMapObjects; j++) - for(k = 0; k < 12; k++){ - if(m_mapObjects[j]->m_nodeIndices[PATH_PED][k] == i){ - // remove this one - for(l = k; l < 12-1; l++) - m_mapObjects[j]->m_nodeIndices[PATH_PED][l] = m_mapObjects[j]->m_nodeIndices[PATH_PED][l+1]; - m_mapObjects[j]->m_nodeIndices[PATH_PED][11] = -1; - }else if(m_mapObjects[j]->m_nodeIndices[PATH_PED][k] > i) - m_mapObjects[j]->m_nodeIndices[PATH_PED][k]--; - } - i--; m_numPathNodes--; } + + delete[] mapObjIndices; } float @@ -922,15 +1033,6 @@ CPathFind::CalcRoadDensity(float x, float y) next = m_carPathConnections[m_pathNodes[i].firstLink + j]; density += m_carPathLinks[next].numLeftLanes * dist; density += m_carPathLinks[next].numRightLanes * dist; - - if(m_carPathLinks[next].numLeftLanes < 0) - printf("Link from object %d to %d (MIs)\n", - m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(), - m_mapObjects[m_pathNodes[ConnectedNode(m_pathNodes[i].firstLink + j)].objectIndex]->GetModelIndex()); - if(m_carPathLinks[next].numRightLanes < 0) - printf("Link from object %d to %d (MIs)\n", - m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(), - m_mapObjects[m_pathNodes[ConnectedNode(m_pathNodes[i].firstLink + j)].objectIndex]->GetModelIndex()); } } } @@ -990,6 +1092,7 @@ CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n) } } +#ifdef GTA_BRIDGE void CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool enable) { @@ -1001,6 +1104,7 @@ CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool ena m_carPathLinks[i].bBridgeLights = enable; } } +#endif void CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable) @@ -1142,7 +1246,7 @@ CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y } int32 -CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels) +CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, bool ignoreSelected, bool bWaterPath) { int i; int firstNode, lastNode; @@ -1164,17 +1268,14 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo for(i = firstNode; i < lastNode; i++){ if(ignoreDisabled && m_pathNodes[i].bDisabled) continue; if(ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue; - switch(m_pathNodes[i].unkBits){ - case 1: - case 2: - dist = Abs(m_pathNodes[i].GetX() - coors.x) + - Abs(m_pathNodes[i].GetY() - coors.y) + - 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z); - if(dist < closestDist){ - closestDist = dist; - closestNode = i; - } - break; + if(ignoreSelected && m_pathNodes[i].bSelected) continue; + if(bWaterPath != m_pathNodes[i].bWaterPath) continue; + dist = Abs(m_pathNodes[i].GetX() - coors.x) + + Abs(m_pathNodes[i].GetY() - coors.y) + + 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z); + if(dist < closestDist){ + closestDist = dist; + closestNode = i; } } return closestDist < distLimit ? closestNode : -1; @@ -1202,25 +1303,116 @@ CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, floa } for(i = firstNode; i < lastNode; i++){ - switch(m_pathNodes[i].unkBits){ - case 1: - case 2: - dX = m_pathNodes[i].GetX() - coors.x; - dY = m_pathNodes[i].GetY() - coors.y; - dist = Abs(dX) + Abs(dY) + - 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z); + dX = m_pathNodes[i].GetX() - coors.x; + dY = m_pathNodes[i].GetY() - coors.y; + dist = Abs(dX) + Abs(dY) + + 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z); + if(dist < closestDist){ + NormalizeXY(dX, dY); + dist -= (dX*dirX + dY*dirY - 1.0f)*20.0f; if(dist < closestDist){ - NormalizeXY(dX, dY); - dist -= (dX*dirX + dY*dirY - 1.0f)*20.0f; - if(dist < closestDist){ + closestDist = dist; + closestNode = i; + } + } + } + return closestNode; +} + +void +CPathFind::FindNodePairClosestToCoors(CVector coors, uint8 type, int* node1, int* node2, float* angle, float minDist, float maxDist, bool ignoreDisabled, bool ignoreBetweenLevels, bool bWaterPath) +{ + int i, j; + int firstNode, lastNode, connectedNode; + float dist; + float closestDist = 10000.0f; + int closestNode = 0, closestConnectedNode = 0; + + switch (type) { + case PATH_CAR: + firstNode = 0; + lastNode = m_numCarPathNodes; + break; + case PATH_PED: + firstNode = m_numCarPathNodes; + lastNode = m_numPathNodes; + break; + } + + for (i = firstNode; i < lastNode; i++) { + if (ignoreDisabled && m_pathNodes[i].bDisabled) continue; + if (ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue; + if (bWaterPath != m_pathNodes[i].bWaterPath) continue; + dist = Abs(m_pathNodes[i].GetX() - coors.x) + + Abs(m_pathNodes[i].GetY() - coors.y) + + 3.0f * Abs(m_pathNodes[i].GetZ() - coors.z); + if (dist < closestDist) { + for (j = 0; j < m_pathNodes[i].numLinks; j++) { + connectedNode = ConnectedNode(m_pathNodes[i].firstLink + j); + if (ignoreDisabled && m_pathNodes[connectedNode].bDisabled) continue; + if (ignoreBetweenLevels && m_pathNodes[connectedNode].bBetweenLevels) continue; + if (bWaterPath != m_pathNodes[connectedNode].bWaterPath) continue; + if ((m_pathNodes[connectedNode].GetPosition() - m_pathNodes[i].GetPosition()).Magnitude() > minDist) { closestDist = dist; closestNode = i; + closestConnectedNode = connectedNode; } } - break; } } - return closestNode; + if (closestDist < maxDist) { + *node1 = closestNode; + *node2 = closestConnectedNode; + CVector dir(m_pathNodes[*node2].GetX() - m_pathNodes[*node1].GetX(), m_pathNodes[*node2].GetY() - m_pathNodes[*node1].GetY(), 0.0f); + dir.Normalise(); + *angle = RADTODEG(Atan2(-dir.x, dir.y)); + } + else { + *node1 = -1; + *node2 = -1; + *angle = 0.0f; + } +} + +int32 +CPathFind::FindNthNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, int N, bool bWaterPath) +{ + int i; + int firstNode, lastNode; + switch (type) { + case PATH_CAR: + firstNode = 0; + lastNode = m_numCarPathNodes; + break; + case PATH_PED: + firstNode = m_numCarPathNodes; + lastNode = m_numPathNodes; + break; + } + for (i = firstNode; i < lastNode; i++) + m_pathNodes[i].bSelected = false; + + for (; N > 0; N--) { + i = FindNodeClosestToCoors(coors, type, distLimit, ignoreDisabled, ignoreBetweenLevels, true, bWaterPath); + if (i < 0) + return -1; + m_pathNodes[i].bSelected = true; + } + return FindNodeClosestToCoors(coors, type, distLimit, ignoreDisabled, ignoreBetweenLevels, true, bWaterPath); +} + +CVector +CPathFind::FindNodeCoorsForScript(int32 id) +{ + // the point is to return valid position in case there is a divider in the middle of the road + if (!m_pathNodes[id].HasDivider() || m_pathNodes[id].numLinks == 0) + return m_pathNodes[id].GetPosition(); + CVector2D dir(m_pathNodes[ConnectedNode(m_pathNodes[id].firstLink)].GetX() - m_pathNodes[id].GetX(), + m_pathNodes[ConnectedNode(m_pathNodes[id].firstLink)].GetY() - m_pathNodes[id].GetY()); + dir.Normalise(); + if (dir.x < 0) + dir = -dir; + return m_pathNodes[id].GetPosition() + CVector(-dir.y, dir.x, 0.0f) * (LANE_WIDTH / 2 + m_pathNodes[id].GetDividerWidth()); } float @@ -1278,7 +1470,7 @@ CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, flo } bool -CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled) +CPathFind::GenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled) { int i, j; int node1, node2; @@ -1292,14 +1484,14 @@ CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, if(m_pathNodes[node1].bDisabled && !ignoreDisabled) continue; dist1 = Distance2D(m_pathNodes[node1].GetPosition(), x, y); - if(dist1 < spawnDist + 60.0f){ - d1 = dist1 - spawnDist; + if(dist1 < Max(spawnDist + 70.0f, spawnDist * 1.7f)){ + d1 = m_pathNodes[node1].bWaterPath ? (dist1 - spawnDist * 1.5f) : (dist1 - spawnDist); for(j = 0; j < m_pathNodes[node1].numLinks; j++){ node2 = ConnectedNode(m_pathNodes[node1].firstLink + j); if(m_pathNodes[node2].bDisabled && !ignoreDisabled) continue; dist2 = Distance2D(m_pathNodes[node2].GetPosition(), x, y); - d2 = dist2 - spawnDist; + d2 = m_pathNodes[node2].bWaterPath ? (dist2 - spawnDist * 1.5f) : (dist2 - spawnDist); if(d1*d2 < 0.0f){ // nodes are on different sides of spawn distance float f2 = Abs(d1)/(Abs(d1) + Abs(d2)); @@ -1336,94 +1528,76 @@ CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDi { int i; int node1, node2; + float node1_dist, node2_dist; + static int32 node_cnt; if(m_numPedPathNodes == 0) return false; - for(i = 0; i < 400; i++){ - node1 = m_numCarPathNodes + CGeneral::GetRandomNumber() % m_numPedPathNodes; - if(DistanceSqr2D(m_pathNodes[node1].GetPosition(), x, y) < sq(maxDist+30.0f)){ - if(m_pathNodes[node1].numLinks == 0) - continue; - int link = m_pathNodes[node1].firstLink + CGeneral::GetRandomNumber() % m_pathNodes[node1].numLinks; - if(ConnectionCrossesRoad(link)) - continue; - node2 = ConnectedNode(link); - if(m_pathNodes[node1].bDisabled || m_pathNodes[node2].bDisabled) - continue; - - float f2 = (CGeneral::GetRandomNumber()&0xFF)/256.0f; - float f1 = 1.0f - f2; - *pPositionBetweenNodes = f2; - CVector pos = m_pathNodes[node1].GetPosition()*f1 + m_pathNodes[node2].GetPosition()*f2; - if(Distance2D(pos, x, y) < maxDist+20.0f){ - pos.x += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f; - pos.y += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f; - float dist = Distance2D(pos, x, y); - - bool visible; - if(camMatrix) - visible = TheCamera.IsSphereVisible(pos, 2.0f, camMatrix); - else - visible = TheCamera.IsSphereVisible(pos, 2.0f); - if(!visible){ - minDist = minDistOffScreen; - maxDist = maxDistOffScreen; - } - if(minDist < dist && dist < maxDist){ - *pNode1 = node1; - *pNode2 = node2; - *pPosition = pos; - - bool found; - float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z+2.0f, &found); - if(!found) - return false; - if(Abs(groundZ - pos.z) > 3.0f) - return false; - pPosition->z = groundZ; - return true; - } - } + for(i = 0; i < 230; i++){ + if (node_cnt++ >= m_numPedPathNodes) + node_cnt = 0; + node1 = node_cnt + m_numCarPathNodes; + node1_dist = Distance2D(m_pathNodes[node1].GetPosition(), x, y); + if(node1_dist < maxDist+30.0f){ + if(m_pathNodes[node1].numLinks != 0) + break; } } - return false; -} - -CTreadable* -CPathFind::FindRoadObjectClosestToCoors(CVector coors, uint8 type) -{ - int i, j, k; - int node1, node2; - CTreadable *closestMapObj = nil; - float closestDist = 10000.0f; + if (i >= 230) + return false; - for(i = 0; i < m_numMapObjects; i++){ - CTreadable *mapObj = m_mapObjects[i]; - if(mapObj->m_nodeIndices[type][0] < 0) + for(i = 0; i < m_pathNodes[node1].numLinks; i++){ + int link = m_pathNodes[node1].firstLink + i; + if(ConnectionCrossesRoad(link)) continue; - CVector vDist = mapObj->GetPosition() - coors; - float fDist = Abs(vDist.x) + Abs(vDist.y) + Abs(vDist.z); - if(fDist < 200.0f || fDist < closestDist) - for(j = 0; j < 12; j++){ - node1 = mapObj->m_nodeIndices[type][j]; - if(node1 < 0) - break; - // FIX: game uses ThePaths here explicitly - for(k = 0; k < m_pathNodes[node1].numLinks; k++){ - node2 = ConnectedNode(m_pathNodes[node1].firstLink + k); - float lineDist = CCollision::DistToLine(&m_pathNodes[node1].GetPosition(), &m_pathNodes[node2].GetPosition(), &coors); - if(lineDist < closestDist){ - closestDist = lineDist; - if((coors - m_pathNodes[node1].GetPosition()).MagnitudeSqr() < (coors - m_pathNodes[node2].GetPosition()).MagnitudeSqr()) - closestMapObj = m_mapObjects[m_pathNodes[node1].objectIndex]; - else - closestMapObj = m_mapObjects[m_pathNodes[node2].objectIndex]; - } - } + node2 = ConnectedNode(link); + if(m_pathNodes[node1].bDisabled || m_pathNodes[node2].bDisabled) + continue; + node2_dist = Distance2D(m_pathNodes[node2].GetPosition(), x, y); + if ((node1_dist < maxDist || node2_dist < maxDist) && (node1_dist > minDistOffScreen || node2_dist > minDistOffScreen)) + break; + } + if(i >= m_pathNodes[node1].numLinks) + return false; + + for(i = 0; i < 5; i++){ + float f2 = (CGeneral::GetRandomNumber()&0xFF)/256.0f; + float f1 = 1.0f - f2; + *pPositionBetweenNodes = f2; + CVector pos = m_pathNodes[node1].GetPosition()*f1 + m_pathNodes[node2].GetPosition()*f2; + if(Distance2D(pos, x, y) < maxDist+20.0f){ + pos.x += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f; + pos.y += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f; + float dist = Distance2D(pos, x, y); + + bool visible; + if(camMatrix) + visible = TheCamera.IsSphereVisible(pos, 2.0f, camMatrix); + else + visible = TheCamera.IsSphereVisible(pos, 2.0f); + if(!visible){ + minDist = minDistOffScreen; + maxDist = maxDistOffScreen; + } + if(visible && (minDist < dist && dist < maxDist) || + !visible && (minDistOffScreen < dist && dist < maxDistOffScreen)){ + *pNode1 = node1; + *pNode2 = node2; + *pPosition = pos; + + bool found; + float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z+2.0f, &found); + if(!found) + return false; + if(Abs(groundZ - pos.z) > 3.0f) + return false; + pPosition->z = groundZ; + return true; } + } } - return closestMapObj; + return false; } void @@ -1433,19 +1607,8 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode CPathNode *node; if(lastNode == nil || (node = *lastNode) == nil || (coors - (*lastNode)->GetPosition()).MagnitudeSqr() > 7.0f){ - // need to find the node we're coming from - node = nil; - CTreadable *obj = FindRoadObjectClosestToCoors(coors, type); - float nodeDist = 1000000000.0f; - for(i = 0; i < 12; i++){ - if(obj->m_nodeIndices[type][i] < 0) - break; - float dist = (coors - m_pathNodes[obj->m_nodeIndices[type][i]].GetPosition()).MagnitudeSqr(); - if(dist < nodeDist){ - nodeDist = dist; - node = &m_pathNodes[obj->m_nodeIndices[type][i]]; - } - } + int32 nodeIdx = FindNodeClosestToCoors(coors, type, 999999.88f); + node = &m_pathNodes[nodeIdx]; } CVector2D vCurDir(Sin(curDir*PI/4.0f), Cos(curDir * PI / 4.0f)); @@ -1501,7 +1664,7 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode } } -static CPathNode *apNodesToBeCleared[4995]; +static CPathNode *apNodesToBeCleared[6525]; void CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *pNumNodes, int16 maxNumNodes, CVehicle *vehicle, float *pDist, float distLimit, int32 targetNodeId) @@ -1518,42 +1681,22 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta } // Find start - int numPathsToTry; - CTreadable *startObj; - if(startNodeId < 0){ - if(vehicle == nil || (startObj = vehicle->m_treadable[type]) == nil) - startObj = FindRoadObjectClosestToCoors(start, type); - numPathsToTry = 0; - for(i = 0; i < 12; i++){ - if(startObj->m_nodeIndices[type][i] < 0) - break; - if(m_pathNodes[startObj->m_nodeIndices[type][i]].group == m_pathNodes[targetNodeId].group) - numPathsToTry++; - } - }else{ - numPathsToTry = 1; - startObj = m_mapObjects[m_pathNodes[startNodeId].objectIndex]; - } - if(numPathsToTry == 0) { + if(startNodeId < 0) + startNodeId = FindNodeClosestToCoors(start, type, 999999.88f); + if(startNodeId < 0) { *pNumNodes = 0; if(pDist) *pDist = 100000.0f; return; } - - if(startNodeId < 0){ - // why only check node 0? - if(m_pathNodes[startObj->m_nodeIndices[type][0]].group != - m_pathNodes[targetNodeId].group) { - *pNumNodes = 0; - if(pDist) *pDist = 100000.0f; - return; - } - }else{ - if(m_pathNodes[startNodeId].group != m_pathNodes[targetNodeId].group) { - *pNumNodes = 0; - if(pDist) *pDist = 100000.0f; - return; - } + if(startNodeId == targetNodeId){ + *pNumNodes = 0; + if(pDist) *pDist = 0.0f; + return; + } + if(m_pathNodes[startNodeId].group != m_pathNodes[targetNodeId].group) { + *pNumNodes = 0; + if(pDist) *pDist = 100000.0f; + return; } for(i = 0; i < ARRAY_SIZE(m_searchNodes); i++) @@ -1565,14 +1708,11 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta // Dijkstra's algorithm // Find distances int numPathsFound = 0; - if(startNodeId < 0 && m_mapObjects[m_pathNodes[targetNodeId].objectIndex] == startObj) - numPathsFound++; - for(i = 0; numPathsFound < numPathsToTry; i = (i+1) & 0x1FF){ + for(i = 0; numPathsFound == 0; i = (i+1) & 0x1FF){ CPathNode *node; for(node = m_searchNodes[i].GetNext(); node; node = node->GetNext()){ - if(m_mapObjects[node->objectIndex] == startObj && - (startNodeId < 0 || node == &m_pathNodes[startNodeId])) - numPathsFound++; + if(node == &m_pathNodes[startNodeId]) + numPathsFound = 1; for(j = 0; j < node->numLinks; j++){ int next = ConnectedNode(node->firstLink + j); @@ -1592,34 +1732,12 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta // Find out whence to start tracing back CPathNode *curNode; - if(startNodeId < 0){ - int minDist = MAX_DIST; - *pNumNodes = 1; - for(i = 0; i < 12; i++){ - if(startObj->m_nodeIndices[type][i] < 0) - break; - int dist = (m_pathNodes[startObj->m_nodeIndices[type][i]].GetPosition() - start).Magnitude(); - if(m_pathNodes[startObj->m_nodeIndices[type][i]].distance + dist < minDist){ - minDist = m_pathNodes[startObj->m_nodeIndices[type][i]].distance + dist; - curNode = &m_pathNodes[startObj->m_nodeIndices[type][i]]; - } - } - if(maxNumNodes == 0){ - *pNumNodes = 0; - }else{ - nodes[0] = curNode; - *pNumNodes = 1; - } - if(pDist) - *pDist = minDist; - }else - { - curNode = &m_pathNodes[startNodeId]; - *pNumNodes = 0; - if(pDist) - *pDist = m_pathNodes[startNodeId].distance; - } + curNode = &m_pathNodes[startNodeId]; + *pNumNodes = 0; + if(pDist) + *pDist = m_pathNodes[startNodeId].distance; + nodes[(*pNumNodes)++] = curNode; // Trace back to target and update list of nodes while(*pNumNodes < maxNumNodes && curNode != &m_pathNodes[targetNodeId]) for(i = 0; i < curNode->numLinks; i++){ @@ -1633,7 +1751,6 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta for(i = 0; i < numNodesToBeCleared; i++) apNodesToBeCleared[i]->distance = MAX_DIST; - return; } static CPathNode *pNodeList[32]; @@ -1652,12 +1769,12 @@ CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start) #ifdef FIX_BUGS // dist has GenerationDistMultiplier as a factor, so our reference dist should have it too if(type == PATH_CAR) - return dist < 160.0f*TheCamera.GenerationDistMultiplier; + return dist < 150.0f*TheCamera.GenerationDistMultiplier; else return dist < 100.0f*TheCamera.GenerationDistMultiplier; #else if(type == PATH_CAR) - return dist < 160.0f; + return dist < 150.0f; else return dist < 100.0f; #endif @@ -1701,6 +1818,12 @@ CPathFind::Load(uint8 *buf, uint32 size) m_pathNodes[i].bBetweenLevels = true; else m_pathNodes[i].bBetweenLevels = false; + +#ifdef SECUROM + // if pirated game + for(i = 0; i < m_numPathNodes; i++) + m_pathNodes[i].bDisabled = true; +#endif } void @@ -1828,3 +1951,39 @@ CPathFind::DisplayPathData(void) } } } + +CVector +CPathFind::TakeWidthIntoAccountForWandering(CPathNode* nextNode, uint16 random) +{ + CVector pos = nextNode->GetPosition(); + float newX = (nextNode->GetPedNodeWidth() * ((random % 16) - 7)) + pos.x; + float newY = (nextNode->GetPedNodeWidth() * (((random / 16) % 16) - 7)) + pos.y; + return CVector(newX, newY, pos.z); +} + +void +CPathFind::TakeWidthIntoAccountForCoors(CPathNode* node1, CPathNode* node2, uint16 random, float* x, float* y) +{ + *x += (Min(node1->width, node2->width) * WIDTH_TO_PED_NODE_WIDTH * ((random % 16) - 7)); + *y += (Min(node1->width, node2->width) * WIDTH_TO_PED_NODE_WIDTH * (((random / 16) % 16) - 7)); +} + +CPathNode* +CPathFind::GetNode(int16 index) +{ + if(index < 0) + return nil; + if(index < ARRAY_SIZE(ThePaths.m_searchNodes)) + return &ThePaths.m_searchNodes[index]; + return &ThePaths.m_pathNodes[index - ARRAY_SIZE(ThePaths.m_searchNodes)]; +} +int16 +CPathFind::GetIndex(CPathNode *node) +{ + if(node == nil) + return -1; + if(node >= &ThePaths.m_searchNodes[0] && node < &ThePaths.m_searchNodes[ARRAY_SIZE(ThePaths.m_searchNodes)]) + return node - ThePaths.m_searchNodes; + else + return (node - ThePaths.m_pathNodes) + ARRAY_SIZE(ThePaths.m_searchNodes); +} diff --git a/src/control/PathFind.h b/src/control/PathFind.h index bbfdf7b7..99759590 100644 --- a/src/control/PathFind.h +++ b/src/control/PathFind.h @@ -5,13 +5,13 @@ class CVehicle; class CPtrList; +#define LANE_WIDTH 5.0f +#define WIDTH_TO_PED_NODE_WIDTH (31.f/(500.f * 8.f)) + enum { NodeTypeExtern = 1, NodeTypeIntern = 2, - - UseInRoadBlock = 1, - ObjectEastWest = 2, }; enum @@ -52,35 +52,51 @@ public: static void AddNodeToList(CPedPathNode *pNode, int16 index, CPedPathNode *pList); static void AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition); static void AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CVector *pPosition); + static void AddBuildingBlockade(CEntity*, CPedPathNode(*)[40], CVector*); + static void AddBuildingBlockadeSectorList(CPtrList&, CPedPathNode(*)[40], CVector*); }; struct CPathNode { - CVector pos; - CPathNode *prev; - CPathNode *next; + int16 prevIndex; + int16 nextIndex; + int16 x; + int16 y; + int16 z; int16 distance; // in path search - int16 objectIndex; int16 firstLink; - uint8 numLinks; + uint8 width; + int8 group; - uint8 unkBits : 2; + uint8 numLinks : 4; uint8 bDeadEnd : 1; uint8 bDisabled : 1; uint8 bBetweenLevels : 1; - - int8 group; - - CVector &GetPosition(void) { return pos; } - void SetPosition(const CVector &p) { pos = p; } - float GetX(void) { return pos.x; } - float GetY(void) { return pos.y; } - float GetZ(void) { return pos.z; } - - CPathNode *GetPrev(void) { return prev; } - CPathNode *GetNext(void) { return next; } - void SetPrev(CPathNode *node) { prev = node; } - void SetNext(CPathNode *node) { next = node; } + uint8 bUseInRoadBlock : 1; + + uint8 bWaterPath : 1; + uint8 bOnlySmallBoats : 1; + uint8 bSelected : 1; + uint8 speedLimit : 2; + //uint8 flagB20 : 1; + //uint8 flagB40 : 1; + //uint8 flagB80 : 1; + + uint8 spawnRate : 4; + uint8 flagsC : 4; + + CVector GetPosition(void) { return CVector(x/8.0f, y/8.0f, z/8.0f); } + void SetPosition(const CVector &p) { x = p.x*8.0f; y = p.y*8.0f; z = p.z*8.0f; } + float GetX(void) { return x/8.0f; } + float GetY(void) { return y/8.0f; } + float GetZ(void) { return z/8.0f; } + bool HasDivider(void) { return width != 0; } + float GetDividerWidth(void) { return width/(2*8.0f); } + float GetPedNodeWidth(void) { return width*WIDTH_TO_PED_NODE_WIDTH; } + CPathNode *GetPrev(void); + CPathNode *GetNext(void); + void SetPrev(CPathNode *node); + void SetNext(CPathNode *node); }; union CConnectionFlags @@ -94,22 +110,25 @@ union CConnectionFlags struct CCarPathLink { - CVector2D pos; - CVector2D dir; + int16 x; + int16 y; int16 pathNodeIndex; - int8 numLeftLanes; - int8 numRightLanes; - uint8 trafficLightType; - - uint8 bBridgeLights : 1; - // more? - - CVector2D &GetPosition(void) { return pos; } - CVector2D &GetDirection(void) { return dir; } - float GetX(void) { return pos.x; } - float GetY(void) { return pos.y; } - float GetDirX(void) { return dir.x; } - float GetDirY(void) { return dir.y; } + int8 dirX; + int8 dirY; + int8 numLeftLanes : 3; + int8 numRightLanes : 3; + uint8 trafficLightDirection : 1; + uint8 trafficLightType : 2; + uint8 bBridgeLights : 1; // at least in LCS... + uint8 width; + + CVector2D GetPosition(void) { return CVector2D(x/8.0f, y/8.0f); } + CVector2D GetDirection(void) { return CVector2D(dirX/100.0f, dirY/100.0f); } + float GetX(void) { return x/8.0f; } + float GetY(void) { return y/8.0f; } + float GetDirX(void) { return dirX/100.0f; } + float GetDirY(void) { return dirY/100.0f; } + float GetLaneOffset(void) { return width/(2*8.0f*LANE_WIDTH); } float OneWayLaneOffset() { @@ -117,21 +136,34 @@ struct CCarPathLink return 0.5f - 0.5f * numRightLanes; if (numRightLanes == 0) return 0.5f - 0.5f * numLeftLanes; - return 0.5f; + return 0.5f + GetLaneOffset(); } }; // This is what we're reading from the files, only temporary struct CPathInfoForObject { - int16 x; - int16 y; - int16 z; + float x; + float y; + float z; int8 type; int8 next; int8 numLeftLanes; int8 numRightLanes; + int8 speedLimit; + uint8 width; + uint8 crossing : 1; + uint8 onlySmallBoats : 1; + uint8 roadBlock : 1; + uint8 disabled : 1; + uint8 waterPath : 1; + uint8 betweenLevels : 1; + + uint8 spawnRate : 4; + + void CheckIntegrity(void); + void SwapConnectionsToBeRightWayRound(void); }; extern CPathInfoForObject *InfoForTileCars; extern CPathInfoForObject *InfoForTilePeds; @@ -139,30 +171,43 @@ extern CPathInfoForObject *InfoForTilePeds; struct CTempNode { CVector pos; - float dirX; - float dirY; + int8 dirX; // *100 + int8 dirY; int16 link1; int16 link2; int8 numLeftLanes; int8 numRightLanes; + uint8 width; + bool isCross; int8 linkState; }; -struct CTempDetachedNode // unused +struct CTempNodeExternal // made up name +{ + CVector pos; + int16 next; + int8 numLeftLanes; + int8 numRightLanes; + uint8 width; + bool isCross; +}; + +// from mobile +template<typename T> +class CRoute { - uint8 foo[20]; + T m_node[8]; }; + class CPathFind { public: CPathNode m_pathNodes[NUM_PATHNODES]; CCarPathLink m_carPathLinks[NUM_CARPATHLINKS]; CTreadable *m_mapObjects[NUM_MAPOBJECTS]; - uint8 m_objectFlags[NUM_MAPOBJECTS]; - int16 m_connections[NUM_PATHCONNECTIONS]; - int16 m_distances[NUM_PATHCONNECTIONS]; - CConnectionFlags m_connectionFlags[NUM_PATHCONNECTIONS]; + uint16 m_connections[NUM_PATHCONNECTIONS]; // and flags + uint8 m_distances[NUM_PATHCONNECTIONS]; int16 m_carPathConnections[NUM_PATHCONNECTIONS]; int32 m_numPathNodes; @@ -178,14 +223,19 @@ public: void Init(void); void AllocatePathFindInfoMem(int16 numPathGroups); void RegisterMapObject(CTreadable *mapObject); - void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing); - void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight); - void CalcNodeCoors(int16 x, int16 y, int16 z, int32 id, CVector *out); + void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, bool crossing, uint8 spawnRate); + void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, int8 numLeft, int8 numRight, + bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate); + void StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x, float y, float z, float width, bool crossing, + bool disabled, bool betweenLevels, uint8 spawnRate); + void StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x, float y, float z, float width, int8 numLeft, int8 numRight, + bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool unk); + void CalcNodeCoors(float x, float y, float z, int32 id, CVector *out); bool LoadPathFindData(void); void PreparePathData(void); void CountFloodFillGroups(uint8 type); void PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo, - float maxdist, CTempDetachedNode *detachednodes, int32 numDetached); + float maxdist, CPathInfoForObject *detachednodes, int32 numDetached); bool IsPathObject(int id) { return id < PATHNODESIZE && (InfoForTileCars[id*12].type != 0 || InfoForTilePeds[id*12].type != 0); } @@ -203,30 +253,52 @@ public: void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId); void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2); void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2); - int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false); + int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreSelected = false, bool bWaterPath = false); int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY); + void FindNodePairClosestToCoors(CVector coors, uint8 type, int* node1, int* node2, float* angle, float minDist, float maxDist, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool bWaterPath = false); + int32 FindNthNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, int N, bool bWaterPath = false); + CVector FindNodeCoorsForScript(int32 id); float FindNodeOrientationForCarPlacement(int32 nodeId); float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards); - bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false); + bool GenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false); bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix); - CTreadable *FindRoadObjectClosestToCoors(CVector coors, uint8 type); void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*); void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode); bool TestCoorsCloseness(CVector target, uint8 type, CVector start); void Save(uint8 *buf, uint32 *size); void Load(uint8 *buf, uint32 size); - uint16 ConnectedNode(int id) { return m_connections[id]; } - bool ConnectionCrossesRoad(int id) { return m_connectionFlags[id].bCrossesRoad; } - bool ConnectionHasTrafficLight(int id) { return m_connectionFlags[id].bTrafficLight; } - void ConnectionSetTrafficLight(int id) { m_connectionFlags[id].bTrafficLight = true; } + + static CVector TakeWidthIntoAccountForWandering(CPathNode*, uint16); + static void TakeWidthIntoAccountForCoors(CPathNode*, CPathNode*, uint16, float*, float*); + + CPathNode *GetNode(int16 index); + int16 GetIndex(CPathNode *node); + + uint16 ConnectedNode(int id) { return m_connections[id] & 0x3FFF; } + bool ConnectionCrossesRoad(int id) { return !!(m_connections[id] & 0x8000); } + bool ConnectionHasTrafficLight(int id) { return !!(m_connections[id] & 0x4000); } + void ConnectionSetTrafficLight(int id) { m_connections[id] |= 0x4000; } void DisplayPathData(void); -}; -VALIDATE_SIZE(CPathFind, 0x49bf4); + // Following methods are present on mobile but are unused. TODO: implement them + void SavePathFindData(void); + void ComputeRoute(uint8, const CVector&, const CVector&, CRoute<CPathNode*>&); + void RecordNodesClosestToCoors(CVector, uint8, int, CPathNode**, float, bool, bool, bool); + void RecordNodesInCircle(const CVector&, float, uint8, int, CPathNode**, bool, bool, bool, bool); + void ArrangeOneNodeList(CPathInfoForObject*, int16); + void ArrangeNodes(int16); + void RegisterMarker(CVector*); + void Shutdown(void); +}; extern CPathFind ThePaths; +inline CPathNode *CPathNode::GetPrev(void) { return ThePaths.GetNode(prevIndex); } +inline CPathNode *CPathNode::GetNext(void) { return ThePaths.GetNode(nextIndex); } +inline void CPathNode::SetPrev(CPathNode *node) { prevIndex = ThePaths.GetIndex(node); } +inline void CPathNode::SetNext(CPathNode *node) { nextIndex = ThePaths.GetIndex(node); } + extern bool gbShowPedPaths; extern bool gbShowCarPaths; extern bool gbShowCarPathsLinks; diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp index 7632cfa3..41f9d766 100644 --- a/src/control/Phones.cpp +++ b/src/control/Phones.cpp @@ -41,16 +41,6 @@ CPed *CPhoneInfo::pCallBackPed; // ped who picking up the phone (reset after pic after 60 seconds of last phone pick-up. */ -#ifdef PEDS_REPORT_CRIMES_ON_PHONE -CPed* crimeReporters[NUMPHONES] = {}; -bool -isPhoneAvailable(int m_phoneId) -{ - return crimeReporters[m_phoneId] == nil || !crimeReporters[m_phoneId]->IsPointerValid() || crimeReporters[m_phoneId]->m_objective > OBJECTIVE_WAIT_ON_FOOT || - (crimeReporters[m_phoneId]->m_nPedState != PED_MAKE_CALL && crimeReporters[m_phoneId]->m_nPedState != PED_FACE_PHONE && crimeReporters[m_phoneId]->m_nPedState != PED_SEEK_POS); -} -#endif - void CPhoneInfo::Update(void) { @@ -167,14 +157,9 @@ CPhoneInfo::FindNearestFreePhone(CVector *pos) int nearestPhoneId = -1; float nearestPhoneDist = 60.0f; - for (int phoneId = 0; phoneId < m_nMax; phoneId++) { + for (int phoneId = 0; phoneId < m_nMax; phoneId++) { -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - if (isPhoneAvailable(phoneId)) -#else - if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE) -#endif - { + if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE) { float phoneDist = (m_aPhones[phoneId].m_vecPos - *pos).Magnitude2D(); if (phoneDist < nearestPhoneDist) { @@ -215,81 +200,32 @@ CPhoneInfo::IsMessageBeingDisplayed(int phoneId) return pPhoneDisplayingMessages == &m_aPhones[phoneId]; } -#ifdef COMPATIBLE_SAVES -static inline void -LoadPhone(CPhone &phone, uint8 *&buf) -{ - ReadSaveBuf(&phone.m_vecPos, buf); - SkipSaveBuf(buf, 6 * 4); - ReadSaveBuf<uint32>(&phone.m_repeatedMessagePickupStart, buf); - uint32 tmp; - ReadSaveBuf(&tmp, buf); - phone.m_pEntity = (CEntity*)(uintptr)tmp; - ReadSaveBuf<PhoneState>(&phone.m_nState, buf); - ReadSaveBuf<bool>(&phone.m_visibleToCam, buf); - SkipSaveBuf(buf, 3); -} -#endif - void CPhoneInfo::Load(uint8 *buf, uint32 size) { INITSAVEBUF - int32 max, scriptPhonesMax; - ReadSaveBuf(&max, buf); - ReadSaveBuf(&scriptPhonesMax, buf); - -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - m_nMax = Min(NUMPHONES, max); - m_nScriptPhonesMax = 0; - - bool ignoreOtherPhones = false; - - // We can do it without touching saves. We'll only load script phones, others are already loaded in Initialise - for (int i = 0; i < 50; i++) { - CPhone phoneToLoad; -#ifdef COMPATIBLE_SAVES - phoneToLoad.m_apMessages[0]=phoneToLoad.m_apMessages[1]=phoneToLoad.m_apMessages[2]=phoneToLoad.m_apMessages[3]=phoneToLoad.m_apMessages[4]=phoneToLoad.m_apMessages[5] = nil; - LoadPhone(phoneToLoad, buf); -#else - ReadSaveBuf(&phoneToLoad, buf); -#endif - - if (ignoreOtherPhones) - continue; - - if (i < scriptPhonesMax) { - if (i >= m_nMax) { - assert(0 && "Number of phones used by script exceeds the NUMPHONES or the stored phones in save file. Ignoring some phones"); - ignoreOtherPhones = true; - continue; - } - SwapPhone(phoneToLoad.m_vecPos.x, phoneToLoad.m_vecPos.y, i); - - m_aPhones[i] = phoneToLoad; - // It's saved as building pool index in save file, convert it to true entity - if (m_aPhones[i].m_pEntity) { - m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1); - } - } else - ignoreOtherPhones = true; - } -#else - m_nMax = max; - m_nScriptPhonesMax = scriptPhonesMax; - + ReadSaveBuf(&m_nMax, buf); + ReadSaveBuf(&m_nScriptPhonesMax, buf); for (int i = 0; i < NUMPHONES; i++) { #ifdef COMPATIBLE_SAVES - LoadPhone(m_aPhones[i], buf); + ReadSaveBuf(&m_aPhones[i].m_vecPos, buf); + SkipSaveBuf(buf, 6 * 4); + ReadSaveBuf(&m_aPhones[i].m_repeatedMessagePickupStart, buf); + int32 tmp; + ReadSaveBuf(&tmp, buf); + // It's saved as building pool index in save file, convert it to true entity + m_aPhones[i].m_pEntity = tmp != 0 ? CPools::GetBuildingPool()->GetSlot(tmp - 1) : nil; + ReadSaveBuf(&m_aPhones[i].m_nState, buf); + ReadSaveBuf(&m_aPhones[i].m_visibleToCam, buf); + SkipSaveBuf(buf, 3); #else ReadSaveBuf(&m_aPhones[i], buf); -#endif // It's saved as building pool index in save file, convert it to true entity if (m_aPhones[i].m_pEntity) { m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1); } - } #endif + } VALIDATESAVEBUF(size) } @@ -327,31 +263,6 @@ CPhoneInfo::SetPhoneMessage_Repeatedly(int phoneId, wchar *msg1, wchar *msg2, wc } } -#ifdef PEDS_REPORT_CRIMES_ON_PHONE -void -CPhoneInfo::SwapPhone(float xPos, float yPos, int into) -{ - // "into" should be in 0 - m_nScriptPhonesMax range - int nearestPhoneId = -1; - CVector pos(xPos, yPos, 0.0f); - float nearestPhoneDist = 1.0f; - - for (int phoneId = m_nScriptPhonesMax; phoneId < m_nMax; phoneId++) { - float phoneDistance = (m_aPhones[phoneId].m_vecPos - pos).Magnitude2D(); - if (phoneDistance < nearestPhoneDist) { - nearestPhoneDist = phoneDistance; - nearestPhoneId = phoneId; - } - } - m_aPhones[nearestPhoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED; - - CPhone oldPhone = m_aPhones[into]; - m_aPhones[into] = m_aPhones[nearestPhoneId]; - m_aPhones[nearestPhoneId] = oldPhone; - m_nScriptPhonesMax++; -} -#endif - int CPhoneInfo::GrabPhone(float xPos, float yPos) { @@ -411,11 +322,7 @@ CPhoneInfo::Save(uint8 *buf, uint32 *size) INITSAVEBUF WriteSaveBuf(buf, m_nMax); WriteSaveBuf(buf, m_nScriptPhonesMax); -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - for (int phoneId = 0; phoneId < 50; phoneId++) { // We can do it without touching saves -#else - for (int phoneId = 0; phoneId < NUMPHONES; phoneId++) { -#endif + for(int phoneId = 0; phoneId < NUMPHONES; phoneId++) { #ifdef COMPATIBLE_SAVES WriteSaveBuf(buf, m_aPhones[phoneId].m_vecPos); ZeroSaveBuf(buf, 6 * 4); diff --git a/src/control/Phones.h b/src/control/Phones.h index 02c9a928..81b40dc2 100644 --- a/src/control/Phones.h +++ b/src/control/Phones.h @@ -61,17 +61,9 @@ public: void Initialise(void); void Shutdown(void); void Update(void); -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - void SwapPhone(float xPos, float yPos, int into); -#endif }; extern CPhoneInfo gPhoneInfo; void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg); -void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg); - -#ifdef PEDS_REPORT_CRIMES_ON_PHONE -extern CPed *crimeReporters[NUMPHONES]; -bool isPhoneAvailable(int); -#endif +void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg);
\ No newline at end of file diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index 8d3472ea..f6b1a9b9 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -31,9 +31,13 @@ #include "Timer.h" #include "WaterLevel.h" #include "World.h" +#include "Hud.h" +#include "Messages.h" +#include "Streaming.h" +#include "SaveBuf.h" #ifdef COMPATIBLE_SAVES -#define PICKUPS_SAVE_SIZE 0x24C0 +#define PICKUPS_SAVE_SIZE 0x4440 #else #define PICKUPS_SAVE_SIZE sizeof(aPickUps) #endif @@ -43,6 +47,9 @@ int16 CPickups::NumMessages; int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS]; int16 CPickups::CollectedPickUpIndex; +int32 CPickups::PlayerOnWeaponPickup; +int32 CollectPickupBuffer; + // unused bool CPickups::bPickUpcamActivated; CVehicle *CPickups::pPlayerVehicle; @@ -51,38 +58,154 @@ uint32 CPickups::StaticCamStartTime; tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES]; -// 20 ?! Some Miami leftover? (Originally at 0x5ED8D4) -uint16 AmmoForWeapon[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 500, 0, 100, 0, 0, 0, 0 }; -uint16 AmmoForWeapon_OnStreet[20] = { 0, 1, 9, 25, 5, 30, 60, 5, 1, 50, 1, 1, 0, 200, 0, 100, 0, 0, 0, 0 }; -uint16 CostOfWeapon[20] = { 0, 10, 250, 800, 1500, 3000, 5000, 10000, 25000, 25000, 2000, 2000, 0, 50000, 0, 3000, 0, 0, 0, 0 }; +uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1] = { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 68, 24, + 32, 28, 20, 200, 120, 120, 120, 120, 120, 40, 28, 8, 300, 200, 1000, 1, 400, 36, 0 }; -uint8 aWeaponReds[] = { 255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255, 255, 128, 0, 255, 0 }; -uint8 aWeaponGreens[] = { 0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, 0, 255, 0, 255, 0 }; -uint8 aWeaponBlues[] = { 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 0, 128, 255, 0, 0 }; -float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f }; +uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS + 1] = { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 4, 34, 12, + 16, 14, 10, 100, 60, 60, 60, 60, 60, 20, 14, 4, 150, 100, 500, 1, 400, 36, 0 }; +uint16 CostOfWeapon[WEAPONTYPE_TOTALWEAPONS + 3] = { 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1000, 1000, + 1000, 500, 8000, 250, 400, 1200, 1250, 1250, 800, 800, 650, 1200, 5000, 400, + 10000, 10000, 8000, 8000, 8000, 10000, 1000, 11000, 500, 20, 10, 0 }; -inline void -CPickup::Remove() +struct +{ + uint8 r,g,b; + float unk; +} aPickupColors[] = { + { 128, 128, 128, 1.0f }, + { 128, 128, 128, 1.0f }, + { 97, 194, 247, 1.0f }, + { 97, 194, 247, 1.0f }, + { 97, 194, 247, 1.0f }, + { 97, 194, 247, 1.0f }, + { 97, 194, 247, 1.0f }, + { 97, 194, 247, 1.0f }, + { 97, 194, 247, 1.0f }, + { 97, 194, 247, 1.0f }, + { 97, 194, 247, 1.0f }, + { 97, 194, 247, 1.0f }, + { 27, 89, 130, 1.0f }, + { 27, 89, 130, 1.0f }, + { 27, 89, 130, 1.0f }, + { 27, 89, 130, 1.0f }, + { 27, 89, 130, 1.0f }, + { 149, 194, 24, 1.0f }, + { 149, 194, 24, 1.0f }, + { 45, 155, 90, 1.0f }, + { 45, 155, 90, 1.0f }, + { 45, 155, 90, 1.0f }, + { 255, 227, 79, 1.0f }, + { 255, 227, 79, 1.0f }, + { 255, 227, 79, 1.0f }, + { 255, 227, 79, 1.0f }, + { 254, 137, 0, 1.0f }, + { 254, 137, 0, 1.0f }, + { 249, 131, 215, 1.0f }, + { 249, 131, 215, 1.0f }, + { 164, 40, 178, 1.0f }, + { 164, 40, 178, 1.0f }, + { 164, 40, 178, 1.0f }, + { 164, 40, 178, 1.0f }, + { 69, 69, 69, 1.0f }, + { 69, 69, 69, 1.0f }, + { 69, 69, 69, 1.0f }, + { 255, 100, 100, 1.0f }, + { 128, 255, 128, 1.0f }, + { 100, 100, 255, 1.0f }, + { 255, 255, 100, 1.0f }, + { 255, 100, 100, 1.0f }, + { 100, 255, 100, 1.0f }, + { 255, 255, 255, 1.0f } +}; + + +void +ModifyStringLabelForControlSetting(char *str) +{ + int len = (int)strlen(str); + if (len <= 2) + return; + + if (str[len - 2] != '_') + return; + + switch (CPad::GetPad(0)->Mode) { + case 0: + case 1: + str[len - 1] = 'L'; + break; + case 2: + str[len - 1] = 'T'; + break; + case 3: + str[len - 1] = 'C'; + break; + default: + return; + } +} + +void +CPickup::ExtractAmmoFromPickup(CPlayerPed *player) { - CWorld::Remove(m_pObject); - delete m_pObject; + eWeaponType weaponType = CPickups::WeaponForModel(m_pObject->GetModelIndex()); + + if (m_eType == PICKUP_IN_SHOP || !CWeaponInfo::IsWeaponSlotAmmoMergeable(CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot)) + return; + uint32 ammo = m_nQuantity; + if (ammo == 0) { + if (!m_bWasAmmoCollected) + ammo = AmmoForWeapon_OnStreet[weaponType]; + else + goto removeAmmo; + } + player->GrantAmmo(weaponType, ammo); + DMAudio.PlayOneShot(player->m_audioEntityId, SOUND_WEAPON_RELOAD, weaponType); // BUG? weapon type as volume, wtf? +removeAmmo: + m_nQuantity = 0; + m_bWasAmmoCollected = true; +} + +void +CPickup::Remove() +{ + GetRidOfObjects(); m_bRemoved = true; - m_pObject = nil; m_eType = PICKUP_NONE; } CObject * -CPickup::GiveUsAPickUpObject(int32 handle) +CPickup::GiveUsAPickUpObject(CObject **ppObject, CObject **ppExtraObject, int32 handle, int32 extraHandle) { - CObject *object; + CObject *&object = *ppObject; + CObject *&extraObject = *ppExtraObject; + + object = extraObject = nil; + + int32 modelId = -1; + if (CModelInfo::GetModelInfo(m_eModelIndex)->GetModelType() == MITYPE_WEAPON) { + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(((CWeaponModelInfo*)CModelInfo::GetModelInfo(m_eModelIndex))->GetWeaponInfo()); + modelId = weaponInfo->m_nModelId; + if (modelId == m_eModelIndex) + modelId = weaponInfo->m_nModel2Id; + } if (handle >= 0) { CPools::MakeSureSlotInObjectPoolIsEmpty(handle); - object = new (handle) CObject(m_eModelIndex, false); - } else + if (extraHandle >= 0) + CPools::MakeSureSlotInObjectPoolIsEmpty(extraHandle); + if (object == nil) + object = new(handle) CObject(m_eModelIndex, false); + + if (extraHandle >= 0 && modelId != -1 && extraObject == nil) + extraObject = new(extraHandle) CObject(modelId, false); + } else { object = new CObject(m_eModelIndex, false); + if (modelId != -1) + extraObject = new CObject(modelId, false); + } if (object == nil) return nil; object->ObjectCreatedBy = MISSION_OBJECT; @@ -95,14 +218,38 @@ CPickup::GiveUsAPickUpObject(int32 handle) object->bExplosionProof = true; object->bUsesCollision = false; object->bIsPickup = true; + object->bAmmoCollected = m_bWasAmmoCollected; + object->bHasPreRenderEffects = true; + + if (extraObject) { + extraObject->ObjectCreatedBy = MISSION_OBJECT; + extraObject->SetPosition(m_vecPos); + extraObject->SetOrientation(0.0f, 0.0f, -HALFPI); + extraObject->GetMatrix().UpdateRW(); + extraObject->UpdateRwFrame(); + + extraObject->bAffectedByGravity = false; + extraObject->bExplosionProof = true; + extraObject->bUsesCollision = false; + extraObject->bIsPickup = true; + extraObject->bAmmoCollected = true; + extraObject->bHasPreRenderEffects = true; + extraObject->m_nBonusValue = 0; + extraObject->bPickupObjWithMessage = false; + extraObject->bOutOfStock = false; + } - object->m_nBonusValue = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0; + object->m_nBonusValue = (m_eModelIndex == MI_PICKUP_BONUS || m_eModelIndex == MI_PICKUP_CLOTHES) ? m_nQuantity : 0; switch (m_eType) { case PICKUP_IN_SHOP: object->bPickupObjWithMessage = true; object->bOutOfStock = false; + if (m_eModelIndex == MI_PICKUP_HEALTH || m_eModelIndex == MI_PICKUP_ADRENALINE) + object->m_nCostValue = 0; + else + object->m_nCostValue = CostOfWeapon[CPickups::WeaponForModel(m_eModelIndex)]; break; case PICKUP_ON_STREET: case PICKUP_ONCE: @@ -131,28 +278,47 @@ CPickup::GiveUsAPickUpObject(int32 handle) } bool -CPickup::CanBePickedUp(CPlayerPed *player) +CPickup::CanBePickedUp(CPlayerPed *player, int playerId) { + assert(m_pObject != nil); bool cannotBePickedUp = - (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > 99.5f) - || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > 99.5f) + (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.2f) + || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.2f) || (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->GetWantedLevel() == 0) - || (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame)); + || (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame)) + || (m_eType == PICKUP_ASSET_REVENUE && m_fRevenue < 10.0f); return !cannotBePickedUp; } bool CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) { - float waterLevel; bool result = false; + float waterLevel; + + if (m_pObject) { + m_pObject->GetMatrix().GetPosition() = m_vecPos; + if (m_pExtraObject) + m_pExtraObject->GetMatrix().GetPosition() = m_vecPos; + } + if (m_eType == PICKUP_ASSET_REVENUE) { + uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nTimer; + m_nTimer = CTimer::GetTimeInMilliseconds(); + + if (Distance(FindPlayerCoors(), m_vecPos) > 10.0f) + m_fRevenue += float(timePassed * m_nMoneySpeed) / SQR(1200.0f); + + m_fRevenue = Min(m_fRevenue, m_nQuantity); + + m_pObject->m_nCostValue = m_fRevenue < 10 ? 0 : m_fRevenue; + } if (m_bRemoved) { if (CTimer::GetTimeInMilliseconds() > m_nTimer) { // respawn pickup if we're far enough float dist = (FindPlayerCoors().x - m_vecPos.x) * (FindPlayerCoors().x - m_vecPos.x) + (FindPlayerCoors().y - m_vecPos.y) * (FindPlayerCoors().y - m_vecPos.y); if (dist > 100.0f || m_eType == PICKUP_IN_SHOP && dist > 2.4f) { - m_pObject = GiveUsAPickUpObject(-1); + m_pObject = GiveUsAPickUpObject(&m_pObject, &m_pExtraObject, -1, -1); if (m_pObject) { CWorld::Add(m_pObject); m_bRemoved = false; @@ -162,6 +328,14 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) return false; } + if (!m_pObject) { + GiveUsAPickUpObject(&m_pObject, &m_pExtraObject, -1, -1); + if (m_pObject) + CWorld::Add(m_pObject); + if (m_pExtraObject) + CWorld::Add(m_pExtraObject); + } + if (!m_pObject) return false; if (!IsMine()) { @@ -191,37 +365,94 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) } } + if (isPickupTouched) { + eWeaponType weaponType = CPickups::WeaponForModel(m_pObject->GetModelIndex()); + if (weaponType < WEAPONTYPE_TOTALWEAPONS && CDarkel::FrenzyOnGoing()) { + isPickupTouched = false; + m_bWasControlMessageShown = false; + } else if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType != WEAPONTYPE_UNARMED) { + uint32 slot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; + eWeaponType plrWeaponSlot = FindPlayerPed()->GetWeapon(slot).m_eWeaponType; + if (plrWeaponSlot != weaponType) { + if (CStreaming::ms_aInfoForModel[m_pObject->GetModelIndex()].m_loadState == STREAMSTATE_LOADED) { + if (plrWeaponSlot == WEAPONTYPE_UNARMED || (FindPlayerPed()->GetWeapon(slot).m_nAmmoTotal == 0 && !CWeaponInfo::IsWeaponSlotAmmoMergeable(slot))) { + if (CTimer::GetTimeInMilliseconds() - FindPlayerPed()->m_nPadDownPressedInMilliseconds < 1500) { + CPickups::PlayerOnWeaponPickup = 6; + isPickupTouched = false; + } + } else { + CPickups::PlayerOnWeaponPickup = 6; + if (CWeaponInfo::IsWeaponSlotAmmoMergeable(slot)) { + if (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_ONCE || m_eType == PICKUP_ON_STREET) { + ExtractAmmoFromPickup(player); + FindPlayerPed()->GetWeapon(slot).Reload(); + } + } + if (!m_bWasControlMessageShown) { + switch (CPad::GetPad(0)->Mode) + { + case 0: + case 1: + CHud::SetHelpMessage(TheText.Get("PU_CF1"), false); + break; + case 2: + CHud::SetHelpMessage(TheText.Get("PU_CF3"), false); + break; + case 3: + CHud::SetHelpMessage(TheText.Get("PU_CF4"), false); + break; + default: + break; + } + m_bWasControlMessageShown = true; + } + if (CollectPickupBuffer == 0) + isPickupTouched = false; + if (CTimer::GetTimeInMilliseconds() - FindPlayerPed()->m_nPadDownPressedInMilliseconds < 1500) + isPickupTouched = false; + } + } else + isPickupTouched = false; + } + } + } else + m_bWasControlMessageShown = false; + // if we didn't then we've got nothing to do - if (isPickupTouched && CanBePickedUp(player)) { - CPad::GetPad(0)->StartShake(120, 100); + if (isPickupTouched && CanBePickedUp(player, playerId)) { + if (m_pObject->GetModelIndex() != MI_PICKUP_PROPERTY && m_pObject->GetModelIndex() != MI_PICKUP_PROPERTY_FORSALE) + CPad::GetPad(0)->StartShake(120, 100); + + eWeaponType weaponType = CPickups::WeaponForModel(m_pObject->GetModelIndex()); switch (m_eType) { case PICKUP_IN_SHOP: - if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]) { + if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[weaponType]) CGarages::TriggerMessage("PU_MONY", -1, 6000, -1); - } else { - CWorld::Players[playerId].m_nMoney -= CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]; + else { + CWorld::Players[playerId].m_nMoney -= CostOfWeapon[weaponType]; if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) { - player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]); - player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex())); + if (!player->DoesPlayerWantNewWeapon(weaponType, false)) + break; + player->GiveWeapon(weaponType, AmmoForWeapon[weaponType]); + player->m_nSelectedWepSlot = player->GetWeaponSlot(weaponType); DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, m_pObject->GetModelIndex() - MI_GRENADE); } result = true; - CWorld::Remove(m_pObject); - delete m_pObject; - m_pObject = nil; - m_nTimer = CTimer::GetTimeInMilliseconds() + 5000; - m_bRemoved = true; + Remove(); } break; case PICKUP_ON_STREET: case PICKUP_ON_STREET_SLOW: if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) { - if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) { - player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]); - if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) { - player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex())); - } + if (!player->DoesPlayerWantNewWeapon(weaponType, false)) + break; + if (weaponType != WEAPONTYPE_UNARMED) { + player->GiveWeapon(weaponType, m_nQuantity != 0 ? m_nQuantity : (m_bWasAmmoCollected ? 0 : AmmoForWeapon_OnStreet[weaponType]), true); + + if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) + player->m_nSelectedWepSlot = player->GetWeaponSlot(weaponType); + DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE); } else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil) { DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0); @@ -231,9 +462,9 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) CPickups::StaticCamStartTime = CTimer::GetTimeInMilliseconds(); } } - if (m_eType == PICKUP_ON_STREET) { + if (m_eType == PICKUP_ON_STREET) m_nTimer = CTimer::GetTimeInMilliseconds() + 30000; - } else if (m_eType == PICKUP_ON_STREET_SLOW) { + else if (m_eType == PICKUP_ON_STREET_SLOW) { if (MI_PICKUP_BRIBE == m_pObject->GetModelIndex()) m_nTimer = CTimer::GetTimeInMilliseconds() + 300000; else @@ -241,32 +472,37 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) } result = true; - CWorld::Remove(m_pObject); - delete m_pObject; - m_pObject = nil; + GetRidOfObjects(); m_bRemoved = true; break; case PICKUP_ONCE: case PICKUP_ONCE_TIMEOUT: + case PICKUP_ONCE_TIMEOUT_SLOW: if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) { - if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) { - player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]); + if (!player->DoesPlayerWantNewWeapon(weaponType, false)) { + ExtractAmmoFromPickup(player); + break; + } + + if (weaponType != WEAPONTYPE_UNARMED) { + player->GiveWeapon(weaponType, m_nQuantity != 0 ? m_nQuantity : (m_bWasAmmoCollected ? 0 : AmmoForWeapon[weaponType]), true); if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) - player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex())); + player->m_nSelectedWepSlot = player->GetWeaponSlot(weaponType); } - DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE); + if (MI_PICKUP_SAVEGAME != m_pObject->GetModelIndex()) + DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE); } result = true; Remove(); break; case PICKUP_COLLECTABLE1: CWorld::Players[playerId].m_nCollectedPackages++; - CWorld::Players[playerId].m_nMoney += 1000; + CWorld::Players[playerId].m_nMoney += 100; if (CWorld::Players[playerId].m_nCollectedPackages == CWorld::Players[playerId].m_nTotalPackages) { printf("All collectables have been picked up\n"); CGarages::TriggerMessage("CO_ALL", -1, 5000, -1); - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 1000000; + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 100000; } else CGarages::TriggerMessage("CO_ONE", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 5000, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); @@ -283,6 +519,39 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) result = true; Remove(); DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0); + player->Say(SOUND_PED_MUGGING); + break; + case PICKUP_ASSET_REVENUE: + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += m_fRevenue; + m_fRevenue = 0.0f; + DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0); + break; + case PICKUP_PROPERTY_LOCKED: + if (!m_bWasControlMessageShown) { + m_bWasControlMessageShown = true; + CHud::SetHelpMessage(TheText.Get(m_sTextKey), false); + } + break; + case PICKUP_PROPERTY_FORSALE: + ModifyStringLabelForControlSetting(m_sTextKey); + CMessages::InsertNumberInString(TheText.Get(m_sTextKey), m_nQuantity, + 0, 0, 0, 0, 0, gUString); + if (!CHud::IsHelpMessageBeingDisplayed()) + CHud::SetHelpMessage(gUString, false); + if (CollectPickupBuffer == 0) + break; + if (CTheScripts::IsPlayerOnAMission()) + CHud::SetHelpMessage(TheText.Get("PROP_2"), true); + else { + if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= m_nQuantity) { + CWorld::Players[CWorld::PlayerInFocus].m_nMoney -= m_nQuantity; + CHud::SetHelpMessage(nil, true); + result = true; + Remove(); + break; + } + CHud::SetHelpMessage(TheText.Get("PROP_1"), true); + } break; default: break; @@ -311,7 +580,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) { touched = true; #ifdef FIX_BUGS - break; + break; // added break here #endif } } @@ -343,7 +612,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) { explode = true; #ifdef FIX_BUGS - break; + break; // added break here #endif } } @@ -378,12 +647,48 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) default: break; } } - if (!m_bRemoved && (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_MONEY) && CTimer::GetTimeInMilliseconds() > m_nTimer) + + if (!m_bRemoved && (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_ONCE_TIMEOUT_SLOW || m_eType == PICKUP_MONEY) && CTimer::GetTimeInMilliseconds() > m_nTimer) Remove(); + return result; } void +CPickup::ProcessGunShot(CVector *vec1, CVector *vec2) +{ + CColLine line(*vec1, *vec2); + if (m_pObject) { + CColSphere sphere; + sphere.radius = 4.0f; + sphere.center = m_pObject->GetPosition(); + if (CCollision::TestLineSphere(line, sphere)) { + CExplosion::AddExplosion(nil, nil, EXPLOSION_MINE, m_pObject->GetPosition(), 0); + CWorld::Remove(m_pObject); + delete m_pObject; + m_pObject = nil; + m_bRemoved = true; + m_eType = PICKUP_NONE; + } + } +} + +void +CPickup::GetRidOfObjects() +{ + if (m_pObject) { + CWorld::Remove(m_pObject); + delete m_pObject; + m_pObject = nil; + } + if (m_pExtraObject) { + CWorld::Remove(m_pExtraObject); + delete m_pExtraObject; + m_pExtraObject = nil; + } +} + +void CPickups::Init(void) { NumMessages = 0; @@ -391,6 +696,7 @@ CPickups::Init(void) aPickUps[i].m_eType = PICKUP_NONE; aPickUps[i].m_nIndex = 1; aPickUps[i].m_pObject = nil; + aPickUps[i].m_pExtraObject = nil; } for (int i = 0; i < NUMCOLLECTEDPICKUPS; i++) @@ -400,6 +706,28 @@ CPickups::Init(void) } bool +CPickups::TestForPickupsInBubble(CVector pos, float range) +{ + for (int i = 0; i < NUMPICKUPS; i++) { + if ((aPickUps[i].m_vecPos - pos).Magnitude() < range) + return true; + } + return false; +} + +bool +CPickups::TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused) { + for (int i = 0; i < NUMPICKUPS; i++) { + if (aPickUps[i].m_eType == type && aPickUps[i].m_eModelIndex == ModelForWeapon(weapon)) + if ((aPickUps[i].m_vecPos - pos).Magnitude() < 7.5f) { + aPickUps[i].m_nQuantity += quantity; + return true; + } + } + return false; +} + +bool CPickups::IsPickUpPickedUp(int32 pickupId) { for (int i = 0; i < NUMCOLLECTEDPICKUPS; i++) { @@ -415,7 +743,7 @@ void CPickups::PassTime(uint32 time) { for (int i = 0; i < NUMPICKUPS; i++) { - if (aPickUps[i].m_eType != PICKUP_NONE) { + if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_eType != PICKUP_ASSET_REVENUE) { if (aPickUps[i].m_nTimer <= time) aPickUps[i].m_nTimer = 0; else @@ -449,22 +777,21 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex) DMAudio.PlayFrontEndSound(SOUND_PICKUP_ADRENALINE, 0); return true; } else if (modelIndex == MI_PICKUP_BODYARMOUR) { - player->m_fArmour = 100.0f; + player->m_fArmour = CWorld::Players[playerIndex].m_nMaxArmour; DMAudio.PlayFrontEndSound(SOUND_PICKUP_ARMOUR, 0); return true; } else if (modelIndex == MI_PICKUP_INFO) { DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0); return true; } else if (modelIndex == MI_PICKUP_HEALTH) { - player->m_fHealth = 100.0f; + player->m_fHealth = CWorld::Players[playerIndex].m_nMaxHealth; DMAudio.PlayFrontEndSound(SOUND_PICKUP_HEALTH, 0); return true; } else if (modelIndex == MI_PICKUP_BONUS) { DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0); return true; } else if (modelIndex == MI_PICKUP_BRIBE) { - int32 level = FindPlayerPed()->m_pWanted->GetWantedLevel() - 1; - if (level < 0) level = 0; + int32 level = Max(FindPlayerPed()->m_pWanted->GetWantedLevel() - 1, 0); player->SetWantedLevel(level); DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0); return true; @@ -476,23 +803,9 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex) } void -CPickups::RemoveAllFloatingPickups() -{ - for (int i = 0; i < NUMPICKUPS; i++) { - if (aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE || aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE_FLOATING) { - if (aPickUps[i].m_pObject) { - CWorld::Remove(aPickUps[i].m_pObject); - delete aPickUps[i].m_pObject; - aPickUps[i].m_pObject = nil; - } - } - } -} - -void CPickups::RemovePickUp(int32 pickupIndex) { - int32 index = CPickups::GetActualPickupIndex(pickupIndex); + int32 index = GetActualPickupIndex(pickupIndex); if (index == -1) return; if (aPickUps[index].m_pObject) { @@ -500,24 +813,30 @@ CPickups::RemovePickUp(int32 pickupIndex) delete aPickUps[index].m_pObject; aPickUps[index].m_pObject = nil; } + if (aPickUps[index].m_pExtraObject) { + CWorld::Remove(aPickUps[index].m_pExtraObject); + delete aPickUps[index].m_pExtraObject; + aPickUps[index].m_pExtraObject = nil; + } aPickUps[index].m_eType = PICKUP_NONE; aPickUps[index].m_bRemoved = true; } int32 -CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity) +CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate, bool highPriority, char* pText) { bool bFreeFound = false; int32 slot = 0; - if (type == PICKUP_FLOATINGPACKAGE || type == PICKUP_NAUTICAL_MINE_INACTIVE) { + if (type == PICKUP_FLOATINGPACKAGE || type == PICKUP_NAUTICAL_MINE_INACTIVE || highPriority) { for (slot = NUMPICKUPS-1; slot >= 0; slot--) { if (aPickUps[slot].m_eType == PICKUP_NONE) { bFreeFound = true; break; } } - } else { + } + if (!bFreeFound) { for (slot = 0; slot < NUMGENERALPICKUPS; slot++) { if (aPickUps[slot].m_eType == PICKUP_NONE) { bFreeFound = true; @@ -533,10 +852,11 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan if (slot >= NUMGENERALPICKUPS) { for (slot = 0; slot < NUMGENERALPICKUPS; slot++) { - if (aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT) break; + if (aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT_SLOW) break; } if (slot >= NUMGENERALPICKUPS) return -1; + aPickUps[slot].GetRidOfObjects(); } } @@ -545,8 +865,15 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan aPickUps[slot].m_eType = type; aPickUps[slot].m_bRemoved = false; aPickUps[slot].m_nQuantity = quantity; + aPickUps[slot].m_nMoneySpeed = rate; + aPickUps[slot].m_fRevenue = 0.0f; + aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds(); + aPickUps[slot].m_bWasAmmoCollected = highPriority; + aPickUps[slot].m_bWasControlMessageShown = false; if (type == PICKUP_ONCE_TIMEOUT) aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000; + else if (type == PICKUP_ONCE_TIMEOUT_SLOW) + aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 120000; else if (type == PICKUP_MONEY) aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 30000; else if (type == PICKUP_MINE_INACTIVE || type == PICKUP_MINE_ARMED) { @@ -557,10 +884,17 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500; } aPickUps[slot].m_eModelIndex = modelIndex; + if (pText) + strncpy(aPickUps[slot].m_sTextKey, pText, 8); + else + aPickUps[slot].m_sTextKey[0] = '\0'; + aPickUps[slot].m_vecPos = pos; - aPickUps[slot].m_pObject = aPickUps[slot].GiveUsAPickUpObject(-1); + aPickUps[slot].m_pObject = aPickUps[slot].GiveUsAPickUpObject(&aPickUps[slot].m_pObject, &aPickUps[slot].m_pExtraObject, -1, -1); if (aPickUps[slot].m_pObject) CWorld::Add(aPickUps[slot].m_pObject); + if (aPickUps[slot].m_pExtraObject) + CWorld::Add(aPickUps[slot].m_pExtraObject); return GetNewUniquePickupIndex(slot); } @@ -583,50 +917,17 @@ CPickups::GetNewUniquePickupIndex(int32 slot) int32 CPickups::ModelForWeapon(eWeaponType weaponType) { - switch (weaponType) - { - case WEAPONTYPE_BASEBALLBAT: return MI_BASEBALL_BAT; - case WEAPONTYPE_COLT45: return MI_COLT; - case WEAPONTYPE_UZI: return MI_UZI; - case WEAPONTYPE_SHOTGUN: return MI_SHOTGUN; - case WEAPONTYPE_AK47: return MI_AK47; - case WEAPONTYPE_M16: return MI_M16; - case WEAPONTYPE_SNIPERRIFLE: return MI_SNIPER; - case WEAPONTYPE_ROCKETLAUNCHER: return MI_ROCKETLAUNCHER; - case WEAPONTYPE_FLAMETHROWER: return MI_FLAMETHROWER; - case WEAPONTYPE_MOLOTOV: return MI_MOLOTOV; - case WEAPONTYPE_GRENADE: return MI_GRENADE; - default: break; - } - return 0; + return CWeaponInfo::GetWeaponInfo(weaponType)->m_nModelId; } eWeaponType CPickups::WeaponForModel(int32 model) { if (model == MI_PICKUP_BODYARMOUR) return WEAPONTYPE_ARMOUR; - switch (model) - { - case MI_GRENADE: return WEAPONTYPE_GRENADE; - case MI_AK47: return WEAPONTYPE_AK47; - case MI_BASEBALL_BAT: return WEAPONTYPE_BASEBALLBAT; - case MI_COLT: return WEAPONTYPE_COLT45; - case MI_MOLOTOV: return WEAPONTYPE_MOLOTOV; - case MI_ROCKETLAUNCHER: return WEAPONTYPE_ROCKETLAUNCHER; - case MI_SHOTGUN: return WEAPONTYPE_SHOTGUN; - case MI_SNIPER: return WEAPONTYPE_SNIPERRIFLE; - case MI_UZI: return WEAPONTYPE_UZI; - case MI_MISSILE: return WEAPONTYPE_UNARMED; - case MI_M16: return WEAPONTYPE_M16; - case MI_FLAMETHROWER: return WEAPONTYPE_FLAMETHROWER; - } - return WEAPONTYPE_UNARMED; -} - -int32 -CPickups::FindColourIndexForWeaponMI(int32 model) -{ - return WeaponForModel(model) - 1; + if (model == MI_PICKUP_HEALTH) return WEAPONTYPE_HEALTH; + if (model == MI_PICKUP_ADRENALINE) return WEAPONTYPE_ARMOUR; + if (model == -1) return WEAPONTYPE_UNARMED; + return ((CWeaponModelInfo*)CModelInfo::GetModelInfo(model))->GetWeaponInfo(); } void @@ -671,69 +972,159 @@ CPickups::Update() } } #endif + if (CPad::GetPad(0)->CollectPickupJustDown()) + CollectPickupBuffer = 6; + else + CollectPickupBuffer = Max(0, CollectPickupBuffer - 1); + + if (PlayerOnWeaponPickup) + PlayerOnWeaponPickup = Max(0, PlayerOnWeaponPickup - 1); + #define PICKUPS_FRAME_SPAN (6) #ifdef FIX_BUGS for (uint32 i = NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN) / PICKUPS_FRAME_SPAN; i < NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1) / PICKUPS_FRAME_SPAN; i++) { #else // BUG: this code can only reach 318 out of 320 pickups for (uint32 i = NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN); i < NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1); i++) { #endif - if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) { + if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) AddToCollectedPickupsArray(i); - } } #undef PICKUPS_FRAME_SPAN for (uint32 i = NUMGENERALPICKUPS; i < NUMPICKUPS; i++) { - if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) { + if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) AddToCollectedPickupsArray(i); + } +} + +CPickup* +CPickups::FindPickUpForThisObject(CEntity *object) +{ + for (uint32 i = 0; i < NUMPICKUPS; i++) { + if (aPickUps[i].m_eType != PICKUP_NONE && (aPickUps[i].m_pObject == object || aPickUps[i].m_pExtraObject == object)) { + return &aPickUps[i]; } } + return &aPickUps[0]; } void CPickups::DoPickUpEffects(CEntity *entity) { + CPickup *pickup = FindPickUpForThisObject(entity); + if (entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame; if (!entity->bDoNotRender) { float modifiedSin = 0.3f * (Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800)) + 1.0f); - +#ifdef FIX_BUGS + int16 colorId = 0; +#else int16 colorId; +#endif + bool doInnerGlow = false; + bool doOuterGlow = true; + + if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA) { + colorId = WEAPONTYPE_TOTALWEAPONS; + doInnerGlow = true; + doOuterGlow = false; + } else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR) { + colorId = WEAPONTYPE_ARMOUR; + } else if (entity->GetModelIndex() == MI_PICKUP_BRIBE) { + doInnerGlow = true; + doOuterGlow = false; + } else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) { + doInnerGlow = true; + doOuterGlow = false; + } else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS) { + colorId = WEAPONTYPE_HEALTH; + doInnerGlow = true; + doOuterGlow = false; + } else if (entity->GetModelIndex() == MI_PICKUP_PROPERTY) { + doInnerGlow = true; + doOuterGlow = false; + } else if (entity->GetModelIndex() == MI_PICKUP_PROPERTY_FORSALE) { + doInnerGlow = true; + doOuterGlow = false; + } else if (entity->GetModelIndex() == MI_PICKUP_REVENUE) { + doInnerGlow = true; + doOuterGlow = false; + } else if (entity->GetModelIndex() == MI_PICKUP_SAVEGAME) { + doInnerGlow = true; + doOuterGlow = false; + } else if (entity->GetModelIndex() == MI_PICKUP_CLOTHES) { + colorId = WEAPONTYPE_TOTALWEAPONS; + doOuterGlow = false; + doInnerGlow = true; + } else + colorId = WeaponForModel(entity->GetModelIndex()); + + const CVector& pos = pickup->m_vecPos; + if (doOuterGlow) { + bool corona1 = false; + bool corona2 = false; + int timerVal = (CTimer::GetTimeInMilliseconds() >> 9) & 7; + + if (timerVal < 3) + corona1 = false; + else if (timerVal == 3) + corona1 = (CGeneral::GetRandomNumber() & 3) != 0; + else + corona1 = true; - if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA) - colorId = 11; - else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR || entity->GetModelIndex() == MI_PICKUP_BRIBE) - colorId = 12; - else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) - colorId = 13; - else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS) - colorId = 14; - else - colorId = FindColourIndexForWeaponMI(entity->GetModelIndex()); - - assert(colorId >= 0); - - const CVector &pos = entity->GetPosition(); + timerVal = (timerVal - 1) & 7; + if (timerVal < 3) + corona2 = false; + else if (timerVal == 3) + corona2 = (CGeneral::GetRandomNumber() & 3) != 0; + else + corona2 = true; - float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f; - CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, - aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier, 4.0f, - 1.0f, 40.0f, false, 0.0f); + if (((CObject*)entity)->bAmmoCollected) { + corona2 = false; + corona1 = false; + } - float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f; - CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true); - float size = (CGeneral::GetRandomNumber() & 0xF) * 0.0005f + 0.6f; - CCoronas::RegisterCorona( (uintptr)entity, - aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f, - 255, - pos, - size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + if (corona1) { + CCoronas::RegisterCorona((uintptr)entity, + aPickupColors[colorId].r * 0.45f, aPickupColors[colorId].g * 0.45f, aPickupColors[colorId].b * 0.45f, + 255, pos, 0.76f, 65.0f, + CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, + 0.0f, false, -0.4f); + CShadows::StoreStaticShadow((uintptr)entity, + SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, + aPickupColors[colorId].r * 0.3f, aPickupColors[colorId].g * 0.3f, aPickupColors[colorId].b * 0.3f, + 4.0f, 1.0f, 40.0f, false, 0.0f); + float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f; + CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aPickupColors[colorId].r / 256.0f, aPickupColors[colorId].g / 256.0f, aPickupColors[colorId].b / 256.0f, CPointLights::FOG_NONE, true); + } else + CCoronas::RegisterCorona((uintptr)entity, 0, 0, 0, 255, pos, 0.57f, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + + if (corona2) { + CCoronas::RegisterCorona( + (uintptr)entity + 1, + aPickupColors[colorId].r * 0.55f, aPickupColors[colorId].g * 0.55f, aPickupColors[colorId].b * 0.55f, + 255, + pos, + 0.6f, + 65.0f, + CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, + 0.0f, false, -0.4f); + if (!corona1) + CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, + aPickupColors[colorId].r * 0.25f, aPickupColors[colorId].g * 0.25f, aPickupColors[colorId].b * 0.25f, + 4.0f, 1.0f, 40.0f, false, 0.0f); + } else + CCoronas::RegisterCorona((uintptr)entity + 1, 0, 0, 0, 255, pos, 0.45f, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + } CObject *object = (CObject*)entity; - if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) { + if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue || object->m_nCostValue) { + float dist = Distance2D(pos, TheCamera.GetPosition()); - const float MAXDIST = 12.0f; + const float MAXDIST = 14.0f; if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) { RwV3d vecOut; @@ -744,20 +1135,30 @@ CPickups::DoPickUpEffects(CEntity *entity) aMessages[NumMessages].m_dist.x = fDistX; aMessages[NumMessages].m_dist.y = fDistY; aMessages[NumMessages].m_weaponType = WeaponForModel(entity->GetModelIndex()); - aMessages[NumMessages].m_color.red = aWeaponReds[colorId]; - aMessages[NumMessages].m_color.green = aWeaponGreens[colorId]; - aMessages[NumMessages].m_color.blue = aWeaponBlues[colorId]; + aMessages[NumMessages].m_color.red = aPickupColors[colorId].r; + aMessages[NumMessages].m_color.green = aPickupColors[colorId].g; + aMessages[NumMessages].m_color.blue = aPickupColors[colorId].b; aMessages[NumMessages].m_color.alpha = (1.0f - dist / MAXDIST) * 128.0f; aMessages[NumMessages].m_bOutOfStock = object->bOutOfStock; aMessages[NumMessages].m_quantity = object->m_nBonusValue; + aMessages[NumMessages].money = object->m_nCostValue; NumMessages++; } } } + uint32 model = entity->GetModelIndex(); + CColModel *colModel = entity->GetColModel(); + CVector colLength = colModel->boundingBox.max - colModel->boundingBox.min; + float maxDimension = Max(colLength.x, Max(colLength.y, colLength.z)); + + float scale = (Max(1.f, 1.2f / maxDimension) - 1.0f) * 0.6f + 1.0f; + if (model == MI_MINIGUN || model == MI_MINIGUN2) + scale = 1.2f; + float angle = (float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800); - float c = Cos(angle) * aWeaponScale[colorId]; - float s = Sin(angle) * aWeaponScale[colorId]; + float c = Cos(angle) * scale; + float s = Sin(angle) * scale; // we know from SA they were setting each field manually like this entity->GetMatrix().rx = c; @@ -768,7 +1169,57 @@ CPickups::DoPickUpEffects(CEntity *entity) entity->GetMatrix().fz = 0.0f; entity->GetMatrix().ux = 0.0f; entity->GetMatrix().uy = 0.0f; - entity->GetMatrix().uz = aWeaponScale[colorId]; + entity->GetMatrix().uz = scale; + + if (entity->GetModelIndex() == MI_MINIGUN2) { + CMatrix matrix1; + CMatrix matrix2; // unused + entity->SetPosition(pickup->m_vecPos); + matrix1.SetRotateX(0.0f); + matrix1.Rotate(DEGTORAD(4.477f), DEGTORAD(-29.731f), DEGTORAD(-1.064f)); + matrix1.Translate(CVector(0.829f, -0.001f, 0.226f)); + entity->GetMatrix() *= matrix1; + } + + if (doOuterGlow) { + CVector scale(0.0f, 0.0f, 0.0f); + if (colLength.x == maxDimension) + scale.x = colLength.x; + else if (colLength.y == maxDimension) + scale.y = colLength.y; + else + scale.z = colLength.z; + + for (int i = 0; i < 4; i++) { + CVector pos = entity->GetMatrix() * (scale * ((float)i / 3.0f)); + CCoronas::RegisterCorona( + (uintptr)entity + 8 + i, + aPickupColors[colorId].r * 0.15f, + aPickupColors[colorId].g * 0.15f, + aPickupColors[colorId].b * 0.15f, + 255, + pos, + 1.0f, + 65.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, + CCoronas::REFLECTION_OFF, + CCoronas::LOSCHECK_OFF, + CCoronas::STREAK_OFF, + 0.0f, + false, + -0.5f); + } + } + + if (doInnerGlow) + CCoronas::RegisterCorona( +#ifdef FIX_BUGS + (uintptr)entity + 8 + 4, +#else + (uintptr)entity + 9, +#endif + 126, 69, 121, 255, entity->GetPosition(), 1.2f, 50.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); } } @@ -823,7 +1274,7 @@ CPickups::DoCollectableEffects(CEntity *entity) int32 color = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 255.0f; CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, color, color, color, 4.0f, 1.0f, 40.0f, false, 0.0f); - CCoronas::RegisterCorona((uintptr)entity, color, color, color, 255, pos, 0.6f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + CCoronas::RegisterCorona((uintptr)entity, color, color, color, 255, pos, 0.6f, 40.0f, CCoronas::TYPE_HEX, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); } entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0xFFF) * DEGTORAD(360.0f / 0x1000)); @@ -834,13 +1285,17 @@ CPickups::RenderPickUpText() { wchar *strToPrint; for (int32 i = 0; i < NumMessages; i++) { - if (aMessages[i].m_quantity <= 39) { + + if (aMessages[i].money != 0) { + sprintf(gString, "$%d", aMessages[i].money); + AsciiToUnicode(gString, gUString); + strToPrint = gUString; + } else { switch (aMessages[i].m_quantity) // could use some enum maybe { case 0: - if (aMessages[i].m_weaponType == WEAPONTYPE_TOTALWEAPONS) { // unreachable code? - // what is this?? - sprintf(gString, "%d/%d", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 2903); + if (aMessages[i].m_weaponType == WEAPONTYPE_HEALTH || aMessages[i].m_weaponType == WEAPONTYPE_ARMOUR) { + strToPrint = nil; } else { if (aMessages[i].m_bOutOfStock) strToPrint = TheText.Get("STOCK"); @@ -852,176 +1307,181 @@ CPickups::RenderPickUpText() } break; case 1: - strToPrint = TheText.Get("SECURI"); + strToPrint = TheText.Get("OUTFT1"); break; case 2: - strToPrint = TheText.Get("MOONBM"); + strToPrint = TheText.Get("OUTFT2"); break; case 3: - strToPrint = TheText.Get("COACH"); + strToPrint = TheText.Get("OUTFT3"); break; case 4: - strToPrint = TheText.Get("FLATBED"); + strToPrint = TheText.Get("OUTFT4"); break; case 5: - strToPrint = TheText.Get("LINERUN"); + strToPrint = TheText.Get("OUTFT5"); break; case 6: - strToPrint = TheText.Get("TRASHM"); + strToPrint = TheText.Get("OUTFT6"); break; case 7: - strToPrint = TheText.Get("PATRIOT"); + strToPrint = TheText.Get("OUTFT7"); break; case 8: - strToPrint = TheText.Get("WHOOPEE"); + strToPrint = TheText.Get("OUTFT8"); break; case 9: - strToPrint = TheText.Get("BLISTA"); + strToPrint = TheText.Get("OUTFT9"); break; case 10: - strToPrint = TheText.Get("MULE"); + strToPrint = TheText.Get("OUTFT10"); break; case 11: - strToPrint = TheText.Get("YANKEE"); + strToPrint = TheText.Get("OUTFT11"); break; case 12: - strToPrint = TheText.Get("BOBCAT"); + strToPrint = TheText.Get("OUTFT12"); break; case 13: - strToPrint = TheText.Get("DODO"); - break; - case 14: - strToPrint = TheText.Get("BUS"); - break; - case 15: - strToPrint = TheText.Get("RUMPO"); - break; - case 16: - strToPrint = TheText.Get("PONY"); - break; - case 17: - strToPrint = TheText.Get("SENTINL"); - break; - case 18: - strToPrint = TheText.Get("CHEETAH"); - break; - case 19: - strToPrint = TheText.Get("BANSHEE"); - break; - case 20: - strToPrint = TheText.Get("IDAHO"); - break; - case 21: - strToPrint = TheText.Get("INFERNS"); - break; - case 22: - strToPrint = TheText.Get("TAXI"); - break; - case 23: - strToPrint = TheText.Get("KURUMA"); - break; - case 24: - strToPrint = TheText.Get("STRETCH"); - break; - case 25: - strToPrint = TheText.Get("PEREN"); - break; - case 26: - strToPrint = TheText.Get("STINGER"); - break; - case 27: - strToPrint = TheText.Get("MANANA"); - break; - case 28: - strToPrint = TheText.Get("LANDSTK"); - break; - case 29: - strToPrint = TheText.Get("STALION"); - break; - case 30: - strToPrint = TheText.Get("BFINJC"); - break; - case 31: - strToPrint = TheText.Get("CABBIE"); - break; - case 32: - strToPrint = TheText.Get("ESPERAN"); - break; - case 33: - strToPrint = TheText.Get("FIRETRK"); - break; - case 34: - strToPrint = TheText.Get("AMBULAN"); - break; - case 35: - strToPrint = TheText.Get("ENFORCR"); - break; - case 36: - strToPrint = TheText.Get("FBICAR"); - break; - case 37: - strToPrint = TheText.Get("RHINO"); - break; - case 38: - strToPrint = TheText.Get("BARRCKS"); - break; - case 39: - strToPrint = TheText.Get("POLICAR"); + strToPrint = TheText.Get("OUTFT13"); break; default: break; } } + if (strToPrint == nil) + continue; CFont::SetPropOn(); CFont::SetBackgroundOff(); - const float MAX_SCALE = 1.0f; +#ifdef FIX_BUGS + const float MAX_SCALE = SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH; +#else + float MAX_SCALE = RsGlobal.width / DEFAULT_SCREEN_WIDTH; +#endif - float fScaleY = aMessages[i].m_dist.y / 100.0f; + float fScaleY = aMessages[i].m_dist.y / 30.0f; if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE; - float fScaleX = aMessages[i].m_dist.x / 100.0f; + float fScaleX = aMessages[i].m_dist.x / 30.0f; if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE; -#ifdef FIX_BUGS - CFont::SetScale(SCREEN_SCALE_X(fScaleX), SCREEN_SCALE_Y(fScaleY)); -#else - CFont::SetScale(fScaleX, fScaleY); -#endif + CFont::SetScale(fScaleX, fScaleY); // this shouldn't be scaled CFont::SetCentreOn(); CFont::SetCentreSize(SCREEN_WIDTH); CFont::SetJustifyOff(); CFont::SetColor(CRGBA(aMessages[i].m_color.red, aMessages[i].m_color.green, aMessages[i].m_color.blue, aMessages[i].m_color.alpha)); CFont::SetBackGroundOnlyTextOff(); - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); CFont::PrintString(aMessages[i].m_pos.x, aMessages[i].m_pos.y, strToPrint); } NumMessages = 0; } void +CPickups::CreateSomeMoney(CVector pos, int money) +{ + bool found; + + int pickupCount = Min(money / 20 + 1, 7); + int moneyPerPickup = money / pickupCount; + + for (int i = 0; i < pickupCount; i++) { + // (CGeneral::GetRandomNumber() % 256) * PI / 128 gives a float up to something TWOPI-ish. + pos.x += 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128); + pos.y += 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128); + pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found) + 0.5f; + if (found) { + CPickups::GenerateNewOne(CVector(pos.x, pos.y, pos.z), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 3)); + } + } +} + +void +CPickups::RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType weaponType) +{ + uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; + if (CWeaponInfo::IsWeaponSlotAmmoMergeable(weaponSlot)) { + for (int slot = 0; slot < NUMPICKUPS; slot++) { + if (aPickUps[slot].m_eType == PICKUP_ONCE || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT_SLOW) { + if (aPickUps[slot].m_pObject) { + if (CWeaponInfo::GetWeaponInfo(WeaponForModel(aPickUps[slot].m_pObject->GetModelIndex()))->m_nWeaponSlot == weaponSlot && + aPickUps[slot].m_nQuantity == 0) { + CWorld::Remove(aPickUps[slot].m_pObject); + delete aPickUps[slot].m_pObject; + aPickUps[slot].m_bRemoved = true; + aPickUps[slot].m_pObject = nil; + aPickUps[slot].m_eType = PICKUP_NONE; + } + } + } + } + } +} + +void +CPickups::DetonateMinesHitByGunShot(CVector *vec1, CVector *vec2) +{ + for (int i = 0; i < NUMGENERALPICKUPS; i++) { + if (aPickUps[i].m_eType == PICKUP_NAUTICAL_MINE_ARMED) + aPickUps[i].ProcessGunShot(vec1, vec2); + } +} + +void +CPickups::RemoveUnnecessaryPickups(const CVector& center, float radius) +{ + for (int i = 0; i < NUMPICKUPS; i++) { + if (aPickUps[i].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[i].m_eType == PICKUP_MONEY) { + if (Distance(center, aPickUps[i].m_vecPos) < radius) { + aPickUps[i].GetRidOfObjects(); + aPickUps[i].m_bRemoved = true; + aPickUps[i].m_eType = PICKUP_NONE; + } + } + } +} + +void CPickups::Load(uint8 *buf, uint32 size) { INITSAVEBUF for (int32 i = 0; i < NUMPICKUPS; i++) { #ifdef COMPATIBLE_SAVES - ReadSaveBuf(&aPickUps[i].m_eType, buf); - ReadSaveBuf(&aPickUps[i].m_bRemoved, buf); + ReadSaveBuf(&aPickUps[i].m_vecPos, buf); + ReadSaveBuf(&aPickUps[i].m_fRevenue, buf); + int32 tmp_pObject; + ReadSaveBuf(&tmp_pObject, buf); + int32 tmp_pExtraObject; + ReadSaveBuf(&tmp_pExtraObject, buf); ReadSaveBuf(&aPickUps[i].m_nQuantity, buf); - int32 tmp; - ReadSaveBuf(&tmp, buf); - aPickUps[i].m_pObject = aPickUps[i].m_eType != PICKUP_NONE && tmp != 0 ? CPools::GetObjectPool()->GetSlot(tmp - 1) : nil; ReadSaveBuf(&aPickUps[i].m_nTimer, buf); + ReadSaveBuf(&aPickUps[i].m_nMoneySpeed, buf); ReadSaveBuf(&aPickUps[i].m_eModelIndex, buf); ReadSaveBuf(&aPickUps[i].m_nIndex, buf); - ReadSaveBuf(&aPickUps[i].m_vecPos, buf); + memcpy(aPickUps[i].m_sTextKey, buf, sizeof(aPickUps[i].m_sTextKey)); + SkipSaveBuf(buf, sizeof(aPickUps[i].m_sTextKey)); + ReadSaveBuf(&aPickUps[i].m_eType, buf); + ReadSaveBuf(&aPickUps[i].m_bRemoved, buf); + uint8 flags; + ReadSaveBuf(&flags, buf); + aPickUps[i].m_bWasAmmoCollected = !!(flags & BIT(0)); + aPickUps[i].m_bWasControlMessageShown = !!(flags & BIT(1)); + SkipSaveBuf(buf, 3); + + aPickUps[i].m_pObject = aPickUps[i].m_eType != PICKUP_NONE && tmp_pObject != 0 ? CPools::GetObjectPool()->GetSlot(tmp_pObject - 1) : nil; + aPickUps[i].m_pExtraObject = aPickUps[i].m_eType != PICKUP_NONE && tmp_pExtraObject != 0 ? CPools::GetObjectPool()->GetSlot(tmp_pExtraObject - 1) : nil; #else ReadSaveBuf(&aPickUps[i], buf); - if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pObject != nil) - aPickUps[i].m_pObject = CPools::GetObjectPool()->GetSlot((uintptr)aPickUps[i].m_pObject - 1); + if (aPickUps[i].m_eType != PICKUP_NONE) { + if (aPickUps[i].m_pObject != nil) + aPickUps[i].m_pObject = CPools::GetObjectPool()->GetSlot((uintptr)aPickUps[i].m_pObject - 1); + if (aPickUps[i].m_pExtraObject != nil) + aPickUps[i].m_pExtraObject = CPools::GetObjectPool()->GetSlot((uintptr)aPickUps[i].m_pExtraObject - 1); + } #endif } @@ -1038,25 +1498,41 @@ VALIDATESAVEBUF(size) void CPickups::Save(uint8 *buf, uint32 *size) { - *size = PICKUPS_SAVE_SIZE + sizeof(uint16) + sizeof(uint16) + sizeof(aPickUpsCollected); + *size = PICKUPS_SAVE_SIZE; + *size += sizeof(uint16) + sizeof(uint16) + sizeof(aPickUpsCollected); INITSAVEBUF for (int32 i = 0; i < NUMPICKUPS; i++) { #ifdef COMPATIBLE_SAVES - WriteSaveBuf(buf, aPickUps[i].m_eType); - WriteSaveBuf(buf, aPickUps[i].m_bRemoved); - WriteSaveBuf(buf, aPickUps[i].m_nQuantity); + WriteSaveBuf(buf, aPickUps[i].m_vecPos); + WriteSaveBuf(buf, aPickUps[i].m_fRevenue); int32 tmp = aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pObject != nil ? CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(aPickUps[i].m_pObject) + 1 : 0; WriteSaveBuf(buf, tmp); + tmp = aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pExtraObject != nil ? CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(aPickUps[i].m_pExtraObject) + 1 : 0; + WriteSaveBuf(buf, tmp); + WriteSaveBuf(buf, aPickUps[i].m_nQuantity); WriteSaveBuf(buf, aPickUps[i].m_nTimer); + WriteSaveBuf(buf, aPickUps[i].m_nMoneySpeed); WriteSaveBuf(buf, aPickUps[i].m_eModelIndex); WriteSaveBuf(buf, aPickUps[i].m_nIndex); - WriteSaveBuf(buf, aPickUps[i].m_vecPos); + memcpy(buf, aPickUps[i].m_sTextKey, sizeof(aPickUps[i].m_sTextKey)); + SkipSaveBuf(buf, sizeof(aPickUps[i].m_sTextKey)); + WriteSaveBuf(buf, aPickUps[i].m_eType); + WriteSaveBuf(buf, aPickUps[i].m_bRemoved); + uint8 flags = 0; + if (aPickUps[i].m_bWasAmmoCollected) flags |= BIT(0); + if (aPickUps[i].m_bWasControlMessageShown) flags |= BIT(1); + WriteSaveBuf(buf, flags); + ZeroSaveBuf(buf, 3); #else CPickup *buf_pickup = WriteSaveBuf(buf, aPickUps[i]); - if (buf_pickup->m_eType != PICKUP_NONE && buf_pickup->m_pObject != nil) - buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(buf_pickup->m_pObject) + 1); + if (buf_pickup->m_eType != PICKUP_NONE) { + if (buf_pickup->m_pObject != nil) + buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(buf_pickup->m_pObject) + 1); + if (buf_pickup->m_pExtraObject != nil) + buf_pickup->m_pExtraObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(buf_pickup->m_pExtraObject) + 1); + } #endif } @@ -1072,40 +1548,6 @@ VALIDATESAVEBUF(*size) void CPacManPickup::Update() { - if (FindPlayerVehicle() == nil) return; - - CVehicle *veh = FindPlayerVehicle(); - - if (DistanceSqr2D(FindPlayerVehicle()->GetPosition(), m_vecPosn.x, m_vecPosn.y) < 100.0f && veh->IsSphereTouchingVehicle(m_vecPosn.x, m_vecPosn.y, m_vecPosn.z, 1.5f)) { - switch (m_eType) - { - case PACMAN_SCRAMBLE: - { - veh->m_nPacManPickupsCarried++; - veh->m_vecMoveSpeed *= 0.65f; - float massMult = (veh->m_fMass + 250.0f) / veh->m_fMass; - veh->m_fMass *= massMult; - veh->m_fTurnMass *= massMult; - veh->m_fForceMultiplier *= massMult; - FindPlayerPed()->m_pWanted->m_nChaos += 10; - FindPlayerPed()->m_pWanted->UpdateWantedLevel(); - DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PACKAGE, 0); - break; - } - case PACMAN_RACE: - CPacManPickups::PillsEatenInRace++; - DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PILL, 0); - break; - default: - break; - } - m_eType = PACMAN_NONE; - if (m_pObject != nil) { - CWorld::Remove(m_pObject); - delete m_pObject; - m_pObject = nil; - } - } } int32 CollectGameState; @@ -1119,96 +1561,16 @@ bool CPacManPickups::bPMActive; void CPacManPickups::Init() { - for (int i = 0; i < NUMPACMANPICKUPS; i++) - aPMPickUps[i].m_eType = PACMAN_NONE; - bPMActive = false; } void CPacManPickups::Update() { - if (FindPlayerVehicle()) { - float dist = Distance(FindPlayerCoors(), CVector(1072.0f, -948.0f, 14.5f)); - switch (CollectGameState) { - case 1: - if (dist < 10.0f) { - ThingsToCollect -= FindPlayerVehicle()->m_nPacManPickupsCarried; - FindPlayerVehicle()->m_nPacManPickupsCarried = 0; - FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier; - FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier; - FindPlayerVehicle()->m_fForceMultiplier = 1.0f; - } - if (ThingsToCollect <= 0) { - CollectGameState = 2; - ClearPMPickUps(); - } - break; - case 2: - if (dist > 11.0f) - CollectGameState = 0; - break; - case 20: - if (Distance(FindPlayerCoors(), LastPickUpCoors) > 30.0f) { - LastPickUpCoors = FindPlayerCoors(); - printf("%f, %f, %f,\n", LastPickUpCoors.x, LastPickUpCoors.y, LastPickUpCoors.z); - } - break; - default: - break; - } - } - if (bPMActive) { -#define PACMANPICKUPS_FRAME_SPAN (4) - for (uint32 i = (CTimer::GetFrameCounter() % PACMANPICKUPS_FRAME_SPAN) * (NUMPACMANPICKUPS / PACMANPICKUPS_FRAME_SPAN); i < ((CTimer::GetFrameCounter() % PACMANPICKUPS_FRAME_SPAN) + 1) * (NUMPACMANPICKUPS / PACMANPICKUPS_FRAME_SPAN); i++) { - if (aPMPickUps[i].m_eType != PACMAN_NONE) - aPMPickUps[i].Update(); - } -#undef PACMANPICKUPS_FRAME_SPAN - } } void CPacManPickups::GeneratePMPickUps(CVector pos, float scrambleMult, int16 count, uint8 type) { - int i = 0; - while (count > 0) { - while (aPMPickUps[i].m_eType != PACMAN_NONE) - i++; - - bool bPickupCreated = false; - while (!bPickupCreated) { - CVector newPos = pos; - CColPoint colPoint; - CEntity *pRoad; - uint16 nRand = CGeneral::GetRandomNumber(); - newPos.x += ((nRand & 0xFF) - 128) * scrambleMult / 128.0f; - newPos.y += (((nRand >> 8) & 0xFF) - 128) * scrambleMult / 128.0f; - newPos.z = 1000.0f; - if (CWorld::ProcessVerticalLine(newPos, -1000.0f, colPoint, pRoad, true, false, false, false, true, false, nil) && pRoad->IsBuilding() && ((CBuilding*)pRoad)->GetIsATreadable()) { - newPos.z = 0.7f + colPoint.point.z; - aPMPickUps[i].m_eType = type; - aPMPickUps[i].m_vecPosn = newPos; - CObject *obj = new CObject(MI_BULLION, true); - if (obj != nil) { - obj->ObjectCreatedBy = MISSION_OBJECT; - obj->SetPosition(aPMPickUps[i].m_vecPosn); - obj->SetOrientation(0.0f, 0.0f, -HALFPI); - obj->GetMatrix().UpdateRW(); - obj->UpdateRwFrame(); - - obj->bAffectedByGravity = false; - obj->bExplosionProof = true; - obj->bUsesCollision = false; - obj->bIsPickup = false; - CWorld::Add(obj); - } - aPMPickUps[i].m_pObject = obj; - bPickupCreated = true; - } - } - count--; - } - bPMActive = true; } // diablo porn mission pickups @@ -1218,271 +1580,69 @@ static const CVector aRacePoints1[] = { CVector(913.27899f, -93.524231f, 7.4325991f), CVector(912.60852f, -63.15905f, 7.4533591f), CVector(934.22144f, -42.049122f, 7.4511471f), - CVector(958.88092f, -23.863735f, 7.4652338f), - CVector(978.50812f, -0.78458798f, 5.13515f), - CVector(1009.4175f, -2.1041219f, 2.4461579f), - CVector(1040.6313f, -2.0793829f, 2.293175f), - CVector(1070.7863f, -2.084095f, 2.2789791f), - CVector(1100.5773f, -8.468729f, 5.3248072f), - CVector(1119.9341f, -31.738031f, 7.1913071f), - CVector(1122.1664f, -62.762737f, 7.4703908f), - CVector(1122.814f, -93.650566f, 8.5577497f), - CVector(1125.8253f, -124.26616f, 9.9803305f), - CVector(1153.8727f, -135.47169f, 14.150617f), - CVector(1184.0831f, -135.82845f, 14.973998f), - CVector(1192.0432f, -164.57816f, 19.18627f), - CVector(1192.7761f, -194.28871f, 24.799675f), - CVector(1215.1527f, -215.0714f, 25.74975f), - CVector(1245.79f, -215.39304f, 28.70726f), - CVector(1276.2477f, -216.39485f, 33.71236f), - CVector(1306.5535f, -216.71007f, 39.711472f), - CVector(1335.0244f, -224.59329f, 46.474979f), - CVector(1355.4879f, -246.27664f, 49.934841f), - CVector(1362.6003f, -276.47064f, 49.96265f), - CVector(1363.027f, -307.30847f, 49.969173f), - CVector(1365.343f, -338.08609f, 49.967789f), - CVector(1367.5957f, -368.01105f, 50.092304f), - CVector(1368.2749f, -398.38049f, 50.061268f), - CVector(1366.9034f, -429.98483f, 50.057545f), - CVector(1356.8534f, -459.09259f, 50.035545f), - CVector(1335.5819f, -481.13544f, 47.217903f), - CVector(1306.7552f, -491.07443f, 40.202629f), - CVector(1275.5978f, -491.33194f, 33.969223f), - CVector(1244.702f, -491.46451f, 29.111021f), - CVector(1213.2222f, -491.8754f, 25.771168f), - CVector(1182.7729f, -492.19995f, 24.749964f), - CVector(1152.6874f, -491.42221f, 21.70038f), - CVector(1121.5352f, -491.94604f, 20.075182f), - CVector(1090.7056f, -492.63751f, 17.585758f), - CVector(1059.6008f, -491.65762f, 14.848632f), - CVector(1029.113f, -489.66031f, 14.918498f), - CVector(998.20679f, -486.78107f, 14.945688f), - CVector(968.00555f, -484.91266f, 15.001229f), - CVector(937.74939f, -492.09015f, 14.958629f), - CVector(927.17352f, -520.97736f, 14.972308f), - CVector(929.29749f, -552.08643f, 14.978855f), - CVector(950.69525f, -574.47778f, 14.972788f), - CVector(974.02826f, -593.56024f, 14.966445f), - CVector(989.04779f, -620.12854f, 14.951016f), - CVector(1014.1639f, -637.3905f, 14.966736f), - CVector(1017.5961f, -667.3736f, 14.956415f), - CVector(1041.9735f, -685.94391f, 15.003841f), - CVector(1043.3064f, -716.11298f, 14.974236f), - CVector(1043.5337f, -746.63855f, 14.96919f), - CVector(1044.142f, -776.93823f, 14.965424f), - CVector(1044.2657f, -807.29395f, 14.97171f), - CVector(1017.0797f, -820.1076f, 14.975431f), - CVector(986.23865f, -820.37103f, 14.972883f), - CVector(956.10065f, -820.23291f, 14.981133f), - CVector(925.86914f, -820.19049f, 14.976553f), - CVector(897.69702f, -831.08734f, 14.962709f), - CVector(868.06586f, -835.99237f, 14.970685f), - CVector(836.93054f, -836.84387f, 14.965049f), - CVector(811.63586f, -853.7915f, 15.067576f), - CVector(811.46344f, -884.27368f, 12.247812f), - CVector(811.60651f, -914.70959f, 9.2393751f), - CVector(811.10425f, -945.16272f, 5.817255f), - CVector(816.54584f, -975.64587f, 4.998558f), - CVector(828.2951f, -1003.3685f, 5.0471172f), - CVector(852.28839f, -1021.5963f, 4.9371028f), - CVector(882.50067f, -1025.4459f, 5.14077f), - CVector(912.84821f, -1026.7874f, 8.3415451f), - CVector(943.68274f, -1026.6914f, 11.341879f), - CVector(974.4129f, -1027.3682f, 14.410345f), - CVector(1004.1079f, -1036.0778f, 14.92961f), - CVector(1030.1144f, -1051.1224f, 14.850387f), - CVector(1058.7585f, -1060.342f, 14.821624f), - CVector(1087.7797f, -1068.3263f, 14.800561f), - CVector(1099.8807f, -1095.656f, 11.877907f), - CVector(1130.0005f, -1101.994f, 11.853914f), - CVector(1160.3809f, -1101.6355f, 11.854824f), - CVector(1191.8524f, -1102.1577f, 11.853843f), - CVector(1223.3307f, -1102.7448f, 11.852233f), - CVector(1253.564f, -1098.1045f, 11.853944f), - CVector(1262.0203f, -1069.1785f, 14.8147f), - CVector(1290.9998f, -1059.1882f, 14.816016f), - CVector(1316.246f, -1041.0635f, 14.81109f), - CVector(1331.7539f, -1013.835f, 14.81207f), - CVector(1334.0579f, -983.55402f, 14.827253f), - CVector(1323.2429f, -954.23083f, 14.954678f), - CVector(1302.7495f, -932.21216f, 14.962917f), - CVector(1317.418f, -905.89325f, 14.967506f), - CVector(1337.9503f, -883.5025f, 14.969675f), - CVector(1352.6929f, -855.96954f, 14.967854f), - CVector(1357.2388f, -826.26971f, 14.97295f), - CVector(1384.8668f, -812.47693f, 12.907736f), - CVector(1410.8983f, -795.39056f, 12.052228f), - CVector(1433.901f, -775.55811f, 11.96265f), - CVector(1443.8615f, -746.92511f, 11.976114f), - CVector(1457.7015f, -720.00903f, 11.971177f), - CVector(1481.5685f, -701.30237f, 11.977908f), - CVector(1511.4004f, -696.83295f, 11.972709f), - CVector(1542.1796f, -695.61676f, 11.970441f), - CVector(1570.3301f, -684.6239f, 11.969202f), CVector(0.0f, 0.0f, 0.0f), }; void CPacManPickups::GeneratePMPickUpsForRace(int32 race) { - const CVector *pPos = nil; - int i = 0; - - if (race == 0) pPos = aRacePoints1; // there's only one available - assert(pPos != nil); - - while (!pPos->IsZero()) { - while (aPMPickUps[i].m_eType != PACMAN_NONE) - i++; - - aPMPickUps[i].m_eType = PACMAN_RACE; - aPMPickUps[i].m_vecPosn = *(pPos++); - if (race == 0) { - CObject* obj = new CObject(MI_DONKEYMAG, true); - if (obj != nil) { - obj->ObjectCreatedBy = MISSION_OBJECT; - - obj->SetPosition(aPMPickUps[i].m_vecPosn); - obj->SetOrientation(0.0f, 0.0f, -HALFPI); - obj->GetMatrix().UpdateRW(); - obj->UpdateRwFrame(); - - obj->bAffectedByGravity = false; - obj->bExplosionProof = true; - obj->bUsesCollision = false; - obj->bIsPickup = false; - - CWorld::Add(obj); - } - aPMPickUps[i].m_pObject = obj; - } else - aPMPickUps[i].m_pObject = nil; - } - bPMActive = true; } void CPacManPickups::GenerateOnePMPickUp(CVector pos) { - bPMActive = true; - aPMPickUps[0].m_eType = PACMAN_RACE; - aPMPickUps[0].m_vecPosn = pos; } void CPacManPickups::Render() { - if (!bPMActive) return; - - PUSH_RENDERGROUP("CPacManPickups::Render"); - - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[6])); - - RwV3d pos; - float w, h; - - for (int i = 0; i < NUMPACMANPICKUPS; i++) { - switch (aPMPickUps[i].m_eType) - { - case PACMAN_SCRAMBLE: - case PACMAN_RACE: - if (CSprite::CalcScreenCoors(aPMPickUps[i].m_vecPosn, &pos, &w, &h, true) && pos.z < 100.0f) { - if (aPMPickUps[i].m_pObject != nil) { - aPMPickUps[i].m_pObject->GetMatrix().SetRotateZOnly((CTimer::GetTimeInMilliseconds() % 1024) * TWOPI / 1024.0f); - aPMPickUps[i].m_pObject->GetMatrix().UpdateRW(); - aPMPickUps[i].m_pObject->UpdateRwFrame(); - } - float fsin = Sin((CTimer::GetTimeInMilliseconds() % 1024) * 6.28f / 1024.0f); // yes, it is 6.28f when it was TWOPI just now... - CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z, 0.8f * w * fsin, 0.8f * h, 100, 50, 5, 255, 1.0f / pos.z, 255); - } - break; - default: - break; - } - } - - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, FALSE); - - POP_RENDERGROUP(); } void CPacManPickups::ClearPMPickUps() { - bPMActive = false; - - for (int i = 0; i < NUMPACMANPICKUPS; i++) { - if (aPMPickUps[i].m_pObject != nil) { - CWorld::Remove(aPMPickUps[i].m_pObject); - delete aPMPickUps[i].m_pObject; - aPMPickUps[i].m_pObject = nil; - } - aPMPickUps[i].m_eType = PACMAN_NONE; - } } void CPacManPickups::StartPacManRace(int32 race) { - GeneratePMPickUpsForRace(race); - PillsEatenInRace = 0; } void CPacManPickups::StartPacManRecord() { - CollectGameState = 20; - LastPickUpCoors = FindPlayerCoors(); } uint32 CPacManPickups::QueryPowerPillsEatenInRace() { - return PillsEatenInRace; + return 0; } void CPacManPickups::ResetPowerPillsEatenInRace() { - PillsEatenInRace = 0; } void CPacManPickups::CleanUpPacManStuff() { - ClearPMPickUps(); } void CPacManPickups::StartPacManScramble(CVector pos, float scrambleMult, int16 count) { - GeneratePMPickUps(pos, scrambleMult, count, PACMAN_SCRAMBLE); } uint32 CPacManPickups::QueryPowerPillsCarriedByPlayer() { - if (FindPlayerVehicle()) - return FindPlayerVehicle()->m_nPacManPickupsCarried; return 0; } void CPacManPickups::ResetPowerPillsCarriedByPlayer() { - if (FindPlayerVehicle() != nil) { - FindPlayerVehicle()->m_nPacManPickupsCarried = 0; - FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier; - FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier; - FindPlayerVehicle()->m_fForceMultiplier = 1.0f; - } } void @@ -1493,54 +1653,60 @@ CPed::CreateDeadPedMoney(void) int mi = GetModelIndex(); - if ((mi >= MI_COP && mi <= MI_FIREMAN) || CharCreatedBy == MISSION_CHAR || bInVehicle) + if ((mi >= MI_COP && mi <= MI_FIREMAN) || (CharCreatedBy == MISSION_CHAR && !bMoneyHasBeenGivenByScript) || bInVehicle) return; - int money = CGeneral::GetRandomNumber() % 60; + int money = m_nPedMoney; if (money < 10) return; - if (money == 43) - money = 700; - - int pickupCount = money / 40 + 1; - int moneyPerPickup = money / pickupCount; - - for(int i = 0; i < pickupCount; i++) { - // (CGeneral::GetRandomNumber() % 256) * PI / 128 gives a float up to something TWOPI-ish. - float pickupX = 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().x; - float pickupY = 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().y; - bool found = false; - float groundZ = CWorld::FindGroundZFor3DCoord(pickupX, pickupY, GetPosition().z, &found) + 0.5f; - if (found) { - CPickups::GenerateNewOne(CVector(pickupX, pickupY, groundZ), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 7)); - } - } + CVector pickupPos = GetPosition(); + CPickups::CreateSomeMoney(pickupPos, money); + m_nPedMoney = 0; } void CPed::CreateDeadPedWeaponPickups(void) { - bool found = false; - float angleToPed; CVector pickupPos; if (bInVehicle) return; - for(int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) { + for(int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { eWeaponType weapon = GetWeapon(i).m_eWeaponType; int weaponAmmo = GetWeapon(i).m_nAmmoTotal; - if (weapon == WEAPONTYPE_UNARMED || weapon == WEAPONTYPE_DETONATOR || weaponAmmo == 0) + if (weapon == WEAPONTYPE_UNARMED || weapon == WEAPONTYPE_DETONATOR || (weaponAmmo == 0 && !GetWeapon(i).IsTypeMelee())) continue; - angleToPed = i * 1.75f; + int quantity = Min(weaponAmmo, AmmoForWeapon_OnStreet[weapon] / 2); + CreateDeadPedPickupCoors(&pickupPos.x, &pickupPos.y, &pickupPos.z); + pickupPos.z += 0.3f; + if (!CPickups::TryToMerge_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, quantity, false)) { + CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, Min(weaponAmmo, quantity)); + } + } + ClearWeapons(); +} + +void +CPed::CreateDeadPedPickupCoors(float *x, float *y, float *z) +{ + bool found = false; + CVector pickupPos; + +#define NUMBER_OF_ATTEMPTS 32 + for (int i = 0; i < NUMBER_OF_ATTEMPTS; i++) { + pickupPos = GetPosition(); - pickupPos.x += 1.5f * Sin(angleToPed); - pickupPos.y += 1.5f * Cos(angleToPed); + pickupPos.x = 1.5f * Sin((CGeneral::GetRandomNumber() % 256)/256.0f * TWOPI) + GetPosition().x; + pickupPos.y = 1.5f * Cos((CGeneral::GetRandomNumber() % 256)/256.0f * TWOPI) + GetPosition().y; pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f; + if (!found) + continue; + CVector pedPos = GetPosition(); pedPos.z += 0.3f; @@ -1548,21 +1714,29 @@ CPed::CreateDeadPedWeaponPickups(void) float distance = pedToPickup.Magnitude(); // outer edge of pickup - distance = (distance + 0.3f) / distance; + distance = (distance + 0.4f) / distance; CVector pickupPos2 = pedPos; pickupPos2 += distance * pedToPickup; - // pickup must be on ground and line to its edge must be clear - if (!found || CWorld::GetIsLineOfSightClear(pickupPos2, pedPos, true, false, false, false, false, false, false)) { - // otherwise try another position (but disregard second check apparently) - angleToPed += 3.14f; - pickupPos = GetPosition(); - pickupPos.x += 1.5f * Sin(angleToPed); - pickupPos.y += 1.5f * Cos(angleToPed); - pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f; + if ((pickupPos - FindPlayerCoors()).Magnitude2D() > 2.0f || i > NUMBER_OF_ATTEMPTS / 2) { + + if (i > NUMBER_OF_ATTEMPTS / 2 || !CPickups::TestForPickupsInBubble(pickupPos, 1.3f)) { + + if (CWorld::GetIsLineOfSightClear(pickupPos2, pedPos, + true, i < NUMBER_OF_ATTEMPTS / 2, false, i < NUMBER_OF_ATTEMPTS / 2, false, false, false)) { + + if (i > NUMBER_OF_ATTEMPTS / 2 || !CWorld::TestSphereAgainstWorld(pickupPos, 1.2f, nil, false, true, false, false, false, false)) { + *x = pickupPos.x; + *y = pickupPos.y; + *z = pickupPos.z; + return; + } + } + } } - if (found) - CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, Min(weaponAmmo, AmmoForWeapon_OnStreet[weapon])); } - ClearWeapons(); + *x = GetPosition().x; + *y = GetPosition().y; + *z = GetPosition().z + 0.4f; +#undef NUMBER_OF_ATTEMPTS }
\ No newline at end of file diff --git a/src/control/Pickups.h b/src/control/Pickups.h index 4e1c7643..0de7f827 100644 --- a/src/control/Pickups.h +++ b/src/control/Pickups.h @@ -8,6 +8,7 @@ enum ePickupType PICKUP_ON_STREET, PICKUP_ONCE, PICKUP_ONCE_TIMEOUT, + PICKUP_ONCE_TIMEOUT_SLOW, PICKUP_COLLECTABLE1, PICKUP_IN_SHOP_OUT_OF_STOCK, PICKUP_MONEY, @@ -18,6 +19,9 @@ enum ePickupType PICKUP_FLOATINGPACKAGE, PICKUP_FLOATINGPACKAGE_FLOATING, PICKUP_ON_STREET_SLOW, + PICKUP_ASSET_REVENUE, + PICKUP_PROPERTY_LOCKED, + PICKUP_PROPERTY_FORSALE, PICKUP_NUMOFTYPES }; @@ -29,20 +33,29 @@ class CPlayerPed; class CPickup { public: - uint8 m_eType; - bool m_bRemoved; - uint16 m_nQuantity; + CVector m_vecPos; + float m_fRevenue; CObject *m_pObject; + CObject *m_pExtraObject; + uint32 m_nQuantity; uint32 m_nTimer; + uint16 m_nMoneySpeed; int16 m_eModelIndex; uint16 m_nIndex; - CVector m_vecPos; + char m_sTextKey[8]; + uint8 m_eType; + bool m_bRemoved; + uint8 m_bWasAmmoCollected:1; + uint8 m_bWasControlMessageShown:1; - CObject *GiveUsAPickUpObject(int32 handle); + CObject *GiveUsAPickUpObject(CObject **object, CObject **extraObject, int32 handle, int32 extraHandle); bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId); + void GetRidOfObjects(); + void ExtractAmmoFromPickup(CPlayerPed *player); + void ProcessGunShot(CVector *vec1, CVector *vec2); private: inline bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; } - inline bool CanBePickedUp(CPlayerPed *player); + inline bool CanBePickedUp(CPlayerPed *player, int playerId); inline void Remove(); }; @@ -54,8 +67,9 @@ struct tPickupMessage eWeaponType m_weaponType; CVector2D m_dist; CRGBA m_color; - uint8 m_bOutOfStock : 1; + uint8 m_bOutOfStock; uint8 m_quantity; + uint16 money; }; class CPickups @@ -65,6 +79,8 @@ class CPickups static int16 NumMessages; static tPickupMessage aMessages[NUMPICKUPMESSAGES]; public: + static int32 PlayerOnWeaponPickup; + static void Init(); static void Update(); static void RenderPickUpText(); @@ -72,19 +88,22 @@ public: static void DoMoneyEffects(CEntity *ent); static void DoMineEffects(CEntity *ent); static void DoPickUpEffects(CEntity *ent); - static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity); + static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate = 0, bool highPriority = false, char* pText = nil); static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity); static void RemovePickUp(int32 pickupIndex); - static void RemoveAllFloatingPickups(); static void AddToCollectedPickupsArray(int32 index); static bool IsPickUpPickedUp(int32 pickupId); static int32 ModelForWeapon(eWeaponType weaponType); static enum eWeaponType WeaponForModel(int32 model); - static int32 FindColourIndexForWeaponMI(int32 model); static int32 GetActualPickupIndex(int32 index); static int32 GetNewUniquePickupIndex(int32 slot); static void PassTime(uint32 time); static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex); + static bool TestForPickupsInBubble(CVector pos, float range); + static bool TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused); + static void CreateSomeMoney(CVector, int); + static void DetonateMinesHitByGunShot(CVector *vec1, CVector *vec2); + static void RemoveUnnecessaryPickups(const CVector& center, float radius); static void Load(uint8 *buf, uint32 size); static void Save(uint8 *buf, uint32 *size); @@ -95,11 +114,16 @@ public: static CVehicle *pPlayerVehicle; static CVector StaticCamCoors; static uint32 StaticCamStartTime; + + static void RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType); + static CPickup *FindPickUpForThisObject(CEntity*); }; -extern uint16 AmmoForWeapon[20]; -extern uint16 AmmoForWeapon_OnStreet[20]; -extern uint16 CostOfWeapon[20]; +extern uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1]; +extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS + 1]; +extern uint16 CostOfWeapon[WEAPONTYPE_TOTALWEAPONS + 3]; + +extern int32 CollectPickupBuffer; enum ePacmanPickupType { diff --git a/src/control/Record.cpp b/src/control/Record.cpp index 7f636ec2..5e6c7cdb 100644 --- a/src/control/Record.cpp +++ b/src/control/Record.cpp @@ -9,521 +9,99 @@ #include "Timer.h" #include "VehicleModelInfo.h" #include "World.h" -#include "Frontend.h" uint16 CRecordDataForGame::RecordingState; -uint8* CRecordDataForGame::pDataBuffer; -uint8* CRecordDataForGame::pDataBufferPointer; -int CRecordDataForGame::FId; -tGameBuffer CRecordDataForGame::pDataBufferForFrame; - -#define MEMORY_FOR_GAME_RECORD (150000) void CRecordDataForGame::Init(void) { RecordingState = STATE_NONE; - delete[] pDataBuffer; - pDataBufferPointer = nil; - pDataBuffer = nil; -#ifndef GTA_PS2 // this stuff is not present on PS2 - FId = CFileMgr::OpenFile("playback.dat", "r"); - if (FId <= 0) { - if ((FId = CFileMgr::OpenFile("record.dat", "r")) <= 0) - RecordingState = STATE_NONE; - else { - CFileMgr::CloseFile(FId); - FId = CFileMgr::OpenFileForWriting("record.dat"); - RecordingState = STATE_RECORD; - } - } - else { - RecordingState = STATE_PLAYBACK; - } - if (RecordingState == STATE_PLAYBACK) { - pDataBufferPointer = new uint8[MEMORY_FOR_GAME_RECORD]; - pDataBuffer = pDataBufferPointer; - pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = (uint8)-1; - CFileMgr::CloseFile(FId); - } -#else - RecordingState = STATE_NONE; // second time to make sure -#endif } void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) { - switch (RecordingState) { - case STATE_RECORD: - { - pDataBufferForFrame.m_fTimeStep = CTimer::GetTimeStep(); - pDataBufferForFrame.m_nTimeInMilliseconds = CTimer::GetTimeInMilliseconds(); - pDataBufferForFrame.m_nSizeOfPads[0] = 0; - pDataBufferForFrame.m_nSizeOfPads[1] = 0; - pDataBufferForFrame.m_nChecksum = CalcGameChecksum(); - uint8* pController1 = PackCurrentPadValues(pDataBufferForFrame.m_ControllerBuffer, &CPad::GetPad(0)->OldState, &CPad::GetPad(0)->NewState); - pDataBufferForFrame.m_nSizeOfPads[0] = (pController1 - pDataBufferForFrame.m_ControllerBuffer) / 2; - uint8* pController2 = PackCurrentPadValues(pController1, &CPad::GetPad(1)->OldState, &CPad::GetPad(1)->NewState); - pDataBufferForFrame.m_nSizeOfPads[1] = (pController2 - pController1) / 2; - uint8* pEndPtr = pController2; - if ((pDataBufferForFrame.m_nSizeOfPads[0] + pDataBufferForFrame.m_nSizeOfPads[1]) & 1) - pEndPtr += 2; - CFileMgr::Write(FId, (char*)&pDataBufferForFrame, pEndPtr - (uint8*)&pDataBufferForFrame); - break; - } - case STATE_PLAYBACK: - if (pDataBufferPointer[8] == (uint8)-1) - CPad::GetPad(0)->NewState.Clear(); - else { - tGameBuffer* pData = (tGameBuffer*)pDataBufferPointer; - CTimer::SetTimeInMilliseconds(pData->m_nTimeInMilliseconds); - CTimer::SetTimeStep(pData->m_fTimeStep); - uint8 size1 = pData->m_nSizeOfPads[0]; - uint8 size2 = pData->m_nSizeOfPads[1]; - pDataBufferPointer = (uint8*)&pData->m_ControllerBuffer; - pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size1, &CPad::GetPad(0)->NewState); - pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size2, &CPad::GetPad(1)->NewState); - if ((size1 + size2) & 1) - pDataBufferPointer += 2; - if (pData->m_nChecksum != CalcGameChecksum()) - printf("Playback out of sync\n"); - } - } } -#define PROCESS_BUTTON_STATE_STORE(buf, os, ns, field, id) \ - do { \ - if (os->field != ns->field){ \ - *buf++ = id; \ - *buf++ = ns->field; \ - } \ - } while (0); - uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os, CControllerState* ns) { - PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickX, 0); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickY, 1); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickX, 2); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickY, 3); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 4); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder2, 5); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder1, 6); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder2, 7); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadUp, 8); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadDown, 9); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadLeft, 10); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadRight, 11); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, Start, 12); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, Select, 13); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, Square, 14); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, Triangle, 15); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, Cross, 16); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, Circle, 17); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShock, 18); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShock, 19); - return buf; + return nil; } -#undef PROCESS_BUTTON_STATE_STORE - -#define PROCESS_BUTTON_STATE_RESTORE(buf, state, field, id) case id: state->field = *buf++; break; uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CControllerState* state) { - for (uint8 i = 0; i < total; i++) { - switch (*buf++) { - PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickX, 0); - PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickY, 1); - PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickX, 2); - PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickY, 3); - PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 4); - PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder2, 5); - PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder1, 6); - PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder2, 7); - PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadUp, 8); - PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadDown, 9); - PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadLeft, 10); - PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadRight, 11); - PROCESS_BUTTON_STATE_RESTORE(buf, state, Start, 12); - PROCESS_BUTTON_STATE_RESTORE(buf, state, Select, 13); - PROCESS_BUTTON_STATE_RESTORE(buf, state, Square, 14); - PROCESS_BUTTON_STATE_RESTORE(buf, state, Triangle, 15); - PROCESS_BUTTON_STATE_RESTORE(buf, state, Cross, 16); - PROCESS_BUTTON_STATE_RESTORE(buf, state, Circle, 17); - PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShock, 18); - PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShock, 19); - } - } - return buf; + return nil; } -#undef PROCESS_BUTTON_STATE_RESTORE - uint16 CRecordDataForGame::CalcGameChecksum(void) { - uint32 checksum = 0; - int i = CPools::GetPedPool()->GetSize(); - while (i--) { - CPed* pPed = CPools::GetPedPool()->GetSlot(i); - if (!pPed) - continue; - checksum ^= pPed->GetModelIndex() ^ *(uint32*)&pPed->GetPosition().z ^ *(uint32*)&pPed->GetPosition().y ^ *(uint32*)&pPed->GetPosition().x; - } - i = CPools::GetVehiclePool()->GetSize(); - while (i--) { - CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); - if (!pVehicle) - continue; - checksum ^= pVehicle->GetModelIndex() ^ *(uint32*)&pVehicle->GetPosition().z ^ *(uint32*)&pVehicle->GetPosition().y ^ *(uint32*)&pVehicle->GetPosition().x; - } - return checksum ^ checksum >> 16; + return 0; } uint8 CRecordDataForChase::Status; -int CRecordDataForChase::PositionChanges; -uint8 CRecordDataForChase::CurrentCar; -CAutomobile* CRecordDataForChase::pChaseCars[NUM_CHASE_CARS]; -uint32 CRecordDataForChase::AnimStartTime; -float CRecordDataForChase::AnimTime; -CCarStateEachFrame* CRecordDataForChase::pBaseMemForCar[NUM_CHASE_CARS]; -float CRecordDataForChase::TimeMultiplier; -int CRecordDataForChase::FId2; - -#define CHASE_SCENE_LENGTH_IN_SECONDS (80) -#define CHASE_SCENE_FRAMES_PER_SECOND (15) // skipping every second frame -#define CHASE_SCENE_FRAMES_IN_RECORDING (CHASE_SCENE_LENGTH_IN_SECONDS * CHASE_SCENE_FRAMES_PER_SECOND) -#define CHASE_SCENE_LENGTH_IN_FRAMES (CHASE_SCENE_FRAMES_IN_RECORDING * 2) void CRecordDataForChase::Init(void) { Status = STATE_NONE; - PositionChanges = 0; - CurrentCar = 0; - for (int i = 0; i < NUM_CHASE_CARS; i++) - pChaseCars[i] = nil; - AnimStartTime = 0; } void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void) { - switch (Status) { - case STATE_NONE: - return; - case STATE_RECORD: - { - if ((CTimer::GetFrameCounter() & 1) == 0) - StoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2]); - if (CTimer::GetFrameCounter() < CHASE_SCENE_LENGTH_IN_FRAMES * 2) - return; - CFileMgr::SetDir("data\\paths"); - sprintf(gString, "chase%d.dat", CurrentCar); - int fid = CFileMgr::OpenFileForWriting(gString); - uint32 fs = CHASE_SCENE_LENGTH_IN_FRAMES * sizeof(CCarStateEachFrame); - printf("FileSize:%d\n", fs); - CFileMgr::Write(fid, (char*)pBaseMemForCar[CurrentCar], fs); - CFileMgr::CloseFile(fid); - CFileMgr::SetDir(""); - sprintf(gString, "car%d.max", CurrentCar); - int fid2 = CFileMgr::OpenFileForWriting(gString); - for (int i = 0; i < CHASE_SCENE_FRAMES_IN_RECORDING; i++) { - // WTF? Was it ever used? -#ifdef FIX_BUGS - CCarStateEachFrame* pState = pBaseMemForCar[CurrentCar]; -#else - CCarStateEachFrame* pState = (CCarStateEachFrame*)pChaseCars[CurrentCar]; -#endif - CVector right = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX; - CVector forward = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX; - CVector up = CrossProduct(right, forward); - sprintf(gString, "%f %f %f\n", pState->pos.x, pState->pos.y, pState->pos.z); - CFileMgr::Write(fid2, gString, strlen(gString) - 1); - sprintf(gString, "%f %f %f\n", right.x, right.y, right.z); - CFileMgr::Write(fid2, gString, strlen(gString) - 1); - sprintf(gString, "%f %f %f\n", forward.x, forward.y, forward.z); - CFileMgr::Write(fid2, gString, strlen(gString) - 1); - sprintf(gString, "%f %f %f\n", up.x, up.y, up.z); - CFileMgr::Write(fid2, gString, strlen(gString) - 1); - } - CFileMgr::CloseFile(fid2); - } - case STATE_PLAYBACK: - case STATE_PLAYBACK_BEFORE_RECORDING: - case STATE_PLAYBACK_INIT: - break; - } } -struct tCoors { - CVector pos; - float angle; -}; - -// I guess developer was filling this with actual data before running the game -tCoors NewCoorsForRecordedCars[7]; - void CRecordDataForChase::SaveOrRetrieveCarPositions(void) { - switch (Status) { - case STATE_NONE: - return; - case STATE_RECORD: - case STATE_PLAYBACK_BEFORE_RECORDING: - for (int i = 0; i < NUM_CHASE_CARS; i++) { - if (i != CurrentCar && CTimer::GetFrameCounter()) { - RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CTimer::GetFrameCounter() / 2], false); - pChaseCars[i]->GetMatrix().UpdateRW(); - pChaseCars[i]->UpdateRwFrame(); - } - } - if (Status == STATE_PLAYBACK_BEFORE_RECORDING && CTimer::GetFrameCounter()) { - RestoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2], false); - pChaseCars[CurrentCar]->GetMatrix().UpdateRW(); - pChaseCars[CurrentCar]->UpdateRwFrame(); - } - if (CPad::GetPad(0)->GetLeftShockJustDown() && CPad::GetPad(0)->GetRightShockJustDown()) { - if (!CPad::GetPad(0)->GetRightShockJustDown()) { - pChaseCars[CurrentCar]->SetPosition(NewCoorsForRecordedCars[PositionChanges].pos); - pChaseCars[CurrentCar]->SetMoveSpeed(0.0f, 0.0f, 0.0f); - pChaseCars[CurrentCar]->GetMatrix().SetRotateZOnly(DEGTORAD(NewCoorsForRecordedCars[PositionChanges].angle)); - ++PositionChanges; - } - if (Status == STATE_PLAYBACK_BEFORE_RECORDING) { - Status = STATE_RECORD; - pChaseCars[CurrentCar]->SetStatus(STATUS_PLAYER); - } - } - break; - case STATE_PLAYBACK_INIT: - Status = STATE_PLAYBACK; - break; - case STATE_PLAYBACK: - { - TimeMultiplier += CTimer::GetTimeStepNonClippedInSeconds(); - float EndOfFrameTime = CHASE_SCENE_FRAMES_PER_SECOND * Min(CHASE_SCENE_LENGTH_IN_SECONDS, TimeMultiplier); - for (int i = 0; i < NUM_CHASE_CARS; i++) { - if (!pBaseMemForCar[i]) - continue; - if (!pChaseCars[i]) - continue; - if (EndOfFrameTime < CHASE_SCENE_FRAMES_IN_RECORDING - 1) { - int FlooredEOFTime = EndOfFrameTime; - RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][FlooredEOFTime], false); - CMatrix tmp; - float dp = EndOfFrameTime - FlooredEOFTime; - RestoreInfoForMatrix(tmp, &pBaseMemForCar[i][FlooredEOFTime + 1]); - pChaseCars[i]->GetRight() += (tmp.GetRight() - pChaseCars[i]->GetRight()) * dp; - pChaseCars[i]->GetForward() += (tmp.GetForward() - pChaseCars[i]->GetForward()) * dp; - pChaseCars[i]->GetUp() += (tmp.GetUp() - pChaseCars[i]->GetUp()) * dp; - pChaseCars[i]->GetMatrix().GetPosition() += (tmp.GetPosition() - pChaseCars[i]->GetPosition()) * dp; - } - else{ - RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CHASE_SCENE_FRAMES_IN_RECORDING - 1], true); - if (i == 0) - pChaseCars[i]->GetMatrix().GetPosition().z += 0.2f; - } - pChaseCars[i]->GetMatrix().UpdateRW(); - pChaseCars[i]->UpdateRwFrame(); - pChaseCars[i]->RemoveAndAdd(); - } - break; - } - } } void CRecordDataForChase::StoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState) { - pState->rightX = INT8_MAX * pCar->GetRight().x; - pState->rightY = INT8_MAX * pCar->GetRight().y; - pState->rightZ = INT8_MAX * pCar->GetRight().z; - pState->forwardX = INT8_MAX * pCar->GetForward().x; - pState->forwardY = INT8_MAX * pCar->GetForward().y; - pState->forwardZ = INT8_MAX * pCar->GetForward().z; - pState->pos = pCar->GetPosition(); - pState->velX = 0.5f * INT16_MAX * pCar->GetMoveSpeed().x; - pState->velY = 0.5f * INT16_MAX * pCar->GetMoveSpeed().y; - pState->velZ = 0.5f * INT16_MAX * pCar->GetMoveSpeed().z; - pState->wheel = 20 * pCar->m_fSteerAngle; - pState->gas = 100 * pCar->m_fGasPedal; - pState->brake = 100 * pCar->m_fBrakePedal; - pState->handbrake = pCar->bIsHandbrakeOn; } void CRecordDataForChase::RestoreInfoForMatrix(CMatrix& matrix, CCarStateEachFrame* pState) { - matrix.GetRight() = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX; - matrix.GetForward() = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX; - matrix.GetUp() = CrossProduct(matrix.GetRight(), matrix.GetForward()); - matrix.GetPosition() = pState->pos; } void CRecordDataForChase::RestoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState, bool stop) { - CVector oldPos = pCar->GetPosition(); - RestoreInfoForMatrix(pCar->GetMatrix(), pState); - pCar->SetMoveSpeed(CVector(pState->velX, pState->velY, pState->velZ) / INT16_MAX / 0.5f); - pCar->SetTurnSpeed(0.0f, 0.0f, 0.0f); - pCar->m_fSteerAngle = pState->wheel / 20.0f; - pCar->m_fGasPedal = pState->gas / 100.0f; - pCar->m_fBrakePedal = pState->brake / 100.0f; - pCar->bIsHandbrakeOn = pState->handbrake; - if ((oldPos - pCar->GetPosition()).Magnitude() > 15.0f) { - if (pCar == pChaseCars[14]) { - pCar->m_currentColour1 = 58; - pCar->m_currentColour2 = 1; - } - else - pCar->GetModelInfo()->ChooseVehicleColour(pCar->m_currentColour1, pCar->m_currentColour2); - } - pCar->m_fHealth = Min(pCar->m_fHealth, 500.0f); - if (stop) { - pCar->m_fGasPedal = 0.0f; - pCar->m_fBrakePedal = 0.0f; - pCar->SetMoveSpeed(0.0f, 0.0f, 0.0f); - pCar->bIsHandbrakeOn = false; - } } void CRecordDataForChase::ProcessControlCars(void) { - if (Status != STATE_PLAYBACK) - return; - for (int i = 0; i < NUM_CHASE_CARS; i++) { - if (pChaseCars[i]) - pChaseCars[i]->ProcessControl(); - } } bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad) { - // may be wrong - if (Status == STATE_PLAYBACK_INIT) // this is useless but ps2 def checks if it's STATE_PLAYBACK_INIT - return false; - - if (Status == STATE_RECORD) - return pad != 0; - return false; } void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2) { - CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY); - CStreaming::LoadAllRequestedModels(false); - if (!CStreaming::HasModelLoaded(mi)) - return; - CAutomobile* pCar = new CAutomobile(mi, MISSION_VEHICLE); - pCar->SetPosition(pos); - pCar->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER); - pCar->GetMatrix().SetRotateZOnly(DEGTORAD(angle)); - pCar->pDriver = nil; - pCar->m_currentColour1 = colour1; - pCar->m_currentColour2 = colour2; - CWorld::Add(pCar); - *ppCar = pCar; } void RemoveUnusedCollision(void) { - static const char* dontDeleteArray[] = { - "rd_SrRoad2A50", "rd_SrRoad2A20", "rd_CrossRda1w22", "rd_CrossRda1rw22", - "road_broadway02", "road_broadway01", "com_21way5", "com_21way50", - "cm1waycrosscom", "com_21way20", "com_21way10", "road_broadway04", - "com_rvroads52", "com_roadsrv", "com_roadkb23", "com_roadkb22" - }; - for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++) - CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_GENERIC; - CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC); - for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++) - CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_COMMERCIAL; } void CRecordDataForChase::StartChaseScene(float startTime) { - char filename[28]; - SetUpCarsForChaseScene(); - Status = STATE_PLAYBACK; - AnimTime = startTime; - AnimStartTime = CTimer::GetTimeInMilliseconds(); -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) -#endif - RemoveUnusedCollision(); - CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN); - CGame::TidyUpMemory(true, true); - CStreaming::ImGonnaUseStreamingMemory(); - CFileMgr::SetDir("data\\paths"); - for (int i = 0; i < NUM_CHASE_CARS; i++) { - if (!pChaseCars[i]) { - pBaseMemForCar[i] = nil; - continue; - } - sprintf(filename, "chase%d.dat", i); - FId2 = CFileMgr::OpenFile(filename, "rb"); - if (FId2 <= 0) { - pBaseMemForCar[i] = nil; - continue; - } - pBaseMemForCar[i] = new CCarStateEachFrame[CHASE_SCENE_FRAMES_IN_RECORDING]; - for (int j = 0; j < CHASE_SCENE_FRAMES_IN_RECORDING; j++) { - CFileMgr::Read(FId2, (char*)&pBaseMemForCar[i][j], sizeof(CCarStateEachFrame)); - CFileMgr::Seek(FId2, sizeof(CCarStateEachFrame), 1); - } - CFileMgr::CloseFile(FId2); - } - CFileMgr::SetDir(""); - CStreaming::IHaveUsedStreamingMemory(); - TimeMultiplier = 0.0f; } void CRecordDataForChase::CleanUpChaseScene(void) { - if (Status != STATE_PLAYBACK_INIT && Status != STATE_PLAYBACK) - return; - Status = STATE_NONE; - CleanUpCarsForChaseScene(); - for (int i = 0; i < NUM_CHASE_CARS; i++) { - if (pBaseMemForCar[i]) { - delete[] pBaseMemForCar[i]; - pBaseMemForCar[i] = nil; - } - } } void CRecordDataForChase::SetUpCarsForChaseScene(void) { - GiveUsACar(MI_POLICE, CVector(273.54221f, -1167.1907f, 24.880601f), 63.0f, &pChaseCars[0], 2, 1); - GiveUsACar(MI_ENFORCER, CVector(231.1783f, -1388.8322f, 25.978201f), 90.0f, &pChaseCars[1], 2, 1); - GiveUsACar(MI_TAXI, CVector(184.3156f, -1473.251f, 25.978201f), 0.0f, &pChaseCars[4], 6, 6); - GiveUsACar(MI_CHEETAH, CVector(173.8868f, -1377.6514f, 25.978201f), 0.0f, &pChaseCars[6], 4, 5); - GiveUsACar(MI_STINGER, CVector(102.5946f, -943.93628f, 25.9781f), 270.0f, &pChaseCars[7], 53, 53); - GiveUsACar(MI_CHEETAH, CVector(-177.7157f, -862.18652f, 25.978201f), 155.0f, &pChaseCars[10], 41, 1); - GiveUsACar(MI_STINGER, CVector(-170.56979f, -889.02362f, 25.978201f), 154.0f, &pChaseCars[11], 10, 10); - GiveUsACar(MI_KURUMA, CVector(402.60809f, -917.49628f, 37.381001f), 90.0f, &pChaseCars[14], 34, 1); - GiveUsACar(MI_TAXI, CVector(-33.496201f, -938.4563f, 25.9781f), 266.0f, &pChaseCars[16], 6, 6); - GiveUsACar(MI_KURUMA, CVector(49.363098f, -987.60498f, 25.9781f), 0.0f, &pChaseCars[18], 51, 1); - GiveUsACar(MI_TAXI, CVector(179.0049f, -1154.6686f, 25.9781f), 0.0f, &pChaseCars[19], 6, 76); - GiveUsACar(MI_RUMPO, CVector(-28.9762f, -1031.3367f, 25.990601f), 242.0f, &pChaseCars[2], 1, 75); - GiveUsACar(MI_PATRIOT, CVector(114.1564f, -796.69379f, 24.978201f), 180.0f, &pChaseCars[3], 0, 0); } void CRecordDataForChase::CleanUpCarsForChaseScene(void) { - for (int i = 0; i < NUM_CHASE_CARS; i++) - RemoveCarFromChase(i); } void CRecordDataForChase::RemoveCarFromChase(int32 i) { - if (!pChaseCars[i]) - return; - CWorld::Remove(pChaseCars[i]); - delete pChaseCars[i]; - pChaseCars[i] = nil; } CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32 i) { - CVehicle* pVehicle = pChaseCars[i]; - pChaseCars[i] = nil; - pVehicle->SetStatus(STATUS_PHYSICS); - return pVehicle; + return nil; } diff --git a/src/control/Remote.cpp b/src/control/Remote.cpp index 904e9023..047b19f3 100644 --- a/src/control/Remote.cpp +++ b/src/control/Remote.cpp @@ -35,17 +35,24 @@ CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uin CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = car; CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->RegisterReference((CEntity**)&CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle); - TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAMCONTROL_SCRIPT); + if (car->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE || car->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) { + TheCamera.TakeControl(car, CCam::MODE_CAM_ON_A_STRING, INTERPOLATION, CAMCONTROL_SCRIPT); + TheCamera.SetZoomValueCamStringScript(0); + } else + TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAMCONTROL_SCRIPT); } void -CRemote::TakeRemoteControlledCarFromPlayer(void) +CRemote::TakeRemoteControlledCarFromPlayer(bool blowUp) { - CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy = RANDOM_VEHICLE; - CCarCtrl::NumMissionCars--; - CCarCtrl::NumRandomCars++; + if (CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy == MISSION_VEHICLE) { + CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy = RANDOM_VEHICLE; + CCarCtrl::NumMissionCars--; + CCarCtrl::NumRandomCars++; + } CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bIsLocked = false; CWorld::Players[CWorld::PlayerInFocus].m_nTimeLostRemoteCar = CTimer::GetTimeInMilliseconds(); CWorld::Players[CWorld::PlayerInFocus].m_bInRemoteMode = true; - CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bRemoveFromWorld = true; + CWorld::Players[CWorld::PlayerInFocus].field_D5 = blowUp; + CWorld::Players[CWorld::PlayerInFocus].field_D6 = true; } diff --git a/src/control/Remote.h b/src/control/Remote.h index 5e474586..72cabb7c 100644 --- a/src/control/Remote.h +++ b/src/control/Remote.h @@ -4,5 +4,5 @@ class CRemote { public: static void GivePlayerRemoteControlledCar(float, float, float, float, uint16); - static void TakeRemoteControlledCarFromPlayer(void); + static void TakeRemoteControlledCarFromPlayer(bool blowUp = true); }; diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index b9b5530c..71b28f7a 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -1,19 +1,22 @@ #include "common.h" #ifdef GTA_REPLAY +#include "AnimBlendAssocGroup.h" #include "AnimBlendAssociation.h" +#include "Bike.h" #include "Boat.h" #include "SpecialFX.h" #include "CarCtrl.h" #include "CivilianPed.h" +#include "CopPed.h" #include "Wanted.h" #include "Clock.h" #include "DMAudio.h" #include "Draw.h" +#include "Explosion.h" #include "FileMgr.h" -#ifdef FIX_BUGS #include "Fire.h" +#include "Frontend.h" #include "Garages.h" -#endif #include "Heli.h" #include "main.h" #include "Matrix.h" @@ -21,15 +24,15 @@ #include "ModelInfo.h" #include "Object.h" #include "Pad.h" +#include "Particle.h" +#include "PedAttractor.h" #include "Phones.h" #include "Pickups.h" #include "Plane.h" #include "Pools.h" #include "Population.h" -#ifdef FIX_BUGS #include "Projectile.h" #include "ProjectileInfo.h" -#endif #include "Replay.h" #include "References.h" #include "Pools.h" @@ -37,6 +40,7 @@ #include "RwHelper.h" #include "CutsceneMgr.h" #include "Skidmarks.h" +#include "Stinger.h" #include "Streaming.h" #include "Timer.h" #include "Train.h" @@ -46,6 +50,8 @@ #include "Text.h" #include "Camera.h" #include "Radar.h" +#include "Fluff.h" +#include "WaterCreatures.h" uint8 CReplay::Mode; CAddressInReplayBuffer CReplay::Record; @@ -55,7 +61,7 @@ CAutomobile *CReplay::pBuf1; uint8 *CReplay::pBuf2; CPlayerPed *CReplay::pBuf3; uint8 *CReplay::pBuf4; -CCutsceneHead *CReplay::pBuf5; +CCutsceneObject *CReplay::pBuf5; uint8 *CReplay::pBuf6; CPtrNode *CReplay::pBuf7; uint8 *CReplay::pBuf8; @@ -109,12 +115,32 @@ bool CReplay::bPlayerInRCBuggy; float CReplay::fDistanceLookAroundCam; float CReplay::fBetaAngleLookAroundCam; float CReplay::fAlphaAngleLookAroundCam; -#ifdef FIX_BUGS +int CReplay::ms_nNumCivMale_Stored; +int CReplay::ms_nNumCivFemale_Stored; +int CReplay::ms_nNumCop_Stored; +int CReplay::ms_nNumEmergency_Stored; +int CReplay::ms_nNumGang1_Stored; +int CReplay::ms_nNumGang2_Stored; +int CReplay::ms_nNumGang3_Stored; +int CReplay::ms_nNumGang4_Stored; +int CReplay::ms_nNumGang5_Stored; +int CReplay::ms_nNumGang6_Stored; +int CReplay::ms_nNumGang7_Stored; +int CReplay::ms_nNumGang8_Stored; +int CReplay::ms_nNumGang9_Stored; +int CReplay::ms_nNumDummy_Stored; +int CReplay::ms_nTotalCarPassengerPeds_Stored; +int CReplay::ms_nTotalCivPeds_Stored; +int CReplay::ms_nTotalGangPeds_Stored; +int CReplay::ms_nTotalPeds_Stored; +int CReplay::ms_nTotalMissionPeds_Stored; uint8* CReplay::pGarages; CFire* CReplay::FireArray; uint32 CReplay::NumOfFires; uint8* CReplay::paProjectileInfo; uint8* CReplay::paProjectiles; +uint8 CReplay::CurrArea; +#ifdef FIX_BUGS int CReplay::nHandleOfPlayerPed[NUMPLAYERS]; #endif @@ -123,9 +149,15 @@ static void(*CBArray[])(CAnimBlendAssociation*, void*) = nil, &CPed::PedGetupCB, &CPed::PedStaggerCB, &CPed::PedEvadeCB, &CPed::FinishDieAnimCB, &CPed::FinishedWaitCB, &CPed::FinishLaunchCB, &CPed::FinishHitHeadCB, &CPed::PedAnimGetInCB, &CPed::PedAnimDoorOpenCB, &CPed::PedAnimPullPedOutCB, &CPed::PedAnimDoorCloseCB, &CPed::PedSetInCarCB, &CPed::PedSetOutCarCB, &CPed::PedAnimAlignCB, - &CPed::PedSetDraggedOutCarCB, &CPed::PedAnimStepOutCarCB, &CPed::PedSetInTrainCB, &CPed::PedSetOutTrainCB, &CPed::FinishedAttackCB, + &CPed::PedSetDraggedOutCarCB, &CPed::PedAnimStepOutCarCB, &CPed::PedSetInTrainCB, +#ifdef GTA_TRAIN + &CPed::PedSetOutTrainCB, +#endif + &CPed::FinishedAttackCB, &CPed::FinishFightMoveCB, &PhonePutDownCB, &PhonePickUpCB, &CPed::PedAnimDoorCloseRollingCB, &CPed::FinishJumpCB, - &CPed::PedLandCB, &FinishFuckUCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB + &CPed::PedLandCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB, + &CPed::PedSetPreviousStateCB, &CPed::FinishedReloadCB, &CPed::PedSetGetInCarPositionCB, + &CPed::PedAnimShuffleCB, &CPed::DeleteSunbatheIdleAnimCB, &StartTalkingOnMobileCB, &FinishTalkingOnMobileCB }; static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*)) @@ -221,6 +253,7 @@ void CReplay::Init(void) SlowMotion = 1; FramesActiveLookAroundCam = 0; bDoLoadSceneWhenDone = false; + MarkEverythingAsNew(); } void CReplay::DisableReplays(void) @@ -236,8 +269,10 @@ void CReplay::EnableReplays(void) void PlayReplayFromHD(void); void CReplay::Update(void) { - if (CCutsceneMgr::IsCutsceneProcessing() || CTimer::GetIsPaused()) + if (CCutsceneMgr::IsCutsceneProcessing() || CPad::GetPad(0)->ArePlayerControlsDisabled() || CScriptPaths::IsOneActive() || FrontEndMenuManager.GetIsMenuActive()) { + Init(); return; + } switch (Mode){ case MODE_RECORD: RecordThisFrame(); @@ -268,13 +303,16 @@ void CReplay::Update(void) void CReplay::RecordThisFrame(void) { -#ifdef FIX_REPLAY_BUGS - uint32 memory_required = sizeof(tGeneralPacket) + sizeof(tClockPacket) + sizeof(tWeatherPacket) + sizeof(tTimerPacket); + uint32 memory_required = sizeof(tGeneralPacket) + sizeof(tClockPacket) + sizeof(tWeatherPacket) + sizeof(tTimerPacket) + sizeof(tMiscPacket); CVehiclePool* vehiclesT = CPools::GetVehiclePool(); for (int i = 0; i < vehiclesT->GetSize(); i++) { CVehicle* v = vehiclesT->GetSlot(i); - if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN) - memory_required += sizeof(tVehicleUpdatePacket); + if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN) { + if (v->IsBike()) + memory_required += sizeof(tBikeUpdatePacket); + else + memory_required += sizeof(tVehicleUpdatePacket); + } } CPedPool* pedsT = CPools::GetPedPool(); for (int i = 0; i < pedsT->GetSize(); i++) { @@ -292,17 +330,8 @@ void CReplay::RecordThisFrame(void) memory_required += sizeof(tBulletTracePacket); } memory_required += sizeof(tEndOfFramePacket) + 1; // 1 for Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; - if (Record.m_nOffset + memory_required > REPLAYBUFFERSIZE) { - Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; - BufferStatus[Record.m_bSlot] = REPLAYBUFFER_PLAYBACK; - Record.m_bSlot = (Record.m_bSlot + 1) % NUM_REPLAYBUFFERS; - BufferStatus[Record.m_bSlot] = REPLAYBUFFER_RECORD; - Record.m_pBase = Buffers[Record.m_bSlot]; - Record.m_nOffset = 0; - *Record.m_pBase = REPLAYPACKET_END; - MarkEverythingAsNew(); - } -#endif + if (Record.m_nOffset + memory_required > REPLAYBUFFERSIZE - 16) + GoToNextBlock(); tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset]; general->type = REPLAYPACKET_GENERAL; general->camera_pos.CopyOnlyMatrix(TheCamera.GetMatrix()); @@ -327,8 +356,12 @@ void CReplay::RecordThisFrame(void) CVehiclePool* vehicles = CPools::GetVehiclePool(); for (int i = 0; i < vehicles->GetSize(); i++){ CVehicle* v = vehicles->GetSlot(i); - if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN) - StoreCarUpdate(v, i); + if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN) { + if (v->IsBike()) + StoreBikeUpdate(v, i); + else + StoreCarUpdate(v, i); + } } CPedPool* peds = CPools::GetPedPool(); for (int i = 0; i < peds->GetSize(); i++) { @@ -352,23 +385,27 @@ void CReplay::RecordThisFrame(void) tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset]; bt->type = REPLAYPACKET_BULLET_TRACES; bt->index = i; - bt->frames = CBulletTraces::aTraces[i].m_framesInUse; - bt->lifetime = CBulletTraces::aTraces[i].m_lifeTime; - bt->inf = CBulletTraces::aTraces[i].m_vecCurrentPos; - bt->sup = CBulletTraces::aTraces[i].m_vecTargetPos; + bt->inf = CBulletTraces::aTraces[i].m_vecStartPos; + bt->sup = CBulletTraces::aTraces[i].m_vecEndPos; Record.m_nOffset += sizeof(*bt); } + tMiscPacket* misc = (tMiscPacket*)&Record.m_pBase[Record.m_nOffset]; + misc->type = REPLAYPACKET_MISC; + misc->cam_shake_start = TheCamera.m_uiCamShakeStart; + misc->cam_shake_strength = TheCamera.m_fCamShakeForce; + misc->cur_area = CGame::currArea; + misc->video_cam = CSpecialFX::bVideoCam; + misc->lift_cam = CSpecialFX::bLiftCam; + Record.m_nOffset += sizeof(*misc); tEndOfFramePacket* eof = (tEndOfFramePacket*)&Record.m_pBase[Record.m_nOffset]; eof->type = REPLAYPACKET_ENDOFFRAME; Record.m_nOffset += sizeof(*eof); Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; -#ifndef FIX_REPLAY_BUGS - if (Record.m_nOffset <= REPLAYBUFFERSIZE - 3000){ - /* Unsafe assumption which can cause buffer overflow - * if size of next frame exceeds 3000 bytes. - * Most notably it causes various timecyc errors. */ - return; - } +} + +void CReplay::GoToNextBlock(void) +{ + Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; BufferStatus[Record.m_bSlot] = REPLAYBUFFER_PLAYBACK; Record.m_bSlot = (Record.m_bSlot + 1) % NUM_REPLAYBUFFERS; BufferStatus[Record.m_bSlot] = REPLAYBUFFER_RECORD; @@ -376,7 +413,28 @@ void CReplay::RecordThisFrame(void) Record.m_nOffset = 0; *Record.m_pBase = REPLAYPACKET_END; MarkEverythingAsNew(); -#endif +} + +void CReplay::RecordParticle(tParticleType type, const CVector& vecPos, const CVector& vecDir, float fSize, const RwRGBA& color) +{ + if (Record.m_nOffset > REPLAYBUFFERSIZE - 16 - sizeof(tParticlePacket)) + GoToNextBlock(); + tParticlePacket* pp = (tParticlePacket*)&Record.m_pBase[Record.m_nOffset]; + pp->type = REPLAYPACKET_PARTICLE; + pp->particle_type = type; + pp->pos_x = 4.0f * vecPos.x; + pp->pos_y = 4.0f * vecPos.y; + pp->pos_z = 4.0f * vecPos.z; + pp->dir_x = 120.0f * Clamp(vecDir.x, -1.0f, 1.0f); + pp->dir_y = 120.0f * Clamp(vecDir.y, -1.0f, 1.0f); + pp->dir_z = 120.0f * Clamp(vecDir.z, -1.0f, 1.0f); + pp->size = fSize; + pp->r = color.red; + pp->g = color.green; + pp->b = color.blue; + pp->a = color.alpha; + Record.m_nOffset += sizeof(tParticlePacket); + Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END; } void CReplay::StorePedUpdate(CPed *ped, int id) @@ -387,6 +445,7 @@ void CReplay::StorePedUpdate(CPed *ped, int id) pp->heading = 128.0f / PI * ped->m_fRotationCur; pp->matrix.CompressFromFullMatrix(ped->GetMatrix()); pp->assoc_group_id = ped->m_animGroup; + pp->is_visible = ped->bIsVisible; /* Would be more sane to use GetJustIndex(ped->m_pMyVehicle) in following assignment */ if (ped->InVehicle()) pp->vehicle_index = (CPools::GetVehiclePool()->GetIndex(ped->m_pMyVehicle) >> 8) + 1; @@ -406,21 +465,25 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) state->animId = main->animId; state->time = 255.0f / 4.0f * Clamp(main->currentTime, 0.0f, 4.0f); state->speed = 255.0f / 3.0f * Clamp(main->speed, 0.0f, 3.0f); + state->groupId = main->groupId; }else{ state->animId = 3; state->time = 0; state->speed = 85; + state->groupId = 0; } if (second) { state->secAnimId = second->animId; state->secTime = 255.0f / 4.0f * Clamp(second->currentTime, 0.0f, 4.0f); state->secSpeed = 255.0f / 3.0f * Clamp(second->speed, 0.0f, 3.0f); state->blendAmount = 255.0f / 2.0f * Clamp(blend_amount, 0.0f, 2.0f); + state->secGroupId = second->groupId; }else{ state->secAnimId = 0; state->secTime = 0; state->secSpeed = 0; state->blendAmount = 0; + state->secGroupId = 0; } CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject); if (partial) { @@ -428,11 +491,13 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) state->partAnimTime = 255.0f / 4.0f * Clamp(partial->currentTime, 0.0f, 4.0f); state->partAnimSpeed = 255.0f / 3.0f * Clamp(partial->speed, 0.0f, 3.0f); state->partBlendAmount = 255.0f / 2.0f * Clamp(partial->blendAmount, 0.0f, 2.0f); + state->partGroupId = partial->groupId; }else{ state->partAnimId = 0; state->partAnimTime = 0; state->partAnimSpeed = 0; state->partBlendAmount = 0; + state->partGroupId = 0; } } @@ -445,10 +510,9 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState state->aCurTime[i] = 255.0f / 4.0f * Clamp(assoc->currentTime, 0.0f, 4.0f); state->aSpeed[i] = 255.0f / 3.0f * Clamp(assoc->speed, 0.0f, 3.0f); state->aBlendAmount[i] = 255.0f / 2.0f * Clamp(assoc->blendAmount, 0.0f, 2.0f); -#ifdef FIX_REPLAY_BUGS state->aBlendDelta[i] = 127.0f / 32.0f * Clamp(assoc->blendDelta, -16.0f, 16.0f); -#endif state->aFlags[i] = assoc->flags; + state->aGroupId[i] = assoc->groupId; if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) { state->aFunctionCallbackID[i] = FindCBFunctionID(assoc->callback); if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH) @@ -462,6 +526,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState state->aSpeed[i] = 85; state->aFunctionCallbackID[i] = 0; state->aFlags[i] = 0; + state->aGroupId[i] = 0; } } for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) { @@ -471,10 +536,9 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState state->aCurTime2[i] = 255.0f / 4.0f * Clamp(assoc->currentTime, 0.0f, 4.0f); state->aSpeed2[i] = 255.0f / 3.0f * Clamp(assoc->speed, 0.0f, 3.0f); state->aBlendAmount2[i] = 255.0f / 2.0f * Clamp(assoc->blendAmount, 0.0f, 2.0f); -#ifdef FIX_REPLAY_BUGS state->aBlendDelta2[i] = 127.0f / 16.0f * Clamp(assoc->blendDelta, -16.0f, 16.0f); -#endif state->aFlags2[i] = assoc->flags; + state->aGroupId2[i] = assoc->groupId; if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) { state->aFunctionCallbackID2[i] = FindCBFunctionID(assoc->callback); if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH) @@ -489,6 +553,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState state->aSpeed2[i] = 85; state->aFunctionCallbackID2[i] = 0; state->aFlags2[i] = 0; + state->aGroupId2[i] = 0; } } } @@ -510,7 +575,7 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB ped->GetMatrix() += CMatrix(interpolation) * ped_matrix; if (pp->vehicle_index) { ped->m_pMyVehicle = CPools::GetVehiclePool()->GetSlot(pp->vehicle_index - 1); - ped->bInVehicle = pp->vehicle_index; + ped->bInVehicle = true; } else { ped->m_pMyVehicle = nil; @@ -521,21 +586,39 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB if (ped == FindPlayerPed()) ((CPlayerPed*)ped)->ReApplyMoveAnims(); } + ped->bIsVisible = pp->is_visible; + if (FramesActiveLookAroundCam && ped->m_nPedType == PEDTYPE_PLAYER1) + ped->bIsVisible = true; RetrievePedAnimation(ped, &pp->anim_state); ped->RemoveWeaponModel(-1); - if (pp->weapon_model != (uint8)-1) - ped->AddWeaponModel(pp->weapon_model); + if (pp->weapon_model != (uint16)-1) { + if (CStreaming::HasModelLoaded(pp->weapon_model)) + ped->AddWeaponModel(pp->weapon_model); + else + CStreaming::RequestModel(pp->weapon_model, 0); + } CWorld::Remove(ped); CWorld::Add(ped); buffer->m_nOffset += sizeof(tPedUpdatePacket); } +bool HasAnimGroupLoaded(uint8 group) +{ + CAnimBlendAssocGroup* pGroup = &CAnimManager::GetAnimAssocGroups()[group]; + return pGroup->animBlock && pGroup->animBlock->isLoaded; +} + void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { - CAnimBlendAssociation* anim1 = CAnimManager::BlendAnimation( - (RpClump*)ped->m_rwObject, - (state->animId > 3) ? ASSOCGRP_STD : ped->m_animGroup, - (AnimationId)state->animId, 100.0f); + CAnimBlendAssociation* anim1; + if (state->animId <= ANIM_STD_IDLE) + anim1 = CAnimManager::BlendAnimation( + (RpClump*)ped->m_rwObject, ped->m_animGroup, (AnimationId)state->animId, 100.0f); + else if (HasAnimGroupLoaded(state->groupId)) + anim1 = CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, (AssocGroupId)state->groupId, (AnimationId)state->animId, 100.0f); + else + anim1 = CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, ASSOCGRP_STD, ANIM_STD_WALK, 100.0f); + anim1->SetCurrentTime(state->time * 4.0f / 255.0f); anim1->speed = state->speed * 3.0f / 255.0f; anim1->SetBlend(1.0f, 1.0f); @@ -546,7 +629,7 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) float blend = state->blendAmount * 2.0f / 255.0f; CAnimBlendAssociation* anim2 = CAnimManager::BlendAnimation( (RpClump*)ped->m_rwObject, - (state->secAnimId > 3) ? ASSOCGRP_STD : ped->m_animGroup, + (state->secAnimId > ANIM_STD_IDLE) ? (AssocGroupId)state->secGroupId : ped->m_animGroup, (AnimationId)state->secAnimId, 100.0f); anim2->SetCurrentTime(time); anim2->speed = speed; @@ -558,9 +641,9 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) float time = state->partAnimTime * 4.0f / 255.0f; float speed = state->partAnimSpeed * 3.0f / 255.0f; float blend = state->partBlendAmount * 2.0f / 255.0f; - if (blend > 0.0f && state->partAnimId != ANIM_STD_IDLE){ + if (blend > 0.0f && state->partAnimId != ANIM_STD_IDLE && HasAnimGroupLoaded(state->partGroupId)){ CAnimBlendAssociation* anim3 = CAnimManager::BlendAnimation( - (RpClump*)ped->m_rwObject, ASSOCGRP_STD, (AnimationId)state->partAnimId, 1000.0f); + (RpClump*)ped->m_rwObject, (AssocGroupId)state->partGroupId, (AnimationId)state->partAnimId, 1000.0f); anim3->SetCurrentTime(time); anim3->speed = speed; anim3->SetBlend(blend, 0.0f); @@ -570,33 +653,20 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { -#ifdef FIX_REPLAY_BUGS CAnimBlendAssociation* assoc; for (int i = 0; ((assoc = RpAnimBlendClumpGetMainAssociation_N(ped->GetClump(), i))); i++) assoc->SetBlend(0.0f, -1.0f); for (int i = 0; ((assoc = RpAnimBlendClumpGetMainPartialAssociation_N(ped->GetClump(), i))); i++) assoc->SetBlend(0.0f, -1.0f); -#endif for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++) { if (state->aAnimId[i] == ANIM_STD_NUM) continue; -#ifdef FIX_REPLAY_BUGS CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(), - state->aAnimId[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup, + state->aAnimId[i] > ANIM_STD_IDLE ? (AssocGroupId)state->aGroupId[i] : ped->m_animGroup, (AnimationId)state->aAnimId[i]); -#else - CAnimBlendAssociation* anim = CAnimManager::BlendAnimation( - (RpClump*)ped->m_rwObject, - state->aAnimId[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup, - (AnimationId)state->aAnimId[i], 100.0f); -#endif anim->SetCurrentTime(state->aCurTime[i] * 4.0f / 255.0f); anim->speed = state->aSpeed[i] * 3.0f / 255.0f; -#ifdef FIX_REPLAY_BUGS anim->SetBlend(state->aBlendAmount[i] * 2.0f / 255.0f, state->aBlendDelta[i] * 16.0f / 127.0f); -#else - anim->SetBlend(state->aBlendAmount[i], 1.0f); -#endif anim->flags = state->aFlags[i]; uint8 callback = state->aFunctionCallbackID[i]; if (!callback) @@ -609,23 +679,12 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) { if (state->aAnimId2[i] == ANIM_STD_NUM) continue; -#ifdef FIX_REPLAY_BUGS CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(), - state->aAnimId2[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup, + state->aAnimId2[i] > ANIM_STD_IDLE ? (AssocGroupId)state->aGroupId2[i] : ped->m_animGroup, (AnimationId)state->aAnimId2[i]); -#else - CAnimBlendAssociation* anim = CAnimManager::BlendAnimation( - (RpClump*)ped->m_rwObject, - state->aAnimId2[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup, - (AnimationId)state->aAnimId2[i], 100.0f); -#endif anim->SetCurrentTime(state->aCurTime2[i] * 4.0f / 255.0f); anim->speed = state->aSpeed2[i] * 3.0f / 255.0f; -#ifdef FIX_REPLAY_BUGS anim->SetBlend(state->aBlendAmount2[i] * 2.0f / 255.0f, state->aBlendDelta2[i] * 16.0f / 127.0f); -#else - anim->SetBlend(state->aBlendAmount2[i], 1.0f); -#endif anim->flags = state->aFlags2[i]; uint8 callback = state->aFunctionCallbackID2[i]; if (!callback) @@ -664,7 +723,6 @@ void CReplay::PlaybackThisFrame(void) // next two functions are only found in mobile version // most likely they were optimized out for being unused - void CReplay::TriggerPlaybackLastCoupleOfSeconds(uint32 start, uint8 cam_mode, float cam_x, float cam_y, float cam_z, uint32 slomo) { if (Mode != MODE_RECORD) @@ -718,9 +776,47 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) vp->door_status |= BIT(i); } } + if (vehicle->GetModelIndex() == MI_SKIMMER) + vp->skimmer_speed = 50.0f * ((CBoat*)vehicle)->m_fMovingSpeed; + vp->render_scorched = vehicle->bRenderScorched; + vp->vehicle_type = vehicle->m_vehType; Record.m_nOffset += sizeof(tVehicleUpdatePacket); } +void CReplay::StoreBikeUpdate(CVehicle* vehicle, int id) +{ + CBike* bike = (CBike*)vehicle; + tBikeUpdatePacket* vp = (tBikeUpdatePacket*)&Record.m_pBase[Record.m_nOffset]; + vp->type = REPLAYPACKET_BIKE; + vp->index = id; + vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix()); + vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */ + vp->acceleration = vehicle->m_fGasPedal * 100.0f; +#ifdef FIX_BUGS // originally it's undefined behaviour - different fields are copied on PC and mobile + for (int i = 0; i < 2; i++) + vp->wheel_rotation[i] = 128.0f / PI * bike->m_aWheelRotation[i]; + for (int i = 0; i < 2; i++) + vp->wheel_rotation[i + 2] = 128.0f / PI * bike->m_aWheelSpeed[i]; + for (int i = 0; i < 4; i++) + vp->wheel_susp_dist[i] = 50.0f * bike->m_aSuspensionSpringRatio[i]; +#else + for (int i = 0; i < 4; i++) { + vp->wheel_susp_dist[i] = 50.0f * bike->m_aSuspensionSpringRatio[i]; + vp->wheel_rotation[i] = 128.0f / PI * bike->m_aWheelRotation[i]; + } +#endif + vp->velocityX = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */ + vp->velocityY = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().y)); + vp->velocityZ = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().z)); + vp->mi = vehicle->GetModelIndex(); + vp->primary_color = vehicle->m_currentColour1; + vp->secondary_color = vehicle->m_currentColour2; + vp->wheel_state = 50.0f * vehicle->m_fSteerAngle; + vp->lean_angle = 50.0f * bike->m_fLeanLRAngle; + vp->wheel_angle = 50.0f * bike->m_fWheelAngle; + Record.m_nOffset += sizeof(tBikeUpdatePacket); +} + void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset]; @@ -789,20 +885,53 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI CWorld::Add(vehicle); if (vehicle->IsBoat()) ((CBoat*)vehicle)->m_bIsAnchored = false; + vehicle->bRenderScorched = vp->render_scorched; + if (vehicle->GetModelIndex() == MI_SKIMMER) + ((CBoat*)vehicle)->m_fMovingSpeed = vp->skimmer_speed / 50.0f; } -bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer){ - /* Mistake. Not even sure what this is even doing here... - * PlayerWanted is a backup to restore at the end of replay. - * Setting current wanted pointer to it makes it useless. - * Causes picking up bribes in replays reducing wanted level bug. - * Obviously fact of picking them up is a bug on its own, - * but it doesn't cancel this one. - */ -#ifndef FIX_REPLAY_BUGS - FindPlayerPed()->m_pWanted = &PlayerWanted; +void CReplay::ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddressInReplayBuffer* buffer) +{ + CBike* bike = (CBike*)vehicle; + tBikeUpdatePacket* vp = (tBikeUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset]; + if (!vehicle) { + printf("Replay:Car wasn't there"); + return; + } + CMatrix vehicle_matrix; + vp->matrix.DecompressIntoFullMatrix(vehicle_matrix); + vehicle->GetMatrix() = vehicle->GetMatrix() * CMatrix(1.0f - interpolation); + vehicle->GetMatrix().GetPosition() *= (1.0f - interpolation); + vehicle->GetMatrix() += CMatrix(interpolation) * vehicle_matrix; + vehicle->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + vehicle->m_fHealth = 4 * vp->health; + vehicle->m_fGasPedal = vp->acceleration / 100.0f; + vehicle->m_vecMoveSpeed = CVector(vp->velocityX / 8000.0f, vp->velocityY / 8000.0f, vp->velocityZ / 8000.0f); + vehicle->m_fSteerAngle = vp->wheel_state / 50.0f; + vehicle->bEngineOn = true; +#ifdef FIX_BUGS + for (int i = 0; i < 2; i++) + bike->m_aWheelRotation[i] = vp->wheel_rotation[i] / (128.0f / PI); + for (int i = 0; i < 2; i++) + bike->m_aWheelSpeed[i] = vp->wheel_rotation[i + 2] / (128.0f / PI); + for (int i = 0; i < 4; i++) + bike->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f; +#else + for (int i = 0; i < 4; i++) { + bike->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f; + bike->m_aWheelRotation[i] = vp->wheel_rotation[i] / (128.0f / PI); + } #endif + bike->m_fLeanLRAngle = vp->lean_angle / 50.0f; + bike->m_fWheelAngle = vp->wheel_angle / 50.0f; + bike->bLeanMatrixClean = false; + bike->CalculateLeanMatrix(); + CWorld::Remove(vehicle); + CWorld::Add(vehicle); +} +bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) +{ CBulletTraces::Init(); float split = 1.0f - interpolation; int ped_min_index = 0; /* Optimization due to peds and vehicles placed in buffer sequentially. */ @@ -848,20 +977,25 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo CStreaming::RequestModel(mi, 0); } else { - if (mi == MI_DEADDODO || mi == MI_AIRTRAIN) { - new_v = new(vp->index << 8) CPlane(mi, 2); - } - else if (mi == MI_TRAIN) { + switch (vp->vehicle_type) { + case VEHICLE_TYPE_CAR: + new_v = new(vp->index << 8) CAutomobile(mi, 2); + break; + case VEHICLE_TYPE_BOAT: + new_v = new(vp->index << 8) CBoat(mi, 2); + break; + case VEHICLE_TYPE_TRAIN: new_v = new(vp->index << 8) CTrain(mi, 2); - } - else if (mi == MI_CHOPPER || mi == MI_ESCAPE) { + break; + case VEHICLE_TYPE_HELI: new_v = new(vp->index << 8) CHeli(mi, 2); - } - else if (CModelInfo::IsBoatModel(mi)){ - new_v = new(vp->index << 8) CBoat(mi, 2); - } - else{ - new_v = new(vp->index << 8) CAutomobile(mi, 2); + break; + case VEHICLE_TYPE_PLANE: + new_v = new(vp->index << 8) CPlane(mi, 2); + break; + case VEHICLE_TYPE_BIKE: // not possible + new_v = new(vp->index << 8) CBike(mi, 2); + break; } new_v->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER); vp->matrix.DecompressIntoFullMatrix(new_v->GetMatrix()); @@ -874,15 +1008,51 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo buffer->m_nOffset += sizeof(tVehicleUpdatePacket); break; } + case REPLAYPACKET_BIKE: + { + tBikeUpdatePacket* vp = (tBikeUpdatePacket*)&ptr[offset]; + for (int i = vehicle_min_index; i < vp->index; i++) { + CVehicle* v = CPools::GetVehiclePool()->GetSlot(i); + if (!v) + continue; + /* Removing vehicles not present in this frame. */ + CWorld::Remove(v); + delete v; + } + vehicle_min_index = vp->index + 1; + CVehicle* v = CPools::GetVehiclePool()->GetSlot(vp->index); + CVehicle* new_v; + if (!v) { + int mi = vp->mi; + if (CStreaming::ms_aInfoForModel[mi].m_loadState != 1) { + CStreaming::RequestModel(mi, 0); + } + else { + new_v = new(vp->index << 8) CBike(mi, 2); + new_v->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER); + vp->matrix.DecompressIntoFullMatrix(new_v->GetMatrix()); + new_v->m_currentColour1 = vp->primary_color; + new_v->m_currentColour2 = vp->secondary_color; + CWorld::Add(new_v); + } + } + ProcessBikeUpdate(CPools::GetVehiclePool()->GetSlot(vp->index), interpolation, buffer); + buffer->m_nOffset += sizeof(tBikeUpdatePacket); + break; + } case REPLAYPACKET_PED_HEADER: { tPedHeaderPacket* ph = (tPedHeaderPacket*)&ptr[offset]; if (!CPools::GetPedPool()->GetSlot(ph->index)) { - if (CStreaming::ms_aInfoForModel[ph->mi].m_loadState != 1) { + if (!CStreaming::HasModelLoaded(ph->mi) || (ph->mi >= MI_SPECIAL01 && ph->mi < MI_LAST_PED)) { CStreaming::RequestModel(ph->mi, 0); } else { - CPed* new_p = new(ph->index << 8) CCivilianPed((ePedType)ph->pedtype, ph->mi); + CPed* new_p; + if (ph->pedtype != PEDTYPE_PLAYER1) + new_p = new(ph->index << 8) CCivilianPed((ePedType)ph->pedtype, ph->mi); + else + new_p = new(ph->index << 8) CPlayerPed(); new_p->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER); new_p->GetMatrix().SetUnity(); CWorld::Add(new_p); @@ -960,11 +1130,35 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo { tBulletTracePacket* pb = (tBulletTracePacket*)&ptr[offset]; CBulletTraces::aTraces[pb->index].m_bInUse = true; - CBulletTraces::aTraces[pb->index].m_framesInUse = pb->frames; - CBulletTraces::aTraces[pb->index].m_lifeTime = pb->lifetime; - CBulletTraces::aTraces[pb->index].m_vecCurrentPos = pb->inf; - CBulletTraces::aTraces[pb->index].m_vecTargetPos = pb->sup; + CBulletTraces::aTraces[pb->index].m_vecStartPos = pb->inf; + CBulletTraces::aTraces[pb->index].m_vecEndPos = pb->sup; buffer->m_nOffset += sizeof(tBulletTracePacket); + break; + } + case REPLAYPACKET_PARTICLE: + { + tParticlePacket* pp = (tParticlePacket*)&ptr[offset]; + CVector pos(pp->pos_x / 4.0f, pp->pos_y / 4.0f, pp->pos_z / 4.0f); + CVector dir(pp->dir_x / 120.0f, pp->dir_y / 120.0f, pp->dir_z / 120.0f); + RwRGBA color; + color.red = pp->r; + color.green = pp->g; + color.blue = pp->b; + color.alpha = pp->a; + CParticle::AddParticle((tParticleType)pp->particle_type, pos, dir, nil, pp->size, color); + buffer->m_nOffset += sizeof(tParticlePacket); + break; + } + case REPLAYPACKET_MISC: + { + tMiscPacket* pm = (tMiscPacket*)&ptr[offset]; + TheCamera.m_uiCamShakeStart = pm->cam_shake_start; + TheCamera.m_fCamShakeForce = pm->cam_shake_strength; + CSpecialFX::bVideoCam = pm->video_cam; + CSpecialFX::bLiftCam = pm->lift_cam; + CGame::currArea = pm->cur_area; + buffer->m_nOffset += sizeof(tMiscPacket); + break; } default: break; @@ -1072,6 +1266,8 @@ void CReplay::ProcessReplayCamera(void) RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera)); } +extern CWeaponEffects gCrossHair; + void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) { if (Mode != MODE_RECORD) @@ -1088,6 +1284,8 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); DMAudio.SetEffectsFadeVol(0); DMAudio.SetMusicFadeVol(0); + CEscalators::Shutdown(); + CWaterCreatures::RemoveAll(); int current; for (current = 0; current < NUM_REPLAYBUFFERS; current++) if (BufferStatus[current] == REPLAYBUFFER_RECORD) @@ -1120,6 +1318,13 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca } if (cam_mode == REPLAYCAMMODE_ASSTORED) TheCamera.CarZoomIndicator = CAM_ZOOM_CINEMATIC; + gCrossHair.m_bActive = false; + CExplosion::ClearAllExplosions(); + CPlaneBanners::Init(); +#ifndef FIX_BUGS // this doesn't do anything useful and accesses destroyed player ped + TheCamera.Restore(); +#endif + CDraw::SetFOV(70.0f); } void CReplay::StoreStuffInMem(void) @@ -1128,6 +1333,14 @@ void CReplay::StoreStuffInMem(void) for (int i = 0; i < NUMPLAYERS; i++) nHandleOfPlayerPed[i] = CPools::GetPedPool()->GetIndex(CWorld::Players[i].m_pPed); #endif + int i = CPools::GetPedPool()->GetSize(); + while (--i >= 0) { + CPed* ped = CPools::GetPedPool()->GetSlot(i); + if (!ped) + continue; + if (ped->m_attractor) + GetPedAttractorManager()->DeRegisterPed(ped, ped->m_attractor); + } CPools::GetVehiclePool()->Store(pBuf0, pBuf1); CPools::GetPedPool()->Store(pBuf2, pBuf3); CPools::GetObjectPool()->Store(pBuf4, pBuf5); @@ -1159,9 +1372,28 @@ void CReplay::StoreStuffInMem(void) OldWeatherType = CWeather::OldWeatherType; NewWeatherType = CWeather::NewWeatherType; WeatherInterpolationValue = CWeather::InterpolationValue; + CurrArea = CGame::currArea; TimeStepNonClipped = CTimer::GetTimeStepNonClipped(); TimeStep = CTimer::GetTimeStep(); TimeScale = CTimer::GetTimeScale(); + ms_nNumCivMale_Stored = CPopulation::ms_nNumCivMale; + ms_nNumCivFemale_Stored = CPopulation::ms_nNumCivFemale; + ms_nNumCop_Stored = CPopulation::ms_nNumCop; + ms_nNumEmergency_Stored = CPopulation::ms_nNumEmergency; + ms_nNumGang1_Stored = CPopulation::ms_nNumGang1; + ms_nNumGang2_Stored = CPopulation::ms_nNumGang2; + ms_nNumGang3_Stored = CPopulation::ms_nNumGang3; + ms_nNumGang4_Stored = CPopulation::ms_nNumGang4; + ms_nNumGang5_Stored = CPopulation::ms_nNumGang5; + ms_nNumGang6_Stored = CPopulation::ms_nNumGang6; + ms_nNumGang7_Stored = CPopulation::ms_nNumGang7; + ms_nNumGang8_Stored = CPopulation::ms_nNumGang8; + ms_nNumGang9_Stored = CPopulation::ms_nNumGang9; + ms_nNumDummy_Stored = CPopulation::ms_nNumDummy; + ms_nTotalCivPeds_Stored = CPopulation::ms_nTotalCivPeds; + ms_nTotalGangPeds_Stored = CPopulation::ms_nTotalGangPeds; + ms_nTotalPeds_Stored = CPopulation::ms_nTotalPeds; + ms_nTotalMissionPeds_Stored = CPopulation::ms_nTotalMissionPeds; int size = CPools::GetPedPool()->GetSize(); pPedAnims = new CStoredDetailedAnimationState[size]; for (int i = 0; i < size; i++) { @@ -1169,7 +1401,6 @@ void CReplay::StoreStuffInMem(void) if (ped) StoreDetailedPedAnimation(ped, &pPedAnims[i]); } -#ifdef FIX_BUGS pGarages = new uint8[sizeof(CGarages::aGarages)]; memcpy(pGarages, CGarages::aGarages, sizeof(CGarages::aGarages)); FireArray = new CFire[NUM_FIRES]; @@ -1179,7 +1410,7 @@ void CReplay::StoreStuffInMem(void) memcpy(paProjectileInfo, gaProjectileInfo, sizeof(gaProjectileInfo)); paProjectiles = new uint8[sizeof(CProjectileInfo::ms_apProjectile)]; memcpy(paProjectiles, CProjectileInfo::ms_apProjectile, sizeof(CProjectileInfo::ms_apProjectile)); -#endif + CScriptPaths::Save_ForReplay(); } void CReplay::RestoreStuffFromMem(void) @@ -1234,8 +1465,24 @@ void CReplay::RestoreStuffFromMem(void) ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped); DMAudio.SetEntityStatus(ped->m_audioEntityId, TRUE); CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false); - if (ped->m_wepModelID >= 0) + for (int j = 0; j < TOTAL_WEAPON_SLOTS; j++) { + int mi1 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModelId; + if (mi1 != -1) + CStreaming::RequestModel(mi1, STREAMFLAGS_DEPENDENCY); + int mi2 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModel2Id; + if (mi2 != -1) + CStreaming::RequestModel(mi2, STREAMFLAGS_DEPENDENCY); + CStreaming::LoadAllRequestedModels(false); + ped->m_weapons[j].Initialise(ped->m_weapons[j].m_eWeaponType, ped->m_weapons[j].m_nAmmoTotal); + } + if (ped->m_wepModelID >= 0) { + ped->m_pWeaponModel = nil; + if (ped->IsPlayer()) + ((CPlayerPed*)ped)->m_pMinigunTopAtomic = nil; ped->AddWeaponModel(ped->m_wepModelID); + } + if (ped->m_nPedType == PEDTYPE_COP) + ((CCopPed*)ped)->m_pStinger = new CStinger; } i = CPools::GetVehiclePool()->GetSize(); while (--i >= 0) { @@ -1248,14 +1495,26 @@ void CReplay::RestoreStuffFromMem(void) vehicle->m_rwObject = nil; vehicle->m_modelIndex = -1; vehicle->SetModelIndex(mi); - if (mi == MI_DODO){ - CAutomobile* dodo = (CAutomobile*)vehicle; - RpAtomicSetFlags((RpAtomic*)GetFirstObject(dodo->m_aCarNodes[CAR_WHEEL_LF]), 0); - CMatrix tmp1; - tmp1.Attach(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_RF]), false); - CMatrix tmp2(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_LF]), false); - tmp1.GetPosition() += CVector(tmp2.GetPosition().x + 0.1f, 0.0f, tmp2.GetPosition().z); - tmp1.UpdateRW(); + if (vehicle->IsCar()) { + CAutomobile* car = (CAutomobile*)vehicle; + if (mi == MI_DODO) { + RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_LF]), 0); + CMatrix tmp1; + tmp1.Attach(RwFrameGetMatrix(car->m_aCarNodes[CAR_WHEEL_RF]), false); + CMatrix tmp2(RwFrameGetMatrix(car->m_aCarNodes[CAR_WHEEL_LF]), false); + tmp1.GetPosition() += CVector(tmp2.GetPosition().x + 0.1f, 0.0f, tmp2.GetPosition().z); + tmp1.UpdateRW(); + } + else if (mi == MI_HUNTER) { + RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_LB]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_RB]), 0); + } + else if (vehicle->IsRealHeli()) { + RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_LF]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_RF]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_LB]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_RB]), 0); + } } if (vehicle->IsCar()){ CAutomobile* car = (CAutomobile*)vehicle; @@ -1302,14 +1561,10 @@ void CReplay::RestoreStuffFromMem(void) if (!object) continue; int mi = object->GetModelIndex(); - CStreaming::RequestModel(mi, 0); - CStreaming::LoadAllRequestedModels(false); object->m_rwObject = nil; object->m_modelIndex = -1; - object->SetModelIndex(mi); + object->SetModelIndexNoCreate(mi); object->GetMatrix().m_attachment = nil; - if (RwObjectGetType(object->m_rwObject) == rpATOMIC) - object->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)object->m_rwObject)), false); } i = CPools::GetDummyPool()->GetSize(); while (--i >= 0) { @@ -1317,15 +1572,12 @@ void CReplay::RestoreStuffFromMem(void) if (!dummy) continue; int mi = dummy->GetModelIndex(); - CStreaming::RequestModel(mi, 0); - CStreaming::LoadAllRequestedModels(false); dummy->m_rwObject = nil; dummy->m_modelIndex = -1; - dummy->SetModelIndex(mi); + dummy->SetModelIndexNoCreate(mi); dummy->GetMatrix().m_attachment = nil; - if (RwObjectGetType(dummy->m_rwObject) == rpATOMIC) - dummy->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)dummy->m_rwObject)), false); } + ++ClockMinutes; CTimer::SetTimeInMilliseconds(Time1); CTimer::SetTimeInMillisecondsNonClipped(Time2); CTimer::SetPreviousTimeInMilliseconds(Time3); @@ -1338,6 +1590,25 @@ void CReplay::RestoreStuffFromMem(void) CWeather::OldWeatherType = OldWeatherType; CWeather::NewWeatherType = NewWeatherType; CWeather::InterpolationValue = WeatherInterpolationValue; + CGame::currArea = CurrArea; + CPopulation::ms_nNumCivMale = ms_nNumCivMale_Stored; + CPopulation::ms_nNumCivFemale = ms_nNumCivFemale_Stored; + CPopulation::ms_nNumCop = ms_nNumCop_Stored; + CPopulation::ms_nNumEmergency = ms_nNumEmergency_Stored; + CPopulation::ms_nNumGang1 = ms_nNumGang1_Stored; + CPopulation::ms_nNumGang2 = ms_nNumGang2_Stored; + CPopulation::ms_nNumGang3 = ms_nNumGang3_Stored; + CPopulation::ms_nNumGang4 = ms_nNumGang4_Stored; + CPopulation::ms_nNumGang5 = ms_nNumGang5_Stored; + CPopulation::ms_nNumGang6 = ms_nNumGang6_Stored; + CPopulation::ms_nNumGang7 = ms_nNumGang7_Stored; + CPopulation::ms_nNumGang8 = ms_nNumGang8_Stored; + CPopulation::ms_nNumGang9 = ms_nNumGang9_Stored; + CPopulation::ms_nNumDummy = ms_nNumDummy_Stored; + CPopulation::ms_nTotalCivPeds = ms_nTotalCivPeds_Stored; + CPopulation::ms_nTotalGangPeds = ms_nTotalGangPeds_Stored; + CPopulation::ms_nTotalPeds = ms_nTotalPeds_Stored; + CPopulation::ms_nTotalMissionPeds = ms_nTotalMissionPeds_Stored; for (int i = 0; i < CPools::GetPedPool()->GetSize(); i++) { CPed* ped = CPools::GetPedPool()->GetSlot(i); if (!ped) @@ -1346,7 +1617,6 @@ void CReplay::RestoreStuffFromMem(void) } delete[] pPedAnims; pPedAnims = nil; -#ifdef FIX_BUGS memcpy(CGarages::aGarages, pGarages, sizeof(CGarages::aGarages)); delete[] pGarages; pGarages = nil; @@ -1360,8 +1630,8 @@ void CReplay::RestoreStuffFromMem(void) memcpy(CProjectileInfo::ms_apProjectile, paProjectiles, sizeof(CProjectileInfo::ms_apProjectile)); delete[] paProjectiles; paProjectiles = nil; - //CExplosion::ClearAllExplosions(); not in III -#endif + CScriptPaths::Load_ForReplay(); + CExplosion::ClearAllExplosions(); DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); DMAudio.SetRadioInCar(OldRadioStation); DMAudio.ChangeMusicMode(MUSICMODE_GAME); @@ -1499,6 +1769,9 @@ void CReplay::StreamAllNecessaryCarsAndPeds(void) case REPLAYPACKET_VEHICLE: CStreaming::RequestModel(((tVehicleUpdatePacket*)&Buffers[slot][offset])->mi, 0); break; + case REPLAYPACKET_BIKE: + CStreaming::RequestModel(((tBikeUpdatePacket*)&Buffers[slot][offset])->mi, 0); + break; case REPLAYPACKET_PED_HEADER: CStreaming::RequestModel(((tPedHeaderPacket*)&Buffers[slot][offset])->mi, 0); break; @@ -1595,6 +1868,7 @@ size_t CReplay::FindSizeOfPacket(uint8 type) switch (type) { case REPLAYPACKET_END: return 4; case REPLAYPACKET_VEHICLE: return sizeof(tVehicleUpdatePacket); + case REPLAYPACKET_BIKE: return sizeof(tBikeUpdatePacket); case REPLAYPACKET_PED_HEADER: return sizeof(tPedHeaderPacket); case REPLAYPACKET_PED_UPDATE: return sizeof(tPedUpdatePacket); case REPLAYPACKET_GENERAL: return sizeof(tGeneralPacket); @@ -1603,6 +1877,8 @@ size_t CReplay::FindSizeOfPacket(uint8 type) case REPLAYPACKET_ENDOFFRAME: return 4; case REPLAYPACKET_TIMER: return sizeof(tTimerPacket); case REPLAYPACKET_BULLET_TRACES:return sizeof(tBulletTracePacket); + case REPLAYPACKET_PARTICLE: return sizeof(tParticlePacket); + case REPLAYPACKET_MISC: return sizeof(tMiscPacket); default: assert(false); break; } return 0; @@ -1628,7 +1904,7 @@ void CReplay::Display() CFont::SetCentreOff(); CFont::SetPropOn(); CFont::SetColor(CRGBA(255, 255, 200, 200)); - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); if (Mode == MODE_PLAYBACK) CFont::PrintString(SCREEN_WIDTH/15, SCREEN_HEIGHT/10, TheText.Get("REPLAY")); } diff --git a/src/control/Replay.h b/src/control/Replay.h index 68da9cc3..5dd8b651 100644 --- a/src/control/Replay.h +++ b/src/control/Replay.h @@ -2,6 +2,8 @@ #include "Pools.h" #include "World.h" +#include "WeaponEffects.h" +#include "ParticleType.h" #ifdef FIX_BUGS #ifndef DONT_FIX_REPLAY_BUGS @@ -24,14 +26,17 @@ struct CStoredAnimationState uint8 animId; uint8 time; uint8 speed; + uint8 groupId; uint8 secAnimId; uint8 secTime; uint8 secSpeed; + uint8 secGroupId; uint8 blendAmount; uint8 partAnimId; uint8 partAnimTime; uint8 partAnimSpeed; uint8 partBlendAmount; + uint8 partGroupId; }; enum { @@ -45,20 +50,18 @@ struct CStoredDetailedAnimationState uint8 aCurTime[NUM_MAIN_ANIMS_IN_REPLAY]; uint8 aSpeed[NUM_MAIN_ANIMS_IN_REPLAY]; uint8 aBlendAmount[NUM_MAIN_ANIMS_IN_REPLAY]; -#ifdef FIX_REPLAY_BUGS int8 aBlendDelta[NUM_MAIN_ANIMS_IN_REPLAY]; -#endif uint8 aFunctionCallbackID[NUM_MAIN_ANIMS_IN_REPLAY]; uint16 aFlags[NUM_MAIN_ANIMS_IN_REPLAY]; + uint8 aGroupId[NUM_MAIN_ANIMS_IN_REPLAY]; uint8 aAnimId2[NUM_PARTIAL_ANIMS_IN_REPLAY]; uint8 aCurTime2[NUM_PARTIAL_ANIMS_IN_REPLAY]; uint8 aSpeed2[NUM_PARTIAL_ANIMS_IN_REPLAY]; uint8 aBlendAmount2[NUM_PARTIAL_ANIMS_IN_REPLAY]; -#ifdef FIX_REPLAY_BUGS int8 aBlendDelta2[NUM_PARTIAL_ANIMS_IN_REPLAY]; -#endif uint8 aFunctionCallbackID2[NUM_PARTIAL_ANIMS_IN_REPLAY]; uint16 aFlags2[NUM_PARTIAL_ANIMS_IN_REPLAY]; + uint8 aGroupId2[NUM_PARTIAL_ANIMS_IN_REPLAY]; }; #ifdef GTA_REPLAY @@ -76,21 +79,24 @@ class CReplay enum { REPLAYCAMMODE_ASSTORED = 0, - REPLAYCAMMODE_TOPDOWN = 1, - REPLAYCAMMODE_FIXED = 2 + REPLAYCAMMODE_TOPDOWN, + REPLAYCAMMODE_FIXED }; enum { REPLAYPACKET_END = 0, - REPLAYPACKET_VEHICLE = 1, - REPLAYPACKET_PED_HEADER = 2, - REPLAYPACKET_PED_UPDATE = 3, - REPLAYPACKET_GENERAL = 4, - REPLAYPACKET_CLOCK = 5, - REPLAYPACKET_WEATHER = 6, - REPLAYPACKET_ENDOFFRAME = 7, - REPLAYPACKET_TIMER = 8, - REPLAYPACKET_BULLET_TRACES = 9 + REPLAYPACKET_VEHICLE, + REPLAYPACKET_BIKE, + REPLAYPACKET_PED_HEADER, + REPLAYPACKET_PED_UPDATE, + REPLAYPACKET_GENERAL, + REPLAYPACKET_CLOCK, + REPLAYPACKET_WEATHER, + REPLAYPACKET_ENDOFFRAME, + REPLAYPACKET_TIMER, + REPLAYPACKET_BULLET_TRACES, + REPLAYPACKET_PARTICLE, + REPLAYPACKET_MISC }; enum { @@ -179,8 +185,9 @@ class CReplay int8 vehicle_index; CStoredAnimationState anim_state; CCompressedMatrixNotAligned matrix; + uint16 weapon_model; int8 assoc_group_id; - uint8 weapon_model; + bool is_visible; }; VALIDATE_SIZE(tPedUpdatePacket, 40); @@ -206,8 +213,65 @@ class CReplay uint8 door_status; uint8 primary_color; uint8 secondary_color; + bool render_scorched; + int8 skimmer_speed; + int8 vehicle_type; + + }; + VALIDATE_SIZE(tVehicleUpdatePacket, 52); + + struct tBikeUpdatePacket + { + uint8 type; + uint8 index; + uint8 health; + uint8 acceleration; + CCompressedMatrixNotAligned matrix; + int8 door_angles[2]; + uint16 mi; + int8 velocityX; + int8 velocityY; + int8 velocityZ; + int8 wheel_state; + uint8 wheel_susp_dist[4]; + uint8 wheel_rotation[4]; + uint8 primary_color; + uint8 secondary_color; + int8 lean_angle; + int8 wheel_angle; + + }; + VALIDATE_SIZE(tBikeUpdatePacket, 44); + + struct tParticlePacket + { + uint8 type; + uint8 particle_type; + int8 dir_x; + int8 dir_y; + int8 dir_z; + uint8 r; + uint8 g; + uint8 b; + uint8 a; + int16 pos_x; + int16 pos_y; + int16 pos_z; + float size; + }; + VALIDATE_SIZE(tParticlePacket, 20); + + struct tMiscPacket + { + uint8 type; + uint32 cam_shake_start; + float cam_shake_strength; + uint8 cur_area; + uint8 video_cam : 1; + uint8 lift_cam : 1; }; - VALIDATE_SIZE(tVehicleUpdatePacket, 48); + + VALIDATE_SIZE(tMiscPacket, 16); private: static uint8 Mode; @@ -218,7 +282,7 @@ private: static uint8* pBuf2; static CPlayerPed* pBuf3; static uint8* pBuf4; - static CCutsceneHead* pBuf5; + static CCutsceneObject* pBuf5; static uint8* pBuf6; static CPtrNode* pBuf7; static uint8* pBuf8; @@ -272,12 +336,32 @@ private: static float fDistanceLookAroundCam; static float fAlphaAngleLookAroundCam; static float fBetaAngleLookAroundCam; -#ifdef FIX_BUGS + static int ms_nNumCivMale_Stored; + static int ms_nNumCivFemale_Stored; + static int ms_nNumCop_Stored; + static int ms_nNumEmergency_Stored; + static int ms_nNumGang1_Stored; + static int ms_nNumGang2_Stored; + static int ms_nNumGang3_Stored; + static int ms_nNumGang4_Stored; + static int ms_nNumGang5_Stored; + static int ms_nNumGang6_Stored; + static int ms_nNumGang7_Stored; + static int ms_nNumGang8_Stored; + static int ms_nNumGang9_Stored; + static int ms_nNumDummy_Stored; + static int ms_nTotalCarPassengerPeds_Stored; + static int ms_nTotalCivPeds_Stored; + static int ms_nTotalGangPeds_Stored; + static int ms_nTotalPeds_Stored; + static int ms_nTotalMissionPeds_Stored; static uint8* pGarages; static CFire* FireArray; static uint32 NumOfFires; static uint8* paProjectileInfo; static uint8* paProjectiles; + static uint8 CurrArea; +#ifdef FIX_BUGS static int nHandleOfPlayerPed[NUMPLAYERS]; #endif @@ -291,6 +375,7 @@ public: static void Display(void) REPLAY_STUB; static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) REPLAY_STUB; static void StreamAllNecessaryCarsAndPeds(void) REPLAY_STUB; + static void RecordParticle(tParticleType type, CVector const& vecPos, CVector const& vecDir, float fSize, RwRGBA const& color) REPLAY_STUB; #ifndef GTA_REPLAY static bool ShouldStandardCameraBeProcessed(void) { return true; } @@ -312,7 +397,9 @@ private: static void TriggerPlaybackLastCoupleOfSeconds(uint32, uint8, float, float, float, uint32); static bool FastForwardToTime(uint32); static void StoreCarUpdate(CVehicle *vehicle, int id); + static void StoreBikeUpdate(CVehicle* vehicle, int id); static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer); + static void ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddressInReplayBuffer* buffer); static bool PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer); static void ProcessReplayCamera(void); static void StoreStuffInMem(void); @@ -325,5 +412,6 @@ private: static void FindFirstFocusCoordinate(CVector *coord); static void ProcessLookAroundCam(void); static size_t FindSizeOfPacket(uint8); + static void GoToNextBlock(void); #endif }; diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp index 2f5e3d45..af38537d 100644 --- a/src/control/Restart.cpp +++ b/src/control/Restart.cpp @@ -4,6 +4,7 @@ #include "SaveBuf.h" #include "Zones.h" #include "PathFind.h" +#include "SaveBuf.h" uint8 CRestart::OverrideHospitalLevel; uint8 CRestart::OverridePoliceStationLevel; @@ -81,13 +82,13 @@ CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, f return; } - eLevelName curlevel = CTheZones::FindZoneForPoint(pos); + eLevelName curlevel = CTheZones::GetLevelFromPosition(&pos); float fMinDist = SQR(4000.0f); int closestPoint = NUM_RESTART_POINTS; // find closest point on this level for (int i = 0; i < NumberOfHospitalRestarts; i++) { - if (CTheZones::FindZoneForPoint(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_GENERIC ? OverrideHospitalLevel : curlevel)) { + if (CTheZones::GetLevelFromPosition(&HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_GENERIC ? OverrideHospitalLevel : curlevel)) { float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr(); if (fMinDist >= dist) { fMinDist = dist; @@ -128,13 +129,13 @@ CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, flo return; } - eLevelName curlevel = CTheZones::FindZoneForPoint(pos); + eLevelName curlevel = CTheZones::GetLevelFromPosition(&pos); float fMinDist = SQR(4000.0f); int closestPoint = NUM_RESTART_POINTS; // find closest point on this level for (int i = 0; i < NumberOfPoliceRestarts; i++) { - if (CTheZones::FindZoneForPoint(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_GENERIC ? OverridePoliceStationLevel : curlevel)) { + if (CTheZones::GetLevelFromPosition(&PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_GENERIC ? OverridePoliceStationLevel : curlevel)) { float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr(); if (fMinDist >= dist) { fMinDist = dist; diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp index 4c3307c5..e30313bf 100644 --- a/src/control/RoadBlocks.cpp +++ b/src/control/RoadBlocks.cpp @@ -14,23 +14,30 @@ #include "Camera.h" #include "CarCtrl.h" #include "General.h" +#include "Object.h" -#define ROADBLOCKDIST (80.0f) +#define ROADBLOCKDIST (90.0f) +#define ROADBLOCK_OBJECT_WIDTH (4.0f) int16 CRoadBlocks::NumRoadBlocks; -int16 CRoadBlocks::RoadBlockObjects[NUMROADBLOCKS]; +int16 CRoadBlocks::RoadBlockNodes[NUMROADBLOCKS]; bool CRoadBlocks::InOrOut[NUMROADBLOCKS]; +CScriptRoadblock CRoadBlocks::aScriptRoadBlocks[NUM_SCRIPT_ROADBLOCKS]; + +#ifdef SECUROM +uint8 roadBlocksPirateCheck = 0; +#endif void CRoadBlocks::Init(void) { int i; NumRoadBlocks = 0; - for (i = 0; i < ThePaths.m_numMapObjects; i++) { - if (ThePaths.m_objectFlags[i] & UseInRoadBlock) { + for(i = 0; i < ThePaths.m_numCarPathNodes; i++){ + if(ThePaths.m_pathNodes[i].bUseInRoadBlock && ThePaths.m_pathNodes[i].numLinks == 2){ if (NumRoadBlocks < NUMROADBLOCKS) { InOrOut[NumRoadBlocks] = true; - RoadBlockObjects[NumRoadBlocks] = i; + RoadBlockNodes[NumRoadBlocks] = i; NumRoadBlocks++; } else { #ifndef MASTER @@ -41,10 +48,12 @@ CRoadBlocks::Init(void) } } } + + ClearScriptRoadBlocks(); } void -CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode) +CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType) { static const CVector vecRoadBlockOffets[6] = { CVector(-1.5, 1.8f, 0.0f), CVector(-1.5f, -1.8f, 0.0f), CVector(1.5f, 1.8f, 0.0f), CVector(1.5f, -1.8f, 0.0f), CVector(-1.5f, 0.0f, 0.0f), CVector(1.5, 0.0, 0.0) }; @@ -60,7 +69,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType eCopType copType = COP_STREET; switch (pVehicle->GetModelIndex()) { - case MI_FBICAR: + case MI_FBIRANCH: modelInfoId = MI_FBI; copType = COP_FBI; break; @@ -85,8 +94,10 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType pCopPed->SetIdle(); pCopPed->bKindaStayInSamePlace = true; pCopPed->bNotAllowedToDuck = false; - pCopPed->m_nRoadblockNode = roadBlockNode; - pCopPed->bCrouchWhenShooting = roadBlockType != 2; + pCopPed->m_nExtendedRangeTimer = CTimer::GetTimeInMilliseconds() + 10000; + pCopPed->m_nRoadblockVeh = pVehicle; + pCopPed->m_nRoadblockVeh->RegisterReference((CEntity**)&pCopPed->m_nRoadblockVeh); + pCopPed->bCrouchWhenShooting = roadBlockType == 2 ? false : true; if (pEntityToAttack) { pCopPed->SetWeaponLockOnTarget(pEntityToAttack); pCopPed->SetAttack(pEntityToAttack); @@ -102,96 +113,186 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType void CRoadBlocks::GenerateRoadBlocks(void) { + CMatrix tmp1, tmp2; + static int16 unk; #ifdef SQUEEZE_PERFORMANCE if (FindPlayerPed()->m_pWanted->m_RoadblockDensity == 0) return; #endif - CMatrix offsetMatrix; uint32 frame = CTimer::GetFrameCounter() & 0xF; int16 nRoadblockNode = (int16)(NUMROADBLOCKS * frame) / 16; const int16 maxRoadBlocks = (int16)(NUMROADBLOCKS * (frame + 1)) / 16; for (; nRoadblockNode < Min(NumRoadBlocks, maxRoadBlocks); nRoadblockNode++) { - CTreadable *mapObject = ThePaths.m_mapObjects[RoadBlockObjects[nRoadblockNode]]; - CVector2D vecDistance = FindPlayerCoors() - mapObject->GetPosition(); + int16 node = RoadBlockNodes[nRoadblockNode]; + CVector2D vecDistance = FindPlayerCoors() - ThePaths.m_pathNodes[node].GetPosition(); if (vecDistance.x > -ROADBLOCKDIST && vecDistance.x < ROADBLOCKDIST && vecDistance.y > -ROADBLOCKDIST && vecDistance.y < ROADBLOCKDIST && vecDistance.Magnitude() < ROADBLOCKDIST) { if (!InOrOut[nRoadblockNode]) { InOrOut[nRoadblockNode] = true; if (FindPlayerVehicle() && (CGeneral::GetRandomNumber() & 0x7F) < FindPlayerPed()->m_pWanted->m_RoadblockDensity) { - CWanted *pPlayerWanted = FindPlayerPed()->m_pWanted; - float fMapObjectRadius = 2.0f * mapObject->GetColModel()->boundingBox.max.x; - int32 vehicleId = MI_POLICE; - if (pPlayerWanted->AreArmyRequired()) - vehicleId = MI_BARRACKS; - else if (pPlayerWanted->AreFbiRequired()) - vehicleId = MI_FBICAR; - else if (pPlayerWanted->AreSwatRequired()) - vehicleId = MI_ENFORCER; - if (!CStreaming::HasModelLoaded(vehicleId)) - vehicleId = MI_POLICE; - CColModel *pVehicleColModel = CModelInfo::GetColModel(vehicleId); - float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f; - int16 radius = (int16)(fMapObjectRadius / fModelRadius); - if (radius >= 6) - continue; - CVector2D vecDistanceToCamera = TheCamera.GetPosition() - mapObject->GetPosition(); - float fDotProduct = DotProduct2D(vecDistanceToCamera, mapObject->GetForward()); - float fOffset = 0.5f * fModelRadius * (float)(radius - 1); - for (int16 i = 0; i < radius; i++) { - uint8 nRoadblockType = fDotProduct < 0.0f; - if (CGeneral::GetRandomNumber() & 1) { - offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + HALFPI); - } - else { - nRoadblockType = !nRoadblockType; - offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f - HALFPI); - } - if (ThePaths.m_objectFlags[RoadBlockObjects[nRoadblockNode]] & ObjectEastWest) - offsetMatrix.GetPosition() = CVector(0.0f, i * fModelRadius - fOffset, 0.6f); - else - offsetMatrix.GetPosition() = CVector(i * fModelRadius - fOffset, 0.0f, 0.6f); - CMatrix vehicleMatrix = mapObject->GetMatrix() * offsetMatrix; - float fModelRadius = CModelInfo::GetColModel(vehicleId)->boundingSphere.radius - 0.25f; - int16 colliding = 0; - CWorld::FindObjectsKindaColliding(vehicleMatrix.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false); - if (!colliding) { - CAutomobile *pVehicle = new CAutomobile(vehicleId, RANDOM_VEHICLE); - pVehicle->SetStatus(STATUS_ABANDONED); - // pVehicle->GetHeightAboveRoad(); // called but return value is ignored? - vehicleMatrix.GetPosition().z += fModelRadius - 0.6f; - pVehicle->SetMatrix(vehicleMatrix); - pVehicle->PlaceOnRoadProperly(); - pVehicle->SetIsStatic(false); - pVehicle->GetMatrix().UpdateRW(); - pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; - CCarCtrl::JoinCarWithRoadSystem(pVehicle); - pVehicle->bIsLocked = false; - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; - pVehicle->AutoPilot.m_nCurrentLane = 0; - pVehicle->AutoPilot.m_nNextLane = 0; - pVehicle->AutoPilot.m_fMaxTrafficSpeed = 0.0f; - pVehicle->AutoPilot.m_nCruiseSpeed = 0.0f; - pVehicle->bExtendedRange = true; - if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1) - pVehicle->m_bSirenOrAlarm = true; - if (pVehicle->GetUp().z > 0.94f) { - CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0); - CWorld::Add(pVehicle); - pVehicle->bCreateRoadBlockPeds = true; - pVehicle->m_nRoadblockType = nRoadblockType; - pVehicle->m_nRoadblockNode = nRoadblockNode; - } - else { - delete pVehicle; - } - } + CCarPathLink* pLink1 = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[ThePaths.m_pathNodes[node].firstLink]]; + CCarPathLink* pLink2 = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[ThePaths.m_pathNodes[node].firstLink + 1]]; + int lanes = Min(pLink1->numRightLanes + pLink1->numLeftLanes, pLink2->numLeftLanes + pLink2->numRightLanes); + float length = LANE_WIDTH * (lanes + 1); + CVector forward(pLink2->GetY() - pLink1->GetY(), -(pLink2->GetX() - pLink1->GetX()), 0.0f); + forward.Normalise(); + if (ThePaths.m_pathNodes[node].HasDivider()) { + CreateRoadBlockBetween2Points( + ThePaths.m_pathNodes[node].GetPosition() + (length * 0.5f + ThePaths.m_pathNodes[node].GetDividerWidth()) * forward, + ThePaths.m_pathNodes[node].GetPosition() + ThePaths.m_pathNodes[node].GetDividerWidth() * forward); + CreateRoadBlockBetween2Points( + ThePaths.m_pathNodes[node].GetPosition() - ThePaths.m_pathNodes[node].GetDividerWidth() * forward, + ThePaths.m_pathNodes[node].GetPosition() - (length * 0.5f + ThePaths.m_pathNodes[node].GetDividerWidth()) * forward); + } + else { + CreateRoadBlockBetween2Points( + ThePaths.m_pathNodes[node].GetPosition() + (length * 0.5f) * forward, + ThePaths.m_pathNodes[node].GetPosition() - (length * 0.5f) * forward); } } } - } else { + } + else { InOrOut[nRoadblockNode] = false; } } + int i = CTimer::GetFrameCounter() & 0xF; + if (!aScriptRoadBlocks[i].m_bInUse) + return; + if ((aScriptRoadBlocks[i].GetPosition() - FindPlayerCoors()).Magnitude() < 100.0f) { + CreateRoadBlockBetween2Points(aScriptRoadBlocks[i].m_vInf, aScriptRoadBlocks[i].m_vSup); + aScriptRoadBlocks[i].m_bInUse = false; + } +} + +void +CRoadBlocks::ClearScriptRoadBlocks(void) +{ + for (int i = 0; i < NUM_SCRIPT_ROADBLOCKS; i++) + aScriptRoadBlocks[i].m_bInUse = false; +} + +void +CRoadBlocks::RegisterScriptRoadBlock(CVector vInf, CVector vSup) +{ + int32 i; + for (i = 0; i < NUM_SCRIPT_ROADBLOCKS; i++) { + if (!aScriptRoadBlocks[i].m_bInUse) + break; + } + if (i == NUM_SCRIPT_ROADBLOCKS) + return; + aScriptRoadBlocks[i].m_bInUse = true; + aScriptRoadBlocks[i].m_vInf = vInf; + aScriptRoadBlocks[i].m_vSup = vSup; +} + +void +CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2) +{ +#ifdef SECUROM + if (roadBlocksPirateCheck == 0) + // if not pirated game + // roadBlocksPirateCheck = 1; + // else + roadBlocksPirateCheck = 2; +#endif + CMatrix tmp; + CVector forward = (point2 - point1); + float distBetween = forward.Magnitude(); + CVector pos = (point1 + point2) / 2; + CVector right(forward.y, -forward.x, 0.0f); + forward.Normalise(); + right.Normalise(); + if (DotProduct(FindPlayerCoors() - pos, right) < 0.0f) { + right *= -1.0f; + } + int32 vehicleId = MI_POLICE; + if (FindPlayerPed()->m_pWanted->AreArmyRequired()) + vehicleId = MI_BARRACKS; + else if (FindPlayerPed()->m_pWanted->AreFbiRequired()) + vehicleId = MI_FBICAR; + else if (FindPlayerPed()->m_pWanted->AreSwatRequired()) + vehicleId = MI_ENFORCER; + if (!CStreaming::HasModelLoaded(vehicleId)) + vehicleId = MI_POLICE; + CColModel *pVehicleColModel = CModelInfo::GetColModel(vehicleId); + float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f; + int16 numRoadblockVehicles = Min(6, (int16)(distBetween / fModelRadius)); + for (int16 i = 0; i < numRoadblockVehicles; i++) { + float offset = fModelRadius * (i - numRoadblockVehicles / 2); + tmp.SetTranslate(0.0f, 0.0f, 0.0f); + tmp.GetRight() = CVector(forward.y, -forward.x, 0.0f); + tmp.GetForward() = forward; + tmp.GetUp() = CVector(0.0f, 0.0f, 1.0f); + tmp.RotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f); + if (CGeneral::GetRandomNumber() & 1) + tmp.RotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + 3.1416f); + tmp.SetTranslateOnly(offset * forward + pos); + tmp.GetPosition().z += 0.6f; + float fModelRadius = CModelInfo::GetColModel(vehicleId)->boundingSphere.radius - 0.25f; + int16 colliding = 0; + CWorld::FindObjectsKindaColliding(tmp.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false); + if (!colliding) { + CAutomobile* pVehicle = new CAutomobile(vehicleId, RANDOM_VEHICLE); + pVehicle->SetStatus(STATUS_ABANDONED); + // pVehicle->GetHeightAboveRoad(); // called but return value is ignored? + tmp.GetPosition().z += fModelRadius - 0.6f; + pVehicle->SetMatrix(tmp); + pVehicle->PlaceOnRoadProperly(); + pVehicle->SetIsStatic(false); + pVehicle->GetMatrix().UpdateRW(); + pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->bIsLocked = false; + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = 0; + pVehicle->AutoPilot.m_nCruiseSpeed = pVehicle->AutoPilot.m_fMaxTrafficSpeed = 0; + pVehicle->bExtendedRange = true; + if (pVehicle->UsesSiren() && CGeneral::GetRandomNumber() & 1) + pVehicle->m_bSirenOrAlarm = true; + if (pVehicle->GetUp().z > 0.94f) { + CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0); + CWorld::Add(pVehicle); + pVehicle->bCreateRoadBlockPeds = true; + pVehicle->m_nRoadblockType = DotProduct(pVehicle->GetRight(), pVehicle->GetPosition() - FindPlayerCoors()) >= 0.0f; + pVehicle->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 7000; + } + else { + delete pVehicle; + } + } + } + int numBarriers = distBetween / ROADBLOCK_OBJECT_WIDTH; + CStreaming::RequestModel(MI_ROADWORKBARRIER1, STREAMFLAGS_DONT_REMOVE); + if (!CStreaming::HasModelLoaded(MI_ROADWORKBARRIER1)) + return; + for (int i = 0; i < numBarriers; i++) { + float offset = ROADBLOCK_OBJECT_WIDTH * (i - numBarriers / 2); + tmp.SetTranslate(0.0f, 0.0f, 0.0f); + tmp.GetRight() = CVector(forward.y, -forward.x, 0.0f); + tmp.GetForward() = forward; + tmp.GetUp() = CVector(0.0f, 0.0f, 1.0f); + tmp.RotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f); + tmp.SetTranslateOnly(5.0f * right + offset * forward + pos); + tmp.GetPosition().x += (CGeneral::GetRandomNumber() & 0xF) * 0.1f; + tmp.GetPosition().y += (CGeneral::GetRandomNumber() & 0xF) * 0.1f; + bool found; + tmp.GetPosition().z = CWorld::FindGroundZFor3DCoord(tmp.GetPosition().x, tmp.GetPosition().y, tmp.GetPosition().z + 2.0f, &found); + if (!found) + continue; + int16 colliding = 0; + CBaseModelInfo* pMI = CModelInfo::GetModelInfo(MI_ROADWORKBARRIER1); + tmp.GetPosition().z -= pMI->GetColModel()->boundingBox.min.z; + CWorld::FindObjectsKindaColliding(tmp.GetPosition(), pMI->GetColModel()->boundingSphere.radius, 0, &colliding, 2, nil, false, true, true, false, false); + if (colliding == 0) { + CObject* pObject = new CObject(MI_ROADWORKBARRIER1, true); + pObject->GetMatrix() = tmp; + pObject->ObjectCreatedBy = TEMP_OBJECT; + pObject->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 600000; + CWorld::Add(pObject); + } + } } diff --git a/src/control/RoadBlocks.h b/src/control/RoadBlocks.h index 0f0c1882..ef614950 100644 --- a/src/control/RoadBlocks.h +++ b/src/control/RoadBlocks.h @@ -3,14 +3,28 @@ class CVehicle; +class CScriptRoadblock +{ +public: + CVector m_vInf; + CVector m_vSup; + bool m_bInUse; + CVector GetPosition() { return (m_vInf + m_vSup) / 2; } +}; + class CRoadBlocks { public: static int16 NumRoadBlocks; - static int16 RoadBlockObjects[NUMROADBLOCKS]; + static int16 RoadBlockNodes[NUMROADBLOCKS]; static bool InOrOut[NUMROADBLOCKS]; + static CScriptRoadblock aScriptRoadBlocks[NUM_SCRIPT_ROADBLOCKS]; static void Init(void); - static void GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode); + static void GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType); static void GenerateRoadBlocks(void); + + static void CreateRoadBlockBetween2Points(CVector, CVector); + static void RegisterScriptRoadBlock(CVector, CVector); + static void ClearScriptRoadBlocks(); }; diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp index 42dadee0..74d81327 100644 --- a/src/control/SceneEdit.cpp +++ b/src/control/SceneEdit.cpp @@ -88,7 +88,7 @@ static int32 NextValidModelId(int32 mi, int32 step) continue; if (pInfo->GetModelType() == MITYPE_PED #ifdef FIX_BUGS - && !(i >= MI_SPECIAL01 && i <= MI_SPECIAL04) + && !(i >= MI_SPECIAL01 && i <= MI_SPECIAL21) #endif || pInfo->GetModelType() == MITYPE_VEHICLE && #ifdef FIX_BUGS @@ -269,7 +269,7 @@ void CSceneEdit::Draw(void) CFont::SetRightJustifyWrap(0.0f); CFont::SetBackGroundOnlyTextOff(); #ifdef FIX_BUGS - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); CFont::SetPropOn(); CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetDropShadowPosition(1); @@ -312,7 +312,7 @@ void CSceneEdit::Draw(void) CFont::SetScale(0.7f, 0.7f); #endif #ifdef FIX_BUGS - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); #else CFont::SetFontStyle(FONT_HEADING); #endif @@ -1098,7 +1098,7 @@ bool CSceneEdit::SelectWeapon(void) } if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) { if (++m_nWeaponType >= WEAPONTYPE_DETONATOR) - m_nWeaponType = WEAPONTYPE_BASEBALLBAT; + m_nWeaponType = WEAPONTYPE_BRASSKNUCKLE; pActors[m_nActor]->ClearWeapons(); pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000); pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId); @@ -1106,7 +1106,7 @@ bool CSceneEdit::SelectWeapon(void) } else if (CPad::GetPad(1)->GetRightShoulder1JustDown()){ if (--m_nWeaponType <= WEAPONTYPE_UNARMED) - m_nWeaponType = WEAPONTYPE_GRENADE; + m_nWeaponType = WEAPONTYPE_MINIGUN; pActors[m_nActor]->ClearWeapons(); pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000); pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId); diff --git a/src/control/Script.cpp b/src/control/Script.cpp index f1c8b348..a2dd8512 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -37,16 +37,28 @@ #include "Wanted.h" #include "Weather.h" #include "Zones.h" +#include "main.h" +#include "Ropes.h" +#include "ColStore.h" +#include "Fluff.h" +#include "GameLogic.h" +#include "MBlur.h" +#include "PedRoutes.h" +#include "RoadBlocks.h" +#include "SpecialFX.h" +#include "Timecycle.h" +#include "TxdStore.h" +#include "Bike.h" +#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT +#include <stdarg.h> +#endif uint8 CTheScripts::ScriptSpace[SIZE_SCRIPT_SPACE]; CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS]; -int32 CTheScripts::BaseBriefIdForContact[MAX_NUM_CONTACTS]; -int32 CTheScripts::OnAMissionForContactFlag[MAX_NUM_CONTACTS]; intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES]; intro_script_rectangle CTheScripts::IntroRectangles[MAX_NUM_INTRO_RECTANGLES]; CSprite2d CTheScripts::ScriptSprites[MAX_NUM_SCRIPT_SRPITES]; script_sphere_struct CTheScripts::ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES]; -tCollectiveData CTheScripts::CollectiveArray[MAX_NUM_COLLECTIVES]; tUsedObject CTheScripts::UsedObjectArray[MAX_NUM_USED_OBJECTS]; int32 CTheScripts::MultiScriptArray[MAX_NUM_MISSION_SCRIPTS]; tBuildingSwap CTheScripts::BuildingSwapArray[MAX_NUM_BUILDING_SWAPS]; @@ -67,8 +79,6 @@ uint16 CTheScripts::NumberOfMissionScripts; uint32 CTheScripts::LargestMissionScriptSize; uint32 CTheScripts::MainScriptSize; uint8 CTheScripts::FailCurrentMission; -uint8 CTheScripts::CountdownToMakePlayerUnsafe; -uint8 CTheScripts::DelayMakingPlayerUnsafeThisTime; uint16 CTheScripts::NumScriptDebugLines; uint16 CTheScripts::NumberOfIntroRectanglesThisFrame; uint16 CTheScripts::NumberOfIntroTextLinesThisFrame; @@ -79,6 +89,15 @@ CStuckCarCheck CTheScripts::StuckCars; uint16 CTheScripts::CommandsExecuted; uint16 CTheScripts::ScriptsUpdated; int32 ScriptParams[32]; +uint8 CTheScripts::RiotIntensity; +uint32 CTheScripts::LastMissionPassedTime; +uint16 CTheScripts::NumberOfExclusiveMissionScripts; +bool CTheScripts::bPlayerHasMetDebbieHarry; +bool CTheScripts::bPlayerIsInTheStatium; +#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT) +int16 CTheScripts::CardStack[CARDS_IN_DECK * MAX_DECKS]; +int16 CTheScripts::CardStackPosition; +#endif #ifdef MISSION_REPLAY @@ -97,7 +116,97 @@ static const char* nonMissionScripts[] = { "rc4", "hj", "usj", - "mayhem" + "mayhem", + "range", + "race", + "pizza", + "rcheli", + "rcplne1", + "rcrace1", + "cokerun", + "buypro1", + "carbuy1", + "buypro2", + "icecut", + "icecre1", + "buypro3", + "buypro4", + "buypro5", + "buypro6", + "buypro7", + "buypro8", + "buypro9", + "buypro10", + "buypro11", + "ovalrng", + "mm", + "kickst", + "heli1sc", + "heli2sc", + "heli3sc", + "heli4sc", + "carpark_1", + "bmx_1", + "bmx_2" +}; + +static const char* MissionScripts[] = { + "LAWYER1", + "LAWYER2", + "LAWYER3", + "LAWYER4", + "GENERL1", + "COL2", + "GENERL3", + "COL_4", + "COL_5", + "baron1", + "baron2", + "baron3", + "baron4", + "kent1", + "baron5", + "serg1", + "serg2", + "serg3", + "bankjo1", + "bankjo2", + "bankjo3", + "bankjo4", + "phil1", + "phil2", + "porno1", + "porno2", + "porno3", + "porno4", + "protec1", + "protec2", + "protec3", + "count1", + "count2", + "CAP_1", + "FIN_1", + "bike1", + "bike2", + "bike3", + "rockb1", + "rockb2", + "rockb3", + "cuban1", + "cuban2", + "cuban3", + "cuban4", + "hait1", + "hait2", + "hait3", + "assin1", + "assin2", + "assin3", + "assin4", + "assin5", + "taxwar1", + "taxwar2", + "taxwar3" }; int AllowMissionReplay; @@ -109,6 +218,14 @@ float oldTargetX; float oldTargetY; int missionRetryScriptIndex; bool doingMissionRetry; +bool gbTryingPorn4Again; +int IsInAmmunation; +int MissionSkipLevel; + +#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT +bool UsingMobileScript; +bool AlreadySavedGame; +#endif #endif @@ -157,6 +274,46 @@ void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type) { for (int i = 0; i < MAX_CLEANUP; i++){ if (m_sEntities[i].type == type && m_sEntities[i].id == id){ + switch (m_sEntities[i].type) { + case CLEANUP_CAR: + { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id); + if (pVehicle) { + if (pVehicle->bIsStaticWaitingForCollision) { + pVehicle->bIsStaticWaitingForCollision = false; + if (!pVehicle->GetIsStatic()) + pVehicle->AddToMovingList(); + } + } + break; + } + case CLEANUP_CHAR: + { + CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id); + if (pPed) { + if (pPed->bIsStaticWaitingForCollision) { + pPed->bIsStaticWaitingForCollision = false; + if (!pPed->GetIsStatic()) + pPed->AddToMovingList(); + } + } + break; + } + case CLEANUP_OBJECT: + { + CObject* pObject = CPools::GetObjectPool()->GetAt(m_sEntities[i].id); + if (pObject) { + if (pObject->bIsStaticWaitingForCollision) { + pObject->bIsStaticWaitingForCollision = false; + if (!pObject->GetIsStatic()) + pObject->AddToMovingList(); + } + } + break; + } + default: + break; + } m_sEntities[i].id = 0; m_sEntities[i].type = CLEANUP_UNUSED; m_nCount--; @@ -164,15 +321,76 @@ void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type) } } +void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObjects() +{ + for (int i = 0; i < MAX_CLEANUP; i++) { + switch (m_sEntities[i].type) { + case CLEANUP_CAR: + { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id); + if (pVehicle) { + if (pVehicle->bIsStaticWaitingForCollision) { + if (CColStore::HasCollisionLoaded(pVehicle->GetPosition())) { + pVehicle->bIsStaticWaitingForCollision = false; + if (!pVehicle->GetIsStatic()) + pVehicle->AddToMovingList(); + } + } + } + break; + } + case CLEANUP_CHAR: + { + CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id); + if (pPed) { + if (pPed->bIsStaticWaitingForCollision) { + if (CColStore::HasCollisionLoaded(pPed->GetPosition())) { + pPed->bIsStaticWaitingForCollision = false; + if (!pPed->GetIsStatic()) + pPed->AddToMovingList(); + } + } + } + break; + } + case CLEANUP_OBJECT: + { + CObject* pObject = CPools::GetObjectPool()->GetAt(m_sEntities[i].id); + if (pObject) { + if (pObject->bIsStaticWaitingForCollision) { + if (CColStore::HasCollisionLoaded(pObject->GetPosition())) { + pObject->bIsStaticWaitingForCollision = false; + if (!pObject->GetIsStatic()) + pObject->AddToMovingList(); + } + } + } + break; + } + default: + break; + } + } +} + void CMissionCleanup::Process() { CPopulation::m_AllRandomPedsThisType = -1; CPopulation::PedDensityMultiplier = 1.0f; CCarCtrl::CarDensityMultiplier = 1.0f; + CPed::nThreatReactionRangeMultiplier = 1; + CPed::nEnterCarRangeMultiplier = 1; FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f; - TheCamera.Restore(); + CRoadBlocks::ClearScriptRoadBlocks(); + CRouteNode::Initialise(); + if (!CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) + TheCamera.Restore(); TheCamera.SetWideScreenOff(); - DMAudio.ClearMissionAudio(); + CSpecialFX::bLiftCam = false; + CSpecialFX::bVideoCam = false; + CTimeCycle::StopExtraColour(0); + for (int i = 0; i < MISSION_AUDIO_SLOTS; i++) + DMAudio.ClearMissionAudio(i); CWeather::ReleaseWeather(); for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++) CStreaming::SetMissionDoesntRequireSpecialChar(i); @@ -182,9 +400,19 @@ void CMissionCleanup::Process() CHud::m_ItemToFlash = -1; CHud::SetHelpMessage(nil, false); CUserDisplay::OnscnTimer.m_bDisabled = false; + CTheScripts::RemoveScriptTextureDictionary(); CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false; CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false; CWorld::Players[0].MakePlayerSafe(false); + CWorld::Players[0].m_pPed->m_nFadeDrunkenness = 1; + CWorld::Players[0].m_pPed->m_nDrunkCountdown = 0; + CPad::GetPad(0)->SetDrunkInputDelay(0); + CWorld::Players[0].m_bDriveByAllowed = true; + DMAudio.ShutUpPlayerTalking(FALSE); + CVehicle::bDisableRemoteDetonation = false; + CVehicle::bDisableRemoteDetonationOnContact = false; + CGameLogic::ClearShortCut(); + CTheScripts::RiotIntensity = 0; CTheScripts::StoreVehicleIndex = -1; CTheScripts::StoreVehicleWasRandom = true; CTheScripts::UpsideDownCars.Init(); @@ -217,10 +445,14 @@ void CMissionCleanup::Process() default: break; } - m_sEntities[i].id = 0; - m_sEntities[i].type = CLEANUP_UNUSED; - m_nCount--; + RemoveEntityFromList(m_sEntities[i].id, m_sEntities[i].type); } +#ifdef SECUROM + if ((myrand() & 3) == 2){ + // if pirated game + CWeather::ForceHurricaneWeather(); + } +#endif } /* NB: CUpsideDownCarCheck is not used by actual script at all @@ -385,11 +617,11 @@ bool CStuckCarCheck::HasCarBeenStuckForAWhile(int32 id) void CRunningScript::CollectParameters(uint32* pIp, int16 total) { for (int16 i = 0; i < total; i++){ - float tmp; uint16 varIndex; switch (CTheScripts::Read1ByteFromScript(pIp)) { case ARGUMENT_INT32: + case ARGUMENT_FLOAT: ScriptParams[i] = CTheScripts::Read4BytesFromScript(pIp); break; case ARGUMENT_GLOBALVAR: @@ -408,10 +640,6 @@ void CRunningScript::CollectParameters(uint32* pIp, int16 total) case ARGUMENT_INT16: ScriptParams[i] = CTheScripts::Read2BytesFromScript(pIp); break; - case ARGUMENT_FLOAT: - tmp = CTheScripts::ReadFloatFromScript(pIp); - ScriptParams[i] = *(int32*)&tmp; - break; default: script_assert(0); break; @@ -422,7 +650,6 @@ void CRunningScript::CollectParameters(uint32* pIp, int16 total) int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip) { uint32* pIp = &ip; - float tmp; switch (CTheScripts::Read1ByteFromScript(pIp)) { case ARGUMENT_INT32: @@ -436,8 +663,7 @@ int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip) case ARGUMENT_INT16: return CTheScripts::Read2BytesFromScript(pIp); case ARGUMENT_FLOAT: - tmp = CTheScripts::ReadFloatFromScript(pIp); - return *(int32*)&tmp; + return CTheScripts::Read4BytesFromScript(pIp); default: script_assert(0); } @@ -485,6 +711,7 @@ void CRunningScript::Init() m_anStack[i] = 0; m_nStackPointer = 0; m_nWakeTime = 0; + m_bIsActive = false; m_bCondResult = false; m_bIsMissionScript = false; m_bSkipWakeTime = false; @@ -505,7 +732,7 @@ int CTheScripts::OpenScript() CFileMgr::ChangeDir("\\"); switch (ScriptToLoad) { case 0: return CFileMgr::OpenFile("data\\main.scm", "rb"); - case 1: return CFileMgr::OpenFile("data\\main_freeroam.scm", "rb"); + case 1: return CFileMgr::OpenFile("data\\freeroam_miami.scm", "rb"); case 2: return CFileMgr::OpenFile("data\\main_d.scm", "rb"); } return CFileMgr::OpenFile("data\\main.scm", "rb"); @@ -542,15 +769,7 @@ void CTheScripts::Init() StoreVehicleIndex = -1; StoreVehicleWasRandom = true; OnAMissionFlag = 0; - for (int i = 0; i < MAX_NUM_CONTACTS; i++){ - BaseBriefIdForContact[i] = 0; - OnAMissionForContactFlag[i] = 0; - } - for (int i = 0; i < MAX_NUM_COLLECTIVES; i++){ - CollectiveArray[i].colIndex = -1; - CollectiveArray[i].pedIndex = 0; - } - NextFreeCollectiveIndex = 0; + LastMissionPassedTime = (uint32)-1; LastRandomPedId = -1; for (int i = 0; i < MAX_NUM_USED_OBJECTS; i++){ memset(&UsedObjectArray[i].name, 0, sizeof(UsedObjectArray[i].name)); @@ -563,15 +782,17 @@ void CTheScripts::Init() bUsingAMultiScriptFile = true; for (int i = 0; i < MAX_NUM_MISSION_SCRIPTS; i++) MultiScriptArray[i] = 0; + NumberOfExclusiveMissionScripts = 0; NumberOfMissionScripts = 0; LargestMissionScriptSize = 0; MainScriptSize = 0; ReadMultiScriptFileOffsetsFromScript(); FailCurrentMission = 0; - CountdownToMakePlayerUnsafe = 0; DbgFlag = false; - DelayMakingPlayerUnsafeThisTime = 1; NumScriptDebugLines = 0; + RiotIntensity = 0; + bPlayerHasMetDebbieHarry = false; + bPlayerIsInTheStatium = false; for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++){ ScriptSphereArray[i].m_bInUse = false; ScriptSphereArray[i].m_Index = 1; @@ -592,6 +813,7 @@ void CTheScripts::Init() IntroRectangles[i].m_sColor = CRGBA(255, 255, 255, 255); } NumberOfIntroRectanglesThisFrame = 0; + RemoveScriptTextureDictionary(); for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++){ BuildingSwapArray[i].m_pBuilding = nil; BuildingSwapArray[i].m_nNewModel = -1; @@ -603,6 +825,19 @@ void CTheScripts::Init() #ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT LogAfterScriptInitializing(); #endif +#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT + UsingMobileScript = false; + AlreadySavedGame = false; +#endif +} + +void CTheScripts::RemoveScriptTextureDictionary() +{ + for (int i = 0; i < ARRAY_SIZE(CTheScripts::ScriptSprites); i++) + CTheScripts::ScriptSprites[i].Delete(); + int slot = CTxdStore::FindTxdSlot("script"); + if (slot != -1) + CTxdStore::RemoveTxd(slot); } void CRunningScript::RemoveScriptFromList(CRunningScript** ppScript) @@ -632,6 +867,7 @@ CRunningScript* CTheScripts::StartNewScript(uint32 ip) pNew->Init(); pNew->SetIP(ip); pNew->AddScriptToList(&pActiveScripts); + pNew->m_bIsActive = true; return pNew; } @@ -644,13 +880,10 @@ void CTheScripts::Process() float timeStep = CTimer::GetTimeStepInMilliseconds(); UpsideDownCars.UpdateTimers(); StuckCars.Process(); + MissionCleanUp.CheckIfCollisionHasLoadedForMissionObjects(); DrawScriptSpheres(); if (FailCurrentMission) --FailCurrentMission; - if (CountdownToMakePlayerUnsafe){ - if (--CountdownToMakePlayerUnsafe == 0) - CWorld::Players[0].MakePlayerSafe(false); - } if (UseTextCommands){ for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++) IntroTextLines[i].Reset(); @@ -666,6 +899,7 @@ void CTheScripts::Process() #ifdef MISSION_REPLAY static uint32 TimeToWaitTill; + static bool AlreadyResetHealth; switch (AllowMissionReplay) { case MISSION_RETRY_STAGE_START_PROCESSING: AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_DELAY; @@ -681,9 +915,19 @@ void CTheScripts::Process() break; case MISSION_RETRY_STAGE_START_RESTARTING: AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART; + AlreadyResetHealth = false; TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500; break; case MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART: + if (!AlreadyResetHealth) { + AlreadyResetHealth = true; + CPlayerPed* pPlayerPed = FindPlayerPed(); + if (pPlayerPed) { + CPlayerInfo* pPlayerInfo = pPlayerPed->GetPlayerInfoForThisPlayerPed(); + if (pPlayerInfo) + pPlayerPed->m_fHealth = pPlayerInfo->m_nMaxHealth; + } + } if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) { AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL; return; @@ -711,6 +955,8 @@ void CTheScripts::Process() script->UpdateTimers(timeStep); script->Process(); script = next; + if (script && !script->m_bIsActive) + script = nil; } DbgFlag = false; @@ -786,24 +1032,30 @@ int8 CRunningScript::ProcessOneCommand() retval = ProcessCommands800To899(command); else if (command < 1000) retval = ProcessCommands900To999(command); -#if GTA_VERSION <= GTA3_PS2_160 - else if (command < 1200) - retval = ProcessCommands1000To1099(command); -#else else if (command < 1100) retval = ProcessCommands1000To1099(command); else if (command < 1200) retval = ProcessCommands1100To1199(command); + else if (command < 1300) + retval = ProcessCommands1200To1299(command); + else if (command < 1400) + retval = ProcessCommands1300To1399(command); + else if (command < 1500) + retval = ProcessCommands1400To1499(command); +#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT + if (!AlreadySavedGame) // we need to ignore first "fake" command which actually just saves the game #endif + { #ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT - LogAfterProcessingCommand(command); + LogAfterProcessingCommand(command); #elif defined USE_BASIC_SCRIPT_DEBUG_OUTPUT - if (m_bMissionFlag) { - char tmp[128]; - sprintf(tmp, "Comm %d Cmp %d", command, m_bCondResult); - CDebug::DebugAddText(tmp); - } + if (m_bMissionFlag) { + char tmp[128]; + sprintf(tmp, "Comm %d Cmp %d", command, m_bCondResult); + CDebug::DebugAddText(tmp); + } #endif + } return retval; } @@ -1231,13 +1483,11 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) UpdateCompareFlag(*ptr1 == *ptr2); return 0; } - /* Following commands are not implemented, and go to default case - case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER: - case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER: - case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR: - case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR: - case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR: - */ + //case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER: + //case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER: + //case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR: + //case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR: + //case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR: case COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); @@ -1273,19 +1523,18 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2); return 0; } - /* Following commands are not implemented, and go to default case - case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER: - case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER: - case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR: - case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR: - case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR: - */ + //case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER: + //case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER: + //case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR: + //case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR: + //case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR: + /* case COMMAND_GOTO_IF_TRUE: CollectParameters(&m_nIp, 1); if (m_bCondResult) SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]); - /* Check COMMAND_GOTO note. */ return 0; + */ case COMMAND_GOTO_IF_FALSE: CollectParameters(&m_nIp, 1); if (!m_bCondResult) @@ -1297,6 +1546,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) CTheScripts::bAlreadyRunningAMissionScript = false; RemoveScriptFromList(&CTheScripts::pActiveScripts); AddScriptToList(&CTheScripts::pIdleScripts); + m_bIsActive = false; #ifdef MISSION_REPLAY if (m_bMissionFlag) { CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus]; @@ -1316,6 +1566,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) CollectParameters(&m_nIp, 1); script_assert(ScriptParams[0] >= 0); CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]); + pNew->m_bIsActive = true; int8 type = CTheScripts::Read1ByteFromScript(&m_nIp); float tmp; for (int i = 0; type != ARGUMENT_END; type = CTheScripts::Read1ByteFromScript(&m_nIp), i++) { @@ -1363,7 +1614,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) { CollectParameters(&m_nIp, 4); int32 index = ScriptParams[0]; - script_assert(index < 1); /* Constant? Also no more double player glitch */ + script_assert(index < NUMPLAYERS); printf("&&&&&&&&&&&&&Creating player: %d\n", index); if (!CStreaming::HasModelLoaded(MI_PLAYER)) { CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY); @@ -1403,20 +1654,49 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CPlayerPed* ped = CWorld::Players[index].m_pPed; - if (!ped->bInVehicle) { - pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel(); - ped->Teleport(pos); - CTheScripts::ClearSpaceForMissionEntity(pos, ped); + if (ped->bInVehicle) { + pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); + ped->m_pMyVehicle->Teleport(pos); // removed dumb stuff that was present here + CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle); return 0; } - pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); - if (ped->m_pMyVehicle->IsBoat()) - ped->m_pMyVehicle->Teleport(pos); - else - ped->m_pMyVehicle->Teleport(pos); - /* I'll keep this condition here but obviously it is absolutely pointless */ - /* It's clearly present in disassembly so it had to be in original code */ - CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle); + pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel(); + CVector vOldPos = ped->GetPosition(); + ped->Teleport(pos); + CTheScripts::ClearSpaceForMissionEntity(pos, ped); + if (ped) { // great time to check + for (int i = 0; i < ped->m_numNearPeds; i++) { + CPed* pTestedPed = ped->m_nearPeds[i]; + if (!pTestedPed || !IsPedPointerValid(pTestedPed)) + continue; + if (pTestedPed->m_pedInObjective == ped && pTestedPed->m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) { + CVector vFollowerPos = pTestedPed->GetFormationPosition(); + CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped); + bool bFound = false; + vFollowerPos.z = CWorld::FindGroundZFor3DCoord(vFollowerPos.x, vFollowerPos.y, vFollowerPos.z + 1.0f, &bFound) + 1.0f; + if (bFound) { + if (CWorld::GetIsLineOfSightClear(vFollowerPos, ped->GetPosition(), true, false, false, true, false, false)) { + pTestedPed->Teleport(vFollowerPos); + } + } + } + else if (pTestedPed->m_leader == ped) { + CVector vFollowerPos; + if (pTestedPed->m_pedFormation) + vFollowerPos = pTestedPed->GetFormationPosition(); + else + vFollowerPos = ped->GetPosition() + pTestedPed->GetPosition() - vOldPos; + CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped); + bool bFound = false; + vFollowerPos.z = CWorld::FindGroundZFor3DCoord(vFollowerPos.x, vFollowerPos.y, vFollowerPos.z + 1.0f, &bFound) + 1.0f; + if (bFound) { + if (CWorld::GetIsLineOfSightClear(vFollowerPos, ped->GetPosition(), true, false, false, true, false, false)) { + pTestedPed->Teleport(vFollowerPos); + } + } + } + } + } return 0; } case COMMAND_IS_PLAYER_IN_AREA_2D: @@ -1852,6 +2132,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) ped->CharCreatedBy = MISSION_CHAR; ped->bRespondsToThreats = false; ped->bAllowMedicsToReviveMe = false; + ped->bIsPlayerFriend = false; CVector pos = *(CVector*)&ScriptParams[2]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); @@ -1859,6 +2140,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) ped->SetPosition(pos); ped->SetOrientation(0.0f, 0.0f, 0.0f); CTheScripts::ClearSpaceForMissionEntity(pos, ped); + if (m_bIsMissionScript) + ped->bIsStaticWaitingForCollision = true; CWorld::Add(ped); ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); CPopulation::ms_nTotalMissionPeds++; @@ -1872,24 +2155,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) { CollectParameters(&m_nIp, 1); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); - if (ped) { - if (ped->InVehicle()) { - if (ped->m_pMyVehicle->pDriver == ped) { - ped->m_pMyVehicle->RemoveDriver(); - ped->m_pMyVehicle->SetStatus(STATUS_ABANDONED); - if (ped->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY) - ped->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED; - if (ped->m_nPedType == PEDTYPE_COP && ped->m_pMyVehicle->IsLawEnforcementVehicle()) - ped->m_pMyVehicle->ChangeLawEnforcerState(0); - } - else { - ped->m_pMyVehicle->RemovePassenger(ped); - } - } - CWorld::RemoveReferencesToDeletedObject(ped); - delete ped; - --CPopulation::ms_nTotalMissionPeds; - } + CTheScripts::RemoveThisPed(ped); if (m_bIsMissionScript) CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR); return 0; @@ -1908,22 +2174,31 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) #else path = CGeneral::GetRandomNumberInRange(0, 7); #endif + ped->SetWanderPath(path); return 0; } - /* Not implemented. - case COMMAND_CHAR_WANDER_RANGE: - */ + //case COMMAND_CHAR_WANDER_RANGE: case COMMAND_CHAR_FOLLOW_PATH: { - CollectParameters(&m_nIp, 4); + CollectParameters(&m_nIp, 6); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(ped); + if (ped->GetPedState() == PED_ATTACK || ped->GetPedState() == PED_FIGHT || !ped->IsPedInControl()) + return 0; CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + float radius = *(float*)&ScriptParams[4]; + eMoveState state; + switch (ScriptParams[5]) { + case 0: state = PEDMOVE_WALK; break; + case 1: state = PEDMOVE_RUN; break; + default: assert(0); + } ped->ClearAll(); - ped->SetFollowPath(pos); + ped->m_pathNodeTimer = 0; + ped->SetFollowPath(pos, radius, state, nil, nil, 999999); return 0; } case COMMAND_CHAR_SET_IDLE: @@ -1968,44 +2243,27 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - /* The following block was once again written - * by someone not familiar with virtual functions. - * It doesn't require any ifs at all. - * To keep as close to original as possible, I'll keep it. - * Maybe there was more commented out/debug - * stuff, but I doubt it. - */ + // removed dumb stuff again if (!vehicle) { pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel(); ped->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, ped); - } - else if (vehicle->IsBoat()) { - pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel(); - vehicle->Teleport(pos); - CTheScripts::ClearSpaceForMissionEntity(pos, vehicle); + for (int i = 0; i < ped->m_numNearPeds; i++) { + CPed* pNearPed = ped->m_nearPeds[i]; + if (pNearPed->m_leader == ped) { + pNearPed->Teleport(pos); + pNearPed->PositionAnyPedOutOfCollision(); + } + } } else { pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel(); vehicle->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, vehicle); } - /* Short version of this command. - * - * CollectParameters(&m_nIp, 4); - * CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); - * script_assert(ped); - * CEntity* entityToMove = ped->bInVehicle ? ped->m_pMyVehicle : ped; - * CVector pos = *(CVector*)&ScriptParams[1]; - * if (pos.z <= MAP_Z_LOW_LIMIT) - * pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - * pos.z += entityToMove->GetDistanceFromCentreOfMassToBaseOfModel(); - * entityToMove->Teleport(pos); - * CTheScripts::ClearSpaceForMissionEntity(pos, entityToMove); - * - */ return 0; } + /* case COMMAND_IS_CHAR_STILL_ALIVE: { CollectParameters(&m_nIp, 1); @@ -2013,6 +2271,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) UpdateCompareFlag(ped && ped->GetPedState() != PED_DEAD && ped->GetPedState() != PED_DIE); return 0; } + */ case COMMAND_IS_CHAR_IN_AREA_2D: { CollectParameters(&m_nIp, 6); @@ -2078,15 +2337,22 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) boat->SetStatus(STATUS_ABANDONED); boat->bIsLocked = true; boat->AutoPilot.m_nCarMission = MISSION_NONE; - boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */ + boat->AutoPilot.m_nTempAction = TEMPACT_NONE; boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f; + if (m_bIsMissionScript) + boat->bIsStaticWaitingForCollision = true; CWorld::Add(boat); handle = CPools::GetVehiclePool()->GetIndex(boat); } else { CVehicle* car; + if (!CModelInfo::IsBikeModel(ScriptParams[0])) car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE); + else { + car = new CBike(ScriptParams[0], MISSION_VEHICLE); + ((CBike*)(car))->bIsStanding = true; + } CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); @@ -2097,13 +2363,15 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) car->bIsLocked = true; CCarCtrl::JoinCarWithRoadSystem(car); car->AutoPilot.m_nCarMission = MISSION_NONE; - car->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */ + car->AutoPilot.m_nTempAction = TEMPACT_NONE; car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f; car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0; car->bEngineOn = false; car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); car->bHasBeenOwnedByPlayer = true; + if (m_bIsMissionScript) + car->bIsStaticWaitingForCollision = true; CWorld::Add(car); handle = CPools::GetVehiclePool()->GetIndex(car); } @@ -2141,7 +2409,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS; car->SetStatus(STATUS_PHYSICS); car->bEngineOn = true; - car->AutoPilot.m_nCruiseSpeed = Max(6, car->AutoPilot.m_nCruiseSpeed); + car->AutoPilot.m_nCruiseSpeed = Max(1, car->AutoPilot.m_nCruiseSpeed); car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); return 0; } @@ -2153,7 +2421,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) CCarCtrl::JoinCarWithRoadSystem(car); car->AutoPilot.m_nCarMission = MISSION_CRUISE; car->bEngineOn = true; - car->AutoPilot.m_nCruiseSpeed = Max(6, car->AutoPilot.m_nCruiseSpeed); + car->AutoPilot.m_nCruiseSpeed = Max(1, car->AutoPilot.m_nCruiseSpeed); car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); return 0; } @@ -2225,6 +2493,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) } return 0; } + /* case COMMAND_IS_CAR_STILL_ALIVE: { CollectParameters(&m_nIp, 1); @@ -2232,19 +2501,13 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) UpdateCompareFlag(car && car->GetStatus() != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater)); return 0; } + */ case COMMAND_SET_CAR_CRUISE_SPEED: { CollectParameters(&m_nIp, 2); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(car); -#if defined MISSION_REPLAY && defined SIMPLIER_MISSIONS - car->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1]; - if (missionRetryScriptIndex == 40 && car->GetModelIndex() == MI_CHEETAH) // Turismo - car->AutoPilot.m_nCruiseSpeed = 8 * car->AutoPilot.m_nCruiseSpeed / 10; - car->AutoPilot.m_nCruiseSpeed = Min(car->AutoPilot.m_nCruiseSpeed, 60.0f * car->pHandling->Transmission.fMaxCruiseVelocity); -#else car->AutoPilot.m_nCruiseSpeed = Min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fMaxCruiseVelocity); -#endif return 0; } case COMMAND_SET_CAR_DRIVING_STYLE: @@ -2311,40 +2574,42 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) return 0; case COMMAND_PRINT_BIG: { - wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); + wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp); #ifdef MISSION_REPLAY - if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "M_FAIL") == 0 && CanAllowMissionReplay()) - AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE; + if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp - KEY_LENGTH_IN_SCRIPT], "M_FAIL") == 0) { + if (AllowMissionReplay == MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART) + AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL; + if (CanAllowMissionReplay()) + AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE; + } #endif - m_nIp += KEY_LENGTH_IN_SCRIPT; CollectParameters(&m_nIp, 2); CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1); return 0; } case COMMAND_PRINT: { - wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); - m_nIp += KEY_LENGTH_IN_SCRIPT; + wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 2); CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]); return 0; } case COMMAND_PRINT_NOW: { - wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); - m_nIp += KEY_LENGTH_IN_SCRIPT; + wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 2); CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]); return 0; } + /* case COMMAND_PRINT_SOON: { - wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); - m_nIp += KEY_LENGTH_IN_SCRIPT; + wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 2); CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]); return 0; } + */ case COMMAND_CLEAR_PRINTS: CMessages::ClearMessages(); return 0; @@ -2377,15 +2642,15 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) case COMMAND_DEBUG_OFF: CTheScripts::DbgFlag = false; return 0; + /* case COMMAND_RETURN_TRUE: UpdateCompareFlag(true); return 0; case COMMAND_RETURN_FALSE: UpdateCompareFlag(false); return 0; - /* Special command only used by compiler. - case COMMAND_VAR_INT: */ + //case COMMAND_VAR_INT: default: script_assert(0); break; @@ -2438,8 +2703,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) { if (!m_bIsMissionScript) return 0; - if (strcmp(m_abScriptName, "love3") == 0) /* A Drop in the Ocean */ - CPickups::RemoveAllFloatingPickups(); CTheScripts::MissionCleanUp.Process(); return 0; } @@ -2582,29 +2845,23 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - UpdateCompareFlag(pPed->bInVehicle); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle); return 0; } case COMMAND_IS_PLAYER_IN_ANY_CAR: { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; - UpdateCompareFlag(pPed->bInVehicle); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle); return 0; } case COMMAND_IS_BUTTON_PRESSED: { CollectParameters(&m_nIp, 2); - bool value = GetPadState(ScriptParams[0], ScriptParams[1]) != 0; - if (CGame::playingIntro && ScriptParams[0] == 0 && ScriptParams[1] == 12) { - if (CPad::GetPad(0)->GetLeftMouseJustDown() || - CPad::GetPad(0)->GetEnterJustDown() || - CPad::GetPad(0)->GetCharJustDown(' ')) - value = true; - } - UpdateCompareFlag(value); + UpdateCompareFlag(GetPadState(ScriptParams[0], ScriptParams[1]) != 0); return 0; } + /* case COMMAND_GET_PAD_STATE: { CollectParameters(&m_nIp, 1); @@ -2612,6 +2869,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D: case COMMAND_LOCATE_PLAYER_ON_FOOT_2D: case COMMAND_LOCATE_PLAYER_IN_CAR_2D: @@ -2678,6 +2936,9 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pObj->SetOrientation(0.0f, 0.0f, 0.0f); pObj->GetMatrix().UpdateRW(); pObj->UpdateRwFrame(); + CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(mi); + if (pModelInfo->IsBuilding() && ((CSimpleModelInfo*)pModelInfo)->m_isBigBuilding) + pObj->SetupBigBuilding(); CTheScripts::ClearSpaceForMissionEntity(pos, pObj); CWorld::Add(pObj); ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj); @@ -2702,6 +2963,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) case COMMAND_ADD_SCORE: CollectParameters(&m_nIp, 2); CWorld::Players[ScriptParams[0]].m_nMoney += ScriptParams[1]; + if (CWorld::Players[ScriptParams[0]].m_nMoney < 0) + CWorld::Players[ScriptParams[0]].m_nMoney = 0; return 0; case COMMAND_IS_SCORE_GREATER: CollectParameters(&m_nIp, 2); @@ -2744,12 +3007,14 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) case COMMAND_HAS_DEATHARREST_BEEN_EXECUTED: UpdateCompareFlag(m_bDeatharrestExecuted); return 0; + /* case COMMAND_ADD_AMMO_TO_PLAYER: { CollectParameters(&m_nIp, 3); CWorld::Players[ScriptParams[0]].m_pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]); return 0; } + */ case COMMAND_ADD_AMMO_TO_CHAR: { CollectParameters(&m_nIp, 3); @@ -2758,10 +3023,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]); return 0; } - /* Not implemented - case COMMAND_ADD_AMMO_TO_CAR: - case COMMAND_IS_PLAYER_STILL_ALIVE: - */ + //case COMMAND_ADD_AMMO_TO_CAR: + //case COMMAND_IS_PLAYER_STILL_ALIVE: case COMMAND_IS_PLAYER_DEAD: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_WASTED); @@ -2770,14 +3033,14 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - UpdateCompareFlag(!pPed || pPed->GetPedState() == PED_DIE || pPed->GetPedState() == PED_DEAD); + UpdateCompareFlag(!pPed || pPed->DyingOrDead()); return 0; } case COMMAND_IS_CAR_DEAD: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || !pVehicle->IsBoat() && pVehicle->bIsInWater); + UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->bIsDrowning); return 0; } case COMMAND_SET_CHAR_THREAT_SEARCH: @@ -2788,9 +3051,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pPed->m_fearFlags |= ScriptParams[1]; return 0; } - /* Not implemented. - case COMMAND_SET_CHAR_THREAT_REACTION: - */ + //case COMMAND_SET_CHAR_THREAT_REACTION: case COMMAND_SET_CHAR_OBJ_NO_OBJ: { CollectParameters(&m_nIp, 1); @@ -2800,23 +3061,21 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pPed->ClearObjective(); return 0; } - /* Not implemented. - case COMMAND_ORDER_DRIVER_OUT_OF_CAR: - case COMMAND_ORDER_CHAR_TO_DRIVE_CAR: - case COMMAND_ADD_PATROL_POINT: - case COMMAND_IS_PLAYER_IN_GANGZONE: - */ + //case COMMAND_ORDER_DRIVER_OUT_OF_CAR: + //case COMMAND_ORDER_CHAR_TO_DRIVE_CAR: + //case COMMAND_ADD_PATROL_POINT: + //case COMMAND_IS_PLAYER_IN_GANGZONE: case COMMAND_IS_PLAYER_IN_ZONE: { CollectParameters(&m_nIp, 1); CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]]; char label[12]; CTheScripts::ReadTextLabelFromScript(&m_nIp, label); - int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label); + int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT); if (zoneToCheck != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != -1? */ CVector pos = pPlayer->GetPos(); - CZone* pZone = CTheZones::GetZone(zoneToCheck); + CZone* pZone = CTheZones::GetNavigationZone(zoneToCheck); UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone)); return 0; } @@ -2824,8 +3083,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) CollectParameters(&m_nIp, 1); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->GetPedState() == PED_DRIVING && CPad::GetPad(ScriptParams[0])->GetHorn()); - /* Is it correct that same parameter is used both as index of Players */ - /* and as ID of pad? Pratically this parameter is always 0 anyway of course. */ return 0; case COMMAND_HAS_CHAR_SPOTTED_PLAYER: { @@ -2835,10 +3092,14 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) UpdateCompareFlag(pPed->OurPedCanSeeThisOne(CWorld::Players[ScriptParams[1]].m_pPed)); return 0; } - /* Not implemented. - case COMMAND_ORDER_CHAR_TO_BACKDOOR: - case COMMAND_ADD_CHAR_TO_GANG: - */ +#ifdef SUPPORT_GINPUT_SCRIPT + case COMMAND_HAS_PAD_IN_HANDS: + UpdateCompareFlag(CPad::GetPad(0)->IsAffectedByController); + return 0; +#else + //case COMMAND_ORDER_CHAR_TO_BACKDOOR: +#endif + //case COMMAND_ADD_CHAR_TO_GANG: case COMMAND_IS_CHAR_OBJECTIVE_PASSED: { CollectParameters(&m_nIp, 1); @@ -2894,6 +3155,9 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pPed->CharCreatedBy = MISSION_CHAR; pPed->bRespondsToThreats = false; pPed->bAllowMedicsToReviveMe = false; + pPed->bIsPlayerFriend = false; + if (pVehicle->bIsBus) + pPed->bRenderPedInCar = false; pPed->SetPosition(pVehicle->GetPosition()); pPed->SetOrientation(0.0f, 0.0f, 0.0f); pPed->SetPedState(PED_DRIVING); @@ -2909,13 +3173,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; pVehicle->bEngineOn = true; pPed->bUsesCollision = false; -#ifdef FIX_BUGS - AnimationId anim = pVehicle->GetDriverAnim(); -#else - AnimationId anim = pVehicle->bLowVehicle ? ANIM_STD_CAR_SIT_LO : ANIM_STD_CAR_SIT; -#endif - pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f); - pPed->StopNonPartialAnims(); + pPed->AddInCarAnims(pVehicle, true); pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition()); CWorld::Add(pPed); ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed); @@ -2944,18 +3202,18 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pPlayer->m_pPed->m_pMyVehicle->RemovePassenger(pPlayer->m_pPed); } } + pPlayer->m_pPed->RemoveInCarAnims(); pPlayer->m_pPed->bInVehicle = false; pPlayer->m_pPed->m_pMyVehicle = nil; pPlayer->m_pPed->SetPedState(PED_IDLE); pPlayer->m_pPed->bUsesCollision = true; pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f); - pPlayer->m_pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPlayer->m_pPed->GetWeapon()->m_eWeaponType)->m_nModelId); - pPlayer->m_pPed->RemoveInCarAnims(); + pPlayer->m_pPed->ReplaceWeaponWhenExitingVehicle(); if (pPlayer->m_pPed->m_pVehicleAnim) pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f; pPlayer->m_pPed->m_pVehicleAnim = nil; pPlayer->m_pPed->SetMoveState(PEDMOVE_NONE); - CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_STD_IDLE, 100.0f); + CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_STD_IDLE, 1000.0f); pPlayer->m_pPed->RestartNonPartialAnims(); AudioManager.PlayerJustLeftCar(); pos.z += pPlayer->m_pPed->GetDistanceFromCentreOfMassToBaseOfModel(); @@ -2963,9 +3221,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) CTheScripts::ClearSpaceForMissionEntity(pos, pPlayer->m_pPed); return 0; } - /* Not implemented. - case COMMAND_MAKE_CHAR_DO_NOTHING: - */ + //case COMMAND_MAKE_CHAR_DO_NOTHING: default: script_assert(0); break; @@ -2979,21 +3235,15 @@ bool CRunningScript::CanAllowMissionReplay() { if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL) return false; - if (CStats::LastMissionPassedName[0] == '\0') - return false; - for (int i = 0; i < ARRAY_SIZE(nonMissionScripts); i++) { - if (strcmp(m_abScriptName, nonMissionScripts[i]) == 0) - return false; + for (int i = 0; i < ARRAY_SIZE(MissionScripts); i++) { + if (!CGeneral::faststricmp(m_abScriptName, MissionScripts[i])) + return true; } - return true; + return false; } uint32 AddExtraDeathDelay() { - if (missionRetryScriptIndex == 63) - return 7000; - if (missionRetryScriptIndex == 64) - return 4000; return 1000; } @@ -3002,6 +3252,7 @@ void RetryMission(int type, int unk) if (type == MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER) { doingMissionRetry = true; FrontEndMenuManager.m_nCurrScreen = MENUPAGE_MISSION_RETRY; + FrontEndMenuManager.m_bAttemptingMissionRetry = true; FrontEndMenuManager.RequestFrontEndStartUp(); } else if (type == MISSION_RETRY_TYPE_BEGIN_RESTARTING) { diff --git a/src/control/Script.h b/src/control/Script.h index eedf17d4..7f9a7717 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -6,6 +6,7 @@ class CEntity; class CBuilding; +class CPhysical; class CVehicle; class CPed; class CObject; @@ -20,18 +21,19 @@ void FlushLog(); #define PICKUP_PLACEMENT_OFFSET (0.5f) #define PED_FIND_Z_OFFSET (5.0f) +#define COP_PED_FIND_Z_OFFSET (10.0f) #define UPSIDEDOWN_UP_THRESHOLD (-0.97f) #define UPSIDEDOWN_MOVE_SPEED_THRESHOLD (0.01f) #define UPSIDEDOWN_TURN_SPEED_THRESHOLD (0.02f) #define UPSIDEDOWN_TIMER_THRESHOLD (1000) -#define SPHERE_MARKER_R (0) -#define SPHERE_MARKER_G (128) -#define SPHERE_MARKER_B (255) -#define SPHERE_MARKER_A (128) -#define SPHERE_MARKER_PULSE_PERIOD (2048) -#define SPHERE_MARKER_PULSE_FRACTION (0.1f) +#define SPHERE_MARKER_R (252) +#define SPHERE_MARKER_G (138) +#define SPHERE_MARKER_B (242) +#define SPHERE_MARKER_A (228) +#define SPHERE_MARKER_PULSE_PERIOD 2048 +#define SPHERE_MARKER_PULSE_FRACTION 0.1f #ifdef USE_PRECISE_MEASUREMENT_CONVERTION #define MILES_IN_METER (0.000621371192f) @@ -45,9 +47,7 @@ void FlushLog(); #define KEY_LENGTH_IN_SCRIPT (8) -#if GTA_VERSION <= GTA3_PS2_160 -#define GTA_SCRIPT_COLLECTIVE -#endif +//#define GTA_SCRIPT_COLLECTIVE struct intro_script_rectangle { @@ -64,7 +64,7 @@ struct intro_script_rectangle VALIDATE_SIZE(intro_script_rectangle, 0x18); enum { - SCRIPT_TEXT_MAX_LENGTH = 500 + SCRIPT_TEXT_MAX_LENGTH = 100 }; struct intro_text_line @@ -105,7 +105,7 @@ struct intro_text_line m_sBackgroundColor = CRGBA(128, 128, 128, 128); m_bTextProportional = true; m_bTextBeforeFade = false; - m_nFont = FONT_HEADING; + m_nFont = FONT_STANDARD; m_fAtX = 0.0f; m_fAtY = 0.0f; memset(&m_Text, 0, sizeof(m_Text)); @@ -149,7 +149,7 @@ struct cleanup_entity_struct enum { MAX_CLEANUP = 50, MAX_UPSIDEDOWN_CAR_CHECKS = 6, - MAX_STUCK_CAR_CHECKS = 6 + MAX_STUCK_CAR_CHECKS = 16 }; class CMissionCleanup @@ -165,6 +165,7 @@ public: void AddEntityToList(int32, uint8); void RemoveEntityFromList(int32, uint8); void Process(); + void CheckIfCollisionHasLoadedForMissionObjects(); }; struct upsidedown_car_data @@ -248,11 +249,7 @@ struct tBuildingSwap enum { -#if GTA_VERSION > GTA3_PS2_160 MAX_STACK_DEPTH = 6, -#else - MAX_STACK_DEPTH = 4, -#endif NUM_LOCAL_VARS = 16, NUM_TIMERS = 2 }; @@ -287,6 +284,7 @@ public: uint32 m_anStack[MAX_STACK_DEPTH]; uint16 m_nStackPointer; int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS]; + bool m_bIsActive; bool m_bCondResult; bool m_bIsMissionScript; bool m_bSkipWakeTime; @@ -338,9 +336,11 @@ public: int8 ProcessCommands800To899(int32); int8 ProcessCommands900To999(int32); int8 ProcessCommands1000To1099(int32); -#if GTA_VERSION > GTA3_PS2_160 int8 ProcessCommands1100To1199(int32); -#endif + int8 ProcessCommands1200To1299(int32); + int8 ProcessCommands1300To1399(int32); + int8 ProcessCommands1400To1499(int32); + void LocatePlayerCommand(int32, uint32*); void LocatePlayerCharCommand(int32, uint32*); void LocatePlayerCarCommand(int32, uint32*); @@ -354,6 +354,8 @@ public: void PlayerInAngledAreaCheckCommand(int32, uint32*); void CharInAreaCheckCommand(int32, uint32*); void CarInAreaCheckCommand(int32, uint32*); + void LocateObjectCommand(int32, uint32*); + void ObjectInAreaCheckCommand(int32, uint32*); #ifdef GTA_SCRIPT_COLLECTIVE void LocateCollectiveCommand(int32, uint32*); @@ -381,26 +383,11 @@ public: float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; } - bool ThisIsAValidRandomPed(uint32 pedtype) { - switch (pedtype) { - case PEDTYPE_CIVMALE: - case PEDTYPE_CIVFEMALE: - case PEDTYPE_GANG1: - case PEDTYPE_GANG2: - case PEDTYPE_GANG3: - case PEDTYPE_GANG4: - case PEDTYPE_GANG5: - case PEDTYPE_GANG6: - case PEDTYPE_GANG7: - case PEDTYPE_GANG8: - case PEDTYPE_GANG9: - case PEDTYPE_CRIMINAL: - case PEDTYPE_PROSTITUTE: - return true; - default: - return false; - } - } + bool ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami); + bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal); + + bool CheckDamagedWeaponType(int32 actual, int32 type); + }; @@ -410,20 +397,22 @@ enum { }; enum { - SIZE_MAIN_SCRIPT = 128 * 1024, - SIZE_MISSION_SCRIPT = 32 * 1024, +#ifdef PS2 + SIZE_MAIN_SCRIPT = 205512, +#else + SIZE_MAIN_SCRIPT = 225512, +#endif + SIZE_MISSION_SCRIPT = 35000, SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT }; enum { MAX_NUM_SCRIPTS = 128, - MAX_NUM_CONTACTS = 16, - MAX_NUM_INTRO_TEXT_LINES = 2, + MAX_NUM_INTRO_TEXT_LINES = 48, MAX_NUM_INTRO_RECTANGLES = 16, MAX_NUM_SCRIPT_SRPITES = 16, MAX_NUM_SCRIPT_SPHERES = 16, - MAX_NUM_COLLECTIVES = 32, - MAX_NUM_USED_OBJECTS = 200, + MAX_NUM_USED_OBJECTS = 220, MAX_NUM_MISSION_SCRIPTS = 120, MAX_NUM_BUILDING_SWAPS = 25, MAX_NUM_INVISIBILITY_SETTINGS = 20, @@ -435,13 +424,10 @@ class CTheScripts public: static uint8 ScriptSpace[SIZE_SCRIPT_SPACE]; static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS]; - static int32 BaseBriefIdForContact[MAX_NUM_CONTACTS]; - static int32 OnAMissionForContactFlag[MAX_NUM_CONTACTS]; static intro_text_line IntroTextLines[MAX_NUM_INTRO_TEXT_LINES]; static intro_script_rectangle IntroRectangles[MAX_NUM_INTRO_RECTANGLES]; static CSprite2d ScriptSprites[MAX_NUM_SCRIPT_SRPITES]; static script_sphere_struct ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES]; - static tCollectiveData CollectiveArray[MAX_NUM_COLLECTIVES]; static tUsedObject UsedObjectArray[MAX_NUM_USED_OBJECTS]; static int32 MultiScriptArray[MAX_NUM_MISSION_SCRIPTS]; static tBuildingSwap BuildingSwapArray[MAX_NUM_BUILDING_SWAPS]; @@ -465,14 +451,26 @@ public: static uint32 LargestMissionScriptSize; static uint32 MainScriptSize; static uint8 FailCurrentMission; - static uint8 CountdownToMakePlayerUnsafe; - static uint8 DelayMakingPlayerUnsafeThisTime; static uint16 NumScriptDebugLines; static uint16 NumberOfIntroRectanglesThisFrame; static uint16 NumberOfIntroTextLinesThisFrame; static uint8 UseTextCommands; static uint16 CommandsExecuted; static uint16 ScriptsUpdated; + static uint32 LastMissionPassedTime; + static uint16 NumberOfExclusiveMissionScripts; +#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT) +#define CARDS_IN_SUIT (13) +#define NUM_SUITS (4) +#define MAX_DECKS (6) +#define CARDS_IN_DECK (CARDS_IN_SUIT * NUM_SUITS) +#define CARDS_IN_STACK (CARDS_IN_DECK * MAX_DECKS) + static int16 CardStack[CARDS_IN_STACK]; + static int16 CardStackPosition; +#endif + static bool bPlayerIsInTheStatium; + static uint8 RiotIntensity; + static bool bPlayerHasMetDebbieHarry; static void Init(); static void Process(); @@ -495,9 +493,6 @@ public: static int32* GetPointerToScriptVariable(int32 offset) { assert(offset >= 8 && offset < CTheScripts::GetSizeOfVariableSpace()); return (int32*)&ScriptSpace[offset]; } - static void ResetCountdownToMakePlayerUnsafe() { CountdownToMakePlayerUnsafe = 0; } - static bool IsCountdownToMakePlayerUnsafeOn() { return CountdownToMakePlayerUnsafe != 0; } - static int32 Read4BytesFromScript(uint32* pIp) { int32 retval = ScriptSpace[*pIp + 3] << 24 | ScriptSpace[*pIp + 2] << 16 | ScriptSpace[*pIp + 1] << 8 | ScriptSpace[*pIp]; *pIp += 4; @@ -559,6 +554,14 @@ public: static int32 AddScriptSphere(int32 id, CVector pos, float radius); static int32 GetNewUniqueScriptSphereIndex(int32 index); static void RemoveScriptSphere(int32 index); + static void RemoveScriptTextureDictionary(); +public: + static void RemoveThisPed(CPed* pPed); + + static uint32& GetLastMissionPassedTime() { return LastMissionPassedTime; } +#ifdef MISSION_SWITCHER + static void SwitchToMission(int32 mission); +#endif #ifdef GTA_SCRIPT_COLLECTIVE static void AdvanceCollectiveIndex() @@ -579,9 +582,11 @@ public: static void SetObjectiveForAllPedsInCollective(int, eObjective); #endif -#ifdef MISSION_SWITCHER -public: - static void SwitchToMission(int32 mission); +#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT + static bool MissionSupportsMissionReplay(int index) + { + return index >= 3 && index <= 35 || index >= 51 && index <= 65 || index >= 67 && index <= 74 || index >= 83 && index <= 87; + } #endif #ifdef USE_DEBUG_SCRIPT_LOADER @@ -603,6 +608,14 @@ extern uint32 WaitForSave; extern uint32 MissionStartTime; extern int missionRetryScriptIndex; extern bool doingMissionRetry; +extern bool gbTryingPorn4Again; +extern int IsInAmmunation; +extern int MissionSkipLevel; + +#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT +extern bool UsingMobileScript; +extern bool AlreadySavedGame; +#endif uint32 AddExtraDeathDelay(); void RetryMission(int, int unk = 0); diff --git a/src/control/Script2.cpp b/src/control/Script2.cpp index d3ab2af7..4e7a1c3e 100644 --- a/src/control/Script2.cpp +++ b/src/control/Script2.cpp @@ -31,22 +31,21 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) { switch (command) { - /* Not implemented. - case COMMAND_SET_CHAR_INVINCIBLE: - case COMMAND_SET_PLAYER_INVINCIBLE: - case COMMAND_SET_CHAR_GRAPHIC_TYPE: - case COMMAND_SET_PLAYER_GRAPHIC_TYPE: - */ + //case COMMAND_SET_CHAR_INVINCIBLE: + //case COMMAND_SET_PLAYER_INVINCIBLE: + //case COMMAND_SET_CHAR_GRAPHIC_TYPE: + //case COMMAND_SET_PLAYER_GRAPHIC_TYPE: + /* case COMMAND_HAS_PLAYER_BEEN_ARRESTED: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_BUSTED); return 0; - /* Not implemented. - case COMMAND_STOP_CHAR_DRIVING: - case COMMAND_KILL_CHAR: - case COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR: - case COMMAND_SET_CHAR_OCCUPATION: */ + //case COMMAND_STOP_CHAR_DRIVING: + //case COMMAND_KILL_CHAR: + //case COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR: + //case COMMAND_SET_CHAR_OCCUPATION: + /* case COMMAND_CHANGE_CAR_LOCK: { CollectParameters(&m_nIp, 2); @@ -62,6 +61,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) *(float*)&ScriptParams[2], *(float*)&ScriptParams[3]); return 0; + */ case COMMAND_IS_CAR_MODEL: { CollectParameters(&m_nIp, 2); @@ -70,11 +70,10 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) UpdateCompareFlag(pVehicle->GetModelIndex() == ScriptParams[1]); return 0; } - /* Not implemented. - case COMMAND_IS_CAR_REMAP: - case COMMAND_HAS_CAR_JUST_SUNK: - case COMMAND_SET_CAR_NO_COLLIDE: - */ + //case COMMAND_IS_CAR_REMAP: + //case COMMAND_HAS_CAR_JUST_SUNK: + //case COMMAND_SET_CAR_NO_COLLIDE: + /* case COMMAND_IS_CAR_DEAD_IN_AREA_2D: { CollectParameters(&m_nIp, 6); @@ -111,35 +110,39 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2); return 0; } - /* Not implemented. - case COMMAND_IS_TRAILER_ATTACHED: - case COMMAND_IS_CAR_ON_TRAILER: - case COMMAND_HAS_CAR_GOT_WEAPON: - case COMMAND_PARK: - case COMMAND_HAS_PARK_FINISHED: - case COMMAND_KILL_ALL_PASSENGERS: - case COMMAND_SET_CAR_BULLETPROOF: - case COMMAND_SET_CAR_FLAMEPROOF: - case COMMAND_SET_CAR_ROCKETPROOF: - case COMMAND_IS_CARBOMB_ACTIVE: - case COMMAND_GIVE_CAR_ALARM: - case COMMAND_PUT_CAR_ON_TRAILER: */ + //case COMMAND_IS_TRAILER_ATTACHED: + //case COMMAND_IS_CAR_ON_TRAILER: + //case COMMAND_HAS_CAR_GOT_WEAPON: + //case COMMAND_PARK: + //case COMMAND_HAS_PARK_FINISHED: + //case COMMAND_KILL_ALL_PASSENGERS: + //case COMMAND_SET_CAR_BULLETPROOF: + //case COMMAND_SET_CAR_FLAMEPROOF: + //case COMMAND_SET_CAR_ROCKETPROOF: + //case COMMAND_IS_CARBOMB_ACTIVE: + //case COMMAND_GIVE_CAR_ALARM: + //case COMMAND_PUT_CAR_ON_TRAILER: + /* case COMMAND_IS_CAR_CRUSHED: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CGarages::HasCarBeenCrushed(ScriptParams[0])); return 0; - /* Not implemented. - case COMMAND_CREATE_GANG_CAR: */ + //case COMMAND_CREATE_GANG_CAR: case COMMAND_CREATE_CAR_GENERATOR: + { CollectParameters(&m_nIp, 12); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z > MAP_Z_LOW_LIMIT) + pos.z += 0.015f; ScriptParams[0] = CTheCarGenerators::CreateCarGenerator( - *(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], + pos.x, pos.y, pos.z, *(float*)&ScriptParams[3], ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], ScriptParams[9], ScriptParams[10], ScriptParams[11]); StoreParameters(&m_nIp, 1); return 0; + } case COMMAND_SWITCH_CAR_GENERATOR: { CollectParameters(&m_nIp, 2); @@ -154,6 +157,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) } return 0; } + /* case COMMAND_ADD_PAGER_MESSAGE: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -161,11 +165,14 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CUserDisplay::Pager.AddMessage(text, ScriptParams[0], ScriptParams[1], ScriptParams[2]); return 0; } + */ case COMMAND_DISPLAY_ONSCREEN_TIMER: { script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR); m_nIp++; - CUserDisplay::OnscnTimer.AddClock((uint16)CTheScripts::Read2BytesFromScript(&m_nIp), nil); + uint16 offset = CTheScripts::Read2BytesFromScript(&m_nIp); + CollectParameters(&m_nIp, 1); + CUserDisplay::OnscnTimer.AddClock(offset, nil, ScriptParams[0] != 0); return 0; } case COMMAND_CLEAR_ONSCREEN_TIMER: @@ -179,9 +186,9 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) { script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR); m_nIp++; - uint16 counter = CTheScripts::Read2BytesFromScript(&m_nIp); + int16 counter = CTheScripts::Read2BytesFromScript(&m_nIp); CollectParameters(&m_nIp, 1); - CUserDisplay::OnscnTimer.AddCounter(counter, ScriptParams[0], nil); + CUserDisplay::OnscnTimer.AddCounter(counter, ScriptParams[0], nil, 0); return 0; } case COMMAND_CLEAR_ONSCREEN_COUNTER: @@ -194,23 +201,30 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) case COMMAND_SET_ZONE_CAR_INFO: { char label[12]; + int16 gangDensities[NUM_GANGS] = { 0 }; + int i; + CTheScripts::ReadTextLabelFromScript(&m_nIp, label); m_nIp += KEY_LENGTH_IN_SCRIPT; - CollectParameters(&m_nIp, 16); - int zone = CTheZones::FindZoneByLabelAndReturnIndex(label); + CollectParameters(&m_nIp, 12); + for (i = 0; i < NUM_GANGS; i++) + gangDensities[i] = ScriptParams[i + 2]; + int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO); + for (int i = 0; i < NUM_GANGS; i++) { + if (gangDensities[i] != 0 && CGangs::GetGangInfo(i)->m_nVehicleMI == -1) + debug("SET_ZONE_CAR_INFO - Gang %d car ratio should be 0 in %s zone\n", i + 1, label); + } if (zone < 0) { debug("Couldn't find zone - %s\n", label); return 0; } - CTheZones::SetZoneCarInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], - ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], 0, 0, - ScriptParams[9], ScriptParams[10], ScriptParams[11], ScriptParams[12], - ScriptParams[13], ScriptParams[14], ScriptParams[15]); + while (zone >= 0) { + CTheZones::SetZoneCarInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[11], gangDensities); + zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO); + } return 0; } - /* Not implemented. - case COMMAND_IS_CHAR_IN_GANG_ZONE: - */ + //case COMMAND_IS_CHAR_IN_GANG_ZONE: case COMMAND_IS_CHAR_IN_ZONE: { CollectParameters(&m_nIp, 1); @@ -218,41 +232,15 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) script_assert(pPed); char label[12]; CTheScripts::ReadTextLabelFromScript(&m_nIp, label); - int zone = CTheZones::FindZoneByLabelAndReturnIndex(label); + int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT); if (zone != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); - UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, CTheZones::GetZone(zone))); - return 0; - } - case COMMAND_SET_CAR_DENSITY: - { - char label[12]; - CTheScripts::ReadTextLabelFromScript(&m_nIp, label); - int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label); - m_nIp += 8; - CollectParameters(&m_nIp, 2); - if (zone < 0) { - debug("Couldn't find zone - %s\n", label); - return 0; - } - CTheZones::SetCarDensity(zone, ScriptParams[0], ScriptParams[1]); - return 0; - } - case COMMAND_SET_PED_DENSITY: - { - char label[12]; - CTheScripts::ReadTextLabelFromScript(&m_nIp, label); - int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label); - m_nIp += KEY_LENGTH_IN_SCRIPT; - CollectParameters(&m_nIp, 2); - if (zone < 0) { - debug("Couldn't find zone - %s\n", label); - return 0; - } - CTheZones::SetPedDensity(zone, ScriptParams[0], ScriptParams[1]); + UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, CTheZones::GetNavigationZone(zone))); return 0; } + //case COMMAND_SET_CAR_DENSITY: + //case COMMAND_SET_PED_DENSITY: case COMMAND_POINT_CAMERA_AT_PLAYER: { CollectParameters(&m_nIp, 3); @@ -264,43 +252,49 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) { CollectParameters(&m_nIp, 3); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - script_assert(pVehicle); - TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT); + if (pVehicle) + TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT); return 0; } case COMMAND_POINT_CAMERA_AT_CHAR: { CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - script_assert(pPed); - TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT); + if (pPed) + TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT); return 0; } case COMMAND_RESTORE_CAMERA: TheCamera.Restore(); return 0; + /* case COMMAND_SHAKE_PAD: CPad::GetPad(ScriptParams[0])->StartShake(ScriptParams[1], ScriptParams[2]); return 0; + */ case COMMAND_SET_ZONE_PED_INFO: { char label[12]; CTheScripts::ReadTextLabelFromScript(&m_nIp, label); m_nIp += KEY_LENGTH_IN_SCRIPT; - CollectParameters(&m_nIp, 10); - int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label); + CollectParameters(&m_nIp, 12); + int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO); if (zone < 0) { debug("Couldn't find zone - %s\n", label); return 0; } - CTheZones::SetZonePedInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], - ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], 0, 0, ScriptParams[9]); + while (zone >= 0) { + CTheZones::SetZonePedInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], + ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], ScriptParams[9], ScriptParams[10], ScriptParams[11]); + zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO); + } return 0; } case COMMAND_SET_TIME_SCALE: CollectParameters(&m_nIp, 1); CTimer::SetTimeScale(*(float*)&ScriptParams[0]); return 0; + /* case COMMAND_IS_CAR_IN_AIR: { CollectParameters(&m_nIp, 1); @@ -310,6 +304,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) UpdateCompareFlag(pCar->GetAllWheelsOffGround()); return 0; } + */ case COMMAND_SET_FIXED_CAMERA_POSITION: { CollectParameters(&m_nIp, 6); @@ -332,7 +327,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CollectParameters(&m_nIp, 3); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(pVehicle); - // Useless call. CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]); StoreParameters(&m_nIp, 1); @@ -343,23 +337,23 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); - // Useless call. CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]); StoreParameters(&m_nIp, 1); return 0; } + /* case COMMAND_ADD_BLIP_FOR_OBJECT_OLD: { CollectParameters(&m_nIp, 3); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); script_assert(pObject); - // Useless call. CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); ScriptParams[0] = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]); StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_REMOVE_BLIP: CollectParameters(&m_nIp, 1); CRadar::ClearBlip(ScriptParams[0]); @@ -378,7 +372,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - // Useless call CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); ScriptParams[0] = CRadar::SetCoordBlip(BLIP_COORD, pos, ScriptParams[3], (eBlipDisplay)ScriptParams[4]); StoreParameters(&m_nIp, 1); @@ -429,6 +422,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CRestart::OverrideNextRestart(pos, angle); return 0; } + /* case COMMAND_DRAW_SHADOW: { CollectParameters(&m_nIp, 10); @@ -447,17 +441,22 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) float frontY = y; float sideX = y; float sideY = x; - /* Not very nicely named intermediate variables. */ CShadows::StoreShadowToBeRendered(ScriptParams[0], &pos, frontX, frontY, sideX, sideY, ScriptParams[6], ScriptParams[7], ScriptParams[8], ScriptParams[9]); return 0; } + */ case COMMAND_GET_PLAYER_HEADING: { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading(); - *(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle)); + angle = RADTODEG(angle); + if (angle < 0.0f) + angle += 360.0f; + if (angle > 360.0f) + angle -= 360.0f; + *(float*)&ScriptParams[0] = angle; StoreParameters(&m_nIp, 1); return 0; } @@ -465,10 +464,9 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; - if (pPed->bInVehicle){ - // Is script_assertion required? + script_assert(pPed); + if (pPed->bInVehicle) return 0; - } pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]); pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1])); return 0; @@ -479,7 +477,12 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading(); - *(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle)); + angle = RADTODEG(angle); + if (angle < 0.0f) + angle += 360.0f; + if (angle > 360.0f) + angle -= 360.0f; + *(float*)&ScriptParams[0] = angle; StoreParameters(&m_nIp, 1); return 0; } @@ -488,10 +491,8 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); - if (pPed->bInVehicle) { - // Is script_assertion required? + if (pPed->bInVehicle) return 0; - } pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]); pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1])); return 0; @@ -502,7 +503,12 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(pVehicle); float angle = pVehicle->GetForward().Heading(); - *(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle)); + angle = RADTODEG(angle); + if (angle < 0.0f) + angle += 360.0f; + if (angle > 360.0f) + angle -= 360.0f; + *(float*)&ScriptParams[0] = angle; StoreParameters(&m_nIp, 1); return 0; } @@ -520,7 +526,12 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); script_assert(pObject); float angle = pObject->GetForward().Heading(); - *(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle)); + angle = RADTODEG(angle); + if (angle < 0.0f) + angle += 360.0f; + if (angle > 360.0f) + angle -= 360.0f; + *(float*)&ScriptParams[0] = angle; StoreParameters(&m_nIp, 1); return 0; } @@ -536,6 +547,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CWorld::Add(pObject); return 0; } + /* case COMMAND_IS_PLAYER_TOUCHING_OBJECT: { CollectParameters(&m_nIp, 2); @@ -557,12 +569,14 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) UpdateCompareFlag(pEntityToTest->GetHasCollidedWith(pObject)); return 0; } + */ case COMMAND_SET_PLAYER_AMMO: { CollectParameters(&m_nIp, 3); CWorld::Players[0].m_pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]); return 0; } + /* case COMMAND_SET_CHAR_AMMO: { CollectParameters(&m_nIp, 3); @@ -570,23 +584,17 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]); return 0; } - /* Not implemented. - case COMMAND_SET_CAR_AMMO: - case COMMAND_LOAD_CAMERA_SPLINE: - case COMMAND_MOVE_CAMERA_ALONG_SPLINE: - case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE: */ + //case COMMAND_SET_CAR_AMMO: + //case COMMAND_LOAD_CAMERA_SPLINE: + //case COMMAND_MOVE_CAMERA_ALONG_SPLINE: + //case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE: case COMMAND_DECLARE_MISSION_FLAG: CTheScripts::OnAMissionFlag = (uint16)CTheScripts::Read2BytesFromScript(&++m_nIp); return 0; case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT: - CollectParameters(&m_nIp, 1); - CTheScripts::OnAMissionForContactFlag[ScriptParams[0]] = (uint16)CTheScripts::Read2BytesFromScript(&++m_nIp); - return 0; - case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT: - CollectParameters(&m_nIp, 2); - CTheScripts::BaseBriefIdForContact[ScriptParams[0]] = ScriptParams[1]; return 0; + //case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT: case COMMAND_IS_PLAYER_HEALTH_GREATER: { CollectParameters(&m_nIp, 2); @@ -615,7 +623,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(pVehicle); - // Useless call. CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int handle = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH); CRadar::ChangeBlipScale(handle, 3); @@ -628,7 +635,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); - // Useless call. CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int handle = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 1, BLIP_DISPLAY_BOTH); CRadar::ChangeBlipScale(handle, 3); @@ -641,7 +647,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CollectParameters(&m_nIp, 1); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); script_assert(pObject); - // Useless call. CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int handle = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 6, BLIP_DISPLAY_BOTH); CRadar::ChangeBlipScale(handle, 3); @@ -655,7 +660,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - // Useless call CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int handle = CRadar::SetCoordBlip(BLIP_CONTACT_POINT, pos, 2, BLIP_DISPLAY_BOTH); CRadar::ChangeBlipScale(handle, 3); @@ -669,7 +673,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - // Useless call CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH); CRadar::ChangeBlipScale(handle, 3); @@ -685,12 +688,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) { CollectParameters(&m_nIp, 4); switch (ScriptParams[3]) { - case SCRIPT_SOUND_EVIDENCE_PICKUP: - DMAudio.PlayFrontEndSound(SOUND_EVIDENCE_PICKUP, 0); - return 0; - case SCRIPT_SOUND_UNLOAD_GOLD: - DMAudio.PlayFrontEndSound(SOUND_UNLOAD_GOLD, 0); - return 0; case SCRIPT_SOUND_PART_MISSION_COMPLETE: DMAudio.PlayFrontEndSound(SOUND_PART_MISSION_COMPLETE, 0); return 0; @@ -706,14 +703,20 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) case SCRIPT_SOUND_RACE_START_GO: DMAudio.PlayFrontEndSound(SOUND_RACE_START_GO, 0); return 0; + case SCRIPT_SOUND_AMMUNATION_BUY_WEAPON: + DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, 0); + return 0; + case SCRIPT_SOUND_AMMUNATION_BUY_WEAPON_DENIED: + DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 0); + return 0; + case SCRIPT_SOUND_IMRAN_ARM_BOMB: + DMAudio.PlayFrontEndSound(SOUND_AMMUNATION_IMRAN_ARM_BOMB, 0); + return 0; default: break; } -#ifdef FIX_BUGS - /* BUG: if audio is not initialized, this object will not be freed. */ if (!DMAudio.IsAudioInitialised()) return 0; -#endif cAudioScriptObject* obj = new cAudioScriptObject(); obj->Posn = *(CVector*)&ScriptParams[0]; obj->AudioId = ScriptParams[3]; @@ -724,11 +727,15 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) case COMMAND_ADD_CONTINUOUS_SOUND: { CollectParameters(&m_nIp, 4); - cAudioScriptObject* obj = new cAudioScriptObject(); - obj->Posn = *(CVector*)&ScriptParams[0]; - obj->AudioId = ScriptParams[3]; - obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj); - ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj); + if (DMAudio.IsAudioInitialised()) { + cAudioScriptObject* obj = new cAudioScriptObject(); + obj->Posn = *(CVector*)&ScriptParams[0]; + obj->AudioId = ScriptParams[3]; + obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj); + ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj); + } + else + ScriptParams[0] = -1; StoreParameters(&m_nIp, 1); return 0; } @@ -773,7 +780,6 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - script_assert(pVehicle); CTheScripts::UpsideDownCars.RemoveCarFromCheck(ScriptParams[0]); return 0; } @@ -807,6 +813,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos); return 0; } + /* case COMMAND_SET_CHAR_OBJ_GUARD_AREA: { CollectParameters(&m_nIp, 5); @@ -842,6 +849,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) pPed->SetObjective(OBJECTIVE_WAIT_IN_CAR); return 0; } + */ case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D: case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D: case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D: @@ -890,31 +898,21 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); pPed->SetCurrentWeapon(pPed->GiveWeapon((eWeaponType)ScriptParams[1], ScriptParams[2])); - if (pPed->bInVehicle) + if (pPed->bInVehicle && pPed->m_pMyVehicle) pPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId); return 0; } - /* Not implemented */ //case COMMAND_GIVE_WEAPON_TO_CAR: case COMMAND_SET_PLAYER_CONTROL: { CollectParameters(&m_nIp, 2); CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]]; if (ScriptParams[1]){ - if (CGame::playingIntro || CTheScripts::DelayMakingPlayerUnsafeThisTime){ - CTheScripts::CountdownToMakePlayerUnsafe = 50; - if (CTheScripts::DelayMakingPlayerUnsafeThisTime) - CTheScripts::DelayMakingPlayerUnsafeThisTime--; - }else{ - pPlayer->MakePlayerSafe(false); - } + pPlayer->MakePlayerSafe(false); + if (strcmp(m_abScriptName, "serg1") == 0) // Four Iron + pPlayer->m_pPed->ClearFollowPath(); }else{ pPlayer->MakePlayerSafe(true); - if (strcmp(m_abScriptName, "camera") == 0){ - pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f); - pPlayer->m_pPed->SetTurnSpeed(0.0f, 0.0f, 0.0f); - CAnimManager::BlendAnimation((RpClump*)pPlayer->m_pPed->m_rwObject, pPlayer->m_pPed->m_animGroup, ANIM_STD_IDLE, 1000.0f); - } } return 0; } @@ -933,7 +931,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) { CollectParameters(&m_nIp, 2); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; - for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++){ + for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++){ if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1]) pPed->m_nSelectedWepSlot = i; } @@ -943,13 +941,12 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) { + for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1]) pPed->SetCurrentWeapon(i); } return 0; } - /* Not implemented */ //case COMMAND_SET_CURRENT_CAR_WEAPON: case COMMAND_GET_OBJECT_COORDINATES: { @@ -1139,10 +1136,13 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) pPed->CharCreatedBy = MISSION_CHAR; pPed->bRespondsToThreats = false; pPed->bAllowMedicsToReviveMe = false; + pPed->bIsPlayerFriend = false; + if (pVehicle->bIsBus) + pPed->bRenderPedInCar = false; pPed->SetPosition(pVehicle->GetPosition()); pPed->SetOrientation(0.0f, 0.0f, 0.0f); - pPed->SetPedState(PED_DRIVING); CPopulation::ms_nTotalMissionPeds++; + CWorld::Add(pPed); if (ScriptParams[3] >= 0) pVehicle->AddPassenger(pPed, ScriptParams[3]); else @@ -1151,17 +1151,9 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle); pPed->bInVehicle = true; pPed->SetPedState(PED_DRIVING); - pVehicle->SetStatus(STATUS_PHYSICS); pPed->bUsesCollision = false; -#ifdef FIX_BUGS - AnimationId anim = pVehicle->GetDriverAnim(); -#else - AnimationId anim = pVehicle->bLowVehicle ? ANIM_STD_CAR_SIT_LO : ANIM_STD_CAR_SIT; -#endif - pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f); - pPed->StopNonPartialAnims(); + pPed->AddInCarAnims(pVehicle, false); pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition()); - CWorld::Add(pPed); ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed); StoreParameters(&m_nIp, 1); if (m_bIsMissionScript) @@ -1208,6 +1200,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) pPed->SetObjective(OBJECTIVE_KILL_CHAR_ANY_MEANS, pTarget); return 0; } + /* case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE: { CollectParameters(&m_nIp, 2); @@ -1218,6 +1211,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pTarget); return 0; } + */ case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE: { CollectParameters(&m_nIp, 2); @@ -1298,11 +1292,18 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle); return 0; } - /* Not implemented. - case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR: - case COMMAND_SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE: + //case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR: + //case COMMAND_SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE: case COMMAND_SET_CHAR_OBJ_DESTROY_OBJECT: - */ + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_DESTROY_OBJECT, pObject); + return 0; + } case COMMAND_SET_CHAR_OBJ_DESTROY_CAR: { CollectParameters(&m_nIp, 2); @@ -1313,6 +1314,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) pPed->SetObjective(OBJECTIVE_DESTROY_CAR, pVehicle); return 0; } + /* case COMMAND_SET_CHAR_OBJ_GOTO_AREA_ON_FOOT: { CollectParameters(&m_nIp, 5); @@ -1339,11 +1341,10 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, pos, radius); return 0; } - /* Not implemented. - case COMMAND_SET_CHAR_OBJ_GOTO_AREA_IN_CAR: - case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET: - case COMMAND_SET_CHAR_OBJ_GUARD_ATTACK: */ + //case COMMAND_SET_CHAR_OBJ_GOTO_AREA_IN_CAR: + //case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET: + //case COMMAND_SET_CHAR_OBJ_GUARD_ATTACK: case COMMAND_SET_CHAR_AS_LEADER: { CollectParameters(&m_nIp, 2); @@ -1406,9 +1407,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) CMessages::AddMessageJumpQWithNumber(text, ScriptParams[1], ScriptParams[2], ScriptParams[0], -1, -1, -1, -1, -1); return 0; } - /* Not implemented. - case COMMAND_PRINT_WITH_NUMBER_SOON: - */ + //case COMMAND_PRINT_WITH_NUMBER_SOON: case COMMAND_SWITCH_ROADS_ON: { CollectParameters(&m_nIp, 6); @@ -1486,7 +1485,16 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(pVehicle); - pVehicle->bIsHeavy = (ScriptParams[1] != 0); + if (ScriptParams[1] != 0) { + pVehicle->bIsHeavy = true; + pVehicle->m_fMass = 3.0f * pVehicle->pHandling->fMass; + pVehicle->m_fTurnMass = 5.0f * pVehicle->pHandling->fTurnMass; + } + else { + pVehicle->bIsHeavy = false; + pVehicle->m_fMass = pVehicle->pHandling->fMass; + pVehicle->m_fTurnMass = pVehicle->pHandling->fTurnMass; + } return 0; } case COMMAND_CLEAR_CHAR_THREAT_SEARCH: @@ -1497,6 +1505,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) pPed->m_fearFlags = 0; return 0; } + /* case COMMAND_ACTIVATE_CRANE: { CollectParameters(&m_nIp, 10); @@ -1524,28 +1533,21 @@ int8 CRunningScript::ProcessCommands400To499(int32 command) CCranes::DeActivateCrane(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]); return 0; } + */ case COMMAND_SET_MAX_WANTED_LEVEL: { CollectParameters(&m_nIp, 1); CWanted::SetMaximumWantedLevel(ScriptParams[0]); return 0; } - /* Debug commands? - case COMMAND_SAVE_VAR_INT: - case COMMAND_SAVE_VAR_FLOAT: - */ + //case COMMAND_SAVE_VAR_INT: + //case COMMAND_SAVE_VAR_FLOAT: case COMMAND_IS_CAR_IN_AIR_PROPER: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(pVehicle); -#ifdef FIX_BUGS - // don't wanna get stuck in unique stunt jump cam forever - bool usj_with_dodo = strcmp(m_abScriptName, "usj") == 0 && pVehicle->GetModelIndex() == MI_DODO; - UpdateCompareFlag(pVehicle->m_nCollisionRecords == 0 && !usj_with_dodo); -#else UpdateCompareFlag(pVehicle->m_nCollisionRecords == 0); -#endif return 0; } default: diff --git a/src/control/Script3.cpp b/src/control/Script3.cpp index ac88347b..f831645e 100644 --- a/src/control/Script3.cpp +++ b/src/control/Script3.cpp @@ -32,6 +32,8 @@ #include "WaterLevel.h" #include "Weather.h" #include "Zones.h" +#include "GameLogic.h" +#include "Bike.h" #include "Wanted.h" int8 CRunningScript::ProcessCommands500To599(int32 command) @@ -71,6 +73,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) } return 0; } + /* case COMMAND_ADD_PAGER_MESSAGE_WITH_NUMBER: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -79,6 +82,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) ScriptParams[1], ScriptParams[2], ScriptParams[3]); return 0; } + */ case COMMAND_START_KILL_FRENZY: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -145,7 +149,12 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) } case COMMAND_ADD_EXPLOSION: CollectParameters(&m_nIp, 4); - CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0); +#ifdef SIMPLER_MISSIONS + if (!CGeneral::faststricmp(m_abScriptName, "hait2")) + CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, true, 11.25f); + else +#endif + CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, true); return 0; case COMMAND_IS_CAR_UPRIGHT: @@ -223,7 +232,6 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, target); return 0; } - /* Not implemented*/ //case COMMAND_SET_CHAR_OBJ_GOTO_COORD_IN_CAR: case COMMAND_CREATE_PICKUP: { @@ -263,6 +271,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) CMessages::AddBigMessageQ(text, ScriptParams[0], ScriptParams[1] - 1); return 0; } + /* case COMMAND_PRINT_WITH_NUMBER_BIG_Q: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -271,56 +280,39 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) ScriptParams[0], -1, -1, -1, -1, -1); return 0; } + */ case COMMAND_SET_GARAGE: { - CollectParameters(&m_nIp, 7); + CollectParameters(&m_nIp, 9); float infX = *(float*)&ScriptParams[0]; float infY = *(float*)&ScriptParams[1]; float infZ = *(float*)&ScriptParams[2]; - float supX = *(float*)&ScriptParams[3]; - float supY = *(float*)&ScriptParams[4]; - float supZ = *(float*)&ScriptParams[5]; - if (infX > supX) { - infX = *(float*)&ScriptParams[3]; - supX = *(float*)&ScriptParams[0]; - } - if (infY > supY) { - infY = *(float*)&ScriptParams[4]; - supY = *(float*)&ScriptParams[1]; - } - if (infZ > supZ) { - infZ = *(float*)&ScriptParams[5]; - supZ = *(float*)&ScriptParams[2]; - } - ScriptParams[0] = CGarages::AddOne(CVector(infX, infY, infZ), CVector(supX, supY, supZ), ScriptParams[6], 0); + float X2 = *(float*)&ScriptParams[3]; + float Y2 = *(float*)&ScriptParams[4]; + float supX = *(float*)&ScriptParams[5]; + float supY = *(float*)&ScriptParams[6]; + float supZ = *(float*)&ScriptParams[7]; + ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, ScriptParams[8], 0); StoreParameters(&m_nIp, 1); return 0; } + /* case COMMAND_SET_GARAGE_WITH_CAR_MODEL: { - CollectParameters(&m_nIp, 8); + CollectParameters(&m_nIp, 10); float infX = *(float*)&ScriptParams[0]; float infY = *(float*)&ScriptParams[1]; float infZ = *(float*)&ScriptParams[2]; - float supX = *(float*)&ScriptParams[3]; - float supY = *(float*)&ScriptParams[4]; - float supZ = *(float*)&ScriptParams[5]; - if (infX > supX) { - infX = *(float*)&ScriptParams[3]; - supX = *(float*)&ScriptParams[0]; - } - if (infY > supY) { - infY = *(float*)&ScriptParams[4]; - supY = *(float*)&ScriptParams[1]; - } - if (infZ > supZ) { - infZ = *(float*)&ScriptParams[5]; - supZ = *(float*)&ScriptParams[2]; - } - ScriptParams[0] = CGarages::AddOne(CVector(infX, infY, infZ), CVector(supX, supY, supZ), ScriptParams[6], ScriptParams[7]); + float X2 = *(float*)&ScriptParams[3]; + float Y2 = *(float*)&ScriptParams[4]; + float supX = *(float*)&ScriptParams[5]; + float supY = *(float*)&ScriptParams[6]; + float supZ = *(float*)&ScriptParams[7]; + ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, ScriptParams[8], ScriptParams[9]); StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_SET_TARGET_CAR_FOR_MISSION_GARAGE: { CollectParameters(&m_nIp, 2); @@ -339,11 +331,11 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) CollectParameters(&m_nIp, 1); UpdateCompareFlag(CGarages::HasCarBeenDroppedOffYet(ScriptParams[0])); return 0; +/* case COMMAND_SET_FREE_BOMBS: CollectParameters(&m_nIp, 1); CGarages::SetFreeBombs(ScriptParams[0] != 0); return 0; -#if GTA_VERSION <= GTA3_PS2_160 case COMMAND_SET_POWERPOINT: { CollectParameters(&m_nIp, 7); @@ -377,7 +369,6 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) return 0; } -#endif // GTA_VERSION <= GTA3_PS2_160 case COMMAND_SET_ALL_TAXI_LIGHTS: CollectParameters(&m_nIp, 1); CAutomobile::SetAllTaxiLights(ScriptParams[0] != 0); @@ -391,6 +382,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) UpdateCompareFlag(pCar->m_bombType != 0); //TODO: enum return 0; } + */ case COMMAND_APPLY_BRAKES_TO_PLAYERS_CAR: CollectParameters(&m_nIp, 2); CPad::GetPad(ScriptParams[0])->bApplyBrakes = (ScriptParams[1] != 0); @@ -400,7 +392,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) CollectParameters(&m_nIp, 2); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; script_assert(pPed); - pPed->m_fHealth = ScriptParams[1]; + pPed->m_fHealth = Min(ScriptParams[1], CWorld::Players[ScriptParams[0]].m_nMaxHealth); return 0; } case COMMAND_SET_CHAR_HEALTH: @@ -417,7 +409,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) pPed->FlagToDestroyWhenNextProcessed(); } else { - pPed->SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f); + pPed->SetDie(); } return 0; } @@ -434,7 +426,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; script_assert(pPed); - ScriptParams[0] = pPed->m_fHealth; // correct cast float to int + ScriptParams[0] = pPed->m_fHealth; StoreParameters(&m_nIp, 1); return 0; } @@ -443,7 +435,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); - ScriptParams[0] = pPed->m_fHealth; // correct cast float to int + ScriptParams[0] = pPed->m_fHealth; StoreParameters(&m_nIp, 1); return 0; } @@ -452,19 +444,21 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(pVehicle); - ScriptParams[0] = pVehicle->m_fHealth; // correct cast float to int + ScriptParams[0] = pVehicle->m_fHealth; StoreParameters(&m_nIp, 1); return 0; } + /* case COMMAND_IS_CAR_ARMED_WITH_BOMB: { CollectParameters(&m_nIp, 2); CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(pCar); script_assert(pCar->m_vehType == VEHICLE_TYPE_CAR); - UpdateCompareFlag(pCar->m_bombType == ScriptParams[1]); //TODO: enum + UpdateCompareFlag(pCar->m_bombType == ScriptParams[1]); return 0; } + */ case COMMAND_CHANGE_CAR_COLOUR: { CollectParameters(&m_nIp, 3); @@ -578,15 +572,19 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) pSourcePed->RestorePreviousState(); return 0; } + /* case COMMAND_SWITCH_HELICOPTER: CollectParameters(&m_nIp, 1); CHeli::ActivateHeli(ScriptParams[0] != 0); return 0; - - //case COMMAND_SET_GANG_ATTITUDE: - //case COMMAND_SET_GANG_GANG_ATTITUDE: - //case COMMAND_SET_GANG_PLAYER_ATTITUDE: - //case COMMAND_SET_GANG_PED_MODELS: + */ + //case COMMAND_SET_GANG_ATTITUDE: + //case COMMAND_SET_GANG_GANG_ATTITUDE: + //case COMMAND_SET_GANG_PLAYER_ATTITUDE: + case COMMAND_SET_GANG_PED_MODELS: + CollectParameters(&m_nIp, 3); + CGangs::SetGangPedModels(ScriptParams[0], ScriptParams[1], ScriptParams[2]); + return 0; case COMMAND_SET_GANG_CAR_MODEL: CollectParameters(&m_nIp, 2); CGangs::SetGangVehicleModel(ScriptParams[0], ScriptParams[1]); @@ -595,6 +593,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) CollectParameters(&m_nIp, 3); CGangs::SetGangWeapons(ScriptParams[0], (eWeaponType)ScriptParams[1], (eWeaponType)ScriptParams[2]); return 0; + /* case COMMAND_SET_CHAR_OBJ_RUN_TO_AREA: { CollectParameters(&m_nIp, 5); @@ -621,6 +620,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) pPed->SetObjective(OBJECTIVE_RUN_TO_AREA, pos, radius); return 0; } + */ case COMMAND_SET_CHAR_OBJ_RUN_TO_COORD: { CollectParameters(&m_nIp, 3); @@ -634,6 +634,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) pPed->SetObjective(OBJECTIVE_RUN_TO_AREA, pos); return 0; } + /* case COMMAND_IS_PLAYER_TOUCHING_OBJECT_ON_FOOT: { CollectParameters(&m_nIp, 2); @@ -662,6 +663,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) UpdateCompareFlag(isTouching); return 0; } + */ case COMMAND_LOAD_SPECIAL_CHARACTER: { CollectParameters(&m_nIp, 1); @@ -679,6 +681,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) UpdateCompareFlag(CStreaming::HasSpecialCharLoaded(ScriptParams[0] - 1)); return 0; } + /* case COMMAND_FLASH_CAR: { CollectParameters(&m_nIp, 2); @@ -703,10 +706,12 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) pObject->bHasBlip = (ScriptParams[1] != 0); return 0; } + */ case COMMAND_IS_PLAYER_IN_REMOTE_MODE: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].IsPlayerInRemoteMode()); return 0; + /* case COMMAND_ARM_CAR_WITH_BOMB: { CollectParameters(&m_nIp, 2); @@ -717,6 +722,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) ((CAutomobile*)pVehicle)->m_pBombRigger = FindPlayerPed(); return 0; } + */ case COMMAND_SET_CHAR_PERSONALITY: { CollectParameters(&m_nIp, 2); @@ -737,6 +743,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) pPed->m_animGroup = (AssocGroupId)ScriptParams[1]; return 0; } + /* case COMMAND_SET_ANIM_GROUP_FOR_PLAYER: { CollectParameters(&m_nIp, 2); @@ -745,6 +752,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) pPed->m_animGroup = (AssocGroupId)ScriptParams[1]; return 0; } + */ case COMMAND_REQUEST_MODEL: { CollectParameters(&m_nIp, 1); @@ -779,6 +787,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) StoreParameters(&m_nIp, 1); return 0; } + /* case COMMAND_SET_REPEATED_PHONE_MESSAGE: { CollectParameters(&m_nIp, 1); @@ -799,6 +808,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) UpdateCompareFlag(gPhoneInfo.HasMessageBeenDisplayed(ScriptParams[0])); return 0; } + */ case COMMAND_TURN_PHONE_OFF: { CollectParameters(&m_nIp, 1); @@ -812,7 +822,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8], - 255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f); + 255, pos, *(float*)&ScriptParams[3], 450.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f); return 0; } case COMMAND_DRAW_LIGHT: @@ -824,18 +834,15 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) ScriptParams[3] / 255.0f, ScriptParams[4] / 255.0f, ScriptParams[5] / 255.0f, 0, true); return 0; } - case COMMAND_STORE_WEATHER: - CWeather::StoreWeatherState(); - return 0; - case COMMAND_RESTORE_WEATHER: - CWeather::RestoreWeatherState(); - return 0; + //case COMMAND_STORE_WEATHER: + //case COMMAND_RESTORE_WEATHER: case COMMAND_STORE_CLOCK: CClock::StoreClock(); return 0; case COMMAND_RESTORE_CLOCK: CClock::RestoreClock(); return 0; + /* case COMMAND_RESTART_CRITICAL_MISSION: { CollectParameters(&m_nIp, 4); @@ -848,6 +855,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) CWorld::Players[CWorld::PlayerInFocus].PlayerFailedCriticalMission(); return 0; } + */ case COMMAND_IS_PLAYER_PLAYING: { CollectParameters(&m_nIp, 1); @@ -1206,19 +1214,25 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(pVehicle); - script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR); - ((CAutomobile*)pVehicle)->bFixedColour = (ScriptParams[1] == 0); + //assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR); + // they DO call this for bikes, we don't really want to destroy the structure... +#ifdef FIX_BUGS + if (pVehicle->m_vehType == VEHICLE_TYPE_CAR) +#endif + ((CAutomobile*)pVehicle)->bFixedColour = (ScriptParams[1] == 0); + return 0; } + /* case COMMAND_IS_TAXI: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(pVehicle); - int mi = pVehicle->GetModelIndex(); - UpdateCompareFlag(mi == MI_TAXI || mi == MI_CABBIE || mi == MI_BORGNINE); + UpdateCompareFlag(pVehicle->IsTaxi()); return 0; } + */ case COMMAND_UNLOAD_SPECIAL_CHARACTER: CollectParameters(&m_nIp, 1); CStreaming::SetMissionDoesntRequireSpecialChar(ScriptParams[0] - 1); @@ -1231,6 +1245,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) ScriptParams[0] = CDarkel::QueryModelsKilledByPlayer(ScriptParams[0]); StoreParameters(&m_nIp, 1); return 0; + /* case COMMAND_ACTIVATE_GARAGE: CollectParameters(&m_nIp, 1); CGarages::ActivateGarage(ScriptParams[0]); @@ -1246,12 +1261,13 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) } return 0; } + */ case COMMAND_CREATE_OBJECT_NO_OFFSET: { CollectParameters(&m_nIp, 4); int mi = ScriptParams[0] >= 0 ? ScriptParams[0] : CTheScripts::UsedObjectArray[-ScriptParams[0]].index; CObject* pObj = new CObject(mi, false); - pObj->ObjectCreatedBy = MISSION_OBJECT; +; pObj->ObjectCreatedBy = MISSION_OBJECT; CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); @@ -1259,6 +1275,9 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) pObj->SetOrientation(0.0f, 0.0f, 0.0f); pObj->GetMatrix().UpdateRW(); pObj->UpdateRwFrame(); + CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(mi); + if (pModelInfo->IsBuilding() && ((CSimpleModelInfo*)pModelInfo)->m_isBigBuilding) + pObj->SetupBigBuilding(); CTheScripts::ClearSpaceForMissionEntity(pos, pObj); CWorld::Add(pObj); ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj); @@ -1267,6 +1286,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT); return 0; } + /* case COMMAND_IS_BOAT: { CollectParameters(&m_nIp, 1); @@ -1301,6 +1321,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) pPed->SetObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS, pos, radius); return 0; } + */ #ifdef GTA_SCRIPT_COLLECTIVE case COMMAND_SET_COLL_OBJ_GOTO_AREA_ANY_MEANS: { @@ -1332,7 +1353,9 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]]; UpdateCompareFlag(CTheScripts::IsPlayerStopped(pPlayer)); return 0; + } + /* case COMMAND_IS_CHAR_STOPPED: { CollectParameters(&m_nIp, 1); @@ -1355,6 +1378,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) CParticleObject::AddObject(ScriptParams[0], pos, ScriptParams[4] != 0); return 0; } + */ case COMMAND_SWITCH_WIDESCREEN: CollectParameters(&m_nIp, 1); if (ScriptParams[0] != 0) @@ -1362,6 +1386,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) else TheCamera.SetWideScreenOff(); return 0; + /* case COMMAND_ADD_SPRITE_BLIP_FOR_CAR: { CollectParameters(&m_nIp, 2); @@ -1398,6 +1423,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_ADD_SPRITE_BLIP_FOR_CONTACT_POINT: { CollectParameters(&m_nIp, 4); @@ -1478,6 +1504,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D: PlayerInAngledAreaCheckCommand(command, &m_nIp); return 0; + /* case COMMAND_DEACTIVATE_GARAGE: CollectParameters(&m_nIp, 1); CGarages::DeActivateGarage(ScriptParams[0]); @@ -1491,6 +1518,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) CollectParameters(&m_nIp, 2); UpdateCompareFlag(CGarages::HasThisCarBeenCollected(ScriptParams[0], ScriptParams[1] - 1)); return 0; + */ default: script_assert(0); } @@ -1500,6 +1528,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) int8 CRunningScript::ProcessCommands700To799(int32 command) { switch (command){ + /* case COMMAND_SET_SWAT_REQUIRED: CollectParameters(&m_nIp, 1); FindPlayerPed()->m_pWanted->m_bSwatRequired = (ScriptParams[0] != 0); @@ -1512,6 +1541,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CollectParameters(&m_nIp, 1); FindPlayerPed()->m_pWanted->m_bArmyRequired = (ScriptParams[0] != 0); return 0; + */ case COMMAND_IS_CAR_IN_WATER: { CollectParameters(&m_nIp, 1); @@ -1525,7 +1555,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f)]; + CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f, true)]; *(CVector*)&ScriptParams[0] = pNode->GetPosition(); StoreParameters(&m_nIp, 3); return 0; @@ -1536,8 +1566,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f)]; - *(CVector*)&ScriptParams[0] = pNode->GetPosition(); + *(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true)); StoreParameters(&m_nIp, 3); return 0; } @@ -1556,10 +1585,11 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ACCURATE; pVehicle->SetStatus(STATUS_PHYSICS); pVehicle->bEngineOn = true; - pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed); + pVehicle->AutoPilot.m_nCruiseSpeed = Max(1, pVehicle->AutoPilot.m_nCruiseSpeed); pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); return 0; } + /* case COMMAND_START_PACMAN_RACE: CollectParameters(&m_nIp, 1); CPacManPickups::StartPacManRace(ScriptParams[0]); @@ -1590,6 +1620,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_CARRIED: CPacManPickups::ResetPowerPillsCarriedByPlayer(); return 0; + */ case COMMAND_IS_CAR_ON_SCREEN: { CollectParameters(&m_nIp, 1); @@ -1614,6 +1645,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) UpdateCompareFlag(TheCamera.IsSphereVisible(pObject->GetBoundCentre(), pObject->GetBoundRadius())); return 0; } + /* case COMMAND_GOSUB_FILE: { CollectParameters(&m_nIp, 2); @@ -1623,6 +1655,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) // ScriptParams[1] == filename return 0; } + */ case COMMAND_GET_GROUND_Z_FOR_3D_COORD: { CollectParameters(&m_nIp, 3); @@ -1650,6 +1683,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CollectParameters(&m_nIp, 1); gFireManager.RemoveScriptFire(ScriptParams[0]); return 0; + /* case COMMAND_SET_COMEDY_CONTROLS: { CollectParameters(&m_nIp, 2); @@ -1658,6 +1692,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) pVehicle->bComedyControls = (ScriptParams[1] != 0); return 0; } + */ case COMMAND_BOAT_GOTO_COORDS: { CollectParameters(&m_nIp, 4); @@ -1672,7 +1707,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) pBoat->AutoPilot.m_vecDestinationCoors = pos; pBoat->SetStatus(STATUS_PHYSICS); pBoat->bEngineOn = true; - pBoat->AutoPilot.m_nCruiseSpeed = Max(6, pBoat->AutoPilot.m_nCruiseSpeed); + pBoat->AutoPilot.m_nCruiseSpeed = Max(1, pBoat->AutoPilot.m_nCruiseSpeed); pBoat->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); return 0; } @@ -1726,7 +1761,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CollectParameters(&m_nIp, 2); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; script_assert(pPed); - UpdateCompareFlag(ScriptParams[1] == pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType); + UpdateCompareFlag(ScriptParams[1] == pPed->GetWeapon()->m_eWeaponType); return 0; } case COMMAND_IS_CURRENT_CHAR_WEAPON: @@ -1734,9 +1769,10 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); - UpdateCompareFlag(ScriptParams[1] == pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType); + UpdateCompareFlag(ScriptParams[1] == pPed->GetWeapon()->m_eWeaponType); return 0; } + /* case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_EATEN: CPacManPickups::ResetPowerPillsEatenInRace(); return 0; @@ -1749,6 +1785,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CPacManPickups::GenerateOnePMPickUp(pos); return 0; } + */ case COMMAND_SET_BOAT_CRUISE_SPEED: { CollectParameters(&m_nIp, 2); @@ -1759,6 +1796,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) pBoat->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1]; return 0; } + /* case COMMAND_GET_RANDOM_CHAR_IN_AREA: { CollectParameters(&m_nIp, 4); @@ -1783,8 +1821,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) continue; if (pPed->bFadeOut) continue; - if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN) - continue; +// if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN) +// continue; if (!ThisIsAValidRandomPed(pPed->m_nPedType)) continue; if (pPed->bIsLeader || pPed->m_leader) @@ -1807,14 +1845,16 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_GET_RANDOM_CHAR_IN_ZONE: { char zone[KEY_LENGTH_IN_SCRIPT]; strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); - int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone); + int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT); if (nZone != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; - CZone* pZone = CTheZones::GetZone(nZone); + CZone* pZone = CTheZones::GetNavigationZone(nZone); + CollectParameters(&m_nIp, 3); int ped_handle = -1; CVector pos = FindPlayerCoors(); int i = CPools::GetPedPool()->GetSize(); @@ -1832,9 +1872,9 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) continue; if (pPed->bFadeOut) continue; - if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN) + if (pPed->m_nWaitState != WAITSTATE_FALSE) continue; - if (!ThisIsAValidRandomPed(pPed->m_nPedType)) + if (!ThisIsAValidRandomPed(pPed->m_nPedType, ScriptParams[0], ScriptParams[1], ScriptParams[2])) continue; if (pPed->bIsLeader || pPed->m_leader) continue; @@ -1844,6 +1884,10 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) continue; if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z) continue; + bool found; + CWorld::FindRoofZFor3DCoord(pos.x, pos.y, pos.z, &found); + if (found) + continue; ped_handle = CPools::GetPedPool()->GetIndex(pPed); CTheScripts::LastRandomPedId = ped_handle; pPed->CharCreatedBy = MISSION_CHAR; @@ -1964,6 +2008,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CollectParameters(&m_nIp, 1); CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ScriptParams[0]; return 0; + /* case COMMAND_IS_PROJECTILE_IN_AREA: { CollectParameters(&m_nIp, 6); @@ -2034,6 +2079,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CPickups::GenerateNewOne(pos, MI_NAUTICALMINE, PICKUP_MINE_INACTIVE, 0); return 0; } + */ case COMMAND_IS_CHAR_MODEL: { CollectParameters(&m_nIp, 2); @@ -2053,29 +2099,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) m_nIp += KEY_LENGTH_IN_SCRIPT; return 0; } - case COMMAND_CREATE_CUTSCENE_HEAD: - { - CollectParameters(&m_nIp, 2); - CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); - script_assert(pObject); - CCutsceneHead* pCutHead = CCutsceneMgr::AddCutsceneHead(pObject, ScriptParams[1]); - ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pCutHead); - StoreParameters(&m_nIp, 1); - return 0; - } - case COMMAND_SET_CUTSCENE_HEAD_ANIM: - { - CollectParameters(&m_nIp, 1); - CObject* pCutHead = CPools::GetObjectPool()->GetAt(ScriptParams[0]); - script_assert(pCutHead); - char name[KEY_LENGTH_IN_SCRIPT]; - strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); - m_nIp += KEY_LENGTH_IN_SCRIPT; - CTimer::Stop(); - CCutsceneMgr::SetHeadAnim(name, pCutHead); - CTimer::Update(); - return 0; - } + //case COMMAND_CREATE_CUTSCENE_HEAD: + //case COMMAND_SET_CUTSCENE_HEAD_ANIM: case COMMAND_SIN: CollectParameters(&m_nIp, 1); *(float*)&ScriptParams[0] = Sin(DEGTORAD(*(float*)&ScriptParams[0])); @@ -2108,6 +2133,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CollectParameters(&m_nIp, 2); CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1], 0); return 0; + /* case COMMAND_ACTIVATE_CRUSHER_CRANE: { CollectParameters(&m_nIp, 10); @@ -2136,6 +2162,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CMessages::AddMessageWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1); return 0; } + */ case COMMAND_PRINT_WITH_2_NUMBERS_NOW: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -2143,6 +2170,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CMessages::AddMessageJumpQWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1); return 0; } + /* case COMMAND_PRINT_WITH_2_NUMBERS_SOON: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -2150,6 +2178,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CMessages::AddMessageSoonWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1); return 0; } + */ case COMMAND_PRINT_WITH_3_NUMBERS: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -2157,6 +2186,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CMessages::AddMessageWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1); return 0; } + /* case COMMAND_PRINT_WITH_3_NUMBERS_NOW: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -2171,6 +2201,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CMessages::AddMessageSoonWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1); return 0; } + */ case COMMAND_PRINT_WITH_4_NUMBERS: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -2178,6 +2209,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CMessages::AddMessageWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1); return 0; } + /* case COMMAND_PRINT_WITH_4_NUMBERS_NOW: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -2213,6 +2245,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CMessages::AddMessageSoonWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1); return 0; } + */ case COMMAND_PRINT_WITH_6_NUMBERS: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -2220,6 +2253,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CMessages::AddMessageWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]); return 0; } + /* case COMMAND_PRINT_WITH_6_NUMBERS_NOW: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -2245,6 +2279,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) pPed->SetFormation((eFormation)ScriptParams[2]); return 0; } + */ case COMMAND_PLAYER_MADE_PROGRESS: CollectParameters(&m_nIp, 1); CStats::ProgressMade += ScriptParams[0]; @@ -2252,6 +2287,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) case COMMAND_SET_PROGRESS_TOTAL: CollectParameters(&m_nIp, 1); CStats::TotalProgressInGame = ScriptParams[0]; + if (CGame::germanGame) + CStats::TotalProgressInGame -= 2; return 0; case COMMAND_REGISTER_JUMP_DISTANCE: CollectParameters(&m_nIp, 1); @@ -2298,6 +2335,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) strncpy(CStats::LastMissionPassedName, name, KEY_LENGTH_IN_SCRIPT); ++CStats::MissionsPassed; CStats::CheckPointReachedSuccessfully(); + CTheScripts::LastMissionPassedTime = CTimer::GetTimeInMilliseconds(); + CGameLogic::RemoveShortCutDropOffPointForMission(); return 0; } case COMMAND_SET_CHAR_RUNNING: @@ -2311,6 +2350,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) case COMMAND_REMOVE_ALL_SCRIPT_FIRES: gFireManager.RemoveAllScriptFires(); return 0; + /* case COMMAND_IS_FIRST_CAR_COLOUR: { CollectParameters(&m_nIp, 2); @@ -2327,22 +2367,37 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) UpdateCompareFlag(pVehicle->m_currentColour2 == ScriptParams[1]); return 0; } + */ case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_WEAPON: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + bool result = false; if (!pPed) printf("HAS_CHAR_BEEN_DAMAGED_BY_WEAPON - Character doesn't exist\n"); - UpdateCompareFlag(pPed && pPed->m_lastWepDam == ScriptParams[1]); + else { + if (ScriptParams[1] == WEAPONTYPE_ANYMELEE || ScriptParams[1] == WEAPONTYPE_ANYWEAPON) + result = CheckDamagedWeaponType(pPed->m_lastWepDam, ScriptParams[1]); + else + result = ScriptParams[1] == pPed->m_lastWepDam; + } + UpdateCompareFlag(result); return 0; } case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_WEAPON: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + bool result = false; if (!pVehicle) printf("HAS_CAR_BEEN_DAMAGED_BY_WEAPON - Vehicle doesn't exist\n"); - UpdateCompareFlag(pVehicle && pVehicle->m_nLastWeaponDamage == ScriptParams[1]); + else { + if (ScriptParams[1] == WEAPONTYPE_ANYMELEE || ScriptParams[1] == WEAPONTYPE_ANYWEAPON) + result = CheckDamagedWeaponType(pVehicle->m_nLastWeaponDamage, ScriptParams[1]); + else + result = ScriptParams[1] == pVehicle->m_nLastWeaponDamage; + } + UpdateCompareFlag(result); return 0; } case COMMAND_IS_CHAR_IN_CHARS_GROUP: @@ -2352,7 +2407,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) CPed* pLeader = CPools::GetPedPool()->GetAt(ScriptParams[1]); script_assert(pPed); script_assert(pLeader); - UpdateCompareFlag(pPed->m_leader == pLeader); + UpdateCompareFlag(pPed->m_leader == pLeader && !pPed->bWaitForLeaderToComeCloser); return 0; } default: diff --git a/src/control/Script4.cpp b/src/control/Script4.cpp index 4e798be3..ac632b15 100644 --- a/src/control/Script4.cpp +++ b/src/control/Script4.cpp @@ -38,8 +38,26 @@ #include "WaterLevel.h" #include "World.h" #include "Zones.h" +#include "Bike.h" #include "Wanted.h" +#ifdef FIX_BUGS +static bool IsSlideObjectUsedWrongByScript(const CVector& posTarget, const CVector& slideBy) +{ + if (posTarget == CVector(-559.476f, 784.807f, 23.279f) && slideBy == CVector(0.0f, 10.0f, 0.0f)) + return true; // G-Spotlight bottom elevator, east side + if (posTarget == CVector(-559.476f, 779.64f, 23.279f) && slideBy == CVector(0.0f, 10.0f, 0.0f)) + return true; // G-Spotlight bottom elevator, west side + if (posTarget == CVector(-553.563f, 790.595f, 97.917f) && slideBy == CVector(0.0f, 10.0f, 0.0f)) + return true; // G-Spotlight top elevator, east side + if (posTarget == CVector(-553.563f, 785.427f, 97.917f) && slideBy == CVector(0.0f, 10.0f, 0.0f)) + return true; // G-Spotlight top elevator, west side + if (posTarget == CVector(-866.689f, -572.095f, 15.573f) && slideBy == CVector(0.0f, 0.0f, 4.5f)) + return true; // Cherry Popper garage door + return false; +} +#endif + int8 CRunningScript::ProcessCommands800To899(int32 command) { CMatrix tmp_matrix; @@ -51,7 +69,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CPed* pLeader = CWorld::Players[ScriptParams[1]].m_pPed; script_assert(pPed); script_assert(pLeader); - UpdateCompareFlag(pPed->m_leader == pLeader); + UpdateCompareFlag(pPed->m_leader == pLeader && !pPed->bWaitForLeaderToComeCloser); return 0; } case COMMAND_EXPLODE_CHAR_HEAD: @@ -59,17 +77,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); - if (pPed->m_nPedState == PED_DRIVING) { - pPed->SetDead(); - if (!pPed->IsPlayer()) - pPed->FlagToDestroyWhenNextProcessed(); - } - else if (CGame::nastyGame && pPed->IsPedInControl()) { - pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, pPed->GetNodePosition(PED_HEAD), true); - } - else { - pPed->SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f); - } + pPed->InflictDamage(nil, WEAPONTYPE_SNIPERRIFLE, 1000.0f, PEDPIECE_HEAD, 0); return 0; } case COMMAND_EXPLODE_PLAYER_HEAD: @@ -77,12 +85,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; script_assert(pPed); - if (CGame::nastyGame) { - pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, pPed->GetNodePosition(PED_HEAD), true); - } - else { - pPed->SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f); - } + pPed->InflictDamage(nil, WEAPONTYPE_SNIPERRIFLE, 1000.0f, PEDPIECE_HEAD, 0); return 0; } case COMMAND_ANCHOR_BOAT: @@ -99,12 +102,15 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CTheScripts::ReadTextLabelFromScript(&m_nIp, zone); m_nIp += KEY_LENGTH_IN_SCRIPT; CollectParameters(&m_nIp, 2); - int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone); + int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_INFO); if (zone_id < 0) { printf("Couldn't find zone - %s\n", zone); return 0; } - CTheZones::SetPedGroup(zone_id, ScriptParams[0], ScriptParams[1]); + while (zone_id >= 0) { + CTheZones::SetPedGroup(zone_id, ScriptParams[0], ScriptParams[1]); + zone_id = CTheZones::FindNextZoneByLabelAndReturnIndex(zone, ZONE_INFO); + } return 0; } case COMMAND_START_CAR_FIRE: @@ -138,6 +144,10 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (!pVehicle) continue; + if (pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR && pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_BIKE) + continue; + if (!pVehicle->bUsesCollision) + continue; if (ScriptParams[4] != pVehicle->GetModelIndex() && ScriptParams[4] >= 0) continue; if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE) @@ -155,14 +165,15 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) StoreParameters(&m_nIp, 1); return 0; } + /* case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_ZONE: { char zone[KEY_LENGTH_IN_SCRIPT]; CTheScripts::ReadTextLabelFromScript(&m_nIp, zone); - int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone); + int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT); if (zone_id != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; - CZone* pZone = CTheZones::GetZone(zone_id); + CZone* pZone = CTheZones::GetNavigationZone(zone_id); CollectParameters(&m_nIp, 1); int handle = -1; uint32 i = CPools::GetVehiclePool()->GetSize(); @@ -187,6 +198,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_HAS_RESPRAY_HAPPENED: { CollectParameters(&m_nIp, 1); @@ -226,6 +238,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CCarAI::TellCarToRamOtherCar(pVehicle, pTarget); return 0; } + /* case COMMAND_SET_CAR_BLOCK_CAR: { CollectParameters(&m_nIp, 2); @@ -245,6 +258,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) pPed->SetObjective(OBJECTIVE_CATCH_TRAIN); return 0; } + */ #ifdef GTA_SCRIPT_COLLECTIVE case COMMAND_SET_COLL_OBJ_CATCH_TRAIN: CollectParameters(&m_nIp, 1); @@ -273,6 +287,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) pPed->bPedIsBleeding = (ScriptParams[1] != 0); return 0; } + /* case COMMAND_SET_CAR_FUNNY_SUSPENSION: { CollectParameters(&m_nIp, 2); @@ -291,6 +306,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) pCar->bBigWheels = (ScriptParams[1] != 0); return 0; } + */ case COMMAND_SET_FREE_RESPRAYS: CollectParameters(&m_nIp, 1); CGarages::SetFreeResprays(ScriptParams[0] != 0); @@ -311,6 +327,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) pPed->bIsVisible = (ScriptParams[1] != 0); return 0; } + /* case COMMAND_SET_CAR_VISIBLE: { CollectParameters(&m_nIp, 2); @@ -319,6 +336,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) pVehicle->bIsVisible = (ScriptParams[1] != 0); return 0; } + */ case COMMAND_IS_AREA_OCCUPIED: { CollectParameters(&m_nIp, 11); @@ -346,6 +364,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) UpdateCompareFlag(total > 0); return 0; } + /* case COMMAND_START_DRUG_RUN: CPlane::CreateIncomingCesna(); return 0; @@ -359,6 +378,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CollectParameters(&m_nIp, 1); gFireManager.ExtinguishPoint(CWorld::Players[ScriptParams[0]].GetPos(), 3.0f); return 0; + */ case COMMAND_DISPLAY_TEXT: { CollectParameters(&m_nIp, 2); @@ -405,18 +425,21 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fWrapX = *(float*)&ScriptParams[0]; return 0; } + /* case COMMAND_SET_TEXT_CENTRE_SIZE: { CollectParameters(&m_nIp, 1); CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fCenterSize = *(float*)&ScriptParams[0]; return 0; } + */ case COMMAND_SET_TEXT_BACKGROUND: { CollectParameters(&m_nIp, 1); CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackground = (ScriptParams[0] != 0); return 0; } + /* case COMMAND_SET_TEXT_BACKGROUND_COLOUR: { CollectParameters(&m_nIp, 4); @@ -430,12 +453,14 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackgroundOnly = (ScriptParams[0] != 0); return 0; } + */ case COMMAND_SET_TEXT_PROPORTIONAL: { CollectParameters(&m_nIp, 1); CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextProportional = (ScriptParams[0] != 0); return 0; } + /* case COMMAND_SET_TEXT_FONT: { CollectParameters(&m_nIp, 1); @@ -453,6 +478,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) case COMMAND_SUBURBAN_PASSED: CStats::SuburbanPassed = true; return 0; + */ case COMMAND_ROTATE_OBJECT: { CollectParameters(&m_nIp, 4); @@ -514,10 +540,14 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) script_assert(pObject); CVector pos = pObject->GetPosition(); CVector posTarget = *(CVector*)&ScriptParams[1]; -#ifdef FIX_BUGS - CVector slideBy = *(CVector*)&ScriptParams[4] * CTimer::GetTimeStepFix(); -#else CVector slideBy = *(CVector*)&ScriptParams[4]; +#ifdef FIX_BUGS + // the check is a hack for original script, where some objects are moved + // via SLIDE_OBJECT instead of SET_OBJECT_POSITION + // assuming the slide will take exactly one frame, which is true + // only without accounting time step (which is a bug) + if (!IsSlideObjectUsedWrongByScript(posTarget, slideBy)) + slideBy *= CTimer::GetTimeStepFix(); #endif if (posTarget == pos) { // using direct comparasion here is fine UpdateCompareFlag(true); @@ -570,28 +600,16 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); if (pPed && pPed->CharCreatedBy == MISSION_CHAR){ CWorld::RemoveReferencesToDeletedObject(pPed); - if (pPed->bInVehicle){ - if (pPed->m_pMyVehicle){ - if (pPed == pPed->m_pMyVehicle->pDriver){ - pPed->m_pMyVehicle->RemoveDriver(); - pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED); - if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY) - pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED; - if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle()) - pPed->m_pMyVehicle->ChangeLawEnforcerState(0); - }else{ - pPed->m_pMyVehicle->RemovePassenger(pPed); - } - } - delete pPed; - --CPopulation::ms_nTotalMissionPeds; - }else{ + if (pPed->bInVehicle && pPed->m_pMyVehicle) + CTheScripts::RemoveThisPed(pPed); + else{ pPed->CharCreatedBy = RANDOM_CHAR; pPed->bRespondsToThreats = true; pPed->bScriptObjectiveCompleted = false; pPed->ClearLeader(); --CPopulation::ms_nTotalMissionPeds; pPed->bFadeOut = true; + CWorld::RemoveReferencesToDeletedObject(pPed); } } if (m_bIsMissionScript) @@ -606,9 +624,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) pPed->bKindaStayInSamePlace = (ScriptParams[1] != 0); return 0; } + /* case COMMAND_IS_NASTY_GAME: UpdateCompareFlag(CGame::nastyGame); return 0; + */ case COMMAND_UNDRESS_CHAR: { CollectParameters(&m_nIp, 1); @@ -618,13 +638,8 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CTheScripts::ReadTextLabelFromScript(&m_nIp, name); for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) name[i] = tolower(name[i]); - int mi = pPed->GetModelIndex(); - pPed->DeleteRwObject(); - if (pPed->IsPlayer()) - mi = 0; - CStreaming::RequestSpecialModel(mi, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); m_nIp += KEY_LENGTH_IN_SCRIPT; - CWorld::Remove(pPed); + pPed->Undress(name); return 0; } case COMMAND_DRESS_CHAR: @@ -632,12 +647,10 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); - int mi = pPed->GetModelIndex(); - pPed->m_modelIndex = -1; - pPed->SetModelIndex(mi); - CWorld::Add(pPed); + pPed->Dress(); return 0; } + /* case COMMAND_START_CHASE_SCENE: CollectParameters(&m_nIp, 1); CTimer::Suspend(); @@ -678,10 +691,10 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CollectParameters(&m_nIp, 1); char zone[KEY_LENGTH_IN_SCRIPT]; CTheScripts::ReadTextLabelFromScript(&m_nIp, zone); - int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone); + int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT); if (zone_id != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; - CZone* pZone = CTheZones::GetZone(zone_id); + CZone* pZone = CTheZones::GetNavigationZone(zone_id); UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)ScriptParams[0], pZone->minx, pZone->maxx, pZone->miny, pZone->maxy, pZone->minz, pZone->maxz)); return 0; @@ -709,6 +722,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_PLACE_OBJECT_RELATIVE_TO_CAR: { CollectParameters(&m_nIp, 5); @@ -735,7 +749,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CollectParameters(&m_nIp, 2); CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed; script_assert(pPlayerPed); - pPlayerPed->m_fArmour = Clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f); + pPlayerPed->m_fArmour = Clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, CWorld::Players[ScriptParams[0]].m_nMaxArmour); return 0; } case COMMAND_ADD_ARMOUR_TO_CHAR: @@ -761,7 +775,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) case COMMAND_WARP_CHAR_FROM_CAR_TO_COORD: { CollectParameters(&m_nIp, 4); - CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + CPed *pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) @@ -774,26 +788,58 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED); pPed->m_pMyVehicle->bEngineOn = false; pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; + pPed->m_pMyVehicle->SetMoveSpeed(0.0f, 0.0f, -0.00001f); + pPed->m_pMyVehicle->SetTurnSpeed(0.0f, 0.0f, 0.0f); }else{ pPed->m_pMyVehicle->RemovePassenger(pPed); } - pPed->m_pMyVehicle->SetMoveSpeed(0.0f, 0.0f, -0.00001f); - pPed->m_pMyVehicle->SetTurnSpeed(0.0f, 0.0f, 0.0f); + if (pPed->m_vehDoor) { + if (pPed->GetPedState() == PED_EXIT_CAR || pPed->GetPedState() == PED_DRAG_FROM_CAR) { + uint8 flags = 0; + if (pPed->m_pMyVehicle->IsBike()) { + if (pPed->m_vehDoor == CAR_DOOR_LF || + pPed->m_vehDoor == CAR_DOOR_RF || + pPed->m_vehDoor == CAR_WINDSCREEN) + flags = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF; + else if (pPed->m_vehDoor == CAR_DOOR_LR || + pPed->m_vehDoor == CAR_DOOR_RR) + flags = CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR; + } + else { + switch (pPed->m_vehDoor) { + case CAR_DOOR_LF: + flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_LF : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR; + break; + case CAR_DOOR_LR: + flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_RF : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR; + break; + case CAR_DOOR_RF: + flags = CAR_DOOR_FLAG_RF; + break; + case CAR_DOOR_RR: + flags = CAR_DOOR_FLAG_RR; + break; + } + } + pPed->m_pMyVehicle->m_nGettingOutFlags &= ~flags; + pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehDoor, ANIM_STD_NUM, 0.0f); + } + } } + pPed->RemoveInCarAnims(); pPed->bInVehicle = false; pPed->m_pMyVehicle = nil; pPed->SetPedState(PED_IDLE); pPed->m_nLastPedState = PED_NONE; pPed->bUsesCollision = true; pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f); - pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId); - pPed->RemoveInCarAnims(); + pPed->ReplaceWeaponWhenExitingVehicle(); if (pPed->m_pVehicleAnim) pPed->m_pVehicleAnim->blendDelta = -1000.0f; pPed->m_pVehicleAnim = nil; pPed->RestartNonPartialAnims(); pPed->SetMoveState(PEDMOVE_NONE); - CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_STD_IDLE, 100.0f); + CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_STD_IDLE, 1000.0f); pos.z += pPed->GetDistanceFromCentreOfMassToBaseOfModel(); pPed->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, pPed); @@ -813,7 +859,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) if (total == 0) CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, range, true, &total, 16, apEntities); if (total == 0) - CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::FindZoneForPoint(pos)), pos, range, true, &total, 16, apEntities); + CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, range, true, &total, 16, apEntities); CEntity* pClosestEntity = nil; float min_dist = 2.0f * range; for (int i = 0; i < total; i++) { @@ -829,6 +875,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) } return 0; } + /* case COMMAND_HAS_CHAR_SPOTTED_CHAR: { CollectParameters(&m_nIp, 2); @@ -839,6 +886,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) UpdateCompareFlag(pPed->OurPedCanSeeThisOne(pTarget)); return 0; } + */ case COMMAND_SET_CHAR_OBJ_HAIL_TAXI: { CollectParameters(&m_nIp, 1); @@ -856,6 +904,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) UpdateCompareFlag(pObject->bRenderDamaged || !pObject->bIsVisible); return 0; } + /* case COMMAND_START_KILL_FRENZY_HEADSHOT: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -886,6 +935,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) *(float*)&ScriptParams[0], *(float*)&ScriptParams[1]); return 0; } + */ case COMMAND_WARP_PLAYER_INTO_CAR: { CollectParameters(&m_nIp, 2); @@ -917,6 +967,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CMessages::AddBigMessageWithNumber(text, ScriptParams[2], ScriptParams[3] - 1, ScriptParams[0], ScriptParams[1], -1, -1, -1, -1); return 0; } + /* case COMMAND_PRINT_WITH_3_NUMBERS_BIG: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); @@ -945,6 +996,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CMessages::AddBigMessageWithNumber(text, ScriptParams[6], ScriptParams[7] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]); return 0; } + */ case COMMAND_SET_CHAR_WAIT_STATE: { CollectParameters(&m_nIp, 3); @@ -956,6 +1008,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) case COMMAND_SET_CAMERA_BEHIND_PLAYER: TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString(); return 0; + /* case COMMAND_SET_MOTION_BLUR: CollectParameters(&m_nIp, 1); TheCamera.SetMotionBlur(0, 0, 0, 0, ScriptParams[0]); @@ -968,6 +1021,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CMessages::AddMessageWithString(text, ScriptParams[0], ScriptParams[1], string); return 0; } + */ case COMMAND_CREATE_RANDOM_CHAR: { CollectParameters(&m_nIp, 3); @@ -990,6 +1044,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) ped->CharCreatedBy = MISSION_CHAR; ped->bRespondsToThreats = false; ped->bAllowMedicsToReviveMe = false; + ped->bIsPlayerFriend = false; CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); @@ -997,6 +1052,8 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) ped->SetPosition(pos); ped->SetOrientation(0.0f, 0.0f, 0.0f); CTheScripts::ClearSpaceForMissionEntity(pos, ped); + if (m_bIsMissionScript) + ped->bIsStaticWaitingForCollision = true; CWorld::Add(ped); ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); CPopulation::ms_nTotalMissionPeds++; @@ -1015,6 +1072,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) pPed->SetObjective(OBJECTIVE_STEAL_ANY_CAR); return 0; } + /* case COMMAND_SET_2_REPEATED_PHONE_MESSAGES: { CollectParameters(&m_nIp, 1); @@ -1069,6 +1127,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, nil, nil); return 0; } + */ case COMMAND_IS_SNIPER_BULLET_IN_AREA: { CollectParameters(&m_nIp, 6); @@ -1093,9 +1152,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) UpdateCompareFlag(CBulletInfo::TestForSniperBullet(infX, supX, infY, supY, infZ, supZ)); return 0; } + /* case COMMAND_GIVE_PLAYER_DETONATOR: CGarages::GivePlayerDetonator(); return 0; + */ #ifdef GTA_SCRIPT_COLLECTIVE case COMMAND_SET_COLL_OBJ_STEAL_ANY_CAR: CollectParameters(&m_nIp, 1); @@ -1150,6 +1211,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) return 0; } //case COMMAND_PRINT_STRING_IN_STRING_SOON: + /* case COMMAND_SET_5_REPEATED_PHONE_MESSAGES: { CollectParameters(&m_nIp, 1); @@ -1196,6 +1258,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, text5, text6); return 0; } + */ case COMMAND_IS_POINT_OBSCURED_BY_A_MISSION_ENTITY: { CollectParameters(&m_nIp, 6); @@ -1226,16 +1289,24 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) return 0; } case COMMAND_LOAD_ALL_MODELS_NOW: +#ifdef FIX_BUGS + CTimer::Suspend(); +#else CTimer::Stop(); +#endif CStreaming::LoadAllRequestedModels(false); +#ifdef FIX_BUGS + CTimer::Resume(); +#else CTimer::Update(); +#endif return 0; case COMMAND_ADD_TO_OBJECT_VELOCITY: { CollectParameters(&m_nIp, 4); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); script_assert(pObject); - pObject->SetMoveSpeed(pObject->GetMoveSpeed() + METERS_PER_SECOND_TO_GAME_SPEED * *(CVector*)&ScriptParams[1]); + pObject->AddToMoveSpeed(*(CVector*)&ScriptParams[1] * METERS_PER_SECOND_TO_GAME_SPEED); return 0; } case COMMAND_DRAW_SPRITE: @@ -1289,9 +1360,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) } case COMMAND_REMOVE_TEXTURE_DICTIONARY: { - for (int i = 0; i < ARRAY_SIZE(CTheScripts::ScriptSprites); i++) - CTheScripts::ScriptSprites[i].Delete(); - CTxdStore::RemoveTxd(CTxdStore::FindTxdSlot("script")); + CTheScripts::RemoveScriptTextureDictionary(); return 0; } case COMMAND_SET_OBJECT_DYNAMIC: @@ -1313,6 +1382,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) } return 0; } + /* case COMMAND_SET_CHAR_ANIM_SPEED: { CollectParameters(&m_nIp, 2); @@ -1323,6 +1393,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) pAssoc->speed = *(float*)&ScriptParams[1]; return 0; } + */ case COMMAND_PLAY_MISSION_PASSED_TUNE: { CollectParameters(&m_nIp, 1); @@ -1351,6 +1422,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) pVehicle->m_bSirenOrAlarm = ScriptParams[1] != 0; return 0; } + /* case COMMAND_SWITCH_PED_ROADS_ON_ANGLED: { CollectParameters(&m_nIp, 7); @@ -1373,14 +1445,20 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 1, 0); return 0; + */ case COMMAND_SET_CAR_WATERTIGHT: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(pVehicle); - script_assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR); - CAutomobile* pCar = (CAutomobile*)pVehicle; - pCar->bWaterTight = ScriptParams[1] != 0; + if (pVehicle->IsBike()) { + CBike* pBike = (CBike*)pVehicle; + pBike->bWaterTight = ScriptParams[1] != 0; + } + else if (pVehicle->IsCar()) { + CAutomobile* pCar = (CAutomobile*)pVehicle; + pCar->bWaterTight = ScriptParams[1] != 0; + } return 0; } case COMMAND_ADD_MOVING_PARTICLE_EFFECT: @@ -1424,6 +1502,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) pVehicle->SetHeading(heading); return 0; } + /* case COMMAND_IS_CRANE_LIFTING_CAR: { CollectParameters(&m_nIp, 3); @@ -1431,6 +1510,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) UpdateCompareFlag(CCranes::IsThisCarPickedUp(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], pVehicle)); return 0; } + */ case COMMAND_DRAW_SPHERE: { CollectParameters(&m_nIp, 4); @@ -1467,6 +1547,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) strncpy(m_abScriptName, str, KEY_LENGTH_IN_SCRIPT); return 0; } + /* case COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL: { CollectParameters(&m_nIp, 3); @@ -1477,6 +1558,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) *(CVector*)&ScriptParams[0] = CPlane::FindDrugPlaneCoordinates(); StoreParameters(&m_nIp, 3); return 0; + */ case COMMAND_SAVE_INT_TO_DEBUG_FILE: // TODO: implement something here CollectParameters(&m_nIp, 1); @@ -1504,7 +1586,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) return 0; case COMMAND_SWITCH_RUBBISH: CollectParameters(&m_nIp, 1); - CRubbish::SetVisibility(ScriptParams[0] != 0);; + CRubbish::SetVisibility(ScriptParams[0] != 0); return 0; case COMMAND_REMOVE_PARTICLE_EFFECTS_IN_AREA: { @@ -1543,6 +1625,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) CollectParameters(&m_nIp, 1); UpdateCompareFlag(CGarages::IsGarageClosed(ScriptParams[0])); return 0; + /* case COMMAND_START_CATALINA_HELI: CHeli::StartCatalinaFlyBy(); return 0; @@ -1555,6 +1638,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) case COMMAND_HAS_CATALINA_HELI_BEEN_SHOT_DOWN: UpdateCompareFlag(CHeli::HasCatalinaBeenShotDown()); return 0; + */ case COMMAND_SWAP_NEAREST_BUILDING_MODEL: { CollectParameters(&m_nIp, 6); @@ -1570,7 +1654,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) if (total == 0) CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, radius, true, &total, 16, apEntities); if (total == 0) - CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::FindZoneForPoint(pos)), pos, radius, true, &total, 16, apEntities); + CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, radius, true, &total, 16, apEntities); CEntity* pClosestEntity = nil; float min_dist = 2.0f * radius; for (int i = 0; i < total; i++) { @@ -1601,6 +1685,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) pPed->ClearWeapons(); return 0; } + /* case COMMAND_GRAB_CATALINA_HELI: { CHeli* pHeli = CHeli::FindPointerToCatalinasHeli(); @@ -1608,6 +1693,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_CLEAR_AREA_OF_CARS: { CollectParameters(&m_nIp, 6); @@ -1652,9 +1738,11 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) CollectParameters(&m_nIp, 1); CTheScripts::RemoveScriptSphere(ScriptParams[0]); return 0; + /* case COMMAND_CATALINA_HELI_FLY_AWAY: CHeli::MakeCatalinaHeliFlyAway(); return 0; + */ case COMMAND_SET_EVERYONE_IGNORE_PLAYER: { CollectParameters(&m_nIp, 2); @@ -1689,18 +1777,21 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) StoreParameters(&m_nIp, 1); return 0; } + /* case COMMAND_IS_PHONE_DISPLAYING_MESSAGE: CollectParameters(&m_nIp, 1); UpdateCompareFlag(gPhoneInfo.IsMessageBeingDisplayed(ScriptParams[0])); return 0; + */ case COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING: { script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR); uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp); + CollectParameters(&m_nIp, 1); wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ??? strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); m_nIp += KEY_LENGTH_IN_SCRIPT; - CUserDisplay::OnscnTimer.AddClock(var, onscreen_str); + CUserDisplay::OnscnTimer.AddClock(var, onscreen_str, ScriptParams[0] != 0); return 0; } case COMMAND_DISPLAY_ONSCREEN_COUNTER_WITH_STRING: @@ -1711,7 +1802,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ??? strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); m_nIp += KEY_LENGTH_IN_SCRIPT; - CUserDisplay::OnscnTimer.AddCounter(var, ScriptParams[0], onscreen_str); + CUserDisplay::OnscnTimer.AddCounter(var, ScriptParams[0], onscreen_str, 0); return 0; } case COMMAND_CREATE_RANDOM_CAR_FOR_CAR_PARK: @@ -1721,30 +1812,28 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) return 0; int attempts; int model = -1; - int index = CGeneral::GetRandomNumberInRange(0, 50); - for (attempts = 0; attempts < 50; attempts++) { + int index = CGeneral::GetRandomNumberInRange(0, MAXVEHICLESLOADED); + for (attempts = 0; attempts < MAXVEHICLESLOADED; attempts++) { if (model != -1) break; model = CStreaming::ms_vehiclesLoaded[index]; if (model == -1) continue; - // desperatly want to believe this was inlined :| - CBaseModelInfo* pInfo = CModelInfo::GetModelInfo(model); - script_assert(pInfo->GetModelType() == MITYPE_VEHICLE); - CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)pInfo; - if (pVehicleInfo->m_vehicleType == VEHICLE_TYPE_CAR) { + if (CModelInfo::IsCarModel(model) || CModelInfo::IsBikeModel(model)) { switch (model) { case MI_LANDSTAL: case MI_LINERUN: + case MI_RIO: case MI_FIRETRUCK: case MI_TRASH: case MI_STRETCH: + case MI_VOODOO: case MI_MULE: case MI_AMBULAN: case MI_FBICAR: case MI_MRWHOOP: case MI_BFINJECT: - case MI_CORPSE: + case MI_HUNTER: case MI_POLICE: case MI_ENFORCER: case MI_SECURICA: @@ -1752,56 +1841,95 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) case MI_BUS: case MI_RHINO: case MI_BARRACKS: - case MI_TRAIN: + case MI_CUBAN: case MI_CHOPPER: - case MI_DODO: + case MI_ANGEL: case MI_COACH: case MI_RCBANDIT: - case MI_BELLYUP: - case MI_MRWONGS: - case MI_MAFIA: - case MI_YARDIE: - case MI_YAKUZA: - case MI_DIABLOS: - case MI_COLUMB: - case MI_HOODS: + case MI_ROMERO: + case MI_PACKER: + case MI_SENTXS: + case MI_SQUALO: + case MI_SEASPAR: + case MI_PIZZABOY: + case MI_GANGBUR: case MI_AIRTRAIN: case MI_DEADDODO: case MI_SPEEDER: case MI_REEFER: - case MI_PANLANT: + case MI_TROPIC: case MI_FLATBED: case MI_YANKEE: - case MI_ESCAPE: - case MI_BORGNINE: - case MI_TOYZ: - case MI_GHOST: - case MI_MIAMI_RCBARON: - case MI_MIAMI_RCRAIDER: + case MI_CADDY: + case MI_ZEBRA: + case MI_TOPFUN: + case MI_SKIMMER: + case MI_RCBARON: + case MI_RCRAIDER: + case MI_SPARROW: + case MI_PATRIOT: + case MI_LOVEFIST: + case MI_COASTG: + case MI_DINGHY: + case MI_HERMES: + case MI_SABRETUR: + case MI_PHEONIX: + case MI_WALTON: + case MI_COMET: + case MI_DELUXO: + case MI_BURRITO: + case MI_SPAND: + case MI_MARQUIS: + case MI_BAGGAGE: + case MI_KAUFMAN: + case MI_MAVERICK: + case MI_VCNMAV: + case MI_RANCHER: + case MI_FBIRANCH: + case MI_JETMAX: + case MI_HOTRING: + case MI_SANDKING: + case MI_BLISTAC: + case MI_POLMAV: + case MI_BOXVILLE: + case MI_BENSON: + case MI_MESA: + case MI_RCGOBLIN: + case MI_HOTRINA: + case MI_HOTRINB: + case MI_BLOODRA: + case MI_BLOODRB: + case MI_VICECHEE: model = -1; break; case MI_IDAHO: case MI_STINGER: case MI_PEREN: case MI_SENTINEL: - case MI_PATRIOT: case MI_MANANA: case MI_INFERNUS: - case MI_BLISTA: case MI_PONY: case MI_CHEETAH: case MI_MOONBEAM: case MI_ESPERANT: case MI_TAXI: - case MI_KURUMA: + case MI_WASHING: case MI_BOBCAT: case MI_BANSHEE: case MI_CABBIE: case MI_STALLION: case MI_RUMPO: - case 151: - case 152: - case 153: + case MI_ADMIRAL: + case MI_PCJ600: + case MI_FAGGIO: + case MI_FREEWAY: + case MI_GLENDALE: + case MI_OCEANIC: + case MI_SANCHEZ: + case MI_SABRE: + case MI_REGINA: + case MI_VIRGO: + case MI_GREENWOO: break; default: printf("CREATE_RANDOM_CAR_FOR_CAR_PARK - Unknown car model %d\n", CStreaming::ms_vehiclesLoaded[index]); @@ -1817,7 +1945,11 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) if (model == -1) return 0; CVehicle* car; - if (!CModelInfo::IsBikeModel(model)) + if (CModelInfo::IsBikeModel(model)) { + car = new CBike(model, RANDOM_VEHICLE); + ((CBike*)(car))->bIsStanding = true; + } + else car = new CAutomobile(model, RANDOM_VEHICLE); CVector pos = *(CVector*)&ScriptParams[0]; pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); @@ -1838,10 +1970,12 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) CWorld::Add(car); return 0; } + /* case COMMAND_IS_COLLISION_IN_MEMORY: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CCollision::ms_collisionInMemory == ScriptParams[0]); return 0; + */ case COMMAND_SET_WANTED_MULTIPLIER: CollectParameters(&m_nIp, 1); FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = *(float*)&ScriptParams[0]; @@ -1849,6 +1983,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) case COMMAND_SET_CAMERA_IN_FRONT_OF_PLAYER: TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString(); return 0; + /* case COMMAND_IS_CAR_VISIBLY_DAMAGED: { CollectParameters(&m_nIp, 1); @@ -1857,6 +1992,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) UpdateCompareFlag(pVehicle->bIsDamaged); return 0; } + */ case COMMAND_DOES_OBJECT_EXIST: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CPools::GetObjectPool()->GetAt(ScriptParams[0])); @@ -1865,9 +2001,17 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) { CollectParameters(&m_nIp, 3); CVector pos = *(CVector*)&ScriptParams[0]; +#ifdef FIX_BUGS + CTimer::Suspend(); +#else CTimer::Stop(); +#endif CStreaming::LoadScene(pos); +#ifdef FIX_BUGS + CTimer::Suspend(); +#else CTimer::Update(); +#endif return 0; } case COMMAND_ADD_STUCK_CAR_CHECK: @@ -1889,21 +2033,31 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) UpdateCompareFlag(CTheScripts::StuckCars.HasCarBeenStuckForAWhile(ScriptParams[0])); return 0; case COMMAND_LOAD_MISSION_AUDIO: + { + CollectParameters(&m_nIp, 1); strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) str[i] = tolower(str[i]); m_nIp += KEY_LENGTH_IN_SCRIPT; - DMAudio.PreloadMissionAudio(str); + DMAudio.PreloadMissionAudio(ScriptParams[0] - 1, str); return 0; + } case COMMAND_HAS_MISSION_AUDIO_LOADED: - UpdateCompareFlag(DMAudio.GetMissionAudioLoadingStatus() == 1); + { + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(DMAudio.GetMissionAudioLoadingStatus(ScriptParams[0] - 1) == 1); return 0; + } case COMMAND_PLAY_MISSION_AUDIO: - DMAudio.PlayLoadedMissionAudio(); + CollectParameters(&m_nIp, 1); + DMAudio.PlayLoadedMissionAudio(ScriptParams[0] - 1); return 0; case COMMAND_HAS_MISSION_AUDIO_FINISHED: - UpdateCompareFlag(DMAudio.IsMissionAudioSampleFinished()); + { + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(DMAudio.IsMissionAudioSampleFinished(ScriptParams[0] - 1)); return 0; + } case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING: { CollectParameters(&m_nIp, 3); @@ -1911,7 +2065,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); int node = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true); - *(CVector*)&ScriptParams[0] = ThePaths.m_pathNodes[node].GetPosition(); + *(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(node); *(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacement(node); StoreParameters(&m_nIp, 4); return 0; @@ -1936,21 +2090,27 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) } case COMMAND_SET_MISSION_AUDIO_POSITION: { - CollectParameters(&m_nIp, 3); - CVector pos = *(CVector*)&ScriptParams[0]; - DMAudio.SetMissionAudioLocation(pos.x, pos.y, pos.z); + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[1]; + DMAudio.SetMissionAudioLocation(ScriptParams[0] - 1, pos.x, pos.y, pos.z); return 0; } case COMMAND_ACTIVATE_SAVE_MENU: - FrontEndMenuManager.m_bSaveMenuActive = true; + { + CStats::SafeHouseVisits++; + FrontEndMenuManager.m_bActivateSaveMenu = true; + FindPlayerPed()->SetMoveSpeed(0.0f, 0.0f, 0.0f); + FindPlayerPed()->SetTurnSpeed(0.0f, 0.0f, 0.0f); return 0; + } case COMMAND_HAS_SAVE_GAME_FINISHED: - UpdateCompareFlag(!FrontEndMenuManager.m_bMenuActive); + UpdateCompareFlag(!FrontEndMenuManager.m_bMenuActive && !FrontEndMenuManager.m_bActivateSaveMenu); return 0; case COMMAND_NO_SPECIAL_CAMERA_FOR_THIS_GARAGE: CollectParameters(&m_nIp, 1); CGarages::SetLeaveCameraForThisGarage(ScriptParams[0]); return 0; + /* case COMMAND_ADD_BLIP_FOR_PICKUP_OLD: { CollectParameters(&m_nIp, 3); @@ -1960,6 +2120,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_ADD_BLIP_FOR_PICKUP: { CollectParameters(&m_nIp, 1); @@ -1971,6 +2132,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) StoreParameters(&m_nIp, 1); return 0; } + /* case COMMAND_ADD_SPRITE_BLIP_FOR_PICKUP: { CollectParameters(&m_nIp, 2); @@ -1982,6 +2144,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_SET_PED_DENSITY_MULTIPLIER: CollectParameters(&m_nIp, 1); CPopulation::PedDensityMultiplier = *(float*)&ScriptParams[0]; @@ -1990,18 +2153,25 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) CollectParameters(&m_nIp, 1); CPopulation::m_AllRandomPedsThisType = ScriptParams[0]; return 0; + /* case COMMAND_SET_TEXT_DRAW_BEFORE_FADE: CollectParameters(&m_nIp, 1); CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextBeforeFade = ScriptParams[0] != 0; return 0; + */ case COMMAND_GET_COLLECTABLE1S_COLLECTED: ScriptParams[0] = CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages; StoreParameters(&m_nIp, 1); return 0; - case COMMAND_REGISTER_EL_BURRO_TIME: + case COMMAND_SET_CHAR_OBJ_LEAVE_ANY_CAR: + { CollectParameters(&m_nIp, 1); - CStats::RegisterElBurroTime(ScriptParams[0]); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_LEAVE_CAR, pPed->m_pMyVehicle); return 0; + } case COMMAND_SET_SPRITES_DRAW_BEFORE_FADE: CollectParameters(&m_nIp, 1); CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bBeforeFade = ScriptParams[0] != 0; @@ -2015,8 +2185,8 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) if (CCamera::m_bUseMouse3rdPerson && ( strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "HELP15") == 0 || strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2A") == 0 || - strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_3A") == 0 || - strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_4A") == 0)) { + strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2C") == 0 || + strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2D") == 0)) { m_nIp += KEY_LENGTH_IN_SCRIPT; return 0; } diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp index 76aa2442..e9f0967e 100644 --- a/src/control/Script5.cpp +++ b/src/control/Script5.cpp @@ -17,6 +17,7 @@ #include "SpecialFX.h" #include "World.h" #include "main.h" +#include "SaveBuf.h" void CRunningScript::UpdateCompareFlag(bool flag) { @@ -331,7 +332,7 @@ void CRunningScript::LocateCharCommand(int32 command, uint32* pIp) CollectParameters(pIp, b3D ? 8 : 6); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); - CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); + CVector pos = pPed->InVehicle() ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); switch (command) { case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D: case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D: @@ -732,6 +733,64 @@ void CRunningScript::LocateCarCommand(int32 command, uint32* pIp) } } +void CRunningScript::LocateObjectCommand(int32 command, uint32* pIp) +{ + bool b3D, result, debug; + float X, Y, Z, dX, dY, dZ; + switch (command) { + case COMMAND_LOCATE_OBJECT_3D: + b3D = true; + break; + default: + b3D = false; + break; + } + CollectParameters(pIp, b3D ? 8 : 6); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + CVector pos = pObject->GetPosition(); + X = *(float*)&ScriptParams[1]; + Y = *(float*)&ScriptParams[2]; + if (b3D) { + Z = *(float*)&ScriptParams[3]; + dX = *(float*)&ScriptParams[4]; + dY = *(float*)&ScriptParams[5]; + dZ = *(float*)&ScriptParams[6]; + debug = ScriptParams[7]; + } + else { + dX = *(float*)&ScriptParams[3]; + dY = *(float*)&ScriptParams[4]; + debug = ScriptParams[5]; + } + result = false; + bool in_area; + if (b3D) { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y && + Z - dZ <= pos.z && + Z + dZ >= pos.z; + } + else { + in_area = X - dX <= pos.x && + X + dX >= pos.x && + Y - dY <= pos.y && + Y + dY >= pos.y; + } + result = in_area; + UpdateCompareFlag(result); + if (debug) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) { + if (b3D) + CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); + else + CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); + } +} + void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp) { bool b3D, result, debug; @@ -1033,7 +1092,7 @@ void CRunningScript::CharInAreaCheckCommand(int32 command, uint32* pIp) CollectParameters(pIp, b3D ? 8 : 6); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); - CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); + CVector pos = pPed->InVehicle() ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); switch (command) { case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D: case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D: @@ -1229,6 +1288,88 @@ void CRunningScript::CarInAreaCheckCommand(int32 command, uint32* pIp) } } +void CRunningScript::ObjectInAreaCheckCommand(int32 command, uint32* pIp) +{ + bool b3D, result, debug; + float infX, infY, infZ, supX, supY, supZ; + switch (command) { + case COMMAND_IS_OBJECT_IN_AREA_3D: + b3D = true; + break; + default: + b3D = false; + break; + } + CollectParameters(pIp, b3D ? 8 : 6); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + CVector pos = pObject->GetPosition(); + infX = *(float*)&ScriptParams[1]; + infY = *(float*)&ScriptParams[2]; + if (b3D) { + infZ = *(float*)&ScriptParams[3]; + supX = *(float*)&ScriptParams[4]; + supY = *(float*)&ScriptParams[5]; + supZ = *(float*)&ScriptParams[6]; + if (infZ > supZ) { + infZ = *(float*)&ScriptParams[6]; + supZ = *(float*)&ScriptParams[3]; + } + debug = ScriptParams[7]; + } + else { + supX = *(float*)&ScriptParams[3]; + supY = *(float*)&ScriptParams[4]; + debug = ScriptParams[5]; + } + if (infX > supX) { + float tmp = infX; + infX = supX; + supX = tmp; + } + if (infY > supY) { + float tmp = infY; + infY = supY; + supY = tmp; + } + result = false; + bool in_area; + if (b3D) { + in_area = infX <= pos.x && + supX >= pos.x && + infY <= pos.y && + supY >= pos.y && + infZ <= pos.z && + supZ >= pos.z; + } + else { + in_area = infX <= pos.x && + supX >= pos.x && + infY <= pos.y && + supY >= pos.y; + } + if (in_area) { + switch (command) { + case COMMAND_IS_OBJECT_IN_AREA_2D: + case COMMAND_IS_OBJECT_IN_AREA_3D: + result = true; + break; + default: + script_assert(false); + break; + } + } + UpdateCompareFlag(result); + if (debug) + CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT); + if (CTheScripts::DbgFlag) { + if (b3D) + CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ); + else + CTheScripts::DrawDebugSquare(infX, infY, supX, supY); + } +} + void CRunningScript::DoDeatharrestCheck() { if (!m_bDeatharrestEnabled) @@ -1236,11 +1377,13 @@ void CRunningScript::DoDeatharrestCheck() if (!CTheScripts::IsPlayerOnAMission()) return; CPlayerInfo* pPlayer = &CWorld::Players[CWorld::PlayerInFocus]; - if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest() && !CTheScripts::UpsideDownCars.AreAnyCarsUpsideDown()) + if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest()) return; #ifdef MISSION_REPLAY - if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL) + if (AllowMissionReplay != MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART && AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL) return; + if (AllowMissionReplay == MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART) + AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL; if (CanAllowMissionReplay()) AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE; #endif @@ -1248,29 +1391,7 @@ void CRunningScript::DoDeatharrestCheck() while (m_nStackPointer > 1) --m_nStackPointer; m_nIp = m_anStack[--m_nStackPointer]; - int16 messageId; - if (pPlayer->IsRestartingAfterDeath()) - messageId = 0; - else if (pPlayer->IsRestartingAfterArrest()) - messageId = 5; - else - messageId = 10; - messageId += CGeneral::GetRandomNumberInRange(0, 5); - bool found = false; - for (int16 contact = 0; !found && contact < MAX_NUM_CONTACTS; contact++) { - int contactFlagOffset = CTheScripts::OnAMissionForContactFlag[contact]; - if (contactFlagOffset && CTheScripts::ScriptSpace[contactFlagOffset] == 1) { - messageId += CTheScripts::BaseBriefIdForContact[contact]; - found = true; - } - } - if (!found) - messageId = 8001; - char tmp[16]; - sprintf(tmp, "%d", messageId); CMessages::ClearSmallMessagesOnly(); - wchar* text = TheText.Get(tmp); - // ...and do nothing about it *(int32*)&CTheScripts::ScriptSpace[CTheScripts::OnAMissionFlag] = 0; m_bDeatharrestExecuted = true; m_nWakeTime = 0; @@ -1787,6 +1908,76 @@ void CRunningScript::CollectiveInAreaCheckCommand(int32 command, uint32* pIp) } #endif +bool CRunningScript::CheckDamagedWeaponType(int32 actual, int32 type) +{ + if (actual == -1) + return false; + + if (type == WEAPONTYPE_ANYMELEE) { + if (actual <= WEAPONTYPE_CHAINSAW) + return true; + if (actual >= WEAPONTYPE_GRENADE && actual <= WEAPONTYPE_UNIDENTIFIED) + return false; + return false; + } + + if (type != WEAPONTYPE_ANYWEAPON) + return false; + + switch (actual) { + case WEAPONTYPE_UNARMED: + case WEAPONTYPE_BRASSKNUCKLE: + case WEAPONTYPE_SCREWDRIVER: + case WEAPONTYPE_GOLFCLUB: + case WEAPONTYPE_NIGHTSTICK: + case WEAPONTYPE_KNIFE: + case WEAPONTYPE_BASEBALLBAT: + case WEAPONTYPE_HAMMER: + case WEAPONTYPE_CLEAVER: + case WEAPONTYPE_MACHETE: + case WEAPONTYPE_KATANA: + case WEAPONTYPE_CHAINSAW: + case WEAPONTYPE_GRENADE: + case WEAPONTYPE_DETONATOR_GRENADE: + case WEAPONTYPE_TEARGAS: + case WEAPONTYPE_MOLOTOV: + case WEAPONTYPE_ROCKET: + case WEAPONTYPE_COLT45: + case WEAPONTYPE_PYTHON: + case WEAPONTYPE_SHOTGUN: + case WEAPONTYPE_SPAS12_SHOTGUN: + case WEAPONTYPE_STUBBY_SHOTGUN: + case WEAPONTYPE_TEC9: + case WEAPONTYPE_UZI: + case WEAPONTYPE_SILENCED_INGRAM: + case WEAPONTYPE_MP5: + case WEAPONTYPE_M4: + case WEAPONTYPE_RUGER: + case WEAPONTYPE_SNIPERRIFLE: + case WEAPONTYPE_LASERSCOPE: + case WEAPONTYPE_ROCKETLAUNCHER: + case WEAPONTYPE_FLAMETHROWER: + case WEAPONTYPE_M60: + case WEAPONTYPE_MINIGUN: + case WEAPONTYPE_DETONATOR: + case WEAPONTYPE_HELICANNON: + case WEAPONTYPE_CAMERA: + case WEAPONTYPE_EXPLOSION: + case WEAPONTYPE_UZI_DRIVEBY: + return true; + case WEAPONTYPE_HEALTH: + case WEAPONTYPE_ARMOUR: + case WEAPONTYPE_RAMMEDBYCAR: + case WEAPONTYPE_RUNOVERBYCAR: + case WEAPONTYPE_DROWNING: + case WEAPONTYPE_FALL: + case WEAPONTYPE_UNIDENTIFIED: + return false; + } + + return false; +} + void CTheScripts::PrintListSizes() { int active = 0; @@ -1909,8 +2100,8 @@ void CTheScripts::RenderTheScriptDebugLines() RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)0); } -#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) + sizeof(CTheScripts::BaseBriefIdForContact) + sizeof(CTheScripts::OnAMissionForContactFlag) +\ - sizeof(CTheScripts::CollectiveArray) + 4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32) +#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) +\ + 4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32) void CTheScripts::SaveAllScripts(uint8* buf, uint32* size) { @@ -1930,13 +2121,7 @@ INITSAVEBUF uint32 script_data_size = SCRIPT_DATA_SIZE; WriteSaveBuf(buf, script_data_size); WriteSaveBuf(buf, OnAMissionFlag); - for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) { - WriteSaveBuf(buf, OnAMissionForContactFlag[i]); - WriteSaveBuf(buf, BaseBriefIdForContact[i]); - } - for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++) - WriteSaveBuf(buf, CollectiveArray[i]); - WriteSaveBuf(buf, NextFreeCollectiveIndex); + WriteSaveBuf(buf, LastMissionPassedTime); for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) { CBuilding* pBuilding = BuildingSwapArray[i].m_pBuilding; uint32 type, handle; @@ -1986,12 +2171,12 @@ INITSAVEBUF WriteSaveBuf(buf, handle); } WriteSaveBuf(buf, bUsingAMultiScriptFile); - WriteSaveBuf(buf, (uint8)0); + WriteSaveBuf(buf, bPlayerHasMetDebbieHarry); WriteSaveBuf(buf, (uint16)0); WriteSaveBuf(buf, MainScriptSize); WriteSaveBuf(buf, LargestMissionScriptSize); WriteSaveBuf(buf, NumberOfMissionScripts); - WriteSaveBuf(buf, (uint16)0); + WriteSaveBuf(buf, NumberOfExclusiveMissionScripts); WriteSaveBuf(buf, runningScripts); for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext()) pScript->Save(buf); @@ -2012,13 +2197,7 @@ INITSAVEBUF ReadSaveBuf(&tmp, buf); script_assert(tmp == SCRIPT_DATA_SIZE); ReadSaveBuf(&OnAMissionFlag, buf); - for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) { - ReadSaveBuf(&OnAMissionForContactFlag[i], buf); - ReadSaveBuf(&BaseBriefIdForContact[i], buf); - } - for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++) - ReadSaveBuf(&CollectiveArray[i], buf); - ReadSaveBuf(&NextFreeCollectiveIndex, buf); + ReadSaveBuf(&LastMissionPassedTime, buf); for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) { ReadSaveBuf(&type, buf); ReadSaveBuf(&handle, buf); @@ -2068,7 +2247,8 @@ INITSAVEBUF bool tmpBool; ReadSaveBuf(&tmpBool, buf); script_assert(tmpBool == bUsingAMultiScriptFile); - SkipSaveBuf(buf, 3); + ReadSaveBuf(&bPlayerHasMetDebbieHarry, buf); + SkipSaveBuf(buf, 2); ReadSaveBuf(&tmp, buf); script_assert(tmp == MainScriptSize); ReadSaveBuf(&tmp, buf); @@ -2076,7 +2256,8 @@ INITSAVEBUF uint16 tmp16; ReadSaveBuf(&tmp16, buf); script_assert(tmp16 == NumberOfMissionScripts); - SkipSaveBuf(buf, 2); + ReadSaveBuf(&tmp16, buf); + script_assert(tmp16 == NumberOfExclusiveMissionScripts); uint32 runningScripts; ReadSaveBuf(&runningScripts, buf); for (uint32 i = 0; i < runningScripts; i++) @@ -2105,10 +2286,10 @@ void CRunningScript::Save(uint8*& buf) #endif for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++) WriteSaveBuf(buf, m_anLocalVariables[i]); + WriteSaveBuf(buf, m_bIsActive); WriteSaveBuf(buf, m_bCondResult); WriteSaveBuf(buf, m_bIsMissionScript); WriteSaveBuf(buf, m_bSkipWakeTime); - ZeroSaveBuf(buf, 1); WriteSaveBuf(buf, m_nWakeTime); WriteSaveBuf(buf, m_nAndOrState); WriteSaveBuf(buf, m_bNotFlag); @@ -2140,10 +2321,10 @@ void CRunningScript::Load(uint8*& buf) #endif for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++) ReadSaveBuf(&m_anLocalVariables[i], buf); + ReadSaveBuf(&m_bIsActive, buf); ReadSaveBuf(&m_bCondResult, buf); ReadSaveBuf(&m_bIsMissionScript, buf); ReadSaveBuf(&m_bSkipWakeTime, buf); - SkipSaveBuf(buf, 1); ReadSaveBuf(&m_nWakeTime, buf); ReadSaveBuf(&m_nAndOrState, buf); ReadSaveBuf(&m_bNotFlag, buf); @@ -2451,22 +2632,24 @@ void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective ob bool CTheScripts::IsPedStopped(CPed* pPed) { - if (pPed->bInVehicle) + if (pPed->InVehicle()) return IsVehicleStopped(pPed->m_pMyVehicle); - return pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL; + return (pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL) && + !pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f; } bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer) { CPed* pPed = pPlayer->m_pPed; - if (pPed->bInVehicle) + if (pPed->InVehicle()) return IsVehicleStopped(pPed->m_pMyVehicle); if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_RUNSTOP1) || RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_RUNSTOP2) || RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_JUMP_LAUNCH) || RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_JUMP_GLIDE)) return false; - return pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL; + return (pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL) && + !pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f; } bool CTheScripts::IsVehicleStopped(CVehicle* pVehicle) @@ -2474,6 +2657,30 @@ bool CTheScripts::IsVehicleStopped(CVehicle* pVehicle) return 0.01f * CTimer::GetTimeStep() >= pVehicle->m_fDistanceTravelled; } +void CTheScripts::RemoveThisPed(CPed* pPed) +{ + if (pPed) { + bool bWasMissionPed = pPed->CharCreatedBy == MISSION_CHAR; + if (pPed->InVehicle() && pPed->m_pMyVehicle) { + if (pPed->m_pMyVehicle->pDriver == pPed) { + pPed->m_pMyVehicle->RemoveDriver(); + pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED); + if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY) + pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED; + if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle()) + pPed->m_pMyVehicle->ChangeLawEnforcerState(0); + } + else { + pPed->m_pMyVehicle->RemovePassenger(pPed); + } + } + CWorld::RemoveReferencesToDeletedObject(pPed); + delete pPed; + if (bWasMissionPed) + --CPopulation::ms_nTotalMissionPeds; + } +} + void CTheScripts::CleanUpThisPed(CPed* pPed) { if (!pPed) @@ -2483,7 +2690,7 @@ void CTheScripts::CleanUpThisPed(CPed* pPed) pPed->CharCreatedBy = RANDOM_CHAR; if (pPed->m_nPedType == PEDTYPE_PROSTITUTE) pPed->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 30000; - if (pPed->bInVehicle) { + if (pPed->InVehicle()) { if (pPed->m_pMyVehicle->pDriver == pPed) { if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) { CCarCtrl::JoinCarWithRoadSystem(pPed->m_pMyVehicle); @@ -2508,6 +2715,7 @@ void CTheScripts::CleanUpThisPed(CPed* pPed) pPed->ClearObjective(); pPed->bRespondsToThreats = true; pPed->bScriptObjectiveCompleted = false; + pPed->bKindaStayInSamePlace = false; pPed->ClearLeader(); if (pPed->IsPedInControl()) pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7); @@ -2538,7 +2746,7 @@ void CTheScripts::CleanUpThisObject(CObject* pObject) if (pObject->ObjectCreatedBy != MISSION_OBJECT) return; pObject->ObjectCreatedBy = TEMP_OBJECT; - pObject->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000; + pObject->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000000; pObject->m_nRefModelIndex = -1; pObject->bUseVehicleColours = false; ++CObject::nNoTempObjects; @@ -2595,7 +2803,7 @@ void CTheScripts::ReadMultiScriptFileOffsetsFromScript() MainScriptSize = Read4BytesFromScript(&ip); LargestMissionScriptSize = Read4BytesFromScript(&ip); NumberOfMissionScripts = Read2BytesFromScript(&ip); - ip += 2; + NumberOfExclusiveMissionScripts = Read2BytesFromScript(&ip); for (int i = 0; i < NumberOfMissionScripts; i++) { MultiScriptArray[i] = Read4BytesFromScript(&ip); } diff --git a/src/control/Script6.cpp b/src/control/Script6.cpp index 0a2248f8..8af32f57 100644 --- a/src/control/Script6.cpp +++ b/src/control/Script6.cpp @@ -32,17 +32,58 @@ #include "Weather.h" #include "Zones.h" #include "main.h" +#include "GameLogic.h" +#include "Sprite.h" +#include "CarAI.h" +#include "Pickups.h" +#include "Fluff.h" -// NB: on PS2 this file did not exist; ProcessCommands1000To1099 was in Script5.cpp and ProcessCommands1100To1199 was only added on PC -// however to avoid redundant copies of code, Script6.cpp is used with PS2 defines +#ifdef USE_DEBUG_SCRIPT_LOADER +extern const char* scriptfile; +#endif + +bool CRunningScript::ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami) +{ + switch (mi) + { + case MI_COP: if (cop) return true; break; + case MI_SWAT: if (swat) return true; break; + case MI_FBI: if (fbi) return true; break; + case MI_ARMY: if (army) return true; break; + default: if (mi >= MI_VICE1 && mi <= MI_VICE8 && miami) return true; break; + } + return false; +} + +bool CRunningScript::ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal) +{ + switch (pedtype) { + case PEDTYPE_CIVMALE: + case PEDTYPE_CIVFEMALE: + return civ; + case PEDTYPE_GANG1: + case PEDTYPE_GANG2: + case PEDTYPE_GANG3: + case PEDTYPE_GANG4: + case PEDTYPE_GANG5: + case PEDTYPE_GANG6: + case PEDTYPE_GANG7: + case PEDTYPE_GANG8: + case PEDTYPE_GANG9: + return gang; + case PEDTYPE_CRIMINAL: + case PEDTYPE_PROSTITUTE: + return criminal; + default: + return false; + } +} int8 CRunningScript::ProcessCommands1000To1099(int32 command) { -#if GTA_VERSION <= GTA3_PS2_160 - char tmp[48]; -#endif switch (command) { //case COMMAND_FLASH_RADAR_BLIP: + /* case COMMAND_IS_CHAR_IN_CONTROL: { CollectParameters(&m_nIp, 1); @@ -50,6 +91,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) UpdateCompareFlag(pPed->IsPedInControl()); return 0; } + */ case COMMAND_SET_GENERATE_CARS_AROUND_CAMERA: CollectParameters(&m_nIp, 1); CCarCtrl::bCarsGeneratedAroundCamera = (ScriptParams[0] != 0); @@ -57,9 +99,11 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) case COMMAND_CLEAR_SMALL_PRINTS: CMessages::ClearSmallMessagesOnly(); return 0; + /* case COMMAND_HAS_MILITARY_CRANE_COLLECTED_ALL_CARS: UpdateCompareFlag(CCranes::HaveAllCarsBeenCollectedByMilitaryCrane()); return 0; + */ case COMMAND_SET_UPSIDEDOWN_CAR_NOT_DAMAGED: { CollectParameters(&m_nIp, 2); @@ -81,10 +125,6 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) case COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE: { CollectParameters(&m_nIp, 1); -#ifdef MISSION_REPLAY - AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL; - SaveGameForPause(SAVE_TYPE_QUICKSAVE_FOR_MISSION_REPLAY); -#endif CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; CPad::GetPad(ScriptParams[0])->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE); pPlayerInfo->MakePlayerSafe(true); @@ -129,6 +169,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) return 0; } //case COMMAND_MAKE_PLAYER_UNSAFE: + /* case COMMAND_LOAD_COLLISION: { CollectParameters(&m_nIp, 1); @@ -149,9 +190,10 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) return 0; } case COMMAND_GET_BODY_CAST_HEALTH: - ScriptParams[0] = CObject::nBodyCastHealth; - StoreParameters(&m_nIp, 1); + // ScriptParams[0] = CObject::nBodyCastHealth; + // StoreParameters(&m_nIp, 1); return 0; + */ case COMMAND_SET_CHARS_CHATTING: { CollectParameters(&m_nIp, 3); @@ -163,6 +205,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) return 0; } //case COMMAND_MAKE_PLAYER_SAFE: + /* case COMMAND_SET_CAR_STAYS_IN_CURRENT_LEVEL: { CollectParameters(&m_nIp, 2); @@ -185,22 +228,34 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) pPed->m_nZoneLevel = LEVEL_GENERIC; return 0; } - case COMMAND_REGISTER_4X4_ONE_TIME: - CollectParameters(&m_nIp, 1); - CStats::Register4x4OneTime(ScriptParams[0]); - return 0; - case COMMAND_REGISTER_4X4_TWO_TIME: - CollectParameters(&m_nIp, 1); - CStats::Register4x4TwoTime(ScriptParams[0]); + */ + case COMMAND_SET_DRUNK_INPUT_DELAY: + { + CollectParameters(&m_nIp, 2); + assert(ScriptParams[1] < CPad::DRUNK_STEERING_BUFFER_SIZE); + CPad::GetPad(ScriptParams[0])->SetDrunkInputDelay(ScriptParams[1]); return 0; - case COMMAND_REGISTER_4X4_THREE_TIME: - CollectParameters(&m_nIp, 1); - CStats::Register4x4ThreeTime(ScriptParams[0]); + } + case COMMAND_SET_CHAR_MONEY: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->m_nPedMoney = ScriptParams[1]; + pPed->bMoneyHasBeenGivenByScript = true; return 0; - case COMMAND_REGISTER_4X4_MAYHEM_TIME: - CollectParameters(&m_nIp, 1); - CStats::Register4x4MayhemTime(ScriptParams[0]); + } + //case COMMAND_INCREASE_CHAR_MONEY: + case COMMAND_GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS: + { + CollectParameters(&m_nIp, 4); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + CVector result = Multiply3x3(pObject->GetMatrix(), *(CVector*)&ScriptParams[1]) + pObject->GetPosition(); + *(CVector*)&ScriptParams[0] = result; + StoreParameters(&m_nIp, 3); return 0; + } case COMMAND_REGISTER_LIFE_SAVED: CStats::AnotherLifeSavedWithAmbulance(); return 0; @@ -218,25 +273,35 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 1); gPhoneInfo.m_aPhones[ScriptParams[0]].m_nState = PHONE_STATE_9; return 0; + /* case COMMAND_REGISTER_LONGEST_DODO_FLIGHT: CollectParameters(&m_nIp, 1); CStats::RegisterLongestFlightInDodo(ScriptParams[0]); return 0; - case COMMAND_REGISTER_DEFUSE_BOMB_TIME: - CollectParameters(&m_nIp, 1); - CStats::RegisterTimeTakenDefuseMission(ScriptParams[0]); + */ + case COMMAND_GET_OFFSET_FROM_CAR_IN_WORLD_COORDS: + { + CollectParameters(&m_nIp, 4); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + CVector result = Multiply3x3(pVehicle->GetMatrix(), *(CVector*)&ScriptParams[1]) + pVehicle->GetPosition(); + *(CVector*)&ScriptParams[0] = result; + StoreParameters(&m_nIp, 3); return 0; + } case COMMAND_SET_TOTAL_NUMBER_OF_KILL_FRENZIES: CollectParameters(&m_nIp, 1); CStats::SetTotalNumberKillFrenzies(ScriptParams[0]); return 0; case COMMAND_BLOW_UP_RC_BUGGY: - CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy(); + CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy(true); return 0; + /* case COMMAND_REMOVE_CAR_FROM_CHASE: CollectParameters(&m_nIp, 1); CRecordDataForChase::RemoveCarFromChase(ScriptParams[0]); return 0; + */ case COMMAND_IS_FRENCH_GAME: UpdateCompareFlag(CGame::frenchGame); return 0; @@ -244,8 +309,10 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) UpdateCompareFlag(CGame::germanGame); return 0; case COMMAND_CLEAR_MISSION_AUDIO: - DMAudio.ClearMissionAudio(); + CollectParameters(&m_nIp, 1); + DMAudio.ClearMissionAudio(ScriptParams[0] - 1); return 0; + /* case COMMAND_SET_FADE_IN_AFTER_NEXT_ARREST: CollectParameters(&m_nIp, 1); CRestart::bFadeInAfterNextArrest = !!ScriptParams[0]; @@ -258,6 +325,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 2); CGangs::SetGangPedModelOverride(ScriptParams[0], ScriptParams[1]); return 0; + */ case COMMAND_SET_CHAR_USE_PEDNODE_SEEK: { CollectParameters(&m_nIp, 2); @@ -268,6 +336,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) pPed->bUsePedNodeSeek = !!ScriptParams[1]; return 0; } + /* case COMMAND_SWITCH_VEHICLE_WEAPONS: { CollectParameters(&m_nIp, 2); @@ -280,10 +349,12 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 2); CWorld::Players[ScriptParams[0]].m_bGetOutOfJailFree = !!ScriptParams[1]; return 0; + */ case COMMAND_SET_FREE_HEALTH_CARE: CollectParameters(&m_nIp, 2); CWorld::Players[ScriptParams[0]].m_bGetOutOfHospitalFree = !!ScriptParams[1]; return 0; + /* case COMMAND_IS_CAR_DOOR_CLOSED: { CollectParameters(&m_nIp, 2); @@ -292,15 +363,33 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) UpdateCompareFlag(!pVehicle->IsDoorMissing((eDoors)ScriptParams[1]) && pVehicle->IsDoorClosed((eDoors)ScriptParams[1])); return 0; } + */ case COMMAND_LOAD_AND_LAUNCH_MISSION: return 0; case COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL: { +#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT + uint32 oldIp = m_nIp; +#endif CollectParameters(&m_nIp, 1); + + if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && ScriptParams[0] <= UINT16_MAX - 2) + return 0; #ifdef MISSION_REPLAY missionRetryScriptIndex = ScriptParams[0]; - if (missionRetryScriptIndex == 19) - CStats::LastMissionPassedName[0] = '\0'; +#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT + if (!UsingMobileScript && CTheScripts::MissionSupportsMissionReplay(missionRetryScriptIndex)){ + if (!AlreadySavedGame) { + m_nIp = oldIp - 2; + SaveGameForPause(SAVE_TYPE_QUICKSAVE_FOR_SCRIPT); + AlreadySavedGame = true; + return 0; + } + else { + AlreadySavedGame = false; + } + } +#endif #endif CTimer::Suspend(); int offset = CTheScripts::MultiScriptArray[ScriptParams[0]]; @@ -318,6 +407,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) pMissionScript->m_bIsMissionScript = true; pMissionScript->m_bMissionFlag = true; CTheScripts::bAlreadyRunningAMissionScript = true; + CGameLogic::ClearShortCut(); return 0; } case COMMAND_SET_OBJECT_DRAW_LAST: @@ -333,14 +423,15 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 2); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; script_assert(pPed); - CWeapon* pWeaponSlot = &pPed->m_weapons[ScriptParams[1]]; - if (pWeaponSlot->m_eWeaponType == (eWeaponType)ScriptParams[1]) - ScriptParams[0] = pWeaponSlot->m_nAmmoTotal; - else - ScriptParams[0] = 0; + ScriptParams[0] = 0; + for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { + if (pPed->GetWeapon(i).m_eWeaponType == (eWeaponType)ScriptParams[1]) + ScriptParams[0] = pPed->GetWeapon(i).m_nAmmoTotal; + } StoreParameters(&m_nIp, 1); return 0; } + /* case COMMAND_GET_AMMO_IN_CHAR_WEAPON: { CollectParameters(&m_nIp, 2); @@ -385,6 +476,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) } return 0; } + */ case COMMAND_SET_NEAR_CLIP: CollectParameters(&m_nIp, 1); TheCamera.SetNearClipScript(*(float*)&ScriptParams[0]); @@ -393,6 +485,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 2); DMAudio.SetRadioChannel(ScriptParams[0], ScriptParams[1]); return 0; + /* case COMMAND_OVERRIDE_HOSPITAL_LEVEL: CollectParameters(&m_nIp, 1); CRestart::OverrideHospitalLevel = ScriptParams[0]; @@ -413,6 +506,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) UpdateCompareFlag(CGarages::IsThisCarWithinGarageArea(ScriptParams[0], pVehicle)); return 0; } + */ case COMMAND_SET_CAR_TRACTION: { CollectParameters(&m_nIp, 2); @@ -422,7 +516,6 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) if (pVehicle->m_vehType == VEHICLE_TYPE_CAR) ((CAutomobile*)pVehicle)->m_fTraction = fTraction; else - // this is certainly not a boat, trane, heli or plane field ((CBike*)pVehicle)->m_fTraction = fTraction; return 0; } @@ -442,6 +535,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) StoreParameters(&m_nIp, 1); return 0; } + /* case COMMAND_MARK_ROADS_BETWEEN_LEVELS: { CollectParameters(&m_nIp, 6); @@ -490,6 +584,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) ThePaths.PedMarkRoadsBetweenLevelsInArea(infX, supX, infY, supY, infZ, supZ); return 0; } + */ case COMMAND_SET_CAR_AVOID_LEVEL_TRANSITIONS: { CollectParameters(&m_nIp, 2); @@ -498,6 +593,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) pVehicle->AutoPilot.m_bStayInCurrentLevel = !!ScriptParams[1]; return 0; } + /* case COMMAND_SET_CHAR_AVOID_LEVEL_TRANSITIONS: { CollectParameters(&m_nIp, 2); @@ -510,6 +606,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 2); UpdateCompareFlag(CPedType::IsThreat(ScriptParams[0], ScriptParams[1])); return 0; + */ case COMMAND_CLEAR_AREA_OF_CHARS: { CollectParameters(&m_nIp, 6); @@ -536,7 +633,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) } case COMMAND_SET_TOTAL_NUMBER_OF_MISSIONS: CollectParameters(&m_nIp, 1); - CStats::SetTotalNumberMissions(ScriptParams[0]); + CStats::SetTotalNumberMissions(CGame::germanGame ? ScriptParams[0] - 2 : ScriptParams[0]); return 0; case COMMAND_CONVERT_METRES_TO_FEET_INT: CollectParameters(&m_nIp, 1); @@ -560,6 +657,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) UpdateCompareFlag(ScriptParams[1] < pVehicle->m_nNumMaxPassengers && pVehicle->pPassengers[ScriptParams[1]] == nil); return 0; } + /* case COMMAND_GET_CHAR_IN_CAR_PASSENGER_SEAT: { CollectParameters(&m_nIp, 2); @@ -571,6 +669,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_SET_CHAR_IS_CHRIS_CRIMINAL: { CollectParameters(&m_nIp, 2); @@ -593,6 +692,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CParticle::AddParticle((tParticleType)ScriptParams[0], *(CVector*)&ScriptParams[1], *(CVector*)&ScriptParams[4], nil, *(float*)&ScriptParams[7], 0, 0, 0, 0); return 0; + /* case COMMAND_SET_CHAR_IGNORE_LEVEL_TRANSITIONS: { CollectParameters(&m_nIp, 2); @@ -625,10 +725,12 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CSpecialParticleStuff::UpdateBoatFoamAnimation(&pObject->GetMatrix()); return 0; } + */ case COMMAND_SET_MUSIC_DOES_FADE: CollectParameters(&m_nIp, 1); TheCamera.m_bIgnoreFadingStuffForMusic = (ScriptParams[0] == 0); return 0; + /* case COMMAND_SET_INTRO_IS_PLAYING: CollectParameters(&m_nIp, 1); if (ScriptParams[0]) { @@ -643,6 +745,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CStreaming::LoadAllRequestedModels(false); } return 0; + */ case COMMAND_SET_PLAYER_HOOKER: { CollectParameters(&m_nIp, 2); @@ -655,6 +758,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CPed* pHooker = CPools::GetPedPool()->GetAt(ScriptParams[1]); script_assert(pHooker); pPlayerInfo->m_pHooker = (CCivilianPed*)pHooker; + pPlayerInfo->m_nSexFrequency = 1000; pPlayerInfo->m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000; pPlayerInfo->m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000; } @@ -682,8 +786,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; script_assert(pPed); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); - script_assert(pVehicle); - UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_pMyVehicle == pVehicle); + UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_CAR && pPed->m_pMyVehicle == pVehicle); return 0; } case COMMAND_IS_PLAYER_SITTING_IN_ANY_CAR: @@ -691,24 +794,27 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 1); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; script_assert(pPed); - UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING); + UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_CAR); return 0; } + /* case COMMAND_SET_SCRIPT_FIRE_AUDIO: CollectParameters(&m_nIp, 2); gFireManager.SetScriptFireAudio(ScriptParams[0], !!ScriptParams[1]); return 0; + */ case COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED: - UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3); + UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3 || CVehicle::bHoverCheat || CVehicle::bCheat8 || CVehicle::bCheat9); return 0; case COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); - pPed->bNoCriticalHits = (ScriptParams[0] == 0); + pPed->bNoCriticalHits = (ScriptParams[1] == 0); return 0; } + /* case COMMAND_IS_PLAYER_LIFTING_A_PHONE: { CollectParameters(&m_nIp, 1); @@ -717,6 +823,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) UpdateCompareFlag(pPed->GetPedState() == PED_MAKE_CALL); return 0; } + */ case COMMAND_IS_CHAR_SITTING_IN_CAR: { CollectParameters(&m_nIp, 2); @@ -724,7 +831,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) script_assert(pPed); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); script_assert(pVehicle); - UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_pMyVehicle == pVehicle); + UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_CAR && pPed->m_pMyVehicle == pVehicle); return 0; } case COMMAND_IS_CHAR_SITTING_IN_ANY_CAR: @@ -732,7 +839,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); - UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING); + UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_CAR); return 0; } case COMMAND_IS_PLAYER_ON_FOOT: @@ -753,7 +860,6 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER); return 0; } -#if GTA_VERSION > GTA3_PS2_160 default: script_assert(0); } @@ -764,7 +870,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) { char tmp[48]; switch (command) { -#endif + /* case COMMAND_LOAD_COLLISION_WITH_SCREEN: CollectParameters(&m_nIp, 1); CTimer::Stop(); @@ -800,6 +906,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) } CTimer::Update(); return 0; + */ case COMMAND_LOAD_SPLASH_SCREEN: CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp); for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) @@ -807,6 +914,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) m_nIp += 8; LoadSplash(tmp); return 0; + /* case COMMAND_SET_CAR_IGNORE_LEVEL_TRANSITIONS: { CollectParameters(&m_nIp, 2); @@ -828,6 +936,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) pCar->bMoreResistantToDamage = ScriptParams[1]; return 0; } + */ case COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER: { CollectParameters(&m_nIp, 1); @@ -839,14 +948,14 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) case COMMAND_LOAD_END_OF_GAME_TUNE: DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE); printf("Start preload end of game audio\n"); - DMAudio.PreloadCutSceneMusic(STREAMED_SOUND_GAME_COMPLETED); + DMAudio.PreloadCutSceneMusic(STREAMED_SOUND_CUTSCENE_FINALE); printf("End preload end of game audio\n"); return 0; + /* case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA: CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CAMERA); return 0; -#if GTA_VERSION > GTA3_PS2_160 - // These are "beta" VC commands (with bugs) + */ case COMMAND_SET_OBJECT_ROTATION: { CollectParameters(&m_nIp, 4); @@ -866,6 +975,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) *(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source; StoreParameters(&m_nIp, 3); return 0; + /* case COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR: *(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Front; StoreParameters(&m_nIp, 3); @@ -879,6 +989,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) UpdateCompareFlag(pTarget && pTarget->IsPed()); return 0; } + */ case COMMAND_IS_PLAYER_TARGETTING_CHAR: { CollectParameters(&m_nIp, 2); @@ -887,9 +998,38 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CPed* pTestedPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); script_assert(pTestedPed); CEntity* pTarget = pPed->m_pPointGunAt; - UpdateCompareFlag(pTarget && pTarget->IsPed() && pTarget == pTestedPed); + bool bTargetting = pTarget && pTarget->IsPed() && pTarget == pTestedPed; + // PC shit + static int nCounter = 0; + nCounter = Max(0, nCounter - 1); + if (!pPed->GetWeapon()->IsTypeMelee() && !bTargetting) { + if ((pTestedPed->GetPosition() - TheCamera.GetPosition()).Magnitude() < 10.0f) { + CVector vTestedPos(pTestedPed->GetPosition().x, pTestedPed->GetPosition().y, pTestedPed->GetPosition().z + 0.4); + CVector vScreenPos; + float w, h; + if (CSprite::CalcScreenCoors(vTestedPos, &vScreenPos, &w, &h, false)) { + CVector2D vCrosshairPosition(CCamera::m_f3rdPersonCHairMultX * RsGlobal.maximumWidth, CCamera::m_f3rdPersonCHairMultY * RsGlobal.maximumHeight); + float fScreenDistance = ((CVector2D)vScreenPos - vCrosshairPosition).Magnitude(); + if (SCREEN_STRETCH_X(0.45f) > fScreenDistance / w) { + CColPoint point; + CEntity* entity; + if (!CWorld::ProcessLineOfSight(TheCamera.GetPosition() + 2.0f * TheCamera.GetForward(), + vTestedPos, point, entity, true, true, true, true, true, false) || + entity == pTestedPed) { + nCounter += 2; + if (nCounter > 20) { + bTargetting = true; + nCounter = 20; + } + } + } + } + } + } + UpdateCompareFlag(bTargetting); return 0; } + /* case COMMAND_IS_PLAYER_TARGETTING_OBJECT: { CollectParameters(&m_nIp, 2); @@ -901,6 +1041,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) UpdateCompareFlag(pTarget && pTarget->IsObject() && pTarget == pTestedObject); return 0; } + */ case COMMAND_TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME: { CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp); @@ -942,9 +1083,14 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) } case COMMAND_FAIL_CURRENT_MISSION: CTheScripts::FailCurrentMission = 2; +#ifdef MISSION_REPLAY + MissionSkipLevel = 0; +#endif return 0; case COMMAND_GET_CLOSEST_OBJECT_OF_TYPE: { + return 0; +/* CollectParameters(&m_nIp, 5); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) @@ -988,7 +1134,9 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) } StoreParameters(&m_nIp, 1); return 0; +*/ } + /* case COMMAND_PLACE_OBJECT_RELATIVE_TO_OBJECT: { CollectParameters(&m_nIp, 5); @@ -1000,28 +1148,20 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CPhysical::PlacePhysicalRelativeToOtherPhysical(pTarget, pObject, offset); return 0; } + */ case COMMAND_SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(pVehicle); - if (pVehicle->pDriver) { - pVehicle->pDriver->bScriptObjectiveCompleted = false; - pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle); - } - for (int i = 0; i < ARRAY_SIZE(pVehicle->pPassengers); i++) - { - if (pVehicle->pPassengers[i]) { - pVehicle->pPassengers[i]->bScriptObjectiveCompleted = false; - pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle); - } - } + CCarAI::TellOccupantsToLeaveCar(pVehicle); return 0; } case COMMAND_SET_INTERPOLATION_PARAMETERS: CollectParameters(&m_nIp, 2); - TheCamera.SetParametersForScriptInterpolation(*(float*)&ScriptParams[0], 50.0f - *(float*)&ScriptParams[0], ScriptParams[1]); + TheCamera.SetParametersForScriptInterpolation(*(float*)&ScriptParams[0], 100.0f - *(float*)&ScriptParams[0], ScriptParams[1]); return 0; + /* case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT: { CollectParameters(&m_nIp, 5); @@ -1052,16 +1192,27 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) StoreParameters(&m_nIp, 4); return 0; } + */ case COMMAND_GET_DEBUG_CAMERA_POINT_AT: *(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source + TheCamera.Cams[2].Front; StoreParameters(&m_nIp, 3); return 0; case COMMAND_ATTACH_CHAR_TO_CAR: - // empty implementation + { + CollectParameters(&m_nIp, 8); + CPed *pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + CVehicle *pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + pPed->AttachPedToEntity(pVehicle, *(CVector*)&ScriptParams[2], ScriptParams[5], DEGTORAD(*(float*)&ScriptParams[6]), (eWeaponType)ScriptParams[7]); return 0; + } case COMMAND_DETACH_CHAR_FROM_CAR: - // empty implementation + { + CollectParameters(&m_nIp, 1); + CPed *pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + if (pPed && pPed->m_attachedTo) + pPed->DettachPedFromEntity(); return 0; + } case COMMAND_SET_CAR_CHANGE_LANE: // for some reason changed in SA { CollectParameters(&m_nIp, 2); @@ -1074,20 +1225,25 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - script_assert(pPed); - pPed->m_lastWepDam = -1; + if (pPed) + pPed->m_lastWepDam = -1; + else + debug("CLEAR_CHAR_LAST_WEAPON_DAMAGE - Character doesn't exist\n"); return 0; } case COMMAND_CLEAR_CAR_LAST_WEAPON_DAMAGE: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - pVehicle->m_nLastWeaponDamage = -1; + if (pVehicle) + pVehicle->m_nLastWeaponDamage = -1; + else + debug("CLEAR_CAR_LAST_WEAPON_DAMAGE - Vehicle doesn't exist\n"); return 0; } case COMMAND_GET_RANDOM_COP_IN_AREA: { - CollectParameters(&m_nIp, 4); + CollectParameters(&m_nIp, 9); int ped_handle = -1; CVector pos = FindPlayerCoors(); float x1 = *(float*)&ScriptParams[0]; @@ -1103,9 +1259,11 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) continue; if (pPed->m_nPedType != PEDTYPE_COP) continue; + if (!ThisIsAValidRandomCop(pPed->GetModelIndex(), ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8])) + continue; if (pPed->CharCreatedBy != RANDOM_CHAR) continue; - if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING) + if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING && pPed->GetPedState() != PED_ABSEIL) continue; if (pPed->bRemoveFromWorld) continue; @@ -1115,9 +1273,9 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) continue; if (!pPed->IsWithinArea(x1, y1, x2, y2)) continue; - if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z) + if (pos.z - COP_PED_FIND_Z_OFFSET > pPed->GetPosition().z) continue; - if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z) + if (pos.z + COP_PED_FIND_Z_OFFSET < pPed->GetPosition().z) continue; ped_handle = CPools::GetPedPool()->GetIndex(pPed); CTheScripts::LastRandomPedId = ped_handle; @@ -1131,14 +1289,15 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) StoreParameters(&m_nIp, 1); return 0; } + /* case COMMAND_GET_RANDOM_COP_IN_ZONE: { char zone[KEY_LENGTH_IN_SCRIPT]; strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); - int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone); + int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT); if (nZone != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; - CZone* pZone = CTheZones::GetZone(nZone); + CZone* pZone = CTheZones::GetNavigationZone(nZone); int ped_handle = -1; CVector pos = FindPlayerCoors(); int i = CPools::GetPedPool()->GetSize(); @@ -1162,9 +1321,9 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) continue; if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone)) continue; - if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z) + if (pos.z - COP_PED_FIND_Z_OFFSET > pPed->GetPosition().z) continue; - if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z) + if (pos.z + COP_PED_FIND_Z_OFFSET < pPed->GetPosition().z) continue; ped_handle = CPools::GetPedPool()->GetIndex(pPed); CTheScripts::LastRandomPedId = ped_handle; @@ -1178,6 +1337,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_SET_CHAR_OBJ_FLEE_CAR: { CollectParameters(&m_nIp, 2); @@ -1234,7 +1394,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; script_assert(pPed); - ScriptParams[0] = pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType; + ScriptParams[0] = pPed->GetWeapon()->m_eWeaponType; StoreParameters(&m_nIp, 1); return 0; } @@ -1243,7 +1403,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); - ScriptParams[0] = pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType; + ScriptParams[0] = pPed->GetWeapon()->m_eWeaponType; StoreParameters(&m_nIp, 1); return 0; } @@ -1255,15 +1415,16 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D: LocateCharObjectCommand(command, &m_nIp); return 0; - case COMMAND_SET_CAR_HANDBRAKE_TURN_LEFT: // this will be changed in final VC version to a more general SET_TEMP_ACTION + case COMMAND_SET_CAR_TEMP_ACTION: { - CollectParameters(&m_nIp, 2); + CollectParameters(&m_nIp, 3); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(pVehicle); - pVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKETURNLEFT; - pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1]; + pVehicle->AutoPilot.m_nTempAction = (uint8)ScriptParams[1]; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[2]; return 0; } + /* case COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT: { CollectParameters(&m_nIp, 2); @@ -1282,18 +1443,21 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1]; return 0; } + */ case COMMAND_IS_CHAR_ON_ANY_BIKE: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); - UpdateCompareFlag(pPed->bInVehicle&& pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE); + UpdateCompareFlag(pPed->bInVehicle&& pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE); return 0; } + /* case COMMAND_LOCATE_SNIPER_BULLET_2D: case COMMAND_LOCATE_SNIPER_BULLET_3D: LocateSniperBulletCommand(command, &m_nIp); return 0; + */ case COMMAND_GET_NUMBER_OF_SEATS_IN_MODEL: CollectParameters(&m_nIp, 1); ScriptParams[0] = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(ScriptParams[0]) + 1; @@ -1304,9 +1468,10 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; script_assert(pPed); - UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE); return 0; } + /* case COMMAND_IS_CHAR_LYING_DOWN: { CollectParameters(&m_nIp, 1); @@ -1315,6 +1480,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) UpdateCompareFlag(pPed->bFallenDown); return 0; } + */ case COMMAND_CAN_CHAR_SEE_DEAD_CHAR: { CollectParameters(&m_nIp, 2); @@ -1332,23 +1498,315 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) } case COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER: CollectParameters(&m_nIp, 1); -#ifdef FIX_BUGS CPed::nEnterCarRangeMultiplier = *(float*)&ScriptParams[0]; -#else - CPed::nEnterCarRangeMultiplier = (float)ScriptParams[0]; -#endif return 0; -#endif -#if GTA_VERSION < GTA3_PC_11 case COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER: CollectParameters(&m_nIp, 1); -#ifdef FIX_BUGS CPed::nThreatReactionRangeMultiplier = *(float*)&ScriptParams[0]; -#else - CPed::nThreatReactionRangeMultiplier = (float)ScriptParams[0]; -#endif return 0; -#endif + case COMMAND_SET_CHAR_CEASE_ATTACK_TIMER: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->m_ceaseAttackTimer = ScriptParams[1]; + return 0; + } + case COMMAND_GET_REMOTE_CONTROLLED_CAR: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CWorld::Players[ScriptParams[0]].m_pRemoteVehicle; + if (pVehicle) + ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle); + else + ScriptParams[0] = -1; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_IS_PC_VERSION: + UpdateCompareFlag(true); + return 0; + //case COMMAND_REPLAY: + //case COMMAND_IS_REPLAY_PLAYING: + case COMMAND_IS_MODEL_AVAILABLE: + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(CModelInfo::GetModelInfo(ScriptParams[0]) != nil); + return 0; + case COMMAND_SHUT_CHAR_UP: + CollectParameters(&m_nIp, 2); + DMAudio.SetPedTalkingStatus(CPools::GetPedPool()->GetAt(ScriptParams[0]), ScriptParams[1] == 0); + return 0; + case COMMAND_SET_ENABLE_RC_DETONATE: + CollectParameters(&m_nIp, 1); + CVehicle::bDisableRemoteDetonation = !ScriptParams[0]; + return 0; + case COMMAND_SET_CAR_RANDOM_ROUTE_SEED: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->m_nRouteSeed = ScriptParams[1]; + return 0; + } + case COMMAND_IS_ANY_PICKUP_AT_COORDS: + { + CollectParameters(&m_nIp, 3); + CVector pos = *(CVector*)&ScriptParams[0]; + CRunningScript::UpdateCompareFlag(CPickups::TestForPickupsInBubble(pos, 0.5f)); + return 0; + } + case COMMAND_GET_FIRST_PICKUP_COORDS: + case COMMAND_GET_NEXT_PICKUP_COORDS: + case COMMAND_REMOVE_ALL_CHAR_WEAPONS: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->ClearWeapons(); + return 0; + } + case COMMAND_HAS_PLAYER_GOT_WEAPON: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + bool bFound = false; + for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { + if (pPed->GetWeapon(i).m_eWeaponType == ScriptParams[1]) { + bFound = true; + break; + } + } + UpdateCompareFlag(bFound); + return 0; + } + //case COMMAND_HAS_CHAR_GOT_WEAPON: + //case COMMAND_IS_PLAYER_FACING_CHAR: + case COMMAND_SET_TANK_DETONATE_CARS: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle && pVehicle->m_vehType == VEHICLE_TYPE_CAR); + ((CAutomobile*)pVehicle)->bTankDetonateCars = ScriptParams[1]; + return 0; + } + case COMMAND_GET_POSITION_OF_ANALOGUE_STICKS: + { + CollectParameters(&m_nIp, 1); + CPad* pPad = CPad::GetPad(ScriptParams[0]); + ScriptParams[0] = pPad->NewState.LeftStickX; + ScriptParams[1] = pPad->NewState.LeftStickY; + ScriptParams[2] = pPad->NewState.RightStickX; + ScriptParams[3] = pPad->NewState.RightStickY; + StoreParameters(&m_nIp, 4); + return 0; + } + case COMMAND_IS_CAR_ON_FIRE: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + bool bOnFire = false; + if (pVehicle->m_pCarFire) + bOnFire = true; + if (pVehicle->m_vehType == VEHICLE_TYPE_CAR && ((CAutomobile*)pVehicle)->Damage.GetEngineStatus() >= ENGINE_STATUS_ON_FIRE) + bOnFire = true; + if (pVehicle->m_fHealth < 250.0f) + bOnFire = true; + UpdateCompareFlag(bOnFire); + return 0; + } + case COMMAND_IS_CAR_TYRE_BURST: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + bool bIsBurst = false; + CBike* pBike = (CBike*)pVehicle; + if (pVehicle->IsBike()) { + if (ScriptParams[1] == 4) { + for (int i = 0; i < 2; i++) { + if (pBike->m_wheelStatus[i] == WHEEL_STATUS_BURST) + bIsBurst = true; + } + } + else { + if (ScriptParams[1] == 2) + ScriptParams[1] = 0; + if (ScriptParams[1] == 3) + ScriptParams[1] = 1; + bIsBurst = pBike->m_wheelStatus[ScriptParams[1]] == WHEEL_STATUS_BURST; + } + } + else { + CAutomobile* pCar = (CAutomobile*)pVehicle; + if (ScriptParams[1] == 4) { + for (int i = 0; i < 4; i++) { + if (pCar->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST) + bIsBurst = true; + } + } + else + bIsBurst = pCar->Damage.GetWheelStatus(ScriptParams[1] == WHEEL_STATUS_BURST); + } + UpdateCompareFlag(bIsBurst); + return 0; + } + //case COMMAND_SET_CAR_DRIVE_STRAIGHT_AHEAD: + //case COMMAND_SET_CAR_WAIT: + //case COMMAND_IS_PLAYER_STANDING_ON_A_VEHICLE: + //case COMMAND_IS_PLAYER_FOOT_DOWN: + //case COMMAND_IS_CHAR_FOOT_DOWN: + case COMMAND_INITIALISE_OBJECT_PATH: { + CollectParameters(&m_nIp, 2); + int32 counter = 0; + while (counter < 3 && CScriptPaths::aArray[counter].m_state != SCRIPT_PATH_DISABLED) { + counter++; + } + CScriptPaths::aArray[counter].InitialiseOne(ScriptParams[0], *(float*)&ScriptParams[1]); + ScriptParams[0] = counter; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_START_OBJECT_ON_PATH: + { + CollectParameters(&m_nIp, 2); + CObject *pObj = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + assert(pObj); + CScriptPaths::aArray[ScriptParams[1]].SetObjectToControl(pObj); + return 0; + } + case COMMAND_SET_OBJECT_PATH_SPEED: + { + CollectParameters(&m_nIp, 2); + CScriptPaths::aArray[ScriptParams[0]].m_fSpeed = *(float*)&ScriptParams[1]; + return 0; + } + case COMMAND_SET_OBJECT_PATH_POSITION: + { + CollectParameters(&m_nIp, 2); + CScriptPaths::aArray[ScriptParams[0]].m_fPosition = *(float*)&ScriptParams[1]; + return 0; + } + //case COMMAND_GET_OBJECT_DISTANCE_ALONG_PATH: + case COMMAND_CLEAR_OBJECT_PATH: + { + CollectParameters(&m_nIp, 1); + CScriptPaths::aArray[ScriptParams[0]].Clear(); + return 0; + } + case COMMAND_HELI_GOTO_COORDS: + { + CollectParameters(&m_nIp, 5); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI); + ((CAutomobile*)pVehicle)->TellHeliToGoToCoors(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], ScriptParams[4]); + return 0; + } + case COMMAND_IS_INT_VAR_EQUAL_TO_CONSTANT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr == ScriptParams[0]); + return 0; + } + case COMMAND_IS_INT_LVAR_EQUAL_TO_CONSTANT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr == ScriptParams[0]); + return 0; + } + case COMMAND_GET_DEAD_CHAR_PICKUP_COORDS: + { + CollectParameters(&m_nIp, 1); + CPed *pTarget = CPools::GetPedPool()->GetAt(ScriptParams[0]); + CVector pos; + pTarget->CreateDeadPedPickupCoors(&pos.x, &pos.y, &pos.z); + *(CVector*)&ScriptParams[0] = pos; + StoreParameters(&m_nIp, 3); + return 0; + } + case COMMAND_CREATE_PROTECTION_PICKUP: + { + CollectParameters(&m_nIp, 5); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; + CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_REVENUE, PICKUP_ASSET_REVENUE, ScriptParams[3], ScriptParams[4]); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_IS_CHAR_IN_ANY_BOAT: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT); + return 0; + } + case COMMAND_IS_PLAYER_IN_ANY_BOAT: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT); + return 0; + } + case COMMAND_IS_CHAR_IN_ANY_HELI: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI); + return 0; + } + case COMMAND_IS_PLAYER_IN_ANY_HELI: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI); + return 0; + } + case COMMAND_IS_CHAR_IN_ANY_PLANE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE); + return 0; + } + case COMMAND_IS_PLAYER_IN_ANY_PLANE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI); + return 0; + } + case COMMAND_IS_CHAR_IN_WATER: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + UpdateCompareFlag(pPed && pPed->bIsInWater); + return 0; + } + case COMMAND_SET_VAR_INT_TO_CONSTANT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + *ptr = ScriptParams[0]; + return 0; + } + case COMMAND_SET_LVAR_INT_TO_CONSTANT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + *ptr = ScriptParams[0]; + return 0; + } default: script_assert(0); } diff --git a/src/control/Script7.cpp b/src/control/Script7.cpp new file mode 100644 index 00000000..71099cc4 --- /dev/null +++ b/src/control/Script7.cpp @@ -0,0 +1,1404 @@ +#include "common.h" + +#include "Script.h" +#include "ScriptCommands.h" + +#include "CarCtrl.h" +#include "ColStore.h" +#include "Coronas.h" +#include "CutsceneMgr.h" +#include "DMAudio.h" +#include "Explosion.h" +#include "GameLogic.h" +#include "General.h" +#include "Glass.h" +#include "Fluff.h" +#include "Hud.h" +#include "MBlur.h" +#include "Pad.h" +#include "Pickups.h" +#include "Pools.h" +#include "Population.h" +#include "Radar.h" +#include "RoadBlocks.h" +#include "Ropes.h" +#include "SetPieces.h" +#include "SpecialFX.h" +#include "Stats.h" +#include "Streaming.h" +#include "Timecycle.h" +#include "User.h" +#include "World.h" +#include "Zones.h" + +int8 CRunningScript::ProcessCommands1200To1299(int32 command) +{ + switch (command) { + case COMMAND_IS_INT_VAR_GREATER_THAN_CONSTANT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr > ScriptParams[0]); + return 0; + } + case COMMAND_IS_INT_LVAR_GREATER_THAN_CONSTANT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr > ScriptParams[0]); + return 0; + } + case COMMAND_IS_CONSTANT_GREATER_THAN_INT_VAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(ScriptParams[0] > *ptr); + return 0; + } + case COMMAND_IS_CONSTANT_GREATER_THAN_INT_LVAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(ScriptParams[0] > *ptr); + return 0; + } + case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr >= ScriptParams[0]); + return 0; + } + case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr >= ScriptParams[0]); + return 0; + } + case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(ScriptParams[0] >= *ptr); + return 0; + } + case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(ScriptParams[0] >= *ptr); + return 0; + } + case COMMAND_GET_CHAR_WEAPON_IN_SLOT: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + ScriptParams[0] = pPed->GetWeapon(ScriptParams[1] - 1).m_eWeaponType; + ScriptParams[1] = pPed->GetWeapon(ScriptParams[1] - 1).m_nAmmoTotal; + ScriptParams[2] = CPickups::ModelForWeapon((eWeaponType)ScriptParams[0]); + StoreParameters(&m_nIp, 3); + return 0; + } + case COMMAND_GET_CLOSEST_STRAIGHT_ROAD: + { + CollectParameters(&m_nIp, 5); + int node1, node2; + float angle; + ThePaths.FindNodePairClosestToCoors(*(CVector*)&ScriptParams[0], PATH_CAR, &node1, &node2, &angle, + *(float*)&ScriptParams[3], *(float*)&ScriptParams[4], true, true); + if (node1 == -1) { + for (int i = 0; i < 7; i++) + ScriptParams[i] = 0; + } + else { + *(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(node1); + *(CVector*)&ScriptParams[3] = ThePaths.FindNodeCoorsForScript(node2); + *(float*)&ScriptParams[6] = angle; + } + StoreParameters(&m_nIp, 7); + return 0; + } + case COMMAND_SET_CAR_FORWARD_SPEED: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + float speed = *(float*)&ScriptParams[1] / GAME_SPEED_TO_CARAI_SPEED; + pVehicle->SetMoveSpeed(pVehicle->GetForward() * speed); + if (pVehicle->IsRealHeli() && pVehicle->IsCar()) + ((CAutomobile*)pVehicle)->m_aWheelSpeed[1] = 0.22f; + return 0; + } + case COMMAND_SET_AREA_VISIBLE: + CollectParameters(&m_nIp, 1); + CGame::currArea = ScriptParams[0]; + CStreaming::RemoveBuildingsNotInArea(ScriptParams[0]); + return 0; + case COMMAND_SET_CUTSCENE_ANIM_TO_LOOP: + { + char key[KEY_LENGTH_IN_SCRIPT]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, key); + m_nIp += KEY_LENGTH_IN_SCRIPT; + CCutsceneMgr::SetCutsceneAnimToLoop(key); + return 0; + } + case COMMAND_MARK_CAR_AS_CONVOY_CAR: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->bPartOfConvoy = ScriptParams[1]; + return 0; + } + case COMMAND_RESET_HAVOC_CAUSED_BY_PLAYER: + { + CollectParameters(&m_nIp, 1); + CWorld::Players[ScriptParams[0]].m_nHavocLevel = 0; + return 0; + } + case COMMAND_GET_HAVOC_CAUSED_BY_PLAYER: + { + CollectParameters(&m_nIp, 1); + ScriptParams[0] = CWorld::Players[ScriptParams[0]].m_nHavocLevel; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_CREATE_SCRIPT_ROADBLOCK: + { + CollectParameters(&m_nIp, 6); + CRoadBlocks::RegisterScriptRoadBlock(*(CVector*)&ScriptParams[0], *(CVector*)&ScriptParams[3]); + return 0; + } + case COMMAND_CLEAR_ALL_SCRIPT_ROADBLOCKS: + { + CRoadBlocks::ClearScriptRoadBlocks(); + return 0; + } + case COMMAND_SET_CHAR_OBJ_WALK_TO_CHAR: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); + script_assert(pTargetPed); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING, pTargetPed); + return 0; + } + //case COMMAND_IS_PICKUP_IN_ZONE: + case COMMAND_GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS: + { + CollectParameters(&m_nIp, 4); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CVector result = Multiply3x3(pPed->GetMatrix(), *(CVector*)&ScriptParams[1]) + pPed->GetPosition(); + *(CVector*)&ScriptParams[0] = result; + StoreParameters(&m_nIp, 3); + return 0; + } + case COMMAND_HAS_CHAR_BEEN_PHOTOGRAPHED: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + bool result = false; + if (pPed->bHasBeenPhotographed) { + result = true; + pPed->bHasBeenPhotographed = false; + } + UpdateCompareFlag(result); + return 0; + } + case COMMAND_SET_CHAR_OBJ_AIM_GUN_AT_CHAR: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); + script_assert(pTargetPed); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_AIM_GUN_AT, pTargetPed); + return 0; + } + case COMMAND_SWITCH_SECURITY_CAMERA: + { + CollectParameters(&m_nIp, 1); + CSpecialFX::bVideoCam = ScriptParams[0] != 0; + return 0; + } + //case COMMAND_IS_CHAR_IN_FLYING_VEHICLE: + case COMMAND_IS_PLAYER_IN_FLYING_VEHICLE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && (pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE)); + return 0; + } + //case COMMAND_HAS_SONY_CD_BEEN_READ: + //case COMMAND_GET_NUMBER_OF_SONY_CDS_READ: + //case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD: + //case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD: + case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + int id = CRadar::SetShortRangeCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH); + CRadar::SetBlipSprite(id, ScriptParams[3]); + ScriptParams[0] = id; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_ADD_MONEY_SPENT_ON_CLOTHES: + CollectParameters(&m_nIp, 1); + CStats::MoneySpentOnFashion(ScriptParams[0]); + return 0; + + case COMMAND_SET_HELI_ORIENTATION: + { + CollectParameters(&m_nIp, 2); + CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli()); + float fAngle = DEGTORAD(*(float*)&ScriptParams[1] - 90.0f); + while (fAngle < 0.0f) + fAngle += TWOPI; + while (fAngle > TWOPI) + fAngle -= TWOPI; + pHeli->SetHeliOrientation(fAngle); + return 0; + } + case COMMAND_CLEAR_HELI_ORIENTATION: + { + CollectParameters(&m_nIp, 1); + CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli()); + pHeli->ClearHeliOrientation(); + return 0; + } + case COMMAND_PLANE_GOTO_COORDS: + { + CollectParameters(&m_nIp, 5); + CAutomobile* pPlane = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pPlane && pPlane->IsCar() && pPlane->IsRealPlane()); + pPlane->TellPlaneToGoToCoors(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], ScriptParams[4]); + return 0; + } + case COMMAND_GET_NTH_CLOSEST_CAR_NODE: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + *(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(ThePaths.FindNthNodeClosestToCoors(pos, 0, 999999.9f, true, true, ScriptParams[3] - 1)); + StoreParameters(&m_nIp, 3); + return 0; + } + //case COMMAND_GET_NTH_CLOSEST_CHAR_NODE: + case COMMAND_DRAW_WEAPONSHOP_CORONA: + { + CollectParameters(&m_nIp, 9); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8], 255, pos, *(float*)&ScriptParams[3], + 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f, false, 0.2f); + return 0; + } + case COMMAND_SET_ENABLE_RC_DETONATE_ON_CONTACT: + { + CollectParameters(&m_nIp, 1); + CVehicle::bDisableRemoteDetonationOnContact = (ScriptParams[0] == 0); + return 0; + } + case COMMAND_FREEZE_CHAR_POSITION: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bIsFrozen = ScriptParams[1]; + return 0; + } + case COMMAND_SET_CHAR_DROWNS_IN_WATER: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bDrownsInWater = ScriptParams[1]; + return 0; + } + case COMMAND_SET_OBJECT_RECORDS_COLLISIONS: + { + CollectParameters(&m_nIp, 2); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + pObject->bUseCollisionRecords = ScriptParams[1]; + return 0; + } + case COMMAND_HAS_OBJECT_COLLIDED_WITH_ANYTHING: + { + CollectParameters(&m_nIp, 1); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + UpdateCompareFlag(pObject->m_nCollisionRecords != 0); + return 0; + } + case COMMAND_REMOVE_RC_BUGGY: + { + CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy(false); + return 0; + } + //case COMMAND_HAS_PHOTOGRAPH_BEEN_TAKEN: + case COMMAND_GET_CHAR_ARMOUR: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + ScriptParams[0] = pPed->m_fArmour; + StoreParameters(&m_nIp, 1); + return 0; + } + //case COMMAND_SET_CHAR_ARMOUR: + case COMMAND_SET_HELI_STABILISER: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->bHeliMinimumTilt = ScriptParams[1]; + return 0; + } + case COMMAND_SET_CAR_STRAIGHT_LINE_DISTANCE: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->AutoPilot.m_nSwitchDistance = ScriptParams[1]; + return 0; + } + case COMMAND_POP_CAR_BOOT: + { + CollectParameters(&m_nIp, 1); + CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pCar&& pCar->IsCar()); + pCar->PopBoot(); + return 0; + } + case COMMAND_SHUT_PLAYER_UP: + { + CollectParameters(&m_nIp, 2); + DMAudio.ShutUpPlayerTalking(!!ScriptParams[1]); + return 0; + } + case COMMAND_SET_PLAYER_MOOD: + { + CollectParameters(&m_nIp, 3); + DMAudio.SetPlayersMood(ScriptParams[1], ScriptParams[2]); + return 0; + } + case COMMAND_REQUEST_COLLISION: + { + CollectParameters(&m_nIp, 2); + CVector2D pos; + pos.x = *(float*)&ScriptParams[0]; + pos.y = *(float*)&ScriptParams[1]; + CColStore::RequestCollision(pos); + return 0; + } + case COMMAND_LOCATE_OBJECT_2D: + case COMMAND_LOCATE_OBJECT_3D: + LocateObjectCommand(command, &m_nIp); + return 0; + case COMMAND_IS_OBJECT_IN_WATER: + { + CollectParameters(&m_nIp, 1); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + UpdateCompareFlag(pObject->bIsInWater); + return 0; + } + //case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR: + case COMMAND_IS_OBJECT_IN_AREA_2D: + case COMMAND_IS_OBJECT_IN_AREA_3D: + ObjectInAreaCheckCommand(command, &m_nIp); + return 0; + case COMMAND_SET_CHAR_CROUCH: + { + CollectParameters(&m_nIp, 3); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + if (ScriptParams[1]) { + pPed->bCrouchWhenShooting = true; + pPed->SetDuck(ScriptParams[2], true); + } + else { + pPed->ClearDuck(true); + pPed->bCrouchWhenShooting = false; + } + return 0; + } + case COMMAND_SET_ZONE_CIVILIAN_CAR_INFO: + { + char label[12]; + int16 carDensities[CCarCtrl::NUM_CAR_CLASSES] = { 0 }; + int16 boatDensities[CCarCtrl::NUM_BOAT_CLASSES] = { 0 }; + int i; + + CTheScripts::ReadTextLabelFromScript(&m_nIp, label); + m_nIp += KEY_LENGTH_IN_SCRIPT; + CollectParameters(&m_nIp, 12); + for (i = 0; i < CCarCtrl::NUM_CAR_CLASSES; i++) + carDensities[i] = ScriptParams[i + 1]; + for (i = 0; i < CCarCtrl::NUM_BOAT_CLASSES; i++) + boatDensities[i] = ScriptParams[i + 1 + CCarCtrl::NUM_CAR_CLASSES]; + int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO); + if (zone < 0) { + debug("Couldn't find zone - %s\n", label); + return 0; + } + while (zone >= 0) { + CTheZones::SetZoneCivilianCarInfo(zone, ScriptParams[0], carDensities, boatDensities); + zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO); + } + return 0; + } + case COMMAND_REQUEST_ANIMATION: + { + char key[KEY_LENGTH_IN_SCRIPT]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, key); + m_nIp += KEY_LENGTH_IN_SCRIPT; + CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex(key), STREAMFLAGS_SCRIPTOWNED); + return 0; + } + case COMMAND_HAS_ANIMATION_LOADED: + { + char key[KEY_LENGTH_IN_SCRIPT]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, key); + m_nIp += KEY_LENGTH_IN_SCRIPT; + UpdateCompareFlag(CAnimManager::GetAnimationBlock(key)->isLoaded); + return 0; + } + case COMMAND_REMOVE_ANIMATION: + { + char key[KEY_LENGTH_IN_SCRIPT]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, key); + m_nIp += KEY_LENGTH_IN_SCRIPT; + CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex(key)); + return 0; + } + case COMMAND_IS_CHAR_WAITING_FOR_WORLD_COLLISION: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + UpdateCompareFlag(pPed->bIsStaticWaitingForCollision); + return 0; + } + case COMMAND_IS_CAR_WAITING_FOR_WORLD_COLLISION: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + UpdateCompareFlag(pVehicle->bIsStaticWaitingForCollision); + return 0; + } + case COMMAND_IS_OBJECT_WAITING_FOR_WORLD_COLLISION: + { + CollectParameters(&m_nIp, 1); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + UpdateCompareFlag(pObject->bIsStaticWaitingForCollision); + return 0; + } + case COMMAND_SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + pPed->PedShuffle(); + return 0; + } + case COMMAND_ATTACH_CHAR_TO_OBJECT: + { + CollectParameters(&m_nIp, 8); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]); + pPed->AttachPedToEntity(pObject, *(CVector*)&ScriptParams[2], ScriptParams[5], DEGTORAD(ScriptParams[6]), (eWeaponType)ScriptParams[7]); + return 0; + } + case COMMAND_SET_CHAR_AS_PLAYER_FRIEND: + { + CollectParameters(&m_nIp, 3); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bIsPlayerFriend = ScriptParams[2]; + return 0; + } + //case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER: + case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING: + { + char onscreen_str[12]; + script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR); + uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp); + CollectParameters(&m_nIp, 2); + wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ??? + strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); + m_nIp += KEY_LENGTH_IN_SCRIPT; + CUserDisplay::OnscnTimer.AddCounter(var, ScriptParams[0], onscreen_str, ScriptParams[1] - 1); + return 0; + } + case COMMAND_ADD_SET_PIECE: + { + CollectParameters(&m_nIp, 13); + CSetPieces::AddOne(ScriptParams[0], + *(CVector2D*)&ScriptParams[1], *(CVector2D*)&ScriptParams[3], + *(CVector2D*)&ScriptParams[5], *(CVector2D*)&ScriptParams[7], + *(CVector2D*)&ScriptParams[9], *(CVector2D*)&ScriptParams[11]); + return 0; + } + case COMMAND_SET_EXTRA_COLOURS: + { + CollectParameters(&m_nIp, 2); + CTimeCycle::StartExtraColour(ScriptParams[0]-1, ScriptParams[1] != 0); + return 0; + } + case COMMAND_CLEAR_EXTRA_COLOURS: + { + CollectParameters(&m_nIp, 1); + CTimeCycle::StopExtraColour(ScriptParams[0]); + return 0; + } + //case COMMAND_CLOSE_CAR_BOOT: + case COMMAND_GET_WHEELIE_STATS: + { + CollectParameters(&m_nIp, 1); + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + ScriptParams[0] = pPlayerInfo->m_nLastTimeCarSpentOnTwoWheels; + *(float*)&ScriptParams[1] = pPlayerInfo->m_nLastDistanceCarTravelledOnTwoWheels; + ScriptParams[2] = pPlayerInfo->m_nLastTimeSpentOnWheelie; + *(float*)&ScriptParams[3] = pPlayerInfo->m_nLastDistanceTravelledOnWheelie; + ScriptParams[4] = pPlayerInfo->m_nLastTimeSpentOnStoppie; + *(float*)&ScriptParams[5] = pPlayerInfo->m_nLastDistanceTravelledOnStoppie; + StoreParameters(&m_nIp, 6); + pPlayerInfo->m_nLastTimeCarSpentOnTwoWheels = 0; + pPlayerInfo->m_nLastDistanceCarTravelledOnTwoWheels = 0.0f; + pPlayerInfo->m_nLastTimeSpentOnWheelie = 0; + pPlayerInfo->m_nLastDistanceTravelledOnWheelie = 0.0f; + pPlayerInfo->m_nLastTimeSpentOnStoppie = 0; + pPlayerInfo->m_nLastDistanceTravelledOnStoppie = 0.0f; + return 0; + } + //case COMMAND_DISARM_CHAR: + case COMMAND_BURST_CAR_TYRE: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + if (pVehicle->IsBike()) { + if (ScriptParams[1] == 2) + ScriptParams[1] = 0; + else if (ScriptParams[1] == 3) + ScriptParams[1] = 1; + pVehicle->BurstTyre(ScriptParams[1], true); + } + else { + pVehicle->BurstTyre(ScriptParams[1], true); + } + return 0; + } + case COMMAND_IS_CHAR_OBJ_NO_OBJ: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + UpdateCompareFlag(pPed->m_prevObjective == OBJECTIVE_NONE && pPed->m_objective == OBJECTIVE_NONE); + return 0; + } + case COMMAND_IS_PLAYER_WEARING: + { + CollectParameters(&m_nIp, 1); + char key[12]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, key); + m_nIp += KEY_LENGTH_IN_SCRIPT; + for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) + key[i] = tolower(key[i]); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + UpdateCompareFlag(strcmp(key, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetModelName()) == 0); + return 0; + } + case COMMAND_SET_PLAYER_CAN_DO_DRIVE_BY: + { + CollectParameters(&m_nIp, 2); + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + pPlayerInfo->m_bDriveByAllowed = ScriptParams[1]; + return 0; + } + case COMMAND_SET_CHAR_OBJ_SPRINT_TO_COORD: + { + CollectParameters(&m_nIp, 3); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CVector pos; + pos.x = *(float*)&ScriptParams[1]; + pos.y = *(float*)&ScriptParams[2]; + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pPed->bScriptObjectiveCompleted = false; + pPed->SetObjective(OBJECTIVE_SPRINT_TO_AREA, pos); + return 0; + } + case COMMAND_CREATE_SWAT_ROPE: + { + CollectParameters(&m_nIp, 3); + CRopes::CreateRopeWithSwatComingDown(*(CVector*)&ScriptParams[0]); + return 0; + } + //case COMMAND_SET_FIRST_PERSON_CONTROL_CAMERA: + //case COMMAND_GET_NEAREST_TYRE_TO_POINT: + case COMMAND_SET_CAR_MODEL_COMPONENTS: + { + CollectParameters(&m_nIp, 3); + CVehicleModelInfo::SetComponentsToUse(ScriptParams[1], ScriptParams[2]); + return 0; + } + case COMMAND_SWITCH_LIFT_CAMERA: + { + CollectParameters(&m_nIp, 1); + CSpecialFX::bLiftCam = ScriptParams[0] != 0; + return 0; + } + case COMMAND_CLOSE_ALL_CAR_DOORS: + { + CollectParameters(&m_nIp, 1); + CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pCar&& pCar->IsCar()); + pCar->CloseAllDoors(); + return 0; + } + case COMMAND_GET_DISTANCE_BETWEEN_COORDS_2D: + { + CollectParameters(&m_nIp, 4); + *(float*)&ScriptParams[0] = (*(CVector2D*)&ScriptParams[0] - *(CVector2D*)&ScriptParams[2]).Magnitude(); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_GET_DISTANCE_BETWEEN_COORDS_3D: + { + CollectParameters(&m_nIp, 6); + *(float*)&ScriptParams[0] = (*(CVector*)&ScriptParams[0] - *(CVector*)&ScriptParams[3]).Magnitude(); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_POP_CAR_BOOT_USING_PHYSICS: + { + CollectParameters(&m_nIp, 1); + CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pCar && pCar->IsCar()); + pCar->PopBootUsingPhysics(); + return 0; + } + //case COMMAND_SET_FIRST_PERSON_WEAPON_CAMERA: + case COMMAND_IS_CHAR_LEAVING_VEHICLE_TO_DIE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + UpdateCompareFlag(pPed->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE); + return 0; + } + case COMMAND_SORT_OUT_OBJECT_COLLISION_WITH_CAR: + { + CollectParameters(&m_nIp, 2); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + pObject->m_pCollidingEntity = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + return 0; + } + //case COMMAND_GET_MAX_WANTED_LEVEL: + case COMMAND_IS_CHAR_WANDER_PATH_CLEAR: + { + CollectParameters(&m_nIp, 5); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + UpdateCompareFlag(CWorld::IsWanderPathClear(pPed->GetPosition(), *(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3], 4)); + return 0; + } + //case COMMAND_PRINT_HELP_WITH_NUMBER: + case COMMAND_PRINT_HELP_FOREVER: + { + wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); + CHud::SetHelpMessage(text, false, true); + return 0; + } + //case COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER: + default: + script_assert(0); + } + return -1; +} + +int8 CRunningScript::ProcessCommands1300To1399(int32 command) +{ + switch (command) { + case COMMAND_SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG: + { + CollectParameters(&m_nIp, 3); + CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pTarget); + uint8 flag = 1 << (uint8)ScriptParams[1]; + if (ScriptParams[2]) + pTarget->m_gangFlags |= flag; + else + pTarget->m_gangFlags &= ~flag; + + return 0; + } + case COMMAND_LOAD_AND_LAUNCH_MISSION_EXCLUSIVE: + return 0; + //case COMMAND_IS_MISSION_AUDIO_PLAYING: + case COMMAND_CREATE_LOCKED_PROPERTY_PICKUP: + { + CollectParameters(&m_nIp, 3); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; + char key[KEY_LENGTH_IN_SCRIPT]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, key); + m_nIp += KEY_LENGTH_IN_SCRIPT; + // TheText.Get(key); + CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY, PICKUP_PROPERTY_LOCKED, 0, 0, false, key); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_CREATE_FORSALE_PROPERTY_PICKUP: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; + char key[KEY_LENGTH_IN_SCRIPT]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, key); + m_nIp += KEY_LENGTH_IN_SCRIPT; + // TheText.Get(key); + CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY_FORSALE, PICKUP_PROPERTY_FORSALE, ScriptParams[3], 0, false, key); + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_FREEZE_CAR_POSITION: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->bIsFrozen = ScriptParams[1]; + pVehicle->bInfiniteMass = ScriptParams[1]; + return 0; + } + case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CHAR: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + CPed* pTestedPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); + bool result = false; + if (pPed) { + if (pPed->m_lastDamEntity) { + if (pPed->m_lastDamEntity == pTestedPed) + result = true; + if (pTestedPed->bInVehicle && pPed->m_lastDamEntity == pTestedPed->m_pMyVehicle) + result = true; + } + }else + debug("HAS_CHAR_BEEN_DAMAGED_BY_CHAR - First character doesn't exist\n"); + UpdateCompareFlag(result); + return 0; + } + //case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CAR: + //case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CHAR: + //case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CAR: + //case COMMAND_GET_RADIO_CHANNEL: + //case COMMAND_DISPLAY_TEXT_WITH_3_NUMBERS: + //case COMMAND_IS_CAR_DROWNING_IN_WATER: + case COMMAND_IS_CHAR_DROWNING_IN_WATER: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + UpdateCompareFlag(pPed && pPed->bIsDrowning); + return 0; + } + case COMMAND_DISABLE_CUTSCENE_SHADOWS: + { + CCutsceneMgr::DisableCutsceneShadows(); + return 0; + } + case COMMAND_HAS_GLASS_BEEN_SHATTERED_NEARBY: + { + CollectParameters(&m_nIp, 3); + + bool shattered = false; + if ( CGlass::HasGlassBeenShatteredAtCoors(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2]) ) + shattered = true; + + UpdateCompareFlag(shattered); + return 0; + } + case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE: + { + CollectParameters(&m_nIp, 3); + CCutsceneMgr::AttachObjectToBone(CPools::GetObjectPool()->GetAt(ScriptParams[0]), CPools::GetObjectPool()->GetAt(ScriptParams[1]), ScriptParams[2]); + return 0; + } + case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_COMPONENT: + { + CollectParameters(&m_nIp, 2); + CObject *obj1 = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + CObject *obj2 = CPools::GetObjectPool()->GetAt(ScriptParams[1]); + + char key[KEY_LENGTH_IN_SCRIPT]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, key); + m_nIp += KEY_LENGTH_IN_SCRIPT; + + CCutsceneMgr::AttachObjectToFrame(obj1, obj2, key); + return 0; + } + case COMMAND_SET_CHAR_STAY_IN_CAR_WHEN_JACKED: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bStayInCarOnJack = ScriptParams[1]; + return 0; + } + //case COMMAND_IS_MISSION_AUDIO_LOADING: + case COMMAND_ADD_MONEY_SPENT_ON_WEAPONS: + CollectParameters(&m_nIp, 1); + CStats::MoneySpentOnWeapons(ScriptParams[0]); + return 0; + case COMMAND_ADD_MONEY_SPENT_ON_PROPERTY: + CollectParameters(&m_nIp, 1); + CStats::MoneySpentOnProperty(ScriptParams[0]); + return 0; + //case COMMAND_ADD_MONEY_SPENT_ON_AUTO_PAINTING: + case COMMAND_SET_CHAR_ANSWERING_MOBILE: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + if (ScriptParams[1]) + pPed->SetAnswerMobile(); + else + pPed->ClearAnswerMobile(); + return 0; + } + case COMMAND_SET_PLAYER_DRUNKENNESS: + { + CollectParameters(&m_nIp, 2); + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + pPlayerInfo->m_pPed->m_nDrunkenness = ScriptParams[1]; + pPlayerInfo->m_pPed->m_nFadeDrunkenness = 0; + if (pPlayerInfo->m_pPed->m_nDrunkenness == 0) + CMBlur::ClearDrunkBlur(); + return 0; + } + //case COMMAND_GET_PLAYER_DRUNKENNESS: + //case COMMAND_SET_PLAYER_DRUG_LEVEL: + //case COMMAND_GET_PLAYER_DRUG_LEVEL: + //case COMMAND_ADD_LOAN_SHARK_VISITS: + case COMMAND_ADD_STORES_KNOCKED_OFF: + CollectParameters(&m_nIp, 1); + CStats::NumOfStoresKnockedOff(ScriptParams[0]); + return 0; + //case COMMAND_ADD_MOVIE_STUNTS: + case COMMAND_ADD_NUMBER_OF_ASSASSINATIONS: + CollectParameters(&m_nIp, 1); + CStats::NumOfAssassinations(ScriptParams[0]); + return 0; + case COMMAND_ADD_PIZZAS_DELIVERED: + CollectParameters(&m_nIp, 1); + CStats::NumOfPizzasDelivered(ScriptParams[0]); + return 0; + //case COMMAND_ADD_GARBAGE_PICKUPS: + case COMMAND_ADD_ICE_CREAMS_SOLD: + CollectParameters(&m_nIp, 1); + CStats::NumOfIceCreamSold(ScriptParams[0]); + return 0; + //case COMMAND_SET_TOP_SHOOTING_RANGE_SCORE: + //case COMMAND_ADD_SHOOTING_RANGE_RANK: + //case COMMAND_ADD_MONEY_SPENT_ON_GAMBLING: + //case COMMAND_ADD_MONEY_WON_ON_GAMBLING: + //case COMMAND_SET_LARGEST_GAMBLING_WIN: + case COMMAND_SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bDontFight = !ScriptParams[1]; + return 0; + } + case COMMAND_CLEAR_CHAR_WAIT_STATE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->ClearWaitState(); + return 0; + } + case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE: + { + CollectParameters(&m_nIp, 5); + int handle = -1; + uint32 i = CPools::GetVehiclePool()->GetSize(); + float infX = *(float*)&ScriptParams[0]; + float infY = *(float*)&ScriptParams[1]; + float supX = *(float*)&ScriptParams[2]; + float supY = *(float*)&ScriptParams[3]; + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR && pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_BIKE) + continue; + if (ScriptParams[4] != pVehicle->GetModelIndex() && ScriptParams[4] >= 0) + continue; + if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE) + continue; + if (!pVehicle->IsWithinArea(infX, infY, supX, supY)) + continue; + handle = CPools::GetVehiclePool()->GetIndex(pVehicle); + } + ScriptParams[0] = handle; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_SET_CAN_BURST_CAR_TYRES: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + pVehicle->bTyresDontBurst = !ScriptParams[1]; + return 0; + } + case COMMAND_SET_PLAYER_AUTO_AIM: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + pPed->bDoomAim = ScriptParams[1]; + return 0; + } + case COMMAND_FIRE_HUNTER_GUN: + { + CollectParameters(&m_nIp, 1); + CVehicle *pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nGunFiringTime + 150) { + CWeapon gun(WEAPONTYPE_HELICANNON, 5000); + CVector worldGunPos = (pVehicle->GetMatrix() * vecHunterGunPos) + (CTimer::GetTimeStep() * pVehicle->m_vecMoveSpeed); + gun.FireInstantHit(pVehicle, &worldGunPos); + gun.AddGunshell(pVehicle, worldGunPos, CVector2D(0.f, 0.1f), 0.025f); + DMAudio.PlayOneShot(pVehicle->m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.f); + pVehicle->m_nGunFiringTime = CTimer::GetTimeInMilliseconds(); + } + return 0; + } + case COMMAND_SET_PROPERTY_AS_OWNED: + CollectParameters(&m_nIp, 1); + CStats::AddPropertyAsOwned(ScriptParams[0]); + return 0; + case COMMAND_ADD_BLOOD_RING_KILLS: + CollectParameters(&m_nIp, 1); + CStats::AddNumBloodRingKills(ScriptParams[0]); + return 0; + case COMMAND_SET_LONGEST_TIME_IN_BLOOD_RING: + CollectParameters(&m_nIp, 1); + CStats::LongestTimeInBloodRing(ScriptParams[0]); + return 0; + case COMMAND_REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE: + { + CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver(); + return 0; + } + case COMMAND_IS_PLAYER_TOUCHING_VEHICLE: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + CPhysical* pTestedEntity = pPed; + if (pPed->bInVehicle && pPed->m_pMyVehicle) + pTestedEntity = pPed->m_pMyVehicle; + UpdateCompareFlag(pTestedEntity->GetHasCollidedWith(pVehicle)); + return 0; + } + //case COMMAND_IS_CHAR_TOUCHING_VEHICLE: + case COMMAND_CHECK_FOR_PED_MODEL_AROUND_PLAYER: + { + CollectParameters(&m_nIp, 6); + CVector d1 = CWorld::Players[ScriptParams[0]].GetPos() - *(CVector*)&ScriptParams[1]; + CVector d2 = CWorld::Players[ScriptParams[0]].GetPos() + *(CVector*)&ScriptParams[1]; + int i = CPools::GetPedPool()->GetSize(); + bool result = false; + while (i--) { + CPed* pPed = CPools::GetPedPool()->GetSlot(i); + if (!pPed) + continue; + if (ScriptParams[4] != pPed->GetModelIndex() && ScriptParams[5] != pPed->GetModelIndex()) + continue; + if (pPed->IsWithinArea(d1.x, d1.y, d1.z, d2.x, d2.y, d2.z)) + result = true; + } + UpdateCompareFlag(result); + return 0; + } + case COMMAND_CLEAR_CHAR_FOLLOW_PATH: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + if (pPed->GetPedState() == PED_FOLLOW_PATH) { + pPed->RestorePreviousState(); + pPed->ClearFollowPath(); + } + return 0; + } + case COMMAND_SET_CHAR_CAN_BE_SHOT_IN_VEHICLE: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bCanBeShotInVehicle = ScriptParams[1]; + return 0; + } + case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_VEHICLE: + { + CollectParameters(&m_nIp, 2); + CCutsceneMgr::AttachObjectToParent(CPools::GetObjectPool()->GetAt(ScriptParams[0]), CPools::GetVehiclePool()->GetAt(ScriptParams[1])); + return 0; + } + case COMMAND_LOAD_MISSION_TEXT: + { + char key[8]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, key); + m_nIp += KEY_LENGTH_IN_SCRIPT; + TheText.LoadMissionText(key); + return 0; + } + case COMMAND_SET_TONIGHTS_EVENT: + { + CollectParameters(&m_nIp, 1); + CScrollBar::TonightsEvent = ScriptParams[0]; + return 0; + } + case COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + if (pPed) + pPed->m_lastDamEntity = nil; + else + debug("CLEAR_CHAR_LAST_DAMAGE_ENTITY - Character doesn't exist\n"); + return 0; + } + //case COMMAND_CLEAR_CAR_LAST_DAMAGE_ENTITY: + case COMMAND_FREEZE_OBJECT_POSITION: + { + CollectParameters(&m_nIp, 2); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + pObject->bIsFrozen = ScriptParams[1]; + pObject->bInfiniteMass = ScriptParams[1]; + return 0; + } + case COMMAND_SET_PLAYER_HAS_MET_DEBBIE_HARRY: + { + CollectParameters(&m_nIp, 1); + CTheScripts::bPlayerHasMetDebbieHarry = ScriptParams[0]; + return 0; + } + case COMMAND_SET_RIOT_INTENSITY: + { + CollectParameters(&m_nIp, 1); + CTheScripts::RiotIntensity = ScriptParams[0]; + return 0; + } + //case COMMAND_IS_CAR_IN_ANGLED_AREA_2D: + //case COMMAND_IS_CAR_IN_ANGLED_AREA_3D: + //case COMMAND_REMOVE_WEAPON_FROM_CHAR: + case COMMAND_SET_UP_TAXI_SHORTCUT: + { + CollectParameters(&m_nIp, 8); + CGameLogic::SetUpShortCut( + *(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3], + *(CVector*)&ScriptParams[4], *(float*)&ScriptParams[7]); + return 0; + } + case COMMAND_CLEAR_TAXI_SHORTCUT: + CGameLogic::ClearShortCut(); + return 0; + //case COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT: + //case COMMAND_GET_CLOSEST_WATER_NODE: + case COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH: + CollectParameters(&m_nIp, 1); + CStats::PamphletMissionPassed = ScriptParams[0]; + return 0; + case COMMAND_CREATE_CLOTHES_PICKUP: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; + CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_CLOTHES, PICKUP_ON_STREET, ScriptParams[3]); + StoreParameters(&m_nIp, 1); + return 0; + } + //case COMMAND_CHANGE_BLIP_THRESHOLD: + case COMMAND_MAKE_PLAYER_FIRE_PROOF: + { + CollectParameters(&m_nIp, 2); + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + pPlayerInfo->m_bFireproof = ScriptParams[1]; + return 0; + } + case COMMAND_INCREASE_PLAYER_MAX_HEALTH: + { + CollectParameters(&m_nIp, 2); + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + pPlayerInfo->m_nMaxHealth += ScriptParams[1]; + pPlayerInfo->m_pPed->m_fHealth = pPlayerInfo->m_nMaxHealth; + return 0; + } + case COMMAND_INCREASE_PLAYER_MAX_ARMOUR: + { + CollectParameters(&m_nIp, 2); + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + pPlayerInfo->m_nMaxArmour += ScriptParams[1]; + pPlayerInfo->m_pPed->m_fArmour = pPlayerInfo->m_nMaxArmour; + return 0; + } + case COMMAND_CREATE_RANDOM_CHAR_AS_DRIVER: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + CPed* pPed = CPopulation::AddPedInCar(pVehicle, true); + pPed->CharCreatedBy = MISSION_CHAR; + pPed->bRespondsToThreats = false; + pPed->bAllowMedicsToReviveMe = false; + pPed->bIsPlayerFriend = false; + if (pVehicle->bIsBus) + pPed->bRenderPedInCar = false; + pPed->SetPosition(pVehicle->GetPosition()); + pPed->SetOrientation(0.0f, 0.0f, 0.0f); + pPed->SetPedState(PED_DRIVING); + pPed->m_pMyVehicle = pVehicle; + pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle); + pVehicle->pDriver = pPed; + pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver); + pPed->bInVehicle = true; + pVehicle->SetStatus(STATUS_PHYSICS); + if (pVehicle->m_vehType == VEHICLE_TYPE_BOAT) + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->bEngineOn = true; + pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition()); + CPopulation::ms_nTotalMissionPeds++; + ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed); + StoreParameters(&m_nIp, 1); + if (m_bIsMissionScript) + CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR); + return 0; + } + case COMMAND_CREATE_RANDOM_CHAR_AS_PASSENGER: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + CPed* pPed = CPopulation::AddPedInCar(pVehicle, false); + pPed->CharCreatedBy = MISSION_CHAR; + pPed->bRespondsToThreats = false; + pPed->bAllowMedicsToReviveMe = false; + pPed->bIsPlayerFriend = false; + if (pVehicle->bIsBus) + pPed->bRenderPedInCar = false; + pPed->SetPosition(pVehicle->GetPosition()); + pPed->SetOrientation(0.0f, 0.0f, 0.0f); + CPopulation::ms_nTotalMissionPeds++; + pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition()); + if (ScriptParams[1] >= 0) + pVehicle->AddPassenger(pPed, ScriptParams[1]); + else + pVehicle->AddPassenger(pPed); + + pPed->m_pMyVehicle = pVehicle; + pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle); + pPed->bInVehicle = true; + pPed->SetPedState(PED_DRIVING); + ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed); + StoreParameters(&m_nIp, 1); + if (m_bIsMissionScript) + CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR); + return 0; + } + case COMMAND_SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bIgnoreThreatsBehindObjects = ScriptParams[1]; + return 0; + } + case COMMAND_ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + if (pPed->bInVehicle) { + if (pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType) { + if (pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_nAmmoTotal < ScriptParams[1]) + pPed->SetAmmo(pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType, ScriptParams[1]); + } + else { + pPed->GiveWeapon(WEAPONTYPE_UZI, ScriptParams[1], true); + if (pPed->m_storedWeapon == WEAPONTYPE_UNIDENTIFIED) + pPed->m_storedWeapon = pPed->GetWeapon()->m_eWeaponType; + pPed->SetCurrentWeapon(WEAPONTYPE_UZI); + } + } + return 0; + } + case COMMAND_MAKE_HELI_COME_CRASHING_DOWN: + { + CollectParameters(&m_nIp, 1); + CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli()); + pHeli->bHeliDestroyed = true; + return 0; + } + case COMMAND_ADD_EXPLOSION_NO_SOUND: + { + CollectParameters(&m_nIp, 4); + CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, false); + return 0; + } + case COMMAND_SET_OBJECT_AREA_VISIBLE: + { + CollectParameters(&m_nIp, 2); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + script_assert(pObject); + pObject->m_area = ScriptParams[1]; + return 0; + } + //case COMMAND_WAS_VEHICLE_EVER_POLICE: + case COMMAND_SET_CHAR_NEVER_TARGETTED: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bNeverEverTargetThisPed = ScriptParams[1]; + return 0; + } + case COMMAND_LOAD_UNCOMPRESSED_ANIM: + { + char key[KEY_LENGTH_IN_SCRIPT]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, key); + m_nIp += KEY_LENGTH_IN_SCRIPT; + CCutsceneMgr::LoadAnimationUncompressed(key); + return 0; + } + case COMMAND_WAS_CUTSCENE_SKIPPED: + { + UpdateCompareFlag(CCutsceneMgr::WasCutsceneSkipped()); + return 0; + } + case COMMAND_SET_CHAR_CROUCH_WHEN_THREATENED: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bCrouchWhenScared = true; + return 0; + } + case COMMAND_IS_CHAR_IN_ANY_POLICE_VEHICLE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle && + pPed->m_pMyVehicle->IsLawEnforcementVehicle() && + pPed->m_pMyVehicle->GetModelIndex() != MI_PREDATOR); + return 0; + } + case COMMAND_DOES_CHAR_EXIST: + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(CPools::GetPedPool()->GetAt(ScriptParams[0]) != 0); + return 0; + //case COMMAND_DOES_VEHICLE_EXIST: + //case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT: + case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= MAP_Z_LOW_LIMIT) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + int id = CRadar::SetShortRangeCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH); + CRadar::SetBlipSprite(id, ScriptParams[3]); + ScriptParams[0] = id; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_IS_CHAR_STUCK: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + UpdateCompareFlag(pPed->m_nWaitState == WAITSTATE_STUCK); + return 0; + } + case COMMAND_SET_ALL_TAXIS_HAVE_NITRO: + { + CollectParameters(&m_nIp, 1); + CVehicle::bAllTaxisHaveNitro = ScriptParams[0] != 0; + return 0; + } + case COMMAND_SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + if (ScriptParams[1]) { + pPed->bKindaStayInSamePlace = true; + pPed->bStopAndShoot = true; + } + else { + pPed->bKindaStayInSamePlace = false; + pPed->bStopAndShoot = false; + } + pPed->m_nLastPedState = PED_NONE; + return 0; + } + case COMMAND_FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + if (ScriptParams[1]) { + pVehicle->bIsFrozen = true; + pVehicle->bInfiniteMass = true; + if (m_bIsMissionScript) { + CWorld::Remove(pVehicle); + pVehicle->bIsStaticWaitingForCollision = true; + CWorld::Add(pVehicle); + } + } + else { + pVehicle->bIsFrozen = false; + pVehicle->bInfiniteMass = false; + } + return 0; + } + //case COMMAND_FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION: + //case COMMAND_FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION: + //case COMMAND_SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION: + default: + script_assert(0); + } + return -1; +} diff --git a/src/control/Script8.cpp b/src/control/Script8.cpp new file mode 100644 index 00000000..98f69737 --- /dev/null +++ b/src/control/Script8.cpp @@ -0,0 +1,618 @@ +#include "common.h" + +#include "Script.h" +#include "ScriptCommands.h" + +#include "DMAudio.h" +#if ((defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT) && defined MORE_LANGUAGES) +#include "Frontend.h" +#endif +#include "GameLogic.h" +#include "Garages.h" +#ifdef MISSION_REPLAY +#include "GenericGameStorage.h" +#endif +#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT) +#include "General.h" +#include "maths.h" +#endif +#include "Hud.h" +#include "Pad.h" +#include "PedAttractor.h" +#include "Population.h" +#include "Pools.h" +#include "RpAnimBlend.h" +#include "Stats.h" +#include "VisibilityPlugins.h" +#include "Wanted.h" +#include "WaterLevel.h" +#include "World.h" +#include "Zones.h" + +int8 CRunningScript::ProcessCommands1400To1499(int32 command) +{ + switch (command) { + case COMMAND_REGISTER_VIGILANTE_LEVEL: + CollectParameters(&m_nIp, 1); + CStats::RegisterLevelVigilanteMission(ScriptParams[0]); + return 0; + case COMMAND_CLEAR_ALL_CHAR_ANIMS: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + if (!pPed->bInVehicle) { + pPed->m_pVehicleAnim = nil; + pPed->RestartNonPartialAnims(); + RpAnimBlendClumpRemoveAllAssociations(pPed->GetClump()); + pPed->SetPedState(PED_IDLE); + pPed->SetMoveState(PEDMOVE_STILL); + pPed->m_nLastPedState = PED_NONE; + pPed->ClearAimFlag(); + pPed->ClearLookFlag(); + pPed->bIsPointingGunAt = false; + if (pPed->IsPlayer()) + ((CPlayerPed*)pPed)->m_fMoveSpeed = 0.0f; + else + pPed->m_nStoredMoveState = PEDMOVE_STILL; + CAnimManager::AddAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_STD_IDLE); + pPed->bIsPedDieAnimPlaying = false; + } + return 0; + } + case COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE: + CollectParameters(&m_nIp, 2); + CGarages::SetMaxNumStoredCarsForGarage(ScriptParams[0], ScriptParams[1]); + return 0; + case COMMAND_WANTED_STARS_ARE_FLASHING: + { + CWanted* pWanted = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted; + UpdateCompareFlag(pWanted->m_nMinWantedLevel - pWanted->GetWantedLevel() > 0); + return 0; + } + case COMMAND_SET_ALLOW_HURRICANES: + CollectParameters(&m_nIp, 1); + CStats::NoMoreHurricanes = ScriptParams[0]; + return 0; + case COMMAND_PLAY_ANNOUNCEMENT: + { + CollectParameters(&m_nIp, 1); + DMAudio.PlayRadioAnnouncement(ScriptParams[0] + STREAMED_SOUND_ANNOUNCE_BRIDGE_CLOSED); + return 0; + } + case COMMAND_SET_PLAYER_IS_IN_STADIUM: + { + CollectParameters(&m_nIp, 1); + CTheScripts::bPlayerIsInTheStatium = ScriptParams[0]; + return 0; + } + case COMMAND_GET_BUS_FARES_COLLECTED_BY_PLAYER: + { + CollectParameters(&m_nIp, 1); + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + ScriptParams[0] = pPlayerInfo->m_pPed->m_nLastBusFareCollected; + pPlayerInfo->m_pPed->m_nLastBusFareCollected = 0; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_SET_CHAR_OBJ_BUY_ICE_CREAM: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); + script_assert(pVehicle); + ScriptParams[0] = 0; + if (pPed->m_objective == OBJECTIVE_NONE && !pPed->bHasAlreadyUsedAttractor) { + C2dEffect* pEffect = (C2dEffect*)GetPedAttractorManager()->GetEffectForIceCreamVan(pVehicle, pPed->GetPosition()); // has to be casted, because inner methods are const + if (pEffect) { + CVector pos; + CPedAttractorManager::ComputeEffectPos(pEffect, pVehicle->GetMatrix(), pos); + if ((pPed->GetPosition() - pos).MagnitudeSqr() < SQR(20.0f)) { + if (GetPedAttractorManager()->HasEmptySlot(pEffect) && GetPedAttractorManager()->IsApproachable(pEffect, pVehicle->GetMatrix(), 0, pPed)) { + if (GetPedAttractorManager()->RegisterPedWithAttractor(pPed, pEffect, pVehicle->GetMatrix())) + ScriptParams[0] = 1; + } + } + } + } + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_DISPLAY_RADAR: + CollectParameters(&m_nIp, 1); + CHud::m_HideRadar = ScriptParams[0] == 0; + return 0; + case COMMAND_REGISTER_BEST_POSITION: + CollectParameters(&m_nIp, 2); + CStats::RegisterBestPosition(ScriptParams[0], ScriptParams[1]); + return 0; + case COMMAND_IS_PLAYER_IN_INFO_ZONE: + { + CollectParameters(&m_nIp, 1); + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + char key[KEY_LENGTH_IN_SCRIPT]; + memset(key, 0, KEY_LENGTH_IN_SCRIPT); + CTheScripts::ReadTextLabelFromScript(&m_nIp, key); + m_nIp += KEY_LENGTH_IN_SCRIPT; + CVector pos = pPlayerInfo->GetPos(); + CZone* infoZone = CTheZones::FindInformationZoneForPosition(&pos); + UpdateCompareFlag(strncmp(key, infoZone->name, 8) == 0); // original code doesn't seem to be using strncmp in here and compare 2 ints instead + return 0; + } + case COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + if (pPed->m_attractor) + GetPedAttractorManager()->DeRegisterPed(pPed, pPed->m_attractor); + return 0; + } + case COMMAND_IS_IN_CAR_FIRE_BUTTON_PRESSED: + UpdateCompareFlag(CPad::GetPad(0)->GetCarGunFired()); + return 0; + case COMMAND_HAS_CHAR_ATTEMPTED_ATTRACTOR: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + UpdateCompareFlag(pPed->bHasAlreadyUsedAttractor); + return 0; + } + case COMMAND_SET_LOAD_COLLISION_FOR_CAR_FLAG: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + if (ScriptParams[1]) { + pVehicle->bDontLoadCollision = false; + if (m_bMissionFlag) { + CWorld::Remove(pVehicle); + pVehicle->bIsStaticWaitingForCollision = true; + CWorld::Add(pVehicle); + } + } + else { + pVehicle->bDontLoadCollision = true; + if (pVehicle->bIsStaticWaitingForCollision) { + pVehicle->bIsStaticWaitingForCollision = false; + if (!pVehicle->GetIsStatic()) + pVehicle->AddToMovingList(); + } + } + return 0; + } + case COMMAND_SET_LOAD_COLLISION_FOR_CHAR_FLAG: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + if (ScriptParams[1]) { + pPed->bDontLoadCollision = false; + if (m_bMissionFlag) { + CWorld::Remove(pPed); + pPed->bIsStaticWaitingForCollision = true; + CWorld::Add(pPed); + } + } + else { + pPed->bDontLoadCollision = true; + if (pPed->bIsStaticWaitingForCollision) { + pPed->bIsStaticWaitingForCollision = false; + if (!pPed->GetIsStatic()) + pPed->AddToMovingList(); + } + } + return 0; + } + //case COMMAND_SET_LOAD_COLLISION_FOR_OBJECT_FLAG: + case COMMAND_ADD_BIG_GUN_FLASH: + { + CollectParameters(&m_nIp, 6); + CWeapon::AddGunFlashBigGuns(*(CVector*)&ScriptParams[0], *(CVector*)&ScriptParams[3]); + return 0; + } + case COMMAND_HAS_CHAR_BOUGHT_ICE_CREAM: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + UpdateCompareFlag(pPed->bBoughtIceCream); + return 0; + } + case COMMAND_GET_PROGRESS_PERCENTAGE: + *(float*)&ScriptParams[0] = CStats::GetPercentageProgress(); + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_SET_SHORTCUT_PICKUP_POINT: + { + CollectParameters(&m_nIp, 4); + CGameLogic::AddShortCutPointAfterDeath(*(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3]); + return 0; + } + case COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION: + { + CollectParameters(&m_nIp, 4); + CGameLogic::AddShortCutDropOffPointForMission(*(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3]); + return 0; + } + case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA: + { + CollectParameters(&m_nIp, 7); + int ped_handle = -1; + CVector pos = FindPlayerCoors(); + float x1 = *(float*)&ScriptParams[0]; + float y1 = *(float*)&ScriptParams[1]; + float x2 = *(float*)&ScriptParams[2]; + float y2 = *(float*)&ScriptParams[3]; + int i = CPools::GetPedPool()->GetSize(); + while (--i && ped_handle == -1) { + CPed* pPed = CPools::GetPedPool()->GetSlot(i); + if (!pPed) + continue; + if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed)) + continue; + if (pPed->CharCreatedBy != RANDOM_CHAR) + continue; + if (!pPed->IsPedInControl()) + continue; + if (pPed->bRemoveFromWorld) + continue; + if (pPed->bFadeOut) + continue; + if (pPed->m_nWaitState != WAITSTATE_FALSE) + continue; + if (pPed->bHasAlreadyUsedAttractor) + continue; + if (pPed->m_attractor) + continue; + if (!ThisIsAValidRandomPed(pPed->m_nPedType, ScriptParams[4], ScriptParams[5], ScriptParams[6])) + continue; + if (pPed->bIsLeader || pPed->m_leader) + continue; + if (!pPed->IsWithinArea(x1, y1, x2, y2)) + continue; + if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z) + continue; + if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z) + continue; + ped_handle = CPools::GetPedPool()->GetIndex(pPed); + CTheScripts::LastRandomPedId = ped_handle; + pPed->CharCreatedBy = MISSION_CHAR; + pPed->bRespondsToThreats = false; + ++CPopulation::ms_nTotalMissionPeds; + if (m_bIsMissionScript) + CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR); + } + ScriptParams[0] = ped_handle; + StoreParameters(&m_nIp, 1); + return 0; + } + //case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE: + case COMMAND_UNLOCK_ALL_CAR_DOORS_IN_AREA: + { + CollectParameters(&m_nIp, 4); + uint32 i = CPools::GetVehiclePool()->GetSize(); + float infX = *(float*)&ScriptParams[0]; + float infY = *(float*)&ScriptParams[1]; + float supX = *(float*)&ScriptParams[2]; + float supY = *(float*)&ScriptParams[3]; + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (pVehicle->IsWithinArea(infX, infY, supX, supY)) + pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; + } + return 0; + } + case COMMAND_SET_GANG_ATTACK_PLAYER_WITH_COPS: + CollectParameters(&m_nIp, 2); + CGangs::SetWillAttackPlayerWithCops((ePedType)((int)PEDTYPE_GANG1 + ScriptParams[0]), !!ScriptParams[1]); + return 0; + case COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + pPed->bHeldHostageInCar = ScriptParams[1]; + return 0; + } + case COMMAND_SET_VEHICLE_TO_FADE_IN: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), ScriptParams[1]); + return 0; + } + case COMMAND_REGISTER_ODDJOB_MISSION_PASSED: + ++CStats::MissionsPassed; + CStats::CheckPointReachedSuccessfully(); + CTheScripts::LastMissionPassedTime = CTimer::GetTimeInMilliseconds(); + CGameLogic::RemoveShortCutDropOffPointForMission(); + return 0; + case COMMAND_IS_PLAYER_IN_SHORTCUT_TAXI: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + script_assert(pPed); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle && pPed->m_pMyVehicle == CGameLogic::pShortCutTaxi); + return 0; + } + case COMMAND_IS_CHAR_DUCKING: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + script_assert(pPed); + UpdateCompareFlag(RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_DUCK_DOWN) != nil); + return 0; + } + case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI: + { + CollectParameters(&m_nIp, 3); + CObject* pHeli = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + bool found = false; + float waterLevel = -1000.0f; + CVector pos = pHeli->GetPosition(); + float radius = *(float*)&ScriptParams[1]; + float ground = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found); + if (!CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false)) + waterLevel = 0.0f; + if (waterLevel > ground) + ground = waterLevel; + if (ScriptParams[2] > 8) + ScriptParams[2] = 8; + CVehicle::HeliDustGenerate(pHeli, (pos.z - ground - 1.0f - radius) * 0.3 + radius, ground, ScriptParams[2]); + return 0; + } + case COMMAND_REGISTER_FIRE_LEVEL: + CollectParameters(&m_nIp, 1); + CStats::RegisterLevelFireMission(ScriptParams[0]); + return 0; + case COMMAND_IS_AUSTRALIAN_GAME: + UpdateCompareFlag(false); // should we make some check? + return 0; + case COMMAND_DISARM_CAR_BOMB: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + if (pVehicle->m_bombType != CARBOMB_NONE) { + pVehicle->m_bombType = CARBOMB_NONE; + pVehicle->m_pBombRigger = nil; + } + return 0; + } +#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT) + case COMMAND_IS_JAPANESE_GAME: +#ifdef MORE_LANGUAGES + UpdateCompareFlag(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_JAPANESE); +#elif (defined GTAVC_JP_PATCH) + UpdateCompareFlag(true); +#else + UpdateCompareFlag(false); +#endif + return 0; +#elif (!defined GTA_PS2) + case COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED: + { + script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR); + uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp); + CollectParameters(&m_nIp, 1); + //CUserDisplay::OnscnTimer.SetCounterFlashWhenFirstDisplayed(var, ScriptParams[0]); + return 0; + } +#endif +#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT) + case COMMAND_SHUFFLE_CARD_DECKS: + { + CollectParameters(&m_nIp, 1); + script_assert(ScriptParams[0] >= 0 && ScriptParams[0] <= 6); + for (int i = 0; i < CARDS_IN_STACK; i++) + CTheScripts::CardStack[i] = 0; + int16 seq[CARDS_IN_STACK]; + for (int i = 0; i < MAX_DECKS * CARDS_IN_DECK; i++) + seq[i] = i; + int cards_left = CARDS_IN_DECK * ScriptParams[0]; + for (int k = 1; k < CARDS_IN_DECK + 1; k++) { + for (int deck = 0; deck < ScriptParams[0]; deck++) { + int index = CGeneral::GetRandomNumberInRange(0, cards_left); + CTheScripts::CardStack[seq[index]] = k; + for (int l = index; l < cards_left; l++) { + if (l + 1 < CARDS_IN_STACK) + seq[l] = seq[l + 1]; + else + seq[l] = 0; + } + --cards_left; + } + } + CTheScripts::CardStackPosition = 0; + return 0; + } + case COMMAND_FETCH_NEXT_CARD: + { + if (CTheScripts::CardStack[CTheScripts::CardStackPosition] == 0) + CTheScripts::CardStackPosition = 0; + ScriptParams[0] = CTheScripts::CardStack[CTheScripts::CardStackPosition++]; + if (CTheScripts::CardStackPosition == CARDS_IN_DECK * MAX_DECKS) + CTheScripts::CardStackPosition = 0; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_GET_OBJECT_VELOCITY: + { + CollectParameters(&m_nIp, 1); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + *(CVector*)&ScriptParams[0] = GAME_SPEED_TO_METERS_PER_SECOND * pObject->GetMoveSpeed(); + StoreParameters(&m_nIp, 3); + return 0; + } + case COMMAND_IS_DEBUG_CAMERA_ON: + UpdateCompareFlag(TheCamera.WorldViewerBeingUsed); + return 0; + case COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY: + { + CollectParameters(&m_nIp, 4); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + CVector newSpeed = pObject->GetTurnSpeed() + *(CVector*)&ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND; + if (pObject->bIsStatic) { + pObject->SetIsStatic(false); + pObject->AddToMovingList(); + } + pObject->SetTurnSpeed(newSpeed.x, newSpeed.y, newSpeed.z); + return 0; + } + case COMMAND_SET_OBJECT_ROTATION_VELOCITY: + { + CollectParameters(&m_nIp, 4); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + CVector newSpeed = *(CVector*)&ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND; + if (pObject->bIsStatic) { + pObject->SetIsStatic(false); + pObject->AddToMovingList(); + } + pObject->SetTurnSpeed(newSpeed.x, newSpeed.y, newSpeed.z); + return 0; + } + case COMMAND_IS_OBJECT_STATIC: + { + CollectParameters(&m_nIp, 1); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + UpdateCompareFlag(pObject->GetIsStatic()); + return 0; + } + case COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS: + { + CollectParameters(&m_nIp, 4); + CVector2D v1 = *(CVector2D*)&ScriptParams[0]; + CVector2D v2 = *(CVector2D*)&ScriptParams[2]; + float c = DotProduct2D(v1, v2) / (v1.Magnitude() * v2.Magnitude()); +#ifdef FIX_BUGS // command is a SA leftover where it was fixed to this + *(float*)&ScriptParams[0] = RADTODEG(Acos(c)); +#else + *(float*)&ScriptParams[0] = Acos(c); +#endif + return 0; + } + case COMMAND_DO_2D_RECTANGLES_COLLIDE: + { + CollectParameters(&m_nIp, 8); + float infX1 = *(float*)&ScriptParams[0] - *(float*)&ScriptParams[2] * 0.5; // NB: not float + float supX1 = *(float*)&ScriptParams[0] + *(float*)&ScriptParams[2] * 0.5; + float infX2 = *(float*)&ScriptParams[4] - *(float*)&ScriptParams[6] * 0.5; + float supX2 = *(float*)&ScriptParams[4] + *(float*)&ScriptParams[6] * 0.5; + float infY1 = *(float*)&ScriptParams[1] - *(float*)&ScriptParams[3] * 0.5; + float supY1 = *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3] * 0.5; + float infY2 = *(float*)&ScriptParams[5] - *(float*)&ScriptParams[7] * 0.5; + float supY2 = *(float*)&ScriptParams[5] + *(float*)&ScriptParams[7] * 0.5; + bool collide = true; + if (infY2 > supY1) + collide = false; + if (infY1 > supY2) + collide = false; + if (infX2 > supX1) + collide = false; + if (infX1 > supX2) + collide = false; + UpdateCompareFlag(collide); + return 0; + } + case COMMAND_GET_OBJECT_ROTATION_VELOCITY: + { + CollectParameters(&m_nIp, 1); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + *(CVector*)&ScriptParams[0] = pObject->GetTurnSpeed() * GAME_SPEED_TO_METERS_PER_SECOND; + StoreParameters(&m_nIp, 3); + return 0; + } + case COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY: + { + CollectParameters(&m_nIp, 4); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + CVector vecAddition = *(CVector*)&ScriptParams[1] * CTimer::GetTimeStep() / GAME_SPEED_TO_METERS_PER_SECOND; + if (!pObject->bIsStatic) { + CVector vecCurrSpeed = pObject->GetSpeed(); + vecCurrSpeed.Normalise(); + if (vecCurrSpeed.z != 1.0) { // NB: not float! + CVector vx = CrossProduct(vecCurrSpeed, CVector(0.0f, 0.0f, 1.0f)); + vx.Normalise(); + CVector vz = CrossProduct(vx, vecCurrSpeed); + vz.Normalise(); + CVector vecNewSpeed = pObject->GetSpeed() + vecAddition.x * vx + vecAddition.y * vecCurrSpeed + vecAddition.z * vecCurrSpeed; + if (pObject->bIsStatic) { + pObject->SetIsStatic(false); + pObject->AddToMovingList(); + } + pObject->SetMoveSpeed(vecNewSpeed); + } + } + return 0; + } + case COMMAND_GET_OBJECT_SPEED: + { + CollectParameters(&m_nIp, 1); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + *(float*)&ScriptParams[0] = pObject->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND; + StoreParameters(&m_nIp, 1); + return 0; + } +#endif +#if (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT) + case COMMAND_IS_MISSION_SKIP: +#ifdef MISSION_REPLAY + ScriptParams[0] = MissionSkipLevel; +#else + ScriptParams[0] = 0; +#endif + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_SET_IN_AMMUNATION: + CollectParameters(&m_nIp, 1); +#ifdef MISSION_REPLAY + IsInAmmunation = ScriptParams[0]; +#endif + return 0; + case COMMAND_DO_SAVE_GAME: + CollectParameters(&m_nIp, 1); +#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT + UsingMobileScript = true; +#endif +#ifdef MISSION_REPLAY + SaveGameForPause(ScriptParams[0]); +#endif + return 0; + case COMMAND_IS_RETRY: +#ifdef MISSION_REPLAY + if (strcmp(m_abScriptName, "porno4") != 0) + ScriptParams[0] = AllowMissionReplay; +#ifdef FIX_BUGS + else + ScriptParams[0] = gbTryingPorn4Again; +#else + else if (gbTryingPorn4Again) + ScriptParams[0] = 1; +#endif +#else + ScriptParams[0] = 0; +#endif + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_DUMMY: + return 0; +#endif +#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT) + // it is unknown what these commands do but they don't take parameters + case COMMAND_MARK_CUTSCENE_START: + return 0; + case COMMAND_MARK_CUTSCENE_END: + return 0; + case COMMAND_CUTSCENE_SCROLL: + return 0; +#endif + default: + script_assert(0); + } + return -1; +} diff --git a/src/control/ScriptCommands.h b/src/control/ScriptCommands.h index a33275f7..9cb39e23 100644 --- a/src/control/ScriptCommands.h +++ b/src/control/ScriptCommands.h @@ -293,7 +293,11 @@ enum { COMMAND_IS_PLAYER_IN_ZONE, COMMAND_IS_PLAYER_PRESSING_HORN, COMMAND_HAS_CHAR_SPOTTED_PLAYER, +#ifdef SUPPORT_GINPUT_SCRIPT + COMMAND_HAS_PAD_IN_HANDS, +#else COMMAND_ORDER_CHAR_TO_BACKDOOR, +#endif COMMAND_ADD_CHAR_TO_GANG, COMMAND_IS_CHAR_OBJECTIVE_PASSED, COMMAND_SET_CHAR_DRIVE_AGGRESSION, @@ -995,7 +999,7 @@ enum { COMMAND_FORCE_RANDOM_PED_TYPE, COMMAND_SET_TEXT_DRAW_BEFORE_FADE, COMMAND_GET_COLLECTABLE1S_COLLECTED, - COMMAND_REGISTER_EL_BURRO_TIME, + COMMAND_SET_CHAR_OBJ_LEAVE_ANY_CAR, COMMAND_SET_SPRITES_DRAW_BEFORE_FADE, COMMAND_SET_TEXT_RIGHT_JUSTIFY, COMMAND_PRINT_HELP, @@ -1022,17 +1026,17 @@ enum { COMMAND_MAKE_PLAYER_SAFE, COMMAND_SET_CAR_STAYS_IN_CURRENT_LEVEL, COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL, - COMMAND_REGISTER_4X4_ONE_TIME, - COMMAND_REGISTER_4X4_TWO_TIME, - COMMAND_REGISTER_4X4_THREE_TIME, - COMMAND_REGISTER_4X4_MAYHEM_TIME, + COMMAND_SET_DRUNK_INPUT_DELAY, + COMMAND_SET_CHAR_MONEY, + COMMAND_INCREASE_CHAR_MONEY, + COMMAND_GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS, COMMAND_REGISTER_LIFE_SAVED, COMMAND_REGISTER_CRIMINAL_CAUGHT, COMMAND_REGISTER_AMBULANCE_LEVEL, COMMAND_REGISTER_FIRE_EXTINGUISHED, COMMAND_TURN_PHONE_ON, COMMAND_REGISTER_LONGEST_DODO_FLIGHT, - COMMAND_REGISTER_DEFUSE_BOMB_TIME, + COMMAND_GET_OFFSET_FROM_CAR_IN_WORLD_COORDS, COMMAND_SET_TOTAL_NUMBER_OF_KILL_FRENZIES, COMMAND_BLOW_UP_RC_BUGGY, COMMAND_REMOVE_CAR_FROM_CHASE, @@ -1108,7 +1112,6 @@ enum { COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER, COMMAND_LOAD_END_OF_GAME_TUNE, COMMAND_ENABLE_PLAYER_CONTROL_CAMERA, -#if GTA_VERSION > GTA3_PS2_160 COMMAND_SET_OBJECT_ROTATION, COMMAND_GET_DEBUG_CAMERA_COORDINATES, COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR, @@ -1145,7 +1148,7 @@ enum { COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D, COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D, COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D, - COMMAND_SET_CAR_HANDBRAKE_TURN_LEFT, + COMMAND_SET_CAR_TEMP_ACTION, COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT, COMMAND_SET_CAR_HANDBRAKE_STOP, COMMAND_IS_CHAR_ON_ANY_BIKE, @@ -1156,13 +1159,324 @@ enum { COMMAND_IS_CHAR_LYING_DOWN, COMMAND_CAN_CHAR_SEE_DEAD_CHAR, COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER, -#if GTA_VERSION < GTA3_PC_11 COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER, + COMMAND_SET_CHAR_CEASE_ATTACK_TIMER, + COMMAND_GET_REMOTE_CONTROLLED_CAR, + COMMAND_IS_PC_VERSION, + COMMAND_REPLAY, + COMMAND_IS_REPLAY_PLAYING, + COMMAND_IS_MODEL_AVAILABLE, + COMMAND_SHUT_CHAR_UP, + COMMAND_SET_ENABLE_RC_DETONATE, + COMMAND_SET_CAR_RANDOM_ROUTE_SEED, + COMMAND_IS_ANY_PICKUP_AT_COORDS, + COMMAND_GET_FIRST_PICKUP_COORDS, + COMMAND_GET_NEXT_PICKUP_COORDS, + COMMAND_REMOVE_ALL_CHAR_WEAPONS, + COMMAND_HAS_PLAYER_GOT_WEAPON, + COMMAND_HAS_CHAR_GOT_WEAPON, + COMMAND_IS_PLAYER_FACING_CHAR, + COMMAND_SET_TANK_DETONATE_CARS, + COMMAND_GET_POSITION_OF_ANALOGUE_STICKS, + COMMAND_IS_CAR_ON_FIRE, + COMMAND_IS_CAR_TYRE_BURST, + COMMAND_SET_CAR_DRIVE_STRAIGHT_AHEAD, + COMMAND_SET_CAR_WAIT, + COMMAND_IS_PLAYER_STANDING_ON_A_VEHICLE, + COMMAND_IS_PLAYER_FOOT_DOWN, + COMMAND_IS_CHAR_FOOT_DOWN, + COMMAND_INITIALISE_OBJECT_PATH, + COMMAND_START_OBJECT_ON_PATH, + COMMAND_SET_OBJECT_PATH_SPEED, + COMMAND_SET_OBJECT_PATH_POSITION, + COMMAND_GET_OBJECT_DISTANCE_ALONG_PATH, + COMMAND_CLEAR_OBJECT_PATH, + COMMAND_HELI_GOTO_COORDS, + COMMAND_IS_INT_VAR_EQUAL_TO_CONSTANT, + COMMAND_IS_INT_LVAR_EQUAL_TO_CONSTANT, + COMMAND_GET_DEAD_CHAR_PICKUP_COORDS, + COMMAND_CREATE_PROTECTION_PICKUP, + COMMAND_IS_CHAR_IN_ANY_BOAT, + COMMAND_IS_PLAYER_IN_ANY_BOAT, + COMMAND_IS_CHAR_IN_ANY_HELI, + COMMAND_IS_PLAYER_IN_ANY_HELI, + COMMAND_IS_CHAR_IN_ANY_PLANE, + COMMAND_IS_PLAYER_IN_ANY_PLANE, + COMMAND_IS_CHAR_IN_WATER, + COMMAND_SET_VAR_INT_TO_CONSTANT, + COMMAND_SET_LVAR_INT_TO_CONSTANT, + COMMAND_IS_INT_VAR_GREATER_THAN_CONSTANT, + COMMAND_IS_INT_LVAR_GREATER_THAN_CONSTANT, + COMMAND_IS_CONSTANT_GREATER_THAN_INT_VAR, + COMMAND_IS_CONSTANT_GREATER_THAN_INT_LVAR, + COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT, + COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT, + COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR, + COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR, + COMMAND_GET_CHAR_WEAPON_IN_SLOT, + COMMAND_GET_CLOSEST_STRAIGHT_ROAD, + COMMAND_SET_CAR_FORWARD_SPEED, + COMMAND_SET_AREA_VISIBLE, + COMMAND_SET_CUTSCENE_ANIM_TO_LOOP, + COMMAND_MARK_CAR_AS_CONVOY_CAR, + COMMAND_RESET_HAVOC_CAUSED_BY_PLAYER, + COMMAND_GET_HAVOC_CAUSED_BY_PLAYER, + COMMAND_CREATE_SCRIPT_ROADBLOCK, + COMMAND_CLEAR_ALL_SCRIPT_ROADBLOCKS, + COMMAND_SET_CHAR_OBJ_WALK_TO_CHAR, + COMMAND_IS_PICKUP_IN_ZONE, + COMMAND_GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS, + COMMAND_HAS_CHAR_BEEN_PHOTOGRAPHED, + COMMAND_SET_CHAR_OBJ_AIM_GUN_AT_CHAR, + COMMAND_SWITCH_SECURITY_CAMERA, + COMMAND_IS_CHAR_IN_FLYING_VEHICLE, + COMMAND_IS_PLAYER_IN_FLYING_VEHICLE, + COMMAND_HAS_SONY_CD_BEEN_READ, + COMMAND_GET_NUMBER_OF_SONY_CDS_READ, + COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD, + COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD, + COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD, + COMMAND_ADD_MONEY_SPENT_ON_CLOTHES, + COMMAND_SET_HELI_ORIENTATION, + COMMAND_CLEAR_HELI_ORIENTATION, + COMMAND_PLANE_GOTO_COORDS, + COMMAND_GET_NTH_CLOSEST_CAR_NODE, + COMMAND_GET_NTH_CLOSEST_CHAR_NODE, + COMMAND_DRAW_WEAPONSHOP_CORONA, + COMMAND_SET_ENABLE_RC_DETONATE_ON_CONTACT, + COMMAND_FREEZE_CHAR_POSITION, + COMMAND_SET_CHAR_DROWNS_IN_WATER, + COMMAND_SET_OBJECT_RECORDS_COLLISIONS, + COMMAND_HAS_OBJECT_COLLIDED_WITH_ANYTHING, + COMMAND_REMOVE_RC_BUGGY, + COMMAND_HAS_PHOTOGRAPH_BEEN_TAKEN, + COMMAND_GET_CHAR_ARMOUR, + COMMAND_SET_CHAR_ARMOUR, + COMMAND_SET_HELI_STABILISER, + COMMAND_SET_CAR_STRAIGHT_LINE_DISTANCE, + COMMAND_POP_CAR_BOOT, + COMMAND_SHUT_PLAYER_UP, + COMMAND_SET_PLAYER_MOOD, + COMMAND_REQUEST_COLLISION, + COMMAND_LOCATE_OBJECT_2D, + COMMAND_LOCATE_OBJECT_3D, + COMMAND_IS_OBJECT_IN_WATER, + COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR, + COMMAND_IS_OBJECT_IN_AREA_2D, + COMMAND_IS_OBJECT_IN_AREA_3D, + COMMAND_SET_CHAR_CROUCH, + COMMAND_SET_ZONE_CIVILIAN_CAR_INFO, + COMMAND_REQUEST_ANIMATION, + COMMAND_HAS_ANIMATION_LOADED, + COMMAND_REMOVE_ANIMATION, + COMMAND_IS_CHAR_WAITING_FOR_WORLD_COLLISION, + COMMAND_IS_CAR_WAITING_FOR_WORLD_COLLISION, + COMMAND_IS_OBJECT_WAITING_FOR_WORLD_COLLISION, + COMMAND_SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT, + COMMAND_ATTACH_CHAR_TO_OBJECT, + COMMAND_SET_CHAR_AS_PLAYER_FRIEND, + COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER, + COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING, + COMMAND_ADD_SET_PIECE, + COMMAND_SET_EXTRA_COLOURS, + COMMAND_CLEAR_EXTRA_COLOURS, + COMMAND_CLOSE_CAR_BOOT, + COMMAND_GET_WHEELIE_STATS, + COMMAND_DISARM_CHAR, + COMMAND_BURST_CAR_TYRE, + COMMAND_IS_CHAR_OBJ_NO_OBJ, + COMMAND_IS_PLAYER_WEARING, + COMMAND_SET_PLAYER_CAN_DO_DRIVE_BY, + COMMAND_SET_CHAR_OBJ_SPRINT_TO_COORD, + COMMAND_CREATE_SWAT_ROPE, + COMMAND_SET_FIRST_PERSON_CONTROL_CAMERA, + COMMAND_GET_NEAREST_TYRE_TO_POINT, + COMMAND_SET_CAR_MODEL_COMPONENTS, + COMMAND_SWITCH_LIFT_CAMERA, + COMMAND_CLOSE_ALL_CAR_DOORS, + COMMAND_GET_DISTANCE_BETWEEN_COORDS_2D, + COMMAND_GET_DISTANCE_BETWEEN_COORDS_3D, + COMMAND_POP_CAR_BOOT_USING_PHYSICS, + COMMAND_SET_FIRST_PERSON_WEAPON_CAMERA, + COMMAND_IS_CHAR_LEAVING_VEHICLE_TO_DIE, + COMMAND_SORT_OUT_OBJECT_COLLISION_WITH_CAR, + COMMAND_GET_MAX_WANTED_LEVEL, + COMMAND_IS_CHAR_WANDER_PATH_CLEAR, + COMMAND_PRINT_HELP_WITH_NUMBER, + COMMAND_PRINT_HELP_FOREVER, + COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER, + COMMAND_SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG, + COMMAND_LOAD_AND_LAUNCH_MISSION_EXCLUSIVE, + COMMAND_IS_MISSION_AUDIO_PLAYING, + COMMAND_CREATE_LOCKED_PROPERTY_PICKUP, + COMMAND_CREATE_FORSALE_PROPERTY_PICKUP, + COMMAND_FREEZE_CAR_POSITION, + COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CHAR, + COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CAR, + COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CHAR, + COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CAR, + COMMAND_GET_RADIO_CHANNEL, + COMMAND_DISPLAY_TEXT_WITH_3_NUMBERS, + COMMAND_IS_CAR_DROWNING_IN_WATER, + COMMAND_IS_CHAR_DROWNING_IN_WATER, + COMMAND_DISABLE_CUTSCENE_SHADOWS, + COMMAND_HAS_GLASS_BEEN_SHATTERED_NEARBY, + COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE, + COMMAND_ATTACH_CUTSCENE_OBJECT_TO_COMPONENT, + COMMAND_SET_CHAR_STAY_IN_CAR_WHEN_JACKED, + COMMAND_IS_MISSION_AUDIO_LOADING, + COMMAND_ADD_MONEY_SPENT_ON_WEAPONS, + COMMAND_ADD_MONEY_SPENT_ON_PROPERTY, + COMMAND_ADD_MONEY_SPENT_ON_AUTO_PAINTING, + COMMAND_SET_CHAR_ANSWERING_MOBILE, + COMMAND_SET_PLAYER_DRUNKENNESS, + COMMAND_GET_PLAYER_DRUNKENNESS, + COMMAND_SET_PLAYER_DRUG_LEVEL, + COMMAND_GET_PLAYER_DRUG_LEVEL, + COMMAND_ADD_LOAN_SHARK_VISITS, + COMMAND_ADD_STORES_KNOCKED_OFF, + COMMAND_ADD_MOVIE_STUNTS, + COMMAND_ADD_NUMBER_OF_ASSASSINATIONS, + COMMAND_ADD_PIZZAS_DELIVERED, + COMMAND_ADD_GARBAGE_PICKUPS, + COMMAND_ADD_ICE_CREAMS_SOLD, + COMMAND_SET_TOP_SHOOTING_RANGE_SCORE, + COMMAND_ADD_SHOOTING_RANGE_RANK, + COMMAND_ADD_MONEY_SPENT_ON_GAMBLING, + COMMAND_ADD_MONEY_WON_ON_GAMBLING, + COMMAND_SET_LARGEST_GAMBLING_WIN, + COMMAND_SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT, + COMMAND_CLEAR_CHAR_WAIT_STATE, + COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE, + COMMAND_SET_CAN_BURST_CAR_TYRES, + COMMAND_SET_PLAYER_AUTO_AIM, + COMMAND_FIRE_HUNTER_GUN, + COMMAND_SET_PROPERTY_AS_OWNED, + COMMAND_ADD_BLOOD_RING_KILLS, + COMMAND_SET_LONGEST_TIME_IN_BLOOD_RING, + COMMAND_REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE, + COMMAND_IS_PLAYER_TOUCHING_VEHICLE, + COMMAND_IS_CHAR_TOUCHING_VEHICLE, + COMMAND_CHECK_FOR_PED_MODEL_AROUND_PLAYER, + COMMAND_CLEAR_CHAR_FOLLOW_PATH, + COMMAND_SET_CHAR_CAN_BE_SHOT_IN_VEHICLE, + COMMAND_ATTACH_CUTSCENE_OBJECT_TO_VEHICLE, + COMMAND_LOAD_MISSION_TEXT, + COMMAND_SET_TONIGHTS_EVENT, + COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY, + COMMAND_CLEAR_CAR_LAST_DAMAGE_ENTITY, + COMMAND_FREEZE_OBJECT_POSITION, + COMMAND_SET_PLAYER_HAS_MET_DEBBIE_HARRY, + COMMAND_SET_RIOT_INTENSITY, + COMMAND_IS_CAR_IN_ANGLED_AREA_2D, + COMMAND_IS_CAR_IN_ANGLED_AREA_3D, + COMMAND_REMOVE_WEAPON_FROM_CHAR, + COMMAND_SET_UP_TAXI_SHORTCUT, + COMMAND_CLEAR_TAXI_SHORTCUT, + COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT, + COMMAND_GET_CLOSEST_WATER_NODE, + COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH, + COMMAND_CREATE_CLOTHES_PICKUP, + COMMAND_CHANGE_BLIP_THRESHOLD, + COMMAND_MAKE_PLAYER_FIRE_PROOF, + COMMAND_INCREASE_PLAYER_MAX_HEALTH, + COMMAND_INCREASE_PLAYER_MAX_ARMOUR, + COMMAND_CREATE_RANDOM_CHAR_AS_DRIVER, + COMMAND_CREATE_RANDOM_CHAR_AS_PASSENGER, + COMMAND_SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS, + COMMAND_ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON, + COMMAND_MAKE_HELI_COME_CRASHING_DOWN, + COMMAND_ADD_EXPLOSION_NO_SOUND, + COMMAND_SET_OBJECT_AREA_VISIBLE, + COMMAND_WAS_VEHICLE_EVER_POLICE, + COMMAND_SET_CHAR_NEVER_TARGETTED, + COMMAND_LOAD_UNCOMPRESSED_ANIM, + COMMAND_WAS_CUTSCENE_SKIPPED, + COMMAND_SET_CHAR_CROUCH_WHEN_THREATENED, + COMMAND_IS_CHAR_IN_ANY_POLICE_VEHICLE, + COMMAND_DOES_CHAR_EXIST, + COMMAND_DOES_VEHICLE_EXIST, + COMMAND_ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT, + COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT, + COMMAND_IS_CHAR_STUCK, + COMMAND_SET_ALL_TAXIS_HAVE_NITRO, + COMMAND_SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY, + COMMAND_FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION, + COMMAND_FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION, + COMMAND_FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION, + COMMAND_SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION, + COMMAND_REGISTER_VIGILANTE_LEVEL, + COMMAND_CLEAR_ALL_CHAR_ANIMS, + COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE, + COMMAND_WANTED_STARS_ARE_FLASHING, + COMMAND_SET_ALLOW_HURRICANES, + COMMAND_PLAY_ANNOUNCEMENT, + COMMAND_SET_PLAYER_IS_IN_STADIUM, + COMMAND_GET_BUS_FARES_COLLECTED_BY_PLAYER, + COMMAND_SET_CHAR_OBJ_BUY_ICE_CREAM, + COMMAND_DISPLAY_RADAR, + COMMAND_REGISTER_BEST_POSITION, + COMMAND_IS_PLAYER_IN_INFO_ZONE, + COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE, + COMMAND_IS_IN_CAR_FIRE_BUTTON_PRESSED, + COMMAND_HAS_CHAR_ATTEMPTED_ATTRACTOR, + COMMAND_SET_LOAD_COLLISION_FOR_CAR_FLAG, + COMMAND_SET_LOAD_COLLISION_FOR_CHAR_FLAG, + COMMAND_SET_LOAD_COLLISION_FOR_OBJECT_FLAG, + COMMAND_ADD_BIG_GUN_FLASH, + COMMAND_HAS_CHAR_BOUGHT_ICE_CREAM, + COMMAND_GET_PROGRESS_PERCENTAGE, + COMMAND_SET_SHORTCUT_PICKUP_POINT, + COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION, + COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA, + COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE, + COMMAND_UNLOCK_ALL_CAR_DOORS_IN_AREA, + COMMAND_SET_GANG_ATTACK_PLAYER_WITH_COPS, + COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR, + COMMAND_SET_VEHICLE_TO_FADE_IN, + COMMAND_REGISTER_ODDJOB_MISSION_PASSED, + COMMAND_IS_PLAYER_IN_SHORTCUT_TAXI, + COMMAND_IS_CHAR_DUCKING, + COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI, + COMMAND_REGISTER_FIRE_LEVEL, + COMMAND_IS_AUSTRALIAN_GAME, + COMMAND_DISARM_CAR_BOMB, +#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT) + COMMAND_IS_JAPANESE_GAME, +#elif (!defined GTA_PS2) + COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED, +#endif +#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT) + COMMAND_SHUFFLE_CARD_DECKS, + COMMAND_FETCH_NEXT_CARD, + COMMAND_GET_OBJECT_VELOCITY, + COMMAND_IS_DEBUG_CAMERA_ON, + COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY, + COMMAND_SET_OBJECT_ROTATION_VELOCITY, + COMMAND_IS_OBJECT_STATIC, + COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS, + COMMAND_DO_2D_RECTANGLES_COLLIDE, + COMMAND_GET_OBJECT_ROTATION_VELOCITY, + COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY, + COMMAND_GET_OBJECT_SPEED, +#endif +#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT) + COMMAND_MARK_CUTSCENE_START, + COMMAND_MARK_CUTSCENE_END, + COMMAND_CUTSCENE_SCROLL, +#elif (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT) + COMMAND_IS_MISSION_SKIP, + COMMAND_SET_IN_AMMUNATION, + COMMAND_DO_SAVE_GAME, + COMMAND_IS_RETRY, + COMMAND_DUMMY, + COMMAND_MARK_CUTSCENE_START, + COMMAND_MARK_CUTSCENE_END, + COMMAND_CUTSCENE_SCROLL, #endif #ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT LAST_SCRIPT_COMMAND #endif -#endif }; #ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT diff --git a/src/control/ScriptDebug.cpp b/src/control/ScriptDebug.cpp index 63508217..1ca5f588 100644 --- a/src/control/ScriptDebug.cpp +++ b/src/control/ScriptDebug.cpp @@ -5,6 +5,10 @@ #include "Debug.h" #include "FileMgr.h" +#include "GameLogic.h" +#ifdef MISSION_REPLAY +#include "GenericGameStorage.h" +#endif #include "Messages.h" #include "Timer.h" #include "Stats.h" @@ -104,7 +108,7 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_GOSUB, INPUT_ARGUMENTS(ARGTYPE_LABEL,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_RETURN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_LINE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), - REGISTER_COMMAND(COMMAND_CREATE_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), REGISTER_COMMAND(COMMAND_GET_PLAYER_COORDINATES, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), REGISTER_COMMAND(COMMAND_SET_PLAYER_COORDINATES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""), @@ -169,10 +173,10 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " =#"), REGISTER_COMMAND(COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " =#"), REGISTER_COMMAND(COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " =#"), - REGISTER_COMMAND(COMMAND_ABS_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"), - REGISTER_COMMAND(COMMAND_ABS_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"), - REGISTER_COMMAND(COMMAND_ABS_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"), - REGISTER_COMMAND(COMMAND_ABS_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"), + REGISTER_COMMAND(COMMAND_ABS_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"), + REGISTER_COMMAND(COMMAND_ABS_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"), + REGISTER_COMMAND(COMMAND_ABS_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"), + REGISTER_COMMAND(COMMAND_ABS_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"), REGISTER_COMMAND(COMMAND_GENERATE_RANDOM_FLOAT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""), REGISTER_COMMAND(COMMAND_GENERATE_RANDOM_INT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), REGISTER_COMMAND(COMMAND_CREATE_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_PED_HANDLE,), false, -1, ""), @@ -284,7 +288,7 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), - REGISTER_COMMAND(COMMAND_CREATE_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), true, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), REGISTER_COMMAND(COMMAND_DELETE_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_ADD_SCORE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_IS_SCORE_GREATER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), @@ -313,7 +317,11 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_ZONE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_IS_PLAYER_PRESSING_HORN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_HAS_CHAR_SPOTTED_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), +#ifdef SUPPORT_GINPUT_SCRIPT + REGISTER_COMMAND(COMMAND_HAS_PAD_IN_HANDS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), +#else REGISTER_COMMAND(COMMAND_ORDER_CHAR_TO_BACKDOOR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), +#endif REGISTER_COMMAND(COMMAND_ADD_CHAR_TO_GANG, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_IS_CHAR_OBJECTIVE_PASSED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_SET_CHAR_DRIVE_AGGRESSION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), @@ -354,12 +362,12 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_CREATE_GANG_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), REGISTER_COMMAND(COMMAND_CREATE_CAR_GENERATOR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), REGISTER_COMMAND(COMMAND_SWITCH_CAR_GENERATOR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), - REGISTER_COMMAND(COMMAND_ADD_PAGER_MESSAGE, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), - REGISTER_COMMAND(COMMAND_DISPLAY_ONSCREEN_TIMER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_PAGER_MESSAGE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DISPLAY_ONSCREEN_TIMER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_CLEAR_ONSCREEN_TIMER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_DISPLAY_ONSCREEN_COUNTER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_CLEAR_ONSCREEN_COUNTER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), - REGISTER_COMMAND(COMMAND_SET_ZONE_CAR_INFO, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_ZONE_CAR_INFO, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_IS_CHAR_IN_GANG_ZONE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_IS_CHAR_IN_ZONE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_SET_CAR_DENSITY, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), @@ -369,7 +377,7 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_POINT_CAMERA_AT_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_RESTORE_CAMERA, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SHAKE_PAD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), - REGISTER_COMMAND(COMMAND_SET_ZONE_PED_INFO, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_ZONE_PED_INFO, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SET_TIME_SCALE, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_IS_CAR_IN_AIR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_SET_FIXED_CAMERA_POSITION, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), @@ -558,8 +566,8 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_SET_TAXI_LIGHTS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_PRINT_BIG_Q, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_PRINT_WITH_NUMBER_BIG_Q, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), - REGISTER_COMMAND(COMMAND_SET_GARAGE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), - REGISTER_COMMAND(COMMAND_SET_GARAGE_WITH_CAR_MODEL, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_GARAGE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_GARAGE_WITH_CAR_MODEL, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), REGISTER_COMMAND(COMMAND_SET_TARGET_CAR_FOR_MISSION_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_IS_CAR_IN_MISSION_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_SET_FREE_BOMBS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), @@ -738,7 +746,7 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_IS_CAR_ON_SCREEN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_IS_CHAR_ON_SCREEN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_IS_OBJECT_ON_SCREEN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), - REGISTER_COMMAND(COMMAND_GOSUB_FILE, INPUT_ARGUMENTS(ARGTYPE_LABEL, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GOSUB_FILE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_GET_GROUND_Z_FOR_3D_COORD, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""), REGISTER_COMMAND(COMMAND_START_SCRIPT_FIRE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), REGISTER_COMMAND(COMMAND_IS_SCRIPT_FIRE_EXTINGUISHED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), @@ -753,8 +761,8 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_EATEN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_ADD_POWER_PILL, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SET_BOAT_CRUISE_SPEED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), - REGISTER_COMMAND(COMMAND_GET_RANDOM_CHAR_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), - REGISTER_COMMAND(COMMAND_GET_RANDOM_CHAR_IN_ZONE, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_RANDOM_CHAR_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_RANDOM_CHAR_IN_ZONE, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_TAXI, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_IS_PLAYER_SHOOTING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_IS_CHAR_SHOOTING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), @@ -766,7 +774,7 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_SET_CUTSCENE_ANIM, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_START_CUTSCENE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_GET_CUTSCENE_TIME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), - REGISTER_COMMAND(COMMAND_HAS_CUTSCENE_FINISHED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_CUTSCENE_FINISHED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_CLEAR_CUTSCENE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_RESTORE_CAMERA_JUMPCUT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_CREATE_COLLECTABLE1, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), @@ -818,8 +826,8 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_REMOVE_ALL_SCRIPT_FIRES, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_IS_FIRST_CAR_COLOUR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_IS_SECOND_CAR_COLOUR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), - REGISTER_COMMAND(COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), - REGISTER_COMMAND(COMMAND_HAS_CAR_BEEN_DAMAGED_BY_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_CAR_BEEN_DAMAGED_BY_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_IS_CHAR_IN_CHARS_GROUP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_IS_CHAR_IN_PLAYERS_GROUP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_EXPLODE_CHAR_HEAD, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), @@ -830,7 +838,7 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_START_CHAR_FIRE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), REGISTER_COMMAND(COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), REGISTER_COMMAND(COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_ZONE, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), - REGISTER_COMMAND(COMMAND_HAS_RESPRAY_HAPPENED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_RESPRAY_HAPPENED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SET_CAMERA_ZOOM, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_CREATE_PICKUP_WITH_AMMO, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), REGISTER_COMMAND(COMMAND_SET_CAR_RAM_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), @@ -848,8 +856,8 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_SET_CAR_VISIBLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_IS_AREA_OCCUPIED, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_START_DRUG_RUN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), - REGISTER_COMMAND(COMMAND_HAS_DRUG_RUN_BEEN_COMPLETED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), - REGISTER_COMMAND(COMMAND_HAS_DRUG_PLANE_BEEN_SHOT_DOWN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_DRUG_RUN_BEEN_COMPLETED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_DRUG_PLANE_BEEN_SHOT_DOWN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_SAVE_PLAYER_FROM_FIRES, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_DISPLAY_TEXT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SET_TEXT_SCALE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), @@ -878,7 +886,7 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_IS_EXPLOSION_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_IS_EXPLOSION_IN_ZONE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_START_DRUG_DROP_OFF, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), - REGISTER_COMMAND(COMMAND_HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_FIND_DROP_OFF_PLANE_COORDINATES, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), REGISTER_COMMAND(COMMAND_CREATE_FLOATING_PACKAGE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), REGISTER_COMMAND(COMMAND_PLACE_OBJECT_RELATIVE_TO_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), @@ -984,7 +992,7 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_STORE_CAR_CHAR_IS_IN_NO_SAVE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), REGISTER_COMMAND(COMMAND_STORE_CAR_PLAYER_IS_IN_NO_SAVE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), REGISTER_COMMAND(COMMAND_IS_PHONE_DISPLAYING_MESSAGE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), - REGISTER_COMMAND(COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_DISPLAY_ONSCREEN_COUNTER_WITH_STRING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_CREATE_RANDOM_CAR_FOR_CAR_PARK, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_IS_COLLISION_IN_MEMORY, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), @@ -996,15 +1004,15 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_ADD_STUCK_CAR_CHECK, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_REMOVE_STUCK_CAR_CHECK, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_IS_CAR_STUCK, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), - REGISTER_COMMAND(COMMAND_LOAD_MISSION_AUDIO, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), - REGISTER_COMMAND(COMMAND_HAS_MISSION_AUDIO_LOADED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), - REGISTER_COMMAND(COMMAND_PLAY_MISSION_AUDIO, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), - REGISTER_COMMAND(COMMAND_HAS_MISSION_AUDIO_FINISHED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOAD_MISSION_AUDIO, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_MISSION_AUDIO_LOADED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_PLAY_MISSION_AUDIO, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_MISSION_AUDIO_FINISHED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), REGISTER_COMMAND(COMMAND_HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_CLEAR_THIS_PRINT, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_CLEAR_THIS_BIG_PRINT, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), - REGISTER_COMMAND(COMMAND_SET_MISSION_AUDIO_POSITION, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_MISSION_AUDIO_POSITION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_ACTIVATE_SAVE_MENU, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_HAS_SAVE_GAME_FINISHED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_NO_SPECIAL_CAMERA_FOR_THIS_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), @@ -1015,7 +1023,7 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_FORCE_RANDOM_PED_TYPE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SET_TEXT_DRAW_BEFORE_FADE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_GET_COLLECTABLE1S_COLLECTED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), - REGISTER_COMMAND(COMMAND_REGISTER_EL_BURRO_TIME, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_LEAVE_ANY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SET_SPRITES_DRAW_BEFORE_FADE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SET_TEXT_RIGHT_JUSTIFY, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_PRINT_HELP, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), @@ -1032,7 +1040,7 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_USE_TEXT_COMMANDS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SET_THREAT_FOR_PED_TYPE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_CLEAR_THREAT_FOR_PED_TYPE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), - REGISTER_COMMAND(COMMAND_GET_CAR_COLOURS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CAR_COLOURS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), true, -1, ""), REGISTER_COMMAND(COMMAND_SET_ALL_CARS_CAN_BE_DAMAGED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SET_CAR_CAN_BE_DAMAGED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_MAKE_PLAYER_UNSAFE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), @@ -1042,23 +1050,23 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_MAKE_PLAYER_SAFE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SET_CAR_STAYS_IN_CURRENT_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), - REGISTER_COMMAND(COMMAND_REGISTER_4X4_ONE_TIME, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), - REGISTER_COMMAND(COMMAND_REGISTER_4X4_TWO_TIME, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), - REGISTER_COMMAND(COMMAND_REGISTER_4X4_THREE_TIME, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), - REGISTER_COMMAND(COMMAND_REGISTER_4X4_MAYHEM_TIME, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_DRUNK_INPUT_DELAY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_MONEY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_INCREASE_CHAR_MONEY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), REGISTER_COMMAND(COMMAND_REGISTER_LIFE_SAVED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_REGISTER_CRIMINAL_CAUGHT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_REGISTER_AMBULANCE_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_REGISTER_FIRE_EXTINGUISHED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_TURN_PHONE_ON, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_REGISTER_LONGEST_DODO_FLIGHT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), - REGISTER_COMMAND(COMMAND_REGISTER_DEFUSE_BOMB_TIME, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_OFFSET_FROM_CAR_IN_WORLD_COORDS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), REGISTER_COMMAND(COMMAND_SET_TOTAL_NUMBER_OF_KILL_FRENZIES, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_BLOW_UP_RC_BUGGY, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_REMOVE_CAR_FROM_CHASE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_IS_FRENCH_GAME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_IS_GERMAN_GAME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), - REGISTER_COMMAND(COMMAND_CLEAR_MISSION_AUDIO, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_MISSION_AUDIO, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SET_FADE_IN_AFTER_NEXT_ARREST, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SET_FADE_IN_AFTER_NEXT_DEATH, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SET_GANG_PED_MODEL_PREFERENCE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), @@ -1128,7 +1136,6 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_LOAD_END_OF_GAME_TUNE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_ENABLE_PLAYER_CONTROL_CAMERA, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), -#if GTA_VERSION > GTA3_PS2_160 REGISTER_COMMAND(COMMAND_SET_OBJECT_ROTATION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_GET_DEBUG_CAMERA_COORDINATES, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), REGISTER_COMMAND(COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), @@ -1165,20 +1172,331 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), - REGISTER_COMMAND(COMMAND_SET_CAR_HANDBRAKE_TURN_LEFT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_TEMP_ACTION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_SET_CAR_HANDBRAKE_STOP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), REGISTER_COMMAND(COMMAND_IS_CHAR_ON_ANY_BIKE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), - REGISTER_COMMAND(COMMAND_LOCATE_SNIPER_BULLET_2D, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), - REGISTER_COMMAND(COMMAND_LOCATE_SNIPER_BULLET_3D, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_SNIPER_BULLET_2D, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_SNIPER_BULLET_3D, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_GET_NUMBER_OF_SEATS_IN_MODEL, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), REGISTER_COMMAND(COMMAND_IS_PLAYER_ON_ANY_BIKE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_IS_CHAR_LYING_DOWN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_CAN_CHAR_SEE_DEAD_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), REGISTER_COMMAND(COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), -#if GTA_VERSION < GTA3_PC_11 REGISTER_COMMAND(COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_CEASE_ATTACK_TIMER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_REMOTE_CONTROLLED_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PC_VERSION, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_REPLAY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_REPLAY_PLAYING, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_MODEL_AVAILABLE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SHUT_CHAR_UP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_ENABLE_RC_DETONATE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_RANDOM_ROUTE_SEED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_ANY_PICKUP_AT_COORDS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_GET_FIRST_PICKUP_COORDS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_NEXT_PICKUP_COORDS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_REMOVE_ALL_CHAR_WEAPONS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_PLAYER_GOT_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_CHAR_GOT_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_FACING_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_TANK_DETONATE_CARS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_POSITION_OF_ANALOGUE_STICKS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_ON_FIRE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_TYRE_BURST, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_DRIVE_STRAIGHT_AHEAD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_WAIT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_STANDING_ON_A_VEHICLE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_FOOT_DOWN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_FOOT_DOWN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_INITIALISE_OBJECT_PATH, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_START_OBJECT_ON_PATH, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_OBJECT_PATH_SPEED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_OBJECT_PATH_POSITION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_OBJECT_DISTANCE_ALONG_PATH, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_OBJECT_PATH, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HELI_GOTO_COORDS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_INT_VAR_EQUAL_TO_CONSTANT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_INT_LVAR_EQUAL_TO_CONSTANT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_GET_DEAD_CHAR_PICKUP_COORDS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_PROTECTION_PICKUP, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_IN_ANY_BOAT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_ANY_BOAT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_IN_ANY_HELI, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_ANY_HELI, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_IN_ANY_PLANE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_ANY_PLANE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_IN_WATER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_VAR_INT_TO_CONSTANT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ="), + REGISTER_COMMAND(COMMAND_SET_LVAR_INT_TO_CONSTANT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ="), + REGISTER_COMMAND(COMMAND_IS_INT_VAR_GREATER_THAN_CONSTANT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >"), + REGISTER_COMMAND(COMMAND_IS_INT_LVAR_GREATER_THAN_CONSTANT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >"), + REGISTER_COMMAND(COMMAND_IS_CONSTANT_GREATER_THAN_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >"), + REGISTER_COMMAND(COMMAND_IS_CONSTANT_GREATER_THAN_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >"), + REGISTER_COMMAND(COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >="), + REGISTER_COMMAND(COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >="), + REGISTER_COMMAND(COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >="), + REGISTER_COMMAND(COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, 0, " >="), + REGISTER_COMMAND(COMMAND_GET_CHAR_WEAPON_IN_SLOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CLOSEST_STRAIGHT_ROAD, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_FORWARD_SPEED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_AREA_VISIBLE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CUTSCENE_ANIM_TO_LOOP, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_MARK_CAR_AS_CONVOY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_RESET_HAVOC_CAUSED_BY_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_HAVOC_CAUSED_BY_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_SCRIPT_ROADBLOCK, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_ALL_SCRIPT_ROADBLOCKS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_WALK_TO_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PICKUP_IN_ZONE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_CHAR_BEEN_PHOTOGRAPHED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_AIM_GUN_AT_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SWITCH_SECURITY_CAMERA, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_IN_FLYING_VEHICLE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_FLYING_VEHICLE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_SONY_CD_BEEN_READ, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_GET_NUMBER_OF_SONY_CDS_READ, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_MONEY_SPENT_ON_CLOTHES, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_HELI_ORIENTATION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_HELI_ORIENTATION, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PLANE_GOTO_COORDS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_NTH_CLOSEST_CAR_NODE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_NTH_CLOSEST_CHAR_NODE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_DRAW_WEAPONSHOP_CORONA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_ENABLE_RC_DETONATE_ON_CONTACT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_FREEZE_CHAR_POSITION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_DROWNS_IN_WATER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_OBJECT_RECORDS_COLLISIONS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_OBJECT_COLLIDED_WITH_ANYTHING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_REMOVE_RC_BUGGY, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_PHOTOGRAPH_BEEN_TAKEN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CHAR_ARMOUR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_ARMOUR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_HELI_STABILISER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_STRAIGHT_LINE_DISTANCE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_POP_CAR_BOOT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SHUT_PLAYER_UP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PLAYER_MOOD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REQUEST_COLLISION, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_OBJECT_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_LOCATE_OBJECT_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_OBJECT_IN_WATER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_OBJECT_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_OBJECT_IN_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_CROUCH, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_ZONE_CIVILIAN_CAR_INFO, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REQUEST_ANIMATION, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_ANIMATION_LOADED, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_REMOVE_ANIMATION, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_WAITING_FOR_WORLD_COLLISION, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_WAITING_FOR_WORLD_COLLISION, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_OBJECT_WAITING_FOR_WORLD_COLLISION, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ATTACH_CHAR_TO_OBJECT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_AS_PLAYER_FRIEND, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_SET_PIECE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_EXTRA_COLOURS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_EXTRA_COLOURS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLOSE_CAR_BOOT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_WHEELIE_STATS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_DISARM_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_BURST_CAR_TYRE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_OBJ_NO_OBJ, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_WEARING, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PLAYER_CAN_DO_DRIVE_BY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_SPRINT_TO_COORD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_SWAT_ROPE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_FIRST_PERSON_CONTROL_CAMERA, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_NEAREST_TYRE_TO_POINT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAR_MODEL_COMPONENTS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SWITCH_LIFT_CAMERA, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLOSE_ALL_CAR_DOORS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_DISTANCE_BETWEEN_COORDS_2D, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_DISTANCE_BETWEEN_COORDS_3D, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_POP_CAR_BOOT_USING_PHYSICS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_FIRST_PERSON_WEAPON_CAMERA, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_LEAVING_VEHICLE_TO_DIE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SORT_OUT_OBJECT_COLLISION_WITH_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_MAX_WANTED_LEVEL, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_WANDER_PATH_CLEAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_HELP_WITH_NUMBER, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_HELP_FOREVER, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_LOAD_AND_LAUNCH_MISSION_EXCLUSIVE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_MISSION_AUDIO_PLAYING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_LOCKED_PROPERTY_PICKUP, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_FORSALE_PROPERTY_PICKUP, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_FREEZE_CAR_POSITION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_GET_RADIO_CHANNEL, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_DISPLAY_TEXT_WITH_3_NUMBERS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_DROWNING_IN_WATER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_DROWNING_IN_WATER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_DISABLE_CUTSCENE_SHADOWS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_GLASS_BEEN_SHATTERED_NEARBY, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ATTACH_CUTSCENE_OBJECT_TO_COMPONENT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_STAY_IN_CAR_WHEN_JACKED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_MISSION_AUDIO_LOADING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_MONEY_SPENT_ON_WEAPONS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_MONEY_SPENT_ON_PROPERTY, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_MONEY_SPENT_ON_AUTO_PAINTING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_ANSWERING_MOBILE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PLAYER_DRUNKENNESS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_PLAYER_DRUNKENNESS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PLAYER_DRUG_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_PLAYER_DRUG_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_LOAN_SHARK_VISITS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_STORES_KNOCKED_OFF, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_MOVIE_STUNTS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_NUMBER_OF_ASSASSINATIONS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_PIZZAS_DELIVERED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_GARBAGE_PICKUPS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_ICE_CREAMS_SOLD, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_TOP_SHOOTING_RANGE_SCORE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_SHOOTING_RANGE_RANK, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_MONEY_SPENT_ON_GAMBLING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_MONEY_WON_ON_GAMBLING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_LARGEST_GAMBLING_WIN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_CHAR_WAIT_STATE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CAN_BURST_CAR_TYRES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PLAYER_AUTO_AIM, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_FIRE_HUNTER_GUN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PROPERTY_AS_OWNED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_BLOOD_RING_KILLS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_LONGEST_TIME_IN_BLOOD_RING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_TOUCHING_VEHICLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_TOUCHING_VEHICLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_CHECK_FOR_PED_MODEL_AROUND_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_CHAR_FOLLOW_PATH, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_CAN_BE_SHOT_IN_VEHICLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ATTACH_CUTSCENE_OBJECT_TO_VEHICLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_LOAD_MISSION_TEXT, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_TONIGHTS_EVENT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_CAR_LAST_DAMAGE_ENTITY, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_FREEZE_OBJECT_POSITION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PLAYER_HAS_MET_DEBBIE_HARRY, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_RIOT_INTENSITY, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_IN_ANGLED_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CAR_IN_ANGLED_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_REMOVE_WEAPON_FROM_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_UP_TAXI_SHORTCUT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_TAXI_SHORTCUT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_CLOSEST_WATER_NODE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_CLOTHES_PICKUP, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_CHANGE_BLIP_THRESHOLD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_MAKE_PLAYER_FIRE_PROOF, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_INCREASE_PLAYER_MAX_HEALTH, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_INCREASE_PLAYER_MAX_ARMOUR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_RANDOM_CHAR_AS_DRIVER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_RANDOM_CHAR_AS_PASSENGER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_MAKE_HELI_COME_CRASHING_DOWN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_EXPLOSION_NO_SOUND, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_OBJECT_AREA_VISIBLE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_WAS_VEHICLE_EVER_POLICE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_NEVER_TARGETTED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_LOAD_UNCOMPRESSED_ANIM, INPUT_ARGUMENTS(ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_WAS_CUTSCENE_SKIPPED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_CROUCH_WHEN_THREATENED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_IN_ANY_POLICE_VEHICLE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_DOES_CHAR_EXIST, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_DOES_VEHICLE_EXIST, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_STUCK, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_ALL_TAXIS_HAVE_NITRO, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_VIGILANTE_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_ALL_CHAR_ANIMS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_WANTED_STARS_ARE_FLASHING, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_ALLOW_HURRICANES, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_PLAY_ANNOUNCEMENT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_PLAYER_IS_IN_STADIUM, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_BUS_FARES_COLLECTED_BY_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_BUY_ICE_CREAM, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_DISPLAY_RADAR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_BEST_POSITION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_INFO_ZONE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_STRING,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_IN_CAR_FIRE_BUTTON_PRESSED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_CHAR_ATTEMPTED_ATTRACTOR, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_SET_LOAD_COLLISION_FOR_CAR_FLAG, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_LOAD_COLLISION_FOR_CHAR_FLAG, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_LOAD_COLLISION_FOR_OBJECT_FLAG, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_BIG_GUN_FLASH, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_HAS_CHAR_BOUGHT_ICE_CREAM, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_GET_PROGRESS_PERCENTAGE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_SHORTCUT_PICKUP_POINT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_UNLOCK_ALL_CAR_DOORS_IN_AREA, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_GANG_ATTACK_PLAYER_WITH_COPS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_VEHICLE_TO_FADE_IN, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_ODDJOB_MISSION_PASSED, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_SHORTCUT_TAXI, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_IS_CHAR_DUCKING, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_REGISTER_FIRE_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_AUSTRALIAN_GAME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_DISARM_CAR_BOMB, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), +#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT) + REGISTER_COMMAND(COMMAND_IS_JAPANESE_GAME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), +#elif (!defined GTA_PS2) + REGISTER_COMMAND(COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), +#endif +#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT) + REGISTER_COMMAND(COMMAND_SHUFFLE_CARD_DECKS, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_FETCH_NEXT_CARD, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_OBJECT_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_DEBUG_CAMERA_ON, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_OBJECT_ROTATION_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_OBJECT_STATIC, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_DO_2D_RECTANGLES_COLLIDE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), true, -1, ""), + REGISTER_COMMAND(COMMAND_GET_OBJECT_ROTATION_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_GET_OBJECT_SPEED, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""), #endif +#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT) + REGISTER_COMMAND(COMMAND_MARK_CUTSCENE_START, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_MARK_CUTSCENE_END, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CUTSCENE_SCROLL, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), +#elif (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT) + REGISTER_COMMAND(COMMAND_IS_MISSION_SKIP, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_SET_IN_AMMUNATION, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_DO_SAVE_GAME, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_IS_RETRY, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""), + REGISTER_COMMAND(COMMAND_DUMMY, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_MARK_CUTSCENE_START, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_MARK_CUTSCENE_END, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), + REGISTER_COMMAND(COMMAND_CUTSCENE_SCROLL, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""), #endif }; #undef REGISTER_COMMAND @@ -1209,15 +1527,28 @@ static void PrintToLog(const char* format, ...) #endif } +#endif + +void FlushLog() +{ +#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT +#if SCRIPT_LOG_FILE_LEVEL == 1 || SCRIPT_LOG_FILE_LEVEL == 2 + if (dbg_log) + fflush(dbg_log); +#endif +#endif +} + +#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT int CRunningScript::CollectParameterForDebug(char* buf, bool& var) { - float tmp; uint16 varIndex; char tmpstr[24]; var = false; switch (CTheScripts::Read1ByteFromScript(&m_nIp)) { case ARGUMENT_INT32: + case ARGUMENT_FLOAT: return CTheScripts::Read4BytesFromScript(&m_nIp); case ARGUMENT_GLOBALVAR: varIndex = CTheScripts::Read2BytesFromScript(&m_nIp); @@ -1237,9 +1568,6 @@ int CRunningScript::CollectParameterForDebug(char* buf, bool& var) return CTheScripts::Read1ByteFromScript(&m_nIp); case ARGUMENT_INT16: return CTheScripts::Read2BytesFromScript(&m_nIp); - case ARGUMENT_FLOAT: - tmp = CTheScripts::ReadFloatFromScript(&m_nIp); - return *(int32*)&tmp; default: PrintToLog("%s - script assertion failed in CollectParameterForDebug", buf); script_assert(0); @@ -1384,17 +1712,6 @@ void CRunningScript::LogAfterProcessingCommand(int32 command) #endif -void FlushLog() -{ -#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT -#if SCRIPT_LOG_FILE_LEVEL == 1 || SCRIPT_LOG_FILE_LEVEL == 2 - if (dbg_log) - fflush(dbg_log); -#endif -#endif -} - - #ifdef MISSION_SWITCHER void CTheScripts::SwitchToMission(int32 mission) @@ -1416,10 +1733,16 @@ CTheScripts::SwitchToMission(int32 mission) CMessages::ClearMessages(); } + if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && mission <= UINT16_MAX - 2) + return; + #ifdef MISSION_REPLAY missionRetryScriptIndex = mission; - if (missionRetryScriptIndex == 19) - CStats::LastMissionPassedName[0] = '\0'; +#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT + if (CTheScripts::MissionSupportsMissionReplay(missionRetryScriptIndex)) { + SaveGameForPause(SAVE_TYPE_QUICKSAVE_FOR_SCRIPT); + } +#endif #endif CTimer::Suspend(); int offset = CTheScripts::MultiScriptArray[mission]; @@ -1437,5 +1760,6 @@ CTheScripts::SwitchToMission(int32 mission) pMissionScript->m_bIsMissionScript = true; pMissionScript->m_bMissionFlag = true; CTheScripts::bAlreadyRunningAMissionScript = true; + CGameLogic::ClearShortCut(); } #endif diff --git a/src/control/SetPieces.cpp b/src/control/SetPieces.cpp new file mode 100644 index 00000000..5edcd335 --- /dev/null +++ b/src/control/SetPieces.cpp @@ -0,0 +1,325 @@ +#include "common.h" + +#include "SetPieces.h" +#include "Automobile.h" +#include "CarAI.h" +#include "CopPed.h" +#include "GenericGameStorage.h" +#include "PlayerPed.h" +#include "Timer.h" +#include "Vehicle.h" +#include "Wanted.h" +#include "World.h" +#include "VarConsole.h" +#include "SaveBuf.h" + +#define TIME_BETWEEN_SETPIECE_SPAWNS 20000 + +bool CSetPieces::bDebug; +uint32 CSetPieces::NumSetPieces; +CSetPiece CSetPieces::aSetPieces[NUM_SETPIECES]; + +void CSetPieces::Init(void) +{ + bDebug = false; + NumSetPieces = 0; +#ifndef MASTER + VarConsole.Add("Show set pieces", &bDebug, true); +#endif +} + +void CSetPieces::AddOne(uint8 type, CVector2D vTriggerInf, CVector2D vTriggerSup, CVector2D vSpawn1, CVector2D vTarget1, CVector2D vSpawn2, CVector2D vTarget2) +{ + if (NumSetPieces >= NUM_SETPIECES) + return; + aSetPieces[NumSetPieces].m_nType = type; + aSetPieces[NumSetPieces].m_vTriggerInf.x = Min(vTriggerInf.x, vTriggerSup.x); + aSetPieces[NumSetPieces].m_vTriggerInf.y = Min(vTriggerInf.y, vTriggerSup.y); + aSetPieces[NumSetPieces].m_vTriggerSup.x = Max(vTriggerInf.x, vTriggerSup.x); + aSetPieces[NumSetPieces].m_vTriggerSup.y = Max(vTriggerInf.y, vTriggerSup.y); + aSetPieces[NumSetPieces].m_vSpawn1 = vSpawn1; + aSetPieces[NumSetPieces].m_vSpawn2 = vSpawn2; + aSetPieces[NumSetPieces].m_vTarget1 = vTarget1; + aSetPieces[NumSetPieces].m_vTarget2 = vTarget2; + ++NumSetPieces; +} + +void CSetPieces::Update(void) +{ + int nFirst = NumSetPieces * (CTimer::GetFrameCounter() % 8) / 8; + int nLast = NumSetPieces * (CTimer::GetFrameCounter() % 8 + 1) / 8; + for (int i = nFirst; i < nLast; i++) + aSetPieces[i].Update(); +#ifndef MASTER + // TODO: debug code from mobile +#endif // !MASTER +} + +void CSetPieces::Save(uint8* buf, uint32* size) +{ +INITSAVEBUF + WriteSaveBuf(buf, NumSetPieces); + for (int i = 0; i < NUM_SETPIECES; i++) + WriteSaveBuf(buf, aSetPieces[i]); + *size = sizeof(NumSetPieces) + NUM_SETPIECES * sizeof(CSetPiece); +VALIDATESAVEBUF(*size) +} + +void CSetPieces::Load(uint8* buf, uint32 size) +{ +INITSAVEBUF + ReadSaveBuf(&NumSetPieces, buf); + for (int i = 0; i < NUM_SETPIECES; i++) + ReadSaveBuf(&aSetPieces[i], buf); +VALIDATESAVEBUF(size) +} + +void CSetPiece::Update(void) +{ + if (m_nLastTimeCreated != 0 && CTimer::GetTimeInMilliseconds() <= m_nLastTimeCreated + TIME_BETWEEN_SETPIECE_SPAWNS) + return; + CVector pos = FindPlayerCoors(); + if (pos.x < m_vTriggerInf.x || pos.x > m_vTriggerSup.x || + pos.y < m_vTriggerInf.y || pos.y > m_vTriggerSup.y) + return; + switch (m_nType) { + case SETPIECE_TWOCOPCARSINALLEY: + { + if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 1 || FindPlayerVehicle()) + return; + CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1); + if (!pVehicle1) + return; + CVehicle* pVehicle2 = TryToGenerateCopCar(m_vSpawn2, m_vTarget2); + if (!pVehicle2) { + CWorld::Remove(pVehicle1); + delete pVehicle1; + return; + } + pVehicle1->SetStatus(STATUS_PHYSICS); + pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 4; + pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_SLOW_DOWN_FOR_CARS; + pVehicle1->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1; + pVehicle1->AutoPilot.m_vecDestinationCoors.x = m_vTarget1.x; + pVehicle1->AutoPilot.m_vecDestinationCoors.y = m_vTarget1.y; + pVehicle1->AutoPilot.m_vecDestinationCoors.z = 0.0f; + pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 25000; + CCarAI::AddPoliceCarOccupants(pVehicle1); + pVehicle2->SetStatus(STATUS_PHYSICS); + pVehicle2->AutoPilot.m_fMaxTrafficSpeed = pVehicle2->AutoPilot.m_nCruiseSpeed = 4; + pVehicle2->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_SLOW_DOWN_FOR_CARS; + pVehicle2->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1; + pVehicle2->AutoPilot.m_vecDestinationCoors.x = m_vTarget2.x; + pVehicle2->AutoPilot.m_vecDestinationCoors.y = m_vTarget2.y; + pVehicle2->AutoPilot.m_vecDestinationCoors.z = 0.0f; + pVehicle2->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 25000; + CCarAI::AddPoliceCarOccupants(pVehicle2); + m_nLastTimeCreated = CTimer::GetTimeInMilliseconds(); + break; + } + case SETPIECE_CARBLOCKINGPLAYERFROMSIDE: + { + if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 2) + return; + if (!FindPlayerVehicle()) + return; + if (DotProduct2D(FindPlayerSpeed(), (CVector2D)FindPlayerCoors() - m_vSpawn1) >= 0.0f) + return; + CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1); + if (!pVehicle1) + return; + pVehicle1->SetStatus(STATUS_PHYSICS); + pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16; + pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH; + pVehicle1->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FORWARDANDBACK; + pVehicle1->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD; + pVehicle1->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100; + pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000; + pVehicle1->SetMoveSpeed(2.0f * pVehicle1->GetForward() / 3.0f); + CCarAI::AddPoliceCarOccupants(pVehicle1); + m_nLastTimeCreated = CTimer::GetTimeInMilliseconds(); + return; + } + case SETPIECE_CARRAMMINGPLAYERFROMSIDE: + { + if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 2) + return; + if (!FindPlayerVehicle()) + return; + if (DotProduct2D(FindPlayerSpeed(), (CVector2D)FindPlayerCoors() - m_vSpawn1) >= 0.0f) + return; + CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1); + if (!pVehicle1) + return; + pVehicle1->SetStatus(STATUS_PHYSICS); + pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16; + pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + pVehicle1->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE; + pVehicle1->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD; + pVehicle1->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100; + pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000; + pVehicle1->SetMoveSpeed(2.0f * pVehicle1->GetForward() / 3.0f); + CCarAI::AddPoliceCarOccupants(pVehicle1); + m_nLastTimeCreated = CTimer::GetTimeInMilliseconds(); + return; + } + case SETPIECE_CREATECOPPERONFOOT: + { + if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 1 || FindPlayerVehicle()) + return; + CCopPed* pCop = TryToGenerateCopPed(m_vSpawn1); + if (!pCop) + return; + float z = CWorld::FindGroundZForCoord(m_vTarget1.x, m_vTarget1.y); + pCop->bScriptObjectiveCompleted = false; + pCop->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector(m_vTarget1.x, m_vTarget1.y, z)); + pCop->m_nExtendedRangeTimer = CTimer::GetTimeInMilliseconds() + 10000; + m_nLastTimeCreated = CTimer::GetTimeInMilliseconds(); + return; + } + case SETPIECE_CREATETWOCOPPERSONFOOT: + { + if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 1 || FindPlayerVehicle()) + return; + CCopPed* pCop = TryToGenerateCopPed(m_vSpawn1); + if (!pCop) + return; + float z = CWorld::FindGroundZForCoord(m_vTarget1.x, m_vTarget1.y); + pCop->bScriptObjectiveCompleted = false; + pCop->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector(m_vTarget1.x, m_vTarget1.y, z)); + pCop->m_nExtendedRangeTimer = CTimer::GetTimeInMilliseconds() + 10000; + CCopPed* pCop2 = TryToGenerateCopPed(m_vSpawn2); + if (!pCop2) { + CWorld::Remove(pCop); + delete pCop; + return; + } + z = CWorld::FindGroundZForCoord(m_vTarget2.x, m_vTarget2.y); + pCop2->bScriptObjectiveCompleted = false; + pCop2->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector(m_vTarget2.x, m_vTarget2.y, z)); + pCop2->m_nExtendedRangeTimer = CTimer::GetTimeInMilliseconds() + 10000; + m_nLastTimeCreated = CTimer::GetTimeInMilliseconds(); + return; + } + case SETPIECE_TWOCARSBLOCKINGPLAYERFROMSIDE: + { + if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 2) + return; + if (!FindPlayerVehicle()) + return; + if (DotProduct2D(FindPlayerSpeed(), (CVector2D)FindPlayerCoors() - m_vSpawn1) >= 0.0f) + return; + CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1); + if (!pVehicle1) + return; + pVehicle1->SetStatus(STATUS_PHYSICS); + pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16; + pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH; + pVehicle1->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FORWARDANDBACK; + pVehicle1->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD; + pVehicle1->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100; + pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000; + pVehicle1->SetMoveSpeed(2.0f * pVehicle1->GetForward() / 3.0f); + CCarAI::AddPoliceCarOccupants(pVehicle1); + CVehicle* pVehicle2 = TryToGenerateCopCar(m_vSpawn2, m_vTarget2); + if (!pVehicle2) { + CWorld::Remove(pVehicle1); + delete pVehicle1; + return; + } + pVehicle2->SetStatus(STATUS_PHYSICS); + pVehicle2->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16; + pVehicle2->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH; + pVehicle2->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FORWARDANDBACK; + pVehicle2->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD; + pVehicle2->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100; + pVehicle2->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000; + pVehicle2->SetMoveSpeed(2.0f * pVehicle2->GetForward() / 3.0f); + CCarAI::AddPoliceCarOccupants(pVehicle2); + m_nLastTimeCreated = CTimer::GetTimeInMilliseconds(); + return; + } + case SETPIECE_TWOCARSRAMMINGPLAYERFROMSIDE: + { + if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 2) + return; + if (!FindPlayerVehicle()) + return; + if (DotProduct2D(FindPlayerSpeed(), (CVector2D)FindPlayerCoors() - m_vSpawn1) >= 0.0f) + return; + CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1); + if (!pVehicle1) + return; + pVehicle1->SetStatus(STATUS_PHYSICS); + pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16; + pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + pVehicle1->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE; + pVehicle1->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD; + pVehicle1->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100; + pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000; + pVehicle1->SetMoveSpeed(2.0f * pVehicle1->GetForward() / 3.0f); + CCarAI::AddPoliceCarOccupants(pVehicle1); + CVehicle* pVehicle2 = TryToGenerateCopCar(m_vSpawn2, m_vTarget2); + if (!pVehicle2) { + CWorld::Remove(pVehicle1); + delete pVehicle1; + return; + } + pVehicle2->SetStatus(STATUS_PHYSICS); + pVehicle2->AutoPilot.m_fMaxTrafficSpeed = pVehicle2->AutoPilot.m_nCruiseSpeed = 16; + pVehicle2->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + pVehicle2->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE; + pVehicle2->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD; + pVehicle2->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100; + pVehicle2->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000; + pVehicle2->SetMoveSpeed(2.0f * pVehicle2->GetForward() / 3.0f); + CCarAI::AddPoliceCarOccupants(pVehicle2); + m_nLastTimeCreated = CTimer::GetTimeInMilliseconds(); + return; + } + } +} + +CVehicle* CSetPiece::TryToGenerateCopCar(CVector2D vSpawn, CVector2D vTarget) +{ + CVehicle* pVehicle = new CAutomobile(MI_POLICE, RANDOM_VEHICLE); + CVector pos(vSpawn.x, vSpawn.y, 1000.0f); + CColPoint point; + CEntity* pEntity; + if (CWorld::ProcessVerticalLine(pos, -1000.0f, point, pEntity, true, false, false, false, true, false, nil)) + pos.z = point.point.z + pVehicle->GetHeightAboveRoad(); + CVector vDirection(vTarget.x - vSpawn.x, vTarget.y - vSpawn.y, 0.0f); + vDirection.Normalise(); + pVehicle->GetForward() = CVector(vDirection.x, vDirection.y, 0.0f); + pVehicle->GetRight() = CVector(vDirection.y, -vDirection.x, 0.0f); + pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f); + pVehicle->SetPosition(pos); + int16 total; + CWorld::FindObjectsKindaColliding(pos, pVehicle->GetColModel()->spheres->radius, false, &total, 16, nil, false, true, true, false, false); + if (total != 0) { + delete pVehicle; + return nil; + } + pVehicle->ChangeLawEnforcerState(true); + CWorld::Add(pVehicle); + return pVehicle; +} + +CCopPed* CSetPiece::TryToGenerateCopPed(CVector2D vSpawn) +{ + CCopPed* pCop = new CCopPed(COP_STREET); + CVector pos(vSpawn.x, vSpawn.y, 1000.0f); + CColPoint point; + CEntity* pEntity; + if (CWorld::ProcessVerticalLine(pos, -1000.0f, point, pEntity, true, false, false, false, true, false, nil)) + pos.z = point.point.z + 0.9f; + pCop->SetPosition(pos); + int16 total; + CWorld::FindObjectsKindaColliding(pos, pCop->GetColModel()->spheres->radius, false, &total, 16, nil, false, true, true, false, false); + if (total != 0) { + delete pCop; + return nil; + } + CWorld::Add(pCop); + return pCop; +}
\ No newline at end of file diff --git a/src/control/SetPieces.h b/src/control/SetPieces.h new file mode 100644 index 00000000..5c228d4c --- /dev/null +++ b/src/control/SetPieces.h @@ -0,0 +1,48 @@ +#pragma once + +#include "config.h" + +class CVehicle; +class CCopPed; + +enum eSetPieceType +{ + SETPIECE_NONE = 0, + SETPIECE_TWOCOPCARSINALLEY, + SETPIECE_CARBLOCKINGPLAYERFROMSIDE, + SETPIECE_CARRAMMINGPLAYERFROMSIDE, + SETPIECE_CREATECOPPERONFOOT, + SETPIECE_CREATETWOCOPPERSONFOOT, + SETPIECE_TWOCARSBLOCKINGPLAYERFROMSIDE, + SETPIECE_TWOCARSRAMMINGPLAYERFROMSIDE +}; + +class CSetPiece +{ +public: + uint8 m_nType; + uint32 m_nLastTimeCreated; + CVector2D m_vTriggerInf; + CVector2D m_vTriggerSup; + CVector2D m_vSpawn1; + CVector2D m_vSpawn2; + CVector2D m_vTarget1; + CVector2D m_vTarget2; + + CVehicle* TryToGenerateCopCar(CVector2D, CVector2D); + CCopPed* TryToGenerateCopPed(CVector2D); + void Update(void); +}; + +class CSetPieces +{ + static bool bDebug; + static uint32 NumSetPieces; + static CSetPiece aSetPieces[NUM_SETPIECES]; +public: + static void Init(void); + static void AddOne(uint8 type, CVector2D, CVector2D, CVector2D, CVector2D, CVector2D, CVector2D); + static void Save(uint8*, uint32*); + static void Load(uint8*, uint32); + static void Update(void); +}; diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp index 278366a3..e484d3be 100644 --- a/src/control/TrafficLights.cpp +++ b/src/control/TrafficLights.cpp @@ -15,8 +15,7 @@ #include "Weather.h" #include "World.h" -// TODO: figure out the meaning of this -enum { SOME_FLAG = 0x80 }; +bool CTrafficLights::bGreenLightsCheat; void CTrafficLights::DisplayActualLight(CEntity *ent) @@ -26,113 +25,288 @@ CTrafficLights::DisplayActualLight(CEntity *ent) int phase; if(FindTrafficLightType(ent) == 1) - phase = LightForCars1(); + phase = LightForCars1_Visual(); else - phase = LightForCars2(); - - int i; - CBaseModelInfo *mi = CModelInfo::GetModelInfo(ent->GetModelIndex()); - float x = mi->Get2dEffect(0)->pos.x; - float yMin = mi->Get2dEffect(0)->pos.y; - float yMax = mi->Get2dEffect(0)->pos.y; - float zMin = mi->Get2dEffect(0)->pos.z; - float zMax = mi->Get2dEffect(0)->pos.z; - for(i = 1; i < 6; i++){ - assert(mi->Get2dEffect(i)); - yMin = Min(yMin, mi->Get2dEffect(i)->pos.y); - yMax = Max(yMax, mi->Get2dEffect(i)->pos.y); - zMin = Min(zMin, mi->Get2dEffect(i)->pos.z); - zMax = Max(zMax, mi->Get2dEffect(i)->pos.z); + phase = LightForCars2_Visual(); + + int i, m = ent->GetModelIndex(); + if (MI_TRAFFICLIGHTS == m) { + CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex()); + float x = mi->Get2dEffect(0)->pos.x; + float yMin = mi->Get2dEffect(0)->pos.y; + float yMax = mi->Get2dEffect(0)->pos.y; + float zMin = mi->Get2dEffect(0)->pos.z; + float zMax = mi->Get2dEffect(0)->pos.z; + for (i = 1; i < 6; i++) { + assert(mi->Get2dEffect(i)); + yMin = Min(yMin, mi->Get2dEffect(i)->pos.y); + yMax = Max(yMax, mi->Get2dEffect(i)->pos.y); + zMin = Min(zMin, mi->Get2dEffect(i)->pos.z); + zMax = Max(zMax, mi->Get2dEffect(i)->pos.z); + } + + CVector pos1, pos2; + uint8 r, g; + int id; + switch (phase) { + case CAR_LIGHTS_GREEN: + r = 0; + g = 255; + pos1 = ent->GetMatrix() * CVector(x, yMax, zMin); + pos2 = ent->GetMatrix() * CVector(x, yMin, zMin); + id = 0; + break; + case CAR_LIGHTS_YELLOW: + r = 255; + g = 128; + pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin + zMax) / 2.0f); + pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin + zMax) / 2.0f); + id = 1; + break; + case CAR_LIGHTS_RED: + r = 255; + g = 0; + pos1 = ent->GetMatrix() * CVector(x, yMax, zMax); + pos2 = ent->GetMatrix() * CVector(x, yMin, zMax); + id = 2; + break; + default: + r = 0; + g = 0; + pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin + zMax) / 2.0f); + pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin + zMax) / 2.0f); + id = -1; + break; + } + + if (CWeather::TrafficLightBrightness > 0.5f) + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f, + r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true); + + if (CWeather::TrafficLightBrightness > 0.05f) + CShadows::StoreStaticShadow((uintptr)ent, + SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1, + 8.0f, 0.0f, 0.0f, -8.0f, 128, + r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f, + g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f, + 0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f, + 12.0f, 1.0f, 40.0f, false, 0.0f); + + if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f) + CCoronas::RegisterCorona((uintptr)ent + id, + r * CTimeCycle::GetSpriteBrightness() * 0.7f, + g * CTimeCycle::GetSpriteBrightness() * 0.7f, + 0 * CTimeCycle::GetSpriteBrightness() * 0.7f, + 255, + pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::RegisterCorona((uintptr)ent + id + 3, + r * CTimeCycle::GetSpriteBrightness() * 0.7f, + g * CTimeCycle::GetSpriteBrightness() * 0.7f, + 0 * CTimeCycle::GetSpriteBrightness() * 0.7f, + 255, + pos2, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + + CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN); + CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN); } + else if (MI_TRAFFICLIGHTS_VERTICAL == m) { + CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex()); + float x = mi->Get2dEffect(0)->pos.x; + float yMin = mi->Get2dEffect(0)->pos.y; + float yMax = mi->Get2dEffect(0)->pos.y; + float zMin = mi->Get2dEffect(0)->pos.z; + float zMax = mi->Get2dEffect(0)->pos.z; + for (i = 1; i < 6; i++) { + assert(mi->Get2dEffect(i)); + yMin = Min(yMin, mi->Get2dEffect(i)->pos.y); + yMax = Max(yMax, mi->Get2dEffect(i)->pos.y); + zMin = Min(zMin, mi->Get2dEffect(i)->pos.z); + zMax = Max(zMax, mi->Get2dEffect(i)->pos.z); + } + + CVector pos1; + uint8 r, g; + int id; + switch (phase) { + case CAR_LIGHTS_GREEN: + r = 0; + g = 255; + pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos; + id = 0; + break; + case CAR_LIGHTS_YELLOW: + r = 255; + g = 128; + pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos; + id = 1; + break; + case CAR_LIGHTS_RED: + r = 255; + g = 0; + pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos; + id = 2; + break; + default: + r = 0; + g = 0; + pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos; + id = -1; + break; + } + + CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN); - CVector pos1, pos2; - uint8 r, g; - int id; - switch(phase){ - case CAR_LIGHTS_GREEN: - r = 0; - g = 255; - pos1 = ent->GetMatrix() * CVector(x, yMax, zMin); - pos2 = ent->GetMatrix() * CVector(x, yMin, zMin); - id = 0; - break; - case CAR_LIGHTS_YELLOW: - r = 255; - g = 128; - pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin+zMax)/2.0f); - pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin+zMax)/2.0f); - id = 1; - break; - case CAR_LIGHTS_RED: - default: - r = 255; - g = 0; - pos1 = ent->GetMatrix() * CVector(x, yMax, zMax); - pos2 = ent->GetMatrix() * CVector(x, yMin, zMax); - id = 2; - break; + if (CWeather::TrafficLightBrightness > 0.5f) + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f, + r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true); + + if (CWeather::TrafficLightBrightness > 0.05f) + CShadows::StoreStaticShadow((uintptr)ent, + SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1, + 8.0f, 0.0f, 0.0f, -8.0f, 128, + r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f, + g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f, + 0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f, + 12.0f, 1.0f, 40.0f, false, 0.0f); + + if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f) + CCoronas::RegisterCorona((uintptr)ent + id, + r * CTimeCycle::GetSpriteBrightness() * 0.7f, + g * CTimeCycle::GetSpriteBrightness() * 0.7f, + 0 * CTimeCycle::GetSpriteBrightness() * 0.7f, + 255, + pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); } + else if (MI_TRAFFICLIGHTS_MIAMI == m || MI_TRAFFICLIGHTS_TWOVERTICAL == m) { + CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex()); + CVector pos1, pos2; + uint8 r, g; + int id; + if (MI_TRAFFICLIGHTS_MIAMI == m) { + switch (phase) { + case CAR_LIGHTS_GREEN: + r = 0; + g = 255; + pos1 = ent->GetMatrix() * mi->Get2dEffect(4)->pos; + pos2 = ent->GetMatrix() * mi->Get2dEffect(5)->pos; + id = 0; + break; + case CAR_LIGHTS_YELLOW: + r = 255; + g = 128; + pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos; + pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos; + id = 1; + break; + case CAR_LIGHTS_RED: + r = 255; + g = 0; + pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos; + pos2 = ent->GetMatrix() * mi->Get2dEffect(1)->pos; + id = 2; + break; + default: + r = 0; + g = 0; + pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos; + pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos; + id = -1; + break; + } + } + else { + switch (phase) { + case CAR_LIGHTS_GREEN: + r = 0; + g = 255; + pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos; + pos2 = ent->GetMatrix() * mi->Get2dEffect(5)->pos; + id = 0; + break; + case CAR_LIGHTS_YELLOW: + r = 255; + g = 128; + pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos; + pos2 = ent->GetMatrix() * mi->Get2dEffect(4)->pos; + id = 1; + break; + case CAR_LIGHTS_RED: + r = 255; + g = 0; + pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos; + pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos; + id = 2; + break; + default: + r = 0; + g = 0; + pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos; + pos2 = ent->GetMatrix() * mi->Get2dEffect(4)->pos; + id = -1; + break; + } + } - if(CClock::GetHours() > 19 || CClock::GetHours() < 6 || CWeather::Foggyness > 0.05f) - CPointLights::AddLight(CPointLights::LIGHT_POINT, - pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f, - r/255.0f, g/255.0f, 0/255.0f, CPointLights::FOG_NORMAL, true); - - CShadows::StoreStaticShadow((uintptr)ent, - SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1, - 8.0f, 0.0f, 0.0f, -8.0f, 128, - r*CTimeCycle::GetLightOnGroundBrightness()/8.0f, - g*CTimeCycle::GetLightOnGroundBrightness()/8.0f, - 0*CTimeCycle::GetLightOnGroundBrightness()/8.0f, - 12.0f, 1.0f, 40.0f, false, 0.0f); - - if(DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f) - CCoronas::RegisterCorona((uintptr)ent + id, - r*CTimeCycle::GetSpriteBrightness()*0.7f, - g*CTimeCycle::GetSpriteBrightness()*0.7f, - 0*CTimeCycle::GetSpriteBrightness()*0.7f, - 255, - pos1, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f, - CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, - CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); - else - CCoronas::RegisterCorona((uintptr)ent + id + 3, - r*CTimeCycle::GetSpriteBrightness()*0.7f, - g*CTimeCycle::GetSpriteBrightness()*0.7f, - 0*CTimeCycle::GetSpriteBrightness()*0.7f, - 255, - pos2, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f, - CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, - CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); - - CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN); - CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN); - - static const float top = -0.127f; - static const float bot = -0.539f; - static const float mid = bot + (top-bot)/3.0f; - static const float left = 1.256f; - static const float right = 0.706f; - phase = CTrafficLights::LightForPeds(); - if(phase == PED_LIGHTS_DONT_WALK){ - CVector p0(2.7f, right, top); - CVector p1(2.7f, left, top); - CVector p2(2.7f, right, mid); - CVector p3(2.7f, left, mid); - CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3, - 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, - SHINYTEXT_WALK, 255, 0, 0, 60.0f); - }else if(phase == PED_LIGHTS_WALK || CTimer::GetTimeInMilliseconds() & 0x100){ - CVector p0(2.7f, right, mid); - CVector p1(2.7f, left, mid); - CVector p2(2.7f, right, bot); - CVector p3(2.7f, left, bot); - CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3, - 1.0f, 0.5f, 0.0f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f, - SHINYTEXT_WALK, 255, 255, 255, 60.0f); + CVector pos = (pos1 + pos2) / 2; + if (id >= 0) { + CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN); + CBrightLights::RegisterOne(pos2, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN); + } + + if (CWeather::TrafficLightBrightness > 0.5f) + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos, CVector(0.0f, 0.0f, 0.0f), 8.0f, + r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true); + + if (CWeather::TrafficLightBrightness > 0.05f) + CShadows::StoreStaticShadow((uintptr)ent, + SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, + 8.0f, 0.0f, 0.0f, -8.0f, 128, + r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f, + g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f, + 0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f, + 12.0f, 1.0f, 40.0f, false, 0.0f); + + if (id >= 0) { + if (DotProduct(TheCamera.GetForward(), ent->GetForward()) > 0.0f) + CCoronas::RegisterCorona((uintptr)ent + id, + r * CTimeCycle::GetSpriteBrightness() * 0.7f, + g * CTimeCycle::GetSpriteBrightness() * 0.7f, + 0 * CTimeCycle::GetSpriteBrightness() * 0.7f, + 255, + pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::RegisterCorona((uintptr)ent + id, + r * CTimeCycle::GetSpriteBrightness() * 0.7f, + g * CTimeCycle::GetSpriteBrightness() * 0.7f, + 0 * CTimeCycle::GetSpriteBrightness() * 0.7f, + 255, + pos2, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + } } } +bool DoesLineSegmentIntersect(float l1x1, float l1y1, float l1x2, float l1y2, float l2x1, float l2y1, float l2x2, float l2y2) +{ + return ((l2y2 - l1y1) * (l1x2 - l1x1) + (l1x1 - l2x2) * (l1y2 - l1y1)) * + ((l2y1 - l1y1) * (l1x2 - l1x1) + (l1x1 - l2x1) * (l1y2 - l1y1)) <= 0.0f && + ((l1y2 - l2y1) * (l2x2 - l2x1) + (l2y2 - l2y1) * (l2x1 - l1x2)) * + ((l1y1 - l2y1) * (l2x2 - l2x1) + (l2y2 - l2y1) * (l2x1 - l1x1)) <= 0.0f; +} + void CTrafficLights::ScanForLightsOnMap(void) { @@ -145,36 +319,31 @@ CTrafficLights::ScanForLightsOnMap(void) CPtrList &list = CWorld::GetSector(x, y)->m_lists[ENTITYLIST_DUMMIES]; for(node = list.first; node; node = node->next){ CEntity *light = (CEntity*)node->item; - if(light->GetModelIndex() != MI_TRAFFICLIGHTS) + if (!IsTrafficLight(light->GetModelIndex())) continue; + CVector pos1 = light->GetMatrix() * CVector(17.0f, 0.0f, 0.0f); + CVector pos2 = light->GetMatrix() * CVector(-15.0f, 0.0f, 0.0f); + // Check cars - for(i = 0; i < ThePaths.m_numCarPathLinks; i++){ - CVector2D dist = ThePaths.m_carPathLinks[i].GetPosition() - light->GetPosition(); - float dotY = Abs(DotProduct2D(dist, light->GetForward())); // forward is direction of car light - float dotX = DotProduct2D(dist, light->GetRight()); // towards base of light - // it has to be on the correct side of the node and also not very far away - if(dotX < 0.0f && dotX > -15.0f && dotY < 3.0f){ - float dz = ThePaths.m_pathNodes[ThePaths.m_carPathLinks[i].pathNodeIndex].GetZ() - - light->GetPosition().z; - if(dz < 15.0f){ - ThePaths.m_carPathLinks[i].trafficLightType = FindTrafficLightType(light); - // Find two neighbour nodes of this one - int n1 = -1; - int n2 = -1; - for(j = 0; j < ThePaths.m_numPathNodes; j++) - for(l = 0; l < ThePaths.m_pathNodes[j].numLinks; l++) - if(ThePaths.m_carPathConnections[ThePaths.m_pathNodes[j].firstLink + l] == i){ - if(n1 == -1) - n1 = j; - else - n2 = j; - } - // What's going on here? - if(ThePaths.m_pathNodes[n1].numLinks <= ThePaths.m_pathNodes[n2].numLinks) - n1 = n2; - if(ThePaths.m_carPathLinks[i].pathNodeIndex != n1) - ThePaths.m_carPathLinks[i].trafficLightType |= SOME_FLAG; + for(i = 0; i < ThePaths.m_numCarPathNodes; i++){ + if ((ThePaths.m_pathNodes[i].GetPosition() - pos1).MagnitudeSqr() >= SQR(100.0f)) + continue; + for (j = 0; j < ThePaths.m_pathNodes[i].numLinks; j++){ + int con = ThePaths.ConnectedNode(ThePaths.m_pathNodes[i].firstLink + j); + if (i < con) { + CVector i_pos = ThePaths.m_pathNodes[i].GetPosition(); + CVector con_pos = ThePaths.m_pathNodes[con].GetPosition(); + if (Abs(pos1.z - (i_pos.z + con_pos.z) / 2) < 10.0f && + DoesLineSegmentIntersect(pos1.x, pos1.y, pos2.x, pos2.y, i_pos.x, i_pos.y, con_pos.x, con_pos.y)) { + //debug("Setting up light: nodes %f %f %f - %f %f %f, light %f %f %f - %f %f %f\n", i_pos.x, i_pos.y, i_pos.z, con_pos.x, con_pos.y, con_pos.z, pos1.x, pos1.y, pos1.z, pos2.x, pos2.y, pos2.z); + int link = ThePaths.m_carPathConnections[ThePaths.m_pathNodes[i].firstLink + j]; + ThePaths.m_carPathLinks[link].trafficLightType = FindTrafficLightType(light); + if (ThePaths.m_pathNodes[i].numLinks > ThePaths.m_pathNodes[con].numLinks) + con = i; + if (ThePaths.m_carPathLinks[link].pathNodeIndex != con) + ThePaths.m_carPathLinks[link].trafficLightDirection = true; + } } } } @@ -205,15 +374,18 @@ bool CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop) { int node, type; + bool direction; node = vehicle->AutoPilot.m_nNextPathNodeInfo; type = ThePaths.m_carPathLinks[node].trafficLightType; + direction = ThePaths.m_carPathLinks[node].trafficLightDirection; + if(type){ - if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nNextRouteNode) && - (!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nNextRouteNode)) + if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nNextRouteNode) && + (!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nNextRouteNode)) if(alwaysStop || - (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN || - (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){ + type == 1 && LightForCars1() != CAR_LIGHTS_GREEN || + type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){ float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(), ThePaths.m_carPathLinks[node].GetDirection()); if(vehicle->AutoPilot.m_nNextDirection == -1){ @@ -228,12 +400,13 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop) node = vehicle->AutoPilot.m_nCurrentPathNodeInfo; type = ThePaths.m_carPathLinks[node].trafficLightType; + direction = ThePaths.m_carPathLinks[node].trafficLightDirection; if(type){ - if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nCurrentRouteNode) && - (!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nCurrentRouteNode)) + if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nCurrentRouteNode) && + (!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nCurrentRouteNode)) if(alwaysStop || - (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN || - (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){ + type == 1 && LightForCars1() != CAR_LIGHTS_GREEN || + type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){ float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(), ThePaths.m_carPathLinks[node].GetDirection()); if(vehicle->AutoPilot.m_nCurrentDirection == -1){ @@ -249,12 +422,13 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop) if(vehicle->GetStatus() == STATUS_PHYSICS){ node = vehicle->AutoPilot.m_nPreviousPathNodeInfo; type = ThePaths.m_carPathLinks[node].trafficLightType; + direction = ThePaths.m_carPathLinks[node].trafficLightDirection; if(type){ - if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nPrevRouteNode) && - (!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nPrevRouteNode)) + if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nPrevRouteNode) && + (!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nPrevRouteNode)) if(alwaysStop || - (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN || - (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){ + type == 1 && LightForCars1() != CAR_LIGHTS_GREEN || + type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){ float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(), ThePaths.m_carPathLinks[node].GetDirection()); if(vehicle->AutoPilot.m_nPreviousDirection == -1){ @@ -274,8 +448,12 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop) bool CTrafficLights::ShouldCarStopForBridge(CVehicle *vehicle) { +#ifdef GTA_BRIDGE return ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nNextPathNodeInfo].bBridgeLights && !ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nCurrentPathNodeInfo].bBridgeLights; +#else + return false; +#endif } int @@ -304,6 +482,12 @@ CTrafficLights::LightForPeds(void) uint8 CTrafficLights::LightForCars1(void) { + if (CWeather::Wind > 1.1f) + return CAR_LIGHTS_GREEN; + + if (bGreenLightsCheat) + return CAR_LIGHTS_GREEN; + uint32 period = CTimer::GetTimeInMilliseconds() % 16384; if(period < 5000) @@ -317,6 +501,12 @@ CTrafficLights::LightForCars1(void) uint8 CTrafficLights::LightForCars2(void) { + if (CWeather::Wind > 1.1f) + return CAR_LIGHTS_GREEN; + + if (bGreenLightsCheat) + return CAR_LIGHTS_GREEN; + uint32 period = CTimer::GetTimeInMilliseconds() % 16384; if(period < 6000) @@ -328,3 +518,19 @@ CTrafficLights::LightForCars2(void) else return CAR_LIGHTS_RED; } + +uint8 +CTrafficLights::LightForCars1_Visual(void) +{ + if (CWeather::Wind <= 1.1f) + return LightForCars1(); + return (CTimer::GetTimeInMilliseconds() & 0x400 ? CAR_LIGHTS_NONE : CAR_LIGHTS_YELLOW); +} + +uint8 +CTrafficLights::LightForCars2_Visual(void) +{ + if (CWeather::Wind <= 1.1f) + return LightForCars2(); + return (CTimer::GetTimeInMilliseconds() & 0x400 ? CAR_LIGHTS_NONE : CAR_LIGHTS_YELLOW); +} diff --git a/src/control/TrafficLights.h b/src/control/TrafficLights.h index f3df6cd5..8dba45e1 100644 --- a/src/control/TrafficLights.h +++ b/src/control/TrafficLights.h @@ -10,18 +10,23 @@ enum { CAR_LIGHTS_GREEN = 0, CAR_LIGHTS_YELLOW, - CAR_LIGHTS_RED + CAR_LIGHTS_RED, + CAR_LIGHTS_NONE }; class CTrafficLights { public: + static bool bGreenLightsCheat; + static void DisplayActualLight(CEntity *ent); static void ScanForLightsOnMap(void); static int FindTrafficLightType(CEntity *light); static uint8 LightForPeds(void); static uint8 LightForCars1(void); static uint8 LightForCars2(void); + static uint8 LightForCars1_Visual(void); + static uint8 LightForCars2_Visual(void); static bool ShouldCarStopForLight(CVehicle*, bool); static bool ShouldCarStopForBridge(CVehicle*); }; diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp index 946693a7..562b9c15 100644 --- a/src/core/AnimViewer.cpp +++ b/src/core/AnimViewer.cpp @@ -12,11 +12,13 @@ #include "General.h" #include "Camera.h" #include "Vehicle.h" +#include "Bike.h" #include "PlayerSkin.h" #include "PlayerInfo.h" #include "World.h" #include "Renderer.h" #include "AnimManager.h" +#include "AnimBlendAssocGroup.h" #include "AnimViewer.h" #include "PlayerPed.h" #include "Pools.h" @@ -45,14 +47,11 @@ CEntity *CAnimViewer::pTarget = nil; void CAnimViewer::Render(void) { if (pTarget) { -// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f); // Only on Mobile if (pTarget) { #ifdef FIX_BUGS -#ifdef PED_SKIN - if(pTarget->IsPed() && IsClumpSkinned(pTarget->GetClump())) + if(pTarget->IsPed()) ((CPed*)pTarget)->UpdateRpHAnim(); #endif -#endif pTarget->Render(); CRenderer::RenderOneNonRoad(pTarget); } @@ -61,13 +60,14 @@ CAnimViewer::Render(void) { void CAnimViewer::Initialise(void) { - // we need messages, messages needs hud, hud needs this + + // we need messages, messages needs hud, hud needs those + int hudSlot = CTxdStore::AddTxdSlot("hud"); + CTxdStore::LoadTxd(hudSlot, "MODELS/HUD.TXD"); CHud::m_Wants_To_Draw_Hud = false; animTxdSlot = CTxdStore::AddTxdSlot("generic"); CTxdStore::Create(animTxdSlot); - int hudSlot = CTxdStore::AddTxdSlot("hud"); - CTxdStore::LoadTxd(hudSlot, "MODELS/HUD.TXD"); int particleSlot = CTxdStore::AddTxdSlot("particle"); CTxdStore::LoadTxd(particleSlot, "MODELS/PARTICLE.TXD"); CTxdStore::SetCurrentTxd(animTxdSlot); @@ -76,7 +76,6 @@ CAnimViewer::Initialise(void) { TheCamera.Init(); TheCamera.SetRwCamera(Scene.camera); TheCamera.Cams[TheCamera.ActiveCam].Distance = 5.0f; - ThePaths.Init(); ThePaths.AllocatePathFindInfoMem(4500); CCollision::Init(); @@ -90,14 +89,16 @@ CAnimViewer::Initialise(void) { CPedStats::Initialise(); CMessages::Init(); CdStreamAddImage("MODELS\\GTA3.IMG"); + CFileLoader::LoadLevel("DATA\\DEFAULT.DAT"); CFileLoader::LoadLevel("DATA\\ANIMVIEWER.DAT"); CStreaming::Init(); + for(int i = 0; i < MODELINFOSIZE; i++) + if(CModelInfo::GetModelInfo(i)) + CModelInfo::GetModelInfo(i)->ConvertAnimFileIndex(); CStreaming::LoadInitialPeds(); CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE); CStreaming::LoadAllRequestedModels(false); CRenderer::Init(); - CRadar::Initialise(); - CRadar::LoadTextures(); CVehicleModelInfo::LoadVehicleColours(); #ifdef FIX_BUGS CVehicleModelInfo::LoadEnvironmentMaps(); @@ -105,14 +106,13 @@ CAnimViewer::Initialise(void) { CAnimManager::LoadAnimFiles(); CWorld::PlayerInFocus = 0; CWeapon::InitialiseWeapons(); - CShadows::Init(); CPed::Initialise(); CTimer::Initialise(); CClock::Initialise(60000); CTimeCycle::Initialise(); CCarCtrl::Init(); CPlayerPed *player = new CPlayerPed(); - player->SetPosition(0.0f, 0.0f, 0.0f); // This is 1000.f for all axes on Xbox, but 0.f on mobile? + player->SetPosition(1000.0f, 1000.0f, 1000.0f); CWorld::Players[0].m_pPed = player; CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; @@ -138,12 +138,27 @@ CAnimViewer::Initialise(void) { } CFileMgr::CloseFile(fd); } else { - // From xbox - CStreaming::RequestSpecialChar(0, "luigi", STREAMFLAGS_DONT_REMOVE); - CStreaming::RequestSpecialChar(1, "joey", STREAMFLAGS_DONT_REMOVE); - CStreaming::RequestSpecialChar(2, "tony", STREAMFLAGS_DONT_REMOVE); - CStreaming::RequestSpecialChar(3, "curly", STREAMFLAGS_DONT_REMOVE); + // TODO? maybe request some special models here so the thing doesn't crash } + + // From LCS. idk if needed + int vanBlock = CAnimManager::GetAnimationBlockIndex("van"); + int bikesBlock = CAnimManager::GetAnimationBlockIndex("bikes"); + int bikevBlock = CAnimManager::GetAnimationBlockIndex("bikev"); + int bikehBlock = CAnimManager::GetAnimationBlockIndex("bikeh"); + int bikedBlock = CAnimManager::GetAnimationBlockIndex("biked"); + CStreaming::FlushRequestList(); + CStreaming::RequestAnim(vanBlock, STREAMFLAGS_DEPENDENCY); + CStreaming::RequestAnim(bikesBlock, STREAMFLAGS_DEPENDENCY); + CStreaming::RequestAnim(bikevBlock, STREAMFLAGS_DEPENDENCY); + CStreaming::RequestAnim(bikehBlock, STREAMFLAGS_DEPENDENCY); + CStreaming::RequestAnim(bikedBlock, STREAMFLAGS_DEPENDENCY); + CStreaming::LoadAllRequestedModels(false); + CAnimManager::AddAnimBlockRef(vanBlock); + CAnimManager::AddAnimBlockRef(bikesBlock); + CAnimManager::AddAnimBlockRef(bikevBlock); + CAnimManager::AddAnimBlockRef(bikehBlock); + CAnimManager::AddAnimBlockRef(bikedBlock); } int @@ -270,6 +285,8 @@ CAnimViewer::Update(void) pTarget = new CAutomobile(modelId, RANDOM_VEHICLE); } else if (veh->m_vehicleType == VEHICLE_TYPE_BOAT) { pTarget = new CBoat(modelId, RANDOM_VEHICLE); + } else if (veh->m_vehicleType == VEHICLE_TYPE_BIKE) { + pTarget = new CBike(modelId, RANDOM_VEHICLE); } else { pTarget = new CObject(modelId, true); if (!modelInfo->GetColModel()) { @@ -300,7 +317,6 @@ CAnimViewer::Update(void) pTarget->GetMatrix().GetPosition().z = 10.0f; #else pTarget->GetMatrix().GetPosition().z = 0.0f; - #endif if (modelInfo->GetModelType() == MITYPE_PED) { @@ -349,16 +365,15 @@ CAnimViewer::Update(void) CMessages::AddMessage(gUString, 1000, 0); // Originally it was GetPad(1)->LeftShoulder2 } else if (pad->NewState.Triangle) { -#ifdef PED_SKIN - if(IsClumpSkinned(pTarget->GetClump())) - ((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump()); - else -#endif - CPedModelInfo::AnimatePedColModel(((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->GetHitColModel(), - RpClumpGetFrame(pTarget->GetClump())); + ((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump()); AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString); CMessages::AddMessage(gUString, 100, 0); } + + // From LCS + if (CAnimManager::GetAnimAssocGroups()[animGroup].numAssociations <= animId) + animId = 0; + } else if (modelInfo->GetModelType() == MITYPE_VEHICLE) { if (pad->GetLeftShoulder1JustDown()) { diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index ecfade74..89a48438 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -6,6 +6,7 @@ #include "Vehicle.h" #include "Automobile.h" #include "Boat.h" +#include "Bones.h" #include "Ped.h" #include "PlayerPed.h" #include "CopPed.h" @@ -14,6 +15,7 @@ #include "Pad.h" #include "Frontend.h" #include "General.h" +#include "Timecycle.h" #include "Renderer.h" #include "Shadows.h" #include "Hud.h" @@ -25,10 +27,15 @@ #include "Debug.h" #include "Camera.h" #include "DMAudio.h" +#include "Bike.h" +#include "Pickups.h" bool PrintDebugCode = false; int16 DebugCamMode; +extern float fRangePlayerRadius; +extern float fCloseNearClipLimit; + #ifdef FREE_CAM bool CCamera::bFreeCam = false; int nPreviousMode = -1; @@ -56,6 +63,8 @@ CCam::Init(void) m_pLastPedLookedAt = nil; ResetStatics = true; Beta = 0.0f; + m_fTilt = 0.0f; + m_fTiltSpeed = 0.0f; m_bFixingBeta = false; CA_MIN_DISTANCE = 0.0f; CA_MAX_DISTANCE = 0.0f; @@ -79,9 +88,11 @@ CCam::Init(void) m_fBufferedTargetOrientation = 0.0f; m_fBufferedTargetOrientationSpeed = 0.0f; m_fDimensionOfHighestNearCar = 0.0f; - m_fRoadOffSet = 0.0f; } +float PLAYERPED_LEVEL_SMOOTHING_CONST_INV = 0.6f; +float PLAYERPED_TREND_SMOOTHING_CONST_INV = 0.8f; + void CCam::Process(void) { @@ -89,6 +100,9 @@ CCam::Process(void) float TargetSpeedVar = 0.0f; float TargetOrientation = 0.0f; + static CVector SmoothedPos(0.0f, 0.0f, 10000.0f); + static CVector SmoothedSpeed(0.0f, 0.0f, 0.0f); + if(CamTargetEntity == nil) CamTargetEntity = TheCamera.pTargetEntity; @@ -125,7 +139,27 @@ CCam::Process(void) TargetSpeedVar = -Min(Sqrt(SQR(FwdSpeedX) + SQR(FwdSpeedY))/1.8f, 0.5f); SpeedVar = 0.895f*SpeedVar + 0.105*TargetSpeedVar; }else{ - CameraTarget = CamTargetEntity->GetPosition(); + if(CamTargetEntity == FindPlayerPed()){ + // Some fancy smoothing of player position and speed + float LevelSmoothing = 1.0f - Pow(PLAYERPED_LEVEL_SMOOTHING_CONST_INV, CTimer::GetTimeStep()); + float TrendSmoothing = 1.0f - Pow(PLAYERPED_TREND_SMOOTHING_CONST_INV, CTimer::GetTimeStep()); + + CVector NewSmoothedPos, NewSmoothedSpeed; + if((SmoothedPos - CamTargetEntity->GetPosition()).MagnitudeSqr() > SQR(3.0f) || + CTimer::GetTimeStep() < 0.2f || Using3rdPersonMouseCam()){ + // Reset values + NewSmoothedPos = CamTargetEntity->GetPosition(); + NewSmoothedSpeed = CVector(0.0f, 0.0f, 0.0f); + }else{ + NewSmoothedPos = LevelSmoothing*CamTargetEntity->GetPosition() + (1.0f-LevelSmoothing)*(SmoothedPos + SmoothedSpeed*CTimer::GetTimeStep()); + NewSmoothedSpeed = TrendSmoothing*(NewSmoothedPos-SmoothedPos)/CTimer::GetTimeStep() + (1.0f-TrendSmoothing)*SmoothedSpeed; + } + + CameraTarget = NewSmoothedPos; + SmoothedPos = NewSmoothedPos; + SmoothedSpeed = NewSmoothedSpeed; + }else + CameraTarget = CamTargetEntity->GetPosition(); if(CamTargetEntity->GetForward().x == 0.0f && CamTargetEntity->GetForward().y == 0.0f) TargetOrientation = 0.0f; @@ -138,7 +172,7 @@ CCam::Process(void) switch(Mode){ case MODE_TOPDOWN: case MODE_GTACLASSIC: - Process_TopDown(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + // Process_TopDown(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; case MODE_BEHINDCAR: Process_BehindCar(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); @@ -161,6 +195,7 @@ CCam::Process(void) Process_Debug(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; case MODE_SNIPER: + case MODE_CAMERA: Process_Sniper(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; case MODE_ROCKETLAUNCHER: @@ -169,14 +204,12 @@ CCam::Process(void) case MODE_MODELVIEW: Process_ModelView(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; - case MODE_BILL: - Process_Bill(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); - break; +// case MODE_BILL: case MODE_SYPHON: Process_Syphon(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; case MODE_CIRCLE: - Process_Circle(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); +// Process_Circle(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; // case MODE_CHEESYZOOM: case MODE_WHEELCAM: @@ -199,15 +232,9 @@ CCam::Process(void) #endif Process_Cam_On_A_String(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; - case MODE_REACTION: - Process_ReactionCam(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); - break; - case MODE_FOLLOW_PED_WITH_BIND: - Process_FollowPed_WithBinding(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); - break; - case MODE_CHRIS: - Process_Chris_With_Binding_PlusRotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); - break; +// case MODE_REACTION: +// case MODE_FOLLOW_PED_WITH_BIND: +// case MODE_CHRIS: case MODE_BEHINDBOAT: #ifdef FREE_CAM if (CCamera::bFreeCam) @@ -219,18 +246,10 @@ CCam::Process(void) case MODE_PLAYER_FALLEN_WATER: Process_Player_Fallen_Water(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; - case MODE_CAM_ON_TRAIN_ROOF: - Process_Cam_On_Train_Roof(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); - break; - case MODE_CAM_RUNNING_SIDE_TRAIN: - Process_Cam_Running_Side_Train(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); - break; - case MODE_BLOOD_ON_THE_TRACKS: - Process_Blood_On_The_Tracks(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); - break; - case MODE_IM_THE_PASSENGER_WOOWOO: - Process_Im_The_Passenger_Woo_Woo(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); - break; +// case MODE_CAM_ON_TRAIN_ROOF: +// case MODE_CAM_RUNNING_SIDE_TRAIN: +// case MODE_BLOOD_ON_THE_TRACKS: +// case MODE_IM_THE_PASSENGER_WOOWOO: case MODE_SYPHON_CRIM_IN_FRONT: Process_Syphon_Crim_In_Front(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; @@ -246,7 +265,7 @@ CCam::Process(void) ProcessArrestCamTwo(); break; case MODE_M16_1STPERSON: - case MODE_HELICANNON_1STPERSON: // miami + case MODE_HELICANNON_1STPERSON: Process_M16_1stPerson(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; case MODE_SPECIAL_FIXED_FOR_SYPHON: @@ -255,8 +274,11 @@ CCam::Process(void) case MODE_FIGHT_CAM: Process_Fight_Cam(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; + case MODE_LIGHTHOUSE: + Process_LightHouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; case MODE_TOP_DOWN_PED: - Process_TopDownPed(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + // Process_TopDownPed(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; case MODE_SNIPER_RUNABOUT: case MODE_ROCKETLAUNCHER_RUNABOUT: @@ -292,13 +314,19 @@ CCam::Process(void) LookingRight = false; SourceBeforeLookBehind = Source; if(&TheCamera.Cams[TheCamera.ActiveCam] == this){ - if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_1STPERSON || Mode == MODE_BEHINDBOAT) && + if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_1STPERSON || Mode == MODE_BEHINDBOAT || Mode == MODE_BEHINDCAR) && CamTargetEntity->IsVehicle()){ + bool bDisableLR = CamTargetEntity && + (((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || CamTargetEntity->GetModelIndex() == MI_RCBARON); if(CPad::GetPad(0)->GetLookBehindForCar()){ LookBehind(); if(DirectionWasLooking != LOOKING_BEHIND) TheCamera.m_bJust_Switched = true; DirectionWasLooking = LOOKING_BEHIND; + }else if(bDisableLR){ + if(DirectionWasLooking != LOOKING_FORWARD) + TheCamera.m_bJust_Switched = true; + DirectionWasLooking = LOOKING_FORWARD; }else if(CPad::GetPad(0)->GetLookLeft()){ LookLeft(); if(DirectionWasLooking != LOOKING_LEFT) @@ -327,7 +355,7 @@ CCam::Process(void) } if(Mode == MODE_SNIPER || Mode == MODE_ROCKETLAUNCHER || Mode == MODE_M16_1STPERSON || - Mode == MODE_1STPERSON || Mode == MODE_HELICANNON_1STPERSON || GetWeaponFirstPersonOn()) + Mode == MODE_1STPERSON || Mode == MODE_HELICANNON_1STPERSON || Mode == MODE_CAMERA || GetWeaponFirstPersonOn()) ClipIfPedInFrontOfPlayer(); } @@ -371,22 +399,19 @@ MakeAngleLessThan180(float &Angle) void CCam::ProcessSpecialHeightRoutines(void) { - int i = 0; + int i; bool StandingOnBoat = false; static bool PreviouslyFailedRoadHeightCheck = false; CVector CamToTarget, CamToPed; float DistOnGround, BetaAngle; CPed *Player; - int ClosestPed = 0; - bool FoundPed = false; - float ClosestPedDist, PedZDist; + float PedZDist; CColPoint colPoint; CamToTarget = TheCamera.pTargetEntity->GetPosition() - TheCamera.GetGameCamPosition(); DistOnGround = CamToTarget.Magnitude2D(); BetaAngle = CGeneral::GetATanOfXY(CamToTarget.x, CamToTarget.y); m_bTheHeightFixerVehicleIsATrain = false; - ClosestPedDist = 0.0f; // CGeneral::GetATanOfXY(TheCamera.GetForward().x, TheCamera.GetForward().y); Player = CWorld::Players[CWorld::PlayerInFocus].m_pPed; @@ -398,65 +423,61 @@ CCam::ProcessSpecialHeightRoutines(void) ((CVehicle*)FindPlayerPed()->m_pCurSurface)->IsBoat()) StandingOnBoat = true; + float FoundPedZ = -100.0f; + // Move up the camera if there is a ped close to it - if(Mode == MODE_FOLLOWPED || Mode == MODE_FIGHT_CAM){ - // Find ped closest to camera - while(i < Player->m_numNearPeds){ - if(Player->m_nearPeds[i] && Player->m_nearPeds[i]->GetPedState() != PED_DEAD){ - CamToPed = Player->m_nearPeds[i]->GetPosition() - TheCamera.GetGameCamPosition(); - if(FoundPed){ - if(CamToPed.Magnitude2D() < ClosestPedDist){ - ClosestPed = i; - ClosestPedDist = CamToPed.Magnitude2D(); + if(Mode == MODE_FOLLOWPED || Mode == MODE_FIGHT_CAM || Mode == MODE_PILLOWS_PAPS){ + // Find highest ped close to camera + for(i = 0; i < Player->m_numNearPeds; i++){ + CPed *nearPed = Player->m_nearPeds[i]; + if(nearPed && nearPed->GetPedState() != PED_DEAD){ + CamToPed = nearPed->GetPosition() - TheCamera.GetGameCamPosition(); + if(Abs(CamToPed.z) < 1.0f){ + float DistSq = CamToPed.MagnitudeSqr(); + if(DistSq < SQR(2.1f)){ + if(nearPed->GetPosition().z > FoundPedZ) + FoundPedZ = nearPed->GetPosition().z; + }else{ + float Dist = Sqrt(DistSq); + CamToPed /= Dist; + // strange calculation + CVector PlayerCamSpeed = DotProduct(Front, Player->m_vecMoveSpeed)*Front; + float SpeedDiff = DotProduct(PlayerCamSpeed - nearPed->m_vecMoveSpeed, CamToPed); + if(SpeedDiff > 0.01f && + (m_fPedBetweenCameraHeightOffset > 0.0f && (Dist-2.1f)/SpeedDiff < 75.0f || + m_fPedBetweenCameraHeightOffset <= 0.0f && (Dist-2.1f)/SpeedDiff < 75.0f * 0.1f)) + if(nearPed->GetPosition().z > FoundPedZ) + FoundPedZ = nearPed->GetPosition().z; } - }else{ - FoundPed = true; - ClosestPed = i; - ClosestPedDist = CamToPed.Magnitude2D(); } } - i++; } - if(FoundPed){ + if(FoundPedZ > -99.0f){ float Offset = 0.0f; - CPed *Ped = Player->m_nearPeds[ClosestPed]; - CamToPed = Ped->GetPosition() - TheCamera.GetGameCamPosition(); PedZDist = 0.0f; - float dist = CamToPed.Magnitude2D(); // should be same as ClosestPedDist - if(dist < 2.1f){ - // Ped is close to camera, move up - - // Z Distance between player and close ped - PedZDist = 0.0f; - if(Ped->bIsStanding) - PedZDist = Ped->GetPosition().z - Player->GetPosition().z; - // Ignore if too distant - if(PedZDist > 1.2f || PedZDist < -1.2f) - PedZDist = 0.0f; - - float DistScale = (2.1f - dist)/2.1f; - if(Mode == MODE_FOLLOWPED){ - if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) - Offset = 0.45f*DistScale + PedZDist; - if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) - Offset = 0.35f*DistScale + PedZDist; - if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) - Offset = 0.25f*DistScale + PedZDist; - if(Abs(CGeneral::GetRadianAngleBetweenPoints(CamToPed.x, CamToPed.y, CamToTarget.x, CamToTarget.y)) > HALFPI) - Offset += 0.3f; - m_fPedBetweenCameraHeightOffset = Offset + 1.3f; - PedZDist = 0.0f; - }else if(Mode == MODE_FIGHT_CAM) - m_fPedBetweenCameraHeightOffset = PedZDist + 1.3f + 0.5f; - }else - m_fPedBetweenCameraHeightOffset = 0.0f; + if(FoundPedZ > Player->GetPosition().z) + PedZDist = FoundPedZ - Player->GetPosition().z; + + if(Mode == MODE_FOLLOWPED){ + if(TheCamera.PedZoomIndicator == CAM_ZOOM_1 && + ((CPed*)CamTargetEntity)->GetPedState() != PED_ENTER_CAR && + ((CPed*)CamTargetEntity)->GetPedState() != PED_CARJACK) + Offset = 0.45f + PedZDist; + // BUG: overrides this ^ case + if(TheCamera.PedZoomIndicator == CAM_ZOOM_2 || TheCamera.PedZoomIndicator == CAM_ZOOM_1) + Offset = 0.35f + PedZDist; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) + Offset = 0.25f + PedZDist; + m_fPedBetweenCameraHeightOffset = Offset + 1.3f; + }else if(Mode == MODE_FIGHT_CAM) + m_fPedBetweenCameraHeightOffset = PedZDist + 1.3f + 0.5f; + else if(Mode == MODE_PILLOWS_PAPS) + m_fPedBetweenCameraHeightOffset = PedZDist + 1.3f + 0.45f; }else{ - PedZDist = 0.0f; m_fPedBetweenCameraHeightOffset = 0.0f; } - }else - PedZDist = 0.0f; + } // Move camera up for vehicles in the way @@ -465,6 +486,8 @@ CCam::ProcessSpecialHeightRoutines(void) CEntity *vehicle = nil; float TestDist = DistOnGround + 1.25f; float HighestCar = 0.0f; + if(m_fDimensionOfHighestNearCar > 0.0f) + TestDist += 0.3f; CVector TestBase = CamTargetEntity->GetPosition(); CVector TestPoint; TestBase.z -= 0.15f; @@ -514,96 +537,9 @@ CCam::ProcessSpecialHeightRoutines(void) }else m_fDimensionOfHighestNearCar = 0.0f; } - - // Move up for road - if(Mode == MODE_FOLLOWPED || Mode == MODE_FIGHT_CAM || - Mode == MODE_SYPHON || Mode == MODE_SYPHON_CRIM_IN_FRONT || Mode == MODE_SPECIAL_FIXED_FOR_SYPHON){ - bool Inside = false; - bool OnRoad = false; - - switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched) - case SURFACE_GRASS: - case SURFACE_GRAVEL: - case SURFACE_MUD_DRY: - case SURFACE_THICK_METAL_PLATE: - case SURFACE_RUBBER: - case SURFACE_STEEP_CLIFF: - OnRoad = true; - - if(CCullZones::PlayerNoRain()) - Inside = true; - - if((m_bCollisionChecksOn || PreviouslyFailedRoadHeightCheck || OnRoad) && - m_fCloseInPedHeightOffset < 0.0001f && !Inside){ - CVector TestPoint; - CEntity *road; - float GroundZ = 0.0f; - bool FoundGround = false; - float RoofZ = 0.0f; - bool FoundRoof = false; - static float MinHeightAboveRoad = 0.9f; - - TestPoint = CamTargetEntity->GetPosition() - DistOnGround * CVector(Cos(BetaAngle), Sin(BetaAngle), 0.0f); - m_fRoadOffSet = 0.0f; - - if(CWorld::ProcessVerticalLine(TestPoint, -1000.0f, colPoint, road, true, false, false, false, false, false, nil)){ - FoundGround = true; - GroundZ = colPoint.point.z; - } - // Move up if too close to ground - if(FoundGround){ - if(TestPoint.z - GroundZ < MinHeightAboveRoad){ - m_fRoadOffSet = GroundZ + MinHeightAboveRoad - TestPoint.z; - PreviouslyFailedRoadHeightCheck = true; - }else{ - if(m_bCollisionChecksOn) - PreviouslyFailedRoadHeightCheck = false; - else - m_fRoadOffSet = 0.0f; - } - }else{ - if(CWorld::ProcessVerticalLine(TestPoint, 1000.0f, colPoint, road, true, false, false, false, false, false, nil)){ - FoundRoof = true; - RoofZ = colPoint.point.z; - } - if(FoundRoof){ - if(TestPoint.z - RoofZ < MinHeightAboveRoad){ - m_fRoadOffSet = RoofZ + MinHeightAboveRoad - TestPoint.z; - PreviouslyFailedRoadHeightCheck = true; - }else{ - if(m_bCollisionChecksOn) - PreviouslyFailedRoadHeightCheck = false; - else - m_fRoadOffSet = 0.0f; - } - } - } - } - } - - if(PreviouslyFailedRoadHeightCheck && m_fCloseInPedHeightOffset < 0.0001f){ - if(colPoint.surfaceB != SURFACE_TARMAC && - colPoint.surfaceB != SURFACE_GRASS && - colPoint.surfaceB != SURFACE_GRAVEL && - colPoint.surfaceB != SURFACE_MUD_DRY && - colPoint.surfaceB != SURFACE_STEEP_CLIFF){ - if(m_fRoadOffSet > 1.4f) - m_fRoadOffSet = 1.4f; - }else{ - if(Mode == MODE_FOLLOWPED){ - if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) - m_fRoadOffSet += 0.2f; - if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) - m_fRoadOffSet += 0.5f; - if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) - m_fRoadOffSet += 0.95f; - } - } - } } if(StandingOnBoat){ - m_fRoadOffSet = 0.0f; m_fDimensionOfHighestNearCar = 1.0f; m_fPedBetweenCameraHeightOffset = 0.0f; } @@ -624,18 +560,30 @@ CCam::GetVectorsReadyForRW(void) Up = CrossProduct(right, Front); } +bool +CCam::GetBoatLook_L_R_HeightOffset(float &Offset) +{ + if(CamTargetEntity == nil) + return false; + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(CamTargetEntity->GetModelIndex()); + tBoatHandlingData *handling = mod_HandlingManager.GetBoatPointer(mi->m_handlingId); + if(handling){ + Offset = handling->fLook_L_R_BehindCamHeight; + return true; + } + return false; // can't happen, we always get a boat pointer back +} + void CCam::LookBehind(void) { float Dist, DeltaBeta, TargetOrientation, Angle; CVector TargetCoors, TargetFwd, TestCoors; - CColPoint colPoint; - CEntity *entity; TargetCoors = CamTargetEntity->GetPosition(); Front = CamTargetEntity->GetPosition() - Source; - if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT) && CamTargetEntity->IsVehicle()){ + if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT || Mode == MODE_BEHINDCAR) && CamTargetEntity->IsVehicle()){ LookingBehind = true; Dist = Mode == MODE_CAM_ON_A_STRING ? CA_MAX_DISTANCE : 15.5f; TargetFwd = CamTargetEntity->GetForward(); @@ -650,12 +598,8 @@ CCam::LookBehind(void) TargetOrientation += PI; Source.x = Dist*Cos(TargetOrientation) + TargetCoors.x; Source.y = Dist*Sin(TargetOrientation) + TargetCoors.y; - Source.z -= 1.0f; - if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){ - RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); - Source = colPoint.point; - } - Source.z += 1.0f; + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV); Front = CamTargetEntity->GetPosition() - Source; GetVectorsReadyForRW(); } @@ -666,55 +610,76 @@ CCam::LookBehind(void) Front.Normalise(); if(((CVehicle*)CamTargetEntity)->IsBoat()) Source.z -= 0.5f; - Source += 0.25f*Front; - Front = -Front; -#ifdef FIX_BUGS - // not sure if this is a bug... - GetVectorsReadyForRW(); -#endif + if(((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE){ + float FrontDist = 1.1f; + if(((CVehicle*)CamTargetEntity)->pDriver){ + CVector ExtraFwd(0.0f, 0.0f, 0.0f); + ((CVehicle*)CamTargetEntity)->pDriver->m_pedIK.GetComponentPosition(ExtraFwd, PED_HEAD); + ExtraFwd += ((CVehicle*)CamTargetEntity)->m_vecMoveSpeed*CTimer::GetTimeStep() - CamTargetEntity->GetPosition(); + FrontDist += 0.2f + Max(DotProduct(ExtraFwd, CamTargetEntity->GetForward()), 0.0f); + } + Source += FrontDist*Front; + Front = -Front; + }else if(((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI){ + Front = -1.0f*CamTargetEntity->GetUp(); + Up = CamTargetEntity->GetForward(); + Source += 0.25f*Front; + }else{ + Source += 0.25f*Front; + Front = -Front; + } } if(CamTargetEntity->IsPed()){ Angle = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y) + PI; Source.x = 4.5f*Cos(Angle) + TargetCoors.x; Source.y = 4.5f*Sin(Angle) + TargetCoors.y; Source.z = 1.15f + TargetCoors.z; - TestCoors = TargetCoors; - TestCoors.z = Source.z; - if(CWorld::ProcessLineOfSight(TestCoors, Source, colPoint, entity, true, true, false, true, false, true, true)){ - Source.x = colPoint.point.x; - Source.y = colPoint.point.y; - if((TargetCoors - Source).Magnitude2D() < 1.15f) - RwCameraSetNearClipPlane(Scene.camera, 0.05f); - } + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV); Front = TargetCoors - Source; GetVectorsReadyForRW(); } } +float BOAT_1STPERSON_L_OFFSETX = 0.7f; +float BOAT_1STPERSON_R_OFFSETX = 0.3f; +float BOAT_1STPERSON_LR_OFFSETZ = 0.2f; + void CCam::LookLeft(void) { float Dist, TargetOrientation; CVector TargetCoors, TargetFwd; - CColPoint colPoint; - CEntity *entity; - if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT) && CamTargetEntity->IsVehicle()){ + if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT || Mode == MODE_BEHINDCAR) && CamTargetEntity->IsVehicle()){ LookingLeft = true; TargetCoors = CamTargetEntity->GetPosition(); Front = CamTargetEntity->GetPosition() - Source; - Dist = Mode == MODE_CAM_ON_A_STRING ? CA_MAX_DISTANCE : 9.0f; + if(Mode == MODE_CAM_ON_A_STRING) + Dist = CA_MAX_DISTANCE; + else if(Mode == MODE_BEHINDBOAT){ + Dist = 9.0f; + float Offset = 0.0f; + if(GetBoatLook_L_R_HeightOffset(Offset) && !CCullZones::Cam1stPersonForPlayer()) + Source.z = TargetCoors.z + Offset; + }else + Dist = 9.0f; TargetFwd = CamTargetEntity->GetForward(); TargetFwd.Normalise(); TargetOrientation = CGeneral::GetATanOfXY(TargetFwd.x, TargetFwd.y); Source.x = Dist*Cos(TargetOrientation - HALFPI) + TargetCoors.x; Source.y = Dist*Sin(TargetOrientation - HALFPI) + TargetCoors.y; - Source.z -= 1.0f; - if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){ - RwCameraSetNearClipPlane(Scene.camera, 0.4f); - Source = colPoint.point; - } - Source.z += 1.0f; + + CColModel *colModel = CamTargetEntity->GetColModel(); + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV); + + CVector TopRight = CamTargetEntity->GetPosition() + + CamTargetEntity->GetRight()*colModel->boundingBox.max.x + + CamTargetEntity->GetUp()*colModel->boundingBox.max.z; + float Height = Min(Max(m_cvecTargetCoorsForFudgeInter.z, TopRight.z)+0.1f, OrigSource.z); + Source.z = Max(Height, Source.z); + Front = CamTargetEntity->GetPosition() - Source; Front.z += 1.1f; if(Mode == MODE_BEHINDBOAT) @@ -724,8 +689,21 @@ CCam::LookLeft(void) if(Mode == MODE_1STPERSON && CamTargetEntity->IsVehicle()){ LookingLeft = true; RwCameraSetNearClipPlane(Scene.camera, 0.25f); - if(((CVehicle*)CamTargetEntity)->IsBoat()) - Source.z -= 0.5f; + if(((CVehicle*)CamTargetEntity)->IsBoat()){ + if(((CVehicle*)CamTargetEntity)->pDriver){ + CVector neck(0.0f, 0.0f, 0.0f); + CPed *driver = ((CVehicle*)CamTargetEntity)->pDriver; + driver->SetPedPositionInCar(); + driver->GetMatrix().UpdateRW(); + driver->UpdateRwFrame(); + driver->UpdateRpHAnim(); + driver->m_pedIK.GetComponentPosition(neck, PED_NECK); + Source = neck + + BOAT_1STPERSON_L_OFFSETX*CamTargetEntity->GetRight() + + BOAT_1STPERSON_LR_OFFSETZ*CamTargetEntity->GetUp(); + }else + Source.z -= 0.5f; + } Up = CamTargetEntity->GetUp(); Up.Normalise(); @@ -733,10 +711,8 @@ CCam::LookLeft(void) Front.Normalise(); Front = -CrossProduct(Front, Up); Front.Normalise(); -#ifdef FIX_BUGS - // not sure if this is a bug... - GetVectorsReadyForRW(); -#endif + if(((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) + Source -= 1.45f*Front; } } @@ -746,24 +722,36 @@ CCam::LookRight(void) float Dist, TargetOrientation; CVector TargetCoors, TargetFwd; CColPoint colPoint; - CEntity *entity; if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT) && CamTargetEntity->IsVehicle()){ LookingRight = true; TargetCoors = CamTargetEntity->GetPosition(); Front = CamTargetEntity->GetPosition() - Source; - Dist = Mode == MODE_CAM_ON_A_STRING ? CA_MAX_DISTANCE : 9.0f; + if(Mode == MODE_CAM_ON_A_STRING) + Dist = CA_MAX_DISTANCE; + else if(Mode == MODE_BEHINDBOAT){ + Dist = 9.0f; + float Offset = 0.0f; + if(GetBoatLook_L_R_HeightOffset(Offset) && !CCullZones::Cam1stPersonForPlayer()) + Source.z = TargetCoors.z + Offset; + }else + Dist = 9.0f; TargetFwd = CamTargetEntity->GetForward(); TargetFwd.Normalise(); TargetOrientation = CGeneral::GetATanOfXY(TargetFwd.x, TargetFwd.y); Source.x = Dist*Cos(TargetOrientation + HALFPI) + TargetCoors.x; Source.y = Dist*Sin(TargetOrientation + HALFPI) + TargetCoors.y; - Source.z -= 1.0f; - if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){ - RwCameraSetNearClipPlane(Scene.camera, 0.4f); - Source = colPoint.point; - } - Source.z += 1.0f; + + CColModel *colModel = CamTargetEntity->GetColModel(); + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV); + + CVector TopLeft = CamTargetEntity->GetPosition() + + CamTargetEntity->GetRight()*colModel->boundingBox.min.x + + CamTargetEntity->GetUp()*colModel->boundingBox.max.z; + float Height = Min(Max(m_cvecTargetCoorsForFudgeInter.z, TopLeft.z)+0.1f, OrigSource.z); + Source.z = Max(Height, Source.z); + Front = CamTargetEntity->GetPosition() - Source; Front.z += 1.1f; if(Mode == MODE_BEHINDBOAT) @@ -773,8 +761,21 @@ CCam::LookRight(void) if(Mode == MODE_1STPERSON && CamTargetEntity->IsVehicle()){ LookingRight = true; RwCameraSetNearClipPlane(Scene.camera, 0.25f); - if(((CVehicle*)CamTargetEntity)->IsBoat()) - Source.z -= 0.5f; + if(((CVehicle*)CamTargetEntity)->IsBoat()){ + if(((CVehicle*)CamTargetEntity)->pDriver){ + CVector neck(0.0f, 0.0f, 0.0f); + CPed *driver = ((CVehicle*)CamTargetEntity)->pDriver; + driver->SetPedPositionInCar(); + driver->GetMatrix().UpdateRW(); + driver->UpdateRwFrame(); + driver->UpdateRpHAnim(); + driver->m_pedIK.GetComponentPosition(neck, PED_NECK); + Source = neck + + BOAT_1STPERSON_R_OFFSETX*CamTargetEntity->GetRight() + + BOAT_1STPERSON_LR_OFFSETZ*CamTargetEntity->GetUp(); + }else + Source.z -= 0.5f; + } Up = CamTargetEntity->GetUp(); Up.Normalise(); @@ -782,10 +783,8 @@ CCam::LookRight(void) Front.Normalise(); Front = CrossProduct(Front, Up); Front.Normalise(); -#ifdef FIX_BUGS - // not sure if this is a bug... - GetVectorsReadyForRW(); -#endif + if(((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) + Source -= 1.45f*Front; } } @@ -861,11 +860,7 @@ CCam::KeepTrackOfTheSpeed(const CVector &source, const CVector &target, const CV bool CCam::Using3rdPersonMouseCam(void) { - return CCamera::m_bUseMouse3rdPerson && - (Mode == MODE_FOLLOWPED || - TheCamera.m_bPlayerIsInGarage && - FindPlayerPed() && FindPlayerPed()->m_nPedState != PED_DRIVING && - Mode != MODE_TOPDOWN && CamTargetEntity == FindPlayerPed()); + return CCamera::m_bUseMouse3rdPerson && Mode == MODE_FOLLOWPED; } bool @@ -877,16 +872,22 @@ CCam::GetWeaponFirstPersonOn(void) bool CCam::IsTargetInWater(const CVector &CamCoors) { - if(CamTargetEntity == nil) - return false; - if(CamTargetEntity->IsPed()){ - if(!((CPed*)CamTargetEntity)->bIsInWater) - return false; - if(!((CPed*)CamTargetEntity)->bIsStanding) - return true; - return false; + if(CamTargetEntity){ + float WaterZ = -6000.0f; + CWaterLevel::GetWaterLevel(CamTargetEntity->GetPosition(), &WaterZ, false); + if(CamTargetEntity->IsPed()){ + if(((CPed*)CamTargetEntity)->bIsDrowning || + ((CPed*)CamTargetEntity)->bIsInWater && CamTargetEntity->GetPosition().z < WaterZ) + return true; + }else{ + assert(CamTargetEntity->IsVehicle()); + if(((CVehicle*)CamTargetEntity)->bIsDrowning || + ((CVehicle*)CamTargetEntity)->bIsInWater && CamTargetEntity->GetPosition().z < WaterZ) + return true; + } } - return ((CPhysical*)CamTargetEntity)->bIsInWater; + m_vecLastAboveWaterCamPosition = Source; + return false; } void @@ -910,10 +911,10 @@ CCam::PrintMode(void) "Blood on the tracks", "Passenger", "Syphon Crim in Front", "Dead Baby", "Pillow Paps", "Look at Cars", "Arrest One", "Arrest Two", "M16", "Special fixed for Syphon", "Fight", - "Top Down Ped", + "Top Down Ped", "Lighthouse", "Sniper run about", "Rocket run about", "1st Person run about", "M16 run about", "Fight run about", - "Editor" + "Editor", "Helicannon", "Camera" }; sprintf(buf, "Cam: %s", modes[TheCamera.Cams[TheCamera.ActiveCam].Mode]); CDebug::PrintAt(buf, 2, 5); @@ -946,7 +947,7 @@ CVector CCam::DoAverageOnVector(const CVector &vec) { int i; - CVector Average(0.0f, 0.0f, 0.0f); + CVector Average = CVector(0.0f, 0.0f, 0.0f); if(ResetStatics){ m_iRunningVectorArrayPos = 0; @@ -974,41 +975,16 @@ CCam::DoAverageOnVector(const CVector &vec) return Average; } -// Rotate Beta in direction opposite of BetaOffset in 5 deg. steps. -// Return the first angle for which Beta + BetaOffset + Angle has a clear view. -// i.e. BetaOffset is a safe zone so that Beta + Angle is really clear. -// If BetaOffset == 0, try both directions. -float -CCam::GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaOffset, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies) -{ - CColPoint point; - CEntity *ent = nil; - CVector ToSource; - float a; - - // This would be so much nicer if we just got the step variable before the loop...R* - - for(a = 0.0f; a <= PI; a += DEGTORAD(5.0f)){ - if(BetaOffset <= 0.0f){ - ToSource = CVector(Cos(Beta + BetaOffset + a), Sin(Beta + BetaOffset + a), 0.0f)*Dist; - if(!CWorld::ProcessLineOfSight(Target, Target + ToSource, - point, ent, checkBuildings, checkVehicles, checkPeds, - checkObjects, checkDummies, true, true)) - return a; - } - if(BetaOffset >= 0.0f){ - ToSource = CVector(Cos(Beta + BetaOffset - a), Sin(Beta + BetaOffset - a), 0.0f)*Dist; - if(!CWorld::ProcessLineOfSight(Target, Target + ToSource, - point, ent, checkBuildings, checkVehicles, checkPeds, - checkObjects, checkDummies, true, true)) - return -a; - } - } - return 0.0f; -} - float DefaultAcceleration = 0.045f; float DefaultMaxStep = 0.15f; +float fDefaultSpeedStep = 0.025f; +float fDefaultSpeedMultiplier = 0.09f; +float fDefaultSpeedLimit = 0.15f; +float fDefaultSpeedStep4Avoid = 0.02f; +float fDefaultSpeedMultiplier4Avoid = 0.05f; +float fDefaultSpeedLimit4Avoid = 0.25f; +float fAvoidGeomThreshhold = 1.5f; +float fMiniGunBetaOffset = 0.3f; void CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float) @@ -1016,85 +992,72 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl if(!CamTargetEntity->IsPed()) return; - const float GroundDist = 1.85f; - CVector TargetCoors, Dist, IdealSource; float Length = 0.0f; - float LateralLeft = 0.0f; - float LateralRight = 0.0f; - float Center = 0.0f; - static bool PreviouslyObscured; static bool PickedASide; static float FixedTargetOrientation = 0.0f; float AngleToGoTo = 0.0f; - float BetaOffsetAvoidBuildings = 0.45f; // ~25 deg - float BetaOffsetGoingBehind = 0.45f; - bool GoingBehind = false; - bool Obscured = false; - bool BuildingCheckObscured = false; bool StandingInTrain = false; + float ZoomGroundTarget = 0.0f; + float ZoomZTarget = 0.0f; static int TimeIndicatedWantedToGoDown = 0; static bool StartedCountingForGoDown = false; + static float ZoomGround = 0.0f; + static float ZoomGroundSpeed = 0.0f; + static float ZoomZ = 0.0f; + static float ZoomZSpeed = 0.0f; float DeltaBeta; m_bFixingBeta = false; bBelowMinDist = false; bBehindPlayerDesired = false; - // CenterDist should be > LateralDist because we don't have an angle for safety in this case - float CenterDist, LateralDist; - float AngleToGoToSpeed; - if(m_fCloseInPedHeightOffset > 0.00001f){ - LateralDist = 0.55f; - CenterDist = 1.25f; - BetaOffsetAvoidBuildings = 0.9f; // ~50 deg - BetaOffsetGoingBehind = 0.9f; - AngleToGoToSpeed = 0.88254666f; - }else{ - LateralDist = 0.8f; - CenterDist = 1.35f; - if(TheCamera.PedZoomIndicator == CAM_ZOOM_1 || TheCamera.PedZoomIndicator == CAM_ZOOM_TOPDOWN){ - LateralDist = 1.25f; - CenterDist = 1.6f; - } - AngleToGoToSpeed = 0.43254671f; - } - FOV = DefaultFOV; if(ResetStatics){ Rotating = false; m_bCollisionChecksOn = true; FixedTargetOrientation = 0.0f; - PreviouslyObscured = false; PickedASide = false; StartedCountingForGoDown = false; AngleToGoTo = 0.0f; - // unused LastAngleWithNoPickedASide + ZoomGround = 0.0f; + ZoomGroundSpeed = 0.0f; + ZoomZ = 0.0f; + ZoomZSpeed = 0.0f; + Distance = 500.0f; } TargetCoors = CameraTarget; + + // Take speed of thing we're standing on into account + CVector GroundMovement(0.0f, 0.0f, 0.0f); + CPhysical *ground = (CPhysical*)((CPed*)CamTargetEntity)->m_pCurSurface; + if(ground && (ground->IsVehicle() || ground->IsObject())) + GroundMovement += ground->GetSpeed(CamTargetEntity->GetPosition() - ground->GetPosition()) * CTimer::GetTimeStep(); + + Source += GroundMovement; IdealSource = Source; TargetCoors.z += m_fSyphonModeTargetZOffSet; - TargetCoors = DoAverageOnVector(TargetCoors); - TargetCoors.z += m_fRoadOffSet; + TargetCoors.z = DoAverageOnVector(TargetCoors).z; Dist.x = IdealSource.x - TargetCoors.x; Dist.y = IdealSource.y - TargetCoors.y; Length = Dist.Magnitude2D(); // Cam on a string. With a fixed distance. Zoom in/out is done later. - if(Length != 0.0f) - IdealSource = TargetCoors + CVector(Dist.x, Dist.y, 0.0f)/Length * GroundDist; - else + if(Length != 0.0f){ + IdealSource = TargetCoors + CVector(Dist.x, Dist.y, 0.0f)/Length * m_fMinRealGroundDist; + IdealSource.z += GroundMovement.z; + }else IdealSource = TargetCoors + CVector(1.0f, 1.0f, 0.0f); if(TheCamera.m_bUseTransitionBeta && ResetStatics){ CVector VecDistance; - IdealSource.x = TargetCoors.x + GroundDist*Cos(m_fTransitionBeta); - IdealSource.y = TargetCoors.y + GroundDist*Sin(m_fTransitionBeta); + IdealSource.x = TargetCoors.x + m_fMinRealGroundDist*Cos(m_fTransitionBeta); + IdealSource.y = TargetCoors.y + m_fMinRealGroundDist*Sin(m_fTransitionBeta); Beta = CGeneral::GetATanOfXY(IdealSource.x - TargetCoors.x, IdealSource.y - TargetCoors.y); }else Beta = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y); @@ -1116,24 +1079,30 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl while(Beta >= PI) Beta -= 2.0f * PI; while(Beta < -PI) Beta += 2.0f * PI; - // BUG? is this ever used? - // The values seem to be roughly m_fPedZoomValueSmooth + 1.85 + if(TheCamera.PedZoomIndicator == CAM_ZOOM_1 && + ((CPed*)CamTargetEntity)->GetPedState() != PED_ENTER_CAR && + ((CPed*)CamTargetEntity)->GetPedState() != PED_CARJACK){ + ZoomGroundTarget = m_fTargetZoomGroundOne; + ZoomZTarget = m_fTargetZoomOneZExtra; + }else if(TheCamera.PedZoomIndicator == CAM_ZOOM_2 || TheCamera.PedZoomIndicator == CAM_ZOOM_1){ + ZoomGroundTarget = m_fTargetZoomGroundTwo; + ZoomZTarget = m_fTargetZoomTwoZExtra; + }else if(TheCamera.PedZoomIndicator == CAM_ZOOM_3){ + ZoomGroundTarget = m_fTargetZoomGroundThree; + ZoomZTarget = m_fTargetZoomThreeZExtra; + } + if(m_fCloseInPedHeightOffset > 0.00001f){ + ZoomGroundTarget = m_fTargetCloseInDist; + ZoomZTarget = m_fTargetZoomZCloseIn; + } if(ResetStatics){ - if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) m_fRealGroundDist = 2.090556f; - if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) m_fRealGroundDist = 3.34973f; - if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) m_fRealGroundDist = 4.704914f; - if(TheCamera.PedZoomIndicator == CAM_ZOOM_TOPDOWN) m_fRealGroundDist = 2.090556f; + ZoomGround = ZoomGroundTarget; + ZoomZ = ZoomZTarget; } - // And what is this? It's only used for collision and rotation it seems - float RealGroundDist; - if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) RealGroundDist = 2.090556f; - if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) RealGroundDist = 3.34973f; - if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) RealGroundDist = 4.704914f; - if(TheCamera.PedZoomIndicator == CAM_ZOOM_TOPDOWN) RealGroundDist = 2.090556f; - if(m_fCloseInPedHeightOffset > 0.00001f) - RealGroundDist = 1.7016f; - + float SpeedStep = fDefaultSpeedStep; + float SpeedMultiplier = fDefaultSpeedMultiplier; + float SpeedLimit = fDefaultSpeedLimit; bool Shooting = false; CPed *ped = (CPed*)CamTargetEntity; if(ped->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) @@ -1144,166 +1113,52 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl Shooting = false; - if(m_fCloseInPedHeightOffset > 0.00001f) - TargetCoors.z -= m_fRoadOffSet; - // Figure out if and where we want to rotate - if(CPad::GetPad(0)->ForceCameraBehindPlayer() || Shooting){ + if(CPad::GetPad(0)->ForceCameraBehindPlayer() && !CPickups::PlayerOnWeaponPickup || Shooting){ // Center cam behind player - GoingBehind = true; - m_bCollisionChecksOn = true; - float OriginalBeta = Beta; - // Set Beta behind player - Beta = TargetOrientation + PI; - TargetCoors.z -= 0.1f; - - AngleToGoTo = GetPedBetaAngleForClearView(TargetCoors, CenterDist * RealGroundDist, 0.0f, true, false, false, true, false); - if(AngleToGoTo != 0.0f){ - if(AngleToGoTo < 0.0f) - AngleToGoTo -= AngleToGoToSpeed; - else - AngleToGoTo += AngleToGoToSpeed; - }else{ - float LateralLeft = GetPedBetaAngleForClearView(TargetCoors, LateralDist * RealGroundDist, BetaOffsetGoingBehind, true, false, false, true, false); - float LateralRight = GetPedBetaAngleForClearView(TargetCoors, LateralDist * RealGroundDist, -BetaOffsetGoingBehind, true, false, false, true, false); - if(LateralLeft == 0.0f && LateralRight != 0.0f) - AngleToGoTo += LateralRight; - else if(LateralLeft != 0.0f && LateralRight == 0.0f) - AngleToGoTo += LateralLeft; - } - - TargetCoors.z += 0.1f; - Beta = OriginalBeta; - if(PickedASide){ - if(AngleToGoTo == 0.0f) + if(AngleToGoTo == 0.0f){ FixedTargetOrientation = TargetOrientation + PI; + if(Shooting && ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN) + FixedTargetOrientation -= fMiniGunBetaOffset; + } Rotating = true; }else{ - FixedTargetOrientation = TargetOrientation + PI + AngleToGoTo; + FixedTargetOrientation = TargetOrientation + PI; Rotating = true; PickedASide = true; + if(Shooting && ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN) + FixedTargetOrientation -= fMiniGunBetaOffset; } - }else{ - - // Rotate cam to avoid clipping into buildings + }else if(Abs(TheCamera.m_fAvoidTheGeometryProbsTimer) > fAvoidGeomThreshhold && !Rotating ){ - TargetCoors.z -= 0.1f; - - Center = GetPedBetaAngleForClearView(TargetCoors, CenterDist * RealGroundDist, 0.0f, true, false, false, true, false); - if(m_bCollisionChecksOn || PreviouslyObscured || Center != 0.0f || m_fCloseInPedHeightOffset > 0.00001f){ - if(Center != 0.0f){ - AngleToGoTo = Center; - }else{ - LateralLeft = GetPedBetaAngleForClearView(TargetCoors, LateralDist * RealGroundDist, BetaOffsetAvoidBuildings, true, false, false, true, false); - LateralRight = GetPedBetaAngleForClearView(TargetCoors, LateralDist * RealGroundDist, -BetaOffsetAvoidBuildings, true, false, false, true, false); - if(LateralLeft == 0.0f && LateralRight != 0.0f){ - AngleToGoTo += LateralRight; - if(m_fCloseInPedHeightOffset > 0.0f) - RwCameraSetNearClipPlane(Scene.camera, 0.7f); - }else if(LateralLeft != 0.0f && LateralRight == 0.0f){ - AngleToGoTo += LateralLeft; - if(m_fCloseInPedHeightOffset > 0.0f) - RwCameraSetNearClipPlane(Scene.camera, 0.7f); - } - } - if(LateralLeft != 0.0f || LateralRight != 0.0f || Center != 0.0f) - BuildingCheckObscured = true; - } - - TargetCoors.z += 0.1f; - } - - if(m_fCloseInPedHeightOffset > 0.00001f) - TargetCoors.z += m_fRoadOffSet; - - - // Have to fix to avoid collision - - if(AngleToGoTo != 0.0f){ - Obscured = true; - Rotating = true; - if(CPad::GetPad(0)->ForceCameraBehindPlayer() || Shooting){ - if(!PickedASide) - FixedTargetOrientation = Beta + AngleToGoTo; // can this even happen? - }else - FixedTargetOrientation = Beta + AngleToGoTo; - - // This calculation is only really used to figure out how fast to rotate out of collision - - m_fAmountFractionObscured = 1.0f; - CVector PlayerPos = FindPlayerPed()->GetPosition(); - float RotationDist = (AngleToGoTo == Center ? CenterDist : LateralDist) * RealGroundDist; - // What's going on here? - AngleToGoTo? - CVector RotatedSource = PlayerPos + CVector(Cos(Beta - AngleToGoTo), Sin(Beta - AngleToGoTo), 0.0f) * RotationDist; - - CColPoint colpoint; - CEntity *entity; - if(CWorld::ProcessLineOfSight(PlayerPos, RotatedSource, colpoint, entity, true, false, false, true, false, false, false)){ - if((PlayerPos - RotatedSource).Magnitude() != 0.0f) - m_fAmountFractionObscured = (PlayerPos - colpoint.point).Magnitude() / (PlayerPos - RotatedSource).Magnitude(); - else - m_fAmountFractionObscured = 1.0f; - } - } - if(m_fAmountFractionObscured < 0.0f) m_fAmountFractionObscured = 0.0f; - if(m_fAmountFractionObscured > 1.0f) m_fAmountFractionObscured = 1.0f; - - - - // Figure out speed values for Beta rotation - - float Acceleration, MaxSpeed; - static float AccelerationMult = 0.35f; - static float MaxSpeedMult = 0.85f; - static float AccelerationMultClose = 0.7f; - static float MaxSpeedMultClose = 1.6f; - float BaseAcceleration = 0.025f; - float BaseMaxSpeed = 0.09f; - if(m_fCloseInPedHeightOffset > 0.00001f){ - if(AngleToGoTo == 0.0f){ - BaseAcceleration = 0.022f; - BaseMaxSpeed = 0.04f; - }else{ - BaseAcceleration = DefaultAcceleration; - BaseMaxSpeed = DefaultMaxStep; - } - } - if(AngleToGoTo == 0.0f){ - Acceleration = BaseAcceleration; - MaxSpeed = BaseMaxSpeed; - }else if(CPad::GetPad(0)->ForceCameraBehindPlayer() && !Shooting){ - Acceleration = 0.051f; - MaxSpeed = 0.18f; - }else if(m_fCloseInPedHeightOffset > 0.00001f){ - Acceleration = BaseAcceleration + AccelerationMultClose*sq(m_fAmountFractionObscured - 1.05f); - MaxSpeed = BaseMaxSpeed + MaxSpeedMultClose*sq(m_fAmountFractionObscured - 1.05f); - }else{ - Acceleration = DefaultAcceleration + AccelerationMult*sq(m_fAmountFractionObscured - 1.05f); - MaxSpeed = DefaultMaxStep + MaxSpeedMult*sq(m_fAmountFractionObscured - 1.05f); + if(TheCamera.m_fAvoidTheGeometryProbsTimer < 0.0f) + FixedTargetOrientation = TargetOrientation; + else + FixedTargetOrientation = TargetOrientation + PI; + float dist = (Source - TargetCoors).Magnitude(); + float mult = dist > 0.1f ? 1.0f/dist : 10.0f; + SpeedStep = mult * fDefaultSpeedStep4Avoid; + SpeedMultiplier = mult * fDefaultSpeedMultiplier4Avoid; + SpeedLimit = mult * fDefaultSpeedLimit4Avoid; } - static float AccelerationLimit = 0.3f; - static float MaxSpeedLimit = 0.65f; - if(Acceleration > AccelerationLimit) Acceleration = AccelerationLimit; - if(MaxSpeed > MaxSpeedLimit) MaxSpeed = MaxSpeedLimit; - int MoveState = ((CPed*)CamTargetEntity)->m_nMoveState; if(MoveState != PEDMOVE_NONE && MoveState != PEDMOVE_STILL && - !CPad::GetPad(0)->ForceCameraBehindPlayer() && !Obscured && !Shooting){ + !(CPad::GetPad(0)->ForceCameraBehindPlayer() && !CPickups::PlayerOnWeaponPickup) && !Shooting){ Rotating = false; - BetaSpeed = 0.0f; + if(TheCamera.m_fAvoidTheGeometryProbsTimer <= fAvoidGeomThreshhold) + BetaSpeed = 0.0f; } // Now do the Beta rotation - float RotDistance = (IdealSource - TargetCoors).Magnitude2D(); - m_fDistanceBeforeChanges = RotDistance; + float RotDistance = m_fMinRealGroundDist; - if(Rotating){ + if(Rotating || TheCamera.m_fAvoidTheGeometryProbsTimer > fAvoidGeomThreshhold){ m_bFixingBeta = true; while(FixedTargetOrientation >= PI) FixedTargetOrientation -= 2*PI; @@ -1313,13 +1168,23 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl while(Beta < -PI) Beta += 2*PI; -/* - // This is inlined WellBufferMe + // This is inlined WellBufferMe - unfortunately modified so we can't just call it + { DeltaBeta = FixedTargetOrientation - Beta; while(DeltaBeta >= PI) DeltaBeta -= 2*PI; while(DeltaBeta < -PI) DeltaBeta += 2*PI; - float ReqSpeed = DeltaBeta * MaxSpeed; + // this is the added bit + if(!Rotating){ + if(TheCamera.m_nAvoidTheGeometryProbsDirn == -1 && DeltaBeta > 0.0f || + TheCamera.m_nAvoidTheGeometryProbsDirn == 1 && DeltaBeta < 0.0f) + DeltaBeta *= -1.0f; + } + + float ReqSpeed = DeltaBeta * SpeedMultiplier; + // this is also added + ReqSpeed = Clamp(ReqSpeed, -SpeedLimit, SpeedLimit); + // Add or subtract absolute depending on sign, genius! if(ReqSpeed - BetaSpeed > 0.0f) BetaSpeed += SpeedStep * Abs(ReqSpeed - BetaSpeed) * CTimer::GetTimeStep(); @@ -1334,8 +1199,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl BetaSpeed = ReqSpeed; Beta += BetaSpeed * Min(10.0f, CTimer::GetTimeStep()); -*/ - WellBufferMe(FixedTargetOrientation, &Beta, &BetaSpeed, MaxSpeed, Acceleration, true); + } if(ResetStatics){ Beta = FixedTargetOrientation; @@ -1359,7 +1223,14 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl if(TheCamera.m_bCamDirectlyBehind || TheCamera.m_bCamDirectlyInFront || - StandingInTrain || Rotating){ + StandingInTrain || Rotating || + TheCamera.m_bUseTransitionBeta && ResetStatics || + Abs(TheCamera.m_fAvoidTheGeometryProbsTimer) > fAvoidGeomThreshhold){ + if(TheCamera.m_bUseTransitionBeta){ + Beta = m_fTransitionBeta; + Source.x = TargetCoors.x + RotDistance * Cos(m_fTransitionBeta); + Source.y = TargetCoors.y + RotDistance * Sin(m_fTransitionBeta); + } if(TheCamera.m_bCamDirectlyBehind){ Beta = TargetOrientation + PI; Source.x = TargetCoors.x + RotDistance * Cos(Beta); @@ -1378,59 +1249,42 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl m_fCamBufferedHeight = 0.0f; m_fCamBufferedHeightSpeed = 0.0f; } + if(StandingInTrain){ + Beta = TargetOrientation + PI; + Source.x = TargetCoors.x + RotDistance * Cos(Beta); + Source.y = TargetCoors.y + RotDistance * Sin(Beta); + m_fDimensionOfHighestNearCar = 0.0f; + m_fCamBufferedHeight = 0.0f; + m_fCamBufferedHeightSpeed = 0.0f; + } + // Beta and Source already set in the rotation code }else{ Source = IdealSource; BetaSpeed = 0.0f; } + Source.z = IdealSource.z; - // Subtract m_fRoadOffSet from both? - TargetCoors.z -= m_fRoadOffSet; - Source.z = IdealSource.z - m_fRoadOffSet; - - // Apply zoom now - // m_fPedZoomValueSmooth makes the cam go down the further out it is - // 0.25 -> 0.20 for nearest dist - // 1.50 -> -0.05 for mid dist - // 2.90 -> -0.33 for far dist - Source.z += (2.5f - TheCamera.m_fPedZoomValueSmooth)*0.2f - 0.25f; // Zoom out camera Front = TargetCoors - Source; Front.Normalise(); - Source -= Front * TheCamera.m_fPedZoomValueSmooth; - // and then we move up again - // -0.375 - // 0.25 - // 0.95 - Source.z += (TheCamera.m_fPedZoomValueSmooth - 1.0f)*0.5f + m_fCloseInPedHeightOffset; + WellBufferMe(ZoomGroundTarget, &ZoomGround, &ZoomGroundSpeed, 0.2f, 0.07f, false); + WellBufferMe(ZoomZTarget, &ZoomZ, &ZoomZSpeed, 0.2f, 0.07f, false); + Source.x -= Front.x*ZoomGround; + Source.y -= Front.y*ZoomGround; + Source.z += ZoomZ; // Process height offset to avoid peds and cars - float TargetZOffSet = m_fRoadOffSet + m_fDimensionOfHighestNearCar; - TargetZOffSet = Max(TargetZOffSet, m_fPedBetweenCameraHeightOffset); + float TargetZOffSet = Max(m_fDimensionOfHighestNearCar, m_fPedBetweenCameraHeightOffset); float TargetHeight = CameraTarget.z + TargetZOffSet - Source.z; if(TargetHeight > m_fCamBufferedHeight){ // Have to go up if(TargetZOffSet == m_fPedBetweenCameraHeightOffset && TargetZOffSet > m_fCamBufferedHeight) WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.2f, 0.04f, false); - else if(TargetZOffSet == m_fRoadOffSet && TargetZOffSet > m_fCamBufferedHeight){ - // TODO: figure this out - bool foo = false; - switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched) - case SURFACE_GRASS: - case SURFACE_GRAVEL: - case SURFACE_PAVEMENT: - case SURFACE_THICK_METAL_PLATE: - case SURFACE_RUBBER: - case SURFACE_STEEP_CLIFF: - foo = true; - if(foo) - WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.4f, 0.05f, false); - else - WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.2f, 0.025f, false); - }else + else WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.2f, 0.025f, false); StartedCountingForGoDown = false; }else{ @@ -1449,24 +1303,24 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl } Source.z += m_fCamBufferedHeight; - - - // Clip Source if necessary - - bool ClipSource = m_fCloseInPedHeightOffset > 0.00001f && m_fCamBufferedHeight > 0.001f; - if(GoingBehind || ResetStatics || ClipSource){ - CColPoint colpoint; - CEntity *entity; - if(CWorld::ProcessLineOfSight(TargetCoors, Source, colpoint, entity, true, false, false, true, false, true, true)){ - Source = colpoint.point; - if((TargetCoors - Source).Magnitude2D() < 1.0f) - RwCameraSetNearClipPlane(Scene.camera, 0.05f); - } - } - TargetCoors.z += Min(1.0f, m_fCamBufferedHeight/2.0f); m_cvecTargetCoorsForFudgeInter = TargetCoors; + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV); + float TargetDist = (TargetCoors - Source).Magnitude(); + if(TargetDist < Distance) + Distance = TargetDist; + else{ + float f = Pow(0.97f, CTimer::GetTimeStep()); + Distance = (1.0f - f)*TargetDist + f*Distance; + if(TargetDist > 0.05f) + Source = TargetCoors + (Source-TargetCoors)*Distance/TargetDist; + float clip = Distance-fRangePlayerRadius; + if(clip < RwCameraGetNearClipPlane(Scene.camera)) + RwCameraSetNearClipPlane(Scene.camera, Max(clip, fCloseNearClipLimit)); + } + Front = TargetCoors - Source; m_fRealGroundDist = Front.Magnitude2D(); m_fMinDistAwayFromCamWhenInterPolating = m_fRealGroundDist; @@ -1474,7 +1328,6 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl GetVectorsReadyForRW(); TheCamera.m_bCamDirectlyBehind = false; TheCamera.m_bCamDirectlyInFront = false; - PreviouslyObscured = BuildingCheckObscured; ResetStatics = false; } @@ -1483,10 +1336,11 @@ float fBaseDist = 1.7f; float fAngleDist = 2.0f; float fFalloff = 3.0f; float fStickSens = 0.01f; -float fTweakFOV = 1.05f; +float fTweakFOV = 1.1f; float fTranslateCamUp = 0.8f; int16 nFadeControlThreshhold = 45; float fDefaultAlphaOrient = -0.22f; +float fMouseAvoidGeomReturnRate = 0.92f; void CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float) @@ -1510,30 +1364,45 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient bool OnTrain = FindPlayerVehicle() && FindPlayerVehicle()->IsTrain(); - // Look around - bool UseMouse = false; - float MouseX = CPad::GetPad(0)->GetMouseX(); - float MouseY = CPad::GetPad(0)->GetMouseY(); - float LookLeftRight, LookUpDown; - if((MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){ - UseMouse = true; - LookLeftRight = -2.5f*MouseX; - LookUpDown = 4.0f*MouseY; - }else{ - LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight(); - LookUpDown = CPad::GetPad(0)->LookAroundUpDown(); - } + TargetCoors = CameraTarget; + TargetCoors.z += fTranslateCamUp; + float AlphaOffset, BetaOffset; - if(UseMouse){ - BetaOffset = LookLeftRight * TheCamera.m_fMouseAccelHorzntl * FOV/80.0f; - AlphaOffset = LookUpDown * TheCamera.m_fMouseAccelVertical * FOV/80.0f; + if(CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_PLAYERINFO)){ + CVector ToCam = Source - TargetCoors; + ToCam.Normalise(); + if(ToCam.z < -0.9f) + BetaOffset = TargetOrientation + PI; + else + BetaOffset = Atan2(ToCam.y, ToCam.x); + BetaOffset -= Beta; + AlphaOffset = 0.0f; }else{ - BetaOffset = LookLeftRight * fStickSens * (1.0f/14.0f) * FOV/80.0f * CTimer::GetTimeStep(); - AlphaOffset = LookUpDown * fStickSens * (0.6f/14.0f) * FOV/80.0f * CTimer::GetTimeStep(); + // Look around + bool UseMouse = false; + float MouseX = CPad::GetPad(0)->GetMouseX(); + float MouseY = CPad::GetPad(0)->GetMouseY(); + float LookLeftRight, LookUpDown; + if((MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){ + UseMouse = true; + LookLeftRight = -2.5f*MouseX; + LookUpDown = 4.0f*MouseY; + }else{ + LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight(); + LookUpDown = CPad::GetPad(0)->LookAroundUpDown(); + } + if(UseMouse){ + BetaOffset = LookLeftRight * TheCamera.m_fMouseAccelHorzntl * FOV/80.0f; + AlphaOffset = LookUpDown * TheCamera.m_fMouseAccelVertical * FOV/80.0f; + }else{ + BetaOffset = LookLeftRight * fStickSens * (1.0f/14.0f) * FOV/80.0f * CTimer::GetTimeStep(); + AlphaOffset = LookUpDown * fStickSens * (0.6f/14.0f) * FOV/80.0f * CTimer::GetTimeStep(); + } } if(TheCamera.GetFading() && TheCamera.GetFadingDirection() == FADE_IN && nFadeControlThreshhold < CDraw::FadeValue || - CDraw::FadeValue > 200){ + CDraw::FadeValue > 200 || + CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_PLAYERINFO)){ if(Alpha < fDefaultAlphaOrient-0.05f) AlphaOffset = 0.05f; else if(Alpha < fDefaultAlphaOrient) @@ -1553,10 +1422,6 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient if(Alpha > DEGTORAD(45.0f)) Alpha = DEGTORAD(45.0f); else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); - TargetCoors = CameraTarget; - TargetCoors.z += fTranslateCamUp; - TargetCoors = DoAverageOnVector(TargetCoors); - // SA code #ifdef FREE_CAM if((CCamera::bFreeCam && Alpha > 0.0f) || (!CCamera::bFreeCam && Alpha > fBaseDist)) @@ -1568,17 +1433,17 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient CamDist = fBaseDist + Cos(Alpha)*fAngleDist; if(TheCamera.m_bUseTransitionBeta) - Beta = CGeneral::GetATanOfXY(-Cos(m_fTransitionBeta), -Sin(m_fTransitionBeta)); + Beta = m_fTransitionBeta; if(TheCamera.m_bCamDirectlyBehind) - Beta = TheCamera.m_PedOrientForBehindOrInFront; - if(TheCamera.m_bCamDirectlyInFront) Beta = TheCamera.m_PedOrientForBehindOrInFront + PI; + if(TheCamera.m_bCamDirectlyInFront) + Beta = TheCamera.m_PedOrientForBehindOrInFront; if(OnTrain) Beta = TargetOrientation; - Front.x = Cos(Alpha) * Cos(Beta); - Front.y = Cos(Alpha) * Sin(Beta); + Front.x = Cos(Alpha) * -Cos(Beta); + Front.y = Cos(Alpha) * -Sin(Beta); Front.z = Sin(Alpha); Source = TargetCoors - Front*CamDist; m_cvecTargetCoorsForFudgeInter = TargetCoors; @@ -1608,7 +1473,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient CWorld::pIgnoreEntity = nil; float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f); - float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV; + float ViewPlaneWidth = ViewPlaneHeight * CDraw::CalculateAspectRatio() * fTweakFOV; float Near = RwCameraGetNearClipPlane(Scene.camera); float radius = ViewPlaneWidth*Near; entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false); @@ -1629,8 +1494,8 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient Near = RwCameraGetNearClipPlane(Scene.camera); #ifndef FIX_BUGS - // this is totally wrong... - radius = Tan(FOV / 2.0f) * Near; + // this is wrong...DEGTORAD missing + radius = Tan(FOV / 2.0f) * CDraw::CalculateAspectRatio() * fTweakFOV * Near; #else radius = ViewPlaneWidth*Near; #endif @@ -1642,18 +1507,17 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient entity = nil; } - if(CamTargetEntity->m_rwObject){ - // what's going on here? - if(RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_STD_WEAPON_PUMP) || - RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_STD_WEAPON_THROW) || - RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_STD_THROW_UNDER) || - RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_STD_START_THROW)){ - CPed *player = FindPlayerPed(); - float PlayerDist = (Source - player->GetPosition()).Magnitude(); - if(PlayerDist < 2.75f) - Near = PlayerDist/2.75f * DEFAULT_NEAR - 0.3f; - RwCameraSetNearClipPlane(Scene.camera, Max(Near, 0.1f)); - } + float TargetDist = (TargetCoors - Source).Magnitude(); + if(TargetDist < Distance) + Distance = TargetDist; + else{ + float f = Pow(fMouseAvoidGeomReturnRate, CTimer::GetTimeStep()); + Distance = (1.0f - f)*TargetDist + f*Distance; + if(TargetDist > 0.05f) + Source = TargetCoors + (Source-TargetCoors)*Distance/TargetDist; + float clip = Distance-fRangePlayerRadius; + if(clip < RwCameraGetNearClipPlane(Scene.camera)) + RwCameraSetNearClipPlane(Scene.camera, Max(clip, fCloseNearClipLimit)); } TheCamera.m_bCamDirectlyInFront = false; @@ -1662,7 +1526,8 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient GetVectorsReadyForRW(); if(((CPed*)CamTargetEntity)->CanStrafeOrMouseControl() && CDraw::FadeValue < 250 && - (TheCamera.GetFadingDirection() != FADE_OUT || CDraw::FadeValue <= 100)){ + (TheCamera.GetFadingDirection() != FADE_OUT || CDraw::FadeValue <= 100) && + !CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_PLAYERINFO)){ float Heading = Front.Heading(); ((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Heading; ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Heading; @@ -1692,7 +1557,7 @@ CCam::Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, fl if(Length < 0.002f) Length = 0.002f; Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y); -#if 1 +#ifdef TOGGLEABLE_BETA_FEATURES // This is completely made up but Bill's cam manipulates an angle before calling this // and otherwise calculating Beta doesn't make much sense. Beta += fBillsBetaOffset; @@ -1710,303 +1575,171 @@ CCam::Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, fl } TargetCoors.z += 0.8f; - WorkOutCamHeightWeeCar(TargetCoors, TargetOrientation); + Alpha = DEGTORAD(25.0f); + Source.z = TargetCoors.z + CA_MAX_DISTANCE*Sin(Alpha); + RotCamIfInFrontCar(TargetCoors, TargetOrientation); - FixCamIfObscured(TargetCoors, 1.2f, TargetOrientation); + m_cvecTargetCoorsForFudgeInter = TargetCoors; + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, m_cvecTargetCoorsForFudgeInter, Source, FOV); Front = TargetCoors - Source; - m_cvecTargetCoorsForFudgeInter = TargetCoors; ResetStatics = false; GetVectorsReadyForRW(); } -void -CCam::WorkOutCamHeightWeeCar(CVector &TargetCoors, float TargetOrientation) -{ - CColPoint colpoint; - CEntity *ent; - float TargetZOffSet = 0.0f; - static bool PreviouslyFailedRoadHeightCheck = false; - static float RoadHeightFix = 0.0f; - static float RoadHeightFixSpeed = 0.0f; - - if(ResetStatics){ - RoadHeightFix = 0.0f; - RoadHeightFixSpeed = 0.0f; - Alpha = DEGTORAD(25.0f); - AlphaSpeed = 0.0f; - } - float AlphaTarget = DEGTORAD(25.0f); - if(CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) - AlphaTarget = DEGTORAD(14.0f); - WellBufferMe(AlphaTarget, &Alpha, &AlphaSpeed, 0.1f, 0.05f, true); - Source.z = TargetCoors.z + CA_MAX_DISTANCE*Sin(Alpha); - - if(FindPlayerVehicle()){ - m_fRoadOffSet = 0.0f; - bool FoundRoad = false; - bool FoundRoof = false; - float RoadZ = 0.0f; - float RoofZ = 0.0f; - - if(CWorld::ProcessVerticalLine(Source, -1000.0f, colpoint, ent, true, false, false, false, false, false, nil) && - ent->IsBuilding()){ - FoundRoad = true; - RoadZ = colpoint.point.z; - } - - if(FoundRoad){ - if(Source.z - RoadZ < 0.9f){ - PreviouslyFailedRoadHeightCheck = true; - TargetZOffSet = RoadZ + 0.9f - Source.z; - }else{ - if(m_bCollisionChecksOn) - PreviouslyFailedRoadHeightCheck = false; - else - TargetZOffSet = 0.0f; - } - }else{ - if(CWorld::ProcessVerticalLine(Source, 1000.0f, colpoint, ent, true, false, false, false, false, false, nil) && - ent->IsBuilding()){ - FoundRoof = true; - RoofZ = colpoint.point.z; - } - if(FoundRoof){ - if(Source.z - RoofZ < 0.9f){ - PreviouslyFailedRoadHeightCheck = true; - TargetZOffSet = RoofZ + 0.9f - Source.z; - }else{ - if(m_bCollisionChecksOn) - PreviouslyFailedRoadHeightCheck = false; - else - TargetZOffSet = 0.0f; - } - } - } - } - - if(TargetZOffSet > RoadHeightFix) - RoadHeightFix = TargetZOffSet; - else - WellBufferMe(TargetZOffSet, &RoadHeightFix, &RoadHeightFixSpeed, 0.27f, 0.1f, false); - - if(colpoint.surfaceB != SURFACE_TARMAC && - colpoint.surfaceB != SURFACE_GRASS && - colpoint.surfaceB != SURFACE_GRAVEL && - colpoint.surfaceB != SURFACE_MUD_DRY && - colpoint.surfaceB != SURFACE_PAVEMENT && - colpoint.surfaceB != SURFACE_THICK_METAL_PLATE && - colpoint.surfaceB != SURFACE_STEEP_CLIFF && - RoadHeightFix > 1.4f) - RoadHeightFix = 1.4f; - - Source.z += RoadHeightFix; -} +float ZmOneAlphaOffset[] = { -0.01f, 0.1f, 0.125f, -0.1f, -0.06f }; +float ZmTwoAlphaOffset[] = { 0.045f, 0.12f, 0.045f, 0.045f, -0.035f }; +float ZmThreeAlphaOffset[] = { 0.005f, 0.005f, 0.15f, 0.005f, 0.12f }; +float INIT_RC_HELI_HORI_EXTRA = 6.0f; +float INIT_RC_PLANE_HORI_EXTRA = 9.5f; +float INIT_RC_HELI_ALPHA_EXTRA = 0.2f; +float INIT_RC_PLANE_ALPHA_EXTRA = 0.295f; void CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, float TargetHeight) { - float AlphaOffset = 0.0f; - bool CamClear = true; + if(!CamTargetEntity->IsVehicle()) + return; - static float LastTargetAlphaWithCollisionOn = 0.0f; - static float LastTopAlphaSpeed = 0.0f; - static float LastAlphaSpeedStep = 0.0f; - static bool PreviousNearCheckNearClipSmall = false; + static float AlphaOffset = 0.0; + static float AlphaOffsetSpeed = 0.0; + static float AlphaDec = 0.0f; + + bool isHeli = false; + bool isBike = false; + int appearance = ((CVehicle*)CamTargetEntity)->GetVehicleAppearance(); + if(appearance == VEHICLE_APPEARANCE_BIKE) + isBike = true; + if(appearance == VEHICLE_APPEARANCE_HELI) + isHeli = true; + int index = 0; + TheCamera.GetArrPosForVehicleType(appearance, index); + + float ExtraOffset = 0.0f; + int id = CamTargetEntity->GetModelIndex(); + if(id == MI_RCRAIDER || id == MI_RCGOBLIN) + ExtraOffset = INIT_RC_HELI_ALPHA_EXTRA; + else if(id == MI_RCBARON) + ExtraOffset = INIT_RC_PLANE_ALPHA_EXTRA; if(ResetStatics){ - LastTargetAlphaWithCollisionOn = 0.0f; - LastTopAlphaSpeed = 0.0f; - LastAlphaSpeedStep = 0.0f; - PreviousNearCheckNearClipSmall = false; - } + AlphaOffset = 0.0f; + AlphaOffsetSpeed = 0.0f; + AlphaDec = 0.0f; - float TopAlphaSpeed = 0.15f; - float AlphaSpeedStep = 0.015f; + if(TheCamera.CarZoomIndicator == CAM_ZOOM_1) + AlphaOffset = ZmOneAlphaOffset[index] + ExtraOffset; + else if(TheCamera.CarZoomIndicator == CAM_ZOOM_2) + AlphaOffset = ZmTwoAlphaOffset[index] + ExtraOffset; + else if(TheCamera.CarZoomIndicator == CAM_ZOOM_3) + AlphaOffset = ZmThreeAlphaOffset[index] + ExtraOffset; + } - float zoomvalue = TheCamera.CarZoomValueSmooth; - if(zoomvalue < 0.1f) - zoomvalue = 0.1f; if(TheCamera.CarZoomIndicator == CAM_ZOOM_1) - AlphaOffset = CGeneral::GetATanOfXY(23.0f, zoomvalue); // near + WellBufferMe(ZmOneAlphaOffset[index] + ExtraOffset, &AlphaOffset, &AlphaOffsetSpeed, 0.17f, 0.08f, false); else if(TheCamera.CarZoomIndicator == CAM_ZOOM_2) - AlphaOffset = CGeneral::GetATanOfXY(10.8f, zoomvalue); // mid + WellBufferMe(ZmTwoAlphaOffset[index] + ExtraOffset, &AlphaOffset, &AlphaOffsetSpeed, 0.17f, 0.08f, false); else if(TheCamera.CarZoomIndicator == CAM_ZOOM_3) - AlphaOffset = CGeneral::GetATanOfXY(7.0f, zoomvalue); // far - + WellBufferMe(ZmThreeAlphaOffset[index] + ExtraOffset, &AlphaOffset, &AlphaOffsetSpeed, 0.17f, 0.08f, false); float Length = (Source - TargetCoors).Magnitude2D(); - if(m_bCollisionChecksOn){ // there's another variable (on PC) but it's uninitialised - float CarAlpha = CGeneral::GetATanOfXY(CamTargetEntity->GetForward().Magnitude2D(), CamTargetEntity->GetForward().z); - // this shouldn't be necessary.... - while(CarAlpha >= PI) CarAlpha -= 2*PI; - while(CarAlpha < -PI) CarAlpha += 2*PI; - - while(Beta >= PI) Beta -= 2*PI; - while(Beta < -PI) Beta += 2*PI; - - float DeltaBeta = Beta - TargetOrientation; - while(DeltaBeta >= PI) DeltaBeta -= 2*PI; - while(DeltaBeta < -PI) DeltaBeta += 2*PI; - - float BehindCarNess = Cos(DeltaBeta); // 1 if behind car, 0 if side, -1 if in front - CarAlpha = -CarAlpha * BehindCarNess; - if(CarAlpha < -0.01f) - CarAlpha = -0.01f; - - float DeltaAlpha = CarAlpha - Alpha; - while(DeltaAlpha >= PI) DeltaAlpha -= 2*PI; - while(DeltaAlpha < -PI) DeltaAlpha += 2*PI; - // What's this?? wouldn't it make more sense to clamp? - float AngleLimit = DEGTORAD(1.8f); - if(DeltaAlpha > AngleLimit) - DeltaAlpha -= AngleLimit; - else if(DeltaAlpha < -AngleLimit) - DeltaAlpha += AngleLimit; - else - DeltaAlpha = 0.0f; - - // Now the collision - - float TargetAlpha = 0.0f; - bool FoundRoofCenter = false; - bool FoundRoofSide1 = false; - bool FoundRoofSide2 = false; - bool FoundCamRoof = false; - bool FoundCamGround = false; - float CamRoof = 0.0f; - float CarBottom = TargetCoors.z - TargetHeight/2.0f; - // Check car center - float CarRoof = CWorld::FindRoofZFor3DCoord(TargetCoors.x, TargetCoors.y, CarBottom, &FoundRoofCenter); + CVector Forward = CamTargetEntity->GetForward(); + float CarAlpha = CGeneral::GetATanOfXY(Forward.Magnitude2D(), Forward.z); + // this shouldn't be necessary.... + while(CarAlpha >= PI) CarAlpha -= 2*PI; + while(CarAlpha < -PI) CarAlpha += 2*PI; - // Check sides of the car - CVector Forward = CamTargetEntity->GetForward(); - Forward.Normalise(); // shouldn't be necessary - float CarSideAngle = CGeneral::GetATanOfXY(Forward.x, Forward.y) + PI/2.0f; - float SideX = 2.5f * Cos(CarSideAngle); - float SideY = 2.5f * Sin(CarSideAngle); - CWorld::FindRoofZFor3DCoord(TargetCoors.x + SideX, TargetCoors.y + SideY, CarBottom, &FoundRoofSide1); - CWorld::FindRoofZFor3DCoord(TargetCoors.x - SideX, TargetCoors.y - SideY, CarBottom, &FoundRoofSide2); - - // Now find out at what height we'd like to place the camera - float CamGround = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, TargetCoors.z + Length*Sin(Alpha + AlphaOffset) + m_fCloseInCarHeightOffset, &FoundCamGround); - float CamTargetZ = 0.0f; - if(FoundCamGround){ - // This is the normal case - CamRoof = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, CamGround + TargetHeight, &FoundCamRoof); - CamTargetZ = CamGround + TargetHeight*1.5f + 0.1f; - }else{ - FoundCamRoof = false; - CamTargetZ = TargetCoors.z; - } + while(Beta >= PI) Beta -= 2*PI; + while(Beta < -PI) Beta += 2*PI; - if(FoundRoofCenter && !FoundCamRoof && (FoundRoofSide1 || FoundRoofSide2)){ - // Car is under something but camera isn't - // This seems weird... - TargetAlpha = CGeneral::GetATanOfXY(CA_MAX_DISTANCE, CarRoof - CamTargetZ - 1.5f); - CamClear = false; - } - if(FoundCamRoof){ - // Camera is under something - float roof = FoundRoofCenter ? Min(CamRoof, CarRoof) : CamRoof; - // Same weirdness again? - TargetAlpha = CGeneral::GetATanOfXY(CA_MAX_DISTANCE, roof - CamTargetZ - 1.5f); - CamClear = false; - } - while(TargetAlpha >= PI) TargetAlpha -= 2*PI; - while(TargetAlpha < -PI) TargetAlpha += 2*PI; - if(TargetAlpha < DEGTORAD(-7.0f)) - TargetAlpha = DEGTORAD(-7.0f); - - // huh? - if(TargetAlpha > AlphaOffset) - CamClear = true; - // Camera is constrained by collision in some way - PreviousNearCheckNearClipSmall = false; - if(!CamClear){ - PreviousNearCheckNearClipSmall = true; - RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); - - DeltaAlpha = TargetAlpha - (Alpha + AlphaOffset); - while(DeltaAlpha >= PI) DeltaAlpha -= 2*PI; - while(DeltaAlpha < -PI) DeltaAlpha += 2*PI; - - TopAlphaSpeed = 0.3f; - AlphaSpeedStep = 0.03f; - } + float DeltaBeta = Beta - TargetOrientation; + while(DeltaBeta >= PI) DeltaBeta -= 2*PI; + while(DeltaBeta < -PI) DeltaBeta += 2*PI; - // Now do things if CamClear...but what is that anyway? - float CamZ = TargetCoors.z + Length*Sin(Alpha + DeltaAlpha + AlphaOffset) + m_fCloseInCarHeightOffset; - bool FoundGround, FoundRoof; - float CamGround2 = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, CamZ, &FoundGround); - if(FoundGround && CamClear){ - if(CamZ - CamGround2 < 1.5f){ - PreviousNearCheckNearClipSmall = true; - RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); - - float dz = CamGround2 + 1.5f - TargetCoors.z; - float a; - if(Length == 0.0f || dz == 0.0f) - a = Alpha; - else - a = CGeneral::GetATanOfXY(Length, dz); - while(a > PI) a -= 2*PI; - while(a < -PI) a += 2*PI; - DeltaAlpha = a - Alpha; - } - }else if(CamClear){ - float CamRoof2 = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, CamZ, &FoundRoof); - if(FoundRoof && CamZ - CamRoof2 < 1.5f){ - PreviousNearCheckNearClipSmall = true; - RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); - - if(CamRoof2 > TargetCoors.z + 3.5f) - CamRoof2 = TargetCoors.z + 3.5f; - - float dz = CamRoof2 + 1.5f - TargetCoors.z; - float a; - if(Length == 0.0f || dz == 0.0f) - a = Alpha; - else - a = CGeneral::GetATanOfXY(Length, dz); - while(a > PI) a -= 2*PI; - while(a < -PI) a += 2*PI; - DeltaAlpha = a - Alpha; - } - } + float BehindCarNess = Cos(DeltaBeta); // 1 if behind car, 0 if side, -1 if in front + CarAlpha = -CarAlpha * BehindCarNess; + + float fwdSpeed = DotProduct(((CPhysical*)CamTargetEntity)->m_vecMoveSpeed, CamTargetEntity->GetForward())*180.0f; + if(CamTargetEntity->GetModelIndex() == MI_FIRETRUCK && CPad::GetPad(0)->GetCarGunFired()){ + CarAlpha = DEGTORAD(10.0f); + }else if(isHeli){ + CarAlpha = 0.0f; + float heliFwdZ = CamTargetEntity->GetForward().z; + float heliFwdXY = CamTargetEntity->GetForward().Magnitude2D(); + float alphaAmount = Min(Abs(fwdSpeed/90.0f), 1.0f); + if(heliFwdXY != 0.0f || heliFwdZ != 0.0f) + CarAlpha = CGeneral::GetATanOfXY(heliFwdXY, Abs(heliFwdZ)) * alphaAmount; + + CColPoint point; + CEntity *entity = nil; + CVector Test = Source; + Test.z = TargetCoors.z + 0.2f + Length*Sin(CarAlpha+AlphaOffset) + m_fCloseInCarHeightOffset; + if(CWorld::ProcessVerticalLine(Test, CamTargetEntity->GetPosition().z, point, entity, true, false, false, false, false, false, nil)){ + float sin = (point.point.z - TargetCoors.z - 0.2f - m_fCloseInCarHeightOffset)/Length; + CarAlpha = Asin(Clamp(sin, -1.0f, 1.0f)) - AlphaOffset; + if(CarAlpha < 0.0f) + AlphaOffset += CarAlpha; + } + } + + CarAlpha = CGeneral::LimitRadianAngle(CarAlpha); + if(CarAlpha < 0.0f) CarAlpha = 0.0f; + if(CarAlpha > DEGTORAD(89.0f)) CarAlpha = DEGTORAD(89.0f); - LastTargetAlphaWithCollisionOn = DeltaAlpha + Alpha; - LastTopAlphaSpeed = TopAlphaSpeed; - LastAlphaSpeedStep = AlphaSpeedStep; - }else{ - if(PreviousNearCheckNearClipSmall) - RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); - } + if(ResetStatics) + Alpha = CarAlpha; - WellBufferMe(LastTargetAlphaWithCollisionOn, &Alpha, &AlphaSpeed, LastTopAlphaSpeed, LastAlphaSpeedStep, true); + float TargetAlpha = Alpha; + float DeltaAlpha = CarAlpha - TargetAlpha; + while(DeltaAlpha >= PI) DeltaAlpha -= 2*PI; + while(DeltaAlpha < -PI) DeltaAlpha += 2*PI; + if(Abs(DeltaAlpha) > 0.0f && !TheCamera.m_bVehicleSuspenHigh) + TargetAlpha = CarAlpha; + + if(isBike) + WellBufferMe(TargetAlpha, &Alpha, &AlphaSpeed, 0.09f, 0.04f, true); + else if(isHeli) + WellBufferMe(TargetAlpha, &Alpha, &AlphaSpeed, 0.09f, 0.04f, true); + else + WellBufferMe(TargetAlpha, &Alpha, &AlphaSpeed, 0.15f, 0.07f, true); Source.z = TargetCoors.z + Sin(Alpha + AlphaOffset)*Length + m_fCloseInCarHeightOffset; + AlphaOffset -= AlphaDec; } // Rotate cam behind the car when the car is moving forward bool CCam::RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation) { + float BetaMaxSpeed = 0.15f; + float BetaAcceleration = 0.007f; bool MovingForward = false; + float MaxDiffBeta = DEGTORAD(160.0f); CPhysical *phys = (CPhysical*)CamTargetEntity; float ForwardSpeed = DotProduct(phys->GetForward(), phys->GetSpeed(CVector(0.0f, 0.0f, 0.0f))); if(ForwardSpeed > 0.02f) MovingForward = true; + if(phys->IsVehicle() && (phys->GetModelIndex() == MI_SPARROW || phys->GetModelIndex() == MI_HUNTER)){ + MaxDiffBeta = DEGTORAD(160.0f); + BetaMaxSpeed = 0.1f; + BetaAcceleration = 0.003f; + CVector speed = phys->GetSpeed(CVector(0.0f, 0.0f, 0.0f)); + speed.z = 0.0f; + if(50.0f*speed.Magnitude() > 3.13f) + TargetOrientation = CGeneral::GetATanOfXY(speed.x, speed.y); + } + float Dist = (Source - TargetCoors).Magnitude2D(); float DeltaBeta = TargetOrientation - Beta; while(DeltaBeta >= PI) DeltaBeta -= 2*PI; while(DeltaBeta < -PI) DeltaBeta += 2*PI; - if(Abs(DeltaBeta) > DEGTORAD(20.0f) && MovingForward && TheCamera.m_uiTransitionState == 0) + if(Abs(DeltaBeta) > PI-MaxDiffBeta && MovingForward && TheCamera.m_uiTransitionState == 0) m_bFixingBeta = true; CPad *pad = CPad::GetPad(0); @@ -2023,7 +1756,7 @@ CCam::RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation) SetBeta = true; if(m_bFixingBeta || SetBeta){ - WellBufferMe(TargetOrientation, &Beta, &BetaSpeed, 0.15f, 0.007f, true); + WellBufferMe(TargetOrientation, &Beta, &BetaSpeed, BetaMaxSpeed, BetaAcceleration, true); if(TheCamera.m_bCamDirectlyBehind && &TheCamera.Cams[TheCamera.ActiveCam] == this) Beta = TargetOrientation; @@ -2047,78 +1780,11 @@ CCam::RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation) return true; } -// Move the cam to avoid clipping through buildings -bool -CCam::FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOrientation) -{ - CVector Target = TargetCoors; - bool UseEntityPos = false; - CVector EntityPos; - static CColPoint colPoint; - static bool LastObscured = false; - - if(Mode == MODE_BEHINDCAR) - Target.z += TargetHeight/2.0f; - if(Mode == MODE_CAM_ON_A_STRING){ - UseEntityPos = true; - Target.z += TargetHeight/2.0f; - EntityPos = CamTargetEntity->GetPosition(); - } - - CVector TempSource = Source; - - bool Obscured1 = false; - bool Obscured2 = false; - bool Fix1 = false; - float Dist1 = 0.0f; - float Dist2 = 0.0f; - CEntity *ent; - if(m_bCollisionChecksOn || LastObscured){ - Obscured1 = CWorld::ProcessLineOfSight(Target, TempSource, colPoint, ent, true, false, false, true, false, true, true); - if(Obscured1){ - Dist1 = (Target - colPoint.point).Magnitude2D(); - Fix1 = true; - if(UseEntityPos) - Obscured1 = CWorld::ProcessLineOfSight(EntityPos, TempSource, colPoint, ent, true, false, false, true, false, true, true); - }else if(m_bFixingBeta){ - float d = (TempSource - Target).Magnitude(); - TempSource.x = Target.x - d*Cos(TargetOrientation); - TempSource.y = Target.y - d*Sin(TargetOrientation); - - // same check again - Obscured2 = CWorld::ProcessLineOfSight(Target, TempSource, colPoint, ent, true, false, false, true, false, true, true); - if(Obscured2){ - Dist2 = (Target - colPoint.point).Magnitude2D(); - if(UseEntityPos) - Obscured2 = CWorld::ProcessLineOfSight(EntityPos, TempSource, colPoint, ent, true, false, false, true, false, true, true); - } - } - LastObscured = Obscured1 || Obscured2; - } - - // nothing to do - if(!LastObscured) - return false; - - if(Fix1){ - Source.x = Target.x - Cos(Beta)*Dist1; - Source.y = Target.y - Sin(Beta)*Dist1; - if(Mode == MODE_BEHINDCAR) - Source = colPoint.point; - }else{ - WellBufferMe(Dist2, &m_fDistanceBeforeChanges, &DistanceSpeed, 0.2f, 0.025f, false); - Source.x = Target.x - Cos(Beta)*m_fDistanceBeforeChanges; - Source.y = Target.y - Sin(Beta)*m_fDistanceBeforeChanges; - } - - if(ResetStatics){ - m_fDistanceBeforeChanges = (Source - Target).Magnitude2D(); - DistanceSpeed = 0.0f; - Source.x = colPoint.point.x; - Source.y = colPoint.point.y; - } - return true; -} +float FIRETRUCK_TRACKING_MULT = 0.1f; +float fTestShiftHeliCamTarget = 0.6f; +float TiltTopSpeed[] = { 0.035f, 0.035f, 0.001f, 0.005f, 0.035f }; +float TiltSpeedStep[] = { 0.016f, 0.016f, 0.0002f, 0.0014f, 0.016f }; +float TiltOverShoot[] = { 1.05f, 1.05f, 0.0f, 0.0f, 1.0f }; void CCam::Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientation, float, float) @@ -2126,38 +1792,117 @@ CCam::Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientati if(!CamTargetEntity->IsVehicle()) return; + // unused + // ((CVehicle*)CamTargetEntity)->GetVehicleAppearance(); + FOV = DefaultFOV; if(ResetStatics){ AlphaSpeed = 0.0f; - if(TheCamera.m_bIdleOn) - TheCamera.m_uiTimeWeEnteredIdle = CTimer::GetTimeInMilliseconds(); + m_fTilt = 0.0f; + m_fTiltSpeed = 0.0; } CBaseModelInfo *mi = CModelInfo::GetModelInfo(CamTargetEntity->GetModelIndex()); CVector Dimensions = mi->GetColModel()->boundingBox.max - mi->GetColModel()->boundingBox.min; CVector TargetCoors = CameraTarget; - float BaseDist = Dimensions.Magnitude2D(); + float BaseDist = Dimensions.Magnitude(); + + if(((CVehicle*)CamTargetEntity)->IsBike()) + BaseDist *= 1.45f; + if(((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI && + CamTargetEntity->GetStatus() != STATUS_PLAYER_REMOTE) + TargetCoors += fTestShiftHeliCamTarget * CamTargetEntity->GetUp() * Dimensions.z; + else + TargetCoors.z += 0.8f*Dimensions.z; - TargetCoors.z += Dimensions.z - 0.1f; // final Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y); - while(Alpha >= PI) Alpha -= 2*PI; - while(Alpha < -PI) Alpha += 2*PI; - while(Beta >= PI) Beta -= 2*PI; - while(Beta < -PI) Beta += 2*PI; + Alpha = CGeneral::LimitRadianAngle(Alpha); + Beta = CGeneral::LimitRadianAngle(Beta); + + if(CamTargetEntity->GetModelIndex() == MI_FIRETRUCK && CPad::GetPad(0)->GetCarGunFired() && + ((CVehicle*)CamTargetEntity)->m_vecMoveSpeed.Magnitude2D() < 0.01f){ + float TargetBeta = CamTargetEntity->GetForward().Heading() - ((CAutomobile*)CamTargetEntity)->m_fCarGunLR + HALFPI; + TargetBeta = CGeneral::LimitRadianAngle(TargetBeta); + float DeltaBeta = TargetBeta - Beta; + if(DeltaBeta > PI) DeltaBeta -= TWOPI; + else if(DeltaBeta < -PI) DeltaBeta += TWOPI; + float dist = (TargetCoors - Source).Magnitude(); + dist = FIRETRUCK_TRACKING_MULT*dist*Clamp(DeltaBeta, -0.8f, 0.8f); + Source += dist*CrossProduct(Front, CVector(0.0f, 0.0f, 1.0f)); + } m_fDistanceBeforeChanges = (Source - TargetCoors).Magnitude2D(); Cam_On_A_String_Unobscured(TargetCoors, BaseDist); WorkOutCamHeight(TargetCoors, TargetOrientation, Dimensions.z); RotCamIfInFrontCar(TargetCoors, TargetOrientation); - FixCamIfObscured(TargetCoors, Dimensions.z, TargetOrientation); FixCamWhenObscuredByVehicle(TargetCoors); m_cvecTargetCoorsForFudgeInter = TargetCoors; + CVector OrigSource = Source; + if(CWorld::GetIsLineOfSightClear(CamTargetEntity->GetPosition(), m_cvecTargetCoorsForFudgeInter, true, false, false, true, false, false, true)) + TheCamera.AvoidTheGeometry(OrigSource, m_cvecTargetCoorsForFudgeInter, Source, FOV); + else + TheCamera.AvoidTheGeometry(OrigSource, CamTargetEntity->GetPosition(), Source, FOV); + Front = TargetCoors - Source; Front.Normalise(); - GetVectorsReadyForRW(); + + int appearance = ((CVehicle*)CamTargetEntity)->GetVehicleAppearance(); + int index = 0; + TheCamera.GetArrPosForVehicleType(appearance, index); + + if(appearance == VEHICLE_APPEARANCE_HELI){ + float TargetTilt = DotProduct(Front, ((CVehicle*)CamTargetEntity)->GetSpeed(CVector(0.0f, 0.0f, 0.0f))); + CVector UpTarget = CamTargetEntity->GetUp(); + UpTarget.Normalise(); + int dir = TargetTilt < 0.0f ? -1 : 1; + if(m_fTilt != 0.0f) + TargetTilt += TiltOverShoot[index]*TargetTilt/m_fTilt * dir; + WellBufferMe(TargetTilt, &m_fTilt, &m_fTiltSpeed, TiltTopSpeed[index], TiltSpeedStep[index], false); + + Up = CVector(0.0f, 0.0f, 1.0f) - (CVector(0.0f, 0.0f, 1.0f) - UpTarget)*m_fTilt; + Up.Normalise(); + Front.Normalise(); + CVector Left = CrossProduct(Up, Front); + Up = CrossProduct(Front, Left); + Up.Normalise(); + }else{ + float TargetRoll; + if(CPad::GetPad(0)->GetDPadLeft() || CPad::GetPad(0)->GetDPadRight()){ + float fwdSpeed = 180.0f*DotProduct(((CVehicle*)CamTargetEntity)->m_vecMoveSpeed, CamTargetEntity->GetForward()); + if(fwdSpeed > 210.0f) fwdSpeed = 210.0f; + if(CPad::GetPad(0)->GetDPadLeft()) + TargetRoll = DEGTORAD(10.0f)*TiltOverShoot[index] + f_max_role_angle; + else + TargetRoll = -(DEGTORAD(10.0f)*TiltOverShoot[index] + f_max_role_angle); + CVector FwdTarget = CamTargetEntity->GetForward(); + FwdTarget.Normalise(); + float AngleDiff = DotProduct(FwdTarget, Front); + AngleDiff = Acos(Min(Abs(AngleDiff), 1.0f)); + TargetRoll *= fwdSpeed/210.0f * Sin(AngleDiff); + }else{ + float fwdSpeed = 180.0f*DotProduct(((CVehicle*)CamTargetEntity)->m_vecMoveSpeed, CamTargetEntity->GetForward()); + if(fwdSpeed > 210.0f) fwdSpeed = 210.0f; + TargetRoll = CPad::GetPad(0)->GetLeftStickX()/128.0f * fwdSpeed/210.0f; + CVector FwdTarget = CamTargetEntity->GetForward(); + FwdTarget.Normalise(); + float AngleDiff = DotProduct(FwdTarget, Front); + AngleDiff = Acos(Min(Abs(AngleDiff), 1.0f)); + TargetRoll *= (DEGTORAD(10.0f)*TiltOverShoot[index] + f_max_role_angle) * Sin(AngleDiff); + } + + WellBufferMe(TargetRoll, &f_Roll, &f_rollSpeed, 0.15f, 0.07f, false); + Up = CVector(Cos(f_Roll + HALFPI), 0.0f, Sin(f_Roll + HALFPI)); + Up.Normalise(); + Front.Normalise(); + CVector Left = CrossProduct(Up, Front); + Left.Normalise(); + Up = CrossProduct(Front, Left); + Up.Normalise(); + } + ResetStatics = false; } @@ -2165,8 +1910,17 @@ CCam::Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientati void CCam::Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist) { - CA_MAX_DISTANCE = BaseDist + 0.1f + TheCamera.CarZoomValueSmooth; + int id = CamTargetEntity->GetModelIndex(); + float ExtraDist = 0.0f; + if(id == MI_RCRAIDER || id == MI_RCGOBLIN) + ExtraDist = INIT_RC_HELI_HORI_EXTRA; + else if(id == MI_RCBARON) + ExtraDist = INIT_RC_PLANE_HORI_EXTRA; + + CA_MAX_DISTANCE = BaseDist + 0.1f + TheCamera.CarZoomValueSmooth + ExtraDist; CA_MIN_DISTANCE = Min(BaseDist*0.6f, 3.5f); + if(CA_MIN_DISTANCE > CA_MAX_DISTANCE) + CA_MIN_DISTANCE = CA_MAX_DISTANCE - 0.05f; CVector Dist = Source - TargetCoors; @@ -2449,13 +2203,13 @@ CCam::Process_TopDownPed(const CVector &CameraTarget, float TargetOrientation, f ResetStatics = false; } -// Identical to M16 void CCam::Process_Rocket(const CVector &CameraTarget, float, float, float) { if(!CamTargetEntity->IsPed()) return; + float BackOffset = 0.19f; static bool FailedTestTwelveFramesAgo = false; RwV3d HeadPos; CVector TargetCoors; @@ -2474,11 +2228,16 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float) ResetStatics = false; } + if(((CPed*)CamTargetEntity)->bIsDucking) + BackOffset = 0.8f; + CamTargetEntity->GetMatrix().UpdateRW(); + CamTargetEntity->UpdateRwFrame(); + CamTargetEntity->UpdateRpHAnim(); ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); Source = HeadPos; Source.z += 0.1f; - Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); - Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation); + Source.x -= BackOffset*Cos(m_fInitialPlayerOrientation); + Source.y -= BackOffset*Sin(m_fInitialPlayerOrientation); // Look around bool UseMouse = false; @@ -2505,7 +2264,7 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float) while(Beta >= PI) Beta -= 2*PI; while(Beta < -PI) Beta += 2*PI; if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); - if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x; TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y; @@ -2549,22 +2308,30 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float) ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Rotation; } -// Identical to Rocket +float fDuckingBackOffset = 0.5f; +float fDuckingRightOffset = 0.18f; + void CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) { if(!CamTargetEntity->IsPed()) return; + float BackOffset = 0.3f; static bool FailedTestTwelveFramesAgo = false; RwV3d HeadPos; CVector TargetCoors; + bool isAttached = ((CPed*)CamTargetEntity)->IsPlayer() && ((CPed*)CamTargetEntity)->m_attachedTo; + FOV = DefaultFOV; TargetCoors = CameraTarget; if(ResetStatics){ - Beta = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; + if(isAttached) + Beta = 0.0f; + else + Beta = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; Alpha = 0.0f; m_fInitialPlayerOrientation = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; FailedTestTwelveFramesAgo = false; @@ -2574,14 +2341,6 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) ResetStatics = false; } -#if GTA_VERSION < GTA3_PC_11 - ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); - Source = HeadPos; - Source.z += 0.1f; - Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); - Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation); -#endif - // Look around bool UseMouse = false; float MouseX = CPad::GetPad(0)->GetMouseX(); @@ -2598,73 +2357,153 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) if(UseMouse){ Beta += TheCamera.m_fMouseAccelHorzntl * LookLeftRight * FOV/80.0f; Alpha += TheCamera.m_fMouseAccelVertical * LookUpDown * FOV/80.0f; + }else if(Mode == MODE_HELICANNON_1STPERSON){ + LookLeftRight /= 128.0f; + LookUpDown /= 128.0f; + Beta += LookLeftRight*Abs(LookLeftRight)*0.56f/14.0f * FOV/80.0f * CTimer::GetTimeStep(); + Alpha += LookUpDown*Abs(LookUpDown)*0.48f/14.0f * FOV/80.0f * CTimer::GetTimeStep(); }else{ float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f; float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f; Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep(); Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep(); } - while(Beta >= PI) Beta -= 2*PI; - while(Beta < -PI) Beta += 2*PI; + if (!isAttached) { + while(Beta >= TWOPI) Beta -= TWOPI; + while(Beta < 0) Beta += TWOPI; + } if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); -#if GTA_VERSION >= GTA3_PC_11 - HeadPos.x = 0.0f; - HeadPos.y = 0.0f; - HeadPos.z = 0.0f; - ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); - Source = HeadPos; - Source.z += 0.1f; - Source.x -= 0.19f * Cos(m_fInitialPlayerOrientation); - Source.y -= 0.19f * Sin(m_fInitialPlayerOrientation); -#endif + if(((CPed*)CamTargetEntity)->bIsDucking) + BackOffset = 0.8f; + if(isAttached){ + CMatrix mat, rot; + CPed *TargetPed = (CPed*)CamTargetEntity; + TargetPed->PositionAttachedPed(); + CamTargetEntity->GetMatrix().UpdateRW(); + CamTargetEntity->UpdateRwFrame(); + CamTargetEntity->UpdateRpHAnim(); + + HeadPos.x = 0.0f; + HeadPos.y = 0.0f; + HeadPos.z = 0.0f; + TargetPed->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); + Source = HeadPos; + Source += 0.1f*CamTargetEntity->GetUp(); + Source -= BackOffset*CamTargetEntity->GetForward(); + + if(TargetPed->m_attachRotStep < PI){ + if(Beta > TargetPed->m_attachRotStep){ + Beta = TargetPed->m_attachRotStep; + CAutomobile *heli = (CAutomobile*)TargetPed->m_attachedTo; + if(heli->IsVehicle() && heli->IsCar() && heli->IsRealHeli() && heli->m_fHeliOrientation > 0.0f){ + float heliOrient = heli->m_fHeliOrientation + CTimer::GetTimeStep()*0.01f; + if(heliOrient < 0.0f) heliOrient += TWOPI; + else if(heliOrient > TWOPI) heliOrient -= TWOPI; + heli->SetHeliOrientation(heliOrient); + } + }else if(Beta < -TargetPed->m_attachRotStep){ + Beta = -TargetPed->m_attachRotStep; + CAutomobile *heli = (CAutomobile*)TargetPed->m_attachedTo; + if(heli->IsVehicle() && heli->IsCar() && heli->IsRealHeli() && heli->m_fHeliOrientation > 0.0f){ + float heliOrient = heli->m_fHeliOrientation - CTimer::GetTimeStep()*0.01f; + if(heliOrient < 0.0f) heliOrient += TWOPI; + else if(heliOrient > TWOPI) heliOrient -= TWOPI; + heli->SetHeliOrientation(heliOrient); + } + } + }else{ + while(Beta < -PI) Beta += TWOPI; + while(Beta >= PI) Beta -= TWOPI; + } - TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x; - TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y; - TargetCoors.z = 3.0f * Sin(Alpha) + Source.z; - Front = TargetCoors - Source; - Front.Normalise(); - Source += Front*0.4f; + mat = TargetPed->m_attachedTo->GetMatrix(); + rot.SetRotateX(Alpha); + switch(TargetPed->m_attachType){ + case 0: rot.RotateZ(Beta); break; + case 1: rot.RotateZ(Beta + HALFPI); break; + case 2: rot.RotateZ(Beta + PI); break; + case 3: rot.RotateZ(Beta - HALFPI); break; + } + mat = mat * rot; + Front = mat.GetForward(); + Up = mat.GetUp(); + TargetCoors = Source + 3.0f*Front; + RwCameraSetNearClipPlane(Scene.camera, 0.4f); - if(m_bCollisionChecksOn){ - if(!CWorld::GetIsLineOfSightClear(TargetCoors, Source, true, true, false, true, false, true, true)){ - RwCameraSetNearClipPlane(Scene.camera, 0.4f); - FailedTestTwelveFramesAgo = true; + float Rotation = CGeneral::GetATanOfXY(Front.x, Front.y) - HALFPI; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Rotation; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Rotation; + }else{ + CamTargetEntity->GetMatrix().UpdateRW(); + CamTargetEntity->UpdateRwFrame(); + CamTargetEntity->UpdateRpHAnim(); + HeadPos.x = 0.0f; + HeadPos.y = 0.0f; + HeadPos.z = 0.0f; + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); + Source = HeadPos; + Source.z += 0.1f; + if(((CPed*)CamTargetEntity)->bIsDucking){ + Source.x -= fDuckingBackOffset*CamTargetEntity->GetForward().x; + Source.y -= fDuckingBackOffset*CamTargetEntity->GetForward().y; + Source.x -= fDuckingRightOffset*CamTargetEntity->GetRight().x; + Source.y -= fDuckingRightOffset*CamTargetEntity->GetRight().y; }else{ - CVector TestPoint; - TestPoint.x = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Cos(Beta + DEGTORAD(35.0f)) + Source.x; - TestPoint.y = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Sin(Beta + DEGTORAD(35.0f)) + Source.y; - TestPoint.z = 3.0f * Sin(Alpha - DEGTORAD(20.0f)) + Source.z; - if(!CWorld::GetIsLineOfSightClear(TestPoint, Source, true, true, false, true, false, true, true)){ + Source.x -= BackOffset*CamTargetEntity->GetForward().x; + Source.y -= BackOffset*CamTargetEntity->GetForward().y; + } + + TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x; + TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y; + TargetCoors.z = 3.0f * Sin(Alpha) + Source.z; + Front = TargetCoors - Source; + Front.Normalise(); + Source += Front*0.4f; + + if(m_bCollisionChecksOn){ + if(!CWorld::GetIsLineOfSightClear(TargetCoors, Source, true, true, false, true, false, true, true)){ RwCameraSetNearClipPlane(Scene.camera, 0.4f); FailedTestTwelveFramesAgo = true; }else{ - TestPoint.x = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Cos(Beta - DEGTORAD(35.0f)) + Source.x; - TestPoint.y = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Sin(Beta - DEGTORAD(35.0f)) + Source.y; + CVector TestPoint; + TestPoint.x = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Cos(Beta + DEGTORAD(35.0f)) + Source.x; + TestPoint.y = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Sin(Beta + DEGTORAD(35.0f)) + Source.y; TestPoint.z = 3.0f * Sin(Alpha - DEGTORAD(20.0f)) + Source.z; if(!CWorld::GetIsLineOfSightClear(TestPoint, Source, true, true, false, true, false, true, true)){ RwCameraSetNearClipPlane(Scene.camera, 0.4f); FailedTestTwelveFramesAgo = true; - }else - FailedTestTwelveFramesAgo = false; + }else{ + TestPoint.x = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Cos(Beta - DEGTORAD(35.0f)) + Source.x; + TestPoint.y = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Sin(Beta - DEGTORAD(35.0f)) + Source.y; + TestPoint.z = 3.0f * Sin(Alpha - DEGTORAD(20.0f)) + Source.z; + if(!CWorld::GetIsLineOfSightClear(TestPoint, Source, true, true, false, true, false, true, true)){ + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + FailedTestTwelveFramesAgo = true; + }else + FailedTestTwelveFramesAgo = false; + } } } - } - if(FailedTestTwelveFramesAgo) - RwCameraSetNearClipPlane(Scene.camera, 0.4f); - Source -= Front*0.4f; + if(FailedTestTwelveFramesAgo) + RwCameraSetNearClipPlane(Scene.camera, 0.4f); + Source -= Front*0.4f; - GetVectorsReadyForRW(); - float Rotation = CGeneral::GetATanOfXY(Front.x, Front.y) - HALFPI; - ((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Rotation; - ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Rotation; + GetVectorsReadyForRW(); + float Rotation = CGeneral::GetATanOfXY(Front.x, Front.y) - HALFPI; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Rotation; + ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Rotation; + } } +float fBike1stPersonOffsetZ = 0.15f; + void -CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, float, float) +CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar) { + float BackOffset = 0.3f; static float DontLookThroughWorldFixer = 0.0f; CVector TargetCoors; @@ -2682,6 +2521,7 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl Alpha = 0.0f; m_fInitialPlayerOrientation = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI; } + TheCamera.m_fAvoidTheGeometryProbsTimer = 0.0f; DontLookThroughWorldFixer = 0.0f; } @@ -2702,11 +2542,22 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl ResetStatics = false; } + CamTargetEntity->GetMatrix().UpdateRW(); + CamTargetEntity->UpdateRwFrame(); + CamTargetEntity->UpdateRpHAnim(); + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); Source = HeadPos; Source.z += 0.1f; - Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); - Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation); + if(((CPed*)CamTargetEntity)->bIsDucking){ + Source.x -= fDuckingBackOffset*CamTargetEntity->GetForward().x; + Source.y -= fDuckingBackOffset*CamTargetEntity->GetForward().y; + Source.x -= fDuckingRightOffset*CamTargetEntity->GetRight().x; + Source.y -= fDuckingRightOffset*CamTargetEntity->GetRight().y; + }else{ + Source.x -= BackOffset*CamTargetEntity->GetForward().x; + Source.y -= BackOffset*CamTargetEntity->GetForward().y; + } float LookLeftRight, LookUpDown; LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight(); @@ -2762,16 +2613,48 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Rotation; }else{ assert(CamTargetEntity->IsVehicle()); + + if(((CVehicle*)CamTargetEntity)->IsBike() && + (((CBike*)CamTargetEntity)->bWheelieCam || TheCamera.m_fAvoidTheGeometryProbsTimer > 0.0f)){ + if(CPad::GetPad(0)->GetLeftShoulder2() || CPad::GetPad(0)->GetRightShoulder2()){ + TheCamera.m_fAvoidTheGeometryProbsTimer = 0.0f; + ((CBike*)CamTargetEntity)->bWheelieCam = false; + }else if(Process_WheelCam(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar)){ + if(((CBike*)CamTargetEntity)->bWheelieCam) + TheCamera.m_fAvoidTheGeometryProbsTimer = 50.0f; + else{ + TheCamera.m_fAvoidTheGeometryProbsTimer -= CTimer::GetTimeStep(); + ((CBike*)CamTargetEntity)->bWheelieCam = true; + } + return; + }else{ + TheCamera.m_fAvoidTheGeometryProbsTimer = 0.0f; + ((CBike*)CamTargetEntity)->bWheelieCam = false; + } + } + + CMatrix *matrix = &CamTargetEntity->GetMatrix(); + if(((CVehicle*)CamTargetEntity)->IsBike()){ + ((CBike*)CamTargetEntity)->CalculateLeanMatrix(); + matrix = &((CBike*)CamTargetEntity)->m_leanMatrix; + } + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(CamTargetEntity->GetModelIndex()); CVector CamPos = mi->GetFrontSeatPosn(); CamPos.x = 0.0f; CamPos.y += 0.08f; CamPos.z += 0.62f; FOV = 60.0f; - Source = Multiply3x3(CamTargetEntity->GetMatrix(), CamPos); + Source = Multiply3x3(*matrix, CamPos); Source += CamTargetEntity->GetPosition(); if(((CVehicle*)CamTargetEntity)->IsBoat()) Source.z += 0.5f; + else if(((CVehicle*)CamTargetEntity)->IsBike() && ((CVehicle*)CamTargetEntity)->pDriver){ + CVector Neck(0.0f, 0.0f, 0.0f); + ((CVehicle*)CamTargetEntity)->pDriver->m_pedIK.GetComponentPosition(Neck, PED_NECK); + Neck += ((CVehicle*)CamTargetEntity)->m_vecMoveSpeed * CTimer::GetTimeStep(); + Source.z = Neck.z + fBike1stPersonOffsetZ; + } if(((CVehicle*)CamTargetEntity)->IsUpsideDown()){ if(DontLookThroughWorldFixer < 0.5f) @@ -2789,9 +2672,9 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl DontLookThroughWorldFixer = 0.0f; } Source.z += DontLookThroughWorldFixer; - Front = CamTargetEntity->GetForward(); + Front = matrix->GetForward(); Front.Normalise(); - Up = CamTargetEntity->GetUp(); + Up = matrix->GetUp(); Up.Normalise(); CVector Right = CrossProduct(Front, Up); Right.Normalise(); @@ -2822,16 +2705,12 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float, CVector TargetCoors; ((CPed*)CamTargetEntity)->TransformToNode(HeadPos, PED_HEAD); - // This is done on PC, but checking for the clump frame is not necessary apparently -/* - RwFrame *frm = ((CPed*)CamTargetEntity)->m_pFrames[PED_HEAD]->frame; - while(frm){ - RwV3dTransformPoints(&HeadPos, &HeadPos, 1, RwFrameGetMatrix(frm)); - frm = RwFrameGetParent(frm); - if(frm == RpClumpGetFrame(CamTargetEntity->GetClump())) - frm = nil; - } -*/ + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(CamTargetEntity->GetClump()); + int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD)); + RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); + RwV3dTransformPoints(&HeadPos, &HeadPos, 1, &mats[idx]); + RwV3d scl = { 0.0f, 0.0f, 0.0f }; + RwMatrixScale(&mats[idx], &scl, rwCOMBINEPRECONCAT); if(ResetStatics){ Beta = TargetOrientation; @@ -2900,6 +2779,32 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float, if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + if(((CPed*)CamTargetEntity)->IsPlayer() && ((CPed*)CamTargetEntity)->m_attachedTo){ + CPed *pedTarget = ((CPed*)CamTargetEntity); + float NewBeta; + switch(pedTarget->m_attachType){ + case 0: + NewBeta = pedTarget->GetForward().Heading() + HALFPI; + break; + case 1: + NewBeta = pedTarget->GetForward().Heading() + PI; + break; + case 2: + NewBeta = pedTarget->GetForward().Heading() - HALFPI; + break; + case 3: + NewBeta = pedTarget->GetForward().Heading(); + break; + } + + float BetaOffset = Beta - NewBeta; + if(BetaOffset > PI) BetaOffset -= TWOPI; + else if(BetaOffset < PI) BetaOffset += TWOPI; + + BetaOffset = Clamp(BetaOffset, -pedTarget->m_attachRotStep, pedTarget->m_attachRotStep); + Beta = NewBeta + BetaOffset; + } + TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x; TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y; TargetCoors.z = 3.0f * Sin(Alpha) + Source.z; @@ -2939,12 +2844,15 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float, RwCameraSetNearClipPlane(Scene.camera, 0.05f); } +float fCameraNearClipMult = 0.15f; + void CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float, float) { if(!CamTargetEntity->IsPed()) return; + float BackOffset = 0.19f; static bool FailedTestTwelveFramesAgo = false; RwV3d HeadPos; CVector TargetCoors; @@ -2965,11 +2873,23 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float ResetStatics = false; } + if(((CPed*)CamTargetEntity)->bIsDucking) + BackOffset = 0.8f; + CamTargetEntity->GetMatrix().UpdateRW(); + CamTargetEntity->UpdateRwFrame(); + CamTargetEntity->UpdateRpHAnim(); ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); Source = HeadPos; Source.z += 0.1f; - Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); - Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation); + if(((CPed*)CamTargetEntity)->bIsDucking){ + Source.x -= fDuckingBackOffset*CamTargetEntity->GetForward().x; + Source.y -= fDuckingBackOffset*CamTargetEntity->GetForward().y; + Source.x -= fDuckingRightOffset*CamTargetEntity->GetRight().x; + Source.y -= fDuckingRightOffset*CamTargetEntity->GetRight().y; + }else{ + Source.x -= BackOffset*CamTargetEntity->GetForward().x; + Source.y -= BackOffset*CamTargetEntity->GetForward().y; + } // Look around bool UseMouse = false; @@ -3038,8 +2958,13 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float if(FOV > DefaultFOV) FOV = DefaultFOV; - if(FOV < 15.0f) - FOV = 15.0f; + if(Mode == MODE_CAMERA){ + if(FOV < 3.0f) + FOV = 3.0f; + }else{ + if(FOV < 15.0f) + FOV = 15.0f; + } Front = TargetCoors - Source; Front.Normalise(); @@ -3072,6 +2997,8 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float if(FailedTestTwelveFramesAgo) RwCameraSetNearClipPlane(Scene.camera, 0.4f); + else if(Mode == MODE_CAMERA) + RwCameraSetNearClipPlane(Scene.camera, ((15.0f - Min(FOV, 15.0f))*fCameraNearClipMult + 1.0f)*DEFAULT_NEAR); Source -= Front*0.4f; GetVectorsReadyForRW(); @@ -3080,6 +3007,12 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Rotation; } +float INIT_SYPHON_GROUND_DIST = 2.419f; +float INIT_SYPHON_ALPHA_OFFSET = -DEGTORAD(3.0f); +float INIT_SYPHON_DEGREE_OFFSET = -DEGTORAD(30.0f); +float FrontOffsetSyphon = -DEGTORAD(25.5f); // unused +float INIT_SYPHON_Z_OFFSET = -0.5f; + void CCam::Process_Syphon(const CVector &CameraTarget, float, float, float) { @@ -3090,82 +3023,123 @@ CCam::Process_Syphon(const CVector &CameraTarget, float, float, float) static bool CameraObscured = false; // unused FailedClippingTestPrevously - static float BetaOffset = DEGTORAD(18.0f); + static float BetaOffset = INIT_SYPHON_DEGREE_OFFSET; // unused AngleToGoTo // unused AngleToGoToSpeed // unused DistBetweenPedAndPlayerPreviouslyOn - static float HeightDown = -0.5f; - static float PreviousDistForInter; + static float HeightDown = INIT_SYPHON_Z_OFFSET; + static float AlphaOffset = INIT_SYPHON_ALPHA_OFFSET; + static bool NegateBetaOffset = true; CVector TargetCoors; - CVector2D vDist; - float fDist, fAimingDist; + float fAimingDist; float TargetAlpha; - CColPoint colPoint; - CEntity *entity; + bool StandingOnMovingThing = false; TargetCoors = CameraTarget; + AlphaOffset = INIT_SYPHON_ALPHA_OFFSET; + float GroundDist = INIT_SYPHON_GROUND_DIST; - if(TheCamera.Cams[TheCamera.ActiveCam].Mode != MODE_SYPHON) - return; - - vDist = Source - TargetCoors; - fDist = vDist.Magnitude(); - if(fDist == 0.0f) - Source = TargetCoors + CVector(1.0f, 1.0f, 0.0f); - else - Source = TargetCoors + CVector(vDist.x/fDist * 1.7f, vDist.y/fDist * 1.7f, 0.0f); - if(fDist > 1.7f) - fDist = 1.7f; - - Beta = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y); while(Beta >= PI) Beta -= 2*PI; while(Beta < -PI) Beta += 2*PI; float NewBeta = CGeneral::GetATanOfXY(TheCamera.m_cvecAimingTargetCoors.x - TargetCoors.x, TheCamera.m_cvecAimingTargetCoors.y - TargetCoors.y) + PI; if(ResetStatics){ - CameraObscured = false; - float TestBeta1 = NewBeta - BetaOffset - Beta; - float TestBeta2 = NewBeta + BetaOffset - Beta; - MakeAngleLessThan180(TestBeta1); - MakeAngleLessThan180(TestBeta2); - if(Abs(TestBeta1) < Abs(TestBeta2)) - BetaOffset = -BetaOffset; + BetaOffset = INIT_SYPHON_DEGREE_OFFSET; + Beta = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y); // some unuseds ResetStatics = false; } + if(NegateBetaOffset) + BetaOffset = -INIT_SYPHON_DEGREE_OFFSET; Beta = NewBeta + BetaOffset; Source = TargetCoors; - Source.x += 1.7f*Cos(Beta); - Source.y += 1.7f*Sin(Beta); + Source.x += GroundDist*Cos(Beta); + Source.y += GroundDist*Sin(Beta); + CPhysical *ground = (CPhysical*)((CPed*)CamTargetEntity)->m_pCurSurface; + if(ground && (ground->IsVehicle() || ground->IsObject())) + StandingOnMovingThing = true; TargetCoors.z += m_fSyphonModeTargetZOffSet; + + bool PlayerTooClose = false; fAimingDist = (TheCamera.m_cvecAimingTargetCoors - TargetCoors).Magnitude2D(); - if(fAimingDist < 6.5f) + if(fAimingDist < 6.5f){ fAimingDist = 6.5f; + PlayerTooClose = true; + } TargetAlpha = CGeneral::GetATanOfXY(fAimingDist, TheCamera.m_cvecAimingTargetCoors.z - TargetCoors.z); + if(ResetStatics) // BUG: can never happen + Alpha = -TargetAlpha; while(TargetAlpha >= PI) TargetAlpha -= 2*PI; while(TargetAlpha < -PI) TargetAlpha += 2*PI; + while(Alpha >= PI) Alpha -= 2*PI; + while(Alpha < -PI) Alpha += 2*PI; // inlined - WellBufferMe(-TargetAlpha, &Alpha, &AlphaSpeed, 0.07f, 0.015f, true); + if(StandingOnMovingThing) + WellBufferMe(-TargetAlpha, &Alpha, &AlphaSpeed, 0.07f/2.0f, 0.015f/2.0f, true); + else + WellBufferMe(-TargetAlpha, &Alpha, &AlphaSpeed, 0.07f, 0.015f, true); - Source.z += fDist*Sin(Alpha) + fDist*0.2f; + Source.z += GroundDist*Sin(Alpha+AlphaOffset) + GroundDist*0.2f; if(Source.z < TargetCoors.z + HeightDown) Source.z = TargetCoors.z + HeightDown; - CameraObscured = CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true); - // PreviousDistForInter unused - if(CameraObscured){ - PreviousDistForInter = (TargetCoors - colPoint.point).Magnitude2D(); - Source = colPoint.point; - }else - PreviousDistForInter = 1.7f; + if(!PlayerTooClose){ + CColPoint point; + CEntity *entity = nil; + CWorld::pIgnoreEntity = CamTargetEntity; + if(CWorld::ProcessLineOfSight(TheCamera.m_cvecAimingTargetCoors, Source, point, entity, true, false, false, true, false, false, true)){ + CVector TestFront = TheCamera.m_cvecAimingTargetCoors - Source; + TestFront.Normalise(); + CVector CamToPlayer = CameraTarget - Source; + CVector CamToCol = point.point - Source; + if(DotProduct(TestFront, CamToCol) > DotProduct(TestFront, CamToPlayer)){ + // collision is beyond player + float ColDist = (TheCamera.m_cvecAimingTargetCoors - point.point).Magnitude(); + CVector PlayerToTarget = TheCamera.m_cvecAimingTargetCoors - CameraTarget; + float PlayerToTargetDist = PlayerToTarget.Magnitude(); + PlayerToTarget.Normalise(); + CVector Center = TheCamera.m_cvecAimingTargetCoors - ColDist*PlayerToTarget; + float Radius = (point.point - Center).Magnitude(); + if(CWorld::TestSphereAgainstWorld(Center, Radius, nil, true, false, false, true, false, true)){ + CVector LineToCol = gaTempSphereColPoints[0].point - Center; + LineToCol -= DotProduct(LineToCol, PlayerToTarget)*PlayerToTarget; + // unused + CVector LineToPrevCol = point.point - Center; + LineToPrevCol -= DotProduct(LineToPrevCol, PlayerToTarget)*PlayerToTarget; + float LineDist = LineToCol.Magnitude(); + float NewBetaOffset = 0.0f; + if(LineDist > 0.0f && ColDist > 0.1f){ + // scale offset at center to offset at player + float DistOffset = LineDist/ColDist * PlayerToTargetDist; + // turn into an angle + NewBetaOffset = 0.9f*Asin(Min(DistOffset/GroundDist, 1.0f)); + } + if(NewBetaOffset < BetaOffset){ + float Ratio = NewBetaOffset / BetaOffset; + BetaOffset = NewBetaOffset; + Beta = NewBeta + NewBetaOffset; + GroundDist *= Max(Ratio, 0.5f); + Source.x = TargetCoors.x + GroundDist*Cos(Beta); + Source.y = TargetCoors.y + GroundDist*Sin(Beta); + Source.z += (1.0f-Ratio)*0.5f; + } + } + } + } + CWorld::pIgnoreEntity = nil; + } - m_cvecTargetCoorsForFudgeInter = TargetCoors; - Front = TargetCoors - Source; - m_fMinDistAwayFromCamWhenInterPolating = Front.Magnitude2D(); - if(m_fMinDistAwayFromCamWhenInterPolating < 1.1f) - RwCameraSetNearClipPlane(Scene.camera, Max(m_fMinDistAwayFromCamWhenInterPolating - 0.35f, 0.05f)); + Front = TheCamera.m_cvecAimingTargetCoors - Source; + float TargetDistGround = Front.Magnitude2D(); Front.Normalise(); + m_cvecTargetCoorsForFudgeInter = Source + TargetDistGround*Front; + m_cvecTargetCoorsForFudgeInter.z = TargetCoors.z; + + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, CameraTarget + CVector(0.0f, 0.0f, 0.75f), Source, FOV); + Source.z = OrigSource.z; + GetVectorsReadyForRW(); } @@ -3182,8 +3156,6 @@ CCam::Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, fl float fDist, TargetDist; float zOffset; float AimingAngle; - CColPoint colPoint; - CEntity *entity; TargetDist = TheCamera.m_fPedZoomValueSmooth * 0.5f + 4.0f; vDist = Source - TargetCoors; @@ -3214,22 +3186,24 @@ CCam::Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, fl Source.x += Cos(Beta) * TargetDist; Source.y += Sin(Beta) * TargetDist; - if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){ - Beta = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y); - fDist = (TargetCoors - colPoint.point).Magnitude2D(); - Source.x = TargetCoors.x; - Source.y = TargetCoors.y; - Source.x += Cos(Beta) * fDist; - Source.y += Sin(Beta) * fDist; - } - TargetCoors = CameraTarget; TargetCoors.z += m_fSyphonModeTargetZOffSet; m_cvecTargetCoorsForFudgeInter = TargetCoors; + + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV); + Front = TargetCoors - Source; GetVectorsReadyForRW(); } +float MAX_HEIGHT_UP = 15.0f; +float WATER_Z_ADDITION = 2.75f; +float WATER_Z_ADDITION_MIN = 1.5f; +float SMALLBOAT_CLOSE_ALPHA_MINUS = 0.2f; +float afBoatBetaDiffMult[3] = { 0.15f, 0.07f, 0.01f }; +float afBoatBetaSpeedDiffMult[3] = { 0.02f, 0.015f, 0.005f }; + void CCam::Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, float, float) { @@ -3240,118 +3214,135 @@ CCam::Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, f CVector TargetCoors = CameraTarget; float DeltaBeta = 0.0f; - static CColPoint colPoint; - CEntity *entity; static float TargetWhenChecksWereOn = 0.0f; static float CenterObscuredWhenChecksWereOn = 0.0f; static float WaterZAddition = 2.75f; float WaterLevel = 0.0f; - float s, c; + float MaxHeightUp = MAX_HEIGHT_UP; + static float WaterLevelBuffered = 0.0f; + static float WaterLevelSpeed = 0.0f; + float BetaDiffMult = 0.0f; + float BetaSpeedDiffMult = 0.0f; Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y); FOV = DefaultFOV; + float TargetAlpha = 0.0f; if(ResetStatics){ CenterObscuredWhenChecksWereOn = 0.0f; TargetWhenChecksWereOn = 0.0f; - Beta = TargetOrientation + PI; + }else if(DirectionWasLooking != LOOKING_FORWARD) + Beta = TargetOrientation; + + if(!CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &WaterLevel)) + WaterLevel = TargetCoors.z - 0.5f; + if(ResetStatics){ + WaterLevelBuffered = WaterLevel; + WaterLevelSpeed = 0.0f; } + WellBufferMe(WaterLevel, &WaterLevelBuffered, &WaterLevelSpeed, 0.2f, 0.07f, false); - CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &WaterLevel); - WaterLevel += WaterZAddition; static float FixerForGoingBelowGround = 0.4f; - if(-FixerForGoingBelowGround < TargetCoors.z-WaterLevel) - WaterLevel += TargetCoors.z-WaterLevel - FixerForGoingBelowGround; - - bool Obscured; - if(m_bCollisionChecksOn || ResetStatics){ - CVector TestPoint; - // Weird calculations here, also casting bool to float... - c = Cos(TargetOrientation); - s = Sin(TargetOrientation); - TestPoint = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) + - (TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) + - TargetCoors; - TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth; - float Test1 = CWorld::GetIsLineOfSightClear(TestPoint, TargetCoors, true, false, false, true, false, true, true); - - c = Cos(TargetOrientation + 0.8f); - s = Sin(TargetOrientation + DEGTORAD(40.0f)); - TestPoint = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) + - (TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) + - TargetCoors; - TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth; - float Test2 = CWorld::GetIsLineOfSightClear(TestPoint, TargetCoors, true, false, false, true, false, true, true); - - c = Cos(TargetOrientation - 0.8); - s = Sin(TargetOrientation - DEGTORAD(40.0f)); - TestPoint = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) + - (TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) + - TargetCoors; - TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth; - float Test3 = CWorld::GetIsLineOfSightClear(TestPoint, TargetCoors, true, false, false, true, false, true, true); - - if(Test2 == 0.0f){ - DeltaBeta = TargetOrientation - Beta - DEGTORAD(40.0f); - if(ResetStatics) - Beta = TargetOrientation - DEGTORAD(40.0f); - }else if(Test3 == 0.0f){ - DeltaBeta = TargetOrientation - Beta + DEGTORAD(40.0f); - if(ResetStatics) - Beta = TargetOrientation + DEGTORAD(40.0f); - }else if(Test1 == 0.0f){ - DeltaBeta = 0.0f; - }else if(Test2 != 0.0f && Test3 != 0.0f && Test1 != 0.0f){ - if(ResetStatics) - Beta = TargetOrientation; - DeltaBeta = TargetOrientation - Beta; - } - - c = Cos(Beta); - s = Sin(Beta); - TestPoint.x = TheCamera.CarZoomValueSmooth * -c + - (TheCamera.CarZoomValueSmooth + 7.0f) * -c + - TargetCoors.x; - TestPoint.y = TheCamera.CarZoomValueSmooth * -s + - (TheCamera.CarZoomValueSmooth + 7.0f) * -s + - TargetCoors.y; - TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth; - Obscured = CWorld::ProcessLineOfSight(TestPoint, TargetCoors, colPoint, entity, true, false, false, true, false, true, true); - CenterObscuredWhenChecksWereOn = Obscured; - - // now DeltaBeta == TargetWhenChecksWereOn - Beta, which we need for WellBufferMe below - TargetWhenChecksWereOn = DeltaBeta + Beta; - }else{ - // DeltaBeta = TargetWhenChecksWereOn - Beta; // unneeded since we don't inline WellBufferMe - Obscured = CenterObscuredWhenChecksWereOn != 0.0f; + if(-FixerForGoingBelowGround < TargetCoors.z-WaterLevelBuffered+WATER_Z_ADDITION) + WaterLevelBuffered += TargetCoors.z-WaterLevelBuffered+WATER_Z_ADDITION - FixerForGoingBelowGround; + + CVector BoatDimensions = CamTargetEntity->GetColModel()->boundingBox.GetSize(); + float BoatSize = BoatDimensions.Magnitude2D(); + int index = 0; + TheCamera.GetArrPosForVehicleType(((CVehicle*)CamTargetEntity)->GetVehicleAppearance(), index); + if(TheCamera.CarZoomIndicator == CAM_ZOOM_1){ + TargetAlpha = ZmOneAlphaOffset[index]; + BetaDiffMult = afBoatBetaDiffMult[0]; + BetaSpeedDiffMult = afBoatBetaSpeedDiffMult[0]; + }else if(TheCamera.CarZoomIndicator == CAM_ZOOM_2){ + TargetAlpha = ZmTwoAlphaOffset[index]; + BetaDiffMult = afBoatBetaDiffMult[1]; + BetaSpeedDiffMult = afBoatBetaSpeedDiffMult[1]; + }else if(TheCamera.CarZoomIndicator == CAM_ZOOM_3){ + TargetAlpha = ZmThreeAlphaOffset[index]; + BetaDiffMult = afBoatBetaDiffMult[2]; + BetaSpeedDiffMult = afBoatBetaSpeedDiffMult[2]; + } + if(TheCamera.CarZoomIndicator == CAM_ZOOM_1 && BoatSize < 10.0f){ + TargetAlpha -= SMALLBOAT_CLOSE_ALPHA_MINUS; + BoatSize = 10.0f; + }else if(CCullZones::Cam1stPersonForPlayer()){ + float Water = 0.0f; + // useless call + //CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &Water); + Water = (WaterLevel + WATER_Z_ADDITION_MIN - WaterLevelBuffered - WATER_Z_ADDITION)/(BoatDimensions.z/2.0f + MaxHeightUp); + TargetAlpha = Asin(Clamp(Water, -1.0f, 1.0f)); } - if(Obscured){ - CWorld::ProcessLineOfSight(Source, TargetCoors, colPoint, entity, true, false, false, true, false, true, true); - Source = colPoint.point; - }else{ - // inlined - WellBufferMe(TargetWhenChecksWereOn, &Beta, &BetaSpeed, 0.07f, 0.015f, true); - - s = Sin(Beta); - c = Cos(Beta); - Source = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) + - (TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) + - TargetCoors; - Source.z = WaterLevel + TheCamera.CarZoomValueSmooth; + if(ResetStatics){ + Alpha = TargetAlpha; + AlphaSpeed = 0.0f; } + WellBufferMe(TargetAlpha, &Alpha, &AlphaSpeed, 0.15f, 0.07f, true); - if(TheCamera.CarZoomValueSmooth < 0.05f){ - static float AmountUp = 2.2f; - TargetCoors.z += AmountUp * (0.0f - TheCamera.CarZoomValueSmooth); + if(ResetStatics){ + Beta = TargetOrientation; + DeltaBeta = 0.0f; } - TargetCoors.z += TheCamera.CarZoomValueSmooth + 0.5f; + // inlined + WellBufferMe(TargetOrientation, &Beta, &BetaSpeed, BetaDiffMult * ((CVehicle*)CamTargetEntity)->m_vecMoveSpeed.Magnitude(), BetaSpeedDiffMult, true); + + Source = (TheCamera.CarZoomValueSmooth+BoatSize) * CVector(-Cos(Beta), -Sin(Beta), 0.0f) + TargetCoors; + Source.z = WaterLevelBuffered + WATER_Z_ADDITION + (BoatDimensions.z/2.0f + MaxHeightUp) * Sin(Alpha); + m_cvecTargetCoorsForFudgeInter = TargetCoors; + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV); Front = TargetCoors - Source; - GetVectorsReadyForRW(); + Front.Normalise(); + + + float TargetRoll; + if(CPad::GetPad(0)->GetDPadLeft() || CPad::GetPad(0)->GetDPadRight()){ +#ifdef FIX_BUGS + float fwdSpeed = 180.0f*DotProduct(((CVehicle*)CamTargetEntity)->m_vecMoveSpeed, CamTargetEntity->GetForward()); + if(fwdSpeed > 210.0f) fwdSpeed = 210.0f; +#endif + if(CPad::GetPad(0)->GetDPadLeft()) + TargetRoll = DEGTORAD(10.0f)*TiltOverShoot[index] + f_max_role_angle; + else + TargetRoll = -(DEGTORAD(10.0f)*TiltOverShoot[index] + f_max_role_angle); + CVector FwdTarget = CamTargetEntity->GetForward(); + FwdTarget.Normalise(); + float AngleDiff = DotProduct(FwdTarget, Front); + AngleDiff = Acos(Min(Abs(AngleDiff), 1.0f)); +#ifdef FIX_BUGS + TargetRoll *= fwdSpeed/210.0f * Sin(AngleDiff); +#else + TargetRoll *= Sin(AngleDiff); +#endif + }else{ + float fwdSpeed = 180.0f*DotProduct(((CVehicle*)CamTargetEntity)->m_vecMoveSpeed, CamTargetEntity->GetForward()); + if(fwdSpeed > 210.0f) fwdSpeed = 210.0f; + TargetRoll = CPad::GetPad(0)->GetLeftStickX()/128.0f * fwdSpeed/210.0f; + CVector FwdTarget = CamTargetEntity->GetForward(); + FwdTarget.Normalise(); + float AngleDiff = DotProduct(FwdTarget, Front); + AngleDiff = Acos(Min(Abs(AngleDiff), 1.0f)); + TargetRoll *= (DEGTORAD(10.0f)*TiltOverShoot[index] + f_max_role_angle) * Sin(AngleDiff); + } + + WellBufferMe(TargetRoll, &f_Roll, &f_rollSpeed, 0.15f, 0.07f, false); + Up = CVector(Cos(f_Roll + HALFPI), 0.0f, Sin(f_Roll + HALFPI)); + Up.Normalise(); + Front.Normalise(); + CVector Left = CrossProduct(Up, Front); + Left.Normalise(); + Up = CrossProduct(Front, Left); + Up.Normalise(); + ResetStatics = false; } +float FIGHT_HORIZ_DIST = 3.0f; +float FIGHT_VERT_DIST = 1.0f; +float FIGHT_BETA_ANGLE = 125.0f; + void CCam::Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, float, float) { @@ -3359,26 +3350,25 @@ CCam::Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, fl return; FOV = DefaultFOV; + float HorizDist = FIGHT_HORIZ_DIST; + float VertDist = FIGHT_VERT_DIST; float BetaLeft, BetaRight, DeltaBetaLeft, DeltaBetaRight; - float BetaFix; - float Dist; - float BetaMaxSpeed = 0.015f; - float BetaAcceleration = 0.007f; static bool PreviouslyFailedBuildingChecks = false; float TargetCamHeight; CVector TargetCoors; - m_fMinDistAwayFromCamWhenInterPolating = 4.0f; + m_fMinDistAwayFromCamWhenInterPolating = FIGHT_HORIZ_DIST; Front = Source - CameraTarget; - Beta = CGeneral::GetATanOfXY(Front.x, Front.y); + if(ResetStatics) + Beta = CGeneral::GetATanOfXY(Front.x, Front.y); while(TargetOrientation >= PI) TargetOrientation -= 2*PI; while(TargetOrientation < -PI) TargetOrientation += 2*PI; while(Beta >= PI) Beta -= 2*PI; while(Beta < -PI) Beta += 2*PI; // Figure out Beta - BetaLeft = TargetOrientation - HALFPI; - BetaRight = TargetOrientation + HALFPI; + BetaLeft = TargetOrientation - DEGTORAD(FIGHT_BETA_ANGLE); + BetaRight = TargetOrientation + DEGTORAD(FIGHT_BETA_ANGLE); DeltaBetaLeft = Beta - BetaLeft; DeltaBetaRight = Beta - BetaRight; while(DeltaBetaLeft >= PI) DeltaBetaLeft -= 2*PI; @@ -3402,32 +3392,15 @@ CCam::Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, fl m_fTargetBeta = DeltaBetaRight; } - // Check collisions - BetaFix = 0.0f; - Dist = Front.Magnitude2D(); - if(m_bCollisionChecksOn || PreviouslyFailedBuildingChecks){ - BetaFix = GetPedBetaAngleForClearView(CameraTarget, Dist+0.25f, 0.0f, true, false, false, true, false); - if(BetaFix == 0.0f){ - BetaFix = GetPedBetaAngleForClearView(CameraTarget, Dist+0.5f, DEGTORAD(24.0f), true, false, false, true, false); - if(BetaFix == 0.0f) - BetaFix = GetPedBetaAngleForClearView(CameraTarget, Dist+0.5f, -DEGTORAD(24.0f), true, false, false, true, false); - } - } - if(BetaFix != 0.0f){ - BetaMaxSpeed = 0.1f; - PreviouslyFailedBuildingChecks = true; - BetaAcceleration = 0.025f; - m_fTargetBeta = Beta + BetaFix; - } - WellBufferMe(m_fTargetBeta, &Beta, &BetaSpeed, BetaMaxSpeed, BetaAcceleration, true); + WellBufferMe(m_fTargetBeta, &Beta, &BetaSpeed, 0.015f, 0.007f, true); - Source = CameraTarget + 4.0f*CVector(Cos(Beta), Sin(Beta), 0.0f); - Source.z -= 0.5f; + Source = CameraTarget + HorizDist*CVector(Cos(Beta), Sin(Beta), 0.0f); + Source.z += VertDist; WellBufferMe(TargetOrientation, &m_fBufferedTargetOrientation, &m_fBufferedTargetOrientationSpeed, 0.07f, 0.004f, true); - TargetCoors = CameraTarget + 0.5f*CVector(Cos(m_fBufferedTargetOrientation), Sin(m_fBufferedTargetOrientation), 0.0f); + TargetCoors = CameraTarget + 0.1f*CVector(Cos(m_fBufferedTargetOrientation), Sin(m_fBufferedTargetOrientation), 0.0f); - TargetCamHeight = CameraTarget.z - Source.z + Max(m_fPedBetweenCameraHeightOffset, m_fRoadOffSet + m_fDimensionOfHighestNearCar) - 0.5f; + TargetCamHeight = CameraTarget.z - Source.z + Max(m_fPedBetweenCameraHeightOffset, m_fDimensionOfHighestNearCar) + VertDist; if(TargetCamHeight > m_fCamBufferedHeight) WellBufferMe(TargetCamHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.15f, 0.04f, false); else @@ -3435,6 +3408,8 @@ CCam::Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, fl Source.z += m_fCamBufferedHeight; m_cvecTargetCoorsForFudgeInter = TargetCoors; + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV); Front = TargetCoors - Source; Front.Normalise(); GetVectorsReadyForRW(); @@ -3553,6 +3528,11 @@ CCam::Process_FlyBy(const CVector&, float, float, float) if(TheCamera.m_bcutsceneFinished) return; +#ifdef FIX_BUGS + // this would crash, not nice when cycling debug mode + if(TheCamera.m_arrPathArray[0].m_arr_PathData == nil) + return; +#endif Up = CVector(0.0f, 0.0f, 1.0f); if(TheCamera.m_bStartingSpline) @@ -3631,37 +3611,105 @@ CCam::Process_FlyBy(const CVector&, float, float, float) FOV = PsuedoFOV; } -void +CVector vecWheelCamBoatOffset(-0.5f, -0.8f, 0.3f); +CVector vecWheelCamBoatOffsetAlt(0.2f, -0.2f, -0.3f); +float fWheelCamCarXOffset = 0.33f; +float fWheelCamBikeXOffset = 0.2f; + +bool CCam::Process_WheelCam(const CVector&, float, float, float) { FOV = DefaultFOV; + CVector WheelPos; if(CamTargetEntity->IsPed()){ // what? ped with wheels or what? Source = Multiply3x3(CamTargetEntity->GetMatrix(), CVector(-0.3f, -0.5f, 0.1f)); Source += CamTargetEntity->GetPosition(); Front = CVector(1.0f, 0.0f, 0.0f); }else{ - Source = Multiply3x3(CamTargetEntity->GetMatrix(), CVector(-1.4f, -2.3f, 0.3f)); - Source += CamTargetEntity->GetPosition(); + WheelPos = CamTargetEntity->GetColModel()->boundingBox.min; + WheelPos.x -= 0.33f; + WheelPos.y = -2.3f; + WheelPos.z = 0.3f; + Source = CamTargetEntity->GetMatrix() * WheelPos; Front = CamTargetEntity->GetForward(); } - CVector NewUp(0.0f, 0.0f, 1.0f); - CVector Right = CrossProduct(Front, NewUp); - Right.Normalise(); - NewUp = CrossProduct(Right, Front); - NewUp.Normalise(); + CVector NewUp, Right; + if(CamTargetEntity->IsVehicle() && + (((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || + ((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE)){ + WheelPos.x = -1.55f; + Right = CamTargetEntity->GetRight(); + NewUp = CamTargetEntity->GetUp(); + Source = CamTargetEntity->GetMatrix() * WheelPos; + }else if(CamTargetEntity->IsVehicle() && ((CVehicle*)CamTargetEntity)->IsBoat()){ + NewUp = CVector(0.0f, 0.0f, 1.0f); + Right = CrossProduct(Front, NewUp); + Right.Normalise(); + NewUp = CrossProduct(Right, Front); + NewUp.Normalise(); + + CVector BoatCamPos(0.0f, 0.0f, 0.0f); + if(((CVehicle*)CamTargetEntity)->pDriver){ + ((CVehicle*)CamTargetEntity)->pDriver->m_pedIK.GetComponentPosition(BoatCamPos, PED_HEAD); + BoatCamPos += ((CVehicle*)CamTargetEntity)->m_vecMoveSpeed * CTimer::GetTimeStep(); + BoatCamPos += vecWheelCamBoatOffset.x * Right; + BoatCamPos += vecWheelCamBoatOffset.y * CamTargetEntity->GetForward(); + BoatCamPos.z += vecWheelCamBoatOffset.z; + if(CamTargetEntity->GetModelIndex() == MI_PREDATOR){ + BoatCamPos += vecWheelCamBoatOffsetAlt.x * Right; + BoatCamPos += vecWheelCamBoatOffsetAlt.y * CamTargetEntity->GetForward(); + BoatCamPos.z += vecWheelCamBoatOffsetAlt.z; + } + Source = BoatCamPos; + }else + Source.z += 2.0f*vecWheelCamBoatOffset.z; + }else if(CamTargetEntity->IsVehicle() && ((CVehicle*)CamTargetEntity)->IsBike()){ + NewUp = CVector(0.0f, 0.0f, 1.0f); + Right = CrossProduct(Front, NewUp); + Right.Normalise(); + NewUp = CrossProduct(Right, Front); + NewUp.Normalise(); + + WheelPos.z += fWheelCamCarXOffset - fWheelCamBikeXOffset; + Source = CamTargetEntity->GetPosition(); + Source += WheelPos.x * CamTargetEntity->GetRight(); + Source += WheelPos.y * Front; + Source += WheelPos.z * Up; + }else{ + NewUp = CVector(0.0f, 0.0f, 1.0f); + Right = CrossProduct(Front, NewUp); + Right.Normalise(); + NewUp = CrossProduct(Right, Front); + NewUp.Normalise(); + } float Roll = Cos((CTimer::GetTimeInMilliseconds()&0x1FFFF)/(float)0x1FFFF * TWOPI); Up = Cos(Roll*0.4f)*NewUp + Sin(Roll*0.4f)*Right; + + CEntity *entity = nil; + CColPoint point; + CWorld::pIgnoreEntity = CamTargetEntity; + bool blocked = CWorld::ProcessLineOfSight(Source, CamTargetEntity->GetPosition(), point, entity, true, false, false, true, false, false, true); + CWorld::pIgnoreEntity = nil; + return !blocked; } +int BOAT_UNDERWATER_CAM_BLUR = 20; +float BOAT_UNDERWATER_CAM_COLORMAG_LIMIT = 10.0f; + +//--MIAIM: done void CCam::Process_Fixed(const CVector &CameraTarget, float, float, float) { + if(DirectionWasLooking != LOOKING_FORWARD) + DirectionWasLooking = LOOKING_FORWARD; + Source = m_cvecCamFixedModeSource; Front = CameraTarget - Source; + Front.Normalise(); m_cvecTargetCoorsForFudgeInter = CameraTarget; GetVectorsReadyForRW(); @@ -3675,8 +3723,23 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float) if(TheCamera.m_bUseSpecialFovTrain) FOV = TheCamera.m_fFovForTrain; + float WaterZ = 0.0f; + if(CWaterLevel::GetWaterLevel(Source, &WaterZ, true) && Source.z < WaterZ){ + float WaterLum = Sqrt(SQR(CTimeCycle::GetWaterRed()) + SQR(CTimeCycle::GetWaterGreen()) + SQR(CTimeCycle::GetWaterBlue())); + if(WaterLum > BOAT_UNDERWATER_CAM_COLORMAG_LIMIT){ + float f = BOAT_UNDERWATER_CAM_COLORMAG_LIMIT/WaterLum; + TheCamera.SetMotionBlur(CTimeCycle::GetWaterRed()*f, + CTimeCycle::GetWaterGreen()*f, + CTimeCycle::GetWaterBlue()*f, BOAT_UNDERWATER_CAM_BLUR, MOTION_BLUR_LIGHT_SCENE); + }else{ + TheCamera.SetMotionBlur(CTimeCycle::GetWaterRed(), + CTimeCycle::GetWaterGreen(), + CTimeCycle::GetWaterBlue(), BOAT_UNDERWATER_CAM_BLUR, MOTION_BLUR_LIGHT_SCENE); + } + } + #ifdef PC_PLAYER_CONTROLS - if(CMenuManager::m_ControlMethod == CONTROL_STANDARD && Using3rdPersonMouseCam()){ + if(FrontEndMenuManager.m_ControlMethod == CONTROL_STANDARD && Using3rdPersonMouseCam()){ CPed *player = FindPlayerPed(); if(player && player->CanStrafeOrMouseControl()){ float Heading = Front.Heading(); @@ -3690,16 +3753,81 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float) } void +CCam::Process_LightHouse(const CVector &CameraTarget, float, float, float) +{ + static float Timer; + + Source = CameraTarget; + Source.x = 474.3f; + Source.y = -1717.6f; + + int CamMode; + if(CameraTarget.z > 57.0f && (CameraTarget-Source).Magnitude2D() > 3.2f){ + // Outside at top + if(Timer > 0.0f){ + Timer -= CTimer::GetTimeStep(); + CamMode = 1; + }else{ + Timer = -24.0f; + CamMode = 2; + } + }else if(CameraTarget.z > 57.0f){ + // Inside at top + if(Timer < 0.0f){ + Timer += CTimer::GetTimeStep(); + CamMode = 2; + }else{ + Timer = 24.0f; + CamMode = 1; + } + }else{ + Timer = 0.0f; + CamMode = 0; + } + + if(CamMode == 2){ + Source.z = 57.5f; + Front = Source - CameraTarget; + Front.Normalise(); + Source.x = CameraTarget.x - 5.0f*Front.x; + Source.y = CameraTarget.y - 5.0f*Front.y; + }else if(CamMode == 1){ + Front = CameraTarget - Source; + Front.Normalise(); + Source.x = CameraTarget.x - 2.0f*Front.x; + Source.y = CameraTarget.y - 2.0f*Front.y; + }else{ + Source.z += 4.0f; + Front = CameraTarget - Source; + Front.Normalise(); + Source -= 4.0f*Front; + Source.z = Min(Source.z, 55.0f); + Front = CameraTarget - Source; + } + + m_cvecTargetCoorsForFudgeInter = CameraTarget; + GetVectorsReadyForRW(); + + Up = CVector(0.0f, 0.0f, 1.0f) + m_cvecCamFixedModeUpOffSet; + Up.Normalise(); + CVector Right = CrossProduct(Front, Up); + Right.Normalise(); + Up = CrossProduct(Right, Front); + + FOV = DefaultFOV; + if(TheCamera.m_bUseSpecialFovTrain) // uh, sure... + FOV = TheCamera.m_fFovForTrain; +} + +void CCam::Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrientation, float, float) { CColPoint colPoint; CEntity *entity = nil; FOV = DefaultFOV; - Source = CameraTarget; - Source.x += -4.5f*Cos(TargetOrientation); - Source.y += -4.5f*Sin(TargetOrientation); - Source.z = m_vecLastAboveWaterCamPosition.z + 4.0f; + Source = m_vecLastAboveWaterCamPosition; + Source.z += 4.0f; m_cvecTargetCoorsForFudgeInter = CameraTarget; Front = CameraTarget - Source; @@ -3711,20 +3839,6 @@ CCam::Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrien Front.Normalise(); } -// unused -void -CCam::Process_Circle(const CVector &CameraTarget, float, float, float) -{ - FOV = DefaultFOV; - - Front.x = Cos(0.7f) * Cos((CTimer::GetTimeInMilliseconds()&0xFFF)/(float)0xFFF * TWOPI); - Front.y = Cos(0.7f) * Sin((CTimer::GetTimeInMilliseconds()&0xFFF)/(float)0xFFF * TWOPI); - Front.z = -Sin(0.7f); - Source = CameraTarget - 4.0f*Front; - Source.z += 1.0f; - GetVectorsReadyForRW(); -} - void CCam::Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, float) { @@ -3732,6 +3846,8 @@ CCam::Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, f m_cvecTargetCoorsForFudgeInter = CameraTarget; m_cvecTargetCoorsForFudgeInter.z += m_fSyphonModeTargetZOffSet; Front = CameraTarget - Source; + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, m_cvecTargetCoorsForFudgeInter, Source, FOV); Front.z += m_fSyphonModeTargetZOffSet; GetVectorsReadyForRW(); @@ -3848,7 +3964,7 @@ CCam::Process_Debug(const CVector&, float, float, float) if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn) CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source, 12.0f, 0.0f, 0.0f, -12.0f, - 128, 128, 128, 128, 1000.0f, false, 1.0f); + 128, 128, 128, 128, 1000.0f, false, 1.0f, nil, false); if(CHud::m_Wants_To_Draw_Hud){ char str[256]; @@ -3913,7 +4029,7 @@ CCam::Process_Debug(const CVector&, float, float, float) if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn) CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source, 12.0f, 0.0f, 0.0f, -12.0f, - 128, 128, 128, 128, 1000.0f, false, 1.0f); + 128, 128, 128, 128, 1000.0f, false, 1.0f, nil, 1.0f); if(CHud::m_Wants_To_Draw_Hud){ char str[256]; @@ -3994,7 +4110,7 @@ CCam::Process_Editor(const CVector&, float, float, float) if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn) CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source, 12.0f, 0.0f, 0.0f, -12.0f, - 128, 128, 128, 128, 1000.0f, false, 1.0f); + 128, 128, 128, 128, 1000.0f, false, 1.0f, nil, false); if(CHud::m_Wants_To_Draw_Hud){ char str[256]; @@ -4034,109 +4150,374 @@ CCam::Process_ModelView(const CVector &CameraTarget, float, float, float) GetVectorsReadyForRW(); } +float DEADCAM_HEIGHT_START = 2.0f; +float DEADCAM_HEIGHT_RATE = 0.04f; +float DEADCAM_WAFT_AMPLITUDE = 2.0f; +float DEADCAM_WAFT_RATE = 600.0f; +float DEADCAM_WAFT_TILT_AMP = -0.35f; + void CCam::ProcessPedsDeadBaby(void) { - float Distance = 0.0f; - static bool SafeToRotate = false; - CVector TargetDist, TestPoint; + CVector TargetCoors; + CVector CamPos; - FOV = DefaultFOV; - TargetDist = Source - CamTargetEntity->GetPosition(); - Distance = TargetDist.Magnitude(); - Beta = CGeneral::GetATanOfXY(TargetDist.x, TargetDist.y); - while(Beta >= PI) Beta -= 2*PI; - while(Beta < -PI) Beta += 2*PI; + if(TheCamera.pTargetEntity->IsPed()) + ((CPed*)TheCamera.pTargetEntity)->m_pedIK.GetComponentPosition(TargetCoors, PED_MID); + else if(TheCamera.pTargetEntity->IsVehicle()){ + TargetCoors = TheCamera.pTargetEntity->GetPosition(); + TargetCoors.z += TheCamera.pTargetEntity->GetColModel()->boundingBox.max.z; + }else + return; if(ResetStatics){ - TestPoint = CamTargetEntity->GetPosition() + - CVector(4.0f * Cos(Alpha) * Cos(Beta), - 4.0f * Cos(Alpha) * Sin(Beta), - 4.0f * Sin(Alpha)); - bool Safe1 = CWorld::GetIsLineOfSightClear(TestPoint, CamTargetEntity->GetPosition(), true, false, false, true, false, true, true); - - TestPoint = CamTargetEntity->GetPosition() + - CVector(4.0f * Cos(Alpha) * Cos(Beta + DEGTORAD(120.0f)), - 4.0f * Cos(Alpha) * Sin(Beta + DEGTORAD(120.0f)), - 4.0f * Sin(Alpha)); - bool Safe2 = CWorld::GetIsLineOfSightClear(TestPoint, CamTargetEntity->GetPosition(), true, false, false, true, false, true, true); - - TestPoint = CamTargetEntity->GetPosition() + - CVector(4.0f * Cos(Alpha) * Cos(Beta - DEGTORAD(120.0f)), - 4.0f * Cos(Alpha) * Sin(Beta - DEGTORAD(120.0f)), - 4.0f * Sin(Alpha)); - bool Safe3 = CWorld::GetIsLineOfSightClear(TestPoint, CamTargetEntity->GetPosition(), true, false, false, true, false, true, true); - - SafeToRotate = Safe1 && Safe2 && Safe3; - + TheCamera.m_uiTimeLastChange = CTimer::GetTimeInMilliseconds(); + CamPos = TargetCoors; + CamPos.z += DEADCAM_HEIGHT_START; + float WaterZ = 0.0f; + if(CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &WaterZ)){ + if(WaterZ + 1.5f > CamPos.z) + CamPos.z = WaterZ + 1.5f; + } + CVector Right = CrossProduct(TheCamera.pTargetEntity->GetForward(), CVector(0.0f, 0.0f, 1.0f)); + Right.z = 0.0f; + Right.Normalise(); + Front = TargetCoors - CamPos; + Front.Normalise(); + Up = CrossProduct(Right, Front); + Up.Normalise(); ResetStatics = false; + }else{ + CamPos = Source; + if(CWorld::TestSphereAgainstWorld(CamPos+CVector(0.0f, 0.0f, 0.2f), 0.3f, TheCamera.pTargetEntity, true, true, false, true, false, true) == nil) + CamPos.z += DEADCAM_HEIGHT_RATE*CTimer::GetTimeStep(); + CVector Right = CrossProduct(TheCamera.pTargetEntity->GetForward(), CVector(0.0f, 0.0f, 1.0f)); + Right.z = 0.0f; + Right.Normalise(); + + float Time = CTimer::GetTimeInMilliseconds() - TheCamera.m_uiTimeLastChange; + CVector WaftOffset = DEADCAM_WAFT_AMPLITUDE * Min(1000.0f,Time)/1000.0f * Sin(Time/DEADCAM_WAFT_RATE) * Right; + CVector WaftPos = TargetCoors + WaftOffset; + WaftPos.z = CamPos.z; + CVector WaftFront = WaftPos - CamPos; + WaftFront.Normalise(); + if(CWorld::TestSphereAgainstWorld(CamPos+0.2f*WaftFront, 0.3f, TheCamera.pTargetEntity, true, true, false, true, false, true) == nil) + CamPos = WaftPos; + + Front = CVector(0.0f, 0.0f, -1.0f); + Front += Cos(Time/DEADCAM_WAFT_RATE) * DEADCAM_WAFT_TILT_AMP * Min(2000.0f,Time)/2000.0f * Right; + + Front.Normalise(); + Up = CrossProduct(Right, Front); + Up.Normalise(); } - if(SafeToRotate) - WellBufferMe(Beta + DEGTORAD(175.0f), &Beta, &BetaSpeed, 0.015f, 0.007f, true); + Source = CamPos; + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV); + TheCamera.m_bMoveCamToAvoidGeom = false; +} - WellBufferMe(DEGTORAD(89.5f), &Alpha, &AlphaSpeed, 0.015f, 0.07f, true); - WellBufferMe(35.0f, &Distance, &DistanceSpeed, 0.006f, 0.007f, false); +float ARRESTDIST_BEHIND_COP = 5.0f; +float ARRESTDIST_RIGHTOF_COP = 3.0f; +float ARRESTDIST_ABOVE_COP = 1.4f; // unused +float ARRESTDIST_MINFROM_PLAYER = 8.0f; +float ARRESTCAM_LAMP_BEST_DIST = 17.0f; +float ARRESTCAM_ROTATION_SPEED = 0.1f; +float ARRESTCAM_ROTATION_UP = 0.05f; +float ARRESTCAM_S_ROTATION_UP = 0.1f; +float ARRESTDIST_ALONG_GROUND = 5.0f; +float ARRESTDIST_SIDE_GROUND = 10.0f; +float ARRESTDIST_ABOVE_GROUND = 0.7f; +float ARRESTCAM_LAMPPOST_ROTATEDIST = 10.0f; +float ARRESTCAM_LAMPPOST_TRANSLATE = 0.1f; - Source = CamTargetEntity->GetPosition() + - CVector(Distance * Cos(Alpha) * Cos(Beta), - Distance * Cos(Alpha) * Sin(Beta), - Distance * Sin(Alpha)); - m_cvecTargetCoorsForFudgeInter = CamTargetEntity->GetPosition(); - Front = CamTargetEntity->GetPosition() - Source; - Front.Normalise(); - GetVectorsReadyForRW(); +bool +CCam::GetLookAlongGroundPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut) +{ + if(Target == nil || Cop == nil) + return false; + CVector CopToTarget = TargetCoors - Cop->GetPosition(); + CopToTarget.z = 0.0f; + CopToTarget.Normalise(); + SourceOut = TargetCoors + ARRESTDIST_ALONG_GROUND*CopToTarget; + CVector Side = CrossProduct(CopToTarget, CVector(0.0f, 0.0f, 1.0f)); + SourceOut += ARRESTDIST_SIDE_GROUND*Side; + SourceOut.z += 5.0f; + bool found = false; + float ground = CWorld::FindGroundZFor3DCoord(SourceOut.x, SourceOut.y, SourceOut.z, &found); + if(found) + SourceOut.z = ground + ARRESTDIST_ABOVE_GROUND; + return true; } bool +CCam::GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut) +{ + int i; + int16 NumObjects; + CEntity *Objects[16]; + CEntity *NearestLampPost = nil; + CWorld::FindObjectsInRange(TargetCoors, 30.0f, true, &NumObjects, 15, Objects, false, false, false, true, true); + float NearestDist = 10000.0f; + for(i = 0; i < NumObjects; i++){ + if(Objects[i]->GetIsStatic() && Objects[i]->GetUp().z > 0.9f && IsLampPost(Objects[i]->GetModelIndex())){ + float Dist = (Objects[i]->GetPosition() - TargetCoors).Magnitude2D(); + if(Abs(ARRESTCAM_LAMP_BEST_DIST - Dist) < NearestDist){ + CVector TestStart = Objects[i]->GetColModel()->boundingBox.max; + TestStart = Objects[i]->GetMatrix() * TestStart; + CVector TestEnd = TestStart - TargetCoors; + TestEnd.Normalise(); + TestEnd += TargetCoors; + if(CWorld::GetIsLineOfSightClear(TestStart, TestEnd, true, false, false, false, false, true, true)){ + NearestDist = Abs(ARRESTCAM_LAMP_BEST_DIST - Dist); + NearestLampPost = Objects[i]; + SourceOut = TestStart; + } + } + } + } + return NearestLampPost != nil; +} + +bool +CCam::GetLookOverShoulderPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut) +{ + if(Target == nil || Cop == nil) + return false; + CVector CopCoors = Cop->GetPosition(); + CVector CopToTarget = TargetCoors - CopCoors; + CVector Side = CrossProduct(CopToTarget, CVector(0.0f, 0.0f, 1.0f)); + Side.Normalise(); + CopCoors += ARRESTDIST_RIGHTOF_COP * Side; + CopToTarget.Normalise(); + if(CopToTarget.z < -0.7071f){ + CopToTarget.z = -0.7071f; + float GroundDist = CopToTarget.Magnitude2D(); + if(GroundDist > 0.0f){ + CopToTarget.x *= 0.7071f/GroundDist; + CopToTarget.y *= 0.7071f/GroundDist; + } + CopToTarget.Normalise(); + }else{ + if(CopToTarget.z > 0.0f){ + CopToTarget.z = 0.0f; + CopToTarget.Normalise(); + } + } + CopCoors -= ARRESTDIST_BEHIND_COP * CopToTarget; + CopToTarget = TargetCoors - CopCoors; + float Dist = CopToTarget.Magnitude(); + if(Dist < ARRESTDIST_MINFROM_PLAYER && Dist > 0.0f) + CopToTarget *= ARRESTDIST_MINFROM_PLAYER/Dist; + SourceOut = TargetCoors - CopToTarget; + return true; +} + +enum { + ARRESTCAM_OVERSHOULDER = 1, + ARRESTCAM_ALONGGROUND, + ARRESTCAM_ALONGGROUND_RIGHT, + ARRESTCAM_ALONGGROUND_RIGHT_UP, + ARRESTCAM_ALONGGROUND_LEFT, + ARRESTCAM_ALONGGROUND_LEFT_UP, + ARRESTCAM_LAMPPOST, +}; + +int nUsingWhichCamera; +CPed *pStoredCopPed; + +bool CCam::ProcessArrestCamOne(void) { + CVector TargetPos; + CVector CamSource; + CPed *cop = nil; FOV = 45.0f; - if(!ResetStatics) - return true; + bool foundPos = false; + int ArrestModes[5] = { -1, -1, -1, -1, -1 }; -#ifdef FIX_BUGS - if(!CamTargetEntity->IsPed() || ((CPlayerPed*)TheCamera.pTargetEntity)->m_pArrestingCop == nil) - return true; -#endif + if(ResetStatics){ + CPed *targetPed = (CPed*)TheCamera.pTargetEntity; + nUsingWhichCamera = 0; + if(TheCamera.pTargetEntity->IsPed()){ + ((CPed*)TheCamera.pTargetEntity)->m_pedIK.GetComponentPosition(TargetPos, PED_MID); + if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop) + cop = FindPlayerPed()->m_pArrestingCop; + if(cop && CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.5f){ + ArrestModes[0] = ARRESTCAM_OVERSHOULDER; + ArrestModes[1] = ARRESTCAM_ALONGGROUND; + ArrestModes[2] = ARRESTCAM_OVERSHOULDER; + ArrestModes[3] = ARRESTCAM_LAMPPOST; + }else{ + ArrestModes[0] = ARRESTCAM_ALONGGROUND; + ArrestModes[1] = ARRESTCAM_OVERSHOULDER; + ArrestModes[2] = ARRESTCAM_LAMPPOST; + } + }else if(TheCamera.pTargetEntity->IsVehicle()){ + CVehicle *targetVehicle = (CVehicle*)TheCamera.pTargetEntity; + if(targetVehicle->pDriver && targetVehicle->pDriver->IsPlayer()){ + targetPed = targetVehicle->pDriver; + targetPed->m_pedIK.GetComponentPosition(TargetPos, PED_MID); + }else{ + targetPed = nil; + TargetPos = targetVehicle->GetPosition(); + } - bool found; - float Ground; - CVector PlayerCoors = TheCamera.pTargetEntity->GetPosition(); - CVector CopCoors = ((CPlayerPed*)TheCamera.pTargetEntity)->m_pArrestingCop->GetPosition(); - Beta = CGeneral::GetATanOfXY(PlayerCoors.x - CopCoors.x, PlayerCoors.y - CopCoors.y); - - Source = PlayerCoors + 9.5f*CVector(Cos(Beta), Sin(Beta), 0.0f); - Source.z += 6.0f; - Ground = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, Source.z, &found); - if(!found){ - Ground = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, Source.z, &found); - if(!found) + if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop) + cop = FindPlayerPed()->m_pArrestingCop; + if(cop && CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.65f){ + ArrestModes[0] = ARRESTCAM_OVERSHOULDER; + ArrestModes[1] = ARRESTCAM_LAMPPOST; + ArrestModes[2] = ARRESTCAM_ALONGGROUND; + ArrestModes[3] = ARRESTCAM_OVERSHOULDER; + }else{ + ArrestModes[0] = ARRESTCAM_LAMPPOST; + ArrestModes[1] = ARRESTCAM_ALONGGROUND; + ArrestModes[2] = ARRESTCAM_OVERSHOULDER; + } + }else return false; + + for(int i = 0; nUsingWhichCamera == 0 && i < ARRAY_SIZE(ArrestModes) && ArrestModes[i] > 0; i++){ + switch(ArrestModes[i]){ + case ARRESTCAM_OVERSHOULDER: + if(cop){ + foundPos = GetLookOverShoulderPos(TheCamera.pTargetEntity, cop, TargetPos, CamSource); + pStoredCopPed = cop; + cop = nil; + }else if(targetPed){ + for(int j = 0; j < targetPed->m_numNearPeds; j++){ + CPed *nearPed = targetPed->m_nearPeds[j]; + if(nearPed->GetPedState() == PED_ARREST_PLAYER) + foundPos = GetLookOverShoulderPos(TheCamera.pTargetEntity, nearPed, TargetPos, CamSource); + if(foundPos){ + pStoredCopPed = nearPed; + break; + } + } + } + break; + case ARRESTCAM_ALONGGROUND: + if(cop){ + foundPos = GetLookAlongGroundPos(TheCamera.pTargetEntity, cop, TargetPos, CamSource); + pStoredCopPed = cop; + cop = nil; + }else if(targetPed){ + for(int j = 0; j < targetPed->m_numNearPeds; j++){ + CPed *nearPed = targetPed->m_nearPeds[j]; + if(nearPed->GetPedState() == PED_ARREST_PLAYER) + foundPos = GetLookAlongGroundPos(TheCamera.pTargetEntity, nearPed, TargetPos, CamSource); + if(foundPos){ + pStoredCopPed = nearPed; + break; + } + } + } + break; + case ARRESTCAM_LAMPPOST: + foundPos = GetLookFromLampPostPos(TheCamera.pTargetEntity, cop, TargetPos, CamSource); + break; + } + + if(foundPos){ + if(pStoredCopPed) + pStoredCopPed->RegisterReference((CEntity**)&pStoredCopPed); + nUsingWhichCamera = ArrestModes[i]; + if(ArrestModes[i] == ARRESTCAM_ALONGGROUND){ + float rnd = CGeneral::GetRandomNumberInRange(0.0f, 5.0f); + if(rnd < 1.0f) nUsingWhichCamera = ARRESTCAM_ALONGGROUND; + else if(rnd < 2.0f) nUsingWhichCamera = ARRESTCAM_ALONGGROUND_RIGHT; + else if(rnd < 3.0f) nUsingWhichCamera = ARRESTCAM_ALONGGROUND_RIGHT_UP; + else if(rnd < 4.0f) nUsingWhichCamera = ARRESTCAM_ALONGGROUND_LEFT; + else nUsingWhichCamera = ARRESTCAM_ALONGGROUND_LEFT_UP; + } + }else + pStoredCopPed = nil; + } + + Source = CamSource; + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetPos, Source, FOV); + Front = TargetPos - Source; + Front.Normalise(); + Up = CVector(0.0f, 0.0f, 1.0f); + CVector Right = CrossProduct(Front, Up); + Right.Normalise(); + Up = CrossProduct(Right, Front); + if(nUsingWhichCamera != 0) + ResetStatics = false; + return true; } - Source.z = Ground + 0.25f; - if(!CWorld::GetIsLineOfSightClear(Source, CopCoors, true, true, false, true, false, true, true)){ - Beta += DEGTORAD(115.0f); - Source = PlayerCoors + 9.5f*CVector(Cos(Beta), Sin(Beta), 0.0f); - Source.z += 6.0f; - Ground = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, Source.z, &found); - if(!found){ - Ground = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, Source.z, &found); - if(!found) - return false; + + if(TheCamera.pTargetEntity->IsPed()){ + ((CPed*)TheCamera.pTargetEntity)->m_pedIK.GetComponentPosition(TargetPos, PED_MID); + }else if(TheCamera.pTargetEntity->IsVehicle()){ + CPed *driver = ((CVehicle*)TheCamera.pTargetEntity)->pDriver; + if(driver && driver->IsPlayer()) + driver->m_pedIK.GetComponentPosition(TargetPos, PED_MID); + else + TargetPos = TheCamera.pTargetEntity->GetPosition(); + }else + return false; + + if(nUsingWhichCamera == ARRESTCAM_OVERSHOULDER && pStoredCopPed){ + foundPos = GetLookOverShoulderPos(TheCamera.pTargetEntity, pStoredCopPed, TargetPos, CamSource); + float newZ = Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep(); + if(CamSource.z > newZ) + CamSource.z = newZ; + }else if(nUsingWhichCamera >= ARRESTCAM_ALONGGROUND_RIGHT && nUsingWhichCamera <= ARRESTCAM_ALONGGROUND_LEFT_UP){ + CamSource = Source; + Front = TargetPos - CamSource; + Front.Normalise(); + Up = CVector(0.0f, 0.0f, 1.0f); + CVector Right = CrossProduct(Front, Up); + if(nUsingWhichCamera == ARRESTCAM_ALONGGROUND_LEFT || nUsingWhichCamera == ARRESTCAM_ALONGGROUND_LEFT_UP) + Right *= -1.0f; + if(CWorld::TestSphereAgainstWorld(CamSource + 0.5f*Right, 0.4f, TheCamera.pTargetEntity, true, true, false, true, false, true) == nil){ + foundPos = true; + CamSource += Right*ARRESTCAM_ROTATION_SPEED*CTimer::GetTimeStep(); + if(nUsingWhichCamera == ARRESTCAM_ALONGGROUND_RIGHT_UP || nUsingWhichCamera == ARRESTCAM_ALONGGROUND_LEFT_UP){ + CamSource.z += ARRESTCAM_ROTATION_UP*CTimer::GetTimeStep(); + }else{ + bool found = false; + float ground = CWorld::FindGroundZFor3DCoord(CamSource.x, CamSource.y, CamSource.z, &found); + if(found) + CamSource.z = ground + ARRESTDIST_ABOVE_GROUND; + } } - Source.z = Ground + 0.25f; + }else if(nUsingWhichCamera == ARRESTCAM_LAMPPOST){ + CamSource = Source; + Front = TargetPos - CamSource; + Front.z = 0.0f; + Front.Normalise(); + Up = CVector(0.0f, 0.0f, 1.0f); + CVector Right = CrossProduct(Front, Up); + Right.Normalise(); + Front = TargetPos - CamSource + Right*ARRESTCAM_LAMPPOST_ROTATEDIST; + Front.z = 0.0f; + Front.Normalise(); + if(CWorld::TestSphereAgainstWorld(CamSource + 0.5f*Front, 0.4f, TheCamera.pTargetEntity, true, true, false, true, false, true) == nil){ + foundPos = true; + CamSource += Front*ARRESTCAM_LAMPPOST_TRANSLATE*CTimer::GetTimeStep(); + } + } - CopCoors.z += 0.35f; - Front = CopCoors - Source; - if(!CWorld::GetIsLineOfSightClear(Source, CopCoors, true, true, false, true, false, true, true)) - return false; + if(foundPos){ + Source = CamSource; + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetPos, Source, FOV); + Front = TargetPos - Source; + Front.Normalise(); + Up = CVector(0.0f, 0.0f, 1.0f); + CVector Right = CrossProduct(Front, Up); + Right.Normalise(); + Up = CrossProduct(Right, Front); + }else{ + CVector OrigSource = Source; + TheCamera.AvoidTheGeometry(OrigSource, TargetPos, Source, FOV); } - CopCoors.z += 0.35f; - m_cvecTargetCoorsForFudgeInter = CopCoors; - Front = CopCoors - Source; - ResetStatics = false; - GetVectorsReadyForRW(); + return true; } @@ -4186,376 +4567,6 @@ CCam::ProcessArrestCamTwo(void) } -/* - * Unused PS2 cams - */ - -void -CCam::Process_Chris_With_Binding_PlusRotation(const CVector &CameraTarget, float TargetOrientation, float, float) -{ - static float AngleToBinned = 0.0f; - static float StartingAngleLastChange = 0.0f; - static float FixedTargetOrientation = 0.0f; - static float DeadZoneReachedOnePrevious; - - FOV = DefaultFOV; // missing in game - - bool FixOrientation = true; - if(ResetStatics){ - Rotating = false; - DeadZoneReachedOnePrevious = 0.0f; - FixedTargetOrientation = 0.0f; - ResetStatics = false; - } - - CVector TargetCoors = CameraTarget; - - float StickX = CPad::GetPad(0)->GetRightStickX(); - float StickY = CPad::GetPad(0)->GetRightStickY(); - float StickAngle; - if(StickX != 0.0 || StickY != 0.0f) // BUG: game checks StickX twice - StickAngle = CGeneral::GetATanOfXY(StickX, StickY); // result unused? - else - FixOrientation = false; - - CVector Dist = Source - TargetCoors; - Source.z = TargetCoors.z + 0.75f; - float Length = Dist.Magnitude2D(); - if(Length > 2.5f){ - Source.x = TargetCoors.x + Dist.x/Length * 2.5f; - Source.y = TargetCoors.y + Dist.y/Length * 2.5f; - }else if(Length < 2.4f){ - Source.x = TargetCoors.x + Dist.x/Length * 2.4f; - Source.y = TargetCoors.y + Dist.y/Length * 2.4f; - } - - Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y); - if(CPad::GetPad(0)->GetLeftShoulder1()){ - FixedTargetOrientation = TargetOrientation; - Rotating = true; - } - - if(FixOrientation){ - Rotating = true; - FixedTargetOrientation = StickX/128.0f + Beta - PI; - } - - if(Rotating){ - Dist = Source - TargetCoors; - Length = Dist.Magnitude2D(); - // inlined - WellBufferMe(FixedTargetOrientation+PI, &Beta, &BetaSpeed, 0.1f, 0.06f, true); - - Source.x = TargetCoors.x + Length*Cos(Beta); - Source.y = TargetCoors.y + Length*Sin(Beta); - - float DeltaBeta = FixedTargetOrientation+PI - Beta; - while(DeltaBeta >= PI) DeltaBeta -= 2*PI; - while(DeltaBeta < -PI) DeltaBeta += 2*PI; - if(Abs(DeltaBeta) < 0.06f) - Rotating = false; - } - - Front = TargetCoors - Source; - Front.Normalise(); - CVector Front2 = Front; - Front2.Normalise(); // What? - // FIX: the meaning of this value must have changed somehow - Source -= Front2 * TheCamera.m_fPedZoomValueSmooth*1.5f; -// Source += Front2 * TheCamera.m_fPedZoomValueSmooth; - - GetVectorsReadyForRW(); -} - -void -CCam::Process_ReactionCam(const CVector &CameraTarget, float TargetOrientation, float, float) -{ - static float AngleToBinned = 0.0f; - static float StartingAngleLastChange = 0.0f; - static float FixedTargetOrientation; - static float DeadZoneReachedOnePrevious; - static uint32 TimeOfLastChange; - uint32 Time; - bool DontBind = false; // BUG: left uninitialized - - FOV = DefaultFOV; // missing in game - - if(ResetStatics){ - Rotating = false; - DeadZoneReachedOnePrevious = 0.0f; - FixedTargetOrientation = 0.0f; - ResetStatics = false; - DontBind = false; - } - - CVector TargetCoors = CameraTarget; - - CVector Dist = Source - TargetCoors; - Source.z = TargetCoors.z + 0.75f; - float Length = Dist.Magnitude2D(); - if(Length > 2.5f){ - Source.x = TargetCoors.x + Dist.x/Length * 2.5f; - Source.y = TargetCoors.y + Dist.y/Length * 2.5f; - }else if(Length < 2.4f){ - Source.x = TargetCoors.x + Dist.x/Length * 2.4f; - Source.y = TargetCoors.y + Dist.y/Length * 2.4f; - } - - Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y); - - float StickX = CPad::GetPad(0)->GetLeftStickX(); - float StickY = CPad::GetPad(0)->GetLeftStickY(); - float StickAngle; - if(StickX != 0.0 || StickY != 0.0f){ - StickAngle = CGeneral::GetATanOfXY(StickX, StickY); - while(StickAngle >= PI) StickAngle -= 2*PI; - while(StickAngle < -PI) StickAngle += 2*PI; - }else - StickAngle = 1000.0f; - - if(Abs(StickAngle-AngleToBinned) > DEGTORAD(15.0f)){ - DontBind = true; - Time = CTimer::GetTimeInMilliseconds(); - } - - if(CTimer::GetTimeInMilliseconds()-TimeOfLastChange > 200){ - if(Abs(HALFPI-StickAngle) > DEGTORAD(50.0f)){ - FixedTargetOrientation = TargetOrientation; - Rotating = true; - TimeOfLastChange = CTimer::GetTimeInMilliseconds(); - } - } - - // These two together don't make much sense. - // Only prevents rotation for one frame - AngleToBinned = StickAngle; - if(DontBind) - TimeOfLastChange = Time; - - if(Rotating){ - Dist = Source - TargetCoors; - Length = Dist.Magnitude2D(); - // inlined - WellBufferMe(FixedTargetOrientation+PI, &Beta, &BetaSpeed, 0.1f, 0.06f, true); - - Source.x = TargetCoors.x + Length*Cos(Beta); - Source.y = TargetCoors.y + Length*Sin(Beta); - - float DeltaBeta = FixedTargetOrientation+PI - Beta; - while(DeltaBeta >= PI) DeltaBeta -= 2*PI; - while(DeltaBeta < -PI) DeltaBeta += 2*PI; - if(Abs(DeltaBeta) < 0.06f) - Rotating = false; - } - - Front = TargetCoors - Source; - Front.Normalise(); - CVector Front2 = Front; - Front2.Normalise(); // What? - // FIX: the meaning of this value must have changed somehow - Source -= Front2 * TheCamera.m_fPedZoomValueSmooth*1.5f; -// Source += Front2 * TheCamera.m_fPedZoomValueSmooth; - - GetVectorsReadyForRW(); -} - -void -CCam::Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOrientation, float, float) -{ - static float AngleToBinned = 0.0f; - static float StartingAngleLastChange = 0.0f; - static float FixedTargetOrientation; - static float DeadZoneReachedOnePrevious; - static uint32 TimeOfLastChange; - uint32 Time; - bool DontBind = false; - - FOV = DefaultFOV; // missing in game - - if(ResetStatics){ - Rotating = false; - DeadZoneReachedOnePrevious = 0.0f; - FixedTargetOrientation = 0.0f; - ResetStatics = false; - } - - CVector TargetCoors = CameraTarget; - - CVector Dist = Source - TargetCoors; - Source.z = TargetCoors.z + 0.75f; - float Length = Dist.Magnitude2D(); - if(Length > 2.5f){ - Source.x = TargetCoors.x + Dist.x/Length * 2.5f; - Source.y = TargetCoors.y + Dist.y/Length * 2.5f; - }else if(Length < 2.4f){ - Source.x = TargetCoors.x + Dist.x/Length * 2.4f; - Source.y = TargetCoors.y + Dist.y/Length * 2.4f; - } - - Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y); - - float StickX = CPad::GetPad(0)->GetLeftStickX(); - float StickY = CPad::GetPad(0)->GetLeftStickY(); - float StickAngle; - if(StickX != 0.0 || StickY != 0.0f){ - StickAngle = CGeneral::GetATanOfXY(StickX, StickY); - while(StickAngle >= PI) StickAngle -= 2*PI; - while(StickAngle < -PI) StickAngle += 2*PI; - }else - StickAngle = 1000.0f; - - if(Abs(StickAngle-AngleToBinned) > DEGTORAD(15.0f)){ - DontBind = true; - Time = CTimer::GetTimeInMilliseconds(); - } - - if(CTimer::GetTimeInMilliseconds()-TimeOfLastChange > 200){ - if(Abs(HALFPI-StickAngle) > DEGTORAD(50.0f)){ - FixedTargetOrientation = TargetOrientation; - Rotating = true; - TimeOfLastChange = CTimer::GetTimeInMilliseconds(); - } - } - - if(CPad::GetPad(0)->GetLeftShoulder1JustDown()){ - FixedTargetOrientation = TargetOrientation; - Rotating = true; - TimeOfLastChange = CTimer::GetTimeInMilliseconds(); - } - - // These two together don't make much sense. - // Only prevents rotation for one frame - AngleToBinned = StickAngle; - if(DontBind) - TimeOfLastChange = Time; - - if(Rotating){ - Dist = Source - TargetCoors; - Length = Dist.Magnitude2D(); - // inlined - WellBufferMe(FixedTargetOrientation+PI, &Beta, &BetaSpeed, 0.1f, 0.06f, true); - - Source.x = TargetCoors.x + Length*Cos(Beta); - Source.y = TargetCoors.y + Length*Sin(Beta); - - float DeltaBeta = FixedTargetOrientation+PI - Beta; - while(DeltaBeta >= PI) DeltaBeta -= 2*PI; - while(DeltaBeta < -PI) DeltaBeta += 2*PI; - if(Abs(DeltaBeta) < 0.06f) - Rotating = false; - } - - Front = TargetCoors - Source; - Front.Normalise(); - CVector Front2 = Front; - Front2.Normalise(); // What? - // FIX: the meaning of this value must have changed somehow - Source -= Front2 * TheCamera.m_fPedZoomValueSmooth*1.5f; -// Source += Front2 * TheCamera.m_fPedZoomValueSmooth; - - GetVectorsReadyForRW(); -} - -void -CCam::Process_Bill(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar) -{ -#ifdef FIX_BUGS - fBillsBetaOffset += CPad::GetPad(0)->GetRightStickX()/1000.0f; -#else - // just wtf is this? this code must be ancient - if(CPad::GetPad(0)->GetStart()) - fBillsBetaOffset += CPad::GetPad(0)->GetLeftStickX()/1000.0f; -#endif - while(fBillsBetaOffset > TWOPI) fBillsBetaOffset -= TWOPI; - while(fBillsBetaOffset < 0.0f) fBillsBetaOffset += TWOPI; - TargetOrientation += fBillsBetaOffset; - while(TargetOrientation > TWOPI) TargetOrientation -= TWOPI; - while(TargetOrientation < 0.0f) TargetOrientation += TWOPI; - Process_BehindCar(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); -} - -void -CCam::Process_Im_The_Passenger_Woo_Woo(const CVector &CameraTarget, float TargetOrientation, float, float) -{ - FOV = 50.0f; - - Source = CamTargetEntity->GetPosition(); - Source.z += 2.5f; - Front = CamTargetEntity->GetForward(); - Front.Normalise(); - Source += 1.35f*Front; - float heading = CGeneral::GetATanOfXY(Front.x, Front.y) + DEGTORAD(45.0f); - Front.x = Cos(heading); - Front.y = Sin(heading); - Up = CamTargetEntity->GetUp(); - - GetVectorsReadyForRW(); -} - -void -CCam::Process_Blood_On_The_Tracks(const CVector &CameraTarget, float TargetOrientation, float, float) -{ - FOV = 50.0f; - - Source = CamTargetEntity->GetPosition(); - Source.z += 5.45f; - - static CVector Test = -CamTargetEntity->GetForward(); -#ifdef FIX_BUGS - if(ResetStatics){ - Test = -CamTargetEntity->GetForward(); - ResetStatics = false; - } -#endif - - Source.x += 19.45*Test.x; - Source.y += 19.45*Test.y; - Front = Test; - Front.Normalise(); - Up = CamTargetEntity->GetUp(); - - GetVectorsReadyForRW(); -} - -void -CCam::Process_Cam_Running_Side_Train(const CVector &CameraTarget, float TargetOrientation, float, float) -{ - FOV = 60.0f; - - Source = CamTargetEntity->GetPosition(); - Source.z += 4.0f; - CVector fwd = CamTargetEntity->GetForward(); - float heading = CGeneral::GetATanOfXY(fwd.x, fwd.y) - DEGTORAD(15.0f); - Source.x -= Cos(heading)*10.0f; - Source.y -= Sin(heading)*10.0f; - heading -= DEGTORAD(5.0f); - Front = fwd; - Front.x += Cos(heading); - Front.y += Sin(heading); - Front.z -= 0.056f; - Front.Normalise(); - Up = CamTargetEntity->GetUp(); - - GetVectorsReadyForRW(); -} - -void -CCam::Process_Cam_On_Train_Roof(const CVector &CameraTarget, float TargetOrientation, float, float) -{ - static float RoofMultiplier = 1.5f; - - Source = CamTargetEntity->GetPosition(); - Source.z += 4.8f; - Front = CamTargetEntity->GetForward(); - Front.Normalise(); - Source += Front*RoofMultiplier; - Up = CamTargetEntity->GetUp(); - Up.Normalise(); - - GetVectorsReadyForRW(); -} - - #ifdef FREE_CAM void CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float) @@ -4683,6 +4694,8 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient Rotating = false; } + if(TheCamera.m_bUseTransitionBeta) + Beta = CGeneral::GetATanOfXY(-Cos(m_fTransitionBeta), -Sin(m_fTransitionBeta)); if(TheCamera.m_bUseTransitionBeta) Beta = CGeneral::GetATanOfXY(-Cos(m_fTransitionBeta), -Sin(m_fTransitionBeta)); @@ -4730,7 +4743,7 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient CWorld::pIgnoreEntity = nil; float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f); - float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV; + float ViewPlaneWidth = ViewPlaneHeight * CDraw::CalculateAspectRatio() * fTweakFOV; float Near = RwCameraGetNearClipPlane(Scene.camera); float radius = ViewPlaneWidth*Near; entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false); @@ -4786,9 +4799,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, uint8 camSetArrPos = 0; // We may need those later - bool isPlane = car->GetModelIndex() == MI_DODO; - bool isHeli = false; - bool isBike = false; + bool isPlane = car->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE; + bool isHeli = car->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI; + bool isBike = car->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE; bool isCar = car->IsCar() && !isPlane && !isHeli && !isBike; CPad* pad = CPad::GetPad(0); @@ -4799,8 +4812,10 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, if (car->GetModelIndex() == MI_FIRETRUCK) { camSetArrPos = 7; - } else if (car->GetModelIndex() == MI_RCBANDIT) { + } else if (car->GetModelIndex() == MI_RCBANDIT || car->GetModelIndex() == MI_RCBARON) { camSetArrPos = 5; + } else if (car->GetModelIndex() == MI_RCGOBLIN || car->GetModelIndex() == MI_RCRAIDER) { + camSetArrPos = 6; } else if (car->IsBoat()) { camSetArrPos = 4; } else if (isBike) { @@ -4857,6 +4872,14 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, float newDistance = TheCamera.CarZoomValueSmooth + CARCAM_SET[camSetArrPos][1] + approxCarLength; + // Taken from VC CCam::Cam_On_A_String_Unobscured. If we don't this, we will end up seeing the world from the inside of RC Goblin/Raider. + // I couldn't find where SA does that. It's possible that they've increased the size of these veh.'s collision bounding box. + + if (car->m_modelIndex == MI_RCRAIDER || car->m_modelIndex == MI_RCGOBLIN) + newDistance += INIT_RC_HELI_HORI_EXTRA; + else if (car->m_modelIndex == MI_RCBARON) + newDistance += INIT_RC_PLANE_HORI_EXTRA; + float minDistForThisCar = approxCarLength * CARCAM_SET[camSetArrPos][3]; if (!isHeli || car->GetStatus() == STATUS_PLAYER_REMOTE) { @@ -4871,6 +4894,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, TargetCoors += 0.6f * car->GetUp() * colMaxZ; } + if (car->m_modelIndex == MI_RCGOBLIN) + zoomModeAlphaOffset += 0.178997f; + float minDistForVehType = CARCAM_SET[camSetArrPos][4]; if (TheCamera.CarZoomIndicator == CAM_ZOOM_1 && (camSetArrPos < 2 || camSetArrPos == 7)) { @@ -4884,10 +4910,6 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, if (ResetStatics) { FOV = DefaultFOV; - - // GTA 3 has this in veh. camera - if (TheCamera.m_bIdleOn) - TheCamera.m_uiTimeWeEnteredIdle = CTimer::GetTimeInMilliseconds(); } else { if (isCar || isBike) { // 0.4f: CAR_FOV_START_SPEED @@ -4917,17 +4939,14 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, ResetStatics = false; Rotating = false; m_bCollisionChecksOn = true; - // TheCamera.m_bResetOldMatrix = 1; - // Garage exit cam is not working well in III... - // if (!TheCamera.m_bJustCameOutOfGarage) // && !sthForScript) - // { - Alpha = 0.0f; - Beta = car->GetForward().Heading() - HALFPI; - if (TheCamera.m_bCamDirectlyInFront) { - Beta += PI; + if (!TheCamera.m_bJustCameOutOfGarage) { + Alpha = 0.0f; + Beta = car->GetForward().Heading() - HALFPI; + if (TheCamera.m_bCamDirectlyInFront) { + Beta += PI; + } } - // } BetaSpeed = 0.0; AlphaSpeed = 0.0; @@ -4942,7 +4961,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, m_aTargetHistoryPosTwo = TargetCoors - newDistance * Front; m_nCurrentHistoryPoints = 0; - if (!TheCamera.m_bJustCameOutOfGarage) // && !sthForScript) + if (!TheCamera.m_bJustCameOutOfGarage) Alpha = -zoomModeAlphaOffset; } @@ -4994,9 +5013,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, // This is also original LCS and SA bug, or some attempt to fix lag. We'll never know // if (car->m_vecMoveSpeed.MagnitudeSqr() < sq(0.2f)) - if (car->GetModelIndex() != MI_FIRETRUCK) { - // if (!isBike || GetMysteriousWheelRelatedThingBike(car) > 3) - // if (!isHeli && (!isPlane || car->GetWheelsOnGround())) { + if (car->GetModelIndex() != MI_FIRETRUCK) + if (!isBike || ((CBike*)car)->m_nWheelsOnGround > 3) + if (!isHeli && (!isPlane || ((CAutomobile*)car)->m_nWheelsOnGround)) { CVector left = CrossProduct(car->GetForward(), CVector(0.0f, 0.0f, 1.0f)); left.Normalise(); @@ -5041,20 +5060,19 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, float stickX = -(pad->GetCarGunLeftRight()); float stickY = -pad->GetCarGunUpDown(); - // In SA this is for not let num2/num8 move camera when Keyboard & Mouse controls are used. - // if (CCamera::m_bUseMouse3rdPerson) - // stickY = 0.0f; -#ifdef INVERT_LOOK_FOR_PAD - if (CPad::bInvertLook4Pad) + // In SA this checks for m_bUseMouse3rdPerson so num2 / num8 do not move camera + // when Keyboard & Mouse controls are used. To make it work better with III/VC, check for actual pad state instead + if (!CPad::IsAffectedByController && !isCar) + stickY = 0.0f; + else if (CPad::bInvertLook4Pad) stickY = -stickY; -#endif float xMovement = Abs(stickX) * (FOV / 80.0f * 5.f / 70.f) * stickX * 0.007f * 0.007f; float yMovement = Abs(stickY) * (FOV / 80.0f * 3.f / 70.f) * stickY * 0.007f * 0.007f; bool correctAlpha = true; // if (SA checks if we aren't in work car, why?) { - if (!isCar || car->GetModelIndex() != MI_YARDIE) { + if (!isCar || car->GetModelIndex() != MI_VOODOO) { correctAlpha = false; } else { @@ -5158,8 +5176,8 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, Beta += TWOPI; if ((camSetArrPos <= 1 || camSetArrPos == 7) && targetAlpha < Alpha && carPosChange >= newDistance) { - if (isCar && ((CAutomobile*)car)->m_nWheelsOnGround > 1) - // || isBike && GetMysteriousWheelRelatedThingBike(car) > 1) + if (isCar && ((CAutomobile*)car)->m_nWheelsOnGround > 1 || + isBike && ((CBike*)car)->m_nWheelsOnGround > 1) alphaSpeedFromStickY += (targetAlpha - Alpha) * 0.075f; } @@ -5244,7 +5262,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, dontCollideWithCars = (timestepFactor * dontCollideWithCars) + ((1.0f - timestepFactor) * car->m_vecMoveSpeed.Magnitude()); // Our addition -#define IS_TRAFFIC_LIGHT(ent) (ent->IsObject() && (IsStreetLight(ent->GetModelIndex()))) +#define IS_TRAFFIC_LIGHT(ent) (ent->IsObject() && IsLightObject(ent->GetModelIndex())) // Clip Source and fix near clip CColPoint colPoint; @@ -5269,14 +5287,14 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, RwCameraSetNearClipPlane(Scene.camera, Max(PedColDist-0.3f, 0.05f)); } } - + CWorld::pIgnoreEntity = nil; // If we're seeing blue hell due to camera intersects some surface, fix it. // SA and LCS have this unrolled. float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f); - float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV; + float ViewPlaneWidth = ViewPlaneHeight * CDraw::CalculateAspectRatio() * fTweakFOV; float Near = RwCameraGetNearClipPlane(Scene.camera); float radius = ViewPlaneWidth*Near; entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, true); @@ -5318,19 +5336,13 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, if (camSetArrPos == 5 && Source.z < 1.0f) // RC Bandit and Baron Source.z = 1.0f; - // Obviously some specific place in LC - if (Source.x > 11.0f && Source.x < 91.0f) { - if (Source.y > -680.0f && Source.y < -600.0f && Source.z < 24.4f) - Source.z = 24.4f; - } - // CCam::FixSourceAboveWaterLevel if (CameraTarget.z >= -2.0f) { float level = -6000.0; - // +0.5f is needed for III + if (CWaterLevel::GetWaterLevelNoWaves(Source.x, Source.y, Source.z, &level)) { - if (Source.z < level + 0.5f) - Source.z = level + 0.5f; + if (Source.z < level) + Source.z = level; } } Front = TargetCoors - Source; @@ -5383,7 +5395,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, float alphaToFace = Atan2(hi.z, hi.Magnitude2D()) + DEGTORAD(15.0f); float neededAlphaTurn = alphaToFace - carGunUD; - float alphaTurnPerFrame = CTimer::GetTimeStep() * 0.02f; + float alphaTurnPerFrame = CTimer::GetTimeStepInSeconds(); if (neededAlphaTurn > alphaTurnPerFrame) { neededTurn = alphaTurnPerFrame; diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index f3b41655..e7cd65a0 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -14,12 +14,14 @@ #include "General.h" #include "ZoneCull.h" #include "SurfaceTable.h" +#include "Particle.h" #include "WaterLevel.h" #include "World.h" #include "Garages.h" #include "Replay.h" #include "CutsceneMgr.h" #include "Renderer.h" +#include "Timecycle.h" #include "MBlur.h" #include "Text.h" #include "Hud.h" @@ -30,7 +32,6 @@ #include "Pools.h" #include "Debug.h" #include "GenericGameStorage.h" -#include "MemoryCard.h" #include "Camera.h" enum @@ -51,6 +52,14 @@ enum OBBE_11, OBBE_12, OBBE_13, + // heli + OBBE_14, + OBBE_15, + OBBE_16, + OBBE_17, + OBBE_18, + OBBE_19, + OBBE_ONSTRING_HELI, OBBE_INVALID }; @@ -66,6 +75,11 @@ bool CCamera::m_bUseMouse3rdPerson = true; bool CCamera::m_bUseMouse3rdPerson = false; #endif bool bDidWeProcessAnyCinemaCam; +static bool bSwitchedToObbeCam; +float CCamera::m_fMouseAccelHorzntl; +float CCamera::m_fMouseAccelVertical; +float CCamera::m_f3rdPersonCHairMultX; +float CCamera::m_f3rdPersonCHairMultY; #ifdef IMPROVED_CAMERA #define KEYJUSTDOWN(k) ControlsManager.GetIsKeyboardKeyJustDown((RsKeyCodes)k) @@ -76,46 +90,27 @@ bool bDidWeProcessAnyCinemaCam; #define CTRLDOWN(key) ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key)) #endif -CCamera::CCamera(void) -{ -#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS) - m_fMouseAccelHorzntl = 0.0025f; - m_fMouseAccelVertical = 0.003f; +const float ZOOM_ONE_DISTANCE[] = { -0.6f, 0.05f, -3.2f, 0.05f, -2.41f }; +const float ZOOM_TWO_DISTANCE[] = { 1.9f, 1.4f, 0.65f, 1.9f, 6.49f }; +const float ZOOM_THREE_DISTANCE[] = { 15.9f, 15.9f, 15.9f, 15.9f, 25.25f }; + +#ifdef FREE_CAM +const float LCS_ZOOM_ONE_DISTANCE[] = { -1.0f, -0.2f, -3.2f, 0.05f, -2.41f }; +const float LCS_ZOOM_TWO_DISTANCE[] = { 2.0f, 2.2f, 1.65f, 2.9f, 6.49f }; +const float LCS_ZOOM_THREE_DISTANCE[] = { 6.0f, 6.0f, 15.9f, 15.9f, 15.0f }; #endif - Init(); -} -CCamera::CCamera(float) +CCamera::CCamera(void) { + Init(); } void CCamera::Init(void) { -#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS) - float fMouseAccelHorzntl = m_fMouseAccelHorzntl; - float fMouseAccelVertical = m_fMouseAccelVertical; -#endif - -#ifdef PS2_MENU - if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) -#endif - { - #ifdef FIX_BUGS - static const CCamera DummyCamera = CCamera(0.f); - *this = DummyCamera; - #else - memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh? - #endif - - #if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS) - m_fMouseAccelHorzntl = fMouseAccelHorzntl; - m_fMouseAccelVertical = fMouseAccelVertical; - #endif - m_pRwCamera = nil; - - } - + memset(this, 0, sizeof(CCamera)); // this is fine, no vtable + m_pRwCamera = nil; + m_bPlayerWasOnBike = false; m_1rstPersonRunCloseToAWall = false; m_fPositionAlongSpline = 0.0f; m_bCameraJustRestored = false; @@ -124,8 +119,21 @@ CCamera::Init(void) Cams[2].Init(); Cams[0].Mode = CCam::MODE_FOLLOWPED; Cams[1].Mode = CCam::MODE_FOLLOWPED; - unknown = 0; - m_bUnknown = false; + m_bEnable1rstPersonCamCntrlsScript = false; + m_bAllow1rstPersonWeaponsCamera = false; + m_bVehicleSuspenHigh = false; + Cams[0].m_fMinRealGroundDist = 1.85f; + // TODO: what weird value is this? + Cams[0].m_fTargetCloseInDist = 2.0837801f - Cams[0].m_fMinRealGroundDist; + Cams[0].m_fTargetZoomGroundOne = 0.25f; + Cams[0].m_fTargetZoomGroundTwo = 1.5f; + Cams[0].m_fTargetZoomGroundThree = 4.0f; + Cams[0].m_fTargetZoomOneZExtra = -0.14f; + Cams[0].m_fTargetZoomTwoZExtra = 0.16f; + Cams[0].m_fTargetZoomThreeZExtra = 0.25f; + // TODO: another weird value + Cams[0].m_fTargetZoomZCloseIn = 0.90040702f; + m_bMoveCamToAvoidGeom = false; ClearPlayerWeaponMode(); m_bInATunnelAndABigVehicle = false; m_iModeObbeCamIsInForCar = OBBE_INVALID; @@ -182,26 +190,18 @@ CCamera::Init(void) PlayerExhaustion = 1.0f; DebugCamMode = CCam::MODE_NONE; m_PedOrientForBehindOrInFront = 0.0f; -#ifdef PS2_MENU - if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) -#else - if(!FrontEndMenuManager.m_bWantToRestart) -#endif - { + if(!FrontEndMenuManager.m_bWantToRestart){ m_bFading = false; CDraw::FadeValue = 0; m_fFLOATingFade = 0.0f; m_bMusicFading = false; m_fTimeToFadeMusic = 0.0f; m_fFLOATingFadeMusic = 0.0f; + m_fMouseAccelVertical = 0.003f; + m_fMouseAccelHorzntl = 0.0025f; } - m_bMoveCamToAvoidGeom = false; -#ifdef PS2_MENU - if ( TheMemoryCard.m_bWantToLoad || FrontEndMenuManager.m_bWantToRestart ) -#else if(FrontEndMenuManager.m_bWantToRestart) -#endif - m_bMoveCamToAvoidGeom = true; + m_fTimeToFadeMusic = 0.0f; m_bStartingSpline = false; m_iTypeOfSwitch = INTERPOLATION; m_bUseScriptZoomValuePed = false; @@ -220,6 +220,8 @@ CCamera::Init(void) m_uiTimeLastChange = 0; m_uiTimeWeEnteredIdle = 0; m_bIdleOn = false; + m_uiTimeWeLeftIdle_StillNoInput = 0; + m_uiTimeWeEnteredIdle = 0; LODDistMultiplier = 1.0f; m_bCamDirectlyBehind = false; m_bCamDirectlyInFront = false; @@ -239,21 +241,18 @@ CCamera::Init(void) m_uiTransitionState = 0; m_uiTimeTransitionStart = 0; m_bLookingAtPlayer = true; -#if GTA_VERSION < GTA3_PC_11 && !defined(FIX_BUGS) - m_fMouseAccelHorzntl = 0.0025f; - m_fMouseAccelVertical = 0.003f; -#endif m_f3rdPersonCHairMultX = 0.53f; m_f3rdPersonCHairMultY = 0.4f; + m_fAvoidTheGeometryProbsTimer = 0.0f; + m_nAvoidTheGeometryProbsDirn = 0; } void CCamera::Process(void) { // static bool InterpolatorNotInitialised = true; // unused - static CVector PreviousFudgedTargetCoors; // only PS2 - static float PlayerMinDist = 1.6f; // not on PS2 - static bool WasPreviouslyInterSyhonFollowPed = false; // only used on PS2 + static float PlayerMinDist = 1.3f; + static bool WasPreviouslyInterSyhonFollowPed = false; // only written float FOV = 0.0f; float oldBeta, newBeta; float deltaBeta = 0.0f; @@ -281,6 +280,7 @@ CCamera::Process(void) if(m_WideScreenOn) ProcessWideScreenOn(); +#ifndef MASTER #ifdef IMPROVED_CAMERA if(CPad::GetPad(1)->GetCircleJustDown() || CTRLJUSTDOWN('B')){ #else @@ -292,6 +292,7 @@ CCamera::Process(void) else CPad::m_bMapPadOneToPadTwo = false; } +#endif RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); @@ -311,19 +312,11 @@ CCamera::Process(void) // Stop transition when it's done if(m_uiTransitionState != 0){ -#ifdef PS2_CAM_TRANSITION - if(!m_bWaitForInterpolToFinish){ - Cams[(ActiveCam+1)%2].Process(); - Cams[(ActiveCam+1)%2].ProcessSpecialHeightRoutines(); - } -#else - // done in CamControl on PS2 it seems if(CTimer::GetTimeInMilliseconds() > m_uiTransitionDuration+m_uiTimeTransitionStart){ m_uiTransitionState = 0; m_vecDoingSpecialInterPolation = false; m_bWaitForInterpolToFinish = false; } -#endif } if(m_bUseNearClipScript) @@ -335,169 +328,50 @@ CCamera::Process(void) if(Abs(deltaBeta) > 0.3f) m_bJust_Switched = true; +#ifndef MASTER // Debug stuff if(!gbModelViewer) - Cams[ActiveCam].PrintMode(); + Cams[ActiveCam].PrintMode(); // actually missing in VC if(WorldViewerBeingUsed) Cams[2].Process(); +#endif if(Cams[ActiveCam].DirectionWasLooking != LOOKING_FORWARD && pTargetEntity->IsVehicle()) lookLRBVehicle = true; if(m_uiTransitionState != 0 && !lookLRBVehicle){ // Process transition -#ifdef PS2_CAM_TRANSITION - bool lookingAtPlayerNow = false; - bool wasLookingAtPlayer = false; - bool transitionPedMode = false; - bool setWait = false; - if(Cams[ActiveCam].CamTargetEntity == Cams[(ActiveCam+1)%2].CamTargetEntity){ - if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON || - Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT || - Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED || - Cams[ActiveCam].Mode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON) - lookingAtPlayerNow = true; - if(Cams[(ActiveCam+1)%2].Mode == CCam::MODE_SYPHON || - Cams[(ActiveCam+1)%2].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT || - Cams[(ActiveCam+1)%2].Mode == CCam::MODE_FOLLOWPED || - Cams[(ActiveCam+1)%2].Mode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON) // checked twice for some reason - wasLookingAtPlayer = true; - - if(!m_vecDoingSpecialInterPolation && - (Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM) && - (Cams[(ActiveCam+1)%2].Mode == CCam::MODE_FOLLOWPED || Cams[(ActiveCam+1)%2].Mode == CCam::MODE_FIGHT_CAM)) - transitionPedMode = true; - } - - if(lookingAtPlayerNow && wasLookingAtPlayer){ - CVector playerDist; - playerDist.x = FindPlayerPed()->GetPosition().x - GetPosition().x; - playerDist.y = FindPlayerPed()->GetPosition().y - GetPosition().y; - playerDist.z = FindPlayerPed()->GetPosition().z - GetPosition().z; - if(playerDist.Magnitude() > 17.5f && - (Cams[ActiveCam].Mode == CCam::MODE_SYPHON || Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT)) - setWait = true; - } - if(setWait) - m_bWaitForInterpolToFinish = true; - uint32 currentTime = CTimer::GetTimeInMilliseconds() - m_uiTimeTransitionStart; if(currentTime >= m_uiTransitionDuration) currentTime = m_uiTransitionDuration; - float inter = (float) currentTime / m_uiTransitionDuration; - inter = 0.5f - 0.5*Cos(inter*PI); // smooth it - - if(m_vecDoingSpecialInterPolation){ - Cams[(ActiveCam+1)%2].Source = m_vecOldSourceForInter; - Cams[(ActiveCam+1)%2].Front = m_vecOldFrontForInter; - Cams[(ActiveCam+1)%2].Up = m_vecOldUpForInter; - Cams[(ActiveCam+1)%2].FOV = m_vecOldFOVForInter; - if(WasPreviouslyInterSyhonFollowPed) - Cams[(ActiveCam+1)%2].m_cvecTargetCoorsForFudgeInter.z = PreviousFudgedTargetCoors.z; - } + float fractionInter = (float) currentTime / m_uiTransitionDuration; + float fractionInterTarget = (float) currentTime / m_uiTransitionDurationTargetCoors; + fractionInterTarget = Clamp(fractionInterTarget, 0.0f, 1.0f); - CamSource = inter*Cams[ActiveCam].Source + (1.0f-inter)*Cams[(ActiveCam+1)%2].Source; - FOV = inter*Cams[ActiveCam].FOV + (1.0f-inter)*Cams[(ActiveCam+1)%2].FOV; - - CVector tmpFront = Cams[(ActiveCam+1)%2].Front; - float Alpha_other = CGeneral::GetATanOfXY(tmpFront.Magnitude2D(), tmpFront.z); - if(Alpha_other > PI) Alpha_other -= TWOPI; - float Beta_other = 0.0f; - if(tmpFront.x != 0.0f || tmpFront.y != 0.0f) - Beta_other = CGeneral::GetATanOfXY(-tmpFront.y, tmpFront.x); - tmpFront = Cams[ActiveCam].Front; - float Alpha_active = CGeneral::GetATanOfXY(tmpFront.Magnitude2D(), tmpFront.z); - if(Alpha_active > PI) Alpha_active -= TWOPI; - float Beta_active = 0.0f; - if(tmpFront.x != 0.0f || tmpFront.y != 0.0f) - Beta_active = CGeneral::GetATanOfXY(-tmpFront.y, tmpFront.x); - - float DeltaBeta = Beta_active - Beta_other; - float Alpha = inter*Alpha_active + (1.0f-inter)*Alpha_other; - - if(m_uiTransitionJUSTStarted){ - while(DeltaBeta > PI) DeltaBeta -= TWOPI; - while(DeltaBeta <= -PI) DeltaBeta += TWOPI; - m_uiTransitionJUSTStarted = false; - }else{ - if(DeltaBeta < m_fOldBetaDiff) - while(Abs(DeltaBeta - m_fOldBetaDiff) > PI) DeltaBeta += TWOPI; + // Interpolate target separately + if(fractionInterTarget <= m_fFractionInterToStopMovingTarget){ + float inter; + if(m_fFractionInterToStopMovingTarget == 0.0f) + inter = 0.0f; else - while(Abs(DeltaBeta - m_fOldBetaDiff) > PI) DeltaBeta -= TWOPI; - } - m_fOldBetaDiff = DeltaBeta; - float Beta = inter*DeltaBeta + Beta_other; - - CVector FudgedTargetCoors; - if(lookingAtPlayerNow && wasLookingAtPlayer){ - // BUG? how is this interpolation ever used when values are overwritten below? - float PlayerDist = (pTargetEntity->GetPosition() - CamSource).Magnitude2D(); - float MinDist = Min(Cams[(ActiveCam+1)%2].m_fMinDistAwayFromCamWhenInterPolating, Cams[ActiveCam].m_fMinDistAwayFromCamWhenInterPolating); - if(PlayerDist < MinDist){ - CamSource.x = pTargetEntity->GetPosition().x - MinDist*Cos(Beta - HALFPI); - CamSource.y = pTargetEntity->GetPosition().y - MinDist*Sin(Beta - HALFPI); - }else{ - CamSource.x = pTargetEntity->GetPosition().x - PlayerDist*Cos(Beta - HALFPI); - CamSource.y = pTargetEntity->GetPosition().y - PlayerDist*Sin(Beta - HALFPI); - } - - CColPoint colpoint; - CEntity *entity = nil; - if(CWorld::ProcessLineOfSight(pTargetEntity->GetPosition(), CamSource, colpoint, entity, true, false, false, true, false, true, true)){ - CamSource = colpoint.point; - RwCameraSetNearClipPlane(Scene.camera, 0.05f); - } + inter = (m_fFractionInterToStopMovingTarget - fractionInterTarget)/m_fFractionInterToStopMovingTarget; + inter = 0.5f - 0.5*Cos(inter*PI); // smooth it - CamFront = pTargetEntity->GetPosition() - CamSource; - FudgedTargetCoors = inter*Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter + (1.0f-inter)*Cams[(ActiveCam+1)%2].m_cvecTargetCoorsForFudgeInter; - PreviousFudgedTargetCoors = FudgedTargetCoors; - CamFront.Normalise(); - CamUp = CVector(0.0f, 0.0f, 1.0f); - CamRight = CrossProduct(CamFront, CamUp); - CamRight.Normalise(); - CamUp = CrossProduct(CamRight, CamFront); + m_vecTargetWhenInterPol = m_cvecStartingTargetForInterPol + inter*m_cvecTargetSpeedAtStartInter; + Target = m_vecTargetWhenInterPol; + }else if(fractionInterTarget > m_fFractionInterToStopMovingTarget){ + float inter; + if(m_fFractionInterToStopCatchUpTarget == 0.0f) + inter = 0.0f; + else + inter = (fractionInterTarget - m_fFractionInterToStopMovingTarget)/m_fFractionInterToStopCatchUpTarget; + inter = 0.5f - 0.5*Cos(inter*PI); // smooth it - WasPreviouslyInterSyhonFollowPed = true; - }else - WasPreviouslyInterSyhonFollowPed = false; - - if(transitionPedMode){ - FudgedTargetCoors = inter*Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter + (1.0f-inter)*Cams[(ActiveCam+1)%2].m_cvecTargetCoorsForFudgeInter; - PreviousFudgedTargetCoors = FudgedTargetCoors; - CVector CamToTarget = pTargetEntity->GetPosition() - CamSource; - float tmpBeta = CGeneral::GetATanOfXY(CamToTarget.x, CamToTarget.y); - float PlayerDist = (pTargetEntity->GetPosition() - CamSource).Magnitude2D(); - float MinDist = Min(Cams[(ActiveCam+1)%2].m_fMinDistAwayFromCamWhenInterPolating, Cams[ActiveCam].m_fMinDistAwayFromCamWhenInterPolating); - if(PlayerDist < MinDist){ - CamSource.x = pTargetEntity->GetPosition().x - MinDist*Cos(tmpBeta - HALFPI); - CamSource.y = pTargetEntity->GetPosition().y - MinDist*Sin(tmpBeta - HALFPI); - } - CamFront = FudgedTargetCoors - CamSource; - CamFront.Normalise(); - CamUp = CVector(0.0f, 0.0f, 1.0f); - CamUp.Normalise(); - CamRight = CrossProduct(CamFront, CamUp); - CamRight.Normalise(); - CamUp = CrossProduct(CamRight, CamFront); - CamUp.Normalise(); - }else{ - CamFront.x = Cos(Alpha) * Sin(Beta); - CamFront.y = Cos(Alpha) * -Cos(Beta); - CamFront.z = Sin(Alpha); - CamFront.Normalise(); - CamUp = inter*Cams[ActiveCam].Up + (1.0f-inter)*Cams[(ActiveCam+1)%2].Up; - CamUp.Normalise(); - CamRight = CrossProduct(CamFront, CamUp); - CamRight.Normalise(); - CamUp = CrossProduct(CamRight, CamFront); - CamUp.Normalise(); + if(m_fFractionInterToStopMovingTarget == 0.0f) + m_vecTargetWhenInterPol = m_cvecStartingTargetForInterPol; + Target = m_vecTargetWhenInterPol + inter*(Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter - m_vecTargetWhenInterPol); } -#else - uint32 currentTime = CTimer::GetTimeInMilliseconds() - m_uiTimeTransitionStart; - if(currentTime >= m_uiTransitionDuration) - currentTime = m_uiTransitionDuration; - float fractionInter = (float) currentTime / m_uiTransitionDuration; if(fractionInter <= m_fFractionInterToStopMoving){ float inter; @@ -508,37 +382,22 @@ CCamera::Process(void) inter = 0.5f - 0.5*Cos(inter*PI); // smooth it m_vecSourceWhenInterPol = m_cvecStartingSourceForInterPol + inter*m_cvecSourceSpeedAtStartInter; - m_vecTargetWhenInterPol = m_cvecStartingTargetForInterPol + inter*m_cvecTargetSpeedAtStartInter; - m_vecUpWhenInterPol = m_cvecStartingUpForInterPol + inter*m_cvecUpSpeedAtStartInter; - m_fFOVWhenInterPol = m_fStartingFOVForInterPol + inter*m_fFOVSpeedAtStartInter; - CamSource = m_vecSourceWhenInterPol; - - if(m_bItsOkToLookJustAtThePlayer){ - m_vecTargetWhenInterPol.x = FindPlayerPed()->GetPosition().x; - m_vecTargetWhenInterPol.y = FindPlayerPed()->GetPosition().y; - m_fBetaWhenInterPol = m_fStartingBetaForInterPol + inter*m_fBetaSpeedAtStartInter; - - float dist = (CamSource - m_vecTargetWhenInterPol).Magnitude2D(); - if(dist < PlayerMinDist){ - if(dist > 0.0f){ - CamSource.x = m_vecTargetWhenInterPol.x + PlayerMinDist*Cos(m_fBetaWhenInterPol); - CamSource.y = m_vecTargetWhenInterPol.y + PlayerMinDist*Sin(m_fBetaWhenInterPol); - }else{ - // can only be 0.0 now... - float beta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); - CamSource.x = m_vecTargetWhenInterPol.x + PlayerMinDist*Cos(beta); - CamSource.y = m_vecTargetWhenInterPol.y + PlayerMinDist*Sin(beta); - } - }else{ - CamSource.x = m_vecTargetWhenInterPol.x + dist*Cos(m_fBetaWhenInterPol); - CamSource.y = m_vecTargetWhenInterPol.y + dist*Sin(m_fBetaWhenInterPol); + if(m_bLookingAtPlayer){ + CVector ToCam = m_vecSourceWhenInterPol - Target; + if(ToCam.Magnitude2D() < PlayerMinDist){ + float beta = CGeneral::GetATanOfXY(ToCam.x, ToCam.y); + CamSource.x = Target.x + PlayerMinDist*Cos(beta); + CamSource.y = Target.y + PlayerMinDist*Sin(beta); } } - CamFront = m_vecTargetWhenInterPol - CamSource; + m_vecUpWhenInterPol = m_cvecStartingUpForInterPol + inter*m_cvecUpSpeedAtStartInter; + m_fFOVWhenInterPol = m_fStartingFOVForInterPol + inter*m_fFOVSpeedAtStartInter; + + CamSource = m_vecSourceWhenInterPol; + CamFront = Target - CamSource; StoreValuesDuringInterPol(CamSource, m_vecTargetWhenInterPol, m_vecUpWhenInterPol, m_fFOVWhenInterPol); - Target = m_vecTargetWhenInterPol; CamFront.Normalise(); if(m_bLookingAtPlayer) CamUp = CVector(0.0f, 0.0f, 1.0f); @@ -569,33 +428,20 @@ CCamera::Process(void) inter = 0.5f - 0.5*Cos(inter*PI); // smooth it CamSource = m_vecSourceWhenInterPol + inter*(Cams[ActiveCam].Source - m_vecSourceWhenInterPol); + + if(m_bLookingAtPlayer){ + CVector ToCam = m_vecSourceWhenInterPol - Target; + if(ToCam.Magnitude2D() < PlayerMinDist){ + float beta = CGeneral::GetATanOfXY(ToCam.x, ToCam.y); + CamSource.x = Target.x + PlayerMinDist*Cos(beta); + CamSource.y = Target.y + PlayerMinDist*Sin(beta); + } + } + FOV = m_fFOVWhenInterPol + inter*(Cams[ActiveCam].FOV - m_fFOVWhenInterPol); - Target = m_vecTargetWhenInterPol + inter*(Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter - m_vecTargetWhenInterPol); CamUp = m_vecUpWhenInterPol + inter*(Cams[ActiveCam].Up - m_vecUpWhenInterPol); deltaBeta = Cams[ActiveCam].m_fTrueBeta - m_fBetaWhenInterPol; MakeAngleLessThan180(deltaBeta); - float interpBeta = m_fBetaWhenInterPol + inter*deltaBeta; - - if(m_bItsOkToLookJustAtThePlayer){ - Target.x = FindPlayerPed()->GetPosition().x; - Target.y = FindPlayerPed()->GetPosition().y; - - float dist = (CamSource - Target).Magnitude2D(); - if(dist < PlayerMinDist){ - if(dist > 0.0f){ - CamSource.x = Target.x + PlayerMinDist*Cos(interpBeta); - CamSource.y = Target.y + PlayerMinDist*Sin(interpBeta); - }else{ - // can only be 0.0 now... - float beta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); - CamSource.x = Target.x + PlayerMinDist*Cos(beta); - CamSource.y = Target.y + PlayerMinDist*Sin(beta); - } - }else{ - CamSource.x = Target.x + dist*Cos(interpBeta); - CamSource.y = Target.y + dist*Sin(interpBeta); - } - } CamFront = Target - CamSource; StoreValuesDuringInterPol(CamSource, Target, CamUp, FOV); @@ -627,21 +473,34 @@ CCamera::Process(void) float Alpha = CGeneral::GetATanOfXY(DistOnGround, Dist.z); float Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y); Cams[ActiveCam].KeepTrackOfTheSpeed(CamSource, Target, CamUp, Alpha, Beta, FOV); -#endif }else{ // No transition, take Cam values directly +#ifndef MASTER if(WorldViewerBeingUsed){ CamSource = Cams[2].Source; CamFront = Cams[2].Front; CamUp = Cams[2].Up; FOV = Cams[2].FOV; - }else{ + }else +#endif + { CamSource = Cams[ActiveCam].Source; - CamFront = Cams[ActiveCam].Front; CamUp = Cams[ActiveCam].Up; + if(m_bMoveCamToAvoidGeom){ + CamSource += m_vecClearGeometryVec; + CamFront = Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter - CamSource; + CamFront.Normalise(); + CVector Right = CrossProduct(CamFront, CamUp); + Right.Normalise(); + CamUp = CrossProduct(Right, CamFront); + CamUp.Normalise(); + }else{ + CamFront = Cams[ActiveCam].Front; + CamUp = Cams[ActiveCam].Up; + } FOV = Cams[ActiveCam].FOV; } - WasPreviouslyInterSyhonFollowPed = false; // only used on PS2 + WasPreviouslyInterSyhonFollowPed = false; // unused } if(m_uiTransitionState != 0) @@ -654,6 +513,37 @@ CCamera::Process(void) } } + if(CMBlur::Drunkness > 0.0f){ + static float DrunkAngle; + + int tableIndex = (int)(DEGTORAD(DrunkAngle)/TWOPI * CParticle::SIN_COS_TABLE_SIZE) & CParticle::SIN_COS_TABLE_SIZE-1; + DrunkAngle += 5.0f; +#ifndef FIX_BUGS + // This just messes up interpolation, probably not what they intended + // and multiplying the interpolated FOV is also a bit extreme + // so let's not do any of this nonsense + Cams[ActiveCam].FOV *= (1.0f + CMBlur::Drunkness); +#endif + + CamSource.x += -0.02f*CMBlur::Drunkness * CParticle::m_CosTable[tableIndex]; + CamSource.y += -0.02f*CMBlur::Drunkness * CParticle::m_SinTable[tableIndex]; + + CamUp.Normalise(); + CamUp.x += 0.05f*CMBlur::Drunkness * CParticle::m_CosTable[tableIndex]; + CamUp.y += 0.05f*CMBlur::Drunkness * CParticle::m_SinTable[tableIndex]; + CamUp.Normalise(); + + CamFront.Normalise(); + CamFront.x += -0.1f*CMBlur::Drunkness * CParticle::m_CosTable[tableIndex]; + CamFront.y += -0.1f*CMBlur::Drunkness * CParticle::m_SinTable[tableIndex]; + CamFront.Normalise(); + + CamRight = CrossProduct(CamFront, CamUp); + CamRight.Normalise(); + CamUp = CrossProduct(CamRight, CamFront); + CamUp.Normalise(); + } + GetMatrix().GetRight() = CrossProduct(CamUp, CamFront); // actually Left GetMatrix().GetForward() = CamFront; GetMatrix().GetUp() = CamUp; @@ -670,13 +560,21 @@ CCamera::Process(void) if(shakeOffset > 0.0f && m_BlurType != MOTION_BLUR_SNIPER) SetMotionBlurAlpha(Min((int)(shakeStrength*255.0f) + 25, 150)); - if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON && FindPlayerVehicle() && FindPlayerVehicle()->GetUp().z < 0.2f) + + static bool bExtra1stPrsBlur = false; + if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON && FindPlayerVehicle() && FindPlayerVehicle()->GetUp().z < 0.2f){ SetMotionBlur(230, 230, 230, 215, MOTION_BLUR_LIGHT_SCENE); + bExtra1stPrsBlur = true; + }else if(bExtra1stPrsBlur){ + SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MOTION_BLUR_LIGHT_SCENE); + bExtra1stPrsBlur = false; + } CalculateDerivedValues(); CDraw::SetFOV(FOV); // Set RW camera +#ifndef MASTER if(WorldViewerBeingUsed){ RwFrame *frame = RwCameraGetFrame(m_pRwCamera); CVector Source = Cams[2].Source; @@ -697,7 +595,9 @@ CCamera::Process(void) *RwMatrixGetRight(RwFrameGetMatrix(frame)) = GetRight(); RwMatrixUpdate(RwFrameGetMatrix(frame)); RwFrameUpdateObjects(frame); - }else{ + }else +#endif + { RwFrame *frame = RwCameraGetFrame(m_pRwCamera); m_vecGameCamPos = GetPosition(); *RwMatrixGetPos(RwFrameGetMatrix(frame)) = GetPosition(); @@ -706,11 +606,9 @@ CCamera::Process(void) *RwMatrixGetRight(RwFrameGetMatrix(frame)) = GetRight(); RwMatrixUpdate(RwFrameGetMatrix(frame)); RwFrameUpdateObjects(frame); + RwFrameOrthoNormalize(frame); } - CDraw::SetNearClipZ(RwCameraGetNearClipPlane(m_pRwCamera)); - CDraw::SetFarClipZ(RwCameraGetFarClipPlane(m_pRwCamera)); - UpdateSoundDistances(); if((CTimer::GetFrameCounter()&0xF) == 3) @@ -719,16 +617,22 @@ CCamera::Process(void) // LOD dist if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier()){ LODDistMultiplier = 70.0f/CDraw::GetFOV(); -#ifndef FIX_BUGS - // makes no sense and gone in VC - LODDistMultiplier *= CDraw::GetAspectRatio()/(4.0f/3.0f); -#endif + + if(GetPosition().z > 55.0f && FindPlayerVehicle() && FindPlayerVehicle()->pHandling->Flags & (HANDLING_IS_HELI|HANDLING_IS_PLANE) || + FindPlayerPed()->m_attachedTo){ + LODDistMultiplier *= 1.0f + Max((GetPosition().z - 55.0f)/60.0f, 0.0f); + float NewNear = DEFAULT_NEAR * (1.0f + Max((GetPosition().z - 55.0f)/60.0f, 0.0f)); + if(RwCameraGetNearClipPlane(Scene.camera) >= DEFAULT_NEAR) + RwCameraSetNearClipPlane(Scene.camera, NewNear); + } + if(LODDistMultiplier > 2.2f) LODDistMultiplier = 2.2f; }else LODDistMultiplier = 1.0f; -#if GTA_VERSION > GTA3_PS2_160 GenerationDistMultiplier = LODDistMultiplier; LODDistMultiplier *= CRenderer::ms_lodDistScale; -#endif + + CDraw::SetNearClipZ(RwCameraGetNearClipPlane(m_pRwCamera)); + CDraw::SetFarClipZ(RwCameraGetFarClipPlane(m_pRwCamera)); // Keep track of speed if(m_bJustInitalised || m_bJust_Switched){ @@ -744,8 +648,6 @@ CCamera::Process(void) } m_PreviousCameraPosition = GetPosition(); - // PS2 normalizes a CVector2D GetForward() here. is it used anywhere? - if(Cams[ActiveCam].DirectionWasLooking != LOOKING_FORWARD && Cams[ActiveCam].Mode != CCam::MODE_TOP_DOWN_PED){ Cams[ActiveCam].Source = Cams[ActiveCam].SourceBeforeLookBehind; Orientation += PI; @@ -763,6 +665,7 @@ CCamera::Process(void) } m_bCameraJustRestored = false; + m_bMoveCamToAvoidGeom = false; } void @@ -770,10 +673,10 @@ CCamera::CamControl(void) { static bool PlaceForFixedWhenSniperFound = false; static int16 ReqMode; - bool disableGarageCam = false; bool switchByJumpCut = false; bool stairs = false; bool boatTarget = false; + int PrevMode = Cams[ActiveCam].Mode; CVector targetPos; CVector garageCenter, garageDoorPos1, garageDoorPos2; CVector garageCenterToDoor, garageCamPos; @@ -786,20 +689,12 @@ CCamera::CamControl(void) m_bJustCameOutOfGarage = false; m_bTargetJustCameOffTrain = false; m_bInATunnelAndABigVehicle = false; + m_bJustJumpedOutOf1stPersonBecauseOfTarget = false; + bSwitchedToObbeCam = false; if(Cams[ActiveCam].CamTargetEntity == nil && pTargetEntity == nil) pTargetEntity = PLAYER; -#ifdef PS2_CAM_TRANSITION - // Stop transition when it's done - if(m_uiTransitionState != 0) - if(CTimer::GetTimeInMilliseconds() > m_uiTransitionDuration+m_uiTimeTransitionStart){ - m_uiTransitionState = 0; - m_vecDoingSpecialInterPolation = false; - m_bWaitForInterpolToFinish = false; - } -#endif - m_iZoneCullFrameNumWereAt++; if(m_iZoneCullFrameNumWereAt > m_iCheckCullZoneThisNumFrames) m_iZoneCullFrameNumWereAt = 1; @@ -808,11 +703,11 @@ CCamera::CamControl(void) m_bFailedCullZoneTestPreviously = CCullZones::CamCloseInForPlayer(); if(m_bLookingAtPlayer){ - CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CAMERA); + CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_CAMERA; FindPlayerPed()->bIsVisible = true; } - if(!CTimer::GetIsPaused()){ + if(!CTimer::GetIsPaused() && !m_bIdleOn){ float CloseInCarHeightTarget = 0.0f; float CloseInPedHeightTarget = 0.0f; @@ -828,25 +723,35 @@ CCamera::CamControl(void) // Vehicle target if(pTargetEntity->IsVehicle()){ +#ifdef GTA_TRAIN if(((CVehicle*)pTargetEntity)->IsTrain()){ if(!m_bTargetJustBeenOnTrain){ m_bInitialNodeFound = false; m_bInitialNoNodeStaticsSet = false; } Process_Train_Camera_Control(); - }else{ - if(((CVehicle*)pTargetEntity)->IsBoat()) + }else +#endif + { + if(((CVehicle*)pTargetEntity)->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) boatTarget = true; // Change user selected mode if(CPad::GetPad(0)->CycleCameraModeUpJustDown() && !CReplay::IsPlayingBack() && (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && - !m_WideScreenOn) + !m_WideScreenOn){ CarZoomIndicator--; + // disable topdown here + if(CarZoomIndicator == CAM_ZOOM_TOPDOWN) + CarZoomIndicator--; + } if(CPad::GetPad(0)->CycleCameraModeDownJustDown() && !CReplay::IsPlayingBack() && (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && - !m_WideScreenOn) + !m_WideScreenOn){ CarZoomIndicator++; + if(CarZoomIndicator == CAM_ZOOM_TOPDOWN) + CarZoomIndicator++; + } if(!m_bFailedCullZoneTestPreviously){ if(CarZoomIndicator < CAM_ZOOM_1STPRS) CarZoomIndicator = CAM_ZOOM_CINEMATIC; else if(CarZoomIndicator > CAM_ZOOM_CINEMATIC) CarZoomIndicator = CAM_ZOOM_1STPRS; @@ -856,45 +761,88 @@ CCamera::CamControl(void) if(CarZoomIndicator != CAM_ZOOM_1STPRS && CarZoomIndicator != CAM_ZOOM_TOPDOWN) ReqMode = CCam::MODE_CAM_ON_A_STRING; - switch(((CVehicle*)pTargetEntity)->m_vehType){ + int vehType = ((CVehicle*)pTargetEntity)->m_vehType; + if(((CVehicle*)pTargetEntity)->IsBoat() && pTargetEntity->GetModelIndex() == MI_SKIMMER) + vehType = VEHICLE_TYPE_CAR; + + switch(vehType){ case VEHICLE_TYPE_CAR: - case VEHICLE_TYPE_BIKE: - if(CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition())){ + case VEHICLE_TYPE_BIKE:{ + CAttributeZone *stairsZone = nil; + if(vehType == VEHICLE_TYPE_BIKE && CCullZones::CamStairsForPlayer()){ + stairsZone = CCullZones::FindZoneWithStairsAttributeForPlayer(); + if(stairsZone) + stairs = true; + } + if(CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition()) || stairs){ if(!m_bGarageFixedCamPositionSet && m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE){ - if(pToGarageWeAreIn){ + if(pToGarageWeAreIn || stairsZone){ float ground; bool foundGround; - // This is all very strange.... - // targetPos = pTargetEntity->GetPosition(); // unused - if(pToGarageWeAreIn->m_pDoor1){ - whichDoor = 1; - garageDoorPos1.x = pToGarageWeAreIn->m_fDoor1X; - garageDoorPos1.y = pToGarageWeAreIn->m_fDoor1Y; - garageDoorPos1.z = 0.0f; - // targetPos.z = 0.0f; // unused - // (targetPos - doorPos1).Magnitude(); // unused - }else if(pToGarageWeAreIn->m_pDoor2){ - whichDoor = 2; + if(pToGarageWeAreIn){ + // This is all very strange.... + // targetPos = pTargetEntity->GetPosition(); // unused + if(pToGarageWeAreIn->m_pDoor1){ + whichDoor = 1; + garageDoorPos1.x = pToGarageWeAreIn->m_fDoor1X; + garageDoorPos1.y = pToGarageWeAreIn->m_fDoor1Y; + garageDoorPos1.z = 0.0f; + // targetPos.z = 0.0f; // unused + // (targetPos - doorPos1).Magnitude(); // unused + }else if(pToGarageWeAreIn->m_pDoor2){ + whichDoor = 2; #ifdef FIX_BUGS - garageDoorPos2.x = pToGarageWeAreIn->m_fDoor2X; - garageDoorPos2.y = pToGarageWeAreIn->m_fDoor2Y; - garageDoorPos2.z = 0.0f; + garageDoorPos2.x = pToGarageWeAreIn->m_fDoor2X; + garageDoorPos2.y = pToGarageWeAreIn->m_fDoor2Y; + garageDoorPos2.z = 0.0f; #endif - }else{ - whichDoor = 1; - garageDoorPos1.x = pTargetEntity->GetPosition().x; - garageDoorPos1.y = pTargetEntity->GetPosition().y; + }else{ + whichDoor = 1; + garageDoorPos1.x = pTargetEntity->GetPosition().x; + garageDoorPos1.y = pTargetEntity->GetPosition().y; #ifdef FIX_BUGS - garageDoorPos1.z = 0.0f; + garageDoorPos1.z = 0.0f; #else - garageDoorPos2.z = 0.0f; + garageDoorPos2.z = 0.0f; #endif + } + }else{ + assert(stairsZone); + whichDoor = 1; + garageDoorPos1 = Cams[ActiveCam].Source; + garageCenter = CVector((stairsZone->minx+stairsZone->maxx)/2.0f, (stairsZone->miny+stairsZone->maxy)/2.0f, 0.0f); + if((garageCenter-garageDoorPos1).Magnitude() > 15.0f){ + bool bClearViewOutside = true; + CVector dirOutside = pTargetEntity->GetPosition() - garageCenter; + dirOutside.z = 0.0f; + dirOutside.Normalise(); + float zoneDim = stairsZone->maxx - stairsZone->minx; + if(zoneDim < stairsZone->maxy - stairsZone->miny) + zoneDim = stairsZone->maxy - stairsZone->miny; + zoneDim *= 2.0f; + CVector posOutside = pTargetEntity->GetPosition() + zoneDim*dirOutside; + if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), posOutside, true, false, false, false, false, false, true)){ + posOutside = pTargetEntity->GetPosition() - zoneDim*dirOutside; + if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), posOutside, true, false, false, false, false, false, true)) + bClearViewOutside = false; + } + if(bClearViewOutside) + garageDoorPos1 = posOutside; + } } - garageCenter.x = (pToGarageWeAreIn->m_fX1 + pToGarageWeAreIn->m_fX2)/2.0f; - garageCenter.y = (pToGarageWeAreIn->m_fY1 + pToGarageWeAreIn->m_fY2)/2.0f; - garageCenter.z = 0.0f; + + if(pToGarageWeAreIn){ + garageCenter.x = pToGarageWeAreIn->GetGarageCenterX(); + garageCenter.y = pToGarageWeAreIn->GetGarageCenterY(); + garageCenter.z = 0.0f; + }else{ + garageDoorPos1.z = 0.0f; + if(stairsZone == nil) // how can this be true? + garageCenter = CVector(pTargetEntity->GetPosition().x, pTargetEntity->GetPosition().y, 0.0f); + } + if(whichDoor == 1) garageCenterToDoor = garageDoorPos1 - garageCenter; else @@ -905,9 +853,15 @@ CCamera::CamControl(void) ground = targetPos.z - 0.2f; garageCenterToDoor.z = 0.0f; garageCenterToDoor.Normalise(); - if(whichDoor == 1) - garageCamPos = garageDoorPos1 + 13.0f*garageCenterToDoor; - else + if(whichDoor == 1){ + if(pToGarageWeAreIn == nil && stairsZone){ + float zoneDim = stairsZone->maxx - stairsZone->minx; + if(zoneDim < stairsZone->maxy - stairsZone->miny) + zoneDim = stairsZone->maxy - stairsZone->miny; + garageCamPos = garageCenter + (0.7f*zoneDim + 3.75f)*garageCenterToDoor; + }else + garageCamPos = garageDoorPos1 + 13.0f*garageCenterToDoor; + }else garageCamPos = garageDoorPos2 + 13.0f*garageCenterToDoor; garageCamPos.z = ground + 3.1f; SetCamPositionForFixedMode(garageCamPos, CVector(0.0f, 0.0f, 0.0f)); @@ -937,33 +891,38 @@ CCamera::CamControl(void) ReqMode = CCam::MODE_CAM_ON_A_STRING; } break; + } case VEHICLE_TYPE_BOAT: ReqMode = CCam::MODE_BEHINDBOAT; break; default: break; } + int vehApp = ((CVehicle*)pTargetEntity)->GetVehicleAppearance(); + int vehArrPos = 0; + GetArrPosForVehicleType(vehApp, vehArrPos); + // Car zoom value - if(CarZoomIndicator == CAM_ZOOM_1STPRS && !m_bPlayerIsInGarage){ + if (CarZoomIndicator == CAM_ZOOM_1STPRS && !m_bPlayerIsInGarage) { CarZoomValue = 0.0f; ReqMode = CCam::MODE_1STPERSON; } #ifdef FREE_CAM else if (bFreeCam) { if (CarZoomIndicator == CAM_ZOOM_1) - CarZoomValue = ((CVehicle*)pTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_1 : FREE_CAR_ZOOM_VALUE_1; + CarZoomValue = LCS_ZOOM_ONE_DISTANCE[vehArrPos]; else if (CarZoomIndicator == CAM_ZOOM_2) - CarZoomValue = ((CVehicle*)pTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_2 : FREE_CAR_ZOOM_VALUE_2; + CarZoomValue = LCS_ZOOM_TWO_DISTANCE[vehArrPos]; else if (CarZoomIndicator == CAM_ZOOM_3) - CarZoomValue = ((CVehicle*)pTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_3 : FREE_CAR_ZOOM_VALUE_3; + CarZoomValue = LCS_ZOOM_THREE_DISTANCE[vehArrPos]; } #endif - else if(CarZoomIndicator == CAM_ZOOM_1) - CarZoomValue = DEFAULT_CAR_ZOOM_VALUE_1; + else if (CarZoomIndicator == CAM_ZOOM_1) + CarZoomValue = ZOOM_ONE_DISTANCE[vehArrPos]; else if(CarZoomIndicator == CAM_ZOOM_2) - CarZoomValue = DEFAULT_CAR_ZOOM_VALUE_2; + CarZoomValue = ZOOM_TWO_DISTANCE[vehArrPos]; else if(CarZoomIndicator == CAM_ZOOM_3) - CarZoomValue = DEFAULT_CAR_ZOOM_VALUE_3; + CarZoomValue = ZOOM_THREE_DISTANCE[vehArrPos]; if(CarZoomIndicator == CAM_ZOOM_TOPDOWN && !m_bPlayerIsInGarage){ CarZoomValue = 1.0f; @@ -971,7 +930,7 @@ CCamera::CamControl(void) } // Check if we have to go into first person - if(((CVehicle*)pTargetEntity)->IsCar() && !m_bPlayerIsInGarage){ + if(vehType == VEHICLE_TYPE_CAR && !m_bPlayerIsInGarage){ if(CCullZones::Cam1stPersonForPlayer() && pTargetEntity->GetColModel()->boundingBox.GetSize().z >= 3.026f && pToGarageWeAreInForHackAvoidFirstPerson == nil){ @@ -1015,7 +974,8 @@ CCamera::CamControl(void) // Fallen into water if(Cams[ActiveCam].IsTargetInWater(Cams[ActiveCam].Source) && !boatTarget && - !Cams[ActiveCam].CamTargetEntity->IsPed()) + !Cams[ActiveCam].CamTargetEntity->IsPed() && + pTargetEntity->GetModelIndex() != MI_SKIMMER && pTargetEntity->GetModelIndex() != MI_SEASPAR) ReqMode = CCam::MODE_PLAYER_FALLEN_WATER; } } @@ -1025,49 +985,55 @@ CCamera::CamControl(void) // Change user selected mode if(CPad::GetPad(0)->CycleCameraModeUpJustDown() && !CReplay::IsPlayingBack() && (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && - !m_WideScreenOn && !m_bFailedCullZoneTestPreviously){ + !m_WideScreenOn && !m_bFailedCullZoneTestPreviously && !m_bFirstPersonBeingUsed){ if(FrontEndMenuManager.m_ControlMethod == CONTROL_STANDARD){ - if(PedZoomIndicator == CAM_ZOOM_TOPDOWN) + if(PedZoomIndicator == CAM_ZOOM_3) PedZoomIndicator = CAM_ZOOM_1; else - PedZoomIndicator = CAM_ZOOM_TOPDOWN; + PedZoomIndicator = CAM_ZOOM_3; }else PedZoomIndicator--; } if(CPad::GetPad(0)->CycleCameraModeDownJustDown() && !CReplay::IsPlayingBack() && (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && - !m_WideScreenOn && !m_bFailedCullZoneTestPreviously){ + !m_WideScreenOn && !m_bFailedCullZoneTestPreviously && !m_bFirstPersonBeingUsed){ if(FrontEndMenuManager.m_ControlMethod == CONTROL_STANDARD){ - if(PedZoomIndicator == CAM_ZOOM_TOPDOWN) + if(PedZoomIndicator == CAM_ZOOM_3) PedZoomIndicator = CAM_ZOOM_1; else - PedZoomIndicator = CAM_ZOOM_TOPDOWN; + PedZoomIndicator = CAM_ZOOM_3; }else PedZoomIndicator++; } - // disabled obbe's cam here - if(PedZoomIndicator < CAM_ZOOM_1) PedZoomIndicator = CAM_ZOOM_TOPDOWN; - else if(PedZoomIndicator > CAM_ZOOM_TOPDOWN) PedZoomIndicator = CAM_ZOOM_1; + // disabled top down and obbe's cam here + if(PedZoomIndicator < CAM_ZOOM_1) PedZoomIndicator = CAM_ZOOM_3; + else if(PedZoomIndicator > CAM_ZOOM_3) PedZoomIndicator = CAM_ZOOM_1; ReqMode = CCam::MODE_FOLLOWPED; // Check 1st person mode - if(m_bLookingAtPlayer && pTargetEntity->IsPed() && !m_WideScreenOn && !Cams[0].Using3rdPersonMouseCam() + if((m_bLookingAtPlayer || m_bEnable1rstPersonCamCntrlsScript) && pTargetEntity->IsPed() && + (!m_WideScreenOn || m_bEnable1rstPersonCamCntrlsScript) && !Cams[0].Using3rdPersonMouseCam() #ifdef FREE_CAM - && !CCamera::bFreeCam + && (!CCamera::bFreeCam || m_bEnable1rstPersonCamCntrlsScript) #endif ){ // See if we want to enter first person mode if(CPad::GetPad(0)->LookAroundLeftRight() || CPad::GetPad(0)->LookAroundUpDown()){ m_uiFirstPersonCamLastInputTime = CTimer::GetTimeInMilliseconds(); m_bFirstPersonBeingUsed = true; - }else if(m_bFirstPersonBeingUsed){ + } + if(m_bFirstPersonBeingUsed){ // Or if we want to go back to 3rd person if(CPad::GetPad(0)->GetPedWalkLeftRight() || CPad::GetPad(0)->GetPedWalkUpDown() || CPad::GetPad(0)->GetSquare() || CPad::GetPad(0)->GetTriangle() || CPad::GetPad(0)->GetCross() || CPad::GetPad(0)->GetCircle() || - CTimer::GetTimeInMilliseconds() - m_uiFirstPersonCamLastInputTime > 2850.0f) + CTimer::GetTimeInMilliseconds() - m_uiFirstPersonCamLastInputTime > 2850.0f){ + m_bFirstPersonBeingUsed = false; + }else if(CPad::GetPad(0)->TargetJustDown()){ m_bFirstPersonBeingUsed = false; + m_bJustJumpedOutOf1stPersonBecauseOfTarget = true; + } } }else m_bFirstPersonBeingUsed = false; @@ -1076,7 +1042,7 @@ CCamera::CamControl(void) m_bFirstPersonBeingUsed = false; if(m_bFirstPersonBeingUsed){ ReqMode = CCam::MODE_1STPERSON; - CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CAMERA); + CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_CAMERA; } // Zoom value @@ -1114,6 +1080,8 @@ CCamera::CamControl(void) m_fPedZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); m_fPedZoomValueSmooth = Max(m_fPedZoomValueSmooth, m_fPedZoomValue); } + if(PedZoomIndicator == CAM_ZOOM_3 && m_fPedZoomValue == 0.0f) + m_fPedZoomValueSmooth = m_fPedZoomValue; } WellBufferMe(CloseInPedHeightTarget, &Cams[ActiveCam].m_fCloseInPedHeightOffset, &Cams[ActiveCam].m_fCloseInPedHeightOffsetSpeed, 0.1f, 0.025f, false); @@ -1128,15 +1096,13 @@ CCamera::CamControl(void) } // Garage cam - if(CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer()) - stairs = true; - // Some hack for Mr Whoopee in a bomb shop - if(Cams[ActiveCam].Using3rdPersonMouseCam() && CCollision::ms_collisionInMemory == LEVEL_COMMERCIAL){ - if(pTargetEntity->GetPosition().x < 83.0f && pTargetEntity->GetPosition().x > 18.0f && - pTargetEntity->GetPosition().y < -305.0f && pTargetEntity->GetPosition().y > -390.0f) - disableGarageCam = true; + CAttributeZone *stairsZone = nil; + if(CCullZones::CamStairsForPlayer()){ + stairsZone = CCullZones::FindZoneWithStairsAttributeForPlayer(); + if(stairsZone) + stairs = true; } - if(!disableGarageCam && (CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition()) || stairs)){ + if(CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition()) && !m_bUseMouse3rdPerson || stairs){ if(!m_bGarageFixedCamPositionSet && m_bLookingAtPlayer){ if(pToGarageWeAreIn || stairs){ float ground; @@ -1171,20 +1137,41 @@ CCamera::CamControl(void) }else{ whichDoor = 1; garageDoorPos1 = Cams[ActiveCam].Source; + + if(stairsZone){ // always true + garageCenter = CVector((stairsZone->minx+stairsZone->maxx)/2, (stairsZone->miny+stairsZone->maxy)/2, 0.0f); + if(pTargetEntity->GetPosition().x > 376.0f && pTargetEntity->GetPosition().x < 383.0f && + pTargetEntity->GetPosition().y > -496.0f && pTargetEntity->GetPosition().y < -489.0f && + pTargetEntity->GetPosition().z > 11.6f && pTargetEntity->GetPosition().z < 13.6f){ + garageDoorPos1 = CVector(382.6f, -489.6f, 13.1f); + }else{ + bool bClearViewOutside = true; + CVector dirOutside = pTargetEntity->GetPosition() - garageCenter; + dirOutside.z = 0.0f; + dirOutside.Normalise(); + float zoneDim = stairsZone->maxx - stairsZone->minx; + if(zoneDim < stairsZone->maxy - stairsZone->miny) + zoneDim = stairsZone->maxy - stairsZone->miny; + zoneDim *= 2.0f; + CVector posOutside = pTargetEntity->GetPosition() + zoneDim*dirOutside; + if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), posOutside, true, false, false, false, false, false, true)){ + posOutside = pTargetEntity->GetPosition() - zoneDim*dirOutside; + if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), posOutside, true, false, false, false, false, false, true)) + bClearViewOutside = false; + } + if(bClearViewOutside) + garageDoorPos1 = posOutside; + } + } } if(pToGarageWeAreIn){ - garageCenter.x = (pToGarageWeAreIn->m_fX1 + pToGarageWeAreIn->m_fX2)/2.0f; - garageCenter.y = (pToGarageWeAreIn->m_fY1 + pToGarageWeAreIn->m_fY2)/2.0f; + garageCenter.x = pToGarageWeAreIn->GetGarageCenterX(); + garageCenter.y = pToGarageWeAreIn->GetGarageCenterY(); garageCenter.z = 0.0f; }else{ garageDoorPos1.z = 0.0f; - if(stairs){ - CAttributeZone *az = CCullZones::FindZoneWithStairsAttributeForPlayer(); - garageCenter.x = (az->minx + az->maxx)/2.0f; - garageCenter.y = (az->miny + az->maxy)/2.0f; - garageCenter.z = 0.0f; - }else + if(!stairs) // how can this be true? garageCenter = CVector(pTargetEntity->GetPosition().x, pTargetEntity->GetPosition().y, 0.0f); } if(whichDoor == 1) @@ -1198,9 +1185,15 @@ CCamera::CamControl(void) garageCenterToDoor.z = 0.0f; garageCenterToDoor.Normalise(); if(whichDoor == 1){ - if(pToGarageWeAreIn == nil && stairs) - garageCamPos = garageDoorPos1 + 3.75f*garageCenterToDoor; - else + if(pToGarageWeAreIn == nil && stairs){ + if(stairsZone){ + float zoneDim = stairsZone->maxx - stairsZone->minx; + if(zoneDim < stairsZone->maxy - stairsZone->miny) + zoneDim = stairsZone->maxy - stairsZone->miny; + garageCamPos = garageCenter + (0.7f*zoneDim + 3.75f)*garageCenterToDoor; + }else // how can this be true? + garageCamPos = garageDoorPos1 + 3.75f*garageCenterToDoor; + }else garageCamPos = garageDoorPos1 + 13.0f*garageCenterToDoor; }else{ garageCamPos = garageDoorPos2 + 13.0f*garageCenterToDoor; @@ -1208,8 +1201,8 @@ CCamera::CamControl(void) if(PedZoomIndicator == CAM_ZOOM_TOPDOWN && !stairs){ garageCamPos = garageCenter; garageCamPos.z += FindPlayerPed()->GetPosition().z + 2.1f; - if(pToGarageWeAreIn && garageCamPos.z > pToGarageWeAreIn->m_fX2) // What? - garageCamPos.z = pToGarageWeAreIn->m_fX2; + if(pToGarageWeAreIn && garageCamPos.z > pToGarageWeAreIn->m_fSupX) // What? + garageCamPos.z = pToGarageWeAreIn->m_fSupX; }else garageCamPos.z = ground + 3.1f; SetCamPositionForFixedMode(garageCamPos, CVector(0.0f, 0.0f, 0.0f)); @@ -1237,6 +1230,13 @@ CCamera::CamControl(void) m_bGarageFixedCamPositionSet = false; } + // Lighthouse + if(!m_bFirstPersonBeingUsed && (pTargetEntity->GetPosition() - CVector(474.3f, -1717.6f, 0.0f)).Magnitude2D() < 6.0f) + if((pTargetEntity->GetPosition() - CVector(474.3f, -1717.6f, 0.0f)).Magnitude2D() < 3.8f || + pTargetEntity->GetPosition().z > 50.0f) + if(!Cams[ActiveCam].Using3rdPersonMouseCam()) + ReqMode = CCam::MODE_LIGHTHOUSE; + // Fallen into water if(Cams[ActiveCam].IsTargetInWater(Cams[ActiveCam].Source) && Cams[ActiveCam].CamTargetEntity->IsPed()) @@ -1259,8 +1259,10 @@ CCamera::CamControl(void) if(PlayerWeaponMode.Mode != CCam::MODE_NONE && !stairs){ if(PlayerWeaponMode.Mode == CCam::MODE_SNIPER || PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER || + // game also checks MODE_MODELVIEW here but that does make any sense... PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON || PlayerWeaponMode.Mode == CCam::MODE_HELICANNON_1STPERSON || + PlayerWeaponMode.Mode == CCam::MODE_CAMERA || Cams[ActiveCam].GetWeaponFirstPersonOn()){ // First person weapon mode if(PLAYER->GetPedState() == PED_SEEK_CAR){ @@ -1270,7 +1272,7 @@ CCamera::CamControl(void) ReqMode = CCam::MODE_FOLLOWPED; }else ReqMode = PlayerWeaponMode.Mode; - }else if(ReqMode != CCam::MODE_TOP_DOWN_PED){ + }else if(ReqMode != CCam::MODE_TOP_DOWN_PED && PedZoomIndicator != CAM_ZOOM_3){ // Syphon mode float playerTargetDist; float deadPedDist = 4.0f; @@ -1312,7 +1314,7 @@ CCamera::CamControl(void) if(ReqMode == CCam::MODE_SYPHON_CRIM_IN_FRONT) fixedModeDist = 5.0f; else - fixedModeDist = 3.0f; + fixedModeDist = 5.6f; ReqMode = CCam::MODE_SPECIAL_FIXED_FOR_SYPHON; } if(ReqMode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON){ @@ -1338,8 +1340,6 @@ CCamera::CamControl(void) } } - m_bIdleOn = false; - if(DebugCamMode) ReqMode = DebugCamMode; @@ -1348,56 +1348,66 @@ CCamera::CamControl(void) static int ThePickedArrestMode; static int LastPedState; bool startArrestCam = false; + static bool beingArrested = false; + bool stopArrestCam = false; + if(PLAYER->GetPedState() == PED_ARRESTED) + beingArrested = true; + else if(beingArrested){ + stopArrestCam = true; + beingArrested = false; + } if(LastPedState != PED_ARRESTED && PLAYER->GetPedState() == PED_ARRESTED){ - if(CarZoomIndicator != CAM_ZOOM_1STPRS && pTargetEntity->IsVehicle()) + if(CarZoomIndicator != CAM_ZOOM_1STPRS || !pTargetEntity->IsVehicle()) startArrestCam = true; }else startArrestCam = false; LastPedState = PLAYER->GetPedState(); + if(startArrestCam){ - if(m_uiTransitionState) - ReqMode = Cams[ActiveCam].Mode; - else{ - bool valid; - if(pTargetEntity->IsPed()){ - // How can this happen if arrest cam is only done in cars? - Cams[(ActiveCam+1)%2].ResetStatics = true; - valid = Cams[(ActiveCam+1)%2].ProcessArrestCamOne(); - ReqMode = CCam::MODE_ARRESTCAM_ONE; - }else{ - Cams[(ActiveCam+1)%2].ResetStatics = true; - valid = Cams[(ActiveCam+1)%2].ProcessArrestCamTwo(); - ReqMode = CCam::MODE_ARRESTCAM_TWO; - } - if(!valid) - ReqMode = Cams[ActiveCam].Mode; - } - } - ThePickedArrestMode = ReqMode; - if(PLAYER->GetPedState() == PED_ARRESTED) - ReqMode = ThePickedArrestMode; // this is rather useless... + ThePickedArrestMode = CCam::MODE_ARRESTCAM_ONE; + ReqMode = CCam::MODE_ARRESTCAM_ONE; + Cams[ActiveCam].ResetStatics = true; + }else if(PLAYER->GetPedState() == PED_ARRESTED) + ReqMode = ThePickedArrestMode; // Process dead player if(PLAYER->GetPedState() == PED_DEAD){ if(Cams[ActiveCam].Mode == CCam::MODE_PED_DEAD_BABY) ReqMode = CCam::MODE_PED_DEAD_BABY; else{ - bool foundRoof; - CVector pos = FindPlayerPed()->GetPosition(); - CWorld::FindRoofZFor3DCoord(pos.x, pos.y, pos.z, &foundRoof); - if(!foundRoof) + bool useArrestCam = false; + if(pTargetEntity->IsPed()){ + for(int i = 0; i < ((CPed*)pTargetEntity)->m_numNearPeds; i++){ + CPed *ped = ((CPed*)pTargetEntity)->m_nearPeds[i]; + if(ped && ped->GetPedState() == PED_ARREST_PLAYER) + if((ped->GetPosition() - pTargetEntity->GetPosition()).Magnitude() < 4.0f){ + ReqMode = CCam::MODE_ARRESTCAM_ONE; + Cams[ActiveCam].ResetStatics = true; + useArrestCam = true; + break; + } + } + } + if(!useArrestCam){ ReqMode = CCam::MODE_PED_DEAD_BABY; + Cams[ActiveCam].ResetStatics = true; + } } } // Restore with a jump cut if(m_bRestoreByJumpCut){ - // PS2 just sets m_bCamDirectlyBehind here if(ReqMode != CCam::MODE_FOLLOWPED && + ReqMode != CCam::MODE_BEHINDCAR && + ReqMode != CCam::MODE_CAM_ON_A_STRING && ReqMode != CCam::MODE_M16_1STPERSON && + ReqMode != CCam::MODE_SYPHON && + ReqMode != CCam::MODE_SYPHON_CRIM_IN_FRONT && + ReqMode != CCam::MODE_SPECIAL_FIXED_FOR_SYPHON && ReqMode != CCam::MODE_SNIPER && - ReqMode != CCam::MODE_ROCKETLAUNCHER || + ReqMode != CCam::MODE_ROCKETLAUNCHER && + ReqMode != CCam::MODE_CAMERA && !m_bUseMouse3rdPerson) SetCameraDirectlyBehindForFollowPed_CamOnAString(); @@ -1409,7 +1419,6 @@ CCamera::CamControl(void) Cams[ActiveCam].CamTargetEntity = pTargetEntity; Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource; Cams[ActiveCam].m_cvecCamFixedModeUpOffSet = m_vecFixedModeUpOffSet; - // PS2 sets this to m_bLookingAtVector Cams[ActiveCam].m_bCamLookingAtVector = false; Cams[ActiveCam].m_vecLastAboveWaterCamPosition = Cams[(ActiveCam+1)%2].m_vecLastAboveWaterCamPosition; m_bRestoreByJumpCut = false; @@ -1443,16 +1452,20 @@ CCamera::CamControl(void) ReqMode == CCam::MODE_SNIPER || ReqMode == CCam::MODE_ROCKETLAUNCHER || ReqMode == CCam::MODE_M16_1STPERSON || ReqMode == CCam::MODE_SNIPER_RUNABOUT || ReqMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || ReqMode == CCam::MODE_1STPERSON_RUNABOUT || ReqMode == CCam::MODE_M16_1STPERSON_RUNABOUT || - ReqMode == CCam::MODE_FIGHT_CAM_RUNABOUT || ReqMode == CCam::MODE_HELICANNON_1STPERSON || + ReqMode == CCam::MODE_FIGHT_CAM_RUNABOUT || ReqMode == CCam::MODE_HELICANNON_1STPERSON || ReqMode == CCam::MODE_CAMERA || WhoIsInControlOfTheCamera == CAMCONTROL_SCRIPT || m_bJustCameOutOfGarage || m_bPlayerIsInGarage) canUseObbeCam = false; if(m_bObbeCinematicPedCamOn && canUseObbeCam) ProcessObbeCinemaCameraPed(); - else if(m_bObbeCinematicCarCamOn && canUseObbeCam) - ProcessObbeCinemaCameraCar(); - else{ + else if(m_bObbeCinematicCarCamOn && canUseObbeCam){ + if(pTargetEntity->IsVehicle() && ((CVehicle*)pTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || + ((CVehicle*)pTargetEntity)->IsBoat()) + ProcessObbeCinemaCameraHeli(); + else + ProcessObbeCinemaCameraCar(); + }else{ if(m_bPlayerIsInGarage && m_bObbeCinematicCarCamOn) switchByJumpCut = true; canUseObbeCam = false; @@ -1476,6 +1489,10 @@ CCamera::CamControl(void) switchByJumpCut = true; } + // Going into Syphon mode + if(ReqMode == CCam::MODE_SYPHON || ReqMode == CCam::MODE_SYPHON_CRIM_IN_FRONT) + switchByJumpCut = true; + // Top down modes can interpolate between each other if(ReqMode == CCam::MODE_TOPDOWN){ if(Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED || Cams[ActiveCam].Mode == CCam::MODE_PED_DEAD_BABY) @@ -1490,7 +1507,7 @@ CCamera::CamControl(void) ReqMode == CCam::MODE_SNIPER_RUNABOUT || ReqMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || ReqMode == CCam::MODE_1STPERSON_RUNABOUT || ReqMode == CCam::MODE_M16_1STPERSON_RUNABOUT || ReqMode == CCam::MODE_FIGHT_CAM_RUNABOUT || - ReqMode == CCam::MODE_HELICANNON_1STPERSON || + ReqMode == CCam::MODE_HELICANNON_1STPERSON || ReqMode == CCam::MODE_CAMERA || ReqMode == CCam::MODE_ARRESTCAM_ONE || ReqMode == CCam::MODE_ARRESTCAM_TWO){ // Going into any 1st person mode is a jump cut if(pTargetEntity->IsPed()) @@ -1508,11 +1525,16 @@ CCamera::CamControl(void) Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || - Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT){ + Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_CAMERA){ if(pTargetEntity && pTargetEntity->IsVehicle()) switchByJumpCut = true; } }else if(ReqMode == CCam::MODE_FOLLOWPED){ + bool syphonJumpCut = false; + if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON || Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT) + if(!((CPed*)pTargetEntity)->CanWeRunAndFireWithWeapon()) + syphonJumpCut = true; if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || Cams[ActiveCam].Mode == CCam::MODE_SNIPER || Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER || @@ -1527,8 +1549,10 @@ CCamera::CamControl(void) Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_CAMERA || Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN || - Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){ + Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED || + syphonJumpCut || stopArrestCam){ if(!m_bJustCameOutOfGarage){ if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || Cams[ActiveCam].Mode == CCam::MODE_SNIPER || @@ -1539,7 +1563,8 @@ CCamera::CamControl(void) Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || - Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON){ + Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_CAMERA){ float angle = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) - HALFPI; ((CPed*)pTargetEntity)->m_fRotationCur = angle; ((CPed*)pTargetEntity)->m_fRotationDest = angle; @@ -1548,7 +1573,7 @@ CCamera::CamControl(void) switchByJumpCut = true; if(Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){ CVector front = Cams[ActiveCam].Source - FindPlayerPed()->GetPosition(); - front.z = 0.0f; // missing on PS2 + front.z = 0.0f; front.Normalise(); #ifdef FIX_BUGS // this is almost as bad as the bugged code @@ -1567,7 +1592,12 @@ CCamera::CamControl(void) }else if(ReqMode == CCam::MODE_FIGHT_CAM){ if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON) switchByJumpCut = true; - } + }else if(ReqMode == CCam::MODE_LIGHTHOUSE || + ReqMode == CCam::MODE_ARRESTCAM_ONE || ReqMode == CCam::MODE_ARRESTCAM_TWO || + ReqMode == CCam::MODE_PED_DEAD_BABY) + switchByJumpCut = true; + else if(Cams[ActiveCam].Mode == CCam::MODE_PED_DEAD_BABY && ReqMode != CCam::MODE_PED_DEAD_BABY) + switchByJumpCut = true; if(ReqMode != Cams[ActiveCam].Mode && Cams[ActiveCam].CamTargetEntity == nil) switchByJumpCut = true; @@ -1587,12 +1617,11 @@ CCamera::CamControl(void) if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){ if(switchByJumpCut){ - // PS2 just sets m_bCamDirectlyBehind here if(!m_bPlayerIsInGarage || m_bJustCameOutOfGarage){ if(ReqMode != CCam::MODE_FOLLOWPED && ReqMode != CCam::MODE_M16_1STPERSON && ReqMode != CCam::MODE_SNIPER && - ReqMode != CCam::MODE_ROCKETLAUNCHER || + ReqMode != CCam::MODE_ROCKETLAUNCHER && !m_bUseMouse3rdPerson) SetCameraDirectlyBehindForFollowPed_CamOnAString(); } @@ -1626,8 +1655,6 @@ CCamera::CamControl(void) if(ReqMode == CCam::MODE_FOLLOWPED && Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM) startTransition = false; -#ifndef PS2_CAM_TRANSITION - // done in Process on PS2 if(!m_bWaitForInterpolToFinish && m_bLookingAtPlayer && m_uiTransitionState != 0){ CVector playerDist; playerDist.x = FindPlayerPed()->GetPosition().x - GetPosition().x; @@ -1640,7 +1667,6 @@ CCamera::CamControl(void) m_bWaitForInterpolToFinish = true; } } -#endif if(m_bWaitForInterpolToFinish) startTransition = false; @@ -1650,19 +1676,32 @@ CCamera::CamControl(void) Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity); } }else if(ReqMode == CCam::MODE_FIXED && pTargetEntity != Cams[ActiveCam].CamTargetEntity && m_bPlayerIsInGarage){ -#ifdef PS2_CAM_TRANSITION - StartTransitionWhenNotFinishedInter(ReqMode); -#else if(m_uiTransitionState != 0) StartTransitionWhenNotFinishedInter(ReqMode); else StartTransition(ReqMode); -#endif pTargetEntity->RegisterReference(&pTargetEntity); Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity); } }else{ // not following player + bool useWeaponMode = false; + bool jumpCutTo1stPrs = false; + if(m_bEnable1rstPersonCamCntrlsScript || m_bAllow1rstPersonWeaponsCamera){ + if(ReqMode == CCam::MODE_1STPERSON){ + if(Cams[ActiveCam].Mode != ReqMode) + jumpCutTo1stPrs = true; + }else if((PlayerWeaponMode.Mode == CCam::MODE_SNIPER || PlayerWeaponMode.Mode == CCam::MODE_1STPERSON || PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER) && + CPad::GetPad(0)->GetTarget() && m_bAllow1rstPersonWeaponsCamera){ + useWeaponMode = true; + jumpCutTo1stPrs = true; + }else if(Cams[ActiveCam].Mode != m_iModeToGoTo){ + m_bStartInterScript = true; + m_iTypeOfSwitch = JUMP_CUT; + CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_CAMERA; + } + } + if(m_uiTransitionState == 0 && m_bStartInterScript && m_iTypeOfSwitch == INTERPOLATION){ ReqMode = m_iModeToGoTo; StartTransition(ReqMode); @@ -1673,10 +1712,15 @@ CCamera::CamControl(void) StartTransitionWhenNotFinishedInter(ReqMode); pTargetEntity->RegisterReference(&pTargetEntity); Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity); - }else if(m_bStartInterScript && m_iTypeOfSwitch == JUMP_CUT){ + }else if(m_bStartInterScript && m_iTypeOfSwitch == JUMP_CUT || jumpCutTo1stPrs){ m_uiTransitionState = 0; m_vecDoingSpecialInterPolation = false; - Cams[ActiveCam].Mode = m_iModeToGoTo; + if(m_bEnable1rstPersonCamCntrlsScript && ReqMode == CCam::MODE_1STPERSON) + Cams[ActiveCam].Mode = ReqMode; + else if(useWeaponMode) + Cams[ActiveCam].Mode = PlayerWeaponMode.Mode; + else + Cams[ActiveCam].Mode = m_iModeToGoTo; m_bJust_Switched = true; Cams[ActiveCam].ResetStatics = true; Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector; @@ -1702,23 +1746,42 @@ CCamera::CamControl(void) if((Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || Cams[ActiveCam].Mode == CCam::MODE_SNIPER || Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON || - Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) && pTargetEntity->IsPed() || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER || + Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_CAMERA) && pTargetEntity->IsPed() || Cams[ActiveCam].Mode == CCam::MODE_FLYBY) FindPlayerPed()->bIsVisible = false; else FindPlayerPed()->bIsVisible = true; - if(!canUseObbeCam && WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) - Restore(); + bool switchedFromObbe = false; + if(!canUseObbeCam && WhoIsInControlOfTheCamera == CAMCONTROL_OBBE){ + RestoreWithJumpCut(); + switchedFromObbe = true; + SetCameraDirectlyBehindForFollowPed_CamOnAString(); + } + + if(PrevMode != Cams[ActiveCam].Mode || switchedFromObbe || + Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED || Cams[ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING) + if(CPad::GetPad(0)->CycleCameraModeJustDown() && + !CReplay::IsPlayingBack() && + (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && + !m_WideScreenOn && + (WhoIsInControlOfTheCamera != CAMCONTROL_OBBE || bSwitchedToObbeCam)) + DMAudio.PlayFrontEndSound(SOUND_HUD, 0); } // What a mess! void CCamera::UpdateTargetEntity(void) { - bool enteringCar = false; // not on PS2 but only used as && !enteringCar so we can keep it + bool enteringCar = false; bool obbeCam = false; + m_bPlayerWasOnBike = false; + if(pTargetEntity && pTargetEntity->IsVehicle() && ((CVehicle*)pTargetEntity)->IsBike()) + m_bPlayerWasOnBike = true; + if(WhoIsInControlOfTheCamera == CAMCONTROL_OBBE){ obbeCam = true; if(m_iModeObbeCamIsInForCar == OBBE_COPCAR_WHEEL || m_iModeObbeCamIsInForCar == OBBE_COPCAR){ @@ -1736,7 +1799,6 @@ CCamera::UpdateTargetEntity(void) pTargetEntity = FindPlayerVehicle(); else{ pTargetEntity = FindPlayerPed(); -#ifndef GTA_PS2_STUFF // this keeps the camera on the player while entering cars if(PLAYER->GetPedState() == PED_ENTER_CAR || PLAYER->GetPedState() == PED_CARJACK || @@ -1746,14 +1808,21 @@ CCamera::UpdateTargetEntity(void) if(!enteringCar) if(Cams[ActiveCam].CamTargetEntity != pTargetEntity) Cams[ActiveCam].CamTargetEntity = pTargetEntity; -#endif } bool cantOpen = true; - if(PLAYER && - PLAYER->m_pMyVehicle && - PLAYER->m_pMyVehicle->CanPedOpenLocks(PLAYER)) - cantOpen = false; + if(PLAYER){ + if(PLAYER->m_pMyVehicle){ + if(FindPlayerPed()->m_pMyVehicle->CanPedOpenLocks(PLAYER)) + cantOpen = false; + }else if(FindPlayerPed()->m_carInObjective && + (FindPlayerPed()->GetPedState() == PED_ENTER_CAR || + FindPlayerPed()->GetPedState() == PED_CARJACK || + FindPlayerPed()->GetPedState() == PED_OPEN_DOOR)){ + if(FindPlayerPed()->m_carInObjective->CanPedOpenLocks(FindPlayerPed())) + cantOpen = false; + } + } if(PLAYER->GetPedState() == PED_ENTER_CAR && !cantOpen){ if(!enteringCar && CarZoomIndicator != CAM_ZOOM_1STPRS){ @@ -1765,16 +1834,9 @@ CCamera::UpdateTargetEntity(void) if((PLAYER->GetPedState() == PED_CARJACK || PLAYER->GetPedState() == PED_OPEN_DOOR) && !cantOpen){ if(!enteringCar && CarZoomIndicator != CAM_ZOOM_1STPRS) -#ifdef GTA_PS2_STUFF -// dunno if this has any amazing effects - { -#endif pTargetEntity = PLAYER->m_pMyVehicle; if(PLAYER->m_pMyVehicle == nil) pTargetEntity = PLAYER; -#ifdef GTA_PS2_STUFF - } -#endif } if(PLAYER->GetPedState() == PED_EXIT_CAR) @@ -1805,6 +1867,7 @@ CCamera::UpdateSoundDistances(void) Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_CAMERA || Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON || Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) && pTargetEntity->IsPed()) @@ -1823,33 +1886,6 @@ CCamera::UpdateSoundDistances(void) } f = (n + 1) / 6.0f; SoundDistUp = (1.0f-f)*SoundDistUpAsReadOld + f*SoundDistUpAsRead; - - // check left - n = (CTimer::GetFrameCounter()+2) % 12; - if(n == 0){ - SoundDistLeftAsReadOld = SoundDistLeftAsRead; - end = center + SOUND_DIST*GetRight(); - if(CWorld::ProcessLineOfSight(center, end, colPoint, entity, true, false, false, false, true, true, true)) - SoundDistLeftAsRead = (colPoint.point - center).Magnitude(); - else - SoundDistLeftAsRead = SOUND_DIST; - } - f = (n + 1) / 6.0f; - SoundDistLeft = (1.0f-f)*SoundDistLeftAsReadOld + f*SoundDistLeftAsRead; - - // check right - // end = center - SOUND_DIST*GetRight(); // useless - n = (CTimer::GetFrameCounter()+4) % 12; - if(n == 0){ - SoundDistRightAsReadOld = SoundDistRightAsRead; - end = center - SOUND_DIST*GetRight(); - if(CWorld::ProcessLineOfSight(center, end, colPoint, entity, true, false, false, false, true, true, true)) - SoundDistRightAsRead = (colPoint.point - center).Magnitude(); - else - SoundDistRightAsRead = SOUND_DIST; - } - f = (n + 1) / 6.0f; - SoundDistRight = (1.0f-f)*SoundDistRightAsReadOld + f*SoundDistRightAsRead; } void @@ -1894,6 +1930,147 @@ CamShakeNoPos(CCamera *cam, float strength) } } +bool bAvoidTest1 = false; +bool bAvoidTest2 = false; // unused +bool bAvoidTest3 = false; // unused +float fRangePlayerRadius = 0.5f; +float fCloseNearClipLimit = 0.15f; +float fAvoidTweakFOV = 1.15f; +float fAvoidProbTimerDamp = 0.9f; + +void +CCamera::AvoidTheGeometry(const CVector &Source, const CVector &TargetPos, CVector &NewSource, float FOV) +{ + float Beta = 0.0f; + float Alpha = 0.0f; + + CVector vDist = TargetPos - Source; + m_vecClearGeometryVec = CVector(0.0f, 0.0f, 0.0f); + float fDist = vDist.Magnitude(); + float fDistOnGround = vDist.Magnitude2D(); + if(vDist.x == 0.0f && vDist.y == 0.0f) + Beta = CGeneral::GetATanOfXY(GetForward().x, GetForward().y); + else + Beta = CGeneral::GetATanOfXY(vDist.x, vDist.y); + if(fDistOnGround != 0.0f || vDist.z != 0.0f) + Alpha = CGeneral::GetATanOfXY(fDistOnGround, vDist.z); + CVector Front(Cos(Alpha)*Cos(Beta), Cos(Alpha)*Sin(Beta), Sin(Alpha)); + NewSource = TargetPos - Front*fDist; + Front.Normalise(); + + // Clip camera source + CColPoint point; + CEntity *entity = nil; + CWorld::pIgnoreEntity = pTargetEntity; + if(CWorld::ProcessLineOfSight(TargetPos, NewSource, point, entity, true, false, false, true, false, false, true)){ + CVector ClipPoint1 = point.point; + NewSource = point.point; + if(!bAvoidTest1){ + if(CWorld::ProcessLineOfSight(NewSource, TargetPos, point, entity, false, true, true, true, false, false, true)){ + if((NewSource - point.point).Magnitude() < RwCameraGetNearClipPlane(Scene.camera)) + NewSource = point.point; + else if((NewSource - ClipPoint1).Magnitude() < RwCameraGetNearClipPlane(Scene.camera)) + NewSource = ClipPoint1; + } + } + } + CWorld::pIgnoreEntity = nil; + + + vDist = TargetPos - NewSource; + fDist = vDist.Magnitude(); + if(FindPlayerPed()) + if(fDist - fRangePlayerRadius < RwCameraGetNearClipPlane(Scene.camera)) + RwCameraSetNearClipPlane(Scene.camera, Max(fDist - fRangePlayerRadius, fCloseNearClipLimit)); + + + static float fClearGeomAmount; + static float fClearGeomAmountSpeed; + float Near = RwCameraGetNearClipPlane(Scene.camera); + float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f); + float ViewPlaneWidth = ViewPlaneHeight * CDraw::CalculateAspectRatio() * fAvoidTweakFOV; + CVector Center = NewSource + Front*Near; + float fClearGeomTarget = 0.0f; + if(CWorld::TestSphereAgainstWorld(Center, ViewPlaneWidth, nil, true, false, false, true, false, true)){ + CVector CamToCol = gaTempSphereColPoints[0].point - NewSource; + float FrontDist = DotProduct(CamToCol, Front); + CVector CenterToCol = gaTempSphereColPoints[0].point - Center; + if(FrontDist < DEFAULT_NEAR && FrontDist > fCloseNearClipLimit){ + if(FrontDist < RwCameraGetNearClipPlane(Scene.camera)) + RwCameraSetNearClipPlane(Scene.camera, FrontDist); + }else if(FrontDist < fCloseNearClipLimit) + RwCameraSetNearClipPlane(Scene.camera, fCloseNearClipLimit); + + float ColDepth = ViewPlaneWidth - CenterToCol.Magnitude(); // amount of radius in collision + CenterToCol.Normalise(); + CVector Normal = gaTempSphereColPoints[0].normal; + Normal.Normalise(); + if(-DotProduct(CenterToCol, Normal) < 0.0f) + Normal = -Normal; // always push away from col surface + float DistToMove = DotProduct(-ColDepth*CenterToCol, Normal); + m_vecClearGeometryVec = DistToMove*Normal; // move source so this point is out of collision + + if(pTargetEntity && pTargetEntity->IsPed() && RwCameraGetNearClipPlane(Scene.camera) < 2.0f*fCloseNearClipLimit){ + float TargetNormalDir = DotProduct(Normal, pTargetEntity->GetForward()); + if(TargetNormalDir < 0.0f){ + // target looking towards collision + if(m_fAvoidTheGeometryProbsTimer < 0.0f) + m_fAvoidTheGeometryProbsTimer = 0.0f; + m_fAvoidTheGeometryProbsTimer += CTimer::GetTimeStep(); + }else if(TargetNormalDir > 0.5f){ + // target looking away from collision + if(m_fAvoidTheGeometryProbsTimer > 0.0f) + m_fAvoidTheGeometryProbsTimer = 0.0f; + m_fAvoidTheGeometryProbsTimer -= CTimer::GetTimeStep(); + } + + if(m_nAvoidTheGeometryProbsDirn == 0){ + if(CrossProduct(pTargetEntity->GetPosition() - NewSource, Normal).z > 0.0f) + m_nAvoidTheGeometryProbsDirn = -1; + else + m_nAvoidTheGeometryProbsDirn = 1; + } + } + + fClearGeomTarget = 1.0f; + } + + m_fAvoidTheGeometryProbsTimer *= Pow(fAvoidProbTimerDamp, CTimer::GetTimeStep()); + WellBufferMe(fClearGeomTarget, &fClearGeomAmount, &fClearGeomAmountSpeed, 0.2f, 0.05f, false); + m_vecClearGeometryVec *= fClearGeomAmount; + m_bMoveCamToAvoidGeom = true; +} + +void +CCamera::GetArrPosForVehicleType(int apperance, int &index) +{ + switch(apperance){ + case VEHICLE_APPEARANCE_CAR: index = 0; break; + case VEHICLE_APPEARANCE_BIKE: index = 1; break; + case VEHICLE_APPEARANCE_HELI: index = 2; break; + case VEHICLE_APPEARANCE_PLANE: index = 3; break; + case VEHICLE_APPEARANCE_BOAT: index = 4; break; + } +} + +void +CCamera::GetScreenRect(CRect &rect) +{ + rect.left = 0.0f; + rect.right = SCREEN_WIDTH; + if(m_WideScreenOn +#ifdef CUTSCENE_BORDERS_SWITCH + && CMenuManager::m_PrefsCutsceneBorders +#endif + ){ + float borderSize = (SCREEN_HEIGHT / 2) * (m_ScreenReductionPercentage / 100.f); + rect.top = borderSize - SCREEN_SCALE_Y(22.f); + rect.bottom = SCREEN_HEIGHT - borderSize - SCREEN_SCALE_Y(14.f); + }else{ + rect.top = 0.0f; + rect.bottom = SCREEN_HEIGHT; + } +} void @@ -1923,7 +2100,6 @@ CCamera::TakeControl(CEntity *target, int16 mode, int16 typeOfSwitch, int32 cont m_iTypeOfSwitch = typeOfSwitch; m_bLookingAtPlayer = false; m_bStartInterScript = true; - // FindPlayerPed(); // unused } } @@ -1953,8 +2129,6 @@ CCamera::TakeControlWithSpline(int16 typeOfSwitch) m_bcutsceneFinished = false; m_iTypeOfSwitch = typeOfSwitch; m_bStartInterScript = true; - - //FindPlayerPed(); // unused }; void @@ -1989,10 +2163,13 @@ CCamera::Restore(void) pTargetEntity = PLAYER; } + m_bEnable1rstPersonCamCntrlsScript = false; + m_bAllow1rstPersonWeaponsCamera = false; m_bUseScriptZoomValuePed = false; m_bUseScriptZoomValueCar = false; m_bStartInterScript = true; m_bCameraJustRestored = true; + m_fAvoidTheGeometryProbsTimer = 0.0f; } void @@ -2009,6 +2186,8 @@ CCamera::RestoreWithJumpCut(void) m_bScriptParametersSetForInterPol = false; WhoIsInControlOfTheCamera = CAMCONTROL_GAME; m_bCameraJustRestored = true; + m_bEnable1rstPersonCamCntrlsScript = false; + m_bAllow1rstPersonWeaponsCamera = false; if(FindPlayerVehicle()){ m_iModeToGoTo = CCam::MODE_CAM_ON_A_STRING; @@ -2038,27 +2217,25 @@ CCamera::SetCamPositionForFixedMode(const CVector &Source, const CVector &UpOffS { m_vecFixedModeSource = Source; m_vecFixedModeUpOffSet = UpOffSet; + m_bGarageFixedCamPositionSet = false; } - -/* - * On PS2 the transition happens between Cams[0] and Cams[1]. - * On PC the whole system has been changed. - */ void CCamera::StartTransition(int16 newMode) { + bool switchFromFixedSyphon = false; bool switchSyphonMode = false; + bool switchPedMode = false; bool switchPedToCar = false; bool switchFromFight = false; + bool switchBikeToPed = false; bool switchFromFixed = false; bool switch1stPersonToVehicle = false; float betaOffset, targetBeta, camBeta, deltaBeta; int door; bool vehicleVertical; -#ifndef PS2_CAM_TRANSITION m_bItsOkToLookJustAtThePlayer = false; m_fFractionInterToStopMoving = 0.25f; m_fFractionInterToStopCatchUp = 0.75f; @@ -2071,20 +2248,21 @@ CCamera::StartTransition(int16 newMode) newMode == CCam::MODE_FOLLOWPED || newMode == CCam::MODE_SYPHON || newMode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON) - m_bItsOkToLookJustAtThePlayer = true; + switchPedMode = true; if(newMode == CCam::MODE_CAM_ON_A_STRING) switchPedToCar = true; } -#endif + if(Cams[ActiveCam].Mode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON) + switchFromFixedSyphon = true; + if(Cams[ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING && newMode == CCam::MODE_FOLLOWPED && m_bPlayerWasOnBike) + switchBikeToPed = true; if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT && newMode == CCam::MODE_SYPHON) switchSyphonMode = true; if(Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM && newMode == CCam::MODE_FOLLOWPED) switchFromFight = true; -#ifndef PS2_CAM_TRANSITION if(Cams[ActiveCam].Mode == CCam::MODE_FIXED) switchFromFixed = true; -#endif m_bUseTransitionBeta = false; @@ -2096,6 +2274,7 @@ CCamera::StartTransition(int16 newMode) Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_CAMERA || Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT) && pTargetEntity->IsPed()){ float angle = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) - HALFPI; @@ -2103,12 +2282,6 @@ CCamera::StartTransition(int16 newMode) ((CPed*)pTargetEntity)->m_fRotationDest = angle; } -#ifdef PS2_CAM_TRANSITION - ActiveCam = (ActiveCam+1)%2; - Cams[ActiveCam].Init(); - Cams[ActiveCam].Mode = newMode; -#endif - Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector; Cams[ActiveCam].CamTargetEntity = pTargetEntity; Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource; @@ -2123,70 +2296,42 @@ CCamera::StartTransition(int16 newMode) newMode == CCam::MODE_1STPERSON_RUNABOUT || newMode == CCam::MODE_M16_1STPERSON_RUNABOUT || newMode == CCam::MODE_FIGHT_CAM_RUNABOUT || - newMode == CCam::MODE_HELICANNON_1STPERSON) + newMode == CCam::MODE_HELICANNON_1STPERSON || + newMode == CCam::MODE_CAMERA) Cams[ActiveCam].Alpha = 0.0f; - // PS2 also copies values to ActiveCam here switch(Cams[ActiveCam].Mode) case CCam::MODE_SNIPER_RUNABOUT: case CCam::MODE_ROCKETLAUNCHER_RUNABOUT: case CCam::MODE_1STPERSON_RUNABOUT: case CCam::MODE_M16_1STPERSON_RUNABOUT: case CCam::MODE_FIGHT_CAM_RUNABOUT: + case CCam::MODE_CAMERA: if(newMode == CCam::MODE_CAM_ON_A_STRING || newMode == CCam::MODE_BEHINDBOAT) switch1stPersonToVehicle = true; switch(newMode){ case CCam::MODE_BEHINDCAR: -#ifdef PS2_CAM_TRANSITION - Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source; - Cams[ActiveCam].Beta = Cams[(ActiveCam+1)%2].Beta; -#endif Cams[ActiveCam].BetaSpeed = 0.0f; break; case CCam::MODE_BEHINDBOAT: -#ifdef PS2_CAM_TRANSITION - Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source; - Cams[ActiveCam].Beta = Cams[(ActiveCam+1)%2].Beta; -#endif Cams[ActiveCam].BetaSpeed = 0.0f; break; case CCam::MODE_FOLLOWPED: // Getting out of vehicle normally betaOffset = DEGTORAD(55.0f); -#ifdef PS2_CAM_TRANSITION - Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source; -#endif if(m_bJustCameOutOfGarage){ m_bUseTransitionBeta = true; -/* - // weird logic... - if(CMenuManager::m_ControlMethod == CONTROL_CLASSIC) - Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI; - else if(Cams[ActiveCam].Front.x != 0.0f && Cams[ActiveCam].Front.y != 0.0f) // && is wrong here - Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI; - else - Cams[ActiveCam].m_fTransitionBeta = 0.0f; -*/ - // this is better: if(Cams[ActiveCam].Front.x != 0.0f || Cams[ActiveCam].Front.y != 0.0f) -#ifdef PS2_CAM_TRANSITION - Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[(ActiveCam+1)%2].Front.x, Cams[(ActiveCam+1)%2].Front.y) + PI; -#else Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI; -#endif else Cams[ActiveCam].m_fTransitionBeta = 0.0f; } if(m_bTargetJustCameOffTrain) m_bCamDirectlyInFront = true; -#ifdef PS2_CAM_TRANSITION - if(Cams[(ActiveCam+1)%2].Mode != CCam::MODE_CAM_ON_A_STRING) -#else if(Cams[ActiveCam].Mode != CCam::MODE_CAM_ON_A_STRING) -#endif break; m_bUseTransitionBeta = true; vehicleVertical = false; @@ -2198,11 +2343,7 @@ CCamera::StartTransition(int16 newMode) Cams[ActiveCam].m_fTransitionBeta = 0.0f; break; } -#ifdef PS2_CAM_TRANSITION - camBeta = CGeneral::GetATanOfXY(Cams[(ActiveCam+1)%2].Front.x, Cams[(ActiveCam+1)%2].Front.y); -#else camBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); -#endif if(((CPed*)pTargetEntity)->m_carInObjective) targetBeta = CGeneral::GetATanOfXY(((CPed*)pTargetEntity)->m_carInObjective->GetForward().x, ((CPed*)pTargetEntity)->m_carInObjective->GetForward().y); else @@ -2251,6 +2392,7 @@ CCamera::StartTransition(int16 newMode) case CCam::MODE_M16_1STPERSON_RUNABOUT: case CCam::MODE_FIGHT_CAM_RUNABOUT: case CCam::MODE_HELICANNON_1STPERSON: + case CCam::MODE_CAMERA: if(FindPlayerVehicle()) Cams[ActiveCam].Beta = Atan2(FindPlayerVehicle()->GetForward().x, FindPlayerVehicle()->GetForward().y); else @@ -2258,10 +2400,6 @@ CCamera::StartTransition(int16 newMode) break; case CCam::MODE_SYPHON: -#ifdef PS2_CAM_TRANSITION - Cams[ActiveCam].Beta = Cams[(ActiveCam+1)%2].Beta; - Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source; -#endif Cams[ActiveCam].Alpha = 0.0f; Cams[ActiveCam].AlphaSpeed = 0.0f; break; @@ -2269,73 +2407,17 @@ CCamera::StartTransition(int16 newMode) case CCam::MODE_CAM_ON_A_STRING: // Get into vehicle betaOffset = DEGTORAD(57.0f); -#ifdef PS2_CAM_TRANSITION - Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source; -#endif if(!m_bLookingAtPlayer || m_bJustCameOutOfGarage) break; m_bUseTransitionBeta = true; - targetBeta = CGeneral::GetATanOfXY(pTargetEntity->GetForward().x, pTargetEntity->GetForward().y); -#ifdef PS2_CAM_TRANSITION - camBeta = CGeneral::GetATanOfXY(Cams[(ActiveCam+1)%2].Front.x, Cams[(ActiveCam+1)%2].Front.y); -#else - camBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); -#endif - deltaBeta = targetBeta - camBeta; - while(deltaBeta >= PI) deltaBeta -= 2*PI; - while(deltaBeta < -PI) deltaBeta += 2*PI; - deltaBeta = Abs(deltaBeta); -#ifndef PS2_CAM_TRANSITION - switchFromFixed = Cams[ActiveCam].Mode == CCam::MODE_FIXED; - if(switchFromFixed){ - Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); - break; - } -#endif - - door = FindPlayerPed()->m_vehDoor; - if(deltaBeta > HALFPI){ - if(((CVehicle*)pTargetEntity)->IsUpsideDown()){ - if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) // BUG: game checks LF twice - betaOffset = -DEGTORAD(57.0f); - }else{ - if(door == CAR_DOOR_RF || door == CAR_DOOR_RR) - betaOffset = -DEGTORAD(57.0f); - } - Cams[ActiveCam].m_fTransitionBeta = targetBeta + betaOffset + PI; - }else{ - if(((CVehicle*)pTargetEntity)->IsUpsideDown()){ - if(door == CAR_DOOR_RF || door == CAR_DOOR_RR) - betaOffset = -DEGTORAD(57.0f); - else if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) - betaOffset = DEGTORAD(57.0f); - }else{ - if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) - betaOffset = -DEGTORAD(57.0f); - else if(door == CAR_DOOR_RF || door == CAR_DOOR_RR) - betaOffset = DEGTORAD(57.0f); - } - Cams[ActiveCam].m_fTransitionBeta = targetBeta + betaOffset; - } + Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); break; case CCam::MODE_PED_DEAD_BABY: -#ifdef PS2_CAM_TRANSITION - Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source; -#endif Cams[ActiveCam].Alpha = DEGTORAD(15.0f); break; -#ifdef PS2_CAM_TRANSITION - case CCam::MODE_PLAYER_FALLEN_WATER: - Cams[ActiveCam].m_vecLastAboveWaterCamPosition = Cams[(ActiveCam+1)%2].m_vecLastAboveWaterCamPosition; - break; -#endif - case CCam::MODE_FIGHT_CAM: -#ifdef PS2_CAM_TRANSITION - Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source; -#endif Cams[ActiveCam].Beta = 0.0f; Cams[ActiveCam].BetaSpeed = 0.0f; Cams[ActiveCam].Alpha = 0.0f; @@ -2343,7 +2425,6 @@ CCamera::StartTransition(int16 newMode) break; } -#ifndef PS2_CAM_TRANSITION Cams[ActiveCam].Init(); Cams[ActiveCam].Mode = newMode; @@ -2353,30 +2434,31 @@ CCamera::StartTransition(int16 newMode) else if(switchFromFight) m_uiTransitionDuration = 750; else if(switchPedToCar){ - m_fFractionInterToStopMoving = 0.2f; - m_fFractionInterToStopCatchUp = 0.8f; - m_uiTransitionDuration = 950; + m_fFractionInterToStopMoving = 0.1f; + m_fFractionInterToStopCatchUp = 0.9f; + m_uiTransitionDuration = 750; + }else if(switchFromFixedSyphon){ + m_fFractionInterToStopMoving = 0.0f; + m_fFractionInterToStopCatchUp = 1.0f; + m_uiTransitionDuration = 600; }else if(switchFromFixed){ m_fFractionInterToStopMoving = 0.05f; m_fFractionInterToStopCatchUp = 0.95f; + }else if(switchBikeToPed){ + m_uiTransitionDuration = 800; }else if(switch1stPersonToVehicle){ m_fFractionInterToStopMoving = 0.0f; m_fFractionInterToStopCatchUp = 1.0f; m_uiTransitionDuration = 1; + }else if(switchPedMode){ + m_fFractionInterToStopMoving = 0.5f; + m_fFractionInterToStopCatchUp = 0.5f; + m_uiTransitionDuration = 350; }else m_uiTransitionDuration = 1350; // already set above -#else - if(switchSyphonMode) - m_uiTransitionDuration = 1800; - else if(switchFromFight) - m_uiTransitionDuration = 750; - else - m_uiTransitionDuration = 1350; -#endif m_uiTransitionState = 1; m_uiTimeTransitionStart = CTimer::GetTimeInMilliseconds(); m_uiTransitionJUSTStarted = 1; -#ifndef PS2_CAM_TRANSITION if(m_vecDoingSpecialInterPolation){ m_cvecStartingSourceForInterPol = SourceDuringInter; m_cvecStartingTargetForInterPol = TargetDuringInter; @@ -2407,28 +2489,32 @@ CCamera::StartTransition(int16 newMode) m_fBetaSpeedAtStartInter = Cams[ActiveCam].m_fBetaSpeedOverOneFrame; m_fFOVSpeedAtStartInter = Cams[ActiveCam].m_fFovSpeedOverOneFrame; Cams[ActiveCam].ResetStatics = true; - if(!m_bLookingAtPlayer && m_bScriptParametersSetForInterPol){ - m_fFractionInterToStopMoving = m_fScriptPercentageInterToStopMoving; - m_fFractionInterToStopCatchUp = m_fScriptPercentageInterToCatchUp; - m_uiTransitionDuration = m_fScriptTimeForInterPolation; + if(m_bLookingAtPlayer){ + if(switchPedMode) + m_uiTransitionDurationTargetCoors = 350; + else + m_uiTransitionDurationTargetCoors = 600; + m_fFractionInterToStopMovingTarget = 0.0f; + m_fFractionInterToStopCatchUpTarget = 1.0f; + }else{ + if(m_bScriptParametersSetForInterPol){ + m_fFractionInterToStopMoving = m_fScriptPercentageInterToStopMoving; + m_fFractionInterToStopCatchUp = m_fScriptPercentageInterToCatchUp; + m_uiTransitionDuration = m_fScriptTimeForInterPolation; + } + m_uiTransitionDurationTargetCoors = m_uiTransitionDuration; + m_fFractionInterToStopMovingTarget = m_fFractionInterToStopMoving; + m_fFractionInterToStopCatchUpTarget = m_fFractionInterToStopCatchUp; } -#endif } void CCamera::StartTransitionWhenNotFinishedInter(int16 mode) { -#ifdef PS2_CAM_TRANSITION - m_vecOldSourceForInter = GetPosition(); - m_vecOldFrontForInter = GetForward(); - m_vecOldUpForInter = GetUp(); - m_vecOldFOVForInter = CDraw::GetFOV(); -#endif m_vecDoingSpecialInterPolation = true; StartTransition(mode); } -#ifndef PS2_CAM_TRANSITION void CCamera::StoreValuesDuringInterPol(CVector &source, CVector &target, CVector &up, float &FOV) { @@ -2441,7 +2527,7 @@ CCamera::StoreValuesDuringInterPol(CVector &source, CVector &target, CVector &up m_fBetaDuringInterPol = CGeneral::GetATanOfXY(Dist.x, Dist.y); m_fAlphaDuringInterPol = CGeneral::GetATanOfXY(DistOnGround, Dist.z); } -#endif + void @@ -2475,26 +2561,24 @@ CCamera::ProcessWideScreenOn(void) void CCamera::DrawBordersForWideScreen(void) { + float bottom, top; + if (m_WideScreenOn) { + float borderSize = (SCREEN_HEIGHT / 2) * (m_ScreenReductionPercentage / 100.f); + top = borderSize - SCREEN_SCALE_Y(22.f); + bottom = SCREEN_HEIGHT - borderSize - SCREEN_SCALE_Y(14.f); + } else { + top = 0.f; + bottom = SCREEN_HEIGHT; + } + if(m_BlurType == MOTION_BLUR_NONE || m_BlurType == MOTION_BLUR_LIGHT_SCENE) SetMotionBlurAlpha(80); - CSprite2d::DrawRect( -#ifdef FIX_BUGS - CRect(0.0f, (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - SCREEN_SCALE_Y(8.0f), -#else - CRect(0.0f, (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f, -#endif - SCREEN_WIDTH, 0.0f), - CRGBA(0, 0, 0, 255)); + // top border + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, top), CRGBA(0, 0, 0, 255)); - CSprite2d::DrawRect( - CRect(0.0f, SCREEN_HEIGHT, -#ifdef FIX_BUGS - SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - SCREEN_SCALE_Y(8.0f)), -#else - SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f), -#endif - CRGBA(0, 0, 0, 255)); + // bottom border + CSprite2d::DrawRect(CRect(0.0f, bottom, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255)); } @@ -2512,7 +2596,9 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time) case OBBE_WHEEL: veh = FindPlayerVehicle(); if(veh){ - if(veh->IsBoat() || veh->GetModelIndex() == MI_RHINO) + if(veh->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) + return true; + if(veh->GetModelIndex() == MI_RHINO) return true; if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false)) return true; @@ -2522,7 +2608,7 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time) SetNearClipScript(0.6f); return false; case OBBE_1: - if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) return true; if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) return true; @@ -2531,14 +2617,14 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time) fwd.z = 0.0f; // too far and driving away from cam - if(fwd.Magnitude() > 20.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + if(fwd.Magnitude() > 40.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) return true; // too close if(fwd.Magnitude() < 1.6f) return true; return false; case OBBE_2: - if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) return true; if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) return true; @@ -2550,10 +2636,10 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time) // very close, fix near clip SetNearClipScript(Max(fwd.Magnitude()*0.5f, 0.05f)); // too far and driving away from cam - if(fwd.Magnitude() > 19.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + if(fwd.Magnitude() > 29.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) return true; // too close - if(fwd.Magnitude() < 1.6f) + if(fwd.Magnitude() < 2.0f) return true; return false; case OBBE_3: @@ -2564,13 +2650,13 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time) fwd.z = 0.0f; // too far and driving away from cam - if(fwd.Magnitude() > 28.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + if(fwd.Magnitude() > 48.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) return true; return false; case OBBE_1STPERSON: return CTimer::GetTimeInMilliseconds() > t+3000; case OBBE_5: - if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) return true; if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) return true; @@ -2579,7 +2665,7 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time) fwd.z = 0.0f; // too far and driving away from cam - if(fwd.Magnitude() > 28.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + if(fwd.Magnitude() > 38.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) return true; return false; case OBBE_ONSTRING: @@ -2643,6 +2729,90 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time) return false; case OBBE_13: return CTimer::GetTimeInMilliseconds() > t+5000; + + // Heli modes + case OBBE_14: + if(FindPlayerVehicle()) + if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false)) + return true; + return CTimer::GetTimeInMilliseconds() > t+8000; + case OBBE_15: + if(FindPlayerVehicle()){ + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 44.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + // too close + if(fwd.Magnitude() < 2.0f) + return true; + } + return false; + case OBBE_16: + if(FindPlayerVehicle()){ + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 50.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + // too close + if(fwd.Magnitude() < 3.0f) + return true; + } + return false; + case OBBE_17: + if(FindPlayerVehicle()){ + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far + if(fwd.Magnitude() > 50.0f) + return true; + // too close + if(fwd.Magnitude() < 2.0f) + return true; + } + return false; + case OBBE_18: + if(FindPlayerVehicle()){ + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; + fwd = FindPlayerCoors() - m_vecFixedModeSource; + + // too far + if(fwd.Magnitude() > 57.0f) + return true; + // too close + if(fwd.Magnitude() < 1.0f) + return true; + } + return false; + case OBBE_19: + if(FindPlayerVehicle()){ + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far + if(fwd.Magnitude() > 36.0f) + return true; + // too close + if(fwd.Magnitude() < 2.0f) + return true; + } + return false; + case OBBE_ONSTRING_HELI: + return CTimer::GetTimeInMilliseconds() > t+5000; + default: return false; } @@ -2652,7 +2822,8 @@ bool CCamera::TryToStartNewCamMode(int obbeMode) { CVehicle *veh; - CVector target, camPos, playerSpeed, fwd; + CVector target, camPos, playerSpeed, fwd, fwd2; + float angle; float ground; bool foundGround; int i; @@ -2662,7 +2833,7 @@ CCamera::TryToStartNewCamMode(int obbeMode) switch(obbeMode){ case OBBE_WHEEL: veh = FindPlayerVehicle(); - if(veh == nil || veh->IsBoat() || veh->GetModelIndex() == MI_RHINO) + if(veh == nil || (veh->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) || veh->GetModelIndex() == MI_RHINO) return false; target = Multiply3x3(FindPlayerVehicle()->GetMatrix(), CVector(-1.4f, -2.3f, 0.3f)); target += FindPlayerVehicle()->GetPosition(); @@ -2677,7 +2848,7 @@ CCamera::TryToStartNewCamMode(int obbeMode) playerSpeed.Normalise(); camPos += 20.0f*playerSpeed; camPos += 3.0f*CVector(playerSpeed.y, -playerSpeed.x, 0.0f); - if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) return false; ground = CWorld::FindGroundZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround); @@ -2694,17 +2865,17 @@ CCamera::TryToStartNewCamMode(int obbeMode) fwd = FindPlayerCoors() - camPos; fwd.z = 0.0f; // too far and driving away from cam - if(fwd.Magnitude() > 20.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + if(fwd.Magnitude() > 40.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) return false; // too close - if(fwd.Magnitude() < 1.6f) + if(fwd.Magnitude() < 2.5f) return true; SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); return true; case OBBE_2: - if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) return false; camPos = FindPlayerCoors(); playerSpeed = FindPlayerSpeed(); @@ -2727,10 +2898,10 @@ CCamera::TryToStartNewCamMode(int obbeMode) fwd = FindPlayerCoors() - camPos; fwd.z = 0.0f; // too far and driving away from cam - if(fwd.Magnitude() > 19.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + if(fwd.Magnitude() > 29.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) return false; // too close - if(fwd.Magnitude() < 1.6f) + if(fwd.Magnitude() < 2.0f) return true; SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); @@ -2787,7 +2958,7 @@ CCamera::TryToStartNewCamMode(int obbeMode) return false; if(FindPlayerVehicle() == nil) return false; - if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) return false; i = CPools::GetVehiclePool()->GetSize(); while(--i >= 0){ @@ -2815,7 +2986,7 @@ CCamera::TryToStartNewCamMode(int obbeMode) return false; if(FindPlayerVehicle() == nil) return false; - if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) return false; i = CPools::GetVehiclePool()->GetSize(); while(--i >= 0){ @@ -2910,12 +3081,219 @@ CCamera::TryToStartNewCamMode(int obbeMode) TakeControl(FindPlayerEntity(), CCam::MODE_TOPDOWN, JUMP_CUT, CAMCONTROL_OBBE); #endif return true; + + // Heli modes + case OBBE_14: + veh = FindPlayerVehicle(); + if(veh == nil) + return false; + target = Multiply3x3(FindPlayerVehicle()->GetMatrix(), CVector(-1.4f, -2.3f, 0.3f)); + target += FindPlayerVehicle()->GetPosition(); + if(!veh->IsBoat() && !CWorld::GetIsLineOfSightClear(veh->GetPosition(), target, true, false, false, false, false, false, false)) + return false; + TakeControl(veh, CCam::MODE_WHEELCAM, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_15: + if(FindPlayerVehicle() == nil) + return false; + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + camPos += 34.0f*playerSpeed; + camPos.z = FindPlayerCoors().z + 0.5f; + if(FindPlayerVehicle()->IsBoat()) + camPos.z += 1.0f; + + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + fwd = FindPlayerCoors() - camPos; + fwd2 = FindPlayerCoors() - camPos; + fwd2.z = 0.0f; + // too far and driving away from cam + if(fwd.Magnitude() > 44.0f && DotProduct(FindPlayerSpeed(), fwd2) > 0.0f) + return false; + // too close + if(fwd.Magnitude() < 3.0f) + return true; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_16: + if(FindPlayerVehicle() == nil) + return false; + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + angle = CGeneral::GetATanOfXY(playerSpeed.x, playerSpeed.y) + DEGTORAD(60.0f); + playerSpeed += CVector(Cos(angle), Sin(angle), 0.0f); + playerSpeed.Normalise(); + camPos += 30.0f*playerSpeed; + camPos.z = FindPlayerCoors().z - 5.5f; + + foundGround = false; + ground = CWorld::FindRoofZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround); + if(foundGround) + camPos.z = ground + 0.5f; + else if(CWaterLevel::GetWaterLevelNoWaves(camPos.x, camPos.y, camPos.z, &ground)){ + float waterOffset = 1.0f; + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + waterOffset = -2.0f; + if(camPos.z < ground + waterOffset) + camPos.z = ground + waterOffset; + } + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + fwd = FindPlayerCoors() - camPos; + // too far + if(fwd.Magnitude() > 50.0f) + return false; + // too close + if(fwd.Magnitude() < 3.0f) + return true; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_17: + if(FindPlayerVehicle() == nil) + return false; + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + angle = CGeneral::GetATanOfXY(playerSpeed.x, playerSpeed.y) + DEGTORAD(190.0f); + playerSpeed += CVector(Cos(angle), Sin(angle), 0.0f); + playerSpeed.Normalise(); + camPos += 25.0f*playerSpeed; + camPos.z = FindPlayerCoors().z - 1.0f; + + foundGround = false; + ground = CWorld::FindRoofZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround); + if(foundGround) + camPos.z = ground + 0.5f; + else if(CWaterLevel::GetWaterLevelNoWaves(camPos.x, camPos.y, camPos.z, &ground)){ + float waterOffset = 1.0f; + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + waterOffset = -2.0f; + if(camPos.z < ground + waterOffset) + camPos.z = ground + waterOffset; + } + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + fwd = FindPlayerCoors() - camPos; + fwd2 = FindPlayerCoors() - camPos; + fwd2.z = 0.0f; + // too far and driving away from cam + if(fwd.Magnitude() > 50.0f && DotProduct(FindPlayerSpeed(), fwd2) > 0.0f) + return false; + // too close + if(fwd.Magnitude() < 2.0f) + return true; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_18: + camPos = FindPlayerCoors(); + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + camPos.z += 23.0f; + else + camPos.z -= 23.0f; + playerSpeed = FindPlayerSpeed(); + angle = CGeneral::GetATanOfXY(playerSpeed.x, playerSpeed.y) + DEGTORAD(145.0f); + playerSpeed += CVector(Cos(angle), Sin(angle), 0.0f); + playerSpeed.Normalise(); + camPos += 15.0f*playerSpeed; + + foundGround = false; + ground = CWorld::FindGroundZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround); +#ifdef FIX_BUGS + if(foundGround) +#else + if(ground == true) +#endif + { + if(camPos.z < ground) + camPos.z = ground + 0.5f; + }else if(CWaterLevel::GetWaterLevelNoWaves(camPos.x, camPos.y, camPos.z, &ground)){ + float waterOffset = 1.0f; + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + waterOffset = -2.0f; + if(camPos.z < ground + waterOffset) + camPos.z = ground + waterOffset; + } + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + fwd = FindPlayerCoors() - camPos; + // too far + if(fwd.Magnitude() > 57.0f) + return false; + // too close + if(fwd.Magnitude() < 1.0f) + return true; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_19: + camPos = FindPlayerCoors(); + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + camPos.z += 4.0f; + else + camPos.z -= 1.0f; + playerSpeed = FindPlayerSpeed(); + angle = CGeneral::GetATanOfXY(playerSpeed.x, playerSpeed.y) + DEGTORAD(28.0f); + playerSpeed += CVector(Cos(angle), Sin(angle), 0.0f); + playerSpeed.Normalise(); + camPos += 12.5f*playerSpeed; + + foundGround = false; + ground = CWorld::FindGroundZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround); +#ifdef FIX_BUGS + if(foundGround) +#else + if(ground == true) +#endif + { + if(camPos.z < ground) + camPos.z = ground + 0.5f; + }else if(CWaterLevel::GetWaterLevelNoWaves(camPos.x, camPos.y, camPos.z, &ground)){ + float waterOffset = 1.0f; + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + waterOffset = -2.0f; + if(camPos.z < ground + waterOffset) + camPos.z = ground + waterOffset; + } + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + fwd = FindPlayerCoors() - camPos; + // too far + if(fwd.Magnitude() > 36.0f) + return false; + // too close + if(fwd.Magnitude() < 2.0f) + return true; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_ONSTRING_HELI: + TakeControl(FindPlayerEntity(), CCam::MODE_CAM_ON_A_STRING, JUMP_CUT, CAMCONTROL_OBBE); + return true; default: return false; } } -int32 SequenceOfCams[16] = { +int32 SequenceOfCarCams[16] = { OBBE_WHEEL, OBBE_COPCAR, OBBE_3, OBBE_1, OBBE_3, OBBE_COPCAR_WHEEL, OBBE_2, OBBE_3, OBBE_COPCAR_WHEEL, OBBE_COPCAR, OBBE_2, OBBE_3, OBBE_5, OBBE_3, @@ -2931,19 +3309,19 @@ CCamera::ProcessObbeCinemaCameraCar(void) if(!bDidWeProcessAnyCinemaCam){ OldMode = -1; - CHud::SetHelpMessage(TheText.Get("CINCAM"), true); + bSwitchedToObbeCam = true; } - if(!bDidWeProcessAnyCinemaCam || IsItTimeForNewcam(SequenceOfCams[OldMode], TimeForNext)){ + if(!bDidWeProcessAnyCinemaCam || IsItTimeForNewcam(SequenceOfCarCams[OldMode], TimeForNext)){ // This is very strange code... for(OldMode = (OldMode+1) % 14; - !TryToStartNewCamMode(SequenceOfCams[OldMode]) && i <= 14; + !TryToStartNewCamMode(SequenceOfCarCams[OldMode]) && i <= 14; OldMode = (OldMode+1) % 14) i++; TimeForNext = CTimer::GetTimeInMilliseconds(); if(i >= 14){ OldMode = 14; - TryToStartNewCamMode(SequenceOfCams[14]); + TryToStartNewCamMode(SequenceOfCarCams[14]); } } @@ -2951,6 +3329,40 @@ CCamera::ProcessObbeCinemaCameraCar(void) bDidWeProcessAnyCinemaCam = true; } +int32 SequenceOfHeliCams[6] = { OBBE_14, OBBE_15, OBBE_16, OBBE_17, OBBE_18, OBBE_19 }; + +void +CCamera::ProcessObbeCinemaCameraHeli(void) +{ + static int OldMode = -1; + static int32 TimeForNext = 0; + int i = 0; + + if(!bDidWeProcessAnyCinemaCam){ + OldMode = -1; + bSwitchedToObbeCam = true; + } + + if(!bDidWeProcessAnyCinemaCam || IsItTimeForNewcam(SequenceOfHeliCams[OldMode], TimeForNext)){ + // This is very strange code... + for(OldMode = (OldMode+1) % 6; + !TryToStartNewCamMode(SequenceOfCarCams[OldMode]) && i <= 6; + OldMode = (OldMode+1) % 6) + i++; + if(i >= 6){ + OldMode = 6; + if(Cams[ActiveCam].Mode != CCam::MODE_CAM_ON_A_STRING){ + TryToStartNewCamMode(OBBE_ONSTRING_HELI); + TimeForNext = CTimer::GetTimeInMilliseconds(); + } + }else + TimeForNext = CTimer::GetTimeInMilliseconds(); + } + + m_iModeObbeCamIsInForCar = OldMode; + bDidWeProcessAnyCinemaCam = true; +} + int32 SequenceOfPedCams[5] = { OBBE_9, OBBE_10, OBBE_11, OBBE_12, OBBE_13 }; void @@ -2978,6 +3390,7 @@ CCamera::DontProcessObbeCinemaCamera(void) bDidWeProcessAnyCinemaCam = false; } +#ifdef GTA_TRAIN void CCamera::LoadTrainCamNodes(char const *name) { @@ -3162,6 +3575,7 @@ CCamera::Process_Train_Camera_Control(void) } } } +#endif void @@ -3173,9 +3587,14 @@ CCamera::LoadPathSplines(int file) n = 0; + DeleteCutSceneCamDataMemory(); for(i = 0; i < MAX_NUM_OF_SPLINETYPES; i++) - for(j = 0; j < CCamPathSplines::MAXPATHLENGTH; j++) - m_arrPathArray[i].m_arr_PathData[j] = 0.0f; + m_arrPathArray[i].m_arr_PathData = new float[CCamPathSplines::MAXPATHLENGTH]; + +// Why is this gone? +// for(i = 0; i < MAX_NUM_OF_SPLINETYPES; i++) +// for(j = 0; j < CCamPathSplines::MAXPATHLENGTH; j++) +// m_arrPathArray[i].m_arr_PathData[j] = 0.0f; m_bStartingSpline = false; @@ -3212,6 +3631,8 @@ CCamera::LoadPathSplines(int file) m_arrPathArray[i].m_arr_PathData[j] = atof(token); i++; j = 0; + if (i == MAX_NUM_OF_SPLINETYPES) + reading = false; memset(token, 0, 32); n = 0; } @@ -3219,6 +3640,17 @@ CCamera::LoadPathSplines(int file) } void +CCamera::DeleteCutSceneCamDataMemory(void) +{ + int i; + for(i = 0; i < MAX_NUM_OF_SPLINETYPES; i++) + if(m_arrPathArray[i].m_arr_PathData){ + delete[] m_arrPathArray[i].m_arr_PathData; + m_arrPathArray[i].m_arr_PathData = nil; + } +} + +void CCamera::FinishCutscene(void) { SetPercentAlongCutScene(100.0f); @@ -3279,26 +3711,42 @@ CCamera::SetZoomValueFollowPedScript(int16 dist) void CCamera::SetZoomValueCamStringScript(int16 dist) { + if (Cams[ActiveCam].CamTargetEntity->IsVehicle()) { + int vehApp = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->GetVehicleAppearance(); + int vehArrPos = 0; + GetArrPosForVehicleType(vehApp, vehArrPos); + #ifdef FREE_CAM - if (bFreeCam) { - switch (dist) { - case 0: m_fCarZoomValueScript = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_1 : FREE_CAR_ZOOM_VALUE_1; break; - case 1: m_fCarZoomValueScript = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_2 : FREE_CAR_ZOOM_VALUE_2; break; - case 2: m_fCarZoomValueScript = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_3 : FREE_CAR_ZOOM_VALUE_3; break; - default: break; + if (bFreeCam) { + switch (dist) { + case 0: m_fCarZoomValueScript = LCS_ZOOM_ONE_DISTANCE[vehArrPos]; break; + case 1: m_fCarZoomValueScript = LCS_ZOOM_TWO_DISTANCE[vehArrPos]; break; + case 2: m_fCarZoomValueScript = LCS_ZOOM_THREE_DISTANCE[vehArrPos]; break; + default: break; + } } - } else + else #endif - { + { + switch (dist) { + case 0: m_fCarZoomValueScript = ZOOM_ONE_DISTANCE[vehArrPos]; break; + case 1: m_fCarZoomValueScript = ZOOM_TWO_DISTANCE[vehArrPos]; break; + case 2: m_fCarZoomValueScript = ZOOM_THREE_DISTANCE[vehArrPos]; break; + default: break; + } + } + + m_bUseScriptZoomValueCar = true; + } else { switch (dist) { - case 0: m_fCarZoomValueScript = DEFAULT_CAR_ZOOM_VALUE_1; break; - case 1: m_fCarZoomValueScript = DEFAULT_CAR_ZOOM_VALUE_2; break; - case 2: m_fCarZoomValueScript = DEFAULT_CAR_ZOOM_VALUE_3; break; + case 0: m_fPedZoomValueScript = 0.25f; break; + case 1: m_fPedZoomValueScript = 1.5f; break; + case 2: m_fPedZoomValueScript = 2.9f; break; default: break; } - } - m_bUseScriptZoomValueCar = true; + m_bUseScriptZoomValuePed = true; + } } void @@ -3313,33 +3761,23 @@ CCamera::SetNearClipScript(float clip) void CCamera::ProcessFade(void) { - float fade = (CTimer::GetTimeInMilliseconds() - m_uiFadeTimeStarted)/1000.0f; - // Why even set CDraw::FadeValue if m_fFLOATingFade sets it anyway? if(m_bFading){ if(m_iFadingDirection == FADE_IN){ - if(m_fTimeToFadeOut != 0.0f){ - m_fFLOATingFade = 255.0f - 255.0f*fade/m_fTimeToFadeOut; - if(m_fFLOATingFade <= 0.0f){ - m_bFading = false; - CDraw::FadeValue = 0; - m_fFLOATingFade = 0.0f; - } - }else{ + if(m_fTimeToFadeOut != 0.0f) + m_fFLOATingFade -= CTimer::GetTimeStepInSeconds() * 255.0f / m_fTimeToFadeOut; + else + m_fFLOATingFade = 0.0f; + if (m_fFLOATingFade <= 0.0f) { m_bFading = false; - CDraw::FadeValue = 0; m_fFLOATingFade = 0.0f; } }else if(m_iFadingDirection == FADE_OUT){ - if(m_fTimeToFadeOut != 0.0f){ - m_fFLOATingFade = 255.0f*fade/m_fTimeToFadeOut; - if(m_fFLOATingFade >= 255.0f){ - m_bFading = false; - CDraw::FadeValue = 255; - m_fFLOATingFade = 255.0f; - } - }else{ + if(m_fTimeToFadeOut != 0.0f) + m_fFLOATingFade += CTimer::GetTimeStepInSeconds() * 255.0f / m_fTimeToFadeOut; + else + m_fFLOATingFade = 255.0f; + if (m_fFLOATingFade >= 255.0f) { m_bFading = false; - CDraw::FadeValue = 255; m_fFLOATingFade = 255.0f; } } @@ -3350,46 +3788,28 @@ CCamera::ProcessFade(void) void CCamera::ProcessMusicFade(void) { - float fade = (CTimer::GetTimeInMilliseconds() - m_uiFadeTimeStartedMusic)/1000.0f; if(m_bMusicFading){ if(m_iMusicFadingDirection == FADE_IN){ if(m_fTimeToFadeMusic == 0.0f) - m_fTimeToFadeMusic = 1.0f; - - m_fFLOATingFadeMusic = 255.0f*fade/m_fTimeToFadeMusic; - if(m_fFLOATingFadeMusic > 255.0f){ + m_fFLOATingFadeMusic = 0.0f; + else + m_fFLOATingFadeMusic -= 255.0f*CTimer::GetTimeStepInSeconds()/m_fTimeToFadeMusic; + if(m_fFLOATingFadeMusic <= 0.0f){ m_bMusicFading = false; m_fFLOATingFadeMusic = 0.0f; - DMAudio.SetEffectsFadeVol(127); - DMAudio.SetMusicFadeVol(127); - }else{ - DMAudio.SetEffectsFadeVol(m_fFLOATingFadeMusic/255.0f * 127); - DMAudio.SetMusicFadeVol(m_fFLOATingFadeMusic/255.0f * 127); } }else if(m_iMusicFadingDirection == FADE_OUT){ if(m_fTimeToFadeMusic == 0.0f) - m_fTimeToFadeMusic = 1.0f; - -#ifdef PS2_MENU - if(m_bMoveCamToAvoidGeom || TheMemoryCard.StillToFadeOut){ -#else - if(m_bMoveCamToAvoidGeom || StillToFadeOut){ -#endif - m_fFLOATingFadeMusic = 256.0f; - m_bMoveCamToAvoidGeom = false; - }else - m_fFLOATingFadeMusic = 255.0f*fade/m_fTimeToFadeMusic; - - if(m_fFLOATingFadeMusic > 255.0f){ + m_fFLOATingFadeMusic = 255.0f; + else + m_fFLOATingFadeMusic += 255.0f*CTimer::GetTimeStepInSeconds()/m_fTimeToFadeMusic; + if(m_fFLOATingFadeMusic >= 255.0f){ m_bMusicFading = false; m_fFLOATingFadeMusic = 255.0f; - DMAudio.SetEffectsFadeVol(0); - DMAudio.SetMusicFadeVol(0); - }else{ - DMAudio.SetEffectsFadeVol(127 - m_fFLOATingFadeMusic/255.0f * 127); - DMAudio.SetMusicFadeVol(127 - m_fFLOATingFadeMusic/255.0f * 127); } } + DMAudio.SetEffectsFadeVol(127 - m_fFLOATingFadeMusic/255.0f * 127); + DMAudio.SetMusicFadeVol(127 - m_fFLOATingFadeMusic/255.0f * 127); } } @@ -3405,22 +3825,13 @@ CCamera::Fade(float timeout, int16 direction) m_iMusicFadingDirection = direction; m_fTimeToFadeMusic = timeout; m_uiFadeTimeStartedMusic = CTimer::GetTimeInMilliseconds(); -// Not on PS2 - if(!m_bUnknown && m_iMusicFadingDirection == FADE_OUT){ - unknown++; - if(unknown >= 2){ - m_bUnknown = true; - unknown = 0; - }else - m_bMoveCamToAvoidGeom = true; - } } } void CCamera::SetFadeColour(uint8 r, uint8 g, uint8 b) { - m_FadeTargetIsSplashScreen = r == 0 && g == 0 && b == 0; + m_FadeTargetIsSplashScreen = r == 2 && g == 2 && b == 2; CDraw::FadeRed = r; CDraw::FadeGreen = g; CDraw::FadeBlue = b; @@ -3527,6 +3938,7 @@ CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString(void) void CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom) { + SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MOTION_BLUR_LIGHT_SCENE); PlayerWeaponMode.Mode = mode; PlayerWeaponMode.MaxZoom = maxZoom; PlayerWeaponMode.MinZoom = minZoom; @@ -3536,6 +3948,7 @@ CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom) void CCamera::ClearPlayerWeaponMode(void) { + SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MOTION_BLUR_LIGHT_SCENE); PlayerWeaponMode.Mode = 0; PlayerWeaponMode.MaxZoom = 1; PlayerWeaponMode.MinZoom = -1; @@ -3579,6 +3992,18 @@ CCamera::Find3rdPersonQuickAimPitch(void) return -(DEGTORAD(((0.5f - m_f3rdPersonCHairMultY) * 1.8f * 0.5f * Cams[ActiveCam].FOV)) + rot); } +bool +CCamera::Using1stPersonWeaponMode(void) +{ + switch(PlayerWeaponMode.Mode) + case CCam::MODE_SNIPER: + case CCam::MODE_M16_1STPERSON: + case CCam::MODE_ROCKETLAUNCHER: + case CCam::MODE_HELICANNON_1STPERSON: + case CCam::MODE_CAMERA: + return true; + return false; +} void @@ -3603,8 +4028,9 @@ CCamera::CalculateDerivedValues(void) // left plane m_vecFrustumNormals[1] = CVector(-c, -s, 0.0f); - c /= CDraw::FindAspectRatio(); - s /= CDraw::FindAspectRatio(); + CDraw::CalculateAspectRatio(); + c /= SCREEN_ASPECT_RATIO; + s /= SCREEN_ASPECT_RATIO; // bottom plane m_vecFrustumNormals[2] = CVector(0.0f, -s, -c); // top plane @@ -3650,7 +4076,7 @@ CCamera::IsPointVisible(const CVector ¢er, const CMatrix *mat) } bool -CCamera::IsSphereVisible(const CVector ¢er, float radius, Const CMatrix *mat) +CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat) { #ifdef GTA_PS2 CVuVector c; @@ -3675,14 +4101,7 @@ CCamera::IsSphereVisible(const CVector ¢er, float radius, Const CMatrix *mat bool CCamera::IsSphereVisible(const CVector ¢er, float radius) { -#if GTA_VERSION < GTA3_PC_10 // not sure this condition is the right one - // Maybe this was a copy of the other function with m_cameraMatrix - return IsSphereVisible(center, radius, &m_cameraMatrix); -#else - // ...and on PC they decided to call the other one with a default matrix. - CMatrix mat(GetCameraMatrix()); // this matrix construction is stupid and gone in VC - return IsSphereVisible(center, radius, &mat); -#endif + return IsSphereVisible(center, radius, &GetCameraMatrix()); } bool @@ -3720,7 +4139,5 @@ CCamera::IsBoxVisible(CVUVECTOR *box, const CMatrix *mat) CCamPathSplines::CCamPathSplines(void) { - int i; - for(i = 0; i < MAXPATHLENGTH; i++) - m_arr_PathData[i] = 0.0f; + m_arr_PathData = nil; } diff --git a/src/core/Camera.h b/src/core/Camera.h index 07a05cb4..39ecb760 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -26,20 +26,6 @@ enum CAM_ZOOM_CINEMATIC, }; -#ifdef FREE_CAM // LCS values -#define FREE_CAR_ZOOM_VALUE_1 (-1.0f) -#define FREE_CAR_ZOOM_VALUE_2 (2.0f) -#define FREE_CAR_ZOOM_VALUE_3 (6.0f) - -#define FREE_BOAT_ZOOM_VALUE_1 (-2.41f) -#define FREE_BOAT_ZOOM_VALUE_2 (6.49f) -#define FREE_BOAT_ZOOM_VALUE_3 (15.0f) -#endif - -#define DEFAULT_CAR_ZOOM_VALUE_1 (0.05f) -#define DEFAULT_CAR_ZOOM_VALUE_2 (1.9f) -#define DEFAULT_CAR_ZOOM_VALUE_3 (3.9f) - const float DefaultFOV = 70.0f; // beta: 80.0f class CCam @@ -85,13 +71,15 @@ public: MODE_SPECIAL_FIXED_FOR_SYPHON, MODE_FIGHT_CAM, MODE_TOP_DOWN_PED, + MODE_LIGHTHOUSE, MODE_SNIPER_RUNABOUT, MODE_ROCKETLAUNCHER_RUNABOUT, MODE_1STPERSON_RUNABOUT, MODE_M16_1STPERSON_RUNABOUT, MODE_FIGHT_CAM_RUNABOUT, MODE_EDITOR, - MODE_HELICANNON_1STPERSON, // vice city leftover + MODE_HELICANNON_1STPERSON, + MODE_CAMERA, }; bool bBelowMinDist; //used for follow ped mode @@ -121,7 +109,6 @@ public: float f_Roll; //used for adding a slight roll to the camera in the float f_rollSpeed; float m_fSyphonModeTargetZOffSet; - float m_fRoadOffSet; float m_fAmountFractionObscured; float m_fAlphaSpeedOverOneFrame; float m_fBetaSpeedOverOneFrame; @@ -144,7 +131,8 @@ public: float m_fRealGroundDist; //used for follow ped mode float m_fTargetBeta; float m_fTimeElapsedFloat; - + float m_fTilt; + float m_fTiltSpeed; float m_fTransitionBeta; float m_fTrueBeta; float m_fTrueAlpha; @@ -162,6 +150,16 @@ public: float CA_MAX_DISTANCE; float SpeedVar; + float m_fTargetZoomGroundOne; + float m_fTargetZoomGroundTwo; + float m_fTargetZoomGroundThree; + float m_fTargetZoomOneZExtra; + float m_fTargetZoomTwoZExtra; + float m_fTargetZoomThreeZExtra; + float m_fTargetZoomZCloseIn; + float m_fMinRealGroundDist; + float m_fTargetCloseInDist; + CVector m_cvecSourceSpeedOverOneFrame; CVector m_cvecTargetSpeedOverOneFrame; CVector m_cvecUpOverOneFrame; @@ -194,13 +192,11 @@ public: void ProcessSpecialHeightRoutines(void); void GetVectorsReadyForRW(void); CVector DoAverageOnVector(const CVector &vec); - float GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaOffset, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies); - void WorkOutCamHeightWeeCar(CVector &TargetCoors, float TargetOrientation); void WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, float TargetHeight); bool RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation); - bool FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOrientation); void Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist); void FixCamWhenObscuredByVehicle(const CVector &TargetCoors); + bool GetBoatLook_L_R_HeightOffset(float &Offset); void LookBehind(void); void LookLeft(void); void LookRight(void); @@ -233,42 +229,29 @@ public: void Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, float, float); void Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, float, float); void Process_FlyBy(const CVector&, float, float, float); - void Process_WheelCam(const CVector&, float, float, float); + bool Process_WheelCam(const CVector&, float, float, float); void Process_Fixed(const CVector &CameraTarget, float, float, float); void Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrientation, float, float); - void Process_Circle(const CVector &CameraTarget, float, float, float); void Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, float); + void Process_LightHouse(const CVector &CameraTarget, float, float, float); void ProcessPedsDeadBaby(void); bool ProcessArrestCamOne(void); bool ProcessArrestCamTwo(void); - - /* Some of the unused PS2 cams */ - void Process_Chris_With_Binding_PlusRotation(const CVector &CameraTarget, float, float, float); - void Process_ReactionCam(const CVector &CameraTarget, float TargetOrientation, float, float); - void Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOrientation, float, float); - // TODO: - // CCam::Process_CushyPillows_Arse - // CCam::Process_Look_At_Cars - // CCam::Process_CheesyZoom - // CCam::Process_Aiming - void Process_Bill(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar); - void Process_Im_The_Passenger_Woo_Woo(const CVector &CameraTarget, float TargetOrientation, float, float); - void Process_Blood_On_The_Tracks(const CVector &CameraTarget, float TargetOrientation, float, float); - void Process_Cam_Running_Side_Train(const CVector &CameraTarget, float TargetOrientation, float, float); - void Process_Cam_On_Train_Roof(const CVector &CameraTarget, float TargetOrientation, float, float); + bool GetLookAlongGroundPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut); + bool GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut); + bool GetLookOverShoulderPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut); // custom stuff void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float); void Process_FollowCar_SA(const CVector &CameraTarget, float TargetOrientation, float, float); }; -VALIDATE_SIZE(CCam, 0x1A4); - class CCamPathSplines { public: enum {MAXPATHLENGTH=800}; - float m_arr_PathData[MAXPATHLENGTH]; +// float m_arr_PathData[MAXPATHLENGTH]; + float *m_arr_PathData; CCamPathSplines(void); }; @@ -350,13 +333,14 @@ public: bool m_bcutsceneFinished; bool m_bCullZoneChecksOn; bool m_bFirstPersonBeingUsed; - bool m_bUnknown; + bool m_bJustJumpedOutOf1stPersonBecauseOfTarget; bool m_bIdleOn; bool m_bInATunnelAndABigVehicle; bool m_bInitialNodeFound; bool m_bInitialNoNodeStaticsSet; bool m_bIgnoreFadingStuffForMusic; bool m_bPlayerIsInGarage; + bool m_bPlayerWasOnBike; bool m_bJustCameOutOfGarage; bool m_bJustInitalised; bool m_bJust_Switched; @@ -381,6 +365,9 @@ public: bool m_WideScreenOn; bool m_1rstPersonRunCloseToAWall; bool m_bHeadBob; + bool m_bVehicleSuspenHigh; + bool m_bEnable1rstPersonCamCntrlsScript; + bool m_bAllow1rstPersonWeaponsCamera; bool m_bFailedCullZoneTestPreviously; bool m_FadeTargetIsSplashScreen; @@ -396,15 +383,16 @@ public: uint8 m_uiTransitionState; // 0:one mode 1:transition uint32 m_uiTimeLastChange; + uint32 m_uiTimeWeLeftIdle_StillNoInput; uint32 m_uiTimeWeEnteredIdle; uint32 m_uiTimeTransitionStart; uint32 m_uiTransitionDuration; + uint32 m_uiTransitionDurationTargetCoors; int m_BlurBlue; int m_BlurGreen; int m_BlurRed; int m_BlurType; - uint32 unknown; // some counter having to do with music int m_iWorkOutSpeedThisNumFrames; int m_iNumFramesSoFar; @@ -427,12 +415,9 @@ public: float CarZoomValueSmooth; float DistanceToWater; -#ifndef PS2_CAM_TRANSITION float FOVDuringInter; -#endif float LODDistMultiplier; float GenerationDistMultiplier; -#ifndef PS2_CAM_TRANSITION float m_fAlphaSpeedAtStartInter; float m_fAlphaWhenInterPol; float m_fAlphaDuringInterPol; @@ -443,7 +428,6 @@ public: float m_fFOVSpeedAtStartInter; float m_fStartingBetaForInterPol; float m_fStartingAlphaForInterPol; -#endif float m_PedOrientForBehindOrInFront; float m_CameraAverageSpeed; float m_CameraSpeedSoFar; @@ -468,17 +452,18 @@ public: float PedZoomIndicator; #endif float PlayerExhaustion; - float SoundDistUp, SoundDistLeft, SoundDistRight; - float SoundDistUpAsRead, SoundDistLeftAsRead, SoundDistRightAsRead; - float SoundDistUpAsReadOld, SoundDistLeftAsReadOld, SoundDistRightAsReadOld; + float SoundDistUp; + float SoundDistUpAsRead; + float SoundDistUpAsReadOld; + float m_fAvoidTheGeometryProbsTimer; + int16 m_nAvoidTheGeometryProbsDirn; float m_fWideScreenReductionAmount; float m_fStartingFOVForInterPol; - // not static yet - float m_fMouseAccelHorzntl;// acceleration multiplier for 1st person controls - float m_fMouseAccelVertical;// acceleration multiplier for 1st person controls - float m_f3rdPersonCHairMultX; - float m_f3rdPersonCHairMultY; + static float m_fMouseAccelHorzntl;// acceleration multiplier for 1st person controls + static float m_fMouseAccelVertical;// acceleration multiplier for 1st person controls + static float m_f3rdPersonCHairMultX; + static float m_f3rdPersonCHairMultY; CCam Cams[3]; @@ -493,7 +478,7 @@ public: CVector m_vecFixedModeSource; CVector m_vecFixedModeUpOffSet; CVector m_vecCutSceneOffset; -#ifndef PS2_CAM_TRANSITION + CVector m_cvecStartingSourceForInterPol; CVector m_cvecStartingTargetForInterPol; CVector m_cvecStartingUpForInterPol; @@ -503,17 +488,17 @@ public: CVector m_vecSourceWhenInterPol; CVector m_vecTargetWhenInterPol; CVector m_vecUpWhenInterPol; -#endif + CVector m_vecClearGeometryVec; CVector m_vecGameCamPos; -#ifndef PS2_CAM_TRANSITION CVector SourceDuringInter; CVector TargetDuringInter; CVector UpDuringInter; -#endif RwCamera *m_pRwCamera; CEntity *pTargetEntity; CCamPathSplines m_arrPathArray[MAX_NUM_OF_SPLINETYPES]; +#ifdef GTA_TRAIN CTrainCamNode m_arrTrainCamNode[MAX_NUM_OF_NODES]; +#endif CMatrix m_cameraMatrix; bool m_bGarageFixedCamPositionSet; bool m_vecDoingSpecialInterPolation; @@ -532,6 +517,8 @@ public: float m_fTimeToFadeMusic; float m_fFractionInterToStopMoving; float m_fFractionInterToStopCatchUp; + float m_fFractionInterToStopMovingTarget; + float m_fFractionInterToStopCatchUpTarget; float m_fGaitSwayBuffer; float m_fScriptPercentageInterToStopMoving; float m_fScriptPercentageInterToCatchUp; @@ -555,7 +542,6 @@ public: // High level and misc CCamera(void); - CCamera(float); void Init(void); void Process(void); void CamControl(void); @@ -564,6 +550,9 @@ public: void InitialiseCameraForDebugMode(void); void CamShake(float strength, float x, float y, float z); bool Get_Just_Switched_Status() { return m_bJust_Switched; } + void AvoidTheGeometry(const CVector &Source, const CVector &TargetPos, CVector &NewSource, float FOV); + void GetArrPosForVehicleType(int apperance, int &index); + void GetScreenRect(CRect &rect); // Who's in control void TakeControl(CEntity *target, int16 mode, int16 typeOfSwitch, int32 controller); @@ -589,6 +578,7 @@ public: bool TryToStartNewCamMode(int32 obbeMode); void DontProcessObbeCinemaCamera(void); void ProcessObbeCinemaCameraCar(void); + void ProcessObbeCinemaCameraHeli(void); void ProcessObbeCinemaCameraPed(void); // Train @@ -597,6 +587,7 @@ public: // Script void LoadPathSplines(int file); + void DeleteCutSceneCamDataMemory(void); void FinishCutscene(void); float GetPositionAlongSpline(void) { return m_fPositionAlongSpline; } uint32 GetCutSceneFinishTime(void); @@ -632,6 +623,7 @@ public: void UpdateAimingCoors(CVector const &coors); bool Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target); float Find3rdPersonQuickAimPitch(void); + bool Using1stPersonWeaponMode(void); // Physical camera void SetRwCamera(RwCamera *cam); @@ -639,7 +631,7 @@ public: CVector &GetGameCamPosition(void) { return m_vecGameCamPos; } void CalculateDerivedValues(void); bool IsPointVisible(const CVector ¢er, const CMatrix *mat); - bool IsSphereVisible(const CVector ¢er, float radius, Const CMatrix *mat); + bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat); bool IsSphereVisible(const CVector ¢er, float radius); bool IsBoxVisible(CVUVECTOR *box, const CMatrix *mat); }; diff --git a/src/core/Clock.cpp b/src/core/Clock.cpp index e4b908e0..a3298343 100644 --- a/src/core/Clock.cpp +++ b/src/core/Clock.cpp @@ -4,6 +4,7 @@ #include "Pad.h" #include "Clock.h" #include "Stats.h" +#include "VarConsole.h" _TODO("gbFastTime"); bool gbFastTime; @@ -18,6 +19,10 @@ uint32 CClock::ms_nMillisecondsPerGameMinute; uint32 CClock::ms_nLastClockTick; bool CClock::ms_bClockHasBeenStored; +#ifndef MASTER +bool gbFreezeTime; +#endif + void CClock::Initialise(uint32 scale) { @@ -29,6 +34,10 @@ CClock::Initialise(uint32 scale) ms_nLastClockTick = CTimer::GetTimeInMilliseconds(); ms_bClockHasBeenStored = false; debug("CClock ready\n"); +#ifndef MASTER + VarConsole.Add("Time (hour of day)", &ms_nGameClockHours, 1, 0, 23, true); + VarConsole.Add("Freeze time", &gbFreezeTime, true); +#endif } void @@ -48,6 +57,10 @@ CClock::Update(void) } } +#ifndef MASTER + else if (gbFreezeTime) + ms_nLastClockTick = CTimer::GetTimeInMilliseconds(); +#endif else if(CTimer::GetTimeInMilliseconds() - ms_nLastClockTick > ms_nMillisecondsPerGameMinute || gbFastTime) { ms_nGameClockMinutes++; @@ -73,8 +86,14 @@ CClock::Update(void) void CClock::SetGameClock(uint8 h, uint8 m) { - ms_nGameClockHours = h; + while (m >= 60) { + m -= 60; + h++; + } ms_nGameClockMinutes = m; + while (h >= 24) + h -= 24; + ms_nGameClockHours = h; ms_nGameClockSeconds = 0; ms_nLastClockTick = CTimer::GetTimeInMilliseconds(); } diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index e72af7e4..dbb0bd87 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -130,7 +130,7 @@ void CControllerConfigManager::SaveSettings(int32 file) void CControllerConfigManager::LoadSettings(int32 file) { bool bValid = true; - + int nVersion = 0; #ifdef BIND_VEHICLE_FIREWEAPON bool skipVehicleFireWeapon = false; #endif @@ -144,35 +144,15 @@ void CControllerConfigManager::LoadSettings(int32 file) bValid = false; else { CFileMgr::Seek(file, 0, 0); - -#ifdef BIND_VEHICLE_FIREWEAPON - // HACK! - // All of this is hacky as fuck. - // We are checking the file size to read the .set file correctly. - // But because .set file is opened in text mode we have to read - // the WHOLE file to get the size we should be working with. - // Joy, ain't it? - char tempBuf[0x1000]; - size_t fileSize = 0, blockSize; - do - { - blockSize = CFileMgr::Read(file, tempBuf, sizeof(tempBuf)); - fileSize += blockSize; - } while (blockSize == sizeof(tempBuf)); - - CFileMgr::Seek(file, 0, 0); - - if (fileSize == 0x671) - skipVehicleFireWeapon = true; -#endif + CFileMgr::Read(file, (char*)&nVersion, sizeof(nVersion)); } } - if (bValid) + if (bValid && nVersion >= 3) { ControlsManager.MakeControllerActionsBlank(); - #ifdef BIND_VEHICLE_FIREWEAPON + skipVehicleFireWeapon = nVersion < 4; // Set the default settings of VEHICLE_FIREWEAPON if (skipVehicleFireWeapon) { SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, rsPADINS, KEYBOARD); @@ -242,9 +222,13 @@ void CControllerConfigManager::InitDefaultControlConfiguration() SetControllerKeyAssociatedWithAction (GO_BACK, rsDOWN, KEYBOARD); SetControllerKeyAssociatedWithAction (GO_BACK, 'S', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (NETWORK_TALK, 'T', KEYBOARD); SetControllerKeyAssociatedWithAction (PED_LOOKBEHIND, rsPADEND, KEYBOARD); SetControllerKeyAssociatedWithAction (PED_LOOKBEHIND, rsCAPSLK, OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (PED_DUCK, 'C', KEYBOARD); SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsPADINS, KEYBOARD); SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA); @@ -260,6 +244,8 @@ void CControllerConfigManager::InitDefaultControlConfiguration() SetControllerKeyAssociatedWithAction (PED_JUMPING, rsRCTRL, KEYBOARD); SetControllerKeyAssociatedWithAction (PED_JUMPING, ' ', OPTIONAL_EXTRA); + + SetControllerKeyAssociatedWithAction (PED_ANSWER_PHONE, rsTAB, KEYBOARD); if ( _dwOperatingSystemVersion == OS_WIN98 ) SetControllerKeyAssociatedWithAction(PED_SPRINT, rsSHIFT, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ? @@ -302,7 +288,7 @@ void CControllerConfigManager::InitDefaultControlConfiguration() SetControllerKeyAssociatedWithAction (VEHICLE_TURRETDOWN, rsPADRIGHT, KEYBOARD); SetControllerKeyAssociatedWithAction (CAMERA_CHANGE_VIEW_ALL_SITUATIONS, rsHOME, KEYBOARD); - SetControllerKeyAssociatedWithAction (CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 'C', OPTIONAL_EXTRA); + SetControllerKeyAssociatedWithAction (CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 'V', OPTIONAL_EXTRA); for (int32 i = 0; i < MAX_SIMS; i++) { @@ -345,6 +331,10 @@ void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerSta SetMouseButtonAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 5); SetMouseButtonAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 4); + + SetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_IN, 4); + + SetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 5); } } @@ -407,13 +397,14 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons) SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK); IF_BTN_IN_RANGE(10) SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_DUCK, 10, JOYSTICK); IF_BTN_IN_RANGE(9) SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK); IF_BTN_IN_RANGE(8) SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK); SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK); IF_BTN_IN_RANGE(7) - SetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, 7, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, 7, JOYSTICK); SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK); IF_BTN_IN_RANGE(6) SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK); @@ -458,13 +449,14 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons) SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK); IF_BTN_IN_RANGE(10) SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_DUCK, 10, JOYSTICK); IF_BTN_IN_RANGE(9) SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK); IF_BTN_IN_RANGE(8) SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK); SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK); IF_BTN_IN_RANGE(7) - SetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, 7, JOYSTICK); + SetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, 7, JOYSTICK); SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK); IF_BTN_IN_RANGE(6) SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK); @@ -507,8 +499,11 @@ void CControllerConfigManager::InitialiseControllerActionNameArray() SETACTIONNAME(PED_SPRINT); SETACTIONNAME(PED_CYCLE_TARGET_LEFT); SETACTIONNAME(PED_CYCLE_TARGET_RIGHT); + SETACTIONNAME(PED_LOCK_TARGET); // duplicate SETACTIONNAME(PED_CENTER_CAMERA_BEHIND_PLAYER); SETACTIONNAME(VEHICLE_LOOKBEHIND); + SETACTIONNAME(PED_DUCK); + SETACTIONNAME(PED_ANSWER_PHONE); SETACTIONNAME(VEHICLE_LOOKLEFT); SETACTIONNAME(VEHICLE_LOOKRIGHT); SETACTIONNAME(VEHICLE_HORN); @@ -534,6 +529,10 @@ void CControllerConfigManager::InitialiseControllerActionNameArray() SETACTIONNAME(GO_RIGHT); SETACTIONNAME(GO_FORWARD); SETACTIONNAME(GO_BACK); + SETACTIONNAME(VEHICLE_TURRETLEFT); + SETACTIONNAME(VEHICLE_TURRETRIGHT); + SETACTIONNAME(VEHICLE_TURRETUP); + SETACTIONNAME(VEHICLE_TURRETDOWN); SETACTIONNAME(NETWORK_TALK); SETACTIONNAME(TOGGLE_DPAD); SETACTIONNAME(SWITCH_DEBUG_CAM_ON); @@ -563,11 +562,12 @@ void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonDown(int32 button, i case 13: pad->PCTempJoyState.DPadUp = 255; break; -#ifdef REGISTER_START_BUTTON case 12: - pad->PCTempJoyState.Start = 255; - break; +#ifndef REGISTER_START_BUTTON + if (padnumber == 1) #endif + pad->PCTempJoyState.Start = 255; + break; case 11: pad->PCTempJoyState.RightShock = 255; break; @@ -671,6 +671,7 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown(int32 button, if ( mode == CCam::MODE_1STPERSON || mode == CCam::MODE_SNIPER || mode == CCam::MODE_ROCKETLAUNCHER + || mode == CCam::MODE_CAMERA || mode == CCam::MODE_M16_1STPERSON) { firstPerson = true; @@ -779,10 +780,7 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_Driving(int32 if (FindPlayerVehicle() && (FindPlayerVehicle()->IsVehicle() && ( FindPlayerVehicle()->GetModelIndex() == MI_DODO #ifdef FIX_BUGS - || CVehicle::bAllDodosCheat -#ifdef ALLCARSHELI_CHEAT - || bAllCarCheat -#endif + || (CVehicle::bAllDodosCheat && !FindPlayerVehicle()->IsRealHeli()) #endif ))) { @@ -843,6 +841,8 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstPersonOnl state.Square = 255; if (button == GetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, type)) state.Cross = 255; + if (button == GetControllerKeyAssociatedWithAction(PED_DUCK, type)) + state.LeftShock = 255; } void CControllerConfigManager::AffectControllerStateOn_ButtonDown_ThirdPersonOnly(int32 button, eControllerType type, CControllerState &state) @@ -851,14 +851,18 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_ThirdPersonOnl state.RightShock = 255; if (button == GetControllerKeyAssociatedWithAction(PED_JUMPING, type)) state.Square = 255; + if (button == GetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, type)) + state.LeftShoulder1 = 255; if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, type)) state.LeftShoulder2 = 255; if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, type)) state.RightShoulder2 = 255; if (button == GetControllerKeyAssociatedWithAction(PED_SPRINT, type)) state.Cross = 255; + if (button == GetControllerKeyAssociatedWithAction(PED_DUCK, type)) + state.LeftShock = 255; - if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC) + if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC) { if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_TARGET_LEFT, type)) state.LeftShoulder2 = 255; @@ -928,7 +932,7 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstAndThirdP state.RightStickX = 128; } - if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC) + if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC) { if (button == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_UP, type)) { @@ -1686,12 +1690,12 @@ void CControllerConfigManager::DeleteMatchingCommonControls(e_ControllerAction a { if (!GetIsKeyBlank(key, type)) { - CLEAR_ACTION_IF_NEEDED(CAMERA_CHANGE_VIEW_ALL_SITUATIONS); #ifndef BIND_VEHICLE_FIREWEAPON CLEAR_ACTION_IF_NEEDED(PED_FIREWEAPON); #endif CLEAR_ACTION_IF_NEEDED(GO_LEFT); CLEAR_ACTION_IF_NEEDED(GO_RIGHT); + CLEAR_ACTION_IF_NEEDED(CAMERA_CHANGE_VIEW_ALL_SITUATIONS); CLEAR_ACTION_IF_NEEDED(NETWORK_TALK); CLEAR_ACTION_IF_NEEDED(SWITCH_DEBUG_CAM_ON); CLEAR_ACTION_IF_NEEDED(TOGGLE_DPAD); @@ -1704,13 +1708,15 @@ void CControllerConfigManager::DeleteMatching3rdPersonControls(e_ControllerActio { if (!GetIsKeyBlank(key, type)) { - CLEAR_ACTION_IF_NEEDED(PED_LOOKBEHIND); CLEAR_ACTION_IF_NEEDED(PED_CYCLE_WEAPON_LEFT); CLEAR_ACTION_IF_NEEDED(PED_CYCLE_WEAPON_RIGHT); CLEAR_ACTION_IF_NEEDED(PED_JUMPING); CLEAR_ACTION_IF_NEEDED(PED_SPRINT); + CLEAR_ACTION_IF_NEEDED(PED_LOOKBEHIND); + CLEAR_ACTION_IF_NEEDED(PED_DUCK); + CLEAR_ACTION_IF_NEEDED(PED_ANSWER_PHONE); - if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC) + if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC) { CLEAR_ACTION_IF_NEEDED(PED_CYCLE_TARGET_LEFT); CLEAR_ACTION_IF_NEEDED(PED_CYCLE_TARGET_RIGHT); @@ -1730,7 +1736,7 @@ void CControllerConfigManager::DeleteMatching1rst3rdPersonControls(e_ControllerA CLEAR_ACTION_IF_NEEDED(GO_FORWARD); CLEAR_ACTION_IF_NEEDED(GO_BACK); - if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC) + if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC) { CLEAR_ACTION_IF_NEEDED(PED_1RST_PERSON_LOOK_LEFT); CLEAR_ACTION_IF_NEEDED(PED_1RST_PERSON_LOOK_RIGHT); @@ -1747,16 +1753,15 @@ void CControllerConfigManager::DeleteMatchingVehicleControls(e_ControllerAction #ifdef BIND_VEHICLE_FIREWEAPON CLEAR_ACTION_IF_NEEDED(VEHICLE_FIREWEAPON); #endif - CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND); - CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKLEFT); - CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKRIGHT); - CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND); // note: duplicate - CLEAR_ACTION_IF_NEEDED(VEHICLE_HORN); - CLEAR_ACTION_IF_NEEDED(VEHICLE_HANDBRAKE); CLEAR_ACTION_IF_NEEDED(VEHICLE_ACCELERATE); CLEAR_ACTION_IF_NEEDED(VEHICLE_BRAKE); CLEAR_ACTION_IF_NEEDED(VEHICLE_CHANGE_RADIO_STATION); + CLEAR_ACTION_IF_NEEDED(VEHICLE_HORN); CLEAR_ACTION_IF_NEEDED(TOGGLE_SUBMISSIONS); + CLEAR_ACTION_IF_NEEDED(VEHICLE_HANDBRAKE); + CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKLEFT); + CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKRIGHT); + CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND); CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETLEFT); CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETRIGHT); CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETUP); @@ -1799,7 +1804,6 @@ bool CControllerConfigManager::IsAnyVehicleActionAssignedToMouseKey(int32 key) CHECK_ACTION(VEHICLE_LOOKBEHIND); CHECK_ACTION(VEHICLE_LOOKLEFT); CHECK_ACTION(VEHICLE_LOOKRIGHT); - CHECK_ACTION(VEHICLE_LOOKBEHIND); // note: duplicate CHECK_ACTION(VEHICLE_HORN); CHECK_ACTION(VEHICLE_HANDBRAKE); CHECK_ACTION(VEHICLE_ACCELERATE); @@ -1841,36 +1845,36 @@ void CControllerConfigManager::DeleteMatchingActionInitiators(e_ControllerAction DeleteMatching1rst3rdPersonControls (action, key, type); break; case ACTIONTYPE_3RDPERSON: - DeleteMatching3rdPersonControls (action, key, type); DeleteMatchingCommonControls (action, key, type); - DeleteMatchingVehicle_3rdPersonControls(action, key, type); DeleteMatching1rst3rdPersonControls (action, key, type); + DeleteMatching3rdPersonControls (action, key, type); + DeleteMatchingVehicle_3rdPersonControls(action, key, type); break; case ACTIONTYPE_VEHICLE: - DeleteMatchingVehicleControls (action, key, type); DeleteMatchingCommonControls (action, key, type); + DeleteMatchingVehicleControls (action, key, type); DeleteMatchingVehicle_3rdPersonControls(action, key, type); break; case ACTIONTYPE_VEHICLE_3RDPERSON: - DeleteMatching3rdPersonControls (action, key, type); - DeleteMatchingVehicleControls (action, key, type); DeleteMatchingCommonControls (action, key, type); DeleteMatching1rst3rdPersonControls (action, key, type); - break; - case ACTIONTYPE_1RST3RDPERSON: - DeleteMatching1rstPersonControls (action, key, type); DeleteMatching3rdPersonControls (action, key, type); - DeleteMatchingCommonControls (action, key, type); - DeleteMatchingVehicle_3rdPersonControls(action, key, type); - DeleteMatching1rst3rdPersonControls (action, key, type); + DeleteMatchingVehicleControls (action, key, type); break; case ACTIONTYPE_COMMON: + DeleteMatchingCommonControls (action, key, type); DeleteMatching1rstPersonControls (action, key, type); + DeleteMatching1rst3rdPersonControls (action, key, type); DeleteMatching3rdPersonControls (action, key, type); DeleteMatchingVehicleControls (action, key, type); DeleteMatchingVehicle_3rdPersonControls(action, key, type); + break; + case ACTIONTYPE_1RST3RDPERSON: DeleteMatchingCommonControls (action, key, type); + DeleteMatching1rstPersonControls (action, key, type); DeleteMatching1rst3rdPersonControls (action, key, type); + DeleteMatching3rdPersonControls (action, key, type); + DeleteMatchingVehicle_3rdPersonControls(action, key, type); break; default: break; } @@ -1906,25 +1910,27 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio { switch (action) { - case CAMERA_CHANGE_VIEW_ALL_SITUATIONS: #ifndef BIND_VEHICLE_FIREWEAPON case PED_FIREWEAPON: #endif case GO_LEFT: case GO_RIGHT: + case CAMERA_CHANGE_VIEW_ALL_SITUATIONS: case NETWORK_TALK: - case SWITCH_DEBUG_CAM_ON: case TOGGLE_DPAD: + case SWITCH_DEBUG_CAM_ON: case TAKE_SCREEN_SHOT: case SHOW_MOUSE_POINTER_TOGGLE: return ACTIONTYPE_COMMON; break; - case PED_LOOKBEHIND: - case PED_CYCLE_WEAPON_LEFT: case PED_CYCLE_WEAPON_RIGHT: + case PED_CYCLE_WEAPON_LEFT: case PED_JUMPING: case PED_SPRINT: + case PED_LOOKBEHIND: + case PED_DUCK: + case PED_ANSWER_PHONE: case PED_CYCLE_TARGET_LEFT: case PED_CYCLE_TARGET_RIGHT: case PED_CENTER_CAMERA_BEHIND_PLAYER: @@ -1934,15 +1940,15 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio #ifdef BIND_VEHICLE_FIREWEAPON case VEHICLE_FIREWEAPON: #endif - case VEHICLE_LOOKBEHIND: - case VEHICLE_LOOKLEFT: - case VEHICLE_LOOKRIGHT: - case VEHICLE_HORN: - case VEHICLE_HANDBRAKE: case VEHICLE_ACCELERATE: case VEHICLE_BRAKE: case VEHICLE_CHANGE_RADIO_STATION: + case VEHICLE_HORN: case TOGGLE_SUBMISSIONS: + case VEHICLE_HANDBRAKE: + case VEHICLE_LOOKLEFT: + case VEHICLE_LOOKRIGHT: + case VEHICLE_LOOKBEHIND: case VEHICLE_TURRETLEFT: case VEHICLE_TURRETRIGHT: case VEHICLE_TURRETUP: @@ -1957,13 +1963,13 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio #ifdef BIND_VEHICLE_FIREWEAPON case PED_FIREWEAPON: #endif - case PED_LOCK_TARGET: case GO_FORWARD: case GO_BACK: case PED_1RST_PERSON_LOOK_LEFT: case PED_1RST_PERSON_LOOK_RIGHT: - case PED_1RST_PERSON_LOOK_DOWN: + case PED_LOCK_TARGET: case PED_1RST_PERSON_LOOK_UP: + case PED_1RST_PERSON_LOOK_DOWN: return ACTIONTYPE_1RST3RDPERSON; break; @@ -2433,15 +2439,15 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act #define VFB(b) #endif -#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT) \ +#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT, RSU, RSD, RSL, RSR) \ {{ \ O, /* PED_FIREWEAPON */ \ R2, /* PED_CYCLE_WEAPON_RIGHT */ \ L2, /* PED_CYCLE_WEAPON_LEFT */ \ nil, /* GO_FORWARD */ \ nil, /* GO_BACK */ \ - nil, /* GO_LEFT */ \ - nil, /* GO_RIGHT */ \ + LEFT, /* GO_LEFT */ \ + RIGHT, /* GO_RIGHT */ \ Q, /* PED_SNIPER_ZOOM_IN */ \ X, /* PED_SNIPER_ZOOM_OUT */ \ T, /* VEHICLE_ENTER_EXIT */ \ @@ -2449,6 +2455,8 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act Q, /* PED_JUMPING */ \ X, /* PED_SPRINT */ \ R3, /* PED_LOOKBEHIND */ \ + L3, /* PED_DUCK */ \ + L1, /* PED_ANSWER_PHONE */ \ VFB(O) /* VEHICLE_FIREWEAPON */ \ X, /* VEHICLE_ACCELERATE */ \ Q, /* VEHICLE_BRAKE */ \ @@ -2461,10 +2469,10 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act L2, /* VEHICLE_LOOKLEFT */ \ R2, /* VEHICLE_LOOKRIGHT */ \ nil, /* VEHICLE_LOOKBEHIND */ \ - nil, /* VEHICLE_TURRETLEFT */ \ - nil, /* VEHICLE_TURRETRIGHT */ \ - nil, /* VEHICLE_TURRETUP */ \ - nil, /* VEHICLE_TURRETDOWN */ \ + RSL, /* VEHICLE_TURRETLEFT */ \ + RSR, /* VEHICLE_TURRETRIGHT */ \ + UP, /* VEHICLE_TURRETUP */ \ + DOWN, /* VEHICLE_TURRETDOWN */ \ L2, /* PED_CYCLE_TARGET_LEFT */ \ R2, /* PED_CYCLE_TARGET_RIGHT */ \ L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \ @@ -2476,6 +2484,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act nil, /* TOGGLE_DPAD */ \ nil, /* SWITCH_DEBUG_CAM_ON */ \ nil, /* TAKE_SCREEN_SHOT */ \ + nil, /* UNKNOWN_ACTION */ \ nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \ }, \ { \ @@ -2484,8 +2493,8 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act L2, /* PED_CYCLE_WEAPON_LEFT */ \ nil, /* GO_FORWARD */ \ nil, /* GO_BACK */ \ - nil, /* GO_LEFT */ \ - nil, /* GO_RIGHT */ \ + LEFT, /* GO_LEFT */ \ + RIGHT, /* GO_RIGHT */ \ Q, /* PED_SNIPER_ZOOM_IN */ \ X, /* PED_SNIPER_ZOOM_OUT */ \ T, /* VEHICLE_ENTER_EXIT */ \ @@ -2493,6 +2502,8 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act Q, /* PED_JUMPING */ \ X, /* PED_SPRINT */ \ R3, /* PED_LOOKBEHIND */ \ + L3, /* PED_DUCK */ \ + L1, /* PED_ANSWER_PHONE */ \ VFB(O) /* VEHICLE_FIREWEAPON */ \ X, /* VEHICLE_ACCELERATE */ \ Q, /* VEHICLE_BRAKE */ \ @@ -2505,10 +2516,10 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act L2, /* VEHICLE_LOOKLEFT */ \ R2, /* VEHICLE_LOOKRIGHT */ \ nil, /* VEHICLE_LOOKBEHIND */ \ - nil, /* VEHICLE_TURRETLEFT */ \ - nil, /* VEHICLE_TURRETRIGHT */ \ - nil, /* VEHICLE_TURRETUP */ \ - nil, /* VEHICLE_TURRETDOWN */ \ + RSL, /* VEHICLE_TURRETLEFT */ \ + RSR, /* VEHICLE_TURRETRIGHT */ \ + UP, /* VEHICLE_TURRETUP */ \ + DOWN, /* VEHICLE_TURRETDOWN */ \ L2, /* PED_CYCLE_TARGET_LEFT */ \ R2, /* PED_CYCLE_TARGET_RIGHT */ \ L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \ @@ -2520,6 +2531,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act nil, /* TOGGLE_DPAD */ \ nil, /* SWITCH_DEBUG_CAM_ON */ \ nil, /* TAKE_SCREEN_SHOT */ \ + nil, /* UNKNOWN_ACTION */ \ nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \ }, \ { \ @@ -2528,8 +2540,8 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act L2, /* PED_CYCLE_WEAPON_LEFT */ \ nil, /* GO_FORWARD */ \ nil, /* GO_BACK */ \ - nil, /* GO_LEFT */ \ - nil, /* GO_RIGHT */ \ + LEFT, /* GO_LEFT */ \ + RIGHT, /* GO_RIGHT */ \ T, /* PED_SNIPER_ZOOM_IN */ \ Q, /* PED_SNIPER_ZOOM_OUT */ \ L1, /* VEHICLE_ENTER_EXIT */ \ @@ -2537,6 +2549,8 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act Q, /* PED_JUMPING */ \ O, /* PED_SPRINT */ \ R3, /* PED_LOOKBEHIND */ \ + L3, /* PED_DUCK */ \ + T, /* PED_ANSWER_PHONE */ \ VFB(O) /* VEHICLE_FIREWEAPON */ \ X, /* VEHICLE_ACCELERATE */ \ Q, /* VEHICLE_BRAKE */ \ @@ -2549,10 +2563,10 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act L2, /* VEHICLE_LOOKLEFT */ \ R2, /* VEHICLE_LOOKRIGHT */ \ nil, /* VEHICLE_LOOKBEHIND */ \ - nil, /* VEHICLE_TURRETLEFT */ \ - nil, /* VEHICLE_TURRETRIGHT */ \ - nil, /* VEHICLE_TURRETUP */ \ - nil, /* VEHICLE_TURRETDOWN */ \ + RSL, /* VEHICLE_TURRETLEFT */ \ + RSR, /* VEHICLE_TURRETRIGHT */ \ + UP, /* VEHICLE_TURRETUP */ \ + DOWN, /* VEHICLE_TURRETDOWN */ \ L2, /* PED_CYCLE_TARGET_LEFT */ \ R2, /* PED_CYCLE_TARGET_RIGHT */ \ T, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \ @@ -2564,6 +2578,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act nil, /* TOGGLE_DPAD */ \ nil, /* SWITCH_DEBUG_CAM_ON */ \ nil, /* TAKE_SCREEN_SHOT */ \ + nil, /* UNKNOWN_ACTION */ \ nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \ }, \ { \ @@ -2572,8 +2587,8 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act L2, /* PED_CYCLE_WEAPON_LEFT */ \ nil, /* GO_FORWARD */ \ nil, /* GO_BACK */ \ - nil, /* GO_LEFT */ \ - nil, /* GO_RIGHT */ \ + LEFT, /* GO_LEFT */ \ + RIGHT, /* GO_RIGHT */ \ Q, /* PED_SNIPER_ZOOM_IN */ \ X, /* PED_SNIPER_ZOOM_OUT */ \ T, /* VEHICLE_ENTER_EXIT */ \ @@ -2581,9 +2596,11 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act Q, /* PED_JUMPING */ \ X, /* PED_SPRINT */ \ R3, /* PED_LOOKBEHIND */ \ + L3, /* PED_DUCK */ \ + O, /* PED_ANSWER_PHONE */ \ VFB(R1) /* VEHICLE_FIREWEAPON */ \ - nil, /* VEHICLE_ACCELERATE */ \ - nil, /* VEHICLE_BRAKE */ \ + RSU, /* VEHICLE_ACCELERATE */ \ + RSD, /* VEHICLE_BRAKE */ \ O, /* VEHICLE_CHANGE_RADIO_STATION */ \ L3, /* VEHICLE_HORN */ \ Q, /* TOGGLE_SUBMISSIONS */ \ @@ -2593,10 +2610,10 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act L2, /* VEHICLE_LOOKLEFT */ \ R2, /* VEHICLE_LOOKRIGHT */ \ nil, /* VEHICLE_LOOKBEHIND */ \ - nil, /* VEHICLE_TURRETLEFT */ \ - nil, /* VEHICLE_TURRETRIGHT */ \ - nil, /* VEHICLE_TURRETUP */ \ - nil, /* VEHICLE_TURRETDOWN */ \ + RSL, /* VEHICLE_TURRETLEFT */ \ + RSR, /* VEHICLE_TURRETRIGHT */ \ + UP, /* VEHICLE_TURRETUP */ \ + DOWN, /* VEHICLE_TURRETDOWN */ \ L2, /* PED_CYCLE_TARGET_LEFT */ \ R2, /* PED_CYCLE_TARGET_RIGHT */ \ O, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \ @@ -2608,14 +2625,26 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act nil, /* TOGGLE_DPAD */ \ nil, /* SWITCH_DEBUG_CAM_ON */ \ nil, /* TAKE_SCREEN_SHOT */ \ + nil, /* UNKNOWN_ACTION */ \ nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \ }} +#ifdef BUTTON_ICONS +#define UP "~U~" +#define DOWN "~D~" +#define LEFT "~<~" +#define RIGHT "~>~" +#else +#define UP "UP" +#define DOWN "DOWN" +#define LEFT "LEFT" +#define RIGHT "RIGHT" +#endif -const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK"); +const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK", "right stick up", "right stick down", "right stick left", "right stick right"); #ifdef BUTTON_ICONS -const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK"); +const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK", "~H~", "~L~", "~(~", "~)~"); #endif @@ -2632,11 +2661,11 @@ const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O #endif const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] = - CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT"); + CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT", "right stick up", "right stick down", "right stick left", "right stick right"); #ifdef BUTTON_ICONS const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] = - CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT"); + CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT", "~H~", "~L~", "~(~", "~)~"); #endif #undef PS2_TRIANGLE @@ -2644,6 +2673,19 @@ const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] = #undef PS2_CROSS #undef PS2_SQUARE +const char *NintendoSwitchButtons_noIcons[][MAX_CONTROLLERACTIONS] = + CONTROLLER_BUTTONS("Y", "A", "B", "X", "L", "ZL", "LS", "R", "ZR", "RS", "BACK", "right stick up", "right stick down", "right stick left", "right stick right"); + +#ifdef BUTTON_ICONS +const char *NintendoSwitchButtons[][MAX_CONTROLLERACTIONS] = + CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK", "~H~", "~L~", "~(~", "~)~"); +#endif + +#undef UP +#undef DOWN +#undef LEFT +#undef RIGHT + #undef CONTROLLER_BUTTONS #undef VFB @@ -2664,6 +2706,9 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar * case CMenuManager::CONTROLLER_DUALSHOCK4: Buttons = CFont::ButtonsSlot != -1 ? PlayStationButtons : PlayStationButtons_noIcons; break; + case CMenuManager::CONTROLLER_NINTENDO_SWITCH: + Buttons = CFont::ButtonsSlot != -1 ? NintendoSwitchButtons : NintendoSwitchButtons_noIcons; + break; default: #endif Buttons = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons; @@ -2679,6 +2724,9 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar * case CMenuManager::CONTROLLER_DUALSHOCK4: Buttons = PlayStationButtons_noIcons; break; + case CMenuManager::CONTROLLER_NINTENDO_SWITCH: + Buttons = NintendoSwitchButtons_noIcons; + break; default: Buttons = XboxButtons_noIcons; break; diff --git a/src/core/ControllerConfig.h b/src/core/ControllerConfig.h index 295f03b9..d61e23e6 100644 --- a/src/core/ControllerConfig.h +++ b/src/core/ControllerConfig.h @@ -32,6 +32,8 @@ enum e_ControllerAction PED_JUMPING, PED_SPRINT, PED_LOOKBEHIND, + PED_DUCK, + PED_ANSWER_PHONE, #ifdef BIND_VEHICLE_FIREWEAPON VEHICLE_FIREWEAPON, #endif @@ -62,6 +64,7 @@ enum e_ControllerAction SWITCH_DEBUG_CAM_ON, TAKE_SCREEN_SHOT, SHOW_MOUSE_POINTER_TOGGLE, + UNKNOWN_ACTION, MAX_CONTROLLERACTIONS, }; diff --git a/src/core/Crime.h b/src/core/Crime.h index 05829040..4c7ea315 100644 --- a/src/core/Crime.h +++ b/src/core/Crime.h @@ -18,6 +18,9 @@ enum eCrimeType { CRIME_COP_BURNED, CRIME_VEHICLE_BURNED, CRIME_DESTROYED_CESSNA, + CRIME_EXPLOSION, + CRIME_HIT_PED_NASTYWEAPON, + CRIME_HIT_COP_NASTYWEAPON, NUM_CRIME_TYPES }; diff --git a/src/core/Debug.cpp b/src/core/Debug.cpp index e794dcaf..e319388c 100644 --- a/src/core/Debug.cpp +++ b/src/core/Debug.cpp @@ -55,7 +55,7 @@ CDebug::DebugDisplayTextBuffer() CFont::SetJustifyOn(); CFont::SetRightJustifyWrap(0.0f); CFont::SetBackGroundOnlyTextOff(); - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); #else // this is not even readable CFont::SetPropOff(); @@ -65,7 +65,7 @@ CDebug::DebugDisplayTextBuffer() CFont::SetRightJustifyOn(); CFont::SetRightJustifyWrap(0.0f); CFont::SetBackGroundOnlyTextOff(); - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); CFont::SetPropOff(); #endif do { @@ -113,7 +113,7 @@ CDebug::DisplayScreenStrings() CFont::SetRightJustifyWrap(0.0f); CFont::SetWrapx(9999.0f); CFont::SetBackGroundOnlyTextOff(); - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); for(i = 0; i < ms_nScreenStrs; i++){ /* diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp index 93f72d4e..b7f139b4 100644 --- a/src/core/EventList.cpp +++ b/src/core/EventList.cpp @@ -75,8 +75,6 @@ CEventList::RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent switch(entityType){ case EVENT_ENTITY_PED: ref = CPools::GetPedRef((CPed*)ent); - if(ent->GetModelIndex() >= MI_GANG01 && ent->GetModelIndex() <= MI_CRIMINAL02) - copsDontCare = true; break; case EVENT_ENTITY_VEHICLE: ref = CPools::GetVehicleRef((CVehicle*)ent); @@ -211,27 +209,43 @@ CEventList::ReportCrimeForEvent(eEventType type, intptr crimeId, bool copsDontCa case EVENT_HIT_AND_RUN_COP: crime = CRIME_RUNOVER_COP; break; case EVENT_SHOOT_PED: crime = CRIME_SHOOT_PED; break; case EVENT_SHOOT_COP: crime = CRIME_SHOOT_COP; break; + case EVENT_EXPLOSION: crime = CRIME_EXPLOSION; break; case EVENT_PED_SET_ON_FIRE: crime = CRIME_PED_BURNED; break; case EVENT_COP_SET_ON_FIRE: crime = CRIME_COP_BURNED; break; case EVENT_CAR_SET_ON_FIRE: crime = CRIME_VEHICLE_BURNED; break; + case EVENT_ASSAULT_NASTYWEAPON: crime = CRIME_HIT_PED_NASTYWEAPON; break; + case EVENT_ASSAULT_NASTYWEAPON_POLICE: crime = CRIME_HIT_COP_NASTYWEAPON; break; default: crime = CRIME_NONE; break; } + if (crime == CRIME_HIT_PED && IsPedPointerValid((CPed*)crimeId) && FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 && ((CPed*)crimeId)->bBeingChasedByPolice) { + if (!((CPed*)crimeId)->DyingOrDead()) { + CMessages::AddBigMessage(TheText.Get("GOODBOY"), 5000, 0); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 50; + } + return; + } + if(crime == CRIME_NONE) return; +#ifdef FIX_BUGS + CVector playerPedCoors = FindPlayerCoors(); +#else CVector playerPedCoors = FindPlayerPed()->GetPosition(); +#endif CVector playerCoors = FindPlayerCoors(); - if(CWanted::WorkOutPolicePresence(playerCoors, 14.0f) != 0){ - FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(crime, playerPedCoors, crimeId, copsDontCare); + if(CWanted::WorkOutPolicePresence(playerCoors, 14.0f) != 0 || + CGame::germanGame && (crime == CRIME_SHOOT_PED || crime == CRIME_SHOOT_COP || crime == CRIME_COP_BURNED || crime == CRIME_VEHICLE_BURNED)){ + FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(crime, playerPedCoors, (uint32)crimeId, copsDontCare); FindPlayerPed()->m_pWanted->SetWantedLevelNoDrop(1); }else - FindPlayerPed()->m_pWanted->RegisterCrime(crime, playerPedCoors, crimeId, copsDontCare); + FindPlayerPed()->m_pWanted->RegisterCrime(crime, playerPedCoors, (uint32)crimeId, copsDontCare); if(type == EVENT_ASSAULT_POLICE) FindPlayerPed()->SetWantedLevelNoDrop(1); - if(type == EVENT_SHOOT_COP) + if(type == EVENT_SHOOT_COP || type == EVENT_ASSAULT_NASTYWEAPON_POLICE) FindPlayerPed()->SetWantedLevelNoDrop(2); } diff --git a/src/core/EventList.h b/src/core/EventList.h index 4ced3a83..3e9d8fd4 100644 --- a/src/core/EventList.h +++ b/src/core/EventList.h @@ -22,10 +22,13 @@ enum eEventType EVENT_PED_SET_ON_FIRE, EVENT_COP_SET_ON_FIRE, EVENT_CAR_SET_ON_FIRE, - EVENT_ASSAULT_NASTYWEAPON, // not sure + EVENT_ASSAULT_NASTYWEAPON, + EVENT_ASSAULT_NASTYWEAPON_POLICE, + EVENT_UNK, // Not on SA it seems EVENT_ICECREAM, EVENT_ATM, - EVENT_SHOPSTALL, // used on graffitis + EVENT_SHOPSTALL, + EVENT_SHOPWINDOW, EVENT_LAST_EVENT }; diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index afa2a66f..dbf2cad9 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -1,4 +1,5 @@ #include "common.h" +#include <ctype.h> #include "main.h" #include "General.h" @@ -25,6 +26,9 @@ #include "CdStream.h" #include "FileLoader.h" #include "MemoryHeap.h" +#include "Streaming.h" +#include "ColStore.h" +#include "Occlusion.h" char CFileLoader::ms_line[256]; @@ -47,36 +51,24 @@ CFileLoader::LoadLevel(const char *filename) { int fd; RwTexDictionary *savedTxd; - eLevelName savedLevel; bool objectsLoaded; char *line; char txdname[64]; savedTxd = RwTexDictionaryGetCurrent(); objectsLoaded = false; - savedLevel = CGame::currLevel; if(savedTxd == nil){ savedTxd = RwTexDictionaryCreate(); RwTexDictionarySetCurrent(savedTxd); } -#if GTA_VERSION <= GTA3_PS2_160 - CFileMgr::ChangeDir("\\DATA\\"); - fd = CFileMgr::OpenFile(filename, "r"); - CFileMgr::ChangeDir("\\"); -#else fd = CFileMgr::OpenFile(filename, "r"); -#endif assert(fd > 0); for(line = LoadLine(fd); line; line = LoadLine(fd)){ if(*line == '#') continue; -#ifdef FIX_BUGS if(strncmp(line, "EXIT", 4) == 0) -#else - if(strncmp(line, "EXIT", 9) == 0) -#endif break; if(strncmp(line, "IMAGEPATH", 9) == 0){ @@ -90,12 +82,8 @@ CFileLoader::LoadLevel(const char *filename) RwTexDictionaryDestroy(txd); POP_MEMID(); }else if(strncmp(line, "COLFILE", 7) == 0){ - int level; - sscanf(line+8, "%d", &level); - CGame::currLevel = (eLevelName)level; LoadingScreenLoadingFile(line+10); - LoadCollisionFile(line+10); - CGame::currLevel = savedLevel; + LoadCollisionFile(line+10, 0); }else if(strncmp(line, "MODELFILE", 9) == 0){ LoadingScreenLoadingFile(line + 10); LoadModelFile(line + 10); @@ -107,19 +95,23 @@ CFileLoader::LoadLevel(const char *filename) LoadObjectTypes(line + 4); }else if(strncmp(line, "IPL", 3) == 0){ if(!objectsLoaded){ - PUSH_MEMID(MEMID_DEF_MODELS); - CModelInfo::ConstructMloClumps(); - POP_MEMID(); + LoadingScreenLoadingFile("Collision"); + PUSH_MEMID(MEMID_WORLD); CObjectData::Initialise("DATA\\OBJECT.DAT"); + CStreaming::Init(); + POP_MEMID(); + PUSH_MEMID(MEMID_COLLISION); + CColStore::LoadAllCollision(); + POP_MEMID(); + for(int i = 0; i < MODELINFOSIZE; i++) + if(CModelInfo::GetModelInfo(i)) + CModelInfo::GetModelInfo(i)->ConvertAnimFileIndex(); objectsLoaded = true; } PUSH_MEMID(MEMID_WORLD); LoadingScreenLoadingFile(line + 4); LoadScene(line + 4); POP_MEMID(); - }else if(strncmp(line, "MAPZONE", 7) == 0){ - LoadingScreenLoadingFile(line + 8); - LoadMapZones(line + 8); }else if(strncmp(line, "SPLASH", 6) == 0){ #ifndef DISABLE_LOADING_SCREEN LoadSplash(GetRandomSplashScreen()); @@ -133,30 +125,13 @@ CFileLoader::LoadLevel(const char *filename) CFileMgr::CloseFile(fd); RwTexDictionarySetCurrent(savedTxd); -} -void -CFileLoader::LoadCollisionFromDatFile(int currlevel) -{ - int fd; - char *line; - - fd = CFileMgr::OpenFile(CGame::aDatFile, "r"); - assert(fd > 0); - - for(line = LoadLine(fd); line; line = LoadLine(fd)){ - if(*line == '#') - continue; - - if(strncmp(line, "COLFILE", 7) == 0){ - int level; - sscanf(line+8, "%d", &level); - if(currlevel == level) - LoadCollisionFile(line+10); - } - } - - CFileMgr::CloseFile(fd); + int i; + for(i = 1; i < COLSTORESIZE; i++) + if(CColStore::GetSlot(i)) + CColStore::GetBoundingBox(i).Grow(120.0f); + CWorld::RepositionCertainDynamicObjects(); + CColStore::RemoveAllCollision(); } char* @@ -200,7 +175,7 @@ struct ColHeader }; void -CFileLoader::LoadCollisionFile(const char *filename) +CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot) { int fd; char modelname[24]; @@ -211,6 +186,7 @@ CFileLoader::LoadCollisionFile(const char *filename) debug("Loading collision file %s\n", filename); fd = CFileMgr::OpenFile(filename, "rb"); + assert(fd > 0); while(CFileMgr::Read(fd, (char*)&header, sizeof(header))){ assert(header.ident == 'LLOC'); @@ -219,10 +195,11 @@ CFileLoader::LoadCollisionFile(const char *filename) mi = CModelInfo::GetModelInfo(modelname, nil); if(mi){ - if(mi->GetColModel()){ + if(mi->GetColModel() && mi->DoesOwnColModel()){ LoadCollisionModel(work_buff+24, *mi->GetColModel(), modelname); }else{ CColModel *model = new CColModel; + model->level = colSlot; LoadCollisionModel(work_buff+24, *model, modelname); mi->SetColModel(model, true); } @@ -236,6 +213,79 @@ CFileLoader::LoadCollisionFile(const char *filename) POP_MEMID(); } + +bool +CFileLoader::LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot) +{ + uint32 modelsize; + char modelname[24]; + CBaseModelInfo *mi; + ColHeader *header; + int modelIndex; + + while(size > 8){ + header = (ColHeader*)buffer; + modelsize = header->size; + if(header->ident != 'LLOC') + return size-8 < CDSTREAM_SECTOR_SIZE; + memcpy(modelname, buffer+8, 24); + memcpy(work_buff, buffer+32, modelsize-24); + size -= 32 + (modelsize-24); + buffer += 32 + (modelsize-24); + if(modelsize > 15*1024) + debug("colmodel %s is huge, size %d\n", modelname, modelsize); + + mi = CModelInfo::GetModelInfo(modelname, &modelIndex); + if(mi){ + CColStore::IncludeModelIndex(colSlot, modelIndex); + CColModel *model = new CColModel; + model->level = colSlot; + LoadCollisionModel(work_buff, *model, modelname); + mi->SetColModel(model, true); + }else{ + debug("colmodel %s can't find a modelinfo\n", modelname); + } + } + return true; +} + +bool +CFileLoader::LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot) +{ + uint32 modelsize; + char modelname[24]; + CBaseModelInfo *mi; + ColHeader *header; + + while(size > 8){ + header = (ColHeader*)buffer; + modelsize = header->size; + if(header->ident != 'LLOC') + return size-8 < CDSTREAM_SECTOR_SIZE; + memcpy(modelname, buffer+8, 24); + memcpy(work_buff, buffer+32, modelsize-24); + size -= 32 + (modelsize-24); + buffer += 32 + (modelsize-24); + if(modelsize > 15*1024) + debug("colmodel %s is huge, size %d\n", modelname, modelsize); + + mi = CModelInfo::GetModelInfo(modelname, CColStore::GetSlot(colSlot)->minIndex, CColStore::GetSlot(colSlot)->maxIndex); + if(mi){ + if(mi->GetColModel()){ + LoadCollisionModel(work_buff, *mi->GetColModel(), modelname); + }else{ + CColModel *model = new CColModel; + model->level = colSlot; + LoadCollisionModel(work_buff, *model, modelname); + mi->SetColModel(model, true); + } + }else{ + debug("colmodel %s can't find a modelinfo\n", modelname); + } + } + return true; +} + void CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname) { @@ -266,14 +316,16 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname) model.numLines = *(int16*)buf; buf += 4; if(model.numLines > 0){ - model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine)); + //model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine)); REGISTER_MEMPTR(&model.lines); for(i = 0; i < model.numLines; i++){ - model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12)); + //model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12)); buf += 24; } }else model.lines = nil; + model.numLines = 0; + model.lines = nil; model.numBoxes = *(int16*)buf; buf += 4; @@ -294,10 +346,12 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname) REGISTER_MEMPTR(&model.vertices); for(i = 0; i < numVertices; i++){ model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8)); +#if 0 if(Abs(*(float*)buf) >= 256.0f || Abs(*(float*)(buf+4)) >= 256.0f || Abs(*(float*)(buf+8)) >= 256.0f) printf("%s:Collision volume too big\n", modelname); +#endif buf += 12; } }else @@ -309,7 +363,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname) model.triangles = (CColTriangle*)RwMalloc(model.numTriangles*sizeof(CColTriangle)); REGISTER_MEMPTR(&model.triangles); for(i = 0; i < model.numTriangles; i++){ - model.triangles[i].Set(model.vertices, *(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12], buf[13]); + model.triangles[i].Set(*(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12]); buf += 16; } }else @@ -321,7 +375,7 @@ GetNameAndLOD(char *nodename, char *name, int *n) { char *underscore = nil; for(char *s = nodename; *s != '\0'; s++){ - if(s[0] == '_' && (s[1] == 'l' || s[1] == 'L')) + if(s[0] == '_' && (s[1] == 'l' || s[1] == 'L') && isdigit(s[2])) underscore = s; } if(underscore){ @@ -347,11 +401,11 @@ CFileLoader::FindRelatedModelInfoCB(RpAtomic *atomic, void *data) mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(name, nil); if(mi){ assert(mi->IsSimple()); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); mi->SetAtomic(n, atomic); RpClumpRemoveAtomic(clump, atomic); RpAtomicSetFrame(atomic, RwFrameCreate()); CVisibilityPlugins::SetAtomicModelInfo(atomic, mi); - CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); }else{ debug("Can't find Atomic %s\n", name); } @@ -427,17 +481,9 @@ CFileLoader::LoadClumpFile(RwStream *stream, uint32 id) clump = RpClumpStreamRead(stream); if(clump == nil) return false; + InitClump(clump); mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id); mi->SetClump(clump); - if (mi->GetModelType() == MITYPE_PED && id != 0 && RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)) { - // Read LOD ped - clump = RpClumpStreamRead(stream); - InitClump(clump); - if(clump){ - ((CPedModelInfo*)mi)->SetLowDetailClump(clump); - RpClumpDestroy(clump); - } - } return true; } @@ -492,425 +538,6 @@ CFileLoader::LoadAtomicFile(RwStream *stream, uint32 id) return true; } -#ifdef HARDCODED_MODEL_FLAGS -char *DoubleSidedNames[] = { - "chnabankdoor", - "Security_Hut", - "Hospital_Sub", - "phonebooth1", - "trafficlight1", - "sub_roadbarrier", - "redlightbuild09", - "doublestreetlght1", - "doc_shedbig31", - "com_land_128", - "garage7", - "proj_garage01", - "buildingground2", - "buildingground3", - "ch_roof_kb", - "overpassind", - "casino", - "ind_land100", - "fuckedup_skewlbus", - "Police_Station_ind", - "flagsitaly", - "sidebarrier_gaz1", - "bar_barrier12", - "bar_barrier10b", - "sidebarrier_gaz2", - "doc_shedbig3", - "doc_shedbig4", - "verticalift_bridge", - "verticalift_bridg2", - "usdcrdlrbuild01", - "apairporthanger", - "apairporthangerA", - "porthangerclosed", - "redlightbuild13", - "doc_rave", - "const_woodfence", - "const_woodfence2", - "const_woodfence3", - "subfraightback01", - "subfraightback02", - "subfraightback03", - "subfraightback04", - "subind_build03", - "chinabanner1", - "chinabanner2", - "chinabanner3", - "chinabanner4", - "Pumpfirescape", - "Pumphouse", - "amcounder", - "barrel1", - "barrel2", - "barrel3", - "barrel4", - "com_1way50", - "com_1way20", - "overpasscom01", - "overpasscom02", - "overpasscom03", - "overpasscom04", - "overpass_comse", - "newdockbuilding", - "newdockbuilding2", - "policeballhall", - "fuzballdoor", - "ind_land106", - "PoliceBallSigns", - "amcoudet", - "rustship_structure", - "impexpgrgesub", - "ind_land128", - "fshfctry_dstryd", - "railtrax_bentl", - "railtrax_lo4b", - "railtrax_straight", - "railtrax_bentrb", - "railtrax_skew", - "newtrackaaa", - "railtrax_skew5", - // these they forgot: - "railtrax_skewp", - "railtrax_ske2b", - "railtrax_strtshort", - "railtrax_2b", - "railtrax_straightss", - "railtrax_bentr", - "ind_land125", - "salvstrans", - "bridge_liftsec", - "subsign1", - "carparkfence", - "newairportwall4", - "apair_terminal", - "Helipad", - "bar_barrier10", - "damissionfence", - "sub_floodlite", - "suburbbridge1", - "damfencing", - "demfence08", - "damfence07", - "damfence06", - "damfence05", - "damfence04", - "damfence03", - "damfence02", - "damfence01", - "Dam_pod2", - "Dam_pod1", - "columansion_wall", - "wrckdhse020", - "wrckdhse01", - "arc_bridge", - "gRD_overpass19kbc", - "gRD_overpass19bkb", - "gRD_overpass19kb", - "gRD_overpass18kb", - "road_under", - "com_roadkb23", - "com_roadkb22", - "nbbridgerda", - "nbbridgerdb", - "policetenkb1", - "block3_scraper2", - "Clnm_cthdrlfcde", - "broadwaybuild", - "combillboard03", - "com_park3b", - "com_docksaa", - "newdockbuilding2", - "com_roadkb22", - "sidebarrier_gaz2", - "tunnelsupport1", - "skyscrpunbuilt2", - "cons_buid02", - "rail_platformw", - "railtrax_bent1", - "nrailstepswest", - "building_fucked", - "franksclb02", - "salvsdetail", - "crgoshp01", - "shp_wlkway", - "bar_barriergate1", - "plnt_pylon01", - "fishfctory", - "doc_crane_cab", - "nrailsteps", - "iten_club01", - "mak_Watertank", - "basketballcourt" - "carlift01", - "carlift02", - "iten_chinatown4", - "iten_details7", - "ind_customroad002" - "ind_brgrd1way", - "ind_customroad060", - "ind_customroad002", - "ind_land108", - "ind_customroad004", - "ind_customroad003", - "nbbridgcabls01", - "sbwy_tunl_bit", - "sbwy_tunl_bend", - "sbwy_tunl_cstm11", - "sbwy_tunl_cstm10", - "sbwy_tunl_cstm9", - "sbwy_tunl_cstm8", - "sbwy_tunl_cstm7", - "sbwy_tunl_cstm6", - "sbwy_tunl_cstm5", - "sbwy_tunl_cstm4", - "sbwy_tunl_cstm3", - "sbwy_tunl_cstm2", - "sbwy_tunl_cstm1", - "tenmnt6ad", - "" - -}; -char *TreeNames[] = { - "coast_treepatch", - "comparknewtrees", - "comtreepatchprk", - "condotree01", - "condotree1", - "indatree03", - "indtreepatch5", - "indtreepatch06f", - "new_carprktrees", - "new_carprktrees4", - "newcoasttrees1", - "newcoasttrees2", - "newcoasttrees3", - "newtreepatch_sub", - "newtrees1_sub", - "newunitrepatch", - "pinetree_narrow", - "pinetree_wide", - "treencom2", - "treepatch", - "treepatch01_sub", - "treepatch02_sub", - "treepatch2", - "treepatch2b", - "treepatch03", - "treepatch03_sub", - "treepatch04_sub", - "treepatch05_sub", - "treepatch06_sub", - "treepatch07_sub", - "treepatch08_sub", - "treepatch09_sub", - "treepatch10_sub", - "treepatch11_sub", - "treepatch12_sub", - "treepatch13_sub", - "treepatch14_sub", - "treepatch15_sub", - "treepatch16_sub", - "treepatch17_sub", - "treepatch18_sub", - "treepatch19_sub", - "treepatch20_sub", - "treepatch21_sub", - "treepatch22_sub", - "treepatch23_sub", - "treepatch24_sub", - "treepatch25_sub", - "treepatch26_sub", - "treepatch27_sub", - "treepatch28_sub", - "treepatch29_sub", - "treepatch30_sub", - "treepatch31_sub", - "treepatch32_sub", - "treepatch33_sub", - "treepatch34_sub", - "treepatch35_sub", - "treepatch69", - "treepatch152_sub", - "treepatch153_sub", - "treepatch171_sub", - "treepatch172_sub", - "treepatch173_sub", - "treepatch212_sub", - "treepatch213_sub", - "treepatch214_sub", - "treepatcha", - "treepatchb", - "treepatchcomtop1", - "treepatchd", - "treepatche", - "treepatchh", - "treepatchindaa2", - "treepatchindnew", - "treepatchindnew2", - "treepatchk", - "treepatchkb4", - "treepatchkb5", - "treepatchkb6", - "treepatchkb7", - "treepatchkb9", - "treepatchl", - "treepatchm", - "treepatchnew_sub", - "treepatchttwrs", - "treesuni1", - "trepatchindaa1", - "veg_bush2", - "veg_bush14", - "veg_tree1", - "veg_tree3", - "veg_treea1", - "veg_treea3", - "veg_treeb1", - "veg_treenew01", - "veg_treenew03", - "veg_treenew05", - "veg_treenew06", - "veg_treenew08", - "veg_treenew09", - "veg_treenew10", - "veg_treenew16", - "veg_treenew17", - "vegclubtree01", - "vegclubtree02", - "vegclubtree03", - "vegpathtree", - "" -}; -char *OptimizedNames[] = { - "coast_treepatch", - "comparknewtrees", - "comtreepatchprk", - "indtreepatch5", - "indtreepatch06f", - "new_carprktrees", - "new_carprktrees4", - "newcoasttrees1", - "newcoasttrees2", - "newcoasttrees3", - "newtreepatch_sub", - "newtrees1_sub", - "newunitrepatch", - "treepatch", - "treepatch01_sub", - "treepatch02_sub", - "treepatch2", - "treepatch2b", - "treepatch03", - "treepatch03_sub", - "treepatch04_sub", - "treepatch05_sub", - "treepatch06_sub", - "treepatch07_sub", - "treepatch08_sub", - "treepatch09_sub", - "treepatch10_sub", - "treepatch11_sub", - "treepatch12_sub", - "treepatch13_sub", - "treepatch14_sub", - "treepatch15_sub", - "treepatch16_sub", - "treepatch17_sub", - "treepatch18_sub", - "treepatch19_sub", - "treepatch20_sub", - "treepatch21_sub", - "treepatch22_sub", - "treepatch23_sub", - "treepatch24_sub", - "treepatch25_sub", - "treepatch26_sub", - "treepatch27_sub", - "treepatch28_sub", - "treepatch29_sub", - "treepatch30_sub", - "treepatch31_sub", - "treepatch32_sub", - "treepatch33_sub", - "treepatch34_sub", - "treepatch35_sub", - "treepatch69", - "treepatch152_sub", - "treepatch153_sub", - "treepatch171_sub", - "treepatch172_sub", - "treepatch173_sub", - "treepatch212_sub", - "treepatch213_sub", - "treepatch214_sub", - "treepatcha", - "treepatchb", - "treepatchcomtop1", - "treepatchd", - "treepatche", - "treepatchh", - "treepatchindaa2", - "treepatchindnew", - "treepatchindnew2", - "treepatchk", - "treepatchkb4", - "treepatchkb5", - "treepatchkb6", - "treepatchkb7", - "treepatchkb9", - "treepatchl", - "treepatchm", - "treepatchnew_sub", - "treepatchttwrs", - "treesuni1", - "trepatchindaa1", - "combtm_treeshad01", - "combtm_treeshad02", - "combtm_treeshad03", - "combtm_treeshad04", - "combtm_treeshad05", - "combtm_treeshad06", - "comtop_tshad", - "comtop_tshad2", - "comtop_tshad3", - "comtop_tshad4", - "comtop_tshad5", - "comtop_tshad6", - "se_treeshad01", - "se_treeshad02", - "se_treeshad03", - "se_treeshad04", - "se_treeshad05", - "se_treeshad06", - "treeshads01", - "treeshads02", - "treeshads03", - "treeshads04", - "treeshads05", - "" -}; -// not from mobile -static bool -MatchModelName(char *name, char **list) -{ - int i; - char *s; - for(i = 0; *list[i] != '\0'; i++) - if(strncmp(name, "LOD", 3) == 0){ - if(!CGeneral::faststricmp(name+3, list[i]+3)) - return true; - }else{ - if(!CGeneral::faststricmp(name, list[i])) - return true; - } - return false; -} -#endif - RpAtomic* CFileLoader::SetRelatedModelInfoCB(RpAtomic *atomic, void *data) { @@ -920,11 +547,11 @@ CFileLoader::SetRelatedModelInfoCB(RpAtomic *atomic, void *data) nodename = GetFrameNodeName(RpAtomicGetFrame(atomic)); GetNameAndLOD(nodename, name, &n); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); gpRelatedModelInfo->SetAtomic(n, atomic); RpClumpRemoveAtomic(clump, atomic); RpAtomicSetFrame(atomic, RwFrameCreate()); CVisibilityPlugins::SetAtomicModelInfo(atomic, gpRelatedModelInfo); - CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); return atomic; } @@ -967,8 +594,9 @@ CFileLoader::LoadObjectTypes(const char *filename) enum { NONE, OBJS, - MLO, + MLO, // unused but enum still has it TOBJ, + WEAP, HIER, CARS, PEDS, @@ -979,16 +607,17 @@ CFileLoader::LoadObjectTypes(const char *filename) int fd; int section; int pathIndex; - char pathTypeStr[20]; int id, pathType; - int mlo; + int minID, maxID; section = NONE; + minID = INT32_MAX; + maxID = -1; pathIndex = -1; - mlo = 0; debug("Loading object types from %s...\n", filename); fd = CFileMgr::OpenFile(filename, "rb"); + assert(fd > 0); for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){ if(*line == '\0' || *line == '#') continue; @@ -996,25 +625,27 @@ CFileLoader::LoadObjectTypes(const char *filename) if(section == NONE){ if(isLine4(line, 'o','b','j','s')) section = OBJS; else if(isLine4(line, 't','o','b','j')) section = TOBJ; + else if(isLine4(line, 'w','e','a','p')) section = WEAP; else if(isLine4(line, 'h','i','e','r')) section = HIER; else if(isLine4(line, 'c','a','r','s')) section = CARS; else if(isLine4(line, 'p','e','d','s')) section = PEDS; else if(isLine4(line, 'p','a','t','h')) section = PATH; else if(isLine4(line, '2','d','f','x')) section = TWODFX; }else if(isLine3(line, 'e','n','d')){ - section = section == MLO ? OBJS : NONE; + section = NONE; }else switch(section){ case OBJS: - if(isLine3(line, 's','t','a')) - mlo = LoadMLO(line); - else - LoadObject(line); - break; - case MLO: - LoadMLOInstance(mlo, line); + id = LoadObject(line); + if(id > maxID) maxID = id; + if(id < minID) minID = id; break; case TOBJ: - LoadTimeObject(line); + id = LoadTimeObject(line); + if(id > maxID) maxID = id; + if(id < minID) minID = id; + break; + case WEAP: + LoadWeaponObject(line); break; case HIER: LoadClumpObject(line); @@ -1027,17 +658,15 @@ CFileLoader::LoadObjectTypes(const char *filename) break; case PATH: if(pathIndex == -1){ - id = LoadPathHeader(line, pathTypeStr); - if(strcmp(pathTypeStr, "ped") == 0) - pathType = 1; - else if(strcmp(pathTypeStr, "car") == 0) - pathType = 0; + id = LoadPathHeader(line, pathType); pathIndex = 0; }else{ - if(pathType == 1) + if(pathType == 0) LoadPedPathNode(line, id, pathIndex); - else if(pathType == 0) - LoadCarPathNode(line, id, pathIndex); + else if (pathType == 1) + LoadCarPathNode(line, id, pathIndex, false); + else if (pathType == 2) + LoadCarPathNode(line, id, pathIndex, true); pathIndex++; if(pathIndex == 12) pathIndex = -1; @@ -1050,41 +679,30 @@ CFileLoader::LoadObjectTypes(const char *filename) } CFileMgr::CloseFile(fd); - for(id = 0; id < MODELINFOSIZE; id++){ + for(id = minID; id <= maxID; id++){ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); - if(mi && mi->IsSimple()) - mi->SetupBigBuilding(); + if(mi && mi->IsBuilding()) + mi->SetupBigBuilding(minID, maxID); } } void SetModelInfoFlags(CSimpleModelInfo *mi, uint32 flags) { - mi->m_normalCull = !!(flags & 1); + mi->m_wetRoadReflection = !!(flags & 1); mi->m_noFade = !!(flags & 2); mi->m_drawLast = !!(flags & (4|8)); mi->m_additive = !!(flags & 8); mi->m_isSubway = !!(flags & 0x10); mi->m_ignoreLight = !!(flags & 0x20); mi->m_noZwrite = !!(flags & 0x40); -#ifdef EXTRA_MODEL_FLAGS - // same flag values as SA - mi->m_bIsTree = !!(flags & 0x2000); - mi->m_bIsDoubleSided = !!(flags & 0x200000); - // new value otherwise unused - mi->m_bCanBeIgnored = !!(flags & 0x10000); - -#ifdef HARDCODED_MODEL_FLAGS - // mobile sets these flags in CFileLoader::SetRelatedModelInfoCB, but that's stupid - if(MatchModelName(mi->GetModelName(), DoubleSidedNames)) mi->m_bIsDoubleSided = true; - if(MatchModelName(mi->GetModelName(), TreeNames)) mi->m_bIsTree = true; - if(MatchModelName(mi->GetModelName(), OptimizedNames)) mi->m_bCanBeIgnored = true; -#endif - -#endif + mi->m_noShadows = !!(flags & 0x80); + mi->m_ignoreDrawDist = !!(flags & 0x100); + mi->m_isCodeGlass = !!(flags & 0x200); + mi->m_isArtistGlass = !!(flags & 0x400); } -void +int CFileLoader::LoadObject(const char *line) { int id, numObjs; @@ -1095,7 +713,7 @@ CFileLoader::LoadObject(const char *line) CSimpleModelInfo *mi; if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4) - return; + return 0; // game returns return value switch(numObjs){ case 1: @@ -1127,60 +745,11 @@ CFileLoader::LoadObject(const char *line) mi->m_firstDamaged = damaged; mi->SetTexDictionary(txd); MatchModelString(model, id); -} - -int -CFileLoader::LoadMLO(const char *line) -{ - char smth[8]; - char name[24]; - int modelIndex; - float drawDist; - - sscanf(line, "%s %s %d %f", smth, name, &modelIndex, &drawDist); - CMloModelInfo *minfo = CModelInfo::AddMloModel(modelIndex); - minfo->SetModelName(name); - minfo->drawDist = drawDist; - int instId = CModelInfo::GetMloInstanceStore().allocPtr; - minfo->firstInstance = instId; - minfo->lastInstance = instId; - minfo->SetTexDictionary("generic"); - return modelIndex; -} - -void -CFileLoader::LoadMLOInstance(int id, const char *line) -{ - char name[24]; - RwV3d pos, scale, rot; - float angle; - int modelIndex; - - CMloModelInfo *minfo = (CMloModelInfo*)CModelInfo::GetModelInfo(id); - sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f", - &modelIndex, - name, - &pos.x, &pos.y, &pos.z, - &scale.x, &scale.y, &scale.z, - &rot.x, &rot.y, &rot.z, - &angle); - float rad = Acos(angle) * 2.0f; - CInstance *inst = CModelInfo::GetMloInstanceStore().Alloc(); - minfo->lastInstance++; - - RwMatrix *matrix = RwMatrixCreate(); - RwMatrixScale(matrix, &scale, rwCOMBINEREPLACE); - RwMatrixRotate(matrix, &rot, -RADTODEG(rad), rwCOMBINEPOSTCONCAT); - RwMatrixTranslate(matrix, &pos, rwCOMBINEPOSTCONCAT); - inst->GetMatrix() = CMatrix(matrix); - inst->GetMatrix().UpdateRW(); - - inst->m_modelIndex = modelIndex; - RwMatrixDestroy(matrix); + return id; } -void +int CFileLoader::LoadTimeObject(const char *line) { int id, numObjs; @@ -1192,7 +761,7 @@ CFileLoader::LoadTimeObject(const char *line) CTimeModelInfo *mi, *other; if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4) - return; + return 0; // game returns return value switch(numObjs){ case 1: @@ -1228,6 +797,29 @@ CFileLoader::LoadTimeObject(const char *line) if(other) other->SetOtherTimeModel(id); MatchModelString(model, id); + + return id; +} + +int +CFileLoader::LoadWeaponObject(const char *line) +{ + int id, numObjs; + char model[24], txd[24], animFile[16]; + float dist; + CWeaponModelInfo *mi; + + sscanf(line, "%d %s %s %s %d %f", &id, model, txd, animFile, &numObjs, &dist); + + mi = CModelInfo::AddWeaponModel(id); + mi->SetModelName(model); + mi->SetNumAtomics(1); + mi->m_lodDistances[0] = dist; + mi->SetTexDictionary(txd); + mi->SetAnimFile(animFile); + mi->SetColModel(&CTempColModels::ms_colModelWeapon); + MatchModelString(model, id); + return id; } void @@ -1250,21 +842,22 @@ CFileLoader::LoadVehicleObject(const char *line) { int id; char model[24], txd[24]; - char type[8], handlingId[16], gamename[32], vehclass[12]; + char type[8], handlingId[16], gamename[32], animFile[16], vehclass[12]; uint32 frequency, comprules; int32 level, misc; float wheelScale; CVehicleModelInfo *mi; char *p; - sscanf(line, "%d %s %s %s %s %s %s %d %d %x %d %f", + sscanf(line, "%d %s %s %s %s %s %s %s %d %d %x %d %f", &id, model, txd, - type, handlingId, gamename, vehclass, + type, handlingId, gamename, animFile, vehclass, &frequency, &level, &comprules, &misc, &wheelScale); mi = CModelInfo::AddVehicleModel(id); mi->SetModelName(model); mi->SetTexDictionary(txd); + mi->SetAnimFile(animFile); for(p = gamename; *p; p++) if(*p == '_') *p = ' '; strcpy(mi->m_gameName, gamename); @@ -1294,36 +887,34 @@ CFileLoader::LoadVehicleObject(const char *line) mi->m_handlingId = mod_HandlingManager.GetHandlingId(handlingId); - // Well this is kinda dumb.... - if(strcmp(vehclass, "poorfamily") == 0){ + if(strcmp(vehclass, "normal") == 0) + mi->m_vehicleClass = CCarCtrl::NORMAL; + else if(strcmp(vehclass, "poorfamily") == 0) mi->m_vehicleClass = CCarCtrl::POOR; - while(frequency-- > 0) - CCarCtrl::AddToCarArray(id, CCarCtrl::POOR); - }else if(strcmp(vehclass, "richfamily") == 0){ + else if(strcmp(vehclass, "richfamily") == 0) mi->m_vehicleClass = CCarCtrl::RICH; - while(frequency-- > 0) - CCarCtrl::AddToCarArray(id, CCarCtrl::RICH); - }else if(strcmp(vehclass, "executive") == 0){ + else if(strcmp(vehclass, "executive") == 0) mi->m_vehicleClass = CCarCtrl::EXEC; - while(frequency-- > 0) - CCarCtrl::AddToCarArray(id, CCarCtrl::EXEC); - }else if(strcmp(vehclass, "worker") == 0){ + else if(strcmp(vehclass, "worker") == 0) mi->m_vehicleClass = CCarCtrl::WORKER; - while(frequency-- > 0) - CCarCtrl::AddToCarArray(id, CCarCtrl::WORKER); - }else if(strcmp(vehclass, "special") == 0){ - mi->m_vehicleClass = CCarCtrl::SPECIAL; - while(frequency-- > 0) - CCarCtrl::AddToCarArray(id, CCarCtrl::SPECIAL); - }else if(strcmp(vehclass, "big") == 0){ + else if(strcmp(vehclass, "big") == 0) mi->m_vehicleClass = CCarCtrl::BIG; - while(frequency-- > 0) - CCarCtrl::AddToCarArray(id, CCarCtrl::BIG); - }else if(strcmp(vehclass, "taxi") == 0){ + else if(strcmp(vehclass, "taxi") == 0) mi->m_vehicleClass = CCarCtrl::TAXI; - while(frequency-- > 0) - CCarCtrl::AddToCarArray(id, CCarCtrl::TAXI); + else if(strcmp(vehclass, "moped") == 0) + mi->m_vehicleClass = CCarCtrl::MOPED; + else if(strcmp(vehclass, "motorbike") == 0) + mi->m_vehicleClass = CCarCtrl::MOTORBIKE; + else if(strcmp(vehclass, "leisureboat") == 0) + mi->m_vehicleClass = CCarCtrl::LEISUREBOAT; + else if(strcmp(vehclass, "workerboat") == 0) + mi->m_vehicleClass = CCarCtrl::WORKERBOAT; + else if(strcmp(vehclass, "ignore") == 0) { + mi->m_vehicleClass = -1; + return; } + CCarCtrl::AddToCarArray(id, mi->m_vehicleClass); + mi->m_frequency = frequency; } void @@ -1331,67 +922,87 @@ CFileLoader::LoadPedObject(const char *line) { int id; char model[24], txd[24]; - char pedType[24], pedStats[24], animGroup[24]; + char pedType[24], pedStats[24], animGroup[24], animFile[16]; int carsCanDrive; CPedModelInfo *mi; int animGroupId; + int radio1, radio2; - if(sscanf(line, "%d %s %s %s %s %s %x", + sscanf(line, "%d %s %s %s %s %s %x %s %d %d", &id, model, txd, - pedType, pedStats, animGroup, &carsCanDrive) != 7) - return; + pedType, pedStats, animGroup, &carsCanDrive, + animFile, &radio1, &radio2); mi = CModelInfo::AddPedModel(id); mi->SetModelName(model); mi->SetTexDictionary(txd); + mi->SetAnimFile(animFile); mi->SetColModel(&CTempColModels::ms_colModelPed1); mi->m_pedType = CPedType::FindPedType(pedType); mi->m_pedStatType = CPedStats::GetPedStatType(pedStats); for(animGroupId = 0; animGroupId < NUM_ANIM_ASSOC_GROUPS; animGroupId++) if(strcmp(animGroup, CAnimManager::GetAnimGroupName((AssocGroupId)animGroupId)) == 0) break; + assert(animGroupId < NUM_ANIM_ASSOC_GROUPS); mi->m_animGroup = animGroupId; mi->m_carsCanDrive = carsCanDrive; - - // ??? - CModelInfo::GetModelInfo(MI_LOPOLYGUY)->SetColModel(&CTempColModels::ms_colModelPed1); + mi->radio1 = radio1; + mi->radio2 = radio2; } int -CFileLoader::LoadPathHeader(const char *line, char *type) +CFileLoader::LoadPathHeader(const char *line, int &type) { int id; char modelname[32]; - sscanf(line, "%s %d %s", type, &id, modelname); + sscanf(line, "%d %d %s", &type, &id, modelname); return id; } void CFileLoader::LoadPedPathNode(const char *line, int id, int node) { - int type, next, cross; - float x, y, z, width; - - sscanf(line, "%d %d %d %f %f %f %f", &type, &next, &cross, &x, &y, &z, &width); - ThePaths.StoreNodeInfoPed(id, node, type, next, x, y, z, 0, !!cross); + int type, next, cross, numLeft, numRight, speed, flags; + float x, y, z, width, spawnRate; + + if(sscanf(line, "%d %d %d %f %f %f %f %d %d %d %d %f", + &type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight, + &speed, &flags, &spawnRate) != 12) + spawnRate = 1.0f; + + if(id == -1) + ThePaths.StoreDetachedNodeInfoPed(node, type, next, x, y, z, + width, !!cross, !!(flags&1), !!(flags&4), spawnRate*15.0f); + else + ThePaths.StoreNodeInfoPed(id, node, type, next, x, y, z, + width, !!cross, spawnRate*15.0f); } void -CFileLoader::LoadCarPathNode(const char *line, int id, int node) +CFileLoader::LoadCarPathNode(const char *line, int id, int node, bool waterPath) { - int type, next, cross, numLeft, numRight; - float x, y, z, width; - - sscanf(line, "%d %d %d %f %f %f %f %d %d", &type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight); - ThePaths.StoreNodeInfoCar(id, node, type, next, x, y, z, 0, numLeft, numRight); + int type, next, cross, numLeft, numRight, speed, flags; + float x, y, z, width, spawnRate; + + if(sscanf(line, "%d %d %d %f %f %f %f %d %d %d %d %f", + &type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight, + &speed, &flags, &spawnRate) != 12) + spawnRate = 1.0f; + + if(id == -1) + ThePaths.StoreDetachedNodeInfoCar(node, type, next, x, y, z, width, numLeft, numRight, + !!(flags&1), !!(flags&4), speed, !!(flags&2), waterPath, spawnRate * 15, false); + else + ThePaths.StoreNodeInfoCar(id, node, type, next, x, y, z, 0, numLeft, numRight, + !!(flags&1), !!(flags&4), speed, !!(flags&2), waterPath, spawnRate * 15); } void CFileLoader::Load2dEffect(const char *line) { - int id, r, g, b, a, type; + int id, r, g, b, a, type, ptype; float x, y, z; char corona[32], shadow[32]; int shadowIntens, lightType, roadReflection, flare, flags, probability; @@ -1468,6 +1079,18 @@ CFileLoader::Load2dEffect(const char *line) effect->attractor.probability = probability; #endif break; + case EFFECT_PED_ATTRACTOR: + sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %f %f %f", + &id, &x, &y, &z, &r, &g, &b, &a, &type, + &ptype, + &effect->pedattr.queueDir.x, + &effect->pedattr.queueDir.y, + &effect->pedattr.queueDir.z, + &effect->pedattr.useDir.x, + &effect->pedattr.useDir.y, + &effect->pedattr.useDir.z); + effect->pedattr.type = ptype; + break; } CTxdStore::PopCurrentTxd(); @@ -1481,20 +1104,21 @@ CFileLoader::LoadScene(const char *filename) INST, ZONE, CULL, + OCCL, PICK, PATH, }; char *line; int fd; int section; - int pathIndex; - char pathTypeStr[20]; + int pathType, pathIndex; section = NONE; pathIndex = -1; debug("Creating objects from %s...\n", filename); fd = CFileMgr::OpenFile(filename, "rb"); + assert(fd > 0); for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){ if(*line == '\0' || *line == '#') continue; @@ -1505,6 +1129,7 @@ CFileLoader::LoadScene(const char *filename) else if(isLine4(line, 'c','u','l','l')) section = CULL; else if(isLine4(line, 'p','i','c','k')) section = PICK; else if(isLine4(line, 'p','a','t','h')) section = PATH; + else if(isLine4(line, 'o','c','c','l')) section = OCCL; }else if(isLine3(line, 'e','n','d')){ section = NONE; }else switch(section){ @@ -1517,19 +1142,24 @@ CFileLoader::LoadScene(const char *filename) case CULL: LoadCullZone(line); break; + case OCCL: + LoadOcclusionVolume(line); + break; case PICK: // unused LoadPickup(line); break; case PATH: - // unfinished in the game if(pathIndex == -1){ - LoadPathHeader(line, pathTypeStr); - strcmp(pathTypeStr, "ped"); - // type not set + LoadPathHeader(line, pathType); pathIndex = 0; }else{ - // nodes not loaded + if(pathType == 0) + LoadPedPathNode(line, -1, pathIndex); + else if (pathType == 1) + LoadCarPathNode(line, -1, pathIndex, false); + else if (pathType == 2) + LoadCarPathNode(line, -1, pathIndex, true); pathIndex++; if(pathIndex == 12) pathIndex = -1; @@ -1552,19 +1182,31 @@ CFileLoader::LoadObjectInstance(const char *line) CSimpleModelInfo *mi; RwMatrix *xform; CEntity *entity; - if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f", - &id, name, + float area; + + if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f %f", + &id, name, &area, &trans.x, &trans.y, &trans.z, &scale.x, &scale.y, &scale.z, - &axis.x, &axis.y, &axis.z, &angle) != 12) - return; + &axis.x, &axis.y, &axis.z, &angle) != 13){ + if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f", + &id, name, + &trans.x, &trans.y, &trans.z, + &scale.x, &scale.y, &scale.z, + &axis.x, &axis.y, &axis.z, &angle) != 12) + return; + area = 0; + } mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); if(mi == nil) return; assert(mi->IsSimple()); - angle = -RADTODEG(2.0f * acosf(angle)); + if(!CStreaming::IsObjectInCdImage(id)) + debug("Not in cdimage %s\n", mi->GetModelName()); + + angle = -RADTODEG(2.0f * Acos(angle)); xform = RwMatrixCreate(); RwMatrixRotate(xform, &axis, angle, rwCOMBINEREPLACE); RwMatrixTranslate(xform, &trans, rwCOMBINEPOSTCONCAT); @@ -1578,7 +1220,8 @@ CFileLoader::LoadObjectInstance(const char *line) entity->SetModelIndexNoCreate(id); entity->GetMatrix() = CMatrix(xform); entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition()); - if(mi->IsSimple()){ + entity->m_area = area; + if(mi->IsBuilding()){ if(mi->m_isBigBuilding) entity->SetupBigBuilding(); if(mi->m_isSubway) @@ -1587,14 +1230,25 @@ CFileLoader::LoadObjectInstance(const char *line) if(mi->GetLargestLodDistance() < 2.0f) entity->bIsVisible = false; CWorld::Add(entity); + + CColModel *col = entity->GetColModel(); + if(col->numSpheres || col->numBoxes || col->numTriangles){ + if(col->level != 0) + CColStore::GetBoundingBox(col->level).ContainRect(entity->GetBoundRect()); + }else + entity->bUsesCollision = false; + + if(entity->GetPosition().z + col->boundingBox.min.z < 6.0f) + entity->bUnderwater = true; }else{ entity = new CDummyObject; entity->SetModelIndexNoCreate(id); entity->GetMatrix() = CMatrix(xform); CWorld::Add(entity); - if(IsGlass(entity->GetModelIndex())) + if(IsGlass(entity->GetModelIndex()) && !mi->m_isArtistGlass) entity->bIsVisible = false; entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition()); + entity->m_area = area; } RwMatrixDestroy(xform); @@ -1640,53 +1294,21 @@ CFileLoader::LoadPickup(const char *line) } void -CFileLoader::LoadMapZones(const char *filename) +CFileLoader::LoadOcclusionVolume(const char *line) { - enum { - NONE, - INST, - ZONE, - CULL, - PICK, - PATH, - }; - char *line; - int fd; - int section; - - section = NONE; - debug("Creating zones from %s...\n", filename); - - fd = CFileMgr::OpenFile(filename, "rb"); - for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){ - if(*line == '\0' || *line == '#') - continue; - - if(section == NONE){ - if(isLine4(line, 'z','o','n','e')) section = ZONE; - }else if(isLine3(line, 'e','n','d')){ - section = NONE; - }else switch(section){ - case ZONE: { - char name[24]; - int type, level; - float minx, miny, minz; - float maxx, maxy, maxz; - if(sscanf(line, "%s %d %f %f %f %f %f %f %d", - name, &type, - &minx, &miny, &minz, - &maxx, &maxy, &maxz, - &level) == 9) - CTheZones::CreateMapZone(name, (eZoneType)type, minx, miny, minz, maxx, maxy, maxz, (eLevelName)level); - } - break; - } - } - CFileMgr::CloseFile(fd); + float x, y, z; + float width, length, height; + float angle; - debug("Finished loading IPL\n"); + sscanf(line, "%f %f %f %f %f %f %f", + &x, &y, &z, + &width, &length, &height, + &angle); + COcclusion::AddOne(x, y, z + height/2.0f, width, length, height, angle); } + +// unused void CFileLoader::ReloadPaths(const char *filename) { @@ -1697,10 +1319,10 @@ CFileLoader::ReloadPaths(const char *filename) char *line; int section = NONE; int id, pathType, pathIndex = -1; - char pathTypeStr[20]; debug("Reloading paths from %s...\n", filename); int fd = CFileMgr::OpenFile(filename, "r"); + assert(fd > 0); for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) { if (*line == '\0' || *line == '#') continue; @@ -1716,17 +1338,15 @@ CFileLoader::ReloadPaths(const char *filename) switch (section) { case PATH: if (pathIndex == -1) { - id = LoadPathHeader(line, pathTypeStr); - if (strcmp(pathTypeStr, "ped") == 0) - pathType = 1; - else if (strcmp(pathTypeStr, "car") == 0) - pathType = 0; + id = LoadPathHeader(line, pathType); pathIndex = 0; } else { - if (pathType == 1) + if(pathType == 0) LoadPedPathNode(line, id, pathIndex); - else if (pathType == 0) - LoadCarPathNode(line, id, pathIndex); + else if (pathType == 1) + LoadCarPathNode(line, id, pathIndex, false); + else if (pathType == 2) + LoadCarPathNode(line, id, pathIndex, true); pathIndex++; if (pathIndex == 12) pathIndex = -1; @@ -1756,6 +1376,7 @@ CFileLoader::ReloadObjectTypes(const char *filename) CFileMgr::ChangeDir("\\DATA\\MAPS\\"); int fd = CFileMgr::OpenFile(filename, "r"); + assert(fd > 0); CFileMgr::ChangeDir("\\"); for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) { if (*line == '\0' || *line == '#') @@ -1831,17 +1452,14 @@ CFileLoader::ReLoadScene(const char *filename) char *line; CFileMgr::ChangeDir("\\DATA\\"); int fd = CFileMgr::OpenFile(filename, "r"); + assert(fd > 0); CFileMgr::ChangeDir("\\"); for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) { if (*line == '#') continue; -#ifdef FIX_BUGS if (strncmp(line, "EXIT", 4) == 0) -#else - if (strncmp(line, "EXIT", 9) == 0) -#endif break; if (strncmp(line, "IDE", 3) == 0) { diff --git a/src/core/FileLoader.h b/src/core/FileLoader.h index 87b8fe61..077e7bdd 100644 --- a/src/core/FileLoader.h +++ b/src/core/FileLoader.h @@ -5,10 +5,11 @@ class CFileLoader static char ms_line[256]; public: static void LoadLevel(const char *filename); - static void LoadCollisionFromDatFile(int currlevel); static char *LoadLine(int fd); static RwTexDictionary *LoadTexDictionary(const char *filename); - static void LoadCollisionFile(const char *filename); + static void LoadCollisionFile(const char *filename, uint8 colSlot); + static bool LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot); + static bool LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot); static void LoadCollisionModel(uint8 *buf, struct CColModel &model, char *name); static void LoadModelFile(const char *filename); static RpAtomic *FindRelatedModelInfoCB(RpAtomic *atomic, void *data); @@ -22,16 +23,15 @@ public: static void AddTexDictionaries(RwTexDictionary *dst, RwTexDictionary *src); static void LoadObjectTypes(const char *filename); - static void LoadObject(const char *line); - static int LoadMLO(const char *line); - static void LoadMLOInstance(int id, const char *line); - static void LoadTimeObject(const char *line); + static int LoadObject(const char *line); + static int LoadTimeObject(const char *line); + static int LoadWeaponObject(const char *line); static void LoadClumpObject(const char *line); static void LoadVehicleObject(const char *line); static void LoadPedObject(const char *line); - static int LoadPathHeader(const char *line, char *type); + static int LoadPathHeader(const char *line, int &type); static void LoadPedPathNode(const char *line, int id, int node); - static void LoadCarPathNode(const char *line, int id, int node); + static void LoadCarPathNode(const char *line, int id, int node, bool waterPath); static void Load2dEffect(const char *line); static void LoadScene(const char *filename); @@ -39,8 +39,7 @@ public: static void LoadZone(const char *line); static void LoadCullZone(const char *line); static void LoadPickup(const char *line); - - static void LoadMapZones(const char *filename); + static void LoadOcclusionVolume(const char *line); static void ReloadPaths(const char *filename); static void ReloadObjectTypes(const char *filename); diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp index 8b184622..57315b15 100644 --- a/src/core/Fire.cpp +++ b/src/core/Fire.cpp @@ -15,6 +15,8 @@ #include "DamageManager.h" #include "Ped.h" #include "Fire.h" +#include "GameLogic.h" +#include "CarAI.h" CFireManager gFireManager; @@ -25,14 +27,13 @@ CFire::CFire() m_bPropagationFlag = true; m_bAudioSet = true; m_vecPos = CVector(0.0f, 0.0f, 0.0f); - m_pEntity = nil; - m_pSource = nil; - m_nFiremenPuttingOut = 0; m_nExtinguishTime = 0; m_nStartTime = 0; - field_20 = 1; - m_nNextTimeToAddFlames = 0; + m_pEntity = nil; + m_pSource = nil; m_fStrength = 0.8f; + m_fWaterExtinguishCountdown = 1.0f; + m_bExtinguishedWithWater = false; } CFire::~CFire() {} @@ -51,6 +52,8 @@ CFire::ProcessFire(void) CPed *ped = (CPed *)m_pEntity; CVehicle *veh = (CVehicle*)m_pEntity; + m_fWaterExtinguishCountdown = Min(1.0f, 0.002f * CTimer::GetTimeStep() + m_fWaterExtinguishCountdown); + if (m_pEntity) { m_vecPos = m_pEntity->GetPosition(); @@ -59,6 +62,12 @@ CFire::ProcessFire(void) Extinguish(); return; } +#if defined GTAVC_JP_PATCH && !defined FIX_BUGS + if (m_pEntity == CGameLogic::pShortCutTaxi && CGameLogic::ShortCutState == CGameLogic::SHORTCUT_TRANSITION) { + Extinguish(); + return; + } +#endif if (ped->m_nMoveState != PEDMOVE_RUN) m_vecPos.z -= 1.0f; if (ped->bInVehicle && ped->m_pMyVehicle) { @@ -84,6 +93,12 @@ CFire::ProcessFire(void) Extinguish(); return; } +#ifdef FIX_BUGS + if (m_pEntity == CGameLogic::pShortCutTaxi && CGameLogic::ShortCutState == CGameLogic::SHORTCUT_TRANSITION) { + Extinguish(); + return; + } +#endif if (!m_bIsScriptFire) { fDamageVehicle = 1.2f * CTimer::GetTimeStep(); veh->InflictDamage((CVehicle *)m_pSource, WEAPONTYPE_FLAMETHROWER, fDamageVehicle); @@ -92,7 +107,7 @@ CFire::ProcessFire(void) } if (!FindPlayerVehicle() && #ifdef FIX_BUGS - FindPlayerPed() && + FindPlayerPed() && #endif !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof) && ((FindPlayerPed()->GetPosition() - m_vecPos).MagnitudeSqr() < 2.0f)) { @@ -100,7 +115,7 @@ CFire::ProcessFire(void) gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1); } if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) { - m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + 80; + m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + (m_fWaterExtinguishCountdown < 0.3f ? 400 : (m_fWaterExtinguishCountdown < 0.7f ? 200 : 80)); firePos = m_vecPos; if (veh && veh->IsVehicle() && veh->IsCar()) { @@ -138,7 +153,7 @@ CFire::ProcessFire(void) fGreen = nRandNumber / 128.f; fRed = nRandNumber / 128.f; - CPointLights::AddLight(CPointLights::LIGHT_POINT, m_vecPos, CVector(0.0f, 0.0f, 0.0f), 12.0f, fRed, fGreen, 0, 0, 0); + CPointLights::AddLight(CPointLights::LIGHT_POINT, m_vecPos, CVector(0.0f, 0.0f, 0.0f), 12.0f, fRed, fGreen, 0.0f, 0, 0); } else { Extinguish(); } @@ -160,11 +175,23 @@ CFire::Extinguish(void) m_nExtinguishTime = 0; m_bIsOngoing = false; + m_bExtinguishedWithWater = false; if (m_pEntity) { if (m_pEntity->IsPed()) { - ((CPed *)m_pEntity)->RestorePreviousState(); - ((CPed *)m_pEntity)->m_pFire = nil; + CPed *ped = (CPed*)m_pEntity; + if (ped->CanSetPedState()) { + if (ped->m_nPedState != PED_DRIVING && ped->m_nPedState != PED_FALL) { + if (ped->IsPlayer()) { + ped->SetIdle(); + } else { + ped->m_nLastPedState = PED_NONE; + ped->SetWanderPath(0); + ped->SetWaitState(WAITSTATE_FINISH_FLEE, 0); + } + } + } + ped->m_pFire = nil; } else if (m_pEntity->IsVehicle()) { ((CVehicle *)m_pEntity)->m_pCarFire = nil; } @@ -174,7 +201,7 @@ CFire::Extinguish(void) } void -CFireManager::StartFire(CVector pos, float size, bool propagation) +CFireManager::StartFire(CVector pos, float size, uint8 propagation) { CFire *fire = GetNextFreeFire(); @@ -191,11 +218,12 @@ CFireManager::StartFire(CVector pos, float size, bool propagation) fire->m_nNextTimeToAddFlames = 0; fire->ReportThisFire(); fire->m_fStrength = size; + fire->m_bExtinguishedWithWater = false; } } CFire * -CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation) +CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation) { CPed *ped = (CPed *)entityOnFire; CVehicle *veh = (CVehicle *)entityOnFire; @@ -224,6 +252,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength ped->SetFlee(pos, 10000); ped->m_fleeFrom = nil; } + ped->m_fleeTimer = CTimer::GetTimeInMilliseconds() + 10000; ped->bDrawLast = false; ped->SetMoveState(PEDMOVE_SPRINT); ped->SetMoveAnim(); @@ -241,6 +270,9 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength } else { if (entityOnFire->IsVehicle()) { veh->m_pCarFire = fire; + if (CModelInfo::IsBikeModel(veh->GetModelIndex()) || CModelInfo::IsCarModel(veh->GetModelIndex())) + CCarAI::TellOccupantsToFleeCar(veh); + if (fleeFrom) { CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE, entityOnFire, (CPed *)fleeFrom, 10000); @@ -249,6 +281,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength } fire->m_bIsOngoing = true; + fire->m_bExtinguishedWithWater = false; fire->m_bIsScriptFire = false; fire->m_vecPos = entityOnFire->GetPosition(); @@ -287,26 +320,23 @@ CFireManager::Update(void) CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance) { - for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) { - int fireId = -1; - float minDistance = 999999; - for (int j = 0; j < NUM_FIRES; j++) { - if (!m_aFires[j].m_bIsOngoing) - continue; - if (m_aFires[j].m_bIsScriptFire) - continue; - if (m_aFires[j].m_nFiremenPuttingOut != i) - continue; - float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D(); - if (distance < minDistance) { - minDistance = distance; - fireId = j; - } + int fireId = -1; + float minDistance = 999999; + for (int j = 0; j < NUM_FIRES; j++) { + if (!m_aFires[j].m_bIsOngoing) + continue; + if (m_aFires[j].m_bIsScriptFire) + continue; + float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D(); + if (distance < minDistance) { + minDistance = distance; + fireId = j; } - *pDistance = minDistance; - if (fireId != -1) - return &m_aFires[fireId]; } + *pDistance = minDistance; + if (fireId != -1) + return &m_aFires[fireId]; + return nil; } @@ -359,8 +389,36 @@ CFireManager::ExtinguishPoint(CVector point, float range) } } +bool +CFireManager::ExtinguishPointWithWater(CVector point, float range) +{ + int i; + for (i = 0; i < NUM_FIRES;) { + if (m_aFires[i].m_bIsOngoing && (point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range)) { + break; + } + if (++i >= NUM_FIRES) + return false; + } + + CFire *fireToExtinguish = &m_aFires[i]; + fireToExtinguish->m_fWaterExtinguishCountdown -= 0.012f * CTimer::GetTimeStep(); + CVector steamPos = fireToExtinguish->m_vecPos + + CVector((CGeneral::GetRandomNumber() - 128) * 3.1f / 200.f, + (CGeneral::GetRandomNumber() - 128) * 3.1f / 200.f, + CGeneral::GetRandomNumber() / 200.f); + + CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.2f), nil, 0.5f); + CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.1f), nil, 0.8f); + fireToExtinguish->m_bExtinguishedWithWater = true; + if (fireToExtinguish->m_fWaterExtinguishCountdown < 0.0f ) + fireToExtinguish->Extinguish(); + + return true; +} + int32 -CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation) +CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation) { CFire *fire; CPed *ped = (CPed *)target; @@ -387,12 +445,15 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt fire->m_vecPos = pos; fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400; fire->m_pEntity = target; + fire->m_bExtinguishedWithWater = false; if (target) target->RegisterReference(&fire->m_pEntity); fire->m_pSource = nil; fire->m_nNextTimeToAddFlames = 0; fire->m_fStrength = strength; + fire->m_fWaterExtinguishCountdown = 1.0f; + if (target) { if (target->IsPed()) { ped->m_pFire = fire; @@ -420,8 +481,7 @@ CFireManager::RemoveAllScriptFires(void) { for (int i = 0; i < NUM_FIRES; i++) { if (m_aFires[i].m_bIsScriptFire) { - m_aFires[i].Extinguish(); - m_aFires[i].m_bIsScriptFire = false; + RemoveScriptFire(i); } } } diff --git a/src/core/Fire.h b/src/core/Fire.h index 85e53f61..8126f830 100644 --- a/src/core/Fire.h +++ b/src/core/Fire.h @@ -14,10 +14,10 @@ public: CEntity *m_pSource; uint32 m_nExtinguishTime; uint32 m_nStartTime; - int32 field_20; uint32 m_nNextTimeToAddFlames; - uint32 m_nFiremenPuttingOut; float m_fStrength; + float m_fWaterExtinguishCountdown; + bool m_bExtinguishedWithWater; CFire(); ~CFire(); @@ -34,15 +34,17 @@ class CFireManager public: uint32 m_nTotalFires; CFire m_aFires[NUM_FIRES]; - void StartFire(CVector pos, float size, bool propagation); - CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation); + + void StartFire(CVector pos, float size, uint8 propagation); + CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation); void Update(void); CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange); CFire *FindNearestFire(CVector vecPos, float *pDistance); CFire *GetNextFreeFire(void); uint32 GetTotalActiveFires() const; void ExtinguishPoint(CVector point, float range); - int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation); + bool ExtinguishPointWithWater(CVector point, float range); + int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation); bool IsScriptFireExtinguish(int16 index); void RemoveAllScriptFires(void); void RemoveScriptFire(int16 index); diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index b5d12d58..875bb76b 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -33,47 +33,35 @@ #include "Stats.h" #include "Messages.h" #include "FileLoader.h" -#include "frontendoption.h" +#include "User.h" +#include "sampman.h" +// Similar story to Hud.cpp: // Game has colors inlined in code. // For easier modification we collect them here: -const CRGBA LABEL_COLOR(235, 170, 50, 255); -const CRGBA SELECTION_HIGHLIGHTBG_COLOR(100, 200, 50, 50); +const CRGBA LABEL_COLOR(255, 150, 225, 255); +const CRGBA SELECTIONBORDER_COLOR(25, 130, 70, 255); const CRGBA MENUOPTION_COLOR = LABEL_COLOR; -const CRGBA SELECTEDMENUOPTION_COLOR(255, 217, 106, 255); -const CRGBA HEADER_COLOR(0, 0, 0, 255); -const CRGBA DARKMENUOPTION_COLOR(155, 117, 6, 255); -const CRGBA SLIDERON_COLOR = SELECTEDMENUOPTION_COLOR; -const CRGBA SLIDEROFF_COLOR(185, 120, 0, 255); -const CRGBA LIST_BACKGROUND_COLOR(200, 200, 50, 50); +const CRGBA SELECTEDMENUOPTION_COLOR = LABEL_COLOR; +const CRGBA HEADER_COLOR = LABEL_COLOR; +const CRGBA DARKMENUOPTION_COLOR(195, 90, 165, 255); +const CRGBA SLIDERON_COLOR(97, 194, 247, 255); +const CRGBA SLIDEROFF_COLOR(27, 89, 130, 255); +const CRGBA LIST_BACKGROUND_COLOR(49, 101, 148, 130); const CRGBA LIST_OPTION_COLOR(155, 155, 155, 255); -const CRGBA INACTIVE_RADIO_COLOR(225, 0, 0, 170); +const CRGBA RADIO_SELECTOR_COLOR = SLIDEROFF_COLOR; +const CRGBA INACTIVE_RADIO_COLOR(100, 100, 255, 100); const CRGBA SCROLLBAR_COLOR = LABEL_COLOR; -const CRGBA CONTSETUP_HIGHLIGHTBG_COLOR(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, 210); -const CRGBA CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, 150); -// This is PS2 menu leftover, and variable name is original. They forgot it here and used in PrintBriefs once (but didn't use the output) -#if defined(FIX_BUGS) && !defined(PS2_LIKE_MENU) -const CRGBA TEXT_COLOR = LABEL_COLOR; -#else -const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); // PS2 option color -#endif +#define MAP_MIN_SIZE 162.f +#define MAP_SIZE_TO_ALLOW_X_MOVE 297.f -#define TIDY_UP_PBP // ProcessButtonPresses #define MAX_VISIBLE_LIST_ROW 30 #define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result #define SCROLLABLE_PAGES -#define RED_DELETE_BACKGROUND -#ifdef SCROLLABLE_STATS_PAGE -#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS) -#else -#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS) -#endif +#define hasNativeList(screen) (screen == MENUPAGE_SKIN_SELECT || screen == MENUPAGE_KEYBOARD_CONTROLS) -#define hasNativeList(screen) (screen == MENUPAGE_MULTIPLAYER_FIND_GAME || screen == MENUPAGE_SKIN_SELECT \ - || screen == MENUPAGE_KEYBOARD_CONTROLS) - #ifdef SCROLLABLE_PAGES #define MAX_VISIBLE_OPTION 12 #define MAX_VISIBLE_OPTION_ON_SCREEN (hasNativeList(m_nCurrScreen) ? MAX_VISIBLE_LIST_ROW : MAX_VISIBLE_OPTION) @@ -95,9 +83,12 @@ int GetOptionCount(int screen) m_nScrollbarTopMargin = 0; \ } \ } + +#define MINUS_SCROLL_OFFSET - scrollOffset #else #define MAX_VISIBLE_OPTION_ON_SCREEN MAX_VISIBLE_LIST_ROW #define SETUP_SCROLLING(screen) +#define MINUS_SCROLL_OFFSET #endif #ifdef TRIANGLE_BACK_BUTTON @@ -111,169 +102,67 @@ int GetOptionCount(int screen) #define GetBackJustDown GetSquareJustDown #endif -#ifdef MENU_MAP -bool CMenuManager::bMenuMapActive = false; -float CMenuManager::fMapSize; -float CMenuManager::fMapCenterY; -float CMenuManager::fMapCenterX; -#endif - -#ifdef PS2_LIKE_MENU -BottomBarOption bbNames[8]; -int bbTabCount = 0; -bool bottomBarActive = false; -int pendingScreen = -1; -int pendingOption = -1; -int curBottomBarOption = -1; -int hoveredBottomBarOption = -1; +#ifdef MAP_ENHANCEMENTS +CVector2D mapCrosshair; #endif #ifdef CUTSCENE_BORDERS_SWITCH bool CMenuManager::m_PrefsCutsceneBorders = true; #endif -#ifdef MULTISAMPLING -int8 CMenuManager::m_nPrefsMSAALevel = 0; -int8 CMenuManager::m_nDisplayMSAALevel = 0; -#endif - -#ifdef NO_ISLAND_LOADING -int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW; -#endif - -#ifdef GAMEPAD_MENU -int8 CMenuManager::m_PrefsControllerType = CONTROLLER_XBOXONE; -#endif - -int32 CMenuManager::OS_Language = LANG_ENGLISH; -int8 CMenuManager::m_PrefsUseVibration; -int8 CMenuManager::m_DisplayControllerOnFoot; -int8 CMenuManager::m_PrefsVsync = 1; -int8 CMenuManager::m_PrefsVsyncDisp = 1; -int8 CMenuManager::m_PrefsFrameLimiter = 1; -int8 CMenuManager::m_PrefsShowSubtitles = 1; -int8 CMenuManager::m_PrefsSpeakers; -int32 CMenuManager::m_ControlMethod; -int8 CMenuManager::m_PrefsDMA = 1; -int32 CMenuManager::m_PrefsLanguage; -uint8 CMenuManager::m_PrefsStereoMono; // unused except restore settings - -bool CMenuManager::m_PrefsAllowNastyGame = true; -bool CMenuManager::m_bStartUpFrontEndRequested; -bool CMenuManager::m_bShutDownFrontEndRequested; - -#ifdef ASPECT_RATIO_SCALE -int8 CMenuManager::m_PrefsUseWideScreen = AR_AUTO; -#else -int8 CMenuManager::m_PrefsUseWideScreen; -#endif - -int8 CMenuManager::m_PrefsRadioStation; -int32 CMenuManager::m_PrefsBrightness = 256; -float CMenuManager::m_PrefsLOD = CRenderer::ms_lodDistScale; -int8 CMenuManager::m_bFrontEnd_ReloadObrTxtGxt; -int32 CMenuManager::m_PrefsMusicVolume = 102; -int32 CMenuManager::m_PrefsSfxVolume = 102; - -char CMenuManager::m_PrefsSkinFile[256] = DEFAULT_SKIN_NAME; - -int32 CMenuManager::m_KeyPressedCode = -1; - -float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE; -float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE; - -bool holdingScrollBar; // *(bool*)0x628D59; // not original name -int32 CMenuManager::m_SelectedMap; -int32 CMenuManager::m_SelectedGameType; - -// Used in a hidden menu -uint8 CMenuManager::m_PrefsPlayerRed = 255; -uint8 CMenuManager::m_PrefsPlayerGreen = 128; -uint8 CMenuManager::m_PrefsPlayerBlue; // why?? +bool holdingScrollBar; // *(bool*)0x7039B9; // not original name CMenuManager FrontEndMenuManager; +MenuTrapezoid menuBg(CGeneral::GetRandomNumber() % 40 + 65, CGeneral::GetRandomNumber() % 40 + 21, + CGeneral::GetRandomNumber() % 40 + 568, CGeneral::GetRandomNumber() % 40 + 44, + CGeneral::GetRandomNumber() % 40 + 36, CGeneral::GetRandomNumber() % 40 + 352, + CGeneral::GetRandomNumber() % 40 + 593, CGeneral::GetRandomNumber() % 40 + 312); -uint32 TimeToStopPadShaking; -char *pEditString; -int32 *pControlEdit; -bool DisplayComboButtonErrMsg; -int32 MouseButtonJustClicked; -int32 JoyButtonJustClicked; -//int32 *pControlTemp = 0; +MenuTrapezoid menuOptionHighlight(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); #ifndef MASTER bool CMenuManager::m_PrefsMarketing = false; bool CMenuManager::m_PrefsDisableTutorials = false; #endif // !MASTER -const char* FrontendFilenames[][2] = { - {"fe2_mainpanel_ul", "" }, - {"fe2_mainpanel_ur", "" }, - {"fe2_mainpanel_dl", "" }, - {"fe2_mainpanel_dr", "" }, - {"fe2_mainpanel_dr2", "" }, - {"fe2_tabactive", "" }, - {"fe_iconbrief", "" }, - {"fe_iconstats", "" }, - {"fe_iconcontrols", "" }, - {"fe_iconsave", "" }, - {"fe_iconaudio", "" }, - {"fe_icondisplay", "" }, - {"fe_iconlanguage", "" }, - {"fe_controller", "" }, - {"fe_controllersh", "" }, - {"fe_arrows1", "" }, - {"fe_arrows2", "" }, - {"fe_arrows3", "" }, - {"fe_arrows4", "" }, - {"fe_radio1", "" }, - {"fe_radio2", "" }, - {"fe_radio3", "" }, - {"fe_radio4", "" }, - {"fe_radio5", "" }, - {"fe_radio6", "" }, - {"fe_radio7", "" }, - {"fe_radio8", "" }, - {"fe_radio9", "" }, -}; +#ifdef GAMEPAD_MENU +uint32 TimeToStopPadShaking; +#endif -#ifdef MENU_MAP -const char* MapFilenames[][2] = { +const char* FrontendFilenames[][2] = { + {"background", ""}, + {"vc_logo", "vc_logom"}, + {"mouse", "mousea"}, + {"mapTop01", "mapTop01A"}, + {"mapTop02", "mapTop02A"}, + {"mapTop03", "mapTop03A"}, {"mapMid01", "mapMid01A"}, {"mapMid02", "mapMid02A"}, {"mapMid03", "mapMid03A"}, {"mapBot01", "mapBot01A"}, {"mapBot02", "mapBot02A"}, {"mapBot03", "mapBot03A"}, - {"mapTop01", "mapTop01A"}, - {"mapTop02", "mapTop02A"}, - {"mapTop03", "mapTop03A"}, -}; -CSprite2d CMenuManager::m_aMapSprites[NUM_MAP_SPRITES]; -#endif - -// 0x5F3344 -const char* MenuFilenames[][2] = { - {"connection24", ""}, - {"findgame24", ""}, - {"hostgame24", ""}, - {"mainmenu24", ""}, - {"Playersetup24", ""}, - {"singleplayer24", ""}, - {"multiplayer24", ""}, - {"dmalogo128", "dmalogo128m"}, - {"gtaLogo128", "gtaLogo128"}, - {"rockstarLogo128", "rockstarlogo128m"}, - {"gamespy256", "gamespy256a"}, - {"mouse", "mousetimera"}, - {"mousetimer", "mousetimera"}, - {"mp3logo", "mp3logoA"}, - {"downOFF", "buttonA"}, - {"downON", "buttonA"}, + {"wildstyle", "wildstyleA"}, + {"flash", "flashA"}, + {"kchat", "kchatA"}, + {"fever", "feverA"}, + {"vrock", "vrockA"}, + {"vcpr", "vcprA"}, + {"espantoso", "espantosoA"}, + {"emotion", "emotionA"}, + {"wave103", "wave103A"}, + {"mp3", "mp3A"}, + {"downOff", "buttonA"}, + {"downOn", "buttonA"}, {"upOff", "buttonA"}, - {"upON", "buttonA"}, - {"gta3logo256", "gta3logo256m"}, - { nil, nil } + {"upOn", "buttonA"}, +#ifdef GAMEPAD_MENU + {"fe_controller", "" }, + {"fe_arrows1", "" }, + {"fe_arrows2", "" }, + {"fe_arrows3", "" }, + {"fe_arrows4", "" }, +#endif }; #define MENU_X_RIGHT_ALIGNED(x) SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - (x)) @@ -289,31 +178,24 @@ const char* MenuFilenames[][2] = { #define MENU_Y(y) StretchY(y) #endif -#ifdef PS2_LIKE_MENU -#define PAGE_NAME_X MENU_X_RIGHT_ALIGNED -#else -#define PAGE_NAME_X SCREEN_SCALE_FROM_RIGHT +#ifdef XBOX_MESSAGE_SCREEN +bool CMenuManager::m_bDialogOpen = false; +uint32 CMenuManager::m_nDialogHideTimer = 0; +uint32 CMenuManager::m_nDialogHideTimerPauseMode = 0; +bool CMenuManager::m_bSaveWasSuccessful = false; +wchar* CMenuManager::m_pDialogText = nil; #endif -// Seperate func. in VC -#define ChangeScreen(screen, option, updateDelay, clearAlpha) \ - do { \ - m_nPrevScreen = m_nCurrScreen; \ - int newOpt = option; \ - SETUP_SCROLLING(screen) \ - m_nCurrScreen = screen; \ - m_nCurrOption = newOpt; \ - if(updateDelay) \ - m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \ - if(clearAlpha) \ - m_nMenuFadeAlpha = 0; \ - } while(0) - #define SET_FONT_FOR_MENU_HEADER \ - CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); \ CFont::SetRightJustifyOn(); \ + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); \ CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); \ - CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetDropShadowPosition(0); + +#define SET_FONT_FOR_LIST_ITEM \ + CFont::SetRightJustifyOff(); \ + CFont::SetScale(MENU_X(LISTITEM_X_SCALE), MENU_Y(LISTITEM_Y_SCALE)); \ + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); #define RESET_FONT_FOR_NEW_PAGE \ CFont::SetBackgroundOff(); \ @@ -324,47 +206,35 @@ const char* MenuFilenames[][2] = { CFont::SetRightJustifyOff(); \ CFont::SetBackGroundOnlyTextOn(); \ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); \ - CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN - 2.0f)); - -#define SET_FONT_FOR_HELPER_TEXT \ - CFont::SetCentreOn(); \ - CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); \ - CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); - -#define SET_FONT_FOR_LIST_ITEM \ - CFont::SetRightJustifyOff(); \ - CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); \ - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN)); // value must be between 0.0-1.0 -#define ProcessSlider(value, increaseAction, decreaseAction, hoverStartX, hoverEndX) \ +#define ProcessSlider(value, origY, increaseAction, decreaseAction, hoverEndX, onlyWhenHoveringRow) \ do { \ - lastActiveBarX = DisplaySlider(MENU_X_RIGHT_ALIGNED(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \ + float y = origY MINUS_SCROLL_OFFSET; \ + lastActiveBarX = DisplaySlider(MENU_X_LEFT_ALIGNED(MENUSLIDER_X), MENU_Y(y), MENU_Y(MENUSLIDER_SMALLEST_BAR), MENU_Y(MENUSLIDER_BIGGEST_BAR), MENU_X(MENUSLIDER_UNK), value, MENU_X(3.0f)); \ if (i != m_nCurrOption || !itemsAreSelectable) \ break; \ \ - if (CheckHover(hoverStartX, lastActiveBarX - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) \ + if (CheckHover(0, lastActiveBarX - MENU_X(3.0f), MENU_Y(y), MENU_Y(MENUSLIDER_BIGGEST_BAR + y))) { \ m_nHoverOption = decreaseAction; \ - \ - if (!CheckHover(MENU_X(10.0f) + lastActiveBarX, hoverEndX, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) \ break; \ - \ + } \ + if (!CheckHover(MENU_X(3.0f) + lastActiveBarX, hoverEndX, MENU_Y(y), MENU_Y(MENUSLIDER_BIGGEST_BAR + y))) { \ + m_nHoverOption = HOVEROPTION_NOT_HOVERING; \ + break; \ + } \ m_nHoverOption = increaseAction; \ - if (m_nMousePosX < MENU_X_RIGHT_ALIGNED(MENUSLIDER_X + columnWidth)) \ + if (m_nMousePosX < MENU_X_LEFT_ALIGNED(MENUSLIDER_X)) \ + m_nHoverOption = HOVEROPTION_NOT_HOVERING; \ + \ + if (onlyWhenHoveringRow && (m_nMousePosY < MENU_Y(y) || m_nMousePosY > MENU_Y(MENUSLIDER_BIGGEST_BAR + y))) \ m_nHoverOption = HOVEROPTION_NOT_HOVERING; \ } while(0) -#define ProcessRadioIcon(sprite, x, y, radioId, hoverOpt) \ - do { \ - sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : \ - CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, INACTIVE_RADIO_COLOR.a)); \ - if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \ - m_nHoverOption = hoverOpt; \ - } while (0) - // --- Functions not in the game/inlined starts -void +inline void CMenuManager::ScrollUpListByOne() { if (m_nSelectedListRow == m_nFirstVisibleRowOnList) { @@ -378,7 +248,7 @@ CMenuManager::ScrollUpListByOne() } } -void +inline void CMenuManager::ScrollDownListByOne() { if (m_nSelectedListRow == m_nFirstVisibleRowOnList + MAX_VISIBLE_OPTION_ON_SCREEN - 1) { @@ -394,13 +264,13 @@ CMenuManager::ScrollDownListByOne() } } -void +inline void CMenuManager::PageUpList(bool playSoundOnSuccess) { if (m_nTotalListRow > MAX_VISIBLE_OPTION_ON_SCREEN) { if (m_nFirstVisibleRowOnList > 0) { if(playSoundOnSuccess) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0); m_nFirstVisibleRowOnList = Max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_OPTION_ON_SCREEN); m_nSelectedListRow = Min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_OPTION_ON_SCREEN - 1); @@ -412,13 +282,13 @@ CMenuManager::PageUpList(bool playSoundOnSuccess) } } -void +inline void CMenuManager::PageDownList(bool playSoundOnSuccess) { if (m_nTotalListRow > MAX_VISIBLE_OPTION_ON_SCREEN) { if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN) { if(playSoundOnSuccess) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0); m_nFirstVisibleRowOnList = Min(m_nFirstVisibleRowOnList + MAX_VISIBLE_OPTION_ON_SCREEN, m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN); m_nSelectedListRow = Max(m_nSelectedListRow, m_nFirstVisibleRowOnList); @@ -431,6 +301,7 @@ CMenuManager::PageDownList(bool playSoundOnSuccess) } #ifdef CUSTOM_FRONTEND_OPTIONS +#define PLUS_LINE_HEIGHT_ON_SCREEN + (aScreens[m_nCurrScreen].layout ? aScreens[m_nCurrScreen].layout->lineHeight : MENU_DEFAULT_LINE_HEIGHT) bool ScreenHasOption(int screen, const char* gxtKey) { for (int i = 0; i < NUM_MENUROWS; i++) { @@ -439,30 +310,21 @@ bool ScreenHasOption(int screen, const char* gxtKey) } return false; } -#endif -void -CMenuManager::ThingsToDoBeforeGoingBack() +inline void +CMenuManager::ThingsToDoBeforeLeavingPage() { if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) { CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); -#ifdef CUSTOM_FRONTEND_OPTIONS - } else if (ScreenHasOption(m_nCurrScreen, "FEA_RSS")) { -#else + } else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { -#endif - if (m_nPrefsAudio3DProviderIndex != -1) + if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex(); -#ifdef TIDY_UP_PBP + DMAudio.StopFrontEndTrack(); OutputDebugString("FRONTEND AUDIO TRACK STOPPED"); -#endif -#ifdef CUSTOM_FRONTEND_OPTIONS } else if (ScreenHasOption(m_nCurrScreen, "FED_RES")) { -#else - } else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) { -#endif m_nDisplayVideoMode = m_nPrefsVideoMode; } @@ -470,10 +332,6 @@ CMenuManager::ThingsToDoBeforeGoingBack() CPlayerSkin::EndFrontendSkinEdit(); } - if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) { - m_nTotalListRow = 0; - } - #ifdef SCROLLABLE_PAGES if (SCREEN_HAS_AUTO_SCROLLBAR) { m_nSelectedListRow = 0; @@ -482,7 +340,6 @@ CMenuManager::ThingsToDoBeforeGoingBack() } #endif -#ifdef CUSTOM_FRONTEND_OPTIONS CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption]; if (option.m_Action == MENUACTION_CFO_DYNAMIC) @@ -495,16 +352,13 @@ CMenuManager::ThingsToDoBeforeGoingBack() if (aScreens[m_nCurrScreen].returnPrevPageFunc) { aScreens[m_nCurrScreen].returnPrevPageFunc(); } -#endif } -int8 +inline int8 CMenuManager::GetPreviousPageOption() { -#ifndef CUSTOM_FRONTEND_OPTIONS - return !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0]; -#else - int8 prevPage = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0]; + int8 prevPage = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage : + (m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_OPTIONS || m_nCurrScreen == MENUPAGE_EXIT ? MENUPAGE_START_MENU : aScreens[m_nCurrScreen].m_PreviousPage); if (prevPage == -1) // Game also does same return 0; @@ -521,271 +375,252 @@ CMenuManager::GetPreviousPageOption() // This shouldn't happen return 0; -#endif } -void -CMenuManager::ProcessList(bool &goBack, bool &optionSelected) +#else +#define PLUS_LINE_HEIGHT_ON_SCREEN + MENU_DEFAULT_LINE_HEIGHT +inline void +CMenuManager::ThingsToDoBeforeLeavingPage() { - if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { - m_nTotalListRow = m_nSkinsTotal; - } - if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { - // GetNumOptionsCntrlConfigScreens would have been a better choice - m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 30 : 25; - if (m_nSelectedListRow > m_nTotalListRow) - m_nSelectedListRow = m_nTotalListRow - 1; + switch (m_nCurrScreen) { + case MENUPAGE_SOUND_SETTINGS: + if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) + m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex(); + + DMAudio.StopFrontEndTrack(); + OutputDebugString("FRONTEND AUDIO TRACK STOPPED"); + break; + case MENUPAGE_DISPLAY_SETTINGS: + m_nDisplayVideoMode = m_nPrefsVideoMode; + break; + case MENUPAGE_SKIN_SELECT: + if (strcmp(m_aSkinName, m_PrefsSkinFile) != 0) + CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); + + CPlayerSkin::EndFrontendSkinEdit(); + break; } -#ifndef TIDY_UP_PBP - if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { - m_bShowMouse = 0; - optionSelected = true; +#ifdef SCROLLABLE_PAGES + if (SCREEN_HAS_AUTO_SCROLLBAR) { + m_nSelectedListRow = 0; + m_nFirstVisibleRowOnList = 0; + m_nScrollbarTopMargin = 0; } #endif - if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_535) { - if (m_nCurrExLayer == HOVEROPTION_LIST) { - m_nHoverOption = HOVEROPTION_NOT_HOVERING; - m_bWaitingForNewKeyBind = true; - m_bStartWaitingForKeyBind = true; - m_bKeyChangeNotProcessed = true; - pControlEdit = &m_KeyPressedCode; - } - } else { - field_535 = false; - } +} - static uint32 lastTimeClickedScrollButton = 0; +inline int8 +CMenuManager::GetPreviousPageOption() +{ + return (!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry : + (m_nCurrScreen == MENUPAGE_NEW_GAME ? 0 : (m_nCurrScreen == MENUPAGE_OPTIONS ? 1 : (m_nCurrScreen == MENUPAGE_EXIT ? 2 : aScreens[m_nCurrScreen].m_ParentEntry)))); +} +#endif - if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) { - m_bPressedPgUpOnList = false; - m_bPressedPgDnOnList = false; - m_bPressedUpOnList = false; - m_bPressedDownOnList = false; - m_bPressedScrollButton = false; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - } +// ------ Functions not in the game/inlined ends - if (CPad::GetPad(0)->GetTabJustDown()) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - m_bShowMouse = false; - switch (m_nCurrExLayer) { - case HOVEROPTION_BACK: - default: - m_nCurrExLayer = HOVEROPTION_LIST; - break; - case HOVEROPTION_LIST: - m_nCurrExLayer = HOVEROPTION_USESKIN; - break; - case HOVEROPTION_USESKIN: - m_nCurrExLayer = HOVEROPTION_BACK; - } - if (((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) && strcmp(m_aSkinName, m_PrefsSkinFile) == 0) { - m_nCurrExLayer = HOVEROPTION_BACK; - } - if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) { - m_nCurrExLayer = HOVEROPTION_BACK; - } - } +bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); +void DoRWStuffEndOfFrame(void); - bool pressed = false; - if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { - m_bShowMouse = false; - pressed = true; - } else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) { - m_bShowMouse = true; - pressed = true; - } +void +CMenuManager::SwitchToNewScreen(int8 screen) +{ + bMenuChangeOngoing = true; + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + DrawBackground(true); + DoRWStuffEndOfFrame(); + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + DrawBackground(true); + DoRWStuffEndOfFrame(); + m_nPrevScreen = m_nCurrScreen; + m_ShowEmptyBindingError = false; + ResetHelperText(); - // Up - if (pressed) { - m_nCurrExLayer = HOVEROPTION_LIST; - if (!m_bPressedUpOnList) { - m_bPressedUpOnList = true; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - ScrollUpListByOne(); - } - } else { - m_bPressedUpOnList = false; - } + ThingsToDoBeforeLeavingPage(); - pressed = false; - if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { - m_bShowMouse = false; - pressed = true; - } else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) { - m_bShowMouse = true; - pressed = true; - } + if (screen == -2) { + int oldScreen = aScreens[m_nCurrScreen].m_PreviousPage; + int oldOption = GetPreviousPageOption(); - // Down - if (pressed) { - m_nCurrExLayer = HOVEROPTION_LIST; - if (!m_bPressedDownOnList) { - m_bPressedDownOnList = true; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - ScrollDownListByOne(); - } + m_nCurrOption = oldOption; + m_nCurrScreen = oldScreen; + } else if (screen == 0) { + m_nCurrScreen = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu; + m_nCurrOption = 0; } else { - m_bPressedDownOnList = false; + m_nCurrOption = 0; + m_nCurrScreen = screen; } + SETUP_SCROLLING(m_nCurrScreen) + + if (hasNativeList(m_nPrevScreen)) + m_nTotalListRow = 0; - if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { - if (!CPad::GetPad(0)->GetPageUp()) { - m_bPressedPgUpOnList = false; - } else { - m_nCurrExLayer = HOVEROPTION_LIST; - if (!m_bPressedPgUpOnList) { - m_bPressedPgUpOnList = true; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - PageUpList(false); - } - } - if (!CPad::GetPad(0)->GetPageDown()) { - m_bPressedPgDnOnList = false; - } else { - m_nCurrExLayer = HOVEROPTION_LIST; - if (!m_bPressedPgDnOnList) { - m_bPressedPgDnOnList = true; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - PageDownList(false); - } - } - if (CPad::GetPad(0)->GetHome()) { - m_nCurrExLayer = HOVEROPTION_LIST; - m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - if (m_nTotalListRow >= MAX_VISIBLE_OPTION_ON_SCREEN) { - m_nFirstVisibleRowOnList = 0; - } - m_nSelectedListRow = 0; - m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; - } - if (CPad::GetPad(0)->GetEnd()) { - m_nCurrExLayer = HOVEROPTION_LIST; - m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - if (m_nTotalListRow >= MAX_VISIBLE_OPTION_ON_SCREEN) { - m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN; - } - m_nSelectedListRow = m_nTotalListRow - 1; - m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; - } - } + if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT) + m_nCurrOption = 8; + m_nMenuFadeAlpha = 0; + m_nOptionHighlightTransitionBlend = 0; + m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode(); +} -#ifndef TIDY_UP_PBP - if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustDown()) { - m_bShowMouse = false; - goBack = true; - } -#endif +CMenuManager::CMenuManager() +{ + m_StatsScrollSpeed = 150.0f; + m_StatsScrollDirection = 1; + m_PrefsSfxVolume = 49; + m_PrefsMusicVolume = 49; + m_PrefsRadioStation = 0; + m_PrefsStereoMono = 1; + m_PrefsBrightness = 256; + m_PrefsLOD = CRenderer::ms_lodDistScale; + m_KeyPressedCode = -1; + m_bFrontEnd_ReloadObrTxtGxt = false; + m_PrefsMP3BoostVolume = 0; + m_PrefsShowSubtitles = 0; + m_PrefsShowLegends = 1; +#ifdef ASPECT_RATIO_SCALE + m_PrefsUseWideScreen = AR_AUTO; +#else + m_PrefsUseWideScreen = 0; +#endif + m_PrefsVsync = 0; + m_PrefsVsyncDisp = 1; + m_PrefsFrameLimiter = 1; + m_PrefsLanguage = 0; + field_54 = 0; + m_PrefsAllowNastyGame = 1; + m_PrefsSpeakers = 0; + field_8 = 0; + m_PrefsUseVibration = 0; + m_PrefsShowHud = 1; + m_PrefsRadarMode = 0; + m_DisplayControllerOnFoot = false; + m_bShutDownFrontEndRequested = false; + m_bStartUpFrontEndRequested = false; + pEditString = nil; + pControlEdit = nil; + DisplayComboButtonErrMsg = false; + m_PrefsDMA = 1; + OS_Language = LANG_ENGLISH; + m_ControlMethod = CONTROL_STANDARD; +#ifdef PC_PLAYER_CONTROLS + CCamera::m_bUseMouse3rdPerson = true; +#else + CCamera::m_bUseMouse3rdPerson = false; +#endif + m_lastWorking3DAudioProvider = 0; + m_nFirstVisibleRowOnList = 0; + m_nScrollbarTopMargin = 0.0f; + m_nSelectedListRow = 0; + m_nSkinsTotal = 0; + m_nPrefsAudio3DProviderIndex = AUDIO_PROVIDER_NOT_DETERMINED; + m_bGameNotLoaded = true; + m_nMousePosX = m_nMouseTempPosX; + m_nMousePosY = m_nMouseTempPosY; + m_nMouseOldPosX = m_nMousePosX; + m_nMouseOldPosY = m_nMousePosY; + m_bShowMouse = true; + m_nHoverOption = HOVEROPTION_NOT_HOVERING; - if (CPad::GetPad(0)->GetLeftMouseJustDown()) { - switch (m_nHoverOption) { - case HOVEROPTION_BACK: - goBack = true; - break; - case HOVEROPTION_PAGEUP: - PageUpList(true); - break; - case HOVEROPTION_PAGEDOWN: - PageDownList(true); - break; - case HOVEROPTION_USESKIN: - if (m_nSkinsTotal > 0) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_pSelectedSkin = m_pSkinListHead.nextSkin; - strcpy(m_PrefsSkinFile, m_aSkinName); - CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); - SaveSettings(); - } - } - } + DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume); + m_bMenuActive = false; + m_bActivateSaveMenu = false; + m_bWantToLoad = false; + m_nMenuFadeAlpha = 0; + m_OnlySaveMenu = false; + m_fMapSize = MENU_Y(162.0f); // Y because of HOR+ + m_fMapCenterX = MENU_X_LEFT_ALIGNED(320.0f); + m_fMapCenterY = MENU_Y(225.0f); + DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); + DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); - if (CPad::GetPad(0)->GetLeftMouseJustDown()) { - switch (m_nHoverOption) { - case HOVEROPTION_OVER_SCROLL_UP: - m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_UP; - break; - case HOVEROPTION_OVER_SCROLL_DOWN: - m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_DOWN; - break; - case HOVEROPTION_LIST: - m_nHoverOption = HOVEROPTION_SKIN; - } - } else if ((CPad::GetPad(0)->GetLeftMouseJustUp()) - && ((m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP || (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN)))) { - m_nHoverOption = HOVEROPTION_NOT_HOVERING; - } +#ifdef NO_ISLAND_LOADING + m_PrefsIslandLoading = ISLAND_LOADING_LOW; +#endif - if (!CPad::GetPad(0)->GetLeftMouse()) { - holdingScrollBar = false; - } else { - if ((m_nHoverOption == HOVEROPTION_HOLDING_SCROLLBAR) || holdingScrollBar) { - holdingScrollBar = true; - // TODO: This part is a bit hard to reverse. Not much code tho - assert(0 && "Holding scrollbar isn't done yet"); - } else { - switch (m_nHoverOption) { - case HOVEROPTION_OVER_SCROLL_UP: - case HOVEROPTION_CLICKED_SCROLL_UP: - if (!m_bPressedScrollButton) { - m_bPressedScrollButton = true; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - ScrollUpListByOne(); - } - break; - case HOVEROPTION_OVER_SCROLL_DOWN: - case HOVEROPTION_CLICKED_SCROLL_DOWN: - if (!m_bPressedScrollButton) { - m_bPressedScrollButton = true; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - ScrollDownListByOne(); - } - break; - default: - m_bPressedScrollButton = false; - } - } - } +#ifdef GAMEPAD_MENU +#ifdef __SWITCH__ + m_PrefsControllerType = CONTROLLER_NINTENDO_SWITCH; +#else + m_PrefsControllerType = CONTROLLER_XBOXONE; +#endif +#endif + +#ifdef MISSION_REPLAY + m_bAttemptingMissionRetry = false; +#endif } -// ------ Functions not in the game/inlined ends void -CMenuManager::BuildStatLine(Const char *text, void *stat, bool itsFloat, void *stat2) +CMenuManager::SetFrontEndRenderStates(void) { - if (!text) - return; + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); +} -#ifdef MORE_LANGUAGES - if (CFont::IsJapanese() && stat2) - if (itsFloat) - sprintf(gString2, " %.2f/%.2f", *(float*)stat, *(float*)stat2); - else - sprintf(gString2, " %d/%d", *(int*)stat, *(int*)stat2); - else +void +CMenuManager::Initialise(void) +{ + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + DoRWStuffEndOfFrame(); + m_AllowNavigation = false; + m_firstStartCounter = -50; // to start from black + m_nMenuFadeAlpha = 0; + m_nCurrOption = 0; + m_nOptionHighlightTransitionBlend = 0; + CentreMousePointer(); +#ifdef GTA_HANDHELD + m_bShowMouse = false; +#else + m_bShowMouse = true; #endif - if (stat2) { - if (itsFloat) - sprintf(gString2, " %.2f %s %.2f", *(float*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(float*)stat2); - else - sprintf(gString2, " %d %s %d", *(int*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(int*)stat2); - } else if (stat) { - if (itsFloat) - sprintf(gString2, " %.2f", *(float*)stat); + m_fMapSize = MENU_Y(162.0f); // Y because of HOR+ + m_fMapCenterX = MENU_X_LEFT_ALIGNED(320.0f); + m_fMapCenterY = MENU_Y(225.0f); + CPad::StopPadsShaking(); +#ifdef MISSION_REPLAY + if (!m_OnlySaveMenu) { + if (m_nCurrScreen == MENUPAGE_MISSION_RETRY && m_bAttemptingMissionRetry) + m_bAttemptingMissionRetry = false; else - sprintf(gString2, " %d", *(int*)stat); + m_nCurrScreen = MENUPAGE_NONE; + } +#else + if (!m_OnlySaveMenu) + m_nCurrScreen = MENUPAGE_NONE; +#endif + + DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0); + DMAudio.Service(); + DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); + DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); +#ifdef FIX_BUGS + static bool firstTime = true; + if (firstTime) { + DMAudio.SetRadioInCar(m_PrefsRadioStation); + firstTime = false; } else - gString2[0] = '\0'; +#endif + m_PrefsRadioStation = DMAudio.GetRadioInCar(); - UnicodeStrcpy(gUString, TheText.Get(text)); - AsciiToUnicode(gString2, gUString2); + DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume); + if (DMAudio.IsMP3RadioChannelAvailable()) { + if (m_PrefsRadioStation < WILDSTYLE || m_PrefsRadioStation > USERTRACK) + m_PrefsRadioStation = CGeneral::GetRandomNumber() % (USERTRACK + 1); + } else if (m_PrefsRadioStation < WILDSTYLE || m_PrefsRadioStation > WAVE) + m_PrefsRadioStation = CGeneral::GetRandomNumber() % (WAVE + 1); + + CFileMgr::SetDir(""); + //CFileMgr::SetDir(""); + PcSaveHelper.PopulateSlotInfo(); + CTimer::StartUserPause(); } void @@ -842,26 +677,23 @@ CMenuManager::CheckCodesForControls(int typeOfControl) if(!escPressed && !invalidKey) #endif ControlsManager.ClearSettingsAssociatedWithAction(action, typeToSave); + if (!DisplayComboButtonErrMsg && !escPressed && !invalidKey) { if (typeOfControl == KEYBOARD) { ControlsManager.DeleteMatchingActionInitiators(action, *pControlEdit, KEYBOARD); ControlsManager.DeleteMatchingActionInitiators(action, *pControlEdit, OPTIONAL_EXTRA); - } else { - if (typeOfControl == MOUSE) { - ControlsManager.DeleteMatchingActionInitiators(action, MouseButtonJustClicked, MOUSE); - } else if (typeOfControl == JOYSTICK) { - ControlsManager.DeleteMatchingActionInitiators(action, JoyButtonJustClicked, JOYSTICK); - } + } else if (typeOfControl == MOUSE) { + ControlsManager.DeleteMatchingActionInitiators(action, MouseButtonJustClicked, MOUSE); + } else if (typeOfControl == JOYSTICK) { + ControlsManager.DeleteMatchingActionInitiators(action, JoyButtonJustClicked, JOYSTICK); } + if (typeOfControl == KEYBOARD) { ControlsManager.SetControllerKeyAssociatedWithAction(action, *pControlEdit, typeToSave); - } else if (typeOfControl == MOUSE) { ControlsManager.SetControllerKeyAssociatedWithAction(action, MouseButtonJustClicked, typeToSave); - } else { - if (typeOfControl == JOYSTICK) { - ControlsManager.SetControllerKeyAssociatedWithAction(action, JoyButtonJustClicked, typeToSave); - } + } else if (typeOfControl == JOYSTICK) { + ControlsManager.SetControllerKeyAssociatedWithAction(action, JoyButtonJustClicked, typeToSave); } pControlEdit = nil; m_bWaitingForNewKeyBind = false; @@ -873,18 +705,6 @@ CMenuManager::CheckCodesForControls(int typeOfControl) SaveSettings(); #endif } - - if (escPressed) { - pControlEdit = nil; - m_bWaitingForNewKeyBind = false; - m_KeyPressedCode = -1; - m_bStartWaitingForKeyBind = false; -#ifdef LOAD_INI_SETTINGS - SaveINIControllerSettings(); -#else - SaveSettings(); -#endif - } } bool @@ -899,34 +719,51 @@ CMenuManager::CheckSliderMovement(int value) { switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { case MENUACTION_BRIGHTNESS: - m_PrefsBrightness += value * (512/MENUSLIDER_LOGICAL_BARS); - m_PrefsBrightness = Clamp(m_PrefsBrightness, 0, 511); +#ifdef FIX_BUGS + m_PrefsBrightness += value * (384 / MENUSLIDER_LOGICAL_BARS); +#else + m_PrefsBrightness += value * 24.19f; +#endif + m_PrefsBrightness = Clamp(m_PrefsBrightness, 0, 384); break; case MENUACTION_DRAWDIST: if(value > 0) - m_PrefsLOD += ((1.8f - 0.8f) / MENUSLIDER_LOGICAL_BARS); + m_PrefsLOD += ((1.8f - 0.925f) / MENUSLIDER_LOGICAL_BARS); else - m_PrefsLOD -= ((1.8f - 0.8f) / MENUSLIDER_LOGICAL_BARS); - m_PrefsLOD = Clamp(m_PrefsLOD, 0.8f, 1.8f); + m_PrefsLOD -= ((1.8f - 0.925f) / MENUSLIDER_LOGICAL_BARS); + m_PrefsLOD = Clamp(m_PrefsLOD, 0.925f, 1.8f); CRenderer::ms_lodDistScale = m_PrefsLOD; break; + + // I wonder the idea behind clamping those max to 65 case MENUACTION_MUSICVOLUME: - m_PrefsMusicVolume += value * (128/MENUSLIDER_LOGICAL_BARS); - m_PrefsMusicVolume = Clamp(m_PrefsMusicVolume, 0, 127); - DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); + if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { + m_PrefsMusicVolume += value * (64 / MENUSLIDER_LOGICAL_BARS); + m_PrefsMusicVolume = Clamp(m_PrefsMusicVolume, 0, 65); + DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); + } break; case MENUACTION_SFXVOLUME: - m_PrefsSfxVolume += value * (128/MENUSLIDER_LOGICAL_BARS); - m_PrefsSfxVolume = Clamp(m_PrefsSfxVolume, 0, 127); - DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); + if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { + m_PrefsSfxVolume += value * (64 / MENUSLIDER_LOGICAL_BARS); + m_PrefsSfxVolume = Clamp(m_PrefsSfxVolume, 0, 65); + DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); + } + break; + case MENUACTION_MP3VOLUMEBOOST: + if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { + if (DMAudio.IsMP3RadioChannelAvailable()) { + m_PrefsMP3BoostVolume += value * (64 / MENUSLIDER_LOGICAL_BARS); + m_PrefsMP3BoostVolume = Clamp(m_PrefsMP3BoostVolume, 0, 65); + DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume); + } + } break; case MENUACTION_MOUSESENS: TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // probably because diving it to 15 instead of 16(MENUSLIDER_LOGICAL_BARS) had more accurate steps TheCamera.m_fMouseAccelHorzntl = Clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f); #ifdef FIX_BUGS TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f; -#else - TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl; #endif break; #ifdef CUSTOM_FRONTEND_OPTIONS @@ -950,72 +787,110 @@ CMenuManager::CheckSliderMovement(int value) } void -CMenuManager::DisplayHelperText() +CMenuManager::DisplayHelperText(char *text) { + if (m_nMenuFadeAlpha != 255) + return; + // there was a unused static bool static uint32 LastFlash = 0; - int32 alpha; + int32 alpha = 255; - if (m_nHelperTextMsgId != 0 && m_nHelperTextMsgId != 1) { + CFont::SetRightJustifyOn(); + CFont::SetScale(SCREEN_SCALE_X(SMALLESTTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLESTTEXT_Y_SCALE)); + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + CFont::SetDropShadowPosition(0); - // FIX: High fps bug -#ifndef FIX_BUGS + // We're using SCREEN_STRETCH_FROM_RIGHT, because we also stretch black borders + if (text) { + CFont::SetColor(CRGBA(255, 255, 255, 255)); + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get(text)); + return; + } + + if (m_nHelperTextMsgId != 0 && m_nHelperTextMsgId != 1) { if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 10) { LastFlash = CTimer::GetTimeInMillisecondsPauseMode(); m_nHelperTextAlpha -= 2; } -#else - m_nHelperTextAlpha -= 2 * CTimer::GetLogicalFramesPassed(); -#endif + if (m_nHelperTextAlpha < 1) ResetHelperText(); alpha = m_nHelperTextAlpha > 255 ? 255 : m_nHelperTextAlpha; } - SET_FONT_FOR_HELPER_TEXT + CFont::SetColor(CRGBA(255, 255, 255, alpha)); // TODO: name this cases? switch (m_nHelperTextMsgId) { - case 0: - { - int action = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; - if (action != MENUACTION_CHANGEMENU && action != MENUACTION_KEYBOARDCTRLS && action != MENUACTION_RESTOREDEF) { - CFont::SetColor(CRGBA(255, 255, 255, 255)); - CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_MIG")); - } - break; - } case 1: - CFont::SetColor(CRGBA(255, 255, 255, 255)); - CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_APP")); + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_APP")); break; case 2: - CFont::SetColor(CRGBA(255, 255, 255, alpha)); - CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_HRD")); + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_HRD")); break; case 3: - CFont::SetColor(CRGBA(255, 255, 255, alpha)); - CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_RSO")); + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_RSO")); break; case 4: - CFont::SetColor(CRGBA(255, 255, 255, alpha)); - CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_RSC")); + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_STS")); + break; + case 5: + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_RSC")); break; default: + if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_NO) + return; + + if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_MUSICVOLUME || + aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_SFXVOLUME) { + + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), + m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER ? TheText.Get("FEH_NA") : TheText.Get("FET_MIG")); + return; + } + + if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_KEYBOARDCTRLS) + return; + + if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_SCREENRES) { + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), + m_bGameNotLoaded ? TheText.Get("FET_MIG") : TheText.Get("FEH_NA")); + return; + } + + if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_AUDIOHW || + aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_SPEAKERCONF) { + + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), + m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER ? TheText.Get("FEH_NA") : TheText.Get("FET_MIG")); + return; + } + + if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_RESTOREDEF) + return; + + if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_MP3VOLUMEBOOST) { + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), + m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER ? TheText.Get("FEH_NA") : TheText.Get("FET_MIG")); + return; + } + + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), + m_nCurrScreen != MENUPAGE_STATS ? TheText.Get("FET_MIG") : TheText.Get("FEH_SSA")); + break; } - CFont::SetRightJustifyOff(); } int -CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostRightBarSize, float rectSize, float progress) +CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostRightBarSize, float rectSize, float progress, float spacing) { CRGBA color; float maxBarHeight; int lastActiveBarX = 0; float curBarX = 0.0f; - float spacing = SCREEN_SCALE_X(10.0f); for (int i = 0; i < MENUSLIDER_BARS; i++) { curBarX = i * rectSize/MENUSLIDER_BARS + x; @@ -1042,82 +917,91 @@ CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostR void CMenuManager::DoSettingsBeforeStartingAGame() { -#ifdef PC_PLAYER_CONTROLS - CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD; -#endif +#ifdef LEGACY_MENU_OPTIONS if (m_PrefsVsyncDisp != m_PrefsVsync) m_PrefsVsync = m_PrefsVsyncDisp; - +#endif + DMAudio.DestroyAllGameCreatedEntities(); DMAudio.Service(); + m_bShutDownFrontEndRequested = true; m_bWantToRestart = true; - - ShutdownJustMenu(); - UnloadTextures(); DMAudio.SetEffectsFadeVol(0); DMAudio.SetMusicFadeVol(0); + for (int i = 0; i < NUM_RADIOS; i++) + CStats::FavoriteRadioStationList[i] = 0.0f; + + SwitchMenuOnAndOff(); DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); } void -CMenuManager::Draw() +CMenuManager::DrawStandardMenus(bool activeScreen) { + float nextYToUse = 0.0f; // III leftover, set but unused in VC + bool itemsAreSelectable = true; CFont::SetBackgroundOff(); CFont::SetPropOn(); CFont::SetCentreOff(); CFont::SetJustifyOn(); - CFont::SetBackGroundOnlyTextOn(); -#if GTA_VERSION >= GTA3_PC_11 && defined(DRAW_MENU_VERSION_TEXT) - CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); - CFont::SetRightJustifyOn(); - CFont::SetFontStyle(FONT_HEADING); - CFont::SetScale(MENU_X(0.7f), MENU_Y(0.5f)); - CFont::SetWrapx(SCREEN_WIDTH); - CFont::SetRightJustifyWrap(0.0f); - strcpy(gString, "V1.1"); - AsciiToUnicode(gString, gUString); - CFont::PrintString(SCREEN_WIDTH / 10, SCREEN_HEIGHT / 45, gUString); + CFont::SetBackGroundOnlyTextOff(); + +#ifdef CUSTOM_FRONTEND_OPTIONS + const int xMargin = aScreens[m_nCurrScreen].layout && aScreens[m_nCurrScreen].layout->xMargin != 0 ? aScreens[m_nCurrScreen].layout->xMargin : MENU_X_MARGIN; +#else + const int xMargin = MENU_X_MARGIN; +#endif + + CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(xMargin)); + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(xMargin)); +#ifdef ASPECT_RATIO_SCALE + CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)); +#else + CFont::SetCentreSize(SCREEN_WIDTH); #endif - CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); - CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN - 2.0f)); switch (m_nCurrScreen) { + case MENUPAGE_CHOOSE_LOAD_SLOT: + case MENUPAGE_CHOOSE_DELETE_SLOT: + case MENUPAGE_CHOOSE_SAVE_SLOT: + CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(38.0f), MENU_Y(85.0f), + MENU_X_LEFT_ALIGNED(615.0f), MENU_Y(75.0f), + MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(320.0f), + MENU_X_LEFT_ALIGNED(605.0f), MENU_Y(330.0f), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a))); + break; + case MENUPAGE_SOUND_SETTINGS: + PrintRadioSelector(); + break; case MENUPAGE_STATS: PrintStats(); break; case MENUPAGE_BRIEFS: PrintBriefs(); break; -#ifdef MENU_MAP - case MENUPAGE_MAP: - PrintMap(); - break; -#endif } - // Header height isn't accounted, we will add that later. - float nextYToUse = 40.0f; - // Page name -#ifdef PS2_SAVE_DIALOG - if(!m_bRenderGameInMenu) -#endif if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') { - + SET_FONT_FOR_MENU_HEADER - CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); + CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255))); + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); - // Weird place to put that. - nextYToUse += 24.0f + 10.0f; + CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); } - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); - CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_X), MENU_Y(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_Y)); - CFont::SetRightJustifyOff(); - CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); - // Label wchar *str; if (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) { + CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENULABEL_X_MARGIN)); + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENULABEL_X_MARGIN)); + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + CFont::SetScale(MENU_X(BIGTEXT2_X_SCALE), MENU_Y(BIGTEXT2_Y_SCALE)); + CFont::SetRightJustifyOff(); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); + CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); + switch (m_nCurrScreen) { case MENUPAGE_LOAD_SLOT_CONFIRM: if (m_bGameNotLoaded) @@ -1125,8 +1009,13 @@ CMenuManager::Draw() else str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); break; + case MENUPAGE_DELETE_SLOT_CONFIRM: + str = TheText.Get(aScreens[MENUPAGE_DELETE_SLOT_CONFIRM].m_aEntries[0].m_EntryName); + break; case MENUPAGE_SAVE_OVERWRITE_CONFIRM: - if (Slots[m_nCurrSaveSlot + 1] == SLOT_EMPTY) + if (Slots[m_nCurrSaveSlot] == SLOT_OK) + str = TheText.Get("FESZ_QO"); + else if (Slots[m_nCurrSaveSlot] == SLOT_CORRUPTED) str = TheText.Get("FESZ_QZ"); else str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); @@ -1142,735 +1031,591 @@ CMenuManager::Draw() break; } -#ifdef FIX_BUGS - // Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in here. - CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(MENUACTION_POS_Y), str); -#else - CFont::PrintString(MENU_X_MARGIN, MENUACTION_POS_Y, str); -#endif - } - - // Not a bug, we just want HFoV+ on menu -#ifdef ASPECT_RATIO_SCALE - CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)); -#else - CFont::SetCentreSize(SCREEN_WIDTH); -#endif - -#ifdef PS2_LIKE_MENU - bool itemsAreSelectable = !bottomBarActive; -#else - bool itemsAreSelectable = true; -#endif - int lineHeight; - int headerHeight; - int columnWidth; - switch (m_nCurrScreen) { - case MENUPAGE_STATS: - case MENUPAGE_BRIEFS: - columnWidth = 320; - headerHeight = 240; - lineHeight = 24; - CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); - CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); - CFont::SetCentreOn(); - break; -#ifdef FIX_BUGS - case MENUPAGE_CONTROLLER_SETTINGS: - columnWidth = 50; - headerHeight = -50; - lineHeight = 20; - CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); - CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = MEDIUMTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = MEDIUMTEXT_Y_SCALE)); - CFont::SetRightJustifyOff(); - break; -#endif - case MENUPAGE_SOUND_SETTINGS: - case MENUPAGE_DISPLAY_SETTINGS: - case MENUPAGE_MULTIPLAYER_CREATE: - case MENUPAGE_SKIN_SELECT_OLD: - case MENUPAGE_CONTROLLER_PC_OLD1: - case MENUPAGE_CONTROLLER_PC_OLD2: - case MENUPAGE_CONTROLLER_PC_OLD3: - case MENUPAGE_CONTROLLER_PC_OLD4: - case MENUPAGE_CONTROLLER_DEBUG: - case MENUPAGE_MOUSE_CONTROLS: - columnWidth = 50; - headerHeight = 0; - lineHeight = 20; - CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); - CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = MEDIUMTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = MEDIUMTEXT_Y_SCALE)); - CFont::SetRightJustifyOff(); - break; - case MENUPAGE_CHOOSE_LOAD_SLOT: - case MENUPAGE_CHOOSE_DELETE_SLOT: - case MENUPAGE_CHOOSE_SAVE_SLOT: - columnWidth = 120; - headerHeight = 38; - lineHeight = 20; - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); - CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE)); - CFont::SetRightJustifyOff(); - break; - case MENUPAGE_NEW_GAME_RELOAD: - case MENUPAGE_LOAD_SLOT_CONFIRM: - case MENUPAGE_DELETE_SLOT_CONFIRM: - case MENUPAGE_SAVE_OVERWRITE_CONFIRM: - case MENUPAGE_EXIT: - columnWidth = 320; - headerHeight = 60; - lineHeight = 24; - CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); - CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); - CFont::SetCentreOn(); - break; - case MENUPAGE_START_MENU: - columnWidth = 320; - headerHeight = 140; - lineHeight = 24; - CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); - CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); - CFont::SetCentreOn(); - break; - case MENUPAGE_PAUSE_MENU: - columnWidth = 320; - headerHeight = 117; - lineHeight = 24; - CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); - CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); - CFont::SetCentreOn(); - break; -#ifdef PS2_SAVE_DIALOG - case MENUPAGE_SAVE: - columnWidth = 180; - headerHeight = 60; - lineHeight = 24; - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); - CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); - break; -#endif - default: -#ifdef CUSTOM_FRONTEND_OPTIONS - CCustomScreenLayout *custom = aScreens[m_nCurrScreen].layout; - if (custom) { - columnWidth = custom->columnWidth; - headerHeight = custom->headerHeight; - lineHeight = custom->lineHeight; - CFont::SetFontStyle(FONT_LOCALE(custom->font)); - CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = custom->fontScaleX), MENU_Y(MENU_TEXT_SIZE_Y = custom->fontScaleY)); - if (custom->alignment == FESCREEN_LEFT_ALIGN) { - CFont::SetCentreOff(); - CFont::SetRightJustifyOff(); - } else if (custom->alignment == FESCREEN_RIGHT_ALIGN) { - CFont::SetCentreOff(); - CFont::SetRightJustifyOn(); - } else { - CFont::SetRightJustifyOff(); - CFont::SetCentreOn(); - } - } - if (!custom) -#endif - { - columnWidth = 320; - headerHeight = 40; - lineHeight = 24; - CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); - CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE)); - CFont::SetCentreOn(); - } - break; + CFont::PrintString(MENU_X_LEFT_ALIGNED(100.0f), MENU_Y(97.0f), str); + CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(xMargin)); + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(xMargin)); } -#ifdef PS2_LIKE_MENU - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); -#endif - - switch (m_nCurrScreen) { - case MENUPAGE_CONTROLLER_PC_OLD1: - case MENUPAGE_CONTROLLER_PC_OLD2: - case MENUPAGE_CONTROLLER_PC_OLD3: - case MENUPAGE_CONTROLLER_PC_OLD4: - case MENUPAGE_CONTROLLER_DEBUG: - if (m_bWaitingForNewKeyBind) - itemsAreSelectable = false; + if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { + if (m_bWaitingForNewKeyBind) + itemsAreSelectable = false; - DrawControllerScreenExtraText(nextYToUse - 8.0f, MENU_X_LEFT_ALIGNED(350), lineHeight); - break; - default: - break; + DrawControllerScreenExtraText(-8.0f, MENU_X_LEFT_ALIGNED(350), MENU_DEFAULT_LINE_HEIGHT); } - float usableLineHeight = lineHeight * 0.9f; // also height of biggest bar in slider - float smallestSliderBar = lineHeight * 0.1f; - bool foundTheHoveringItem = false; wchar unicodeTemp[64]; #ifdef ASPECT_RATIO_SCALE char asciiTemp[32]; #endif -#ifdef MENU_MAP - if (m_nCurrScreen == MENUPAGE_MAP) { - // Back button - wchar *backTx = TheText.Get("FEDS_TB"); - CFont::SetDropShadowPosition(1); - CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); - CFont::PrintString(MENU_X(60.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), backTx); - CFont::SetDropShadowPosition(0); - if (!CheckHover(MENU_X(30.0f), MENU_X(30.0f) + CFont::GetStringWidth(backTx), SCREEN_SCALE_FROM_BOTTOM(125.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f))) { - m_nHoverOption = HOVEROPTION_NOT_HOVERING; - m_nCurrOption = m_nOptionMouseHovering = 0; - } else { - m_nHoverOption = HOVEROPTION_RANDOM_ITEM; - m_nCurrOption = m_nOptionMouseHovering = 1; - } - return; - } -#endif + bool weHaveLabel = aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL; + uint8 section = 0; // 0: highlight trapezoid 1: texts -#ifdef CUSTOM_FRONTEND_OPTIONS - // Thanks R*, for checking mouse hovering in Draw(). - static int lastSelectedOpt = m_nCurrOption; + while (section < 2) { #endif #ifdef SCROLLABLE_PAGES - int firstOption = SCREEN_HAS_AUTO_SCROLLBAR ? m_nFirstVisibleRowOnList : 0; - for (int i = firstOption; i < firstOption + MAX_VISIBLE_OPTION && i < NUM_MENUROWS; ++i) { + int firstOption = SCREEN_HAS_AUTO_SCROLLBAR ? m_nFirstVisibleRowOnList : 0; + int scrollOffset = aScreens[m_nCurrScreen].m_aEntries[firstOption].m_Y - aScreens[m_nCurrScreen].m_aEntries[0].m_Y; + for (int i = firstOption; i < firstOption + MAX_VISIBLE_OPTION && i < NUM_MENUROWS; ++i) { #else - for (int i = 0; i < NUM_MENUROWS; ++i) { + for (int i = 0; i < NUM_MENUROWS; ++i) { #endif - + wchar* rightText = nil; + wchar* leftText; + if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) { + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE)); + CFont::SetDropShadowPosition(0); + } else { + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE)); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); + } + if (aScreens[m_nCurrScreen].m_aEntries[i].m_Align == MENUALIGN_LEFT) { + CFont::SetCentreOff(); + CFont::SetRightJustifyOff(); + } else if (aScreens[m_nCurrScreen].m_aEntries[i].m_Align == MENUALIGN_RIGHT) { + CFont::SetCentreOff(); + CFont::SetRightJustifyOn(); + } else { + CFont::SetRightJustifyOff(); + CFont::SetCentreOn(); + } + if (aScreens[m_nCurrScreen].m_aEntries[i].m_X == 0 && aScreens[m_nCurrScreen].m_aEntries[i].m_Y == 0) { + if (i == 0 || (i == 1 && weHaveLabel)) { #ifdef CUSTOM_FRONTEND_OPTIONS - bool isOptionDisabled = false; + aScreens[m_nCurrScreen].m_aEntries[i].m_X = (aScreens[m_nCurrScreen].layout ? aScreens[m_nCurrScreen].layout->startX : MENU_DEFAULT_CONTENT_X); + aScreens[m_nCurrScreen].m_aEntries[i].m_Y = (aScreens[m_nCurrScreen].layout ? aScreens[m_nCurrScreen].layout->startY : MENU_DEFAULT_CONTENT_Y); +#else + aScreens[m_nCurrScreen].m_aEntries[i].m_X = MENU_DEFAULT_CONTENT_X; + aScreens[m_nCurrScreen].m_aEntries[i].m_Y = MENU_DEFAULT_CONTENT_Y; #endif - // Hide back button -#ifdef PS2_LIKE_MENU - if ((i == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[i+1].m_EntryName[0] == '\0') && strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEDS_TB") == 0) - break; + + } else { + aScreens[m_nCurrScreen].m_aEntries[i].m_X = aScreens[m_nCurrScreen].m_aEntries[i-1].m_X; + aScreens[m_nCurrScreen].m_aEntries[i].m_Y = aScreens[m_nCurrScreen].m_aEntries[i-1].m_Y PLUS_LINE_HEIGHT_ON_SCREEN; + } + } +#ifdef CUSTOM_FRONTEND_OPTIONS + else if (aScreens[m_nCurrScreen].m_aEntries[i].m_Y == 0) { + aScreens[m_nCurrScreen].m_aEntries[i].m_Y = aScreens[m_nCurrScreen].m_aEntries[i-1].m_Y PLUS_LINE_HEIGHT_ON_SCREEN; + } #endif - if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') { - wchar *rightText = nil; - wchar *leftText; - if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) { - CFont::SetRightJustifyOff(); - leftText = GetNameOfSavedGame(i - 1); + if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') { - if (Slots[i] != SLOT_EMPTY) - rightText = GetSavedGameDateAndTime(i - 1); + if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) { + CFont::SetRightJustifyOff(); - if (leftText[0] == '\0') { - sprintf(gString, "FEM_SL%d", i); - leftText = TheText.Get(gString); + leftText = nil; + if (Slots[i] == SLOT_OK) { + leftText = GetNameOfSavedGame(i); + rightText = GetSavedGameDateAndTime(i); + } + + if (!leftText || leftText[0] == '\0') { + sprintf(gString, "FEM_SL%d", i + 1); + leftText = TheText.Get(gString); + } + } else { + leftText = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName); } - } else { - leftText = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName); - } - switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { - case MENUACTION_CHANGEMENU: { - switch (aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu) { - case MENUPAGE_MULTIPLAYER_MAP: - switch (m_SelectedMap) { - case 0: - rightText = TheText.Get("FEM_MA0"); - break; - case 1: - rightText = TheText.Get("FEM_MA1"); - break; - case 2: - rightText = TheText.Get("FEM_MA2"); - break; - case 3: - rightText = TheText.Get("FEM_MA3"); - break; - case 4: - rightText = TheText.Get("FEM_MA4"); - break; - case 5: - rightText = TheText.Get("FEM_MA5"); - break; - case 6: - rightText = TheText.Get("FEM_MA6"); - break; - case 7: - rightText = TheText.Get("FEM_MA7"); - break; - default: - break; - } + if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER) { + if (strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEO_AUD") == 0) { + CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255))); + } + } + + switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { +#ifdef GAMEPAD_MENU + case MENUACTION_CTRLVIBRATION: + if (m_PrefsUseVibration) + rightText = TheText.Get("FEM_ON"); + else + rightText = TheText.Get("FEM_OFF"); + break; + case MENUACTION_CTRLCONFIG: + switch (CPad::GetPad(0)->Mode) { + case 0: + rightText = TheText.Get("FEC_CF1"); break; - case MENUPAGE_MULTIPLAYER_MODE: - switch (m_SelectedGameType) { - case 0: - rightText = TheText.Get("FEN_TY0"); - break; - case 1: - rightText = TheText.Get("FEN_TY1"); - break; - case 2: - rightText = TheText.Get("FEN_TY2"); - break; - case 3: - rightText = TheText.Get("FEN_TY3"); - break; - case 4: - rightText = TheText.Get("FEN_TY4"); - break; - case 5: - rightText = TheText.Get("FEN_TY5"); - break; - case 6: - rightText = TheText.Get("FEN_TY6"); - break; - case 7: - rightText = TheText.Get("FEN_TY7"); - break; - default: - break; - } + case 1: + rightText = TheText.Get("FEC_CF2"); break; - default: + case 2: + rightText = TheText.Get("FEC_CF3"); break; - } - break; - } - case MENUACTION_CTRLVIBRATION: - if (m_PrefsUseVibration) - rightText = TheText.Get("FEM_ON"); - else - rightText = TheText.Get("FEM_OFF"); - break; - case MENUACTION_CTRLCONFIG: - switch (CPad::GetPad(0)->Mode) { - case 0: - rightText = TheText.Get("FEC_CF1"); + case 3: + rightText = TheText.Get("FEC_CF4"); + break; + } break; - case 1: - rightText = TheText.Get("FEC_CF2"); + // This one is still in enum and ProcessOnOffMenuOptions, but removed from other places + case MENUACTION_CTRLDISPLAY: + if (m_DisplayControllerOnFoot) + rightText = TheText.Get("FEC_ONF"); + else + rightText = TheText.Get("FEC_INC"); break; - case 2: - rightText = TheText.Get("FEC_CF3"); +#endif + case MENUACTION_FRAMESYNC: + rightText = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF"); break; - case 3: - rightText = TheText.Get("FEC_CF4"); + case MENUACTION_FRAMELIMIT: + rightText = TheText.Get(m_PrefsFrameLimiter ? "FEM_ON" : "FEM_OFF"); break; - } - break; - case MENUACTION_CTRLDISPLAY: - if (m_DisplayControllerOnFoot) - rightText = TheText.Get("FEC_ONF"); - else - rightText = TheText.Get("FEC_INC"); - break; - case MENUACTION_FRAMESYNC: - rightText = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF"); - break; - case MENUACTION_FRAMELIMIT: - rightText = TheText.Get(m_PrefsFrameLimiter ? "FEM_ON" : "FEM_OFF"); - break; - case MENUACTION_TRAILS: - rightText = TheText.Get(CMBlur::BlurOn ? "FEM_ON" : "FEM_OFF"); - break; - case MENUACTION_SUBTITLES: - rightText = TheText.Get(m_PrefsShowSubtitles ? "FEM_ON" : "FEM_OFF"); - break; - case MENUACTION_WIDESCREEN: + case MENUACTION_TRAILS: + rightText = TheText.Get(CMBlur::BlurOn ? "FEM_ON" : "FEM_OFF"); + break; + case MENUACTION_SUBTITLES: + rightText = TheText.Get(m_PrefsShowSubtitles ? "FEM_ON" : "FEM_OFF"); + break; + case MENUACTION_WIDESCREEN: #ifndef ASPECT_RATIO_SCALE - rightText = TheText.Get(m_PrefsUseWideScreen ? "FEM_ON" : "FEM_OFF"); + rightText = TheText.Get(m_PrefsUseWideScreen ? "FEM_ON" : "FEM_OFF"); #else - switch (m_PrefsUseWideScreen) { - case AR_AUTO: - rightText = TheText.Get("FEM_AUT"); + switch (m_PrefsUseWideScreen) { + case AR_AUTO: + rightText = TheText.Get("FEM_AUT"); + break; + case AR_4_3: + sprintf(asciiTemp, "4:3"); + AsciiToUnicode(asciiTemp, unicodeTemp); + rightText = unicodeTemp; + break; + case AR_5_4: + sprintf(asciiTemp, "5:4"); + AsciiToUnicode(asciiTemp, unicodeTemp); + rightText = unicodeTemp; + break; + case AR_16_10: + sprintf(asciiTemp, "16:10"); + AsciiToUnicode(asciiTemp, unicodeTemp); + rightText = unicodeTemp; + break; + case AR_16_9: + sprintf(asciiTemp, "16:9"); + AsciiToUnicode(asciiTemp, unicodeTemp); + rightText = unicodeTemp; + break; + case AR_21_9: + sprintf(asciiTemp, "21:9"); + AsciiToUnicode(asciiTemp, unicodeTemp); + rightText = unicodeTemp; + break; + } +#endif break; - case AR_4_3: - sprintf(asciiTemp, "4:3"); - AsciiToUnicode(asciiTemp, unicodeTemp); - rightText = unicodeTemp; + + case MENUACTION_MUSICVOLUME: + case MENUACTION_SFXVOLUME: + if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER) + rightText = TheText.Get("FEA_NAH"); + break; - case AR_5_4: - sprintf(asciiTemp, "5:4"); - AsciiToUnicode(asciiTemp, unicodeTemp); - rightText = unicodeTemp; + case MENUACTION_RADIO: + switch (m_PrefsRadioStation) { + case WILDSTYLE: + rightText = TheText.Get("FEA_FM0"); + break; + case FLASH_FM: + rightText = TheText.Get("FEA_FM1"); + break; + case KCHAT: + rightText = TheText.Get("FEA_FM2"); + break; + case FEVER: + rightText = TheText.Get("FEA_FM3"); + break; + case V_ROCK: + rightText = TheText.Get("FEA_FM4"); + break; + case VCPR: + rightText = TheText.Get("FEA_FM5"); + break; + case RADIO_ESPANTOSO: + rightText = TheText.Get("FEA_FM6"); + break; + case EMOTION: + rightText = TheText.Get("FEA_FM7"); + break; + case WAVE: + rightText = TheText.Get("FEA_FM8"); + break; + case USERTRACK: + rightText = TheText.Get("FEA_MP3"); + break; + } break; - case AR_16_10: - sprintf(asciiTemp, "16:10"); - AsciiToUnicode(asciiTemp, unicodeTemp); - rightText = unicodeTemp; + case MENUACTION_LEGENDS: + rightText = TheText.Get(m_PrefsShowLegends ? "FEM_ON" : "FEM_OFF"); break; - case AR_16_9: - sprintf(asciiTemp, "16:9"); - AsciiToUnicode(asciiTemp, unicodeTemp); - rightText = unicodeTemp; + case MENUACTION_RADARMODE: + switch (m_PrefsRadarMode) { + case 0: + rightText = TheText.Get("FED_RDM"); + break; + case 1: + rightText = TheText.Get("FED_RDB"); + break; + case 2: + rightText = TheText.Get("FEM_OFF"); + break; + } break; - case AR_21_9: - sprintf(asciiTemp, "21:9"); - AsciiToUnicode(asciiTemp, unicodeTemp); - rightText = unicodeTemp; + case MENUACTION_HUD: + rightText = TheText.Get(m_PrefsShowHud ? "FEM_ON" : "FEM_OFF"); + break; +#ifdef LEGACY_MENU_OPTIONS + case MENUACTION_SETDBGFLAG: + rightText = TheText.Get(CTheScripts::IsDebugOn() ? "FEM_ON" : "FEM_OFF"); + break; + case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT: + rightText = TheText.Get(gbBigWhiteDebugLightSwitchedOn ? "FEM_ON" : "FEM_OFF"); + break; + case MENUACTION_COLLISIONPOLYS: + rightText = TheText.Get(gbShowCollisionPolys ? "FEM_ON" : "FEM_OFF"); break; - } #endif - break; - case MENUACTION_RADIO: - if (m_PrefsRadioStation > USERTRACK) + case MENUACTION_SHOWHEADBOB: + rightText = TheText.Get(TheCamera.m_bHeadBob ? "FEM_ON" : "FEM_OFF"); + break; + case MENUACTION_INVVERT: + rightText = TheText.Get(MousePointerStateHelper.bInvertVertically ? "FEM_OFF" : "FEM_ON"); break; + case MENUACTION_SCREENRES: + AsciiToUnicode(_psGetVideoModeList()[m_nDisplayVideoMode], unicodeTemp); + rightText = unicodeTemp; - sprintf(gString, "FEA_FM%d", m_PrefsRadioStation); - rightText = TheText.Get(gString); - break; - case MENUACTION_SETDBGFLAG: - rightText = TheText.Get(CTheScripts::IsDebugOn() ? "FEM_ON" : "FEM_OFF"); - break; - case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT: - rightText = TheText.Get(gbBigWhiteDebugLightSwitchedOn ? "FEM_ON" : "FEM_OFF"); - break; - case MENUACTION_PEDROADGROUPS: - rightText = TheText.Get(gbShowPedRoadGroups ? "FEM_ON" : "FEM_OFF"); - break; - case MENUACTION_CARROADGROUPS: - rightText = TheText.Get(gbShowCarRoadGroups ? "FEM_ON" : "FEM_OFF"); - break; - case MENUACTION_COLLISIONPOLYS: - rightText = TheText.Get(gbShowCollisionPolys ? "FEM_ON" : "FEM_OFF"); - break; - case MENUACTION_SHOWCULL: - rightText = TheText.Get(gbShowCullZoneDebugStuff ? "FEM_ON" : "FEM_OFF"); - break; - case MENUACTION_SHOWHEADBOB: - rightText = TheText.Get(TheCamera.m_bHeadBob ? "FEM_ON" : "FEM_OFF"); - break; - case MENUACTION_INVVERT: - rightText = TheText.Get(MousePointerStateHelper.bInvertVertically ? "FEM_OFF" : "FEM_ON"); - break; - case MENUACTION_SCREENRES: - AsciiToUnicode(_psGetVideoModeList()[m_nDisplayVideoMode], unicodeTemp); - rightText = unicodeTemp; - break; - case MENUACTION_AUDIOHW: - if (m_nPrefsAudio3DProviderIndex == -1) - rightText = TheText.Get("FEA_NAH"); - else { - char *provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex); - - if (!strcmp(strupr(provider), "DIRECTSOUND3D HARDWARE SUPPORT")) { - strcpy(provider, "DSOUND3D HARDWARE SUPPORT"); - } else if (!strcmp(strupr(provider), "DIRECTSOUND3D SOFTWARE EMULATION")) { - strcpy(provider, "DSOUND3D SOFTWARE EMULATION"); + if (!m_bGameNotLoaded) { + CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255))); } - AsciiToUnicode(provider, unicodeTemp); - rightText = unicodeTemp; + break; + case MENUACTION_AUDIOHW: + if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER) + rightText = TheText.Get("FEA_NAH"); + else if (m_nPrefsAudio3DProviderIndex == -1) + rightText = TheText.Get("FEA_ADP"); + else { + char *rawProvider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex); + AsciiToUnicode(rawProvider, unicodeTemp); + char *provider = UnicodeToAscii(unicodeTemp); // genius + strupr(provider); + if (!strcmp(provider, "DIRECTSOUND3D HARDWARE SUPPORT")) { + strcpy(provider, "DSOUND3D HARDWARE SUPPORT"); + } else if (!strcmp(provider, "DIRECTSOUND3D SOFTWARE EMULATION")) { + strcpy(provider, "DSOUND3D SOFTWARE EMULATION"); + } + AsciiToUnicode(provider, unicodeTemp); + rightText = unicodeTemp; + } + break; + case MENUACTION_SPEAKERCONF: { + if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER) + rightText = TheText.Get("FEA_NAH"); + else { + switch (m_PrefsSpeakers) { + case 0: + rightText = TheText.Get("FEA_2SP"); + break; + case 1: + rightText = TheText.Get("FEA_EAR"); + break; + case 2: + rightText = TheText.Get("FEA_4SP"); + break; + } + } + break; } - break; - case MENUACTION_SPEAKERCONF: { - if (m_nPrefsAudio3DProviderIndex == -1) - rightText = TheText.Get("FEA_NAH"); - else { - switch (m_PrefsSpeakers) { - case 0: - rightText = TheText.Get("FEA_2SP"); + case MENUACTION_CTRLMETHOD: { + switch (m_ControlMethod) { + case CONTROL_STANDARD: + leftText = TheText.Get("FET_STI"); break; - case 1: - rightText = TheText.Get("FEA_EAR"); - break; - case 2: - rightText = TheText.Get("FEA_4SP"); + case CONTROL_CLASSIC: + leftText = TheText.Get("FET_CTI"); break; } + break; } - break; - } - case MENUACTION_CTRLMETHOD: { - switch (m_ControlMethod) { - case 0: - leftText = TheText.Get("FET_SCN"); + case MENUACTION_DYNAMICACOUSTIC: + rightText = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF"); break; - case 1: - leftText = TheText.Get("FET_CCN"); + case MENUACTION_MOUSESTEER: + rightText = TheText.Get(CVehicle::m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON"); + if (m_ControlMethod == CONTROL_CLASSIC) { + CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255))); + } + break; + case MENUACTION_MP3VOLUMEBOOST: + if (!DMAudio.IsMP3RadioChannelAvailable()) { + rightText = TheText.Get("FEA_NM3"); + } break; - } - break; - } - case MENUACTION_DYNAMICACOUSTIC: - rightText = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF"); - break; - case MENUACTION_MOUSESTEER: - rightText = TheText.Get(CVehicle::m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON"); - break; #ifdef CUSTOM_FRONTEND_OPTIONS - case MENUACTION_CFO_DYNAMIC: - case MENUACTION_CFO_SELECT: - CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i]; - if (option.m_Action == MENUACTION_CFO_SELECT) { + case MENUACTION_CFO_DYNAMIC: + case MENUACTION_CFO_SELECT: + CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i]; + if (option.m_Action == MENUACTION_CFO_SELECT) { + if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded) + CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255))); + + // To whom manipulate option.m_CFO->value of static options externally (like RestoreDef functions) + if (*(int8*)option.m_CFO->value != option.m_CFOSelect->lastSavedValue) + option.m_CFOSelect->displayedValue = option.m_CFOSelect->lastSavedValue = *(int8*)option.m_CFO->value; - isOptionDisabled = option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded; - if (option.m_CFOSelect->onlyApplyOnEnter){ - if (m_nCurrOption != i) { - if (option.m_CFOSelect->displayedValue != option.m_CFOSelect->lastSavedValue) - SetHelperText(3); // Restored original value + if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0) + option.m_CFOSelect->displayedValue = 0; - // If that was previously selected option, restore it to default value. - // if (m_nCurrOption != lastSelectedOpt && lastSelectedOpt == i) - option.m_CFOSelect->displayedValue = option.m_CFOSelect->lastSavedValue = *(int8*)option.m_CFO->value; + rightText = TheText.Get(option.m_CFOSelect->rightTexts[option.m_CFOSelect->displayedValue]); - } else { - if (option.m_CFOSelect->displayedValue != *(int8*)option.m_CFO->value) - SetHelperText(1); // Enter to apply - else if (m_nHelperTextMsgId == 1) - ResetHelperText(); // Applied + } else if (option.m_Action == MENUACTION_CFO_DYNAMIC) { + if (option.m_CFODynamic->drawFunc) { + bool isOptionDisabled = false; + rightText = option.m_CFODynamic->drawFunc(&isOptionDisabled, m_nCurrOption == i); + if (isOptionDisabled) + CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255))); } } + break; +#endif + } - // To whom manipulate option.m_CFO->value of select options externally (like RestoreDef functions) - if (*(int8*)option.m_CFO->value != option.m_CFOSelect->lastSavedValue) - option.m_CFOSelect->displayedValue = option.m_CFOSelect->lastSavedValue = *(int8*)option.m_CFO->value; + // Highlight trapezoid + if (activeScreen && i == m_nCurrOption && itemsAreSelectable && section == 0) { - if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0) - option.m_CFOSelect->displayedValue = 0; + int leftXMax, rightXMin; - rightText = TheText.Get(option.m_CFOSelect->rightTexts[option.m_CFOSelect->displayedValue]); + // FIX: Let's don't scale those so GetStringWidth can give us unscaled width, which will be handy to other calculations below that's done without scaling in mind, + // and scaling will be done eventually. + // CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE)); + CFont::SetScale(BIGTEXT_X_SCALE, BIGTEXT_Y_SCALE); + + wchar *curOptionName = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName); + float curOptionWidth = CFont::GetStringWidth(curOptionName, true); - } else if (option.m_Action == MENUACTION_CFO_DYNAMIC) { - if (m_nCurrOption != lastSelectedOpt && lastSelectedOpt == i) { - if(option.m_CFODynamic->buttonPressFunc) - option.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS); - } + if (CFont::Details.centre) { + leftXMax = Max(0, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X - curOptionWidth / 2.f); + rightXMin = Min(DEFAULT_SCREEN_WIDTH, curOptionWidth / 2.f + aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X); + + } else if (!CFont::Details.rightJustify) { + leftXMax = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X; + rightXMin = Min(DEFAULT_SCREEN_WIDTH, curOptionWidth + aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X); - if (option.m_CFODynamic->drawFunc) { - rightText = option.m_CFODynamic->drawFunc(&isOptionDisabled, m_nCurrOption == i); + } else { + leftXMax = Max(0, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X - curOptionWidth); + rightXMin = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X; } - } - break; -#endif - } + CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE)); - float nextItemY = headerHeight + nextYToUse; - float bitAboveNextItemY = nextItemY - 2.0f; - int nextYToCheck = bitAboveNextItemY; - - if (!foundTheHoveringItem) { -#ifdef SCROLLABLE_PAGES - for (int rowToCheck = firstOption + (aScreens[m_nCurrScreen].m_aEntries[firstOption].m_Action == MENUACTION_LABEL); rowToCheck < firstOption + MAX_VISIBLE_OPTION && rowToCheck < NUM_MENUROWS; ++rowToCheck) { -#else - for (int rowToCheck = aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL; rowToCheck < NUM_MENUROWS; ++rowToCheck) { -#endif - if(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_NOTHING) - break; - - // Hide back button -#ifdef PS2_LIKE_MENU - if ((rowToCheck == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[rowToCheck+1].m_EntryName[0] == '\0') && - strcmp(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_EntryName, "FEDS_TB") == 0) - break; + int action = aScreens[m_nCurrScreen].m_aEntries[i].m_Action; + int saveSlot = aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot; + if (rightText || action == MENUACTION_DRAWDIST || action == MENUACTION_BRIGHTNESS || action == MENUACTION_MUSICVOLUME || + action == MENUACTION_SFXVOLUME || action == MENUACTION_MP3VOLUMEBOOST || action == MENUACTION_MOUSESENS || + saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8 +#ifdef CUSTOM_FRONTEND_OPTIONS + || action == MENUACTION_CFO_SLIDER #endif + ) { + rightXMin = 600; + leftXMax = 40; + } - int extraOffset = 0; - if (aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_RADIO) - extraOffset = MENURADIO_ICON_SCALE; - - // There were many unused codes in here to calculate how much space will texts gonna take. - - // FIX: nextYToCheck already starts with Y - 2, let's sync it with green bar bounds. -#ifdef FIX_BUGS - if (m_nMousePosY > MENU_Y(nextYToCheck) && -#else - if (m_nMousePosY > MENU_Y(nextYToCheck - 2) && -#endif - m_nMousePosY < MENU_Y((nextYToCheck + 2) + usableLineHeight)) { + int y = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Y MINUS_SCROLL_OFFSET; + int topYMax = y; + uint32 bottomYMin = y + MENU_DEFAULT_LINE_HEIGHT - 7; // Decreasing is not recommended. Because this actually is dependent to font scale, not line height. - static int oldOption = -99; - static int oldScreen = m_nCurrScreen; + // Actually bottomRight and bottomLeft should be exchanged here(although this is original code). + // So this shows us either R* didn't use same struct for menu BG and highlight, or they just kept fields as x1,y1 etc. Yikes. - m_nOptionMouseHovering = rowToCheck; - if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) { - m_nCurrOption = rowToCheck; - m_bShowMouse = true; + if (m_nOptionHighlightTransitionBlend == 0) { + if (m_firstStartCounter == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) { + CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(menuOptionHighlight.topLeft_x), MENU_Y(menuOptionHighlight.topLeft_y), + MENU_X_LEFT_ALIGNED(menuOptionHighlight.topRight_x), MENU_Y(menuOptionHighlight.topRight_y), + MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomRight_x), MENU_Y(menuOptionHighlight.bottomRight_y), + MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomLeft_x), MENU_Y(menuOptionHighlight.bottomLeft_y), SELECTIONBORDER_COLOR); } - if (oldOption != m_nCurrOption) { - if (oldScreen == m_nCurrScreen && m_bShowMouse) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - - oldOption = m_nCurrOption; - oldScreen = m_nCurrScreen; + menuOptionHighlight.SaveCurrentCoors(); + menuOptionHighlight.topLeft_x = leftXMax - 5 - CGeneral::GetRandomNumber() % 10; + menuOptionHighlight.topLeft_y = topYMax - CGeneral::GetRandomNumber() % 7; + menuOptionHighlight.topRight_x = rightXMin + 5 + CGeneral::GetRandomNumber() % 10; + menuOptionHighlight.topRight_y = topYMax - CGeneral::GetRandomNumber() % 7; + menuOptionHighlight.bottomLeft_x = rightXMin + 5 + CGeneral::GetRandomNumber() % 10; + menuOptionHighlight.bottomLeft_y = bottomYMin + CGeneral::GetRandomNumber() % 7; + menuOptionHighlight.bottomRight_x = leftXMax - 5 - CGeneral::GetRandomNumber() % 10; + menuOptionHighlight.bottomRight_y = bottomYMin + CGeneral::GetRandomNumber() % 7; + menuOptionHighlight.UpdateMultipliers(); + menuOptionHighlight.Translate(m_nOptionHighlightTransitionBlend); + + } else if (m_nOptionHighlightTransitionBlend < 255) { + menuOptionHighlight.Translate(m_nOptionHighlightTransitionBlend); + if (m_firstStartCounter == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) { + CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(menuOptionHighlight.topLeft_x), MENU_Y(menuOptionHighlight.topLeft_y), + MENU_X_LEFT_ALIGNED(menuOptionHighlight.topRight_x), MENU_Y(menuOptionHighlight.topRight_y), + MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomRight_x), MENU_Y(menuOptionHighlight.bottomRight_y), + MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomLeft_x), MENU_Y(menuOptionHighlight.bottomLeft_y), SELECTIONBORDER_COLOR); + } + } else { + m_nOptionHighlightTransitionBlend = 255; + menuOptionHighlight.Translate(m_nOptionHighlightTransitionBlend); + if (m_firstStartCounter == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) { + CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(menuOptionHighlight.topLeft_x), MENU_Y(menuOptionHighlight.topLeft_y), + MENU_X_LEFT_ALIGNED(menuOptionHighlight.topRight_x), MENU_Y(menuOptionHighlight.topRight_y), + MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomRight_x), MENU_Y(menuOptionHighlight.bottomRight_y), + MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomLeft_x), MENU_Y(menuOptionHighlight.bottomLeft_y), SELECTIONBORDER_COLOR); } - if (oldScreen == m_nPrevScreen) - oldScreen = m_nCurrScreen; - - m_nHoverOption = HOVEROPTION_RANDOM_ITEM; - foundTheHoveringItem = true; - break; } - m_nHoverOption = HOVEROPTION_NOT_HOVERING; - nextYToCheck += extraOffset + lineHeight; - } - } - // Green bar behind selected option -#ifdef PS2_SAVE_DIALOG - if (!m_bRenderGameInMenu) -#endif - if (i == m_nCurrOption && itemsAreSelectable) { -#ifdef PS2_LIKE_MENU - CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(29.0f), MENU_Y(bitAboveNextItemY), - MENU_X_RIGHT_ALIGNED(29.0f), MENU_Y(usableLineHeight + nextItemY)), - CRGBA(SELECTION_HIGHLIGHTBG_COLOR.r, SELECTION_HIGHLIGHTBG_COLOR.g, SELECTION_HIGHLIGHTBG_COLOR.b, FadeIn(SELECTION_HIGHLIGHTBG_COLOR.a))); + static uint32 lastBlendChange = 0; + if (m_nOptionHighlightTransitionBlend <= 255) { + static uint32 blendChangeCounter = 0; + if (CTimer::GetTimeInMillisecondsPauseMode() - lastBlendChange > 20 + || blendChangeCounter > 20 + ) { + m_nOptionHighlightTransitionBlend += 50; + lastBlendChange = CTimer::GetTimeInMillisecondsPauseMode(); + blendChangeCounter = 0; + } +#ifdef FIX_BUGS + blendChangeCounter += CTimer::GetLogicalFramesPassed(); #else - // We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background - CSprite2d::DrawRect(CRect(StretchX(10.0f), MENU_Y(bitAboveNextItemY), - SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)), - CRGBA(SELECTION_HIGHLIGHTBG_COLOR.r, SELECTION_HIGHLIGHTBG_COLOR.g, SELECTION_HIGHLIGHTBG_COLOR.b, FadeIn(SELECTION_HIGHLIGHTBG_COLOR.a))); + ++blendChangeCounter; #endif - } - - CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90))); + } + } - // Button and it's shadow - for(int textLayer = 0; textLayer < 2; textLayer++) { - if (!CFont::Details.centre) - CFont::SetRightJustifyOff(); + if (section == 1) { + if (leftText) { + CFont::PrintString(MENU_X_LEFT_ALIGNED(aScreens[m_nCurrScreen].m_aEntries[i].m_X), MENU_Y(aScreens[m_nCurrScreen].m_aEntries[i].m_Y MINUS_SCROLL_OFFSET), leftText); + } - float itemY = MENU_Y(textLayer + nextItemY); - float itemX = MENU_X_LEFT_ALIGNED(textLayer + columnWidth); - CFont::PrintString(itemX, itemY, leftText); - if (rightText) { - if (!CFont::Details.centre) + if (rightText) { + CFont::SetCentreOff(); CFont::SetRightJustifyOn(); - - if(textLayer == 1) - if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES") && !m_bGameNotLoaded + if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) { + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE)); + } else { + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE)); + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(DEFAULT_SCREEN_WIDTH - RIGHT_ALIGNED_TEXT_RIGHT_MARGIN(xMargin)), MENU_Y(aScreens[m_nCurrScreen].m_aEntries[i].m_Y MINUS_SCROLL_OFFSET), rightText); + } + + if (m_nPrefsAudio3DProviderIndex == DMAudio.GetCurrent3DProviderIndex()) { + if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") && m_nHelperTextMsgId == 1) + ResetHelperText(); + } + if (m_nDisplayVideoMode == m_nPrefsVideoMode) { + if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") && m_nHelperTextMsgId == 1) + ResetHelperText(); + } + if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) { + if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH")) + SetHelperText(1); + } + if (m_nDisplayVideoMode != m_nPrefsVideoMode) { + if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES")) + SetHelperText(1); + } + if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) { + if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0 #ifdef CUSTOM_FRONTEND_OPTIONS - || isOptionDisabled + && ScreenHasOption(m_nCurrScreen, "FEA_3DH") +#else + && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS #endif - ) - CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255))); + && m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { - CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, rightText); - } - if (i == m_nCurrOption && itemsAreSelectable){ - CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); - } else { - CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); - } - } - - if (m_nPrefsAudio3DProviderIndex == DMAudio.GetCurrent3DProviderIndex()) { - if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") && m_nHelperTextMsgId == 1) - ResetHelperText(); - } - if (m_nDisplayVideoMode == m_nPrefsVideoMode) { - if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") && m_nHelperTextMsgId == 1) - ResetHelperText(); - } - if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) { - if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH")) - SetHelperText(1); - } - if (m_nDisplayVideoMode != m_nPrefsVideoMode) { - if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES")) - SetHelperText(1); - } - if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) { - if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0 - // To make assigning built-in actions to new custom options possible. + m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex(); + SetHelperText(3); + } + } + if (m_nDisplayVideoMode != m_nPrefsVideoMode) { + if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") != 0 #ifdef CUSTOM_FRONTEND_OPTIONS - && ScreenHasOption(m_nCurrScreen, "FEA_3DH") + && ScreenHasOption(m_nCurrScreen, "FED_RES")) { #else - && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS + && m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) { #endif - && m_nPrefsAudio3DProviderIndex != -1) { + m_nDisplayVideoMode = m_nPrefsVideoMode; + SetHelperText(3); + } + } - m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex(); - SetHelperText(3); - } - } - if (m_nDisplayVideoMode != m_nPrefsVideoMode) { - if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") != 0 - // To make assigning built-in actions to new custom options possible. #ifdef CUSTOM_FRONTEND_OPTIONS - && ScreenHasOption(m_nCurrScreen, "FED_RES") +#define SLIDER_Y(pos) (aScreens[m_nCurrScreen].m_aEntries[i].m_Y - 5.f) #else - && m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS +#define SLIDER_Y(pos) pos #endif - ){ - m_nDisplayVideoMode = m_nPrefsVideoMode; - SetHelperText(3); - } - } - - // Sliders - int lastActiveBarX; - switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { - case MENUACTION_BRIGHTNESS: - ProcessSlider(m_PrefsBrightness / 512.0f, HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH); - break; - case MENUACTION_DRAWDIST: - ProcessSlider((m_PrefsLOD - 0.8f) * 1.0f, HOVEROPTION_INCREASE_DRAWDIST, HOVEROPTION_DECREASE_DRAWDIST, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH); - break; - case MENUACTION_MUSICVOLUME: - ProcessSlider(m_PrefsMusicVolume / 128.0f, HOVEROPTION_INCREASE_MUSICVOLUME, HOVEROPTION_DECREASE_MUSICVOLUME, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH); - break; - case MENUACTION_SFXVOLUME: - ProcessSlider(m_PrefsSfxVolume / 128.0f, HOVEROPTION_INCREASE_SFXVOLUME, HOVEROPTION_DECREASE_SFXVOLUME, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH); - break; - case MENUACTION_MOUSESENS: - ProcessSlider(TheCamera.m_fMouseAccelHorzntl * 200.0f, HOVEROPTION_INCREASE_MOUSESENS, HOVEROPTION_DECREASE_MOUSESENS, MENU_X_LEFT_ALIGNED(200.0f), SCREEN_WIDTH); - break; + // Sliders + int lastActiveBarX; + switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { + case MENUACTION_BRIGHTNESS: + ProcessSlider(m_PrefsBrightness / 384.0f, SLIDER_Y(70.0f), HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, SCREEN_WIDTH, true); + break; + case MENUACTION_DRAWDIST: + ProcessSlider((m_PrefsLOD - 0.925f) / 0.875f, SLIDER_Y(99.0f), HOVEROPTION_INCREASE_DRAWDIST, HOVEROPTION_DECREASE_DRAWDIST, SCREEN_WIDTH, true); + break; + case MENUACTION_MUSICVOLUME: + if(m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) + ProcessSlider(m_PrefsMusicVolume / 64.0f, SLIDER_Y(70.0f), HOVEROPTION_INCREASE_MUSICVOLUME, HOVEROPTION_DECREASE_MUSICVOLUME, SCREEN_WIDTH, true); + break; + case MENUACTION_SFXVOLUME: + if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) + ProcessSlider(m_PrefsSfxVolume / 64.0f, SLIDER_Y(99.0f), HOVEROPTION_INCREASE_SFXVOLUME, HOVEROPTION_DECREASE_SFXVOLUME, SCREEN_WIDTH, true); + break; + case MENUACTION_MOUSESENS: + ProcessSlider(TheCamera.m_fMouseAccelHorzntl * 200.0f, SLIDER_Y(170.0f), HOVEROPTION_INCREASE_MOUSESENS, HOVEROPTION_DECREASE_MOUSESENS, SCREEN_WIDTH, false); + break; + case MENUACTION_MP3VOLUMEBOOST: + if(m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER && DMAudio.IsMP3RadioChannelAvailable()) + ProcessSlider(m_PrefsMP3BoostVolume / 64.f, SLIDER_Y(128.0f), HOVEROPTION_INCREASE_MP3BOOST, HOVEROPTION_DECREASE_MP3BOOST, SCREEN_WIDTH, true); + break; #ifdef CUSTOM_FRONTEND_OPTIONS - case MENUACTION_CFO_SLIDER: - CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i]; - ProcessSlider((*(float*)option.m_CFOSlider->value - option.m_CFOSlider->min) / (option.m_CFOSlider->max - option.m_CFOSlider->min), HOVEROPTION_INCREASE_CFO_SLIDER, HOVEROPTION_DECREASE_CFO_SLIDER, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH); - break; + case MENUACTION_CFO_SLIDER: + CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i]; + ProcessSlider((*(float*)option.m_CFOSlider->value - option.m_CFOSlider->min) / (option.m_CFOSlider->max - option.m_CFOSlider->min), SLIDER_Y(0), HOVEROPTION_INCREASE_CFO_SLIDER, HOVEROPTION_DECREASE_CFO_SLIDER, SCREEN_WIDTH, true); + break; #endif - } - - // Needed after the bug fix in Font.cpp -#ifdef FIX_BUGS - if (!CFont::Details.centre) - CFont::SetRightJustifyOff(); + } + + // Not just unused, but also collides with the bug fix in Font.cpp. Yikes. +#ifndef FIX_BUGS + nextYToUse += MENU_DEFAULT_LINE_HEIGHT * CFont::GetNumberLines(MENU_X_LEFT_ALIGNED(60.0f), MENU_Y(nextYToUse), leftText); #endif - // 60.0 is silly - nextYToUse += lineHeight * CFont::GetNumberLines(MENU_X_LEFT_ALIGNED(60.0f), MENU_Y(nextYToUse), leftText); - - // Radio icons - if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_RADIO) { - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO1], MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(nextYToUse), 0, HOVEROPTION_RADIO_0); - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO2], MENU_X_LEFT_ALIGNED(90.0f), MENU_Y(nextYToUse), 1, HOVEROPTION_RADIO_1); - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO5], MENU_X_LEFT_ALIGNED(150.0f), MENU_Y(nextYToUse), 2, HOVEROPTION_RADIO_2); - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO7], MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(nextYToUse), 3, HOVEROPTION_RADIO_3); - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO8], MENU_X_LEFT_ALIGNED(270.0f), MENU_Y(nextYToUse), 4, HOVEROPTION_RADIO_4); - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO3], MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(nextYToUse), 5, HOVEROPTION_RADIO_5); - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO4], MENU_X_LEFT_ALIGNED(360.0f), MENU_Y(nextYToUse), 6, HOVEROPTION_RADIO_6); - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO6], MENU_X_LEFT_ALIGNED(420.0f), MENU_Y(nextYToUse), 7, HOVEROPTION_RADIO_7); - ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO9], MENU_X_LEFT_ALIGNED(480.0f), MENU_Y(nextYToUse), 8, HOVEROPTION_RADIO_8); - - if (DMAudio.IsMP3RadioChannelAvailable()) - ProcessRadioIcon(m_aMenuSprites[MENUSPRITE_MP3LOGO], MENU_X_LEFT_ALIGNED(540.0f), MENU_Y(nextYToUse), 9, HOVEROPTION_RADIO_9); - - nextYToUse += 70.0f; + if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_RADIO) { + nextYToUse += MENURADIO_SELECTOR_HEIGHT + 5.f; // unused + } + } } } + section++; } -#ifdef CUSTOM_FRONTEND_OPTIONS - lastSelectedOpt = m_nCurrOption; -#endif - #ifdef SCROLLABLE_PAGES - #define SCROLLBAR_BOTTOM_Y 125.0f // only for background, scrollbar's itself is calculated - #define SCROLLBAR_RIGHT_X 36.0f + #define SCROLLBAR_BOTTOM_Y 105.0f // only for background, scrollbar's itself is calculated + #define SCROLLBAR_RIGHT_X 26.0f #define SCROLLBAR_WIDTH 9.5f - #define SCROLLBAR_TOP_Y 64 + #define SCROLLBAR_TOP_Y 84 - if (SCREEN_HAS_AUTO_SCROLLBAR) { + if (activeScreen && SCREEN_HAS_AUTO_SCROLLBAR) { // Scrollbar background CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2), MENU_Y(SCROLLBAR_TOP_Y), - MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2 - SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(SCROLLBAR_BOTTOM_Y)), CRGBA(100, 100, 66, FadeIn(205))); + MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2 - SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(SCROLLBAR_BOTTOM_Y)), CRGBA(30, 30, 30, FadeIn(150))); float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / (m_nTotalListRow / (float) MAX_VISIBLE_OPTION); float scrollbarBottom, scrollbarTop; - scrollbarBottom = MENU_Y(SCROLLBAR_TOP_Y - 8 + m_nScrollbarTopMargin + scrollbarHeight); - scrollbarTop = MENU_Y(SCROLLBAR_TOP_Y + m_nScrollbarTopMargin); + scrollbarBottom = MENU_Y(SCROLLBAR_TOP_Y - 6 + m_nScrollbarTopMargin + scrollbarHeight); + scrollbarTop = MENU_Y(SCROLLBAR_TOP_Y + 2 + m_nScrollbarTopMargin); // Scrollbar shadow CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 4), scrollbarTop, MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 1 - SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)), @@ -1885,32 +1630,41 @@ CMenuManager::Draw() #endif switch (m_nCurrScreen) { - case MENUPAGE_CONTROLLER_SETTINGS: - case MENUPAGE_SOUND_SETTINGS: - case MENUPAGE_DISPLAY_SETTINGS: - case MENUPAGE_SKIN_SELECT: - case MENUPAGE_CONTROLLER_PC: - case MENUPAGE_MOUSE_CONTROLS: - DisplayHelperText(); - break; +#ifdef GAMEPAD_MENU + case MENUPAGE_CONTROLLER_SETTINGS: + PrintController(); + break; +#endif + case MENUPAGE_STATS: + case MENUPAGE_CONTROLLER_PC: + case MENUPAGE_SOUND_SETTINGS: + case MENUPAGE_DISPLAY_SETTINGS: + case MENUPAGE_MOUSE_CONTROLS: + DisplayHelperText(nil); + break; + case MENUPAGE_OPTIONS: + if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_LOADRADIO) + DisplayHelperText("FEA_NAH"); + break; #ifdef CUSTOM_FRONTEND_OPTIONS - default: - if (aScreens[m_nCurrScreen].layout) { - if (aScreens[m_nCurrScreen].layout->showLeftRightHelper) { - DisplayHelperText(); + default: + if (aScreens[m_nCurrScreen].layout) { + if (aScreens[m_nCurrScreen].layout->showLeftRightHelper) { + DisplayHelperText(nil); + } } - } - break; + break; #endif } - if (m_nCurrScreen == MENUPAGE_CONTROLLER_SETTINGS) - PrintController(); - else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT_OLD) { - CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(180), MENU_Y(98), MENU_X_LEFT_ALIGNED(230), MENU_Y(123)), CRGBA(255, 255, 255, FadeIn(255))); - CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(181), MENU_Y(99), MENU_X_LEFT_ALIGNED(229), MENU_Y(122)), CRGBA(m_PrefsPlayerRed, m_PrefsPlayerGreen, m_PrefsPlayerBlue, FadeIn(255))); + if (m_nCurrScreen == MENUPAGE_DELETING_IN_PROGRESS) { + SmallMessageScreen("FEDL_WR"); } - +#ifndef XBOX_MESSAGE_SCREEN + else if (m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS) { + SmallMessageScreen("FESZ_WR"); + } +#endif } int @@ -1918,19 +1672,21 @@ CMenuManager::GetNumOptionsCntrlConfigScreens(void) { int number = 0; switch (m_nCurrScreen) { +#ifdef LEGACY_MENU_OPTIONS case MENUPAGE_CONTROLLER_PC_OLD3: number = 2; break; case MENUPAGE_CONTROLLER_DEBUG: number = 4; break; +#endif case MENUPAGE_KEYBOARD_CONTROLS: switch (m_ControlMethod) { case CONTROL_STANDARD: - number = 25; + number = 27; break; case CONTROL_CLASSIC: - number = 30; + number = 32; break; } break; @@ -1958,12 +1714,11 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 break; } - // MENU_Y(rowHeight * 0.0f + yStart); for (int optionIdx = 0; optionIdx < numOptions; nextY = MENU_Y(++optionIdx * rowHeight + yStart)) { int nextX = xStart; int bindingsForThisOpt = 0; int contSetOrder = SETORDER_1; - CFont::SetColor(CRGBA(LIST_OPTION_COLOR.r, LIST_OPTION_COLOR.g, LIST_OPTION_COLOR.b, FadeIn(LIST_OPTION_COLOR.a))); + CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); if (column == CONTSETUP_PED_COLUMN) { switch (optionIdx) { @@ -2001,10 +1756,10 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 case 11: case 12: case 16: - case 18: - case 19: case 20: case 21: + case 22: + case 23: controllerAction = -1; break; case 13: @@ -2019,34 +1774,40 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 case 17: controllerAction = PED_LOCK_TARGET; break; - case 22: + case 18: + controllerAction = PED_DUCK; + break; + case 19: + controllerAction = PED_ANSWER_PHONE; + break; + case 24: controllerAction = PED_LOOKBEHIND; break; - case 23: + case 25: if (m_ControlMethod == CONTROL_STANDARD) controllerAction = -1; else controllerAction = PED_1RST_PERSON_LOOK_LEFT; break; - case 24: + case 26: if (m_ControlMethod == CONTROL_STANDARD) controllerAction = -1; else controllerAction = PED_1RST_PERSON_LOOK_RIGHT; break; - case 25: + case 27: controllerAction = PED_1RST_PERSON_LOOK_UP; break; - case 26: + case 28: controllerAction = PED_1RST_PERSON_LOOK_DOWN; break; - case 27: + case 29: controllerAction = PED_CYCLE_TARGET_LEFT; break; - case 28: + case 30: controllerAction = PED_CYCLE_TARGET_RIGHT; break; - case 29: + case 31: controllerAction = PED_CENTER_CAMERA_BEHIND_PLAYER; break; default: @@ -2068,11 +1829,13 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 case 14: case 15: case 17: - case 25: - case 26: + case 18: + case 19: case 27: case 28: case 29: + case 30: + case 31: controllerAction = -1; break; case 3: @@ -2105,32 +1868,31 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 case 16: controllerAction = VEHICLE_HANDBRAKE; break; - case 18: + case 20: controllerAction = VEHICLE_TURRETLEFT; break; - case 19: + case 21: controllerAction = VEHICLE_TURRETRIGHT; break; - case 20: + case 22: controllerAction = VEHICLE_TURRETUP; break; - case 21: + case 23: controllerAction = VEHICLE_TURRETDOWN; break; - case 22: + case 24: controllerAction = -2; break; - case 23: + case 25: controllerAction = VEHICLE_LOOKLEFT; break; - case 24: + case 26: controllerAction = VEHICLE_LOOKRIGHT; break; default: break; } } - int bindingWhite = 155; // Highlight selected column(and make its text black) if (m_nSelectedListRow == optionIdx) { @@ -2139,49 +1901,31 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 if (column == CONTSETUP_PED_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_PED_COLUMN) { #ifdef FIX_BUGS - if (controllerAction == -1) { - CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), - MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.r, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.g, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.a))); - } else { - CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), - MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_HIGHLIGHTBG_COLOR.r, CONTSETUP_HIGHLIGHTBG_COLOR.g, CONTSETUP_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_HIGHLIGHTBG_COLOR.a))); - } + CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), + MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255))); #else - if (controllerAction == -1) { - CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY), - MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.r, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.g, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.a))); - } else { - CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY), - MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_HIGHLIGHTBG_COLOR.r, CONTSETUP_HIGHLIGHTBG_COLOR.g, CONTSETUP_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_HIGHLIGHTBG_COLOR.a))); - } + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY), + MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), + CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255))); #endif - CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); - bindingWhite = 0; + CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); } else if (column == CONTSETUP_VEHICLE_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_VEHICLE_COLUMN) { #ifdef FIX_BUGS - if (controllerAction == -1) { - CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), - MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.r, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.g, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.a))); - } else { - CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), - MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_HIGHLIGHTBG_COLOR.r, CONTSETUP_HIGHLIGHTBG_COLOR.g, CONTSETUP_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_HIGHLIGHTBG_COLOR.a))); - } + CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), + MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255))); #else - if (controllerAction == -1) { - CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + 10)), CRGBA(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.r, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.g, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.a))); - } else { - CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + 10)), CRGBA(CONTSETUP_HIGHLIGHTBG_COLOR.r, CONTSETUP_HIGHLIGHTBG_COLOR.g, CONTSETUP_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_HIGHLIGHTBG_COLOR.a))); - } + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), + CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255))); #endif - CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); - bindingWhite = 0; + CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); } } } // Print bindings, including seperator (-) between them - CFont::SetScale(MENU_X(0.25f), MENU_Y(SMALLESTTEXT_Y_SCALE)); + + CFont::SetScale(MENU_X(0.25f), MENU_Y(LISTITEM_Y_SCALE)); #ifdef FIX_BUGS for (; contSetOrder < MAX_SETORDERS && controllerAction >= 0; contSetOrder++) { #else @@ -2192,9 +1936,8 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 ++bindingsForThisOpt; if (bindingsForThisOpt > 1) { wchar *seperator = TheText.Get("FEC_IBT"); - CFont::SetColor(CRGBA(20, 20, 20, FadeIn(80))); + CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); CFont::PrintString(nextX, nextY, seperator); - CFont::SetColor(CRGBA(bindingWhite, bindingWhite, bindingWhite, FadeIn(255))); nextX += CFont::GetStringWidth(seperator, true) + bindingMargin; } CFont::PrintString(nextX, nextY, settingText); @@ -2207,23 +1950,27 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 } } if (controllerAction == -1) { - CFont::SetColor(CRGBA(20, 20, 20, FadeIn(80))); + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::PrintString(nextX, nextY, TheText.Get("FEC_NUS")); // not used + } else if (controllerAction == -2) { - CFont::SetColor(CRGBA(20, 20, 20, FadeIn(80))); + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::PrintString(nextX, nextY, TheText.Get("FEC_CMP")); // combo: l+r + } else if (bindingsForThisOpt == 0) { + m_NoEmptyBinding = false; if (m_nSelectedListRow != optionIdx) { - CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::PrintString(nextX, nextY, TheText.Get("FEC_UNB")); // unbound + } else if (m_bWaitingForNewKeyBind) { if (column != m_nSelectedContSetupColumn) { - CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::PrintString(nextX, nextY, TheText.Get("FEC_UNB")); // unbound } } else { if (column != m_nSelectedContSetupColumn) { - CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); } CFont::PrintString(nextX, nextY, TheText.Get("FEC_UNB")); // unbound } @@ -2247,34 +1994,26 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 lastWaitingTextFlash = CTimer::GetTimeInMillisecondsPauseMode(); } if (showWaitingText) { - CFont::SetColor(CRGBA(55, 55, 55, FadeIn(255))); + CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); CFont::PrintString(nextX, nextY, TheText.Get("FEC_QUE")); // "???" } - SET_FONT_FOR_HELPER_TEXT - CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); - if (m_bKeyChangeNotProcessed) { - CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_CIG")); // BACKSPACE TO CLEAR - LMB,RETURN TO CHANGE - } else { - CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_RIG")); // SELECT A NEW CONTROL FOR THIS ACTION OR ESC TO CANCEL - } - + if (m_bKeyChangeNotProcessed) + DisplayHelperText("FET_CIG"); + else + DisplayHelperText("FET_RIG"); + SET_FONT_FOR_LIST_ITEM - if (!m_bKeyIsOK) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_bKeyIsOK = true; } else { - SET_FONT_FOR_HELPER_TEXT - CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); - CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_CIG")); // BACKSPACE TO CLEAR - LMB,RETURN TO CHANGE + DisplayHelperText("FET_CIG"); SET_FONT_FOR_LIST_ITEM + m_bKeyIsOK = false; m_bKeyChangeNotProcessed = false; } } else if (optionIdx == m_nSelectedListRow) { - SET_FONT_FOR_HELPER_TEXT - CFont::SetColor(CRGBA(55, 55, 55, FadeIn(255))); - CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_EIG")); // CANNOT SET A CONTROL FOR THIS ACTION + DisplayHelperText("FET_EIG"); SET_FONT_FOR_LIST_ITEM } } @@ -2322,7 +2061,7 @@ CMenuManager::DrawControllerScreenExtraText(int yStart, int xStart, int lineHeig if (waitingTextVisible) { CFont::SetColor(CRGBA(255, 255, 0, FadeIn(255))); CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_QUE")); - CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); + CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); } } yStart += lineHeight; @@ -2352,22 +2091,25 @@ CMenuManager::DrawControllerSetupScreen() break; } RESET_FONT_FOR_NEW_PAGE - SET_FONT_FOR_MENU_HEADER - switch (m_ControlMethod) { - case CONTROL_STANDARD: - CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), - TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); - break; - case CONTROL_CLASSIC: - CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), - TheText.Get("FET_CTI")); - break; - default: - break; - } - wchar *actionTexts[31]; + // Shadow + CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255))); + + if (m_ControlMethod == CONTROL_STANDARD) + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_STI")); + else if (m_ControlMethod == CONTROL_CLASSIC) + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_CTI")); + + // Real header + CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); + + if (m_ControlMethod == CONTROL_STANDARD) + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_STI")); + else if (m_ControlMethod == CONTROL_CLASSIC) + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_CTI")); + + wchar *actionTexts[33]; actionTexts[0] = TheText.Get("FEC_FIR"); actionTexts[1] = TheText.Get("FEC_NWE"); actionTexts[2] = TheText.Get("FEC_PWE"); @@ -2386,32 +2128,34 @@ CMenuManager::DrawControllerSetupScreen() actionTexts[15] = TheText.Get("FEC_SPN"); actionTexts[16] = TheText.Get("FEC_HND"); actionTexts[17] = TheText.Get("FEC_TAR"); + actionTexts[18] = TheText.Get("FEC_CRO"); + actionTexts[19] = TheText.Get("FEC_ANS"); if (m_ControlMethod == CONTROL_CLASSIC) { - actionTexts[18] = TheText.Get("FEC_TFL"); - actionTexts[19] = TheText.Get("FEC_TFR"); - actionTexts[20] = TheText.Get("FEC_TFU"); - actionTexts[21] = TheText.Get("FEC_TFD"); - actionTexts[22] = TheText.Get("FEC_LBA"); - actionTexts[23] = TheText.Get("FEC_LOL"); - actionTexts[24] = TheText.Get("FEC_LOR"); - actionTexts[25] = TheText.Get("FEC_LUD"); - actionTexts[26] = TheText.Get("FEC_LDU"); - actionTexts[27] = TheText.Get("FEC_NTR"); - actionTexts[28] = TheText.Get("FEC_PTT"); - actionTexts[29] = TheText.Get("FEC_CEN"); - actionTexts[30] = nil; + actionTexts[20] = TheText.Get("FEC_TFL"); + actionTexts[21] = TheText.Get("FEC_TFR"); + actionTexts[22] = TheText.Get("FEC_TFU"); + actionTexts[23] = TheText.Get("FEC_TFD"); + actionTexts[24] = TheText.Get("FEC_LBA"); + actionTexts[25] = TheText.Get("FEC_LOL"); + actionTexts[26] = TheText.Get("FEC_LOR"); + actionTexts[27] = TheText.Get("FEC_LUD"); + actionTexts[28] = TheText.Get("FEC_LDU"); + actionTexts[29] = TheText.Get("FEC_NTR"); + actionTexts[30] = TheText.Get("FEC_PTT"); + actionTexts[31] = TheText.Get("FEC_CEN"); + actionTexts[32] = nil; } else { - actionTexts[18] = TheText.Get("FEC_TFL"); - actionTexts[19] = TheText.Get("FEC_TFR"); - actionTexts[20] = TheText.Get("FEC_TFU"); - actionTexts[21] = TheText.Get("FEC_TFD"); - actionTexts[22] = TheText.Get("FEC_LBA"); - actionTexts[23] = TheText.Get("FEC_LOL"); - actionTexts[24] = TheText.Get("FEC_LOR"); - actionTexts[25] = nil; + actionTexts[20] = TheText.Get("FEC_TFL"); + actionTexts[21] = TheText.Get("FEC_TFR"); + actionTexts[22] = TheText.Get("FEC_TFU"); + actionTexts[23] = TheText.Get("FEC_TFD"); + actionTexts[24] = TheText.Get("FEC_LBA"); + actionTexts[25] = TheText.Get("FEC_LOL"); + actionTexts[26] = TheText.Get("FEC_LOR"); + actionTexts[27] = nil; } - // Gray panel background + // Blue panel background CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT), MENU_Y(CONTSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(CONTSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM)), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a))); @@ -2425,16 +2169,18 @@ CMenuManager::DrawControllerSetupScreen() CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); CFont::SetRightJustifyOff(); - CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CAC")); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CFT")); CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CCR")); + CFont::SetDropShadowPosition(0); SET_FONT_FOR_LIST_ITEM - + int yStart; if (m_ControlMethod == CONTROL_CLASSIC) - yStart = CONTSETUP_LIST_TOP + CONTSETUP_LIST_HEADER_HEIGHT + 1; + yStart = CONTSETUP_LIST_TOP + 18; else - yStart = CONTSETUP_LIST_TOP + CONTSETUP_LIST_HEADER_HEIGHT + 5; + yStart = CONTSETUP_LIST_TOP + 21; float optionYBottom = yStart + rowHeight; for (int i = 0; i < ARRAY_SIZE(actionTexts); ++i) { @@ -2442,49 +2188,42 @@ CMenuManager::DrawControllerSetupScreen() if (!actionText) break; - if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT + 2.0f) && - m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH)) { - - if (m_nMousePosY > MENU_Y(i * rowHeight + yStart) && m_nMousePosY < MENU_Y(i * rowHeight + optionYBottom)) { - if (m_nOptionMouseHovering != i && m_nCurrExLayer == HOVEROPTION_LIST) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + if (!m_bWaitingForNewKeyBind) { + if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT - 10.0f) && + m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH)) { - m_nOptionMouseHovering = i; - if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) { - m_nCurrExLayer = HOVEROPTION_LIST; - m_nSelectedListRow = i; + if (m_nMousePosY > MENU_Y(i * rowHeight + yStart) && m_nMousePosY < MENU_Y(i * rowHeight + optionYBottom)) { + m_nOptionMouseHovering = i; + if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) { + m_nCurrExLayer = HOVEROPTION_LIST; + m_nSelectedListRow = i; - // why different number for 3rd column hovering X?? this function is a mess + // why different number for 3rd column hovering X?? this function is a mess #ifdef FIX_BUGS - if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH)) { + if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH)) { #else - if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(370.0f)) { + if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(370.0f)) { #endif - if (m_nSelectedContSetupColumn != CONTSETUP_PED_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - - m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN; + m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN; #ifdef FIX_BUGS - } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH) && m_nMousePosX < SCREEN_WIDTH) { + } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH) && m_nMousePosX < SCREEN_WIDTH) { #else - } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(370.0f) && m_nMousePosX < SCREEN_WIDTH) { + } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(370.0f) && m_nMousePosX < SCREEN_WIDTH) { #endif - if (m_nSelectedContSetupColumn != CONTSETUP_VEHICLE_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - - m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN; + m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN; + } } - } - // what?? - if (m_nHoverOption == HOVEROPTION_SKIN) { - if (i == m_nSelectedListRow) { + // what?? + if (m_nHoverOption == HOVEROPTION_SKIN) { + if (i == m_nSelectedListRow) { + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + m_bWaitingForNewKeyBind = true; + m_bStartWaitingForKeyBind = true; + pControlEdit = &m_KeyPressedCode; + } + } else m_nHoverOption = HOVEROPTION_NOT_HOVERING; - m_bWaitingForNewKeyBind = true; - m_bStartWaitingForKeyBind = true; - pControlEdit = &m_KeyPressedCode; - } - } else - m_nHoverOption = HOVEROPTION_NOT_HOVERING; + } } } if (m_nSelectedListRow != i) @@ -2493,578 +2232,318 @@ CMenuManager::DrawControllerSetupScreen() CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); CFont::SetRightJustifyOff(); - if (m_PrefsLanguage == LANGUAGE_GERMAN && (i == 20 || i == 21)) - CFont::SetScale(MENU_X(0.32f), MENU_Y(SMALLESTTEXT_Y_SCALE)); + if (m_PrefsLanguage == LANGUAGE_GERMAN && (i == 20 || i == 21 || i == 22 || i == 23)) + CFont::SetScale(MENU_X(0.32f), MENU_Y(LISTITEM_Y_SCALE)); else - CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); + CFont::SetScale(MENU_X(LISTITEM_X_SCALE), MENU_Y(LISTITEM_Y_SCALE)); CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(i * rowHeight + yStart), actionText); } DrawControllerBound(yStart, MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X), rowHeight, CONTSETUP_PED_COLUMN); DrawControllerBound(yStart, MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), rowHeight, CONTSETUP_VEHICLE_COLUMN); - CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y)); - if ((m_nMousePosX > MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) - CFont::GetStringWidth(TheText.Get("FEDS_TB"), true) - && m_nMousePosX < MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) && m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM) - && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - CONTSETUP_BACK_HEIGHT)) || m_nCurrExLayer == HOVEROPTION_BACK) { - m_nHoverOption = HOVEROPTION_BACK; + if (!m_bWaitingForNewKeyBind) { + CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE)); + + if ((m_nMousePosX > MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) - CFont::GetStringWidth(TheText.Get("FEDS_TB"), true) + && m_nMousePosX < MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) && m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM) + && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - CONTSETUP_BACK_HEIGHT)) || m_nCurrExLayer == HOVEROPTION_BACK) { + m_nHoverOption = HOVEROPTION_BACK; - } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT + 2.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH) - && m_nMousePosY > MENU_Y(CONTSETUP_LIST_TOP + CONTSETUP_LIST_HEADER_HEIGHT) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM + 5.0f)) { - m_nHoverOption = HOVEROPTION_LIST; + } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT - 10.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH) + && m_nMousePosY > MENU_Y(CONTSETUP_LIST_TOP - 10.0f) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM)) { + m_nHoverOption = HOVEROPTION_LIST; - } else { - m_nHoverOption = HOVEROPTION_NOT_HOVERING; + } else { + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + } } // Back button and it's shadow CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); - CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y)); + CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE)); CFont::SetRightJustifyOn(); - CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90))); - for (int i = 0; i < 2; i++) { - CFont::PrintString(MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT - 2.0f - i), - SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - 4.0f - i), TheText.Get("FEDS_TB")); - - if (m_nHoverOption == HOVEROPTION_BACK) - CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); - else - CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); - } + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); + CFont::PrintString(MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT - 2.0f), SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - 4.0f), TheText.Get("FEDS_TB")); } void CMenuManager::DrawFrontEnd() { CFont::SetAlphaFade(255.0f); + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + SetFrontEndRenderStates(); + m_NoEmptyBinding = true; -#ifdef PS2_LIKE_MENU - #define setBbItem(a, b, c) strcpy(a.name, b); a.screenId = c; - if (m_nCurrScreen == MENUPAGE_NONE) { - if (m_bGameNotLoaded) { - if (bbTabCount != 6) { - setBbItem(bbNames[0], "FEB_SAV",MENUPAGE_NEW_GAME) - setBbItem(bbNames[1], "FEB_CON",MENUPAGE_CONTROLLER_PC) - setBbItem(bbNames[2], "FEB_AUD",MENUPAGE_SOUND_SETTINGS) - setBbItem(bbNames[3], "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS) - setBbItem(bbNames[4], "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS) - setBbItem(bbNames[5], "FESZ_QU",MENUPAGE_EXIT) - bbTabCount = 6; - } - } else { - if (bbTabCount != 8) { - setBbItem(bbNames[0], "FEB_STA",MENUPAGE_STATS) - setBbItem(bbNames[1], "FEB_SAV",MENUPAGE_NEW_GAME) - setBbItem(bbNames[2], "FEB_BRI",MENUPAGE_BRIEFS) - setBbItem(bbNames[3], "FEB_CON",MENUPAGE_CONTROLLER_PC) - setBbItem(bbNames[4], "FEB_AUD",MENUPAGE_SOUND_SETTINGS) - setBbItem(bbNames[5], "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS) - setBbItem(bbNames[6], "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS) - setBbItem(bbNames[7], "FESZ_QU",MENUPAGE_EXIT) - bbTabCount = 8; - } - } - m_nCurrScreen = bbNames[0].screenId; - bottomBarActive = true; - curBottomBarOption = 0; - } - #undef setBbItem -#else if (m_nCurrScreen == MENUPAGE_NONE) { if (m_bGameNotLoaded) { m_nCurrScreen = MENUPAGE_START_MENU; } else { m_nCurrScreen = MENUPAGE_PAUSE_MENU; } + SETUP_SCROLLING(m_nCurrScreen) } -#endif if (m_nCurrOption == 0 && aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) m_nCurrOption = 1; -#ifdef PS2_SAVE_DIALOG - if(m_bRenderGameInMenu) - DrawFrontEndSaveZone(); - else -#endif - DrawFrontEndNormal(); + if (m_firstStartCounter == 255 && m_nMenuFadeAlpha == 255) + bMenuChangeOngoing = false; - PrintErrorMessage(); + DrawBackground(false); } -#ifdef PS2_SAVE_DIALOG void -CMenuManager::DrawFrontEndSaveZone() +CMenuManager::DrawBackground(bool transitionCall) { - CSprite2d::InitPerFrame(); - CFont::InitPerFrame(); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); - - // Not original dimensions, have been changed to fit PC screen & PC menu layout. - CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(30.0f), SCREEN_SCALE_FROM_BOTTOM(50.0f)), CRGBA(0, 0, 0, 175)); - - m_nMenuFadeAlpha = 255; - RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - Draw(); - - CFont::DrawFonts(); - - // Draw mouse - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); - if (m_bShowMouse) { - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - - CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f)); - CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f)); - - mouse.Translate(m_nMousePosX, m_nMousePosY); - shad.Translate(m_nMousePosX, m_nMousePosY); - if(field_518 == 4){ - m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50)); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255)); - }else{ - m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); - } - } -} -#endif + if (!m_bSpritesLoaded) + return; -#ifdef PS2_LIKE_MENU -void -CMenuManager::DrawFrontEndNormal() -{ - CSprite2d::InitPerFrame(); - CFont::InitPerFrame(); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + SetFrontEndRenderStates(); - if (!m_bGameNotLoaded) { - CSprite2d *bg = LoadSplash(nil); - bg->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(48, 48, 48, 255)); - } else { + if (m_firstStartCounter < 255) { CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255)); } - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - m_aFrontEndSprites[FE2_MAINPANEL_UL].Draw(CRect(MENU_X_LEFT_ALIGNED(0.0f), 0.0f, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2), CRGBA(255, 255, 255, 255)); - m_aFrontEndSprites[FE2_MAINPANEL_UR].Draw(CRect(SCREEN_WIDTH / 2, 0.0f, MENU_X_RIGHT_ALIGNED(0.0f), SCREEN_HEIGHT / 2), CRGBA(255, 255, 255, 255)); - m_aFrontEndSprites[FE2_MAINPANEL_DL].Draw(CRect(MENU_X_LEFT_ALIGNED(0.0f), SCREEN_HEIGHT / 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); - m_aFrontEndSprites[FE2_MAINPANEL_DR].Draw(CRect(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, MENU_X_RIGHT_ALIGNED(0.0f), SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); - - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - eFrontendSprites currentSprite; - switch (m_nCurrScreen) { - case MENUPAGE_STATS: - case MENUPAGE_START_MENU: - case MENUPAGE_PAUSE_MENU: - case MENUPAGE_EXIT: - currentSprite = FE_ICONSTATS; - break; - case MENUPAGE_LANGUAGE_SETTINGS: - currentSprite = FE_ICONLANGUAGE; - break; - case MENUPAGE_CHOOSE_LOAD_SLOT: - case MENUPAGE_CHOOSE_DELETE_SLOT: - case MENUPAGE_NEW_GAME_RELOAD: - case MENUPAGE_LOAD_SLOT_CONFIRM: - case MENUPAGE_DELETE_SLOT_CONFIRM: - currentSprite = FE_ICONSAVE; - break; - case MENUPAGE_DISPLAY_SETTINGS: - currentSprite = FE_ICONDISPLAY; - break; - case MENUPAGE_SOUND_SETTINGS: - currentSprite = FE_ICONAUDIO; - break; - case MENUPAGE_CONTROLLER_PC: - case MENUPAGE_OPTIONS: - case MENUPAGE_CONTROLLER_SETTINGS: - case MENUPAGE_KEYBOARD_CONTROLS: - case MENUPAGE_MOUSE_CONTROLS: - currentSprite = FE_ICONCONTROLS; - break; - default: - /*case MENUPAGE_NEW_GAME: */ - /*case MENUPAGE_BRIEFS: */ - currentSprite = FE_ICONBRIEF; - break; - } - - static float fadeAlpha = 0.0f; - - if (m_nMenuFadeAlpha < 255) { - m_nMenuFadeAlpha += 20 * CTimer::GetLogicalFramesPassed(); - } else { - // TODO: what is this? waiting mouse? - if(field_518 == 4){ - if(m_nHoverOption == HOVEROPTION_3 || m_nHoverOption == HOVEROPTION_4 || - m_nHoverOption == HOVEROPTION_5 || m_nHoverOption == HOVEROPTION_6 || m_nHoverOption == HOVEROPTION_7) - - field_518 = 2; - else - field_518 = 1; - } - } - - m_aFrontEndSprites[currentSprite].Draw(CRect(MENU_X_LEFT_ALIGNED(50.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(50.0f), SCREEN_SCALE_FROM_BOTTOM(95.0f)), CRGBA(255, 255, 255, m_nMenuFadeAlpha > 255 ? 255 : m_nMenuFadeAlpha)); - - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); - RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - switch (m_nCurrScreen) { - case MENUPAGE_SKIN_SELECT: - DrawPlayerSetupScreen(); - break; - case MENUPAGE_KEYBOARD_CONTROLS: - DrawControllerSetupScreen(); - break; - default: - Draw(); - break; - } - - // Positions/style from PS2 menu, credits to Fire_Head - /* Draw controller buttons */ - CFont::SetFontStyle(FONT_BANK); - CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.35f), SCREEN_SCALE_Y(0.64f)); - CFont::SetPropOn(); - CFont::SetCentreOff(); - CFont::SetJustifyOn(); - CFont::SetRightJustifyOff(); - CFont::SetBackGroundOnlyTextOn(); - CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); // 600.0f - CFont::SetColor(CRGBA(16, 16, 16, 255)); - switch (m_nCurrScreen) { - - // Page names overlaps buttons on those. - case MENUPAGE_MOUSE_CONTROLS: - case MENUPAGE_KEYBOARD_CONTROLS: - break; - - default: - { - CFont::PrintString(MENU_X_LEFT_ALIGNED(52.0f), MENU_Y(360.0f), TheText.Get("FEDS_SE")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(52.0f), MENU_Y(372.0f), TheText.Get("FEDS_BA")); - if (!m_bGameNotLoaded) - CFont::PrintString(MENU_X_LEFT_ALIGNED(52.0f), MENU_Y(384.0f), TheText.Get("FEDS_ST")); - - if (bottomBarActive) - CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f), MENU_Y(372.0f), TheText.Get("FEDS_AM")); // <>-CHANGE MENU - else if (m_nCurrScreen != MENUPAGE_STATS && m_nCurrScreen != MENUPAGE_BRIEFS) { - CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f), MENU_Y(360.0f + 3.5f), TheText.Get("FEA_UP")); // ; - CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f), MENU_Y(384.0f - 3.5f), TheText.Get("FEA_DO")); // = - CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f - 10.0f), MENU_Y(372.0f), TheText.Get("FEA_LE")); // < - CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f + 11.0f), MENU_Y(372.0f), TheText.Get("FEA_RI")); // > - CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f + 20.0f), MENU_Y(372.0f), TheText.Get("FEDSAS3")); // - CHANGE SELECTION - } - - break; - } - } - - #define optionWidth MENU_X(66.0f) - #define rawOptionHeight 22.0f - #define optionBottom SCREEN_SCALE_FROM_BOTTOM(20.0f) - #define optionTop SCREEN_SCALE_FROM_BOTTOM(20.0f + rawOptionHeight) - #define leftPadding MENU_X_LEFT_ALIGNED(90.0f) - wchar *str; - hoveredBottomBarOption = -1; - if (curBottomBarOption != -1) { + if (m_nMenuFadeAlpha != 0) { - // This active tab sprite is needlessly big - m_aFrontEndSprites[FE2_TABACTIVE].Draw(CRect(leftPadding - MENU_X(2.0f) + (optionWidth) * curBottomBarOption, optionTop, - leftPadding - MENU_X(5.0f) + optionWidth * (curBottomBarOption + 2), optionBottom + MENU_Y(rawOptionHeight - 9.0f)), - CRGBA(CRGBA(255, 255, 255, 255))); + if (m_nMenuFadeAlpha < 255) { - for (int i = 0; i < bbTabCount; i++) { - float xStart = leftPadding + optionWidth * i; - if (CheckHover(xStart, xStart + optionWidth, optionTop, optionBottom)) - hoveredBottomBarOption = i; + menuBg.Translate(m_nMenuFadeAlpha); + SetFrontEndRenderStates(); + m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255))); + if (m_nCurrScreen == MENUPAGE_MAP) + PrintMap(); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); - CFont::SetScale(MENU_X(0.35f), MENU_Y(0.7f)); - CFont::SetRightJustifyOff(); - if (hoveredBottomBarOption == i && hoveredBottomBarOption != curBottomBarOption) - CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, 255)); - else { - if(bottomBarActive || curBottomBarOption == i) - CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, 255)); - else - CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, 110)); - } + // Left border + CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT, + SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255)); - str = TheText.Get(bbNames[i].name); - - CFont::PrintString(xStart + MENU_X(4.0f), SCREEN_SCALE_FROM_BOTTOM(39.0f), str); - - } - } - #undef optionBottom - #undef optionTop - #undef leftPadding - #undef optionWidth - #undef rawOptionHeight - - CFont::DrawFonts(); - - // Draw mouse - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); - if (m_bShowMouse) { - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + // Top border + CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), + SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), SCREEN_WIDTH, 0.0f, 0.0f, 0.0f, CRGBA(0, 0, 0, 255)); - CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f)); - CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f)); + // Bottom border + CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y), + SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), CRGBA(0, 0, 0, 255)); - mouse.Translate(m_nMousePosX, m_nMousePosY); - shad.Translate(m_nMousePosX, m_nMousePosY); - if(field_518 == 4){ - m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50)); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255)); - }else{ - m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); + // Right border + CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y), + SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255)); + } else { + m_nMenuFadeAlpha = 255; + m_firstStartCounter = 255; + m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255))); + if (m_nCurrScreen == MENUPAGE_MAP) + PrintMap(); + + // Left border + CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT, + SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255)); + + // Top border + CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), + SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), SCREEN_WIDTH, 0.0f, 0.0f, 0.0f, CRGBA(0, 0, 0, 255)); + + // Bottom border + CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y), + SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), CRGBA(0, 0, 0, 255)); + + // Right border + CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y), + SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255)); } - } -} -#else -void -CMenuManager::DrawFrontEndNormal() -{ - CSprite2d::InitPerFrame(); - CFont::InitPerFrame(); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - - LoadSplash(nil); - - eMenuSprites previousSprite; - if (m_nMenuFadeAlpha < 255) { - switch (m_nPrevScreen) { + } else { + menuBg.SaveCurrentCoors(); + switch (m_nCurrScreen) { case MENUPAGE_STATS: - case MENUPAGE_START_MENU: - case MENUPAGE_PAUSE_MENU: - previousSprite = MENUSPRITE_MAINMENU; + menuBg.topLeft_x = 70.0f; + menuBg.topLeft_y = 75.0f; + menuBg.topRight_x = 550.0f; + menuBg.topRight_y = 16.0f; + menuBg.bottomLeft_x = 74.0f; + menuBg.bottomLeft_y = 354.0f; + menuBg.bottomRight_x = 581.0f; + menuBg.bottomRight_y = 340.0f; break; - case MENUPAGE_NEW_GAME: - case MENUPAGE_CHOOSE_LOAD_SLOT: - case MENUPAGE_CHOOSE_DELETE_SLOT: - case MENUPAGE_NEW_GAME_RELOAD: - case MENUPAGE_LOAD_SLOT_CONFIRM: - case MENUPAGE_DELETE_SLOT_CONFIRM: - case MENUPAGE_EXIT: - previousSprite = MENUSPRITE_SINGLEPLAYER; + case MENUPAGE_SOUND_SETTINGS: + menuBg.topLeft_x = 26.0f; + menuBg.topLeft_y = 59.0f; + menuBg.topRight_x = 629.0f; + menuBg.topRight_y = 29.0f; + menuBg.bottomLeft_x = 15.0f; + menuBg.bottomLeft_y = 438.0f; + menuBg.bottomRight_x = 610.0f; + menuBg.bottomRight_y = 410.0f; break; - case MENUPAGE_MULTIPLAYER_MAIN: - previousSprite = MENUSPRITE_MULTIPLAYER; - break; - case MENUPAGE_MULTIPLAYER_MAP: - case MENUPAGE_MULTIPLAYER_FIND_GAME: case MENUPAGE_SKIN_SELECT: case MENUPAGE_KEYBOARD_CONTROLS: - case MENUPAGE_MOUSE_CONTROLS: - previousSprite = MENUSPRITE_FINDGAME; + menuBg.topLeft_x = 14.0f; + menuBg.topLeft_y = 39.0f; + menuBg.topRight_x = 636.0f; + menuBg.topRight_y = 29.0f; + menuBg.bottomLeft_x = 15.0f; + menuBg.bottomLeft_y = 426.0f; + menuBg.bottomRight_x = 630.0f; + menuBg.bottomRight_y = 398.0f; break; - case MENUPAGE_MULTIPLAYER_CONNECTION: - case MENUPAGE_MULTIPLAYER_MODE: - previousSprite = MENUSPRITE_CONNECTION; - break; - case MENUPAGE_MULTIPLAYER_CREATE: - previousSprite = MENUSPRITE_HOSTGAME; - break; - case MENUPAGE_SKIN_SELECT_OLD: - case MENUPAGE_OPTIONS: - previousSprite = MENUSPRITE_PLAYERSET; + case MENUPAGE_BRIEFS: + case MENUPAGE_DISPLAY_SETTINGS: + case MENUPAGE_MAP: + case MENUPAGE_CHOOSE_LOAD_SLOT: + case MENUPAGE_CHOOSE_DELETE_SLOT: + case MENUPAGE_CHOOSE_SAVE_SLOT: + case MENUPAGE_MOUSE_CONTROLS: + menuBg.topLeft_x = 26.0f; + menuBg.topLeft_y = 59.0f; + menuBg.topRight_x = 629.0f; + menuBg.topRight_y = 29.0f; + menuBg.bottomLeft_x = 15.0f; + menuBg.bottomLeft_y = 426.0f; + menuBg.bottomRight_x = 610.0f; + menuBg.bottomRight_y = 398.0f; break; default: #ifdef CUSTOM_FRONTEND_OPTIONS - CCustomScreenLayout *custom = aScreens[m_nPrevScreen].layout; - if (custom) { - previousSprite = custom->sprite; + if (aScreens[m_nCurrScreen].layout && aScreens[m_nCurrScreen].layout->noInvasiveBorders) { + // Taken from the case above + menuBg.topLeft_x = 26.0f; + menuBg.topLeft_y = 59.0f; + menuBg.topRight_x = 629.0f; + menuBg.topRight_y = 29.0f; + menuBg.bottomLeft_x = 15.0f; + menuBg.bottomLeft_y = 426.0f; + menuBg.bottomRight_x = 610.0f; + menuBg.bottomRight_y = 398.0f; break; } - if (!custom) #endif - previousSprite = MENUSPRITE_MAINMENU; + menuBg.topLeft_x = CGeneral::GetRandomNumber() % 40 + 65; + menuBg.topLeft_y = CGeneral::GetRandomNumber() % 40 + 21; + menuBg.topRight_x = CGeneral::GetRandomNumber() % 40 + 568; + menuBg.topRight_y = CGeneral::GetRandomNumber() % 40 + 44; + menuBg.bottomLeft_x = CGeneral::GetRandomNumber() % 40 + 36; + menuBg.bottomLeft_y = CGeneral::GetRandomNumber() % 40 + 382; + menuBg.bottomRight_x = CGeneral::GetRandomNumber() % 40 + 593; + menuBg.bottomRight_y = CGeneral::GetRandomNumber() % 40 + 342; break; } - - if (m_nPrevScreen == m_nCurrScreen) - CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255 - m_nMenuFadeAlpha)); - else - m_aMenuSprites[previousSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255 - m_nMenuFadeAlpha)); - } - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - - eMenuSprites currentSprite = MENUSPRITE_MAINMENU; // actually uninitialized - switch (m_nCurrScreen) { - case MENUPAGE_STATS: - case MENUPAGE_START_MENU: - case MENUPAGE_PAUSE_MENU: - currentSprite = MENUSPRITE_MAINMENU; - break; - case MENUPAGE_NEW_GAME: - case MENUPAGE_CHOOSE_LOAD_SLOT: - case MENUPAGE_CHOOSE_DELETE_SLOT: - case MENUPAGE_NEW_GAME_RELOAD: - case MENUPAGE_LOAD_SLOT_CONFIRM: - case MENUPAGE_DELETE_SLOT_CONFIRM: - case MENUPAGE_EXIT: - currentSprite = MENUSPRITE_SINGLEPLAYER; - break; - case MENUPAGE_MULTIPLAYER_MAIN: - currentSprite = MENUSPRITE_MULTIPLAYER; - break; - case MENUPAGE_MULTIPLAYER_MAP: - case MENUPAGE_MULTIPLAYER_FIND_GAME: - case MENUPAGE_SKIN_SELECT: - case MENUPAGE_KEYBOARD_CONTROLS: - case MENUPAGE_MOUSE_CONTROLS: - currentSprite = MENUSPRITE_FINDGAME; - break; - case MENUPAGE_MULTIPLAYER_CONNECTION: - case MENUPAGE_MULTIPLAYER_MODE: - currentSprite = MENUSPRITE_CONNECTION; - break; - case MENUPAGE_MULTIPLAYER_CREATE: - currentSprite = MENUSPRITE_HOSTGAME; - break; - case MENUPAGE_SKIN_SELECT_OLD: - case MENUPAGE_OPTIONS: - currentSprite = MENUSPRITE_PLAYERSET; - break; -#ifdef CUSTOM_FRONTEND_OPTIONS - default: - CCustomScreenLayout *custom = aScreens[m_nCurrScreen].layout; - if (custom) { - previousSprite = custom->sprite; - } - break; -#endif + menuBg.UpdateMultipliers(); + if (m_firstStartCounter == 255) + m_nOptionHighlightTransitionBlend = 0; } - if (m_nMenuFadeAlpha < 255) { - - // Famous transparent menu bug -#ifdef FIX_BUGS - m_nMenuFadeAlpha += 20 * CTimer::GetLogicalFramesPassed(); -#else - static uint32 LastFade = 0; + static uint32 LastFade = 0; - if(CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 10){ + if (m_nMenuFadeAlpha < 255) { + static uint8 forceFadeInCounter = 0; + if (CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 30 + || forceFadeInCounter > 30 + ) { m_nMenuFadeAlpha += 20; + if (m_firstStartCounter < 255) { + m_firstStartCounter = Min(m_firstStartCounter + 20, 255); + } LastFade = CTimer::GetTimeInMillisecondsPauseMode(); - } +#ifdef FIX_BUGS + forceFadeInCounter = 0; #endif - - if (m_nMenuFadeAlpha > 255){ - m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); - } else { - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, m_nMenuFadeAlpha)); } - } else { - m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); - // TODO: what is this? waiting mouse? - if(field_518 == 4){ - if(m_nHoverOption == HOVEROPTION_3 || m_nHoverOption == HOVEROPTION_4 || - m_nHoverOption == HOVEROPTION_5 || m_nHoverOption == HOVEROPTION_6 || m_nHoverOption == HOVEROPTION_7) - - field_518 = 2; - else - field_518 = 1; - } - } - -#ifdef RED_DELETE_BACKGROUND - if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT || m_nCurrScreen == MENUPAGE_DELETE_SLOT_CONFIRM) { - CSprite2d::Draw2DPolygon(0.0f, 0.0f, - SCREEN_WIDTH, 0.0f, - 0.0f, SCREEN_HEIGHT, - SCREEN_WIDTH, SCREEN_HEIGHT, - CRGBA(150, 0, 0, 80)); - } +#ifdef FIX_BUGS + forceFadeInCounter += CTimer::GetLogicalFramesPassed(); +#else + forceFadeInCounter++; #endif + } else if (m_nMenuFadeAlpha > 255) + m_nMenuFadeAlpha = 255; - // GTA LOGO - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_PAUSE_MENU) { - if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame) - m_aMenuSprites[MENUSPRITE_GTA3LOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(205.0f), MENU_Y(70.0f), MENU_X_LEFT_ALIGNED(435.0f), MENU_Y(180.0f)), CRGBA(255, 255, 255, FadeIn(255))); - else - m_aMenuSprites[MENUSPRITE_GTALOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(225.0f), MENU_Y(40.0f), MENU_X_LEFT_ALIGNED(415.0f), MENU_Y(210.0f)), CRGBA(255, 255, 255, FadeIn(255))); + if (!transitionCall && m_firstStartCounter == 255) { + int actualAlpha = m_nMenuFadeAlpha; + if (actualAlpha < 255) { + int actualScreen = m_nCurrScreen; + SetFrontEndRenderStates(); + m_nCurrScreen = m_nPrevScreen; + m_nMenuFadeAlpha = 255 - m_nMenuFadeAlpha; + switch (m_nCurrScreen) { + case MENUPAGE_SKIN_SELECT: + DrawPlayerSetupScreen(false); + break; + case MENUPAGE_KEYBOARD_CONTROLS: + DrawControllerSetupScreen(); + break; + case MENUPAGE_OUTRO: + DrawQuitGameScreen(); + break; + default: + DrawStandardMenus(false); + break; + } + m_nCurrScreen = actualScreen; + m_nMenuFadeAlpha = actualAlpha; + } } - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); - RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); switch (m_nCurrScreen) { case MENUPAGE_SKIN_SELECT: - DrawPlayerSetupScreen(); + DrawPlayerSetupScreen(true); break; case MENUPAGE_KEYBOARD_CONTROLS: DrawControllerSetupScreen(); break; + case MENUPAGE_OUTRO: + DrawQuitGameScreen(); + break; default: - Draw(); + DrawStandardMenus(true); break; } CFont::DrawFonts(); + SetFrontEndRenderStates(); - // Draw mouse - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); - if (m_bShowMouse) { - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + if (m_nCurrScreen != MENUPAGE_OUTRO) + if (m_firstStartCounter == 255) { + m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255)); + } else { + m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (m_ShowEmptyBindingError) { + static uint32 lastBindingError = CTimer::GetTimeInMillisecondsPauseMode(); + static bool bindingErrorShown = false; + if (bindingErrorShown) { + lastBindingError = CTimer::GetTimeInMillisecondsPauseMode(); + bindingErrorShown = false; + } + SmallMessageScreen("FEC_ERI"); + CFont::DrawFonts(); + if (CTimer::GetTimeInMillisecondsPauseMode() - lastBindingError > 4000) { + m_ShowEmptyBindingError = false; + bindingErrorShown = true; + } + } - CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f)); - CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f)); + if (m_bShowMouse) { + CRect mouse(0.0f, 0.0f, MENU_X(35.0f), MENU_Y(35.0f)); + CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(45.0f), MENU_Y(38.0f)); mouse.Translate(m_nMousePosX, m_nMousePosY); shad.Translate(m_nMousePosX, m_nMousePosY); - if(field_518 == 4){ - m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50)); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255)); - }else{ - m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); - } + m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); + m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); } } -#endif void -CMenuManager::DrawPlayerSetupScreen() +CMenuManager::DrawPlayerSetupScreen(bool activeScreen) { RESET_FONT_FOR_NEW_PAGE - SET_FONT_FOR_MENU_HEADER - - CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS")); - // lstrcpy's changed with strcpy - if (!m_bSkinsEnumerated) { OutputDebugString("Enumerating skin filenames from skins..."); m_pSkinListHead.nextSkin = nil; @@ -3147,8 +2626,14 @@ CMenuManager::DrawPlayerSetupScreen() m_bSkinsEnumerated = true; } CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT), MENU_Y(PLAYERSETUP_LIST_TOP), - MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), - CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a))); + MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a))); + + SET_FONT_FOR_MENU_HEADER + CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255))); + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_PS")); + + CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); + CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_PS")); // Header (Skin - Date) if (m_nCurrExLayer == HOVEROPTION_LIST) { @@ -3156,7 +2641,8 @@ CMenuManager::DrawPlayerSetupScreen() } else { CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); } - CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); CFont::SetRightJustifyOn(); CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_DATE_COLUMN_RIGHT), MENU_Y(PLAYERSETUP_LIST_TOP), TheText.Get("FES_DAT")); @@ -3171,6 +2657,7 @@ CMenuManager::DrawPlayerSetupScreen() } CFont::SetRightJustifyOff(); CFont::PrintString(MENU_X_LEFT_ALIGNED(PLAYERSETUP_SKIN_COLUMN_LEFT), MENU_Y(PLAYERSETUP_LIST_TOP), TheText.Get("FES_SKN")); + CFont::SetDropShadowPosition(0); // Skin list SET_FONT_FOR_LIST_ITEM @@ -3195,13 +2682,11 @@ CMenuManager::DrawPlayerSetupScreen() if (rowIdx == m_nSelectedListRow) { m_nHoverOption = HOVEROPTION_NOT_HOVERING; if (m_nSkinsTotal > 0) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); strcpy(m_PrefsSkinFile, m_aSkinName); CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); SaveSettings(); } } else { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); m_nCurrExLayer = HOVEROPTION_LIST; m_nSelectedListRow = rowIdx; m_nHoverOption = HOVEROPTION_NOT_HOVERING; @@ -3244,7 +2729,7 @@ CMenuManager::DrawPlayerSetupScreen() ++rowIdx; m_pSelectedSkin = m_pSelectedSkin->nextSkin; } - // Scrollbar background + // Scrollbar background - it's unchanged since III and still yellowish... CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(100, 100, 66, FadeIn(205))); @@ -3281,21 +2766,21 @@ CMenuManager::DrawPlayerSetupScreen() // 2 - leaves gap between button and scrollbar if (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP) { #ifdef FIX_BUGS - m_aMenuSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP), + m_aFrontEndSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), MENU_Y(PLAYERSETUP_LIST_TOP + PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)), CRGBA(255, 255, 255, FadeIn(255))); #else - m_aMenuSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP), + m_aFrontEndSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(-20.0f), MENU_Y(PLAYERSETUP_LIST_TOP + 58)), CRGBA(255, 255, 255, FadeIn(255))); #endif } else { #ifdef FIX_BUGS - m_aMenuSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP), + m_aFrontEndSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), MENU_Y(PLAYERSETUP_LIST_TOP + PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)), CRGBA(255, 255, 255, FadeIn(255))); #else - m_aMenuSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP), + m_aFrontEndSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(-21.0f), MENU_Y(PLAYERSETUP_LIST_TOP + 58)), CRGBA(255, 255, 255, FadeIn(255))); #endif @@ -3303,27 +2788,28 @@ CMenuManager::DrawPlayerSetupScreen() if (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN) { #ifdef FIX_BUGS - m_aMenuSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1), + m_aFrontEndSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)), CRGBA(255, 255, 255, FadeIn(255))); #else - m_aMenuSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(141.0f), + m_aFrontEndSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(141.0f), MENU_X_RIGHT_ALIGNED(-20.0f), SCREEN_SCALE_FROM_BOTTOM(83.0f)), CRGBA(255, 255, 255, FadeIn(255))); #endif } else { #ifdef FIX_BUGS - m_aMenuSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1), + m_aFrontEndSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)), CRGBA(255, 255, 255, FadeIn(255))); #else - m_aMenuSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(141.0f), + m_aFrontEndSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(141.0f), MENU_X_RIGHT_ALIGNED(-21.0f), SCREEN_SCALE_FROM_BOTTOM(83.0f)), CRGBA(255, 255, 255, FadeIn(255))); #endif } - CPlayerSkin::RenderFrontendSkinEdit(); + if (activeScreen) + CPlayerSkin::RenderFrontendSkinEdit(); // Big apply button if (strcmp(m_aSkinName, m_PrefsSkinFile) != 0) { @@ -3343,35 +2829,29 @@ CMenuManager::DrawPlayerSetupScreen() CFont::SetScale(MENU_X(1.9f), MENU_Y(1.9f)); break; } - CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(120))); + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(120))); CFont::SetRightJustifyOff(); - CFont::PrintString(MENU_X_LEFT_ALIGNED(20.0f), MENU_Y(220.0f), TheText.Get("FET_APL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(24.0f), MENU_Y(220.0f), TheText.Get("FET_APP")); } CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); - CFont::SetScale(MENU_X(SMALLTEXT_X_SCALE), MENU_Y(SMALLTEXT_Y_SCALE)); + CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE)); if ((m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1) - CFont::GetStringWidth(TheText.Get("FEDS_TB"), true) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1) && m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 3) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26)) || m_nCurrExLayer == HOVEROPTION_BACK) { - if (m_nHoverOption != HOVEROPTION_BACK) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); m_nHoverOption = HOVEROPTION_BACK; - } else if ((strcmp(m_aSkinName, m_PrefsSkinFile) != 0 && m_nMousePosX > MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) && m_nMousePosX < MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) + CFont::GetStringWidth(TheText.Get("FES_SET"), true) && m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 3) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26)) || m_nCurrExLayer == HOVEROPTION_USESKIN) { - if (m_nHoverOption != HOVEROPTION_USESKIN) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); m_nHoverOption = HOVEROPTION_USESKIN; - } else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH - 2) && m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_TOP) @@ -3426,86 +2906,46 @@ CMenuManager::DrawPlayerSetupScreen() } } CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); - CFont::SetScale(MENU_X(SMALLTEXT_X_SCALE), MENU_Y(SMALLTEXT_Y_SCALE)); + CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE)); CFont::SetRightJustifyOn(); - CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90))); + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // Back button - for (int i = 0; i < 2; i++) { - CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - i), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 5 - i), TheText.Get("FEDS_TB")); - if (m_nHoverOption == HOVEROPTION_BACK) { - CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); - } else { - CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); - } - } + CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 5), TheText.Get("FEDS_TB")); CFont::SetRightJustifyOff(); - CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90))); - // Use skin button - for (int i = 0; i < 2; i++) { - CFont::PrintString(MENU_X_LEFT_ALIGNED(i + PLAYERSETUP_LIST_LEFT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 5 - i), TheText.Get("FES_SET")); - if (!strcmp(m_aSkinName, m_PrefsSkinFile)) { - CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255))); - } else if (m_nHoverOption == HOVEROPTION_USESKIN) { - CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); - } else { - CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); - } + if (!strcmp(m_aSkinName, m_PrefsSkinFile)) { + CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255))); + } else { + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); } + // Use skin button + CFont::PrintString(MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 5), TheText.Get("FES_SET")); + CFont::SetDropShadowPosition(0); } int CMenuManager::FadeIn(int alpha) { - if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS || - m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS || - m_nCurrScreen == MENUPAGE_DELETING) - return alpha; - return Min(m_nMenuFadeAlpha, alpha); } -void -CMenuManager::FilterOutColorMarkersFromString(wchar *str, CRGBA &newColor) -{ - int newIdx = 0; - wchar copy[256], *c; - UnicodeStrcpy(copy, str); - - for (c = copy; *c != '\0'; c++) { - if (*c == '~') { - c++; - switch (*c) { - case 'b': newColor = CRGBA(40, 40, 255, 255); break; - case 'g': newColor = CRGBA(40, 235, 40, 255); break; - // There is no case for "h", is that a mistake? - case 'l': newColor = CRGBA(0, 0, 0, 255); break; - case 'p': newColor = CRGBA(255, 0, 255, 255); break; - case 'r': newColor = CRGBA(255, 0, 0, 255); break; - case 'w': newColor = CRGBA(255, 255, 255, 255); break; - case 'y': newColor = CRGBA(255, 255, 0, 255); break; - } - while (*c != '~') c++; - } else { - str[newIdx++] = *c; - } - } - str[newIdx] = '\0'; -} - int CMenuManager::GetStartOptionsCntrlConfigScreens() { int number = 0; switch (m_nCurrScreen) { +#ifdef LEGACY_MENU_OPTIONS case MENUPAGE_CONTROLLER_PC_OLD3: number = 34; break; case MENUPAGE_CONTROLLER_DEBUG: number = 35; break; +#endif case MENUPAGE_KEYBOARD_CONTROLS: number = 0; break; @@ -3569,6 +3009,7 @@ CMenuManager::InitialiseChangedLanguageSettings() default: break; } + } } @@ -3578,182 +3019,92 @@ CMenuManager::LoadAllTextures() if (m_bSpritesLoaded) return; - CentreMousePointer(); - DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0); - m_nCurrOption = 0; - -#ifdef FIX_BUGS - static bool firstTime = true; - if (firstTime) { - DMAudio.SetRadioInCar(m_PrefsRadioStation); - firstTime = false; - } else -#endif - m_PrefsRadioStation = DMAudio.GetRadioInCar(); - - if (DMAudio.IsMP3RadioChannelAvailable()) { - if (m_PrefsRadioStation > USERTRACK) - m_PrefsRadioStation = CGeneral::GetRandomNumber() % (USERTRACK + 1); - } else if (m_PrefsRadioStation > CHATTERBOX) - m_PrefsRadioStation = CGeneral::GetRandomNumber() % (CHATTERBOX + 1); - - CFileMgr::SetDir(""); - //CFileMgr::SetDir(""); + // First icon is hidden behind arrow + m_LeftMostRadioX = MENU_X_LEFT_ALIGNED(MENURADIO_ICON_FIRST_X - MENURADIO_ICON_SIZE); CTimer::Stop(); + CStreaming::MakeSpaceFor(350 * CDSTREAM_SECTOR_SIZE); // twice of it in mobile CStreaming::ImGonnaUseStreamingMemory(); CGame::TidyUpMemory(false, true); CTxdStore::PushCurrentTxd(); - int frontendTxdSlot = CTxdStore::FindTxdSlot("frontend"); + int frontendTxdSlot1 = CTxdStore::FindTxdSlot("frontend1"); - if(frontendTxdSlot == -1) - frontendTxdSlot = CTxdStore::AddTxdSlot("frontend"); + if(frontendTxdSlot1 == -1) + frontendTxdSlot1 = CTxdStore::AddTxdSlot("frontend1"); - printf("LOAD frontend\n"); - CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD"); - CTxdStore::AddRef(frontendTxdSlot); - CTxdStore::SetCurrentTxd(frontendTxdSlot); -#if GTA_VERSION < GTA3_PC_11 - CStreaming::IHaveUsedStreamingMemory(); - CTimer::Update(); -#endif + printf("LOAD frontend1\n"); + CTxdStore::LoadTxd(frontendTxdSlot1, "MODELS/FRONTEN1.TXD"); + CTxdStore::AddRef(frontendTxdSlot1); + CTxdStore::SetCurrentTxd(frontendTxdSlot1); - for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) { + for (int i = 0; i < 3; i++) { m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]); m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); } -#ifdef GAMEPAD_MENU - LoadController(m_PrefsControllerType); -#endif - - int menuTxdSlot = CTxdStore::FindTxdSlot("menu"); - - if (menuTxdSlot == -1) - menuTxdSlot = CTxdStore::AddTxdSlot("menu"); - - printf("LOAD sprite\n"); - CTxdStore::LoadTxd(menuTxdSlot, "MODELS/MENU.TXD"); - CTxdStore::AddRef(menuTxdSlot); - CTxdStore::SetCurrentTxd(menuTxdSlot); - - for (int i = 0; i < ARRAY_SIZE(MenuFilenames); i++) { - m_aMenuSprites[i].SetTexture(MenuFilenames[i][0], MenuFilenames[i][1]); - m_aMenuSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); - } -#ifdef MENU_MAP - static bool menuOptionAdded = false; - for (int i = 0; i < ARRAY_SIZE(MapFilenames); i++) { - RwTexture *firstTile; - if (!menuOptionAdded && (firstTile = RwTextureRead(MapFilenames[i][0], MapFilenames[i][1]))) { - RwTextureDestroy(firstTile); - FrontendOptionSetCursor(MENUPAGE_PAUSE_MENU, 2, false); - FrontendOptionAddBuiltinAction("FEG_MAP", MENUACTION_CHANGEMENU, MENUPAGE_MAP, SAVESLOT_NONE); - menuOptionAdded = true; - } - m_aMapSprites[i].SetTexture(MapFilenames[i][0], MapFilenames[i][1]); - m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); - } - fMapSize = SCREEN_HEIGHT * 2.0f; - fMapCenterX = 0.0f; - fMapCenterY = 0.0f; -#endif -#if GTA_VERSION >= GTA3_PC_11 - CStreaming::IHaveUsedStreamingMemory(); - CTimer::Update(); -#endif - m_bSpritesLoaded = true; CTxdStore::PopCurrentTxd(); -} + CStreaming::IHaveUsedStreamingMemory(); -#ifdef GAMEPAD_MENU -const char* controllerTypesPaths[] = { - nil, - "MODELS/FRONTEND_DS3.TXD", - "MODELS/FRONTEND_DS4.TXD", - "MODELS/FRONTEND_X360.TXD", - "MODELS/FRONTEND_XONE.TXD", -}; + if (!m_OnlySaveMenu) { + CStreaming::MakeSpaceFor(692 * CDSTREAM_SECTOR_SIZE); // twice of it in mobile + CStreaming::ImGonnaUseStreamingMemory(); + CTxdStore::PushCurrentTxd(); -void -CMenuManager::LoadController(int8 type) -{ - switch (type) - { - case CONTROLLER_DUALSHOCK2: - case CONTROLLER_DUALSHOCK3: - case CONTROLLER_DUALSHOCK4: - CFont::LoadButtons("MODELS/PS3BTNS.TXD"); - break; - default: - CFont::LoadButtons("MODELS/X360BTNS.TXD"); - break; - } + int frontendTxdSlot2 = CTxdStore::FindTxdSlot("frontend2"); - // Unload current textures - for (int i = FE_CONTROLLER; i <= FE_ARROWS4; i++) - m_aFrontEndSprites[i].Delete(); + if (frontendTxdSlot2 == -1) + frontendTxdSlot2 = CTxdStore::AddTxdSlot("frontend2"); - // Unload txd - int frontend_controller = CTxdStore::FindTxdSlot("frontend_controller"); - if (frontend_controller != -1) - CTxdStore::RemoveTxd(frontend_controller); + printf("LOAD frontend2\n"); + CTxdStore::LoadTxd(frontendTxdSlot2, "MODELS/FRONTEN2.TXD"); + CTxdStore::AddRef(frontendTxdSlot2); + CTxdStore::SetCurrentTxd(frontendTxdSlot2); - // Find the new txd to load - bool bTxdMissing = true; - if (controllerTypesPaths[type]) - if (int file = CFileMgr::OpenFile(controllerTypesPaths[type])) { - CFileMgr::CloseFile(file); - bTxdMissing = false; +#ifdef GAMEPAD_MENU + for (int i = 3; i < MENUSPRITE_CONTROLLER; i++) { +#else + for (int i = 3; i < NUM_MENU_SPRITES; i++) { +#endif + m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]); + m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); } - int txdSlot = -1; - - if (bTxdMissing) - // Not found, fall back to original textures - txdSlot = CTxdStore::FindTxdSlot("frontend"); - else { - // Found, load txd - txdSlot = frontend_controller; - if (txdSlot == -1) - txdSlot = CTxdStore::AddTxdSlot("frontend_controller"); - CTxdStore::LoadTxd(txdSlot, controllerTypesPaths[type]); - CTxdStore::AddRef(txdSlot); + CTxdStore::PopCurrentTxd(); +#ifdef GAMEPAD_MENU + LoadController(m_PrefsControllerType); +#endif + CStreaming::IHaveUsedStreamingMemory(); } - assert(txdSlot != -1); - // Load new textures - CTxdStore::SetCurrentTxd(txdSlot); - for (int i = FE_CONTROLLER; i <= FE_ARROWS4; i++) { - m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]); - m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); - } + m_bSpritesLoaded = true; + CTimer::Update(); } -#endif // GAMEPAD_MENU void CMenuManager::LoadSettings() { CFileMgr::SetDirMyDocuments(); - int fileHandle = CFileMgr::OpenFile("gta3.set", "r"); + int fileHandle = CFileMgr::OpenFile("gta_vc.set", "r"); int32 prevLang = m_PrefsLanguage; -#if GTA_VERSION >= GTA3_PC_11 - CMBlur::BlurOn = (_dwOperatingSystemVersion != OS_WIN98); -#else - CMBlur::BlurOn = true; -#endif MousePointerStateHelper.bInvertVertically = true; + CMBlur::BlurOn = false; // 50 is silly - char Ver[50]; + char headerText[50]; + int someVersion = 0; + bool fileIsValid = true; if (fileHandle) { - CFileMgr::Read(fileHandle, Ver, 29); + CFileMgr::Read(fileHandle, headerText, 29); - if (strncmp(Ver, TopLineEmptyFile, sizeof(TopLineEmptyFile) - 1)) { + if (strncmp(headerText, TopLineEmptyFile, sizeof(TopLineEmptyFile) - 1) == 0) { + fileIsValid = false; + } else { CFileMgr::Seek(fileHandle, 0, 0); + CFileMgr::Read(fileHandle, (char*)&someVersion, sizeof(someVersion)); + } + if (fileIsValid && someVersion >= 3) { ControlsManager.LoadSettings(fileHandle); #ifdef IMPROVED_VIDEOMODE CFileMgr::Read(fileHandle, (char*)&m_nPrefsWidth, sizeof(m_nPrefsWidth)); @@ -3778,30 +3129,36 @@ CMenuManager::LoadSettings() CFileMgr::Read(fileHandle, gString, 4); CFileMgr::Read(fileHandle, gString, 4); CFileMgr::Read(fileHandle, gString, 1); +#ifdef LEGACY_MENU_OPTIONS + CFileMgr::Read(fileHandle, (char*)&m_PrefsVsyncDisp, 1); + CFileMgr::Read(fileHandle, (char*)&CMBlur::BlurOn, 1); +#else CFileMgr::Read(fileHandle, gString, 1); CFileMgr::Read(fileHandle, gString, 1); +#endif CFileMgr::Read(fileHandle, (char*)&TheCamera.m_bHeadBob, 1); CFileMgr::Read(fileHandle, (char*)&TheCamera.m_fMouseAccelHorzntl, 4); - CFileMgr::Read(fileHandle, (char*)&TheCamera.m_fMouseAccelVertical, 4); CFileMgr::Read(fileHandle, (char*)&MousePointerStateHelper.bInvertVertically, 1); CFileMgr::Read(fileHandle, (char*)&CVehicle::m_bDisableMouseSteering, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsSfxVolume, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsMusicVolume, 1); + CFileMgr::Read(fileHandle, (char*)&m_PrefsMP3BoostVolume, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsRadioStation, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsSpeakers, 1); CFileMgr::Read(fileHandle, (char*)&m_nPrefsAudio3DProviderIndex, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsDMA, 1); - CFileMgr::Read(fileHandle, (char*)&m_PrefsBrightness, 1); - CFileMgr::Read(fileHandle, (char*)&m_PrefsLOD, 4); + CFileMgr::Read(fileHandle, (char*)&m_PrefsBrightness, 2); + CFileMgr::Read(fileHandle, (char*)&m_PrefsLOD, sizeof(m_PrefsLOD)); CFileMgr::Read(fileHandle, (char*)&m_PrefsShowSubtitles, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsUseWideScreen, 1); - CFileMgr::Read(fileHandle, (char*)&m_PrefsVsyncDisp, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsFrameLimiter, 1); CFileMgr::Read(fileHandle, (char*)&m_nDisplayVideoMode, 1); - CFileMgr::Read(fileHandle, (char*)&CMBlur::BlurOn, 1); CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256); CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1); + CFileMgr::Read(fileHandle, (char*)&m_PrefsShowHud, 1); + CFileMgr::Read(fileHandle, (char*)&m_PrefsRadarMode, 1); + CFileMgr::Read(fileHandle, (char*)&m_PrefsShowLegends, 1); } } @@ -3814,21 +3171,28 @@ CMenuManager::LoadSettings() } #endif +#ifdef FIX_BUGS + TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f; +#endif +#ifdef PC_PLAYER_CONTROLS + CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD; +#endif +#ifdef LEGACY_MENU_OPTIONS m_PrefsVsync = m_PrefsVsyncDisp; +#endif CRenderer::ms_lodDistScale = m_PrefsLOD; - if (m_nPrefsAudio3DProviderIndex == -1) + if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER) m_nPrefsAudio3DProviderIndex = -2; + m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex; + if (m_PrefsLanguage == prevLang) m_bLanguageLoaded = false; else { m_bLanguageLoaded = true; - // Already called in InitialiseChangedLanguageSettings - /* TheText.Unload(); TheText.Load(); - */ m_bFrontEnd_ReloadObrTxtGxt = true; InitialiseChangedLanguageSettings(); @@ -3859,11 +3223,17 @@ CMenuManager::SaveSettings() { #ifndef LOAD_INI_SETTINGS static char RubbishString[48] = "stuffmorestuffevenmorestuff etc"; +#ifdef BIND_VEHICLE_FIREWEAPON + static int SomeVersion = 4; +#else + static int SomeVersion = 3; +#endif CFileMgr::SetDirMyDocuments(); - int fileHandle = CFileMgr::OpenFile("gta3.set", "w+"); + int fileHandle = CFileMgr::OpenFile("gta_vc.set", "w+"); if (fileHandle) { + CFileMgr::Write(fileHandle, (char*)&SomeVersion, sizeof(SomeVersion)); ControlsManager.SaveSettings(fileHandle); #ifdef IMPROVED_VIDEOMODE CFileMgr::Write(fileHandle, (char*)&m_nPrefsWidth, sizeof(m_nPrefsWidth)); @@ -3878,45 +3248,50 @@ CMenuManager::SaveSettings() CFileMgr::Write(fileHandle, RubbishString, 4); CFileMgr::Write(fileHandle, RubbishString, 4); CFileMgr::Write(fileHandle, RubbishString, 1); +#ifdef LEGACY_MENU_OPTIONS + CFileMgr::Write(fileHandle, (char*)&m_PrefsVsyncDisp, 1); + CFileMgr::Write(fileHandle, (char*)&CMBlur::BlurOn, 1); +#else CFileMgr::Write(fileHandle, RubbishString, 1); CFileMgr::Write(fileHandle, RubbishString, 1); +#endif CFileMgr::Write(fileHandle, (char*)&TheCamera.m_bHeadBob, 1); CFileMgr::Write(fileHandle, (char*)&TheCamera.m_fMouseAccelHorzntl, 4); - CFileMgr::Write(fileHandle, (char*)&TheCamera.m_fMouseAccelVertical, 4); CFileMgr::Write(fileHandle, (char*)&MousePointerStateHelper.bInvertVertically, 1); CFileMgr::Write(fileHandle, (char*)&CVehicle::m_bDisableMouseSteering, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsSfxVolume, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsMusicVolume, 1); + CFileMgr::Write(fileHandle, (char*)&m_PrefsMP3BoostVolume, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsRadioStation, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsSpeakers, 1); CFileMgr::Write(fileHandle, (char*)&m_nPrefsAudio3DProviderIndex, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsDMA, 1); - CFileMgr::Write(fileHandle, (char*)&m_PrefsBrightness, 1); + CFileMgr::Write(fileHandle, (char*)&m_PrefsBrightness, 2); CFileMgr::Write(fileHandle, (char*)&m_PrefsLOD, sizeof(m_PrefsLOD)); CFileMgr::Write(fileHandle, (char*)&m_PrefsShowSubtitles, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsUseWideScreen, 1); - CFileMgr::Write(fileHandle, (char*)&m_PrefsVsyncDisp, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsFrameLimiter, 1); CFileMgr::Write(fileHandle, (char*)&m_nPrefsVideoMode, 1); - CFileMgr::Write(fileHandle, (char*)&CMBlur::BlurOn, 1); CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256); CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1); + CFileMgr::Write(fileHandle, (char*)&m_PrefsShowHud, 1); + CFileMgr::Write(fileHandle, (char*)&m_PrefsRadarMode, 1); + CFileMgr::Write(fileHandle, (char*)&m_PrefsShowLegends, 1); } + m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex; CFileMgr::CloseFile(fileHandle); CFileMgr::SetDir(""); - + #else + m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex; SaveINISettings(); #endif } -bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); -void DoRWStuffEndOfFrame(void); - void -CMenuManager::MessageScreen(const char *text) +CMenuManager::MessageScreen(const char *text, bool blackBg) { CSprite2d *splash = LoadSplash(nil); if (!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)) @@ -3926,54 +3301,58 @@ CMenuManager::MessageScreen(const char *text) CSprite2d::InitPerFrame(); CFont::InitPerFrame(); DefinedState(); + // CRGBA unused(255, 255, 255, 255); + if (blackBg) { + CSprite2d::DrawRect(CRect(0, SCREEN_HEIGHT, SCREEN_WIDTH, 0), CRGBA(0, 0, 0, 255)); + } - RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); - splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); + m_nMenuFadeAlpha = 255; + SmallMessageScreen(text); + CFont::DrawFonts(); + DoRWStuffEndOfFrame(); +} +void +CMenuManager::SmallMessageScreen(const char* text) +{ CFont::SetBackgroundOff(); CFont::SetPropOn(); CFont::SetJustifyOn(); CFont::SetBackGroundOnlyTextOn(); - CFont::SetWrapx(SCREEN_WIDTH - StretchX(170.0f)); // unused - CFont::SetRightJustifyWrap(SCREEN_WIDTH - StretchX(170.0f)); // unused - CSprite2d::DrawRect(CRect(StretchX(120.0f), StretchY(150.0f), SCREEN_WIDTH - StretchX(120.0f), SCREEN_HEIGHT - StretchY(220.0f)), CRGBA(50, 50, 50, 210)); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); - CFont::SetCentreSize(SCREEN_SCALE_X(380.0f)); + CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(95.0f), SCREEN_SCALE_FROM_BOTTOM(165.0f), SCREEN_STRETCH_FROM_RIGHT(95.0f), SCREEN_SCALE_Y(115.0f)), CRGBA(50, 50, 50, FadeIn(210))); + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + CFont::SetCentreSize(SCREEN_SCALE_X(430.0f)); CFont::SetCentreOn(); - CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, 255)); + CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetScale(SCREEN_SCALE_X(SMALLTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLTEXT_Y_SCALE)); - CFont::PrintString(StretchX(320.0f), StretchY(170.0f), TheText.Get(text)); - CFont::DrawFonts(); - DoRWStuffEndOfFrame(); -} + + int numOfLines = CFont::GetNumberLines(SCREEN_WIDTH / 2.f, SCREEN_SCALE_Y(135.f), TheText.Get(text)); + float y; + if (numOfLines > 1) + y = SCREEN_SCALE_Y(192.f) - numOfLines * SCREEN_SCALE_Y(8.f); + else + y = SCREEN_SCALE_Y(182.f); -void -CMenuManager::PickNewPlayerColour() -{ - m_PrefsPlayerRed = 0; - m_PrefsPlayerGreen = 0; - m_PrefsPlayerBlue = 0; - while (true) { - int sum = m_PrefsPlayerRed + m_PrefsPlayerGreen + m_PrefsPlayerBlue; - if (sum >= 100 && sum <= 650) - break; - m_PrefsPlayerRed = CGeneral::GetRandomNumber(); - m_PrefsPlayerGreen = CGeneral::GetRandomNumber(); - m_PrefsPlayerBlue = CGeneral::GetRandomNumber(); - } + CFont::PrintString(SCREEN_WIDTH / 2.f, y, TheText.Get(text)); } void CMenuManager::PrintBriefs() { - CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::SetRightJustifyOff(); - CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE)); + CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(80.0f)); + CFont::SetDropShadowPosition(0); - float nextY = BRIEFS_TOP_MARGIN; - CRGBA newColor; + float nextY = BRIEFS_BOTTOM_MARGIN; for (int i = 4; i >= 0; i--) { + if (nextY < BRIEFS_TOP_MARGIN) + break; + tPreviousBrief &brief = CMessages::PreviousBriefs[i]; if (brief.m_pText) { CMessages::InsertNumberInString(brief.m_pText, @@ -3982,347 +3361,987 @@ CMenuManager::PrintBriefs() brief.m_nNumber[4], brief.m_nNumber[5], gUString); CMessages::InsertStringInString(gUString, brief.m_pString); CMessages::InsertPlayerControlKeysInString(gUString); - newColor = TEXT_COLOR; - FilterOutColorMarkersFromString(gUString, newColor); - if (newColor != TEXT_COLOR) { - newColor.r /= 2; - newColor.g /= 2; - newColor.b /= 2; - } + CFont::FilterOutTokensFromString(gUString); -#ifdef PS2_LIKE_MENU - CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); - CFont::SetDropShadowPosition(1); -#endif - -#if defined(FIX_BUGS) || defined(PS2_LIKE_MENU) - newColor.a = FadeIn(255); - CFont::SetColor(newColor); -#endif - CFont::PrintString(MENU_X_LEFT_ALIGNED(BRIEFS_LINE_X), nextY, gUString); - nextY += MENU_Y(BRIEFS_LINE_HEIGHT); + nextY -= CFont::GetNumberLines(MENU_X_LEFT_ALIGNED(BRIEFS_LINE_X), nextY, gUString) * BRIEFS_LINE_HEIGHT + BRIEFS_LINE_SPACING; + CFont::PrintString(MENU_X_LEFT_ALIGNED(BRIEFS_LINE_X), MENU_Y(nextY), gUString); } } - -#ifdef PS2_LIKE_MENU - CFont::SetDropShadowPosition(0); -#endif } -// Not sure about name. Not to be confused with CPad::PrintErrorMessage void -CMenuManager::PrintErrorMessage() +CMenuManager::PrintStats() { - if (!CPad::bDisplayNoControllerMessage && !CPad::bObsoleteControllerMessage) - return; +#ifdef SECUROM + static uint8 statsPirateCheck = 0; +#endif + static float scrollY = 0; - CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(140.0f), SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f)), CRGBA(64, 16, 16, 224)); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); - CFont::SetBackgroundOff(); + int rowNum = CStats::ConstructStatLine(99999); + CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(90.0f), MENU_Y(142.0f), + MENU_X_LEFT_ALIGNED(543.0f), MENU_Y(142.f), + MENU_X_LEFT_ALIGNED(107.0f), MENU_Y(316.f), + MENU_X_LEFT_ALIGNED(531.f), MENU_Y(299.f), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a))); + + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); CFont::SetPropOn(); - CFont::SetCentreOff(); - CFont::SetJustifyOn(); - CFont::SetRightJustifyOff(); - CFont::SetBackGroundOnlyTextOn(); - CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(MENU_X_MARGIN)); -#ifdef FIX_BUGS - CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(180.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT")); -#else - CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(40.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT")); -#endif - CFont::DrawFonts(); -} + CFont::SetDropShadowPosition(0); -void -CMenuManager::PrintStats() -{ - int rowNum = ConstructStatLine(99999); -#if GTA_VERSION >= GTA3_PC_11 - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); +#ifdef SECUROM + if (statsPirateCheck == 0) + // if not pirated game + // statsPirateCheck = 46; + // else + statsPirateCheck = 45; #endif - CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why - float nextYChange, y, alphaMult; - // Scroll stats with mouse -#ifdef SCROLLABLE_STATS_PAGE - static float scrollY = 0; - static uint32 lastChange = m_nScreenChangeDelayTimer; - if (CPad::GetPad(0)->GetLeftMouse()) { - scrollY += (m_nMouseOldPosY - m_nMousePosY); - lastChange = CTimer::GetTimeInMillisecondsPauseMode(); - } else { - scrollY += MENU_Y(STATS_SLIDE_Y_PER_SECOND) / 1000.0f * (CTimer::GetTimeInMillisecondsPauseMode() - lastChange); - lastChange = CTimer::GetTimeInMillisecondsPauseMode(); + if (m_PrefsLanguage == LANGUAGE_AMERICAN) + CFont::SetScale(MENU_X(0.43f), MENU_Y(0.75f)); + else + CFont::SetScale(MENU_X(0.37f), MENU_Y(0.75f)); + + static uint32 lastCheck = 0; + + if (CTimer::GetTimeInMillisecondsPauseMode() - lastCheck > 40) { + + if (m_StatsScrollSpeed > 0.f) { + if (m_StatsScrollDirection == 0) + scrollY -= MENU_Y(100.f) / m_StatsScrollSpeed; + else + scrollY += MENU_Y(100.f) / m_StatsScrollSpeed; + } + lastCheck = CTimer::GetTimeInMillisecondsPauseMode(); } -#else - // MENU_Y(30.0f) per second - float scrollY = MENU_Y(STATS_SLIDE_Y_PER_SECOND) * (CTimer::GetTimeInMillisecondsPauseMode() - m_nScreenChangeDelayTimer) / 1000.0f; + +#ifdef SECUROM + if (statsPirateCheck == 45) + return; #endif + float nextYChange, y, alpha; + + float totalHeight = (rowNum + 7) * STATS_ROW_HEIGHT; for (int row = 0; row < rowNum; ++row) { - // Put just got hidden text at the top back to the bottom, in circular fashion - for (y = MENU_Y(STATS_ROW_HEIGHT - 1) * row + SCREEN_HEIGHT - scrollY; MENU_Y(STATS_PUT_BACK_TO_BOTTOM_Y) > y; y += nextYChange) { - nextYChange = (MENU_Y(STATS_ROW_HEIGHT) + rowNum) * MENU_Y(STATS_ROW_HEIGHT - 1); + // Put faded away text at the top back to the bottom, in circular fashion + for (y = MENU_Y(STATS_ROW_HEIGHT) * row + MENU_Y(100.f) - scrollY; MENU_Y(STATS_FADING_AREA_LENGTH) > y; y += nextYChange) { + nextYChange = MENU_Y(totalHeight); } + // Put faded away text at the bottom back to the top + while (SCREEN_SCALE_FROM_BOTTOM(STATS_FADING_AREA_LENGTH) < y) { + y -= MENU_Y(totalHeight); + } + alpha = 0.f; + // If it's still on screen - if (y > 0.0f && SCREEN_HEIGHT > y) { - ConstructStatLine(row); + if (y > MENU_Y(STATS_VISIBLE_START_Y) && y < MENU_Y(STATS_VISIBLE_END_Y)) { + CStats::ConstructStatLine(row); - // But about to dim from top - if (y - MENU_Y(STATS_BOTTOM_MARGIN) < MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH)) { - if ((y - MENU_Y(STATS_BOTTOM_MARGIN)) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH) < 0.0f) - alphaMult = 0.0f; - else - alphaMult = (y - MENU_Y(STATS_BOTTOM_MARGIN)) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH); + // But about to dim from bottom + if (y < MENU_Y(STATS_BOTTOM_Y)) { + if (y > MENU_Y(STATS_BOTTOM_Y - STATS_FADING_AREA_LENGTH)) + alpha = (MENU_Y(STATS_BOTTOM_Y) - y) * 5.f; + } - // About to dim from bottom - } else if (y > SCREEN_SCALE_FROM_BOTTOM(STATS_TOP_DIMMING_AREA_LENGTH) - MENU_Y(STATS_BOTTOM_DIMMING_AREA_LENGTH)) { - if ((SCREEN_SCALE_FROM_BOTTOM(STATS_BOTTOM_DIMMING_AREA_LENGTH) - y) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH) < 0.0f) - alphaMult = 0.0f; - else - alphaMult = (SCREEN_SCALE_FROM_BOTTOM(STATS_BOTTOM_DIMMING_AREA_LENGTH) - y) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH); - } else - alphaMult = 1.0f; + // About to dim from top + if (y > MENU_Y(STATS_TOP_Y)) { + if (y < MENU_Y(STATS_TOP_Y + STATS_FADING_AREA_LENGTH)) + alpha = (y - MENU_Y(STATS_TOP_Y)) * 5.f; + } + + // Content + if (y >= MENU_Y(STATS_TOP_Y + STATS_FADING_AREA_LENGTH) && y <= MENU_Y(STATS_BOTTOM_Y - STATS_FADING_AREA_LENGTH)) + alpha = 255.0f; - CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255.0f * alphaMult))); + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(Min(255.f, alpha)))); CFont::SetRightJustifyOff(); - CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_ROW_X_MARGIN), y - MENU_Y(STATS_BOTTOM_MARGIN - STATS_TOP_MARGIN), gUString); + CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_ROW_LEFT_MARGIN), y, gUString); CFont::SetRightJustifyOn(); - CFont::PrintString(MENU_X_RIGHT_ALIGNED(STATS_ROW_X_MARGIN), y - MENU_Y(STATS_BOTTOM_MARGIN - STATS_TOP_MARGIN), gUString2); + CFont::PrintString(MENU_X_RIGHT_ALIGNED(STATS_ROW_RIGHT_MARGIN), y, gUString2); } } - // Game doesn't do that, but it's better - float nextX = MENU_X_LEFT_ALIGNED(STATS_RATING_X); + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); + CFont::SetCentreOn(); + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetScale(MENU_X(0.65f), MENU_Y(1.05f)); + CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_RATING_X), MENU_Y(STATS_RATING_Y_1), TheText.Get("CRIMRA")); - CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); + CFont::SetCentreOff(); CFont::SetRightJustifyOff(); - CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), TheText.Get("CRIMRA")); -#ifdef MORE_LANGUAGES - if (CFont::IsJapanese()) - nextX += MENU_X(10.0f) + CFont::GetStringWidth_Jap(TheText.Get("CRIMRA")); - else -#endif - nextX += MENU_X(10.0f) + CFont::GetStringWidth(TheText.Get("CRIMRA"), true); - UnicodeStrcpy(gUString, CStats::FindCriminalRatingString()); - CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), gUString); -#ifdef MORE_LANGUAGES - if (CFont::IsJapanese()) - nextX += MENU_X(6.0f) + CFont::GetStringWidth_Jap(gUString); - else -#endif - nextX += MENU_X(6.0f) + CFont::GetStringWidth(gUString, true); - sprintf(gString, "%d", CStats::FindCriminalRatingNumber()); + + // FIX: Game does that in a weird way, alignment and spacing is now ok + + sprintf(gString, "(%d)", CStats::FindCriminalRatingNumber()); AsciiToUnicode(gString, gUString); - CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), gUString); - // ::Draw already does that. - /* - SET_FONT_FOR_MENU_HEADER - CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); - */ - CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y)); + UnicodeStrcpy(gUString2, CStats::FindCriminalRatingString()); + UnicodeStrcat(gUString2, gUString); + + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); +#ifndef FIX_BUGS + CFont::SetScale(MENU_X(0.5f), MENU_Y(0.9f)); +#else + CFont::SetScale(MENU_X(SMALLTEXT_X_SCALE), MENU_Y(SMALLTEXT_Y_SCALE)); +#endif + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); + CFont::SetDropShadowPosition(0); + + CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_RATING_X) - CFont::GetStringWidth(gUString2, true) / 2.f, MENU_Y(STATS_RATING_Y_2), gUString2); } void CMenuManager::Process(void) { - m_bMenuStateChanged = false; +#ifdef XBOX_MESSAGE_SCREEN + ProcessDialogTimer(); +#endif - if (!m_bSaveMenuActive && TheCamera.GetScreenFadeStatus() != FADE_0) + if (TheCamera.GetScreenFadeStatus() != FADE_0) return; - m_bWantToRestart = false; InitialiseChangedLanguageSettings(); - // Just a hack by R* to not make game continuously resume/pause. But we it seems we can live with it. - if (CPad::GetPad(0)->GetEscapeJustDown()) - RequestFrontEndStartUp(); + if (m_bMenuActive) { + UserInput(); + ProcessFileActions(); + DMAudio.Service(); +#ifdef USE_TEXTURE_POOL + // TODO +#endif + } SwitchMenuOnAndOff(); +} - // Be able to re-open menu correctly. - if (m_bMenuActive) { +#ifdef MAP_ENHANCEMENTS +#define ZOOM(x, y, in) \ + do { \ + if(m_fMapSize >= MENU_Y(1000.0f) && in) \ + break; \ + float z2 = in? 1.1f : 1.f/1.1f; \ + m_fMapCenterX += (x - m_fMapCenterX) * (1.0f - z2); \ + m_fMapCenterY += (y - m_fMapCenterY) * (1.0f - z2); \ + \ + if (m_fMapSize <= MENU_Y(MAP_MIN_SIZE) && !in) \ + break; \ + \ + m_fMapSize *= z2; \ + m_fMapCenterX = Clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2); \ + m_fMapCenterY = Clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2); \ + } while(0) - // Load frontend textures. - LoadAllTextures(); +#endif + +// Handles Map, Audio and Stats +void +CMenuManager::AdditionalOptionInput(bool &goBack) +{ + switch (m_nCurrScreen) { + case MENUPAGE_MAP: + { + static uint32 lastMapTick = 0; - // Set save/delete game pages. - if (m_nCurrScreen == MENUPAGE_DELETING) { - bool SlotPopulated = false; + // FIX: All those macros were hardcoded values originally. - if (PcSaveHelper.DeleteSlot(m_nCurrSaveSlot)) { - PcSaveHelper.PopulateSlotInfo(); - SlotPopulated = true; +#ifndef MAP_ENHANCEMENTS + if (CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelUpJustUp() || CPad::GetPad(0)->GetPageUp() || CPad::GetPad(0)->GetRightShoulder1()) { + if (CTimer::GetTimeInMillisecondsPauseMode() - lastMapTick > 10) { + m_fMapSize = Min(MENU_Y(1000.0f), m_fMapSize + MENU_Y(15.f)); + } } + if (CPad::GetPad(0)->GetMouseWheelDownJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustUp() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder2()) { + if (CTimer::GetTimeInMillisecondsPauseMode() - lastMapTick > 10) { + if (m_fMapSize > MENU_Y(MAP_MIN_SIZE)) { + if (m_fMapCenterY > SCREEN_HEIGHT/2) + m_fMapCenterY -= (m_fMapCenterY - SCREEN_HEIGHT/2) / ((m_fMapSize - MENU_Y(MAP_MIN_SIZE)) * 1/15.f); - if (SlotPopulated) - ChangeScreen(MENUPAGE_DELETE_SUCCESS, 0, true, false); - else - SaveLoadFileError_SetUpErrorScreen(); - } - if (m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS) { - int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot); - PcSaveHelper.PopulateSlotInfo(); - if (SaveSlot) - ChangeScreen(MENUPAGE_SAVE_SUCCESSFUL, 0, true, false); - else - SaveLoadFileError_SetUpErrorScreen(); - } - if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS) { -#ifdef MISSION_REPLAY - if (doingMissionRetry) { - RetryMission(MISSION_RETRY_TYPE_BEGIN_RESTARTING); - m_nCurrSaveSlot = SLOT_COUNT; - doingMissionRetry = false; + if (m_fMapCenterY < SCREEN_HEIGHT/2) + m_fMapCenterY += (SCREEN_HEIGHT/2 - m_fMapCenterY) / ((m_fMapSize - MENU_Y(MAP_MIN_SIZE)) * 1/15.f); + + if (m_fMapCenterX > SCREEN_WIDTH/2) + m_fMapCenterX -= (m_fMapCenterX - SCREEN_WIDTH/2) / ((m_fMapSize - MENU_X(MAP_MIN_SIZE)) * 1/15.f); + + if (m_fMapCenterX < SCREEN_WIDTH/2) + m_fMapCenterX += (SCREEN_WIDTH/2 - m_fMapCenterX) / ((m_fMapSize - MENU_X(MAP_MIN_SIZE)) * 1/15.f); + + m_fMapSize = Max(MENU_Y(MAP_MIN_SIZE), m_fMapSize - MENU_Y(15.f)); + m_fMapCenterX = Clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2); + m_fMapCenterY = Clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2); + } else { + m_fMapSize = MENU_Y(MAP_MIN_SIZE); + } + } + } +#else + // Adding marker + if (m_nMenuFadeAlpha == 255) { + if (CPad::GetPad(0)->GetRightMouseJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { + if (mapCrosshair.y > m_fMapCenterY - m_fMapSize && mapCrosshair.y < m_fMapCenterY + m_fMapSize && + mapCrosshair.x > m_fMapCenterX - m_fMapSize && mapCrosshair.x < m_fMapCenterX + m_fMapSize) { + + // Don't ask me the meanings, I don't know. Found them by trying + float diffX = m_fMapCenterX - m_fMapSize, diffY = m_fMapCenterY - m_fMapSize; + float x = ((mapCrosshair.x - diffX) / (m_fMapSize * 2)) * (WORLD_SIZE_X / MENU_MAP_WIDTH_SCALE) - (WORLD_SIZE_X / 2 + MENU_MAP_LEFT_OFFSET * MENU_MAP_LENGTH_UNIT); + float y = (WORLD_SIZE_Y / 2 - MENU_MAP_TOP_OFFSET * MENU_MAP_LENGTH_UNIT) - ((mapCrosshair.y - diffY) / (m_fMapSize * 2)) * (WORLD_SIZE_Y / MENU_MAP_HEIGHT_SCALE); + CRadar::ToggleTargetMarker(x, y); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0); + } + } + } + + if (CPad::GetPad(0)->GetMouseWheelDown() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder2()) { + if (CPad::GetPad(0)->GetMouseWheelDown() && m_fMapSize > MENU_X(MAP_SIZE_TO_ALLOW_X_MOVE)) + ZOOM(mapCrosshair.x, mapCrosshair.y, false); + else + ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, false); + + } else if (CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetPageUp() || CPad::GetPad(0)->GetRightShoulder1()) { + if (CPad::GetPad(0)->GetMouseWheelUp()) + ZOOM(mapCrosshair.x, mapCrosshair.y, true); + else + ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, true); } + + static bool justResetPointer = false; + if (CPad::GetPad(0)->GetLeftMouse()) { + if (!justResetPointer) { + m_fMapCenterX += m_nMousePosX - m_nMouseOldPosX; + m_fMapCenterY += m_nMousePosY - m_nMouseOldPosY; + m_fMapCenterX = Clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2); + m_fMapCenterY = Clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2); + } + justResetPointer = false; + + } else +#undef ZOOM #endif - if (CheckSlotDataValid(m_nCurrSaveSlot)) { -#ifdef USE_DEBUG_SCRIPT_LOADER - CTheScripts::ScriptToLoad = 0; + + { + // This is else block of GetLeftMouse() if MAP_ENHANCEMENTS defined, so all of GetLeftMouse() conditions below being rendered useless. + + if (CPad::GetPad(0)->GetLeftMouse() && m_nMousePosY < m_nMouseOldPosY || CPad::GetPad(0)->GetUp() || + CPad::GetPad(0)->GetDPadUp() || CPad::GetPad(0)->GetAnalogueUpDown() < 0) { + if (CTimer::GetTimeInMillisecondsPauseMode() - lastMapTick > 10) { + if ((m_fMapSize - MENU_Y(MAP_MIN_SIZE)) + SCREEN_HEIGHT/2 > m_fMapCenterY) + m_fMapCenterY += MENU_Y(15.f); + m_bShowMouse = false; + } + } + + if (CPad::GetPad(0)->GetLeftMouse() && m_nMousePosY > m_nMouseOldPosY || CPad::GetPad(0)->GetDown() || + CPad::GetPad(0)->GetDPadDown() || CPad::GetPad(0)->GetAnalogueUpDown() > 0) { + if (CTimer::GetTimeInMillisecondsPauseMode() - lastMapTick > 10) { + if (SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)) < m_fMapCenterY) + m_fMapCenterY -= MENU_Y(15.f); + m_bShowMouse = false; + } + } + + if (CPad::GetPad(0)->GetLeftMouse() && m_nMousePosX < m_nMouseOldPosX || CPad::GetPad(0)->GetLeft() || + CPad::GetPad(0)->GetDPadLeft() || CPad::GetPad(0)->GetAnalogueLeftRight() < 0) { + if (CTimer::GetTimeInMillisecondsPauseMode() - lastMapTick > 10) { + if (m_fMapSize > MENU_X(MAP_SIZE_TO_ALLOW_X_MOVE) && m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2 > m_fMapCenterX) + m_fMapCenterX += MENU_X(15.f); + m_bShowMouse = false; + } + } + + if (CPad::GetPad(0)->GetLeftMouseJustUp()) { + // The coordinates in aScreens->MENUPAGE_MAP. + if (m_nMousePosX > MENU_X_LEFT_ALIGNED(60.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(140.0f)) { + if (m_nMousePosY > MENU_Y(375.0f) && m_nMousePosY < MENU_Y(400.0f)) { + m_nHoverOption = HOVEROPTION_RANDOM_ITEM; + goBack = true; + } + } + } + + if (CPad::GetPad(0)->GetLeftMouse() && m_nMousePosX > m_nMouseOldPosX || CPad::GetPad(0)->GetRight() || + CPad::GetPad(0)->GetDPadRight() || CPad::GetPad(0)->GetAnalogueLeftRight() > 0) { + if (CTimer::GetTimeInMillisecondsPauseMode() - lastMapTick > 10) { + if (m_fMapSize > MENU_X(MAP_SIZE_TO_ALLOW_X_MOVE) && SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)) < m_fMapCenterX) + m_fMapCenterX -= MENU_X(15.f); + m_bShowMouse = false; + } + } + } + + + if (CTimer::GetTimeInMillisecondsPauseMode() - lastMapTick > 10) + lastMapTick = CTimer::GetTimeInMillisecondsPauseMode(); + +#ifndef MAP_ENHANCEMENTS + if (CPad::GetPad(0)->GetLeftMouseJustUp()) + CentreMousePointer(); #endif -#ifdef PC_PLAYER_CONTROLS - TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD; + + if (CPad::GetPad(0)->GetLeftMouse()) { + if (m_nMousePosX < SCREEN_STRETCH_X(20.0f) || m_nMousePosX > SCREEN_STRETCH_X(620.0f) || m_nMousePosY < SCREEN_STRETCH_Y(20.0f) || m_nMousePosY > SCREEN_STRETCH_Y(428.0f)) { +#ifdef MAP_ENHANCEMENTS + justResetPointer = true; #endif - if (m_PrefsVsyncDisp != m_PrefsVsync) - m_PrefsVsync = m_PrefsVsyncDisp; - DMAudio.Service(); - m_bWantToRestart = true; - RequestFrontEndShutDown(); - m_bWantToLoad = true; - b_FoundRecentSavedGameWantToLoad = true; - DMAudio.SetEffectsFadeVol(0); - DMAudio.SetMusicFadeVol(0); - DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); - } else - SaveLoadFileError_SetUpErrorScreen(); - } + CentreMousePointer(); + } + } + if (!CPad::GetPad(0)->GetLeftMouse() && !m_bShowMouse && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) { + m_bShowMouse = true; + } - ProcessButtonPresses(); + static bool pressedL = false; - // Set binding keys. - if (pEditString && CPad::EditString(pEditString, 0) == nil) { - if (*pEditString == 0) - strcpy(pEditString, "NoName"); - pEditString = nil; - SaveSettings(); + if (!CPad::GetPad(0)->GetChar('L') && !CPad::GetPad(0)->GetChar('l')) { + pressedL = false; + } + + if (!pressedL) { + if (CPad::GetPad(0)->GetChar('L') || CPad::GetPad(0)->GetChar('l')) { + m_PrefsShowLegends = !m_PrefsShowLegends; + pressedL = true; + } + } + break; } + case MENUPAGE_SOUND_SETTINGS: + if (CheckHover(MENU_X_LEFT_ALIGNED(177.f), MENU_X_LEFT_ALIGNED(238.f), MENU_Y(MENURADIO_SELECTOR_START_Y - 13.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT - 8.f))) { + m_nHoverOption = HOVEROPTION_PREV_RADIO; + } - if (m_bWaitingForNewKeyBind) { - if (m_bStartWaitingForKeyBind) - m_bStartWaitingForKeyBind = false; - else { - pControlEdit = CPad::EditCodesForControls(pControlEdit, 1); - JoyButtonJustClicked = false; - MouseButtonJustClicked = false; - - if (CPad::GetPad(0)->GetLeftMouseJustDown()) - MouseButtonJustClicked = rsMOUSELEFTBUTTON; - else if (CPad::GetPad(0)->GetRightMouseJustUp()) - MouseButtonJustClicked = rsMOUSERIGHTBUTTON; - else if (CPad::GetPad(0)->GetMiddleMouseJustUp()) - MouseButtonJustClicked = rsMOUSMIDDLEBUTTON; - else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) - MouseButtonJustClicked = rsMOUSEWHEELUPBUTTON; - else if (CPad::GetPad(0)->GetMouseWheelDownJustUp()) - MouseButtonJustClicked = rsMOUSEWHEELDOWNBUTTON; - else if (CPad::GetPad(0)->GetMouseX1JustUp()) - MouseButtonJustClicked = rsMOUSEX1BUTTON; - else if (CPad::GetPad(0)->GetMouseX2JustUp()) - MouseButtonJustClicked = rsMOUSEX2BUTTON; - - JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown(); - - int32 TypeOfControl = KEYBOARD; - if (JoyButtonJustClicked) - TypeOfControl = JOYSTICK; - if (MouseButtonJustClicked) - TypeOfControl = MOUSE; - if (*pControlEdit != rsNULL) - TypeOfControl = KEYBOARD; - - if (!m_bKeyIsOK) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); - pControlEdit = nil; - m_bWaitingForNewKeyBind = false; - m_KeyPressedCode = -1; - m_bStartWaitingForKeyBind = false; - } else if (!m_bKeyChangeNotProcessed) { - if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked) - CheckCodesForControls(TypeOfControl); - - field_535 = true; - } else { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - for (int i = 0; i < 4; i++) - ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i); - m_bKeyIsOK = false; - m_bKeyChangeNotProcessed = false; - pControlEdit = nil; - m_bWaitingForNewKeyBind = false; - m_KeyPressedCode = -1; - m_bStartWaitingForKeyBind = false; + if (CheckHover(MENU_X_LEFT_ALIGNED(422.f), MENU_X_LEFT_ALIGNED(491.f), MENU_Y(MENURADIO_SELECTOR_START_Y - 13.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT - 8.f))) { + m_nHoverOption = HOVEROPTION_NEXT_RADIO; + } + break; + case MENUPAGE_STATS: + { + if (CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelUpJustUp() || CPad::GetPad(0)->GetUp() || + CPad::GetPad(0)->GetDPadUp() || CPad::GetPad(0)->GetAnalogueUpDown() < 0) { + + m_StatsScrollSpeed = 20.0f; + m_StatsScrollDirection = 0; + + } else if (CPad::GetPad(0)->GetMouseWheelDownJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustUp() || CPad::GetPad(0)->GetDown() || + CPad::GetPad(0)->GetDPadDown() || CPad::GetPad(0)->GetAnalogueUpDown() > 0) { + + m_StatsScrollSpeed = 20.0f; + m_StatsScrollDirection = 1; + + } else if (CPad::GetPad(0)->GetChar(' ')) { + m_StatsScrollSpeed = 0.0f; + } else + m_StatsScrollSpeed = 150.0f; + + static bool pressedS = false; + + if (!CPad::GetPad(0)->GetChar('S') && !CPad::GetPad(0)->GetChar('s')) { + pressedS = false; + } + + if (!pressedS) { + if (CPad::GetPad(0)->GetChar('S') || CPad::GetPad(0)->GetChar('s')) { + ExportStats(); + m_nHelperTextMsgId = 4; + m_nHelperTextAlpha = 300; + pressedS = true; } } + break; } + } +} - if ((m_nCurrScreen == MENUPAGE_NO_MEMORY_CARD || m_nCurrScreen == MENUPAGE_PS2_LOAD_FAILED) && CTimer::GetTimeInMillisecondsPauseMode() > field_558) { - m_nCurrScreen = m_nPrevScreen; - m_nCurrOption = 0; +// Not original name +void +CMenuManager::ExportStats() +{ + char date[10]; + CFileMgr::SetDirMyDocuments(); + _strdate(date); + wchar *lastMission = TheText.Get(CStats::LastMissionPassedName[0] == '\0' ? "ITBEG" : CStats::LastMissionPassedName); + FILE *txtFile = fopen("stats.txt", "w"); + + if (txtFile) { + int statLines = CStats::ConstructStatLine(99999); + fprintf(txtFile, "-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\n"); + fprintf(txtFile, "\t\t\tGTA VICE CITY %s\n", UnicodeToAscii(TheText.Get("FEH_STA"))); + fprintf(txtFile, "-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\n\n\n"); + fprintf(txtFile, "%s: ", UnicodeToAscii(TheText.Get("FES_CMI"))); + fprintf(txtFile, "%s\n", UnicodeToAscii(lastMission)); + fprintf(txtFile, "%s: ", UnicodeToAscii(TheText.Get("FES_DAT"))); + fprintf(txtFile, "%s\n\n\n", date); + fprintf(txtFile, "%s ", UnicodeToAscii(TheText.Get("CRIMRA"))); + UnicodeStrcpy(gUString, CStats::FindCriminalRatingString()); + fprintf(txtFile, "%s (%d)\n\n\n", UnicodeToAscii(gUString), CStats::FindCriminalRatingNumber()); + for (int i = 0; i < statLines; ++i) { + CStats::ConstructStatLine(i); + char *statKey = UnicodeToAscii(gUString); + if (statKey[0] != '\0') + fprintf(txtFile, "- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -\n%s\n", statKey); + + char *statValue = UnicodeToAscii(gUString2); + for (int j = 0; statValue[j] != '\0'; ++j) { + if (statValue[j] == '_') + statValue[j] = '\xBA'; // This is degree symbol, but my editors keeps messing up with it so I wrote hex representation + } + if (statValue) + fprintf(txtFile, "%s\n\n", statValue); } + fprintf(txtFile, "-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\n\n"); + } + fclose(txtFile); + FILE *htmlFile = fopen("stats.html", "w"); + if (htmlFile) { + int statLines = CStats::ConstructStatLine(99999); + fprintf(htmlFile, "<title>Grand Theft Auto Vice City Stats</title>\n"); + fprintf(htmlFile, "<body bgcolor=\"#FF00CC\" leftmargin=\"10\" topmargin=\"10\" marginwidth=\"10\" marginheight=\"10\">\n"); + fprintf(htmlFile, "<table width=\"560\" align=\"center\" border=\"0\" cellpadding=\"5\" cellspacing=\"0\">\n"); + fprintf(htmlFile, "<tr align=\"center\" valign=\"top\"> \n"); + fprintf(htmlFile, "<td height=\"59\" colspan=\"2\" bgcolor=\"#FFCCFF\"><div align=\"center\"><font color=\"#FF00CC\" size=\"3\" " + "face=\"Arial, \n"); + fprintf(htmlFile, "Helvetica, sans-serif\">-------------------------------------------------------------------------</font><font \n"); + fprintf(htmlFile, "size=\"3\" face=\"Arial, Helvetica, sans-serif\"><br>\n"); + fprintf(htmlFile, "<strong><font color=\"#000000\">GRAND THEFT AUTO VICE CITY "); + fprintf(htmlFile, "%s</font></strong><br><font\n", UnicodeToAscii(TheText.Get("FEH_STA"))); + fprintf(htmlFile, "color=\"#FF00CC\">-------------------------------------------------------------------------</font></font></div></td> </tr>\n"); + fprintf(htmlFile, "<tr align=\"left\" valign=\"top\" bgcolor=\"#FFFFFF\"> <td height=\"22\" colspan=\"2\"> </td> </tr>\n"); + fprintf(htmlFile, "<tr align=\"left\" valign=\"top\" bgcolor=\"#FFFFFF\"> \n"); + fprintf(htmlFile, + "<td height=\"40\" colspan=\"2\"> <p><font color=\"#00CC00\" size=\"2\" face=\"Arial, Helvetica, sans-serif\">" + "<strong><font color=\"#009900\" size=\"1\">%s: \n", UnicodeToAscii(TheText.Get("FES_DAT"))); + fprintf(htmlFile, "%s</font><br> %s: </strong>", date, UnicodeToAscii(TheText.Get("FES_CMI"))); + fprintf(htmlFile, "%s<strong><br></strong> </font></p></td></tr>\n", UnicodeToAscii(lastMission)); + fprintf(htmlFile, "<tr align=\"left\" valign=\"top\" bgcolor=\"#CCCCCC\"> <td height=\"5\" colspan=\"2\"></td> </tr> <tr align=\"" + "left\" valign=\"top\" bgcolor=\"#FFFFFF\"> \n"); + fprintf(htmlFile, "<td height=\"10\" colspan=\"2\"></td> </tr> <tr align=\"left\" valign=\"top\" bgcolor=\"#FFFFFF\"> \n"); + fprintf(htmlFile, "<td height=\"20\" colspan=\"2\"><font color=\"#FF00CC\" size=\"2\" face=\"Arial, Helvetica, sans-serif\"><str" + "ong>%s</strong>\n", UnicodeToAscii(TheText.Get("CRIMRA"))); + + UnicodeStrcpy(gUString, CStats::FindCriminalRatingString()); + char *statKey = UnicodeToAscii(gUString); + int rating = CStats::FindCriminalRatingNumber(); + fprintf(htmlFile, "%s (%d)</font></td> </tr> <tr align=\"left\" valign=\"top\" bgcolor=\"#FFFFFF\"><td height=\"10\" colspan=\"" + "2\"></td> </tr>\n", statKey, rating); + + for (int k = 0; k < statLines; ++k) { + CStats::ConstructStatLine(k); + statKey = UnicodeToAscii(gUString); + if (statKey[0] != '\0') + fprintf(htmlFile, "</font></strong></div></td> </tr> <tr align=\"left\" valign=\"top\" bgcolor=\"#FFFFFF\"> <td height=\"10" + "\" colspan=\"2\"></td> </tr>\n"); + + fprintf(htmlFile, "<tr align=\"left\" valign=\"top\"><td width=\"500\" height=\"22\" bgcolor=\"#FFCCFF\"><font color=\"#FF00CC" + "\" size=\"2\" face=\"Arial, Helvetica, sans-serif\"><strong>\n"); + + if (statKey[0] != '\0') + fprintf(htmlFile, "%s", statKey); + else + fprintf(htmlFile, " "); + + fprintf(htmlFile, "</strong></font></td> <td width=\"500\" align=\"right\" valign=\"middle\" bgcolor=\"#FFCCFF\"> <div align=\"" + "right\"><strong><font color=\"#FF00CC\">\n"); - // Reset pad shaking. - if (TimeToStopPadShaking && TimeToStopPadShaking < CTimer::GetTimeInMillisecondsPauseMode()) { - CPad::StopPadsShaking(); - TimeToStopPadShaking = 0; + char *statValue = UnicodeToAscii(gUString2); + for (int l = 0; statValue[l] != '\0'; ++l) { + if (statValue[l] == '_') + statValue[l] = '\xBA'; // This is degree symbol, but my editors keeps messing up with it so I wrote hex representation + } + if (statValue) + fprintf(htmlFile, "%s", statValue); + else + fprintf(htmlFile, " "); } + fprintf(htmlFile, "</font></strong></div></td> </tr> <tr align=\"left\" valign=\"top\" bgcolor=\"#FFFFFF\"> <td height=\"10\" c" + "olspan=\"2\"></td> </tr>\n"); + fprintf(htmlFile, "</table><br><table width=\"560\" border=\"0\" align=\"center\" cellspacing=\"0\" cellpadding=\"5\"><tr align" + "=\"center\" valign=\"middle\" bgcolor=\"#FFCCFF\">"); + fprintf(htmlFile, "<td><font color=\"#000000\" size=\"2\" face=\"Arial, Helvetica, sans-serif\"><a href=\"http://www.rockstargam" + "es.com/vicecity\">rockstargames.com/vicecity</a></font></td>\n"); + fprintf(htmlFile, "<td><font color=\"#000000\" size=\"2\" face=\"Arial, Helvetica, sans-serif\"><a href=\"http://www.rockstargam" + "es.com\">rockstargames.com</a></font></td>\n"); + fprintf(htmlFile, "<td><font color=\"#000000\" size=\"2\" face=\"Arial, Helvetica, sans-serif\"> <a href=\"http://www.rocks" + "tarnorth.com\">rockstarnorth.com</a></font></td></tr>\n"); + fprintf(htmlFile, "</table>\n</body>\n"); + } + fclose(htmlFile); + CFileMgr::SetDir(""); +} +// Original name is unknown +void +CMenuManager::PrintRadioSelector(void) +{ + static uint32 lastRadioChange = 0; + + CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(418.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT), + MENU_X_LEFT_ALIGNED(228.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT), + MENU_X_LEFT_ALIGNED(428.f), MENU_Y(MENURADIO_SELECTOR_START_Y), + MENU_X_LEFT_ALIGNED(238.f), MENU_Y(MENURADIO_SELECTOR_START_Y), CRGBA(RADIO_SELECTOR_COLOR.r, RADIO_SELECTOR_COLOR.g, RADIO_SELECTOR_COLOR.b, FadeIn(180))); + + int rightMostSprite, rightMostStation; + if (DMAudio.IsMP3RadioChannelAvailable()) { + rightMostSprite = MENUSPRITE_MP3; + rightMostStation = USERTRACK; } else { - UnloadTextures(); - m_bRenderGameInMenu = false; - // byte_5F33E4 = 1; // unused - ChangeScreen(MENUPAGE_NONE, 0, false, false); - pEditString = nil; - m_bWaitingForNewKeyBind = false; + rightMostSprite = MENUSPRITE_WAVE; + rightMostStation = WAVE; + } + #ifdef THIS_IS_STUPID + + // First radio + if (m_ScrollRadioBy == 1) { + if (m_PrefsRadioStation == 1) { + m_aFrontEndSprites[rightMostSprite].Draw(m_LeftMostRadioX, MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), + CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); + } else if ( m_PrefsRadioStation == 0) { + m_aFrontEndSprites[rightMostSprite - 1].Draw(m_LeftMostRadioX, MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), + CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); + } else { + m_aFrontEndSprites[m_PrefsRadioStation + MENUSPRITE_WILDSTYLE - 2].Draw(m_LeftMostRadioX, MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), + CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); + } + } + + // Second + if (m_PrefsRadioStation == 0) { + m_aFrontEndSprites[rightMostSprite].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), + CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); + } else { + m_aFrontEndSprites[m_PrefsRadioStation + MENUSPRITE_WILDSTYLE - 1].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), + MENU_Y(MENURADIO_ICON_SIZE), CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); + } + + // Third (middle) + int prevStation = m_PrefsRadioStation - 1; + if (prevStation == rightMostStation) { + m_aFrontEndSprites[MENUSPRITE_WILDSTYLE + 1].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 3), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), + CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); + } else if ( prevStation == rightMostStation - 1) { + m_aFrontEndSprites[MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 3), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), + CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); + } else { + m_aFrontEndSprites[m_PrefsRadioStation + MENUSPRITE_WILDSTYLE + 1].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 3), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), + CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); + } + + // Fifth + if (m_ScrollRadioBy == -1) { + int prevStation = m_PrefsRadioStation - 1; + if (prevStation == rightMostStation) { + m_aFrontEndSprites[MENUSPRITE_WILDSTYLE + 4].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 4), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), + CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); + } else if (prevStation == rightMostStation - 1) { + m_aFrontEndSprites[MENUSPRITE_WILDSTYLE + 1].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 4), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), + CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); + } else if ( prevStation == rightMostStation - 2) { + m_aFrontEndSprites[MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 4), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), + CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); + } else { + m_aFrontEndSprites[m_PrefsRadioStation + MENUSPRITE_WILDSTYLE + 2].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 4), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), + CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); + } + } + + // Fourth + if (m_ScrollRadioBy == 0) { + m_aFrontEndSprites[m_PrefsRadioStation + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 2 - 10.f), MENU_Y(MENURADIO_ICON_Y - 10.f), MENU_X(MENURADIO_ICON_SIZE) + MENU_X(20.f), MENU_Y(MENURADIO_ICON_SIZE) + MENU_Y(20.f), + CRGBA(255, 255, 255, FadeIn(255))); + } else { + if (m_PrefsRadioStation - 1 == rightMostStation) { + m_aFrontEndSprites[MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 2), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), + CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); + } else { + m_aFrontEndSprites[m_PrefsRadioStation + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 2), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), + CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); + } + } +#else + int first = ((m_PrefsRadioStation - 2) + rightMostStation + 1) % (rightMostStation + 1); + int second = ((m_PrefsRadioStation - 1) + rightMostStation + 1) % (rightMostStation + 1); + int third = ((m_PrefsRadioStation) + rightMostStation + 1) % (rightMostStation + 1); + int fourth = ((m_PrefsRadioStation + 1) + rightMostStation + 1) % (rightMostStation + 1); + int fifth = ((m_PrefsRadioStation + 2) + rightMostStation + 1) % (rightMostStation + 1); + + // First one is only drawn on transition to next + if (m_ScrollRadioBy == 1) { + m_aFrontEndSprites[first + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX, MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), + CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); + } + + // Second + m_aFrontEndSprites[second + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), + CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); + + // Fourth + m_aFrontEndSprites[fourth + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 3), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), + CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); + + // Fifth one is only drawn on transition to prev. + if (m_ScrollRadioBy == -1) { + m_aFrontEndSprites[fifth + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 4), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), + CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); } - if (!m_bWantToRestart) { - if (m_bGameNotLoaded) - DMAudio.Service(); + // Middle one(third) is colored differently depending on if it's in transition. + // If not in transition then this icon indicates selected radio, and should be on top of all icons. thus drawn last + if (m_ScrollRadioBy != 0) { + m_aFrontEndSprites[third + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 2), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE), + CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a))); + } else { + m_aFrontEndSprites[third + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 2 - 10.f), MENU_Y(MENURADIO_ICON_Y - 10.f), MENU_X(MENURADIO_ICON_SIZE) + MENU_X(20.f), MENU_Y(MENURADIO_ICON_SIZE) + MENU_Y(20.f), + CRGBA(255, 255, 255, FadeIn(255))); + } +#endif + + static bool radioChangeRequested = false; + static uint32 lastScrollCheck = 0; + if (CTimer::GetTimeInMillisecondsPauseMode() - lastScrollCheck > 17) { + if (m_ScrollRadioBy == 1) { + if (m_LeftMostRadioX > MENU_X_LEFT_ALIGNED(MENURADIO_ICON_FIRST_X - MENURADIO_ICON_SIZE)) { + m_LeftMostRadioX -= MENU_X(6.f); + } else { + m_ScrollRadioBy = 0; + lastRadioChange = CTimer::GetTimeInMillisecondsPauseMode(); + radioChangeRequested = true; + } + } + if (m_ScrollRadioBy == -1) { + if (m_LeftMostRadioX < MENU_X_LEFT_ALIGNED(MENURADIO_ICON_FIRST_X - MENURADIO_ICON_SIZE)) { + m_LeftMostRadioX += MENU_X(6.f); + } else { + m_ScrollRadioBy = 0; + lastRadioChange = CTimer::GetTimeInMillisecondsPauseMode(); + radioChangeRequested = true; + } + } + lastScrollCheck = CTimer::GetTimeInMillisecondsPauseMode(); + } + // Background behind arrows + CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(228.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT), + MENU_X_LEFT_ALIGNED(168.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT), + MENU_X_LEFT_ALIGNED(238.f), MENU_Y(MENURADIO_SELECTOR_START_Y), + MENU_X_LEFT_ALIGNED(178.f), MENU_Y(MENURADIO_SELECTOR_START_Y), + CRGBA(RADIO_SELECTOR_COLOR.r, RADIO_SELECTOR_COLOR.g, RADIO_SELECTOR_COLOR.b, FadeIn(255))); + + CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(478.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT), + MENU_X_LEFT_ALIGNED(418.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT), + MENU_X_LEFT_ALIGNED(488.f), MENU_Y(MENURADIO_SELECTOR_START_Y), + MENU_X_LEFT_ALIGNED(428.f), MENU_Y(MENURADIO_SELECTOR_START_Y), + CRGBA(RADIO_SELECTOR_COLOR.r, RADIO_SELECTOR_COLOR.g, RADIO_SELECTOR_COLOR.b, FadeIn(255))); + + // Arrows and their shadows + CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(216.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 48.f), MENU_X_LEFT_ALIGNED(196.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 36.f), MENU_X_LEFT_ALIGNED(216.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 22.f), MENU_X_LEFT_ALIGNED(196.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 36.f), CRGBA(0, 0, 0, FadeIn(255))); + CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(213.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 45.f), MENU_X_LEFT_ALIGNED(193.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 33.f), MENU_X_LEFT_ALIGNED(213.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 19.f), MENU_X_LEFT_ALIGNED(193.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 33.f), CRGBA(97, 194, 247, FadeIn(255))); + CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(440.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 48.f), MENU_X_LEFT_ALIGNED(460.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 36.f), MENU_X_LEFT_ALIGNED(440.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 22.f), MENU_X_LEFT_ALIGNED(460.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 36.f), CRGBA(0, 0, 0, FadeIn(255))); + CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(443.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 45.f), MENU_X_LEFT_ALIGNED(463.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 33.f), MENU_X_LEFT_ALIGNED(443.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 19.f), MENU_X_LEFT_ALIGNED(463.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 33.f), CRGBA(97, 194, 247, FadeIn(255))); + if (radioChangeRequested) { + if (CTimer::GetTimeInMillisecondsPauseMode() - lastRadioChange > 50) { + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); + OutputDebugString("FRONTEND RADIO STATION CHANGED"); + lastRadioChange = CTimer::GetTimeInMillisecondsPauseMode(); + radioChangeRequested = false; + } } } +// Original name is unknown void -CMenuManager::ProcessButtonPresses(void) +CMenuManager::ProcessList(bool &optionSelected, bool &goBack) { - if (pEditString || pControlEdit) + if (m_bWaitingForNewKeyBind) return; + if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { + m_nTotalListRow = m_nSkinsTotal; + } + if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { + // GetNumOptionsCntrlConfigScreens would have been a better choice + m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 32 : 27; + if (m_nSelectedListRow > m_nTotalListRow) + m_nSelectedListRow = m_nTotalListRow - 1; + } + + if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { + m_bShowMouse = 0; + optionSelected = true; + } + if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_159) { + if (m_nCurrExLayer == HOVEROPTION_LIST) { + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + m_bWaitingForNewKeyBind = true; + m_bStartWaitingForKeyBind = true; + m_bKeyChangeNotProcessed = true; + pControlEdit = &m_KeyPressedCode; + } + } else { + field_159 = false; + } + + static uint32 lastTimeClickedScrollButton = 0; + + if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) { + m_bPressedPgUpOnList = false; + m_bPressedPgDnOnList = false; + m_bPressedUpOnList = false; + m_bPressedDownOnList = false; + m_bPressedScrollButton = false; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + } + + if (CPad::GetPad(0)->GetTabJustDown()) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0); + m_bShowMouse = false; + switch (m_nCurrExLayer) { + case HOVEROPTION_BACK: + default: + m_nCurrExLayer = HOVEROPTION_LIST; + break; + case HOVEROPTION_LIST: + m_nCurrExLayer = HOVEROPTION_USESKIN; + break; + case HOVEROPTION_USESKIN: + m_nCurrExLayer = HOVEROPTION_BACK; + } + if (((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) && strcmp(m_aSkinName, m_PrefsSkinFile) == 0) { + m_nCurrExLayer = HOVEROPTION_BACK; + } + if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) { + m_nCurrExLayer = HOVEROPTION_BACK; + } + } + + bool pressed = false; + if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { + m_bShowMouse = false; + pressed = true; + } else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) { + m_bShowMouse = true; + pressed = true; + } + + // Up + if (pressed) { + m_nCurrExLayer = HOVEROPTION_LIST; + if (!m_bPressedUpOnList) { + m_bPressedUpOnList = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0); + ScrollUpListByOne(); + } + } else { + m_bPressedUpOnList = false; + } + + pressed = false; + if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { + m_bShowMouse = false; + pressed = true; + } else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) { + m_bShowMouse = true; + pressed = true; + } + + // Down + if (pressed) { + m_nCurrExLayer = HOVEROPTION_LIST; + if (!m_bPressedDownOnList) { + m_bPressedDownOnList = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0); + ScrollDownListByOne(); + } + } else { + m_bPressedDownOnList = false; + } + + if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { + if (!CPad::GetPad(0)->GetPageUp()) { + m_bPressedPgUpOnList = false; + } else { + m_nCurrExLayer = HOVEROPTION_LIST; + if (!m_bPressedPgUpOnList) { + m_bPressedPgUpOnList = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + m_bShowMouse = false; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0); + PageUpList(false); + } + } + if (!CPad::GetPad(0)->GetPageDown()) { + m_bPressedPgDnOnList = false; + } else { + m_nCurrExLayer = HOVEROPTION_LIST; + if (!m_bPressedPgDnOnList) { + m_bPressedPgDnOnList = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + m_bShowMouse = false; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0); + PageDownList(false); + } + } + if (CPad::GetPad(0)->GetHome()) { + m_nCurrExLayer = HOVEROPTION_LIST; + m_bShowMouse = false; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0); + if (m_nTotalListRow >= MAX_VISIBLE_OPTION_ON_SCREEN) { + m_nFirstVisibleRowOnList = 0; + } + m_nSelectedListRow = 0; + m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; + } + if (CPad::GetPad(0)->GetEnd()) { + m_nCurrExLayer = HOVEROPTION_LIST; + m_bShowMouse = false; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0); + if (m_nTotalListRow >= MAX_VISIBLE_OPTION_ON_SCREEN) { + m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN; + } + m_nSelectedListRow = m_nTotalListRow - 1; + m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; + } + } + + if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustDown()) { + m_bShowMouse = false; + goBack = true; + } + + if (CPad::GetPad(0)->GetLeftMouseJustDown()) { + switch (m_nHoverOption) { + case HOVEROPTION_BACK: + goBack = true; + break; + case HOVEROPTION_PAGEUP: + PageUpList(true); + break; + case HOVEROPTION_PAGEDOWN: + PageDownList(true); + break; + case HOVEROPTION_USESKIN: + if (m_nSkinsTotal > 0) { + m_pSelectedSkin = m_pSkinListHead.nextSkin; + strcpy(m_PrefsSkinFile, m_aSkinName); + CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); + SaveSettings(); + } + } + } + + if (CPad::GetPad(0)->GetLeftMouseJustDown()) { + switch (m_nHoverOption) { + case HOVEROPTION_OVER_SCROLL_UP: + m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_UP; + break; + case HOVEROPTION_OVER_SCROLL_DOWN: + m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_DOWN; + break; + case HOVEROPTION_LIST: + m_nHoverOption = HOVEROPTION_SKIN; + } + } else if ((CPad::GetPad(0)->GetLeftMouseJustUp()) + && ((m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP || (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN)))) { + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + } + + if (!CPad::GetPad(0)->GetLeftMouse()) { + holdingScrollBar = false; + } else { + if ((m_nHoverOption == HOVEROPTION_HOLDING_SCROLLBAR) || holdingScrollBar) { + holdingScrollBar = true; + // TODO: This part is a bit hard to reverse. Not much code tho + assert(0 && "Holding scrollbar isn't done yet"); + } else { + switch (m_nHoverOption) { + case HOVEROPTION_OVER_SCROLL_UP: + case HOVEROPTION_CLICKED_SCROLL_UP: + if (!m_bPressedScrollButton) { + m_bPressedScrollButton = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + ScrollUpListByOne(); + } + break; + case HOVEROPTION_OVER_SCROLL_DOWN: + case HOVEROPTION_CLICKED_SCROLL_DOWN: + if (!m_bPressedScrollButton) { + m_bPressedScrollButton = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + ScrollDownListByOne(); + } + break; + default: + m_bPressedScrollButton = false; + } + } + } +} + +void +CMenuManager::UserInput(void) +{ bool goBack = false; bool optionSelected = false; bool goUp = false; bool goDown = false; -#ifdef TIDY_UP_PBP - bool assumeIncrease = false; + int8 changeValueBy; + + if (!m_AllowNavigation && m_firstStartCounter == 255) + m_AllowNavigation = true; + if (!m_bShowMouse && m_nCurrScreen != MENUPAGE_MAP && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) { + m_bShowMouse = true; + } + + static int oldOption = -99; + oldOption = m_nCurrOption; +#ifdef SCROLLABLE_PAGES + int firstOption = SCREEN_HAS_AUTO_SCROLLBAR ? m_nFirstVisibleRowOnList : 0; + int scrollOffset = aScreens[m_nCurrScreen].m_aEntries[firstOption].m_Y - aScreens[m_nCurrScreen].m_aEntries[0].m_Y; + for (int rowToCheck = firstOption; rowToCheck < firstOption + MAX_VISIBLE_OPTION && rowToCheck < NUM_MENUROWS; ++rowToCheck) { +#else + for (int rowToCheck = 0; rowToCheck < NUM_MENUROWS; ++rowToCheck) { #endif + if (aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_NOTHING || + aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_LABEL) + continue; -#ifdef USE_DEBUG_SCRIPT_LOADER - if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) { - if (CPad::GetPad(0)->GetChar('R')) { - CTheScripts::ScriptToLoad = 1; - DoSettingsBeforeStartingAGame(); - return; + // unused: CFont::GetStringWidth(TheText.Get(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_EntryName), true); + // So they also wanted the compare X, but they abandoned the idea later on + + if (m_nMousePosY > MENU_Y(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Y MINUS_SCROLL_OFFSET) && + m_nMousePosY < MENU_Y(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Y MINUS_SCROLL_OFFSET PLUS_LINE_HEIGHT_ON_SCREEN)) { + static int oldScreen = m_nCurrScreen; + + m_nOptionMouseHovering = rowToCheck; + if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) { + m_nCurrOption = rowToCheck; + m_bShowMouse = true; + } + + int action = aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action; + if (action != MENUACTION_BRIGHTNESS && action != MENUACTION_DRAWDIST && action != MENUACTION_MUSICVOLUME + && action != MENUACTION_SFXVOLUME && action != MENUACTION_MOUSESENS && action != MENUACTION_MP3VOLUMEBOOST +#ifdef CUSTOM_FRONTEND_OPTIONS + && action != MENUACTION_CFO_SLIDER +#endif + ) + m_nHoverOption = HOVEROPTION_RANDOM_ITEM; + + break; } - if (CPad::GetPad(0)->GetChar('D')) { - CTheScripts::ScriptToLoad = 2; - DoSettingsBeforeStartingAGame(); - return; + if (m_bShowMouse && m_nMenuFadeAlpha == 255) { + m_nOptionMouseHovering = oldOption; + m_nCurrOption = oldOption; } } -#endif - if (!m_bShowMouse && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) { - m_bShowMouse = true; + if (m_bShowMouse) { + if (oldOption != m_nCurrOption) { + if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_LABEL) { + ++m_nCurrOption; + ++m_nOptionMouseHovering; + } + m_nOptionHighlightTransitionBlend = 0; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0); + } } m_nMouseOldPosX = m_nMousePosX; @@ -4335,33 +4354,25 @@ CMenuManager::ProcessButtonPresses(void) if (m_nMousePosY < 0) m_nMousePosY = 0; if (m_nMousePosY > SCREEN_HEIGHT) m_nMousePosY = SCREEN_HEIGHT; + changeValueBy = 0; if (hasNativeList(m_nCurrScreen)) { - // Not split to seperate function in III as in VC, but we need it for scrollable pages :) - ProcessList(goBack, optionSelected); - - } else if (isPlainTextScreen(m_nCurrScreen)) { -#ifndef TIDY_UP_PBP - if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown() || CPad::GetPad(0)->GetLeftMouseJustDown()) { - optionSelected = true; - } - if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustUp()) { - if (m_nCurrScreen != MENUPAGE_START_MENU) { - goBack = true; - } - } -#endif + ProcessList(optionSelected, goBack); } else { - if (CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { + AdditionalOptionInput(goBack); + + if (m_AllowNavigation && + (CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown())) { m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); goDown = true; - } else if (CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { + m_nOptionHighlightTransitionBlend = 0; + + } else if (m_AllowNavigation && + (CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown())) { m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); goUp = true; + m_nOptionHighlightTransitionBlend = 0; } -#ifndef TIDY_UP_PBP if ((m_nCurrOption == 0) && (m_nCurrScreen == MENUPAGE_PAUSE_MENU)) { if (CPad::GetPad(0)->GetEnterJustUp() || CPad::GetPad(0)->GetCrossJustUp()) { m_bShowMouse = false; @@ -4373,245 +4384,43 @@ CMenuManager::ProcessButtonPresses(void) optionSelected = true; } } -#endif - if (CPad::GetPad(0)->GetLeftMouseJustUp()) { -#ifndef TIDY_UP_PBP - if (((m_nCurrOption == 0) && (m_nCurrScreen == MENUPAGE_PAUSE_MENU)) && -#else - if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_RESUME && -#endif - (m_nHoverOption == HOVEROPTION_RANDOM_ITEM)) { - m_nCurrOption = m_nOptionMouseHovering; - optionSelected = true; - } - } else if (CPad::GetPad(0)->GetLeftMouseJustDown()) { -#ifdef TIDY_UP_PBP - if (m_nHoverOption >= HOVEROPTION_RADIO_0 && m_nHoverOption <= HOVEROPTION_RADIO_9) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = m_nHoverOption - HOVEROPTION_RADIO_0; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - } else if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM - && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESUME) { - m_nCurrOption = m_nOptionMouseHovering; + if (CPad::GetPad(0)->GetLeftMouseJustUp() && m_nCurrScreen != MENUPAGE_MAP) { + if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM) optionSelected = true; - } -#else - switch (m_nHoverOption) { - case HOVEROPTION_RADIO_0: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = HEAD_RADIO; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_1: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = DOUBLE_CLEF; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_2: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = JAH_RADIO; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_3: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = RISE_FM; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_4: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = LIPS_106; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_5: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = GAME_FM; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_6: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = MSX_FM; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_7: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = FLASHBACK; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_8: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = CHATTERBOX; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RADIO_9: - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_PrefsRadioStation = USERTRACK; - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); - break; - case HOVEROPTION_RANDOM_ITEM: - if (((m_nCurrOption != 0) || (m_nCurrScreen != MENUPAGE_PAUSE_MENU)) { - m_nCurrOption = m_nOptionMouseHovering; - optionSelected = true; - } - break; - } -#endif + else if (m_nHoverOption == HOVEROPTION_NEXT_RADIO) + ChangeRadioStation(1); + else if (m_nHoverOption == HOVEROPTION_PREV_RADIO) + ChangeRadioStation(-1); } if (CPad::GetPad(0)->GetLeftMouse()) { -#ifndef TIDY_UP_PBP switch (m_nHoverOption) { case HOVEROPTION_INCREASE_BRIGHTNESS: - m_PrefsBrightness = m_PrefsBrightness + (512 / MENUSLIDER_LOGICAL_BARS); - if (m_PrefsBrightness < 0) { - m_PrefsBrightness = 0; - } - if (510 < m_PrefsBrightness) { - m_PrefsBrightness = 511; - } - SaveSettings(); - break; - case HOVEROPTION_DECREASE_BRIGHTNESS: - m_PrefsBrightness = m_PrefsBrightness - (512 / MENUSLIDER_LOGICAL_BARS); - if (m_PrefsBrightness < 0) { - m_PrefsBrightness = 0; - } - if (510 < m_PrefsBrightness) { - m_PrefsBrightness = 511; - } - SaveSettings(); - break; + case HOVEROPTION_INCREASE_MP3BOOST: case HOVEROPTION_INCREASE_DRAWDIST: - m_PrefsLOD = m_PrefsLOD + (1.0f / MENUSLIDER_LOGICAL_BARS); - m_PrefsLOD = min(1.8f, m_PrefsLOD); - CRenderer::ms_lodDistScale = m_PrefsLOD; - SaveSettings(); - break; - case HOVEROPTION_DECREASE_DRAWDIST: - m_PrefsLOD = m_PrefsLOD - (1.0f / MENUSLIDER_LOGICAL_BARS); - m_PrefsLOD = max(0.8f, m_PrefsLOD); - CRenderer::ms_lodDistScale = m_PrefsLOD; - SaveSettings(); - break; case HOVEROPTION_INCREASE_MUSICVOLUME: - m_PrefsMusicVolume = m_PrefsMusicVolume + (128 / MENUSLIDER_LOGICAL_BARS); - m_PrefsMusicVolume = Clamp(m_PrefsMusicVolume, 0, 127); - DMAudio.SetMusicMasterVolume(uchar)(m_PrefsMusicVolume); - SaveSettings(); - break; - case HOVEROPTION_DECREASE_MUSICVOLUME: - m_PrefsMusicVolume = m_PrefsMusicVolume - (128 / MENUSLIDER_LOGICAL_BARS); - if (m_PrefsMusicVolume < 0) { - m_PrefsMusicVolume = 0; - } - if (126 < m_PrefsMusicVolume) { - m_PrefsMusicVolume = 127; - } - DMAudio.SetMusicMasterVolume(uchar)(m_PrefsMusicVolume); - SaveSettings(); - break; case HOVEROPTION_INCREASE_SFXVOLUME: - m_PrefsSFXVolume = m_PrefsSFXVolume + (128 / MENUSLIDER_LOGICAL_BARS); - if (m_PrefsSFXVolume < 0) { - m_PrefsSFXVolume = 0; - } - if (126 < m_PrefsSFXVolume) { - m_PrefsSFXVolume = 127; - } - DMAudio.SetEffectsMasterVolume(uchar)(m_PrefsSFXVolume); - SaveSettings(); - break; - case HOVEROPTION_DECREASE_SFXVOLUME: - m_PrefsSFXVolume = m_PrefsSFXVolume - (128 / MENUSLIDER_LOGICAL_BARS); - if (m_PrefsSFXVolume < 0) { - m_PrefsSFXVolume = 0; - } - if (126 < m_PrefsSFXVolume) { - m_PrefsSFXVolume = 127; - } - DMAudio.SetEffectsMasterVolume(uchar)(m_PrefsSFXVolume); - SaveSettings(); - break; case HOVEROPTION_INCREASE_MOUSESENS: - TheCamera.m_fMouseAccelHorzntl += 1.0f/200.0f/15.0f; // probably because diving it to 15 instead of 16(MENUSLIDER_LOGICAL_BARS) had more accurate steps - TheCamera.m_fMouseAccelHorzntl = Clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200); -#ifdef FIX_BUGS - TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f; -#else - TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl; +#ifdef CUSTOM_FRONTEND_OPTIONS + case HOVEROPTION_INCREASE_CFO_SLIDER: #endif - SaveSettings(); + CheckSliderMovement(1); break; + case HOVEROPTION_DECREASE_BRIGHTNESS: + case HOVEROPTION_DECREASE_MP3BOOST: + case HOVEROPTION_DECREASE_DRAWDIST: + case HOVEROPTION_DECREASE_MUSICVOLUME: + case HOVEROPTION_DECREASE_SFXVOLUME: case HOVEROPTION_DECREASE_MOUSESENS: - TheCamera.m_fMouseAccelHorzntl -= 1.0f/200.0f/15.0f; // probably because diving it to 15 instead of 16(MENUSLIDER_LOGICAL_BARS) had more accurate steps - TheCamera.m_fMouseAccelHorzntl = Clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200); -#ifdef FIX_BUGS - TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f; -#else - TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl; -#endif - SaveSettings(); - break; - } -#else - switch (m_nHoverOption) { - case HOVEROPTION_INCREASE_BRIGHTNESS: - case HOVEROPTION_INCREASE_DRAWDIST: - case HOVEROPTION_INCREASE_MUSICVOLUME: - case HOVEROPTION_INCREASE_SFXVOLUME: - case HOVEROPTION_INCREASE_MOUSESENS: #ifdef CUSTOM_FRONTEND_OPTIONS - case HOVEROPTION_INCREASE_CFO_SLIDER: + case HOVEROPTION_DECREASE_CFO_SLIDER: #endif - CheckSliderMovement(1); - break; - case HOVEROPTION_DECREASE_BRIGHTNESS: - case HOVEROPTION_DECREASE_DRAWDIST: - case HOVEROPTION_DECREASE_MUSICVOLUME: - case HOVEROPTION_DECREASE_SFXVOLUME: - case HOVEROPTION_DECREASE_MOUSESENS: -#ifdef CUSTOM_FRONTEND_OPTIONS - case HOVEROPTION_DECREASE_CFO_SLIDER: -#endif - CheckSliderMovement(-1); - break; + CheckSliderMovement(-1); + break; } -#endif } - + #ifdef SCROLLABLE_PAGES if (m_nTotalListRow > MAX_VISIBLE_OPTION) { bool temp = false; @@ -4625,40 +4434,40 @@ CMenuManager::ProcessButtonPresses(void) goUp = false; goDown = false; m_nCurrOption = m_nSelectedListRow; + + if (oldOption != m_nCurrOption) + m_nOptionHighlightTransitionBlend = 0; } // Prevent sound on scroll. Mouse wheel is now belongs to us! if (!(m_nTotalListRow > MAX_VISIBLE_OPTION && (CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustDown()))) #endif - if (CPad::GetPad(0)->GetLeftMouseJustUp() || CPad::GetPad(0)->GetLeftJustUp() || CPad::GetPad(0)->GetRightJustUp() || CPad::GetPad(0)->GetDPadLeftJustUp() || CPad::GetPad(0)->GetDPadRightJustUp() || CPad::GetPad(0)->GetAnaloguePadLeftJustUp() || CPad::GetPad(0)->GetAnaloguePadRightJustUp() || CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustDown()) { int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; - if (option == MENUACTION_BRIGHTNESS || option == MENUACTION_DRAWDIST + if (option == MENUACTION_BRIGHTNESS #ifdef CUSTOM_FRONTEND_OPTIONS || option == MENUACTION_CFO_SLIDER #endif ) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0); else if (option == MENUACTION_SFXVOLUME) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_AUDIO_TEST, 0); - else if (option == MENUACTION_MOUSESENS) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + else if (option == MENUACTION_DRAWDIST || option == MENUACTION_MOUSESENS) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0); } - -#ifndef TIDY_UP_PBP - if (CPad::GetPad(0)->GetBackJustDown()) { - if (m_nCurrScreen != MENUPAGE_START_MENU && m_nCurrScreen != MENUPAGE_PAUSE_MENU) { - m_bShowMouse = false; - goBack = true; - } - } - - if (CPad::GetPad(0)->GetEscapeJustDown()) { - if (m_nCurrScreen != MENUPAGE_START_MENU) { + if (CPad::GetPad(0)->GetBackJustDown() || CPad::GetPad(0)->GetEscapeJustDown()) { + if (m_nCurrScreen != MENUPAGE_START_MENU && m_nCurrScreen != MENUPAGE_PAUSE_MENU && m_nCurrScreen != MENUPAGE_CHOOSE_SAVE_SLOT + && m_nCurrScreen != MENUPAGE_SAVE_CHEAT_WARNING && m_nCurrScreen != MENUPAGE_SAVING_IN_PROGRESS + && m_nCurrScreen != MENUPAGE_DELETING_IN_PROGRESS && m_nCurrScreen != MENUPAGE_OUTRO +#ifdef MISSION_REPLAY + && m_nCurrScreen != MENUPAGE_MISSION_RETRY +#endif + ) + { m_bShowMouse = false; goBack = true; } @@ -4667,92 +4476,193 @@ CMenuManager::ProcessButtonPresses(void) if (((goDown) || (goUp)) || (optionSelected)) { goBack = false; } -#endif + } - // Centralized enter/back (except some conditions) -#ifdef TIDY_UP_PBP - if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESUME) { - if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown() || - (isPlainTextScreen(m_nCurrScreen) && CPad::GetPad(0)->GetLeftMouseJustDown())) { + int curAction = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; + if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetPedWalkLeftRight() < 0 || CPad::GetPad(0)->GetDPadLeft()) { + static uint32 lastSliderDecrease = 0; + if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderDecrease > 150) { + if (curAction == MENUACTION_BRIGHTNESS || curAction == MENUACTION_MUSICVOLUME || + curAction == MENUACTION_SFXVOLUME || curAction == MENUACTION_RADIO || + curAction == MENUACTION_DRAWDIST || curAction == MENUACTION_MOUSESENS || + curAction == MENUACTION_MP3VOLUMEBOOST +#ifdef CUSTOM_FRONTEND_OPTIONS + || curAction == MENUACTION_CFO_SLIDER +#endif + ) + changeValueBy = -1; - if (!isPlainTextScreen(m_nCurrScreen)) - m_bShowMouse = false; + lastSliderDecrease = CTimer::GetTimeInMillisecondsPauseMode(); + } + } else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetPedWalkLeftRight() > 0 || CPad::GetPad(0)->GetDPadRight()) { + static uint32 lastSliderIncrease = 0; + if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderIncrease > 150) { + if (curAction == MENUACTION_BRIGHTNESS || curAction == MENUACTION_MUSICVOLUME || + curAction == MENUACTION_SFXVOLUME || curAction == MENUACTION_RADIO || + curAction == MENUACTION_DRAWDIST || curAction == MENUACTION_MOUSESENS || + curAction == MENUACTION_MP3VOLUMEBOOST +#ifdef CUSTOM_FRONTEND_OPTIONS + || curAction == MENUACTION_CFO_SLIDER +#endif + ) + changeValueBy = 1; + lastSliderIncrease = CTimer::GetTimeInMillisecondsPauseMode(); + } + } - optionSelected = true; +#ifdef SCROLLABLE_PAGES + if (!SCREEN_HAS_AUTO_SCROLLBAR) +#endif + { + if (CPad::GetPad(0)->GetMouseWheelUpJustDown()) { + changeValueBy = 1; + } else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) { + changeValueBy = -1; } - } else { - if (CPad::GetPad(0)->GetEnterJustUp() || CPad::GetPad(0)->GetCrossJustUp()) { + } + + if (m_AllowNavigation) { + if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()) { m_bShowMouse = false; - optionSelected = true; + changeValueBy = 1; } } - if (!goDown && !goUp && !optionSelected) { - if (m_nCurrScreen != MENUPAGE_START_MENU) { - if (isPlainTextScreen(m_nCurrScreen)) { - if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustUp()) { - goBack = true; - } - } else { - if (CPad::GetPad(0)->GetEscapeJustDown() || (m_nCurrScreen != MENUPAGE_PAUSE_MENU && CPad::GetPad(0)->GetBackJustDown())) { - m_bShowMouse = false; - goBack = true; - } + if (m_AllowNavigation) { + if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()) { + m_bShowMouse = false; + changeValueBy = -1; + } + } + if (changeValueBy != 0) { + if ((m_nCurrScreen == MENUPAGE_SOUND_SETTINGS || m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS || m_nCurrScreen == MENUPAGE_CONTROLLER_PC || m_nCurrScreen == MENUPAGE_MOUSE_CONTROLS) + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_NOTHING + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_LABEL + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_YES + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_NO + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_CHANGEMENU + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_KEYBOARDCTRLS + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_GOBACK + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESTOREDEF + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_DRAWDIST + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_MOUSESENS + && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_MP3VOLUMEBOOST) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0); + } + } + ProcessUserInput(goDown, goUp, optionSelected, goBack, changeValueBy); +#ifdef CUSTOM_FRONTEND_OPTIONS + if (aScreens[m_nCurrScreen].m_aEntries[oldOption].m_Action < MENUACTION_NOTHING) { // CFO check + CMenuScreenCustom::CMenuEntry &oldEntry = aScreens[m_nCurrScreen].m_aEntries[oldOption]; + if (m_nCurrOption != oldOption) { + if (oldEntry.m_Action == MENUACTION_CFO_DYNAMIC) + if(oldEntry.m_CFODynamic->buttonPressFunc) + oldEntry.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS); + + if (oldEntry.m_Action == MENUACTION_CFO_SELECT && oldEntry.m_CFOSelect->onlyApplyOnEnter) { + if (oldEntry.m_CFOSelect->displayedValue != oldEntry.m_CFOSelect->lastSavedValue) + SetHelperText(3); // Restored original value + + oldEntry.m_CFOSelect->displayedValue = oldEntry.m_CFOSelect->lastSavedValue = *(int8*)oldEntry.m_CFO->value; } + } else if (oldEntry.m_Action == MENUACTION_CFO_SELECT && oldEntry.m_CFOSelect->onlyApplyOnEnter) { + if (oldEntry.m_CFOSelect->displayedValue != *(int8*)oldEntry.m_CFO->value) + SetHelperText(1); // Enter to apply + else if (m_nHelperTextMsgId == 1) + ResetHelperText(); // Applied } } #endif +} -#ifdef PS2_LIKE_MENU - if (CPad::GetPad(0)->GetLeftMouseJustDown() && hoveredBottomBarOption != -1) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - bottomBarActive = false; - curBottomBarOption = hoveredBottomBarOption; - ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, false); - if (bbNames[curBottomBarOption].screenId == MENUPAGE_SOUND_SETTINGS) - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); +void +CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, uint8 goBack, int8 changeAmount) +{ + if (m_nCurrScreen == MENUPAGE_OUTRO) return; - } else if (bottomBarActive) { - if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - bottomBarActive = false; - if (bbNames[curBottomBarOption].screenId == MENUPAGE_SOUND_SETTINGS) - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); + if (m_bWaitingForNewKeyBind) { + if (m_bStartWaitingForKeyBind) + m_bStartWaitingForKeyBind = false; + else { + pControlEdit = CPad::EditCodesForControls(pControlEdit, 1); + JoyButtonJustClicked = false; + MouseButtonJustClicked = false; + + if (CPad::GetPad(0)->GetLeftMouseJustDown()) + MouseButtonJustClicked = rsMOUSELEFTBUTTON; + else if (CPad::GetPad(0)->GetRightMouseJustUp()) + MouseButtonJustClicked = rsMOUSERIGHTBUTTON; + else if (CPad::GetPad(0)->GetMiddleMouseJustUp()) + MouseButtonJustClicked = rsMOUSMIDDLEBUTTON; + else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) + MouseButtonJustClicked = rsMOUSEWHEELUPBUTTON; + else if (CPad::GetPad(0)->GetMouseWheelDownJustUp()) + MouseButtonJustClicked = rsMOUSEWHEELDOWNBUTTON; + else if (CPad::GetPad(0)->GetMouseX1JustUp()) + MouseButtonJustClicked = rsMOUSEX1BUTTON; + else if (CPad::GetPad(0)->GetMouseX2JustUp()) + MouseButtonJustClicked = rsMOUSEX2BUTTON; + + JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown(); + + int32 TypeOfControl = KEYBOARD; + if (JoyButtonJustClicked) + TypeOfControl = JOYSTICK; + if (MouseButtonJustClicked) + TypeOfControl = MOUSE; + if (*pControlEdit != rsNULL) + TypeOfControl = KEYBOARD; + + if (!m_bKeyIsOK) { + pControlEdit = nil; + m_bWaitingForNewKeyBind = false; + m_KeyPressedCode = -1; + m_bStartWaitingForKeyBind = false; + } else if (!m_bKeyChangeNotProcessed) { + if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked) + CheckCodesForControls(TypeOfControl); - return; - } else if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown() - || CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { + field_159 = true; + } else { + for (int i = 0; i < 4; i++) + ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i); + m_bKeyIsOK = false; + m_bKeyChangeNotProcessed = false; + } + } + } - m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - curBottomBarOption = ((curBottomBarOption + bbTabCount) - 1) % bbTabCount; - ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true); - return; - } else if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown() - || CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { + if (pEditString || pControlEdit) + return; - m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - curBottomBarOption = ((curBottomBarOption + bbTabCount) + 1) % bbTabCount; - ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true); +#ifdef USE_DEBUG_SCRIPT_LOADER + if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) { + if (CPad::GetPad(0)->GetChar('R')) { + CTheScripts::ScriptToLoad = 1; + DoSettingsBeforeStartingAGame(); return; } - optionSelected = false; - goDown = false; - goUp = false; } #endif - int prevOption = m_nCurrOption; - if (goDown && (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME)) { + int oldOption = m_nCurrOption; + if (goDown) { + if (m_nCurrScreen != MENUPAGE_MAP) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0); + m_nCurrOption++; if (m_nCurrOption == NUM_MENUROWS || (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_NOTHING)) { m_nCurrOption = 0; } + if (oldOption != m_nCurrOption) + m_nOptionHighlightTransitionBlend = 0; } - if (goUp && (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME)) { + if (goUp) { + if (m_nCurrScreen != MENUPAGE_MAP) + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0); + if (m_nCurrOption == (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)) { while (m_nCurrOption != NUM_MENUROWS - 1 && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption + 1].m_Action != MENUACTION_NOTHING) { @@ -4761,634 +4671,418 @@ CMenuManager::ProcessButtonPresses(void) } else { m_nCurrOption--; } + if (oldOption != m_nCurrOption) + m_nOptionHighlightTransitionBlend = 0; } - // Hide back button -#ifdef PS2_LIKE_MENU - if ((goUp || goDown) && m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME && strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") == 0) - m_nCurrOption = goUp ? m_nCurrOption - 1 : (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL); -#endif - - if (optionSelected) { - int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; - if ((option == MENUACTION_CHANGEMENU) || (option == MENUACTION_POPULATESLOTS_CHANGEMENU)) { - if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") != 0 && - strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FESZ_CA") != 0) { - - if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) { - if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY) - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); - else - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - } else - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0); - } else { - // This is duplicate, back button already processed below -#ifndef TIDY_UP_PBP - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0); - if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { - DMAudio.StopFrontEndTrack(); - OutputDebugString("FRONTEND AUDIO TRACK STOPPED"); - } -#endif - } - } else if (option == MENUACTION_CHECKSAVE) { - if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); - } else { - if (m_nCurrScreen != MENUPAGE_NEW_GAME_RELOAD) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - } - } - } else if (option != MENUACTION_CHANGEMENU && option != MENUACTION_BRIGHTNESS && option != MENUACTION_DRAWDIST - && option != MENUACTION_MUSICVOLUME && option != MENUACTION_SFXVOLUME - && option != MENUACTION_CHECKSAVE && option != MENUACTION_UNK24 - && option != MENUACTION_MOUSESENS && option != MENUACTION_SCREENRES -#ifdef CUSTOM_FRONTEND_OPTIONS - && option != MENUACTION_CFO_SLIDER -#endif - ) - { - - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - } - - if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) || (m_nCurrScreen == MENUPAGE_SKIN_SELECT)) { + if (optionSelected && m_nMenuFadeAlpha == 255) { + if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_NEW_GAME_RELOAD && m_bGameNotLoaded) { + DoSettingsBeforeStartingAGame(); + } else if (hasNativeList(m_nCurrScreen)) { switch (m_nCurrExLayer) { - default: - goBack = true; - break; - case HOVEROPTION_LIST: - if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { - m_bWaitingForNewKeyBind = true; - m_bStartWaitingForKeyBind = true; - pControlEdit = &m_KeyPressedCode; - } - if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { - strcpy(m_PrefsSkinFile, m_aSkinName); - CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); - m_nCurrExLayer = HOVEROPTION_BACK; - SaveSettings(); - } - m_nHoverOption = HOVEROPTION_NOT_HOVERING; - break; - case HOVEROPTION_USESKIN: - m_nHoverOption = HOVEROPTION_NOT_HOVERING; + case HOVEROPTION_LIST: + if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { + m_bWaitingForNewKeyBind = true; + m_bStartWaitingForKeyBind = true; + pControlEdit = &m_KeyPressedCode; + } + if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { strcpy(m_PrefsSkinFile, m_aSkinName); CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); m_nCurrExLayer = HOVEROPTION_BACK; SaveSettings(); - break; + } + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + break; + case HOVEROPTION_USESKIN: + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + strcpy(m_PrefsSkinFile, m_aSkinName); + CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); + m_nCurrExLayer = HOVEROPTION_BACK; + SaveSettings(); + break; + case HOVEROPTION_BACK: + default: + goBack = true; + break; } - } else if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_NEW_GAME_RELOAD && m_bGameNotLoaded) { - DoSettingsBeforeStartingAGame(); -/* } else if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { - // .. either empty or there was some outer if. :shrug: pointless anyway, keyboard_controls is handled in first if. -*/ - } else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { if (m_nSkinsTotal > 0) { m_pSelectedSkin = m_pSkinListHead.nextSkin; strcpy(m_PrefsSkinFile, m_aSkinName); CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); SaveSettings(); - } else { -#ifndef TIDY_UP_PBP - ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0], - GetPreviousPageOption(), true, true); -#else - goBack = true; -#endif } - } else if (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME) { - option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; - switch (option) { - case MENUACTION_RADIO: -#ifdef TIDY_UP_PBP - assumeIncrease = true; -#else - ++m_PrefsRadioStation; - if (DMAudio.IsMP3RadioChannelAvailable()) { - if (m_PrefsRadioStation > USERTRACK) - m_PrefsRadioStation = HEAD_RADIO; - } else if (m_PrefsRadioStation > CHATTERBOX) { - m_PrefsRadioStation = USERTRACK; - } - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); -#endif - break; - case MENUACTION_LANG_ENG: - m_PrefsLanguage = LANGUAGE_AMERICAN; - m_bFrontEnd_ReloadObrTxtGxt = true; - InitialiseChangedLanguageSettings(); - SaveSettings(); - break; - case MENUACTION_LANG_FRE: - m_PrefsLanguage = LANGUAGE_FRENCH; - m_bFrontEnd_ReloadObrTxtGxt = true; - InitialiseChangedLanguageSettings(); - SaveSettings(); - break; - case MENUACTION_LANG_GER: - m_PrefsLanguage = LANGUAGE_GERMAN; - m_bFrontEnd_ReloadObrTxtGxt = true; - InitialiseChangedLanguageSettings(); - SaveSettings(); - break; - case MENUACTION_LANG_ITA: - m_PrefsLanguage = LANGUAGE_ITALIAN; - m_bFrontEnd_ReloadObrTxtGxt = true; - InitialiseChangedLanguageSettings(); - SaveSettings(); - break; - case MENUACTION_LANG_SPA: - m_PrefsLanguage = LANGUAGE_SPANISH; - m_bFrontEnd_ReloadObrTxtGxt = true; - InitialiseChangedLanguageSettings(); - SaveSettings(); - break; - case MENUACTION_POPULATESLOTS_CHANGEMENU: - PcSaveHelper.PopulateSlotInfo(); - - // fall through - case MENUACTION_CHANGEMENU: - { - bool changeMenu = true; - int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot; - - // This should be unused. - if (saveSlot >= 2 && saveSlot <= 9) { - m_nCurrSaveSlot = saveSlot - 2; - switch (m_nCurrScreen) { - case MENUPAGE_CHOOSE_LOAD_SLOT: - if (Slots[m_nCurrSaveSlot + 1] != SLOT_EMPTY) - changeMenu = false; - - break; - case MENUPAGE_CHOOSE_DELETE_SLOT: - if (Slots[m_nCurrSaveSlot + 1] == SLOT_EMPTY) - changeMenu = false; + } - break; + int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; +#ifdef FIX_BUGS + int currScreen = m_nCurrScreen; + int currOption = m_nCurrOption; +#endif + switch (option) { + case MENUACTION_CHANGEMENU: + case MENUACTION_YES: + case MENUACTION_NO: + SwitchToNewScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu); + break; + case MENUACTION_RADIO: + ChangeRadioStation(1); + break; + case MENUACTION_LANG_ENG: + m_PrefsLanguage = LANGUAGE_AMERICAN; + m_bFrontEnd_ReloadObrTxtGxt = true; + InitialiseChangedLanguageSettings(); + SaveSettings(); + break; + case MENUACTION_LANG_FRE: + m_PrefsLanguage = LANGUAGE_FRENCH; + m_bFrontEnd_ReloadObrTxtGxt = true; + InitialiseChangedLanguageSettings(); + SaveSettings(); + break; + case MENUACTION_LANG_GER: + m_PrefsLanguage = LANGUAGE_GERMAN; + m_bFrontEnd_ReloadObrTxtGxt = true; + InitialiseChangedLanguageSettings(); + SaveSettings(); + break; + case MENUACTION_LANG_ITA: + m_PrefsLanguage = LANGUAGE_ITALIAN; + m_bFrontEnd_ReloadObrTxtGxt = true; + InitialiseChangedLanguageSettings(); + SaveSettings(); + break; + case MENUACTION_LANG_SPA: + m_PrefsLanguage = LANGUAGE_SPANISH; + m_bFrontEnd_ReloadObrTxtGxt = true; + InitialiseChangedLanguageSettings(); + SaveSettings(); + break; + case MENUACTION_CHECKSAVE: + { + int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot; + + if (saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8) { + m_nCurrSaveSlot = saveSlot - SAVESLOT_1; + if (Slots[m_nCurrSaveSlot] != SLOT_EMPTY && Slots[m_nCurrSaveSlot] != SLOT_CORRUPTED) { + if (m_nCurrScreen == MENUPAGE_CHOOSE_LOAD_SLOT) { + SwitchToNewScreen(MENUPAGE_LOAD_SLOT_CONFIRM); + } else if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) { + SwitchToNewScreen(MENUPAGE_DELETE_SLOT_CONFIRM); } } - if (changeMenu) { - if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") == 0) { -#ifndef TIDY_UP_PBP - ResetHelperText(); - ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0], - GetPreviousPageOption(), true, true); -#else - goBack = true; - break; + } + break; + } + case MENUACTION_NEWGAME: + DoSettingsBeforeStartingAGame(); + break; +#ifdef LEGACY_MENU_OPTIONS + case MENUACTION_RELOADIDE: + CFileLoader::ReloadObjectTypes("GTA3.IDE"); + break; #endif - } else { - ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); - } - } - break; + case MENUACTION_RESUME_FROM_SAVEZONE: + RequestFrontEndShutDown(); + break; + case MENUACTION_LOADRADIO: + if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { + SwitchToNewScreen(MENUPAGE_SOUND_SETTINGS); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); + OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK"); } - case MENUACTION_CHECKSAVE: - { - int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot; + break; +#ifdef MISSION_REPLAY + case MENUACTION_REJECT_RETRY: + doingMissionRetry = false; + AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL; + RequestFrontEndShutDown(); + break; + case MENUACTION_UNK114: + doingMissionRetry = false; + RequestFrontEndShutDown(); + RetryMission(MISSION_RETRY_TYPE_BEGIN_RESTARTING); + return; +#endif + case MENUACTION_SAVEGAME: + { + int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot; - if (saveSlot >= 2 && saveSlot <= 9) { - m_nCurrSaveSlot = saveSlot - 2; - if (Slots[m_nCurrSaveSlot + 1] != SLOT_EMPTY && Slots[m_nCurrSaveSlot + 1] != SLOT_CORRUPTED) { - ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); - } - } - break; + if (saveSlot >= 2 && saveSlot <= 9) { + m_nCurrSaveSlot = m_nCurrOption; + SwitchToNewScreen(MENUPAGE_SAVE_OVERWRITE_CONFIRM); + } + break; + } + case MENUACTION_RADARMODE: + if (++m_PrefsRadarMode > 2) + m_PrefsRadarMode = 0; + SaveSettings(); + break; + case MENUACTION_GOBACK: + goBack = true; + break; + case MENUACTION_KEYBOARDCTRLS: + SwitchToNewScreen(MENUPAGE_KEYBOARD_CONTROLS); + m_nSelectedListRow = 0; + m_nCurrExLayer = HOVEROPTION_LIST; + break; + case MENUACTION_GETKEY: + m_CurrCntrlAction = GetStartOptionsCntrlConfigScreens() + m_nCurrOption; + m_bKeyIsOK = true; + m_bWaitingForNewKeyBind = true; + m_bStartWaitingForKeyBind = true; + pControlEdit = &m_KeyPressedCode; + break; + case MENUACTION_CANCELGAME: + DMAudio.Service(); + SwitchToNewScreen(MENUPAGE_OUTRO); + break; + case MENUACTION_RESUME: +#ifdef LEGACY_MENU_OPTIONS + if (m_PrefsVsyncDisp != m_PrefsVsync) { + m_PrefsVsync = m_PrefsVsyncDisp; } - case MENUACTION_NEWGAME: - DoSettingsBeforeStartingAGame(); - break; - case MENUACTION_RELOADIDE: - CFileLoader::ReloadObjectTypes("GTA3.IDE"); - break; - case MENUACTION_RELOADIPL: - CGame::ReloadIPLs(); - break; - case MENUACTION_SHOWCULL: - gbShowCullZoneDebugStuff = !gbShowCullZoneDebugStuff; - break; - case MENUACTION_MEMCARDSAVECONFIRM: - return; - case MENUACTION_RESUME_FROM_SAVEZONE: - RequestFrontEndShutDown(); - break; - case MENUACTION_MPMAP_LIBERTY: - case MENUACTION_MPMAP_REDLIGHT: - case MENUACTION_MPMAP_CHINATOWN: - case MENUACTION_MPMAP_TOWER: - case MENUACTION_MPMAP_SEWER: - case MENUACTION_MPMAP_INDUSTPARK: - case MENUACTION_MPMAP_DOCKS: - case MENUACTION_MPMAP_STAUNTON: - m_SelectedMap = option - MENUACTION_MPMAP_LIBERTY; - SaveSettings(); - ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); - break; - case MENUACTION_MPMAP_DEATHMATCH1: - case MENUACTION_MPMAP_DEATHMATCH2: - case MENUACTION_MPMAP_TEAMDEATH1: - case MENUACTION_MPMAP_TEAMDEATH2: - case MENUACTION_MPMAP_STASH: - case MENUACTION_MPMAP_CAPTURE: - case MENUACTION_MPMAP_RATRACE: - case MENUACTION_MPMAP_DOMINATION: - m_SelectedGameType = option - MENUACTION_MPMAP_DEATHMATCH1; - SaveSettings(); - ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); - break; - case MENUACTION_KEYBOARDCTRLS: - ChangeScreen(MENUPAGE_KEYBOARD_CONTROLS, 0, true, true); - m_nSelectedListRow = 0; - m_nCurrExLayer = HOVEROPTION_LIST; - break; - case MENUACTION_GETKEY: - m_CurrCntrlAction = GetStartOptionsCntrlConfigScreens() + m_nCurrOption; - m_bKeyIsOK = true; - m_bWaitingForNewKeyBind = true; - m_bStartWaitingForKeyBind = true; - pControlEdit = &m_KeyPressedCode; - break; - case MENUACTION_CANCELGAME: - DMAudio.Service(); - RsEventHandler(rsQUITAPP, nil); - break; - case MENUACTION_RESUME: -#ifndef TIDY_UP_PBP - if (m_PrefsVsyncDisp != m_PrefsVsync) { - m_PrefsVsync = m_PrefsVsyncDisp; - } - RequestFrontEndShutDown(); -#else - goBack = true; #endif - break; - case MENUACTION_DONTCANCEL: - ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0], - GetPreviousPageOption(), true, true); - break; - case MENUACTION_SCREENRES: - if (m_nDisplayVideoMode != m_nPrefsVideoMode) { - m_nPrefsVideoMode = m_nDisplayVideoMode; - _psSelectScreenVM(m_nPrefsVideoMode); - SetHelperText(0); - SaveSettings(); - } - break; - case MENUACTION_AUDIOHW: - { - int selectedProvider = m_nPrefsAudio3DProviderIndex; - if (selectedProvider != -1) { - m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex); - if (selectedProvider == m_nPrefsAudio3DProviderIndex) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - SetHelperText(0); - } else { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); - SetHelperText(4); - } - SaveSettings(); - } - break; + RequestFrontEndShutDown(); + break; + case MENUACTION_DONTCANCEL: + SwitchToNewScreen(-2); + break; + case MENUACTION_SCREENRES: + if (m_nDisplayVideoMode != m_nPrefsVideoMode) { + m_nPrefsVideoMode = m_nDisplayVideoMode; + _psSelectScreenVM(m_nPrefsVideoMode); + DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); + DMAudio.Service(); + CentreMousePointer(); + m_bShowMouse = true; + m_nCurrOption = 5; // TODO(Miami): Because selected option is resetted after res. change. We'll need to revisit that. + m_nOptionHighlightTransitionBlend = 0; + SaveSettings(); } - case MENUACTION_SPEAKERCONF: -#ifndef TIDY_UP_PBP - if (m_nPrefsAudio3DProviderIndex != -1) { - if (--m_PrefsSpeakers < 0) - m_PrefsSpeakers = 2; - DMAudio.SetSpeakerConfig(m_PrefsSpeakers); - SaveSettings(); + break; + case MENUACTION_AUDIOHW: + { + int selectedProvider = m_nPrefsAudio3DProviderIndex; + if (selectedProvider != NO_AUDIO_PROVIDER) { + if (selectedProvider == -1) + selectedProvider = m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders(); + + m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex); + if (selectedProvider != m_nPrefsAudio3DProviderIndex) { + SetHelperText(5); } -#else - assumeIncrease = true; -#endif - break; - case MENUACTION_PLAYERSETUP: - CPlayerSkin::BeginFrontendSkinEdit(); - ChangeScreen(MENUPAGE_SKIN_SELECT, 0, true, true); - m_nCurrExLayer = HOVEROPTION_LIST; - m_bSkinsEnumerated = false; - break; - case MENUACTION_RESTOREDEF: - if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { - m_PrefsSfxVolume = 102; - m_PrefsSpeakers = 0; - m_PrefsMusicVolume = 102; - m_PrefsStereoMono = 0; - m_PrefsRadioStation = HEAD_RADIO; - DMAudio.SetMusicMasterVolume(102); - DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); - SaveSettings(); - } else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) { - m_PrefsFrameLimiter = true; - m_PrefsBrightness = 256; - m_PrefsVsyncDisp = true; - m_PrefsLOD = 1.2f; - m_PrefsVsync = true; - CRenderer::ms_lodDistScale = 1.2f; + SaveSettings(); + } + break; + } + case MENUACTION_SPEAKERCONF: + if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { + if (--m_PrefsSpeakers < 0) + m_PrefsSpeakers = 2; + DMAudio.SetSpeakerConfig(m_PrefsSpeakers); + SaveSettings(); + } + break; + case MENUACTION_PLAYERSETUP: + CPlayerSkin::BeginFrontendSkinEdit(); + SwitchToNewScreen(MENUPAGE_SKIN_SELECT); + m_bSkinsEnumerated = false; + m_nCurrExLayer = HOVEROPTION_LIST; + break; + case MENUACTION_RESTOREDEF: + if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { + m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders(); + DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex); + m_PrefsSfxVolume = 49; + m_PrefsMusicVolume = 49; + m_PrefsRadioStation = EMOTION; + m_PrefsMP3BoostVolume = 0; + m_PrefsStereoMono = 1; + m_PrefsSpeakers = 0; + DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume); + DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); + DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); + DMAudio.SetRadioInCar(m_PrefsRadioStation); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); + SaveSettings(); + } else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) { + m_PrefsBrightness = 256; + m_PrefsLOD = 1.2f; +#ifdef LEGACY_MENU_OPTIONS + m_PrefsVsync = true; +#endif + CRenderer::ms_lodDistScale = m_PrefsLOD; + m_PrefsShowSubtitles = false; #ifdef ASPECT_RATIO_SCALE - m_PrefsUseWideScreen = AR_AUTO; -#else - m_PrefsUseWideScreen = false; -#endif - m_PrefsShowSubtitles = true; - m_nDisplayVideoMode = m_nPrefsVideoMode; -#if GTA_VERSION >= GTA3_PC_11 - if (_dwOperatingSystemVersion == OS_WIN98) { - CMBlur::BlurOn = false; - CMBlur::MotionBlurClose(); - } else { - CMBlur::BlurOn = true; - CMBlur::MotionBlurOpen(Scene.camera); - } + m_PrefsUseWideScreen = AR_AUTO; #else - CMBlur::BlurOn = true; + m_PrefsUseWideScreen = false; #endif + m_PrefsShowLegends = true; + m_PrefsVsyncDisp = true; + m_PrefsFrameLimiter = true; + m_PrefsRadarMode = 0; + m_PrefsShowHud = true; + m_nDisplayVideoMode = m_nPrefsVideoMode; + CMBlur::BlurOn = false; #ifdef CUSTOM_FRONTEND_OPTIONS - extern void RestoreDefGraphics(int8); - extern void RestoreDefDisplay(int8); + extern void RestoreDefGraphics(int8); + extern void RestoreDefDisplay(int8); - RestoreDefGraphics(FEOPTION_ACTION_SELECT); - RestoreDefDisplay(FEOPTION_ACTION_SELECT); + RestoreDefGraphics(FEOPTION_ACTION_SELECT); + RestoreDefDisplay(FEOPTION_ACTION_SELECT); #endif - SaveSettings(); - } else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) { - ControlsManager.MakeControllerActionsBlank(); - ControlsManager.InitDefaultControlConfiguration(); - ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp()); + SaveSettings(); + } else if (m_nCurrScreen == MENUPAGE_CONTROLLER_PC) { + ControlsManager.MakeControllerActionsBlank(); + ControlsManager.InitDefaultControlConfiguration(); + ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp()); #if !defined RW_GL3 - if (AllValidWinJoys.m_aJoys[JOYSTICK1].m_bInitialised) { - DIDEVCAPS devCaps; - devCaps.dwSize = sizeof(DIDEVCAPS); - PSGLOBAL(joy1)->GetCapabilities(&devCaps); - ControlsManager.InitDefaultControlConfigJoyPad(devCaps.dwButtons); - } + if (AllValidWinJoys.m_aJoys[JOYSTICK1].m_bInitialised) { + DIDEVCAPS devCaps; + devCaps.dwSize = sizeof(DIDEVCAPS); + PSGLOBAL(joy1)->GetCapabilities(&devCaps); + ControlsManager.InitDefaultControlConfigJoyPad(devCaps.dwButtons); + } #else - if (PSGLOBAL(joy1id) != -1 && glfwJoystickPresent(PSGLOBAL(joy1id))) { - int count; - glfwGetJoystickButtons(PSGLOBAL(joy1id), &count); - ControlsManager.InitDefaultControlConfigJoyPad(count); - } + if (PSGLOBAL(joy1id) != -1 && glfwJoystickPresent(PSGLOBAL(joy1id))) { + int count; + glfwGetJoystickButtons(PSGLOBAL(joy1id), &count); + ControlsManager.InitDefaultControlConfigJoyPad(count); + } #endif - m_ControlMethod = CONTROL_STANDARD; + MousePointerStateHelper.bInvertVertically = true; + TheCamera.m_bHeadBob = false; #ifdef FIX_BUGS - MousePointerStateHelper.bInvertVertically = true; - TheCamera.m_fMouseAccelVertical = 0.003f; -#else - MousePointerStateHelper.bInvertVertically = false; -#endif - TheCamera.m_fMouseAccelHorzntl = 0.0025f; - CVehicle::m_bDisableMouseSteering = true; - TheCamera.m_bHeadBob = false; - SaveSettings(); -#ifdef LOAD_INI_SETTINGS - SaveINIControllerSettings(); + TheCamera.m_fMouseAccelVertical = 0.003f; #endif - } - SetHelperText(2); - break; - case MENUACTION_CTRLMETHOD: -#ifndef TIDY_UP_PBP - if (m_ControlMethod == CONTROL_CLASSIC) { - CCamera::m_bUseMouse3rdPerson = true; - m_ControlMethod = CONTROL_STANDARD; - } else { - CCamera::m_bUseMouse3rdPerson = false; - m_ControlMethod = CONTROL_CLASSIC; - } - SaveSettings(); + TheCamera.m_fMouseAccelHorzntl = 0.0025f; + CVehicle::m_bDisableMouseSteering = true; + m_ControlMethod = CONTROL_STANDARD; +#ifdef PC_PLAYER_CONTROLS + TheCamera.m_bUseMouse3rdPerson = true; #else - assumeIncrease = true; + TheCamera.m_bUseMouse3rdPerson = false; #endif - break; - case MENUACTION_LOADRADIO: - ChangeScreen(MENUPAGE_SOUND_SETTINGS, 0, true, true); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); - OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK"); - break; -#ifdef MISSION_REPLAY - case MENUACTION_REJECT_RETRY: - doingMissionRetry = false; - AllowMissionReplay = 0; - RequestFrontEndShutDown(); - break; - case MENUACTION_UNK114: - doingMissionRetry = false; - RequestFrontEndShutDown(); - RetryMission(MISSION_RETRY_TYPE_BEGIN_RESTARTING); - return; + SaveSettings(); +#ifdef LOAD_INI_SETTINGS + SaveINIControllerSettings(); #endif + } + SetHelperText(2); + break; + case MENUACTION_CTRLMETHOD: + if (m_ControlMethod == CONTROL_CLASSIC) { + CCamera::m_bUseMouse3rdPerson = true; + m_ControlMethod = CONTROL_STANDARD; + } else { + CCamera::m_bUseMouse3rdPerson = false; + m_ControlMethod = CONTROL_CLASSIC; + } + SaveSettings(); + break; #ifdef CUSTOM_FRONTEND_OPTIONS - case MENUACTION_CFO_SELECT: - case MENUACTION_CFO_DYNAMIC: - CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption]; - if (option.m_Action == MENUACTION_CFO_SELECT) { - if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded) + case MENUACTION_CFO_SELECT: + case MENUACTION_CFO_DYNAMIC: + CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption]; + if (option.m_Action == MENUACTION_CFO_SELECT) { + if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded) break; - if (!option.m_CFOSelect->onlyApplyOnEnter) { - option.m_CFOSelect->displayedValue++; - if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0) - option.m_CFOSelect->displayedValue = 0; - } - int8 oldValue = *(int8*)option.m_CFO->value; - - *(int8*)option.m_CFO->value = option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue; - - // Now everything is saved in .ini, and LOAD_INI_SETTINGS is fundamental for CFO - // if (option.m_CFOSelect->save) - SaveSettings(); + if (!option.m_CFOSelect->onlyApplyOnEnter) { + option.m_CFOSelect->displayedValue++; + if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0) + option.m_CFOSelect->displayedValue = 0; + } + int8 oldValue = *(int8*)option.m_CFO->value; - if (option.m_CFOSelect->displayedValue != oldValue && option.m_CFOSelect->changeFunc) - option.m_CFOSelect->changeFunc(oldValue, option.m_CFOSelect->displayedValue); + *(int8*)option.m_CFO->value = option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue; - } else if (option.m_Action == MENUACTION_CFO_DYNAMIC) { - if (option.m_CFODynamic->buttonPressFunc) - option.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_SELECT); - } + // Now everything is saved in .ini, and LOAD_INI_SETTINGS is fundamental for CFO + // if (option.m_CFOSelect->save) + SaveSettings(); - break; -#endif - } - } - ProcessOnOffMenuOptions(); - } + if (option.m_CFOSelect->displayedValue != oldValue && option.m_CFOSelect->changeFunc) + option.m_CFOSelect->changeFunc(oldValue, option.m_CFOSelect->displayedValue); - if (goBack) { - ResetHelperText(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0); -#ifdef PS2_LIKE_MENU - if (m_nCurrScreen == MENUPAGE_PAUSE_MENU || bottomBarActive) { -#else - if (m_nCurrScreen == MENUPAGE_PAUSE_MENU) { -#endif - if (!m_bGameNotLoaded && !m_bMenuStateChanged) { - if (m_PrefsVsyncDisp != m_PrefsVsync) { - m_PrefsVsync = m_PrefsVsyncDisp; + } else if (option.m_Action == MENUACTION_CFO_DYNAMIC) { + if (option.m_CFODynamic->buttonPressFunc) + option.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_SELECT); } - RequestFrontEndShutDown(); - } - // We're already resuming, we don't need further processing. -#if defined(FIX_BUGS) || defined(PS2_LIKE_MENU) - return; -#endif - } -#ifdef PS2_SAVE_DIALOG - else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT || m_nCurrScreen == MENUPAGE_SAVE) { -#else - else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT) { + break; #endif - RequestFrontEndShutDown(); } - // It's now in ThingsToDoBeforeGoingBack() -#ifndef TIDY_UP_PBP - else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { - DMAudio.StopFrontEndTrack(); - OutputDebugString("FRONTEND AUDIO TRACK STOPPED"); - } -#endif - - int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0]; - int oldOption = GetPreviousPageOption(); - - if (oldScreen != -1) { - ThingsToDoBeforeGoingBack(); - -#ifdef PS2_LIKE_MENU - if (!bottomBarActive && - (oldScreen == MENUPAGE_NONE || oldScreen == MENUPAGE_OPTIONS)) { - bottomBarActive = true; - } else -#endif - { - ChangeScreen(oldScreen, oldOption, true, true); - } - - // We will go back for sure at this point, why process other things?! + ProcessOnOffMenuOptions(); + if (!goBack) { #ifdef FIX_BUGS - return; -#endif - } - } - -#ifdef PS2_LIKE_MENU - if (bottomBarActive) - return; -#endif - - int changeValueBy = 0; - bool decrease = false; -#ifdef TIDY_UP_PBP - bool increase = assumeIncrease; + int saveSlot = aScreens[currScreen].m_aEntries[currOption].m_SaveSlot; + if (saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8 && Slots[currOption] != SLOT_OK) #else - bool increase = false; + int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot; + if (saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8 && Slots[m_nCurrOption] != SLOT_OK) #endif - if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetPedWalkLeftRight() < 0 || CPad::GetPad(0)->GetDPadLeft()) { - static uint32 lastSliderDecrease = 0; - if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderDecrease > 150) { - CheckSliderMovement(-1); - lastSliderDecrease = CTimer::GetTimeInMillisecondsPauseMode(); - } - } else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetPedWalkLeftRight() > 0 || CPad::GetPad(0)->GetDPadRight()) { - static uint32 lastSliderIncrease = 0; - if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderIncrease > 150) { - CheckSliderMovement(1); - lastSliderIncrease = CTimer::GetTimeInMillisecondsPauseMode(); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); + else + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0); } } - if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()) { - m_bShowMouse = false; - increase = true; - } else if ( -#ifdef SCROLLABLE_PAGES - !SCREEN_HAS_AUTO_SCROLLBAR && -#endif - CPad::GetPad(0)->GetMouseWheelUpJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { - increase = true; - CheckSliderMovement(1); - m_bShowMouse = true; - } - - if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()) { - m_bShowMouse = false; - decrease = true; - } else if ( -#ifdef SCROLLABLE_PAGES - !SCREEN_HAS_AUTO_SCROLLBAR && -#endif - CPad::GetPad(0)->GetMouseWheelDownJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { - decrease = true; - CheckSliderMovement(-1); - m_bShowMouse = true; + if (goBack) { + if (m_NoEmptyBinding) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_BACK, 0); + SwitchToNewScreen(-2); + if (hasNativeList(m_nCurrScreen)) { + m_nTotalListRow = 0; + } + } else { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); + m_ShowEmptyBindingError = true; + } } - if (increase) - changeValueBy++; - else if (decrease) - changeValueBy--; - - if (changeValueBy != 0) { + if (changeAmount != 0) { switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { -#ifdef FIX_BUGS +#ifdef GAMEPAD_MENU case MENUACTION_CTRLCONFIG: - CPad::GetPad(0)->Mode += changeValueBy; + CPad::GetPad(0)->Mode += changeAmount; if (CPad::GetPad(0)->Mode > 3) CPad::GetPad(0)->Mode = 0; else if (CPad::GetPad(0)->Mode < 0) CPad::GetPad(0)->Mode = 3; SaveSettings(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; #endif case MENUACTION_RADIO: - m_PrefsRadioStation += changeValueBy; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - if (DMAudio.IsMP3RadioChannelAvailable()) { - if (m_PrefsRadioStation < HEAD_RADIO) - m_PrefsRadioStation = USERTRACK; - if (m_PrefsRadioStation > USERTRACK) - m_PrefsRadioStation = HEAD_RADIO; - } else { - if (m_PrefsRadioStation < HEAD_RADIO) - m_PrefsRadioStation = CHATTERBOX; - if (m_PrefsRadioStation > CHATTERBOX) - m_PrefsRadioStation = HEAD_RADIO; - } - SaveSettings(); - DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); - OutputDebugString("FRONTEND RADIO STATION CHANGED"); + ChangeRadioStation(changeAmount); + break; + case MENUACTION_RADARMODE: + m_PrefsRadarMode += changeAmount; + if (m_PrefsRadarMode < 0) + m_PrefsRadarMode = 2; + if (m_PrefsRadarMode > 2) + m_PrefsRadarMode = 0; break; #ifdef ASPECT_RATIO_SCALE case MENUACTION_WIDESCREEN: - if (changeValueBy > 0) { + if (changeAmount > 0) { m_PrefsUseWideScreen++; - if (m_PrefsUseWideScreen > AR_MAX-1) + if (m_PrefsUseWideScreen > AR_MAX - 1) m_PrefsUseWideScreen = 0; } else { m_PrefsUseWideScreen--; if (m_PrefsUseWideScreen < 0) - m_PrefsUseWideScreen = AR_MAX-1; + m_PrefsUseWideScreen = AR_MAX - 1; } - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; #endif case MENUACTION_SCREENRES: if (m_bGameNotLoaded) { RwChar** videoMods = _psGetVideoModeList(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - if (changeValueBy > 0) { + if (changeAmount > 0) { do { ++m_nDisplayVideoMode; @@ -5406,25 +5100,49 @@ CMenuManager::ProcessButtonPresses(void) } break; case MENUACTION_AUDIOHW: - if (m_nPrefsAudio3DProviderIndex != -1) { - m_nPrefsAudio3DProviderIndex += changeValueBy; - m_nPrefsAudio3DProviderIndex = Clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1); + if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { + m_nPrefsAudio3DProviderIndex += changeAmount; + + bool checkIfForbidden = true; + while (checkIfForbidden) { + checkIfForbidden = false; + + if (m_nPrefsAudio3DProviderIndex < -1) + m_nPrefsAudio3DProviderIndex = DMAudio.GetNum3DProvidersAvailable() - 1; + else if (m_nPrefsAudio3DProviderIndex > DMAudio.GetNum3DProvidersAvailable() - 1) + m_nPrefsAudio3DProviderIndex = -1; + + // what a retarded move... + if (m_nPrefsAudio3DProviderIndex != -1) { + char* provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex); + strupr(provider); + if (!strcmp(provider, "MILES FAST 2D POSITIONAL AUDIO")) { + m_nPrefsAudio3DProviderIndex += changeAmount; + checkIfForbidden = true; + + } else if (!strcmp(provider, "AUREAL A3D 2.0 (TM)")) { + m_nPrefsAudio3DProviderIndex += changeAmount; + checkIfForbidden = true; + + } else if (!strcmp(provider, "AUREAL A3D INTERACTIVE (TM)")) { + m_nPrefsAudio3DProviderIndex += changeAmount; + checkIfForbidden = true; + } + } + } } - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); break; case MENUACTION_SPEAKERCONF: - if (m_nPrefsAudio3DProviderIndex != -1) { - m_PrefsSpeakers -= changeValueBy; + if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { + m_PrefsSpeakers -= changeAmount; m_PrefsSpeakers = Clamp(m_PrefsSpeakers, 0, 2); DMAudio.SetSpeakerConfig(m_PrefsSpeakers); SaveSettings(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); } break; case MENUACTION_CTRLMETHOD: m_ControlMethod = !m_ControlMethod; CCamera::m_bUseMouse3rdPerson = !m_ControlMethod; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; #ifdef CUSTOM_FRONTEND_OPTIONS @@ -5435,7 +5153,7 @@ CMenuManager::ProcessButtonPresses(void) if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded) break; - if (changeValueBy > 0) { + if (changeAmount > 0) { option.m_CFOSelect->displayedValue++; if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts) option.m_CFOSelect->displayedValue = 0; @@ -5457,21 +5175,19 @@ CMenuManager::ProcessButtonPresses(void) option.m_CFOSelect->changeFunc(oldValue, option.m_CFOSelect->displayedValue); } } else if (option.m_Action == MENUACTION_CFO_DYNAMIC && option.m_CFODynamic->buttonPressFunc) { - option.m_CFODynamic->buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT); + option.m_CFODynamic->buttonPressFunc(changeAmount > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT); } - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - break; #endif } + CheckSliderMovement(changeAmount); ProcessOnOffMenuOptions(); if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { - if (changeValueBy < 1) { + if (changeAmount < 1) { m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN; } else { m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN; } - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); } } } @@ -5480,106 +5196,81 @@ void CMenuManager::ProcessOnOffMenuOptions() { switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { +#ifdef GAMEPAD_MENU case MENUACTION_CTRLVIBRATION: m_PrefsUseVibration = !m_PrefsUseVibration; - if (m_PrefsUseVibration) { CPad::GetPad(0)->StartShake(350, 150); TimeToStopPadShaking = CTimer::GetTimeInMillisecondsPauseMode() + 500; } - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); -#ifdef FIX_BUGS SaveSettings(); -#endif // !FIX_BUGS break; -#ifndef FIX_BUGS - case MENUACTION_CTRLCONFIG: - CPad::GetPad(0)->Mode++; - if (CPad::GetPad(0)->Mode > 3) - CPad::GetPad(0)->Mode = 0; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); +#endif + case MENUACTION_INVERTPADY: + CPad::bInvertLook4Pad = !CPad::bInvertLook4Pad; + SaveSettings(); // FIX: Why don't SaveSettings? Because of it's an hidden option? :( break; -#endif // !FIX_BUGS case MENUACTION_CTRLDISPLAY: m_DisplayControllerOnFoot = !m_DisplayControllerOnFoot; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; case MENUACTION_FRAMESYNC: m_PrefsVsyncDisp = !m_PrefsVsyncDisp; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - SaveSettings(); + SaveSettings(); // FIX: Again... This makes me very unhappy break; case MENUACTION_FRAMELIMIT: m_PrefsFrameLimiter = !m_PrefsFrameLimiter; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; case MENUACTION_TRAILS: CMBlur::BlurOn = !CMBlur::BlurOn; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); - if (CMBlur::BlurOn) - CMBlur::MotionBlurOpen(Scene.camera); - else - CMBlur::MotionBlurClose(); break; case MENUACTION_SUBTITLES: m_PrefsShowSubtitles = !m_PrefsShowSubtitles; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; #ifndef ASPECT_RATIO_SCALE case MENUACTION_WIDESCREEN: m_PrefsUseWideScreen = !m_PrefsUseWideScreen; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; #endif + case MENUACTION_LEGENDS: + m_PrefsShowLegends = !m_PrefsShowLegends; + break; + case MENUACTION_HUD: + m_PrefsShowHud = !m_PrefsShowHud; + SaveSettings(); + break; +#ifdef LEGACY_MENU_OPTIONS case MENUACTION_SETDBGFLAG: CTheScripts::InvertDebugFlag(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT: gbBigWhiteDebugLightSwitchedOn = !gbBigWhiteDebugLightSwitchedOn; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - break; - case MENUACTION_PEDROADGROUPS: - gbShowPedRoadGroups = !gbShowPedRoadGroups; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - break; - case MENUACTION_CARROADGROUPS: - gbShowCarRoadGroups = !gbShowCarRoadGroups; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; case MENUACTION_COLLISIONPOLYS: gbShowCollisionPolys = !gbShowCollisionPolys; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - break; - case MENUACTION_MP_PLAYERCOLOR: - PickNewPlayerColour(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - SaveSettings(); break; +#endif case MENUACTION_SHOWHEADBOB: TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; case MENUACTION_INVVERT: MousePointerStateHelper.bInvertVertically = !MousePointerStateHelper.bInvertVertically; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; case MENUACTION_DYNAMICACOUSTIC: m_PrefsDMA = !m_PrefsDMA; DMAudio.SetDynamicAcousticModelingStatus(m_PrefsDMA); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; case MENUACTION_MOUSESTEER: - CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - SaveSettings(); + if (m_ControlMethod == CONTROL_STANDARD) { + CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering; + SaveSettings(); + } break; } } @@ -5588,7 +5279,6 @@ void CMenuManager::RequestFrontEndShutDown() { m_bShutDownFrontEndRequested = true; - DMAudio.ChangeMusicMode(MUSICMODE_GAME); } void @@ -5605,49 +5295,12 @@ CMenuManager::ResetHelperText() } void -CMenuManager::SaveLoadFileError_SetUpErrorScreen() -{ - switch (PcSaveHelper.nErrorCode) { - case SAVESTATUS_ERR_SAVE_CREATE: - case SAVESTATUS_ERR_SAVE_WRITE: - case SAVESTATUS_ERR_SAVE_CLOSE: - ChangeScreen(MENUPAGE_SAVE_FAILED, 0, true, false); - break; - case SAVESTATUS_ERR_LOAD_OPEN: - case SAVESTATUS_ERR_LOAD_READ: - case SAVESTATUS_ERR_LOAD_CLOSE: - ChangeScreen(MENUPAGE_LOAD_FAILED, 0, true, false); - break; - case SAVESTATUS_ERR_DATA_INVALID: - ChangeScreen(MENUPAGE_LOAD_FAILED_2, 0, true, false); - break; - case SAVESTATUS_DELETEFAILED8: - case SAVESTATUS_DELETEFAILED9: - case SAVESTATUS_DELETEFAILED10: - ChangeScreen(MENUPAGE_DELETE_FAILED, 0, true, false); - break; - default: break; - } -} - -void CMenuManager::SetHelperText(int text) { m_nHelperTextMsgId = text; m_nHelperTextAlpha = 300; } -void -CMenuManager::ShutdownJustMenu() -{ - // In case we're windowed, keep mouse centered while in game. Done in main.cpp in other conditions. -#if defined(RW_GL3) && defined(IMPROVED_VIDEOMODE) - glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_DISABLED); -#endif - m_bMenuActive = false; - CTimer::EndUserPause(); -} - float CMenuManager::StretchX(float x) { @@ -5667,128 +5320,416 @@ float CMenuManager::StretchY(float y) return SCREEN_STRETCH_Y(y); } +#ifdef XBOX_MESSAGE_SCREEN +void +CMenuManager::CloseDialog(void) +{ + // We don't have this on PC GXT :shrug: + static wchar* gameSaved = AllocUnicode("Game saved successfully!"); + + if (m_bSaveWasSuccessful && DialogTextCmp("FESZ_WR")) { + m_bSaveWasSuccessful = false; // i don't know where XBOX resets that + m_pDialogText = gameSaved; + SetDialogTimer(1000); + ProcessDialogTimer(); + } else { + ToggleDialog(false); + } + +} + +void +CMenuManager::ProcessDialogTimer(void) +{ + if (!m_bDialogOpen || m_nDialogHideTimer == 0) + return; + + // Also XBOX has unified time source for in-game/menu, but we don't have that + if (m_bMenuActive && CTimer::GetTimeInMilliseconds() > m_nDialogHideTimer || !m_bMenuActive && CTimer::GetTimeInMillisecondsPauseMode() > m_nDialogHideTimerPauseMode) { + + // This is originally activePage.funcs->closePage() + CloseDialog(); + } +} + +void +CMenuManager::SetDialogTimer(uint32 timer) +{ + // XBOX iterates some page list(actives?) and then sets timer variable of specified page to specified value. We only have dialog right now. + // Also XBOX has unified time source for in-game/menu, but we don't have that, thus 2 timer variables... + + m_nDialogHideTimer = CTimer::GetTimeInMilliseconds() + timer; + m_nDialogHideTimerPauseMode = CTimer::GetTimeInMillisecondsPauseMode() + timer; +} + +void +CMenuManager::SetDialogText(const char* key) +{ + // There are many things going around here, idk why + m_pDialogText = TheText.Get(key); +} + +bool +CMenuManager::DialogTextCmp(const char* key) +{ + wchar *value = TheText.Get(key); + wchar *i = m_pDialogText; + for (; *i != '\0' && *value != '\0'; i++, value++) { + if (*i != *value) + return false; + } + return *i == '\0' && *value == '\0'; +} + +void +CMenuManager::ToggleDialog(bool toggle) +{ + // This originally calls some mysterious function on enable and close CB on disable, along with decreasing some counter. Which is no use for dialog + + // XBOX doesn't do that + if (toggle) + m_nDialogHideTimer = 0; + + m_bDialogOpen = toggle; +} + +void +DrawDialogBg(float offset, uint8 alpha) +{ + CSprite2d::Draw2DPolygon(SCALE_AND_CENTER_X(84.f + offset), MENU_Y(126.f + offset), + SCALE_AND_CENTER_X(512.f + offset), MENU_Y(109.f + offset), + SCALE_AND_CENTER_X(100.f + offset), MENU_Y(303.f + offset), + SCALE_AND_CENTER_X(474.f + offset), MENU_Y(311.f + offset), CRGBA(107, 193, 236, alpha)); + CSprite2d::Draw2DPolygon(SCALE_AND_CENTER_X(523.f + offset), MENU_Y(108.f + offset), + SCALE_AND_CENTER_X(542.f + offset), MENU_Y(107.f + offset), + SCALE_AND_CENTER_X(485.f + offset), MENU_Y(310.f + offset), + SCALE_AND_CENTER_X(516.f + offset), MENU_Y(311.f + offset), CRGBA(107, 193, 236, alpha)); +} + +void +CMenuManager::DrawOverlays(void) +{ + // This is stripped to show only Dialog box, XBOX does much more in here. + + if (!m_bDialogOpen) + return; + + DefinedState(); + + CSprite2d::DrawRect(CRect(0, SCREEN_HEIGHT, SCREEN_WIDTH, 0), CRGBA(0, 0, 0, 160)); + + // Ofc this is not hardcoded like that on Xbox, it should be a texture + DrawDialogBg(20.f, 160); // shadow + DrawDialogBg(0.f, 255); + + CFont::SetBackgroundOff(); + CFont::SetPropOn(); + CFont::SetJustifyOn(); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + CFont::SetCentreSize(SCREEN_SCALE_X(380.0f)); + CFont::SetCentreOn(); + CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, 255)); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + // Both of those are 0.9 on Xbox, which is ofcouse wrong... + CFont::SetScale(SCREEN_SCALE_X(BIGTEXT_X_SCALE), SCREEN_SCALE_Y(BIGTEXT_Y_SCALE)); + + int x = SCREEN_WIDTH / 2.f - SCREEN_SCALE_X(30.0f); + int y = SCREEN_HEIGHT / 2.f - SCREEN_SCALE_Y(30.0f); + int numOfLines = CFont::GetNumberLines(x, y, m_pDialogText); + CFont::PrintString(x, y - SCREEN_SCALE_Y(numOfLines / 2.f), m_pDialogText); + CFont::DrawFonts(); +} +#endif + +void +CMenuManager::ProcessFileActions() +{ + switch (m_nCurrScreen) { + case MENUPAGE_LOADING_IN_PROGRESS: +#ifdef MISSION_REPLAY + if (MissionSkipLevel) { + if (gGameState != GS_PLAYING_GAME) + DoSettingsBeforeStartingAGame(); + RequestFrontEndShutDown(); + break; + } + if (doingMissionRetry) { + RetryMission(MISSION_RETRY_TYPE_BEGIN_RESTARTING); + m_nCurrSaveSlot = SLOT_COUNT; + doingMissionRetry = false; + } +#endif + if (CheckSlotDataValid(m_nCurrSaveSlot)) { +#ifdef USE_DEBUG_SCRIPT_LOADER + CTheScripts::ScriptToLoad = 0; +#endif + +#ifdef XBOX_MESSAGE_SCREEN + SetDialogText("FELD_WR"); + ToggleDialog(true); +#else + if (!m_bGameNotLoaded) + MessageScreen("FELD_WR", true); +#endif + DoSettingsBeforeStartingAGame(); + m_bWantToLoad = true; + } else + SwitchToNewScreen(MENUPAGE_NEW_GAME); + + break; + case MENUPAGE_DELETING_IN_PROGRESS: + { + static bool waitedForScreen = false; + + if (waitedForScreen) { + bool SlotPopulated = false; + if (PcSaveHelper.DeleteSlot(m_nCurrSaveSlot)) { + PcSaveHelper.PopulateSlotInfo(); + SlotPopulated = true; + } + + if (SlotPopulated) { + SwitchToNewScreen(MENUPAGE_DELETE_SUCCESSFUL); + } else { + SwitchToNewScreen(MENUPAGE_SAVE_CUSTOM_WARNING); + strncpy(aScreens[m_nCurrScreen].m_ScreenName, "FES_DEL", 8); + strncpy(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName, "FES_DEE", 8); + } + waitedForScreen = false; + } else if (m_nMenuFadeAlpha >= 255) + waitedForScreen = true; + + break; + } + case MENUPAGE_SAVING_IN_PROGRESS: + { +#ifdef XBOX_MESSAGE_SCREEN + if (m_bDialogOpen && DialogTextCmp("FESZ_WR")) { + uint32 startTime = CTimer::GetTimeInMillisecondsPauseMode(); + int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot); + PcSaveHelper.PopulateSlotInfo(); + + // Original code, but we don't want redundant saving text if it doesn't +#if 0 + CTimer::Update(); // not on Xbox, who updates it? + + // it compensates the lag to show saving text always one second... how cute + int dialogDur = Max(1, startTime - CTimer::GetTimeInMillisecondsPauseMode() + 1000); +#else + int dialogDur = 1; +#endif + + if (SaveSlot) { + // error. PC code + ToggleDialog(false); + SwitchToNewScreen(MENUPAGE_SAVE_CUSTOM_WARNING); + strncpy(aScreens[m_nCurrScreen].m_ScreenName, "FET_SG", 8); + strncpy(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName, "FES_CMP", 8); + + } else { + m_bSaveWasSuccessful = true; + SetDialogTimer(dialogDur); + ProcessDialogTimer(); + RequestFrontEndShutDown(); + } + + } else { + SetDialogText("FESZ_WR"); + ToggleDialog(true); + } +#else + static bool waitedForScreen = false; + + if (waitedForScreen) { + int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot); + PcSaveHelper.PopulateSlotInfo(); + if (SaveSlot) { + SwitchToNewScreen(MENUPAGE_SAVE_CUSTOM_WARNING); + strncpy(aScreens[m_nCurrScreen].m_ScreenName, "FET_SG", 8); + strncpy(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName, "FES_CMP", 8); + } else + SwitchToNewScreen(MENUPAGE_SAVE_SUCCESSFUL); + + waitedForScreen = false; + } else if (m_nMenuFadeAlpha >= 255) + waitedForScreen = true; +#endif + break; + } + } +} + void CMenuManager::SwitchMenuOnAndOff() { - bool menuWasActive = GetIsMenuActive(); + if (!TheCamera.m_WideScreenOn) { - // Reminder: You need REGISTER_START_BUTTON defined to make it work. - if (CPad::GetPad(0)->GetStartJustDown() -#ifdef FIX_BUGS - && !m_bGameNotLoaded + // Reminder: You need REGISTER_START_BUTTON defined to make it work. + if ((CPad::GetPad(0)->GetStartJustDown() || CPad::GetPad(0)->GetEscapeJustDown()) + && (!m_bMenuActive || m_nCurrScreen == MENUPAGE_PAUSE_MENU || m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT || m_nCurrScreen == MENUPAGE_SAVE_CHEAT_WARNING) + || m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested +#ifdef REGISTER_START_BUTTON + || CPad::GetPad(0)->GetStartJustDown() && !m_bGameNotLoaded #endif - || m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) { + ) { - m_bMenuActive = !m_bMenuActive; -#ifdef FIX_BUGS - CPad::StopPadsShaking(); + if (m_nCurrScreen != MENUPAGE_LOADING_IN_PROGRESS +#ifdef XBOX_MESSAGE_SCREEN + && m_nCurrScreen != MENUPAGE_SAVING_IN_PROGRESS #endif + ) { + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + DoRWStuffEndOfFrame(); + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + DoRWStuffEndOfFrame(); + } - if (m_bShutDownFrontEndRequested) - m_bMenuActive = false; - if (m_bStartUpFrontEndRequested) - m_bMenuActive = true; + if (m_bShutDownFrontEndRequested) + m_bMenuActive = false; + else if (m_bStartUpFrontEndRequested) + m_bMenuActive = true; + else + m_bMenuActive = !m_bMenuActive; - if (m_bMenuActive) { - CTimer::StartUserPause(); - } else { -#ifdef PS2_LIKE_MENU - bottomBarActive = false; + if (m_bMenuActive) { + if (_InputMouseNeedsExclusive()) { + _InputShutdownMouse(); + _InputInitialiseMouse(false); + } + Initialise(); + LoadAllTextures(); +#ifdef FIX_BUGS + CPad::StopPadsShaking(); #endif + } else { +#ifdef EXTENDED_COLOURFILTER + // we always expect CPostFX to be open + CMBlur::BlurOn = true; +#endif + if (CMBlur::BlurOn) + CMBlur::MotionBlurOpen(Scene.camera); + else + CMBlur::MotionBlurClose(); + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + DoRWStuffEndOfFrame(); + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + DoRWStuffEndOfFrame(); + if (_InputMouseNeedsExclusive()) { + _InputShutdownMouse(); + _InputInitialiseMouse(true); + } + + m_StatsScrollSpeed = 150.0f; #ifdef FIX_BUGS - ThingsToDoBeforeGoingBack(); + ThingsToDoBeforeLeavingPage(); #endif - ShutdownJustMenu(); - SaveSettings(); + SaveSettings(); #ifdef LOAD_INI_SETTINGS - SaveINIControllerSettings(); + SaveINIControllerSettings(); #endif - m_bStartUpFrontEndRequested = false; - pControlEdit = nil; - m_bShutDownFrontEndRequested = false; - DisplayComboButtonErrMsg = false; + pControlEdit = nil; + pEditString = nil; + DisplayComboButtonErrMsg = false; + m_bShutDownFrontEndRequested = false; + m_bStartUpFrontEndRequested = false; + m_bWaitingForNewKeyBind = false; #ifdef REGISTER_START_BUTTON - int16 start1 = CPad::GetPad(0)->PCTempJoyState.Start, start2 = CPad::GetPad(0)->PCTempKeyState.Start, - start3 = CPad::GetPad(0)->OldState.Start, start4 = CPad::GetPad(0)->NewState.Start; + int16 start1 = CPad::GetPad(0)->PCTempJoyState.Start, start2 = CPad::GetPad(0)->PCTempKeyState.Start, + start3 = CPad::GetPad(0)->OldState.Start, start4 = CPad::GetPad(0)->NewState.Start; #endif - CPad::GetPad(0)->Clear(false); - CPad::GetPad(1)->Clear(false); + CPad::GetPad(0)->Clear(false); + CPad::GetPad(1)->Clear(false); #ifdef REGISTER_START_BUTTON - CPad::GetPad(0)->PCTempJoyState.Start = start1; - CPad::GetPad(0)->PCTempKeyState.Start = start2; - CPad::GetPad(0)->OldState.Start = start3; - CPad::GetPad(0)->NewState.Start = start4; -#endif - m_nCurrScreen = MENUPAGE_NONE; + CPad::GetPad(0)->PCTempJoyState.Start = start1; + CPad::GetPad(0)->PCTempKeyState.Start = start2; + CPad::GetPad(0)->OldState.Start = start3; + CPad::GetPad(0)->NewState.Start = start4; +#endif + UnloadTextures(); + CTimer::EndUserPause(); + CTimer::Update(); + m_OnlySaveMenu = false; + } } } // Just entered the save/safe zone - if (m_bSaveMenuActive && !m_bQuitGameNoCD) { - m_bSaveMenuActive = false; + if (m_bActivateSaveMenu) { + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + DoRWStuffEndOfFrame(); + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + DoRWStuffEndOfFrame(); + m_bActivateSaveMenu = false; m_bMenuActive = true; - CTimer::StartUserPause(); -#ifdef PS2_SAVE_DIALOG - m_nCurrScreen = MENUPAGE_SAVE; - m_bRenderGameInMenu = true; -#else - m_nCurrScreen = MENUPAGE_CHOOSE_SAVE_SLOT; -#endif - PcSaveHelper.PopulateSlotInfo(); - m_nCurrOption = 0; - } -/* // PS2 leftover - if (m_nCurrScreen != MENUPAGE_SOUND_SETTINGS && gMusicPlaying) - { - DMAudio.StopFrontEndTrack(); - OutputDebugString("FRONTEND AUDIO TRACK STOPPED"); - gMusicPlaying = 0; - } -*/ - if (m_bMenuActive != menuWasActive) { - m_bMenuStateChanged = true; - - // In case we're windowed, keep mouse centered while in game. Done in main.cpp in other conditions. -#if defined(RW_GL3) && defined(IMPROVED_VIDEOMODE) - glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, m_bMenuActive && m_nPrefsWindowed ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_DISABLED); -#endif + m_OnlySaveMenu = true; + + if (_InputMouseNeedsExclusive()) { + _InputShutdownMouse(); + _InputInitialiseMouse(false); + } + + Initialise(); + LoadAllTextures(); + + if (CPad::bHasPlayerCheated) { + m_nCurrScreen = MENUPAGE_SAVE_CHEAT_WARNING; + m_nCurrOption = 0; + } else { + m_nCurrScreen = MENUPAGE_CHOOSE_SAVE_SLOT; + m_nCurrOption = 8; + } } m_bStartUpFrontEndRequested = false; m_bShutDownFrontEndRequested = false; + +#ifdef GAMEPAD_MENU + // Reset pad shaking. + if (TimeToStopPadShaking && TimeToStopPadShaking < CTimer::GetTimeInMillisecondsPauseMode()) { + CPad::StopPadsShaking(); + TimeToStopPadShaking = 0; + } +#endif } void CMenuManager::UnloadTextures() { - if (!m_bSpritesLoaded) - return; + if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) + DMAudio.StopFrontEndTrack(); - printf("REMOVE frontend\n"); - for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); ++i) - m_aFrontEndSprites[i].Delete(); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0); + DMAudio.ChangeMusicMode(MUSICMODE_GAME); + if (m_bSpritesLoaded) { + printf("REMOVE frontend\n"); + int frontend = CTxdStore::FindTxdSlot("frontend1"); + for (int i = 0; i < 3; ++i) + m_aFrontEndSprites[i].Delete(); - int frontend = CTxdStore::FindTxdSlot("frontend"); - CTxdStore::RemoveTxd(frontend); + CTxdStore::RemoveTxd(frontend); -#ifdef GAMEPAD_MENU - int frontend_controllerTxdSlot = CTxdStore::FindTxdSlot("frontend_controller"); - if (frontend_controllerTxdSlot != -1) - CTxdStore::RemoveTxd(frontend_controllerTxdSlot); -#endif + if (!m_OnlySaveMenu) { + int frontend2 = CTxdStore::FindTxdSlot("frontend2"); + for (int i = 3; i < NUM_MENU_SPRITES; ++i) + m_aFrontEndSprites[i].Delete(); + + CTxdStore::RemoveTxd(frontend2); - printf("REMOVE menu textures\n"); - for (int i = 0; i < ARRAY_SIZE(MenuFilenames); ++i) - m_aMenuSprites[i].Delete(); -#ifdef MENU_MAP - for (int i = 0; i < ARRAY_SIZE(MapFilenames); ++i) - m_aMapSprites[i].Delete(); +#ifdef GAMEPAD_MENU + // Unload controller txd + int frontend_controller = CTxdStore::FindTxdSlot("frontend_controller"); + if (frontend_controller != -1) + CTxdStore::RemoveTxd(frontend_controller); #endif - int menu = CTxdStore::FindTxdSlot("menu"); - CTxdStore::RemoveTxd(menu); + } - m_bSpritesLoaded = false; + m_bSpritesLoaded = false; + } + m_OnlySaveMenu = false; + CUserDisplay::PlaceName.ProcessAfterFrontEndShutDown(); } void @@ -5797,13 +5738,6 @@ CMenuManager::WaitForUserCD() CSprite2d *splash; char *splashscreen = nil; -#if (!(defined RANDOMSPLASH) && GTA_VERSION < GTA3_PC_11) - if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame) - splashscreen = "mainsc2"; - else - splashscreen = "mainsc1"; -#endif - splash = LoadSplash(splashscreen); if (RsGlobal.quit) @@ -5811,7 +5745,7 @@ CMenuManager::WaitForUserCD() HandleExit(); CPad::UpdatePads(); - MessageScreen("NO_PCCD"); + MessageScreen("NO_PCCD", true); if (CPad::GetPad(0)->GetEscapeJustDown()) { m_bQuitGameNoCD = true; @@ -5819,15 +5753,245 @@ CMenuManager::WaitForUserCD() } } +void +CMenuManager::DrawQuitGameScreen(void) +{ + static int32 exitSignalTimer = 0; + +#ifdef FIX_BUGS + int alpha = Clamp(m_nMenuFadeAlpha, 0, 255); +#else + int alpha = m_nMenuFadeAlpha; +#endif + +#ifndef MUCH_SHORTER_OUTRO_SCREEN + static uint32 lastTickIncrease = 0; + if (alpha == 255 && CTimer::GetTimeInMillisecondsPauseMode() - lastTickIncrease > 10) { + exitSignalTimer++; + lastTickIncrease = CTimer::GetTimeInMillisecondsPauseMode(); + } +#else + static uint32 firstTick = CTimer::GetTimeInMillisecondsPauseMode(); + if (alpha == 255 && CTimer::GetTimeInMillisecondsPauseMode() - firstTick > 750) { + exitSignalTimer = 150; + } +#endif + static CSprite2d *splash = nil; + + if (splash == nil) + splash = LoadSplash("OUTRO"); + + m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(28.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255 - alpha)); + + // Or we can see menu background from sides +#ifdef ASPECT_RATIO_SCALE + CSprite2d::DrawRect(CRect(0, 0, MENU_X_LEFT_ALIGNED(0.f), SCREEN_HEIGHT), CRGBA(0, 0, 0, alpha)); + CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(0.f), 0, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, alpha)); +#endif + + splash->Draw(CRect(MENU_X_LEFT_ALIGNED(0.f), 0, MENU_X_RIGHT_ALIGNED(0.f), SCREEN_HEIGHT), CRGBA(255, 255, 255, alpha)); + if (alpha == 255 && exitSignalTimer == 150) + RsEventHandler(rsQUITAPP, nil); + + m_bShowMouse = false; + m_AllowNavigation = false; +} + +void +CMenuManager::PrintMap(void) +{ + m_bMenuMapActive = true; + CRadar::InitFrontEndMap(); + + // Because m_fMapSize is half of the map length(hence * 2), and map consists of 3x3 tiles(hence / 3). + float halfTile = m_fMapSize * 2.f / 3.f / 2.f; + + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + + if (SCREEN_WIDTH >= m_fMapCenterX - m_fMapSize || SCREEN_HEIGHT >= m_fMapCenterY - m_fMapSize) { + m_aFrontEndSprites[MENUSPRITE_MAPTOP01].Draw(CRect(m_fMapCenterX - m_fMapSize, m_fMapCenterY - m_fMapSize, + m_fMapCenterX - halfTile, m_fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (SCREEN_WIDTH >= m_fMapCenterX - halfTile || SCREEN_HEIGHT >= m_fMapCenterY - m_fMapSize) { + m_aFrontEndSprites[MENUSPRITE_MAPTOP02].Draw(CRect(m_fMapCenterX - halfTile, m_fMapCenterY - m_fMapSize, + m_fMapCenterX + halfTile, m_fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (SCREEN_WIDTH >= m_fMapCenterX + halfTile || SCREEN_HEIGHT >= m_fMapCenterY - m_fMapSize) { + m_aFrontEndSprites[MENUSPRITE_MAPTOP03].Draw(CRect(m_fMapCenterX + halfTile, m_fMapCenterY - m_fMapSize, + m_fMapCenterX + m_fMapSize, m_fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (SCREEN_WIDTH >= m_fMapCenterX - m_fMapSize || SCREEN_HEIGHT >= m_fMapCenterY - halfTile) { + m_aFrontEndSprites[MENUSPRITE_MAPMID01].Draw(CRect(m_fMapCenterX - m_fMapSize, m_fMapCenterY - halfTile, + m_fMapCenterX - halfTile, m_fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (SCREEN_WIDTH >= m_fMapCenterX - halfTile || SCREEN_HEIGHT >= m_fMapCenterY - halfTile) { + m_aFrontEndSprites[MENUSPRITE_MAPMID02].Draw(CRect(m_fMapCenterX - halfTile, m_fMapCenterY - halfTile, + m_fMapCenterX + halfTile, m_fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (SCREEN_WIDTH >= m_fMapCenterX + halfTile || SCREEN_HEIGHT >= m_fMapCenterY - halfTile) { + m_aFrontEndSprites[MENUSPRITE_MAPMID03].Draw(CRect(m_fMapCenterX + halfTile, m_fMapCenterY - halfTile, + m_fMapCenterX + m_fMapSize, m_fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (SCREEN_WIDTH >= m_fMapCenterX - m_fMapSize || SCREEN_HEIGHT >= m_fMapCenterY + halfTile) { + m_aFrontEndSprites[MENUSPRITE_MAPBOT01].Draw(CRect(m_fMapCenterX - m_fMapSize, m_fMapCenterY + halfTile, + m_fMapCenterX - halfTile, m_fMapCenterY + m_fMapSize), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (SCREEN_WIDTH >= m_fMapCenterX - halfTile || SCREEN_HEIGHT >= m_fMapCenterY + halfTile) { + m_aFrontEndSprites[MENUSPRITE_MAPBOT02].Draw(CRect(m_fMapCenterX - halfTile, m_fMapCenterY + halfTile, + m_fMapCenterX + halfTile, m_fMapCenterY + m_fMapSize), CRGBA(255, 255, 255, FadeIn(255))); + } + + if (SCREEN_WIDTH >= m_fMapCenterX + halfTile || SCREEN_HEIGHT >= m_fMapCenterY + halfTile) { + m_aFrontEndSprites[MENUSPRITE_MAPBOT03].Draw(CRect(m_fMapCenterX + halfTile, m_fMapCenterY + halfTile, + m_fMapCenterX + m_fMapSize, m_fMapCenterY + m_fMapSize), CRGBA(255, 255, 255, FadeIn(255))); + } + + CRadar::DrawBlips(); + if (m_PrefsShowLegends) { + CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(40.0f)); + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(84.0f)); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); + CFont::SetCentreOn(); + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetScale(SCREEN_SCALE_X(0.65f), SCREEN_SCALE_Y(0.95f)); + + int secondColumnStart = (CRadar::MapLegendCounter - 1) / 2; + int boxBottom = MENU_Y(100.0f); + + // + 3, because we want 19*3 px padding + for (int i = 0; i < secondColumnStart + 3; i++) { + boxBottom += MENU_Y(19.f); + } + + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(95.0f), MENU_Y(100.0f), MENU_X_LEFT_ALIGNED(555.f), boxBottom), + CRGBA(0, 0, 0, FadeIn(190))); + + CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(102.0f), TheText.Get("FE_MLG")); + CFont::SetRightJustifyOff(); + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + if (m_PrefsLanguage == LANGUAGE_AMERICAN) + CFont::SetScale(SCREEN_SCALE_X(0.55f), SCREEN_SCALE_Y(0.55f)); + else + CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.55f)); + + CFont::SetColor(CRGBA(225, 225, 225, FadeIn(255))); + CFont::SetDropShadowPosition(0); + + int y = MENU_Y(127.0f); + int x = MENU_X_LEFT_ALIGNED(160.0f); + + for (int16 i = 0; i < CRadar::MapLegendCounter; i++) { + CRadar::DrawLegend(x, y, CRadar::MapLegendList[i]); + + if (i == secondColumnStart) { + x = MENU_X_LEFT_ALIGNED(350.0f); + y = MENU_Y(127.0f); + } else { + y += MENU_Y(19.0f); + } + } + } + +#ifdef MAP_ENHANCEMENTS + if (m_nMenuFadeAlpha != 255 && !m_bShowMouse) { + mapCrosshair.x = SCREEN_WIDTH / 2; + mapCrosshair.y = SCREEN_HEIGHT / 2; + } else if (m_bShowMouse) { + mapCrosshair.x = m_nMousePosX; + mapCrosshair.y = m_nMousePosY; + } + + CSprite2d::DrawRect(CRect(mapCrosshair.x - MENU_X(1.0f), 0.0f, + mapCrosshair.x + MENU_X(1.0f), SCREEN_HEIGHT), + CRGBA(0, 0, 0, 150)); + CSprite2d::DrawRect(CRect(0.0f, mapCrosshair.y + MENU_X(1.0f), + SCREEN_WIDTH, mapCrosshair.y - MENU_X(1.0f)), + CRGBA(0, 0, 0, 150)); + +#endif + m_bMenuMapActive = false; + + CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN)); + DisplayHelperText("FEH_MPH"); +} + +void +CMenuManager::ChangeRadioStation(int8 increaseBy) +{ + if (m_ScrollRadioBy != 0) + return; + + m_PrefsRadioStation += increaseBy; + m_ScrollRadioBy = increaseBy; + if (m_ScrollRadioBy == 1) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0); + m_LeftMostRadioX = MENU_X_LEFT_ALIGNED(MENURADIO_ICON_FIRST_X); + } else { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0); + m_LeftMostRadioX = MENU_X_LEFT_ALIGNED(MENURADIO_ICON_FIRST_X - (2 * MENURADIO_ICON_SIZE)); + } + + if (DMAudio.IsMP3RadioChannelAvailable()) { + if (m_PrefsRadioStation < WILDSTYLE) + m_PrefsRadioStation = USERTRACK; + if (m_PrefsRadioStation > USERTRACK) + m_PrefsRadioStation = WILDSTYLE; + } else { + if (m_PrefsRadioStation < WILDSTYLE) + m_PrefsRadioStation = WAVE; + if (m_PrefsRadioStation > WAVE) + m_PrefsRadioStation = WILDSTYLE; + } + DMAudio.StopFrontEndTrack(); + DMAudio.PlayFrontEndSound(SOUND_RADIO_CHANGE, 0); +} + +#if 0 +uint8 CMenuManager::GetNumberOfMenuOptions() +{ + uint8 Rows = -1; + for (int i = 0; i < NUM_MENUROWS; i++) { + if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_NOTHING) + break; + + ++Rows; + } + return Rows; +} +#endif + #ifdef GAMEPAD_MENU +const char* controllerTypesPaths[] = { + "MODELS/FRONTEND_DS2.TXD", + "MODELS/FRONTEND_DS3.TXD", + "MODELS/FRONTEND_DS4.TXD", + "MODELS/FRONTEND_X360.TXD", + "MODELS/FRONTEND_XONE.TXD", + "MODELS/FRONTEND_NSW.TXD", +}; + void CMenuManager::PrintController(void) { + // Don't print anything if controller texture is missing + if (!m_aFrontEndSprites[MENUSPRITE_CONTROLLER].m_pTexture) return; + const float scale = 0.9f; const float CONTROLLER_SIZE_X = 235.2f; const float CONTROLLER_SIZE_Y = 175.2f; const float CONTROLLER_POS_X = (DEFAULT_SCREEN_WIDTH - CONTROLLER_SIZE_X) / 2.0f; - const float CONTROLLER_POS_Y = 160.0f; + const float CONTROLLER_POS_Y = 220.0f; float centerX = CONTROLLER_POS_X + CONTROLLER_SIZE_X / 2; float centerY = CONTROLLER_POS_Y + CONTROLLER_SIZE_Y / 2; @@ -5835,46 +5999,46 @@ CMenuManager::PrintController(void) #define X(f) ((f)*scale + centerX) #define Y(f) ((f)*scale + centerY) - m_aFrontEndSprites[FE_CONTROLLERSH].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X((CONTROLLER_SIZE_X + 4.8f) * scale), MENU_Y((CONTROLLER_SIZE_Y + 4.8f) * scale), CRGBA(0, 0, 0, 255)); - m_aFrontEndSprites[FE_CONTROLLER].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255)); + m_aFrontEndSprites[MENUSPRITE_CONTROLLER].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255))); if (m_DisplayControllerOnFoot) { - if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400) - m_aFrontEndSprites[FE_ARROWS1].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255)); + if ((int)CTimer::GetTimeInMillisecondsPauseMode() & 0x400) + m_aFrontEndSprites[MENUSPRITE_ARROWS1].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255))); else - m_aFrontEndSprites[FE_ARROWS3].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255)); - } else { - if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400) - m_aFrontEndSprites[FE_ARROWS2].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255)); + m_aFrontEndSprites[MENUSPRITE_ARROWS3].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255))); + } + else { + if ((int)CTimer::GetTimeInMillisecondsPauseMode() & 0x400) + m_aFrontEndSprites[MENUSPRITE_ARROWS2].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255))); else - m_aFrontEndSprites[FE_ARROWS4].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255)); + m_aFrontEndSprites[MENUSPRITE_ARROWS4].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255))); } - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); - CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * scale), MENU_Y(SMALLESTTEXT_Y_SCALE * scale)); // X + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.9f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.9f)); // X - // CFont::SetColor(CRGBA(128, 128, 128, FadeIn(255))); CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); - CFont::SetDropShadowPosition(1); - CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); + CFont::SetDropShadowPosition(0); + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::SetWrapx(SCREEN_WIDTH); - float TEXT_L2_X = 50.0f + CONTROLLER_POS_X - centerX, TEXT_L2_Y = -14.0f + CONTROLLER_POS_Y - centerY; - float TEXT_L1_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_L1_Y = 25.0f + CONTROLLER_POS_Y - centerY, TEXT_L1_Y_VEH = 3.0f + TEXT_L1_Y; - float TEXT_DPAD_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_DPAD_Y = 65.0f + CONTROLLER_POS_Y - centerY; + float TEXT_L2_X = 85.0f + CONTROLLER_POS_X - centerX, TEXT_L2_Y = -14.0f + CONTROLLER_POS_Y - centerY; + float TEXT_L1_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_L1_Y = 27.0f + CONTROLLER_POS_Y - centerY, TEXT_L1_Y_VEH = 3.0f + TEXT_L1_Y; + float TEXT_DPAD_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_DPAD_Y = 67.0f + CONTROLLER_POS_Y - centerY; float TEXT_LSTICK_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_LSTICK_Y = 97.0f + CONTROLLER_POS_Y - centerY; - float TEXT_SELECT_X = 103.0f + CONTROLLER_POS_X - centerX, TEXT_SELECT_Y = 141.0f + CONTROLLER_POS_Y - centerY; + float TEXT_SELECT_X = 170.0f + CONTROLLER_POS_X - centerX, TEXT_SELECT_Y = 141.0f + CONTROLLER_POS_Y - centerY; float TEXT_START_X = 130.0f + CONTROLLER_POS_X - centerX, TEXT_START_Y = 128.0f + CONTROLLER_POS_Y - centerY; - float TEXT_R2_X = 184.0F + CONTROLLER_POS_X - centerX, TEXT_R2_Y = -14.0f + CONTROLLER_POS_Y - centerY; - float TEXT_R1_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_R1_Y = 25.0f + CONTROLLER_POS_Y - centerY; - - float TEXT_SQUARE_X = 144.0f + CONTROLLER_POS_X - centerX, TEXT_SQUARE_Y = 18.0f + CONTROLLER_POS_Y - centerY; - float TEXT_TRIANGLE_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_TRIANGLE_Y = 52.0f + CONTROLLER_POS_Y - centerY; - float TEXT_CIRCLE_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_CIRCLE_Y = 65.0f + CONTROLLER_POS_Y - centerY; - float TEXT_CROSS_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_CROSS_Y = 78.0f + CONTROLLER_POS_Y - centerY; - float TEXT_RSTICK_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_RSTICK_Y = 94.0f + CONTROLLER_POS_Y - centerY; - float TEXT_R3_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_R3_Y = 109.0f + CONTROLLER_POS_Y - centerY; - float TEXT_L3_X = 84.0f + CONTROLLER_POS_X - centerX, TEXT_L3_Y = 162.0f + CONTROLLER_POS_Y - centerY; - float TEXT_L2R2_X = 74.0f + CONTROLLER_POS_X - centerX, TEXT_L2R2_Y = -6.0f + CONTROLLER_POS_Y - centerY; + float TEXT_R2_X = 164.0f + CONTROLLER_POS_X - centerX, TEXT_R2_Y = -14.0f + CONTROLLER_POS_Y - centerY; + float TEXT_R1_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_R1_Y = 27.0f + CONTROLLER_POS_Y - centerY; + + float TEXT_SQUARE_X = 147.0f + CONTROLLER_POS_X - centerX, TEXT_SQUARE_Y = 30.0f + CONTROLLER_POS_Y - centerY; + float TEXT_TRIANGLE_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_TRIANGLE_Y = 55.0f + CONTROLLER_POS_Y - centerY; + float TEXT_CIRCLE_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_CIRCLE_Y = 67.0f + CONTROLLER_POS_Y - centerY; + float TEXT_CROSS_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_CROSS_Y = 80.0f + CONTROLLER_POS_Y - centerY; + float TEXT_RSTICK_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_RSTICK_Y = 97.0f + CONTROLLER_POS_Y - centerY; + float TEXT_R3_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_R3_Y = 110.0f + CONTROLLER_POS_Y - centerY; + float TEXT_L3_X = 94.0f + CONTROLLER_POS_X - centerX, TEXT_L3_Y = 162.0f + CONTROLLER_POS_Y - centerY; + float TEXT_L2R2_X = 120.0f + CONTROLLER_POS_X - centerX, TEXT_L2R2_Y = -4.0f + CONTROLLER_POS_Y - centerY; switch (m_PrefsControllerType) { @@ -5887,7 +6051,7 @@ CMenuManager::PrintController(void) TEXT_CROSS_Y -= 1.0f; TEXT_RSTICK_Y -= 4.0f; TEXT_R3_Y -= 4.0f; - TEXT_DPAD_Y -= 1.0f; + TEXT_DPAD_Y -= 2.0f; TEXT_LSTICK_Y -= 6.0f; TEXT_L3_X -= 2.0f; break; @@ -5903,7 +6067,7 @@ CMenuManager::PrintController(void) TEXT_RSTICK_Y += 1.0f; TEXT_R3_Y += 1.0f; TEXT_DPAD_Y += 29.0f; - TEXT_LSTICK_Y -= 22.0f; + TEXT_LSTICK_Y -= 20.0f; TEXT_L3_X -= 36.0f; TEXT_L2R2_Y += 5.0f; TEXT_SELECT_X += 4.0f; @@ -5920,863 +6084,660 @@ CMenuManager::PrintController(void) TEXT_RSTICK_Y += 4.0f; TEXT_R3_Y += 4.0f; TEXT_DPAD_Y += 30.0f; - TEXT_LSTICK_Y -= 21.0f; + TEXT_LSTICK_Y -= 19.0f; TEXT_L3_X -= 36.0f; TEXT_L2R2_Y += 5.0f; TEXT_SELECT_X += 3.0f; break; + case CONTROLLER_NINTENDO_SWITCH: + TEXT_L1_Y += 5.0f; + TEXT_L1_Y_VEH = TEXT_L1_Y; + TEXT_R1_Y += 5.0f; + TEXT_TRIANGLE_Y += 3.0f; + TEXT_CIRCLE_Y += 3.0f; + TEXT_CROSS_Y += 3.0f; + TEXT_LSTICK_Y -= 23.0f; + TEXT_DPAD_Y += 25.0; + TEXT_RSTICK_Y += 1.0f; + TEXT_R3_Y += 1.0f; + break; }; if (m_DisplayControllerOnFoot) { switch (CPad::GetPad(0)->Mode) { - case 0: - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_LOF")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_MOV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR")); - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_ATT")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); + case 0: + CFont::SetRightJustifyOn(); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + case LANGUAGE_SPANISH: + TEXT_L2_X -= 45.0f; + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)) - SCREEN_SCALE_X(85)); + break; + default: + CFont::SetRightJustifyWrap(0); + break; + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL")); + CFont::SetRightJustifyWrap(0); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_LOF")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_MOV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_CR3")); + CFont::SetRightJustifyOn(); + switch (m_PrefsLanguage) + { + case LANGUAGE_GERMAN: + TEXT_SELECT_X += 20.0f; + break; + case LANGUAGE_SPANISH: + TEXT_SELECT_X += 15.0f; + break; + default: + break; + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + case LANGUAGE_SPANISH: + TEXT_R2_X += 30.0f; + CFont::SetJustifyOff(); + CFont::SetWrapx(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)) + SCREEN_SCALE_X(120)); + break; + default: break; - case 1: - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_LOF")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_CAM")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV")); - CFont::SetJustifyOn(); // X + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); + CFont::SetJustifyOn(); + CFont::SetWrapx(SCREEN_WIDTH); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR")); + CFont::SetRightJustifyOn(); + CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_ATT")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); + break; + case 1: + CFont::SetRightJustifyOn(); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + case LANGUAGE_SPANISH: + TEXT_L2_X -= 45.0f; + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)) - SCREEN_SCALE_X(85)); + break; + default: + CFont::SetRightJustifyWrap(0); + break; + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL")); + CFont::SetRightJustifyWrap(0); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_LOF")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_CAM")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_CR3")); + switch (m_PrefsLanguage) + { + case LANGUAGE_GERMAN: CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_NA")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR")); - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_ATT")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); break; - case 2: - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_ENV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_MOV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR")); - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_LOF")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RUN")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ATT")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); + default: + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X - 50)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_NA")); break; - case 3: - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_TAR")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_NA")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_ATT")); - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_LOF")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); + } + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + case LANGUAGE_SPANISH: + TEXT_R2_X += 30.0f; + CFont::SetJustifyOff(); + CFont::SetWrapx(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)) + SCREEN_SCALE_X(120)); break; default: - return; - } - } else { - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2R2_X)), MENU_Y(Y(TEXT_L2R2_Y)), TheText.Get("FEC_LB")); - switch (CPad::GetPad(0)->Mode) { - case 0: - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_RSC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_VES")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_HO3")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HAB")); - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3")); break; - case 1: - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_HOR")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_CAM")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_NA")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_RSC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HAB")); - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3")); + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); + CFont::SetJustifyOn(); + CFont::SetWrapx(SCREEN_WIDTH); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR")); + CFont::SetRightJustifyOn(); + CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_ATT")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); + break; + case 2: + CFont::SetRightJustifyOn(); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + case LANGUAGE_SPANISH: + TEXT_L2_X -= 45.0f; + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)) - SCREEN_SCALE_X(85)); break; - case 2: - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_EXV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_VES")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_RS3")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HOR")); - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_HAB")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3")); + default: + CFont::SetRightJustifyWrap(0); break; - case 3: - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_HAB")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_TUC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_HO3")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_CAW")); - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_SMT")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RSC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_NA")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_ACC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_BRA")); + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL")); + CFont::SetRightJustifyWrap(0); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_ENV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_MOV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_CR3")); + CFont::SetRightJustifyOn(); + switch (m_PrefsLanguage) + { + case LANGUAGE_GERMAN: + TEXT_SELECT_X += 20.0f; + break; + case LANGUAGE_SPANISH: + TEXT_SELECT_X += 15.0f; break; default: - return; + break; + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + case LANGUAGE_SPANISH: + TEXT_R2_X += 30.0f; + CFont::SetJustifyOff(); + CFont::SetWrapx(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)) + SCREEN_SCALE_X(120)); + break; + default: + break; + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); + CFont::SetJustifyOn(); + CFont::SetWrapx(SCREEN_WIDTH); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR")); + CFont::SetRightJustifyOn(); + CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_LOF")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RUN")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ATT")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); + break; + case 3: + CFont::SetRightJustifyOn(); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + case LANGUAGE_SPANISH: + TEXT_L2_X -= 45.0f; + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)) - SCREEN_SCALE_X(85)); + break; + default: + CFont::SetRightJustifyWrap(0); + break; + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL")); + CFont::SetRightJustifyWrap(0); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_TAR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_NA")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_CR3")); + CFont::SetRightJustifyOn(); + switch (m_PrefsLanguage) + { + case LANGUAGE_GERMAN: + TEXT_SELECT_X += 20.0f; + break; + case LANGUAGE_SPANISH: + TEXT_SELECT_X += 15.0f; + break; + default: + break; + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + case LANGUAGE_SPANISH: + TEXT_R2_X += 30.0f; + CFont::SetJustifyOff(); + CFont::SetWrapx(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)) + SCREEN_SCALE_X(120)); + break; + default: + break; + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR")); + CFont::SetJustifyOn(); + CFont::SetWrapx(SCREEN_WIDTH); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_ATT")); + CFont::SetRightJustifyOn(); + CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_LOF")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3")); + break; + default: + return; } } - - CFont::SetDropShadowPosition(0); // X - -#undef X -#undef Y -} -#else -void -CMenuManager::PrintController(void) -{ - // FIX: Originally this function doesn't have StretchX/Y, everything had constant pixel size (due to screen was abandoned early?) - // Also texts and their alignment were very bad, so I tried to make them readable (commented out the original code, and marked the ones I added with X) - - m_aFrontEndSprites[FE_CONTROLLERSH].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(240.0f), MENU_Y(180.0f), CRGBA(0, 0, 0, 255)); - m_aFrontEndSprites[FE_CONTROLLER].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255)); - if (m_DisplayControllerOnFoot) { - if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400) - m_aFrontEndSprites[FE_ARROWS1].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255)); - else - m_aFrontEndSprites[FE_ARROWS3].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255)); - } else { - if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400) - m_aFrontEndSprites[FE_ARROWS2].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255)); - else - m_aFrontEndSprites[FE_ARROWS4].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255)); - } - - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); // X - - // CFont::SetScale(0.4f, 0.4f); - CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); // X - - // CFont::SetColor(CRGBA(128, 128, 128, FadeIn(255))); - CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // X - CFont::SetDropShadowPosition(1); // X - CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); // X - - if (m_DisplayControllerOnFoot) { + else { + CFont::SetCentreOn(); + switch (m_PrefsLanguage) + { + case LANGUAGE_ITALIAN: + if (m_PrefsControllerType != CONTROLLER_XBOX360) + break; + case LANGUAGE_FRENCH: + case LANGUAGE_GERMAN: + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + break; + default: + break; + } + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(0.0f)), MENU_Y(Y(TEXT_L2R2_Y)), TheText.Get("FEC_LB")); + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.9f), MENU_Y(SMALLESTTEXT_Y_SCALE* scale * 0.9f)); switch (CPad::GetPad(0)->Mode) { - case 0: - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_LOF")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_MOV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR")); - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_ENV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_ATT")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_RUN")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3")); + case 0: + CFont::SetRightJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_RSC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_VES")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES")); + CFont::SetRightJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_HO3")); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + TEXT_SELECT_X -= 5.0f; break; - case 1: - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_LOF")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_CAM")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_NA")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR")); - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_ENV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_ATT")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_RUN")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3")); + case LANGUAGE_GERMAN: + TEXT_SELECT_X += 20.0f; break; - case 2: - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_ENV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_MOV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR")); - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_LOF")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_RUN")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_ATT")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3")); + case LANGUAGE_SPANISH: + TEXT_SELECT_X += 15.0f; break; - case 3: - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_NA")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR")); - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_LOF")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_RUN")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_ATT")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3")); + default: + break; + } + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)) - SCREEN_SCALE_X(80)); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HAB")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3")); + CFont::SetRightJustifyOn(); + switch (m_PrefsControllerType) + { + case CONTROLLER_XBOXONE: + case CONTROLLER_XBOX360: + case CONTROLLER_NINTENDO_SWITCH: + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + TEXT_SQUARE_X += 3.0f; + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90)); + break; + case LANGUAGE_GERMAN: + case LANGUAGE_SPANISH: + TEXT_SQUARE_X += 18.0f; + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90)); + break; + default: + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); + break; + } break; default: - return; - } - } else { - switch (CPad::GetPad(0)->Mode) { - case 0: - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_RSC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_VES")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_HO3")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB")); - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HAB")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC")); - // FIX: Coordinates of this line is undefined in PC... - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3")); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + TEXT_SQUARE_X -= 15.0f; + TEXT_SQUARE_Y += 5.0f; + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); + break; + case LANGUAGE_GERMAN: + TEXT_SQUARE_X -= 15.0f; + TEXT_SQUARE_Y += 10.0f; + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE* scale * 0.65f)); + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); + break; + case LANGUAGE_SPANISH: + TEXT_SQUARE_X += 15.0f; + case LANGUAGE_ITALIAN: + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + default: + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(100)); + break; + } break; - case 1: - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_HOR")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_CAM")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_NA")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_RSC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB")); - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HAB")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC")); - // FIX: Coordinates of this line is undefined in PC... - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3")); + } + CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA")); + break; + case 1: + CFont::SetRightJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_HOR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_CAM")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES")); + CFont::SetRightJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_NA")); + switch (m_PrefsLanguage) + { + case LANGUAGE_GERMAN: + TEXT_SELECT_X += 20.0f; break; - case 2: - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_EXV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_VES")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_RS3")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB")); - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HOR")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_HAB")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC")); - // FIX: Coordinates of this line is undefined in PC... - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3")); + case LANGUAGE_SPANISH: + TEXT_SELECT_X += 12.0f; break; - case 3: - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_HAB")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_TUC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_HO3")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB")); - CFont::SetRightJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR")); - CFont::SetJustifyOn(); // X - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_CAW")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_SMT")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_RSC")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_NA")); - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_ACC")); - // FIX: Coordinates of this line is undefined in PC... - CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_BRA")); + default: + break; + } + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)) - SCREEN_SCALE_X(80)); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_RSC")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HAB")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3")); + CFont::SetRightJustifyOn(); + switch (m_PrefsControllerType) + { + case CONTROLLER_XBOXONE: + case CONTROLLER_XBOX360: + case CONTROLLER_NINTENDO_SWITCH: + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + TEXT_SQUARE_X += 3.0f; + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90)); + break; + case LANGUAGE_GERMAN: + case LANGUAGE_SPANISH: + TEXT_SQUARE_X += 18.0f; + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90)); + break; + default: + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); + break; + } break; default: - return; + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + TEXT_SQUARE_X -= 15.0f; + TEXT_SQUARE_Y += 5.0f; + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); + break; + case LANGUAGE_GERMAN: + TEXT_SQUARE_X -= 15.0f; + TEXT_SQUARE_Y += 10.0f; + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); + break; + case LANGUAGE_SPANISH: + TEXT_SQUARE_X += 15.0f; + case LANGUAGE_ITALIAN: + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + default: + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(100)); + break; + } + break; + } + CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA")); + break; + case 2: + CFont::SetRightJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_EXV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_VES")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES")); + CFont::SetRightJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_RS3")); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + TEXT_SELECT_X -= 5.0f; + break; + case LANGUAGE_GERMAN: + TEXT_SELECT_X += 20.0f; + break; + case LANGUAGE_SPANISH: + TEXT_SELECT_X += 15.0f; + break; + default: + break; + } + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)) - SCREEN_SCALE_X(80)); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HOR")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_HAB")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3")); + CFont::SetRightJustifyOn(); + switch (m_PrefsControllerType) + { + case CONTROLLER_XBOXONE: + case CONTROLLER_XBOX360: + case CONTROLLER_NINTENDO_SWITCH: + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + TEXT_SQUARE_X += 3.0f; + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90)); + break; + case LANGUAGE_GERMAN: + case LANGUAGE_SPANISH: + TEXT_SQUARE_X += 18.0f; + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90)); + break; + default: + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); + break; + } + break; + default: + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + TEXT_SQUARE_X -= 15.0f; + TEXT_SQUARE_Y += 5.0f; + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); + break; + case LANGUAGE_GERMAN: + TEXT_SQUARE_X -= 15.0f; + TEXT_SQUARE_Y += 10.0f; + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60)); + break; + case LANGUAGE_SPANISH: + TEXT_SQUARE_X += 15.0f; + case LANGUAGE_ITALIAN: + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + default: + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(100)); + break; + } + break; + } + CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA")); + break; + case 3: + CFont::SetRightJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_HAB")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_TUC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES")); + CFont::SetRightJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_HO3")); + switch (m_PrefsLanguage) + { + case LANGUAGE_FRENCH: + TEXT_SELECT_X -= 5.0f; + break; + case LANGUAGE_GERMAN: + TEXT_SELECT_X += 20.0f; + break; + case LANGUAGE_SPANISH: + TEXT_SELECT_X += 15.0f; + break; + default: + break; + } + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)) - SCREEN_SCALE_X(80)); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_CAW")); + CFont::SetJustifyOn(); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RSC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_NA")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_ACC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_BRA")); + CFont::SetRightJustifyOn(); + CFont::SetRightJustifyWrap(0); + switch (m_PrefsControllerType) + { + case CONTROLLER_XBOXONE: + case CONTROLLER_XBOX360: + case CONTROLLER_NINTENDO_SWITCH: + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_SMT")); + break; + default: + switch (m_PrefsLanguage) + { + case LANGUAGE_GERMAN: + TEXT_SQUARE_X += 5.0f; + case LANGUAGE_FRENCH: + case LANGUAGE_ITALIAN: + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f)); + CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_SMT")); + break; + default: + CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X + 16.0f)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_SMT")); + break; + } + break; + } + break; + default: + return; } } CFont::SetDropShadowPosition(0); // X + +#undef X +#undef Y } -#endif -#ifdef MENU_MAP - -#define ZOOM(x, y, in) \ - do { \ - if(fMapSize > SCREEN_HEIGHT * 3.0f && in) \ - break; \ - float z2 = in? 1.1f : 1.f/1.1f; \ - fMapCenterX += (x - fMapCenterX) * (1.0f - z2); \ - fMapCenterY += (y - fMapCenterY) * (1.0f - z2); \ - \ - if (fMapSize < SCREEN_HEIGHT / 2 && !in) \ - break; \ - \ - fMapSize *= z2; \ - } while(0) \ void -CMenuManager::PrintMap(void) +CMenuManager::LoadController(int8 type) { - CFont::SetJustifyOn(); - bMenuMapActive = true; - CRadar::InitFrontEndMap(); - - if (m_nMenuFadeAlpha < 255 && fMapCenterX == 0.f && fMapCenterY == 0.f) { - // Just entered. We need to do these transformations in here, because Radar knows whether map is active or not - CVector2D radarSpacePlayer; - CVector2D screenSpacePlayer; - CRadar::TransformRealWorldPointToRadarSpace(radarSpacePlayer, CVector2D(FindPlayerCoors())); - CRadar::TransformRadarPointToScreenSpace(screenSpacePlayer, radarSpacePlayer); - fMapCenterX = (-screenSpacePlayer.x) + SCREEN_WIDTH / 2; - fMapCenterY = (-screenSpacePlayer.y) + SCREEN_HEIGHT / 2; - } - - // Because fMapSize is half of the map length, and map consists of 3x3 tiles. - float halfTile = fMapSize / 3.0f; - - // Darken background a bit - CSprite2d::DrawRect(CRect(0, 0, - SCREEN_WIDTH, SCREEN_HEIGHT), - CRGBA(0, 0, 0, FadeIn(128))); - - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - - if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - fMapSize) { - m_aMapSprites[MAPTOP1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY - fMapSize, - fMapCenterX - halfTile, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); - } - - if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) { - m_aMapSprites[MAPTOP2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY - fMapSize, - fMapCenterX + halfTile, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); - } - - if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) { - m_aMapSprites[MAPTOP3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - fMapSize, - fMapCenterX + fMapSize, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255))); - } - - if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - halfTile) { - m_aMapSprites[MAPMID1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY - halfTile, - fMapCenterX - halfTile, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); - } - - if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) { - m_aMapSprites[MAPMID2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY - halfTile, - fMapCenterX + halfTile, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); - } - - if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) { - m_aMapSprites[MAPMID3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - halfTile, - fMapCenterX + fMapSize, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255))); - } - - if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY + halfTile) { - m_aMapSprites[MAPBOT1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY + halfTile, - fMapCenterX - halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255))); - } - - if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY + halfTile) { - m_aMapSprites[MAPBOT2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY + halfTile, - fMapCenterX + halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255))); - } - - if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY + halfTile) { - m_aMapSprites[MAPBOT3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY + halfTile, - fMapCenterX + fMapSize, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255))); - } - - CRadar::DrawBlips(); - static CVector2D mapCrosshair; - - if (m_nMenuFadeAlpha != 255 && !m_bShowMouse) { - mapCrosshair.x = SCREEN_WIDTH / 2; - mapCrosshair.y = SCREEN_HEIGHT / 2; - } else if (m_bShowMouse) { - mapCrosshair.x = m_nMousePosX; - mapCrosshair.y = m_nMousePosY; - } - - CSprite2d::DrawRect(CRect(mapCrosshair.x - MENU_X(1.0f), 0.0f, - mapCrosshair.x + MENU_X(1.0f), SCREEN_HEIGHT), - CRGBA(0, 0, 0, 150)); - CSprite2d::DrawRect(CRect(0.0f, mapCrosshair.y + MENU_X(1.0f), - SCREEN_WIDTH, mapCrosshair.y - MENU_X(1.0f)), - CRGBA(0, 0, 0, 150)); - - // Adding marker - if (m_nMenuFadeAlpha >= 255) { - if (CPad::GetPad(0)->GetRightMouseJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { - if (mapCrosshair.y > fMapCenterY - fMapSize && mapCrosshair.y < fMapCenterY + fMapSize && - mapCrosshair.x > fMapCenterX - fMapSize && mapCrosshair.x < fMapCenterX + fMapSize) { - - float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize; - float x = ((mapCrosshair.x - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f; - float y = 2000.0f - ((mapCrosshair.y - diffY) / (fMapSize * 2)) * 4000.0f; - CRadar::ToggleTargetMarker(x, y); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - } - } - } - - if (CPad::GetPad(0)->GetLeftMouse()) { - fMapCenterX += m_nMousePosX - m_nMouseOldPosX; - fMapCenterY += m_nMousePosY - m_nMouseOldPosY; - } else if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetDPadLeft()) { - fMapCenterX += 15.0f; - } else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetDPadRight()) { - fMapCenterX -= 15.0f; - } else if (CPad::GetPad(0)->GetLeftStickX()) { - fMapCenterX -= CPad::GetPad(0)->GetLeftStickX() / 128.0f * 20.0f; - } - - if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetDPadUp()) { - fMapCenterY += 15.0f; - } else if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetDPadDown()) { - fMapCenterY -= 15.0f; - } else if (CPad::GetPad(0)->GetLeftStickY()) { - fMapCenterY -= CPad::GetPad(0)->GetLeftStickY() / 128.0f * 20.0f; - } - - if (CPad::GetPad(0)->GetMouseWheelDown() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder2()) { - if (CPad::GetPad(0)->GetMouseWheelDown()) - ZOOM(mapCrosshair.x, mapCrosshair.y, false); - else - ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, false); - } else if (CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetPageUp() || CPad::GetPad(0)->GetRightShoulder1()) { - if (CPad::GetPad(0)->GetMouseWheelUp()) - ZOOM(mapCrosshair.x, mapCrosshair.y, true); - else - ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, true); + switch (type) + { + case CONTROLLER_DUALSHOCK2: + case CONTROLLER_DUALSHOCK3: + case CONTROLLER_DUALSHOCK4: + CFont::LoadButtons("MODELS/PS3BTNS.TXD"); + break; + case CONTROLLER_NINTENDO_SWITCH: + CFont::LoadButtons("MODELS/NSWBTNS.TXD"); + break; + default: + CFont::LoadButtons("MODELS/X360BTNS.TXD"); + break; } - - if (fMapCenterX - fMapSize > SCREEN_WIDTH / 2) - fMapCenterX = fMapSize + SCREEN_WIDTH / 2; - - if (fMapCenterX + fMapSize < SCREEN_WIDTH / 2) - fMapCenterX = SCREEN_WIDTH / 2 - fMapSize; - - if (fMapCenterY + fMapSize < SCREEN_HEIGHT - MENU_Y(60.0f)) - fMapCenterY = SCREEN_HEIGHT - MENU_Y(60.0f) - fMapSize; - - fMapCenterY = Min(fMapCenterY, fMapSize); // To not show beyond north border - - bMenuMapActive = false; - CSprite2d::DrawRect(CRect(MENU_X(14.0f), SCREEN_STRETCH_FROM_BOTTOM(95.0f), - SCREEN_STRETCH_FROM_RIGHT(11.0f), SCREEN_STRETCH_FROM_BOTTOM(59.0f)), - CRGBA(235, 170, 50, 255)); - - CFont::SetScale(MENU_X(0.4f), MENU_Y(0.7f)); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); - CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); - - float nextX = MENU_X(30.0f), nextY = 95.0f; - wchar *text; -#ifdef MORE_LANGUAGES -#define TEXT_PIECE(key,extraSpace) \ - text = TheText.Get(key);\ - CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), text);\ - if (CFont::IsJapanese())\ - nextX += CFont::GetStringWidth_Jap(text) + MENU_X(extraSpace);\ - else\ - nextX += CFont::GetStringWidth(text, true) + MENU_X(extraSpace); -#else -#define TEXT_PIECE(key,extraSpace) \ - text = TheText.Get(key); CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), text); nextX += CFont::GetStringWidth(text, true) + MENU_X(extraSpace); -#endif - - TEXT_PIECE("FEC_MWF", 3.0f); - TEXT_PIECE("FEC_PGU", 1.0f); - TEXT_PIECE("FEC_IBT", 1.0f); - TEXT_PIECE("FEC_ZIN", 20.0f); - TEXT_PIECE("FEC_MWB", 3.0f); - TEXT_PIECE("FEC_PGD", 1.0f); - TEXT_PIECE("FEC_IBT", 1.0f); - CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_ZOT")); nextX = MENU_X(30.0f); nextY -= 11.0f; - TEXT_PIECE("FEC_UPA", 2.0f); - TEXT_PIECE("FEC_DWA", 2.0f); - TEXT_PIECE("FEC_LFA", 2.0f); - TEXT_PIECE("FEC_RFA", 2.0f); - TEXT_PIECE("FEC_MSL", 1.0f); - TEXT_PIECE("FEC_IBT", 1.0f); - CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_MOV")); nextX = MENU_X(30.0f); nextY -= 11.0f; - TEXT_PIECE("FEC_MSR", 2.0f); - TEXT_PIECE("FEC_IBT", 1.0f); - CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEM_TWP")); -#undef TEXT_PIECE -} - -#undef ZOOM -#endif - -// rowIdx 99999 returns total numbers of rows. otherwise it returns 0. -int -CMenuManager::ConstructStatLine(int rowIdx) -{ -#define int_STAT_IS_FLOAT false -#define float_STAT_IS_FLOAT true -#define STAT_LINE_1(varType, left, right1) \ - do { \ - if(counter == rowIdx){ \ - varType a = right1; \ - BuildStatLine(left, &a, varType##_STAT_IS_FLOAT, nil); \ - return 0; \ - } counter++; \ - } while(0) - -#define STAT_LINE_2(varType, left, right1, right2) \ - do { \ - if(counter == rowIdx){ \ - varType a = right1; \ - varType b = right2; \ - BuildStatLine(left, &a, varType##_STAT_IS_FLOAT, &b); \ - return 0; \ - } counter++; \ - } while(0) - -#define TEXT_ON_LEFT_GXT(name) \ - do { \ - if(counter == rowIdx){ \ - BuildStatLine(name, nil, false, nil); \ - return 0; \ - } counter++; \ - } while(0) - -#define TEXT_ON_RIGHT(text) \ - do { \ - if(counter == rowIdx){ \ - gUString[0] = '\0'; \ - UnicodeStrcpy(gUString2, text); \ - return 0; \ - } counter++; \ - } while(0) - - // Like TEXT_ON_LEFT_GXT, but counter wasn't initialized yet I think - if (rowIdx == 0) { - BuildStatLine("PL_STAT", nil, false, nil); - return 0; - } + // Unload current textures + for (int i = MENUSPRITE_CONTROLLER; i <= MENUSPRITE_ARROWS4; i++) + m_aFrontEndSprites[i].Delete(); - int percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 : - CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1)); - percentCompleted = Min(percentCompleted, 100); + // Unload txd + int frontend_controller = CTxdStore::FindTxdSlot("frontend_controller"); + if (frontend_controller != -1) + CTxdStore::RemoveTxd(frontend_controller); - switch (rowIdx) { - // 0 is the heading text above - case 1: { - BuildStatLine("PER_COM", &percentCompleted, false, nil); - return 0; - } - case 2: { - BuildStatLine("NMISON", &CStats::MissionsGiven, false, nil); - return 0; - } - case 3: { - BuildStatLine("FEST_MP", &CStats::MissionsPassed, false, &CStats::TotalNumberMissions); - return 0; + // Find the new txd to load + bool bTxdMissing = true; + if (controllerTypesPaths[type]) + if (int file = CFileMgr::OpenFile(controllerTypesPaths[type])) { + CFileMgr::CloseFile(file); + bTxdMissing = false; } - } - int counter = 4; - - if (CGame::nastyGame) - STAT_LINE_2(int, "FEST_RP", CStats::NumberKillFrenziesPassed, CStats::TotalNumberKillFrenzies); - - CPlayerInfo &player = CWorld::Players[CWorld::PlayerInFocus]; - - // Hidden packages shouldn't be shown with percent -#ifdef FIX_BUGS - STAT_LINE_2(int, "PERPIC", player.m_nCollectedPackages, player.m_nTotalPackages); -#else - float packagesPercent = 0.0f; - if (player.m_nTotalPackages != 0) - packagesPercent = player.m_nCollectedPackages * 100.0f / player.m_nTotalPackages; - - STAT_LINE_2(int, "PERPIC", packagesPercent, 100); -#endif - STAT_LINE_2(int, "NOUNIF", CStats::NumberOfUniqueJumpsFound, CStats::TotalNumberOfUniqueJumps); - STAT_LINE_1(int, "DAYSPS", CStats::DaysPassed); - if (CGame::nastyGame) { - STAT_LINE_1(int, "PE_WAST", CStats::PeopleKilledByPlayer); - STAT_LINE_1(int, "PE_WSOT", CStats::PeopleKilledByOthers); - } - STAT_LINE_1(int, "CAR_EXP", CStats::CarsExploded); - STAT_LINE_1(int, "TM_BUST", CStats::TimesArrested); - STAT_LINE_1(int, "TM_DED", CStats::TimesDied); - STAT_LINE_1(int, "GNG_WST", CStats::PedsKilledOfThisType[PEDTYPE_GANG9] + CStats::PedsKilledOfThisType[PEDTYPE_GANG8] - + CStats::PedsKilledOfThisType[PEDTYPE_GANG7] + CStats::PedsKilledOfThisType[PEDTYPE_GANG6] - + CStats::PedsKilledOfThisType[PEDTYPE_GANG5] + CStats::PedsKilledOfThisType[PEDTYPE_GANG4] - + CStats::PedsKilledOfThisType[PEDTYPE_GANG3] + CStats::PedsKilledOfThisType[PEDTYPE_GANG2] - + CStats::PedsKilledOfThisType[PEDTYPE_GANG1]); - STAT_LINE_1(int, "DED_CRI", CStats::PedsKilledOfThisType[PEDTYPE_CRIMINAL]); - STAT_LINE_1(int, "HEL_DST", CStats::HelisDestroyed); - STAT_LINE_1(int, "KGS_EXP", CStats::KgsOfExplosivesUsed); - STAT_LINE_1(int, "ACCURA", (CStats::InstantHitsFiredByPlayer == 0 ? 0 : - CStats::InstantHitsHitByPlayer * 100.0f / CStats::InstantHitsFiredByPlayer)); - - if (CStats::ElBurroTime > 0) { - STAT_LINE_1(int, "ELBURRO", CStats::ElBurroTime); - } - if (CStats::Record4x4One > 0) { - STAT_LINE_1(int, "FEST_R1", CStats::Record4x4One); - } - if (CStats::Record4x4Two > 0) { - STAT_LINE_1(int, "FEST_R2", CStats::Record4x4Two); - } - if (CStats::Record4x4Three > 0) { - STAT_LINE_1(int, "FEST_R3", CStats::Record4x4Three); - } - if (CStats::Record4x4Mayhem > 0) { - STAT_LINE_1(int, "FEST_RM", CStats::Record4x4Mayhem); - } - if (CStats::LongestFlightInDodo > 0) { - STAT_LINE_1(int, "FEST_LF", CStats::LongestFlightInDodo); - } - if (CStats::TimeTakenDefuseMission > 0) { - STAT_LINE_1(int, "FEST_BD", CStats::TimeTakenDefuseMission); - } - STAT_LINE_1(int, "CAR_CRU", CStats::CarsCrushed); - if (CStats::HighestScores[0] > 0) { - TEXT_ON_LEFT_GXT("FEST_BB"); - STAT_LINE_1(int, "FEST_H0", CStats::HighestScores[0]); - } - if (CStats::HighestScores[4] + CStats::HighestScores[3] + CStats::HighestScores[2] + CStats::HighestScores[1] > 0) { - TEXT_ON_LEFT_GXT("FEST_GC"); - } - if (CStats::HighestScores[1] > 0) { - STAT_LINE_1(int, "FEST_H1", CStats::HighestScores[1]); - } - if (CStats::HighestScores[2] > 0) { - STAT_LINE_1(int, "FEST_H2", CStats::HighestScores[2]); - } - if (CStats::HighestScores[3] > 0) { - STAT_LINE_1(int, "FEST_H3", CStats::HighestScores[3]); - } - if (CStats::HighestScores[4] > 0) { - STAT_LINE_1(int, "FEST_H4", CStats::HighestScores[4]); - } + int txdSlot = -1; - switch (m_PrefsLanguage) { - case LANGUAGE_AMERICAN: -#ifndef USE_MEASUREMENTS_IN_METERS - STAT_LINE_1(float, "FEST_DF", CStats::DistanceTravelledOnFoot * MILES_IN_METER); - STAT_LINE_1(float, "FEST_DC", CStats::DistanceTravelledInVehicle * MILES_IN_METER); - STAT_LINE_1(int, "MMRAIN", CStats::mmRain); - STAT_LINE_1(float, "MXCARD", CStats::MaximumJumpDistance * FEET_IN_METER); - STAT_LINE_1(float, "MXCARJ", CStats::MaximumJumpHeight * FEET_IN_METER); - break; -#endif - case LANGUAGE_FRENCH: - case LANGUAGE_GERMAN: - case LANGUAGE_ITALIAN: - case LANGUAGE_SPANISH: -#ifdef MORE_LANGUAGES - case LANGUAGE_POLISH: - case LANGUAGE_RUSSIAN: - case LANGUAGE_JAPANESE: -#endif - STAT_LINE_1(float, "FESTDFM", CStats::DistanceTravelledOnFoot); - STAT_LINE_1(float, "FESTDCM", CStats::DistanceTravelledInVehicle); - STAT_LINE_1(int, "MMRAIN", CStats::mmRain); - STAT_LINE_1(float, "MXCARDM", CStats::MaximumJumpDistance); - STAT_LINE_1(float, "MXCARJM", CStats::MaximumJumpHeight); - break; - default: - break; + if (bTxdMissing) + // Not found, fall back to original textures + txdSlot = CTxdStore::FindTxdSlot("frontend2"); + else { + // Found, load txd + txdSlot = frontend_controller; + if (txdSlot == -1) + txdSlot = CTxdStore::AddTxdSlot("frontend_controller"); + CTxdStore::LoadTxd(txdSlot, controllerTypesPaths[type]); + CTxdStore::AddRef(txdSlot); } - STAT_LINE_1(int, "MXFLIP", CStats::MaximumJumpFlips); - STAT_LINE_1(int, "MXJUMP", CStats::MaximumJumpSpins); - TEXT_ON_LEFT_GXT("BSTSTU"); - - switch (CStats::BestStuntJump) { - case 1: - TEXT_ON_RIGHT(TheText.Get("INSTUN")); - break; - case 2: - TEXT_ON_RIGHT(TheText.Get("PRINST")); - break; - case 3: - TEXT_ON_RIGHT(TheText.Get("DBINST")); - break; - case 4: - TEXT_ON_RIGHT(TheText.Get("DBPINS")); - break; - case 5: - TEXT_ON_RIGHT(TheText.Get("TRINST")); - break; - case 6: - TEXT_ON_RIGHT(TheText.Get("PRTRST")); - break; - case 7: - TEXT_ON_RIGHT(TheText.Get("QUINST")); - break; - case 8: - TEXT_ON_RIGHT(TheText.Get("PQUINS")); - break; - default: - TEXT_ON_RIGHT(TheText.Get("NOSTUC")); - break; + assert(txdSlot != -1); + // Load new textures + CTxdStore::SetCurrentTxd(txdSlot); + for (int i = MENUSPRITE_CONTROLLER; i <= MENUSPRITE_ARROWS4; i++) { + m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]); + m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); } - - STAT_LINE_1(int, "PASDRO", CStats::PassengersDroppedOffWithTaxi); - STAT_LINE_1(int, "MONTAX", CStats::MoneyMadeWithTaxi); - STAT_LINE_1(int, "FEST_LS", CStats::LivesSavedWithAmbulance); - STAT_LINE_1(int, "FEST_HA", CStats::HighestLevelAmbulanceMission); - STAT_LINE_1(int, "FEST_CC", CStats::CriminalsCaught); - STAT_LINE_1(int, "FEST_FE", CStats::FiresExtinguished); - STAT_LINE_1(int, "DAYPLC", CTimer::GetTimeInMilliseconds() + 100); - return counter; - -#undef STAT_LINE_1 -#undef STAT_LINE_2 -#undef TEXT_ON_LEFT_GXT -#undef TEXT_ON_RIGHT -#undef int_STAT_IS_FLOAT -#undef float_STAT_IS_FLOAT } +#endif // GAMEPAD_MENU #undef GetBackJustUp #undef GetBackJustDown -#undef ChangeScreen - -#endif diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 32e5ef9d..b9be5a82 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -4,44 +4,68 @@ #else #include "Sprite2d.h" +#include "Timer.h" -#ifdef PS2_LIKE_MENU -#define MENUHEADER_POS_X 50.0f -#define MENUHEADER_POS_Y 75.0f -#define MENUHEADER_HEIGHT 1.3f -#else -#define MENUHEADER_POS_X 35.0f -#define MENUHEADER_POS_Y 93.0f -#define MENUHEADER_HEIGHT 1.6f -#endif -#define MENUHEADER_WIDTH 0.84f +#define MENUHEADER_POS_X 10.0f +#define MENUHEADER_POS_Y 10.0f +#define MENUHEADER_HEIGHT 2.0f +#define MENUHEADER_WIDTH 1.0f -#define MENU_X_MARGIN 40.0f -#define MENUACTION_POS_Y 60.0f -#define MENUACTION_SCALE_MULT 0.9f +#define MENU_X_MARGIN 10.0f -#define MENURADIO_ICON_SCALE 60.0f - -#define MENUSLIDER_X 256.0f -#define MENUSLIDER_UNK 256.0f +#define MENUACTION_SCALE_MULT 0.9f #define MENUSLIDER_BARS 16 #define MENUSLIDER_LOGICAL_BARS MENUSLIDER_BARS -#define BIGTEXT_X_SCALE 0.75f // For FONT_HEADING -#define BIGTEXT_Y_SCALE 0.9f -#define MEDIUMTEXT_X_SCALE 0.55f // For FONT_HEADING -#define MEDIUMTEXT_Y_SCALE 0.8f -#define SMALLTEXT_X_SCALE 0.45f // used for FONT_HEADING and FONT_BANK, but looks off for HEADING -#define SMALLTEXT_Y_SCALE 0.7f -#define SMALLESTTEXT_X_SCALE 0.4f // used for both FONT_HEADING and FONT_BANK -#define SMALLESTTEXT_Y_SCALE 0.6f +#define MENULABEL_X_MARGIN 80.0f +#define MENULABEL_POS_X 100.0f +#define MENULABEL_POS_Y 97.0f -#define HELPER_TEXT_LEFT_MARGIN 320.0f -#define HELPER_TEXT_BOTTOM_MARGIN 120.0f +#define MENU_DEFAULT_CONTENT_X 320 +#define MENU_DEFAULT_CONTENT_Y 100 +#define MENU_DEFAULT_LINE_HEIGHT 29 -#define PLAYERSETUP_LIST_TOP 28.0f -#define PLAYERSETUP_LIST_BOTTOM 125.0f +#define RIGHT_ALIGNED_TEXT_RIGHT_MARGIN(xMargin) (xMargin + 30.0f) + +#define MENURADIO_ICON_FIRST_X 238.f +#ifdef EXTERNAL_3D_SOUND +#define MENURADIO_ICON_Y 288.0f +#else +#define MENURADIO_ICON_Y 248.0f +#endif +#define MENURADIO_ICON_SIZE 60.0f +#ifdef EXTERNAL_3D_SOUND +#define MENURADIO_SELECTOR_START_Y 285.f // other options should leave room on the screen +#else +#define MENURADIO_SELECTOR_START_Y 245.0f +#endif +#define MENURADIO_SELECTOR_HEIGHT 65.f + +#define MENUSLIDER_X 500.0f +#define MENUSLIDER_UNK 100.0f +#define MENUSLIDER_SMALLEST_BAR 8.0f +#define MENUSLIDER_BIGGEST_BAR 25.0f + +#define BIGTEXT2_X_SCALE 0.6f // For FONT_STANDARD +#define BIGTEXT2_Y_SCALE 1.2f +#define BIGTEXT_X_SCALE 0.6f // For FONT_HEADING +#define BIGTEXT_Y_SCALE 1.0f +#define MEDIUMTEXT_X_SCALE 0.48f // For FONT_STANDARD +#define MEDIUMTEXT_Y_SCALE 1.0f +#define SMALLTEXT_X_SCALE 0.42f // For FONT_STANDARD +#define SMALLTEXT_Y_SCALE 0.9f +#define SMALLESTTEXT_X_SCALE 0.3f // For FONT_STANDARD +#define SMALLESTTEXT_Y_SCALE 0.7f + +#define LISTITEM_X_SCALE 0.4f // Only unproportional and commonly used scale for FONT_STANDARD +#define LISTITEM_Y_SCALE 0.6f + +#define HELPER_TEXT_RIGHT_MARGIN MENU_X_MARGIN +#define HELPER_TEXT_BOTTOM_MARGIN 18.f + +#define PLAYERSETUP_LIST_TOP 58.0f +#define PLAYERSETUP_LIST_BOTTOM 95.0f #define PLAYERSETUP_LIST_LEFT 200.0f #define PLAYERSETUP_LIST_RIGHT 36.0f #ifdef FIX_BUGS // See the scrollbar button drawing code @@ -53,96 +77,84 @@ #define PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION 64 #define PLAYERSETUP_SKIN_COLUMN_LEFT 220.0f #define PLAYERSETUP_DATE_COLUMN_RIGHT 56.0f -#define PLAYERSETUP_LIST_BODY_TOP 47 +#define PLAYERSETUP_LIST_BODY_TOP 77 #define PLAYERSETUP_ROW_HEIGHT 9 -#define STATS_SLIDE_Y_PER_SECOND 30.0f -#define STATS_ROW_HEIGHT 20.0f -#define STATS_ROW_X_MARGIN 50.0f -#define STATS_BOTTOM_MARGIN 135.0f -#define STATS_TOP_MARGIN 40.0f -#define STATS_TOP_DIMMING_AREA_LENGTH (93.0f - STATS_TOP_MARGIN) -#define STATS_BOTTOM_DIMMING_AREA_LENGTH 55.0f -#define STATS_PUT_BACK_TO_BOTTOM_Y 50.0f -#define STATS_RATING_X 24.0f -#define STATS_RATING_Y 20.0f - -#define BRIEFS_TOP_MARGIN 40.0f -#define BRIEFS_LINE_X 50.0f -#define BRIEFS_LINE_HEIGHT 60.0f +#define STATS_ROW_HEIGHT 17.0f +#define STATS_ROW_LEFT_MARGIN 110.0f +#define STATS_ROW_RIGHT_MARGIN 113.0f +#define STATS_TOP_Y 135.0f // Just faded in +#define STATS_BOTTOM_Y 300.0f // Starts to fade out after that +#define STATS_FADING_AREA_LENGTH 50.0f +#define STATS_VISIBLE_START_Y (STATS_TOP_Y - 10.f) +#define STATS_VISIBLE_END_Y (STATS_BOTTOM_Y + 21.f) +#define STATS_RATING_X 320.0f +#define STATS_RATING_Y_1 85.0f +#define STATS_RATING_Y_2 110.0f + +#define BRIEFS_TOP_MARGIN 140.0f +#define BRIEFS_BOTTOM_MARGIN 280.0f +#define BRIEFS_LINE_X 100.0f +#define BRIEFS_LINE_HEIGHT 20.0f +#define BRIEFS_LINE_SPACING 10.0f #define CONTSETUP_STANDARD_ROW_HEIGHT 10.7f #define CONTSETUP_CLASSIC_ROW_HEIGHT 9.0f #define CONTSETUP_BOUND_HIGHLIGHT_HEIGHT 10 #define CONTSETUP_BOUND_COLUMN_WIDTH 190.0f -#define CONTSETUP_LIST_HEADER_HEIGHT 20.0f -#define CONTSETUP_LIST_TOP 28.0f +#define CONTSETUP_LIST_TOP 58.0f #define CONTSETUP_LIST_RIGHT 18.0f -#define CONTSETUP_LIST_BOTTOM 120.0f -#define CONTSETUP_LIST_LEFT 18.0f +#define CONTSETUP_LIST_BOTTOM 78.0f +#define CONTSETUP_LIST_LEFT 30.0f #define CONTSETUP_COLUMN_1_X 40.0f #define CONTSETUP_COLUMN_2_X 210.0f #define CONTSETUP_COLUMN_3_X (CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH + 10.0f) #define CONTSETUP_BACK_RIGHT 35.0f -#define CONTSETUP_BACK_BOTTOM 122.0f +#define CONTSETUP_BACK_BOTTOM 82.0f #define CONTSETUP_BACK_HEIGHT 25.0f -enum eFrontendSprites +enum { - FE2_MAINPANEL_UL, - FE2_MAINPANEL_UR, - FE2_MAINPANEL_DL, - FE2_MAINPANEL_DR, - FE2_MAINPANEL_DR2, - FE2_TABACTIVE, - FE_ICONBRIEF, - FE_ICONSTATS, - FE_ICONCONTROLS, - FE_ICONSAVE, - FE_ICONAUDIO, - FE_ICONDISPLAY, - FE_ICONLANGUAGE, - FE_CONTROLLER, - FE_CONTROLLERSH, - FE_ARROWS1, - FE_ARROWS2, - FE_ARROWS3, - FE_ARROWS4, - FE_RADIO1, - FE_RADIO2, - FE_RADIO3, - FE_RADIO4, - FE_RADIO5, - FE_RADIO6, - FE_RADIO7, - FE_RADIO8, - FE_RADIO9, - - NUM_FE_SPRITES + MENUALIGN_LEFT = 1, + MENUALIGN_RIGHT, + MENUALIGN_CENTER, }; enum eMenuSprites { - MENUSPRITE_CONNECTION, - MENUSPRITE_FINDGAME, - MENUSPRITE_HOSTGAME, - MENUSPRITE_MAINMENU, - MENUSPRITE_PLAYERSET, - MENUSPRITE_SINGLEPLAYER, - MENUSPRITE_MULTIPLAYER, - MENUSPRITE_DMALOGO, - MENUSPRITE_GTALOGO, - MENUSPRITE_RSTARLOGO, - MENUSPRITE_GAMESPY, + MENUSPRITE_BACKGROUND, + MENUSPRITE_VCLOGO, MENUSPRITE_MOUSE, - MENUSPRITE_MOUSET, - MENUSPRITE_MP3LOGO, + MENUSPRITE_MAPTOP01, + MENUSPRITE_MAPTOP02, + MENUSPRITE_MAPTOP03, + MENUSPRITE_MAPMID01, + MENUSPRITE_MAPMID02, + MENUSPRITE_MAPMID03, + MENUSPRITE_MAPBOT01, + MENUSPRITE_MAPBOT02, + MENUSPRITE_MAPBOT03, + MENUSPRITE_WILDSTYLE, + MENUSPRITE_FLASH, + MENUSPRITE_KCHAT, + MENUSPRITE_FEVER, + MENUSPRITE_VROCK, + MENUSPRITE_VCPR, + MENUSPRITE_ESPANTOSO, + MENUSPRITE_EMOTION, + MENUSPRITE_WAVE, + MENUSPRITE_MP3, MENUSPRITE_DOWNOFF, MENUSPRITE_DOWNON, MENUSPRITE_UPOFF, MENUSPRITE_UPON, - MENUSPRITE_GTA3LOGO, - MENUSPRITE_UNUSED, +#ifdef GAMEPAD_MENU + MENUSPRITE_CONTROLLER, + MENUSPRITE_ARROWS1, + MENUSPRITE_ARROWS2, + MENUSPRITE_ARROWS3, + MENUSPRITE_ARROWS4, +#endif NUM_MENU_SPRITES }; @@ -158,102 +170,72 @@ enum eSaveSlot SAVESLOT_6, SAVESLOT_7, SAVESLOT_8, - SAVESLOT_LABEL = 36, + SAVESLOT_LABEL = 36 }; -#ifdef MENU_MAP -enum MapSprites -{ - MAPMID1, - MAPMID2, - MAPMID3, - MAPBOT1, - MAPBOT2, - MAPBOT3, - MAPTOP1, - MAPTOP2, - MAPTOP3, - NUM_MAP_SPRITES -}; -#endif - enum eMenuScreen { MENUPAGE_DISABLED = -1, - MENUPAGE_NONE = 0, - MENUPAGE_STATS = 1, - MENUPAGE_NEW_GAME = 2, - MENUPAGE_BRIEFS = 3, - MENUPAGE_CONTROLLER_SETTINGS = 4, - MENUPAGE_SOUND_SETTINGS = 5, - MENUPAGE_DISPLAY_SETTINGS = 6, - MENUPAGE_LANGUAGE_SETTINGS = 7, + MENUPAGE_STATS = 0, + MENUPAGE_NEW_GAME = 1, + MENUPAGE_BRIEFS = 2, + MENUPAGE_SOUND_SETTINGS = 3, + MENUPAGE_DISPLAY_SETTINGS = 4, + MENUPAGE_LANGUAGE_SETTINGS = 5, + MENUPAGE_MAP = 6, + MENUPAGE_NEW_GAME_RELOAD = 7, MENUPAGE_CHOOSE_LOAD_SLOT = 8, MENUPAGE_CHOOSE_DELETE_SLOT = 9, - MENUPAGE_NEW_GAME_RELOAD = 10, - MENUPAGE_LOAD_SLOT_CONFIRM = 11, - MENUPAGE_DELETE_SLOT_CONFIRM = 12, - MENUPAGE_NO_MEMORY_CARD = 13, // hud adjustment page in mobile - MENUPAGE_LOADING_IN_PROGRESS = 14, - MENUPAGE_DELETING_IN_PROGRESS = 15, - MENUPAGE_PS2_LOAD_FAILED = 16, - MENUPAGE_DELETE_FAILED = 17, - MENUPAGE_DEBUG_MENU = 18, - MENUPAGE_MEMORY_CARD_DEBUG = 19, - MENUPAGE_MEMORY_CARD_TEST = 20, - MENUPAGE_MULTIPLAYER_MAIN = 21, - MENUPAGE_PS2_SAVE_FAILED = 22, - MENUPAGE_PS2_SAVE_FAILED_2 = 23, - MENUPAGE_SAVE = 24, - MENUPAGE_NO_MEMORY_CARD_2 = 25, - MENUPAGE_CHOOSE_SAVE_SLOT = 26, - MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27, - MENUPAGE_MULTIPLAYER_MAP = 28, - MENUPAGE_MULTIPLAYER_CONNECTION = 29, - MENUPAGE_MULTIPLAYER_FIND_GAME = 30, - MENUPAGE_MULTIPLAYER_MODE = 31, - MENUPAGE_MULTIPLAYER_CREATE = 32, - MENUPAGE_MULTIPLAYER_START = 33, - MENUPAGE_SKIN_SELECT_OLD = 34, - MENUPAGE_CONTROLLER_PC = 35, - MENUPAGE_CONTROLLER_PC_OLD1 = 36, - MENUPAGE_CONTROLLER_PC_OLD2 = 37, - MENUPAGE_CONTROLLER_PC_OLD3 = 38, - MENUPAGE_CONTROLLER_PC_OLD4 = 39, - MENUPAGE_CONTROLLER_DEBUG = 40, - MENUPAGE_OPTIONS = 41, - MENUPAGE_EXIT = 42, - MENUPAGE_SAVING_IN_PROGRESS = 43, - MENUPAGE_SAVE_SUCCESSFUL = 44, - MENUPAGE_DELETING = 45, - MENUPAGE_DELETE_SUCCESS = 46, - MENUPAGE_SAVE_FAILED = 47, - MENUPAGE_LOAD_FAILED = 48, - MENUPAGE_LOAD_FAILED_2 = 49, - MENUPAGE_FILTER_GAME = 50, - MENUPAGE_START_MENU = 51, - MENUPAGE_PAUSE_MENU = 52, - MENUPAGE_CHOOSE_MODE = 53, - MENUPAGE_SKIN_SELECT = 54, - MENUPAGE_KEYBOARD_CONTROLS = 55, - MENUPAGE_MOUSE_CONTROLS = 56, - MENUPAGE_MISSION_RETRY = 57, + MENUPAGE_LOAD_SLOT_CONFIRM = 10, + MENUPAGE_DELETE_SLOT_CONFIRM = 11, + MENUPAGE_LOADING_IN_PROGRESS = 12, + MENUPAGE_DELETING_IN_PROGRESS = 13, + MENUPAGE_DELETE_SUCCESSFUL = 14, + MENUPAGE_CHOOSE_SAVE_SLOT = 15, + MENUPAGE_SAVE_OVERWRITE_CONFIRM = 16, + MENUPAGE_SAVING_IN_PROGRESS = 17, + MENUPAGE_SAVE_SUCCESSFUL = 18, + MENUPAGE_SAVE_CUSTOM_WARNING = 19, + MENUPAGE_SAVE_CHEAT_WARNING = 20, + MENUPAGE_SKIN_SELECT = 21, + MENUPAGE_SAVE_UNUSED = 22, + MENUPAGE_SAVE_FAILED = 23, + MENUPAGE_SAVE_FAILED_2 = 24, + MENUPAGE_LOAD_FAILED = 25, + MENUPAGE_CONTROLLER_PC = 26, + MENUPAGE_OPTIONS = 27, + MENUPAGE_EXIT = 28, + MENUPAGE_START_MENU = 29, + MENUPAGE_KEYBOARD_CONTROLS = 30, + MENUPAGE_MOUSE_CONTROLS = 31, + MENUPAGE_PAUSE_MENU = 32, + MENUPAGE_NONE = 33, // Then chooses main menu or pause menu +#ifdef GAMEPAD_MENU + MENUPAGE_CONTROLLER_SETTINGS, +#endif +#ifdef LEGACY_MENU_OPTIONS + MENUPAGE_DEBUG_MENU, + MENUPAGE_CONTROLLER_PC_OLD1, + MENUPAGE_CONTROLLER_PC_OLD2, + MENUPAGE_CONTROLLER_PC_OLD3, + MENUPAGE_CONTROLLER_PC_OLD4, + MENUPAGE_CONTROLLER_DEBUG, +#endif #ifdef CUSTOM_FRONTEND_OPTIONS -#ifdef MENU_MAP - MENUPAGE_MAP = 58, -#endif #ifdef GRAPHICS_MENU_OPTIONS MENUPAGE_GRAPHICS_SETTINGS, #endif #ifdef DETECT_JOYSTICK_MENU MENUPAGE_DETECT_JOYSTICK, #endif - #endif - MENUPAGE_UNK, // originally 58. Custom screens are inserted above, because last screen in CMenuScreens should always be empty to make CFO work - MENUPAGES +#ifdef MISSION_REPLAY + MENUPAGE_MISSION_RETRY, +#endif + MENUPAGE_OUTRO, // Originally 34, but CFO needs last screen to be empty to count number of menu pages + MENUPAGES }; enum eMenuAction @@ -265,9 +247,10 @@ enum eMenuAction #endif MENUACTION_NOTHING, MENUACTION_LABEL, + MENUACTION_YES, + MENUACTION_NO, MENUACTION_CHANGEMENU, - MENUACTION_CTRLVIBRATION, - MENUACTION_CTRLCONFIG, + MENUACTION_INVERTPADY, MENUACTION_CTRLDISPLAY, MENUACTION_FRAMESYNC, MENUACTION_FRAMELIMIT, @@ -275,10 +258,8 @@ enum eMenuAction MENUACTION_SUBTITLES, MENUACTION_WIDESCREEN, MENUACTION_BRIGHTNESS, - MENUACTION_DRAWDIST, MENUACTION_MUSICVOLUME, MENUACTION_SFXVOLUME, - MENUACTION_UNK15, MENUACTION_RADIO, MENUACTION_LANG_ENG, MENUACTION_LANG_FRE, @@ -287,74 +268,24 @@ enum eMenuAction MENUACTION_LANG_SPA, MENUACTION_POPULATESLOTS_CHANGEMENU, MENUACTION_CHECKSAVE, - MENUACTION_UNK24, MENUACTION_NEWGAME, + MENUACTION_RESUME_FROM_SAVEZONE, MENUACTION_RELOADIDE, - MENUACTION_RELOADIPL, MENUACTION_SETDBGFLAG, + MENUACTION_LOADRADIO, + MENUACTION_SAVEGAME, MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, - MENUACTION_PEDROADGROUPS, - MENUACTION_CARROADGROUPS, MENUACTION_COLLISIONPOLYS, - MENUACTION_REGMEMCARD1, - MENUACTION_TESTFORMATMEMCARD1, - MENUACTION_TESTUNFORMATMEMCARD1, - MENUACTION_CREATEROOTDIR, - MENUACTION_CREATELOADICONS, - MENUACTION_FILLWITHGUFF, - MENUACTION_SAVEONLYTHEGAME, - MENUACTION_SAVEGAME, - MENUACTION_SAVEGAMEUNDERGTA, - MENUACTION_CREATECOPYPROTECTED, - MENUACTION_TESTSAVE, - MENUACTION_TESTLOAD, - MENUACTION_TESTDELETE, - MENUACTION_PARSEHEAP, - MENUACTION_SHOWCULL, - MENUACTION_MEMCARDSAVECONFIRM, - MENUACTION_RESUME_FROM_SAVEZONE, - MENUACTION_UNK50, - MENUACTION_DEBUGSTREAM, - MENUACTION_MPMAP_LIBERTY, - MENUACTION_MPMAP_REDLIGHT, - MENUACTION_MPMAP_CHINATOWN, - MENUACTION_MPMAP_TOWER, - MENUACTION_MPMAP_SEWER, - MENUACTION_MPMAP_INDUSTPARK, - MENUACTION_MPMAP_DOCKS, - MENUACTION_MPMAP_STAUNTON, - MENUACTION_MPMAP_DEATHMATCH1, - MENUACTION_MPMAP_DEATHMATCH2, - MENUACTION_MPMAP_TEAMDEATH1, - MENUACTION_MPMAP_TEAMDEATH2, - MENUACTION_MPMAP_STASH, - MENUACTION_MPMAP_CAPTURE, - MENUACTION_MPMAP_RATRACE, - MENUACTION_MPMAP_DOMINATION, - MENUACTION_STARTMP, - MENUACTION_UNK69, - MENUACTION_UNK70, - MENUACTION_FINDMP, + MENUACTION_LEGENDS, + MENUACTION_RADARMODE, + MENUACTION_HUD, + MENUACTION_GOBACK, MENUACTION_KEYBOARDCTRLS, - MENUACTION_UNK73, - MENUACTION_INITMP, - MENUACTION_MP_PLAYERCOLOR, - MENUACTION_MP_PLAYERNAME, - MENUACTION_MP_GAMENAME, MENUACTION_GETKEY, MENUACTION_SHOWHEADBOB, - MENUACTION_UNK80, + MENUACTION_UNK38, // MENUACTION_PARSEHEAP? MENUACTION_DEBUGSTREAM? MENUACTION_MEMCARDSAVECONFIRM? MENUACTION_INVVERT, MENUACTION_CANCELGAME, - MENUACTION_MP_PLAYERNUMBER, - MENUACTION_MOUSESENS, - MENUACTION_CHECKMPGAMES, - MENUACTION_CHECKMPPING, - MENUACTION_MP_SERVER, - MENUACTION_MP_MAP, - MENUACTION_MP_GAMETYPE, - MENUACTION_MP_LAN, - MENUACTION_MP_INTERNET, MENUACTION_RESUME, MENUACTION_DONTCANCEL, MENUACTION_SCREENRES, @@ -364,24 +295,18 @@ enum eMenuAction MENUACTION_RESTOREDEF, MENUACTION_CTRLMETHOD, MENUACTION_DYNAMICACOUSTIC, - MENUACTION_LOADRADIO, MENUACTION_MOUSESTEER, - MENUACTION_UNK103, - MENUACTION_UNK104, - MENUACTION_UNK105, - MENUACTION_UNK106, - MENUACTION_UNK107, - MENUACTION_UNK108, - MENUACTION_UNK109, - MENUACTION_UNK110, - MENUACTION_UNK111, - MENUACTION_UNK112, + MENUACTION_DRAWDIST, + MENUACTION_MOUSESENS, + MENUACTION_MP3VOLUMEBOOST, +#ifdef GAMEPAD_MENU + MENUACTION_CTRLVIBRATION, + MENUACTION_CTRLCONFIG, +#endif +#ifdef MISSION_REPLAY MENUACTION_REJECT_RETRY, - MENUACTION_UNK114, -//#ifdef ANISOTROPIC_FILTERING -// MENUACTION_MIPMAPS, -// MENUACTION_TEXTURE_FILTERING, -//#endif + MENUACTION_UNK114 +#endif }; enum eCheckHover @@ -408,16 +333,8 @@ enum eCheckHover HOVEROPTION_LIST, // also layer in controller setup and skin menu HOVEROPTION_SKIN, HOVEROPTION_USESKIN, // also layer in controller setup and skin menu - HOVEROPTION_RADIO_0, - HOVEROPTION_RADIO_1, - HOVEROPTION_RADIO_2, - HOVEROPTION_RADIO_3, - HOVEROPTION_RADIO_4, - HOVEROPTION_RADIO_5, - HOVEROPTION_RADIO_6, - HOVEROPTION_RADIO_7, - HOVEROPTION_RADIO_8, - HOVEROPTION_RADIO_9, + HOVEROPTION_NEXT_RADIO, + HOVEROPTION_PREV_RADIO, HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, HOVEROPTION_INCREASE_DRAWDIST, @@ -428,6 +345,8 @@ enum eCheckHover HOVEROPTION_DECREASE_SFXVOLUME, HOVEROPTION_INCREASE_MOUSESENS, HOVEROPTION_DECREASE_MOUSESENS, + HOVEROPTION_INCREASE_MP3BOOST, + HOVEROPTION_DECREASE_MP3BOOST, #ifdef CUSTOM_FRONTEND_OPTIONS HOVEROPTION_INCREASE_CFO_SLIDER, HOVEROPTION_DECREASE_CFO_SLIDER, @@ -437,7 +356,11 @@ enum eCheckHover enum { +#if defined LEGACY_MENU_OPTIONS || defined CUSTOM_FRONTEND_OPTIONS NUM_MENUROWS = 18, +#else + NUM_MENUROWS = 12, +#endif }; enum eControlMethod @@ -450,7 +373,7 @@ enum eControlMethod enum ControllerSetupColumn { CONTSETUP_PED_COLUMN = 0, - CONTSETUP_VEHICLE_COLUMN = 14, + CONTSETUP_VEHICLE_COLUMN = 16, }; struct tSkinInfo @@ -472,9 +395,8 @@ struct BottomBarOption struct CMenuScreen { char m_ScreenName[8]; - int32 unk; // 2 on MENUPAGE_MULTIPLAYER_START, 1 on everywhere else, 0 on unused. - int32 m_PreviousPage[2]; // eMenuScreen - int32 m_ParentEntry[2]; // row + int32 m_PreviousPage; // eMenuScreen + int32 m_ParentEntry; // row struct CMenuEntry { @@ -482,21 +404,21 @@ struct CMenuScreen char m_EntryName[8]; int32 m_SaveSlot; // eSaveSlot int32 m_TargetMenu; // eMenuScreen + uint16 m_X; + uint16 m_Y; + uint8 m_Align; } m_aEntries[NUM_MENUROWS]; }; extern CMenuScreen aScreens[MENUPAGES]; #else #include "frontendoption.h" struct CCustomScreenLayout { - eMenuSprites sprite; - int columnWidth; - int headerHeight; - int lineHeight; - int8 font; - int8 alignment; + int startX; // not used at all if first entry has X and Y values + int startY; // not used at all if first entry has X and Y values + int lineHeight; // used to determine next entry's Y coordinate, if it has 0-0 as coordinates bool showLeftRightHelper; - float fontScaleX; - float fontScaleY; + bool noInvasiveBorders; // not needed on pages already handled by game + int xMargin; // useful for two part texts - 0/empty = MENU_X_MARGIN }; struct CCFO @@ -568,7 +490,7 @@ struct CCFODynamic : CCFO struct CMenuScreenCustom { char m_ScreenName[8]; - int32 m_PreviousPage[2]; // eMenuScreen + int32 m_PreviousPage; // eMenuScreen CCustomScreenLayout *layout; ReturnPrevPageFunc returnPrevPageFunc; @@ -586,74 +508,203 @@ struct CMenuScreenCustom int32 m_SaveSlot; // eSaveSlot int32 m_TargetMenu; // eMenuScreen }; + uint16 m_X; + uint16 m_Y; + uint8 m_Align; } m_aEntries[NUM_MENUROWS]; }; extern CMenuScreenCustom aScreens[MENUPAGES]; #endif +struct MenuTrapezoid +{ + float topLeft_x; + float topLeft_y; + float topRight_x; + float topRight_y; + float bottomLeft_x; + float bottomLeft_y; + float bottomRight_x; + float bottomRight_y; + float old_topRight_x; + float old_topRight_y; + float old_topLeft_x; + float old_topLeft_y; + float old_bottomLeft_x; + float old_bottomLeft_y; + float old_bottomRight_x; + float old_bottomRight_y; + float mult_topRight_x; + float mult_topRight_y; + float mult_topLeft_x; + float mult_topLeft_y; + float mult_bottomLeft_x; + float mult_bottomLeft_y; + float mult_bottomRight_x; + float mult_bottomRight_y; + + MenuTrapezoid(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) { + topLeft_x = x1; + topLeft_y = y1; + topRight_x = x2; + topRight_y = y2; + bottomLeft_x = x3; + bottomLeft_y = y3; + bottomRight_x = x4; + bottomRight_y = y4; + }; + + void SaveCurrentCoors() { + old_topLeft_x = topLeft_x; + old_topLeft_y = topLeft_y; + old_topRight_x = topRight_x; + old_topRight_y = topRight_y; + old_bottomLeft_x = bottomLeft_x; + old_bottomLeft_y = bottomLeft_y; + old_bottomRight_x = bottomRight_x; + old_bottomRight_y = bottomRight_y; + } + + void Translate(int delta) { + bottomRight_x = delta * mult_bottomRight_x + old_bottomRight_x; + bottomRight_y = delta * mult_bottomRight_y + old_bottomRight_y; + bottomLeft_x = delta * mult_bottomLeft_x + old_bottomLeft_x; + bottomLeft_y = delta * mult_bottomLeft_y + old_bottomLeft_y; + topRight_x = delta * mult_topRight_x + old_topRight_x; + topRight_y = delta * mult_topRight_y + old_topRight_y; + topLeft_x = delta * mult_topLeft_x + old_topLeft_x; + topLeft_y = delta * mult_topLeft_y + old_topLeft_y; + } + + void UpdateMultipliers() { + mult_bottomRight_x = (bottomRight_x - old_bottomRight_x) / 255.0f; + mult_bottomRight_y = (bottomRight_y - old_bottomRight_y) / 255.0f; + mult_bottomLeft_x = (bottomLeft_x - old_bottomLeft_x) / 255.0f; + mult_bottomLeft_y = (bottomLeft_y - old_bottomLeft_y) / 255.0f; + mult_topRight_x = (topRight_x - old_topRight_x) / 255.0f; + mult_topRight_y = (topRight_y - old_topRight_y) / 255.0f; + mult_topLeft_x = (topLeft_x - old_topLeft_x) / 255.0f; + mult_topLeft_y = (topLeft_y - old_topLeft_y) / 255.0f; + } +}; + class CMenuManager { public: - int32 m_nPrefsVideoMode; - int32 m_nDisplayVideoMode; + int8 m_StatsScrollDirection; + float m_StatsScrollSpeed; + uint8 field_8; + bool m_PrefsUseVibration; + bool m_PrefsShowHud; + int32 m_PrefsRadarMode; + bool m_DisplayControllerOnFoot; + bool m_bShutDownFrontEndRequested; + bool m_bStartUpFrontEndRequested; + int32 m_KeyPressedCode; + int32 m_PrefsBrightness; + float m_PrefsLOD; + int8 m_PrefsShowSubtitles; + int8 m_PrefsShowLegends; + int8 m_PrefsUseWideScreen; + int8 m_PrefsVsync; + int8 m_PrefsVsyncDisp; + int8 m_PrefsFrameLimiter; int8 m_nPrefsAudio3DProviderIndex; - bool m_bKeyChangeNotProcessed; - char m_aSkinName[256]; - int32 m_nHelperTextMsgId; - bool m_bLanguageLoaded; + int8 m_PrefsSpeakers; + int8 m_PrefsDMA; + int8 m_PrefsSfxVolume; + int8 m_PrefsMusicVolume; + int8 m_PrefsRadioStation; + uint8 m_PrefsStereoMono; // unused except restore settings + int32 m_nCurrOption; + bool m_bQuitGameNoCD; + bool m_bMenuMapActive; + bool m_AllowNavigation; + uint8 field_37; bool m_bMenuActive; - bool m_bMenuStateChanged; - bool m_bWaitingForNewKeyBind; bool m_bWantToRestart; bool m_bFirstTime; - bool m_bGameNotLoaded; - int32 m_nMousePosX; - int32 m_nMousePosY; + bool m_bActivateSaveMenu; + bool m_bWantToLoad; + float m_fMapSize; + float m_fMapCenterX; + float m_fMapCenterY; + uint32 OS_Language; + int32 m_PrefsLanguage; + int32 field_54; + int8 m_bLanguageLoaded; + uint8 m_PrefsAllowNastyGame; + int8 m_PrefsMP3BoostVolume; + int8 m_ControlMethod; + int32 m_nPrefsVideoMode; + int32 m_nDisplayVideoMode; int32 m_nMouseTempPosX; int32 m_nMouseTempPosY; - bool m_bShowMouse; - tSkinInfo m_pSkinListHead; - tSkinInfo *m_pSelectedSkin; - int32 m_nFirstVisibleRowOnList; - float m_nScrollbarTopMargin; - int32 m_nTotalListRow; - int32 m_nSkinsTotal; - char _unk0[4]; - int32 m_nSelectedListRow; - bool m_bSkinsEnumerated; - bool m_bQuitGameNoCD; - bool m_bRenderGameInMenu; - bool m_bSaveMenuActive; - bool m_bWantToLoad; - char field_455; - bool m_bStartWaitingForKeyBind; + bool m_bGameNotLoaded; + int8 m_lastWorking3DAudioProvider; + bool m_bFrontEnd_ReloadObrTxtGxt; + int32 *pEditString; + uint8 field_74[4]; + int32 *pControlEdit; + bool m_OnlySaveMenu; + int32 m_firstStartCounter; + CSprite2d m_aFrontEndSprites[NUM_MENU_SPRITES]; bool m_bSpritesLoaded; - CSprite2d m_aFrontEndSprites[NUM_FE_SPRITES]; - CSprite2d m_aMenuSprites[NUM_MENU_SPRITES]; - int32 field_518; + int32 m_LeftMostRadioX; + int32 m_ScrollRadioBy; + int32 m_nCurrScreen; + int32 m_nPrevScreen; + int32 m_nCurrSaveSlot; + uint32 m_LastScreenSwitch; int32 m_nMenuFadeAlpha; + int32 m_nOptionHighlightTransitionBlend; + bool bMenuChangeOngoing; + int32 MouseButtonJustClicked; + int32 JoyButtonJustClicked; + bool DisplayComboButtonErrMsg; + bool m_NoEmptyBinding; + bool m_ShowEmptyBindingError; + int32 m_nHelperTextAlpha; bool m_bPressedPgUpOnList; bool m_bPressedPgDnOnList; bool m_bPressedUpOnList; bool m_bPressedDownOnList; bool m_bPressedScrollButton; - int32 m_CurrCntrlAction; - char _unk1[4]; - int32 m_nSelectedContSetupColumn; - bool m_bKeyIsOK; - bool field_535; - int8 m_nCurrExLayer; - int32 m_nHelperTextAlpha; + uint8 field_129; + uint8 field_12A; + uint8 field_12B; + int32 m_nMousePosX; + int32 m_nMousePosY; int32 m_nMouseOldPosX; int32 m_nMouseOldPosY; int32 m_nHoverOption; - int32 m_nCurrScreen; - int32 m_nCurrOption; + bool m_bShowMouse; int32 m_nOptionMouseHovering; - int32 m_nPrevScreen; - uint32 field_558; - int32 m_nCurrSaveSlot; - int32 m_nScreenChangeDelayTimer; + bool m_bStartWaitingForKeyBind; + bool m_bWaitingForNewKeyBind; + bool m_bKeyChangeNotProcessed; + int32 m_CurrCntrlAction; + uint8 field_150; + uint8 field_151; + uint8 field_152; + uint8 field_153; + int32 m_nSelectedContSetupColumn; + bool m_bKeyIsOK; + bool field_159; + uint8 m_nCurrExLayer; + char m_PrefsSkinFile[256]; + char m_aSkinName[256]; + uint8 field_35B; + int32 m_nHelperTextMsgId; + tSkinInfo m_pSkinListHead; + tSkinInfo *m_pSelectedSkin; + int32 m_nFirstVisibleRowOnList; + float m_nScrollbarTopMargin; + int32 m_nTotalListRow; + int32 m_nSkinsTotal; + uint8 field_67C[4]; + int32 m_nSelectedListRow; + bool m_bSkinsEnumerated; #ifdef IMPROVED_VIDEOMODE int32 m_nPrefsWidth; @@ -664,10 +715,27 @@ public: int32 m_nSelectedScreenMode; #endif #ifdef MULTISAMPLING - static int8 m_nPrefsMSAALevel; - static int8 m_nDisplayMSAALevel; + int8 m_nPrefsMSAALevel; + int8 m_nDisplayMSAALevel; #endif +#ifdef MISSION_REPLAY + bool m_bAttemptingMissionRetry; +#endif + +#ifdef GAMEPAD_MENU + enum + { + CONTROLLER_DUALSHOCK2 = 0, + CONTROLLER_DUALSHOCK3, + CONTROLLER_DUALSHOCK4, + CONTROLLER_XBOX360, + CONTROLLER_XBOXONE, + CONTROLLER_NINTENDO_SWITCH, + }; + + int8 m_PrefsControllerType; +#endif enum LANGUAGE { LANGUAGE_AMERICAN, @@ -681,42 +749,8 @@ public: LANGUAGE_JAPANESE, #endif }; -public: bool GetIsMenuActive() {return !!m_bMenuActive;} -public: - static int32 OS_Language; - static int8 m_PrefsUseVibration; - static int8 m_DisplayControllerOnFoot; - static int8 m_PrefsUseWideScreen; - static int8 m_PrefsRadioStation; - static int8 m_PrefsVsync; - static int8 m_PrefsVsyncDisp; - static int8 m_PrefsFrameLimiter; - static int8 m_PrefsShowSubtitles; - static int8 m_PrefsSpeakers; - static int32 m_ControlMethod; - static int8 m_PrefsDMA; - static int32 m_PrefsLanguage; - static int32 m_PrefsBrightness; - static float m_PrefsLOD; - static int8 m_bFrontEnd_ReloadObrTxtGxt; - static int32 m_PrefsMusicVolume; - static int32 m_PrefsSfxVolume; - static char m_PrefsSkinFile[256]; - static int32 m_KeyPressedCode; - - static bool m_bStartUpFrontEndRequested; - static bool m_bShutDownFrontEndRequested; - static bool m_PrefsAllowNastyGame; - - static uint8 m_PrefsStereoMono; - static int32 m_SelectedMap; - static int32 m_SelectedGameType; - static uint8 m_PrefsPlayerRed; - static uint8 m_PrefsPlayerGreen; - static uint8 m_PrefsPlayerBlue; - #ifdef CUTSCENE_BORDERS_SWITCH static bool m_PrefsCutsceneBorders; #endif @@ -726,14 +760,8 @@ public: static bool m_PrefsDisableTutorials; #endif // !MASTER -#ifdef MENU_MAP - static bool bMenuMapActive; - static float fMapSize; - static float fMapCenterY; - static float fMapCenterX; - static CSprite2d m_aMapSprites[NUM_MAP_SPRITES]; - void PrintMap(); -#endif + CMenuManager(void); + ~CMenuManager(void) { UnloadTextures(); } #ifdef NO_ISLAND_LOADING enum @@ -743,94 +771,99 @@ public: ISLAND_LOADING_HIGH }; - static int8 m_PrefsIslandLoading; + int8 m_PrefsIslandLoading; - #define ISLAND_LOADING_IS(p) if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p) - #define ISLAND_LOADING_ISNT(p) if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_##p) + #define ISLAND_LOADING_IS(p) if (FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p) + #define ISLAND_LOADING_ISNT(p) if (FrontEndMenuManager.m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_##p) #else #define ISLAND_LOADING_IS(p) #define ISLAND_LOADING_ISNT(p) #endif -#ifdef GAMEPAD_MENU - enum - { - CONTROLLER_DUALSHOCK2 = 0, - CONTROLLER_DUALSHOCK3, - CONTROLLER_DUALSHOCK4, - CONTROLLER_XBOX360, - CONTROLLER_XBOXONE, - }; - - static int8 m_PrefsControllerType; +#ifdef XBOX_MESSAGE_SCREEN + static uint32 m_nDialogHideTimer; + static uint32 m_nDialogHideTimerPauseMode; + static bool m_bDialogOpen; + static wchar *m_pDialogText; + static bool m_bSaveWasSuccessful; + + static void SetDialogText(const char*); + static bool DialogTextCmp(const char*); + static void ToggleDialog(bool); + static void SetDialogTimer(uint32); + void ProcessDialogTimer(void); + void DrawOverlays(void); + void CloseDialog(void); #endif -public: - static void BuildStatLine(Const char *text, void *stat, bool itsFloat, void *stat2); + void Initialise(); + void PrintMap(); + void SetFrontEndRenderStates(); static void CentreMousePointer(); void CheckCodesForControls(int); bool CheckHover(int x1, int x2, int y1, int y2); void CheckSliderMovement(int); - int CostructStatLine(int); - void DisplayHelperText(); - int DisplaySlider(float, float, float, float, float, float); + void DisplayHelperText(char*); + int DisplaySlider(float, float, float, float, float, float, float); void DoSettingsBeforeStartingAGame(); - void Draw(); + void DrawStandardMenus(bool); void DrawControllerBound(int32, int32, int32, int8); void DrawControllerScreenExtraText(int, int, int); void DrawControllerSetupScreen(); + void DrawQuitGameScreen(); void DrawFrontEnd(); - void DrawFrontEndNormal(); -#ifdef PS2_SAVE_DIALOG - void DrawFrontEndSaveZone(); -#endif - void DrawPlayerSetupScreen(); + void DrawBackground(bool transitionCall); + void DrawPlayerSetupScreen(bool); int FadeIn(int alpha); - void FilterOutColorMarkersFromString(wchar*, CRGBA &); int GetStartOptionsCntrlConfigScreens(); - static void InitialiseChangedLanguageSettings(); + void InitialiseChangedLanguageSettings(); void LoadAllTextures(); void LoadSettings(); - void MessageScreen(const char *); - void PickNewPlayerColour(); + void MessageScreen(const char *str, bool); + void SmallMessageScreen(const char *str); void PrintBriefs(); static void PrintErrorMessage(); void PrintStats(); void Process(); - void ProcessButtonPresses(); + void ProcessList(bool &optionSelected, bool &goBack); + void UserInput(); + void ProcessUserInput(uint8, uint8, uint8, uint8, int8); + void ChangeRadioStation(int8); + void ProcessFileActions(); void ProcessOnOffMenuOptions(); - static void RequestFrontEndShutDown(); - static void RequestFrontEndStartUp(); + void RequestFrontEndShutDown(); + void RequestFrontEndStartUp(); void ResetHelperText(); - void SaveLoadFileError_SetUpErrorScreen(); void SaveSettings(); void SetHelperText(int text); - void ShutdownJustMenu(); float StretchX(float); float StretchY(float); void SwitchMenuOnAndOff(); void UnloadTextures(); void WaitForUserCD(); - void PrintController(); int GetNumOptionsCntrlConfigScreens(); - int ConstructStatLine(int); + void SwitchToNewScreen(int8); + void AdditionalOptionInput(bool &goBack); + void ExportStats(void); + void PrintRadioSelector(void); - // Those are either inlined in game, not in function yet, or I can't believe that they're not inlined. - // Names were made up by me. - void ThingsToDoBeforeGoingBack(); + // New (not in function or inlined in the game) + void ThingsToDoBeforeLeavingPage(); void ScrollUpListByOne(); void ScrollDownListByOne(); void PageUpList(bool); void PageDownList(bool); int8 GetPreviousPageOption(); - void ProcessList(bool &goBack, bool &optionSelected); + + // uint8 GetNumberOfMenuOptions(); #ifdef GAMEPAD_MENU void LoadController(int8 type); + void PrintController(void); #endif }; #ifndef IMPROVED_VIDEOMODE -VALIDATE_SIZE(CMenuManager, 0x564); +VALIDATE_SIZE(CMenuManager, 0x688); #endif extern CMenuManager FrontEndMenuManager; diff --git a/src/core/Frontend_PS2.cpp b/src/core/Frontend_PS2.cpp index 1da15fbb..fa238031 100644 --- a/src/core/Frontend_PS2.cpp +++ b/src/core/Frontend_PS2.cpp @@ -203,6 +203,10 @@ static const char* FrontendFilenames[][2] = {"fe_radio9", "" }, }; +#ifdef CUTSCENE_BORDERS_SWITCH +bool CMenuManager::m_PrefsCutsceneBorders = true; +#endif + int32 CMenuManager::m_PrefsSfxVolume = 102; int32 CMenuManager::m_PrefsMusicVolume = 102; int32 CMenuManager::m_PrefsBrightness = 256; @@ -1178,30 +1182,9 @@ CMenuManager::InitialiseMenuContents(void) STAT_LINE("KGS_EXP", &CStats::KgsOfExplosivesUsed, 0, nil); - nTemp = (CStats::InstantHitsFiredByPlayer == 0 ? 0 : CStats::InstantHitsHitByPlayer * 100.0f / CStats::InstantHitsFiredByPlayer); - STAT_LINE("ACCURA", &nTemp, 0, nil); - - if (CStats::ElBurroTime > 0) - STAT_LINE("ELBURRO", &CStats::ElBurroTime, 0, nil); - - if (CStats::Record4x4One > 0) - STAT_LINE("FEST_R1", &CStats::Record4x4One, 0, nil); - - if (CStats::Record4x4Two > 0) - STAT_LINE("FEST_R2", &CStats::Record4x4Two, 0, nil); - - if (CStats::Record4x4Three > 0) - STAT_LINE("FEST_R3", &CStats::Record4x4Three, 0, nil); - - if (CStats::Record4x4Mayhem > 0) - STAT_LINE("FEST_RM", &CStats::Record4x4Mayhem, 0, nil); - if (CStats::LongestFlightInDodo > 0) STAT_LINE("FEST_LF", &CStats::LongestFlightInDodo, 0, nil); - if (CStats::TimeTakenDefuseMission > 0) - STAT_LINE("FEST_BD", &CStats::TimeTakenDefuseMission, 0, nil); - STAT_LINE("CAR_CRU", &CStats::CarsCrushed, 0, nil); if (CStats::HighestScores[0] > 0) @@ -1230,7 +1213,11 @@ CMenuManager::InitialiseMenuContents(void) STAT_LINE("FEST_H4", &CStats::HighestScores[4], 0, nil); STAT_LINE("FESTDFM", &CStats::DistanceTravelledOnFoot, 0, nil); - STAT_LINE("FESTDCM", &CStats::DistanceTravelledInVehicle, 0, nil); + STAT_LINE("FESTDCM", &CStats::DistanceTravelledByCar, 0, nil); + STAT_LINE("DISTBIM", &CStats::DistanceTravelledByBike, 0, nil); + STAT_LINE("DISTBOM", &CStats::DistanceTravelledByBoat, 0, nil); + STAT_LINE("DISTGOM", &CStats::DistanceTravelledByGolfCart, 0, nil); + STAT_LINE("DISTHEM", &CStats::DistanceTravelledByHelicoptor, 0, nil); STAT_LINE("MMRAIN", &CStats::mmRain, 0, nil); nTemp = (int32)CStats::MaximumJumpDistance; STAT_LINE("MXCARDM", &nTemp, 0, nil); diff --git a/src/core/Frontend_PS2.h b/src/core/Frontend_PS2.h index 4bab7df9..6311d821 100644 --- a/src/core/Frontend_PS2.h +++ b/src/core/Frontend_PS2.h @@ -161,8 +161,10 @@ public: static CONTRCONFIG m_PrefsControllerConfig; static bool m_PrefsUseVibration; -#define ISLAND_LOADING_IS(p) -#define ISLAND_LOADING_ISNT(p) +#ifdef CUTSCENE_BORDERS_SWITCH + static bool m_PrefsCutsceneBorders; +#endif + #ifdef GTA_PC bool m_bQuitGameNoCD; diff --git a/src/core/Game.cpp b/src/core/Game.cpp index b3dd1eda..77c8965f 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -41,6 +41,7 @@ #include "MBlur.h" #include "Messages.h" #include "MemoryCard.h" +#include "MemoryHeap.h" #include "Pad.h" #include "Particle.h" #include "ParticleObject.h" @@ -62,6 +63,7 @@ #include "Script.h" #include "Shadows.h" #include "Skidmarks.h" +#include "SetPieces.h" #include "SpecialFX.h" #include "Stats.h" #include "Streaming.h" @@ -81,17 +83,21 @@ #include "World.h" #include "ZoneCull.h" #include "Zones.h" +#include "Occlusion.h" #include "debugmenu.h" +#include "Ropes.h" +#include "WindModifiers.h" +#include "WaterCreatures.h" #include "postfx.h" #include "custompipes.h" #include "screendroplets.h" -#include "crossplatform.h" -#include "MemoryHeap.h" +#include "VarConsole.h" #ifdef USE_TEXTURE_POOL #include "TexturePools.h" #endif eLevelName CGame::currLevel; +int32 CGame::currArea; bool CGame::bDemoMode = true; bool CGame::nastyGame = true; bool CGame::frenchGame; @@ -103,15 +109,24 @@ char CGame::aDatFile[32]; bool CGame::russianGame = false; bool CGame::japaneseGame = false; #endif +#ifndef MASTER +CVector CGame::PlayerCoords; +bool8 CGame::VarUpdatePlayerCoords; +#endif int gameTxdSlot; +#ifdef SECUROM +uint8 gameProcessPirateCheck = 0; +#endif bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); void DoRWStuffEndOfFrame(void); #ifdef PS2_MENU void MessageScreen(char *msg) { + //TODO: stretch_screen + CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); CRGBA color(255, 255, 255, 255); @@ -123,32 +138,20 @@ void MessageScreen(char *msg) CSprite2d *splash = LoadSplash(NULL); splash->Draw(rect, color, color, color, color); -#ifdef FIX_BUGS - splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_WIDTH-SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192)); -#else - splash->DrawRect(CRect(20.0f, 110.0f, SCREEN_WIDTH-20.0f, 300.0f), CRGBA(50, 50, 50, 192)); -#endif + splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_X(620.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192)); + CFont::SetFontStyle(FONT_BANK); CFont::SetBackgroundOff(); - CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190)); -#ifdef FIX_BUGS + CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f)); -#else - CFont::SetScale(1.0f, 1.0f); -#endif CFont::SetCentreOn(); - CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 190)); // 450.0f + CFont::SetCentreSize(SCREEN_SCALE_X(450.0f)); CFont::SetJustifyOff(); CFont::SetColor(CRGBA(255, 255, 255, 255)); CFont::SetDropColor(CRGBA(32, 32, 32, 255)); CFont::SetDropShadowPosition(3); - CFont::SetBackGroundOnlyTextOff(); CFont::SetPropOn(); -#ifdef FIX_BUGS - CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(130.0f), TheText.Get(msg)); -#else - CFont::PrintString(SCREEN_WIDTH/2, 130.0f, TheText.Get(msg)); -#endif + CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(130.0f), TheText.Get(msg)); CFont::DrawFonts(); DoRWStuffEndOfFrame(); @@ -160,7 +163,11 @@ CGame::InitialiseOnceBeforeRW(void) { CFileMgr::Initialise(); CdStreamInit(MAX_CDCHANNELS); - ValidateVersion(); + debug("size of matrix %d\n", sizeof(CMatrix)); + debug("size of placeable %d\n", sizeof(CPlaceable)); + debug("size of entity %d\n", sizeof(CEntity)); + debug("size of building %d\n", sizeof(CBuilding)); + debug("size of dummy %d\n", sizeof(CDummy)); #ifdef EXTENDED_COLOURFILTER CPostFX::InitOnce(); #endif @@ -184,16 +191,13 @@ void ReplaceAtomicPipeCallback(); bool CGame::InitialiseRenderWare(void) { + ValidateVersion(); #ifdef USE_TEXTURE_POOL _TexturePoolsInitialise(); #endif -#if GTA_VERSION > GTA3_PS2_160 - CTxdStore::Initialise(); // in GameInit on ps2 - CVisibilityPlugins::Initialise(); // in plugin attach on ps2 -#endif - - //InitialiseScene(Scene); // PS2 only, only clears Scene.camera + CTxdStore::Initialise(); + CVisibilityPlugins::Initialise(); #ifdef GTA_PS2 RpSkySelectTrueTSClipper(TRUE); @@ -213,7 +217,7 @@ CGame::InitialiseRenderWare(void) return (false); } - RwCameraSetFarClipPlane(Scene.camera, 2000.0f); // 250.0f on PS2 but who cares + RwCameraSetFarClipPlane(Scene.camera, 2000.0f); RwCameraSetNearClipPlane(Scene.camera, 0.9f); CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO); @@ -237,11 +241,7 @@ CGame::InitialiseRenderWare(void) RpWorldAddCamera(Scene.world, Scene.camera); LightsCreate(Scene.world); -#if GTA_VERSION > GTA3_PS2_160 - CreateDebugFont(); // in GameInit on PS2 -#else - RwImageSetPath("textures"); -#endif + CreateDebugFont(); #ifdef LIBRW #ifdef PS2_MATFX @@ -253,7 +253,7 @@ CGame::InitialiseRenderWare(void) rw::MatFX::envMapUseMatColor = false; rw::MatFX::envMapFlipU = false; #endif - rw::RGBA envcol = { 128, 128, 128, 255 }; + rw::RGBA envcol = { 64, 64, 64, 255 }; rw::MatFX::envMapColor = envcol; #else #ifdef PS2_MATFX @@ -264,17 +264,12 @@ CGame::InitialiseRenderWare(void) #endif // PS2_ALPHA_TEST #endif // LIBRW - -#if GTA_VERSION > GTA3_PS2_160 - // in GameInit on PS2 PUSH_MEMID(MEMID_TEXTURES); CFont::Initialise(); CHud::Initialise(); - POP_MEMID(); - // TODO: define CPlayerSkin::Initialise(); -#endif - + POP_MEMID(); + #ifdef EXTENDED_PIPELINES CustomPipes::CustomPipeInit(); // need Scene.world for this #endif @@ -285,7 +280,6 @@ CGame::InitialiseRenderWare(void) return (true); } -// missing altogether on PS2 void CGame::ShutdownRenderWare(void) { #ifdef SCREEN_DROPLETS @@ -295,7 +289,6 @@ void CGame::ShutdownRenderWare(void) CustomPipes::CustomPipeShutdown(); #endif - CMBlur::MotionBlurClose(); DestroySplashScreen(); CHud::Shutdown(); CFont::Shutdown(); @@ -303,7 +296,6 @@ void CGame::ShutdownRenderWare(void) for ( int32 i = 0; i < NUMPLAYERS; i++ ) CWorld::Players[i].DeletePlayerSkin(); - // TODO: define CPlayerSkin::Shutdown(); DestroyDebugFont(); @@ -326,64 +318,43 @@ void CGame::ShutdownRenderWare(void) #endif } -// missing altogether on PS2 bool CGame::InitialiseOnceAfterRW(void) { -#if GTA_VERSION > GTA3_PS2_160 TheText.Load(); - DMAudio.Initialise(); // before TheGame() on PS2 CTimer::Initialise(); CTempColModels::Initialise(); mod_HandlingManager.Initialise(); CSurfaceTable::Initialise("DATA\\SURFACE.DAT"); CPedStats::Initialise(); CTimeCycle::Initialise(); +#ifdef GTA_PS2 + LoadingScreen("Loading the Game", "Initialising audio", GetRandomSplashScreen()); +#endif + DMAudio.Initialise(); #ifndef GTA_PS2 +#ifdef EXTERNAL_3D_SOUND if ( DMAudio.GetNum3DProvidersAvailable() == 0 ) - FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1; - - if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 ) { - CMenuManager::m_PrefsSpeakers = 0; - int32 i; - for (i = 0; i < DMAudio.GetNum3DProvidersAvailable(); i++) { - wchar buff[64]; - -#ifdef AUDIO_OAL - extern int defaultProvider; - if (defaultProvider >= 0 && defaultProvider < DMAudio.GetNum3DProvidersAvailable()) - break; -#endif - char *name = DMAudio.Get3DProviderName(i); - AsciiToUnicode(name, buff); - char *providername = UnicodeToAscii(buff); - strupr(providername); -#if defined(AUDIO_MSS) - if (strcmp(providername, "MILES FAST 2D POSITIONAL AUDIO") == 0) - break; -#elif defined(AUDIO_OAL) - if (strcmp(providername, "OPENAL SOFT") == 0) - break; -#endif - } + FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = NO_AUDIO_PROVIDER; - FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = i; + if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == AUDIO_PROVIDER_NOT_DETERMINED || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 ) + { + FrontEndMenuManager.m_PrefsSpeakers = 0; + FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders(); } DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex); - DMAudio.SetSpeakerConfig(CMenuManager::m_PrefsSpeakers); - DMAudio.SetDynamicAcousticModelingStatus(CMenuManager::m_PrefsDMA); - DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume); - DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume); + DMAudio.SetSpeakerConfig(FrontEndMenuManager.m_PrefsSpeakers); +#endif + DMAudio.SetDynamicAcousticModelingStatus(FrontEndMenuManager.m_PrefsDMA); + DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume); + DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume); DMAudio.SetEffectsFadeVol(127); DMAudio.SetMusicFadeVol(127); #endif - CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile); -#endif return true; } -// missing altogether on PS2 void CGame::FinalShutdown(void) { @@ -392,31 +363,29 @@ CGame::FinalShutdown(void) CdStreamShutdown(); } -#if GTA_VERSION <= GTA3_PS2_160 -bool CGame::Initialise(void) -#else bool CGame::Initialise(const char* datFile) -#endif { + ResetLoadingScreenBar(); + strcpy(aDatFile, datFile); + #ifdef GTA_PS2 // TODO: upload VU0 collision code here #endif -#if GTA_VERSION > GTA3_PS2_160 - ResetLoadingScreenBar(); - strcpy(aDatFile, datFile); - CPools::Initialise(); // done in CWorld on PS2 -#endif + CPools::Initialise(); #ifndef GTA_PS2 #ifdef PED_CAR_DENSITY_SLIDERS - // Load density values from gta3.ini only if our re3.ini have them 1.f - if (CIniFile::PedNumberMultiplier == 1.f && CIniFile::CarNumberMultiplier == 1.f) + // Load density values from gta3.ini only if our reVC.ini have them 0.6f + if (CIniFile::PedNumberMultiplier == 0.6f && CIniFile::CarNumberMultiplier == 0.6f) #endif CIniFile::LoadIniFile(); #endif - - currLevel = LEVEL_INDUSTRIAL; +#ifdef USE_TEXTURE_POOL + _TexturePoolsUnknown(false); +#endif + currLevel = LEVEL_BEACH; + currArea = AREA_MAIN_MAP; PUSH_MEMID(MEMID_TEXTURES); LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen()); @@ -448,18 +417,16 @@ bool CGame::Initialise(const char* datFile) CDebug::DebugInitTextBuffer(); ThePaths.Init(); ThePaths.AllocatePathFindInfoMem(4500); + CScriptPaths::Init(); CWeather::Init(); CCullZones::Init(); + COcclusion::Init(); CCollision::Init(); -#ifdef PS2_MENU // TODO: is this the right define? - TheText.Load(); -#endif + CSetPieces::Init(); CTheZones::Init(); CUserDisplay::Init(); CMessages::Init(); -#if GTA_VERSION > GTA3_PS2_160 CMessages::ClearAllMessagesDisplayedByGame(); -#endif CRecordDataForGame::Init(); CRestart::Initialise(); @@ -467,22 +434,10 @@ bool CGame::Initialise(const char* datFile) CWorld::Initialise(); POP_MEMID(); -#if GTA_VERSION <= GTA3_PS2_160 - mod_HandlingManager.Initialise(); - CSurfaceTable::Initialise("DATA\\SURFACE.DAT"); - CTempColModels::Initialise(); -#endif - PUSH_MEMID(MEMID_TEXTURES); CParticle::Initialise(); POP_MEMID(); -#if GTA_VERSION <= GTA3_PS2_160 - gStartX = -180.0f; - gStartY = 180.0f; - gStartZ = 14.0f; -#endif - PUSH_MEMID(MEMID_ANIMATION); CAnimManager::Initialise(); CCutsceneMgr::Initialise(); @@ -493,13 +448,8 @@ bool CGame::Initialise(const char* datFile) POP_MEMID(); PUSH_MEMID(MEMID_DEF_MODELS); -#if GTA_VERSION > GTA3_PS2_160 InitModelIndices(); -#endif CModelInfo::Initialise(); - -#if GTA_VERSION > GTA3_PS2_160 - // probably moved before LoadLevel for multiplayer maps? CPickups::Init(); CTheCarGenerators::Init(); @@ -507,55 +457,42 @@ bool CGame::Initialise(const char* datFile) CFileLoader::LoadLevel("DATA\\DEFAULT.DAT"); CFileLoader::LoadLevel(datFile); -#else - CPedStats::Initialise(); // InitialiseOnceAfterRW - - CFileLoader::LoadLevel("GTA3.DAT"); -#endif + LoadingScreen("Loading the Game", "Add Particles", nil); CWorld::AddParticles(); CVehicleModelInfo::LoadVehicleColours(); CVehicleModelInfo::LoadEnvironmentMaps(); CTheZones::PostZoneCreation(); POP_MEMID(); -#if GTA_VERSION <= GTA3_PS2_160 - TestModelIndices(); -#endif - LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen()); + LoadingScreen("Loading the Game", "Setup paths", nil); ThePaths.PreparePathData(); -#if GTA_VERSION > GTA3_PS2_160 for (int i = 0; i < NUMPLAYERS; i++) CWorld::Players[i].Clear(); CWorld::Players[0].LoadPlayerSkin(); TestModelIndices(); -#endif LoadingScreen("Loading the Game", "Setup water", nil); CWaterLevel::Initialise("DATA\\WATER.DAT"); -#if GTA_VERSION <= GTA3_PS2_160 - CTimeCycle::Initialise(); // InitialiseOnceAfterRW -#else TheConsole.Init(); -#endif CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; LoadingScreen("Loading the Game", "Setup streaming", nil); - CStreaming::Init(); CStreaming::LoadInitialVehicles(); CStreaming::LoadInitialPeds(); CStreaming::RequestBigBuildings(LEVEL_GENERIC); CStreaming::LoadAllRequestedModels(false); -#if GTA_VERSION > GTA3_PS2_160 + CStreaming::RemoveIslandsNotUsed(currLevel); printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d -#endif LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen()); PUSH_MEMID(MEMID_ANIMATION); CAnimManager::LoadAnimFiles(); POP_MEMID(); + CStreaming::LoadInitialWeapons(); + CStreaming::LoadAllRequestedModels(0); CPed::Initialise(); CRouteNode::Initialise(); CEventList::Initialise(); @@ -576,11 +513,6 @@ bool CGame::Initialise(const char* datFile) LoadingScreen("Loading the Game", "Setup game variables", nil); CPopulation::Initialise(); -#if GTA_VERSION <= GTA3_PS2_160 - for (int i = 0; i < NUMPLAYERS; i++) - CWorld::Players[i].Clear(); -// CWorld::Players[0].LoadPlayerSkin(); // TODO: use a define for this -#endif CWorld::PlayerInFocus = 0; CCoronas::Init(); CShadows::Init(); @@ -600,47 +532,24 @@ bool CGame::Initialise(const char* datFile) POP_MEMID(); LoadingScreen("Loading the Game", "Setup game variables", nil); -#if GTA_VERSION <= GTA3_PS2_160 - CTimer::Initialise(); -#endif CClock::Initialise(1000); -#if GTA_VERSION <= GTA3_PS2_160 - CTheCarGenerators::Init(); -#endif CHeli::InitHelis(); CCranes::InitCranes(); CMovingThings::Init(); CDarkel::Init(); CStats::Init(); -#if GTA_VERSION <= GTA3_PS2_160 - CPickups::Init(); -#endif CPacManPickups::Init(); -#if GTA_VERSION <= GTA3_PS2_160 - CGarages::Init(); -#endif CRubbish::Init(); CClouds::Init(); -#if GTA_VERSION <= GTA3_PS2_160 - CRemote::Init(); -#endif CSpecialFX::Init(); + CRopes::Init(); CWaterCannons::Init(); CBridge::Init(); -#if GTA_VERSION > GTA3_PS2_160 CGarages::Init(); -#endif LoadingScreen("Loading the Game", "Position dynamic objects", nil); - CWorld::RepositionCertainDynamicObjects(); -#if GTA_VERSION <= GTA3_PS2_160 - CCullZones::ResolveVisibilities(); -#endif - LoadingScreen("Loading the Game", "Initialise vehicle paths", nil); -#if GTA_VERSION > GTA3_PS2_160 - CCullZones::ResolveVisibilities(); -#endif + CTrain::InitTrains(); CPlane::InitPlanes(); CCredits::Init(); @@ -658,27 +567,44 @@ bool CGame::Initialise(const char* datFile) } LoadingScreen("Loading the Game", "Load scene", nil); - CModelInfo::RemoveColModelsFromOtherLevels(currLevel); CCollision::ms_collisionInMemory = currLevel; for (int i = 0; i < MAX_PADS; i++) CPad::GetPad(i)->Clear(true); +#ifdef USE_TEXTURE_POOL + _TexturePoolsUnknown(true); +#endif + +#ifndef MASTER + PlayerCoords = FindPlayerCoors(); + VarConsole.Add("X PLAYER COORD", &PlayerCoords.x, 10.0f, -10000.0f, 10000.0f, true); + VarConsole.Add("Y PLAYER COORD", &PlayerCoords.y, 10.0f, -10000.0f, 10000.0f, true); + VarConsole.Add("Z PLAYER COORD", &PlayerCoords.z, 10.0f, -10000.0f, 10000.0f, true); + VarConsole.Add("UPDATE PLAYER COORD", &VarUpdatePlayerCoords, true); +#endif + + + DMAudio.SetStartingTrackPositions(TRUE); + DMAudio.ChangeMusicMode(MUSICMODE_GAME); return true; } bool CGame::ShutDown(void) { +#ifdef USE_TEXTURE_POOL + _TexturePoolsUnknown(false); +#endif CReplay::FinishPlayback(); + CReplay::EmptyReplayBuffer(); CPlane::Shutdown(); CTrain::Shutdown(); + CScriptPaths::Shutdown(); + CWaterCreatures::RemoveAll(); CSpecialFX::Shutdown(); -#if GTA_VERSION > GTA3_PS2_160 CGarages::Shutdown(); -#endif CMovingThings::Shutdown(); gPhoneInfo.Shutdown(); CWeapon::ShutdownWeapons(); CPedType::Shutdown(); - CMBlur::MotionBlurClose(); for (int32 i = 0; i < NUMPLAYERS; i++) { @@ -712,11 +638,14 @@ bool CGame::ShutDown(void) CSkidmarks::Shutdown(); CWeaponEffects::Shutdown(); CParticle::Shutdown(); -#if GTA_VERSION > GTA3_PS2_160 CPools::ShutDown(); -#endif + CHud::ReInitialise(); CTxdStore::RemoveTxdSlot(gameTxdSlot); + CMBlur::MotionBlurClose(); CdStreamRemoveImages(); +#ifdef USE_TEXTURE_POOL + _TexturePoolsFinalShutdown(); +#endif return true; } @@ -738,17 +667,15 @@ void CGame::ReInitGameObjectVariables(void) CWorld::bDoingCarCollisions = false; CHud::ReInitialise(); CRadar::Initialise(); -#if GTA_VERSION <= GTA3_PS2_160 - gStartX = -180.0f; - gStartY = 180.0f; - gStartZ = 14.0f; -#endif CCarCtrl::ReInit(); CTimeCycle::Initialise(); CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; CStreaming::RequestBigBuildings(LEVEL_GENERIC); + CStreaming::RemoveIslandsNotUsed(LEVEL_BEACH); + CStreaming::RemoveIslandsNotUsed(LEVEL_MAINLAND); CStreaming::LoadAllRequestedModels(false); + currArea = AREA_MAIN_MAP; CPed::Initialise(); CEventList::Initialise(); #ifdef SCREEN_DROPLETS @@ -761,10 +688,6 @@ void CGame::ReInitGameObjectVariables(void) CWorld::Players[i].Clear(); CWorld::PlayerInFocus = 0; -#if GTA_VERSION <= GTA3_PS2_160 - CWeaponEffects::Init(); - CSkidmarks::Init(); -#endif CAntennas::Init(); CGlass::Init(); gPhoneInfo.Initialise(); @@ -784,14 +707,11 @@ void CGame::ReInitGameObjectVariables(void) CPickups::Init(); CPacManPickups::Init(); CGarages::Init(); -#if GTA_VERSION <= GTA3_PS2_160 - CClouds::Init(); - CRemote::Init(); -#endif CSpecialFX::Init(); + CRopes::Init(); CWaterCannons::Init(); + CScriptPaths::Init(); CParticle::ReloadConfig(); - CCullZones::ResolveVisibilities(); #ifdef PS2_MENU if ( !TheMemoryCard.m_bWantToLoad ) @@ -813,31 +733,18 @@ void CGame::ReInitGameObjectVariables(void) void CGame::ReloadIPLs(void) { - CTimer::Stop(); - CWorld::RemoveStaticObjects(); - ThePaths.Init(); - CCullZones::Init(); - CFileLoader::ReloadPaths("GTA3.IDE"); - CFileLoader::LoadScene("INDUST.IPL"); - CFileLoader::LoadScene("COMMER.IPL"); - CFileLoader::LoadScene("SUBURBAN.IPL"); - CFileLoader::LoadScene("CULL.IPL"); - ThePaths.PreparePathData(); - CTrafficLights::ScanForLightsOnMap(); - CRoadBlocks::Init(); - CCranes::InitCranes(); - CGarages::Init(); - CWorld::RepositionCertainDynamicObjects(); - CCullZones::ResolveVisibilities(); - CRenderer::SortBIGBuildings(); - CTimer::Update(); + // Empty and unused } void CGame::ShutDownForRestart(void) { +#ifdef USE_TEXTURE_POOL + _TexturePoolsUnknown(false); +#endif CReplay::FinishPlayback(); CReplay::EmptyReplayBuffer(); DMAudio.DestroyAllGameCreatedEntities(); + CMovingThings::Shutdown(); for (int i = 0; i < NUMPLAYERS; i++) CWorld::Players[i].Clear(); @@ -846,19 +753,16 @@ void CGame::ShutDownForRestart(void) CTheScripts::UndoBuildingSwaps(); CTheScripts::UndoEntityInvisibilitySettings(); CWorld::ClearForRestart(); + CGameLogic::ClearShortCut(); CTimer::Shutdown(); - CStreaming::FlushRequestList(); - CStreaming::DeleteAllRwObjects(); - CStreaming::RemoveAllUnusedModels(); - CStreaming::ms_disableStreaming = false; + CStreaming::ReInit(); CRadar::RemoveRadarSections(); FrontEndMenuManager.UnloadTextures(); - CParticleObject::RemoveAllParticleObjects(); -#if GTA_VERSION >= GTA3_PS2_160 + CParticleObject::RemoveAllExpireableParticleObjects(); + CWaterCreatures::RemoveAll(); + CSetPieces::Init(); CPedType::Shutdown(); CSpecialFX::Shutdown(); -#endif - TidyUpMemory(true, false); } void CGame::InitialiseWhenRestarting(void) @@ -869,116 +773,38 @@ void CGame::InitialiseWhenRestarting(void) CTimer::Initialise(); CSprite2d::SetRecipNearClip(); -#ifdef PS2_MENU - if ( TheMemoryCard.b_FoundRecentSavedGameWantToLoad == true || TheMemoryCard.m_bWantToLoad == false ) + if (b_FoundRecentSavedGameWantToLoad || FrontEndMenuManager.m_bWantToLoad) { - if ( TheMemoryCard.m_bWantToLoad == true ) - MessageScreen("MCLOAD"); // Loading Data. Please do not remove the Memory Card (PS2) in MEMORY CARD slot 1, reset or switch off the console. - else - MessageScreen("RESTART"); // Starting new game - } + LoadSplash("splash1"); +#ifndef XBOX_MESSAGE_SCREEN + if (FrontEndMenuManager.m_bWantToLoad) + FrontEndMenuManager.MessageScreen("FELD_WR", true); #endif - -#ifdef PS2_MENU - TheMemoryCard.b_FoundRecentSavedGameWantToLoad = false; -#else + } + b_FoundRecentSavedGameWantToLoad = false; -#endif TheCamera.Init(); -#ifdef PS2_MENU - if ( TheMemoryCard.m_bWantToLoad == true ) - { - TheMemoryCard.RestoreForStartLoad(); - CStreaming::LoadScene(TheCamera.GetPosition()); - } -#else if ( FrontEndMenuManager.m_bWantToLoad == true ) { +#ifdef XBOX_MESSAGE_SCREEN + FrontEndMenuManager.SetDialogTimer(1000); + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 0); + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + FrontEndMenuManager.DrawOverlays(); + DoRWStuffEndOfFrame(); +#endif RestoreForStartLoad(); - CStreaming::LoadScene(TheCamera.GetPosition()); } -#endif ReInitGameObjectVariables(); -#ifdef PS2_MENU - if ( TheMemoryCard.m_bWantToLoad == true ) - { - if ( TheMemoryCard.LoadSavedGame() == CMemoryCard::RES_SUCCESS ) - { - for ( int32 i = 0; i < 35; i++ ) - { - MessageScreen("FESZ_LS"); // Load Successful. - } - - DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); - CTrain::InitTrains(); - CPlane::InitPlanes(); - } - else - { - for ( int32 i = 0; i < 50; i++ ) - { - DoRWStuffStartOfFrame(50, 50, 50, 0, 0, 0, 255); - - CSprite2d::InitPerFrame(); - CFont::InitPerFrame(); - DefinedState(); - - CSprite2d *splash = LoadSplash(NULL); - splash->Draw(rect, color, color, color, color); -#ifdef FIX_BUGS - splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192)); -#else - splash->DrawRect(CRect(20.0f, 110.0f, SCREEN_WIDTH-20.0f, 300.0f), CRGBA(50, 50, 50, 192)); -#endif - - CFont::SetBackgroundOff(); -#ifdef ASPECT_RATIO_SCALE - CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // because SCREEN_SCALE_FROM_RIGHT(x) != SCREEN_SCALE_X(640-x) -#else - CFont::SetWrapx(SCREEN_SCALE_X(480.0f)); -#endif - CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f)); - CFont::SetCentreOn(); - CFont::SetCentreSize(SCREEN_SCALE_X(480.0f)); - CFont::SetJustifyOff(); - CFont::SetColor(CRGBA(255, 255, 255, 255)); - CFont::SetBackGroundOnlyTextOff(); - CFont::SetDropColor(CRGBA(32, 32, 32, 255)); - CFont::SetDropShadowPosition(3); - CFont::SetPropOn(); -#ifdef FIX_BUGS - CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(130.0f), TheText.Get("MC_LDFL")); // Load Failed! - CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(170.0f), TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1. - CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(240.0f), TheText.Get("MC_NWRE")); // Now Restarting Game. -#else - CFont::PrintString(SCREEN_WIDTH/2, 130.0f, TheText.Get("MC_LDFL")); // Load Failed! - CFont::PrintString(SCREEN_WIDTH/2, 170.0f, TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1. - CFont::PrintString(SCREEN_WIDTH/2, 240.0f, TheText.Get("MC_NWRE")); // Now Restarting Game. -#endif - CFont::DrawFonts(); - - DoRWStuffEndOfFrame(); - } - - ShutDownForRestart(); - CTimer::Stop(); - CTimer::Initialise(); - TheMemoryCard.m_bWantToLoad = false; - ReInitGameObjectVariables(); - currLevel = LEVEL_INDUSTRIAL; - CCollision::SortOutCollisionAfterLoad(); - - FrontEndMenuManager.SetSoundLevelsForMusicMenu(); - FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame(); - } - } -#else if ( FrontEndMenuManager.m_bWantToLoad == true ) { + FrontEndMenuManager.m_bWantToLoad = false; + InitRadioStationPositionList(); if ( GenericLoad() == true ) { DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); @@ -990,23 +816,29 @@ void CGame::InitialiseWhenRestarting(void) for ( int32 i = 0; i < 50; i++ ) { HandleExit(); - FrontEndMenuManager.MessageScreen("FED_LFL"); // Loading save game has failed. The game will restart now. + FrontEndMenuManager.MessageScreen("FED_LFL", true); // Loading save game has failed. The game will restart now. } + TheCamera.SetFadeColour(0, 0, 0); ShutDownForRestart(); CTimer::Stop(); CTimer::Initialise(); FrontEndMenuManager.m_bWantToLoad = false; ReInitGameObjectVariables(); - currLevel = LEVEL_INDUSTRIAL; + currLevel = LEVEL_GENERIC; CCollision::SortOutCollisionAfterLoad(); } - } +#ifdef XBOX_MESSAGE_SCREEN + FrontEndMenuManager.ProcessDialogTimer(); #endif + } CTimer::Update(); DMAudio.ChangeMusicMode(MUSICMODE_GAME); +#ifdef USE_TEXTURE_POOL + _TexturePoolsUnknown(true); +#endif } void CGame::Process(void) @@ -1015,23 +847,35 @@ void CGame::Process(void) #ifdef USE_CUSTOM_ALLOCATOR ProcessTidyUpMemory(); #endif - TheCamera.SetMotionBlurAlpha(0); - if (TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_SNIPER || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) - TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE); #ifdef DEBUGMENU DebugMenuProcess(); #endif CCutsceneMgr::Update(); - PUSH_MEMID(MEMID_FRONTEND); if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused()) FrontEndMenuManager.Process(); - POP_MEMID(); + CTheZones::Update(); +#ifdef SECUROM + if (CTimer::GetTimeInMilliseconds() >= (35 * 60 * 1000) && gameProcessPirateCheck == 0){ + // if game not pirated + // gameProcessPirateCheck = 1; + // else + gameProcessPirateCheck = 2; + } +#endif + uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); CStreaming::Update(); + uint32 processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime; + CWindModifiers::Number = 0; if (!CTimer::GetIsPaused()) { - CTheZones::Update(); +#ifndef MASTER + if (VarUpdatePlayerCoords) { + FindPlayerPed()->Teleport(PlayerCoords); + VarUpdatePlayerCoords = false; + } +#endif CSprite2d::SetRecipNearClip(); CSprite2d::InitPerFrame(); CFont::InitPerFrame(); @@ -1046,6 +890,7 @@ void CGame::Process(void) POP_MEMID(); CCollision::Update(); + CScriptPaths::Update(); CTrain::UpdateTrains(); CPlane::UpdatePlanes(); CHeli::UpdateHelis(); @@ -1056,10 +901,23 @@ void CGame::Process(void) #ifdef GTA_SCENE_EDIT CSceneEdit::Update(); #endif + CSetPieces::Update(); CEventList::Update(); CParticle::Update(); gFireManager.Update(); - CPopulation::Update(); + + // Otherwise even on 30 fps most probably you won't see any peds around Ocean View Hospital +#if defined FIX_BUGS && !defined SQUEEZE_PERFORMANCE + if (processTime > 2) { +#else + if (processTime >= 2) { +#endif + CPopulation::Update(false); + } else { + uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); + CPopulation::Update(true); + processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime; + } CWeapon::UpdateWeapons(); if (!CCutsceneMgr::IsRunning()) CTheCarGenerators::Process(); @@ -1081,6 +939,7 @@ void CGame::Process(void) CGarages::Update(); CRubbish::Update(); CSpecialFX::Update(); + CRopes::Update(); CTimeCycle::Update(); if (CReplay::ShouldStandardCameraBeProcessed()) TheCamera.Process(); @@ -1096,9 +955,11 @@ void CGame::Process(void) if (!CReplay::IsPlayingBack()) { PUSH_MEMID(MEMID_CARS); - CCarCtrl::GenerateRandomCars(); + if (processTime < 2) + CCarCtrl::GenerateRandomCars(); CRoadBlocks::GenerateRoadBlocks(); CCarCtrl::RemoveDistantCars(); + CCarCtrl::RemoveCarsIfThePoolGetsFull(); POP_MEMID(); } } @@ -1109,15 +970,17 @@ void CGame::Process(void) #ifdef USE_CUSTOM_ALLOCATOR +// TODO(MIAMI) + int32 gNumMemMoved; bool -MoveMem(void **ptr) +MoveMem(void** ptr) { - if(*ptr){ + if (*ptr) { gNumMemMoved++; - void *newPtr = gMainHeap.MoveMemory(*ptr); - if(*ptr != newPtr){ + void* newPtr = gMainHeap.MoveMemory(*ptr); + if (*ptr != newPtr) { *ptr = newPtr; return true; } @@ -1147,21 +1010,21 @@ struct DMAGIFUpload }; // This is very scary. it depends on the exact memory layout of the DMA chains and whatnot -RwTexture * -MoveTextureMemoryCB(RwTexture *texture, void *pData) +RwTexture* +MoveTextureMemoryCB(RwTexture* texture, void* pData) { #ifdef GTA_PS2 - bool *pRet = (bool*)pData; - RwRaster *raster = RwTextureGetRaster(texture); - _SkyRasterExt *rasterExt = RASTEREXTFROMRASTER(raster); - if(raster->originalPixels == nil || // the raw data - raster->cpPixels == raster->originalPixels || // old format, can't handle it - rasterExt->dmaRefCount != 0 && rasterExt->dmaClrCount != 0) + bool* pRet = (bool*)pData; + RwRaster* raster = RwTextureGetRaster(texture); + _SkyRasterExt* rasterExt = RASTEREXTFROMRASTER(raster); + if (raster->originalPixels == nil || // the raw data + raster->cpPixels == raster->originalPixels || // old format, can't handle it + rasterExt->dmaRefCount != 0 && rasterExt->dmaClrCount != 0) return texture; // this is the allocated pointer we will move - SkyDataPrefix *prefix = (SkyDataPrefix*)raster->originalPixels; - DMAGIFUpload *uploads = (DMAGIFUpload*)(prefix+1); + SkyDataPrefix* prefix = (SkyDataPrefix*)raster->originalPixels; + DMAGIFUpload* uploads = (DMAGIFUpload*)(prefix + 1); // We have 4qw for each upload, // i.e. for each buffer width of mip levels, @@ -1178,24 +1041,24 @@ MoveTextureMemoryCB(RwTexture *texture, void *pData) uintptr dataDiff, upload1Diff, upload2Diff, pixelDiff, paletteDiff; dataDiff = prefix->data - (uintptr)raster->originalPixels; upload1Diff = uploads[0].tag2_addr - (uintptr)raster->originalPixels; - if(raster->palette) + if (raster->palette) upload2Diff = uploads[1].tag2_addr - (uintptr)raster->originalPixels; pixelDiff = (uintptr)raster->cpPixels - (uintptr)raster->originalPixels; - if(raster->palette) + if (raster->palette) paletteDiff = (uintptr)raster->palette - (uintptr)raster->originalPixels; - uint8 *newptr = (uint8*)gMainHeap.MoveMemory(raster->originalPixels); - if(newptr != raster->originalPixels){ + uint8* newptr = (uint8*)gMainHeap.MoveMemory(raster->originalPixels); + if (newptr != raster->originalPixels) { // adjust everything prefix->data = (uintptr)newptr + dataDiff; uploads[0].tag2_addr = (uintptr)newptr + upload1Diff; - if(raster->palette) + if (raster->palette) uploads[1].tag2_addr = (uintptr)newptr + upload2Diff; raster->originalPixels = newptr; raster->cpPixels = newptr + pixelDiff; - if(raster->palette) + if (raster->palette) raster->palette = newptr + paletteDiff; - if(pRet){ + if (pRet) { *pRet = true; return nil; } @@ -1207,42 +1070,42 @@ MoveTextureMemoryCB(RwTexture *texture, void *pData) } bool -MoveAtomicMemory(RpAtomic *atomic, bool onlyOne) +MoveAtomicMemory(RpAtomic* atomic, bool onlyOne) { - RpGeometry *geo = RpAtomicGetGeometry(atomic); + RpGeometry* geo = RpAtomicGetGeometry(atomic); #if THIS_IS_COMPATIBLE_WITH_GTA3_RW31 - if(MoveMem((void**)&geo->triangles) && onlyOne) + if (MoveMem((void**)&geo->triangles) && onlyOne) return true; - if(MoveMem((void**)&geo->matList.materials) && onlyOne) + if (MoveMem((void**)&geo->matList.materials) && onlyOne) return true; - if(MoveMem((void**)&geo->preLitLum) && onlyOne) + if (MoveMem((void**)&geo->preLitLum) && onlyOne) return true; - if(MoveMem((void**)&geo->texCoords[0]) && onlyOne) + if (MoveMem((void**)&geo->texCoords[0]) && onlyOne) return true; - if(MoveMem((void**)&geo->texCoords[1]) && onlyOne) + if (MoveMem((void**)&geo->texCoords[1]) && onlyOne) return true; // verts and normals of morph target are allocated together int vertDiff; - if(geo->morphTarget->normals) + if (geo->morphTarget->normals) vertDiff = geo->morphTarget->normals - geo->morphTarget->verts; - if(MoveMem((void**)&geo->morphTarget->verts)){ - if(geo->morphTarget->normals) + if (MoveMem((void**)&geo->morphTarget->verts)) { + if (geo->morphTarget->normals) geo->morphTarget->normals = geo->morphTarget->verts + vertDiff; - if(onlyOne) + if (onlyOne) return true; } - RpMeshHeader *oldmesh = geo->mesh; - if(MoveMem((void**)&geo->mesh)){ + RpMeshHeader* oldmesh = geo->mesh; + if (MoveMem((void**)&geo->mesh)) { // index pointers are allocated together with meshes, // have to relocate those too - RpMesh *mesh = (RpMesh*)(geo->mesh+1); + RpMesh* mesh = (RpMesh*)(geo->mesh + 1); uintptr reloc = (uintptr)geo->mesh - (uintptr)oldmesh; - for(int i = 0; i < geo->mesh->numMeshes; i++) + for (int i = 0; i < geo->mesh->numMeshes; i++) mesh[i].indices = (RxVertexIndex*)((uintptr)mesh[i].indices + reloc); - if(onlyOne) + if (onlyOne) return true; } #else @@ -1252,37 +1115,37 @@ MoveAtomicMemory(RpAtomic *atomic, bool onlyOne) } bool -MoveColModelMemory(CColModel &colModel, bool onlyOne) +MoveColModelMemory(CColModel& colModel, bool onlyOne) { #if GTA_VERSION >= GTA3_PS2_160 // hm...should probably only do this if ownsCollisionVolumes // but it doesn't exist on PS2... - if(!colModel.ownsCollisionVolumes) + if (!colModel.ownsCollisionVolumes) return false; #endif - if(MoveMem((void**)&colModel.spheres) && onlyOne) + if (MoveMem((void**)&colModel.spheres) && onlyOne) return true; - if(MoveMem((void**)&colModel.lines) && onlyOne) + if (MoveMem((void**)&colModel.lines) && onlyOne) return true; - if(MoveMem((void**)&colModel.boxes) && onlyOne) + if (MoveMem((void**)&colModel.boxes) && onlyOne) return true; - if(MoveMem((void**)&colModel.vertices) && onlyOne) + if (MoveMem((void**)&colModel.vertices) && onlyOne) return true; - if(MoveMem((void**)&colModel.triangles) && onlyOne) + if (MoveMem((void**)&colModel.triangles) && onlyOne) return true; - if(MoveMem((void**)&colModel.trianglePlanes) && onlyOne) + if (MoveMem((void**)&colModel.trianglePlanes) && onlyOne) return true; return false; } RpAtomic* -MoveAtomicMemoryCB(RpAtomic *atomic, void *pData) +MoveAtomicMemoryCB(RpAtomic* atomic, void* pData) { - bool *pRet = (bool*)pData; - if(pRet == nil) + bool* pRet = (bool*)pData; + if (pRet == nil) MoveAtomicMemory(atomic, false); - else if(MoveAtomicMemory(atomic, true)){ + else if (MoveAtomicMemory(atomic, true)) { *pRet = true; return nil; } @@ -1290,34 +1153,35 @@ MoveAtomicMemoryCB(RpAtomic *atomic, void *pData) } bool -TidyUpModelInfo(CBaseModelInfo *modelInfo, bool onlyone) +TidyUpModelInfo(CBaseModelInfo* modelInfo, bool onlyone) { - if(modelInfo->GetColModel() && modelInfo->DoesOwnColModel()) - if(MoveColModelMemory(*modelInfo->GetColModel(), onlyone)) + if (modelInfo->GetColModel() && modelInfo->DoesOwnColModel()) + if (MoveColModelMemory(*modelInfo->GetColModel(), onlyone)) return true; - RwObject *rwobj = modelInfo->GetRwObject(); - if(RwObjectGetType(rwobj) == rpATOMIC) - if(MoveAtomicMemory((RpAtomic*)rwobj, onlyone)) + RwObject* rwobj = modelInfo->GetRwObject(); + if (RwObjectGetType(rwobj) == rpATOMIC) + if (MoveAtomicMemory((RpAtomic*)rwobj, onlyone)) return true; - if(RwObjectGetType(rwobj) == rpCLUMP){ + if (RwObjectGetType(rwobj) == rpCLUMP) { bool ret = false; - if(onlyone) + if (onlyone) RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, &ret); else RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, nil); - if(ret) + if (ret) return true; } - if(modelInfo->GetModelType() == MITYPE_PED && ((CPedModelInfo*)modelInfo)->m_hitColModel) - if(MoveColModelMemory(*((CPedModelInfo*)modelInfo)->m_hitColModel, onlyone)) + if (modelInfo->GetModelType() == MITYPE_PED && ((CPedModelInfo*)modelInfo)->m_hitColModel) + if (MoveColModelMemory(*((CPedModelInfo*)modelInfo)->m_hitColModel, onlyone)) return true; return false; } #endif + void CGame::DrasticTidyUpMemory(bool flushDraw) { #ifdef USE_CUSTOM_ALLOCATOR @@ -1325,32 +1189,32 @@ void CGame::DrasticTidyUpMemory(bool flushDraw) TidyUpMemory(true, flushDraw); - if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){ + if (gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro) { CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL); CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL); CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN); TidyUpMemory(true, flushDraw); } - if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){ + if (gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro) { CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC); TidyUpMemory(true, flushDraw); removedCol = true; } - if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){ + if (gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro) { CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL); CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL); CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN); TidyUpMemory(true, flushDraw); } - if(removedCol){ + if (removedCol) { // different on PS2 CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory); } - if(!playingIntro) + if (!playingIntro) CStreaming::RequestBigBuildings(currLevel); CStreaming::LoadAllRequestedModels(true); @@ -1362,49 +1226,49 @@ void CGame::TidyUpMemory(bool moveTextures, bool flushDraw) #ifdef USE_CUSTOM_ALLOCATOR printf("Largest free block before tidy %d\n", gMainHeap.GetLargestFreeBlock()); - if(moveTextures){ - if(flushDraw){ + if (moveTextures) { + if (flushDraw) { #ifdef GTA_PS2 - for(int i = 0; i < sweMaxFlips+1; i++){ + for (int i = 0; i < sweMaxFlips + 1; i++) { #else - for(int i = 0; i < 5; i++){ // probably more than needed + for (int i = 0; i < 5; i++) { // probably more than needed #endif RwCameraBeginUpdate(Scene.camera); RwCameraEndUpdate(Scene.camera); RwCameraShowRaster(Scene.camera, nil, 0); } - } + } int fontSlot = CTxdStore::FindTxdSlot("fonts"); - for(int i = 0; i < TXDSTORESIZE; i++){ - if(i == fontSlot || - CTxdStore::GetSlot(i) == nil) + for (int i = 0; i < TXDSTORESIZE; i++) { + if (i == fontSlot || + CTxdStore::GetSlot(i) == nil) continue; - RwTexDictionary *txd = CTxdStore::GetSlot(i)->texDict; - if(txd) + RwTexDictionary* txd = CTxdStore::GetSlot(i)->texDict; + if (txd) RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, nil); } - } + } // animations - for(int i = 0; i < NUMANIMATIONS; i++){ - CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(i); - if(anim == nil) + for (int i = 0; i < NUMANIMATIONS; i++) { + CAnimBlendHierarchy* anim = CAnimManager::GetAnimation(i); + if (anim == nil) continue; // cannot happen anim->MoveMemory(); } // model info - for(int i = 0; i < MODELINFOSIZE; i++){ - CBaseModelInfo *mi = CModelInfo::GetModelInfo(i); - if(mi == nil) + for (int i = 0; i < MODELINFOSIZE; i++) { + CBaseModelInfo* mi = CModelInfo::GetModelInfo(i); + if (mi == nil) continue; TidyUpModelInfo(mi, false); } printf("Largest free block after tidy %d\n", gMainHeap.GetLargestFreeBlock()); #endif -} + } void CGame::ProcessTidyUpMemory(void) { @@ -1413,52 +1277,76 @@ void CGame::ProcessTidyUpMemory(void) static int32 animIndex = 0; static int32 txdIndex = 0; bool txdReturn = false; - RwTexDictionary *txd = nil; + RwTexDictionary* txd = nil; gNumMemMoved = 0; // model infos - for(int numCleanedUp = 0; numCleanedUp < 10; numCleanedUp++){ - CBaseModelInfo *mi; - do{ + for (int numCleanedUp = 0; numCleanedUp < 10; numCleanedUp++) { + CBaseModelInfo* mi; + do { mi = CModelInfo::GetModelInfo(modelIndex); modelIndex++; - if(modelIndex >= MODELINFOSIZE) + if (modelIndex >= MODELINFOSIZE) modelIndex = 0; - }while(mi == nil); + } while (mi == nil); - if(TidyUpModelInfo(mi, true)) + if (TidyUpModelInfo(mi, true)) return; } // tex dicts - for(int numCleanedUp = 0; numCleanedUp < 3; numCleanedUp++){ - if(gNumMemMoved > 80) + for (int numCleanedUp = 0; numCleanedUp < 3; numCleanedUp++) { + if (gNumMemMoved > 80) break; - do{ + do { #ifdef FIX_BUGS txd = nil; #endif - if(CTxdStore::GetSlot(txdIndex)) + if (CTxdStore::GetSlot(txdIndex)) txd = CTxdStore::GetSlot(txdIndex)->texDict; txdIndex++; - if(txdIndex >= TXDSTORESIZE) + if (txdIndex >= TXDSTORESIZE) txdIndex = 0; - }while(txd == nil); + } while (txd == nil); RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, &txdReturn); - if(txdReturn) + if (txdReturn) return; - } + } // animations - CAnimBlendHierarchy *anim; - do{ + CAnimBlendHierarchy* anim; + do { anim = CAnimManager::GetAnimation(animIndex); animIndex++; - if(animIndex >= NUMANIMATIONS) + if (animIndex >= NUMANIMATIONS) animIndex = 0; - }while(anim == nil); // always != nil + } while (anim == nil); // always != nil anim->MoveMemory(true); #endif } + +void +CGame::InitAfterFocusLoss() +{ + FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = FrontEndMenuManager.m_lastWorking3DAudioProvider; + DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_lastWorking3DAudioProvider); + + if (!FrontEndMenuManager.m_bGameNotLoaded && !FrontEndMenuManager.m_bMenuActive) + FrontEndMenuManager.m_bStartUpFrontEndRequested = true; +} + +bool +CGame::CanSeeWaterFromCurrArea(void) +{ + return currArea == AREA_MAIN_MAP || currArea == AREA_MANSION + || currArea == AREA_HOTEL; +} + +bool +CGame::CanSeeOutSideFromCurrArea(void) +{ + return currArea == AREA_MAIN_MAP || currArea == AREA_MALL || + currArea == AREA_MANSION || currArea == AREA_HOTEL; +} diff --git a/src/core/Game.h b/src/core/Game.h index 002033a0..4052eb00 100644 --- a/src/core/Game.h +++ b/src/core/Game.h @@ -3,16 +3,39 @@ enum eLevelName { LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel LEVEL_GENERIC = 0, - LEVEL_INDUSTRIAL, - LEVEL_COMMERCIAL, - LEVEL_SUBURBAN, + LEVEL_BEACH, + LEVEL_MAINLAND, + NUM_LEVELS }; +enum eAreaName { + AREA_MAIN_MAP, + AREA_HOTEL, + AREA_MANSION, + AREA_BANK, + AREA_MALL, + AREA_STRIP_CLUB, + AREA_LAWYERS, + AREA_COFFEE_SHOP, + AREA_CONCERT_HALL, + AREA_STUDIO, + AREA_RIFLE_RANGE, + AREA_BIKER_BAR, + AREA_POLICE_STATION, + AREA_EVERYWHERE, + AREA_DIRT, + AREA_BLOOD, + AREA_OVALRING, + AREA_MALIBU_CLUB, + AREA_PRINT_WORKS +}; + class CGame { public: static eLevelName currLevel; + static int32 currArea; static bool bDemoMode; static bool nastyGame; static bool frenchGame; @@ -25,25 +48,34 @@ public: static bool playingIntro; static char aDatFile[32]; +#ifndef MASTER + static CVector PlayerCoords; + static bool8 VarUpdatePlayerCoords; +#endif + static bool InitialiseOnceBeforeRW(void); static bool InitialiseRenderWare(void); static void ShutdownRenderWare(void); static bool InitialiseOnceAfterRW(void); static void FinalShutdown(void); -#if GTA_VERSION <= GTA3_PS2_160 - static bool Initialise(void); -#else static bool Initialise(const char *datFile); -#endif static bool ShutDown(void); static void ReInitGameObjectVariables(void); static void ReloadIPLs(void); static void ShutDownForRestart(void); static void InitialiseWhenRestarting(void); static void Process(void); + + static void InitAfterFocusLoss(void); + + static bool IsInInterior(void) { return currArea != AREA_MAIN_MAP; } + static bool CanSeeWaterFromCurrArea(void); + static bool CanSeeOutSideFromCurrArea(void); // NB: these do something on PS2 static void TidyUpMemory(bool, bool); static void DrasticTidyUpMemory(bool); static void ProcessTidyUpMemory(void); }; + +inline bool IsAreaVisible(int area) { return area == CGame::currArea || area == AREA_EVERYWHERE; } diff --git a/src/core/General.h b/src/core/General.h index d4b941dd..c17d916d 100644 --- a/src/core/General.h +++ b/src/core/General.h @@ -143,6 +143,18 @@ public: return *str2 != '\0'; } + static bool SolveQuadratic(float a, float b, float c, float &root1, float &root2) + { + float discriminant = b * b - 4.f * a * c; + if (discriminant < 0.f) + return false; + + float discriminantSqrt = Sqrt(discriminant); + root2 = (-b + discriminantSqrt) / (2.f * a); + root1 = (-b - discriminantSqrt) / (2.f * a); + return true; + } + // not too sure about all these... static uint16 GetRandomNumber(void) { return myrand() & MYRAND_MAX; } @@ -154,4 +166,6 @@ public: static int32 GetRandomNumberInRange(int32 low, int32 high) { return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); } + static void SetRandomSeed(int32 seed) + { mysrand(seed); } }; diff --git a/src/core/IniFile.cpp b/src/core/IniFile.cpp index 524632fe..5d343ec9 100644 --- a/src/core/IniFile.cpp +++ b/src/core/IniFile.cpp @@ -7,8 +7,8 @@ #include "main.h" #include "Population.h" -float CIniFile::PedNumberMultiplier = 1.0f; -float CIniFile::CarNumberMultiplier = 1.0f; +float CIniFile::PedNumberMultiplier = 0.6f; +float CIniFile::CarNumberMultiplier = 0.6f; void CIniFile::LoadIniFile() { @@ -24,5 +24,6 @@ void CIniFile::LoadIniFile() CFileMgr::CloseFile(f); } CPopulation::MaxNumberOfPedsInUse = DEFAULT_MAX_NUMBER_OF_PEDS * PedNumberMultiplier; + CPopulation::MaxNumberOfPedsInUseInterior = DEFAULT_MAX_NUMBER_OF_PEDS_INTERIOR * PedNumberMultiplier; CCarCtrl::MaxNumberOfCarsInUse = DEFAULT_MAX_NUMBER_OF_CARS * CarNumberMultiplier; }
\ No newline at end of file diff --git a/src/core/IniFile.h b/src/core/IniFile.h index 30dc8c21..dcaed980 100644 --- a/src/core/IniFile.h +++ b/src/core/IniFile.h @@ -1,6 +1,7 @@ #pragma once #define DEFAULT_MAX_NUMBER_OF_PEDS 25.0f +#define DEFAULT_MAX_NUMBER_OF_PEDS_INTERIOR 40.0f #define DEFAULT_MAX_NUMBER_OF_CARS 12.0f class CIniFile diff --git a/src/core/MenuScreens.cpp b/src/core/MenuScreens.cpp index 0a149f27..295038d9 100644 --- a/src/core/MenuScreens.cpp +++ b/src/core/MenuScreens.cpp @@ -6,445 +6,347 @@ // Check MenuScreensCustom.cpp #ifndef CUSTOM_FRONTEND_OPTIONS -CMenuScreen aScreens[MENUPAGES] = { - // MENUPAGE_NONE = 0 - { "", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, }, - - // MENUPAGE_STATS = 1 - { "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2, - MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, - }, - - // MENUPAGE_NEW_GAME = 2 - { "FET_SGA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 0, 1, - MENUACTION_CHANGEMENU, "FES_SNG", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD, - MENUACTION_POPULATESLOTS_CHANGEMENU, "GMLOAD", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT, - MENUACTION_POPULATESLOTS_CHANGEMENU, "FES_DGA", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT, - MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, +CMenuScreen aScreens[] = { + // MENUPAGE_STATS = 0 + { "FEH_STA", MENUPAGE_NONE, 3, + MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 190, 320, MENUALIGN_RIGHT, }, - // MENUPAGE_BRIEFS = 3 - { "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 3, - MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, + // MENUPAGE_NEW_GAME = 1 + { "FEP_STG", MENUPAGE_NONE, 1, + MENUACTION_CHANGEMENU, "FES_NGA", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD, 320, 155, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FES_LOA", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT, 0, 0, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FES_DEL", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0, MENUALIGN_CENTER, + MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, 0, 0, 0, MENUALIGN_CENTER, }, - // MENUPAGE_CONTROLLER_SETTINGS = 4 - { "FET_CON", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0, - MENUACTION_CTRLCONFIG, "FEC_CCF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS, - MENUACTION_CTRLDISPLAY, "FEC_CDP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS, - MENUACTION_CTRLVIBRATION, "FEC_VIB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS, - MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, + // MENUPAGE_BRIEFS = 2 + { "FEH_BRI", MENUPAGE_NONE, 4, + MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 190, 320, MENUALIGN_RIGHT, }, - // MENUPAGE_SOUND_SETTINGS = 5 - { "FET_AUD", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 1, 1, - MENUACTION_MUSICVOLUME, "FEA_MUS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, - MENUACTION_SFXVOLUME, "FEA_SFX", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, + // MENUPAGE_SOUND_SETTINGS = 3 + { "FEH_AUD", MENUPAGE_OPTIONS, 1, + MENUACTION_MUSICVOLUME, "FEA_MUS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 40, 76, MENUALIGN_LEFT, + MENUACTION_SFXVOLUME, "FEA_SFX", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 0, 0, MENUALIGN_LEFT, + MENUACTION_MP3VOLUMEBOOST, "FEA_MPB", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 0, 0, MENUALIGN_LEFT, +#ifdef EXTERNAL_3D_SOUND + MENUACTION_AUDIOHW, "FEA_3DH", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 0, 0, MENUALIGN_LEFT, + MENUACTION_SPEAKERCONF, "FEA_SPK", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 0, 0, MENUALIGN_LEFT, +#endif + MENUACTION_DYNAMICACOUSTIC, "FET_DAM", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 0, 0, MENUALIGN_LEFT, + MENUACTION_RADIO, "FEA_RSS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 0, 0, MENUALIGN_LEFT, #ifdef EXTERNAL_3D_SOUND - MENUACTION_AUDIOHW, "FEA_3DH", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, - MENUACTION_SPEAKERCONF, "FEA_SPK", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, + MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 320, 367, MENUALIGN_CENTER, +#else + MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 320, 327, MENUALIGN_CENTER, #endif - MENUACTION_DYNAMICACOUSTIC, "FET_DAM", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, - MENUACTION_RADIO, "FEA_RSS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, - MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, - MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, - }, - - // MENUPAGE_DISPLAY_SETTINGS = 6 - { "FET_DIS", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2, - MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, - MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, - MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, - MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, - MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, - MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, - MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, - MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, - MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, - MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, - }, - - // MENUPAGE_LANGUAGE_SETTINGS = 7 - { "FET_LAN", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 3, 3, - MENUACTION_LANG_ENG, "FEL_ENG", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, - MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, - MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, - MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, - MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, - MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, + MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, MENUALIGN_CENTER, }, - // MENUPAGE_CHOOSE_LOAD_SLOT = 8 - { "FET_LG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 1, 1, - MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME, - MENUACTION_CHECKSAVE, "FEM_SL0", SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_3, MENUPAGE_LOAD_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL3", SAVESLOT_4, MENUPAGE_LOAD_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL4", SAVESLOT_5, MENUPAGE_LOAD_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL5", SAVESLOT_6, MENUPAGE_LOAD_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL6", SAVESLOT_7, MENUPAGE_LOAD_SLOT_CONFIRM, - MENUACTION_CHECKSAVE, "FEM_SL7", SAVESLOT_8, MENUPAGE_LOAD_SLOT_CONFIRM, - }, + // MENUPAGE_DISPLAY_SETTINGS = 4 +#ifdef LEGACY_MENU_OPTIONS + #define Y_OFFSET 50 +#else + #define Y_OFFSET 0 +#endif - // MENUPAGE_CHOOSE_DELETE_SLOT = 9 - { "FET_DG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 2, 2, - MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME, - MENUACTION_CHANGEMENU, "FEM_SL0", SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL1", SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL2", SAVESLOT_3, MENUPAGE_DELETE_SLOT_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL3", SAVESLOT_4, MENUPAGE_DELETE_SLOT_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL4", SAVESLOT_5, MENUPAGE_DELETE_SLOT_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL5", SAVESLOT_6, MENUPAGE_DELETE_SLOT_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL6", SAVESLOT_7, MENUPAGE_DELETE_SLOT_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL7", SAVESLOT_8, MENUPAGE_DELETE_SLOT_CONFIRM, + { "FEH_DIS", MENUPAGE_OPTIONS, 2, + MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 78, MENUALIGN_LEFT, + MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 103, MENUALIGN_LEFT, +#ifdef LEGACY_MENU_OPTIONS + MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 128, MENUALIGN_LEFT, +#endif + MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 128 + Y_OFFSET/2, MENUALIGN_LEFT, +#ifdef LEGACY_MENU_OPTIONS + MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 178, MENUALIGN_LEFT, +#endif + MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 153 + Y_OFFSET, MENUALIGN_LEFT, + MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 178 + Y_OFFSET, MENUALIGN_LEFT, + MENUACTION_LEGENDS, "MAP_LEG", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 202 + Y_OFFSET, MENUALIGN_LEFT, + MENUACTION_RADARMODE, "FED_RDR", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 228 + Y_OFFSET, MENUALIGN_LEFT, + MENUACTION_HUD, "FED_HUD", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 253 + Y_OFFSET, MENUALIGN_LEFT, + MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 278 + Y_OFFSET, MENUALIGN_LEFT, + MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 320, 303 + Y_OFFSET, MENUALIGN_CENTER, + MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 320, 328 + Y_OFFSET, MENUALIGN_CENTER, }, - // MENUPAGE_NEW_GAME_RELOAD = 10 - { "FET_NG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 0, 0, - MENUACTION_LABEL, "FESZ_QR", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NEW_GAME, - MENUACTION_NEWGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD, - }, +#undef Y_OFFSET - // MENUPAGE_LOAD_SLOT_CONFIRM = 11 - { "FET_LG", 1, MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, 0, 0, - MENUACTION_LABEL, "FESZ_QL", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT, - MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS, + // MENUPAGE_LANGUAGE_SETTINGS = 5 + { "FEH_LAN", MENUPAGE_OPTIONS, 3, + MENUACTION_LANG_ENG, "FEL_ENG", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, 320, 132, MENUALIGN_CENTER, + MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, 0, 0, MENUALIGN_CENTER, + MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, 0, 0, MENUALIGN_CENTER, + MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, 0, 0, MENUALIGN_CENTER, + MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, 0, 0, MENUALIGN_CENTER, + MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, MENUALIGN_CENTER, }, - // MENUPAGE_DELETE_SLOT_CONFIRM = 12 - { "FET_DG", 1, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0, - MENUACTION_LABEL, "FESZ_QD", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT, - MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_DELETING, + // MENUPAGE_MAP = 6 + { "FEH_MAP", MENUPAGE_NONE, 2, + MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 70, 380, MENUALIGN_CENTER, }, - // MENUPAGE_NO_MEMORY_CARD = 13 - { "FES_NOC", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - // hud adjustment page in mobile + // MENUPAGE_NEW_GAME_RELOAD = 7 + { "FES_NGA", MENUPAGE_NEW_GAME, 0, + MENUACTION_LABEL, "FESZ_QR", SAVESLOT_NONE, 0, 0, 0, 0, + MENUACTION_NO, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NEW_GAME, 320, 200, MENUALIGN_CENTER, + MENUACTION_NEWGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD, 320, 225, MENUALIGN_CENTER, }, - // MENUPAGE_LOADING_IN_PROGRESS = 14 - { "FET_LG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - MENUACTION_LABEL, "FED_LDW", SAVESLOT_NONE, MENUPAGE_LOAD_SLOT_CONFIRM, + // MENUPAGE_CHOOSE_LOAD_SLOT = 8 + { "FET_LG", MENUPAGE_NEW_GAME, 1, + MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, 0, 40, 90, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, 0, 0, 0, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL3", SAVESLOT_3, 0, 0, 0, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL4", SAVESLOT_4, 0, 0, 0, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL5", SAVESLOT_5, 0, 0, 0, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL6", SAVESLOT_6, 0, 0, 0, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL7", SAVESLOT_7, 0, 0, 0, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL8", SAVESLOT_8, 0, 0, 0, MENUALIGN_LEFT, + MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, 0, 320, 345, MENUALIGN_CENTER, }, - // MENUPAGE_DELETING_IN_PROGRESS = 15 - { "FET_DG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - MENUACTION_LABEL, "FEDL_WR", SAVESLOT_NONE, MENUPAGE_NONE, + // MENUPAGE_CHOOSE_DELETE_SLOT = 9 + { "FES_DEL", MENUPAGE_NEW_GAME, 2, + MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, 0, 40, 90, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, 0, 0, 0, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL3", SAVESLOT_3, 0, 0, 0, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL4", SAVESLOT_4, 0, 0, 0, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL5", SAVESLOT_5, 0, 0, 0, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL6", SAVESLOT_6, 0, 0, 0, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL7", SAVESLOT_7, 0, 0, 0, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL8", SAVESLOT_8, 0, 0, 0, MENUALIGN_LEFT, + MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, 0, 320, 345, MENUALIGN_CENTER, }, - // MENUPAGE_PS2_LOAD_FAILED = 16 - { "FET_LG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - MENUACTION_LABEL, "FES_LOE", SAVESLOT_NONE, MENUPAGE_NONE, + // MENUPAGE_LOAD_SLOT_CONFIRM = 10 + { "FET_LG", MENUPAGE_CHOOSE_LOAD_SLOT, 0, + MENUACTION_LABEL, "FESZ_QL", SAVESLOT_NONE, 0, 0, 0, 0, + MENUACTION_NO, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT, 320, 200, MENUALIGN_CENTER, + MENUACTION_YES, "FEM_YES", SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS, 320, 225, MENUALIGN_CENTER, }, - // MENUPAGE_DELETE_FAILED = 17 - { "FET_DG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - MENUACTION_LABEL, "FES_DEE", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT, + // MENUPAGE_DELETE_SLOT_CONFIRM = 11 + { "FES_DEL", MENUPAGE_CHOOSE_DELETE_SLOT, 0, + MENUACTION_LABEL, "FESZ_QD", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, + MENUACTION_NO, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT, 320, 200, MENUALIGN_CENTER, + MENUACTION_YES, "FEM_YES", SAVESLOT_NONE, MENUPAGE_DELETING_IN_PROGRESS, 320, 225, MENUALIGN_CENTER, }, - // MENUPAGE_DEBUG_MENU = 18 - { "FED_DBG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 4, 0, - MENUACTION_RELOADIDE, "FED_RID", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_RELOADIPL, "FED_RIP", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_SETDBGFLAG, "FED_DFL", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_PEDROADGROUPS, "FED_SPR", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_CARROADGROUPS, "FED_SCR", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_COLLISIONPOLYS, "FED_SCP", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_PARSEHEAP, "FED_PAH", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_SHOWCULL, "FED_SCZ", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_DEBUGSTREAM, "FED_DSR", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, + // MENUPAGE_LOADING_IN_PROGRESS = 12 + { "FET_LG", MENUPAGE_CHOOSE_LOAD_SLOT, 0, }, - // MENUPAGE_MEMORY_CARD_DEBUG = 19 - { "FEM_MCM", 1, MENUPAGE_NONE, MENUPAGE_NONE, 7, 0, - MENUACTION_REGMEMCARD1, "FEM_RMC", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_TESTFORMATMEMCARD1, "FEM_TFM", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_TESTUNFORMATMEMCARD1, "FEM_TUM", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_CREATEROOTDIR, "FEM_CRD", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_CREATELOADICONS, "FEM_CLI", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_FILLWITHGUFF, "FEM_FFF", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_SAVEONLYTHEGAME, "FEM_SOG", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_SAVEGAME, "FEM_STG", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_SAVEGAMEUNDERGTA, "FEM_STS", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_CREATECOPYPROTECTED, "FEM_CPD", SAVESLOT_NONE, MENUPAGE_NONE, + // MENUPAGE_DELETING_IN_PROGRESS = 13 + { "FES_DEL", MENUPAGE_CHOOSE_DELETE_SLOT, 0, }, - // MENUPAGE_MEMORY_CARD_TEST = 20 - { "FEM_MC2", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + // MENUPAGE_DELETE_SUCCESSFUL = 14 + { "FES_DEL", MENUPAGE_NEW_GAME, 0, + MENUACTION_LABEL, "FES_DSC", SAVESLOT_NONE, 0, 0, 0, 0, + MENUACTION_CHANGEMENU, "FEM_OK", SAVESLOT_NONE, MENUPAGE_NEW_GAME, 320, 225, MENUALIGN_CENTER, + }, + // MENUPAGE_CHOOSE_SAVE_SLOT = 15 + { "FET_SG", MENUPAGE_DISABLED, 0, + MENUACTION_SAVEGAME, "FEM_SL1", SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM, 40, 90, MENUALIGN_LEFT, + MENUACTION_SAVEGAME, "FEM_SL2", SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM, 0, 0, MENUALIGN_LEFT, + MENUACTION_SAVEGAME, "FEM_SL3", SAVESLOT_3, MENUPAGE_SAVE_OVERWRITE_CONFIRM, 0, 0, MENUALIGN_LEFT, + MENUACTION_SAVEGAME, "FEM_SL4", SAVESLOT_4, MENUPAGE_SAVE_OVERWRITE_CONFIRM, 0, 0, MENUALIGN_LEFT, + MENUACTION_SAVEGAME, "FEM_SL5", SAVESLOT_5, MENUPAGE_SAVE_OVERWRITE_CONFIRM, 0, 0, MENUALIGN_LEFT, + MENUACTION_SAVEGAME, "FEM_SL6", SAVESLOT_6, MENUPAGE_SAVE_OVERWRITE_CONFIRM, 0, 0, MENUALIGN_LEFT, + MENUACTION_SAVEGAME, "FEM_SL7", SAVESLOT_7, MENUPAGE_SAVE_OVERWRITE_CONFIRM, 0, 0, MENUALIGN_LEFT, + MENUACTION_SAVEGAME, "FEM_SL8", SAVESLOT_8, MENUPAGE_SAVE_OVERWRITE_CONFIRM, 0, 0, MENUALIGN_LEFT, + MENUACTION_RESUME_FROM_SAVEZONE,"FESZ_CA", SAVESLOT_NONE, 0, 320, 345, MENUALIGN_CENTER, }, - // MENUPAGE_MULTIPLAYER_MAIN = 21 - { "FET_MP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + // MENUPAGE_SAVE_OVERWRITE_CONFIRM = 16 + { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, 0, + MENUACTION_LABEL, "FESZ_QZ", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, + MENUACTION_NO, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, 320, 200, MENUALIGN_CENTER, + MENUACTION_YES, "FEM_YES", SAVESLOT_NONE, MENUPAGE_SAVING_IN_PROGRESS, 320, 225, MENUALIGN_CENTER, + }, + // MENUPAGE_SAVING_IN_PROGRESS = 17 + { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, 0, }, - // MENUPAGE_PS2_SAVE_FAILED = 22 - { "MCDNSP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", SAVESLOT_NONE, MENUPAGE_NONE, + // MENUPAGE_SAVE_SUCCESSFUL = 18 + { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, 0, + MENUACTION_LABEL, "FES_SSC", SAVESLOT_LABEL, MENUPAGE_NONE, 0, 0, 0, + MENUACTION_RESUME_FROM_SAVEZONE, "FEM_OK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, 320, 225, MENUALIGN_CENTER, }, - // MENUPAGE_PS2_SAVE_FAILED_2 = 23 - { "MCGNSP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", SAVESLOT_NONE, MENUPAGE_NONE, + // MENUPAGE_SAVE_CUSTOM_WARNING = 19 + { "FET_SG", MENUPAGE_NONE, 0, + MENUACTION_LABEL, "", SAVESLOT_NONE, 0, 0, 0, 0, + MENUACTION_CHANGEMENU, "FEM_OK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, 320, 225, MENUALIGN_CENTER, }, - // Unused in PC but anyway - // MENUPAGE_SAVE = 24 -#ifdef PS2_SAVE_DIALOG - { "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - MENUACTION_CHANGEMENU, "FESZ_SA", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, - MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE, + // MENUPAGE_SAVE_CHEAT_WARNING = 20 + { "FET_SG", MENUPAGE_NEW_GAME, 0, + MENUACTION_LABEL, "FES_CHE", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, + MENUACTION_CHANGEMENU, "FEM_OK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, 320, 225, MENUALIGN_CENTER, }, -#else - { "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - MENUACTION_LABEL, "FES_SCG", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_POPULATESLOTS_CHANGEMENU, "GMSAVE", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, - MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE, + + // MENUPAGE_SKIN_SELECT = 21 + { "FET_PS", MENUPAGE_OPTIONS, 4, + MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_OPTIONS, 0, 0, 0, }, -#endif - // MENUPAGE_NO_MEMORY_CARD_2 = 25 - { "FES_NOC", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE, + // MENUPAGE_SAVE_UNUSED = 22 + { "FET_SG", MENUPAGE_NEW_GAME, 0, + MENUACTION_LABEL, "FED_LWR", SAVESLOT_NONE, 0, 0, 0, 0, + MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, 0, }, - // MENUPAGE_CHOOSE_SAVE_SLOT = 26 - { "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_CHANGEMENU, "FEM_SL1", SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL2", SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL3", SAVESLOT_3, MENUPAGE_SAVE_OVERWRITE_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL4", SAVESLOT_4, MENUPAGE_SAVE_OVERWRITE_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL5", SAVESLOT_5, MENUPAGE_SAVE_OVERWRITE_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL6", SAVESLOT_6, MENUPAGE_SAVE_OVERWRITE_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL7", SAVESLOT_7, MENUPAGE_SAVE_OVERWRITE_CONFIRM, - MENUACTION_CHANGEMENU, "FEM_SL8", SAVESLOT_8, MENUPAGE_SAVE_OVERWRITE_CONFIRM, + // MENUPAGE_SAVE_FAILED = 23 + { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, 0, + MENUACTION_LABEL, "FEC_SVU", SAVESLOT_NONE, 0, 0, 0, 0, + MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, 0, }, - // MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27 - { "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, - MENUACTION_LABEL, "FESZ_QO", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_SAVING_IN_PROGRESS, - MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, + // MENUPAGE_SAVE_FAILED_2 = 24 + { "FET_LG", MENUPAGE_CHOOSE_SAVE_SLOT, 0, + MENUACTION_LABEL, "FEC_SVU", SAVESLOT_NONE, 0, 0, 0, 0, }, - // MENUPAGE_MULTIPLAYER_MAP = 28 - { "FET_MAP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + // MENUPAGE_LOAD_FAILED = 25 + { "FET_LG", MENUPAGE_NEW_GAME, 0, + MENUACTION_LABEL, "FEC_LUN", SAVESLOT_NONE, 0, 0, 0, 0, + MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NEW_GAME, 0, 0, 0, + }, + // MENUPAGE_CONTROLLER_PC = 26 + { "FET_CTL", MENUPAGE_OPTIONS, 0, +#ifdef PC_PLAYER_CONTROLS + MENUACTION_CTRLMETHOD, "FET_STI", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, 320, 150, MENUALIGN_CENTER, + MENUACTION_KEYBOARDCTRLS,"FEC_RED", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS, 0, 0, MENUALIGN_CENTER, +#else + MENUACTION_KEYBOARDCTRLS,"FEC_RED", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS, 320, 150, MENUALIGN_CENTER, +#endif + MENUACTION_CHANGEMENU, "FEC_MOU", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, 0, 0, MENUALIGN_CENTER, + MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, 0, 0, MENUALIGN_CENTER, + MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, 0, 0, 0, MENUALIGN_CENTER, + }, + + // MENUPAGE_OPTIONS = 27 + { "FET_OPT", MENUPAGE_NONE, 5, + MENUACTION_CHANGEMENU, "FEO_CON", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, 320, 132, MENUALIGN_CENTER, + MENUACTION_LOADRADIO, "FEO_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 0, 0, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FEO_DIS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 0, 0, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FEO_LAN", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, 0, 0, MENUALIGN_CENTER, + MENUACTION_PLAYERSETUP, "FET_PS", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT, 0, 0, MENUALIGN_CENTER, + MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, 0, 0, 0, MENUALIGN_CENTER, }, - // MENUPAGE_MULTIPLAYER_CONNECTION = 29 - { "FET_CON", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + // MENUPAGE_EXIT = 28 + { "FET_QG", MENUPAGE_NONE, 6, + MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, 0, 0, 0, 0, + MENUACTION_DONTCANCEL, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE, 320, 200, MENUALIGN_CENTER, + MENUACTION_CANCELGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE, 320, 225, MENUALIGN_CENTER, + }, + // MENUPAGE_START_MENU = 29 + { "FEM_MM", MENUPAGE_DISABLED, 0, + MENUACTION_CHANGEMENU, "FEP_STG", SAVESLOT_NONE, MENUPAGE_NEW_GAME, 320, 170, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FEP_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS, 0, 0, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FEP_QUI", SAVESLOT_NONE, MENUPAGE_EXIT, 0, 0, MENUALIGN_CENTER, + }, + + // MENUPAGE_KEYBOARD_CONTROLS = 30 + { "FET_STI", MENUPAGE_CONTROLLER_PC, 1, }, - // MENUPAGE_MULTIPLAYER_FIND_GAME = 30 - { "FET_FG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + // MENUPAGE_MOUSE_CONTROLS = 31 + { "FEC_MOU", MENUPAGE_CONTROLLER_PC, 2, + MENUACTION_MOUSESENS, "FEC_MSH", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, 40, 170, MENUALIGN_LEFT, + MENUACTION_INVVERT, "FEC_IVV", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, 0, 0, MENUALIGN_LEFT, + MENUACTION_MOUSESTEER, "FET_MST", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, 0, 0, MENUALIGN_LEFT, + MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, 0, 320, 260, MENUALIGN_CENTER, + }, + // MENUPAGE_PAUSE_MENU = 32 + { "FET_PAU", MENUPAGE_DISABLED, 0, + MENUACTION_RESUME, "FEP_RES", SAVESLOT_NONE, 0, 320, 120, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FEH_SGA", SAVESLOT_NONE, MENUPAGE_NEW_GAME, 0, 0, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FEH_MAP", SAVESLOT_NONE, MENUPAGE_MAP, 0, 0, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS, 0, 0, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FEH_BRI", SAVESLOT_NONE, MENUPAGE_BRIEFS, 0, 0, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS, 0, 0, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FEP_QUI", SAVESLOT_NONE, MENUPAGE_EXIT, 0, 0, MENUALIGN_CENTER, }, - // MENUPAGE_MULTIPLAYER_MODE = 31 - { "FET_GT", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + // MENUPAGE_NONE = 33 + { "", 0, 0, }, +#ifdef LEGACY_MENU_OPTIONS + // MENUPAGE_DEBUG_MENU + { "FED_DBG", MENUPAGE_NONE, 0, + MENUACTION_RELOADIDE, "FED_RID", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, + MENUACTION_SETDBGFLAG, "FED_DFL", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, + MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, + MENUACTION_COLLISIONPOLYS, "FED_SCP", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, + MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, + }, + + // MENUPAGE_CONTROLLER_PC_OLD1 + { "FET_CTL", MENUPAGE_CONTROLLER_PC, 0, + MENUACTION_GETKEY, "FEC_PLB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, 0, 0, 0, + MENUACTION_GETKEY, "FEC_CWL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, 0, 0, 0, + MENUACTION_GETKEY, "FEC_CWR", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, 0, 0, 0, + MENUACTION_GETKEY, "FEC_LKT", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, 0, 0, 0, + MENUACTION_GETKEY, "FEC_PJP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, 0, 0, 0, + MENUACTION_GETKEY, "FEC_PSP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, 0, 0, 0, + MENUACTION_GETKEY, "FEC_TLF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, 0, 0, 0, + MENUACTION_GETKEY, "FEC_TRG", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, 0, 0, 0, + MENUACTION_GETKEY, "FEC_CCM", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, 0, 0, 0, + MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, }, - // MENUPAGE_MULTIPLAYER_CREATE = 32 - { "FET_HG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + // MENUPAGE_CONTROLLER_PC_OLD2 + { "FET_CTL", MENUPAGE_CONTROLLER_PC, 1, }, - // MENUPAGE_MULTIPLAYER_START = 33 - { "FEN_STA", 2, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - + // MENUPAGE_CONTROLLER_PC_OLD3 + { "FET_CTL", MENUPAGE_CONTROLLER_PC, 2, + MENUACTION_GETKEY, "FEC_LUP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3, 0, 0, 0, + MENUACTION_GETKEY, "FEC_LDN", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3, 0, 0, 0, + MENUACTION_GETKEY, "FEC_SMS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3, 0, 0, 0, + MENUACTION_SHOWHEADBOB, "FEC_GSL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3, 0, 0, 0, + MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, }, - // MENUPAGE_SKIN_SELECT_OLD = 34 - { "FET_PS", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, + // MENUPAGE_CONTROLLER_PC_OLD4 + { "FET_CTL", MENUPAGE_CONTROLLER_PC, 3, }, - // MENUPAGE_CONTROLLER_PC = 35 - { "FET_CTL", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0, -#ifdef PC_PLAYER_CONTROLS - MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, + // MENUPAGE_CONTROLLER_DEBUG + { "FEC_DBG", MENUPAGE_CONTROLLER_PC, 3, + MENUACTION_GETKEY, "FEC_TGD", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG, 0, 0, 0, + MENUACTION_GETKEY, "FEC_TDO", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG, 0, 0, 0, + MENUACTION_GETKEY, "FEC_TSS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG, 0, 0, 0, + MENUACTION_GETKEY, "FEC_SMS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG, 0, 0, 0, + MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, + }, #endif - MENUACTION_KEYBOARDCTRLS,"FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS, - MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, - MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, - MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, - }, - - // MENUPAGE_CONTROLLER_PC_OLD1 = 36 - { "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 0, 0, - MENUACTION_GETKEY, "FEC_PLB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, - MENUACTION_GETKEY, "FEC_CWL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, - MENUACTION_GETKEY, "FEC_CWR", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, - MENUACTION_GETKEY, "FEC_LKT", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, - MENUACTION_GETKEY, "FEC_PJP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, - MENUACTION_GETKEY, "FEC_PSP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, - MENUACTION_GETKEY, "FEC_TLF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, - MENUACTION_GETKEY, "FEC_TRG", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, - MENUACTION_GETKEY, "FEC_CCM", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, - MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, - }, - - // MENUPAGE_CONTROLLER_PC_OLD2 = 37 - { "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1, - - }, - - // MENUPAGE_CONTROLLER_PC_OLD3 = 38 - { "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 2, 2, - MENUACTION_GETKEY, "FEC_LUP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3, - MENUACTION_GETKEY, "FEC_LDN", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3, - MENUACTION_GETKEY, "FEC_SMS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3, - MENUACTION_SHOWHEADBOB, "FEC_GSL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3, - MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, - }, - - // MENUPAGE_CONTROLLER_PC_OLD4 = 39 - { "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 3, 3, - - }, - - // MENUPAGE_CONTROLLER_DEBUG = 40 - { "FEC_DBG", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 3, 3, - MENUACTION_GETKEY, "FEC_TGD", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG, - MENUACTION_GETKEY, "FEC_TDO", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG, - MENUACTION_GETKEY, "FEC_TSS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG, - MENUACTION_GETKEY, "FEC_SMS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG, - MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, - }, - - // MENUPAGE_OPTIONS = 41 - { "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 4, - MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, - MENUACTION_LOADRADIO, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, - MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, - MENUACTION_CHANGEMENU, "FET_LAN", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, - MENUACTION_PLAYERSETUP, "FET_PSU", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT, - MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, - }, - - // MENUPAGE_EXIT = 42 - { "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5, - MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_DONTCANCEL, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_CANCELGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE, - }, - - // MENUPAGE_SAVING_IN_PROGRESS = 43 - { "", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, - MENUACTION_LABEL, "FES_WAR", SAVESLOT_NONE, MENUPAGE_NONE, - }, - - // MENUPAGE_SAVE_SUCCESSFUL = 44 - { "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, - MENUACTION_LABEL, "FES_SSC", SAVESLOT_LABEL, MENUPAGE_NONE, - MENUACTION_RESUME_FROM_SAVEZONE, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, - }, - - // MENUPAGE_DELETING = 45 - { "FET_DG", 1, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0, - MENUACTION_LABEL, "FED_DLW", SAVESLOT_NONE, MENUPAGE_NONE, - }, - - // MENUPAGE_DELETE_SUCCESS = 46 - { "FET_DG", 1, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0, - MENUACTION_LABEL, "DEL_FNM", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT, - }, - - // MENUPAGE_SAVE_FAILED = 47 - { "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, - MENUACTION_LABEL, "FEC_SVU", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, - }, - - // MENUPAGE_LOAD_FAILED = 48 - { "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, - MENUACTION_LABEL, "FEC_SVU", SAVESLOT_NONE, MENUPAGE_NONE, - }, - - // MENUPAGE_LOAD_FAILED_2 = 49 - { "FET_LG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, - MENUACTION_LABEL, "FEC_LUN", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT, - }, - - // MENUPAGE_FILTER_GAME = 50 - { "FIL_FLT", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - - }, - - // MENUPAGE_START_MENU = 51 - { "FEM_MM", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME, - MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS, - MENUACTION_CHANGEMENU, "FEM_QT", SAVESLOT_NONE, MENUPAGE_EXIT, - }, - - // MENUPAGE_PAUSE_MENU = 52 - { "FET_PAU", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME, - MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS, - MENUACTION_CHANGEMENU, "FEP_BRI", SAVESLOT_NONE, MENUPAGE_BRIEFS, - MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS, - MENUACTION_CHANGEMENU, "FEM_QT", SAVESLOT_NONE, MENUPAGE_EXIT, - }, - - // MENUPAGE_CHOOSE_MODE = 53 - { "FEN_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 0, 1, - MENUACTION_CHANGEMENU, "FET_SP", SAVESLOT_NONE, MENUPAGE_NEW_GAME, - MENUACTION_INITMP, "FET_MP", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN, - MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, - }, - - // MENUPAGE_SKIN_SELECT = 54 - { "FET_PSU", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 4, 4, - MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN, - }, - - // MENUPAGE_KEYBOARD_CONTROLS = 55 - { "FET_STI", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1, - MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, - }, - - // MENUPAGE_MOUSE_CONTROLS = 56 - { "FET_MTI", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 2, 2, - MENUACTION_MOUSESENS, "FEC_MSH", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, - MENUACTION_INVVERT, "FEC_IVV", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, - MENUACTION_MOUSESTEER, "FET_MST", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, - MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, - }, - // MENUPAGE_MISSION_RETRY = 57 + #ifdef MISSION_REPLAY + // MENUPAGE_MISSION_RETRY = 57 on mobile - { "M_FAIL", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, - MENUACTION_LABEL, "FESZ_RM", SAVESLOT_NONE, MENUPAGE_NONE, - MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS, - MENUACTION_REJECT_RETRY, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE - }, -#else - { "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0, - // mission failed, wanna restart page in mobile - }, + { "M_FAIL", MENUPAGE_DISABLED, 0, + MENUACTION_LABEL, "FESZ_RM", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, + MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS, 320, 200, MENUALIGN_CENTER, + MENUACTION_REJECT_RETRY, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE, 320, 225, MENUALIGN_CENTER, + }, #endif - // MENUPAGE_UNK - { "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0, - - }, - + // MENUPAGE_OUTRO - Originally 34 + { "", 0, 0, }, }; #endif diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp index c22b2e3a..ca3db581 100644 --- a/src/core/MenuScreensCustom.cpp +++ b/src/core/MenuScreensCustom.cpp @@ -26,6 +26,7 @@ #include "ModelInfo.h" #include "Pad.h" #include "ControllerConfig.h" +#include "DMAudio.h" #include "IniFile.h" #include "CarCtrl.h" #include "Population.h" @@ -36,32 +37,32 @@ #ifdef CUSTOM_FRONTEND_OPTIONS -#ifdef IMPROVED_VIDEOMODE - #define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, "VideoMode", "Windowed", screenModes, 2, true, ScreenModeAfterChange, true) }, +#if defined(IMPROVED_VIDEOMODE) && !defined(GTA_HANDHELD) + #define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, "VideoMode", "Windowed", screenModes, 2, true, ScreenModeAfterChange, true) }, 0, 0, MENUALIGN_LEFT, #else #define VIDEOMODE_SELECTOR #endif #ifdef MULTISAMPLING - #define MULTISAMPLING_SELECTOR MENUACTION_CFO_DYNAMIC, "FED_AAS", { new CCFODynamic((int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, "Graphics", "MultiSampling", MultiSamplingDraw, MultiSamplingButtonPress) }, + #define MULTISAMPLING_SELECTOR MENUACTION_CFO_DYNAMIC, "FED_AAS", { new CCFODynamic((int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, "Graphics", "MultiSampling", MultiSamplingDraw, MultiSamplingButtonPress) }, 0, 0, MENUALIGN_LEFT, #else #define MULTISAMPLING_SELECTOR #endif #ifdef CUTSCENE_BORDERS_SWITCH - #define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&CMenuManager::m_PrefsCutsceneBorders, "Display", "CutsceneBorders", off_on, 2, false) }, + #define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&FrontEndMenuManager.m_PrefsCutsceneBorders, "Display", "CutsceneBorders", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT, #else #define CUTSCENE_BORDERS_TOGGLE #endif #ifdef FREE_CAM - #define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "Display", "FreeCam", off_on, 2, false) }, + #define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "Display", "FreeCam", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT, #else #define FREE_CAM_TOGGLE #endif #ifdef PS2_ALPHA_TEST - #define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "Graphics", "PS2AlphaTest", off_on, 2, false) }, + #define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "Graphics", "PS2AlphaTest", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT, #else #define DUALPASS_SELECTOR #endif @@ -69,34 +70,34 @@ #ifdef PED_CAR_DENSITY_SLIDERS // 0.2f - 3.4f makes it possible to have 1.0f somewhere inbetween #define DENSITY_SLIDERS \ - MENUACTION_CFO_SLIDER, "FEM_PED", { new CCFOSlider(&CIniFile::PedNumberMultiplier, "Display", "PedDensity", 0.2f, 3.4f, PedDensityChange) }, \ - MENUACTION_CFO_SLIDER, "FEM_CAR", { new CCFOSlider(&CIniFile::CarNumberMultiplier, "Display", "CarDensity", 0.2f, 3.4f, CarDensityChange) }, + MENUACTION_CFO_SLIDER, "FEM_PED", { new CCFOSlider(&CIniFile::PedNumberMultiplier, "Display", "PedDensity", 0.2f, 3.4f, PedDensityChange) }, 0, 0, MENUALIGN_LEFT, \ + MENUACTION_CFO_SLIDER, "FEM_CAR", { new CCFOSlider(&CIniFile::CarNumberMultiplier, "Display", "CarDensity", 0.2f, 3.4f, CarDensityChange) }, 0, 0, MENUALIGN_LEFT, #else #define DENSITY_SLIDERS #endif #ifdef NO_ISLAND_LOADING - #define ISLAND_LOADING_SELECTOR MENUACTION_CFO_SELECT, "FEM_ISL", { new CCFOSelect((int8*)&CMenuManager::m_PrefsIslandLoading, "Graphics", "IslandLoading", islandLoadingOpts, ARRAY_SIZE(islandLoadingOpts), true, IslandLoadingAfterChange) }, + #define ISLAND_LOADING_SELECTOR MENUACTION_CFO_SELECT, "FEM_ISL", { new CCFOSelect((int8*)&FrontEndMenuManager.m_PrefsIslandLoading, "Graphics", "IslandLoading", islandLoadingOpts, ARRAY_SIZE(islandLoadingOpts), true, IslandLoadingAfterChange) }, 0, 0, MENUALIGN_LEFT, #else #define ISLAND_LOADING_SELECTOR #endif #ifdef EXTENDED_COLOURFILTER #define POSTFX_SELECTORS \ - MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "Graphics", "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false) }, \ - MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "Graphics", "MotionBlur", off_on, 2, false) }, + MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "Graphics", "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false) }, 0, 0, MENUALIGN_LEFT, \ + MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "Graphics", "MotionBlur", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT, #else #define POSTFX_SELECTORS #endif #ifdef INVERT_LOOK_FOR_PAD - #define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_IVP", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "Controller", "InvertPad", off_on, 2, false) }, + #define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_ILU", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "Controller", "InvertPad", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT, #else #define INVERT_PAD_SELECTOR #endif #ifdef GAMEPAD_MENU - #define SELECT_CONTROLLER_TYPE MENUACTION_CFO_SELECT, "FEC_TYP", { new CCFOSelect((int8*)&CMenuManager::m_PrefsControllerType, "Controller", "Type", controllerTypes, ARRAY_SIZE(controllerTypes), false, ControllerTypeAfterChange) }, + #define SELECT_CONTROLLER_TYPE MENUACTION_CFO_SELECT, "FEC_TYP", { new CCFOSelect((int8*)&FrontEndMenuManager.m_PrefsControllerType, "Controller", "Type", controllerTypes, ARRAY_SIZE(controllerTypes), false, ControllerTypeAfterChange) }, 0, 0, MENUALIGN_LEFT, #else #define SELECT_CONTROLLER_TYPE #endif @@ -117,32 +118,22 @@ void RestoreDefGraphics(int8 action) { #ifdef NO_ISLAND_LOADING if (!FrontEndMenuManager.m_bGameNotLoaded) { FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW; - CCollision::bAlreadyLoaded = false; - CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); - CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); - CStreaming::RemoveUnusedBuildings(CGame::currLevel); - CStreaming::RequestIslands(CGame::currLevel); - CStreaming::LoadAllRequestedModels(true); + CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); + CStreaming::RequestIslands(CGame::currLevel); + CStreaming::LoadAllRequestedModels(true); } else FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW; #endif #ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those - CMenuManager::m_PrefsFrameLimiter = true; - CMenuManager::m_PrefsVsyncDisp = true; - CMenuManager::m_PrefsVsync = true; - CMenuManager::m_PrefsUseWideScreen = false; - FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode; - #if GTA_VERSION >= GTA3_PC_11 - if (_dwOperatingSystemVersion == OS_WIN98) { - CMBlur::BlurOn = false; - CMBlur::MotionBlurClose(); - } else { - CMBlur::BlurOn = true; - CMBlur::MotionBlurOpen(Scene.camera); - } - #else - CMBlur::BlurOn = true; + FrontEndMenuManager.m_PrefsFrameLimiter = true; + FrontEndMenuManager.m_PrefsVsyncDisp = true; + #ifdef LEGACY_MENU_OPTIONS + FrontEndMenuManager.m_PrefsVsync = true; #endif + FrontEndMenuManager.m_PrefsUseWideScreen = false; + FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode; + CMBlur::BlurOn = false; FrontEndMenuManager.SaveSettings(); #endif } @@ -152,7 +143,7 @@ void RestoreDefDisplay(int8 action) { return; #ifdef CUTSCENE_BORDERS_SWITCH - CMenuManager::m_PrefsCutsceneBorders = true; + FrontEndMenuManager.m_PrefsCutsceneBorders = true; #endif #ifdef FREE_CAM TheCamera.bFreeCam = false; @@ -161,10 +152,13 @@ void RestoreDefDisplay(int8 action) { CIniFile::LoadIniFile(); #endif #ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those - CMenuManager::m_PrefsBrightness = 256; - CMenuManager::m_PrefsLOD = 1.2f; + FrontEndMenuManager.m_PrefsBrightness = 256; + FrontEndMenuManager.m_PrefsLOD = 1.2f; CRenderer::ms_lodDistScale = 1.2f; - CMenuManager::m_PrefsShowSubtitles = true; + FrontEndMenuManager.m_PrefsShowSubtitles = false; + FrontEndMenuManager.m_PrefsShowLegends = true; + FrontEndMenuManager.m_PrefsRadarMode = 0; + FrontEndMenuManager.m_PrefsShowHud = true; FrontEndMenuManager.SaveSettings(); #endif } @@ -176,16 +170,11 @@ void IslandLoadingAfterChange(int8 before, int8 after) { if (after > FrontEndMenuManager.ISLAND_LOADING_LOW) { FrontEndMenuManager.m_PrefsIslandLoading = before; // calls below needs previous mode :shrug: - if (after == FrontEndMenuManager.ISLAND_LOADING_HIGH) - CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC); + if (after == FrontEndMenuManager.ISLAND_LOADING_HIGH) { + CStreaming::RemoveIslandsNotUsed(LEVEL_BEACH); + CStreaming::RemoveIslandsNotUsed(LEVEL_MAINLAND); + } if (before == FrontEndMenuManager.ISLAND_LOADING_LOW) { - if (CGame::currLevel != LEVEL_INDUSTRIAL) - CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL); - if (CGame::currLevel != LEVEL_COMMERCIAL) - CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL); - if (CGame::currLevel != LEVEL_SUBURBAN) - CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN); - CCollision::bAlreadyLoaded = true; FrontEndMenuManager.m_PrefsIslandLoading = after; CStreaming::RequestBigBuildings(CGame::currLevel); @@ -196,8 +185,6 @@ void IslandLoadingAfterChange(int8 before, int8 after) { FrontEndMenuManager.m_PrefsIslandLoading = after; } else { // low - CCollision::bAlreadyLoaded = false; - CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); CStreaming::RequestIslands(CGame::currLevel); @@ -213,6 +200,7 @@ void IslandLoadingAfterChange(int8 before, int8 after) { #ifdef PED_CAR_DENSITY_SLIDERS void PedDensityChange(float before, float after) { CPopulation::MaxNumberOfPedsInUse = DEFAULT_MAX_NUMBER_OF_PEDS * after; + CPopulation::MaxNumberOfPedsInUseInterior = DEFAULT_MAX_NUMBER_OF_PEDS_INTERIOR * after; } void CarDensityChange(float before, float after) { @@ -233,6 +221,8 @@ void MultiSamplingButtonPress(int8 action) { if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) { FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel; _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); + DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); + DMAudio.Service(); FrontEndMenuManager.SetHelperText(0); FrontEndMenuManager.SaveSettings(); } @@ -294,6 +284,8 @@ const char* screenModes[] = { "FED_FLS", "FED_WND" }; void ScreenModeAfterChange(int8 before, int8 after) { _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution + DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); + DMAudio.Service(); FrontEndMenuManager.SetHelperText(0); } @@ -388,77 +380,70 @@ void DetectJoystickGoBack() { #endif #ifdef GAMEPAD_MENU -const char* controllerTypes[] = { "FEC_DS2", "FEC_DS3", "FEC_DS4", "FEC_360", "FEC_ONE" }; +const char* controllerTypes[] = { "FEC_DS2", "FEC_DS3", "FEC_DS4", "FEC_360", "FEC_ONE", "FEC_NSW" }; void ControllerTypeAfterChange(int8 before, int8 after) { FrontEndMenuManager.LoadController(after); } #endif -CMenuScreenCustom aScreens[MENUPAGES] = { - // MENUPAGE_NONE = 0 - { "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, }, - - // MENUPAGE_STATS = 1 - { "FET_STA", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, - MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, +CMenuScreenCustom aScreens[] = { + // MENUPAGE_STATS = 0 + { "FEH_STA", MENUPAGE_NONE, nil, nil, + MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 190, 320, MENUALIGN_RIGHT, }, - // MENUPAGE_NEW_GAME = 2 - { "FET_SGA", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, - MENUACTION_CHANGEMENU, "FES_SNG", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD }, - MENUACTION_POPULATESLOTS_CHANGEMENU, "GMLOAD", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT }, - MENUACTION_POPULATESLOTS_CHANGEMENU, "FES_DGA", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT }, - MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + // MENUPAGE_NEW_GAME = 1 + { "FEP_STG", MENUPAGE_NONE, nil, nil, + MENUACTION_CHANGEMENU, "FES_NGA", {nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD}, 320, 155, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FES_LOA", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT}, 0, 0, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FES_DEL", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT}, 0, 0, MENUALIGN_CENTER, + MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 0, 0, MENUALIGN_CENTER, }, - // MENUPAGE_BRIEFS = 3 - { "FET_BRE", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, - MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + // MENUPAGE_BRIEFS = 2 + { "FEH_BRI", MENUPAGE_NONE, nil, nil, + MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 190, 320, MENUALIGN_RIGHT, }, - // MENUPAGE_CONTROLLER_SETTINGS = 4 -#ifdef GAMEPAD_MENU - { "FET_AGS", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, -#else - { "FET_CON", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, + // MENUPAGE_SOUND_SETTINGS = 3 + { "FEH_AUD", MENUPAGE_OPTIONS, nil, nil, + MENUACTION_MUSICVOLUME, "FEA_MUS", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 40, 76, MENUALIGN_LEFT, + MENUACTION_SFXVOLUME, "FEA_SFX", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_LEFT, + MENUACTION_MP3VOLUMEBOOST, "FEA_MPB", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_LEFT, +#ifdef EXTERNAL_3D_SOUND + MENUACTION_AUDIOHW, "FEA_3DH", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_LEFT, + MENUACTION_SPEAKERCONF, "FEA_SPK", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_LEFT, #endif - MENUACTION_CTRLCONFIG, "FEC_CCF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, - MENUACTION_CTRLDISPLAY, "FEC_CDP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, - INVERT_PAD_SELECTOR - MENUACTION_CTRLVIBRATION, "FEC_VIB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, - SELECT_CONTROLLER_TYPE - MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - }, - - // MENUPAGE_SOUND_SETTINGS = 5 - { "FET_AUD", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, - MENUACTION_MUSICVOLUME, "FEA_MUS", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, - MENUACTION_SFXVOLUME, "FEA_SFX", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, + MENUACTION_DYNAMICACOUSTIC, "FET_DAM", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_LEFT, + MENUACTION_RADIO, "FEA_RSS", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_LEFT, #ifdef EXTERNAL_3D_SOUND - MENUACTION_AUDIOHW, "FEA_3DH", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, - MENUACTION_SPEAKERCONF, "FEA_SPK", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, + MENUACTION_RESTOREDEF, "FET_DEF", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 320, 367, MENUALIGN_CENTER, +#else + MENUACTION_RESTOREDEF, "FET_DEF", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 320, 327, MENUALIGN_CENTER, #endif - MENUACTION_DYNAMICACOUSTIC, "FET_DAM", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, - MENUACTION_RADIO, "FEA_RSS", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, - MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, - MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, MENUALIGN_CENTER, }, + // MENUPAGE_DISPLAY_SETTINGS = 4 #ifndef GRAPHICS_MENU_OPTIONS - // MENUPAGE_DISPLAY_SETTINGS = 6 - { "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, - MENUACTION_BRIGHTNESS, "FED_BRI", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, - MENUACTION_DRAWDIST, "FEM_LOD", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + { "FEH_DIS", MENUPAGE_OPTIONS, new CCustomScreenLayout({40, 78, 25, true}), nil, + MENUACTION_BRIGHTNESS, "FED_BRI", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT, + MENUACTION_DRAWDIST, "FEM_LOD", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT, DENSITY_SLIDERS - MENUACTION_FRAMESYNC, "FEM_VSC", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, - MENUACTION_FRAMELIMIT, "FEM_FRM", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, -#ifndef EXTENDED_COLOURFILTER - MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, -#endif - MENUACTION_SUBTITLES, "FED_SUB", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, - MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, - MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, +#ifdef LEGACY_MENU_OPTIONS + MENUACTION_FRAMESYNC, "FEM_VSC", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT, +#endif + MENUACTION_FRAMELIMIT, "FEM_FRM", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT, +#if defined LEGACY_MENU_OPTIONS && !defined EXTENDED_COLOURFILTER + MENUACTION_TRAILS, "FED_TRA", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT, +#endif + MENUACTION_SUBTITLES, "FED_SUB", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT, + MENUACTION_WIDESCREEN, "FED_WIS", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT, + MENUACTION_LEGENDS, "MAP_LEG", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT, + MENUACTION_RADARMODE, "FED_RDR", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT, + MENUACTION_HUD, "FED_HUD", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT, + MENUACTION_SCREENRES, "FED_RES", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT, VIDEOMODE_SELECTOR MULTISAMPLING_SELECTOR ISLAND_LOADING_SELECTOR @@ -467,461 +452,367 @@ CMenuScreenCustom aScreens[MENUPAGES] = { FREE_CAM_TOGGLE POSTFX_SELECTORS // re3.cpp inserts here pipeline selectors if neo/neo.txd exists and EXTENDED_PIPELINES defined - MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, - MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_RESTOREDEF, "FET_DEF", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 320, 0, MENUALIGN_CENTER, + MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 0, MENUALIGN_CENTER, }, #else - // MENUPAGE_DISPLAY_SETTINGS = 6 - { "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, - MENUACTION_BRIGHTNESS, "FED_BRI", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, - MENUACTION_DRAWDIST, "FEM_LOD", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + { "FEH_DIS", MENUPAGE_OPTIONS, new CCustomScreenLayout({40, 78, 25, true}), nil, + MENUACTION_BRIGHTNESS, "FED_BRI", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, 0, 0, MENUALIGN_LEFT, + MENUACTION_DRAWDIST, "FEM_LOD", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, 0, 0, MENUALIGN_LEFT, DENSITY_SLIDERS CUTSCENE_BORDERS_TOGGLE FREE_CAM_TOGGLE - MENUACTION_SUBTITLES, "FED_SUB", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, - MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, nil, RestoreDefDisplay) }, - MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_LEGENDS, "MAP_LEG", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, 0, 0, MENUALIGN_LEFT, + MENUACTION_RADARMODE, "FED_RDR", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, 0, 0, MENUALIGN_LEFT, + MENUACTION_HUD, "FED_HUD", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, 0, 0, MENUALIGN_LEFT, + MENUACTION_SUBTITLES, "FED_SUB", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, 0, 0, MENUALIGN_LEFT, + MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, nil, RestoreDefDisplay) }, 320, 0, MENUALIGN_CENTER, + MENUACTION_GOBACK, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 0, MENUALIGN_CENTER, }, #endif - // MENUPAGE_LANGUAGE_SETTINGS = 7 - { "FET_LAN", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, - MENUACTION_LANG_ENG, "FEL_ENG", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS }, - MENUACTION_LANG_FRE, "FEL_FRE", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS }, - MENUACTION_LANG_GER, "FEL_GER", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS }, - MENUACTION_LANG_ITA, "FEL_ITA", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS }, - MENUACTION_LANG_SPA, "FEL_SPA", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS }, - // CustomFrontendOptionsPopulate will add languages here, if files are found - MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - }, - - // MENUPAGE_CHOOSE_LOAD_SLOT = 8 - { "FET_LG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, nil, nil, - MENUACTION_CHANGEMENU, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME }, - MENUACTION_CHECKSAVE, "FEM_SL0", { nil, SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM }, - MENUACTION_CHECKSAVE, "FEM_SL1", { nil, SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM }, - MENUACTION_CHECKSAVE, "FEM_SL2", { nil, SAVESLOT_3, MENUPAGE_LOAD_SLOT_CONFIRM }, - MENUACTION_CHECKSAVE, "FEM_SL3", { nil, SAVESLOT_4, MENUPAGE_LOAD_SLOT_CONFIRM }, - MENUACTION_CHECKSAVE, "FEM_SL4", { nil, SAVESLOT_5, MENUPAGE_LOAD_SLOT_CONFIRM }, - MENUACTION_CHECKSAVE, "FEM_SL5", { nil, SAVESLOT_6, MENUPAGE_LOAD_SLOT_CONFIRM }, - MENUACTION_CHECKSAVE, "FEM_SL6", { nil, SAVESLOT_7, MENUPAGE_LOAD_SLOT_CONFIRM }, - MENUACTION_CHECKSAVE, "FEM_SL7", { nil, SAVESLOT_8, MENUPAGE_LOAD_SLOT_CONFIRM }, - }, - - // MENUPAGE_CHOOSE_DELETE_SLOT = 9 - { "FET_DG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, nil, nil, - MENUACTION_CHANGEMENU, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME }, - MENUACTION_CHANGEMENU, "FEM_SL0", { nil, SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM }, - MENUACTION_CHANGEMENU, "FEM_SL1", { nil, SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM }, - MENUACTION_CHANGEMENU, "FEM_SL2", { nil, SAVESLOT_3, MENUPAGE_DELETE_SLOT_CONFIRM }, - MENUACTION_CHANGEMENU, "FEM_SL3", { nil, SAVESLOT_4, MENUPAGE_DELETE_SLOT_CONFIRM }, - MENUACTION_CHANGEMENU, "FEM_SL4", { nil, SAVESLOT_5, MENUPAGE_DELETE_SLOT_CONFIRM }, - MENUACTION_CHANGEMENU, "FEM_SL5", { nil, SAVESLOT_6, MENUPAGE_DELETE_SLOT_CONFIRM }, - MENUACTION_CHANGEMENU, "FEM_SL6", { nil, SAVESLOT_7, MENUPAGE_DELETE_SLOT_CONFIRM }, - MENUACTION_CHANGEMENU, "FEM_SL7", { nil, SAVESLOT_8, MENUPAGE_DELETE_SLOT_CONFIRM }, - }, - - // MENUPAGE_NEW_GAME_RELOAD = 10 - { "FET_NG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, nil, nil, - MENUACTION_LABEL, "FESZ_QR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME }, - MENUACTION_NEWGAME, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD }, - }, - - // MENUPAGE_LOAD_SLOT_CONFIRM = 11 - { "FET_LG", MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, nil, nil, - MENUACTION_LABEL, "FESZ_QL", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT }, - MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS }, - }, - - // MENUPAGE_DELETE_SLOT_CONFIRM = 12 - { "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil, - MENUACTION_LABEL, "FESZ_QD", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT }, - MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_DELETING }, + // MENUPAGE_LANGUAGE_SETTINGS = 5 + { "FEH_LAN", MENUPAGE_OPTIONS, nil, nil, + MENUACTION_LANG_ENG, "FEL_ENG", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 320, 132, MENUALIGN_CENTER, + MENUACTION_LANG_FRE, "FEL_FRE", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER, + MENUACTION_LANG_GER, "FEL_GER", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER, + MENUACTION_LANG_ITA, "FEL_ITA", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER, + MENUACTION_LANG_SPA, "FEL_SPA", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER, + MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, MENUALIGN_CENTER, }, - // MENUPAGE_NO_MEMORY_CARD = 13 - { "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, - // hud adjustment page in mobile + // MENUPAGE_MAP = 6 + { "FEH_MAP", MENUPAGE_NONE, nil, nil, + MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 70, 380, MENUALIGN_CENTER, }, - // MENUPAGE_LOADING_IN_PROGRESS = 14 - { "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, - MENUACTION_LABEL, "FED_LDW", { nil, SAVESLOT_NONE, MENUPAGE_LOAD_SLOT_CONFIRM }, + // MENUPAGE_NEW_GAME_RELOAD = 7 + { "FES_NGA", MENUPAGE_NEW_GAME, nil, nil, + MENUACTION_LABEL, "FESZ_QR", {nil, SAVESLOT_NONE, 0}, 0, 0, 0, + MENUACTION_NO, "FEM_NO", {nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME}, 320, 200, MENUALIGN_CENTER, + MENUACTION_NEWGAME, "FEM_YES", {nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD}, 320, 225, MENUALIGN_CENTER, }, - // MENUPAGE_DELETING_IN_PROGRESS = 15 - { "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, - MENUACTION_LABEL, "FEDL_WR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + // MENUPAGE_CHOOSE_LOAD_SLOT = 8 + { "FET_LG", MENUPAGE_NEW_GAME, nil, nil, + MENUACTION_CHECKSAVE, "FEM_SL1", {nil, SAVESLOT_1, 0}, 40, 90, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL2", {nil, SAVESLOT_2, 0}, 0, 0, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL3", {nil, SAVESLOT_3, 0}, 0, 0, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL4", {nil, SAVESLOT_4, 0}, 0, 0, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL5", {nil, SAVESLOT_5, 0}, 0, 0, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL6", {nil, SAVESLOT_6, 0}, 0, 0, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL7", {nil, SAVESLOT_7, 0}, 0, 0, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL8", {nil, SAVESLOT_8, 0}, 0, 0, MENUALIGN_LEFT, + MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 345, MENUALIGN_CENTER, }, - // MENUPAGE_PS2_LOAD_FAILED = 16 - { "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, - MENUACTION_LABEL, "FES_LOE", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + // MENUPAGE_CHOOSE_DELETE_SLOT = 9 + { "FES_DEL", MENUPAGE_NEW_GAME, nil, nil, + MENUACTION_CHECKSAVE, "FEM_SL1", {nil, SAVESLOT_1, 0}, 40, 90, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL2", {nil, SAVESLOT_2, 0}, 0, 0, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL3", {nil, SAVESLOT_3, 0}, 0, 0, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL4", {nil, SAVESLOT_4, 0}, 0, 0, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL5", {nil, SAVESLOT_5, 0}, 0, 0, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL6", {nil, SAVESLOT_6, 0}, 0, 0, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL7", {nil, SAVESLOT_7, 0}, 0, 0, MENUALIGN_LEFT, + MENUACTION_CHECKSAVE, "FEM_SL8", {nil, SAVESLOT_8, 0}, 0, 0, MENUALIGN_LEFT, + MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 345, MENUALIGN_CENTER, }, - // MENUPAGE_DELETE_FAILED = 17 - { "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, - MENUACTION_LABEL, "FES_DEE", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_CHANGEMENU, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT }, + // MENUPAGE_LOAD_SLOT_CONFIRM = 10 + { "FET_LG", MENUPAGE_CHOOSE_LOAD_SLOT, nil, nil, + MENUACTION_LABEL, "FESZ_QL", {nil, SAVESLOT_NONE, 0}, 0, 0, 0, + MENUACTION_NO, "FEM_NO", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT}, 320, 200, MENUALIGN_CENTER, + MENUACTION_YES, "FEM_YES", {nil, SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS}, 320, 225, MENUALIGN_CENTER, }, - // MENUPAGE_DEBUG_MENU = 18 - { "FED_DBG", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, - MENUACTION_RELOADIDE, "FED_RID", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_RELOADIPL, "FED_RIP", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_SETDBGFLAG, "FED_DFL", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_PEDROADGROUPS, "FED_SPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_CARROADGROUPS, "FED_SCR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_COLLISIONPOLYS, "FED_SCP", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_PARSEHEAP, "FED_PAH", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_SHOWCULL, "FED_SCZ", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_DEBUGSTREAM, "FED_DSR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + // MENUPAGE_DELETE_SLOT_CONFIRM = 11 + { "FES_DEL", MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil, + MENUACTION_LABEL, "FESZ_QD", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0, + MENUACTION_NO, "FEM_NO", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT}, 320, 200, MENUALIGN_CENTER, + MENUACTION_YES, "FEM_YES", {nil, SAVESLOT_NONE, MENUPAGE_DELETING_IN_PROGRESS}, 320, 225, MENUALIGN_CENTER, }, - // MENUPAGE_MEMORY_CARD_DEBUG = 19 - { "FEM_MCM", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, - MENUACTION_REGMEMCARD1, "FEM_RMC", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_TESTFORMATMEMCARD1, "FEM_TFM", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_TESTUNFORMATMEMCARD1, "FEM_TUM", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_CREATEROOTDIR, "FEM_CRD", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_CREATELOADICONS, "FEM_CLI", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_FILLWITHGUFF, "FEM_FFF", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_SAVEONLYTHEGAME, "FEM_SOG", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_SAVEGAME, "FEM_STG", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_SAVEGAMEUNDERGTA, "FEM_STS", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_CREATECOPYPROTECTED, "FEM_CPD", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + // MENUPAGE_LOADING_IN_PROGRESS = 12 + { "FET_LG", MENUPAGE_CHOOSE_LOAD_SLOT, nil, nil, }, - // MENUPAGE_MEMORY_CARD_TEST = 20 - { "FEM_MC2", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, - + // MENUPAGE_DELETING_IN_PROGRESS = 13 + { "FES_DEL", MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil, }, - // MENUPAGE_MULTIPLAYER_MAIN = 21 - { "FET_MP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, - + // MENUPAGE_DELETE_SUCCESSFUL = 14 + { "FES_DEL", MENUPAGE_NEW_GAME, nil, nil, + MENUACTION_LABEL, "FES_DSC", {nil, SAVESLOT_NONE, 0}, 0, 0, 0, + MENUACTION_CHANGEMENU, "FEM_OK", {nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME}, 320, 225, MENUALIGN_CENTER, }, - // MENUPAGE_PS2_SAVE_FAILED = 22 - { "MCDNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, - MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + // MENUPAGE_CHOOSE_SAVE_SLOT = 15 + { "FET_SG", MENUPAGE_DISABLED, nil, nil, + MENUACTION_SAVEGAME, "FEM_SL1", {nil, SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM}, 40, 90, MENUALIGN_LEFT, + MENUACTION_SAVEGAME, "FEM_SL2", {nil, SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM}, 0, 0, MENUALIGN_LEFT, + MENUACTION_SAVEGAME, "FEM_SL3", {nil, SAVESLOT_3, MENUPAGE_SAVE_OVERWRITE_CONFIRM}, 0, 0, MENUALIGN_LEFT, + MENUACTION_SAVEGAME, "FEM_SL4", {nil, SAVESLOT_4, MENUPAGE_SAVE_OVERWRITE_CONFIRM}, 0, 0, MENUALIGN_LEFT, + MENUACTION_SAVEGAME, "FEM_SL5", {nil, SAVESLOT_5, MENUPAGE_SAVE_OVERWRITE_CONFIRM}, 0, 0, MENUALIGN_LEFT, + MENUACTION_SAVEGAME, "FEM_SL6", {nil, SAVESLOT_6, MENUPAGE_SAVE_OVERWRITE_CONFIRM}, 0, 0, MENUALIGN_LEFT, + MENUACTION_SAVEGAME, "FEM_SL7", {nil, SAVESLOT_7, MENUPAGE_SAVE_OVERWRITE_CONFIRM}, 0, 0, MENUALIGN_LEFT, + MENUACTION_SAVEGAME, "FEM_SL8", {nil, SAVESLOT_8, MENUPAGE_SAVE_OVERWRITE_CONFIRM}, 0, 0, MENUALIGN_LEFT, + MENUACTION_RESUME_FROM_SAVEZONE,"FESZ_CA", {nil, SAVESLOT_NONE, 0}, 320, 345, MENUALIGN_CENTER, }, - // MENUPAGE_PS2_SAVE_FAILED_2 = 23 - { "MCGNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, - MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + // MENUPAGE_SAVE_OVERWRITE_CONFIRM = 16 + { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil, + MENUACTION_LABEL, "FESZ_QZ", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0, + MENUACTION_NO, "FEM_NO", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT}, 320, 200, MENUALIGN_CENTER, + MENUACTION_YES, "FEM_YES", {nil, SAVESLOT_NONE, MENUPAGE_SAVING_IN_PROGRESS}, 320, 225, MENUALIGN_CENTER, }, - // Unused in PC but anyway - // MENUPAGE_SAVE = 24 -#ifdef PS2_SAVE_DIALOG - { "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, - MENUACTION_CHANGEMENU, "FESZ_SA", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT }, - MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - }, -#else - { "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, - MENUACTION_LABEL, "FES_SCG", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_POPULATESLOTS_CHANGEMENU, "GMSAVE", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT }, - MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - }, -#endif - - // MENUPAGE_NO_MEMORY_CARD_2 = 25 - { "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, - MENUACTION_CHANGEMENU, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + // MENUPAGE_SAVING_IN_PROGRESS = 17 + { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil, }, - // MENUPAGE_CHOOSE_SAVE_SLOT = 26 - { "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, - MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_CHANGEMENU, "FEM_SL1", { nil, SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM }, - MENUACTION_CHANGEMENU, "FEM_SL2", { nil, SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM }, - MENUACTION_CHANGEMENU, "FEM_SL3", { nil, SAVESLOT_3, MENUPAGE_SAVE_OVERWRITE_CONFIRM }, - MENUACTION_CHANGEMENU, "FEM_SL4", { nil, SAVESLOT_4, MENUPAGE_SAVE_OVERWRITE_CONFIRM }, - MENUACTION_CHANGEMENU, "FEM_SL5", { nil, SAVESLOT_5, MENUPAGE_SAVE_OVERWRITE_CONFIRM }, - MENUACTION_CHANGEMENU, "FEM_SL6", { nil, SAVESLOT_6, MENUPAGE_SAVE_OVERWRITE_CONFIRM }, - MENUACTION_CHANGEMENU, "FEM_SL7", { nil, SAVESLOT_7, MENUPAGE_SAVE_OVERWRITE_CONFIRM }, - MENUACTION_CHANGEMENU, "FEM_SL8", { nil, SAVESLOT_8, MENUPAGE_SAVE_OVERWRITE_CONFIRM }, + // MENUPAGE_SAVE_SUCCESSFUL = 18 + { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil, + MENUACTION_LABEL, "FES_SSC", {nil, SAVESLOT_LABEL, MENUPAGE_NONE}, 0, 0, 0, + MENUACTION_RESUME_FROM_SAVEZONE, "FEM_OK", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT}, 320, 225, MENUALIGN_CENTER, }, - // MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27 - { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil, - MENUACTION_LABEL, "FESZ_QO", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_SAVING_IN_PROGRESS }, - MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT }, - }, - - // MENUPAGE_MULTIPLAYER_MAP = 28 - { "FET_MAP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, - + // MENUPAGE_SAVE_CUSTOM_WARNING = 19 + { "FET_SG", MENUPAGE_NONE, nil, nil, + MENUACTION_LABEL, "", {nil, SAVESLOT_NONE, 0}, 0, 0, 0, + MENUACTION_CHANGEMENU, "FEM_OK", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT}, 320, 225, MENUALIGN_CENTER, }, - // MENUPAGE_MULTIPLAYER_CONNECTION = 29 - { "FET_CON", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, - + // MENUPAGE_SAVE_CHEAT_WARNING = 20 + { "FET_SG", MENUPAGE_NEW_GAME, nil, nil, + MENUACTION_LABEL, "FES_CHE", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0, + MENUACTION_CHANGEMENU, "FEM_OK", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT}, 320, 225, MENUALIGN_CENTER, }, - // MENUPAGE_MULTIPLAYER_FIND_GAME = 30 - { "FET_FG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, - + // MENUPAGE_SKIN_SELECT = 21 + { "FET_PS", MENUPAGE_OPTIONS, nil, nil, + MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_OPTIONS}, 0, 0, 0, }, - // MENUPAGE_MULTIPLAYER_MODE = 31 - { "FET_GT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, - + // MENUPAGE_SAVE_UNUSED = 22 + { "FET_SG", MENUPAGE_NEW_GAME, nil, nil, + MENUACTION_LABEL, "FED_LWR", {nil, SAVESLOT_NONE, 0}, 0, 0, 0, + MENUACTION_CHANGEMENU, "FEC_OKK", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT}, 0, 0, 0, }, - // MENUPAGE_MULTIPLAYER_CREATE = 32 - { "FET_HG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, - + // MENUPAGE_SAVE_FAILED = 23 + { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil, + MENUACTION_LABEL, "FEC_SVU", {nil, SAVESLOT_NONE, 0}, 0, 0, 0, + MENUACTION_CHANGEMENU, "FEC_OKK", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT}, 0, 0, 0, }, - // MENUPAGE_MULTIPLAYER_START = 33 - { "FEN_STA", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, - + // MENUPAGE_SAVE_FAILED_2 = 24 + { "FET_LG", MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil, + MENUACTION_LABEL, "FEC_SVU", {nil, SAVESLOT_NONE, 0}, 0, 0, 0, }, - // MENUPAGE_SKIN_SELECT_OLD = 34 - { "FET_PS", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, - + // MENUPAGE_LOAD_FAILED = 25 + { "FET_LG", MENUPAGE_NEW_GAME, nil, nil, + MENUACTION_LABEL, "FEC_LUN", {nil, SAVESLOT_NONE, 0}, 0, 0, 0, + MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME}, 0, 0, 0, }, - // MENUPAGE_CONTROLLER_PC = 35 - { "FET_CTL", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, + // MENUPAGE_CONTROLLER_PC = 26 + { "FET_CTL", MENUPAGE_OPTIONS, new CCustomScreenLayout({0, 0, MENU_DEFAULT_LINE_HEIGHT, false, false, 150}), nil, #ifdef PC_PLAYER_CONTROLS - MENUACTION_CTRLMETHOD, "FET_CME", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC }, + MENUACTION_CTRLMETHOD, "FET_STI", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC}, 320, 150, MENUALIGN_CENTER, + MENUACTION_KEYBOARDCTRLS,"FEC_RED", {nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS}, 0, 0, MENUALIGN_CENTER, +#else + MENUACTION_KEYBOARDCTRLS,"FEC_RED", {nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS}, 320, 150, MENUALIGN_CENTER, #endif - MENUACTION_KEYBOARDCTRLS,"FET_RDK", { nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS }, #ifdef GAMEPAD_MENU - MENUACTION_CHANGEMENU, "FET_AGS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, + MENUACTION_CHANGEMENU, "FET_AGS", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS}, 0, 0, MENUALIGN_CENTER, #endif #ifdef DETECT_JOYSTICK_MENU - MENUACTION_CHANGEMENU, "FEC_JOD", { nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK }, + MENUACTION_CHANGEMENU, "FEC_JOD", {nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK}, 0, 0, MENUALIGN_CENTER, #endif - MENUACTION_CHANGEMENU, "FET_AMS", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS }, - MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC }, - MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - }, - - // MENUPAGE_CONTROLLER_PC_OLD1 = 36 - { "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, - MENUACTION_GETKEY, "FEC_PLB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, - MENUACTION_GETKEY, "FEC_CWL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, - MENUACTION_GETKEY, "FEC_CWR", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, - MENUACTION_GETKEY, "FEC_LKT", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, - MENUACTION_GETKEY, "FEC_PJP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, - MENUACTION_GETKEY, "FEC_PSP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, - MENUACTION_GETKEY, "FEC_TLF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, - MENUACTION_GETKEY, "FEC_TRG", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, - MENUACTION_GETKEY, "FEC_CCM", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, - MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - }, - - // MENUPAGE_CONTROLLER_PC_OLD2 = 37 - { "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, - - }, - - // MENUPAGE_CONTROLLER_PC_OLD3 = 38 - { "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, - MENUACTION_GETKEY, "FEC_LUP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 }, - MENUACTION_GETKEY, "FEC_LDN", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 }, - MENUACTION_GETKEY, "FEC_SMS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 }, - MENUACTION_SHOWHEADBOB, "FEC_GSL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 }, - MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - }, - - // MENUPAGE_CONTROLLER_PC_OLD4 = 39 - { "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, - + MENUACTION_CHANGEMENU, "FEC_MOU", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 0, 0, MENUALIGN_CENTER, + MENUACTION_RESTOREDEF, "FET_DEF", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC}, 320, 0, MENUALIGN_CENTER, + MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 0, MENUALIGN_CENTER, }, - // MENUPAGE_CONTROLLER_DEBUG = 40 - { "FEC_DBG", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, - MENUACTION_GETKEY, "FEC_TGD", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG }, - MENUACTION_GETKEY, "FEC_TDO", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG }, - MENUACTION_GETKEY, "FEC_TSS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG }, - MENUACTION_GETKEY, "FEC_SMS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG }, - MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - }, - - // MENUPAGE_OPTIONS = 41 - { "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, - MENUACTION_CHANGEMENU, "FET_CTL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC }, - MENUACTION_LOADRADIO, "FET_AUD", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, - MENUACTION_CHANGEMENU, "FET_DIS", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + // MENUPAGE_OPTIONS = 27 + { "FET_OPT", MENUPAGE_NONE, nil, nil, +#ifdef GTA_HANDHELD + MENUACTION_CHANGEMENU, "FEO_CON", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS}, 320, 132, MENUALIGN_CENTER, +#else + MENUACTION_CHANGEMENU, "FEO_CON", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC}, 320, 132, MENUALIGN_CENTER, +#endif + MENUACTION_LOADRADIO, "FEO_AUD", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FEO_DIS", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_CENTER, #ifdef GRAPHICS_MENU_OPTIONS - MENUACTION_CHANGEMENU, "FET_GFX", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, + MENUACTION_CHANGEMENU, "FET_GFX", {nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS}, 0, 0, MENUALIGN_CENTER, #endif - MENUACTION_CHANGEMENU, "FET_LAN", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS }, - MENUACTION_PLAYERSETUP, "FET_PSU", { nil, SAVESLOT_NONE, MENUPAGE_SKIN_SELECT }, - MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - }, - - // MENUPAGE_EXIT = 42 - { "FET_QG", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, - MENUACTION_LABEL, "FEQ_SRE", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_DONTCANCEL, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_CANCELGAME, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEO_LAN", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER, + MENUACTION_PLAYERSETUP, "FET_PS", {nil, SAVESLOT_NONE, MENUPAGE_SKIN_SELECT}, 0, 0, MENUALIGN_CENTER, + MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 0, 0, MENUALIGN_CENTER, }, - // MENUPAGE_SAVING_IN_PROGRESS = 43 - { "", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil, - MENUACTION_LABEL, "FES_WAR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + // MENUPAGE_EXIT = 28 + { "FET_QG", MENUPAGE_NONE, nil, nil, + MENUACTION_LABEL, "FEQ_SRE", {nil, SAVESLOT_NONE, 0}, 0, 0, 0, + MENUACTION_DONTCANCEL, "FEM_NO", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 200, MENUALIGN_CENTER, + MENUACTION_CANCELGAME, "FEM_YES", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 225, MENUALIGN_CENTER, }, - // MENUPAGE_SAVE_SUCCESSFUL = 44 - { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil, - MENUACTION_LABEL, "FES_SSC", { nil, SAVESLOT_LABEL, MENUPAGE_NONE }, - MENUACTION_RESUME_FROM_SAVEZONE, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT }, + // MENUPAGE_START_MENU = 29 + { "FEM_MM", MENUPAGE_DISABLED, nil, nil, + MENUACTION_CHANGEMENU, "FEP_STG", {nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME}, 320, 170, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FEP_OPT", {nil, SAVESLOT_NONE, MENUPAGE_OPTIONS}, 0, 0, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FEP_QUI", {nil, SAVESLOT_NONE, MENUPAGE_EXIT}, 0, 0, MENUALIGN_CENTER, }, - // MENUPAGE_DELETING = 45 - { "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil, - MENUACTION_LABEL, "FED_DLW", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + // MENUPAGE_KEYBOARD_CONTROLS = 30 + { "FET_STI", MENUPAGE_CONTROLLER_PC, nil, nil, }, - // MENUPAGE_DELETE_SUCCESS = 46 - { "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil, - MENUACTION_LABEL, "DEL_FNM", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_CHANGEMENU, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT }, - }, - - // MENUPAGE_SAVE_FAILED = 47 - { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil, - MENUACTION_LABEL, "FEC_SVU", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_CHANGEMENU, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT }, - }, - - // MENUPAGE_LOAD_FAILED = 48 - { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil, - MENUACTION_LABEL, "FEC_SVU", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + // MENUPAGE_MOUSE_CONTROLS = 31 + { "FEC_MOU", MENUPAGE_CONTROLLER_PC, nil, nil, + MENUACTION_MOUSESENS, "FEC_MSH", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 40, 170, MENUALIGN_LEFT, + MENUACTION_INVVERT, "FEC_IVV", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 0, 0, MENUALIGN_LEFT, +#ifndef GAMEPAD_MENU + INVERT_PAD_SELECTOR +#endif + MENUACTION_MOUSESTEER, "FET_MST", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 0, 0, MENUALIGN_LEFT, + MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 0, MENUALIGN_CENTER, + //MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 260, MENUALIGN_CENTER, // original y }, - // MENUPAGE_LOAD_FAILED_2 = 49 - { "FET_LG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil, - MENUACTION_LABEL, "FEC_LUN", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT }, + // MENUPAGE_PAUSE_MENU = 32 + { "FET_PAU", MENUPAGE_DISABLED, nil, nil, + MENUACTION_RESUME, "FEP_RES", {nil, SAVESLOT_NONE, 0}, 320, 120, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FEH_SGA", {nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME}, 0, 0, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FEH_MAP", {nil, SAVESLOT_NONE, MENUPAGE_MAP}, 0, 0, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FEP_STA", {nil, SAVESLOT_NONE, MENUPAGE_STATS}, 0, 0, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FEH_BRI", {nil, SAVESLOT_NONE, MENUPAGE_BRIEFS}, 0, 0, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FET_OPT", {nil, SAVESLOT_NONE, MENUPAGE_OPTIONS}, 0, 0, MENUALIGN_CENTER, + MENUACTION_CHANGEMENU, "FEP_QUI", {nil, SAVESLOT_NONE, MENUPAGE_EXIT}, 0, 0, MENUALIGN_CENTER, }, - // MENUPAGE_FILTER_GAME = 50 - { "FIL_FLT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + // MENUPAGE_NONE = 33 + { "", 0, nil, nil, }, +#ifdef GAMEPAD_MENU +#ifdef GTA_HANDHELD + { "FET_AGS", MENUPAGE_OPTIONS, new CCustomScreenLayout({40, 78, 25, true, true}), nil, +#else + { "FET_AGS", MENUPAGE_CONTROLLER_PC, new CCustomScreenLayout({40, 78, 25, true, true}), nil, +#endif + MENUACTION_CTRLCONFIG, "FEC_CCF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, 40, 76, MENUALIGN_LEFT, + MENUACTION_CTRLDISPLAY, "FEC_CDP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, 0, 0, MENUALIGN_LEFT, + INVERT_PAD_SELECTOR + MENUACTION_CTRLVIBRATION, "FEC_VIB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, 0, 0, MENUALIGN_LEFT, + SELECT_CONTROLLER_TYPE + MENUACTION_GOBACK, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 0, 0, MENUALIGN_LEFT, + }, +#endif +#ifdef LEGACY_MENU_OPTIONS + // MENUPAGE_DEBUG_MENU = 18 + { "FED_DBG", MENUPAGE_NONE, nil, nil, + MENUACTION_RELOADIDE, "FED_RID", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0, + MENUACTION_SETDBGFLAG, "FED_DFL", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0, + MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0, + MENUACTION_COLLISIONPOLYS, "FED_SCP", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0, + MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0, }, - // MENUPAGE_START_MENU = 51 - { "FEM_MM", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, - MENUACTION_CHANGEMENU, "FEN_STA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME }, - MENUACTION_CHANGEMENU, "FET_OPT", { nil, SAVESLOT_NONE, MENUPAGE_OPTIONS }, - MENUACTION_CHANGEMENU, "FEM_QT", { nil, SAVESLOT_NONE, MENUPAGE_EXIT }, - }, - - // MENUPAGE_PAUSE_MENU = 52 - { "FET_PAU", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, - MENUACTION_RESUME, "FEM_RES", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_CHANGEMENU, "FEN_STA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME }, - // CMenuManager::LoadAllTextures will add map here, if MENU_MAP enabled and map textures are found - MENUACTION_CHANGEMENU, "FEP_STA", { nil, SAVESLOT_NONE, MENUPAGE_STATS }, - MENUACTION_CHANGEMENU, "FEP_BRI", { nil, SAVESLOT_NONE, MENUPAGE_BRIEFS }, - MENUACTION_CHANGEMENU, "FET_OPT", { nil, SAVESLOT_NONE, MENUPAGE_OPTIONS }, - MENUACTION_CHANGEMENU, "FEM_QT", { nil, SAVESLOT_NONE, MENUPAGE_EXIT }, + // MENUPAGE_CONTROLLER_PC_OLD1 = 36 + { "FET_CTL", MENUPAGE_CONTROLLER_PC, nil, nil, + MENUACTION_GETKEY, "FEC_PLB", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0, + MENUACTION_GETKEY, "FEC_CWL", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0, + MENUACTION_GETKEY, "FEC_CWR", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0, + MENUACTION_GETKEY, "FEC_LKT", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0, + MENUACTION_GETKEY, "FEC_PJP", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0, + MENUACTION_GETKEY, "FEC_PSP", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0, + MENUACTION_GETKEY, "FEC_TLF", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0, + MENUACTION_GETKEY, "FEC_TRG", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0, + MENUACTION_GETKEY, "FEC_CCM", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0, + MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0, }, - // MENUPAGE_CHOOSE_MODE = 53 - { "FEN_STA", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, - MENUACTION_CHANGEMENU, "FET_SP", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME }, - MENUACTION_INITMP, "FET_MP", { nil, SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN }, - MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - }, + // MENUPAGE_CONTROLLER_PC_OLD2 = 37 + { "FET_CTL", MENUPAGE_CONTROLLER_PC, nil, nil, - // MENUPAGE_SKIN_SELECT = 54 - { "FET_PSU", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, - MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN }, - }, + }, - // MENUPAGE_KEYBOARD_CONTROLS = 55 - { "FET_STI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, - MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC }, + // MENUPAGE_CONTROLLER_PC_OLD3 = 38 + { "FET_CTL", MENUPAGE_CONTROLLER_PC, nil, nil, + MENUACTION_GETKEY, "FEC_LUP", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3}, 0, 0, 0, + MENUACTION_GETKEY, "FEC_LDN", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3}, 0, 0, 0, + MENUACTION_GETKEY, "FEC_SMS", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3}, 0, 0, 0, + MENUACTION_SHOWHEADBOB, "FEC_GSL", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3}, 0, 0, 0, + MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0, }, - // MENUPAGE_MOUSE_CONTROLS = 56 - { "FET_MTI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, - MENUACTION_MOUSESENS, "FEC_MSH", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS }, - MENUACTION_INVVERT, "FEC_IVV", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS }, -#ifndef GAMEPAD_MENU - INVERT_PAD_SELECTOR -#endif - MENUACTION_MOUSESTEER, "FET_MST", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS }, - MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - }, - // MENUPAGE_MISSION_RETRY = 57 -#ifdef MISSION_REPLAY + // MENUPAGE_CONTROLLER_PC_OLD4 = 39 + { "FET_CTL", MENUPAGE_CONTROLLER_PC, nil, nil, - { "M_FAIL", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, - MENUACTION_LABEL, "FESZ_RM", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS }, - MENUACTION_REJECT_RETRY, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - }, -#else - { "", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, - // mission failed, wanna restart page in mobile - }, -#endif + }, -#ifdef MENU_MAP - // MENUPAGE_MAP - { "FEG_MAP", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, - MENUACTION_UNK110, "", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, // to prevent cross/enter to go back - MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + // MENUPAGE_CONTROLLER_DEBUG = 40 + { "FEC_DBG", MENUPAGE_CONTROLLER_PC, nil, nil, + MENUACTION_GETKEY, "FEC_TGD", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG}, 0, 0, 0, + MENUACTION_GETKEY, "FEC_TDO", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG}, 0, 0, 0, + MENUACTION_GETKEY, "FEC_TSS", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG}, 0, 0, 0, + MENUACTION_GETKEY, "FEC_SMS", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG}, 0, 0, 0, + MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0, }, #endif #ifdef GRAPHICS_MENU_OPTIONS // MENUPAGE_GRAPHICS_SETTINGS - { "FET_GFX", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, - new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), GraphicsGoBack, + { "FET_GFX", MENUPAGE_OPTIONS, new CCustomScreenLayout({40, 78, 25, true, true}), GraphicsGoBack, - MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, - MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, +#ifndef GTA_HANDHELD + MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT, +#endif + MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT, VIDEOMODE_SELECTOR - MENUACTION_FRAMESYNC, "FEM_VSC", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, - MENUACTION_FRAMELIMIT, "FEM_FRM", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, +#ifdef LEGACY_MENU_OPTIONS + MENUACTION_FRAMESYNC, "FEM_VSC", {nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS}, 0, 0, MENUALIGN_LEFT, +#endif + MENUACTION_FRAMELIMIT, "FEM_FRM", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT, MULTISAMPLING_SELECTOR ISLAND_LOADING_SELECTOR DUALPASS_SELECTOR #ifdef EXTENDED_COLOURFILTER POSTFX_SELECTORS -#else - MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, +#elif defined LEGACY_MENU_OPTIONS + MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT, #endif // re3.cpp inserts here pipeline selectors if neo/neo.txd exists and EXTENDED_PIPELINES defined - MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, nil, RestoreDefGraphics) }, - MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, nil, RestoreDefGraphics) }, 320, 0, MENUALIGN_CENTER, + MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 0, MENUALIGN_CENTER, }, #endif #ifdef DETECT_JOYSTICK_MENU // MENUPAGE_DETECT_JOYSTICK - { "FEC_JOD", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, - new CCustomScreenLayout({MENUSPRITE_MAINMENU, 40, 60, 20, FONT_BANK, FESCREEN_LEFT_ALIGN, false, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), DetectJoystickGoBack, - - MENUACTION_LABEL, "FEC_JPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - MENUACTION_CFO_DYNAMIC, "FEC_JDE", { new CCFODynamic(nil, nil, nil, DetectJoystickDraw, nil) }, - MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + { "FEC_JOD", MENUPAGE_CONTROLLER_PC, new CCustomScreenLayout({0, 0, 0, false, false, 30}), DetectJoystickGoBack, + MENUACTION_LABEL, "FEC_JPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 0, 0, 0, + MENUACTION_CFO_DYNAMIC, "FEC_JDE", { new CCFODynamic(nil, nil, nil, DetectJoystickDraw, nil) }, 80, 200, MENUALIGN_LEFT, + MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 225, MENUALIGN_CENTER, }, #endif - // MENUPAGE_UNK - { "", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, + +#ifdef MISSION_REPLAY + // MENUPAGE_MISSION_RETRY = 57 on mobile - }, + { "M_FAIL", MENUPAGE_DISABLED, nil, nil, + MENUACTION_LABEL, "FESZ_RM", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 0, 0, 0, + MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS }, 320, 200, MENUALIGN_CENTER, + MENUACTION_REJECT_RETRY, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 320, 225, MENUALIGN_CENTER, + }, +#endif + // MENUPAGE_OUTRO = 34 + { "", 0, nil, nil, }, }; #endif diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 60bb7a76..e75510e5 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -33,7 +33,14 @@ #include "Streaming.h" #include "PathFind.h" #include "Wanted.h" +#include "WaterLevel.h" #include "General.h" +#include "Fluff.h" +#include "Gangs.h" +#include "platform.h" +#include "Stats.h" +#include "CarCtrl.h" +#include "TrafficLights.h" #ifdef GTA_PS2 #include "eetypes.h" @@ -52,9 +59,9 @@ bool CPad::bDisplayNoControllerMessage; bool CPad::bObsoleteControllerMessage; bool CPad::bOldDisplayNoControllerMessage; bool CPad::m_bMapPadOneToPadTwo; -#ifdef INVERT_LOOK_FOR_PAD +bool CPad::m_bDebugCamPCOn; +bool CPad::bHasPlayerCheated; bool CPad::bInvertLook4Pad; -#endif #ifdef GTA_PS2 unsigned char act_direct[6]; unsigned char act_align[6]; @@ -64,7 +71,7 @@ CKeyboardState CPad::OldKeyState; CKeyboardState CPad::NewKeyState; CKeyboardState CPad::TempKeyState; -char CPad::KeyBoardCheatString[20]; +char CPad::KeyBoardCheatString[30]; CMouseControllerState CPad::OldMouseControllerState; CMouseControllerState CPad::NewMouseControllerState; @@ -77,62 +84,260 @@ bool CPad::IsAffectedByController = false; _TODO("gbFastTime"); extern bool gbFastTime; -void WeaponCheat() +#ifdef WALLCLIMB_CHEAT +extern bool gGravityCheat; +#endif + +void SpecialCarCheats() +{ + if ( !CVehicle::bCheat9 ) + { + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_INFERNUS))->m_wheelScale *= 1.3f; + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHEETAH))->m_wheelScale *= 1.3f; + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_PHEONIX))->m_wheelScale *= 1.3f; + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_DELUXO))->m_wheelScale *= 1.3f; + mod_HandlingManager.GetHandlingData(HANDLING_LANDSTAL)->Transmission.fEngineAcceleration *= 2.0f; + mod_HandlingManager.GetHandlingData(HANDLING_PATRIOT)->Transmission.fEngineAcceleration *= 2.0f; + mod_HandlingManager.GetHandlingData(HANDLING_BOBCAT)->Transmission.fEngineAcceleration *= 2.0f; + mod_HandlingManager.GetHandlingData(HANDLING_BFINJECT)->Transmission.fEngineAcceleration *= 2.0f; + mod_HandlingManager.GetHandlingData(HANDLING_RANCHER)->Transmission.fEngineAcceleration *= 2.0f; + mod_HandlingManager.GetHandlingData(HANDLING_DESPERAD)->Transmission.fEngineAcceleration *= 2.0f; + mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->Transmission.fEngineAcceleration *= 2.0f; + + mod_HandlingManager.GetHandlingData(HANDLING_BAGGAGE)->Transmission.fEngineAcceleration *= 2.0f; + mod_HandlingManager.GetHandlingData(HANDLING_BAGGAGE)->Transmission.fMaxVelocity *= 2.0f; + mod_HandlingManager.GetHandlingData(HANDLING_BAGGAGE)->Transmission.InitGearRatios(); + + mod_HandlingManager.GetHandlingData(HANDLING_GOLFCART)->Transmission.fEngineAcceleration *= 2.0f; + mod_HandlingManager.GetHandlingData(HANDLING_GOLFCART)->Transmission.fMaxVelocity *= 2.0f; + mod_HandlingManager.GetHandlingData(HANDLING_GOLFCART)->Transmission.InitGearRatios(); + + mod_HandlingManager.GetHandlingData(HANDLING_STINGER)->fCollisionDamageMultiplier *= 0.25f; + mod_HandlingManager.GetHandlingData(HANDLING_STINGER)->fMass *= 2.5f; + mod_HandlingManager.GetHandlingData(HANDLING_STINGER)->fTurnMass *= 4.0f; + + mod_HandlingManager.GetHandlingData(HANDLING_BANSHEE)->fCollisionDamageMultiplier *= 0.25f; + mod_HandlingManager.GetHandlingData(HANDLING_BANSHEE)->fMass *= 2.5f; + mod_HandlingManager.GetHandlingData(HANDLING_BANSHEE)->fTurnMass *= 4.0f; + + mod_HandlingManager.GetHandlingData(HANDLING_SABRETUR)->fCollisionDamageMultiplier *= 0.25f; + mod_HandlingManager.GetHandlingData(HANDLING_SABRETUR)->fMass *= 2.5f; + mod_HandlingManager.GetHandlingData(HANDLING_SABRETUR)->fTurnMass *= 4.0f; + + mod_HandlingManager.GetHandlingData(HANDLING_COMET)->fCollisionDamageMultiplier *= 0.25f; + mod_HandlingManager.GetHandlingData(HANDLING_COMET)->fMass *= 2.5f; + mod_HandlingManager.GetHandlingData(HANDLING_COMET)->fTurnMass *= 4.0f; + + mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->fCollisionDamageMultiplier *= 0.25f; + mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->fMass *= 2.5f; + mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->fTurnMass *= 4.0f; + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CVehicle::bCheat9 = true; + CPad::bHasPlayerCheated = true; + } +} + +void PickUpChicksCheat() +{ + if ( FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike()) ) + { + CVehicle *vehicle = FindPlayerVehicle(); + if ( FindPlayerVehicle()->IsBike() ) + { + if ( vehicle->pPassengers[0] ) + vehicle->pPassengers[0]->SetObjective(OBJECTIVE_LEAVE_CAR, vehicle); + } + CPed* someoneElse = (CPed*)CWorld::TestSphereAgainstWorld(vehicle->GetPosition(), 6.0f, FindPlayerPed(), false, false, true, false, false, false); + if ( someoneElse && someoneElse->m_nPedState != PED_DRIVING ) + { + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + someoneElse->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, vehicle); + } + } +} + +void WeaponCheat1() { CHud::SetHelpMessage(TheText.Get("CHEAT2"), true); - FindPlayerPed()->GiveWeapon(WEAPONTYPE_BASEBALLBAT, 0); + + CStreaming::RequestModel(MI_BRASS_KNUCKLES, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_BASEBALL_BAT, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_MOLOTOV, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_COLT45, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_SHOTGUN, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_TEC9, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_RUGER, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_SNIPERRIFLE, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_FLAMETHROWER, STREAMFLAGS_DONT_REMOVE); + CStreaming::LoadAllRequestedModels(false); + + FindPlayerPed()->GiveWeapon(WEAPONTYPE_BRASSKNUCKLE, 1); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_BASEBALLBAT, 1); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_MOLOTOV, 10); FindPlayerPed()->GiveWeapon(WEAPONTYPE_COLT45, 100); - FindPlayerPed()->GiveWeapon(WEAPONTYPE_UZI, 100); - FindPlayerPed()->GiveWeapon(WEAPONTYPE_SHOTGUN, 20); - FindPlayerPed()->GiveWeapon(WEAPONTYPE_AK47, 200); - FindPlayerPed()->GiveWeapon(WEAPONTYPE_M16, 200); - FindPlayerPed()->GiveWeapon(WEAPONTYPE_SNIPERRIFLE, 5); - FindPlayerPed()->GiveWeapon(WEAPONTYPE_ROCKETLAUNCHER, 5); - FindPlayerPed()->GiveWeapon(WEAPONTYPE_MOLOTOV, 5); - FindPlayerPed()->GiveWeapon(WEAPONTYPE_GRENADE, 5); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_SHOTGUN, 50); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_TEC9, 150); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_RUGER, 120); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_SNIPERRIFLE, 25); FindPlayerPed()->GiveWeapon(WEAPONTYPE_FLAMETHROWER, 200); + + CStreaming::SetModelIsDeletable(MI_BRASS_KNUCKLES); + CStreaming::SetModelIsDeletable(MI_BASEBALL_BAT); + CStreaming::SetModelIsDeletable(MI_MOLOTOV); + CStreaming::SetModelIsDeletable(MI_COLT45); + CStreaming::SetModelIsDeletable(MI_SHOTGUN); + CStreaming::SetModelIsDeletable(MI_TEC9); + CStreaming::SetModelIsDeletable(MI_RUGER); + CStreaming::SetModelIsDeletable(MI_SNIPERRIFLE); + CStreaming::SetModelIsDeletable(MI_FLAMETHROWER); +#ifdef MOBILE_IMPROVEMENTS + if (FindPlayerVehicle()) { + FindPlayerPed()->RemoveWeaponWhenEnteringVehicle(); + } +#endif +} + +void WeaponCheat2() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT2"), true); + + CStreaming::RequestModel(MI_KATANA, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_GRENADE, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_PYTHON, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_STUBBY_SHOTGUN, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_SILENCEDINGRAM, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_M4, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_LASERSCOPE, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_ROCKETLAUNCHER, STREAMFLAGS_DONT_REMOVE); + CStreaming::LoadAllRequestedModels(false); + +#ifdef FIX_BUGS + FindPlayerPed()->GiveWeapon(WEAPONTYPE_KATANA, 1); +#else + FindPlayerPed()->GiveWeapon(WEAPONTYPE_KATANA, 0); +#endif + FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR_GRENADE, 10); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_PYTHON, 40); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_STUBBY_SHOTGUN, 25); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_SILENCED_INGRAM, 100); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_M4, 150); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_LASERSCOPE, 21); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_ROCKETLAUNCHER, 5); + + CStreaming::SetModelIsDeletable(MI_KATANA); + CStreaming::SetModelIsDeletable(MI_GRENADE); + CStreaming::SetModelIsDeletable(MI_BOMB); + CStreaming::SetModelIsDeletable(MI_PYTHON); + CStreaming::SetModelIsDeletable(MI_STUBBY_SHOTGUN); + CStreaming::SetModelIsDeletable(MI_SILENCEDINGRAM); + CStreaming::SetModelIsDeletable(MI_M4); + CStreaming::SetModelIsDeletable(MI_LASERSCOPE); + CStreaming::SetModelIsDeletable(MI_ROCKETLAUNCHER); +#ifdef MOBILE_IMPROVEMENTS + if (FindPlayerVehicle()) { + FindPlayerPed()->RemoveWeaponWhenEnteringVehicle(); + } +#endif +} + +void WeaponCheat3() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT2"), true); + + CStreaming::RequestModel(MI_CHAINSAW, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_GRENADE, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_PYTHON, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_SPAS12_SHOTGUN, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_MP5, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_M4, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_LASERSCOPE, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_MINIGUN, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_MINIGUN2, STREAMFLAGS_DONT_REMOVE); + CStreaming::LoadAllRequestedModels(false); + +#ifdef FIX_BUGS + FindPlayerPed()->GiveWeapon(WEAPONTYPE_CHAINSAW, 1); +#else + FindPlayerPed()->GiveWeapon(WEAPONTYPE_CHAINSAW, 0); +#endif + FindPlayerPed()->GiveWeapon(WEAPONTYPE_GRENADE, 10); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_PYTHON, 40); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_SPAS12_SHOTGUN, 30); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_MP5, 100); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_M4, 150); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_LASERSCOPE, 21); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_MINIGUN, 500); + + CStreaming::SetModelIsDeletable(MI_CHAINSAW); + CStreaming::SetModelIsDeletable(MI_GRENADE); + CStreaming::SetModelIsDeletable(MI_PYTHON); + CStreaming::SetModelIsDeletable(MI_SPAS12_SHOTGUN); + CStreaming::SetModelIsDeletable(MI_MP5); + CStreaming::SetModelIsDeletable(MI_M4); + CStreaming::SetModelIsDeletable(MI_LASERSCOPE); + CStreaming::SetModelIsDeletable(MI_MINIGUN); + CStreaming::SetModelIsDeletable(MI_MINIGUN2); + +#ifdef MOBILE_IMPROVEMENTS + if (FindPlayerVehicle()) { + FindPlayerPed()->RemoveWeaponWhenEnteringVehicle(); + } +#endif } void HealthCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT3"), true); - FindPlayerPed()->m_fHealth = 100.0f; + FindPlayerPed()->m_fHealth = CWorld::Players[0].m_nMaxHealth; if (FindPlayerVehicle()) { FindPlayerVehicle()->m_fHealth = 1000.0f; - if (FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_CAR) + if (FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_CAR) { ((CAutomobile*)FindPlayerVehicle())->Damage.SetEngineStatus(0); + for (int32 i = 0; i < 4; i++) + ((CAutomobile*)FindPlayerVehicle())->Damage.SetWheelStatus(i, WHEEL_STATUS_OK); + } } } -void TankCheat() +// TODO(Miami): this is HELLA different on mobile, although it mostly has debug oriented things like player exiting it's current car and enters spawned one etc. +void VehicleCheat(int model) { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); - CStreaming::RequestModel(MI_RHINO, 0); + CStreaming::RequestModel(model, STREAMFLAGS_DONT_REMOVE); CStreaming::LoadAllRequestedModels(false); - if (CStreaming::ms_aInfoForModel[MI_RHINO].m_loadState == STREAMSTATE_LOADED) { + if (CStreaming::ms_aInfoForModel[model].m_loadState == STREAMSTATE_LOADED) { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); - int32 node = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 100.0f); + if (!(CStreaming::ms_aInfoForModel[model].m_loadState & STREAMFLAGS_DONT_REMOVE)) { + CStreaming::SetModelIsDeletable(model); + CStreaming::SetModelTxdIsDeletable(model); + } + + int32 node = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 100.0f); if (node < 0) return; #ifdef FIX_BUGS - CAutomobile* tank = new CAutomobile(MI_RHINO, RANDOM_VEHICLE); + CAutomobile* vehicle = new CAutomobile(model, RANDOM_VEHICLE); #else - CAutomobile *tank = new CAutomobile(MI_RHINO, MISSION_VEHICLE); + CAutomobile* vehicle = new CAutomobile(model, MISSION_VEHICLE); #endif - if (tank != nil) { + if (vehicle != nil) { CVector pos = ThePaths.m_pathNodes[node].GetPosition(); pos.z += 4.0f; - tank->SetPosition(pos); - tank->SetOrientation(0.0f, 0.0f, DEGTORAD(200.0f)); + vehicle->SetPosition(pos); + vehicle->SetOrientation(0.0f, 0.0f, DEGTORAD(200.0f)); - tank->SetStatus(STATUS_ABANDONED); - tank->m_nDoorLock = CARLOCK_UNLOCKED; - CWorld::Add(tank); + vehicle->SetStatus(STATUS_ABANDONED); + vehicle->m_nDoorLock = CARLOCK_UNLOCKED; + CWorld::Add(vehicle); } } + CStats::CheatedCount += 1000; + CPad::bHasPlayerCheated = true; } + void BlowUpCarsCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); @@ -146,7 +351,8 @@ void BlowUpCarsCheat() void ChangePlayerCheat() { - int modelId; + // I don't know wtf is going on in here... + int modelId, anotherModelId; if (FindPlayerPed()->IsPedInControl() && CModelInfo::GetModelInfo("player", nil)) { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); @@ -154,25 +360,34 @@ void ChangePlayerCheat() AssocGroupId AnimGrp = ped->m_animGroup; do { - do - modelId = CGeneral::GetRandomNumberInRange(0, MI_CAS_WOM+1); - while (!CModelInfo::GetModelInfo(modelId)); - } while (modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL04 || modelId == MI_TAXI_D); + do { + modelId = CGeneral::GetRandomNumberInRange(0, MI_PGA); + anotherModelId = modelId+1; + } while (!CModelInfo::GetModelInfo(anotherModelId)); + } while (anotherModelId >= MI_SPECIAL01 && anotherModelId <= MI_SPECIAL04 || modelId == MI_TAXI_D); - uint8 flags = CStreaming::ms_aInfoForModel[modelId].m_flags; + uint8 flags = CStreaming::ms_aInfoForModel[anotherModelId].m_flags; ped->DeleteRwObject(); - CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY| STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(anotherModelId, STREAMFLAGS_DEPENDENCY| STREAMFLAGS_DONT_REMOVE); CStreaming::LoadAllRequestedModels(false); ped->m_modelIndex = -1; - ped->SetModelIndex(modelId); + ped->SetModelIndex(anotherModelId); ped->m_animGroup = AnimGrp; - if (modelId != MI_PLAYER) { + if (modelId != -1) { if (!(flags & STREAMFLAGS_DONT_REMOVE)) - CStreaming::SetModelIsDeletable(modelId); + CStreaming::SetModelIsDeletable(anotherModelId); } } } +void ChangePlayerModel(const char* name) { + if (!FindPlayerVehicle()) { + FindPlayerPed()->Undress(name); + CStreaming::LoadAllRequestedModels(0); + FindPlayerPed()->Dress(); + } +} + void MayhemCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); @@ -182,6 +397,8 @@ void MayhemCheat() PED_FLAG_GANG2 | PED_FLAG_GANG3 | PED_FLAG_GANG4 | PED_FLAG_GANG5 | PED_FLAG_GANG6 | PED_FLAG_GANG7 | PED_FLAG_GANG8 | PED_FLAG_GANG9 | PED_FLAG_EMERGENCY | PED_FLAG_PROSTITUTE | PED_FLAG_CRIMINAL | PED_FLAG_SPECIAL ); + CStats::CheatedCount += 1000; + CPad::bHasPlayerCheated = true; } void EverybodyAttacksPlayerCheat() @@ -189,12 +406,17 @@ void EverybodyAttacksPlayerCheat() CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); for (int i = PEDTYPE_CIVMALE; i < PEDTYPE_SPECIAL; i++) CPedType::AddThreat(i, PED_FLAG_PLAYER1); + + CStats::CheatedCount += 1000; + CPad::bHasPlayerCheated = true; } void WeaponsForAllCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); CPopulation::ms_bGivePedsWeapons = !CPopulation::ms_bGivePedsWeapons; + CStats::CheatedCount += 1000; + CPad::bHasPlayerCheated = true; } void FastTimeCheat() @@ -220,19 +442,19 @@ void MoneyCheat() void ArmourCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT4"), true); - FindPlayerPed()->m_fArmour = 100.0f; + FindPlayerPed()->m_fArmour = CWorld::Players[0].m_nMaxArmour; } void WantedLevelUpCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT5"), true); - FindPlayerPed()->SetWantedLevel(Min(FindPlayerPed()->m_pWanted->GetWantedLevel() + 2, 6)); + FindPlayerPed()->m_pWanted->CheatWantedLevel(Min(FindPlayerPed()->m_pWanted->GetWantedLevel() + 2, 6)); } void WantedLevelDownCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT5"), true); - FindPlayerPed()->SetWantedLevel(0); + FindPlayerPed()->m_pWanted->CheatWantedLevel(0); } void SunnyWeatherCheat() @@ -241,6 +463,12 @@ void SunnyWeatherCheat() CWeather::ForceWeatherNow(WEATHER_SUNNY); } +void ExtraSunnyWeatherCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT7"), true); + CWeather::ForceWeatherNow(WEATHER_EXTRA_SUNNY); +} + void CloudyWeatherCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT7"), true); @@ -269,25 +497,101 @@ void OnlyRenderWheelsCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); CVehicle::bWheelsOnlyCheat = !CVehicle::bWheelsOnlyCheat; + CStats::CheatedCount += 1000; + CPad::bHasPlayerCheated = true; } - void ChittyChittyBangBangCheat() { +#ifdef BETTER_ALLCARSAREDODO_CHEAT + CHud::SetHelpMessage(TheText.Get(!CVehicle::bAllDodosCheat ? "CHEAT1" : "CHEATOF"), true); +#else CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); +#endif CVehicle::bAllDodosCheat = !CVehicle::bAllDodosCheat; + CStats::CheatedCount += 1000; + CPad::bHasPlayerCheated = true; } void StrongGripCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); CVehicle::bCheat3 = !CVehicle::bCheat3; + CStats::CheatedCount += 1000; + CPad::bHasPlayerCheated = true; +} + +void FannyMagnetCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CPed::bFannyMagnetCheat = !CPed::bFannyMagnetCheat; + CPad::bHasPlayerCheated = true; +} + +void BlackCarsCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + gbBlackCars = true; + gbPinkCars = false; +} + +void PinkCarsCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + gbBlackCars = false; + gbPinkCars = true; +} + +void TrafficLightsCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CTrafficLights::bGreenLightsCheat = true; +} + +void MadCarsCheat() +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CCarCtrl::bMadDriversCheat = true; +} + +void NoSeaBedCheat(void) +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CWaterLevel::m_bRenderSeaBed = !CWaterLevel::m_bRenderSeaBed; } -void NastyLimbsCheat() +void RenderWaterLayersCheat(void) { - CPed::bNastyLimbsCheat = !CPed::bNastyLimbsCheat; + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + if ( ++CWaterLevel::m_nRenderWaterLayers > 5 ) + CWaterLevel::m_nRenderWaterLayers = 0; +} + +void BackToTheFuture(void) +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CVehicle::bHoverCheat = !CVehicle::bHoverCheat; + CPad::bHasPlayerCheated = true; +} + +void SuicideCheat(void) { + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + FindPlayerPed()->InflictDamage(nil, WEAPONTYPE_UNARMED, 1000.0f, PEDPIECE_TORSO, 0); } + +void DoChicksWithGunsCheat(void) { + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CStreaming::SetModelIsDeletable(CGangs::GetGangPedModel1(GANG_PLAYER)); + CStreaming::SetModelIsDeletable(CGangs::GetGangPedModel2(GANG_PLAYER)); + CStreaming::SetModelTxdIsDeletable(CGangs::GetGangPedModel1(GANG_PLAYER)); + CStreaming::SetModelTxdIsDeletable(CGangs::GetGangPedModel2(GANG_PLAYER)); + CStreaming::RemoveCurrentZonesModels(); + CGangs::SetGangPedModels(GANG_PLAYER, MI_HFYBE, MI_WFYBE); + CGangs::SetGangWeapons(GANG_PLAYER, WEAPONTYPE_M4, WEAPONTYPE_M4); + CStats::CheatedCount += 1000; + CPad::bHasPlayerCheated = true; +} + ////////////////////////////////////////////////////////////////////////// #ifdef KANGAROO_CHEAT @@ -312,7 +616,7 @@ void KangarooCheat() } #endif -#ifdef ALLCARSHELI_CHEAT +#ifdef RESTORE_ALLCARSHELI_CHEAT void AllCarsHeliCheat(void) { wchar* string; @@ -328,22 +632,34 @@ void AllCarsHeliCheat(void) } #endif -#ifdef ALT_DODO_CHEAT -void AltDodoCheat(void) +#ifdef WALLCLIMB_CHEAT +void WallClimbingCheat(void) { wchar* string; - if (CVehicle::bAltDodoCheat) { + if (gGravityCheat) { string = TheText.Get("CHEATOF"); - CVehicle::bAltDodoCheat = false; + gGravityCheat = false; } else { string = TheText.Get("CHEAT1"); - CVehicle::bAltDodoCheat = true; + gGravityCheat = true; } CHud::SetHelpMessage(string, true); } #endif +void FlyingFishCheat(void) +{ + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CVehicle::bCheat8 = !CVehicle::bCheat8; + CPad::bHasPlayerCheated = true; +} + +void DoShowChaseStatCheat(void) { + CHud::SetHelpMessage(TheText.Get("CHEAT1"), true); + CStats::ShowChaseStatOnScreen = 1; +} + bool CControllerState::CheckForInput(void) { @@ -414,6 +730,8 @@ void CPad::Initialise(void) bObsoleteControllerMessage = false; bOldDisplayNoControllerMessage = false; bDisplayNoControllerMessage = false; + m_bMapPadOneToPadTwo = false; + m_bDebugCamPCOn = false; } #endif @@ -438,12 +756,17 @@ void CPad::Clear(bool bResetPlayerControls) ShakeFreq = 0; ShakeDur = 0; + for (int32 i = 0; i < DRUNK_STEERING_BUFFER_SIZE; i++) + SteeringLeftRightBuffer[i] = 0; + + DrunkDrivingBufferUsed = 0; + if ( bResetPlayerControls ) DisablePlayerControls = PLAYERCONTROL_ENABLED; + JustOutOfFrontend = 0; bApplyBrakes = false; - for ( int32 i = 0; i < HORNHISTORY_SIZE; i++ ) bHornHistory[i] = false; @@ -457,6 +780,11 @@ void CPad::Clear(bool bResetPlayerControls) AverageEntries = 0; } +uint32 CPad::InputHowLongAgo() +{ + return CTimer::GetTimeInMilliseconds() - LastTimeTouched; +} + void CPad::ClearMouseHistory() { PCTempMouseControllerState.Clear(); @@ -464,6 +792,14 @@ void CPad::ClearMouseHistory() OldMouseControllerState.Clear(); } +// unused +void CPad::ClearKeyBoardHistory() +{ + NewKeyState.Clear(); + OldKeyState.Clear(); + TempKeyState.Clear(); +} + CMouseControllerState::CMouseControllerState() { LMB = 0; @@ -495,7 +831,7 @@ CMouseControllerState CMousePointerStateHelper::GetMouseSetUp() #if defined RW_D3D9 || defined RWLIBS if ( PSGLOBAL(mouse) == nil ) - _InputInitialiseMouse(); + _InputInitialiseMouse(!FrontEndMenuManager.m_bMenuActive && _InputMouseNeedsExclusive()); if ( PSGLOBAL(mouse) != nil ) { @@ -549,7 +885,7 @@ void CPad::UpdateMouse() if ( IsForegroundApp() ) { if ( PSGLOBAL(mouse) == nil ) - _InputInitialiseMouse(); + _InputInitialiseMouse(!FrontEndMenuManager.m_bMenuActive && _InputMouseNeedsExclusive()); DIMOUSESTATE2 state; @@ -693,7 +1029,7 @@ CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &Stat void CPad::StartShake(int16 nDur, uint8 nFreq) { - if ( !CMenuManager::m_PrefsUseVibration ) + if ( !FrontEndMenuManager.m_PrefsUseVibration ) return; if ( CCutsceneMgr::IsRunning() || CGame::playingIntro ) @@ -715,7 +1051,7 @@ void CPad::StartShake(int16 nDur, uint8 nFreq) void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fZ) { - if ( !CMenuManager::m_PrefsUseVibration ) + if ( !FrontEndMenuManager.m_PrefsUseVibration ) return; if ( CCutsceneMgr::IsRunning() || CGame::playingIntro ) @@ -742,7 +1078,7 @@ void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, floa void CPad::StartShake_Train(float fX, float fY) { - if ( !CMenuManager::m_PrefsUseVibration ) + if ( !FrontEndMenuManager.m_PrefsUseVibration ) return; if ( CCutsceneMgr::IsRunning() || CGame::playingIntro ) @@ -776,7 +1112,7 @@ void CPad::AddToCheatString(char c) #define _CHEATCMP(str) strncmp(str, CheatString, sizeof(str)-1) // "4414LDRULDRU" - R2 R2 L1 R2 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP if ( !_CHEATCMP("URDLURDL4144") ) - WeaponCheat(); + WeaponCheat1(); // "4411LDRULDRU" - R2 R2 L1 L1 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP else if ( !_CHEATCMP("URDLURDL1144") ) @@ -816,7 +1152,7 @@ void CPad::AddToCheatString(char c) // "CCCCCC321TCT" - CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE R1 L2 L1 TRIANGLE CIRCLE TRIANGLE else if ( !_CHEATCMP("TCT123CCCCCC") ) - TankCheat(); + VehicleCheat(MI_RHINO); // "CCCSSSSS1TCT" - CIRCLE CIRCLE CIRCLE SQUARE SQUARE SQUARE SQUARE SQUARE L1 TRIANGLE CIRCLE TRIANGLE else if ( !_CHEATCMP("TCT1SSSSSCCC") ) @@ -862,143 +1198,354 @@ void CPad::AddToCheatString(char c) else if ( !_CHEATCMP("T33L1413") ) StrongGripCheat(); - // "S1CD13TR1X" - SQUARE L1 CIRCLE DOWN L1 R1 TRIANGLE RIGHT L1 CROSS - else if ( !_CHEATCMP("X1RT31DC1S") ) - NastyLimbsCheat(); - -#ifdef KANGAROO_CHEAT - // "X1DUC3RLS3" - R1 SQUARE LEFT RIGHT R1 CIRCLE UP DOWN L1 CROSS - else if (!_CHEATCMP("X1DUC3RLS3")) - KangarooCheat(); -#endif - -#ifndef MASTER - // "31UD13XUD" - DOWN UP CROSS R1 L1 DOWN UP L1 R1 - else if (!_CHEATCMP("31UD13XUD")) - CPed::SwitchDebugDisplay(); -#endif - -#ifdef ALLCARSHELI_CHEAT - // "UCCL3R1TT" - TRIANGLE TRIANGLE L1 RIGHT R1 LEFT CIRCLE CIRCLE UP - else if (!_CHEATCMP("UCCL3R1TT")) - AllCarsHeliCheat(); -#endif - -#ifdef ALT_DODO_CHEAT - // "DUU31XX13" - R1 L1 CROSS CROSS L1 R1 UP UP DOWN - else if (!_CHEATCMP("DUU31XX13")) - AltDodoCheat(); -#endif #undef _CHEATCMP } #endif +int Cheat_strncmp(char* sourceStr, char* origCheatStr) +{ +#define ccmp(n) if((uint8)sourceStr[i] != (uint8)origCheatStr[i] - n) return 1; + int i = 0; + while(origCheatStr[i]) + { + switch(i) + { + case 0: ccmp(3); break; + case 1: ccmp(5); break; + case 2: ccmp(7); break; + case 3: ccmp(1); break; + case 4: ccmp(13); break; + case 5: ccmp(27); break; + case 6: ccmp(3); break; + case 7: ccmp(7); break; + case 8: ccmp(1); break; + case 9: ccmp(11); break; + case 10: ccmp(13); break; + case 11: ccmp(8); break; + case 12: ccmp(7); break; + case 13: ccmp(32); break; + case 14: ccmp(13); break; + case 15: ccmp(6); break; + case 16: ccmp(28); break; + case 17: ccmp(19); break; + case 18: ccmp(10); break; + case 19: ccmp(3); break; + case 20: ccmp(3); break; + case 21: ccmp(5); break; + case 22: ccmp(7); break; + case 23: ccmp(1); break; + case 24: ccmp(13); break; + case 25: ccmp(27); break; + case 26: ccmp(3); break; + case 27: ccmp(7); break; + default: return 1; + } + i++; + } + return 0; +#undef ccmp +} + +// TODO(Miami): Mobile has changed some of the cheats to include debugging things void CPad::AddToPCCheatString(char c) { - for ( int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i-- ) + for (int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i--) KeyBoardCheatString[i + 1] = KeyBoardCheatString[i]; KeyBoardCheatString[0] = c; - #define _CHEATCMP(str) strncmp(str, KeyBoardCheatString, sizeof(str)-1) - - // "GUNSGUNSGUNS" - if ( !_CHEATCMP("SNUGSNUGSNUG") ) - WeaponCheat(); - - // "IFIWEREARICHMAN" - if ( !_CHEATCMP("NAMHCIRAEREWIFI") ) - MoneyCheat(); +#define _CHEATCMP(str) strncmp(str, KeyBoardCheatString, sizeof(str)-1) - // "GESUNDHEIT" - if ( !_CHEATCMP("TIEHDNUSEG") ) + // "THUGSTOOLS" + if (!Cheat_strncmp(KeyBoardCheatString, "VQVPanJ\\I_")) { + KeyBoardCheatString[0] = ' '; + WeaponCheat1(); + } + // "PROFESSIONALTOOLS" + else if (!Cheat_strncmp(KeyBoardCheatString, "VQVPagDUPT`[Lf\\Xl")) { + KeyBoardCheatString[0] = ' '; + WeaponCheat2(); + } + // "NUTTERTOOLS" + else if (!Cheat_strncmp(KeyBoardCheatString, "VQVPamH[U`[")) { + KeyBoardCheatString[0] = ' '; + WeaponCheat3(); + } + // "PRECIOUSPROTECTION" + else if (!Cheat_strncmp(KeyBoardCheatString, "QTPUP`WVS[`]ViPKnc")) { + KeyBoardCheatString[0] = ' '; + ArmourCheat(); + } + // "ASPIRINE" + else if (!Cheat_strncmp(KeyBoardCheatString, "HSPSVkVH")) { + KeyBoardCheatString[0] = ' '; HealthCheat(); - - // "MOREPOLICEPLEASE" - if ( !_CHEATCMP("ESAELPECILOPEROM") ) + } + // "YOUWONTTAKEMEALIVE" + else if (!Cheat_strncmp(KeyBoardCheatString, "H[PMN`PLLLa\\Uod[kl")) { + KeyBoardCheatString[0] = ' '; WantedLevelUpCheat(); - - // "NOPOLICEPLEASE" - if ( !_CHEATCMP("ESAELPECILOPON") ) + } + // "LEAVEMEALONE" + else if (!Cheat_strncmp(KeyBoardCheatString, "HSVMN`PLWLRT")) { + KeyBoardCheatString[0] = ' '; WantedLevelDownCheat(); - - // "GIVEUSATANK" - if ( !_CHEATCMP("KNATASUEVIG") ) - TankCheat(); - - // "BANGBANGBANG" - if ( !_CHEATCMP("GNABGNABGNAB") ) + } + // "APLEASANTDAY" + else if (!Cheat_strncmp(KeyBoardCheatString, "\\FKU[\\VHFW]I")) { + KeyBoardCheatString[0] = ' '; + SunnyWeatherCheat(); + } + // "ALOVELYDAY" + else if (!Cheat_strncmp(KeyBoardCheatString, "\\FKZY`YVML")) { + KeyBoardCheatString[0] = ' '; + ExtraSunnyWeatherCheat(); + } + // "ABITDRIEG" + else if (!Cheat_strncmp(KeyBoardCheatString, "JJPSQoLIB")) { + KeyBoardCheatString[0] = ' '; + CloudyWeatherCheat(); + } + // "CATSANDDOGS" + else if (!Cheat_strncmp(KeyBoardCheatString, "VLVEQiDZULP")) { + KeyBoardCheatString[0] = ' '; + RainyWeatherCheat(); + } + // "CANTSEEATHING" + else if (!Cheat_strncmp(KeyBoardCheatString, "JSPIa\\HLT_[IJ")) { + KeyBoardCheatString[0] = ' '; + FoggyWeatherCheat(); + } + // "PANZER" + else if (!Cheat_strncmp(KeyBoardCheatString, "UJaONk")) { + KeyBoardCheatString[0] = ' '; + VehicleCheat(MI_RHINO); + } + // "LIFEISPASSINGMEBY" + else if (!Cheat_strncmp(KeyBoardCheatString, "\\GLNTiLZTL][PeSOh")) { + KeyBoardCheatString[0] = ' '; + FastWeatherCheat(); + } + // "BIGBANG" + else if (!Cheat_strncmp(KeyBoardCheatString, "JSHCTdE")) { + KeyBoardCheatString[0] = ' '; BlowUpCarsCheat(); - - // "ILIKEDRESSINGUP" - if ( !_CHEATCMP("PUGNISSERDEKILI") ) + } + // "STILLLIKEDRESSINGUP" + else if (!Cheat_strncmp(KeyBoardCheatString, "SZNOVnVLSORSPlYReg]")) { + KeyBoardCheatString[0] = ' '; ChangePlayerCheat(); - - // "ITSALLGOINGMAAAD" - if ( !_CHEATCMP("DAAAMGNIOGLLASTI") ) + } + // "FIGHTFIGHTFIGHT" + else if (!Cheat_strncmp(KeyBoardCheatString, "WMNJSoKNJQaPNiS")) { + KeyBoardCheatString[0] = ' '; MayhemCheat(); - + } // "NOBODYLIKESME" - if ( !_CHEATCMP("EMSEKILYDOBON") ) + else if (!Cheat_strncmp(KeyBoardCheatString, "HRZFXdO`EZOWU")) { + KeyBoardCheatString[0] = ' '; EverybodyAttacksPlayerCheat(); - - // "WEAPONSFORALL" - if ( !_CHEATCMP("LLAROFSNOPAEW") ) + } + // "OURGODGIVENRIGHTTOBEARARMS" + else if (!Cheat_strncmp(KeyBoardCheatString, "VRYB_\\HIP_aPNi_TaiSJGTNSbj")) { + KeyBoardCheatString[0] = ' '; WeaponsForAllCheat(); - - // "TIMEFLIESWHENYOU" - if ( !_CHEATCMP("UOYNEHWSEILFEMIT") ) + } + // "ONSPEED" + else if (!Cheat_strncmp(KeyBoardCheatString, "GJLQ`iR")) { + KeyBoardCheatString[0] = ' '; FastTimeCheat(); - - // "BOOOOORING" - if ( !_CHEATCMP("GNIROOOOOB") ) + } + // "BOOOOOORING" + else if (!Cheat_strncmp(KeyBoardCheatString, "JSPS\\jRVPZO")) { + KeyBoardCheatString[0] = ' '; SlowTimeCheat(); - -#if GTA_VERSION < GTA3_PC_11 - // "TURTOISE" - if ( !_CHEATCMP("ESIOTRUT") ) - ArmourCheat(); -#else - // "TORTOISE" - if ( !_CHEATCMP("ESIOTROT") ) - ArmourCheat(); -#endif - - // "SKINCANCERFORME" - if ( !_CHEATCMP("EMROFRECNACNIKS") ) - SunnyWeatherCheat(); - - // "ILIKESCOTLAND" - if ( !_CHEATCMP("DNALTOCSEKILI") ) - CloudyWeatherCheat(); - - // "ILOVESCOTLAND" - if ( !_CHEATCMP("DNALTOCSEVOLI") ) - RainyWeatherCheat(); - - // "PEASOUP" - if ( !_CHEATCMP("PUOSAEP") ) - FoggyWeatherCheat(); - - // "MADWEATHER" - if ( !_CHEATCMP("REHTAEWDAM") ) - FastWeatherCheat(); - - // "ANICESETOFWHEELS" - if ( !_CHEATCMP("SLEEHWFOTESECINA") ) + } + // "WHEELSAREALLINEED" + else if (!Cheat_strncmp(KeyBoardCheatString, "GJLOVgOHF]N[SeRNs")) { + KeyBoardCheatString[0] = ' '; OnlyRenderWheelsCheat(); - - // "CHITTYCHITTYBB" - if ( !_CHEATCMP("BBYTTIHCYTTIHC") ) + } + //COMEFLYWITHME + else if (!Cheat_strncmp(KeyBoardCheatString, "HROUVr\\SGPZWJ")) { + KeyBoardCheatString[0] = ' '; ChittyChittyBangBangCheat(); - - // "CORNERSLIKEMAD" - if ( !_CHEATCMP("DAMEKILSRENROC") ) + } + // "GRIPISEVERYTHING" + else if (!Cheat_strncmp(KeyBoardCheatString, "JSPIatULWP`QWi_M")) { + KeyBoardCheatString[0] = ' '; StrongGripCheat(); - - // "NASTYLIMBSCHEAT" - if ( !_CHEATCMP("TAEHCSBMILYTSAN") ) - NastyLimbsCheat(); + } + // "CHASESTAT" + else if (!Cheat_strncmp(KeyBoardCheatString, "WF[TRnDOD")) { + KeyBoardCheatString[0] = ' '; + DoShowChaseStatCheat(); + } + // "CHICKSWITHGUNS" + else if (!Cheat_strncmp(KeyBoardCheatString, "VS\\HUoL^TVPQOc")) { + KeyBoardCheatString[0] = ' '; + DoChicksWithGunsCheat(); + } + // "ICANTTAKEITANYMORE" + else if (!Cheat_strncmp(KeyBoardCheatString, "HWVNfiD[JPXI[t[G_\\")) { + KeyBoardCheatString[0] = ' '; + SuicideCheat(); + } + // "GREENLIGHT" + else if (!Cheat_strncmp(KeyBoardCheatString, "WMNJYiHLSR")) { + KeyBoardCheatString[0] = ' '; + TrafficLightsCheat(); + } + // "MIAMITRAFFIC" + else if (!Cheat_strncmp(KeyBoardCheatString, "FNMGNmWPNLVU")) { + KeyBoardCheatString[0] = ' '; + MadCarsCheat(); + } + // "AHAIRDRESSERSCAR" + else if (!Cheat_strncmp(KeyBoardCheatString, "UFJT_`VZF]QZPaUG")) { + KeyBoardCheatString[0] = ' '; + PinkCarsCheat(); + } + // "IWANTITPAINTEDBLACK" + else if (!Cheat_strncmp(KeyBoardCheatString, "NHHMO_H[OTNX[iaT]jS")) { + KeyBoardCheatString[0] = ' '; + BlackCarsCheat(); + } + // "TRAVELINSTYLE" + else if (!Cheat_strncmp(KeyBoardCheatString, "HQ`U`iLSFaNZ[")) { + KeyBoardCheatString[0] = ' '; + VehicleCheat(MI_BLOODRA); + } + // "THELASTRIDE" + else if (!Cheat_strncmp(KeyBoardCheatString, "HIPSanDSFSa")) { + KeyBoardCheatString[0] = ' '; + VehicleCheat(MI_ROMERO); + } + // "ROCKANDROLLCAR" + else if (!Cheat_strncmp(KeyBoardCheatString, "UFJMYjUKOLXKVr")) { + KeyBoardCheatString[0] = ' '; + VehicleCheat(MI_LOVEFIST); + } + // "RUBBISHCAR" + else if (!Cheat_strncmp(KeyBoardCheatString, "UFJI`dEIV]")) { + KeyBoardCheatString[0] = ' '; + VehicleCheat(MI_TRASH); + } + // "GETTHEREQUICKLY" + else if (!Cheat_strncmp(KeyBoardCheatString, "\\QRDVpTLSPU\\[eT")) { + KeyBoardCheatString[0] = ' '; + VehicleCheat(MI_BLOODRB); + } + // "GETTHEREFAST" + else if (!Cheat_strncmp(KeyBoardCheatString, "WXHGRmHOU_RO")) { + KeyBoardCheatString[0] = ' '; + VehicleCheat(MI_SABRETUR); + } + // "BETTERTHANWALKING" + else if (!Cheat_strncmp(KeyBoardCheatString, "JSPLY\\ZUBSaZLtaK^")) { + KeyBoardCheatString[0] = ' '; + VehicleCheat(MI_CADDY); + } + // "GETTHEREFASTINDEED" + else if (!Cheat_strncmp(KeyBoardCheatString, "GJLE[dWZBQfZLvRXa[^WHL")) { + KeyBoardCheatString[0] = ' '; + VehicleCheat(MI_HOTRINA); + } + // "GETTHEREAMAZINGLYFAST" + else if (!Cheat_strncmp(KeyBoardCheatString, "WXHGfgJUJeNUHe_Kdg^HJ")) { + KeyBoardCheatString[0] = ' '; + VehicleCheat(MI_HOTRINB); + } + // LOOKLIKELANCE + else if (!Cheat_strncmp(KeyBoardCheatString, "HHUBY`NPMV\\WS")) { + KeyBoardCheatString[0] = ' '; + ChangePlayerModel("igbuddy"); + } + // IWANTBIGTITS + else if (!Cheat_strncmp(KeyBoardCheatString, "VYPUTdE[OLdQ")) { + KeyBoardCheatString[0] = ' '; + ChangePlayerModel("igcandy"); + } + // MYSONISALAWYER + else if (!Cheat_strncmp(KeyBoardCheatString, "UJ`XNgDZJY\\[`m")) { + KeyBoardCheatString[0] = ' '; + ChangePlayerModel("igken"); + } + // ILOOKLIKEHILARY + else if (!Cheat_strncmp(KeyBoardCheatString, "\\WHMVcHRJWXWVlV")) { + KeyBoardCheatString[0] = ' '; + ChangePlayerModel("ighlary"); + } + // ROCKANDROLLMAN + else if (!Cheat_strncmp(KeyBoardCheatString, "QFTMYjUKOLXKVr")) { + KeyBoardCheatString[0] = ' '; + ChangePlayerModel("igjezz"); + } + // ONEARMEDBANDIT + else if (!Cheat_strncmp(KeyBoardCheatString, "WNKON]GLN]NMUo")) { + KeyBoardCheatString[0] = ' '; + ChangePlayerModel("igphil"); + } + // IDONTHAVETHEMONEYSONNY + else if (!Cheat_strncmp(KeyBoardCheatString, "\\SUP`tHUPXRP[ecGdgXRGN")) { + KeyBoardCheatString[0] = ' '; + ChangePlayerModel("igsonny"); + } + // FOXYLITTLETHING + else if (!Cheat_strncmp(KeyBoardCheatString, "JSPIa`O[UTYa_oS")) { + KeyBoardCheatString[0] = ' '; + ChangePlayerModel("igmerc"); + } + // WELOVEOURDICK + else if (!Cheat_strncmp(KeyBoardCheatString, "NHPE_pRLWZYM^")) { + KeyBoardCheatString[0] = ' '; + ChangePlayerModel("igdick"); + } + // CHEATSHAVEBEENCRACKED + else if (!Cheat_strncmp(KeyBoardCheatString, "GJRDNmFUFPOM]aUYpTOKF")) { + KeyBoardCheatString[0] = ' '; + ChangePlayerModel("igdiaz"); + } + // DEEPFRIEDMARSBARS + else if (!Cheat_strncmp(KeyBoardCheatString, "VWHC`mDTEPVZMpRK")) { + KeyBoardCheatString[0] = ' '; + gfTommyFatness = 0.26f; + } + // PROGRAMMER + else if (!Cheat_strncmp(KeyBoardCheatString, "UJTNNmJVS[")) { + KeyBoardCheatString[0] = ' '; + gfTommyFatness = -0.3f; + } + // SEAWAYS + else if (!Cheat_strncmp(KeyBoardCheatString, "V^HXN`V")) { + KeyBoardCheatString[0] = ' '; + BackToTheFuture(); + } + // LOADSOFLITTLETHINGS + else if (!Cheat_strncmp(KeyBoardCheatString, "VLUJUoHSU_VTMo`J]bV")) { + KeyBoardCheatString[0] = ' '; + SpecialCarCheats(); + } + // HOPINGIRL + else if (!Cheat_strncmp(KeyBoardCheatString, "OWPH[dSVI")) { + KeyBoardCheatString[0] = ' '; + PickUpChicksCheat(); + } + //CERTAINDEATH + else if (!Cheat_strncmp(KeyBoardCheatString, "KYHFQiLHU]RK")) { + KeyBoardCheatString[0] = ' '; + CSmokeTrails::CigOn = !CSmokeTrails::CigOn; + } + //AIRSHIP + else if (!Cheat_strncmp(KeyBoardCheatString, "SNOT_dD")) { + KeyBoardCheatString[0] = ' '; + FlyingFishCheat(); + } + //FANNYMAGNET + else if (!Cheat_strncmp(KeyBoardCheatString, "WJUHNh\\UOLS")) { + KeyBoardCheatString[0] = ' '; + FannyMagnetCheat(); + } #ifdef KANGAROO_CHEAT // "KANGAROO" @@ -1012,19 +1559,29 @@ void CPad::AddToPCCheatString(char c) CPed::SwitchDebugDisplay(); #endif -#ifdef ALLCARSHELI_CHEAT +#ifdef RESTORE_ALLCARSHELI_CHEAT // "CARSAREHELI" if (!_CHEATCMP("ILEHERASRAC")) AllCarsHeliCheat(); #endif -#ifdef ALT_DODO_CHEAT - // "IWANTTOMASTERDODO" - if (!_CHEATCMP("ODODRETSAMOTTNAWI")) - AltDodoCheat(); +#ifdef WALLCLIMB_CHEAT + // "SPIDERCAR" + if (!_CHEATCMP("RACREDIPS")) + WallClimbingCheat(); +#endif + +#if !defined(PC_WATER) && defined(WATER_CHEATS) + // SEABEDCHEAT + if (!_CHEATCMP("TAEHCDEBAESON")) + NoSeaBedCheat(); + + // WATERLAYERSCHEAT + if (!_CHEATCMP("TAEHCSREYALRETAW")) + RenderWaterLayersCheat(); #endif - #undef _CHEATCMP +#undef _CHEATCMP } #ifdef XINPUT @@ -1128,7 +1685,7 @@ void CPad::UpdatePads(void) IsAffectedByController = false; #endif - if ( CReplay::IsPlayingBackFromFile() ) + if ( CReplay::IsPlayingBackFromFile() && !FrontEndMenuManager.m_bMenuActive ) bUpdate = false; if ( bUpdate ) @@ -1428,14 +1985,23 @@ void CPad::Update(int16 pad) ProcessPCSpecificStuff(); + if (NewState.CheckForInput()) + LastTimeTouched = CTimer::GetTimeInMilliseconds(); + if ( ++iCurrHornHistory >= HORNHISTORY_SIZE ) iCurrHornHistory = 0; bHornHistory[iCurrHornHistory] = GetHorn(); + for (int32 i = DRUNK_STEERING_BUFFER_SIZE - 2; i >= 0; i--) { + SteeringLeftRightBuffer[i + 1] = SteeringLeftRightBuffer[i]; + } if ( !bDisplayNoControllerMessage ) CGame::bDemoMode = false; + + if ( JustOutOfFrontend != 0 ) + --JustOutOfFrontend; } void CPad::DoCheats(void) @@ -1520,12 +2086,12 @@ CPad *CPad::GetPad(int32 pad) #define CURMODE (Mode) #endif - int16 CPad::GetSteeringLeftRight(void) { if ( ArePlayerControlsDisabled() ) return 0; + int16 value; switch (CURMODE) { case 0: @@ -1535,9 +2101,12 @@ int16 CPad::GetSteeringLeftRight(void) int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; if ( Abs(axis) > Abs(dpad) ) - return axis; + value = axis; else - return dpad; + value = dpad; + + SteeringLeftRightBuffer[0] = value; + value = SteeringLeftRightBuffer[DrunkDrivingBufferUsed]; break; } @@ -1545,13 +2114,18 @@ int16 CPad::GetSteeringLeftRight(void) case 1: case 3: { - return NewState.LeftStickX; - + SteeringLeftRightBuffer[0] = NewState.LeftStickX; + value = SteeringLeftRightBuffer[DrunkDrivingBufferUsed]; + break; + } + default: + { + value = 0; break; } } - return 0; + return value; } int16 CPad::GetSteeringUpDown(void) @@ -1565,7 +2139,7 @@ int16 CPad::GetSteeringUpDown(void) case 2: { int16 axis = NewState.LeftStickY; - int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2; + int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2; if ( Abs(axis) > Abs(dpad) ) return axis; @@ -1674,7 +2248,6 @@ int16 CPad::GetPedWalkLeftRight(void) return 0; } - int16 CPad::GetPedWalkUpDown(void) { if ( ArePlayerControlsDisabled() ) @@ -1738,6 +2311,36 @@ int16 CPad::GetAnalogueUpDown(void) return 0; } +int16 CPad::GetAnalogueLeftRight(void) +{ + switch (CURMODE) + { + case 0: + case 2: + { + int16 axis = NewState.LeftStickX; + int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; + + if ( Abs(axis) > Abs(dpad) ) + return axis; + else + return dpad; + + break; + } + + case 1: + case 3: + { + return NewState.LeftStickX; + + break; + } + } + + return 0; +} + bool CPad::GetLookLeft(void) { if ( ArePlayerControlsDisabled() ) @@ -1849,7 +2452,6 @@ bool CPad::HornJustDown(void) return false; } - bool CPad::GetCarGunFired(void) { if ( ArePlayerControlsDisabled() ) @@ -1980,6 +2582,10 @@ bool CPad::GetExitVehicle(void) if ( ArePlayerControlsDisabled() ) return false; + + if ( JustOutOfFrontend != 0 ) + return false; + switch (CURMODE) { case 0: @@ -2007,6 +2613,9 @@ bool CPad::ExitVehicleJustDown(void) if ( ArePlayerControlsDisabled() ) return false; + if ( JustOutOfFrontend != 0 ) + return false; + switch (CURMODE) { case 0: @@ -2133,6 +2742,53 @@ int16 CPad::GetAccelerate(void) return 0; } +bool CPad::CycleCameraModeJustDown(void) +{ + bool result; + switch (CURMODE) + { + case 0: + case 2: + case 3: + { + result = !!(NewState.Select && !OldState.Select); + + break; + } + + case 1: + { + result = !!(NewState.DPadUp && !OldState.DPadUp); + + break; + } + default: + { + result = false; + break; + } + } + + if (!result) + { + switch (CURMODE) + { + case 1: + { + result = !!(NewState.DPadDown && !OldState.DPadDown); + break; + } + default: + { + result = false; + break; + } + } + } + + return result; +} + bool CPad::CycleCameraModeUpJustDown(void) { switch (CURMODE) @@ -2220,7 +2876,6 @@ bool CPad::ChangeStationJustDown(void) return false; } - bool CPad::CycleWeaponLeftJustDown(void) { if ( ArePlayerControlsDisabled() ) @@ -2291,6 +2946,46 @@ bool CPad::TargetJustDown(void) return false; } +bool CPad::CollectPickupJustDown(void) +{ + if ( ArePlayerControlsDisabled() ) + return false; + + switch (CURMODE) + { + case 0: + case 1: + { + return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); + + break; + } + case 2: + { + return !!(NewState.Triangle && !OldState.Triangle); + + break; + } + + case 3: + { + return !!(NewState.Circle && !OldState.Circle); + + break; + } + } + + return false; +} + +bool CPad::DuckJustDown(void) +{ + if (ArePlayerControlsDisabled()) + return false; + + return !!(NewState.LeftShock && !OldState.LeftShock); +} + bool CPad::JumpJustDown(void) { if ( ArePlayerControlsDisabled() ) @@ -2339,11 +3034,9 @@ bool CPad::ShiftTargetRightJustDown(void) if ( ArePlayerControlsDisabled() ) return false; - return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); + return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1) || !!(NewState.RightShoulder2 && !OldState.RightShoulder2); } -#ifdef FIX_BUGS -// FIX: fixes from VC for the bug of double switching the controller setup bool CPad::GetAnaloguePadUp(void) { static int16 oldfStickY = 0; @@ -2456,120 +3149,6 @@ bool CPad::GetAnaloguePadRightJustUp(void) } } -#else -bool CPad::GetAnaloguePadUp(void) -{ - static int16 oldfStickY = 0; - - int16 Y = CPad::GetPad(0)->GetAnalogueUpDown(); - - if ( Y < 0 && oldfStickY >= 0 ) - { - oldfStickY = Y; - return true; - } - else - { - oldfStickY = Y; - return false; - } -} - -bool CPad::GetAnaloguePadDown(void) -{ - static int16 oldfStickY = 0; - - int16 Y = CPad::GetPad(0)->GetAnalogueUpDown(); - - if ( Y > 0 && oldfStickY <= 0 ) - { - oldfStickY = Y; - return true; - } - else - { - oldfStickY = Y; - return false; - } -} - -bool CPad::GetAnaloguePadLeft(void) -{ - static int16 oldfStickX = 0; - - int16 X = CPad::GetPad(0)->GetPedWalkLeftRight(); - - if ( X < 0 && oldfStickX >= 0 ) - { - oldfStickX = X; - return true; - } - else - { - oldfStickX = X; - return false; - } -} - -bool CPad::GetAnaloguePadRight(void) -{ - static int16 oldfStickX = 0; - - int16 X = CPad::GetPad(0)->GetPedWalkLeftRight(); - - if ( X > 0 && oldfStickX <= 0 ) - { - oldfStickX = X; - return true; - } - else - { - oldfStickX = X; - return false; - } -} - -bool CPad::GetAnaloguePadLeftJustUp(void) -{ - static int16 oldfStickX = 0; - - int16 X = GetPad(0)->GetPedWalkLeftRight(); - - if ( X == 0 && oldfStickX < 0 ) - { - oldfStickX = 0; - - return true; - } - else - { - oldfStickX = X; - - return false; - } -} - -bool CPad::GetAnaloguePadRightJustUp(void) -{ - static int16 oldfStickX = 0; - - int16 X = GetPad(0)->GetPedWalkLeftRight(); - - if ( X == 0 && oldfStickX > 0 ) - { - oldfStickX = 0; - - return true; - } - else - { - oldfStickX = X; - - return false; - } -} -#endif - bool CPad::ForceCameraBehindPlayer(void) { if ( ArePlayerControlsDisabled() ) @@ -2664,9 +3243,13 @@ int16 CPad::SniperModeLookLeftRight(void) int16 axis = NewState.LeftStickX; int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; - if ( Abs(axis) > Abs(dpad) ) - return axis; - else + if ( Abs(axis) > Abs(dpad) ) { + if ( Abs(axis) > 35.0f ) { + return (axis > 0.f ? axis - 35.f : axis + 35.f) * (128.f / (128 - 35)); + } else { + return 0; + } + } else return dpad; } @@ -2674,23 +3257,24 @@ int16 CPad::SniperModeLookUpDown(void) { int16 axis = NewState.LeftStickY; int16 dpad; + #ifdef FIX_BUGS axis = -axis; #endif -#ifndef INVERT_LOOK_FOR_PAD - dpad = (NewState.DPadUp - NewState.DPadDown) / 2; -#else if (CPad::bInvertLook4Pad) { axis = -axis; dpad = (NewState.DPadDown - NewState.DPadUp) / 2; } else { dpad = (NewState.DPadUp - NewState.DPadDown) / 2; } -#endif - if ( Abs(axis) > Abs(dpad) ) - return axis; - else + if ( Abs(axis) > Abs(dpad) ) { + if ( Abs(axis) > 35.0f ) { + return (axis > 0.f ? axis - 35.f : axis + 35.f) * (128.f / (128 - 35)); + } else { + return 0; + } + } else return dpad; } @@ -2712,14 +3296,11 @@ int16 CPad::LookAroundLeftRight(void) int16 CPad::LookAroundUpDown(void) { int16 axis = GetPad(0)->NewState.RightStickY; - #ifdef FIX_BUGS axis = -axis; #endif -#ifdef INVERT_LOOK_FOR_PAD if (CPad::bInvertLook4Pad) axis = -axis; -#endif if ( Abs(axis) > 85 && !GetLookBehindForPed() ) return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) ) @@ -2732,7 +3313,6 @@ int16 CPad::LookAroundUpDown(void) return 0; } - void CPad::ResetAverageWeapon(void) { AverageWeapon = GetWeapon(); @@ -2741,8 +3321,12 @@ void CPad::ResetAverageWeapon(void) void CPad::PrintErrorMessage(void) { + if (TheCamera.m_WideScreenOn) + return; + if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive ) { + CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_FROM_BOTTOM(130.0f), SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(140.0f)), CRGBA(50, 50, 50, 210)); #ifdef FIX_BUGS CFont::SetScale(SCREEN_SCALE_X(0.85f), SCREEN_SCALE_Y(1.0f)); #else @@ -2758,16 +3342,17 @@ void CPad::PrintErrorMessage(void) CFont::SetCentreOn(); CFont::SetPropOn(); CFont::SetColor(CRGBA(255, 255, 200, 200)); - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); CFont::PrintString ( SCREEN_WIDTH / 2, - SCREEN_HEIGHT / 2, + SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(40.0f), TheText.Get("NOCONT") // Please reconnect an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). to controller port 1 to continue ); } else if ( bObsoleteControllerMessage ) { + CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_FROM_BOTTOM(130.0f), SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(140.0f)), CRGBA(50, 50, 50, 210)); #ifdef FIX_BUGS CFont::SetScale(SCREEN_SCALE_X(0.85f), SCREEN_SCALE_Y(1.0f)); #else @@ -2783,11 +3368,11 @@ void CPad::PrintErrorMessage(void) CFont::SetCentreOn(); CFont::SetPropOn(); CFont::SetColor(CRGBA(255, 255, 200, 200)); - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); CFont::PrintString ( SCREEN_WIDTH / 2, - SCREEN_HEIGHT / 2, + SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(40.0f), TheText.Get("WRCONT") // The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto III requires an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). ); } @@ -2805,20 +3390,33 @@ void CPad::ResetCheats(void) { CWeather::ReleaseWeather(); + gbFastTime = false; CPopulation::ms_bGivePedsWeapons = false; - - CPed::bNastyLimbsCheat = false; - CPed::bPedCheat2 = false; - CPed::bPedCheat3 = false; + CTimer::SetTimeScale(1.0f); CVehicle::bWheelsOnlyCheat = false; CVehicle::bAllDodosCheat = false; CVehicle::bCheat3 = false; CVehicle::bCheat4 = false; CVehicle::bCheat5 = false; + CVehicle::bAllTaxisHaveNitro = false; + CVehicle::bHoverCheat = false; + CVehicle::bCheat8 = false; + CVehicle::bCheat9 = false; + CVehicle::bCheat10 = false; +#ifdef RESTORE_ALLCARSHELI_CHEAT + bAllCarCheat = false; +#endif + gbBlackCars = false; + gbPinkCars = false; + + CCarCtrl::bMadDriversCheat = false; + CTrafficLights::bGreenLightsCheat = false; + CStats::ShowChaseStatOnScreen = 0; + CPed::bNastyLimbsCheat = false; + CPed::bFannyMagnetCheat = false; + CPed::bPedCheat3 = false; - gbFastTime = false; - CTimer::SetTimeScale(1.0f); } char *CPad::EditString(char *pStr, int32 nSize) @@ -3023,3 +3621,13 @@ int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize) return pRsKeys; } + +void CPad::FixPadsAfterSave(void) +{ + UpdatePads(); + if ( bObsoleteControllerMessage ) + { + bObsoleteControllerMessage = false; + GetPad(0)->Phase = 0; + } +} diff --git a/src/core/Pad.h b/src/core/Pad.h index b37659cd..f141ed6c 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -10,6 +10,7 @@ enum { PLAYERCONTROL_PLAYERINFO = 32, PLAYERCONTROL_PHONE = 64, PLAYERCONTROL_CUTSCENE = 128, + PLAYERCONTROL_SHORTCUT_TAXI = 256, }; class CControllerState @@ -140,9 +141,12 @@ public: enum { HORNHISTORY_SIZE = 5, + DRUNK_STEERING_BUFFER_SIZE = 10, }; CControllerState NewState; CControllerState OldState; + int16 SteeringLeftRightBuffer[DRUNK_STEERING_BUFFER_SIZE]; + int32 DrunkDrivingBufferUsed; CControllerState PCTempKeyState; CControllerState PCTempJoyState; CControllerState PCTempMouseState; @@ -150,10 +154,11 @@ public: int16 Phase; int16 Mode; int16 ShakeDur; + uint16 DisablePlayerControls; uint8 ShakeFreq; bool bHornHistory[HORNHISTORY_SIZE]; uint8 iCurrHornHistory; - uint8 DisablePlayerControls; + int8 JustOutOfFrontend; int8 bApplyBrakes; char CheatString[12]; int32 LastTimeTouched; @@ -170,14 +175,14 @@ public: static bool bObsoleteControllerMessage; static bool bOldDisplayNoControllerMessage; static bool m_bMapPadOneToPadTwo; -#ifdef INVERT_LOOK_FOR_PAD + static bool m_bDebugCamPCOn; + static bool bHasPlayerCheated; static bool bInvertLook4Pad; -#endif static CKeyboardState OldKeyState; static CKeyboardState NewKeyState; static CKeyboardState TempKeyState; - static char KeyBoardCheatString[20]; + static char KeyBoardCheatString[30]; static CMouseControllerState OldMouseControllerState; static CMouseControllerState NewMouseControllerState; static CMouseControllerState PCTempMouseControllerState; @@ -188,6 +193,7 @@ public: #endif void Clear(bool bResetPlayerControls); void ClearMouseHistory(); + void ClearKeyBoardHistory(); void UpdateMouse(); CControllerState ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2); void StartShake(int16 nDur, uint8 nFreq); @@ -217,6 +223,7 @@ public: int16 GetPedWalkLeftRight(void); int16 GetPedWalkUpDown(void); int16 GetAnalogueUpDown(void); + int16 GetAnalogueLeftRight(void); bool GetLookLeft(void); bool GetLookRight(void); bool GetLookBehindForCar(void); @@ -232,6 +239,7 @@ public: int32 GetWeapon(void); bool WeaponJustDown(void); int16 GetAccelerate(void); + bool CycleCameraModeJustDown(void); bool CycleCameraModeUpJustDown(void); bool CycleCameraModeDownJustDown(void); bool ChangeStationJustDown(void); @@ -239,6 +247,8 @@ public: bool CycleWeaponRightJustDown(void); bool GetTarget(void); bool TargetJustDown(void); + bool DuckJustDown(void); + bool CollectPickupJustDown(void); bool JumpJustDown(void); bool GetSprint(void); bool ShiftTargetLeftJustDown(void); @@ -257,10 +267,13 @@ public: int16 LookAroundLeftRight(void); int16 LookAroundUpDown(void); void ResetAverageWeapon(void); + static void FixPadsAfterSave(void); static void PrintErrorMessage(void); static void ResetCheats(void); static char *EditString(char *pStr, int32 nSize); static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize); + uint32 InputHowLongAgo(void); + void SetDrunkInputDelay(int32 delay) { DrunkDrivingBufferUsed = delay; } #ifdef XINPUT static int XInputJoy1; @@ -425,6 +438,7 @@ public: bool GetLeftShockJustDown() { return !!(NewState.LeftShock && !OldState.LeftShock); } bool GetRightShockJustDown() { return !!(NewState.RightShock && !OldState.RightShock); } bool GetStartJustDown() { return !!(NewState.Start && !OldState.Start); } + bool GetSelectJustDown() { return !!(NewState.Select && !OldState.Select); } bool GetLeftStickXJustDown() { return !!(NewState.LeftStickX && !OldState.LeftStickX); } bool GetLeftStickYJustDown() { return !!(NewState.LeftStickY && !OldState.LeftStickY); } @@ -450,15 +464,16 @@ public: bool GetRightShoulder1(void) { return !!NewState.RightShoulder1; } bool GetRightShoulder2(void) { return !!NewState.RightShoulder2; } bool GetStart() { return !!NewState.Start; } + bool GetSelect() { return !!NewState.Select; } int16 GetLeftStickX(void) { return NewState.LeftStickX; } int16 GetLeftStickY(void) { return NewState.LeftStickY; } int16 GetRightStickX(void) { return NewState.RightStickX; } int16 GetRightStickY(void) { return NewState.RightStickY; } bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; } - void SetDisablePlayerControls(uint8 who) { DisablePlayerControls |= who; } - void SetEnablePlayerControls(uint8 who) { DisablePlayerControls &= ~who; } - bool IsPlayerControlsDisabledBy(uint8 who) { return DisablePlayerControls & who; } + void SetDisablePlayerControls(uint16 who) { DisablePlayerControls |= who; } + void SetEnablePlayerControls(uint16 who) { DisablePlayerControls &= ~who; } + bool IsPlayerControlsDisabledBy(uint16 who) { return DisablePlayerControls & who; } int16 GetMode() { return Mode; } void SetMode(int16 mode) { Mode = mode; } @@ -468,7 +483,3 @@ public: VALIDATE_SIZE(CPad, 0xFC); extern CPad Pads[MAX_PADS]; - -#ifdef ALLCARSHELI_CHEAT -extern bool bAllCarCheat; -#endif diff --git a/src/core/Placeable.cpp b/src/core/Placeable.cpp index 162148f7..6efc1540 100644 --- a/src/core/Placeable.cpp +++ b/src/core/Placeable.cpp @@ -7,10 +7,6 @@ CPlaceable::CPlaceable(void) m_matrix.SetScale(1.0f); } -CPlaceable::~CPlaceable(void) -{ -} - void CPlaceable::SetHeading(float angle) { diff --git a/src/core/Placeable.h b/src/core/Placeable.h index 2f246bc5..94be3211 100644 --- a/src/core/Placeable.h +++ b/src/core/Placeable.h @@ -7,10 +7,9 @@ protected: public: // disable allocation - static void *operator new(size_t) throw(); + static void *operator new(size_t); CPlaceable(void); - virtual ~CPlaceable(void); const CVector &GetPosition(void) { return m_matrix.GetPosition(); } void SetPosition(float x, float y, float z) { m_matrix.GetPosition().x = x; @@ -34,4 +33,4 @@ public: bool IsWithinArea(float x1, float y1, float z1, float x2, float y2, float z2); }; -VALIDATE_SIZE(CPlaceable, 0x4C); +VALIDATE_SIZE(CPlaceable, 0x48); diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index 91bd0691..36d05b82 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -31,7 +31,11 @@ #include "World.h" #include "ZoneCull.h" #include "main.h" +#include "Bike.h" +#include "Automobile.h" +#include "GameLogic.h" +CVector lastPlayerPos; void CPlayerInfo::Clear(void) @@ -49,6 +53,8 @@ CPlayerInfo::Clear(void) m_nTrafficMultiplier = 0; m_fRoadDensity = 1.0f; m_bInRemoteMode = false; + field_D5 = false; + field_D6 = false; m_bUnusedTaxiThing = false; m_nUnusedTaxiTimer = 0; m_nCollectedPackages = 0; @@ -60,14 +66,35 @@ CPlayerInfo::Clear(void) m_nSexFrequency = 0; m_pHooker = nil; m_nTimeTankShotGun = 0; - field_248 = 0; + field_EC = 0; m_nUpsideDownCounter = 0; + m_nTimeCarSpentOnTwoWheels = 0; + m_nDistanceCarTravelledOnTwoWheels = 0; + m_nTimeNotFullyOnGround = 0; + m_nTimeSpentOnWheelie = 0; + m_nDistanceTravelledOnWheelie = 0.0f; + m_nTimeSpentOnStoppie = 0; + m_nDistanceTravelledOnStoppie = 0.0f; + m_nCancelWheelStuntTimer = 0; + m_nLastTimeCarSpentOnTwoWheels = 0; + m_nLastDistanceCarTravelledOnTwoWheels = 0; + m_nLastTimeSpentOnWheelie = 0; + m_nLastDistanceTravelledOnWheelie = 0; + m_nLastTimeSpentOnStoppie = 0; + m_nLastDistanceTravelledOnStoppie = 0; m_bInfiniteSprint = false; m_bFastReload = false; + m_bFireproof = false; + m_nMaxHealth = m_nMaxArmour = 100; m_bGetOutOfJailFree = false; m_bGetOutOfHospitalFree = false; + m_bDriveByAllowed = true; m_nPreviousTimeRewardedForExplosion = 0; m_nExplosionsSinceLastReward = 0; + m_nHavocLevel = 0; + m_fMediaAttention = 0.0f; + m_nCurrentBustedAudio = 1; + m_nBustedAudioStatus = BUSTEDAUDIO_NONE; } void @@ -81,7 +108,7 @@ CPlayerInfo::Process(void) bool startTaxiTimer = true; if (m_bUnusedTaxiThing && m_pPed->bInVehicle) { CVehicle *veh = m_pPed->m_pMyVehicle; - if ((veh->GetModelIndex() == MI_TAXI || veh->GetModelIndex() == MI_CABBIE || veh->GetModelIndex() == MI_BORGNINE) + if (veh->IsTaxi() && veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) { for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) { timePassed -= 1000; @@ -93,6 +120,157 @@ CPlayerInfo::Process(void) if (startTaxiTimer) m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds(); + if (!m_pPed->InVehicle()) { + m_nTimeCarSpentOnTwoWheels = 0; + m_nTimeNotFullyOnGround = 0; + m_nTimeSpentOnWheelie = 0; + m_nTimeSpentOnStoppie = 0; + m_nCancelWheelStuntTimer = 0; + } else if (m_pPed->m_pMyVehicle->IsCar()) { + CAutomobile *car = (CAutomobile*)m_pPed->m_pMyVehicle; + + if (car->m_nWheelsOnGround < 3) + m_nTimeNotFullyOnGround += CTimer::GetTimeStepInMilliseconds(); + else + m_nTimeNotFullyOnGround = 0; + + if (car->m_aSuspensionSpringRatioPrev[2] == 1.f && car->m_aSuspensionSpringRatioPrev[3] == 1.f) { + if (car->m_aSuspensionSpringRatioPrev[0] < 1.0f && car->m_aSuspensionSpringRatioPrev[1] < 1.0f && car->m_fDamageImpulse == 0.0f) { + m_nTimeCarSpentOnTwoWheels += CTimer::GetTimeStepInMilliseconds(); + m_nDistanceCarTravelledOnTwoWheels += car->m_fDistanceTravelled; + m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.5f); + + } else { + if (m_nTimeCarSpentOnTwoWheels != 0 && m_nCancelWheelStuntTimer < 500) { + m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds(); + } else { + if (m_nTimeCarSpentOnTwoWheels >= 2000) { + m_nLastTimeCarSpentOnTwoWheels = m_nTimeCarSpentOnTwoWheels; + m_nLastDistanceCarTravelledOnTwoWheels = m_nDistanceCarTravelledOnTwoWheels; + if (CStats::Longest2Wheel < m_nTimeCarSpentOnTwoWheels / 1000) + CStats::Longest2Wheel = m_nTimeCarSpentOnTwoWheels / 1000; + if (CStats::Longest2WheelDist < m_nDistanceCarTravelledOnTwoWheels) + CStats::Longest2WheelDist = m_nDistanceCarTravelledOnTwoWheels; + } + m_nTimeCarSpentOnTwoWheels = 0; + m_nDistanceCarTravelledOnTwoWheels = 0; + m_nCancelWheelStuntTimer = 0; + } + } + } else if (car->m_aSuspensionSpringRatioPrev[0] == 1.0f && car->m_aSuspensionSpringRatioPrev[1] == 1.0f) { +#ifdef FIX_BUGS + if (car->m_aSuspensionSpringRatioPrev[2] < 1.f +#else + if (car->m_aSuspensionSpringRatioPrev[1] < 1.f +#endif + && car->m_aSuspensionSpringRatioPrev[3] < 1.f && 0.0f == car->m_fDamageImpulse) { + m_nTimeCarSpentOnTwoWheels += CTimer::GetTimeStepInMilliseconds(); + m_nDistanceCarTravelledOnTwoWheels += car->m_fDistanceTravelled; + m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.2f); + + } else if (m_nTimeCarSpentOnTwoWheels != 0 && m_nCancelWheelStuntTimer < 500) { + m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds(); + + } else { + if (m_nTimeCarSpentOnTwoWheels >= 2000) { + m_nLastTimeCarSpentOnTwoWheels = m_nTimeCarSpentOnTwoWheels; + m_nLastDistanceCarTravelledOnTwoWheels = m_nDistanceCarTravelledOnTwoWheels; + if (CStats::Longest2Wheel < m_nTimeCarSpentOnTwoWheels / 1000) + CStats::Longest2Wheel = m_nTimeCarSpentOnTwoWheels / 1000; + if (CStats::Longest2WheelDist < m_nDistanceCarTravelledOnTwoWheels) + CStats::Longest2WheelDist = m_nDistanceCarTravelledOnTwoWheels; + } + m_nTimeCarSpentOnTwoWheels = 0; + m_nDistanceCarTravelledOnTwoWheels = 0; + m_nCancelWheelStuntTimer = 0; + } + } else if (m_nTimeCarSpentOnTwoWheels != 0) { + if (m_nTimeCarSpentOnTwoWheels >= 2000) { + m_nLastTimeCarSpentOnTwoWheels = m_nTimeCarSpentOnTwoWheels; + m_nLastDistanceCarTravelledOnTwoWheels = m_nDistanceCarTravelledOnTwoWheels; + if (CStats::Longest2Wheel < m_nTimeCarSpentOnTwoWheels / 1000) + CStats::Longest2Wheel = m_nTimeCarSpentOnTwoWheels / 1000; + if (CStats::Longest2WheelDist < m_nDistanceCarTravelledOnTwoWheels) + CStats::Longest2WheelDist = m_nDistanceCarTravelledOnTwoWheels; + } + m_nTimeCarSpentOnTwoWheels = 0; + m_nDistanceCarTravelledOnTwoWheels = 0; + m_nCancelWheelStuntTimer = 0; + } + m_nTimeSpentOnWheelie = 0; + m_nTimeSpentOnStoppie = 0; + } else if (m_pPed->m_pMyVehicle->IsBike()) { + CBike *bike = (CBike*)m_pPed->m_pMyVehicle; + if (bike->m_aSuspensionSpringRatioPrev[0] == 1.0f && bike->m_aSuspensionSpringRatioPrev[1] == 1.0f) { + if (bike->m_aSuspensionSpringRatioPrev[2] < 1.0f + || (bike->m_aSuspensionSpringRatioPrev[3] < 1.0f && 0.0f == bike->m_fDamageImpulse)) { + m_nTimeSpentOnWheelie += CTimer::GetTimeStepInMilliseconds(); + m_nDistanceTravelledOnWheelie += bike->m_fDistanceTravelled; + m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.2f); + + } else { + if (m_nTimeSpentOnWheelie != 0 && m_nCancelWheelStuntTimer < 500) { + m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds(); + } else { + if (m_nTimeSpentOnWheelie >= 5000) { + m_nLastTimeSpentOnWheelie = m_nTimeSpentOnWheelie; + m_nLastDistanceTravelledOnWheelie = m_nDistanceTravelledOnWheelie; + if (CStats::LongestWheelie < m_nTimeSpentOnWheelie / 1000) + CStats::LongestWheelie = m_nTimeSpentOnWheelie / 1000; + if (CStats::LongestWheelieDist < m_nDistanceTravelledOnWheelie) + CStats::LongestWheelieDist = m_nDistanceTravelledOnWheelie; + } + m_nTimeSpentOnWheelie = 0; + m_nDistanceTravelledOnWheelie = 0; + m_nCancelWheelStuntTimer = 0; + } + } + } else if (m_nTimeSpentOnWheelie != 0) { + if (m_nTimeSpentOnWheelie >= 5000) { + m_nLastTimeSpentOnWheelie = m_nTimeSpentOnWheelie; + m_nLastDistanceTravelledOnWheelie = m_nDistanceTravelledOnWheelie; + if (CStats::LongestWheelie < m_nTimeSpentOnWheelie / 1000) + CStats::LongestWheelie = m_nTimeSpentOnWheelie / 1000; + if (CStats::LongestWheelieDist < m_nDistanceTravelledOnWheelie) + CStats::LongestWheelieDist = m_nDistanceTravelledOnWheelie; + } + m_nTimeSpentOnWheelie = 0; + m_nDistanceTravelledOnWheelie = 0; + m_nCancelWheelStuntTimer = 0; + + } else if (bike->m_aSuspensionSpringRatioPrev[2] == 1.0f && bike->m_aSuspensionSpringRatioPrev[3] == 1.0f + && 0.0f == bike->m_fDamageImpulse) { + m_nTimeSpentOnStoppie += CTimer::GetTimeStepInMilliseconds(); + m_nDistanceTravelledOnStoppie += bike->m_fDistanceTravelled; + m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.2f); + + } else { + if (m_nTimeSpentOnStoppie != 0 && m_nCancelWheelStuntTimer < 500) { + m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds(); + } else { + if (m_nTimeSpentOnStoppie >= 2000) { + m_nLastTimeSpentOnStoppie = m_nTimeSpentOnStoppie; + m_nLastDistanceTravelledOnStoppie = m_nDistanceTravelledOnStoppie; + if (CStats::LongestStoppie < m_nTimeSpentOnStoppie / 1000) + CStats::LongestStoppie = m_nTimeSpentOnStoppie / 1000; + if (CStats::LongestStoppieDist < m_nDistanceTravelledOnStoppie) + CStats::LongestStoppieDist = m_nDistanceTravelledOnStoppie; + } + m_nTimeSpentOnStoppie = 0; + m_nDistanceTravelledOnStoppie = 0; + m_nCancelWheelStuntTimer = 0; + } + } + m_nTimeCarSpentOnTwoWheels = 0; + m_nTimeNotFullyOnGround = 0; + } else { + m_nTimeCarSpentOnTwoWheels = 0; + m_nTimeNotFullyOnGround = 0; + m_nTimeSpentOnWheelie = 0; + m_nTimeSpentOnStoppie = 0; + m_nCancelWheelStuntTimer = 0; + } + // The effect that makes money counter does while earning/losing money if (m_nVisibleMoney != m_nMoney) { int diff = m_nMoney - m_nVisibleMoney; @@ -121,7 +299,7 @@ CPlayerInfo::Process(void) m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y); } - m_fRoadDensity = Clamp(m_fRoadDensity, 0.4f, 1.45f); + m_fRoadDensity = Clamp(m_fRoadDensity, 0.5f, 1.45f); // Because vehicle enter/exit use same key binding. bool enterOrExitVeh; @@ -130,39 +308,31 @@ CPlayerInfo::Process(void) else enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle(); - if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_MODE) { + if (enterOrExitVeh && m_pPed->m_nPedState != PED_ANSWER_MOBILE && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_MODE) { if (m_pPed->bInVehicle) { if (!m_pRemoteVehicle) { CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity; if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->GetModelIndex())) { CVehicle *veh = m_pPed->m_pMyVehicle; if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) { + if (veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) { + bool canJumpOff = false; + if (veh->m_vehType == VEHICLE_TYPE_BIKE) { + canJumpOff = veh->CanPedJumpOffBike(); + } else if (veh->pDriver == m_pPed) { + canJumpOff = veh->CanPedJumpOutCar(); + } - // This condition will always return true, else block was probably WIP Miami code. - if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) { - if (veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) { - if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) { + if (canJumpOff || veh->m_vecMoveSpeed.Magnitude() < 0.1f) { + if (!veh->bIsInWater) m_pPed->SetObjective(OBJECTIVE_LEAVE_CAR, veh); - } + + } else if (veh->GetStatus() != STATUS_PLAYER && veh != CGameLogic::pShortCutTaxi) { + veh->AutoPilot.m_nTempAction = TEMPACT_WAIT; + veh->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; } - } else { - CVector sth = 0.7f * veh->GetRight() + veh->GetPosition(); - bool found = false; - float groundZ = CWorld::FindGroundZFor3DCoord(sth.x, sth.y, 2.0f + sth.z, &found); - - if (found) - sth.z = 1.0f + groundZ; - m_pPed->SetPedState(PED_IDLE); - m_pPed->SetMoveState(PEDMOVE_STILL); - CPed::PedSetOutCarCB(0, m_pPed); - CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_STD_IDLE, 100.0f); - CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_LAND, 100.0f); - m_pPed->SetPosition(sth); - m_pPed->SetMoveState(PEDMOVE_STILL); - m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed; } } else { - // The code in here was under CPed::SetExitBoat in VC, did the same for here. m_pPed->SetExitBoat(veh); m_pPed->bTryingToReachDryLand = true; } @@ -177,14 +347,10 @@ CPlayerInfo::Process(void) CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface; if (surfaceBelow && surfaceBelow->IsVehicle()) { carBelow = (CVehicle*)surfaceBelow; - if (carBelow->IsBoat()) { + if (carBelow->IsBoat() && carBelow->m_modelIndex != MI_SKIMMER) { weAreOnBoat = true; m_pPed->bOnBoat = true; -#ifdef VC_PED_PORTS if (carBelow->GetStatus() != STATUS_WRECKED && carBelow->GetUp().z > 0.3f) -#else - if (carBelow->GetStatus() != STATUS_WRECKED) -#endif m_pPed->SetSeekBoatPosition(carBelow); } } @@ -232,14 +398,15 @@ CPlayerInfo::Process(void) } } } + if (m_bInRemoteMode) { uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar; - if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) { + if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING && field_D6) { TheCamera.SetFadeColour(0, 0, 0); TheCamera.Fade(1.0f, FADE_OUT); } if (timeWithoutRemoteCar > 2000) { - if (m_WBState == WBSTATE_PLAYING) { + if (m_WBState == WBSTATE_PLAYING && field_D6) { TheCamera.RestoreWithJumpCut(); TheCamera.SetFadeColour(0, 0, 0); TheCamera.Fade(1.0f, FADE_IN); @@ -251,6 +418,7 @@ CPlayerInfo::Process(void) CTimer::Update(); } m_bInRemoteMode = false; + CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bRemoveFromWorld = true; CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil; if (FindPlayerVehicle()) { FindPlayerVehicle()->SetStatus(STATUS_PLAYER); @@ -260,11 +428,10 @@ CPlayerInfo::Process(void) if (!(CTimer::GetFrameCounter() & 31)) { CVehicle *veh = FindPlayerVehicle(); if (veh && m_pPed->bInVehicle && veh->GetUp().z < 0.0f - && veh->m_vecMoveSpeed.Magnitude() < 0.05f && veh->IsCar() && !veh->bIsInWater) { + && veh->m_vecMoveSpeed.Magnitude() < 0.05f && (veh->IsCar() || veh->IsBoat()) && !veh->bIsInWater) { if (veh->GetUp().z < -0.5f) { m_nUpsideDownCounter += 2; - } else { m_nUpsideDownCounter++; } @@ -288,10 +455,76 @@ CPlayerInfo::Process(void) if (veh->pPassengers[i]) veh->pPassengers[i]->m_nZoneLevel = LEVEL_GENERIC; } - CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled; + if(veh->m_modelIndex == MI_CADDY) + CStats::DistanceTravelledByGolfCart += veh->m_fDistanceTravelled; + else { + if(veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) + CStats::DistanceTravelledByHelicoptor += veh->m_fDistanceTravelled; + if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE) + CStats::DistanceTravelledByPlane += veh->m_fDistanceTravelled; + if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR) + CStats::DistanceTravelledByCar += veh->m_fDistanceTravelled; + if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) + CStats::DistanceTravelledByBike += veh->m_fDistanceTravelled; + if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT) + CStats::DistanceTravelledByBoat += veh->m_fDistanceTravelled; + + if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE) { + if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) { + CStats::FlightTime += CTimer::GetTimeStep() * 16.f; // what a weird choice + } + } + } } else { CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled; } + + if (m_pPed->m_pWanted->GetWantedLevel() && !CTheScripts::IsPlayerOnAMission()) { + float maxDelta = 0.0f; + static bool movedSignificantly = true; + static bool thereIsACarPathNear = true; + // there was one more guard without variable's itself??? + + if (CTimer::GetTimeInMilliseconds() / 20000 != CTimer::GetPreviousTimeInMilliseconds() / 20000) { + float posChange = (lastPlayerPos - FindPlayerCoors()).Magnitude(); + movedSignificantly = posChange >= 10.0f; + lastPlayerPos = FindPlayerCoors(); + thereIsACarPathNear = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 60.0f, true, false, false, false) != 0; + } + switch (m_pPed->m_pWanted->GetWantedLevel()) { + case 1: + maxDelta = 31.f; + break; + case 2: + maxDelta = 62.f; + break; + case 3: + maxDelta = 125.f; + break; + case 4: + maxDelta = 250.f; + break; + case 5: + maxDelta = 500.f; + break; + case 6: + maxDelta = 1000.f; + break; + default: + break; + } + float increaseDelta = maxDelta - m_fMediaAttention; + float increaseAttentionBy = CTimer::GetTimeStep() * 0.0001f * increaseDelta; + if (increaseAttentionBy < 0.0f + || movedSignificantly && thereIsACarPathNear && !CCullZones::NoPolice() && !CCullZones::PoliceAbandonCars() && CGame::currArea == AREA_MAIN_MAP) { + m_fMediaAttention += increaseAttentionBy; + } + } else { + m_fMediaAttention = 0.0f; + } + CStats::HighestChaseValue = Max(m_fMediaAttention, CStats::HighestChaseValue); + m_nMoney = Min(999999999, m_nMoney); + m_nVisibleMoney = Min(999999999, m_nVisibleMoney); } bool @@ -317,9 +550,15 @@ CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size) CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFireproof); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bDriveByAllowed); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nBustedAudioStatus); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCurrentBustedAudio); #undef CopyToBuf } @@ -337,9 +576,15 @@ CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size) CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFireproof); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); - CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName) + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bDriveByAllowed); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nBustedAudioStatus); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCurrentBustedAudio) #undef CopyFromBuf } @@ -357,7 +602,7 @@ CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, && (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) { CVector carCentre = car->GetBoundCentre(); - if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) { + if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f || car->IsCar() && carCentre.z < ped->GetPosition().z && ped->GetPosition().z - 4.f < carCentre.z) { float dist = (ped->GetPosition() - carCentre).Magnitude2D(); if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) { EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput); @@ -531,6 +776,7 @@ CPlayerInfo::ArrestPlayer() m_WBState = WBSTATE_BUSTED; m_nWBTime = CTimer::GetTimeInMilliseconds(); + m_nBustedAudioStatus = BUSTEDAUDIO_NONE; CDarkel::ResetOnPlayerDeath(); CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2); CStats::TimesArrested++; @@ -561,7 +807,6 @@ void CPlayerInfo::MakePlayerSafe(bool toggle) { if (toggle) { - CTheScripts::ResetCountdownToMakePlayerUnsafe(); m_pPed->m_pWanted->m_bIgnoredByEveryone = true; CWorld::StopAllLawEnforcersInTheirTracks(); CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PLAYERINFO); @@ -582,7 +827,7 @@ CPlayerInfo::MakePlayerSafe(bool toggle) CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f); CReplay::DisableReplays(); - } else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) { + } else { m_pPed->m_pWanted->m_bIgnoredByEveryone = false; CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO); m_pPed->bBulletProof = false; @@ -598,39 +843,14 @@ CPlayerInfo::MakePlayerSafe(bool toggle) } void -CPlayerInfo::BlowUpRCBuggy(void) +CPlayerInfo::BlowUpRCBuggy(bool actually) { if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld) return; - CRemote::TakeRemoteControlledCarFromPlayer(); - m_pRemoteVehicle->BlowUpCar(FindPlayerPed()); -} - -// There is something unfinished in here... Sadly all IDBs we have have it unfinished. -void -CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar) -{ - if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000) - ++m_nExplosionsSinceLastReward; - else - m_nExplosionsSinceLastReward = 1; - - m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds(); - int award = wreckedCar->pHandling->nMonetaryValue * 0.002f; - sprintf(gString, "$%d", award); -#ifdef MONEY_MESSAGES - // This line is a leftover from PS2, I don't know what it was meant to be. - // CVector sth(TheCamera.GetPosition() * 4.0f); - - CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f); -#endif - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award; - - for (int i = m_nExplosionsSinceLastReward; i > 1; --i) { - CGeneral::GetRandomNumber(); - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award; - } + CRemote::TakeRemoteControlledCarFromPlayer(actually); + if (actually) + m_pRemoteVehicle->BlowUpCar(FindPlayerPed()); } #ifdef GTA_PC @@ -647,8 +867,6 @@ CPlayerInfo::LoadPlayerSkin() DeletePlayerSkin(); m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName); - if (!m_pSkinTexture) - m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME); } void @@ -659,4 +877,4 @@ CPlayerInfo::DeletePlayerSkin() m_pSkinTexture = nil; } } -#endif
\ No newline at end of file +#endif diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h index 956756e4..fc12267d 100644 --- a/src/core/PlayerInfo.h +++ b/src/core/PlayerInfo.h @@ -10,6 +10,13 @@ enum eWastedBustedState WBSTATE_FAILED_CRITICAL_MISSION, }; +enum eBustedAudioState +{ + BUSTEDAUDIO_NONE, + BUSTEDAUDIO_LOADING, + BUSTEDAUDIO_DONE +}; + class CEntity; class CPed; class CVehicle; @@ -38,29 +45,51 @@ public: int8 m_WBState; // eWastedBustedState uint32 m_nWBTime; bool m_bInRemoteMode; + bool field_D5; + bool field_D6; uint32 m_nTimeLostRemoteCar; uint32 m_nTimeLastHealthLoss; uint32 m_nTimeLastArmourLoss; uint32 m_nTimeTankShotGun; int32 m_nUpsideDownCounter; - int32 field_248; + int32 field_EC; + int32 m_nTimeCarSpentOnTwoWheels; + float m_nDistanceCarTravelledOnTwoWheels; + int32 m_nTimeNotFullyOnGround; + int32 m_nTimeSpentOnWheelie; + float m_nDistanceTravelledOnWheelie; + int32 m_nTimeSpentOnStoppie; + float m_nDistanceTravelledOnStoppie; + int32 m_nCancelWheelStuntTimer; + int32 m_nLastTimeCarSpentOnTwoWheels; + float m_nLastDistanceCarTravelledOnTwoWheels; + int32 m_nLastTimeSpentOnWheelie; + float m_nLastDistanceTravelledOnWheelie; + int32 m_nLastTimeSpentOnStoppie; + float m_nLastDistanceTravelledOnStoppie; int16 m_nTrafficMultiplier; + int16 field_12A; float m_fRoadDensity; uint32 m_nPreviousTimeRewardedForExplosion; - int32 m_nExplosionsSinceLastReward; - int32 field_268; - int32 field_272; + uint32 m_nExplosionsSinceLastReward; + uint32 m_nHavocLevel; + float m_fMediaAttention; bool m_bInfiniteSprint; bool m_bFastReload; + bool m_bFireproof; + uint8 m_nMaxHealth; + uint8 m_nMaxArmour; bool m_bGetOutOfJailFree; bool m_bGetOutOfHospitalFree; + bool m_bDriveByAllowed; + uint8 m_nBustedAudioStatus; + int16 m_nCurrentBustedAudio; #ifdef GTA_PC char m_aSkinName[32]; RwTexture *m_pSkinTexture; #endif void MakePlayerSafe(bool); - void AwardMoneyForExplosion(CVehicle *vehicle); const CVector &GetPos(); void Process(void); void KillPlayer(void); @@ -68,7 +97,7 @@ public: bool IsPlayerInRemoteMode(void); void PlayerFailedCriticalMission(void); void Clear(void); - void BlowUpRCBuggy(void); + void BlowUpRCBuggy(bool); void CancelPlayerEnteringCars(CVehicle*); bool IsRestartingAfterDeath(void); bool IsRestartingAfterArrest(void); @@ -92,6 +121,4 @@ CVector FindPlayerCoors(void); const CVector &FindPlayerSpeed(void); const CVector &FindPlayerCentreOfWorld(int32 player); const CVector &FindPlayerCentreOfWorld_NoSniperShift(void); -float FindPlayerHeading(void); - -VALIDATE_SIZE(CPlayerInfo, 0x13C); +float FindPlayerHeading(void);
\ No newline at end of file diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp index b0248664..e601b3c8 100644 --- a/src/core/Pools.cpp +++ b/src/core/Pools.cpp @@ -2,6 +2,7 @@ #include "Pools.h" +#include "Bike.h" #include "Boat.h" #include "CarCtrl.h" #ifdef MISSION_REPLAY @@ -14,6 +15,7 @@ #include "Wanted.h" #include "World.h" #include "MemoryHeap.h" +#include "SaveBuf.h" CCPtrNodePool *CPools::ms_pPtrNodePool; CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool; @@ -24,8 +26,10 @@ CTreadablePool *CPools::ms_pTreadablePool; CObjectPool *CPools::ms_pObjectPool; CDummyPool *CPools::ms_pDummyPool; CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool; +CColModelPool *CPools::ms_pColModelPool; -#ifdef GTA_PS2 // or USE_CUSTOM_ALLOCATOR +#if defined GTA_PS2 && !defined MASTER // or USE_CUSTOM_ALLOCATOR +// not in VC. perhaps ifdef'ed away #define CHECKMEM(msg) CMemCheck::AllocateMemCheckBlock(msg) #else #define CHECKMEM(msg) @@ -36,23 +40,25 @@ CPools::Initialise(void) { PUSH_MEMID(MEMID_POOLS); CHECKMEM("before pools"); - ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES); + ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES, "PtrNode"); CHECKMEM("after CPtrNodePool"); - ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS); + ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS, "EntryInfoNode"); CHECKMEM("after CEntryInfoNodePool"); - ms_pPedPool = new CPedPool(NUMPEDS); + ms_pPedPool = new CPedPool(NUMPEDS, "Peds"); CHECKMEM("after CPedPool"); - ms_pVehiclePool = new CVehiclePool(NUMVEHICLES); + ms_pVehiclePool = new CVehiclePool(NUMVEHICLES, "Vehicles"); CHECKMEM("after CVehiclePool"); - ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS); + ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS, "Buildings"); CHECKMEM("after CBuildingPool"); - ms_pTreadablePool = new CTreadablePool(NUMTREADABLES); + ms_pTreadablePool = new CTreadablePool(NUMTREADABLES, "Treadables"); CHECKMEM("after CTreadablePool"); - ms_pObjectPool = new CObjectPool(NUMOBJECTS); + ms_pObjectPool = new CObjectPool(NUMOBJECTS, "Objects"); CHECKMEM("after CObjectPool"); - ms_pDummyPool = new CDummyPool(NUMDUMMIES); + ms_pDummyPool = new CDummyPool(NUMDUMMIES, "Dummys"); CHECKMEM("after CDummyPool"); - ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS); + ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS, "AudioScriptObj"); + CHECKMEM("after cAudioScriptObjectPool"); + ms_pColModelPool = new CColModelPool(NUMCOLMODELS, "ColModel"); CHECKMEM("after pools"); POP_MEMID(); } @@ -69,6 +75,7 @@ CPools::ShutDown(void) debug("Objects left %d\n", ms_pObjectPool->GetNoOfUsedSpaces()); debug("Dummys left %d\n", ms_pDummyPool->GetNoOfUsedSpaces()); debug("AudioScriptObjects left %d\n", ms_pAudioScriptObjectPool->GetNoOfUsedSpaces()); + debug("ColModels left %d\n", ms_pColModelPool->GetNoOfUsedSpaces()); printf("Shutdown pool started\n"); delete ms_pPtrNodePool; @@ -80,6 +87,7 @@ CPools::ShutDown(void) delete ms_pObjectPool; delete ms_pDummyPool; delete ms_pAudioScriptObjectPool; + delete ms_pColModelPool; printf("Shutdown pool done\n"); } @@ -99,7 +107,7 @@ CPools::CheckPoolsEmpty() printf("pools have been cleared\n"); } - +// Thankfully unused, it would break the game! void CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot) { @@ -131,10 +139,11 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot) void CPools::LoadVehiclePool(uint8* buf, uint32 size) { INITSAVEBUF - int nNumCars, nNumBoats; + int nNumCars, nNumBoats, nNumBikes; ReadSaveBuf(&nNumCars, buf); ReadSaveBuf(&nNumBoats, buf); - for (int i = 0; i < nNumCars + nNumBoats; i++) { + ReadSaveBuf(&nNumBikes, buf); + for (int i = 0; i < nNumCars + nNumBoats + nNumBikes; i++) { uint32 type; int16 model; int32 slot; @@ -150,13 +159,15 @@ INITSAVEBUF pVehicle = new(slot) CBoat(model, RANDOM_VEHICLE); else if (type == VEHICLE_TYPE_CAR) pVehicle = new(slot) CAutomobile(model, RANDOM_VEHICLE); + else if (type == VEHICLE_TYPE_BIKE) + pVehicle = new(slot) CBike(model, RANDOM_VEHICLE); else assert(0); --CCarCtrl::NumRandomCars; pVehicle->Load(buf); CWorld::Add(pVehicle); #else - char* vbuf = new char[Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize)]; + char* vbuf = new char[Max(CBike::nSaveStructSize, Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize))]; if (type == VEHICLE_TYPE_BOAT) { memcpy(vbuf, buf, sizeof(CBoat)); SkipSaveBuf(buf, sizeof(CBoat)); @@ -175,6 +186,17 @@ INITSAVEBUF pAutomobile->Damage = ((CAutomobile*)vbuf)->Damage; pAutomobile->SetupDamageAfterLoad(); } + else if (type == VEHICLE_TYPE_BIKE) { +#ifdef FIX_BUGS + memcpy(vbuf, buf, sizeof(CBike)); +#else + memcpy(vbuf, buf, sizeof(CAutomobile)); +#endif + SkipSaveBuf(buf, sizeof(CBike)); + CBike* pBike = new(slot) CBike(model, RANDOM_VEHICLE); + pVehicle = pBike; + --CCarCtrl::NumRandomCars; + } else assert(0); CVehicle* pBufferVehicle = (CVehicle*)vbuf; @@ -212,6 +234,7 @@ INITSAVEBUF (pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0]; (pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1]; pVehicle->AutoPilot = pBufferVehicle->AutoPilot; + CCarCtrl::UpdateCarCount(pVehicle, false); CWorld::Add(pVehicle); delete[] vbuf; #endif @@ -224,6 +247,7 @@ void CPools::SaveVehiclePool(uint8* buf, uint32* size) INITSAVEBUF int nNumCars = 0; int nNumBoats = 0; + int nNumBikes = 0; int nPoolSize = GetVehiclePool()->GetSize(); for (int i = 0; i < nPoolSize; i++) { CVehicle* pVehicle = GetVehiclePool()->GetSlot(i); @@ -245,19 +269,25 @@ INITSAVEBUF ++nNumCars; if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) ++nNumBoats; + if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) + ++nNumBikes; #else if (!pVehicle->pDriver && !bHasPassenger) { if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) ++nNumCars; if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) ++nNumBoats; + if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) + ++nNumBikes; #endif } } *size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) + - nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int); + nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int) + + nNumBikes * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBike::nSaveStructSize) + sizeof(int); WriteSaveBuf(buf, nNumCars); WriteSaveBuf(buf, nNumBoats); + WriteSaveBuf(buf, nNumBikes); for (int i = 0; i < nPoolSize; i++) { CVehicle* pVehicle = GetVehiclePool()->GetSlot(i); if (!pVehicle) @@ -277,9 +307,9 @@ INITSAVEBUF #endif #ifdef COMPATIBLE_SAVES #ifdef MISSION_REPLAY - if ((pVehicle->IsCar() || pVehicle->IsBoat()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) { + if ((pVehicle->IsCar() || pVehicle->IsBoat() || pVehicle->IsBike()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) { #else - if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { + if ((pVehicle->IsCar() || pVehicle->IsBoat() || pVehicle->IsBike()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { #endif WriteSaveBuf(buf, pVehicle->m_vehType); WriteSaveBuf(buf, pVehicle->GetModelIndex()); @@ -309,6 +339,17 @@ INITSAVEBUF memcpy(buf, pVehicle, sizeof(CBoat)); SkipSaveBuf(buf, sizeof(CBoat)); } +#ifdef MISSION_REPLAY + if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) { +#else + if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { +#endif + WriteSaveBuf(buf, pVehicle->m_vehType); + WriteSaveBuf(buf, pVehicle->GetModelIndex()); + WriteSaveBuf(buf, GetVehicleRef(pVehicle)); + memcpy(buf, pVehicle, sizeof(CBike)); + SkipSaveBuf(buf, sizeof(CBike)); + } #endif } } @@ -330,8 +371,9 @@ INITSAVEBUF ++nObjects; } *size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrix) + - sizeof(float) + sizeof(CCompressedMatrix) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) + - sizeof(int8) + sizeof(int8) + sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int); + sizeof(float) + sizeof(CCompressedMatrix) + sizeof(int8) + 7 * sizeof(bool) + sizeof(int16) + + + sizeof(int8) * 2 + sizeof(float) + sizeof(int8) + sizeof(int8) + + sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int); CopyToBuf(buf, nObjects); for (int i = 0; i < nPoolSize; i++) { CObject* pObject = GetObjectPool()->GetSlot(i); @@ -362,6 +404,9 @@ INITSAVEBUF CopyToBuf(buf, bGlassBroken); CopyToBuf(buf, bHasBeenDamaged); CopyToBuf(buf, bUseVehicleColours); + CopyToBuf(buf, pObject->m_nCostValue); + CopyToBuf(buf, pObject->m_nBonusValue); + SkipSaveBuf(buf, 1); CopyToBuf(buf, pObject->m_fCollisionDamageMultiplier); CopyToBuf(buf, pObject->m_nCollisionDamageEffect); CopyToBuf(buf, pObject->m_nSpecialCollisionResponseCases); @@ -411,6 +456,9 @@ INITSAVEBUF pBufferObject->bHasBeenDamaged = bitFlag; CopyFromBuf(buf, bitFlag); pBufferObject->bUseVehicleColours = bitFlag; + CopyFromBuf(buf, pBufferObject->m_nCostValue); + CopyFromBuf(buf, pBufferObject->m_nBonusValue); + SkipSaveBuf(buf, 1); CopyFromBuf(buf, pBufferObject->m_fCollisionDamageMultiplier); CopyFromBuf(buf, pBufferObject->m_nCollisionDamageEffect); CopyFromBuf(buf, pBufferObject->m_nSpecialCollisionResponseCases); @@ -445,6 +493,8 @@ INITSAVEBUF (pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1]; #endif pObject->bHasCollided = false; + pObject->m_nCostValue = pBufferObject->m_nCostValue; + pObject->m_nBonusValue = pBufferObject->m_nBonusValue; CWorld::Add(pObject); delete[] obuf; } @@ -567,8 +617,20 @@ INITSAVEBUF pPed->CharCreatedBy = pBufferPlayer->CharCreatedBy; pPed->m_currentWeapon = 0; pPed->m_maxWeaponTypeAllowed = pBufferPlayer->m_maxWeaponTypeAllowed; - for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) - pPed->m_weapons[i] = pBufferPlayer->m_weapons[i]; + for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { + if (pBufferPlayer->HasWeaponSlot(i)) { + int modelId = CWeaponInfo::GetWeaponInfo(pBufferPlayer->GetWeapon(i).m_eWeaponType)->m_nModelId; + if (modelId != -1) { + CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY); + int modelId2 = CWeaponInfo::GetWeaponInfo(pBufferPlayer->GetWeapon(i).m_eWeaponType)->m_nModel2Id; + if (modelId2 != -1) + CStreaming::RequestModel(modelId2, STREAMFLAGS_DEPENDENCY); + + CStreaming::LoadAllRequestedModels(false); + } + pPed->GiveWeapon(pBufferPlayer->GetWeapon(i).m_eWeaponType, pBufferPlayer->GetWeapon(i).m_nAmmoTotal, false); + } + } if (pedtype == PEDTYPE_PLAYER1) { pPed->m_wepAccuracy = 100; diff --git a/src/core/Pools.h b/src/core/Pools.h index b0ba6598..afef1b85 100644 --- a/src/core/Pools.h +++ b/src/core/Pools.h @@ -4,7 +4,7 @@ #include "Lists.h" #include "Treadable.h" #include "Object.h" -#include "CutsceneHead.h" +#include "CutsceneObject.h" #include "PlayerPed.h" #include "Automobile.h" #include "DummyPed.h" @@ -16,9 +16,10 @@ typedef CPool<CPed,CPlayerPed> CPedPool; typedef CPool<CVehicle,CAutomobile> CVehiclePool; typedef CPool<CBuilding> CBuildingPool; typedef CPool<CTreadable> CTreadablePool; -typedef CPool<CObject, CCutsceneHead> CObjectPool; +typedef CPool<CObject, CCutsceneObject> CObjectPool; typedef CPool<CDummy, CDummyPed> CDummyPool; typedef CPool<cAudioScriptObject> CAudioScriptObjectPool; +typedef CPool<CColModel> CColModelPool; class CPools { @@ -31,6 +32,7 @@ class CPools static CObjectPool *ms_pObjectPool; static CDummyPool *ms_pDummyPool; static CAudioScriptObjectPool *ms_pAudioScriptObjectPool; + static CColModelPool *ms_pColModelPool; public: static CCPtrNodePool *GetPtrNodePool(void) { return ms_pPtrNodePool; } static CEntryInfoNodePool *GetEntryInfoNodePool(void) { return ms_pEntryInfoNodePool; } @@ -41,6 +43,7 @@ public: static CObjectPool *GetObjectPool(void) { return ms_pObjectPool; } static CDummyPool *GetDummyPool(void) { return ms_pDummyPool; } static CAudioScriptObjectPool *GetAudioScriptObjectPool(void) { return ms_pAudioScriptObjectPool; } + static CColModelPool *GetColModelPool(void) { return ms_pColModelPool; } static void Initialise(void); static void ShutDown(void); diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index d74ce007..7e3a75b3 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -19,60 +19,100 @@ #include "SaveBuf.h" #include "Streaming.h" #include "SpecialFX.h" +#include "Font.h" +#include "SaveBuf.h" float CRadar::m_radarRange; sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS]; CVector2D vec2DRadarOrigin; int32 gRadarTxdIds[64]; -CSprite2d CRadar::AsukaSprite; -CSprite2d CRadar::BombSprite; -CSprite2d CRadar::CatSprite; CSprite2d CRadar::CentreSprite; -CSprite2d CRadar::CopcarSprite; -CSprite2d CRadar::DonSprite; -CSprite2d CRadar::EightSprite; -CSprite2d CRadar::ElSprite; -CSprite2d CRadar::IceSprite; -CSprite2d CRadar::JoeySprite; -CSprite2d CRadar::KenjiSprite; -CSprite2d CRadar::LizSprite; -CSprite2d CRadar::LuigiSprite; +CSprite2d CRadar::MapHereSprite; CSprite2d CRadar::NorthSprite; -CSprite2d CRadar::RaySprite; -CSprite2d CRadar::SalSprite; -CSprite2d CRadar::SaveSprite; +CSprite2d CRadar::AverySprite; +CSprite2d CRadar::BikerSprite; +CSprite2d CRadar::CortezSprite; +CSprite2d CRadar::DiazSprite; +CSprite2d CRadar::KentSprite; +CSprite2d CRadar::LawyerSprite; +CSprite2d CRadar::PhilSprite; +CSprite2d CRadar::BikersSprite; +CSprite2d CRadar::BoatyardSprite; +CSprite2d CRadar::MalibuClubSprite; +CSprite2d CRadar::CubansSprite; +CSprite2d CRadar::FilmSprite; +CSprite2d CRadar::GunSprite; +CSprite2d CRadar::HaitiansSprite; +CSprite2d CRadar::HardwareSprite; +CSprite2d CRadar::SaveHouseSprite; +CSprite2d CRadar::StripSprite; +CSprite2d CRadar::IceSprite; +CSprite2d CRadar::KCabsSprite; +CSprite2d CRadar::LovefistSprite; +CSprite2d CRadar::PrintworksSprite; +CSprite2d CRadar::PropertySprite; +CSprite2d CRadar::SunYardSprite; CSprite2d CRadar::SpraySprite; -CSprite2d CRadar::TonySprite; -CSprite2d CRadar::WeaponSprite; -#ifdef MENU_MAP +CSprite2d CRadar::TShirtSprite; +CSprite2d CRadar::TommySprite; +CSprite2d CRadar::PhoneSprite; +CSprite2d CRadar::RadioWildstyleSprite; +CSprite2d CRadar::RadioFlashSprite; +CSprite2d CRadar::RadioKChatSprite; +CSprite2d CRadar::RadioFeverSprite; +CSprite2d CRadar::RadioVRockSprite; +CSprite2d CRadar::RadioVCPRSprite; +CSprite2d CRadar::RadioEspantosoSprite; +CSprite2d CRadar::RadioEmotionSprite; +CSprite2d CRadar::RadioWaveSprite; +#ifdef MAP_ENHANCEMENTS CSprite2d CRadar::WaypointSprite; #endif CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = { nil, - &AsukaSprite, - &BombSprite, - &CatSprite, &CentreSprite, - &CopcarSprite, - &DonSprite, - &EightSprite, - &ElSprite, - &IceSprite, - &JoeySprite, - &KenjiSprite, - &LizSprite, - &LuigiSprite, + &MapHereSprite, &NorthSprite, - &RaySprite, - &SalSprite, - &SaveSprite, + &AverySprite, + &BikerSprite, + &CortezSprite, + &DiazSprite, + &KentSprite, + &LawyerSprite, + &PhilSprite, + &BikersSprite, + &BoatyardSprite, + &MalibuClubSprite, + &CubansSprite, + &FilmSprite, + &GunSprite, + &HaitiansSprite, + &HardwareSprite, + &SaveHouseSprite, + &StripSprite, + &IceSprite, + &KCabsSprite, + &LovefistSprite, + &PrintworksSprite, + &PropertySprite, + &SunYardSprite, &SpraySprite, - &TonySprite, - &WeaponSprite, -#ifdef MENU_MAP - &WaypointSprite + &TShirtSprite, + &TommySprite, + &PhoneSprite, + &RadioWildstyleSprite, + &RadioFlashSprite, + &RadioKChatSprite, + &RadioFeverSprite, + &RadioVRockSprite, + &RadioVCPRSprite, + &RadioEspantosoSprite, + &RadioEmotionSprite, + &RadioWaveSprite, +#ifdef MAP_ENHANCEMENTS + &WaypointSprite, #endif }; @@ -93,12 +133,15 @@ static_assert(RADAR_TILE_SIZE == (RADAR_SIZE_Y / RADAR_NUM_TILES), "CRadar: not #define RADAR_MIN_SPEED (0.3f) #define RADAR_MAX_SPEED (0.9f) -#ifdef MENU_MAP +CRGBA CRadar::ArrowBlipColour1; +CRGBA CRadar::ArrowBlipColour2; +int16 CRadar::MapLegendCounter; +int16 CRadar::MapLegendList[NUM_MAP_LEGENDS]; +#ifdef MAP_ENHANCEMENTS int CRadar::TargetMarkerId = -1; CVector CRadar::TargetMarkerPos; #endif -// taken from VC float CRadar::cachedCos; float CRadar::cachedSin; @@ -151,15 +194,14 @@ void GetTextureCorners(int32 x, int32 y, CVector2D *out) uint8 CRadar::CalculateBlipAlpha(float dist) { -#ifdef MENU_MAP - if (CMenuManager::bMenuMapActive) + if (FrontEndMenuManager.m_bMenuMapActive) return 255; -#endif + if (dist <= 1.0f) return 255; - if (dist <= 5.0f) - return (128.0f * ((dist - 1.0f) / 4.0f)) + ((1.0f - (dist - 1.0f) / 4.0f) * 255.0f); + if (dist <= 10.0f) + return (128.0f * ((dist - 1.0f) / 9.0f)) + ((1.0f - (dist - 1.0f) / 9.0f) * 255.0f); return 128; } @@ -198,12 +240,9 @@ void CRadar::ClearBlip(int32 i) if (index != -1) { SetRadarMarkerState(index, false); ms_RadarTrace[index].m_bInUse = false; -#ifndef MENU_MAP - // Ssshhh ms_RadarTrace[index].m_eBlipType = BLIP_NONE; ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE; -#endif } } @@ -428,9 +467,8 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect) bool CRadar::DisplayThisBlip(int32 counter) { switch (ms_RadarTrace[counter].m_eRadarSprite) { - case RADAR_SPRITE_BOMB: case RADAR_SPRITE_SPRAY: - case RADAR_SPRITE_WEAPON: + case RADAR_SPRITE_GUN: return true; default: return false; @@ -448,7 +486,7 @@ void CRadar::Draw3dMarkers() if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { CVector pos = entity->GetPosition(); pos.z += 1.2f * CModelInfo::GetColModel(entity->GetModelIndex())->boundingBox.max.z + 2.5f; - C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 2.5f, 0, 128, 255, 255, 1024, 0.2f, 5); + C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 2.5f, CARBLIP_MARKER_COLOR_R, CARBLIP_MARKER_COLOR_G, CARBLIP_MARKER_COLOR_B, CARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5); } break; } @@ -462,7 +500,7 @@ void CRadar::Draw3dMarkers() if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { CVector pos = entity->GetPosition(); pos.z += 3.0f; - C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 1.5f, 0, 128, 255, 255, 1024, 0.2f, 5); + C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 1.5f, CHARBLIP_MARKER_COLOR_R, CHARBLIP_MARKER_COLOR_G, CHARBLIP_MARKER_COLOR_B, CHARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5); } break; } @@ -472,7 +510,7 @@ void CRadar::Draw3dMarkers() if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { CVector pos = entity->GetPosition(); pos.z += CModelInfo::GetColModel(entity->GetModelIndex())->boundingBox.max.z + 1.0f + 1.0f; - C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 1.0f, 0, 128, 255, 255, 1024, 0.2f, 5); + C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 1.0f, OBJECTBLIP_MARKER_COLOR_R, OBJECTBLIP_MARKER_COLOR_G, OBJECTBLIP_MARKER_COLOR_B, OBJECTBLIP_MARKER_COLOR_A, 1024, 0.2f, 5); } break; } @@ -481,7 +519,7 @@ void CRadar::Draw3dMarkers() case BLIP_CONTACT_POINT: if (!CTheScripts::IsPlayerOnAMission()) { if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) - C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_CYLINDER, ms_RadarTrace[i].m_vecPos, 2.0f, 0, 128, 255, 128, 2048, 0.2f, 0); + C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_CYLINDER, ms_RadarTrace[i].m_vecPos, 2.0f, COORDBLIP_MARKER_COLOR_R, COORDBLIP_MARKER_COLOR_G, COORDBLIP_MARKER_COLOR_B, COORDBLIP_MARKER_COLOR_A, 2048, 0.2f, 0); } break; } @@ -491,11 +529,11 @@ void CRadar::Draw3dMarkers() void CRadar::DrawBlips() { - if ((!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) -#ifdef MENU_MAP - || CMenuManager::bMenuMapActive + if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { +#ifdef SECUROM + extern uint8 roadBlocksPirateCheck; + if (roadBlocksPirateCheck == 2) return; #endif - ) { RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); @@ -507,9 +545,7 @@ void CRadar::DrawBlips() CVector2D in = CVector2D(0.0f, 0.0f); TransformRadarPointToScreenSpace(out, in); -#ifdef MENU_MAP - if (!CMenuManager::bMenuMapActive) { -#endif + if (!FrontEndMenuManager.m_bMenuMapActive) { float angle; if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN) angle = PI + FindPlayerHeading(); @@ -529,17 +565,9 @@ void CRadar::DrawBlips() LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255); -#ifdef MENU_MAP } -#endif - CEntity *blipEntity = nil; for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { -#ifdef MENU_MAP - // A little hack to reuse cleared blips in menu map. hehe - if (!CMenuManager::bMenuMapActive || ms_RadarTrace[blipId].m_eBlipType == BLIP_CAR || - ms_RadarTrace[blipId].m_eBlipType == BLIP_CHAR || ms_RadarTrace[blipId].m_eBlipType == BLIP_OBJECT) -#endif if (!ms_RadarTrace[blipId].m_bInUse) continue; @@ -547,165 +575,65 @@ void CRadar::DrawBlips() case BLIP_CAR: case BLIP_CHAR: case BLIP_OBJECT: - if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE - || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON) { + if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_PROPERTY + && (!CTheScripts::bPlayerIsInTheStatium || !FrontEndMenuManager.m_bMenuMapActive)) + DrawEntityBlip(blipId); - switch (ms_RadarTrace[blipId].m_eBlipType) { - case BLIP_CAR: - blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); - break; - case BLIP_CHAR: - blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); - if (blipEntity != nil) { - if (((CPed*)blipEntity)->InVehicle()) - blipEntity = ((CPed*)blipEntity)->m_pMyVehicle; - } - break; - case BLIP_OBJECT: - blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); - break; - default: - break; - } - if (blipEntity) { - uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); - if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { - if (CTheScripts::IsDebugOn()) { - ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius); - ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; - if (ms_RadarTrace[blipId].m_Radius < 1.0f) - ms_RadarTrace[blipId].m_Radius = 5.0f; - } - } - if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { - TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition()); - float dist = LimitRadarPoint(in); - TransformRadarPointToScreenSpace(out, in); - if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) { - DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); - } else { -#ifdef TRIANGULAR_BLIPS - const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); - const CVector &blipPos = blipEntity->GetPosition(); - uint8 mode = BLIP_MODE_TRIANGULAR_UP; - if (blipPos.z - pos.z <= 2.0f) { - if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; - else mode = BLIP_MODE_SQUARE; - } - ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); -#else - ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); -#endif - } - } - } - } break; case BLIP_COORD: case BLIP_CONTACT_POINT: - if ((ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE - || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON) - && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) { - - uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); - if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { - if (CTheScripts::IsDebugOn()) { - ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius); - ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; - if (ms_RadarTrace[blipId].m_Radius < 1.0f) - ms_RadarTrace[blipId].m_Radius = 5.0f; - } - } - if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { - TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos); - float dist = LimitRadarPoint(in); - TransformRadarPointToScreenSpace(out, in); - if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) { - DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); - } else { -#ifdef TRIANGULAR_BLIPS - const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); - const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos; - uint8 mode = BLIP_MODE_TRIANGULAR_UP; - if (blipPos.z - pos.z <= 2.0f) { - if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; - else mode = BLIP_MODE_SQUARE; - } - ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); -#else - ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); -#endif - } - } - } + if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_PHONE + && (!CTheScripts::bPlayerIsInTheStatium || !FrontEndMenuManager.m_bMenuMapActive)) + DrawCoordBlip(blipId); + break; default: break; } } + + // New in VC: Always draw Hardware/gun/pay'n spray/save blips for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { if (!ms_RadarTrace[blipId].m_bInUse) continue; + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_HARDWARE + && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_GUN) + continue; + switch (ms_RadarTrace[blipId].m_eBlipType) { case BLIP_CAR: case BLIP_CHAR: case BLIP_OBJECT: - if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE - && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON) { + if (!CTheScripts::bPlayerIsInTheStatium || !FrontEndMenuManager.m_bMenuMapActive) + DrawEntityBlip(blipId); - switch (ms_RadarTrace[blipId].m_eBlipType) { - case BLIP_CAR: - blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); - break; - case BLIP_CHAR: - blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); - if (blipEntity != nil) { - if (((CPed*)blipEntity)->InVehicle()) - blipEntity = ((CPed*)blipEntity)->m_pMyVehicle; - } - break; - case BLIP_OBJECT: - blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); - break; - default: - break; - } + break; + case BLIP_COORD: + case BLIP_CONTACT_POINT: + if (!CTheScripts::bPlayerIsInTheStatium || !FrontEndMenuManager.m_bMenuMapActive) + DrawCoordBlip(blipId); + + break; + default: + break; + } + } - if (blipEntity) { - uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); - if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { - if (CTheScripts::IsDebugOn()) { - ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius); - ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; - if (ms_RadarTrace[blipId].m_Radius < 1.0f) - ms_RadarTrace[blipId].m_Radius = 5.0f; - } - } - if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { - TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition()); - float dist = LimitRadarPoint(in); - TransformRadarPointToScreenSpace(out, in); - if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) - DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); - else -#ifdef TRIANGULAR_BLIPS - { - const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); - const CVector &blipPos = blipEntity->GetPosition(); - uint8 mode = BLIP_MODE_TRIANGULAR_UP; - if (blipPos.z - pos.z <= 2.0f) { - if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; - else mode = BLIP_MODE_SQUARE; - } - ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); - } -#else - ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); -#endif - } - } - } + for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { + if (!ms_RadarTrace[blipId].m_bInUse) + continue; + + switch (ms_RadarTrace[blipId].m_eBlipType) { + case BLIP_CAR: + case BLIP_CHAR: + case BLIP_OBJECT: + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_HARDWARE + && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_PROPERTY + && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_GUN + && (!CTheScripts::bPlayerIsInTheStatium || !FrontEndMenuManager.m_bMenuMapActive)) + + DrawEntityBlip(blipId); break; default: break; @@ -718,65 +646,35 @@ void CRadar::DrawBlips() switch (ms_RadarTrace[blipId].m_eBlipType) { case BLIP_COORD: case BLIP_CONTACT_POINT: - if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE - && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON - && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) { - - uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); - if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { - if (CTheScripts::IsDebugOn()) { - ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius); - ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; - if (ms_RadarTrace[blipId].m_Radius < 1.0f) - ms_RadarTrace[blipId].m_Radius = 5.0f; - } - } - if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { - TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos); - float dist = LimitRadarPoint(in); - TransformRadarPointToScreenSpace(out, in); - if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) - DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); - else -#ifdef TRIANGULAR_BLIPS - { - const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); - const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos; - uint8 mode = BLIP_MODE_TRIANGULAR_UP; - if (blipPos.z - pos.z <= 2.0f) { - if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; - else mode = BLIP_MODE_SQUARE; - } - ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); - } -#else - ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); -#endif - } - } + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_HARDWARE + && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_PROPERTY + && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_GUN && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_PHONE + && (!CTheScripts::bPlayerIsInTheStatium || !FrontEndMenuManager.m_bMenuMapActive)) + + DrawCoordBlip(blipId); break; default: break; } } -#ifdef MENU_MAP - if (CMenuManager::bMenuMapActive) { + if (FrontEndMenuManager.m_bMenuMapActive) { CVector2D in, out; - TransformRealWorldPointToRadarSpace(in, FindPlayerCentreOfWorld_NoSniperShift()); + if (!CTheScripts::bPlayerIsInTheStatium) + TransformRealWorldPointToRadarSpace(in, FindPlayerCentreOfWorld_NoSniperShift()); + else + TransformRealWorldPointToRadarSpace(in, CVector2D(-1302.5f, 1332.8f)); + LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); DrawYouAreHereSprite(out.x, out.y); } -#endif } } void CRadar::DrawMap() { if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { -#if 1 // from VC CalculateCachedSinCos(); -#endif if (FindPlayerVehicle()) { float speed = FindPlayerSpeed().Magnitude(); if (speed < RADAR_MIN_SPEED) @@ -790,14 +688,13 @@ void CRadar::DrawMap() m_radarRange = RADAR_MIN_RANGE; vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift()); - DrawRadarMap(); + if (FrontEndMenuManager.m_PrefsRadarMode != 1) + DrawRadarMap(); } } void CRadar::DrawRadarMap() { - // Game calculates an unused CRect here - DrawRadarMask(); // top left ist (0, 0) @@ -875,6 +772,7 @@ void CRadar::DrawRadarMask() #if !defined(GTA_PS2_STUFF) && defined(RWLIBS) RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER); #endif + } void CRadar::DrawRadarSection(int32 x, int32 y) @@ -892,11 +790,8 @@ void CRadar::DrawRadarSection(int32 x, int32 y) GetTextureCorners(x, y, worldPoly); ClipRadarTileCoords(x, y); - assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])); - txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict; - if (txd) - texture = GetFirstTexture(txd); - if (texture == nil) + if (!CTheScripts::bPlayerIsInTheStatium && + (!(txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict) || !(texture = GetFirstTexture(txd)))) return; for (i = 0; i < 4; i++) @@ -914,8 +809,15 @@ void CRadar::DrawRadarSection(int32 x, int32 y) TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y); TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]); } - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture)); - CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255)); + + if (CTheScripts::bPlayerIsInTheStatium) { + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(204, 204, 204, 255)); + } else { + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture)); + CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255)); + } + // check done above now // if(numVertices > 2) RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices); @@ -923,10 +825,22 @@ void CRadar::DrawRadarSection(int32 x, int32 y) void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) { -#ifdef MENU_MAP +#ifdef MAP_ENHANCEMENTS if(sprite == RADAR_SPRITE_WAYPOINT) alpha = 255; #endif RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha)); + + if (FrontEndMenuManager.m_bMenuMapActive) { + bool alreadyThere = false; + for (int i = 0; i < NUM_MAP_LEGENDS; i++) { + if (MapLegendList[i] == sprite) + alreadyThere = true; + } + if (!alreadyThere) { + MapLegendList[MapLegendCounter] = sprite; + MapLegendCounter++; + } + } } void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) @@ -1031,14 +945,14 @@ const char* gRadarTexNames[] = { void CRadar::Initialise() { -#ifdef MENU_MAP +#ifdef MAP_ENHANCEMENTS TargetMarkerId = -1; #endif - for (int i = 0; i < NUMRADARBLIPS; i++) { ms_RadarTrace[i].m_BlipIndex = 1; SetRadarMarkerState(i, false); ms_RadarTrace[i].m_bInUse = false; + ms_RadarTrace[i].m_bShortRange = false; ms_RadarTrace[i].m_eBlipType = BLIP_NONE; ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER; ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE; @@ -1054,10 +968,10 @@ float CRadar::LimitRadarPoint(CVector2D &point) float dist, invdist; dist = point.Magnitude(); -#ifdef MENU_MAP - if (CMenuManager::bMenuMapActive) + + if (FrontEndMenuManager.m_bMenuMapActive) return dist; -#endif + if (dist > 1.0f) { invdist = 1.0f / dist; point.x *= invdist; @@ -1072,38 +986,117 @@ void CRadar::LoadAllRadarBlips(uint8 *buf, uint32 size) INITSAVEBUF CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE); - for (int i = 0; i < NUMRADARBLIPS; i++) - ReadSaveBuf(&ms_RadarTrace[i], buf); + for (int i = 0; i < NUMRADARBLIPS; i++) { + ReadSaveBuf(&ms_RadarTrace[i].m_nColor, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_Radius, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_eBlipType, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_nEntityHandle, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_vec2DPos.x, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_vec2DPos.y, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_vecPos, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_BlipIndex, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_bDim, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_bInUse, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_bShortRange, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_unused, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_wScale, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_eBlipDisplay, buf); + ReadSaveBuf(&ms_RadarTrace[i].m_eRadarSprite, buf); + } VALIDATESAVEBUF(size); } +void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size) +{ + *size = SAVE_HEADER_SIZE + NUMRADARBLIPS * sizeof(sRadarTraceSave); + +INITSAVEBUF + WriteSaveHeader(buf, 'R', 'D', 'R', '\0', *size - SAVE_HEADER_SIZE); + +#ifdef MAP_ENHANCEMENTS + bool bWaypointDeleted = false; + if (TargetMarkerId != -1) { + ClearBlip(TargetMarkerId); + TargetMarkerId = -1; + bWaypointDeleted = true; + } +#endif + + for (int i = 0; i < NUMRADARBLIPS; i++) { + sRadarTraceSave *saveStruct = (sRadarTraceSave*) buf; + + saveStruct->m_nColor = ms_RadarTrace[i].m_nColor; + saveStruct->m_Radius = ms_RadarTrace[i].m_Radius; + saveStruct->m_eBlipType = ms_RadarTrace[i].m_eBlipType; + saveStruct->m_nEntityHandle = ms_RadarTrace[i].m_nEntityHandle; + saveStruct->m_vec2DPos = ms_RadarTrace[i].m_vec2DPos; + saveStruct->m_vecPos = ms_RadarTrace[i].m_vecPos; + saveStruct->m_BlipIndex = ms_RadarTrace[i].m_BlipIndex; + saveStruct->m_bDim = ms_RadarTrace[i].m_bDim; + saveStruct->m_bInUse = ms_RadarTrace[i].m_bInUse; + saveStruct->m_bShortRange = ms_RadarTrace[i].m_bShortRange; + saveStruct->m_unused = ms_RadarTrace[i].m_unused; + saveStruct->m_wScale = ms_RadarTrace[i].m_wScale; + saveStruct->m_eBlipDisplay = ms_RadarTrace[i].m_eBlipDisplay; + saveStruct->m_eRadarSprite = ms_RadarTrace[i].m_eRadarSprite; + + SkipSaveBuf(buf, sizeof(sRadarTraceSave)); + } + +#ifdef MAP_ENHANCEMENTS + if(bWaypointDeleted) + ToggleTargetMarker(TargetMarkerPos.x, TargetMarkerPos.y); +#endif + +VALIDATESAVEBUF(*size); +} + void CRadar::LoadTextures() { CTxdStore::PushCurrentTxd(); CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("hud")); - AsukaSprite.SetTexture("radar_asuka"); - BombSprite.SetTexture("radar_bomb"); - CatSprite.SetTexture("radar_cat"); CentreSprite.SetTexture("radar_centre"); - CopcarSprite.SetTexture("radar_copcar"); - DonSprite.SetTexture("radar_don"); - EightSprite.SetTexture("radar_eight"); - ElSprite.SetTexture("radar_el"); - IceSprite.SetTexture("radar_ice"); - JoeySprite.SetTexture("radar_joey"); - KenjiSprite.SetTexture("radar_kenji"); - LizSprite.SetTexture("radar_liz"); - LuigiSprite.SetTexture("radar_luigi"); + MapHereSprite.SetTexture("arrow"); NorthSprite.SetTexture("radar_north"); - RaySprite.SetTexture("radar_ray"); - SalSprite.SetTexture("radar_sal"); - SaveSprite.SetTexture("radar_save"); - SpraySprite.SetTexture("radar_spray"); - TonySprite.SetTexture("radar_tony"); - WeaponSprite.SetTexture("radar_weapon"); -#ifdef MENU_MAP + AverySprite.SetTexture("radar_avery"); + BikerSprite.SetTexture("radar_biker"); + CortezSprite.SetTexture("radar_cortez"); + DiazSprite.SetTexture("radar_diaz"); + KentSprite.SetTexture("radar_kent"); + LawyerSprite.SetTexture("radar_lawyer"); + PhilSprite.SetTexture("radar_phil"); + BikersSprite.SetTexture("bikers"); + BoatyardSprite.SetTexture("boatyard"); + MalibuClubSprite.SetTexture("club"); + CubansSprite.SetTexture("cubans"); + FilmSprite.SetTexture("filmstudio"); + GunSprite.SetTexture("gun"); + HaitiansSprite.SetTexture("haitians"); + HardwareSprite.SetTexture("hardware"); + SaveHouseSprite.SetTexture("radar_save"); + StripSprite.SetTexture("radar_strip"); + IceSprite.SetTexture("icecream"); + KCabsSprite.SetTexture("kcabs"); + LovefistSprite.SetTexture("lovefist"); + PrintworksSprite.SetTexture("printworks"); + PropertySprite.SetTexture("property"); + SunYardSprite.SetTexture("SunYard"); + SpraySprite.SetTexture("spray"); + TShirtSprite.SetTexture("tshirt"); + TommySprite.SetTexture("tommy"); + PhoneSprite.SetTexture("phone"); + RadioWildstyleSprite.SetTexture("RWildstyle"); + RadioFlashSprite.SetTexture("RFlash"); + RadioKChatSprite.SetTexture("RKchat"); + RadioFeverSprite.SetTexture("RFever"); + RadioVRockSprite.SetTexture("RVRock"); + RadioVCPRSprite.SetTexture("RVCPR"); + RadioEspantosoSprite.SetTexture("REspantoso"); + RadioEmotionSprite.SetTexture("REmotion"); + RadioWaveSprite.SetTexture("RWave"); +#ifdef MAP_ENHANCEMENTS WaypointSprite.SetTexture("radar_waypoint"); if(!WaypointSprite.m_pTexture) { // create the texture if it's missing in TXD @@ -1150,33 +1143,6 @@ void CRadar::RemoveRadarSections() RemoveMapSection(i, j); } -void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size) -{ - *size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace); -INITSAVEBUF - WriteSaveHeader(buf, 'R', 'D', 'R', '\0', *size - SAVE_HEADER_SIZE); - -#ifdef MENU_MAP - bool bWaypointDeleted = false; - if (TargetMarkerId != -1) { - ClearBlip(TargetMarkerId); - TargetMarkerId = -1; - bWaypointDeleted = true; - } -#endif - - for (int i = 0; i < NUMRADARBLIPS; i++) - WriteSaveBuf(buf, ms_RadarTrace[i]); - - -#ifdef MENU_MAP - if(bWaypointDeleted) - ToggleTargetMarker(TargetMarkerPos.x, TargetMarkerPos.y); -#endif - -VALIDATESAVEBUF(*size); -} - void CRadar::SetBlipSprite(int32 i, int32 icon) { int index = CRadar::GetActualBlipArrayIndex(i); @@ -1185,7 +1151,7 @@ void CRadar::SetBlipSprite(int32 i, int32 icon) } } -int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display) +int CRadar::SetCoordBlip(eBlipType type, CVector pos, uint32 color, eBlipDisplay display) { int nextBlip; for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) { @@ -1197,9 +1163,10 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay return -1; #endif ms_RadarTrace[nextBlip].m_eBlipType = type; - ms_RadarTrace[nextBlip].m_nColor = color; - ms_RadarTrace[nextBlip].m_bDim = 1; - ms_RadarTrace[nextBlip].m_bInUse = 1; + ms_RadarTrace[nextBlip].m_nColor = RADAR_TRACE_MAGENTA; + ms_RadarTrace[nextBlip].m_bDim = true; + ms_RadarTrace[nextBlip].m_bInUse = true; + ms_RadarTrace[nextBlip].m_bShortRange = false; ms_RadarTrace[nextBlip].m_Radius = 1.0f; ms_RadarTrace[nextBlip].m_vec2DPos = pos; ms_RadarTrace[nextBlip].m_vecPos = pos; @@ -1210,7 +1177,16 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay return CRadar::GetNewUniqueBlipIndex(nextBlip); } -int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display) +int CRadar::SetShortRangeCoordBlip(eBlipType type, CVector pos, uint32 color, eBlipDisplay display) +{ + int index = SetCoordBlip(type, pos, color, display); + if (index == -1) + return -1; + ms_RadarTrace[GetActualBlipArrayIndex(index)].m_bShortRange = true; + return index; +} + +int CRadar::SetEntityBlip(eBlipType type, int32 handle, uint32 color, eBlipDisplay display) { int nextBlip; for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) { @@ -1222,9 +1198,10 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla return -1; #endif ms_RadarTrace[nextBlip].m_eBlipType = type; - ms_RadarTrace[nextBlip].m_nColor = color; - ms_RadarTrace[nextBlip].m_bDim = 1; - ms_RadarTrace[nextBlip].m_bInUse = 1; + ms_RadarTrace[nextBlip].m_nColor = RADAR_TRACE_YELLOW; + ms_RadarTrace[nextBlip].m_bDim = true; + ms_RadarTrace[nextBlip].m_bInUse = true; + ms_RadarTrace[nextBlip].m_bShortRange = false; ms_RadarTrace[nextBlip].m_Radius = 1.0f; ms_RadarTrace[nextBlip].m_nEntityHandle = handle; ms_RadarTrace[nextBlip].m_wScale = 1; @@ -1278,11 +1255,7 @@ void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) { - if ((TheCamera.m_WideScreenOn || !CHud::m_Wants_To_Draw_Hud) -#ifdef MENU_MAP - && !CMenuManager::bMenuMapActive -#endif - ) + if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn) return; CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha)); @@ -1291,22 +1264,18 @@ void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 gree void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode) { - if ((TheCamera.m_WideScreenOn || !CHud::m_Wants_To_Draw_Hud) -#ifdef MENU_MAP - && !CMenuManager::bMenuMapActive -#endif - ) + if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn) return; switch (mode) { case BLIP_MODE_TRIANGULAR_UP: - // size++; // VC does size + 1 for triangles + size++; CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 3.0f), y + SCREEN_SCALE_Y(size + 2.0f), x - (SCREEN_SCALE_X(size + 3.0f)), y + SCREEN_SCALE_Y(size + 2.0f), x, y - (SCREEN_SCALE_Y(size + 3.0f)), x, y - (SCREEN_SCALE_Y(size + 3.0f)), CRGBA(0, 0, 0, alpha)); CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 1.0f), y + SCREEN_SCALE_Y(size + 1.0f), x - (SCREEN_SCALE_X(size + 1.0f)), y + SCREEN_SCALE_Y(size + 1.0f), x, y - (SCREEN_SCALE_Y(size + 1.0f)), x, y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha)); break; case BLIP_MODE_TRIANGULAR_DOWN: - // size++; // VC does size + 1 for triangles + size++; CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 2.0f), x, y + SCREEN_SCALE_Y(size + 3.0f), x + SCREEN_SCALE_X(size + 3.0f), y - (SCREEN_SCALE_Y(size + 2.0f)), x - (SCREEN_SCALE_X(size + 3.0f)), y - (SCREEN_SCALE_Y(size + 2.0f)), CRGBA(0, 0, 0, alpha)); CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 1.0f), x, y + SCREEN_SCALE_Y(size + 1.0f), x + SCREEN_SCALE_X(size + 1.0f), y - (SCREEN_SCALE_Y(size + 1.0f)), x - (SCREEN_SCALE_X(size + 1.0f)), y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha)); break; @@ -1319,27 +1288,46 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, void CRadar::Shutdown() { - AsukaSprite.Delete(); - BombSprite.Delete(); - CatSprite.Delete(); CentreSprite.Delete(); - CopcarSprite.Delete(); - DonSprite.Delete(); - EightSprite.Delete(); - ElSprite.Delete(); - IceSprite.Delete(); - JoeySprite.Delete(); - KenjiSprite.Delete(); - LizSprite.Delete(); - LuigiSprite.Delete(); + MapHereSprite.Delete(); NorthSprite.Delete(); - RaySprite.Delete(); - SalSprite.Delete(); - SaveSprite.Delete(); + AverySprite.Delete(); + BikerSprite.Delete(); + CortezSprite.Delete(); + DiazSprite.Delete(); + KentSprite.Delete(); + LawyerSprite.Delete(); + PhilSprite.Delete(); + BikersSprite.Delete(); + BoatyardSprite.Delete(); + MalibuClubSprite.Delete(); + CubansSprite.Delete(); + FilmSprite.Delete(); + GunSprite.Delete(); + HaitiansSprite.Delete(); + HardwareSprite.Delete(); + SaveHouseSprite.Delete(); + StripSprite.Delete(); + IceSprite.Delete(); + KCabsSprite.Delete(); + LovefistSprite.Delete(); + PrintworksSprite.Delete(); + PropertySprite.Delete(); + SunYardSprite.Delete(); SpraySprite.Delete(); - TonySprite.Delete(); - WeaponSprite.Delete(); -#ifdef MENU_MAP + TShirtSprite.Delete(); + TommySprite.Delete(); + PhoneSprite.Delete(); + RadioWildstyleSprite.Delete(); + RadioFlashSprite.Delete(); + RadioKChatSprite.Delete(); + RadioFeverSprite.Delete(); + RadioVRockSprite.Delete(); + RadioVCPRSprite.Delete(); + RadioEspantosoSprite.Delete(); + RadioEmotionSprite.Delete(); + RadioWaveSprite.Delete(); +#ifdef MAP_ENHANCEMENTS WaypointSprite.Delete(); #endif RemoveRadarSections(); @@ -1347,7 +1335,8 @@ void CRadar::Shutdown() void CRadar::StreamRadarSections(const CVector &posn) { - StreamRadarSections(Floor((2000.0f + posn.x) / 500.0f), Ceil(7.0f - (2000.0f + posn.y) / 500.0f)); + if (!CStreaming::ms_disableStreaming) + StreamRadarSections(Floor((RADAR_MAX_X + posn.x) / RADAR_TILE_SIZE), Ceil((RADAR_NUM_TILES - 1) - (RADAR_MAX_Y + posn.y) / RADAR_TILE_SIZE)); } void CRadar::StreamRadarSections(int32 x, int32 y) @@ -1373,33 +1362,8 @@ void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D & void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { float s, c; -#if 1 s = -cachedSin; c = cachedCos; -#else - // Original code - - s = -Sin(TheCamera.GetForward().Heading()); - c = Cos(TheCamera.GetForward().Heading()); - - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) { - s = 0.0f; - c = 1.0f; - } - else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) { - CVector forward; - - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) { - forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); - forward.Normalise(); // a bit useless... - } - else - forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; - - s = -Sin(forward.Heading()); - c = Cos(forward.Heading()); - } -#endif out.x = s * in.y + c * in.x; out.y = c * in.y - s * in.x; @@ -1410,14 +1374,10 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D // Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0) void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in) { -#ifdef MENU_MAP - if (CMenuManager::bMenuMapActive) { - // fMapSize is actually half map size. Radar range is 1000, so if x is -2000, in.x + 2.0f is 0. - out.x = (CMenuManager::fMapCenterX - CMenuManager::fMapSize) + (in.x + 2.0f) * CMenuManager::fMapSize * 2.0f / 4.0f; - out.y = (CMenuManager::fMapCenterY - CMenuManager::fMapSize) + (2.0f - in.y) * CMenuManager::fMapSize * 2.0f / 4.0f; - } else -#endif - { + if (FrontEndMenuManager.m_bMenuMapActive) { + out.x = (FrontEndMenuManager.m_fMapCenterX - FrontEndMenuManager.m_fMapSize) + (MENU_MAP_LENGTH / 2 + MENU_MAP_LEFT_OFFSET + in.x) * FrontEndMenuManager.m_fMapSize * MENU_MAP_WIDTH_SCALE * 2.0f / MENU_MAP_LENGTH; + out.y = (FrontEndMenuManager.m_fMapCenterY - FrontEndMenuManager.m_fMapSize) + (MENU_MAP_LENGTH / 2 - MENU_MAP_TOP_OFFSET - in.y) * FrontEndMenuManager.m_fMapSize * MENU_MAP_HEIGHT_SCALE * 2.0f / MENU_MAP_LENGTH; + } else { #ifdef FIX_BUGS out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT); #else @@ -1430,35 +1390,8 @@ void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &i void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { float s, c; -#if 1 s = cachedSin; c = cachedCos; -#else - // Original code - - float s, c; - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) { - s = 0.0f; - c = 1.0f; - } - else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) { - s = Sin(TheCamera.GetForward().Heading()); - c = Cos(TheCamera.GetForward().Heading()); - } - else { - CVector forward; - - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) { - forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward(); - forward.Normalise(); // a bit useless... - } - else - forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; - - s = Sin(forward.Heading()); - c = Cos(forward.Heading()); - } -#endif float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange); float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange); @@ -1470,11 +1403,8 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D void CRadar::CalculateCachedSinCos() { - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED -#ifdef MENU_MAP - || CMenuManager::bMenuMapActive -#endif - ) { + if (/*TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED || */ + FrontEndMenuManager.m_bMenuMapActive ) { cachedSin = 0.0f; cachedCos = 1.0f; } else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) { @@ -1495,14 +1425,19 @@ CRadar::CalculateCachedSinCos() } } -#ifdef MENU_MAP void CRadar::InitFrontEndMap() { CalculateCachedSinCos(); vec2DRadarOrigin.x = 0.0f; vec2DRadarOrigin.y = 0.0f; - m_radarRange = 1000.0f; // doesn't mean anything, just affects the calculation in TransformRadarPointToScreenSpace + m_radarRange = MENU_MAP_LENGTH_UNIT; // just affects the multiplier in TransformRadarPointToScreenSpace + for (int i = 0; i < NUM_MAP_LEGENDS; i++) { + MapLegendList[i] = RADAR_SPRITE_NONE; + } + MapLegendCounter = 0; + ArrowBlipColour1 = CRGBA(0, 0, 0, 0); + ArrowBlipColour2 = CRGBA(0, 0, 0, 0); } void @@ -1524,14 +1459,33 @@ CRadar::DrawYouAreHereSprite(float x, float y) } if (show) { - float left = x - SCREEN_SCALE_X(12.0f); - float top = y; - float right = SCREEN_SCALE_X(12.0) + x; - float bottom = y - SCREEN_SCALE_Y(24.0f); - CentreSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 255, 255, 255)); + const float left = x - SCREEN_SCALE_X(8.0f); + const float top = y - SCREEN_SCALE_Y(40.0f); + const float right = x + SCREEN_SCALE_X(40.0); + const float bottom = y + SCREEN_SCALE_Y(8.0f); + MapHereSprite.Draw(CRect(left + SCREEN_SCALE_X(2.f), top + SCREEN_SCALE_Y(2.f), right + SCREEN_SCALE_X(2.f), bottom + SCREEN_SCALE_Y(2.f)), + CRGBA(0, 0, 0, 255)); + + MapHereSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 255, 255, 255)); + + CFont::SetWrapx(right + SCREEN_SCALE_X(28.0f)); + CFont::SetRightJustifyWrap(right); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetColor(CRGBA(255, 150, 225, 255)); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + CFont::SetCentreOff(); + CFont::SetRightJustifyOff(); + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetScale(SCREEN_SCALE_X(0.65f), SCREEN_SCALE_Y(0.95f)); + CFont::PrintString(right, top, TheText.Get("MAP_YAH")); + CFont::SetDropShadowPosition(0); + CFont::DrawFonts(); } + MapLegendList[MapLegendCounter++] = RADAR_SPRITE_MAP_HERE; } +#ifdef MAP_ENHANCEMENTS void CRadar::ToggleTargetMarker(float x, float y) { @@ -1541,10 +1495,10 @@ CRadar::ToggleTargetMarker(float x, float y) if (!ms_RadarTrace[nextBlip].m_bInUse) break; } -#ifdef FIX_BUGS + if (nextBlip == 0) return; -#endif + ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD; ms_RadarTrace[nextBlip].m_nColor = RADAR_TRACE_GRAY; ms_RadarTrace[nextBlip].m_bDim = 0; @@ -1566,3 +1520,292 @@ CRadar::ToggleTargetMarker(float x, float y) } #endif +void +CRadar::DrawEntityBlip(int32 blipId) +{ + CVector2D out; + CVector2D in; + CEntity *blipEntity; + switch (ms_RadarTrace[blipId].m_eBlipType) { + case BLIP_CAR: + blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + break; + case BLIP_CHAR: + blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + if (blipEntity != nil) { + if (((CPed*)blipEntity)->InVehicle()) + blipEntity = ((CPed*)blipEntity)->m_pMyVehicle; + } + break; + case BLIP_OBJECT: + blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + break; + default: + break; + } + if (blipEntity) { + uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + if (CTheScripts::IsDebugOn()) { + ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius); + ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; + if (ms_RadarTrace[blipId].m_Radius < 1.0f) + ms_RadarTrace[blipId].m_Radius = 5.0f; + } + } + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { + TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition()); + float dist = LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) { + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) { + DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); + } else { + const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift(); + const CVector& blipPos = blipEntity->GetPosition(); + uint8 mode = BLIP_MODE_TRIANGULAR_UP; + if (blipPos.z - pos.z <= 2.0f) { + if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; + else mode = BLIP_MODE_SQUARE; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); + + if (FrontEndMenuManager.m_bMenuMapActive) { + bool alreadyThere = false; + for (int i = 0; i < NUM_MAP_LEGENDS; i++) { + if (MapLegendList[i] == -2) + alreadyThere = true; + } + if (!alreadyThere) { + MapLegendList[MapLegendCounter] = -2; + MapLegendCounter++; + ArrowBlipColour2 = CRGBA((uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); + } + } + } + } + } + } +} + +void +CRadar::DrawCoordBlip(int32 blipId) +{ + CVector2D out; + CVector2D in; + if (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission()) { + + uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + if (CTheScripts::IsDebugOn()) { + ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius); + ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; + if (ms_RadarTrace[blipId].m_Radius < 1.0f) + ms_RadarTrace[blipId].m_Radius = 5.0f; + } + } + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { + TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos); + float dist = LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) { + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) { + DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); + } else { + const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift(); + const CVector& blipPos = ms_RadarTrace[blipId].m_vecPos; + uint8 mode = BLIP_MODE_TRIANGULAR_UP; + if (blipPos.z - pos.z <= 2.0f) { + if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; + else mode = BLIP_MODE_SQUARE; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); + + if (FrontEndMenuManager.m_bMenuMapActive) { + bool alreadyThere = false; + for (int i = 0; i < NUM_MAP_LEGENDS; i++) { + if (MapLegendList[i] == -1) + alreadyThere = true; + } + if (!alreadyThere) { + MapLegendList[MapLegendCounter] = -1; + MapLegendCounter++; + ArrowBlipColour1 = CRGBA((uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); + } + } + } + } + } + } +} + +void +CRadar::DrawLegend(int32 x, int32 y, int32 sprite) +{ + if (sprite < 0) { + static uint32 lastChange = 0; + static int8 blipMode = 0; + + CRGBA color; + if (sprite == -1) { + color = ArrowBlipColour1; + } else { + color = ArrowBlipColour2; + } + + if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 600) { + lastChange = CTimer::GetTimeInMillisecondsPauseMode(); + if ( blipMode == 2 ) + blipMode = 0; + else + ++blipMode; + } + + switch (blipMode) { + case BLIP_MODE_TRIANGULAR_UP: + CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(14.0f), y + SCREEN_SCALE_Y(13.0f), x + SCREEN_SCALE_X(2.0f), y + SCREEN_SCALE_Y(13.0f), x + SCREEN_SCALE_X(8.f), y + SCREEN_SCALE_Y(2.0f), x + SCREEN_SCALE_X(8.f), y + SCREEN_SCALE_Y(2.0f), CRGBA(0, 0, 0, 255)); + CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(12.0f), y + SCREEN_SCALE_Y(12.0f), x + SCREEN_SCALE_X(4.0f), y + SCREEN_SCALE_Y(12.0f), x + SCREEN_SCALE_X(8.f), y + SCREEN_SCALE_Y(4.0f), x + SCREEN_SCALE_X(8.f), y + SCREEN_SCALE_Y(4.0f), color); + break; + case BLIP_MODE_TRIANGULAR_DOWN: + CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(14.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(14.0f), x + SCREEN_SCALE_X(2.f), y + SCREEN_SCALE_Y(3.0f), x + SCREEN_SCALE_X(2.f), y + SCREEN_SCALE_Y(3.0f), CRGBA(0, 0, 0, 255)); + CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(12.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(12.0f), x + SCREEN_SCALE_X(12.f), y + SCREEN_SCALE_Y(4.0f), x + SCREEN_SCALE_X(4.f), y + SCREEN_SCALE_Y(4.0f), color); + break; + case BLIP_MODE_SQUARE: + CSprite2d::DrawRect(CRect(x + SCREEN_SCALE_X(4.0f), y + SCREEN_SCALE_Y(3.0f), SCREEN_SCALE_X(12.0f) + x, SCREEN_SCALE_Y(12.0f) + y), CRGBA(0, 0, 0, 255)); + CSprite2d::DrawRect(CRect(x + SCREEN_SCALE_X(5.0f), y + SCREEN_SCALE_Y(4.0f), SCREEN_SCALE_X(11.0f) + x, SCREEN_SCALE_Y(11.0f) + y), color); + break; + } + + } else { + RadarSprites[sprite]->Draw(CRect(x, y, x + SCREEN_SCALE_X(16.f), y + SCREEN_SCALE_X(16.f)), CRGBA(255, 255, 255, 255)); + } + + wchar *text; + switch ( sprite ) { + case RADAR_SPRITE_ENTITY_BLIP: + text = TheText.Get("LG_38"); + break; + case RADAR_SPRITE_COORD_BLIP: + text = TheText.Get("LG_35"); + break; + case RADAR_SPRITE_MAP_HERE: + text = TheText.Get("LG_01"); + break; + case RADAR_SPRITE_AVERY: + text = TheText.Get("LG_02"); + break; + case RADAR_SPRITE_BIKER: + text = TheText.Get("LG_03"); + break; + case RADAR_SPRITE_CORTEZ: + text = TheText.Get("LG_04"); + break; + case RADAR_SPRITE_DIAZ: + text = TheText.Get("LG_05"); + break; + case RADAR_SPRITE_KENT: + text = TheText.Get("LG_06"); + break; + case RADAR_SPRITE_LAWYER: + text = TheText.Get("LG_07"); + break; + case RADAR_SPRITE_PHIL: + text = TheText.Get("LG_08"); + break; + case RADAR_SPRITE_BIKERS: + text = TheText.Get("LG_03"); + break; + case RADAR_SPRITE_BOATYARD: + text = TheText.Get("LG_09"); + break; + case RADAR_SPRITE_MALIBU_CLUB: + text = TheText.Get("LG_10"); + break; + case RADAR_SPRITE_CUBANS: + text = TheText.Get("LG_11"); + break; + case RADAR_SPRITE_FILM: + text = TheText.Get("LG_12"); + break; + case RADAR_SPRITE_GUN: + text = TheText.Get("LG_13"); + break; + case RADAR_SPRITE_HAITIANS: + text = TheText.Get("LG_14"); + break; + case RADAR_SPRITE_HARDWARE: + text = TheText.Get("LG_15"); + break; + case RADAR_SPRITE_SAVE: + text = TheText.Get("LG_16"); + break; + case RADAR_SPRITE_STRIP: + text = TheText.Get("LG_37"); + break; + case RADAR_SPRITE_ICE: + text = TheText.Get("LG_17"); + break; + case RADAR_SPRITE_KCABS: + text = TheText.Get("LG_18"); + break; + case RADAR_SPRITE_LOVEFIST: + text = TheText.Get("LG_19"); + break; + case RADAR_SPRITE_PRINTWORKS: + text = TheText.Get("LG_20"); + break; + case RADAR_SPRITE_PROPERTY: + text = TheText.Get("LG_21"); + break; + case RADAR_SPRITE_SUNYARD: + text = TheText.Get("LG_36"); + break; + case RADAR_SPRITE_SPRAY: + text = TheText.Get("LG_22"); + break; + case RADAR_SPRITE_TSHIRT: + text = TheText.Get("LG_23"); + break; + case RADAR_SPRITE_TOMMY: + text = TheText.Get("LG_24"); + break; + case RADAR_SPRITE_PHONE: + text = TheText.Get("LG_25"); + break; + case RADAR_SPRITE_RADIO_WILDSTYLE: + text = TheText.Get("LG_26"); + break; + case RADAR_SPRITE_RADIO_FLASH: + text = TheText.Get("LG_27"); + break; + case RADAR_SPRITE_RADIO_KCHAT: + text = TheText.Get("LG_28"); + break; + case RADAR_SPRITE_RADIO_FEVER: + text = TheText.Get("LG_29"); + break; + case RADAR_SPRITE_RADIO_VROCK: + text = TheText.Get("LG_30"); + break; + case RADAR_SPRITE_RADIO_VCPR: + text = TheText.Get("LG_31"); + break; + case RADAR_SPRITE_RADIO_ESPANTOSO: + text = TheText.Get("LG_32"); + break; + case RADAR_SPRITE_RADIO_EMOTION: + text = TheText.Get("LG_33"); + break; + case RADAR_SPRITE_RADIO_WAVE: + text = TheText.Get("LG_34"); + break; +#ifdef MAP_ENHANCEMENTS + case RADAR_SPRITE_WAYPOINT: + text = TheText.Get("LG_38"); + break; +#endif + default: + break; + } + CFont::PrintString(SCREEN_SCALE_X(20.f) + x, SCREEN_SCALE_Y(3.0f) + y, text); +} diff --git a/src/core/Radar.h b/src/core/Radar.h index ae87d0fa..afb37fe4 100644 --- a/src/core/Radar.h +++ b/src/core/Radar.h @@ -2,6 +2,35 @@ #include "Sprite2d.h" #include "Draw.h" +#define CARBLIP_MARKER_COLOR_R 252 +#define CARBLIP_MARKER_COLOR_G 138 +#define CARBLIP_MARKER_COLOR_B 242 +#define CARBLIP_MARKER_COLOR_A 255 + +#define CHARBLIP_MARKER_COLOR_R 252 +#define CHARBLIP_MARKER_COLOR_G 138 +#define CHARBLIP_MARKER_COLOR_B 242 +#define CHARBLIP_MARKER_COLOR_A 255 + +#define OBJECTBLIP_MARKER_COLOR_R 252 +#define OBJECTBLIP_MARKER_COLOR_G 138 +#define OBJECTBLIP_MARKER_COLOR_B 242 +#define OBJECTBLIP_MARKER_COLOR_A 255 + +#define COORDBLIP_MARKER_COLOR_R 252 +#define COORDBLIP_MARKER_COLOR_G 138 +#define COORDBLIP_MARKER_COLOR_B 242 +#define COORDBLIP_MARKER_COLOR_A 228 + +#define NUM_MAP_LEGENDS 75 + +#define MENU_MAP_LENGTH_UNIT 1190.0f // in game unit +#define MENU_MAP_WIDTH_SCALE 1.112f // in game unit (originally 1.112494151260504f) +#define MENU_MAP_HEIGHT_SCALE 1.119f // in game unit (originally 1.118714268907563f) +#define MENU_MAP_TOP_OFFSET 0.28f // in length unit defined above - ~333 game unit +#define MENU_MAP_LEFT_OFFSET 0.185f // in length unit defined above - ~220 game unit +#define MENU_MAP_LENGTH (4000.f / MENU_MAP_LENGTH_UNIT) + enum eBlipType { BLIP_NONE, @@ -22,34 +51,52 @@ enum eBlipDisplay enum eRadarSprite { -#ifdef MENU_MAP RADAR_SPRITE_ENTITY_BLIP = -2, RADAR_SPRITE_COORD_BLIP = -1, -#endif RADAR_SPRITE_NONE = 0, - RADAR_SPRITE_ASUKA, - RADAR_SPRITE_BOMB, - RADAR_SPRITE_CAT, RADAR_SPRITE_CENTRE, - RADAR_SPRITE_COPCAR, - RADAR_SPRITE_DON, - RADAR_SPRITE_EIGHT, - RADAR_SPRITE_EL, - RADAR_SPRITE_ICE, - RADAR_SPRITE_JOEY, - RADAR_SPRITE_KENJI, - RADAR_SPRITE_LIZ, - RADAR_SPRITE_LUIGI, + RADAR_SPRITE_MAP_HERE, RADAR_SPRITE_NORTH, - RADAR_SPRITE_RAY, - RADAR_SPRITE_SAL, + RADAR_SPRITE_AVERY, + RADAR_SPRITE_BIKER, + RADAR_SPRITE_CORTEZ, + RADAR_SPRITE_DIAZ, + RADAR_SPRITE_KENT, + RADAR_SPRITE_LAWYER, + RADAR_SPRITE_PHIL, + RADAR_SPRITE_BIKERS, + RADAR_SPRITE_BOATYARD, + RADAR_SPRITE_MALIBU_CLUB, + RADAR_SPRITE_CUBANS, + RADAR_SPRITE_FILM, + RADAR_SPRITE_GUN, + RADAR_SPRITE_HAITIANS, + RADAR_SPRITE_HARDWARE, RADAR_SPRITE_SAVE, + RADAR_SPRITE_STRIP, + RADAR_SPRITE_ICE, + RADAR_SPRITE_KCABS, + RADAR_SPRITE_LOVEFIST, + RADAR_SPRITE_PRINTWORKS, + RADAR_SPRITE_PROPERTY, + RADAR_SPRITE_SUNYARD, RADAR_SPRITE_SPRAY, - RADAR_SPRITE_TONY, - RADAR_SPRITE_WEAPON, -#ifdef MENU_MAP + RADAR_SPRITE_TSHIRT, + RADAR_SPRITE_TOMMY, + RADAR_SPRITE_PHONE, + RADAR_SPRITE_RADIO_WILDSTYLE, + RADAR_SPRITE_RADIO_FLASH, + RADAR_SPRITE_RADIO_KCHAT, + RADAR_SPRITE_RADIO_FEVER, + RADAR_SPRITE_RADIO_VROCK, + RADAR_SPRITE_RADIO_VCPR, + RADAR_SPRITE_RADIO_ESPANTOSO, + RADAR_SPRITE_RADIO_EMOTION, + RADAR_SPRITE_RADIO_WAVE, +#ifdef MAP_ENHANCEMENTS RADAR_SPRITE_WAYPOINT, #endif + RADAR_SPRITE_COUNT }; @@ -76,25 +123,43 @@ struct sRadarTrace uint32 m_nColor; uint32 m_eBlipType; // eBlipType int32 m_nEntityHandle; - CVector2D m_vec2DPos; + CVector m_vec2DPos; CVector m_vecPos; uint16 m_BlipIndex; bool m_bDim; bool m_bInUse; + bool m_bShortRange; + bool m_unused; float m_Radius; int16 m_wScale; uint16 m_eBlipDisplay; // eBlipDisplay uint16 m_eRadarSprite; // eRadarSprite }; -VALIDATE_SIZE(sRadarTrace, 0x30); + +// Either that was a thing while saving/loading blips, or they added sizes of each field one by one. I want to do the former. +#pragma pack(push,1) +struct sRadarTraceSave +{ + uint32 m_nColor; + float m_Radius; + uint32 m_eBlipType; // eBlipType + int32 m_nEntityHandle; + CVector2D m_vec2DPos; + CVector m_vecPos; + uint16 m_BlipIndex; + bool m_bDim; + bool m_bInUse; + bool m_bShortRange; + bool m_unused; + int16 m_wScale; + uint16 m_eBlipDisplay; // eBlipDisplay + uint16 m_eRadarSprite; // eRadarSprite +}; +#pragma pack(pop) // Values for screen space #define RADAR_LEFT (40.0f) -#ifdef PS2_HUD -#define RADAR_BOTTOM (44.0f) -#else -#define RADAR_BOTTOM (47.0f) -#endif +#define RADAR_BOTTOM (40.0f) #ifdef FIX_RADAR /* @@ -123,36 +188,62 @@ class CRadar public: static float m_radarRange; static sRadarTrace ms_RadarTrace[NUMRADARBLIPS]; - static CSprite2d AsukaSprite; - static CSprite2d BombSprite; - static CSprite2d CatSprite; static CSprite2d CentreSprite; - static CSprite2d CopcarSprite; - static CSprite2d DonSprite; - static CSprite2d EightSprite; - static CSprite2d ElSprite; - static CSprite2d IceSprite; - static CSprite2d JoeySprite; - static CSprite2d KenjiSprite; - static CSprite2d LizSprite; - static CSprite2d LuigiSprite; + static CSprite2d MapHereSprite; static CSprite2d NorthSprite; - static CSprite2d RaySprite; - static CSprite2d SalSprite; - static CSprite2d SaveSprite; + static CSprite2d AverySprite; + static CSprite2d BikerSprite; + static CSprite2d CortezSprite; + static CSprite2d DiazSprite; + static CSprite2d KentSprite; + static CSprite2d LawyerSprite; + static CSprite2d PhilSprite; + static CSprite2d BikersSprite; + static CSprite2d BoatyardSprite; + static CSprite2d MalibuClubSprite; + static CSprite2d CubansSprite; + static CSprite2d FilmSprite; + static CSprite2d GunSprite; + static CSprite2d HaitiansSprite; + static CSprite2d HardwareSprite; + static CSprite2d SaveHouseSprite; + static CSprite2d StripSprite; + static CSprite2d IceSprite; + static CSprite2d KCabsSprite; + static CSprite2d LovefistSprite; + static CSprite2d PrintworksSprite; + static CSprite2d PropertySprite; + static CSprite2d SunYardSprite; static CSprite2d SpraySprite; - static CSprite2d TonySprite; - static CSprite2d WeaponSprite; + static CSprite2d TShirtSprite; + static CSprite2d TommySprite; + static CSprite2d PhoneSprite; + static CSprite2d RadioWildstyleSprite; + static CSprite2d RadioFlashSprite; + static CSprite2d RadioKChatSprite; + static CSprite2d RadioFeverSprite; + static CSprite2d RadioVRockSprite; + static CSprite2d RadioVCPRSprite; + static CSprite2d RadioEspantosoSprite; + static CSprite2d RadioEmotionSprite; + static CSprite2d RadioWaveSprite; static CSprite2d *RadarSprites[RADAR_SPRITE_COUNT]; static float cachedCos; static float cachedSin; -#ifdef MENU_MAP + static CRGBA ArrowBlipColour1; + static CRGBA ArrowBlipColour2; + static int16 MapLegendList[NUM_MAP_LEGENDS]; + static int16 MapLegendCounter; + +#ifdef MAP_ENHANCEMENTS static CSprite2d WaypointSprite; static int TargetMarkerId; static CVector TargetMarkerPos; +#endif static void InitFrontEndMap(); static void DrawYouAreHereSprite(float, float); +#ifdef MAP_ENHANCEMENTS static void ToggleTargetMarker(float, float); #endif static uint8 CalculateBlipAlpha(float dist); @@ -182,8 +273,9 @@ public: static void RemoveRadarSections(); static void SaveAllRadarBlips(uint8*, uint32*); static void SetBlipSprite(int32 i, int32 icon); - static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay); - static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay); + static int32 SetCoordBlip(eBlipType type, CVector pos, uint32, eBlipDisplay); + static int32 SetEntityBlip(eBlipType type, int32, uint32, eBlipDisplay); + static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, uint32, eBlipDisplay); static void SetRadarMarkerState(int32 i, bool flag); static void ShowRadarMarker(CVector pos, uint32 color, float radius); static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha); @@ -195,7 +287,8 @@ public: static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in); static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in); static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in); - - // no in CRadar in the game: static void CalculateCachedSinCos(); + static void DrawEntityBlip(int32 blipId); + static void DrawCoordBlip(int32 blipId); + static void DrawLegend(int32, int32, int32); }; diff --git a/src/core/References.cpp b/src/core/References.cpp index b7782099..09913817 100644 --- a/src/core/References.cpp +++ b/src/core/References.cpp @@ -42,6 +42,23 @@ CEntity::RegisterReference(CEntity **pent) } } +// Clean up the reference from *pent -> 'this' +void +CEntity::CleanUpOldReference(CEntity **pent) +{ + CReference* ref, ** lastnextp; + lastnextp = &m_pFirstReference; + for (ref = m_pFirstReference; ref; ref = ref->next) { + if (ref->pentity == pent) { + *lastnextp = ref->next; + ref->next = CReferences::pEmptyList; + CReferences::pEmptyList = ref; + break; + } + lastnextp = &ref->next; + } +} + // Clear all references to this entity void CEntity::ResolveReferences(void) diff --git a/src/core/Ropes.cpp b/src/core/Ropes.cpp new file mode 100644 index 00000000..71297eb1 --- /dev/null +++ b/src/core/Ropes.cpp @@ -0,0 +1,176 @@ +#include "common.h" + +#include "main.h" +#include "Timer.h" +#include "ModelIndices.h" +#include "Streaming.h" +#include "CopPed.h" +#include "Population.h" +#include "RenderBuffer.h" +#include "Camera.h" +#include "Ropes.h" + +CRope CRopes::aRopes[8]; + +RwImVertexIndex RopeIndices[64] = { + 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, + 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, + 15, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, + 23, 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, + 31, 32 // unused +}; + +void +CRope::Update(void) +{ + int i; + float step = Pow(0.85f, CTimer::GetTimeStep()); + if(!m_bWasRegistered && CTimer::GetTimeInMilliseconds() > m_updateTimer){ + m_speed[0].z -= 0.0015f*CTimer::GetTimeStep(); + m_pos[0] += m_speed[0]*CTimer::GetTimeStep(); + } + for(i = 1; i < ARRAY_SIZE(m_pos); i++){ + CVector prevPos = m_pos[i]; + m_pos[i] += m_speed[i]*step*CTimer::GetTimeStep(); + m_pos[i].z -= 0.05f*CTimer::GetTimeStep(); + CVector dist = m_pos[i] - m_pos[i-1]; + m_pos[i] = m_pos[i-1] + (0.625f/dist.Magnitude())*dist; + m_speed[i] = (m_pos[i] - prevPos)/CTimer::GetTimeStep(); + } + if(!m_bWasRegistered && m_pos[0].z < 0.0f) + m_bActive = false; + m_bWasRegistered = false; +} + +void +CRope::Render(void) +{ + int i; + int numVerts = 0; + if(!TheCamera.IsSphereVisible(m_pos[16], 20.0f)) + return; + + for(i = 0; i < ARRAY_SIZE(m_pos); i++){ + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[i], 128, 128, 128, 100); + RwIm3DVertexSetPos(&TempBufferRenderVertices[i], m_pos[i].x, m_pos[i].y, m_pos[i].z); + } + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + + if(RwIm3DTransform(TempBufferRenderVertices, ARRAY_SIZE(m_pos), nil, rwIM3D_VERTEXXYZ|rwIM3D_VERTEXRGBA)){ +#ifdef FIX_BUGS + RwIm3DRenderIndexedPrimitive(rwPRIMTYPELINELIST, RopeIndices, 2*(ARRAY_SIZE(m_pos)-1)); +#else + RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, RopeIndices, 2*(ARRAY_SIZE(m_pos)-1)); +#endif + RwIm3DEnd(); + } +} + + +void +CRopes::Init(void) +{ + int i; + for(i = 0; i < ARRAY_SIZE(aRopes); i++) + aRopes[i].m_bActive = false; +} + +void +CRopes::Update(void) +{ + int i; + for(i = 0; i < ARRAY_SIZE(aRopes); i++) + if(aRopes[i].m_bActive) + aRopes[i].Update(); +} + +void +CRopes::Render(void) +{ + int i; + PUSH_RENDERGROUP("CRopes::Render"); + for(i = 0; i < ARRAY_SIZE(aRopes); i++) + if(aRopes[i].m_bActive) + aRopes[i].Render(); + POP_RENDERGROUP(); +} + +bool +CRopes::RegisterRope(uintptr id, CVector pos, bool setUpdateTimer) +{ + int i, j; + for(i = 0; i < ARRAY_SIZE(aRopes); i++){ + if(aRopes[i].m_bActive && aRopes[i].m_id == id){ + aRopes[i].m_pos[0] = pos; + aRopes[i].m_speed[0] = CVector(0.0f, 0.0f, 0.0f); + aRopes[i].m_bWasRegistered = true; + return true; + } + } + for(i = 0; i < ARRAY_SIZE(aRopes); i++) + if(!aRopes[i].m_bActive){ + aRopes[i].m_id = id; + aRopes[i].m_pos[0] = pos; + aRopes[i].m_speed[0] = CVector(0.0f, 0.0f, 0.0f); + aRopes[i].m_unk = false; + aRopes[i].m_bWasRegistered = true; + aRopes[i].m_updateTimer = setUpdateTimer ? CTimer::GetTimeInMilliseconds() + 20000 : 0; + for(j = 1; j < ARRAY_SIZE(aRopes[0].m_pos); j++){ + if(j & 1) + aRopes[i].m_pos[j] = aRopes[i].m_pos[j-1] + CVector(0.0f, 0.0f, 0.625f); + else + aRopes[i].m_pos[j] = aRopes[i].m_pos[j-1] - CVector(0.0f, 0.0f, 0.625f); + aRopes[i].m_speed[j] = CVector(0.0f, 0.0f, 0.0f); + } + aRopes[i].m_bActive = true; + return true; + } + return false; +} + +void +CRopes::SetSpeedOfTopNode(uintptr id, CVector speed) +{ + int i; + for(i = 0; i < ARRAY_SIZE(aRopes); i++) + if(aRopes[i].m_bActive && aRopes[i].m_id == id){ + aRopes[i].m_speed[0] = speed; + return; + } +} + +bool +CRopes::FindCoorsAlongRope(uintptr id, float t, CVector *coors) +{ + int i, j; + float f; + for(i = 0; i < ARRAY_SIZE(aRopes); i++) + if(aRopes[i].m_bActive && aRopes[i].m_id == id){ + t = (ARRAY_SIZE(aRopes[0].m_pos)-1)*Clamp(t, 0.0f, 0.999f); + j = t; + f = t - j; + *coors = (1.0f-f)*aRopes[i].m_pos[j] + f*aRopes[i].m_pos[j+1]; + return true; + } + return false; +} + +bool +CRopes::CreateRopeWithSwatComingDown(CVector pos) +{ + static uint32 ropeId = 0; + + if(!CStreaming::HasModelLoaded(MI_SWAT) || !RegisterRope(ropeId+100, pos, true)) + return false; + CCopPed *swat = (CCopPed*)CPopulation::AddPed(PEDTYPE_COP, COP_HELI_SWAT, pos); + swat->bUsesCollision = false; + swat->m_pRopeEntity = (CEntity*)1; + swat->m_nRopeID = 100 + ropeId; + CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_STD_ABSEIL, 4.0f); + ropeId++; + return true; +} diff --git a/src/core/Ropes.h b/src/core/Ropes.h new file mode 100644 index 00000000..7930fa98 --- /dev/null +++ b/src/core/Ropes.h @@ -0,0 +1,31 @@ +#pragma once + +class CRope +{ +public: + bool m_bActive; + bool m_bWasRegistered; + bool m_unk; + uintptr m_id; + uint32 m_updateTimer; + CVector m_pos[32]; + CVector m_speed[32]; + + void Update(void); + void Render(void); +}; + +class CRopes +{ + static CRope aRopes[8]; + +public: + + static void Init(void); + static void Update(void); + static void Render(void); + static bool RegisterRope(uintptr id, CVector pos, bool setUpdateTimer); + static void SetSpeedOfTopNode(uintptr id, CVector speed); + static bool FindCoorsAlongRope(uintptr id, float t, CVector *coors); + static bool CreateRopeWithSwatComingDown(CVector pos); +}; diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp index 9afd8ac3..8c6137f2 100644 --- a/src/core/Stats.cpp +++ b/src/core/Stats.cpp @@ -3,7 +3,27 @@ #include "Stats.h" #include "Text.h" #include "World.h" +#include "Pad.h" +#include "DMAudio.h" +#include "main.h" +#include "Font.h" +#include "Frontend.h" +#include "audio_enums.h" +#include <climits> + +#ifdef USE_PRECISE_MEASUREMENT_CONVERTION +#define MILES_IN_METER 0.000621371192f +#define FEET_IN_METER 3.28084f +#else +#define MILES_IN_METER (1 / 1670.f) +#define FEET_IN_METER 3.33f +#endif + +int32 CStats::SeagullsKilled; +int32 CStats::BoatsExploded; +int32 CStats::WantedStarsAttained; +int32 CStats::WantedStarsEvaded; int32 CStats::DaysPassed; int32 CStats::HeadsPopped; int32 CStats::CommercialPassed; @@ -16,10 +36,27 @@ int32 CStats::PedsKilledOfThisType[NUM_PEDTYPES]; int32 CStats::TimesDied; int32 CStats::TimesArrested; int32 CStats::KillsSinceLastCheckpoint; -float CStats::DistanceTravelledInVehicle; +float CStats::DistanceTravelledByCar; +float CStats::DistanceTravelledByHelicoptor; +float CStats::DistanceTravelledByBike; +float CStats::DistanceTravelledByBoat; +float CStats::DistanceTravelledByPlane; +float CStats::DistanceTravelledByGolfCart; float CStats::DistanceTravelledOnFoot; -int32 CStats::ProgressMade; -int32 CStats::TotalProgressInGame; +int32 CStats::FlightTime; +int32 CStats::TimesDrowned; +int32 CStats::PhotosTaken; +float CStats::LoanSharks; +float CStats::StoresKnockedOff; +float CStats::MovieStunts; +float CStats::Assassinations; +float CStats::PizzasDelivered; +float CStats::GarbagePickups; +float CStats::IceCreamSold; +float CStats::TopShootingRangeScore; +float CStats::ShootingRank; +float CStats::ProgressMade; +float CStats::TotalProgressInGame; int32 CStats::CarsExploded; int32 CStats::PeopleKilledByPlayer; float CStats::MaximumJumpDistance; @@ -35,84 +72,156 @@ int32 CStats::MissionsGiven; int32 CStats::MissionsPassed; char CStats::LastMissionPassedName[8]; int32 CStats::TotalLegitimateKills; -int32 CStats::ElBurroTime; -int32 CStats::Record4x4One; -int32 CStats::Record4x4Two; -int32 CStats::Record4x4Three; -int32 CStats::Record4x4Mayhem; int32 CStats::LivesSavedWithAmbulance; int32 CStats::CriminalsCaught; int32 CStats::HighestLevelAmbulanceMission; +int32 CStats::HighestLevelVigilanteMission; +int32 CStats::HighestLevelFireMission; int32 CStats::FiresExtinguished; -int32 CStats::LongestFlightInDodo; -int32 CStats::TimeTakenDefuseMission; int32 CStats::TotalNumberKillFrenzies; int32 CStats::TotalNumberMissions; int32 CStats::RoundsFiredByPlayer; int32 CStats::KgsOfExplosivesUsed; -int32 CStats::InstantHitsFiredByPlayer; -int32 CStats::InstantHitsHitByPlayer; +int32 CStats::BulletsThatHit; int32 CStats::BestTimeBombDefusal; -int32 CStats::mmRain; -int32 CStats::CarsCrushed; int32 CStats::FastestTimes[CStats::TOTAL_FASTEST_TIMES]; int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES]; +int32 CStats::BestPositions[CStats::TOTAL_BEST_POSITIONS]; +bool CStats::PropertyOwned[CStats::TOTAL_PROPERTIES]; +int32 CStats::NumPropertyOwned; +int32 CStats::PropertyDestroyed; +float CStats::HighestChaseValue; +int32 CStats::CheatedCount; +int32 CStats::ShowChaseStatOnScreen; +int32 CStats::PamphletMissionPassed; +bool CStats::abSonyCDs[1]; +int32 CStats::BloodRingKills; +int32 CStats::BloodRingTime; +float CStats::FavoriteRadioStationList[NUM_RADIOS]; + +int32 CStats::Sprayings; +float CStats::AutoPaintingBudget; +int32 CStats::NoMoreHurricanes; +float CStats::FashionBudget; +float CStats::PropertyBudget; +float CStats::WeaponBudget; +int32 CStats::SafeHouseVisits; +int32 CStats::TyresPopped; + +int32 CStats::LongestWheelie; +int32 CStats::LongestStoppie; +int32 CStats::Longest2Wheel; +float CStats::LongestWheelieDist; +float CStats::LongestStoppieDist; +float CStats::Longest2WheelDist; void CStats::Init() { PeopleKilledByOthers = 0; PeopleKilledByPlayer = 0; - RoundsFiredByPlayer = 0; CarsExploded = 0; + BoatsExploded = 0; + RoundsFiredByPlayer = 0; + for (int i = 0; i < NUM_PEDTYPES; i++) + PedsKilledOfThisType[i] = 0; HelisDestroyed = 0; - ProgressMade = 0; + ProgressMade = 0.0f; KgsOfExplosivesUsed = 0; - InstantHitsFiredByPlayer = 0; - InstantHitsHitByPlayer = 0; - CarsCrushed = 0; + BulletsThatHit = 0; + TyresPopped = 0; HeadsPopped = 0; + WantedStarsAttained = 0; + WantedStarsEvaded = 0; TimesArrested = 0; TimesDied = 0; DaysPassed = 0; - NumberOfUniqueJumpsFound = 0; - mmRain = 0; - MaximumJumpFlips = 0; - MaximumJumpSpins = 0; + SafeHouseVisits = 0; + Sprayings = 0; MaximumJumpDistance = 0; MaximumJumpHeight = 0; + MaximumJumpFlips = 0; + MaximumJumpSpins = 0; BestStuntJump = 0; + NumberOfUniqueJumpsFound = 0; TotalNumberOfUniqueJumps = 0; - Record4x4One = 0; - LongestFlightInDodo = 0; - Record4x4Two = 0; + MissionsGiven = 0; + MissionsPassed = 0; PassengersDroppedOffWithTaxi = 0; - Record4x4Three = 0; MoneyMadeWithTaxi = 0; - Record4x4Mayhem = 0; + DistanceTravelledOnFoot = 0; + DistanceTravelledByCar = 0; + DistanceTravelledByBike = 0; + DistanceTravelledByBoat = 0; + DistanceTravelledByGolfCart = 0; + DistanceTravelledByHelicoptor = 0; +#ifdef FIX_BUGS + DistanceTravelledByPlane = 0; +#endif LivesSavedWithAmbulance = 0; - ElBurroTime = 0; CriminalsCaught = 0; - MissionsGiven = 0; + HighestLevelVigilanteMission = 0; HighestLevelAmbulanceMission = 0; - MissionsPassed = 0; + HighestLevelFireMission = 0; FiresExtinguished = 0; - DistanceTravelledOnFoot = 0; - TimeTakenDefuseMission = 0; + PhotosTaken = 0; NumberKillFrenziesPassed = 0; - DistanceTravelledInVehicle = 0; TotalNumberKillFrenzies = 0; TotalNumberMissions = 0; - KillsSinceLastCheckpoint = 0; - TotalLegitimateKills = 0; + FlightTime = 0; + TimesDrowned = 0; + SeagullsKilled = 0; + WeaponBudget = 0.0f; + FashionBudget = 0.0f; + LoanSharks = 0.0f; + StoresKnockedOff = 0.0f; + MovieStunts = 0.0f; + Assassinations = 0.0f; + PizzasDelivered = 0.0f; + GarbagePickups = 0.0f; + IceCreamSold = 0.0f; + TopShootingRangeScore = 0.0f; + ShootingRank = 0.0f; + LongestWheelie = 0; + LongestStoppie = 0; + Longest2Wheel = 0; + LongestWheelieDist = 0.0f; + LongestStoppieDist = 0.0f; + Longest2WheelDist = 0.0f; + PropertyBudget = 0.0f; + AutoPaintingBudget = 0.0f; + PropertyDestroyed = 0; + HighestChaseValue = 0.0f; + CheatedCount = 0; + for (int i = 0; i < TOTAL_FASTEST_TIMES; i++) FastestTimes[i] = 0; for (int i = 0; i < TOTAL_HIGHEST_SCORES; i++) HighestScores[i] = 0; - for (int i = 0; i < NUM_PEDTYPES; i++) - PedsKilledOfThisType[i] = 0; + for (int i = 0; i < TOTAL_BEST_POSITIONS; i++) + BestPositions[i] = INT_MAX; + + KillsSinceLastCheckpoint = 0; + TotalLegitimateKills = 0; + + for (int i = 0; i < ARRAY_SIZE(LastMissionPassedName); i++) + LastMissionPassedName[i] = 0; + IndustrialPassed = 0; CommercialPassed = 0; SuburbanPassed = 0; + PamphletMissionPassed = 0; + NoMoreHurricanes = 0; + ShowChaseStatOnScreen = 0; + for (int i = 0; i < ARRAY_SIZE(abSonyCDs); i++) + abSonyCDs[i] = 0; + PopulateFavoriteRadioStationList(); + + NumPropertyOwned = 0; + for (int i = 0; i < TOTAL_PROPERTIES; i++) + PropertyOwned[i] = false; + + BloodRingKills = 0; + BloodRingTime = 0; } void CStats::RegisterFastestTime(int32 index, int32 time) @@ -130,29 +239,10 @@ void CStats::RegisterHighestScore(int32 index, int32 score) HighestScores[index] = Max(HighestScores[index], score); } -void CStats::RegisterElBurroTime(int32 time) -{ - ElBurroTime = (ElBurroTime && ElBurroTime < time) ? ElBurroTime : time; -} - -void CStats::Register4x4OneTime(int32 time) -{ - Record4x4One = (Record4x4One && Record4x4One < time) ? Record4x4One : time; -} - -void CStats::Register4x4TwoTime(int32 time) -{ - Record4x4Two = (Record4x4Two && Record4x4Two < time) ? Record4x4Two : time; -} - -void CStats::Register4x4ThreeTime(int32 time) -{ - Record4x4Three = (Record4x4Three && Record4x4Three < time) ? Record4x4Three : time; -} - -void CStats::Register4x4MayhemTime(int32 time) +void CStats::RegisterBestPosition(int32 index, int32 position) { - Record4x4Mayhem = (Record4x4Mayhem && Record4x4Mayhem < time) ? Record4x4Mayhem : time; + assert(index >= 0 && index < TOTAL_BEST_POSITIONS); + BestPositions[index] = Min(BestPositions[index], position); } void CStats::AnotherLifeSavedWithAmbulance() @@ -170,19 +260,19 @@ void CStats::RegisterLevelAmbulanceMission(int32 level) HighestLevelAmbulanceMission = Max(HighestLevelAmbulanceMission, level); } -void CStats::AnotherFireExtinguished() +void CStats::RegisterLevelVigilanteMission(int32 level) { - ++FiresExtinguished; + HighestLevelVigilanteMission = Max(HighestLevelVigilanteMission, level); } -void CStats::RegisterLongestFlightInDodo(int32 time) +void CStats::RegisterLevelFireMission(int32 level) { - LongestFlightInDodo = Max(LongestFlightInDodo, time); + HighestLevelFireMission = Max(HighestLevelFireMission, level); } -void CStats::RegisterTimeTakenDefuseMission(int32 time) +void CStats::AnotherFireExtinguished() { - TimeTakenDefuseMission = (TimeTakenDefuseMission && TimeTakenDefuseMission < time) ? TimeTakenDefuseMission : time; + ++FiresExtinguished; } void CStats::AnotherKillFrenzyPassed() @@ -204,43 +294,202 @@ wchar *CStats::FindCriminalRatingString() { int rating = FindCriminalRatingNumber(); - if (rating < 10) return TheText.Get("RATNG1"); - if (rating < 25) return TheText.Get("RATNG2"); - if (rating < 70) return TheText.Get("RATNG3"); - if (rating < 150) return TheText.Get("RATNG4"); - if (rating < 250) return TheText.Get("RATNG5"); - if (rating < 450) return TheText.Get("RATNG6"); - if (rating < 700) return TheText.Get("RATNG7"); - if (rating < 1000) return TheText.Get("RATNG8"); - if (rating < 1400) return TheText.Get("RATNG9"); - if (rating < 1900) return TheText.Get("RATNG10"); - if (rating < 2500) return TheText.Get("RATNG11"); - if (rating < 3200) return TheText.Get("RATNG12"); - if (rating < 4000) return TheText.Get("RATNG13"); - if (rating < 5000) return TheText.Get("RATNG14"); - return TheText.Get("RATNG15"); + if (rating < 0) { + if (rating > -500) return TheText.Get("RATNG53"); + if (rating > -2000) return TheText.Get("RATNG54"); + if (rating > -4000) return TheText.Get("RATNG55"); + if (rating > -6000) return TheText.Get("RATNG56"); + return TheText.Get("RATNG57"); + } + if (rating < 20) return TheText.Get("RATNG1"); + if (rating < 50) return TheText.Get("RATNG2"); + if (rating < 75) return TheText.Get("RATNG3"); + if (rating < 100) return TheText.Get("RATNG4"); + if (rating < 120) return TheText.Get("RATNG5"); + if (rating < 150) return TheText.Get("RATNG6"); + if (rating < 200) return TheText.Get("RATNG7"); + if (rating < 240) return TheText.Get("RATNG8"); + if (rating < 270) return TheText.Get("RATNG9"); + if (rating < 300) return TheText.Get("RATNG10"); + if (rating < 335) return TheText.Get("RATNG11"); + if (rating < 370) return TheText.Get("RATNG12"); + if (rating < 400) return TheText.Get("RATNG13"); + if (rating < 450) return TheText.Get("RATNG14"); + if (rating < 500) return TheText.Get("RATNG15"); + if (rating < 550) return TheText.Get("RATNG16"); + if (rating < 600) return TheText.Get("RATNG17"); + if (rating < 610) return TheText.Get("RATNG18"); + if (rating < 650) return TheText.Get("RATNG19"); + if (rating < 700) return TheText.Get("RATNG20"); + if (rating < 850) return TheText.Get("RATNG21"); + if (rating < 1000) return TheText.Get("RATNG22"); + if (rating < 1005) return TheText.Get("RATNG23"); + if (rating < 1150) return TheText.Get("RATNG24"); + if (rating < 1300) return TheText.Get(TimesArrested > 0 ? "RATNG25" : "RATNG24"); + if (rating < 1500) return TheText.Get("RATNG26"); + if (rating < 1700) return TheText.Get("RATNG27"); + if (rating < 2000) return TheText.Get("RATNG28"); + if (rating < 2100) return TheText.Get("RATNG29"); + if (rating < 2300) return TheText.Get("RATNG30"); + if (rating < 2500) return TheText.Get("RATNG31"); + if (rating < 2750) return TheText.Get("RATNG32"); + if (rating < 3000) return TheText.Get("RATNG33"); + if (rating < 3500) return TheText.Get("RATNG34"); + if (rating < 4000) return TheText.Get("RATNG35"); + if (rating < 5000) return TheText.Get("RATNG36"); + if (rating < 7500) return TheText.Get("RATNG37"); + if (rating < 10000) return TheText.Get("RATNG38"); + if (rating < 20000) return TheText.Get("RATNG39"); + if (rating < 30000) return TheText.Get("RATNG40"); + if (rating < 40000) return TheText.Get("RATNG41"); + if (rating < 50000) return TheText.Get("RATNG42"); + if (rating < 65000) return TheText.Get("RATNG43"); + if (rating < 80000) return TheText.Get("RATNG44"); + if (rating < 100000) return TheText.Get("RATNG45"); + if (rating < 150000) return TheText.Get("RATNG46"); + if (rating < 200000) return TheText.Get("RATNG47"); + if (rating < 300000) return TheText.Get("RATNG48"); + if (rating < 375000) return TheText.Get("RATNG49"); + if (rating < 500000) return TheText.Get(FlightTime / 60000 / 60 > 10 ? "RATNG50" : "RATNG49"); + if (rating < 1000000) return TheText.Get("RATNG51"); + return TheText.Get(CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney > 10000000 ? "RATNG52" : "RATNG51"); +} + +wchar *CStats::FindChaseString(float fMediaLevel) { + if (fMediaLevel < 20.0f) return TheText.Get("CHASE1"); + if (fMediaLevel < 50.0f) return TheText.Get("CHASE2"); + if (fMediaLevel < 75.0f) return TheText.Get("CHASE3"); + if (fMediaLevel < 100.0f) return TheText.Get("CHASE4"); + if (fMediaLevel < 150.0f) return TheText.Get("CHASE5"); + if (fMediaLevel < 200.0f) return TheText.Get("CHASE6"); + if (fMediaLevel < 250.0f) return TheText.Get("CHASE7"); + if (fMediaLevel < 300.0f) return TheText.Get("CHASE8"); + if (fMediaLevel < 350.0f) return TheText.Get("CHASE9"); + if (fMediaLevel < 400.0f) return TheText.Get("CHASE10"); + if (fMediaLevel < 500.0f) return TheText.Get("CHASE11"); + if (fMediaLevel < 600.0f) return TheText.Get("CHASE12"); + if (fMediaLevel < 700.0f) return TheText.Get("CHASE13"); + if (fMediaLevel < 800.0f) return TheText.Get("CHASE14"); + if (fMediaLevel < 900.0f) return TheText.Get("CHASE15"); + if (fMediaLevel < 1000.0f) return TheText.Get("CHASE16"); + if (fMediaLevel < 1200.0f) return TheText.Get("CHASE17"); + if (fMediaLevel < 1400.0f) return TheText.Get("CHASE18"); + if (fMediaLevel < 1600.0f) return TheText.Get("CHASE19"); + if (fMediaLevel < 1800.0f) return TheText.Get("CHASE20"); + return TheText.Get("CHASE21"); } int32 CStats::FindCriminalRatingNumber() { int32 rating; - rating = FiresExtinguished + 10 * HighestLevelAmbulanceMission + CriminalsCaught + LivesSavedWithAmbulance + rating = FiresExtinguished + 10 * HighestLevelFireMission + 10 * HighestLevelAmbulanceMission + + CriminalsCaught + LivesSavedWithAmbulance + 30 * HelisDestroyed + TotalLegitimateKills - 3 * TimesArrested - 3 * TimesDied + CWorld::Players[CWorld::PlayerInFocus].m_nMoney / 5000; - if (rating <= 0) rating = 0; + if (CPad::bHasPlayerCheated || CheatedCount > 0) { + rating -= CheatedCount; + if (rating <= -10000) + rating = -10000; + + } else if (rating <= 0) { + rating = 0; + } - if (InstantHitsFiredByPlayer > 100) - rating += (float)CStats::InstantHitsHitByPlayer / (float)CStats::InstantHitsFiredByPlayer * 500.0f; + if (RoundsFiredByPlayer > 100) + rating += (float)BulletsThatHit / (float)RoundsFiredByPlayer * 500.0f; if (TotalProgressInGame) - rating += (float)CStats::ProgressMade / (float)CStats::TotalProgressInGame * 1000.0f; - if (!IndustrialPassed && rating >= 3521) - rating = 3521; - if (!CommercialPassed && rating >= 4552) - rating = 4552; + rating += ProgressMade / TotalProgressInGame * 1000.0f; return rating; } +float CStats::GetPercentageProgress() +{ + float percentCompleted = (TotalProgressInGame == 0.f ? 0.f : + 100.0f * ProgressMade / (CGame::nastyGame ? TotalProgressInGame : TotalProgressInGame - 1.0f)); + + return Min(percentCompleted, 100.0f); +} + +void CStats::MoneySpentOnWeapons(int32 money) +{ + WeaponBudget += money; +} + +void CStats::MoneySpentOnProperty(int32 money) +{ + PropertyBudget += money; +} + +void CStats::MoneySpentOnAutoPainting(int32 money) +{ + AutoPaintingBudget += money; +} + +void CStats::MoneySpentOnFashion(int32 money) +{ + FashionBudget += money; +} + +void CStats::NumOfVisitsFromLoanSharks(int32 num) +{ + LoanSharks += num; +} + +void CStats::NumOfStoresKnockedOff(int32 num) +{ + StoresKnockedOff += num; +} + +void CStats::NumOfMovieStunts(int32 num) +{ + MovieStunts += num; +} + +void CStats::NumOfAssassinations(int32 num) +{ + Assassinations += num; +} + +void CStats::NumOfPizzasDelivered(int32 num) +{ + PizzasDelivered += num; +} + +void CStats::NumOfGarbagePickups(int32 num) +{ + GarbagePickups += num; +} + +void CStats::NumOfIceCreamSold(int32 num) +{ + IceCreamSold += num; +} + +void CStats::AddNumBloodRingKills(int32 num) +{ + BloodRingKills += num; +} + +void CStats::LongestTimeInBloodRing(int32 time) +{ + if (BloodRingTime < time) + BloodRingTime = time; +} + +void CStats::AddPropertyAsOwned(int32 id) +{ + if (!PropertyOwned[id]) { + PropertyOwned[id] = true; + ++NumPropertyOwned; + } +} + +float CStats::GetFavoriteRadioStationList(int32 station) +{ + return FavoriteRadioStationList[station]; +} + void CStats::SaveStats(uint8 *buf, uint32 *size) { CheckPointReachedSuccessfully(); @@ -248,20 +497,23 @@ void CStats::SaveStats(uint8 *buf, uint32 *size) *size = sizeof(PeopleKilledByPlayer) + sizeof(PeopleKilledByOthers) + sizeof(CarsExploded) + + sizeof(BoatsExploded) + + sizeof(TyresPopped) + sizeof(RoundsFiredByPlayer) + sizeof(PedsKilledOfThisType) + sizeof(HelisDestroyed) + sizeof(ProgressMade) + sizeof(TotalProgressInGame) + sizeof(KgsOfExplosivesUsed) + - sizeof(InstantHitsFiredByPlayer) + - sizeof(InstantHitsHitByPlayer) + - sizeof(CarsCrushed) + + sizeof(BulletsThatHit) + sizeof(HeadsPopped) + + sizeof(WantedStarsAttained) + + sizeof(WantedStarsEvaded) + sizeof(TimesArrested) + sizeof(TimesDied) + sizeof(DaysPassed) + - sizeof(mmRain) + + sizeof(SafeHouseVisits) + + sizeof(Sprayings) + sizeof(MaximumJumpDistance) + sizeof(MaximumJumpHeight) + sizeof(MaximumJumpFlips) + @@ -270,52 +522,88 @@ void CStats::SaveStats(uint8 *buf, uint32 *size) sizeof(NumberOfUniqueJumpsFound) + sizeof(TotalNumberOfUniqueJumps) + sizeof(MissionsGiven) + - sizeof(MissionsPassed) + sizeof(PassengersDroppedOffWithTaxi) + sizeof(MoneyMadeWithTaxi) + sizeof(IndustrialPassed) + sizeof(CommercialPassed) + sizeof(SuburbanPassed) + - sizeof(ElBurroTime) + + sizeof(PamphletMissionPassed) + + sizeof(NoMoreHurricanes) + sizeof(DistanceTravelledOnFoot) + - sizeof(DistanceTravelledInVehicle) + - sizeof(Record4x4One) + - sizeof(Record4x4Two) + - sizeof(Record4x4Three) + - sizeof(Record4x4Mayhem) + + sizeof(DistanceTravelledByCar) + + sizeof(DistanceTravelledByBike) + + sizeof(DistanceTravelledByBoat) + + sizeof(DistanceTravelledByGolfCart) + + sizeof(DistanceTravelledByHelicoptor) + + sizeof(DistanceTravelledByPlane) + sizeof(LivesSavedWithAmbulance) + sizeof(CriminalsCaught) + - sizeof(HighestLevelAmbulanceMission) + sizeof(FiresExtinguished) + - sizeof(LongestFlightInDodo) + - sizeof(TimeTakenDefuseMission) + + sizeof(HighestLevelVigilanteMission) + + sizeof(HighestLevelAmbulanceMission) + + sizeof(HighestLevelFireMission) + + sizeof(PhotosTaken) + sizeof(NumberKillFrenziesPassed) + sizeof(TotalNumberKillFrenzies) + sizeof(TotalNumberMissions) + + sizeof(FlightTime) + + sizeof(TimesDrowned) + + sizeof(SeagullsKilled) + + sizeof(WeaponBudget) + + sizeof(FashionBudget) + + sizeof(LoanSharks) + + sizeof(StoresKnockedOff) + + sizeof(MovieStunts) + + sizeof(Assassinations) + + sizeof(PizzasDelivered) + + sizeof(GarbagePickups) + + sizeof(IceCreamSold) + + sizeof(TopShootingRangeScore) + + sizeof(ShootingRank) + + sizeof(LongestWheelie) + + sizeof(LongestStoppie) + + sizeof(Longest2Wheel) + + sizeof(LongestWheelieDist) + + sizeof(LongestStoppieDist) + + sizeof(Longest2WheelDist) + + sizeof(PropertyBudget) + + sizeof(AutoPaintingBudget) + + sizeof(PropertyDestroyed) + + sizeof(NumPropertyOwned) + + sizeof(BloodRingKills) + + sizeof(BloodRingTime) + + sizeof(PropertyOwned) + + sizeof(HighestChaseValue) + sizeof(FastestTimes) + sizeof(HighestScores) + + sizeof(BestPositions) + sizeof(KillsSinceLastCheckpoint) + sizeof(TotalLegitimateKills) + - sizeof(LastMissionPassedName); + sizeof(LastMissionPassedName) + + sizeof(CheatedCount) + + sizeof(FavoriteRadioStationList); #define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data); CopyToBuf(buf, PeopleKilledByPlayer); CopyToBuf(buf, PeopleKilledByOthers); CopyToBuf(buf, CarsExploded); + CopyToBuf(buf, BoatsExploded); + CopyToBuf(buf, TyresPopped); CopyToBuf(buf, RoundsFiredByPlayer); CopyToBuf(buf, PedsKilledOfThisType); CopyToBuf(buf, HelisDestroyed); CopyToBuf(buf, ProgressMade); CopyToBuf(buf, TotalProgressInGame); CopyToBuf(buf, KgsOfExplosivesUsed); - CopyToBuf(buf, InstantHitsFiredByPlayer); - CopyToBuf(buf, InstantHitsHitByPlayer); - CopyToBuf(buf, CarsCrushed); + CopyToBuf(buf, BulletsThatHit); CopyToBuf(buf, HeadsPopped); + CopyToBuf(buf, WantedStarsAttained); + CopyToBuf(buf, WantedStarsEvaded); CopyToBuf(buf, TimesArrested); CopyToBuf(buf, TimesDied); CopyToBuf(buf, DaysPassed); - CopyToBuf(buf, mmRain); + CopyToBuf(buf, SafeHouseVisits); + CopyToBuf(buf, Sprayings); CopyToBuf(buf, MaximumJumpDistance); CopyToBuf(buf, MaximumJumpHeight); CopyToBuf(buf, MaximumJumpFlips); @@ -324,33 +612,67 @@ void CStats::SaveStats(uint8 *buf, uint32 *size) CopyToBuf(buf, NumberOfUniqueJumpsFound); CopyToBuf(buf, TotalNumberOfUniqueJumps); CopyToBuf(buf, MissionsGiven); - CopyToBuf(buf, MissionsPassed); CopyToBuf(buf, PassengersDroppedOffWithTaxi); CopyToBuf(buf, MoneyMadeWithTaxi); CopyToBuf(buf, IndustrialPassed); CopyToBuf(buf, CommercialPassed); CopyToBuf(buf, SuburbanPassed); - CopyToBuf(buf, ElBurroTime); + CopyToBuf(buf, PamphletMissionPassed); + CopyToBuf(buf, NoMoreHurricanes); CopyToBuf(buf, DistanceTravelledOnFoot); - CopyToBuf(buf, DistanceTravelledInVehicle); - CopyToBuf(buf, Record4x4One); - CopyToBuf(buf, Record4x4Two); - CopyToBuf(buf, Record4x4Three); - CopyToBuf(buf, Record4x4Mayhem); + CopyToBuf(buf, DistanceTravelledByCar); + CopyToBuf(buf, DistanceTravelledByBike); + CopyToBuf(buf, DistanceTravelledByBoat); + CopyToBuf(buf, DistanceTravelledByGolfCart); + CopyToBuf(buf, DistanceTravelledByHelicoptor); + CopyToBuf(buf, DistanceTravelledByPlane); CopyToBuf(buf, LivesSavedWithAmbulance); CopyToBuf(buf, CriminalsCaught); - CopyToBuf(buf, HighestLevelAmbulanceMission); CopyToBuf(buf, FiresExtinguished); - CopyToBuf(buf, LongestFlightInDodo); - CopyToBuf(buf, TimeTakenDefuseMission); + CopyToBuf(buf, HighestLevelVigilanteMission); + CopyToBuf(buf, HighestLevelAmbulanceMission); + CopyToBuf(buf, HighestLevelFireMission); + CopyToBuf(buf, PhotosTaken); CopyToBuf(buf, NumberKillFrenziesPassed); CopyToBuf(buf, TotalNumberKillFrenzies); CopyToBuf(buf, TotalNumberMissions); + CopyToBuf(buf, FlightTime); + CopyToBuf(buf, TimesDrowned); + CopyToBuf(buf, SeagullsKilled); + CopyToBuf(buf, WeaponBudget); + CopyToBuf(buf, FashionBudget); + CopyToBuf(buf, LoanSharks); + CopyToBuf(buf, StoresKnockedOff); + CopyToBuf(buf, MovieStunts); + CopyToBuf(buf, Assassinations); + CopyToBuf(buf, PizzasDelivered); + CopyToBuf(buf, GarbagePickups); + CopyToBuf(buf, IceCreamSold); + CopyToBuf(buf, TopShootingRangeScore); + CopyToBuf(buf, ShootingRank); + CopyToBuf(buf, LongestWheelie); + CopyToBuf(buf, LongestStoppie); + CopyToBuf(buf, Longest2Wheel); + CopyToBuf(buf, LongestWheelieDist); + CopyToBuf(buf, LongestStoppieDist); + CopyToBuf(buf, Longest2WheelDist); + CopyToBuf(buf, PropertyBudget); + CopyToBuf(buf, AutoPaintingBudget); + CopyToBuf(buf, PropertyDestroyed); + CopyToBuf(buf, NumPropertyOwned); + CopyToBuf(buf, BloodRingKills); + CopyToBuf(buf, BloodRingTime); + CopyToBuf(buf, PropertyOwned); + CopyToBuf(buf, HighestChaseValue); CopyToBuf(buf, FastestTimes); CopyToBuf(buf, HighestScores); + CopyToBuf(buf, BestPositions); CopyToBuf(buf, KillsSinceLastCheckpoint); CopyToBuf(buf, TotalLegitimateKills); CopyToBuf(buf, LastMissionPassedName); + CopyToBuf(buf, CheatedCount); + PopulateFavoriteRadioStationList(); + CopyToBuf(buf, FavoriteRadioStationList); assert(buf - buf_start == *size); #undef CopyToBuf @@ -365,20 +687,23 @@ void CStats::LoadStats(uint8 *buf, uint32 size) CopyFromBuf(buf, PeopleKilledByPlayer); CopyFromBuf(buf, PeopleKilledByOthers); CopyFromBuf(buf, CarsExploded); + CopyFromBuf(buf, BoatsExploded); + CopyFromBuf(buf, TyresPopped); CopyFromBuf(buf, RoundsFiredByPlayer); CopyFromBuf(buf, PedsKilledOfThisType); CopyFromBuf(buf, HelisDestroyed); CopyFromBuf(buf, ProgressMade); CopyFromBuf(buf, TotalProgressInGame); CopyFromBuf(buf, KgsOfExplosivesUsed); - CopyFromBuf(buf, InstantHitsFiredByPlayer); - CopyFromBuf(buf, InstantHitsHitByPlayer); - CopyFromBuf(buf, CarsCrushed); + CopyFromBuf(buf, BulletsThatHit); CopyFromBuf(buf, HeadsPopped); + CopyFromBuf(buf, WantedStarsAttained); + CopyFromBuf(buf, WantedStarsEvaded); CopyFromBuf(buf, TimesArrested); CopyFromBuf(buf, TimesDied); CopyFromBuf(buf, DaysPassed); - CopyFromBuf(buf, mmRain); + CopyFromBuf(buf, SafeHouseVisits); + CopyFromBuf(buf, Sprayings); CopyFromBuf(buf, MaximumJumpDistance); CopyFromBuf(buf, MaximumJumpHeight); CopyFromBuf(buf, MaximumJumpFlips); @@ -387,34 +712,732 @@ void CStats::LoadStats(uint8 *buf, uint32 size) CopyFromBuf(buf, NumberOfUniqueJumpsFound); CopyFromBuf(buf, TotalNumberOfUniqueJumps); CopyFromBuf(buf, MissionsGiven); - CopyFromBuf(buf, MissionsPassed); CopyFromBuf(buf, PassengersDroppedOffWithTaxi); CopyFromBuf(buf, MoneyMadeWithTaxi); CopyFromBuf(buf, IndustrialPassed); CopyFromBuf(buf, CommercialPassed); CopyFromBuf(buf, SuburbanPassed); - CopyFromBuf(buf, ElBurroTime); + CopyFromBuf(buf, PamphletMissionPassed); + CopyFromBuf(buf, NoMoreHurricanes); CopyFromBuf(buf, DistanceTravelledOnFoot); - CopyFromBuf(buf, DistanceTravelledInVehicle); - CopyFromBuf(buf, Record4x4One); - CopyFromBuf(buf, Record4x4Two); - CopyFromBuf(buf, Record4x4Three); - CopyFromBuf(buf, Record4x4Mayhem); + CopyFromBuf(buf, DistanceTravelledByCar); + CopyFromBuf(buf, DistanceTravelledByBike); + CopyFromBuf(buf, DistanceTravelledByBoat); + CopyFromBuf(buf, DistanceTravelledByGolfCart); + CopyFromBuf(buf, DistanceTravelledByHelicoptor); + CopyFromBuf(buf, DistanceTravelledByPlane); CopyFromBuf(buf, LivesSavedWithAmbulance); CopyFromBuf(buf, CriminalsCaught); - CopyFromBuf(buf, HighestLevelAmbulanceMission); CopyFromBuf(buf, FiresExtinguished); - CopyFromBuf(buf, LongestFlightInDodo); - CopyFromBuf(buf, TimeTakenDefuseMission); + CopyFromBuf(buf, HighestLevelVigilanteMission); + CopyFromBuf(buf, HighestLevelAmbulanceMission); + CopyFromBuf(buf, HighestLevelFireMission); + CopyFromBuf(buf, PhotosTaken); CopyFromBuf(buf, NumberKillFrenziesPassed); CopyFromBuf(buf, TotalNumberKillFrenzies); CopyFromBuf(buf, TotalNumberMissions); + CopyFromBuf(buf, FlightTime); + CopyFromBuf(buf, TimesDrowned); + CopyFromBuf(buf, SeagullsKilled); + CopyFromBuf(buf, WeaponBudget); + CopyFromBuf(buf, FashionBudget); + CopyFromBuf(buf, LoanSharks); + CopyFromBuf(buf, StoresKnockedOff); + CopyFromBuf(buf, MovieStunts); + CopyFromBuf(buf, Assassinations); + CopyFromBuf(buf, PizzasDelivered); + CopyFromBuf(buf, GarbagePickups); + CopyFromBuf(buf, IceCreamSold); + CopyFromBuf(buf, TopShootingRangeScore); + CopyFromBuf(buf, ShootingRank); + CopyFromBuf(buf, LongestWheelie); + CopyFromBuf(buf, LongestStoppie); + CopyFromBuf(buf, Longest2Wheel); + CopyFromBuf(buf, LongestWheelieDist); + CopyFromBuf(buf, LongestStoppieDist); + CopyFromBuf(buf, Longest2WheelDist); + CopyFromBuf(buf, PropertyBudget); + CopyFromBuf(buf, AutoPaintingBudget); + CopyFromBuf(buf, PropertyDestroyed); + CopyFromBuf(buf, NumPropertyOwned); + CopyFromBuf(buf, BloodRingKills); + CopyFromBuf(buf, BloodRingTime); + CopyFromBuf(buf, PropertyOwned); + CopyFromBuf(buf, HighestChaseValue); CopyFromBuf(buf, FastestTimes); CopyFromBuf(buf, HighestScores); + CopyFromBuf(buf, BestPositions); CopyFromBuf(buf, KillsSinceLastCheckpoint); CopyFromBuf(buf, TotalLegitimateKills); CopyFromBuf(buf, LastMissionPassedName); + CopyFromBuf(buf, CheatedCount); + CopyFromBuf(buf, FavoriteRadioStationList); assert(buf - buf_start == size); #undef CopyFromBuf } + +void +CStats::PopulateFavoriteRadioStationList() +{ + float* pListenTimeArray = DMAudio.GetListenTimeArray(); + for (int i = 0; i < NUM_RADIOS; i++) + FavoriteRadioStationList[i] = pListenTimeArray[i]; +} + +void +CStats::BuildStatLine(Const char *text, void *stat, int displayType, void *stat2, int isTime) +{ +#define STAT_D *(int*)stat +#define STAT_F *(float*)stat +#define STAT2_D *(int*)stat2 +#define STAT2_F *(float*)stat2 + if (!text) + return; + + gString2[0] = '\0'; + if (isTime == 1) { + if (*((int*)stat2) >= 10) + sprintf(gString2, " %d:%d", STAT_D, STAT2_D); + else + sprintf(gString2, " %d:0%d", STAT_D, STAT2_D); + + } else if (stat2) { +#ifdef MORE_LANGUAGES + if (CFont::IsJapanese()) { + switch (displayType) { + case 0: + case 4: + sprintf(gString2, " %d/%d", STAT_D, STAT2_D); + break; + case 1: + sprintf(gString2, " %.2f/%.2f", STAT_F, STAT2_F); + break; + case 2: + sprintf(gString2, " %d%%/%d%%", STAT_D, STAT2_D); + break; + case 3: + sprintf(gString2, " $%.2f/$%.2f", STAT_F, STAT2_F); + break; + default: + break; + } + } else +#endif + { + switch (displayType) { + case 0: + sprintf(gString2, " %d %s %d", STAT_D, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_D); + break; + case 1: + sprintf(gString2, " %.2f %s %.2f", STAT_F, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_F); + break; + case 2: + sprintf(gString2, " %d%% %s %d%%", STAT_D, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_D); + break; + case 3: + sprintf(gString2, " $%.2f %s $%.2f", STAT_F, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_F); + break; + case 4: + sprintf(gString2, " %d_ %s %d_", STAT_D, UnicodeToAscii(TheText.Get("FEST_OO")), STAT2_D); + break; + default: + break; + } + } + } else if (stat) { + switch (displayType) { + case 0: + sprintf(gString2, "%d", STAT_D); + break; + case 1: + sprintf(gString2, "%.2f", STAT_F); + break; + case 2: + sprintf(gString2, "%d%%", STAT_D); + break; + case 3: + sprintf(gString2, "$%.2f", STAT_F); + break; + case 4: +#ifdef MORE_LANGUAGES + if (CFont::IsJapanese()) + sprintf(gString2, "%d", STAT_D); + else +#endif + sprintf(gString2, "%d_", STAT_D); + break; + default: + break; + } + } + UnicodeStrcpy(gUString, TheText.Get(text)); + CFont::FilterOutTokensFromString(gUString); + AsciiToUnicode(gString2, gUString2); +#undef STAT_D +#undef STAT_F +#undef STAT2_D +#undef STAT2_F +} + +// rowIdx 99999 returns total numbers of rows. otherwise it returns 0. +int +CStats::ConstructStatLine(int rowIdx) +{ + +#define STAT_LINE_1(varType, left, right1, type) \ + do { \ + if(counter == rowIdx){ \ + varType a = right1; \ + BuildStatLine(left, &a, type, nil, 0); \ + return 0; \ + } counter++; \ + } while(0) + +#define STAT_LINE_2(varType, left, right1, type, right2, time) \ + do { \ + if(counter == rowIdx){ \ + varType a = right1; \ + varType b = right2; \ + BuildStatLine(left, &a, type, &b, time); \ + return 0; \ + } counter++; \ + } while(0) + +#define TEXT_ON_LEFT_GXT(name) \ + do { \ + if(counter == rowIdx){ \ + BuildStatLine(name, nil, 0, nil, 0); \ + return 0; \ + } counter++; \ + } while(0) + +#define TEXT_ON_RIGHT(text) \ + do { \ + if(counter == rowIdx){ \ + gUString[0] = '\0'; \ + UnicodeStrcpy(gUString2, text); \ + return 0; \ + } counter++; \ + } while(0) + +#define FASTEST_TIME(id, str) \ + do { \ + if(FastestTimes[id]) { \ + if(counter == rowIdx){ \ + int hour = 0, minute; \ + for (int i = FastestTimes[id]; i > 59; i -= 60) hour++; \ + for (minute = FastestTimes[id]; minute > 59; minute -= 60); \ + if (minute < 0) minute = -minute; \ + BuildStatLine(str, &hour, 0, &minute, 1); \ + return 0; \ + } \ + counter++; \ + } \ + } while(0) + + switch (rowIdx) { + case 0: { + int percentCompleted = GetPercentageProgress(); + BuildStatLine("PER_COM", &percentCompleted, 2, nil, 0); + return 0; + } + case 1: { + BuildStatLine("NMISON", &MissionsGiven, 0, nil, 0); + return 0; + } + case 2: { + int hour = (CTimer::GetTimeInMilliseconds() / 60000) / 60; + int minute = (CTimer::GetTimeInMilliseconds() / 60000) % 60; + BuildStatLine("ST_TIME", &hour, 0, &minute, 1); + return 0; + } + case 3: { + BuildStatLine("DAYSPS", &DaysPassed, 0, nil, 0); + return 0; + } + case 4: { + BuildStatLine("NUMSHV", &SafeHouseVisits, 0, nil, 0); + return 0; + } + } + int counter = 5; + + if (CGame::nastyGame) { + STAT_LINE_2(int, "FEST_RP", NumberKillFrenziesPassed, 0, TotalNumberKillFrenzies, 0); + } + + CPlayerInfo &player = CWorld::Players[CWorld::PlayerInFocus]; + + // Hidden packages shouldn't be shown with percent +#ifdef FIX_BUGS + STAT_LINE_2(int, "PERPIC", player.m_nCollectedPackages, 0, player.m_nTotalPackages, 0); +#else + float fPackagesPercent = 0.0f; + if (player.m_nTotalPackages != 0) + fPackagesPercent = player.m_nCollectedPackages * 100.0f / player.m_nTotalPackages; + + STAT_LINE_2(int, "PERPIC", fPackagesPercent, 0, 100, 0); +#endif + + if (CGame::nastyGame) { + STAT_LINE_1(int, "PE_WAST", PeopleKilledByPlayer, 0); + STAT_LINE_1(int, "PE_WSOT", PeopleKilledByOthers, 0); + } + STAT_LINE_1(int, "CAR_EXP", CarsExploded, 0); + STAT_LINE_1(int, "BOA_EXP", BoatsExploded, 0); + STAT_LINE_1(int, "HEL_DST", HelisDestroyed, 0); + STAT_LINE_1(int, "TYREPOP", TyresPopped, 0); + STAT_LINE_1(int, "ST_STAR", WantedStarsAttained, 0); + STAT_LINE_1(int, "ST_STGN", WantedStarsEvaded, 0); + STAT_LINE_1(int, "TM_BUST", TimesArrested, 0); + STAT_LINE_1(int, "TM_DED", TimesDied, 0); + +#ifdef MORE_LANGUAGES + // JP version removed it altogether actually + if (!CFont::IsJapanese()) +#endif + STAT_LINE_1(int, "ST_HEAD", HeadsPopped, 0); + + static uint32 lastProcessedDay = UINT32_MAX; + static uint32 lastPoliceSpending = 0; + + // What a random stat... + if (lastProcessedDay != DaysPassed) { + lastProcessedDay = DaysPassed; + lastPoliceSpending = (CTimer::GetTimeInMilliseconds() & 255 + 80) * 255.44f; + } + STAT_LINE_1(float, "DAYPLC", lastPoliceSpending, 3); + + int mostPatheticGang = 0; + int mostKill = 0; + for (int i = PEDTYPE_GANG1; i < PEDTYPE_GANG9; ++i) { + if (CStats::PedsKilledOfThisType[i] > mostKill) { + mostKill = CStats::PedsKilledOfThisType[i]; + mostPatheticGang = i; + } + } + if (mostPatheticGang > 0) { + TEXT_ON_LEFT_GXT("ST_GANG"); + + switch (mostPatheticGang) { + case PEDTYPE_GANG1: + TEXT_ON_RIGHT(TheText.Get("ST_GNG1")); + break; + case PEDTYPE_GANG2: + TEXT_ON_RIGHT(TheText.Get("ST_GNG2")); + break; + case PEDTYPE_GANG3: + TEXT_ON_RIGHT(TheText.Get("ST_GNG3")); + break; + case PEDTYPE_GANG4: + TEXT_ON_RIGHT(TheText.Get("ST_GNG4")); + break; + case PEDTYPE_GANG5: + TEXT_ON_RIGHT(TheText.Get("ST_GNG5")); + break; + case PEDTYPE_GANG6: + TEXT_ON_RIGHT(TheText.Get("ST_GNG6")); + break; + case PEDTYPE_GANG7: + TEXT_ON_RIGHT(TheText.Get("ST_GNG7")); + break; + case PEDTYPE_GANG8: + TEXT_ON_RIGHT(TheText.Get("ST_GNG8")); + break; + default: + break; + } + } + + STAT_LINE_1(int, "GNG_WST", PedsKilledOfThisType[PEDTYPE_GANG9] + PedsKilledOfThisType[PEDTYPE_GANG8] + + PedsKilledOfThisType[PEDTYPE_GANG7] + PedsKilledOfThisType[PEDTYPE_GANG6] + + PedsKilledOfThisType[PEDTYPE_GANG5] + PedsKilledOfThisType[PEDTYPE_GANG4] + + PedsKilledOfThisType[PEDTYPE_GANG3] + PedsKilledOfThisType[PEDTYPE_GANG2] + + PedsKilledOfThisType[PEDTYPE_GANG1], 0); + + STAT_LINE_1(int, "DED_CRI", PedsKilledOfThisType[PEDTYPE_CRIMINAL], 0); + STAT_LINE_1(int, "KGS_EXP", KgsOfExplosivesUsed, 0); + STAT_LINE_1(int, "BUL_FIR", RoundsFiredByPlayer, 0); + STAT_LINE_1(int, "BUL_HIT", BulletsThatHit, 0); +; + STAT_LINE_1(int, "ACCURA", RoundsFiredByPlayer == 0 ? 0 : (BulletsThatHit * 100.0f / (float)RoundsFiredByPlayer), 2); + + switch (FrontEndMenuManager.m_PrefsLanguage) { + case CMenuManager::LANGUAGE_AMERICAN: +#ifndef USE_MEASUREMENTS_IN_METERS + STAT_LINE_1(float, "FEST_DF", DistanceTravelledOnFoot * MILES_IN_METER, 1); + STAT_LINE_1(float, "FEST_DC", DistanceTravelledByCar * MILES_IN_METER, 1); + STAT_LINE_1(float, "DISTBIK", DistanceTravelledByBike * MILES_IN_METER, 1); + STAT_LINE_1(float, "DISTBOA", DistanceTravelledByBoat * MILES_IN_METER, 1); + STAT_LINE_1(float, "DISTGOL", DistanceTravelledByGolfCart * MILES_IN_METER, 1); + STAT_LINE_1(float, "DISTHEL", DistanceTravelledByHelicoptor * MILES_IN_METER, 1); +#ifdef FIX_BUGS + STAT_LINE_1(float, "TOT_DIS", (DistanceTravelledOnFoot + DistanceTravelledByCar + DistanceTravelledByBoat + DistanceTravelledByBike + + DistanceTravelledByGolfCart + DistanceTravelledByHelicoptor + DistanceTravelledByPlane) * MILES_IN_METER, 1); + STAT_LINE_1(float, "MXCARD", MaximumJumpDistance * FEET_IN_METER, 1); + STAT_LINE_1(float, "MXCARJ", MaximumJumpHeight * FEET_IN_METER, 1); +#else + STAT_LINE_1(float, "TOT_DIS", (DistanceTravelledOnFoot + DistanceTravelledByCar + DistanceTravelledByBoat + DistanceTravelledByBike + + DistanceTravelledByGolfCart + DistanceTravelledByHelicoptor) * MILES_IN_METER, 1); +#endif + break; +#endif + case CMenuManager::LANGUAGE_FRENCH: + case CMenuManager::LANGUAGE_GERMAN: + case CMenuManager::LANGUAGE_ITALIAN: + case CMenuManager::LANGUAGE_SPANISH: +#ifdef MORE_LANGUAGES + case CMenuManager::LANGUAGE_POLISH: + case CMenuManager::LANGUAGE_RUSSIAN: + case CMenuManager::LANGUAGE_JAPANESE: +#endif + STAT_LINE_1(float, "FESTDFM", DistanceTravelledOnFoot, 1); + STAT_LINE_1(float, "FESTDCM", DistanceTravelledByCar, 1); + STAT_LINE_1(float, "DISTBIM", DistanceTravelledByBike, 1); + STAT_LINE_1(float, "DISTBOM", DistanceTravelledByBoat, 1); + STAT_LINE_1(float, "DISTGOM", DistanceTravelledByGolfCart, 1); + STAT_LINE_1(float, "DISTHEM", DistanceTravelledByHelicoptor, 1); +#ifdef FIX_BUGS + STAT_LINE_1(float, "TOTDISM", DistanceTravelledOnFoot + DistanceTravelledByCar + DistanceTravelledByBoat + + DistanceTravelledByBike + DistanceTravelledByGolfCart + DistanceTravelledByHelicoptor + DistanceTravelledByPlane, 1); + STAT_LINE_1(float, "MXCARDM", MaximumJumpDistance, 1); + STAT_LINE_1(float, "MXCARJM", MaximumJumpHeight, 1); +#else + STAT_LINE_1(float, "TOTDISM", DistanceTravelledOnFoot + DistanceTravelledByCar + DistanceTravelledByBoat + + DistanceTravelledByGolfCart + DistanceTravelledByHelicoptor, 1); +#endif + break; + default: + break; + } + + // They were selecting the unit according to language in III, but they deleted the feet code in VC. Weird +#ifndef FIX_BUGS + STAT_LINE_1(float, "MXCARDM", MaximumJumpDistance, 1); + STAT_LINE_1(float, "MXCARJM", MaximumJumpHeight, 1); +#endif + STAT_LINE_1(int, "MXFLIP", MaximumJumpFlips, 0); + STAT_LINE_2(int, "NOUNIF", NumberOfUniqueJumpsFound, 0, TotalNumberOfUniqueJumps, 0); + STAT_LINE_1(int, "MXJUMP", MaximumJumpSpins, 4); + + TEXT_ON_LEFT_GXT("BSTSTU"); + switch (BestStuntJump) { + case 1: + TEXT_ON_RIGHT(TheText.Get("INSTUN")); + break; + case 2: + TEXT_ON_RIGHT(TheText.Get("PRINST")); + break; + case 3: + TEXT_ON_RIGHT(TheText.Get("DBINST")); + break; + case 4: + TEXT_ON_RIGHT(TheText.Get("DBPINS")); + break; + case 5: + TEXT_ON_RIGHT(TheText.Get("TRINST")); + break; + case 6: + TEXT_ON_RIGHT(TheText.Get("PRTRST")); + break; + case 7: + TEXT_ON_RIGHT(TheText.Get("QUINST")); + break; + case 8: + TEXT_ON_RIGHT(TheText.Get("PQUINS")); + break; + default: + TEXT_ON_RIGHT(TheText.Get("NOSTUC")); + break; + } + STAT_LINE_1(int, "ST_WHEE", LongestWheelie, 0); + STAT_LINE_1(float, "ST_WHED", LongestWheelieDist, 1); + STAT_LINE_1(int, "ST_STOP", LongestStoppie, 0); + STAT_LINE_1(float, "ST_STOD", LongestStoppieDist, 1); + STAT_LINE_1(int, "ST_2WHE", Longest2Wheel, 0); + STAT_LINE_1(float, "ST_2WHD", Longest2WheelDist, 1); + + if (LoanSharks > 0.0f) + STAT_LINE_1(int, "ST_LOAN", LoanSharks, 0); + + STAT_LINE_1(int, "FEST_CC", CriminalsCaught, 0); + STAT_LINE_1(int, "FEST_HV", HighestLevelVigilanteMission, 0); + STAT_LINE_1(int, "PASDRO", PassengersDroppedOffWithTaxi, 0); + STAT_LINE_1(float, "MONTAX", MoneyMadeWithTaxi, 3); + STAT_LINE_1(int, "FEST_LS", LivesSavedWithAmbulance, 0); + STAT_LINE_1(int, "FEST_HA", HighestLevelAmbulanceMission, 0); + STAT_LINE_1(int, "FEST_FE", FiresExtinguished, 0); + STAT_LINE_1(int, "FIRELVL", HighestLevelFireMission, 0); + + STAT_LINE_2(int, "ST_STOR", StoresKnockedOff, 0, 15, 0); + + if (MovieStunts > 0.0f) + STAT_LINE_1(int, "ST_MOVI", MovieStunts, 0); + + STAT_LINE_2(int, "ST_ASSI", Assassinations, 0, 5, 0); + + if (PhotosTaken > 0) + STAT_LINE_1(int, "ST_PHOT", PhotosTaken, 0); + + if (PizzasDelivered > 0.0f) + STAT_LINE_1(int, "ST_PIZZ", PizzasDelivered, 0); + + if (GarbagePickups > 0.0f) + STAT_LINE_1(int, "ST_GARB", GarbagePickups, 0); + + if (IceCreamSold > 0.0f) + STAT_LINE_1(int, "ST_ICEC", IceCreamSold, 0); + + if (HighestScores[1]) + STAT_LINE_1(int, "STHC_02", HighestScores[1], 0); + + FASTEST_TIME(0, "STFT_01"); + FASTEST_TIME(1, "STFT_02"); + FASTEST_TIME(2, "STFT_03"); + FASTEST_TIME(3, "STFT_04"); + FASTEST_TIME(4, "STFT_05"); + FASTEST_TIME(5, "STFT_06"); + FASTEST_TIME(6, "STFT_07"); + FASTEST_TIME(7, "STFT_08"); + FASTEST_TIME(8, "STFT_09"); + FASTEST_TIME(9, "STFT_10"); + FASTEST_TIME(10, "STFT_11"); + FASTEST_TIME(11, "STFT_12"); + FASTEST_TIME(12, "STFT_13"); + FASTEST_TIME(13, "STFT_14"); + FASTEST_TIME(14, "STFT_15"); + FASTEST_TIME(15, "STFT_16"); + FASTEST_TIME(16, "STFT_17"); + FASTEST_TIME(17, "STFT_18"); + FASTEST_TIME(18, "STFT_19"); + FASTEST_TIME(19, "STFT_20"); + FASTEST_TIME(22, "STFT_23"); + + if (HighestScores[0]) + STAT_LINE_1(int, "STHC_01", HighestScores[0], 0); + + if (HighestScores[3]) + STAT_LINE_1(int, "STHC_04", HighestScores[3], 0); + + if (HighestScores[2]) + STAT_LINE_1(int, "STHC_03", HighestScores[2], 0); + + if (BestPositions[0] != INT_MAX) + STAT_LINE_1(int, "STHC_05", BestPositions[0], 0); + + FASTEST_TIME(20, "STFT_21"); + + if (FastestTimes[21]) +#ifdef FIX_BUGS + STAT_LINE_1(float, "STFT_22", Floor(FastestTimes[21] / 10) / 100, 1); +#else + STAT_LINE_1(float, "STFT_22", FastestTimes[21] / 1000, 1); +#endif + + if (TopShootingRangeScore > 0.0f) + STAT_LINE_1(int, "TOP_SHO", TopShootingRangeScore, 0); + + if (ShootingRank > 0.0f) + STAT_LINE_1(int, "SHO_RAN", ShootingRank, 0); + + int flightMinute = (FlightTime / 60000) % 60; + int flightHour = (FlightTime / 60000) / 60; + STAT_LINE_2(int, "ST_FTIM", flightHour, 0, flightMinute, 1); + + // We always have pilot rank if we flew more then 5 minutes +#ifndef FIX_BUGS + if (flightHour != 0) + TEXT_ON_LEFT_GXT("ST_PRAN"); +#endif + +#ifdef FIX_BUGS +#define FL_TIME_MORE_THAN(hour, minute) (flightHour > hour || (flightHour == hour && flightMinute >= minute)) +#else +#define FL_TIME_MORE_THAN(hour, minute) (flightHour > hour || flightMinute >= minute) +#endif + + if (FL_TIME_MORE_THAN(0,5)) { + +#ifdef FIX_BUGS + TEXT_ON_LEFT_GXT("ST_PRAN"); +#endif + if (!FL_TIME_MORE_THAN(0,10)) TEXT_ON_RIGHT(TheText.Get("ST_PR01")); + else if (!FL_TIME_MORE_THAN(0,20)) TEXT_ON_RIGHT(TheText.Get("ST_PR02")); + else if (!FL_TIME_MORE_THAN(0,30)) TEXT_ON_RIGHT(TheText.Get("ST_PR03")); + else if (!FL_TIME_MORE_THAN(1,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR04")); + else if (!FL_TIME_MORE_THAN(1,30)) TEXT_ON_RIGHT(TheText.Get("ST_PR05")); + else if (!FL_TIME_MORE_THAN(2,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR06")); + else if (!FL_TIME_MORE_THAN(2,30)) TEXT_ON_RIGHT(TheText.Get("ST_PR07")); + else if (!FL_TIME_MORE_THAN(3,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR08")); + else if (!FL_TIME_MORE_THAN(3,30)) TEXT_ON_RIGHT(TheText.Get("ST_PR09")); + else if (!FL_TIME_MORE_THAN(4,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR10")); + else if (!FL_TIME_MORE_THAN(5,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR11")); + else if (!FL_TIME_MORE_THAN(10,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR12")); + else if (!FL_TIME_MORE_THAN(20,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR13")); + else if (!FL_TIME_MORE_THAN(25,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR14")); + else if (!FL_TIME_MORE_THAN(30,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR15")); + else if (!FL_TIME_MORE_THAN(49,2)) TEXT_ON_RIGHT(TheText.Get("ST_PR16")); + else if (!FL_TIME_MORE_THAN(50,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR17")); + else if (!FL_TIME_MORE_THAN(100,0)) TEXT_ON_RIGHT(TheText.Get("ST_PR18")); + else TEXT_ON_RIGHT(TheText.Get("ST_PR19")); + } +#undef FL_TIME_MORE_THAN + + if (BloodRingKills > 0) + STAT_LINE_1(int, "ST_BRK", BloodRingKills, 0); + + if (BloodRingTime > 0) + STAT_LINE_1(int, "ST_LTBR", BloodRingTime, 0); + + STAT_LINE_1(int, "ST_DRWN", TimesDrowned, 0); + + if (SeagullsKilled > 0) + STAT_LINE_1(int, "SEAGULL", SeagullsKilled, 0); + + bool playerHatesRadio = true; + float* pListenTimeArray = DMAudio.GetListenTimeArray(); + for (int i = 0; i < NUM_RADIOS; i++) { + FavoriteRadioStationList[i] = pListenTimeArray[i]; + if (FavoriteRadioStationList[i] != 0.0) // double + playerHatesRadio = false; + } + + if (!playerHatesRadio) { + // Most listened + TEXT_ON_LEFT_GXT("FST_MFR"); + float mostListenTime = FavoriteRadioStationList[0]; + int mostListenedRadio = 0; + for (int i = 0; i < NUM_RADIOS; i++) { + if (FavoriteRadioStationList[i] > mostListenTime) { + mostListenTime = FavoriteRadioStationList[i]; + mostListenedRadio = i; + } + } + switch (mostListenedRadio) { + case WILDSTYLE: + TEXT_ON_RIGHT(TheText.Get("FEA_FM0")); + break; + case FLASH_FM: + TEXT_ON_RIGHT(TheText.Get("FEA_FM1")); + break; + case KCHAT: + TEXT_ON_RIGHT(TheText.Get("FEA_FM2")); + break; + case FEVER: + TEXT_ON_RIGHT(TheText.Get("FEA_FM3")); + break; + case V_ROCK: + TEXT_ON_RIGHT(TheText.Get("FEA_FM4")); + break; + case VCPR: + TEXT_ON_RIGHT(TheText.Get("FEA_FM5")); + break; + case RADIO_ESPANTOSO: + TEXT_ON_RIGHT(TheText.Get("FEA_FM6")); + break; + case EMOTION: + TEXT_ON_RIGHT(TheText.Get("FEA_FM7")); + break; + case WAVE: + TEXT_ON_RIGHT(TheText.Get("FEA_FM8")); + break; + case USERTRACK: + TEXT_ON_RIGHT(TheText.Get("FEA_MP3")); + break; + default: + TEXT_ON_RIGHT(TheText.Get("FEA_FM8")); // heh + break; + } + + // Least listened + TEXT_ON_LEFT_GXT("FST_LFR"); + float leastListenTime = FavoriteRadioStationList[0]; + int leastListenedRadio = 0; + for (int i = 0; i < NUM_RADIOS; i++) { +#ifdef FIX_BUGS + if (!DMAudio.IsMP3RadioChannelAvailable() && i == USERTRACK) + continue; +#endif + if (FavoriteRadioStationList[i] < leastListenTime) { + leastListenTime = FavoriteRadioStationList[i]; + leastListenedRadio = i; + } + } +#ifndef FIX_BUGS + if (!DMAudio.IsMP3RadioChannelAvailable() && leastListenedRadio == USERTRACK) + leastListenedRadio = WAVE; +#endif + + switch (leastListenedRadio) { + case WILDSTYLE: + TEXT_ON_RIGHT(TheText.Get("FEA_FM0")); + break; + case FLASH_FM: + TEXT_ON_RIGHT(TheText.Get("FEA_FM1")); + break; + case KCHAT: + TEXT_ON_RIGHT(TheText.Get("FEA_FM2")); + break; + case FEVER: + TEXT_ON_RIGHT(TheText.Get("FEA_FM3")); + break; + case V_ROCK: + TEXT_ON_RIGHT(TheText.Get("FEA_FM4")); + break; + case VCPR: + TEXT_ON_RIGHT(TheText.Get("FEA_FM5")); + break; + case RADIO_ESPANTOSO: + TEXT_ON_RIGHT(TheText.Get("FEA_FM6")); + break; + case EMOTION: + TEXT_ON_RIGHT(TheText.Get("FEA_FM7")); + break; + case WAVE: + TEXT_ON_RIGHT(TheText.Get("FEA_FM8")); + break; + case USERTRACK: + TEXT_ON_RIGHT(TheText.Get("FEA_MP3")); + break; + default: + TEXT_ON_RIGHT(TheText.Get("FEA_FM8")); // heh + break; + } + } + STAT_LINE_1(int, "SPRAYIN", Sprayings, 0); + STAT_LINE_1(float, "ST_WEAP", WeaponBudget, 3); + STAT_LINE_1(float, "ST_FASH", FashionBudget, 3); + STAT_LINE_1(float, "ST_PROP", PropertyBudget, 3); + STAT_LINE_1(float, "ST_AUTO", AutoPaintingBudget, 3); + STAT_LINE_1(float, "ST_DAMA", PropertyBudget, 3); + + if (NumPropertyOwned > 0) { + STAT_LINE_1(int, "PROPOWN", NumPropertyOwned, 0); + if (PropertyOwned[0]) TEXT_ON_RIGHT(TheText.Get("STPR_1")); + if (PropertyOwned[1]) TEXT_ON_RIGHT(TheText.Get("STPR_2")); + if (PropertyOwned[2]) TEXT_ON_RIGHT(TheText.Get("STPR_3")); + if (PropertyOwned[3]) TEXT_ON_RIGHT(TheText.Get("STPR_4")); + if (PropertyOwned[4]) TEXT_ON_RIGHT(TheText.Get("STPR_5")); + if (PropertyOwned[5]) TEXT_ON_RIGHT(TheText.Get("STPR_6")); + if (PropertyOwned[6]) TEXT_ON_RIGHT(TheText.Get("STPR_7")); + if (PropertyOwned[7]) TEXT_ON_RIGHT(TheText.Get("STPR_8")); + if (PropertyOwned[8]) TEXT_ON_RIGHT(TheText.Get("STPR_9")); + if (PropertyOwned[9]) TEXT_ON_RIGHT(TheText.Get("STPR_10")); + if (PropertyOwned[10]) TEXT_ON_RIGHT(TheText.Get("STPR_11")); + if (PropertyOwned[11]) TEXT_ON_RIGHT(TheText.Get("STPR_12")); + if (PropertyOwned[12]) TEXT_ON_RIGHT(TheText.Get("STPR_13")); + if (PropertyOwned[13]) TEXT_ON_RIGHT(TheText.Get("STPR_14")); + if (PropertyOwned[14]) TEXT_ON_RIGHT(TheText.Get("STPR_15")); + } + STAT_LINE_1(int, "CHASE", HighestChaseValue, 0); + TEXT_ON_RIGHT(FindChaseString(HighestChaseValue)); + + return counter; + +#undef STAT_LINE_1 +#undef STAT_LINE_2 +#undef TEXT_ON_LEFT_GXT +#undef TEXT_ON_RIGHT +#undef FASTEST_TIME +} diff --git a/src/core/Stats.h b/src/core/Stats.h index 6abcfb61..243ff0ec 100644 --- a/src/core/Stats.h +++ b/src/core/Stats.h @@ -1,14 +1,18 @@ #pragma once #include "PedType.h" +#include "audio_enums.h" class CStats { public: enum { - TOTAL_FASTEST_TIMES = 16, - TOTAL_HIGHEST_SCORES = 16 + TOTAL_FASTEST_TIMES = 23, + TOTAL_HIGHEST_SCORES = 5, + TOTAL_BEST_POSITIONS = 1, + TOTAL_PROPERTIES = 15 }; + static int32 SeagullsKilled; static int32 DaysPassed; static int32 HeadsPopped; static int32 CommercialPassed; @@ -21,12 +25,32 @@ public: static int32 TimesDied; static int32 TimesArrested; static int32 KillsSinceLastCheckpoint; - static float DistanceTravelledInVehicle; + static float DistanceTravelledByCar; + static float DistanceTravelledByHelicoptor; + static float DistanceTravelledByBike; + static float DistanceTravelledByBoat; + static float DistanceTravelledByPlane; + static float DistanceTravelledByGolfCart; static float DistanceTravelledOnFoot; + static int32 FlightTime; + static int32 TimesDrowned; + static int32 PhotosTaken; + static float LoanSharks; + static float StoresKnockedOff; + static float MovieStunts; + static float Assassinations; + static float PizzasDelivered; + static float GarbagePickups; + static float IceCreamSold; + static float TopShootingRangeScore; + static float ShootingRank; static int32 CarsExploded; + static int32 BoatsExploded; + static int32 WantedStarsAttained; + static int32 WantedStarsEvaded; static int32 PeopleKilledByPlayer; - static int32 ProgressMade; - static int32 TotalProgressInGame; + static float ProgressMade; + static float TotalProgressInGame; static float MaximumJumpDistance; static float MaximumJumpHeight; static int32 MaximumJumpFlips; @@ -40,45 +64,61 @@ public: static int32 MissionsPassed; static char LastMissionPassedName[8]; static int32 TotalLegitimateKills; - static int32 ElBurroTime; - static int32 Record4x4One; - static int32 Record4x4Two; - static int32 Record4x4Three; - static int32 Record4x4Mayhem; static int32 LivesSavedWithAmbulance; static int32 CriminalsCaught; static int32 HighestLevelAmbulanceMission; + static int32 HighestLevelVigilanteMission; + static int32 HighestLevelFireMission; static int32 FiresExtinguished; - static int32 LongestFlightInDodo; - static int32 TimeTakenDefuseMission; static int32 TotalNumberKillFrenzies; static int32 TotalNumberMissions; static int32 RoundsFiredByPlayer; static int32 KgsOfExplosivesUsed; - static int32 InstantHitsFiredByPlayer; - static int32 InstantHitsHitByPlayer; + static int32 BulletsThatHit; static int32 BestTimeBombDefusal; - static int32 mmRain; - static int32 CarsCrushed; static int32 FastestTimes[TOTAL_FASTEST_TIMES]; static int32 HighestScores[TOTAL_HIGHEST_SCORES]; + static int32 BestPositions[TOTAL_BEST_POSITIONS]; + static bool PropertyOwned[TOTAL_PROPERTIES]; + static int32 NumPropertyOwned; + static int32 PropertyDestroyed; + static float HighestChaseValue; + static int32 CheatedCount; + static int32 ShowChaseStatOnScreen; + static int32 PamphletMissionPassed; + static bool abSonyCDs[1]; + static int32 BloodRingKills; + static int32 BloodRingTime; + static float FavoriteRadioStationList[NUM_RADIOS]; + static int32 Sprayings; + static float AutoPaintingBudget; + static int32 NoMoreHurricanes; + static float FashionBudget; + static float PropertyBudget; + static float WeaponBudget; + static int32 SafeHouseVisits; + static int32 TyresPopped; + + static int32 LongestWheelie; + static int32 LongestStoppie; + static int32 Longest2Wheel; + static float LongestWheelieDist; + static float LongestStoppieDist; + static float Longest2WheelDist; public: static void Init(void); static void RegisterFastestTime(int32, int32); static void RegisterHighestScore(int32, int32); - static void RegisterElBurroTime(int32); - static void Register4x4OneTime(int32); - static void Register4x4TwoTime(int32); - static void Register4x4ThreeTime(int32); - static void Register4x4MayhemTime(int32); + static void RegisterBestPosition(int32, int32); static void AnotherLifeSavedWithAmbulance(); static void AnotherCriminalCaught(); static void RegisterLevelAmbulanceMission(int32); + static void RegisterLevelVigilanteMission(int32); + static void RegisterLevelFireMission(int32); static void AnotherFireExtinguished(); static wchar *FindCriminalRatingString(); - static void RegisterLongestFlightInDodo(int32); - static void RegisterTimeTakenDefuseMission(int32); + static wchar *FindChaseString(float fMediaLevel); static void AnotherKillFrenzyPassed(); static void SetTotalNumberKillFrenzies(int32); static void SetTotalNumberMissions(int32); @@ -87,4 +127,26 @@ public: static int32 FindCriminalRatingNumber(); static void SaveStats(uint8 *buf, uint32 *size); static void LoadStats(uint8 *buf, uint32 size); + static float GetPercentageProgress(); + + static void MoneySpentOnWeapons(int32); + static void MoneySpentOnProperty(int32); + static void MoneySpentOnAutoPainting(int32); + static void MoneySpentOnFashion(int32); + + static void NumOfVisitsFromLoanSharks(int32); + static void NumOfStoresKnockedOff(int32); + static void NumOfMovieStunts(int32); + static void NumOfAssassinations(int32); + static void NumOfPizzasDelivered(int32); + static void NumOfGarbagePickups(int32); + static void NumOfIceCreamSold(int32); + static void AddNumBloodRingKills(int32); + + static void LongestTimeInBloodRing(int32); + static void AddPropertyAsOwned(int32); + static void PopulateFavoriteRadioStationList(); + static float GetFavoriteRadioStationList(int32); + static void BuildStatLine(Const char *, void *, int, void *, int); + static int ConstructStatLine(int); }; diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index 9ac22096..6d980e18 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -18,7 +18,6 @@ #include "FileMgr.h" #include "FileLoader.h" #include "Zones.h" -#include "ZoneCull.h" #include "Radar.h" #include "Camera.h" #include "Record.h" @@ -28,14 +27,16 @@ #include "CutsceneMgr.h" #include "CdStream.h" #include "Streaming.h" -#ifdef FIX_BUGS #include "Replay.h" -#endif #include "main.h" -#include "Frontend.h" -#include "Font.h" +#include "ColStore.h" +#include "DMAudio.h" +#include "Script.h" #include "MemoryMgr.h" #include "MemoryHeap.h" +#include "Font.h" +#include "Frontend.h" +#include "VarConsole.h" bool CStreaming::ms_disableStreaming; bool CStreaming::ms_bLoadingBigModel; @@ -57,11 +58,12 @@ size_t CStreaming::ms_memoryUsed; CStreamingChannel CStreaming::ms_channel[2]; int32 CStreaming::ms_channelError; int32 CStreaming::ms_numVehiclesLoaded; +int32 CStreaming::ms_numPedsLoaded; int32 CStreaming::ms_vehiclesLoaded[MAXVEHICLESLOADED]; int32 CStreaming::ms_lastVehicleDeleted; +bool CStreaming::ms_bIsPedFromPedGroupLoaded[NUMMODELSPERPEDGROUP]; CDirectory *CStreaming::ms_pExtraObjectsDir; int32 CStreaming::ms_numPriorityRequests; -bool CStreaming::ms_hasLoadedLODs; int32 CStreaming::ms_currentPedGrp; int32 CStreaming::ms_currentPedLoading; int32 CStreaming::ms_lastCullZone; @@ -74,16 +76,16 @@ size_t CStreaming::ms_memoryAvailable; int32 desiredNumVehiclesLoaded = 12; -CEntity *pIslandLODindustEntity; -CEntity *pIslandLODcomIndEntity; -CEntity *pIslandLODcomSubEntity; -CEntity *pIslandLODsubIndEntity; -CEntity *pIslandLODsubComEntity; -int32 islandLODindust; -int32 islandLODcomInd; -int32 islandLODcomSub; -int32 islandLODsubInd; -int32 islandLODsubCom; +CEntity *pIslandLODmainlandEntity; +CEntity *pIslandLODbeachEntity; +int32 islandLODmainland; +int32 islandLODbeach; + +#ifndef MASTER +bool gbPrintStats; +bool gbPrintVehiclesInMemory; // TODO +bool gbPrintStreamingBuffer; // TODO +#endif bool CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size) @@ -189,14 +191,17 @@ CStreaming::Init2(void) for(i = 0; i < MAXVEHICLESLOADED; i++) ms_vehiclesLoaded[i] = -1; ms_numVehiclesLoaded = 0; + ms_numPedsLoaded = 8; + + for(i = 0; i < ARRAY_SIZE(ms_bIsPedFromPedGroupLoaded); i++) + ms_bIsPedFromPedGroupLoaded[i] = false; ms_pExtraObjectsDir = new CDirectory(EXTRADIRSIZE); ms_numPriorityRequests = 0; - ms_hasLoadedLODs = true; ms_currentPedGrp = -1; ms_lastCullZone = -1; // unused because RemoveModelsNotVisibleFromCullzone is gone ms_loadedGangs = 0; - ms_currentPedLoading = 8; // unused, whatever it is + ms_currentPedLoading = NUMMODELSPERPEDGROUP; // unused, whatever it is LoadCdDirectory(); @@ -218,77 +223,84 @@ CStreaming::Init2(void) // PC only, figure out how much memory we got #ifdef GTA_PC #define MB (1024*1024) - +#ifdef FIX_BUGS + // do what gta3 does extern size_t _dwMemAvailPhys; ms_memoryAvailable = (_dwMemAvailPhys - 10*MB)/2; - if(ms_memoryAvailable < 50*MB) - ms_memoryAvailable = 50*MB; - desiredNumVehiclesLoaded = (int32)((ms_memoryAvailable / MB - 50) / 3 + 12); + if(ms_memoryAvailable < 65*MB) + ms_memoryAvailable = 65*MB; + desiredNumVehiclesLoaded = (int32)((ms_memoryAvailable / MB - 65) / 3 + 12); if(desiredNumVehiclesLoaded > MAXVEHICLESLOADED) desiredNumVehiclesLoaded = MAXVEHICLESLOADED; +#else + ms_memoryAvailable = 65 * MB; + desiredNumVehiclesLoaded = 25; debug("Memory allocated to Streaming is %zuMB", ms_memoryAvailable/MB); // original modifier was %d +#endif #undef MB #endif // find island LODs - pIslandLODindustEntity = nil; - pIslandLODcomIndEntity = nil; - pIslandLODcomSubEntity = nil; - pIslandLODsubIndEntity = nil; - pIslandLODsubComEntity = nil; - islandLODindust = -1; - islandLODcomInd = -1; - islandLODcomSub = -1; - islandLODsubInd = -1; - islandLODsubCom = -1; - CModelInfo::GetModelInfo("IslandLODInd", &islandLODindust); - CModelInfo::GetModelInfo("IslandLODcomIND", &islandLODcomInd); - CModelInfo::GetModelInfo("IslandLODcomSUB", &islandLODcomSub); - CModelInfo::GetModelInfo("IslandLODsubIND", &islandLODsubInd); - CModelInfo::GetModelInfo("IslandLODsubCOM", &islandLODsubCom); + pIslandLODmainlandEntity = nil; + pIslandLODbeachEntity = nil; + islandLODmainland = -1; + islandLODbeach = -1; + CModelInfo::GetModelInfo("IslandLODmainland", &islandLODmainland); + CModelInfo::GetModelInfo("IslandLODbeach", &islandLODbeach); - for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){ - CBuilding *building = CPools::GetBuildingPool()->GetSlot(i); - if(building == nil) - continue; - if(building->GetModelIndex() == islandLODindust) pIslandLODindustEntity = building; - if(building->GetModelIndex() == islandLODcomInd) pIslandLODcomIndEntity = building; - if(building->GetModelIndex() == islandLODcomSub) pIslandLODcomSubEntity = building; - if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building; - if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building; - } +#ifndef MASTER + VarConsole.Add("Streaming Debug", &gbPrintStats, true); + VarConsole.Add("Streaming Vehicle Debug", &gbPrintVehiclesInMemory, true); + VarConsole.Add("Printf Streaming Buffer contents", &gbPrintStreamingBuffer, true); +#endif } void CStreaming::Init(void) { #ifdef USE_TXD_CDIMAGE - int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r"); - if (txdHandle) - CFileMgr::CloseFile(txdHandle); - if (!CheckVideoCardCaps() && txdHandle) { - CdStreamAddImage("MODELS\\TXD.IMG"); - CStreaming::Init2(); - } else { - CStreaming::Init2(); - if (CreateTxdImageForVideoCard()) { - CStreaming::Shutdown(); + if(!CanVideoCardDoDXT()){ + int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r"); + if (txdHandle) + CFileMgr::CloseFile(txdHandle); + if (!CheckVideoCardCaps() && txdHandle) { CdStreamAddImage("MODELS\\TXD.IMG"); CStreaming::Init2(); + } else { + CStreaming::Init2(); + if (CreateTxdImageForVideoCard()) { + CStreaming::Shutdown(); + CdStreamAddImage("MODELS\\TXD.IMG"); + CStreaming::Init2(); + } } - } + } else + CStreaming::Init2(); #else CStreaming::Init2(); #endif } void +CStreaming::ReInit(void) +{ + int i; + CStreaming::FlushRequestList(); + CStreaming::DeleteAllRwObjects(); + CStreaming::RemoveAllUnusedModels(); + for(i = 0; i < MODELINFOSIZE; i++) + if(CModelInfo::GetModelInfo(i) && ms_aInfoForModel[i].m_flags & STREAMFLAGS_SCRIPTOWNED) + SetMissionDoesntRequireModel(i); + CStreaming::ms_disableStreaming = false; +} + +void CStreaming::Shutdown(void) { RwFreeAlign(ms_pStreamingBuffer[0]); ms_streamingBufferSize = 0; - if(ms_pExtraObjectsDir){ + if(ms_pExtraObjectsDir) { delete ms_pExtraObjectsDir; #ifdef FIX_BUGS ms_pExtraObjectsDir = nil; @@ -304,7 +316,6 @@ uint64 timeProcessingDFF; void CStreaming::Update(void) { - CEntity *train; CStreamingInfo *si, *prev; bool requestedSubway = false; @@ -323,39 +334,36 @@ CStreaming::Update(void) if(CTimer::GetIsPaused()) return; - train = FindPlayerTrain(); - if(train && train->GetPosition().z < 0.0f){ - RequestSubway(); - requestedSubway = true; - }else if(!ms_disableStreaming) - AddModelsToRequestList(TheCamera.GetPosition()); + LoadBigBuildingsWhenNeeded(); + if(!ms_disableStreaming && TheCamera.GetPosition().z < 55.0f) + AddModelsToRequestList(TheCamera.GetPosition(), 0); DeleteFarAwayRwObjects(TheCamera.GetPosition()); if(!ms_disableStreaming && - !CCutsceneMgr::IsRunning() && - !requestedSubway && - !CGame::playingIntro && + !CCutsceneMgr::IsCutsceneProcessing() && ms_numModelsRequested < 5 && - !CRenderer::m_loadingPriority -#ifdef FIX_BUGS - && !CReplay::IsPlayingBack() -#endif - ){ + !CRenderer::m_loadingPriority && + CGame::currArea == AREA_MAIN_MAP && + !CReplay::IsPlayingBack()){ StreamVehiclesAndPeds(); StreamZoneModels(FindPlayerCoors()); } LoadRequestedModels(); -#ifndef MASTER - if (CPad::GetPad(1)->GetLeftShoulder1JustDown() && CPad::GetPad(1)->GetRightShoulder1() && CPad::GetPad(1)->GetRightShoulder2()) - PrintStreamingBufferState(); + if(CWorld::Players[0].m_pRemoteVehicle){ + CColStore::AddCollisionNeededAtPosn(FindPlayerCoors()); + CColStore::LoadCollision(CWorld::Players[0].m_pRemoteVehicle->GetPosition()); + CColStore::EnsureCollisionIsInMemory(CWorld::Players[0].m_pRemoteVehicle->GetPosition()); + }else{ + CColStore::LoadCollision(FindPlayerCoors()); + CColStore::EnsureCollisionIsInMemory(FindPlayerCoors()); + } // TODO: PrintRequestList //if (CPad::GetPad(1)->GetLeftShoulder2JustDown() && CPad::GetPad(1)->GetRightShoulder1() && CPad::GetPad(1)->GetRightShoulder2()) // PrintRequestList(); -#endif for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){ prev = si->m_prev; @@ -377,12 +385,6 @@ CStreaming::LoadCdDirectory(void) ms_imageOffsets[3] = -1; ms_imageOffsets[4] = -1; ms_imageOffsets[5] = -1; - ms_imageOffsets[6] = -1; - ms_imageOffsets[7] = -1; - ms_imageOffsets[8] = -1; - ms_imageOffsets[9] = -1; - ms_imageOffsets[10] = -1; - ms_imageOffsets[11] = -1; ms_imageSize = GetGTA3ImgSize(); // PS2 uses CFileMgr::GetCdFile on all IMG files to fill the array #endif @@ -402,8 +404,7 @@ void CStreaming::LoadCdDirectory(const char *dirname, int n) { int fd, lastID, imgSelector; - int modelId, txdId; - uint32 posn, size; + int modelId; CDirectory::DirectoryInfo direntry; char *dot; @@ -414,24 +415,23 @@ CStreaming::LoadCdDirectory(const char *dirname, int n) imgSelector = n<<24; assert(sizeof(direntry) == 32); while(CFileMgr::Read(fd, (char*)&direntry, sizeof(direntry))){ - dot = strchr(direntry.name, '.'); - assert(dot); - if(dot) *dot = '\0'; + bool bAddToStreaming = false; + if(direntry.size > (uint32)ms_streamingBufferSize) ms_streamingBufferSize = direntry.size; + direntry.name[23] = '\0'; + dot = strchr(direntry.name, '.'); + if(dot == nil || dot-direntry.name > 20){ + debug("%s is too long\n", direntry.name); + lastID = -1; + continue; + } + + *dot = '\0'; - if(!CGeneral::faststrcmp(dot+1, "DFF") || !CGeneral::faststrcmp(dot+1, "dff")){ + if(strncasecmp(dot+1, "DFF", 3) == 0){ if(CModelInfo::GetModelInfo(direntry.name, &modelId)){ - if(ms_aInfoForModel[modelId].GetCdPosnAndSize(posn, size)){ - debug("%s appears more than once in %s\n", direntry.name, dirname); - lastID = -1; - }else{ - direntry.offset |= imgSelector; - ms_aInfoForModel[modelId].SetCdPosnAndSize(direntry.offset, direntry.size); - if(lastID != -1) - ms_aInfoForModel[lastID].m_nextID = modelId; - lastID = modelId; - } + bAddToStreaming = true; }else{ #ifdef FIX_BUGS // remember which cdimage this came from @@ -441,52 +441,66 @@ CStreaming::LoadCdDirectory(const char *dirname, int n) #endif lastID = -1; } - }else if(!CGeneral::faststrcmp(dot+1, "TXD") || !CGeneral::faststrcmp(dot+1, "txd")){ - txdId = CTxdStore::FindTxdSlot(direntry.name); - if(txdId == -1) - txdId = CTxdStore::AddTxdSlot(direntry.name); - if(ms_aInfoForModel[txdId + STREAM_OFFSET_TXD].GetCdPosnAndSize(posn, size)){ - debug("%s appears more than once in %s\n", direntry.name, dirname); + }else if(strncasecmp(dot+1, "TXD", 3) == 0){ + modelId = CTxdStore::FindTxdSlot(direntry.name); + if(modelId == -1) + modelId = CTxdStore::AddTxdSlot(direntry.name); + modelId += STREAM_OFFSET_TXD; + bAddToStreaming = true; + }else if(strncasecmp(dot+1, "COL", 3) == 0){ + modelId = CColStore::FindColSlot(direntry.name); + if(modelId == -1) + modelId = CColStore::AddColSlot(direntry.name); + modelId += STREAM_OFFSET_COL; + bAddToStreaming = true; + }else if(strncasecmp(dot+1, "IFP", 3) == 0){ + modelId = CAnimManager::RegisterAnimBlock(direntry.name); + modelId += STREAM_OFFSET_ANIM; + bAddToStreaming = true; + }else{ + *dot = '.'; + lastID = -1; + } + + if(bAddToStreaming){ + if(ms_aInfoForModel[modelId].GetCdSize()){ + debug("%s.%s appears more than once in %s\n", direntry.name, dot+1, dirname); lastID = -1; }else{ direntry.offset |= imgSelector; - ms_aInfoForModel[txdId + STREAM_OFFSET_TXD].SetCdPosnAndSize(direntry.offset, direntry.size); + ms_aInfoForModel[modelId].SetCdPosnAndSize(direntry.offset, direntry.size); if(lastID != -1) - ms_aInfoForModel[lastID].m_nextID = txdId + STREAM_OFFSET_TXD; - lastID = txdId + STREAM_OFFSET_TXD; + ms_aInfoForModel[lastID].m_nextID = modelId; + lastID = modelId; } - }else - lastID = -1; + } } CFileMgr::CloseFile(fd); } +static char* +GetObjectName(int streamId) +{ + static char objname[32]; + if(streamId < STREAM_OFFSET_TXD) + sprintf(objname, "%s.dff", CModelInfo::GetModelInfo(streamId)->GetModelName()); + else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL) + sprintf(objname, "%s.txd", CTxdStore::GetTxdName(streamId-STREAM_OFFSET_TXD)); + else if(streamId >= STREAM_OFFSET_COL && streamId < STREAM_OFFSET_ANIM) + sprintf(objname, "%s.col", CColStore::GetColName(streamId-STREAM_OFFSET_COL)); + else{ + assert(streamId < NUMSTREAMINFO); + sprintf(objname, "%s.ifp", CAnimManager::GetAnimationBlock(streamId-STREAM_OFFSET_ANIM)->name); + } + return objname; +} + #ifdef USE_CUSTOM_ALLOCATOR RpAtomic* RegisterAtomicMemPtrsCB(RpAtomic *atomic, void *data) { -#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31 - // not quite sure what's going on here: - // gta3's RW 3.1 allocates separate memory for geometry data of RpGeometry. - // Is that a R* change? rpDefaultGeometryInstance also depends on it - RpGeometry *geo = RpAtomicGetGeometry(atomic); - if(geo->triangles) - REGISTER_MEMPTR(&geo->triangles); - if(geo->matList.materials) - REGISTER_MEMPTR(&geo->matList.materials); - if(geo->preLitLum) - REGISTER_MEMPTR(&geo->preLitLum); - if(geo->texCoords[0]) - REGISTER_MEMPTR(&geo->texCoords[0]); - if(geo->texCoords[1]) - REGISTER_MEMPTR(&geo->texCoords[1]); -#else - // normally RpGeometry is allocated in one block (excluding morph targets) - // so we don't really have allocated pointers in the struct. - // NB: in librw we actually do it in two allocations (geometry itself and data) - // so we could conceivably come up with something here -#endif + // empty because we expect models to be pre-instanced return atomic; } #endif @@ -512,34 +526,33 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) // Model mi = CModelInfo::GetModelInfo(streamId); - // Txd has to be loaded + // Txd and anim have to be loaded + int animId = mi->GetAnimFileIndex(); #ifdef FIX_BUGS - if(!HasTxdLoaded(mi->GetTxdSlot())){ + if(!HasTxdLoaded(mi->GetTxdSlot()) || #else // texDict will exist even if only first part has loaded - if(CTxdStore::GetSlot(mi->GetTxdSlot())->texDict == nil){ + if(CTxdStore::GetSlot(mi->GetTxdSlot())->texDict == nil || #endif - debug("failed to load %s because TXD %s is not in memory\n", mi->GetModelName(), CTxdStore::GetTxdName(mi->GetTxdSlot())); + animId != -1 && !CAnimManager::GetAnimationBlock(animId)->isLoaded){ RemoveModel(streamId); -#ifndef FIX_BUGS - // if we're just waiting for it to load, don't remove this - RemoveTxd(mi->GetTxdSlot()); -#endif ReRequestModel(streamId); RwStreamClose(stream, &mem); return false; } - // Set Txd to use + // Set Txd and anims to use CTxdStore::AddRef(mi->GetTxdSlot()); +#if GTA_VERSION > GTAVC_PS2 + if(animId != -1) + CAnimManager::AddAnimBlockRef(animId); +#endif PUSH_MEMID(MEMID_STREAM_MODELS); CTxdStore::SetCurrentTxd(mi->GetTxdSlot()); if(mi->IsSimple()){ success = CFileLoader::LoadAtomicFile(stream, streamId); -#ifdef USE_CUSTOM_ALLOCATOR - RegisterAtomicMemPtrsCB(((CSimpleModelInfo*)mi)->m_atomics[0], nil); -#endif + // TODO(MIAMI)? complain if file is not pre-instanced. we hardly are interested in that } else if (mi->GetModelType() == MITYPE_VEHICLE) { // load vehicles in two parts CModelInfo::GetModelInfo(streamId)->AddRef(); @@ -556,9 +569,14 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) POP_MEMID(); UpdateMemoryUsed(); - // Txd no longer needed unless we only read part of the file - if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED) + // Txd and anims no longer needed unless we only read part of the file + if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){ CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot()); +#if GTA_VERSION > GTAVC_PS2 + if(animId != -1) + CAnimManager::RemoveAnimBlockRefWithoutDelete(animId); +#endif + } if(!success){ debug("Failed to load %s\n", CModelInfo::GetModelInfo(streamId)->GetModelName()); @@ -567,9 +585,8 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) RwStreamClose(stream, &mem); return false; } - }else{ + }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){ // Txd - assert(streamId < NUMSTREAMINFO); if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) == 0 && !IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD)){ RemoveModel(streamId); @@ -594,20 +611,33 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) RwStreamClose(stream, &mem); return false; } + }else if(streamId >= STREAM_OFFSET_COL && streamId < STREAM_OFFSET_ANIM){ + PUSH_MEMID(MEMID_STREAM_COLLISION); + bool success = CColStore::LoadCol(streamId-STREAM_OFFSET_COL, mem.start, mem.length); + POP_MEMID(); + if(!success){ + debug("Failed to load %s.col\n", CColStore::GetColName(streamId - STREAM_OFFSET_COL)); + RemoveModel(streamId); + ReRequestModel(streamId); + RwStreamClose(stream, &mem); + return false; + } + }else if(streamId >= STREAM_OFFSET_ANIM){ + assert(streamId < NUMSTREAMINFO); + if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) == 0 && + !AreAnimsUsedByRequestedModels(streamId - STREAM_OFFSET_ANIM)){ + RemoveModel(streamId); + RwStreamClose(stream, &mem); + return false; + } + PUSH_MEMID(MEMID_STREAM_ANIMATION); + CAnimManager::LoadAnimFile(stream, true, nil); + CAnimManager::CreateAnimAssocGroups(); + POP_MEMID(); } RwStreamClose(stream, &mem); - // We shouldn't even end up here unless load was successful - if(!success){ - ReRequestModel(streamId); - if(streamId < STREAM_OFFSET_TXD) - debug("Failed to load %s.dff\n", mi->GetModelName()); - else - debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD)); - return false; - } - if(streamId < STREAM_OFFSET_TXD){ // Model // Vehicles and Peds not in loaded list @@ -622,12 +652,14 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) smi->m_alpha = 0; } - if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0) + if(CanRemoveModel(streamId)) ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList); } - }else{ - // Txd - if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0) + }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL || + streamId >= STREAM_OFFSET_ANIM){ + assert(streamId < NUMSTREAMINFO); + // Txd and anims + if(CanRemoveModel(streamId)) ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList); } @@ -641,17 +673,12 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); timeDiff = endTime - startTime; - if(timeDiff > 5){ - if(streamId < STREAM_OFFSET_TXD) - debug("model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetModelName(), timeDiff); - else - debug("txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff); - } + if(timeDiff > 5) + debug("%s took %d ms\n", GetObjectName(streamId), timeDiff); return true; } - bool CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId) { @@ -688,18 +715,24 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId) POP_MEMID(); mi->RemoveRef(); CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot()); - }else{ +#if GTA_VERSION > GTAVC_PS2 + if(mi->GetAnimFileIndex() != -1) + CAnimManager::RemoveAnimBlockRefWithoutDelete(mi->GetAnimFileIndex()); +#endif + }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){ // Txd CTxdStore::AddRef(streamId - STREAM_OFFSET_TXD); PUSH_MEMID(MEMID_STREAM_TEXUTRES); success = CTxdStore::FinishLoadTxd(streamId - STREAM_OFFSET_TXD, stream); POP_MEMID(); CTxdStore::RemoveRefWithoutDelete(streamId - STREAM_OFFSET_TXD); + }else{ + assert(0 && "invalid streamId"); } RwStreamClose(stream, &mem); - ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; // only done if success on PS2 + ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; #ifndef USE_CUSTOM_ALLOCATOR ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE; #endif @@ -707,20 +740,16 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId) if(!success){ RemoveModel(streamId); ReRequestModel(streamId); - UpdateMemoryUsed(); // directly after pop on PS2 + UpdateMemoryUsed(); return false; } - UpdateMemoryUsed(); // directly after pop on PS2 + UpdateMemoryUsed(); endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); timeDiff = endTime - startTime; - if(timeDiff > 5){ - if(streamId < STREAM_OFFSET_TXD) - debug("finish model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetModelName(), timeDiff); - else - debug("finish txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff); - } + if(timeDiff > 5) + debug("%s took %d ms\n", GetObjectName(streamId), timeDiff); return true; } @@ -753,15 +782,20 @@ CStreaming::RequestModel(int32 id, int32 flags) // reinsert into list if(ms_aInfoForModel[id].m_next){ ms_aInfoForModel[id].RemoveFromList(); - if((ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0) + if(CanRemoveModel(id)) ms_aInfoForModel[id].AddToList(&ms_startLoadedList); } }else if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_NOTLOADED || ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){ // how can this be true again? if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_NOTLOADED){ - if(id < STREAM_OFFSET_TXD) - RequestTxd(CModelInfo::GetModelInfo(id)->GetTxdSlot(), flags); + if(id < STREAM_OFFSET_TXD){ + mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); + RequestTxd(mi->GetTxdSlot(), flags); + int anim = mi->GetAnimFileIndex(); + if(anim != -1) + RequestAnim(anim, STREAMFLAGS_DEPENDENCY); + } ms_aInfoForModel[id].AddToList(&ms_startRequestedList); ms_numModelsRequested++; if(flags & STREAMFLAGS_PRIORITY) @@ -773,52 +807,34 @@ CStreaming::RequestModel(int32 id, int32 flags) } } +#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE + void -CStreaming::RequestSubway(void) -{ - RequestModel(MI_SUBWAY1, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY2, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY3, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY4, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY5, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY6, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY7, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY8, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY9, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY10, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY11, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY12, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY13, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY14, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY15, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY16, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY17, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY18, STREAMFLAGS_NOFADE); - - switch(CGame::currLevel){ - case LEVEL_INDUSTRIAL: - RequestModel(MI_SUBPLATFORM_IND, STREAMFLAGS_NOFADE); - break; - case LEVEL_COMMERCIAL: - if(FindPlayerTrain()->GetPosition().y < -700.0f){ - RequestModel(MI_SUBPLATFORM_COMS, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBPLATFORM_COMS2, STREAMFLAGS_NOFADE); - }else{ - RequestModel(MI_SUBPLATFORM_COMN, STREAMFLAGS_NOFADE); - } - break; - case LEVEL_SUBURBAN: - RequestModel(MI_SUBPLATFORM_SUB, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBPLATFORM_SUB2, STREAMFLAGS_NOFADE); - break; - default: break; +CStreaming::RequestBigBuildings(eLevelName level) +{ + int i, n; + CBuilding *b; + + n = CPools::GetBuildingPool()->GetSize()-1; + for(i = n; i >= 0; i--){ + b = CPools::GetBuildingPool()->GetSlot(i); + if(b && b->bIsBIGBuilding +#ifdef NO_ISLAND_LOADING + && (((FrontEndMenuManager.m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) && (b != pIslandLODmainlandEntity) && + (b != pIslandLODbeachEntity)) || + (b->m_level == level)) +#else + && b->m_level == level +#endif + ) + if(!b->bStreamBIGBuilding) + RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS); } + RequestIslands(level); } -#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY - void -CStreaming::RequestBigBuildings(eLevelName level) +CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos) { int i, n; CBuilding *b; @@ -828,17 +844,74 @@ CStreaming::RequestBigBuildings(eLevelName level) b = CPools::GetBuildingPool()->GetSlot(i); if(b && b->bIsBIGBuilding #ifdef NO_ISLAND_LOADING - && (((CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) && (b != pIslandLODindustEntity) && (b != pIslandLODcomIndEntity) && - (b != pIslandLODcomSubEntity) && (b != pIslandLODsubIndEntity) && (b != pIslandLODsubComEntity) + && (((FrontEndMenuManager.m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) && (b != pIslandLODmainlandEntity) && (b != pIslandLODbeachEntity) ) || (b->m_level == level)) #else - && b->m_level == level + && b->m_level == level #endif ) - RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS); + if(b->bStreamBIGBuilding){ + if(CRenderer::ShouldModelBeStreamed(b, pos)) + RequestModel(b->GetModelIndex(), 0); + }else + RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS); } RequestIslands(level); - ms_hasLoadedLODs = false; +} + +void +CStreaming::InstanceBigBuildings(eLevelName level, const CVector &pos) +{ + int i, n; + CBuilding *b; + + n = CPools::GetBuildingPool()->GetSize()-1; + for(i = n; i >= 0; i--){ + b = CPools::GetBuildingPool()->GetSlot(i); + if(b && b->bIsBIGBuilding && b->m_level == level && + b->bStreamBIGBuilding && b->m_rwObject == nil) + if(CRenderer::ShouldModelBeStreamed(b, pos)) + b->CreateRwObject(); + } +} + +void +CStreaming::InstanceLoadedModelsInSectorList(CPtrList &list) +{ + CPtrNode *node; + CEntity *e; + for(node = list.first; node; node = node->next) { + e = (CEntity *)node->item; + if(IsAreaVisible(e->m_area) && e->m_rwObject == nil) + e->CreateRwObject(); + } +} + +void +CStreaming::InstanceLoadedModels(const CVector &pos) +{ + int minX = CWorld::GetSectorIndexX(pos.x - 80.0f); + if(minX <= 0) minX = 0; + + int minY = CWorld::GetSectorIndexY(pos.y - 80.0f); + if(minY <= 0) minY = 0; + + int maxX = CWorld::GetSectorIndexX(pos.x + 80.0f); + if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1; + + int maxY = CWorld::GetSectorIndexY(pos.y + 80.0f); + if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1; + + int x, y; + for(y = minY; y <= maxY; y++){ + for(x = minX; x <= maxX; x++){ + CSector *sector = CWorld::GetSector(x, y); + InstanceLoadedModelsInSectorList(sector->m_lists[ENTITYLIST_BUILDINGS]); + InstanceLoadedModelsInSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]); + InstanceLoadedModelsInSectorList(sector->m_lists[ENTITYLIST_OBJECTS]); + InstanceLoadedModelsInSectorList(sector->m_lists[ENTITYLIST_DUMMIES]); + } + } } void @@ -846,22 +919,68 @@ CStreaming::RequestIslands(eLevelName level) { ISLAND_LOADING_ISNT(HIGH) switch(level){ - case LEVEL_INDUSTRIAL: - RequestModel(islandLODcomInd, BIGBUILDINGFLAGS); - RequestModel(islandLODsubInd, BIGBUILDINGFLAGS); + case LEVEL_MAINLAND: + if(islandLODbeach != -1) + RequestModel(islandLODbeach, BIGBUILDINGFLAGS); break; - case LEVEL_COMMERCIAL: - RequestModel(islandLODindust, BIGBUILDINGFLAGS); - RequestModel(islandLODsubCom, BIGBUILDINGFLAGS); - break; - case LEVEL_SUBURBAN: - RequestModel(islandLODindust, BIGBUILDINGFLAGS); - RequestModel(islandLODcomSub, BIGBUILDINGFLAGS); + case LEVEL_BEACH: + if(islandLODmainland != -1) + RequestModel(islandLODmainland, BIGBUILDINGFLAGS); break; default: break; } } +static char *IGnames[] = { + "player", + "player2", + "player3", + "player4", + "player5", + "player6", + "player7", + "player8", + "player9", + "play10", + "play11", + "igken", + "igcandy", + "igsonny", + "igbuddy", + "igjezz", + "ighlary", + "igphil", + "igmerc", + "igdick", + "igdiaz", + "" +}; + +static char *CSnames[] = { + "csplay", + "csplay2", + "csplay3", + "csplay4", + "csplay5", + "csplay6", + "csplay7", + "csplay8", + "csplay9", + "csplay10", + "csplay11", + "csken", + "cscandy", + "cssonny", + "csbuddy", + "csjezz", + "cshlary", + "csphil", + "csmerc", + "csdick", + "csdiaz", + "" +}; + void CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flags) { @@ -869,14 +988,43 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag int txdId; char oldName[48]; uint32 pos, size; + int i, n; mi = CModelInfo::GetModelInfo(modelId); + if(strncasecmp("CSPlay", modelName, 6) == 0){ + char *curname = CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName(); + for(int i = 0; CSnames[i][0]; i++){ + if(strcasecmp(curname, IGnames[i]) == 0){ + modelName = CSnames[i]; + break; + } + } + } if(!CGeneral::faststrcmp(mi->GetModelName(), modelName)){ // Already have the correct name, just request it RequestModel(modelId, flags); return; } + if(mi->GetNumRefs() > 0){ + n = CPools::GetPedPool()->GetSize()-1; + for(i = n; i >= 0 && mi->GetNumRefs() > 0; i--){ + CPed *ped = CPools::GetPedPool()->GetSlot(i); + if(ped && ped->GetModelIndex() == modelId && + !ped->IsPlayer() && ped->CanBeDeletedEvenInVehicle()) + CTheScripts::RemoveThisPed(ped); + } + n = CPools::GetObjectPool()->GetSize()-1; + for(i = n; i >= 0 && mi->GetNumRefs() > 0; i--){ + CObject *obj = CPools::GetObjectPool()->GetSlot(i); + if(obj && obj->GetModelIndex() == modelId && obj->CanBeDeleted()){ + CWorld::Remove(obj); + CWorld::RemoveReferencesToDeletedObject(obj); + delete obj; + } + } + } + strcpy(oldName, mi->GetModelName()); mi->SetModelName(modelName); @@ -942,13 +1090,15 @@ CStreaming::RemoveModel(int32 id) if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){ if(id < STREAM_OFFSET_TXD) CModelInfo::GetModelInfo(id)->DeleteRwObject(); - else + else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL) CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD); -#ifdef USE_CUSTOM_ALLOCATOR - UpdateMemoryUsed(); -#else + else if(id >= STREAM_OFFSET_COL && id < STREAM_OFFSET_ANIM) + CColStore::RemoveCol(id - STREAM_OFFSET_COL); + else if(id >= STREAM_OFFSET_ANIM){ + assert(id < NUMSTREAMINFO); + CAnimManager::RemoveAnimBlock(id - STREAM_OFFSET_ANIM); + } ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE; -#endif } if(ms_aInfoForModel[id].m_next){ @@ -968,11 +1118,14 @@ CStreaming::RemoveModel(int32 id) if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_STARTED){ if(id < STREAM_OFFSET_TXD) RpClumpGtaCancelStream(); - else + else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL) CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD); -#ifdef USE_CUSTOM_ALLOCATOR - UpdateMemoryUsed(); -#endif + else if(id >= STREAM_OFFSET_COL && id < STREAM_OFFSET_ANIM) + CColStore::RemoveCol(id - STREAM_OFFSET_COL); + else if(id >= STREAM_OFFSET_ANIM){ + assert(id < NUMSTREAMINFO); + CAnimManager::RemoveAnimBlock(id - STREAM_OFFSET_ANIM); + } } ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED; @@ -981,12 +1134,10 @@ CStreaming::RemoveModel(int32 id) void CStreaming::RemoveUnusedBuildings(eLevelName level) { - if(level != LEVEL_INDUSTRIAL) - RemoveBuildings(LEVEL_INDUSTRIAL); - if(level != LEVEL_COMMERCIAL) - RemoveBuildings(LEVEL_COMMERCIAL); - if(level != LEVEL_SUBURBAN) - RemoveBuildings(LEVEL_SUBURBAN); + if(level != LEVEL_BEACH) + RemoveBuildings(LEVEL_BEACH); + if(level != LEVEL_MAINLAND) + RemoveBuildings(LEVEL_MAINLAND); } void @@ -1050,16 +1201,69 @@ CStreaming::RemoveBuildings(eLevelName level) } void +CStreaming::RemoveBuildingsNotInArea(int32 area) +{ + int i, n; + CEntity *e; + + n = CPools::GetBuildingPool()->GetSize()-1; + for(i = n; i >= 0; i--){ + e = CPools::GetBuildingPool()->GetSlot(i); + if(e && e->m_rwObject && !IsAreaVisible(area) && + (!e->bIsBIGBuilding || e->bStreamBIGBuilding)){ + if(e->bIsBIGBuilding) + RequestModel(e->GetModelIndex(), 0); + if(!e->bImBeingRendered) + e->DeleteRwObject(); + } + } + + n = CPools::GetTreadablePool()->GetSize()-1; + for(i = n; i >= 0; i--){ + e = CPools::GetTreadablePool()->GetSlot(i); + if(e && e->m_rwObject && !IsAreaVisible(area) && + (!e->bIsBIGBuilding || e->bStreamBIGBuilding)){ + if(e->bIsBIGBuilding) + RequestModel(e->GetModelIndex(), 0); + if(!e->bImBeingRendered) + e->DeleteRwObject(); + } + } + + n = CPools::GetObjectPool()->GetSize()-1; + for(i = n; i >= 0; i--){ + e = CPools::GetObjectPool()->GetSlot(i); + if(e && e->m_rwObject && !IsAreaVisible(area) && + (!e->bIsBIGBuilding || e->bStreamBIGBuilding)){ + if(e->bIsBIGBuilding) + RequestModel(e->GetModelIndex(), 0); + if(!e->bImBeingRendered) + e->DeleteRwObject(); + } + } + + n = CPools::GetDummyPool()->GetSize()-1; + for(i = n; i >= 0; i--){ + e = CPools::GetDummyPool()->GetSlot(i); + if(e && e->m_rwObject && !IsAreaVisible(area) && + (!e->bIsBIGBuilding || e->bStreamBIGBuilding)){ + if(e->bIsBIGBuilding) + RequestModel(e->GetModelIndex(), 0); + if(!e->bImBeingRendered) + e->DeleteRwObject(); + } + } +} + +void CStreaming::RemoveUnusedBigBuildings(eLevelName level) { ISLAND_LOADING_IS(LOW) { - if (level != LEVEL_INDUSTRIAL) - RemoveBigBuildings(LEVEL_INDUSTRIAL); - if (level != LEVEL_COMMERCIAL) - RemoveBigBuildings(LEVEL_COMMERCIAL); - if (level != LEVEL_SUBURBAN) - RemoveBigBuildings(LEVEL_SUBURBAN); + if(level != LEVEL_BEACH) + RemoveBigBuildings(LEVEL_BEACH); + if(level != LEVEL_MAINLAND) + RemoveBigBuildings(LEVEL_MAINLAND); } RemoveIslandsNotUsed(level); } @@ -1080,37 +1284,30 @@ DeleteIsland(CEntity *island) void CStreaming::RemoveIslandsNotUsed(eLevelName level) { + int i; + if(pIslandLODmainlandEntity == nil) + for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){ + CBuilding *building = CPools::GetBuildingPool()->GetSlot(i); + if(building == nil) + continue; + if(building->GetModelIndex() == islandLODmainland) + pIslandLODmainlandEntity = building; + if(building->GetModelIndex() == islandLODbeach) + pIslandLODbeachEntity = building; + } #ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) { - DeleteIsland(pIslandLODindustEntity); - DeleteIsland(pIslandLODcomIndEntity); - DeleteIsland(pIslandLODcomSubEntity); - DeleteIsland(pIslandLODsubIndEntity); - DeleteIsland(pIslandLODsubComEntity); + if(FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) { + DeleteIsland(pIslandLODmainlandEntity); + DeleteIsland(pIslandLODbeachEntity); } else #endif switch(level){ - case LEVEL_INDUSTRIAL: - DeleteIsland(pIslandLODindustEntity); - DeleteIsland(pIslandLODcomSubEntity); - DeleteIsland(pIslandLODsubComEntity); - break; - case LEVEL_COMMERCIAL: - DeleteIsland(pIslandLODcomIndEntity); - DeleteIsland(pIslandLODcomSubEntity); - DeleteIsland(pIslandLODsubIndEntity); - break; - case LEVEL_SUBURBAN: - DeleteIsland(pIslandLODsubIndEntity); - DeleteIsland(pIslandLODsubComEntity); - DeleteIsland(pIslandLODcomIndEntity); + case LEVEL_MAINLAND: + DeleteIsland(pIslandLODmainlandEntity); break; - default: - DeleteIsland(pIslandLODindustEntity); - DeleteIsland(pIslandLODcomIndEntity); - DeleteIsland(pIslandLODcomSubEntity); - DeleteIsland(pIslandLODsubIndEntity); - DeleteIsland(pIslandLODsubComEntity); + case LEVEL_BEACH: + DeleteIsland(pIslandLODbeachEntity); + break; } } @@ -1146,8 +1343,7 @@ CStreaming::RemoveLoadedVehicle(void) if(ms_lastVehicleDeleted == MAXVEHICLESLOADED) ms_lastVehicleDeleted = 0; id = ms_vehiclesLoaded[ms_lastVehicleDeleted]; - if(id != -1 && - (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 && CModelInfo::GetModelInfo(id)->GetNumRefs() == 0 && + if(id != -1 && CanRemoveModel(id) && CModelInfo::GetModelInfo(id)->GetNumRefs() == 0 && ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED) goto found; } @@ -1156,31 +1352,43 @@ found: RemoveModel(ms_vehiclesLoaded[ms_lastVehicleDeleted]); ms_numVehiclesLoaded--; ms_vehiclesLoaded[ms_lastVehicleDeleted] = -1; + CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); + if (pVehicleInfo->m_vehicleClass != -1) + CCarCtrl::RemoveFromLoadedVehicleArray(id, pVehicleInfo->m_vehicleClass); return true; } bool -CStreaming::RemoveLeastUsedModel(void) +CStreaming::RemoveLeastUsedModel(uint32 excludeMask) { CStreamingInfo *si; int streamId; for(si = ms_endLoadedList.m_prev; si != &ms_startLoadedList; si = si->m_prev){ + if(si->m_flags & excludeMask) + continue; streamId = si - ms_aInfoForModel; if(streamId < STREAM_OFFSET_TXD){ if (CModelInfo::GetModelInfo(streamId)->GetNumRefs() == 0) { RemoveModel(streamId); return true; } - }else{ + }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){ if(CTxdStore::GetNumRefs(streamId - STREAM_OFFSET_TXD) == 0 && !IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD)){ RemoveModel(streamId); return true; } + }else if(streamId >= STREAM_OFFSET_ANIM){ + assert(streamId < NUMSTREAMINFO); + if(CAnimManager::GetNumRefsToAnimBlock(streamId - STREAM_OFFSET_ANIM) == 0 && + !AreAnimsUsedByRequestedModels(streamId - STREAM_OFFSET_ANIM)){ + RemoveModel(streamId); + return true; + } } } - return ms_numVehiclesLoaded > 7 && RemoveLoadedVehicle(); + return (ms_numVehiclesLoaded > 7 || CGame::currArea != AREA_MAIN_MAP && ms_numVehiclesLoaded > 4) && RemoveLoadedVehicle(); } void @@ -1193,7 +1401,6 @@ CStreaming::RemoveAllUnusedModels(void) for(i = NUM_DEFAULT_MODELS; i < MODELINFOSIZE; i++){ if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED && - ms_aInfoForModel[i].m_flags & STREAMFLAGS_DONT_REMOVE && CModelInfo::GetModelInfo(i)->GetNumRefs() == 0) { RemoveModel(i); ms_aInfoForModel[i].m_loadState = STREAMSTATE_NOTLOADED; @@ -1201,28 +1408,33 @@ CStreaming::RemoveAllUnusedModels(void) } } +void +CStreaming::RemoveUnusedModelsInLoadedList(void) +{ + // empty +} + bool -CStreaming::RemoveReferencedTxds(size_t mem) +CStreaming::RemoveLoadedZoneModel(void) { - CStreamingInfo *si; - int streamId; + int i; - for(si = ms_endLoadedList.m_prev; si != &ms_startLoadedList; si = si->m_prev){ - streamId = si - ms_aInfoForModel; - if(streamId >= STREAM_OFFSET_TXD && - CTxdStore::GetNumRefs(streamId-STREAM_OFFSET_TXD) == 0){ - RemoveModel(streamId); - if(ms_memoryUsed < mem) - return true; + if(ms_currentPedGrp == -1) + return false; + + for(i = 0; i < NUMMODELSPERPEDGROUP; i++){ + int mi = CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]; + if(mi != -1 && ms_bIsPedFromPedGroupLoaded[i] && + HasModelLoaded(mi) && CanRemoveModel(mi) && + CModelInfo::GetModelInfo(mi)->GetNumRefs() == 0){ + RemoveModel(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); + ms_numPedsLoaded--; + ms_bIsPedFromPedGroupLoaded[i] = false; + return true; } } - return false; -} -void -CStreaming::RemoveUnusedModelsInLoadedList(void) -{ - // empty + return false; } bool @@ -1253,6 +1465,34 @@ CStreaming::IsTxdUsedByRequestedModels(int32 txdId) return false; } +bool +CStreaming::AreAnimsUsedByRequestedModels(int32 animId) +{ + CStreamingInfo *si; + int streamId; + int i; + + for(si = ms_startRequestedList.m_next; si != &ms_endRequestedList; si = si->m_next){ + streamId = si - ms_aInfoForModel; + if(streamId < STREAM_OFFSET_TXD && + CModelInfo::GetModelInfo(streamId)->GetAnimFileIndex() == animId) + return true; + } + + for(i = 0; i < 4; i++){ + streamId = ms_channel[0].streamIds[i]; + if(streamId != -1 && streamId < STREAM_OFFSET_TXD && + CModelInfo::GetModelInfo(streamId)->GetAnimFileIndex() == animId) + return true; + streamId = ms_channel[1].streamIds[i]; + if(streamId != -1 && streamId < STREAM_OFFSET_TXD && + CModelInfo::GetModelInfo(streamId)->GetAnimFileIndex() == animId) + return true; + } + + return false; +} + int32 CStreaming::GetAvailableVehicleSlot(void) { @@ -1284,8 +1524,8 @@ CStreaming::AddToLoadedVehiclesList(int32 modelId) // find vehicle we can remove for(i = 0; i < MAXVEHICLESLOADED; i++){ id = ms_vehiclesLoaded[ms_lastVehicleDeleted]; - if(id != -1 && - (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 && CModelInfo::GetModelInfo(id)->GetNumRefs() == 0) + if(id != -1 && CanRemoveModel(id) && + CModelInfo::GetModelInfo(id)->GetNumRefs() == 0) goto found; ms_lastVehicleDeleted++; if(ms_lastVehicleDeleted == MAXVEHICLESLOADED) @@ -1301,13 +1541,21 @@ found: ms_lastVehicleDeleted = id; // this is more than we wanted actually ms_numVehiclesLoaded++; - }else + } + else{ RemoveModel(id); + CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); + if (pVehicleInfo->m_vehicleClass != -1) + CCarCtrl::RemoveFromLoadedVehicleArray(id, pVehicleInfo->m_vehicleClass); + } } ms_vehiclesLoaded[ms_lastVehicleDeleted++] = modelId; if(ms_lastVehicleDeleted == MAXVEHICLESLOADED) ms_lastVehicleDeleted = 0; + CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(modelId); + if (pVehicleInfo->m_vehicleClass != -1) + CCarCtrl::AddToLoadedVehicleArray(modelId, pVehicleInfo->m_vehicleClass, pVehicleInfo->m_frequency); return true; } @@ -1319,45 +1567,10 @@ CStreaming::IsObjectInCdImage(int32 id) } void -CStreaming::HaveAllBigBuildingsLoaded(eLevelName level) -{ - int i, n; - CEntity *e; - - if(ms_hasLoadedLODs) - return; - - if(level == LEVEL_INDUSTRIAL){ - if(ms_aInfoForModel[islandLODcomInd].m_loadState != STREAMSTATE_LOADED || - ms_aInfoForModel[islandLODsubInd].m_loadState != STREAMSTATE_LOADED) - return; - }else if(level == LEVEL_COMMERCIAL){ - if(ms_aInfoForModel[islandLODindust].m_loadState != STREAMSTATE_LOADED || - ms_aInfoForModel[islandLODsubCom].m_loadState != STREAMSTATE_LOADED) - return; - }else if(level == LEVEL_SUBURBAN){ - if(ms_aInfoForModel[islandLODindust].m_loadState != STREAMSTATE_LOADED || - ms_aInfoForModel[islandLODcomSub].m_loadState != STREAMSTATE_LOADED) - return; - } - - n = CPools::GetBuildingPool()->GetSize()-1; - for(i = n; i >= 0; i--){ - e = CPools::GetBuildingPool()->GetSlot(i); - if(e && e->bIsBIGBuilding && e->m_level == level && - ms_aInfoForModel[e->GetModelIndex()].m_loadState != STREAMSTATE_LOADED) - return; - } - - RemoveUnusedBigBuildings(level); - ms_hasLoadedLODs = true; -} - -void CStreaming::SetModelIsDeletable(int32 id) { ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_DONT_REMOVE; - if ((id >= STREAM_OFFSET_TXD || CModelInfo::GetModelInfo(id)->GetModelType() != MITYPE_VEHICLE) && + if ((id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL || CModelInfo::GetModelInfo(id)->GetModelType() != MITYPE_VEHICLE) && (ms_aInfoForModel[id].m_flags & STREAMFLAGS_SCRIPTOWNED) == 0){ if(ms_aInfoForModel[id].m_loadState != STREAMSTATE_LOADED) RemoveModel(id); @@ -1394,17 +1607,19 @@ CStreaming::LoadInitialPeds(void) } void -CStreaming::LoadInitialVehicles(void) +CStreaming::LoadInitialWeapons(void) { - int id; + CStreaming::RequestModel(MI_NIGHTSTICK, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_MISSILE, STREAMFLAGS_DONT_REMOVE); +} +void +CStreaming::LoadInitialVehicles(void) +{ ms_numVehiclesLoaded = 0; ms_lastVehicleDeleted = 0; - if(CModelInfo::GetModelInfo("taxi", &id)) - RequestModel(id, STREAMFLAGS_DONT_REMOVE); - if(CModelInfo::GetModelInfo("police", &id)) - RequestModel(id, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_POLICE, STREAMFLAGS_DONT_REMOVE); } void @@ -1432,11 +1647,11 @@ CStreaming::StreamVehiclesAndPeds(void) } if(FindPlayerPed()->m_pWanted->AreFbiRequired()){ - RequestModel(MI_FBICAR, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_FBIRANCH, STREAMFLAGS_DONT_REMOVE); RequestModel(MI_FBI, STREAMFLAGS_DONT_REMOVE); }else{ - SetModelIsDeletable(MI_FBICAR); - if(!HasModelLoaded(MI_FBICAR)) + SetModelIsDeletable(MI_FBIRANCH); + if(!HasModelLoaded(MI_FBIRANCH)) SetModelIsDeletable(MI_FBI); } @@ -1456,34 +1671,86 @@ CStreaming::StreamVehiclesAndPeds(void) else SetModelIsDeletable(MI_CHOPPER); + if (FindPlayerPed()->m_pWanted->AreMiamiViceRequired()) { + SetModelIsDeletable(MI_VICE1); + SetModelIsDeletable(MI_VICE2); + SetModelIsDeletable(MI_VICE3); + SetModelIsDeletable(MI_VICE4); + SetModelIsDeletable(MI_VICE5); + SetModelIsDeletable(MI_VICE6); + SetModelIsDeletable(MI_VICE7); + SetModelIsDeletable(MI_VICE8); + RequestModel(MI_VICECHEE, STREAMFLAGS_DONT_REMOVE); + if(CPopulation::NumMiamiViceCops == 0) + switch (CCarCtrl::MiamiViceCycle) { + case 0: + RequestModel(MI_VICE1, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_VICE2, STREAMFLAGS_DONT_REMOVE); + break; + case 1: + RequestModel(MI_VICE3, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_VICE4, STREAMFLAGS_DONT_REMOVE); + break; + case 2: + RequestModel(MI_VICE5, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_VICE6, STREAMFLAGS_DONT_REMOVE); + break; + case 3: + RequestModel(MI_VICE7, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_VICE8, STREAMFLAGS_DONT_REMOVE); + break; + } + } + else { + SetModelIsDeletable(MI_VICECHEE); + SetModelIsDeletable(MI_VICE1); + SetModelIsDeletable(MI_VICE2); + SetModelIsDeletable(MI_VICE3); + SetModelIsDeletable(MI_VICE4); + SetModelIsDeletable(MI_VICE5); + SetModelIsDeletable(MI_VICE6); + SetModelIsDeletable(MI_VICE7); + SetModelIsDeletable(MI_VICE8); + } + if(timeBeforeNextLoad >= 0) timeBeforeNextLoad--; else if(ms_numVehiclesLoaded <= desiredNumVehiclesLoaded){ - for(i = 1; i <= 10; i++){ - model = CCarCtrl::ChooseCarModel(modelQualityClass); - modelQualityClass++; - if(modelQualityClass >= CCarCtrl::TOTAL_CUSTOM_CLASSES) - modelQualityClass = 0; - - // check if we want to load this model - if(ms_aInfoForModel[model].m_loadState == STREAMSTATE_NOTLOADED && - ((CVehicleModelInfo*)CModelInfo::GetModelInfo(model))->m_level & (1 << (CGame::currLevel-1))) - break; + CZoneInfo zone; + CVector coors = FindPlayerCoors(); + CTheZones::GetZoneInfoForTimeOfDay(&coors, &zone); + int32 maxReq = -1; + int32 mostRequestedRating = 0; + for(i = 0; i < CCarCtrl::TOTAL_CUSTOM_CLASSES; i++){ + if(CCarCtrl::NumRequestsOfCarRating[i] > maxReq && + ((i == 0 && zone.carThreshold[0] != 0) || +#ifdef FIX_BUGS + (i < CCarCtrl::NUM_CAR_CLASSES && zone.carThreshold[i] != zone.carThreshold[i-1]) || + (i == CCarCtrl::NUM_CAR_CLASSES && zone.boatThreshold[i - CCarCtrl::NUM_CAR_CLASSES] != 0) || + (i > CCarCtrl::NUM_CAR_CLASSES && i < CCarCtrl::TOTAL_CUSTOM_CLASSES && zone.boatThreshold[i - CCarCtrl::NUM_CAR_CLASSES] != zone.boatThreshold[i - CCarCtrl::NUM_CAR_CLASSES - 1]))) { +#else + (i != 0 && zone.carThreshold[i] != zone.carThreshold[i-1]))) { +#endif + maxReq = CCarCtrl::NumRequestsOfCarRating[i]; + mostRequestedRating = i; + } } - - if(i <= 10){ + model = CCarCtrl::ChooseCarModelToLoad(mostRequestedRating); + if(!HasModelLoaded(model)){ RequestModel(model, STREAMFLAGS_DEPENDENCY); - timeBeforeNextLoad = 500; + timeBeforeNextLoad = 350; } + CCarCtrl::NumRequestsOfCarRating[mostRequestedRating] = 0; } } void CStreaming::StreamZoneModels(const CVector &pos) { - int i; + int i, j; uint16 gangsToLoad, gangCarsToLoad, bit; CZoneInfo info; + static int timeBeforeNextLoad = 0; CTheZones::GetZoneInfoForTimeOfDay(&pos, &info); @@ -1492,6 +1759,7 @@ CStreaming::StreamZoneModels(const CVector &pos) // unload pevious group if(ms_currentPedGrp != -1) for(i = 0; i < NUMMODELSPERPEDGROUP; i++){ + ms_bIsPedFromPedGroupLoaded[i] = false; if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != -1){ SetModelIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); SetModelTxdIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); @@ -1500,63 +1768,101 @@ CStreaming::StreamZoneModels(const CVector &pos) ms_currentPedGrp = info.pedGroup; - for(i = 0; i < NUMMODELSPERPEDGROUP; i++){ - if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != -1) - RequestModel(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i], STREAMFLAGS_DONT_REMOVE); + for(i = 0; i < MAXZONEPEDSLOADED; i++){ + do + j = CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP); + while(ms_bIsPedFromPedGroupLoaded[j]); + ms_bIsPedFromPedGroupLoaded[j] = true; + if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[j] != -1) + RequestModel(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[j], STREAMFLAGS_DEPENDENCY); } + ms_numPedsLoaded = MAXZONEPEDSLOADED; + timeBeforeNextLoad = 300; } + + if(timeBeforeNextLoad >= 0) + timeBeforeNextLoad--; + else{ + // Switch a ped + int oldMI; + // Find a ped to unload + for(i = 0; i < NUMMODELSPERPEDGROUP; i++) + if(ms_bIsPedFromPedGroupLoaded[i]){ + oldMI = CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]; + if(oldMI != -1 && CModelInfo::GetModelInfo(oldMI)->GetNumRefs() == 0) + break; + } + // And load a new one + if(i != NUMMODELSPERPEDGROUP || ms_numPedsLoaded < MAXZONEPEDSLOADED){ + do + j = CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP); + while(ms_bIsPedFromPedGroupLoaded[j]); + if(ms_numPedsLoaded == MAXZONEPEDSLOADED) + ms_bIsPedFromPedGroupLoaded[i] = false; + ms_bIsPedFromPedGroupLoaded[j] = true; + int newMI = CPopulation::ms_pPedGroups[ms_currentPedGrp].models[j]; + if(newMI != oldMI){ + RequestModel(newMI, STREAMFLAGS_DEPENDENCY); + debug("Request Ped %s\n", CModelInfo::GetModelInfo(newMI)->GetModelName()); + if(ms_numPedsLoaded == MAXZONEPEDSLOADED){ + SetModelIsDeletable(oldMI); + SetModelTxdIsDeletable(oldMI); + debug("Remove Ped %s\n", CModelInfo::GetModelInfo(oldMI)->GetModelName()); + }else + ms_numPedsLoaded++; + timeBeforeNextLoad = 300; + } + } + } + RequestModel(MI_MALE01, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_TAXI_D, STREAMFLAGS_DONT_REMOVE); gangsToLoad = 0; gangCarsToLoad = 0; - if(info.gangDensity[0] != 0) gangsToLoad |= 1<<0; - if(info.gangDensity[1] != 0) gangsToLoad |= 1<<1; - if(info.gangDensity[2] != 0) gangsToLoad |= 1<<2; - if(info.gangDensity[3] != 0) gangsToLoad |= 1<<3; - if(info.gangDensity[4] != 0) gangsToLoad |= 1<<4; - if(info.gangDensity[5] != 0) gangsToLoad |= 1<<5; - if(info.gangDensity[6] != 0) gangsToLoad |= 1<<6; - if(info.gangDensity[7] != 0) gangsToLoad |= 1<<7; - if(info.gangDensity[8] != 0) gangsToLoad |= 1<<8; - if(info.gangThreshold[0] != info.copDensity) gangCarsToLoad |= 1<<0; - if(info.gangThreshold[1] != info.gangThreshold[0]) gangCarsToLoad |= 1<<1; - if(info.gangThreshold[2] != info.gangThreshold[1]) gangCarsToLoad |= 1<<2; - if(info.gangThreshold[3] != info.gangThreshold[2]) gangCarsToLoad |= 1<<3; - if(info.gangThreshold[4] != info.gangThreshold[3]) gangCarsToLoad |= 1<<4; - if(info.gangThreshold[5] != info.gangThreshold[4]) gangCarsToLoad |= 1<<5; - if(info.gangThreshold[6] != info.gangThreshold[5]) gangCarsToLoad |= 1<<6; - if(info.gangThreshold[7] != info.gangThreshold[6]) gangCarsToLoad |= 1<<7; - if(info.gangThreshold[8] != info.gangThreshold[7]) gangCarsToLoad |= 1<<8; + if(info.gangPedThreshold[0] != info.copPedThreshold) + gangsToLoad = 1; + for(i = 1; i < NUM_GANGS; i++) + if(info.gangPedThreshold[i] != info.gangPedThreshold[i-1]) + gangsToLoad |= 1<<i; + if(info.gangThreshold[0] != info.copThreshold) + gangCarsToLoad = 1; + for(i = 1; i < NUM_GANGS; i++) + if(info.gangThreshold[i] != info.gangThreshold[i-1]) + gangCarsToLoad |= 1<<i; if(gangsToLoad == ms_loadedGangs && gangCarsToLoad == ms_loadedGangCars) return; - // This makes things simpler than the game does it - gangsToLoad |= gangCarsToLoad; - - for(i = 0; i < NUM_GANGS; i++){ - bit = 1<<i; - - if(gangsToLoad & bit && (ms_loadedGangs & bit) == 0){ - RequestModel(MI_GANG01 + i*2, STREAMFLAGS_DONT_REMOVE); - RequestModel(MI_GANG01 + i*2 + 1, STREAMFLAGS_DONT_REMOVE); - ms_loadedGangs |= bit; - }else if((gangsToLoad & bit) == 0 && ms_loadedGangs & bit){ - SetModelIsDeletable(MI_GANG01 + i*2); - SetModelIsDeletable(MI_GANG01 + i*2 + 1); - SetModelTxdIsDeletable(MI_GANG01 + i*2); - SetModelTxdIsDeletable(MI_GANG01 + i*2 + 1); - ms_loadedGangs &= ~bit; - } + int gangModelsToload = gangsToLoad | gangCarsToLoad; + + if(gangsToLoad != ms_loadedGangs || gangCarsToLoad != ms_loadedGangCars){ + for(i = 0; i < NUM_GANGS; i++){ + bit = 1<<i; + + if(gangModelsToload & bit && (ms_loadedGangs & bit) == 0){ + RequestModel(CGangs::GetGangPedModel1(i), STREAMFLAGS_DEPENDENCY); + RequestModel(CGangs::GetGangPedModel2(i), STREAMFLAGS_DEPENDENCY); + ms_loadedGangs |= bit; + }else if((gangModelsToload & bit) == 0 && ms_loadedGangs & bit){ + SetModelIsDeletable(CGangs::GetGangPedModel1(i)); + SetModelIsDeletable(CGangs::GetGangPedModel2(i)); + SetModelTxdIsDeletable(CGangs::GetGangPedModel1(i)); + SetModelTxdIsDeletable(CGangs::GetGangPedModel2(i)); + ms_loadedGangs &= ~bit; + } - if(gangCarsToLoad & bit && (ms_loadedGangCars & bit) == 0){ - RequestModel(CGangs::GetGangInfo(i)->m_nVehicleMI, STREAMFLAGS_DONT_REMOVE); - }else if((gangCarsToLoad & bit) == 0 && ms_loadedGangCars & bit){ - SetModelIsDeletable(CGangs::GetGangInfo(i)->m_nVehicleMI); - SetModelTxdIsDeletable(CGangs::GetGangInfo(i)->m_nVehicleMI); + if(CGangs::GetGangVehicleModel(i) != -1){ + if((gangCarsToLoad & bit) && (ms_loadedGangCars & bit) == 0){ + RequestModel(CGangs::GetGangVehicleModel(i), STREAMFLAGS_DEPENDENCY); + }else if((gangCarsToLoad & bit) == 0 && ms_loadedGangCars & bit){ + SetModelIsDeletable(CGangs::GetGangVehicleModel(i)); + SetModelTxdIsDeletable(CGangs::GetGangVehicleModel(i)); + } + } } + ms_loadedGangCars = gangCarsToLoad; } - ms_loadedGangCars = gangCarsToLoad; } void @@ -1564,19 +1870,31 @@ CStreaming::RemoveCurrentZonesModels(void) { int i; - if(ms_currentPedGrp != -1) - for(i = 0; i < 8; i++){ - if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] == -1) - break; - if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != MI_MALE01) + if (ms_currentPedGrp != -1) + for (i = 0; i < NUMMODELSPERPEDGROUP; i++) { + ms_bIsPedFromPedGroupLoaded[i] = false; + if (CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != -1) { SetModelIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); + SetModelTxdIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); + } } - for(i = 0; i < NUM_GANGS; i++){ - SetModelIsDeletable(MI_GANG01 + i*2); - SetModelIsDeletable(MI_GANG01 + i*2 + 1); - if(CGangs::GetGangInfo(i)->m_nVehicleMI != -1) - SetModelIsDeletable(CGangs::GetGangInfo(i)->m_nVehicleMI); + CStreaming::RequestModel(MI_MALE01, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_TAXI_D, STREAMFLAGS_DONT_REMOVE); + + for (i = 0; i < NUM_GANGS; i++) { + if (CGangs::GetGangPedModel1(i) != -1) { + SetModelIsDeletable(CGangs::GetGangPedModel1(i)); + SetModelTxdIsDeletable(CGangs::GetGangPedModel1(i)); + } + if (CGangs::GetGangPedModel2(i) != -1) { + SetModelIsDeletable(CGangs::GetGangPedModel2(i)); + SetModelTxdIsDeletable(CGangs::GetGangPedModel2(i)); + } + if (CGangs::GetGangVehicleModel(i) != -1) { + SetModelIsDeletable(CGangs::GetGangVehicleModel(i)); + SetModelTxdIsDeletable(CGangs::GetGangVehicleModel(i)); + } } ms_currentPedGrp = -1; @@ -1584,6 +1902,53 @@ CStreaming::RemoveCurrentZonesModels(void) ms_loadedGangCars = 0; } +void +CStreaming::LoadBigBuildingsWhenNeeded(void) +{ + // Very much like CCollision::Update and CCollision::LoadCollisionWhenINeedIt + if(CCutsceneMgr::IsCutsceneProcessing()) + return; + + if(CTheZones::m_CurrLevel == LEVEL_GENERIC || + CTheZones::m_CurrLevel == CGame::currLevel) + return; + + CTimer::Suspend(); + CGame::currLevel = CTheZones::m_CurrLevel; + ISLAND_LOADING_IS(LOW) + { + DMAudio.SetEffectsFadeVol(0); + CPad::StopPadsShaking(); + CCollision::LoadCollisionScreen(CGame::currLevel); + DMAudio.Service(); + + RemoveUnusedBigBuildings(CGame::currLevel); + RemoveUnusedBuildings(CGame::currLevel); + RemoveUnusedModelsInLoadedList(); + CGame::TidyUpMemory(true, true); + } + CReplay::EmptyReplayBuffer(); + if(CGame::currLevel != LEVEL_GENERIC) + LoadSplash(GetLevelSplashScreen(CGame::currLevel)); + + ISLAND_LOADING_IS(LOW) + CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition()); +#ifdef NO_ISLAND_LOADING + else if(FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_MEDIUM) { + RemoveIslandsNotUsed(CGame::currLevel); + CStreaming::RequestIslands(CGame::currLevel); + } +#endif + + CStreaming::LoadAllRequestedModels(false); + + CGame::TidyUpMemory(true, true); + CTimer::Resume(); + + ISLAND_LOADING_IS(LOW) + DMAudio.SetEffectsFadeVol(127); +} + // Find starting offset of the cdimage we next want to read // Not useful at all on PC... @@ -1630,6 +1995,7 @@ ModelNotLoaded(int32 modelId) } inline bool TxdNotLoaded(int32 txdId) { return ModelNotLoaded(txdId + STREAM_OFFSET_TXD); } +inline bool AnimNotLoaded(int32 animId) { return animId != -1 && ModelNotLoaded(animId + STREAM_OFFSET_ANIM); } // Find stream id of next requested file in cdimage int32 @@ -1654,14 +2020,20 @@ CStreaming::GetNextFileOnCd(int32 lastPosn, bool priority) if(priority && ms_numPriorityRequests != 0 && !si->IsPriority()) continue; - // request Txd if necessary + // request Txds or anims if necessary if(streamId < STREAM_OFFSET_TXD){ int txdId = CModelInfo::GetModelInfo(streamId)->GetTxdSlot(); if(TxdNotLoaded(txdId)){ ReRequestTxd(txdId); continue; } - } + int animId = CModelInfo::GetModelInfo(streamId)->GetAnimFileIndex(); + if(AnimNotLoaded(animId)){ + ReRequestAnim(animId); + continue; + } + }else if(streamId >= STREAM_OFFSET_ANIM && CCutsceneMgr::IsCutsceneProcessing()) + continue; if(ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)){ if(posn < posnFirst){ @@ -1716,13 +2088,18 @@ CStreaming::RequestModelStream(int32 ch) imgOffset = GetCdImageOffset(lastPosn); streamId = GetNextFileOnCd(lastPosn - imgOffset, true); - if(streamId == -1) - return; - - // remove Txds that aren't requested anymore - while(streamId >= STREAM_OFFSET_TXD){ - if(ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY || - IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD)) + // remove Txds and Anims that aren't requested anymore + while(streamId != -1){ + if(ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) + break; + if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){ + if(IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD)) + break; + }else if(streamId >= STREAM_OFFSET_ANIM){ + assert(streamId < NUMSTREAMINFO); + if(AreAnimsUsedByRequestedModels(streamId - STREAM_OFFSET_ANIM)) + break; + }else break; RemoveModel(streamId); // so try next file @@ -1759,7 +2136,8 @@ CStreaming::RequestModelStream(int32 ch) if(streamId < STREAM_OFFSET_TXD){ if (havePed && CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_PED || haveBigFile && CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_VEHICLE || - TxdNotLoaded(CModelInfo::GetModelInfo(streamId)->GetTxdSlot())) + TxdNotLoaded(CModelInfo::GetModelInfo(streamId)->GetTxdSlot()) || + AnimNotLoaded(CModelInfo::GetModelInfo(streamId)->GetAnimFileIndex())) break; }else{ if(haveBigFile && size > 200) @@ -1840,10 +2218,10 @@ CStreaming::ProcessLoadingChannel(int32 ch) if(id < STREAM_OFFSET_TXD && CModelInfo::GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE && ms_numVehiclesLoaded >= desiredNumVehiclesLoaded && !RemoveLoadedVehicle() && - ((ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 || GetAvailableVehicleSlot() == -1)){ + (CanRemoveModel(id) || GetAvailableVehicleSlot() == -1)){ // can't load vehicle RemoveModel(id); - if(ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) + if(!CanRemoveModel(id)) ReRequestModel(id); else if(CTxdStore::GetNumRefs(CModelInfo::GetModelInfo(id)->GetTxdSlot()) == 0) RemoveTxd(CModelInfo::GetModelInfo(id)->GetTxdSlot()); @@ -1950,6 +2328,7 @@ CStreaming::LoadAllRequestedModels(bool priority) if(bInsideLoadAll) return; + bInsideLoadAll = true; FlushChannels(); imgOffset = GetCdImageOffset(CdStreamGetLastPosn()); @@ -2072,18 +2451,26 @@ CStreaming::LoadAllRequestedModels(bool priority) int i; uint32 posn, size; + int numRequests = 4*ms_numModelsRequested; + if(bInsideLoadAll) return; + bInsideLoadAll = true; + + if(priority) + numRequests = ms_numPriorityRequests; FlushChannels(); imgOffset = GetCdImageOffset(CdStreamGetLastPosn()); - while(ms_endRequestedList.m_prev != &ms_startRequestedList){ + while(ms_endRequestedList.m_prev != &ms_startRequestedList && numRequests > 0){ + numRequests--; streamId = GetNextFileOnCd(0, priority); if(streamId == -1) break; ms_aInfoForModel[streamId].RemoveFromList(); + ms_channel[0].streamIds[0] = streamId; DecrementRef(streamId); if(ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)){ @@ -2180,14 +2567,16 @@ CStreaming::UpdateMemoryUsed(void) ms_memoryUsed = gMainHeap.GetMemoryUsed(MEMID_STREAM) + gMainHeap.GetMemoryUsed(MEMID_STREAM_MODELS) + - gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES); + gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES) + + gMainHeap.GetMemoryUsed(MEMID_STREAM_COLLISION) + + gMainHeap.GetMemoryUsed(MEMID_STREAM_ANIMATION); #endif } #define STREAM_DIST 80.0f void -CStreaming::AddModelsToRequestList(const CVector &pos) +CStreaming::AddModelsToRequestList(const CVector &pos, int32 flags) { float xmin, xmax, ymin, ymax; int ixmin, ixmax, iymin, iymax; @@ -2221,23 +2610,23 @@ CStreaming::AddModelsToRequestList(const CVector &pos) dx = ix - CWorld::GetSectorIndexX(pos.x); d = dx*dx + dy*dy; sect = CWorld::GetSector(ix, iy); - if(d <= 1){ - ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); - ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]); - ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); - ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); - }else if(d <= 4*4){ - ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], pos.x, pos.y, xmin, ymin, xmax, ymax); - ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], pos.x, pos.y, xmin, ymin, xmax, ymax); - ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], pos.x, pos.y, xmin, ymin, xmax, ymax); - ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], pos.x, pos.y, xmin, ymin, xmax, ymax); + if(d <= 0){ + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], flags); + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], flags); + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], flags); + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], flags); + }else if(d <= 3*3){ + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], pos.x, pos.y, xmin, ymin, xmax, ymax, flags); + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], pos.x, pos.y, xmin, ymin, xmax, ymax, flags); + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], pos.x, pos.y, xmin, ymin, xmax, ymax, flags); + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], pos.x, pos.y, xmin, ymin, xmax, ymax, flags); } } } } void -CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float xmin, float ymin, float xmax, float ymax) +CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float xmin, float ymin, float xmax, float ymax, int32 flags) { CPtrNode *node; CEntity *e; @@ -2251,8 +2640,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float continue; e->m_scanCode = CWorld::GetCurrentScanCode(); - if(!e->bStreamingDontDelete && !e->bIsSubway && - (!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){ + if(!e->bStreamingDontDelete && IsAreaVisible(e->m_area) && !e->bDontStream && e->bIsVisible){ CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()); if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())) { lodDistSq = sq(mi->GetLargestLodDistance()); @@ -2261,15 +2649,14 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float if(xmin < pos.x && pos.x < xmax && ymin < pos.y && pos.y < ymax && (CVector2D(x, y) - pos).MagnitudeSqr() < lodDistSq) - if(CRenderer::IsEntityCullZoneVisible(e)) - RequestModel(e->GetModelIndex(), 0); + RequestModel(e->GetModelIndex(), flags); } } } } void -CStreaming::ProcessEntitiesInSectorList(CPtrList &list) +CStreaming::ProcessEntitiesInSectorList(CPtrList &list, int32 flags) { CPtrNode *node; CEntity *e; @@ -2281,12 +2668,10 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list) continue; e->m_scanCode = CWorld::GetCurrentScanCode(); - if(!e->bStreamingDontDelete && !e->bIsSubway && - (!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){ + if(!e->bStreamingDontDelete && IsAreaVisible(e->m_area) && !e->bDontStream && e->bIsVisible){ CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()); if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())) - if(CRenderer::IsEntityCullZoneVisible(e)) - RequestModel(e->GetModelIndex(), 0); + RequestModel(e->GetModelIndex(), flags); } } } @@ -2502,6 +2887,11 @@ CStreaming::DeleteRwObjectsBehindCamera(size_t mem) } } + + while(RemoveLoadedZoneModel()) + if(ms_memoryUsed < mem) + return; + // Now a block that intersects with the camera's frustum if(TheCamera.GetForward().x > 0.0f){ // looking east @@ -2524,9 +2914,6 @@ CStreaming::DeleteRwObjectsBehindCamera(size_t mem) } } - if(RemoveReferencedTxds(mem)) - return; - // As last resort, delete objects from the last step more aggressively for(y = ymin; y <= ymax; y++){ for(x = xmax; x != xmin; x -= inc){ @@ -2566,6 +2953,10 @@ CStreaming::DeleteRwObjectsBehindCamera(size_t mem) } } + while(RemoveLoadedZoneModel()) + if(ms_memoryUsed < mem) + return; + // Now a block that intersects with the camera's frustum if(TheCamera.GetForward().y > 0.0f){ // looking north @@ -2588,8 +2979,9 @@ CStreaming::DeleteRwObjectsBehindCamera(size_t mem) } } - if(RemoveReferencedTxds(mem)) - return; +// this is gone in mobile together with RemoveReferencedTxds +// if(RemoveReferencedTxds(mem)) +// return; // As last resort, delete objects from the last step more aggressively for(x = xmin; x <= xmax; x++){ @@ -2602,6 +2994,8 @@ CStreaming::DeleteRwObjectsBehindCamera(size_t mem) } } } + + while(ms_memoryUsed >= mem && RemoveLeastUsedModel(0)); } void @@ -2627,13 +3021,13 @@ CStreaming::DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y) e = (CEntity*)node->item; if(e->m_rwObject && !e->bStreamingDontDelete && !e->bImBeingRendered){ // Now this is pretty weird... - if(Abs(CWorld::GetSectorIndexX(e->GetPosition().x) - x) >= 2.0f) + if(Abs(CWorld::GetSectorIndexX(e->GetPosition().x) - x) >= 1.6f) // { e->DeleteRwObject(); // return; // BUG? // } else // FIX? - if(Abs(CWorld::GetSectorIndexY(e->GetPosition().y) - y) >= 2.0f) + if(Abs(CWorld::GetSectorIndexY(e->GetPosition().y) - y) >= 1.6f) e->DeleteRwObject(); } } @@ -2648,7 +3042,8 @@ CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, size_t mem) for(node = list.first; node; node = node->next){ e = (CEntity*)node->item; if(!e->bStreamingDontDelete && !e->bImBeingRendered && - e->m_rwObject && ms_aInfoForModel[e->GetModelIndex()].m_next){ + e->m_rwObject && ms_aInfoForModel[e->GetModelIndex()].m_next && + FindPlayerPed()->m_pCurSurface != e){ e->DeleteRwObject(); if (CModelInfo::GetModelInfo(e->GetModelIndex())->GetNumRefs() == 0) { RemoveModel(e->GetModelIndex()); @@ -2669,7 +3064,7 @@ CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem) for(node = list.first; node; node = node->next){ e = (CEntity*)node->item; if(!e->bStreamingDontDelete && !e->bImBeingRendered && - e->m_rwObject && !e->IsVisible() && ms_aInfoForModel[e->GetModelIndex()].m_next){ + e->m_rwObject && (!e->IsVisible() || e->bOffscreen) && ms_aInfoForModel[e->GetModelIndex()].m_next){ e->DeleteRwObject(); if (CModelInfo::GetModelInfo(e->GetModelIndex())->GetNumRefs() == 0) { RemoveModel(e->GetModelIndex()); @@ -2689,12 +3084,12 @@ CStreaming::MakeSpaceFor(int32 size) if(ms_memoryAvailable == 0) { extern size_t _dwMemAvailPhys; ms_memoryAvailable = (_dwMemAvailPhys - 10 * MB) / 2; - if(ms_memoryAvailable < 50 * MB) ms_memoryAvailable = 50 * MB; + if(ms_memoryAvailable < 65 * MB) ms_memoryAvailable = 65 * MB; } #undef MB #endif while(ms_memoryUsed >= ms_memoryAvailable - size) - if(!RemoveLeastUsedModel()) { + if(!RemoveLeastUsedModel(STREAMFLAGS_20)){ DeleteRwObjectsBehindCamera(ms_memoryAvailable - size); return; } @@ -2714,17 +3109,44 @@ CStreaming::LoadScene(const CVector &pos) RemoveModel(si - ms_aInfoForModel); } CRenderer::m_loadingPriority = false; - CCullZones::ForceCullZoneCoors(pos); DeleteAllRwObjects(); - AddModelsToRequestList(pos); - CRadar::StreamRadarSections(pos); + if(level == LEVEL_GENERIC) + level = CGame::currLevel; + CGame::currLevel = level; RemoveUnusedBigBuildings(level); - RequestBigBuildings(level); + RequestBigBuildings(level, pos); + RequestBigBuildings(LEVEL_GENERIC, pos); + RemoveIslandsNotUsed(level); + LoadAllRequestedModels(false); + InstanceBigBuildings(level, pos); + InstanceBigBuildings(LEVEL_GENERIC, pos); + AddModelsToRequestList(pos, STREAMFLAGS_20); + CRadar::StreamRadarSections(pos); + + if (!CGame::IsInInterior()) { + for (int i = 0; i < 5; i++) { + CZoneInfo zone; + CTheZones::GetZoneInfoForTimeOfDay(&pos, &zone); + int32 model = CCarCtrl::ChooseCarModelToLoad(CCarCtrl::ChooseCarRating(&zone)); + CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY); + } + } LoadAllRequestedModels(false); + InstanceLoadedModels(pos); + + for(int i = 0; i < NUMSTREAMINFO; i++) + ms_aInfoForModel[i].m_flags &= ~STREAMFLAGS_20; debug("End load scene\n"); } void +CStreaming::LoadSceneCollision(const CVector &pos) +{ + CColStore::LoadCollision(pos); + CStreaming::LoadAllRequestedModels(false); +} + +void CStreaming::MemoryCardSave(uint8 *buf, uint32 *size) { int i; @@ -2753,9 +3175,10 @@ void CStreaming::UpdateForAnimViewer(void) { if (CStreaming::ms_channelError == -1) { - CStreaming::AddModelsToRequestList(CVector(0.0f, 0.0f, 0.0f)); + CStreaming::AddModelsToRequestList(CVector(0.0f, 0.0f, 0.0f), 0); CStreaming::LoadRequestedModels(); - sprintf(gString, "Requested %d, memory size %zuK\n", CStreaming::ms_numModelsRequested, 2 * CStreaming::ms_memoryUsed); // original modifier was %d + // original modifier was %d + sprintf(gString, "Requested %d, memory size %zuK\n", CStreaming::ms_numModelsRequested, 2 * CStreaming::ms_memoryUsed); } else { CStreaming::RetryLoadFile(CStreaming::ms_channelError); diff --git a/src/core/Streaming.h b/src/core/Streaming.h index 3294a88e..4ddf0b3b 100644 --- a/src/core/Streaming.h +++ b/src/core/Streaming.h @@ -4,7 +4,9 @@ enum { STREAM_OFFSET_TXD = MODELINFOSIZE, - NUMSTREAMINFO = STREAM_OFFSET_TXD+TXDSTORESIZE + STREAM_OFFSET_COL = STREAM_OFFSET_TXD+TXDSTORESIZE, + STREAM_OFFSET_ANIM = STREAM_OFFSET_COL+COLSTORESIZE, + NUMSTREAMINFO = STREAM_OFFSET_ANIM+NUMANIMBLOCKS }; enum StreamFlags @@ -14,6 +16,7 @@ enum StreamFlags STREAMFLAGS_DEPENDENCY = 0x04, // Is this right? STREAMFLAGS_PRIORITY = 0x08, STREAMFLAGS_NOFADE = 0x10, + STREAMFLAGS_20 = 0x20, // TODO(MIAMI): what's this STREAMFLAGS_CANT_REMOVE = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED, STREAMFLAGS_KEEP_IN_MEMORY = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED|STREAMFLAGS_DEPENDENCY, @@ -94,11 +97,12 @@ public: static CStreamingChannel ms_channel[2]; static int32 ms_channelError; static int32 ms_numVehiclesLoaded; + static int32 ms_numPedsLoaded; static int32 ms_vehiclesLoaded[MAXVEHICLESLOADED]; static int32 ms_lastVehicleDeleted; + static bool ms_bIsPedFromPedGroupLoaded[NUMMODELSPERPEDGROUP]; static CDirectory *ms_pExtraObjectsDir; static int32 ms_numPriorityRequests; - static bool ms_hasLoadedLODs; static int32 ms_currentPedGrp; static int32 ms_lastCullZone; static uint16 ms_loadedGangs; @@ -111,6 +115,7 @@ public: static void Init(void); static void Init2(void); + static void ReInit(void); static void Shutdown(void); static void Update(void); static void LoadCdDirectory(void); @@ -119,14 +124,25 @@ public: static bool FinishLoadingLargeFile(int8 *buf, int32 streamId); static bool HasModelLoaded(int32 id) { return ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED; } static bool HasTxdLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_TXD); } + static bool HasColLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_COL); } + static bool HasAnimLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_ANIM); } static bool CanRemoveModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0; } static bool CanRemoveTxd(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_TXD); } + static bool CanRemoveCol(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_COL); } + static bool CanRemoveAnim(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_ANIM); } static void RequestModel(int32 model, int32 flags); static void ReRequestModel(int32 model) { RequestModel(model, ms_aInfoForModel[model].m_flags); } static void RequestTxd(int32 txd, int32 flags) { RequestModel(txd + STREAM_OFFSET_TXD, flags); } static void ReRequestTxd(int32 txd) { ReRequestModel(txd + STREAM_OFFSET_TXD); } - static void RequestSubway(void); + static void RequestCol(int32 col, int32 flags) { RequestModel(col + STREAM_OFFSET_COL, flags); } + static void ReRequestCol(int32 col) { ReRequestModel(col + STREAM_OFFSET_COL); } + static void RequestAnim(int32 col, int32 flags) { RequestModel(col + STREAM_OFFSET_ANIM, flags); } + static void ReRequestAnim(int32 col) { ReRequestModel(col + STREAM_OFFSET_ANIM); } static void RequestBigBuildings(eLevelName level); + static void RequestBigBuildings(eLevelName level, const CVector &pos); + static void InstanceBigBuildings(eLevelName level, const CVector &pos); + static void InstanceLoadedModelsInSectorList(CPtrList &list); + static void InstanceLoadedModels(const CVector &pos); static void RequestIslands(eLevelName level); static void RequestSpecialModel(int32 modelId, const char *modelName, int32 flags); static void RequestSpecialChar(int32 charId, const char *modelName, int32 flags); @@ -135,29 +151,34 @@ public: static void DecrementRef(int32 id); static void RemoveModel(int32 id); static void RemoveTxd(int32 id) { RemoveModel(id + STREAM_OFFSET_TXD); } + static void RemoveCol(int32 id) { RemoveModel(id + STREAM_OFFSET_COL); } + static void RemoveAnim(int32 id) { RemoveModel(id + STREAM_OFFSET_ANIM); } static void RemoveUnusedBuildings(eLevelName level); static void RemoveBuildings(eLevelName level); + static void RemoveBuildingsNotInArea(int32 area); static void RemoveUnusedBigBuildings(eLevelName level); static void RemoveIslandsNotUsed(eLevelName level); static void RemoveBigBuildings(eLevelName level); static bool RemoveLoadedVehicle(void); - static bool RemoveLeastUsedModel(void); + static bool RemoveLeastUsedModel(uint32 excludeMask); static void RemoveAllUnusedModels(void); static void RemoveUnusedModelsInLoadedList(void); - static bool RemoveReferencedTxds(size_t mem); // originally signed + static bool RemoveLoadedZoneModel(void); static int32 GetAvailableVehicleSlot(void); static bool IsTxdUsedByRequestedModels(int32 txdId); + static bool AreAnimsUsedByRequestedModels(int32 animId); static bool AddToLoadedVehiclesList(int32 modelId); static bool IsObjectInCdImage(int32 id); - static void HaveAllBigBuildingsLoaded(eLevelName level); static void SetModelIsDeletable(int32 id); static void SetModelTxdIsDeletable(int32 id); static void SetMissionDoesntRequireModel(int32 id); static void LoadInitialPeds(void); + static void LoadInitialWeapons(void); static void LoadInitialVehicles(void); static void StreamVehiclesAndPeds(void); static void StreamZoneModels(const CVector &pos); static void RemoveCurrentZonesModels(void); + static void LoadBigBuildingsWhenNeeded(void); static int32 GetCdImageOffset(int32 lastPosn); static int32 GetNextFileOnCd(int32 position, bool priority); @@ -174,9 +195,9 @@ public: static void IHaveUsedStreamingMemory(void); static void UpdateMemoryUsed(void); - static void AddModelsToRequestList(const CVector &pos); - static void ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float xmin, float ymin, float xmax, float ymax); - static void ProcessEntitiesInSectorList(CPtrList &list); + static void AddModelsToRequestList(const CVector &pos, int32 flags); + static void ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float xmin, float ymin, float xmax, float ymax, int32 flags); + static void ProcessEntitiesInSectorList(CPtrList &list, int32 flags); static void DeleteFarAwayRwObjects(const CVector &pos); static void DeleteAllRwObjects(void); static void DeleteRwObjectsAfterDeath(const CVector &pos); @@ -187,6 +208,7 @@ public: static bool DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem); // originally signed static void LoadScene(const CVector &pos); + static void LoadSceneCollision(const CVector &pos); static void MemoryCardSave(uint8 *buffer, uint32 *length); static void MemoryCardLoad(uint8 *buffer, uint32 length); diff --git a/src/core/SurfaceTable.cpp b/src/core/SurfaceTable.cpp index b1bcceb6..c4b184bf 100644 --- a/src/core/SurfaceTable.cpp +++ b/src/core/SurfaceTable.cpp @@ -74,7 +74,7 @@ CSurfaceTable::GetAdhesionGroup(uint8 surfaceType) case SURFACE_GIRDER: return ADHESIVE_HARD; case SURFACE_METAL_CHAIN_FENCE: return ADHESIVE_HARD; case SURFACE_PED: return ADHESIVE_RUBBER; - case SURFACE_SAND: return ADHESIVE_LOOSE; + case SURFACE_SAND: return ADHESIVE_SAND; case SURFACE_WATER: return ADHESIVE_WET; case SURFACE_WOOD_CRATES: return ADHESIVE_ROAD; case SURFACE_WOOD_BENCH: return ADHESIVE_ROAD; @@ -89,6 +89,8 @@ CSurfaceTable::GetAdhesionGroup(uint8 surfaceType) case SURFACE_CARDBOARDBOX: return ADHESIVE_LOOSE; case SURFACE_TRANSPARENT_STONE: return ADHESIVE_HARD; case SURFACE_METAL_GATE: return ADHESIVE_HARD; + case SURFACE_SAND_BEACH: return ADHESIVE_SAND; + case SURFACE_CONCRETE_BEACH: return ADHESIVE_ROAD; default: return ADHESIVE_ROAD; } } @@ -108,6 +110,7 @@ CSurfaceTable::GetWetMultiplier(uint8 surfaceType) case SURFACE_HEDGE: case SURFACE_CARDBOARDBOX: case SURFACE_TRANSPARENT_STONE: + case SURFACE_CONCRETE_BEACH: return 1.0f - CWeather::WetRoads*0.25f; case SURFACE_GRASS: @@ -131,6 +134,10 @@ CSurfaceTable::GetWetMultiplier(uint8 surfaceType) case SURFACE_METAL_GATE: return 1.0f - CWeather::WetRoads*0.4f; + case SURFACE_SAND: + case SURFACE_SAND_BEACH: + return 1.0f + CWeather::WetRoads*0.5f; + default: return 1.0f; } @@ -141,3 +148,9 @@ CSurfaceTable::GetAdhesiveLimit(CColPoint &colpoint) { return ms_aAdhesiveLimitTable[GetAdhesionGroup(colpoint.surfaceB)][GetAdhesionGroup(colpoint.surfaceA)]; } + +bool +CSurfaceTable::IsSoftLanding(uint8 surf) +{ + return surf == SURFACE_GRASS || surf == SURFACE_SAND || surf == SURFACE_SAND_BEACH; +} diff --git a/src/core/SurfaceTable.h b/src/core/SurfaceTable.h index 8ee1724e..8ff43106 100644 --- a/src/core/SurfaceTable.h +++ b/src/core/SurfaceTable.h @@ -35,8 +35,6 @@ enum eSurfaceType SURFACE_CARDBOARDBOX, SURFACE_TRANSPARENT_STONE, SURFACE_METAL_GATE, - - // These are illegal SURFACE_SAND_BEACH, SURFACE_CONCRETE_BEACH, }; @@ -47,6 +45,7 @@ enum ADHESIVE_HARD, ADHESIVE_ROAD, ADHESIVE_LOOSE, + ADHESIVE_SAND, ADHESIVE_WET, NUMADHESIVEGROUPS @@ -60,11 +59,32 @@ IsSeeThrough(uint8 surfType) switch(surfType) case SURFACE_GLASS: case SURFACE_TRANSPARENT_CLOTH: -#if defined(FIX_BUGS) || defined(GTA_PS2) case SURFACE_METAL_CHAIN_FENCE: case SURFACE_TRANSPARENT_STONE: case SURFACE_SCAFFOLD_POLE: -#endif + return true; + return false; +} + +// I think the necessity of this function is really a bug +inline bool +IsSeeThroughVertical(uint8 surfType) +{ + switch(surfType) + case SURFACE_GLASS: + case SURFACE_TRANSPARENT_CLOTH: + return true; + return false; +} + +inline bool +IsShootThrough(uint8 surfType) +{ + switch(surfType) + case SURFACE_TRANSPARENT_CLOTH: + case SURFACE_METAL_CHAIN_FENCE: + case SURFACE_TRANSPARENT_STONE: + case SURFACE_SCAFFOLD_POLE: return true; return false; } @@ -77,4 +97,5 @@ public: static int GetAdhesionGroup(uint8 surfaceType); static float GetWetMultiplier(uint8 surfaceType); static float GetAdhesiveLimit(CColPoint &colpoint); + static bool IsSoftLanding(uint8 surf); }; diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp index e4f5b01e..77f26a8b 100644 --- a/src/core/Timer.cpp +++ b/src/core/Timer.cpp @@ -5,9 +5,11 @@ #include "DMAudio.h" #include "Record.h" #include "Timer.h" +#include "SpecialFX.h" uint32 CTimer::m_snTimeInMilliseconds; uint32 CTimer::m_snTimeInMillisecondsPauseMode = 1; + uint32 CTimer::m_snTimeInMillisecondsNonClipped; uint32 CTimer::m_snPreviousTimeInMilliseconds; uint32 CTimer::m_FrameCounter; @@ -15,7 +17,7 @@ float CTimer::ms_fTimeScale; float CTimer::ms_fTimeStep; float CTimer::ms_fTimeStepNonClipped; bool CTimer::m_UserPause; -bool CTimer::m_CodePause; +bool CTimer::m_CodePause; #ifdef FIX_BUGS uint32 CTimer::m_LogicalFrameCounter; uint32 CTimer::m_LogicalFramesPassed; @@ -83,9 +85,10 @@ void CTimer::Shutdown(void) { ; } + #ifdef FIX_BUGS void CTimer::Update(void) -{ +{ static double frameTimeLogical = 0.0; static double frameTimeFraction = 0.0; static double frameTimeFractionScaled = 0.0; @@ -103,10 +106,9 @@ void CTimer::Update(void) int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless _oldPerfCounter = pc; - - // bugfix from VC - double updInCyclesScaled = GetIsPaused() ? updInCycles : updInCycles * ms_fTimeScale; - + + float updInCyclesScaled = GetIsPaused() ? updInCycles : updInCycles * ms_fTimeScale; + frameTime = updInCyclesScaled / (double)_nCyclesPerMS; dblUpdInMs = (double)updInCycles / (double)_nCyclesPerMS; @@ -117,10 +119,9 @@ void CTimer::Update(void) RsTimerType timer = RsTimer(); RsTimerType updInMs = timer - oldPcTimer; - - // bugfix from VC - frameTime = GetIsPaused() ? (double)updInMs : (double)updInMs * ms_fTimeScale; - + + frameTime = (double)updInMs * ms_fTimeScale; + oldPcTimer = timer; dblUpdInMs = (double)updInMs; @@ -129,7 +130,7 @@ void CTimer::Update(void) // count frames as if we're running at 30 fps m_LogicalFramesPassed = 0; frameTimeLogical += dblUpdInMs; - while(frameTimeLogical >= 1000.0 / 30.0) { + while (frameTimeLogical >= 1000.0 / 30.0) { frameTimeLogical -= 1000.0 / 30.0; m_LogicalFramesPassed++; } @@ -139,7 +140,7 @@ void CTimer::Update(void) frameTimeFractionScaled += frameTime; m_snTimeInMillisecondsPauseMode += uint32(frameTimeFraction); - + if ( GetIsPaused() ) ms_fTimeStep = 0.0f; else @@ -151,7 +152,7 @@ void CTimer::Update(void) frameTimeFraction -= uint32(frameTimeFraction); frameTimeFractionScaled -= uint32(frameTimeFractionScaled); - if ( ms_fTimeStep < 0.01f && !GetIsPaused() ) + if ( ms_fTimeStep < 0.01f && !GetIsPaused() && !CSpecialFX::bSnapShotActive) ms_fTimeStep = 0.01f; ms_fTimeStepNonClipped = ms_fTimeStep; @@ -186,10 +187,11 @@ void CTimer::Update(void) int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless _oldPerfCounter = pc; - - float updInCyclesScaled = updInCycles * ms_fTimeScale; - + + float updInCyclesScaled = GetIsPaused() ? updInCycles : updInCycles * ms_fTimeScale; + double frameTime = updInCyclesScaled / (double)_nCyclesPerMS; + m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime; if ( GetIsPaused() ) @@ -209,11 +211,11 @@ void CTimer::Update(void) RsTimerType updInMs = timer - oldPcTimer; double frameTime = (double)updInMs * ms_fTimeScale; - - oldPcTimer = timer; + oldPcTimer = timer; + m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime; - + if ( GetIsPaused() ) ms_fTimeStep = 0.0f; else @@ -224,7 +226,7 @@ void CTimer::Update(void) } } - if ( ms_fTimeStep < 0.01f && !GetIsPaused() ) + if ( ms_fTimeStep < 0.01f && !GetIsPaused() && !CSpecialFX::bSnapShotActive) ms_fTimeStep = 0.01f; ms_fTimeStepNonClipped = ms_fTimeStep; diff --git a/src/core/User.cpp b/src/core/User.cpp index f906ae44..53196d03 100644 --- a/src/core/User.cpp +++ b/src/core/User.cpp @@ -1,6 +1,6 @@ #include "common.h" - +#include "GameLogic.h" #include "Hud.h" #include "PlayerPed.h" #include "Replay.h" @@ -32,8 +32,8 @@ void CPlaceName::Process() { CVector pos = CWorld::Players[CWorld::PlayerInFocus].GetPos(); - CZone *navigZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_NAVIG); - CZone *defaultZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_DEFAULT); + CZone *navigZone = CTheZones::FindSmallestNavigationZoneForPosition(&pos, false, true); + CZone *defaultZone = CTheZones::FindSmallestNavigationZoneForPosition(&pos, true, false); if (navigZone == nil) m_pZone = nil; if (defaultZone == nil) m_pZone2 = nil; @@ -74,6 +74,14 @@ CPlaceName::Display() CHud::SetZoneName(text); } +void +CPlaceName::ProcessAfterFrontEndShutDown(void) +{ + CHud::m_pLastZoneName = nil; + CHud::m_ZoneState = 0; + m_nAdditionalTimer = 250; +} + CCurrentVehicle::CCurrentVehicle() { Init(); @@ -99,7 +107,7 @@ void CCurrentVehicle::Display() { wchar *text = nil; - if (m_pCurrentVehicle != nil) + if (m_pCurrentVehicle != nil && m_pCurrentVehicle != CGameLogic::pShortCutTaxi) text = TheText.Get(((CVehicleModelInfo*)CModelInfo::GetModelInfo(m_pCurrentVehicle->GetModelIndex()))->m_gameName); CHud::SetVehicleName(text); } diff --git a/src/core/User.h b/src/core/User.h index 153ef57b..dd53a40a 100644 --- a/src/core/User.h +++ b/src/core/User.h @@ -16,6 +16,7 @@ public: void Init(); void Process(); void Display(); + void ProcessAfterFrontEndShutDown(); }; class CCurrentVehicle diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp index 909674d0..65bc84d8 100644 --- a/src/core/Wanted.cpp +++ b/src/core/Wanted.cpp @@ -10,16 +10,19 @@ #include "CopPed.h" #include "Wanted.h" #include "General.h" +#include "Stats.h" int32 CWanted::MaximumWantedLevel = 6; -int32 CWanted::nMaximumWantedLevel = 6400; +int32 CWanted::nMaximumWantedLevel = 9600; void CWanted::Initialise() { m_nChaos = 0; + m_nMinChaos = 0; m_nLastUpdateTime = 0; m_nLastWantedLevelChange = 0; + m_nLastTimeSuspended = 0; m_CurrentCops = 0; m_MaxCops = 0; m_MaximumLawEnforcerVehicles = 0; @@ -31,6 +34,7 @@ CWanted::Initialise() m_bArmyRequired = false; m_fCrimeSensitivity = 1.0f; m_nWantedLevel = 0; + m_nMinWantedLevel = 0; m_CopsBeatingSuspect = 0; for (int i = 0; i < ARRAY_SIZE(m_pCops); i++) @@ -40,6 +44,12 @@ CWanted::Initialise() } bool +CWanted::AreMiamiViceRequired() +{ + return m_nWantedLevel >= 3; +} + +bool CWanted::AreSwatRequired() { return m_nWantedLevel == 4 || m_bSwatRequired; @@ -69,7 +79,7 @@ CWanted::NumOfHelisRequired() return 1; case 5: case 6: - return 2; + return 1; default: return 0; } @@ -87,22 +97,22 @@ CWanted::SetWantedLevel(int32 level) m_nChaos = 0; break; case 1: - m_nChaos = 60; + m_nChaos = 70; break; case 2: - m_nChaos = 220; + m_nChaos = 200; break; case 3: - m_nChaos = 420; + m_nChaos = 570; break; case 4: - m_nChaos = 820; + m_nChaos = 1220; break; case 5: - m_nChaos = 1620; + m_nChaos = 2420; break; case 6: - m_nChaos = 3220; + m_nChaos = 4820; break; default: break; @@ -113,11 +123,21 @@ CWanted::SetWantedLevel(int32 level) void CWanted::SetWantedLevelNoDrop(int32 level) { + if (m_nWantedLevel < m_nMinWantedLevel) + SetWantedLevel(m_nMinWantedLevel); + if (level > m_nWantedLevel) SetWantedLevel(level); } void +CWanted::CheatWantedLevel(int32 level) +{ + SetWantedLevel(level); + UpdateWantedLevel(); +} + +void CWanted::SetMaximumWantedLevel(int32 level) { switch(level){ @@ -126,27 +146,27 @@ CWanted::SetMaximumWantedLevel(int32 level) MaximumWantedLevel = 0; break; case 1: - nMaximumWantedLevel = 120; + nMaximumWantedLevel = 115; MaximumWantedLevel = 1; break; case 2: - nMaximumWantedLevel = 300; + nMaximumWantedLevel = 365; MaximumWantedLevel = 2; break; case 3: - nMaximumWantedLevel = 600; + nMaximumWantedLevel = 875; MaximumWantedLevel = 3; break; case 4: - nMaximumWantedLevel = 1200; + nMaximumWantedLevel = 1800; MaximumWantedLevel = 4; break; case 5: - nMaximumWantedLevel = 2400; + nMaximumWantedLevel = 3600; MaximumWantedLevel = 5; break; case 6: - nMaximumWantedLevel = 4800; + nMaximumWantedLevel = 7200; MaximumWantedLevel = 6; break; } @@ -161,10 +181,10 @@ CWanted::RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool po void CWanted::RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare) { -#if defined FIX_SIGNIFICANT_BUGS || defined PEDS_REPORT_CRIMES_ON_PHONE - if (!AddCrimeToQ(type, id, coors, true, policeDoesntCare)) +#ifdef FIX_SIGNIFICANT_BUGS + if(!AddCrimeToQ(type, id, coors, true, policeDoesntCare)) #else - if (!AddCrimeToQ(type, id, coors, false, policeDoesntCare)) + if(!AddCrimeToQ(type, id, coors, false, policeDoesntCare)) #endif ReportCrimeNow(type, coors, policeDoesntCare); } @@ -223,9 +243,6 @@ CWanted::ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesnt chaos *= 0.333f; switch(type){ case CRIME_POSSESSION_GUN: -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - m_nChaos += 5.0f*chaos; -#endif break; case CRIME_HIT_PED: m_nChaos += 5.0f*chaos; @@ -272,10 +289,20 @@ CWanted::ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesnt case CRIME_DESTROYED_CESSNA: m_nChaos += 500.0f*chaos; break; + case CRIME_EXPLOSION: + m_nChaos += 25.0f * chaos; + break; + case CRIME_HIT_PED_NASTYWEAPON: + m_nChaos += 35.0f * chaos; + break; + case CRIME_HIT_COP_NASTYWEAPON: + m_nChaos += 100.0f * chaos; + break; default: // Error("Undefined crime type, RegisterCrime, Crime.cpp"); // different file for some reason Error("Undefined crime type, RegisterCrime, Wanted.cpp"); } + m_nChaos = Max(m_nChaos, m_nMinChaos); DMAudio.ReportCrime(type, coors); UpdateWantedLevel(); } @@ -288,47 +315,49 @@ CWanted::UpdateWantedLevel() if (m_nChaos > nMaximumWantedLevel) m_nChaos = nMaximumWantedLevel; - if (m_nChaos >= 0 && m_nChaos < 40) { + if (m_nChaos >= 0 && m_nChaos < 50) { + if (m_nWantedLevel == 1) + ++CStats::WantedStarsEvaded; m_nWantedLevel = 0; m_MaximumLawEnforcerVehicles = 0; m_MaxCops = 0; m_RoadblockDensity = 0; - } - else if (m_nChaos >= 40 && m_nChaos < 200) { + } else if (m_nChaos >= 50 && m_nChaos < 180) { + CStats::WantedStarsAttained += 1 - m_nWantedLevel; m_nWantedLevel = 1; m_MaximumLawEnforcerVehicles = 1; m_MaxCops = 1; m_RoadblockDensity = 0; - } - else if (m_nChaos >= 200 && m_nChaos < 400) { + } else if (m_nChaos >= 180 && m_nChaos < 550) { + CStats::WantedStarsAttained += 2 - m_nWantedLevel; m_nWantedLevel = 2; m_MaximumLawEnforcerVehicles = 2; m_MaxCops = 3; m_RoadblockDensity = 0; - } - else if (m_nChaos >= 400 && m_nChaos < 800) { + } else if (m_nChaos >= 550 && m_nChaos < 1200) { + CStats::WantedStarsAttained += 3 - m_nWantedLevel; m_nWantedLevel = 3; m_MaximumLawEnforcerVehicles = 2; m_MaxCops = 4; - m_RoadblockDensity = 4; - } - else if (m_nChaos >= 800 && m_nChaos < 1600) { + m_RoadblockDensity = 12; + } else if (m_nChaos >= 1200 && m_nChaos < 2400) { + CStats::WantedStarsAttained += 4 - m_nWantedLevel; m_nWantedLevel = 4; m_MaximumLawEnforcerVehicles = 2; m_MaxCops = 6; - m_RoadblockDensity = 8; - } - else if (m_nChaos >= 1600 && m_nChaos < 3200) { + m_RoadblockDensity = 18; + } else if (m_nChaos >= 2400 && m_nChaos < 4800) { + CStats::WantedStarsAttained += 5 - m_nWantedLevel; m_nWantedLevel = 5; m_MaximumLawEnforcerVehicles = 3; m_MaxCops = 8; - m_RoadblockDensity = 10; - } - else if (m_nChaos >= 3200) { + m_RoadblockDensity = 24; + } else if (m_nChaos >= 4800) { + CStats::WantedStarsAttained += 6 - m_nWantedLevel; m_nWantedLevel = 6; m_MaximumLawEnforcerVehicles = 3; m_MaxCops = 10; - m_RoadblockDensity = 12; + m_RoadblockDensity = 30; } if (CurrWantedLevel != m_nWantedLevel) @@ -370,6 +399,10 @@ CWanted::WorkOutPolicePresence(CVector posn, float radius) void CWanted::Update(void) { + if (CTimer::GetTimeInMilliseconds() > m_nLastTimeSuspended + 20000) { + m_nMinChaos = 0; + m_nMinWantedLevel = 0; + } if (CTimer::GetTimeInMilliseconds() - m_nLastUpdateTime > 1000) { if (m_nWantedLevel > 1) { m_nLastUpdateTime = CTimer::GetTimeInMilliseconds(); @@ -447,30 +480,6 @@ CWanted::Reset(void) Initialise(); } -#ifdef PEDS_REPORT_CRIMES_ON_PHONE -bool -CrimeShouldBeReportedOnPhone(eCrimeType crime) -{ - switch (crime) { - case CRIME_POSSESSION_GUN: - case CRIME_HIT_PED: - case CRIME_HIT_COP: - case CRIME_SHOOT_PED: - case CRIME_SHOOT_COP: - case CRIME_STEAL_CAR: - case CRIME_RECKLESS_DRIVING: - case CRIME_RUNOVER_PED: - case CRIME_RUNOVER_COP: - case CRIME_PED_BURNED: - case CRIME_COP_BURNED: - case CRIME_VEHICLE_BURNED: - return true; - default: - return false; - } -} -#endif - void CWanted::UpdateCrimesQ(void) { @@ -478,9 +487,6 @@ CWanted::UpdateCrimesQ(void) CCrimeBeingQd &crime = m_aCrimes[i]; if (crime.m_nType != CRIME_NONE) { -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - if (!CrimeShouldBeReportedOnPhone(crime.m_nType)) -#endif if (CTimer::GetTimeInMilliseconds() > crime.m_nTime + 500 && !crime.m_bReported) { ReportCrimeNow(crime.m_nType, crime.m_vecPosn, crime.m_bPoliceDoesntCare); crime.m_bReported = true; @@ -490,3 +496,15 @@ CWanted::UpdateCrimesQ(void) } } } + +void +CWanted::Suspend(void) +{ + CStats::WantedStarsEvaded += m_nWantedLevel; + m_nMinChaos = m_nChaos; + m_nMinWantedLevel = m_nWantedLevel; + m_nLastTimeSuspended = CTimer::GetTimeInMilliseconds(); + m_nChaos = 0; + m_nWantedLevel = 0; + ResetPolicePursuit(); +} diff --git a/src/core/Wanted.h b/src/core/Wanted.h index 9f08e752..f2da23e3 100644 --- a/src/core/Wanted.h +++ b/src/core/Wanted.h @@ -9,8 +9,10 @@ class CWanted { public: int32 m_nChaos; + int32 m_nMinChaos; int32 m_nLastUpdateTime; uint32 m_nLastWantedLevelChange; + uint32 m_nLastTimeSuspended; float m_fCrimeSensitivity; uint8 m_CurrentCops; uint8 m_MaxCops; @@ -23,6 +25,7 @@ public: uint8 m_bFbiRequired : 1; uint8 m_bArmyRequired : 1; int32 m_nWantedLevel; + int32 m_nMinWantedLevel; CCrimeBeingQd m_aCrimes[16]; CCopPed *m_pCops[10]; @@ -31,6 +34,7 @@ public: public: void Initialise(); + bool AreMiamiViceRequired(); bool AreSwatRequired(); bool AreFbiRequired(); bool AreArmyRequired(); @@ -38,6 +42,7 @@ public: void SetWantedLevel(int32); void SetWantedLevelNoDrop(int32 level); int32 GetWantedLevel() { return m_nWantedLevel; } + void CheatWantedLevel(int32 level); void RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare); void RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare); void ClearQdCrimes(); @@ -49,6 +54,8 @@ public: void UpdateCrimesQ(); void Update(); + void Suspend(); + bool IsIgnored(void) { return m_bIgnoredByCops || m_bIgnoredByEveryone; } static int32 WorkOutPolicePresence(CVector posn, float radius); diff --git a/src/core/World.cpp b/src/core/World.cpp index 1c34a633..549c2cc0 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -12,6 +12,7 @@ #include "Messages.h" #include "ModelIndices.h" #include "ParticleObject.h" +#include "Pickups.h" #include "Population.h" #include "ProjectileInfo.h" #include "Record.h" @@ -23,7 +24,6 @@ #include "WaterLevel.h" #include "World.h" - #define OBJECT_REPOSITION_OFFSET_Z 2.0f CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS]; @@ -44,13 +44,13 @@ bool CWorld::bProcessCutsceneOnly; bool CWorld::bDoingCarCollisions; bool CWorld::bIncludeCarTyres; +bool CWorld::bIncludeBikers; + +CColPoint CWorld::m_aTempColPts[MAX_COLLISION_POINTS]; void CWorld::Initialise() { -#if GTA_VERSION <= GTA3_PS2_160 - CPools::Initialise(); -#endif pIgnoreEntity = nil; bDoingCarCollisions = false; bSecondShift = false; @@ -59,6 +59,7 @@ CWorld::Initialise() bIncludeDeadPeds = false; bForceProcessControl = false; bIncludeCarTyres = false; + bIncludeBikers = false; } void @@ -151,6 +152,7 @@ CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, bool bRemov CProjectileInfo::RemoveAllProjectiles(); CShadows::TidyUpShadows(); } + CPickups::RemoveUnnecessaryPickups(pos, radius); } bool @@ -163,7 +165,7 @@ CWorld::CameraToIgnoreThisObject(CEntity *ent) bool CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, - bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects) + bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough) { int x, xstart, xend; int y, ystart, yend; @@ -182,7 +184,7 @@ CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoi #define LOSARGS \ CColLine(point1, point2), point, dist, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, \ - checkDummies, ignoreSeeThrough, ignoreSomeObjects + checkDummies, ignoreSeeThrough, ignoreSomeObjects, ignoreShootThrough if(xstart == xend && ystart == yend) { // Only one sector @@ -264,50 +266,55 @@ CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoi bool CWorld::ProcessLineOfSightSector(CSector §or, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, - bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects) + bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough) { float mindist = dist; bool deadPeds = !!bIncludeDeadPeds; + bool bikers = !!bIncludeBikers; bIncludeDeadPeds = false; + bIncludeBikers = false; if(checkBuildings) { ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_BUILDINGS], line, point, mindist, entity, - ignoreSeeThrough); + ignoreSeeThrough, false, ignoreShootThrough); ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_BUILDINGS_OVERLAP], line, point, mindist, entity, - ignoreSeeThrough); + ignoreSeeThrough, false, ignoreShootThrough); } if(checkVehicles) { ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_VEHICLES], line, point, mindist, entity, - ignoreSeeThrough); + ignoreSeeThrough, false, ignoreShootThrough); ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_VEHICLES_OVERLAP], line, point, mindist, entity, - ignoreSeeThrough); + ignoreSeeThrough, false, ignoreShootThrough); } if(checkPeds) { if(deadPeds) bIncludeDeadPeds = true; + if(bikers) bIncludeBikers = true; ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_PEDS], line, point, mindist, entity, - ignoreSeeThrough); + ignoreSeeThrough, false, ignoreShootThrough); ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_PEDS_OVERLAP], line, point, mindist, entity, - ignoreSeeThrough); + ignoreSeeThrough, false, ignoreShootThrough); bIncludeDeadPeds = false; + bIncludeBikers = false; } if(checkObjects) { ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_OBJECTS], line, point, mindist, entity, - ignoreSeeThrough, ignoreSomeObjects); + ignoreSeeThrough, ignoreSomeObjects, ignoreShootThrough); ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_OBJECTS_OVERLAP], line, point, mindist, entity, - ignoreSeeThrough, ignoreSomeObjects); + ignoreSeeThrough, ignoreSomeObjects, ignoreShootThrough); } if(checkDummies) { ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_DUMMIES], line, point, mindist, entity, - ignoreSeeThrough); + ignoreSeeThrough, false, ignoreShootThrough); ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_DUMMIES_OVERLAP], line, point, mindist, entity, - ignoreSeeThrough); + ignoreSeeThrough, false, ignoreShootThrough); } bIncludeDeadPeds = deadPeds; + bIncludeBikers = bikers; if(mindist < dist) { dist = mindist; @@ -318,53 +325,63 @@ CWorld::ProcessLineOfSightSector(CSector §or, const CColLine &line, CColPoin bool CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, - CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects) + CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough) { bool deadPeds = false; + bool bikers = false; + bool carTyres = false; float mindist = dist; CPtrNode *node; CEntity *e; CColModel *colmodel; - + CColModel tyreCol; + CColSphere tyreSpheres[6]; + CColPoint tyreColPoint; + float tyreDist; + + if(bIncludeCarTyres && list.first && ((CEntity*)list.first->item)->IsVehicle()){ + carTyres = true; + tyreCol.numTriangles = 0; + tyreCol.numBoxes = 0; + tyreCol.numLines = 0; + tyreCol.spheres = tyreSpheres; + tyreCol.numSpheres = ARRAY_SIZE(tyreSpheres); + } if(list.first && bIncludeDeadPeds && ((CEntity *)list.first->item)->IsPed()) deadPeds = true; + if(list.first && bIncludeBikers && ((CEntity *)list.first->item)->IsPed()) bikers = true; for(node = list.first; node; node = node->next) { e = (CEntity *)node->item; - if(e->m_scanCode != GetCurrentScanCode() && e != pIgnoreEntity && (e->bUsesCollision || deadPeds) && + if(e->m_scanCode != GetCurrentScanCode() && e != pIgnoreEntity && (e->bUsesCollision || deadPeds || bikers) && !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) { colmodel = nil; + tyreDist = mindist; e->m_scanCode = GetCurrentScanCode(); if(e->IsPed()) { - if(e->bUsesCollision || deadPeds && ((CPed *)e)->m_nPedState == PED_DEAD) { -#ifdef PED_SKIN - if(IsClumpSkinned(e->GetClump())) - colmodel = ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))->AnimatePedColModelSkinned(e->GetClump()); - else -#endif - if(((CPed *)e)->UseGroundColModel()) - colmodel = &CTempColModels::ms_colModelPedGroundHit; - else -#ifdef ANIMATE_PED_COL_MODEL - colmodel = CPedModelInfo::AnimatePedColModel( - ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex())) - ->GetHitColModel(), - RpClumpGetFrame(e->GetClump())); -#else - colmodel = - ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex())) - ->GetHitColModel(); -#endif + if(e->bUsesCollision || deadPeds && ((CPed *)e)->m_nPedState == PED_DEAD || bikers && ((CPed*)e)->InVehicle() && (((CPed*)e)->m_pMyVehicle->IsBike() || ((CPed*)e)->m_pMyVehicle->IsBoat())) { + colmodel = ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))->AnimatePedColModelSkinned(e->GetClump()); } else colmodel = nil; + } else if(e->bUsesCollision) colmodel = CModelInfo::GetColModel(e->GetModelIndex()); if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, mindist, - ignoreSeeThrough)) + ignoreSeeThrough, ignoreShootThrough)) entity = e; + if(carTyres && ((CVehicle*)e)->SetUpWheelColModel(&tyreCol) && CCollision::ProcessLineOfSight(line, e->GetMatrix(), tyreCol, tyreColPoint, tyreDist, false, ignoreShootThrough)){ + float dp1 = DotProduct(line.p1 - line.p0, e->GetRight()); + float dp2 = DotProduct(point.point - e->GetPosition(), e->GetRight()); + if(tyreDist < mindist || dp1 < -0.85f && dp2 > 0.0f || dp1 > 0.85f && dp2 < 0.0f){ + mindist = tyreDist; + point = tyreColPoint; + entity = e; + } + } } } + tyreCol.spheres = nil; if(mindist < dist) { dist = mindist; @@ -380,7 +397,11 @@ CWorld::ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, C { AdvanceCurrentScanCode(); CVector point2(point1.x, point1.y, z2); - return ProcessVerticalLineSector(*GetSector(GetSectorIndexX(point1.x), GetSectorIndexY(point1.y)), + int secX = GetSectorIndexX(point1.x); + int secY = GetSectorIndexY(point1.y); + secX = Clamp(secX, 0, NUMSECTORS_X-1); + secY = Clamp(secY, 0, NUMSECTORS_Y-1); + return ProcessVerticalLineSector(*GetSector(secX, secY), CColLine(point1, point2), point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, poly); } @@ -446,7 +467,7 @@ CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CCol colmodel = CModelInfo::GetColModel(e->GetModelIndex()); if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, mindist, - ignoreSeeThrough, poly)) + ignoreSeeThrough, false, poly)) entity = e; } } @@ -647,7 +668,7 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo colmodel = CModelInfo::GetColModel(e->GetModelIndex()); - if(CCollision::TestLineOfSight(line, e->GetMatrix(), *colmodel, ignoreSeeThrough)) + if(CCollision::TestLineOfSight(line, e->GetMatrix(), *colmodel, ignoreSeeThrough, false)) return false; } } @@ -694,18 +715,10 @@ CWorld::FindObjectsInRange(Const CVector ¢re, float radius, bool ignoreZ, in if(minY <= 0) minY = 0; int maxX = GetSectorIndexX(centre.x + radius); -#ifdef FIX_BUGS if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1; -#else - if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X; -#endif int maxY = GetSectorIndexY(centre.y + radius); -#ifdef FIX_BUGS if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1; -#else - if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y; -#endif AdvanceCurrentScanCode(); @@ -782,8 +795,13 @@ CWorld::FindObjectsOfTypeInRange(uint32 modelId, const CVector &position, float const CVector2D vecSectorEndPos(position.x + radius, position.y + radius); const int32 nStartX = Max(GetSectorIndexX(vecSectorStartPos.x), 0); const int32 nStartY = Max(GetSectorIndexY(vecSectorStartPos.y), 0); +#ifdef FIX_BUGS const int32 nEndX = Min(GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1); const int32 nEndY = Min(GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1); +#else + const int32 nEndX = Min(GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X); + const int32 nEndY = Min(GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y); +#endif for(int32 y = nStartY; y <= nEndY; y++) { for(int32 x = nStartX; x <= nEndX; x++) { CSector *pSector = GetSector(x, y); @@ -918,6 +936,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad bool ignoreSomeObjects) { static CColModel OurColModel; + CColSphere sphere; OurColModel.boundingSphere.center.x = 0.0f; OurColModel.boundingSphere.center.y = 0.0f; @@ -930,7 +949,8 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad OurColModel.boundingBox.max.y = radius; OurColModel.boundingBox.max.z = radius; OurColModel.numSpheres = 1; - OurColModel.spheres = &OurColModel.boundingSphere; + sphere.Set(radius, CVector(0.0f, 0.0f, 0.0f)); + OurColModel.spheres = &sphere; OurColModel.numLines = 0; OurColModel.numBoxes = 0; OurColModel.numTriangles = 0; @@ -947,11 +967,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad if(e != entityToIgnore && e->bUsesCollision && !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) { -#ifdef FIX_BUGS CVector diff = spherePos - e->GetBoundCentre(); -#else - CVector diff = spherePos - e->GetPosition(); -#endif float distance = diff.Magnitude(); if(e->GetBoundRadius() + radius > distance) { @@ -1053,8 +1069,13 @@ CWorld::FindObjectsKindaColliding(const CVector &position, float radius, bool bC const CVector2D vecSectorEndPos(position.x + radius, position.y + radius); const int32 nStartX = Max(GetSectorIndexX(vecSectorStartPos.x), 0); const int32 nStartY = Max(GetSectorIndexY(vecSectorStartPos.y), 0); +#ifdef FIX_BUGS const int32 nEndX = Min(GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1); const int32 nEndY = Min(GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1); +#else + const int32 nEndX = Min(GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X); + const int32 nEndY = Min(GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y); +#endif for(int32 y = nStartY; y <= nEndY; y++) { for(int32 x = nStartX; x <= nEndX; x++) { CSector *pSector = GetSector(x, y); @@ -1132,8 +1153,13 @@ CWorld::FindObjectsIntersectingCube(const CVector &vecStartPos, const CVector &v *nIntersecting = 0; const int32 nStartX = Max(GetSectorIndexX(vecStartPos.x), 0); const int32 nStartY = Max(GetSectorIndexY(vecStartPos.y), 0); - const int32 nEndX = Min(GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1); - const int32 nEndY = Min(GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1); +#ifdef FIX_BUGS + const int32 nEndX = Min(GetSectorIndexX(vecStartPos.x), NUMSECTORS_X - 1); + const int32 nEndY = Min(GetSectorIndexY(vecStartPos.y), NUMSECTORS_Y - 1); +#else + const int32 nEndX = Min(GetSectorIndexX(vecStartPos.x), NUMSECTORS_X); + const int32 nEndY = Min(GetSectorIndexY(vecStartPos.y), NUMSECTORS_Y); +#endif for(int32 y = nStartY; y <= nEndY; y++) { for(int32 x = nStartX; x <= nEndX; x++) { CSector *pSector = GetSector(x, y); @@ -1203,7 +1229,7 @@ CWorld::FindObjectsIntersectingCubeSectorList(CPtrList &list, const CVector &vec } void -CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &boundingBox, const CMatrix &matrix, +CWorld::FindObjectsIntersectingAngledCollisionBox(const CBox &boundingBox, const CMatrix &matrix, const CVector &position, float fStartX, float fStartY, float fEndX, float fEndY, int16 *nEntitiesFound, int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings, bool bVehicles, bool bPeds, @@ -1213,8 +1239,13 @@ CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &boundingBox, co *nEntitiesFound = 0; const int32 nStartX = Max(GetSectorIndexX(fStartX), 0); const int32 nStartY = Max(GetSectorIndexY(fStartY), 0); +#ifdef FIX_BUGS const int32 nEndX = Min(GetSectorIndexX(fEndX), NUMSECTORS_X - 1); const int32 nEndY = Min(GetSectorIndexY(fEndY), NUMSECTORS_Y - 1); +#else + const int32 nEndX = Min(GetSectorIndexX(fEndX), NUMSECTORS_X); + const int32 nEndY = Min(GetSectorIndexY(fEndY), NUMSECTORS_Y); +#endif for(int32 y = nStartY; y <= nEndY; y++) { for(int32 x = nStartX; x <= nEndX; x++) { CSector *pSector = GetSector(x, y); @@ -1263,7 +1294,7 @@ CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &boundingBox, co } void -CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList &list, const CColBox &boundingBox, +CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList &list, const CBox &boundingBox, const CMatrix &matrix, const CVector &position, int16 *nEntitiesFound, int16 maxEntitiesToFind, CEntity **aEntities) @@ -1293,8 +1324,13 @@ CWorld::FindMissionEntitiesIntersectingCube(const CVector &vecStartPos, const CV *nIntersecting = 0; const int32 nStartX = Max(GetSectorIndexX(vecStartPos.x), 0); const int32 nStartY = Max(GetSectorIndexY(vecStartPos.y), 0); +#ifdef FIX_BUGS const int32 nEndX = Min(GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1); const int32 nEndY = Min(GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1); +#else + const int32 nEndX = Min(GetSectorIndexX(vecEndPos.x), NUMSECTORS_X); + const int32 nEndY = Min(GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y); +#endif for(int32 y = nStartY; y <= nEndY; y++) { for(int32 x = nStartX; x <= nEndX; x++) { CSector *pSector = GetSector(x, y); @@ -1411,8 +1447,13 @@ CWorld::CallOffChaseForArea(float x1, float y1, float x2, float y2) float fEndY = y2 + 10.0f; const int32 nStartX = Max(GetSectorIndexX(fStartX), 0); const int32 nStartY = Max(GetSectorIndexY(fStartY), 0); +#ifdef FIX_BUGS const int32 nEndX = Min(GetSectorIndexX(fEndX), NUMSECTORS_X - 1); const int32 nEndY = Min(GetSectorIndexY(fEndY), NUMSECTORS_Y - 1); +#else + const int32 nEndX = Min(GetSectorIndexX(fEndX), NUMSECTORS_X); + const int32 nEndY = Min(GetSectorIndexY(fEndY), NUMSECTORS_Y); +#endif for(int32 y = nStartY; y <= nEndY; y++) { for(int32 x = nStartX; x <= nEndX; x++) { CSector *pSector = GetSector(x, y); @@ -1543,7 +1584,7 @@ CWorld::RemoveFallenCars(void) CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex); if(veh) { if(veh->GetPosition().z < MAP_Z_LOW_LIMIT) { - if(veh->VehicleCreatedBy == MISSION_VEHICLE || veh == FindPlayerVehicle() || + if(veh->VehicleCreatedBy == MISSION_VEHICLE && !veh->bRenderScorched || veh == FindPlayerVehicle() || (veh->pDriver && veh->pDriver->IsPlayer())) { int closestNode = ThePaths.FindNodeClosestToCoors(veh->GetPosition(), PATH_CAR, 999999.9f, false, false); @@ -1595,10 +1636,10 @@ CWorld::ExtinguishAllCarFiresInArea(CVector point, float range) } } -inline void -AddSteamsFromGround(CPtrList& list) +inline void +AddSteamsFromGround(CPtrList& list) { - CPtrNode *pNode = list.first; + CPtrNode* pNode = list.first; while (pNode) { ((CEntity*)pNode->item)->AddSteamsFromGround(nil); pNode = pNode->next; @@ -1700,9 +1741,6 @@ CWorld::ShutDown(void) } } ms_listMovingEntityPtrs.Flush(); -#if GTA_VERSION <= GTA3_PS2_160 - CPools::Shutdown(); -#endif } void @@ -1750,35 +1788,56 @@ void CWorld::RepositionOneObject(CEntity *pEntity) { int16 modelId = pEntity->GetModelIndex(); - if (IsStreetLight(modelId) || IsTreeModel(modelId) || modelId == MI_PARKINGMETER || - modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN || modelId == MI_BIN || modelId == MI_POSTBOX1 || - modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE || modelId == MI_DUMP1 || - modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 || - modelId == MI_PHONESIGN || modelId == MI_TAXISIGN || modelId == MI_FISHSTALL01 || - modelId == MI_FISHSTALL02 || modelId == MI_FISHSTALL03 || modelId == MI_FISHSTALL04 || - modelId == MI_BAGELSTAND2 || modelId == MI_FIRE_HYDRANT || modelId == MI_BOLLARDLIGHT || - modelId == MI_PARKTABLE) { - CVector &position = pEntity->GetMatrix().GetPosition(); - float fBoundingBoxMinZ = pEntity->GetColModel()->boundingBox.min.z; + if (modelId == MI_PARKINGMETER || modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN || + modelId == MI_BIN || modelId == MI_POSTBOX1 || modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE || + modelId == MI_DUMP1 || modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 || + modelId == MI_PHONESIGN || modelId == MI_FIRE_HYDRANT || modelId == MI_BOLLARDLIGHT || + modelId == MI_PARKTABLE || modelId == MI_PARKINGMETER2 || modelId == MI_TELPOLE02 || + modelId == MI_PARKBENCH || modelId == MI_BARRIER1 || IsTreeModel(modelId) + ) { + CVector& position = pEntity->GetMatrix().GetPosition(); + CColModel* pColModel = pEntity->GetColModel(); + float fBoundingBoxMinZ = pColModel->boundingBox.min.z; + float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z; + if (fHeight < OBJECT_REPOSITION_OFFSET_Z) fHeight = OBJECT_REPOSITION_OFFSET_Z; position.z = FindGroundZFor3DCoord(position.x, position.y, - position.z + OBJECT_REPOSITION_OFFSET_Z, nil) - - fBoundingBoxMinZ; + position.z + fHeight, nil) - + fBoundingBoxMinZ; + pEntity->GetMatrix().UpdateRW(); + pEntity->UpdateRwFrame(); + } else if(IsLightThatNeedsRepositioning(modelId)) { + CVector position = pEntity->GetMatrix().GetPosition(); + CColModel* pColModel = pEntity->GetColModel(); + float fBoundingBoxMinZ = pColModel->boundingBox.min.z; + float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z; + if (fHeight < OBJECT_REPOSITION_OFFSET_Z) fHeight = OBJECT_REPOSITION_OFFSET_Z; + if (pColModel->numBoxes == 1) + position = pEntity->GetMatrix() * CVector( + (pColModel->boxes[0].min.x + pColModel->boxes[0].max.x) / 2, + (pColModel->boxes[0].min.y + pColModel->boxes[0].max.y) / 2, + pColModel->boxes[0].min.z); + else if (pColModel->numSpheres > 0) { + position.z = 1000.0f; + for (int i = 0; i < pColModel->numSpheres; i++) { + if (pColModel->spheres[i].center.z < position.z) + position = pColModel->spheres[i].center; + } + if (position.z < 1000.0f) + position = pEntity->GetMatrix() * position; + } + pEntity->GetMatrix().GetPosition().z = FindGroundZFor3DCoord(position.x, position.y, pEntity->GetMatrix().GetPosition().z + fHeight, nil) - fBoundingBoxMinZ; pEntity->GetMatrix().UpdateRW(); pEntity->UpdateRwFrame(); - } else if(modelId == MI_BUOY) { - float fWaterLevel = 0.0f; + + } + if(modelId == MI_BUOY) { bool bFound = true; const CVector &position = pEntity->GetPosition(); float fGroundZ = FindGroundZFor3DCoord(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z, &bFound); - if(CWaterLevel::GetWaterLevelNoWaves(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z, - &fWaterLevel)) { - if(!bFound || fWaterLevel > fGroundZ) { - CColModel *pColModel = pEntity->GetColModel(); - float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z; - pEntity->GetMatrix().GetPosition().z = 0.2f * fHeight + fWaterLevel - 0.5f * fHeight; - } - } + CColModel *pColModel = pEntity->GetColModel(); + float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z; + pEntity->GetMatrix().GetPosition().z = 0.2f * fHeight + 6.0f - 0.5f * fHeight; } } @@ -1797,6 +1856,28 @@ CWorld::SetCarsOnFire(float x, float y, float z, float radius, CEntity *reason) } void +CWorld::SetPedsChoking(float x, float y, float z, float radius, CEntity* reason) +{ + int32 poolSize = CPools::GetPedPool()->GetSize(); + for (int32 i = poolSize - 1; i >= 0; i--) { + CPed* pPed = CPools::GetPedPool()->GetSlot(i); + // suspicious copypaste + if (pPed && pPed->m_nPedState != PED_DEAD && !pPed->bInVehicle && !pPed->m_pFire && !pPed->bFireProof && pPed->CharCreatedBy != MISSION_CHAR) { + if (Abs(pPed->GetPosition().z - z) < 5.0f && Abs(pPed->GetPosition().x - x) < radius && + Abs(pPed->GetPosition().y - y) < radius) { + if (!pPed->IsPlayer()) + pPed->SetFlee(CVector2D(x, y), 10000); +#ifdef FIX_BUGS + pPed->InflictDamage(reason, WEAPONTYPE_TEARGAS, 1.0f, PEDPIECE_TORSO, 0); +#else + pPed->InflictDamage(nil, WEAPONTYPE_TEARGAS, 1.0f, PEDPIECE_TORSO, 0); +#endif + } + } + } +} + +void CWorld::SetPedsOnFire(float x, float y, float z, float radius, CEntity *reason) { int32 poolSize = CPools::GetPedPool()->GetSize(); @@ -1848,10 +1929,13 @@ CWorld::Process(void) if(csObj && csObj->m_entryInfoList.first) { if(csObj->m_rwObject && RwObjectGetType(csObj->m_rwObject) == rpCLUMP && RpAnimBlendClumpGetFirstAssociation(csObj->GetClump())) { - RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), - csObj->IsObject() - ? CTimer::GetTimeStepNonClippedInSeconds() - : CTimer::GetTimeStepInSeconds()); + if (csObj->IsObject()) + RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), CTimer::GetTimeStepNonClippedInSeconds()); + else { + if (!csObj->bOffscreen) + csObj->bOffscreen = !csObj->GetIsOnScreen(); + RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), CTimer::GetTimeStepInSeconds(), !csObj->bOffscreen); + } } csObj->ProcessControl(); csObj->ProcessCollision(); @@ -1864,16 +1948,15 @@ CWorld::Process(void) } else { for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { CEntity *movingEnt = (CEntity *)node->item; -#ifdef FIX_BUGS // from VC if(!movingEnt->bRemoveFromWorld && movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP && -#else - if(movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP && -#endif RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) { - RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), - movingEnt->IsObject() - ? CTimer::GetTimeStepNonClippedInSeconds() - : CTimer::GetTimeStepInSeconds()); + if (movingEnt->IsObject()) + RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), CTimer::GetTimeStepNonClippedInSeconds()); + else { + if (!movingEnt->bOffscreen) + movingEnt->bOffscreen = !movingEnt->GetIsOnScreen(); + RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), CTimer::GetTimeStepInSeconds(), !movingEnt->bOffscreen); + } } } for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { @@ -1957,7 +2040,7 @@ CWorld::Process(void) movingEnt->bIsStuck = true; if(movingEnt->GetStatus() == STATUS_PLAYER) { printf("STUCK: Final Step: Player Entity %d Is Stuck\n", movingEnt->GetModelIndex()); - movingEnt->m_vecMoveSpeed *= 0.3f; + movingEnt->m_vecMoveSpeed *= Pow(0.707f, CTimer::GetTimeStep()); movingEnt->ApplyMoveSpeed(); movingEnt->ApplyTurnSpeed(); } @@ -1972,9 +2055,12 @@ CWorld::Process(void) movingPed->EnteringCar()) { CVehicle *movingCar = movingPed->m_pMyVehicle; if(movingCar) { +#ifdef GTA_TRAIN if(movingCar->IsTrain()) { movingPed->SetPedPositionInTrain(); - } else { + } else +#endif + { switch(movingPed->m_nPedState) { case PED_ENTER_CAR: case PED_CARJACK: movingPed->EnterCar(); break; @@ -1995,6 +2081,10 @@ CWorld::Process(void) movingPed->bInVehicle = false; movingPed->QuitEnteringCar(); } + } else if (movingPed->m_attachedTo) { + movingPed->PositionAttachedPed(); + movingPed->GetMatrix().UpdateRW(); + movingPed->UpdateRwFrame(); } } } @@ -2059,7 +2149,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa pObject->bHasBeenDamaged) { if(pEntity->IsObject() && modelId != MI_EXPLODINGBARREL && - modelId != MI_PETROLPUMP) + modelId != MI_PETROLPUMP && modelId != MI_PETROLPUMP2) pObject->bHasBeenDamaged = true; } else { CVector pos = pEntity->GetPosition(); @@ -2149,8 +2239,12 @@ CWorld::UseDetonator(CEntity *pEntity) { int32 i = CPools::GetVehiclePool()->GetSize(); while(--i >= 0) { +#ifdef FIX_BUGS + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); +#else CAutomobile *pVehicle = (CAutomobile *)CPools::GetVehiclePool()->GetSlot(i); - if(pVehicle && !pVehicle->m_vehType && pVehicle->m_bombType == CARBOMB_REMOTE && +#endif + if(pVehicle && pVehicle->m_bombType == CARBOMB_REMOTE && pVehicle->m_pBombRigger == pEntity) { pVehicle->m_bombType = CARBOMB_NONE; pVehicle->m_nBombTimer = 500; @@ -2159,4 +2253,60 @@ CWorld::UseDetonator(CEntity *pEntity) pVehicle->m_pBlowUpEntity->RegisterReference(&pVehicle->m_pBlowUpEntity); } } + CProjectileInfo::RemoveDetonatorProjectiles(); +} + +bool +CWorld::IsWanderPathClear(CVector const& point1, CVector const& point2, float distance, int maxSteps) +{ + if (Abs(point1.z - point2.z) > distance) + return false; + if (!GetIsLineOfSightClear(point1, point2, true, false, false, false, false, false, false)) + return false; + CVector vecBetween = point2 - point1; + uint32 nSteps = Max(vecBetween.Magnitude(), maxSteps); + if (nSteps == 0) + return true; + vecBetween.Normalise(); + uint32 step = 1; + for (step = 1; step < nSteps; step++) { + CVector posThisStep = point1 + vecBetween * step; + float level; + if (!CWaterLevel::GetWaterLevel(posThisStep, &level, false)) + continue; + posThisStep.z = level; + AdvanceCurrentScanCode(); + + CVector vecCheckedPos(posThisStep.x, posThisStep.y, Max(point1.z, point2.z)); + CColPoint colpoint; + CEntity* entity; + if (!ProcessVerticalLineSector(*GetSector(GetSectorIndexX(posThisStep.x), GetSectorIndexY(posThisStep.y)), + CColLine(posThisStep, vecCheckedPos), colpoint, entity, true, false, false, false, false, false, nil)) + return false; + } + + CVector posThisStep = point1; + AdvanceCurrentScanCode(); + CVector vecCheckedPos(posThisStep.x, posThisStep.y, point1.z - 5.0f); + + CColPoint colpoint; + CEntity* entity; + if (!ProcessVerticalLineSector(*GetSector(GetSectorIndexX(posThisStep.x), GetSectorIndexY(posThisStep.y)), + CColLine(posThisStep, vecCheckedPos), colpoint, entity, true, false, false, false, false, false, nil)) + return false; + + float heightNextStep = colpoint.point.z + 0.5f; + for (step = 1; step < nSteps; step++) { + CVector posThisStep = point1 + vecBetween * step; + posThisStep.z = heightNextStep; + AdvanceCurrentScanCode(); + CVector vecCheckedPos(posThisStep.x, posThisStep.y, heightNextStep - 2.0f); + if (!ProcessVerticalLineSector(*GetSector(GetSectorIndexX(posThisStep.x), GetSectorIndexY(posThisStep.y)), + CColLine(posThisStep, vecCheckedPos), colpoint, entity, true, false, false, false, false, false, nil)) + return false; + if (Abs(colpoint.point.z - heightNextStep) > 1.0f) + return false; + heightNextStep = colpoint.point.z + 0.5f; + } + return true; } diff --git a/src/core/World.h b/src/core/World.h index 3d553752..81eb5d4c 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -5,19 +5,19 @@ #include "PlayerInfo.h" #include "Collision.h" -/* Sectors span from -2000 to 2000 in x and y. - * With 100x100 sectors, each is 40x40 units. */ +/* Sectors span from -2400 to 1600 in x and -2000 to 2000 y. + * With 80x80 sectors, each is 50x50 units. */ -#define SECTOR_SIZE_X (40.0f) -#define SECTOR_SIZE_Y (40.0f) +#define SECTOR_SIZE_X (50.0f) +#define SECTOR_SIZE_Y (50.0f) -#define NUMSECTORS_X (100) -#define NUMSECTORS_Y (100) +#define NUMSECTORS_X (80) +#define NUMSECTORS_Y (80) #define WORLD_SIZE_X (NUMSECTORS_X * SECTOR_SIZE_X) #define WORLD_SIZE_Y (NUMSECTORS_Y * SECTOR_SIZE_Y) -#define WORLD_MIN_X (-2000.0f) +#define WORLD_MIN_X (-2400.0f) #define WORLD_MIN_Y (-2000.0f) #define WORLD_MAX_X (WORLD_MIN_X + WORLD_SIZE_X) @@ -67,11 +67,13 @@ public: static bool bProcessCutsceneOnly; static bool bDoingCarCollisions; static bool bIncludeCarTyres; + static bool bIncludeBikers; + static CColPoint m_aTempColPts[MAX_COLLISION_POINTS]; static void Remove(CEntity *entity); static void Add(CEntity *entity); - static CSector *GetSector(int x, int y) { return &ms_aSectors[y][x]; } + static CSector *GetSector(int x, int y) { if (x > NUMSECTORS_X - 1 || y > NUMSECTORS_Y - 1) return &ms_aSectors[0][0]; return &ms_aSectors[y][x]; } static CPtrList &GetBigBuildingList(eLevelName i) { return ms_bigBuildingsList[i]; } static CPtrList &GetMovingEntityList(void) { return ms_listMovingEntityPtrs; } static uint16 GetCurrentScanCode(void) { return ms_nCurrentScanCode; } @@ -86,9 +88,9 @@ public: static bool CameraToIgnoreThisObject(CEntity *ent); - static bool ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false); - static bool ProcessLineOfSightSector(CSector §or, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false); - static bool ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects = false); + static bool ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false, bool ignoreShootThrough = false); + static bool ProcessLineOfSightSector(CSector §or, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough); + static bool ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough); static bool ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, CStoredCollPoly *poly); static bool ProcessVerticalLineSector(CSector §or, const CColLine &line, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, CStoredCollPoly *poly); static bool ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool ignoreSeeThrough, CStoredCollPoly *poly); @@ -110,8 +112,8 @@ public: static void FindObjectsKindaCollidingSectorList(CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nCollidingEntities, int16 maxEntitiesToFind, CEntity** aEntities); static void FindObjectsIntersectingCube(const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies); static void FindObjectsIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities); - static void FindObjectsIntersectingAngledCollisionBox(const CColBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool); - static void FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList& list, const CColBox& boundingBox, const CMatrix& matrix, const CVector& position, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities); + static void FindObjectsIntersectingAngledCollisionBox(const CBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool); + static void FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList& list, const CBox& boundingBox, const CMatrix& matrix, const CVector& position, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities); static void FindMissionEntitiesIntersectingCube(const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bVehicles, bool bPeds, bool bObjects); static void FindMissionEntitiesIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bIsVehicleList, bool bIsPedList); @@ -121,6 +123,8 @@ public: static void CallOffChaseForAreaSectorListVehicles(CPtrList& list, float x1, float y1, float x2, float y2, float fStartX, float fStartY, float fEndX, float fEndY); static void CallOffChaseForAreaSectorListPeds(CPtrList& list, float x1, float y1, float x2, float y2); + static bool IsWanderPathClear(CVector const&, CVector const&, float, int); + static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); } static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); } static int GetSectorIndexX(float f) { return (int)GetSectorX(f); } @@ -136,6 +140,7 @@ public: static void SetAllCarsCanBeDamaged(bool); static void ExtinguishAllCarFiresInArea(CVector, float); static void SetCarsOnFire(float x, float y, float z, float radius, CEntity* reason); + static void SetPedsChoking(float x, float y, float z, float radius, CEntity* reason); static void SetPedsOnFire(float x, float y, float z, float radius, CEntity* reason); static void Initialise(); @@ -149,7 +154,23 @@ public: static void TriggerExplosion(const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer); static void TriggerExplosionSectorList(CPtrList& list, const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer); static void UseDetonator(CEntity *pEntity); + + // NB: following functions are unused (TODO?) + static void CastShadow(float, float, float, float); + static void CastShadowSectorList(CPtrList&, float, float, float, float); + static void FindLowestZForCoord(float, float); + static void CheckBlockListIntegrity(void); + static void ProcessVerticalLineSectorList_FillGlobeColPoints(CPtrList&, const CColLine&, CEntity*&, bool, CStoredCollPoly*); + static void ProcessVerticalLineSector_FillGlobeColPoints(CSector&, const CColLine&, CEntity*&, bool, bool, bool, bool, bool, bool, CStoredCollPoly*); + static void ProcessVerticalLine_FillGlobeColPoints(const CVector&, float, CEntity*&, bool, bool, bool, bool, bool, bool, CStoredCollPoly*); + static void PrintCarChanges(void); + static void TestForBuildingsOnTopOfEachOther(CPtrList&); + static void TestForBuildingsOnTopOfEachOther(void); + static void TestForUnusedModels(CPtrList&, int*); + static void TestForUnusedModels(void); + static void HandleCollisionZoneChange(eLevelName, eLevelName); + static void DoZoneTestForChaser(class CPhysical*); + static void FindPlayerSlotWithPedPointer(void*); }; extern CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS]; - diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp index 5a76e5ed..db3577ad 100644 --- a/src/core/ZoneCull.cpp +++ b/src/core/ZoneCull.cpp @@ -1,6 +1,5 @@ #include "common.h" -#include "General.h" #include "Building.h" #include "Treadable.h" #include "Train.h" @@ -12,242 +11,23 @@ #include "ZoneCull.h" #include "Zones.h" -#include "Debug.h" -#include "Renderer.h" - -int32 CCullZones::NumCullZones; -CCullZone CCullZones::aZones[NUMCULLZONES]; int32 CCullZones::NumAttributeZones; CAttributeZone CCullZones::aAttributeZones[NUMATTRIBZONES]; -uint16 CCullZones::aIndices[NUMZONEINDICES]; -int16 CCullZones::aPointersToBigBuildingsForBuildings[NUMBUILDINGS]; -int16 CCullZones::aPointersToBigBuildingsForTreadables[NUMTREADABLES]; int32 CCullZones::CurrentWantedLevelDrop_Player; int32 CCullZones::CurrentFlags_Camera; int32 CCullZones::CurrentFlags_Player; -int32 CCullZones::OldCullZone; -int32 CCullZones::EntityIndicesUsed; bool CCullZones::bCurrentSubwayIsInvisible; -bool CCullZones::bCullZonesDisabled; - -#define NUMUNCOMPRESSED (6000) -#define NUMTEMPINDICES (140000) +bool CCullZones::bAtBeachForAudio; void CCullZones::Init(void) { - int i; - NumAttributeZones = 0; CurrentWantedLevelDrop_Player = 0; CurrentFlags_Camera = 0; CurrentFlags_Player = 0; bCurrentSubwayIsInvisible = false; - NumCullZones = 0; - OldCullZone = -1; - EntityIndicesUsed = 0; - - for(i = 0; i < NUMBUILDINGS; i++) - aPointersToBigBuildingsForBuildings[i] = -1; - for(i = 0; i < NUMTREADABLES; i++) - aPointersToBigBuildingsForTreadables[i] = -1; -} - - -uint16* pTempArrayIndices; -int TempEntityIndicesUsed; - -void -CCullZones::ResolveVisibilities(void) -{ - int fd; - - CFileMgr::SetDir(""); - fd = CFileMgr::OpenFile("DATA\\cullzone.dat", "rb"); - if(fd > 0){ - CFileMgr::Read(fd, (char*)&NumCullZones, sizeof(NumCullZones)); - CFileMgr::Read(fd, (char*)aZones, sizeof(aZones)); - CFileMgr::Read(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones)); - CFileMgr::Read(fd, (char*)aAttributeZones, sizeof(aAttributeZones)); - CFileMgr::Read(fd, (char*)aIndices, sizeof(aIndices)); - CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings)); - CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables)); - CFileMgr::CloseFile(fd); - }else{ -#ifndef MASTER - EntityIndicesUsed = 0; - BuildListForBigBuildings(); - pTempArrayIndices = new uint16[NUMTEMPINDICES]; - TempEntityIndicesUsed = 0; - -// if(!LoadTempFile()) // not in final game - { - for (int i = 0; i < NumCullZones; i++) { -//printf("testing zone %d (%d indices)\n", i, TempEntityIndicesUsed); - DoVisibilityTestCullZone(i, true); - } - -// SaveTempFile(); // not in final game - } - - CompressIndicesArray(); - delete[] pTempArrayIndices; - pTempArrayIndices = nil; - - fd = CFileMgr::OpenFileForWriting("data\\cullzone.dat"); - if (fd != 0) { - CFileMgr::Write(fd, (char*)&NumCullZones, sizeof(NumCullZones)); - CFileMgr::Write(fd, (char*)aZones, sizeof(aZones)); - CFileMgr::Write(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones)); - CFileMgr::Write(fd, (char*)&aAttributeZones, sizeof(aAttributeZones)); - CFileMgr::Write(fd, (char*)&aIndices, sizeof(aIndices)); - CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings)); - CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables)); - CFileMgr::CloseFile(fd); - } -#endif - } -} - -bool -CCullZones::LoadTempFile(void) -{ - int fd = CFileMgr::OpenFile("cullzone.tmp"); - if (fd != 0) { - CFileMgr::Read(fd, (char*)&NumCullZones, sizeof(NumCullZones)); - CFileMgr::Read(fd, (char*)aZones, sizeof(aZones)); - CFileMgr::Read(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones)); - CFileMgr::Read(fd, (char*)&aAttributeZones, sizeof(aAttributeZones)); - CFileMgr::Read(fd, (char*)pTempArrayIndices, NUMTEMPINDICES*sizeof(uint16)); - CFileMgr::Read(fd, (char*)&TempEntityIndicesUsed, sizeof(TempEntityIndicesUsed)); - CFileMgr::Read(fd, (char*)&aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings)); - CFileMgr::Read(fd, (char*)&aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables)); - CFileMgr::CloseFile(fd); - return true; - } - return false; -} - -void -CCullZones::SaveTempFile(void) -{ - int fd = CFileMgr::OpenFileForWriting("cullzone.tmp"); - if (fd != 0) { - CFileMgr::Write(fd, (char*)&NumCullZones, sizeof(NumCullZones)); - CFileMgr::Write(fd, (char*)aZones, sizeof(aZones)); - CFileMgr::Write(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones)); - CFileMgr::Write(fd, (char*)&aAttributeZones, sizeof(aAttributeZones)); - CFileMgr::Write(fd, (char*)pTempArrayIndices, NUMTEMPINDICES*sizeof(uint16)); - CFileMgr::Write(fd, (char*)&TempEntityIndicesUsed, sizeof(TempEntityIndicesUsed)); - CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings)); - CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables)); - CFileMgr::CloseFile(fd); - } -} - - -void -CCullZones::BuildListForBigBuildings() -{ - for (int i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--) { - CBuilding *building = CPools::GetBuildingPool()->GetSlot(i); - if (building == nil || !building->bIsBIGBuilding) continue; - CSimpleModelInfo *nonlod = ((CSimpleModelInfo *)CModelInfo::GetModelInfo(building->GetModelIndex()))->GetRelatedModel(); - if (nonlod == nil) continue; - - for (int j = CPools::GetBuildingPool()->GetSize()-1; j >= 0; j--) { - CBuilding *building2 = CPools::GetBuildingPool()->GetSlot(j); - if (building2 == nil || building2->bIsBIGBuilding) continue; - if (CModelInfo::GetModelInfo(building2->GetModelIndex()) == nonlod) { - if ((building2->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) { - aPointersToBigBuildingsForBuildings[j] = i; - } - } - } - - for (int j = CPools::GetTreadablePool()->GetSize()-1; j >= 0; j--) { - CTreadable *treadable = CPools::GetTreadablePool()->GetSlot(j); - if (treadable == nil || treadable->bIsBIGBuilding) continue; - if (CModelInfo::GetModelInfo(treadable->GetModelIndex()) == nonlod) { - if ((treadable->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) { - aPointersToBigBuildingsForTreadables[j] = i; - } - } - } - } -} - -void -CCullZones::DoVisibilityTestCullZone(int zoneId, bool findIndices) -{ - aZones[zoneId].m_groupIndexCount[0] = 0; - aZones[zoneId].m_groupIndexCount[1] = 0; - aZones[zoneId].m_groupIndexCount[2] = 0; - aZones[zoneId].m_indexStart = TempEntityIndicesUsed; - aZones[zoneId].FindTestPoints(); - - if (!findIndices) return; - - for (int i = CPools::GetBuildingPool()->GetSize() - 1; i >= 0; i--) { - CBuilding *building = CPools::GetBuildingPool()->GetSlot(i); - if (building != nil && !building->bIsBIGBuilding && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForBuildings[i] != -1)) { - CBuilding *LODbuilding = nil; - if (aPointersToBigBuildingsForBuildings[i] != -1) - LODbuilding = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForBuildings[i]); - - if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, LODbuilding)) { - assert(TempEntityIndicesUsed < NUMTEMPINDICES); - pTempArrayIndices[TempEntityIndicesUsed++] = i; - aZones[zoneId].m_groupIndexCount[0]++; - } - } - } - - for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) { - CBuilding* building = CPools::GetTreadablePool()->GetSlot(i); - if (building != nil && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForTreadables[i] != -1)) { - CBuilding *LODbuilding = nil; - if (aPointersToBigBuildingsForTreadables[i] != -1) - LODbuilding = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForTreadables[i]); - - if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 10.0f, LODbuilding)) { - assert(TempEntityIndicesUsed < NUMTEMPINDICES); - pTempArrayIndices[TempEntityIndicesUsed++] = i; - aZones[zoneId].m_groupIndexCount[1]++; - } - } - } - - for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) { - CBuilding *building = CPools::GetTreadablePool()->GetSlot(i); - if (building != nil && aZones[zoneId].CalcDistToCullZoneSquared(building->GetPosition().x, building->GetPosition().y) < SQR(200.0f)) { - int start = aZones[zoneId].m_groupIndexCount[0] + aZones[zoneId].m_indexStart; - int end = aZones[zoneId].m_groupIndexCount[1] + start; - - bool alreadyAdded = false; - - for (int k = start; k < end; k++) { -#ifdef FIX_BUGS - if (pTempArrayIndices[k] == i) -#else - if (aIndices[k] == i) -#endif - alreadyAdded = true; - } - - if (!alreadyAdded) { - CBuilding *LODbuilding = nil; - if (aPointersToBigBuildingsForTreadables[i] != -1) - LODbuilding = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForTreadables[i]); - if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, LODbuilding)) { - assert(TempEntityIndicesUsed < NUMTEMPINDICES); - pTempArrayIndices[TempEntityIndicesUsed++] = i; - aZones[zoneId].m_groupIndexCount[2]++; - } - } - } - } } void @@ -255,14 +35,10 @@ CCullZones::Update(void) { bool invisible; - if(bCullZonesDisabled) - return; - switch(CTimer::GetFrameCounter() & 7){ case 0: case 4: - /* Update Cull zone */ - ForceCullZoneCoors(TheCamera.GetGameCamPosition()); + UpdateAtBeachForAudio(); break; case 2: @@ -283,31 +59,30 @@ CCullZones::Update(void) } } -void -CCullZones::ForceCullZoneCoors(CVector coors) +// TODO? put somewhere else? +bool +IsPointWithinArbitraryArea(float px, float py, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) { - int32 z; - z = FindCullZoneForCoors(coors); - if(z != OldCullZone){ - if(OldCullZone >= 0) - aZones[OldCullZone].DoStuffLeavingZone(); - if(z >= 0) - aZones[z].DoStuffEnteringZone(); - OldCullZone = z; - } + if((px-x1)*(x2-x1) - (py-y1)*(y2-y1) < 0.0f) return false; + if((px-x2)*(x3-x2) - (py-y2)*(y3-y2) < 0.0f) return false; + if((px-x3)*(x4-x3) - (py-y3)*(y4-y3) < 0.0f) return false; + if((px-x4)*(x1-x4) - (py-y4)*(y1-y4) < 0.0f) return false; + return true; } -int32 -CCullZones::FindCullZoneForCoors(CVector coors) +void +CCullZones::UpdateAtBeachForAudio(void) { - int i; + bAtBeachForAudio = IsPointWithinArbitraryArea(TheCamera.GetPosition().x, TheCamera.GetPosition().y, + 400.0f, -1644.4f, + 751.9f, 1267.8f, + 971.9f, 1216.2f, + 840.0f, -1744.0f); +} - for(i = 0; i < NumCullZones; i++) - if(coors.x >= aZones[i].minx && coors.x <= aZones[i].maxx && - coors.y >= aZones[i].miny && coors.y <= aZones[i].maxy && - coors.z >= aZones[i].minz && coors.z <= aZones[i].maxz) - return i; - return -1; +void +CCullZones::ForceCullZoneCoors(CVector coors) +{ } int32 @@ -382,1208 +157,16 @@ CCullZones::AddCullZone(CVector const &position, float minz, float maxz, uint16 flag, int16 wantedLevel) { - CCullZone *cull; CAttributeZone *attrib; - CVector v; - if((flag & ATTRZONE_NOTCULLZONE) == 0){ - cull = &aZones[NumCullZones++]; - v = position; - // reposition start point to the start/end of the - // alley next to the big building in the industrial district. - // probably isn't analyzed correctly otherwise?s - if((v-CVector(1032.14f, -624.255f, 24.93f)).Magnitude() < 1.0f) - v = CVector(1061.7f, -613.0f, 19.0f); - if((v-CVector(1029.48f, -495.757f, 21.98f)).Magnitude() < 1.0f) - v = CVector(1061.4f, -506.0f, 18.5f); - cull->position.x = Clamp(v.x, minx, maxx); - cull->position.y = Clamp(v.y, miny, maxy); - cull->position.z = Clamp(v.z, minz, maxz); - cull->minx = minx; - cull->maxx = maxx; - cull->miny = miny; - cull->maxy = maxy; - cull->minz = minz; - cull->maxz = maxz; - cull->m_groupIndexCount[0] = 0; - cull->m_groupIndexCount[1] = 0; - cull->m_groupIndexCount[2] = 0; - cull->m_indexStart = 0; - } - if(flag & ~ATTRZONE_NOTCULLZONE){ - attrib = &aAttributeZones[NumAttributeZones++]; - attrib->minx = minx; - attrib->maxx = maxx; - attrib->miny = miny; - attrib->maxy = maxy; - attrib->minz = minz; - attrib->maxz = maxz; - attrib->attributes = flag; - attrib->wantedLevel = wantedLevel; - } -} - -uint16 *pExtraArrayIndices; - -void -CCullZones::CompressIndicesArray() -{ - uint16 set[3]; - - // These are used to hold the compressed groups in sets of 3 - int numExtraIndices = 0; - pExtraArrayIndices = new uint16[NUMTEMPINDICES]; - - for(int numOccurrences = 6; numOccurrences > 1; numOccurrences--){ - if(NumCullZones == 0) - break; - -//printf("checking occurrences %d\n", numOccurrences); - int attempt = 0; - while(attempt < 10000){ - for(;;){ - attempt++; - - int zone = CGeneral::GetRandomNumber() % NumCullZones; - int group = CGeneral::GetRandomNumber() % 3; - if(!PickRandomSetForGroup(zone, group, set)) - break; - if(!DoWeHaveMoreThanXOccurencesOfSet(numOccurrences, set)) - break; - - // add this set - attempt = 1; - int setId = numExtraIndices + NUMUNCOMPRESSED; - pExtraArrayIndices[numExtraIndices++] = set[0]; - pExtraArrayIndices[numExtraIndices++] = set[1]; - pExtraArrayIndices[numExtraIndices++] = set[2]; - ReplaceSetForAllGroups(set, setId); - } - } - } - - TidyUpAndMergeLists(pExtraArrayIndices, numExtraIndices); - - delete[] pExtraArrayIndices; -} - -// Get three random indices for this group of a zone -bool -CCullZones::PickRandomSetForGroup(int32 zone, int32 group, uint16 *set) -{ - int32 start; - int32 size; - - aZones[zone].GetGroupStartAndSize(group, start, size); - if(size <= 0) - return false; - - int numIndices = 0; - for(int i = 0; i < size; i++) - if(pTempArrayIndices[start + i] != 0xFFFF) - numIndices++; - if(numIndices < 3) - return false; - - int first = CGeneral::GetRandomNumber() % (numIndices-2); - - numIndices = 0; - int n = 0; - for(int i = 0; i < size; i++) - if(pTempArrayIndices[start + i] != 0xFFFF){ - if(n++ < first) continue; - - set[numIndices++] = pTempArrayIndices[start + i]; - if(numIndices == 3) - break; - } - return true; -} - -bool -CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set) -{ - int32 curCount; - int32 start; - int32 size; - - curCount = 0; - for (int i = 0; i < NumCullZones; i++) { - for (int group = 0; group < 3; group++) { - aZones[i].GetGroupStartAndSize(group, start, size); - if(size <= 0) continue; - - // check if the set is a subset of the group - int n = 0; - for (int j = 0; j < size; j++) { - for (int k = 0; k < 3; k++) { - if (pTempArrayIndices[start+j] == set[k]) - n++; - } - } - // yes it is - if(n == 3){ - curCount++; - // check if we have seen this set often enough - if(curCount >= count) - return true; - } - } - } - return false; -} - -void -CCullZones::ReplaceSetForAllGroups(uint16 *set, uint16 setid) -{ - int32 start; - int32 size; - - for(int i = 0; i < NumCullZones; i++) - for(int group = 0; group < 3; group++){ - aZones[i].GetGroupStartAndSize(group, start, size); - if(size <= 0) continue; - - // check if the set is a subset of the group - int n = 0; - for(int j = 0; j < size; j++){ - for(int k = 0; k < 3; k++){ - if(pTempArrayIndices[start+j] == set[k]) - n++; - } - } - - // yes it is, so replace it - if(n == 3){ - bool insertedSet = false; - for(int j = 0; j < size; j++){ - for(int k = 0; k < 3; k++){ - // replace first element by set, invalidate others - if(pTempArrayIndices[start+j] == set[k]){ - if(!insertedSet) - pTempArrayIndices[start+j] = setid; - else - pTempArrayIndices[start+j] = 0xFFFF; - insertedSet = true; - } - } - } - } - } -} - -void -CCullZones::TidyUpAndMergeLists(uint16 *extraIndices, int32 numExtraIndices) -{ - int numTempIndices = 0; - for(int i = 0; i < TempEntityIndicesUsed; i++) - if(pTempArrayIndices[i] != 0xFFFF) - numTempIndices++; - - // Fix up zone ranges such that there are no holes - for(int i = 0; i < NumCullZones; i++){ - int j; - int start = 0; - for(j = 0; j < aZones[i].m_indexStart; j++) - if(pTempArrayIndices[j] != 0xFFFF) - start++; - - aZones[i].m_indexStart = start; - aZones[i].m_numBuildings = 0; - aZones[i].m_numTreadablesPlus10m = 0; - aZones[i].m_numTreadables = 0; - - for(int k = 0; k < aZones[i].m_groupIndexCount[0]; k++) - if(pTempArrayIndices[j++] != 0xFFFF) - aZones[i].m_numBuildings++; - for(int k = 0; k < aZones[i].m_groupIndexCount[1]; k++) - if(pTempArrayIndices[j++] != 0xFFFF) - aZones[i].m_numTreadablesPlus10m++; - for(int k = 0; k < aZones[i].m_groupIndexCount[2]; k++) - if(pTempArrayIndices[j++] != 0xFFFF) - aZones[i].m_numTreadables++; - } - - // Now copy the actually used indices - EntityIndicesUsed = 0; - for(int i = 0; i < TempEntityIndicesUsed; i++) - if(pTempArrayIndices[i] != 0xFFFF){ - assert(EntityIndicesUsed < NUMZONEINDICES); - if(pTempArrayIndices[i] < NUMUNCOMPRESSED) - aIndices[EntityIndicesUsed++] = pTempArrayIndices[i]; - else - aIndices[EntityIndicesUsed++] = pTempArrayIndices[i] + numTempIndices; - } - for(int i = 0; i < numExtraIndices; i++) - if(extraIndices[i] != 0xFFFF){ - assert(EntityIndicesUsed < NUMZONEINDICES); - if(extraIndices[i] < NUMUNCOMPRESSED) - aIndices[EntityIndicesUsed++] = extraIndices[i]; - else - aIndices[EntityIndicesUsed++] = extraIndices[i] + numTempIndices; - } -} - - - -void -CCullZone::DoStuffLeavingZone(void) -{ - int i; - - for(i = 0; i < m_numBuildings; i++) - DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]); - for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables ; i++) - DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[m_indexStart + i]); -} - -void -CCullZone::DoStuffLeavingZone_OneBuilding(uint16 i) -{ - int16 bb; - int j; - - - if(i < NUMUNCOMPRESSED){ - CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = false; - bb = CCullZones::aPointersToBigBuildingsForBuildings[i]; - if(bb != -1) - CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false; - }else{ - i -= NUMUNCOMPRESSED; - for(j = 0; j < 3; j++) - DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[i+j]); - } -} - -void -CCullZone::DoStuffLeavingZone_OneTreadableBoth(uint16 i) -{ - int16 bb; - int j; - - if(i < NUMUNCOMPRESSED){ - CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = false; - CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = false; - bb = CCullZones::aPointersToBigBuildingsForTreadables[i]; - if(bb != -1) - CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false; - }else{ - i -= NUMUNCOMPRESSED; - for(j = 0; j < 3; j++) - DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[i+j]); - } -} - -void -CCullZone::DoStuffEnteringZone(void) -{ - int i; - - for(i = 0; i < m_numBuildings; i++) - DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]); - for(; i < m_numBuildings + m_numTreadablesPlus10m; i++) - DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[m_indexStart + i]); - for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables; i++) - DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[m_indexStart + i]); -} - -void -CCullZone::DoStuffEnteringZone_OneBuilding(uint16 i) -{ - int16 bb; - int j; - - if(i < NUMUNCOMPRESSED){ - CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = true; - bb = CCullZones::aPointersToBigBuildingsForBuildings[i]; - if(bb != -1) - CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true; - }else{ - i -= NUMUNCOMPRESSED; - for(j = 0; j < 3; j++) - DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[i+j]); - } -} - -void -CCullZone::DoStuffEnteringZone_OneTreadablePlus10m(uint16 i) -{ - int16 bb; - int j; - - if(i < NUMUNCOMPRESSED){ - CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true; - CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = true; - bb = CCullZones::aPointersToBigBuildingsForTreadables[i]; - if(bb != -1) - CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true; - }else{ - i -= NUMUNCOMPRESSED; - for(j = 0; j < 3; j++) - DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[i+j]); - } -} - -void -CCullZone::DoStuffEnteringZone_OneTreadable(uint16 i) -{ - int16 bb; - int j; - - if(i < NUMUNCOMPRESSED){ - CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true; - bb = CCullZones::aPointersToBigBuildingsForTreadables[i]; - if(bb != -1) - CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true; - }else{ - i -= NUMUNCOMPRESSED; - for(j = 0; j < 3; j++) - DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[i+j]); - } -} - -float -CCullZone::CalcDistToCullZoneSquared(float x, float y) -{ - float rx, ry; - - if (x < minx) rx = sq(x - minx); - else if (x > maxx) rx = sq(x - maxx); - else rx = 0.0f; - - if (y < miny) ry = sq(y - miny); - else if (y > maxy) ry = sq(y - maxy); - else ry = 0.0f; - - return rx + ry; -} - -bool -CCullZone::TestLine(CVector vec1, CVector vec2) -{ - CColPoint colPoint; - CEntity *entity; - - if (CWorld::ProcessLineOfSight(vec1, vec2, colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x + 0.05f, vec1.y, vec1.z), CVector(vec2.x + 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x - 0.05f, vec1.y, vec1.z), CVector(vec2.x - 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y + 0.05f, vec1.z), CVector(vec2.x, vec2.y + 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y - 0.05f, vec1.z), CVector(vec2.x, vec2.y - 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z + 0.05f), CVector(vec2.x, vec2.y, vec2.z + 0.05f), colPoint, entity, true, false, false, false, false, true, false)) - return true; - return CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z - 0.05f), CVector(vec2.x, vec2.y, vec2.z - 0.05f), colPoint, entity, true, false, false, false, false, true, false); -} - -bool -CCullZone::DoThoroughLineTest(CVector start, CVector end, CEntity *testEntity) -{ - CColPoint colPoint; - CEntity *entity; - - if(CWorld::ProcessLineOfSight(start, end, colPoint, entity, true, false, false, false, false, true, false) && - testEntity != entity) - return false; - - CVector side; -#ifdef FIX_BUGS - if(start.x != end.x || start.y != end.y) -#else - if(start.x != end.x && start.y != end.y) -#endif - side = CVector(0.0f, 0.0f, 1.0f); - else - side = CVector(1.0f, 0.0f, 0.0f); - CVector up = CrossProduct(side, end - start); - side = CrossProduct(up, end - start); - side.Normalise(); - up.Normalise(); - side *= 0.1f; - up *= 0.1f; - - if(CWorld::ProcessLineOfSight(start+side, end+side, colPoint, entity, true, false, false, false, false, true, false) && - testEntity != entity) - return false; - if(CWorld::ProcessLineOfSight(start-side, end-side, colPoint, entity, true, false, false, false, false, true, false) && - testEntity != entity) - return false; - if(CWorld::ProcessLineOfSight(start+up, end+up, colPoint, entity, true, false, false, false, false, true, false) && - testEntity != entity) - return false; - if(CWorld::ProcessLineOfSight(start-up, end-up, colPoint, entity, true, false, false, false, false, true, false) && - testEntity != entity) - return false; - return true; -} - -bool -CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel) -{ - const CVector &pos = entity->GetPosition(); - - CSimpleModelInfo *minfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex()); - float distToZone = CalcDistToCullZone(pos.x, pos.y); - float lodDist; - if (minfo->m_noFade) - lodDist = minfo->GetLargestLodDistance() + STREAM_DISTANCE; - else - lodDist = minfo->GetLargestLodDistance() + STREAM_DISTANCE + FADE_DISTANCE; - - if (lodDist > distToZone) return true; - if (!checkLevel) return false; - CVector tempPos(minx, miny, minz); - return CTheZones::GetLevelFromPosition(&pos) == CTheZones::GetLevelFromPosition(&tempPos); -} - -bool -CCullZone::PointFallsWithinZone(CVector pos, float radius) -{ - if(minx - radius > pos.x || - maxx + radius < pos.x || - miny - radius > pos.y || - maxy + radius < pos.y || - minz - radius > pos.z || - maxz + radius < pos.z) - return false; - return true; -} - - -CVector ExtraFudgePointsCoors[] = { - CVector(978.0f, -394.0f, 18.0f), - CVector(1189.7f, -414.6f, 27.0f), - CVector(978.8f, -391.0f, 19.0f), - CVector(1199.0f, -502.3f, 28.0f), - CVector(1037.0f, -391.9f, 18.4f), - CVector(1140.0f, -608.7f, 16.0f), - CVector(1051.0f, -26.0f, 11.0f), - CVector(951.5f, -345.1f, 12.0f), - CVector(958.2f, -394.6f, 16.0f), - CVector(1036.5f, -390.0f, 15.2f), - CVector(960.6f, -390.5f, 20.9f), - CVector(1061.0f, -640.6f, 16.3f), - CVector(1034.5f, -388.96f, 14.78f), - CVector(1038.4f, -13.98f, 12.2f), - CVector(1047.2f, -16.7f, 10.6f), - CVector(1257.9f, -333.3f, 40.0f), - CVector(885.6f, -424.9f, 17.0f), - CVector(1127.5f, -795.8f, 17.7f), - CVector(1133.0f, -716.0f, 19.0f), - CVector(1125.0f, -694.0f, 18.5f), - CVector(1125.0f, -670.0f, 16.3f), - CVector(1051.6f, 36.3f, 17.9f), - CVector(1054.6f, -11.4f, 15.0f), - CVector(1058.9f, -278.0f, 15.0f), - CVector(1059.4f, -261.0f, 10.9f), - CVector(1051.5f, -638.5f, 16.5f), - CVector(1058.2f, -643.4f, 15.5f), - CVector(1058.2f, -643.4f, 18.0f), - CVector(826.0f, -260.0f, 7.0f), - CVector(826.0f, -260.0f, 11.0f), - CVector(833.0f, -603.6f, 16.4f), - CVector(833.0f, -603.6f, 20.0f), - CVector(1002.0f, -318.5f, 10.5f), - CVector(998.0f, -318.0f, 9.8f), - CVector(1127.0f, -183.0f, 18.1f), - CVector(1123.0f, -331.5f, 23.8f), - CVector(1123.8f, -429.0f, 24.0f), - CVector(1197.0f, -30.0f, 13.7f), - CVector(1117.5f, -230.0f, 17.3f), - CVector(1117.5f, -230.0f, 20.0f), - CVector(1120.0f, -281.6f, 21.5f), - CVector(1120.0f, -281.6f, 24.0f), - CVector(1084.5f, -1022.7f, 17.0f), - CVector(1071.5f, 5.4f, 4.6f), - CVector(1177.2f, -215.7f, 27.6f), - CVector(841.6f, -460.0f, 19.7f), - CVector(874.8f, -456.6f, 16.6f), - CVector(918.3f, -451.8f, 17.8f), - CVector(844.0f, -495.7f, 16.7f), - CVector(842.0f, -493.4f, 21.0f), - CVector(1433.5f, -774.4f, 16.9f), - CVector(1051.0f, -205.0f, 7.5f), - CVector(885.5f, -425.6f, 15.6f), - CVector(182.6f, -470.4f, 27.8f), - CVector(132.5f, -930.2f, 29.0f), - CVector(124.7f, -904.0f, 28.0f), - CVector(-50.0f, -686.0f, 22.0f), - CVector(-49.1f, -694.5f, 22.5f), - CVector(1063.8f, -404.45f, 16.2f), - CVector(1062.2f, -405.5f, 17.0f) -}; -int32 NumTestPoints; -int32 aTestPointsX[100]; -int32 aTestPointsY[100]; -int32 aTestPointsZ[100]; -CVector aTestPoints[100]; -int32 ElementsX, ElementsY, ElementsZ; -float StepX, StepY, StepZ; -int32 Memsize; -uint8 *pMem; -#define MEM(x, y, z) pMem[((x)*ElementsY + (y))*ElementsZ + (z)] -#define FLAG_FREE 1 -#define FLAG_PROCESSED 2 - -int32 MinValX, MaxValX; -int32 MinValY, MaxValY; -int32 MinValZ, MaxValZ; -int32 Point1, Point2; -int32 NewPointX, NewPointY, NewPointZ; - - -void -CCullZone::FindTestPoints() -{ - static int CZNumber; - - NumTestPoints = 0; - ElementsX = (maxx-minx) < 1.0f ? 2 : (maxx-minx)+1.0f; - ElementsY = (maxy-miny) < 1.0f ? 2 : (maxy-miny)+1.0f; - ElementsZ = (maxz-minz) < 1.0f ? 2 : (maxz-minz)+1.0f; - if(ElementsX > 32) ElementsX = 32; - if(ElementsY > 32) ElementsY = 32; - if(ElementsZ > 32) ElementsZ = 32; - Memsize = ElementsX * ElementsY * ElementsZ; - StepX = (maxx-minx)/(ElementsX-1); - StepY = (maxy-miny)/(ElementsY-1); - StepZ = (maxz-minz)/(ElementsZ-1); - - pMem = new uint8[Memsize]; - memset(pMem, 0, Memsize); - - // indices of center - int x = ElementsX * (position.x-minx)/(maxx-minx); - x = Clamp(x, 0, ElementsX-1); - int y = ElementsY * (position.y-miny)/(maxy-miny); - y = Clamp(y, 0, ElementsY-1); - int z = ElementsZ * (position.z-minz)/(maxz-minz); - z = Clamp(z, 0, ElementsZ-1); - - // Mark which test points inside the zone are not occupied by buildings. - // To do this, mark the start point as free and do a food fill. - - // NB: we just assume the start position is free here! - MEM(x, y, z) |= FLAG_FREE; - aTestPointsX[NumTestPoints] = x; - aTestPointsY[NumTestPoints] = y; - aTestPointsZ[NumTestPoints] = z; - NumTestPoints++; - - bool notDoneYet; - do{ - notDoneYet = false; - for(x = 0; x < ElementsX; x++){ - for(y = 0; y < ElementsY; y++){ - for(z = 0; z < ElementsZ; z++){ - if(!(MEM(x, y, z) & FLAG_FREE) || MEM(x, y, z) & FLAG_PROCESSED) - continue; - - float pX = x*StepX + minx; - float pY = y*StepY + miny; - float pZ = z*StepZ + minz; - - if(x > 0 && !(MEM(x-1, y, z) & (FLAG_FREE | FLAG_PROCESSED)) && - !TestLine(CVector(pX, pY, pZ), CVector(pX-StepX, pY, pZ))) - MEM(x-1, y, z) |= FLAG_FREE; - if(x < ElementsX-1 && !(MEM(x+1, y, z) & (FLAG_FREE | FLAG_PROCESSED)) && - !TestLine(CVector(pX, pY, pZ), CVector(pX+StepX, pY, pZ))) - MEM(x+1, y, z) |= FLAG_FREE; - - if(y > 0 && !(MEM(x, y-1, z) & (FLAG_FREE | FLAG_PROCESSED)) && - !TestLine(CVector(pX, pY, pZ), CVector(pX, pY-StepY, pZ))) - MEM(x, y-1, z) |= FLAG_FREE; - if(y < ElementsY-1 && !(MEM(x, y+1, z) & (FLAG_FREE | FLAG_PROCESSED)) && - !TestLine(CVector(pX, pY, pZ), CVector(pX, pY+StepY, pZ))) - MEM(x, y+1, z) |= FLAG_FREE; - - if(z > 0 && !(MEM(x, y, z-1) & (FLAG_FREE | FLAG_PROCESSED)) && - !TestLine(CVector(pX, pY, pZ), CVector(pX, pY, pZ-StepZ))) - MEM(x, y, z-1) |= FLAG_FREE; - if(z < ElementsZ-1 && !(MEM(x, y, z+1) & (FLAG_FREE | FLAG_PROCESSED)) && - !TestLine(CVector(pX, pY, pZ), CVector(pX, pY, pZ+StepZ))) - MEM(x, y, z+1) |= FLAG_FREE; - - notDoneYet = true; - MEM(x, y, z) |= FLAG_PROCESSED; - } - } - } - }while(notDoneYet); - - bool done; - - // Find bound planes of free space - - // increase x, bounds in y and z - x = 0; - do{ - done = false; - int minA = 10000; - int minB = 10000; - int maxA = -10000; - int maxB = -10000; - for(y = 0; y < ElementsY; y++) - for(z = 0; z < ElementsZ; z++) - if(MEM(x, y, z) & FLAG_FREE){ - if(y + z < minA){ - minA = y + z; - aTestPointsX[NumTestPoints] = x; - aTestPointsY[NumTestPoints] = y; - aTestPointsZ[NumTestPoints] = z; - } - if(y + z > maxA){ - maxA = y + z; - aTestPointsX[NumTestPoints+1] = x; - aTestPointsY[NumTestPoints+1] = y; - aTestPointsZ[NumTestPoints+1] = z; - } - if(y - z < minB){ - minB = y - z; - aTestPointsX[NumTestPoints+2] = x; - aTestPointsY[NumTestPoints+2] = y; - aTestPointsZ[NumTestPoints+2] = z; - } - if(y - z > maxB){ - maxB = y - z; - aTestPointsX[NumTestPoints+3] = x; - aTestPointsY[NumTestPoints+3] = y; - aTestPointsZ[NumTestPoints+3] = z; - } - done = true; - } - x++; - }while(!done); - NumTestPoints += 4; - - // decrease x, bounds in y and z - x = ElementsX-1; - do{ - done = false; - int minA = 10000; - int minB = 10000; - int maxA = -10000; - int maxB = -10000; - for(y = 0; y < ElementsY; y++) - for(z = 0; z < ElementsZ; z++) - if(MEM(x, y, z) & FLAG_FREE){ - if(y + z < minA){ - minA = y + z; - aTestPointsX[NumTestPoints] = x; - aTestPointsY[NumTestPoints] = y; - aTestPointsZ[NumTestPoints] = z; - } - if(y + z > maxA){ - maxA = y + z; - aTestPointsX[NumTestPoints+1] = x; - aTestPointsY[NumTestPoints+1] = y; - aTestPointsZ[NumTestPoints+1] = z; - } - if(y - z < minB){ - minB = y - z; - aTestPointsX[NumTestPoints+2] = x; - aTestPointsY[NumTestPoints+2] = y; - aTestPointsZ[NumTestPoints+2] = z; - } - if(y - z > maxB){ - maxB = y - z; - aTestPointsX[NumTestPoints+3] = x; - aTestPointsY[NumTestPoints+3] = y; - aTestPointsZ[NumTestPoints+3] = z; - } - done = true; - } - x--; - }while(!done); - NumTestPoints += 4; - - // increase y, bounds in x and z - y = 0; - do{ - done = false; - int minA = 10000; - int minB = 10000; - int maxA = -10000; - int maxB = -10000; - for(x = 0; x < ElementsX; x++) - for(z = 0; z < ElementsZ; z++) - if(MEM(x, y, z) & FLAG_FREE){ - if(x + z < minA){ - minA = x + z; - aTestPointsX[NumTestPoints] = x; - aTestPointsY[NumTestPoints] = y; - aTestPointsZ[NumTestPoints] = z; - } - if(x + z > maxA){ - maxA = x + z; - aTestPointsX[NumTestPoints+1] = x; - aTestPointsY[NumTestPoints+1] = y; - aTestPointsZ[NumTestPoints+1] = z; - } - if(x - z < minB){ - minB = x - z; - aTestPointsX[NumTestPoints+2] = x; - aTestPointsY[NumTestPoints+2] = y; - aTestPointsZ[NumTestPoints+2] = z; - } - if(x - z > maxB){ - maxB = x - z; - aTestPointsX[NumTestPoints+3] = x; - aTestPointsY[NumTestPoints+3] = y; - aTestPointsZ[NumTestPoints+3] = z; - } - done = true; - } - y++; - }while(!done); - NumTestPoints += 4; - - // decrease y, bounds in x and z - y = ElementsY-1; - do{ - done = false; - int minA = 10000; - int minB = 10000; - int maxA = -10000; - int maxB = -10000; - for(x = 0; x < ElementsX; x++) - for(z = 0; z < ElementsZ; z++) - if(MEM(x, y, z) & FLAG_FREE){ - if(x + z < minA){ - minA = x + z; - aTestPointsX[NumTestPoints] = x; - aTestPointsY[NumTestPoints] = y; - aTestPointsZ[NumTestPoints] = z; - } - if(x + z > maxA){ - maxA = x + z; - aTestPointsX[NumTestPoints+1] = x; - aTestPointsY[NumTestPoints+1] = y; - aTestPointsZ[NumTestPoints+1] = z; - } - if(x - z < minB){ - minB = x - z; - aTestPointsX[NumTestPoints+2] = x; - aTestPointsY[NumTestPoints+2] = y; - aTestPointsZ[NumTestPoints+2] = z; - } - if(x - z > maxB){ - maxB = x - z; - aTestPointsX[NumTestPoints+3] = x; - aTestPointsY[NumTestPoints+3] = y; - aTestPointsZ[NumTestPoints+3] = z; - } - done = true; - } - y--; - }while(!done); - NumTestPoints += 4; - - // increase z, bounds in x and y - z = 0; - do{ - done = false; - int minA = 10000; - int minB = 10000; - int maxA = -10000; - int maxB = -10000; - for(x = 0; x < ElementsX; x++) - for(y = 0; y < ElementsY; y++) - if(MEM(x, y, z) & FLAG_FREE){ - if(x + y < minA){ - minA = x + y; - aTestPointsX[NumTestPoints] = x; - aTestPointsY[NumTestPoints] = y; - aTestPointsZ[NumTestPoints] = z; - } - if(x + y > maxA){ - maxA = x + y; - aTestPointsX[NumTestPoints+1] = x; - aTestPointsY[NumTestPoints+1] = y; - aTestPointsZ[NumTestPoints+1] = z; - } - if(x - y < minB){ - minB = x - y; - aTestPointsX[NumTestPoints+2] = x; - aTestPointsY[NumTestPoints+2] = y; - aTestPointsZ[NumTestPoints+2] = z; - } - if(x - y > maxB){ - maxB = x - y; - aTestPointsX[NumTestPoints+3] = x; - aTestPointsY[NumTestPoints+3] = y; - aTestPointsZ[NumTestPoints+3] = z; - } - done = true; - } - z++; - }while(!done); - NumTestPoints += 4; - - // decrease z, bounds in x and y - z = ElementsZ-1; - do{ - done = false; - int minA = 10000; - int minB = 10000; - int maxA = -10000; - int maxB = -10000; - for(x = 0; x < ElementsX; x++) - for(y = 0; y < ElementsY; y++) - if(MEM(x, y, z) & FLAG_FREE){ - if(x + y < minA){ - minA = x + y; - aTestPointsX[NumTestPoints] = x; - aTestPointsY[NumTestPoints] = y; - aTestPointsZ[NumTestPoints] = z; - } - if(x + y > maxA){ - maxA = x + y; - aTestPointsX[NumTestPoints+1] = x; - aTestPointsY[NumTestPoints+1] = y; - aTestPointsZ[NumTestPoints+1] = z; - } - if(x - y < minB){ - minB = x - y; - aTestPointsX[NumTestPoints+2] = x; - aTestPointsY[NumTestPoints+2] = y; - aTestPointsZ[NumTestPoints+2] = z; - } - if(x - y > maxB){ - maxB = x - y; - aTestPointsX[NumTestPoints+3] = x; - aTestPointsY[NumTestPoints+3] = y; - aTestPointsZ[NumTestPoints+3] = z; - } - done = true; - } - z--; - }while(!done); - NumTestPoints += 4; - - // divide the axis aligned bounding planes into 4 and place some test points - - // x = 0 plane - MinValY = 999999; - MinValZ = 999999; - MaxValY = 0; - MaxValZ = 0; - for(y = 0; y < ElementsY; y++) - for(z = 0; z < ElementsZ; z++) - if(MEM(0, y, z) & FLAG_FREE){ - if(y < MinValY) MinValY = y; - if(z < MinValZ) MinValZ = z; - if(y > MaxValY) MaxValY = y; - if(z > MaxValZ) MaxValZ = z; - } - // pick 4 points in the found bounds and add new test points - if(MaxValY != 0 && MaxValZ != 0) - for(Point1 = 0; Point1 < 2; Point1++) - for(Point2 = 0; Point2 < 2; Point2++){ - NewPointY = (Point1 + 0.5f)*(MaxValY - MinValY)*0.5f + MinValY; - NewPointZ = (Point2 + 0.5f)*(MaxValZ - MinValZ)*0.5f + MinValZ; - if(MEM(0, NewPointY, NewPointZ) & FLAG_FREE){ - aTestPointsX[NumTestPoints] = 0; - aTestPointsY[NumTestPoints] = NewPointY; - aTestPointsZ[NumTestPoints] = NewPointZ; - NumTestPoints++; - } - } - - // x = ElementsX-1 plane - MinValY = 999999; - MinValZ = 999999; - MaxValY = 0; - MaxValZ = 0; - for(y = 0; y < ElementsY; y++) - for(z = 0; z < ElementsZ; z++) - if(MEM(ElementsX-1, y, z) & FLAG_FREE){ - if(y < MinValY) MinValY = y; - if(z < MinValZ) MinValZ = z; - if(y > MaxValY) MaxValY = y; - if(z > MaxValZ) MaxValZ = z; - } - // pick 4 points in the found bounds and add new test points - if(MaxValY != 0 && MaxValZ != 0) - for(Point1 = 0; Point1 < 2; Point1++) - for(Point2 = 0; Point2 < 2; Point2++){ - NewPointY = (Point1 + 0.5f)*(MaxValY - MinValY)*0.5f + MinValY; - NewPointZ = (Point2 + 0.5f)*(MaxValZ - MinValZ)*0.5f + MinValZ; - if(MEM(ElementsX-1, NewPointY, NewPointZ) & FLAG_FREE){ - aTestPointsX[NumTestPoints] = ElementsX-1; - aTestPointsY[NumTestPoints] = NewPointY; - aTestPointsZ[NumTestPoints] = NewPointZ; - NumTestPoints++; - } - } - - // y = 0 plane - MinValX = 999999; - MinValZ = 999999; - MaxValX = 0; - MaxValZ = 0; - for(x = 0; x < ElementsX; x++) - for(z = 0; z < ElementsZ; z++) - if(MEM(x, 0, z) & FLAG_FREE){ - if(x < MinValX) MinValX = x; - if(z < MinValZ) MinValZ = z; - if(x > MaxValX) MaxValX = x; - if(z > MaxValZ) MaxValZ = z; - } - // pick 4 points in the found bounds and add new test points - if(MaxValX != 0 && MaxValZ != 0) - for(Point1 = 0; Point1 < 2; Point1++) - for(Point2 = 0; Point2 < 2; Point2++){ - NewPointX = (Point1 + 0.5f)*(MaxValX - MinValX)*0.5f + MinValX; - NewPointZ = (Point2 + 0.5f)*(MaxValZ - MinValZ)*0.5f + MinValZ; - if(MEM(NewPointX, 0, NewPointZ) & FLAG_FREE){ - aTestPointsX[NumTestPoints] = NewPointX; - aTestPointsY[NumTestPoints] = 0; - aTestPointsZ[NumTestPoints] = NewPointZ; - NumTestPoints++; - } - } - - // y = ElementsY-1 plane - MinValX = 999999; - MinValZ = 999999; - MaxValX = 0; - MaxValZ = 0; - for(x = 0; x < ElementsX; x++) - for(z = 0; z < ElementsZ; z++) - if(MEM(x, ElementsY-1, z) & FLAG_FREE){ - if(x < MinValX) MinValX = x; - if(z < MinValZ) MinValZ = z; - if(x > MaxValX) MaxValX = x; - if(z > MaxValZ) MaxValZ = z; - } - // pick 4 points in the found bounds and add new test points - if(MaxValX != 0 && MaxValZ != 0) - for(Point1 = 0; Point1 < 2; Point1++) - for(Point2 = 0; Point2 < 2; Point2++){ - NewPointX = (Point1 + 0.5f)*(MaxValX - MinValX)*0.5f + MinValX; - NewPointZ = (Point2 + 0.5f)*(MaxValZ - MinValZ)*0.5f + MinValZ; - if(MEM(NewPointX, ElementsY-1, NewPointZ) & FLAG_FREE){ - aTestPointsX[NumTestPoints] = NewPointX; - aTestPointsY[NumTestPoints] = ElementsY-1; - aTestPointsZ[NumTestPoints] = NewPointZ; - NumTestPoints++; - } - } - - // z = 0 plane - MinValX = 999999; - MinValY = 999999; - MaxValX = 0; - MaxValY = 0; - for(x = 0; x < ElementsX; x++) - for(y = 0; y < ElementsY; y++) - if(MEM(x, y, 0) & FLAG_FREE){ - if(x < MinValX) MinValX = x; - if(y < MinValY) MinValY = y; - if(x > MaxValX) MaxValX = x; - if(y > MaxValY) MaxValY = y; - } - // pick 4 points in the found bounds and add new test points - if(MaxValX != 0 && MaxValY != 0) - for(Point1 = 0; Point1 < 2; Point1++) - for(Point2 = 0; Point2 < 2; Point2++){ - NewPointX = (Point1 + 0.5f)*(MaxValX - MinValX)*0.5f + MinValX; - NewPointY = (Point2 + 0.5f)*(MaxValY - MinValY)*0.5f + MinValY; - if(MEM(NewPointX, NewPointY, 0) & FLAG_FREE){ - aTestPointsX[NumTestPoints] = NewPointX; - aTestPointsY[NumTestPoints] = NewPointY; - aTestPointsZ[NumTestPoints] = 0; - NumTestPoints++; - } - } - - // z = ElementsZ-1 plane - MinValX = 999999; - MinValY = 999999; - MaxValX = 0; - MaxValY = 0; - for(x = 0; x < ElementsX; x++) - for(y = 0; y < ElementsY; y++) - if(MEM(x, y, ElementsZ-1) & FLAG_FREE){ - if(x < MinValX) MinValX = x; - if(y < MinValY) MinValY = y; - if(x > MaxValX) MaxValX = x; - if(y > MaxValY) MaxValY = y; - } - // pick 4 points in the found bounds and add new test points - if(MaxValX != 0 && MaxValY != 0) - for(Point1 = 0; Point1 < 2; Point1++) - for(Point2 = 0; Point2 < 2; Point2++){ - NewPointX = (Point1 + 0.5f)*(MaxValX - MinValX)*0.5f + MinValX; - NewPointY = (Point2 + 0.5f)*(MaxValY - MinValY)*0.5f + MinValY; - if(MEM(NewPointX, NewPointY, ElementsZ-1) & FLAG_FREE){ - aTestPointsX[NumTestPoints] = NewPointX; - aTestPointsY[NumTestPoints] = NewPointY; - aTestPointsZ[NumTestPoints] = ElementsZ-1; - NumTestPoints++; - } - } - - // add some hardcoded test points - for(int i = 0; i < ARRAY_SIZE(ExtraFudgePointsCoors); i++) - if(PointFallsWithinZone(ExtraFudgePointsCoors[i], 0.0f)){ - x = ElementsX * (ExtraFudgePointsCoors[i].x-minx)/(maxx-minx); - y = ElementsY * (ExtraFudgePointsCoors[i].y-miny)/(maxy-miny); - z = ElementsZ * (ExtraFudgePointsCoors[i].z-minz)/(maxz-minz); - if(MEM(x, y, z) & FLAG_FREE){ - aTestPointsX[NumTestPoints] = x; - aTestPointsY[NumTestPoints] = y; - aTestPointsZ[NumTestPoints] = z; - NumTestPoints++; - } - } - - // remove duplicate points - for(int i = 0; i < NumTestPoints; i++) - for(int j = i+1; j < NumTestPoints; j++) - if(aTestPointsX[j] == aTestPointsX[i] && - aTestPointsY[j] == aTestPointsY[i] && - aTestPointsZ[j] == aTestPointsZ[i]){ - // get rid of [j] - for(int k = j; k < NumTestPoints-1; k++){ - aTestPointsX[k] = aTestPointsX[k+1]; - aTestPointsY[k] = aTestPointsY[k+1]; - aTestPointsZ[k] = aTestPointsZ[k+1]; - } - NumTestPoints--; - } - - // convert points to floating point - for(int i = 0; i < NumTestPoints; i++){ - aTestPoints[i].x = aTestPointsX[i]*StepX + minx; - aTestPoints[i].y = aTestPointsY[i]*StepY + miny; - aTestPoints[i].z = aTestPointsZ[i]*StepZ + minz; - } - - CZNumber++; - - delete[] pMem; - pMem = nil; -} - -bool -CCullZone::TestEntityVisibilityFromCullZone(CEntity *entity, float extraDist, CEntity *LODentity) -{ - CColModel *colmodel = entity->GetColModel(); - float boundMaxX = colmodel->boundingBox.max.x; - float boundMaxY = colmodel->boundingBox.max.y; - float boundMaxZ = colmodel->boundingBox.max.z; - float boundMinX = colmodel->boundingBox.min.x; - float boundMinY = colmodel->boundingBox.min.y; - float boundMinZ = colmodel->boundingBox.min.z; - if(LODentity){ - colmodel = LODentity->GetColModel(); - boundMaxX = Max(boundMaxX, colmodel->boundingBox.max.x); - boundMaxY = Max(boundMaxY, colmodel->boundingBox.max.y); - boundMaxZ = Max(boundMaxZ, colmodel->boundingBox.max.z); - boundMinX = Min(boundMinX, colmodel->boundingBox.min.x); - boundMinY = Min(boundMinY, colmodel->boundingBox.min.y); - boundMinZ = Min(boundMinZ, colmodel->boundingBox.min.z); - } - - if(boundMaxZ-boundMinZ + extraDist < 0.5f) - boundMaxZ = boundMinZ + 0.5f; - else - boundMaxZ += extraDist; - - CVector vecMin = entity->GetMatrix() * CVector(boundMinX, boundMinY, boundMinZ); - CVector vecMaxX = entity->GetMatrix() * CVector(boundMaxX, boundMinY, boundMinZ); - CVector vecMaxY = entity->GetMatrix() * CVector(boundMinX, boundMaxY, boundMinZ); - CVector vecMaxZ = entity->GetMatrix() * CVector(boundMinX, boundMinY, boundMaxZ); - CVector dirx = vecMaxX - vecMin; - CVector diry = vecMaxY - vecMin; - CVector dirz = vecMaxZ - vecMin; - - // If building intersects zone at all, it's visible - int x, y, z; - for(x = 0; x < 9; x++){ - CVector posX = vecMin + x/8.0f*dirx; - for(y = 0; y < 9; y++){ - CVector posY = posX + y/8.0f*diry; - for(z = 0; z < 9; z++){ - CVector posZ = posY + z/8.0f*dirz; - if(PointFallsWithinZone(posZ, 2.0f)) - return true; - } - } - } - - float distToZone = CalcDistToCullZone(entity->GetPosition().x, entity->GetPosition().y)/15.0f; - distToZone = Max(distToZone, 7.0f); - int numX = (boundMaxX - boundMinX)/distToZone + 2.0f; - int numY = (boundMaxY - boundMinY)/distToZone + 2.0f; - int numZ = (boundMaxZ - boundMinZ)/distToZone + 2.0f; - - float stepX = 1.0f/(numX-1); - float stepY = 1.0f/(numY-1); - float stepZ = 1.0f/(numZ-1); - float midX = (boundMaxX + boundMinX)/2.0f; - float midY = (boundMaxY + boundMinY)/2.0f; - float midZ = (boundMaxZ + boundMinZ)/2.0f; - - // check both xy planes - for(int i = 0; i < NumTestPoints; i++){ - CVector testPoint = aTestPoints[i]; - CVector mid = entity->GetMatrix() * CVector(midX, midY, midZ); - mid.z += 0.1f; - if(DoThoroughLineTest(testPoint, mid, entity)) - return true; - - CVector ray = entity->GetPosition() - testPoint; - - float dotX = DotProduct(ray, dirx); - float dotY = DotProduct(ray, diry); - float dotZ = DotProduct(ray, dirz); - - for(x = 0; x < numX; x++){ - CVector pMinZ = vecMin + x*stepX*dirx; - CVector pMaxZ = vecMin + x*stepX*dirx + dirz; - for(y = 0; y < numY; y++) - if(dotZ > 0.0f){ - if(DoThoroughLineTest(testPoint, pMinZ + y*stepY*diry, entity)) - return true; - }else{ - if(DoThoroughLineTest(testPoint, pMaxZ + y*stepY*diry, entity)) - return true; - } - } - - for(x = 0; x < numX; x++){ - CVector pMinY = vecMin + x*stepX*dirx; - CVector pMaxY = vecMin + x*stepX*dirx + diry; - for(z = 1; z < numZ-1; z++) // edge cases already handled - if(dotY > 0.0f){ - if(DoThoroughLineTest(testPoint, pMinY + z*stepZ*dirz, entity)) - return true; - }else{ - if(DoThoroughLineTest(testPoint, pMaxY + z*stepZ*dirz, entity)) - return true; - } - } - - for(y = 1; y < numY-1; y++){ // edge cases already handled - CVector pMinX = vecMin + y*stepY*diry; - CVector pMaxX = vecMin + y*stepY*diry + dirx; - for(z = 1; z < numZ-1; z++) // edge cases already handled - if(dotX > 0.0f){ - if(DoThoroughLineTest(testPoint, pMinX + z*stepZ*dirz, entity)) - return true; - }else{ - if(DoThoroughLineTest(testPoint, pMaxX + z*stepZ*dirz, entity)) - return true; - } - } - } - - return false; + assert(NumAttributeZones < NUMATTRIBZONES); + attrib = &aAttributeZones[NumAttributeZones++]; + attrib->minx = minx; + attrib->maxx = maxx; + attrib->miny = miny; + attrib->maxy = maxy; + attrib->minz = minz; + attrib->maxz = maxz; + attrib->attributes = flag; + attrib->wantedLevel = wantedLevel; } diff --git a/src/core/ZoneCull.h b/src/core/ZoneCull.h index 10742ffb..d7780caf 100644 --- a/src/core/ZoneCull.h +++ b/src/core/ZoneCull.h @@ -1,62 +1,5 @@ class CEntity; -class CCullZone -{ -public: - CVector position; - float minx; - float maxx; - float miny; - float maxy; - float minz; - float maxz; - - int32 m_indexStart; - int16 m_groupIndexCount[3]; // only useful during resolution stage - int16 m_numBuildings; - int16 m_numTreadablesPlus10m; - int16 m_numTreadables; - - void DoStuffLeavingZone(void); - static void DoStuffLeavingZone_OneBuilding(uint16 i); - static void DoStuffLeavingZone_OneTreadableBoth(uint16 i); - void DoStuffEnteringZone(void); - static void DoStuffEnteringZone_OneBuilding(uint16 i); - static void DoStuffEnteringZone_OneTreadablePlus10m(uint16 i); - static void DoStuffEnteringZone_OneTreadable(uint16 i); - - - static bool TestLine(CVector vec1, CVector vec2); - static bool DoThoroughLineTest(CVector vec1, CVector vec2, CEntity *testEntity); - float CalcDistToCullZoneSquared(float x, float y); - float CalcDistToCullZone(float x, float y) { return Sqrt(CalcDistToCullZoneSquared(x, y)); }; - bool IsEntityCloseEnoughToZone(CEntity* entity, bool checkLevel); - bool PointFallsWithinZone(CVector pos, float radius); - bool TestEntityVisibilityFromCullZone(CEntity *entity, float extraDist, CEntity *LODentity); - void FindTestPoints(); - - void GetGroupStartAndSize(int32 groupid, int32 &start, int32 &size) { - switch (groupid) { - case 0: - default: - // buildings - start = m_indexStart; - size = m_groupIndexCount[0]; - break; - case 1: - // treadables + 10m - start = m_groupIndexCount[0] + m_indexStart; - size = m_groupIndexCount[1]; - break; - case 2: - // treadables - start = m_groupIndexCount[0] + m_groupIndexCount[1] + m_indexStart; - size = m_groupIndexCount[2]; - break; - } - } -}; - enum eZoneAttribs { ATTRZONE_CAMCLOSEIN = 1, @@ -67,16 +10,19 @@ enum eZoneAttribs ATTRZONE_NOTCULLZONE = 0x20, ATTRZONE_DOINEEDCOLLISION = 0x40, ATTRZONE_SUBWAYVISIBLE = 0x80, + ATTRZONE_POLICEABANDONCARS = 0x100, + ATTRZONE_ROOMFORAUDIO = 0x200, + ATTRZONE_WATERFUDGE = 0x400, }; struct CAttributeZone { - float minx; - float maxx; - float miny; - float maxy; - float minz; - float maxz; + int16 minx; + int16 maxx; + int16 miny; + int16 maxy; + int16 minz; + int16 maxz; int16 attributes; int16 wantedLevel; }; @@ -84,27 +30,19 @@ struct CAttributeZone class CCullZones { public: - static int32 NumCullZones; - static CCullZone aZones[NUMCULLZONES]; static int32 NumAttributeZones; static CAttributeZone aAttributeZones[NUMATTRIBZONES]; - static uint16 aIndices[NUMZONEINDICES]; - static int16 aPointersToBigBuildingsForBuildings[NUMBUILDINGS]; - static int16 aPointersToBigBuildingsForTreadables[NUMTREADABLES]; static int32 CurrentWantedLevelDrop_Player; static int32 CurrentFlags_Camera; static int32 CurrentFlags_Player; - static int32 OldCullZone; - static int32 EntityIndicesUsed; static bool bCurrentSubwayIsInvisible; - static bool bCullZonesDisabled; + static bool bAtBeachForAudio; static void Init(void); - static void ResolveVisibilities(void); static void Update(void); + static void UpdateAtBeachForAudio(void); static void ForceCullZoneCoors(CVector coors); - static int32 FindCullZoneForCoors(CVector coors); static int32 FindAttributesForCoors(CVector coors, int32 *wantedLevel); static CAttributeZone *FindZoneWithStairsAttributeForPlayer(void); static void MarkSubwayAsInvisible(bool visible); @@ -120,18 +58,8 @@ public: static bool DoINeedToLoadCollision(void) { return (CurrentFlags_Player & ATTRZONE_DOINEEDCOLLISION) != 0; } static bool PlayerNoRain(void) { return (CurrentFlags_Player & ATTRZONE_NORAIN) != 0; } static bool CamNoRain(void) { return (CurrentFlags_Camera & ATTRZONE_NORAIN) != 0; } + static bool PoliceAbandonCars(void) { return (CurrentFlags_Camera & ATTRZONE_POLICEABANDONCARS) != 0; } + static bool InRoomForAudio(void) { return (CurrentFlags_Camera & ATTRZONE_ROOMFORAUDIO) != 0; } + static bool WaterFudge(void) { return (CurrentFlags_Camera & ATTRZONE_WATERFUDGE) != 0; } static int32 GetWantedLevelDrop(void) { return CurrentWantedLevelDrop_Player; } - - static void BuildListForBigBuildings(); - static void DoVisibilityTestCullZone(int zoneId, bool doIt); - static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set); - - static void CompressIndicesArray(); - static bool PickRandomSetForGroup(int32 zone, int32 group, uint16 *set); - static void ReplaceSetForAllGroups(uint16 *set, uint16 setid); - static void TidyUpAndMergeLists(uint16 *extraIndices, int32 numExtraIndices); - - // debug - static bool LoadTempFile(void); - static void SaveTempFile(void); }; diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp index 82fbc047..93eca199 100644 --- a/src/core/Zones.cpp +++ b/src/core/Zones.cpp @@ -10,51 +10,22 @@ #include "Timer.h" #include "SaveBuf.h" -#ifdef COMPATIBLE_SAVES -#define ZONEARRAY_SAVE_SIZE 0xAF0 -#define MAPZONEARRAY_SAVE_SIZE 0x578 -#else -#define ZONEARRAY_SAVE_SIZE sizeof(ZoneArray) -#define MAPZONEARRAY_SAVE_SIZE sizeof(MapZoneArray) -#endif - eLevelName CTheZones::m_CurrLevel; -CZone *CTheZones::m_pPlayersZone; int16 CTheZones::FindIndex; uint16 CTheZones::NumberOfAudioZones; int16 CTheZones::AudioZoneArray[NUMAUDIOZONES]; uint16 CTheZones::TotalNumberOfMapZones; -uint16 CTheZones::TotalNumberOfZones; -CZone CTheZones::ZoneArray[NUMZONES]; +uint16 CTheZones::TotalNumberOfInfoZones; +uint16 CTheZones::TotalNumberOfNavigationZones; +CZone CTheZones::InfoZoneArray[NUMINFOZONES]; CZone CTheZones::MapZoneArray[NUMMAPZONES]; +CZone CTheZones::NavigationZoneArray[NUMNAVIGZONES]; uint16 CTheZones::TotalNumberOfZoneInfos; -CZoneInfo CTheZones::ZoneInfoArray[2*NUMZONES]; - -#define SWAPF(a, b) { float t; t = a; a = b; b = t; } +CZoneInfo CTheZones::ZoneInfoArray[2*NUMINFOZONES]; -inline bool IsNormalZone(int type) { return type == ZONE_DEFAULT || type == ZONE_NAVIG || type == ZONE_INFO; } -static void -CheckZoneInfo(CZoneInfo *info) -{ - assert(info->carThreshold[0] >= 0); - assert(info->carThreshold[0] <= info->carThreshold[1]); - assert(info->carThreshold[1] <= info->carThreshold[2]); - assert(info->carThreshold[2] <= info->carThreshold[3]); - assert(info->carThreshold[3] <= info->carThreshold[4]); - assert(info->carThreshold[4] <= info->carThreshold[5]); - assert(info->carThreshold[5] <= info->copThreshold); - assert(info->copThreshold <= info->gangThreshold[0]); - assert(info->gangThreshold[0] <= info->gangThreshold[1]); - assert(info->gangThreshold[1] <= info->gangThreshold[2]); - assert(info->gangThreshold[2] <= info->gangThreshold[3]); - assert(info->gangThreshold[3] <= info->gangThreshold[4]); - assert(info->gangThreshold[4] <= info->gangThreshold[5]); - assert(info->gangThreshold[5] <= info->gangThreshold[6]); - assert(info->gangThreshold[6] <= info->gangThreshold[7]); - assert(info->gangThreshold[7] <= info->gangThreshold[8]); -} +#define SWAPF(a, b) { float t; t = a; a = b; b = t; } wchar* CZone::GetTranslatedName(void) @@ -65,66 +36,89 @@ CZone::GetTranslatedName(void) void CTheZones::Init(void) { - int i; + int i, j; for(i = 0; i < NUMAUDIOZONES; i++) AudioZoneArray[i] = -1; NumberOfAudioZones = 0; - for(i = 0; i < NUMZONES; i++) - memset(&ZoneArray[i], 0, sizeof(CZone)); - - CZoneInfo *zonei; - int x = 1000/6; - for(i = 0; i < 2*NUMZONES; i++){ - zonei = &ZoneInfoArray[i]; - zonei->carDensity = 10; - zonei->carThreshold[0] = x; - zonei->carThreshold[1] = zonei->carThreshold[0] + x; - zonei->carThreshold[2] = zonei->carThreshold[1] + x; - zonei->carThreshold[3] = zonei->carThreshold[2] + x; - zonei->carThreshold[4] = zonei->carThreshold[3]; - zonei->carThreshold[5] = zonei->carThreshold[4]; - zonei->copThreshold = zonei->carThreshold[5] + x; - zonei->gangThreshold[0] = zonei->copThreshold; - zonei->gangThreshold[1] = zonei->gangThreshold[0]; - zonei->gangThreshold[2] = zonei->gangThreshold[1]; - zonei->gangThreshold[3] = zonei->gangThreshold[2]; - zonei->gangThreshold[4] = zonei->gangThreshold[3]; - zonei->gangThreshold[5] = zonei->gangThreshold[4]; - zonei->gangThreshold[6] = zonei->gangThreshold[5]; - zonei->gangThreshold[7] = zonei->gangThreshold[6]; - zonei->gangThreshold[8] = zonei->gangThreshold[7]; - CheckZoneInfo(zonei); + for(i = 0; i < NUMNAVIGZONES; i++) + memset(&NavigationZoneArray[i], 0, sizeof(CZone)); + + for(i = 0; i < NUMINFOZONES; i++) + memset(&InfoZoneArray[i], 0, sizeof(CZone)); + + int x = 1000/9; + for(i = 0; i < 2*NUMINFOZONES; i++){ + // Cars + + ZoneInfoArray[i].carDensity = 10; + ZoneInfoArray[i].carThreshold[0] = x; + ZoneInfoArray[i].carThreshold[1] = ZoneInfoArray[i].carThreshold[0] + x; + ZoneInfoArray[i].carThreshold[2] = ZoneInfoArray[i].carThreshold[1] + x; + ZoneInfoArray[i].carThreshold[3] = ZoneInfoArray[i].carThreshold[2] + x; + ZoneInfoArray[i].carThreshold[4] = ZoneInfoArray[i].carThreshold[3] + x; + ZoneInfoArray[i].carThreshold[5] = ZoneInfoArray[i].carThreshold[4] + x; + ZoneInfoArray[i].carThreshold[6] = ZoneInfoArray[i].carThreshold[5] + x; + ZoneInfoArray[i].carThreshold[7] = ZoneInfoArray[i].carThreshold[6] + x; + ZoneInfoArray[i].carThreshold[8] = 1000; + + ZoneInfoArray[i].boatThreshold[0] = 500; + ZoneInfoArray[i].boatThreshold[1] = 1000; + + // What's going on here? this looks more like density + ZoneInfoArray[i].copThreshold = 50; + for(j = 0; j < NUM_GANGS; j++) + ZoneInfoArray[i].gangThreshold[j] = ZoneInfoArray[i].copThreshold; + + // Peds + + ZoneInfoArray[i].pedDensity = 12; + + // What's going on here? this looks more like density + ZoneInfoArray[i].copPedThreshold = 50; + for(j = 0; j < NUM_GANGS; j++) + ZoneInfoArray[i].gangPedThreshold[j] = ZoneInfoArray[i].copPedThreshold; + + ZoneInfoArray[i].pedGroup = 0; } TotalNumberOfZoneInfos = 1; // why 1? - TotalNumberOfZones = 1; + TotalNumberOfNavigationZones = 1; + TotalNumberOfInfoZones = 1; + + strcpy(InfoZoneArray[0].name, "CITYINF"); + InfoZoneArray[0].minx = -2400.0f; + InfoZoneArray[0].miny = -2000.0f; + InfoZoneArray[0].minz = -500.0f; + InfoZoneArray[0].maxx = 1600.0f; + InfoZoneArray[0].maxy = 2000.0f; + InfoZoneArray[0].maxz = 500.0f; + InfoZoneArray[0].level = LEVEL_GENERIC; + InfoZoneArray[0].type = ZONE_INFO; + + strcpy(NavigationZoneArray[0].name, "VICE_C"); + NavigationZoneArray[0].minx = -2400.0f; + NavigationZoneArray[0].miny = -2000.0f; + NavigationZoneArray[0].minz = -500.0f; + NavigationZoneArray[0].maxx = 1600.0f; + NavigationZoneArray[0].maxy = 2000.0f; + NavigationZoneArray[0].maxz = 500.0f; + NavigationZoneArray[0].level = LEVEL_GENERIC; + NavigationZoneArray[0].type = ZONE_DEFAULT; m_CurrLevel = LEVEL_GENERIC; - m_pPlayersZone = &ZoneArray[0]; - - strcpy(ZoneArray[0].name, "CITYZON"); - ZoneArray[0].minx = -4000.0f; - ZoneArray[0].miny = -4000.0f; - ZoneArray[0].minz = -500.0f; - ZoneArray[0].maxx = 4000.0f; - ZoneArray[0].maxy = 4000.0f; - ZoneArray[0].maxz = 500.0f; - ZoneArray[0].level = LEVEL_GENERIC; for(i = 0; i < NUMMAPZONES; i++){ memset(&MapZoneArray[i], 0, sizeof(CZone)); MapZoneArray[i].type = ZONE_MAPZONE; } - TotalNumberOfMapZones = 1; - strcpy(MapZoneArray[0].name, "THEMAP"); - MapZoneArray[0].minx = -4000.0f; - MapZoneArray[0].miny = -4000.0f; + MapZoneArray[0].minx = -2400.0f; + MapZoneArray[0].miny = -2000.0f; MapZoneArray[0].minz = -500.0f; - MapZoneArray[0].maxx = 4000.0f; - MapZoneArray[0].maxy = 4000.0f; + MapZoneArray[0].maxx = 1600.0f; + MapZoneArray[0].maxy = 2000.0f; MapZoneArray[0].maxz = 500.0f; MapZoneArray[0].level = LEVEL_GENERIC; } @@ -138,7 +132,6 @@ CTheZones::Update(void) #endif CVector pos; pos = FindPlayerCoors(); - m_pPlayersZone = FindSmallestZonePosition(&pos); m_CurrLevel = GetLevelFromPosition(&pos); } @@ -148,8 +141,8 @@ CTheZones::CreateZone(char *name, eZoneType type, float maxx, float maxy, float maxz, eLevelName level) { + char tmpname[24]; char *p; - char tmpname[8]; if(minx > maxx) SWAPF(minx, maxx); if(miny > maxy) SWAPF(miny, maxy); @@ -158,62 +151,81 @@ CTheZones::CreateZone(char *name, eZoneType type, // make upper case for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p); - // add zone strncpy(tmpname, name, 7); tmpname[7] = '\0'; - strcpy(ZoneArray[TotalNumberOfZones].name, tmpname); - ZoneArray[TotalNumberOfZones].type = type; - ZoneArray[TotalNumberOfZones].minx = minx; - ZoneArray[TotalNumberOfZones].miny = miny; - ZoneArray[TotalNumberOfZones].minz = minz; - ZoneArray[TotalNumberOfZones].maxx = maxx; - ZoneArray[TotalNumberOfZones].maxy = maxy; - ZoneArray[TotalNumberOfZones].maxz = maxz; - ZoneArray[TotalNumberOfZones].level = level; - if(IsNormalZone(type)){ - ZoneArray[TotalNumberOfZones].zoneinfoDay = TotalNumberOfZoneInfos++; - ZoneArray[TotalNumberOfZones].zoneinfoNight = TotalNumberOfZoneInfos++; - } - TotalNumberOfZones++; -} - -void -CTheZones::CreateMapZone(char *name, eZoneType type, - float minx, float miny, float minz, - float maxx, float maxy, float maxz, - eLevelName level) -{ - CZone *zone; - char *p; - - if(minx > maxx) SWAPF(minx, maxx); - if(miny > maxy) SWAPF(miny, maxy); - if(minz > maxz) SWAPF(minz, maxz); - - // make upper case - for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p); // add zone - zone = &MapZoneArray[TotalNumberOfMapZones++]; - strncpy(zone->name, name, 7); - zone->name[7] = '\0'; - zone->type = type; - zone->minx = minx; - zone->miny = miny; - zone->minz = minz; - zone->maxx = maxx; - zone->maxy = maxy; - zone->maxz = maxz; - zone->level = level; + switch(type){ + case ZONE_DEFAULT: + case ZONE_NAVIG: + assert(TotalNumberOfNavigationZones < NUMNAVIGZONES); + strcpy(NavigationZoneArray[TotalNumberOfNavigationZones].name, tmpname); + NavigationZoneArray[TotalNumberOfNavigationZones].type = type; + NavigationZoneArray[TotalNumberOfNavigationZones].minx = minx; + NavigationZoneArray[TotalNumberOfNavigationZones].miny = miny; + NavigationZoneArray[TotalNumberOfNavigationZones].minz = minz; + NavigationZoneArray[TotalNumberOfNavigationZones].maxx = maxx; + NavigationZoneArray[TotalNumberOfNavigationZones].maxy = maxy; + NavigationZoneArray[TotalNumberOfNavigationZones].maxz = maxz; + NavigationZoneArray[TotalNumberOfNavigationZones].level = level; + TotalNumberOfNavigationZones++; + break; + case ZONE_INFO: + assert(TotalNumberOfInfoZones < NUMINFOZONES); + strcpy(InfoZoneArray[TotalNumberOfInfoZones].name, tmpname); + InfoZoneArray[TotalNumberOfInfoZones].type = type; + InfoZoneArray[TotalNumberOfInfoZones].minx = minx; + InfoZoneArray[TotalNumberOfInfoZones].miny = miny; + InfoZoneArray[TotalNumberOfInfoZones].minz = minz; + InfoZoneArray[TotalNumberOfInfoZones].maxx = maxx; + InfoZoneArray[TotalNumberOfInfoZones].maxy = maxy; + InfoZoneArray[TotalNumberOfInfoZones].maxz = maxz; + InfoZoneArray[TotalNumberOfInfoZones].level = level; + InfoZoneArray[TotalNumberOfInfoZones].zoneinfoDay = TotalNumberOfZoneInfos++; + InfoZoneArray[TotalNumberOfInfoZones].zoneinfoNight = TotalNumberOfZoneInfos++; + TotalNumberOfInfoZones++; + break; + case ZONE_MAPZONE: + assert(TotalNumberOfMapZones < NUMMAPZONES); + strcpy(MapZoneArray[TotalNumberOfMapZones].name, tmpname); + MapZoneArray[TotalNumberOfMapZones].type = type; + MapZoneArray[TotalNumberOfMapZones].minx = minx; + MapZoneArray[TotalNumberOfMapZones].miny = miny; + MapZoneArray[TotalNumberOfMapZones].minz = minz; + MapZoneArray[TotalNumberOfMapZones].maxx = maxx; + MapZoneArray[TotalNumberOfMapZones].maxy = maxy; + MapZoneArray[TotalNumberOfMapZones].maxz = maxz; + MapZoneArray[TotalNumberOfMapZones].level = level; + TotalNumberOfMapZones++; + break; + } } void CTheZones::PostZoneCreation(void) { int i; - for(i = 1; i < TotalNumberOfZones; i++) - InsertZoneIntoZoneHierarchy(&ZoneArray[i]); + for(i = 1; i < TotalNumberOfNavigationZones; i++) + InsertZoneIntoZoneHierarchy(&NavigationZoneArray[i]); InitialiseAudioZoneArray(); +#ifndef MASTER + CheckZonesForOverlap(); +#endif +} + +void +CTheZones::CheckZonesForOverlap(void) +{ + int i, j; + char str[116]; + + for(i = 1; i < TotalNumberOfInfoZones; i++){ + ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[0]); + + for(j = 1; j < TotalNumberOfInfoZones; j++) + if(i != j && ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[j])) + sprintf(str, "Info zone %s contains %s\n", InfoZoneArray[j].name, InfoZoneArray[i].name); + } } void @@ -222,7 +234,7 @@ CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone) zone->child = nil; zone->parent = nil; zone->next = nil; - InsertZoneIntoZoneHierRecursive(zone, &ZoneArray[0]); + InsertZoneIntoZoneHierRecursive(zone, &NavigationZoneArray[0]); } bool @@ -314,34 +326,32 @@ CTheZones::GetLevelFromPosition(CVector const *v) } CZone* -CTheZones::FindSmallestZonePosition(const CVector *v) +CTheZones::FindInformationZoneForPosition(const CVector *v) { - CZone *best = &ZoneArray[0]; - // zone to test next - CZone *zone = ZoneArray[0].child; - while(zone) - // if in zone, descent into children - if(PointLiesWithinZone(v, zone)){ - best = zone; - zone = zone->child; - // otherwise try next zone - }else - zone = zone->next; - return best; + int i; +// char tmp[116]; +// if(!PointLiesWithinZone(v, &InfoZoneArray[0])) +// sprintf(tmp, "x = %.3f y= %.3f z = %.3f\n", v.x, v.y, v.z); + for(i = 1; i < TotalNumberOfInfoZones; i++) + if(PointLiesWithinZone(v, &InfoZoneArray[i])) + return &InfoZoneArray[i]; + return &InfoZoneArray[0]; } CZone* -CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type) +CTheZones::FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig) { CZone *best = nil; - if(ZoneArray[0].type == type) - best = &ZoneArray[0]; + if(findDefault && NavigationZoneArray[0].type == ZONE_DEFAULT || + findNavig && NavigationZoneArray[0].type == ZONE_NAVIG) + best = &NavigationZoneArray[0]; // zone to test next - CZone *zone = ZoneArray[0].child; + CZone *zone = NavigationZoneArray[0].child; while(zone) // if in zone, descent into children if(PointLiesWithinZone(v, zone)){ - if(zone->type == type) + if(findDefault && zone->type == ZONE_DEFAULT || + findNavig && zone->type == ZONE_NAVIG) best = zone; zone = zone->child; // otherwise try next zone @@ -350,35 +360,62 @@ CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type) return best; } -CZone* -CTheZones::FindSmallestZonePositionILN(const CVector *v) +int16 +CTheZones::FindZoneByLabelAndReturnIndex(char *name, eZoneType type) { - CZone *best = nil; - if(IsNormalZone(ZoneArray[0].type)) - best = &ZoneArray[0]; - // zone to test next - CZone *zone = ZoneArray[0].child; - while(zone) - // if in zone, descent into children - if(PointLiesWithinZone(v, zone)){ - if(IsNormalZone(zone->type)) - best = zone; - zone = zone->child; - // otherwise try next zone - }else - zone = zone->next; - return best; + char str[8]; + memset(str, 0, 8); + strncpy(str, name, 8); + switch(type){ + case ZONE_DEFAULT: + case ZONE_NAVIG: + for(FindIndex = 0; FindIndex < TotalNumberOfNavigationZones; FindIndex++) + if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0) + return FindIndex; + break; + + case ZONE_INFO: + for(FindIndex = 0; FindIndex < TotalNumberOfInfoZones; FindIndex++) + if(strcmp(GetInfoZone(FindIndex)->name, name) == 0) + return FindIndex; + break; + + case ZONE_MAPZONE: + for(FindIndex = 0; FindIndex < TotalNumberOfMapZones; FindIndex++) + if(strcmp(GetMapZone(FindIndex)->name, name) == 0) + return FindIndex; + break; + } + return -1; } int16 -CTheZones::FindZoneByLabelAndReturnIndex(Const char *name) +CTheZones::FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type) { char str[8]; + ++FindIndex; memset(str, 0, 8); strncpy(str, name, 8); - for(FindIndex = 0; FindIndex < TotalNumberOfZones; FindIndex++) - if(strcmp(GetZone(FindIndex)->name, name) == 0) - return FindIndex; + switch(type){ + case ZONE_DEFAULT: + case ZONE_NAVIG: + for(; FindIndex < TotalNumberOfNavigationZones; FindIndex++) + if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0) + return FindIndex; + break; + + case ZONE_INFO: + for(; FindIndex < TotalNumberOfInfoZones; FindIndex++) + if(strcmp(GetInfoZone(FindIndex)->name, name) == 0) + return FindIndex; + break; + + case ZONE_MAPZONE: + for(; FindIndex < TotalNumberOfMapZones; FindIndex++) + if(strcmp(GetMapZone(FindIndex)->name, name) == 0) + return FindIndex; + break; + } return -1; } @@ -386,7 +423,7 @@ CZoneInfo* CTheZones::GetZoneInfo(const CVector *v, uint8 day) { CZone *zone; - zone = FindSmallestZonePositionILN(v); + zone = FindInformationZoneForPosition(v); if(zone == nil) return &ZoneInfoArray[0]; return &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight]; @@ -397,6 +434,7 @@ CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info) { CZoneInfo *day, *night; float d, n; + int i; day = GetZoneInfo(pos, 1); night = GetZoneInfo(pos, 0); @@ -415,110 +453,78 @@ CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info) assert(d >= 0.0f && d <= 1.0f); n = 1.0f - d; } +#ifdef FIX_BUGS info->carDensity = day->carDensity * d + night->carDensity * n; - info->carThreshold[0] = day->carThreshold[0] * d + night->carThreshold[0] * n; - info->carThreshold[1] = day->carThreshold[1] * d + night->carThreshold[1] * n; - info->carThreshold[2] = day->carThreshold[2] * d + night->carThreshold[2] * n; - info->carThreshold[3] = day->carThreshold[3] * d + night->carThreshold[3] * n; - info->carThreshold[4] = day->carThreshold[4] * d + night->carThreshold[4] * n; - info->carThreshold[5] = day->carThreshold[5] * d + night->carThreshold[5] * n; - info->copThreshold = day->copThreshold * d + night->copThreshold * n; - info->gangThreshold[0] = day->gangThreshold[0] * d + night->gangThreshold[0] * n; - info->gangThreshold[1] = day->gangThreshold[1] * d + night->gangThreshold[1] * n; - info->gangThreshold[2] = day->gangThreshold[2] * d + night->gangThreshold[2] * n; - info->gangThreshold[3] = day->gangThreshold[3] * d + night->gangThreshold[3] * n; - info->gangThreshold[4] = day->gangThreshold[4] * d + night->gangThreshold[4] * n; - info->gangThreshold[5] = day->gangThreshold[5] * d + night->gangThreshold[5] * n; - info->gangThreshold[6] = day->gangThreshold[6] * d + night->gangThreshold[6] * n; - info->gangThreshold[7] = day->gangThreshold[7] * d + night->gangThreshold[7] * n; - info->gangThreshold[8] = day->gangThreshold[8] * d + night->gangThreshold[8] * n; + for(i = 0; i < ARRAY_SIZE(info->carThreshold); i++) + info->carThreshold[i] = day->carThreshold[i] * d + night->carThreshold[i] * n; + for(i = 0; i < ARRAY_SIZE(info->boatThreshold); i++) + info->boatThreshold[i] = day->boatThreshold[i] * d + night->boatThreshold[i] * n; + for(i = 0; i < ARRAY_SIZE(info->gangThreshold); i++) + info->gangThreshold[i] = day->gangThreshold[i] * d + night->gangThreshold[i] * n; + info->copThreshold = day->copThreshold * d + night->copThreshold * n; info->pedDensity = day->pedDensity * d + night->pedDensity * n; - info->copDensity = day->copDensity * d + night->copDensity * n; - info->gangDensity[0] = day->gangDensity[0] * d + night->gangDensity[0] * n; - info->gangDensity[1] = day->gangDensity[1] * d + night->gangDensity[1] * n; - info->gangDensity[2] = day->gangDensity[2] * d + night->gangDensity[2] * n; - info->gangDensity[3] = day->gangDensity[3] * d + night->gangDensity[3] * n; - info->gangDensity[4] = day->gangDensity[4] * d + night->gangDensity[4] * n; - info->gangDensity[5] = day->gangDensity[5] * d + night->gangDensity[5] * n; - info->gangDensity[6] = day->gangDensity[6] * d + night->gangDensity[6] * n; - info->gangDensity[7] = day->gangDensity[7] * d + night->gangDensity[7] * n; - info->gangDensity[8] = day->gangDensity[8] * d + night->gangDensity[8] * n; + info->copPedThreshold = day->copPedThreshold * d + night->copPedThreshold * n; + for(i = 0; i < ARRAY_SIZE(info->gangPedThreshold); i++) + info->gangPedThreshold[i] = day->gangPedThreshold[i] * d + night->gangPedThreshold[i] * n; +#else + // This is a complete mess. + info->carDensity = day->carDensity * n + night->carDensity * d; + for(i = 0; i < ARRAY_SIZE(info->carThreshold); i++) + info->carThreshold[i] = night->carThreshold[i] * d + night->carThreshold[i] * n; + for(i = 0; i < ARRAY_SIZE(info->boatThreshold); i++) + info->boatThreshold[i] = night->boatThreshold[i] * d + night->boatThreshold[i] * n; + for(i = 0; i < ARRAY_SIZE(info->gangThreshold); i++) + info->gangThreshold[i] = night->gangThreshold[i] * d + night->gangThreshold[i] * n; + + info->copThreshold = night->copThreshold * d + night->copThreshold * n; + info->pedDensity = night->pedDensity * d + night->pedDensity * n; + info->copPedThreshold = night->copPedThreshold * d + night->copPedThreshold * n; + for(i = 0; i < ARRAY_SIZE(info->gangPedThreshold); i++) + info->gangPedThreshold[i] = night->gangPedThreshold[i] * d + night->gangPedThreshold[i] * n; +#endif } if(CClock::GetIsTimeInRange(5, 19)) info->pedGroup = day->pedGroup; else info->pedGroup = night->pedGroup; - - CheckZoneInfo(info); } void CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity, - int16 gang0Num, int16 gang1Num, int16 gang2Num, - int16 gang3Num, int16 gang4Num, int16 gang5Num, - int16 gang6Num, int16 gang7Num, int16 gang8Num, - int16 copNum, - int16 car0Num, int16 car1Num, int16 car2Num, - int16 car3Num, int16 car4Num, int16 car5Num) + int16 copCarDensity, const int16 *gangCarDensities) { CZone *zone; CZoneInfo *info; - zone = GetZone(zoneid); + zone = GetInfoZone(zoneid); info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight]; - CheckZoneInfo(info); - - if(carDensity != -1) info->carDensity = carDensity; - int16 oldCar1Num = info->carThreshold[1] - info->carThreshold[0]; - int16 oldCar2Num = info->carThreshold[2] - info->carThreshold[1]; - int16 oldCar3Num = info->carThreshold[3] - info->carThreshold[2]; - int16 oldCar4Num = info->carThreshold[4] - info->carThreshold[3]; - int16 oldCar5Num = info->carThreshold[5] - info->carThreshold[4]; - int16 oldCopNum = info->copThreshold - info->carThreshold[5]; - int16 oldGang0Num = info->gangThreshold[0] - info->copThreshold; - int16 oldGang1Num = info->gangThreshold[1] - info->gangThreshold[0]; - int16 oldGang2Num = info->gangThreshold[2] - info->gangThreshold[1]; - int16 oldGang3Num = info->gangThreshold[3] - info->gangThreshold[2]; - int16 oldGang4Num = info->gangThreshold[4] - info->gangThreshold[3]; - int16 oldGang5Num = info->gangThreshold[5] - info->gangThreshold[4]; - int16 oldGang6Num = info->gangThreshold[6] - info->gangThreshold[5]; - int16 oldGang7Num = info->gangThreshold[7] - info->gangThreshold[6]; - int16 oldGang8Num = info->gangThreshold[8] - info->gangThreshold[7]; - - if(car0Num != -1) info->carThreshold[0] = car0Num; - if(car1Num != -1) info->carThreshold[1] = info->carThreshold[0] + car1Num; - else info->carThreshold[1] = info->carThreshold[0] + oldCar1Num; - if(car2Num != -1) info->carThreshold[2] = info->carThreshold[1] + car2Num; - else info->carThreshold[2] = info->carThreshold[1] + oldCar2Num; - if(car3Num != -1) info->carThreshold[3] = info->carThreshold[2] + car3Num; - else info->carThreshold[3] = info->carThreshold[2] + oldCar3Num; - if(car4Num != -1) info->carThreshold[4] = info->carThreshold[3] + car4Num; - else info->carThreshold[4] = info->carThreshold[3] + oldCar4Num; - if(car5Num != -1) info->carThreshold[5] = info->carThreshold[4] + car5Num; - else info->carThreshold[5] = info->carThreshold[4] + oldCar5Num; - if(copNum != -1) info->copThreshold = info->carThreshold[5] + copNum; - else info->copThreshold = info->carThreshold[5] + oldCopNum; - if(gang0Num != -1) info->gangThreshold[0] = info->copThreshold + gang0Num; - else info->gangThreshold[0] = info->copThreshold + oldGang0Num; - if(gang1Num != -1) info->gangThreshold[1] = info->gangThreshold[0] + gang1Num; - else info->gangThreshold[1] = info->gangThreshold[0] + oldGang1Num; - if(gang2Num != -1) info->gangThreshold[2] = info->gangThreshold[1] + gang2Num; - else info->gangThreshold[2] = info->gangThreshold[1] + oldGang2Num; - if(gang3Num != -1) info->gangThreshold[3] = info->gangThreshold[2] + gang3Num; - else info->gangThreshold[3] = info->gangThreshold[2] + oldGang3Num; - if(gang4Num != -1) info->gangThreshold[4] = info->gangThreshold[3] + gang4Num; - else info->gangThreshold[4] = info->gangThreshold[3] + oldGang4Num; - if(gang5Num != -1) info->gangThreshold[5] = info->gangThreshold[4] + gang5Num; - else info->gangThreshold[5] = info->gangThreshold[4] + oldGang5Num; - if(gang6Num != -1) info->gangThreshold[6] = info->gangThreshold[5] + gang6Num; - else info->gangThreshold[6] = info->gangThreshold[5] + oldGang6Num; - if(gang7Num != -1) info->gangThreshold[7] = info->gangThreshold[6] + gang7Num; - else info->gangThreshold[7] = info->gangThreshold[6] + oldGang7Num; - if(gang8Num != -1) info->gangThreshold[8] = info->gangThreshold[7] + gang8Num; - else info->gangThreshold[8] = info->gangThreshold[7] + oldGang8Num; - - CheckZoneInfo(info); + info->carDensity = carDensity; + info->copThreshold = copCarDensity; + info->gangThreshold[0] = gangCarDensities[0] + copCarDensity; + info->gangThreshold[1] = gangCarDensities[1] + info->gangThreshold[0]; + info->gangThreshold[2] = gangCarDensities[2] + info->gangThreshold[1]; + info->gangThreshold[3] = gangCarDensities[3] + info->gangThreshold[2]; + info->gangThreshold[4] = gangCarDensities[4] + info->gangThreshold[3]; + info->gangThreshold[5] = gangCarDensities[5] + info->gangThreshold[4]; + info->gangThreshold[6] = gangCarDensities[6] + info->gangThreshold[5]; + info->gangThreshold[7] = gangCarDensities[7] + info->gangThreshold[6]; + info->gangThreshold[8] = gangCarDensities[8] + info->gangThreshold[7]; +} + +void CTheZones::SetZoneCivilianCarInfo(uint16 zoneid, uint8 day, + const int16* carDensities, const int16* boatDensities) +{ + CZone* zone; + CZoneInfo* info; + zone = GetInfoZone(zoneid); + info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight]; + info->carThreshold[0] = carDensities[0]; + for (int i = 1; i < CCarCtrl::NUM_CAR_CLASSES; i++) + info->carThreshold[i] = carDensities[i] + info->carThreshold[i-1]; + info->boatThreshold[0] = boatDensities[0]; + for (int i = 1; i < CCarCtrl::NUM_BOAT_CLASSES; i++) + info->boatThreshold[i] = boatDensities[i] + info->boatThreshold[i - 1]; } void @@ -529,46 +535,55 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity, { CZone *zone; CZoneInfo *info; - zone = GetZone(zoneid); + zone = GetInfoZone(zoneid); info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight]; - if(pedDensity != -1) info->pedDensity = pedDensity; - if(copDensity != -1) info->copDensity = copDensity; - if(gang0Density != -1) info->gangDensity[0] = gang0Density; - if(gang1Density != -1) info->gangDensity[1] = gang1Density; - if(gang2Density != -1) info->gangDensity[2] = gang2Density; - if(gang3Density != -1) info->gangDensity[3] = gang3Density; - if(gang4Density != -1) info->gangDensity[4] = gang4Density; - if(gang5Density != -1) info->gangDensity[5] = gang5Density; - if(gang6Density != -1) info->gangDensity[6] = gang6Density; - if(gang7Density != -1) info->gangDensity[7] = gang7Density; - if(gang8Density != -1) info->gangDensity[8] = gang8Density; + info->pedDensity = pedDensity; + info->copPedThreshold = copDensity; + info->gangPedThreshold[0] = gang0Density; + info->gangPedThreshold[1] = gang1Density; + info->gangPedThreshold[2] = gang2Density; + info->gangPedThreshold[3] = gang3Density; + info->gangPedThreshold[4] = gang4Density; + info->gangPedThreshold[5] = gang5Density; + info->gangPedThreshold[6] = gang6Density; + info->gangPedThreshold[7] = gang7Density; + info->gangPedThreshold[8] = gang8Density; + + info->gangPedThreshold[0] += info->copPedThreshold; + info->gangPedThreshold[1] += info->gangPedThreshold[0]; + info->gangPedThreshold[2] += info->gangPedThreshold[1]; + info->gangPedThreshold[3] += info->gangPedThreshold[2]; + info->gangPedThreshold[4] += info->gangPedThreshold[3]; + info->gangPedThreshold[5] += info->gangPedThreshold[4]; + info->gangPedThreshold[6] += info->gangPedThreshold[5]; + info->gangPedThreshold[7] += info->gangPedThreshold[6]; + info->gangPedThreshold[8] += info->gangPedThreshold[7]; } +// unused void CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity) { CZone *zone; - zone = GetZone(zoneid); - if(IsNormalZone(zone->type)) - ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity; + zone = GetInfoZone(zoneid); + ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity; } +// unused void CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity) { CZone *zone; - zone = GetZone(zoneid); - if(IsNormalZone(zone->type)) - ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity; + zone = GetInfoZone(zoneid); + ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity; } void CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup) { CZone *zone; - zone = GetZone(zoneid); - if(IsNormalZone(zone->type)) - ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup; + zone = GetInfoZone(zoneid); + ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup; } int16 @@ -582,18 +597,6 @@ CTheZones::FindAudioZone(CVector *pos) return -1; } -eLevelName -CTheZones::FindZoneForPoint(const CVector &pos) -{ - if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("IND_ZON")))) - return LEVEL_INDUSTRIAL; - if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("COM_ZON")))) - return LEVEL_COMMERCIAL; - if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("SUB_ZON")))) - return LEVEL_SUBURBAN; - return LEVEL_GENERIC; -} - void CTheZones::AddZoneToAudioZoneArray(CZone *zone) { @@ -604,9 +607,10 @@ CTheZones::AddZoneToAudioZoneArray(CZone *zone) /* This is a bit stupid */ z = -1; - for(i = 0; i < NUMZONES; i++) - if(&ZoneArray[i] == zone) + for(i = 0; i < NUMNAVIGZONES; i++) + if(&NavigationZoneArray[i] == zone) z = i; + assert(NumberOfAudioZones < NUMAUDIOZONES); AudioZoneArray[NumberOfAudioZones++] = z; } @@ -617,7 +621,7 @@ CTheZones::InitialiseAudioZoneArray(void) CZone *zone; gonext = false; - zone = &ZoneArray[0]; + zone = &NavigationZoneArray[0]; // Go deep first, // set gonext when backing up a level to visit the next child while(zone) @@ -641,175 +645,113 @@ CTheZones::InitialiseAudioZoneArray(void) } } -#ifdef COMPATIBLE_SAVES -static inline void -SaveOneZone(CZone &zone, uint8 *&buffer) -{ - memcpy(buffer, zone.name, sizeof(zone.name)); - SkipSaveBuf(buffer, sizeof(zone.name)); - WriteSaveBuf(buffer, zone.minx); - WriteSaveBuf(buffer, zone.miny); - WriteSaveBuf(buffer, zone.minz); - WriteSaveBuf(buffer, zone.maxx); - WriteSaveBuf(buffer, zone.maxy); - WriteSaveBuf(buffer, zone.maxz); - WriteSaveBuf(buffer, zone.type); - WriteSaveBuf(buffer, zone.level); - WriteSaveBuf(buffer, zone.zoneinfoDay); - WriteSaveBuf(buffer, zone.zoneinfoNight); - WriteSaveBuf(buffer, (int32)CTheZones::GetIndexForZonePointer(zone.child)); - WriteSaveBuf(buffer, (int32)CTheZones::GetIndexForZonePointer(zone.parent)); - WriteSaveBuf(buffer, (int32)CTheZones::GetIndexForZonePointer(zone.next)); -} -#endif - void CTheZones::SaveAllZones(uint8 *buffer, uint32 *size) { INITSAVEBUF int i; +#define CZONE_SAVE_SIZE (sizeof(char)*8+sizeof(float)+sizeof(float)+sizeof(float)+sizeof(float)+sizeof(float)+sizeof(float)+sizeof(eZoneType)+sizeof(eLevelName)+sizeof(int16)+sizeof(int16)+sizeof(int32)+sizeof(int32)+sizeof(int32)) + *size = SAVE_HEADER_SIZE - + sizeof(int32) // GetIndexForZonePointer + sizeof(m_CurrLevel) + sizeof(FindIndex) + sizeof(int16) // padding - + ZONEARRAY_SAVE_SIZE + sizeof(ZoneInfoArray) - + sizeof(TotalNumberOfZones) + sizeof(TotalNumberOfZoneInfos) - + MAPZONEARRAY_SAVE_SIZE + sizeof(AudioZoneArray) + + CZONE_SAVE_SIZE * ARRAY_SIZE(NavigationZoneArray) + CZONE_SAVE_SIZE * ARRAY_SIZE(InfoZoneArray) + sizeof(ZoneInfoArray) + + sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos) + + sizeof(int16) // padding + + CZONE_SAVE_SIZE * ARRAY_SIZE(MapZoneArray) + sizeof(AudioZoneArray) + sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones); +#undef CZONE_SAVE_SIZE - WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE); + uint32 length = 0; + WriteSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE); - WriteSaveBuf(buffer, (int32)GetIndexForZonePointer(m_pPlayersZone)); - WriteSaveBuf(buffer, m_CurrLevel); - WriteSaveBuf(buffer, FindIndex); - WriteSaveBuf(buffer, (int16)0); // padding + WriteSaveBuf(buffer, length, m_CurrLevel); + WriteSaveBuf(buffer, length, FindIndex); + WriteSaveBuf(buffer, length, (int16)0); // padding - for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){ -#ifdef COMPATIBLE_SAVES - SaveOneZone(ZoneArray[i], buffer); -#else - CZone *zone = WriteSaveBuf(buffer, ZoneArray[i]); - zone->child = (CZone*)GetIndexForZonePointer(ZoneArray[i].child); - zone->parent = (CZone*)GetIndexForZonePointer(ZoneArray[i].parent); - zone->next = (CZone*)GetIndexForZonePointer(ZoneArray[i].next); -#endif - } + for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++) + SaveOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG); - for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++) - WriteSaveBuf(buffer, ZoneInfoArray[i]); + for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++) + SaveOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO); - WriteSaveBuf(buffer, TotalNumberOfZones); - WriteSaveBuf(buffer, TotalNumberOfZoneInfos); + for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++) + WriteSaveBuf(buffer, length, ZoneInfoArray[i]); - for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) { -#ifndef COMPATIBLE_SAVES - CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]); -#endif + WriteSaveBuf(buffer, length, TotalNumberOfNavigationZones); + WriteSaveBuf(buffer, length, TotalNumberOfInfoZones); + WriteSaveBuf(buffer, length, TotalNumberOfZoneInfos); + WriteSaveBuf(buffer, length, (int16)0); // padding - /* - The call of GetIndexForZonePointer is wrong, as it is - meant for a different array, but the game doesn't brake - if those fields are nil. Let's make sure they are. - */ - assert(MapZoneArray[i].child == nil); - assert(MapZoneArray[i].parent == nil); - assert(MapZoneArray[i].next == nil); -#ifndef COMPATIBLE_SAVES - zone->child = (CZone*)GetIndexForZonePointer(MapZoneArray[i].child); - zone->parent = (CZone*)GetIndexForZonePointer(MapZoneArray[i].parent); - zone->next = (CZone*)GetIndexForZonePointer(MapZoneArray[i].next); -#else - SaveOneZone(MapZoneArray[i], buffer); -#endif - } + for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) + SaveOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE); for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++) - WriteSaveBuf(buffer, AudioZoneArray[i]); + WriteSaveBuf(buffer, length, AudioZoneArray[i]); - WriteSaveBuf(buffer, TotalNumberOfMapZones); - WriteSaveBuf(buffer, NumberOfAudioZones); + WriteSaveBuf(buffer, length, TotalNumberOfMapZones); + WriteSaveBuf(buffer, length, NumberOfAudioZones); VALIDATESAVEBUF(*size) } -#ifdef COMPATIBLE_SAVES -static inline void -LoadOneZone(CZone &zone, uint8 *&buffer) +void +CTheZones::SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType) { - memcpy(zone.name, buffer, sizeof(zone.name)); - SkipSaveBuf(buffer, sizeof(zone.name)); - ReadSaveBuf(&zone.minx, buffer); - ReadSaveBuf(&zone.miny, buffer); - ReadSaveBuf(&zone.minz, buffer); - ReadSaveBuf(&zone.maxx, buffer); - ReadSaveBuf(&zone.maxy, buffer); - ReadSaveBuf(&zone.maxz, buffer); - ReadSaveBuf(&zone.type, buffer); - ReadSaveBuf(&zone.level, buffer); - ReadSaveBuf(&zone.zoneinfoDay, buffer); - ReadSaveBuf(&zone.zoneinfoNight, buffer); - int32 tmp; - ReadSaveBuf(&tmp, buffer); - zone.child = CTheZones::GetPointerForZoneIndex(tmp); - ReadSaveBuf(&tmp, buffer); - zone.parent = CTheZones::GetPointerForZoneIndex(tmp); - ReadSaveBuf(&tmp, buffer); - zone.next = CTheZones::GetPointerForZoneIndex(tmp); + WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[0]); + WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[4]); + + WriteSaveBuf(*buffer, *length, zone->minx); + WriteSaveBuf(*buffer, *length, zone->miny); + WriteSaveBuf(*buffer, *length, zone->minz); + WriteSaveBuf(*buffer, *length, zone->maxx); + WriteSaveBuf(*buffer, *length, zone->maxy); + WriteSaveBuf(*buffer, *length, zone->maxz); + + WriteSaveBuf(*buffer, *length, zone->type); + WriteSaveBuf(*buffer, *length, zone->level); + WriteSaveBuf(*buffer, *length, zone->zoneinfoDay); + WriteSaveBuf(*buffer, *length, zone->zoneinfoNight); + + int32 zoneId; + zoneId = GetIndexForNavigationZonePointer(zone->child); + WriteSaveBuf(*buffer, *length, zoneId); + zoneId = GetIndexForNavigationZonePointer(zone->parent); + WriteSaveBuf(*buffer, *length, zoneId); + zoneId = GetIndexForNavigationZonePointer(zone->next); + WriteSaveBuf(*buffer, *length, zoneId); } -#endif void CTheZones::LoadAllZones(uint8 *buffer, uint32 size) { INITSAVEBUF - int32 i; + int i; - CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE); + uint32 length = 0; + CheckSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE); - ReadSaveBuf(&i, buffer); - m_pPlayersZone = GetPointerForZoneIndex(i); ReadSaveBuf(&m_CurrLevel, buffer); ReadSaveBuf(&FindIndex, buffer); SkipSaveBuf(buffer, 2); - for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){ -#ifdef COMPATIBLE_SAVES - LoadOneZone(ZoneArray[i], buffer); -#else - ReadSaveBuf(&ZoneArray[i], buffer); + for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++) + LoadOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG); - ZoneArray[i].child = GetPointerForZoneIndex((uintptr)ZoneArray[i].child); - ZoneArray[i].parent = GetPointerForZoneIndex((uintptr)ZoneArray[i].parent); - ZoneArray[i].next = GetPointerForZoneIndex((uintptr)ZoneArray[i].next); -#endif - } + for (i = 0; i < ARRAY_SIZE(InfoZoneArray); i++) + LoadOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO); for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++) ReadSaveBuf(&ZoneInfoArray[i], buffer); - ReadSaveBuf(&TotalNumberOfZones, buffer); + ReadSaveBuf(&TotalNumberOfNavigationZones, buffer); + ReadSaveBuf(&TotalNumberOfInfoZones, buffer); ReadSaveBuf(&TotalNumberOfZoneInfos, buffer); + SkipSaveBuf(buffer, 2); - for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){ -#ifdef COMPATIBLE_SAVES - LoadOneZone(MapZoneArray[i], buffer); -#else - ReadSaveBuf(&MapZoneArray[i], buffer); - - /* - The call of GetPointerForZoneIndex is wrong, as it is - meant for a different array, but the game doesn't brake - if save data stored is -1. - */ - MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child); - MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent); - MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next); -#endif - assert(MapZoneArray[i].child == nil); - assert(MapZoneArray[i].parent == nil); - assert(MapZoneArray[i].next == nil); - } + for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) + LoadOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE); for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++) ReadSaveBuf(&AudioZoneArray[i], buffer); @@ -819,3 +761,40 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size) VALIDATESAVEBUF(size) } + +void +CTheZones::LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType) +{ +#ifdef THIS_IS_STUPID + uint32 part1, part2; + ReadSaveBuf(&part1, *buffer, *length); + ReadSaveBuf(&part2, *buffer, *length); + + *(uint64 *)&zone->name[0] = (uint64)part2; + *(uint64 *)&zone->name[0] <<= 32; + *(uint64 *)&zone->name[0] |= (uint64)part1; +#else + for(int i = 0; i < sizeof(zone->name); i++) + ReadSaveBuf(&zone->name[i], *buffer, *length); +#endif + + ReadSaveBuf(&zone->minx, *buffer, *length); + ReadSaveBuf(&zone->miny, *buffer, *length); + ReadSaveBuf(&zone->minz, *buffer, *length); + ReadSaveBuf(&zone->maxx, *buffer, *length); + ReadSaveBuf(&zone->maxy, *buffer, *length); + ReadSaveBuf(&zone->maxz, *buffer, *length); + + ReadSaveBuf(&zone->type, *buffer, *length); + ReadSaveBuf(&zone->level, *buffer, *length); + ReadSaveBuf(&zone->zoneinfoDay, *buffer, *length); + ReadSaveBuf(&zone->zoneinfoNight, *buffer, *length); + + int32 zoneId; + ReadSaveBuf(&zoneId, *buffer, *length); + zone->child = GetPointerForNavigationZoneIndex(zoneId); + ReadSaveBuf(&zoneId, *buffer, *length); + zone->parent = GetPointerForNavigationZoneIndex(zoneId); + ReadSaveBuf(&zoneId, *buffer, *length); + zone->next = GetPointerForNavigationZoneIndex(zoneId); +}
\ No newline at end of file diff --git a/src/core/Zones.h b/src/core/Zones.h index aa0466e8..2316eeef 100644 --- a/src/core/Zones.h +++ b/src/core/Zones.h @@ -2,6 +2,7 @@ #include "Game.h" #include "Gangs.h" +#include "CarCtrl.h" enum eZoneType { @@ -37,31 +38,33 @@ class CZoneInfo public: // Car data int16 carDensity; - int16 carThreshold[6]; - int16 copThreshold; + int16 carThreshold[CCarCtrl::NUM_CAR_CLASSES]; + int16 boatThreshold[CCarCtrl::NUM_BOAT_CLASSES]; int16 gangThreshold[NUM_GANGS]; + int16 copThreshold; // Ped data uint16 pedDensity; - uint16 copDensity; - uint16 gangDensity[NUM_GANGS]; + uint16 gangPedThreshold[NUM_GANGS]; + uint16 copPedThreshold; uint16 pedGroup; }; class CTheZones { - static CZone *m_pPlayersZone; static int16 FindIndex; static uint16 NumberOfAudioZones; static int16 AudioZoneArray[NUMAUDIOZONES]; static uint16 TotalNumberOfMapZones; - static uint16 TotalNumberOfZones; - static CZone ZoneArray[NUMZONES]; + static uint16 TotalNumberOfInfoZones; + static uint16 TotalNumberOfNavigationZones; + static CZone InfoZoneArray[NUMINFOZONES]; static CZone MapZoneArray[NUMMAPZONES]; + static CZone NavigationZoneArray[NUMNAVIGZONES]; static uint16 TotalNumberOfZoneInfos; - static CZoneInfo ZoneInfoArray[2*NUMZONES]; + static CZoneInfo ZoneInfoArray[2*NUMINFOZONES]; public: static eLevelName m_CurrLevel; @@ -71,31 +74,27 @@ public: float minx, float miny, float minz, float maxx, float maxy, float maxz, eLevelName level); - static void CreateMapZone(char *name, eZoneType type, - float minx, float miny, float minz, - float maxx, float maxy, float maxz, - eLevelName level); - static CZone *GetZone(uint16 i) { return &ZoneArray[i]; } - static CZone *GetAudioZone(uint16 i) { return &ZoneArray[AudioZoneArray[i]]; } + static CZone *GetInfoZone(uint16 i) { return &InfoZoneArray[i]; } + static CZone *GetNavigationZone(uint16 i) { return &NavigationZoneArray[i]; } + static CZone *GetMapZone(uint16 i) { return &MapZoneArray[i]; } + static CZone *GetAudioZone(uint16 i) { return &NavigationZoneArray[AudioZoneArray[i]]; } static void PostZoneCreation(void); + static void CheckZonesForOverlap(void); static void InsertZoneIntoZoneHierarchy(CZone *zone); static bool InsertZoneIntoZoneHierRecursive(CZone *z1, CZone *z2); static bool ZoneIsEntirelyContainedWithinOtherZone(CZone *z1, CZone *z2); static bool PointLiesWithinZone(const CVector *v, CZone *zone); static eLevelName GetLevelFromPosition(const CVector *v); - static CZone *FindSmallestZonePosition(const CVector *v); - static CZone *FindSmallestZonePositionType(const CVector *v, eZoneType type); - static CZone *FindSmallestZonePositionILN(const CVector *v); - static int16 FindZoneByLabelAndReturnIndex(Const char *name); + static CZone *FindInformationZoneForPosition(const CVector *v); + static CZone *FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig); + static int16 FindZoneByLabelAndReturnIndex(char *name, eZoneType type); + static int16 FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type); static CZoneInfo *GetZoneInfo(const CVector *v, uint8 day); static void GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info); static void SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity, - int16 gang0Num, int16 gang1Num, int16 gang2Num, - int16 gang3Num, int16 gang4Num, int16 gang5Num, - int16 gang6Num, int16 gang7Num, int16 gang8Num, - int16 copNum, - int16 car0Num, int16 car1Num, int16 car2Num, - int16 car3Num, int16 car4Num, int16 car5Num); + int16 copCarDensity, const int16 *gangCarDensities /*[NUMGANGS]*/); + static void SetZoneCivilianCarInfo(uint16 zoneid, uint8 day, + const int16* carDensities, const int16* boatDensities); static void SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity, int16 gang0Density, int16 gang1Density, int16 gang2Density, int16 gang3Density, int16 gang4Density, int16 gang5Density, int16 gang6Density, int16 gang7Density, @@ -104,11 +103,12 @@ public: static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity); static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup); static int16 FindAudioZone(CVector *pos); - static eLevelName FindZoneForPoint(const CVector &pos); - static CZone *GetPointerForZoneIndex(ssize_t i) { return i == -1 ? nil : &ZoneArray[i]; } - static ssize_t GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - ZoneArray; } + static CZone *GetPointerForNavigationZoneIndex(ssize_t i) { return i == -1 ? nil : &NavigationZoneArray[i]; } + static ssize_t GetIndexForNavigationZonePointer(CZone *zone) { return zone == nil ? -1 : zone - NavigationZoneArray; } static void AddZoneToAudioZoneArray(CZone *zone); static void InitialiseAudioZoneArray(void); static void SaveAllZones(uint8 *buffer, uint32 *length); + static void SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType); static void LoadAllZones(uint8 *buffer, uint32 length); + static void LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType); }; diff --git a/src/core/common.h b/src/core/common.h index 3f69a394..12c80b71 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -11,6 +11,11 @@ #define __STDC_LIMIT_MACROS // so we get UINT32_MAX etc #endif + +#ifdef __SWITCH__ +#include <switch.h> +#endif + #include <stdint.h> #include <string.h> #include <math.h> @@ -116,10 +121,8 @@ typedef ptrdiff_t ssize_t; #include "config.h" -#ifdef PED_SKIN #include <rphanim.h> #include <rpskin.h> -#endif #ifdef __GNUC__ #define TYPEALIGN(n) __attribute__ ((aligned (n))) @@ -148,7 +151,7 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w) #include "skeleton.h" #include "Draw.h" -#if defined(PROPER_SCALING) || defined(PS2_HUD) +#if defined(PROPER_SCALING) #ifdef FORCE_PC_SCALING #define DEFAULT_SCREEN_WIDTH (640) #define DEFAULT_SCREEN_HEIGHT (448) @@ -286,6 +289,7 @@ public: #if (defined(_MSC_VER)) extern int strcasecmp(const char *str1, const char *str2); +extern int strncasecmp(const char *str1, const char *str2, size_t len); #endif extern wchar *AllocUnicode(const char*src); @@ -395,3 +399,4 @@ template<int s, int t> struct check_size { #define STR(x) STRINGIFY(x) #define CONCAT_(x,y) x##y #define CONCAT(x,y) CONCAT_(x,y) + diff --git a/src/core/config.h b/src/core/config.h index 1e9bf6d2..e6af6ccd 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -1,82 +1,82 @@ #pragma once -// disables (most) stuff that wasn't in original gta3.exe +// disables (most) stuff that wasn't in original gta-vc.exe #ifdef __MWERKS__ #define VANILLA_DEFINES #endif enum Config { - NUMPLAYERS = 1, // 4 on PS2 + NUMPLAYERS = 1, - NUMCDIMAGES = 12, // gta3.img duplicates (not used on PC) + NUMCDIMAGES = 6, // gta3.img duplicates (not used on PC) MAX_CDIMAGES = 8, // additional cdimages MAX_CDCHANNELS = 5, - MODELINFOSIZE = 5500, // 3150 on PS2 -#ifdef VANILLA_DEFINES - TXDSTORESIZE = 850, -#else - TXDSTORESIZE = 1024, // for Xbox map -#endif - EXTRADIRSIZE = 128, + MODELINFOSIZE = 6500, // 4900 on PS2 + TXDSTORESIZE = 1385, + COLSTORESIZE = 31, + EXTRADIRSIZE = 256, CUTSCENEDIRSIZE = 512, - SIMPLEMODELSIZE = 5000, // 2910 on PS2 - MLOMODELSIZE = 1, - MLOINSTANCESIZE = 1, - TIMEMODELSIZE = 30, + SIMPLEMODELSIZE = 3885, + TIMEMODELSIZE = 385, CLUMPMODELSIZE = 5, - PEDMODELSIZE = 90, - VEHICLEMODELSIZE = 120, // 70 on PS2 - XTRACOMPSMODELSIZE = 2, - TWODFXSIZE = 2000, // 1210 on PS2 + WEAPONMODELSIZE = 37, + PEDMODELSIZE = 130, + VEHICLEMODELSIZE = 110, + TWODFXSIZE = 1210, MAXVEHICLESLOADED = 50, // 70 on mobile - NUMOBJECTINFO = 168, // object.dat + NUMOBJECTINFO = 210, // Pool sizes - NUMPTRNODES = 30000, // 26000 on PS2 - NUMENTRYINFOS = 5400, // 3200 on PS2 - NUMPEDS = 140, // 90 on PS2 - NUMVEHICLES = 110, // 70 on PS2 - NUMBUILDINGS = 5500, // 4915 on PS2 - NUMTREADABLES = 1214, - NUMOBJECTS = 450, - NUMDUMMIES = 2802, // 2368 on PS2 - NUMAUDIOSCRIPTOBJECTS = 256, - NUMCUTSCENEOBJECTS = 50, - - NUMANIMBLOCKS = 2, - NUMANIMATIONS = 250, - - NUMTEMPOBJECTS = 30, + NUMPTRNODES = 50000, + NUMENTRYINFOS = 3200, + NUMPEDS = 140, + NUMVEHICLES = 110, + NUMBUILDINGS = 7000, + NUMTREADABLES = 1, + NUMOBJECTS = 460, + NUMDUMMIES = 2340, + NUMAUDIOSCRIPTOBJECTS = 192, + NUMCOLMODELS = 4400, + NUMCUTSCENEOBJECTS = 50, // not a pool in VC + + NUMANIMBLOCKS = 35, + NUMANIMATIONS = 450, + + NUMTEMPOBJECTS = 40, // Path data - NUM_PATHNODES = 4930, - NUM_CARPATHLINKS = 2076, + NUM_PATHNODES = 9650, + NUM_CARPATHLINKS = 3500, NUM_MAPOBJECTS = 1250, - NUM_PATHCONNECTIONS = 10260, + NUM_PATHCONNECTIONS = 20400, // Link list lengths NUMALPHALIST = 20, - NUMALPHAENTITYLIST = 150, - NUMCOLCACHELINKS = 200, + NUMBOATALPHALIST = 20, + NUMALPHAENTITYLIST = 200, + NUMALPHAUNTERWATERENTITYLIST = 30, + NUMCOLCACHELINKS = 50, NUMREFERENCES = 800, // Zones - NUMAUDIOZONES = 36, - NUMZONES = 50, - NUMMAPZONES = 25, + NUMAUDIOZONES = 14, + NUMINFOZONES = 169, + NUMMAPZONES = 39, + NUMNAVIGZONES = 20, // Cull zones - NUMCULLZONES = 512, - NUMATTRIBZONES = 288, - NUMZONEINDICES = 55000, + NUMATTRIBZONES = 704, + + NUMOCCLUSIONVOLUMES = 350, + NUMACTIVEOCCLUDERS = 48, PATHNODESIZE = 4500, - NUMWEATHERS = 4, + NUMWEATHERS = 7, NUMHOURS = 24, NUMEXTRADIRECTIONALS = 4, @@ -92,8 +92,9 @@ enum Config { NUMMBLURSTREAKS = 4, NUMSKIDMARKS = 32, - NUMONSCREENTIMERENTRIES = 1, - NUMRADARBLIPS = 32, + NUMONSCREENCLOCKS = 1, + NUMONSCREENCOUNTERS = 3, + NUMRADARBLIPS = 75, NUMGENERALPICKUPS = 320, NUMSCRIPTEDPICKUPS = 16, NUMPICKUPS = NUMGENERALPICKUPS + NUMSCRIPTEDPICKUPS, @@ -101,7 +102,7 @@ enum Config { NUMPACMANPICKUPS = 256, NUMEVENTS = 64, - NUM_CARGENS = 160, + NUM_CARGENS = 185, NUM_PATH_NODES_IN_AUTOPILOT = 8, @@ -116,11 +117,13 @@ enum Config { NUMPEDROUTES = 200, NUMPHONES = 50, - NUMPEDGROUPS = 31, - NUMMODELSPERPEDGROUP = 8, + NUMPEDGROUPS = 67, + NUMMODELSPERPEDGROUP = 16, + MAXZONEPEDSLOADED = 8, NUMSHOTINFOS = 100, - NUMROADBLOCKS = 600, + NUMROADBLOCKS = 300, + NUM_SCRIPT_ROADBLOCKS = 16, NUMVISIBLEENTITIES = 2000, NUMINVISIBLEENTITIES = 150, @@ -130,15 +133,20 @@ enum Config { NUM_PED_COMMENTS_SLOTS = 20, NUM_SOUNDS_SAMPLES_BANKS = 2, - NUM_AUDIOENTITIES = 200, + NUM_AUDIOENTITIES = 250, NUM_SCRIPT_MAX_ENTITIES = 40, - NUM_GARAGE_STORED_CARS = 6, + NUM_GARAGE_STORED_CARS = 4, NUM_CRANES = 8, + NUM_ESCALATORS = 22, + NUM_WATER_CREATURES = 8, NUM_EXPLOSIONS = 48, + + NUM_SETPIECES = 96, + NUM_SHORTCUT_START_POINTS = 16 }; // We don't expect to compile for PS2 or Xbox @@ -148,29 +156,42 @@ enum Config { //#define GTA_XBOX // Version defines -#define GTA3_PS2_140 300 -#define GTA3_PS2_160 301 -#define GTA3_PC_10 310 -#define GTA3_PC_11 311 -#define GTA3_PC_STEAM 312 +#define GTAVC_PS2 400 +#define GTAVC_PC_10 410 +#define GTAVC_PC_11 411 +#define GTAVC_PC_JAP 412 // TODO? maybe something for xbox or android? -#define GTA_VERSION GTA3_PC_11 +#define GTA_VERSION GTAVC_PC_11 + +// Enable configuration for handheld console ports +#if defined(__SWITCH__) || defined(PSP2) + #define GTA_HANDHELD +#endif + +// TODO(MIAMI): someone ought to find and check out uses of these defines: +//#define GTA3_STEAM_PATCH +//#define GTAVC_JP_PATCH #if defined GTA_PS2 # define GTA_PS2_STUFF # define RANDOMSPLASH -# define USE_CUSTOM_ALLOCATOR +//# define USE_CUSTOM_ALLOCATOR # define VU_COLLISION -# define ANIM_COMPRESSION # define PS2_MENU #elif defined GTA_PC # define EXTERNAL_3D_SOUND -# define PC_PLAYER_CONTROLS // mouse player/cam mode +# ifndef GTA_HANDHELD +# define PC_PLAYER_CONTROLS // mouse player/cam mode +# endif # define GTA_REPLAY # define GTA_SCENE_EDIT # define PC_MENU +# define PC_WATER #elif defined GTA_XBOX +#elif defined GTA_MOBILE +# define MISSION_REPLAY +# define SIMPLER_MISSIONS #endif // This is enabled for all released games. @@ -203,7 +224,6 @@ enum Config { #define MASTER //#define USE_MY_DOCUMENTS #define THIS_IS_STUPID -#define PC_PARTICLE #define DONT_FIX_REPLAY_BUGS #define USE_TXD_CDIMAGE // generate and load textures from txd.img //#define USE_TEXTURE_POOL // not possible because R* used custom RW33 @@ -221,7 +241,6 @@ enum Config { // If you disable this then game will fetch version from peds.col, as R* did while in development. //#define USE_OUR_VERSIONING // enabled from buildfiles by default #endif -//#define DRAW_MENU_VERSION_TEXT // Memory allocation and compression // #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet @@ -259,7 +278,7 @@ enum Config { #define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds. #define MORE_LANGUAGES // Add more translations to the game -#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible, and keeps saves compatible between platforms, needs to be enabled on 64bit builds! +#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible, and keeps saves compatible between platforms #define FIX_INCOMPATIBLE_SAVES // try to fix incompatible saves, requires COMPATIBLE_SAVES #define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS @@ -274,19 +293,17 @@ enum Config { #define ASCII_STRCMP // use faster ascii str comparisons -#if !defined _WIN32 || defined __MINGW32__ +#if !defined _WIN32 || defined __MINGW32__ #undef ASCII_STRCMP #endif // Just debug menu entries #ifdef DEBUGMENU +#define RELOADABLES // some debug menu options to reload TXD files #define MISSION_SWITCHER // from debug menu #endif // Rendering/display -//#define EXTRA_MODEL_FLAGS // from mobile to optimize rendering -//# define HARDCODED_MODEL_FLAGS // sets the flags enabled above from hardcoded model names. - // NB: keep this enabled unless your map IDEs have these flags baked in #define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios #define PROPER_SCALING // use original DEFAULT_SCREEN_WIDTH/DEFAULT_SCREEN_HEIGHT from PS2 instead of PC(R* changed HEIGHT here to make radar look better, but broke other hud elements aspect ratio). #define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) @@ -294,10 +311,6 @@ enum Config { #define PS2_ALPHA_TEST // emulate ps2 alpha test #define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number #define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time -#ifdef DISABLE_LOADING_SCREEN -// enable the PC splash -#undef RANDOMSPLASH -#endif #define DISABLE_VSYNC_ON_TEXTURE_CONVERSION // make texture conversion work faster by disabling vsync #define ANISOTROPIC_FILTERING // set all textures to max anisotropic filtering //#define USE_TEXTURE_POOL @@ -314,58 +327,55 @@ enum Config { #undef SCREEN_DROPLETS // we need the backbuffer for this effect #endif -// Particle -//#define PC_PARTICLE -//#define PS2_ALTERNATIVE_CARSPLASH // unused on PS2 +// Water & Particle +#undef PC_WATER +#define WATER_CHEATS + +//#define USE_CUTSCENE_SHADOW_FOR_PED // requires COMPATIBLE_SAVES +//#define DISABLE_CUTSCENE_SHADOWS // Pad #if !defined(RW_GL3) && defined(_WIN32) #define XINPUT #endif -#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined __SWITCH__) +#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined GTA_HANDHELD) #define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start. #endif #define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m #define KANGAROO_CHEAT -#define ALLCARSHELI_CHEAT -#define ALT_DODO_CHEAT +#define RESTORE_ALLCARSHELI_CHEAT +#define BETTER_ALLCARSAREDODO_CHEAT +#define WALLCLIMB_CHEAT #define REGISTER_START_BUTTON #define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls #define BUTTON_ICONS // use textures to show controller buttons // Hud, frontend and radar -//#define PS2_HUD -#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better. -// #define BETA_SLIDING_TEXT -#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC -#define FIX_RADAR // use radar size from early version before R* broke it -// #define XBOX_SUBTITLES // the infamous outlines -#define RADIO_OFF_TEXT #define PC_MENU +#define FIX_RADAR // use radar size from early version before R* broke it +#define RADIO_OFF_TEXT // Won't work without FIX_BUGS #ifndef PC_MENU # define PS2_MENU //# define PS2_MENU_USEALLPAGEICONS #else - -# ifdef XINPUT +# define MAP_ENHANCEMENTS // Adding waypoint and better mouse support +# if defined(XINPUT) || defined(GTA_HANDHELD) # define GAMEPAD_MENU // Add gamepad menu # endif - -# define SCROLLABLE_STATS_PAGE // only draggable by mouse atm # define TRIANGLE_BACK_BUTTON //# define CIRCLE_BACK_BUTTON -//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc. -//# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box +#define LEGACY_MENU_OPTIONS // i.e. frame sync(vsync) +#define MUCH_SHORTER_OUTRO_SCREEN +// #define XBOX_MESSAGE_SCREEN // Blue background, no "saved successfully press OK" screen etc. # define CUSTOM_FRONTEND_OPTIONS # ifdef CUSTOM_FRONTEND_OPTIONS -# define MENU_MAP // VC-like menu map. Won't appear if you don't have our menu.txd # define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable # define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU # define CUTSCENE_BORDERS_SWITCH # define MULTISAMPLING // adds MSAA option -# define INVERT_LOOK_FOR_PAD // add bInvertLook4Pad from VC +# define INVERT_LOOK_FOR_PAD // enable the hidden option # define PED_CAR_DENSITY_SLIDERS # endif #endif @@ -374,10 +384,18 @@ enum Config { #define USE_DEBUG_SCRIPT_LOADER // Loads main.scm by default. Hold R for main_freeroam.scm and D for main_d.scm #define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script #define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely +#define SUPPORT_JAPANESE_SCRIPT +//#define SUPPORT_XBOX_SCRIPT +#define SUPPORT_MOBILE_SCRIPT +#define SUPPORT_GINPUT_SCRIPT +#if (defined SUPPORT_XBOX_SCRIPT && defined SUPPORT_MOBILE_SCRIPT) +static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually exclusive"); +#endif #ifdef PC_MENU -# define MISSION_REPLAY // mobile feature +#define MISSION_REPLAY // mobile feature +//#define SIMPLER_MISSIONS // apply simplifications from mobile +#define USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT #endif -//#define SIMPLIER_MISSIONS // apply simplifications from mobile #define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT #define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log @@ -394,47 +412,45 @@ enum Config { #undef USE_BASIC_SCRIPT_DEBUG_OUTPUT #endif +#ifndef MISSION_REPLAY +#undef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT +#endif + // Replay //#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool! //#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!) // Vehicles #define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher -//#define REMOVE_TREADABLE_PATHFIND +#define CPLANE_ROTORS // make the rotors of the NPC police heli rotate // Pickups //#define MONEY_MESSAGES #define CAMERA_PICKUP // Peds -#define PED_SKIN // support for skinned geometry on peds, requires COMPATIBLE_SAVES -#define ANIMATE_PED_COL_MODEL -// #define VC_PED_PORTS // various ports from VC's CPed, mostly subtle -// #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward #define CANCELLABLE_CAR_ENTER -//#define PEDS_REPORT_CRIMES_ON_PHONE // requires COMPATIBLE_SAVES // Camera -//#define PS2_CAM_TRANSITION // old way of transitioning between cam modes #define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future #define FREE_CAM // Rotating cam // Audio #define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space // originally and making it work in 2d only requires more resource). Will not work on PS2 -#define RADIO_SCROLL_TO_PREV_STATION -#define AUDIO_CACHE -#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 44 (PC has 28 originally) +#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS +#define AUDIO_CACHE // cache sound lengths to speed up the cold boot +#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally) #define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files -#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused #define MULTITHREADED_AUDIO // for streams. requires C++11 or later +#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused #ifdef AUDIO_OPUS #define AUDIO_OAL_USE_OPUS // enable support of opus files -#define OPUS_AUDIO_PATHS // changes audio paths to opus paths (doesn't work if AUDIO_OAL_USE_OPUS isn't enabled) -#define OPUS_SFX // enable if your sfx.raw is encoded with opus (doesn't work if AUDIO_OAL_USE_OPUS isn't enabled) +//#define OPUS_AUDIO_PATHS // (not supported on VC yet) changes audio paths to opus paths (doesn't work if AUDIO_OAL_USE_OPUS isn't enabled) +//#define OPUS_SFX // enable if your sfx.raw is encoded with opus (doesn't work if AUDIO_OAL_USE_OPUS isn't enabled) #ifndef AUDIO_OAL_USE_OPUS #undef OPUS_AUDIO_PATHS @@ -456,15 +472,19 @@ enum Config { #undef NO_ISLAND_LOADING #undef PS2_AUDIO_CHANNELS #undef EXTENDED_OFFSCREEN_DESPAWN_RANGE - #define PC_PARTICLE - #define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial - #define VC_RAIN_NERF // Reduces number of rain particles #endif // if these defines are enabled saves are not vanilla compatible without COMPATIBLE_SAVES #ifndef COMPATIBLE_SAVES -#undef PED_SKIN -#undef PEDS_REPORT_CRIMES_ON_PHONE +#undef USE_CUTSCENE_SHADOW_FOR_PED +#endif + +#ifdef GTA_HANDHELD + #define IGNORE_MOUSE_KEYBOARD // ignore mouse & keyboard input +#endif + +#ifdef __SWITCH__ + #define USE_UNNAMED_SEM // named semaphores are unsupported on the switch #endif #endif // VANILLA_DEFINES diff --git a/src/core/main.cpp b/src/core/main.cpp index 2a0a77ca..e84c6eeb 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -65,13 +65,16 @@ #include "timebars.h" #include "GenericGameStorage.h" #include "MemoryCard.h" +#include "MemoryHeap.h" #include "SceneEdit.h" #include "debugmenu.h" #include "Clock.h" +#include "Occlusion.h" +#include "Ropes.h" #include "postfx.h" #include "custompipes.h" #include "screendroplets.h" -#include "MemoryHeap.h" +#include "VarConsole.h" #ifdef USE_OUR_VERSIONING #include "GitSHA1.h" #endif @@ -105,11 +108,7 @@ RwRGBA gColourTop; bool gameAlreadyInitialised; float NumberOfChunksLoaded; -#ifdef GTA_PS2 -#define TOTALNUMCHUNKS 48.0f -#else -#define TOTALNUMCHUNKS 73.0f -#endif +#define TOTALNUMCHUNKS 95.0f bool g_SlowMode = false; char version_name[64]; @@ -127,7 +126,7 @@ void DebugMenuPopulate(void); bool gbPrintMemoryUsage; #endif -#ifdef PS2_MENU +#ifdef GTA_PS2 #define WANT_TO_LOAD TheMemoryCard.m_bWantToLoad #define FOUND_GAME_TO_LOAD TheMemoryCard.b_FoundRecentSavedGameWantToLoad #else @@ -137,11 +136,18 @@ bool gbPrintMemoryUsage; #ifdef NEW_RENDERER bool gbNewRenderer; +#endif +#ifdef FIX_BUGS +// need to clear stencil for mblur fx. no idea why it works in the original game +// also for clearing out water rects in new renderer #define CLEARMODE (rwCAMERACLEARZ | rwCAMERACLEARSTENCIL) #else #define CLEARMODE (rwCAMERACLEARZ) #endif +bool bDisplayNumOfAtomicsRendered = false; +bool bDisplayPosn = false; + #ifdef __MWERKS__ void debug(char *fmt, ...) @@ -201,20 +207,14 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha); CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha); -#ifndef ASPECT_RATIO_SCALE - CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, (CMenuManager::m_PrefsUseWideScreen ? 16.f / 9.f : 4.f / 3.f)); -#else + CDraw::CalculateAspectRatio(); CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); -#endif CVisibilityPlugins::SetRenderWareCamera(Scene.camera); RwCameraClear(Scene.camera, &TopColor.rwRGBA, CLEARMODE); if(!RsCameraBeginUpdate(Scene.camera)) return false; -#ifdef FIX_BUGS - CSprite2d::SetRecipNearClip(); -#endif CSprite2d::InitPerFrame(); if(Alpha != 0) @@ -226,11 +226,8 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha) { -#ifndef ASPECT_RATIO_SCALE - CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, (CMenuManager::m_PrefsUseWideScreen ? 16.f/9.f : 4.f/3.f)); -#else + CDraw::CalculateAspectRatio(); CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); -#endif CVisibilityPlugins::SetRenderWareCamera(Scene.camera); RwCameraClear(Scene.camera, &gColourTop, CLEARMODE); @@ -287,13 +284,13 @@ DoFade(void) } } - if(CDraw::FadeValue != 0 || CMenuManager::m_PrefsBrightness < 256){ + if(CDraw::FadeValue != 0 || FrontEndMenuManager.m_PrefsBrightness < 256){ CSprite2d *splash = LoadSplash(nil); CRGBA fadeColor; CRect rect; int fadeValue = CDraw::FadeValue; - float brightness = Min(CMenuManager::m_PrefsBrightness, 256); + float brightness = Min(FrontEndMenuManager.m_PrefsBrightness, 256); if(brightness <= 50) brightness = 50; if(FrontEndMenuManager.m_bMenuActive) @@ -318,31 +315,11 @@ DoFade(void) fadeColor.a = alpha; } - if(TheCamera.m_WideScreenOn -#ifdef CUTSCENE_BORDERS_SWITCH - && CMenuManager::m_PrefsCutsceneBorders -#endif - ){ - // what's this? - float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f; - rect.left = 0.0f; - rect.right = SCREEN_WIDTH; -#ifdef FIX_BUGS - rect.top = y - SCREEN_SCALE_Y(8.0f); - rect.bottom = SCREEN_HEIGHT - y - SCREEN_SCALE_Y(8.0f); -#else - rect.top = y - 8.0f; - rect.bottom = SCREEN_HEIGHT - y - 8.0f; -#endif // FIX_BUGS - }else{ - rect.left = 0.0f; - rect.right = SCREEN_WIDTH; - rect.top = 0.0f; - rect.bottom = SCREEN_HEIGHT; - } + TheCamera.GetScreenRect(rect); CSprite2d::DrawRect(rect, fadeColor); if(CDraw::FadeValue != 0 && TheCamera.m_FadeTargetIsSplashScreen){ + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); fadeColor.r = 255; fadeColor.g = 255; fadeColor.b = 255; @@ -425,7 +402,12 @@ PluginAttach(void) return FALSE; } - +#ifndef LIBRW + if (!RtAnimInitialize()) + { + return FALSE; + } +#endif if( !RpHAnimPluginAttach() ) { printf("Couldn't attach RpHAnim plugin\n"); @@ -471,19 +453,21 @@ PluginAttach(void) } #ifdef GTA_PS2 -#define NUM_PREALLOC_ATOMICS 3245 -#define NUM_PREALLOC_CLUMPS 101 -#define NUM_PREALLOC_FRAMES 2821 -#define NUM_PREALLOC_GEOMETRIES 1404 -#define NUM_PREALLOC_TEXDICTS 106 -#define NUM_PREALLOC_TEXTURES 1900 -#define NUM_PREALLOC_MATERIALS 3300 +#define NUM_PREALLOC_ATOMICS 1800 +#define NUM_PREALLOC_CLUMPS 80 +#define NUM_PREALLOC_FRAMES 2600 +#define NUM_PREALLOC_GEOMETRIES 850 +#define NUM_PREALLOC_TEXDICTS 121 +#define NUM_PREALLOC_TEXTURES 1700 +#define NUM_PREALLOC_MATERIALS 2600 bool preAlloc; void PreAllocateRwObjects(void) { int i; + + PUSH_MEMID(MEMID_PRE_ALLOC); void **tmp = new void*[0x8000]; preAlloc = true; @@ -524,20 +508,31 @@ PreAllocateRwObjects(void) delete[] tmp; preAlloc = false; + POP_MEMID(); } #endif static RwBool Initialise3D(void *param) { + PUSH_MEMID(MEMID_RENDER); + +#ifndef MASTER + VarConsole.Add("Display number of atomics rendered", &bDisplayNumOfAtomicsRendered, true); + VarConsole.Add("Display posn and framerate", &bDisplayPosn, true); +#endif + if (RsRwInitialize(param)) { + POP_MEMID(); + #ifdef DEBUGMENU DebugMenuInit(); DebugMenuPopulate(); #endif // !DEBUGMENU return CGame::InitialiseRenderWare(); } + POP_MEMID(); return (FALSE); } @@ -609,16 +604,16 @@ GetRandomSplashScreen(void) int index; static int index2 = 0; static char splashName[128]; - static int splashIndex[24] = { - 25, 22, 4, 13, - 1, 21, 14, 16, - 10, 12, 5, 9, - 11, 18, 3, 2, - 19, 23, 7, 17, - 15, 6, 8, 20 + static int splashIndex[12] = { + 1, 2, + 3, 4, + 5, 11, + 6, 8, + 9, 10, + 7, 12 }; - index = splashIndex[4*index2 + CGeneral::GetRandomNumberInRange(0, 3)]; + index = splashIndex[2*index2 + CGeneral::GetRandomNumberInRange(0, 2)]; index2++; if(index2 == 6) index2 = 0; @@ -656,10 +651,7 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen) #endif #ifndef RANDOMSPLASH - if(CGame::frenchGame || CGame::germanGame || !CGame::nastyGame) - splashscreen = "mainsc2"; - else - splashscreen = "mainsc1"; + splashscreen = "LOADSC0"; #endif splash = LoadSplash(splashscreen); @@ -669,12 +661,7 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen) return; #endif -#ifndef GTA_PS2 - if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)) -#else - DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); -#endif - { + if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)){ CSprite2d::SetRecipNearClip(); CSprite2d::InitPerFrame(); CFont::InitPerFrame(); @@ -685,37 +672,51 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen) if(str1){ NumberOfChunksLoaded += 1; +#ifndef RANDOMSPLASH float hpos = SCREEN_SCALE_X(40); - float length = SCREEN_WIDTH - SCREEN_SCALE_X(100); - float vpos = SCREEN_HEIGHT - SCREEN_SCALE_Y(13); - float height = SCREEN_SCALE_Y(7); - CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(40, 53, 68, 255)); + float length = SCREEN_WIDTH - SCREEN_SCALE_X(80); + float top = SCREEN_HEIGHT - SCREEN_SCALE_Y(14); + float bottom = top + SCREEN_SCALE_Y(5); +#else + float hpos = SCREEN_STRETCH_X(40); + float length = SCREEN_STRETCH_X(440); + // this is rather weird + float top = SCREEN_STRETCH_Y(407.4f - 7.0f/3.0f); + float bottom = SCREEN_STRETCH_Y(407.4f + 7.0f/3.0f); +#endif + + CSprite2d::DrawRect(CRect(hpos-1.0f, top-1.0f, hpos+length+1.0f, bottom+1.0f), CRGBA(40, 53, 68, 255)); + + CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(155, 50, 125, 255)); length *= NumberOfChunksLoaded/TOTALNUMCHUNKS; - CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(81, 106, 137, 255)); + CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(255, 150, 225, 255)); // this is done by the game but is unused + CFont::SetBackgroundOff(); CFont::SetScale(SCREEN_SCALE_X(2), SCREEN_SCALE_Y(2)); CFont::SetPropOn(); CFont::SetRightJustifyOn(); + CFont::SetDropShadowPosition(1); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetFontStyle(FONT_HEADING); #ifdef CHATTYSPLASH // my attempt static wchar tmpstr[80]; float yscale = SCREEN_SCALE_Y(0.9f); - vpos -= 45*yscale; + top -= 45*yscale; CFont::SetScale(SCREEN_SCALE_X(0.75f), yscale); CFont::SetPropOn(); CFont::SetRightJustifyOff(); - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); CFont::SetColor(CRGBA(255, 255, 255, 255)); AsciiToUnicode(str1, tmpstr); - CFont::PrintString(hpos, vpos, tmpstr); - vpos += 22*yscale; + CFont::PrintString(hpos, top, tmpstr); + top += 22*yscale; if (str2) { AsciiToUnicode(str2, tmpstr); - CFont::PrintString(hpos, vpos, tmpstr); + CFont::PrintString(hpos, top, tmpstr); } #endif } @@ -729,83 +730,19 @@ void LoadingIslandScreen(const char *levelName) { CSprite2d *splash; - wchar *name; - char str[100]; - wchar wstr[80]; - CRGBA col; splash = LoadSplash(nil); - name = TheText.Get(levelName); - -#ifndef GTA_PS2 if(!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)) return; -#else - DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); -#endif CSprite2d::SetRecipNearClip(); CSprite2d::InitPerFrame(); CFont::InitPerFrame(); DefinedState(); - col = CRGBA(255, 255, 255, 255); + CRGBA col = CRGBA(255, 255, 255, 255); + CRGBA col2 = CRGBA(0, 0, 0, 255); + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), col2); splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), col, col, col, col); - CFont::SetBackgroundOff(); -#ifdef FIX_BUGS - CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f)); -#else - CFont::SetScale(1.5f, 1.5f); -#endif - CFont::SetPropOn(); - CFont::SetRightJustifyOn(); -#ifdef FIX_BUGS - CFont::SetRightJustifyWrap(SCREEN_SCALE_X(150.0f)); -#else - CFont::SetRightJustifyWrap(150.0f); -#endif - CFont::SetFontStyle(FONT_HEADING); - sprintf(str, "WELCOME TO"); - AsciiToUnicode(str, wstr); - CFont::SetDropColor(CRGBA(0, 0, 0, 255)); - CFont::SetDropShadowPosition(3); - CFont::SetColor(CRGBA(243, 237, 71, 255)); -#if !defined(PS2_HUD) && defined(GTA_PC) - CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f)); -#endif - -#ifdef PS2_HUD - #ifdef FIX_BUGS - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(140.0f), TheText.Get("WELCOME")); - #else - CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_HEIGHT - 140, TheText.Get("WELCOME")); - #endif -#else - #ifdef FIX_BUGS - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME")); - #else - CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME")); - #endif -#endif - TextCopy(wstr, name); - TheText.UpperCase(wstr); - CFont::SetColor(CRGBA(243, 237, 71, 255)); -#if !defined(PS2_HUD) && defined(GTA_PC) - CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f)); -#endif - -#ifdef PS2_HUD - #ifdef FIX_BUGS - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), wstr); - #else - CFont::PrintString(SCREEN_WIDTH-20, SCREEN_HEIGHT - 110, wstr); - #endif -#else - #ifdef FIX_BUGS - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr); - #else - CFont::PrintString(SCREEN_WIDTH-20, SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr); - #endif -#endif CFont::DrawFonts(); DoRWStuffEndOfFrame(); } @@ -838,7 +775,7 @@ ProcessSlowMode(void) do { - if ( CPad::GetPad(1)->GetLeftShoulder1JustDown() || CPad::GetPad(1)->GetRightShoulder1() ) + if ( CPad::GetPad(1)->GetSelectJustDown() || CPad::GetPad(1)->GetStart() ) break; if ( stop ) @@ -852,10 +789,7 @@ ProcessSlowMode(void) RwCameraBeginUpdate(Scene.camera); RwCameraEndUpdate(Scene.camera); - if ( CPad::GetPad(1)->GetLeftShoulder1JustDown() || CPad::GetPad(1)->GetRightShoulder1() ) - break; - - } while (!CPad::GetPad(1)->GetRightShoulder1()); + } while (!CPad::GetPad(1)->GetSelectJustDown() && !CPad::GetPad(1)->GetStart()); CPad::GetPad(0)->OldState.LeftStickX = lX; @@ -909,22 +843,32 @@ int32 FrameSamples; #ifndef MASTER struct tZonePrint { - char name[12]; - CRect rect; + char name[11]; + char area[5]; + CRect rect; }; tZonePrint ZonePrint[] = { - { "suburban", CRect(-1639.4f, 1014.3f, -226.23f, -1347.9f) }, - { "comntop", CRect(-223.52f, 203.62f, 616.79f, -413.6f) }, - { "comnbtm", CRect(-227.24f, -413.6f, 620.51f, -911.84f) }, - { "comse", CRect( 200.35f, -911.84f, 620.51f, -1737.3f) }, - { "comsw", CRect(-223.52f, -911.84f, 200.35f, -1737.3f) }, - { "industsw", CRect( 744.05f, -473.0f, 1067.5f, -1331.5f) }, - { "industne", CRect( 1067.5f, 282.19f, 1915.3f, -473.0f) }, - { "industnw", CRect( 744.05f, 324.95f, 1067.5f, -473.0f) }, - { "industse", CRect( 1070.3f, -473.0f, 1918.1f, -1331.5f) }, - { "no zone", CRect( 0.0f, 0.0f, 0.0f, 0.0f) } + { "DOWNTOWN", "GM", CRect(-1500.0f, 1500.0f, -300.0f, 980.0f)}, + { "DOWNTOWS", "KB", CRect(-1200.0f, 980.0f, -300.0f, 435.0f)}, + { "GOLF", "NT", CRect(-300.0f, 660.0f, 320.0f, -255.0f)}, + { "LITTLEHA", "AG", CRect(-1250.0f, -310.0f, -746.0f, -926.0f)}, + { "HAITI", "CJ", CRect(-1355.0f, 30.0f, -637.0f, -304.0f)}, + { "HAITIN", "SM", CRect(-1355.0f, 435.0f, -637.0f, 30.0f)}, + { "DOCKS", "AW", CRect(-1122.0f, -926.0f, -609.0f, -1575.0f)}, + { "AIRPORT", "NT", CRect(-2000.0f, 200.0f, -871.0f, -2000.0f)}, + { "STARISL", "CJ", CRect(-724.0f, -320.0f, -40.0f, -380.0f)}, + { "CENT.ISLA", "NT", CRect(-163.0f, 1260.0f, 120.0f, 830.0f)}, + { "MALL", "AW", CRect( 300.0f, 1266.0f, 483.0f, 995.0f)}, + { "MANSION", "KB", CRect(-724.0f, -500.0f, -40.0f, -670.0f)}, + { "NBEACH", "AS", CRect( 120.0f, 1340.0f, 900.0f, 600.0f)}, + { "NBEACHBT", "AS", CRect( 200.0f, 680.0f, 660.0f, -50.0f)}, + { "NBEACHW", "AS", CRect(-93.0f, 80.0f, 410.0f, -680.0f)}, + { "OCEANDRV", "AC", CRect( 200.0f, -964.0f, 955.0f, -1797.0f)}, + { "OCEANDN", "WS", CRect( 400.0f, 50.0f, 955.0f, -964.0f)}, + { "WASHINGTN", "AC", CRect(-320.0f, -487.0f, 500.0f, -1200.0f)}, + { "WASHINBTM", "AC", CRect(-255.0f, -1200.0f, 500.0f, -1690.0f)} }; void @@ -973,7 +917,7 @@ return; CFont::PrintString(24.0f, y, gUString); y += 12.0f; - sprintf(gString, "Render List: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_RENDERLIST), gMainHeap.GetMemoryUsed(MEMID_RENDERLIST)); + sprintf(gString, "PreAlloc: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_PRE_ALLOC), gMainHeap.GetMemoryUsed(MEMID_PRE_ALLOC)); AsciiToUnicode(gString, gUString); CFont::PrintString(24.0f, y, gUString); y += 12.0f; @@ -998,11 +942,31 @@ return; CFont::PrintString(24.0f, y, gUString); y += 12.0f; + sprintf(gString, "Streamed LODs: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_LODS), gMainHeap.GetMemoryUsed(MEMID_STREAM_LODS)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + sprintf(gString, "Streamed Textures: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_TEXUTRES), gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES)); AsciiToUnicode(gString, gUString); CFont::PrintString(24.0f, y, gUString); y += 12.0f; + sprintf(gString, "Streamed Collision: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_COLLISION), gMainHeap.GetMemoryUsed(MEMID_STREAM_COLLISION)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Streamed Animation: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_ANIMATION), gMainHeap.GetMemoryUsed(MEMID_STREAM_ANIMATION)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Ped Attr: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_PED_ATTR), gMainHeap.GetMemoryUsed(MEMID_PED_ATTR)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + sprintf(gString, "Animation: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_ANIMATION), gMainHeap.GetMemoryUsed(MEMID_ANIMATION)); AsciiToUnicode(gString, gUString); CFont::PrintString(24.0f, y, gUString); @@ -1032,11 +996,6 @@ return; AsciiToUnicode(gString, gUString); CFont::PrintString(24.0f, y, gUString); y += 12.0f; - - sprintf(gString, "Frontend: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_FRONTEND), gMainHeap.GetMemoryUsed(MEMID_FRONTEND)); - AsciiToUnicode(gString, gUString); - CFont::PrintString(24.0f, y, gUString); - y += 12.0f; #endif y = 132.0f; @@ -1093,13 +1052,13 @@ return; void DisplayGameDebugText() { - static bool bDisplayPosn = false; - static bool bDisplayRate = false; + static bool bDisplayCheatStr = false; // custom + #ifndef FINAL { SETTWEAKPATH("Debug"); TWEAKBOOL(bDisplayPosn); - TWEAKBOOL(bDisplayRate); + TWEAKBOOL(bDisplayCheatStr); } if(gbPrintMemoryUsage) @@ -1160,18 +1119,14 @@ DisplayGameDebugText() CFont::SetPropOn(); CFont::SetBackgroundOff(); - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); CFont::SetCentreOff(); CFont::SetRightJustifyOff(); CFont::SetWrapx(SCREEN_WIDTH); CFont::SetJustifyOff(); CFont::SetBackGroundOnlyTextOff(); CFont::SetColor(CRGBA(255, 108, 0, 255)); -#ifdef FIX_BUGS CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver); -#else - CFont::PrintString(10.0f, 10.0f, ver); -#endif } #endif // #ifdef DRAW_GAME_VERSION_TEXT @@ -1183,7 +1138,7 @@ DisplayGameDebugText() PreviousTimeInMillisecondsPauseMode = CTimer::GetTimeInMillisecondsPauseMode(); FramesPerSecond = FrameSamples / FramesPerSecondCounter; #else - FramesPerSecondCounter += 1000.0f / CTimer::GetTimeStepNonClippedInMilliseconds(); + FramesPerSecondCounter += 1000.0f / CTimer::GetTimeStepNonClippedInMilliseconds(); FramesPerSecond = FramesPerSecondCounter / FrameSamples; #endif @@ -1192,23 +1147,8 @@ DisplayGameDebugText() FramesPerSecondCounter = 0.0f; FrameSamples = 0; } - - if ( !TheCamera.WorldViewerBeingUsed - && CPad::GetPad(1)->GetSquare() - && CPad::GetPad(1)->GetTriangle() - && CPad::GetPad(1)->GetLeftShoulder2JustDown() ) - { - bDisplayPosn = !bDisplayPosn; - } - if ( CPad::GetPad(1)->GetSquare() - && CPad::GetPad(1)->GetTriangle() - && CPad::GetPad(1)->GetRightShoulder2JustDown() ) - { - bDisplayRate = !bDisplayRate; - } - - if ( bDisplayPosn || bDisplayRate ) + if ( bDisplayPosn ) { CVector pos = FindPlayerCoors(); int32 ZoneId = ARRAY_SIZE(ZonePrint)-1; // no zone @@ -1225,44 +1165,48 @@ DisplayGameDebugText() } //NOTE: fps should be 30, but its 29 due to different fp2int conversion - if ( bDisplayRate ) - sprintf(str, "X:%5.1f, Y:%5.1f, Z:%5.1f, F-%d, %s", pos.x, pos.y, pos.z, (int32)FramesPerSecond, ZonePrint[ZoneId].name); - else - sprintf(str, "X:%5.1f, Y:%5.1f, Z:%5.1f, %s", pos.x, pos.y, pos.z, ZonePrint[ZoneId].name); - + sprintf(str, "X:%4.0f Y:%4.0f Z:%4.0f F-%d %s-%s", pos.x, pos.y, pos.z, (int32)FramesPerSecond, + ZonePrint[ZoneId].name, ZonePrint[ZoneId].area); + AsciiToUnicode(str, ustr); - CFont::SetPropOff(); + CFont::SetPropOn(); CFont::SetBackgroundOff(); -#ifdef FIX_BUGS - CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(1.5f)); -#else - CFont::SetScale(0.7f, 1.5f); -#endif + CFont::SetScale(SCREEN_SCALE_X(0.6f), SCREEN_SCALE_Y(0.8f)); CFont::SetCentreOff(); CFont::SetRightJustifyOff(); CFont::SetJustifyOff(); CFont::SetBackGroundOnlyTextOff(); -#ifdef FIX_BUGS CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); -#else - CFont::SetWrapx(DEFAULT_SCREEN_WIDTH); -#endif - CFont::SetFontStyle(FONT_HEADING); - + CFont::SetFontStyle(FONT_STANDARD); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + CFont::SetDropShadowPosition(2); CFont::SetColor(CRGBA(0, 0, 0, 255)); -#ifdef FIX_BUGS - CFont::PrintString(SCREEN_SCALE_X(40.0f+2.0f), SCREEN_SCALE_Y(40.0f+2.0f), ustr); -#else - CFont::PrintString(40.0f+2.0f, 40.0f+2.0f, ustr); -#endif + CFont::PrintString(41.0f, 41.0f, ustr); - CFont::SetColor(CRGBA(255, 108, 0, 255)); -#ifdef FIX_BUGS - CFont::PrintString(SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), ustr); -#else + CFont::SetColor(CRGBA(205, 205, 0, 255)); CFont::PrintString(40.0f, 40.0f, ustr); -#endif + } + + // custom + if (bDisplayCheatStr) + { + sprintf(str, "%s", CPad::KeyBoardCheatString); + AsciiToUnicode(str, ustr); + + CFont::SetPropOn(); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(0.6f), SCREEN_SCALE_Y(0.8f)); + CFont::SetCentreOn(); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); + CFont::SetFontStyle(FONT_STANDARD); + + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH * 0.5f)+2.f, SCREEN_SCALE_FROM_BOTTOM(20.0f)+2.f, ustr); + + CFont::SetColor(CRGBA(255, 150, 225, 255)); + CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH * 0.5f), SCREEN_SCALE_FROM_BOTTOM(20.0f), ustr); } } #endif @@ -1270,7 +1214,7 @@ DisplayGameDebugText() #ifdef NEW_RENDERER bool gbRenderRoads = true; bool gbRenderEverythingBarRoads = true; -//bool gbRenderFadingInUnderwaterEntities = true; +bool gbRenderFadingInUnderwaterEntities = true; bool gbRenderFadingInEntities = true; bool gbRenderWater = true; bool gbRenderBoats = true; @@ -1287,8 +1231,8 @@ MattRenderScene(void) // CMattRenderer::ResetRenderStates /// CRenderer::ClearForFrame(); // before ConstructRenderList // CClock::CalcEnvMapTimeMultiplicator -if(gbRenderWater) - CRenderer::RenderWater(); // actually CMattRenderer::RenderWater + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); + CWaterLevel::RenderWater(); // actually CMattRenderer::RenderWater // CClock::ms_EnvMapTimeMultiplicator = 1.0f; // cWorldStream::ClearDynamics /// CRenderer::ConstructRenderList(); // before PreRender @@ -1304,10 +1248,14 @@ if(gbRenderRoads) CRenderer::RenderPeds(); + // not sure where to put these since LCS has no underwater entities if(gbRenderBoats) CRenderer::RenderBoats(); -//if(gbRenderFadingInUnderwaterEntities) -// CRenderer::RenderFadingInUnderwaterEntities(); +if(gbRenderFadingInUnderwaterEntities) + CRenderer::RenderFadingInUnderwaterEntities(); + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); +if(gbRenderWater) + CRenderer::RenderTransparentWater(); if(gbRenderEverythingBarRoads) CRenderer::RenderEverythingBarRoads(); @@ -1375,11 +1323,13 @@ if(gbRenderFadingInEntities) CGlass::Render(); // CMattRenderer::ResetRenderStates DefinedState(); + CCoronas::RenderSunReflection(); CWeather::RenderRainStreaks(); // CWeather::AddSnow CWaterCannons::Render(); CAntennas::Render(); CSpecialFX::Render(); + CRopes::Render(); CCoronas::Render(); CParticle::Render(); CPacManPickups::Render(); @@ -1405,16 +1355,17 @@ RenderScene(void) DoRWRenderHorizon(); CRenderer::RenderRoads(); CCoronas::RenderReflections(); - RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); CRenderer::RenderEverythingBarRoads(); - CRenderer::RenderBoats(); - DefinedState(); + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); CWaterLevel::RenderWater(); + CRenderer::RenderBoats(); + CRenderer::RenderFadingInUnderwaterEntities(); + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); + CWaterLevel::RenderTransparentWater(); CRenderer::RenderFadingInEntities(); -#ifndef SQUEEZE_PERFORMANCE - CRenderer::RenderVehiclesButNotBoats(); -#endif + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); CWeather::RenderRainStreaks(); + CCoronas::RenderSunReflection(); POP_RENDERGROUP(); } @@ -1446,6 +1397,7 @@ RenderEffects(void) CGlass::Render(); CWaterCannons::Render(); CSpecialFX::Render(); + CRopes::Render(); CShadows::RenderStaticShadows(); CShadows::RenderStoredShadows(); CSkidmarks::Render(); @@ -1492,11 +1444,12 @@ Render2dStuff(void) if(cammode == CCam::MODE_SNIPER || cammode == CCam::MODE_SNIPER_RUNABOUT || cammode == CCam::MODE_ROCKETLAUNCHER || - cammode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) + cammode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || + cammode == CCam::MODE_CAMERA) firstPersonWeapon = true; // Draw black border for sniper and rocket launcher - if((weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER) && firstPersonWeapon){ + if((weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER || weaponType == WEAPONTYPE_LASERSCOPE) && firstPersonWeapon){ CRGBA black(0, 0, 0, 255); // top and bottom strips @@ -1520,12 +1473,17 @@ Render2dStuff(void) else #endif CHud::Draw(); + + CSpecialFX::Render2DFXs(); CUserDisplay::OnscnTimer.ProcessForDisplay(); CMessages::Display(); CDarkel::DrawMessages(); CGarages::PrintMessages(); CPad::PrintErrorMessage(); CFont::DrawFonts(); +#ifndef MASTER + COcclusion::Render(); +#endif #ifdef DEBUGMENU DebugMenuRender(); @@ -1539,11 +1497,13 @@ RenderMenus(void) if (FrontEndMenuManager.m_bMenuActive) { PUSH_RENDERGROUP("RenderMenus"); - PUSH_MEMID(MEMID_FRONTEND); FrontEndMenuManager.DrawFrontEnd(); - POP_MEMID(); POP_RENDERGROUP(); } +#ifndef MASTER + else + VarConsole.Check(); +#endif } void @@ -1554,18 +1514,18 @@ Render2dStuffAfterFade(void) DisplayGameDebugText(); #endif +#ifdef MOBILE_IMPROVEMENTS + if (CDraw::FadeValue != 0) +#endif CHud::DrawAfterFade(); CFont::DrawFonts(); + CCredits::Render(); POP_RENDERGROUP(); } void Idle(void *arg) { -#ifdef ASPECT_RATIO_SCALE - CDraw::SetAspectRatio(CDraw::FindAspectRatio()); -#endif - CTimer::Update(); tbInit(); @@ -1573,32 +1533,6 @@ Idle(void *arg) CSprite2d::InitPerFrame(); CFont::InitPerFrame(); - // We're basically merging FrontendIdle and Idle (just like TheGame on PS2) -#ifdef PS2_SAVE_DIALOG - // Only exists on PC FrontendIdle, probably some PS2 bug fix - if (FrontEndMenuManager.m_bMenuActive) - CSprite2d::SetRecipNearClip(); - - if (FrontEndMenuManager.m_bGameNotLoaded) { - CPad::UpdatePads(); - FrontEndMenuManager.Process(); - } else { - PUSH_MEMID(MEMID_GAME_PROCESS); - CPointLights::InitPerFrame(); - tbStartTimer(0, "CGame::Process"); - CGame::Process(); - tbEndTimer("CGame::Process"); - POP_MEMID(); - - tbStartTimer(0, "DMAudio.Service"); - DMAudio.Service(); - tbEndTimer("DMAudio.Service"); - } - - if (RsGlobal.quit) - return; -#else - PUSH_MEMID(MEMID_GAME_PROCESS); CPointLights::InitPerFrame(); @@ -1610,7 +1544,6 @@ Idle(void *arg) tbStartTimer(0, "DMAudio.Service"); DMAudio.Service(); tbEndTimer("DMAudio.Service"); -#endif if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){ WANT_TO_LOAD = false; @@ -1630,21 +1563,20 @@ Idle(void *arg) PUSH_MEMID(MEMID_RENDER); - if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) && - TheCamera.GetScreenFadeStatus() != FADE_2) + if(!FrontEndMenuManager.m_bMenuActive && TheCamera.GetScreenFadeStatus() != FADE_2) { -#if defined(GTA_PC) && !defined(RW_GL3) && defined(FIX_BUGS) // This is from SA, but it's nice for windowed mode - if (!FrontEndMenuManager.m_bRenderGameInMenu) { - RwV2d pos; - pos.x = SCREEN_WIDTH / 2.0f; - pos.y = SCREEN_HEIGHT / 2.0f; - RsMouseSetPos(&pos); - } +#if defined(GTA_PC) && !defined(RW_GL3) + RwV2d pos; + pos.x = SCREEN_WIDTH / 2.0f; + pos.y = SCREEN_HEIGHT / 2.0f; + RsMouseSetPos(&pos); #endif - PUSH_MEMID(MEMID_RENDERLIST); tbStartTimer(0, "CnstrRenderList"); +#ifdef PC_WATER + CWaterLevel::PreCalcWaterGeometry(); +#endif #ifdef NEW_RENDERER if(gbNewRenderer){ CWorld::AdvanceCurrentScanCode(); // don't think this is even necessary @@ -1657,7 +1589,6 @@ Idle(void *arg) tbStartTimer(0, "PreRender"); CRenderer::PreRender(); tbEndTimer("PreRender"); - POP_MEMID(); #ifdef FIX_BUGS RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this @@ -1712,6 +1643,7 @@ Idle(void *arg) Render2dStuff(); tbEndTimer("Render2dStuff"); }else{ + CDraw::CalculateAspectRatio(); #ifdef ASPECT_RATIO_SCALE CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); #else @@ -1723,10 +1655,6 @@ Idle(void *arg) goto popret; } -#ifdef PS2_SAVE_DIALOG - if (FrontEndMenuManager.m_bMenuActive) - DefinedState(); -#endif tbStartTimer(0, "RenderMenus"); RenderMenus(); tbEndTimer("RenderMenus"); @@ -1743,9 +1671,10 @@ Idle(void *arg) tbStartTimer(0, "Render2dStuff-Fade"); Render2dStuffAfterFade(); tbEndTimer("Render2dStuff-Fade"); - - CCredits::Render(); - + // CCredits::Render(); // They added it to function above and also forgot it here +#ifdef XBOX_MESSAGE_SCREEN + FrontEndMenuManager.DrawOverlays(); +#endif if (gbShowTimebars) tbDisplay(); @@ -1764,10 +1693,7 @@ popret: POP_MEMID(); // MEMID_RENDER void FrontendIdle(void) { -#ifdef ASPECT_RATIO_SCALE - CDraw::SetAspectRatio(CDraw::FindAspectRatio()); -#endif - + CDraw::CalculateAspectRatio(); CTimer::Update(); CSprite2d::SetRecipNearClip(); // this should be on InitialiseRenderWare according to PS2 asm. seems like a bug fix CSprite2d::InitPerFrame(); @@ -1778,11 +1704,7 @@ FrontendIdle(void) if(RsGlobal.quit) return; -#ifdef ASPECT_RATIO_SCALE CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); -#else - CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO); -#endif CVisibilityPlugins::SetRenderWareCamera(Scene.camera); RwCameraClear(Scene.camera, &gColourTop, CLEARMODE); if(!RsCameraBeginUpdate(Scene.camera)) @@ -1790,9 +1712,12 @@ FrontendIdle(void) DefinedState(); // seems redundant, but breaks resolution change. RenderMenus(); +#ifdef XBOX_MESSAGE_SCREEN + FrontEndMenuManager.DrawOverlays(); +#endif DoFade(); Render2dStuffAfterFade(); -// CFont::DrawFonts(); // redundant + CFont::DrawFonts(); DoRWStuffEndOfFrame(); } @@ -1800,7 +1725,7 @@ void InitialiseGame(void) { LoadingScreen(nil, nil, "loadsc0"); - CGame::Initialise("DATA\\GTA3.DAT"); + CGame::Initialise("DATA\\GTA_VC.DAT"); } RsEventStatus @@ -1863,11 +1788,7 @@ AppEventHandler(RsEvent event, void *param) case rsFRONTENDIDLE: { -#ifdef PS2_SAVE_DIALOG - Idle((void*)1); -#else FrontendIdle(); -#endif return rsEVENTPROCESSED; } @@ -1893,20 +1814,20 @@ TheModelViewer(void) #if (defined(GTA_PS2) || defined(GTA_XBOX)) //TODO #else - // This is III Mobile code. III Xbox code run it like main function, which is impossible to implement on PC's state machine implementation. - // Also we want 2D things initialized in here to print animation ids etc., our additions for that marked with X -#ifdef ASPECT_RATIO_SCALE - CDraw::SetAspectRatio(CDraw::FindAspectRatio()); // X -#endif + // This is not original. Because; + // 1- We want 2D things to be initalized, whereas original AnimViewer doesn't use them. my additions marked with X + // 2- VC Mobile code run it like main function(as opposed to III and LCS), so it has it's own loop inside it, but our func. already called in a loop. + + CDraw::CalculateAspectRatio(); // X CAnimViewer::Update(); - CTimer::Update(); SetLightsWithTimeOfDayColour(Scene.world); CRenderer::ConstructRenderList(); - DoRWStuffStartOfFrame(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(), + DoRWStuffStartOfFrame(CTimeCycle::GetSkyTopRed()*0.5f, CTimeCycle::GetSkyTopGreen()*0.5f, CTimeCycle::GetSkyTopBlue()*0.5f, CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255); + CSprite2d::SetRecipNearClip(); // X CSprite2d::InitPerFrame(); // X CFont::InitPerFrame(); // X DefinedState(); @@ -1914,6 +1835,7 @@ TheModelViewer(void) CAnimViewer::Render(); Render2dStuff(); // X DoRWStuffEndOfFrame(); + CTimer::Update(); #endif } #endif @@ -1928,17 +1850,14 @@ void TheGame(void) CTimer::Initialise(); -#if GTA_VERSION <= GTA3_PS2_160 - CGame::Initialise(); -#else CGame::Initialise("DATA\\GTA3.DAT"); -#endif Const char *splash = GetRandomSplashScreen(); // inlined here LoadingScreen("Starting Game", NULL, splash); #ifdef GTA_PS2 + // TODO(MIAMI): not checked yet if ( TheMemoryCard.CheckCardInserted(CARD_ONE) == CMemoryCard::NO_ERR_SUCCESS && TheMemoryCard.ChangeDirectory(CARD_ONE, TheMemoryCard.Cards[CARD_ONE].dir) && TheMemoryCard.FindMostRecentFileName(CARD_ONE, TheMemoryCard.MostRecentFile) == true @@ -1947,9 +1866,9 @@ void TheGame(void) strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.MostRecentFile); TheMemoryCard.b_FoundRecentSavedGameWantToLoad = true; - if (CMenuManager::m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad()) + if (FrontEndMenuManager.m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad()) { - CMenuManager::m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad(); + FrontEndMenuManager.m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad(); TheText.Unload(); TheText.Load(); } @@ -1962,7 +1881,7 @@ void TheGame(void) while (true) { - if (WANT_TO_LOAD) + if (FOUND_GAME_TO_LOAD) { Const char *splash1 = GetLevelSplashScreen(CGame::currLevel); LoadSplash(splash1); @@ -1998,13 +1917,12 @@ void TheGame(void) PUSH_MEMID(MEMID_RENDER); + CRenderer::ConstructRenderList(); + if ((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true) && TheCamera.GetScreenFadeStatus() != FADE_2 ) { - - PUSH_MEMID(MEMID_RENDERLIST); - CRenderer::ConstructRenderList(); CRenderer::PreRender(); - POP_MEMID(); + // TODO(MIAMI): something ps2all specific #ifdef FIX_BUGS // This has to be done BEFORE RwCameraBeginUpdate @@ -2035,11 +1953,7 @@ void TheGame(void) } else { -#ifdef ASPECT_RATIO_SCALE - CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); -#else - CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO); -#endif + CameraSize(Scene.camera, NULL, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); CVisibilityPlugins::SetRenderWareCamera(Scene.camera); RwCameraClear(Scene.camera, &gColourTop, CLEARMODE); RsCameraBeginUpdate(Scene.camera); @@ -2102,10 +2016,6 @@ void TheGame(void) void SystemInit() { -#ifdef __MWERKS__ - mwInit(); -#endif - #ifdef USE_CUSTOM_ALLOCATOR InitMemoryMgr(); #endif @@ -2115,7 +2025,7 @@ void SystemInit() char path[256]; - sprintf(path, "cdrom0:\\%s%s;1", "SYSTEM\\", "IOPRP23.IMG"); + sprintf(path, "cdrom0:\\%s%s;1", "SYSTEM\\", "IOPRP241.IMG"); sceSifInitRpc(0); @@ -2129,11 +2039,7 @@ void SystemInit() CFileMgr::InitCdSystem(); sceFsReset(); -#endif - CFileMgr::Initialise(); - -#ifdef GTA_PS2 CFileMgr::InitCd(); char modulepath[256]; @@ -2167,6 +2073,16 @@ void SystemInit() strcat(modulepath, "SYSTEM\\"); strcat(modulepath, "MCSERV.IRX"); LoadModule(modulepath); + + strcpy(modulepath, "cdrom0:\\"); + strcat(modulepath, "SYSTEM\\"); + strcat(modulepath, "CDSTREAM.IRX"); + LoadModule(modulepath); + + strcpy(modulepath, "cdrom0:\\"); + strcat(modulepath, "SYSTEM\\"); + strcat(modulepath, "SAMPMAN2.IRX"); + LoadModule(modulepath); #endif @@ -2193,30 +2109,31 @@ void SystemInit() CGame::frenchGame = false; CGame::germanGame = false; CGame::nastyGame = true; - CMenuManager::m_PrefsAllowNastyGame = true; + FrontEndMenuManager.m_PrefsAllowNastyGame = true; #ifdef GTA_PS2 + // TODO(MIAMI): this code probably went elsewhere? int32 lang = sceScfGetLanguage(); if ( lang == SCE_ITALIAN_LANGUAGE ) - CMenuManager::m_PrefsLanguage = LANGUAGE_ITALIAN; + FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_ITALIAN; else if ( lang == SCE_SPANISH_LANGUAGE ) - CMenuManager::m_PrefsLanguage = LANGUAGE_SPANISH; + FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_SPANISH; else if ( lang == SCE_GERMAN_LANGUAGE ) { CGame::germanGame = true; CGame::nastyGame = false; - CMenuManager::m_PrefsAllowNastyGame = false; - CMenuManager::m_PrefsLanguage = LANGUAGE_GERMAN; + FrontEndMenuManager.m_PrefsAllowNastyGame = false; + FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_GERMAN; } else if ( lang == SCE_FRENCH_LANGUAGE ) { CGame::frenchGame = true; CGame::nastyGame = false; - CMenuManager::m_PrefsAllowNastyGame = false; - CMenuManager::m_PrefsLanguage = LANGUAGE_FRENCH; + FrontEndMenuManager.m_PrefsAllowNastyGame = false; + FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_FRENCH; } else - CMenuManager::m_PrefsLanguage = LANGUAGE_AMERICAN; + FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_AMERICAN; FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame(); #else @@ -2242,43 +2159,35 @@ extern "C" void WaitVBlank(void) while(startFrame == frameCount); } -void GameInit() +void GameInit(bool onlyRW) { - if ( !gameAlreadyInitialised ) + if(onlyRW) { #ifdef GTA_PS2 - char path[256]; - - strcpy(path, "cdrom0:\\"); - strcat(path, "SYSTEM\\"); - strcat(path, "CDSTREAM.IRX"); - LoadModule(path); - - strcpy(path, "cdrom0:\\"); - strcat(path, "SYSTEM\\"); - strcat(path, "SAMPMAN.IRX"); - LoadModule(path); - - strcpy(path, "cdrom0:\\"); - strcat(path, "SYSTEM\\"); - strcat(path, "MUSICSTR.IRX"); - LoadModule(path); + Initialise3D(nil); +#else + Initialise3D(nil); //TODO: window parameter #endif - CdStreamInit(MAX_CDCHANNELS); - + gameAlreadyInitialised = true; + } + else + { + if ( !gameAlreadyInitialised ) #ifdef GTA_PS2 - Initialise3D(); //no params + Initialise3D(nil); #else - //TODO + Initialise3D(nil); //TODO: window parameter #endif - + } + #ifdef GTA_PS2 char *files[] = { "\\ANIM\\CUTS.IMG;1", "\\ANIM\\CUTS.DIR;1", "\\ANIM\\PED.IFP;1", - "\\MODELS\\FRONTEND.TXD;1", + "\\MODELS\\FRONTEN1.TXD;1", + "\\MODELS\\FRONTEN2.TXD;1", "\\MODELS\\FONTS.TXD;1", "\\MODELS\\HUD.TXD;1", "\\MODELS\\PARTICLE.TXD;1", @@ -2295,6 +2204,96 @@ void GameInit() #else "\\TEXT\\AMERICAN.GXT;1", #endif + "\\MODELS\\COLL\\GENERIC.COL;1", + "\\MODELS\\COLL\\VEHICLES.COL;1", + "\\MODELS\\COLL\\PEDS.COL;1", + "\\MODELS\\COLL\\WEAPONS.COL;1", + "\\MODELS\\GENERIC\\AIR_VLO.DFF;1", + "\\MODELS\\GENERIC\\WHEELS.DFF;1", + "\\MODELS\\GENERIC\\ARROW.DFF;1", + "\\MODELS\\GENERIC\\ZONECYLB.DFF;1", + "\\DATA\\HANDLING.CFG;1", + "\\DATA\\SURFACE.DAT;1", + "\\DATA\\PEDSTATS.DAT;1", + "\\DATA\\TIMECYC.DAT;1", + "\\DATA\\PARTICLE.CFG;1", + "\\DATA\\DEFAULT.DAT;1", + "\\DATA\\DEFAULT.IDE;1", + "\\DATA\\GTA_VC.DAT;1", + "\\DATA\\OBJECT.DAT;1", + "\\DATA\\MAP.ZON;1", + "\\DATA\\NAVIG.ZON;1", + "\\DATA\\INFO.ZON;1", + "\\DATA\\WATERPRO.DAT;1", + "\\DATA\\MAIN.SCM;1", + "\\DATA\\CARCOLS.DAT;1", + "\\DATA\\PED.DAT;1", + "\\DATA\\FISTFITE.DAT;1", + "\\DATA\\WEAPON.DAT;1", + "\\DATA\\PEDGRP.DAT;1", + "\\DATA\\PATHS\\FLIGHT.DAT;1", + "\\DATA\\PATHS\\FLIGHT2.DAT;1", + "\\DATA\\PATHS\\FLIGHT3.DAT;1", + "\\DATA\\PATHS\\SPATH0.DAT;1", + "\\DATA\\MAPS\\LITTLEHA\\LITTLEHA.IDE;1", + "\\DATA\\MAPS\\DOWNTOWN\\DOWNTOWN.IDE;1", + "\\DATA\\MAPS\\DOWNTOWS\\DOWNTOWS.IDE;1", + "\\DATA\\MAPS\\DOCKS\\DOCKS.IDE;1", + "\\DATA\\MAPS\\WASHINTN\\WASHINTN.IDE;1", + "\\DATA\\MAPS\\WASHINTS\\WASHINTS.IDE;1", + "\\DATA\\MAPS\\OCEANDRV\\OCEANDRV.IDE;1", + "\\DATA\\MAPS\\OCEANDN\\OCEANDN.IDE;1", + "\\DATA\\MAPS\\GOLF\\GOLF.IDE;1", + "\\DATA\\MAPS\\BRIDGE\\BRIDGE.IDE;1", + "\\DATA\\MAPS\\STARISL\\STARISL.IDE;1", + "\\DATA\\MAPS\\NBEACHBT\\NBEACHBT.IDE;1", + "\\DATA\\MAPS\\NBEACHW\\NBEACHW.IDE;1", + "\\DATA\\MAPS\\NBEACH\\NBEACH.IDE;1", + "\\DATA\\MAPS\\BANK\\BANK.IDE;1", + "\\DATA\\MAPS\\MALL\\MALL.IDE;1", + "\\DATA\\MAPS\\YACHT\\YACHT.IDE;1", + "\\DATA\\MAPS\\CISLAND\\CISLAND.IDE;1", + "\\DATA\\MAPS\\CLUB\\CLUB.IDE;1", + "\\DATA\\MAPS\\HOTEL\\HOTEL.IDE;1", + "\\DATA\\MAPS\\LAWYERS\\LAWYERS.IDE;1", + "\\DATA\\MAPS\\STRIPCLB\\STRIPCLB.IDE;1", + "\\DATA\\MAPS\\AIRPORT\\AIRPORT.IDE;1", + "\\DATA\\MAPS\\HAITI\\HAITI.IDE;1", + "\\DATA\\MAPS\\HAITIN\\HAITIN.IDE;1", + "\\DATA\\MAPS\\CONCERTH\\CONCERTH.IDE;1", + "\\DATA\\MAPS\\MANSION\\MANSION.IDE;1", + "\\DATA\\MAPS\\ISLANDSF\\ISLANDSF.IDE;1", + "\\DATA\\MAPS\\LITTLEHA\\LITTLEHA.IPL;1", + "\\DATA\\MAPS\\DOWNTOWN\\DOWNTOWN.IPL;1", + "\\DATA\\MAPS\\DOWNTOWS\\DOWNTOWS.IPL;1", + "\\DATA\\MAPS\\DOCKS\\DOCKS.IPL;1", + "\\DATA\\MAPS\\WASHINTN\\WASHINTN.IPL;1", + "\\DATA\\MAPS\\WASHINTS\\WASHINTS.IPL;1", + "\\DATA\\MAPS\\OCEANDRV\\OCEANDRV.IPL;1", + "\\DATA\\MAPS\\OCEANDN\\OCEANDN.IPL;1", + "\\DATA\\MAPS\\GOLF\\GOLF.IPL;1", + "\\DATA\\MAPS\\BRIDGE\\BRIDGE.IPL;1", + "\\DATA\\MAPS\\STARISL\\STARISL.IPL;1", + "\\DATA\\MAPS\\NBEACHBT\\NBEACHBT.IPL;1", + "\\DATA\\MAPS\\NBEACH\\NBEACH.IPL;1", + "\\DATA\\MAPS\\NBEACHW\\NBEACHW.IPL;1", + "\\DATA\\MAPS\\CISLAND\\CISLAND.IPL;1", + "\\DATA\\MAPS\\AIRPORT\\AIRPORT.IPL;1", + "\\DATA\\MAPS\\HAITI\\HAITI.IPL;1", + "\\DATA\\MAPS\\HAITIN\\HAITIN.IPL;1", + "\\DATA\\MAPS\\ISLANDSF\\ISLANDSF.IPL;1", + "\\DATA\\MAPS\\BANK\\BANK.IPL;1", + "\\DATA\\MAPS\\MALL\\MALL.IPL;1", + "\\DATA\\MAPS\\YACHT\\YACHT.IPL;1", + "\\DATA\\MAPS\\CLUB\\CLUB.IPL;1", + "\\DATA\\MAPS\\HOTEL\\HOTEL.IPL;1", + "\\DATA\\MAPS\\LAWYERS\\LAWYERS.IPL;1", + "\\DATA\\MAPS\\STRIPCLB\\STRIPCLB.IPL;1", + "\\DATA\\MAPS\\CONCERTH\\CONCERTH.IPL;1", + "\\DATA\\MAPS\\MANSION\\MANSION.IPL;1", + "\\DATA\\MAPS\\GENERIC.IDE;1", + "\\DATA\\OCCLU.IPL;1", + "\\DATA\\MAPS\\PATHS.IPL;1", "\\TXD\\LOADSC0.TXD;1", "\\TXD\\LOADSC1.TXD;1", "\\TXD\\LOADSC2.TXD;1", @@ -2309,90 +2308,17 @@ void GameInit() "\\TXD\\LOADSC11.TXD;1", "\\TXD\\LOADSC12.TXD;1", "\\TXD\\LOADSC13.TXD;1", - "\\TXD\\LOADSC14.TXD;1", - "\\TXD\\LOADSC15.TXD;1", - "\\TXD\\LOADSC16.TXD;1", - "\\TXD\\LOADSC17.TXD;1", - "\\TXD\\LOADSC18.TXD;1", - "\\TXD\\LOADSC19.TXD;1", - "\\TXD\\LOADSC20.TXD;1", - "\\TXD\\LOADSC21.TXD;1", - "\\TXD\\LOADSC22.TXD;1", - "\\TXD\\LOADSC23.TXD;1", - "\\TXD\\LOADSC24.TXD;1", - "\\TXD\\LOADSC25.TXD;1", - "\\TXD\\NEWS.TXD;1", - "\\MODELS\\COLL\\GENERIC.COL;1", - "\\MODELS\\COLL\\INDUST.COL;1", - "\\MODELS\\COLL\\COMMER.COL;1", - "\\MODELS\\COLL\\SUBURB.COL;1", - "\\MODELS\\COLL\\WEAPONS.COL;1", - "\\MODELS\\COLL\\VEHICLES.COL;1", - "\\MODELS\\COLL\\PEDS.COL;1", - "\\MODELS\\GENERIC\\AIR_VLO.DFF;1", - "\\MODELS\\GENERIC\\WEAPONS.DFF;1", - "\\MODELS\\GENERIC\\WHEELS.DFF;1", - "\\MODELS\\GENERIC\\LOPLYGUY.DFF;1", - "\\MODELS\\GENERIC\\ARROW.DFF;1", - "\\MODELS\\GENERIC\\ZONECYLB.DFF;1", - "\\DATA\\MAPS\\COMNTOP.IPL;1", - "\\DATA\\MAPS\\COMNBTM.IPL;1", - "\\DATA\\MAPS\\COMSE.IPL;1", - "\\DATA\\MAPS\\COMSW.IPL;1", - "\\DATA\\MAPS\\CULL.IPL;1", - "\\DATA\\MAPS\\INDUSTNE.IPL;1", - "\\DATA\\MAPS\\INDUSTNW.IPL;1", - "\\DATA\\MAPS\\INDUSTSE.IPL;1", - "\\DATA\\MAPS\\INDUSTSW.IPL;1", - "\\DATA\\MAPS\\SUBURBNE.IPL;1", - "\\DATA\\MAPS\\SUBURBSW.IPL;1", - "\\DATA\\MAPS\\OVERVIEW.IPL;1", - "\\DATA\\MAPS\\PROPS.IPL;1", - "\\DATA\\MAPS\\GTA3.IDE;1", - "\\DATA\\PATHS\\FLIGHT.DAT;1", - "\\DATA\\PATHS\\FLIGHT2.DAT;1", - "\\DATA\\PATHS\\FLIGHT3.DAT;1", - "\\DATA\\PATHS\\FLIGHT4.DAT;1", - "\\DATA\\PATHS\\TRACKS.DAT;1", - "\\DATA\\PATHS\\TRACKS2.DAT;1", - "\\DATA\\PATHS\\CHASE0.DAT;1", - "\\DATA\\PATHS\\CHASE1.DAT;1", - "\\DATA\\PATHS\\CHASE2.DAT;1", - "\\DATA\\PATHS\\CHASE3.DAT;1", - "\\DATA\\PATHS\\CHASE4.DAT;1", - "\\DATA\\PATHS\\CHASE5.DAT;1", - "\\DATA\\PATHS\\CHASE6.DAT;1", - "\\DATA\\PATHS\\CHASE7.DAT;1", - "\\DATA\\PATHS\\CHASE10.DAT;1", - "\\DATA\\PATHS\\CHASE11.DAT;1", - "\\DATA\\PATHS\\CHASE14.DAT;1", - "\\DATA\\PATHS\\CHASE16.DAT;1", - "\\DATA\\PATHS\\CHASE18.DAT;1", - "\\DATA\\PATHS\\CHASE19.DAT;1" + "\\TXD\\SPLASH1.TXD;1" }; for ( int32 i = 0; i < ARRAY_SIZE(files); i++ ) SkyRegisterFileOnCd([i]); #endif - CreateDebugFont(); - #ifdef GTA_PS2 AddIntcHandler(INTC_VBLANK_S, VBlankCounter, 0); #endif - CameraSize(Scene.camera, NULL, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO); - - CSprite2d::SetRecipNearClip(); - CTxdStore::Initialise(); - - PUSH_MEMID(MEMID_TEXTURES); - CFont::Initialise(); - CHud::Initialise(); - POP_MEMID(); - - ValidateVersion(); - #ifdef GTA_PS2 sceCdCLOCK rtc; sceCdReadClock(&rtc); @@ -2404,10 +2330,13 @@ void GameInit() //TODO: mysrand(); #endif - gameAlreadyInitialised = true; + // gameAlreadyInitialised = true; // why is this gone? } } +int32 SkipAllMPEGs; +int32 gMemoryStickLoadOK; + void PlayIntroMPEGs() { #ifdef GTA_PS2 @@ -2416,17 +2345,33 @@ void PlayIntroMPEGs() InitMPEGPlayer(); + float skipTime; // wrong type, should be int #ifdef GTA_PAL - PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false); - - if (CGame::frenchGame || CGame::germanGame) - PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true); + if(gMemoryStickLoadOK) + skipTime = 2500000; else - PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true); + skipTime = 5300000; + + if(!SkipAllMPEGs) + PlayMPEG("cdrom0:\\MOVIES\\VCPAL.PSS;1", false, unk); + + if(!SkipAllMPEGs){ + SkipAllMPEGs = true; + PlayMPEG("cdrom0:\\MOVIES\\VICEPAL.PSS;1", true, 0); + } #else - PlayMPEG("cdrom0:\\MOVIES\\DMANTSC.PSS;1", false); + if(gMemoryStickLoadOK) + skipTime = 2750000; + else + skipTime = 5500000; + + if(!SkipAllMPEGs) + PlayMPEG("cdrom0:\\MOVIES\\VCNTSC.PSS;1", false, unk); - PlayMPEG("cdrom0:\\MOVIES\\INTRNTSC.PSS;1", true); + if(!SkipAllMPEGs){ + SkipAllMPEGs = true; + PlayMPEG("cdrom0:\\MOVIES\\VICE.PSS;1", true, 0); + } #endif ShutdownMPEGPlayer(); @@ -2446,13 +2391,16 @@ main(int argc, char *argv[]) #endif SystemInit(); - + + if(RsEventHandler(rsINITIALIZE, nil) == rsEVENTERROR) + return 0; + #ifdef GTA_PS2 int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE); if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT ) { - GameInit(); + GameInit(true); TheText.Unload(); TheText.Load(); @@ -2460,24 +2408,24 @@ main(int argc, char *argv[]) CFont::Initialise(); FrontEndMenuManager.DrawMemoryCardStartUpMenus(); - }else if(r == CMemoryCard::ERR_OPENNOENTRY || r == CMemoryCard::ERR_NONE){ - // eh? - } + }else if(r == CMemoryCard::ERR_OPENNOENTRY) + gMemoryStickLoadOK = false; + else if(r == CMemoryCard::ERR_NONE) + gMemoryStickLoadOK = true; #endif PlayIntroMPEGs(); - GameInit(); + GameInit(false); + + frameCount = 0; + while(frameCount < 100); + + CGame::InitialiseOnceAfterRW(); - if ( CGame::frenchGame || CGame::germanGame ) - LoadingScreen(NULL, version_name, "loadsc24"); - else - LoadingScreen(NULL, version_name, "loadsc0"); - - DMAudio.Initialise(); - TheGame(); - + +#if 0 // maybe ifndef FINAL or MASTER? CGame::ShutDown(); RwEngineStop(); @@ -2487,7 +2435,7 @@ main(int argc, char *argv[]) #ifdef __MWERKS__ mwExit(); // metrowerks shutdown #endif - +#endif return 0; } #endif diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 4914cd9c..d3b1f266 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -10,18 +10,20 @@ #endif #endif #include "Renderer.h" +#include "Occlusion.h" #include "Credits.h" #include "Camera.h" #include "Weather.h" +#include "Timecycle.h" #include "Clock.h" #include "World.h" #include "Vehicle.h" #include "ModelIndices.h" #include "Streaming.h" -#include "PathFind.h" #include "Boat.h" #include "Heli.h" #include "Automobile.h" +#include "Bike.h" #include "Console.h" #include "Debug.h" #include "Hud.h" @@ -34,6 +36,7 @@ #include "WaterLevel.h" #include "main.h" #include "Script.h" +#include "MBlur.h" #include "postfx.h" #include "custompipes.h" #include "MemoryHeap.h" @@ -45,15 +48,15 @@ #include "Population.h" #include "IniFile.h" -#ifdef DETECT_JOYSTICK_MENU #include "crossplatform.h" -#endif #ifndef _WIN32 #include "assert.h" #include <stdarg.h> #endif +#include <list> + #ifdef RWLIBS extern "C" int vsprintf(char* const _Buffer, char const* const _Format, va_list _ArgList); #endif @@ -88,6 +91,8 @@ mysrand(unsigned int seed) #ifdef CUSTOM_FRONTEND_OPTIONS #include "frontendoption.h" + + #ifdef MORE_LANGUAGES void LangPolSelect(int8 action) { @@ -125,8 +130,8 @@ CustomFrontendOptionsPopulate(void) { // Most of custom options are done statically in MenuScreensCustom.cpp, we add them here only if they're dependent to extra files - // These work only if we have neo folder int fd; + // These work only if we have neo folder, so they're dynamically added #ifdef EXTENDED_PIPELINES const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" }; const char *off_on[] = { "FEM_OFF", "FEM_ON" }; @@ -134,49 +139,52 @@ CustomFrontendOptionsPopulate(void) if (fd) { #ifdef GRAPHICS_MENU_OPTIONS FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false); - FrontendOptionAddSelect("FED_VPL", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline"); - FrontendOptionAddSelect("FED_PRM", off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight"); - FrontendOptionAddSelect("FED_WLM", off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps"); - FrontendOptionAddSelect("FED_RGL", off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss"); + FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline"); + FrontendOptionAddSelect("FED_PRM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight"); + FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps"); + FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss"); #else FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3, false); - FrontendOptionAddSelect("FED_VPL", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline"); - FrontendOptionAddSelect("FED_PRM", off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight"); - FrontendOptionAddSelect("FED_WLM", off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps"); - FrontendOptionAddSelect("FED_RGL", off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss"); + FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline"); + FrontendOptionAddSelect("FED_PRM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight"); + FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps"); + FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss"); #endif CFileMgr::CloseFile(fd); } #endif - // Add outsourced language translations, if files are found #ifdef MORE_LANGUAGES int fd2; FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, 5, false); - if (fd = CFileMgr::OpenFile("text/polish.gxt","r")) { - if (fd2 = CFileMgr::OpenFile("models/fonts_p.txd","r")) { - FrontendOptionAddDynamic("FEL_POL", nil, nil, LangPolSelect, nil, nil); +#if 0 + if (fd = CFileMgr::OpenFile("text/polish.gxt")) { + if (fd2 = CFileMgr::OpenFile("models/fonts_p.txd")) { + FrontendOptionAddDynamic("FEL_POL", 0, 0, MENUALIGN_CENTER, nil, nil, LangPolSelect, nil, nil); CFileMgr::CloseFile(fd2); } CFileMgr::CloseFile(fd); } +#endif - if (fd = CFileMgr::OpenFile("text/russian.gxt","r")) { - if (fd2 = CFileMgr::OpenFile("models/fonts_r.txd","r")) { - FrontendOptionAddDynamic("FEL_RUS", nil, nil, LangRusSelect, nil, nil); + if (fd = CFileMgr::OpenFile("text/russian.gxt")) { + if (fd2 = CFileMgr::OpenFile("models/fonts_r.txd")) { + FrontendOptionAddDynamic("FEL_RUS", 0, 0, MENUALIGN_CENTER, nil, nil, LangRusSelect, nil, nil); CFileMgr::CloseFile(fd2); } CFileMgr::CloseFile(fd); } - if (fd = CFileMgr::OpenFile("text/japanese.gxt","r")) { - if (fd2 = CFileMgr::OpenFile("models/fonts_j.txd","r")) { - FrontendOptionAddDynamic("FEL_JAP", nil, nil, LangJapSelect, nil, nil); +#if 0 + if (fd = CFileMgr::OpenFile("text/japanese.gxt")) { + if (fd2 = CFileMgr::OpenFile("models/fonts_j.txd")) { + FrontendOptionAddDynamic("FEL_JAP", 0, 0, MENUALIGN_CENTER, nil, nil, LangJapSelect, nil, nil); CFileMgr::CloseFile(fd2); } CFileMgr::CloseFile(fd); } #endif +#endif } #endif @@ -185,7 +193,7 @@ CustomFrontendOptionsPopulate(void) #define MINI_CASE_SENSITIVE #include "ini.h" -mINI::INIFile ini("re3.ini"); +mINI::INIFile ini("reVC.ini"); mINI::INIStructure cfg; bool ReadIniIfExists(const char *cat, const char *key, uint32 *out) @@ -306,14 +314,14 @@ void StoreIni(const char *cat, const char *key, char *val, int size) } const char *iniControllerActions[] = { "PED_FIREWEAPON", "PED_CYCLE_WEAPON_RIGHT", "PED_CYCLE_WEAPON_LEFT", "GO_FORWARD", "GO_BACK", "GO_LEFT", "GO_RIGHT", "PED_SNIPER_ZOOM_IN", - "PED_SNIPER_ZOOM_OUT", "VEHICLE_ENTER_EXIT", "CAMERA_CHANGE_VIEW_ALL_SITUATIONS", "PED_JUMPING", "PED_SPRINT", "PED_LOOKBEHIND", + "PED_SNIPER_ZOOM_OUT", "VEHICLE_ENTER_EXIT", "CAMERA_CHANGE_VIEW_ALL_SITUATIONS", "PED_JUMPING", "PED_SPRINT", "PED_LOOKBEHIND", "PED_DUCK", "PED_ANSWER_PHONE", #ifdef BIND_VEHICLE_FIREWEAPON "VEHICLE_FIREWEAPON", #endif "VEHICLE_ACCELERATE", "VEHICLE_BRAKE", "VEHICLE_CHANGE_RADIO_STATION", "VEHICLE_HORN", "TOGGLE_SUBMISSIONS", "VEHICLE_HANDBRAKE", "PED_1RST_PERSON_LOOK_LEFT", "PED_1RST_PERSON_LOOK_RIGHT", "VEHICLE_LOOKLEFT", "VEHICLE_LOOKRIGHT", "VEHICLE_LOOKBEHIND", "VEHICLE_TURRETLEFT", "VEHICLE_TURRETRIGHT", "VEHICLE_TURRETUP", "VEHICLE_TURRETDOWN", "PED_CYCLE_TARGET_LEFT", "PED_CYCLE_TARGET_RIGHT", "PED_CENTER_CAMERA_BEHIND_PLAYER", "PED_LOCK_TARGET", "NETWORK_TALK", "PED_1RST_PERSON_LOOK_UP", "PED_1RST_PERSON_LOOK_DOWN", - "_CONTROLLERACTION_36", "TOGGLE_DPAD", "SWITCH_DEBUG_CAM_ON", "TAKE_SCREEN_SHOT", "SHOW_MOUSE_POINTER_TOGGLE" }; + "_CONTROLLERACTION_36", "TOGGLE_DPAD", "SWITCH_DEBUG_CAM_ON", "TAKE_SCREEN_SHOT", "SHOW_MOUSE_POINTER_TOGGLE", "UNKNOWN_ACTION" }; const char *iniControllerTypes[] = { "kbd:", "2ndKbd:", "mouse:", "joy:" }; @@ -413,7 +421,7 @@ void LoadINIControllerSettings() } } } - + ControlsManager.SetControllerKeyAssociatedWithAction((e_ControllerAction)i, contKey, (eControllerType)contType); } } @@ -424,7 +432,7 @@ void SaveINIControllerSettings() { for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) { char value[128] = { '\0' }; - + // upper limit should've been GetNumOfSettingsForAction(i), but sadly even R* doesn't use it's own system correctly, and there are gaps between orders. for (int32 j = SETORDER_1; j < MAX_SETORDERS; j++){ @@ -485,13 +493,13 @@ bool LoadINISettings() ReadIniIfExists("Graphics", "VideoMode", &FrontEndMenuManager.m_nDisplayVideoMode); #endif ReadIniIfExists("Controller", "HeadBob1stPerson", &TheCamera.m_bHeadBob); - ReadIniIfExists("Controller", "VerticalMouseSens", &TheCamera.m_fMouseAccelVertical); ReadIniIfExists("Controller", "HorizantalMouseSens", &TheCamera.m_fMouseAccelHorzntl); ReadIniIfExists("Controller", "InvertMouseVertically", &MousePointerStateHelper.bInvertVertically); ReadIniIfExists("Controller", "DisableMouseSteering", &CVehicle::m_bDisableMouseSteering); ReadIniIfExists("Controller", "Vibration", &FrontEndMenuManager.m_PrefsUseVibration); ReadIniIfExists("Audio", "SfxVolume", &FrontEndMenuManager.m_PrefsSfxVolume); ReadIniIfExists("Audio", "MusicVolume", &FrontEndMenuManager.m_PrefsMusicVolume); + ReadIniIfExists("Audio", "MP3BoostVolume", &FrontEndMenuManager.m_PrefsMP3BoostVolume); ReadIniIfExists("Audio", "Radio", &FrontEndMenuManager.m_PrefsRadioStation); #ifdef EXTERNAL_3D_SOUND ReadIniIfExists("Audio", "SpeakerType", &FrontEndMenuManager.m_PrefsSpeakers); @@ -502,12 +510,17 @@ bool LoadINISettings() ReadIniIfExists("Display", "DrawDistance", &FrontEndMenuManager.m_PrefsLOD); ReadIniIfExists("Display", "Subtitles", &FrontEndMenuManager.m_PrefsShowSubtitles); ReadIniIfExists("Graphics", "AspectRatio", &FrontEndMenuManager.m_PrefsUseWideScreen); - ReadIniIfExists("Graphics", "VSync", &FrontEndMenuManager.m_PrefsVsyncDisp); ReadIniIfExists("Graphics", "FrameLimiter", &FrontEndMenuManager.m_PrefsFrameLimiter); +#ifdef LEGACY_MENU_OPTIONS + ReadIniIfExists("Graphics", "VSync", &FrontEndMenuManager.m_PrefsVsyncDisp); ReadIniIfExists("Graphics", "Trails", &CMBlur::BlurOn); +#endif ReadIniIfExists("General", "SkinFile", FrontEndMenuManager.m_PrefsSkinFile, 256); ReadIniIfExists("Controller", "Method", &FrontEndMenuManager.m_ControlMethod); ReadIniIfExists("General", "Language", &FrontEndMenuManager.m_PrefsLanguage); + ReadIniIfExists("Display", "ShowHud", &FrontEndMenuManager.m_PrefsShowHud); + ReadIniIfExists("Display", "RadarMode", &FrontEndMenuManager.m_PrefsRadarMode); + ReadIniIfExists("Display", "ShowLegends", &FrontEndMenuManager.m_PrefsShowLegends); #ifdef EXTENDED_COLOURFILTER ReadIniIfExists("CustomPipesValues", "PostFXIntensity", &CPostFX::Intensity); @@ -519,6 +532,7 @@ bool LoadINISettings() ReadIniIfExists("CustomPipesValues", "LightmapMult", &CustomPipes::LightmapMult); ReadIniIfExists("CustomPipesValues", "GlossMult", &CustomPipes::GlossMult); #endif + ReadIniIfExists("Rendering", "BackfaceCulling", &gBackfaceCulling); #ifdef NEW_RENDERER ReadIniIfExists("Rendering", "NewRenderer", &gbNewRenderer); #endif @@ -569,6 +583,7 @@ bool LoadINISettings() // Fetched in above block, but needs evaluation #ifdef PED_CAR_DENSITY_SLIDERS CPopulation::MaxNumberOfPedsInUse = DEFAULT_MAX_NUMBER_OF_PEDS * CIniFile::PedNumberMultiplier; + CPopulation::MaxNumberOfPedsInUseInterior = DEFAULT_MAX_NUMBER_OF_PEDS_INTERIOR * CIniFile::PedNumberMultiplier; CCarCtrl::MaxNumberOfCarsInUse = DEFAULT_MAX_NUMBER_OF_CARS * CIniFile::CarNumberMultiplier; #endif @@ -587,13 +602,13 @@ void SaveINISettings() StoreIni("Graphics", "VideoMode", FrontEndMenuManager.m_nDisplayVideoMode); #endif StoreIni("Controller", "HeadBob1stPerson", TheCamera.m_bHeadBob); - StoreIni("Controller", "VerticalMouseSens", TheCamera.m_fMouseAccelVertical); StoreIni("Controller", "HorizantalMouseSens", TheCamera.m_fMouseAccelHorzntl); StoreIni("Controller", "InvertMouseVertically", MousePointerStateHelper.bInvertVertically); StoreIni("Controller", "DisableMouseSteering", CVehicle::m_bDisableMouseSteering); StoreIni("Controller", "Vibration", FrontEndMenuManager.m_PrefsUseVibration); StoreIni("Audio", "SfxVolume", FrontEndMenuManager.m_PrefsSfxVolume); StoreIni("Audio", "MusicVolume", FrontEndMenuManager.m_PrefsMusicVolume); + StoreIni("Audio", "MP3BoostVolume", FrontEndMenuManager.m_PrefsMP3BoostVolume); StoreIni("Audio", "Radio", FrontEndMenuManager.m_PrefsRadioStation); #ifdef EXTERNAL_3D_SOUND StoreIni("Audio", "SpeakerType", FrontEndMenuManager.m_PrefsSpeakers); @@ -604,12 +619,17 @@ void SaveINISettings() StoreIni("Display", "DrawDistance", FrontEndMenuManager.m_PrefsLOD); StoreIni("Display", "Subtitles", FrontEndMenuManager.m_PrefsShowSubtitles); StoreIni("Graphics", "AspectRatio", FrontEndMenuManager.m_PrefsUseWideScreen); +#ifdef LEGACY_MENU_OPTIONS StoreIni("Graphics", "VSync", FrontEndMenuManager.m_PrefsVsyncDisp); - StoreIni("Graphics", "FrameLimiter", FrontEndMenuManager.m_PrefsFrameLimiter); StoreIni("Graphics", "Trails", CMBlur::BlurOn); +#endif + StoreIni("Graphics", "FrameLimiter", FrontEndMenuManager.m_PrefsFrameLimiter); StoreIni("General", "SkinFile", FrontEndMenuManager.m_PrefsSkinFile, 256); StoreIni("Controller", "Method", FrontEndMenuManager.m_ControlMethod); StoreIni("General", "Language", FrontEndMenuManager.m_PrefsLanguage); + StoreIni("Display", "ShowHud", FrontEndMenuManager.m_PrefsShowHud); + StoreIni("Display", "RadarMode", FrontEndMenuManager.m_PrefsRadarMode); + StoreIni("Display", "ShowLegends", FrontEndMenuManager.m_PrefsShowLegends); #ifdef EXTENDED_COLOURFILTER StoreIni("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity); @@ -621,6 +641,7 @@ void SaveINISettings() StoreIni("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult); StoreIni("CustomPipesValues", "GlossMult", CustomPipes::GlossMult); #endif + StoreIni("Rendering", "BackfaceCulling", gBackfaceCulling); #ifdef NEW_RENDERER StoreIni("Rendering", "NewRenderer", gbNewRenderer); #endif @@ -662,11 +683,12 @@ void SaveINISettings() #endif - #ifdef DEBUGMENU -void WeaponCheat(); +void WeaponCheat1(); +void WeaponCheat2(); +void WeaponCheat3(); void HealthCheat(); -void TankCheat(); +void VehicleCheat(int model); void BlowUpCarsCheat(); void ChangePlayerCheat(); void MayhemCheat(); @@ -686,7 +708,8 @@ void FastWeatherCheat(); void OnlyRenderWheelsCheat(); void ChittyChittyBangBangCheat(); void StrongGripCheat(); -void NastyLimbsCheat(); +void SpecialCarCheats(); +void PickUpChicksCheat(); DebugMenuEntry *carCol1; DebugMenuEntry *carCol2; @@ -709,6 +732,8 @@ SpawnCar(int id) CVehicle *v; if(CModelInfo::IsBoatModel(id)) v = new CBoat(id, RANDOM_VEHICLE); + else if(CModelInfo::IsBikeModel(id)) + v = new CBike(id, RANDOM_VEHICLE); else v = new CAutomobile(id, RANDOM_VEHICLE); @@ -738,13 +763,15 @@ FixCar(void) if(veh == nil) return; veh->m_fHealth = 1000.0f; - if(!veh->IsCar()) - return; - ((CAutomobile*)veh)->Damage.SetEngineStatus(0); - ((CAutomobile*)veh)->Fix(); + if(veh->IsCar()){ + ((CAutomobile*)veh)->Damage.SetEngineStatus(0); + ((CAutomobile*)veh)->Fix(); + }else if(veh->IsBike()){ + ((CBike*)veh)->Fix(); + } } -#ifdef MENU_MAP +#ifdef MAP_ENHANCEMENTS static void TeleportToWaypoint(void) { @@ -799,20 +826,20 @@ SwitchToMission(void) } #endif -#ifdef USE_CUSTOM_ALLOCATOR -static void ParseHeap(void) { gMainHeap.ParseHeap(); } -#endif - static const char *carnames[] = { - "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony", - "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer", - "securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit", - "bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed", - "yankee", "escape", "borgnine", "toyz", "ghost", + "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "rio", "firetruk", "trash", "stretch", "manana", + "infernus", "voodoo", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "washing", + "bobcat", "mrwhoop", "bfinject", "hunter", "police", "enforcer", "securica", "banshee", "predator", "bus", + "rhino", "barracks", "cuban", "chopper", "angel", "coach", "cabbie", "stallion", "rumpo", "rcbandit", "romero", + "packer", "sentxs", "admiral", "squalo", "seaspar", "pizzaboy", "gangbur", "airtrain", "deaddodo", "speeder", + "reefer", "tropic", "flatbed", "yankee", "caddy", "zebra", "topfun", "skimmer", "pcj600", "faggio", "freeway", + "rcbaron", "rcraider", "glendale", "oceanic", "sanchez", "sparrow", "patriot", "lovefist", "coastg", "dinghy", + "hermes", "sabre", "sabretur", "pheonix", "walton", "regina", "comet", "deluxo", "burrito", "spand", "marquis", + "baggage", "kaufman", "maverick", "vcnmav", "rancher", "fbiranch", "virgo", "greenwoo", "jetmax", "hotring", + "sandking", "blistac", "polmav", "boxville", "benson", "mesa", "rcgoblin", "hotrina", "hotrinb", + "bloodra", "bloodrb", "vicechee" }; -//#include <list> - static CTweakVar** TweakVarsList; static int TweakVarsListSize = -1; static bool bAddTweakVarsNow = false; @@ -870,11 +897,37 @@ TWEAKSWITCH(CWeather::NewWeatherType, 0, 3, wt, NULL); */ void +switchWeather(void) +{ + CWeather::StreamAfterRainTimer = 0; +} + +void DebugMenuPopulate(void) { if(1){ static const char *weathers[] = { - "Sunny", "Cloudy", "Rainy", "Foggy" + "Sunny", "Cloudy", "Rainy", "Foggy", "Extrasunny", "Stormy" + }; + static const char *extracols[] = { + "1 - Malibu club", + "2 - Strib club", + "3 - Hotel", + "4 - Bank", + "5 - Police HQ", + "6 - Mall", + "7 - Rifle Range", + "8 - Mansion", + "9 - Dirt ring", + "10 - Blood ring", + "11 - Hot ring", + "12 - Concert hall", + "13 - Auntie Poulets", + "14 - Intro at docks", + "15 - Biker bar", + "16 - Intro cafe", + "17 - Studio", + "18", "19", "20", "21", "22", "23", "24" }; DebugMenuEntry *e; e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil); @@ -882,19 +935,22 @@ DebugMenuPopulate(void) e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(), [](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil); DebugMenuEntrySetWrap(e, true); - e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers); + e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, switchWeather, 1, 0, 5, weathers); DebugMenuEntrySetWrap(e, true); - e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers); + e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, switchWeather, 1, 0, 5, weathers); DebugMenuEntrySetWrap(e, true); - DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f); + DebugMenuAddVarBool32("Time & Weather", "Extracolours On", &CTimeCycle::m_bExtraColourOn, nil); + DebugMenuAddVar("Time & Weather", "Extracolour", &CTimeCycle::m_ExtraColour, nil, 1, 0, 23, extracols); DebugMenuAddVar("Time & Weather", "Time scale", (float*)&CTimer::GetTimeScale(), nil, 0.1f, 0.0f, 10.0f); - DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat); + DebugMenuAddCmd("Cheats", "Weapon set 1", WeaponCheat1); + DebugMenuAddCmd("Cheats", "Weapon set 2", WeaponCheat2); + DebugMenuAddCmd("Cheats", "Weapon set 3", WeaponCheat3); DebugMenuAddCmd("Cheats", "Money", MoneyCheat); DebugMenuAddCmd("Cheats", "Health", HealthCheat); DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat); DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat); - DebugMenuAddCmd("Cheats", "Tank", TankCheat); + DebugMenuAddCmd("Cheats", "Tank", []() { VehicleCheat(MI_TAXI); }); DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat); DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat); DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat); @@ -911,17 +967,16 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat); DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat); DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat); - DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat); + DebugMenuAddCmd("Cheats", "Special car", SpecialCarCheats); + DebugMenuAddCmd("Cheats", "Pickup chicks", PickUpChicksCheat); static int spawnCarId = MI_LANDSTAL; - e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames); + e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_VICECHEE, carnames); DebugMenuEntrySetWrap(e, true); DebugMenuAddCmd("Spawn", "Spawn Car", [](){ - if(spawnCarId == MI_TRAIN || - spawnCarId == MI_CHOPPER || + if(spawnCarId == MI_CHOPPER || spawnCarId == MI_AIRTRAIN || - spawnCarId == MI_DEADDODO || - spawnCarId == MI_ESCAPE) + spawnCarId == MI_DEADDODO) return; SpawnCar(spawnCarId); }); @@ -931,22 +986,33 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); }); DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); }); DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); }); + DebugMenuAddCmd("Spawn", "Spawn Phoenix", [](){ SpawnCar(MI_PHEONIX); }); + DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); }); DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); }); DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); }); - DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); }); + DebugMenuAddCmd("Spawn", "Spawn Admiral", [](){ SpawnCar(MI_ADMIRAL); }); + DebugMenuAddCmd("Spawn", "Spawn Washington", [](){ SpawnCar(MI_WASHING); }); DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); }); DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); }); DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); }); - DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); }); - DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); }); - DebugMenuAddCmd("Spawn", "Spawn Yardie", [](){ SpawnCar(MI_YARDIE); }); - DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); }); + DebugMenuAddCmd("Spawn", "Spawn Cuban", [](){ SpawnCar(MI_CUBAN); }); + DebugMenuAddCmd("Spawn", "Spawn Voodoo", [](){ SpawnCar(MI_VOODOO); }); + DebugMenuAddCmd("Spawn", "Spawn BF injection", [](){ SpawnCar(MI_BFINJECT); }); + DebugMenuAddCmd("Spawn", "Spawn Maverick", [](){ SpawnCar(MI_MAVERICK); }); + DebugMenuAddCmd("Spawn", "Spawn VCN Maverick", [](){ SpawnCar(MI_VCNMAV); }); + DebugMenuAddCmd("Spawn", "Spawn Sparrow", [](){ SpawnCar(MI_SPARROW); }); + DebugMenuAddCmd("Spawn", "Spawn Sea Sparrow", [](){ SpawnCar(MI_SEASPAR); }); + DebugMenuAddCmd("Spawn", "Spawn Hunter", [](){ SpawnCar(MI_HUNTER); }); DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); }); DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); }); DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); }); + DebugMenuAddCmd("Spawn", "Spawn PCJ 600", [](){ SpawnCar(MI_PCJ600); }); + DebugMenuAddCmd("Spawn", "Spawn Faggio", [](){ SpawnCar(MI_FAGGIO); }); + DebugMenuAddCmd("Spawn", "Spawn Freeway", [](){ SpawnCar(MI_FREEWAY); }); + DebugMenuAddCmd("Spawn", "Spawn Squalo", [](){ SpawnCar(MI_SQUALO); }); + DebugMenuAddCmd("Spawn", "Spawn Skimmer", [](){ SpawnCar(MI_SKIMMER); }); DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil); - #ifdef PROPER_SCALING DebugMenuAddVarBool8("Render", "Proper Scaling", &CDraw::ms_bProperScaling, nil); #endif @@ -956,6 +1022,7 @@ DebugMenuPopulate(void) #ifdef FIX_SPRITES DebugMenuAddVarBool8("Render", "Fix Sprites", &CDraw::ms_bFixSprites, nil); #endif + DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil); DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil); DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil); DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil); @@ -964,7 +1031,7 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Render", "New Renderer", &gbNewRenderer, nil); extern bool gbRenderRoads; extern bool gbRenderEverythingBarRoads; -//extern bool gbRenderFadingInUnderwaterEntities; +extern bool gbRenderFadingInUnderwaterEntities; extern bool gbRenderFadingInEntities; extern bool gbRenderWater; extern bool gbRenderBoats; @@ -974,7 +1041,7 @@ extern bool gbRenderWorld1; extern bool gbRenderWorld2; DebugMenuAddVarBool8("Debug Render", "gbRenderRoads", &gbRenderRoads, nil); DebugMenuAddVarBool8("Debug Render", "gbRenderEverythingBarRoads", &gbRenderEverythingBarRoads, nil); -// DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil); DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInEntities", &gbRenderFadingInEntities, nil); DebugMenuAddVarBool8("Debug Render", "gbRenderWater", &gbRenderWater, nil); DebugMenuAddVarBool8("Debug Render", "gbRenderBoats", &gbRenderBoats, nil); @@ -989,8 +1056,13 @@ extern bool gbRenderWorld2; e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames); DebugMenuEntrySetWrap(e, true); DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f); + DebugMenuAddVarBool8("Render", "Blur", &CPostFX::BlurOn, nil); DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil); #endif + DebugMenuAddVar("Render", "Drunkness", &CMBlur::Drunkness, nil, 0.05f, 0, 1.0f); +#ifndef MASTER + DebugMenuAddVarBool8("Render", "Occlusion debug", &bDispayOccDebugStuff, nil); +#endif #ifdef LIBRW DebugMenuAddVarBool32("Render", "MatFX env map apply light", &rw::MatFX::envMapApplyLight, nil); DebugMenuAddVarBool32("Render", "MatFX env map flip U", &rw::MatFX::envMapFlipU, nil); @@ -1013,8 +1085,6 @@ extern bool gbRenderWorld2; DebugMenuAddVarBool8("Debug Render", "Show Ped Paths", &gbShowPedPaths, nil); DebugMenuAddVarBool8("Debug Render", "Show Car Paths", &gbShowCarPaths, nil); DebugMenuAddVarBool8("Debug Render", "Show Car Path Links", &gbShowCarPathsLinks, nil); - DebugMenuAddVarBool8("Debug Render", "Show Ped Road Groups", &gbShowPedRoadGroups, nil); - DebugMenuAddVarBool8("Debug Render", "Show Car Road Groups", &gbShowCarRoadGroups, nil); DebugMenuAddVarBool8("Debug Render", "Show Collision Lines", &gbShowCollisionLines, nil); DebugMenuAddVarBool8("Debug Render", "Show Collision Polys", &gbShowCollisionPolys, nil); DebugMenuAddVarBool8("Debug Render", "Don't render Buildings", &gbDontRenderBuildings, nil); @@ -1023,7 +1093,7 @@ extern bool gbRenderWorld2; DebugMenuAddVarBool8("Debug Render", "Don't render Vehicles", &gbDontRenderVehicles, nil); DebugMenuAddVarBool8("Debug Render", "Don't render Objects", &gbDontRenderObjects, nil); DebugMenuAddVarBool8("Debug Render", "Don't Render Water", &gbDontRenderWater, nil); - + #ifdef DRAW_GAME_VERSION_TEXT DebugMenuAddVarBool8("Debug", "Version Text", &gbDrawVersionText, nil); @@ -1039,8 +1109,6 @@ extern bool gbRenderWorld2; DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap); #endif #endif - DebugMenuAddVarBool8("Debug", "Show cullzone debug stuff", &gbShowCullZoneDebugStuff, nil); - DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil); DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil); #ifdef GTA_SCENE_EDIT @@ -1049,7 +1117,12 @@ extern bool gbRenderWorld2; //DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); //DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop); -#ifdef MENU_MAP +#ifdef RELOADABLES +// maybe put it back if we have more to reload +// DebugMenuAddCmd("Reload", "HUD.TXD", CHud::ReloadTXD); +#endif + +#ifdef MAP_ENHANCEMENTS DebugMenuAddCmd("Game", "Teleport to map waypoint", TeleportToWaypoint); #endif DebugMenuAddCmd("Game", "Fix Car", FixCar); @@ -1057,32 +1130,34 @@ extern bool gbRenderWorld2; DebugMenuAddCmd("Game", "Switch car collision", SwitchCarCollision); DebugMenuAddCmd("Game", "Toggle Comedy Controls", ToggleComedy); - DebugMenuAddVarBool8("Game", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil); #ifdef MISSION_SWITCHER DebugMenuEntry *missionEntry; static const char* missions[] = { - "Intro Movie", "Hospital Info Scene", "Police Station Info Scene", - "RC Diablo Destruction", "RC Mafia Massacre", "RC Rumpo Rampage", "RC Casino Calamity", - "Patriot Playground", "A Ride In The Park", "Gripped!", "Multistorey Mayhem", - "Paramedic", "Firefighter", "Vigilante", "Taxi Driver", - "The Crook", "The Thieves", "The Wife", "Her Lover", - "Give Me Liberty and Luigi's Girls", "Don't Spank My Bitch Up", "Drive Misty For Me", "Pump-Action Pimp", "The Fuzz Ball", - "Mike Lips Last Lunch", "Farewell 'Chunky' Lee Chong", "Van Heist", "Cipriani's Chauffeur", "Dead Skunk In The Trunk", "The Getaway", - "Taking Out The Laundry", "The Pick-Up", "Salvatore's Called A Meeting", "Triads And Tribulations", "Blow Fish", "Chaperone", "Cutting The Grass", - "Bomb Da Base: Act I", "Bomb Da Base: Act II", "Last Requests", "Turismo", "I Scream, You Scream", "Trial By Fire", "Big'N'Veiny", "Sayonara Salvatore", - "Under Surveillance", "Paparazzi Purge", "Payday For Ray", "Two-Faced Tanner", "Kanbu Bust-Out", "Grand Theft Auto", "Deal Steal", "Shima", "Smack Down", - "Silence The Sneak", "Arms Shortage", "Evidence Dash", "Gone Fishing", "Plaster Blaster", "Marked Man", - "Liberator", "Waka-Gashira Wipeout!", "A Drop In The Ocean", "Bling-Bling Scramble", "Uzi Rider", "Gangcar Round-Up", "Kingdom Come", - "Grand Theft Aero", "Escort Service", "Decoy", "Love's Disappearance", "Bait", "Espresso-2-Go!", "S.A.M.", - "Uzi Money", "Toyminator", "Rigged To Blow", "Bullion Run", "Rumble", "The Exchange" + "Initial", "Intro", "An Old Friend", "The Party", "Back Alley Brawl", "Jury Fury", "Riot", + "Treacherous Swine", "Mall Shootout", "Guardian Angels", "Sir, Yes Sir!", "All Hands On Deck!", + "The Chase", "Phnom Penh '86", "The Fastest Boat", "Supply & Demand", "Rub Out", "Death Row", + "Four Iron", "Demolition Man", "Two Bit Hit", "No Escape?", "The Shootist", "The Driver", + "The Job", "Gun Runner", "Boomshine Saigon", "Recruitment Drive", "Dildo Dodo", "Martha's Mug Shot", + "G-spotlight", "Shakedown", "Bar Brawl", "Cop Land", "Spilling the Beans", "Hit the Courier", + "Printworks Buy", "Sunshine Autos", "Interglobal Films Buy", "Cherry Popper Icecreams Buy", + "Kaufman Cabs Buy", "Malibu Club Buy", "The Boatyard Buy", "Pole Position Club Buy", "El Swanko Casa Buy", + "Links View Apartment Buy", "Hyman Condo Buy", "Ocean Heighs Aprt. Buy", "1102 Washington Street Buy", + "Vice Point Buy", "Skumole Shack Buy", "Cap the Collector", "Keep your Friends Close...", + "Alloy Wheels of Steel", "Messing with the Man", "Hog Tied", "Stunt Boat Challenge", "Cannon Fodder", + "Naval Engagement", "Trojan Voodoo", "Juju Scramble", "Bombs Away!", "Dirty Lickin's", "Love Juice", + "Psycho Killer", "Publicity Tour", "Weapon Range", "Road Kill", "Waste the Wife", "Autocide", + "Check Out at the Check In", "Loose Ends", "V.I.P.", "Friendly Rivalry", "Cabmaggedon", "TAXI DRIVER", + "PARAMEDIC", "FIREFIGHTER", "VIGILANTE", "HOTRING", "BLOODRING", "DIRTRING", "Sunshine Autos Races", + "Distribution", "Downtown Chopper Checkpoint", "Ocean Beach Chopper Checkpoint", "Vice Point Chopper Checkpoint", + "Little Haiti Chopper Checkpoint", "Trial by Dirt", "Test Track", "PCJ Playground", "Cone Crazy", + "PIZZA BOY", "RC Raider Pickup", "RC Bandit Race", "RC Baron Race", "Checkpoint Charlie" }; missionEntry = DebugMenuAddVar("Game", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions); DebugMenuEntrySetWrap(missionEntry, true); DebugMenuAddCmd("Game", "Start selected mission ", SwitchToMission); #endif - extern bool PrintDebugCode; extern int16 DebugCamMode; DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil); @@ -1092,9 +1167,6 @@ extern bool gbRenderWorld2; DebugMenuAddVarBool8("Cam", "Print Debug Code", &PrintDebugCode, nil); DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil); DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; }); - // DebugMenuAddCmd("Cam", "Follow Ped With Bind", []() { DebugCamMode = CCam::MODE_FOLLOW_PED_WITH_BIND; }); - // DebugMenuAddCmd("Cam", "Reaction", []() { DebugCamMode = CCam::MODE_REACTION; }); - // DebugMenuAddCmd("Cam", "Chris", []() { DebugCamMode = CCam::MODE_CHRIS; }); DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics); CTweakVars::AddDBG("Debug"); @@ -1137,7 +1209,7 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)"); - nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!", + nCode = ::MessageBoxA(nil, re3_buff, "REVC Assertion Failed!", MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL); if (nCode == IDABORT) @@ -1158,7 +1230,7 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con abort(); #else // TODO - printf("\nRE3 ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr); + printf("\nREVC ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr); assert(false); #endif } @@ -1212,14 +1284,14 @@ void re3_usererror(const char *format, ...) vsprintf_s(re3_buff, re3_buffsize, format, va); va_end(va); - ::MessageBoxA(nil, re3_buff, "RE3 Error!", + ::MessageBoxA(nil, re3_buff, "REVC Error!", MB_OK|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL); raise(SIGABRT); _exit(3); #else vsprintf(re3_buff, format, va); - printf("\nRE3 Error!\n\t%s\n",re3_buff); + printf("\nREVC Error!\n\t%s\n",re3_buff); assert(false); #endif } diff --git a/src/core/templates.h b/src/core/templates.h index 545dac39..7bc85ee6 100644 --- a/src/core/templates.h +++ b/src/core/templates.h @@ -41,11 +41,11 @@ class CPool int32 m_allocPtr; public: - CPool(int32 size){ + CPool(int32 size, const char *name){ m_entries = (U*)new uint8[sizeof(U)*size]; m_flags = new uint8[size]; m_size = size; - m_allocPtr = 0; + m_allocPtr = -1; for(int i = 0; i < size; i++){ SetId(i, 0); SetIsFree(i, true); @@ -74,7 +74,6 @@ public: else m_flags[i] &= ~POOLFLAG_ISFREE; } - ~CPool() { Flush(); } @@ -142,21 +141,22 @@ public: return m_flags[handle>>8] == (handle & 0xFF) ? (T*)&m_entries[handle >> 8] : nil; } - int32 GetIndex(T *entry){ + int32 GetIndex(T* entry) { int i = GetJustIndex_NoFreeAssert(entry); return m_flags[i] + (i<<8); } - int32 GetJustIndex(T *entry){ + int32 GetJustIndex(T* entry) { int index = GetJustIndex_NoFreeAssert(entry); + assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required assert(!GetIsFree(index)); return index; } - int32 GetJustIndex_NoFreeAssert(T* entry){ + int32 GetJustIndex_NoFreeAssert(T* entry) { int index = ((U*)entry - m_entries); - assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required + // Please don't add unsafe assert here, because at least one func. use this to check if entity is ped or vehicle. return index; } - int32 GetNoOfUsedSpaces(void) const{ + int32 GetNoOfUsedSpaces(void) const { int i; int n = 0; for(i = 0; i < m_size; i++) @@ -186,6 +186,7 @@ public: memcpy(entries, m_entries, sizeof(U)*m_size); debug("Stored:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */ } + int32 GetNoOfFreeSpaces() const { return GetSize() - GetNoOfUsedSpaces(); } }; template<typename T> diff --git a/src/core/timebars.cpp b/src/core/timebars.cpp index 94051b25..169fef8c 100644 --- a/src/core/timebars.cpp +++ b/src/core/timebars.cpp @@ -92,7 +92,7 @@ void tbDisplay() CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); CFont::SetRightJustifyOff(); CFont::SetPropOn(); - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); sprintf(temp, "FPS: %.2f", Diag_GetFPS()); AsciiToUnicode(temp, wtemp); CFont::SetColor(CRGBA(255, 255, 255, 255)); diff --git a/src/entities/Dummy.cpp b/src/entities/Dummy.cpp index d5fad3e4..d62d2434 100644 --- a/src/entities/Dummy.cpp +++ b/src/entities/Dummy.cpp @@ -50,3 +50,18 @@ CDummy::Remove(void) m_entryInfoList.DeleteNode(node); } } + +bool +IsDummyPointerValid(CDummy* pDummy) +{ + if (!pDummy) + return false; + int index = CPools::GetDummyPool()->GetJustIndex_NoFreeAssert(pDummy); +#ifdef FIX_BUGS + if (index < 0 || index >= CPools::GetDummyPool()->GetSize()) +#else + if (index < 0 || index > CPools::GetDummyPool()->GetSize()) +#endif + return false; + return pDummy->m_entryInfoList.first; +} diff --git a/src/entities/Dummy.h b/src/entities/Dummy.h index 6c3f12ea..9b73eefc 100644 --- a/src/entities/Dummy.h +++ b/src/entities/Dummy.h @@ -16,5 +16,4 @@ public: static void operator delete(void*, size_t) throw(); }; -VALIDATE_SIZE(CDummy, 0x68); - +bool IsDummyPointerValid(CDummy* pDummy); diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index c38f12c7..b2fcfbc7 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -1,5 +1,6 @@ #include "common.h" +#include "VuVector.h" #include "General.h" #include "RwHelper.h" #include "ModelIndices.h" @@ -22,6 +23,9 @@ #include "MemoryHeap.h" #include "Bones.h" #include "Debug.h" +#include "Ped.h" +#include "Dummy.h" +#include "WindModifiers.h" #include "SaveBuf.h" int gBuildings; @@ -47,18 +51,17 @@ CEntity::CEntity(void) bRenderScorched = false; bHasBlip = false; bIsBIGBuilding = false; - bRenderDamaged = false; + bStreamBIGBuilding = false; + bRenderDamaged = false; bBulletProof = false; bFireProof = false; bCollisionProof = false; bMeleeProof = false; bOnlyDamagedByPlayer = false; bStreamingDontDelete = false; - bZoneCulled = false; - bZoneCulled2 = false; - bRemoveFromWorld = false; + bHasHitWall = false; bImBeingRendered = false; bTouchingWater = false; @@ -66,13 +69,20 @@ CEntity::CEntity(void) bDrawLast = false; bNoBrightHeadLights = false; bDoNotRender = false; - bDistanceFade = false; - m_flagE2 = false; + + m_flagE1 = false; + bDontCastShadowsOn = false; + bOffscreen = false; + bIsStaticWaitingForCollision = false; + bDontStream = false; + bUnderwater = false; + bHasPreRenderEffects = false; m_scanCode = 0; m_modelIndex = -1; m_rwObject = nil; + m_area = AREA_MAIN_MAP; m_randomSeed = CGeneral::GetRandomNumber(); m_pFirstReference = nil; } @@ -87,6 +97,7 @@ void CEntity::SetModelIndex(uint32 id) { m_modelIndex = id; + bHasPreRenderEffects = HasPreRenderEffects(); CreateRwObject(); } @@ -94,6 +105,7 @@ void CEntity::SetModelIndexNoCreate(uint32 id) { m_modelIndex = id; + bHasPreRenderEffects = HasPreRenderEffects(); } void @@ -114,6 +126,7 @@ CEntity::CreateRwObject(void) GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic *)m_rwObject)), false); else if(RwObjectGetType(m_rwObject) == rpCLUMP) GetMatrix().AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump *)m_rwObject)), false); + mi->AddRef(); } } @@ -127,6 +140,7 @@ CEntity::AttachToRwObject(RwObject *obj) GetMatrix().Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic *)m_rwObject)), false); else if(RwObjectGetType(m_rwObject) == rpCLUMP) GetMatrix().Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump *)m_rwObject)), false); + CModelInfo::GetModelInfo(m_modelIndex)->AddRef(); } } @@ -140,7 +154,6 @@ CEntity::DetachFromRwObject(void) GetMatrix().Detach(); } -#ifdef PED_SKIN RpAtomic* AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data) { @@ -152,15 +165,14 @@ AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data) hier->interpolator->currentAnim = nil; } #else - if(hier && hier->pCurrentAnim){ - RpHAnimAnimationDestroy(hier->pCurrentAnim); - hier->pCurrentAnim = nil; + if(hier && hier->currentAnim){ + RpHAnimAnimationDestroy(hier->currentAnim->pCurrentAnim); + hier->currentAnim = nil; } #endif } return atomic; } -#endif void CEntity::DeleteRwObject(void) @@ -174,10 +186,8 @@ CEntity::DeleteRwObject(void) RpAtomicDestroy((RpAtomic*)m_rwObject); RwFrameDestroy(f); }else if(RwObjectGetType(m_rwObject) == rpCLUMP){ -#ifdef PED_SKIN if(IsClumpSkinned((RpClump*)m_rwObject)) RpClumpForAllAtomics((RpClump*)m_rwObject, AtomicRemoveAnimFromSkinCB, nil); -#endif RpClumpDestroy((RpClump*)m_rwObject); } m_rwObject = nil; @@ -241,13 +251,12 @@ CEntity::UpdateRwFrame(void) RwFrameUpdateObjects((RwFrame*)rwObjectGetParent(m_rwObject)); } -#ifdef PED_SKIN void CEntity::UpdateRpHAnim(void) { - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); - RpHAnimHierarchyUpdateMatrices(hier); - + if(IsClumpSkinned(GetClump())){ + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + RpHAnimHierarchyUpdateMatrices(hier); #if 0 int i; char buf[256]; @@ -276,22 +285,42 @@ CEntity::UpdateRpHAnim(void) void RenderSkeleton(RpHAnimHierarchy *hier); RenderSkeleton(hier); #endif + } +} + +bool +CEntity::HasPreRenderEffects(void) +{ + return IsTreeModel(GetModelIndex()) || + GetModelIndex() == MI_COLLECTABLE1 || + GetModelIndex() == MI_MONEY || + GetModelIndex() == MI_CARMINE || + GetModelIndex() == MI_NAUTICALMINE || + GetModelIndex() == MI_BRIEFCASE || + GetModelIndex() == MI_GRENADE || + GetModelIndex() == MI_MOLOTOV || + GetModelIndex() == MI_MISSILE || + GetModelIndex() == MI_BEACHBALL || + IsGlass(GetModelIndex()) || + IsObject() && ((CObject*)this)->bIsPickup || + IsLightWithPreRenderEffects(GetModelIndex()); } -#endif void CEntity::PreRender(void) { + if (CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects() != 0) + ProcessLightsForEntity(); + + if(!bHasPreRenderEffects) + return; + switch(m_type){ case ENTITY_TYPE_BUILDING: - if(GetModelIndex() == MI_RAILTRACKS){ - CShadows::StoreShadowForPole(this, 0.0f, -10.949f, 5.0f, 8.0f, 1.0f, 0); - CShadows::StoreShadowForPole(this, 0.0f, 10.949f, 5.0f, 8.0f, 1.0f, 1); - }else if(IsTreeModel(GetModelIndex())){ - CShadows::StoreShadowForTree(this); + if(IsTreeModel(GetModelIndex())){ + float dist = (TheCamera.GetPosition() - GetPosition()).Magnitude2D(); + CObject::fDistToNearestTree = Min(CObject::fDistToNearestTree, dist); ModifyMatrixForTreeInWind(); - }else if(IsBannerModel(GetModelIndex())){ - ModifyMatrixForBannerInWind(); } break; case ENTITY_TYPE_OBJECT: @@ -311,22 +340,6 @@ CEntity::PreRender(void) GetMatrix().UpdateRW(); UpdateRwFrame(); } - }else if(IsPickupModel(GetModelIndex())){ - if(((CObject*)this)->bIsPickup){ - CPickups::DoPickUpEffects(this); - GetMatrix().UpdateRW(); - UpdateRwFrame(); - }else if(GetModelIndex() == MI_GRENADE){ - CMotionBlurStreaks::RegisterStreak((uintptr)this, - 100, 100, 100, - GetPosition() - 0.07f*TheCamera.GetRight(), - GetPosition() + 0.07f*TheCamera.GetRight()); - }else if(GetModelIndex() == MI_MOLOTOV){ - CMotionBlurStreaks::RegisterStreak((uintptr)this, - 0, 100, 0, - GetPosition() - 0.07f*TheCamera.GetRight(), - GetPosition() + 0.07f*TheCamera.GetRight()); - } }else if(GetModelIndex() == MI_MISSILE){ CVector pos = GetPosition(); float flicker = (CGeneral::GetRandomNumber() & 0xF)/(float)0x10; @@ -334,7 +347,7 @@ CEntity::PreRender(void) gpShadowExplosionTex, &pos, 8.0f, 0.0f, 0.0f, -8.0f, 255, 200.0f*flicker, 160.0f*flicker, 120.0f*flicker, - 20.0f, false, 1.0f); + 20.0f, false, 1.0f, nil, false); CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), 8.0f, @@ -349,12 +362,44 @@ CEntity::PreRender(void) CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); }else if(IsGlass(GetModelIndex())){ PreRenderForGlassWindow(); + }else if (((CObject*)this)->bIsPickup) { + CPickups::DoPickUpEffects(this); + GetMatrix().UpdateRW(); + UpdateRwFrame(); + } else if (GetModelIndex() == MI_GRENADE) { + CMotionBlurStreaks::RegisterStreak((uintptr)this, + 100, 100, 100, + GetPosition() - 0.07f * TheCamera.GetRight(), + GetPosition() + 0.07f * TheCamera.GetRight()); + } else if (GetModelIndex() == MI_MOLOTOV) { + CMotionBlurStreaks::RegisterStreak((uintptr)this, + 0, 100, 0, + GetPosition() - 0.07f * TheCamera.GetRight(), + GetPosition() + 0.07f * TheCamera.GetRight()); + }else if(GetModelIndex() == MI_BEACHBALL){ + CVector pos = GetPosition(); + CShadows::StoreShadowToBeRendered(SHADOWTYPE_DARK, + gpShadowPedTex, &pos, + 0.4f, 0.0f, 0.0f, 0.4f, + CTimeCycle::GetShadowStrength(), + CTimeCycle::GetShadowStrength(), + CTimeCycle::GetShadowStrength(), + CTimeCycle::GetShadowStrength(), + 20.0f, false, 1.0f, nil, false); } // fall through case ENTITY_TYPE_DUMMY: if(GetModelIndex() == MI_TRAFFICLIGHTS){ CTrafficLights::DisplayActualLight(this); CShadows::StoreShadowForPole(this, 2.957f, 0.147f, 0.0f, 16.0f, 0.4f, 0); + }else if(GetModelIndex() == MI_TRAFFICLIGHTS_VERTICAL){ + CTrafficLights::DisplayActualLight(this); + }else if(GetModelIndex() == MI_TRAFFICLIGHTS_MIAMI){ + CTrafficLights::DisplayActualLight(this); + CShadows::StoreShadowForPole(this, 4.819f, 1.315f, 0.0f, 16.0f, 0.4f, 0); + }else if(GetModelIndex() == MI_TRAFFICLIGHTS_TWOVERTICAL){ + CTrafficLights::DisplayActualLight(this); + CShadows::StoreShadowForPole(this, 7.503f, 0.0f, 0.0f, 16.0f, 0.4f, 0); }else if(GetModelIndex() == MI_SINGLESTREETLIGHTS1) CShadows::StoreShadowForPole(this, 0.744f, 0.0f, 0.0f, 16.0f, 0.4f, 0); else if(GetModelIndex() == MI_SINGLESTREETLIGHTS2) @@ -363,14 +408,8 @@ CEntity::PreRender(void) CShadows::StoreShadowForPole(this, 1.143f, 0.145f, 0.0f, 16.0f, 0.4f, 0); else if(GetModelIndex() == MI_DOUBLESTREETLIGHTS) CShadows::StoreShadowForPole(this, 0.0f, -0.048f, 0.0f, 16.0f, 0.4f, 0); - else if(GetModelIndex() == MI_STREETLAMP1 || - GetModelIndex() == MI_STREETLAMP2) - CShadows::StoreShadowForPole(this, 0.0f, 0.0f, 0.0f, 16.0f, 0.4f, 0); break; } - - if (CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects() != 0) - ProcessLightsForEntity(); } void @@ -386,7 +425,6 @@ CEntity::Render(void) } } - bool CEntity::GetIsTouching(CVUVECTOR const ¢er, float radius) { @@ -594,14 +632,12 @@ CEntity::SetupBigBuilding(void) bStreamingDontDelete = true; bUsesCollision = false; m_level = CTheZones::GetLevelFromPosition(&GetPosition()); - if(m_level == LEVEL_GENERIC){ - if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){ - mi->SetTexDictionary("generic"); - printf("%d:%s txd has been set to generic\n", m_modelIndex, mi->GetModelName()); - } - } - if(mi->m_lodDistances[0] > 2000.0f) + if(mi->m_lodDistances[0] <= 2000.0f) + bStreamBIGBuilding = true; + if(mi->m_lodDistances[0] > 2500.0f || mi->m_ignoreDrawDist) m_level = LEVEL_GENERIC; + else if(m_level == LEVEL_GENERIC) + printf("%s isn't in a level\n", mi->GetModelName()); } float WindTabel[] = { @@ -622,27 +658,31 @@ CEntity::ModifyMatrixForTreeInWind(void) CMatrix mat(GetMatrix().m_attachment); if(CWeather::Wind >= 0.5){ - t = m_randomSeed + 16*CTimer::GetTimeInMilliseconds(); + t = m_randomSeed + 8*CTimer::GetTimeInMilliseconds(); f = (t & 0xFFF)/(float)0x1000; flutter = f * WindTabel[(t>>12)+1 & 0xF] + (1.0f - f) * WindTabel[(t>>12) & 0xF] + 1.0f; - strength = CWeather::Wind < 0.8f ? 0.008f : 0.014f; + strength = -0.015f*CWeather::Wind; }else if(CWeather::Wind >= 0.2){ t = (uintptr)this + CTimer::GetTimeInMilliseconds(); f = (t & 0xFFF)/(float)0x1000; flutter = Sin(f * 6.28f); - strength = 0.008f; + strength = -0.008f; }else{ t = (uintptr)this + CTimer::GetTimeInMilliseconds(); f = (t & 0xFFF)/(float)0x1000; flutter = Sin(f * 6.28f); - strength = 0.005f; + strength = -0.005f; } mat.GetUp().x = strength * flutter; + if(IsPalmTreeModel(GetModelIndex())) + mat.GetUp().x += -0.07f*CWeather::Wind; mat.GetUp().y = mat.GetUp().x; + CWindModifiers::FindWindModifier(GetPosition(), &mat.GetUp().x, &mat.GetUp().y); + mat.UpdateRW(); UpdateRwFrame(); } @@ -654,6 +694,7 @@ float BannerWindTabel[] = { 0.28f, 0.28f, 0.22f, 0.1f, 0.0f, -0.1f, -0.17f, -0.12f }; +// unused void CEntity::ModifyMatrixForBannerInWind(void) { @@ -693,10 +734,61 @@ CEntity::ModifyMatrixForBannerInWind(void) void CEntity::PreRenderForGlassWindow(void) { + if(((CSimpleModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->m_isArtistGlass) + return; CGlass::AskForObjectToBeRenderedInGlass(this); bIsVisible = false; } +RpMaterial* +SetAtomicAlphaCB(RpMaterial *material, void *data) +{ + ((RwRGBA*)RpMaterialGetColor(material))->alpha = (uint8)(uintptr)data; + return material; +} + +RpAtomic* +SetClumpAlphaCB(RpAtomic *atomic, void *data) +{ + RpGeometry *geometry = RpAtomicGetGeometry(atomic); + RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR); + RpGeometryForAllMaterials(geometry, SetAtomicAlphaCB, (void*)data); + return atomic; +} + +void +CEntity::SetRwObjectAlpha(int32 alpha) +{ + if (m_rwObject != nil) { + switch (RwObjectGetType(m_rwObject)) { + case rpATOMIC: { + RpGeometry *geometry = RpAtomicGetGeometry((RpAtomic*)m_rwObject); + RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR); + RpGeometryForAllMaterials(geometry, SetAtomicAlphaCB, (void*)alpha); + break; + } + case rpCLUMP: + RpClumpForAllAtomics((RpClump*)m_rwObject, SetClumpAlphaCB, (void*)alpha); + break; + } + } +} + +bool IsEntityPointerValid(CEntity* pEntity) +{ + if (!pEntity) + return false; + switch (pEntity->GetType()) { + case ENTITY_TYPE_NOTHING: return false; + case ENTITY_TYPE_BUILDING: return IsBuildingPointerValid((CBuilding*)pEntity); + case ENTITY_TYPE_VEHICLE: return IsVehiclePointerValid((CVehicle*)pEntity); + case ENTITY_TYPE_PED: return IsPedPointerValid((CPed*)pEntity); + case ENTITY_TYPE_OBJECT: return IsObjectPointerValid((CObject*)pEntity); + case ENTITY_TYPE_DUMMY: return IsDummyPointerValid((CDummy*)pEntity); + } + return false; +} + #ifdef COMPATIBLE_SAVES void CEntity::SaveEntityFlags(uint8*& buf) @@ -721,32 +813,37 @@ CEntity::SaveEntityFlags(uint8*& buf) if (bRenderScorched) tmp |= BIT(20); if (bHasBlip) tmp |= BIT(21); if (bIsBIGBuilding) tmp |= BIT(22); - if (bRenderDamaged) tmp |= BIT(23); + if (bStreamBIGBuilding) tmp |= BIT(23); - if (bBulletProof) tmp |= BIT(24); - if (bFireProof) tmp |= BIT(25); - if (bCollisionProof) tmp |= BIT(26); - if (bMeleeProof) tmp |= BIT(27); - if (bOnlyDamagedByPlayer) tmp |= BIT(28); - if (bStreamingDontDelete) tmp |= BIT(29); - if (bZoneCulled) tmp |= BIT(30); - if (bZoneCulled2) tmp |= BIT(31); + if (bRenderDamaged) tmp |= BIT(24); + if (bBulletProof) tmp |= BIT(25); + if (bFireProof) tmp |= BIT(26); + if (bCollisionProof) tmp |= BIT(27); + if (bMeleeProof) tmp |= BIT(28); + if (bOnlyDamagedByPlayer) tmp |= BIT(29); + if (bStreamingDontDelete) tmp |= BIT(30); + if (bRemoveFromWorld) tmp |= BIT(31); WriteSaveBuf(buf, tmp); tmp = 0; - if (bRemoveFromWorld) tmp |= BIT(0); - if (bHasHitWall) tmp |= BIT(1); - if (bImBeingRendered) tmp |= BIT(2); - if (bTouchingWater) tmp |= BIT(3); - if (bIsSubway) tmp |= BIT(4); - if (bDrawLast) tmp |= BIT(5); - if (bNoBrightHeadLights) tmp |= BIT(6); - if (bDoNotRender) tmp |= BIT(7); - - if (bDistanceFade) tmp |= BIT(8); - if (m_flagE2) tmp |= BIT(9); + if (bHasHitWall) tmp |= BIT(0); + if (bImBeingRendered) tmp |= BIT(1); + if (bTouchingWater) tmp |= BIT(2); + if (bIsSubway) tmp |= BIT(3); + if (bDrawLast) tmp |= BIT(4); + if (bNoBrightHeadLights) tmp |= BIT(5); + if (bDoNotRender) tmp |= BIT(6); + if (bDistanceFade) tmp |= BIT(7); + + if (m_flagE1) tmp |= BIT(8); + if (bDontCastShadowsOn) tmp |= BIT(9); + if (bOffscreen) tmp |= BIT(10); + if (bIsStaticWaitingForCollision) tmp |= BIT(11); + if (bDontStream) tmp |= BIT(12); + if (bUnderwater) tmp |= BIT(13); + if (bHasPreRenderEffects) tmp |= BIT(14); WriteSaveBuf(buf, tmp); } @@ -775,30 +872,35 @@ CEntity::LoadEntityFlags(uint8*& buf) bRenderScorched = !!(tmp & BIT(20)); bHasBlip = !!(tmp & BIT(21)); bIsBIGBuilding = !!(tmp & BIT(22)); - bRenderDamaged = !!(tmp & BIT(23)); + bStreamBIGBuilding = !!(tmp & BIT(23)); - bBulletProof = !!(tmp & BIT(24)); - bFireProof = !!(tmp & BIT(25)); - bCollisionProof = !!(tmp & BIT(26)); - bMeleeProof = !!(tmp & BIT(27)); - bOnlyDamagedByPlayer = !!(tmp & BIT(28)); - bStreamingDontDelete = !!(tmp & BIT(29)); - bZoneCulled = !!(tmp & BIT(30)); - bZoneCulled2 = !!(tmp & BIT(31)); + bRenderDamaged = !!(tmp & BIT(24)); + bBulletProof = !!(tmp & BIT(25)); + bFireProof = !!(tmp & BIT(26)); + bCollisionProof = !!(tmp & BIT(27)); + bMeleeProof = !!(tmp & BIT(28)); + bOnlyDamagedByPlayer = !!(tmp & BIT(29)); + bStreamingDontDelete = !!(tmp & BIT(30)); + bRemoveFromWorld = !!(tmp & BIT(31)); ReadSaveBuf(&tmp, buf); - bRemoveFromWorld = !!(tmp & BIT(0)); - bHasHitWall = !!(tmp & BIT(1)); - bImBeingRendered = !!(tmp & BIT(2)); - bTouchingWater = !!(tmp & BIT(3)); - bIsSubway = !!(tmp & BIT(4)); - bDrawLast = !!(tmp & BIT(5)); - bNoBrightHeadLights = !!(tmp & BIT(6)); - bDoNotRender = !!(tmp & BIT(7)); - - bDistanceFade = !!(tmp & BIT(8)); - m_flagE2 = !!(tmp & BIT(9)); + bHasHitWall = !!(tmp & BIT(0)); + bImBeingRendered = !!(tmp & BIT(1)); + bTouchingWater = !!(tmp & BIT(2)); + bIsSubway = !!(tmp & BIT(3)); + bDrawLast = !!(tmp & BIT(4)); + bNoBrightHeadLights = !!(tmp & BIT(5)); + bDoNotRender = !!(tmp & BIT(6)); + bDistanceFade = !!(tmp & BIT(7)); + + m_flagE1 = !!(tmp & BIT(8)); + bDontCastShadowsOn = !!(tmp & BIT(9)); + bOffscreen = !!(tmp & BIT(10)); + bIsStaticWaitingForCollision = !!(tmp & BIT(11)); + bDontStream = !!(tmp & BIT(12)); + bUnderwater = !!(tmp & BIT(13)); + bHasPreRenderEffects = !!(tmp & BIT(14)); } #endif diff --git a/src/entities/Entity.h b/src/entities/Entity.h index 6174b61d..957ee3bf 100644 --- a/src/entities/Entity.h +++ b/src/entities/Entity.h @@ -30,6 +30,7 @@ enum eEntityStatus STATUS_PLANE, STATUS_PLAYER_REMOTE, STATUS_PLAYER_DISABLED, + STATUS_GHOST }; class CEntity : public CPlaceable @@ -59,36 +60,42 @@ public: uint32 bRenderScorched : 1; uint32 bHasBlip : 1; uint32 bIsBIGBuilding : 1; // Set if this entity is a big building - uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage + uint32 bStreamBIGBuilding : 1; // set when draw dist <= 2000 // flagsC + uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage uint32 bBulletProof : 1; uint32 bFireProof : 1; uint32 bCollisionProof : 1; uint32 bMeleeProof : 1; uint32 bOnlyDamagedByPlayer : 1; uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this - uint32 bZoneCulled : 1; - uint32 bZoneCulled2 : 1; // only treadables+10m + uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed // flagsD - uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed uint32 bHasHitWall : 1; // has collided with a building (changes subsequent collisions) uint32 bImBeingRendered : 1; // don't delete me because I'm being rendered uint32 bTouchingWater : 1; // used by cBuoyancy::ProcessBuoyancy uint32 bIsSubway : 1; // set when subway, but maybe different meaning? uint32 bDrawLast : 1; // draw object last uint32 bNoBrightHeadLights : 1; - uint32 bDoNotRender : 1; + uint32 bDoNotRender : 1; //-- only applies to CObjects apparently + uint32 bDistanceFade : 1; // Fade entity because it is far away // flagsE - uint32 bDistanceFade : 1; // Fade entity because it is far away - uint32 m_flagE2 : 1; + uint32 m_flagE1 : 1; + uint32 bDontCastShadowsOn : 1; // Dont cast shadows on this object + uint32 bOffscreen : 1; // offscreen flag. This can only be trusted when it is set to true + uint32 bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them + uint32 bDontStream : 1; // tell the streaming not to stream me + uint32 bUnderwater : 1; // this object is underwater change drawing order + uint32 bHasPreRenderEffects : 1; // Object has a prerender effects attached to it uint16 m_scanCode; uint16 m_randomSeed; int16 m_modelIndex; - uint16 m_level; // int16 + int8 m_level; + int8 m_area; CReference *m_pFirstReference; public: @@ -97,7 +104,7 @@ public: uint8 GetStatus() const { return m_status; } void SetStatus(uint8 status) { m_status = status; } CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); } - bool GetIsStatic(void) const { return bIsStatic; } + bool GetIsStatic(void) const { return bIsStatic || bIsStaticWaitingForCollision; } void SetIsStatic(bool state) { bIsStatic = state; } #ifdef COMPATIBLE_SAVES void SaveEntityFlags(uint8*& buf); @@ -107,7 +114,7 @@ public: #endif CEntity(void); - ~CEntity(void); + virtual ~CEntity(void); virtual void Add(void); virtual void Remove(void); @@ -150,9 +157,11 @@ public: bool GetIsOnScreenComplex(void); bool IsVisible(void); bool IsVisibleComplex(void); + bool IsEntityOccluded(void); int16 GetModelIndex(void) const { return m_modelIndex; } void UpdateRwFrame(void); void SetupBigBuilding(void); + bool HasPreRenderEffects(void); void AttachToRwObject(RwObject *obj); void DetachFromRwObject(void); @@ -160,16 +169,16 @@ public: void RegisterReference(CEntity **pent); void ResolveReferences(void); void PruneReferences(void); + void CleanUpOldReference(CEntity **pent); -#ifdef PED_SKIN void UpdateRpHAnim(void); -#endif void PreRenderForGlassWindow(void); void AddSteamsFromGround(CVector *unused); void ModifyMatrixForTreeInWind(void); void ModifyMatrixForBannerInWind(void); void ProcessLightsForEntity(void); + void SetRwObjectAlpha(int32 alpha); }; -VALIDATE_SIZE(CEntity, 0x64); +bool IsEntityPointerValid(CEntity*); diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index 32a3df3b..fb796fcd 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -1,7 +1,9 @@ #include "common.h" #include "World.h" +#include "General.h" #include "Timer.h" +#include "Stats.h" #include "ModelIndices.h" #include "Treadable.h" #include "Vehicle.h" @@ -15,8 +17,14 @@ #include "CarCtrl.h" #include "DMAudio.h" #include "Automobile.h" -#include "Physical.h" #include "Bike.h" +#include "Pickups.h" +#include "Physical.h" + +#ifdef WALLCLIMB_CHEAT +bool gGravityCheat; +#endif + CPhysical::CPhysical(void) { @@ -42,6 +50,7 @@ CPhysical::CPhysical(void) m_aCollisionRecords[i] = nil; m_bIsVehicleBeingShifted = false; + bJustCheckCollision = false; m_nDamagePieceType = 0; m_fDamageImpulse = 0.0f; @@ -57,21 +66,22 @@ CPhysical::CPhysical(void) bIsHeavy = false; bAffectedByGravity = true; bInfiniteMass = false; + m_phy_flagA08 = false; bIsInWater = false; bHitByTrain = false; bSkipLineCol = false; m_fDistanceTravelled = 0.0f; - m_treadable[PATH_CAR] = nil; - m_treadable[PATH_PED] = nil; - m_phy_flagA10 = false; m_phy_flagA20 = false; #ifdef FIX_BUGS m_nSurfaceTouched = SURFACE_DEFAULT; #endif m_nZoneLevel = LEVEL_GENERIC; + + bIsFrozen = false; + bDontLoadCollision = false; } CPhysical::~CPhysical(void) @@ -226,7 +236,8 @@ CPhysical::GetBoundRect(void) void CPhysical::AddToMovingList(void) { - m_movingListNode = CWorld::GetMovingEntityList().InsertItem(this); + if (!bIsStaticWaitingForCollision) + m_movingListNode = CWorld::GetMovingEntityList().InsertItem(this); } void @@ -254,6 +265,7 @@ CPhysical::AddCollisionRecord(CEntity *ent) AddCollisionRecord_Treadable(ent); this->bHasCollided = true; ent->bHasCollided = true; + this->m_nLastTimeCollided = CTimer::GetTimeInMilliseconds(); if(IsVehicle() && ent->IsVehicle()){ if(((CVehicle*)this)->m_nAlarmState == -1) ((CVehicle*)this)->m_nAlarmState = 15000; @@ -267,7 +279,6 @@ CPhysical::AddCollisionRecord(CEntity *ent) return; if(m_nCollisionRecords < PHYSICAL_MAX_COLLISIONRECORDS) m_aCollisionRecords[m_nCollisionRecords++] = ent; - m_nLastTimeCollided = CTimer::GetTimeInMilliseconds(); } } @@ -275,17 +286,6 @@ void CPhysical::AddCollisionRecord_Treadable(CEntity *ent) { if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){ - CTreadable *t = (CTreadable*)ent; - if(t->m_nodeIndices[PATH_PED][0] >= 0 || - t->m_nodeIndices[PATH_PED][1] >= 0 || - t->m_nodeIndices[PATH_PED][2] >= 0 || - t->m_nodeIndices[PATH_PED][3] >= 0) - m_treadable[PATH_PED] = t; - if(t->m_nodeIndices[PATH_CAR][0] >= 0 || - t->m_nodeIndices[PATH_CAR][1] >= 0 || - t->m_nodeIndices[PATH_CAR][2] >= 0 || - t->m_nodeIndices[PATH_CAR][3] >= 0) - m_treadable[PATH_CAR] = t; } } @@ -305,7 +305,7 @@ CPhysical::RemoveRefsToEntity(CEntity *ent) { int i = 0, j; - while(i < m_nCollisionRecords) { + while (i < m_nCollisionRecords){ if(m_aCollisionRecords[i] == ent){ for(j = i; j < m_nCollisionRecords-1; j++) m_aCollisionRecords[j] = m_aCollisionRecords[j+1]; @@ -419,18 +419,25 @@ CPhysical::GetSpeed(const CVector &r) void CPhysical::ApplyMoveSpeed(void) { - GetMatrix().Translate(m_vecMoveSpeed * CTimer::GetTimeStep()); + if(bIsFrozen) + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + else + GetMatrix().Translate(m_vecMoveSpeed * CTimer::GetTimeStep()); } void CPhysical::ApplyTurnSpeed(void) { - // Move the coordinate axes by their speed - // Note that this denormalizes the matrix - CVector turnvec = m_vecTurnSpeed*CTimer::GetTimeStep(); - GetRight() += CrossProduct(turnvec, GetRight()); - GetForward() += CrossProduct(turnvec, GetForward()); - GetUp() += CrossProduct(turnvec, GetUp()); + if(bIsFrozen){ + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + }else{ + // Move the coordinate axes by their speed + // Note that this denormalizes the matrix + CVector turnvec = m_vecTurnSpeed*CTimer::GetTimeStep(); + GetRight() += CrossProduct(turnvec, GetRight()); + GetForward() += CrossProduct(turnvec, GetForward()); + GetUp() += CrossProduct(turnvec, GetUp()); + } } void @@ -474,6 +481,23 @@ CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector & return true; } +bool +CPhysical::ApplySpringCollisionAlt(float springConst, CVector &springDir, CVector &point, float springRatio, float bias, CVector &forceDir) +{ + float compression = 1.0f - springRatio; + if(compression > 0.0f){ + if(DotProduct(springDir, forceDir) > 0.0f) + forceDir *= -1.0f; + float step = Min(CTimer::GetTimeStep(), 3.0f); + float impulse = GRAVITY*m_fMass*step * springConst * compression * bias*2.0f; + if(bIsHeavy) + impulse *= 0.75f; + ApplyMoveForce(forceDir*impulse); + ApplyTurnForce(forceDir*impulse, point); + } + return true; +} + // What exactly is speed? bool CPhysical::ApplySpringDampening(float damping, CVector &springDir, CVector &point, CVector &speed) @@ -486,6 +510,8 @@ CPhysical::ApplySpringDampening(float damping, CVector &springDir, CVector &poin #endif float step = Min(CTimer::GetTimeStep(), 3.0f); float impulse = -damping * (speedA + speedB)/2.0f * m_fMass * step * 0.53f; + if(bIsHeavy) + impulse *= 2.0f; // what is this? float a = m_fTurnMass / ((point.MagnitudeSqr() + 1.0f) * 2.0f * m_fMass); @@ -502,8 +528,29 @@ CPhysical::ApplySpringDampening(float damping, CVector &springDir, CVector &poin void CPhysical::ApplyGravity(void) { - if(bAffectedByGravity) - m_vecMoveSpeed.z -= GRAVITY * CTimer::GetTimeStep(); + if (!bAffectedByGravity) + return; +#ifdef WALLCLIMB_CHEAT + if (gGravityCheat && this == FindPlayerVehicle()) { + static CVector gravityUp(0.0f, 0.0f, 1.0f), surfaceUp(0.0f, 0.0f, 1.0f); + CVector belowCar = GetPosition() - 2.0f*GetUp(); + CColPoint point; + CEntity* entity; + if (CWorld::ProcessLineOfSight(GetPosition(), belowCar, point, entity, true, false, false, false, false, false)) + surfaceUp = point.normal; + else + surfaceUp = CVector(0.0f, 0.0f, 1.0f); + float t = Clamp(CTimer::GetTimeStep() * 0.5f, 0.05f, 0.8f); + gravityUp = gravityUp * (1.0f - t) + surfaceUp * t; + if (gravityUp.MagnitudeSqr() < 0.1f) + gravityUp = CVector(0.0f, 0.0f, 1.0f); + else + gravityUp.Normalise(); + m_vecMoveSpeed -= GRAVITY * CTimer::GetTimeStep() * gravityUp; + return; + } +#endif + m_vecMoveSpeed.z -= GRAVITY * CTimer::GetTimeStep(); } void @@ -522,8 +569,8 @@ CPhysical::ApplyAirResistance(void) float f = Pow(m_fAirResistance, CTimer::GetTimeStep()); m_vecMoveSpeed *= f; m_vecTurnSpeed *= f; - }else{ - float f = Pow(1.0f/Abs(m_fAirResistance*0.5f*m_vecMoveSpeed.MagnitudeSqr() + 1.0f), CTimer::GetTimeStep()); + }else if(GetStatus() != STATUS_GHOST){ + float f = Pow(1.0f/Abs(1.0f + m_fAirResistance*0.5f*m_vecMoveSpeed.MagnitudeSqr()), CTimer::GetTimeStep()); m_vecMoveSpeed *= f; m_vecTurnSpeed *= 0.99f; } @@ -536,6 +583,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl CPhysical *A = this; CObject *Bobj = (CObject*)B; + bool foo = false; // TODO: what does this mean? bool ispedcontactA = false; bool ispedcontactB = false; @@ -551,7 +599,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl if(A->bPedPhysics){ if(A->IsPed() && ((CPed*)A)->IsPlayer() && B->IsVehicle() && (B->GetStatus() == STATUS_ABANDONED || B->GetStatus() == STATUS_WRECKED || A->bHasHitWall)) - massFactorB = 2200.0f / B->m_fMass; + massFactorB = 1.0f/(Max(B->m_fMass - 2000.0f, 0.0f)/5000.0f + 1.0f); else massFactorB = 10.0f; @@ -560,8 +608,13 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl }else massFactorB = B->bIsHeavy ? 2.0f : 1.0f; + if(B->bInfiniteMass && !B->m_phy_flagA08){ + ispedcontactB = false; + foo = true; + } + float speedA, speedB; - if(B->GetIsStatic()){ + if(B->GetIsStatic() && !foo){ if(A->bPedPhysics){ speedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal); if(speedA < 0.0f){ @@ -571,8 +624,11 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl if(impulseA > Bobj->m_fUprootLimit){ if(IsGlass(B->GetModelIndex())) CGlass::WindowRespondsToCollision(B, impulseA, A->m_vecMoveSpeed, colpoint.point, false); - else if(!B->bInfiniteMass) + else if(!B->bInfiniteMass){ B->SetIsStatic(false); + CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 2; + CStats::PropertyDestroyed += CGeneral::GetRandomNumberInRange(30, 60); + } }else{ if(IsGlass(B->GetModelIndex())) CGlass::WindowRespondsToSoftCollision(B, impulseA); @@ -624,6 +680,9 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl if(model == MI_FIRE_HYDRANT && !Bobj->bHasBeenDamaged){ CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, B->GetPosition() - CVector(0.0f, 0.0f, 0.5f), true); Bobj->bHasBeenDamaged = true; + }else if((model == MI_PARKINGMETER || model == MI_PARKINGMETER2) && !Bobj->bHasBeenDamaged){ + CPickups::CreateSomeMoney(GetPosition(), CGeneral::GetRandomNumber()%100); + Bobj->bHasBeenDamaged = true; }else if(B->IsObject() && !IsExplosiveThingModel(model)) Bobj->bHasBeenDamaged = true; }else{ @@ -639,14 +698,17 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl } return true; } - }else if(!B->bInfiniteMass) + }else if(!B->bInfiniteMass){ B->SetIsStatic(false); + CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 2; + CStats::PropertyDestroyed += CGeneral::GetRandomNumberInRange(30, 60); + } } } if(B->GetIsStatic()) return false; - if(!B->bInfiniteMass) + if(!B->bInfiniteMass && !B->bIsStaticWaitingForCollision) B->AddToMovingList(); } @@ -656,19 +718,36 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl // negative if A is moving towards B speedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal); // positive if B is moving towards A - // not interested in how much B moves into A apparently? - // only interested in cases where A collided into B speedB = DotProduct(B->m_vecMoveSpeed, colpoint.normal); - float speedSum = Max(0.0f, DotProduct(B->m_vecMoveSpeed, colpoint.normal)); - // A has moved into B + + bool affectB = false; + float mA = A->m_fMass; + float mB = B->m_fMass; + float speedSum; + if(((CPed*)A)->GetPedState() == PED_FOLLOW_PATH){ + affectB = true; + speedSum = (2.0f*mA*speedA + mB*speedB)/(2.0f*mA + mB); + }else{ + speedSum = Max(speedB, 0.0f); + } + if(speedA < speedSum){ if(A->bHasHitWall) eA = speedSum; else eA = speedSum - (speedA - speedSum) * (A->m_fElasticity+B->m_fElasticity)/2.0f; - impulseA = (eA-speedA) * A->m_fMass * massFactorA; + impulseA = (eA-speedA) * mA; if(!A->bInfiniteMass) - A->ApplyMoveForce(colpoint.normal*(impulseA/massFactorA)); + A->ApplyMoveForce(colpoint.normal*impulseA); + if(affectB && speedB < speedSum){ + if(B->bHasHitWall) + eB = speedSum; + else + eB = speedSum - (speedB - speedSum) * (A->m_fElasticity+B->m_fElasticity)/2.0f; + impulseB = -(eB-speedB) * mB; + if(!B->bInfiniteMass) + B->ApplyMoveForce(colpoint.normal*-impulseB); + } return true; } }else if(A->bPedPhysics){ @@ -678,7 +757,11 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl float mA = A->m_fMass*massFactorA; float mB = B->GetMassTweak(pointposB, colpoint.normal, massFactorB); - float speedSum = (mB*speedB + mA*speedA)/(mA + mB); + float speedSum; + if(foo) + speedSum = speedB; + else + speedSum = (mB*speedB + mA*speedA)/(mA + mB); if(speedA < speedSum){ if(A->bHasHitWall) eA = speedSum; @@ -813,13 +896,52 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl } bool +CPhysical::ApplyCollision(CColPoint &colpoint, float &impulse) +{ + float speed; + if(bPedPhysics){ + speed = DotProduct(m_vecMoveSpeed, colpoint.normal); + if(speed < 0.0f){ + impulse = -speed * m_fMass; + ApplyMoveForce(colpoint.normal*impulse); + return true; + } + }else{ + CVector pointpos = colpoint.point - GetPosition(); + speed = DotProduct(GetSpeed(pointpos), colpoint.normal); + + if(speed < 0.0f){ + float mass = GetMass(pointpos, colpoint.normal); + impulse = -(m_fElasticity + 1.0f) * speed * mass; + CVector f = colpoint.normal*impulse; + if(IsVehicle()){ + f.x *= 1.4f; + f.y *= 1.4f; + if(colpoint.normal.z < 0.7f) + f.z *= 0.3f; + } + if(!bInfiniteMass){ + ApplyMoveForce(f); + if(!IsVehicle() || !CWorld::bNoMoreCollisionTorque) + ApplyTurnForce(f, pointpos); + } + return true; + } + } + + return false; +} + +bool CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CVector &moveSpeed, CVector &turnSpeed) { float normalSpeed; - float e; CVector speed; CVector vImpulse; + if(GetModelIndex() == MI_BEACHBALL && B != (CEntity*)FindPlayerPed()) + ((CObject*)this)->m_nBeachballBounces = 0; + if(bPedPhysics){ normalSpeed = DotProduct(m_vecMoveSpeed, colpoint.normal); if(normalSpeed < 0.0f){ @@ -832,28 +954,61 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV speed = GetSpeed(pointpos); normalSpeed = DotProduct(speed, colpoint.normal); if(normalSpeed < 0.0f){ - float minspeed = 1.3f*GRAVITY * CTimer::GetTimeStep(); -#if GTA_VERSION >= GTA3_PC_11 - if ((IsObject() || IsVehicle() && (GetUp().z < -0.3f || ((CVehicle*)this)->IsBike() && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED))) && -#else - if((IsObject() || IsVehicle() && GetUp().z < -0.3f) && -#endif - !bHasContacted && + int16 elasticityType = 0; + float mass = GetMass(pointpos, colpoint.normal); + float minspeed = GRAVITY * CTimer::GetTimeStep(); + + if(IsObject()) + elasticityType = 1; + else if(IsVehicle() && !bIsInWater){ + if(((CVehicle*)this)->IsBike() && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED)){ + minspeed *= 1.3f; + elasticityType = 3; + }else if(((CVehicle*)this)->IsBoat()){ + minspeed *= 1.2f; + elasticityType = 4; + }else if(GetUp().z < -0.3f){ + minspeed *= 1.1f; + elasticityType = 2; + } + } + + if(elasticityType == 1 && !bHasContacted && Abs(m_vecMoveSpeed.x) < minspeed && Abs(m_vecMoveSpeed.y) < minspeed && Abs(m_vecMoveSpeed.z) < minspeed*2.0f) - e = -1.0f; + impulse = -0.98f * normalSpeed * mass; + if(elasticityType == 3 && + Abs(m_vecMoveSpeed.x) < minspeed && + Abs(m_vecMoveSpeed.y) < minspeed && + Abs(m_vecMoveSpeed.z) < minspeed*2.0f) + impulse = -0.8f * normalSpeed * mass; + else if(elasticityType == 2 && + Abs(m_vecMoveSpeed.x) < minspeed && + Abs(m_vecMoveSpeed.y) < minspeed && + Abs(m_vecMoveSpeed.z) < minspeed*2.0f) + impulse = -0.92f * normalSpeed * mass; + else if(elasticityType == 4 && + Abs(m_vecMoveSpeed.x) < minspeed && + Abs(m_vecMoveSpeed.y) < minspeed && + Abs(m_vecMoveSpeed.z) < minspeed*2.0f) + impulse = -0.8f * normalSpeed * mass; + else if(IsVehicle() && ((CVehicle*)this)->IsBoat() && + (colpoint.surfaceB == SURFACE_WOOD_SOLID || colpoint.normal.z < 0.5f)) + impulse = -(2.0f * m_fElasticity + 1.0f) * normalSpeed * mass; else - e = -(m_fElasticity + 1.0f); - impulse = normalSpeed * e * GetMass(pointpos, colpoint.normal); + impulse = -(m_fElasticity + 1.0f) * normalSpeed * mass; // ApplyMoveForce vImpulse = colpoint.normal*impulse; - if(IsVehicle() && - (!bHasHitWall || - !(m_vecMoveSpeed.MagnitudeSqr() > 0.1 || !(B->IsBuilding() || ((CPhysical*)B)->bInfiniteMass)))) - moveSpeed += vImpulse * 1.2f * (1.0f/m_fMass); - else + if(IsVehicle()){ + if(!bHasHitWall || + !(m_vecMoveSpeed.MagnitudeSqr() > 0.1 || !(B->IsBuilding() || ((CPhysical*)B)->bInfiniteMass))) + moveSpeed += vImpulse * 1.2f * (1.0f/m_fMass); + else + moveSpeed += vImpulse * (1.0f/m_fMass); + vImpulse *= 0.8f; + }else moveSpeed += vImpulse * (1.0f/m_fMass); // ApplyTurnForce @@ -1131,13 +1286,13 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists) if(B->IsBuilding()) skipShift = false; - else if(IsStreetLight(A->GetModelIndex()) && + else if(IsLightWithoutShift(A->GetModelIndex()) && (B->IsVehicle() || B->IsPed()) && A->GetUp().z < 0.66f) skipShift = true; else if((A->IsVehicle() || A->IsPed()) && B->GetUp().z < 0.66f && - IsStreetLight(B->GetModelIndex())) + IsLightWithoutShift(B->GetModelIndex())) skipShift = true; else if(A->IsObject() && B->IsVehicle()){ CObject *Aobj = (CObject*)A; @@ -1260,6 +1415,9 @@ CPhysical::ProcessCollisionSectorList_SimpleCar(CPtrList *lists) A = (CPhysical*)this; + if(!A->bUsesCollision) + return false; + radius = A->GetBoundRadius(); A->GetBoundCentre(center); @@ -1278,6 +1436,7 @@ CPhysical::ProcessCollisionSectorList_SimpleCar(CPtrList *lists) for(listnode = list->first; listnode; listnode = listnode->next){ B = (CPhysical*)listnode->item; if(B != A && + !(B->IsObject() && ((CObject*)B)->bIsStreetLight && B->GetUp().z < 0.66f) && B->m_scanCode != CWorld::GetCurrentScanCode() && B->bUsesCollision && B->GetIsTouching(center, radius)){ @@ -1421,6 +1580,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) int numResponses; int i, j; bool skipCollision, altcollision; + bool ret = false; float impulseA = -1.0f; float impulseB = -1.0f; @@ -1441,9 +1601,9 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) Bped = (CPed*)B; bool isTouching = true; - if(B == A || + if(!B->bUsesCollision || B->m_scanCode == CWorld::GetCurrentScanCode() || - !B->bUsesCollision) + B == A) continue; if(!B->GetIsTouching(center, radius)){ if(A->IsObject() && Aobj->m_pCollidingEntity == B) @@ -1463,27 +1623,27 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) if(B->IsBuilding()) skipCollision = false; - else if(IsStreetLight(A->GetModelIndex()) && + else if(A->IsObject() && Aobj->bIsStreetLight && (B->IsVehicle() || B->IsPed()) && A->GetUp().z < 0.66f){ skipCollision = true; A->bSkipLineCol = true; Aobj->m_pCollidingEntity = B; - }else if((A->IsVehicle() || A->IsPed()) && - B->GetUp().z < 0.66f && - IsStreetLight(B->GetModelIndex())){ + }else if(B->IsObject() && Bobj->bIsStreetLight && + (A->IsVehicle() || A->IsPed()) && + B->GetUp().z < 0.66f){ skipCollision = true; A->bSkipLineCol = true; Bobj->m_pCollidingEntity = A; }else if(A->IsObject() && B->IsVehicle()){ - if(A->GetModelIndex() == MI_CAR_BUMPER || A->GetModelIndex() == MI_FILES) + if(A->GetModelIndex() == MI_CAR_BUMPER) skipCollision = true; else if(Aobj->ObjectCreatedBy == TEMP_OBJECT || Aobj->bHasBeenDamaged || !Aobj->GetIsStatic()){ if(Aobj->m_pCollidingEntity == B) skipCollision = true; - else{ + else if(Aobj->m_nCollisionDamageEffect < DAMAGE_EFFECT_SMASH_COMPLETELY){ CMatrix inv; CVector size = CModelInfo::GetColModel(A->GetModelIndex())->boundingBox.GetSize(); size = A->GetMatrix() * size; @@ -1495,14 +1655,14 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) } } }else if(B->IsObject() && A->IsVehicle()){ - if(B->GetModelIndex() == MI_CAR_BUMPER || B->GetModelIndex() == MI_FILES) + if(B->GetModelIndex() == MI_CAR_BUMPER) skipCollision = true; else if(Bobj->ObjectCreatedBy == TEMP_OBJECT || Bobj->bHasBeenDamaged || !Bobj->GetIsStatic()){ if(Bobj->m_pCollidingEntity == A) skipCollision = true; - else{ + else if(Bobj->m_nCollisionDamageEffect < DAMAGE_EFFECT_SMASH_COMPLETELY){ CMatrix inv; CVector size = CModelInfo::GetColModel(B->GetModelIndex())->boundingBox.GetSize(); size = B->GetMatrix() * size; @@ -1512,14 +1672,16 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) } } } - }else if(IsBodyPart(A->GetModelIndex()) && B->IsPed()){ + }else if(A->GetModelIndex() == MI_GRENADE && B->IsPed() && + A->GetPosition().z < B->GetPosition().z){ skipCollision = true; - }else if(A->IsPed() && IsBodyPart(B->GetModelIndex())){ + }else if(B->GetModelIndex() == MI_GRENADE && A->IsPed() && + B->GetPosition().z < A->GetPosition().z){ skipCollision = true; A->bSkipLineCol = true; }else if(A->IsPed() && Aped->m_pCollidingEntity == B){ skipCollision = true; - if(!Aped->bKnockedUpIntoAir) + if(!Aped->bKnockedUpIntoAir || Aped->bKnockedOffBike) A->bSkipLineCol = true; }else if(B->IsPed() && Bped->m_pCollidingEntity == A){ skipCollision = true; @@ -1534,9 +1696,12 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) if(!A->bUsesCollision || skipCollision){ B->m_scanCode = CWorld::GetCurrentScanCode(); - A->ProcessEntityCollision(B, aColPoints); - }else if(B->IsBuilding() || B->bIsStuck || B->bInfiniteMass || altcollision){ - + numCollisions = A->ProcessEntityCollision(B, aColPoints); + if(A->bJustCheckCollision && numCollisions > 0) + return true; + if(numCollisions == 0 && A == (CEntity*)FindPlayerPed() && Aped->m_pCollidingEntity == B) + Aped->m_pCollidingEntity = nil; + }else if(B->IsBuilding() || B->bIsStuck || B->m_phy_flagA08 || altcollision){ // This is the case where B doesn't move B->m_scanCode = CWorld::GetCurrentScanCode(); @@ -1546,6 +1711,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) CVector moveSpeed = CVector(0.0f, 0.0f, 0.0f); CVector turnSpeed = CVector(0.0f, 0.0f, 0.0f); + float maxImpulseA = 0.0f; numResponses = 0; if(A->bHasContacted){ for(i = 0; i < numCollisions; i++){ @@ -1553,20 +1719,35 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) continue; numResponses++; + if(impulseA > maxImpulseA) maxImpulseA = impulseA; - if(impulseA > A->m_fDamageImpulse) - A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal); + if(A->IsVehicle()){ + if(!(((CVehicle*)A)->IsBoat() && aColPoints[i].surfaceB == SURFACE_WOOD_SOLID) && + impulseA > A->m_fDamageImpulse) + A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal); + + if(CSurfaceTable::GetAdhesionGroup(aColPoints[i].surfaceB) == ADHESIVE_SAND) + aColPoints[i].surfaceB = SURFACE_SAND; + + float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr(); + float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr(); - float imp = impulseA; - if(A->IsVehicle() && A->GetUp().z < -0.6f && - Abs(A->m_vecMoveSpeed.x) < 0.05f && - Abs(A->m_vecMoveSpeed.y) < 0.05f) - imp *= 0.1f; + if(A->GetUp().z < -0.6f && + Abs(A->m_vecMoveSpeed.x) < 0.05f && + Abs(A->m_vecMoveSpeed.y) < 0.05f) + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, 0.1f*impulseA, Max(turnSpeedDiff, moveSpeedDiff)); + else + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); + + }else{ + if(impulseA > A->m_fDamageImpulse) + A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal); - float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr(); - float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr(); + float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr(); + float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr(); - DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, imp, Max(turnSpeedDiff, moveSpeedDiff)); + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); + } } }else{ for(i = 0; i < numCollisions; i++){ @@ -1574,38 +1755,52 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) continue; numResponses++; + if(impulseA > maxImpulseA) maxImpulseA = impulseA; + float adhesion = CSurfaceTable::GetAdhesiveLimit(aColPoints[i]) / numCollisions; - if(impulseA > A->m_fDamageImpulse) - A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal); - - float imp = impulseA; - if(A->IsVehicle() && A->GetUp().z < -0.6f && - Abs(A->m_vecMoveSpeed.x) < 0.05f && - Abs(A->m_vecMoveSpeed.y) < 0.05f) - imp *= 0.1f; - - float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr(); - float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr(); + if(A->IsVehicle()){ + if(((CVehicle*)A)->IsBoat() && aColPoints[i].surfaceB == SURFACE_WOOD_SOLID) + adhesion = 0.0f; + else if(impulseA > A->m_fDamageImpulse) + A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal); - DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, imp, Max(turnSpeedDiff, moveSpeedDiff)); + if(CSurfaceTable::GetAdhesionGroup(aColPoints[i].surfaceB) == ADHESIVE_SAND) + aColPoints[i].surfaceB = SURFACE_SAND; - float adhesion = CSurfaceTable::GetAdhesiveLimit(aColPoints[i]) / numCollisions; + float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr(); + float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr(); - if(A->GetModelIndex() == MI_RCBANDIT) - adhesion *= 0.2f; - else if(IsBoatModel(A->GetModelIndex())){ - if(aColPoints[i].normal.z > 0.6f){ - if(CSurfaceTable::GetAdhesionGroup(aColPoints[i].surfaceB) == ADHESIVE_LOOSE) - adhesion *= 3.0f; - }else - adhesion = 0.0f; - }else if(A->IsVehicle()){ - if(A->GetStatus() == STATUS_WRECKED) + if(A->GetUp().z < -0.6f && + Abs(A->m_vecMoveSpeed.x) < 0.05f && + Abs(A->m_vecMoveSpeed.y) < 0.05f) + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, 0.1f*impulseA, Max(turnSpeedDiff, moveSpeedDiff)); + else + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); + + + if(A->GetModelIndex() == MI_RCBANDIT) + adhesion *= 0.2f; + else if(((CVehicle*)A)->IsBoat()){ + if(aColPoints[i].normal.z > 0.6f){ + if(CSurfaceTable::GetAdhesionGroup(aColPoints[i].surfaceB) == ADHESIVE_LOOSE || + CSurfaceTable::GetAdhesionGroup(aColPoints[i].surfaceB) == ADHESIVE_SAND) + adhesion *= 3.0f; + }else + adhesion = 0.0f; + }else if(A->GetStatus() == STATUS_WRECKED) adhesion *= 3.0f; else if(A->GetUp().z > 0.3f) adhesion = 0.0f; else adhesion *= Min(5.0f, 0.03f*impulseA + 1.0f); + }else{ + if(impulseA > A->m_fDamageImpulse) + A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal); + + float turnSpeedDiff = A->m_vecTurnSpeed.MagnitudeSqr(); + float moveSpeedDiff = A->m_vecMoveSpeed.MagnitudeSqr(); + + DMAudio.ReportCollision(A, B, aColPoints[i].surfaceA, aColPoints[i].surfaceB, impulseA, Max(turnSpeedDiff, moveSpeedDiff)); } if(A->ApplyFriction(adhesion, aColPoints[i])) @@ -1619,12 +1814,18 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) if(!CWorld::bNoMoreCollisionTorque && A->GetStatus() == STATUS_PLAYER && A->IsVehicle() && Abs(A->m_vecMoveSpeed.x) > 0.2f && - Abs(A->m_vecMoveSpeed.y) > 0.2f){ + Abs(A->m_vecMoveSpeed.y) > 0.2f && !A->bIsInWater){ A->m_vecMoveFriction.x += moveSpeed.x * -0.3f / numCollisions; A->m_vecMoveFriction.y += moveSpeed.y * -0.3f / numCollisions; A->m_vecTurnFriction += turnSpeed * -0.3f / numCollisions; } - return true; + + if(B->IsObject() && Bobj->m_nCollisionDamageEffect && maxImpulseA > 20.0f) + Bobj->ObjectDamage(maxImpulseA); + + if(!CWorld::bSecondShift) + return true; + ret = true; } }else{ @@ -1764,9 +1965,29 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) // BUG? not impulseA? if(Bobj->m_nCollisionDamageEffect && maxImpulseB > 20.0f) Bobj->ObjectDamage(maxImpulseB); + else if(Bobj->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY){ + CMatrix inv; + CVector size = CModelInfo::GetColModel(B->GetModelIndex())->boundingBox.GetSize(); + size = B->GetMatrix() * size; + if(size.z < A->GetPosition().z || + (Invert(A->GetMatrix(), inv) * size).z < 0.0f) + Bobj->ObjectDamage(50.0f); + } }else if(A->IsObject() && A->bUsesCollision && B->IsVehicle()){ if(Aobj->m_nCollisionDamageEffect && maxImpulseB > 20.0f) Aobj->ObjectDamage(maxImpulseB); +#ifdef FIX_BUGS + else if(Aobj->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY){ +#else + else if(Bobj->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY){ +#endif + CMatrix inv; + CVector size = CModelInfo::GetColModel(A->GetModelIndex())->boundingBox.GetSize(); + size = A->GetMatrix() * size; + if(size.z < B->GetPosition().z || + (Invert(B->GetMatrix(), inv) * size).z < 0.0f) + Aobj->ObjectDamage(50.0f); + } } if(B->GetStatus() == STATUS_SIMPLE){ @@ -1775,13 +1996,15 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) CCarCtrl::SwitchVehicleToRealPhysics((CVehicle*)B); } - return true; + if(!CWorld::bSecondShift) + return true; + ret = true; } } } - return false; + return ret; } bool @@ -1810,6 +2033,8 @@ CPhysical::CheckCollision_SimpleCar(void) return false; } +float PHYSICAL_SHIFT_SPEED_DAMP = 0.707f; + void CPhysical::ProcessShift(void) { @@ -1819,6 +2044,13 @@ CPhysical::ProcessShift(void) bIsInSafePosition = true; RemoveAndAdd(); }else{ + CPhysical *surf; + if(bHasHitWall && (IsPed() && (surf = ((CPed*)this)->m_pCurrentPhysSurface, surf == nil || !surf->bInfiniteMass || surf->m_phy_flagA08) || + CWorld::bSecondShift)){ + m_vecMoveSpeed *= Pow(PHYSICAL_SHIFT_SPEED_DAMP, CTimer::GetTimeStep()); + m_vecTurnSpeed *= Pow(PHYSICAL_SHIFT_SPEED_DAMP, CTimer::GetTimeStep()); + } + CMatrix matrix(GetMatrix()); ApplyMoveSpeed(); ApplyTurnSpeed(); @@ -1836,11 +2068,19 @@ CPhysical::ProcessShift(void) m_bIsVehicleBeingShifted = false; if(hasshifted){ CWorld::AdvanceCurrentScanCode(); + bool hadCollision = false; for(node = m_entryInfoList.first; node; node = node->next) if(ProcessCollisionSectorList(node->sector->m_lists)){ - GetMatrix() = matrix; - return; + if(!CWorld::bSecondShift){ + GetMatrix() = matrix; + return; + } + hadCollision = true; } + if(hadCollision){ + GetMatrix() = matrix; + return; + } } bIsStuck = false; bIsInSafePosition = true; @@ -1852,6 +2092,9 @@ CPhysical::ProcessShift(void) // x is the number of units (m) we would like to step #define NUMSTEPS(x) Ceil(Sqrt(distSq) * (1.0f/(x))) +float HIGHSPEED_ELASTICITY_MULT_PED = 2.0f; +float HIGHSPEED_ELASTICITY_MULT_COPCAR = 2.0f; + void CPhysical::ProcessCollision(void) { @@ -1883,31 +2126,79 @@ CPhysical::ProcessCollision(void) // Save current state CMatrix savedMatrix(GetMatrix()); + float savedElasticity = m_fElasticity; + CVector savedMoveSpeed = m_vecMoveSpeed; float savedTimeStep = CTimer::GetTimeStep(); int8 n = 1; // The number of steps we divide the time step into float step = 0.0f; // divided time step float distSq = m_vecMoveSpeed.MagnitudeSqr() * sq(CTimer::GetTimeStep()); - if(IsPed() && (distSq >= sq(0.2f) || ped->IsPlayer())){ - if(ped->IsPlayer()) - n = Max(NUMSTEPS(0.2f), 2.0f); - else - n = NUMSTEPS(0.3f); + if(IsPed() && (distSq >= sq(0.3f) || ped->IsPlayer())){ + if(ped->IsPlayer()){ + if(ped->m_pCurrentPhysSurface) + n = Max(NUMSTEPS(0.15f), 4.0f); + else + n = Max(NUMSTEPS(0.3f), 2.0f); + }else + n = NUMSTEPS(0.45f); step = savedTimeStep / n; + if(!ped->IsPlayer()) + ped->m_fElasticity *= HIGHSPEED_ELASTICITY_MULT_PED; }else if(IsVehicle() && distSq >= sq(0.4f)){ if(GetStatus() == STATUS_PLAYER) n = NUMSTEPS(0.2f); else n = distSq > 0.32f ? NUMSTEPS(0.3f) : NUMSTEPS(0.4f); step = savedTimeStep / n; - }else if(IsObject()){ + + CVector bbox = GetColModel()->boundingBox.GetSize(); + float relDistX = Abs(DotProduct(m_vecMoveSpeed, GetRight())) * CTimer::GetTimeStep() / bbox.x; + float relDistY = Abs(DotProduct(m_vecMoveSpeed, GetForward())) * CTimer::GetTimeStep() / bbox.y; + float relDistZ = Abs(DotProduct(m_vecMoveSpeed, GetUp())) * CTimer::GetTimeStep() / bbox.z; + if(Max(relDistX, Max(relDistY, relDistZ)) < 1.0f){ + // check if we can get away with simplified processing + + ApplyMoveSpeed(); + ApplyTurnSpeed(); + GetMatrix().Reorthogonalise(); + bSkipLineCol = false; + m_bIsVehicleBeingShifted = false; + + bJustCheckCollision = true; + bool savedUsesCollision = bUsesCollision; + bUsesCollision = false; + if(!CheckCollision()){ + bJustCheckCollision = false; + bUsesCollision = savedUsesCollision; + if(IsVehicle()) + ((CVehicle*)this)->bVehicleColProcessed = true; + + bHitByTrain = false; + m_fDistanceTravelled = (GetPosition() - savedMatrix.GetPosition()).Magnitude(); + bSkipLineCol = false; + + bIsStuck = false; + bIsInSafePosition = true; + m_fElasticity = savedElasticity; + RemoveAndAdd(); + return; + } + bJustCheckCollision = false; + bUsesCollision = savedUsesCollision; + GetMatrix() = savedMatrix; + m_vecMoveSpeed = savedMoveSpeed; + if(IsVehicle() && ((CVehicle*)this)->bIsLawEnforcer) + m_fElasticity *= HIGHSPEED_ELASTICITY_MULT_COPCAR; + } + }else if(IsObject() && ((CObject*)this)->ObjectCreatedBy != TEMP_OBJECT){ int responsecase = ((CObject*)this)->m_nSpecialCollisionResponseCases; if(responsecase == COLLRESPONSE_LAMPOST){ CVector speedUp = CVector(0.0f, 0.0f, 0.0f); CVector speedDown = CVector(0.0f, 0.0f, 0.0f); - speedUp.z = GetBoundRadius(); - speedDown.z = -speedUp.z; + CColModel *colModel = GetColModel(); + speedUp.z = colModel->boundingBox.max.z; + speedDown.z = colModel->boundingBox.min.z; speedUp = Multiply3x3(GetMatrix(), speedUp); speedDown = Multiply3x3(GetMatrix(), speedDown); speedUp = GetSpeed(speedUp); @@ -1947,6 +2238,7 @@ CPhysical::ProcessCollision(void) savedMatrix.GetPosition().z = GetPosition().z; GetMatrix() = savedMatrix; CTimer::SetTimeStep(savedTimeStep); + m_fElasticity = savedElasticity; return; } if(IsPed() && m_vecMoveSpeed.z == 0.0f && @@ -1964,7 +2256,7 @@ CPhysical::ProcessCollision(void) car->m_aSuspensionSpringRatio[2] = 1.0f; car->m_aSuspensionSpringRatio[3] = 1.0f; }else if(veh->m_vehType == VEHICLE_TYPE_BIKE){ - CBike* bike = (CBike*)this; + CBike *bike = (CBike*)this; bike->m_aSuspensionSpringRatio[0] = 1.0f; bike->m_aSuspensionSpringRatio[1] = 1.0f; bike->m_aSuspensionSpringRatio[2] = 1.0f; @@ -1980,15 +2272,15 @@ CPhysical::ProcessCollision(void) bSkipLineCol = false; if(!m_vecMoveSpeed.IsZero() || !m_vecTurnSpeed.IsZero() || -#ifdef GTA_TRAIN bHitByTrain || -#endif GetStatus() == STATUS_PLAYER || + IsVehicle() && ((CVehicle*)this)->bRestingOnPhysical || IsPed() && ped->IsPlayer()){ if(IsVehicle()) ((CVehicle*)this)->bVehicleColProcessed = true; if(CheckCollision()){ GetMatrix() = savedMatrix; + m_fElasticity = savedElasticity; return; } } @@ -1998,5 +2290,6 @@ CPhysical::ProcessCollision(void) bIsStuck = false; bIsInSafePosition = true; + m_fElasticity = savedElasticity; RemoveAndAdd(); } diff --git a/src/entities/Physical.h b/src/entities/Physical.h index a16bb211..f552da6c 100644 --- a/src/entities/Physical.h +++ b/src/entities/Physical.h @@ -17,7 +17,6 @@ class CPhysical : public CEntity public: int32 m_audioEntityId; float m_phys_unused1; - CTreadable *m_treadable[2]; // car and ped uint32 m_nLastTimeCollided; CVector m_vecMoveSpeed; // velocity CVector m_vecTurnSpeed; // angular velocity @@ -38,7 +37,6 @@ public: int8 m_phys_unused2; uint8 m_nStaticFrames; uint8 m_nCollisionRecords; - bool m_bIsVehicleBeingShifted; CEntity *m_aCollisionRecords[PHYSICAL_MAX_COLLISIONRECORDS]; float m_fDistanceTravelled; @@ -52,12 +50,17 @@ public: uint8 bIsHeavy : 1; uint8 bAffectedByGravity : 1; uint8 bInfiniteMass : 1; + uint8 m_phy_flagA08 : 1; uint8 bIsInWater : 1; - uint8 m_phy_flagA10 : 1; // unused uint8 m_phy_flagA20 : 1; // unused uint8 bHitByTrain : 1; uint8 bSkipLineCol : 1; + uint8 bIsFrozen : 1; + uint8 bDontLoadCollision : 1; + uint8 m_bIsVehicleBeingShifted : 1; // wrong name - also used on but never set for peds + uint8 bJustCheckCollision : 1; // just see if there is a collision + uint8 m_nSurfaceTouched; int8 m_nZoneLevel; @@ -114,6 +117,17 @@ public: void SetMoveSpeed(const CVector& speed) { m_vecMoveSpeed = speed; } + void AddToMoveSpeed(float x, float y, float z) { + m_vecMoveSpeed.x += x; + m_vecMoveSpeed.y += y; + m_vecMoveSpeed.z += z; + } + void AddToMoveSpeed(const CVector& addition) { + m_vecMoveSpeed += addition; + } + void AddToMoveSpeed(const CVector2D& addition) { + m_vecMoveSpeed += CVector(addition.x, addition.y, 0.0f); + } const CVector &GetTurnSpeed() { return m_vecTurnSpeed; } void SetTurnSpeed(float x, float y, float z) { m_vecTurnSpeed.x = x; @@ -142,11 +156,13 @@ public: void ApplyFrictionTurnForce(const CVector &j, const CVector &p) { ApplyFrictionTurnForce(j.x, j.y, j.z, p.x, p.y, p.z); } // springRatio: 1.0 fully extended, 0.0 fully compressed bool ApplySpringCollision(float springConst, CVector &springDir, CVector &point, float springRatio, float bias); + bool ApplySpringCollisionAlt(float springConst, CVector &springDir, CVector &point, float springRatio, float bias, CVector &forceDir); bool ApplySpringDampening(float damping, CVector &springDir, CVector &point, CVector &speed); void ApplyGravity(void); void ApplyFriction(void); void ApplyAirResistance(void); bool ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, float &impulseB); + bool ApplyCollision(CColPoint &colpoint, float &impulse); bool ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CVector &moveSpeed, CVector &turnSpeed); bool ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint); bool ApplyFriction(float adhesiveLimit, CColPoint &colpoint); @@ -157,5 +173,3 @@ public: bool CheckCollision(void); bool CheckCollision_SimpleCar(void); }; - -VALIDATE_SIZE(CPhysical, 0x128); diff --git a/src/extras/custompipes.cpp b/src/extras/custompipes.cpp index 092b3e23..a485138e 100644 --- a/src/extras/custompipes.cpp +++ b/src/extras/custompipes.cpp @@ -342,7 +342,7 @@ ReadTweakValueTable(char *fp, InterpolatedValue &interp) */ int32 VehiclePipeSwitch = VEHICLEPIPE_MATFX; -float VehicleShininess = 0.7f; // the default is a bit extreme +float VehicleShininess = 1.0f; float VehicleSpecularity = 1.0f; InterpolatedFloat Fresnel(0.4f); InterpolatedFloat Power(18.0f); diff --git a/src/extras/custompipes_d3d9.cpp b/src/extras/custompipes_d3d9.cpp index 8b984448..3ad824e3 100644 --- a/src/extras/custompipes_d3d9.cpp +++ b/src/extras/custompipes_d3d9.cpp @@ -132,6 +132,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) drawInst(header, inst); inst++; } + d3d::setTexture(1, nil); SetRenderState(SRCBLEND, BLENDSRCALPHA); @@ -186,7 +187,7 @@ DestroyVehiclePipe(void) */ static void *neoWorld_VS; -static void *neoWorldIII_PS; +static void *neoWorldVC_PS; static void worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) @@ -244,7 +245,7 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) d3d::setTexture(0, m->texture); else d3d::setTexture(0, gpWhiteTexture); - setPixelShader(neoWorldIII_PS); + setPixelShader(neoWorldVC_PS); drawInst(header, inst); inst++; @@ -264,9 +265,9 @@ CreateWorldPipe(void) neoWorld_VS = rw::d3d::createVertexShader(default_UV2_VS_cso); assert(neoWorld_VS); -#include "shaders/obj/neoWorldIII_PS.inc" - neoWorldIII_PS = rw::d3d::createPixelShader(neoWorldIII_PS_cso); - assert(neoWorldIII_PS); +#include "shaders/obj/neoWorldVC_PS.inc" + neoWorldVC_PS = rw::d3d::createPixelShader(neoWorldVC_PS_cso); + assert(neoWorldVC_PS); rw::d3d9::ObjPipeline *pipe = rw::d3d9::ObjPipeline::create(); @@ -281,8 +282,8 @@ DestroyWorldPipe(void) { rw::d3d::destroyVertexShader(neoWorld_VS); neoWorld_VS = nil; - rw::d3d::destroyPixelShader(neoWorldIII_PS); - neoWorldIII_PS = nil; + rw::d3d::destroyPixelShader(neoWorldVC_PS); + neoWorldVC_PS = nil; ((rw::d3d9::ObjPipeline*)worldPipe)->destroy(); @@ -568,7 +569,6 @@ struct BuildingInst { rw::RawMatrix combinedMat; rw::d3d9::InstanceDataHeader *instHeader; - uint32 cullMode; uint8 fadeAlpha; bool lighting; }; @@ -613,7 +613,6 @@ AtomicFirstPass(RpAtomic *atomic, int pass) assert(building->instHeader->platform == PLATFORM_D3D9); building->fadeAlpha = 255; building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT); - building->cullMode = rw::GetRenderState(rw::CULLMODE); rw::uint32 flags = atomic->geometry->flags; bool setupDone = false; @@ -632,7 +631,6 @@ AtomicFirstPass(RpAtomic *atomic, int pass) // alright we're rendering this atomic if(!setupDone){ - rw::SetRenderState(rw::CULLMODE, building->cullMode); setStreamSource(0, building->instHeader->vertexStream[0].vertexBuffer, 0, building->instHeader->vertexStream[0].stride); setIndices(building->instHeader->indexBuffer); setVertexDeclaration(building->instHeader->vertexDeclaration); @@ -674,7 +672,6 @@ AtomicFullyTransparent(RpAtomic *atomic, int pass, int fadeAlpha) assert(building->instHeader->platform == PLATFORM_D3D9); building->fadeAlpha = fadeAlpha; building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT); - building->cullMode = rw::GetRenderState(rw::CULLMODE); SetMatrix(building, atomic->getFrame()->getLTM()); numBlendInsts[pass]++; } @@ -692,7 +689,6 @@ RenderBlendPass(int pass) for(i = 0; i < numBlendInsts[pass]; i++){ BuildingInst *building = &blendInsts[pass][i]; - rw::SetRenderState(rw::CULLMODE, building->cullMode); setStreamSource(0, building->instHeader->vertexStream[0].vertexBuffer, 0, building->instHeader->vertexStream[0].stride); setIndices(building->instHeader->indexBuffer); setVertexDeclaration(building->instHeader->vertexDeclaration); diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp index 2b28cb52..d74e40db 100644 --- a/src/extras/custompipes_gl.cpp +++ b/src/extras/custompipes_gl.cpp @@ -128,9 +128,10 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) inst++; } - SetRenderState(SRCBLEND, BLENDSRCALPHA); setTexture(1, nil); + SetRenderState(SRCBLEND, BLENDSRCALPHA); + teardownVertexInput(header); } @@ -255,10 +256,10 @@ CreateWorldPipe(void) ReadTweakValueTable((char*)work_buff, WorldLightmapBlend); { -#include "shaders/obj/neoWorldIII_frag.inc" +#include "shaders/obj/neoWorldVC_frag.inc" #include "shaders/obj/default_UV2_vert.inc" const char *vs[] = { shaderDecl, header_vert_src, default_UV2_vert_src, nil }; - const char *fs[] = { shaderDecl, header_frag_src, neoWorldIII_frag_src, nil }; + const char *fs[] = { shaderDecl, header_frag_src, neoWorldVC_frag_src, nil }; neoWorldShader = Shader::create(vs, fs); assert(neoWorldShader); } @@ -595,7 +596,6 @@ struct BuildingInst { rw::Matrix matrix; rw::gl3::InstanceDataHeader *instHeader; - uint32 cullMode; uint8 fadeAlpha; bool lighting; }; @@ -628,7 +628,6 @@ AtomicFirstPass(RpAtomic *atomic, int pass) assert(building->instHeader->platform == PLATFORM_GL3); building->fadeAlpha = 255; building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT); - building->cullMode = rw::GetRenderState(rw::CULLMODE); rw::uint32 flags = atomic->geometry->flags; WorldLights lights; @@ -656,7 +655,6 @@ AtomicFirstPass(RpAtomic *atomic, int pass) // alright we're rendering this atomic if(!setupDone){ - rw::SetRenderState(rw::CULLMODE, building->cullMode); defaultShader->use(); setWorldMatrix(&building->matrix); setupVertexInput(building->instHeader); @@ -689,7 +687,6 @@ AtomicFullyTransparent(RpAtomic *atomic, int pass, int fadeAlpha) assert(building->instHeader->platform == PLATFORM_GL3); building->fadeAlpha = fadeAlpha; building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT); - building->cullMode = rw::GetRenderState(rw::CULLMODE); building->matrix = *atomic->getFrame()->getLTM(); numBlendInsts[pass]++; } @@ -710,7 +707,6 @@ RenderBlendPass(int pass) for(i = 0; i < numBlendInsts[pass]; i++){ BuildingInst *building = &blendInsts[pass][i]; - rw::SetRenderState(rw::CULLMODE, building->cullMode); setupVertexInput(building->instHeader); setWorldMatrix(&building->matrix); if(building->lighting) diff --git a/src/extras/debugmenu.h b/src/extras/debugmenu.h index 45b65d04..f1357c0a 100644 --- a/src/extras/debugmenu.h +++ b/src/extras/debugmenu.h @@ -30,61 +30,61 @@ class CTweakVar { public: - virtual void AddDBG(const char* path) = 0; + virtual void AddDBG(const char *path) = 0; }; class CTweakVars { public: - static void Add(CTweakVar* var); - static void AddDBG(const char* path); + static void Add(CTweakVar *var); + static void AddDBG(const char *path); }; class CTweakFunc : public CTweakVar { - const char* m_pPath, * m_pVarName; + const char *m_pPath, *m_pVarName; void (*m_pFunc)(); public: - CTweakFunc(void (*pFunc)(), const char* strName, const char* strPath) : + CTweakFunc(void (*pFunc)(), const char *strName, const char *strPath) : m_pPath(strPath), m_pVarName(strName), m_pFunc(pFunc) { CTweakVars::Add(this); } - - void AddDBG(const char* path); + + void AddDBG(const char *path); }; class CTweakBool : public CTweakVar { - const char* m_pPath, * m_pVarName; - bool* m_pBoolVar; + const char *m_pPath, *m_pVarName; + bool *m_pBoolVar; public: - CTweakBool(bool* pBool, const char* strName, const char* strPath) : + CTweakBool(bool *pBool, const char *strName, const char *strPath) : m_pPath(strPath), m_pVarName(strName), m_pBoolVar(pBool) { CTweakVars::Add(this); } - - void AddDBG(const char* path); + + void AddDBG(const char *path); }; class CTweakSwitch : public CTweakVar { - const char* m_pPath, * m_pVarName; - void* m_pIntVar; + const char *m_pPath, *m_pVarName; + void *m_pIntVar; int32 m_nMin, m_nMax; - const char** m_aStr; + const char **m_aStr; void (*m_pFunc)(); public: - CTweakSwitch(void* pInt, const char* strName, int32 nMin, int32 nMax, const char** aStr, - void (*pFunc)(), const char* strPath) - : m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), m_nMin(nMin), m_nMax(nMax), - m_aStr(aStr) + CTweakSwitch(void *pInt, const char *strName, int32 nMin, int32 nMax, const char **aStr, + void (*pFunc)(), const char *strPath) + : m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), m_nMin(nMin), m_nMax(nMax), + m_aStr(aStr) { CTweakVars::Add(this); } - void AddDBG(const char* path); + void AddDBG(const char *path); }; #define _TWEEKCLASS(name, type) \ diff --git a/src/extras/frontendoption.cpp b/src/extras/frontendoption.cpp index 5d388bfd..2660e75e 100644 --- a/src/extras/frontendoption.cpp +++ b/src/extras/frontendoption.cpp @@ -13,24 +13,9 @@ int optionCursor = -2; int currentMenu; bool optionOverwrite = false; -void ChangeScreen(int screen, int option, bool fadeIn) +void GoBack() { - FrontEndMenuManager.m_nPrevScreen = FrontEndMenuManager.m_nCurrScreen; - FrontEndMenuManager.m_nCurrScreen = screen; - FrontEndMenuManager.m_nCurrOption = option; - if (fadeIn) - FrontEndMenuManager.m_nMenuFadeAlpha = 0; -} - -void GoBack(bool fadeIn) -{ - int screen = !FrontEndMenuManager.m_bGameNotLoaded ? - aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[0]; - int option = FrontEndMenuManager.GetPreviousPageOption(); - - FrontEndMenuManager.ThingsToDoBeforeGoingBack(); - - ChangeScreen(screen, option, fadeIn); + FrontEndMenuManager.SwitchToNewScreen(-1); } uint8 @@ -51,7 +36,7 @@ GetLastMenuScreen() { int8 page = -1; for (int i = 0; i < MENUPAGES; i++) { - if (strcmp(aScreens[i].m_ScreenName, "") == 0 && aScreens[i].m_PreviousPage[0] == MENUPAGE_NONE) + if (strcmp(aScreens[i].m_ScreenName, "") == 0 && aScreens[i].m_PreviousPage == MENUPAGE_NONE) break; ++page; @@ -68,7 +53,7 @@ int8 RegisterNewScreen(const char *name, int prevPage, ReturnPrevPageFunc return int id = lastOgScreen + numCustomFrontendScreens; assert(id < MENUPAGES && "No room for new custom frontend screens! Increase MENUPAGES"); strncpy(aScreens[id].m_ScreenName, name, 8); - aScreens[id].m_PreviousPage[0] = aScreens[id].m_PreviousPage[1] = prevPage; + aScreens[id].m_PreviousPage = prevPage; aScreens[id].returnPrevPageFunc = returnPrevPageFunc; return id; } @@ -101,7 +86,7 @@ void FrontendOptionSetCursor(int screen, int8 option, bool overwrite) optionOverwrite = overwrite; } -void FrontendOptionAddBuiltinAction(const char* gxtKey, int action, int targetMenu, int saveSlot) { +void FrontendOptionAddBuiltinAction(const char* gxtKey, uint16 x, uint16 y, uint8 align, int action, int targetMenu, int saveSlot) { int8 screenOptionOrder = RegisterNewOption(); CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder]; @@ -118,17 +103,23 @@ void FrontendOptionAddBuiltinAction(const char* gxtKey, int action, int targetMe strncpy(option.m_EntryName, gxtKey, 8); break; } + option.m_X = x; + option.m_Y = y; + option.m_Align = align; option.m_Action = action; option.m_SaveSlot = saveSlot; option.m_TargetMenu = targetMenu; } -void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat, const char* saveKey, bool disableIfGameLoaded) +void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat, const char* saveName, bool disableIfGameLoaded) { int8 screenOptionOrder = RegisterNewOption(); CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder]; option.m_Action = MENUACTION_CFO_SELECT; + option.m_X = x; + option.m_Y = y; + option.m_Align = align; strncpy(option.m_EntryName, gxtKey, 8); option.m_CFOSelect = new CCFOSelect(); option.m_CFOSelect->rightTexts = (char**)malloc(numRightTexts * sizeof(char*)); @@ -140,42 +131,39 @@ void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 n option.m_CFOSelect->lastSavedValue = *var; } option.m_CFOSelect->saveCat = saveCat; - option.m_CFOSelect->save = saveKey; + option.m_CFOSelect->save = saveName; option.m_CFOSelect->onlyApplyOnEnter = onlyApplyOnEnter; option.m_CFOSelect->changeFunc = changeFunc; option.m_CFOSelect->disableIfGameLoaded = disableIfGameLoaded; } -void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat, const char* saveKey) +void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat, const char* saveName) { int8 screenOptionOrder = RegisterNewOption(); CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder]; option.m_Action = MENUACTION_CFO_DYNAMIC; + option.m_X = x; + option.m_Y = y; + option.m_Align = align; strncpy(option.m_EntryName, gxtKey, 8); option.m_CFODynamic = new CCFODynamic(); option.m_CFODynamic->drawFunc = drawFunc; option.m_CFODynamic->buttonPressFunc = buttonPressFunc; option.m_CFODynamic->value = var; option.m_CFODynamic->saveCat = saveCat; - option.m_CFODynamic->save = saveKey; + option.m_CFODynamic->save = saveName; } -uint8 FrontendScreenAdd(const char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight, - int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc) { +// lineHeight = 0 means game will use MENU_DEFAULT_LINE_HEIGHT +uint8 FrontendScreenAdd(const char* gxtKey, int prevPage, int lineHeight, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc) { uint8 screenOrder = RegisterNewScreen(gxtKey, prevPage, returnPrevPageFunc); CCustomScreenLayout *screen = new CCustomScreenLayout(); aScreens[screenOrder].layout = screen; - screen->sprite = sprite; - screen->columnWidth = columnWidth; - screen->headerHeight = headerHeight; screen->lineHeight = lineHeight; - screen->font = font; - screen->fontScaleX = fontScaleX; - screen->fontScaleY = fontScaleY; - screen->alignment = alignment; + screen->showLeftRightHelper = showLeftRightHelper; return screenOrder; } diff --git a/src/extras/frontendoption.h b/src/extras/frontendoption.h index a571170f..db1b9021 100644 --- a/src/extras/frontendoption.h +++ b/src/extras/frontendoption.h @@ -26,11 +26,6 @@ #define FEOPTION_ACTION_SELECT 2 #define FEOPTION_ACTION_FOCUSLOSS 3 -// -- Passed via FrontendScreenAdd() -#define FESCREEN_CENTER 0 -#define FESCREEN_LEFT_ALIGN 1 -#define FESCREEN_RIGHT_ALIGN 2 - // -- Callbacks // pretty much in everything I guess, and optional in all of them @@ -54,8 +49,7 @@ extern int numCustomFrontendOptions; extern int numCustomFrontendScreens; // -- To be used in ButtonPressFunc / ChangeFunc(this one would be weird): -void ChangeScreen(int screen, int option = 0, bool fadeIn = true); -void GoBack(bool fadeIn = true); +void GoBack(void); uint8 GetNumberOfMenuOptions(int screen); @@ -84,10 +78,11 @@ uint8 GetNumberOfMenuOptions(int screen); void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false); -// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to and saveCat saveKey param. obv), otherwise pass nil/0 -void FrontendOptionAddBuiltinAction(const char* gxtKey, int action, int targetMenu = MENUPAGE_NONE, int saveSlot = SAVESLOT_NONE); -void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat = nil, const char* saveKey = nil, bool disableIfGameLoaded = false); -void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat = nil, const char* saveKey = nil); +// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveCat and saveKey param. obv), otherwise pass nil/0 +void FrontendOptionAddBuiltinAction(const char* gxtKey, uint16 x, uint16 y, uint8 align, int action, int targetMenu = MENUPAGE_NONE, int saveSlot = SAVESLOT_NONE); +void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat = nil, const char* saveKey = nil, bool disableIfGameLoaded = false); +void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat = nil, const char* saveKey = nil); -uint8 FrontendScreenAdd(const char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight, int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc = nil); +// lineHeight = 0 means game will use MENU_DEFAULT_LINE_HEIGHT +uint8 FrontendScreenAdd(const char* gxtKey, int prevPage, int lineHeight, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc = nil); #endif diff --git a/src/extras/postfx.cpp b/src/extras/postfx.cpp index 425a22d4..ee6c3964 100644 --- a/src/extras/postfx.cpp +++ b/src/extras/postfx.cpp @@ -17,6 +17,7 @@ RwRaster *CPostFX::pFrontBuffer; RwRaster *CPostFX::pBackBuffer; bool CPostFX::bJustInitialised; int CPostFX::EffectSwitch = POSTFX_NORMAL; +bool CPostFX::BlurOn = false; bool CPostFX::MotionBlurOn = false; static RwIm2DVertex Vertex[4]; @@ -24,14 +25,14 @@ static RwIm2DVertex Vertex2[4]; static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 }; #ifdef RW_D3D9 -void *colourfilterIII_PS; +void *colourfilterVC_PS; void *contrast_PS; #endif #ifdef RW_OPENGL int32 u_blurcolor; int32 u_contrastAdd; int32 u_contrastMult; -rw::gl3::Shader *colourFilterIII; +rw::gl3::Shader *colourFilterVC; rw::gl3::Shader *contrast; #endif @@ -145,20 +146,21 @@ CPostFX::Open(RwCamera *cam) #ifdef RW_D3D9 -#include "shaders/obj/colourfilterIII_PS.inc" - colourfilterIII_PS = rw::d3d::createPixelShader(colourfilterIII_PS_cso); +#include "shaders/obj/colourfilterVC_PS.inc" + colourfilterVC_PS = rw::d3d::createPixelShader(colourfilterVC_PS_cso); #include "shaders/obj/contrastPS.inc" contrast_PS = rw::d3d::createPixelShader(contrastPS_cso); #endif #ifdef RW_OPENGL using namespace rw::gl3; + { #include "shaders/obj/im2d_vert.inc" -#include "shaders/obj/colourfilterIII_frag.inc" +#include "shaders/obj/colourfilterVC_frag.inc" const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil }; - const char *fs[] = { shaderDecl, header_frag_src, colourfilterIII_frag_src, nil }; - colourFilterIII = Shader::create(vs, fs); - assert(colourFilterIII); + const char *fs[] = { shaderDecl, header_frag_src, colourfilterVC_frag_src, nil }; + colourFilterVC = Shader::create(vs, fs); + assert(colourFilterVC); } { @@ -185,9 +187,9 @@ CPostFX::Close(void) pBackBuffer = nil; } #ifdef RW_D3D9 - if(colourfilterIII_PS){ - rw::d3d::destroyPixelShader(colourfilterIII_PS); - colourfilterIII_PS = nil; + if(colourfilterVC_PS){ + rw::d3d::destroyPixelShader(colourfilterVC_PS); + colourfilterVC_PS = nil; } if(contrast_PS){ rw::d3d::destroyPixelShader(contrast_PS); @@ -195,9 +197,9 @@ CPostFX::Close(void) } #endif #ifdef RW_OPENGL - if(colourFilterIII){ - colourFilterIII->destroy(); - colourFilterIII = nil; + if(colourFilterVC){ + colourFilterVC->destroy(); + colourFilterVC = nil; } if(contrast){ contrast->destroy(); @@ -212,37 +214,35 @@ CPostFX::RenderOverlayBlur(RwCamera *cam, int32 r, int32 g, int32 b, int32 a) RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pFrontBuffer); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[0], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex[1], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex[2], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex[3], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex2[0], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex2[1], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex2[2], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex2[3], r*2, g*2, b*2, 30); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); -} + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, BlurOn ? Vertex2 : Vertex, 4, Index, 6); -void -CPostFX::RenderOverlaySimple(RwCamera *cam, int32 r, int32 g, int32 b, int32 a) -{ - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - - r *= 0.6f; - g *= 0.6f; - b *= 0.6f; - a *= 0.6f; + RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, a); RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, a); RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, a); RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, a); RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, BlurOn ? Vertex2 : Vertex, 4, Index, 6); } void @@ -270,12 +270,12 @@ CPostFX::RenderOverlayShader(RwCamera *cam, int32 r, int32 g, int32 b, int32 a) if(EffectSwitch == POSTFX_MOBILE){ float mult[3], add[3]; - mult[0] = (r-64)/384.0f + 1.14f; - mult[1] = (g-64)/384.0f + 1.14f; - mult[2] = (b-64)/384.0f + 1.14f; - add[0] = r/1536.f; - add[1] = g/1536.f; - add[2] = b/1536.f; + mult[0] = (r-64)/256.0f + 1.4f; + mult[1] = (g-64)/256.0f + 1.4f; + mult[2] = (b-64)/256.0f + 1.4f; + add[0] = r/1536.f - 0.05f; + add[1] = g/1536.f - 0.05f; + add[2] = b/1536.f - 0.05f; #ifdef RW_D3D9 rw::d3d::d3ddevice->SetPixelShaderConstantF(10, mult, 1); rw::d3d::d3ddevice->SetPixelShaderConstantF(11, add, 1); @@ -291,18 +291,18 @@ CPostFX::RenderOverlayShader(RwCamera *cam, int32 r, int32 g, int32 b, int32 a) }else{ float f = Intensity; float blurcolors[4]; - blurcolors[0] = r/255.0f; - blurcolors[1] = g/255.0f; - blurcolors[2] = b/255.0f; - blurcolors[3] = a*f/255.0f; + blurcolors[0] = r*f/255.0f; + blurcolors[1] = g*f/255.0f; + blurcolors[2] = b*f/255.0f; + blurcolors[3] = 30/255.0f; #ifdef RW_D3D9 rw::d3d::d3ddevice->SetPixelShaderConstantF(10, blurcolors, 1); - rw::d3d::im2dOverridePS = colourfilterIII_PS; + rw::d3d::im2dOverridePS = colourfilterVC_PS; #endif #ifdef RW_OPENGL - rw::gl3::im2dOverrideShader = colourFilterIII; - colourFilterIII->use(); - glUniform4fv(colourFilterIII->uniformLocations[u_blurcolor], 1, blurcolors); + rw::gl3::im2dOverrideShader = colourFilterVC; + colourFilterVC->use(); + glUniform4fv(colourFilterVC->uniformLocations[u_blurcolor], 1, blurcolors); #endif } RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); @@ -339,9 +339,8 @@ CPostFX::NeedBackBuffer(void) // Current frame -- needed for non-blur effect switch(EffectSwitch){ case POSTFX_OFF: - // no actual rendering here - return false; case POSTFX_SIMPLE: + // no actual rendering here return false; case POSTFX_NORMAL: if(MotionBlurOn) @@ -358,11 +357,24 @@ bool CPostFX::NeedFrontBuffer(int32 type) { // Last frame -- needed for motion blur - if(MotionBlurOn) + if(CMBlur::Drunkness > 0.0f) return true; if(type == MOTION_BLUR_SNIPER) return true; + switch(EffectSwitch){ + case POSTFX_OFF: + case POSTFX_SIMPLE: + // no actual rendering here + return false; + case POSTFX_NORMAL: + if(MotionBlurOn) + return true; + else + return false; + case POSTFX_MOBILE: + return false; + } return false; } @@ -377,46 +389,21 @@ CPostFX::GetBackBuffer(RwCamera *cam) void CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha) { - switch(type) - { - case MOTION_BLUR_SECURITY_CAM: - red = 0; - green = 255; - blue = 0; - blur = 128; - break; - case MOTION_BLUR_INTRO: - red = 100; - green = 220; - blue = 230; - blur = 158; - break; - case MOTION_BLUR_INTRO2: - red = 80; - green = 255; - blue = 230; - blur = 138; - break; - case MOTION_BLUR_INTRO3: - red = 255; - green = 60; - blue = 60; - blur = 200; - break; - case MOTION_BLUR_INTRO4: - red = 255; - green = 180; - blue = 180; - blur = 128; - break; - } - PUSH_RENDERGROUP("CPostFX::Render"); + if(pFrontBuffer == nil) Open(cam); assert(pFrontBuffer); assert(pBackBuffer); + if(type == MOTION_BLUR_LIGHT_SCENE){ + SmoothColor(red, green, blue, blur); + red = AvgRed; + green = AvgGreen; + blue = AvgBlue; + blur = AvgAlpha; + } + if(NeedBackBuffer()) GetBackBuffer(cam); @@ -432,10 +419,8 @@ CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blu RenderOverlaySniper(cam, red, green, blue, blur); }else switch(EffectSwitch){ case POSTFX_OFF: - // no actual rendering here - break; case POSTFX_SIMPLE: - RenderOverlaySimple(cam, red, green, blue, blur); + // no actual rendering here break; case POSTFX_NORMAL: if(MotionBlurOn){ @@ -450,10 +435,8 @@ CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blu break; } - // TODO? maybe we want this even without motion blur on sometimes? - if(MotionBlurOn) - if(!bJustInitialised) - RenderMotionBlur(cam, bluralpha); + if(!bJustInitialised) + RenderMotionBlur(cam, 175.0f * CMBlur::Drunkness); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); @@ -473,4 +456,39 @@ CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blu POP_RENDERGROUP(); } +int CPostFX::PrevRed[NUMAVERAGE], CPostFX::AvgRed; +int CPostFX::PrevGreen[NUMAVERAGE], CPostFX::AvgGreen; +int CPostFX::PrevBlue[NUMAVERAGE], CPostFX::AvgBlue; +int CPostFX::PrevAlpha[NUMAVERAGE], CPostFX::AvgAlpha; +int CPostFX::Next; +int CPostFX::NumValues; + +// This is rather annoying...the blur color can flicker slightly +// which becomes very visible when amplified by the shader +void +CPostFX::SmoothColor(uint32 red, uint32 green, uint32 blue, uint32 alpha) +{ + PrevRed[Next] = red; + PrevGreen[Next] = green; + PrevBlue[Next] = blue; + PrevAlpha[Next] = alpha; + Next = (Next+1) % NUMAVERAGE; + NumValues = Min(NumValues+1, NUMAVERAGE); + + AvgRed = 0; + AvgGreen = 0; + AvgBlue = 0; + AvgAlpha = 0; + for(int i = 0; i < NumValues; i++){ + AvgRed += PrevRed[i]; + AvgGreen += PrevGreen[i]; + AvgBlue += PrevBlue[i]; + AvgAlpha += PrevAlpha[i]; + } + AvgRed /= NumValues; + AvgGreen /= NumValues; + AvgBlue /= NumValues; + AvgAlpha /= NumValues; +} + #endif diff --git a/src/extras/postfx.h b/src/extras/postfx.h index f8779a6d..db702bf3 100644 --- a/src/extras/postfx.h +++ b/src/extras/postfx.h @@ -15,18 +15,28 @@ public: static RwRaster *pBackBuffer; static bool bJustInitialised; static int EffectSwitch; + static bool BlurOn; // or use CMblur for that? static bool MotionBlurOn; // or use CMblur for that? static float Intensity; + // smooth blur color + enum { NUMAVERAGE = 20 }; + static int PrevRed[NUMAVERAGE], AvgRed; + static int PrevGreen[NUMAVERAGE], AvgGreen; + static int PrevBlue[NUMAVERAGE], AvgBlue; + static int PrevAlpha[NUMAVERAGE], AvgAlpha; + static int Next; + static int NumValues; + static void InitOnce(void); static void Open(RwCamera *cam); static void Close(void); static void RenderOverlayBlur(RwCamera *cam, int32 r, int32 g, int32 b, int32 a); - static void RenderOverlaySimple(RwCamera *cam, int32 r, int32 g, int32 b, int32 a); static void RenderOverlaySniper(RwCamera *cam, int32 r, int32 g, int32 b, int32 a); static void RenderOverlayShader(RwCamera *cam, int32 r, int32 g, int32 b, int32 a); static void RenderMotionBlur(RwCamera *cam, uint32 blur); static void Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha); + static void SmoothColor(uint32 red, uint32 green, uint32 blue, uint32 alpha); static bool NeedBackBuffer(void); static bool NeedFrontBuffer(int32 type); static void GetBackBuffer(RwCamera *cam); diff --git a/src/extras/shaders/colourfilterIII.frag b/src/extras/shaders/colourfilterVC.frag index 95e5d052..283aa817 100644 --- a/src/extras/shaders/colourfilterIII.frag +++ b/src/extras/shaders/colourfilterVC.frag @@ -9,10 +9,13 @@ void main(void) { float a = u_blurcolor.a; + vec4 doublec = clamp(u_blurcolor*2.0, 0.0, 1.0); vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); vec4 prev = dst; for(int i = 0; i < 5; i++){ - vec4 tmp = dst*(1.0-a) + prev*u_blurcolor*a; + vec4 tmp = dst*(1.0-a) + prev*doublec*a; + tmp += prev*u_blurcolor; + tmp += prev*u_blurcolor; prev = clamp(tmp, 0.0, 1.0); } vec4 color; diff --git a/src/extras/shaders/colourfilterIII_PS.hlsl b/src/extras/shaders/colourfilterVC_PS.hlsl index 3d893c3c..90d3b50c 100644 --- a/src/extras/shaders/colourfilterIII_PS.hlsl +++ b/src/extras/shaders/colourfilterVC_PS.hlsl @@ -1,13 +1,21 @@ sampler2D tex : register(s0); float4 blurcol : register(c10); +//float4 blurcols[10] : register(c15); + + float4 main(in float2 texcoord : TEXCOORD0) : COLOR0 { float a = blurcol.a; + + float4 doublec = saturate(blurcol*2); float4 dst = tex2D(tex, texcoord.xy); float4 prev = dst; for(int i = 0; i < 5; i++){ - float4 tmp = dst*(1-a) + prev*blurcol*a; +// float4 doublec = saturate(blurcol*2); + float4 tmp = dst*(1-a) + prev*doublec*a; + tmp += prev*blurcol; + tmp += prev*blurcol; prev = saturate(tmp); } prev.a = 1.0; diff --git a/src/extras/shaders/neoWorldIII.frag b/src/extras/shaders/neoWorldVC.frag index d8bb7159..08cae743 100644 --- a/src/extras/shaders/neoWorldIII.frag +++ b/src/extras/shaders/neoWorldVC.frag @@ -14,7 +14,8 @@ main(void) vec4 t0 = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y)); vec4 t1 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)); - vec4 color = t0*v_color*(1.0 + u_lightMap*(2.0*t1-1.0)); + vec4 color; + color = t0*v_color*(1.0 + u_lightMap*(t1-1.0)); color.a = v_color.a*t0.a*u_lightMap.a; color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog); diff --git a/src/extras/shaders/neoWorldIII_PS.hlsl b/src/extras/shaders/neoWorldVC_PS.hlsl index 8a3d5d86..fc4f1de9 100644 --- a/src/extras/shaders/neoWorldIII_PS.hlsl +++ b/src/extras/shaders/neoWorldVC_PS.hlsl @@ -16,7 +16,7 @@ main(PS_INPUT IN) : COLOR float4 t0 = tex2D(Diffuse, IN.Tex0.xy); float4 t1 = tex2D(Light, IN.Tex1); - float4 col = t0*IN.Color*(1 + lm*(2*t1-1)); + float4 col = t0*IN.Color*(1 + lm*(t1-1)); col.a = IN.Color.a*t0.a*lm.a; col.rgb = lerp(fogColor.rgb, col.rgb, IN.Tex0.z); diff --git a/src/extras/shaders/obj/colourfilterIII_PS.cso b/src/extras/shaders/obj/colourfilterIII_PS.cso Binary files differdeleted file mode 100644 index cc41bcec..00000000 --- a/src/extras/shaders/obj/colourfilterIII_PS.cso +++ /dev/null diff --git a/src/extras/shaders/obj/colourfilterIII_PS.inc b/src/extras/shaders/obj/colourfilterIII_PS.inc deleted file mode 100644 index db49de6c..00000000 --- a/src/extras/shaders/obj/colourfilterIII_PS.inc +++ /dev/null @@ -1,40 +0,0 @@ -static unsigned char colourfilterIII_PS_cso[] = { - 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x2b, 0x00, 0x43, 0x54, 0x41, 0x42, - 0x1c, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff, - 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, - 0x70, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x00, - 0x01, 0x00, 0x2a, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x5c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, - 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x62, 0x6c, 0x75, 0x72, - 0x63, 0x6f, 0x6c, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, - 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x00, - 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, - 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, - 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, - 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, - 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, - 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0xb0, - 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, - 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, - 0x00, 0x08, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, - 0x00, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, - 0x02, 0x00, 0x17, 0x80, 0x0a, 0x00, 0xff, 0xa0, 0x01, 0x00, 0xe4, 0x80, - 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, - 0x02, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, - 0x02, 0x00, 0x17, 0x80, 0x0a, 0x00, 0xff, 0xa0, 0x01, 0x00, 0xe4, 0x80, - 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, - 0x02, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, - 0x02, 0x00, 0x17, 0x80, 0x0a, 0x00, 0xff, 0xa0, 0x01, 0x00, 0xe4, 0x80, - 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, - 0x02, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, - 0x02, 0x00, 0x17, 0x80, 0x0a, 0x00, 0xff, 0xa0, 0x01, 0x00, 0xe4, 0x80, - 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, - 0x02, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, - 0x02, 0x00, 0x17, 0x80, 0x0a, 0x00, 0xff, 0xa0, 0x01, 0x00, 0xe4, 0x80, - 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x08, 0x80, - 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, - 0x02, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00 -}; diff --git a/src/extras/shaders/obj/colourfilterVC_PS.cso b/src/extras/shaders/obj/colourfilterVC_PS.cso Binary files differnew file mode 100644 index 00000000..4b0e9f3f --- /dev/null +++ b/src/extras/shaders/obj/colourfilterVC_PS.cso diff --git a/src/extras/shaders/obj/colourfilterVC_PS.inc b/src/extras/shaders/obj/colourfilterVC_PS.inc new file mode 100644 index 00000000..daa18360 --- /dev/null +++ b/src/extras/shaders/obj/colourfilterVC_PS.inc @@ -0,0 +1,56 @@ +static unsigned char colourfilterVC_PS_cso[] = { + 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x2b, 0x00, 0x43, 0x54, 0x41, 0x42, + 0x1c, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff, + 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, + 0x70, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x00, + 0x01, 0x00, 0x2a, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x5c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, + 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x62, 0x6c, 0x75, 0x72, + 0x63, 0x6f, 0x6c, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x00, + 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, + 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, + 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, + 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, + 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, + 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x40, + 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0xb0, + 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, + 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, + 0x00, 0x08, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x17, 0x80, + 0x0a, 0x00, 0xe4, 0xa0, 0x0a, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, + 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80, + 0x12, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80, 0x0a, 0x00, 0xff, 0xa0, + 0x02, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, + 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xe4, 0xa0, + 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0x00, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, + 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80, + 0x0a, 0x00, 0xff, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, + 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0x00, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, + 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80, + 0x0a, 0x00, 0xff, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, + 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0x00, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, + 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80, + 0x0a, 0x00, 0xff, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, + 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0x00, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, + 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80, + 0x0a, 0x00, 0xff, 0xa0, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, + 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0x00, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, + 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x55, 0xa0, 0x01, 0x00, 0x00, 0x02, + 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00 +}; diff --git a/src/extras/shaders/obj/colourfilterIII_frag.inc b/src/extras/shaders/obj/colourfilterVC_frag.inc index 05f92785..b61322d9 100644 --- a/src/extras/shaders/obj/colourfilterIII_frag.inc +++ b/src/extras/shaders/obj/colourfilterVC_frag.inc @@ -1,4 +1,4 @@ -const char *colourfilterIII_frag_src = +const char *colourfilterVC_frag_src = "uniform sampler2D tex0;\n" "uniform vec4 u_blurcolor;\n" @@ -10,10 +10,13 @@ const char *colourfilterIII_frag_src = "main(void)\n" "{\n" " float a = u_blurcolor.a;\n" +" vec4 doublec = clamp(u_blurcolor*2.0, 0.0, 1.0);\n" " vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" " vec4 prev = dst;\n" " for(int i = 0; i < 5; i++){\n" -" vec4 tmp = dst*(1.0-a) + prev*u_blurcolor*a;\n" +" vec4 tmp = dst*(1.0-a) + prev*doublec*a;\n" +" tmp += prev*u_blurcolor;\n" +" tmp += prev*u_blurcolor;\n" " prev = clamp(tmp, 0.0, 1.0);\n" " }\n" " vec4 color;\n" diff --git a/src/extras/shaders/obj/neoWorldIII_PS.cso b/src/extras/shaders/obj/neoWorldIII_PS.cso Binary files differdeleted file mode 100644 index 817888ef..00000000 --- a/src/extras/shaders/obj/neoWorldIII_PS.cso +++ /dev/null diff --git a/src/extras/shaders/obj/neoWorldVC_PS.cso b/src/extras/shaders/obj/neoWorldVC_PS.cso Binary files differnew file mode 100644 index 00000000..5e8d1696 --- /dev/null +++ b/src/extras/shaders/obj/neoWorldVC_PS.cso diff --git a/src/extras/shaders/obj/neoWorldIII_PS.inc b/src/extras/shaders/obj/neoWorldVC_PS.inc index a4631efb..eb8bf2ee 100644 --- a/src/extras/shaders/obj/neoWorldIII_PS.inc +++ b/src/extras/shaders/obj/neoWorldVC_PS.inc @@ -1,4 +1,4 @@ -static unsigned char neoWorldIII_PS_cso[] = { +static unsigned char neoWorldVC_PS_cso[] = { 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x3e, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0xc2, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff, 0x04, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, @@ -21,7 +21,7 @@ static unsigned char neoWorldIII_PS_cso[] = { 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, 0xa0, - 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x80, 0x3f, + 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, @@ -30,17 +30,17 @@ static unsigned char neoWorldIII_PS_cso[] = { 0x01, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xb0, 0x01, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0, - 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, - 0x02, 0x00, 0x00, 0xa0, 0x02, 0x00, 0x55, 0xa0, 0x01, 0x00, 0x00, 0x02, - 0x00, 0x00, 0x08, 0x80, 0x02, 0x00, 0xaa, 0xa0, 0x04, 0x00, 0x00, 0x04, - 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xe4, 0x80, - 0x00, 0x00, 0xff, 0x80, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, - 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x05, 0x00, 0x00, 0x03, - 0x00, 0x00, 0x08, 0x80, 0x01, 0x00, 0xff, 0x80, 0x00, 0x00, 0xff, 0x90, - 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80, - 0x01, 0x00, 0xff, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, - 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0xa1, - 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, - 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, - 0x00, 0x08, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00 + 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, + 0x02, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, + 0x02, 0x00, 0x55, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, + 0x01, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xff, 0x80, + 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0xe4, 0x90, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0x80, + 0x01, 0x00, 0xff, 0x80, 0x00, 0x00, 0xff, 0x90, 0x05, 0x00, 0x00, 0x03, + 0x02, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xff, 0xa0, + 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0xa1, 0x04, 0x00, 0x00, 0x04, + 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x00, 0x00, 0xe4, 0x80, + 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, + 0x02, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00 }; diff --git a/src/extras/shaders/obj/neoWorldIII_frag.inc b/src/extras/shaders/obj/neoWorldVC_frag.inc index afd75f57..b4385fc7 100644 --- a/src/extras/shaders/obj/neoWorldIII_frag.inc +++ b/src/extras/shaders/obj/neoWorldVC_frag.inc @@ -1,4 +1,4 @@ -const char *neoWorldIII_frag_src = +const char *neoWorldVC_frag_src = "uniform sampler2D tex0;\n" "uniform sampler2D tex1;\n" @@ -15,7 +15,8 @@ const char *neoWorldIII_frag_src = " vec4 t0 = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" " vec4 t1 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n" -" vec4 color = t0*v_color*(1.0 + u_lightMap*(2.0*t1-1.0));\n" +" vec4 color;\n" +" color = t0*v_color*(1.0 + u_lightMap*(t1-1.0));\n" " color.a = v_color.a*t0.a*u_lightMap.a;\n" " color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n" diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp index 6dfebb39..ee779788 100644 --- a/src/fakerw/fake.cpp +++ b/src/fakerw/fake.cpp @@ -299,6 +299,7 @@ RwTextureAddressMode RwTextureGetAddressingV(const RwTexture *texture); // TODO void _rwD3D8TexDictionaryEnableRasterFormatConversion(bool enable) { } + // hack for reading native textures RwBool rwNativeTextureHackRead(RwStream *stream, RwTexture **tex, RwInt32 size) { diff --git a/src/math/Matrix.cpp b/src/math/Matrix.cpp index b11e8a1c..c0d909cb 100644 --- a/src/math/Matrix.cpp +++ b/src/math/Matrix.cpp @@ -453,63 +453,50 @@ CMatrix & Invert(const CMatrix &src, CMatrix &dst) { // TODO: VU0 code - // GTA handles this as a raw 4x4 orthonormal matrix - // and trashes the RW flags, let's not do that dst.f[3][0] = dst.f[3][1] = dst.f[3][2] = 0.0f; -#ifndef FIX_BUGS - dst.f[3][3] = src.f[3][3]; -#endif dst.f[0][0] = src.f[0][0]; dst.f[0][1] = src.f[1][0]; dst.f[0][2] = src.f[2][0]; -#ifndef FIX_BUGS - dst.f[0][3] = src.f[3][0]; -#endif + dst.f[1][0] = src.f[0][1]; dst.f[1][1] = src.f[1][1]; dst.f[1][2] = src.f[2][1]; -#ifndef FIX_BUGS - dst.f[1][3] = src.f[3][1]; -#endif + dst.f[2][0] = src.f[0][2]; dst.f[2][1] = src.f[1][2]; dst.f[2][2] = src.f[2][2]; -#ifndef FIX_BUGS - dst.f[2][3] = src.f[3][2]; -#endif + dst.f[3][0] += dst.f[0][0] * src.f[3][0]; dst.f[3][1] += dst.f[0][1] * src.f[3][0]; dst.f[3][2] += dst.f[0][2] * src.f[3][0]; -#ifndef FIX_BUGS - dst.f[3][3] += dst.f[0][3] * src.f[3][0]; -#endif dst.f[3][0] += dst.f[1][0] * src.f[3][1]; dst.f[3][1] += dst.f[1][1] * src.f[3][1]; dst.f[3][2] += dst.f[1][2] * src.f[3][1]; -#ifndef FIX_BUGS - dst.f[3][3] += dst.f[1][3] * src.f[3][1]; -#endif dst.f[3][0] += dst.f[2][0] * src.f[3][2]; dst.f[3][1] += dst.f[2][1] * src.f[3][2]; dst.f[3][2] += dst.f[2][2] * src.f[3][2]; -#ifndef FIX_BUGS - dst.f[3][3] += dst.f[2][3] * src.f[3][2]; -#endif dst.f[3][0] = -dst.f[3][0]; dst.f[3][1] = -dst.f[3][1]; dst.f[3][2] = -dst.f[3][2]; -#ifndef FIX_BUGS - dst.f[3][3] = src.f[3][3] - dst.f[3][3]; -#endif return dst; } +void +CMatrix::CopyToRwMatrix(RwMatrix* matrix) +{ + matrix->right = GetRight(); + matrix->up = GetForward(); + matrix->at = GetUp(); + matrix->pos = GetPosition(); + RwMatrixUpdate(matrix); +} + CMatrix Invert(const CMatrix &matrix) { diff --git a/src/math/Matrix.h b/src/math/Matrix.h index 6404b506..0adcf32c 100644 --- a/src/math/Matrix.h +++ b/src/math/Matrix.h @@ -3,6 +3,21 @@ class CMatrix { public: +#ifdef GTA_PS2 + union + { + float f[4][4]; + struct + { + float rx, ry, rz; + RwMatrix *m_attachment; + float fx, fy, fz; + bool m_hasRwMatrix; // are we the owner? + float ux, uy, uz, uw; + float px, py, pz, pw; + }; + }; +#else union { float f[4][4]; @@ -17,6 +32,7 @@ public: RwMatrix *m_attachment; bool m_hasRwMatrix; // are we the owner? +#endif CMatrix(void); CMatrix(CMatrix const &m); @@ -60,13 +76,17 @@ public: void Scale(float scale) { for (int i = 0; i < 3; i++) -#ifdef FIX_BUGS // BUGFIX from VC for (int j = 0; j < 3; j++) -#else - for (int j = 0; j < 4; j++) -#endif f[i][j] *= scale; } + void Scale(float sx, float sy, float sz) + { + for (int i = 0; i < 3; i++){ + f[i][0] *= sx; + f[i][1] *= sy; + f[i][2] *= sz; + } + } void SetRotateXOnly(float angle); @@ -85,6 +105,9 @@ public: void CopyOnlyMatrix(const CMatrix &other); void SetUnity(void); void ResetOrientation(void); + + void CopyToRwMatrix(RwMatrix* matrix); + void SetTranslateOnly(float x, float y, float z) { px = x; py = y; diff --git a/src/math/Vector.h b/src/math/Vector.h index 776bfcfe..02128454 100644 --- a/src/math/Vector.h +++ b/src/math/Vector.h @@ -64,11 +64,11 @@ public: return CVector(-x, -y, -z); } - const bool operator==(CVector const &right) { + const bool operator==(CVector const &right) const { return x == right.x && y == right.y && z == right.z; } - const bool operator!=(CVector const &right) { + const bool operator!=(CVector const &right) const { return x != right.x || y != right.y || z != right.z; } diff --git a/src/math/Vector2D.h b/src/math/Vector2D.h index 0235dbe5..deabd0b1 100644 --- a/src/math/Vector2D.h +++ b/src/math/Vector2D.h @@ -13,14 +13,6 @@ public: void Normalise(void) { float sq = MagnitudeSqr(); - // assert(sq != 0.0f); // just be safe here - float invsqrt = RecipSqrt(sq); - x *= invsqrt; - y *= invsqrt; - } - - void NormaliseSafe(void) { - float sq = MagnitudeSqr(); if(sq > 0.0f){ float invsqrt = RecipSqrt(sq); x *= invsqrt; @@ -61,6 +53,9 @@ public: CVector2D operator/(float t) const { return CVector2D(x/t, y/t); } + CVector2D operator-() const { + return CVector2D(-x, -y); + } }; inline float diff --git a/src/modelinfo/BaseModelInfo.cpp b/src/modelinfo/BaseModelInfo.cpp index 7137c604..709420fd 100644 --- a/src/modelinfo/BaseModelInfo.cpp +++ b/src/modelinfo/BaseModelInfo.cpp @@ -4,12 +4,13 @@ #include "TxdStore.h" #include "2dEffect.h" #include "BaseModelInfo.h" +#include "ModelInfo.h" #include "ColModel.h" CBaseModelInfo::CBaseModelInfo(ModelInfoType type) { m_colModel = nil; - m_twodEffects = nil; + m_2dEffectsID = -1; m_objectId = -1; m_refCount = 0; m_txdSlot = -1; @@ -23,9 +24,10 @@ CBaseModelInfo::Shutdown(void) { DeleteCollisionModel(); DeleteRwObject(); - m_twodEffects = nil; + m_2dEffectsID = -1; m_num2dEffects = 0; m_txdSlot = -1; + m_objectId = -1; } void @@ -76,17 +78,17 @@ CBaseModelInfo::RemoveTexDictionaryRef(void) void CBaseModelInfo::Init2dEffects(void) { - m_twodEffects = nil; + m_2dEffectsID = -1; m_num2dEffects = 0; } void CBaseModelInfo::Add2dEffect(C2dEffect *fx) { - if(m_twodEffects) + if(m_2dEffectsID >= 0) m_num2dEffects++; else{ - m_twodEffects = fx; + m_2dEffectsID = CModelInfo::Get2dEffectStore().GetIndex(fx); m_num2dEffects = 1; } } @@ -94,8 +96,8 @@ CBaseModelInfo::Add2dEffect(C2dEffect *fx) C2dEffect* CBaseModelInfo::Get2dEffect(int n) { - if(m_twodEffects) - return &m_twodEffects[n]; + if(m_2dEffectsID >= 0) + return CModelInfo::Get2dEffectStore().GetItem(m_2dEffectsID+n); else return nil; } diff --git a/src/modelinfo/BaseModelInfo.h b/src/modelinfo/BaseModelInfo.h index f46cea84..2d1dc8ac 100644 --- a/src/modelinfo/BaseModelInfo.h +++ b/src/modelinfo/BaseModelInfo.h @@ -2,18 +2,20 @@ struct CColModel; -#define MAX_MODEL_NAME (24) +#define MAX_MODEL_NAME (21) enum ModelInfoType { - MITYPE_NA = 0, - MITYPE_SIMPLE = 1, - MITYPE_MLO = 2, - MITYPE_TIME = 3, - MITYPE_CLUMP = 4, - MITYPE_VEHICLE = 5, - MITYPE_PED = 6, - MITYPE_XTRACOMPS = 7, + MITYPE_NA, + MITYPE_SIMPLE, + MITYPE_MLO, // unused but still in enum + MITYPE_TIME, + MITYPE_WEAPON, + MITYPE_CLUMP, + MITYPE_VEHICLE, + MITYPE_PED, + MITYPE_XTRACOMPS, // unused but still in enum + MITYPE_HAND // xbox and mobile }; class C2dEffect; @@ -22,22 +24,14 @@ class CBaseModelInfo { protected: char m_name[MAX_MODEL_NAME]; + uint8 m_type; + uint8 m_num2dEffects; + bool m_bOwnsColModel; CColModel *m_colModel; - C2dEffect *m_twodEffects; + int16 m_2dEffectsID; int16 m_objectId; uint16 m_refCount; int16 m_txdSlot; - uint8 m_type; - uint8 m_num2dEffects; - bool m_bOwnsColModel; -#ifdef EXTRA_MODEL_FLAGS -public: - // from mobile - bool m_bIsDoubleSided; - bool m_bIsTree; - bool m_bCanBeIgnored; // for low-end devices - bool RenderDoubleSided(void) { return m_bIsDoubleSided || m_bIsTree; } -#endif public: CBaseModelInfo(ModelInfoType type); @@ -47,13 +41,15 @@ public: virtual RwObject *CreateInstance(void) = 0; virtual RwObject *CreateInstance(RwMatrix *) = 0; virtual RwObject *GetRwObject(void) = 0; + virtual void SetAnimFile(const char *file) {} + virtual void ConvertAnimFileIndex(void) {} + virtual int GetAnimFileIndex(void) { return -1; } // one day it becomes virtual uint8 GetModelType() const { return m_type; } - bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; } - bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE || - m_type == MITYPE_MLO || m_type == MITYPE_XTRACOMPS; // unused but what the heck - } + bool IsBuilding(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; } + bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME || m_type == MITYPE_WEAPON; } + bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE; } char *GetModelName(void) { return m_name; } void SetModelName(const char *name) { strncpy(m_name, name, MAX_MODEL_NAME); } void SetColModel(CColModel *col, bool owns = false){ @@ -76,5 +72,3 @@ public: uint8 GetNum2dEffects() const { return m_num2dEffects; } uint16 GetNumRefs() const { return m_refCount; } }; - -VALIDATE_SIZE(CBaseModelInfo, 0x30); diff --git a/src/modelinfo/ClumpModelInfo.cpp b/src/modelinfo/ClumpModelInfo.cpp index 44a62afb..ba18bfa7 100644 --- a/src/modelinfo/ClumpModelInfo.cpp +++ b/src/modelinfo/ClumpModelInfo.cpp @@ -5,7 +5,7 @@ #include "NodeName.h" #include "VisibilityPlugins.h" #include "ModelInfo.h" -#include "ModelIndices.h" +#include "AnimManager.h" void CClumpModelInfo::DeleteRwObject(void) @@ -14,17 +14,17 @@ CClumpModelInfo::DeleteRwObject(void) RpClumpDestroy(m_clump); m_clump = nil; RemoveTexDictionaryRef(); + if(GetAnimFileIndex() != -1) + CAnimManager::RemoveAnimBlockRef(GetAnimFileIndex()); } } -#ifdef PED_SKIN static RpAtomic* SetHierarchyForSkinAtomic(RpAtomic *atomic, void *data) { RpSkinAtomicSetHAnimHierarchy(atomic, (RpHAnimHierarchy*)data); return nil; } -#endif RwObject* CClumpModelInfo::CreateInstance(void) @@ -32,24 +32,17 @@ CClumpModelInfo::CreateInstance(void) if(m_clump == nil) return nil; RpClump *clone = RpClumpClone(m_clump); -#ifdef PED_SKIN if(IsClumpSkinned(clone)){ RpHAnimHierarchy *hier; RpHAnimAnimation *anim; hier = GetAnimHierarchyFromClump(clone); assert(hier); - // This seems dangerous as only the first atomic will get a hierarchy - // can we guarantee this if hands and head are also in the clump? RpClumpForAllAtomics(clone, SetHierarchyForSkinAtomic, hier); anim = HAnimAnimationCreateForHierarchy(hier); RpHAnimHierarchySetCurrentAnim(hier, anim); RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS)); - // the rest is xbox only: - // RpSkinGetNumBones(RpSkinGeometryGetSkin(RpAtomicGetGeometry(IsClumpSkinned(clone)))); - RpHAnimHierarchyUpdateMatrices(hier); } -#endif return (RwObject*)clone; } @@ -77,27 +70,18 @@ CClumpModelInfo::SetClump(RpClump *clump) m_clump = clump; CVisibilityPlugins::SetClumpModelInfo(m_clump, this); AddTexDictionaryRef(); - RpClumpForAllAtomics(clump, SetAtomicRendererCB, nil); - -#ifdef PED_SKIN + if(GetAnimFileIndex() != -1) + CAnimManager::AddAnimBlockRef(GetAnimFileIndex()); if(IsClumpSkinned(clump)){ int i; RpHAnimHierarchy *hier; RpAtomic *skinAtomic; RpSkin *skin; - // mobile: -// hier = nil; -// RwFrameForAllChildren(RpClumpGetFrame(clump), GetHierarchyFromChildNodesCB, &hier); -// assert(hier); -// RpClumpForAllAtomics(clump, SetHierarchyForSkinAtomic, hier); -// skinAtomic = GetFirstAtomic(clump); - - // xbox: hier = GetAnimHierarchyFromClump(clump); assert(hier); - RpSkinAtomicSetHAnimHierarchy(IsClumpSkinned(clump), hier); - skinAtomic = IsClumpSkinned(clump); + RpClumpForAllAtomics(clump, SetHierarchyForSkinAtomic, hier); + skinAtomic = GetFirstAtomic(clump); assert(skinAtomic); skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(skinAtomic)); @@ -112,17 +96,27 @@ CClumpModelInfo::SetClump(RpClump *clump) } RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS)); } - if(strcmp(GetModelName(), "playerh") == 0){ - // playerh is incompatible with the xbox player skin - // so check if player model is skinned and only apply skin to head if it isn't - CPedModelInfo *body = (CPedModelInfo*)CModelInfo::GetModelInfo(MI_PLAYER); - if(!(body->m_clump && IsClumpSkinned(body->m_clump))) - RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); +} + +void +CClumpModelInfo::SetAnimFile(const char *file) +{ + if(strcasecmp(file, "null") == 0) + return; + + m_animFileName = new char[strlen(file)+1]; + strcpy(m_animFileName, file); +} + +void +CClumpModelInfo::ConvertAnimFileIndex(void) +{ + if(m_animFileIndex != -1){ + // we have a string pointer in that union + int32 index = CAnimManager::GetAnimationBlockIndex(m_animFileName); + delete[] m_animFileName; + m_animFileIndex = index; } -#else - if(strcmp(GetModelName(), "playerh") == 0) - RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); -#endif } void @@ -154,6 +148,7 @@ CClumpModelInfo::FindFrameFromIdCB(RwFrame *frame, void *data) return assoc->frame ? nil : frame; } +// unused RwFrame* CClumpModelInfo::FindFrameFromNameCB(RwFrame *frame, void *data) { diff --git a/src/modelinfo/ClumpModelInfo.h b/src/modelinfo/ClumpModelInfo.h index 58b6de11..0113d340 100644 --- a/src/modelinfo/ClumpModelInfo.h +++ b/src/modelinfo/ClumpModelInfo.h @@ -30,9 +30,13 @@ class CClumpModelInfo : public CBaseModelInfo { public: RpClump *m_clump; + union { + int32 m_animFileIndex; + char *m_animFileName; + }; - CClumpModelInfo(void) : CBaseModelInfo(MITYPE_CLUMP) {} - CClumpModelInfo(ModelInfoType id) : CBaseModelInfo(id) {} + CClumpModelInfo(void) : CBaseModelInfo(MITYPE_CLUMP) { m_animFileIndex = -1; } + CClumpModelInfo(ModelInfoType id) : CBaseModelInfo(id) { m_animFileIndex = -1; } ~CClumpModelInfo() {} void DeleteRwObject(void); RwObject *CreateInstance(void); @@ -40,6 +44,9 @@ public: RwObject *GetRwObject(void) { return (RwObject*)m_clump; } virtual void SetClump(RpClump *); + virtual void SetAnimFile(const char *file); + virtual void ConvertAnimFileIndex(void); + virtual int GetAnimFileIndex(void) { return m_animFileIndex; } static RpAtomic *SetAtomicRendererCB(RpAtomic *atomic, void *data); void SetFrameIds(RwObjectNameIdAssocation *assocs); @@ -50,5 +57,4 @@ public: static RwFrame *FillFrameArrayCB(RwFrame *frame, void *data); static RwFrame *GetFrameFromId(RpClump *clump, int32 id); }; - -VALIDATE_SIZE(CClumpModelInfo, 0x34); +//static_assert(sizeof(CClumpModelInfo) == 0x34, "CClumpModelInfo: error"); diff --git a/src/modelinfo/MloModelInfo.cpp b/src/modelinfo/MloModelInfo.cpp index 7535e6c5..fa12b900 100644 --- a/src/modelinfo/MloModelInfo.cpp +++ b/src/modelinfo/MloModelInfo.cpp @@ -3,6 +3,7 @@ #include "VisibilityPlugins.h" #include "ModelInfo.h" +/* void CMloModelInfo::ConstructClump() { @@ -36,4 +37,5 @@ CMloModelInfo::ConstructClump() RpClumpDestroy(m_clump); m_clump = nil; } -}
\ No newline at end of file +} +*/
\ No newline at end of file diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h index c0f01929..836c4092 100644 --- a/src/modelinfo/ModelIndices.h +++ b/src/modelinfo/ModelIndices.h @@ -1,13 +1,9 @@ #pragma once +#include "ModelInfo.h" + #define MODELINDICES \ X("fire_hydrant", MI_FIRE_HYDRANT) \ - X("bagelstnd02", MI_BAGELSTAND2) \ - X("fish01", MI_FISHSTALL01) \ - X("fishstall02", MI_FISHSTALL02) \ - X("fishstall03", MI_FISHSTALL03) \ - X("fishstall04", MI_FISHSTALL04) \ - X("taxisign", MI_TAXISIGN) \ X("phonesign", MI_PHONESIGN) \ X("noparkingsign1", MI_NOPARKINGSIGN1) \ X("bussign1", MI_BUSSIGN1) \ @@ -20,97 +16,62 @@ X("wastebin", MI_WASTEBIN) \ X("phonebooth1", MI_PHONEBOOTH1) \ X("parkingmeter", MI_PARKINGMETER) \ + X("parkingmeterg", MI_PARKINGMETER2) \ + X("mall_fans", MI_MALLFAN) \ + X("htl_fan_rotate_nt", MI_HOTELFAN_NIGHT) \ + X("htl_fan_rotate_dy", MI_HOTELFAN_DAY) \ + X("hotroomfan", MI_HOTROOMFAN) \ X("trafficlight1", MI_TRAFFICLIGHTS) \ + X("MTraffic4", MI_TRAFFICLIGHTS_VERTICAL) \ + X("MTraffic1", MI_TRAFFICLIGHTS_MIAMI) \ + X("MTraffic2", MI_TRAFFICLIGHTS_TWOVERTICAL) \ X("lamppost1", MI_SINGLESTREETLIGHTS1) \ X("lamppost2", MI_SINGLESTREETLIGHTS2) \ X("lamppost3", MI_SINGLESTREETLIGHTS3) \ X("doublestreetlght1", MI_DOUBLESTREETLIGHTS) \ - X("rd_Road2A10", MI_ROADSFORROADBLOCKSSTART) \ - X("rd_Road1A30", MI_ROADSFORROADBLOCKSEND) \ - X("veg_tree1", MI_TREE1) \ + X("Streetlamp1", MI_STREETLAMP1) \ + X("Streetlamp2", MI_STREETLAMP2) \ X("veg_tree3", MI_TREE2) \ X("veg_treea1", MI_TREE3) \ - X("veg_treenew01", MI_TREE4) \ - X("veg_treenew05", MI_TREE5) \ X("veg_treeb1", MI_TREE6) \ - X("veg_treenew10", MI_TREE7) \ X("veg_treea3", MI_TREE8) \ - X("veg_treenew09", MI_TREE9) \ - X("veg_treenew08", MI_TREE10) \ - X("veg_treenew03", MI_TREE11) \ - X("veg_treenew16", MI_TREE12) \ - X("veg_treenew17", MI_TREE13) \ - X("veg_treenew06", MI_TREE14) \ - X("doc_crane_cab", MODELID_CRANE_1) \ - X("cranetopb", MODELID_CRANE_2) \ - X("cranetopa", MODELID_CRANE_3) \ + X("doc_crane_cab0", MODELID_CRANE_1) \ + X("doc_crane_cab01", MODELID_CRANE_2) \ + X("doc_crane_cab02", MODELID_CRANE_3) \ + X("doc_crane_cab03", MODELID_CRANE_4) \ + X("boatcranelg0", MODELID_CRANE_5) \ + X("LODnetopa0", MODELID_CRANE_6) \ X("package1", MI_COLLECTABLE1) \ X("Money", MI_MONEY) \ X("barrel1", MI_CARMINE) \ - X("oddjgaragdoor", MI_GARAGEDOOR1) \ - X("bombdoor", MI_GARAGEDOOR2) \ - X("door_bombshop", MI_GARAGEDOOR3) \ - X("vheistlocdoor", MI_GARAGEDOOR4) \ - X("door2_garage", MI_GARAGEDOOR5) \ - X("ind_slidedoor", MI_GARAGEDOOR6) \ - X("bankjobdoor", MI_GARAGEDOOR7) \ - X("door_jmsgrage", MI_GARAGEDOOR9) \ - X("jamesgrge_kb", MI_GARAGEDOOR10) \ - X("door_sfehousegrge", MI_GARAGEDOOR11) \ - X("shedgaragedoor", MI_GARAGEDOOR12) \ - X("door4_garage", MI_GARAGEDOOR13) \ - X("door_col_compnd_01", MI_GARAGEDOOR14) \ - X("door_col_compnd_02", MI_GARAGEDOOR15) \ - X("door_col_compnd_03", MI_GARAGEDOOR16) \ - X("door_col_compnd_04", MI_GARAGEDOOR17) \ - X("door_col_compnd_05", MI_GARAGEDOOR18) \ - X("impex_door", MI_GARAGEDOOR19) \ - X("SalvGarage", MI_GARAGEDOOR20) \ - X("door3_garage", MI_GARAGEDOOR21) \ - X("leveldoor2", MI_GARAGEDOOR22) \ - X("double_garage_dr", MI_GARAGEDOOR23) \ - X("amcogaragedoor", MI_GARAGEDOOR24) \ - X("towergaragedoor1", MI_GARAGEDOOR25) \ - X("towergaragedoor2", MI_GARAGEDOOR26) \ - X("towergaragedoor3", MI_GARAGEDOOR27) \ - X("plysve_gragedoor", MI_GARAGEDOOR28) \ - X("impexpsubgrgdoor", MI_GARAGEDOOR29) \ - X("Sub_sprayshopdoor", MI_GARAGEDOOR30) \ - X("ind_plyrwoor", MI_GARAGEDOOR31) \ - X("8ballsuburbandoor", MI_GARAGEDOOR32) \ + X("dk_paynspraydoor", MI_GARAGEDOOR2) \ + X("dk_waretankdoor1", MI_GARAGEDOOR3) \ + X("hav_garagedoor1", MI_GARAGEDOOR4) \ + X("hav_garagedoor02", MI_GARAGEDOOR5) \ + X("hav_garagedoor03", MI_GARAGEDOOR6) \ + X("hav_garagedoor04", MI_GARAGEDOOR7) \ + X("lh_showdoor03", MI_GARAGEDOOR9) \ + X("lh_showdoor1", MI_GARAGEDOOR10) \ + X("lhtankdoor", MI_GARAGEDOOR11) \ + X("nbtgardoor", MI_GARAGEDOOR12) \ + X("dk_camjonesdoor", MI_GARAGEDOOR13) \ + X("nbtgardoor02", MI_GARAGEDOOR14) \ + X("dt_savedra", MI_GARAGEDOOR15) \ + X("dt_savedrb", MI_GARAGEDOOR16) \ + X("dk_bombdoor", MI_GARAGEDOOR18) \ + X("haiwshpnsdoor", MI_GARAGEDOOR19) \ + X("wshpnsdoor", MI_GARAGEDOOR20) \ + X("nbecpnsdoor", MI_GARAGEDOOR21) \ + X("nbtgardoor03", MI_GARAGEDOOR22) \ + X("dt_savedrc", MI_GARAGEDOOR23) \ + X("dt_savedrd", MI_GARAGEDOOR24) \ + X("man_frntstepGD", MI_GARAGEDOOR25) \ + X("svegrgedoor", MI_GARAGEDOOR26) \ X("barrel2", MI_NAUTICALMINE) \ - X("crushercrush", MI_CRUSHERBODY) \ - X("crushertop", MI_CRUSHERLID) \ - X("donkeymag", MI_DONKEYMAG) \ - X("bullion", MI_BULLION) \ - X("floatpackge1", MI_FLOATPACKAGE1) \ X("briefcase", MI_BRIEFCASE) \ - X("chinabanner1", MI_CHINABANNER1) \ - X("chinabanner2", MI_CHINABANNER2) \ - X("chinabanner3", MI_CHINABANNER3) \ - X("chinabanner4", MI_CHINABANNER4) \ - X("iten_chinatown5", MI_CHINABANNER5) \ - X("iten_chinatown7", MI_CHINABANNER6) \ - X("iten_chinatown3", MI_CHINABANNER7) \ - X("iten_chinatown2", MI_CHINABANNER8) \ - X("iten_chinatown4", MI_CHINABANNER9) \ - X("iten_washline01", MI_CHINABANNER10) \ - X("iten_washline02", MI_CHINABANNER11) \ - X("iten_washline03", MI_CHINABANNER12) \ - X("chinalanterns", MI_CHINALANTERN) \ - X("glassfx1", MI_GLASS1) \ - X("glassfx2", MI_GLASS2) \ - X("glassfx3", MI_GLASS3) \ - X("glassfx4", MI_GLASS4) \ - X("glassfx55", MI_GLASS5) \ - X("glassfxsub1", MI_GLASS6) \ - X("glassfxsub2", MI_GLASS7) \ + X("wglasssmash", MI_GLASS1) \ X("glassfx_composh", MI_GLASS8) \ - X("bridge_liftsec", MI_BRIDGELIFT) \ - X("bridge_liftweight", MI_BRIDGEWEIGHT) \ - X("subbridge_lift", MI_BRIDGEROADSEGMENT) \ X("barrel4", MI_EXPLODINGBARREL) \ - X("flagsitaly", MI_ITALYBANNER1) \ X("adrenaline", MI_PICKUP_ADRENALINE) \ X("bodyarmour", MI_PICKUP_BODYARMOUR) \ X("info", MI_PICKUP_INFO) \ @@ -119,44 +80,65 @@ X("bribe", MI_PICKUP_BRIBE) \ X("killfrenzy", MI_PICKUP_KILLFRENZY) \ X("camerapickup", MI_PICKUP_CAMERA) \ + X("bigdollar", MI_PICKUP_REVENUE) \ + X("pickupsave", MI_PICKUP_SAVEGAME) \ + X("property_locked", MI_PICKUP_PROPERTY) \ + X("property_fsale", MI_PICKUP_PROPERTY_FORSALE) \ + X("clothesp", MI_PICKUP_CLOTHES) \ X("bollardlight", MI_BOLLARDLIGHT) \ - X("magnet", MI_MAGNET) \ - X("streetlamp1", MI_STREETLAMP1) \ - X("streetlamp2", MI_STREETLAMP2) \ - X("railtrax_lo4b", MI_RAILTRACKS) \ X("bar_barrier10", MI_FENCE) \ X("bar_barrier12", MI_FENCE2) \ X("petrolpump", MI_PETROLPUMP) \ - X("bodycast", MI_BODYCAST) \ - X("backdoor", MI_BACKDOOR) \ - X("coffee", MI_COFFEE) \ + X("washgaspump", MI_PETROLPUMP2) \ X("bouy", MI_BUOY) \ X("parktable1", MI_PARKTABLE) \ - X("sbwy_tunl_start", MI_SUBWAY1) \ - X("sbwy_tunl_bit", MI_SUBWAY2) \ - X("sbwy_tunl_bend", MI_SUBWAY3) \ - X("sbwy_tunl_cstm6", MI_SUBWAY4) \ - X("sbwy_tunl_cstm7", MI_SUBWAY5) \ - X("sbwy_tunl_cstm8", MI_SUBWAY6) \ - X("sbwy_tunl_cstm10", MI_SUBWAY7) \ - X("sbwy_tunl_cstm9", MI_SUBWAY8) \ - X("sbwy_tunl_cstm11", MI_SUBWAY9) \ - X("sbwy_tunl_cstm1", MI_SUBWAY10) \ - X("sbwy_tunl_cstm2", MI_SUBWAY11) \ - X("sbwy_tunl_cstm4", MI_SUBWAY12) \ - X("sbwy_tunl_cstm3", MI_SUBWAY13) \ - X("sbwy_tunl_cstm5", MI_SUBWAY14) \ - X("subplatform_n2", MI_SUBWAY15) \ - X("suby_tunl_start", MI_SUBWAY16) \ - X("sbwy_tunl_start2", MI_SUBWAY17) \ - X("indy_tunl_start", MI_SUBWAY18) \ - X("indsubway03", MI_SUBPLATFORM_IND) \ - X("comerside_subway", MI_SUBPLATFORM_COMS) \ - X("subplatform", MI_SUBPLATFORM_COMS2) \ - X("subplatform_n", MI_SUBPLATFORM_COMN) \ - X("Otherside_subway", MI_SUBPLATFORM_SUB) \ - X("subplatform_sub", MI_SUBPLATFORM_SUB2) \ - X("files", MI_FILES) + X("lamppost1", MI_LAMPPOST1) \ + X("veg_palm04", MI_VEG_PALM01) \ + X("veg_palwee02", MI_VEG_PALM02) \ + X("veg_palmkbb11", MI_VEG_PALM03) \ + X("veg_palmkb4", MI_VEG_PALM04) \ + X("veg_palm02", MI_VEG_PALM05) \ + X("veg_palmkb3", MI_VEG_PALM06) \ + X("veg_palmbig14", MI_VEG_PALM07) \ + X("veg_palm01", MI_VEG_PALM08) \ + X("mlamppost", MI_MLAMPPOST) \ + X("roadworkbarrier1", MI_BARRIER1) \ + X("littleha_police", MI_LITTLEHA_POLICE) \ + X("telgrphpole02", MI_TELPOLE02) \ + X("trafficlight1", MI_TRAFFICLIGHT01) \ + X("parkbench1", MI_PARKBENCH) \ + X("plc_stinger", MI_PLC_STINGER) \ + X("od_lightbeam", MI_LIGHTBEAM) \ + X("ap_radar1_01", MI_AIRPORTRADAR) \ + X("rcbomb", MI_RCBOMB) \ + X("beachball", MI_BEACHBALL) \ + X("sandcastle1", MI_SANDCASTLE1) \ + X("sandcastle2", MI_SANDCASTLE2) \ + X("jellyfish", MI_JELLYFISH) \ + X("jellyfish01", MI_JELLYFISH01) \ + X("fish1single", MI_FISH1SINGLE) \ + X("fish1s", MI_FISH1S) \ + X("fish2single", MI_FISH2SINGLE) \ + X("fish2s", MI_FISH2S) \ + X("fish3single", MI_FISH3SINGLE) \ + X("fish3s", MI_FISH3S) \ + X("turtle", MI_TURTLE) \ + X("dolphin", MI_DOLPHIN) \ + X("shark", MI_SHARK) \ + X("submarine", MI_SUBMARINE) \ + X("Esc_step", MI_ESCALATORSTEP) \ + X("lounge_wood_up", MI_LOUNGE_WOOD_UP) \ + X("lounge_towel_up", MI_LOUNGE_TOWEL_UP) \ + X("lounge_wood_dn", MI_LOUNGE_WOOD_DN) \ + X("lotion", MI_LOTION) \ + X("beachtowel01", MI_BEACHTOWEL01) \ + X("beachtowel02", MI_BEACHTOWEL02) \ + X("beachtowel03", MI_BEACHTOWEL03) \ + X("beachtowel04", MI_BEACHTOWEL04) \ + X("blimp_night", MI_BLIMP_NIGHT) \ + X("blimp_day", MI_BLIMP_DAY) \ + X("yt_main_body", MI_YT_MAIN_BODY) \ + X("yt_main_body2", MI_YT_MAIN_BODY2) #define X(name, var) extern int16 var; MODELINDICES @@ -174,88 +156,131 @@ enum MI_MEDIC, MI_FIREMAN, MI_MALE01, - MI_TAXI_D, - MI_PIMP, - MI_GANG01, - MI_GANG02, - MI_GANG03, - MI_GANG04, - MI_GANG05, - MI_GANG06, - MI_GANG07, - MI_GANG08, - MI_GANG09, - MI_GANG10, - MI_GANG11, - MI_GANG12, - MI_GANG13, - MI_GANG14, - MI_CRIMINAL01, - MI_CRIMINAL02, - MI_SPECIAL01, + + MI_HFYST = 9, + MI_HFOST, + MI_HMYST, + MI_HMOST, + MI_HFYRI, + MI_HFORI, + MI_HMYRI, + MI_HMORI, + MI_HFYBE, + MI_HFOBE, + MI_HMYBE, + MI_HMOBE, + MI_HFYBU, + MI_HFYMD, + MI_HFYCG, + MI_HFYPR, + MI_HFOTR, + MI_HMOTR, + MI_HMYAP, + MI_HMOCA, + MI_TAXI_D = MI_HMOCA, + MI_BMODK, + MI_BMYKR, + MI_BFYST, + MI_BFOST, + MI_BMYST, + MI_BMOST, + MI_BFYRI, + MI_BFORI, + MI_BMYRI, + MI_BFYBE, + MI_BMYBE, + MI_BFOBE, + MI_BMOBE, + MI_BMYBU, + MI_BFYPR, + MI_BFOTR, + MI_BMOTR, + MI_BMYPI, + MI_BMYBB, + MI_WMYCR, + MI_WFYST, + MI_WFOST, + MI_WMYST, + MI_WMOST, + MI_WFYRI, + MI_WFORI, + MI_WMYRI, + MI_WMORI, + MI_WFYBE, + MI_WMYBE, + MI_WFOBE, + MI_WMOBE, + MI_WMYCW, + MI_WMYGO, + MI_WFOGO, + MI_WMOGO, + MI_WFYLG, + MI_WMYLG, + MI_WFYBU, + MI_WMYBU, + MI_WMOBU, + MI_WFYPR, + MI_WFOTR, + MI_WMOTR, + MI_WMYPI, + MI_WMOCA, + MI_WFYJG, + MI_WMYJG, + MI_WFYSK, + MI_WMYSK, + MI_WFYSH, + MI_WFOSH, + MI_JFOTO, + MI_JMOTO, + + MI_CBA,// = 83, + MI_CBB, + MI_HNA, + MI_HNB, + MI_SGA, + MI_SGB, + MI_CLA, + MI_CLB, + MI_GDA, + MI_GDB, + MI_BKA, + MI_BKB, + MI_PGA, + MI_PGB, + MI_VICE1, + MI_VICE2, + MI_VICE3, + MI_VICE4, + MI_VICE5, + MI_VICE6, + MI_VICE7, + MI_VICE8, + MI_WFYG1, + MI_WFYG2,// = 106, // last regular ped + // three more peds possible + MI_SPECIAL01 = 109, MI_SPECIAL02, MI_SPECIAL03, MI_SPECIAL04, - MI_MALE02, - MI_MALE03, - MI_FATMALE01, - MI_FATMALE02, - MI_FEMALE01, - MI_FEMALE02, - MI_FEMALE03, - MI_FATFEMALE01, - MI_FATFEMALE02, - MI_PROSTITUTE, - MI_PROSTITUTE2, - MI_P_MAN1, - MI_P_MAN2, - MI_P_WOM1, - MI_P_WOM2, - MI_CT_MAN1, - MI_CT_MAN2, - MI_CT_WOM1, - MI_CT_WOM2, - MI_LI_MAN1, - MI_LI_MAN2, - MI_LI_WOM1, - MI_LI_WOM2, - MI_DOCKER1, - MI_DOCKER2, - MI_SCUM_MAN, - MI_SCUM_WOM, - MI_WORKER1, - MI_WORKER2, - MI_B_MAN1, - MI_B_MAN2, - MI_B_MAN3, - MI_B_WOM1, - MI_B_WOM2, - MI_B_WOM3, - MI_MOD_MAN, - MI_MOD_WOM, - MI_ST_MAN, - MI_ST_WOM, - MI_FAN_MAN1, - MI_FAN_MAN2, - MI_FAN_WOM, - MI_HOS_MAN, - MI_HOS_WOM, - MI_CONST1, - MI_CONST2, - MI_SHOPPER1, - MI_SHOPPER2, - MI_SHOPPER3, - MI_STUD_MAN, - MI_STUD_WOM, - MI_CAS_MAN, - MI_CAS_WOM, - MI_BUSKER1, - MI_BUSKER2, - MI_BUSKER3, - MI_BUSKER4, - // three more peds possible + MI_SPECIAL05, + MI_SPECIAL06, + MI_SPECIAL07, + MI_SPECIAL08, + MI_SPECIAL09, + MI_SPECIAL10, + MI_SPECIAL11, + MI_SPECIAL12, + MI_SPECIAL13, + MI_SPECIAL14, + MI_SPECIAL15, + MI_SPECIAL16, + MI_SPECIAL17, + MI_SPECIAL18, + MI_SPECIAL19, + MI_SPECIAL20, + MI_SPECIAL21,// = 129, - MI_LAST_PED = 89, + MI_LAST_PED = MI_SPECIAL21, MI_FIRST_VEHICLE, MI_LANDSTAL = MI_FIRST_VEHICLE, @@ -264,13 +289,13 @@ enum MI_LINERUN, MI_PEREN, MI_SENTINEL, - MI_PATRIOT, + MI_RIO, MI_FIRETRUCK, MI_TRASH, MI_STRETCH, MI_MANANA, MI_INFERNUS, - MI_BLISTA, + MI_VOODOO, MI_PONY, MI_MULE, MI_CHEETAH, @@ -279,11 +304,11 @@ enum MI_MOONBEAM, MI_ESPERANT, MI_TAXI, - MI_KURUMA, + MI_WASHING, MI_BOBCAT, MI_MRWHOOP, MI_BFINJECT, - MI_CORPSE, + MI_HUNTER, MI_POLICE, MI_ENFORCER, MI_SECURICA, @@ -292,77 +317,159 @@ enum MI_BUS, MI_RHINO, MI_BARRACKS, - MI_TRAIN, + MI_CUBAN, MI_CHOPPER, - MI_DODO, + MI_ANGEL, MI_COACH, MI_CABBIE, MI_STALLION, MI_RUMPO, MI_RCBANDIT, - MI_BELLYUP, - MI_MRWONGS, - MI_MAFIA, - MI_YARDIE, - MI_YAKUZA, - MI_DIABLOS, - MI_COLUMB , - MI_HOODS, + MI_ROMERO, + MI_PACKER, + MI_SENTXS, + MI_ADMIRAL, + MI_SQUALO, + MI_SEASPAR, + MI_PIZZABOY, + MI_GANGBUR, MI_AIRTRAIN, MI_DEADDODO, MI_SPEEDER, MI_REEFER, - MI_PANLANT, + MI_TROPIC, MI_FLATBED, MI_YANKEE, - MI_ESCAPE, - MI_BORGNINE, - MI_TOYZ, - MI_GHOST, - - // leftovers on PC - MI_MIAMI_RCBARON = 154, - MI_MIAMI_RCRAIDER = 155, - MI_MIAMI_SPARROW = 159, - - MI_GRENADE = 170, - MI_AK47, + MI_CADDY, + MI_ZEBRA, + MI_TOPFUN, + MI_SKIMMER, + MI_PCJ600, + MI_FAGGIO, + MI_FREEWAY, + MI_RCBARON, + MI_RCRAIDER, + MI_GLENDALE, + MI_OCEANIC, + MI_SANCHEZ, + MI_SPARROW, + MI_PATRIOT, + MI_LOVEFIST, + MI_COASTG, + MI_DINGHY, + MI_HERMES, + MI_SABRE, + MI_SABRETUR, + MI_PHEONIX, + MI_WALTON, + MI_REGINA, + MI_COMET, + MI_DELUXO, + MI_BURRITO, + MI_SPAND, + MI_MARQUIS, + MI_BAGGAGE, + MI_KAUFMAN, + MI_MAVERICK, + MI_VCNMAV, + MI_RANCHER, + MI_FBIRANCH, + MI_VIRGO, + MI_GREENWOO, + MI_JETMAX, + MI_HOTRING, + MI_SANDKING, + MI_BLISTAC, + MI_POLMAV, + MI_BOXVILLE, + MI_BENSON, + MI_MESA, + MI_RCGOBLIN, + MI_HOTRINA, + MI_HOTRINB, + MI_BLOODRA, + MI_BLOODRB, + MI_VICECHEE, + + // HACK + MI_TRAIN = -1, + MI_DODO = -2, + + MI_LAST_VEHICLE = MI_VICECHEE, + + MI_WHEEL_RIM, + MI_WHEEL_OFFROAD, + MI_WHEEL_TRUCK, + + MI_CAR_DOOR,// = 240, + MI_CAR_BUMPER, + MI_CAR_PANEL, + MI_CAR_BONNET, + MI_CAR_BOOT, + MI_CAR_WHEEL, + MI_BODYPARTA, + MI_BODYPARTB, + + MI_WHEEL_SPORT = 250, + MI_WHEEL_SALOON, + MI_WHEEL_LIGHTVAN, + MI_WHEEL_CLASSIC, + MI_WHEEL_ALLOY, + MI_WHEEL_LIGHTTRUCK, + MI_WHEEL_SMALLCAR, + + MI_AIRTRAIN_VLO, // = 257, + MI_MOBILE, + + MI_BRASS_KNUCKLES, // 259 + MI_SCREWDRIVER, + MI_GOLFCLUB, + MI_NIGHTSTICK, + MI_KNIFE, MI_BASEBALL_BAT, - MI_COLT, + MI_HAMMER, + MI_MEAT_CLEAVER, + MI_MACHETE, + MI_KATANA, + MI_CHAINSAW, + MI_GRENADE, + MI_TEARGAS, MI_MOLOTOV, - MI_ROCKETLAUNCHER, + MI_MISSILE, + MI_COLT45, + MI_PYTHON, + MI_RUGER, MI_SHOTGUN, - MI_SNIPER, + MI_SPAS12_SHOTGUN, + MI_STUBBY_SHOTGUN, + MI_M4, + MI_TEC9, MI_UZI, - MI_MISSILE, - MI_M16, + MI_SILENCEDINGRAM, + MI_MP5, + MI_SNIPERRIFLE, + MI_LASERSCOPE, + MI_ROCKETLAUNCHER, MI_FLAMETHROWER, + MI_M60, + MI_MINIGUN, MI_BOMB, + MI_CAMERA, MI_FINGERS, + MI_MINIGUN2, - MI_CUTOBJ01 = 185, + MI_CUTOBJ01,// = 295, MI_CUTOBJ02, MI_CUTOBJ03, MI_CUTOBJ04, MI_CUTOBJ05, - MI_CAR_DOOR = 190, - MI_CAR_BUMPER, - MI_CAR_PANEL, - MI_CAR_BONNET, - MI_CAR_BOOT, - MI_CAR_WHEEL, - MI_BODYPARTA, - MI_BODYPARTB, - - MI_AIRTRAIN_VLO = 198, - MI_LOPOLYGUY, - NUM_DEFAULT_MODELS + NUM_DEFAULT_MODELS,// = 300 }; enum{ - NUM_OF_SPECIAL_CHARS = 4, + NUM_OF_SPECIAL_CHARS = 21, NUM_OF_CUTSCENE_OBJECTS = 5 }; @@ -373,18 +480,21 @@ void TestModelIndices(void); inline bool IsGlass(int16 id) { - return id == MI_GLASS1 || - id == MI_GLASS2 || - id == MI_GLASS3 || - id == MI_GLASS4 || - id == MI_GLASS5 || - id == MI_GLASS6 || - id == MI_GLASS7 || - id == MI_GLASS8; + CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); + return mi->IsBuilding() && (mi->m_isCodeGlass || mi->m_isArtistGlass); +} + +inline bool +IsTrafficLight(int16 id) +{ + return id == MI_TRAFFICLIGHTS || + id == MI_TRAFFICLIGHTS_VERTICAL || + id == MI_TRAFFICLIGHTS_MIAMI || + id == MI_TRAFFICLIGHTS_TWOVERTICAL; } inline bool -IsStreetLight(int16 id) +IsLightWithoutShift(int16 id) { return id == MI_TRAFFICLIGHTS || id == MI_SINGLESTREETLIGHTS1 || @@ -394,86 +504,87 @@ IsStreetLight(int16 id) } inline bool -IsBodyPart(int16 id) +IsLightWithPreRenderEffects(int16 id) { - return id == MI_BODYPARTA || id == MI_BODYPARTB; + return IsTrafficLight(id) || + id == MI_SINGLESTREETLIGHTS1 || + id == MI_SINGLESTREETLIGHTS2 || + id == MI_SINGLESTREETLIGHTS3 || + id == MI_DOUBLESTREETLIGHTS; } -// This is bad and should perhaps not be used inline bool -IsBoatModel(int16 id) +IsLightThatNeedsRepositioning(int16 id) { - return id == MI_PREDATOR || - id == MI_REEFER || - id == MI_SPEEDER || - id == MI_GHOST; + return id == MI_SINGLESTREETLIGHTS1 || + id == MI_SINGLESTREETLIGHTS2 || + id == MI_SINGLESTREETLIGHTS3 || + id == MI_TRAFFICLIGHTS_MIAMI || + id == MI_TRAFFICLIGHTS_TWOVERTICAL || + id == MI_MLAMPPOST || + id == MI_STREETLAMP1 || + id == MI_STREETLAMP2; } inline bool -IsPedModel(int16 id) +IsLightObject(int16 id) { - return id >= MI_PLAYER && id <= MI_LAST_PED; + return id == MI_TRAFFICLIGHTS_MIAMI || + id == MI_MLAMPPOST || + id == MI_SINGLESTREETLIGHTS1 || + id == MI_SINGLESTREETLIGHTS2 || + id == MI_SINGLESTREETLIGHTS3 || + id == MI_DOUBLESTREETLIGHTS || + id == MI_TRAFFICLIGHTS_TWOVERTICAL; } inline bool -IsTreeModel(int16 id) +IsLampPost(int16 id) { - return id == MI_TREE1 || - id == MI_TREE2 || - id == MI_TREE3 || - id == MI_TREE4 || - id == MI_TREE5 || - id == MI_TREE6 || - id == MI_TREE7 || - id == MI_TREE8 || - id == MI_TREE9 || - id == MI_TREE10 || - id == MI_TREE11 || - id == MI_TREE12 || - id == MI_TREE13 || - id == MI_TREE14; + return id == MI_SINGLESTREETLIGHTS1 || + id == MI_SINGLESTREETLIGHTS2 || + id == MI_SINGLESTREETLIGHTS3 || + id == MI_BOLLARDLIGHT || + id == MI_MLAMPPOST || + id == MI_STREETLAMP1 || + id == MI_STREETLAMP2 || + id == MI_TELPOLE02 || + id == MI_TRAFFICLIGHTS_MIAMI || + id == MI_TRAFFICLIGHTS_TWOVERTICAL; } inline bool -IsBannerModel(int16 id) +IsBodyPart(int16 id) +{ + return id == MI_BODYPARTA || id == MI_BODYPARTB; +} + +inline bool +IsPedModel(int16 id) +{ + return id >= MI_PLAYER && id <= MI_LAST_PED; +} +inline bool +IsPalmTreeModel(int16 id) { - return id == MI_CHINABANNER1 || - id == MI_CHINABANNER2 || - id == MI_CHINABANNER3 || - id == MI_CHINABANNER4 || - id == MI_CHINABANNER5 || - id == MI_CHINABANNER6 || - id == MI_CHINABANNER7 || - id == MI_CHINABANNER8 || - id == MI_CHINABANNER9 || - id == MI_CHINABANNER10 || - id == MI_CHINABANNER11 || - id == MI_CHINABANNER12 || - id == MI_ITALYBANNER1 || - id == MI_CHINALANTERN; + return id == MI_VEG_PALM01 || + id == MI_VEG_PALM02 || + id == MI_VEG_PALM03 || + id == MI_VEG_PALM04 || + id == MI_VEG_PALM05 || + id == MI_VEG_PALM06 || + id == MI_VEG_PALM07 || + id == MI_VEG_PALM08; } + inline bool -IsPickupModel(int16 id) +IsTreeModel(int16 id) { - return id == MI_GRENADE || - id == MI_AK47 || - id == MI_BASEBALL_BAT || - id == MI_COLT || - id == MI_MOLOTOV || - id == MI_ROCKETLAUNCHER || - id == MI_SHOTGUN || - id == MI_SNIPER || - id == MI_UZI || - id == MI_M16 || - id == MI_FLAMETHROWER || - id == MI_PICKUP_ADRENALINE || - id == MI_PICKUP_BODYARMOUR || - id == MI_PICKUP_INFO || - id == MI_PICKUP_HEALTH || - id == MI_PICKUP_BONUS || - id == MI_PICKUP_BRIBE || - id == MI_PICKUP_KILLFRENZY || - id == MI_PICKUP_CAMERA; + return id == MI_TREE2 || + id == MI_TREE3 || + id == MI_TREE6 || + id == MI_TREE8 || + IsPalmTreeModel(id); } inline bool @@ -498,7 +609,8 @@ inline bool IsExplosiveThingModel(int16 id) { return id == MI_EXPLODINGBARREL || - id == MI_PETROLPUMP; + id == MI_PETROLPUMP || + id == MI_PETROLPUMP2; } inline bool @@ -506,4 +618,4 @@ IsFence(int16 id) { return id == MI_FENCE || id == MI_FENCE2; -}
\ No newline at end of file +} diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp index 7aa5fc8b..41515e20 100644 --- a/src/modelinfo/ModelInfo.cpp +++ b/src/modelinfo/ModelInfo.cpp @@ -4,18 +4,15 @@ #include "TempColModels.h" #include "ModelIndices.h" #include "ModelInfo.h" -#include "Frontend.h" CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE]; CStore<CSimpleModelInfo, SIMPLEMODELSIZE> CModelInfo::ms_simpleModelStore; -CStore<CMloModelInfo, MLOMODELSIZE> CModelInfo::ms_mloModelStore; -CStore<CInstance, MLOINSTANCESIZE> CModelInfo::ms_mloInstanceStore; CStore<CTimeModelInfo, TIMEMODELSIZE> CModelInfo::ms_timeModelStore; +CStore<CWeaponModelInfo, WEAPONMODELSIZE> CModelInfo::ms_weaponModelStore; CStore<CClumpModelInfo, CLUMPMODELSIZE> CModelInfo::ms_clumpModelStore; CStore<CPedModelInfo, PEDMODELSIZE> CModelInfo::ms_pedModelStore; CStore<CVehicleModelInfo, VEHICLEMODELSIZE> CModelInfo::ms_vehicleModelStore; -CStore<CXtraCompsModelInfo, XTRACOMPSMODELSIZE> CModelInfo::ms_xtraCompsModelStore; CStore<C2dEffect, TWODFXSIZE> CModelInfo::ms_2dEffectStore; void @@ -24,14 +21,20 @@ CModelInfo::Initialise(void) int i; CSimpleModelInfo *m; + debug("sizeof SimpleModelStore %d\n", sizeof(ms_simpleModelStore)); + debug("sizeof TimeModelStore %d\n", sizeof(ms_timeModelStore)); + debug("sizeof WeaponModelStore %d\n", sizeof(ms_weaponModelStore)); + debug("sizeof ClumpModelStore %d\n", sizeof(ms_clumpModelStore)); + debug("sizeof VehicleModelStore %d\n", sizeof(ms_vehicleModelStore)); + debug("sizeof PedModelStore %d\n", sizeof(ms_pedModelStore)); + debug("sizeof 2deffectsModelStore %d\n", sizeof(ms_2dEffectStore)); + for(i = 0; i < MODELINFOSIZE; i++) ms_modelInfoPtrs[i] = nil; ms_2dEffectStore.Clear(); - ms_mloInstanceStore.Clear(); - ms_xtraCompsModelStore.Clear(); ms_simpleModelStore.Clear(); ms_timeModelStore.Clear(); - ms_mloModelStore.Clear(); + ms_weaponModelStore.Clear(); ms_clumpModelStore.Clear(); ms_pedModelStore.Clear(); ms_vehicleModelStore.Clear(); @@ -91,29 +94,23 @@ CModelInfo::ShutDown(void) int i; for(i = 0; i < ms_simpleModelStore.allocPtr; i++) ms_simpleModelStore.store[i].Shutdown(); - for(i = 0; i < ms_mloInstanceStore.allocPtr; i++) - ms_mloInstanceStore.store[i].Shutdown(); for(i = 0; i < ms_timeModelStore.allocPtr; i++) ms_timeModelStore.store[i].Shutdown(); + for(i = 0; i < ms_weaponModelStore.allocPtr; i++) + ms_weaponModelStore.store[i].Shutdown(); for(i = 0; i < ms_clumpModelStore.allocPtr; i++) ms_clumpModelStore.store[i].Shutdown(); for(i = 0; i < ms_vehicleModelStore.allocPtr; i++) ms_vehicleModelStore.store[i].Shutdown(); for(i = 0; i < ms_pedModelStore.allocPtr; i++) ms_pedModelStore.store[i].Shutdown(); - for(i = 0; i < ms_xtraCompsModelStore.allocPtr; i++) - ms_xtraCompsModelStore.store[i].Shutdown(); - for(i = 0; i < ms_mloInstanceStore.allocPtr; i++) - ms_mloInstanceStore.store[i].Shutdown(); for(i = 0; i < ms_2dEffectStore.allocPtr; i++) ms_2dEffectStore.store[i].Shutdown(); ms_2dEffectStore.Clear(); ms_simpleModelStore.Clear(); - ms_mloInstanceStore.Clear(); - ms_mloModelStore.Clear(); - ms_xtraCompsModelStore.Clear(); ms_timeModelStore.Clear(); + ms_weaponModelStore.Clear(); ms_pedModelStore.Clear(); ms_clumpModelStore.Clear(); ms_vehicleModelStore.Clear(); @@ -129,23 +126,21 @@ CModelInfo::AddSimpleModel(int id) return modelinfo; } -CMloModelInfo * -CModelInfo::AddMloModel(int id) +CTimeModelInfo* +CModelInfo::AddTimeModel(int id) { - CMloModelInfo *modelinfo; - modelinfo = CModelInfo::ms_mloModelStore.Alloc(); + CTimeModelInfo *modelinfo; + modelinfo = CModelInfo::ms_timeModelStore.Alloc(); CModelInfo::ms_modelInfoPtrs[id] = modelinfo; - modelinfo->m_clump = nil; - modelinfo->firstInstance = 0; - modelinfo->lastInstance = 0; + modelinfo->Init(); return modelinfo; } -CTimeModelInfo* -CModelInfo::AddTimeModel(int id) +CWeaponModelInfo* +CModelInfo::AddWeaponModel(int id) { - CTimeModelInfo *modelinfo; - modelinfo = CModelInfo::ms_timeModelStore.Alloc(); + CWeaponModelInfo *modelinfo; + modelinfo = CModelInfo::ms_weaponModelStore.Alloc(); CModelInfo::ms_modelInfoPtrs[id] = modelinfo; modelinfo->Init(); return modelinfo; @@ -201,6 +196,21 @@ CModelInfo::GetModelInfo(const char *name, int *id) return nil; } +CBaseModelInfo* +CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex) +{ + if (minIndex > maxIndex) + return 0; + + CBaseModelInfo *modelinfo; + for(int i = minIndex; i <= maxIndex; i++){ + modelinfo = CModelInfo::ms_modelInfoPtrs[i]; + if(modelinfo && !CGeneral::faststricmp(modelinfo->GetModelName(), name)) + return modelinfo; + } + return nil; +} + bool CModelInfo::IsBoatModel(int32 id) { @@ -215,31 +225,25 @@ CModelInfo::IsBikeModel(int32 id) ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BIKE; } -void -CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level) -{ - ISLAND_LOADING_IS(LOW) - { - int i; - CBaseModelInfo *mi; - CColModel *colmodel; - - for (i = 0; i < MODELINFOSIZE; i++) { - mi = GetModelInfo(i); - if (mi) { - colmodel = mi->GetColModel(); - if (colmodel && colmodel->level != LEVEL_GENERIC && colmodel->level != level) - colmodel->RemoveCollisionVolumes(); - } - } - } +bool +CModelInfo::IsCarModel(int32 id) +{ + return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE && + ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_CAR; } -void -CModelInfo::ConstructMloClumps() +bool +CModelInfo::IsHeliModel(int32 id) +{ + return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE && + ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_HELI; +} + +bool +CModelInfo::IsPlaneModel(int32 id) { - for (int i = 0; i < ms_mloModelStore.allocPtr; i++) - ms_mloModelStore.store[i].ConstructClump(); + return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE && + ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_PLANE; } void diff --git a/src/modelinfo/ModelInfo.h b/src/modelinfo/ModelInfo.h index 4d24e78f..a0ee0015 100644 --- a/src/modelinfo/ModelInfo.h +++ b/src/modelinfo/ModelInfo.h @@ -1,55 +1,52 @@ #pragma once #include "2dEffect.h" -#include "BaseModelInfo.h" #include "SimpleModelInfo.h" #include "MloModelInfo.h" #include "TimeModelInfo.h" +#include "WeaponModelInfo.h" #include "ClumpModelInfo.h" #include "PedModelInfo.h" #include "VehicleModelInfo.h" -#include "XtraCompsModelInfo.h" -#include "Instance.h" -#include "Game.h" +#include "templates.h" class CModelInfo { static CBaseModelInfo *ms_modelInfoPtrs[MODELINFOSIZE]; static CStore<CSimpleModelInfo, SIMPLEMODELSIZE> ms_simpleModelStore; - static CStore<CMloModelInfo, MLOMODELSIZE> ms_mloModelStore; - static CStore<CInstance, MLOINSTANCESIZE> ms_mloInstanceStore; static CStore<CTimeModelInfo, TIMEMODELSIZE> ms_timeModelStore; + static CStore<CWeaponModelInfo, WEAPONMODELSIZE> ms_weaponModelStore; static CStore<CClumpModelInfo, CLUMPMODELSIZE> ms_clumpModelStore; static CStore<CPedModelInfo, PEDMODELSIZE> ms_pedModelStore; static CStore<CVehicleModelInfo, VEHICLEMODELSIZE> ms_vehicleModelStore; static CStore<C2dEffect, TWODFXSIZE> ms_2dEffectStore; - static CStore<CXtraCompsModelInfo, XTRACOMPSMODELSIZE> ms_xtraCompsModelStore; public: static void Initialise(void); static void ShutDown(void); static CSimpleModelInfo *AddSimpleModel(int id); - static CMloModelInfo *AddMloModel(int id); static CTimeModelInfo *AddTimeModel(int id); + static CWeaponModelInfo *AddWeaponModel(int id); static CClumpModelInfo *AddClumpModel(int id); static CPedModelInfo *AddPedModel(int id); static CVehicleModelInfo *AddVehicleModel(int id); static CStore<C2dEffect, TWODFXSIZE> &Get2dEffectStore(void) { return ms_2dEffectStore; } - static CStore<CInstance, MLOINSTANCESIZE> &GetMloInstanceStore(void) { return ms_mloInstanceStore; } static CBaseModelInfo *GetModelInfo(const char *name, int *id); static CBaseModelInfo *GetModelInfo(int id){ return ms_modelInfoPtrs[id]; } + static CBaseModelInfo *GetModelInfo(const char *name, int minIndex, int maxIndex); static CColModel *GetColModel(int id){ return ms_modelInfoPtrs[id]->GetColModel(); } static bool IsBoatModel(int32 id); static bool IsBikeModel(int32 id); - static void RemoveColModelsFromOtherLevels(eLevelName level); - static void ConstructMloClumps(); + static bool IsCarModel(int32 id); + static bool IsHeliModel(int32 id); + static bool IsPlaneModel(int32 id); static void ReInit2dEffects(); }; diff --git a/src/modelinfo/PedModelInfo.cpp b/src/modelinfo/PedModelInfo.cpp index 2cce48f4..25b260d3 100644 --- a/src/modelinfo/PedModelInfo.cpp +++ b/src/modelinfo/PedModelInfo.cpp @@ -13,33 +13,13 @@ void CPedModelInfo::DeleteRwObject(void) { + CClumpModelInfo::DeleteRwObject(); if(m_hitColModel) delete m_hitColModel; m_hitColModel = nil; -#ifdef PED_SKIN - RwFrame *frame; - if(m_head){ - frame = RpAtomicGetFrame(m_head); - RpAtomicDestroy(m_head); - RwFrameDestroy(frame); - m_head = nil; - } - if(m_lhand){ - frame = RpAtomicGetFrame(m_lhand); - RpAtomicDestroy(m_lhand); - RwFrameDestroy(frame); - m_lhand = nil; - } - if(m_rhand){ - frame = RpAtomicGetFrame(m_rhand); - RpAtomicDestroy(m_rhand); - RwFrameDestroy(frame); - m_rhand = nil; - } -#endif - CClumpModelInfo::DeleteRwObject(); // PC calls this first } +// leftover... RwObjectNameIdAssocation CPedModelInfo::m_pPedIds[PED_NODE_MAX] = { { "Smid", PED_MID, 0, }, // that is strange... { "Shead", PED_HEAD, 0, }, @@ -55,133 +35,19 @@ RwObjectNameIdAssocation CPedModelInfo::m_pPedIds[PED_NODE_MAX] = { { nil, 0, 0, }, }; -#ifdef PED_SKIN -struct LimbCBarg -{ - CPedModelInfo *mi; - RpClump *clump; - int32 frameIDs[3]; -}; - -RpAtomic* -CPedModelInfo::findLimbsCb(RpAtomic *atomic, void *data) -{ - LimbCBarg *limbs = (LimbCBarg*)data; - RwFrame *frame = RpAtomicGetFrame(atomic); - const char *name = GetFrameNodeName(frame); - if(CGeneral::faststricmp(name, "Shead01") == 0){ - limbs->frameIDs[0] = RpHAnimFrameGetID(frame); - limbs->mi->m_head = atomic; - RpClumpRemoveAtomic(limbs->clump, atomic); - RwFrameRemoveChild(frame); - }else if(CGeneral::faststricmp(name, "SLhand01") == 0){ - limbs->frameIDs[1] = RpHAnimFrameGetID(frame); - limbs->mi->m_lhand = atomic; - RpClumpRemoveAtomic(limbs->clump, atomic); - RwFrameRemoveChild(frame); - }else if(CGeneral::faststricmp(name, "SRhand01") == 0){ - limbs->frameIDs[2] = RpHAnimFrameGetID(frame); - limbs->mi->m_rhand = atomic; - RpClumpRemoveAtomic(limbs->clump, atomic); - RwFrameRemoveChild(frame); - } - return atomic; -} -#endif - void CPedModelInfo::SetClump(RpClump *clump) { #ifdef EXTENDED_PIPELINES CustomPipes::AttachRimPipe(clump); #endif -#ifdef PED_SKIN - // CB has to be set here before atomics are detached from clump - if(strcmp(GetModelName(), "player") == 0) - RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); - if(IsClumpSkinned(clump)){ - LimbCBarg limbs = { this, clump, { 0, 0, 0 } }; - RpClumpForAllAtomics(clump, findLimbsCb, &limbs); - } CClumpModelInfo::SetClump(clump); - SetFrameIds(m_pPedIds); - if(m_hitColModel == nil && !IsClumpSkinned(clump)) - CreateHitColModel(); - // And again because CClumpModelInfo resets it - if(strcmp(GetModelName(), "player") == 0) - RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); - else if(IsClumpSkinned(clump)) - // skinned peds have no low detail version, so they don't have the right render Cb - RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedCB); -#else - CClumpModelInfo::SetClump(clump); - SetFrameIds(m_pPedIds); + SetFrameIds(m_pPedIds); // not needed in VC actually if(m_hitColModel == nil) - CreateHitColModel(); + CreateHitColModelSkinned(clump); + RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedCB); if(strcmp(GetModelName(), "player") == 0) RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); -#endif -} - -RpAtomic* -CountAtomicsCB(RpAtomic *atomic, void *data) -{ - (*(int32*)data)++; - return atomic; -} - -RpAtomic* -GetAtomicListCB(RpAtomic *atomic, void *data) -{ - **(RpAtomic***)data = atomic; - (*(RpAtomic***)data)++; - return atomic; -} - -RwFrame* -FindPedFrameFromNameCB(RwFrame *frame, void *data) -{ - RwObjectNameAssociation *assoc = (RwObjectNameAssociation*)data; - - if(CGeneral::faststricmp(GetFrameNodeName(frame)+1, assoc->name+1)){ - RwFrameForAllChildren(frame, FindPedFrameFromNameCB, assoc); - return assoc->frame ? nil : frame; - }else{ - assoc->frame = frame; - return nil; - } -} - -void -CPedModelInfo::SetLowDetailClump(RpClump *lodclump) -{ - RpAtomic *atomics[16]; - RpAtomic **pAtm; - int32 numAtm, numLodAtm; - int i; - RwObjectNameAssociation assoc; - - numAtm = 0; - numLodAtm = 0; - RpClumpForAllAtomics(m_clump, CountAtomicsCB, &numAtm); // actually unused - RpClumpForAllAtomics(lodclump, CountAtomicsCB, &numLodAtm); - - RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedHiDetailCB); - RpClumpForAllAtomics(lodclump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedLowDetailCB); - - pAtm = atomics; - RpClumpForAllAtomics(lodclump, GetAtomicListCB, &pAtm); - - for(i = 0; i < numLodAtm; i++){ - assoc.name = GetFrameNodeName(RpAtomicGetFrame(atomics[i])); - assoc.frame = nil; - RwFrameForAllChildren(RpClumpGetFrame(m_clump), FindPedFrameFromNameCB, &assoc); - if(assoc.frame){ - RpAtomicSetFrame(atomics[i], assoc.frame); - RpClumpRemoveAtomic(lodclump, atomics[i]); - RpClumpAddAtomic(m_clump, atomics[i]); - } - } } struct ColNodeInfo @@ -193,117 +59,20 @@ struct ColNodeInfo float radius; }; -#define NUMPEDINFONODES 8 +#define NUMPEDINFONODES 10 ColNodeInfo m_pColNodeInfos[NUMPEDINFONODES] = { - { nil, PED_HEAD, PEDPIECE_HEAD, 0.0f, 0.05f, 0.2f }, - { "Storso", 0, PEDPIECE_TORSO, 0.0f, 0.15f, 0.2f }, - { "Storso", 0, PEDPIECE_TORSO, 0.0f, -0.05f, 0.3f }, - { nil, PED_MID, PEDPIECE_MID, 0.0f, -0.07f, 0.3f }, - { nil, PED_UPPERARML, PEDPIECE_LEFTARM, 0.07f, -0.1f, 0.2f }, - { nil, PED_UPPERARMR, PEDPIECE_RIGHTARM, -0.07f, -0.1f, 0.2f }, - { "Slowerlegl", 0, PEDPIECE_LEFTLEG, 0.0f, 0.07f, 0.25f }, - { nil, PED_LOWERLEGR, PEDPIECE_RIGHTLEG, 0.0f, 0.07f, 0.25f }, + { nil, PED_HEAD, PEDPIECE_HEAD, 0.0f, 0.05f, 0.15f }, + { nil, PED_MID, PEDPIECE_TORSO, 0.0f, 0.15f, 0.2f }, + { nil, PED_MID, PEDPIECE_TORSO, 0.0f, -0.05f, 0.25f }, + { nil, PED_MID, PEDPIECE_MID, 0.0f, -0.25f, 0.25f }, + { nil, PED_UPPERARML, PEDPIECE_LEFTARM, 0.03f, -0.05f, 0.16f }, + { nil, PED_UPPERARMR, PEDPIECE_RIGHTARM, -0.03f, -0.05f, 0.16f }, + { nil, PED_LOWERLEGL, PEDPIECE_LEFTLEG, 0.0f, 0.15f, 0.2f }, + { nil, PED_LOWERLEGR, PEDPIECE_RIGHTLEG, 0.0f, 0.15f, 0.2f }, + { nil, PED_FOOTL, PEDPIECE_LEFTLEG, 0.0f, 0.15f, 0.15f }, + { nil, PED_FOOTR, PEDPIECE_RIGHTLEG, 0.0f, 0.15f, 0.15f }, }; -RwObject* -FindHeadRadiusCB(RwObject *object, void *data) -{ - RpAtomic *atomic = (RpAtomic*)object; - *(float*)data = RpAtomicGetBoundingSphere(atomic)->radius; - return nil; -} - -void -CPedModelInfo::CreateHitColModel(void) -{ - RwObjectNameAssociation nameAssoc; - RwObjectIdAssociation idAssoc; - RwFrame *nodeFrame; - CColModel *colmodel = new CColModel; - CColSphere *spheres = (CColSphere*)RwMalloc(NUMPEDINFONODES*sizeof(CColSphere)); - RwFrame *root = RpClumpGetFrame(m_clump); - RwMatrix *mat = RwMatrixCreate(); - for(int i = 0; i < NUMPEDINFONODES; i++){ - nodeFrame = nil; - if(m_pColNodeInfos[i].name){ - nameAssoc.name = m_pColNodeInfos[i].name; - nameAssoc.frame = nil; - RwFrameForAllChildren(root, FindFrameFromNameCB, &nameAssoc); - nodeFrame = nameAssoc.frame; - }else{ - idAssoc.id = m_pColNodeInfos[i].pedNode; - idAssoc.frame = nil; - RwFrameForAllChildren(root, FindFrameFromIdCB, &idAssoc); - nodeFrame = idAssoc.frame; - } - if(nodeFrame){ - float radius = m_pColNodeInfos[i].radius; - if(m_pColNodeInfos[i].pieceType == PEDPIECE_HEAD) - RwFrameForAllObjects(nodeFrame, FindHeadRadiusCB, &radius); - RwMatrixTransform(mat, RwFrameGetMatrix(nodeFrame), rwCOMBINEREPLACE); - const char *name = GetFrameNodeName(nodeFrame); - for(nodeFrame = RwFrameGetParent(nodeFrame); - nodeFrame; - nodeFrame = RwFrameGetParent(nodeFrame)){ - name = GetFrameNodeName(nodeFrame); - RwMatrixTransform(mat, RwFrameGetMatrix(nodeFrame), rwCOMBINEPOSTCONCAT); - if(RwFrameGetParent(nodeFrame) == root) - break; - } - spheres[i].center = mat->pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z); - spheres[i].radius = radius; - spheres[i].surface = SURFACE_PED; - spheres[i].piece = m_pColNodeInfos[i].pieceType; - } - } - RwMatrixDestroy(mat); - colmodel->spheres = spheres; - colmodel->numSpheres = NUMPEDINFONODES; - colmodel->boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - colmodel->boundingBox.Set(CVector(-0.5f, -0.5f, -1.2f), CVector(0.5f, 0.5f, 1.2f), SURFACE_DEFAULT, 0); - colmodel->level = LEVEL_GENERIC; - m_hitColModel = colmodel; -} - -CColModel* -CPedModelInfo::AnimatePedColModel(CColModel* colmodel, RwFrame* frame) -{ - RwObjectNameAssociation nameAssoc; - RwObjectIdAssociation idAssoc; - RwMatrix* mat = RwMatrixCreate(); - CColSphere* spheres = colmodel->spheres; - - for (int i = 0; i < NUMPEDINFONODES; i++) { - RwFrame* f = nil; - if (m_pColNodeInfos[i].name) { - nameAssoc.name = m_pColNodeInfos[i].name; - nameAssoc.frame = nil; - RwFrameForAllChildren(frame, FindFrameFromNameCB, &nameAssoc); - f = nameAssoc.frame; - } - else { - idAssoc.id = m_pColNodeInfos[i].pedNode; - idAssoc.frame = nil; - RwFrameForAllChildren(frame, FindFrameFromIdCB, &idAssoc); - f = idAssoc.frame; - } - if (f) { - RwMatrixCopy(mat, RwFrameGetMatrix(f)); - - for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f)) { - RwMatrixTransform(mat, RwFrameGetMatrix(f), rwCOMBINEPOSTCONCAT); - if (RwFrameGetParent(f) == frame) - break; - } - - spheres[i].center = mat->pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z); - } - } - - return colmodel; -} - -#ifdef PED_SKIN void CPedModelInfo::CreateHitColModelSkinned(RpClump *clump) { @@ -317,6 +86,7 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump) for(int i = 0; i < NUMPEDINFONODES; i++){ *mat = *invmat; + // From LCS. Otherwise gives FPE #ifdef FIX_BUGS spheres[i].center = CVector(0.0f, 0.0f, 0.0f); @@ -339,8 +109,8 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump) RwMatrixDestroy(mat); colmodel->spheres = spheres; colmodel->numSpheres = NUMPEDINFONODES; - colmodel->boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - colmodel->boundingBox.Set(CVector(-0.5f, -0.5f, -1.2f), CVector(0.5f, 0.5f, 1.2f), SURFACE_DEFAULT, 0); + colmodel->boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f)); + colmodel->boundingBox.Set(CVector(-0.5f, -0.5f, -1.2f), CVector(0.5f, 0.5f, 1.2f)); colmodel->level = LEVEL_GENERIC; m_hitColModel = colmodel; } @@ -375,4 +145,24 @@ CPedModelInfo::AnimatePedColModelSkinned(RpClump *clump) return m_hitColModel; } -#endif +CColModel* +CPedModelInfo::AnimatePedColModelSkinnedWorld(RpClump *clump) +{ + if(m_hitColModel == nil) + CreateHitColModelSkinned(clump); + CColSphere *spheres = m_hitColModel->spheres; + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump); + RwMatrix *mat; + + for(int i = 0; i < NUMPEDINFONODES; i++){ + int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode); + int idx = RpHAnimIDGetIndex(hier, id); + + mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwV3d pos = { 0.0f, 0.0f, 0.0f }; + RwV3dTransformPoints(&pos, &pos, 1, mat); + + spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z); + } + return m_hitColModel; +} diff --git a/src/modelinfo/PedModelInfo.h b/src/modelinfo/PedModelInfo.h index 26ab3c3f..79bd7eaa 100644 --- a/src/modelinfo/PedModelInfo.h +++ b/src/modelinfo/PedModelInfo.h @@ -5,8 +5,8 @@ #include "PedType.h" enum PedNode { - PED_TORSO, - PED_MID, // Smid on PS2/PC, Storso on mobile/xbox + PED_TORSO = 0, // has no bone! + PED_MID, PED_HEAD, PED_UPPERARML, PED_UPPERARMR, @@ -17,7 +17,15 @@ enum PedNode { PED_FOOTL, PED_FOOTR, PED_LOWERLEGR, - PED_NODE_MAX// Not valid: PED_LOWERLEGL + PED_LOWERLEGL, + + PED_FOREARML, + PED_FOREARMR, + PED_CLAVICLEL, + PED_CLAVICLER, + PED_NECK, + + PED_NODE_MAX }; class CPedModelInfo : public CClumpModelInfo @@ -28,40 +36,17 @@ public: ePedStats m_pedStatType; uint32 m_carsCanDrive; CColModel *m_hitColModel; -#ifdef PED_SKIN - RpAtomic *m_head; - RpAtomic *m_lhand; - RpAtomic *m_rhand; -#endif + int8 radio1, radio2; static RwObjectNameIdAssocation m_pPedIds[PED_NODE_MAX]; - CPedModelInfo(void) : CClumpModelInfo(MITYPE_PED) { - m_hitColModel = nil; -#ifdef PED_SKIN - m_head = nil; - m_lhand = nil; - m_rhand = nil; -#endif - } + CPedModelInfo(void) : CClumpModelInfo(MITYPE_PED) { m_hitColModel = nil; } ~CPedModelInfo(void) { delete m_hitColModel; } void DeleteRwObject(void); void SetClump(RpClump *); - void SetLowDetailClump(RpClump*); - void CreateHitColModel(void); void CreateHitColModelSkinned(RpClump *clump); CColModel *GetHitColModel(void) { return m_hitColModel; } - static CColModel *AnimatePedColModel(CColModel* colmodel, RwFrame* frame); CColModel *AnimatePedColModelSkinned(RpClump *clump); - -#ifdef PED_SKIN - static RpAtomic *findLimbsCb(RpAtomic *atomic, void *data); - RpAtomic *getHead(void) { return m_head; } - RpAtomic *getLeftHand(void) { return m_lhand; } - RpAtomic *getRightHand(void) { return m_rhand; } -#endif + CColModel *AnimatePedColModelSkinnedWorld(RpClump *clump); }; -#ifndef PED_SKIN -VALIDATE_SIZE(CPedModelInfo, 0x48); -#endif
\ No newline at end of file diff --git a/src/modelinfo/SimpleModelInfo.cpp b/src/modelinfo/SimpleModelInfo.cpp index 9fc0dd6e..18eb7e5f 100644 --- a/src/modelinfo/SimpleModelInfo.cpp +++ b/src/modelinfo/SimpleModelInfo.cpp @@ -4,6 +4,7 @@ #include "Camera.h" #include "Renderer.h" #include "ModelInfo.h" +#include "AnimManager.h" #include "custompipes.h" void @@ -18,6 +19,8 @@ CSimpleModelInfo::DeleteRwObject(void) RwFrameDestroy(f); m_atomics[i] = nil; RemoveTexDictionaryRef(); + if(GetAnimFileIndex() != -1) + CAnimManager::RemoveAnimBlockRef(GetAnimFileIndex()); } } @@ -55,7 +58,7 @@ CSimpleModelInfo::Init(void) m_atomics[2] = nil; m_numAtomics = 0; m_firstDamaged = 0; - m_normalCull = 0; + m_wetRoadReflection = 0; m_isDamaged = 0; m_isBigBuilding = 0; m_noFade = 0; @@ -64,6 +67,10 @@ CSimpleModelInfo::Init(void) m_isSubway = 0; m_ignoreLight = 0; m_noZwrite = 0; + m_noShadows = 0; + m_ignoreDrawDist = 0; + m_isCodeGlass = 0; + m_isArtistGlass = 0; } void @@ -71,13 +78,20 @@ CSimpleModelInfo::SetAtomic(int n, RpAtomic *atomic) { AddTexDictionaryRef(); m_atomics[n] = atomic; - if(m_ignoreLight){ - RpGeometry *geo = RpAtomicGetGeometry(atomic); + if(GetAnimFileIndex() != -1) + CAnimManager::AddAnimBlockRef(GetAnimFileIndex()); + RpGeometry *geo = RpAtomicGetGeometry(atomic); + if(m_ignoreLight) RpGeometrySetFlags(geo, RpGeometryGetFlags(geo) & ~rpGEOMETRYLIGHT); - } + if(RpGeometryGetFlags(geo) & rpGEOMETRYNORMALS && + RpGeometryGetNumTriangles(geo) > 200) + debug("%s has %d polys\n", m_name, RpGeometryGetNumTriangles(geo)); #ifdef EXTENDED_PIPELINES - CustomPipes::AttachWorldPipe(atomic); + if(m_wetRoadReflection) + CustomPipes::AttachGlossPipe(atomic); + else + CustomPipes::AttachWorldPipe(atomic); #endif } @@ -134,12 +148,20 @@ CSimpleModelInfo::GetAtomicFromDistance(float dist) return nil; } +RpAtomic* +CSimpleModelInfo::GetFirstAtomicFromDistance(float dist) +{ + if(dist < m_lodDistances[0] * TheCamera.LODDistMultiplier) + return m_atomics[0]; + return nil; +} + void -CSimpleModelInfo::FindRelatedModel(void) +CSimpleModelInfo::FindRelatedModel(int32 minID, int32 maxID) { int i; CBaseModelInfo *mi; - for(i = 0; i < MODELINFOSIZE; i++){ + for(i = minID; i <= maxID; i++){ mi = CModelInfo::GetModelInfo(i); if(mi && mi != this && !CGeneral::faststrcmp(GetModelName()+3, mi->GetModelName()+3)){ @@ -150,24 +172,23 @@ CSimpleModelInfo::FindRelatedModel(void) } } +#define NEAR_DRAW_DIST 0.0f // 100.0f in liberty city + void -CSimpleModelInfo::SetupBigBuilding(void) +CSimpleModelInfo::SetupBigBuilding(int32 minID, int32 maxID) { CSimpleModelInfo *related; if(m_lodDistances[0] > LOD_DISTANCE && GetRelatedModel() == nil){ m_isBigBuilding = 1; - FindRelatedModel(); + FindRelatedModel(minID, maxID); related = GetRelatedModel(); - if(related) + if(related){ m_lodDistances[2] = related->GetLargestLodDistance()/TheCamera.LODDistMultiplier; - else -#ifdef FIX_BUGS - if(toupper(m_name[0]) == 'L' && toupper(m_name[1]) == 'O' && toupper(m_name[2]) == 'D') - m_lodDistances[2] = 100.0f; - else - m_lodDistances[2] = 0.0f; -#else - m_lodDistances[2] = 100.0f; -#endif + if(m_drawLast){ + m_drawLast = false; + debug("%s was draw last\n", GetModelName()); + } + }else + m_lodDistances[2] = NEAR_DRAW_DIST; } } diff --git a/src/modelinfo/SimpleModelInfo.h b/src/modelinfo/SimpleModelInfo.h index 94e55a2f..986cb886 100644 --- a/src/modelinfo/SimpleModelInfo.h +++ b/src/modelinfo/SimpleModelInfo.h @@ -11,30 +11,25 @@ public: float m_lodDistances[3]; uint8 m_numAtomics; uint8 m_alpha; - /* // For reference, PS2 has: - uint8 m_firstDamaged; - uint8 m_normalCull : 1; - uint8 m_isDamaged : 1; - uint8 m_isBigBuilding : 1; - uint8 m_noFade : 1; - uint8 m_drawLast : 1; - uint8 m_additive : 1; - uint8 m_isSubway : 1; - uint8 m_ignoreLight : 1; - // m_noZwrite is missing because not needed - */ uint16 m_firstDamaged : 2; // 0: no damage model // 1: 1 and 2 are damage models // 2: 2 is damage model - uint16 m_normalCull : 1; + uint16 m_wetRoadReflection : 1; uint16 m_isDamaged : 1; + uint16 m_isBigBuilding : 1; uint16 m_noFade : 1; uint16 m_drawLast : 1; uint16 m_additive : 1; + uint16 m_isSubway : 1; uint16 m_ignoreLight : 1; uint16 m_noZwrite : 1; + uint16 m_noShadows : 1; + + uint16 m_ignoreDrawDist : 1; + uint16 m_isCodeGlass : 1; + uint16 m_isArtistGlass : 1; CSimpleModelInfo(void) : CBaseModelInfo(MITYPE_SIMPLE) {} CSimpleModelInfo(ModelInfoType id) : CBaseModelInfo(id) {} @@ -44,16 +39,18 @@ public: RwObject *CreateInstance(RwMatrix *); RwObject *GetRwObject(void) { return (RwObject*)m_atomics[0]; } + virtual void SetAtomic(int n, RpAtomic *atomic); + void Init(void); void IncreaseAlpha(void); - void SetAtomic(int n, RpAtomic *atomic); void SetLodDistances(float *dist); float GetLodDistance(int i); float GetNearDistance(void); float GetLargestLodDistance(void); RpAtomic *GetAtomicFromDistance(float dist); - void FindRelatedModel(void); - void SetupBigBuilding(void); + RpAtomic *GetFirstAtomicFromDistance(float dist); + void FindRelatedModel(int32 minID, int32 maxID); + void SetupBigBuilding(int32 minID, int32 maxID); void SetNumAtomics(int n) { m_numAtomics = n; } CSimpleModelInfo *GetRelatedModel(void){ @@ -61,5 +58,4 @@ public: void SetRelatedModel(CSimpleModelInfo *m){ m_atomics[2] = (RpAtomic*)m; } }; - -VALIDATE_SIZE(CSimpleModelInfo, 0x4C); +//static_assert(sizeof(CSimpleModelInfo) == 0x4C, "CSimpleModelInfo: error"); diff --git a/src/modelinfo/TimeModelInfo.h b/src/modelinfo/TimeModelInfo.h index 73b6ab26..6e3c64fb 100644 --- a/src/modelinfo/TimeModelInfo.h +++ b/src/modelinfo/TimeModelInfo.h @@ -17,5 +17,4 @@ public: void SetOtherTimeModel(int32 other) { m_otherTimeModelID = other; } CTimeModelInfo *FindOtherTimeModel(void); }; - -VALIDATE_SIZE(CTimeModelInfo, 0x58); +//static_assert(sizeof(CTimeModelInfo) == 0x58, "CTimeModelInfo: error"); diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp index 685b6ef6..d31962ce 100644 --- a/src/modelinfo/VehicleModelInfo.cpp +++ b/src/modelinfo/VehicleModelInfo.cpp @@ -23,7 +23,6 @@ int8 CVehicleModelInfo::ms_compsToUse[2] = { -2, -2 }; int8 CVehicleModelInfo::ms_compsUsed[2]; -RwTexture *CVehicleModelInfo::ms_pEnvironmentMaps[NUM_VEHICLE_ENVMAPS]; RwRGBA CVehicleModelInfo::ms_vehicleColourTable[256]; RwTexture *CVehicleModelInfo::ms_colourTextureTable[256]; @@ -83,9 +82,23 @@ RwObjectNameIdAssocation carIds[] = { }; RwObjectNameIdAssocation boatIds[] = { - { "boat_moving_hi", BOAT_MOVING, VEHICLE_FLAG_COLLAPSE }, - { "boat_rudder_hi", BOAT_RUDDER, VEHICLE_FLAG_COLLAPSE }, - { "windscreen", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_COLLAPSE }, + { "boat_moving_hi", BOAT_MOVING, 0 }, + { "boat_rudder_hi", BOAT_RUDDER, 0 }, + { "boat_flap_left", BOAT_FLAP_LEFT, 0 }, + { "boat_flap_right", BOAT_FLAP_RIGHT, 0 }, + { "boat_rearflap_left", BOAT_REARFLAP_LEFT, 0 }, + { "boat_rearflap_right", BOAT_REARFLAP_RIGHT, 0 }, +#ifdef FIX_BUGS + // let's just accept both + { "windscreen", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_DRAWLAST }, + { "windscreen_hi_ok", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_DRAWLAST }, +#else +#ifdef GTA_PS2 + { "windscreen", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_DRAWLAST }, +#else + { "windscreen_hi_ok", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_DRAWLAST }, +#endif +#endif { "ped_frontseat", BOAT_POS_FRONTSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, { nil, 0, 0 } }; @@ -128,7 +141,9 @@ RwObjectNameIdAssocation bikeIds[] = { { "wheel_front", BIKE_WHEEL_FRONT, 0 }, { "wheel_rear", BIKE_WHEEL_REAR, 0 }, { "mudguard", BIKE_MUDGUARD, 0 }, + { "handlebars", BIKE_HANDLEBARS, 0 }, { "ped_frontseat", CAR_POS_FRONTSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, + { "ped_backseat", CAR_POS_BACKSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, { "headlights", CAR_POS_HEADLIGHTS, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, { "taillights", CAR_POS_TAILLIGHTS, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, { "exhaust", CAR_POS_EXHAUST, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, @@ -150,6 +165,8 @@ RwObjectNameIdAssocation *CVehicleModelInfo::ms_vehicleDescs[] = { bikeIds }; +bool gbBlackCars; +bool gbPinkCars; CVehicleModelInfo::CVehicleModelInfo(void) : CClumpModelInfo(MITYPE_VEHICLE) @@ -161,6 +178,7 @@ CVehicleModelInfo::CVehicleModelInfo(void) m_positions[i].z = 0.0f; } m_numColours = 0; + m_animFileIndex = -1; } void @@ -191,7 +209,7 @@ CVehicleModelInfo::CreateInstance(void) clumpframe = RpClumpGetFrame(clump); comp1 = ChooseComponent(); - if(comp1 != -1){ + if(comp1 != -1 && m_comps[comp1]){ atomic = RpAtomicClone(m_comps[comp1]); f = RwFrameCreate(); RwFrameTransform(f, @@ -204,7 +222,7 @@ CVehicleModelInfo::CreateInstance(void) ms_compsUsed[0] = comp1; comp2 = ChooseSecondComponent(); - if(comp2 != -1){ + if(comp2 != -1 && m_comps[comp2]){ atomic = RpAtomicClone(m_comps[comp2]); f = RwFrameCreate(); RwFrameTransform(f, @@ -230,10 +248,30 @@ CVehicleModelInfo::SetClump(RpClump *clump) SetFrameIds(ms_vehicleDescs[m_vehicleType]); PreprocessHierarchy(); FindEditableMaterialList(); - m_envMap = nil; SetEnvironmentMap(); } +void +CVehicleModelInfo::SetAnimFile(const char *file) +{ + if(strcasecmp(file, "null") == 0) + return; + + m_animFileName = new char[strlen(file)+1]; + strcpy(m_animFileName, file); +} + +void +CVehicleModelInfo::ConvertAnimFileIndex(void) +{ + if(m_animFileIndex != -1){ + // we have a string pointer in that union + int32 index = CAnimManager::GetAnimationBlockIndex(m_animFileName); + delete[] m_animFileName; + m_animFileIndex = index; + } +} + RwFrame* CVehicleModelInfo::CollapseFramesCB(RwFrame *frame, void *data) { @@ -301,7 +339,7 @@ CVehicleModelInfo::SetAtomicRendererCB(RpAtomic *atomic, void *data) }else if(strstr(name, "_lo")){ RpClumpRemoveAtomic(clump, atomic); RpAtomicDestroy(atomic); - return atomic; // BUG: not done by gta + return atomic; // BUG: nil in gta }else if(strstr(name, "_vlo")) CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleReallyLowDetailCB); else @@ -364,21 +402,31 @@ CVehicleModelInfo::SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data) { RpClump *clump; char *name; + bool alpha; clump = (RpClump*)data; name = GetFrameNodeName(RpAtomicGetFrame(atomic)); + alpha = false; + RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), HasAlphaMaterialCB, &alpha); if(strcmp(name, "boat_hi") == 0 || !CGeneral::faststrncmp(name, "extra", 5)) CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB_Boat); - else if(strstr(name, "_hi")) - CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB); - else if(strstr(name, "_lo")){ + else if(strstr(name, "_hi")){ + if(alpha) + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_Boat); + else + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB); + }else if(strstr(name, "_lo")){ RpClumpRemoveAtomic(clump, atomic); RpAtomicDestroy(atomic); return atomic; // BUG: not done by gta }else if(strstr(name, "_vlo")) - CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle); - else - CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleLoDetailCB_Boat); + else{ + if(alpha) + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_Boat); + else + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + } HideDamagedAtomicCB(atomic, nil); return atomic; } @@ -386,30 +434,68 @@ CVehicleModelInfo::SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data) RpAtomic* CVehicleModelInfo::SetAtomicRendererCB_Heli(RpAtomic *atomic, void *data) { - CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + char *name; + + name = GetFrameNodeName(RpAtomicGetFrame(atomic)); + if(strncmp(name, "toprotor", 8) == 0) + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleRotorAlphaCB); + else if(strncmp(name, "rearrotor", 9) == 0) + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleTailRotorAlphaCB); + else + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + return atomic; +} + +RpAtomic* +CVehicleModelInfo::SetAtomicRendererCB_RealHeli(RpAtomic *atomic, void *data) +{ + RpClump *clump; + char *name; + bool alpha; + + clump = (RpClump*)data; + name = GetFrameNodeName(RpAtomicGetFrame(atomic)); + alpha = false; + RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), HasAlphaMaterialCB, &alpha); + if(strncmp(name, "toprotor", 8) == 0) + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleRotorAlphaCB); + else if(strncmp(name, "rearrotor", 9) == 0) + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleTailRotorAlphaCB); + else if(strstr(name, "_hi") || !CGeneral::faststrncmp(name, "extra", 5)) { + if(alpha || strncmp(name, "windscreen", 10) == 0) + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB); + else + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB); + }else if(strstr(name, "_lo")){ + RpClumpRemoveAtomic(clump, atomic); + RpAtomicDestroy(atomic); + return atomic; // BUG: nil in gta + }else if(strstr(name, "_vlo")) + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleReallyLowDetailCB); + else + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + HideDamagedAtomicCB(atomic, nil); return atomic; } void CVehicleModelInfo::SetAtomicRenderCallbacks(void) { - switch(m_vehicleType){ - case VEHICLE_TYPE_TRAIN: +#ifdef GTA_TRAIN + if(m_vehicleType == VEHICLE_TYPE_TRAIN) RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Train, nil); - break; - case VEHICLE_TYPE_HELI: + else +#endif + if(m_vehicleType == VEHICLE_TYPE_HELI) RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Heli, nil); - break; - case VEHICLE_TYPE_PLANE: + else if(m_vehicleType == VEHICLE_TYPE_PLANE) RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_BigVehicle, nil); - break; - case VEHICLE_TYPE_BOAT: + else if(m_vehicleType == VEHICLE_TYPE_BOAT) RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Boat, m_clump); - break; - default: + else if(mod_HandlingManager.GetHandlingData((tVehicleType)m_handlingId)->Flags & HANDLING_IS_HELI) + RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_RealHeli, m_clump); + else RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, m_clump); - break; - } } RwObject* @@ -606,6 +692,17 @@ ChooseComponent(int32 rule, int32 comps) // only valid in rain n = CGeneral::GetRandomNumberInRange(0, CountCompsInRule(comps)); return COMPRULE_COMPN(comps, n); + case 3: + n = CGeneral::GetRandomNumberInRange(0, 1+CountCompsInRule(comps)); + if(n != 0) + return COMPRULE_COMPN(comps, n-1); + return -1; + case 4: +#ifdef FIX_BUGS + return CGeneral::GetRandomNumberInRange(0, 6); +#else + return CGeneral::GetRandomNumberInRange(0, 5); +#endif } return -1; } @@ -732,6 +829,9 @@ CVehicleModelInfo::GetEditableMaterialListCB(RpAtomic *atomic, void *data) return atomic; } +static int maxFirstMaterials; +static int maxSecondMaterials; + void CVehicleModelInfo::FindEditableMaterialList(void) { @@ -746,6 +846,8 @@ CVehicleModelInfo::FindEditableMaterialList(void) GetEditableMaterialListCB(m_comps[i], &cbdata); m_materials1[cbdata.numMats1] = nil; m_materials2[cbdata.numMats2] = nil; + maxFirstMaterials = Max(maxFirstMaterials, cbdata.numMats1); + maxSecondMaterials = Max(maxSecondMaterials, cbdata.numMats2); m_currentColour1 = -1; m_currentColour2 = -1; } @@ -754,35 +856,26 @@ void CVehicleModelInfo::SetVehicleColour(uint8 c1, uint8 c2) { RwRGBA col, *colp; - RwTexture *coltex; RpMaterial **matp; if(c1 != m_currentColour1){ col = ms_vehicleColourTable[c1]; - coltex = ms_colourTextureTable[c1]; for(matp = m_materials1; *matp; matp++){ - if(RpMaterialGetTexture(*matp) && RwTextureGetName(RpMaterialGetTexture(*matp))[0] != '@'){ - colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const - colp->red = col.red; - colp->green = col.green; - colp->blue = col.blue; - }else - RpMaterialSetTexture(*matp, coltex); + colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const + colp->red = col.red; + colp->green = col.green; + colp->blue = col.blue; } m_currentColour1 = c1; } if(c2 != m_currentColour2){ col = ms_vehicleColourTable[c2]; - coltex = ms_colourTextureTable[c2]; for(matp = m_materials2; *matp; matp++){ - if(RpMaterialGetTexture(*matp) && RwTextureGetName(RpMaterialGetTexture(*matp))[0] != '@'){ - colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const - colp->red = col.red; - colp->green = col.green; - colp->blue = col.blue; - }else - RpMaterialSetTexture(*matp, coltex); + colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const + colp->red = col.red; + colp->green = col.green; + colp->blue = col.blue; } m_currentColour2 = c2; } @@ -791,9 +884,12 @@ CVehicleModelInfo::SetVehicleColour(uint8 c1, uint8 c2) void CVehicleModelInfo::ChooseVehicleColour(uint8 &col1, uint8 &col2) { - if(m_numColours == 0){ + if(m_numColours == 0 || gbBlackCars){ col1 = 0; col2 = 0; + }else if(gbPinkCars){ + col1 = 68; + col2 = 68; }else{ m_lastColorVariation = (m_lastColorVariation+1) % m_numColours; col1 = m_colours1[m_lastColorVariation]; @@ -816,18 +912,27 @@ CVehicleModelInfo::AvoidSameVehicleColour(uint8 *col1, uint8 *col2) { int i, n; - if(m_numColours > 1) - for(i = 0; i < 8; i++){ - if(*col1 != m_lastColour1 || *col2 != m_lastColour2) - break; - n = CGeneral::GetRandomNumberInRange(0, m_numColours); - *col1 = m_colours1[n]; - *col2 = m_colours2[n]; - } - m_lastColour1 = *col1; - m_lastColour2 = *col2; + if(gbBlackCars){ + *col1 = 0; + *col2 = 0; + }else if(gbPinkCars){ + *col1 = 68; + *col2 = 68; + }else{ + if(m_numColours > 1) + for(i = 0; i < 8; i++){ + if(*col1 != m_lastColour1 || *col2 != m_lastColour2) + break; + n = CGeneral::GetRandomNumberInRange(0, m_numColours); + *col1 = m_colours1[n]; + *col2 = m_colours2[n]; + } + m_lastColour1 = *col1; + m_lastColour2 = *col2; + } } +// unused RwTexture* CreateCarColourTexture(uint8 r, uint8 g, uint8 b) { @@ -916,7 +1021,7 @@ CVehicleModelInfo::LoadVehicleColours(void) if(section == NONE){ if(line[start] == 'c' && line[start + 1] == 'o' && line[start + 2] == 'l') section = COLOURS; - else if(line[start] == 'c' && line[start + 1] == 'a' && line[start + 2] == 'r') + if(line[start] == 'c' && line[start + 1] == 'a' && line[start + 2] == 'r') section = CARS; }else if(line[start] == 'e' && line[start + 1] == 'n' && line[start + 2] == 'd'){ section = NONE; @@ -927,7 +1032,6 @@ CVehicleModelInfo::LoadVehicleColours(void) ms_vehicleColourTable[numCols].green = g; ms_vehicleColourTable[numCols].blue = b; ms_vehicleColourTable[numCols].alpha = 0xFF; - ms_colourTextureTable[numCols] = CreateCarColourTexture(r, g, b); numCols++; }else if(section == CARS){ n = sscanf(&line[start], // BUG: games doesn't add start @@ -962,63 +1066,49 @@ CVehicleModelInfo::DeleteVehicleColourTextures(void) for(i = 0; i < 256; i++){ if(ms_colourTextureTable[i]){ RwTextureDestroy(ms_colourTextureTable[i]); -#if GTA_VERSION >= GTA3_PC_11 ms_colourTextureTable[i] = nil; -#endif } } } RpMaterial* -CVehicleModelInfo::HasSpecularMaterialCB(RpMaterial *material, void *data) +CVehicleModelInfo::GetMatFXEffectMaterialCB(RpMaterial *material, void *data) { - if(RpMaterialGetSurfaceProperties(material)->specular <= 0.0f) + if(RpMatFXMaterialGetEffects(material) == rpMATFXEFFECTNULL) return material; - *(bool*)data = true; + *(int*)data = RpMatFXMaterialGetEffects(material); return nil; } RpMaterial* -CVehicleModelInfo::SetEnvironmentMapCB(RpMaterial *material, void *data) +CVehicleModelInfo::SetDefaultEnvironmentMapCB(RpMaterial *material, void *data) { - float spec; - - spec = RpMaterialGetSurfaceProperties(material)->specular; - if(spec <= 0.0f) - RpMatFXMaterialSetEffects(material, rpMATFXEFFECTNULL); - else{ + if(RpMatFXMaterialGetEffects(material) == rpMATFXEFFECTENVMAP){ + RpMatFXMaterialSetEnvMapFrame(material, pMatFxIdentityFrame); if(RpMaterialGetTexture(material) == nil) RpMaterialSetTexture(material, gpWhiteTexture); RpMatFXMaterialSetEffects(material, rpMATFXEFFECTENVMAP); #ifndef PS2_MATFX - spec *= 0.5f; // Tone down a bit for PC + float coef = RpMatFXMaterialGetEnvMapCoefficient(material); + coef *= 0.25f; // Tone down a bit for PC + RpMatFXMaterialSetEnvMapCoefficient(material, coef); #endif - RpMatFXMaterialSetupEnvMap(material, (RwTexture*)data, pMatFxIdentityFrame, false, spec); } return material; } -bool initialised; - RpAtomic* CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data) { - bool hasSpec; + int fx; RpGeometry *geo; geo = RpAtomicGetGeometry(atomic); - hasSpec = 0; - RpGeometryForAllMaterials(geo, HasSpecularMaterialCB, &hasSpec); - if(hasSpec){ - RpGeometryForAllMaterials(geo, SetEnvironmentMapCB, data); - RpGeometrySetFlags(geo, RpGeometryGetFlags(geo) | rpGEOMETRYMODULATEMATERIALCOLOR); + fx = rpMATFXEFFECTNULL; + RpGeometryForAllMaterials(geo, GetMatFXEffectMaterialCB, &fx); + if(fx != rpMATFXEFFECTNULL){ RpMatFXAtomicEnableEffects(atomic); -#ifdef GTA_PS2 - if(!initialised){ - SetupPS2ManagerLightingCallback(RpAtomicGetInstancePipeline(atomic)); - initialised = true; - } -#endif + RpGeometryForAllMaterials(geo, SetDefaultEnvironmentMapCB, data); } return atomic; } @@ -1030,20 +1120,18 @@ CVehicleModelInfo::SetEnvironmentMap(void) int32 i; if(pMatFxIdentityFrame == nil){ + RwV3d axis = { 1.0f, 0.0f, 0.0f }; pMatFxIdentityFrame = RwFrameCreate(); - RwMatrixSetIdentity(RwFrameGetMatrix(pMatFxIdentityFrame)); + RwMatrixRotate(RwFrameGetMatrix(pMatFxIdentityFrame), &axis, 60.0f, rwCOMBINEREPLACE); RwFrameUpdateObjects(pMatFxIdentityFrame); RwFrameGetLTM(pMatFxIdentityFrame); } - if(m_envMap != ms_pEnvironmentMaps[0]){ - m_envMap = ms_pEnvironmentMaps[0]; - RpClumpForAllAtomics(m_clump, SetEnvironmentMapCB, m_envMap); - if(m_wheelId != -1){ - wheelmi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_wheelId); - for(i = 0; i < wheelmi->m_numAtomics; i++) - SetEnvironmentMapCB(wheelmi->m_atomics[i], m_envMap); - } + RpClumpForAllAtomics(m_clump, SetEnvironmentMapCB, nil); + if(m_wheelId != -1){ + wheelmi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_wheelId); + for(i = 0; i < wheelmi->m_numAtomics; i++) + SetEnvironmentMapCB(wheelmi->m_atomics[i], nil); } #ifdef EXTENDED_PIPELINES @@ -1054,24 +1142,11 @@ CVehicleModelInfo::SetEnvironmentMap(void) void CVehicleModelInfo::LoadEnvironmentMaps(void) { - const char *texnames[] = { - "reflection01", // only one used - "reflection02", - "reflection03", - "reflection04", - "reflection05", - "reflection06", - }; int32 txdslot; - int32 i; txdslot = CTxdStore::FindTxdSlot("particle"); CTxdStore::PushCurrentTxd(); CTxdStore::SetCurrentTxd(txdslot); - for(i = 0; i < NUM_VEHICLE_ENVMAPS; i++){ - ms_pEnvironmentMaps[i] = RwTextureRead(texnames[i], nil); - RwTextureSetFilterMode(ms_pEnvironmentMaps[i], rwFILTERLINEAR); - } if(gpWhiteTexture == nil){ gpWhiteTexture = RwTextureRead("white", nil); RwTextureGetName(gpWhiteTexture)[0] = '@'; @@ -1083,14 +1158,8 @@ CVehicleModelInfo::LoadEnvironmentMaps(void) void CVehicleModelInfo::ShutdownEnvironmentMaps(void) { - int32 i; - - // ignoring "initialised" as that's a PS2 thing only RwTextureDestroy(gpWhiteTexture); gpWhiteTexture = nil; - for(i = 0; i < NUM_VEHICLE_ENVMAPS; i++) - if(ms_pEnvironmentMaps[i]) - RwTextureDestroy(ms_pEnvironmentMaps[i]); RwFrameDestroy(pMatFxIdentityFrame); pMatFxIdentityFrame = nil; } @@ -1107,12 +1176,15 @@ CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(int id) case MI_FIRETRUCK: n = 2; break; + case MI_HUNTER: + n = 1; + break; default: n = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(id))->m_numDoors; } if(n == 0) - return id == MI_RCBANDIT ? 0 : 1; + return id == MI_RCBANDIT || id == MI_PIZZABOY || id == MI_BAGGAGE ? 0 : 1; if(id == MI_COACH) return 8; diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h index e6ba576d..c7a41126 100644 --- a/src/modelinfo/VehicleModelInfo.h +++ b/src/modelinfo/VehicleModelInfo.h @@ -3,10 +3,9 @@ #include "ClumpModelInfo.h" enum { - NUM_FIRST_MATERIALS = 26, - NUM_SECOND_MATERIALS = 26, + NUM_FIRST_MATERIALS = 24, + NUM_SECOND_MATERIALS = 20, NUM_VEHICLE_COLOURS = 8, - NUM_VEHICLE_ENVMAPS = 1 }; enum { @@ -41,13 +40,6 @@ enum eCarPositions CAR_POS_TAILLIGHTS, CAR_POS_FRONTSEAT, CAR_POS_BACKSEAT, - // these are unused so we don't know the actual values - CAR_POS_REVERSELIGHTS, - CAR_POS_BRAKELIGHTS, - CAR_POS_INDICATORS_FRONT, - CAR_POS_INDICATORS_BACK, - CAR_POS_STEERWHEEL, - // CAR_POS_EXHAUST }; @@ -73,7 +65,7 @@ enum ePlanePositions }; enum { - NUM_VEHICLE_POSITIONS = 10 + NUM_VEHICLE_POSITIONS = 5 }; class CVehicleModelInfo : public CClumpModelInfo @@ -81,17 +73,19 @@ class CVehicleModelInfo : public CClumpModelInfo public: uint8 m_lastColour1; uint8 m_lastColour2; - char m_gameName[32]; + char m_gameName[10]; int32 m_vehicleType; + float m_wheelScale; union { - int32 m_wheelId; - int32 m_planeLodId; + int16 m_wheelId; + int16 m_planeLodId; }; - float m_wheelScale; - int32 m_numDoors; - int32 m_handlingId; - int32 m_vehicleClass; - int32 m_level; + int16 m_handlingId; + int8 m_numDoors; + int8 m_vehicleClass; + int8 m_level; + int8 m_numComps; + int16 m_frequency; CVector m_positions[NUM_VEHICLE_POSITIONS]; uint32 m_compRules; float m_bikeSteerAngle; @@ -103,13 +97,15 @@ public: uint8 m_lastColorVariation; uint8 m_currentColour1; uint8 m_currentColour2; - RwTexture *m_envMap; RpAtomic *m_comps[6]; - int32 m_numComps; + // This is stupid, CClumpModelInfo already has it! + union { + int32 m_animFileIndex; + char *m_animFileName; + }; static int8 ms_compsToUse[2]; static int8 ms_compsUsed[2]; - static RwTexture *ms_pEnvironmentMaps[NUM_VEHICLE_ENVMAPS]; static RwRGBA ms_vehicleColourTable[256]; static RwTexture *ms_colourTextureTable[256]; static RwObjectNameIdAssocation *ms_vehicleDescs[NUM_VEHICLE_TYPES]; @@ -118,6 +114,9 @@ public: void DeleteRwObject(void); RwObject *CreateInstance(void); void SetClump(RpClump *); + void SetAnimFile(const char *file); + void ConvertAnimFileIndex(void); + int GetAnimFileIndex(void) { return m_animFileIndex; } static RwFrame *CollapseFramesCB(RwFrame *frame, void *data); static RwObject *MoveObjectsCB(RwObject *object, void *data); @@ -130,6 +129,7 @@ public: static RpAtomic *SetAtomicRendererCB_Train(RpAtomic *atomic, void *data); static RpAtomic *SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data); static RpAtomic *SetAtomicRendererCB_Heli(RpAtomic *atomic, void *data); + static RpAtomic *SetAtomicRendererCB_RealHeli(RpAtomic *atomic, void *data); void SetAtomicRenderCallbacks(void); static RwObject *SetAtomicFlagCB(RwObject *object, void *data); @@ -152,8 +152,8 @@ public: static void DeleteVehicleColourTextures(void); static RpAtomic *SetEnvironmentMapCB(RpAtomic *atomic, void *data); - static RpMaterial *SetEnvironmentMapCB(RpMaterial *material, void *data); - static RpMaterial *HasSpecularMaterialCB(RpMaterial *material, void *data); + static RpMaterial *SetDefaultEnvironmentMapCB(RpMaterial *material, void *data); + static RpMaterial *GetMatFXEffectMaterialCB(RpMaterial *material, void *data); void SetEnvironmentMap(void); static void LoadEnvironmentMaps(void); static void ShutdownEnvironmentMaps(void); @@ -162,4 +162,5 @@ public: static void SetComponentsToUse(int8 c1, int8 c2) { ms_compsToUse[0] = c1; ms_compsToUse[1] = c2; } }; -VALIDATE_SIZE(CVehicleModelInfo, 0x1F8); +extern bool gbBlackCars; +extern bool gbPinkCars; diff --git a/src/modelinfo/WeaponModelInfo.cpp b/src/modelinfo/WeaponModelInfo.cpp new file mode 100644 index 00000000..d9294c3f --- /dev/null +++ b/src/modelinfo/WeaponModelInfo.cpp @@ -0,0 +1,53 @@ +#include "common.h" + +#include "ModelInfo.h" +#include "AnimManager.h" +#include "VisibilityPlugins.h" + +void +CWeaponModelInfo::SetAnimFile(const char *file) +{ + if(strcasecmp(file, "null") == 0) + return; + + m_animFileName = new char[strlen(file)+1]; + strcpy(m_animFileName, file); +} + +void +CWeaponModelInfo::ConvertAnimFileIndex(void) +{ + if(m_animFileIndex != -1){ + // we have a string pointer in that union + int32 index = CAnimManager::GetAnimationBlockIndex(m_animFileName); + delete[] m_animFileName; + m_animFileIndex = index; + } +} + +void +CWeaponModelInfo::Init(void) +{ + CSimpleModelInfo::Init(); + SetWeaponInfo(0); +} + +void +CWeaponModelInfo::SetWeaponInfo(int32 weaponId) +{ + m_atomics[2] = (RpAtomic*)weaponId; +} + +eWeaponType +CWeaponModelInfo::GetWeaponInfo(void) +{ + return (eWeaponType)(uintptr)m_atomics[2]; +} + +void +CWeaponModelInfo::SetAtomic(int n, RpAtomic *atomic) +{ + CSimpleModelInfo::SetAtomic(n, atomic); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderWeaponCB); +} + diff --git a/src/modelinfo/WeaponModelInfo.h b/src/modelinfo/WeaponModelInfo.h new file mode 100644 index 00000000..548bf8a6 --- /dev/null +++ b/src/modelinfo/WeaponModelInfo.h @@ -0,0 +1,23 @@ +#pragma once + +#include "SimpleModelInfo.h" +#include "WeaponType.h" + +class CWeaponModelInfo : public CSimpleModelInfo +{ + union { + int32 m_animFileIndex; + char *m_animFileName; + }; +public: + CWeaponModelInfo(void) : CSimpleModelInfo(MITYPE_WEAPON) { m_animFileIndex = -1; } + + virtual void SetAnimFile(const char *file); + virtual void ConvertAnimFileIndex(void); + virtual int GetAnimFileIndex(void) { return m_animFileIndex; } + virtual void SetAtomic(int n, RpAtomic *atomic); + + void Init(void); + void SetWeaponInfo(int32 weaponId); + eWeaponType GetWeaponInfo(void); +}; diff --git a/src/modelinfo/XtraCompsModelInfo.h b/src/modelinfo/XtraCompsModelInfo.h deleted file mode 100644 index ab308a8a..00000000 --- a/src/modelinfo/XtraCompsModelInfo.h +++ /dev/null @@ -1,13 +0,0 @@ -#pragma once - -#include "ClumpModelInfo.h" - -class CXtraCompsModelInfo : public CClumpModelInfo -{ - int field_34; -public: - CXtraCompsModelInfo(void) : CClumpModelInfo(MITYPE_XTRACOMPS) { field_34 = 0; } - void Shutdown(void) {}; - RwObject *CreateInstance(void) { return nil; } - void SetClump(RpClump*) {}; -};
\ No newline at end of file diff --git a/src/objects/CutsceneHead.cpp b/src/objects/CutsceneHead.cpp deleted file mode 100644 index 19b3a592..00000000 --- a/src/objects/CutsceneHead.cpp +++ /dev/null @@ -1,230 +0,0 @@ -#include "common.h" -#include <rpskin.h> - -#include "main.h" -#include "RwHelper.h" -#include "RpAnimBlend.h" -#include "AnimBlendClumpData.h" -#include "Bones.h" -#include "Directory.h" -#include "CutsceneMgr.h" -#include "Streaming.h" -#include "CutsceneHead.h" -#include "CdStream.h" - -#ifdef GTA_PS2_STUFF -// this is a total hack to switch between PC and PS2 code -static bool lastLoadedSKA; -#endif - -CCutsceneHead::CCutsceneHead(CObject *obj) -{ - RpAtomic *atm; - - assert(RwObjectGetType(obj->m_rwObject) == rpCLUMP); -#ifdef PED_SKIN - unk1 = 0; - bIsSkinned = false; - m_parentObject = (CCutsceneObject*)obj; - // Hide original head - if(IsClumpSkinned(obj->GetClump())){ - m_parentObject->SetRenderHead(false); - bIsSkinned = true; - }else -#endif - { - m_pHeadNode = RpAnimBlendClumpFindFrame((RpClump*)obj->m_rwObject, "Shead")->frame; - atm = (RpAtomic*)GetFirstObject(m_pHeadNode); - if(atm){ - assert(RwObjectGetType((RwObject*)atm) == rpATOMIC); - RpAtomicSetFlags(atm, RpAtomicGetFlags(atm) & ~rpATOMICRENDER); - } - } -} - -void -CCutsceneHead::CreateRwObject(void) -{ - RpAtomic *atm; - - CEntity::CreateRwObject(); - assert(RwObjectGetType(m_rwObject) == rpCLUMP); - atm = GetFirstAtomic((RpClump*)m_rwObject); - RpSkinAtomicSetHAnimHierarchy(atm, RpHAnimFrameGetHierarchy(GetFirstChild(RpClumpGetFrame((RpClump*)m_rwObject)))); -} - -void -CCutsceneHead::DeleteRwObject(void) -{ - CEntity::DeleteRwObject(); -} - -void -CCutsceneHead::ProcessControl(void) -{ - RpAtomic *atm; - RpHAnimHierarchy *hier; - - // android/xbox calls is at the end - CPhysical::ProcessControl(); - -#ifdef PED_SKIN - if(bIsSkinned){ - UpdateRpHAnim(); - UpdateRwFrame(); - - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump()); - int idx = RpHAnimIDGetIndex(hier, BONE_head); - RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; - if(RwV3dLength(&mat->pos) > 100.0f){ - m_matrix.SetRotateY(PI/2); - m_matrix = CMatrix(mat) * m_matrix; - } - }else -#endif - { - m_matrix.SetRotateY(PI/2); - m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix; - } - - assert(RwObjectGetType(m_rwObject) == rpCLUMP); - atm = GetFirstAtomic((RpClump*)m_rwObject); - hier = RpSkinAtomicGetHAnimHierarchy(atm); -#ifdef GTA_PS2_STUFF - // PS2 only plays anims in cutscene, PC always plays anims - if(!lastLoadedSKA || CCutsceneMgr::IsRunning()) -#endif - RpHAnimHierarchyAddAnimTime(hier, CTimer::GetTimeStepNonClippedInSeconds()); -} - -void -CCutsceneHead::Render(void) -{ - RpAtomic *atm; - -#ifdef PED_SKIN - if(bIsSkinned){ - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump()); - RpHAnimHierarchyUpdateMatrices(hier); - int idx = RpHAnimIDGetIndex(hier, BONE_head); - RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; - if(RwV3dLength(&mat->pos) > 100.0f){ - m_matrix.SetRotateY(PI/2); - m_matrix = CMatrix(mat) * m_matrix; - } - // This is head...it has no limbs -#ifndef FIX_BUGS - RenderLimb(BONE_Lhand); - RenderLimb(BONE_Rhand); -#endif - }else -#endif - { - m_matrix.SetRotateY(PI/2); - m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix; - } - - UpdateRwFrame(); - - assert(RwObjectGetType(m_rwObject) == rpCLUMP); - atm = GetFirstAtomic((RpClump*)m_rwObject); - RpHAnimHierarchyUpdateMatrices(RpSkinAtomicGetHAnimHierarchy(atm)); - - CObject::Render(); -} - -#ifdef PED_SKIN -void -CCutsceneHead::RenderLimb(int32 bone) -{ - // It's not clear what this is... - // modelinfo for this object is not a ped so it also doesn't have any limbs -#ifndef FIX_BUGS - RpAtomic *atomic; - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump()); - int idx = RpHAnimIDGetIndex(hier, bone); - RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); - CPedModelInfo *mi = (CPedModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); - assert(mi->GetModelType() == MITYPE_PED); - switch(bone){ - case BONE_Lhand: - atomic = mi->getLeftHand(); - break; - case BONE_Rhand: - atomic = mi->getRightHand(); - break; - default: - return; - } - if(atomic){ - RwFrame *frame = RpAtomicGetFrame(atomic); - RwMatrixTransform(RwFrameGetMatrix(frame), &mats[idx], rwCOMBINEREPLACE); - RwFrameUpdateObjects(frame); - RpAtomicRender(atomic); - } -#endif -} -#endif - -void -CCutsceneHead::PlayAnimation(const char *animName) -{ - RpAtomic *atm; - RpHAnimHierarchy *hier; - RpHAnimAnimation *anim; - uint32 offset, size; - RwStream *stream; - -#ifdef GTA_PS2_STUFF - lastLoadedSKA = false; -#endif - - assert(RwObjectGetType(m_rwObject) == rpCLUMP); - atm = GetFirstAtomic((RpClump*)m_rwObject); - hier = RpSkinAtomicGetHAnimHierarchy(atm); - - sprintf(gString, "%s.anm", animName); - - if(CCutsceneMgr::ms_pCutsceneDir->FindItem(gString, offset, size)){ - stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG"); - assert(stream); - - CStreaming::MakeSpaceFor(size * CDSTREAM_SECTOR_SIZE); - CStreaming::ImGonnaUseStreamingMemory(); - - RwStreamSkip(stream, offset*2048); - if(RwStreamFindChunk(stream, rwID_HANIMANIMATION, nil, nil)){ - anim = RpHAnimAnimationStreamRead(stream); - RpHAnimHierarchySetCurrentAnim(hier, anim); - } - - CStreaming::IHaveUsedStreamingMemory(); - - RwStreamClose(stream, nil); - } -#ifdef GTA_PS2_STUFF -#ifdef LIBRW - else{ - sprintf(gString, "%s.ska", animName); - - if(CCutsceneMgr::ms_pCutsceneDir->FindItem(gString, offset, size)){ - stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG"); - assert(stream); - - CStreaming::MakeSpaceFor(size * CDSTREAM_SECTOR_SIZE); - CStreaming::ImGonnaUseStreamingMemory(); - - RwStreamSkip(stream, offset*2048); - anim = rw::Animation::streamReadLegacy(stream); - RpHAnimHierarchySetCurrentAnim(hier, anim); - - CStreaming::IHaveUsedStreamingMemory(); - - RwStreamClose(stream, nil); - - lastLoadedSKA = true; - } - } -#endif -#endif -} diff --git a/src/objects/CutsceneHead.h b/src/objects/CutsceneHead.h deleted file mode 100644 index c931eb01..00000000 --- a/src/objects/CutsceneHead.h +++ /dev/null @@ -1,28 +0,0 @@ -#pragma once - -#include "CutsceneObject.h" - -class CCutsceneHead : public CCutsceneObject -{ -public: - RwFrame *m_pHeadNode; -#ifdef PED_SKIN - int32 unk1; - CCutsceneObject *m_parentObject; - int32 unk2; - int32 bIsSkinned; -#endif - - CCutsceneHead(CObject *obj); - - void CreateRwObject(void); - void DeleteRwObject(void); - void ProcessControl(void); - void Render(void); - void RenderLimb(int32 bone); - - void PlayAnimation(const char *animName); -}; -#ifndef PED_SKIN -VALIDATE_SIZE(CCutsceneHead, 0x19C); -#endif diff --git a/src/objects/CutsceneObject.cpp b/src/objects/CutsceneObject.cpp index 64e57805..7d9fe640 100644 --- a/src/objects/CutsceneObject.cpp +++ b/src/objects/CutsceneObject.cpp @@ -11,7 +11,11 @@ #include "ModelIndices.h" #include "Shadows.h" #include "Timecycle.h" +#include "CutsceneShadow.h" #include "CutsceneObject.h" +#include "ModelIndices.h" +#include "RpAnimBlend.h" + CCutsceneObject::CCutsceneObject(void) { @@ -21,12 +25,19 @@ CCutsceneObject::CCutsceneObject(void) ObjectCreatedBy = CUTSCENE_OBJECT; m_fMass = 1.0f; m_fTurnMass = 1.0f; + + m_pAttachTo = nil; + m_pAttachmentObject = nil; + m_pShadow = nil; +} -#ifdef PED_SKIN - bRenderHead = true; - bRenderRightHand = true; - bRenderLeftHand = true; -#endif +CCutsceneObject::~CCutsceneObject(void) +{ + if ( m_pShadow ) + { + delete m_pShadow; + m_pShadow = nil; + } } void @@ -40,21 +51,37 @@ CCutsceneObject::SetModelIndex(uint32 id) } void +CCutsceneObject::CreateShadow(void) +{ + if ( IsPedModel(GetModelIndex()) ) + { + m_pShadow = new CCutsceneShadow(); + if (!m_pShadow->IsInitialized()) + m_pShadow->Create(m_rwObject, 6, true, 4, true); + } +} + +void CCutsceneObject::ProcessControl(void) { CPhysical::ProcessControl(); - if(CTimer::GetTimeStep() < 1/100.0f) - m_vecMoveSpeed *= 100.0f; + if ( m_pAttachTo ) + { + if ( m_pAttachmentObject ) + GetMatrix() = CMatrix((RwMatrix*)m_pAttachTo); + else + GetMatrix() = CMatrix(RwFrameGetLTM((RwFrame*)m_pAttachTo)); + } else - m_vecMoveSpeed *= 1.0f/CTimer::GetTimeStep(); - - ApplyMoveSpeed(); - -#ifdef PED_SKIN - if(IsClumpSkinned(GetClump())) - UpdateRpHAnim(); -#endif + { + if(CTimer::GetTimeStep() < 1/100.0f) + m_vecMoveSpeed *= 100.0f; + else + m_vecMoveSpeed *= 1.0f/CTimer::GetTimeStep(); + + ApplyMoveSpeed(); + } } static RpMaterial* @@ -67,14 +94,52 @@ MaterialSetAlpha(RpMaterial *material, void *data) void CCutsceneObject::PreRender(void) { - if(IsPedModel(GetModelIndex())){ - CShadows::StoreShadowForPedObject(this, - CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue], - CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue], - CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue], - CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue], - CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue], - CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]); + if ( m_pAttachTo ) + { + if ( m_pAttachmentObject ) + { + m_pAttachmentObject->UpdateRpHAnim(); + GetMatrix() = CMatrix((RwMatrix*)m_pAttachTo); + } + else + GetMatrix() = CMatrix(RwFrameGetLTM((RwFrame*)m_pAttachTo)); + + if ( RwObjectGetType(m_rwObject) == rpCLUMP && IsClumpSkinned(GetClump()) ) + { + RpAtomic *atomic = GetFirstAtomic(GetClump()); + atomic->boundingSphere.center = (*RPANIMBLENDCLUMPDATA(GetClump()))->frames[0].hanimFrame->t; + } + } + + if ( RwObjectGetType(m_rwObject) == rpCLUMP ) + UpdateRpHAnim(); + + if(IsPedModel(GetModelIndex())) + { + if ( m_pShadow == nil ) + { + CShadows::StoreShadowForPedObject(this, + CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]); + } + else + { + if ( m_pShadow->IsInitialized() ) + m_pShadow->UpdateForCutscene(); + + CShadows::StoreShadowForCutscenePedObject(this, + CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue], + CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]); + } + // For some reason xbox/android limbs are transparent here... RpGeometry *geometry = RpAtomicGetGeometry(GetFirstAtomic(GetClump())); RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR); @@ -85,47 +150,11 @@ CCutsceneObject::PreRender(void) void CCutsceneObject::Render(void) { -#ifdef PED_SKIN - if(IsClumpSkinned(GetClump())){ - if(bRenderLeftHand) RenderLimb(BONE_Lhand); - if(bRenderRightHand) RenderLimb(BONE_Rhand); - if(bRenderHead) RenderLimb(BONE_head); - } -#endif + SetCullMode(rwCULLMODECULLNONE); CObject::Render(); + SetCullMode(rwCULLMODECULLBACK); } -#ifdef PED_SKIN -void -CCutsceneObject::RenderLimb(int32 bone) -{ - RpAtomic *atomic; - CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()); - switch(bone){ - case BONE_head: - atomic = mi->getHead(); - break; - case BONE_Lhand: - atomic = mi->getLeftHand(); - break; - case BONE_Rhand: - atomic = mi->getRightHand(); - break; - default: - return; - } - if(atomic){ - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); - int idx = RpHAnimIDGetIndex(hier, bone); - RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; - RwFrame *frame = RpAtomicGetFrame(atomic); - *RwFrameGetMatrix(frame) = *mat; - RwFrameUpdateObjects(frame); - RpAtomicRender(atomic); - } -} -#endif - bool CCutsceneObject::SetupLighting(void) { @@ -137,7 +166,7 @@ CCutsceneObject::SetupLighting(void) }else{ CVector coors = GetPosition(); float lighting = CPointLights::GenerateLightsAffectingObject(&coors); - if(!bHasBlip && lighting != 1.0f){ + if(lighting != 1.0f){ SetAmbientAndDirectionalColours(lighting); return true; } diff --git a/src/objects/CutsceneObject.h b/src/objects/CutsceneObject.h index 407adcc7..af24c0a6 100644 --- a/src/objects/CutsceneObject.h +++ b/src/objects/CutsceneObject.h @@ -2,32 +2,23 @@ #include "Object.h" +class CCutsceneShadow; + class CCutsceneObject : public CObject { public: -#ifdef PED_SKIN - bool bRenderHead; - bool bRenderRightHand; - bool bRenderLeftHand; - - bool GetRenderHead(void) { return bRenderHead; } - bool GetRenderRightHand(void) { return bRenderRightHand; } - bool GetRenderLeftHand(void) { return bRenderLeftHand; } - void SetRenderHead(bool render) { bRenderHead = render; } - void SetRenderRightHand(bool render) { bRenderRightHand = render; } - void SetRenderLeftHand(bool render) { bRenderLeftHand = render; } -#endif - + CCutsceneShadow *m_pShadow; + void *m_pAttachTo; + CObject *m_pAttachmentObject; + CCutsceneObject(void); + ~CCutsceneObject(void); void SetModelIndex(uint32 id); + void CreateShadow(void); void ProcessControl(void); void PreRender(void); void Render(void); - void RenderLimb(int32 bone); bool SetupLighting(void); void RemoveLighting(bool reset); }; -#ifndef PED_SKIN -VALIDATE_SIZE(CCutsceneObject, 0x198); -#endif diff --git a/src/objects/DummyObject.cpp b/src/objects/DummyObject.cpp index d5805073..8dd1643d 100644 --- a/src/objects/DummyObject.cpp +++ b/src/objects/DummyObject.cpp @@ -10,4 +10,5 @@ CDummyObject::CDummyObject(CObject *obj) AttachToRwObject(obj->m_rwObject); obj->DetachFromRwObject(); m_level = obj->m_level; + m_area = obj->m_area; } diff --git a/src/objects/DummyObject.h b/src/objects/DummyObject.h index d6f88335..680df685 100644 --- a/src/objects/DummyObject.h +++ b/src/objects/DummyObject.h @@ -10,5 +10,3 @@ public: CDummyObject(void) {} CDummyObject(CObject *obj); }; - -VALIDATE_SIZE(CDummyObject, 0x68); diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index 2a7de2c7..64c9e256 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -12,9 +12,18 @@ #include "World.h" #include "Floater.h" #include "soundlist.h" +#include "WaterLevel.h" +#include "Timecycle.h" +#include "Stats.h" +#include "SpecialFX.h" + +#define BEACHBALL_MAX_SCORE 250 +// the proportion of the ball speed compared to the player speed when it hits the player +#define BEACHBALL_SPEED_PROPORTION 0.4f int16 CObject::nNoTempObjects; -int16 CObject::nBodyCastHealth = 1000; +//int16 CObject::nBodyCastHealth = 1000; +float CObject::fDistToNearestTree; // Object pools tends to be full sometimes, let's free a temp. object in this case. #ifdef FIX_BUGS @@ -52,11 +61,12 @@ CObject::CObject(void) m_bCameraToAvoidThisObject = false; ObjectCreatedBy = UNKNOWN_OBJECT; m_nEndOfLifeTime = 0; -// m_nRefModelIndex = -1; // duplicate -// bUseVehicleColours = false; // duplicate + // m_nRefModelIndex = -1; // duplicate + // bUseVehicleColours = false; // duplicate m_colour2 = 0; m_colour1 = m_colour2; m_nBonusValue = 0; + m_nCostValue = 0; bIsPickup = false; bPickupObjWithMessage = false; bOutOfStock = false; @@ -65,8 +75,12 @@ CObject::CObject(void) bHasBeenDamaged = false; m_nRefModelIndex = -1; bUseVehicleColours = false; + // bIsStreetLight = false; // duplicate m_pCurSurface = nil; m_pCollidingEntity = nil; + m_nBeachballBounces = 0; + bIsStreetLight = false; + m_area = AREA_EVERYWHERE; } CObject::CObject(int32 mi, bool createRW) @@ -91,22 +105,23 @@ CObject::CObject(CDummyObject *dummy) dummy->DetachFromRwObject(); Init(); m_level = dummy->m_level; + m_area = dummy->m_area; } CObject::~CObject(void) { CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this)); - if(m_nRefModelIndex != -1) + if (m_nRefModelIndex != -1) CModelInfo::GetModelInfo(m_nRefModelIndex)->RemoveRef(); - if(ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0) + if (ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0) nNoTempObjects--; } -void -CObject::ProcessControl(void) -{ +void +CObject::ProcessControl(void) +{ CVector point, impulse; if (m_nCollisionDamageEffect) ObjectDamage(m_fDamageImpulse); @@ -120,7 +135,8 @@ CObject::ProcessControl(void) m_vecMoveSpeed *= fTimeStep; m_vecTurnSpeed *= fTimeStep; } - if ((GetModelIndex() == MI_EXPLODINGBARREL || GetModelIndex() == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible + int16 mi = GetModelIndex(); + if ((mi == MI_EXPLODINGBARREL || mi == MI_PETROLPUMP || mi == MI_PETROLPUMP2) && bHasBeenDamaged && bIsVisible && (CGeneral::GetRandomNumber() & 0x1F) == 10) { bExplosionProof = true; bIsVisible = false; @@ -128,11 +144,73 @@ CObject::ProcessControl(void) bAffectedByGravity = false; m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); } + if (mi == MI_RCBOMB) { + float fTurnForce = -(m_fTurnMass / 20.0f); + CPhysical::ApplyTurnForce(m_vecMoveSpeed * fTurnForce, -GetForward()); + float fScalar = 1.0f - m_vecMoveSpeed.MagnitudeSqr() / 5.0f; + float fScalarTimed = Pow(fScalar, CTimer::GetTimeStep()); + m_vecMoveSpeed *= fScalarTimed; + } + if (mi == MI_BEACHBALL) { + float fTimeStep = Pow(0.95f, CTimer::GetTimeStep()); + float fPreviousVecSpeedMag = m_vecMoveSpeed.Magnitude2D(); + m_vecMoveSpeed.x *= fTimeStep; + m_vecMoveSpeed.y *= fTimeStep; + m_vecMoveSpeed.z += fPreviousVecSpeedMag - m_vecMoveSpeed.Magnitude2D(); + if (!FindPlayerVehicle()) { + CVector distance; + distance.x = FindPlayerCoors().x - GetPosition().x; + distance.y = FindPlayerCoors().y - GetPosition().y; + distance.z = FindPlayerCoors().z - GetPosition().z; + if (distance.z > 0.0 && distance.z < 1.5f && distance.Magnitude2D() < 1.0f) { + CVector playerSpeed = FindPlayerSpeed(); + if (fPreviousVecSpeedMag < 0.05f && playerSpeed.Magnitude() > 0.1f) { + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + playerSpeed.z = 0.3f; + m_vecMoveSpeed = CVector( + playerSpeed.x * BEACHBALL_SPEED_PROPORTION, + playerSpeed.y * BEACHBALL_SPEED_PROPORTION, + 0.3f * BEACHBALL_SPEED_PROPORTION + ); + PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition()); + m_vecTurnSpeed += CVector( + ((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f, + ((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f, + 0.0f); + if (m_nBeachballBounces > 0) { + m_nBeachballBounces++; + } + if (m_nBeachballBounces > 0) { + sprintf(gString, "%d", m_nBeachballBounces); + CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f); + CStats::RegisterHighestScore(3, m_nBeachballBounces); + } + } + } + if (distance.z > -1.05 && distance.z < -0.6 && m_vecMoveSpeed.z < 0.0f && distance.Magnitude2D() < 0.9f) { + m_vecMoveSpeed.x += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f; + m_vecMoveSpeed.y += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f; + m_vecMoveSpeed.z = Max(m_vecMoveSpeed.z + 0.3f, 0.2f); + PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition()); + m_vecTurnSpeed.x += (CGeneral::GetRandomNumber() % 16 - 7) / 10.0f; + m_vecTurnSpeed.y += (CGeneral::GetRandomNumber() % 16 - 7) / 10.0f; + m_nBeachballBounces++; + m_nBeachballBounces = Min(m_nBeachballBounces, BEACHBALL_MAX_SCORE); + sprintf(gString, "%d", m_nBeachballBounces); + CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f); + CStats::RegisterHighestScore(3, m_nBeachballBounces); + } + } + } + if (bIsBIGBuilding) { + bIsInSafePosition = true; + } } -void +void CObject::Teleport(CVector vecPos) -{ +{ CWorld::Remove(this); GetMatrix().GetPosition() = vecPos; GetMatrix().UpdateRW(); @@ -143,27 +221,131 @@ CObject::Teleport(CVector vecPos) void CObject::Render(void) { - if(bDoNotRender) + if (bDoNotRender) return; - if(m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours){ + if (m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours) { CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex); assert(mi->GetModelType() == MITYPE_VEHICLE); mi->SetVehicleColour(m_colour1, m_colour2); } + float red = (0.8f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj()) * 165.75f; + float green = (0.8f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj()) * 165.75f; + float blue = (0.8f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj()) * 165.75f; + + red = Clamp(red, 0.0f, 255.0f); + green = Clamp(green, 0.0f, 255.0f); + blue = Clamp(blue, 0.0f, 255.0f); + + int alpha = CGeneral::GetRandomNumberInRange(196, 225); + + RwRGBA color = { (uint8)red, (uint8)green, (uint8)blue, (uint8)alpha }; + + if (this->GetModelIndex() == MI_YT_MAIN_BODY) { + float moveSpeedMagnitude = this->GetMoveSpeed().Magnitude(); + if (moveSpeedMagnitude > 0.0f) { + float scaleMax = GetColModel()->boundingBox.max.y * 0.85f; + + CVector dir = this->GetMoveSpeed() + 0.3f * this->GetRight() - 0.5f * this->GetForward(); + dir.z += 0.05f * moveSpeedMagnitude; + + CVector pos = scaleMax * this->GetForward() + 2.25f * this->GetRight() + this->GetPosition(); + + float fWaterLevel; + CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); + pos.z = fWaterLevel + 0.75f; + + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 1.2f * moveSpeedMagnitude, color, + CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); + + float scaleMin = GetColModel()->boundingBox.min.y; + + dir = this->GetMoveSpeed() - 0.5f * this->GetForward(); + dir.z += 0.05f * moveSpeedMagnitude; + + pos = scaleMin * this->GetForward() + 4.5f * this->GetRight() + this->GetPosition(); + + CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); + pos.z = fWaterLevel + 0.55f; + + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color, + CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); + + pos = scaleMin * 1.1f * this->GetForward() + 2.25f * this->GetRight() + this->GetPosition(); + + CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); + pos.z = fWaterLevel + 0.55f; + + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color, + CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); + + pos = scaleMin * 1.1f * this->GetForward() - 0.05f * this->GetRight() + this->GetPosition(); + + CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); + pos.z = fWaterLevel + 0.55f; + + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color, + CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); + } + } + + if (this->GetModelIndex() == MI_YT_MAIN_BODY2) { + float moveSpeedMagnitude = this->GetMoveSpeed().Magnitude(); + if (moveSpeedMagnitude > 0.0f) { + float scaleMax = GetColModel()->boundingBox.max.y * 0.85f; + + CVector dir = this->GetMoveSpeed() - 0.3f * this->GetRight() - 0.5f * this->GetForward(); + dir.z += 0.05f * moveSpeedMagnitude; + + CVector pos = scaleMax * this->GetForward() - 2.25f * this->GetRight() + this->GetPosition(); + + float fWaterLevel; + CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); + pos.z = fWaterLevel + 0.75f; + + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 1.2f * moveSpeedMagnitude, color, + CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); + + float scaleMin = GetColModel()->boundingBox.min.y; + + dir = this->GetMoveSpeed() - 0.5f * this->GetForward(); + dir.z += 0.05f * moveSpeedMagnitude; + + pos = scaleMin * this->GetForward() - 4.5f * this->GetRight() + this->GetPosition(); + + CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); + pos.z = fWaterLevel + 0.55f; + + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color, + CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); + + pos = scaleMin * 1.1f * this->GetForward() - 2.25f * this->GetRight() + this->GetPosition(); + + CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); + pos.z = fWaterLevel + 0.55f; + + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color, + CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); + } + } + CEntity::Render(); } bool CObject::SetupLighting(void) { - DeActivateDirectional(); - SetAmbientColours(); - - if(bRenderScorched){ + if (bRenderScorched) { WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f); return true; + } else if (bIsPickup) { + SetFullAmbient(); + return true; + } else if (bIsWeapon) { + ActivateDirectional(); + SetAmbientColoursForPedsCarsAndObjects(); + return true; } return false; } @@ -171,17 +353,20 @@ CObject::SetupLighting(void) void CObject::RemoveLighting(bool reset) { - if(reset) - WorldReplaceScorchedLightsWithNormal(Scene.world); + if (reset) { + SetAmbientColours(); + DeActivateDirectional(); + } } -void -CObject::ObjectDamage(float amount) +void +CObject::ObjectDamage(float amount) { if (!m_nCollisionDamageEffect || !bUsesCollision) return; static int8 nFrameGen = 0; bool bBodyCastDamageEffect = false; +#if 0 if (GetModelIndex() == MI_BODYCAST) { if (amount > 50.0f) nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount); @@ -191,133 +376,363 @@ CObject::ObjectDamage(float amount) bBodyCastDamageEffect = true; amount = 0.0f; } +#endif if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) { const CVector& vecPos = GetMatrix().GetPosition(); const float fDirectionZ = 0.0002f * amount; - switch (m_nCollisionDamageEffect) - { - case DAMAGE_EFFECT_CHANGE_MODEL: - bRenderDamaged = true; - break; - case DAMAGE_EFFECT_SPLIT_MODEL: - break; - case DAMAGE_EFFECT_SMASH_COMPLETELY: - bIsVisible = false; - bUsesCollision = false; - SetIsStatic(true); - bExplosionProof = true; - SetMoveSpeed(0.0f, 0.0f, 0.0f); - SetTurnSpeed(0.0f, 0.0f, 0.0f); - break; - case DAMAGE_EFFECT_CHANGE_THEN_SMASH: - if (!bRenderDamaged) { + switch (m_nCollisionDamageEffect) { + case DAMAGE_EFFECT_CHANGE_MODEL: bRenderDamaged = true; + return; + case DAMAGE_EFFECT_SPLIT_MODEL: + return; + case DAMAGE_EFFECT_SMASH_AND_DAMAGE_TRAFFICLIGHTS: + { + static RwRGBA debrisColor = { 0xc8,0xc8,0xc8,0xff }; + if (bRenderDamaged) { + break; + } + bRenderDamaged = true; + CVector min = 0.85f * GetColModel()->boundingBox.min; + CVector max = 0.85f * GetColModel()->boundingBox.max; + min.z = max.z; + min = GetMatrix() * min; + max = GetMatrix() * max; + CVector temp = (max - min) * 0.02f; + for (int32 i = 0; i < 50; i++) { + CVector vecDir = CVector( + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + CVector pos = min + temp * (float)i; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); + float fColorFactor = CGeneral::GetRandomNumberInRange(0.6f, 1.2f); + RwRGBA color = debrisColor; + color.red *= fColorFactor; + color.green *= fColorFactor; + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-0.40f, 0.40f); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); + } + PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, min); + break; } - else { + case DAMAGE_EFFECT_CHANGE_THEN_SMASH: { + if (!bRenderDamaged) { + bRenderDamaged = true; + return; + } + // fall through + } + case DAMAGE_EFFECT_SMASH_COMPLETELY: { bIsVisible = false; bUsesCollision = false; + if (!GetIsStatic()) { + RemoveFromMovingList(); + } SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); + break; } - break; - case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: { - bIsVisible = false; - bUsesCollision = false; - SetIsStatic(true); - bExplosionProof = true; - SetMoveSpeed(0.0f, 0.0f, 0.0f); - SetTurnSpeed(0.0f, 0.0f, 0.0f); - const RwRGBA color = { 96, 48, 0, 255 }; - for (int32 i = 0; i < 25; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), - CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ); - ++nFrameGen; - int32 currentFrame = nFrameGen & 3; - float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f); - RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom) , color.blue, color.alpha }; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); + case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: + case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY: + { + bIsVisible = false; + bUsesCollision = false; + if (!GetIsStatic()) { + RemoveFromMovingList(); + } + SetIsStatic(true); + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + const RwRGBA color = { 96, 48, 0, 255 }; + for (int32 i = 0; i < 25; i++) { + CVector vecDir = CVector( + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ + ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + RwRGBA randomColor = color; + switch (m_nCollisionDamageEffect) { + case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: { + float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f); + randomColor.red *= fRandom; + randomColor.green *= fRandom; + randomColor.blue *= fRandom; + break; + } + case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY: { + randomColor.red = 0xff; + randomColor.green = 0xfc; + break; + } + } + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); + } + PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos); + break; } - PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos); - break; - } - case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: { - bIsVisible = false; - bUsesCollision = false; - SetIsStatic(true); - bExplosionProof = true; - SetMoveSpeed(0.0f, 0.0f, 0.0f); - SetTurnSpeed(0.0f, 0.0f, 0.0f); - const RwRGBA color = { 128, 128, 128, 255 }; - for (int32 i = 0; i < 45; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), - CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ); - ++nFrameGen; - int32 currentFrame = nFrameGen & 3; - float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 1.0f); - RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha }; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); + case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: + { + bIsVisible = false; + bUsesCollision = false; + if (!GetIsStatic()) { + RemoveFromMovingList(); + } + SetIsStatic(true); + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + static const RwRGBA color = { 128, 128, 128, 255 }; + CVector position = GetPosition(); + for (int32 i = 0; i < 45; i++) { + CVector vecDir = CVector( + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ + ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 1.0f); + RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha }; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); + } + PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos); + break; } - PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos); - break; - } - case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: { - bIsVisible = false; - bUsesCollision = false; - SetIsStatic(true); - bExplosionProof = true; - SetMoveSpeed(0.0f, 0.0f, 0.0f); - SetTurnSpeed(0.0f, 0.0f, 0.0f); - const RwRGBA color1 = { 200, 0, 0, 255 }; - const RwRGBA color2 = { 200, 200, 200, 255 }; - for (int32 i = 0; i < 10; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), - CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ); - ++nFrameGen; - int32 currentFrame = nFrameGen & 3; - RwRGBA color = color2; - if (nFrameGen & 1) - color = color1; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); + case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: + case DAMAGE_EFFECT_BURST_BEACHBALL: + { + bIsVisible = false; + bUsesCollision = false; + if (!GetIsStatic()) { + RemoveFromMovingList(); + } + SetIsStatic(true); + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + const RwRGBA color1 = { 200, 0, 0, 255 }; + const RwRGBA color2 = { 200, 200, 200, 255 }; + for (int32 i = 0; i < 10; i++) { + CVector vecDir = CVector( + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ + ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + RwRGBA color = color2; + if (nFrameGen & 1) + color = color1; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); + } + if (m_nCollisionDamageEffect == DAMAGE_EFFECT_BURST_BEACHBALL) { + PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, vecPos); + } else { + PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos); + } + break; } - PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos); - break; - } - case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: { - bIsVisible = false; - bUsesCollision = false; - SetIsStatic(true); - bExplosionProof = true; - SetMoveSpeed(0.0f, 0.0f, 0.0f); - SetTurnSpeed(0.0f, 0.0f, 0.0f); - const RwRGBA color1 = { 200, 0, 0, 255 }; - const RwRGBA color2 = { 200, 200, 200, 255 }; - for (int32 i = 0; i < 32; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), - CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ); - ++nFrameGen; - int32 currentFrame = nFrameGen & 3; - RwRGBA color = color2; - if (nFrameGen & 1) - color = color1; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); + case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: + { + bIsVisible = false; + bUsesCollision = false; + if (!GetIsStatic()) { + RemoveFromMovingList(); + } + SetIsStatic(true); + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + const RwRGBA color1 = { 200, 0, 0, 255 }; + const RwRGBA color2 = { 200, 200, 200, 255 }; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + for (int32 i = 0; i < 32; i++) { + CVector vecDir = CVector( + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ + ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + const RwRGBA &color = nFrameGen & 1 ? color1 : color2; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); + } + PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos); + break; } - PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos); - break; - } + case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1: + case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2: + case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3: + case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4: + case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5: + { + bIsVisible = false; + bUsesCollision = false; + if (!GetIsStatic()) { + RemoveFromMovingList(); + } + SetIsStatic(true); + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + CRGBA possibleColor1; + CRGBA possibleColor2; + switch (m_nCollisionDamageEffect) { + case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1: + possibleColor1 = CRGBA(0xC0, 0x3E, 0xC, 0xFF); + possibleColor2 = possibleColor1; + break; + case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2: + possibleColor1 = CRGBA(0xA3, 0x36, 0x21, 0xFF); + possibleColor2 = possibleColor1; + break; + case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3: + possibleColor1 = CRGBA(0x12, 0x31, 0x24, 0xFF); + possibleColor2 = possibleColor1; + break; + case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4: + possibleColor1 = CRGBA(0xC0, 0xC8, 0xBE, 0xFF); + possibleColor2 = CRGBA(0x10, 0x57, 0x85, 0xFF); + break; + case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5: + possibleColor1 = CRGBA(0xD0, 0x94, 0x1B, 0xFF); + possibleColor2 = possibleColor1; + break; + } + for (int32 i = 0; i < 16; i++) { + CVector vecDir( + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(0.10f, 0.15f) + fDirectionZ + ); + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); + ++nFrameGen; + int32 nCurFrame = nFrameGen & 0x3; + CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2; + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0); + if (!(i % 7)) { + static CRGBA secondParticleColors[4] = { + CRGBA(0xA0, 0x60, 0x60, 0xFF), + CRGBA(0x60, 0xA0, 0x60, 0xFF), + CRGBA(0x60, 0x60, 0xA0, 0xFF), + CRGBA(0xA0, 0xA0, 0xA0, 0xFF) + }; + vecDir *= 0.5f; + CRGBA &secondParticleColor = secondParticleColors[nFrameGen & 3]; + int32 nSecondRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); + CParticle::AddParticle(PARTICLE_DEBRIS, vecPos, vecDir, nil, 0.1f, secondParticleColor, nSecondRotationSpeed, 0, 1, 0); + } + } + PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos); + break; + } + case DAMAGE_EFFECT_SMASH_VEGPALM: + { + static RwRGBA primaryColor1 = { 0x39, 0x4D, 0x29, 0xff }; + static RwRGBA primaryColor2 = { 0x94, 0x7D, 0x73, 0xff }; + bIsVisible = false; + bUsesCollision = false; + if (!GetIsStatic()) { + RemoveFromMovingList(); + } + SetIsStatic(true); + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + float fRadius = GetColModel()->boundingSphere.radius; + for (int32 i = 0; i < 32; i++) { + CVector particleDir = CVector( + CGeneral::GetRandomNumberInRange(-0.25f, 0.25f), + CGeneral::GetRandomNumberInRange(-0.25f, 0.25f), + CGeneral::GetRandomNumberInRange(-0.05f, 0.05f) + fDirectionZ + ); + CVector particlePos = vecPos; + particlePos.z += CGeneral::GetRandomNumberInRange(0.0f, 1.0f) * fRadius; + ++nFrameGen; + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); + int32 nCurFrame = nFrameGen & 0x3; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); + RwRGBA& particleColor = nFrameGen & 1 ? primaryColor1 : primaryColor2; + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, particlePos, particleDir, nil, fSize, particleColor, nRotationSpeed, 0, nCurFrame, 0); + if ((i % 7) == 0) { + static RwRGBA secondaryColor = { 0x9A, 0x99, 0x99, 0x3E }; + CParticle::AddParticle(PARTICLE_DEBRIS, particlePos, particleDir, nil, 0.3f, secondaryColor, nRotationSpeed); + } + } + PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos); + break; + } + case DAMAGE_EFFECT_SMASH_BLACKBAG: + case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD: + case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL: + { + bIsVisible = false; + bUsesCollision = false; + if (!GetIsStatic()) { + RemoveFromMovingList(); + } + SetIsStatic(true); + bExplosionProof = true; + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + CRGBA possibleColor1; + CRGBA possibleColor2; + switch (m_nCollisionDamageEffect) { + case DAMAGE_EFFECT_SMASH_BLACKBAG: + possibleColor1 = CRGBA(0, 0, 0, 0xFF); + possibleColor2 = possibleColor1; + break; + case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD: + possibleColor1 = CRGBA(0x8F, 0x8A, 0x8C, 0xFF); + possibleColor2 = CRGBA(0x73, 0x75, 0x7B, 0xFF); + break; + case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL: + possibleColor1 = CRGBA(0x52, 0x92, 0x4A, 0xFF); + possibleColor2 = CRGBA(0xCE, 0xCF, 0xCE, 0xFF); + break; + } + for (int32 i = 0; i < 16; i++) { + CVector vecDir( + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ + ); + ++nFrameGen; + int32 nCurFrame = nFrameGen & 0x3; + CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0); + } + if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BLACKBAG) { + PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos); + } else if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD) { + PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos); + } + break; + } + default: + DEV("Unhandled collision damage effect id: %d\n", m_nCollisionDamageEffect); + return; } } } @@ -329,9 +744,9 @@ CObject::RefModelInfo(int32 modelId) CModelInfo::GetModelInfo(modelId)->AddRef(); } -void -CObject::Init(void) -{ +void +CObject::Init(void) +{ m_type = ENTITY_TYPE_OBJECT; CObjectData::SetObjectData(GetModelIndex(), *this); m_nEndOfLifeTime = 0; @@ -348,18 +763,25 @@ CObject::Init(void) m_colour1 = 0; m_colour2 = 0; m_nBonusValue = 0; + bIsWeapon = false; + m_nCostValue = 0; m_pCollidingEntity = nil; CColPoint point; - CEntity* outEntity = nil; + CEntity *outEntity = nil; const CVector& vecPos = GetMatrix().GetPosition(); if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil)) m_pCurSurface = outEntity; else m_pCurSurface = nil; - if (GetModelIndex() == MI_BODYCAST) - nBodyCastHealth = 1000; - else if (GetModelIndex() == MI_BUOY) + + if (GetModelIndex() == MI_BUOY) bTouchingWater = true; + + if (CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON) + bIsWeapon = true; + bIsStreetLight = IsLightObject(GetModelIndex()); + + m_area = AREA_EVERYWHERE; } bool @@ -374,6 +796,8 @@ CObject::CanBeDeleted(void) return true; case CUTSCENE_OBJECT: return false; + case CONTROLLED_SUB_OBJECT: + return false; default: return true; } @@ -382,9 +806,9 @@ CObject::CanBeDeleted(void) void CObject::DeleteAllMissionObjects() { - CObjectPool* objectPool = CPools::GetObjectPool(); + CObjectPool *objectPool = CPools::GetObjectPool(); for (int32 i = 0; i < objectPool->GetSize(); i++) { - CObject* pObject = objectPool->GetSlot(i); + CObject *pObject = objectPool->GetSlot(i); if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) { CWorld::Remove(pObject); delete pObject; @@ -392,12 +816,12 @@ CObject::DeleteAllMissionObjects() } } -void -CObject::DeleteAllTempObjects() +void +CObject::DeleteAllTempObjects() { - CObjectPool* objectPool = CPools::GetObjectPool(); + CObjectPool *objectPool = CPools::GetObjectPool(); for (int32 i = 0; i < objectPool->GetSize(); i++) { - CObject* pObject = objectPool->GetSlot(i); + CObject *pObject = objectPool->GetSlot(i); if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) { CWorld::Remove(pObject); delete pObject; @@ -405,8 +829,8 @@ CObject::DeleteAllTempObjects() } } -void -CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius) +void +CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius) { CObjectPool *objectPool = CPools::GetObjectPool(); for (int32 i = 0; i < objectPool->GetSize(); i++) { @@ -417,3 +841,18 @@ CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius) } } } + +bool +IsObjectPointerValid(CObject *pObject) +{ + if (!pObject) + return false; + int index = CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(pObject); +#ifdef FIX_BUGS + if (index < 0 || index >= CPools::GetObjectPool()->GetSize()) +#else + if (index < 0 || index > CPools::GetObjectPool()->GetSize()) +#endif + return false; + return pObject->bIsBIGBuilding || pObject->m_entryInfoList.first; +} diff --git a/src/objects/Object.h b/src/objects/Object.h index 114a1a9f..f59379bf 100644 --- a/src/objects/Object.h +++ b/src/objects/Object.h @@ -8,6 +8,7 @@ enum { MISSION_OBJECT = 2, TEMP_OBJECT = 3, CUTSCENE_OBJECT = 4, + CONTROLLED_SUB_OBJECT = 5, }; enum CollisionSpecialResponseCase @@ -25,13 +26,29 @@ enum CollisionDamageEffect DAMAGE_EFFECT_NONE, DAMAGE_EFFECT_CHANGE_MODEL, DAMAGE_EFFECT_SPLIT_MODEL, - DAMAGE_EFFECT_SMASH_COMPLETELY, + DAMAGE_EFFECT_SMASH_AND_DAMAGE_TRAFFICLIGHTS, + + DAMAGE_EFFECT_SMASH_COMPLETELY = 20, DAMAGE_EFFECT_CHANGE_THEN_SMASH, DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY = 50, + DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY = 51, + DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY = 60, DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY = 70, - DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80 + DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80, + + DAMAGE_EFFECT_SMASH_NEWSTANDNEW1 = 91, + DAMAGE_EFFECT_SMASH_NEWSTANDNEW2 = 92, + DAMAGE_EFFECT_SMASH_NEWSTANDNEW3 = 93, + DAMAGE_EFFECT_SMASH_NEWSTANDNEW4 = 94, + DAMAGE_EFFECT_SMASH_NEWSTANDNEW5 = 95, + + DAMAGE_EFFECT_SMASH_BLACKBAG = 100, + DAMAGE_EFFECT_SMASH_VEGPALM = 110, + DAMAGE_EFFECT_BURST_BEACHBALL = 120, + DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD = 131, + DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL = 132, }; class CVehicle; @@ -43,18 +60,23 @@ public: CMatrix m_objectMatrix; float m_fUprootLimit; int8 ObjectCreatedBy; - int8 bIsPickup : 1; - int8 bPickupObjWithMessage : 1; - int8 bOutOfStock : 1; - int8 bGlassCracked : 1; - int8 bGlassBroken : 1; - int8 bHasBeenDamaged : 1; - int8 bUseVehicleColours : 1; - int8 m_nBonusValue; + uint8 bIsPickup : 1; + uint8 bAmmoCollected : 1; + uint8 bPickupObjWithMessage : 1; + uint8 bOutOfStock : 1; + uint8 bGlassCracked : 1; + uint8 bGlassBroken : 1; + uint8 bHasBeenDamaged : 1; + uint8 bUseVehicleColours : 1; + uint8 bIsWeapon : 1; + uint8 bIsStreetLight : 1; + int8 m_nBonusValue; + uint16 m_nCostValue; float m_fCollisionDamageMultiplier; uint8 m_nCollisionDamageEffect; uint8 m_nSpecialCollisionResponseCases; bool m_bCameraToAvoidThisObject; + uint8 m_nBeachballBounces; uint32 m_obj_unused1; uint32 m_nEndOfLifeTime; int16 m_nRefModelIndex; @@ -63,7 +85,7 @@ public: int8 m_colour1, m_colour2; static int16 nNoTempObjects; - static int16 nBodyCastHealth; + static float fDistToNearestTree; static void *operator new(size_t) throw(); static void *operator new(size_t, int) throw(); @@ -91,4 +113,4 @@ public: static void DeleteAllTempObjectsInArea(CVector point, float fRadius); }; -VALIDATE_SIZE(CObject, 0x198); +bool IsObjectPointerValid(CObject* pObject); diff --git a/src/objects/ObjectData.cpp b/src/objects/ObjectData.cpp index 589cc3f7..8b23f0ae 100644 --- a/src/objects/ObjectData.cpp +++ b/src/objects/ObjectData.cpp @@ -18,11 +18,55 @@ CObjectData::Initialise(const char *filename) float percentSubmerged; int damageEffect, responseCase, camAvoid; CBaseModelInfo *mi; + + ms_aObjectInfo[0].m_fMass = 99999.0f; + ms_aObjectInfo[0].m_fTurnMass = 99999.0f; + ms_aObjectInfo[0].m_fAirResistance = 0.99f; + ms_aObjectInfo[0].m_fElasticity = 0.1f; + ms_aObjectInfo[0].m_fBuoyancy = GRAVITY * ms_aObjectInfo[0].m_fMass * 2.0f; + ms_aObjectInfo[0].m_fUprootLimit = 0.0f; + ms_aObjectInfo[0].m_fCollisionDamageMultiplier = 1.0f; + ms_aObjectInfo[0].m_nCollisionDamageEffect = 0; + ms_aObjectInfo[0].m_nSpecialCollisionResponseCases = 0; + ms_aObjectInfo[0].m_bCameraToAvoidThisObject = false; + + ms_aObjectInfo[1].m_fMass = 99999.0f; + ms_aObjectInfo[1].m_fTurnMass = 99999.0f; + ms_aObjectInfo[1].m_fAirResistance = 0.99f; + ms_aObjectInfo[1].m_fElasticity = 0.1f; + ms_aObjectInfo[1].m_fBuoyancy = ms_aObjectInfo[0].m_fBuoyancy; + ms_aObjectInfo[1].m_fUprootLimit = 0.0f; + ms_aObjectInfo[1].m_fCollisionDamageMultiplier = 1.0f; + ms_aObjectInfo[1].m_nCollisionDamageEffect = 0; + ms_aObjectInfo[1].m_nSpecialCollisionResponseCases = 0; + ms_aObjectInfo[1].m_bCameraToAvoidThisObject = true; + + ms_aObjectInfo[2].m_fMass = 99999.0f; + ms_aObjectInfo[2].m_fTurnMass = 99999.0f; + ms_aObjectInfo[2].m_fAirResistance = 0.99f; + ms_aObjectInfo[2].m_fElasticity = 0.1f; + ms_aObjectInfo[2].m_fBuoyancy = ms_aObjectInfo[0].m_fBuoyancy; + ms_aObjectInfo[2].m_fUprootLimit = 0.0f; + ms_aObjectInfo[2].m_fCollisionDamageMultiplier = 1.0f; + ms_aObjectInfo[2].m_nCollisionDamageEffect = 0; + ms_aObjectInfo[2].m_bCameraToAvoidThisObject = false; + ms_aObjectInfo[2].m_nSpecialCollisionResponseCases = 4; + + ms_aObjectInfo[3].m_fMass = 99999.0f; + ms_aObjectInfo[3].m_fTurnMass = 99999.0f; + ms_aObjectInfo[3].m_fAirResistance = 0.99f; + ms_aObjectInfo[3].m_fElasticity = 0.1f; + ms_aObjectInfo[3].m_fBuoyancy = ms_aObjectInfo[0].m_fBuoyancy; + ms_aObjectInfo[3].m_fUprootLimit = 0.0f; + ms_aObjectInfo[3].m_fCollisionDamageMultiplier = 1.0f; + ms_aObjectInfo[3].m_nCollisionDamageEffect = 0; + ms_aObjectInfo[3].m_nSpecialCollisionResponseCases = 4; + ms_aObjectInfo[3].m_bCameraToAvoidThisObject = true; CFileMgr::SetDir(""); CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r"); - id = 0; + id = 4; p = (char*)work_buff; while(*p != '*'){ // skip over white space and comments @@ -44,7 +88,11 @@ CObjectData::Initialise(const char *filename) } if(*p == '\n') p++; +#ifdef FIX_BUGS *lp = '\0'; // FIX: game wrote '\n' here +#else + *lp = '\n'; +#endif assert(id < NUMOBJECTINFO); sscanf(line, "%s %f %f %f %f %f %f %f %d %d %d", name, @@ -63,9 +111,23 @@ CObjectData::Initialise(const char *filename) ms_aObjectInfo[id].m_bCameraToAvoidThisObject = camAvoid; mi = CModelInfo::GetModelInfo(name, nil); - if(mi) - mi->SetObjectID(id++); - else + if (mi) { + if (ms_aObjectInfo[0].m_fMass != ms_aObjectInfo[id].m_fMass + || ms_aObjectInfo[0].m_fCollisionDamageMultiplier != ms_aObjectInfo[id].m_fCollisionDamageMultiplier + || ms_aObjectInfo[0].m_nCollisionDamageEffect != ms_aObjectInfo[id].m_nCollisionDamageEffect + || ((ms_aObjectInfo[0].m_nSpecialCollisionResponseCases != ms_aObjectInfo[id].m_nSpecialCollisionResponseCases) + && (ms_aObjectInfo[2].m_nSpecialCollisionResponseCases != ms_aObjectInfo[id].m_nSpecialCollisionResponseCases))) { + mi->SetObjectID(id++); + } else if (ms_aObjectInfo[0].m_nSpecialCollisionResponseCases == ms_aObjectInfo[id].m_nSpecialCollisionResponseCases) { + if (ms_aObjectInfo[0].m_bCameraToAvoidThisObject == ms_aObjectInfo[id].m_bCameraToAvoidThisObject) + mi->SetObjectID(0); + else + mi->SetObjectID(1); + } else if (ms_aObjectInfo[2].m_bCameraToAvoidThisObject == ms_aObjectInfo[id].m_bCameraToAvoidThisObject) + mi->SetObjectID(2); + else + mi->SetObjectID(3); + } else debug("CObjectData: Cannot find object %s\n", name); } } @@ -92,6 +154,7 @@ CObjectData::SetObjectData(int32 modelId, CObject &object) object.m_bCameraToAvoidThisObject = objinfo->m_bCameraToAvoidThisObject; if(object.m_fMass >= 99998.0f){ object.bInfiniteMass = true; + object.m_phy_flagA08 = true; object.bAffectedByGravity = false; object.bExplosionProof = true; } diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp index 5d480ecc..28c5240f 100644 --- a/src/objects/ParticleObject.cpp +++ b/src/objects/ParticleObject.cpp @@ -11,7 +11,7 @@ #include "screendroplets.h" #ifdef COMPATIBLE_SAVES -#define PARTICLE_OBJECT_SIZEOF 0x88 +#define PARTICLE_OBJECT_SIZEOF 0x84 #else #define PARTICLE_OBJECT_SIZEOF sizeof(CParticleObject) #endif @@ -59,7 +59,7 @@ CAudioHydrant::Remove(CParticleObject *particleobject) { DMAudio.DestroyEntity(List[i].AudioEntity); List[i].AudioEntity = AEHANDLE_NONE; - List[i].pParticleObject = NULL; + List[i].pParticleObject = nil; } } } @@ -68,8 +68,8 @@ CParticleObject::CParticleObject() : CPlaceable(), m_nFrameCounter(0), m_nState(POBJECTSTATE_INITIALISED), - m_pNext(NULL), - m_pPrev(NULL), + m_pNext(nil), + m_pPrev(nil), m_nRemoveTimer(0) { @@ -84,20 +84,20 @@ CParticleObject::~CParticleObject() void CParticleObject::Initialise() { - pCloseListHead = NULL; - pFarListHead = NULL; + pCloseListHead = nil; + pFarListHead = nil; pUnusedListHead = &gPObjectArray[0]; for ( int32 i = 0; i < MAX_PARTICLEOBJECTS; i++ ) { if ( i == 0 ) - gPObjectArray[i].m_pPrev = NULL; + gPObjectArray[i].m_pPrev = nil; else gPObjectArray[i].m_pPrev = &gPObjectArray[i - 1]; if ( i == MAX_PARTICLEOBJECTS-1 ) - gPObjectArray[i].m_pNext = NULL; + gPObjectArray[i].m_pNext = nil; else gPObjectArray[i].m_pNext = &gPObjectArray[i + 1]; @@ -133,12 +133,10 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe { CParticleObject *pobj = pUnusedListHead; - ASSERT(pobj != NULL); - - if ( pobj == NULL ) + if ( pobj == nil ) { printf("Error: No particle objects available!\n"); - return NULL; + return nil; } MoveToList(&pUnusedListHead, &pCloseListHead, pobj); @@ -156,7 +154,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe pobj->m_bRemove = remove; - pobj->m_pParticle = NULL; + pobj->m_pParticle = nil; if ( lifeTime != 0 ) pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + lifeTime; @@ -171,229 +169,243 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe pobj->m_fSize = size; pobj->m_fRandVal = 0.0f; - if ( type <= POBJECT_CATALINAS_SHOTGUNFLASH ) + switch ( type ) { - switch ( type ) + case POBJECT_PAVEMENT_STEAM: { - case POBJECT_PAVEMENT_STEAM: - { - pobj->m_ParticleType = PARTICLE_STEAM_NY; - pobj->m_nNumEffectCycles = 1; -#ifdef PC_PARTICLE - pobj->m_nSkipFrames = 3; -#else - pobj->m_nSkipFrames = 1; -#endif - pobj->m_nCreationChance = 8; - break; - } - - case POBJECT_PAVEMENT_STEAM_SLOWMOTION: - { - pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION; - pobj->m_nNumEffectCycles = 1; - pobj->m_nSkipFrames = 1; - pobj->m_nCreationChance = 8; - break; - } - - case POBJECT_WALL_STEAM: - { - pobj->m_ParticleType = PARTICLE_STEAM_NY; - pobj->m_nNumEffectCycles = 1; -#ifdef PC_PARTICLE - pobj->m_nSkipFrames = 3; -#else - pobj->m_nSkipFrames = 1; -#endif - pobj->m_nCreationChance = 8; - break; - } - - case POBJECT_WALL_STEAM_SLOWMOTION: - { - pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION; - pobj->m_nNumEffectCycles = 1; - pobj->m_nSkipFrames = 1; - pobj->m_nCreationChance = 8; - break; - } - - case POBJECT_DARK_SMOKE: - { - pobj->m_ParticleType = PARTICLE_STEAM_NY; - pobj->m_nNumEffectCycles = 1; -#ifdef PC_PARTICLE - pobj->m_nSkipFrames = 3; -#else - pobj->m_nSkipFrames = 1; -#endif - pobj->m_nCreationChance = 8; - pobj->m_Color = CRGBA(16, 16, 16, 255); - break; - } - - case POBJECT_FIRE_HYDRANT: - { - pobj->m_ParticleType = PARTICLE_WATER_HYDRANT; - pobj->m_nNumEffectCycles = 4; - pobj->m_nSkipFrames = 1; - pobj->m_nCreationChance = 0; - pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.3f); - pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + 5000; - CAudioHydrant::Add(pobj); - break; - } - - case POBJECT_CAR_WATER_SPLASH: - case POBJECT_PED_WATER_SPLASH: - { - pobj->m_ParticleType = PARTICLE_CAR_SPLASH; - pobj->m_nNumEffectCycles = 0; -#ifdef PC_PARTICLE - pobj->m_nSkipFrames = 1; -#else - pobj->m_nSkipFrames = 3; -#endif - pobj->m_nCreationChance = 0; + pobj->m_ParticleType = PARTICLE_STEAM_NY; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 3; + pobj->m_nCreationChance = 8; + break; + } + + case POBJECT_PAVEMENT_STEAM_SLOWMOTION: + { + pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 8; + break; + } + + case POBJECT_WALL_STEAM: + { + pobj->m_ParticleType = PARTICLE_STEAM_NY; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 3; + pobj->m_nCreationChance = 8; + break; + } + + case POBJECT_WALL_STEAM_SLOWMOTION: + { + pobj->m_ParticleType = PARTICLE_STEAM_NY_SLOWMOTION; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 8; + break; + } + + case POBJECT_DARK_SMOKE: + { + pobj->m_ParticleType = PARTICLE_STEAM_NY; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 3; + pobj->m_nCreationChance = 8; + pobj->m_Color = CRGBA(16, 16, 16, 255); + break; + } + + case POBJECT_WATER_FOUNTAIN_VERT: + { + pobj->m_ParticleType = PARTICLE_WATER_HYDRANT; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 0; + pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.1f); + break; + } + + case POBJECT_WATER_FOUNTAIN_HORIZ: + { + pobj->m_ParticleType = PARTICLE_WATER_HYDRANT; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 0; + break; + } + + case POBJECT_FIRE_HYDRANT: + { + pobj->m_ParticleType = PARTICLE_WATER_HYDRANT; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 0; + pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.3f); + pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + 5000; + CAudioHydrant::Add(pobj); + break; + } + + case POBJECT_CAR_WATER_SPLASH: + case POBJECT_PED_WATER_SPLASH: + { + pobj->m_ParticleType = PARTICLE_CAR_SPLASH; + pobj->m_nNumEffectCycles = 0; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 0; #ifdef SCREEN_DROPLETS - ScreenDroplets::RegisterSplash(pobj); -#endif - break; - } - - case POBJECT_SPLASHES_AROUND: - { - pobj->m_ParticleType = PARTICLE_SPLASH; -#ifdef PC_PARTICLE - pobj->m_nNumEffectCycles = 15; -#else - pobj->m_nNumEffectCycles = 30; -#endif - pobj->m_nSkipFrames = 2; - pobj->m_nCreationChance = 0; - break; - } - - case POBJECT_SMALL_FIRE: - { - pobj->m_ParticleType = PARTICLE_FLAME; - pobj->m_nNumEffectCycles = 1; -#ifdef PC_PARTICLE - pobj->m_nSkipFrames = 2; -#else - pobj->m_nSkipFrames = 1; -#endif - pobj->m_nCreationChance = 2; - pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); - break; - } - - case POBJECT_BIG_FIRE: - { - pobj->m_ParticleType = PARTICLE_FLAME; - pobj->m_nNumEffectCycles = 1; -#ifdef PC_PARTICLE - pobj->m_nSkipFrames = 2; -#else - pobj->m_nSkipFrames = 1; + ScreenDroplets::RegisterSplash(pobj); #endif - pobj->m_nCreationChance = 4; - pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); - break; - } - - case POBJECT_DRY_ICE: - { - pobj->m_ParticleType = PARTICLE_SMOKE; - pobj->m_nNumEffectCycles = 1; - pobj->m_nSkipFrames = 1; - pobj->m_nCreationChance = 0; - pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); - break; - } - - case POBJECT_DRY_ICE_SLOWMOTION: - { - pobj->m_ParticleType = PARTICLE_SMOKE_SLOWMOTION; - pobj->m_nNumEffectCycles = 1; - pobj->m_nSkipFrames = 1; - pobj->m_nCreationChance = 0; - pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); - break; - } - - case POBJECT_FIRE_TRAIL: - { - pobj->m_ParticleType = PARTICLE_EXPLOSION_MEDIUM; - pobj->m_nNumEffectCycles = 1; -#ifdef PC_PARTICLE - pobj->m_nSkipFrames = 3; -#else - pobj->m_nSkipFrames = 1; -#endif - pobj->m_nCreationChance = 2; - pobj->m_fRandVal = 0.01f; - break; - } - - case POBJECT_SMOKE_TRAIL: - { - pobj->m_ParticleType = PARTICLE_FIREBALL_SMOKE; - pobj->m_nNumEffectCycles = 1; - pobj->m_nSkipFrames = 1; - pobj->m_nCreationChance = 2; - pobj->m_fRandVal = 0.02f; - break; - } - - case POBJECT_FIREBALL_AND_SMOKE: - { - pobj->m_ParticleType = PARTICLE_FLAME; - pobj->m_nNumEffectCycles = 1; - pobj->m_nSkipFrames = 1; - pobj->m_nCreationChance = 2; - pobj->m_fRandVal = 0.1f; - break; - } - - case POBJECT_ROCKET_TRAIL: - { - pobj->m_ParticleType = PARTICLE_FLAME; - pobj->m_nNumEffectCycles = 1; - pobj->m_nSkipFrames = 2; - pobj->m_nCreationChance = 8; - pobj->m_fRandVal = 0.1f; - break; - } - - case POBJECT_EXPLOSION_ONCE: - { - pobj->m_ParticleType = PARTICLE_EXPLOSION_LARGE; - pobj->m_nNumEffectCycles = 1; - pobj->m_nSkipFrames = 1; - pobj->m_nCreationChance = 0; - pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds(); - break; - } - - case POBJECT_CATALINAS_GUNFLASH: - case POBJECT_CATALINAS_SHOTGUNFLASH: - { - pobj->m_ParticleType = PARTICLE_GUNFLASH_NOANIM; - pobj->m_nNumEffectCycles = 1; - pobj->m_nSkipFrames = 1; - pobj->m_nCreationChance = 0; - pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds(); - pobj->m_vecTarget.Normalise(); - break; - } + break; + } + + case POBJECT_SPLASHES_AROUND: + { + pobj->m_ParticleType = PARTICLE_SPLASH; + pobj->m_nNumEffectCycles = 15; + pobj->m_nSkipFrames = 2; + pobj->m_nCreationChance = 0; + break; + } + + case POBJECT_SMALL_FIRE: + { + pobj->m_ParticleType = PARTICLE_FLAME; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 2; + pobj->m_nCreationChance = 2; + pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); + break; + } + + case POBJECT_BIG_FIRE: + { + pobj->m_ParticleType = PARTICLE_FLAME; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 2; + pobj->m_nCreationChance = 4; + pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); + break; + } + + case POBJECT_DRY_ICE: + { + pobj->m_ParticleType = PARTICLE_SMOKE; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 0; + pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); + break; + } + + case POBJECT_DRY_ICE_SLOWMOTION: + { + pobj->m_ParticleType = PARTICLE_SMOKE_SLOWMOTION; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 0; + pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); + break; + } + + case POBJECT_FIRE_TRAIL: + { + pobj->m_ParticleType = PARTICLE_EXPLOSION_MEDIUM; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 3; + pobj->m_nCreationChance = 2; + pobj->m_fRandVal = 0.01f; + break; + } + + case POBJECT_SMOKE_TRAIL: + { + pobj->m_ParticleType = PARTICLE_FIREBALL_SMOKE; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 2; + pobj->m_fRandVal = 0.02f; + break; + } + + case POBJECT_FIREBALL_AND_SMOKE: + { + pobj->m_ParticleType = PARTICLE_FLAME; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 0; + pobj->m_fRandVal = 0.1f; + break; + } + + case POBJECT_ROCKET_TRAIL: + { + pobj->m_ParticleType = PARTICLE_FLAME; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 2; + pobj->m_nCreationChance = 8; + pobj->m_fRandVal = 0.1f; + break; + } + + case POBJECT_EXPLOSION_ONCE: + { + pobj->m_ParticleType = PARTICLE_EXPLOSION_LARGE; + pobj->m_nNumEffectCycles = 1; + pobj->m_nSkipFrames = 1; + pobj->m_nCreationChance = 0; + pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds(); + break; } } return pobj; } +CParticleObject * +CParticleObject::AddObject(tParticleType type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, uint8 numEffectCycles, uint8 skipFrames, uint16 creationChance, uint8 remove) +{ + CParticleObject *pobj = pUnusedListHead; + + ASSERT(pobj != nil); + + if ( pobj == nil ) + { + printf("Error: No particle objects available!\n"); + return nil; + } + + MoveToList(&pUnusedListHead, &pCloseListHead, pobj); + + pobj->m_nState = POBJECTSTATE_UPDATE_CLOSE; + pobj->m_Type = (eParticleObjectType)-1; + pobj->m_ParticleType = type; + + pobj->SetPosition(pos); + pobj->m_vecTarget = target; + + pobj->m_nNumEffectCycles = numEffectCycles; + pobj->m_nSkipFrames = skipFrames; + pobj->m_nCreationChance = creationChance; + pobj->m_nFrameCounter = 0; + + pobj->m_bRemove = remove; + + if ( lifeTime != 0 ) + pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + lifeTime; + else + pobj->m_nRemoveTimer = 0; + + pobj->m_Color.alpha = 0; + + pobj->m_fSize = size; + pobj->m_fRandVal = 0.0f; + + return pobj; +} + void CParticleObject::RemoveObject(void) { @@ -420,7 +432,7 @@ CParticleObject::UpdateAll(void) { CParticleObject *pobj = pCloseListHead; CParticleObject *nextpobj; - if ( pobj != NULL ) + if ( pobj != nil ) { do { @@ -428,7 +440,7 @@ CParticleObject::UpdateAll(void) pobj->UpdateClose(); pobj = nextpobj; } - while ( nextpobj != NULL ); + while ( nextpobj != nil ); } } @@ -438,7 +450,7 @@ CParticleObject::UpdateAll(void) CParticleObject *pobj = pFarListHead; CParticleObject *nextpobj; - if ( pobj != NULL ) + if ( pobj != nil ) { do { @@ -454,7 +466,7 @@ CParticleObject::UpdateAll(void) pobj = nextpobj; } - while ( nextpobj != NULL ); + while ( nextpobj != nil ); } } } @@ -509,7 +521,7 @@ void CParticleObject::UpdateClose(void) flamevel.y = vel.y; flamevel.z = CGeneral::GetRandomNumberInRange(0.0125f*size, 0.1f*size); - CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, NULL, size); + CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, nil, size); CVector possmoke = pos; @@ -540,7 +552,7 @@ void CParticleObject::UpdateClose(void) float flamesize = 0.8f*size; - CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, NULL, flamesize); + CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, nil, flamesize); for ( int32 i = 0; i < 4; i++ ) @@ -559,7 +571,7 @@ void CParticleObject::UpdateClose(void) case POBJECT_FIREBALL_AND_SMOKE: { - if ( this->m_pParticle == NULL ) + if ( this->m_pParticle == nil ) { CVector pos = this->GetPosition(); CVector vel = this->m_vecTarget; @@ -567,7 +579,7 @@ void CParticleObject::UpdateClose(void) CVector expvel = 1.2f*vel; float expsize = 1.2f*size; - this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, expvel, NULL, expsize); + this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, expvel, nil, expsize); } else { @@ -584,7 +596,7 @@ void CParticleObject::UpdateClose(void) fireballvel.y += CGeneral::GetRandomNumberInRange(-veloffset.y, veloffset.y); fireballvel.z += CGeneral::GetRandomNumberInRange(-veloffset.z, veloffset.z); - CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, NULL, size); + CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, nil, size); } } @@ -593,13 +605,13 @@ void CParticleObject::UpdateClose(void) case POBJECT_ROCKET_TRAIL: { - if ( this->m_pParticle == NULL ) + if ( this->m_pParticle == nil ) { CVector pos = this->GetPosition(); CVector vel = this->m_vecTarget; float size = this->m_fSize; - this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, vel, NULL, size); + this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, vel, nil, size); } else { @@ -612,7 +624,7 @@ void CParticleObject::UpdateClose(void) for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ ) { - CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, NULL, fireballsize); + CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, nil, fireballsize); } } @@ -634,7 +646,7 @@ void CParticleObject::UpdateClose(void) if ( vel.z != 0.0f ) vel.z += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal); - CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, NULL, this->m_fSize, + CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, nil, this->m_fSize, CGeneral::GetRandomNumberInRange(-6.0f, 6.0f)); } @@ -643,7 +655,6 @@ void CParticleObject::UpdateClose(void) case POBJECT_PED_WATER_SPLASH: { -#ifdef PC_PARTICLE CRGBA colorsmoke(255, 255, 255, 196); CVector pos = this->GetPosition(); @@ -661,9 +672,9 @@ void CParticleObject::UpdateClose(void) splashpos = pos + CVector(0.75f*fCos, 0.75f*fSin, 0.0f); splashvel = vel + CVector(0.05f*fCos, 0.05f*fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f)); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color); @@ -671,9 +682,9 @@ void CParticleObject::UpdateClose(void) splashvel = vel + CVector(0.05f*fCos, 0.05f*-fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f)); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color); @@ -681,18 +692,18 @@ void CParticleObject::UpdateClose(void) splashvel = vel + CVector(0.05f*-fCos, 0.05f*fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f)); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color); splashpos = pos + CVector(0.75f*-fCos, 0.75f*-fSin, 0.0f); splashvel = vel + CVector(0.05f*-fCos, 0.05f*-fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f)); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color); } @@ -712,7 +723,7 @@ void CParticleObject::UpdateClose(void) splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color); @@ -722,7 +733,7 @@ void CParticleObject::UpdateClose(void) splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color); @@ -732,7 +743,7 @@ void CParticleObject::UpdateClose(void) splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color); @@ -742,72 +753,15 @@ void CParticleObject::UpdateClose(void) splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color); } -#else - CVector pos; - CVector vel; - - for ( int32 i = -2; i < 2; i++ ) - { - pos = this->GetPosition(); - pos += CVector(-0.75f, 0.5f * float(i), 0.0f); - - vel = this->m_vecTarget; - vel.x += -1.5 * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); - CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color); - - pos = this->GetPosition(); - pos += CVector(0.75f, 0.5f * float(i), 0.0f); - - vel = this->m_vecTarget; - vel.x += 1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); - CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color); - - pos = this->GetPosition(); - pos += CVector(0.5f * float(i), -0.75, 0.0f); - - vel = this->m_vecTarget; - vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.y += -1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); - CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color); - - - pos = this->GetPosition(); - pos += CVector(0.5f * float(i), 0.75, 0.0f); - - vel = this->m_vecTarget; - vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.y += 1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); - CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color); - } - - - for ( int32 i = 0; i < 4; i++ ) - { - pos = this->GetPosition(); - - pos.x += CGeneral::GetRandomNumberInRange(-1.5f, 1.5f); - pos.y += CGeneral::GetRandomNumberInRange(-1.5f, 1.5f); - pos.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); - vel = this->m_vecTarget; - CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color); - } -#endif break; } case POBJECT_CAR_WATER_SPLASH: { -#ifdef PC_PARTICLE CRGBA colorsmoke(255, 255, 255, 196); CVector pos = this->GetPosition(); @@ -831,8 +785,8 @@ void CParticleObject::UpdateClose(void) splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color); splashpos = pos + CVector(2.0f*fCos, 2.0f*-fSin, 0.0f); @@ -841,8 +795,8 @@ void CParticleObject::UpdateClose(void) splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color); splashpos = pos + CVector(2.0f*-fCos, 2.0f*fSin, 0.0f); splashvel = vel; @@ -850,8 +804,8 @@ void CParticleObject::UpdateClose(void) splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color); splashpos = pos + CVector(2.0f*-fCos, 2.0f*-fSin, 0.0f); splashvel = vel; @@ -859,8 +813,8 @@ void CParticleObject::UpdateClose(void) splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color); } for ( int32 i = 0; i < 1; i++ ) @@ -879,88 +833,30 @@ void CParticleObject::UpdateClose(void) splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fCos; splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color); splashpos = pos + CVector(1.25f*fCos, 1.25f*-fSin, 0.0f); splashvel = vel; splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fCos; splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color); splashpos = pos + CVector(1.25f*-fCos, 1.25f*fSin, 0.0f); splashvel = vel; splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fCos; splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color); splashpos = pos + CVector(1.25f*-fCos, 1.25f*-fSin, 0.0f); splashvel = vel; splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fCos; splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color); } -#else - CVector pos; - CVector vel; - - for ( int32 i = -3; i < 4; i++ ) - { - pos = this->GetPosition(); - pos += CVector(-1.5f, 0.5f * float(i), 0.0f); - - - vel = this->m_vecTarget; - vel.x += -3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color); - - - pos = this->GetPosition(); - pos += CVector(1.5f, 0.5f * float(i), 0.0f); - - vel = this->m_vecTarget; - vel.x += 3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color); - - - pos = this->GetPosition(); - pos += CVector(0.5f * float(i), -1.5f, 0.0f); - - vel = this->m_vecTarget; - vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.y += -3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color); - - - pos = this->GetPosition(); - pos += CVector(0.5f * float(i), 1.5f, 0.0f); - - - vel = this->m_vecTarget; - vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.y += 3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); - vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color); - } - - for ( int32 i = 0; i < 8; i++ ) - { - pos = this->GetPosition(); - pos.x += CGeneral::GetRandomNumberInRange(-3.0f, 3.0f); - pos.y += CGeneral::GetRandomNumberInRange(-3.0f, 3.0f); - - vel = this->m_vecTarget; - vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color); - } -#endif + break; } @@ -979,75 +875,119 @@ void CParticleObject::UpdateClose(void) if ( CGeneral::GetRandomNumber() & 1 ) { CParticle::AddParticle(PARTICLE_RAIN_SPLASH, splashpos, CVector(0.0f, 0.0f, 0.0f), - NULL, 0.1f, this->m_Color); + nil, 0.1f, this->m_Color); } else { CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, splashpos, CVector(0.0f, 0.0f, 0.0f), - NULL, 0.12f, this->m_Color); + nil, 0.12f, this->m_Color); } } break; } - case POBJECT_CATALINAS_GUNFLASH: + case POBJECT_FIRE_HYDRANT: { - CRGBA flashcolor(120, 120, 120, 255); - - CVector vel = this->m_vecTarget; CVector pos = this->GetPosition(); - - float size = 1.0f; - if ( this->m_fSize != 0.0f ) - size = this->m_fSize; - - CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.12f*size, flashcolor); - - pos += size * (0.06f * vel); - CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.08f*size, flashcolor); - - pos += size * (0.04f * vel); - CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.04f*size, flashcolor); + CVector vel = this->m_vecTarget; - CVector smokepos = this->GetPosition(); - CVector smokevel = 0.1f * vel; - CParticle::AddParticle(PARTICLE_GUNSMOKE2, smokepos, smokevel, NULL, 0.005f*size); + if ( (TheCamera.GetPosition() - pos).Magnitude() > 5.0f ) + { + for ( int32 i = 0; i < 1; i++ ) + { + int32 angle = 180 * i; + + float fCos = CParticle::Cos(angle); + float fSin = CParticle::Sin(angle); + + CVector splashpos, splashvel; + + splashpos = pos + CVector(0.01f*fCos, 0.01f*fSin, 0.0f); + splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f)); + + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, + CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300); + + splashpos = pos + CVector(0.01f*fCos, 0.01f*-fSin, 0.0f); + splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f)); + + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, + CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300); + + splashpos = pos + CVector(0.01f*-fCos, 0.01f*fSin, 0.0f); + splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f)); + + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, + CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300); + + splashpos = pos + CVector(0.01f*-fCos, 0.01f*-fSin, 0.0f); + splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f)); + + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, + CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300); + } + for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ ) + { + CParticle::AddParticle(this->m_ParticleType, pos, vel, nil, 0.0f, this->m_Color); + } + } break; } - case POBJECT_CATALINAS_SHOTGUNFLASH: + case POBJECT_WATER_FOUNTAIN_VERT: { - CRGBA flashcolor(120, 120, 120, 255); - + CVector pos = this->GetPosition(); CVector vel = this->m_vecTarget; - float size = 1.0f; - if ( this->m_fSize != 0.0f ) - size = this->m_fSize; + for ( int32 i = 0; i < 2; i++ ) + { + int32 angle = 180 * i; + + float fCos = CParticle::Cos(angle); + float fSin = CParticle::Sin(angle); + + CVector splashpos, splashvel; + + splashpos = pos + CVector(0.015f*fCos, 0.015f*fSin, 0.0f); + splashvel = vel + CVector(0.015f*fCos, 0.015f*fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f)); + + CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil, + CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000); + + splashpos = pos + CVector(0.015f*fCos, 0.015f*-fSin, 0.0f); + splashvel = vel + CVector(0.015f*fCos, 0.015f*-fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f)); + + CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil, + CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000); + + splashpos = pos + CVector(0.015f*-fCos, 0.015f*fSin, 0.0f); + splashvel = vel + CVector(0.015f*-fCos, 0.015f*fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f)); + + CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil, + CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000); + + splashpos = pos + CVector(0.015f*-fCos, 0.015f*-fSin, 0.0f); + splashvel = vel + CVector(0.015f*-fCos, 0.015f*-fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f)); + + CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil, + CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000); + } + break; + } + + case POBJECT_WATER_FOUNTAIN_HORIZ: + { CVector pos = this->GetPosition(); - - CVector velstep = size * (0.1f * vel); - CVector flashpos = pos; - - flashpos += velstep; - CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, flashcolor); - - flashpos += velstep; - CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.15f*size, flashcolor); - - flashpos += velstep; - CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.2f*size, flashcolor); - + CVector vel = this->m_vecTarget; - CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, flashcolor); + for ( int32 i = 0; i < 3; i++ ) + { + CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, nil, 0.001f, this->m_Color, 0, 0, 1, 1000); + } - CVector smokepos = this->GetPosition(); - CVector smokevel = 0.1f*vel; - CParticle::AddParticle(PARTICLE_GUNSMOKE2, smokepos, smokevel, NULL, 0.1f*size); - break; } @@ -1068,7 +1008,7 @@ void CParticleObject::UpdateClose(void) if ( vel.z != 0.0f ) vel.z += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal); - CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, NULL, + CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, nil, this->m_fSize, this->m_Color); } } @@ -1076,7 +1016,7 @@ void CParticleObject::UpdateClose(void) { for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ ) { - CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), this->m_vecTarget, NULL, + CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), this->m_vecTarget, nil, this->m_fSize, this->m_Color); } } @@ -1126,7 +1066,6 @@ SaveOneParticle(CParticleObject *p, uint8 *&buffer) #define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipBuf(buf, sizeof(data)) // CPlaceable { - ZeroBuf(buffer, 4); CopyToBuf(buffer, p->GetMatrix().f); ZeroBuf(buffer, 4); CopyToBuf(buffer, p->GetMatrix().m_hasRwMatrix); @@ -1163,15 +1102,15 @@ SaveOneParticle(CParticleObject *p, uint8 *&buffer) bool CParticleObject::SaveParticle(uint8 *buffer, uint32 *length) { - ASSERT( buffer != NULL ); - ASSERT( length != NULL ); + ASSERT( buffer != nil ); + ASSERT( length != nil ); int32 numObjects = 0; - for ( CParticleObject *p = pCloseListHead; p != NULL; p = p->m_pNext ) + for ( CParticleObject *p = pCloseListHead; p != nil; p = p->m_pNext ) ++numObjects; - for ( CParticleObject *p = pFarListHead; p != NULL; p = p->m_pNext ) + for ( CParticleObject *p = pFarListHead; p != nil; p = p->m_pNext ) ++numObjects; *(int32 *)buffer = numObjects; @@ -1180,7 +1119,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length) int32 objectsLength = PARTICLE_OBJECT_SIZEOF * (numObjects + 1); int32 dataLength = objectsLength + sizeof(int32); - for ( CParticleObject *p = pCloseListHead; p != NULL; p = p->m_pNext ) + for ( CParticleObject *p = pCloseListHead; p != nil; p = p->m_pNext ) { #ifdef COMPATIBLE_SAVES SaveOneParticle(p, buffer); @@ -1194,7 +1133,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length) #endif } - for ( CParticleObject *p = pFarListHead; p != NULL; p = p->m_pNext ) + for ( CParticleObject *p = pFarListHead; p != nil; p = p->m_pNext ) { #ifdef COMPATIBLE_SAVES SaveOneParticle(p, buffer); @@ -1216,7 +1155,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length) bool CParticleObject::LoadParticle(uint8 *buffer, uint32 length) { - ASSERT( buffer != NULL ); + ASSERT( buffer != nil ); RemoveAllParticleObjects(); @@ -1239,11 +1178,11 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length) buffer += sizeof(CParticleObject); #endif - if ( dst == NULL ) + if ( dst == nil ) return false; MoveToList(&pUnusedListHead, &pCloseListHead, dst); - + #ifndef COMPATIBLE_SAVES dst->m_nState = POBJECTSTATE_UPDATE_CLOSE; dst->m_Type = src->m_Type; @@ -1252,7 +1191,7 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length) dst->m_vecTarget = src->m_vecTarget; dst->m_nFrameCounter = src->m_nFrameCounter; dst->m_bRemove = src->m_bRemove; - dst->m_pParticle = NULL; + dst->m_pParticle = nil; dst->m_nRemoveTimer = src->m_nRemoveTimer; dst->m_Color = src->m_Color; dst->m_fSize = src->m_fSize; @@ -1268,7 +1207,6 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length) #define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipBuf(buf, sizeof(data)) // CPlaceable { - SkipBuf(buffer, 4); CMatrix matrix; CopyFromBuf(buffer, matrix.f); SkipBuf(buffer, 4); @@ -1309,22 +1247,64 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length) } void +CParticleObject::RemoveAllExpireableParticleObjects(void) +{ + { + CParticleObject *pobj = pCloseListHead; + CParticleObject *nextpobj; + if ( pobj != nil ) + { + do + { + nextpobj = pobj->m_pNext; + if ( pobj->m_nRemoveTimer != 0 ) + { + MoveToList(&pCloseListHead, &pUnusedListHead, pobj); + pobj->m_nState = POBJECTSTATE_FREE; + } + pobj = nextpobj; + } + while ( nextpobj != nil ); + } + } + + { + CParticleObject *pobj = pFarListHead; + CParticleObject *nextpobj; + if ( pobj != nil ) + { + do + { + nextpobj = pobj->m_pNext; + if ( pobj->m_nRemoveTimer != 0 ) + { + MoveToList(&pFarListHead, &pUnusedListHead, pobj); + pobj->m_nState = POBJECTSTATE_FREE; + } + pobj = nextpobj; + } + while ( nextpobj != nil ); + } + } +} + +void CParticleObject::RemoveAllParticleObjects(void) { pUnusedListHead = &gPObjectArray[0]; - pCloseListHead = NULL; - pFarListHead = NULL; + pCloseListHead = nil; + pFarListHead = nil; for ( int32 i = 0; i < MAX_PARTICLEOBJECTS; i++ ) { if ( i == 0 ) - gPObjectArray[i].m_pPrev = NULL; + gPObjectArray[i].m_pPrev = nil; else gPObjectArray[i].m_pPrev = &gPObjectArray[i - 1]; if ( i == MAX_PARTICLEOBJECTS-1 ) - gPObjectArray[i].m_pNext = NULL; + gPObjectArray[i].m_pNext = nil; else gPObjectArray[i].m_pNext = &gPObjectArray[i + 1]; @@ -1335,20 +1315,20 @@ CParticleObject::RemoveAllParticleObjects(void) void CParticleObject::MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj) { - ASSERT( from != NULL ); - ASSERT( to != NULL ); - ASSERT( obj != NULL ); + ASSERT( from != nil ); + ASSERT( to != nil ); + ASSERT( obj != nil ); - if ( obj->m_pPrev == NULL ) + if ( obj->m_pPrev == nil ) { *from = obj->m_pNext; if ( *from ) - (*from)->m_pPrev = NULL; + (*from)->m_pPrev = nil; } else { - if ( obj->m_pNext == NULL ) - obj->m_pPrev->m_pNext = NULL; + if ( obj->m_pNext == nil ) + obj->m_pPrev->m_pNext = nil; else { obj->m_pNext->m_pPrev = obj->m_pPrev; @@ -1357,7 +1337,7 @@ CParticleObject::MoveToList(CParticleObject **from, CParticleObject **to, CParti } obj->m_pNext = *to; - obj->m_pPrev = NULL; + obj->m_pPrev = nil; *to = obj; if ( obj->m_pNext ) diff --git a/src/objects/ParticleObject.h b/src/objects/ParticleObject.h index e4e7fcd2..f199e533 100644 --- a/src/objects/ParticleObject.h +++ b/src/objects/ParticleObject.h @@ -4,12 +4,12 @@ #include "ParticleType.h" #include "Placeable.h" -#define MAX_PARTICLEOBJECTS 100 +#define MAX_PARTICLEOBJECTS 70 #define MAX_AUDIOHYDRANTS 8 enum eParticleObjectType { - POBJECT_PAVEMENT_STEAM, + POBJECT_PAVEMENT_STEAM = 0, POBJECT_PAVEMENT_STEAM_SLOWMOTION, POBJECT_WALL_STEAM, POBJECT_WALL_STEAM_SLOWMOTION, @@ -22,6 +22,8 @@ enum eParticleObjectType POBJECT_BIG_FIRE, POBJECT_DRY_ICE, POBJECT_DRY_ICE_SLOWMOTION, + POBJECT_WATER_FOUNTAIN_VERT, + POBJECT_WATER_FOUNTAIN_HORIZ, POBJECT_FIRE_TRAIL, POBJECT_SMOKE_TRAIL, POBJECT_FIREBALL_AND_SMOKE, @@ -69,12 +71,13 @@ public: ~CParticleObject(); static void Initialise(void); - - static CParticleObject *AddObject(uint16 type, CVector const &pos, uint8 remove); - static CParticleObject *AddObject(uint16 type, CVector const &pos, float size, uint8 remove); - static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove); - static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove); - + + static CParticleObject *AddObject(uint16 type, CVector const &pos, uint8 remove); + static CParticleObject *AddObject(uint16 type, CVector const &pos, float size, uint8 remove); + static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove); + static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove); + static CParticleObject *AddObject(tParticleType type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, uint8 numEffectCycles, uint8 skipFrames, uint16 creationChance, uint8 remove); + void RemoveObject(void); static void UpdateAll(void); @@ -84,6 +87,7 @@ public: static bool SaveParticle(uint8 *buffer, uint32 *length); static bool LoadParticle(uint8 *buffer, uint32 length); + static void RemoveAllExpireableParticleObjects(void); static void RemoveAllParticleObjects(void); static void MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj); }; @@ -98,7 +102,7 @@ public: CAudioHydrant() : AudioEntity(AEHANDLE_NONE), - pParticleObject(NULL) + pParticleObject(nil) { } static bool Add (CParticleObject *particleobject); diff --git a/src/objects/Stinger.cpp b/src/objects/Stinger.cpp new file mode 100644 index 00000000..d3eee416 --- /dev/null +++ b/src/objects/Stinger.cpp @@ -0,0 +1,259 @@ +#include "common.h" +#include "Stinger.h" +#include "CopPed.h" +#include "ModelIndices.h" +#include "RpAnimBlend.h" +#include "World.h" +#include "Automobile.h" +#include "Bike.h" +#include "Particle.h" +#include "AnimBlendAssociation.h" +#include "General.h" + +uint32 NumOfStingerSegments; + +/* -- CStingerSegment -- */ + +CStingerSegment::CStingerSegment() +{ + m_fMass = 1.0f; + m_fTurnMass = 1.0f; + m_fAirResistance = 0.99999f; + m_fElasticity = 0.75f; + m_fBuoyancy = GRAVITY * m_fMass * 0.1f; + bExplosionProof = true; + SetModelIndex(MI_PLC_STINGER); + ObjectCreatedBy = CONTROLLED_SUB_OBJECT; + NumOfStingerSegments++; +} + +CStingerSegment::~CStingerSegment() +{ + NumOfStingerSegments--; +} + +/* -- CStinger -- */ + +CStinger::CStinger() +{ + bIsDeployed = false; +} + +void +CStinger::Init(CPed *pPed) +{ + int32 i; + + pOwner = pPed; + for (i = 0; i < NUM_STINGER_SEGMENTS; i++) { + pSpikes[i] = new CStingerSegment(); +#ifdef FIX_BUGS + if (!pSpikes[i]) { + // Abort!! Pool is full + Remove(); + return; + } +#endif + pSpikes[i]->bUsesCollision = false; + } + bIsDeployed = true; + m_vPos = pPed->GetPosition(); + m_vPos.z -= 1.0f; + m_fMax_Z = Atan2(-pPed->GetForward().x, pPed->GetForward().y) + HALFPI; + + for (i = 0; i < NUM_STINGER_SEGMENTS; i++) { + pSpikes[i]->SetOrientation(0.0f, 0.0f, Atan2(-pPed->GetForward().x, pPed->GetForward().y)); + pSpikes[i]->SetPosition(m_vPos); + } + + CVector2D fwd2d(pPed->GetForward().x, pPed->GetForward().y); + + for (i = 0; i < ARRAY_SIZE(m_vPositions); i++) + m_vPositions[i] = fwd2d * 1.8f * Sin(DEGTORAD(i)); + + m_nSpikeState = STINGERSTATE_NONE; + m_nTimeOfDeploy = CTimer::GetTimeInMilliseconds(); +} + +void +CStinger::Remove() +{ + if (!bIsDeployed) return; + + for (int32 i = 0; i < NUM_STINGER_SEGMENTS; i++) { + CStingerSegment *spikeSegment = pSpikes[i]; + +#ifdef FIX_BUGS + if (spikeSegment) { + CWorld::Remove(spikeSegment); + delete spikeSegment; + pSpikes[i] = nil; + } +#else + if (spikeSegment->m_entryInfoList.first != nil) + spikeSegment->bRemoveFromWorld = true; + else + delete spikeSegment; +#endif + } + bIsDeployed = false; +} + +void +CStinger::Deploy(CPed *pPed) +{ + // So total number of stingers allowed at the same time is 2, each by different CCopPed. + if (NumOfStingerSegments < NUM_STINGER_SEGMENTS*2 && !pPed->bInVehicle && pPed->IsPedInControl()) { + if (!bIsDeployed && RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_THROW_UNDER) == nil) { + Init(pPed); +#ifdef FIX_BUGS + // Above call won't set it to true no more when object pool is full + if (!bIsDeployed) + return; +#endif + pPed->SetPedState(PED_DEPLOY_STINGER); + CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_THROW_UNDER); + } + } +} + +void +CStinger::CheckForBurstTyres() +{ + CVector firstPos = pSpikes[0]->GetPosition(); + firstPos.z += 0.2f; + CVector lastPos = pSpikes[NUM_STINGER_SEGMENTS - 1]->GetPosition(); + lastPos.z += 0.2f; + float dist = (lastPos - firstPos).Magnitude(); + if (dist < 0.1f) return; + + CVehicle *vehsInRange[16]; + int16 numObjects; + CEntity entity; + + CWorld::FindObjectsInRange((lastPos + firstPos) / 2.0f, + dist, true, &numObjects, 15, (CEntity**)vehsInRange, + false, true, false, false, false); + + for (int32 i = 0; i < numObjects; i++) { + CAutomobile *pAutomobile = nil; + CBike *pBike = nil; + + if (vehsInRange[i]->IsCar()) + pAutomobile = (CAutomobile*)vehsInRange[i]; + else if (vehsInRange[i]->IsBike()) + pBike = (CBike*)vehsInRange[i]; + + if (pAutomobile == nil && pBike == nil) continue; + + float maxWheelDistToSpike = sq(((CVehicleModelInfo*)CModelInfo::GetModelInfo(vehsInRange[i]->GetModelIndex()))->m_wheelScale + 0.1f); + + for (int wheelId = 0; wheelId < 4; wheelId++) { + if ((pAutomobile != nil && pAutomobile->m_aSuspensionSpringRatioPrev[wheelId] < 1.0f) || + (pBike != nil && pBike->m_aSuspensionSpringRatioPrev[wheelId] < 1.0f)) { + CVector vecWheelPos; + if (pAutomobile != nil) + vecWheelPos = pAutomobile->m_aWheelColPoints[wheelId].point; + else if (pBike != nil) + vecWheelPos = pBike->m_aWheelColPoints[wheelId].point; + + for (int32 spike = 0; spike < NUM_STINGER_SEGMENTS; spike++) { + if ((pSpikes[spike]->GetPosition() - vecWheelPos).Magnitude() < maxWheelDistToSpike) { + if (pBike) { + if (wheelId < 2) + vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_LF, true); + else + vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_LR, true); + } + else { + switch (wheelId) { + case 0: vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_LF, true); break; + case 1: vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_LR, true); break; + case 2: vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_RF, true); break; + case 3: vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_RR, true); break; + } + } + vecWheelPos.z += 0.15f; + for (int j = 0; j < 4; j++) + CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, vecWheelPos, vehsInRange[i]->GetRight() * 0.1f); + } + } + } + } + } +} + +// Only called when bIsDeployed +void +CStinger::Process() +{ + switch (m_nSpikeState) + { + case STINGERSTATE_NONE: + if (pOwner != nil + && !pOwner->bInVehicle + && pOwner->GetPedState() == PED_DEPLOY_STINGER + && RpAnimBlendClumpGetAssociation(pOwner->GetClump(), ANIM_STD_THROW_UNDER)->currentTime > 0.39f) + { + m_nSpikeState = STINGERSTATE_DEPLOYING; + for (int i = 0; i < NUM_STINGER_SEGMENTS; i++) + CWorld::Add(pSpikes[i]); + pOwner->SetIdle(); + } + break; + case STINGERSTATE_DEPLOYED: + if (pOwner != nil && pOwner->m_nPedType == PEDTYPE_COP) + ((CCopPed*)pOwner)->m_bThrowsSpikeTrap = false; + break; + case STINGERSTATE_UNDEPLOYING: + if (CTimer::GetTimeInMilliseconds() > m_nTimeOfDeploy + 2500) + m_nSpikeState = STINGERSTATE_REMOVE; + // no break + case STINGERSTATE_DEPLOYING: + if (m_nSpikeState == STINGERSTATE_DEPLOYING && CTimer::GetTimeInMilliseconds() > m_nTimeOfDeploy + 2500) + m_nSpikeState = STINGERSTATE_DEPLOYED; + else { + float progress = (CTimer::GetTimeInMilliseconds() - m_nTimeOfDeploy) / 2500.0f; + if (m_nSpikeState != STINGERSTATE_DEPLOYING) + progress = 1.0f - progress; + + float degangle = progress * ARRAY_SIZE(m_vPositions); + float angle1 = m_fMax_Z + DEGTORAD(degangle); + float angle2 = m_fMax_Z - DEGTORAD(degangle); + int pos = Clamp(degangle, 0, ARRAY_SIZE(m_vPositions)-1); + + CVector2D pos2d = m_vPositions[pos]; + CVector pos3d = m_vPos; + CColPoint colPoint; + CEntity *pEntity; + if (CWorld::ProcessVerticalLine(CVector(pos3d.x, pos3d.y, pos3d.z - 10.0f), pos3d.z, colPoint, pEntity, true, false, false, false, true, false, nil)) + pos3d.z = colPoint.point.z + 0.15f; + + angle1 = CGeneral::LimitRadianAngle(angle1); + angle2 = CGeneral::LimitRadianAngle(angle2); + + for (int spike = 0; spike < NUM_STINGER_SEGMENTS; spike++) { + if (CWorld::TestSphereAgainstWorld(pos3d + CVector(pos2d.x, pos2d.y, 0.6f), 0.3f, nil, true, false, false, true, false, false)) + pos2d = CVector2D(0.0f, 0.0f); + + if (spike % 2 == 0) { + pSpikes[spike]->SetOrientation(0.0f, 0.0f, angle1); + pos3d.x += pos2d.x; + pos3d.y += pos2d.y; + } else { + pSpikes[spike]->SetOrientation(0.0f, 0.0f, angle2); + } + pSpikes[spike]->SetPosition(pos3d); + } + } + break; + case STINGERSTATE_REMOVE: + Remove(); +#ifdef FIX_BUGS + return; +#else + break; +#endif + } + CheckForBurstTyres(); +}
\ No newline at end of file diff --git a/src/objects/Stinger.h b/src/objects/Stinger.h new file mode 100644 index 00000000..250cf62d --- /dev/null +++ b/src/objects/Stinger.h @@ -0,0 +1,40 @@ +#pragma once + +#include "Object.h" + +class CStingerSegment : public CObject +{ +public: + CStingerSegment(); + ~CStingerSegment(); +}; + +#define NUM_STINGER_SEGMENTS (12) + +enum { + STINGERSTATE_NONE = 0, + STINGERSTATE_DEPLOYING, + STINGERSTATE_DEPLOYED, + STINGERSTATE_UNDEPLOYING, + STINGERSTATE_REMOVE, +}; + +class CStinger +{ +public: + bool bIsDeployed; + uint32 m_nTimeOfDeploy; + CVector m_vPos; + float m_fMax_Z; + float m_fMin_Z; + CVector2D m_vPositions[60]; + CStingerSegment *pSpikes[NUM_STINGER_SEGMENTS]; + class CPed *pOwner; + uint8 m_nSpikeState; + CStinger(); + void Init(CPed *pPed); + void Remove(); + void Deploy(CPed *pPed); + void CheckForBurstTyres(); + void Process(); +};
\ No newline at end of file diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index 1c4f10f5..f3511366 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -9,29 +9,13 @@ #include "World.h" #include "Vehicle.h" #include "SurfaceTable.h" +#include "Weather.h" +#include "PedAttractor.h" +#include "Object.h" +#include "CarCtrl.h" -#ifdef PEDS_REPORT_CRIMES_ON_PHONE -eCrimeType -EventTypeToCrimeType(eEventType event) -{ - eCrimeType crime; - switch (event) { - case EVENT_ASSAULT: crime = CRIME_HIT_PED; break; - case EVENT_RUN_REDLIGHT: crime = CRIME_RUN_REDLIGHT; break; - case EVENT_ASSAULT_POLICE: crime = CRIME_HIT_COP; break; - case EVENT_GUNSHOT: crime = CRIME_POSSESSION_GUN; break; - case EVENT_STEAL_CAR: crime = CRIME_STEAL_CAR; break; - case EVENT_HIT_AND_RUN: crime = CRIME_RUNOVER_PED; break; - case EVENT_HIT_AND_RUN_COP: crime = CRIME_RUNOVER_COP; break; - case EVENT_SHOOT_PED: crime = CRIME_SHOOT_PED; break; - case EVENT_SHOOT_COP: crime = CRIME_SHOOT_COP; break; - case EVENT_PED_SET_ON_FIRE: crime = CRIME_PED_BURNED; break; - case EVENT_COP_SET_ON_FIRE: crime = CRIME_COP_BURNED; break; - case EVENT_CAR_SET_ON_FIRE: crime = CRIME_VEHICLE_BURNED; break; - default: crime = CRIME_NONE; break; - } - return crime; -} +#ifndef _WIN32 +#include <float.h> #endif CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype) @@ -40,6 +24,26 @@ CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype) for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) { m_nearPeds[i] = nil; } + m_bLookForVacantCars = false; + if (pedtype == PEDTYPE_CRIMINAL) + m_bLookForVacantCars = true; + + m_nLookForVacantCarsCounter = 0; + m_bJustStoleACar = false; + m_bStealCarEvenIfThereIsSomeoneInIt = false; + for (int i = 0; i < ARRAY_SIZE(m_nStealWishList); i++) { +#ifdef FIX_BUGS + uint32 randomCarModel = CGeneral::GetRandomNumberInRange(MI_LANDSTAL, MI_LAST_VEHICLE); +#else + uint32 randomCarModel = CGeneral::GetRandomNumberInRange(MI_LANDSTAL, MI_LANDSTAL + VEHICLEMODELSIZE); +#endif + if (CModelInfo::IsCarModel(randomCarModel) || CModelInfo::IsBikeModel(randomCarModel)) + m_nStealWishList[i] = randomCarModel; + else + m_nStealWishList[i] = MI_CHEETAH; + } + m_nAttractorCycleState = 0; + m_bAttractorUnk = (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 1.25f); } void @@ -58,7 +62,13 @@ CCivilianPed::CivilianAI(void) if (CTimer::GetTimeInMilliseconds() <= m_lookTimer) return; - uint32 closestThreatFlag = ScanForThreats(); + ScanForDelayedResponseThreats(); + if (!m_threatFlags || CTimer::GetTimeInMilliseconds() <= m_threatCheckTimer) + return; + CheckThreatValidity(); + uint32 closestThreatFlag = m_threatFlags; + m_threatFlags = 0; + m_threatCheckTimer = 0; if (closestThreatFlag == PED_FLAG_EXPLOSION) { float angleToFace = CGeneral::GetRadianAngleBetweenPoints( m_eventOrThreat.x, m_eventOrThreat.y, @@ -72,18 +82,30 @@ CCivilianPed::CivilianAI(void) } return; } - uint32 closestThreatFlag = ScanForThreats(); + ScanForDelayedResponseThreats(); + if (!m_threatFlags || CTimer::GetTimeInMilliseconds() <= m_threatCheckTimer) + return; + CheckThreatValidity(); + uint32 closestThreatFlag = m_threatFlags; + m_threatFlags = 0; + m_threatCheckTimer = 0; if (closestThreatFlag == PED_FLAG_GUN) { if (!m_threatEntity || !m_threatEntity->IsPed()) return; CPed *threatPed = (CPed*)m_threatEntity; float threatDistSqr = (m_threatEntity->GetPosition() - GetPosition()).MagnitudeSqr2D(); + if (CharCreatedBy == MISSION_CHAR && bCrouchWhenScared) { + SetDuck(10000, true); + SetLookFlag(m_threatEntity, false); + SetLookTimer(500); + return; + } if (m_pedStats->m_fear <= m_pedStats->m_lawfulness) { if (m_pedStats->m_temper <= m_pedStats->m_fear) { if (!threatPed->IsPlayer() || !RunToReportCrime(CRIME_POSSESSION_GUN)) { - if (threatDistSqr < sq(10.0f)) { - Say(SOUND_PED_FLEE_SPRINT); + if (threatDistSqr < sq(30.0f)) { + bMakeFleeScream = true; SetFindPathAndFlee(m_threatEntity, 10000); } else { SetFindPathAndFlee(m_threatEntity->GetPosition(), 5000, true); @@ -93,13 +115,16 @@ CCivilianPed::CivilianAI(void) SetFindPathAndFlee(m_threatEntity, 5000); if (threatDistSqr < sq(20.0f)) { SetMoveState(PEDMOVE_RUN); - Say(SOUND_PED_FLEE_SPRINT); + bMakeFleeScream = true; } else { SetMoveState(PEDMOVE_WALK); } + } else if (threatPed->IsPlayer() && IsGangMember() && bCanAttackPlayerWithCops) { + SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); + } else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) { SetFindPathAndFlee(m_threatEntity, 5000); - if (threatDistSqr < sq(10.0f)) { + if (threatDistSqr < sq(30.0f)) { SetMoveState(PEDMOVE_RUN); } else { SetMoveState(PEDMOVE_WALK); @@ -108,12 +133,12 @@ CCivilianPed::CivilianAI(void) SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); } } else { - if (threatDistSqr < sq(10.0f)) { - Say(SOUND_PED_FLEE_SPRINT); + if (threatDistSqr < sq(30.0f)) { + bMakeFleeScream = true; SetFindPathAndFlee(m_threatEntity, 10000); SetMoveState(PEDMOVE_SPRINT); } else { - Say(SOUND_PED_FLEE_SPRINT); + bMakeFleeScream = false; SetFindPathAndFlee(m_threatEntity, 5000); SetMoveState(PEDMOVE_RUN); } @@ -122,7 +147,10 @@ CCivilianPed::CivilianAI(void) SetLookTimer(500); } else if (closestThreatFlag == PED_FLAG_DEADPEDS) { float eventDistSqr = (m_pEventEntity->GetPosition() - GetPosition()).MagnitudeSqr2D(); - if (IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) { + if (CharCreatedBy == MISSION_CHAR && bCrouchWhenScared && eventDistSqr < sq(5.0f)) { + SetDuck(10000, true); + + } else if (((CPed*)m_pEventEntity)->bIsDrowning || IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) { if (eventDistSqr < sq(5.0f)) { SetFindPathAndFlee(m_pEventEntity, 2000); SetMoveState(PEDMOVE_RUN); @@ -137,32 +165,21 @@ CCivilianPed::CivilianAI(void) investigateDeadPed = false; } -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - int32 eventId = CheckForPlayerCrimes((CPed*)m_pEventEntity); - eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type)); - bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear; - if (IsGangMember() || !eligibleToReport || !RunToReportCrime(crime)) -#endif if (investigateDeadPed) SetInvestigateEvent(EVENT_DEAD_PED, CVector2D(m_pEventEntity->GetPosition()), 1.0f, 20000, 0.0f); } else { -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - int32 eventId = CheckForPlayerCrimes((CPed*)m_pEventEntity); - eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type)); - bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear; - if(!eligibleToReport || !RunToReportCrime(crime)) -#endif - { - SetFindPathAndFlee(m_pEventEntity, 5000); - SetMoveState(PEDMOVE_RUN); - } + SetFindPathAndFlee(m_pEventEntity, 5000); + SetMoveState(PEDMOVE_RUN); } } else if (closestThreatFlag == PED_FLAG_EXPLOSION) { CVector2D eventDistVec = m_eventOrThreat - GetPosition(); float eventDistSqr = eventDistVec.MagnitudeSqr(); - if (eventDistSqr < sq(20.0f)) { - Say(SOUND_PED_FLEE_SPRINT); + if (CharCreatedBy == MISSION_CHAR && bCrouchWhenScared && eventDistSqr < sq(20.0f)) { + SetDuck(10000, true); + + } else if (eventDistSqr < sq(20.0f)) { + bMakeFleeScream = true; SetFlee(m_eventOrThreat, 2000); float angleToFace = CGeneral::GetRadianAngleBetweenPoints( m_eventOrThreat.x, m_eventOrThreat.y, @@ -184,55 +201,32 @@ CCivilianPed::CivilianAI(void) } } } else { -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - bool youShouldRunEventually = false; - bool dontGoToPhone = false; -#endif if (m_threatEntity && m_threatEntity->IsPed()) { CPed *threatPed = (CPed*)m_threatEntity; if (m_pedStats->m_fear <= 100 - threatPed->m_pedStats->m_temper && threatPed->m_nPedType != PEDTYPE_COP) { - if (threatPed->GetWeapon(m_currentWeapon).IsTypeMelee() || !GetWeapon()->IsTypeMelee()) { - if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) { + if (threatPed->GetWeapon()->IsTypeMelee() || !GetWeapon()->IsTypeMelee()) { + if (threatPed->IsPlayer() && IsGangMember() && bCanAttackPlayerWithCops) { + SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); + + } else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) { if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) { -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - dontGoToPhone = true; -#endif SetFindPathAndFlee(m_threatEntity, 10000); } } else { -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - dontGoToPhone = true; -#endif SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); } } } else { -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - youShouldRunEventually = true; -#else - SetFindPathAndFlee(m_threatEntity, 10000, true); -#endif - } - } - -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - if (!dontGoToPhone) { - int32 eventId = CheckForPlayerCrimes(nil); - eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type)); - bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness; - - if ((!eligibleToReport || !RunToReportCrime(crime)) && youShouldRunEventually) { SetFindPathAndFlee(m_threatEntity, 10000, true); } } -#endif } } void CCivilianPed::ProcessControl(void) { - if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory) + if (CharCreatedBy == UNK_CHAR) return; CPed::ProcessControl(); @@ -243,7 +237,7 @@ CCivilianPed::ProcessControl(void) if (DyingOrDead()) return; - GetWeapon()->Update(m_audioEntityId); + GetWeapon()->Update(m_audioEntityId, nil); switch (m_nPedState) { case PED_WANDER_RANGE: case PED_WANDER_PATH: @@ -260,19 +254,10 @@ CCivilianPed::ProcessControl(void) // fall through case PED_SEEK_POS: if (Seek()) { - if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) && m_pNextPathNode) { + if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA || + IsUseAttractorObjective(m_objective)) && m_pNextPathNode) { m_pNextPathNode = nil; -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - } else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE) { - if (crimeReporters[m_phoneId] != this) { - RestorePreviousState(); - m_phoneId = -1; - bRunningToPhone = false; - } else { - m_facePhoneStart = true; - SetPedState(PED_FACE_PHONE); - } -#else + } else if (bRunningToPhone) { if (gPhoneInfo.m_aPhones[m_phoneId].m_nState != PHONE_STATE_FREE) { RestorePreviousState(); @@ -281,9 +266,8 @@ CCivilianPed::ProcessControl(void) gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_REPORTING_CRIME; SetPedState(PED_FACE_PHONE); } -#endif } else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) { - if (m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) { + if (m_pedInObjective && m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) { if (m_moved.Magnitude() == 0.0f) { if (m_pedInObjective->m_nMoveState == PEDMOVE_STILL) m_fRotationDest = m_pedInObjective->m_fRotationCur; @@ -291,7 +275,8 @@ CCivilianPed::ProcessControl(void) } else if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT && m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL) { SetMoveState(m_pedInObjective->m_nMoveState); - } else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) { + } else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA || + IsUseAttractorObjective(m_objective)) { SetIdle(); } else { RestorePreviousState(); @@ -357,6 +342,8 @@ CCivilianPed::ProcessControl(void) GetPosition().x - m_pMyVehicle->GetPosition().x, GetPosition().y - m_pMyVehicle->GetPosition().y, 0.0f); DMAudio.PlayOneShot(m_pMyVehicle->m_audioEntityId, SOUND_CAR_JERK, 0.0f); + m_pMyVehicle->pDriver->Say(SOUND_PED_PLAYER_BEFORESEX); + Say(SOUND_PED_PLAYER_BEFORESEX); int playerSexFrequency = CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency; if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= 10 && playerSexFrequency > 250) { @@ -367,19 +354,23 @@ CCivilianPed::ProcessControl(void) CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 10); } - m_pMyVehicle->pDriver->m_fHealth = Min(125.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth); + m_pMyVehicle->pDriver->m_fHealth = Min(CWorld::Players[0].m_nMaxHealth + 25.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth); if (CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency == 250) CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000; } else { bWanderPathAfterExitingCar = true; CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil; + ClearLeader(); SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + m_pMyVehicle->pDriver->Say(SOUND_PED_PLAYER_AFTERSEX); } } else { bWanderPathAfterExitingCar = true; CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil; - m_pMyVehicle->pDriver->m_fHealth = 125.0f; + m_pMyVehicle->pDriver->m_fHealth = CWorld::Players[0].m_nMaxHealth + 25.0f; + ClearLeader(); SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + m_pMyVehicle->pDriver->Say(SOUND_PED_PLAYER_AFTERSEX); } } else { CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000; @@ -392,6 +383,7 @@ CCivilianPed::ProcessControl(void) } else { bWanderPathAfterExitingCar = true; CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil; + ClearLeader(); SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); } } @@ -412,6 +404,11 @@ CCivilianPed::ProcessControl(void) if (IsPedInControl()) CivilianAI(); + if (CharCreatedBy == RANDOM_CHAR) { + EnterVacantNearbyCars(); + UseNearbyAttractors(); + } + if (CTimer::GetTimeInMilliseconds() > m_timerUnused) { m_stateUnused = 0; m_timerUnused = 0; @@ -421,27 +418,12 @@ CCivilianPed::ProcessControl(void) Avoid(); } -// It's "CPhoneInfo::ProcessNearestFreePhone" in PC IDB but that's not true, someone made it up. bool CPed::RunToReportCrime(eCrimeType crimeToReport) { -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - if (bRunningToPhone) { - if (!isPhoneAvailable(m_phoneId) && crimeReporters[m_phoneId] != this) { - crimeReporters[m_phoneId] = nil; - m_phoneId = -1; - bIsRunning = false; - ClearSeek(); // clears bRunningToPhone - return false; - } - - return true; - } -#else // They changed true into false to make this function unusable. So running to phone actually starts but first frame after that cancels it. if (m_nPedState == PED_SEEK_POS) return false; -#endif CVector pos = GetPosition(); int phoneId = gPhoneInfo.FindNearestFreePhone(&pos); @@ -449,19 +431,180 @@ CPed::RunToReportCrime(eCrimeType crimeToReport) if (phoneId == -1) return false; - CPhone *phone = &gPhoneInfo.m_aPhones[phoneId]; -#ifndef PEDS_REPORT_CRIMES_ON_PHONE + CPhone* phone = &gPhoneInfo.m_aPhones[phoneId]; if (phone->m_nState != PHONE_STATE_FREE) return false; -#else - crimeReporters[phoneId] = this; -#endif bRunningToPhone = true; - SetSeek(phone->m_pEntity->GetMatrix() * -phone->m_pEntity->GetForward(), 1.0f); // original: phone.m_vecPos, 0.3f + SetSeek(phone->m_vecPos, 0.3f); SetMoveState(PEDMOVE_RUN); - bIsRunning = true; // not there in original m_phoneId = phoneId; m_crimeToReportOnPhone = crimeToReport; return true; +} + +const int32 gFrequencyOfAttractorAttempt = 11; +const float gDistanceToSeekAttractors = 50.0f; +const float gMaxDistanceToAttract = 10.0f; + +/* Probably this was inlined */ +void CCivilianPed::FindNearbyAttractorsSectorList(CPtrList& list, float& minDistance, C2dEffect*& pClosestAttractor, CEntity*& pAttractorEntity) +{ + for (CPtrNode* pNode = list.first; pNode != nil; pNode = pNode->next) { + CEntity* pEntity = (CEntity*)pNode->item; + if (pEntity->IsObject() && (!pEntity->GetIsStatic() || ((CObject*)pEntity)->bHasBeenDamaged)) + continue; + CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex()); + for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) { + C2dEffect* pEffect = pModelInfo->Get2dEffect(i); + if (pEffect->type != EFFECT_PED_ATTRACTOR) + continue; + if (!IsAttractedTo(pEffect->pedattr.type)) + continue; + CVector pos; + CPedAttractorManager::ComputeEffectPos(pEffect, pEntity->GetMatrix(), pos); + if ((pos - GetPosition()).MagnitudeSqr() < minDistance) { + CPedAttractorManager* pManager = GetPedAttractorManager(); + if (pManager->HasEmptySlot(pEffect) && pManager->IsApproachable(pEffect, pEntity->GetMatrix(), 0, this)) { + pClosestAttractor = pEffect; + pAttractorEntity = pEntity; + minDistance = (pos - GetPosition()).MagnitudeSqr(); + } + } + } + } +} + +void CCivilianPed::UseNearbyAttractors() +{ + if (CWeather::Rain < 0.2f && !m_bAttractorUnk) + return; + if (HasAttractor()) + return; + if (m_nAttractorCycleState != gFrequencyOfAttractorAttempt) { + m_nAttractorCycleState++; + return; + } + m_nAttractorCycleState = 0; + if (!IsPedInControl()) + return; + if (m_nPedState == PED_FLEE_ENTITY) + return; + + float left = GetPosition().x - gDistanceToSeekAttractors; + float right = GetPosition().x + gDistanceToSeekAttractors; + float top = GetPosition().y - gDistanceToSeekAttractors; + float bottom = GetPosition().y + gDistanceToSeekAttractors; + int xstart = Max(0, CWorld::GetSectorIndexX(left)); + int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right)); + int ystart = Max(0, CWorld::GetSectorIndexY(top)); + int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom)); + assert(xstart <= xend); + assert(ystart <= yend); + + float minDistance = SQR(gMaxDistanceToAttract); + C2dEffect* pClosestAttractor = nil; + CEntity* pAttractorEntity = nil; + + for (int y = ystart; y <= yend; y++) { + for (int x = xstart; x <= xend; x++) { + CSector* s = CWorld::GetSector(x, y); + FindNearbyAttractorsSectorList(s->m_lists[ENTITYLIST_BUILDINGS], minDistance, pClosestAttractor, pAttractorEntity); + FindNearbyAttractorsSectorList(s->m_lists[ENTITYLIST_OBJECTS], minDistance, pClosestAttractor, pAttractorEntity); + } + } + if (pClosestAttractor) + GetPedAttractorManager()->RegisterPedWithAttractor(this, pClosestAttractor, pAttractorEntity->GetMatrix()); +} + +bool CCivilianPed::IsAttractedTo(int8 type) +{ + switch (type) { + case ATTRACTOR_ATM: return true; + case ATTRACTOR_SEAT: return true; + case ATTRACTOR_STOP: return true; + case ATTRACTOR_PIZZA: return true; + case ATTRACTOR_SHELTER: return CWeather::Rain >= 0.2f; + case ATTRACTOR_ICECREAM: return false; + } + return false; +} + +void +CCivilianPed::EnterVacantNearbyCars(void) +{ + if (!m_bLookForVacantCars) + return; + + if (m_bJustStoleACar && bInVehicle && m_carInObjective == m_pMyVehicle) { + m_bJustStoleACar = false; + m_pMyVehicle->SetStatus(STATUS_PHYSICS); + m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 10; + m_pMyVehicle->bEngineOn = true; + + } else if (!bHasAlreadyStoleACar) { + if (m_nLookForVacantCarsCounter == 8) { + m_nLookForVacantCarsCounter = 0; + if (IsPedInControl() && m_objective == OBJECTIVE_NONE) { + + CVehicle *foundCar = nil; + float closestDist = FLT_MAX; + int minX = CWorld::GetSectorIndexX(GetPosition().x - 10.0f); + if (minX < 0) minX = 0; + int minY = CWorld::GetSectorIndexY(GetPosition().y - 10.0f); + if (minY < 0) minY = 0; + int maxX = CWorld::GetSectorIndexX(GetPosition().x + 10.0f); + if (maxX > NUMSECTORS_X - 1) maxX = NUMSECTORS_X - 1; + int maxY = CWorld::GetSectorIndexY(GetPosition().y + 10.0f); + if (maxY > NUMSECTORS_Y - 1) maxY = NUMSECTORS_Y - 1; + + for (int curY = minY; curY <= maxY; curY++) { + for (int curX = minX; curX <= maxX; curX++) { + CSector* sector = CWorld::GetSector(curX, curY); + for (CPtrNode* node = sector->m_lists[ENTITYLIST_VEHICLES].first; node; node = node->next) { + CVehicle* veh = (CVehicle*)node->item; + if (veh && veh->IsCar()) { + + // Looks like PARKED_VEHICLE condition isn't there in Mobile. + if (veh->VehicleCreatedBy == RANDOM_VEHICLE || veh->VehicleCreatedBy == PARKED_VEHICLE) { + if (IsOnStealWishList(veh->GetModelIndex()) && !veh->IsLawEnforcementVehicle() + && (m_bStealCarEvenIfThereIsSomeoneInIt || !veh->pDriver && !veh->m_nNumPassengers) + && !veh->m_nNumGettingIn && !veh->m_nGettingInFlags && !veh->m_nGettingOutFlags + && !veh->m_pCarFire && veh->m_fHealth > 800.0f + && !veh->IsUpsideDown() && !veh->IsOnItsSide() && veh->CanPedEnterCar()) { + float dist = (GetPosition() - veh->GetPosition()).MagnitudeSqr(); + if (dist < sq(10.0f) && dist < closestDist && veh->IsClearToDriveAway()) { + foundCar = veh; + closestDist = dist; + } + } + } + } + } + } + } + if (foundCar) { + m_bJustStoleACar = true; + bHasAlreadyStoleACar = true; + CCarCtrl::JoinCarWithRoadSystem(foundCar); + SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, foundCar); + SetObjectiveTimer(10000); + } + } + } else { + ++m_nLookForVacantCarsCounter; + } + } +} + +bool +CCivilianPed::IsOnStealWishList(int32 model) +{ + for (int i = 0; i < ARRAY_SIZE(m_nStealWishList); i++) { + if (model == m_nStealWishList[i]) { + return true; + } + } + return false; }
\ No newline at end of file diff --git a/src/peds/CivilianPed.h b/src/peds/CivilianPed.h index 8418a99f..dcd49a96 100644 --- a/src/peds/CivilianPed.h +++ b/src/peds/CivilianPed.h @@ -4,13 +4,23 @@ class CCivilianPed : public CPed { + bool m_bLookForVacantCars; + uint32 m_nLookForVacantCarsCounter; + bool m_bStealCarEvenIfThereIsSomeoneInIt; // unused + bool m_bJustStoleACar; + uint32 m_nStealWishList[16]; + bool m_bAttractorUnk; + int32 m_nAttractorCycleState; public: CCivilianPed(ePedType, uint32); ~CCivilianPed(void) { } void CivilianAI(void); void ProcessControl(void); + void UseNearbyAttractors(void); + void FindNearbyAttractorsSectorList(CPtrList&, float&, C2dEffect*&, CEntity*&); + bool IsAttractedTo(int8); + void EnterVacantNearbyCars(void); + bool IsOnStealWishList(int32); }; -#ifndef PED_SKIN -VALIDATE_SIZE(CCivilianPed, 0x53C); -#endif +//VALIDATE_SIZE(CCivilianPed, 0x53C); diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index 44e3baf0..1efd7733 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -16,14 +16,18 @@ #include "CarCtrl.h" #include "Renderer.h" #include "Camera.h" +#include "PedPlacement.h" +#include "Ropes.h" +#include "Stinger.h" -CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP) +CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP) { m_nCopType = copType; switch (copType) { case COP_STREET: SetModelIndex(MI_COP); - GiveWeapon(WEAPONTYPE_COLT45, 1000); + GiveWeapon(WEAPONTYPE_NIGHTSTICK, 1000, true); + GiveDelayedWeapon(WEAPONTYPE_COLT45, 1000); m_currentWeapon = WEAPONTYPE_UNARMED; m_fArmour = 0.0f; m_wepSkills = 208; /* TODO: what is this? seems unused */ @@ -31,17 +35,16 @@ CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP) break; case COP_FBI: SetModelIndex(MI_FBI); - GiveWeapon(WEAPONTYPE_COLT45, 1000); - GiveWeapon(WEAPONTYPE_AK47, 1000); - SetCurrentWeapon(WEAPONTYPE_AK47); + GiveDelayedWeapon(WEAPONTYPE_MP5, 1000); + SetCurrentWeapon(WEAPONTYPE_MP5); m_fArmour = 100.0f; m_wepSkills = 176; /* TODO: what is this? seems unused */ m_wepAccuracy = 76; break; case COP_SWAT: + case COP_HELI_SWAT: SetModelIndex(MI_SWAT); - GiveWeapon(WEAPONTYPE_COLT45, 1000); - GiveWeapon(WEAPONTYPE_UZI, 1000); + GiveDelayedWeapon(WEAPONTYPE_UZI, 1000); SetCurrentWeapon(WEAPONTYPE_UZI); m_fArmour = 50.0f; m_wepSkills = 32; /* TODO: what is this? seems unused */ @@ -49,37 +52,56 @@ CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP) break; case COP_ARMY: SetModelIndex(MI_ARMY); - GiveWeapon(WEAPONTYPE_COLT45, 1000); - GiveWeapon(WEAPONTYPE_M16, 1000); - GiveWeapon(WEAPONTYPE_GRENADE, 10); - SetCurrentWeapon(WEAPONTYPE_M16); + GiveDelayedWeapon(WEAPONTYPE_MP5, 1000); + SetCurrentWeapon(WEAPONTYPE_MP5); m_fArmour = 100.0f; m_wepSkills = 32; /* TODO: what is this? seems unused */ m_wepAccuracy = 84; break; - default: + case COP_MIAMIVICE: + switch (modifier) { + case 0: SetModelIndex(MI_VICE1); break; + case 1: SetModelIndex(MI_VICE2); break; + case 2: SetModelIndex(MI_VICE3); break; + case 3: SetModelIndex(MI_VICE4); break; + case 4: SetModelIndex(MI_VICE5); break; + case 5: SetModelIndex(MI_VICE6); break; + case 6: SetModelIndex(MI_VICE7); break; + case 7: SetModelIndex(MI_VICE8); break; + default: assert(0); break; + } + GiveDelayedWeapon(WEAPONTYPE_UZI, 1000); + SetCurrentWeapon(WEAPONTYPE_UZI); + m_fArmour = 100.0f; + m_wepSkills = 176; + m_wepAccuracy = 76; break; } m_bIsInPursuit = false; - field_1350 = 1; + field_5FE = 1; m_bIsDisabledCop = false; - m_fAbseilPos = 0.0f; m_attackTimer = 0; m_bBeatingSuspect = false; m_bStopAndShootDisabledZone = false; + m_bDragsPlayerFromCar = false; m_bZoneDisabled = false; - field_1364 = -1; + field_628 = -1; + m_nRoadblockVeh = nil; + m_bThrowsSpikeTrap = false; + m_pRopeEntity = nil; + m_fAbseilPos = 0.0f; + m_nHassleTimer = 0; + field_61C = 0; + field_624 = 0; + m_pStinger = new CStinger(); SetWeaponLockOnTarget(nil); - - // VC also initializes in here, but as nil -#ifdef FIX_BUGS - m_nRoadblockNode = -1; -#endif } CCopPed::~CCopPed() { ClearPursuit(); + m_pStinger->Remove(); + delete m_pStinger; } // Parameter should always be CPlayerPed, but it seems they considered making civilians arrestable at some point @@ -89,17 +111,9 @@ CCopPed::SetArrestPlayer(CPed *player) if (!IsPedInControl() || !player) return; - switch (m_nCopType) { - case COP_FBI: - Say(SOUND_PED_ARREST_FBI); - break; - case COP_SWAT: - Say(SOUND_PED_ARREST_SWAT); - break; - default: - Say(SOUND_PED_ARREST_COP); - break; - } + player->Say(SOUND_PED_PLAYER_REACTTOCOP); + Say(SOUND_PED_ARREST_COP); + if (player->EnteringCar()) { if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) return; @@ -134,7 +148,7 @@ CCopPed::SetArrestPlayer(CPed *player) player->m_pMyVehicle->bIsHandbrakeOn = true; player->m_pMyVehicle->SetStatus(STATUS_PLAYER_DISABLED); } - if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED || GetWeapon()->m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE) SetCurrentWeapon(WEAPONTYPE_COLT45); } @@ -176,6 +190,7 @@ CCopPed::ClearPursuit(void) bNotAllowedToDuck = false; bKindaStayInSamePlace = false; m_bStopAndShootDisabledZone = false; + m_bDragsPlayerFromCar = false; m_bZoneDisabled = false; ClearObjective(); if (IsPedInControl()) { @@ -197,6 +212,9 @@ CCopPed::ClearPursuit(void) void CCopPed::SetPursuit(bool ignoreCopLimit) { + if (CTimer::GetTimeInMilliseconds() < field_61C) + return; + CWanted *wanted = FindPlayerPed()->m_pWanted; if (m_bIsInPursuit || !IsPedInControl()) return; @@ -304,11 +322,6 @@ CCopPed::CopAI(void) if (bHitSomethingLastFrame) { m_bZoneDisabled = true; m_bIsDisabledCop = true; -#ifdef FIX_BUGS - m_nRoadblockNode = -1; -#else - m_nRoadblockNode = 0; -#endif bKindaStayInSamePlace = true; bIsRunning = false; bNotAllowedToDuck = false; @@ -335,6 +348,27 @@ CCopPed::CopAI(void) } if (wantedLevel > 0) { if (!m_bIsDisabledCop) { + // Turn and shoot the player's vehicle, if possible + if (!m_bIsInPursuit && !GetWeapon()->IsTypeMelee() && FindPlayerVehicle() && m_fDistanceToTarget < CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_fRange) { + if (FindPlayerVehicle()->m_vecMoveSpeed.Magnitude2D() > 0.1f) { + CVector2D distToVeh = GetPosition() - FindPlayerVehicle()->GetPosition(); + distToVeh.Normalise(); + CVector2D vehSpeed = FindPlayerVehicle()->m_vecMoveSpeed; + vehSpeed.Normalise(); + + if (DotProduct2D(distToVeh, vehSpeed) > 0.8f) { + SetLookFlag(playerOrHisVeh, true); + SetMoveState(PEDMOVE_STILL); + if (TurnBody()) { + SetAttack(FindPlayerVehicle()); + SetShootTimer(CGeneral::GetRandomNumberInRange(500.0f, 1000.0f)); + SetAttackTimer(CGeneral::GetRandomNumberInRange(200.0f, 300.0f)); + } + } else if (m_nPedState == PED_ATTACK) + RestorePreviousState(); + } + } + if (!m_bIsInPursuit || wanted->m_CurrentCops > wanted->m_MaxCops) { CCopPed *copFarthestToTarget = nil; float copFarthestToTargetDist = m_fDistanceToTarget; @@ -377,11 +411,14 @@ CCopPed::CopAI(void) if (wantedLevel > 1 && GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) SetCurrentWeapon(WEAPONTYPE_COLT45); - else if (wantedLevel == 1 && GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && !FindPlayerPed()->m_pCurrentPhysSurface) { + else if (wantedLevel == 1 && GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED && !FindPlayerPed()->m_pCurrentPhysSurface) { // i.e. if player is on top of car, cop will still use colt45. - SetCurrentWeapon(WEAPONTYPE_UNARMED); + SetCurrentWeapon(GetWeaponSlot(WEAPONTYPE_NIGHTSTICK) >= 0 ? WEAPONTYPE_NIGHTSTICK : WEAPONTYPE_UNARMED); } + if (m_bBeatingSuspect && GetWeapon()->m_eWeaponType == WEAPONTYPE_NIGHTSTICK) + Say(SOUND_PED_PULLOUTWEAPON); + if (FindPlayerVehicle()) { if (m_bBeatingSuspect) { --wanted->m_CopsBeatingSuspect; @@ -392,18 +429,18 @@ CCopPed::CopAI(void) } return; } - float weaponRange = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_fRange; + SetCurrentWeapon(WEAPONTYPE_COLT45); + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + float weaponRange = weaponInfo->m_fRange; SetLookFlag(playerOrHisVeh, true); TurnBody(); - SetCurrentWeapon(WEAPONTYPE_COLT45); - if (!bIsDucking) { + if (!bIsDucking || bCrouchWhenShooting && GetCrouchFireAnim(weaponInfo)) { if (m_attackTimer >= CTimer::GetTimeInMilliseconds()) { if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT && !m_bZoneDisabled) { CVector targetDist = playerOrHisVeh->GetPosition() - GetPosition(); if (m_fDistanceToTarget > 30.0f) { - CAnimBlendAssociation* crouchShootAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RBLOCK_SHOOT); - if (crouchShootAssoc) - crouchShootAssoc->blendDelta = -1000.0f; + if (bIsDucking) + ClearDuck(); // Target is coming onto us if (DotProduct(playerOrHisVeh->m_vecMoveSpeed, targetDist) > 0.0f) { @@ -421,49 +458,28 @@ CCopPed::CopAI(void) bNotAllowedToDuck = false; bDuckAndCover = false; } else { - // VC checks for != nil compared to buggy behaviour of III. I check for != -1 here. -#ifdef VC_PED_PORTS float dotProd; - if (m_nRoadblockNode != -1) { - CTreadable *roadBlockRoad = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[m_nRoadblockNode]]; - dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockRoad->GetPosition(), GetPosition() - roadBlockRoad->GetPosition()); + if (m_nRoadblockVeh) { + dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - m_nRoadblockVeh->GetPosition(), GetPosition() - m_nRoadblockVeh->GetPosition()); } else dotProd = -1.0f; - if(dotProd >= 0.0f) { -#else - -#ifndef FIX_BUGS - float copRoadDotProd, targetRoadDotProd; -#else - float copRoadDotProd = 1.0f, targetRoadDotProd = 1.0f; - if (m_nRoadblockNode != -1) -#endif - { - CTreadable* roadBlockRoad = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[m_nRoadblockNode]]; - CVector2D roadFwd = roadBlockRoad->GetForward(); - copRoadDotProd = DotProduct2D(GetPosition() - roadBlockRoad->GetPosition(), roadFwd); - targetRoadDotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockRoad->GetPosition(), roadFwd); - } - // Roadblock may be towards road's fwd or opposite, so check both - if ((copRoadDotProd >= 0.0f || targetRoadDotProd >= 0.0f) - && (copRoadDotProd <= 0.0f || targetRoadDotProd <= 0.0f)) { -#endif - bIsPointingGunAt = true; - } else { + if(dotProd < 0.0f) { + if (bIsDucking) + ClearDuck(); m_bIsDisabledCop = false; bKindaStayInSamePlace = false; bNotAllowedToDuck = false; bCrouchWhenShooting = false; - bIsDucking = false; bDuckAndCover = false; SetPursuit(false); + } else { + bIsPointingGunAt = true; } } } } else { if (m_fDistanceToTarget < weaponRange) { - CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); CVector gunPos = weaponInfo->m_vecFireOffset; TransformToNode(gunPos, PED_HANDR); @@ -472,6 +488,7 @@ CCopPed::CopAI(void) if (!CWorld::ProcessLineOfSight(gunPos, playerOrHisVeh->GetPosition(), foundCol, foundEnt, false, true, false, false, true, false, false) || foundEnt && foundEnt == playerOrHisVeh) { + SetWeaponLockOnTarget(playerOrHisVeh); SetAttack(playerOrHisVeh); SetShootTimer(CGeneral::GetRandomNumberInRange(500, 1000)); @@ -506,10 +523,8 @@ CCopPed::CopAI(void) ClearObjective(); SetWanderPath(CGeneral::GetRandomNumber() & 7); } - } -#ifdef VC_PED_PORTS - else { - if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT && CharCreatedBy == RANDOM_CHAR) { + } else { + if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT && m_objective != OBJECTIVE_HASSLE_CHAR && CharCreatedBy == RANDOM_CHAR) { for (int i = 0; i < m_numNearPeds; i++) { CPed *nearPed = m_nearPeds[i]; if (nearPed->CharCreatedBy == RANDOM_CHAR) { @@ -529,12 +544,30 @@ CCopPed::CopAI(void) nearPed->bBeingChasedByPolice = true; return; } + } else { + if (nearPed->m_nPedType != PEDTYPE_COP && !nearPed->IsPlayer() + && nearPed->IsPedInControl() && m_nHassleTimer < CTimer::GetTimeInMilliseconds()) { + + if (nearPed->m_objective == OBJECTIVE_NONE && nearPed->m_nPedState == PED_WANDER_PATH + && !nearPed->m_pLookTarget && nearPed->m_lookTimer < CTimer::GetTimeInMilliseconds()) { + + if ((GetPosition() - nearPed->GetPosition()).MagnitudeSqr() < sq(5.0f)) { + + if (CWorld::GetIsLineOfSightClear(GetPosition(), nearPed->GetPosition(), + true, false, false, false, false, false, false)) { + Say(SOUND_PED_COP_ASK_FOR_ID); + SetObjective(OBJECTIVE_HASSLE_CHAR, nearPed); + nearPed->SetObjective(OBJECTIVE_WAIT_ON_FOOT_FOR_COP, this); + m_nHassleTimer = CTimer::GetTimeInMilliseconds() + 100000; + } + } + } + } } } } } } -#endif } } } else { @@ -545,8 +578,9 @@ CCopPed::CopAI(void) bKindaStayInSamePlace = false; bNotAllowedToDuck = false; bCrouchWhenShooting = false; - bIsDucking = false; bDuckAndCover = false; + if (bIsDucking) + ClearDuck(); if (m_pMyVehicle) SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle); } @@ -556,10 +590,20 @@ CCopPed::CopAI(void) void CCopPed::ProcessControl(void) { - if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory) - return; + if (m_nCopType == COP_HELI_SWAT) + ProcessHeliSwat(); CPed::ProcessControl(); + + if (m_bThrowsSpikeTrap) { + if (CGame::currArea != AREA_MALL) + ProcessStingerCop(); + return; + } + + if (m_pStinger && m_pStinger->bIsDeployed && m_pStinger->m_nSpikeState == STINGERSTATE_DEPLOYED && CGame::currArea != AREA_MALL) + m_pStinger->Process(); + if (bWasPostponed) return; @@ -575,7 +619,7 @@ CCopPed::ProcessControl(void) ArrestPlayer(); return; } - GetWeapon()->Update(m_audioEntityId); + GetWeapon()->Update(m_audioEntityId, nil); if (m_moved.Magnitude() > 0.0f) Avoid(); @@ -591,21 +635,33 @@ CCopPed::ProcessControl(void) if (IsPedInControl()) SetIdle(); } + if (m_bIsInPursuit) { if (player->m_nPedState != PED_ARRESTED && !player->DyingOrDead()) { - switch (m_nCopType) { - case COP_FBI: - Say(SOUND_PED_PURSUIT_FBI); - break; - case COP_SWAT: - Say(SOUND_PED_PURSUIT_SWAT); - break; - case COP_ARMY: - Say(SOUND_PED_PURSUIT_ARMY); - break; - default: - Say(SOUND_PED_PURSUIT_COP); - break; + if (player->m_pWanted->m_CurrentCops == 1) { + Say(SOUND_PED_COP_ALONE); + } else { + int numCopsNear = 0; + for (int i = 0; i < player->m_numNearPeds; ++i) { + CPed *nearPed = player->m_nearPeds[i]; + if (nearPed->m_nPedType == PEDTYPE_COP && nearPed->m_nPedState != PED_DEAD) + ++numCopsNear; + } + if (numCopsNear <= 3) { + Say(SOUND_PED_COP_LITTLECOPSAROUND); + if (!player->bInVehicle) { + CVector distToPlayer = player->GetPosition() - GetPosition(); + if (distToPlayer.MagnitudeSqr() < sq(20.0f)) { + player->Say(SOUND_PED_PLAYER_FARFROMCOPS); + if (player->m_nPedState != PED_ATTACK && player->m_nPedState != PED_AIM_GUN) { + player->SetLookFlag(this, false); + player->SetLookTimer(1000); + } + } + } + } else if ((CGeneral::GetRandomNumber() % 16) == 1) { + Say(SOUND_PED_COP_MANYCOPSAROUND); + } } } } @@ -655,23 +711,10 @@ CCopPed::ProcessControl(void) RestorePreviousObjective(); } else { if (player->m_pMyVehicle && player->m_pMyVehicle->m_nNumGettingIn != 0) { - // This is 1.3f when arresting in car without seeking first (in above) -#if defined(VC_PED_PORTS) || defined(FIX_BUGS) m_distanceToCountSeekDone = 1.3f; -#else - m_distanceToCountSeekDone = 2.0f; -#endif } - if (bDuckAndCover) { -#if GTA_VERSION < GTA3_PC_11 && !defined(VC_PED_PORTS) - if (!bNotAllowedToDuck && Seek()) { - SetMoveState(PEDMOVE_STILL); - SetMoveAnim(); - SetPointGunAt(m_pedInObjective); - } -#endif - } else if (Seek()) { + if (!bDuckAndCover && Seek()) { CVehicle *playerVeh = FindPlayerVehicle(); if (!playerVeh && player && player->EnteringCar()) { SetArrestPlayer(player); @@ -702,35 +745,130 @@ CCopPed::ProcessControl(void) } } } - if (!m_bStopAndShootDisabledZone) - return; - bool dontShoot = false; - if (GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(this)) { - if (((CTimer::GetFrameCounter() + m_randomSeed) & 0x1F) == 17) { - CEntity *foundBuilding = nil; - CColPoint foundCol; - CVector lookPos = GetPosition() + CVector(0.0f, 0.0f, 0.7f); - CVector camPos = TheCamera.GetGameCamPosition(); - CWorld::ProcessLineOfSight(camPos, lookPos, foundCol, foundBuilding, - true, false, false, false, false, false, false); - - // He's at least 15.0 far, in disabled zone, collided into somewhere (that's why m_bStopAndShootDisabledZone set), - // and now has building on front of him. He's stupid, we don't need him. - if (foundBuilding) { - FlagToDestroyWhenNextProcessed(); - dontShoot = true; + if (m_pPointGunAt) + Say(SOUND_PED_COP_TARGETING); + + if (m_bStopAndShootDisabledZone) { + bool dontShoot = false; + if (GetIsOnScreen()) { + if (((CTimer::GetFrameCounter() + m_randomSeed) & 0x1F) == 17) { + CEntity* foundBuilding = nil; + CColPoint foundCol; + CVector lookPos = GetPosition() + CVector(0.0f, 0.0f, 0.7f); + CVector camPos = TheCamera.GetGameCamPosition(); + CWorld::ProcessLineOfSight(camPos, lookPos, foundCol, foundBuilding, + true, false, false, false, false, false, false); + + // He's at least 15.0 far, in disabled zone, collided into somewhere (that's why m_bStopAndShootDisabledZone set), + // and now has building on front of him. He's stupid, we don't need him. + if (foundBuilding) { + FlagToDestroyWhenNextProcessed(); + dontShoot = true; + } + } + } else { + FlagToDestroyWhenNextProcessed(); + dontShoot = true; + } + + if (!dontShoot) { + bStopAndShoot = true; + bKindaStayInSamePlace = true; + bIsPointingGunAt = true; + SetAttack(m_pedInObjective); + } + } + + if (field_624 >= 2 && m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT) { + CVector centre = GetPosition() + CVector(0.f, 0.f, 0.65f); + if (CWorld::TestSphereAgainstWorld(centre, 0.35f, this, true, false, false, false, false, false)) { + field_624 = 0; + m_bStopAndShootDisabledZone = true; + ClearPursuit(); + SetObjective(OBJECTIVE_NONE); + SetWanderPath(CGeneral::GetRandomNumberInRange(0,8)); + field_61C = CTimer::GetTimeInMilliseconds() + 30000; + } else { + field_624 = 0; + if (GetWeapon()->IsTypeMelee()) { + // TODO(Miami): enum + for (int i = 3; i < 7; i++) { + if (HasWeaponSlot(i)) { + SetCurrentWeapon(i); + break; + } + } + SetMoveState(PEDMOVE_STILL); + bStopAndShoot = true; } } + } else if (CTimer::GetTimeStep() / 100.f <= m_fDistanceTravelled) + field_624 = 0; +} + +void +CCopPed::ProcessHeliSwat(void) +{ + CVector bestPos = GetPosition(); + SetPedState(PED_ABSEIL); + CPedPlacement::FindZCoorForPed(&bestPos); + if (GetPosition().z - 2.0f >= bestPos.z && m_pRopeEntity) { + m_fAbseilPos += 0.003f * CTimer::GetTimeStep(); + m_vecMoveSpeed.z = -0.03f; + m_vecTurnSpeed = CVector(0.f, 0.f, (m_randomSeed % 32) * 0.003f - 0.05f); + CPhysical::ApplyTurnSpeed(); + GetMatrix().Reorthogonalise(); + CVector posOnRope; + + if (CRopes::FindCoorsAlongRope(m_nRopeID, m_fAbseilPos, &posOnRope)) { + SetPosition(posOnRope); + } else { + bUsesCollision = true; + m_vecMoveSpeed = CVector(0.f, 0.f, 0.f); + SetPedState(PED_IDLE); + m_nCopType = COP_SWAT; + SetInTheAir(); + bKnockedUpIntoAir = true; + } + Say(SOUND_PED_COP_HELIPILOTPHRASE); } else { - FlagToDestroyWhenNextProcessed(); - dontShoot = true; + bUsesCollision = true; + m_vecMoveSpeed = CVector(0.f, 0.f, 0.f); + SetPedState(PED_IDLE); + m_nCopType = COP_SWAT; + SetInTheAir(); + bKnockedUpIntoAir = true; } +} - if (!dontShoot) { - bStopAndShoot = true; - bKindaStayInSamePlace = true; - bIsPointingGunAt = true; - SetAttack(m_pedInObjective); +void +CCopPed::ProcessStingerCop(void) +{ + if (m_pStinger->bIsDeployed || FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) { + if (m_pStinger->bIsDeployed) { + m_pStinger->Process(); + } else { + CVector2D vehDist = GetPosition() - FindPlayerVehicle()->GetPosition(); + CVector2D dirVehGoing = FindPlayerVehicle()->m_vecMoveSpeed; + if (vehDist.MagnitudeSqr() < sq(30.0f)) { + if (dirVehGoing.MagnitudeSqr() > 0.0f) { + vehDist.Normalise(); + dirVehGoing.Normalise(); + if (DotProduct2D(vehDist, dirVehGoing) > 0.8f) { + float angle = (CrossProduct2D(vehDist, dirVehGoing - vehDist) < 0.0f ? + FindPlayerVehicle()->GetForward().Heading() - HALFPI : + HALFPI + FindPlayerVehicle()->GetForward().Heading()); + + SetHeading(angle); + m_fRotationCur = angle; + m_fRotationDest = angle; + m_pStinger->Deploy(this); + } + } + } + } + } else { + ClearPursuit(); } } diff --git a/src/peds/CopPed.h b/src/peds/CopPed.h index 5346d9a1..3f5ae06d 100644 --- a/src/peds/CopPed.h +++ b/src/peds/CopPed.h @@ -6,25 +6,35 @@ enum eCopType COP_STREET = 0, COP_FBI = 1, COP_SWAT = 2, - COP_ARMY = 3, + COP_HELI_SWAT = 3, + COP_ARMY = 4, + COP_MIAMIVICE = 5 }; class CCopPed : public CPed { public: - int16 m_nRoadblockNode; + CVehicle* m_nRoadblockVeh; float m_fDistanceToTarget; bool m_bIsInPursuit; bool m_bIsDisabledCop; - int8 field_1350; + int8 field_5FE; bool m_bBeatingSuspect; bool m_bStopAndShootDisabledZone; + bool m_bDragsPlayerFromCar; bool m_bZoneDisabled; - float m_fAbseilPos; // VC leftover, unused + float m_fAbseilPos; eCopType m_nCopType; - int8 field_1364; + bool m_bThrowsSpikeTrap; + CEntity *m_pRopeEntity; // CHeli or 1 + uintptr m_nRopeID; + uint32 m_nHassleTimer; + uint32 field_61C; + class CStinger *m_pStinger; + int32 field_624; + int8 field_628; - CCopPed(eCopType); + CCopPed(eCopType, int32 modifier = 0); ~CCopPed(); void ClearPursuit(void); @@ -34,8 +44,8 @@ public: void ArrestPlayer(void); void ScanForCrimes(void); void CopAI(void); + void ProcessHeliSwat(void); + void ProcessStingerCop(void); }; -#ifndef PED_SKIN -VALIDATE_SIZE(CCopPed, 0x558); -#endif +VALIDATE_SIZE(CCopPed, 0x62C); diff --git a/src/peds/DummyPed.h b/src/peds/DummyPed.h index ea617c76..cace4ead 100644 --- a/src/peds/DummyPed.h +++ b/src/peds/DummyPed.h @@ -8,5 +8,3 @@ class CDummyPed : CDummy int32 pedType; int32 unknown; }; - -VALIDATE_SIZE(CDummyPed, 0x70); diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp index d8c8309e..954c1c79 100644 --- a/src/peds/EmergencyPed.cpp +++ b/src/peds/EmergencyPed.cpp @@ -44,15 +44,12 @@ CEmergencyPed::InRange(CPed *victim) void CEmergencyPed::ProcessControl(void) { - if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory) - return; - CPed::ProcessControl(); if (bWasPostponed) return; if(!DyingOrDead()) { - GetWeapon()->Update(m_audioEntityId); + GetWeapon()->Update(m_audioEntityId, nil); if (IsPedInControl() && m_moved.Magnitude() > 0.0f) Avoid(); @@ -107,7 +104,6 @@ CEmergencyPed::FiremanAI(void) m_pAttendedFire = nearestFire; #ifdef FIX_BUGS bIsRunning = true; - ++nearestFire->m_nFiremenPuttingOut; #endif } break; @@ -119,10 +115,6 @@ CEmergencyPed::FiremanAI(void) SetMoveState(PEDMOVE_RUN); #ifdef FIX_BUGS bIsRunning = true; - if (m_pAttendedFire) { - --m_pAttendedFire->m_nFiremenPuttingOut; - } - ++nearestFire->m_nFiremenPuttingOut; m_pAttendedFire = nearestFire; } else if (!nearestFire) { #else @@ -156,10 +148,7 @@ CEmergencyPed::FiremanAI(void) case EMERGENCY_PED_STOP: #ifdef FIX_BUGS bIsRunning = false; - if (m_pAttendedFire) #endif - --m_pAttendedFire->m_nFiremenPuttingOut; - SetPedState(PED_NONE); SetWanderPath(CGeneral::GetRandomNumber() & 7); m_pAttendedFire = nil; @@ -175,15 +164,20 @@ CEmergencyPed::MedicAI(void) { float distToEmergency; if (!bInVehicle && IsPedInControl()) { - ScanForThreats(); - if (m_threatEntity && m_threatEntity->IsPed() && ((CPed*)m_threatEntity)->IsPlayer()) { - if (((CPed*)m_threatEntity)->GetWeapon()->IsTypeMelee()) { - SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); - } else { - SetFlee(m_threatEntity, 6000); - Say(SOUND_PED_FLEE_SPRINT); + ScanForDelayedResponseThreats(); + if (m_threatFlags && CTimer::GetTimeInMilliseconds() > m_threatCheckTimer) { + CheckThreatValidity(); + m_threatFlags = 0; + m_threatCheckTimer = 0; + if (m_threatEntity && m_threatEntity->IsPed() && ((CPed*)m_threatEntity)->IsPlayer()) { + if (((CPed*)m_threatEntity)->GetWeapon()->IsTypeMelee()) { + SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); + } else { + SetFlee(m_threatEntity, 6000); + Say(SOUND_PED_FLEE_SPRINT); + } + return; } - return; } } @@ -236,8 +230,7 @@ CEmergencyPed::MedicAI(void) m_pRevivedPed->RegisterReference((CEntity**)&m_pRevivedPed); m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID); m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD); - SetSeek((headPos + midPos) * 0.5f, 1.0f); - SetObjective(OBJECTIVE_NONE); + SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector((headPos + midPos) * 0.5f)); bIsRunning = true; m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE; m_pAttendedAccident = nearestAccident; @@ -250,6 +243,7 @@ CEmergencyPed::MedicAI(void) CPed* driver = m_pMyVehicle->pDriver; if (driver && driver->m_nPedType != PEDTYPE_EMERGENCY && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) { SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, driver); + } else if (m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER && m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) { @@ -276,8 +270,7 @@ CEmergencyPed::MedicAI(void) } m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID); m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD); - SetSeek((headPos + midPos) * 0.5f, nearestAccident->m_nMedicsPerformingCPR * 0.5f + 1.0f); - SetObjective(OBJECTIVE_NONE); + SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector((headPos + midPos) * 0.5f)); bIsRunning = true; --m_pAttendedAccident->m_nMedicsAttending; ++nearestAccident->m_nMedicsAttending; @@ -317,7 +310,7 @@ CEmergencyPed::MedicAI(void) m_nEmergencyPedState = EMERGENCY_PED_STAND_STILL; } else { m_nEmergencyPedState = EMERGENCY_PED_FACE_TO_PATIENT; - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_MEDIC_CPR, 4.0f); + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_MEDIC, ANIM_MEDIC_CPR, 4.0f); bIsDucking = true; } SetLookTimer(2000); @@ -380,6 +373,8 @@ CEmergencyPed::MedicAI(void) m_pRevivedPed->bIsPedDieAnimPlaying = false; m_pRevivedPed->bKnockedUpIntoAir = false; m_pRevivedPed->m_pCollidingEntity = nil; + m_pRevivedPed->bKnockedOffBike = false; + m_pRevivedPed->Say(SOUND_PED_ACCIDENTREACTION1); } break; case EMERGENCY_PED_STOP_CPR: diff --git a/src/peds/EmergencyPed.h b/src/peds/EmergencyPed.h index 390ba0bd..41bc86e5 100644 --- a/src/peds/EmergencyPed.h +++ b/src/peds/EmergencyPed.h @@ -36,6 +36,4 @@ public: void FiremanAI(void); void MedicAI(void); }; -#ifndef PED_SKIN -VALIDATE_SIZE(CEmergencyPed, 0x554); -#endif +//VALIDATE_SIZE(CEmergencyPed, 0x554); diff --git a/src/peds/Gangs.cpp b/src/peds/Gangs.cpp index be29379c..240f6b37 100644 --- a/src/peds/Gangs.cpp +++ b/src/peds/Gangs.cpp @@ -2,13 +2,18 @@ #include "ModelIndices.h" #include "Gangs.h" +#include "General.h" +#include "Streaming.h" #include "Weapon.h" #include "SaveBuf.h" CGangInfo CGangs::Gang[NUM_GANGS]; +bool CGangs::GangAttackWithCops[NUM_GANGS]; CGangInfo::CGangInfo() : - m_nVehicleMI(MI_BUS), + m_nVehicleMI(-1), + m_nPedModel1MI(-1), + m_nPedModel2MI(-1), m_nPedModelOverride(-1), m_Weapon1(WEAPONTYPE_UNARMED), m_Weapon2(WEAPONTYPE_UNARMED) @@ -16,21 +21,63 @@ CGangInfo::CGangInfo() : void CGangs::Initialise(void) { - Gang[GANG_MAFIA].m_nVehicleMI = MI_MAFIA; - Gang[GANG_TRIAD].m_nVehicleMI = MI_BELLYUP; - Gang[GANG_DIABLOS].m_nVehicleMI = MI_DIABLOS; - Gang[GANG_YAKUZA].m_nVehicleMI = MI_YAKUZA; - Gang[GANG_YARDIE].m_nVehicleMI = MI_YARDIE; - Gang[GANG_COLUMB].m_nVehicleMI = MI_COLUMB; - Gang[GANG_HOODS].m_nVehicleMI = MI_HOODS; - Gang[GANG_7].m_nVehicleMI = -1; - Gang[GANG_8].m_nVehicleMI = -1; + SetGangPedModels(GANG_CUBAN, MI_CBA, MI_CBB); + SetGangPedModels(GANG_HAITIAN, MI_HNA, MI_HNB); + SetGangPedModels(GANG_STREET, MI_SGA, MI_SGB); + SetGangPedModels(GANG_DIAZ, MI_CLA, MI_CLB); + SetGangPedModels(GANG_SECURITY, MI_GDA, MI_GDB); + SetGangPedModels(GANG_BIKER, MI_BKA, MI_BKB); + SetGangPedModels(GANG_PLAYER, MI_PGA, MI_PGB); + SetGangPedModels(GANG_GOLFER, MI_WFOGO, MI_WMOGO); + SetGangVehicleModel(GANG_CUBAN, MI_CUBAN); + SetGangVehicleModel(GANG_HAITIAN, MI_VOODOO); + SetGangVehicleModel(GANG_STREET, MI_GANGBUR); + SetGangVehicleModel(GANG_DIAZ, -1); + SetGangVehicleModel(GANG_SECURITY, -1); + SetGangVehicleModel(GANG_BIKER, MI_ANGEL); + SetGangVehicleModel(GANG_PLAYER, -1); + SetGangVehicleModel(GANG_GOLFER, MI_CADDY); + SetGangWeapons(GANG_GOLFER, WEAPONTYPE_GOLFCLUB, WEAPONTYPE_GOLFCLUB); #ifdef FIX_BUGS for (int i = 0; i < NUM_GANGS; i++) - Gang[i].m_nPedModelOverride = -1; + SetGangPedModelOverride(i, -1); #endif } +bool CGangs::HaveGangModelsLoaded(int16 gang) +{ + CGangInfo* pGangInfo = GetGangInfo(gang); + return CStreaming::HasModelLoaded(pGangInfo->m_nPedModel1MI) && CStreaming::HasModelLoaded(pGangInfo->m_nPedModel2MI); +} + +void CGangs::SetGangPedModels(int16 gang, int32 mi1, int32 mi2) +{ + GetGangInfo(gang)->m_nPedModel1MI = mi1; + GetGangInfo(gang)->m_nPedModel2MI = mi2; +} + +void CGangs::SetWillAttackPlayerWithCops(ePedType type, bool will) +{ + if (type >= PEDTYPE_GANG1 && type <= PEDTYPE_GANG9) + GangAttackWithCops[type - PEDTYPE_GANG1] = will; +} + +bool CGangs::GetWillAttackPlayerWithCops(ePedType type) +{ + if (type >= PEDTYPE_GANG1 && type <= PEDTYPE_GANG9) + return GangAttackWithCops[type - PEDTYPE_GANG1]; + return false; +} + +int32 CGangs::ChooseGangPedModel(int16 gang) +{ + CGangInfo* pGangInfo = GetGangInfo(gang); + if (pGangInfo->m_nPedModelOverride != -1 || CGeneral::GetRandomTrueFalse()) + return pGangInfo->m_nPedModel1MI; + else + return pGangInfo->m_nPedModel2MI; +} + void CGangs::SetGangVehicleModel(int16 gang, int32 model) { GetGangInfo(gang)->m_nVehicleMI = model; diff --git a/src/peds/Gangs.h b/src/peds/Gangs.h index c8ea2916..c6381343 100644 --- a/src/peds/Gangs.h +++ b/src/peds/Gangs.h @@ -1,8 +1,12 @@ #pragma once +#include "PedType.h" + struct CGangInfo { int32 m_nVehicleMI; + int32 m_nPedModel1MI; + int32 m_nPedModel2MI; int8 m_nPedModelOverride; int32 m_Weapon1; int32 m_Weapon2; @@ -13,15 +17,15 @@ struct CGangInfo VALIDATE_SIZE(CGangInfo, 0x10); enum { - GANG_MAFIA = 0, - GANG_TRIAD, - GANG_DIABLOS, - GANG_YAKUZA, - GANG_YARDIE, - GANG_COLUMB, - GANG_HOODS, - GANG_7, - GANG_8, + GANG_CUBAN = 0, + GANG_HAITIAN, + GANG_STREET, + GANG_DIAZ, + GANG_SECURITY, + GANG_BIKER, + GANG_PLAYER, + GANG_GOLFER, + GANG_9, NUM_GANGS }; @@ -36,9 +40,18 @@ public: static void SaveAllGangData(uint8 *, uint32 *); static void LoadAllGangData(uint8 *, uint32); + static void SetGangPedModels(int16, int32, int32); + static void SetWillAttackPlayerWithCops(ePedType type, bool will); + static bool GetWillAttackPlayerWithCops(ePedType type); + static int32 ChooseGangPedModel(int16); + + static bool HaveGangModelsLoaded(int16 gang); + static int32 GetGangPedModel1(int16 gang) { return Gang[gang].m_nPedModel1MI; } + static int32 GetGangPedModel2(int16 gang) { return Gang[gang].m_nPedModel2MI; } static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; } static CGangInfo *GetGangInfo(int16 gang) { return &Gang[gang]; } private: static CGangInfo Gang[NUM_GANGS]; + static bool GangAttackWithCops[NUM_GANGS]; }; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 96c1d094..6cbe7484 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -30,7 +30,14 @@ #include "Timecycle.h" #include "ParticleObject.h" #include "Floater.h" -#include "Range2D.h" +#include "Range2D.h" +#include "Streaming.h" +#include "PedAttractor.h" +#include "GameLogic.h" +#include "Bike.h" +#include "WindModifiers.h" +#include "CutsceneShadow.h" +#include "Clock.h" #include "Wanted.h" #include "SaveBuf.h" @@ -39,12 +46,11 @@ uint16 gnNumTempPedList; static CColPoint aTempPedColPts[MAX_COLLISION_POINTS]; - uint16 CPed::nThreatReactionRangeMultiplier = 1; uint16 CPed::nEnterCarRangeMultiplier = 1; bool CPed::bNastyLimbsCheat; -bool CPed::bPedCheat2; +bool CPed::bFannyMagnetCheat; bool CPed::bPedCheat3; CVector2D CPed::ms_vec2DFleePosition; @@ -53,16 +59,13 @@ void *CPed::operator new(size_t sz, int handle) throw() { return CPools::GetPedP void CPed::operator delete(void *p, size_t sz) throw() { CPools::GetPedPool()->Delete((CPed*)p); } void CPed::operator delete(void *p, int handle) throw() { CPools::GetPedPool()->Delete((CPed*)p); } -#ifdef DEBUGMENU -bool CPed::bPopHeadsOnHeadshot = false; -#endif +float gfTommyFatness = 1.0f; CPed::CPed(uint32 pedType) : m_pedIK(this) { - m_type = ENTITY_TYPE_PED; - bPedPhysics = true; - bUseCollisionRecords = true; - +#ifdef USE_CUTSCENE_SHADOW_FOR_PED + m_pRTShadow = nil; +#endif m_vecAnimMoveDelta.x = 0.0f; m_vecAnimMoveDelta.y = 0.0f; m_fHealth = 100.0f; @@ -72,6 +75,12 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_soundStart = 0; m_lastQueuedSound = SOUND_NO_SOUND; m_queuedSound = SOUND_NO_SOUND; + m_canTalk = true; + + m_type = ENTITY_TYPE_PED; + bPedPhysics = true; + bUseCollisionRecords = true; + m_objective = OBJECTIVE_NONE; m_prevObjective = OBJECTIVE_NONE; #ifdef FIX_BUGS @@ -80,13 +89,17 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) CharCreatedBy = RANDOM_CHAR; m_leader = nil; m_pedInObjective = nil; + m_attractorHeading = 0.0f; m_carInObjective = nil; + m_attractorHeading = 0.0f; bInVehicle = false; m_pMyVehicle = nil; m_pVehicleAnim = nil; m_vecOffsetSeek.x = 0.0f; m_vecOffsetSeek.y = 0.0f; m_vecOffsetSeek.z = 0.0f; + m_attractor = nil; + m_positionInQueue = -1; m_pedFormation = FORMATION_UNDEFINED; m_collidingThingTimer = 0; m_nPedStateTimer = 0; @@ -115,15 +128,19 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); m_wepSkills = 0; m_distanceToCountSeekDone = 1.0f; + m_acceptableHeadingOffset = 0.1f; + m_followPathDestPos = CVector(0.f, 0.f, 0.f); + m_followPathAbortDist = 0.0f; + m_followPathMoveState = PEDMOVE_NONE; bRunningToPhone = false; m_phoneId = -1; m_lastAccident = 0; m_fleeFrom = nil; - m_fleeFromPosX = 0; - m_fleeFromPosY = 0; + m_fleeFromPos = CVector2D(0.0f, 0.0f); m_fleeTimer = 0; - m_vecSeekPosEx = CVector(0.0f, 0.0f, 0.0f); - m_distanceToCountSeekDoneEx = 0.0f; + m_threatEx = nil; + m_vecSpotToGuard = CVector(0.0f, 0.0f, 0.0f); + m_radiusToGuard = 0.0f; m_nWaitState = WAITSTATE_FALSE; m_nWaitTimer = 0; m_pCollidingEntity = nil; @@ -140,22 +157,37 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_fLookDirection = 0.0f; m_pCurSurface = nil; m_wanderRangeBounds = nil; - m_nPathNodes = 0; - m_nCurPathNode = 0; + + for (int i = 0; i < ARRAY_SIZE(m_pathNodesToGo); i++) { + m_pathNodesToGo[i] = nil; + } + m_nNumPathNodes = 0; + m_nCurPathNodeId = 0; m_nPathDir = 0; m_pLastPathNode = nil; m_pNextPathNode = nil; + m_followPathWalkAroundEnt = nil; + m_followPathTargetEnt = nil; + m_pathNodeTimer = 0; + m_pCurPathNode = nil; + + m_threatFlags = 0; + m_threatCheckTimer = 0; + m_threatCheckInterval = CGeneral::GetRandomNumberInRange(250, 1000); + m_routeLastPoint = -1; m_routeStartPoint = 0; m_routePointsPassed = 0; m_routeType = 0; - m_bodyPartBleeding = -1; m_fMass = 70.0f; m_fTurnMass = 100.0f; m_fAirResistance = 0.4f / m_fMass; m_fElasticity = 0.05f; + m_ceaseAttackTimer = 0; + m_bodyPartBleeding = -1; + bIsStanding = false; bWasStanding = false; bIsAttacking = false; @@ -203,7 +235,6 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bWanderPathAfterExitingCar = false; bIsLeader = false; bDontDragMeOutCar = false; - m_ped_flagF8 = false; bWillBeQuickJacked = false; bCancelEnteringCar = false; bObstacleShowedUpDuringKillObjective = false; @@ -232,18 +263,60 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bVehExitWillBeInstant = false; bHasAlreadyBeenRecorded = false; bFallenDown = false; + bDontAcceptIKLookAts = false; + bReachedAttractorHeadingTarget = false; + bTurnedAroundOnAttractor = false; #ifdef KANGAROO_CHEAT m_ped_flagI80 = false; #endif -#ifdef VC_PED_PORTS - bSomeVCflag1 = false; -#endif + + bHasAlreadyUsedAttractor = false; + bHasAlreadyStoleACar = false; + bCarPassenger = false; + bFleeWhenStanding = false; + bGotUpOfMyOwnAccord = false; + bMiamiViceCop = false; + bMoneyHasBeenGivenByScript = false; + bHasBeenPhotographed = false; + + bIsDrowning = false; + bDrownsInWater = true; + bWaitForLeaderToComeCloser = false; + bHeldHostageInCar = false; + bIsPlayerFriend = true; + bHeadStuckInCollision = false; + bDeadPedInFrontOfCar = false; + + m_gangFlags = ~0; + + bStayInCarOnJack = false; + + bDontFight = false; + bDoomAim = true; + bCanBeShotInVehicle = true; + bPushedAlongByCar = false; + bRemoveMeWhenIGotIntoCar = false; + bIgnoreThreatsBehindObjects = false; + + bNeverEverTargetThisPed = false; + bCrouchWhenScared = false; + bKnockedOffBike = false; + b158_8 = false; + bCollectBusFare = false; + bBoughtIceCream = false; + bDonePositionOutOfCollision = false; + bCanAttackPlayerWithCops = false; if (CGeneral::GetRandomNumber() & 3) bHasACamera = false; else bHasACamera = true; + if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) <= 0.95f) + bCanGiveUpSunbathing = false; + else + bCanGiveUpSunbathing = true; + m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); DMAudio.SetEntityStatus(m_audioEntityId, TRUE); m_fearFlags = CPedType::GetThreats(m_nPedType); @@ -255,15 +328,13 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) { m_nearPeds[i] = nil; - if (i < ARRAY_SIZE(m_pPathNodesStates)) { - m_pPathNodesStates[i] = nil; - } } m_maxWeaponTypeAllowed = WEAPONTYPE_UNARMED; m_currentWeapon = WEAPONTYPE_UNARMED; m_storedWeapon = WEAPONTYPE_UNIDENTIFIED; + m_delayedWeapon = WEAPONTYPE_UNIDENTIFIED; - for(int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) { + for(int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { CWeapon &weapon = GetWeapon(i); weapon.m_eWeaponType = WEAPONTYPE_UNARMED; weapon.m_eWeaponState = WEAPONSTATE_READY; @@ -272,29 +343,47 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) weapon.m_nTimer = 0; } - m_curFightMove = FIGHTMOVE_NULL; - GiveWeapon(WEAPONTYPE_UNARMED, 0); + m_curFightMove = m_lastFightMove = FIGHTMOVE_IDLE; + GiveWeapon(WEAPONTYPE_UNARMED, 0, true); m_wepAccuracy = 60; m_lastWepDam = -1; + m_lastDamEntity = nil; + m_attachedTo = nil; + m_attachWepAmmo = 0; m_collPoly.valid = false; m_fCollisionSpeed = 0.0f; m_wepModelID = -1; -#ifdef PED_SKIN + uint16 random = CGeneral::GetRandomNumber(); + m_nPedMoney = random % 25; + if (m_nPedMoney == 23) + m_nPedMoney = 400; + m_bleedCounter = 0; + m_nExtendedRangeTimer = 0; + m_vehicleInAccident = nil; + m_attractor = nil; + m_positionInQueue = -1; m_pWeaponModel = nil; -#endif + m_delayedSoundID = -1; + m_delayedSoundTimer = 0; CPopulation::UpdatePedCount((ePedType)m_nPedType, false); + m_lastComment = UINT32_MAX; } CPed::~CPed(void) { +#ifdef USE_CUTSCENE_SHADOW_FOR_PED + if ( m_pRTShadow ) delete m_pRTShadow; +#endif CWorld::Remove(this); + if (m_attractor) + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this)); if (InVehicle()){ uint8 door_flag = GetCarDoorFlag(m_vehDoor); if (m_pMyVehicle->pDriver == this) m_pMyVehicle->pDriver = nil; else { - // FIX: Passenger counter now decreasing after removing ourself from vehicle. + // FIX: Passenger counter now being decreased after removing ourself from vehicle. m_pMyVehicle->RemovePassenger(this); } if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR) @@ -306,6 +395,12 @@ CPed::~CPed(void) } if (m_pFire) m_pFire->Extinguish(); + + ClearWeapons(); + if (bCarPassenger) + CPopulation::ms_nTotalCarPassengerPeds--; + if (bMiamiViceCop) + CPopulation::NumMiamiViceCops--; CPopulation::UpdatePedCount((ePedType)m_nPedType, true); DMAudio.DestroyEntity(m_audioEntityId); @@ -357,11 +452,22 @@ CPed::SetModelIndex(uint32 mi) m_animGroup = (AssocGroupId) modelInfo->m_animGroup; CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE); + if (!CanUseTorsoWhenLooking()) + m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY; + (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity2d = &m_vecAnimMoveDelta; -#ifdef PED_SKIN if(modelInfo->GetHitColModel() == nil) modelInfo->CreateHitColModelSkinned(GetClump()); + + UpdateRpHAnim(); +#ifdef USE_CUTSCENE_SHADOW_FOR_PED + if (!m_pRTShadow) + { + m_pRTShadow = new CCutsceneShadow; + m_pRTShadow->Create(m_rwObject, 10, 1, 1, 1); + //m_pRTShadow->Create(m_rwObject, 8, 0, 0, 0); + } #endif } @@ -372,14 +478,21 @@ CPed::SetPedStats(ePedStats pedStat) } void +CPed::DeleteRwObject() +{ + CEntity::DeleteRwObject(); +} + +void CPed::BuildPedLists(void) { if (((CTimer::GetFrameCounter() + m_randomSeed) % 16) == 0) { CVector centre = CEntity::GetBoundCentre(); - CRect rect(centre.x - 20.0f, - centre.y - 20.0f, - centre.x + 20.0f, - centre.y + 20.0f); + int deadsRegistered = 0; + CRect rect(centre.x - 20.f * nThreatReactionRangeMultiplier, + centre.y - 20.f * nThreatReactionRangeMultiplier, + centre.x + 20.f * nThreatReactionRangeMultiplier, + centre.y + 20.f * nThreatReactionRangeMultiplier); int xstart = CWorld::GetSectorIndexX(rect.left); int ystart = CWorld::GetSectorIndexY(rect.top); int xend = CWorld::GetSectorIndexX(rect.right); @@ -390,9 +503,14 @@ CPed::BuildPedLists(void) for(int x = xstart; x <= xend; x++) { for (CPtrNode *pedPtrNode = CWorld::GetSector(x,y)->m_lists[ENTITYLIST_PEDS].first; pedPtrNode; pedPtrNode = pedPtrNode->next) { CPed *ped = (CPed*)pedPtrNode->item; - if (ped != this && !ped->bInVehicle) { - float dist = (ped->GetPosition() - GetPosition()).Magnitude2D(); - if (nThreatReactionRangeMultiplier * 30.0f > dist) { + if (ped != this && (!ped->bInVehicle || (ped->m_pMyVehicle && ped->m_pMyVehicle->IsBike()))) { + + if (nThreatReactionRangeMultiplier * 30.0f > (ped->GetPosition() - GetPosition()).Magnitude2D()) { + if (ped->m_nPedState == PED_DEAD) { + if (deadsRegistered > 3) + continue; + deadsRegistered++; + } #ifdef FIX_BUGS // If the gap ped list is full, sort it and truncate it // before pushing more unsorted peds @@ -424,36 +542,38 @@ CPed::BuildPedLists(void) } for (int pedToClear = m_numNearPeds; pedToClear < ARRAY_SIZE(m_nearPeds); pedToClear++) m_nearPeds[pedToClear] = nil; - } else { - for(int i = 0; i < ARRAY_SIZE(m_nearPeds); ) { - bool removePed = false; - if (m_nearPeds[i]) { - if (m_nearPeds[i]->IsPointerValid()) { - float distSqr = (GetPosition() - m_nearPeds[i]->GetPosition()).MagnitudeSqr2D(); - if (distSqr > 900.0f) - removePed = true; - } else + } + + for(int i = 0; i < ARRAY_SIZE(m_nearPeds); ) { + bool removePed = false; + if (m_nearPeds[i]) { + if (m_nearPeds[i]->IsPointerValid()) { + float distSqr = (GetPosition() - m_nearPeds[i]->GetPosition()).MagnitudeSqr2D(); + if (distSqr > sq(nThreatReactionRangeMultiplier * 30.f)) { removePed = true; + } + } else { + removePed = true; } + } - assert(i == ARRAY_SIZE(m_nearPeds) - 1 || m_nearPeds[i] || !m_nearPeds[i+1]); // ensure nil comes after nil + assert(i == ARRAY_SIZE(m_nearPeds) - 1 || m_nearPeds[i] || !m_nearPeds[i+1]); // ensure nil comes after nil - if (removePed) { - // If we arrive here, the ped we're checking isn't "near", so we should remove it. - for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) { - m_nearPeds[j] = m_nearPeds[j + 1]; - m_nearPeds[j + 1] = nil; - } - m_nearPeds[ARRAY_SIZE(m_nearPeds) - 1] = nil; - m_numNearPeds--; - } else - i++; - } + if (removePed) { + // If we arrive here, the ped we're checking isn't "near", so we should remove it. + for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) { + m_nearPeds[j] = m_nearPeds[j + 1]; + m_nearPeds[j + 1] = nil; + } + m_nearPeds[ARRAY_SIZE(m_nearPeds) - 1] = nil; + m_numNearPeds--; + } else + i++; } } bool -CPed::OurPedCanSeeThisOne(CEntity *target) +CPed::OurPedCanSeeThisOne(CEntity *target, bool shootablesDoBlock) { CColPoint colpoint; CEntity *ent; @@ -469,9 +589,8 @@ CPed::OurPedCanSeeThisOne(CEntity *target) return false; // Check line of sight from head - CVector headPos = this->GetPosition(); - headPos.z += 1.0f; - return !CWorld::ProcessLineOfSight(headPos, target->GetPosition(), colpoint, ent, true, false, false, false, false, false); + return !CWorld::ProcessLineOfSight(GetPosition() + CVector(0.f, 0.f, 1.f), target->GetPosition() + CVector(0.f, 0.f, 1.f), + colpoint, ent, true, false, false, shootablesDoBlock, false, false, false, shootablesDoBlock); } // Some kind of binary sort @@ -520,7 +639,7 @@ CPed::SetMoveState(eMoveState state) void CPed::SetMoveAnim(void) { - if (m_nStoredMoveState == m_nMoveState || !IsPedInControl()) + if (m_nStoredMoveState == m_nMoveState || !IsPedInControl() || m_attachedTo) return; if (m_nMoveState == PEDMOVE_NONE) { @@ -536,12 +655,14 @@ CPed::SetMoveAnim(void) CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK); if (!animAssoc) { - CAnimBlendAssociation *fightIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); - animAssoc = fightIdleAssoc; - if (fightIdleAssoc && m_nPedState == PED_FIGHT) + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); + if (!animAssoc) + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE); + + if (animAssoc && m_nPedState == PED_FIGHT) return; - if (fightIdleAssoc) { + if (animAssoc) { CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) { animAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -661,10 +782,7 @@ CPed::SetStoredState(void) if (m_nMoveState == PEDMOVE_NONE || m_nMoveState == PEDMOVE_STILL) m_nMoveState = PEDMOVE_WALK; } -#ifdef VC_PED_PORTS - if (m_nPedState != PED_IDLE) -#endif - { + if (m_nPedState != PED_IDLE) { m_nLastPedState = m_nPedState; if (m_nMoveState >= m_nPrevMoveState) m_nPrevMoveState = m_nMoveState; @@ -674,7 +792,7 @@ CPed::SetStoredState(void) void CPed::RestorePreviousState(void) { - if(!CanSetPedState() || m_nPedState == PED_FALL) + if (!CanSetPedState() || m_nPedState == PED_FALL) return; if (m_nPedState == PED_GETUP && !bGetUpAnimStarted) @@ -702,14 +820,15 @@ CPed::RestorePreviousState(void) bIsRunning = false; if (bFindNewNodeAfterStateRestore) { if (m_pNextPathNode) { - CVector diff = m_pNextPathNode->GetPosition() - GetPosition(); + CVector nextNode = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); + CVector diff = nextNode - GetPosition(); if (diff.MagnitudeSqr() < sq(7.0f)) { SetMoveState(PEDMOVE_WALK); break; } } } - SetWanderPath(CGeneral::GetRandomNumber() & 7); + SetWanderPath(m_nPedState == PED_FOLLOW_PATH ? m_nPathDir : CGeneral::GetRandomNumber() & 7); break; default: SetPedState(m_nLastPedState); @@ -732,18 +851,22 @@ CPed::ScanForThreats(void) return PED_FLAG_EXPLOSION; } - CPed *shooter = nil; - if ((fearFlags & PED_FLAG_GUN) && (shooter = CheckForGunShots()) && (m_nPedType != shooter->m_nPedType || m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE)) { - if (!IsGangMember()) { - m_threatEntity = shooter; - m_threatEntity->RegisterReference((CEntity **) &m_threatEntity); - return PED_FLAG_GUN; - } + if (fearFlags & PED_FLAG_GUN) { + CPed *shooter = CheckForGunShots(); + if (shooter && (m_nPedType != shooter->m_nPedType || m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE)) { + if (!IsGangMember()) { + m_threatEntity = shooter; + m_threatEntity->RegisterReference((CEntity**)&m_threatEntity); + return PED_FLAG_GUN; + } - if (CPedType::GetFlag(shooter->m_nPedType) & fearFlags) { - m_threatEntity = shooter; - m_threatEntity->RegisterReference((CEntity **) &m_threatEntity); - return CPedType::GetFlag(shooter->m_nPedType); + if (CPedType::GetFlag(shooter->m_nPedType) & fearFlags || m_nPedType == PEDTYPE_GANG5) { + if (m_threatEntity) + m_threatEntity->CleanUpOldReference(&m_threatEntity); + m_threatEntity = shooter; + m_threatEntity->RegisterReference((CEntity**)&m_threatEntity); + return CPedType::GetFlag(shooter->m_nPedType); + } } } @@ -761,32 +884,6 @@ CPed::ScanForThreats(void) uint32 flagsOfNearPed = 0; CPed *pedToFearFrom = nil; -#ifndef VC_PED_PORTS - for (int i = 0; i < m_numNearPeds; i++) { - if (CharCreatedBy != RANDOM_CHAR || m_nearPeds[i]->CharCreatedBy != MISSION_CHAR || m_nearPeds[i]->IsPlayer()) { - CPed *nearPed = m_nearPeds[i]; - - // BUG: WTF Rockstar?! Putting this here will result in returning the flags of farthest ped to us, since m_nearPeds is sorted by distance. - // Fixed at the bottom of the function. - flagsOfNearPed = CPedType::GetFlag(nearPed->m_nPedType); - - if (flagsOfNearPed & fearFlags) { - if (nearPed->m_fHealth > 0.0f && OurPedCanSeeThisOne(m_nearPeds[i])) { - // FIX: Taken from VC -#ifdef FIX_BUGS - float nearPedDistSqr = (nearPed->GetPosition() - ourPos).MagnitudeSqr2D(); -#else - float nearPedDistSqr = (CVector2D(ourPos) - explosionPos).MagnitudeSqr(); -#endif - if (sq(closestPedDist) > nearPedDistSqr) { - closestPedDist = Sqrt(nearPedDistSqr); - pedToFearFrom = m_nearPeds[i]; - } - } - } - } - } -#else bool weSawOurEnemy = false; bool weMaySeeOurEnemy = false; float closestEnemyDist = 60.0f; @@ -797,14 +894,13 @@ CPed::ScanForThreats(void) continue; } - // BUG: Explained at the same occurence of this bug above. Fixed at the bottom of the function. + // BUG: Putting this here will result in returning the flags of farthest ped to us, since m_nearPeds is sorted by distance. + // Fixed at the bottom of the function. flagsOfNearPed = CPedType::GetFlag(m_nearPeds[i]->m_nPedType); if (flagsOfNearPed & fearFlags) { if (m_nearPeds[i]->m_fHealth > 0.0f) { - - // VC also has ability to include objects to line of sight check here (via last bit of flagsL) - if (OurPedCanSeeThisOne(m_nearPeds[i])) { + if (OurPedCanSeeThisOne(m_nearPeds[i], !!bIgnoreThreatsBehindObjects)) { if (m_nearPeds[i]->m_nPedState == PED_ATTACK) { if (m_nearPeds[i]->m_pedInObjective == this) { @@ -831,9 +927,8 @@ CPed::ScanForThreats(void) CEntity *foundEnt; // We don't see him yet but he's behind a ped, vehicle or object - // VC also has ability to include objects to line of sight check here (via last bit of flagsL) if (!CWorld::ProcessLineOfSight(ourPos, nearPed->GetPosition(), foundCol, foundEnt, - true, false, false, false, false, false, false)) { + true, false, false, !!bIgnoreThreatsBehindObjects, false, false, false)) { if (nearPed->m_pedInObjective == this) { float enemyDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D(); @@ -859,7 +954,7 @@ CPed::ScanForThreats(void) } } } -#endif + int16 lastVehicle; CEntity* vehicles[8]; CWorld::FindObjectsInRange(ourPos, 20.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); @@ -873,6 +968,7 @@ CPed::ScanForThreats(void) // BUG: Same bug as above. Fixed at the bottom of function. flagsOfNearPed = CPedType::GetFlag(driver->m_nPedType); if (flagsOfNearPed & fearFlags) { + if (driver->m_fHealth > 0.0f && OurPedCanSeeThisOne(nearVeh->pDriver)) { // FIX: Taken from VC #ifdef FIX_BUGS @@ -904,25 +1000,69 @@ CPed::ScanForThreats(void) } void -CPed::SetLookFlag(float direction, bool keepTryingToLook) +CPed::ScanForDelayedResponseThreats(void) { - if (m_lookTimer < CTimer::GetTimeInMilliseconds()) { + if (m_threatFlags) + return; + + m_threatEntity = nil; + m_pEventEntity = nil; + m_threatFlags = ScanForThreats(); + if (m_threatFlags) { + if (m_threatEntity || m_pEventEntity) { + m_threatCheckTimer = CTimer::GetTimeInMilliseconds() + m_threatCheckInterval; + return; + } + m_threatFlags = 0; + } + m_threatCheckTimer = 0; +} + +void +CPed::CheckThreatValidity(void) +{ + if (m_threatEntity && !IsEntityPointerValid(m_threatEntity)) { + m_threatFlags = 0; + m_threatEntity = nil; + } + if (m_pEventEntity && !IsEntityPointerValid(m_pEventEntity)) { + m_threatFlags = 0; + m_pEventEntity = nil; + } + if (!m_threatEntity && !m_pEventEntity) + m_threatFlags = 0; +} + +bool +CPed::CanUseTorsoWhenLooking(void) +{ + if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) { + if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN) + return true; + } + return false; +} + +void +CPed::SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious) +{ + if (m_lookTimer < CTimer::GetTimeInMilliseconds() || cancelPrevious) { bIsLooking = true; bIsRestoringLook = false; - m_pLookTarget = nil; m_fLookDirection = direction; + m_pLookTarget = nil; m_lookTimer = 0; bKeepTryingToLook = keepTryingToLook; - if (m_nPedState != PED_DRIVING) { + if (CanUseTorsoWhenLooking()) { m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; } } } void -CPed::SetLookFlag(CEntity *target, bool keepTryingToLook) +CPed::SetLookFlag(CEntity *target, bool keepTryingToLook, bool cancelPrevious) { - if (m_lookTimer < CTimer::GetTimeInMilliseconds()) { + if (m_lookTimer < CTimer::GetTimeInMilliseconds() || cancelPrevious) { bIsLooking = true; bIsRestoringLook = false; m_pLookTarget = target; @@ -930,7 +1070,7 @@ CPed::SetLookFlag(CEntity *target, bool keepTryingToLook) m_fLookDirection = 999999.0f; m_lookTimer = 0; bKeepTryingToLook = keepTryingToLook; - if (m_nPedState != PED_DRIVING) { + if (CanUseTorsoWhenLooking()) { m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; } } @@ -943,7 +1083,9 @@ CPed::ClearLookFlag(void) { bIsRestoringLook = true; bShakeFist = false; - m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; + if (CanUseTorsoWhenLooking()) + m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; + if (IsPlayer()) m_lookTimer = CTimer::GetTimeInMilliseconds() + 2000; else @@ -956,53 +1098,19 @@ CPed::ClearLookFlag(void) { } void -FinishFuckUCB(CAnimBlendAssociation *animAssoc, void *arg) -{ - CPed *ped = (CPed*)arg; - - if (animAssoc->animId == ANIM_STD_PARTIAL_FUCKU && ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) - ped->RemoveWeaponModel(0); -} - -void CPed::MoveHeadToLook(void) { CVector lookPos; if (m_lookTimer && CTimer::GetTimeInMilliseconds() > m_lookTimer) { ClearLookFlag(); - } else if (m_nPedState == PED_DRIVING) { - m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY; - } - - if (m_pLookTarget) { - - if (!bShakeFist && GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) { - - CAnimBlendAssociation *fuckUAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PARTIAL_FUCKU); - if (fuckUAssoc) { - - float animTime = fuckUAssoc->currentTime; - if (animTime > 4.0f / 30.0f && animTime - fuckUAssoc->timeStep > 4.0f / 30.0f) { - - bool lookingToCop = false; - if (m_pLookTarget->GetModelIndex() == MI_POLICE - || m_pLookTarget->IsPed() && ((CPed*)m_pLookTarget)->m_nPedType == PEDTYPE_COP) { - - lookingToCop = true; - } + } - if (IsPlayer() && (m_pedStats->m_temper >= 52 || lookingToCop)) { - AddWeaponModel(MI_FINGERS); - ((CPlayerPed*)this)->AnnoyPlayerPed(true); - - } else if ((CGeneral::GetRandomNumber() & 3) == 0) { - AddWeaponModel(MI_FINGERS); - } - } - } - } + if (bIsLooking || bIsRestoringLook) + if (!CanUseTorsoWhenLooking()) + m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY; + if (m_pLookTarget) { if (m_pLookTarget->IsPed()) { ((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition(lookPos, PED_MID); } else { @@ -1019,37 +1127,34 @@ CPed::MoveHeadToLook(void) if (!bShakeFist || bIsAimingGun || bIsRestoringGun) return; + if (m_nPedState == PED_ANSWER_MOBILE) + return; + if (m_lookTimer - CTimer::GetTimeInMilliseconds() >= 1000) return; - bool notRocketLauncher = false; - bool notTwoHanded = false; + bool handFreeToMove = false; AnimationId animToPlay = ANIM_STD_NUM; - if (!GetWeapon()->IsType2Handed()) - notTwoHanded = true; - - if (notTwoHanded && GetWeapon()->m_eWeaponType != WEAPONTYPE_ROCKETLAUNCHER) - notRocketLauncher = true; + if (!GetWeapon()->IsType2Handed() && GetWeapon()->m_eWeaponType != WEAPONTYPE_ROCKETLAUNCHER) + handFreeToMove = true; - if (IsPlayer() && notRocketLauncher) { + if (IsPlayer() && handFreeToMove) { if (m_pLookTarget->IsPed()) { - - if (m_pedStats->m_temper >= 49 && ((CPed*)m_pLookTarget)->m_nPedType != PEDTYPE_COP) { - - // FIX: Unreachable and meaningless condition -#ifndef FIX_BUGS - if (m_pedStats->m_temper < 47) +#ifdef FIX_BUGS + if (m_pedStats->m_temper > 49 || ((CPed*)m_pLookTarget)->m_nPedType == PEDTYPE_COP) +#else + if (m_pedStats->m_temper < 49 || ((CPed*)m_pLookTarget)->m_nPedType == PEDTYPE_COP) #endif - animToPlay = ANIM_STD_PARTIAL_PUNCH; - } else { animToPlay = ANIM_STD_PARTIAL_FUCKU; - } - } else if (m_pedStats->m_temper > 49 || m_pLookTarget->GetModelIndex() == MI_POLICE) { - animToPlay = ANIM_STD_PARTIAL_FUCKU; + else if(m_pedStats->m_temper < 47) + animToPlay = ANIM_STD_PARTIAL_PUNCH; + } else { + if (m_pedStats->m_temper > 49 || m_pLookTarget->GetModelIndex() == MI_POLICE) + animToPlay = ANIM_STD_PARTIAL_FUCKU; } - } else if (notRocketLauncher && (CGeneral::GetRandomNumber() & 1)) { + } else if (handFreeToMove && (CGeneral::GetRandomNumber() & 1)) { animToPlay = ANIM_STD_PARTIAL_FUCKU; } @@ -1059,13 +1164,10 @@ CPed::MoveHeadToLook(void) if (newAssoc) { newAssoc->flags |= ASSOC_FADEOUTWHENDONE; newAssoc->flags |= ASSOC_DELETEFADEDOUT; - if (newAssoc->animId == ANIM_STD_PARTIAL_FUCKU) - newAssoc->SetDeleteCallback(FinishFuckUCB, this); } } bShakeFist = false; - return; - } else if (999999.0f == m_fLookDirection) { + } else if (m_fLookDirection == 999999.0f) { ClearLookFlag(); } else if (!m_pedIK.LookInDirection(m_fLookDirection, 0.0f)) { if (!bKeepTryingToLook) @@ -1076,8 +1178,13 @@ CPed::MoveHeadToLook(void) void CPed::RestoreHeadPosition(void) { + if(!CanUseTorsoWhenLooking()) + m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY; + if (m_pedIK.RestoreLookAt()) { bIsRestoringLook = false; + if(CanUseTorsoWhenLooking()) + m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; } } @@ -1090,6 +1197,10 @@ CPed::SetAimFlag(float angle) m_lookTimer = 0; m_pLookTarget = nil; m_pSeekTarget = nil; + + if (bIsDucking) + m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; + if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM; else @@ -1101,8 +1212,12 @@ CPed::SetAimFlag(CEntity *to) { bIsAimingGun = true; bIsRestoringGun = false; + if (m_pLookTarget) + m_pLookTarget->CleanUpOldReference(&m_pLookTarget); m_pLookTarget = to; m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); + if (m_pSeekTarget) + m_pSeekTarget->CleanUpOldReference(&m_pSeekTarget); m_pSeekTarget = to; m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); m_lookTimer = 0; @@ -1115,13 +1230,15 @@ CPed::ClearAimFlag(void) bIsAimingGun = false; bIsRestoringGun = true; m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; -#if defined VC_PED_PORTS || defined FIX_BUGS m_lookTimer = 0; -#endif } - if (IsPlayer()) + if (IsPlayer()) { ((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0f; +#ifdef FREE_CAM + ((CPlayerPed*)this)->m_bFreeAimActive = false; +#endif + } } void @@ -1129,17 +1246,22 @@ CPed::AimGun(void) { CVector vector; + if (IsPlayer() && bIsDucking) + m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; + if (m_pSeekTarget) { if (m_pSeekTarget->IsPed()) { ((CPed*)m_pSeekTarget)->m_pedIK.GetComponentPosition(vector, PED_MID); } else { vector = m_pSeekTarget->GetPosition(); } - Say(SOUND_PED_ATTACK); + + if (!IsPlayer()) + Say(SOUND_PED_ATTACK); bCanPointGunAtTarget = m_pedIK.PointGunAtPosition(vector); if (m_pLookTarget != m_pSeekTarget) { - SetLookFlag(m_pSeekTarget, true); + SetLookFlag(m_pSeekTarget, true, true); } } else { @@ -1165,6 +1287,12 @@ CPed::RestoreGunPosition(void) } } +bool +CPed::CanWeRunAndFireWithWeapon(void) +{ + return CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM); +} + void CPed::ScanForInterestingStuff(void) { @@ -1236,28 +1364,6 @@ CPed::ScanForInterestingStuff(void) } if (m_nPedState == PED_WANDER_PATH) { -#ifndef VC_PED_PORTS - if (CTimer::GetTimeInMilliseconds() > m_chatTimer) { - - // += 2 is weird - for (int i = 0; i < m_numNearPeds; i += 2) { - if (m_nearPeds[i]->m_nPedState == PED_WANDER_PATH && WillChat(m_nearPeds[i])) { - if (CGeneral::GetRandomNumberInRange(0, 100) >= 100) - m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000; - else { - if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() >= 1.8f) { - m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000; - } else if (CanSeeEntity(m_nearPeds[i])) { - int time = CGeneral::GetRandomNumber() % 4000 + 10000; - SetChat(m_nearPeds[i], time); - m_nearPeds[i]->SetChat(this, time); - return; - } - } - } - } - } -#else if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.5f) { if (CTimer::GetTimeInMilliseconds() > m_chatTimer) { for (int i = 0; i < m_numNearPeds; i ++) { @@ -1270,7 +1376,6 @@ CPed::ScanForInterestingStuff(void) int time = CGeneral::GetRandomNumber() % 4000 + 10000; SetChat(m_nearPeds[i], time); m_nearPeds[i]->SetChat(this, time); - return; } } } @@ -1278,50 +1383,6 @@ CPed::ScanForInterestingStuff(void) } else { m_chatTimer = CTimer::GetTimeInMilliseconds() + 200; } -#endif - } - - // Parts below aren't there in VC, they're in somewhere else. - if (!CGame::noProstitutes && m_nPedType == PEDTYPE_PROSTITUTE && CharCreatedBy != MISSION_CHAR - && m_objectiveTimer < CTimer::GetTimeInMilliseconds() && !CTheScripts::IsPlayerOnAMission()) { - - CVector pos = GetPosition(); - int16 lastVehicle; - CEntity* vehicles[8]; - CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false); - - for (int i = 0; i < lastVehicle; i++) { - CVehicle* veh = (CVehicle*)vehicles[i]; - - if (veh->IsVehicleNormal()) { - if (veh->IsCar()) { - if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil)) { - SetObjective(OBJECTIVE_SOLICIT_VEHICLE, veh); - Say(SOUND_PED_SOLICIT); - return; - } - } - } - } - } - if (m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE) { - CVector pos = GetPosition(); - int16 lastVehicle; - CEntity* vehicles[8]; - CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false); - - for (int i = 0; i < lastVehicle; i++) { - CVehicle* veh = (CVehicle*)vehicles[i]; - - if (veh->GetModelIndex() == MI_MRWHOOP) { - if (veh->GetStatus() != STATUS_ABANDONED && veh->GetStatus() != STATUS_WRECKED) { - if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f) { - SetObjective(OBJECTIVE_BUY_ICE_CREAM, veh); - return; - } - } - } - } } } @@ -1341,6 +1402,10 @@ CPed::WillChat(CPed *stranger) return true; if (m_nPedType == PEDTYPE_CRIMINAL) return false; + if (stranger->m_nPedType == PEDTYPE_COP) + return false; + if (stranger->IsPlayer()) + return false; if ((IsGangMember() || stranger->IsGangMember()) && m_nPedType != stranger->m_nPedType) return false; return true; @@ -1360,12 +1425,6 @@ CPed::CalculateNewVelocity(void) limitedRotDest -= 2 * PI; } -#ifdef FREE_CAM - if (!TheCamera.Cams[0].Using3rdPersonMouseCam()) -#endif - if (IsPlayer() && m_nPedState == PED_ATTACK) - headAmount /= 4.0f; - float neededTurn = limitedRotDest - m_fRotationCur; if (neededTurn <= headAmount) { if (neededTurn > (-headAmount)) @@ -1389,8 +1448,12 @@ CPed::CalculateNewVelocity(void) } if ((!TheCamera.Cams[TheCamera.ActiveCam].GetWeaponFirstPersonOn() && !TheCamera.Cams[0].Using3rdPersonMouseCam()) - || FindPlayerPed() != this || !CanStrafeOrMouseControl()) + || FindPlayerPed() != this || !CanStrafeOrMouseControl()) { + + if (FindPlayerPed() == this) + FindPlayerPed()->m_fWalkAngle = 0.0f; return; + } float walkAngle = WorkOutHeadingForMovingFirstPerson(m_fRotationCur); float pedSpeed = m_moved.Magnitude(); @@ -1410,11 +1473,13 @@ CPed::CalculateNewVelocity(void) CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); CAnimBlendAssociation *fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); -#ifdef VC_PED_PORTS + if(!fightAssoc) + fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED); + + if(!fightAssoc) + fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE); + if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc && !bIsDucking) { -#else - if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc) { -#endif LimbOrientation newUpperLegs; newUpperLegs.yaw = localWalkAngle; @@ -1425,31 +1490,14 @@ CPed::CalculateNewVelocity(void) } if (newUpperLegs.yaw > -DEGTORAD(50.0f) && newUpperLegs.yaw < DEGTORAD(50.0f)) { -#ifdef PED_SKIN - if(IsClumpSkinned(GetClump())){ -/* - // this looks shit - newUpperLegs.pitch = 0.0f; - RwV3d axis = { -1.0f, 0.0f, 0.0f }; - RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &axis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPRECONCAT); - RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &axis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPRECONCAT); -*/ - newUpperLegs.pitch = 0.1f; - RwV3d Xaxis = { 1.0f, 0.0f, 0.0f }; - RwV3d Zaxis = { 0.0f, 0.0f, 1.0f }; - RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.pitch), rwCOMBINEPOSTCONCAT); - RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPOSTCONCAT); - RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.pitch), rwCOMBINEPOSTCONCAT); - RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPOSTCONCAT); - - bDontAcceptIKLookAts = true; - }else -#endif - { - newUpperLegs.pitch = 0.0f; - m_pedIK.RotateTorso(m_pFrames[PED_UPPERLEGL], &newUpperLegs, false); - m_pedIK.RotateTorso(m_pFrames[PED_UPPERLEGR], &newUpperLegs, false); - } + newUpperLegs.pitch = 0.1f; + RwV3d Xaxis = { 1.0f, 0.0f, 0.0f }; + RwV3d Zaxis = { 0.0f, 0.0f, 1.0f }; + RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.pitch), rwCOMBINEPOSTCONCAT); + RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPOSTCONCAT); + RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.pitch), rwCOMBINEPOSTCONCAT); + RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPOSTCONCAT); + bDontAcceptIKLookAts = true; } } } @@ -1469,9 +1517,9 @@ CPed::WorkOutHeadingForMovingFirstPerson(float offset) angle = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown); } else { if (leftRight < 0.0f) - angle = 0.5f * PI; + angle = HALFPI; else if (leftRight > 0.0f) - angle = -0.5f * PI; + angle = -HALFPI; } return CGeneral::LimitRadianAngle(offset + angle); @@ -1480,7 +1528,7 @@ CPed::WorkOutHeadingForMovingFirstPerson(float offset) void CPed::UpdatePosition(void) { - if (CReplay::IsPlayingBack() || !bIsStanding) + if (CReplay::IsPlayingBack() || !bIsStanding || m_attachedTo) return; CVector2D velocityChange; @@ -1527,7 +1575,7 @@ CPed::UpdatePosition(void) } // Take time step into account - if (m_pCurrentPhysSurface) { + if (m_pCurrentPhysSurface && (!m_pCurrentPhysSurface->bInfiniteMass || m_pCurrentPhysSurface->m_phy_flagA08)) { float speedChange = velocityChange.Magnitude(); float changeMult = speedChange; if (m_nPedState == PED_DIE && m_pCurrentPhysSurface->IsVehicle()) { @@ -1563,32 +1611,26 @@ CPed::ClearAll(void) SetMoveState(PEDMOVE_NONE); m_pSeekTarget = nil; m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); - m_fleeFromPosX = 0.0f; - m_fleeFromPosY = 0.0f; + m_fleeFromPos = CVector2D(0.0f, 0.0f); m_fleeFrom = nil; m_fleeTimer = 0; + m_threatEx = nil; bUsesCollision = true; -#ifdef VC_PED_PORTS ClearPointGunAt(); -#else - ClearAimFlag(); - ClearLookFlag(); -#endif bIsPointingGunAt = false; bRenderPedInCar = true; bKnockedUpIntoAir = false; + bKnockedOffBike = false; m_pCollidingEntity = nil; } void CPed::ProcessBuoyancy(void) { + float buoyancyLevel = 1.1f; static uint32 nGenerateRaindrops = 0; static uint32 nGenerateWaterCircles = 0; - CRGBA color(((0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed()) * 127.5f), - ((0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue()) * 127.5f), - ((0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen()) * 127.5f), - CGeneral::GetRandomNumberInRange(48.0f, 96.0f)); + CRGBA color; if (bInVehicle) return; @@ -1596,21 +1638,22 @@ CPed::ProcessBuoyancy(void) CVector buoyancyPoint; CVector buoyancyImpulse; -#ifndef VC_PED_PORTS - float buoyancyLevel = (m_nPedState == PED_DEAD ? 1.5f : 1.3f); -#else - float buoyancyLevel = (m_nPedState == PED_DEAD ? 1.8f : 1.1f); -#endif + if (DyingOrDead()) + buoyancyLevel = 1.8f; if (mod_Buoyancy.ProcessBuoyancy(this, GRAVITY * m_fMass * buoyancyLevel, &buoyancyPoint, &buoyancyImpulse)) { bTouchingWater = true; CEntity *entity; CColPoint point; if (CWorld::ProcessVerticalLine(GetPosition(), GetPosition().z - 3.0f, point, entity, false, true, false, false, false, false, nil) - && entity->IsVehicle() && ((CVehicle*)entity)->IsBoat()) { + && entity->IsVehicle() && ((CVehicle*)entity)->IsBoat() && !entity->bRenderScorched) { bIsInWater = false; return; } + color.r = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed()) * 127.5f; + color.g = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue()) * 127.5f; + color.b = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen()) * 127.5f; + color.a = CGeneral::GetRandomNumberInRange(48.0f, 96.0f); bIsInWater = true; ApplyMoveForce(buoyancyImpulse); if (!DyingOrDead()) { @@ -1627,109 +1670,76 @@ CPed::ProcessBuoyancy(void) bIsInTheAir = false; } pos.z = pos.z - 0.8f; -#ifdef PC_PARTICLE CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, color, true); -#else - CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, CRGBA(0, 0, 0, 0), true); -#endif m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); SetPedState(PED_IDLE); return; } } } - float speedMult = 0.0f; - if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.75f * CTimer::GetTimeStep() - || mod_Buoyancy.m_waterlevel > GetPosition().z) { + } + float speedMult = 0.0f; + if (buoyancyImpulse.z / m_fMass > GRAVITY * CTimer::GetTimeStep() + || mod_Buoyancy.m_waterlevel > GetPosition().z + 0.6f) { + speedMult = pow(0.9f, CTimer::GetTimeStep()); + m_vecMoveSpeed.x *= speedMult; + m_vecMoveSpeed.y *= speedMult; + m_vecMoveSpeed.z *= speedMult; + bIsStanding = false; + bIsDrowning = true; + InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + } + if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.25f * CTimer::GetTimeStep()) { + if (speedMult == 0.0f) { speedMult = pow(0.9f, CTimer::GetTimeStep()); - m_vecMoveSpeed.x *= speedMult; - m_vecMoveSpeed.y *= speedMult; - m_vecMoveSpeed.z *= speedMult; - bIsStanding = false; - InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); } - if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.25f * CTimer::GetTimeStep()) { - if (speedMult == 0.0f) { - speedMult = pow(0.9f, CTimer::GetTimeStep()); - } - m_vecMoveSpeed.x *= speedMult; - m_vecMoveSpeed.y *= speedMult; - if (m_vecMoveSpeed.z >= -0.1f) { - if (m_vecMoveSpeed.z < -0.04f) - m_vecMoveSpeed.z = -0.02f; - } else { - m_vecMoveSpeed.z = -0.01f; - DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f); -#ifdef PC_PARTICLE - CVector aBitForward = 2.2f * m_vecMoveSpeed + GetPosition(); - float level = 0.0f; - if (CWaterLevel::GetWaterLevel(aBitForward, &level, false)) - aBitForward.z = level; - - CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, CVector(0.0f, 0.0f, 0.1f), 0.0f, 200, color, true); - nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 80; - nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100; -#else - CVector aBitForward = 1.6f * m_vecMoveSpeed + GetPosition(); - float level = 0.0f; - if (CWaterLevel::GetWaterLevel(aBitForward, &level, false)) - aBitForward.z = level + 0.5f; - - CVector vel = m_vecMoveSpeed * 0.1f; - vel.z = 0.18f; - CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, vel, 0.0f, 350, CRGBA(0, 0, 0, 0), true); - nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 300; - nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 60; -#endif - } - } - } else - return; - } else - bTouchingWater = false; + m_vecMoveSpeed.x *= speedMult; + m_vecMoveSpeed.y *= speedMult; + if (m_vecMoveSpeed.z >= -0.1f) { + if (m_vecMoveSpeed.z < -0.04f) + m_vecMoveSpeed.z = -0.02f; + } else { + m_vecMoveSpeed.z = -0.01f; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f); + CVector aBitForward = 2.2f * m_vecMoveSpeed + GetPosition(); + float level = 0.0f; + if (CWaterLevel::GetWaterLevel(aBitForward, &level, false)) + aBitForward.z = level; - if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) { - CVector pos = GetPosition(); - float level = 0.0f; - if (CWaterLevel::GetWaterLevel(pos, &level, false)) - pos.z = level; - - if (pos.z != 0.0f) { - nGenerateWaterCircles = 0; - for(int i = 0; i < 4; i++) { -#ifdef PC_PARTICLE - pos.x += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f); - pos.y += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f); - CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, 0, 0, 0, 0); -#else - pos.x += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f); - pos.y += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f); - CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos+CVector(0.0f, 0.0f, 1.0f), CVector(0.0f, 0.0f, 0.0f)); -#endif + CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, CVector(0.0f, 0.0f, 0.1f), 0.0f, 200, color, true); + nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 80; + nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100; } } - } - - if (nGenerateRaindrops && CTimer::GetTimeInMilliseconds() >= nGenerateRaindrops) { - CVector pos = GetPosition(); - float level = 0.0f; - if (CWaterLevel::GetWaterLevel(pos, &level, false)) - pos.z = level; + if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) { + CVector pos = GetPosition(); + float level = 0.0f; + if (CWaterLevel::GetWaterLevel(pos, &level, false)) + pos.z = level; + + if (pos.z != 0.0f) { + nGenerateWaterCircles = 0; + for(int i = 0; i < 4; i++) { + pos.x += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f); + pos.y += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f); + CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, 0, 0, 0, 0); + } + } + } + if (nGenerateRaindrops && CTimer::GetTimeInMilliseconds() >= nGenerateRaindrops) { + CVector pos = GetPosition(); + float level = 0.0f; + if (CWaterLevel::GetWaterLevel(pos, &level, false)) + pos.z = level; - if (pos.z >= 0.0f) { -#ifdef PC_PARTICLE - pos.z += 0.25f; -#else - pos.z += 0.5f; -#endif - nGenerateRaindrops = 0; -#ifdef PC_PARTICLE - CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true); -#else - CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 2500, CRGBA(0,0,0,0), true); -#endif + if (pos.z >= 0.0f) { + pos.z += 0.25f; + nGenerateRaindrops = 0; + CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true); + } } - } + } else + bTouchingWater = false; } void @@ -1738,8 +1748,8 @@ CPed::ProcessControl(void) CColPoint foundCol; CEntity *foundEnt = nil; - if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory) - return; + if (CTimer::GetFrameCounter() + m_randomSeed % 32 == 0) + PruneReferences(); int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump()); if (!bFadeOut) { @@ -1756,18 +1766,16 @@ CPed::ProcessControl(void) CVisibilityPlugins::SetClumpAlpha(GetClump(), alpha); bIsShooting = false; + bDonePositionOutOfCollision = false; BuildPedLists(); bIsInWater = false; + bIsDrowning = false; ProcessBuoyancy(); if (m_nPedState != PED_ARRESTED) { if (m_nPedState == PED_DEAD) { DeadPedMakesTyresBloody(); -#ifndef VC_PED_PORTS - if (CGame::nastyGame) { -#else if (CGame::nastyGame && !bIsInWater) { -#endif uint32 remainingBloodyFpTime = CTimer::GetTimeInMilliseconds() - m_bloodyFootprintCountOrDeathTime; float timeDependentDist; if (remainingBloodyFpTime >= 2000) { @@ -1790,6 +1798,7 @@ CPed::ProcessControl(void) if (!nearPed->bIsLooking && nearPed->m_nPedState != PED_ATTACK) { int16 camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode; if (camMode != CCam::MODE_SNIPER + && camMode != CCam::MODE_CAMERA && camMode != CCam::MODE_ROCKETLAUNCHER && camMode != CCam::MODE_M16_1STPERSON && camMode != CCam::MODE_1STPERSON @@ -1825,13 +1834,11 @@ CPed::ProcessControl(void) if (ServiceTalkingWhenDead()) ServiceTalking(); -#ifdef VC_PED_PORTS if (bIsInWater) { bIsStanding = false; bWasStanding = false; CPhysical::ProcessControl(); } -#endif return; } @@ -1852,16 +1859,15 @@ CPed::ProcessControl(void) ++m_panicCounter; if (m_fHealth <= 1.0f && m_nPedState <= PED_STATES_NO_AI && !bIsInTheAir && !bIsLanding) - SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f); + SetDie(); + + if (bIsStanding) + bPushedAlongByCar = false; bCollidedWithMyVehicle = false; CEntity *collidingEnt = m_pDamageEntity; -#ifndef VC_PED_PORTS - if (!bUsesCollision || m_fDamageImpulse <= 0.0f || m_nPedState == PED_DIE || !collidingEnt) { -#else - if (!bUsesCollision || ((!collidingEnt || m_fDamageImpulse <= 0.0f) && (!IsPlayer() || !bIsStuck)) || m_nPedState == PED_DIE) { -#endif + if (!bUsesCollision || ((!collidingEnt || m_fDamageImpulse <= 0.0f) && (!IsPlayer() || !bIsStuck)) || m_nPedState == PED_DIE) { bHitSomethingLastFrame = false; if (m_nPedStateTimer <= 500 && bIsInTheAir) { if (m_nPedStateTimer) @@ -1869,7 +1875,7 @@ CPed::ProcessControl(void) } else if (m_nPedStateTimer < 1001) { m_nPedStateTimer = 0; } - } else { + } else if (!GetPedAttractorManager()->IsInQueue(this, m_attractor)) { if (m_panicCounter == 50 && IsPedInControl()) { SetWaitState(WAITSTATE_STUCK, nil); // Leftover @@ -1880,11 +1886,7 @@ CPed::ProcessControl(void) } */ -#ifndef VC_PED_PORTS - } else { -#else } else if (collidingEnt) { -#endif switch (collidingEnt->GetType()) { case ENTITY_TYPE_BUILDING: @@ -1919,6 +1921,13 @@ CPed::ProcessControl(void) float oldDestRot = CGeneral::LimitRadianAngle(m_fRotationDest); + if (m_nPedState == PED_FOLLOW_PATH) { + if (DotProduct(m_vecDamageNormal, GetForward()) < -0.866f && CanPedJumpThis(collidingEnt, &m_vecDamageNormal)) { + SetJump(); + } + break; + } + if (m_pedInObjective && (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT)) { @@ -1927,6 +1936,9 @@ CPed::ProcessControl(void) if (CanPedJumpThis(collidingEnt)) { SetJump(); } else if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT) { + if (m_nPedType == PEDTYPE_COP && m_nWaitState != WAITSTATE_LOOK_ABOUT) + ((CCopPed*)this)->field_624++; + SetWaitState(WAITSTATE_LOOK_ABOUT, nil); } else { SetWaitState(WAITSTATE_PLAYANIM_TAXI, nil); @@ -1936,6 +1948,9 @@ CPed::ProcessControl(void) Say(SOUND_PED_TAXI_CALL); } } else { + if (m_pLookTarget) + m_pLookTarget->CleanUpOldReference(&m_pLookTarget); + m_pLookTarget = m_pedInObjective; m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); TurnBody(); @@ -1965,10 +1980,10 @@ CPed::ProcessControl(void) m_collidingEntityWhileFleeing = collidingEnt; m_collidingEntityWhileFleeing->RegisterReference((CEntity **) &m_collidingEntityWhileFleeing); - uint8 currentDir = Floor((PI + m_fRotationCur) / DEGTORAD(45.0f)); - uint8 nextDir; - ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, currentDir, &nextDir); - + if (m_nWaitState != WAITSTATE_HITWALL) + SetWaitState(WAITSTATE_TURN180, nil); + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 5000; + Flee(); } else { if (neededTurn < DEGTORAD(60.0f)) { CVector posToHead = m_vecDamageNormal * 4.0f; @@ -1982,9 +1997,17 @@ CPed::ProcessControl(void) if (m_nPedState != PED_SEEK_POS && m_nPedState != PED_SEEK_CAR) { if (m_nPedState == PED_WANDER_PATH) { m_pNextPathNode = &ThePaths.m_pathNodes[closestNodeId]; + CVector bestCoords = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); + angleToFace = CGeneral::GetRadianAngleBetweenPoints( + bestCoords.x, bestCoords.y, + GetPosition().x, GetPosition().y); + + } else if (m_nPedState == PED_FOLLOW_PATH) { + CVector bestCoords = m_pathNodesToGo[m_nCurPathNodeId]->GetPosition(); angleToFace = CGeneral::GetRadianAngleBetweenPoints( - m_pNextPathNode->GetX(), m_pNextPathNode->GetY(), + bestCoords.x, bestCoords.y, GetPosition().x, GetPosition().y); + } else { if (ThePaths.m_pathNodes[closestNodeId].GetX() == 0.0f || ThePaths.m_pathNodes[closestNodeId].GetY() == 0.0f) { @@ -1994,6 +2017,7 @@ CPed::ProcessControl(void) } else { posToHead.x = ThePaths.m_pathNodes[closestNodeId].GetX(); posToHead.y = ThePaths.m_pathNodes[closestNodeId].GetY(); + posToHead.z = ThePaths.m_pathNodes[closestNodeId].GetZ(); } angleToFace = CGeneral::GetRadianAngleBetweenPoints( posToHead.x, posToHead.y, @@ -2090,7 +2114,7 @@ CPed::ProcessControl(void) if (collidingVeh == m_pMyVehicle) bCollidedWithMyVehicle = true; -#ifdef VC_PED_PORTS + float oldHealth = m_fHealth; bool playerSufferSound = false; @@ -2099,23 +2123,30 @@ CPed::ProcessControl(void) && (!IsPlayer() || m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA - || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)) { + || m_objective == OBJECTIVE_SPRINT_TO_AREA + || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER + || IsUseAttractorObjective(m_objective))) { if (collidingVeh != m_pCurrentPhysSurface || IsPlayer()) { if (!bVehEnterDoorIsBlocked) { if (collidingVeh->GetStatus() != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) { - // VC calls SetDirectionToWalkAroundVehicle instead if ped is in PED_SEEK_CAR. - SetDirectionToWalkAroundObject(collidingVeh); - CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer; + if (m_nPedState == PED_SEEK_CAR) { + SetDirectionToWalkAroundObject(collidingVeh); + CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer; + } else { + SetDirectionToWalkAroundVehicle(collidingVeh); + } } else { if (CTimer::GetTimeInMilliseconds() >= CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer || m_nPedStateTimer >= CTimer::GetTimeInMilliseconds()) { - // VC calls SetDirectionToWalkAroundVehicle instead if ped is in PED_SEEK_CAR. - SetDirectionToWalkAroundObject(collidingVeh); - CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer; - + if (m_nPedState == PED_SEEK_CAR) { + SetDirectionToWalkAroundObject(collidingVeh); + CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer; + } else { + SetDirectionToWalkAroundVehicle(collidingVeh); + } } else if (m_fleeFrom != collidingVeh) { SetFlee(collidingVeh, 4000); bUsePedNodeSeek = false; @@ -2139,10 +2170,11 @@ CPed::ProcessControl(void) SetLookTimer(1300); eWeaponType weaponType = GetWeapon()->m_eWeaponType; + uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; if (weaponType == WEAPONTYPE_UNARMED - || weaponType == WEAPONTYPE_BASEBALLBAT - || weaponType == WEAPONTYPE_COLT45 - || weaponType == WEAPONTYPE_UZI) { + || weaponSlot == 3 + || weaponSlot == 5 + || weaponSlot == 1) { bShakeFist = true; } } else { @@ -2176,7 +2208,7 @@ CPed::ProcessControl(void) Say(SOUND_PED_DAMAGE); } - CColModel* collidingCol = CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel(); + CColModel *collidingCol = CModelInfo::GetColModel(collidingVeh->m_modelIndex); CVector colMinVec = collidingCol->boundingBox.min; CVector colMaxVec = collidingCol->boundingBox.max; @@ -2248,142 +2280,12 @@ CPed::ProcessControl(void) KillPedWithCar(collidingVeh, m_fDamageImpulse); } - /* VC specific if (m_pCollidingEntity != collidingEnt) bPushedAlongByCar = true; - */ } if (m_fHealth < oldHealth && playerSufferSound) Say(SOUND_PED_HIT); -#else - if (collidingVehSpeedSqr <= 1.0f / 400.0f) { - if (!IsPedInControl() - || IsPlayer() - && m_objective != OBJECTIVE_GOTO_AREA_ON_FOOT - && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER - && m_objective != OBJECTIVE_RUN_TO_AREA) { - - if (IsPlayer() && !bIsInTheAir) { - - if (IsPedInControl() - && ((CPlayerPed*)this)->m_fMoveSpeed == 0.0f - && !bIsLooking - && CTimer::GetTimeInMilliseconds() > m_lookTimer - && collidingVeh->pDriver) { - - ((CPlayerPed*)this)->AnnoyPlayerPed(false); - SetLookFlag(collidingVeh, true); - SetLookTimer(1300); - - eWeaponType weaponType = GetWeapon()->m_eWeaponType; - if (weaponType == WEAPONTYPE_UNARMED - || weaponType == WEAPONTYPE_BASEBALLBAT - || weaponType == WEAPONTYPE_COLT45 - || weaponType == WEAPONTYPE_UZI) { - bShakeFist = true; - } - } else { - SetLookFlag(collidingVeh, true); - SetLookTimer(500); - } - } - - } else if (!bVehEnterDoorIsBlocked) { - if (collidingVeh->GetStatus() != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) { - SetDirectionToWalkAroundObject(collidingVeh); - - } else if (CTimer::GetTimeInMilliseconds() >= CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer - || m_nPedStateTimer >= CTimer::GetTimeInMilliseconds()) { - - SetDirectionToWalkAroundObject(collidingVeh); - CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer; - - } else if (m_fleeFrom != collidingVeh) { - SetFlee(collidingVeh, 4000); - bUsePedNodeSeek = false; - SetMoveState(PEDMOVE_WALK); - } - } - } else { - DMAudio.PlayOneShot(collidingVeh->m_audioEntityId, SOUND_CAR_PED_COLLISION, m_fDamageImpulse); - if (IsPlayer()) { - CColModel *collidingCol = CModelInfo::GetColModel(collidingVeh->GetModelIndex()); - CVector colMinVec = collidingCol->boundingBox.min; - CVector colMaxVec = collidingCol->boundingBox.max; - - CVector vehColCenterDist = collidingVeh->GetMatrix() * ((colMinVec + colMaxVec) * 0.5f) - GetPosition(); - - // TLVC = To look vehicle center - - float angleToVehFront = collidingVeh->GetForward().Heading(); - float angleDiffFromLookingFrontTLVC = angleToVehFront - vehColCenterDist.Heading(); - angleDiffFromLookingFrontTLVC = CGeneral::LimitRadianAngle(angleDiffFromLookingFrontTLVC); - - // I don't know why do we use that - float vehTopRightHeading = Atan2(colMaxVec.x - colMinVec.x, colMaxVec.y - colMinVec.y); - - CVector vehDist = GetPosition() - collidingVeh->GetPosition(); - vehDist.Normalise(); - - float vehRightVecAndSpeedDotProd; - - if (Abs(angleDiffFromLookingFrontTLVC) >= vehTopRightHeading && Abs(angleDiffFromLookingFrontTLVC) < PI - vehTopRightHeading) { - if (angleDiffFromLookingFrontTLVC <= 0.0f) { - vehRightVecAndSpeedDotProd = DotProduct(collidingVeh->GetRight(), collidingVeh->m_vecMoveSpeed); - - // vehRightVecAndSpeedDotProd < 0.1f = Vehicle being overturned or spinning to it's right? - if (collidingVehSpeedSqr > 1.0f / 100.0f && vehRightVecAndSpeedDotProd < 0.1f) { - - // Car's right faces towards us and isn't coming directly to us - if (DotProduct(collidingVeh->GetRight(), GetForward()) < 0.0f - && DotProduct(vehDist, collidingVeh->m_vecMoveSpeed) > 0.0f) { - SetEvasiveStep(collidingVeh, 1); - } - } - } else { - vehRightVecAndSpeedDotProd = DotProduct(-1.0f * collidingVeh->GetRight(), collidingVeh->m_vecMoveSpeed); - - if (collidingVehSpeedSqr > 1.0f / 100.0f && vehRightVecAndSpeedDotProd < 0.1f) { - if (DotProduct(collidingVeh->GetRight(), GetForward()) > 0.0f - && DotProduct(vehDist, collidingVeh->m_vecMoveSpeed) > 0.0f) { - SetEvasiveStep(collidingVeh, 1); - } - } - } - } else { - vehRightVecAndSpeedDotProd = DotProduct(vehDist, collidingVeh->m_vecMoveSpeed); - } - - if (vehRightVecAndSpeedDotProd <= 0.1f) { - if (m_nPedState != PED_FIGHT) { - SetLookFlag(collidingVeh, true); - SetLookTimer(700); - } - } else { - bIsStanding = false; - CVector2D collidingEntMoveDir = -collidingVeh->m_vecMoveSpeed; - int dir = GetLocalDirection(collidingEntMoveDir); - SetFall(1000, (AnimationId)(dir + ANIM_STD_HIGHIMPACT_FRONT), false); - CPed *driver = collidingVeh->pDriver; - - float damage; - if (driver && driver->IsPlayer()) { - damage = vehRightVecAndSpeedDotProd * 1000.0f; - } else if (collidingVeh->GetModelIndex() == MI_TRAIN) { - damage = 50.0f; - } else { - damage = 20.0f; - } - - InflictDamage(collidingVeh, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, dir); - Say(SOUND_PED_DAMAGE); - } - } else { - KillPedWithCar(collidingVeh, m_fDamageImpulse); - } - } -#endif break; } case ENTITY_TYPE_PED: @@ -2399,11 +2301,12 @@ CPed::ProcessControl(void) player->AnnoyPlayerPed(false); player->SetLookFlag(this, true); player->SetLookTimer(1300); - eWeaponType weapon = player->GetWeapon()->m_eWeaponType; - if (weapon == WEAPONTYPE_UNARMED - || weapon == WEAPONTYPE_BASEBALLBAT - || weapon == WEAPONTYPE_COLT45 - || weapon == WEAPONTYPE_UZI) { + eWeaponType weaponType = player->GetWeapon()->m_eWeaponType; + uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; + if (weaponType == WEAPONTYPE_UNARMED + || weaponSlot == 3 + || weaponSlot == 5 + || weaponSlot == 1) { player->bShakeFist = true; } } @@ -2418,12 +2321,7 @@ CPed::ProcessControl(void) } } CVector forceDir; - if (!bIsInTheAir && m_nPedState != PED_JUMP -#ifdef VC_PED_PORTS - && m_fDamageImpulse > 0.0f -#endif - ) { - + if (!bIsInTheAir && m_nPedState != PED_JUMP && m_fDamageImpulse > 0.0f) { forceDir = m_vecDamageNormal; forceDir.z = 0.0f; if (!bIsStanding) { @@ -2434,11 +2332,7 @@ CPed::ProcessControl(void) ApplyMoveForce(forceDir); } - if ((bIsInTheAir && !DyingOrDead()) -#ifdef VC_PED_PORTS - || (!bIsStanding && !bWasStanding && m_nPedState == PED_FALL) -#endif - ) { + if ((bIsInTheAir && !DyingOrDead()) || (!bIsStanding && !bWasStanding && m_nPedState == PED_FALL)) { if (m_nPedStateTimer > 0 && m_nPedStateTimer <= 1000) { forceDir = GetPosition() - m_vecHitLastPos; } else { @@ -2459,11 +2353,7 @@ CPed::ProcessControl(void) if (m_nCollisionRecords == 1 && m_aCollisionRecords[0] != nil && m_aCollisionRecords[0]->IsBuilding() && m_nPedStateTimer > 50.0f / (2.0f * adjustedTs) && m_nPedStateTimer * 1.0f / 250.0f > Abs(forceDir.z)) { offsetToCheck.x = -forceDir.y; -#ifdef VC_PED_PORTS offsetToCheck.z = 1.0f; -#else - offsetToCheck.z = 0.0f; -#endif offsetToCheck.y = forceDir.x; offsetToCheck.Normalise(); @@ -2488,7 +2378,6 @@ CPed::ProcessControl(void) } else { obstacleForFlyingOtherDirZ = 501.0f; } -#ifdef VC_PED_PORTS int16 flyDir = 0; float feetZ = GetPosition().z - FEET_OFFSET; #ifdef FIX_BUGS @@ -2503,14 +2392,13 @@ CPed::ProcessControl(void) flyDir = 2; #endif - if (flyDir > 0 && !bSomeVCflag1) { - GetMatrix().SetTranslateOnly((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point)); + if (flyDir > 0 && !bHeadStuckInCollision) { + GetMatrix().SetTranslateOnly(flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point); GetMatrix().GetPosition().z += FEET_OFFSET; GetMatrix().UpdateRW(); SetLanding(); bIsStanding = true; } -#endif if (obstacleForFlyingZ < obstacleForFlyingOtherDirZ) { offsetToCheck *= -1.0f; } @@ -2535,12 +2423,6 @@ CPed::ProcessControl(void) } bIsInTheAir = false; } else if (m_vecDamageNormal.z > 0.4f) { -#ifndef VC_PED_PORTS - forceDir = m_vecDamageNormal; - forceDir.z = 0.0f; - forceDir.Normalise(); - ApplyMoveForce(2.0f * forceDir); -#else if (m_nPedState == PED_JUMP) { if (m_nWaitTimer <= 2000) { if (m_nWaitTimer < 1000) @@ -2557,7 +2439,6 @@ CPed::ProcessControl(void) } else { ApplyMoveForce(-4.0f * forceDir); } -#endif } } else if ((CTimer::GetFrameCounter() + m_randomSeed % 256 + 3) & 7) { if (IsPlayer() && m_nPedState != PED_JUMP && pad0->JumpJustDown()) { @@ -2613,17 +2494,12 @@ CPed::ProcessControl(void) offsetToCheck.z += 0.5f; if (CWorld::ProcessVerticalLine(offsetToCheck, GetPosition().z - FEET_OFFSET, foundCol, foundEnt, true, true, false, true, false, false, nil)) { -#ifdef VC_PED_PORTS - if (!bSomeVCflag1 || FEET_OFFSET + foundCol.point.z < GetPosition().z) { + if (!bHeadStuckInCollision || FEET_OFFSET + foundCol.point.z < GetPosition().z) { GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z; GetMatrix().UpdateRW(); - if (bSomeVCflag1) - bSomeVCflag1 = false; + if (bHeadStuckInCollision) + bHeadStuckInCollision = false; } -#else - GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z; - GetMatrix().UpdateRW(); -#endif SetLanding(); bIsStanding = true; } @@ -2644,15 +2520,15 @@ CPed::ProcessControl(void) } else if (m_nPedState == PED_DRIVING) { bWanderPathAfterExitingCar = true; SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + bStartWanderPathOnFoot = false; } } - if (!bIsStanding && m_vecMoveSpeed.z > 0.25f) { + if (!bIsStanding && m_vecMoveSpeed.z > 0.25) { float airResistance = Pow(0.95f, CTimer::GetTimeStep()); m_vecMoveSpeed *= airResistance; } -#ifdef VC_PED_PORTS if (IsPlayer() || !bIsStanding || m_vecMoveSpeed.x != 0.0f || m_vecMoveSpeed.y != 0.0f || m_vecMoveSpeed.z != 0.0f || (m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL) || m_vecAnimMoveDelta.x != 0.0f || m_vecAnimMoveDelta.y != 0.0f @@ -2674,30 +2550,29 @@ CPed::ProcessControl(void) m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); } -#else - CPhysical::ProcessControl(); -#endif + if (m_nPedState != PED_DIE || bIsPedDieAnimPlaying) { + RequestDelayedWeapon(); + PlayFootSteps(); if (m_nPedState != PED_DEAD) { CalculateNewVelocity(); CalculateNewOrientation(); } UpdatePosition(); - PlayFootSteps(); - if (IsPedInControl() && !bIsStanding && !m_pDamageEntity && CheckIfInTheAir()) { - SetInTheAir(); -#ifdef VC_PED_PORTS - bSomeVCflag1 = false; -#endif + if (IsPedInControl() && !bIsStanding && !m_pDamageEntity) { + if (m_attachedTo) { + bIsInTheAir = false; + } else if (CheckIfInTheAir()) { + SetInTheAir(); + bHeadStuckInCollision = false; + } } -#ifdef VC_PED_PORTS - if (bSomeVCflag1) { + if (bHeadStuckInCollision) { CVector posToCheck = GetPosition(); posToCheck.z += 0.9f; if (!CWorld::TestSphereAgainstWorld(posToCheck, 0.2f, this, true, true, false, true, false, false)) - bSomeVCflag1 = false; + bHeadStuckInCollision = false; } -#endif ProcessObjective(); if (!bIsAimingGun) { if (bIsRestoringGun) @@ -2726,14 +2601,6 @@ CPed::ProcessControl(void) if (m_nWaitState != WAITSTATE_FALSE) Wait(); - if (m_nPedState != PED_IDLE) { - CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_BIGGUN); - if(idleAssoc) { - idleAssoc->blendDelta = -8.0f; - idleAssoc->flags |= ASSOC_DELETEFADEDOUT; - } - } - #ifdef CANCELLABLE_CAR_ENTER static bool cancelJack = false; if (IsPlayer()) { @@ -2785,22 +2652,27 @@ CPed::ProcessControl(void) Look(); break; case PED_WANDER_RANGE: + // III has these in here(and they were unused): + /* WanderRange(); CheckAroundForPossibleCollisions(); + */ break; case PED_WANDER_PATH: WanderPath(); break; case PED_ENTER_CAR: case PED_CARJACK: + { break; + } case PED_FLEE_POS: - ms_vec2DFleePosition.x = m_fleeFromPosX; - ms_vec2DFleePosition.y = m_fleeFromPosY; + ms_vec2DFleePosition = m_fleeFromPos; Flee(); break; case PED_FLEE_ENTITY: if (!m_fleeFrom) { + bMakeFleeScream = false; SetIdle(); break; } @@ -2842,6 +2714,9 @@ CPed::ProcessControl(void) case PED_SEEK_IN_BOAT: SeekBoatPosition(); break; + case PED_BUY_ICECREAM: + BuyIceCream(); + break; case PED_INVESTIGATE: InvestigateEvent(); break; @@ -2850,30 +2725,40 @@ CPed::ProcessControl(void) break; if (CTimer::GetTimeInMilliseconds() <= m_fleeTimer) { - if (m_fleeFrom) { - ms_vec2DFleePosition = m_fleeFrom->GetPosition(); + if (m_pFire) { + if (m_fleeFrom) { + ms_vec2DFleePosition = m_fleeFrom->GetPosition(); + } else { + ms_vec2DFleePosition = m_fleeFromPos; + } + Flee(); } else { - ms_vec2DFleePosition.x = m_fleeFromPosX; - ms_vec2DFleePosition.y = m_fleeFromPosY; + m_nLastPedState = PED_NONE; + SetWanderPath(0); + SetWaitState(WAITSTATE_FINISH_FLEE, 0); } - Flee(); } else { if (m_pFire) m_pFire->Extinguish(); } break; + case PED_ANSWER_MOBILE: + AnswerMobile(); + break; case PED_FALL: Fall(); break; case PED_GETUP: SetGetUp(); break; +#ifdef GTA_TRAIN case PED_ENTER_TRAIN: EnterTrain(); break; case PED_EXIT_TRAIN: ExitTrain(); break; +#endif case PED_DRIVING: { if (!m_pMyVehicle) { @@ -2882,129 +2767,63 @@ CPed::ProcessControl(void) return; } - if (m_pMyVehicle->pDriver != this || m_pMyVehicle->IsBoat()) { - LookForSexyPeds(); - LookForSexyCars(); - break; - } - - if (m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE || !m_pMyVehicle->pDriver->IsPlayer()) { - break; - } - - CPad* pad = CPad::GetPad(0); - #ifdef CAR_AIRBREAK - if (!pad->ArePlayerControlsDisabled()) { - if (pad->GetHorn()) { - float c = Cos(m_fRotationCur); - float s = Sin(m_fRotationCur); - m_pMyVehicle->GetRight() = CVector(1.0f, 0.0f, 0.0f); - m_pMyVehicle->GetForward() = CVector(0.0f, 1.0f, 0.0f); - m_pMyVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f); - if (pad->GetAccelerate()) { - m_pMyVehicle->ApplyMoveForce(GetForward() * 30.0f); - } else if (pad->GetBrake()) { - m_pMyVehicle->ApplyMoveForce(-GetForward() * 30.0f); - } else { - int16 lr = pad->GetSteeringLeftRight(); - if (lr < 0) { - //m_pMyVehicle->ApplyTurnForce(20.0f * -GetRight(), GetForward()); - m_pMyVehicle->ApplyMoveForce(-GetRight() * 30.0f); - } else if (lr > 0) { - m_pMyVehicle->ApplyMoveForce(GetRight() * 30.0f); - } else { - m_pMyVehicle->ApplyMoveForce(0.0f, 0.0f, 50.0f); + if (IsPlayer()) { + CPad* pad = CPad::GetPad(0); + if (!pad->ArePlayerControlsDisabled()) { + if (pad->GetHorn()) { + float c = Cos(m_fRotationCur); + float s = Sin(m_fRotationCur); + m_pMyVehicle->GetRight() = CVector(1.0f, 0.0f, 0.0f); + m_pMyVehicle->GetForward() = CVector(0.0f, 1.0f, 0.0f); + m_pMyVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f); + if (pad->GetAccelerate()) { + m_pMyVehicle->ApplyMoveForce(GetForward() * 30.0f); + } + else if (pad->GetBrake()) { + m_pMyVehicle->ApplyMoveForce(-GetForward() * 30.0f); + } + else { + int16 lr = pad->GetSteeringLeftRight(); + if (lr < 0) { + //m_pMyVehicle->ApplyTurnForce(20.0f * -GetRight(), GetForward()); + m_pMyVehicle->ApplyMoveForce(-GetRight() * 30.0f); + } + else if (lr > 0) { + m_pMyVehicle->ApplyMoveForce(GetRight() * 30.0f); + } + else { + m_pMyVehicle->ApplyMoveForce(0.0f, 0.0f, 50.0f); + } } } } } #endif - float steerAngle = m_pMyVehicle->m_fSteerAngle; - CAnimBlendAssociation *lDriveAssoc; - CAnimBlendAssociation *rDriveAssoc; - CAnimBlendAssociation *lbAssoc; - CAnimBlendAssociation *sitAssoc; - if (m_pMyVehicle->bLowVehicle) { - sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_LO); - - if (!sitAssoc || sitAssoc->blendAmount < 1.0f) { - break; - } - lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_LEFT_LO); - lbAssoc = nil; - rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_RIGHT_LO); + if (m_pMyVehicle->pDriver == this) { + DriveVehicle(); + if (!m_pMyVehicle) + return; } else { - sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT); - - if (!sitAssoc || sitAssoc->blendAmount < 1.0f) { - break; - } - - lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_LEFT); - rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_RIGHT); - lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_LOOKBEHIND); - - if (lbAssoc && - TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON - && TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_LEFT) { - lbAssoc->blendDelta = -1000.0f; - } + LookForSexyPeds(); + LookForSexyCars(); } - - CAnimBlendAssociation *driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); - - if (!driveByAssoc) - driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); - - if (m_pMyVehicle->bLowVehicle || m_pMyVehicle->m_fGasPedal >= 0.0f || driveByAssoc) { - if (steerAngle == 0.0f || driveByAssoc) { - if (lDriveAssoc) - lDriveAssoc->blendAmount = 0.0f; - if (rDriveAssoc) - rDriveAssoc->blendAmount = 0.0f; - - } else if (steerAngle <= 0.0f) { - if (lDriveAssoc) - lDriveAssoc->blendAmount = 0.0f; - - if (rDriveAssoc) - rDriveAssoc->blendAmount = Clamp(steerAngle * -100.0f / 61.0f, 0.0f, 1.0f); - else if (m_pMyVehicle->bLowVehicle) - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_RIGHT_LO); - else - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_RIGHT); - - } else { - if (rDriveAssoc) - rDriveAssoc->blendAmount = 0.0f; - - if (lDriveAssoc) - lDriveAssoc->blendAmount = Clamp(steerAngle * 100.0f / 61.0f, 0.0f, 1.0f); - else if (m_pMyVehicle->bLowVehicle) - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_LEFT_LO); - else - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_LEFT); - } - - if (lbAssoc) - lbAssoc->blendDelta = -4.0f; - } else { - - if ((TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON - || TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking != LOOKING_LEFT) - && (!lbAssoc || lbAssoc->blendAmount < 1.0f)) { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_LOOKBEHIND, 4.0f); - } + + if (!IsPlayer() && m_pMyVehicle->IsBoat() + && FindPlayerPed()->m_pCurrentPhysSurface == m_pMyVehicle + && (CharCreatedBy != MISSION_CHAR || !bIsPlayerFriend)) { + SetObjective(OBJECTIVE_KILL_CHAR_ON_BOAT, FindPlayerPed()); + Say(SOUND_PED_CAR_JACKED); } + break; } case PED_DIE: Die(); break; case PED_HANDS_UP: - if (m_pedStats->m_temper <= 50) { + if (m_pedStats->m_flags & STAT_GUN_PANIC) { if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HANDSCOWER)) { CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSCOWER); Say(SOUND_PED_HANDS_COWER); @@ -3014,11 +2833,15 @@ CPed::ProcessControl(void) Say(SOUND_PED_HANDS_UP); } break; - default: break; + default: + break; } SetMoveAnim(); - if (bPedIsBleeding) { + if (bPedIsBleeding || m_bleedCounter != 0) { if (CGame::nastyGame) { + if (m_bleedCounter != 0) + m_bleedCounter--; + if (!(CTimer::GetFrameCounter() & 3)) { CVector cameraDist = GetPosition() - TheCamera.GetPosition(); if (cameraDist.MagnitudeSqr() < sq(50.0f)) { @@ -3039,9 +2862,24 @@ CPed::ProcessControl(void) ServiceTalking(); if (bInVehicle && !m_pMyVehicle) bInVehicle = false; -#ifndef VC_PED_PORTS - m_pCurrentPhysSurface = nil; -#endif + + if (bHeldHostageInCar) { + if (m_pMyVehicle && m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->IsPlayer()) { + Say(SOUND_PED_FLEE_SPRINT); + } + } + + if (m_delayedSoundID >= 0 && CTimer::GetTimeInMilliseconds() > m_delayedSoundTimer) { + Say(m_delayedSoundID); + m_delayedSoundID = -1; + m_delayedSoundTimer = 0; + } + + if (bFannyMagnetCheat && m_nPedType == PEDTYPE_CIVFEMALE + && m_pedStats->m_sexiness > 40 && !m_leader) { + SetLeader(FindPlayerPed()); + } + } else { if (bIsStanding && (!m_pCurrentPhysSurface || IsPlayer()) || bIsInWater || !bUsesCollision) { @@ -3049,7 +2887,8 @@ CPed::ProcessControl(void) } m_pCurrentPhysSurface = nil; } - } + } else + ServiceTalking(); } int32 @@ -3064,22 +2903,16 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) CColModel *ourCol = CModelInfo::GetColModel(GetModelIndex()); CColModel *hisCol = CModelInfo::GetColModel(collidingEnt->GetModelIndex()); - if (!bUsesCollision) + if (!bUsesCollision && !bJustCheckCollision) return 0; if (collidingEnt->IsVehicle() && ((CVehicle*)collidingEnt)->IsBoat()) collidedWithBoat = true; // ofc we're not vehicle - if (!m_bIsVehicleBeingShifted && !bSkipLineCol -#ifdef VC_PED_PORTS - && !collidingEnt->IsPed() -#endif - ) { + if (!m_bIsVehicleBeingShifted && !bSkipLineCol && !collidingEnt->IsPed()) { if (!bCollisionProcessed) { -#ifdef VC_PED_PORTS m_pCurrentPhysSurface = nil; -#endif if (bIsStanding) { bIsStanding = false; bWasStanding = true; @@ -3101,16 +2934,11 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) } if (CCollision::IsStoredPolyStillValidVerticalLine(pos, potentialGroundZ, intersectionPoint, &m_collPoly)) { bStillOnValidPoly = true; -#ifdef VC_PED_PORTS - if(!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { + if(!bHeadStuckInCollision || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; - if (bSomeVCflag1) - bSomeVCflag1 = false; + if (bHeadStuckInCollision) + bHeadStuckInCollision = false; } -#else - GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; -#endif - m_vecMoveSpeed.z = 0.0f; bIsStanding = true; } else { @@ -3145,18 +2973,15 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) } float minDist = 1.0f; belowTorsoCollided = CCollision::ProcessVerticalLine(ourLine, collidingEnt->GetMatrix(), *hisCol, - intersectionPoint, minDist, false, &m_collPoly); + intersectionPoint, minDist, false, false, &m_collPoly); if (collidedWithBoat && bWasStanding && !belowTorsoCollided) { ourLine.p0.z = ourLine.p1.z; ourLine.p1.z = ourLine.p1.z + gravityEffect; belowTorsoCollided = CCollision::ProcessVerticalLine(ourLine, collidingEnt->GetMatrix(), *hisCol, - intersectionPoint, minDist, false, &m_collPoly); + intersectionPoint, minDist, false, false, &m_collPoly); } if (belowTorsoCollided) { -#ifndef VC_PED_PORTS - if (!collidingEnt->IsPed()) { -#endif if (!bIsStanding || FEET_OFFSET + intersectionPoint.point.z > GetPosition().z || collidedWithBoat && 3.12f + intersectionPoint.point.z > GetPosition().z) { @@ -3179,22 +3004,19 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) bOnBoat = false; } } -#ifdef VC_PED_PORTS - if (!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { + + if (!bHeadStuckInCollision || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; - if (bSomeVCflag1) - bSomeVCflag1 = false; + if (bHeadStuckInCollision) + bHeadStuckInCollision = false; } -#else - GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; -#endif m_nSurfaceTouched = intersectionPoint.surfaceB; if (m_nSurfaceTouched == SURFACE_STEEP_CLIFF) { bHitSteepSlope = true; m_vecDamageNormal = intersectionPoint.normal; } } -#ifdef VC_PED_PORTS + float upperSpeedLimit = 0.33f; float lowerSpeedLimit = -0.25f; float speed = m_vecMoveSpeed.Magnitude2D(); @@ -3203,7 +3025,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) lowerSpeedLimit *= 1.5f; } CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL); - if (!bWasStanding && ((speed > upperSpeedLimit /* ||!bPushedAlongByCar*/) || (m_vecMoveSpeed.z < lowerSpeedLimit)) + if (!bWasStanding && ((speed > upperSpeedLimit && !bPushedAlongByCar) || (m_vecMoveSpeed.z < lowerSpeedLimit)) && m_pCollidingEntity != collidingEnt) { float damage = 100.0f * Max(speed - 0.25f, 0.0f); @@ -3216,6 +3038,8 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) CVector2D offset = -m_vecMoveSpeed; dir = GetLocalDirection(offset); } + if (CSurfaceTable::IsSoftLanding(intersectionPoint.surfaceB)) + damage *= 0.5f; InflictDamage(collidingEnt, WEAPONTYPE_FALL, damage, PEDPIECE_TORSO, dir); if (IsPlayer() && damage2 > 5.0f) @@ -3224,31 +3048,8 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) } else if (!bWasStanding && fallAnim && -0.016f * CTimer::GetTimeStep() > m_vecMoveSpeed.z) { InflictDamage(collidingEnt, WEAPONTYPE_FALL, 15.0f, PEDPIECE_TORSO, 2); } -#else - float speedSqr = 0.0f; - CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL); - if (!bWasStanding && (m_vecMoveSpeed.z < -0.25f || (speedSqr = m_vecMoveSpeed.MagnitudeSqr()) > sq(0.5f))) { - if (speedSqr == 0.0f) - speedSqr = sq(m_vecMoveSpeed.z); - - uint8 dir = 2; // from backward - if (m_vecMoveSpeed.x > 0.01f || m_vecMoveSpeed.x < -0.01f || m_vecMoveSpeed.y > 0.01f || m_vecMoveSpeed.y < -0.01f) { - CVector2D offset = -m_vecMoveSpeed; - dir = GetLocalDirection(offset); - } - InflictDamage(collidingEnt, WEAPONTYPE_FALL, 350.0f * sq(speedSqr), PEDPIECE_TORSO, dir); - - } else if (!bWasStanding && fallAnim && -0.016f * CTimer::GetTimeStep() > m_vecMoveSpeed.z) { - InflictDamage(collidingEnt, WEAPONTYPE_FALL, 15.0f, PEDPIECE_TORSO, 2); - } -#endif m_vecMoveSpeed.z = 0.0f; bIsStanding = true; -#ifndef VC_PED_PORTS - } else { - bOnBoat = false; - } -#endif } else { bOnBoat = false; } @@ -3267,29 +3068,24 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) } } if (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic()) { - if (bWasStanding) { CVector sphereNormal; float normalLength; for(int sphere = 0; sphere < ourCollidedSpheres; sphere++) { sphereNormal = collidingPoints[sphere].normal; -#ifdef VC_PED_PORTS if (sphereNormal.z >= -1.0f || !IsPlayer()) { -#endif normalLength = sphereNormal.Magnitude2D(); if (normalLength != 0.0f) { sphereNormal.x = sphereNormal.x / normalLength; sphereNormal.y = sphereNormal.y / normalLength; } -#ifdef VC_PED_PORTS } else { float speed = m_vecMoveSpeed.Magnitude2D(); sphereNormal.x = -m_vecMoveSpeed.x / Max(0.001f, speed); sphereNormal.y = -m_vecMoveSpeed.y / Max(0.001f, speed); GetMatrix().GetPosition().z -= 0.05f; - bSomeVCflag1 = true; + bHeadStuckInCollision = true; } -#endif sphereNormal.Normalise(); collidingPoints[sphere].normal = sphereNormal; if (collidingPoints[sphere].surfaceB == SURFACE_STEEP_CLIFF) @@ -3303,7 +3099,6 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) static void particleProduceFootSplash(CPed *ped, CVector const &pos, float size, int times) { -#ifdef PC_PARTICLE for (int i = 0; i < times; i++) { CVector adjustedPos = pos; adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); @@ -3312,16 +3107,6 @@ particleProduceFootSplash(CPed *ped, CVector const &pos, float size, int times) CVector direction = ped->GetForward() * -0.05f; CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, adjustedPos, direction, nil, size, CRGBA(32, 32, 32, 32), 0, 0, CGeneral::GetRandomNumber() & 1, 200); } -#else - for ( int32 i = 0; i < times; i++ ) - { - CVector adjustedPos = pos; - adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); - adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); - - CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, adjustedPos, CVector(0.0f, 0.0f, 0.0f), nil, size, CRGBA(0, 0, 0, 0), 0, 0, CGeneral::GetRandomNumber() & 1, 200); - } -#endif } static void @@ -3333,10 +3118,15 @@ particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times) case SURFACE_GRAVEL: case SURFACE_PAVEMENT: case SURFACE_SAND: + case SURFACE_SAND_BEACH: + case SURFACE_CONCRETE_BEACH: for (int i = 0; i < times; ++i) { CVector adjustedPos = pos; adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); + // ?? + CGeneral::GetRandomNumber(); + CGeneral::GetRandomNumber(); CParticle::AddParticle(PARTICLE_PEDFOOT_DUST, adjustedPos, CVector(0.0f, 0.0f, 0.0f), nil, size, CRGBA(0, 0, 0, 0), 0, 0, 0, 0); } break; @@ -3348,6 +3138,14 @@ particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times) void CPed::PlayFootSteps(void) { + CAnimBlendAssociation *assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); + CAnimBlendAssociation *walkRunAssoc = nil; + float walkRunAssocBlend = 0.0f, idleAssocBlend = 0.0f; + bool isSkater = m_pedStats == CPedStats::ms_apPedStats[PEDSTAT_SKATER]; + + CVector footPosL(0.0f, 0.0f, 0.0f), footPosR(0.0f, 0.0f, 0.0f); + bool footPosLok = false, footPosRok = false; + if (bDoBloodyFootprints) { if (m_bloodyFootprintCountOrDeathTime > 0 && m_bloodyFootprintCountOrDeathTime < 300) { m_bloodyFootprintCountOrDeathTime--; @@ -3360,10 +3158,6 @@ CPed::PlayFootSteps(void) if (!bIsStanding) return; - CAnimBlendAssociation *assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); - CAnimBlendAssociation *walkRunAssoc = nil; - float walkRunAssocBlend = 0.0f, idleAssocBlend = 0.0f; - for (; assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) { if (assoc->flags & ASSOC_WALK) { walkRunAssoc = assoc; @@ -3373,96 +3167,200 @@ CPed::PlayFootSteps(void) } } -#ifdef GTA_PS2_STUFF - CAnimBlendAssociation *runStopAsoc = NULL; - - if ( IsPlayer() ) - { - runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2); - - if ( runStopAsoc == NULL ) - runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2); - } - - if ( runStopAsoc != NULL && runStopAsoc->blendAmount > 0.1f ) - { - { - CVector pos(0.0f, 0.0f, 0.0f); - TransformToNode(pos, PED_FOOTL); - - pos.z -= 0.1f; - pos += GetForward()*0.2f; - particleProduceFootDust(this, pos, 0.02f, 1); - } - - { - CVector pos(0.0f, 0.0f, 0.0f); - TransformToNode(pos, PED_FOOTR); - - pos.z -= 0.1f; - pos += GetForward()*0.2f; - particleProduceFootDust(this, pos, 0.02f, 1); - } - } -#endif - - if (walkRunAssoc && walkRunAssocBlend > 0.5f && idleAssocBlend < 1.0f) { - float stepStart = 1 / 15.0f; + + float stepStart = 1.f / 15.f; float stepEnd = walkRunAssoc->hierarchy->totalLength / 2.0f + stepStart; float currentTime = walkRunAssoc->currentTime; - int stepPart = 0; - if (currentTime >= stepStart && currentTime - walkRunAssoc->timeStep < stepStart) - stepPart = 1; - else if (currentTime >= stepEnd && currentTime - walkRunAssoc->timeStep < stepEnd) - stepPart = 2; + if (isSkater) { + // both are unused + static float stepStartSection = 1.0f; + static float animSections = 15.f; - if (stepPart != 0) { - DMAudio.PlayOneShot(m_audioEntityId, stepPart == 1 ? SOUND_STEP_START : SOUND_STEP_END, 1.0f); - CVector footPos(0.0f, 0.0f, 0.0f); - TransformToNode(footPos, stepPart == 1 ? PED_FOOTL : PED_FOOTR); + float moveStart, soundVolume, skateTime; + if (walkRunAssoc->animId == ANIM_STD_WALK) { + moveStart = 0.0f; + skateTime = 8.f / 15.f; + } else { + moveStart = 0.0f; + skateTime = 5.f / 15.f; + } + switch (CSurfaceTable::GetAdhesionGroup(m_nSurfaceTouched)) { + case ADHESIVE_LOOSE: + if (CGeneral::GetRandomNumber() % 128) { + m_vecAnimMoveDelta *= 0.5f; + } else { + SetFall(0, ANIM_STD_HIGHIMPACT_BACK, false); + } + soundVolume = 0.5f; + break; + case ADHESIVE_SAND: + if (CGeneral::GetRandomNumber() % 64) { + m_vecAnimMoveDelta *= 0.2f; + } else { + SetFall(0, ANIM_STD_HIGHIMPACT_BACK, false); + } + soundVolume = 0.2f; + break; + case ADHESIVE_WET: + m_vecAnimMoveDelta *= 0.3f; + soundVolume = 0.2f; + break; + default: + soundVolume = 1.f; + break; + } + if (soundVolume > 0.2f && currentTime > moveStart && currentTime - walkRunAssoc->timeStep <= moveStart) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_SKATING, ((int)(127.f * soundVolume) | (walkRunAssoc->animId << 8))); + } else if (soundVolume > 0.2f) { + if (currentTime > skateTime && currentTime - walkRunAssoc->timeStep <= skateTime) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_SKATING, ((int)(127.f * soundVolume) | (walkRunAssoc->animId << 8))); + } + } + + } else { + int stepPart = 0; + + // This section is shortened/optimized for sanity. + + if (currentTime >= stepStart && currentTime - walkRunAssoc->timeStep < stepStart) + stepPart = 1; + else if (currentTime >= stepEnd && currentTime - walkRunAssoc->timeStep < stepEnd) + stepPart = 2; + + if (stepPart != 0) { + CVector adjustedFootPos; + if (stepPart == 1) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_STEP_START, 1.0f); + TransformToNode(footPosL, PED_FOOTL); + footPosLok = true; + adjustedFootPos = footPosL; + } else { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_STEP_END, 1.0f); + TransformToNode(footPosR, PED_FOOTR); + footPosRok = true; + adjustedFootPos = footPosR; + } - CVector forward = GetForward(); + CVector forward = GetForward(); - footPos.z -= 0.1f; - footPos += 0.2f * forward; + adjustedFootPos.z -= 0.1f; + adjustedFootPos += 0.2f * forward; - if (bDoBloodyFootprints) { - CVector2D top(forward * 0.26f); + if (bDoBloodyFootprints) { + CVector2D top(forward * 0.26f); + CVector2D right(GetRight() * (stepPart == 1 ? 0.14f : 0.1f)); + + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPos, + top.x, top.y, + right.x, right.y, + 255, 255, 0, 0, 4.0f, 3000, 1.0f); + + if (m_bloodyFootprintCountOrDeathTime <= 20) { + m_bloodyFootprintCountOrDeathTime = 0; + bDoBloodyFootprints = false; + } else { + m_bloodyFootprintCountOrDeathTime -= 20; + } + } + if (m_nSurfaceTouched == SURFACE_SAND || m_nSurfaceTouched == SURFACE_SAND_BEACH) { + CVector2D top(forward * -0.26f); + CVector2D right(GetRight() * (stepPart == 1 ? 0.1f : 0.14f)); + + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPos, + top.x, top.y, + right.x, right.y, + 120, 250, 250, 50, 4.0f, 5000, 1.0f); + } + if (CWeather::Rain <= 0.1f || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) { + if (IsPlayer()) + particleProduceFootDust(this, adjustedFootPos, 0.0f, 4); + + } else if (stepPart == 2) { + particleProduceFootSplash(this, adjustedFootPos, 0.15f, 4); + } + } + } + } + + if (IsPlayer() && !walkRunAssoc && bIsLanding) { + if (!footPosLok) + TransformToNode(footPosL, PED_FOOTL); + + CVector forward = GetForward(); + + CVector adjustedFootPosL = footPosL; + adjustedFootPosL.z -= 0.1f; + adjustedFootPosL += 0.2f * forward; + if (bDoBloodyFootprints) { + CVector2D top(forward * 0.26f); + CVector2D right(GetRight() * 0.14f); + + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosL, + top.x, top.y, + right.x, right.y, + 255, 255, 0, 0, 4.0f, 3000, 1.0f); + + if (m_bloodyFootprintCountOrDeathTime <= 20) { + m_bloodyFootprintCountOrDeathTime = 0; + bDoBloodyFootprints = false; + } + else { + m_bloodyFootprintCountOrDeathTime -= 20; + } + } + if (!isSkater) { + if (m_nSurfaceTouched == SURFACE_SAND || m_nSurfaceTouched == SURFACE_SAND_BEACH) { + CVector2D top(forward * -0.26f); CVector2D right(GetRight() * 0.14f); - CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &footPos, + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPosL, top.x, top.y, right.x, right.y, - 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f); - - if (m_bloodyFootprintCountOrDeathTime <= 20) { - m_bloodyFootprintCountOrDeathTime = 0; - bDoBloodyFootprints = false; - } else { - m_bloodyFootprintCountOrDeathTime -= 20; - } + 120, 250, 250, 50, 4.0f, 5000, 1.0f); } - if (CWeather::Rain <= 0.1f || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) { - if(IsPlayer()) - particleProduceFootDust(this, footPos, 0.0f, 4); + } + if(!footPosRok) + TransformToNode(footPosR, PED_FOOTR); + + CVector adjustedFootPosR = footPosR; + adjustedFootPosR.z -= 0.1f; + adjustedFootPosR += 0.2f * forward; + + if (bDoBloodyFootprints) { + CVector2D top(forward * 0.26f); + CVector2D right(GetRight() * 0.1f); + + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosR, + top.x, top.y, + right.x, right.y, + 255, 255, 0, 0, 4.0f, 3000, 1.0f); + + if (m_bloodyFootprintCountOrDeathTime <= 20) { + m_bloodyFootprintCountOrDeathTime = 0; + bDoBloodyFootprints = false; + } else { + m_bloodyFootprintCountOrDeathTime -= 20; } -#ifdef PC_PARTICLE - else if(stepPart == 2) -#else - else -#endif - { - particleProduceFootSplash(this, footPos, 0.15f, 4); + } + if (!isSkater) { + if (m_nSurfaceTouched == SURFACE_SAND || m_nSurfaceTouched == SURFACE_SAND_BEACH) { + CVector2D top(forward * -0.26f); + CVector2D right(GetRight() * 0.14f); + + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPosR, + top.x, top.y, + right.x, right.y, + 120, 250, 250, 50, 4.0f, 5000, 1.0f); } } } if (m_nSurfaceTouched == SURFACE_WATER) { + CRGBA rubberSmokeColor(255, 255, 255, 196); float pedSpeed = CVector2D(m_vecMoveSpeed).Magnitude(); if (pedSpeed > 0.03f && CTimer::GetFrameCounter() % 2 == 0 && pedSpeed > 0.13f) { -#ifdef PC_PARTICLE float particleSize = pedSpeed * 2.0f; if (particleSize < 0.25f) @@ -3477,16 +3375,20 @@ CPed::PlayFootSteps(void) CVector particleDir = m_vecMoveSpeed * -0.75f; particleDir.z = CGeneral::GetRandomNumberInRange(0.01f, 0.03f); - CParticle::AddParticle(PARTICLE_PED_SPLASH, particlePos, particleDir, nil, 0.8f * particleSize, CRGBA(155,155,185,128), 0, 0, 0, 0); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, particlePos, particleDir, nil, 0.5f * particleSize, CRGBA(0,0,0,0), 0, 0, 0, 0); + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, particlePos, particleDir, nil, particleSize, rubberSmokeColor, 0, 0, 0, 0); + } - particleDir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.05f); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, particlePos, particleDir, nil, particleSize, CRGBA(255,255,255,255), 0, 0, 0, 0); -#else - CVector particlePos = (GetPosition() - 0.3f * GetUp()) + GetForward()*0.3f; - CVector particleDir = m_vecMoveSpeed * 0.45f; - particleDir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.05f); - CParticle::AddParticle(PARTICLE_PED_SPLASH, particlePos-CVector(0.0f, 0.0f, 1.2f), particleDir, nil, 0.0f, CRGBA(155, 185, 155, 255)); -#endif + if (m_nPedState == PED_JUMP) { + CVector particlePos = GetPosition(); + particlePos.z -= 0.1f; + + CVector particleDir(0.0f, 0.075f, 0.0f); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, particlePos, particleDir, nil, 0.005f, CRGBA(0, 0, 0, 0), 0, 0, 0, 0); + particleDir.x += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); + particleDir.y += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); + particleDir.z -= CGeneral::GetRandomNumberInRange(0.025f, 0.05f); + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, particlePos, particleDir, nil, 0.5f, rubberSmokeColor, 0, 0, 0, 0); } } } @@ -3506,52 +3408,12 @@ CPed::GetLocalDirection(const CVector2D &posOffset) return direction; } -#ifdef NEW_WALK_AROUND_ALGORITHM -CVector -LocalPosForWalkAround(CVector2D colMin, CVector2D colMax, int walkAround, uint32 enterDoorNode, bool itsVan) { - switch (walkAround) { - case 0: - if (enterDoorNode == CAR_DOOR_LF) - return CVector(colMin.x, colMax.y - 1.0f, 0.0f); - case 1: - return CVector(colMin.x, colMax.y, 0.0f); - case 2: - case 3: - if (walkAround == 3 && enterDoorNode == CAR_DOOR_RF) - return CVector(colMax.x, colMax.y - 1.0f, 0.0f); - - return CVector(colMax.x, colMax.y, 0.0f); - case 4: - if (enterDoorNode == CAR_DOOR_RR && !itsVan) - return CVector(colMax.x, colMin.y + 1.0f, 0.0f); - case 5: - return CVector(colMax.x, colMin.y, 0.0f); - case 6: - case 7: - if (walkAround == 7 && enterDoorNode == CAR_DOOR_LR && !itsVan) - return CVector(colMin.x, colMin.y + 1.0f, 0.0f); - - return CVector(colMin.x, colMin.y, 0.0f); - default: - return CVector(0.0f, 0.0f, 0.0f); - } -} - bool -CanWeSeeTheCorner(CVector2D dist, CVector2D fwdOffset) +CPed::SetDirectionToWalkAroundVehicle(CVehicle* veh) { - // because fov isn't important if dist is more then 5 unit, we want shortest way - if (dist.Magnitude() > 5.0f) - return true; - - if (DotProduct2D(dist, fwdOffset) < 0.0f) - return false; - - return true; + return SetFollowPath(m_vecSeekPos, 0.0f, m_nMoveState, veh, m_pedInObjective, m_nMoveState == PEDMOVE_WALK ? 2000 : 250); } -#endif -// This function looks completely same on VC. void CPed::SetDirectionToWalkAroundObject(CEntity *obj) { @@ -3572,13 +3434,11 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) if (m_nMoveState == PEDMOVE_NONE || m_nMoveState == PEDMOVE_STILL) return; -#ifndef PEDS_REPORT_CRIMES_ON_PHONE if (CharCreatedBy != MISSION_CHAR && obj->GetModelIndex() == MI_PHONEBOOTH1) { bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT; SetFindPathAndFlee(obj, 5000, !isRunning); return; } -#endif CVector2D adjustedColMin(objColMin.x - 0.35f, objColMin.y - 0.35f); CVector2D adjustedColMax(objColMax.x + 0.35f, objColMax.y + 0.35f); @@ -3614,11 +3474,9 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) objUpsideDown = false; } float oldRotDest = m_fRotationDest; -#ifndef NEW_WALK_AROUND_ALGORITHM float angleToFaceObjCenter = (objColCenter - GetPosition()).Heading(); float angleDiffBtwObjCenterAndForward = CGeneral::LimitRadianAngle(dirToSet - angleToFaceObjCenter); float objTopRightHeading = Atan2(adjustedColMax.x - adjustedColMin.x, adjustedColMax.y - adjustedColMin.y); -#endif if (IsPlayer()) { if (FindPlayerPed()->m_fMoveSpeed <= 0.0f) @@ -3662,16 +3520,9 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) bool collidingThingChanged = true; CEntity *obstacle; -#ifndef NEW_WALK_AROUND_ALGORITHM if (!obj->IsVehicle() || objUpsideDown) { collidingThingChanged = false; - } else { -#else - CVector cornerToGo = CVector(10.0f, 10.0f, 10.0f); - int dirToGo; - m_walkAroundType = 0; - int iWouldPreferGoingBack = 0; // 1:left 2:right -#endif + } else { float adjustedCheckInterval = 0.7f * checkIntervalInDist; CVector posToCheck; @@ -3692,25 +3543,6 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) entityOnTopLeftOfObj = 3; } } -#ifdef NEW_WALK_AROUND_ALGORITHM - else { - CVector tl = obj->GetMatrix() * CVector(adjustedColMin.x, adjustedColMax.y, 0.0f) - GetPosition(); - if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) { - cornerToGo = tl; - m_walkAroundType = 1; - - if (m_vehDoor == CAR_DOOR_LR) - iWouldPreferGoingBack = 1; - } else if(CanWeSeeTheCorner(tl, GetForward())){ - cornerToGo = tl; - dirToGo = GetLocalDirection(tl); - if (dirToGo == 1) - m_walkAroundType = 0; // ALL of the next turns will be right turn - else if (dirToGo == 3) - m_walkAroundType = 1; // ALL of the next turns will be left turn - } - } -#endif // Top right of obj posToCheck.x = adjustedColMax.x - adjustedCheckInterval; @@ -3729,27 +3561,6 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) entityOnTopRightOfObj = 3; } } -#ifdef NEW_WALK_AROUND_ALGORITHM - else { - CVector tr = obj->GetMatrix() * CVector(adjustedColMax.x, adjustedColMax.y, 0.0f) - GetPosition(); - if (tr.Magnitude2D() < cornerToGo.Magnitude2D()) { - if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) { - cornerToGo = tr; - m_walkAroundType = 2; - - if (m_vehDoor == CAR_DOOR_RR) - iWouldPreferGoingBack = 2; - } else if (CanWeSeeTheCorner(tr, GetForward())) { - cornerToGo = tr; - dirToGo = GetLocalDirection(tr); - if (dirToGo == 1) - m_walkAroundType = 2; // ALL of the next turns will be right turn - else if (dirToGo == 3) - m_walkAroundType = 3; // ALL of the next turns will be left turn - } - } - } -#endif // Bottom right of obj posToCheck.x = adjustedColMax.x - adjustedCheckInterval; @@ -3768,26 +3579,6 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) entityOnBottomRightOfObj = 3; } } -#ifdef NEW_WALK_AROUND_ALGORITHM - else { - CVector br = obj->GetMatrix() * CVector(adjustedColMax.x, adjustedColMin.y, 0.0f) - GetPosition(); - if (iWouldPreferGoingBack == 2) - m_walkAroundType = 4; - else if (br.Magnitude2D() < cornerToGo.Magnitude2D()) { - if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) { - cornerToGo = br; - m_walkAroundType = 5; - } else if (CanWeSeeTheCorner(br, GetForward())) { - cornerToGo = br; - dirToGo = GetLocalDirection(br); - if (dirToGo == 1) - m_walkAroundType = 4; // ALL of the next turns will be right turn - else if (dirToGo == 3) - m_walkAroundType = 5; // ALL of the next turns will be left turn - } - } - } -#endif // Bottom left of obj posToCheck.x = adjustedColMin.x + adjustedCheckInterval; @@ -3806,26 +3597,55 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) entityOnBottomLeftOfObj = 3; } } -#ifdef NEW_WALK_AROUND_ALGORITHM - else { - CVector bl = obj->GetMatrix() * CVector(adjustedColMin.x, adjustedColMin.y, 0.0f) - GetPosition(); - if (iWouldPreferGoingBack == 1) - m_walkAroundType = 7; - else if (bl.Magnitude2D() < cornerToGo.Magnitude2D()) { - if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) { - cornerToGo = bl; - m_walkAroundType = 6; - } else if (CanWeSeeTheCorner(bl, GetForward())) { - cornerToGo = bl; - dirToGo = GetLocalDirection(bl); - if (dirToGo == 1) - m_walkAroundType = 6; // ALL of the next turns will be right turn - else if (dirToGo == 3) - m_walkAroundType = 7; // ALL of the next turns will be left turn - } + } + + if (!entityOnTopLeftOfObj && !entityOnTopRightOfObj) { + CVector topLeftCorner(adjustedColMin.x - 0.3f, adjustedColMax.y + 0.3f, 0.0f); + topLeftCorner = objMat * topLeftCorner; + CVector topRightCorner(adjustedColMax.x + 0.3f, adjustedColMax.y + 0.3f, 0.0f); + topRightCorner = objMat * topRightCorner; + CColPoint foundCol; + CEntity *foundEnt; + if (CWorld::ProcessLineOfSight(topLeftCorner, topRightCorner, foundCol, foundEnt, true, true, false, true, false, false, false, false)) { + switch (foundEnt->GetType()) { + case ENTITY_TYPE_VEHICLE: + entityOnTopRightOfObj = 2; + entityOnTopLeftOfObj = 2; + break; + case ENTITY_TYPE_BUILDING: + entityOnTopRightOfObj = 1; + entityOnTopLeftOfObj = 1; + break; + case ENTITY_TYPE_OBJECT: + entityOnTopRightOfObj = 3; + entityOnTopLeftOfObj = 3; + break; + } + } + } + if (!entityOnBottomRightOfObj && !entityOnBottomLeftOfObj) { + CVector bottomRightCorner(adjustedColMax.x + 0.3f, adjustedColMin.y - 0.3f, 0.0f); + bottomRightCorner = objMat * bottomRightCorner; + CVector bottomLeftCorner(adjustedColMin.x - 0.3f, adjustedColMin.y - 0.3f, 0.0f); + bottomLeftCorner = objMat * bottomLeftCorner; + CColPoint foundCol; + CEntity* foundEnt; + if (CWorld::ProcessLineOfSight(bottomRightCorner, bottomLeftCorner, foundCol, foundEnt, true, true, false, true, false, false, false, false)) { + switch (foundEnt->GetType()) { + case ENTITY_TYPE_VEHICLE: + entityOnBottomLeftOfObj = 2; + entityOnBottomRightOfObj = 2; + break; + case ENTITY_TYPE_BUILDING: + entityOnBottomLeftOfObj = 1; + entityOnBottomRightOfObj = 1; + break; + case ENTITY_TYPE_OBJECT: + entityOnBottomLeftOfObj = 3; + entityOnBottomRightOfObj = 3; + break; } } -#else } if (entityOnTopLeftOfObj && entityOnTopRightOfObj && entityOnBottomRightOfObj && entityOnBottomLeftOfObj) { @@ -3897,7 +3717,6 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) m_walkAroundType = 0; } } -#endif } m_collidingEntityWhileFleeing = obj; m_collidingEntityWhileFleeing->RegisterReference((CEntity**) &m_collidingEntityWhileFleeing); @@ -3907,56 +3726,6 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) CVector localPosToHead; -#ifdef NEW_WALK_AROUND_ALGORITHM - int nextWalkAround = m_walkAroundType; - if (m_walkAroundType % 2 == 0) { - nextWalkAround += 2; - if (nextWalkAround > 6) - nextWalkAround = 0; - } else { - nextWalkAround -= 2; - if (nextWalkAround < 0) - nextWalkAround = 7; - } - - CVector nextPosToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, nextWalkAround, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan); - bool nextRouteIsClear = CWorld::GetIsLineOfSightClear(GetPosition(), nextPosToHead, true, true, true, true, true, true, false); - - if(nextRouteIsClear) - m_walkAroundType = nextWalkAround; - else { - CVector posToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan); - bool currentRouteIsClear = CWorld::GetIsLineOfSightClear(GetPosition(), posToHead, - true, true, true, true, true, true, false); - - /* Either; - * - Some obstacle came in and it's impossible to reach current destination - * - We reached to the destination, but since next route is not clear, we're turning around us - */ - if (!currentRouteIsClear || - ((posToHead - GetPosition()).Magnitude2D() < 0.8f && - !CWorld::GetIsLineOfSightClear(GetPosition() + GetForward(), nextPosToHead, - true, true, true, true, true, true, false))) { - - // Change both target and direction (involves changing even/oddness) - if (m_walkAroundType % 2 == 0) { - m_walkAroundType -= 2; - if (m_walkAroundType < 0) - m_walkAroundType = 7; - else - m_walkAroundType += 1; - } else { - m_walkAroundType += 2; - if (m_walkAroundType > 7) - m_walkAroundType = 0; - else - m_walkAroundType -= 1; - } - } - } - - localPosToHead = LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan); -#else if (Abs(angleDiffBtwObjCenterAndForward) < objTopRightHeading) { if (goingToEnterCar) { if (goingToEnterCarAndItsVan) { @@ -4071,7 +3840,6 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) } } } -#endif if (objUpsideDown) localPosToHead.x = localPosToHead.x * -1.0f; @@ -4142,7 +3910,15 @@ CPed::CanStrafeOrMouseControl(void) return false; #endif return m_nPedState == PED_NONE || m_nPedState == PED_IDLE || m_nPedState == PED_FLEE_POS || m_nPedState == PED_FLEE_ENTITY || - m_nPedState == PED_ATTACK || m_nPedState == PED_FIGHT || m_nPedState == PED_AIM_GUN || m_nPedState == PED_JUMP; + m_nPedState == PED_ATTACK || m_nPedState == PED_FIGHT || m_nPedState == PED_AIM_GUN || m_nPedState == PED_JUMP || m_nPedState == PED_ANSWER_MOBILE; +} + +void +CPed::PedSetPreviousStateCB(CAnimBlendAssociation* assoc, void* arg) +{ + CPed* ped = (CPed*)arg; + ped->RestorePreviousState(); + ped->m_pVehicleAnim = nil; } void @@ -4158,12 +3934,25 @@ CPed::PedGetupCB(CAnimBlendAssociation* animAssoc, void* arg) if (ped->m_nPedState == PED_GETUP) ped->RestorePreviousState(); - if (ped->m_nPedState != PED_FLEE_POS && ped->m_nPedState != PED_FLEE_ENTITY) - ped->SetMoveState(PEDMOVE_STILL); - else - ped->SetMoveState(PEDMOVE_RUN); + if (ped->bFleeWhenStanding && ped->m_threatEx) { + ped->SetFlee(ped->m_threatEx, 10000); + ped->Say(SOUND_PED_FLEE_SPRINT); + ped->bFleeWhenStanding = false; + ped->m_threatEx = nil; + + } else if (ped->bGotUpOfMyOwnAccord) { + ped->SetObjective(OBJECTIVE_NONE); + ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.f, 8.f)); + ped->bGotUpOfMyOwnAccord = false; + + } else { + if (ped->m_nPedState != PED_FLEE_POS && ped->m_nPedState != PED_FLEE_ENTITY) + ped->SetMoveState(PEDMOVE_STILL); + else + ped->SetMoveState(PEDMOVE_RUN); + ped->SetMoveAnim(); + } - ped->SetMoveAnim(); ped->bGetUpAnimStarted = false; } @@ -4189,7 +3978,6 @@ CPed::PedStaggerCB(CAnimBlendAssociation* animAssoc, void* arg) // nothing */ } - void CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -4207,22 +3995,32 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (ped->m_objective == OBJECTIVE_LEAVE_CAR) ped->RestorePreviousObjective(); -#ifdef VC_PED_PORTS else if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) { ped->m_fHealth = 0.0f; ped->SetDie(ANIM_STD_HIT_FLOOR, 4.0f, 0.5f); } -#endif ped->bInVehicle = false; - if (veh && veh->IsCar() && !veh->IsRoomForPedToLeaveCar(ped->m_vehDoor, nil)) { - ped->PositionPedOutOfCollision(); + if (veh && (veh->IsCar() || veh->IsBike())) { + CWorld::pIgnoreEntity = veh; + if (CWorld::TestSphereAgainstWorld(ped->GetPosition() - CVector(0.f, 0.f, 0.2f), + 0.4f, veh, true, true, false, false, false, false) + || CWorld::TestSphereAgainstWorld(ped->GetPosition() + CVector(0.f, 0.f, 0.2f), + 0.4f, veh, true, true, false, false, false, false) + || !CWorld::GetIsLineOfSightClear(veh->GetPosition(), ped->GetPosition(), true, false, false, true, false, false, false)) { + CWorld::pIgnoreEntity = nil; + ped->PositionPedOutOfCollision(); + } + CWorld::pIgnoreEntity = nil; } if (ped->m_nPedState == PED_EXIT_CAR) { - if (ped->m_nPedType == PEDTYPE_COP) + if (ped->m_nPedType == PEDTYPE_COP) { ped->SetIdle(); - else + if (((CCopPed*)ped)->m_nCopType == COP_MIAMIVICE && ped->m_pMyVehicle && ped->m_pMyVehicle->pDriver == ped) { + DMAudio.PlayOneShot(ped->m_audioEntityId, SOUND_PED_MIAMIVICE_EXITING_CAR, 0.f); + } + } else ped->RestorePreviousState(); veh = ped->m_pMyVehicle; @@ -4270,22 +4068,16 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) } else if (ped->m_objective == OBJECTIVE_NONE && ped->CharCreatedBy != MISSION_CHAR && ped->m_nPedState == PED_IDLE && !ped->IsPlayer()) { ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f)); } - } -#ifdef VC_PED_PORTS - else { + } else if (ped->m_nPedState == PED_DRIVING) { ped->m_nPedState = PED_IDLE; } -#endif if (animAssoc) animAssoc->blendDelta = -1000.0f; ped->RestartNonPartialAnims(); ped->m_pVehicleAnim = nil; - CVector posFromZ = ped->GetPosition(); - CPedPlacement::FindZCoorForPed(&posFromZ); ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - ped->SetPosition(posFromZ); veh = ped->m_pMyVehicle; if (veh) { if (ped->m_nPedType == PEDTYPE_PROSTITUTE) { @@ -4300,7 +4092,12 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) } } } - veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor); + if (veh && veh->IsBike()) + // BUG? + veh->m_nGettingOutFlags &= ~GetBikeDoorFlag(ped->m_vehDoor); + else + veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor); + if (veh->pDriver == ped) { veh->RemoveDriver(); #ifndef FIX_BUGS // RemoveDriver does it anyway @@ -4310,6 +4107,11 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) veh->m_nDoorLock = CARLOCK_UNLOCKED; if (ped->m_nPedType == PEDTYPE_COP && veh->IsLawEnforcementVehicle()) veh->ChangeLawEnforcerState(false); + if (veh->IsBike()) { + if (Abs(veh->m_vecMoveSpeed.x) < 0.1 && Abs(veh->m_vecMoveSpeed.y) < 0.1f) { + ((CBike*)veh)->bIsStanding = true; + } + } } else { veh->RemovePassenger(ped); } @@ -4353,6 +4155,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (createdBy == MISSION_CHAR && !startedToRun) ped->SetMoveState(PEDMOVE_WALK); } + ped->bHeldHostageInCar = false; } void @@ -4362,7 +4165,20 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) CVehicle *vehicle; CPed *ped = (CPed*)arg; + uint8 exitFlags = 0; quickJackedAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_STD_QUICKJACKED); + if (dragAssoc && dragAssoc->animId == ANIM_BIKE_HIT && ped->m_pMyVehicle) { + if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_RF) { + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_BIKE_FALLOFF, 100.0f); + ped->m_pMyVehicle->m_nGettingOutFlags &= ~(CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF); + } else { + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_BIKE_FALLBACK, 100.0f); + ped->m_pMyVehicle->m_nGettingOutFlags &= ~(CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR); + } + ((CBike*)ped->m_pMyVehicle)->KnockOffRider(WEAPONTYPE_UNIDENTIFIED, 0, ped, true); + return; + } + if (ped->m_nPedState != PED_ARRESTED) { ped->m_nLastPedState = PED_NONE; if (dragAssoc) @@ -4373,9 +4189,15 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) ped->m_pSeekTarget = nil; vehicle = ped->m_pMyVehicle; - if (vehicle) { - vehicle->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor); + if (vehicle && vehicle->IsBike()) + exitFlags = GetBikeDoorFlagInclJumpInFromFront(ped->m_vehDoor); + else + exitFlags = GetCarDoorFlag(ped->m_vehDoor); + + if (vehicle) + vehicle->m_nGettingOutFlags &= ~exitFlags; + if (vehicle) { if (vehicle->pDriver == ped) { vehicle->RemoveDriver(); if (vehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY) @@ -4391,14 +4213,12 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) if (ped->IsPlayer()) AudioManager.PlayerJustLeftCar(); -#ifdef VC_PED_PORTS if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) { dragAssoc->SetDeleteCallback(PedSetDraggedOutCarPositionCB, ped); ped->m_fHealth = 0.0f; ped->SetDie(ANIM_STD_HIT_FLOOR, 1000.0f, 0.5f); return; } -#endif if (quickJackedAssoc) { dragAssoc->SetDeleteCallback(PedSetQuickDraggedOutCarPositionCB, ped); @@ -4425,7 +4245,6 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (!veh) return; -#ifdef VC_PED_PORTS // Situation of entering car as a driver while there is already a driver exiting atm. CPed *driver = veh->pDriver; if (driver && driver->m_nPedState == PED_DRIVING && !veh->bIsBus && driver->m_objective == OBJECTIVE_LEAVE_CAR @@ -4451,7 +4270,16 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) veh->pDriver = nil; } } -#endif + + if (ped->bRemoveMeWhenIGotIntoCar) { + ped->bRemoveMeWhenIGotIntoCar = false; + ped->bRemoveFromWorld = true; + } + if (ped->bCollectBusFare) { + ped->bCollectBusFare = false; + if (FindPlayerPed()) + FindPlayerPed()->m_nLastBusFareCollected += 5; + } if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead()) return; @@ -4467,11 +4295,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) } } } - if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER -#if defined VC_PED_PORTS || defined FIX_BUGS - || ped->m_nPedState == PED_CARJACK -#endif - ) + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK) veh->bIsBeingCarJacked = false; if (veh->m_nNumGettingIn) @@ -4482,9 +4306,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (veh->IsBoat()) { if (ped->IsPlayer()) { -#if defined VC_PED_PORTS || defined FIX_BUGS CCarCtrl::RegisterVehicleOfInterest(veh); -#endif if (veh->GetStatus() == STATUS_SIMPLE) { veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.00001f); veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); @@ -4498,6 +4320,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) ped->SetPedState(PED_DRIVING); ped->StopNonPartialAnims(); + ped->RemoveWeaponWhenEnteringVehicle(); return; } @@ -4509,7 +4332,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) veh->m_nAlarmState = 15000; if (ped->IsPlayer()) { - if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || veh->IsBike()) { if (veh->GetStatus() == STATUS_SIMPLE) { veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); @@ -4528,27 +4351,12 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { for (int i = 0; i < veh->m_nNumMaxPassengers; ++i) { CPed *passenger = veh->pPassengers[i]; - if (passenger && passenger->CharCreatedBy == RANDOM_CHAR) { + if (passenger && !passenger->bStayInCarOnJack && !passenger->bHeldHostageInCar && (passenger->m_leader != ped || !ped->bIsLeader)) { passenger->SetObjective(OBJECTIVE_LEAVE_CAR, veh); -#ifdef VC_PED_PORTS passenger->m_leaveCarTimer = CTimer::GetTimeInMilliseconds(); -#endif } } } - // This shouldn't happen at all. Passengers can't enter with PED_CARJACK. Even though they did, we shouldn't call AddPassenger in here and SetDriver in below. -#if !defined VC_PED_PORTS && !defined FIX_BUGS - else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) { - if (ped->m_nPedState == PED_CARJACK) { - veh->AddPassenger(ped, 0); - ped->SetPedState(PED_DRIVING); - ped->RestorePreviousObjective(); - ped->SetObjective(OBJECTIVE_LEAVE_CAR, veh); - } else if (veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR) { - veh->AutoPilot.m_nCruiseSpeed = 17; - } - } -#endif if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK) { veh->SetDriver(ped); @@ -4584,14 +4392,24 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) ped->SetPedState(PED_DRIVING); if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { - if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) + if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT + || ped->m_prevObjective == OBJECTIVE_SPRINT_TO_AREA || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) ped->m_prevObjective = OBJECTIVE_NONE; ped->RestorePreviousObjective(); } - } else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) { - if (veh->bIsBus) { + } else { + + bool slowDown = false; + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR) + slowDown = true; + + // VC also has a dead condition in here. + + if (veh->IsBike()) { + veh->AddPassenger(ped, 0); + } else if (veh->bIsBus) { veh->AddPassenger(ped); } else { switch (ped->m_vehDoor) { @@ -4610,17 +4428,26 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) } } ped->SetPedState(PED_DRIVING); - if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) + if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT + || ped->m_prevObjective == OBJECTIVE_SPRINT_TO_AREA || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) ped->m_prevObjective = OBJECTIVE_NONE; ped->RestorePreviousObjective(); -#ifdef VC_PED_PORTS - if(veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR) + + // VC has conditional OBJECTIVE_LEAVE_CAR here, which runs if it entered the first dead condition. + + if(slowDown) veh->AutoPilot.m_nCruiseSpeed = 17; -#endif } - veh->m_nGettingInFlags &= ~GetCarDoorFlag(ped->m_vehDoor); + int8 doorFlag; + if (veh->IsBike()) { + doorFlag = GetBikeDoorFlagInclJumpInFromFront(ped->m_vehDoor); + } else { + doorFlag = GetEnterCarDoorFlag(ped->m_vehDoor, veh->m_nNumMaxPassengers); + } + + veh->m_nGettingInFlags &= ~doorFlag; if (veh->bIsBus && !veh->m_nGettingInFlags) ((CAutomobile*)veh)->SetBusDoorTimer(1000, 1); @@ -4633,24 +4460,19 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) case OBJECTIVE_GOTO_AREA_ANY_MEANS: case OBJECTIVE_GOTO_AREA_ON_FOOT: case OBJECTIVE_RUN_TO_AREA: + case OBJECTIVE_GOTO_SEAT_ON_FOOT: + case OBJECTIVE_GOTO_ATM_ON_FOOT: + case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT: + case OBJECTIVE_GOTO_PIZZA_ON_FOOT: + case OBJECTIVE_GOTO_SHELTER_ON_FOOT: + case OBJECTIVE_SPRINT_TO_AREA: + case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT: break; default: ped->SetObjective(OBJECTIVE_NONE); } - if (veh->pDriver == ped) { - if (veh->bLowVehicle) { - ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT_LO, 100.0f); - } else { - ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT, 100.0f); - } - } else if (veh->bLowVehicle) { - ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT_P_LO, 100.0f); - } else { - ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT_P, 100.0f); - } - - ped->StopNonPartialAnims(); + ped->AddInCarAnims(veh, veh->pDriver == ped); if (veh->bIsBus) ped->bRenderPedInCar = false; @@ -4681,6 +4503,23 @@ CPed::CanBeDeleted(void) return true; case MISSION_CHAR: return false; + case UNK_CHAR: + return false; + default: + return true; + } +} + +bool +CPed::CanBeDeletedEvenInVehicle(void) +{ + switch (CharCreatedBy) { + case RANDOM_CHAR: + return true; + case MISSION_CHAR: + return false; + case UNK_CHAR: + return false; default: return true; } @@ -4689,24 +4528,16 @@ CPed::CanBeDeleted(void) void CPed::AddWeaponModel(int id) { - RpAtomic *atm; - if (id != -1) { -#ifdef PED_SKIN - if (IsClumpSkinned(GetClump())) { - if (m_pWeaponModel) - RemoveWeaponModel(-1); + if (m_pWeaponModel) + RemoveWeaponModel(-1); - m_pWeaponModel = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance(); - } else -#endif - { - atm = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance(); - RwFrameDestroy(RpAtomicGetFrame(atm)); - RpAtomicSetFrame(atm, m_pFrames[PED_HANDR]->frame); - RpClumpAddAtomic(GetClump(), atm); - } + m_pWeaponModel = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance(); + CModelInfo::GetModelInfo(id)->AddRef(); m_wepModelID = id; + + if (IsPlayer() && id == MI_MINIGUN) + ((CPlayerPed*)this)->m_pMinigunTopAtomic = (RpAtomic*)CModelInfo::GetModelInfo(MI_MINIGUN2)->CreateInstance(); } } @@ -4725,108 +4556,218 @@ void CPed::RemoveWeaponModel(int modelId) { // modelId is not used!! This function just removes the current weapon. -#ifdef PED_SKIN - if(IsClumpSkinned(GetClump())){ - if(m_pWeaponModel){ - RwFrame *frm = RpAtomicGetFrame(m_pWeaponModel); + if(m_pWeaponModel){ + if (modelId == -1 + || CVisibilityPlugins::GetAtomicModelInfo(m_pWeaponModel) == CModelInfo::GetModelInfo(modelId)) { + CVisibilityPlugins::GetAtomicModelInfo(m_pWeaponModel)->RemoveRef(); + RwFrame* frm = RpAtomicGetFrame(m_pWeaponModel); RpAtomicDestroy(m_pWeaponModel); RwFrameDestroy(frm); m_pWeaponModel = nil; } - }else -#endif - RwFrameForAllObjects(m_pFrames[PED_HANDR]->frame,RemoveAllModelCB,nil); + } + + if (IsPlayer() && (modelId == -1 || modelId == MI_MINIGUN)) { + RpAtomic* &atm = ((CPlayerPed*)this)->m_pMinigunTopAtomic; + if (atm) { + RwFrame *frm = RpAtomicGetFrame(atm); + RpAtomicDestroy(atm); + RwFrameDestroy(frm); + atm = nil; + } + } m_wepModelID = -1; } -uint32 -CPed::GiveWeapon(eWeaponType weaponType, uint32 ammo) +void +CPed::RequestDelayedWeapon() { - CWeapon &weapon = GetWeapon(weaponType); + if (m_delayedWeapon != WEAPONTYPE_UNIDENTIFIED) { + int modelId1 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModelId; + int modelId2 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModel2Id; + if (modelId1 != -1) + CStreaming::RequestModel(modelId1, STREAMFLAGS_DEPENDENCY); + if (modelId2 != -1) + CStreaming::RequestModel(modelId2, STREAMFLAGS_DEPENDENCY); - if (HasWeapon(weaponType)) { - if (weapon.m_nAmmoTotal + ammo > 99999) - weapon.m_nAmmoTotal = 99999; - else - weapon.m_nAmmoTotal += ammo; + if ((modelId1 == -1 || CStreaming::HasModelLoaded(modelId1)) + && (modelId2 == -1 || CStreaming::HasModelLoaded(modelId2))) { + GiveWeapon(m_delayedWeapon, m_delayedWeaponAmmo, 1); + m_delayedWeapon = WEAPONTYPE_UNIDENTIFIED; + } + } +} + +void +CPed::GiveDelayedWeapon(eWeaponType weapon, uint32 ammo) +{ + m_delayedWeapon = weapon; + m_delayedWeaponAmmo = ammo; + if (m_delayedWeapon != WEAPONTYPE_UNIDENTIFIED) { + int modelId1 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModelId; + int modelId2 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModel2Id; + if (modelId1 != -1) + CStreaming::RequestModel(modelId1, STREAMFLAGS_DEPENDENCY); + if (modelId2 != -1) + CStreaming::RequestModel(modelId2, STREAMFLAGS_DEPENDENCY); + + if ((modelId1 == -1 || CStreaming::HasModelLoaded(modelId1)) + && (modelId2 == -1 || CStreaming::HasModelLoaded(modelId2))) { + GiveWeapon(m_delayedWeapon, m_delayedWeaponAmmo, true); + m_delayedWeapon = WEAPONTYPE_UNIDENTIFIED; + } + } +} - weapon.Reload(); +int32 +CPed::GiveWeapon(eWeaponType weaponType, uint32 ammo, bool unused) +{ + int slot = GetWeaponSlot(weaponType); + + if (m_weapons[slot].m_eWeaponType == weaponType) { + GetWeapon(slot).m_nAmmoTotal += ammo; + if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType > WEAPONTYPE_UNARMED && CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType] >= 0) { + + // Looks like abandoned idea. This block never runs, ms_aMaxAmmoForWeapon is always -1. + GetWeapon(slot).m_nAmmoTotal = Min(CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType], GetWeapon(slot).m_nAmmoTotal); + } else { + GetWeapon(slot).m_nAmmoTotal = Min(99999, GetWeapon(slot).m_nAmmoTotal); + } + GetWeapon(slot).Reload(); + if (GetWeapon(slot).m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO && GetWeapon(slot).m_nAmmoTotal > 0) + GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY; } else { - weapon.Initialise(weaponType, ammo); - // TODO: It seems game uses this as both weapon count and max WeaponType we have, which is ofcourse erroneous. - m_maxWeaponTypeAllowed++; + if (HasWeaponSlot(slot)) { + if (CWeaponInfo::IsWeaponSlotAmmoMergeable(slot)) + ammo += GetWeapon(slot).m_nAmmoTotal; + + RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(GetWeapon(slot).m_eWeaponType)->m_nModelId); + GetWeapon(slot).Shutdown(); + } + GetWeapon(slot).Initialise(weaponType, ammo); + if (slot == m_currentWeapon && !bInVehicle) { + AddWeaponModel(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nModelId); + } } - if (weapon.m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO) - weapon.m_eWeaponState = WEAPONSTATE_READY; + if (GetWeapon(slot).m_eWeaponState != WEAPONSTATE_OUT_OF_AMMO) + GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY; - return weaponType; + return slot; } -// Some kind of VC leftover I think int CPed::GetWeaponSlot(eWeaponType weaponType) { - if (HasWeapon(weaponType)) - return weaponType; - else - return -1; + return CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; } void -CPed::SetCurrentWeapon(uint32 weaponType) +CPed::SetCurrentWeapon(int slot) { - CWeaponInfo *weaponInfo; - if (HasWeapon(weaponType)) { + if (slot == -1) + return; + + CWeaponInfo* weaponInfo; + if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); RemoveWeaponModel(weaponInfo->m_nModelId); + } + m_currentWeapon = slot; - m_currentWeapon = weaponType; + if (FindPlayerPed() && IsPlayer()) + ((CPlayerPed*)this)->m_nSelectedWepSlot = m_currentWeapon; + if (HasWeaponSlot(slot)) { weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); AddWeaponModel(weaponInfo->m_nModelId); } } void +CPed::SetCurrentWeapon(eWeaponType weaponType) +{ + SetCurrentWeapon(CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot); +} + +void CPed::GrantAmmo(eWeaponType weaponType, uint32 ammo) { - if (HasWeapon(weaponType)) { - GetWeapon(weaponType).m_nAmmoTotal += ammo; + int slot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; + if (slot == -1) + return; + + GetWeapon(slot).m_nAmmoTotal += ammo; + if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType > WEAPONTYPE_UNARMED && CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType] >= 0) { + + // Looks like abandoned idea. This block never runs, ms_aMaxAmmoForWeapon is always -1. + GetWeapon(slot).m_nAmmoTotal = Min(CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType], GetWeapon(slot).m_nAmmoTotal); } else { - GetWeapon(weaponType).Initialise(weaponType, ammo); - m_maxWeaponTypeAllowed++; + GetWeapon(slot).m_nAmmoTotal = Min(99999, GetWeapon(slot).m_nAmmoTotal); } + + if (GetWeapon(slot).m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO && GetWeapon(slot).m_nAmmoTotal > 0) + GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY; } void CPed::SetAmmo(eWeaponType weaponType, uint32 ammo) { - if (HasWeapon(weaponType)) { - GetWeapon(weaponType).m_nAmmoTotal = ammo; + int slot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; + if (slot == -1) + return; + + GetWeapon(slot).m_nAmmoTotal = ammo; + if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType > WEAPONTYPE_UNARMED && CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType] >= 0) { + + // Looks like abandoned idea. This block never runs, ms_aMaxAmmoForWeapon is always -1. + GetWeapon(slot).m_nAmmoTotal = Min(CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType], GetWeapon(slot).m_nAmmoTotal); } else { - GetWeapon(weaponType).Initialise(weaponType, ammo); - m_maxWeaponTypeAllowed++; + GetWeapon(slot).m_nAmmoTotal = Min(99999, GetWeapon(slot).m_nAmmoTotal); } + int32 newClip = GetWeapon(slot).m_nAmmoTotal; + if (newClip >= GetWeapon(slot).m_nAmmoInClip) + newClip = GetWeapon(slot).m_nAmmoInClip; + GetWeapon(slot).m_nAmmoInClip = newClip; + + if (GetWeapon(slot).m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO && GetWeapon(slot).m_nAmmoTotal > 0) + GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY; } void CPed::ClearWeapons(void) { - CWeaponInfo *currentWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); - RemoveWeaponModel(currentWeapon->m_nModelId); + RemoveWeaponModel(-1); + for (int i = 0; i < ARRAY_SIZE(m_weapons); i++) { + GetWeapon(i).Shutdown(); + } + SetCurrentWeapon(WEAPONTYPE_UNARMED); +} - m_maxWeaponTypeAllowed = WEAPONTYPE_BASEBALLBAT; - m_currentWeapon = WEAPONTYPE_UNARMED; +void +CPed::RemoveWeaponWhenEnteringVehicle(void) +{ + if (IsPlayer() && HasWeaponSlot(5) && GetWeapon(5).m_nAmmoTotal > 0 && ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed()->m_bDriveByAllowed) { + if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED) + m_storedWeapon = GetWeapon()->m_eWeaponType; + SetCurrentWeapon(GetWeapon(5).m_eWeaponType); + } else { + CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + RemoveWeaponModel(ourWeapon->m_nModelId); + } +} +void +CPed::ReplaceWeaponWhenExitingVehicle(void) +{ + eWeaponType weaponType = GetWeapon()->m_eWeaponType; - currentWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); - AddWeaponModel(currentWeapon->m_nModelId); - for(int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) { - CWeapon &weapon = GetWeapon(i); - weapon.m_eWeaponType = WEAPONTYPE_UNARMED; - weapon.m_eWeaponState = WEAPONSTATE_READY; - weapon.m_nAmmoInClip = 0; - weapon.m_nAmmoTotal = 0; - weapon.m_nTimer = 0; + // If it's Uzi, we may have stored weapon. Uzi is the only gun we can use in car. + if (IsPlayer() && GetWeaponSlot(weaponType) == WEAPONSLOT_SUBMACHINEGUN) { + if (m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) { + SetCurrentWeapon(m_storedWeapon); + m_storedWeapon = WEAPONTYPE_UNIDENTIFIED; + } + } else { + AddWeaponModel(CWeaponInfo::GetWeaponInfo(weaponType)->m_nModelId); } } @@ -4838,20 +4779,160 @@ CPed::PreRender(void) CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]); -#ifdef PED_SKIN - if(IsClumpSkinned(GetClump())){ - UpdateRpHAnim(); + UpdateRpHAnim(); + + bool bIsWindModifierTurnedOn = false; + float fAnyDirectionShift = 1.0f; + bool bIsPedDrivingBikeOrOpenTopCar = false; + if (IsPlayer() && CWindModifiers::FindWindModifier(GetPosition(), &fAnyDirectionShift, &fAnyDirectionShift) + && !CCullZones::PlayerNoRain() && GetPedState() != PED_DRIVING) + bIsWindModifierTurnedOn = true; - if(bBodyPartJustCameOff && m_bodyPartBleeding == PED_HEAD){ - // scale head to 0 if shot off - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); - int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD)); - RwMatrix *head = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; - RwV3d zero = { 0.0f, 0.0f, 0.0f }; - RwMatrixScale(head, &zero, rwCOMBINEPRECONCAT); + if (GetPedState() == PED_DRIVING && m_pMyVehicle) { + if (m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE + || (m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR && m_pMyVehicle->IsOpenTopCar())) + bIsPedDrivingBikeOrOpenTopCar = true; + } + + if (bIsWindModifierTurnedOn || bIsPedDrivingBikeOrOpenTopCar) { + float fWindMult = 0.0f; + if (bIsPedDrivingBikeOrOpenTopCar) { + fWindMult = DotProduct(m_pMyVehicle->m_vecMoveSpeed, GetForward()); + if (fWindMult > 0.4f) { + float volume = (fWindMult - 0.4f) / 0.6f; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_SHIRT_WIND_FLAP, volume); + } } + + if (bIsWindModifierTurnedOn) + fWindMult = Min(fWindMult, Abs(fAnyDirectionShift - 1.0f)); + + RpHAnimHierarchy* hier = GetAnimHierarchyFromSkinClump(GetClump()); + int32 idx; + RwV3d scale; + float fScaleOffset; + + fScaleOffset = fWindMult * 0.2f; + scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_NECK)); + RwMatrix* neck = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(neck, &scale, rwCOMBINEPRECONCAT); + + fScaleOffset = fWindMult * 0.1f; + scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_CLAVICLEL)); + RwMatrix* clavicleL = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(clavicleL, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_CLAVICLER)); + RwMatrix* clavicleR = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(clavicleR, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_MID)); + RwMatrix* mid = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(mid, &scale, rwCOMBINEPRECONCAT); + + fScaleOffset = fWindMult * 0.2f; + scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARML)); + RwMatrix* upperArmL = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(upperArmL, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARMR)); + RwMatrix* upperArmR = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(upperArmR, &scale, rwCOMBINEPRECONCAT); + } + + if (bBodyPartJustCameOff && m_bodyPartBleeding == PED_HEAD) { + // scale head to 0 if shot off + RpHAnimHierarchy* hier = GetAnimHierarchyFromSkinClump(GetClump()); + int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD)); + RwMatrix* head = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwV3d zero = { 0.0f, 0.0f, 0.0f }; + RwMatrixScale(head, &zero, rwCOMBINEPRECONCAT); + } + + if (IsPlayer() && gfTommyFatness != 1.0f) { + RpHAnimHierarchy* hier = GetAnimHierarchyFromSkinClump(GetClump()); + int32 idx; + RwV3d scale; + + scale.x = 1.0f; + scale.y = 1.0f + gfTommyFatness * 0.7f; + scale.z = 1.0f + gfTommyFatness * 0.7f; + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD)); + RwMatrix* head = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(head, &scale, rwCOMBINEPRECONCAT); + + scale.y = 1.0f + gfTommyFatness * 0.2f; + scale.z = 1.0f + gfTommyFatness * 0.2f; + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_NECK)); + RwMatrix* neck = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(neck, &scale, rwCOMBINEPRECONCAT); + + scale.y = 1.0f + gfTommyFatness * 0.5f; + scale.z = 1.0f + gfTommyFatness * 0.5f; + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_MID)); + RwMatrix* mid = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(mid, &scale, rwCOMBINEPRECONCAT); + + scale.y = 1.0f + gfTommyFatness; + scale.z = 1.0f + gfTommyFatness; + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERLEGL)); + RwMatrix* upperLegL = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(upperLegL, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERLEGR)); + RwMatrix* upperLegR = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(upperLegR, &scale, rwCOMBINEPRECONCAT); + + scale.y = 1.0f + gfTommyFatness * 0.5f; + scale.z = 1.0f + gfTommyFatness * 0.5f; + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_LOWERLEGR)); + RwMatrix* lowerLegR = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(lowerLegR, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_LOWERLEGL)); + RwMatrix* lowerLegL = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(lowerLegL, &scale, rwCOMBINEPRECONCAT); + + scale.y = 1.0f + gfTommyFatness * 0.23f; + scale.z = 1.0f + gfTommyFatness * 0.23f; + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_FOOTL)); + RwMatrix* footL = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(footL, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_FOOTR)); + RwMatrix* footR = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(footR, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARML)); + RwMatrix* upperArmL = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(upperArmL, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARMR)); + RwMatrix* upperArmR = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(upperArmR, &scale, rwCOMBINEPRECONCAT); + + scale.y = 1.0f + gfTommyFatness * 0.2f; + scale.z = 1.0f + gfTommyFatness * 0.2f; + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_FOREARML)); + RwMatrix* foreArmL = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(foreArmL, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_FOREARMR)); + RwMatrix* foreArmR = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(foreArmR, &scale, rwCOMBINEPRECONCAT); } -#endif if (bBodyPartJustCameOff && bIsPedDieAnimPlaying && m_bodyPartBleeding != -1 && (CTimer::GetFrameCounter() & 7) > 3) { CVector bloodDir(0.0f, 0.0f, 0.0f); @@ -4922,27 +5003,25 @@ CPed::PreRender(void) } } +CVector vecTestTemp(-1.0f, -1.0f, -1.0f); + void CPed::Render(void) { - if (bInVehicle && m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR) { + if (bInVehicle && m_pMyVehicle && m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR) { if (!bRenderPedInCar) return; - float camDistSq = (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr(); - if (camDistSq > SQR(25.0f * TheCamera.LODDistMultiplier)) - return; + if (!m_pMyVehicle->IsBike() && !IsPlayer()) { + float camDistSq = (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr(); + if (camDistSq > SQR((m_pMyVehicle->IsBoat() ? 40.0f : 25.0f) * TheCamera.LODDistMultiplier)) + return; + } } CEntity::Render(); -#ifdef PED_SKIN - if(IsClumpSkinned(GetClump())){ - renderLimb(PED_HEAD); - renderLimb(PED_HANDL); - renderLimb(PED_HANDR); - } - if(m_pWeaponModel && IsClumpSkinned(GetClump())){ + if(m_pWeaponModel){ RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); int idx = RpHAnimIDGetIndex(hier, m_pFrames[PED_HANDR]->nodeID); RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; @@ -4950,8 +5029,29 @@ CPed::Render(void) *RwFrameGetMatrix(frame) = *mat; RwFrameUpdateObjects(frame); RpAtomicRender(m_pWeaponModel); + if (IsPlayer()) { + CPlayerPed *player = (CPlayerPed*)this; + if (player->m_pMinigunTopAtomic) { + frame = RpAtomicGetFrame(player->m_pMinigunTopAtomic); + *RwFrameGetMatrix(frame) = *mat; + + player->m_fGunSpinAngle = player->m_fGunSpinSpeed * CTimer::GetTimeStep() + player->m_fGunSpinAngle; + if (player->m_fGunSpinAngle > TWOPI) + player->m_fGunSpinAngle -= TWOPI; + + CMatrix mgTopMat, localAdjMat; + mgTopMat.Attach(RwFrameGetMatrix(frame)); + localAdjMat.SetRotateX(player->m_fGunSpinAngle); + localAdjMat.Rotate(DEGTORAD(-4.477f)* vecTestTemp.x, DEGTORAD(29.731f) * vecTestTemp.y, DEGTORAD(1.064f) * vecTestTemp.z); + localAdjMat.GetPosition() += CVector(0.829f, -0.001f, 0.226f); + mgTopMat = mgTopMat * localAdjMat; + mgTopMat.UpdateRW(); + + RwFrameUpdateObjects(frame); + RpAtomicRender(player->m_pMinigunTopAtomic); + } + } } -#endif } void @@ -4990,14 +5090,12 @@ void CPed::SetIdle(void) { if (m_nPedState != PED_IDLE && m_nPedState != PED_MUG && m_nPedState != PED_FLEE_ENTITY) { -#ifdef VC_PED_PORTS if (m_nPedState == PED_AIM_GUN) ClearPointGunAt(); - m_nLastPedState = PED_NONE; -#endif SetPedState(PED_IDLE); SetMoveState(PEDMOVE_STILL); + m_nLastPedState = PED_NONE; } if (m_nWaitState == WAITSTATE_FALSE) { m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2000, 4000); @@ -5025,39 +5123,9 @@ CPed::Idle(void) } } - CAnimBlendAssociation *armedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_BIGGUN); - CAnimBlendAssociation *unarmedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE); - int waitTime; - - if (m_nMoveState == PEDMOVE_STILL) { - - eWeaponType curWeapon = GetWeapon()->m_eWeaponType; - if (!armedIdleAssoc || - CTimer::GetTimeInMilliseconds() <= m_nWaitTimer && curWeapon != WEAPONTYPE_UNARMED && curWeapon != WEAPONTYPE_MOLOTOV && curWeapon != WEAPONTYPE_GRENADE) { - - if ((!GetWeapon()->IsType2Handed() || curWeapon == WEAPONTYPE_SHOTGUN) && curWeapon != WEAPONTYPE_BASEBALLBAT - || !unarmedIdleAssoc || unarmedIdleAssoc->blendAmount <= 0.95f || m_nWaitState != WAITSTATE_FALSE || CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) { + if (m_nMoveState != PEDMOVE_STILL && !IsPlayer()) + SetMoveState(PEDMOVE_STILL); - m_moved = CVector2D(0.0f, 0.0f); - return; - } - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_BIGGUN, 3.0f); - waitTime = CGeneral::GetRandomNumberInRange(4000, 7500); - } else { - armedIdleAssoc->blendDelta = -2.0f; - armedIdleAssoc->flags |= ASSOC_DELETEFADEDOUT; - waitTime = CGeneral::GetRandomNumberInRange(3000, 8500); - } - m_nWaitTimer = CTimer::GetTimeInMilliseconds() + waitTime; - } else { - if (armedIdleAssoc) { - armedIdleAssoc->blendDelta = -8.0f; - armedIdleAssoc->flags |= ASSOC_DELETEFADEDOUT; - m_nWaitTimer = 0; - } - if (!IsPlayer()) - SetMoveState(PEDMOVE_STILL); - } m_moved = CVector2D(0.0f, 0.0f); } @@ -5078,6 +5146,9 @@ CPed::Pause(void) void CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl) { + if (m_attachedTo) + return; + if (!IsPedInControl() && (!evenIfNotInControl || DyingOrDead())) return; @@ -5085,24 +5156,43 @@ CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl) ClearAimFlag(); SetStoredState(); SetPedState(PED_FALL); - CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), animId); - - if (fallAssoc) { - fallAssoc->SetCurrentTime(0.0f); - fallAssoc->blendAmount = 0.0f; - fallAssoc->blendDelta = 8.0f; - fallAssoc->SetRun(); + CAnimBlendAssociation *fallAssoc = nil; + if (animId == ANIM_STD_NUM) { + if (IsPlayer()) { + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROLLOUT_LHS); + if (!fallAssoc) + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROLLOUT_RHS); + } } else { - fallAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, 8.0f); + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), animId); + + if (fallAssoc) { + fallAssoc->SetCurrentTime(0.0f); + fallAssoc->blendAmount = 0.0f; + fallAssoc->blendDelta = 8.0f; + fallAssoc->SetRun(); + } + else { + fallAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, 8.0f); + } + if (animId == ANIM_STD_BIKE_FALLBACK) + fallAssoc->SetCurrentTime(0.4f); } if (extraTime == -1) { m_getUpTimer = UINT32_MAX; } else if (fallAssoc) { if (IsPlayer()) { - m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength - + CTimer::GetTimeInMilliseconds() - + 500.0f; + if (fallAssoc->animId == ANIM_STD_ROLLOUT_LHS || fallAssoc->animId == ANIM_STD_ROLLOUT_RHS) { + m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength + + CTimer::GetTimeInMilliseconds() + - 1000.0f * fallAssoc->currentTime + + 100.0f; + } else { + m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength + + CTimer::GetTimeInMilliseconds() + + 500.0f; + } } else { m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength + CTimer::GetTimeInMilliseconds() @@ -5127,14 +5217,59 @@ CPed::ClearFall(void) void CPed::Fall(void) { - if (m_getUpTimer != UINT32_MAX && CTimer::GetTimeInMilliseconds() > m_getUpTimer -#ifdef VC_PED_PORTS - && bIsStanding -#endif - ) + if (m_getUpTimer != UINT32_MAX && CTimer::GetTimeInMilliseconds() > m_getUpTimer && bIsStanding) ClearFall(); - // VC plays animations ANIM_STD_FALL_ONBACK and ANIM_STD_FALL_ONFRONT in here, which doesn't exist in III. + CAnimBlendAssociation *firstPartialAssoc; + CAnimBlendAssociation *fallAssoc; + + if (IsPlayer() && (bKnockedUpIntoAir || bKnockedOffBike) && !bIsStanding) { + firstPartialAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_PARTIAL); + + // What??? + if (firstPartialAssoc && (firstPartialAssoc->animId == ANIM_STD_FALL_ONBACK || firstPartialAssoc->animId == ANIM_STD_FALL_ONFRONT)) + fallAssoc = firstPartialAssoc; + else + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_ONBACK); + + if (!fallAssoc) + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_ONFRONT); + + if (!fallAssoc && firstPartialAssoc && 0.8f * firstPartialAssoc->hierarchy->totalLength < firstPartialAssoc->currentTime) { + if (firstPartialAssoc->flags & ASSOC_FRONTAL) { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_ONFRONT, 8.0f); + } else { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_ONBACK, 8.0f); + } + } else if (fallAssoc && fallAssoc->blendAmount > 0.3f && fallAssoc->blendDelta >= 0.0f) { + float time = fallAssoc->currentTime; + + if (time > 0.667f && time - fallAssoc->timeStep <= 0.667f) { + fallAssoc->SetCurrentTime(0.0f); + fallAssoc->SetRun(); + } + } + } else if ((bKnockedUpIntoAir || bKnockedOffBike) && bIsStanding && !bWasStanding) { + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_ONBACK); + + if (!fallAssoc) + fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_ONFRONT); + + if (fallAssoc) { + bKnockedUpIntoAir = false; + bKnockedOffBike = false; + fallAssoc->speed = 3.0f; + if (IsPlayer()) + Say(SOUND_PED_LAND); + + } else { + firstPartialAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_PARTIAL); + if (firstPartialAssoc && !firstPartialAssoc->IsRunning()) { + bKnockedUpIntoAir = false; + bKnockedOffBike = false; + } + } + } } bool @@ -5189,17 +5324,11 @@ CPed::InTheAir(void) if (m_vecMoveSpeed.z < 0.0f && !bIsPedDieAnimPlaying) { if (!DyingOrDead()) { if (CWorld::ProcessLineOfSight(ourPos, bitBelow, foundCol, foundEnt, true, true, false, true, false, false, false)) { - if (GetPosition().z - foundCol.point.z < 1.3f -#ifdef VC_PED_PORTS - || bIsStanding -#endif - ) + if (GetPosition().z - foundCol.point.z < 1.3f || bIsStanding) SetLanding(); - } else { - if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL)) { - if (m_vecMoveSpeed.z < -0.1f) - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL, 4.0f); - } + } else if (m_nPedState != PED_ABSEIL && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL)) { + if (m_vecMoveSpeed.z < -0.1f) + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL, 4.0f); } } } @@ -5214,14 +5343,22 @@ CPed::SetLanding(void) CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL); CAnimBlendAssociation *landAssoc; + if (fallAssoc && bIsDrowning) + return; + RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f); - if (fallAssoc) { + if (fallAssoc || m_nPedType == PEDTYPE_COP && bKnockedUpIntoAir) { landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_COLLAPSE); DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_COLLAPSE, 1.0f); if (IsPlayer()) Say(SOUND_PED_LAND); + if (m_nPedType == PEDTYPE_COP) { + if (bKnockedUpIntoAir) + bKnockedUpIntoAir = false; + } + } else { landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_LAND); DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_LAND, 1.0f); @@ -5254,26 +5391,23 @@ CPed::SetGetUp(void) CVehicle *collidingVeh = (CVehicle*)m_pCollidingEntity; CVehicle *veh = (CVehicle*)CPedPlacement::IsPositionClearOfCars(&GetPosition()); - if (veh && veh->m_vehType != VEHICLE_TYPE_BIKE || + if (veh && veh->m_vehType != VEHICLE_TYPE_BIKE && veh != m_attachedTo || collidingVeh && collidingVeh->IsVehicle() && collidingVeh->m_vehType != VEHICLE_TYPE_BIKE && ((uint8)(CTimer::GetFrameCounter() + m_randomSeed + 5) % 8 || - CCollision::ProcessColModels(GetMatrix(), *GetColModel(), collidingVeh->GetMatrix(), *collidingVeh->GetColModel(), + CCollision::ProcessColModels(GetMatrix(), *GetColModel(), collidingVeh->GetMatrix(), *collidingVeh->GetColModel(), aTempPedColPts, nil, nil) > 0)) { bGetUpAnimStarted = false; if (IsPlayer()) InflictDamage(nil, WEAPONTYPE_RUNOVERBYCAR, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); - else { - if (!CPad::GetPad(0)->ArePlayerControlsDisabled()) - return; - + else if(CPad::GetPad(0)->ArePlayerControlsDisabled()) InflictDamage(nil, WEAPONTYPE_RUNOVERBYCAR, 1000.0f, PEDPIECE_TORSO, 0); - } return; } bGetUpAnimStarted = true; m_pCollidingEntity = nil; bKnockedUpIntoAir = false; + bKnockedOffBike = false; CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNFAST); if (animAssoc) { if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUN)) { @@ -5284,12 +5418,21 @@ CPed::SetGetUp(void) animAssoc->flags |= ASSOC_DELETEFADEDOUT; } - if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) + if (m_nWaitState == WAITSTATE_SUN_BATHE_IDLE) { + m_headingRate = 0.0f; + + // Seemingly they planned to use different getup anims for different conditions, but sadly in final game all getup anims(GETUP1, GETUP2, GETUP3) are same... + if (bFleeWhenStanding && m_threatEx) + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP, 1000.0f); + else + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP, 1000.0f); + + } else if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP_FRONT, 1000.0f); else animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GET_UP, 1000.0f); - animAssoc->SetFinishCallback(PedGetupCB,this); + animAssoc->SetFinishCallback(PedGetupCB, this); } else { m_fHealth = 0.0f; SetDie(ANIM_STD_NUM, 4.0f, 0.0f); @@ -5317,6 +5460,27 @@ CPed::Mug(void) } } +// Unused +void +CPed::SetLook(float direction) +{ + if (IsPedInControl()) { + SetStoredState(); + SetPedState(PED_LOOK_HEADING); + SetLookFlag(direction, false); + } +} + +void +CPed::SetLook(CEntity* to) +{ + if (IsPedInControl()) { + SetStoredState(); + SetPedState(PED_LOOK_ENTITY); + SetLookFlag(to, false); + } +} + void CPed::SetLookTimer(int time) { @@ -5350,7 +5514,7 @@ CPed::ClearLook(void) void CPed::Look(void) { - // UNUSED: This is a perfectly empty function. + TurnBody(); } bool @@ -5390,14 +5554,10 @@ void CPed::SetSeek(CVector pos, float distanceToCountDone) { if (!IsPedInControl() - || (m_nPedState == PED_SEEK_POS && m_vecSeekPos.x == pos.x && m_vecSeekPos.y == pos.y)) + || (m_nPedState == PED_SEEK_POS && m_vecSeekPos.x == pos.x && m_vecSeekPos.y == pos.y) || m_nPedState == PED_FOLLOW_PATH) return; - if (GetWeapon()->m_eWeaponType == WEAPONTYPE_M16 - || GetWeapon()->m_eWeaponType == WEAPONTYPE_AK47 - || GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE - || GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER - || GetWeapon()->m_eWeaponType == WEAPONTYPE_SHOTGUN) { + if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) { ClearPointGunAt(); } @@ -5408,7 +5568,6 @@ CPed::SetSeek(CVector pos, float distanceToCountDone) m_distanceToCountSeekDone = distanceToCountDone; m_vecSeekPos = pos; } - void CPed::SetSeek(CEntity *seeking, float distanceToCountDone) { @@ -5418,7 +5577,7 @@ CPed::SetSeek(CEntity *seeking, float distanceToCountDone) if (m_nPedState == PED_SEEK_ENTITY && m_pSeekTarget == seeking) return; - if (!seeking) + if (!seeking || m_nPedState == PED_FOLLOW_PATH) return; if (m_nPedState != PED_SEEK_ENTITY) @@ -5450,13 +5609,13 @@ CPed::Seek(void) m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_SOLICIT_VEHICLE && !bDuckAndCover) { if ((!m_pedInObjective || !m_pedInObjective->bInVehicle) - && !((CTimer::GetFrameCounter() + (m_randomSeed % 256) + 17) & 7)) { + && (CTimer::GetFrameCounter() + m_randomSeed + 60) % 32 == 0) { CEntity *obstacle = CWorld::TestSphereAgainstWorld(m_vecSeekPos, 0.4f, nil, false, true, false, false, false, false); if (obstacle) { - if (!obstacle->IsVehicle() || ((CVehicle*)obstacle)->m_vehType == VEHICLE_TYPE_CAR) { + if (!obstacle->IsVehicle() || ((CVehicle*)obstacle)->IsCar()) { distanceToCountItDone = 2.5f; } else { CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(obstacle->GetModelIndex()); @@ -5472,6 +5631,13 @@ CPed::Seek(void) if (!m_pSeekTarget && m_nPedState == PED_SEEK_ENTITY) ClearSeek(); + if (m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && !m_pedInObjective) { + m_objective = OBJECTIVE_NONE; + ClearObjective(); + SetWanderPath(0); + return false; + } + float seekPosDist = (m_vecSeekPos - GetPosition()).Magnitude2D(); if (seekPosDist < 2.0f || m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT) { @@ -5484,7 +5650,9 @@ CPed::Seek(void) } else if (m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) { - if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || m_objective == OBJECTIVE_RUN_TO_AREA || bIsRunning) + if (m_objective == OBJECTIVE_SPRINT_TO_AREA) + nextMove = PEDMOVE_SPRINT; + else if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || m_objective == OBJECTIVE_RUN_TO_AREA || bIsRunning) nextMove = PEDMOVE_RUN; else nextMove = PEDMOVE_WALK; @@ -5505,8 +5673,10 @@ CPed::Seek(void) } } - if (seekPosDist >= distanceToCountItDone) { - if (bIsRunning) + CVector *nextNode = SeekFollowingPath(); + + if (nextNode || seekPosDist >= distanceToCountItDone) { + if (bIsRunning && nextMove != PEDMOVE_SPRINT) nextMove = PEDMOVE_RUN; if (CTimer::GetTimeInMilliseconds() <= m_nPedStateTimer) { @@ -5538,14 +5708,21 @@ CPed::Seek(void) CVector2D moveDist(GetPosition().x - m_actionX, GetPosition().y - m_actionY); if (moveDist.Magnitude() < 0.5f) { m_nPedStateTimer = 0; - m_actionX = 0; - m_actionY = 0; + m_actionX = 0.f; + m_actionY = 0.f; } } + } else { - m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( - m_vecSeekPos.x, m_vecSeekPos.y, - GetPosition().x, GetPosition().y); + if (nextNode) { + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( + nextNode->x, nextNode->y, + GetPosition().x, GetPosition().y); + } else { + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( + m_vecSeekPos.x, m_vecSeekPos.y, + GetPosition().x, GetPosition().y); + } float neededTurn = Abs(m_fRotationDest - m_fRotationCur); @@ -5553,7 +5730,7 @@ CPed::Seek(void) neededTurn = TWOPI - neededTurn; if (neededTurn > HALFPI) { - if (seekPosDist >= 1.0 && neededTurn <= DEGTORAD(135.0f)) { + if (seekPosDist >= 1.0f && neededTurn <= DEGTORAD(135.0f)) { if (seekPosDist < 2.0f) nextMove = PEDMOVE_WALK; } else { @@ -5563,7 +5740,7 @@ CPed::Seek(void) } if (((m_nPedState == PED_FLEE_POS || m_nPedState == PED_FLEE_ENTITY) && m_nMoveState < nextMove) - || (m_nPedState != PED_FLEE_POS && m_nPedState != PED_FLEE_ENTITY && m_objective != OBJECTIVE_GOTO_CHAR_ON_FOOT && m_nWaitState == WAITSTATE_FALSE)) { + || (m_nPedState != PED_FLEE_POS && m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_FOLLOW_PATH && m_objective != OBJECTIVE_GOTO_CHAR_ON_FOOT && m_nWaitState == WAITSTATE_FALSE)) { SetMoveState(nextMove); } @@ -5574,11 +5751,13 @@ CPed::Seek(void) if ((m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION || m_pedInObjective->m_nMoveState == PEDMOVE_STILL) && m_nMoveState != PEDMOVE_STILL) { m_nPedStateTimer = 0; - m_actionX = 0; - m_actionY = 0; + m_actionX = 0.f; + m_actionY = 0.f; } - if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_GOTO_AREA_ANY_MEANS) { + if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA || + m_objective == OBJECTIVE_GOTO_AREA_ANY_MEANS || IsUseAttractorObjective(m_objective)) { + if (m_pNextPathNode) m_pNextPathNode = nil; else @@ -5587,9 +5766,6 @@ CPed::Seek(void) bUsePedNodeSeek = true; } - if (SeekFollowingPath(nil)) - m_nCurPathNode++; - return true; } @@ -5603,8 +5779,7 @@ CPed::SetFlee(CVector2D const &from, int time) SetStoredState(); SetPedState(PED_FLEE_POS); SetMoveState(PEDMOVE_RUN); - m_fleeFromPosX = from.x; - m_fleeFromPosY = from.y; + m_fleeFromPos = from; } bUsePedNodeSeek = true; @@ -5673,11 +5848,14 @@ CPed::Flee(void) } if (mayFinishFleeing) { + bMakeFleeScream = false; eMoveState moveState = m_nMoveState; ClearFlee(); - if (m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE || m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS) + if (m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE || m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS) { + bBeingChasedByPolice = false; RestorePreviousObjective(); + } if ((m_nPedState == PED_IDLE || m_nPedState == PED_WANDER_PATH) && CGeneral::GetRandomNumber() & 1) { SetWaitState(moveState <= PEDMOVE_WALK ? WAITSTATE_CROSS_ROAD_LOOK : WAITSTATE_FINISH_FLEE, nil); @@ -5687,6 +5865,11 @@ CPed::Flee(void) m_fleeTimer = CTimer::GetTimeInMilliseconds() + 5000; } + if (bMakeFleeScream && !((CTimer::GetFrameCounter() + m_randomSeed) & 7)) { + Say(SOUND_PED_FLEE_SPRINT); + bMakeFleeScream = false; + } + if (bUsePedNodeSeek) { CPathNode *realLastNode = nil; uint8 nextDirection = 0; @@ -5710,7 +5893,7 @@ CPed::Flee(void) } if (m_pNextPathNode) { - m_vecSeekPos = m_pNextPathNode->GetPosition(); + m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); if (m_nMoveState == PEDMOVE_RUN) bIsRunning = true; @@ -5764,22 +5947,6 @@ CPed::Flee(void) m_fRotationDest -= TWOPI; } - if (CTimer::GetTimeInMilliseconds() & 0x20) { - //CVector forwardPos = GetPosition(); - CMatrix forwardMat(GetMatrix()); - forwardMat.GetPosition() += Multiply3x3(forwardMat, CVector(0.0f, 4.0f, 0.0f)); - CVector forwardPos = forwardMat.GetPosition(); - - CEntity *foundEnt; - CColPoint foundCol; - bool found = CWorld::ProcessVerticalLine(forwardPos, forwardMat.GetPosition().z - 100.0f, foundCol, foundEnt, 1, 0, 0, 0, 1, 0, 0); - - if (!found || Abs(forwardPos.z - forwardMat.GetPosition().z) > 1.0f) { - m_fRotationDest += DEGTORAD(112.5f); - m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 2000; - } - } - if (CTimer::GetTimeInMilliseconds() >= m_collidingThingTimer) return; @@ -5789,7 +5956,6 @@ CPed::Flee(void) double collidingThingPriorityMult = (double)(m_collidingThingTimer - CTimer::GetTimeInMilliseconds()) * 2.0 / 2500; if (collidingThingPriorityMult <= 1.5) { - double angleToFleeEntity = CGeneral::GetRadianAngleBetweenPoints( GetPosition().x, GetPosition().y, @@ -5863,6 +6029,9 @@ CPed::SetWanderPath(int8 pathStateDest) { uint8 nextPathState; + if (IsPlayer()) + return false; + if (IsPedInControl()) { if (bKindaStayInSamePlace) { SetIdle(); @@ -5915,14 +6084,14 @@ CPed::WanderPath(void) if (m_nMoveState == PEDMOVE_STILL || m_nMoveState == PEDMOVE_NONE) SetMoveState(PEDMOVE_WALK); } - m_vecSeekPos = m_pNextPathNode->GetPosition(); + m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); m_vecSeekPos.z += 1.0f; // Only returns true when ped is stuck(not stopped) I think, then we should assign new direction or wait state to him. if (!Seek()) return; - CPathNode *previousLastNode = m_pLastPathNode; + CPathNode *previousLastNode = m_pLastPathNode; uint8 randVal = (m_randomSeed + 3 * CTimer::GetFrameCounter()) % 100; // We don't prefer 180-degree turns in normal situations @@ -5935,6 +6104,8 @@ CPed::WanderPath(void) CPathNode *nodeWeWouldntPrefer = nil; uint8 dirToSet = 9; // means undefined uint8 dirWeWouldntPrefer2 = 9; // means undefined + uint8 tryCount = 0; + if (randVal <= 90) { if (randVal > 80) { m_nPathDir += 2; @@ -5950,7 +6121,13 @@ CPed::WanderPath(void) ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, m_nPathDir, &dirToSet); - uint8 tryCount = 0; + if (((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->m_pedStatType == PEDSTAT_SKATER) { + if (m_pNextPathNode) { + CVector unpacked(m_pNextPathNode->GetPosition() / 8.f); + if (!CPopulation::IsSkateable(unpacked)) + m_pNextPathNode = nil; + } + } // NB: SetWanderPath checks for m_nPathDir == dirToStartWith, this one checks for tryCount > 7 while (!m_pNextPathNode) { @@ -5978,6 +6155,13 @@ CPed::WanderPath(void) m_pNextPathNode = nil; } } + if (((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->m_pedStatType == PEDSTAT_SKATER) { + if (m_pNextPathNode) { + CVector unpacked(m_pNextPathNode->GetPosition() / 8.f); + if (!CPopulation::IsSkateable(unpacked)) + m_pNextPathNode = nil; + } + } } } @@ -5995,7 +6179,6 @@ CPed::WanderPath(void) Say(SOUND_PED_WAIT_DOUBLEBACK); } } - void CPed::Avoid(void) { @@ -6044,68 +6227,567 @@ CPed::Avoid(void) } } -bool -CPed::SeekFollowingPath(CVector *unused) +CVector* +CPed::SeekFollowingPath(void) { - return m_nCurPathNode <= m_nPathNodes && m_nPathNodes; + static CVector vecNextPathNode; + + if (m_nCurPathNodeId >= m_nNumPathNodes || m_nNumPathNodes == 0) + return nil; + + vecNextPathNode = m_pathNodesToGo[m_nCurPathNodeId]->GetPosition(); + + if ((vecNextPathNode - GetPosition()).Magnitude2D() < m_distanceToCountSeekDone) { + m_nCurPathNodeId++; + if (m_nCurPathNodeId < m_nNumPathNodes) + m_pCurPathNode = m_pathNodesToGo[m_nCurPathNodeId]; + } + if (m_nCurPathNodeId == m_nNumPathNodes) + return nil; + else + return &vecNextPathNode; } bool -CPed::SetFollowPath(CVector dest) +CPed::SetFollowPath(CVector dest, float radius, eMoveState state, CEntity* walkAroundEnt, CEntity* targetEnt, int time) { - if (m_nPedState == PED_FOLLOW_PATH) - return false; + if (m_nPedState == PED_FOLLOW_PATH) { + bool stopFollow = false; + if (walkAroundEnt && walkAroundEnt != m_followPathWalkAroundEnt || !walkAroundEnt && m_followPathWalkAroundEnt + || targetEnt && targetEnt != m_followPathTargetEnt || !targetEnt && m_followPathTargetEnt) { + stopFollow = true; - if (FindPlayerPed() != this) - return false; + } else if (targetEnt) { + if ((targetEnt->GetPosition() - m_followPathDestPos).MagnitudeSqr() > 1.f) + stopFollow = true; - if ((dest - GetPosition()).Magnitude() <= 2.0f) - return false; + } else if (!walkAroundEnt && !targetEnt) { + if ((dest - m_followPathDestPos).MagnitudeSqr() > 1.f) + stopFollow = true; + } - CVector pointPoses[7]; - int16 pointsFound; - CPedPath::CalcPedRoute(0, GetPosition(), dest, pointPoses, &pointsFound, 7); - for(int i = 0; i < pointsFound; i++) { - m_stPathNodeStates[i].x = pointPoses[i].x; - m_stPathNodeStates[i].y = pointPoses[i].y; + if (!stopFollow) + return false; } + m_pathNodeTimer = CTimer::GetTimeInMilliseconds() + time; + m_followPathWalkAroundEnt = walkAroundEnt; + m_followPathTargetEnt = targetEnt; + m_distanceToCountSeekDone = 0.5f; - m_nCurPathNode = 0; - m_nPathNodes = pointsFound; - if (m_nPathNodes < 1) - return false; + bool weHaveTargetPed = targetEnt && targetEnt->IsPed(); + bool useDestVec = !weHaveTargetPed; - SetStoredState(); - SetPedState(PED_FOLLOW_PATH); - SetMoveState(PEDMOVE_WALK); - return true; + if (useDestVec) + m_followPathDestPos = dest; + else + m_followPathDestPos = targetEnt->GetPosition(); + + if (targetEnt && m_nPedState == PED_SEEK_POS) { + m_followPathDestPos = m_vecSeekPos; + } + + m_followPathAbortDist = radius > 0.f ? radius : 20.f; + + bool useGivenPedMove = state == PEDMOVE_RUN || state == PEDMOVE_WALK; + if (useGivenPedMove) + m_followPathMoveState = state; + else + m_followPathMoveState = PEDMOVE_WALK; + + if (m_followPathWalkAroundEnt) + return SetFollowPathDynamic(); + else + return SetFollowPathStatic(); } -void -CPed::FollowPath(void) +bool +CPed::SetFollowPathStatic(void) { - m_vecSeekPos.x = m_stPathNodeStates[m_nCurPathNode].x; - m_vecSeekPos.y = m_stPathNodeStates[m_nCurPathNode].y; - m_vecSeekPos.z = GetPosition().z; + ClearFollowPath(); + if (sq(m_followPathAbortDist) > (GetPosition() - m_followPathDestPos).MagnitudeSqr() + && CWorld::IsWanderPathClear(GetPosition(), m_followPathDestPos, 0.5f, 4)) { + + RestorePreviousState(); + if (m_objective == OBJECTIVE_NONE) { + if (m_followPathMoveState == PEDMOVE_RUN) + SetObjective(OBJECTIVE_RUN_TO_AREA, m_followPathDestPos); + else + SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, m_followPathDestPos); + } + SetPedState(PED_NONE); + } else { + ThePaths.DoPathSearch(PATH_PED, GetPosition(), -1, m_followPathDestPos, m_pathNodesToGo, &m_nNumPathNodes, + ARRAY_SIZE(m_pathNodesToGo), nil, nil, 999999.9f, -1); + + if (m_nNumPathNodes != 0) { + if (m_nNumPathNodes > 0 && m_pathNodesToGo[0] != m_pCurPathNode) { + for (int i = 0; i < ARRAY_SIZE(m_pathNodesToGo) - 1; i++) { + m_pathNodesToGo[i] = m_pathNodesToGo[i+1]; + } + --m_nNumPathNodes; + } + for (int i = 0; i < m_nNumPathNodes; ++i) { + CVector nodePos = m_pathNodesToGo[i]->GetPosition(); + if (sq(m_followPathAbortDist) > (nodePos - m_followPathDestPos).MagnitudeSqr() + && CWorld::IsWanderPathClear(nodePos, m_followPathDestPos, 0.5f, 4)) { + + m_nNumPathNodes = i + 1; + break; + } + } + + m_nCurPathNodeId = 0; + if (m_pCurPathNode) { + for (int j = 0; j < m_nNumPathNodes; ++j) { + if (m_pathNodesToGo[j] == m_pCurPathNode) { + m_nCurPathNodeId = j; + break; + } + } + } + m_pCurPathNode = m_pathNodesToGo[m_nCurPathNodeId]; + PedState oldLastState = m_nLastPedState; + m_nLastPedState = PED_NONE; + SetStoredState(); + if (m_nLastPedState == PED_NONE) + m_nLastPedState = oldLastState; + + SetPedState(PED_FOLLOW_PATH); + SetMoveState(m_followPathMoveState); + } else { + RestorePreviousState(); + if (m_objective == OBJECTIVE_NONE) { + if (m_followPathMoveState == PEDMOVE_RUN) + SetObjective(OBJECTIVE_RUN_TO_AREA, m_followPathDestPos); + else + SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, m_followPathDestPos); + } + SetPedState(PED_NONE); + } + } + return true; +} + +bool +CPed::SetFollowPathDynamic(void) +{ + CVector colBoxMin = m_followPathWalkAroundEnt->GetColModel()->boundingBox.min + CVector(-0.35f, -0.35f, 0.f); + CVector colBoxMax = m_followPathWalkAroundEnt->GetColModel()->boundingBox.max + CVector(0.35f, 0.35f, 0.f); + + CVector colCornerOffsets[4]; // BL, BR, TR, TL + colCornerOffsets[0] = CVector(colBoxMin.x, colBoxMin.y, 0.f); + colCornerOffsets[1] = CVector(colBoxMax.x, colBoxMin.y, 0.f); + colCornerOffsets[2] = CVector(colBoxMax.x, colBoxMax.y, 0.f); + colCornerOffsets[3] = CVector(colBoxMin.x, colBoxMax.y, 0.f); + + if (m_followPathWalkAroundEnt->IsVehicle() && ((CVehicle*)m_followPathWalkAroundEnt)->IsUpsideDown()) { + CVector old0 = colCornerOffsets[0]; + colCornerOffsets[0] = colCornerOffsets[1]; + colCornerOffsets[1] = old0; + CVector old2 = colCornerOffsets[2]; + colCornerOffsets[2] = colCornerOffsets[3]; + colCornerOffsets[3] = old2; + } + + CVector colCornerPos[4]; // global. again BL, BR, TR, TL + float dotProdCorrection[4]; + CVector colBoxPlaneNormal[4]; + + for (int i=0; i<4; i++) { + colCornerPos[i] = m_followPathWalkAroundEnt->GetMatrix() * colCornerOffsets[i]; + colCornerPos[i].z = GetPosition().z; + } + + CVector prevColCorner = colCornerPos[3]; // top left + CVector *curCornerPos; + CVector fwdToNextCorner; + + for (int i=0; i<4; i++) { + curCornerPos = &colCornerPos[i]; + fwdToNextCorner = *curCornerPos - prevColCorner; + fwdToNextCorner.Normalise(); + colBoxPlaneNormal[i] = CrossProduct(fwdToNextCorner, CVector(0.f, 0.f, 1.f)); + dotProdCorrection[i] = -DotProduct(prevColCorner, colBoxPlaneNormal[i]); // yes, dp with global coord, as if in distance to plane calculation + prevColCorner = *curCornerPos; + } + + bool weReGoingGreat = false; + CVector startVecCandidate = GetPosition(); + CVector targetVecCandidate = m_followPathDestPos; + CVector dirToGo = targetVecCandidate - startVecCandidate; + dirToGo.Normalise(); + CVector ourPos = startVecCandidate; - // Mysterious code -/* int v4 = 0; - int maxNodeIndex = m_nPathNodes - 1; - if (maxNodeIndex > 0) { - if (maxNodeIndex > 8) { - while (v4 < maxNodeIndex - 8) - v4 += 8; + for (int i=0; i<4; i++) { + CVector curPlaneNormal = colBoxPlaneNormal[i]; + float minusGlobalCornerPos = dotProdCorrection[i]; + float startVecDistToPlane = DotProduct(curPlaneNormal, startVecCandidate) + minusGlobalCornerPos; + +#define FRONT_OF_PLANE 1 +#define ON_THE_PLANE 0 +#define BEHIND_THE_PLANE -1 + + int8 startVecStatus; + int8 targetVecStatus; + + if (startVecDistToPlane > 0.1f) + startVecStatus = FRONT_OF_PLANE; + else if (startVecDistToPlane < -0.1f) + startVecStatus = BEHIND_THE_PLANE; + else + startVecStatus = ON_THE_PLANE; + + float targetVecDistToPlane = DotProduct(curPlaneNormal, targetVecCandidate) + minusGlobalCornerPos; + if (targetVecDistToPlane > 0.1f) + targetVecStatus = FRONT_OF_PLANE; + else if (targetVecDistToPlane < -0.1f) + targetVecStatus = BEHIND_THE_PLANE; + else + targetVecStatus = ON_THE_PLANE; + + + if (startVecStatus == BEHIND_THE_PLANE || targetVecStatus == BEHIND_THE_PLANE) { + if (startVecStatus == BEHIND_THE_PLANE && targetVecStatus == FRONT_OF_PLANE) { + targetVecCandidate = -(DotProduct(ourPos, curPlaneNormal) + minusGlobalCornerPos) / DotProduct(dirToGo, curPlaneNormal) * dirToGo + ourPos; + + } else if (startVecStatus == FRONT_OF_PLANE && targetVecStatus == BEHIND_THE_PLANE) { + startVecCandidate = -(DotProduct(ourPos, curPlaneNormal) + minusGlobalCornerPos) / DotProduct(dirToGo, curPlaneNormal) * dirToGo + ourPos; + } + } else { + weReGoingGreat = true; + if (startVecStatus == ON_THE_PLANE) + startVecCandidate += (0.1f - startVecDistToPlane) * curPlaneNormal; + + if (targetVecStatus == ON_THE_PLANE) + targetVecCandidate += (0.1f - targetVecDistToPlane) * curPlaneNormal; } +#undef FRONT_OF_PLANE +#undef ON_THE_PLANE +#undef BEHIND_THE_PLANE + } + + if (!weReGoingGreat) { + CVector avgOfColPoints = (colCornerPos[0] + colCornerPos[1] + colCornerPos[2] + colCornerPos[3]) / 4.f; + float radius = 0.0f; + + // Find radius of col box of the entity we follow + for (int i=0; i<4; i++) { + float cornerDist = (colCornerPos[i] - avgOfColPoints).MagnitudeSqr(); - while (v4 < maxNodeIndex) - v4++; + if (cornerDist > radius) + radius = cornerDist; + } + CColSphere followedEntSphere; + followedEntSphere.Set(Sqrt(radius) * 1.1f, avgOfColPoints, 0, 0); + CVector distToDest = m_followPathDestPos - GetPosition(); + distToDest.z = 0.f; + + if (distToDest.Magnitude() == 0.0f) + return false; + distToDest.Normalise(); + + // Entity we follow doesn't go toward destination anymore, abort the following. + if (!followedEntSphere.IntersectRay(GetPosition(), distToDest, startVecCandidate, targetVecCandidate)) { + m_pathNodeTimer = 0; + if (m_nPedState == PED_FOLLOW_PATH) + RestorePreviousState(); + + return false; + } } -*/ - if (Seek()) { - m_nCurPathNode++; - if (m_nCurPathNode == m_nPathNodes) + + int lastPlaneBehindUs = -1; + int lastPlaneInFrontOfUs = -1; + CVector oldstartVecCandidate = startVecCandidate; + CVector oldDirToGo = targetVecCandidate - startVecCandidate; + oldDirToGo.Normalise(); + + + // At least one plane should be between target and us. + for (int i=0; i<4; i++) { + CVector curPlaneNormal = colBoxPlaneNormal[i]; + float minusGlobalCornerPos = dotProdCorrection[i]; + float startVecDistToPlane = DotProduct(curPlaneNormal, startVecCandidate) + minusGlobalCornerPos; + float targetVecDistToPlane = DotProduct(curPlaneNormal, targetVecCandidate) + minusGlobalCornerPos; + + if (startVecDistToPlane > 0.0f && targetVecDistToPlane < 0.0f) { + lastPlaneInFrontOfUs = i; + startVecCandidate = -(DotProduct(oldstartVecCandidate, curPlaneNormal) + minusGlobalCornerPos) / DotProduct(oldDirToGo, curPlaneNormal) * oldDirToGo + oldstartVecCandidate; + + } else if (startVecDistToPlane < 0.0f && targetVecDistToPlane > 0.0f) { + lastPlaneBehindUs = i; + targetVecCandidate = -(DotProduct(oldstartVecCandidate, curPlaneNormal) + minusGlobalCornerPos) / DotProduct(oldDirToGo, curPlaneNormal) * oldDirToGo + oldstartVecCandidate; + } + } + + CVector destsVariant1[5]; + CVector destsVariant2[5]; + + // If not, followed entity diverged from route and we should abort the following. + if (lastPlaneBehindUs >= 0 && lastPlaneInFrontOfUs >= 0) { + + int planeInFrontCircular = (lastPlaneInFrontOfUs + 4) % -4; + int planeInFrontCircularMinusOne = (lastPlaneInFrontOfUs + 3) % -4; + int planeInBehindCircular = (lastPlaneBehindUs + 4) % -4; + int planeInBehindCircularMinusOne = (lastPlaneBehindUs + 3) % -4; + + destsVariant1[0] = GetPosition(); + destsVariant1[1] = colCornerPos[planeInFrontCircularMinusOne]; + + int destsVar1LastNode = 2; + for(; planeInFrontCircularMinusOne != planeInBehindCircular; destsVar1LastNode++) { + planeInFrontCircularMinusOne = (planeInFrontCircularMinusOne + 3) % -4; + destsVariant1[destsVar1LastNode] = colCornerPos[planeInFrontCircularMinusOne]; + } + destsVariant1[destsVar1LastNode] = m_followPathDestPos; + + destsVariant2[0] = GetPosition(); + destsVariant2[1] = colCornerPos[planeInFrontCircular]; + + int destsVar2LastNode = 2; + for (; planeInFrontCircular != planeInBehindCircularMinusOne; destsVar2LastNode++) { + planeInFrontCircular = (planeInFrontCircular + 5) % -4; + destsVariant2[destsVar2LastNode] = colCornerPos[planeInFrontCircular]; + } + destsVariant2[destsVar2LastNode] = m_followPathDestPos; + CEntity *foundEnt1 = nil; + int dests1isOk = true; + int nodeToStopDestsVar1 = destsVar1LastNode + 1; + CVector avgOfColPoints2 = (colCornerPos[0] + colCornerPos[1] + colCornerPos[2] + colCornerPos[3]) / 4.f; + + CVector prevDestVar1 = destsVariant1[0]; + + for (int i = 1; i < destsVar1LastNode + 1; i++) { + CVector *curDestVar1 = &destsVariant1[i]; + + CVector routeNormalHalf = *curDestVar1 - prevDestVar1; + routeNormalHalf.z = 0.f; + routeNormalHalf.Normalise(); + routeNormalHalf *= 0.5f; + + float oldX = -routeNormalHalf.x; + routeNormalHalf.z = 0.0f; + routeNormalHalf.x = routeNormalHalf.y; + routeNormalHalf.y = oldX; + + if (DotProduct(*curDestVar1 - avgOfColPoints2, routeNormalHalf) < 0.0f) + routeNormalHalf *= -1.f; + + CColPoint foundCol; + bool foundObstacle = CWorld::ProcessLineOfSight(prevDestVar1, *curDestVar1, foundCol, foundEnt1, + true, true, true, true, false, false, false, false); + + if (!foundObstacle) + foundObstacle = CWorld::ProcessLineOfSight(prevDestVar1 + routeNormalHalf, *curDestVar1 + routeNormalHalf, foundCol, foundEnt1, true, true, true, true, false, false, false, false); + + if (foundObstacle) { + if (foundEnt1 == m_followPathWalkAroundEnt || foundEnt1 == this || foundEnt1 == m_pSeekTarget) { + foundEnt1 = nil; + + } else { + if (!foundEnt1->IsPed()) { + dests1isOk = false; + nodeToStopDestsVar1 = i; + break; + } + if (((CPed*)foundEnt1)->m_nPedState == PED_IDLE) { + dests1isOk = false; + nodeToStopDestsVar1 = i; + break; + } + if (DotProduct(*curDestVar1 - prevDestVar1, foundEnt1->GetForward()) < 0.f) { + dests1isOk = false; + nodeToStopDestsVar1 = i; + break; + } + if (((CPed*)foundEnt1)->m_pedInObjective == this) { + dests1isOk = false; + nodeToStopDestsVar1 = i; + break; + } + } + } + prevDestVar1 = *curDestVar1; + } + CEntity *foundEnt2 = nil; + int dests2isOk = true; + int nodeToStopDestsVar2 = destsVar2LastNode + 1; + + CVector prevDestVar2 = destsVariant2[0]; + + for (int i = 1; i < destsVar2LastNode + 1; i++) { + CVector *curDestVar2 = &destsVariant2[i]; + + CVector routeNormalHalf = *curDestVar2 - prevDestVar2; + routeNormalHalf.z = 0.f; + routeNormalHalf.Normalise(); + routeNormalHalf *= 0.5f; + + float oldX = -routeNormalHalf.x; + routeNormalHalf.z = 0.0f; + routeNormalHalf.x = routeNormalHalf.y; + routeNormalHalf.y = oldX; + + if (DotProduct(*curDestVar2 - avgOfColPoints2, routeNormalHalf) < 0.0f) + routeNormalHalf *= -1.f; + + CColPoint foundCol; + bool foundObstacle = CWorld::ProcessLineOfSight(prevDestVar2, *curDestVar2, foundCol, foundEnt2, + true, true, true, true, false, false, false, false); + + if (!foundObstacle) + foundObstacle = CWorld::ProcessLineOfSight(prevDestVar2 + routeNormalHalf, *curDestVar2 + routeNormalHalf, foundCol, foundEnt2, true, true, true, true, false, false, false, false); + + if (foundObstacle) { + if (foundEnt2 == m_followPathWalkAroundEnt || foundEnt2 == this || foundEnt2 == m_pSeekTarget) { + foundEnt2 = 0; + } else { + if (!foundEnt2->IsPed()) { + dests2isOk = false; + nodeToStopDestsVar2 = i; + break; + } + if (((CPed*)foundEnt2)->m_nPedState == PED_IDLE) { + dests2isOk = false; + nodeToStopDestsVar2 = i; + break; + } + if (DotProduct(*curDestVar2 - prevDestVar2, foundEnt2->GetForward()) < 0.f) { + dests2isOk = false; + nodeToStopDestsVar2 = i; + break; + } + if (((CPed*)foundEnt2)->m_pedInObjective == this) { + dests2isOk = false; + nodeToStopDestsVar2 = i; + break; + } + } + } + prevDestVar2 = *curDestVar2; + } + + float destTotalLengthVar1 = 0.0f; + for(int i=0; i < destsVar1LastNode; i++){ + destTotalLengthVar1 += (destsVariant1[i + 1] - destsVariant1[i]).Magnitude(); + } + + float destTotalLengthVar2 = 0.0f; + for (int i = 0; i < destsVar2LastNode; i++) { + destTotalLengthVar2 += (destsVariant2[i + 1] - destsVariant2[i]).Magnitude(); + } + + int destVariantToUse; + if (dests1isOk && dests2isOk) { + if (destTotalLengthVar1 < destTotalLengthVar2) + destVariantToUse = 1; + else + destVariantToUse = 2; + + } else if (dests1isOk) { + destVariantToUse = 1; + + } else if (dests2isOk) { + destVariantToUse = 2; + + } else if (nodeToStopDestsVar1 == 1 && nodeToStopDestsVar2 > 1) { + destVariantToUse = 2; + + } else if (nodeToStopDestsVar1 > 1 && nodeToStopDestsVar2 == 1) { + destVariantToUse = 1; + + } else if (foundEnt1 == foundEnt2) { + if (destTotalLengthVar1 < destTotalLengthVar2) + destVariantToUse = 1; + else + destVariantToUse = 2; + + } else if (foundEnt1->GetColModel()->boundingSphere.radius >= foundEnt2->GetColModel()->boundingSphere.radius) { + destVariantToUse = 2; + } else { + destVariantToUse = 1; + } + + if (destVariantToUse == 1) { + ClearFollowPath(); + for (int i = 1; i < destsVar1LastNode; i++) { + CPathNode* nextNode = &m_pathNodeObjPool[m_nNumPathNodes]; + nextNode->SetPosition(destsVariant1[i]); + m_pathNodesToGo[m_nNumPathNodes++] = nextNode; + } + } else if (destVariantToUse == 2) { + ClearFollowPath(); + for (int i = 1; i < destsVar2LastNode; i++) { + CPathNode *nextNode = &m_pathNodeObjPool[m_nNumPathNodes]; + nextNode->SetPosition(destsVariant2[i]); + m_pathNodesToGo[m_nNumPathNodes++] = nextNode; + } + } + if (m_nNumPathNodes != 0) { + PedState oldLastState = m_nLastPedState; + m_nLastPedState = PED_NONE; + SetStoredState(); + if (m_nLastPedState == PED_NONE) + m_nLastPedState = oldLastState; + + SetPedState(PED_FOLLOW_PATH); + SetMoveState(m_followPathMoveState); + return true; + + } else { + m_pathNodeTimer = 0; + if (m_nPedState == PED_FOLLOW_PATH) + RestorePreviousState(); + + return false; + } + } else { + m_pathNodeTimer = 0; + if (m_nPedState == PED_FOLLOW_PATH) + RestorePreviousState(); + + return false; + } +} + +void +CPed::ClearFollowPath() +{ + for (int i = 0; i < ARRAY_SIZE(m_pathNodesToGo); i++) { + m_pathNodesToGo[i] = nil; + } + m_nNumPathNodes = 0; + m_nCurPathNodeId = 0; +} + +void +CPed::FollowPath(void) +{ + m_pCurPathNode = m_pathNodesToGo[m_nCurPathNodeId]; + if (m_pathNodeTimer > 0 && CTimer::GetTimeInMilliseconds() > m_pathNodeTimer) { + RestorePreviousState(); + ClearFollowPath(); + m_pathNodeTimer = 0; + } else { + if (m_pathNodesToGo[m_nCurPathNodeId]) { + m_vecSeekPos.x = m_pathNodesToGo[m_nCurPathNodeId]->GetPosition().x; + m_vecSeekPos.y = m_pathNodesToGo[m_nCurPathNodeId]->GetPosition().y; + m_vecSeekPos.z = GetPosition().z; + + if (Seek()) { + if (m_nCurPathNodeId == m_nNumPathNodes) { + RestorePreviousState(); + ClearFollowPath(); + SetFollowPath(m_followPathDestPos, m_followPathAbortDist, m_followPathMoveState, m_followPathWalkAroundEnt, + m_followPathTargetEnt, m_pathNodeTimer - CTimer::GetTimeInMilliseconds()); + } + } + } else { RestorePreviousState(); + ClearFollowPath(); + m_pathNodeTimer = 0; + } } } @@ -6141,8 +6823,8 @@ CPed::SetEvasiveStep(CPhysical *reason, uint8 animType) SetLookFlag(reason, true); if ((CGeneral::GetRandomNumber() & 1) && reason->GetModelIndex() != MI_RCBANDIT && animType == 0) { stepAnim = ANIM_STD_HAILTAXI; - } else { + } else { float dangerDirection = CGeneral::GetRadianAngleBetweenPoints( reason->m_vecMoveSpeed.x, reason->m_vecMoveSpeed.y, 0.0f, 0.0f); @@ -6226,7 +6908,7 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump) angleToFace = CGeneral::LimitRadianAngle(angleToFace); m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); - // FIX: Peds no more dive into cars. Taken from SetEvasiveStep, last if statement inverted + // FIX: Peds no more select dive direction randomly. Taken from SetEvasiveStep, last if statement inverted #ifdef FIX_BUGS float vehDirection = CGeneral::GetRadianAngleBetweenPoints( veh->m_vecMoveSpeed.x, veh->m_vecMoveSpeed.y, @@ -6261,6 +6943,13 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump) if (CGeneral::GetRandomNumber() & 7) return; } + + // VC's primitve solution to dive direction problem, see above for better one. This part doesn't exist on III at all +#ifndef FIX_BUGS + angleToFace += HALFPI; + if (CGeneral::GetRandomNumber() & 1) + angleToFace -= PI; +#endif Say(SOUND_PED_EVADE); } @@ -6295,14 +6984,6 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump) wanted->RegisterCrime_Immediately(CRIME_SPEEDING, GetPosition(), (uintptr)this, false); } } -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - else if (reason->IsVehicle()) { - if (veh->pDriver && veh->pDriver->IsPlayer()) { - CWanted* wanted = FindPlayerPed()->m_pWanted; - wanted->RegisterCrime(CRIME_RECKLESS_DRIVING, GetPosition(), (uintptr)this, false); - } - } -#endif } void @@ -6314,12 +6995,11 @@ CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg) ped->ClearLookFlag(); if (ped->m_nPedState == PED_DIVE_AWAY || ped->m_nPedState == PED_STEP_AWAY) ped->RestorePreviousState(); - + } else if (animAssoc->animId == ANIM_STD_EVADE_DIVE) { ped->bUpdateAnimHeading = true; ped->ClearLookFlag(); - if (ped->m_nPedState == PED_DIVE_AWAY) - { + if (ped->m_nPedState == PED_DIVE_AWAY) { ped->m_getUpTimer = CTimer::GetTimeInMilliseconds() + 1; ped->SetPedState(PED_FALL); } @@ -6346,6 +7026,8 @@ CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg) void CPed::SetDie(AnimationId animId, float delta, float speed) { + if (m_attractor) + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); CPlayerPed *player = FindPlayerPed(); if (player == this) { if (!player->m_bCanBeDamaged) @@ -6356,6 +7038,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed) if (DyingOrDead()) return; + CAnimBlendAssociation *dieAssoc = nil; if (m_nPedState == PED_FALL || m_nPedState == PED_GETUP) delta *= 0.5f; @@ -6363,7 +7046,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed) ClearAll(); m_fHealth = 0.0f; if (m_nPedState == PED_DRIVING) { - if (!IsPlayer()) + if (!IsPlayer() && (!m_pMyVehicle || !m_pMyVehicle->IsBike())) FlagToDestroyWhenNextProcessed(); } else if (bInVehicle) { if (m_pVehicleAnim) @@ -6376,7 +7059,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed) if (animId == ANIM_STD_NUM) { bIsPedDieAnimPlaying = false; } else { - CAnimBlendAssociation *dieAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, delta); + dieAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, delta); if (speed > 0.0f) dieAssoc->speed = speed; @@ -6390,10 +7073,17 @@ CPed::SetDie(AnimationId animId, float delta, float speed) Say(SOUND_PED_DEATH); if (m_nLastPedState == PED_ENTER_CAR || m_nLastPedState == PED_CARJACK) QuitEnteringCar(); + if (!bInVehicle) StopNonPartialAnims(); m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds(); + if (!CGame::nastyGame && animId == ANIM_STD_HIT_FLOOR) { + if (dieAssoc) { + dieAssoc->SetCurrentTime(dieAssoc->hierarchy->totalLength - 0.01f); + dieAssoc->SetRun(); + } + } } void @@ -6408,7 +7098,8 @@ CPed::FinishDieAnimCB(CAnimBlendAssociation *animAssoc, void *arg) void CPed::SetDead(void) { - bUsesCollision = false; + if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DROWN)) + bUsesCollision = false; m_fHealth = 0.0f; if (m_nPedState == PED_DRIVING) @@ -6424,6 +7115,7 @@ CPed::SetDead(void) m_currentWeapon = WEAPONTYPE_UNARMED; CEventList::RegisterEvent(EVENT_INJURED_PED, EVENT_ENTITY_PED, this, nil, 250); if (this != FindPlayerPed()) { + RemoveWeaponAnims(0, -1000.0f); CreateDeadPedWeaponPickups(); CreateDeadPedMoney(); } @@ -6444,14 +7136,14 @@ CPed::Die(void) void CPed::SetChat(CEntity *chatWith, uint32 time) { - if(m_nPedState != PED_CHAT) + if (m_nPedState != PED_CHAT) { + m_nLastPedState = PED_NONE; SetStoredState(); + } SetPedState(PED_CHAT); SetMoveState(PEDMOVE_STILL); -#if defined VC_PED_PORTS || defined FIX_BUGS m_lookTimer = 0; -#endif SetLookFlag(chatWith, true); m_chatTimer = CTimer::GetTimeInMilliseconds() + time; m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000; @@ -6473,6 +7165,7 @@ CPed::Chat(void) if (partner->m_nPedState != PED_CHAT) { ClearChat(); + m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000; if (partner->m_pedInObjective) { if (partner->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || partner->m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE) @@ -6522,67 +7215,30 @@ CPed::ClearChat(void) bIsTalking = false; ClearLookFlag(); RestorePreviousState(); -} - -#ifdef PEDS_REPORT_CRIMES_ON_PHONE -void -ReportPhonePickUpCB(CAnimBlendAssociation* assoc, void* arg) -{ - CPed* ped = (CPed*)arg; - ped->m_nMoveState = PEDMOVE_STILL; - CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE, 8.0f); - - if (assoc->blendAmount > 0.5f && ped) { - CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_TALK, 8.0f); + if (m_objective == OBJECTIVE_BUY_ICE_CREAM) { + bBoughtIceCream = true; + SetObjective(OBJECTIVE_NONE); + SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); } } -void -ReportPhonePutDownCB(CAnimBlendAssociation* assoc, void* arg) -{ - assoc->flags |= ASSOC_DELETEFADEDOUT; - assoc->blendDelta = -1000.0f; - CPed* ped = (CPed*)arg; - - if (ped->m_phoneId != -1 && crimeReporters[ped->m_phoneId] == ped) { - crimeReporters[ped->m_phoneId] = nil; - gPhoneInfo.m_aPhones[ped->m_phoneId].m_nState = PHONE_STATE_FREE; - ped->m_phoneId = -1; - } - - if (assoc->blendAmount > 0.5f) - ped->bUpdateAnimHeading = true; - - ped->SetWanderPath(CGeneral::GetRandomNumber() & 7); -} -#endif - bool CPed::FacePhone(void) { - // This function was broken since it's left unused early in development. -#ifdef PEDS_REPORT_CRIMES_ON_PHONE + // FIX: This function was broken since it's left unused early in development. +#ifdef FIX_BUGS float phoneDir = CGeneral::GetRadianAngleBetweenPoints( gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.x, gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.y, GetPosition().x, GetPosition().y); - if (m_facePhoneStart) { - m_lookTimer = 0; - SetLookFlag(phoneDir, true); - m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000; - m_facePhoneStart = false; - } - - if (bIsLooking && TurnBody()) { - ClearLookFlag(); + SetLookFlag(phoneDir, false); + bool turnDone = TurnBody(); + if (turnDone) { SetIdle(); + ClearLookFlag(); m_phoneTalkTimer = CTimer::GetTimeInMilliseconds() + 10000; - CAnimBlendAssociation* assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_IN, 4.0f); - assoc->SetFinishCallback(ReportPhonePickUpCB, this); - return true; } - - return false; + return turnDone; #else float currentRot = RADTODEG(m_fRotationCur); float phoneDir = CGeneral::GetRadianAngleBetweenPoints( @@ -6613,45 +7269,110 @@ CPed::FacePhone(void) } #endif } + bool CPed::MakePhonecall(void) { -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - if (!IsPlayer() && CTimer::GetTimeInMilliseconds() > m_phoneTalkTimer - 7000 && bRunningToPhone) { - - FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(m_crimeToReportOnPhone, GetPosition(), - (m_crimeToReportOnPhone == CRIME_POSSESSION_GUN ? (uintptr)m_threatEntity : (uintptr)m_victimOfPlayerCrime), false); - - if (m_crimeToReportOnPhone != CRIME_POSSESSION_GUN) - FindPlayerPed()->m_pWanted->SetWantedLevelNoDrop(1); - - bRunningToPhone = false; - } -#endif if (CTimer::GetTimeInMilliseconds() <= m_phoneTalkTimer) return false; -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - CAnimBlendAssociation* talkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PHONE_TALK); - if (talkAssoc && talkAssoc->blendAmount > 0.5f) { - CAnimBlendAssociation* endAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_OUT, 8.0f); - endAssoc->flags &= ~ASSOC_DELETEFADEDOUT; - endAssoc->SetFinishCallback(ReportPhonePutDownCB, this); - } -#endif SetIdle(); - gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE; -#ifndef PEDS_REPORT_CRIMES_ON_PHONE m_phoneId = -1; + return true; +} + +void +StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg) +{ + CPed* ped = (CPed*)arg; + if (ped->m_nPedState == PED_ANSWER_MOBILE) + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_TALK, 4.0f); +} + +void +FinishTalkingOnMobileCB(CAnimBlendAssociation *assoc, void *arg) +{ + CPed *ped = (CPed*)arg; + if (ped->m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) { + ped->RemoveWeaponModel(MI_MOBILE); + ped->SetCurrentWeapon(ped->m_storedWeapon); + ped->m_storedWeapon = WEAPONTYPE_UNIDENTIFIED; + } + ped->m_lookTimer = 0; +} + +void +CPed::SetAnswerMobile(void) +{ + if (m_nPedState != PED_ANSWER_MOBILE && !DyingOrDead()) { + SetPedState(PED_ANSWER_MOBILE); +#ifdef FIX_BUGS + ClearLookFlag(); #endif + RemoveWeaponAnims(GetWeapon()->m_eWeaponType, -4.0f); + CAnimBlendAssociation *assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_IN, 4.0f); + assoc->SetFinishCallback(StartTalkingOnMobileCB, this); + m_lookTimer = INT32_MAX; + if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED) + m_storedWeapon = GetWeapon()->m_eWeaponType; - // Because SetWanderPath is now done async in ReportPhonePutDownCB -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - return false; -#else - return true; +#ifdef FIX_BUGS + SetCurrentWeapon(0); #endif + RemoveWeaponModel(-1); + } +} + +void +CPed::ClearAnswerMobile(void) +{ + if (m_nLastPedState == PED_ANSWER_MOBILE) + m_nLastPedState = PED_NONE; + + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PHONE_TALK)) { + CAnimBlendAssociation *assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_OUT, 8.0f); + assoc->SetFinishCallback(FinishTalkingOnMobileCB, this); + } else + FinishTalkingOnMobileCB(nil, this); + + if (m_nPedState == PED_ANSWER_MOBILE) { + m_nPedState = PED_IDLE; + RestorePreviousState(); + m_pVehicleAnim = nil; + } +} + +void +CPed::AnswerMobile(void) +{ + if (!IsPedInControl()) + return; + + CAnimBlendAssociation *phoneInAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PHONE_IN); + CAnimBlendAssociation *phoneOutAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PHONE_OUT); + CAnimBlendAssociation *phoneTalkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PHONE_TALK); + if (phoneInAssoc || phoneTalkAssoc || phoneOutAssoc) { + if (phoneInAssoc) { + if (phoneInAssoc->currentTime >= 0.85f && !m_pWeaponModel) { + CBaseModelInfo *phoneModel = CModelInfo::GetModelInfo(MI_MOBILE); + m_pWeaponModel = (RpAtomic*)phoneModel->CreateInstance(); + phoneModel->AddRef(); + m_wepModelID = MI_MOBILE; + + // They copied AddWeaponModel and forgot that here + // bool unused = IsPlayer(); + } + } else if (phoneOutAssoc) { + if (phoneOutAssoc->currentTime >= 0.5f && phoneOutAssoc->currentTime - phoneOutAssoc->timeStep < 0.5f) { + RemoveWeaponModel(MI_MOBILE); + SetCurrentWeapon(m_storedWeapon); + m_storedWeapon = WEAPONTYPE_UNIDENTIFIED; + } + } + } else { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_TALK, 4.0f); + } } void @@ -6673,10 +7394,8 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode) if (m_nPedState == PED_SEEK_CAR) return; -#ifdef VC_PED_PORTS if (!CanSetPedState() || m_nPedState == PED_DRIVING) return; -#endif SetStoredState(); m_pSeekTarget = car; @@ -6703,7 +7422,7 @@ CPed::SeekCar(void) } if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) { - if (m_vehDoor && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { + if (!vehToSeek->IsBike() && m_vehDoor && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { if (IsRoomToBeCarJacked()) { dest = GetPositionToOpenCarDoor(vehToSeek, m_vehDoor); } else if (m_nPedType == PEDTYPE_COP) { @@ -6774,14 +7493,10 @@ CPed::SeekCar(void) bool foundBetterPosToSeek = PossiblyFindBetterPosToSeekCar(&dest, vehToSeek); m_vecSeekPos = dest; float distToDestSqr = (m_vecSeekPos - GetPosition()).MagnitudeSqr(); -#ifndef VC_PED_PORTS - if (bIsRunning) - SetMoveState(PEDMOVE_RUN); -#else + if (bIsRunning || vehToSeek->pDriver && distToDestSqr > sq(2.0f) && (Abs(vehToSeek->m_vecMoveSpeed.x) > 0.01f || Abs(vehToSeek->m_vecMoveSpeed.y) > 0.01f)) SetMoveState(PEDMOVE_RUN); -#endif else if (distToDestSqr < sq(2.0f)) SetMoveState(PEDMOVE_WALK); @@ -6798,10 +7513,13 @@ CPed::SeekCar(void) // Arrived to the car if (Seek()) { if (!foundBetterPosToSeek) { - if (1.5f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) { + if (1.6f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) { +#ifdef GTA_TRAIN if (vehToSeek->IsTrain()) { SetEnterTrain(vehToSeek, m_vehDoor); - } else { + } else +#endif + { m_fRotationCur = m_fRotationDest; if (!bVehEnterDoorIsBlocked) { vehToSeek->SetIsStatic(false); @@ -6817,7 +7535,15 @@ CPed::SeekCar(void) case STATUS_SIMPLE: case STATUS_PHYSICS: case STATUS_PLAYER_DISABLED: - if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) && + if (vehToSeek->IsBike()) { + if ((!m_leader || m_leader != vehToSeek->pDriver) && + ((m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_WINDSCREEN) && vehToSeek->pDriver || + (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR) && vehToSeek->pPassengers[0])) { + SetCarJack(vehToSeek); + } else { + SetEnterCar(vehToSeek, m_vehDoor); + } + } else if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) && (m_vehDoor == CAR_DOOR_LF && vehToSeek->pDriver || m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehDoor == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehDoor == CAR_DOOR_RR && vehToSeek->pPassengers[2])) { SetCarJack(vehToSeek); if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehDoor != CAR_DOOR_LF) @@ -6827,7 +7553,18 @@ CPed::SeekCar(void) } break; case STATUS_ABANDONED: - if (m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0]) { + if (vehToSeek->IsBike()) { + if ((m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR) && vehToSeek->pPassengers[0]) { + if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) { + if (IsPlayer()) + SetEnterCar(vehToSeek, m_vehDoor); + } else { + SetCarJack(vehToSeek); + } + } else { + SetEnterCar(vehToSeek, m_vehDoor); + } + } else if (m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0]) { if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) { if (IsPlayer()) SetEnterCar(vehToSeek, m_vehDoor); @@ -6933,8 +7670,13 @@ CPed::CheckForDeadPeds(void) bool CPed::IsPlayer(void) const { +#if 0 + return m_nPedType == PEDTYPE_PLAYER1; // Original +#else + // We still have those in enum, so let's also check for them. return m_nPedType == PEDTYPE_PLAYER1 || m_nPedType == PEDTYPE_PLAYER2 || m_nPedType == PEDTYPE_PLAYER3 || m_nPedType == PEDTYPE_PLAYER4; +#endif } bool @@ -6944,6 +7686,31 @@ CPed::IsGangMember(void) const } bool +IsPedPointerValid(CPed* pPed) +{ + if (!IsPedPointerValid_NotInWorld(pPed)) + return false; + if (pPed->bInVehicle && pPed->m_pMyVehicle) + return IsEntityPointerValid(pPed->m_pMyVehicle); + return pPed->m_entryInfoList.first || pPed == FindPlayerPed(); +} + +bool +IsPedPointerValid_NotInWorld(CPed* pPed) +{ + if (!pPed) + return false; + int index = CPools::GetPedPool()->GetJustIndex_NoFreeAssert(pPed); +#ifdef FIX_BUGS + if (index < 0 || index >= NUMPEDS) +#else + if (index < 0 || index > NUMPEDS) +#endif + return false; + return true; +} + +bool CPed::IsPointerValid(void) { int pedIndex = CPools::GetPedPool()->GetIndex(this) >> 8; @@ -6959,24 +7726,35 @@ CPed::IsPointerValid(void) void CPed::SetPedPositionInCar(void) { + bool notYet = false; if (CReplay::IsPlayingBack()) return; if (bChangedSeat) { - bool notYet = false; - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_GET_IN_LHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_GET_IN_LO_LHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_LHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_LO_LHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SHUFFLE_RHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SHUFFLE_LO_RHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_GET_IN_REAR_LHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_GET_IN_REAR_RHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_COACH_GET_IN_LHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_COACH_GET_IN_RHS)) { - notYet = true; + if (m_pMyVehicle->IsBike()) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_JUMPON_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_JUMPON_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_KICK)) { + LineUpPedWithCar(LINE_UP_TO_CAR_START); + return; + } + bChangedSeat = false; + } else { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_GET_IN_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_GET_IN_LO_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_LO_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SHUFFLE_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SHUFFLE_LO_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_GET_IN_REAR_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_VAN_GET_IN_REAR_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_COACH_GET_IN_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_COACH_GET_IN_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_JUMP_IN_LO_LHS)) { + notYet = true; + } } if (notYet) { LineUpPedWithCar(LINE_UP_TO_CAR_START); @@ -6989,14 +7767,16 @@ CPed::SetPedPositionInCar(void) CVector seatPos; if (m_pMyVehicle->pDriver == this) { seatPos = vehModel->GetFrontSeatPosn(); - if (!m_pMyVehicle->IsBoat() && m_pMyVehicle->m_vehType != VEHICLE_TYPE_BIKE) + if (!m_pMyVehicle->IsBoat() && !m_pMyVehicle->IsBike()) seatPos.x = -seatPos.x; } else if (m_pMyVehicle->pPassengers[0] == this) { - seatPos = vehModel->GetFrontSeatPosn(); + seatPos = m_pMyVehicle->IsBike() ? vehModel->m_positions[CAR_POS_BACKSEAT]: vehModel->GetFrontSeatPosn(); + } else if (m_pMyVehicle->pPassengers[1] == this) { seatPos = vehModel->m_positions[CAR_POS_BACKSEAT]; seatPos.x = -seatPos.x; + } else { if (m_pMyVehicle->pPassengers[2] == this) { seatPos = vehModel->m_positions[CAR_POS_BACKSEAT]; @@ -7004,6 +7784,10 @@ CPed::SetPedPositionInCar(void) seatPos = vehModel->GetFrontSeatPosn(); } } + if (m_pMyVehicle->IsBike()) { + ((CBike*)m_pMyVehicle)->CalculateLeanMatrix(); + newMat = ((CBike*)m_pMyVehicle)->m_leanMatrix; + } newMat.GetPosition() += Multiply3x3(newMat, seatPos); // Already done below (SetTranslate(0.0f, 0.0f, 0.0f)) // tempMat.SetUnity(); @@ -7015,6 +7799,7 @@ CPed::SetPedPositionInCar(void) m_fRotationCur = m_pMyVehicle->GetForward().Heading() - HALFPI; tempMat.SetTranslate(0.0f, 0.0f, 0.0f); tempMat.RotateZ(-HALFPI); + tempMat.Translate(0.0f, 0.6f, 0.0f); newMat = newMat * tempMat; } else if (m_pMyVehicle->pPassengers[2] == this) { m_fRotationCur = m_pMyVehicle->GetForward().Heading() + HALFPI; @@ -7036,8 +7821,7 @@ CPed::LookForSexyPeds(void) if ((!IsPedInControl() && m_nPedState != PED_DRIVING) || m_lookTimer >= CTimer::GetTimeInMilliseconds() || #ifdef FIX_BUGS - // gang members have these lines too - (!IsGangMember() && m_nPedType != PEDTYPE_CIVMALE) + (m_nPedType != PEDTYPE_CIVMALE) && !IsFemale() && (m_nPedType != PEDTYPE_CRIMINAL) && !IsGangMember() #else m_nPedType != PEDTYPE_CIVMALE #endif @@ -7048,17 +7832,20 @@ CPed::LookForSexyPeds(void) if (CanSeeEntity(m_nearPeds[i])) { if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 10.0f) { CPed *nearPed = m_nearPeds[i]; - if ((nearPed->m_pedStats->m_sexiness > m_pedStats->m_sexiness) + if((nearPed->m_pedStats->m_sexiness > m_pedStats->m_sexiness) #ifdef FIX_BUGS - // react to prostitutes as well - && ((nearPed->m_nPedType == PEDTYPE_CIVFEMALE) || (nearPed->m_nPedType == PEDTYPE_PROSTITUTE))) { + && ((IsFemale() && !nearPed->IsFemale()) || (!IsFemale() && nearPed->IsFemale()))) { #else - && nearPed->m_nPedType == PEDTYPE_CIVFEMALE) { + && nearPed->m_nPedType == PEDTYPE_CIVFEMALE) { #endif SetLookFlag(nearPed, true); m_lookTimer = CTimer::GetTimeInMilliseconds() + 4000; - Say(SOUND_PED_CHAT_SEXY); +#ifdef FIX_BUGS + Say(IsFemale() ? SOUND_PED_CHAT_SEXY_FEMALE : SOUND_PED_CHAT_SEXY_MALE); +#else + Say(SOUND_PED_CHAT_SEXY_MALE); +#endif return; } } @@ -7238,6 +8025,145 @@ CPed::LookForInterestingNodes(void) } void +PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 first, uint32 amount) +{ + if (!ped->IsPedInControl()) + return; + + const char *groupName = CAnimManager::GetAnimGroupName(animGroup); + CAnimBlock *animBlock = CAnimManager::GetAnimationBlock(groupName); + CAnimBlendAssociation *assoc; + for (assoc = RpAnimBlendClumpGetFirstAssociation(ped->GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) { + int first = animBlock->firstIndex; + int index = assoc->hierarchy - CAnimManager::GetAnimation(0); + if (index >= first && index < first + animBlock->numAnims) { + break; + } + } + + if (CTimer::GetTimeInMilliseconds() > ped->m_nWaitTimer && assoc) + assoc->flags &= ~ASSOC_REPEAT; + + if (!assoc || assoc->blendDelta < 0.0f) { + int selectedAnimOffset; + do + selectedAnimOffset = CGeneral::GetRandomNumberInRange(0, amount); + while (assoc && first + selectedAnimOffset == assoc->animId); + + assoc = CAnimManager::BlendAnimation(ped->GetClump(), animGroup, (AnimationId)(first + selectedAnimOffset), 3.0f); + + assoc->SetFinishCallback(CPed::FinishedWaitCB, ped); + if (assoc->flags & ASSOC_REPEAT) + ped->m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(3000, 8000); + else + ped->m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 8000; + } +} + +void +CPed::ClearWaitState(void) +{ + CAnimBlendAssociation *assoc; + switch (m_nWaitState) { + case WAITSTATE_PLAYANIM_CHAT: + case WAITSTATE_SIT_DOWN: + case WAITSTATE_SIT_DOWN_RVRS: + case WAITSTATE_SIT_UP: + case WAITSTATE_SIT_IDLE: + case WAITSTATE_USE_ATM: + if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) { + if (m_nWaitState == WAITSTATE_USE_ATM) { + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ATM); + if (assoc) + assoc->blendDelta = -8.0f; + if (m_attractor) + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + + } else if (m_nWaitState == WAITSTATE_PLAYANIM_CHAT) { + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CHAT); + if (assoc) + assoc->blendDelta = -8.0f; + if (m_attractor) + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + + } else if (m_nWaitState == WAITSTATE_SIT_DOWN || m_nWaitState == WAITSTATE_SIT_DOWN_RVRS || m_nWaitState == WAITSTATE_SIT_IDLE || m_nWaitState == WAITSTATE_SIT_UP) { + switch (m_nWaitState) { + case WAITSTATE_SIT_DOWN: + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_SEAT_DOWN); + if (assoc) + assoc->blendDelta = -8.0f; + break; + case WAITSTATE_SIT_IDLE: + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_SEAT_IDLE); + if (assoc) + assoc->blendDelta = -8.0f; + break; + case WAITSTATE_SIT_UP: + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_SEAT_UP); + if (assoc) + assoc->blendDelta = -8.0f; + break; + default: + break; + } + if (m_attractor) + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + } + } + break; + case WAITSTATE_RIOT: + { + CAnimBlock* riotAnimBlock = CAnimManager::GetAnimationBlock("riot"); + + for (assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) { + int first = riotAnimBlock->firstIndex; + int index = assoc->hierarchy - CAnimManager::GetAnimation(0); + if (index >= first && index < first + riotAnimBlock->numAnims) { + assoc->blendDelta = -1000.0f; + } + } + break; + } + case WAITSTATE_FAST_FALL: + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HIGHIMPACT_FRONT)) + SetGetUp(); + + break; + case WAITSTATE_BOMBER: + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DETONATE); + if (assoc) + assoc->blendDelta = -8.0f; + break; + case WAITSTATE_STRIPPER: + { + CAnimBlock* stripAnimBlock = CAnimManager::GetAnimationBlock("strip"); + + for (assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) { + int first = stripAnimBlock->firstIndex; + int index = assoc->hierarchy - CAnimManager::GetAnimation(0); + if (index >= first && index < first + stripAnimBlock->numAnims) { + assoc->blendDelta = -1000.0f; + } + } + break; + } + case WAITSTATE_LANCESITTING: + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SUNBATHE_IDLE); + if (assoc) + assoc->blendDelta = -8.0f; + break; + case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE: + assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HANDSUP); + if (assoc) + assoc->blendDelta = -8.0f; + break; + default: + break; + } + m_nWaitState = WAITSTATE_FALSE; +} + +void CPed::SetWaitState(eWaitState state, void *time) { AnimationId waitAnim = ANIM_STD_NUM; @@ -7246,6 +8172,9 @@ CPed::SetWaitState(eWaitState state, void *time) if (!IsPedInControl()) return; + if (m_nWaitState == WAITSTATE_RIOT && state != WAITSTATE_FALSE) + return; + if (state != m_nWaitState) FinishedWaitCB(nil, this); @@ -7271,6 +8200,8 @@ CPed::SetWaitState(eWaitState state, void *time) case WAITSTATE_LOOK_SHOP: case WAITSTATE_LOOK_ACCIDENT: case WAITSTATE_FACEOFF_GANG: + case WAITSTATE_RIOT: + case WAITSTATE_STRIPPER: break; case WAITSTATE_DOUBLEBACK: m_headingRate = 0.0f; @@ -7299,7 +8230,6 @@ CPed::SetWaitState(eWaitState state, void *time) m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_TURN180, 4.0f); animAssoc->SetFinishCallback(FinishedWaitCB, this); - animAssoc->SetDeleteCallback(RestoreHeadingRateCB, this); break; case WAITSTATE_SURPRISE: m_headingRate = 0.0f; @@ -7317,6 +8247,7 @@ CPed::SetWaitState(eWaitState state, void *time) animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); #endif + // Random char as passenger? Cop, medic etc.? if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) { ClearObjective(); RestorePreviousState(); @@ -7379,8 +8310,72 @@ CPed::SetWaitState(eWaitState state, void *time) animAssoc->SetFinishCallback(RestoreHeadingRateCB, this); #endif break; + case WAITSTATE_SIT_DOWN: + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_SEAT_DOWN, 4.0f); + animAssoc->SetFinishCallback(FinishedWaitCB, this); + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000; + break; + case WAITSTATE_SIT_UP: + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_SEAT_UP, 4.0f); + animAssoc->SetFinishCallback(FinishedWaitCB, this); + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000; + break; + case WAITSTATE_SIT_IDLE: + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_SEAT_IDLE, 128.f); + animAssoc->SetFinishCallback(FinishedWaitCB, this); + if (time) + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; + else + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(25000, 30000); + break; + case WAITSTATE_USE_ATM: + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ATM, 4.0f); + animAssoc->SetFinishCallback(FinishedWaitCB, this); + if (time) + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; + else + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000; + break; + case WAITSTATE_SUN_BATHE_IDLE: + m_headingRate = 0.0f; + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_SUNBATHE, ANIM_SUNBATHE_IDLE, 4.0f); + animAssoc->SetDeleteCallback(DeleteSunbatheIdleAnimCB, this); + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(50000, 100000); + break; + case WAITSTATE_FAST_FALL: + SetFall(-1, ANIM_STD_HIGHIMPACT_FRONT, true); + break; + case WAITSTATE_BOMBER: + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_DETONATE, 4.0f); + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; + break; + case WAITSTATE_GROUND_ATTACK: + { + CWeaponInfo* currentWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + if (!currentWeapon) + break; + if (GetFireAnimGround(currentWeapon, false)) { + if (!RpAnimBlendClumpGetAssociation(GetClump(), GetFireAnimGround(currentWeapon, false))) { + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; + CAnimBlendAssociation* newAnim = CAnimManager::BlendAnimation(GetClump(), + currentWeapon->m_AnimToPlay, GetFireAnimGround(currentWeapon, false), 8.0f); + newAnim->SetDeleteCallback(FinishedWaitCB, this); + } + } + break; + } + case WAITSTATE_LANCESITTING: + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_LANCE, ANIM_SUNBATHE_IDLE, 4.0f); + break; + case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE: + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSUP, 4.0f); + animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + animAssoc->SetDeleteCallback(FinishedWaitCB, this); + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; + break; default: - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); RestoreHeadingRate(); return; } @@ -7395,7 +8390,7 @@ CPed::Wait(void) CPed *pedWeLook; if (DyingOrDead()) { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); RestoreHeadingRate(); return; } @@ -7405,7 +8400,7 @@ CPed::Wait(void) case WAITSTATE_TRAFFIC_LIGHTS: if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { if (CTrafficLights::LightForPeds() == PED_LIGHTS_WALK) { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); SetMoveState(PEDMOVE_WALK); } } @@ -7414,7 +8409,7 @@ CPed::Wait(void) case WAITSTATE_CROSS_ROAD: if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { if (CGeneral::GetRandomNumber() & 1 || !m_nWaitTimer) - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); else SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, nil); @@ -7428,7 +8423,7 @@ CPed::Wait(void) case WAITSTATE_CROSS_ROAD_LOOK: if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROADCROSS); if (animAssoc) { animAssoc->blendDelta = -8.0f; @@ -7445,7 +8440,7 @@ CPed::Wait(void) CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_XPRESS_SCRATCH, 4.0f); } } else { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); SetMoveState(PEDMOVE_WALK); } break; @@ -7456,14 +8451,13 @@ CPed::Wait(void) m_collidingThingTimer = CTimer::GetTimeInMilliseconds() + 2500; } } else { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); } break; case WAITSTATE_TURN180: if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { - m_nWaitState = WAITSTATE_FALSE; - SetMoveState(PEDMOVE_WALK); + ClearWaitState(); m_fRotationCur = m_fRotationCur + PI; if (m_nPedState == PED_INVESTIGATE) ClearInvestigateEvent(); @@ -7481,7 +8475,7 @@ CPed::Wait(void) animAssoc->SetFinishCallback(FinishedWaitCB, this); m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; } else { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); } } break; @@ -7510,7 +8504,7 @@ CPed::Wait(void) if (animAssoc->animId == ANIM_STD_TURN180) { m_fRotationCur = CGeneral::LimitRadianAngle(PI + m_fRotationCur); - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); SetMoveState(PEDMOVE_WALK); m_nStoredMoveState = PEDMOVE_NONE; m_panicCounter = 0; @@ -7547,7 +8541,7 @@ CPed::Wait(void) case WAITSTATE_LOOK_ABOUT: if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_HBHB); if (animAssoc) { animAssoc->blendDelta = -8.0f; @@ -7572,39 +8566,39 @@ CPed::Wait(void) && CTimer::GetTimeInMilliseconds() <= m_nWaitTimer && animAssoc) { - TurnBody(); + if (pedWeLook) + TurnBody(); } else { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); m_nWaitTimer = 0; if (m_pLookTarget && m_pLookTarget->IsPed()) { - if (m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_ATTACK) { + if (bCrouchWhenScared) { + if (bIsDucking) { + ClearDuck(false); + SetDuck(10000, true); + } - if (m_pedStats->m_fear <= 100 - pedWeLook->m_pedStats->m_temper) { - + } else if (m_pedStats->m_fear <= 100 - pedWeLook->m_pedStats->m_temper) { if (GetWeapon()->IsTypeMelee()) { -#ifdef VC_PED_PORTS if(m_pedStats->m_flags & STAT_GUN_PANIC) { -#endif - SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pLookTarget); - if (m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_FLEE_POS) { + SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pLookTarget); + if (m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_FLEE_POS) { - bUsePedNodeSeek = true; - m_pNextPathNode = nil; - } - if (m_nMoveState != PEDMOVE_RUN) - SetMoveState(PEDMOVE_WALK); + bUsePedNodeSeek = true; + m_pNextPathNode = nil; + } + if (m_nMoveState != PEDMOVE_RUN) + SetMoveState(PEDMOVE_WALK); - if (m_nPedType != PEDTYPE_COP) { - ProcessObjective(); - SetMoveState(PEDMOVE_WALK); - } -#ifdef VC_PED_PORTS + if (m_nPedType != PEDTYPE_COP) { + ProcessObjective(); + SetMoveState(PEDMOVE_WALK); + } } else { SetObjective(OBJECTIVE_NONE); SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f)); } -#endif } else { SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_pLookTarget); SetObjectiveTimer(20000); @@ -7649,21 +8643,23 @@ CPed::Wait(void) animAssoc->blendDelta = -4.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; } - m_nWaitState = WAITSTATE_FALSE; - } -#ifdef VC_PED_PORTS - else if (m_nWaitState == WAITSTATE_PLAYANIM_TAXI) { + if (m_attractor && m_objective == OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN) { + GetPedAttractorManager()->BroadcastDeparture(this, m_attractor); + bBoughtIceCream = true; + } + ClearWaitState(); + } else if (m_nWaitState == WAITSTATE_PLAYANIM_TAXI) { if (m_pedInObjective) { if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT) { - - // VC also calls CleanUpOldReference here for old LookTarget. + + if (m_pLookTarget) + m_pLookTarget->CleanUpOldReference(&m_pLookTarget); m_pLookTarget = m_pedInObjective; m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); TurnBody(); } } } -#endif break; case WAITSTATE_FINISH_FLEE: @@ -7673,13 +8669,154 @@ CPed::Wait(void) animAssoc->flags |= ASSOC_DELETEFADEDOUT; CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f); int timer = 2000; - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &timer); } } else { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); } break; + case WAITSTATE_SIT_DOWN: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + ClearWaitState(); + SetWaitState(WAITSTATE_SIT_IDLE, 0); + } + break; + //case WAITSTATE_SIT_DOWN_RVRS: + case WAITSTATE_SIT_UP: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + if (m_attractor) + GetPedAttractorManager()->BroadcastDeparture(this, m_attractor); + ClearWaitState(); + if (bFleeWhenStanding) { + if (m_threatEx) { + SetFlee(m_threatEx, 10000); + bFleeWhenStanding = false; + m_threatEx = nil; + Say(SOUND_PED_FLEE_SPRINT); + } + } + } + break; + case WAITSTATE_SIT_IDLE: + if (bTurnedAroundOnAttractor) { + m_fRotationCur += PI; + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + m_fRotationDest = m_fRotationCur; + bTurnedAroundOnAttractor = false; + } + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + ClearWaitState(); + SetWaitState(WAITSTATE_SIT_UP, 0); + } else { + if (m_fleeFrom && m_fleeFrom->IsVehicle()) { + m_pNextPathNode = nil; + m_threatEx = m_threatEntity; + bFleeWhenStanding = true; + ClearWaitState(); + SetWaitState(WAITSTATE_SIT_UP, 0); + } else { + uint32 threatFlag = ScanForThreats(); + if (threatFlag == PED_FLAG_GUN || threatFlag == PED_FLAG_EXPLOSION || threatFlag == PED_FLAG_DEADPEDS) { + m_pNextPathNode = nil; + m_threatEx = m_threatEntity; + bFleeWhenStanding = true; + ClearWaitState(); + SetWaitState(WAITSTATE_SIT_UP, 0); + } + } + } + break; + case WAITSTATE_USE_ATM: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + if (m_attractor) + GetPedAttractorManager()->BroadcastDeparture(this, m_attractor); + ClearWaitState(); + } + break; + case WAITSTATE_SUN_BATHE_IDLE: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer && bCanGiveUpSunbathing) { + m_pNextPathNode = nil; + bGotUpOfMyOwnAccord = true; + SetGetUp(); + ClearWaitState(); + + } else if (CWeather::Rain <= 0.1f) { + if (CClock::GetHours() <= 18 || CGeneral::GetRandomNumberInRange(0.f, 1.0f) < 0.005f) { + uint32 threatFlag = ScanForThreats(); + if (threatFlag == PED_FLAG_GUN || threatFlag == PED_FLAG_EXPLOSION || threatFlag == PED_FLAG_DEADPEDS) { + // Get up in case of danger + m_pNextPathNode = nil; + m_threatEx = m_threatEntity; + bFleeWhenStanding = true; + SetGetUp(); + ClearWaitState(); + } + CPlayerPed *player = FindPlayerPed(); + if (player) { + // Get up if player coming towards us with a car + if (player->InVehicle()){ + CVector vehSpeedPerSec = player->m_pMyVehicle->m_vecMoveSpeed * GAME_SPEED_TO_METERS_PER_SECOND; + CVector vehPos = player->m_pMyVehicle->GetPosition(); + CVector ourPos = GetPosition(); + float timeUntilVehReachPed = DotProduct(ourPos - vehPos, vehSpeedPerSec) / vehSpeedPerSec.MagnitudeSqr(); + if (timeUntilVehReachPed > 0.0 && timeUntilVehReachPed < 8.0f) { + if ((ourPos - (timeUntilVehReachPed * vehSpeedPerSec + vehPos)).Magnitude() < 5.0f) { + m_pNextPathNode = nil; + m_threatEx = player; + bFleeWhenStanding = true; + SetGetUp(); + ClearWaitState(); + } + } + } + } + } else { + m_pNextPathNode = nil; + bGotUpOfMyOwnAccord = true; + SetGetUp(); + ClearWaitState(); + } + } else { + m_pNextPathNode = nil; + bGotUpOfMyOwnAccord = true; + SetGetUp(); + ClearWaitState(); + } + break; + case WAITSTATE_RIOT: + if (m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_ATTACK) { + ClearWaitState(); + break; + } + + PlayRandomAnimationsFromAnimBlock(this, ASSOCGRP_RIOT, ANIM_RIOT_ANGRY, ANIM_RIOT_FUCKYOU - ANIM_RIOT_ANGRY + 1); + if (IsPedInControl() && CGeneral::GetRandomNumberInRange(0.f,1.f) < 0.25f + && CPopulation::CanJeerAtStripper(m_modelIndex)) { + for (int i = 0; i < m_numNearPeds; ++i) { + CPed *nearPed = m_nearPeds[i]; + if (nearPed) { + if ((GetPosition() - nearPed->GetPosition()).MagnitudeSqr() < sq(10.f)) { + for (int anim = ANIM_STRIP_A; anim <= ANIM_STRIP_G; anim++) { + if (RpAnimBlendClumpGetAssociation(nearPed->GetClump(), anim)) + Say(SOUND_PED_JEER); + } + } + } + } + } + break; + case WAITSTATE_BOMBER: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) + ClearWaitState(); + break; + case WAITSTATE_STRIPPER: + PlayRandomAnimationsFromAnimBlock(this, ASSOCGRP_STRIP, ANIM_STRIP_A, ANIM_STRIP_G - ANIM_STRIP_A + 1); + break; + case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) + ClearWaitState(); + break; default: break; } @@ -7689,6 +8826,24 @@ CPed::Wait(void) } void +CPed::DeleteSunbatheIdleAnimCB(CAnimBlendAssociation *assoc, void *arg) +{ + CPed *ped = (CPed*) arg; + + if (CTimer::GetTimeInMilliseconds() <= ped->m_nWaitTimer + && !ped->bGotUpOfMyOwnAccord && !ped->bFleeWhenStanding && !ped->m_threatEx) { + ped->m_pNextPathNode = nil; + ped->bFleeWhenStanding = true; + ped->m_threatEx = FindPlayerPed(); + ped->SetGetUp(); + ped->ClearWaitState(); + } + ped->m_nWaitTimer = 0; + ped->RestoreHeadingRate(); + ped->Wait(); +} + +void CPed::FinishedWaitCB(CAnimBlendAssociation *animAssoc, void *arg) { CPed *ped = (CPed*)arg; @@ -7707,7 +8862,7 @@ CPed::RestoreHeadingRate(void) void CPed::RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg) { - ((CPed*)arg)->m_headingRate = ((CPed*)arg)->m_pedStats->m_headingChangeRate; + ((CPed*)arg)->RestoreHeadingRate(); } void @@ -7763,6 +8918,10 @@ CPed::Solicit(void) { if (m_chatTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) { CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor, 0.0f); + Say(SOUND_PED_SOLICIT); + if (FindPlayerVehicle() == m_carInObjective) { + FindPlayerPed()->Say(SOUND_PED_SOLICIT); + } SetMoveState(PEDMOVE_STILL); // Game uses GetAngleBetweenPoints and converts it to radian @@ -7771,9 +8930,9 @@ CPed::Solicit(void) GetPosition().x, GetPosition().y); if (m_fRotationDest < 0.0f) { - m_fRotationDest = m_fRotationDest + TWOPI; + m_fRotationDest += TWOPI; } else if (m_fRotationDest > TWOPI) { - m_fRotationDest = m_fRotationDest - TWOPI; + m_fRotationDest -= TWOPI; } if ((GetPosition() - doorPos).MagnitudeSqr() <= 1.0f) @@ -7795,6 +8954,7 @@ CPed::Solicit(void) } else { m_pVehicleAnim = nil; SetLeader(m_carInObjective->pDriver); + Say(SOUND_PED_SOLICIT); } } @@ -7807,26 +8967,24 @@ CPed::SetBuyIceCream(void) if (!m_carInObjective) return; -#ifdef FIX_ICECREAM - - // Simulating BuyIceCream - CPed* driver = m_carInObjective->pDriver; - if (driver) { - SetPedState(PED_BUY_ICECREAM); - bFindNewNodeAfterStateRestore = true; - SetObjectiveTimer(8000); - SetChat(driver, 8000); - driver->SetChat(this, 8000); - return; - } -#endif - - // Side of the Ice Cream van - m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI; + SetPedState(PED_BUY_ICECREAM); +} - if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) { - m_chatTimer = CTimer::GetTimeInMilliseconds() + 3000; - SetPedState(PED_BUY_ICECREAM); +void +CPed::BuyIceCream(void) +{ + if (m_carInObjective) { + CPed *driver = m_carInObjective->pDriver; + if (driver && CTimer::GetTimeInMilliseconds() > m_chatTimer) { + SetChat(driver, 8000); + driver->SetChat(this, 8000); + return; + } + SetObjective(OBJECTIVE_NONE); + SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); + } else { + SetObjective(OBJECTIVE_NONE); + SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); } } @@ -7968,11 +9126,12 @@ CPed::SetLeader(CEntity *leader) { m_leader = (CPed*)leader; - if(m_leader) - m_leader->RegisterReference((CEntity **)&m_leader); + if (m_leader) { + m_leader->bIsLeader = true; + m_leader->RegisterReference((CEntity**)&m_leader); + } } -#ifdef VC_PED_PORTS bool CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal) { @@ -7985,7 +9144,7 @@ CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal) if (damageNormal->z > 0.9f) return false; - CColModel *ourCol = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); + CColModel *ourCol = GetColModel(); pos.z = ourCol->spheres->center.z - ourCol->spheres->radius * damageNormal->z + pos.z; pos.z = pos.z + 0.05f; float collPower = damageNormal->Magnitude2D(); @@ -8004,29 +9163,13 @@ CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal) CVector forwardPos = pos + forwardOffset; return CWorld::GetIsLineOfSightClear(pos, forwardPos, true, false, false, true, false, false, false); } -#else -bool -CPed::CanPedJumpThis(CEntity *unused) -{ - CVector2D forward(-Sin(m_fRotationCur), Cos(m_fRotationCur)); - CVector pos = GetPosition(); - CVector forwardPos( - forward.x + pos.x, - forward.y + pos.y, - pos.z); - - return CWorld::GetIsLineOfSightClear(pos, forwardPos, true, false, false, true, false, false, false); -} -#endif void CPed::SetJump(void) { - if (!bInVehicle && -#if defined VC_PED_PORTS || defined FIX_BUGS - m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_JUMP_LAUNCH) && -#endif + if (!bInVehicle && m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_JUMP_LAUNCH) && (m_nSurfaceTouched != SURFACE_STEEP_CLIFF || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) { + SetStoredState(); SetPedState(PED_JUMP); CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_JUMP_LAUNCH, 8.0f); @@ -8043,8 +9186,8 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) if (ped->m_nPedState != PED_JUMP) return; - CVector forward(0.15f * ped->GetForward() + ped->GetPosition()); - forward.z += CModelInfo::GetColModel(ped->GetModelIndex())->spheres->center.z + 0.25f; + CVector forward(0.09f * ped->GetForward() + ped->GetPosition()); + forward.z += CModelInfo::GetColModel(ped->GetModelIndex())->spheres[2].center.z + 0.35f; CEntity *obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false); if (!obstacle) { @@ -8054,11 +9197,12 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false); } + if (!obstacle && CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer()) + obstacle = ped; + if (obstacle) { animAssoc->flags |= ASSOC_DELETEFADEDOUT; - - // ANIM_HIT_WALL in VC (which makes more sense) - CAnimBlendAssociation *handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_HANDSCOWER, 8.0f); + CAnimBlendAssociation *handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_WALL, 8.0f); handsCoverAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; handsCoverAssoc->SetFinishCallback(FinishHitHeadCB, ped); ped->bIsLanding = true; @@ -8077,20 +9221,12 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) } } - if (ped->IsPlayer() -#ifdef VC_PED_PORTS - || ped->m_pedInObjective && ped->m_pedInObjective->IsPlayer() -#endif - ) + if (ped->IsPlayer() || ped->m_pedInObjective && ped->m_pedInObjective->IsPlayer()) ped->ApplyMoveForce(0.0f, 0.0f, 8.5f); else ped->ApplyMoveForce(0.0f, 0.0f, 4.5f); - if (sq(velocityFromAnim) > ped->m_vecMoveSpeed.MagnitudeSqr2D() -#ifdef VC_PED_PORTS - || ped->m_pCurrentPhysSurface -#endif - ) { + if (sq(velocityFromAnim) > ped->m_vecMoveSpeed.MagnitudeSqr2D() || ped->m_pCurrentPhysSurface) { #ifdef FREE_CAM if (TheCamera.Cams[0].Using3rdPersonMouseCam() && !CCamera::bFreeCam) { @@ -8104,12 +9240,11 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) ped->m_vecMoveSpeed.x = -velocityFromAnim * Sin(ped->m_fRotationCur); ped->m_vecMoveSpeed.y = velocityFromAnim * Cos(ped->m_fRotationCur); } -#ifdef VC_PED_PORTS + if (ped->m_pCurrentPhysSurface) { ped->m_vecMoveSpeed.x += ped->m_pCurrentPhysSurface->m_vecMoveSpeed.x; ped->m_vecMoveSpeed.y += ped->m_pCurrentPhysSurface->m_vecMoveSpeed.y; } -#endif } ped->bIsStanding = false; @@ -8194,131 +9329,23 @@ CPed::CanPedDriveOff(void) } return true; } - -// These categories are purely random, most of ped models have no correlation. So I don't think making an enum. -uint8 -CPed::GetPedRadioCategory(uint32 modelIndex) -{ - switch (modelIndex) { - case MI_MALE01: - case MI_FEMALE03: - case MI_PROSTITUTE2: - case MI_WORKER1: - case MI_MOD_MAN: - case MI_MOD_WOM: - case MI_ST_WOM: - case MI_FAN_WOM: - return 3; - case MI_TAXI_D: - case MI_PIMP: - case MI_MALE02: - case MI_FEMALE02: - case MI_FATFEMALE01: - case MI_FATFEMALE02: - case MI_DOCKER1: - case MI_WORKER2: - case MI_FAN_MAN2: - return 9; - case MI_GANG01: - case MI_GANG02: - case MI_SCUM_MAN: - case MI_SCUM_WOM: - case MI_HOS_WOM: - case MI_CONST1: - return 1; - case MI_GANG03: - case MI_GANG04: - case MI_GANG07: - case MI_GANG08: - case MI_CT_MAN2: - case MI_CT_WOM2: - case MI_B_MAN3: - case MI_SHOPPER3: - return 4; - case MI_GANG05: - case MI_GANG06: - case MI_GANG11: - case MI_GANG12: - case MI_CRIMINAL02: - case MI_B_WOM2: - case MI_ST_MAN: - case MI_HOS_MAN: - return 5; - case MI_FATMALE01: - case MI_LI_MAN2: - case MI_SHOPPER1: - case MI_CAS_MAN: - return 6; - case MI_PROSTITUTE: - case MI_P_WOM2: - case MI_LI_WOM2: - case MI_B_WOM3: - case MI_CAS_WOM: - return 2; - case MI_P_WOM1: - case MI_DOCKER2: - case MI_STUD_MAN: - return 7; - case MI_CT_MAN1: - case MI_CT_WOM1: - case MI_LI_MAN1: - case MI_LI_WOM1: - case MI_B_MAN1: - case MI_B_MAN2: - case MI_B_WOM1: - case MI_SHOPPER2: - case MI_STUD_WOM: - return 8; - default: - return 0; - } -} - void CPed::SetRadioStation(void) { - static const uint8 radiosPerRadioCategories[10][4] = { - {JAH_RADIO, RISE_FM, GAME_FM, MSX_FM}, - {HEAD_RADIO, DOUBLE_CLEF, LIPS_106, FLASHBACK}, - {RISE_FM, GAME_FM, MSX_FM, FLASHBACK}, - {HEAD_RADIO, RISE_FM, LIPS_106, MSX_FM}, - {HEAD_RADIO, RISE_FM, MSX_FM, FLASHBACK}, - {JAH_RADIO, RISE_FM, LIPS_106, FLASHBACK}, - {HEAD_RADIO, RISE_FM, LIPS_106, FLASHBACK}, - {HEAD_RADIO, JAH_RADIO, LIPS_106, FLASHBACK}, - {HEAD_RADIO, DOUBLE_CLEF, LIPS_106, FLASHBACK}, - {CHATTERBOX, HEAD_RADIO, LIPS_106, GAME_FM} - }; - uint8 orderInCat = 0; // BUG: this wasn't initialized + CPedModelInfo* modelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); if (IsPlayer() || !m_pMyVehicle || m_pMyVehicle->pDriver != this) return; - uint8 category = GetPedRadioCategory(GetModelIndex()); - if (DMAudio.IsMP3RadioChannelAvailable()) { - if (CGeneral::GetRandomNumber() & 15) { - for (orderInCat = 0; orderInCat < 4; orderInCat++) { - if (m_pMyVehicle->m_nRadioStation == radiosPerRadioCategories[category][orderInCat]) - break; - } - } else { - m_pMyVehicle->m_nRadioStation = USERTRACK; - } - } else { - for (orderInCat = 0; orderInCat < 4; orderInCat++) { - if (m_pMyVehicle->m_nRadioStation == radiosPerRadioCategories[category][orderInCat]) - break; - } - } - if (orderInCat == 4) { - if (DMAudio.IsMP3RadioChannelAvailable()) { - if (CGeneral::GetRandomNumber() & 15) - m_pMyVehicle->m_nRadioStation = radiosPerRadioCategories[category][CGeneral::GetRandomNumber() & 3]; + if (GetModelIndex() != MI_PGA && GetModelIndex() != MI_PGB) { + if (m_pMyVehicle->m_nRadioStation != modelInfo->radio1 && m_pMyVehicle->m_nRadioStation != modelInfo->radio2) { + if (CGeneral::GetRandomTrueFalse()) + m_pMyVehicle->m_nRadioStation = modelInfo->radio1; else - m_pMyVehicle->m_nRadioStation = USERTRACK; - } else { - m_pMyVehicle->m_nRadioStation = radiosPerRadioCategories[category][CGeneral::GetRandomNumber() & 3]; + m_pMyVehicle->m_nRadioStation = modelInfo->radio2; } + } else { + m_pMyVehicle->m_nRadioStation = DMAudio.GetFavouriteRadioStation(); } } @@ -8339,6 +9366,10 @@ CPed::WarpPedIntoCar(CVehicle *car) car->pDriver->RegisterReference((CEntity **) &car->pDriver); } else if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) { + if (car->IsBike() && !car->pPassengers[0]) { + car->pPassengers[0] = this; + car->pPassengers[0]->RegisterReference((CEntity**) &car->pPassengers[0]); + } for (int i = 0; i < 4; i++) { if (!car->pPassengers[i]) { car->pPassengers[i] = this; @@ -8374,137 +9405,202 @@ CPed::WarpPedIntoCar(CVehicle *car) DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f); } -#ifdef VC_PED_PORTS RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f); - // VC uses AddInCarAnims but we don't have that - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f); + AddInCarAnims(car, car->pDriver == this); RemoveWeaponWhenEnteringVehicle(); -#else - if (car->IsBoat()) { -#ifndef FIX_BUGS - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE, 100.0f); -#else - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f); -#endif - CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); - RemoveWeaponModel(ourWeapon->m_nModelId); - } else { - // Because we can use Uzi for drive by - RemoveWeaponWhenEnteringVehicle(); - - if (car->bLowVehicle) - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT_LO, 100.0f); - else - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT, 100.0f); - } -#endif - StopNonPartialAnims(); if (car->bIsBus) bRenderPedInCar = false; bChangedSeat = true; } +bool +CPed::HasAttractor(void) +{ + return m_attractor != nil; +} -#ifdef PEDS_REPORT_CRIMES_ON_PHONE -// returns event id, parameter is optional -int32 -CPed::CheckForPlayerCrimes(CPed *victim) +void +CPed::SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float heading, float time, int32 qid) { - int i; - float dist; - float mindist = 60.0f; - CPlayerPed *player = FindPlayerPed(); - int32 victimRef = (victim ? CPools::GetPedRef(victim) : 0); - int event = -1; + if (!m_attractor) + m_attractor = pAttractor; + if (m_attractor != pAttractor) + return; + switch (pAttractor->GetEffect()->pedattr.type) { + case ATTRACTOR_ATM: SetObjective(OBJECTIVE_GOTO_ATM_ON_FOOT, heading, pos); break; + case ATTRACTOR_SEAT: SetObjective(OBJECTIVE_GOTO_SEAT_ON_FOOT, heading, pos); break; + case ATTRACTOR_STOP: SetObjective(OBJECTIVE_GOTO_BUS_STOP_ON_FOOT, heading, pos); break; + case ATTRACTOR_PIZZA: SetObjective(OBJECTIVE_GOTO_PIZZA_ON_FOOT, heading, pos); break; + case ATTRACTOR_SHELTER: SetObjective(OBJECTIVE_GOTO_SHELTER_ON_FOOT, heading, pos); break; + case ATTRACTOR_ICECREAM: SetObjective(OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT, heading, pos); break; + default: return; + } + SetObjectiveTimer(time); + m_positionInQueue = qid; +} - for (i = 0; i < NUMEVENTS; i++) { - if (gaEvent[i].type == EVENT_NULL || gaEvent[i].type > EVENT_CAR_SET_ON_FIRE) - continue; +void +CPed::AttachPedToEntity(CEntity *ent, CVector offset, uint16 type, float rot, eWeaponType weapon) +{ + if (!ent || bInVehicle) + return; - // those are already handled in game, also DEAD_PED isn't registered alone, most of the time there is SHOOT_PED etc. - if (gaEvent[i].type == EVENT_DEAD_PED || gaEvent[i].type == EVENT_GUNSHOT || gaEvent[i].type == EVENT_EXPLOSION) - continue; + m_attachedTo = ent; + m_attachedTo->RegisterReference(&m_attachedTo); + m_vecAttachOffset = offset; + m_attachType = type; + m_attachRotStep = rot; + if (IsPlayer()) { + bUsesCollision = false; + } else if (ent->IsVehicle()) { + m_pCollidingEntity = ent; + } - if (victim && gaEvent[i].entityRef != victimRef) - continue; + if (IsPlayer()) { + m_objective = OBJECTIVE_NONE; + m_prevObjective = OBJECTIVE_NONE; + } + SetStoredState(); + SetPedState(PED_IDLE); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 1000.0f); - if (gaEvent[i].criminal != player) - continue; + if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED) { + m_storedWeapon = GetWeapon()->m_eWeaponType; + m_attachWepAmmo = GetWeapon()->m_nAmmoTotal; + } + if (IsPlayer()) { + GiveWeapon(weapon, 30000, 1); +#ifndef FIX_BUGS + ((CPlayerPed*)this)->m_nSelectedWepSlot = weapon; +#else + ((CPlayerPed*)this)->m_nSelectedWepSlot = GetWeaponSlot(weapon); +#endif + ((CPlayerPed*)this)->MakeChangesForNewWeapon(weapon); + TheCamera.SetNewPlayerWeaponMode(CCam::MODE_HELICANNON_1STPERSON, 0, 0); + SetPedState(PED_SNIPER_MODE); + } else { + GiveWeapon(weapon, 30000, true); + SetCurrentWeapon(weapon); + } - dist = (GetPosition() - gaEvent[i].posn).Magnitude(); - if (dist < mindist) { - mindist = dist; - event = i; + PositionAttachedPed(); +} + +void +CPed::DettachPedFromEntity(void) +{ + CEntity* pVehicleAttachedTo = m_attachedTo; + m_attachedTo = nil; + if (m_nPedState == PED_DIE) { + m_pCollidingEntity = pVehicleAttachedTo; + ApplyMoveForce(pVehicleAttachedTo->GetForward() * -4.0f + CVector(0.0f, 0.0f, 4.0f)); + bIsStanding = false; + } else if (m_nPedState != PED_DEAD) { + RestorePreviousState(); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 1000.0f); + bUsesCollision = true; + if (m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) { + GetWeapon()->m_nAmmoInClip = 0; + GetWeapon()->m_nAmmoTotal = 0; + SetCurrentWeapon(m_storedWeapon); + GetWeapon()->m_nAmmoTotal = m_attachWepAmmo; + m_storedWeapon = WEAPONTYPE_UNIDENTIFIED; } } +} - if (event != -1) { - if (victim) { - m_victimOfPlayerCrime = victim; - } else { - switch (gaEvent[event].entityType) { - case EVENT_ENTITY_PED: - m_victimOfPlayerCrime = CPools::GetPed(gaEvent[event].entityRef); +void +CPed::PositionAttachedPed() +{ + if(!m_attachedTo) + return; + + CMatrix rotMatrix, targetMat; + targetMat = m_attachedTo->GetMatrix(); + targetMat.GetPosition() += Multiply3x3(m_attachedTo->GetMatrix(), m_vecAttachOffset); + float objAngle = m_attachedTo->GetForward().Heading(); + + if (!IsPlayer()) { + float targetAngle = objAngle; + switch (m_attachType) { + case 1: + targetAngle += HALFPI; break; - case EVENT_ENTITY_VEHICLE: - m_victimOfPlayerCrime = CPools::GetVehicle(gaEvent[event].entityRef); + case 2: + targetAngle += PI; break; - case EVENT_ENTITY_OBJECT: - m_victimOfPlayerCrime = CPools::GetObject(gaEvent[event].entityRef); + case 3: + targetAngle -= HALFPI; break; default: break; - } } + targetAngle = CGeneral::LimitRadianAngle(targetAngle); + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + float neededTurn = m_fRotationCur - targetAngle; + + if (neededTurn > PI) + neededTurn -= TWOPI; + else if (neededTurn < -PI) + neededTurn += TWOPI; + + if (neededTurn > m_attachRotStep) + m_fRotationCur = CGeneral::LimitRadianAngle(targetAngle + m_attachRotStep); + else if (-m_attachRotStep > neededTurn) + m_fRotationCur = CGeneral::LimitRadianAngle(targetAngle - m_attachRotStep); + else + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + } + rotMatrix.SetRotateZ(m_fRotationCur - objAngle); + targetMat = targetMat * rotMatrix; + GetMatrix() = targetMat; + if (m_attachedTo->IsVehicle() || m_attachedTo->IsObject()) { + m_vecMoveSpeed = ((CPhysical*)m_attachedTo)->m_vecMoveSpeed; + m_vecTurnSpeed = ((CPhysical*)m_attachedTo)->m_vecTurnSpeed; } +} - return event; +void +CPed::Undress(const char* name) +{ + int mi = GetModelIndex(); + CAnimBlendAssociation* pAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PHONE_OUT); + if (pAnim) + FinishTalkingOnMobileCB(pAnim, this); + + DeleteRwObject(); + if (IsPlayer()) + mi = MI_PLAYER; + CStreaming::RequestSpecialModel(mi, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); + CWorld::Remove(this); } -#endif -#ifdef PED_SKIN -static RpMaterial* -SetLimbAlphaCB(RpMaterial *material, void *data) -{ - ((RwRGBA*)RpMaterialGetColor(material))->alpha = *(uint8*)data; - return material; -} - -void -CPed::renderLimb(int node) -{ - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); - int idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID); - RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; - CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()); - RpAtomic *atomic; - switch(node){ - case PED_HEAD: - atomic = mi->getHead(); - break; - case PED_HANDL: - atomic = mi->getLeftHand(); - break; - case PED_HANDR: - atomic = mi->getRightHand(); - break; - default: - return; - } - if(atomic == nil) - return; +void +CPed::Dress(void) +{ + int mi = GetModelIndex(); + m_modelIndex = -1; + SetModelIndex(mi); + m_nPedState = PED_IDLE; + m_nLastPedState = PED_NONE; + m_objective = OBJECTIVE_NONE; + m_prevObjective = OBJECTIVE_NONE; + m_nWaitState = WAITSTATE_FALSE; + CWorld::Add(this); + RestoreHeadingRate(); +} - RwFrame *frame = RpAtomicGetFrame(atomic); - *RwFrameGetMatrix(frame) = *mat; - RwFrameUpdateObjects(frame); - int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump()); - RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetLimbAlphaCB, &alpha); - RpAtomicRender(atomic); +void +CPed::Say(uint16 audio, int32 time) +{ + if (m_delayedSoundID == -1) { + m_delayedSoundID = audio; + m_delayedSoundTimer = CTimer::GetTimeInMilliseconds() + time; + } } -#endif #ifdef COMPATIBLE_SAVES #define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); @@ -8518,15 +9614,13 @@ CPed::Save(uint8*& buf) CopyToBuf(buf, GetPosition().z); ZeroSaveBuf(buf, 288); CopyToBuf(buf, CharCreatedBy); - ZeroSaveBuf(buf, 351); + ZeroSaveBuf(buf, 499); CopyToBuf(buf, m_fHealth); CopyToBuf(buf, m_fArmour); - ZeroSaveBuf(buf, 148); - for (int i = 0; i < 13; i++) // has to be hardcoded + ZeroSaveBuf(buf, 172); + for (int i = 0; i < 10; i++) // has to be hardcoded m_weapons[i].Save(buf); - ZeroSaveBuf(buf, 5); - CopyToBuf(buf, m_maxWeaponTypeAllowed); - ZeroSaveBuf(buf, 162); + ZeroSaveBuf(buf, 252); } void @@ -8538,15 +9632,30 @@ CPed::Load(uint8*& buf) CopyFromBuf(buf, GetMatrix().GetPosition().z); SkipSaveBuf(buf, 288); CopyFromBuf(buf, CharCreatedBy); - SkipSaveBuf(buf, 351); + SkipSaveBuf(buf, 499); CopyFromBuf(buf, m_fHealth); CopyFromBuf(buf, m_fArmour); - SkipSaveBuf(buf, 148); - for (int i = 0; i < 13; i++) // has to be hardcoded - m_weapons[i].Load(buf); - SkipSaveBuf(buf, 5); - CopyFromBuf(buf, m_maxWeaponTypeAllowed); - SkipSaveBuf(buf, 162); + SkipSaveBuf(buf, 172); + m_currentWeapon = WEAPONTYPE_UNARMED; + + CWeapon bufWeapon; + for (int i = 0; i < 10; i++) { // has to be hardcoded + bufWeapon.Load(buf); + + if (bufWeapon.m_eWeaponType != WEAPONTYPE_UNARMED) { + int modelId = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModelId; + if (modelId != -1) { + CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY); + int modelId2 = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModel2Id; + if (modelId2 != -1) + CStreaming::RequestModel(modelId2, STREAMFLAGS_DEPENDENCY); + + CStreaming::LoadAllRequestedModels(false); + } + GiveWeapon(bufWeapon.m_eWeaponType, bufWeapon.m_nAmmoTotal, false); + } + } + SkipSaveBuf(buf, 252); } #undef CopyFromBuf #undef CopyToBuf diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 33839aa7..f5a7d7dc 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -9,6 +9,7 @@ #include "Physical.h" #include "Weapon.h" #include "WeaponInfo.h" +#include "PathFind.h" #include "Collision.h" #define FEET_OFFSET 1.04f @@ -16,12 +17,12 @@ #define ENTER_CAR_MAX_DIST 30.0f #define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f) -struct CPathNode; class CAccident; class CObject; class CFire; struct AnimBlendFrameData; class CAnimBlendAssociation; +class CPedAttractor; struct PedAudioData { @@ -31,6 +32,13 @@ struct PedAudioData int m_nMaxRandomDelayTime; }; +enum +{ + ATTACK_IN_PROGRESS, + CANT_ATTACK, + WATCH_UNTIL_HE_DISAPPEARS, +}; + enum eFormation { FORMATION_UNDEFINED, @@ -81,11 +89,11 @@ struct FightMove float endFireTime; float comboFollowOnTime; float strikeRadius; + float extendReachMultiplier; uint8 hitLevel; // FightMoveHitLevel uint8 damage; uint8 flags; }; -VALIDATE_SIZE(FightMove, 0x18); // TODO: This is eFightState on mobile. enum PedFightMoves @@ -96,13 +104,20 @@ enum PedFightMoves FIGHTMOVE_IDLE, FIGHTMOVE_SHUFFLE_F, FIGHTMOVE_KNEE, - FIGHTMOVE_HEADBUTT, - FIGHTMOVE_PUNCHJAB, FIGHTMOVE_PUNCHHOOK, - FIGHTMOVE_KICK, + FIGHTMOVE_PUNCHJAB, + FIGHTMOVE_PUNCH, FIGHTMOVE_LONGKICK, FIGHTMOVE_ROUNDHOUSE, - FIGHTMOVE_BODYBLOW, + // Directionals + FIGHTMOVE_FWDLEFT, + FIGHTMOVE_FWDRIGHT, + FIGHTMOVE_BACKKICK, + FIGHTMOVE_BACKFLIP, + FIGHTMOVE_BACKLEFT, + FIGHTMOVE_BACKRIGHT, + FIGHTMOVE_RIGHTSWEEP, + // Special FIGHTMOVE_GROUNDKICK, // Opponent FIGHTMOVE_HITFRONT, @@ -115,6 +130,9 @@ enum PedFightMoves FIGHTMOVE_HITBIGSTEP, FIGHTMOVE_HITONFLOOR, FIGHTMOVE_HITBEHIND, + FIGHTMOVE_MELEE1, + FIGHTMOVE_MELEE2, + FIGHTMOVE_MELEE3, FIGHTMOVE_IDLE2NORM, NUM_FIGHTMOVES }; @@ -151,15 +169,31 @@ enum eWaitState { WAITSTATE_PLAYANIM_HANDSUP, WAITSTATE_PLAYANIM_HANDSCOWER, WAITSTATE_PLAYANIM_CHAT, - WAITSTATE_FINISH_FLEE + WAITSTATE_FINISH_FLEE, + WAITSTATE_SIT_DOWN, + WAITSTATE_SIT_DOWN_RVRS, + WAITSTATE_SIT_UP, + WAITSTATE_SIT_IDLE, + WAITSTATE_USE_ATM, + WAITSTATE_SUN_BATHE_PRE, + WAITSTATE_SUN_BATHE_DOWN, + WAITSTATE_SUN_BATHE_IDLE, + WAITSTATE_RIOT, + WAITSTATE_FAST_FALL, + WAITSTATE_BOMBER, + WAITSTATE_STRIPPER, + WAITSTATE_GROUND_ATTACK, + WAITSTATE_LANCESITTING, + WAITSTATE_PLAYANIM_HANDSUP_SIMPLE, }; enum eObjective { OBJECTIVE_NONE, OBJECTIVE_WAIT_ON_FOOT, + OBJECTIVE_WAIT_ON_FOOT_FOR_COP, OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE, OBJECTIVE_GUARD_SPOT, - OBJECTIVE_GUARD_AREA, // not implemented + OBJECTIVE_GUARD_AREA, OBJECTIVE_WAIT_IN_CAR, OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT, OBJECTIVE_KILL_CHAR_ON_FOOT, @@ -167,19 +201,21 @@ enum eObjective { OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, OBJECTIVE_GOTO_CHAR_ON_FOOT, + OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING, + OBJECTIVE_HASSLE_CHAR, OBJECTIVE_FOLLOW_CHAR_IN_FORMATION, OBJECTIVE_LEAVE_CAR, OBJECTIVE_ENTER_CAR_AS_PASSENGER, OBJECTIVE_ENTER_CAR_AS_DRIVER, - OBJECTIVE_FOLLOW_CAR_IN_CAR, // not implemented - OBJECTIVE_FIRE_AT_OBJECT_FROM_VEHICLE, // not implemented - OBJECTIVE_DESTROY_OBJECT, // not implemented + OBJECTIVE_FOLLOW_CAR_IN_CAR, + OBJECTIVE_FIRE_AT_OBJECT_FROM_VEHICLE, + OBJECTIVE_DESTROY_OBJECT, OBJECTIVE_DESTROY_CAR, OBJECTIVE_GOTO_AREA_ANY_MEANS, OBJECTIVE_GOTO_AREA_ON_FOOT, OBJECTIVE_RUN_TO_AREA, - OBJECTIVE_GOTO_AREA_IN_CAR, // not implemented - OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET, // not implemented + OBJECTIVE_GOTO_AREA_IN_CAR, + OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET, OBJECTIVE_GUARD_ATTACK, OBJECTIVE_SET_LEADER, OBJECTIVE_FOLLOW_ROUTE, @@ -188,22 +224,44 @@ enum eObjective { OBJECTIVE_CATCH_TRAIN, OBJECTIVE_BUY_ICE_CREAM, OBJECTIVE_STEAL_ANY_CAR, + OBJECTIVE_STEAL_ANY_MISSION_CAR, OBJECTIVE_MUG_CHAR, + OBJECTIVE_LEAVE_CAR_AND_DIE, + OBJECTIVE_GOTO_SEAT_ON_FOOT, + OBJECTIVE_GOTO_ATM_ON_FOOT, OBJECTIVE_FLEE_CAR, -#ifdef VC_PED_PORTS - OBJECTIVE_LEAVE_CAR_AND_DIE -#endif + OBJECTIVE_SUN_BATHE, + OBJECTIVE_GOTO_BUS_STOP_ON_FOOT, + OBJECTIVE_GOTO_PIZZA_ON_FOOT, + OBJECTIVE_GOTO_SHELTER_ON_FOOT, + OBJECTIVE_AIM_GUN_AT, + OBJECTIVE_WANDER, + OBJECTIVE_WAIT_ON_FOOT_AT_SHELTER, + OBJECTIVE_SPRINT_TO_AREA, + OBJECTIVE_KILL_CHAR_ON_BOAT, + OBJECTIVE_SOLICIT_FOOT, + OBJECTIVE_WAIT_ON_FOOT_AT_BUS_STOP, + OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT, + OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN, + OBJ_55, + OBJ_56, + OBJ_57, + OBJ_58, + OBJ_59 + }; enum { RANDOM_CHAR = 1, MISSION_CHAR, + UNK_CHAR, }; enum PedLineUpPhase { LINE_UP_TO_CAR_START, LINE_UP_TO_CAR_END, - LINE_UP_TO_CAR_2 // Buggy. Used for cops arresting you from passenger door + LINE_UP_TO_CAR_2, // Buggy. Used for cops arresting you from passenger door + LINE_UP_TO_CAR_FALL }; enum PedOnGroundState { @@ -254,12 +312,17 @@ enum PedState PED_INVESTIGATE, PED_STEP_AWAY, PED_ON_FIRE, + PED_SUN_BATHE, + PED_FLASH, + PED_JOG, + PED_ANSWER_MOBILE, PED_UNKNOWN, // Same with IDLE, but also infects up to 5 peds with same pedType and WANDER_PATH, so they become stone too. HANG_OUT in Fire_Head's idb PED_STATES_NO_AI, - // One of these states isn't on PS2 - start + PED_ABSEIL, + PED_SIT, PED_JUMP, PED_FALL, PED_GETUP, @@ -270,7 +333,6 @@ enum PedState PED_ENTER_TRAIN, PED_EXIT_TRAIN, PED_ARREST_PLAYER, - // One of these states isn't on PS2 - end PED_DRIVING, PED_PASSENGER, @@ -285,21 +347,29 @@ enum PedState PED_EXIT_CAR, PED_HANDS_UP, PED_ARRESTED, + PED_DEPLOY_STINGER }; enum eMoveState { PEDMOVE_NONE, PEDMOVE_STILL, PEDMOVE_WALK, + PEDMOVE_JOG, PEDMOVE_RUN, PEDMOVE_SPRINT, + PEDMOVE_THROWN }; +extern float gfTommyFatness; + class CVehicle; class CPed : public CPhysical { public: +#ifdef USE_CUTSCENE_SHADOW_FOR_PED + class CCutsceneShadow *m_pRTShadow; +#endif // 0x128 CStoredCollPoly m_collPoly; float m_fCollisionSpeed; @@ -342,7 +412,7 @@ public: uint32 bScriptObjectiveCompleted : 1; uint32 bKindaStayInSamePlace : 1; - uint32 bBeingChasedByPolice : 1; // Unused VC leftover. Should've been set for criminal/gang members + uint32 bBeingChasedByPolice : 1; uint32 bNotAllowedToDuck : 1; uint32 bCrouchWhenShooting : 1; uint32 bIsDucking : 1; @@ -382,21 +452,62 @@ public: uint32 bVehExitWillBeInstant : 1; uint32 bHasAlreadyBeenRecorded : 1; uint32 bFallenDown : 1; -#ifdef VC_PED_PORTS - uint32 bSomeVCflag1 : 1; -#endif -#ifdef PED_SKIN - uint32 bDontAcceptIKLookAts : 1; // TODO: find uses of this + uint32 bDontAcceptIKLookAts : 1; + uint32 bReachedAttractorHeadingTarget : 1; + uint32 bTurnedAroundOnAttractor : 1; + + uint32 bHasAlreadyUsedAttractor : 1; + uint32 bHasAlreadyStoleACar : 1; + uint32 bCarPassenger : 1; + uint32 bFleeWhenStanding : 1; + uint32 bGotUpOfMyOwnAccord : 1; + uint32 bMiamiViceCop : 1; + uint32 bMoneyHasBeenGivenByScript : 1; // + uint32 bHasBeenPhotographed : 1; // + + uint32 bIsDrowning : 1; + uint32 bDrownsInWater : 1; + uint32 bWaitForLeaderToComeCloser : 1; + uint32 bHeldHostageInCar : 1; + uint32 bIsPlayerFriend : 1; + uint32 bHeadStuckInCollision : 1; + uint32 bDeadPedInFrontOfCar : 1; + uint32 bStayInCarOnJack : 1; + + uint32 bDontFight : 1; + uint32 bDoomAim : 1; + uint32 bCanBeShotInVehicle : 1; + uint32 bCanGiveUpSunbathing : 1; + uint32 bMakeFleeScream : 1; + uint32 bPushedAlongByCar : 1; + uint32 bRemoveMeWhenIGotIntoCar : 1; + uint32 bIgnoreThreatsBehindObjects : 1; + + uint32 bNeverEverTargetThisPed : 1; + uint32 bCrouchWhenScared : 1; + uint32 bKnockedOffBike : 1; + uint32 b158_8 : 1; + uint32 bCollectBusFare : 1; + uint32 bBoughtIceCream : 1; + uint32 bDonePositionOutOfCollision : 1; + uint32 bCanAttackPlayerWithCops : 1; + +#ifdef KANGAROO_CHEAT + // our own flags + uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle #endif - uint32 m_ped_flagI40 : 1; - uint32 m_ped_flagI80 : 1; // originally unused, KANGAROO_CHEAT define makes use of this as cheat toggle + uint8 m_gangFlags; + uint8 m_unused15D; // these 3 can't be padding but had to actually have been members ... + uint8 m_unused15E; + uint8 m_unused15F; uint8 CharCreatedBy; eObjective m_objective; eObjective m_prevObjective; CPed *m_pedInObjective; CVehicle *m_carInObjective; CVector m_nextRoutePointPos; + float m_attractorHeading; CPed *m_leader; eFormation m_pedFormation; uint32 m_fearFlags; @@ -406,10 +517,7 @@ public: CEntity* m_pEventEntity; float m_fAngleToEvent; AnimBlendFrameData *m_pFrames[PED_NODE_MAX]; -#ifdef PED_SKIN - // stored inside the clump with non-skin ped RpAtomic *m_pWeaponModel; -#endif AssocGroupId m_animGroup; CAnimBlendAssociation *m_pVehicleAnim; CVector2D m_vecAnimMoveDelta; @@ -425,16 +533,23 @@ public: int32 m_nPrevMoveState; eWaitState m_nWaitState; uint32 m_nWaitTimer; - void *m_pPathNodesStates[8]; // unused, probably leftover from VC - CVector2D m_stPathNodeStates[10]; - uint16 m_nPathNodes; - int16 m_nCurPathNode; + CPathNode* m_pathNodesToGo[8]; + int16 m_nNumPathNodes; + int16 m_nCurPathNodeId; + CEntity* m_followPathWalkAroundEnt; + CEntity* m_followPathTargetEnt; + uint32 m_pathNodeTimer; + CPathNode m_pathNodeObjPool[8]; + CPathNode* m_pCurPathNode; int8 m_nPathDir; -public: - CPathNode *m_pLastPathNode; - CPathNode *m_pNextPathNode; + CPathNode* m_pLastPathNode; + CPathNode* m_pNextPathNode; + CVector m_followPathDestPos; + float m_followPathAbortDist; + eMoveState m_followPathMoveState; float m_fHealth; float m_fArmour; + uint32 m_nExtendedRangeTimer; int16 m_routeLastPoint; uint16 m_routeStartPoint; int16 m_routePointsPassed; @@ -454,29 +569,31 @@ public: CVehicle *m_pMyVehicle; bool bInVehicle; float m_distanceToCountSeekDone; + float m_acceptableHeadingOffset; + CVehicle* m_vehicleInAccident; + CPedAttractor* m_attractor; + int32 m_positionInQueue; bool bRunningToPhone; int16 m_phoneId; -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - bool m_facePhoneStart; - CEntity *m_victimOfPlayerCrime; -#endif eCrimeType m_crimeToReportOnPhone; uint32 m_phoneTalkTimer; CAccident *m_lastAccident; uint32 m_nPedType; CPedStats *m_pedStats; - float m_fleeFromPosX; - float m_fleeFromPosY; + CVector2D m_fleeFromPos; CEntity *m_fleeFrom; uint32 m_fleeTimer; + CEntity* m_threatEx; // TODO(Miami): What is this? CEntity* m_collidingEntityWhileFleeing; uint32 m_collidingThingTimer; CEntity *m_pCollidingEntity; uint8 m_stateUnused; uint32 m_timerUnused; class CRange2D *m_wanderRangeBounds; - CWeapon m_weapons[WEAPONTYPE_TOTAL_INVENTORY_WEAPONS]; + CWeapon m_weapons[TOTAL_WEAPON_SLOTS]; eWeaponType m_storedWeapon; + eWeaponType m_delayedWeapon; + uint32 m_delayedWeaponAmmo; uint8 m_currentWeapon; // eWeaponType uint8 m_maxWeaponTypeAllowed; // eWeaponType uint8 m_wepSkills; @@ -484,9 +601,11 @@ public: CEntity *m_pPointGunAt; CVector m_vecHitLastPos; uint32 m_curFightMove; + uint32 m_lastFightMove; uint8 m_fightButtonPressure; int8 m_fightState; bool m_takeAStepAfterAttack; + uint8 m_bleedCounter; CFire *m_pFire; CEntity *m_pLookTarget; float m_fLookDirection; @@ -502,18 +621,34 @@ public: uint32 m_duckTimer; uint32 m_duckAndCoverTimer; uint32 m_bloodyFootprintCountOrDeathTime; // Death time when bDoBloodyFootprints is false. Weird decision + uint32 m_shotTime; + uint32 m_ceaseAttackTimer; uint8 m_panicCounter; bool m_deadBleeding; int8 m_bodyPartBleeding; // PedNode, but -1 if there isn't CPed *m_nearPeds[10]; uint16 m_numNearPeds; - int8 m_lastWepDam; + uint16 m_nPedMoney; + int8 m_lastWepDam; + CEntity *m_lastDamEntity; + CEntity *m_attachedTo; + CVector m_vecAttachOffset; + uint16 m_attachType; + float m_attachRotStep; + uint32 m_attachWepAmmo; + uint32 m_threatFlags; + uint32 m_threatCheckTimer; + uint32 m_threatCheckInterval; + int32 m_delayedSoundID; + uint32 m_delayedSoundTimer; uint32 m_lastSoundStart; uint32 m_soundStart; uint16 m_lastQueuedSound; uint16 m_queuedSound; - CVector m_vecSeekPosEx; // used for OBJECTIVE_GUARD_SPOT - float m_distanceToCountSeekDoneEx; // used for OBJECTIVE_GUARD_SPOT + bool m_canTalk; + uint32 m_lastComment; + CVector m_vecSpotToGuard; + float m_radiusToGuard; static void *operator new(size_t) throw(); static void *operator new(size_t, int) throw(); @@ -523,6 +658,7 @@ public: CPed(uint32 pedType); ~CPed(void); + void DeleteRwObject(); void SetModelIndex(uint32 mi); void ProcessControl(void); void Teleport(CVector); @@ -539,14 +675,15 @@ public: void AimGun(void); void KillPedWithCar(CVehicle *veh, float impulse); void Say(uint16 audio); - void SetLookFlag(CEntity *target, bool keepTryingToLook); - void SetLookFlag(float direction, bool keepTryingToLook); + void Say(uint16 audio, int32 time); + void SetLookFlag(CEntity* target, bool keepTryingToLook, bool cancelPrevious = false); + void SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious = false); void SetLookTimer(int time); - void SetDie(AnimationId anim, float arg1, float arg2); + void SetDie(AnimationId anim = ANIM_STD_KO_FRONT, float arg1 = 4.0f, float arg2 = 0.0f); void SetDead(void); void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer); void RemoveBodyPart(PedNode nodeId, int8 direction); - bool OurPedCanSeeThisOne(CEntity *target); + bool OurPedCanSeeThisOne(CEntity *target, bool shootablesDoBlock = false); void Avoid(void); void Attack(void); void ClearAimFlag(void); @@ -555,9 +692,10 @@ public: void ClearAttack(void); bool IsPedHeadAbovePos(float zOffset); void RemoveWeaponModel(int modelId); - void SetCurrentWeapon(uint32 weaponType); + void SetCurrentWeapon(eWeaponType weaponType); + void SetCurrentWeapon(int weapon); void Duck(void); - void ClearDuck(void); + void ClearDuck(bool = false); void ClearPointGunAt(void); void BeingDraggedFromCar(void); void RestartNonPartialAnims(void); @@ -566,7 +704,7 @@ public: void PlayFootSteps(void); void QuitEnteringCar(void); void BuildPedLists(void); - uint32 GiveWeapon(eWeaponType weaponType, uint32 ammo); + int32 GiveWeapon(eWeaponType weaponType, uint32 ammo, bool unused = true); void CalculateNewOrientation(void); float WorkOutHeadingForMovingFirstPerson(float); void CalculateNewVelocity(void); @@ -580,11 +718,11 @@ public: void SetObjective(eObjective); void SetObjective(eObjective, int16, int16); void SetObjective(eObjective, CVector); - void SetObjective(eObjective, CVector, float); + void SetObjective(eObjective, float, const CVector&); void ClearChat(void); void InformMyGangOfAttack(CEntity*); void ReactToAttack(CEntity*); - void SetDuck(uint32); + void SetDuck(uint32, bool = false); void RegisterThreatWithGangPeds(CEntity*); bool TurnBody(void); void Chat(void); @@ -594,9 +732,6 @@ public: bool MakePhonecall(void); bool FacePhone(void); CPed *CheckForDeadPeds(void); -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - int32 CheckForPlayerCrimes(CPed *victim = nil); -#endif bool CheckForExplosions(CVector2D &area); CPed *CheckForGunShots(void); uint8 CheckForPointBlankPeds(CPed*); @@ -605,7 +740,9 @@ public: void SetPointGunAt(CEntity*); bool Seek(void); bool SetWanderPath(int8); - bool SetFollowPath(CVector); + bool SetFollowPath(CVector dest, float radius, eMoveState state, CEntity*, CEntity*, int); + bool SetFollowPathStatic(void); + bool SetFollowPathDynamic(void); void ClearAttackByRemovingAnim(void); void SetStoredState(void); void StopNonPartialAnims(void); @@ -631,18 +768,25 @@ public: void SetAttack(CEntity*); void StartFightAttack(uint8); void SetWaitState(eWaitState, void*); - bool FightStrike(CVector&); + bool FightStrike(CVector&, bool); + void FightHitPed(CPed*, CVector&, CVector&, int16); + int32 ChooseAttackPlayer(uint8, bool); + int32 ChooseAttackAI(uint8, bool); int GetLocalDirection(const CVector2D &); void StartFightDefend(uint8, uint8, uint8); void PlayHitSound(CPed*); void SetFall(int, AnimationId, uint8); void SetFlee(CEntity*, int); void SetFlee(CVector2D const &, int); + void RemoveDrivebyAnims(void); void RemoveInCarAnims(void); void CollideWithPed(CPed*); void SetDirectionToWalkAroundObject(CEntity*); + bool SetDirectionToWalkAroundVehicle(CVehicle*); + void RemoveWeaponAnims(int, float); void CreateDeadPedMoney(void); void CreateDeadPedWeaponPickups(void); + void CreateDeadPedPickupCoors(float *x, float *y, float *z); void SetAttackTimer(uint32); void SetBeingDraggedFromCar(CVehicle*, uint32, bool); void SetRadioStation(void); @@ -650,27 +794,25 @@ public: void SetChat(CEntity*, uint32); void DeadPedMakesTyresBloody(void); void MakeTyresMuddySectorList(CPtrList&); - uint8 DoesLOSBulletHitPed(CColPoint &point); bool DuckAndCover(void); void EndFight(uint8); void EnterCar(void); uint8 GetNearestTrainPedPosition(CVehicle*, CVector&); uint8 GetNearestTrainDoor(CVehicle*, CVector&); - void LineUpPedWithTrain(void); void ExitCar(void); void Fight(void); bool FindBestCoordsFromNodes(CVector, CVector*); void Wait(void); void ProcessObjective(void); - bool SeekFollowingPath(CVector*); + CVector *SeekFollowingPath(void); void Flee(void); void FollowPath(void); CVector GetFormationPosition(void); void GetNearestDoor(CVehicle*, CVector&); bool GetNearestPassengerDoor(CVehicle*, CVector&); int GetNextPointOnRoute(void); - uint8 GetPedRadioCategory(uint32); int GetWeaponSlot(eWeaponType); + bool CanWeRunAndFireWithWeapon(void); void GoToNearestDoor(CVehicle*); bool HaveReachedNextPointOnRoute(float); void Idle(void); @@ -693,6 +835,7 @@ public: void ReactToPointGun(CEntity*); void SeekCar(void); bool PositionPedOutOfCollision(void); + bool PositionAnyPedOutOfCollision(void); bool RunToReportCrime(eCrimeType); bool PlacePedOnDryLand(void); bool PossiblyFindBetterPosToSeekCar(CVector*, CVehicle*); @@ -703,7 +846,6 @@ public: void SetExitCar(CVehicle*, uint32); void SetFormation(eFormation); bool WillChat(CPed*); - void SetEnterTrain(CVehicle*, uint32); void SetEnterCar_AllClear(CVehicle*, uint32, uint32); void SetSolicit(uint32 time); void ScanForInterestingStuff(void); @@ -712,6 +854,23 @@ public: bool WarpPedToNearLeaderOffScreen(void); void Solicit(void); void SetExitBoat(CVehicle*); + void ClearFollowPath(); + void GiveDelayedWeapon(eWeaponType weapon, uint32 ammo); + void RequestDelayedWeapon(); + void AddInCarAnims(CVehicle* car, bool isDriver); + bool CanBeDamagedByThisGangMember(CPed*); + void AnswerMobile(void); + void BuyIceCream(void); + void CheckThreatValidity(void); + void ClearAnswerMobile(void); + void SetAnswerMobile(void); + void AttachPedToEntity(CEntity*, CVector, uint16, float, eWeaponType); + void DettachPedFromEntity(); + void PedShuffle(); + void DriveVehicle(); + void PositionAttachedPed(); + bool CanUseTorsoWhenLooking(); + void ScanForDelayedResponseThreats(); // Static methods static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset); @@ -739,8 +898,11 @@ public: static void PedSetDraggedOutCarCB(CAnimBlendAssociation *assoc, void *arg); static void PedAnimStepOutCarCB(CAnimBlendAssociation *assoc, void *arg); static void PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg); +#ifdef GTA_TRAIN static void PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg); +#endif static void FinishedAttackCB(CAnimBlendAssociation *assoc, void *arg); + static void FinishedReloadCB(CAnimBlendAssociation *assoc, void *arg); static void FinishFightMoveCB(CAnimBlendAssociation *assoc, void *arg); static void PedAnimDoorCloseRollingCB(CAnimBlendAssociation *assoc, void *arg); static void FinishJumpCB(CAnimBlendAssociation *assoc, void *arg); @@ -748,13 +910,19 @@ public: static void RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg); static void PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg); static void PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg); + static void DeleteSunbatheIdleAnimCB(CAnimBlendAssociation *assoc, void *arg); + static void PedSetPreviousStateCB(CAnimBlendAssociation *assoc, void *arg); + static void PedAnimShuffleCB(CAnimBlendAssociation *assoc, void *arg); + static void PedSetGetInCarPositionCB(CAnimBlendAssociation* assoc, void* arg); bool IsPlayer(void) const; + bool IsFemale(void) { return m_nPedType == PEDTYPE_CIVFEMALE || m_nPedType == PEDTYPE_PROSTITUTE; } bool UseGroundColModel(void); bool CanSetPedState(void); bool IsPedInControl(void); bool CanPedDriveOff(void); bool CanBeDeleted(void); + bool CanBeDeletedEvenInVehicle(void); bool CanStrafeOrMouseControl(void); bool CanPedReturnToState(void); void SetMoveState(eMoveState); @@ -769,8 +937,14 @@ public: void SetPedStats(ePedStats); bool IsGangMember(void) const; void Die(void); +#ifdef GTA_TRAIN void EnterTrain(void); void ExitTrain(void); + void SetExitTrain(CVehicle*); + void SetPedPositionInTrain(void); + void LineUpPedWithTrain(void); + void SetEnterTrain(CVehicle*, uint32); +#endif void Fall(void); bool IsPedShootable(void); void Look(void); @@ -778,29 +952,36 @@ public: void RestoreHeadPosition(void); void PointGunAt(void); bool ServiceTalkingWhenDead(void); - void SetPedPositionInTrain(void); void SetShootTimer(uint32); void SetSeekCar(CVehicle*, uint32); void SetSeekBoatPosition(CVehicle*); - void SetExitTrain(CVehicle*); void WanderRange(void); void SetFollowRoute(int16, int16); void SeekBoatPosition(void); void UpdatePosition(void); CObject *SpawnFlyingComponent(int, int8); void SetCarJack_AllClear(CVehicle*, uint32, uint32); -#ifdef VC_PED_PORTS bool CanPedJumpThis(CEntity *unused, CVector *damageNormal = nil); -#else - bool CanPedJumpThis(CEntity*); -#endif - - bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; } - CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; } + void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int); + void ClearWaitState(void); + void Undress(const char*); + void Dress(void); + int32 KillCharOnFootMelee(CVector&, CVector&, CVector&); + int32 KillCharOnFootArmed(CVector&, CVector&, CVector&); + void SetLook(CEntity* to); + void SetLook(float direction); + + bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; } + CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; } CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; } PedState GetPedState(void) { return m_nPedState; } - void SetPedState(PedState state) { m_nPedState = state; } + void SetPedState(PedState state) + { + if (GetPedState() == PED_FOLLOW_PATH && state != PED_FOLLOW_PATH) + ClearFollowPath(); + m_nPedState = state; + } bool Dead(void) { return m_nPedState == PED_DEAD; } bool Dying(void) { return m_nPedState == PED_DIE; } bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; } @@ -810,41 +991,111 @@ public: bool Driving(void) { return m_nPedState == PED_DRIVING; } bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state. bool EnteringCar(void) { return m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK; } + bool HasAttractor(void); + bool IsUseAttractorObjective(eObjective obj) { + return obj == OBJECTIVE_GOTO_ATM_ON_FOOT || obj == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT || + obj == OBJECTIVE_GOTO_PIZZA_ON_FOOT || obj == OBJECTIVE_GOTO_SEAT_ON_FOOT || + obj == OBJECTIVE_GOTO_SHELTER_ON_FOOT || obj == OBJECTIVE_GOTO_BUS_STOP_ON_FOOT; + } - // It was inlined in III but not in VC. - inline void - ReplaceWeaponWhenExitingVehicle(void) + void ReplaceWeaponWhenExitingVehicle(void); + void RemoveWeaponWhenEnteringVehicle(void); + bool IsNotInWreckedVehicle() { - eWeaponType weaponType = GetWeapon()->m_eWeaponType; - - // If it's Uzi, we may have stored weapon. Uzi is the only gun we can use in car. - if (IsPlayer() && weaponType == WEAPONTYPE_UZI) { - if (/*IsPlayer() && */ m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) { - SetCurrentWeapon(m_storedWeapon); - m_storedWeapon = WEAPONTYPE_UNIDENTIFIED; - } - } else { - AddWeaponModel(CWeaponInfo::GetWeaponInfo(weaponType)->m_nModelId); - } + return m_pMyVehicle != nil && ((CEntity*)m_pMyVehicle)->GetStatus() != STATUS_WRECKED; } - // It was inlined in III but not in VC. - inline void - RemoveWeaponWhenEnteringVehicle(void) - { - if (IsPlayer() && HasWeapon(WEAPONTYPE_UZI) && GetWeapon(WEAPONTYPE_UZI).m_nAmmoTotal > 0) { - if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED) - m_storedWeapon = GetWeapon()->m_eWeaponType; - SetCurrentWeapon(WEAPONTYPE_UZI); - } else { - CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); - RemoveWeaponModel(ourWeapon->m_nModelId); - } + // My names. Inlined in VC + AnimationId GetFireAnimNotDucking(CWeaponInfo* weapon) { + if (m_nPedType == PEDTYPE_COP && weapon->IsFlagSet(WEAPONFLAG_COP3_RD)) + return Get3rdFireAnim(weapon); + else + return GetPrimaryFireAnim(weapon); } - bool IsNotInWreckedVehicle() + + static AnimationId Get3rdFireAnim(CWeaponInfo* weapon) { + if (weapon->IsFlagSet(WEAPONFLAG_COP3_RD)) + return ANIM_WEAPON_FIRE_3RD; + else + return (AnimationId)0; + } + + static AnimationId GetFireAnimGround(CWeaponInfo* weapon, bool kickFloorIfNone = true) { + if (weapon->IsFlagSet(WEAPONFLAG_GROUND_2ND)) + return ANIM_WEAPON_CROUCHFIRE; + else if (weapon->IsFlagSet(WEAPONFLAG_GROUND_3RD)) + return ANIM_WEAPON_FIRE_3RD; + else if (kickFloorIfNone) + return ANIM_STD_KICKGROUND; + else + return (AnimationId)0; + } + + static AnimationId GetPrimaryFireAnim(CWeaponInfo* weapon) { + if (weapon->IsFlagSet(WEAPONFLAG_ANIMDETONATE)) + return ANIM_STD_DETONATE; + else + return ANIM_WEAPON_FIRE; + } + + static AnimationId GetCrouchReloadAnim(CWeaponInfo* weapon) { + if (weapon->IsFlagSet(WEAPONFLAG_RELOAD)) + return ANIM_WEAPON_CROUCHRELOAD; + else + return (AnimationId)0; + } + + static AnimationId GetCrouchFireAnim(CWeaponInfo* weapon) { + if (weapon->IsFlagSet(WEAPONFLAG_CROUCHFIRE)) + return ANIM_WEAPON_CROUCHFIRE; + else + return (AnimationId)0; + } + + static AnimationId GetReloadAnim(CWeaponInfo* weapon) { + if (weapon->IsFlagSet(WEAPONFLAG_RELOAD)) + return ANIM_WEAPON_RELOAD; + else + return (AnimationId)0; + } + + static AnimationId GetFightIdleWithMeleeAnim(CWeaponInfo* weapon) { + if (weapon->IsFlagSet(WEAPONFLAG_FIGHTMODE)) + return ANIM_MELEE_IDLE_FIGHTMODE; + else + return (AnimationId)0; + } + + static AnimationId GetFinishingAttackAnim(CWeaponInfo* weapon) { + if (weapon->IsFlagSet(WEAPONFLAG_FINISH_3RD)) + return ANIM_MELEE_ATTACK_FINISH; + else + return (AnimationId)0; + } + + static AnimationId GetSecondFireAnim(CWeaponInfo* weapon) { + if (weapon->IsFlagSet(WEAPONFLAG_USE_2ND)) + return ANIM_WEAPON_FIRE_2ND; + else + return (AnimationId)0; + } + + static AnimationId GetMeleeStartAnim(CWeaponInfo* weapon) { + if (weapon->IsFlagSet(WEAPONFLAG_PARTIALATTACK)) + return ANIM_MELEE_ATTACK_START; + else + return (AnimationId)0; + } + + static AnimationId GetThrowAnim(CWeaponInfo *weapon) { - return m_pMyVehicle != nil && ((CEntity*)m_pMyVehicle)->GetStatus() != STATUS_WRECKED; + if (weapon->IsFlagSet(WEAPONFLAG_THROW)) + return ANIM_THROWABLE_START_THROW; + else + return (AnimationId)0; } + // -- + // My additions, because there were many, many instances of that. inline void SetFindPathAndFlee(CEntity *fleeFrom, int time, bool walk = false) { @@ -863,50 +1114,34 @@ public: if (walk) SetMoveState(PEDMOVE_WALK); } + // -- inline void SetWeaponLockOnTarget(CEntity *target) { - m_pPointGunAt = (CPed *)target; - if(target) - ((CEntity *)target)->RegisterReference(&m_pPointGunAt); + if (m_pPointGunAt) + m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt); + + m_pPointGunAt = (CPed*)target; + if (target) + ((CEntity*)target)->RegisterReference(&m_pPointGunAt); } // Using this to abstract nodes of skinned and non-skinned meshes CVector GetNodePosition(int32 node) { -#ifdef PED_SKIN - if(IsClumpSkinned(GetClump())){ - RwV3d pos = { 0.0f, 0.0f, 0.0f }; - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); - int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID); - RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); - // this is just stupid - //RwV3dTransformPoints(&pos, &pos, 1, &mats[idx]); - pos = mats[idx].pos; - return pos; - }else -#endif - { - RwMatrix mat; - CPedIK::GetWorldMatrix(m_pFrames[node]->frame, &mat); - return mat.pos; - } + RwV3d pos = { 0.0f, 0.0f, 0.0f }; + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID); + RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); + pos = mats[idx].pos; + return pos; } void TransformToNode(CVector &pos, int32 node) { -#ifdef PED_SKIN - if(IsClumpSkinned(GetClump())){ - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); - int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID); - RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); - RwV3dTransformPoints(&pos, &pos, 1, &mats[idx]); - }else -#endif - { - RwFrame *frame; - for (frame = m_pFrames[node]->frame; frame; frame = RwFrameGetParent(frame)) - RwV3dTransformPoints(&pos, &pos, 1, RwFrameGetMatrix(frame)); - } + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID); + RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); + RwV3dTransformPoints(&pos, &pos, 1, &mats[idx]); } // set by 0482:set_threat_reaction_range_multiplier opcode @@ -916,14 +1151,10 @@ public: static uint16 nEnterCarRangeMultiplier; static bool bNastyLimbsCheat; - static bool bPedCheat2; + static bool bFannyMagnetCheat; static bool bPedCheat3; static CVector2D ms_vec2DFleePosition; -#ifdef DEBUGMENU - static bool bPopHeadsOnHeadshot; -#endif - #ifndef MASTER // Mobile things void DebugDrawPedDestination(CPed *, int, int); @@ -943,18 +1174,17 @@ public: void DebugRenderClosePedText(); #endif -#ifdef PED_SKIN - void renderLimb(int node); -#endif - #ifdef COMPATIBLE_SAVES virtual void Save(uint8*& buf); virtual void Load(uint8*& buf); #endif }; -void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg); +void FinishTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg); +void StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg); +void PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 first, uint32 amount); -#ifndef PED_SKIN -VALIDATE_SIZE(CPed, 0x53C); -#endif +VALIDATE_SIZE(CPed, 0x5F4); + +bool IsPedPointerValid(CPed*); +bool IsPedPointerValid_NotInWorld(CPed*); diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp index f1c753ec..e204dad9 100644 --- a/src/peds/PedAI.cpp +++ b/src/peds/PedAI.cpp @@ -24,6 +24,11 @@ #include "CarAI.h" #include "Zones.h" #include "Cranes.h" +#include "PedAttractor.h" +#include "Bike.h" +#include "Weather.h" +#include "GameLogic.h" +#include "Streaming.h" CVector vecPedCarDoorAnimOffset; CVector vecPedCarDoorLoAnimOffset; @@ -31,6 +36,11 @@ CVector vecPedVanRearDoorAnimOffset; CVector vecPedQuickDraggedOutCarAnimOffset; CVector vecPedDraggedOutCarAnimOffset; CVector vecPedTrainDoorAnimOffset; +CVector vecPedStdBikeJumpRhsAnimOffset; +CVector vecPedVespaBikeJumpRhsAnimOffset; +CVector vecPedHarleyBikeJumpRhsAnimOffset; +CVector vecPedDirtBikeJumpRhsAnimOffset; +CVector vecPedBikeKickAnimOffset; void CPed::SetObjectiveTimer(int time) @@ -48,20 +58,28 @@ CPed::SetStoredObjective(void) if (m_objective == m_prevObjective) return; - switch (m_objective) - { + switch (m_objective) { case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE: case OBJECTIVE_KILL_CHAR_ON_FOOT: case OBJECTIVE_KILL_CHAR_ANY_MEANS: case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE: case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS: case OBJECTIVE_GOTO_CHAR_ON_FOOT: + case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: + case OBJECTIVE_HASSLE_CHAR: case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION: case OBJECTIVE_LEAVE_CAR: case OBJECTIVE_ENTER_CAR_AS_PASSENGER: case OBJECTIVE_ENTER_CAR_AS_DRIVER: case OBJECTIVE_GOTO_AREA_ON_FOOT: case OBJECTIVE_RUN_TO_AREA: + case OBJECTIVE_GOTO_SEAT_ON_FOOT: + case OBJECTIVE_GOTO_ATM_ON_FOOT: + case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT: + case OBJECTIVE_GOTO_PIZZA_ON_FOOT: + case OBJECTIVE_GOTO_SHELTER_ON_FOOT: + case OBJECTIVE_SPRINT_TO_AREA: + case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT: return; default: m_prevObjective = m_objective; @@ -76,17 +94,25 @@ CPed::ForceStoredObjective(eObjective objective) return; } - switch (m_objective) - { + switch (m_objective) { case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE: case OBJECTIVE_KILL_CHAR_ON_FOOT: case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE: case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS: case OBJECTIVE_GOTO_CHAR_ON_FOOT: + case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: + case OBJECTIVE_HASSLE_CHAR: case OBJECTIVE_ENTER_CAR_AS_PASSENGER: case OBJECTIVE_ENTER_CAR_AS_DRIVER: case OBJECTIVE_GOTO_AREA_ON_FOOT: case OBJECTIVE_RUN_TO_AREA: + case OBJECTIVE_GOTO_SEAT_ON_FOOT: + case OBJECTIVE_GOTO_ATM_ON_FOOT: + case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT: + case OBJECTIVE_GOTO_PIZZA_ON_FOOT: + case OBJECTIVE_GOTO_SHELTER_ON_FOOT: + case OBJECTIVE_SPRINT_TO_AREA: + case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT: return; default: m_prevObjective = m_objective; @@ -97,41 +123,25 @@ bool CPed::IsTemporaryObjective(eObjective objective) { return objective == OBJECTIVE_LEAVE_CAR || objective == OBJECTIVE_SET_LEADER || -#ifdef VC_PED_PORTS - objective == OBJECTIVE_LEAVE_CAR_AND_DIE || -#endif - objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER; + objective == OBJECTIVE_LEAVE_CAR_AND_DIE || objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || + objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER; } void CPed::SetObjective(eObjective newObj) { - if (DyingOrDead()) + if (DyingOrDead() || m_attachedTo) return; if (newObj == OBJECTIVE_NONE) { if ((m_objective == OBJECTIVE_LEAVE_CAR || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER -#ifdef VC_PED_PORTS - || m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) - && !IsPlayer() -#else - ) -#endif - && !IsPedInControl()) { + || m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) && !IsPlayer() && !IsPedInControl()) { bStartWanderPathOnFoot = true; - return; - } - // Unused code from assembly... - /* - else if(m_objective == OBJECTIVE_FLEE_CAR) { - } else { - + m_objective = OBJECTIVE_NONE; + m_prevObjective = OBJECTIVE_NONE; } - */ - m_objective = OBJECTIVE_NONE; - m_prevObjective = OBJECTIVE_NONE; } else if (m_prevObjective != newObj || m_prevObjective == OBJECTIVE_NONE) { SetObjectiveTimer(0); @@ -169,33 +179,33 @@ CPed::SetObjective(eObjective newObj, void *entity) if (DyingOrDead()) return; - if (m_prevObjective == newObj) { - // Why? - if (m_prevObjective != OBJECTIVE_NONE) - return; - } + if (m_prevObjective == newObj && m_prevObjective != OBJECTIVE_NONE) + return; if (entity == this) return; - SetObjectiveTimer(0); + if (m_attachedTo && newObj != OBJECTIVE_KILL_CHAR_ON_FOOT && newObj != OBJECTIVE_KILL_CHAR_ANY_MEANS && newObj != OBJECTIVE_DESTROY_OBJECT && newObj != OBJECTIVE_DESTROY_CAR) + return; + if (m_objective == newObj) { switch (newObj) { case OBJECTIVE_KILL_CHAR_ON_FOOT: case OBJECTIVE_KILL_CHAR_ANY_MEANS: case OBJECTIVE_GOTO_CHAR_ON_FOOT: + case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: + case OBJECTIVE_HASSLE_CHAR: case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION: case OBJECTIVE_GOTO_AREA_ANY_MEANS: case OBJECTIVE_GUARD_ATTACK: + case OBJECTIVE_KILL_CHAR_ON_BOAT: + case OBJECTIVE_SOLICIT_FOOT: if (m_pedInObjective == entity) return; - break; case OBJECTIVE_LEAVE_CAR: case OBJECTIVE_FLEE_CAR: -#ifdef VC_PED_PORTS case OBJECTIVE_LEAVE_CAR_AND_DIE: -#endif return; case OBJECTIVE_ENTER_CAR_AS_PASSENGER: case OBJECTIVE_ENTER_CAR_AS_DRIVER: @@ -205,28 +215,30 @@ CPed::SetObjective(eObjective newObj, void *entity) if (m_carInObjective == entity) return; + if (newObj == OBJECTIVE_BUY_ICE_CREAM && bBoughtIceCream) + return; + break; case OBJECTIVE_SET_LEADER: if (m_leader == entity) return; - + break; + case OBJECTIVE_AIM_GUN_AT: + if (m_pedInObjective == entity) + return; break; default: break; } } else { - if ((newObj == OBJECTIVE_LEAVE_CAR -#ifdef VC_PED_PORTS - || newObj == OBJECTIVE_LEAVE_CAR_AND_DIE -#endif - ) && !bInVehicle) + if (newObj != OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT && (newObj == OBJECTIVE_LEAVE_CAR || newObj == OBJECTIVE_LEAVE_CAR_AND_DIE) + && !bInVehicle) return; } -#ifdef VC_PED_PORTS - ClearPointGunAt(); -#endif bObjectiveCompleted = false; + ClearPointGunAt(); + m_objectiveTimer = 0; if (IsTemporaryObjective(m_objective) && !IsTemporaryObjective(newObj)) { m_prevObjective = newObj; } else { @@ -240,6 +252,12 @@ CPed::SetObjective(eObjective newObj, void *entity) } switch (newObj) { + case OBJECTIVE_WAIT_ON_FOOT_FOR_COP: + m_pedInObjective = (CPed*)entity; + m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); + SetIdle(); + SetLook(m_pedInObjective); + break; case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT: // In this special case, entity parameter isn't CEntity, but int. @@ -248,20 +266,33 @@ CPed::SetObjective(eObjective newObj, void *entity) case OBJECTIVE_KILL_CHAR_ON_FOOT: case OBJECTIVE_KILL_CHAR_ANY_MEANS: case OBJECTIVE_MUG_CHAR: + case OBJECTIVE_KILL_CHAR_ON_BOAT: m_pNextPathNode = nil; bUsePedNodeSeek = false; - m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); + + if (m_pedInObjective) + m_pedInObjective->CleanUpOldReference((CEntity**)&m_pedInObjective); + if (m_pLookTarget) + m_pLookTarget->CleanUpOldReference(&m_pLookTarget); + + m_pLookTarget = (CEntity*)entity; m_pedInObjective = (CPed*)entity; + m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); - m_pLookTarget = (CEntity*)entity; + // m_pLookTarget = (CEntity*)entity; // duplicate m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget); break; case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE: case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS: case OBJECTIVE_GOTO_CHAR_ON_FOOT: + case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: + case OBJECTIVE_HASSLE_CHAR: case OBJECTIVE_GUARD_ATTACK: - m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); + + if (m_pedInObjective) + m_pedInObjective->CleanUpOldReference((CEntity**)&m_pedInObjective); m_pedInObjective = (CPed*)entity; + m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); break; case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION: @@ -270,9 +301,7 @@ CPed::SetObjective(eObjective newObj, void *entity) m_pedFormation = FORMATION_REAR; break; case OBJECTIVE_LEAVE_CAR: -#ifdef VC_PED_PORTS case OBJECTIVE_LEAVE_CAR_AND_DIE: -#endif case OBJECTIVE_FLEE_CAR: m_carInObjective = (CVehicle*)entity; m_carInObjective->RegisterReference((CEntity **)&m_carInObjective); @@ -286,12 +315,15 @@ CPed::SetObjective(eObjective newObj, void *entity) } break; + case OBJECTIVE_DESTROY_OBJECT: + SetWeaponLockOnTarget((CEntity*)entity); + break; case OBJECTIVE_ENTER_CAR_AS_PASSENGER: case OBJECTIVE_ENTER_CAR_AS_DRIVER: if (m_nMoveState == PEDMOVE_STILL) SetMoveState(PEDMOVE_RUN); - if (((CVehicle*)entity)->m_vehType == VEHICLE_TYPE_BOAT && !IsPlayer()) { + if (((CVehicle*)entity)->IsBoat() && !IsPlayer() && m_pCurrentPhysSurface != entity) { RestorePreviousObjective(); break; } @@ -317,55 +349,19 @@ CPed::SetObjective(eObjective newObj, void *entity) SetLeader((CEntity*)entity); RestorePreviousObjective(); break; + case OBJECTIVE_AIM_GUN_AT: + m_pedInObjective = (CPed*)entity; + m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); + break; + case OBJECTIVE_SOLICIT_FOOT: + m_pedInObjective = (CPed*)entity; + m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); + break; default: break; } } -void -CPed::SetObjective(eObjective newObj, CVector dest, float safeDist) -{ - if (DyingOrDead()) - return; - - if (m_prevObjective != OBJECTIVE_NONE && m_prevObjective == newObj) - return; - - SetObjectiveTimer(0); - if (m_objective == newObj) { - if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA) { - if (m_nextRoutePointPos == dest && m_distanceToCountSeekDone == safeDist) - return; - } else if (newObj == OBJECTIVE_GUARD_SPOT) { - if (m_vecSeekPosEx == dest && m_distanceToCountSeekDoneEx == safeDist) - return; - } - } - -#ifdef VC_PED_PORTS - ClearPointGunAt(); -#endif - bObjectiveCompleted = false; - if (IsTemporaryObjective(m_objective)) { - m_prevObjective = newObj; - } else { - if (m_objective != newObj) - SetStoredObjective(); - - m_objective = newObj; - } - - if (newObj == OBJECTIVE_GUARD_SPOT) { - m_vecSeekPosEx = dest; - m_distanceToCountSeekDoneEx = safeDist; - } else if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA) { - m_pNextPathNode = nil; - m_nextRoutePointPos = dest; - m_vecSeekPos = m_nextRoutePointPos; - bUsePedNodeSeek = true; - } -} - // Only used in 01E1: SET_CHAR_OBJ_FOLLOW_ROUTE opcode // IDA fails very badly in here, puts a fake loop and ignores SetFollowRoute call... void @@ -377,11 +373,12 @@ CPed::SetObjective(eObjective newObj, int16 routePoint, int16 routeType) if (m_prevObjective == newObj && m_prevObjective != OBJECTIVE_NONE) return; - SetObjectiveTimer(0); - if (m_objective == newObj && newObj == OBJECTIVE_FOLLOW_ROUTE && m_routeLastPoint == routePoint && m_routeType == routeType) return; + ClearPointGunAt(); + SetObjectiveTimer(0); + bObjectiveCompleted = false; if (IsTemporaryObjective(m_objective)) { m_prevObjective = newObj; @@ -406,25 +403,23 @@ CPed::SetObjective(eObjective newObj, CVector dest) if (m_prevObjective != OBJECTIVE_NONE && m_prevObjective == newObj) return; - SetObjectiveTimer(0); if (m_objective == newObj) { - if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA) { + if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA || newObj == OBJECTIVE_SPRINT_TO_AREA) { if (m_nextRoutePointPos == dest) return; } else if (newObj == OBJECTIVE_GUARD_SPOT) { - if (m_vecSeekPosEx == dest) + if (m_vecSpotToGuard == dest) return; } } -#ifdef VC_PED_PORTS ClearPointGunAt(); -#endif + m_objectiveTimer = 0; bObjectiveCompleted = false; switch (newObj) { case OBJECTIVE_GUARD_SPOT: - m_vecSeekPosEx = dest; - m_distanceToCountSeekDoneEx = 5.0f; + m_vecSpotToGuard = dest; + m_radiusToGuard = 5.0f; SetMoveState(PEDMOVE_STILL); break; case OBJECTIVE_GUARD_AREA: @@ -435,6 +430,8 @@ CPed::SetObjective(eObjective newObj, CVector dest) case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE: case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS: case OBJECTIVE_GOTO_CHAR_ON_FOOT: + case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: + case OBJECTIVE_HASSLE_CHAR: case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION: case OBJECTIVE_LEAVE_CAR: case OBJECTIVE_ENTER_CAR_AS_PASSENGER: @@ -443,19 +440,77 @@ CPed::SetObjective(eObjective newObj, CVector dest) case OBJECTIVE_FIRE_AT_OBJECT_FROM_VEHICLE: case OBJECTIVE_DESTROY_OBJECT: case OBJECTIVE_DESTROY_CAR: + case OBJECTIVE_GOTO_AREA_IN_CAR: + case OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET: + case OBJECTIVE_GUARD_ATTACK: + case OBJECTIVE_SET_LEADER: + case OBJECTIVE_FOLLOW_ROUTE: + case OBJECTIVE_SOLICIT_VEHICLE: + case OBJECTIVE_HAIL_TAXI: + case OBJECTIVE_CATCH_TRAIN: + case OBJECTIVE_BUY_ICE_CREAM: + case OBJECTIVE_STEAL_ANY_CAR: + case OBJECTIVE_STEAL_ANY_MISSION_CAR: + case OBJECTIVE_MUG_CHAR: + case OBJECTIVE_LEAVE_CAR_AND_DIE: + case OBJECTIVE_FLEE_CAR: + case OBJECTIVE_SUN_BATHE: + case OBJECTIVE_AIM_GUN_AT: + case OBJECTIVE_WANDER: + case OBJECTIVE_WAIT_ON_FOOT_AT_SHELTER: + case OBJECTIVE_KILL_CHAR_ON_BOAT: + case OBJECTIVE_SOLICIT_FOOT: + case OBJECTIVE_WAIT_ON_FOOT_AT_BUS_STOP: break; case OBJECTIVE_GOTO_AREA_ANY_MEANS: case OBJECTIVE_GOTO_AREA_ON_FOOT: + case OBJECTIVE_GOTO_SEAT_ON_FOOT: + case OBJECTIVE_GOTO_ATM_ON_FOOT: + case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT: + case OBJECTIVE_GOTO_PIZZA_ON_FOOT: + case OBJECTIVE_GOTO_SHELTER_ON_FOOT: + case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT: bIsRunning = false; m_pNextPathNode = nil; m_nextRoutePointPos = dest; m_vecSeekPos = m_nextRoutePointPos; m_distanceToCountSeekDone = 0.5f; - bUsePedNodeSeek = true; - if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D()) - return; + if (newObj == OBJECTIVE_GOTO_ATM_ON_FOOT) { + m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone(); + m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading(); + } + if (newObj == OBJECTIVE_GOTO_SEAT_ON_FOOT) { + m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone(); + m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading(); + } + if (newObj == OBJECTIVE_GOTO_BUS_STOP_ON_FOOT) { + m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone(); + m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading(); + } + if (newObj == OBJECTIVE_GOTO_PIZZA_ON_FOOT) { + m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone(); + m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading(); + } + if (newObj == OBJECTIVE_GOTO_SHELTER_ON_FOOT) { + bIsRunning = true; + m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone(); + m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading(); + } + if (newObj == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT) { + bIsRunning = true; + m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone(); + m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading(); + } + bUsePedNodeSeek = false; + if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D()) { + if (!IsUseAttractorObjective(m_objective)) + return; + if (Abs(m_fRotationCur - m_attractorHeading) < m_acceptableHeadingOffset) + return; + } break; case OBJECTIVE_RUN_TO_AREA: + case OBJECTIVE_SPRINT_TO_AREA: bIsRunning = true; m_pNextPathNode = nil; m_nextRoutePointPos = dest; @@ -479,27 +534,37 @@ CPed::SetObjective(eObjective newObj, CVector dest) } void +CPed::SetObjective(eObjective newObj, float heading, const CVector& pos) +{ + switch (newObj) { + case OBJECTIVE_GOTO_SEAT_ON_FOOT: + case OBJECTIVE_GOTO_ATM_ON_FOOT: + case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT: + case OBJECTIVE_GOTO_PIZZA_ON_FOOT: + case OBJECTIVE_GOTO_SHELTER_ON_FOOT: + case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT: + ClearPointGunAt(); + SetObjective(newObj, pos); + m_attractorHeading = heading; + } +} + +void CPed::ClearObjective(void) { if (IsPedInControl() || m_nPedState == PED_DRIVING) { m_objective = OBJECTIVE_NONE; -#ifdef VC_PED_PORTS m_pedInObjective = nil; m_carInObjective = nil; -#endif - if (m_nPedState == PED_DRIVING && m_pMyVehicle) { + if (m_nPedState == PED_DRIVING && m_pMyVehicle) { if (m_pMyVehicle->pDriver != this) { -#if defined VC_PED_PORTS || defined FIX_BUGS if(!IsPlayer()) -#endif bWanderPathAfterExitingCar = true; SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); } -#ifdef VC_PED_PORTS m_nLastPedState = PED_NONE; -#endif } else { SetIdle(); SetMoveState(PEDMOVE_STILL); @@ -544,14 +609,17 @@ CPed::UpdateFromLeader(void) leaderDist = m_leader->GetPosition() - GetPosition(); if (leaderDist.Magnitude() > 30.0f) { - if (IsPedInControl()) { - SetObjective(OBJECTIVE_NONE); - SetIdle(); - SetMoveState(PEDMOVE_STILL); + if (bWaitForLeaderToComeCloser) { + if (IsPedInControl()) { + SetObjective(OBJECTIVE_NONE); + SetIdle(); + SetMoveState(PEDMOVE_STILL); + } + return; } - SetLeader(nil); - return; - } + bWaitForLeaderToComeCloser = true; + } else + bWaitForLeaderToComeCloser = false; if (IsPedInControl()) { if (m_nWaitState == WAITSTATE_PLAYANIM_TAXI) @@ -588,11 +656,10 @@ CPed::UpdateFromLeader(void) } else if (m_leader->m_objective == OBJECTIVE_NONE || (m_leader->IsPlayer() && m_leader->m_objective == OBJECTIVE_WAIT_ON_FOOT) || m_objective == m_leader->m_objective) { - if (m_leader->m_nPedState == PED_ATTACK) { + if (m_leader->m_nPedState == PED_ATTACK && !bDontFight) { CEntity *lookTargetOfLeader = m_leader->m_pLookTarget; - if (lookTargetOfLeader && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT - && lookTargetOfLeader->IsPed() && lookTargetOfLeader != this) { + if (lookTargetOfLeader && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT && lookTargetOfLeader->IsPed() && lookTargetOfLeader != this) { SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, lookTargetOfLeader); SetObjectiveTimer(8000); SetLookFlag(m_leader->m_pLookTarget, false); @@ -600,21 +667,14 @@ CPed::UpdateFromLeader(void) } } else { if (IsPedInControl() && m_nPedState != PED_ATTACK) { -#ifndef VC_PED_PORTS - SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader); - SetObjectiveTimer(0); -#else - if (m_leader->m_objective == OBJECTIVE_NONE && m_objective == OBJECTIVE_NONE - && m_leader->m_nPedState == PED_CHAT && m_nPedState == PED_CHAT) { - + if (m_leader->m_objective == OBJECTIVE_NONE && m_objective == OBJECTIVE_NONE && m_leader->m_nPedState == PED_CHAT && m_nPedState == PED_CHAT) { SetObjective(OBJECTIVE_NONE); } else { SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader); SetObjectiveTimer(0); } -#endif } - if (m_nPedState == PED_IDLE && m_leader->IsPlayer()) { + if (m_nPedState == PED_IDLE && m_leader->IsPlayer() && !bDontFight) { if (ScanForThreats() && m_threatEntity) { m_pLookTarget = m_threatEntity; m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); @@ -636,12 +696,14 @@ CPed::UpdateFromLeader(void) m_objectiveTimer = m_leader->m_objectiveTimer; break; case OBJECTIVE_GUARD_SPOT: - SetObjective(OBJECTIVE_GUARD_SPOT, m_leader->m_vecSeekPosEx); + SetObjective(OBJECTIVE_GUARD_SPOT, m_leader->m_vecSpotToGuard); m_objectiveTimer = m_leader->m_objectiveTimer; break; case OBJECTIVE_KILL_CHAR_ON_FOOT: case OBJECTIVE_KILL_CHAR_ANY_MEANS: case OBJECTIVE_GOTO_CHAR_ON_FOOT: + case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: + case OBJECTIVE_HASSLE_CHAR: if (m_leader->m_pedInObjective) { SetObjective(m_leader->m_objective, m_leader->m_pedInObjective); m_objectiveTimer = m_leader->m_objectiveTimer; @@ -650,6 +712,7 @@ CPed::UpdateFromLeader(void) case OBJECTIVE_ENTER_CAR_AS_PASSENGER: case OBJECTIVE_ENTER_CAR_AS_DRIVER: if (m_leader->m_carInObjective) { + m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 150; SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_leader->m_carInObjective); return; } @@ -678,9 +741,7 @@ CPed::UpdateFromLeader(void) // fall through default: if (m_pMyVehicle && m_objective != OBJECTIVE_LEAVE_CAR) { -#ifdef VC_PED_PORTS m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 250; -#endif SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); } @@ -697,10 +758,7 @@ CPed::RestorePreviousObjective(void) return; if (m_objective != OBJECTIVE_LEAVE_CAR && m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER -#if defined VC_PED_PORTS || defined FIX_BUGS - && m_nPedState != PED_CARJACK -#endif - ) + && m_nPedState != PED_CARJACK) m_pedInObjective = nil; if (m_objective == OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT) { @@ -752,21 +810,36 @@ CPed::ProcessObjective(void) } switch (m_objective) { - case OBJECTIVE_NONE: - case OBJECTIVE_GUARD_AREA: - case OBJECTIVE_FOLLOW_CAR_IN_CAR: - case OBJECTIVE_FIRE_AT_OBJECT_FROM_VEHICLE: - case OBJECTIVE_DESTROY_OBJECT: - case OBJECTIVE_GOTO_AREA_IN_CAR: - case OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET: - case OBJECTIVE_SET_LEADER: - break; case OBJECTIVE_WAIT_ON_FOOT: - SetIdle(); - m_objective = OBJECTIVE_NONE; - SetMoveState(PEDMOVE_STILL); + if (GetPedState() == PED_DRIVING) + m_objective = OBJECTIVE_NONE; + else { + SetIdle(); + if (m_attractor) { + if (m_objectiveTimer && CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + GetPedAttractorManager()->BroadcastDeparture(this, m_attractor); + m_objectiveTimer = 0; + } + } else { + m_objective = OBJECTIVE_NONE; + SetMoveState(PEDMOVE_STILL); + } + } + break; + case OBJECTIVE_WAIT_ON_FOOT_FOR_COP: + if (!m_pedInObjective) { + m_objective = OBJECTIVE_NONE; + SetWanderPath(CGeneral::GetRandomNumberInRange(0.f, 8.f)); + } else if (m_pedInObjective->m_nPedType == PEDTYPE_COP && m_pedInObjective->m_nPedState == PED_DEAD) { + m_objective = OBJECTIVE_NONE; + SetWanderPath(CGeneral::GetRandomNumberInRange(0.f, 8.f)); + m_pedInObjective = nil; + } break; case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE: + if (m_leaveCarTimer >= CTimer::GetTimeInMilliseconds()) + break; + if (InVehicle()) { SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); bFleeAfterExitingCar = true; @@ -779,7 +852,7 @@ CPed::ProcessObjective(void) break; case OBJECTIVE_GUARD_SPOT: { - distWithTarget = m_vecSeekPosEx - GetPosition(); + distWithTarget = m_vecSpotToGuard - GetPosition(); if (m_pedInObjective) { SetLookFlag(m_pedInObjective, true); m_pLookTarget = m_pedInObjective; @@ -787,12 +860,14 @@ CPed::ProcessObjective(void) TurnBody(); } float distWithTargetSc = distWithTarget.Magnitude(); - if (2.0f * m_distanceToCountSeekDoneEx >= distWithTargetSc) { - if (m_pedInObjective) { - if (distWithTargetSc <= m_distanceToCountSeekDoneEx) + if (2.0f * m_radiusToGuard >= distWithTargetSc) { + if (m_pedInObjective && m_pedInObjective->m_nPedState != PED_DEAD) { + if (distWithTargetSc <= m_radiusToGuard) SetIdle(); - else - SetSeek(m_vecSeekPosEx, m_distanceToCountSeekDoneEx); + else { + CVector seekPos = m_vecSpotToGuard; + SetSeek(seekPos, m_radiusToGuard); + } } else if (CTimer::GetTimeInMilliseconds() > m_lookTimer) { int threatType = ScanForThreats(); SetLookTimer(CGeneral::GetRandomNumberInRange(500, 1500)); @@ -804,7 +879,8 @@ CPed::ProcessObjective(void) } } } else { - SetSeek(m_vecSeekPosEx, m_distanceToCountSeekDoneEx); + CVector seekPos = m_vecSpotToGuard; + SetSeek(seekPos, m_radiusToGuard); } break; } @@ -825,9 +901,9 @@ CPed::ProcessObjective(void) break; } if (InVehicle()) { - if (distWithTarget.Magnitude() >= 20.0f - || m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr() >= sq(0.02f)) { - if (m_pMyVehicle->pDriver == this + if (distWithTarget.Magnitude() >= 20.0f || m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr() >= sq(0.02f)) { + + if (((m_pMyVehicle->pDriver == this && m_pMyVehicle->AutoPilot.m_nCarMission == MISSION_NONE) || m_pMyVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE) && !m_pMyVehicle->m_nGettingInFlags) { m_pMyVehicle->SetStatus(STATUS_PHYSICS); m_pMyVehicle->AutoPilot.m_nPrevRouteNode = 0; @@ -842,8 +918,7 @@ CPed::ProcessObjective(void) } } else { bool targetHasVeh = m_pedInObjective->bInVehicle; - if (!targetHasVeh - || targetHasVeh && m_pedInObjective->m_pMyVehicle->CanPedExitCar()) { + if (!targetHasVeh || targetHasVeh && m_pedInObjective->m_pMyVehicle->CanPedExitCar(false)) { m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE; SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); @@ -859,7 +934,7 @@ CPed::ProcessObjective(void) float closestVehDist = 60.0f; int16 lastVehicle; CEntity* vehicles[8]; - CWorld::FindObjectsInRange(GetPosition(), 25.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + CWorld::FindObjectsInRange(GetPosition(), ENTER_CAR_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false); CVehicle *foundVeh = nil; for(int i = 0; i < lastVehicle; i++) { CVehicle *nearVeh = (CVehicle*)vehicles[i]; @@ -870,7 +945,7 @@ CPed::ProcessObjective(void) */ CVector vehDistVec = nearVeh->GetPosition() - GetPosition(); if (vehDistVec.Magnitude() < closestVehDist && m_pedInObjective->m_pMyVehicle != nearVeh - && nearVeh->CanPedOpenLocks(this)) { + && nearVeh->CanPedOpenLocks(this) && nearVeh->m_fHealth > 250.f) { foundVeh = nearVeh; closestVehDist = vehDistVec.Magnitude(); @@ -892,11 +967,18 @@ CPed::ProcessObjective(void) CZoneInfo zoneInfo; int chosenCarClass; CTheZones::GetZoneInfoForTimeOfDay(&ourPos, &zoneInfo); - int chosenModel = CCarCtrl::ChooseModel(&zoneInfo, &ourPos, &chosenCarClass); - CAutomobile *newVeh = new CAutomobile(chosenModel, RANDOM_VEHICLE); + int chosenModel = CCarCtrl::ChooseModel(&zoneInfo, &chosenCarClass); + CVehicle *newVeh = nil; + if (chosenModel != -1) { + if (CModelInfo::IsBikeModel(chosenModel)) { + newVeh = new CBike(chosenModel, RANDOM_VEHICLE); + } else { + newVeh = new CAutomobile(chosenModel, RANDOM_VEHICLE); + } + } if (newVeh) { - newVeh->GetMatrix().GetPosition() = ThePaths.m_pathNodes[closestNode].GetPosition(); - newVeh->GetMatrix().GetPosition().z += 4.0f; + newVeh->GetMatrix().GetPosition() = ThePaths.m_pathNodes[closestNode].GetPosition(); + newVeh->GetMatrix().GetPosition().z += 4.0f; newVeh->SetHeading(DEGTORAD(200.0f)); newVeh->SetStatus(STATUS_ABANDONED); newVeh->m_nDoorLock = CARLOCK_UNLOCKED; @@ -921,348 +1003,28 @@ CPed::ProcessObjective(void) } case OBJECTIVE_KILL_CHAR_ON_FOOT: { - bool killPlayerInNoPoliceZone = false; if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT && InVehicle()) { SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); break; } if (!m_pedInObjective || m_pedInObjective->DyingOrDead()) { - ClearLookFlag(); bObjectiveCompleted = true; + ClearLookFlag(); SetMoveAnim(); break; } - if (m_pedInObjective->IsPlayer() && CCullZones::NoPolice()) - killPlayerInNoPoliceZone = true; - - if (!bNotAllowedToDuck || killPlayerInNoPoliceZone) { - if (m_nPedType == PEDTYPE_COP && !m_pedInObjective->GetWeapon()->IsTypeMelee() && !GetWeapon()->IsTypeMelee()) - bNotAllowedToDuck = true; - } else { - if (!m_pedInObjective->bInVehicle) { - if (m_pedInObjective->GetWeapon()->IsTypeMelee() || GetWeapon()->IsTypeMelee()) { - bNotAllowedToDuck = false; - bCrouchWhenShooting = false; - } else if (DuckAndCover()) { - break; - } - } else { - bNotAllowedToDuck = false; - bCrouchWhenShooting = false; - } - } - if (m_leaveCarTimer > CTimer::GetTimeInMilliseconds() && !bKindaStayInSamePlace) { - SetMoveState(PEDMOVE_STILL); - break; - } - if (m_pedInObjective->IsPlayer()) { - CPlayerPed *player = FindPlayerPed(); - if (m_nPedType == PEDTYPE_COP && player->m_pWanted->m_bIgnoredByCops - || player->m_pWanted->m_bIgnoredByEveryone - || m_pedInObjective->bIsInWater - || m_pedInObjective->m_nPedState == PED_ARRESTED) { - - if (m_nPedState != PED_ARREST_PLAYER) - SetIdle(); - - break; - } - } - CWeaponInfo *wepInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); - float wepRange = wepInfo->m_fRange; - float maxDistToKeep; - if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { - maxDistToKeep = wepRange / 3.0f; - } else { - if (m_nPedState == PED_FIGHT) { - if (!IsPlayer() && !(m_pedStats->m_flags & STAT_CAN_KICK)) - wepRange = 2.0f; - } else { - wepRange = 1.3f; - } - maxDistToKeep = wepRange; - } - if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() && maxDistToKeep < 2.5f) { - maxDistToKeep = 2.5f; - } - if (m_pedInObjective->IsPlayer() && m_nPedType != PEDTYPE_COP - && CharCreatedBy != MISSION_CHAR && FindPlayerPed()->m_pWanted->m_CurrentCops) { - SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE); - break; - } - if (m_pedInObjective->m_fHealth <= 0.0f) { - bObjectiveCompleted = true; - bScriptObjectiveCompleted = true; - SetMoveAnim(); - break; - } - float distWithTargetSc = distWithTarget.Magnitude(); - if (m_pedInObjective->bInVehicle && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) { - CVehicle *vehOfTarget = m_pedInObjective->m_pMyVehicle; - if (vehOfTarget->bIsInWater || vehOfTarget->GetStatus() == STATUS_PLAYER_DISABLED - || m_pedInObjective->IsPlayer() && CPad::GetPad(0)->ArePlayerControlsDisabled()) { - SetIdle(); - return; - } - SetLookFlag(vehOfTarget, false); - if (m_nPedState != PED_CARJACK) { - if (m_pedInObjective->m_nPedState != PED_ARRESTED) { - if (m_attackTimer < CTimer::GetTimeInMilliseconds() && wepInfo->m_eWeaponFire != WEAPON_FIRE_MELEE - && distWithTargetSc < wepRange && distWithTargetSc > 3.0f) { - - // I hope so - CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f); - CVector maxShotPos = vehOfTarget->GetPosition() - ourHead; - maxShotPos *= wepInfo->m_fRange / maxShotPos.Magnitude(); - maxShotPos += ourHead; - - CColPoint foundCol; - CEntity *foundEnt; - - CWorld::bIncludeDeadPeds = true; - CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, true, true, true, true, false, true, false); - CWorld::bIncludeDeadPeds = false; - if (foundEnt == vehOfTarget) { - SetAttack(vehOfTarget); - SetWeaponLockOnTarget(vehOfTarget); - SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000)); - if (distWithTargetSc <= m_distanceToCountSeekDone) { - SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 500)); - SetMoveState(PEDMOVE_STILL); - } else { - SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000)); - } - } - } else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) { - if (vehOfTarget) { - if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) { - GoToNearestDoor(vehOfTarget); - } else { - m_vehDoor = 0; - if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) { - m_vehDoor = CAR_DOOR_LF; - } else if (m_pedInObjective == vehOfTarget->pPassengers[0]) { - m_vehDoor = CAR_DOOR_RF; - } else if (m_pedInObjective == vehOfTarget->pPassengers[1]) { - m_vehDoor = CAR_DOOR_LR; - } else if (m_pedInObjective == vehOfTarget->pPassengers[2]) { - m_vehDoor = CAR_DOOR_RR; - } - // Unused - // GetPositionToOpenCarDoor(vehOfTarget, m_vehDoor); - SetSeekCar(vehOfTarget, m_vehDoor); - SetMoveState(PEDMOVE_RUN); - } - } - } - } - } - SetMoveAnim(); - break; - } - if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) { - SetLookFlag(m_pedInObjective, false); - TurnBody(); - } - if (m_nPedType == PEDTYPE_COP && distWithTargetSc < 1.5f && m_pedInObjective->IsPlayer()) { - if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() - || m_pedInObjective->m_nPedState == PED_DRAG_FROM_CAR) { + if (m_pedInObjective) { + int status; + if (GetWeapon()->IsTypeMelee()) + status = KillCharOnFootMelee(carOrOurPos, targetCarOrHisPos, distWithTarget); + else + status = KillCharOnFootArmed(carOrOurPos, targetCarOrHisPos, distWithTarget); - ((CCopPed*)this)->SetArrestPlayer(m_pedInObjective); + if (status == WATCH_UNTIL_HE_DISAPPEARS) return; - } - } - if (!bKindaStayInSamePlace && !bStopAndShoot && m_nPedState != PED_ATTACK && !killPlayerInNoPoliceZone) { - if (distWithTargetSc > wepRange - || m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() - || m_pedInObjective->m_nPedState == PED_ARRESTED - || m_pedInObjective->EnteringCar() && distWithTargetSc < 3.0f - || distWithTargetSc > m_distanceToCountSeekDone && !CanSeeEntity(m_pedInObjective)) { - - if (m_pedInObjective->EnteringCar()) - maxDistToKeep = 2.0f; - - if (bUsePedNodeSeek) { - CVector bestCoords(0.0f, 0.0f, 0.0f); - m_vecSeekPos = m_pedInObjective->GetPosition(); - - if (!m_pNextPathNode) - FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords); - - if (m_pNextPathNode) - m_vecSeekPos = m_pNextPathNode->GetPosition(); - - SetSeek(m_vecSeekPos, m_distanceToCountSeekDone); - } else { - SetSeek(m_pedInObjective, maxDistToKeep); - } - bCrouchWhenShooting = false; - if (m_pedInObjective->m_pCurrentPhysSurface && distWithTargetSc < 5.0f) { - if (wepRange <= 5.0f) { - if (m_pedInObjective->IsPlayer() - && FindPlayerPed()->m_bSpeedTimerFlag - && (IsGangMember() || m_nPedType == PEDTYPE_COP) - && GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) { - GiveWeapon(WEAPONTYPE_COLT45, 1000); - SetCurrentWeapon(WEAPONTYPE_COLT45); - } - } else { - bStopAndShoot = true; - } - SetMoveState(PEDMOVE_STILL); - SetMoveAnim(); - break; - } - bStopAndShoot = false; - SetMoveAnim(); + if (status == CANT_ATTACK) break; - } - } - if (m_attackTimer < CTimer::GetTimeInMilliseconds() - && distWithTargetSc < wepRange && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) { - if (bIsDucking) { - CAnimBlendAssociation *duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN); - if (duckAnim) { - duckAnim->blendDelta = -2.0f; - break; - } - bIsDucking = false; - } else if (wepRange <= 5.0f) { - SetMoveState(PEDMOVE_STILL); - SetAttack(m_pedInObjective); - m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( - m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y, - GetPosition().x, GetPosition().y); - SetShootTimer(CGeneral::GetRandomNumberInRange(0.0f, 500.0f)); - SetAttackTimer(CGeneral::GetRandomNumberInRange(0.0f, 1500.0f)); - bObstacleShowedUpDuringKillObjective = false; - - } else { - CVector target; - CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f); - if (m_pedInObjective->IsPed()) - m_pedInObjective->m_pedIK.GetComponentPosition(target, PED_MID); - else - target = m_pedInObjective->GetPosition(); - - target -= ourHead; - target *= wepInfo->m_fRange / target.Magnitude(); - target += ourHead; - - CColPoint foundCol; - CEntity *foundEnt = nil; - - CWorld::bIncludeDeadPeds = true; - CWorld::ProcessLineOfSight(ourHead, target, foundCol, foundEnt, true, true, true, true, false, true, false); - CWorld::bIncludeDeadPeds = false; - if (foundEnt == m_pedInObjective) { - SetAttack(m_pedInObjective); - SetWeaponLockOnTarget(m_pedInObjective); - SetShootTimer(CGeneral::GetRandomNumberInRange(500.0f, 2000.0f)); - - int time; - if (distWithTargetSc <= maxDistToKeep) - time = CGeneral::GetRandomNumberInRange(100.0f, 500.0f); - else - time = CGeneral::GetRandomNumberInRange(1500.0f, 3000.0f); - - SetAttackTimer(time); - bObstacleShowedUpDuringKillObjective = false; - - } else { - if (foundEnt) { - if (foundEnt->IsPed()) { - SetAttackTimer(CGeneral::GetRandomNumberInRange(500.0f, 1000.0f)); - bObstacleShowedUpDuringKillObjective = false; - } else { - if (foundEnt->IsObject()) { - SetAttackTimer(CGeneral::GetRandomNumberInRange(200.0f, 400.0f)); - bObstacleShowedUpDuringKillObjective = true; - } else if (foundEnt->IsVehicle()) { - SetAttackTimer(CGeneral::GetRandomNumberInRange(400.0f, 600.0f)); - bObstacleShowedUpDuringKillObjective = true; - } else { - SetAttackTimer(CGeneral::GetRandomNumberInRange(700.0f, 1200.0f)); - bObstacleShowedUpDuringKillObjective = true; - } - } - - m_fleeFrom = foundEnt; - m_fleeFrom->RegisterReference((CEntity**) &m_fleeFrom); - } - SetPointGunAt(m_pedInObjective); - } - } - } else { - if (!m_pedInObjective->m_pCurrentPhysSurface) - bStopAndShoot = false; - - if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) { - - // This is weird... - if (bNotAllowedToDuck && bKindaStayInSamePlace) { - if (!bIsDucking) { - CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN); - if (!duckAnim || duckAnim->blendDelta < 0.0f) { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_DUCK_DOWN, 4.0f); - bIsDucking = true; - } - break; - } else { - CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN); - if (!duckAnim || duckAnim->blendDelta < 0.0f) { - bIsDucking = false; - } else { - break; - } - } - } - if (bObstacleShowedUpDuringKillObjective) { - if (m_nPedType == PEDTYPE_COP) { - if (GetWeapon()->m_eWeaponType > WEAPONTYPE_COLT45 - || m_fleeFrom && m_fleeFrom->IsObject()) { - maxDistToKeep = 6.0f; - } else if (m_fleeFrom && m_fleeFrom->IsVehicle()) { - maxDistToKeep = 4.0f; - } else { - maxDistToKeep = 2.0f; - } - } else { - maxDistToKeep = 2.0f; - } - } - if (distWithTargetSc <= maxDistToKeep) { - SetMoveState(PEDMOVE_STILL); - bIsPointingGunAt = true; - if (m_nPedState != PED_AIM_GUN && !bDuckAndCover) { - m_attackTimer = CTimer::GetTimeInMilliseconds(); - SetIdle(); - } - } else { - if (m_nPedState != PED_SEEK_ENTITY && m_nPedState != PED_SEEK_POS - && !bStopAndShoot && !killPlayerInNoPoliceZone && !bKindaStayInSamePlace) { - Say(SOUND_PED_ATTACK); - SetSeek(m_pedInObjective, maxDistToKeep); - bIsRunning = true; - } - } - } } - - if (distWithTargetSc < 2.5f && wepRange > 5.0f - && wepInfo->m_eWeaponFire != WEAPON_FIRE_MELEE) { - - SetAttack(m_pedInObjective); - if (m_attackTimer < CTimer::GetTimeInMilliseconds()) { - int time = CGeneral::GetRandomNumberInRange(500.0f, 1000.0f); - SetAttackTimer(time); - SetShootTimer(time - 500); - } - SetMoveState(PEDMOVE_STILL); - } - if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) - m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y, GetPosition().x, GetPosition().y); - SetMoveAnim(); break; } @@ -1280,15 +1042,21 @@ CPed::ProcessObjective(void) time = 6000; SetFindPathAndFlee(m_pedInObjective, time); + if (m_pedStats == CPedStats::ms_apPedStats[PEDSTAT_FIREMAN]) + bMakeFleeScream = true; } break; } case OBJECTIVE_GOTO_CHAR_ON_FOOT: + case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: + case OBJECTIVE_HASSLE_CHAR: { if (m_pedInObjective) { float safeDistance = 2.0f; if (m_pedInObjective->bInVehicle) safeDistance = 3.0f; + if (m_objective == OBJECTIVE_HASSLE_CHAR) + safeDistance = 1.0f; float distWithTargetSc = distWithTarget.Magnitude(); if (m_nPedStateTimer < CTimer::GetTimeInMilliseconds()) { @@ -1296,6 +1064,8 @@ CPed::ProcessObjective(void) bScriptObjectiveCompleted = true; if (m_nPedState != PED_ATTACK) { SetIdle(); + if (m_pLookTarget) + m_pLookTarget->CleanUpOldReference(&m_pLookTarget); m_pLookTarget = m_pedInObjective; m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); TurnBody(); @@ -1304,6 +1074,18 @@ CPed::ProcessObjective(void) SetMoveState(m_pedInObjective->m_nMoveState); else SetMoveState(PEDMOVE_STILL); + + if (m_objective == OBJECTIVE_HASSLE_CHAR) { + Say(SOUND_PED_COP_ASK_FOR_ID); + m_pedInObjective->Say(SOUND_PED_INNOCENT); + m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 3000; + m_pedInObjective->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 3000; + SetObjective(OBJECTIVE_WANDER); + m_pedInObjective->SetObjective(OBJECTIVE_WANDER); + CVector2D dist = GetPosition() - m_pedInObjective->GetPosition(); + m_nPathDir = CGeneral::GetNodeHeadingFromVector(dist.x, dist.y); + m_pedInObjective->m_nPathDir = CGeneral::GetNodeHeadingFromVector(-dist.x, -dist.y); + } } else { SetSeek(m_pedInObjective, safeDistance); if (distWithTargetSc >= 5.0f) { @@ -1329,6 +1111,8 @@ CPed::ProcessObjective(void) } } } + if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING && m_nMoveState > PEDMOVE_STILL) + SetMoveState(PEDMOVE_WALK); } } else { SetObjective(OBJECTIVE_NONE); @@ -1343,7 +1127,7 @@ CPed::ProcessObjective(void) SetSeek(posToGo, 1.0f); if (distWithTarget.Magnitude() <= 3.0f) { SetSeek(posToGo, 1.0f); - if (m_pedInObjective->m_nMoveState != PEDMOVE_STILL) + if (m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL) SetMoveState(m_pedInObjective->m_nMoveState); } else { SetSeek(posToGo, 1.0f); @@ -1376,21 +1160,28 @@ CPed::ProcessObjective(void) if (m_objectiveTimer && m_objectiveTimer < CTimer::GetTimeInMilliseconds()) { if (!EnteringCar()) { bool foundSeat = false; - if (m_carInObjective->pPassengers[0] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RF) { - if (m_carInObjective->pPassengers[1] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_LR) { - if (m_carInObjective->pPassengers[2] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RR) { - foundSeat = false; + if (m_carInObjective->IsBike()) { + if (!m_carInObjective->pPassengers[0] && !(m_carInObjective->m_nGettingInFlags & (CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR))) { + m_vehDoor = CAR_DOOR_RR; + foundSeat = true; + } + } else { + if (m_carInObjective->pPassengers[0] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RF) { + if (m_carInObjective->pPassengers[1] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_LR) { + if (m_carInObjective->pPassengers[2] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RR) { + foundSeat = false; + } else { + m_vehDoor = CAR_DOOR_RR; + foundSeat = true; + } } else { - m_vehDoor = CAR_DOOR_RR; + m_vehDoor = CAR_DOOR_LR; foundSeat = true; } } else { - m_vehDoor = CAR_DOOR_LR; + m_vehDoor = CAR_DOOR_RF; foundSeat = true; } - } else { - m_vehDoor = CAR_DOOR_RF; - foundSeat = true; } for (int i = 2; i < m_carInObjective->m_nNumMaxPassengers; ++i) { if (!m_carInObjective->pPassengers[i] && !(m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RF)) { @@ -1411,12 +1202,9 @@ CPed::ProcessObjective(void) case OBJECTIVE_ENTER_CAR_AS_DRIVER: { if (!m_carInObjective || bInVehicle) { -#ifdef VC_PED_PORTS if (bInVehicle && m_pMyVehicle != m_carInObjective) { SetExitCar(m_pMyVehicle, 0); - } else -#endif - { + } else { bObjectiveCompleted = true; bScriptObjectiveCompleted = true; RestorePreviousState(); @@ -1434,11 +1222,7 @@ CPed::ProcessObjective(void) return; } if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { - if (m_carInObjective->pDriver -#ifdef VC_PED_PORTS - && !IsPlayer() -#endif - ) { + if (m_carInObjective->pDriver && !IsPlayer()) { if (m_carInObjective->pDriver->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS && m_carInObjective->pDriver != m_pedInObjective) { SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_carInObjective); m_carInObjective->bIsBeingCarJacked = false; @@ -1447,9 +1231,7 @@ CPed::ProcessObjective(void) } } else if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) { if (m_carInObjective->pDriver -#ifdef VC_PED_PORTS && (CharCreatedBy != MISSION_CHAR || m_carInObjective->pDriver->CharCreatedBy != RANDOM_CHAR) -#endif ) { if (m_carInObjective->pDriver->m_nPedType == m_nPedType) { SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_carInObjective); @@ -1479,10 +1261,7 @@ CPed::ProcessObjective(void) WarpPedToNearEntityOffScreen(m_carInObjective); if (CharCreatedBy != MISSION_CHAR || m_prevObjective == OBJECTIVE_KILL_CHAR_ANY_MEANS -#ifdef VC_PED_PORTS - || IsPlayer() && !CPad::GetPad(0)->ArePlayerControlsDisabled() -#endif - ) { + || IsPlayer() && !CPad::GetPad(0)->ArePlayerControlsDisabled()) { RestorePreviousObjective(); RestorePreviousState(); if (IsPedInControl()) @@ -1503,6 +1282,15 @@ CPed::ProcessObjective(void) } break; } + case OBJECTIVE_DESTROY_OBJECT: + if (m_pPointGunAt) { + if (m_nPedState != PED_ATTACK) + SetAttack(m_pPointGunAt); + } else { + bScriptObjectiveCompleted = true; + RestorePreviousObjective(); + } + break; case OBJECTIVE_DESTROY_CAR: { if (!m_carInObjective) { @@ -1526,9 +1314,7 @@ CPed::ProcessObjective(void) break; } - if (m_attackTimer < CTimer::GetTimeInMilliseconds() && wepInfo->m_eWeaponFire != WEAPON_FIRE_MELEE - && distWithTargetSc < wepRange) { - + if (m_attackTimer < CTimer::GetTimeInMilliseconds() && distWithTargetSc < wepRange) { // I hope so CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f); CVector maxShotPos = m_carInObjective->GetPosition() - ourHead; @@ -1553,74 +1339,30 @@ CPed::ProcessObjective(void) } } } else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace) { + if (wepRange <= 5.0f) { + if (Abs(distWithTarget.x) > wepRange || Abs(distWithTarget.y) > wepRange || + (distWithTarget.z > -1.0f && distWithTarget.z < 0.3)) { + SetSeek(m_carInObjective, 3.0f); + SetMoveState(PEDMOVE_RUN); + } else { + SetIdle(); + } + } else { + float safeDistance = wepRange * 0.25f; - float safeDistance; - if (wepRange <= 5.0f) - safeDistance = 3.0f; - else - safeDistance = wepRange * 0.25f; - - SetSeek(m_carInObjective, safeDistance); - SetMoveState(PEDMOVE_RUN); + SetSeek(m_carInObjective, safeDistance); + SetMoveState(PEDMOVE_RUN); + } } SetLookFlag(m_carInObjective, false); TurnBody(); break; } - case OBJECTIVE_GOTO_AREA_ANY_MEANS: - { - distWithTarget = m_nextRoutePointPos - GetPosition(); - distWithTarget.z = 0.0f; - if (InVehicle()) { - CCarAI::GetCarToGoToCoors(m_pMyVehicle, &m_nextRoutePointPos); - CCarCtrl::RegisterVehicleOfInterest(m_pMyVehicle); - if (distWithTarget.MagnitudeSqr() < sq(20.0f)) { - m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; - ForceStoredObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS); - SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); - } - break; - } - if (distWithTarget.Magnitude() > 30.0f) { - if (m_pMyVehicle) { - m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; - } else { - float closestVehDist = SQR(60.0f); - int16 lastVehicle; - CEntity* vehicles[8]; - CWorld::FindObjectsInRange(GetPosition(), 25.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); - CVehicle* foundVeh = nil; - for (int i = 0; i < lastVehicle; i++) { - CVehicle* nearVeh = (CVehicle*)vehicles[i]; - /* - Not used. - CVector vehSpeed = nearVeh->GetSpeed(); - CVector ourSpeed = GetSpeed(); - */ - CVector vehDistVec = nearVeh->GetPosition() - GetPosition(); - if (vehDistVec.MagnitudeSqr() < closestVehDist - && m_pedInObjective->m_pMyVehicle != nearVeh) - { - foundVeh = nearVeh; - closestVehDist = vehDistVec.MagnitudeSqr(); - } - } - m_pMyVehicle = foundVeh; - if (m_pMyVehicle) { - m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); - m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; - SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle); - } - } - break; - } - // fall through - } case OBJECTIVE_GOTO_AREA_ON_FOOT: case OBJECTIVE_RUN_TO_AREA: + case OBJECTIVE_SPRINT_TO_AREA: { - if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) - && InVehicle()) { + if (InVehicle()) { SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); } else { distWithTarget = m_nextRoutePointPos - GetPosition(); @@ -1634,12 +1376,23 @@ CPed::ProcessObjective(void) CVector bestCoords(0.0f, 0.0f, 0.0f); m_vecSeekPos = m_nextRoutePointPos; - if (!m_pNextPathNode) - FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords); - + if (!m_pNextPathNode) { + bool found = FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords); + if (m_pNextPathNode) { + // Because it already does that if it finds better coords. + if (!found) { + bestCoords = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); + } + if ((bestCoords - GetPosition()).Magnitude2D() < m_distanceToCountSeekDone) { + m_pNextPathNode = nil; + bUsePedNodeSeek = false; + } + } + } if (m_pNextPathNode) - m_vecSeekPos = m_pNextPathNode->GetPosition(); + m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); } + CVector seekPos = m_vecSeekPos; SetSeek(m_vecSeekPos, m_distanceToCountSeekDone); } } @@ -1676,7 +1429,8 @@ CPed::ProcessObjective(void) int nextPoint = GetNextPointOnRoute(); m_nextRoutePointPos = CRouteNode::GetPointPosition(nextPoint); } else { - SetSeek(m_nextRoutePointPos, 0.8f); + CVector seekPos = m_nextRoutePointPos; + SetSeek(seekPos, 0.8f); } break; case OBJECTIVE_SOLICIT_VEHICLE: @@ -1740,32 +1494,27 @@ CPed::ProcessObjective(void) } case OBJECTIVE_BUY_ICE_CREAM: if (m_carInObjective) { - if (m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_BUY_ICECREAM) + if (m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_BUY_ICECREAM && m_nPedState != PED_CHAT) SetSeekCar(m_carInObjective, 0); - } else { - RestorePreviousObjective(); - RestorePreviousState(); - if (IsPedInControl()) - m_pMyVehicle = nil; } break; case OBJECTIVE_STEAL_ANY_CAR: + case OBJECTIVE_STEAL_ANY_MISSION_CAR: { if (bInVehicle) { bScriptObjectiveCompleted = true; RestorePreviousObjective(); } else if (m_carJackTimer < CTimer::GetTimeInMilliseconds()) { CVehicle *carToSteal = nil; - float closestCarDist = ENTER_CAR_MAX_DIST; + float closestCarDist = nEnterCarRangeMultiplier * ENTER_CAR_MAX_DIST; CVector pos = GetPosition(); int16 lastVehicle; CEntity *vehicles[8]; - // NB: This should've been ENTER_CAR_MAX_DIST actually, and is fixed in VC. - CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + CWorld::FindObjectsInRange(pos, closestCarDist, true, &lastVehicle, 6, vehicles, false, true, false, false, false); for(int i = 0; i < lastVehicle; i++) { CVehicle *nearVeh = (CVehicle*)vehicles[i]; - if (nearVeh->VehicleCreatedBy != MISSION_VEHICLE) { + if (m_objective == OBJECTIVE_STEAL_ANY_MISSION_CAR || nearVeh->VehicleCreatedBy != MISSION_VEHICLE) { if (nearVeh->m_vecMoveSpeed.Magnitude() <= 0.1f) { if (nearVeh->CanPedOpenLocks(this)) { CVector vehDistVec = GetPosition() - nearVeh->GetPosition(); @@ -1813,14 +1562,14 @@ CPed::ProcessObjective(void) float distWithTargetScSqr = distWithTarget.MagnitudeSqr(); if (distWithTargetScSqr <= sq(10.0f)) { if (distWithTargetScSqr <= sq(1.4f)) { - CAnimBlendAssociation *reloadAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_AK_RELOAD); + CAnimBlendAssociation *reloadAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_PARTIAL_FUCKU); m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y, GetPosition().x, GetPosition().y); if (reloadAssoc || !m_pedInObjective->IsPedShootable()) { if (reloadAssoc && - (!reloadAssoc->IsRunning() || reloadAssoc->currentTime / reloadAssoc->hierarchy->totalLength > 0.8f)) { + (!reloadAssoc->IsRunning() || reloadAssoc->GetProgress() > 0.8f)) { CAnimBlendAssociation *punchAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PARTIAL_PUNCH, 8.0f); punchAssoc->flags |= ASSOC_DELETEFADEDOUT; punchAssoc->flags |= ASSOC_FADEOUTWHENDONE; @@ -1832,7 +1581,7 @@ CPed::ProcessObjective(void) Say(SOUND_PED_MUGGING); bRichFromMugging = true; - // VC FIX: ClearObjective() clears m_pedInObjective in VC (also same with VC_PED_PORTS), so get it before call + // FIX: ClearObjective() clears m_pedInObjective, so get it before call CPed *victim = m_pedInObjective; ClearObjective(); if (victim->m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT @@ -1850,7 +1599,7 @@ CPed::ProcessObjective(void) if (weaponType != WEAPONTYPE_UNARMED && weaponType != WEAPONTYPE_BASEBALLBAT) SetCurrentWeapon(WEAPONTYPE_UNARMED); - CAnimBlendAssociation *newReloadAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_AK_RELOAD, 8.0f); + CAnimBlendAssociation *newReloadAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PARTIAL_FUCKU, 8.0f); newReloadAssoc->flags |= ASSOC_DELETEFADEDOUT; newReloadAssoc->flags |= ASSOC_FADEOUTWHENDONE; } @@ -1866,13 +1615,230 @@ CPed::ProcessObjective(void) SetWanderPath(CGeneral::GetRandomNumber() & 7); } } else { -#ifdef VC_PED_PORTS m_objective = OBJECTIVE_NONE; -#endif ClearObjective(); } + } + // fall through + case OBJECTIVE_WANDER: + if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer && !bInVehicle) { + m_leaveCarTimer = 0; + m_objective = OBJECTIVE_NONE; + SetWanderPath(m_nPathDir); + } + break; + case OBJECTIVE_LEAVE_CAR_AND_DIE: + { + if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) { + if (InVehicle()) { + if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_EXIT_TRAIN) { + if (m_pMyVehicle->IsBoat()) + SetExitBoat(m_pMyVehicle); + else if (m_pMyVehicle->bIsBus) + SetExitCar(m_pMyVehicle, 0); + else { + eCarNodes doorNode = CAR_DOOR_LF; + if (m_pMyVehicle->pDriver != this) { + if (m_pMyVehicle->pPassengers[0] == this) { + doorNode = CAR_DOOR_RF; + } else if (m_pMyVehicle->pPassengers[1] == this) { + doorNode = CAR_DOOR_LR; + } else if (m_pMyVehicle->pPassengers[2] == this) { + doorNode = CAR_DOOR_RR; + } + } + SetBeingDraggedFromCar(m_pMyVehicle, doorNode, false); + } + } + } + } + break; + } + case OBJECTIVE_GOTO_AREA_ANY_MEANS: + { + distWithTarget = m_nextRoutePointPos - GetPosition(); + distWithTarget.z = 0.0f; + if (InVehicle()) { + CCarAI::GetCarToGoToCoors(m_pMyVehicle, &m_nextRoutePointPos); + CCarCtrl::RegisterVehicleOfInterest(m_pMyVehicle); + if (distWithTarget.MagnitudeSqr() < sq(20.0f)) { + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; + ForceStoredObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS); + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + } + break; + } + if (distWithTarget.Magnitude() > 30.0f) { + if (m_pMyVehicle) { + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; + } else { + float closestVehDist = SQR(60.0f); + int16 lastVehicle; + CEntity* vehicles[8]; + // NB: 25.0f in here is prolly a forgotten setting, all other places now use 30.0f (ENTER_CAR_MAX_DIST) + CWorld::FindObjectsInRange(GetPosition(), 25.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + CVehicle* foundVeh = nil; + for (int i = 0; i < lastVehicle; i++) { + CVehicle* nearVeh = (CVehicle*)vehicles[i]; + /* + Not used. + CVector vehSpeed = nearVeh->GetSpeed(); + CVector ourSpeed = GetSpeed(); + */ + CVector vehDistVec = nearVeh->GetPosition() - GetPosition(); + if (vehDistVec.MagnitudeSqr() < closestVehDist && m_pedInObjective->m_pMyVehicle != nearVeh) { + foundVeh = nearVeh; + closestVehDist = vehDistVec.MagnitudeSqr(); + } + } + m_pMyVehicle = foundVeh; + if (m_pMyVehicle) { + m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; + SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle); + } + } + break; + } + // Falls to different objectives in III and VC +#ifdef FIX_BUGS break; +#else + // fall through +#endif } + case OBJECTIVE_GOTO_SEAT_ON_FOOT: + case OBJECTIVE_GOTO_ATM_ON_FOOT: + case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT: + case OBJECTIVE_GOTO_PIZZA_ON_FOOT: + case OBJECTIVE_GOTO_SHELTER_ON_FOOT: + case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT: + if (CTimer::GetTimeInMilliseconds() > m_objectiveTimer) { + m_objectiveTimer = 0; + if (m_attractor) + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + } else { + CVector distance = m_nextRoutePointPos - GetPosition(); + distance.z = 0.0f; + if (m_objective == OBJECTIVE_GOTO_SHELTER_ON_FOOT) { + if (m_nMoveState == PEDMOVE_RUN && distance.MagnitudeSqr() < SQR(2.0f)) { + SetMoveState(PEDMOVE_WALK); + bIsRunning = false; + } + if (CWeather::Rain < 0.2f && m_attractor) { + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + return; + } + } + else if (m_objective == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT) { + if (m_nMoveState == PEDMOVE_RUN && distance.MagnitudeSqr() < SQR(4.0f)) { + SetMoveState(PEDMOVE_WALK); + bIsRunning = false; + } + CVehicle* pIceCreamVan = GetPedAttractorManager()->GetIceCreamVanForEffect(m_attractor->GetEffect()); + if (0.01f * CTimer::GetTimeStep() * 5.0f < pIceCreamVan->m_fDistanceTravelled) { + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + return; + } + if (!pIceCreamVan->pDriver || + !pIceCreamVan->pDriver->IsPlayer() || + pIceCreamVan->pDriver->GetPedState() == PED_ARRESTED || + pIceCreamVan->pDriver->GetPedState() == PED_DEAD) { + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + return; + } + if (!pIceCreamVan->m_bSirenOrAlarm) { + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + return; + } + if (pIceCreamVan->GetStatus() == STATUS_WRECKED) { + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + return; + } + } + if (sq(m_distanceToCountSeekDone) < distance.MagnitudeSqr()) { + if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer || GetPedState() != PED_SEEK_POS) { + m_vecSeekPos = m_nextRoutePointPos; + SetSeek(m_vecSeekPos, m_distanceToCountSeekDone); + } + } + else { + if (!bReachedAttractorHeadingTarget) { + float fHeadingDistance = m_fRotationCur - m_attractorHeading; + float fSinHeading = Sin(fHeadingDistance); + float fCosHeading = Cos(fHeadingDistance); + if (fSinHeading > 0.0f) { + if (fCosHeading > 0.0f) + m_attractorHeading = m_fRotationCur - Asin(fSinHeading); + else + m_attractorHeading = m_fRotationCur - Acos(fCosHeading); + } + else { + if (fCosHeading > 0.0f) + m_attractorHeading = m_fRotationCur - Asin(fSinHeading); + else + m_attractorHeading = m_fRotationCur + Acos(fCosHeading); + } + m_fRotationDest = m_attractorHeading; + m_headingRate = 3.5f; + bReachedAttractorHeadingTarget = true; + bTurnedAroundOnAttractor = false; + } + if (Abs(m_fRotationCur - m_attractorHeading) >= m_acceptableHeadingOffset && + Abs(m_fRotationCur - m_attractorHeading + TWOPI) >= m_acceptableHeadingOffset && + Abs(m_fRotationCur - m_attractorHeading - TWOPI) >= m_acceptableHeadingOffset) + SetMoveState(PEDMOVE_STILL); + else { + m_fRotationDest = m_fRotationCur; + bReachedAttractorHeadingTarget = false; + bObjectiveCompleted = true; + bScriptObjectiveCompleted = true; + RestoreHeadingRate(); + GetPedAttractorManager()->BroadcastArrival(this, m_attractor); + if (GetPedAttractorManager()->IsAtHeadOfQueue(this, m_attractor)) { + switch (m_objective) { + case OBJECTIVE_GOTO_SEAT_ON_FOOT: + if (!bTurnedAroundOnAttractor) { + ClearObjective(); + SetWaitState(WAITSTATE_SIT_DOWN, 0); + } + else { + ClearObjective(); + SetWaitState(WAITSTATE_SIT_DOWN_RVRS, 0); + } + break; + case OBJECTIVE_GOTO_ATM_ON_FOOT: + ClearObjective(); + SetWaitState(WAITSTATE_USE_ATM, 0); + break; + case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT: + ClearObjective(); + SetObjective(OBJECTIVE_WAIT_ON_FOOT_AT_BUS_STOP); + break; + case OBJECTIVE_GOTO_PIZZA_ON_FOOT: + ClearObjective(); + m_prevObjective = OBJECTIVE_NONE; + SetObjective(OBJECTIVE_WAIT_ON_FOOT); + m_objectiveTimer = CTimer::GetTimeInMilliseconds() + m_attractor->GetHeadOfQueueWaitTime(); + break; + case OBJECTIVE_GOTO_SHELTER_ON_FOOT: + m_prevObjective = OBJECTIVE_NONE; + SetObjective(OBJECTIVE_WAIT_ON_FOOT_AT_SHELTER); + break; + case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT: + m_prevObjective = OBJECTIVE_NONE; + SetObjective(OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN); + break; + } + } else { + m_prevObjective = OBJECTIVE_NONE; + SetObjective(OBJECTIVE_WAIT_ON_FOOT); + m_objectiveTimer = 0; + } + } + } + } + return; case OBJECTIVE_FLEE_CAR: if (!bInVehicle && m_nPedState != PED_FLEE_ENTITY && m_pMyVehicle) { RestorePreviousObjective(); @@ -1882,24 +1848,20 @@ CPed::ProcessObjective(void) // fall through case OBJECTIVE_LEAVE_CAR: if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) { - if (InVehicle() -#ifdef VC_PED_PORTS - && (FindPlayerPed() != this || !CPad::GetPad(0)->GetAccelerate() - || bBusJacked) -#endif - ) { + if (InVehicle() && + (FindPlayerPed() != this || !CPad::GetPad(0)->GetAccelerate() || bBusJacked)) { + if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_EXIT_TRAIN && (m_nPedType != PEDTYPE_COP -#ifdef VC_PED_PORTS || m_pMyVehicle->IsBoat() -#endif || m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.005f))) { +#ifdef GTA_TRAIN if (m_pMyVehicle->IsTrain()) SetExitTrain(m_pMyVehicle); -#ifdef VC_PED_PORTS - else if (m_pMyVehicle->IsBoat()) - SetExitBoat(m_pMyVehicle); + else #endif + if (m_pMyVehicle->IsBoat()) + SetExitBoat(m_pMyVehicle); else SetExitCar(m_pMyVehicle, 0); } @@ -1907,36 +1869,162 @@ CPed::ProcessObjective(void) RestorePreviousObjective(); } } + if (bHeldHostageInCar) { + if (CTheScripts::IsPlayerOnAMission()) { + CVehicle *playerVeh = FindPlayerVehicle(); + if (playerVeh && playerVeh->IsPassenger(this)) { + if (m_leaveCarTimer != 0) + m_leaveCarTimer = 0; + } + } + } break; -#ifdef VC_PED_PORTS - case OBJECTIVE_LEAVE_CAR_AND_DIE: - { - if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) { - if (InVehicle()) { - if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_EXIT_TRAIN) { - if (m_pMyVehicle->IsBoat()) - SetExitBoat(m_pMyVehicle); - else if (m_pMyVehicle->bIsBus) - SetExitCar(m_pMyVehicle, 0); - else { - eCarNodes doorNode = CAR_DOOR_LF; - if (m_pMyVehicle->pDriver != this) { - if (m_pMyVehicle->pPassengers[0] == this) { - doorNode = CAR_DOOR_RF; - } else if (m_pMyVehicle->pPassengers[1] == this) { - doorNode = CAR_DOOR_LR; - } else if (m_pMyVehicle->pPassengers[2] == this) { - doorNode = CAR_DOOR_RR; - } + case OBJECTIVE_AIM_GUN_AT: + if (m_pedInObjective) { + if (!bObstacleShowedUpDuringKillObjective) + SetPointGunAt(m_pedInObjective); + + if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) { + SetLookFlag(m_pedInObjective, false); + TurnBody(); + } + } else { + ClearObjective(); + } + break; + case OBJECTIVE_WAIT_ON_FOOT_AT_SHELTER: + SetIdle(); + if (m_attractor && CWeather::Rain < 0.2f) + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + break; + case OBJECTIVE_KILL_CHAR_ON_BOAT: + SetPedStats(PEDSTAT_TOUGH_GUY); + if (bInVehicle) { + if (m_pedInObjective && m_pedInObjective->m_pCurrentPhysSurface != m_pMyVehicle) { + bObjectiveCompleted = true; + ClearObjective(); + CCarCtrl::SwitchVehicleToRealPhysics(m_pMyVehicle); + m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity; + m_pMyVehicle->SetStatus(STATUS_PHYSICS); + } else { + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + } + } else if (m_pedInObjective && !m_pedInObjective->DyingOrDead() && + (!m_pCurrentPhysSurface || !m_pedInObjective->m_pCurrentPhysSurface || + m_pedInObjective->m_pCurrentPhysSurface == m_pCurrentPhysSurface)) { + + CBoat *boatWeAreOn = nil; + if (m_pCurrentPhysSurface && m_pCurrentPhysSurface->IsVehicle() && ((CVehicle*)m_pCurrentPhysSurface)->IsBoat()) + boatWeAreOn = (CBoat*)m_pCurrentPhysSurface; + + if (boatWeAreOn) { + SetObjective(OBJECTIVE_RUN_TO_AREA, boatWeAreOn->GetPosition() - (boatWeAreOn->GetForward() * 10.f)); + } else if (m_pedInObjective) { + SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, m_pedInObjective); + } + SetMoveAnim(); + } else { + ClearLookFlag(); + SetMoveAnim(); + if (m_pCurrentPhysSurface && m_pCurrentPhysSurface->IsVehicle()) + SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pCurrentPhysSurface); + } + break; + case OBJECTIVE_SOLICIT_FOOT: + if (m_pedInObjective) { + if (m_objectiveTimer < CTimer::GetTimeInMilliseconds()) + bScriptObjectiveCompleted = true; + } else { + bScriptObjectiveCompleted = true; + } + break; + case OBJECTIVE_WAIT_ON_FOOT_AT_BUS_STOP: + SetIdle(); + if (m_attractor) { + float left = GetPosition().x - 10.0f; + float right = GetPosition().x + 10.0f; + float top = GetPosition().y - 10.0f; + float bottom = GetPosition().y + 10.0f; + int xstart = Max(0, CWorld::GetSectorIndexX(left)); + int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right)); + int ystart = Max(0, CWorld::GetSectorIndexY(top)); + int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom)); + assert(xstart <= xend); + assert(ystart <= yend); + + float minDistance = SQR(10.0f); + CVehicle* pBus = nil; + + for (int y = ystart; y <= yend; y++) { + for (int x = xstart; x <= xend; x++) { + CSector* s = CWorld::GetSector(x, y); + for (CPtrNode* pNode = s->m_lists[ENTITYLIST_VEHICLES].first; pNode != nil; pNode = pNode->next) { + CEntity* pEntity = (CEntity*)pNode->item; + if (!pEntity->IsVehicle()) + continue; + CVehicle* pVehicle = (CVehicle*)pEntity; + if (!pVehicle->bIsBus) + continue; + if (pVehicle->GetMoveSpeed().MagnitudeSqr() >= SQR(0.005f)) + continue; + float distanceSq = (GetPosition() - pVehicle->GetPosition()).MagnitudeSqr(); + if (distanceSq < minDistance) { + minDistance = distanceSq; + pBus = pVehicle; } - SetBeingDraggedFromCar(m_pMyVehicle, doorNode, false); } } } + + if (pBus) { + if (pBus->m_nNumPassengers >= pBus->m_nNumMaxPassengers - 1) + SetObjective(OBJECTIVE_WAIT_ON_FOOT); + else { + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, pBus); + bDontDragMeOutCar = true; + bRemoveMeWhenIGotIntoCar = true; + CPlayerPed *player = FindPlayerPed(); + if (pBus->IsPassenger(player) || pBus->IsDriver(player)) { + bCollectBusFare = true; + } + } + } + } + break; + case OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN: + { + SetIdle(); + CVehicle* pIceCreamVan = GetPedAttractorManager()->GetIceCreamVanForEffect(m_attractor->GetEffect()); + if (m_attractor && m_nWaitState != WAITSTATE_PLAYANIM_CHAT && pIceCreamVan && pIceCreamVan->pDriver && pIceCreamVan->pDriver->IsPlayer()) { + int time = 5000; + SetWaitState(WAITSTATE_PLAYANIM_CHAT, &time); + break; + } + if (!m_attractor) + break; + CVehicle* pVan = GetPedAttractorManager()->GetIceCreamVanForEffect(m_attractor->GetEffect()); + if (!pVan) + break; + if (0.01f * CTimer::GetTimeStep() * 5.0f < pVan->m_fDistanceTravelled) { + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + break; + } + if (!pVan->pDriver || !pVan->pDriver->IsPlayer() || pVan->pDriver->GetPedState() == PED_ARRESTED || pVan->pDriver->GetPedState() == PED_DEAD) { + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + break; + } + if (!pVan->m_bSirenOrAlarm) { + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + return; // Why? + } + if (pVan->GetStatus() == STATUS_WRECKED) { + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + return; // Why? } break; } -#endif } if (bObjectiveCompleted || m_objectiveTimer > 0 && CTimer::GetTimeInMilliseconds() > m_objectiveTimer) { @@ -1960,11 +2048,11 @@ void CPed::SetFollowRoute(int16 currentPoint, int16 routeType) { m_routeLastPoint = currentPoint; - m_routeStartPoint = CRouteNode::GetRouteStart(currentPoint); - m_routePointsPassed = 0; m_routeType = routeType; m_routePointsBeingPassed = 1; + m_routePointsPassed = 0; m_objective = OBJECTIVE_FOLLOW_ROUTE; + m_routeStartPoint = CRouteNode::GetRouteStart(currentPoint); m_nextRoutePointPos = CRouteNode::GetPointPosition(GetNextPointOnRoute()); } @@ -1998,11 +2086,11 @@ CPed::GetNextPointOnRoute(void) bool CPed::HaveReachedNextPointOnRoute(float distToCountReached) { - if ((m_nextRoutePointPos - GetPosition()).Magnitude2D() >= distToCountReached) - return false; - - m_routePointsPassed += m_routePointsBeingPassed; - return true; + if ((m_nextRoutePointPos - GetPosition()).Magnitude2D() < distToCountReached) { + m_routePointsPassed += m_routePointsBeingPassed; + return true; + } + return false; } bool @@ -2034,11 +2122,14 @@ CPed::CanSeeEntity(CEntity *entity, float threshold) bool CPed::SelectGunIfArmed(void) { - for (int i = 0; i < m_maxWeaponTypeAllowed; i++) { + for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { if (GetWeapon(i).m_nAmmoTotal > 0) { eWeaponType weaponType = GetWeapon(i).m_eWeaponType; - if (weaponType == WEAPONTYPE_BASEBALLBAT || weaponType == WEAPONTYPE_COLT45 || weaponType == WEAPONTYPE_UZI || weaponType == WEAPONTYPE_SHOTGUN || - weaponType == WEAPONTYPE_M16 || weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER) { + + if (weaponType == WEAPONTYPE_COLT45 || weaponType == WEAPONTYPE_UZI || weaponType == WEAPONTYPE_MP5 || weaponType == WEAPONTYPE_M4 || + weaponType == WEAPONTYPE_COLT45 || weaponType == WEAPONTYPE_PYTHON || weaponType == WEAPONTYPE_SHOTGUN || + weaponType == WEAPONTYPE_SPAS12_SHOTGUN || weaponType == WEAPONTYPE_STUBBY_SHOTGUN || + weaponType == WEAPONTYPE_ROCKETLAUNCHER || weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_FLAMETHROWER) { SetCurrentWeapon(i); return true; } @@ -2047,21 +2138,20 @@ CPed::SelectGunIfArmed(void) SetCurrentWeapon(WEAPONTYPE_UNARMED); return false; } - void CPed::ReactToPointGun(CEntity *entWithGun) { CPed *pedWithGun = (CPed*)entWithGun; int waitTime; - if (IsPlayer() || !IsPedInControl() || CharCreatedBy == MISSION_CHAR) + if (IsPlayer() || !IsPedInControl() || (CharCreatedBy == MISSION_CHAR && !bCrouchWhenScared)) return; if (m_leader == pedWithGun) return; if (m_nWaitState == WAITSTATE_PLAYANIM_HANDSUP || m_nWaitState == WAITSTATE_PLAYANIM_HANDSCOWER || - (GetPosition() - pedWithGun->GetPosition()).MagnitudeSqr2D() > 225.0f) + (GetPosition() - pedWithGun->GetPosition()).MagnitudeSqr2D() > 225.0f || (m_nPedType == PEDTYPE_GANG7 && pedWithGun == FindPlayerPed())) return; if (m_leader) { @@ -2141,9 +2231,13 @@ CPed::ReactToAttack(CEntity *attacker) SetLookTimer(700); return; } + + if (m_nPedType == PEDTYPE_GANG7 && attacker->IsPed() && ((CPed*)attacker)->IsPlayer()) { + if (m_nPedState != PED_FALL) { + SetFall(15000, (AnimationId)(ANIM_STD_KO_FRONT + CGeneral::GetRandomNumberInRange(0, 5)), 0); + } -#ifdef VC_PED_PORTS - if (m_nPedState == PED_DRIVING && InVehicle() + } else if (m_nPedState == PED_DRIVING && InVehicle() && (m_pMyVehicle->pDriver == this || m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->m_nPedState == PED_DRIVING && m_pMyVehicle->pDriver->m_objective != OBJECTIVE_LEAVE_CAR_AND_DIE)) { if (m_pMyVehicle->VehicleCreatedBy == RANDOM_VEHICLE @@ -2155,12 +2249,9 @@ CPed::ReactToAttack(CEntity *attacker) m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity; m_pMyVehicle->SetStatus(STATUS_PHYSICS); } - } else -#endif - if (IsPedInControl() && (CharCreatedBy != MISSION_CHAR || bRespondsToThreats)) { - CPed *ourLeader = m_leader; - if (ourLeader != attacker && (!ourLeader || FindPlayerPed() != ourLeader) - && attacker->IsPed()) { + + } else if ((IsPedInControl() || m_nPedState == PED_DRIVING) && (CharCreatedBy != MISSION_CHAR || bRespondsToThreats)) { + if (m_leader != attacker && (!m_leader || FindPlayerPed() != m_leader) && attacker->IsPed()) { CPed *attackerPed = (CPed*)attacker; if (bNotAllowedToDuck) { @@ -2169,28 +2260,35 @@ CPed::ReactToAttack(CEntity *attacker) return; } } else if (bCrouchWhenShooting || bKindaStayInSamePlace) { - SetDuck(CGeneral::GetRandomNumberInRange(1000, 3000)); + SetDuck(CGeneral::GetRandomNumberInRange(1000,3000)); return; } - if (m_pedStats->m_fear <= 100 - attackerPed->m_pedStats->m_temper) { - if (m_pedStats != attackerPed->m_pedStats) { - if (IsGangMember() || m_nPedType == PEDTYPE_EMERGENCY || m_nPedType == PEDTYPE_FIREMAN) { - RegisterThreatWithGangPeds(attackerPed); - } - if (!attackerPed->GetWeapon()->IsTypeMelee() && GetWeapon()->IsTypeMelee()) { - SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, attacker); - SetMoveState(PEDMOVE_RUN); - } else { - SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, attacker); - SetObjectiveTimer(20000); + if (m_nWaitState == WAITSTATE_STRIPPER) { + ClearWaitState(); + SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, attacker); + SetObjectiveTimer(20000); + + } else { + if (m_pedStats->m_fear <= 100 - attackerPed->m_pedStats->m_temper) { + if (m_pedStats != attackerPed->m_pedStats) { + if (IsGangMember() || m_nPedType == PEDTYPE_EMERGENCY || m_nPedType == PEDTYPE_FIREMAN) { + RegisterThreatWithGangPeds(attackerPed); + } + if (!attackerPed->GetWeapon()->IsTypeMelee() && GetWeapon()->IsTypeMelee()) { + SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, attacker); + SetMoveState(PEDMOVE_RUN); + } else { + SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, attacker); + SetObjectiveTimer(20000); + } } + } else { + SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, attackerPed); + SetMoveState(PEDMOVE_RUN); + if (attackerPed->GetWeapon()->IsTypeMelee()) + Say(SOUND_PED_FLEE_RUN); } - } else { - SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, attackerPed); - SetMoveState(PEDMOVE_RUN); - if (attackerPed->GetWeapon()->IsTypeMelee()) - Say(SOUND_PED_FLEE_RUN); } } } @@ -2209,24 +2307,25 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) return; if (!ped->EnteringCar()) { -#ifdef VC_PED_PORTS if (ped->m_nPedState != PED_DRIVING) -#endif ped->QuitEnteringCar(); return; } + + if (!ped->m_vehDoor) { + ped->QuitEnteringCar(); + return; + } + if (ped->m_fHealth == 0.0f) { ped->QuitEnteringCar(); return; } bool itsVan = !!veh->bIsVan; bool itsBus = !!veh->bIsBus; -#ifdef FIX_BUGS bool itsLow = !!veh->bLowVehicle; -#endif eDoors enterDoor; - AnimationId enterAnim; switch (ped->m_vehDoor) { case CAR_DOOR_RF: @@ -2247,37 +2346,134 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) break; } + if (veh->IsBike()) { + CPed *pedToDragOut = nil; + if (veh->GetStatus() == STATUS_ABANDONED) { + if (ped->m_vehDoor == CAR_WINDSCREEN) { + ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_KICK, 6.0f); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + ((CBike*)veh)->bIsBeingPickedUp = true; + + } else if (veh->GetRight().z >= 0.5f || veh->GetRight().z <= -0.5f || veh->GetUp().z <= 0.0f) { + if (enterDoor == DOOR_FRONT_LEFT || enterDoor == DOOR_REAR_LEFT) { + if (veh->GetRight().z > 0.0f) + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_BIKE_PICKUP_LHS); + else + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_BIKE_PULLUP_LHS); + + } else { + if (veh->GetRight().z < 0.0f) + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_BIKE_PICKUP_RHS); + else + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_BIKE_PULLUP_RHS); + } + ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped); + + } else { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, + enterDoor == DOOR_FRONT_LEFT || enterDoor == DOOR_REAR_LEFT ? ANIM_BIKE_JUMPON_LHS : ANIM_BIKE_JUMPON_RHS); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + ((CBike*)veh)->bIsBeingPickedUp = true; + } + } else if (ped->m_vehDoor == CAR_WINDSCREEN) { + if (veh->pDriver->m_nPedState != PED_DRIVING || veh->pDriver->bDontDragMeOutCar) { + ped->QuitEnteringCar(); + } else { + ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_KICK, 6.0f); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + pedToDragOut = veh->pDriver; + } + ((CBike*)veh)->bIsBeingPickedUp = true; + } else { + if (enterDoor == DOOR_FRONT_LEFT || enterDoor == DOOR_FRONT_RIGHT) { + if (veh->pDriver) { + if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) { + ped->QuitEnteringCar(); + ped->SetFall(1000, ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR ? ANIM_STD_HIGHIMPACT_RIGHT : ANIM_STD_HIGHIMPACT_LEFT, false); + return; + } + if (veh->pDriver->m_nPedState != PED_DRIVING || veh->pDriver->bDontDragMeOutCar) { + ped->QuitEnteringCar(); + } else { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, enterDoor == DOOR_FRONT_LEFT ? ANIM_STD_BIKE_ELBOW_LHS : ANIM_STD_BIKE_ELBOW_RHS); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped); + pedToDragOut = veh->pDriver; + } + ((CBike*)veh)->bIsBeingPickedUp = true; + + } else { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, enterDoor == DOOR_FRONT_LEFT ? ANIM_BIKE_JUMPON_LHS : ANIM_BIKE_JUMPON_RHS); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + ((CBike*)veh)->bIsBeingPickedUp = true; + } + } else { + if (veh->pPassengers[0]) { + if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) { + ped->QuitEnteringCar(); + ped->SetFall(1000, ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR ? ANIM_STD_HIGHIMPACT_RIGHT : ANIM_STD_HIGHIMPACT_LEFT, false); + return; + } + if (veh->pPassengers[0]->m_nPedState != PED_DRIVING || veh->pPassengers[0]->bDontDragMeOutCar) { + ped->QuitEnteringCar(); + } else { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, + enterDoor == DOOR_REAR_LEFT ? ANIM_STD_BIKE_ELBOW_LHS : ANIM_STD_BIKE_ELBOW_RHS); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped); + pedToDragOut = veh->pPassengers[0]; + } + ((CBike*)veh)->bIsBeingPickedUp = true; + + } else { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), + ((CBike*)veh)->m_bikeAnimType, enterDoor == DOOR_REAR_LEFT ? ANIM_BIKE_JUMPON_LHS : ANIM_BIKE_JUMPON_RHS); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + ((CBike*)veh)->bIsBeingPickedUp = true; + } + } + } + + if (pedToDragOut) { + pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehDoor, false); + if (pedToDragOut->IsGangMember()) + pedToDragOut->RegisterThreatWithGangPeds(ped); + + if (ped->m_nPedType == PEDTYPE_COP && pedToDragOut == FindPlayerPed() && veh->IsBike()) + ((CCopPed*)ped)->m_bDragsPlayerFromCar = 1; + + if (pedToDragOut == veh->pDriver) { + if (veh->pPassengers[0]) + veh->pPassengers[0]->SetBeingDraggedFromCar(veh, CAR_DOOR_LR, false); + } + } + return; + } + if (veh->IsDoorMissing(enterDoor) || veh->IsDoorFullyOpen(enterDoor)) { veh->AutoPilot.m_nCruiseSpeed = 0; - if (ped->m_nPedState == PED_CARJACK) { + if (ped->m_nPedState == PED_CARJACK || veh->m_nNumMaxPassengers == 0 && veh->pDriver && enterDoor == DOOR_FRONT_RIGHT) { ped->PedAnimDoorOpenCB(nil, ped); return; } if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { if (itsVan) { - enterAnim = ANIM_STD_VAN_GET_IN_REAR_RHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_STD_VAN_GET_IN_REAR_RHS); } else if (itsBus) { - enterAnim = ANIM_STD_COACH_GET_IN_RHS; -#ifdef FIX_BUGS + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_STD_COACH_GET_IN_RHS); } else if (itsLow) { - enterAnim = ANIM_STD_CAR_GET_IN_LO_RHS; -#endif + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_RHS); } else { - enterAnim = ANIM_STD_CAR_GET_IN_RHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_RHS); } } else if (itsVan) { - enterAnim = ANIM_STD_VAN_GET_IN_REAR_LHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_STD_VAN_GET_IN_REAR_LHS); } else if (itsBus) { - enterAnim = ANIM_STD_COACH_GET_IN_LHS; -#ifdef FIX_BUGS + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_STD_COACH_GET_IN_LHS); } else if (itsLow) { - enterAnim = ANIM_STD_CAR_GET_IN_LO_LHS; -#endif + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_LHS); } else { - enterAnim = ANIM_STD_CAR_GET_IN_LHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LHS); } - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, enterAnim); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); } else if (veh->CanPedOpenLocks(ped)) { @@ -2285,16 +2481,16 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) veh->AutoPilot.m_nCruiseSpeed = 0; if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { if (itsVan) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_VAN_OPEN_DOOR_REAR_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_STD_VAN_OPEN_DOOR_REAR_RHS); } else if (itsBus) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_COACH_OPEN_RHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_STD_COACH_OPEN_RHS); } else { ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_OPEN_DOOR_RHS); } } else if (itsVan) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_VAN_OPEN_DOOR_REAR_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_STD_VAN_OPEN_DOOR_REAR_LHS); } else if (itsBus) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_COACH_OPEN_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_STD_COACH_OPEN_LHS); } else { if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && veh->pDriver) { @@ -2305,13 +2501,28 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_QUICKJACK); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); - veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehDoor, true); - if (veh->pDriver->IsGangMember()) - veh->pDriver->RegisterThreatWithGangPeds(ped); + CPlayerPed *player = nil; + CCopPed *cop = nil; + veh->MakeNonDraggedPedsLeaveVehicle(veh->pDriver, ped, player, cop); + if (player && cop) { + cop->QuitEnteringCar(); + cop->SetArrestPlayer(player); + } + + if (player != veh->pDriver) { + veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehDoor, true); + if (veh->pDriver->IsGangMember()) + veh->pDriver->RegisterThreatWithGangPeds(ped); + } return; } } + if (veh->IsOpenTopCar() && !veh->pDriver && ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_JUMP_IN_LO_LHS); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + return; + } ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_OPEN_DOOR_LHS); } ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped); @@ -2341,9 +2552,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) return; if (!ped->EnteringCar()) { -#ifdef VC_PED_PORTS - if (ped->m_nPedState != PED_DRIVING) -#endif + if(ped->m_nPedState != PED_DRIVING) ped->QuitEnteringCar(); return; @@ -2352,10 +2561,26 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) eDoors door; CPed *pedInSeat = nil; switch (ped->m_vehDoor) { - case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; pedInSeat = veh->pPassengers[0]; break; - case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; pedInSeat = veh->pPassengers[2]; break; - case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; pedInSeat = veh->pDriver; break; - case CAR_DOOR_LR: door = DOOR_REAR_LEFT; pedInSeat = veh->pPassengers[1]; break; + case CAR_DOOR_RF: + door = DOOR_FRONT_RIGHT; + pedInSeat = veh->pPassengers[0]; + if (!veh->pPassengers[0] && ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) + pedInSeat = veh->pDriver; + break; + case CAR_DOOR_RR: + door = DOOR_REAR_RIGHT; + pedInSeat = veh->pPassengers[2]; + break; + case CAR_DOOR_LF: + door = DOOR_FRONT_LEFT; + pedInSeat = veh->pDriver; + if (veh->bIsBus && ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) + pedInSeat = nil; + break; + case CAR_DOOR_LR: + door = DOOR_REAR_LEFT; + pedInSeat = veh->pPassengers[1]; + break; default: assert(0); } @@ -2390,7 +2615,8 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) ((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING); } - if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) { + if (veh->m_vecMoveSpeed.Magnitude() > 0.2f || + veh->IsCar() && veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI && ((CAutomobile*)veh)->m_nWheelsOnGround == 0) { ped->QuitEnteringCar(); if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) ped->SetFall(1000, ANIM_STD_HIGHIMPACT_LEFT, false); @@ -2405,28 +2631,36 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) isVan = false; if (ped->m_nPedState != PED_CARJACK || isBus) { - AnimationId animToPlay; - if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) { - if (isVan) { - animToPlay = ANIM_STD_VAN_GET_IN_REAR_RHS; + if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR) { + if (veh->IsBike()) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_LHS); + } else if (isVan) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_STD_VAN_GET_IN_REAR_LHS); } else if (isBus) { - animToPlay = ANIM_STD_COACH_GET_IN_RHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_STD_COACH_GET_IN_LHS); } else if (isLow) { - animToPlay = ANIM_STD_CAR_GET_IN_LO_RHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_LHS); } else { - animToPlay = ANIM_STD_CAR_GET_IN_RHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LHS); } - } else if (isVan) { - animToPlay = ANIM_STD_VAN_GET_IN_REAR_LHS; - } else if (isBus) { - animToPlay = ANIM_STD_COACH_GET_IN_LHS; - } else if (isLow) { - animToPlay = ANIM_STD_CAR_GET_IN_LO_LHS; } else { - animToPlay = ANIM_STD_CAR_GET_IN_LHS; + if (veh->IsBike()) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_RHS); + } else if (isVan) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_STD_VAN_GET_IN_REAR_RHS); + } else if (isBus) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_STD_COACH_GET_IN_RHS); + } else if (isLow) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_RHS); + } else { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_RHS); + } + + if (ped->m_vehDoor == CAR_DOOR_RF && pedInSeat && veh->IsCar()) + pedInSeat->SetObjective(OBJECTIVE_LEAVE_CAR, veh); } - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); } else { CPed *pedToDragOut = nil; @@ -2445,6 +2679,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) } if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) { + if (pedToDragOut && !pedToDragOut->bDontDragMeOutCar) { if (pedToDragOut->m_nPedState != PED_DRIVING) { ped->QuitEnteringCar(); @@ -2461,54 +2696,63 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) ped->QuitEnteringCar(); if (ped->m_pedInObjective && ped->m_pedInObjective->m_nPedState == PED_DRIVING) { veh->SetStatus(STATUS_PLAYER_DISABLED); - ((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective); + + if (ped->m_pedInObjective->IsPlayer()) { + ((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective); + } else { + ped->ClearObjective(); + ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.f, 8.f)); + } + } else if (!veh->IsDoorMissing(DOOR_FRONT_RIGHT)) { ((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_SWINGING); } } else { - // BUG: Probably we will sit on top of the passenger if his m_ped_flagF4 is true. if (isLow) - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_RHS); else - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_RHS); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); } - } else { - if (pedToDragOut) { - if (pedToDragOut->m_nPedState != PED_DRIVING || pedToDragOut->bDontDragMeOutCar) { + } else if (pedToDragOut) { - // BUG: Player freezes in that condition due to its objective isn't restored. It's an unfinished feature, used in VC. - ped->QuitEnteringCar(); - pedToDragOut = nil; - } else { - if (isLow) - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_PULL_OUT_PED_LO_LHS); - else - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_PULL_OUT_PED_LHS); - - ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped); - } + if (pedToDragOut->m_nPedState != PED_DRIVING || pedToDragOut->bDontDragMeOutCar) { + ped->QuitEnteringCar(); + pedToDragOut = nil; } else { if (isLow) - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_PULL_OUT_PED_LO_LHS); else - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LHS); - - ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_PULL_OUT_PED_LHS); + + ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped); } + } else { + if (isLow) + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_LHS); + else + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LHS); + + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); } if (pedToDragOut) { - pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehDoor, false); - if (pedToDragOut->IsGangMember()) - pedToDragOut->RegisterThreatWithGangPeds(ped); - } - } + CPlayerPed* player = nil; + CCopPed* cop = nil; + veh->MakeNonDraggedPedsLeaveVehicle(pedToDragOut, ped, player, cop); + if (player && cop) { + cop->QuitEnteringCar(); + veh->SetStatus(STATUS_PLAYER_DISABLED); + cop->SetArrestPlayer(player); + } - if (veh->pDriver && ped) { - veh->pDriver->SetLookFlag(ped, true); - veh->pDriver->SetLookTimer(1000); + if (player != pedToDragOut) { + pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehDoor, false); + if (pedToDragOut->IsGangMember()) + pedToDragOut->RegisterThreatWithGangPeds(ped); + } + } } return; } @@ -2574,23 +2818,26 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg) } if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { - AnimationId animToPlay; - if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) { - if (isLow) - animToPlay = ANIM_STD_CAR_GET_IN_LO_RHS; + if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR) { + if (veh->IsBike()) + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_LHS); + else if (isLow) + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_LHS); else - animToPlay = ANIM_STD_CAR_GET_IN_RHS; - } else if (isLow) { - animToPlay = ANIM_STD_CAR_GET_IN_LO_LHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LHS); } else { - animToPlay = ANIM_STD_CAR_GET_IN_LHS; + if (veh->IsBike()) + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_RHS); + else if (isLow) + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_LO_RHS); + else + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_GET_IN_RHS); } - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); } else { ped->QuitEnteringCar(); } - } else { + } else if(ped->m_nPedState != PED_DRIVING) { ped->QuitEnteringCar(); } } @@ -2608,13 +2855,12 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) return; if (!ped->EnteringCar()) { -#ifdef VC_PED_PORTS if(ped->m_nPedState != PED_DRIVING) -#endif ped->QuitEnteringCar(); return; } + ped->RemoveWeaponWhenEnteringVehicle(); if (ped->IsPlayer() && ped->bGonnaKillTheCarJacker && ((CPlayerPed*)ped)->m_pArrestingCop) { PedSetInCarCB(nil, ped); ped->m_nLastPedState = ped->m_nPedState; @@ -2630,13 +2876,19 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) } if (ped->IsPlayer() && ped->m_vehDoor == CAR_DOOR_LF && (Pads[0].GetAccelerate() >= 255.0f || Pads[0].GetBrake() >= 255.0f) - && veh->IsCar()) { + && veh->IsCar() && !veh->pDriver) { + + if (!animAssoc || animAssoc->animId != ANIM_STD_CAR_JUMP_IN_LO_LHS) if (((CAutomobile*)veh)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING) ((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING); PedSetInCarCB(nil, ped); return; } + if (veh->IsBike()) { + ped->PedSetInCarCB(nil, ped); + return; + } bool isVan = !!veh->bIsVan; bool isBus = !!veh->bIsBus; bool isLow = !!veh->bLowVehicle; @@ -2659,10 +2911,15 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) default: break; } - if (!veh->IsDoorMissing(enterDoor)) { + bool doorClosed = true; + if (veh->IsOpenTopCar() && enterDoor == DOOR_FRONT_LEFT && veh->IsDoorClosed(DOOR_FRONT_LEFT)) { + doorClosed = false; + + } else if (!veh->IsDoorMissing(enterDoor)) { if (veh->IsCar()) ((CAutomobile*)veh)->Damage.SetDoorStatus(enterDoor, DOOR_STATUS_SWINGING); } + CPed *driver = veh->pDriver; if (driver && (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)) { if (veh->bIsBus) { @@ -2703,39 +2960,53 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) && (ped->m_nPedType != PEDTYPE_COP || veh->pDriver->m_nPedType != PEDTYPE_COP)) { veh->pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, veh); veh->pDriver->Say(SOUND_PED_CAR_JACKED); -#ifdef VC_PED_PORTS veh->pDriver->SetRadioStation(); -#endif + if (veh->m_nDoorLock == CARLOCK_UNLOCKED) + ped->Say(SOUND_PED_CAR_JACKING); + } else { ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER; } } } - if (veh->IsDoorMissing(enterDoor) || isBus) { + if (veh->IsDoorMissing(enterDoor) || !doorClosed || isBus) { PedAnimDoorCloseCB(nil, ped); } else { - AnimationId animToPlay; if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { if (isVan) { - animToPlay = ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS); } else if (isLow) { - animToPlay = ANIM_STD_CAR_CLOSE_DOOR_LO_RHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_LO_RHS); } else { - animToPlay = ANIM_STD_CAR_CLOSE_DOOR_RHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_RHS); } } else if (isVan) { - animToPlay = ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS); } else if (isLow) { - animToPlay = ANIM_STD_CAR_CLOSE_DOOR_LO_LHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_LO_LHS); } else { - animToPlay = ANIM_STD_CAR_CLOSE_DOOR_LHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_LHS); } - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay); ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorCloseCB, ped); } } void +CPed::PedShuffle(void) +{ + if (m_pMyVehicle->pPassengers[0] == this) { + CPed *driver = m_pMyVehicle->pDriver; + if (!driver || driver->m_objective == OBJECTIVE_LEAVE_CAR) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, m_pMyVehicle->bLowVehicle ? ANIM_STD_CAR_SHUFFLE_LO_RHS : ANIM_STD_CAR_SHUFFLE_RHS); + m_objective = OBJECTIVE_ENTER_CAR_AS_DRIVER; + m_pMyVehicle->RemovePassenger(this); + bInVehicle = false; + m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, this); + } + } +} + +void CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) { CPed *ped = (CPed*)arg; @@ -2763,22 +3034,16 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) if (veh->Damage.GetDoorStatus(door) == DOOR_STATUS_SWINGING) veh->Damage.SetDoorStatus(door, DOOR_STATUS_OK); - if (door == DOOR_FRONT_LEFT || ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || veh->bIsBus) { + if (door == DOOR_FRONT_LEFT || ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || veh->bIsBus || veh->m_nNumMaxPassengers == 0) { PedSetInCarCB(nil, ped); } else if (ped->m_vehDoor == CAR_DOOR_RF && (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF || (veh->pDriver != nil && (veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR -#ifdef VC_PED_PORTS && veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR_AND_DIE -#endif || !veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil))))) { - if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER -#if defined VC_PED_PORTS || defined FIX_BUGS - || ped->m_nPedState == PED_CARJACK -#endif - ) + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK) veh->bIsBeingCarJacked = false; ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER; @@ -2802,11 +3067,19 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) ped->m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, ped); } - } else { -#ifdef VC_PED_PORTS - if (ped->m_nPedState != PED_DRIVING) -#endif - ped->QuitEnteringCar(); + } else if (ped->m_nPedState != PED_DRIVING) { + ped->QuitEnteringCar(); + } +} + +void +CPed::PedAnimShuffleCB(CAnimBlendAssociation* assoc, void* arg) +{ + CPed *ped = (CPed*)arg; + if (ped->EnteringCar()) { + PedSetInCarCB(nil, ped); + } else if (ped->m_nPedState != PED_DRIVING) { + ped->QuitEnteringCar(); } } @@ -2836,6 +3109,9 @@ CPed::SetFormation(eFormation type) CVector CPed::GetFormationPosition(void) { + if (!m_pedInObjective) + return GetPosition(); + if (m_pedInObjective->m_nPedState == PED_DEAD) { if (!m_pedInObjective->m_pedInObjective) { m_pedInObjective = nil; @@ -2845,36 +3121,37 @@ CPed::GetFormationPosition(void) } CVector formationOffset; + float offset = CGeneral::GetRandomNumberInRange(1.f, 1.25f) * 1.75f; switch (m_pedFormation) { case FORMATION_REAR: - formationOffset = CVector(0.0f, -1.5f, 0.0f); + formationOffset = CVector(0.0f, -offset, 0.0f); break; case FORMATION_REAR_LEFT: - formationOffset = CVector(-1.5f, -1.5f, 0.0f); + formationOffset = CVector(-offset, -offset, 0.0f); break; case FORMATION_REAR_RIGHT: - formationOffset = CVector(1.5f, -1.5f, 0.0f); + formationOffset = CVector(offset, -offset, 0.0f); break; case FORMATION_FRONT_LEFT: - formationOffset = CVector(-1.5f, 1.5f, 0.0f); + formationOffset = CVector(-offset, offset, 0.0f); break; case FORMATION_FRONT_RIGHT: - formationOffset = CVector(1.5f, 1.5f, 0.0f); + formationOffset = CVector(offset, offset, 0.0f); break; case FORMATION_LEFT: - formationOffset = CVector(-1.5f, 0.0f, 0.0f); + formationOffset = CVector(-offset, 0.0f, 0.0f); break; case FORMATION_RIGHT: - formationOffset = CVector(1.5f, 0.0f, 0.0f); + formationOffset = CVector(offset, 0.0f, 0.0f); break; case FORMATION_FRONT: - formationOffset = CVector(0.0f, 1.5f, 0.0f); + formationOffset = CVector(0.0f, offset, 0.0f); break; default: formationOffset = CVector(0.0f, 0.0f, 0.0f); break; } - return formationOffset + m_pedInObjective->GetPosition(); + return m_pedInObjective->GetMatrix() * formationOffset; } void @@ -2883,21 +3160,27 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) CPed* ped = (CPed*)arg; CVehicle* veh = ped->m_pMyVehicle; - if (animAssoc) + if (animAssoc) { + if ((animAssoc->animId == ANIM_STD_ROLLOUT_LHS || animAssoc->animId == ANIM_STD_ROLLOUT_RHS) && ped && ped->m_nPedState == PED_FALL) { + ped->RestoreHeadingRate(); + return; + } animAssoc->blendDelta = -1000.0f; + if (animAssoc->animId == ANIM_BIKE_GETOFF_BACK) + ped->RestoreHeadingRate(); + } if (!veh) { PedSetOutCarCB(nil, ped); return; } -#ifdef VC_PED_PORTS CVector posForZ = ped->GetPosition(); CPedPlacement::FindZCoorForPed(&posForZ); if (ped->GetPosition().z - 0.5f > posForZ.z) { PedSetOutCarCB(nil, ped); return; } -#endif + veh->m_nStaticFrames = 0; veh->m_vecMoveSpeed += CVector(0.001f, 0.001f, 0.001f); veh->m_vecTurnSpeed += CVector(0.001f, 0.001f, 0.001f); @@ -2965,10 +3248,8 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) } } -#ifdef VC_PED_PORTS if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) closeDoor = false; -#endif if (!closeDoor) { if (!veh->IsDoorMissing(door) && !veh->bIsBus) { @@ -3021,28 +3302,58 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) float seatPosMult = 0.0f; float currentZ; float adjustedTimeStep; + CVector autoZPos; if (CReplay::IsPlayingBack()) return; if (!bChangedSeat && phase != LINE_UP_TO_CAR_2) { - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT)) { - SetPedPositionInCar(); - return; - } - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_LO)) { - SetPedPositionInCar(); - return; + if (m_pMyVehicle->IsBike()) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_RIDE) || + RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_RIDE_P)) { + SetPedPositionInCar(); + return; + } + } else { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT)) { + SetPedPositionInCar(); + return; + } + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_LO)) { + SetPedPositionInCar(); + return; + } + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_P)) { + SetPedPositionInCar(); + return; + } + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_P_LO)) { + SetPedPositionInCar(); + return; + } } - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_P)) { - SetPedPositionInCar(); - return; + bChangedSeat = true; + } + if (phase == LINE_UP_TO_CAR_FALL) { + SetPedPositionInCar(); + autoZPos = GetPosition(); + CPedPlacement::FindZCoorForPed(&autoZPos); + if (m_pVehicleAnim && (m_pVehicleAnim->animId == ANIM_STD_ROLLOUT_LHS || m_pVehicleAnim->animId == ANIM_STD_ROLLOUT_RHS) + && autoZPos.z > GetPosition().z) { + m_matrix.GetPosition().z = autoZPos.z; } - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_P_LO)) { - SetPedPositionInCar(); - return; + if (m_pVehicleAnim && m_pVehicleAnim->animId == ANIM_BIKE_HIT) { + if (autoZPos.z > GetPosition().z) + m_matrix.GetPosition().z += m_pVehicleAnim->GetProgress() * (autoZPos.z - GetPosition().z); + + } else if (m_pVehicleAnim) { + if (m_pVehicleAnim->animId == ANIM_BIKE_GETOFF_BACK) { + if (autoZPos.z > GetPosition().z) { + m_matrix.GetPosition().z += (m_pVehicleAnim->currentTime * (20.f / 7.f)) * (autoZPos.z - GetPosition().z); + } + } } - bChangedSeat = true; + return; } if (phase == LINE_UP_TO_CAR_START) { m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); @@ -3076,19 +3387,16 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) m_fRotationDest = veh->GetForward().Heading(); } else if (veh->bIsBus) { m_fRotationDest = 0.5f * PI + veh->GetForward().Heading(); + } else if (m_vehDoor == CAR_WINDSCREEN) { + m_fRotationDest = veh->GetForward().Heading() + PI; } else { m_fRotationDest = veh->GetForward().Heading(); } } - if (!bInVehicle) - seatPosMult = 1.0f; - -#ifdef VC_PED_PORTS bool multExtractedFromAnim = false; bool multExtractedFromAnimBus = false; float zBlend; -#endif if (m_pVehicleAnim) { vehAnim = m_pVehicleAnim->animId; @@ -3099,38 +3407,38 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) case ANIM_STD_JACKEDCAR_LO_LHS: case ANIM_STD_VAN_GET_IN_REAR_LHS: case ANIM_STD_VAN_GET_IN_REAR_RHS: -#ifdef VC_PED_PORTS multExtractedFromAnim = true; - zBlend = Max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.3f, 0.0f) / (1.0f - 0.3f); + zBlend = Max(m_pVehicleAnim->GetProgress() - 0.3f, 0.0f) / (1.0f - 0.3f); // fall through -#endif + case ANIM_STD_QUICKJACKED: case ANIM_STD_GETOUT_LHS: case ANIM_STD_GETOUT_LO_LHS: case ANIM_STD_GETOUT_RHS: case ANIM_STD_GETOUT_LO_RHS: -#ifdef VC_PED_PORTS + if (!multExtractedFromAnim) { multExtractedFromAnim = true; - zBlend = Max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.5f, 0.0f) / (1.0f - 0.5f); + zBlend = Max(m_pVehicleAnim->GetProgress() - 0.5f, 0.0f) / (1.0f - 0.5f); } // fall through -#endif + case ANIM_STD_CRAWLOUT_LHS: case ANIM_STD_CRAWLOUT_RHS: case ANIM_STD_VAN_GET_OUT_REAR_LHS: case ANIM_STD_VAN_GET_OUT_REAR_RHS: - seatPosMult = m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength; + case ANIM_BIKE_GETOFF_LHS: + case ANIM_BIKE_GETOFF_RHS: + seatPosMult = m_pVehicleAnim->GetProgress(); break; case ANIM_STD_CAR_GET_IN_RHS: case ANIM_STD_CAR_GET_IN_LHS: -#ifdef VC_PED_PORTS if (veh && veh->IsCar() && veh->bIsBus) { multExtractedFromAnimBus = true; - zBlend = Min(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength, 0.5f) / 0.5f; + zBlend = Min(m_pVehicleAnim->GetProgress(), 0.5f) / 0.5f; } // fall through -#endif + case ANIM_STD_QUICKJACK: case ANIM_STD_CAR_GET_IN_LO_LHS: case ANIM_STD_CAR_GET_IN_LO_RHS: @@ -3145,6 +3453,12 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) case ANIM_STD_CAR_SHUFFLE_LO_RHS: seatPosMult = 0.0f; break; + case ANIM_STD_CAR_JUMP_IN_LO_LHS: + { + float animLength = m_pVehicleAnim->hierarchy->totalLength; + seatPosMult = Max(0.0f, 0.5f * animLength - m_pVehicleAnim->currentTime) / animLength; + break; + } case ANIM_STD_CAR_CLOSE_LHS: case ANIM_STD_CAR_CLOSE_RHS: case ANIM_STD_COACH_OPEN_LHS: @@ -3155,8 +3469,25 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) seatPosMult = 1.0f; break; default: + if (veh->IsBike()) { + seatPosMult = 0.0f; + } else { + if (bInVehicle) + seatPosMult = 0.0f; + else + seatPosMult = 1.0f; + } break; } + } else { + if (veh->IsBike()) { + seatPosMult = 0.0f; + } else { + if (bInVehicle) + seatPosMult = 0.0f; + else + seatPosMult = 1.0f; + } } CVector neededPos; @@ -3167,7 +3498,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) neededPos = GetPositionToOpenCarDoor(veh, m_vehDoor, seatPosMult); } - CVector autoZPos = neededPos; + autoZPos = neededPos; if (veh->bIsInWater) { if (veh->m_vehType == VEHICLE_TYPE_BOAT && veh->IsUpsideDown()) @@ -3197,11 +3528,24 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) } if (autoZPos.z > neededPos.z) { -#ifdef VC_PED_PORTS - if (multExtractedFromAnim) { + vehAnim = m_pVehicleAnim->animId; + if (veh->IsBike() && (m_pVehicleAnim && vehAnim != ANIM_BIKE_KICK)) { + float zBlend; + if (vehAnim != ANIM_BIKE_GETOFF_LHS && vehAnim != ANIM_BIKE_GETOFF_RHS) { + if (vehAnim != ANIM_BIKE_JUMPON_LHS && vehAnim != ANIM_BIKE_JUMPON_RHS) { + zBlend = 0.0f; + } else { + float animLength = m_pVehicleAnim->hierarchy->totalLength; + zBlend = Min(1.0f, 2.0f * m_pVehicleAnim->currentTime / animLength); + } + } else { + zBlend = 1.0f - seatPosMult; + } + float curZ = veh->GetPosition().z + FEET_OFFSET; + neededPos.z = ((curZ - autoZPos.z) - veh->GetHeightAboveRoad()) * zBlend + autoZPos.z; + } else if (multExtractedFromAnim) { neededPos.z += (autoZPos.z - neededPos.z) * zBlend; } else { -#endif currentZ = GetPosition().z; if (m_pVehicleAnim && vehAnim != ANIM_STD_VAN_GET_IN_REAR_LHS && vehAnim != ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS && vehAnim != ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS && vehAnim != ANIM_STD_VAN_GET_IN_REAR_RHS) { neededPos.z = autoZPos.z; @@ -3212,20 +3556,16 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) // Smoothly change ped position neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep); } -#ifdef VC_PED_PORTS } -#endif } else { // We may need to raise up the ped if (phase == LINE_UP_TO_CAR_START) { currentZ = GetPosition().z; if (neededPos.z > currentZ) { -#ifdef VC_PED_PORTS if (multExtractedFromAnimBus) { neededPos.z = (neededPos.z - currentZ) * zBlend + currentZ; } else { -#endif if (m_pVehicleAnim && (vehAnim == ANIM_STD_CAR_GET_IN_RHS || vehAnim == ANIM_STD_CAR_GET_IN_LO_RHS || vehAnim == ANIM_STD_CAR_GET_IN_LHS || vehAnim == ANIM_STD_CAR_GET_IN_LO_LHS || vehAnim == ANIM_STD_QUICKJACK || vehAnim == ANIM_STD_VAN_GET_IN_REAR_LHS || vehAnim == ANIM_STD_VAN_GET_IN_REAR_RHS)) { @@ -3233,12 +3573,10 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) // Smoothly change ped position neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ; - } else if (EnteringCar()) { + } else if (EnteringCar() || m_nPedState == PED_DRIVING && veh->IsBike()) { neededPos.z = Max(currentZ, autoZPos.z); } -#ifdef VC_PED_PORTS } -#endif } } } @@ -3268,13 +3606,24 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) m_fRotationCur -= (m_fRotationCur - limitedDest) * (1.0f - timeUntilStateChange); } - if (seatPosMult > 0.2f || vehIsUpsideDown) { + if (seatPosMult > 0.2f || vehIsUpsideDown || veh->IsBike()) { SetPosition(neededPos); SetHeading(m_fRotationCur); } else { CMatrix vehDoorMat(veh->GetMatrix()); vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehDoor, 0.0f)); - // VC couch anims are inverted, so they're fixing it here. + + if (m_vehDoor == CAR_WINDSCREEN || veh->bIsBus) { + CMatrix correctionMat; + if (veh->bIsBus && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) + correctionMat.SetRotateZ(-HALFPI); + else if (veh->bIsBus && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) + correctionMat.SetRotateZ(HALFPI); + else + correctionMat.SetRotateZ(PI); + + vehDoorMat = vehDoorMat * correctionMat; + } GetMatrix() = vehDoorMat; } @@ -3290,41 +3639,71 @@ CPed::SetCarJack(CVehicle* car) if (car->IsBoat()) return; - switch (m_vehDoor) { - case CAR_DOOR_RF: - doorFlag = CAR_DOOR_FLAG_RF; - door = DOOR_FRONT_RIGHT; - if (car->pPassengers[0]) { + if (car->IsBike()) { + switch (m_vehDoor) { + case CAR_DOOR_RF: + doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF; + door = DOOR_FRONT_RIGHT; + pedInSeat = car->pDriver; + break; + case CAR_DOOR_RR: + doorFlag = CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR; + door = DOOR_REAR_RIGHT; pedInSeat = car->pPassengers[0]; - } else if (m_nPedType == PEDTYPE_COP) { + break; + case CAR_DOOR_LF: + case CAR_WINDSCREEN: + doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF; + door = DOOR_FRONT_LEFT; pedInSeat = car->pDriver; - } - break; - case CAR_DOOR_RR: - doorFlag = CAR_DOOR_FLAG_RR; - door = DOOR_REAR_RIGHT; - pedInSeat = car->pPassengers[2]; - break; - case CAR_DOOR_LF: - doorFlag = CAR_DOOR_FLAG_LF; - door = DOOR_FRONT_LEFT; - pedInSeat = car->pDriver; - break; - case CAR_DOOR_LR: - doorFlag = CAR_DOOR_FLAG_LR; - door = DOOR_REAR_LEFT; - pedInSeat = car->pPassengers[1]; - break; - default: - doorFlag = CAR_DOOR_FLAG_UNKNOWN; - break; + break; + case CAR_DOOR_LR: + doorFlag = CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR; + door = DOOR_REAR_LEFT; + pedInSeat = car->pPassengers[0]; + break; + default: + doorFlag = CAR_DOOR_FLAG_UNKNOWN; + break; + } + } else { + switch (m_vehDoor) { + case CAR_DOOR_RF: + doorFlag = CAR_DOOR_FLAG_RF; + door = DOOR_FRONT_RIGHT; + if (car->pPassengers[0]) { + pedInSeat = car->pPassengers[0]; + } + else if (m_nPedType == PEDTYPE_COP) { + pedInSeat = car->pDriver; + } + break; + case CAR_DOOR_RR: + doorFlag = CAR_DOOR_FLAG_RR; + door = DOOR_REAR_RIGHT; + pedInSeat = car->pPassengers[2]; + break; + case CAR_DOOR_LF: + doorFlag = CAR_DOOR_FLAG_LF; + door = DOOR_FRONT_LEFT; + pedInSeat = car->pDriver; + break; + case CAR_DOOR_LR: + doorFlag = CAR_DOOR_FLAG_LR; + door = DOOR_REAR_LEFT; + pedInSeat = car->pPassengers[1]; + break; + default: + doorFlag = CAR_DOOR_FLAG_UNKNOWN; + break; + } } if(car->bIsBus) pedInSeat = car->pDriver; if (m_fHealth > 0.0f && (IsPlayer() || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || - (car->VehicleCreatedBy != MISSION_VEHICLE && car->GetModelIndex() != MI_DODO))) + CharCreatedBy == MISSION_CHAR || (car->VehicleCreatedBy != MISSION_VEHICLE && car->GetModelIndex() != MI_DODO))) if (pedInSeat && !pedInSeat->IsPedDoingDriveByShooting() && pedInSeat->m_nPedState == PED_DRIVING) if (m_nPedState != PED_CARJACK && !m_pVehicleAnim) if ((car->IsDoorReady(door) || car->IsDoorFullyOpen(door))) @@ -3333,9 +3712,8 @@ CPed::SetCarJack(CVehicle* car) } void -CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) +CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag) { - RemoveWeaponWhenEnteringVehicle(); if (m_nPedState != PED_SEEK_CAR) SetStoredState(); @@ -3347,22 +3725,32 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) m_pMyVehicle->RegisterReference((CEntity**)&m_pMyVehicle); ((CVehicle*)m_pSeekTarget)->m_nNumGettingIn++; - Say(m_nPedType == PEDTYPE_COP ? SOUND_PED_ARREST_COP : SOUND_PED_CAR_JACKING); + if (m_nPedType == PEDTYPE_COP) + Say(SOUND_PED_ARREST_COP); + else if (car->m_nDoorLock == CARLOCK_UNLOCKED) + Say(SOUND_PED_CAR_JACKING, 1000); + CVector carEnterPos; carEnterPos = GetPositionToOpenCarDoor(car, m_vehDoor); car->m_nGettingInFlags |= doorFlag; m_vecOffsetSeek = carEnterPos - GetPosition(); m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600; - float zDiff = Max(0.0f, carEnterPos.z - GetPosition().z); - bUsesCollision = false; - if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_STD_CAR_ALIGNHI_DOOR_LHS : ANIM_STD_CAR_ALIGN_DOOR_LHS, 4.0f); - else - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_STD_CAR_ALIGNHI_DOOR_RHS : ANIM_STD_CAR_ALIGN_DOOR_RHS, 4.0f); + if(car->IsBike()){ + bUsesCollision = false; + PedAnimAlignCB(nil, this); + } else { + float zDiff = Max(0.0f, carEnterPos.z - GetPosition().z); + bUsesCollision = false; + + if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_STD_CAR_ALIGNHI_DOOR_LHS : ANIM_STD_CAR_ALIGN_DOOR_LHS, 4.0f); + else + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_STD_CAR_ALIGNHI_DOOR_RHS : ANIM_STD_CAR_ALIGN_DOOR_RHS, 4.0f); - m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this); + m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this); + } } void @@ -3377,7 +3765,17 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack) SetMoveState(PEDMOVE_STILL); m_pSeekTarget = veh; m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); - m_vehDoor = vehEnterType; + + if (veh->IsBike()) { + ((CBike*)veh)->bIsBeingPickedUp = true; + if (veh->pPassengers[0] != this && (vehEnterType != CAR_WINDSCREEN || veh->pPassengers[0])) + m_vehDoor = CAR_DOOR_LF; + else + m_vehDoor = CAR_DOOR_LR; + } else { + m_vehDoor = vehEnterType; + } + if (m_vehDoor == CAR_DOOR_LF) { if (veh->pDriver && veh->pDriver->IsPlayer()) veh->SetStatus(STATUS_PLAYER_DISABLED); @@ -3386,7 +3784,7 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack) } RemoveInCarAnims(); SetMoveState(PEDMOVE_NONE); - LineUpPedWithCar(LINE_UP_TO_CAR_START); + LineUpPedWithCar(veh->IsBike() ? LINE_UP_TO_CAR_FALL : LINE_UP_TO_CAR_START); m_pVehicleAnim = nil; SetPedState(PED_DRAG_FROM_CAR); bChangedSeat = false; @@ -3396,68 +3794,76 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack) Say(SOUND_PED_CAR_JACKED); SetRadioStation(); - veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor); + + if(veh->IsBike()) + veh->m_nGettingOutFlags |= GetBikeDoorFlagInclJumpInFromFront(m_vehDoor); + else + veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor); } void CPed::BeingDraggedFromCar(void) { - CAnimBlendAssociation *animAssoc; AnimationId enterAnim; bool dontRunAnim = false; - PedLineUpPhase lineUpType; if (!m_pVehicleAnim) { - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 100.0f); - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT); - if (!animAssoc) { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_LO); - if (!animAssoc) { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_P); - if (!animAssoc) - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_P_LO); - } - } - if (animAssoc) - animAssoc->blendDelta = -1000.0f; - - if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) { - if (bWillBeQuickJacked) { - enterAnim = ANIM_STD_QUICKJACKED; - } else if (m_pMyVehicle->bLowVehicle) { - enterAnim = ANIM_STD_JACKEDCAR_LO_LHS; - } else { - enterAnim = ANIM_STD_JACKEDCAR_LHS; - } - } else if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) { - if (m_pMyVehicle->bLowVehicle) - enterAnim = ANIM_STD_JACKEDCAR_LO_RHS; - else - enterAnim = ANIM_STD_JACKEDCAR_RHS; - } else - dontRunAnim = true; + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 1000.0f); + AssocGroupId assocGroup; + if (m_pMyVehicle && m_pMyVehicle->IsBike()) { + enterAnim = ANIM_BIKE_HIT; + assocGroup = ((CBike*)m_pMyVehicle)->m_bikeAnimType; + + } else { + if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) { + if (bWillBeQuickJacked && m_vehDoor == CAR_DOOR_LF) { + enterAnim = ANIM_STD_QUICKJACKED; + } else if (m_pMyVehicle->bLowVehicle) { + enterAnim = ANIM_STD_JACKEDCAR_LO_LHS; + } else { + enterAnim = ANIM_STD_JACKEDCAR_LHS; + } + } else if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) { + if (m_pMyVehicle->bLowVehicle) + enterAnim = ANIM_STD_JACKEDCAR_LO_RHS; + else + enterAnim = ANIM_STD_JACKEDCAR_RHS; + } else + dontRunAnim = true; + + assocGroup = ASSOCGRP_STD; + } if (!dontRunAnim) - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, enterAnim); + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), assocGroup, enterAnim); m_pVehicleAnim->SetFinishCallback(PedSetDraggedOutCarCB, this); - lineUpType = LINE_UP_TO_CAR_START; + + if (m_pMyVehicle && m_pMyVehicle->IsBike()) { + LineUpPedWithCar(LINE_UP_TO_CAR_FALL); + } else { + LineUpPedWithCar(LINE_UP_TO_CAR_START); + } + return; + + } else if (m_pVehicleAnim->animId == ANIM_BIKE_HIT) { + LineUpPedWithCar(LINE_UP_TO_CAR_FALL); + } else if (m_pVehicleAnim->currentTime <= 1.4f) { m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - lineUpType = LINE_UP_TO_CAR_START; + LineUpPedWithCar(LINE_UP_TO_CAR_START); + } else { - lineUpType = LINE_UP_TO_CAR_2; + LineUpPedWithCar(LINE_UP_TO_CAR_2); } - - LineUpPedWithCar(lineUpType); -#ifdef VC_PED_PORTS + + static float mult = 5.f; if (m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) { if (m_pMyVehicle) { - m_pMyVehicle->ProcessOpenDoor(m_vehDoor, ANIM_STD_NUM, m_pVehicleAnim->currentTime * 5.0f); + m_pMyVehicle->ProcessOpenDoor(m_vehDoor, ANIM_STD_NUM, m_pVehicleAnim->currentTime * mult); } } -#endif } void @@ -3469,26 +3875,62 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused) } else { uint8 doorFlag; eDoors door; - switch (m_vehDoor) { - case CAR_DOOR_RF: - doorFlag = CAR_DOOR_FLAG_RF; - door = DOOR_FRONT_RIGHT; - break; - case CAR_DOOR_RR: - doorFlag = CAR_DOOR_FLAG_RR; - door = DOOR_REAR_RIGHT; - break; - case CAR_DOOR_LF: - doorFlag = CAR_DOOR_FLAG_LF; - door = DOOR_FRONT_LEFT; - break; - case CAR_DOOR_LR: - doorFlag = CAR_DOOR_FLAG_LR; - door = DOOR_REAR_LEFT; - break; - default: - doorFlag = CAR_DOOR_FLAG_UNKNOWN; - break; + if (car->IsBike()) { + switch (m_vehDoor) { + case CAR_DOOR_RF: + doorFlag = CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF; + door = DOOR_FRONT_RIGHT; + break; + case CAR_DOOR_RR: + doorFlag = CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR; + door = DOOR_REAR_RIGHT; + break; + case CAR_WING_LF: + case CAR_WING_LR: + case CAR_BONNET: + case CAR_BOOT: + doorFlag = CAR_DOOR_FLAG_UNKNOWN; + break; + case CAR_DOOR_LF: + case CAR_WINDSCREEN: + doorFlag = CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF; + door = DOOR_FRONT_LEFT; + break; + case CAR_DOOR_LR: + doorFlag = CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR; + door = DOOR_REAR_LEFT; + break; + } + } else { + switch (m_vehDoor) { + case CAR_DOOR_RF: + doorFlag = CAR_DOOR_FLAG_RF; + door = DOOR_FRONT_RIGHT; + break; + case CAR_DOOR_RR: + doorFlag = CAR_DOOR_FLAG_RR; + door = DOOR_REAR_RIGHT; + break; + case CAR_DOOR_LF: + if(car->m_nNumMaxPassengers != 0) + doorFlag = CAR_DOOR_FLAG_LF; + else + doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR; + + door = DOOR_FRONT_LEFT; + break; + case CAR_DOOR_LR: + if (car->m_nNumMaxPassengers != 0) + doorFlag = CAR_DOOR_FLAG_LR; + else + doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR; + + door = DOOR_REAR_LEFT; + break; + default: + doorFlag = CAR_DOOR_FLAG_UNKNOWN; + break; + } } if (!IsPedInControl() || m_fHealth <= 0.0f || doorFlag & car->m_nGettingInFlags || doorFlag & car->m_nGettingOutFlags @@ -3504,7 +3946,6 @@ void CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) { float zDiff = 0.0f; - RemoveWeaponWhenEnteringVehicle(); car->m_nGettingInFlags |= doorFlag; bVehEnterDoorIsBlocked = false; if (m_nPedState != PED_SEEK_CAR && m_nPedState != PED_SEEK_IN_BOAT) @@ -3514,7 +3955,7 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); m_vehDoor = doorNode; SetPedState(PED_ENTER_CAR); - if (m_vehDoor == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && car->m_vehType != VEHICLE_TYPE_BIKE) { + if (m_vehDoor == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && !car->IsBike()) { car->bIsBeingCarJacked = true; } @@ -3530,43 +3971,26 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) m_vecOffsetSeek = doorOpenPos - GetPosition(); m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600; + if (car->IsBoat()) { -#ifdef VC_PED_PORTS - // VC checks for handling flag, but we can't do that - if(car->GetModelIndex() == MI_SPEEDER) + if (car->pHandling->Flags & HANDLING_SIT_IN_BOAT) m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT, 100.0f); else m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE, 100.0f); PedSetInCarCB(nil, this); bVehExitWillBeInstant = true; -#else -#ifndef FIX_BUGS - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE, 100.0f); -#else - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f); -#endif + } else if (car->IsBike()) { + PedAnimAlignCB(0, this); + car->AutoPilot.m_nCruiseSpeed = 0; - m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, this); -#endif - if (IsPlayer()) - CWaterLevel::AllocateBoatWakeArray(); } else { - if (zDiff > 4.4f) { - if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_ALIGNHI_DOOR_RHS, 4.0f); - else - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_ALIGNHI_DOOR_LHS, 4.0f); - - } else { - if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_ALIGN_DOOR_RHS, 4.0f); - else - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_ALIGN_DOOR_LHS, 4.0f); - } + if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_STD_CAR_ALIGNHI_DOOR_RHS : ANIM_STD_CAR_ALIGN_DOOR_RHS, 4.0f); + else + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_STD_CAR_ALIGNHI_DOOR_LHS : ANIM_STD_CAR_ALIGN_DOOR_LHS, 4.0f); m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this); - car->AutoPilot.m_nCruiseSpeed = 0; } } @@ -3574,7 +3998,7 @@ void CPed::EnterCar(void) { if (IsNotInWreckedVehicle() && m_fHealth > 0.0f) { - CVehicle *veh = (CVehicle*)m_pSeekTarget; + CVehicle *veh = m_pMyVehicle; // Not used. // CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehDoor); @@ -3586,9 +4010,30 @@ CPed::EnterCar(void) } bIsInTheAir = false; LineUpPedWithCar(LINE_UP_TO_CAR_START); + if (veh->IsBike()) { + CBike *bike = (CBike*)veh; + if (bike->GetStatus() == STATUS_ABANDONED && !bike->bIsBeingPickedUp && m_pVehicleAnim) { + int anim = m_pVehicleAnim->animId; + + // One is pickup and other one is pullup, not same :p + if ((anim == ANIM_STD_BIKE_PICKUP_LHS || anim == ANIM_STD_BIKE_PICKUP_RHS) && m_pVehicleAnim->currentTime > 0.4667f) + bike->bIsBeingPickedUp = true; + else if ((anim == ANIM_STD_BIKE_PULLUP_LHS || anim == ANIM_STD_BIKE_PULLUP_RHS) && m_pVehicleAnim->currentTime > 0.4667f) + bike->bIsBeingPickedUp = true; + } else if (m_nPedState == PED_CARJACK && m_pVehicleAnim) { + if (m_pVehicleAnim->currentTime > 0.4f && m_pVehicleAnim->currentTime - m_pVehicleAnim->timeStep <= 0.4f) { + int anim = m_pVehicleAnim->animId; + if (anim == ANIM_BIKE_KICK) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_187, 3.0f); + } else if (anim == ANIM_STD_BIKE_ELBOW_LHS || anim == ANIM_STD_BIKE_ELBOW_RHS) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_186, 3.0f); + } + } + } + } } else { QuitEnteringCar(); - SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f); + SetDie(); } } @@ -3611,18 +4056,18 @@ CPed::QuitEnteringCar(void) if (veh->m_nNumGettingIn != 0) veh->m_nNumGettingIn--; -#ifdef VC_PED_PORTS if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) RestorePreviousObjective(); -#endif - veh->m_nGettingInFlags &= ~GetCarDoorFlag(m_vehDoor); + if (veh->IsBike()) { + veh->m_nGettingInFlags &= ~GetBikeDoorFlag(m_vehDoor); + ((CBike*)veh)->bIsBeingPickedUp = false; + } else + veh->m_nGettingInFlags &= ~GetEnterCarDoorFlag(m_vehDoor, veh->m_nNumMaxPassengers); } bUsesCollision = true; - ReplaceWeaponWhenExitingVehicle(); - if (DyingOrDead()) { if (m_pVehicleAnim) { m_pVehicleAnim->blendDelta = -4.0f; @@ -3635,72 +4080,20 @@ CPed::QuitEnteringCar(void) m_pVehicleAnim = nil; if (veh) { -#ifdef VC_PED_PORTS if (veh->AutoPilot.m_nCruiseSpeed == 0 && veh->VehicleCreatedBy == RANDOM_VEHICLE) -#else - if (veh->AutoPilot.m_nCruiseSpeed == 0) -#endif veh->AutoPilot.m_nCruiseSpeed = 17; } } void -AddYardieDoorSmoke(CVehicle *veh, uint32 doorNode) -{ - eDoors door; - switch (doorNode) { - case CAR_DOOR_RF: - door = DOOR_FRONT_RIGHT; - break; - case CAR_DOOR_LF: - door = DOOR_FRONT_LEFT; - break; - default: - break; - } - - if (!veh->IsDoorMissing(door) && veh->IsComponentPresent(doorNode)) { - CVector pos; -#ifdef FIX_BUGS - veh->GetComponentWorldPosition(doorNode, pos); -#else - veh->GetComponentWorldPosition(CAR_DOOR_LF, pos); -#endif - CParticle::AddYardieDoorSmoke(pos, veh->GetMatrix()); - } -} - -// Seperate function in VC, more logical. Not sure is it inlined in III. -void CPed::SetExitBoat(CVehicle *boat) { -#ifndef VC_PED_PORTS - SetPedState(PED_IDLE); - CVector firstPos = GetPosition(); - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 100.0f); - if (boat->GetModelIndex() == MI_SPEEDER && boat->IsUpsideDown()) { - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CRAWLOUT_LHS, 8.0f); - m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this); - m_vehDoor = CAR_DOOR_RF; - SetPedState(PED_EXIT_CAR); - } else { - m_vehDoor = CAR_DOOR_RF; - PedSetOutCarCB(nil, this); - bIsStanding = true; - m_pCurSurface = boat; - m_pCurSurface->RegisterReference((CEntity**)&m_pCurSurface); - } - SetPosition(firstPos); - SetMoveState(PEDMOVE_STILL); - m_vecMoveSpeed = boat->m_vecMoveSpeed; - bTryingToReachDryLand = true; -#else SetPedState(PED_IDLE); CVector newPos = GetPosition(); RemoveInCarAnims(); CColModel* boatCol = boat->GetColModel(); if (boat->IsUpsideDown()) { - newPos = { 0.0f, 0.0f, boatCol->boundingBox.min.z }; + newPos = CVector(0.0f, 0.0f, boatCol->boundingBox.min.z); newPos = boat->GetMatrix() * newPos; newPos.z += 1.0f; m_vehDoor = CAR_DOOR_RF; @@ -3710,47 +4103,43 @@ CPed::SetExitBoat(CVehicle *boat) m_pCurSurface->RegisterReference((CEntity**)&m_pCurSurface); m_pCurrentPhysSurface = boat; } else { -/* if (boat->m_modelIndex != MI_SKIMMER || boat->bIsInWater) { - if (boat->m_modelIndex == MI_SKIMMER) - newPos.z += 2.0f -*/ - m_vehDoor = CAR_DOOR_RF; - PedSetOutCarCB(nil, this); - bIsStanding = true; - m_pCurSurface = boat; - m_pCurSurface->RegisterReference((CEntity**)&m_pCurSurface); - m_pCurrentPhysSurface = boat; - CColPoint foundCol; - CEntity *foundEnt = nil; - if (CWorld::ProcessVerticalLine(newPos, newPos.z - 1.4f, foundCol, foundEnt, false, true, false, false, false, false, nil)) - newPos.z = FEET_OFFSET + foundCol.point.z; -/* // VC specific - } else { - m_vehDoor = CAR_DOOR_RF; - PedSetOutCarCB(nil, this); - bIsStanding = true; - SetMoveState(PEDMOVE_STILL); - bTryingToReachDryLand = true; - float upMult = 1.04f + boatCol->boundingBox.min.z; - float rightMult = 0.6f * boatCol->boundingBox.max.x; - newPos = upMult * boat->GetUp() + rightMult * boat->GetRight() + boat->GetPosition(); - GetPosition() = newPos; - if (m_pMyVehicle) { - PositionPedOutOfCollision(); - } else { - m_pMyVehicle = boat; - PositionPedOutOfCollision(); - m_pMyVehicle = nil; + if (boat->m_modelIndex == MI_SKIMMER) { + if (!boat->bIsInWater) { + m_vehDoor = CAR_DOOR_RF; + PedSetOutCarCB(nil, this); + bIsStanding = true; + SetMoveState(PEDMOVE_STILL); + bTryingToReachDryLand = true; + float upMult = 1.04f + boatCol->boundingBox.min.z; + float rightMult = 0.6f * boatCol->boundingBox.max.x; + newPos = upMult * boat->GetUp() + rightMult * boat->GetRight() + boat->GetPosition(); + SetPosition(newPos); + if (m_pMyVehicle) { + PositionPedOutOfCollision(); + } else { + m_pMyVehicle = boat; + PositionPedOutOfCollision(); + m_pMyVehicle = nil; + } + return; } - return; + + newPos.z += 2.0f; } -*/ } + m_vehDoor = CAR_DOOR_RF; + PedSetOutCarCB(nil, this); + bIsStanding = true; + m_pCurSurface = boat; + m_pCurSurface->RegisterReference((CEntity**)&m_pCurSurface); + m_pCurrentPhysSurface = boat; + CColPoint foundCol; + CEntity *foundEnt = nil; + if (CWorld::ProcessVerticalLine(newPos, newPos.z - 1.4f, foundCol, foundEnt, false, true, false, false, false, false, nil)) + newPos.z = FEET_OFFSET + foundCol.point.z; + } SetPosition(newPos); SetMoveState(PEDMOVE_STILL); m_vecMoveSpeed = boat->m_vecMoveSpeed; -#endif - // Not there in VC. - CWaterLevel::FreeBoatWakeArray(); } // wantedDoorNode = 0 means that func. will determine it @@ -3760,12 +4149,26 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) uint32 optedDoorNode = wantedDoorNode; bool teleportNeeded = false; bool isLow = !!veh->bLowVehicle; - if (!veh->CanPedExitCar()) { - if (veh->pDriver && !veh->pDriver->IsPlayer()) { - veh->AutoPilot.m_nCruiseSpeed = 0; - veh->AutoPilot.m_nCarMission = MISSION_NONE; + + bool canJumpOut = false; + if (!veh->CanPedExitCar(false) && !bBusJacked) { + if (IsPlayer()) { + canJumpOut = veh->IsBike() ? veh->CanPedJumpOffBike() : veh->CanPedJumpOutCar(); + } + if (!canJumpOut) { + if (veh->pDriver) { + if (veh->pDriver->IsPlayer()) { + if (veh->pDriver != this) { + m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 5000; + bHeldHostageInCar = true; + } + } else { + veh->AutoPilot.m_nCruiseSpeed = 0; + veh->AutoPilot.m_nCarMission = MISSION_NONE; + } + } + return; } - return; } if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR) @@ -3775,107 +4178,164 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); if (wantedDoorNode == 0) { optedDoorNode = CAR_DOOR_LF; - if (!veh->bIsBus) { - if (veh->pDriver == this) { - optedDoorNode = CAR_DOOR_LF; + if (veh->IsBike()) { + if (canJumpOut) { + optedDoorNode = veh->pPassengers[0] == this ? CAR_BUMP_REAR : CAR_BOOT; } else if (veh->pPassengers[0] == this) { - optedDoorNode = CAR_DOOR_RF; - } else if (veh->pPassengers[1] == this) { optedDoorNode = CAR_DOOR_LR; - } else if (veh->pPassengers[2] == this) { - optedDoorNode = CAR_DOOR_RR; } else { - for (int i = 3; i < veh->m_nNumMaxPassengers; ++i) { - if (veh->pPassengers[i] == this) { - if (i & 1) - optedDoorNode = CAR_DOOR_RR; - else - optedDoorNode = CAR_DOOR_LR; + optedDoorNode = CAR_DOOR_LF; + } + } else if (veh->bIsBus) { + optedDoorNode = CAR_DOOR_LF; + } else if (veh->pDriver == this) { + optedDoorNode = CAR_DOOR_LF; + } else if (veh->pPassengers[0] == this) { + optedDoorNode = CAR_DOOR_RF; + } else if (veh->pPassengers[1] == this) { + optedDoorNode = CAR_DOOR_LR; + } else if (veh->pPassengers[2] == this) { + optedDoorNode = CAR_DOOR_RR; + } else { + for (int i = 3; i < veh->m_nNumMaxPassengers; ++i) { + if (veh->pPassengers[i] == this) { + if (i & 1) + optedDoorNode = CAR_DOOR_RR; + else + optedDoorNode = CAR_DOOR_LR; - break; - } + break; } } } } bool someoneExitsFromOurExitDoor = false; bool someoneEntersFromOurExitDoor = false; - switch (optedDoorNode) { - case CAR_DOOR_RF: - if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) - someoneEntersFromOurExitDoor = true; - if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RF) - someoneExitsFromOurExitDoor = true; - break; - case CAR_DOOR_RR: - if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR) - someoneEntersFromOurExitDoor = true; - if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RR) - someoneExitsFromOurExitDoor = true; - break; - case CAR_DOOR_LF: - if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF) - someoneEntersFromOurExitDoor = true; - if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LF) - someoneExitsFromOurExitDoor = true; - break; - case CAR_DOOR_LR: - if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) - someoneEntersFromOurExitDoor = true; - if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LR) - someoneExitsFromOurExitDoor = true; - break; - default: - break; + if (veh->IsBike()) { + switch (optedDoorNode) { + case CAR_BUMP_REAR: + case CAR_DOOR_RR: + case CAR_DOOR_LR: + if (veh->m_nGettingInFlags & (CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR)) + someoneEntersFromOurExitDoor = true; + break; + case CAR_DOOR_RF: + case CAR_DOOR_LF: + case CAR_BOOT: + if (veh->m_nGettingInFlags & (CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF)) + someoneEntersFromOurExitDoor = true; + break; + default: + break; + } + } else { + switch (optedDoorNode) { + case CAR_DOOR_RF: + if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) + someoneEntersFromOurExitDoor = true; + if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RF) + someoneExitsFromOurExitDoor = true; + break; + case CAR_DOOR_RR: + if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR) + someoneEntersFromOurExitDoor = true; + if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RR) + someoneExitsFromOurExitDoor = true; + break; + case CAR_DOOR_LF: + if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF) + someoneEntersFromOurExitDoor = true; + if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LF) + someoneExitsFromOurExitDoor = true; + break; + case CAR_DOOR_LR: + if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) + someoneEntersFromOurExitDoor = true; + if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LR) + someoneExitsFromOurExitDoor = true; + break; + default: + break; + } } if (someoneEntersFromOurExitDoor && m_objective == OBJECTIVE_LEAVE_CAR) { RestorePreviousObjective(); return; } if (!someoneExitsFromOurExitDoor || m_nPedType == PEDTYPE_COP && veh->bIsBus) { - // Again, unused... - // CVector exitPos = GetPositionToOpenCarDoor(veh, optedDoorNode); - bool thereIsRoom = veh->IsRoomForPedToLeaveCar(optedDoorNode, nil); - if (veh->IsOnItsSide()) { - teleportNeeded = true; - } else if (!thereIsRoom) { +#if defined GTAVC_JP_PATCH || defined FIX_BUGS + if (veh->pDriver == this && !IsPlayer() && veh == CGameLogic::pShortCutTaxi) { + m_objective = OBJECTIVE_NONE; + return; + } +#endif + bool thereIsRoom; + if (canJumpOut) { + thereIsRoom = 1; + } else { + // Again, unused... + // CVector exitPos = GetPositionToOpenCarDoor(veh, optedDoorNode); + thereIsRoom = veh->IsRoomForPedToLeaveCar(optedDoorNode, nil); + } + + if (!thereIsRoom) { bool trySideSeat = false; - CPed *pedOnSideSeat = nil; - switch (optedDoorNode) { - case CAR_DOOR_RF: - if (veh->pDriver || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF) { - pedOnSideSeat = veh->pDriver; - trySideSeat = true; - } else + CPed *pedOnSideSeat; + int firstOptedDoor = optedDoorNode; + if (veh->IsBike()) { + switch (optedDoorNode) { + case CAR_DOOR_RF: optedDoorNode = CAR_DOOR_LF; - - break; - case CAR_DOOR_RR: - if (veh->pPassengers[1] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) { - pedOnSideSeat = veh->pPassengers[1]; - trySideSeat = true; - } else + break; + case CAR_DOOR_RR: optedDoorNode = CAR_DOOR_LR; - - break; - case CAR_DOOR_LF: - if (veh->pPassengers[0] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) { - pedOnSideSeat = veh->pPassengers[0]; - trySideSeat = true; - } else + break; + case CAR_DOOR_LF: optedDoorNode = CAR_DOOR_RF; - - break; - case CAR_DOOR_LR: - if (veh->pPassengers[2] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR) { - pedOnSideSeat = (CPed*)veh->pPassengers[2]; - trySideSeat = true; - } else + break; + case CAR_DOOR_LR: optedDoorNode = CAR_DOOR_RR; + break; + default: + break; + } + } else { + switch (optedDoorNode) { + case CAR_DOOR_RF: + if (veh->pDriver || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF) { + pedOnSideSeat = veh->pDriver; + trySideSeat = true; + } else + optedDoorNode = CAR_DOOR_LF; - break; - default: - break; + break; + case CAR_DOOR_RR: + if (veh->pPassengers[1] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) { + pedOnSideSeat = veh->pPassengers[1]; + trySideSeat = true; + } else + optedDoorNode = CAR_DOOR_LR; + + break; + case CAR_DOOR_LF: + if (veh->pPassengers[0] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) { + pedOnSideSeat = veh->pPassengers[0]; + trySideSeat = true; + } else + optedDoorNode = CAR_DOOR_RF; + + break; + case CAR_DOOR_LR: + if (veh->pPassengers[2] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR) { + pedOnSideSeat = (CPed*)veh->pPassengers[2]; + trySideSeat = true; + } else + optedDoorNode = CAR_DOOR_RR; + + break; + default: + break; + } } if (trySideSeat) { if (!pedOnSideSeat || !IsPlayer() && CharCreatedBy != MISSION_CHAR) @@ -3904,9 +4364,20 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) if (!IsPlayer() && CharCreatedBy != MISSION_CHAR) return; + // needed for PositionPedOutOfCollision() + optedDoorNode = firstOptedDoor; + m_vehDoor = firstOptedDoor; + PositionPedOutOfCollision(); teleportNeeded = true; } } + + if (!teleportNeeded && veh->IsOnItsSide()) { + m_vehDoor = optedDoorNode; + PositionPedOutOfCollision(); + teleportNeeded = true; + } + if (m_nPedState == PED_FLEE_POS) { m_nLastPedState = PED_FLEE_POS; m_nPrevMoveState = PEDMOVE_RUN; @@ -3917,7 +4388,6 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) SetMoveState(PEDMOVE_STILL); } - ReplaceWeaponWhenExitingVehicle(); bUsesCollision = false; m_pSeekTarget = veh; m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget); @@ -3925,61 +4395,85 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) SetPedState(PED_EXIT_CAR); if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL) m_pVehicleAnim->blendDelta = -1000.0f; + RemoveInCarAnims(); SetMoveState(PEDMOVE_NONE); CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 100.0f); - RemoveInCarAnims(); veh->AutoPilot.m_nCruiseSpeed = 0; + if (teleportNeeded) { PedSetOutCarCB(nil, this); + } else { + if (veh->GetUp().z <= -0.8f && !veh->IsBike()) { + if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CRAWLOUT_RHS); + } else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CRAWLOUT_LHS); + } + m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this); - // This is same code with CPedPlacement::FindZCoorForPed, except we start from z + 1.5 and also check vehicles. - float zForPed; - float startZ = GetPosition().z - 100.0f; - float foundColZ = -100.0f; - float foundColZ2 = -100.0f; - CColPoint foundCol; - CEntity* foundEnt; - - CVector vec = GetPosition(); - vec.z += 1.5f; - - if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, true, false, false, true, false, nil)) - foundColZ = foundCol.point.z; - - // Adjust coords and do a second test - vec.x += 0.1f; - vec.y += 0.1f; + } else if (veh->IsBike()) { + CBike* bike = (CBike*)veh; + switch (m_vehDoor) { + case CAR_BUMP_REAR: + case CAR_BOOT: + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_GETOFF_BACK); + break; + case CAR_DOOR_RF: + case CAR_DOOR_RR: + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_GETOFF_RHS); + break; + case CAR_DOOR_LF: + case CAR_DOOR_LR: + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_GETOFF_LHS); + break; + default: + break; + } + int8 exitFlags = 0; - if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, true, false, false, true, false, nil)) - foundColZ2 = foundCol.point.z; + // Bike door flags incl. passenger jump off + switch (m_vehDoor) { + case CAR_BUMP_REAR: + case CAR_DOOR_RR: + case CAR_DOOR_LR: + exitFlags = CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR; + break; + case CAR_DOOR_RF: + case CAR_DOOR_LF: + case CAR_BOOT: + exitFlags = CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF; + break; + } - zForPed = Max(foundColZ, foundColZ2); + // Passenger get off + if (m_vehDoor == CAR_BUMP_REAR || m_vehDoor == CAR_BOOT) { + m_pVehicleAnim->SetFinishCallback(RestoreHeadingRateCB, this); + m_headingRate = 0.0f; - if (zForPed > -99.0f) - GetMatrix().GetPosition().z = FEET_OFFSET + zForPed; - } else { - if (veh->GetUp().z > -0.8f) { - bool addDoorSmoke = false; - if (veh->GetModelIndex() == MI_YARDIE) - addDoorSmoke = true; + } else { + veh->m_nGettingOutFlags |= exitFlags; + m_pVehicleAnim->SetFinishCallback(PedAnimStepOutCarCB, this); + } + } else { switch (m_vehDoor) { case CAR_DOOR_RF: - if (veh->bIsBus) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_COACH_GET_OUT_LHS); + if (canJumpOut) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ROLLOUT_RHS); + } else if (veh->bIsBus) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_COACH, ANIM_STD_COACH_GET_OUT_LHS); } else { if (isLow) m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LO_RHS); else m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_RHS); - - if (addDoorSmoke) - AddYardieDoorSmoke(veh, CAR_DOOR_RF); } break; case CAR_DOOR_RR: - if (veh->bIsVan) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_VAN_GET_OUT_REAR_RHS); + if (canJumpOut) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ROLLOUT_RHS); + } else if (veh->bIsVan) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VAN, ANIM_STD_VAN_GET_OUT_REAR_RHS); } else if (isLow) { m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LO_RHS); } else { @@ -3987,21 +4481,22 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) } break; case CAR_DOOR_LF: - if (veh->bIsBus) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_COACH_GET_OUT_LHS); + if (canJumpOut) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ROLLOUT_LHS); + } else if (veh->bIsBus) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_COACH, ANIM_STD_COACH_GET_OUT_LHS); } else { if (isLow) m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LO_LHS); else m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LHS); - - if (addDoorSmoke) - AddYardieDoorSmoke(veh, CAR_DOOR_LF); } break; case CAR_DOOR_LR: - if (veh->bIsVan) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_VAN_GET_OUT_REAR_LHS); + if (canJumpOut) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ROLLOUT_LHS); + } else if (veh->bIsVan) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VAN, ANIM_STD_VAN_GET_OUT_REAR_LHS); } else if (isLow) { m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_GETOUT_LO_LHS); } else { @@ -4011,32 +4506,10 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) default: break; } - if (!bBusJacked) { - switch (m_vehDoor) { - case CAR_DOOR_RF: - veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RF; - break; - case CAR_DOOR_RR: - veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RR; - break; - case CAR_DOOR_LF: - veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF; - break; - case CAR_DOOR_LR: - veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_LR; - break; - default: - break; - } - } - m_pVehicleAnim->SetFinishCallback(PedAnimStepOutCarCB, this); - } else { - if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CRAWLOUT_RHS); - } else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CRAWLOUT_LHS); + if (!bBusJacked && !canJumpOut) { + veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor); } - m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this); + m_pVehicleAnim->SetFinishCallback(canJumpOut ? RestoreHeadingRateCB : PedAnimStepOutCarCB, this); } } bChangedSeat = false; @@ -4056,78 +4529,198 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) void CPed::ExitCar(void) { - if (!m_pVehicleAnim) + if (!m_pVehicleAnim) { + if (InVehicle()) { + if (m_pMyVehicle->IsBike()) { + if (m_vehDoor == CAR_BOOT || m_vehDoor == CAR_BUMP_REAR) { + ((CBike*)m_pMyVehicle)->KnockOffRider(WEAPONTYPE_UNARMED, 0, this, false); + } + } else if (m_pMyVehicle->IsCar()) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROLLOUT_LHS)) { + ((CAutomobile*)m_pMyVehicle)->KnockPedOutCar(WEAPONTYPE_UNIDENTIFIED, CAR_DOOR_LF, this); + } else if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROLLOUT_RHS)) { + ((CAutomobile*)m_pMyVehicle)->KnockPedOutCar(WEAPONTYPE_UNIDENTIFIED, CAR_DOOR_RF, this); + } + } + } return; + } AnimationId exitAnim = (AnimationId) m_pVehicleAnim->animId; float animTime = m_pVehicleAnim->currentTime; - m_pMyVehicle->ProcessOpenDoor(m_vehDoor, exitAnim, animTime); + if (exitAnim == ANIM_BIKE_GETOFF_BACK) { + if (animTime > 0.35f && m_pMyVehicle && m_pMyVehicle->IsBike()) + ((CBike*)m_pMyVehicle)->KnockOffRider(WEAPONTYPE_UNARMED, 0, this, false); + else + LineUpPedWithCar(LINE_UP_TO_CAR_FALL); - if (m_pSeekTarget) { - // Car is upside down - if (m_pMyVehicle->GetUp().z > -0.8f) { - if (exitAnim == ANIM_STD_CAR_CLOSE_RHS || exitAnim == ANIM_STD_CAR_CLOSE_LHS || animTime > 0.3f) - LineUpPedWithCar(LINE_UP_TO_CAR_END); - else - LineUpPedWithCar((m_pMyVehicle->GetModelIndex() == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START)); + } else if (exitAnim == ANIM_STD_ROLLOUT_LHS || exitAnim == ANIM_STD_ROLLOUT_RHS) { + if (animTime > 0.07f && m_pMyVehicle && m_pMyVehicle->IsCar()) { + if (exitAnim == ANIM_STD_ROLLOUT_LHS) { + ((CAutomobile*)m_pMyVehicle)->KnockPedOutCar(WEAPONTYPE_UNIDENTIFIED, CAR_DOOR_LF, this); + } else { + ((CAutomobile*)m_pMyVehicle)->KnockPedOutCar(WEAPONTYPE_UNIDENTIFIED, CAR_DOOR_RF, this); + } } else { - LineUpPedWithCar(LINE_UP_TO_CAR_END); + LineUpPedWithCar(LINE_UP_TO_CAR_FALL); } - } + } else { + m_pMyVehicle->ProcessOpenDoor(m_vehDoor, exitAnim, animTime); - // If there is someone in front of the door, make him fall while we exit. - if (m_nPedState == PED_EXIT_CAR) { - CPed *foundPed = nil; - for (int i = 0; i < m_numNearPeds; i++) { - if ((m_nearPeds[i]->GetPosition() - GetPosition()).MagnitudeSqr2D() < 0.04f) { - foundPed = m_nearPeds[i]; - break; + if (m_pSeekTarget) { + // Car is upside down + if (m_pMyVehicle->GetUp().z > -0.8f) { + if (exitAnim == ANIM_STD_CAR_CLOSE_RHS || exitAnim == ANIM_STD_CAR_CLOSE_LHS || animTime > 0.3f) + LineUpPedWithCar(LINE_UP_TO_CAR_END); + else + LineUpPedWithCar((m_pMyVehicle->GetModelIndex() == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START)); + } + else { + LineUpPedWithCar(LINE_UP_TO_CAR_END); } } - if (foundPed && animTime > 0.4f && foundPed->IsPedInControl()) - foundPed->SetFall(1000, ANIM_STD_HIGHIMPACT_FRONT, 1); + + // If there is someone in front of the door, make him fall while we exit. + if (m_nPedState == PED_EXIT_CAR) { + CPed* foundPed = nil; + for (int i = 0; i < m_numNearPeds; i++) { + if ((m_nearPeds[i]->GetPosition() - GetPosition()).MagnitudeSqr2D() < SQR(0.2f)) { + foundPed = m_nearPeds[i]; + break; + } + } + if(foundPed && (!foundPed->IsPlayer() || m_nPedType == PEDTYPE_COP || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS)) + if (animTime > 0.4f && foundPed->IsPedInControl()) + foundPed->SetFall(1000, ANIM_STD_HIGHIMPACT_FRONT, 1); + } } } -// This function was mostly duplicate of GetLocalPositionToOpenCarDoor, so I've used it. CVector CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component) { - CVector localPos; - CVector vehDoorPos; + CVector doorPos; + CVector vehDoorOffset; + CVehicleModelInfo* vehModel = veh->GetModelInfo(); - localPos = GetLocalPositionToOpenCarDoor(veh, component, 1.0f); - vehDoorPos = Multiply3x3(veh->GetMatrix(), localPos) + veh->GetPosition(); + if (veh->IsBike()) { + CBike* bike = (CBike*)veh; -/* - // Not used. - CVector localVehDoorOffset; + if (component == CAR_WINDSCREEN) { + doorPos = vehModel->GetFrontSeatPosn(); + return bike->GetMatrix() * (doorPos + + CVector(-vecPedBikeKickAnimOffset.x, vecPedBikeKickAnimOffset.y, -vecPedBikeKickAnimOffset.z)); + } else { + switch (bike->m_bikeAnimType) { + case ASSOCGRP_BIKE_VESPA: + vehDoorOffset = vecPedVespaBikeJumpRhsAnimOffset; + break; + case ASSOCGRP_BIKE_HARLEY: + vehDoorOffset = vecPedHarleyBikeJumpRhsAnimOffset; + break; + case ASSOCGRP_BIKE_DIRT: + vehDoorOffset = vecPedDirtBikeJumpRhsAnimOffset; + break; + default: + vehDoorOffset = vecPedStdBikeJumpRhsAnimOffset; + break; + } + } - if (veh->bIsVan && (component == VEHICLE_ENTER_REAR_LEFT || component == VEHICLE_ENTER_REAR_RIGHT)) { - localVehDoorOffset = vecPedVanRearDoorAnimOffset; + doorPos = vehModel->GetFrontSeatPosn(); + if (component == CAR_DOOR_LR || component == CAR_DOOR_RR) { + doorPos = vehModel->m_positions[CAR_POS_BACKSEAT]; + } + + if (component == CAR_DOOR_LR || component == CAR_DOOR_LF) { + vehDoorOffset.x *= -1.f; + } + + CVector correctedPos; + bike->GetCorrectedWorldDoorPosition(correctedPos, vehDoorOffset, doorPos); + return correctedPos; } else { - if (veh->bIsLow) { - localVehDoorOffset = vecPedCarDoorLoAnimOffset; + float seatOffset; + if (veh->bIsVan && (component == CAR_DOOR_LR || component == CAR_DOOR_RR)) { + seatOffset = 0.0f; + vehDoorOffset = vecPedVanRearDoorAnimOffset; } else { - localVehDoorOffset = vecPedCarDoorAnimOffset; + seatOffset = veh->pHandling->fSeatOffsetDistance; + if (veh->bLowVehicle) { + vehDoorOffset = vecPedCarDoorLoAnimOffset; + } else { + vehDoorOffset = vecPedCarDoorAnimOffset; + } } - } - vehDoorPosWithoutOffset = Multiply3x3(veh->GetMatrix(), localPos + localVehDoorOffset) + veh->GetPosition(); -*/ - return vehDoorPos; + switch (component) { + case CAR_DOOR_RF: + doorPos = vehModel->GetFrontSeatPosn(); + doorPos.x += seatOffset; + vehDoorOffset.x = -vehDoorOffset.x; + break; + + case CAR_DOOR_RR: + doorPos = vehModel->m_positions[CAR_POS_BACKSEAT]; + doorPos.x += seatOffset; + vehDoorOffset.x = -vehDoorOffset.x; + break; + + case CAR_DOOR_LF: + doorPos = vehModel->GetFrontSeatPosn(); + doorPos.x += seatOffset; + doorPos.x = -doorPos.x; + break; + + case CAR_DOOR_LR: + doorPos = vehModel->m_positions[CAR_POS_BACKSEAT]; + doorPos.x += seatOffset; + doorPos.x = -doorPos.x; + break; + + default: + doorPos = vehModel->GetFrontSeatPosn(); + vehDoorOffset = CVector(0.0f, 0.0f, 0.0f); + break; + } + + CVector diffVec = doorPos - vehDoorOffset; + return Multiply3x3(veh->GetMatrix(), diffVec) + veh->GetPosition(); + + //unused + //doorPos = Multiply3x3(veh->GetMatrix(), doorPos) + veh->GetMatrix(); + } } void CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) { CVector *enterOffset = nil; - if (m_vehDoor == CAR_DOOR_LF && veh->pDriver - || m_vehDoor == CAR_DOOR_RF && veh->pPassengers[0] - || m_vehDoor == CAR_DOOR_LR && veh->pPassengers[1] - || m_vehDoor == CAR_DOOR_RR && veh->pPassengers[2]) - { + if (veh->IsBike()) { + if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) { + + // If bike didn't fall to ground + if (Abs(veh->GetRight().z) < 0.1f) { + float angleDiff = (GetPosition() - veh->GetPosition()).Heading() - veh->GetForward().Heading(); + + if (angleDiff > PI) + angleDiff -= TWOPI; + else if (angleDiff < -PI) + angleDiff += TWOPI; + + if (Abs(angleDiff) < DEGTORAD(30.f) + && (IsPlayer() && ((CPlayerPed*)this)->m_fMoveSpeed > 1.5f && !m_vehDoor || + !IsPlayer() && m_nPedType != PEDTYPE_COP && m_nMoveState == PEDMOVE_RUN + && m_pedStats->m_temper > 65 + && !m_vehDoor || m_vehDoor == CAR_WINDSCREEN)) { + m_vehDoor = CAR_WINDSCREEN; + posToOpen = GetPositionToOpenCarDoor(veh, CAR_WINDSCREEN); + return; + } + } + } + } else if (m_vehDoor == CAR_DOOR_LF && veh->pDriver && !veh->bLowVehicle && !veh->bIsBus) { enterOffset = &vecPedQuickDraggedOutCarAnimOffset; } @@ -4149,7 +4742,8 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) { CPed *rfPassenger = veh->pPassengers[0]; - if (rfPassenger && (rfPassenger->m_leader == this || rfPassenger->bDontDragMeOutCar || + if (rfPassenger && !veh->IsBike() + && (rfPassenger->m_leader == this || rfPassenger->bDontDragMeOutCar || veh->VehicleCreatedBy == MISSION_VEHICLE && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) || (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) { @@ -4189,7 +4783,22 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen) CVector2D lrPosDist(999.0f, 999.0f); CVector2D rrPosDist(999.0f, 999.0f); - if (!veh->pPassengers[0] + if (veh->IsBike()) { + if (!veh->pPassengers[0] + && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) + && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LR, nil)) { + lrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_LR); + canEnter = true; + lrPosDist = lrPos - GetPosition(); + } + if (!veh->pPassengers[0] + && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR) + && veh->IsRoomForPedToLeaveCar(CAR_DOOR_RR, nil)) { + rrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RR); + canEnter = true; + rrPosDist = rrPos - GetPosition(); + } + } else if (!veh->pPassengers[0] && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) && veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, nil)) { @@ -4197,6 +4806,7 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen) canEnter = true; rfPosDist = rfPos - GetPosition(); } + if (vehModel->m_numDoors == 4) { if (!veh->pPassengers[1] && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) @@ -4243,10 +4853,40 @@ CPed::GoToNearestDoor(CVehicle *veh) SetMoveState(PEDMOVE_RUN); } +// Unused +void CPed::PedSetGetInCarPositionCB(CAnimBlendAssociation* assoc, void* arg) +{ + CPed* pPed = (CPed*)arg; + CMatrix mat(pPed->GetMatrix()); + CVehicle* pVehicle = pPed->m_pMyVehicle; + const CVector& offset = (pVehicle->bIsVan && (pPed->m_vehDoor == CAR_DOOR_RR || pPed->m_vehDoor == CAR_DOOR_LR)) ? vecPedVanRearDoorAnimOffset : vecPedCarDoorAnimOffset; + CVector position = Multiply3x3(mat, offset) + pPed->GetPosition(); + CPedPlacement::FindZCoorForPed(&position); + pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f); + pPed->SetPosition(position); +} + void CPed::SetAnimOffsetForEnterOrExitVehicle(void) { - // FIX: If there were no translations on enter anims, there were overflows all over this function. + // FIX_BUGS: If there were no translations on enter anims, there were overflows all over this function. + + int vanBlock = CAnimManager::GetAnimationBlockIndex("van"); + int bikesBlock = CAnimManager::GetAnimationBlockIndex("bikes"); + int bikevBlock = CAnimManager::GetAnimationBlockIndex("bikev"); + int bikehBlock = CAnimManager::GetAnimationBlockIndex("bikeh"); + int bikedBlock = CAnimManager::GetAnimationBlockIndex("biked"); + CStreaming::RequestAnim(vanBlock, STREAMFLAGS_DEPENDENCY); + CStreaming::RequestAnim(bikesBlock, STREAMFLAGS_DEPENDENCY); + CStreaming::RequestAnim(bikevBlock, STREAMFLAGS_DEPENDENCY); + CStreaming::RequestAnim(bikehBlock, STREAMFLAGS_DEPENDENCY); + CStreaming::RequestAnim(bikedBlock, STREAMFLAGS_DEPENDENCY); + CStreaming::LoadAllRequestedModels(false); + CAnimManager::AddAnimBlockRef(vanBlock); + CAnimManager::AddAnimBlockRef(bikesBlock); + CAnimManager::AddAnimBlockRef(bikevBlock); + CAnimManager::AddAnimBlockRef(bikehBlock); + CAnimManager::AddAnimBlockRef(bikedBlock); CAnimBlendHierarchy *enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_JACKEDCAR_LHS)->hierarchy; CAnimBlendSequence *seq = enterAssoc->sequences; @@ -4296,7 +4936,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) } } - enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_STD_VAN_GET_IN_REAR_LHS)->hierarchy; + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_VAN, ANIM_STD_VAN_GET_IN_REAR_LHS)->hierarchy; seq = enterAssoc->sequences; CAnimManager::UncompressAnimation(enterAssoc); if (seq->numFrames > 0) { @@ -4319,6 +4959,72 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) vecPedTrainDoorAnimOffset = lastFrame->translation; } } + + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_STANDARD, ANIM_BIKE_JUMPON_LHS)->hierarchy; + seq = enterAssoc->sequences; + CAnimManager::UncompressAnimation(enterAssoc); + if (seq->numFrames > 0) { + if (!seq->HasTranslation()) + vecPedStdBikeJumpRhsAnimOffset = CVector(0.0f, 0.0f, 0.0f); + else { + KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1); + vecPedStdBikeJumpRhsAnimOffset = lastFrame->translation; + } + } + + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_VESPA, ANIM_BIKE_JUMPON_LHS)->hierarchy; + seq = enterAssoc->sequences; + CAnimManager::UncompressAnimation(enterAssoc); + if (seq->numFrames > 0) { + if (!seq->HasTranslation()) + vecPedVespaBikeJumpRhsAnimOffset = CVector(0.0f, 0.0f, 0.0f); + else { + KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1); + vecPedVespaBikeJumpRhsAnimOffset = lastFrame->translation; + } + } + + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_HARLEY, ANIM_BIKE_JUMPON_LHS)->hierarchy; + seq = enterAssoc->sequences; + CAnimManager::UncompressAnimation(enterAssoc); + if (seq->numFrames > 0) { + if (!seq->HasTranslation()) + vecPedHarleyBikeJumpRhsAnimOffset = CVector(0.0f, 0.0f, 0.0f); + else { + KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1); + vecPedHarleyBikeJumpRhsAnimOffset = lastFrame->translation; + } + } + + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_DIRT, ANIM_BIKE_JUMPON_LHS)->hierarchy; + seq = enterAssoc->sequences; + CAnimManager::UncompressAnimation(enterAssoc); + if (seq->numFrames > 0) { + if (!seq->HasTranslation()) + vecPedDirtBikeJumpRhsAnimOffset = CVector(0.0f, 0.0f, 0.0f); + else { + KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1); + vecPedDirtBikeJumpRhsAnimOffset = lastFrame->translation; + } + } + + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_HARLEY, ANIM_BIKE_KICK)->hierarchy; + seq = enterAssoc->sequences; + CAnimManager::UncompressAnimation(enterAssoc); + if (seq->numFrames > 0) { + if (!seq->HasTranslation()) + vecPedBikeKickAnimOffset = CVector(0.0f, 0.0f, 0.0f); + else { + KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1); + vecPedBikeKickAnimOffset = lastFrame->translation; + } + } + + CAnimManager::RemoveAnimBlockRef(vanBlock); + CAnimManager::RemoveAnimBlockRef(bikesBlock); + CAnimManager::RemoveAnimBlockRef(bikevBlock); + CAnimManager::RemoveAnimBlockRef(bikehBlock); + CAnimManager::RemoveAnimBlockRef(bikedBlock); } void @@ -4387,21 +5093,14 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void && ped->CharCreatedBy != MISSION_CHAR && veh->VehicleCreatedBy != MISSION_VEHICLE && veh->pDriver && veh->pDriver->IsPlayer() && !CTheScripts::IsPlayerOnAMission()) { + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh); -#ifndef VC_PED_PORTS - if (CGeneral::GetRandomNumber() < MYRAND_MAX / 2) { - ped->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, veh->pDriver); - } else -#endif - ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh); - -#ifdef VC_PED_PORTS } else if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR && veh->VehicleCreatedBy != MISSION_VEHICLE && !veh->pDriver && FindPlayerPed()->m_carInObjective == veh && !CTheScripts::IsPlayerOnAMission()) { ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh); -#endif + } else { ped->SetFindPathAndFlee(veh->GetPosition(), 10000); if (CGeneral::GetRandomNumber() & 1 || ped->m_pedStats->m_fear > 70) { @@ -4423,22 +5122,38 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) ped->bUsesCollision = true; ped->RestartNonPartialAnims(); - bool itsRearDoor = false; + CMatrix pedMat(ped->GetMatrix()); + CVector draggedOutOffset; + if (ped->m_pMyVehicle && ped->m_pMyVehicle->IsBike()) { + AssocGroupId animGroup = ((CBike*)ped->m_pMyVehicle)->m_bikeAnimType; + switch (animGroup) { + case ASSOCGRP_BIKE_VESPA: + draggedOutOffset = vecPedVespaBikeJumpRhsAnimOffset; + break; + case ASSOCGRP_BIKE_HARLEY: + draggedOutOffset = vecPedHarleyBikeJumpRhsAnimOffset; + break; + case ASSOCGRP_BIKE_DIRT: + draggedOutOffset = vecPedDirtBikeJumpRhsAnimOffset; + break; + default: + draggedOutOffset = vecPedStdBikeJumpRhsAnimOffset; + break; + } + } else { + draggedOutOffset = CVector(vecPedDraggedOutCarAnimOffset.x, vecPedDraggedOutCarAnimOffset.y, 0.0f); + } if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR) - itsRearDoor = true; + draggedOutOffset.x = -draggedOutOffset.x; - CMatrix pedMat(ped->GetMatrix()); - CVector posAfterBeingDragged = Multiply3x3(pedMat, (itsRearDoor ? -vecPedDraggedOutCarAnimOffset : vecPedDraggedOutCarAnimOffset)); + CVector posAfterBeingDragged = Multiply3x3(pedMat, draggedOutOffset); posAfterBeingDragged += ped->GetPosition(); -#ifndef VC_PED_PORTS - posAfterBeingDragged.z += 1.0f; -#endif CPedPlacement::FindZCoorForPed(&posAfterBeingDragged); ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); ped->SetPosition(posAfterBeingDragged); - if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedDraggedOutCarAnimOffset)) { + if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsBike() && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehDoor, &draggedOutOffset)) { ped->PositionPedOutOfCollision(); } @@ -4482,27 +5197,16 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) } else if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && driver && driver->IsPlayer() && !CTheScripts::IsPlayerOnAMission()) { + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle); -#ifndef VC_PED_PORTS - if (CGeneral::GetRandomNumber() & 1) - ped->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, driver); - else -#endif - ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle); - - } else { -#ifdef VC_PED_PORTS - if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR - && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && !driver - && FindPlayerPed()->m_carInObjective == ped->m_pMyVehicle && !CTheScripts::IsPlayerOnAMission()) - ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle); - else -#endif - { - ped->SetPedState(PED_NONE); - ped->m_nLastPedState = PED_NONE; - ped->SetFindPathAndFlee(ped->m_pMyVehicle->GetPosition(), 10000); - } + } else if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR + && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && !driver + && FindPlayerPed()->m_carInObjective == ped->m_pMyVehicle && !CTheScripts::IsPlayerOnAMission()) + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle); + else { + ped->SetPedState(PED_NONE); + ped->m_nLastPedState = PED_NONE; + ped->SetFindPathAndFlee(ped->m_pMyVehicle->GetPosition(), 10000); } ped->SetGetUp(); } @@ -4598,6 +5302,7 @@ CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg) veh->AddPassenger(ped); } +#ifdef GTA_TRAIN void CPed::SetEnterTrain(CVehicle *train, uint32 unused) { @@ -4728,29 +5433,33 @@ CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg) ped->SetHeading(ped->m_fRotationCur); veh->RemovePassenger(ped); } +#endif void CPed::RegisterThreatWithGangPeds(CEntity *attacker) { CPed *attackerPed = nil; + if ((CharCreatedBy == MISSION_CHAR && bIsPlayerFriend && (attacker == FindPlayerPed() || attacker == FindPlayerVehicle())) + || (attacker && m_leader == attacker) + || (m_nPedType == PEDTYPE_GANG7 && attacker == FindPlayerPed())) + return; + if (attacker) { if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT && m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS) { if (attacker->IsPed()) { attackerPed = (CPed*)attacker; - } else { - if (!attacker->IsVehicle()) - return; - + } else if (attacker->IsVehicle()) { attackerPed = ((CVehicle*)attacker)->pDriver; if (!attackerPed) return; - } + } else + return; if (attackerPed && (attackerPed->IsPlayer() || attackerPed->IsGangMember())) { for (int i = 0; i < m_numNearPeds; ++i) { CPed *nearPed = m_nearPeds[i]; if (nearPed->IsPointerValid()) { - if (nearPed != this && nearPed->m_nPedType == m_nPedType) + if (nearPed->CharCreatedBy == RANDOM_CHAR && nearPed != this && nearPed->m_nPedType == m_nPedType) nearPed->m_fearFlags |= CPedType::GetFlag(attackerPed->m_nPedType); } } @@ -4759,10 +5468,10 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker) } if (attackerPed && attackerPed->IsPlayer() && (attackerPed->m_nPedState == PED_CARJACK || attackerPed->bInVehicle)) { - if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->GetModelIndex() != MI_TOYZ) { + if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->GetModelIndex() != MI_TOPFUN) { int16 lastVehicle; CEntity *vehicles[8]; - CWorld::FindObjectsInRange(GetPosition(), ENTER_CAR_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + CWorld::FindObjectsInRange(GetPosition(), 30.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); if (lastVehicle > 8) lastVehicle = 8; @@ -4773,7 +5482,7 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker) if (nearVeh->VehicleCreatedBy != MISSION_VEHICLE) { CPed *nearVehDriver = nearVeh->pDriver; - if (nearVehDriver && nearVehDriver != this && nearVehDriver->m_nPedType == m_nPedType) { + if (nearVehDriver && nearVehDriver != this && nearVehDriver->m_nPedType == m_nPedType && nearVehDriver->CharCreatedBy == RANDOM_CHAR) { if (nearVeh->IsVehicleNormal() && nearVeh->IsCar()) { nearVeh->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * nearVeh->pHandling->Transmission.fMaxCruiseVelocity * 0.8f; @@ -4803,12 +5512,12 @@ SelectClosestNodeForSeek(CPed *ped, CPathNode *node, CVector2D closeDist, CVecto if (farDist.MagnitudeSqr() > dist) { - if (closeDist.MagnitudeSqr() <= dist) { - ped->m_pNextPathNode = closeNode; - closeDist = posDiff; - } else { + if (closeDist.MagnitudeSqr() > dist) { ped->m_pNextPathNode = (closeNode2 ? closeNode2 : testNode); farDist = posDiff; + } else { + ped->m_pNextPathNode = closeNode; + closeDist = posDiff; } } @@ -4824,7 +5533,7 @@ CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords) if (m_pNextPathNode || !bUsePedNodeSeek) return false; - CVector ourPos = GetPosition(); + const CVector &ourPos = GetPosition(); int closestNodeId = ThePaths.FindNodeClosestToCoors(GetPosition(), 1, 999999.9f); @@ -4843,12 +5552,13 @@ CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords) SelectClosestNodeForSeek(this, closestNode, closeDist, seekPosDist, closestNode, nil); - // Above function decided that going to the next node is more logical than seeking the object. if (m_pNextPathNode) { - CVector pathToNextNode = m_pNextPathNode->GetPosition() - ourPos; - if (pathToNextNode.MagnitudeSqr2D() < seekPosDist.MagnitudeSqr()) { - *bestCoords = m_pNextPathNode->GetPosition(); + // Function above decided that directly going to next node makes more sense then seeking the object. + CVector correctedCoords = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); + + if ((correctedCoords - ourPos).MagnitudeSqr2D() < seekPosDist.MagnitudeSqr()) { + *bestCoords = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); return true; } m_pNextPathNode = nil; @@ -4874,9 +5584,11 @@ CPed::DuckAndCover(void) SetAimFlag(m_pedInObjective); } else { - bCrouchWhenShooting = false; bKindaStayInSamePlace = false; - bIsDucking = false; + if (bIsDucking) + ClearDuck(true); + + bCrouchWhenShooting = false; bDuckAndCover = false; m_headingRate = 10.0f; m_duckAndCoverTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(20000,30000); @@ -4885,25 +5597,70 @@ CPed::DuckAndCover(void) } return false; } + + int16 lastVehicle = 0; + CEntity* vehicles[8]; bool justDucked = false; CVehicle *foundVeh = nil; float maxDist = 225.0f; - bIsDucking = false; + if (bIsDucking) + ClearDuck(true); + bCrouchWhenShooting = false; + bool duckingWithoutVeh = false; if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) { - CVector pos = GetPosition(); - int16 lastVehicle; - CEntity *vehicles[8]; - CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + + for(int i = 0; i < 6; i++) { + CPlayerPed *player = (CPlayerPed*)m_pedInObjective; + + if (player->m_pPedAtSafePos[i] == this) { + duckingWithoutVeh = true; + CVector &safePos = player->m_vecSafePos[i]; + bool notRunningToSafePos = false; + + if (m_vecSeekPos.x != safePos.x && m_vecSeekPos.y != safePos.y && m_vecSeekPos.z != safePos.z) + notRunningToSafePos = true; + + if (!notRunningToSafePos) { + CVector target = player->m_vecSafePos[i]; + SetSeek(target, 1.0f); + duckingWithoutVeh = true; + m_attackTimer = CTimer::GetTimeInMilliseconds() + 6000; + bDuckAndCover = true; + } + break; + } + } + if (!duckingWithoutVeh) { + for (int i = 0; i < 6; i++) { + CPlayerPed* player = (CPlayerPed*)m_pedInObjective; + if (!player->m_pPedAtSafePos[i] && player->m_vecSafePos[i].x != 0.0f) { + player->m_pPedAtSafePos[i] = this; + CVector target = player->m_vecSafePos[i]; + SetSeek(target, 1.0f); + m_headingRate = 15.0f; + ClearPointGunAt(); + duckingWithoutVeh = 1; + bIsRunning = true; + bDuckAndCover = true; + justDucked = true; + m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 500; + break; + } + } + } + if (!duckingWithoutVeh) { + CVector pos = GetPosition(); + CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + } for (int i = 0; i < lastVehicle; i++) { CVehicle *veh = (CVehicle*) vehicles[i]; - if (veh->m_vecMoveSpeed.Magnitude() <= 0.02f - && !veh->bIsBus - && !veh->bIsVan - && !veh->bIsBig + if (veh->IsCar() && veh->m_vecMoveSpeed.Magnitude() <= 0.02f + && !veh->bIsBus && !veh->bIsVan && !veh->bIsBig && veh->m_numPedsUseItAsCover < 3) { + float dist = (GetPosition() - veh->GetPosition()).MagnitudeSqr(); if (dist < maxDist) { maxDist = dist; @@ -4944,25 +5701,25 @@ CPed::DuckAndCover(void) else duckPos = duckAtRightSide; - if (CWorld::TestSphereAgainstWorld(duckPos, 0.5f, nil, true, true, true, false, false, false) - && CWorld::GetIsLineOfSightClear(GetPosition(), duckPos, 1, 0, 0, 1, 0, 0, 0)) { + if (CWorld::TestSphereAgainstWorld(duckPos, 0.5f, nil, true, true, true, false, false, false)) { SetSeek(duckPos, 1.0f); m_headingRate = 15.0f; bIsRunning = true; bDuckAndCover = true; justDucked = true; m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 500; - if (foundVeh->bIsLawEnforcer) + if (foundVeh->bIsLawEnforcer) { m_carInObjective = foundVeh; - - // BUG? Shouldn't we register the reference? + m_carInObjective->RegisterReference((CEntity**)&m_carInObjective); + } m_pSeekTarget = foundVeh; + m_pSeekTarget->RegisterReference((CEntity**)&m_pSeekTarget); ClearPointGunAt(); } else { m_duckAndCoverTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(10000, 15000); bDuckAndCover = false; } - } else { + } else if (!duckingWithoutVeh) { bDuckAndCover = false; } } @@ -4970,8 +5727,13 @@ CPed::DuckAndCover(void) if (!justDucked && !bDuckAndCover) return false; - if (!Seek()) - return true; + if (!Seek()) { + if (m_nMoveState == PEDMOVE_STILL) { + bDuckAndCover = false; + return false; + } else + return true; + } bKindaStayInSamePlace = true; bDuckAndCover = false; @@ -4988,6 +5750,8 @@ CPed::DuckAndCover(void) } m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(3000, 6000); + bCrouchWhenShooting = true; + SetDuck(CGeneral::GetRandomNumberInRange(2000, 5000), true); return false; } @@ -4997,6 +5761,47 @@ CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset) CVector doorPos; CMatrix vehMat(veh->GetMatrix()); + if (veh->IsBike()) { + CVehicleModelInfo* vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->GetModelIndex()); + CVector vehDoorOffset; + CBike* bike = (CBike*)veh; + doorPos = vehModel->GetFrontSeatPosn(); + + if (component == CAR_WINDSCREEN) { +#ifdef FIX_BUGS + return bike->GetMatrix() * (doorPos + + CVector(-vecPedBikeKickAnimOffset.x, vecPedBikeKickAnimOffset.y, -vecPedBikeKickAnimOffset.z)); +#else + return bike->GetMatrix() * (doorPos + vecPedBikeKickAnimOffset); +#endif + } else { + switch (bike->m_bikeAnimType) { + case ASSOCGRP_BIKE_VESPA: + vehDoorOffset = vecPedVespaBikeJumpRhsAnimOffset; + break; + case ASSOCGRP_BIKE_HARLEY: + vehDoorOffset = vecPedHarleyBikeJumpRhsAnimOffset; + break; + case ASSOCGRP_BIKE_DIRT: + vehDoorOffset = vecPedDirtBikeJumpRhsAnimOffset; + break; + default: + vehDoorOffset = vecPedStdBikeJumpRhsAnimOffset; + break; + } + vehDoorOffset.x += offset * bike->pHandling->fSeatOffsetDistance; + if (component == CAR_DOOR_LR || component == CAR_DOOR_RR) { + doorPos = vehModel->m_positions[CAR_POS_BACKSEAT]; + } + + if (component == CAR_DOOR_LR || component == CAR_DOOR_LF) + vehDoorOffset.x *= -1.f; + + CVector correctedPos; + bike->GetCorrectedWorldDoorPosition(correctedPos, vehDoorOffset, doorPos); + return correctedPos; + } + } doorPos = Multiply3x3(vehMat, GetLocalPositionToOpenCarDoor(veh, component, offset)); return veh->GetPosition() + doorPos; @@ -5011,61 +5816,98 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP float seatOffset; vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(veh->GetModelIndex()); - if (veh->bIsVan && (component == CAR_DOOR_LR || component == CAR_DOOR_RR)) { - seatOffset = 0.0f; - vehDoorOffset = vecPedVanRearDoorAnimOffset; + + if (veh->IsBike()) { + CBike *bike = (CBike*)veh; + vehDoorPos = vehModel->GetFrontSeatPosn(); + + if (component == CAR_WINDSCREEN) { + return bike->GetMatrix() * (vehDoorPos + vecPedBikeKickAnimOffset); + } else { + switch (bike->m_bikeAnimType) { + case ASSOCGRP_BIKE_VESPA: + vehDoorOffset = vecPedVespaBikeJumpRhsAnimOffset; + break; + case ASSOCGRP_BIKE_HARLEY: + vehDoorOffset = vecPedHarleyBikeJumpRhsAnimOffset; + break; + case ASSOCGRP_BIKE_DIRT: + vehDoorOffset = vecPedDirtBikeJumpRhsAnimOffset; + break; + default: + vehDoorOffset = vecPedStdBikeJumpRhsAnimOffset; + break; + } + float xOffsetFromAnim = vehDoorOffset.x + seatPosMult * bike->pHandling->fSeatOffsetDistance; + if (component == CAR_DOOR_LR || component == CAR_DOOR_RR) { + vehDoorPos = vehModel->m_positions[CAR_POS_BACKSEAT]; + } + + if (component == CAR_DOOR_LR || component == CAR_DOOR_LF) + xOffsetFromAnim *= -1.f; + + return bike->GetMatrix() * (vehDoorPos + CVector(xOffsetFromAnim, vehDoorOffset.y, vehDoorOffset.z)); + } } else { - seatOffset = veh->pHandling->fSeatOffsetDistance * seatPosMult; - if (veh->bLowVehicle) { - vehDoorOffset = vecPedCarDoorLoAnimOffset; + if (veh->bIsVan && (component == CAR_DOOR_LR || component == CAR_DOOR_RR)) { + seatOffset = 0.0f; + vehDoorOffset = vecPedVanRearDoorAnimOffset; } else { - vehDoorOffset = vecPedCarDoorAnimOffset; + seatOffset = veh->pHandling->fSeatOffsetDistance * seatPosMult; + if (veh->bLowVehicle) { + vehDoorOffset = vecPedCarDoorLoAnimOffset; + } else { + vehDoorOffset = vecPedCarDoorAnimOffset; + } } - } - switch (component) { - case CAR_DOOR_RF: - vehDoorPos = vehModel->GetFrontSeatPosn(); - vehDoorPos.x += seatOffset; - vehDoorOffset.x = -vehDoorOffset.x; - break; + switch (component) { + case CAR_DOOR_RF: + vehDoorPos = vehModel->GetFrontSeatPosn(); + vehDoorPos.x += seatOffset; + vehDoorOffset.x = -vehDoorOffset.x; + break; - case CAR_DOOR_RR: - vehDoorPos = vehModel->m_positions[CAR_POS_BACKSEAT]; - vehDoorPos.x += seatOffset; - vehDoorOffset.x = -vehDoorOffset.x; - break; + case CAR_DOOR_RR: + vehDoorPos = vehModel->m_positions[CAR_POS_BACKSEAT]; + vehDoorPos.x += seatOffset; + vehDoorOffset.x = -vehDoorOffset.x; + break; - case CAR_DOOR_LF: - vehDoorPos = vehModel->GetFrontSeatPosn(); - vehDoorPos.x = -(vehDoorPos.x + seatOffset); - break; + case CAR_DOOR_LF: + vehDoorPos = vehModel->GetFrontSeatPosn(); + vehDoorPos.x = -(vehDoorPos.x + seatOffset); + break; - case CAR_DOOR_LR: - vehDoorPos = vehModel->m_positions[CAR_POS_BACKSEAT]; - vehDoorPos.x = -(vehDoorPos.x + seatOffset); - break; + case CAR_DOOR_LR: + vehDoorPos = vehModel->m_positions[CAR_POS_BACKSEAT]; + vehDoorPos.x = -(vehDoorPos.x + seatOffset); + break; - default: - vehDoorPos = vehModel->GetFrontSeatPosn(); - vehDoorOffset = CVector(0.0f, 0.0f, 0.0f); + default: + vehDoorPos = vehModel->GetFrontSeatPosn(); + vehDoorOffset = CVector(0.0f, 0.0f, 0.0f); + } + return vehDoorPos - vehDoorOffset; } - return vehDoorPos - vehDoorOffset; } +// TODO: what is this parameter for? void -CPed::SetDuck(uint32 time) +CPed::SetDuck(uint32 time, bool sth) { - if (bIsDucking || CTimer::GetTimeInMilliseconds() <= m_duckTimer) + if (bIsDucking || CTimer::GetTimeInMilliseconds() <= m_duckTimer && !sth) { + if (sth && CTimer::GetTimeInMilliseconds() + time > m_duckTimer) + m_duckTimer = CTimer::GetTimeInMilliseconds() + time; return; + } - if (bCrouchWhenShooting && (m_nPedState == PED_ATTACK || m_nPedState == PED_AIM_GUN)) { - CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_LOW); - if (!duckAssoc || duckAssoc->blendDelta < 0.0f) { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_DUCK_LOW, 4.0f); - bIsDucking = true; - m_duckTimer = CTimer::GetTimeInMilliseconds() + time; - } + CAnimBlendAssociation *duckAssoc; + if (bCrouchWhenShooting) { + duckAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_DUCK_WEAPON, 4.0f); + duckAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; + bIsDucking = true; + m_duckTimer = CTimer::GetTimeInMilliseconds() + time; } else { CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN); if (!duckAssoc || duckAssoc->blendDelta < 0.0f) { @@ -5081,30 +5923,46 @@ CPed::Duck(void) { if (CTimer::GetTimeInMilliseconds() > m_duckTimer) ClearDuck(); + else if (bIsDucking && bCrouchWhenShooting) { + CWeaponInfo *weapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + CAnimBlendAssociation *crouchAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_WEAPON); + if (!crouchAnim) { + if(GetCrouchFireAnim(weapon)) + crouchAnim = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weapon)); + } + if (!crouchAnim) { + if(GetCrouchReloadAnim(weapon)) + crouchAnim = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchReloadAnim(weapon)); + } + if (!crouchAnim) { + bIsDucking = false; +#if defined FIX_BUGS || defined FREE_CAM + if (IsPlayer()) + bCrouchWhenShooting = false; +#endif + } + } } void -CPed::ClearDuck(void) +CPed::ClearDuck(bool clearTimer) { CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN); if (!animAssoc) { animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_LOW); - - if (!animAssoc) { - bIsDucking = false; - return; - } + } + if (!animAssoc) { + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_WEAPON); } - if (!bCrouchWhenShooting) - return; - - if (m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN) - return; + if (animAssoc) { + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + animAssoc->blendDelta = -4.0f; + } + bIsDucking = false; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RBLOCK_SHOOT); - if (!animAssoc || animAssoc->blendDelta < 0.0f) { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_RBLOCK_SHOOT, 4.0f); + if (clearTimer) { + m_duckTimer = 0; } } @@ -5134,8 +5992,7 @@ CPed::InformMyGangOfAttack(CEntity *attacker) CPed *nearPed = m_nearPeds[i]; if (nearPed && nearPed != this) { CPed *leader = nearPed->m_leader; - if (leader && leader == this && nearPed->m_pedStats->m_fear < nearPed->m_pedStats->m_temper) - { + if (leader && leader == this && nearPed->m_pedStats->m_fear < nearPed->m_pedStats->m_temper) { nearPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, attackerPed); nearPed->SetObjectiveTimer(30000); } @@ -5168,11 +6025,7 @@ CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg) void CPed::SetSeekBoatPosition(CVehicle *boat) { - if (m_nPedState == PED_SEEK_IN_BOAT || boat->pDriver -#if defined VC_PED_PORTS || defined FIX_BUGS - || !IsPedInControl() -#endif - ) + if (m_nPedState == PED_SEEK_IN_BOAT || boat->pDriver || !IsPedInControl()) return; SetStoredState(); @@ -5212,7 +6065,9 @@ CPed::IsRoomToBeCarJacked(void) return false; CVector offset; - if (m_pMyVehicle->bLowVehicle || m_nPedType == PEDTYPE_COP) { + if (m_pMyVehicle->IsBike()) { + offset = vecPedStdBikeJumpRhsAnimOffset; + } else if (m_pMyVehicle->bLowVehicle || m_nPedType == PEDTYPE_COP) { offset = vecPedDraggedOutCarAnimOffset; } else { offset = vecPedQuickDraggedOutCarAnimOffset; @@ -5227,55 +6082,220 @@ CPed::IsRoomToBeCarJacked(void) } void -CPed::RemoveInCarAnims(void) +CPed::AddInCarAnims(CVehicle* car, bool isDriver) { - if (!IsPlayer()) - return; + if (car->IsBoat()) { + if (car->pHandling->Flags & HANDLING_SIT_IN_BOAT) { + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT, 100.0f); + } else { + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE, 100.0f); + } + } else if (car->IsBike()) { + if (isDriver) { + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ((CBike*)car)->m_bikeAnimType, ANIM_BIKE_RIDE, 100.0f); + } else { + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ((CBike*)car)->m_bikeAnimType, ANIM_BIKE_RIDE_P, 100.0f); + } + } else { + if (isDriver) { + if (car->bLowVehicle) { + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT_LO, 100.0f); + } else { + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT, 100.0f); + } + } else { + if (car->bLowVehicle) { + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT_P_LO, 100.0f); + } else { + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT_P, 100.0f); + } + } + } + + StopNonPartialAnims(); +} +void +CPed::RemoveDrivebyAnims() +{ CAnimBlendAssociation *animAssoc; - if (m_pMyVehicle && m_pMyVehicle->bLowVehicle) { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_LEFT_LO); - if (animAssoc) - animAssoc->blendDelta = -1000.0f; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_RIGHT_LO); - if (animAssoc) - animAssoc->blendDelta = -1000.0f; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); - if (animAssoc) - animAssoc->blendDelta = -1000.0f; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); - if (animAssoc) - animAssoc->blendDelta = -1000.0f; - } else { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_LEFT); - if (animAssoc) - animAssoc->blendDelta = -1000.0f; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_RIGHT); - if (animAssoc) - animAssoc->blendDelta = -1000.0f; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); - if (animAssoc) - animAssoc->blendDelta = -1000.0f; - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); - if (animAssoc) - animAssoc->blendDelta = -1000.0f; - } - -#ifdef VC_PED_PORTS - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_BOAT_DRIVE); + AnimationId LeftAnim = ANIM_STD_CAR_DRIVEBY_LEFT; + AnimationId RightAnim = ANIM_STD_CAR_DRIVEBY_RIGHT; + + if (m_pMyVehicle->pHandling->Flags & HANDLING_IS_BIKE) { + LeftAnim = ANIM_BIKE_DRIVEBY_RHS; + RightAnim = ANIM_BIKE_DRIVEBY_LHS; + } else if (m_pMyVehicle->bLowVehicle) { + LeftAnim = ANIM_STD_CAR_DRIVEBY_LEFT_LO; + RightAnim = ANIM_STD_CAR_DRIVEBY_RIGHT_LO; + } + + animAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ANIM_BIKE_DRIVEBY_RHS); if (animAssoc) animAssoc->blendDelta = -1000.0f; -#endif - - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_LOOKBEHIND); + animAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ANIM_BIKE_DRIVEBY_LHS); + if (animAssoc) + animAssoc->blendDelta = -1000.0f; + animAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ANIM_BIKE_DRIVEBY_FORWARD); if (animAssoc) animAssoc->blendDelta = -1000.0f; } +void +CPed::RemoveInCarAnims(void) +{ + CAnimBlendAssociation* assoc; + + for (assoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_DRIVING); assoc; + assoc = RpAnimBlendGetNextAssociation(assoc, ASSOC_DRIVING)) { + assoc->flags |= ASSOC_DELETEFADEDOUT; + assoc->blendDelta = -1000.0f; + } +} + bool CPed::PositionPedOutOfCollision(void) { + CVehicle *veh = m_pMyVehicle; + if (!veh) + return false; + + if (bDonePositionOutOfCollision) + return true; + + bool foundAPos = false; + CColModel *vehCol = veh->GetColModel(); + CVector vehPos = veh->GetPosition(); + CVector ourPos = GetPosition(); + CVector newPos = ourPos; + CWorld::pIgnoreEntity = veh; + bUsesCollision = false; + bJustCheckCollision = true; + m_vecMoveSpeed = CVector(0.f, 0.f, 0.f); + if (veh->IsOnItsSide()) { + // Top of the veh. + newPos = vehPos; + newPos.z = FEET_OFFSET + vehCol->boundingBox.max.x + vehPos.z; + GetMatrix().SetTranslate(newPos); + if (!CheckCollision()) { + if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false)) + foundAPos = true; + } + + } else if (m_vehDoor != 0) { + // Try the normal way + CVector pos = GetPositionToOpenCarDoor(m_pMyVehicle, m_vehDoor); + newPos = pos; + GetMatrix().SetTranslate(newPos); + if (!CheckCollision()) { + if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false)) + foundAPos = true; + } + } + + float vehRelativeExitX = vehCol->boundingBox.min.x - 0.355f; + if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) + vehRelativeExitX = 0.355f + vehCol->boundingBox.max.x; + + if (!foundAPos) { + // Check sides of veh., respective to seat column-veh. center difference(why?) + float exitOffset = vehRelativeExitX - DotProduct(ourPos - vehPos, veh->GetRight()); + newPos = exitOffset * veh->GetRight() + ourPos; + GetMatrix().SetTranslate(newPos); + if (!CheckCollision()) { + if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false)) + foundAPos = true; + } + } + if (!foundAPos) { + // Iterate through sections of veh. length + static offset on X + float minY = vehCol->boundingBox.min.y; + float ySection = (vehCol->boundingBox.max.y - minY) / 3.f; + for (int i = 0; i < 4; i++) { + float fwdMult = i * ySection + minY; + newPos = vehRelativeExitX * veh->GetRight() + fwdMult * veh->GetForward() + vehPos; + GetMatrix().SetTranslate(newPos); + if (!CheckCollision()) { + if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false)) { + foundAPos = true; + break; + } + } + } + } + if (!foundAPos) { + // Back of veh. + newPos = (vehCol->boundingBox.min.y - 0.355f) * veh->GetForward() + vehPos; + GetMatrix().SetTranslate(newPos); + if (!CheckCollision()) { + if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false)) + foundAPos = true; + } + } + if (!foundAPos) { + // Front of veh. + newPos = (0.355f + vehCol->boundingBox.max.y) * veh->GetForward() + vehPos; + GetMatrix().SetTranslate(newPos); + if (!CheckCollision()) { + if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false)) + foundAPos = true; + } + } + if (!foundAPos) { + // Opposite X side + back + newPos = vehCol->boundingBox.min.y * veh->GetForward() + vehPos - vehRelativeExitX * veh->GetRight(); + GetMatrix().SetTranslate(newPos); + if (!CheckCollision()) { + if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false)) + foundAPos = true; + } + } + if (!foundAPos) { + // Opposite X side + front + newPos = vehCol->boundingBox.max.y * veh->GetForward() + vehPos - vehRelativeExitX * veh->GetRight(); + GetMatrix().SetTranslate(newPos); + if (!CheckCollision()) { + if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false)) + foundAPos = true; + } + } + if (!foundAPos) { + // Top of veh. + if (veh->m_vehType == 0) { + newPos = vehCol->boundingBox.max.z * veh->GetUp() + vehPos; + newPos.z += FEET_OFFSET; + GetMatrix().SetTranslate(newPos); + if (!CheckCollision()) { + if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false)) + foundAPos = true; + } + } + } + m_vecMoveSpeed = CVector(0.f, 0.f, 0.f); + m_vecTurnSpeed = CVector(0.f, 0.f, 0.f); + veh->m_vecMoveSpeed = CVector(0.f, 0.f, 0.f); + veh->m_vecTurnSpeed = CVector(0.f, 0.f, 0.f); + CWorld::pIgnoreEntity = nil; + bUsesCollision = true; + bJustCheckCollision = false; + bDonePositionOutOfCollision = true; + if (foundAPos) + return true; + int foundNode = ThePaths.FindNodeClosestToCoors(vehPos, PATH_PED, 999999.9f, true, false, false, false); + if (foundNode < 0) + return false; + newPos = ThePaths.m_pathNodes[foundNode].GetPosition(); + CPedPlacement::FindZCoorForPed(&newPos); + GetMatrix().SetTranslate(newPos); + SetHeading(m_pMyVehicle->GetForward().Heading()); + return true; +} + +// "Any" means he shouldn't have to be in vehicle. +bool +CPed::PositionAnyPedOutOfCollision(void) +{ CVehicle *veh; CVector posNearVeh; CVector posSomewhereClose; @@ -5284,10 +6304,6 @@ CPed::PositionPedOutOfCollision(void) int smallestDistNearVeh = 999; int smallestDistSomewhereClose = 999; - if (!m_pMyVehicle) - return false; - - CVector vehPos = m_pMyVehicle->GetPosition(); CVector potentialPos; potentialPos.y = GetPosition().y - 3.5f; potentialPos.z = GetPosition().z; @@ -5297,15 +6313,7 @@ CPed::PositionPedOutOfCollision(void) for (int xTry = 0; xTry < 15; xTry++) { CPedPlacement::FindZCoorForPed(&potentialPos); - CVector distVec = potentialPos - vehPos; - float dist = distVec.Magnitude(); - - // Makes close distances bigger for some reason. - float mult = (0.6f + dist) / dist; - CVector adjustedPotentialPos = distVec * mult + vehPos; - if (CWorld::GetIsLineOfSightClear(vehPos, adjustedPotentialPos, true, false, false, true, false, false, false) - && !CWorld::TestSphereAgainstWorld(potentialPos, 0.6f, this, true, false, false, true, false, false)) { - + if (!CWorld::TestSphereAgainstWorld(potentialPos, 0.6f, this, true, false, false, true, false, false)) { float potentialChangeSqr = (potentialPos - GetPosition()).MagnitudeSqr(); veh = (CVehicle*)CWorld::TestSphereAgainstWorld(potentialPos, 0.6f, this, false, true, false, false, false, false); if (veh) { @@ -5352,21 +6360,20 @@ CPed::WarpPedToNearLeaderOffScreen(void) CVector halfNormalizedDist = distVec / halfOfDist; CVector appropriatePos = GetPosition(); - CVector zCorrectedPos = appropriatePos; - int tryCount = Min(10, halfOfDist); + int tryCount = Min(10, (int)halfOfDist); for (int i = 0; i < tryCount; ++i) { appropriatePos += halfNormalizedDist; + CVector zCorrectedPos = appropriatePos; CPedPlacement::FindZCoorForPed(&zCorrectedPos); - if (Abs(zCorrectedPos.z - warpToPos.z) >= 3.0f && Abs(zCorrectedPos.z - appropriatePos.z) >= 3.0f) - continue; - - appropriatePos.z = zCorrectedPos.z; - if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f) - && CWorld::GetIsLineOfSightClear(appropriatePos, warpToPos, true, true, false, true, false, false, false) - && !CWorld::TestSphereAgainstWorld(appropriatePos, 0.6f, this, true, true, false, true, false, false)) { - teleported = true; - Teleport(appropriatePos); + if (Abs(zCorrectedPos.z - warpToPos.z) < 3.0f || Abs(zCorrectedPos.z - appropriatePos.z) < 3.0f) { + appropriatePos.z = zCorrectedPos.z; + if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f) + && CWorld::GetIsLineOfSightClear(appropriatePos, warpToPos, true, true, false, true, false, false, false) + && !CWorld::TestSphereAgainstWorld(appropriatePos, 0.6f, this, true, true, false, true, false, false)) { + teleported = true; + Teleport(appropriatePos); + } } } m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 3000; @@ -5386,23 +6393,556 @@ CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo) CVector halfNormalizedDist = distVec / halfOfDist; CVector appropriatePos = GetPosition(); - CVector zCorrectedPos = appropriatePos; - int tryCount = Min(10, halfOfDist); + int tryCount = Min(10, (int)halfOfDist); for (int i = 0; i < tryCount; ++i) { appropriatePos += halfNormalizedDist; + CVector zCorrectedPos = appropriatePos; CPedPlacement::FindZCoorForPed(&zCorrectedPos); - if (Abs(zCorrectedPos.z - warpToPos.z) >= 3.0f && Abs(zCorrectedPos.z - appropriatePos.z) >= 3.0f) - continue; - - appropriatePos.z = zCorrectedPos.z; - if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f) - && CWorld::GetIsLineOfSightClear(appropriatePos, warpToPos, true, true, false, true, false, false, false) - && !CWorld::TestSphereAgainstWorld(appropriatePos, 0.6f, this, true, true, false, true, false, false)) { - teleported = true; - Teleport(appropriatePos); + if (Abs(zCorrectedPos.z - warpToPos.z) < 3.0f || Abs(zCorrectedPos.z - appropriatePos.z) < 3.0f) { + appropriatePos.z = zCorrectedPos.z; + if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f) + && CWorld::GetIsLineOfSightClear(appropriatePos, warpToPos, true, true, false, true, false, false, false) + && !CWorld::TestSphereAgainstWorld(appropriatePos, 0.6f, this, true, true, false, true, false, false)) { + teleported = true; + Teleport(appropriatePos); + } } } m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 3000; return teleported; -}
\ No newline at end of file +} + +int32 +CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWithTarget) +{ + bool killPlayerInNoPoliceZone = false; + if (m_pedInObjective->IsPlayer() && CCullZones::NoPolice()) + killPlayerInNoPoliceZone = true; + + if (!bNotAllowedToDuck || killPlayerInNoPoliceZone) { + if (m_nPedType == PEDTYPE_COP && !m_pedInObjective->GetWeapon()->IsTypeMelee()) + bNotAllowedToDuck = true; + } else { + if (!m_pedInObjective->bInVehicle) { + if (m_pedInObjective->GetWeapon()->IsTypeMelee()) { + bNotAllowedToDuck = false; + bCrouchWhenShooting = false; + } else if (DuckAndCover()) { + return CANT_ATTACK; + } + } else { + bNotAllowedToDuck = false; + bCrouchWhenShooting = false; + } + } + if (m_leaveCarTimer > CTimer::GetTimeInMilliseconds() && !bKindaStayInSamePlace) { + SetMoveState(PEDMOVE_STILL); + return CANT_ATTACK; + } + if (m_pedInObjective->IsPlayer()) { + CPlayerPed *player = FindPlayerPed(); + if (m_nPedType == PEDTYPE_COP && player->m_pWanted->m_bIgnoredByCops + || player->m_pWanted->m_bIgnoredByEveryone + || m_pedInObjective->bIsInWater + || m_pedInObjective->m_nPedState == PED_ARRESTED) { + + if (m_nPedState != PED_ARREST_PLAYER) + SetIdle(); + + return CANT_ATTACK; + } + } + if (m_pedInObjective->IsPlayer() && m_nPedType != PEDTYPE_COP + && CharCreatedBy != MISSION_CHAR && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) { + SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE); + + return CANT_ATTACK; + } + if (m_pedInObjective->m_fHealth <= 0.0f) { + bObjectiveCompleted = true; + bScriptObjectiveCompleted = true; + return CANT_ATTACK; + } + CWeaponInfo *wepInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + float wepRange = wepInfo->m_fRange; + float wepRangeAdjusted = wepRange / 3.f; + + float distWithTargetSc = distWithTarget.Magnitude(); + if (m_pedInObjective->bInVehicle && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) { + CVehicle *vehOfTarget = m_pedInObjective->m_pMyVehicle; + if (vehOfTarget->bIsInWater || vehOfTarget->GetStatus() == STATUS_PLAYER_DISABLED + || m_pedInObjective->IsPlayer() && CPad::GetPad(0)->ArePlayerControlsDisabled()) { + SetIdle(); + return WATCH_UNTIL_HE_DISAPPEARS; + } + SetLookFlag(vehOfTarget, false); + if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) + TurnBody(); + + if (m_nPedState != PED_CARJACK) { + if (m_pedInObjective->m_nPedState != PED_ARRESTED) { + if (m_attackTimer < CTimer::GetTimeInMilliseconds() && distWithTargetSc < wepRange && distWithTargetSc > 3.0f) { + + SetAttack(vehOfTarget); + SetWeaponLockOnTarget(vehOfTarget); + SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000)); + + CVector2D dirVehGoing = vehOfTarget->m_vecMoveSpeed; + if (dirVehGoing.Magnitude() > 0.2f) { + CVector2D vehDist = GetPosition() - vehOfTarget->GetPosition(); + vehDist.Normalise(); + dirVehGoing.Normalise(); + if (DotProduct2D(vehDist, dirVehGoing) > 0.8f) { + SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 500)); + SetMoveState(PEDMOVE_STILL); + } + return ATTACK_IN_PROGRESS; + } + if (distWithTargetSc <= m_distanceToCountSeekDone) { + SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 500)); + SetMoveState(PEDMOVE_STILL); + } else { + SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000)); + } + return ATTACK_IN_PROGRESS; + } else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) { + if (vehOfTarget) { + if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) { + GoToNearestDoor(vehOfTarget); + } else { + m_vehDoor = 0; + if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) { + m_vehDoor = CAR_DOOR_LF; + } else if (m_pedInObjective == vehOfTarget->pPassengers[0]) { + m_vehDoor = CAR_DOOR_RF; + } else if (m_pedInObjective == vehOfTarget->pPassengers[1]) { + m_vehDoor = CAR_DOOR_LR; + } else if (m_pedInObjective == vehOfTarget->pPassengers[2]) { + m_vehDoor = CAR_DOOR_RR; + } + // Unused + // GetPositionToOpenCarDoor(vehOfTarget, m_vehDoor); + SetSeekCar(vehOfTarget, m_vehDoor); + SetMoveState(PEDMOVE_RUN); + } + } + } + } + } + return ATTACK_IN_PROGRESS; + } + if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) { + SetLookFlag(m_pedInObjective, false); + TurnBody(); + } + if (m_nPedType == PEDTYPE_COP && m_pedInObjective->IsPlayer()) { + float maxArrestDist = 1.5f; + if (((CCopPed*)this)->m_bDragsPlayerFromCar) { + if (m_nPedState == PED_FALL) { + maxArrestDist = 3.5f; + } else if (m_nPedState != PED_DRAG_FROM_CAR) { + ((CCopPed*)this)->m_bDragsPlayerFromCar = 0; + } + } + + if (distWithTargetSc < maxArrestDist) { + if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() + || m_pedInObjective->m_nPedState == PED_DRAG_FROM_CAR) { + + ((CCopPed*)this)->SetArrestPlayer(m_pedInObjective); + return WATCH_UNTIL_HE_DISAPPEARS; + } + } + } + /* + if (distWithTargetSc > 0.1f) { + junk code + } */ + + if (m_shotTime != 0 && m_ceaseAttackTimer != 0) { + if (CTimer::GetTimeInMilliseconds() > m_ceaseAttackTimer + m_shotTime) { + ClearLookFlag(); + bObjectiveCompleted = true; + m_shotTime = 0; + return CANT_ATTACK; + } + } + + if (!bKindaStayInSamePlace && !bStopAndShoot && m_nPedState != PED_ATTACK && !bDuckAndCover && !killPlayerInNoPoliceZone) { + if (distWithTargetSc > wepRange + || m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() + || m_pedInObjective->m_nPedState == PED_ARRESTED + || m_pedInObjective->EnteringCar() && distWithTargetSc < 3.0f) { + + if (m_pedInObjective->EnteringCar()) + wepRangeAdjusted = 2.0f; + + if (bUsePedNodeSeek) { + CVector bestCoords(0.0f, 0.0f, 0.0f); + m_vecSeekPos = m_pedInObjective->GetPosition(); + + if (!m_pNextPathNode) + FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords); + + if (m_pNextPathNode) + m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); + + SetSeek(m_vecSeekPos, m_distanceToCountSeekDone); + } else { + SetSeek(m_pedInObjective, wepRangeAdjusted); + } + if (m_pedInObjective->m_pCurrentPhysSurface && distWithTargetSc < 5.0f) { + bStopAndShoot = true; + b158_8 = true; + SetMoveState(PEDMOVE_STILL); + } else if (b158_8) { + bStopAndShoot = false; + b158_8 = false; + } + return ATTACK_IN_PROGRESS; + } + } + if (m_attackTimer < CTimer::GetTimeInMilliseconds() + && distWithTargetSc < wepRange && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) { + + if (bIsDucking && !bCrouchWhenShooting) { + CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN); + if (!duckAnim) + duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_LOW); + if (!duckAnim) + duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_WEAPON); + + if (duckAnim) { + duckAnim->flags |= ASSOC_DELETEFADEDOUT; + duckAnim->blendDelta = -4.0f; + } + bIsDucking = false; + return CANT_ATTACK; + } + bObstacleShowedUpDuringKillObjective = false; + SetAttack(m_pedInObjective); + SetWeaponLockOnTarget(m_pedInObjective); + SetShootTimer(CGeneral::GetRandomNumberInRange(600.0f, 1500.0f)); + + int time; + if (distWithTargetSc <= wepRangeAdjusted) + time = CGeneral::GetRandomNumberInRange(100.0f, 500.0f); + else + time = CGeneral::GetRandomNumberInRange(1500.0f, 3000.0f); + + SetAttackTimer(time); + } else { + if (!m_pedInObjective->m_pCurrentPhysSurface && b158_8) { + b158_8 = false; + bStopAndShoot = false; + } + + if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) { + if (bNotAllowedToDuck && bKindaStayInSamePlace && !bIsDucking && bCrouchWhenShooting) { + SetDuck(CGeneral::GetRandomNumberInRange(1000, 5000), false); + return CANT_ATTACK; + } + if (bObstacleShowedUpDuringKillObjective) { + if (m_nPedType == PEDTYPE_COP) { + if (GetWeapon()->m_eWeaponType > WEAPONTYPE_COLT45 + || m_fleeFrom && m_fleeFrom->IsObject()) { + wepRangeAdjusted = 6.0f; + } else if (m_fleeFrom && m_fleeFrom->IsVehicle()) { + wepRangeAdjusted = 4.0f; + } else { + wepRangeAdjusted = 2.0f; + } + } else { + wepRangeAdjusted = 2.0f; + } + } + if (distWithTargetSc <= wepRangeAdjusted) { + SetMoveState(PEDMOVE_STILL); + bIsPointingGunAt = true; + if (m_nPedState != PED_AIM_GUN && !bDuckAndCover) { + m_attackTimer = CTimer::GetTimeInMilliseconds(); + SetIdle(); + } + } else { + if (m_nPedState != PED_SEEK_ENTITY && m_nPedState != PED_SEEK_POS + && !bStopAndShoot && !killPlayerInNoPoliceZone && !bKindaStayInSamePlace) { + Say(SOUND_PED_ATTACK); + SetSeek(m_pedInObjective, wepRangeAdjusted); + bIsRunning = true; + if (m_nPedType == PEDTYPE_COP && FindPlayerPed()->m_pWanted->m_CurrentCops > 1) { + if (CGeneral::GetRandomNumber() & 1) + Say(SOUND_PED_GUNAIMEDAT3); + else + Say(SOUND_PED_GUNAIMEDAT2); + } + } + } + } + } + + if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y, GetPosition().x, GetPosition().y); + + return ATTACK_IN_PROGRESS; +} + +int32 +CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWithTarget) +{ + bool killPlayerInNoPoliceZone = false; + float distWithTargetSc = distWithTarget.Magnitude(); + CPlayerPed *victimPlayer = nil; + if (m_pedInObjective->IsPlayer()) + victimPlayer = (CPlayerPed*)m_pedInObjective; + + if (victimPlayer) { + if (CCullZones::NoPolice() + || m_pedInObjective->m_pCurrentPhysSurface + && m_pedInObjective->m_pCurrentPhysSurface != m_pCurrentPhysSurface + && distWithTargetSc < 5.f) { + + if (victimPlayer && victimPlayer->m_bSpeedTimerFlag && (IsGangMember() || m_nPedType == PEDTYPE_COP) + && CharCreatedBy != MISSION_CHAR) { + GiveWeapon(WEAPONTYPE_COLT45, 1000, 1); + SetCurrentWeapon(WEAPONTYPE_COLT45); + SetMoveState(PEDMOVE_STILL); + bStopAndShoot = true; + b158_8 = true; + return CANT_ATTACK; + } + killPlayerInNoPoliceZone = true; + } + } + bNotAllowedToDuck = false; + bStopAndShoot = false; + b158_8 = false; + if (m_leaveCarTimer > CTimer::GetTimeInMilliseconds() && !bKindaStayInSamePlace) { + SetMoveState(PEDMOVE_STILL); + return CANT_ATTACK; + } + if (victimPlayer) { + CPlayerPed *player = FindPlayerPed(); + if (m_nPedType == PEDTYPE_COP && player->m_pWanted->m_bIgnoredByCops + || player->m_pWanted->m_bIgnoredByEveryone + || m_pedInObjective->bIsInWater + || m_pedInObjective->m_nPedState == PED_ARRESTED) { + + if (m_nPedState != PED_ARREST_PLAYER) + SetIdle(); + + return CANT_ATTACK; + } + } + if (victimPlayer && m_nPedType != PEDTYPE_COP && CharCreatedBy != MISSION_CHAR + && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) { + SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE); + + return CANT_ATTACK; + } + if (m_pedInObjective->m_fHealth <= 0.0f) { + bObjectiveCompleted = true; + bScriptObjectiveCompleted = true; + return ATTACK_IN_PROGRESS; + } + bool canReachVictim = false; + uint32 endOfAttack = 0; + CWeaponInfo *wepInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + + // Already calculated at the start + // float distWithTargetSc = distWithTarget.Magnitude(); + float maxDistToKeep = 0.3f; + float wepRange = wepInfo->m_fRange / 2.f; + + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED && !IsPlayer() && !(m_pedStats->m_flags & STAT_CAN_KICK)) + wepRange -= 0.3f; + + if (distWithTargetSc <= 5.f && victimPlayer && !victimPlayer->m_bNoPosForMeleeAttack) { + + if (m_pedInObjective->EnteringCar() && wepRange > 2.f) { + m_vecSeekPos = m_pedInObjective->GetPosition(); + wepRange = 1.0f; + maxDistToKeep = 0.5f; + } else { + int8 attackDir = victimPlayer->FindMeleeAttackPoint(this, distWithTarget, endOfAttack); + if (attackDir == -1) { + m_vecSeekPos = victimPlayer->GetPosition(); + maxDistToKeep = 4.0f; + } else { + victimPlayer->GetMeleeAttackCoords(m_vecSeekPos, attackDir, wepRange); + distWithTargetSc = (m_vecSeekPos - GetPosition()).Magnitude(); + canReachVictim = true; + } + } + } else { + m_vecSeekPos = m_pedInObjective->GetPosition(); + maxDistToKeep = Max(0.8f, 0.9f * wepRange); + wepRange *= 1.1f; + if (victimPlayer && victimPlayer->m_bNoPosForMeleeAttack) + victimPlayer = nil; + } + + if (m_pedInObjective->bInVehicle && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) { + CVehicle *vehOfTarget = m_pedInObjective->m_pMyVehicle; + + if (vehOfTarget){ + if (vehOfTarget->bIsInWater || vehOfTarget->GetStatus() == STATUS_PLAYER_DISABLED + || m_pedInObjective->IsPlayer() && CPad::GetPad(0)->ArePlayerControlsDisabled()) { + SetIdle(); + return WATCH_UNTIL_HE_DISAPPEARS; + } + SetLookFlag(vehOfTarget, false); + + if (m_nPedState != PED_CARJACK) { + if (m_pedInObjective->m_nPedState != PED_ARRESTED) { + if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) { + + if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) { + GoToNearestDoor(vehOfTarget); + } else { + m_vehDoor = 0; + if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) { + m_vehDoor = CAR_DOOR_LF; + } else if (m_pedInObjective == vehOfTarget->pPassengers[0]) { + m_vehDoor = CAR_DOOR_RF; + } else if (m_pedInObjective == vehOfTarget->pPassengers[1]) { + m_vehDoor = CAR_DOOR_LR; + } else if (m_pedInObjective == vehOfTarget->pPassengers[2]) { + m_vehDoor = CAR_DOOR_RR; + } + // Unused + // GetPositionToOpenCarDoor(vehOfTarget, m_vehDoor); + SetSeekCar(vehOfTarget, m_vehDoor); + SetMoveState(PEDMOVE_RUN); + } + } + } + } + } + return ATTACK_IN_PROGRESS; + } + if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) { + SetLookFlag(m_pedInObjective, false); + if(m_nPedState == PED_IDLE || m_nPedState == PED_ATTACK || m_nPedState == PED_FIGHT) + TurnBody(); + } + if (m_nPedType == PEDTYPE_COP && m_pedInObjective->IsPlayer()) { + float maxArrestDist = 1.5f; + if (((CCopPed*)this)->m_bDragsPlayerFromCar) { + if (m_nPedState == PED_FALL) { + maxArrestDist = 3.5f; + } else if (m_nPedState != PED_DRAG_FROM_CAR) { + ((CCopPed*)this)->m_bDragsPlayerFromCar = 0; + } + } + + if (distWithTargetSc < maxArrestDist) { + if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() + || m_pedInObjective->m_nPedState == PED_DRAG_FROM_CAR) { + + ((CCopPed*)this)->SetArrestPlayer(m_pedInObjective); + return WATCH_UNTIL_HE_DISAPPEARS; + } + } + } + + if (distWithTargetSc > maxDistToKeep && !bKindaStayInSamePlace && m_nPedState != PED_ATTACK && + (m_nPedState != PED_FIGHT || m_curFightMove == FIGHTMOVE_IDLE) && !killPlayerInNoPoliceZone) { + + bool goForward = false; + + if (m_nPedState == PED_FIGHT) { + if (canReachVictim) { + CVector attackAndVictimDist = m_vecSeekPos - m_pedInObjective->GetPosition(); + CVector victimFarness = attackAndVictimDist / wepRange; + CVector distVec = GetPosition() - m_pedInObjective->GetPosition(); + float distSqr = distVec.MagnitudeSqr(); + if (sq(wepRange) > distSqr && distSqr > 0.05f) { + distVec.Normalise(); + if (DotProduct2D(victimFarness, distVec) > Cos(DEGTORAD(30.f))) + goForward = true; + } + } + } + if (goForward) { + m_curFightMove = FIGHTMOVE_SHUFFLE_F; + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_SHUFFLE_B, 16.f)->SetFinishCallback(FinishFightMoveCB,this); + m_fightState = FIGHTSTATE_NO_MOVE; + m_fightButtonPressure = 0; + m_takeAStepAfterAttack = false; + + } else if (bUsePedNodeSeek && !canReachVictim) { + CVector bestCoords(0.0f, 0.0f, 0.0f); + + if (!m_pNextPathNode) + FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords); + + if (m_pNextPathNode) + m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); + + SetSeek(m_vecSeekPos, m_distanceToCountSeekDone); + } else { + if (canReachVictim) + SetSeek(m_vecSeekPos, maxDistToKeep); + else + SetSeek(m_pedInObjective, maxDistToKeep); + } + return ATTACK_IN_PROGRESS; + } + + if (m_attackTimer < CTimer::GetTimeInMilliseconds() + && distWithTargetSc < wepRange && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) { + + if (bIsDucking) { + CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_DOWN); + if (!duckAnim) + duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_LOW); + if (!duckAnim) + duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_DUCK_WEAPON); + + if (duckAnim) { + duckAnim->flags |= ASSOC_DELETEFADEDOUT; + duckAnim->blendDelta = -4.0f; + } + bIsDucking = false; + return CANT_ATTACK; + } + + if (canReachVictim || !victimPlayer) { + SetMoveState(PEDMOVE_STILL); + SetAttack(m_pedInObjective); + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( + m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y, + GetPosition().x, GetPosition().y); + SetShootTimer(CGeneral::GetRandomNumberInRange(0.f, 500.f)); + + int time; + if (endOfAttack <= CTimer::GetTimeInMilliseconds()) + time = CGeneral::GetRandomNumberInRange(100.0f, 1500.0f); + else + time = endOfAttack - CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(400.0f, 1500.0f); + + SetAttackTimer(time); + bObstacleShowedUpDuringKillObjective = false; + } + return ATTACK_IN_PROGRESS; + } else { + if (!m_pedInObjective->m_pCurrentPhysSurface && m_pCurrentPhysSurface && b158_8) { + b158_8 = false; + bStopAndShoot = false; + } + + if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) { + SetMoveState(PEDMOVE_STILL); + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) + StartFightAttack(0); + } + return ATTACK_IN_PROGRESS; + } +} + +bool +CPed::CanBeDamagedByThisGangMember(CPed* who) +{ + return m_gangFlags & (1 << (who->m_nPedType - PEDTYPE_GANG1)); +} diff --git a/src/peds/PedAttractor.cpp b/src/peds/PedAttractor.cpp new file mode 100644 index 00000000..91139def --- /dev/null +++ b/src/peds/PedAttractor.cpp @@ -0,0 +1,802 @@ +#include "common.h" +#include "PedAttractor.h" + +#include "General.h" +#include "Vehicle.h" +#include "World.h" +#include "MemoryHeap.h" + +const int gcMaxSizeOfAtmQueue = 1; +const int gcMaxSizeOfSeatQueue = 1; +const int gcMaxSizeOfStopQueue = 5; +const int gcMaxSizeOfPizzaQueue = 5; +const int gcMaxSizeOfShelterQueue = 5; +const int gcMaxSizeOfIceCreamQueue = 1; + +std::vector<CVector> CPedShelterAttractor::ms_displacements; + +CPedAttractorManager* GetPedAttractorManager() +{ +// mobile just has a static here: +/* + static CPedAttractorManager pedAttrMgr; + return &pedAttrMgr; +*/ + static CPedAttractorManager *pedAttrMgr; + if(pedAttrMgr == nil){ + PUSH_MEMID(MEMID_PED_ATTR); + pedAttrMgr = new CPedAttractorManager; + POP_MEMID(); + } + return pedAttrMgr; +} + +CVehicleToEffect::CVehicleToEffect(CVehicle* pVehicle) : m_pVehicle(pVehicle) +{ + m_effects[1].col = CRGBA(0, 0, 0, 0); + m_effects[1].type = EFFECT_PED_ATTRACTOR; + m_effects[1].pos = CVector(2.0f, 1.0f, 0.0f); + m_effects[1].pedattr.useDir = CVector(-1.0f, 0.0f, 0.0f); + m_effects[1].pedattr.queueDir = CVector(-1.0f, 0.0f, 0.0f); + m_effects[1].pedattr.type = ATTRACTOR_ICECREAM; + + m_effects[3].col = CRGBA(0, 0, 0, 0); + m_effects[3].type = EFFECT_PED_ATTRACTOR; + m_effects[3].pos = CVector(2.0f, -0.5f, 0.0f); + m_effects[3].pedattr.useDir = CVector(-1.0f, 0.0f, 0.0f); + m_effects[3].pedattr.queueDir = CVector(-1.0f, 0.0f, 0.0f); + m_effects[3].pedattr.type = ATTRACTOR_ICECREAM; + + m_effects[0].col = CRGBA(0, 0, 0, 0); + m_effects[0].type = EFFECT_PED_ATTRACTOR; + m_effects[0].pos = CVector(-2.0f, 1.0f, 0.0f); + m_effects[0].pedattr.useDir = CVector(1.0f, 0.0f, 0.0f); + m_effects[0].pedattr.queueDir = CVector(1.0f, 0.0f, 0.0f); + m_effects[0].pedattr.type = ATTRACTOR_ICECREAM; + + m_effects[2].col = CRGBA(0, 0, 0, 0); + m_effects[2].type = EFFECT_PED_ATTRACTOR; + m_effects[2].pos = CVector(-2.0f, -0.5f, 0.0f); + m_effects[2].pedattr.useDir = CVector(1.0f, 0.0f, 0.0f); + m_effects[2].pedattr.queueDir = CVector(1.0f, 0.0f, 0.0f); + m_effects[2].pedattr.type = ATTRACTOR_ICECREAM; +} + +CVehicleToEffect& CVehicleToEffect::From(const CVehicleToEffect& other) +{ + m_pVehicle = other.m_pVehicle; + for (int i = 0; i < NUM_ATTRACTORS_FOR_ICECREAM_VAN; i++) { + m_effects[i].col = other.m_effects[i].col; + m_effects[i].type = other.m_effects[i].type; + m_effects[i].pos = other.m_effects[i].pos; + m_effects[i].pedattr = other.m_effects[i].pedattr; + } + return *this; +} + +const C2dEffect* CVehicleToEffect::ChooseEffect(const CVector& pos) const +{ + if (!m_pVehicle) + return nil; + if (DotProduct(pos - m_pVehicle->GetPosition(), m_pVehicle->GetRight()) > 0.0f) { + if (DotProduct(pos - m_pVehicle->GetPosition(), m_pVehicle->GetForward()) > 0.0f) + return &m_effects[1]; + else + return &m_effects[3]; + } + else { + if (DotProduct(pos - m_pVehicle->GetPosition(), m_pVehicle->GetForward()) > 0.0f) + return &m_effects[0]; + else + return &m_effects[2]; + } +} + +bool CVehicleToEffect::HasThisEffect(C2dEffect* pEffect) const +{ + for (int i = 0; i < NUM_ATTRACTORS_FOR_ICECREAM_VAN; i++) { + if (pEffect == &m_effects[i]) + return true; + } + return false; +} + +const C2dEffect* CPedAttractorManager::GetEffectForIceCreamVan(CVehicle* pVehicle, const CVector& pos) +{ + if (!vVehicleToEffect.empty()) { + for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.begin(); assoc != vVehicleToEffect.end(); ++assoc) { + if (assoc->GetVehicle() == pVehicle) + return assoc->ChooseEffect(pos); + } + } + PUSH_MEMID(MEMID_PED_ATTR); + CVehicleToEffect effect(pVehicle); + vVehicleToEffect.push_back(effect); + POP_MEMID(); +#ifdef FIX_BUGS + return vVehicleToEffect.back().ChooseEffect(pos); +#else + return effect.ChooseEffect(pos); +#endif +} + +CVehicle* CPedAttractorManager::GetIceCreamVanForEffect(C2dEffect* pEffect) +{ + if (vVehicleToEffect.empty()) + return nil; + for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.begin(); assoc != vVehicleToEffect.end(); ++assoc) { + if (assoc->HasThisEffect(pEffect)) + return assoc->GetVehicle(); + } + return nil; +} + +const CPedAttractor* CPedAttractorManager::FindAssociatedAttractor(const C2dEffect* pEffect, std::vector<CPedAttractor*>& vecAttractors) +{ + if (vecAttractors.empty()) + return nil; + for (std::vector<CPedAttractor*>::const_iterator attractor = vecAttractors.begin(); attractor != vecAttractors.end(); ++attractor) { + if ((*attractor)->GetEffect() == pEffect) + return *attractor; + } + return nil; +} + +void CPedAttractorManager::RemoveIceCreamVanEffects(C2dEffect* pEffect) +{ + CVehicle* pVehicle = GetIceCreamVanForEffect(pEffect); + if (!pVehicle) + return; + if (vVehicleToEffect.empty()) + return; + for (std::vector<CVehicleToEffect>::iterator assoc = vVehicleToEffect.begin(); assoc != vVehicleToEffect.end();) { + if (assoc->GetVehicle() != pVehicle) { + ++assoc; + continue; + } + uint32 total = 0; + for (uint32 j = 0; j < NUM_ATTRACTORS_FOR_ICECREAM_VAN; j++) { + if (FindAssociatedAttractor(assoc->GetEffect(j), vIceCreamAttractors)) + total++; + } + if (total > 0) + ++assoc; + else + assoc = vVehicleToEffect.erase(assoc); + } +} + +CPedAttractor::CPedAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : + p2dEffect(pEffect), + m_nMaxPedsInAttractor(maxpeds), + m_fQueueDistance(qdist), + m_fTimeInWaitQueue(waitTime), + m_fTimeInApproachingQueue(approachTime), + m_fDistanceToUseAttractor(distance), + m_fAcceptableHeading(headingdiff), + m_fMaxPositionDisplacement(posdisp), + m_fMaxHeadingDisplacement(headdisp) +{ + CPedAttractorManager::ComputeEffectPos(pEffect, matrix, vecEffectPos); + CPedAttractorManager::ComputeEffectQueueDir(pEffect, matrix, vecQueueDir); + CPedAttractorManager::ComputeEffectUseDir(pEffect, matrix, vecUseDir); +} + +void CPedPizzaAttractor::UpdatePedStateOnDeparture(CPed* pPed) const +{ + if (pPed->m_nPedMoney > 10) + pPed->m_nPedMoney -= 10; + else + pPed->m_nPedMoney = 0; +} + +void CPedAtmAttractor::UpdatePedStateOnDeparture(CPed* pPed) const +{ + pPed->m_nPedMoney += 20 * CGeneral::GetRandomNumberInRange(1, 51); +}; + +float CPedAttractor::ComputeDeltaHeading() const +{ + return CGeneral::GetRandomNumberInRange(-m_fMaxHeadingDisplacement, m_fMaxHeadingDisplacement); +} + +float CPedAttractor::ComputeDeltaPos() const +{ + return CGeneral::GetRandomNumberInRange(-m_fMaxPositionDisplacement, m_fMaxPositionDisplacement); +} + +void CPedAttractor::ComputeAttractTime(int32 id, bool approacher, float& time) const +{ + if (approacher) + time = m_fTimeInApproachingQueue; + else + time = m_fTimeInWaitQueue; +} + +void CPedAttractor::ComputeAttractPos(int32 qid, CVector& pos) const +{ + if (!p2dEffect) + return; + pos = vecEffectPos - qid * vecQueueDir * m_fQueueDistance; + if (qid != 0) { + pos.x += ComputeDeltaPos(); + pos.y += ComputeDeltaPos(); + } +} + +CVector CPedShelterAttractor::GetDisplacement(int32 qid) const +{ + if (ms_displacements.empty()) { + int i = 0; + while (i < gcMaxSizeOfShelterQueue) { + float fRandomAngle = CGeneral::GetRandomNumberInRange(0.0f, TWOPI); + float fRandomOffset = CGeneral::GetRandomNumberInRange(0.0f, 2.0f); + CVector vecDisplacement(fRandomOffset * Sin(fRandomAngle), fRandomOffset * Cos(fRandomAngle), 0.0f); + bool close = false; + for (std::vector<CVector>::const_iterator v = ms_displacements.begin(); v != ms_displacements.end(); ++v) { + if ((*v - vecDisplacement).Magnitude() < 1.0f) { + close = true; + break; + } + } + if (!close) { + ms_displacements.push_back(vecDisplacement); + i++; + } + } + } + return ms_displacements[qid]; +} + +void CPedShelterAttractor::ComputeAttractPos(int32 qid, CVector& pos) const +{ + if (!p2dEffect) + return; + pos = vecEffectPos + GetDisplacement(qid); +} + +void CPedAttractor::ComputeAttractHeading(int32 qid, float& heading) const +{ + heading = CGeneral::GetRadianAngleBetweenPoints(qid != 0 ? vecQueueDir.x : vecUseDir.x, qid != 0 ? vecQueueDir.y : vecUseDir.y, 0.0f, 0.0f); + if (qid != 0) + heading += ComputeDeltaHeading(); +} + +void CPedShelterAttractor::ComputeAttractHeading(int32 qid, float& heading) const +{ + heading = CGeneral::GetRandomNumberInRange(0.0f, TWOPI); +} + +bool CPedAttractor::RegisterPed(CPed* pPed) +{ + for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) { + if (*pPedIt == pPed) { + vApproachingQueue.erase(pPedIt); + return false; + } + } + if (GetNoOfRegisteredPeds() >= m_nMaxPedsInAttractor) + return 0; + vApproachingQueue.push_back(pPed); + CVector pos; + float heading; + float time; + int32 slot = ComputeFreeSlot(); + ComputeAttractPos(slot, pos); + ComputeAttractHeading(slot, heading); + ComputeAttractTime(slot, false, time); + pPed->SetNewAttraction(this, pos, heading, time, slot); + return true; +} + +static bool IsPedUsingAttractorOfThisType(int8 type, CPed* pPed) +{ + switch (type) { + case ATTRACTOR_ATM: + if (pPed->m_objective == OBJECTIVE_GOTO_ATM_ON_FOOT) + return true; + break; + case ATTRACTOR_SEAT: + if (pPed->m_objective == OBJECTIVE_GOTO_SEAT_ON_FOOT) + return true; + break; + case ATTRACTOR_STOP: + if (pPed->m_objective == OBJECTIVE_GOTO_BUS_STOP_ON_FOOT || pPed->m_objective == OBJECTIVE_WAIT_ON_FOOT_AT_BUS_STOP || pPed->m_objective == OBJECTIVE_WAIT_ON_FOOT) + return true; + break; + case ATTRACTOR_PIZZA: + if (pPed->m_objective == OBJECTIVE_GOTO_PIZZA_ON_FOOT || pPed->m_objective == OBJECTIVE_WAIT_ON_FOOT) + return true; + break; + case ATTRACTOR_SHELTER: + if (pPed->m_objective == OBJECTIVE_GOTO_SHELTER_ON_FOOT || pPed->m_objective == OBJECTIVE_WAIT_ON_FOOT_AT_SHELTER) + return true; + break; + case ATTRACTOR_ICECREAM: + if (pPed->m_objective == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT || pPed->m_objective == OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN) + return true; + break; + } + return false; +} + +bool CPedAttractor::DeRegisterPed(CPed* pPed) +{ + for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) { + if (*pPedIt != pPed) + continue; + pPed->m_attractor = nil; + pPed->m_positionInQueue = -1; + pPed->bHasAlreadyUsedAttractor = true; + + if (IsPedUsingAttractorOfThisType(p2dEffect->pedattr.type, pPed)) + pPed->SetObjective(OBJECTIVE_NONE); + else if (pPed->GetPedState() != PED_IDLE && pPed->GetPedState() != PED_NONE) { + vApproachingQueue.erase(pPedIt); + return true; + } + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); + vApproachingQueue.erase(pPedIt); + return true; + } + return BroadcastDeparture(pPed); +} + +bool CPedAttractor::BroadcastArrival(CPed* pPed) +{ + for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.begin(); pPedIt != vWaitingQueue.end(); ++pPedIt) { + if (*pPedIt == pPed) + return false; + } + vWaitingQueue.push_back(pPed); + for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) { + if (*pPedIt == pPed) { + vApproachingQueue.erase(pPedIt); + break; + } + } + for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) { + CPed* pPed = *pPedIt; + CVector pos; + float heading; + float time; + int32 slot = ComputeFreeSlot(); + ComputeAttractPos(slot, pos); + ComputeAttractHeading(slot, heading); + ComputeAttractTime(slot, false, time); + pPed->SetNewAttraction(this, pos, heading, time, slot); + } + return true; +} + +bool CPedAttractor::BroadcastDeparture(CPed* pPed) +{ + int qid = -1; + for (uint32 i = 0; i < vWaitingQueue.size(); i++){ + if (vWaitingQueue[i] == pPed) + qid = i; + } + if (qid < 0) + return false; + for (uint32 i = qid + 1; i < vWaitingQueue.size(); i++) { + CVector pos; + float heading; + float time; + ComputeAttractPos(i - 1, pos); + ComputeAttractHeading(i - 1, heading); + ComputeAttractTime(i - 1, true, time); + pPed->SetNewAttraction(this, pos, heading, time, i - 1); + } + pPed->m_attractor = nil; + pPed->m_positionInQueue = -1; + pPed->bHasAlreadyUsedAttractor = true; + if (!IsPedUsingAttractorOfThisType(p2dEffect->pedattr.type, pPed)) { + if (pPed->GetPedState() == PED_IDLE || pPed->GetPedState() == PED_NONE) + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); + } + else { + pPed->SetObjective(OBJECTIVE_NONE); + if (qid == 0) + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y)); + else if (qid == vWaitingQueue.size() - 1) + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); + else + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.x)); + UpdatePedStateOnDeparture(pPed); + } + vWaitingQueue.erase(vWaitingQueue.begin() + qid); + for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) { + CPed* pPed = *pPedIt; + CVector pos; + float heading; + float time; + int32 slot = ComputeFreeSlot(); + ComputeAttractPos(slot, pos); + ComputeAttractHeading(slot, heading); + ComputeAttractTime(slot, false, time); + pPed->SetNewAttraction(this, pos, heading, time, slot); + } + return true; +} + +bool CPedShelterAttractor::BroadcastDeparture(CPed* pPed) +{ + int qid = -1; + for (uint32 i = 0; i < vWaitingQueue.size(); i++) { + if (vWaitingQueue[i] == pPed) + qid = i; + } + if (qid < 0) + return false; + pPed->m_attractor = nil; + pPed->m_positionInQueue = -1; + pPed->bHasAlreadyUsedAttractor = true; + if (!IsPedUsingAttractorOfThisType(p2dEffect->pedattr.type, pPed)) { + if (pPed->GetPedState() == PED_IDLE || pPed->GetPedState() == PED_NONE) + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); + } + else { + pPed->SetObjective(OBJECTIVE_NONE); + if (qid == 0) + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y)); + else if (qid == vWaitingQueue.size() - 1) + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); + else + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.x)); + UpdatePedStateOnDeparture(pPed); + } + vWaitingQueue.erase(vWaitingQueue.begin() + qid); + for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) { + CPed* pPed = *pPedIt; + CVector pos; + float heading; + float time; + int32 slot = ComputeFreeSlot(); + ComputeAttractPos(slot, pos); + ComputeAttractHeading(slot, heading); + ComputeAttractTime(slot, false, time); + pPed->SetNewAttraction(this, pos, heading, time, slot); + } + return true; +} + +bool CPedAttractor::IsRegisteredWithPed(CPed* pPed) const +{ + for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.begin(); pPedIt != vWaitingQueue.end(); ++pPedIt) { + if (*pPedIt == pPed) + return true; + } + for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) { + if (*pPedIt == pPed) { + return true; + } + } + return false; +} + +bool CPedAttractor::IsInQueue(CPed* pPed) const +{ + for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.begin(); pPedIt != vWaitingQueue.end(); ++pPedIt) { + if (*pPedIt == pPed) + return true; + } + return false; +} + +CPedAttractor* CPedAttractorManager::RegisterPedWithAttractor(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix) +{ + if (pEffect->type != EFFECT_PED_ATTRACTOR) + return nil; + if (IsPedRegisteredWithEffect(pPed)) + return nil; + switch (pEffect->pedattr.type) { + case ATTRACTOR_ATM: return RegisterPed(pPed, pEffect, matrix, vAtmAttractors); + case ATTRACTOR_SEAT: return RegisterPed(pPed, pEffect, matrix, vSeatAttractors); + case ATTRACTOR_STOP: return RegisterPed(pPed, pEffect, matrix, vStopAttractors); + case ATTRACTOR_PIZZA: return RegisterPed(pPed, pEffect, matrix, vPizzaAttractors); + case ATTRACTOR_SHELTER: return RegisterPed(pPed, pEffect, matrix, vShelterAttractors); + case ATTRACTOR_ICECREAM: return RegisterPed(pPed, pEffect, matrix, vIceCreamAttractors); + } + return nil; +} + +bool CPedAttractorManager::DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor) +{ + if (!pAttractor) + return false; + if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR) + return nil; + if (!IsPedRegisteredWithEffect(pPed)) + return nil; + switch (pAttractor->GetEffect()->pedattr.type) { + case ATTRACTOR_ATM: return DeRegisterPed(pPed, pAttractor, vAtmAttractors); + case ATTRACTOR_SEAT: return DeRegisterPed(pPed, pAttractor, vSeatAttractors); + case ATTRACTOR_STOP: return DeRegisterPed(pPed, pAttractor, vStopAttractors); + case ATTRACTOR_PIZZA: return DeRegisterPed(pPed, pAttractor, vPizzaAttractors); + case ATTRACTOR_SHELTER: return DeRegisterPed(pPed, pAttractor, vShelterAttractors); + case ATTRACTOR_ICECREAM: return DeRegisterPed(pPed, pAttractor, vIceCreamAttractors); + } + return nil; +} + +bool CPedAttractorManager::BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor) +{ + if (!pAttractor) + return false; + if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR) + return nil; + if (!IsPedRegisteredWithEffect(pPed)) + return nil; + switch (pAttractor->GetEffect()->pedattr.type) { + case ATTRACTOR_ATM: return BroadcastArrival(pPed, pAttractor, vAtmAttractors); + case ATTRACTOR_SEAT: return BroadcastArrival(pPed, pAttractor, vSeatAttractors); + case ATTRACTOR_STOP: return BroadcastArrival(pPed, pAttractor, vStopAttractors); + case ATTRACTOR_PIZZA: return BroadcastArrival(pPed, pAttractor, vPizzaAttractors); + case ATTRACTOR_SHELTER: return BroadcastArrival(pPed, pAttractor, vShelterAttractors); + case ATTRACTOR_ICECREAM: return BroadcastArrival(pPed, pAttractor, vIceCreamAttractors); + } + return nil; +} + +bool CPedAttractorManager::BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor) +{ + if (!pAttractor) + return false; + if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR) + return nil; + if (!IsPedRegisteredWithEffect(pPed)) + return nil; + switch (pAttractor->GetEffect()->pedattr.type) { + case ATTRACTOR_ATM: return BroadcastDeparture(pPed, pAttractor, vAtmAttractors); + case ATTRACTOR_SEAT: return BroadcastDeparture(pPed, pAttractor, vSeatAttractors); + case ATTRACTOR_STOP: return BroadcastDeparture(pPed, pAttractor, vStopAttractors); + case ATTRACTOR_PIZZA: return BroadcastDeparture(pPed, pAttractor, vPizzaAttractors); + case ATTRACTOR_SHELTER: return BroadcastDeparture(pPed, pAttractor, vShelterAttractors); + case ATTRACTOR_ICECREAM: return BroadcastDeparture(pPed, pAttractor, vIceCreamAttractors); + } + return nil; +} + +bool CPedAttractorManager::IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor) +{ + if (!pAttractor) + return false; + if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR) + return nil; + if (!IsPedRegisteredWithEffect(pPed)) + return nil; + switch (pAttractor->GetEffect()->pedattr.type) { + case ATTRACTOR_ATM: return IsAtHeadOfQueue(pPed, pAttractor, vAtmAttractors); + case ATTRACTOR_SEAT: return IsAtHeadOfQueue(pPed, pAttractor, vSeatAttractors); + case ATTRACTOR_STOP: return IsAtHeadOfQueue(pPed, pAttractor, vStopAttractors); + case ATTRACTOR_PIZZA: return IsAtHeadOfQueue(pPed, pAttractor, vPizzaAttractors); + case ATTRACTOR_SHELTER: return IsAtHeadOfQueue(pPed, pAttractor, vShelterAttractors); + case ATTRACTOR_ICECREAM: return IsAtHeadOfQueue(pPed, pAttractor, vIceCreamAttractors); + } + return nil; +} + +bool CPedAttractorManager::IsInQueue(CPed* pPed, CPedAttractor* pAttractor) +{ + if (!pAttractor) + return false; + if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR) + return nil; + if (!IsPedRegisteredWithEffect(pPed)) + return nil; + switch (pAttractor->GetEffect()->pedattr.type) { + case ATTRACTOR_ATM: return IsInQueue(pPed, pAttractor, vAtmAttractors); + case ATTRACTOR_SEAT: return IsInQueue(pPed, pAttractor, vSeatAttractors); + case ATTRACTOR_STOP: return IsInQueue(pPed, pAttractor, vStopAttractors); + case ATTRACTOR_PIZZA: return IsInQueue(pPed, pAttractor, vPizzaAttractors); + case ATTRACTOR_SHELTER: return IsInQueue(pPed, pAttractor, vShelterAttractors); + case ATTRACTOR_ICECREAM: return IsInQueue(pPed, pAttractor, vIceCreamAttractors); + } + return nil; +} + +bool CPedAttractorManager::HasEmptySlot(const C2dEffect* pEffect) +{ + if (!pEffect) + return false; + if (pEffect->type != EFFECT_PED_ATTRACTOR) + return nil; + const CPedAttractor* pAttractor; + switch (pEffect->pedattr.type) { + case ATTRACTOR_ATM: pAttractor = FindAssociatedAttractor(pEffect, vAtmAttractors); break; + case ATTRACTOR_SEAT: pAttractor = FindAssociatedAttractor(pEffect, vSeatAttractors); break; + case ATTRACTOR_STOP: pAttractor = FindAssociatedAttractor(pEffect, vStopAttractors); break; + case ATTRACTOR_PIZZA: pAttractor = FindAssociatedAttractor(pEffect, vPizzaAttractors); break; + case ATTRACTOR_SHELTER: pAttractor = FindAssociatedAttractor(pEffect, vShelterAttractors); break; + case ATTRACTOR_ICECREAM: pAttractor = FindAssociatedAttractor(pEffect, vIceCreamAttractors); break; + default: return true; + } + if (!pAttractor) + return true; + return pAttractor->GetNoOfRegisteredPeds() < pAttractor->GetMaxPedsInAttractor(); +} + +bool CPedAttractorManager::IsPedRegisteredWithEffect(CPed* pPed) +{ + return IsPedRegistered(pPed, vAtmAttractors) || + IsPedRegistered(pPed, vSeatAttractors) || + IsPedRegistered(pPed, vStopAttractors) || + IsPedRegistered(pPed, vPizzaAttractors) || + IsPedRegistered(pPed, vShelterAttractors) || + IsPedRegistered(pPed, vIceCreamAttractors); +} + +void CPedAttractorManager::ComputeEffectPos(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos) +{ + pos = matrix.GetPosition() + Multiply3x3(matrix, pEffect->pos); +} + +void CPedAttractorManager::ComputeEffectQueueDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos) +{ + pos = Multiply3x3(matrix, pEffect->pedattr.queueDir); +} + +void CPedAttractorManager::ComputeEffectUseDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos) +{ + pos = Multiply3x3(matrix, pEffect->pedattr.useDir); +} + +CPedAttractor* CPedAttractorManager::RegisterPed(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix, std::vector<CPedAttractor*>& vecAttractors) +{ + CPedAttractor* pRegisteredAttractor = nil; + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) { + CPedAttractor* pAttractor = *pAttractorIt; + CVector vEffectPos; + ComputeEffectPos(pAttractor->GetEffect(), matrix, vEffectPos); + if (pAttractor->GetEffect() == pEffect && vEffectPos == pAttractor->GetEffectPos()) { + if (!IsApproachable(pEffect, matrix, pAttractor->ComputeFreeSlot(), pPed)) + return nil; + pRegisteredAttractor = pAttractor; + break; + } + } + if (pRegisteredAttractor || !IsApproachable(pEffect, matrix, 0, pPed)) { + if (pRegisteredAttractor) + pRegisteredAttractor->RegisterPed(pPed); + return pRegisteredAttractor; + } + PUSH_MEMID(MEMID_PED_ATTR); + switch (pEffect->pedattr.type) { + case ATTRACTOR_ATM: pRegisteredAttractor = new CPedAtmAttractor(pEffect, matrix, gcMaxSizeOfAtmQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.15f, 0.1f, 0.1f); vecAttractors.push_back(pRegisteredAttractor); break; + case ATTRACTOR_SEAT: pRegisteredAttractor = new CPedSeatAttractor(pEffect, matrix, gcMaxSizeOfSeatQueue, 1.0f, 30000.0f, 3000.0f, 0.125f, 0.1f, 0.1f, 0.1f); vecAttractors.push_back(pRegisteredAttractor); break; + case ATTRACTOR_STOP: pRegisteredAttractor = new CPedStopAttractor(pEffect, matrix, gcMaxSizeOfStopQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.1f, 0.1f, 0.1f); vecAttractors.push_back(pRegisteredAttractor); break; + case ATTRACTOR_PIZZA: pRegisteredAttractor = new CPedPizzaAttractor(pEffect, matrix, gcMaxSizeOfPizzaQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.1f, 0.1f, 0.1f); vecAttractors.push_back(pRegisteredAttractor); break; + case ATTRACTOR_SHELTER: pRegisteredAttractor = new CPedShelterAttractor(pEffect, matrix, gcMaxSizeOfShelterQueue, 1.0f, 30000.0f, 3000.0f, 0.5f, 6.28f, 0.1f, 0.1f); vecAttractors.push_back(pRegisteredAttractor); break; + case ATTRACTOR_ICECREAM: pRegisteredAttractor = new CPedIceCreamAttractor(pEffect, matrix, gcMaxSizeOfIceCreamQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.3f, 0.1f, 0.1f); vecAttractors.push_back(pRegisteredAttractor); break; + } + POP_MEMID(); + if (pRegisteredAttractor) + pRegisteredAttractor->RegisterPed(pPed); + return pRegisteredAttractor; +} + +bool CPedAttractorManager::DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors) +{ + if (!pAttractor) + return false; + CPedAttractor* pFound = nil; + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) { + if (*pAttractorIt == pAttractor) { + pFound = *pAttractorIt; + break; + } + } + if (!pFound) + return false; + pFound->DeRegisterPed(pPed); + if (pFound->GetNoOfRegisteredPeds() != 0) + return true; + for (std::vector<CPedAttractor*>::iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) { + if (*pAttractorIt == pAttractor) { + vecAttractors.erase(pAttractorIt); + break; + } + } + delete pAttractor; + return true; +} + +bool CPedAttractorManager::BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors) +{ + if (!pAttractor) + return false; + CPedAttractor* pFound = nil; + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) { + if (*pAttractorIt == pAttractor) { + pFound = *pAttractorIt; + break; + } + } + if (!pFound) + return false; + pFound->BroadcastArrival(pPed); + return true; +} + +bool CPedAttractorManager::BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors) +{ + if (!pAttractor) + return false; + CPedAttractor* pFound = nil; + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) { + if (*pAttractorIt == pAttractor) { + pFound = *pAttractorIt; + break; + } + } + if (!pFound) + return false; + pFound->DeRegisterPed(pPed); + if (pFound->GetNoOfRegisteredPeds() != 0) + return true; + for (std::vector<CPedAttractor*>::iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) { + if (*pAttractorIt == pAttractor) { + vecAttractors.erase(pAttractorIt); + break; + } + } + delete pAttractor; + return true; +} + +bool CPedAttractorManager::IsInQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors) +{ + if (!pAttractor) + return false; + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) { + if (*pAttractorIt == pAttractor) { + return (*pAttractorIt)->IsInQueue(pPed); + } + } + return false; +} + +bool CPedAttractorManager::IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors) +{ + if (!pAttractor) + return false; + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) { + if (*pAttractorIt == pAttractor) { + return (*pAttractorIt)->IsAtHeadOfQueue(pPed); + } + } + return false; +} + +bool CPedAttractorManager::IsPedRegistered(CPed* pPed, std::vector<CPedAttractor*>& vecAttractors) +{ + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) { + if ((*pAttractorIt)->IsRegisteredWithPed(pPed)) + return true; + } + return false; +} + +bool CPedAttractorManager::IsApproachable(C2dEffect* pEffect, const CMatrix& matrix, int32, CPed* pPed) +{ + if (pEffect->pedattr.type == ATTRACTOR_SHELTER) { + CVector pos; + ComputeEffectPos(pEffect, matrix, pos); + return CWorld::GetIsLineOfSightClear(pPed->GetPosition(), pos, true, false, false, false, false, false); + } + CVector vecUseDir, vecEffectPos; + ComputeEffectUseDir(pEffect, matrix, vecUseDir); + ComputeEffectPos(pEffect, matrix, vecEffectPos); + float dp = -DotProduct(vecUseDir, vecEffectPos); + if (pEffect->pedattr.type == ATTRACTOR_ATM || pEffect->pedattr.type == ATTRACTOR_PIZZA || pEffect->pedattr.type == ATTRACTOR_ICECREAM) { + vecUseDir = -vecUseDir; + dp = -dp; + } + if (dp + DotProduct(vecEffectPos, pPed->GetPosition()) > 0.0f) { + CVector vecPedToAttractor = pPed->GetPosition() - vecEffectPos; + vecPedToAttractor.Normalise(); + if (DotProduct(vecPedToAttractor, vecUseDir) > 0.25f && CWorld::IsWanderPathClear(pPed->GetPosition(), vecEffectPos, 2.0f, 0)) + return true; + } + return false; +} diff --git a/src/peds/PedAttractor.h b/src/peds/PedAttractor.h new file mode 100644 index 00000000..c55e4028 --- /dev/null +++ b/src/peds/PedAttractor.h @@ -0,0 +1,196 @@ +#pragma once +#include "common.h" +#include <vector> + +#include "2dEffect.h" +#include "Ped.h" + +#define NUM_ATTRACTORS_FOR_ICECREAM_VAN 4 + +class CPedAttractor; + +class CVehicleToEffect +{ + CVehicle* m_pVehicle; + C2dEffect m_effects[NUM_ATTRACTORS_FOR_ICECREAM_VAN]; + +public: + CVehicleToEffect(CVehicle* pVehicle); + const C2dEffect* ChooseEffect(const CVector& pos) const; + CVehicleToEffect& From(const CVehicleToEffect& other); + CVehicleToEffect& operator=(const CVehicleToEffect& other) { return From(other); } + ~CVehicleToEffect() { m_pVehicle = nil; } + CVehicle* GetVehicle() const { return m_pVehicle; } + bool HasThisEffect(C2dEffect* pEffect) const; + const C2dEffect* GetEffect(int32 i) const { return &m_effects[i]; } +}; + +class CPedAttractorManager +{ + std::vector<CPedAttractor*> vAtmAttractors; + std::vector<CPedAttractor*> vSeatAttractors; + std::vector<CPedAttractor*> vStopAttractors; + std::vector<CPedAttractor*> vPizzaAttractors; + std::vector<CPedAttractor*> vShelterAttractors; + std::vector<CPedAttractor*> vIceCreamAttractors; + std::vector<CVehicleToEffect> vVehicleToEffect; + +public: + CPedAttractor* RegisterPedWithAttractor(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix); + CPedAttractor* RegisterPed(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix, std::vector<CPedAttractor*>& vecAttractors); + bool BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor); + bool BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors); + const C2dEffect* GetEffectForIceCreamVan(CVehicle* pVehicle, const CVector& pos); + bool IsApproachable(C2dEffect* pEffect, const CMatrix& matrix, int32, CPed* pPed); + void RemoveIceCreamVanEffects(C2dEffect* pEffect); + bool HasEmptySlot(const C2dEffect* pEffect); + const CPedAttractor* FindAssociatedAttractor(const C2dEffect* pEffect, std::vector<CPedAttractor*>& vecAttractors); + bool IsInQueue(CPed* pPed, CPedAttractor* pAttractor); + bool IsInQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors); + bool IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor); + bool IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors); + bool BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor); + bool BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors); + bool DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor); + bool DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors); + bool IsPedRegisteredWithEffect(CPed* pPed); + bool IsPedRegistered(CPed* pPed, std::vector<CPedAttractor*>& vecAttractors); + CVehicle* GetIceCreamVanForEffect(C2dEffect* pEffect); + + static void ComputeEffectPos(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos); + static void ComputeEffectQueueDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos); + static void ComputeEffectUseDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos); + +}; + +CPedAttractorManager* GetPedAttractorManager(); + +enum ePedAttractorType +{ + ATTRACTOR_ATM = 0, + ATTRACTOR_SEAT, + ATTRACTOR_STOP, + ATTRACTOR_PIZZA, + ATTRACTOR_SHELTER, + ATTRACTOR_ICECREAM +}; + +class CPedAttractor +{ +protected: + C2dEffect* p2dEffect; + std::vector<CPed*> vApproachingQueue; + std::vector<CPed*> vWaitingQueue; + int32 m_nMaxPedsInAttractor; + float m_fQueueDistance; + float m_fTimeInWaitQueue; + float m_fTimeInApproachingQueue; + float m_fDistanceToUseAttractor; + float m_fAcceptableHeading; + float m_fMaxPositionDisplacement; + float m_fMaxHeadingDisplacement; + CVector vecEffectPos; + CVector vecQueueDir; + CVector vecUseDir; + +public: + virtual float GetHeadOfQueueWaitTime() { return 0.0f; } + virtual ~CPedAttractor() {}; + virtual ePedAttractorType GetType() const = 0; + virtual void UpdatePedStateOnDeparture(CPed* pPed) const = 0; + virtual bool IsAtHeadOfQueue(CPed* pPed) const { return vWaitingQueue.front() == pPed; } + virtual void ComputeAttractPos(int32 id, CVector& pos) const; + virtual void ComputeAttractHeading(int32 id, float& pHeading) const; + virtual bool BroadcastDeparture(CPed* pPed); + + bool IsRegisteredWithPed(CPed* pPed) const; + bool DeRegisterPed(CPed* pPed); + float ComputeDeltaHeading() const; + float ComputeDeltaPos() const; + void ComputeAttractTime(int32 id, bool, float& time) const; + int32 GetNoOfRegisteredPeds() const { return (int32)(vWaitingQueue.size() + vApproachingQueue.size()); } + int32 ComputeFreeSlot() const { return (int32)vWaitingQueue.size(); } + bool IsInQueue(CPed*) const; + bool RegisterPed(CPed*); + bool BroadcastArrival(CPed*); + + CPedAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp); + + C2dEffect* GetEffect() const { return p2dEffect; } + const CVector& GetEffectPos() const { return vecEffectPos; } + int32 GetMaxPedsInAttractor() const { return m_nMaxPedsInAttractor; } + float GetDistanceToCountSeekDone() const { return m_fDistanceToUseAttractor; } + float GetAcceptableHeading() const { return m_fAcceptableHeading; } +}; + +class CPedAtmAttractor : public CPedAttractor +{ +public: + virtual ePedAttractorType GetType() const { return ATTRACTOR_ATM; }; + virtual void UpdatePedStateOnDeparture(CPed* pPed) const; + CPedAtmAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : + CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp) + {}; +}; + +class CPedIceCreamAttractor : public CPedAttractor +{ +public: + virtual ~CPedIceCreamAttractor() { GetPedAttractorManager()->RemoveIceCreamVanEffects(p2dEffect); } + virtual ePedAttractorType GetType() const { return ATTRACTOR_ICECREAM; } + virtual void UpdatePedStateOnDeparture(CPed* pPed) const {}; + CPedIceCreamAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : + CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp) + {}; +}; + +class CPedPizzaAttractor : public CPedAttractor +{ +public: + virtual float GetHeadOfQueueWaitTime() { return 2000.0f; } + virtual ePedAttractorType GetType() const { return ATTRACTOR_PIZZA; } + virtual void UpdatePedStateOnDeparture(CPed* pPed) const; + CPedPizzaAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : + CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp) + {}; +}; + +class CPedSeatAttractor : public CPedAttractor +{ +public: + virtual ePedAttractorType GetType() const { return ATTRACTOR_SEAT; } + virtual void UpdatePedStateOnDeparture(CPed* pPed) const {}; + CPedSeatAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : + CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp) + {}; +}; + +class CPedShelterAttractor : public CPedAttractor +{ + static std::vector<CVector> ms_displacements; +public: + virtual ePedAttractorType GetType() const { return ATTRACTOR_SHELTER; } + virtual bool BroadcastDeparture(CPed*); + virtual void UpdatePedStateOnDeparture(CPed* pPed) const {}; + virtual bool IsAtHeadOfQueue(CPed* pPed) const { return true; } + virtual void ComputeAttractPos(int qid, CVector& pos) const; + virtual void ComputeAttractHeading(int qid, float& heading) const; + + CPedShelterAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : + CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp) + {}; + + + CVector GetDisplacement(int32 qid) const; +}; + +class CPedStopAttractor : public CPedAttractor +{ +public: + virtual ePedAttractorType GetType() const { return ATTRACTOR_STOP; } + virtual void UpdatePedStateOnDeparture(CPed* pPed) const {}; + + CPedStopAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : + CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp) + {}; +};
\ No newline at end of file diff --git a/src/peds/PedChat.cpp b/src/peds/PedChat.cpp index 907f5756..ec6719c6 100644 --- a/src/peds/PedChat.cpp +++ b/src/peds/PedChat.cpp @@ -5,46 +5,63 @@ #include "Ped.h" // Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL) -PedAudioData CommentWaitTime[39] = { - {500, 800, 500, 2}, - {500, 800, 500, 2}, - {500, 800, 500, 2}, - {500, 800, 500, 2}, - {100, 2, 100, 2}, - {700, 500, 1000, 500}, - {700, 500, 1000, 500}, - {5000, 2000, 15000, 3000}, - {5000, 2000, 15000, 3000}, - {5000, 2000, 15000, 3000}, - {6000, 6000, 6000, 6000}, - {1000, 1000, 2000, 2000}, - {1000, 500, 2000, 1500}, - {1000, 500, 2000, 1500}, - {800, 200, 1000, 500}, - {800, 200, 1000, 500}, - {800, 400, 2000, 1000}, - {800, 400, 2000, 1000}, - {400, 300, 2000, 1000}, - {2000, 1000, 2500, 1500}, - {200, 200, 200, 200}, - {6000, 3000, 5000, 6000}, - {6000, 3000, 9000, 5000}, - {6000, 3000, 9000, 5000}, - {6000, 3000, 9000, 5000}, - {400, 300, 4000, 1000}, - {400, 300, 4000, 1000}, - {400, 300, 4000, 1000}, - {1000, 500, 3000, 1000}, - {1000, 500, 1000, 1000}, - {3000, 2000, 3000, 2000}, - {1000, 500, 3000, 6000}, - {1000, 500, 2000, 4000}, - {1000, 500, 2000, 5000}, - {1000, 500, 3000, 2000}, - {1600, 1000, 2000, 2000}, - {3000, 2000, 5000, 3000}, - {1000, 1000, 1000, 1000}, - {1000, 1000, 5000, 5000}, +PedAudioData CommentWaitTime[56] = { + { 500, 800, 500, 2 }, + { 500, 800, 500, 2 }, + { 500, 800, 500, 2 }, + { 500, 800, 500, 2 }, + { 100, 2, 100, 2 }, + { 500, 500, 2000, 1000 }, + { 2000, 50, 2050, 1000 }, + { 5000, 2000, 7000, 3000 }, + { 5000, 2000, 7000, 3000 }, + { 300, 200, 500, 200 }, + { 3000, 1000, 4000, 1000 }, + { 6000, 6000, 6000, 6000 }, + { 4000, 1000, 5000, 1000 }, + { 3000, 1000, 4000, 1000 }, + { 1000, 1000, 2000, 2000 }, + { 1000, 500, 2000, 1500 }, + { 1700, 1000, 3000, 1000 }, + { 800, 200, 1000, 500 }, + { 800, 200, 1000, 500 }, + { 800, 400, 2000, 1000 }, + { 800, 400, 2000, 1000 }, + { 2000, 2000, 4000, 4000 }, + { 2000, 2000, 4000, 1000 }, + { 4000, 1000, 5000, 1000 }, + { 800, 400, 1200, 500 }, + { 5000, 1000, 6000, 2000 }, + { 5000, 1000, 6000, 2000 }, + { 5000, 1000, 6000, 2000 }, + { 5000, 1000, 6000, 2000 }, + { 5000, 1000, 6000, 2000 }, + { 5000, 1000, 6000, 2000 }, + { 5000, 1000, 6000, 2000 }, + { 4000, 2000, 7000, 2000 }, + { 1000, 300, 2000, 1000 }, + { 1500, 1000, 2500, 1000 }, + { 200, 200, 200, 200 }, + { 2000, 1000, 4000, 1000 }, + { 2000, 1000, 4000, 1000 }, + { 1000, 500, 3000, 1000 }, + { 1000, 500, 1000, 1000 }, + { 3000, 2000, 5000, 1000 }, + { 3000, 2000, 5000, 1000 }, + { 3000, 2000, 3000, 2000 }, + { 2000, 1000, 3000, 1000 }, + { 2500, 1000, 5000, 5000 }, + { 2000, 1000, 3000, 2000 }, + { 4000, 1000, 5000, 1000 }, + { 1000, 500, 2000, 4000 }, + { 1000, 500, 2000, 5000 }, + { 2000, 500, 2500, 500 }, + { 1000, 500, 3000, 2000 }, + { 1600, 1000, 2000, 2000 }, + { 2000, 1000, 4000, 2000 }, + { 1500, 1000, 2500, 1000 }, + { 1000, 1000, 5000, 5000 }, + { 0, 0, 0, 0 } }; bool @@ -59,9 +76,7 @@ CPed::ServiceTalking(void) if (bBodyPartJustCameOff && m_bodyPartBleeding == PED_HEAD) return; - if (!CGeneral::faststricmp(CModelInfo::GetModelInfo(GetModelIndex())->GetModelName(), "bomber")) - m_queuedSound = SOUND_PED_BOMBER; - else if (m_nPedState == PED_ON_FIRE) + if (!CGame::germanGame && m_pFire) m_queuedSound = SOUND_PED_BURNING; if (m_queuedSound != SOUND_NO_SOUND) { @@ -75,6 +90,10 @@ CPed::ServiceTalking(void) CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nFixedDelayTime + CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideFixedDelayTime); + + if (m_queuedSound == SOUND_PED_PLAYER_BEFORESEX && IsPlayer()) + m_soundStart += 2000; + m_lastQueuedSound = m_queuedSound; m_queuedSound = SOUND_NO_SOUND; } @@ -84,68 +103,50 @@ CPed::ServiceTalking(void) void CPed::Say(uint16 audio) { - if (IsPlayer()) { + if (3.0f + TheCamera.GetPosition().z < GetPosition().z) + return; - // Ofc this part isn't in VC. + if (TheCamera.m_CameraAverageSpeed > 1.65f) { + if (audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND) + return; + + } else if (TheCamera.m_CameraAverageSpeed > 1.25f) { + if (audio != SOUND_PED_DEATH && + audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND && + audio != SOUND_PED_TAXI_WAIT && audio != SOUND_PED_EVADE) + return; + + } else if (TheCamera.m_CameraAverageSpeed > 0.9f) { switch (audio) { case SOUND_PED_DEATH: - audio = SOUND_PED_DAMAGE; - break; case SOUND_PED_DAMAGE: case SOUND_PED_HIT: case SOUND_PED_LAND: - break; - case SOUND_PED_BULLET_HIT: - case SOUND_PED_CAR_JACKED: - case SOUND_PED_DEFEND: - audio = SOUND_PED_HIT; + case SOUND_PED_BURNING: + case SOUND_PED_FLEE_SPRINT: + case SOUND_PED_TAXI_WAIT: + case SOUND_PED_EVADE: + case SOUND_PED_CRASH_VEHICLE: + case SOUND_PED_CRASH_CAR: + case SOUND_PED_ANNOYED_DRIVER: break; default: return; } - } else { - if (TheCamera.GetPosition().z + 3.0f < GetPosition().z) - return; - - if (TheCamera.m_CameraAverageSpeed > 1.65f) { -#ifdef VC_PED_PORTS - if (audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND) -#endif - return; - - } else if (TheCamera.m_CameraAverageSpeed > 1.25f) { - if (audio != SOUND_PED_DEATH && -#ifdef VC_PED_PORTS - audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND && -#endif - audio != SOUND_PED_TAXI_WAIT && audio != SOUND_PED_EVADE) - return; - - } else if (TheCamera.m_CameraAverageSpeed > 0.9f) { - switch (audio) { - case SOUND_PED_DEATH: -#ifdef VC_PED_PORTS - case SOUND_PED_DAMAGE: - case SOUND_PED_HIT: - case SOUND_PED_LAND: -#endif - case SOUND_PED_BURNING: - case SOUND_PED_FLEE_SPRINT: - case SOUND_PED_TAXI_WAIT: - case SOUND_PED_EVADE: - case SOUND_PED_ANNOYED_DRIVER: - break; - default: - return; - } - } } if (audio < m_queuedSound) { if (audio != m_lastQueuedSound || audio == SOUND_PED_DEATH + + // See VC Ped Speech patch +#ifdef FIX_BUGS || CommentWaitTime[audio - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime - + m_lastSoundStart - + (uint32) CGeneral::GetRandomNumberInRange(0, CommentWaitTime[audio - SOUND_PED_DEATH].m_nMaxRandomDelayTime) <= CTimer::GetTimeInMilliseconds()) { + + (uint32)CGeneral::GetRandomNumberInRange(0, CommentWaitTime[audio - SOUND_PED_DEATH].m_nMaxRandomDelayTime) +#else + || CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime + + (uint32)CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nMaxRandomDelayTime) +#endif + + m_lastSoundStart <= CTimer::GetTimeInMilliseconds()) { m_queuedSound = audio; } } diff --git a/src/peds/PedDebug.cpp b/src/peds/PedDebug.cpp index 1c22963e..0dbabb58 100644 --- a/src/peds/PedDebug.cpp +++ b/src/peds/PedDebug.cpp @@ -7,10 +7,10 @@ #include "Sprite.h" #include "Text.h" - static char ObjectiveText[][28] = { "No Obj", "Wait on Foot", + "Wait on Foot for cop", "Flee on Foot Till Safe", "Guard Spot", "Guard Area", @@ -21,6 +21,8 @@ static char ObjectiveText[][28] = { "Flee Char on Foot Till Safe", "Flee Char on Foot Always", "GoTo Char on Foot", + "GoTo Char on Foot walking", + "Hassle char", "Follow Char in Formation", "Leave Car", "Enter Car as Passenger", @@ -37,15 +39,30 @@ static char ObjectiveText[][28] = { "Guard Attack", "Set Leader", "Follow Route", - "Solicit", + "Solicit vehicle", "Take Taxi", "Catch Train", "Buy IceCream", "Steal Any Car", + "Steal any mission car", "Mug Char", -#ifdef VC_PED_PORTS - "Leave Car and Die" -#endif + "Lv car die", + "Goto seat", + "Goto atm", + "Flee car", + "Sunbathe", + "Goto bus stop", + "Goto pizza", + "Goto shelter", + "Aim gun at", + "Wander", + "Wait on foot at shltr", + "Sprint to area", + "Kill char on boat", + "Solicit ped", + "Wait at bus stop", + "Goto ice cream van foot", + "Wait foot icecream van" }; static char StateText[][18] = { @@ -82,8 +99,14 @@ static char StateText[][18] = { "Investigate", "Step away", "On Fire", - "Unknown", + "Bathe", + "Flash", + "Jog", + "Answer mobile", + "Hang out", "STATES_NO_AI", + "Abseil", + "Sit", "Jump", "Fall", "GetUp", @@ -106,6 +129,7 @@ static char StateText[][18] = { "Exit Car", "Hands Up", "Arrested", + "Deply stgr" }; static char PersonalityTypeText[][18] = { @@ -132,8 +156,10 @@ static char PersonalityTypeText[][18] = { "Geek Girl", "Old Girl", "Tough Girl", - "Tramp Male", - "Tramp Female", + "Tramp", +#ifdef FIX_BUGS // there's male and female ones + "Tramp", +#endif "Tourist", "Prostitute", "Criminal", @@ -142,8 +168,6 @@ static char PersonalityTypeText[][18] = { "Psycho", "Steward", "Sports Fan", - "Shopper", - "Old Shopper" }; static char WaitStateText[][16] = { @@ -168,6 +192,21 @@ static char WaitStateText[][16] = { "Play HandsCower", "Play Chat", "Finish Flee", + "Sit down", + "Sit down rvrs", + "Sit up", + "Sit idle", + "Use atm", + "Sunbth pre", + "Sunbth down", + "Sunbth idle", + "Riot", + "Fast fall", + "Bomber", + "Stripper", + "Ground attack", + "Lance sitting", + "Handsup simple" }; void @@ -283,7 +322,7 @@ CPed::DebugRenderOnePedText(void) CFont::SetJustifyOff(); CFont::SetColor(CRGBA(255, 255, 0, 255)); CFont::SetBackGroundOnlyTextOn(); - CFont::SetFontStyle(0); + CFont::SetFontStyle(1); AsciiToUnicode(StateText[m_nPedState], gUString); CFont::PrintString(screenCoords.x, screenCoords.y, gUString); AsciiToUnicode(ObjectiveText[m_objective], gUString); diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp index 13d3930c..43ded57a 100644 --- a/src/peds/PedFight.cpp +++ b/src/peds/PedFight.cpp @@ -22,37 +22,47 @@ #include "Automobile.h" #include "WaterLevel.h" #include "World.h" +#include "Bike.h" +#include "Glass.h" +#include "SpecialFX.h" uint16 nPlayerInComboMove; +RpClump* flyingClumpTemp; -RpClump *flyingClumpTemp; - -// This is beta fistfite.dat array. Not used anymore since they're being fetched from fistfite.dat. -FightMove tFightMoves[NUM_FIGHTMOVES] = { - {ANIM_STD_NUM, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_STD_PUNCH, 0.2f, 8.0f / 30.0f, 0.0f, 0.3f, HITLEVEL_HIGH, 1, 0}, - {ANIM_STD_FIGHT_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_STD_FIGHT_SHUFFLE_F, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_STD_FIGHT_KNEE, 4.0f / 30.0f, 0.2f, 0.0f, 0.6f, HITLEVEL_LOW, 2, 0}, - {ANIM_STD_FIGHT_HEAD, 4.0f / 30.0f, 0.2f, 0.0f, 0.7f, HITLEVEL_HIGH, 3, 0}, - {ANIM_STD_FIGHT_PUNCH, 4.0f / 30.0f, 7.0f / 30.0f, 10.0f / 30.0f, 0.4f, HITLEVEL_HIGH, 1, 0}, - {ANIM_STD_FIGHT_LHOOK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_HIGH, 3, 0}, - {ANIM_STD_FIGHT_KICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 2, 0}, - {ANIM_STD_FIGHT_LONGKICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 4, 0}, - {ANIM_STD_FIGHT_ROUNDHOUSE, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.6f, HITLEVEL_MEDIUM, 4, 0}, - {ANIM_STD_FIGHT_BODYBLOW, 5.0f / 30.0f, 7.0f / 30.0f, 0.0f, 0.35f, HITLEVEL_LOW, 2, 0}, - {ANIM_STD_KICKGROUND, 10.0f / 30.0f, 14.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_GROUND, 1, 0}, - {ANIM_STD_HIT_FRONT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_STD_HIT_BACK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_STD_HIT_RIGHT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_STD_HIT_LEFT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_STD_HIT_BODYBLOW, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_STD_HIT_CHEST, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_STD_HIT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_STD_HIT_WALK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_STD_HIT_FLOOR, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_STD_HIT_BEHIND, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, - {ANIM_STD_FIGHT_2IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, +FightMove tFightMoves[NUM_FIGHTMOVES] = +{ + { ANIM_STD_NUM, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_STD_PUNCH, 0.2f, 8.f/30.f, 0.0f, 0.3f, 1.0f, HITLEVEL_HIGH, 1, 0 }, + { ANIM_STD_FIGHT_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_STD_FIGHT_SHUFFLE_F, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_STD_FIGHT_KNEE, 4.f/30.f, 0.2f, 0.0f, 0.6f, 1.0f, HITLEVEL_LOW, 2, 0 }, + { ANIM_STD_FIGHT_LHOOK, 8.f/30.f, 10.f/30.f, 0.0f, 0.4f, 1.0f, HITLEVEL_HIGH, 3, 0 }, + { ANIM_STD_FIGHT_JAB, 4.f/30.f, 0.2f, 0.0f, 0.7f, 1.0f, HITLEVEL_HIGH, 3, 0 }, + { ANIM_STD_FIGHT_PUNCH, 4.f/30.f, 7.f/30.f, 10.f/30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 }, + { ANIM_STD_FIGHT_LONGKICK, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_MEDIUM, 4, 0 }, + { ANIM_STD_FIGHT_ROUNDHOUSE, 8.f/30.f, 10.f/30.f, 0.0f, 0.6f, 1.0f, HITLEVEL_MEDIUM, 4, 0 }, + { ANIM_STD_FIGHT_KICK, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_HIGH, 2, 0 }, + { ANIM_STD_FIGHT_HEAD, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_MEDIUM, 2, 0 }, + { ANIM_STD_FIGHT_BKICK_L, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_LOW, 2, 0 }, + { ANIM_STD_FIGHT_BKICK_L, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_LOW, 2, 0 }, + { ANIM_STD_FIGHT_ELBOW_L, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_MEDIUM, 2, 0 }, + { ANIM_STD_FIGHT_BKICK_R, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_MEDIUM, 2, 0 }, + { ANIM_STD_FIGHT_ELBOW_R, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_HIGH, 2, 0 }, + { ANIM_STD_KICKGROUND, 10.f/30.f, 14.f/30.f, 0.0f, 0.4f, 1.0f, HITLEVEL_GROUND, 1, 0 }, + { ANIM_STD_HIT_FRONT, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_STD_HIT_BACK, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_STD_HIT_RIGHT, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_STD_HIT_LEFT, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_STD_HIT_BODYBLOW, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_STD_HIT_CHEST, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_STD_HIT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_STD_HIT_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_STD_HIT_FLOOR, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_STD_HIT_BEHIND, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }, + { ANIM_ATTACK_1, 4.f/30.f, 7.f/30.f, 10.f/30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 }, + { ANIM_ATTACK_2, 4.f/30.f, 7.f/30.f, 10.f/30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 }, + { ANIM_ATTACK_3, 4.f / 30.f, 7.f / 30.f, 10.f / 30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 }, + { ANIM_STD_FIGHT_2IDLE, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 } }; static PedOnGroundState @@ -151,14 +161,13 @@ void CPed::SetPointGunAt(CEntity *to) { if (to) { - SetLookFlag(to, true); + SetLookFlag(to, true, true); SetAimFlag(to); -#ifdef VC_PED_PORTS SetLookTimer(INT32_MAX); -#endif } - if (m_nPedState == PED_AIM_GUN || bIsDucking || m_nWaitState == WAITSTATE_PLAYANIM_DUCK) + CWeaponInfo* curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + if (m_nPedState == PED_AIM_GUN || (bIsDucking && !IsPlayer()) || m_nWaitState == WAITSTATE_PLAYANIM_DUCK || curWeapon->m_AnimToPlay == ASSOCGRP_STD) return; if (m_nPedState != PED_ATTACK) @@ -166,26 +175,27 @@ CPed::SetPointGunAt(CEntity *to) SetPedState(PED_AIM_GUN); bIsPointingGunAt = true; - CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); - SetMoveState(PEDMOVE_NONE); + SetMoveState(PEDMOVE_STILL); CAnimBlendAssociation *aimAssoc; - if (bCrouchWhenShooting) - aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), curWeapon->m_Anim2ToPlay); - else - aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), curWeapon->m_AnimToPlay); + if (bCrouchWhenShooting && bIsDucking && GetCrouchFireAnim(curWeapon)) { + aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(curWeapon)); + } else { + aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE); + } if (!aimAssoc || aimAssoc->blendDelta < 0.0f) { - if (bCrouchWhenShooting) - aimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_Anim2ToPlay, 4.0f); - else - aimAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_AnimToPlay); + if (bCrouchWhenShooting && bIsDucking && GetCrouchFireAnim(curWeapon)) { + aimAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, GetCrouchFireAnim(curWeapon), 4.0f); + } else { + aimAssoc = CAnimManager::AddAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_WEAPON_FIRE); + } aimAssoc->blendAmount = 0.0f; aimAssoc->blendDelta = 8.0f; } - if (to) + if (to && !IsPlayer()) Say(SOUND_PED_ATTACK); } @@ -193,14 +203,22 @@ void CPed::PointGunAt(void) { CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); - CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weaponInfo->m_AnimToPlay); - if (!weaponAssoc || weaponAssoc->blendDelta < 0.0f) - weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weaponInfo->m_Anim2ToPlay); + float animLoopStart = weaponInfo->m_fAnimLoopStart; + CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE); + if (!weaponAssoc || weaponAssoc->blendDelta < 0.0f) { + if (weaponInfo->IsFlagSet(WEAPONFLAG_CROUCHFIRE)) { + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weaponInfo)); + animLoopStart = weaponInfo->m_fAnim2LoopStart; + } + } - if (weaponAssoc && weaponAssoc->currentTime > weaponInfo->m_fAnimLoopStart) { - weaponAssoc->SetCurrentTime(weaponInfo->m_fAnimLoopStart); + if (weaponAssoc && weaponAssoc->currentTime > animLoopStart * 0.4f) { + weaponAssoc->SetCurrentTime(animLoopStart); weaponAssoc->flags &= ~ASSOC_RUNNING; + if (bIsDucking) + m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; + if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM; else @@ -217,51 +235,38 @@ CPed::ClearPointGunAt(void) ClearLookFlag(); ClearAimFlag(); bIsPointingGunAt = false; -#ifndef VC_PED_PORTS - if (m_nPedState == PED_AIM_GUN) { - RestorePreviousState(); -#else if (m_nPedState == PED_AIM_GUN || m_nPedState == PED_ATTACK) { SetPedState(PED_IDLE); RestorePreviousState(); } -#endif - weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weaponInfo->m_AnimToPlay); - if (!animAssoc || animAssoc->blendDelta < 0.0f) { - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weaponInfo->m_Anim2ToPlay); + weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE); + if (!animAssoc || animAssoc->blendDelta < 0.0f) { + if (weaponInfo->IsFlagSet(WEAPONFLAG_CROUCHFIRE)) { + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weaponInfo)); } - if (animAssoc) { - animAssoc->flags |= ASSOC_DELETEFADEDOUT; - animAssoc->blendDelta = -4.0f; - } -#ifndef VC_PED_PORTS } -#endif + if (animAssoc) { + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + animAssoc->blendDelta = -4.0f; + } } void CPed::SetAttack(CEntity *victim) { CPed *victimPed = nil; + CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + CAnimBlendAssociation *animAssoc; + if (victim && victim->IsPed()) victimPed = (CPed*)victim; - CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_BIGGUN); - if (animAssoc) { - animAssoc->blendDelta = -1000.0f; - animAssoc->flags |= ASSOC_DELETEFADEDOUT; - } - - if (m_attackTimer > CTimer::GetTimeInMilliseconds() || m_nWaitState == WAITSTATE_SURPRISE) + if (m_attackTimer > CTimer::GetTimeInMilliseconds() || m_nWaitState == WAITSTATE_SURPRISE || (bIsDucking && !bCrouchWhenShooting)) return; - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_HGUN_RELOAD)) { - bIsAttacking = false; - return; - } - - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_AK_RELOAD)) { + if (curWeapon->IsFlagSet(WEAPONFLAG_RELOAD) && + (RpAnimBlendClumpGetAssociation(GetClump(), GetReloadAnim(curWeapon)) || RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchReloadAnim(curWeapon)))) { if (!IsPlayer() || m_nPedState != PED_ATTACK || ((CPlayerPed*)this)->m_bHaveTargetSelected) bIsAttacking = false; else @@ -270,20 +275,16 @@ CPed::SetAttack(CEntity *victim) return; } - CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); - if (curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT && !IsPlayer()) { - if (GetWeapon()->HitsGround(this, nil, victim)) - return; - } - - if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) { + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED || curWeapon->IsFlagSet(WEAPONFLAG_FIGHTMODE) || GetWeapon()->m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE) { if (IsPlayer() || - (m_nPedState != PED_FIGHT && m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL && !(m_pedStats->m_flags & STAT_SHOPPING_BAGS))) { + (m_nPedState != PED_FIGHT && m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL + && !(m_pedStats->m_flags & STAT_SHOPPING_BAGS) && curWeapon->IsFlagSet(WEAPONFLAG_PARTIALATTACK))) { if (m_nPedState != PED_ATTACK) { SetPedState(PED_ATTACK); bIsAttacking = false; - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_AnimToPlay, 8.0f); + + CAnimBlendAssociation *animAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_MELEE_ATTACK_START, 8.0f); animAssoc->SetRun(); if (animAssoc->currentTime == animAssoc->hierarchy->totalLength) animAssoc->SetCurrentTime(0.0f); @@ -291,38 +292,75 @@ CPed::SetAttack(CEntity *victim) animAssoc->SetFinishCallback(FinishedAttackCB, this); } } else { - StartFightAttack(CGeneral::GetRandomNumber() % 256); + StartFightAttack(CGeneral::GetRandomNumber()); } return; } + if (curWeapon->IsFlagSet(WEAPONFLAG_PARTIALATTACK) && + (IsPlayer() && ((CPlayerPed*)this)->m_fMoveSpeed >= 1.0f || + m_nMoveState == PEDMOVE_WALK || m_nMoveState == PEDMOVE_RUN)) { + + if (m_nPedState != PED_ATTACK) { + SetPedState(PED_ATTACK); + bIsAttacking = false; + CAnimBlendAssociation* animAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_MELEE_ATTACK_START, 8.0f); + animAssoc->SetRun(); + if (animAssoc->currentTime == animAssoc->hierarchy->totalLength) + animAssoc->SetCurrentTime(0.0f); + + animAssoc->SetFinishCallback(FinishedAttackCB, this); + } + return; + } + + if (m_pSeekTarget) + m_pSeekTarget->CleanUpOldReference(&m_pSeekTarget); m_pSeekTarget = victim; if (m_pSeekTarget) m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); if (curWeapon->IsFlagSet(WEAPONFLAG_CANAIM)) { CVector aimPos = GetRight() * 0.1f + GetForward() * 0.2f + GetPosition(); + aimPos += GetUp() * 0.35f; CEntity *obstacle = CWorld::TestSphereAgainstWorld(aimPos, 0.2f, nil, true, false, false, true, false, false); - if (obstacle) - return; + if (obstacle) { + if(gaTempSphereColPoints[0].surfaceB != SURFACE_TRANSPARENT_CLOTH && gaTempSphereColPoints[0].surfaceB != SURFACE_METAL_CHAIN_FENCE && + gaTempSphereColPoints[0].surfaceB != SURFACE_WOOD_BENCH && gaTempSphereColPoints[0].surfaceB != SURFACE_SCAFFOLD_POLE) { + if (!IsPlayer()) { + bObstacleShowedUpDuringKillObjective = true; + m_shootTimer = 0; + SetAttackTimer(1500); + m_shotTime = CTimer::GetTimeInMilliseconds(); + } + return; + } + } m_pLookTarget = victim; if (victim) { m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); } + if (m_pLookTarget) { SetAimFlag(m_pLookTarget); +#ifdef FREE_CAM + } else if (this != FindPlayerPed() || !((CPlayerPed*)this)->m_bFreeAimActive) { +#else } else { - SetAimFlag(m_fRotationCur); - - if (FindPlayerPed() == this && TheCamera.Cams[0].Using3rdPersonMouseCam()) +#endif + if (this == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam()) { + SetAimFlag(m_fRotationCur); ((CPlayerPed*)this)->m_fFPSMoveHeading = TheCamera.Find3rdPersonQuickAimPitch(); + } else if (curWeapon->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) { + SetAimFlag(m_fRotationCur); + } } } #ifdef FIX_BUGS - // fix aiming for flamethrower while using PC controls - else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER && TheCamera.Cams[0].Using3rdPersonMouseCam() && this == FindPlayerPed()) + // fix aiming for flamethrower and minigun while using PC controls + else if (curWeapon->m_AnimToPlay == ASSOCGRP_FLAMETHROWER && TheCamera.Cams[0].Using3rdPersonMouseCam() && this == FindPlayerPed()) { SetAimFlag(m_fRotationCur); ((CPlayerPed*)this)->m_fFPSMoveHeading = TheCamera.Find3rdPersonQuickAimPitch(); @@ -333,7 +371,7 @@ CPed::SetAttack(CEntity *victim) return; } - if (IsPlayer() || !victimPed || victimPed->IsPedInControl()) { + if (IsPlayer() || (!victimPed || victimPed->IsPedInControl())) { if (IsPlayer()) CPad::GetPad(0)->ResetAverageWeapon(); @@ -347,7 +385,7 @@ CPed::SetAttack(CEntity *victim) ClearAimFlag(); // This condition is pointless - if (pointBlankStatus == POINT_BLANK_FOR_WANTED_PED || !victimPed) + if (pointBlankStatus == POINT_BLANK_FOR_WANTED_PED || !victimPed && (IsPlayer() || !m_carInObjective)) StartFightAttack(200); } else { if (!curWeapon->IsFlagSet(WEAPONFLAG_CANAIM)) @@ -358,19 +396,40 @@ CPed::SetAttack(CEntity *victim) SetPedState(PED_ATTACK); SetMoveState(PEDMOVE_NONE); - if (bCrouchWhenShooting) { - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_RBLOCK_SHOOT, 4.0f); + if (bCrouchWhenShooting && bIsDucking && curWeapon->IsFlagSet(WEAPONFLAG_CROUCHFIRE)) { + CAnimBlendAssociation* curMoveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(curWeapon)); + if (curMoveAssoc) { + if (strcmp(CAnimManager::GetAnimAssociation(curWeapon->m_AnimToPlay, GetCrouchFireAnim(curWeapon))->hierarchy->name, curMoveAssoc->hierarchy->name) != 0) { + delete curMoveAssoc; + } + } + animAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, GetCrouchFireAnim(curWeapon), 8.0f); } else { float animDelta = 8.0f; if (curWeapon->m_eWeaponFire == WEAPON_FIRE_MELEE) animDelta = 1000.0f; - if (GetWeapon()->m_eWeaponType != WEAPONTYPE_BASEBALLBAT - || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) { - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_AnimToPlay, animDelta); + AnimationId fireAnim; + if (curWeapon->IsFlagSet(WEAPONFLAG_THROW)) + fireAnim = ANIM_THROWABLE_START_THROW; + else if (CGame::nastyGame && (curWeapon->IsFlagSet(WEAPONFLAG_GROUND_2ND) || curWeapon->IsFlagSet(WEAPONFLAG_GROUND_3RD))) { + PedOnGroundState pedOnGround = CheckForPedsOnGroundToAttack(this, nil); + if (pedOnGround > PED_IN_FRONT_OF_ATTACKER || pedOnGround == NO_PED && bIsStanding && m_pCurSurface && m_pCurSurface->IsVehicle()) { + fireAnim = GetFireAnimGround(curWeapon, false); + } else { + fireAnim = GetFireAnimNotDucking(curWeapon); + } } else { - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_Anim2ToPlay, animDelta); + fireAnim = GetFireAnimNotDucking(curWeapon); + } + + CAnimBlendAssociation* curFireAssoc = RpAnimBlendClumpGetAssociation(GetClump(), fireAnim); + if (curFireAssoc) { + if (strcmp(CAnimManager::GetAnimAssociation(curWeapon->m_AnimToPlay, fireAnim)->hierarchy->name, curFireAssoc->hierarchy->name) != 0) { + delete curFireAssoc; + } } + animAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, fireAnim, animDelta); } animAssoc->SetRun(); @@ -385,24 +444,19 @@ CPed::SetAttack(CEntity *victim) if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT && victimPed->m_nPedState == PED_GETUP) SetWaitState(WAITSTATE_SURPRISE, nil); - SetLookFlag(victim, false); + SetLookFlag(victim, true, true); SetLookTimer(100); } void CPed::ClearAttack(void) { - if (m_nPedState != PED_ATTACK || bIsDucking || m_nWaitState == WAITSTATE_PLAYANIM_DUCK) + if (m_nPedState != PED_ATTACK || (bIsDucking && !IsPlayer()) || m_nWaitState == WAITSTATE_PLAYANIM_DUCK) return; -#ifdef VC_PED_PORTS - // VC uses CCamera::Using1stPersonWeaponMode - if (FindPlayerPed() == this && (TheCamera.PlayerWeaponMode.Mode == CCam::MODE_SNIPER || - TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER)) { + if (FindPlayerPed() == this && TheCamera.Using1stPersonWeaponMode()) { SetPointGunAt(nil); - } else -#endif - if (bIsPointingGunAt) { + } else if (bIsPointingGunAt) { if (m_pLookTarget) SetPointGunAt(m_pLookTarget); else @@ -417,70 +471,148 @@ CPed::ClearAttack(void) void CPed::ClearAttackByRemovingAnim(void) { - if (m_nPedState != PED_ATTACK || bIsDucking) + if (m_nPedState != PED_ATTACK) return; CWeaponInfo *weapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); - CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weapon->m_AnimToPlay); - if (!weaponAssoc) { - weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weapon->m_Anim2ToPlay); + CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetPrimaryFireAnim(weapon)); - if (!weaponAssoc && weapon->IsFlagSet(WEAPONFLAG_THROW)) - weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_THROW_UNDER); - - if (!weaponAssoc) { - ClearAttack(); - return; - } + if (!weaponAssoc) { + if (GetCrouchFireAnim(weapon)) + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weapon)); + } + if (!weaponAssoc) { + if(GetFinishingAttackAnim(weapon)) + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetFinishingAttackAnim(weapon)); + } + if (!weaponAssoc) { + if(GetSecondFireAnim(weapon)) + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetSecondFireAnim(weapon)); + } + if (!weaponAssoc) { + if(Get3rdFireAnim(weapon)) + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), Get3rdFireAnim(weapon)); + } + if (weaponAssoc) { + weaponAssoc->blendDelta = -8.0f; + weaponAssoc->flags &= ~ASSOC_RUNNING; + weaponAssoc->flags |= ASSOC_DELETEFADEDOUT; + weaponAssoc->SetDeleteCallback(FinishedAttackCB, this); + } else { + ClearAttack(); } - weaponAssoc->blendDelta = -8.0f; - weaponAssoc->flags &= ~ASSOC_RUNNING; - weaponAssoc->flags |= ASSOC_DELETEFADEDOUT; - weaponAssoc->SetDeleteCallback(FinishedAttackCB, this); } void CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg) { - CWeaponInfo *currentWeapon; - CAnimBlendAssociation *newAnim; + CAnimBlendAssociation *newAnim, *reloadAnimAssoc = nil; CPed *ped = (CPed*)arg; + CWeaponInfo *currentWeapon = CWeaponInfo::GetWeaponInfo(ped->GetWeapon()->m_eWeaponType); - if (attackAssoc) { - switch (attackAssoc->animId) { - case ANIM_STD_START_THROW: - // what?! - if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->m_bHaveTargetSelected) && ped->IsPlayer()) { - attackAssoc->blendDelta = -1000.0f; - newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_THROW_UNDER); - } else { - attackAssoc->blendDelta = -1000.0f; - newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_WEAPON_THROW); + if (ped->m_nPedState != PED_ATTACK) { + if (ped->bIsDucking && ped->IsPedInControl()) { + if (GetCrouchReloadAnim(currentWeapon)) { + reloadAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchReloadAnim(currentWeapon)); + } + if (GetCrouchFireAnim(currentWeapon) && attackAssoc) { + if (attackAssoc->animId == GetCrouchFireAnim(currentWeapon) && !reloadAnimAssoc) { + newAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_DUCK_WEAPON, 8.0f); + newAnim->SetCurrentTime(newAnim->hierarchy->totalLength); + newAnim->flags &= ~ASSOC_RUNNING; } + } + } + } else if (attackAssoc && attackAssoc->animId == ANIM_THROWABLE_START_THROW && currentWeapon->m_AnimToPlay == ASSOCGRP_THROW) { + if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->m_bHaveTargetSelected) && ped->IsPlayer()) { + attackAssoc->blendDelta = -1000.0f; + newAnim = CAnimManager::AddAnimation(ped->GetClump(), currentWeapon->m_AnimToPlay, ANIM_THROWABLE_THROWU); + } else { + attackAssoc->blendDelta = -1000.0; + newAnim = CAnimManager::AddAnimation(ped->GetClump(), currentWeapon->m_AnimToPlay, ANIM_THROWABLE_THROW); + } + newAnim->SetFinishCallback(FinishedAttackCB, ped); - newAnim->SetFinishCallback(FinishedAttackCB, ped); - return; + } else if (ped->bIsDucking && ped->bCrouchWhenShooting) { + if (GetCrouchReloadAnim(currentWeapon)) { + reloadAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchReloadAnim(currentWeapon)); + } + if (GetCrouchFireAnim(currentWeapon) && attackAssoc) { + if (attackAssoc->animId == GetCrouchFireAnim(currentWeapon) && !reloadAnimAssoc) { + newAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_DUCK_WEAPON, 8.0f); + newAnim->SetCurrentTime(newAnim->hierarchy->totalLength); + newAnim->flags &= ~ASSOC_RUNNING; + } + } - case ANIM_STD_PARTIAL_PUNCH: - attackAssoc->blendDelta = -8.0f; - attackAssoc->flags |= ASSOC_DELETEFADEDOUT; - ped->ClearAttack(); - return; + if (!ped->bIsAttacking) + ped->ClearAttack(); - case ANIM_STD_WEAPON_THROW: - case ANIM_STD_THROW_UNDER: - if (ped->GetWeapon()->m_nAmmoTotal > 0) { - currentWeapon = CWeaponInfo::GetWeaponInfo(ped->GetWeapon()->m_eWeaponType); + } else if (GetSecondFireAnim(currentWeapon) && ped->bIsAttacking && currentWeapon->m_AnimToPlay != ASSOCGRP_THROW) { + AnimationId groundAnim = GetFireAnimGround(currentWeapon); + CAnimBlendAssociation *groundAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), groundAnim); + if (!(groundAnimAssoc && (groundAnimAssoc->blendAmount > 0.95f || groundAnimAssoc->blendDelta > 0.0f))) { + if (attackAssoc && attackAssoc->animId == ANIM_MELEE_ATTACK) { + newAnim = CAnimManager::BlendAnimation( + ped->GetClump(), currentWeapon->m_AnimToPlay, GetSecondFireAnim(currentWeapon), 8.0f); + } else { + newAnim = CAnimManager::BlendAnimation( + ped->GetClump(), currentWeapon->m_AnimToPlay, ANIM_MELEE_ATTACK, 8.0f); + } + newAnim->SetFinishCallback(FinishedAttackCB, ped); + } + } else { + if (attackAssoc && attackAssoc->animId == ANIM_MELEE_ATTACK && currentWeapon->m_AnimToPlay == ASSOCGRP_UNARMED) { + attackAssoc->blendDelta = -8.0f; + attackAssoc->flags |= ASSOC_DELETEFADEDOUT; + ped->ClearAttack(); + return; + } + if (attackAssoc) { + if (currentWeapon->m_AnimToPlay == ASSOCGRP_THROW) { + if ((attackAssoc->animId == ANIM_THROWABLE_THROW || attackAssoc->animId == ANIM_THROWABLE_THROWU) && ped->GetWeapon()->m_nAmmoTotal > 0) { + ped->RemoveWeaponModel(currentWeapon->m_nModelId); ped->AddWeaponModel(currentWeapon->m_nModelId); } - break; - default: - break; + } } + + if (!ped->bIsAttacking) + ped->ClearAttack(); } +} + +void +CPed::FinishedReloadCB(CAnimBlendAssociation *reloadAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + CWeaponInfo *weapon = CWeaponInfo::GetWeaponInfo(ped->GetWeapon()->m_eWeaponType); - if (!ped->bIsAttacking) - ped->ClearAttack(); + if (ped->DyingOrDead()) + return; + + if (ped->bIsDucking && ped->bCrouchWhenShooting) { + CAnimBlendAssociation *crouchFireAssoc = nil; + if (weapon->IsFlagSet(WEAPONFLAG_CROUCHFIRE)) { + crouchFireAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchFireAnim(weapon)); + } + if (weapon->IsFlagSet(WEAPONFLAG_RELOAD) && reloadAssoc) { + if (reloadAssoc->animId == GetCrouchReloadAnim(weapon) && !crouchFireAssoc) { + CAnimBlendAssociation *crouchAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_DUCK_WEAPON, 8.0f); + crouchAssoc->SetCurrentTime(crouchAssoc->hierarchy->totalLength); + crouchAssoc->flags &= ~ASSOC_RUNNING; + } + } + } else if (weapon->IsFlagSet(WEAPONFLAG_RELOAD_LOOP2START) && ped->bIsAttacking) { + CAnimBlendAssociation *fireAssoc = + CAnimManager::BlendAnimation(ped->GetClump(), weapon->m_AnimToPlay, GetPrimaryFireAnim(weapon), 8.0f); + fireAssoc->SetFinishCallback(FinishedAttackCB, ped); + fireAssoc->SetRun(); + if (fireAssoc->currentTime == reloadAssoc->hierarchy->totalLength) + fireAssoc->SetCurrentTime(Max(weapon->m_fAnimLoopStart - 0.04f, 0.0f)); + else if (fireAssoc->currentTime < weapon->m_fAnimLoopStart) + fireAssoc->SetCurrentTime(Max(weapon->m_fAnimLoopStart - 0.04f, 0.0f)); + } } uint8 @@ -496,7 +628,7 @@ CPed::CheckForPointBlankPeds(CPed *pedToVerify) if (!pedToVerify || pedToVerify == nearPed) { CVector diff = nearPed->GetPosition() - GetPosition(); - if (diff.Magnitude() < pbDistance) { + if (diff.MagnitudeSqr() < SQR(pbDistance)) { float neededAngle = CGeneral::GetRadianAngleBetweenPoints( nearPed->GetPosition().x, nearPed->GetPosition().y, @@ -509,7 +641,9 @@ CPed::CheckForPointBlankPeds(CPed *pedToVerify) if (neededTurn > PI) neededTurn = 2*PI - neededTurn; - if (nearPed->OnGroundOrGettingUp() || nearPed->m_nPedState == PED_DIVE_AWAY) + PedState nearPedState = nearPed->m_nPedState; + + if (nearPedState == PED_FALL || nearPedState == PED_GETUP || nearPedState == PED_DIE || nearPedState == PED_DEAD || nearPedState == PED_DIVE_AWAY) return NO_POINT_BLANK_PED; if (neededTurn < CAN_SEE_ENTITY_ANGLE_THRESHOLD) { @@ -529,63 +663,135 @@ CPed::Attack(void) { CAnimBlendAssociation *weaponAnimAssoc; int32 weaponAnim; - float animStart; float weaponAnimTime; float animLoopEnd; CWeaponInfo *ourWeapon; bool attackShouldContinue; - AnimationId reloadAnim; CAnimBlendAssociation *reloadAnimAssoc; + CAnimBlendAssociation *throwAssoc; float delayBetweenAnimAndFire; + float animLoopStart; CVector firePos; ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); - weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ourWeapon->m_AnimToPlay); - attackShouldContinue = bIsAttacking; + weaponAnimAssoc = nil; + attackShouldContinue = !!bIsAttacking; reloadAnimAssoc = nil; - reloadAnim = ANIM_STD_NUM; + throwAssoc = nil; + animLoopStart = ourWeapon->m_fAnimLoopStart; + animLoopEnd = ourWeapon->m_fAnimLoopEnd; delayBetweenAnimAndFire = ourWeapon->m_fAnimFrameFire; weaponAnim = ourWeapon->m_AnimToPlay; - if (weaponAnim == ANIM_STD_WEAPON_HGUN_BODY) - reloadAnim = ANIM_STD_HGUN_RELOAD; - else if (weaponAnim == ANIM_STD_WEAPON_AK_BODY) - reloadAnim = ANIM_STD_AK_RELOAD; + if (bIsDucking) { + if(GetCrouchFireAnim(ourWeapon) && bCrouchWhenShooting) { + weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(ourWeapon)); + if (weaponAnimAssoc) { + animLoopStart = ourWeapon->m_fAnim2LoopStart; + animLoopEnd = ourWeapon->m_fAnim2LoopEnd; + delayBetweenAnimAndFire = ourWeapon->m_fAnim2FrameFire; + } + } + } else if (m_nPedType == PEDTYPE_COP && Get3rdFireAnim(ourWeapon)){ + weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), Get3rdFireAnim(ourWeapon)); + if (weaponAnimAssoc) { + animLoopStart = 11.f/30.f; + animLoopEnd = 19.f/30.f; + delayBetweenAnimAndFire = 14.f/30.f; + } + } else { + weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetPrimaryFireAnim(ourWeapon)); + } - if (reloadAnim != ANIM_STD_NUM) - reloadAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), reloadAnim); + if (GetReloadAnim(ourWeapon)) { + reloadAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetReloadAnim(ourWeapon)); + } - if (bIsDucking) - return; + if (GetCrouchReloadAnim(ourWeapon) && !reloadAnimAssoc) { + reloadAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchReloadAnim(ourWeapon)); + } - if (reloadAnimAssoc) { + if ( reloadAnimAssoc && reloadAnimAssoc->IsRunning() ) { if (!IsPlayer() || ((CPlayerPed*)this)->m_bHaveTargetSelected) ClearAttack(); - return; } - if (CTimer::GetTimeInMilliseconds() < m_shootTimer) + if ( reloadAnimAssoc ) { + reloadAnimAssoc->flags |= ASSOC_DELETEFADEDOUT; + if ( reloadAnimAssoc->blendDelta >= 0.0f ) + reloadAnimAssoc->blendDelta = -8.0f; + } + + if (GetThrowAnim(ourWeapon)) { + throwAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetThrowAnim(ourWeapon)); + } + + if ( CTimer::GetTimeInMilliseconds() < m_shootTimer ) attackShouldContinue = true; + bool meleeAttackStarted = false; + if ( !weaponAnimAssoc ) { + if (GetMeleeStartAnim(ourWeapon)) { + weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetMeleeStartAnim(ourWeapon)); + if ( weaponAnimAssoc ) { + if ( IsPlayer() ) + meleeAttackStarted = true; + + switch ( ourWeapon->m_AnimToPlay ) { + case ASSOCGRP_UNARMED: + case ASSOCGRP_SCREWDRIVER: + case ASSOCGRP_KNIFE: + case ASSOCGRP_BASEBALLBAT: + case ASSOCGRP_GOLFCLUB: + case ASSOCGRP_CHAINSAW: + delayBetweenAnimAndFire = 0.2f; + animLoopStart = 0.1f; + break; + default: + break; + } + animLoopEnd = 99.9f; + } + } + } if (!weaponAnimAssoc) { - weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ourWeapon->m_Anim2ToPlay); - delayBetweenAnimAndFire = ourWeapon->m_fAnim2FrameFire; - - // Long throw granade, molotov - if (!weaponAnimAssoc && ourWeapon->IsFlagSet(WEAPONFLAG_THROW)) { - weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_THROW_UNDER); - delayBetweenAnimAndFire = 0.2f; + if (GetSecondFireAnim(ourWeapon)) { + weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetSecondFireAnim(ourWeapon)); + if (weaponAnimAssoc) { + animLoopStart = ourWeapon->m_fAnim2LoopStart; + animLoopEnd = ourWeapon->m_fAnim2LoopEnd; + delayBetweenAnimAndFire = ourWeapon->m_fAnim2FrameFire; + } + } + } + if (!weaponAnimAssoc) { + weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetFireAnimGround(ourWeapon)); + if (weaponAnimAssoc) { + animLoopStart = ourWeapon->m_fAnim2LoopStart; + animLoopEnd = ourWeapon->m_fAnim2LoopEnd; + delayBetweenAnimAndFire = ourWeapon->m_fAnim2FrameFire; } + } - if (!weaponAnimAssoc) { + if (!weaponAnimAssoc) { + if (!throwAssoc) { if (attackShouldContinue) { if (ourWeapon->m_eWeaponFire != WEAPON_FIRE_PROJECTILE || !IsPlayer() || ((CPlayerPed*)this)->m_bHaveTargetSelected) { - if (!CGame::nastyGame || ourWeapon->m_eWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) { - weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f); - } - else { - weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_Anim2ToPlay, 8.0f); + if (bCrouchWhenShooting && bIsDucking && GetCrouchFireAnim(ourWeapon)) { + weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, GetCrouchFireAnim(ourWeapon), 8.0f); + + } else if(GetSecondFireAnim(ourWeapon) && CGeneral::GetRandomNumber() & 1){ + weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, GetSecondFireAnim(ourWeapon), 8.0f); + + } else if(!CGame::nastyGame || ourWeapon->m_eWeaponFire != WEAPON_FIRE_MELEE || + !GetFireAnimGround(ourWeapon, false) || + CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) { + + weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, GetFireAnimNotDucking(ourWeapon), 8.0f); + + } else { + weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, GetFireAnimGround(ourWeapon, false), 8.0f); } weaponAnimAssoc->SetFinishCallback(FinishedAttackCB, this); @@ -602,79 +808,125 @@ CPed::Attack(void) } else FinishedAttackCB(nil, this); - return; } + return; } - animStart = ourWeapon->m_fAnimLoopStart; + if (meleeAttackStarted && IsPlayer()) { + if (((CPlayerPed*)this)->m_bHaveTargetSelected || ((CPlayerPed*)this)->m_fMoveSpeed < 0.5f) { + weaponAnimAssoc->SetRun(); + } else { + if (weaponAnimAssoc->currentTime > animLoopStart && weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep <= animLoopStart) + weaponAnimAssoc->flags &= ~ASSOC_RUNNING; + } + } + + float animStart = animLoopStart * 0.4f; weaponAnimTime = weaponAnimAssoc->currentTime; if (weaponAnimTime > animStart && weaponAnimTime - weaponAnimAssoc->timeStep <= animStart) { - if (ourWeapon->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) + if (!bIsDucking && !GetFireAnimNotDucking(ourWeapon) && ourWeapon->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM; else +#ifdef FREE_CAM + if (!IsPlayer() || !((CPlayerPed*)this)->m_bFreeAimActive) +#endif m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; } - if (weaponAnimTime <= delayBetweenAnimAndFire || weaponAnimTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire || !weaponAnimAssoc->IsRunning()) { - if (weaponAnimAssoc->speed < 1.0f) - weaponAnimAssoc->speed = 1.0f; + if (GetWeapon()->m_eWeaponType != WEAPONTYPE_CHAINSAW + || !meleeAttackStarted && delayBetweenAnimAndFire - 0.5f >= weaponAnimAssoc->currentTime + || weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire) { + + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_IDLE, 0.0f); + } else if (weaponAnimTime <= delayBetweenAnimAndFire || weaponAnimTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire || !weaponAnimAssoc->IsRunning()) { + if (weaponAnimAssoc->speed < 1.0f) + weaponAnimAssoc->speed = 1.0f; - } else { - firePos = ourWeapon->m_vecFireOffset; - if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT) { - if (weaponAnimAssoc->animId == ourWeapon->m_Anim2ToPlay) - firePos.z = 0.7f * ourWeapon->m_fRadius - 1.0f; - - firePos = GetMatrix() * firePos; - } else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { - TransformToNode(firePos, weaponAnimAssoc->animId == ANIM_STD_KICKGROUND ? PED_FOOTR : PED_HANDR); } else { - firePos = GetMatrix() * firePos; - } - - GetWeapon()->Fire(this, &firePos); + firePos = ourWeapon->m_vecFireOffset; - if (GetWeapon()->m_eWeaponType == WEAPONTYPE_MOLOTOV || GetWeapon()->m_eWeaponType == WEAPONTYPE_GRENADE) { - RemoveWeaponModel(ourWeapon->m_nModelId); - } - if (!GetWeapon()->m_nAmmoTotal && ourWeapon->m_eWeaponFire != WEAPON_FIRE_MELEE && FindPlayerPed() != this) { - SelectGunIfArmed(); - } + if(ourWeapon->m_AnimToPlay != ASSOCGRP_BASEBALLBAT && ourWeapon->m_AnimToPlay != ASSOCGRP_GOLFCLUB) { + if (ourWeapon->m_eWeaponFire != WEAPON_FIRE_MELEE) { + TransformToNode(firePos, (weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_2ND && ourWeapon->m_AnimToPlay == ASSOCGRP_UNARMED) ? PED_FOOTR : PED_HANDR); + } else { + firePos = GetMatrix() * firePos; + } + } else { + if (weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_2ND) + firePos.z = 0.7f * ourWeapon->m_fRadius - 1.0f; - if (GetWeapon()->m_eWeaponState != WEAPONSTATE_MELEE_MADECONTACT) { - // If reloading just began, start the animation - // Last condition will always return true, even IDA hides it - if (GetWeapon()->m_eWeaponState == WEAPONSTATE_RELOADING && reloadAnim != ANIM_STD_NUM /* && !reloadAnimAssoc*/) { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, reloadAnim, 8.0f); - ClearLookFlag(); - ClearAimFlag(); - bIsAttacking = false; - bIsPointingGunAt = false; - m_shootTimer = CTimer::GetTimeInMilliseconds(); - return; + firePos = GetMatrix() * firePos; } - } else { - if (weaponAnimAssoc->animId == ANIM_STD_WEAPON_BAT_V || weaponAnimAssoc->animId == ANIM_STD_WEAPON_BAT_H) { - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, 1.0f); - } else if (weaponAnimAssoc->animId == ANIM_STD_PARTIAL_PUNCH) { - DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f); + + GetWeapon()->Fire(this, &firePos); + + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_MOLOTOV || GetWeapon()->m_eWeaponType == WEAPONTYPE_GRENADE || GetWeapon()->m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE || + GetWeapon()->m_eWeaponType == WEAPONTYPE_TEARGAS) { + RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nModelId); + } + if (GetWeapon()->m_nAmmoTotal == 0 && ourWeapon->m_eWeaponFire != WEAPON_FIRE_MELEE && FindPlayerPed() != this) { + SelectGunIfArmed(); } - weaponAnimAssoc->speed = 0.5f; + if (GetWeapon()->m_eWeaponState == WEAPONSTATE_MELEE_MADECONTACT) { + int damagerType = ENTITY_TYPE_NOTHING; + if (m_pDamageEntity && (m_fDamageImpulse == 0.0f || !m_pDamageEntity->IsBuilding())) { + damagerType = m_pDamageEntity->GetType(); + } + switch (ourWeapon->m_AnimToPlay) { + case ASSOCGRP_UNARMED: + if (weaponAnimAssoc->animId == ANIM_MELEE_ATTACK || weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_START) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_46, (damagerType | (GetWeapon()->m_eWeaponType << 8))); + break; + case ASSOCGRP_KNIFE: + case ASSOCGRP_BASEBALLBAT: + case ASSOCGRP_GOLFCLUB: + case ASSOCGRP_CHAINSAW: + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, (damagerType | (GetWeapon()->m_eWeaponType << 8))); + break; + default: + break; + } - if (bIsAttacking || CTimer::GetTimeInMilliseconds() < m_shootTimer) { - weaponAnimAssoc->callbackType = 0; + if (bIsAttacking || CTimer::GetTimeInMilliseconds() < m_shootTimer) { + weaponAnimAssoc->callbackType = 0; + } } + + attackShouldContinue = false; } + } else { + CVector firePos = ourWeapon->m_vecFireOffset; + if (weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_2ND) + firePos.z = 0.7f * ourWeapon->m_fRadius - 1.0f; + + firePos = GetMatrix() * firePos; + GetWeapon()->Fire(this, &firePos); + if (GetWeapon()->m_eWeaponState == WEAPONSTATE_MELEE_MADECONTACT) { + int damagerType = ENTITY_TYPE_PED; + if (m_pDamageEntity) + damagerType = m_pDamageEntity->GetType(); + + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_MADECONTACT, (float)damagerType); + if (IsPlayer()) { + CPad::GetPad(0)->StartShake(240, 180); + } + } else { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_ATTACK, 0.0f); + if (IsPlayer()) { + CPad::GetPad(0)->StartShake(240, 90); + } + } attackShouldContinue = false; } - if (GetWeapon()->m_eWeaponType == WEAPONTYPE_SHOTGUN) { + if (ourWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT && ourWeapon->m_AnimToPlay == ASSOCGRP_SHOTGUN) { weaponAnimTime = weaponAnimAssoc->currentTime; - firePos = ourWeapon->m_vecFireOffset; if (weaponAnimTime > 1.0f && weaponAnimTime - weaponAnimAssoc->timeStep <= 1.0f && weaponAnimAssoc->IsRunning()) { + firePos = ourWeapon->m_vecFireOffset; TransformToNode(firePos, PED_HANDR); CVector gunshellPos( @@ -692,70 +944,103 @@ CPed::Attack(void) GetWeapon()->AddGunshell(this, gunshellPos, gunshellRot, 0.025f); } } -#ifdef VC_PED_PORTS + + if (IsPlayer()) { + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT || GetWeapon()->m_eWeaponType == WEAPONTYPE_GOLFCLUB || GetWeapon()->m_eWeaponType == WEAPONTYPE_KATANA) { + float loopEndWithDelay = animLoopEnd; + if (loopEndWithDelay >= 98.0f) + loopEndWithDelay = (14.0f / 30.0f) + delayBetweenAnimAndFire; + if (weaponAnimAssoc->flags & ASSOC_RUNNING) { + if (weaponAnimAssoc->currentTime >= animLoopStart && weaponAnimAssoc->currentTime <= loopEndWithDelay) + CSpecialFX::AddWeaponStreak(GetWeapon()->m_eWeaponType); + } + } + } + + // Anim breakout on running if (IsPlayer()) { if (CPad::GetPad(0)->GetSprint()) { - // animBreakout is a member of WeaponInfo in VC, so it's me that added the below line. - float animBreakOut = ((GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI || GetWeapon()->m_eWeaponType == WEAPONTYPE_SHOTGUN) ? 25 / 30.0f : 99 / 30.0f); - if (!attackShouldContinue && weaponAnimAssoc->currentTime > animBreakOut) { + if (!attackShouldContinue && weaponAnimAssoc->currentTime > ourWeapon->m_fAnimBreakout) { weaponAnimAssoc->blendDelta = -4.0f; FinishedAttackCB(nil, this); return; } } } -#endif - animLoopEnd = ourWeapon->m_fAnimLoopEnd; - if (ourWeapon->m_eWeaponFire == WEAPON_FIRE_MELEE && weaponAnimAssoc->animId == ourWeapon->m_Anim2ToPlay) - animLoopEnd = 3.4f/6.0f; weaponAnimTime = weaponAnimAssoc->currentTime; // Anim loop end, either start the loop again or finish the attack if (weaponAnimTime > animLoopEnd || !weaponAnimAssoc->IsRunning() && ourWeapon->m_eWeaponFire != WEAPON_FIRE_PROJECTILE) { - + if (GetWeapon()->m_eWeaponState == WEAPONSTATE_RELOADING) { + if (GetReloadAnim(ourWeapon) && !reloadAnimAssoc) { + if (!CWorld::Players[CWorld::PlayerInFocus].m_bFastReload) { + CAnimBlendAssociation *newReloadAssoc = CAnimManager::BlendAnimation( + GetClump(), ourWeapon->m_AnimToPlay, + bIsDucking && GetCrouchReloadAnim(ourWeapon) ? GetCrouchReloadAnim(ourWeapon) : GetReloadAnim(ourWeapon), + 8.0f); + newReloadAssoc->SetFinishCallback(FinishedReloadCB, this); + } + ClearLookFlag(); + ClearAimFlag(); + bIsAttacking = false; + bIsPointingGunAt = false; + m_shootTimer = CTimer::GetTimeInMilliseconds(); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, GetWeapon()->m_eWeaponType); + return; + } + } if (weaponAnimTime - 2.0f * weaponAnimAssoc->timeStep <= animLoopEnd && (bIsAttacking || CTimer::GetTimeInMilliseconds() < m_shootTimer) - && GetWeapon()->m_eWeaponState != WEAPONSTATE_RELOADING) { + && (GetWeapon()->m_eWeaponState != WEAPONSTATE_RELOADING + || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN)) { + + PedOnGroundState pedOnGroundState; + if (ourWeapon->m_eWeaponFire == WEAPON_FIRE_MELEE && + (CGame::nastyGame && ((pedOnGroundState = CheckForPedsOnGroundToAttack(this, nil)) > PED_IN_FRONT_OF_ATTACKER) + || GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT && pedOnGroundState == NO_PED && bIsStanding && m_pCurSurface && m_pCurSurface->IsVehicle())) { - weaponAnim = weaponAnimAssoc->animId; - if (ourWeapon->m_eWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) { - if (weaponAnim != ourWeapon->m_Anim2ToPlay || weaponAnim == ANIM_STD_RBLOCK_SHOOT) { - weaponAnimAssoc->Start(ourWeapon->m_fAnimLoopStart); + AnimationId fireAnim = GetFireAnimGround(ourWeapon, false); + if (weaponAnimAssoc->animId == fireAnim) + weaponAnimAssoc->SetCurrentTime(0.1f); + else { + if (GetFireAnimGround(ourWeapon, false)) { + weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, fireAnim, 8.0f); + } else { + weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_KICKGROUND, 8.0f); + } + } + weaponAnimAssoc->SetFinishCallback(FinishedAttackCB, this); + } else if (GetSecondFireAnim(ourWeapon)) { + if (weaponAnimAssoc->animId == GetSecondFireAnim(ourWeapon)) { + weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, ANIM_WEAPON_FIRE, 8.0f); } else { - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f); + weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, GetSecondFireAnim(ourWeapon), 8.0f); } + weaponAnimAssoc->SetFinishCallback(FinishedAttackCB, this); } else { - if (weaponAnim == ourWeapon->m_Anim2ToPlay) - weaponAnimAssoc->SetCurrentTime(0.1f); - else - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_Anim2ToPlay, 8.0f); + weaponAnimAssoc->SetCurrentTime(animLoopStart); + weaponAnimAssoc->SetRun(); } -#ifdef VC_PED_PORTS } else if (IsPlayer() && m_pPointGunAt && bIsAimingGun && GetWeapon()->m_eWeaponState != WEAPONSTATE_RELOADING) { - weaponAnimAssoc->SetCurrentTime(ourWeapon->m_fAnimLoopEnd); + weaponAnimAssoc->SetCurrentTime(animLoopEnd); weaponAnimAssoc->flags &= ~ASSOC_RUNNING; SetPointGunAt(m_pPointGunAt); +#ifdef FREE_CAM + } else if (IsPlayer() && ((CPlayerPed*)this)->m_bFreeAimActive && GetWeapon()->m_eWeaponState != WEAPONSTATE_RELOADING) { + float limitedCam = CGeneral::LimitRadianAngle(-TheCamera.Orientation); + SetLookFlag(limitedCam, true, true); + SetAimFlag(limitedCam); + SetLookTimer(INT32_MAX); + SetPointGunAt(nil); + ((CPlayerPed*)this)->m_fFPSMoveHeading = TheCamera.Find3rdPersonQuickAimPitch(); #endif } else { ClearAimFlag(); // Echoes of bullets, at the end of the attack. (Bug: doesn't play while reloading) - if (weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep <= ourWeapon->m_fAnimLoopEnd) { - switch (GetWeapon()->m_eWeaponType) { - case WEAPONTYPE_UZI: - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_UZI_BULLET_ECHO, 0.0f); - break; - case WEAPONTYPE_AK47: - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, 0.0f); - break; - case WEAPONTYPE_M16: - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_M16_BULLET_ECHO, 0.0f); - break; - default: - break; - } - } + if (weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep < animLoopEnd) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, GetWeapon()->m_eWeaponType); // Fun fact: removing this part leds to reloading flamethrower if (GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER && weaponAnimAssoc->IsRunning()) { @@ -765,6 +1050,7 @@ CPed::Attack(void) } } } + if (weaponAnimAssoc->currentTime > delayBetweenAnimAndFire) attackShouldContinue = false; @@ -774,7 +1060,7 @@ CPed::Attack(void) void CPed::StartFightAttack(uint8 buttonPressure) { - if (!IsPedInControl() || m_attackTimer > CTimer::GetTimeInMilliseconds()) + if (!IsPedInControl() || (m_attackTimer > CTimer::GetTimeInMilliseconds() && buttonPressure != 0)) return; if (m_nPedState == PED_FIGHT) { @@ -786,57 +1072,75 @@ CPed::StartFightAttack(uint8 buttonPressure) SetStoredState(); if (m_nWaitState != WAITSTATE_FALSE) { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); RestoreHeadingRate(); } - SetPedState(PED_FIGHT); - m_fightButtonPressure = 0; - RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT); - CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_STARTWALK); - - if (animAssoc) { - animAssoc->flags |= ASSOC_DELETEFADEDOUT; - animAssoc->blendDelta = -1000.0f; - } - - animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP1); + CAnimBlendAssociation* animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP1); if (!animAssoc) animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2); if (animAssoc) { - animAssoc->flags |= ASSOC_DELETEFADEDOUT; - animAssoc->blendDelta = -1000.0f; RestoreHeadingRate(); } - SetMoveState(PEDMOVE_NONE); m_nStoredMoveState = PEDMOVE_NONE; - - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_IDLE)->blendAmount = 1.0f; - - CPed *pedOnGround = nil; - if (IsPlayer() && CheckForPedsOnGroundToAttack(this, &pedOnGround) > PED_IN_FRONT_OF_ATTACKER) { - m_curFightMove = FIGHTMOVE_GROUNDKICK; - } else if (m_pedStats->m_flags & STAT_SHOPPING_BAGS) { - m_curFightMove = FIGHTMOVE_ROUNDHOUSE; + bool fightWithWeapon = false; + CAnimBlendAssociation *fightIdleAssoc; + + CWeaponInfo* weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { + if (GetFightIdleWithMeleeAnim(weaponInfo)) { + fightIdleAssoc = CAnimManager::BlendAnimation(GetClump(), weaponInfo->m_AnimToPlay, GetFightIdleWithMeleeAnim(weaponInfo), 1000.0f); + fightWithWeapon = true; + } else { + fightIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_IDLE, 1000.0f); + } } else { - m_curFightMove = FIGHTMOVE_STDPUNCH; + fightIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_IDLE, 1000.0f); } + m_lastFightMove = FIGHTMOVE_IDLE; + m_curFightMove = IsPlayer() ? ChooseAttackPlayer(buttonPressure, fightWithWeapon) : ChooseAttackAI(buttonPressure, fightWithWeapon); - if (pedOnGround && IsPlayer()) { - m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( - pedOnGround->GetPosition().x, pedOnGround->GetPosition().y, - GetPosition().x, GetPosition().y); + SetPedState(PED_FIGHT); + m_fightButtonPressure = 0; - m_fRotationDest = CGeneral::LimitRadianAngle(m_fRotationDest); - m_fRotationCur = m_fRotationDest; - m_lookTimer = 0; - SetLookFlag(pedOnGround, true); - SetLookTimer(1500); + if (m_curFightMove > FIGHTMOVE_NULL && m_curFightMove != FIGHTMOVE_IDLE) { + animAssoc = CAnimManager::BlendAnimation(GetClump(), m_curFightMove < FIGHTMOVE_MELEE1 ? ASSOCGRP_STD : weaponInfo->m_AnimToPlay, + tFightMoves[m_curFightMove].animId, 8.0f); + + if (weaponInfo->m_AnimToPlay == ASSOCGRP_KNIFE && m_curFightMove >= FIGHTMOVE_MELEE1) { + switch (GetWeapon()->m_eWeaponType) { + case WEAPONTYPE_SCREWDRIVER: + case WEAPONTYPE_KNIFE: + animAssoc->speed = 1.05f; + break; + case WEAPONTYPE_GOLFCLUB: + case WEAPONTYPE_NIGHTSTICK: + case WEAPONTYPE_BASEBALLBAT: + case WEAPONTYPE_HAMMER: + case WEAPONTYPE_KATANA: + animAssoc->speed = 0.8f; + break; + case WEAPONTYPE_CLEAVER: + case WEAPONTYPE_MACHETE: + animAssoc->speed = 0.9f; + break; + } + } else { + if (m_curFightMove == FIGHTMOVE_BACKKICK) + animAssoc->speed = 1.15f; + else + animAssoc->speed = 0.8f; + } + if (IsPlayer()) + animAssoc->SetCurrentTime(0.08f); + + animAssoc->SetFinishCallback(FinishFightMoveCB, this); + } else { + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2000; } - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 4.0f); - animAssoc->SetFinishCallback(FinishFightMoveCB, this); + m_fightState = FIGHTSTATE_NO_MOVE; m_takeAStepAfterAttack = false; bIsAttacking = true; @@ -885,13 +1189,9 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) } else if (IsPedInControl()) { if ((IsPlayer() && m_nPedState != PED_FIGHT && ((CPlayerPed*)this)->m_fMoveSpeed > 1.0f) || (!IsPlayer() && m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE)) { -#ifndef VC_PED_PORTS - if (hitLevel != HITLEVEL_HIGH && hitLevel != HITLEVEL_LOW || (IsPlayer() || CGeneral::GetRandomNumber() & 3) && CGeneral::GetRandomNumber() & 7) { - if (IsPlayer() || CGeneral::GetRandomNumber() & 3) { -#else + if (hitLevel != HITLEVEL_HIGH && hitLevel != HITLEVEL_LOW || (IsPlayer() || CGeneral::GetRandomNumber() & 1) && CGeneral::GetRandomNumber() & 7) { if (IsPlayer() || CGeneral::GetRandomNumber() & 1) { -#endif AnimationId shotAnim; switch (direction) { case 1: @@ -919,22 +1219,6 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) SetWaitState(WAITSTATE_PLAYANIM_DUCK, &time); } } else { -#ifndef VC_PED_PORTS - switch (direction) { - case 1: - SetFall(500, ANIM_STD_HIGHIMPACT_LEFT, false); - break; - case 2: - SetFall(500, ANIM_STD_HIGHIMPACT_BACK, false); - break; - case 3: - SetFall(500, ANIM_STD_HIGHIMPACT_RIGHT, false); - break; - default: - SetFall(500, ANIM_STD_KO_SHOT_STOMACH, false); - break; - } -#else bool fall = true; AnimationId hitAnim; switch (direction) { @@ -977,7 +1261,6 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) hitAssoc->SetRun(); hitAssoc->flags |= ASSOC_FADEOUTWHENDONE; } -#endif } Say(SOUND_PED_DEFEND); } else { @@ -987,20 +1270,15 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) m_curFightMove = FIGHTMOVE_HITONFLOOR; break; case HITLEVEL_LOW: -#ifndef VC_PED_PORTS - if (direction == 2) { - SetFall(1000, ANIM_STD_HIGHIMPACT_BACK, false); - return; - } -#else if (direction == 2 && (!IsPlayer() || ((CGeneral::GetRandomNumber() & 1) && m_fHealth < 30.0f))) { SetFall(1000, ANIM_STD_HIGHIMPACT_BACK, false); + Say(SOUND_PED_DEFEND); return; } else if (direction != 2 && !IsPlayer() && (CGeneral::GetRandomNumber() & 1) && m_fHealth < 30.0f) { SetFall(1000, ANIM_STD_KO_SHOT_STOMACH, false); + Say(SOUND_PED_DEFEND); return; } -#endif m_curFightMove = FIGHTMOVE_HITBODY; break; case HITLEVEL_HIGH: @@ -1050,24 +1328,28 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) moveAssoc->SetCurrentTime(0.0f); moveAssoc->SetFinishCallback(FinishFightMoveCB, this); if (IsPlayer()) - moveAssoc->speed = 1.3f; + moveAssoc->speed = 1.2f; m_takeAStepAfterAttack = false; m_fightButtonPressure = 0; - } else if (IsPlayer() && m_currentWeapon != WEAPONTYPE_UNARMED) { + + } else if (IsPlayer() && GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && GetWeapon()->m_eWeaponType != WEAPONTYPE_BRASSKNUCKLE && + !CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_FIGHTMODE)) { CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 4.0f); moveAssoc->SetCurrentTime(0.0f); - moveAssoc->speed = 1.3f; + moveAssoc->speed = 1.2f; + } else { if (m_nPedState != PED_AIM_GUN && m_nPedState != PED_ATTACK) SetStoredState(); if (m_nWaitState != WAITSTATE_FALSE) { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); RestoreHeadingRate(); } SetPedState(PED_FIGHT); m_fightButtonPressure = 0; + m_lastFightMove = FIGHTMOVE_IDLE; RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT); CAnimBlendAssociation *walkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_STARTWALK); if (walkStartAssoc) { @@ -1084,13 +1366,28 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) } SetMoveState(PEDMOVE_NONE); m_nStoredMoveState = PEDMOVE_NONE; - CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_IDLE)->blendAmount = 1.0f; + CAnimBlendAssociation *fightIdleAssoc; + + if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + if (GetFightIdleWithMeleeAnim(weaponInfo)) { + fightIdleAssoc = CAnimManager::AddAnimation(GetClump(), weaponInfo->m_AnimToPlay, GetFightIdleWithMeleeAnim(weaponInfo)); + } else { + fightIdleAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_IDLE); + } + } else { + fightIdleAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_FIGHT_IDLE); + } + fightIdleAssoc->blendAmount = 1.0f; CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 8.0f); moveAssoc->SetFinishCallback(FinishFightMoveCB, this); m_fightState = FIGHTSTATE_NO_MOVE; m_takeAStepAfterAttack = false; bIsAttacking = true; } + + if (m_pedInObjective && m_pedInObjective->IsPlayer() && !IsPlayer()) + ((CPlayerPed*)m_pedInObjective)->RemovePedFromMeleeList(this); } } } @@ -1099,10 +1396,20 @@ void CPed::Fight(void) { CAnimBlendAssociation *currentAssoc, *animAssoc; - bool hasShoppingBags, punchOnly, canKick, canKneeHead, canRoundhouse; - float angleToFace, nextAngle; - bool goForward = false; - int nextFightMove; + bool fightWithWeapon = false; + + eWeaponType weapon = GetWeapon()->m_eWeaponType; + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(weapon); + + if (weaponInfo->IsFlagSet(WEAPONFLAG_FIGHTMODE) && weapon != WEAPONTYPE_UNARMED) { + fightWithWeapon = true; + tFightMoves[FIGHTMOVE_MELEE1].startFireTime = weaponInfo->m_fAnimFrameFire; + tFightMoves[FIGHTMOVE_MELEE1].endFireTime = weaponInfo->m_fAnimLoopEnd; + tFightMoves[FIGHTMOVE_MELEE2].startFireTime = weaponInfo->m_fAnim2FrameFire; + tFightMoves[FIGHTMOVE_MELEE2].endFireTime = weaponInfo->m_fAnim2LoopEnd; + tFightMoves[FIGHTMOVE_MELEE3].startFireTime = weaponInfo->m_fAnim2FrameFire; + tFightMoves[FIGHTMOVE_MELEE3].endFireTime = weaponInfo->m_fAnim2LoopEnd; + } switch (m_curFightMove) { case FIGHTMOVE_NULL: @@ -1122,6 +1429,20 @@ CPed::Fight(void) break; } + if (m_curFightMove == FIGHTMOVE_SHUFFLE_F && !currentAssoc) + currentAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_SHUFFLE_B); + + if (IsPlayer() && currentAssoc && weapon == WEAPONTYPE_KATANA) { + if (m_curFightMove == FIGHTMOVE_MELEE1 || m_curFightMove == FIGHTMOVE_MELEE2) { + static float streakDelay = 0.2f; + + if (tFightMoves[m_curFightMove].startFireTime - streakDelay < currentAssoc->currentTime && + streakDelay + tFightMoves[m_curFightMove].endFireTime > currentAssoc->currentTime) { + CSpecialFX::AddWeaponStreak(GetWeapon()->m_eWeaponType); + } + } + } + if (!bIsAttacking && IsPlayer()) { if (currentAssoc) { currentAssoc->blendDelta = -1000.0f; @@ -1138,272 +1459,123 @@ CPed::Fight(void) FightMove &curMove = tFightMoves[m_curFightMove]; if (curMove.hitLevel != HITLEVEL_NULL && animTime > curMove.startFireTime && animTime <= curMove.endFireTime && m_fightState >= FIGHTSTATE_NO_MOVE) { + if (animTime > curMove.startFireTime && animTime - currentAssoc->timeStep < curMove.startFireTime && + (IsPlayer() || weapon != WEAPONTYPE_UNARMED)) { + + DMAudio.PlayOneShot(m_audioEntityId, SOUND_MELEE_ATTACK_START, weapon << 8); + } + CVector touchingNodePos(0.0f, 0.0f, 0.0f); switch (m_curFightMove) { - case FIGHTMOVE_STDPUNCH: - case FIGHTMOVE_PUNCHHOOK: - case FIGHTMOVE_BODYBLOW: - TransformToNode(touchingNodePos, PED_HANDR); - break; - case FIGHTMOVE_IDLE: - case FIGHTMOVE_SHUFFLE_F: - break; case FIGHTMOVE_KNEE: TransformToNode(touchingNodePos, PED_LOWERLEGR); break; - case FIGHTMOVE_HEADBUTT: - TransformToNode(touchingNodePos, PED_HEAD); - break; + case FIGHTMOVE_PUNCHHOOK: case FIGHTMOVE_PUNCHJAB: TransformToNode(touchingNodePos, PED_HANDL); break; - case FIGHTMOVE_KICK: case FIGHTMOVE_LONGKICK: case FIGHTMOVE_ROUNDHOUSE: + case FIGHTMOVE_FWDLEFT: + case FIGHTMOVE_BACKRIGHT: case FIGHTMOVE_GROUNDKICK: TransformToNode(touchingNodePos, PED_FOOTR); break; + case FIGHTMOVE_FWDRIGHT: + TransformToNode(touchingNodePos, PED_HEAD); + break; + case FIGHTMOVE_BACKKICK: + case FIGHTMOVE_BACKFLIP: + TransformToNode(touchingNodePos, PED_FOOTL); + break; + case FIGHTMOVE_BACKLEFT: + TransformToNode(touchingNodePos, PED_UPPERARML); + break; + default: + TransformToNode(touchingNodePos, PED_HANDR); + break; } - if (m_curFightMove == FIGHTMOVE_PUNCHJAB) { - touchingNodePos += 0.1f * GetForward(); - } else if (m_curFightMove == FIGHTMOVE_PUNCHHOOK) { - touchingNodePos += 0.22f * GetForward(); - } - FightStrike(touchingNodePos); + FightStrike(touchingNodePos, fightWithWeapon); m_fightButtonPressure = 0; return; } if (curMove.hitLevel != HITLEVEL_NULL) { - if (animTime > curMove.endFireTime) { + if (animTime > curMove.endFireTime && weaponInfo->m_AnimToPlay != ASSOCGRP_KNIFE) { if (IsPlayer()) currentAssoc->speed = 1.0f; else currentAssoc->speed = 0.8f; } - if (IsPlayer() && !nPlayerInComboMove) { + if (IsPlayer() && !nPlayerInComboMove && !fightWithWeapon) { if (curMove.comboFollowOnTime > 0.0f && m_fightButtonPressure != 0 && animTime > curMove.comboFollowOnTime) { + m_lastFightMove = m_curFightMove; // Notice that it increases fight move index, because we're in combo! animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[++m_curFightMove].animId, 8.0f); animAssoc->SetFinishCallback(FinishFightMoveCB, this); animAssoc->SetCurrentTime(0.1f * animAssoc->hierarchy->totalLength); + animAssoc->speed = 0.8f; m_fightButtonPressure = 0; nPlayerInComboMove = 1; } } - } else { - if (curMove.startFireTime > 0.0f && m_curFightMove != FIGHTMOVE_SHUFFLE_F && animTime > curMove.startFireTime) { - if (IsPlayer()) - currentAssoc->speed = 1.3f; - else - currentAssoc->speed = 0.8f; - } } - } else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { + + } else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && GetWeapon()->m_eWeaponType != WEAPONTYPE_BRASSKNUCKLE && !fightWithWeapon) { EndFight(ENDFIGHT_FAST); } else if (m_fightButtonPressure != 0) { - bool canAffectMultiplePeople = true; - nextAngle = m_fRotationCur; - bool kickGround = false; - float angleForGroundKick = 0.0f; - CPed *pedOnGround = nil; - - Say(SOUND_PED_ATTACK); - - if (IsPlayer()) { - canRoundhouse = false; - punchOnly = false; - canKick = true; - nextFightMove = (m_fightButtonPressure > 190 ? FIGHTMOVE_HEADBUTT : FIGHTMOVE_KNEE); - hasShoppingBags = false; - canKneeHead = true; - nPlayerInComboMove = 0; - } else { - nextFightMove = (m_fightButtonPressure > 120 ? FIGHTMOVE_HEADBUTT : FIGHTMOVE_KNEE); - uint16 pedFeatures = m_pedStats->m_flags; - punchOnly = pedFeatures & STAT_PUNCH_ONLY; - canRoundhouse = pedFeatures & STAT_CAN_ROUNDHOUSE; - canKneeHead = pedFeatures & STAT_CAN_KNEE_HEAD; - canKick = pedFeatures & STAT_CAN_KICK; - hasShoppingBags = pedFeatures & STAT_SHOPPING_BAGS; - } - - // Attack isn't scripted, find the victim - if (IsPlayer() || !m_pedInObjective) { - - for (int i = 0; i < m_numNearPeds; i++) { - - CPed *nearPed = m_nearPeds[i]; - float nearPedDist = (nearPed->GetPosition() - GetPosition()).Magnitude(); - if (nearPedDist < 3.0f) { - float angleToFace = CGeneral::GetRadianAngleBetweenPoints( - nearPed->GetPosition().x, nearPed->GetPosition().y, - GetPosition().x, GetPosition().y); - - nextAngle = CGeneral::LimitRadianAngle(angleToFace); - m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); - - float neededTurn = Abs(nextAngle - m_fRotationCur); - if (neededTurn > PI) - neededTurn = TWOPI - neededTurn; + if (!IsPlayer()) + Say(SOUND_PED_ATTACK); - if (!nearPed->OnGroundOrGettingUp()) { + if (m_curFightMove != FIGHTMOVE_IDLE) + m_lastFightMove = m_curFightMove; - if (nearPedDist < 0.8f && neededTurn < DEGTORAD(75.0f) && canKneeHead) { - canAffectMultiplePeople = false; - } else if (nearPedDist >= 1.3f || neededTurn >= DEGTORAD(55.0f) || hasShoppingBags) { + m_curFightMove = IsPlayer() ? ChooseAttackPlayer(m_fightButtonPressure, fightWithWeapon) : ChooseAttackAI(m_fightButtonPressure, fightWithWeapon); - if (nearPedDist < 1.7f - && neededTurn < DEGTORAD(35.0f) - && (canKick || hasShoppingBags)) { + if (m_curFightMove != FIGHTMOVE_IDLE) { - nextFightMove = FIGHTMOVE_KICK; - if (hasShoppingBags) { - nextFightMove = FIGHTMOVE_ROUNDHOUSE; - } else if (canRoundhouse && CGeneral::GetRandomNumber() & 1) { - nextFightMove = FIGHTMOVE_ROUNDHOUSE; - } - canAffectMultiplePeople = false; - } else if (nearPedDist < 2.0f && neededTurn < DEGTORAD(30.0f) && canKick) { - canAffectMultiplePeople = false; - nextFightMove = FIGHTMOVE_LONGKICK; - } else if (neededTurn < DEGTORAD(30.0f)) { - goForward = true; - } - } else { - nextFightMove += 2; // Makes it 6 or 7 - if (punchOnly) - nextFightMove = FIGHTMOVE_PUNCHJAB; - - canAffectMultiplePeople = false; - } - } else if (!CGame::nastyGame - || nearPedDist >= 1.3f - || neededTurn >= DEGTORAD(55.0f) - || punchOnly) { - - if (nearPedDist > 0.8f - && nearPedDist < 3.0f - && neededTurn < DEGTORAD(30.0f)) { - goForward = true; - } - - } else if (nearPed->m_nPedState != PED_DEAD || pedOnGround) { - if (!nearPed->IsPedHeadAbovePos(-0.3f)) { - canAffectMultiplePeople = false; - nextFightMove = FIGHTMOVE_GROUNDKICK; - } - - } else { - pedOnGround = nearPed; - kickGround = true; - angleForGroundKick = nextAngle; - } - } - - if (!canAffectMultiplePeople) { - m_fRotationDest = nextAngle; - if (IsPlayer()) { - m_fRotationCur = m_fRotationDest; - m_lookTimer = 0; - SetLookFlag(nearPed, true); - SetLookTimer(1500); - } - break; - } - } - } else { - // Because we're in a scripted fight with some particular ped. - canAffectMultiplePeople = false; + animAssoc = CAnimManager::BlendAnimation(GetClump(), m_curFightMove < FIGHTMOVE_MELEE1 ? ASSOCGRP_STD : weaponInfo->m_AnimToPlay, + tFightMoves[m_curFightMove].animId, 8.0f); - float fightingPedDist = (m_pedInObjective->GetPosition() - GetPosition()).Magnitude(); - if (hasShoppingBags) { - if (fightingPedDist >= 1.7f) - nextFightMove = FIGHTMOVE_SHUFFLE_F; + if (weaponInfo->m_AnimToPlay != ASSOCGRP_KNIFE || m_curFightMove < FIGHTMOVE_MELEE1) { + if (m_curFightMove == FIGHTMOVE_BACKKICK) + animAssoc->speed = 1.15f; else - nextFightMove = FIGHTMOVE_ROUNDHOUSE; - - } else if (punchOnly) { - if (fightingPedDist >= 1.3f) - nextFightMove = FIGHTMOVE_SHUFFLE_F; - else - nextFightMove = FIGHTMOVE_PUNCHJAB; - - } else if (fightingPedDist >= 3.0f) { - nextFightMove = FIGHTMOVE_STDPUNCH; - + animAssoc->speed = 0.8f; } else { - angleToFace = CGeneral::GetRadianAngleBetweenPoints( - m_pedInObjective->GetPosition().x, - m_pedInObjective->GetPosition().y, - GetPosition().x, - GetPosition().y); - - nextAngle = CGeneral::LimitRadianAngle(angleToFace); - m_fRotationDest = nextAngle; - m_fRotationCur = m_fRotationDest; - if (!m_pedInObjective->OnGroundOrGettingUp()) { - - if (fightingPedDist >= 0.8f || !canKneeHead) { - - if (fightingPedDist >= 1.3f) { - - if (fightingPedDist < 1.7f && canKick) { - nextFightMove = FIGHTMOVE_KICK; - if (canRoundhouse && CGeneral::GetRandomNumber() & 1) - nextFightMove = FIGHTMOVE_ROUNDHOUSE; - - } else if (fightingPedDist < 2.0f && canKick) { - nextFightMove += 5; // Makes it 9 or 10 - - } else { - nextFightMove = FIGHTMOVE_SHUFFLE_F; - - } - } else { - nextFightMove += 2; // Makes it 6 or 7 - } - } - } else if (!CGame::nastyGame - || fightingPedDist >= 1.3f - || m_pedInObjective->IsPlayer() - || m_pedInObjective->m_nPedState != PED_DEAD && m_pedInObjective->IsPedHeadAbovePos(-0.3f)) { - nextFightMove = FIGHTMOVE_IDLE; - } else { - nextFightMove = FIGHTMOVE_GROUNDKICK; + switch (GetWeapon()->m_eWeaponType) { + case WEAPONTYPE_SCREWDRIVER: + case WEAPONTYPE_KNIFE: + animAssoc->speed = 1.05f; + break; + case WEAPONTYPE_GOLFCLUB: + case WEAPONTYPE_NIGHTSTICK: + case WEAPONTYPE_BASEBALLBAT: + case WEAPONTYPE_HAMMER: + case WEAPONTYPE_KATANA: + animAssoc->speed = 0.8f; + break; + case WEAPONTYPE_CLEAVER: + case WEAPONTYPE_MACHETE: + animAssoc->speed = 0.9f; + break; } } - } - - if (canAffectMultiplePeople) { - if (kickGround && IsPlayer()) { - m_fRotationDest = angleForGroundKick; - nextFightMove = FIGHTMOVE_GROUNDKICK; - m_fRotationCur = m_fRotationDest; - m_lookTimer = 0; - SetLookFlag(pedOnGround, true); - SetLookTimer(1500); - } else if (goForward) { - nextFightMove = FIGHTMOVE_SHUFFLE_F; - } else { - nextFightMove = FIGHTMOVE_STDPUNCH; - } - } - - if (nextFightMove != FIGHTMOVE_IDLE) { - m_curFightMove = nextFightMove; - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 4.0f); - animAssoc->SetFinishCallback(FinishFightMoveCB, this); if (m_fightState == FIGHTSTATE_MOVE_FINISHED && animAssoc->currentTime != 0.0f) { - animAssoc->SetCurrentTime(0.0f); animAssoc->SetRun(); + if (!IsPlayer()) + animAssoc->SetCurrentTime(0.0f); } + if (IsPlayer()) + animAssoc->SetCurrentTime(0.08f); + + animAssoc->SetFinishCallback(FinishFightMoveCB, this); m_fightButtonPressure = 0; } m_fightState = FIGHTSTATE_NO_MOVE; @@ -1413,6 +1585,7 @@ CPed::Fight(void) #else && CheckForPedsOnGroundToAttack(this, nil) == PED_IN_FRONT_OF_ATTACKER) { #endif + m_lastFightMove = m_curFightMove; m_curFightMove = FIGHTMOVE_SHUFFLE_F; animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_curFightMove].animId); @@ -1437,6 +1610,7 @@ CPed::Fight(void) } } else { + m_lastFightMove = m_curFightMove; m_curFightMove = FIGHTMOVE_IDLE; if (IsPlayer()) m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 500; @@ -1445,6 +1619,332 @@ CPed::Fight(void) } } +int32 +CPed::ChooseAttackAI(uint8 buttonPressure, bool fightWithWeapon) +{ + eWeaponType weapon = GetWeapon()->m_eWeaponType; + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(weapon); + if (!fightWithWeapon && weapon != WEAPONTYPE_UNARMED && weapon != WEAPONTYPE_BRASSKNUCKLE) { + return FIGHTMOVE_PUNCH; + } + + if (!m_pedInObjective) + return FIGHTMOVE_IDLE; + if (buttonPressure == 0) + return FIGHTMOVE_IDLE; + + uint16 pedFeatures = m_pedStats->m_flags; + bool punchOnly = !!(pedFeatures & STAT_PUNCH_ONLY); + bool canRoundhouse = !!(pedFeatures & STAT_CAN_ROUNDHOUSE); + bool canKneeHead = !!(pedFeatures & STAT_CAN_KNEE_HEAD); + bool canKick = !!(pedFeatures & STAT_CAN_KICK); + bool hasShoppingBags = !!(pedFeatures & STAT_SHOPPING_BAGS); + + CVector distVec(m_pedInObjective->GetPosition() - GetPosition()); + float dist = distVec.Magnitude(); + m_fRotationDest = CGeneral::LimitRadianAngle(distVec.Heading()); + m_fRotationCur = m_fRotationDest; + + if (fightWithWeapon) { + if (m_pedInObjective->OnGroundOrGettingUp()) { + if (CGame::nastyGame && dist < 1.2f && !m_pedInObjective->IsPlayer() + && (m_pedInObjective->m_nPedState == PED_DEAD || !m_pedInObjective->IsPedHeadAbovePos(-0.3f))) { + if (weaponInfo->IsFlagSet(WEAPONFLAG_GROUND_2ND)) + return FIGHTMOVE_MELEE2; + if (weaponInfo->IsFlagSet(WEAPONFLAG_GROUND_3RD)) + return FIGHTMOVE_MELEE3; + + return FIGHTMOVE_GROUNDKICK; + } else { + return FIGHTMOVE_IDLE; + } + } + if (dist < 2.f) { + if (m_curFightMove == FIGHTMOVE_MELEE1) { + if (GetSecondFireAnim(weaponInfo)) + return FIGHTMOVE_MELEE2; + } + if (m_curFightMove == FIGHTMOVE_MELEE2) { + if (GetFinishingAttackAnim(weaponInfo)) + return FIGHTMOVE_MELEE3; + } + return FIGHTMOVE_MELEE1; + } + return FIGHTMOVE_SHUFFLE_F; + } + if (!hasShoppingBags) { + if (punchOnly) { + if (dist < 1.4f) + return FIGHTMOVE_PUNCH; + } else { + if (m_pedInObjective->OnGroundOrGettingUp()) { + if (CGame::nastyGame && dist < 1.2f && !m_pedInObjective->IsPlayer() + && (m_pedInObjective->m_nPedState == PED_DEAD || !m_pedInObjective->IsPedHeadAbovePos(-0.3f))) { + + return FIGHTMOVE_GROUNDKICK; + } else { + return FIGHTMOVE_IDLE; + } + } + if (dist < 0.95f && canKneeHead) + return FIGHTMOVE_KNEE; + if (dist < 1.4f) + return FIGHTMOVE_PUNCH; + if (dist < 2.f && canKick) { + int nextMove = FIGHTMOVE_LONGKICK; + if (canRoundhouse && CGeneral::GetRandomNumber() & 1) + nextMove = FIGHTMOVE_ROUNDHOUSE; + return nextMove; + } + } + return FIGHTMOVE_SHUFFLE_F; + } + if (dist < 2.f) + return FIGHTMOVE_ROUNDHOUSE; + else + return FIGHTMOVE_SHUFFLE_F; +} + +int32 +CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon) +{ + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + const float maxAttackDist = 2.7f; + float weaponAttackDist = 2.0f; + CPed *victimPed = nil; + CPed *walkUpTo = nil; + CPed *groundAttackDeadPed = nil; + CPed *groundAttackAlivePed = nil; + if (fightWithWeapon) + weaponAttackDist = weaponInfo->m_fRange; + + bool willWalkUp = false; + PedFightMoves choosenMove = FIGHTMOVE_IDLE; + int numPedsWeCanReach = 0; + if (m_takeAStepAfterAttack) + willWalkUp = true; + + float groundAttackDeadAngle, groundAttackAliveAngle, walkAngle, victimAngle, distToVictim; + + for (int i = 0; i < m_numNearPeds; ++i) { + CPed *nearPed = m_nearPeds[i]; + CVector distVec(nearPed->GetPosition() - GetPosition()); + float dist = distVec.Magnitude(); + if (dist < maxAttackDist) { + float nearPedAngle = CGeneral::LimitRadianAngle(distVec.Heading()); + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + float neededTurn = Abs(nearPedAngle - m_fRotationCur); + if (neededTurn > PI) + neededTurn = TWOPI - neededTurn; + + if (!nearPed->OnGroundOrGettingUp() && nearPed->m_nWaitState != WAITSTATE_SUN_BATHE_IDLE) { + if (!willWalkUp || neededTurn <= DEGTORAD(45.0f)) { + + if (neededTurn <= DEGTORAD(30.0f) || nearPed->m_pedInObjective == this + && (nearPed->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || nearPed->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS)) { + + if (dist < weaponAttackDist) { + if (!victimPed + || nearPed->m_attackTimer < victimPed->m_attackTimer && nearPed->m_attackTimer > CTimer::GetTimeInMilliseconds() - 100) { + victimPed = nearPed; + victimAngle = nearPedAngle; + distToVictim = dist; + } + ++numPedsWeCanReach; + + } else { + if (neededTurn < DEGTORAD(30.0f)) { + walkUpTo = nearPed; + walkAngle = nearPedAngle; + } + } + } + } + } else if (CGame::nastyGame && dist < 1.2f && neededTurn < DEGTORAD(55.0f)) { + if (!nearPed->DyingOrDead() || groundAttackDeadPed) { + if (!nearPed->IsPedHeadAbovePos(-0.3f)) { + groundAttackAlivePed = nearPed; + groundAttackAliveAngle = nearPedAngle; + } + } else { + groundAttackDeadPed = nearPed; + groundAttackDeadAngle = nearPedAngle; + } + ++numPedsWeCanReach; + + } else if (dist > 1.4f && dist < maxAttackDist && neededTurn < DEGTORAD(30.0f)) { + if (!walkUpTo) { + walkUpTo = nearPed; + walkAngle = nearPedAngle; + } +#ifdef FIX_BUGS + if(dist < 2.1f) +#endif + ++numPedsWeCanReach; + } + } + } + + if (victimPed) { + float adjustedAngleDiff = victimAngle - m_fRotationCur + DEGTORAD(30.0f); + if (adjustedAngleDiff < 0.0f) + adjustedAngleDiff += TWOPI; + + int16 dir = Floor(adjustedAngleDiff / DEGTORAD(60.0f)); + + // Just focus on who we're fighting with, don't care peds on ground + if (numPedsWeCanReach < 2 || fightWithWeapon) { + float angleDiff = Abs(victimAngle - m_fRotationCur); + if (angleDiff > PI) + angleDiff = TWOPI - angleDiff; + + if (angleDiff < DEGTORAD(60.0f)) + dir = 0; // forward + } + int16 randVal = CGeneral::GetRandomNumber() & 3; + switch (dir) { + case 0: // forward + if (fightWithWeapon) { + if (distToVictim < 0.95f - 0.2f && m_nPedState == PED_FIGHT) { + choosenMove = FIGHTMOVE_KNEE; + } else { + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CLEAVER) { + if (distToVictim < 0.85f * weaponInfo->m_fRange) + choosenMove = FIGHTMOVE_MELEE1; + else + choosenMove = FIGHTMOVE_SHUFFLE_F; + } else { + float weaponRange = weaponInfo->m_fRange; + if (distToVictim < 0.75f * weaponRange && GetWeapon()->m_eWeaponType != WEAPONTYPE_SCREWDRIVER) { + if (m_lastFightMove == FIGHTMOVE_MELEE1 && GetFinishingAttackAnim(weaponInfo)) { + choosenMove = FIGHTMOVE_MELEE2; + } else if (m_lastFightMove == FIGHTMOVE_MELEE2 && GetFinishingAttackAnim(weaponInfo)) { + choosenMove = FIGHTMOVE_MELEE3; + } else { + choosenMove = FIGHTMOVE_MELEE1; + } + } else if (distToVictim < weaponRange && GetFinishingAttackAnim(weaponInfo)) { + choosenMove = FIGHTMOVE_MELEE3; + } else { + choosenMove = FIGHTMOVE_SHUFFLE_F; + } + } + } + } else if (distToVictim < 0.95f && m_nPedState == PED_FIGHT) { + choosenMove = FIGHTMOVE_KNEE; + + } else if (distToVictim < 1.4f) { + if (m_curFightMove == FIGHTMOVE_PUNCHJAB) { + choosenMove = FIGHTMOVE_PUNCH; + + } else if (m_curFightMove != FIGHTMOVE_PUNCH || randVal != 1) { + if (randVal == 2) + choosenMove = FIGHTMOVE_PUNCH; + else + choosenMove = FIGHTMOVE_PUNCHJAB; + } else { + choosenMove = FIGHTMOVE_LONGKICK; + } + } else { + choosenMove = FIGHTMOVE_LONGKICK; + } + break; + case 1: + choosenMove = FIGHTMOVE_FWDLEFT; + break; + case 2: + choosenMove = FIGHTMOVE_BACKLEFT; + break; + case 3: + choosenMove = FIGHTMOVE_BACKKICK; + break; + case 4: + choosenMove = FIGHTMOVE_BACKRIGHT; + break; + default: + choosenMove = FIGHTMOVE_FWDRIGHT; + break; + } + + // forward + if (dir == 0) { + m_fRotationDest = CGeneral::LimitRadianAngle(victimAngle); + } else { + m_fRotationDest = victimAngle - dir * DEGTORAD(60.0f); + m_fRotationDest = CGeneral::LimitRadianAngle(m_fRotationDest); + } + + m_fRotationCur = m_fRotationDest; + Say(SOUND_PED_ATTACK); + + } else if (groundAttackAlivePed || groundAttackDeadPed) { + if (fightWithWeapon && weaponInfo->IsFlagSet(WEAPONFLAG_GROUND_2ND)) { + choosenMove = FIGHTMOVE_MELEE2; + } else if (fightWithWeapon && weaponInfo->IsFlagSet(WEAPONFLAG_GROUND_3RD)) { + choosenMove = FIGHTMOVE_MELEE3; + } else { + choosenMove = FIGHTMOVE_GROUNDKICK; + } + if (groundAttackAlivePed) + m_fRotationDest = groundAttackAliveAngle; + else + m_fRotationDest = groundAttackDeadAngle; + + m_fRotationCur = m_fRotationDest; + m_lookTimer = 0; + if (groundAttackAlivePed) + SetLookFlag(groundAttackAlivePed, 1, 0); + else + SetLookFlag(groundAttackDeadPed, 1, 0); + + SetLookTimer(1500u); + + } else if (walkUpTo) { + choosenMove = FIGHTMOVE_SHUFFLE_F; + m_fRotationCur = m_fRotationDest = walkAngle; + m_lookTimer = 0; + SetLookFlag(walkUpTo, true); + SetLookTimer(1500); + + } else if (fightWithWeapon) { + // No enemy, fight with space + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_SCREWDRIVER) { + choosenMove = FIGHTMOVE_MELEE3; + } else { + if (m_lastFightMove == FIGHTMOVE_MELEE1 && GetFinishingAttackAnim(weaponInfo)) { + choosenMove = FIGHTMOVE_MELEE2; + } else if (m_lastFightMove == FIGHTMOVE_MELEE2 && GetFinishingAttackAnim(weaponInfo)) { + choosenMove = FIGHTMOVE_MELEE3; + } else { + choosenMove = FIGHTMOVE_MELEE1; + } + } + } else { + // Max number GetRandomNumberInRange returns is max-1 +#ifdef FIX_BUGS + switch (CGeneral::GetRandomNumberInRange(0,4)) { +#else + switch (CGeneral::GetRandomNumberInRange(0,3)) { +#endif + case 0: + choosenMove = FIGHTMOVE_PUNCHJAB; + break; + case 1: + choosenMove = FIGHTMOVE_PUNCH; + break; + case 2: + choosenMove = FIGHTMOVE_LONGKICK; + break; + case 3: + choosenMove = FIGHTMOVE_KNEE; + break; + default: + break; + } + } + return choosenMove; +} + void CPed::EndFight(uint8 endType) { @@ -1454,6 +1954,9 @@ CPed::EndFight(uint8 endType) m_curFightMove = FIGHTMOVE_NULL; RestorePreviousState(); CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); + if (!animAssoc) + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE); + if (animAssoc) animAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -1476,49 +1979,66 @@ CPed::EndFight(uint8 endType) m_nWaitTimer = 0; } - void CPed::PlayHitSound(CPed *hitTo) { // That was very complicated to reverse for me... - // First index is our fight move ID (from 1 to 12, total 12), second is the one of we fight with (from 13 to 22, total 10). + // First index is our fight move ID (from 1 to 17, total 17), second is the one of we fight with (from 18 to 27, total 10). enum { - S33 = SOUND_FIGHT_PUNCH_33, - S34 = SOUND_FIGHT_KICK_34, - S35 = SOUND_FIGHT_HEADBUTT_35, - S36 = SOUND_FIGHT_PUNCH_36, - S37 = SOUND_FIGHT_PUNCH_37, - S38 = SOUND_FIGHT_CLOSE_PUNCH_38, - S39 = SOUND_FIGHT_PUNCH_39, - S40 = SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 , - S41 = SOUND_FIGHT_PUNCH_41, - S42 = SOUND_FIGHT_PUNCH_FROM_BEHIND_42, - S43 = SOUND_FIGHT_KNEE_OR_KICK_43, - S44 = SOUND_FIGHT_KICK_44, + S37 = SOUND_FIGHT_37, + S38 = SOUND_FIGHT_38, + S39 = SOUND_FIGHT_39, + S40 = SOUND_FIGHT_40, + S41 = SOUND_FIGHT_41, + S42 = SOUND_FIGHT_42, + S43 = SOUND_FIGHT_43, + S44 = SOUND_FIGHT_44, + S45 = SOUND_FIGHT_45, + S46 = SOUND_FIGHT_46, + S47 = SOUND_FIGHT_47, + S48 = SOUND_FIGHT_48, NO_SND = SOUND_NO_SOUND }; - uint16 hitSoundsByFightMoves[12][10] = { - {S39,S42,S43,S43,S39,S39,S39,S39,S39,S42}, - {NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND}, - {NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND}, - {S39,S39,S39,S39,S33,S43,S39,S39,S39,S39}, - {S39,S39,S39,S39,S35,S39,S38,S38,S39,S39}, - {S39,S39,S39,S39,S33,S39,S41,S36,S39,S39}, - {S39,S39,S39,S39,S37,S40,S38,S38,S39,S39}, - {S39,S39,S39,S39,S34,S43,S44,S37,S39,S39}, - {S39,S39,S39,S39,S34,S43,S44,S37,S39,S39}, - {S39,S39,S39,S39,S34,S43,S44,S37,S39,S40}, - {S39,S39,S39,S39,S33,S39,S41,S37,S39,S40}, - {S39,S39,S39,S39,S39,S39,S39,S39,S33,S33} + const uint16 hitSoundsByFightMoves[17][10] = { + { S37, S46, S41, S41, S46, S46, S40, S41, S43, S40 }, + { NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND }, + { NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND }, + { S46, S46, S46, S46, S37, S47, S37, S38, S43, S38 }, + { S46, S46, S46, S46, S46, S46, S40, S41, S43, S46 }, + { S46, S46, S46, S46, S46, S46, S40, S41, S43, S40 }, + { S46, S46, S46, S46, S46, S46, S40, S41, S43, S40 }, + { S46, S46, S37, S46, S37, S47, S40, S47, S43, S37 }, + { S46, S46, S46, S46, S46, S46, S43, S44, S43, S43 }, + { S37, S46, S46, S46, S38, S47, S40, S38, S43, S46 }, + { S46, S37, S46, S37, S39, S46, S40, S39, S43, S37 }, + { S46, S37, S46, S46, S38, S47, S40, S38, S43, S46 }, + { S37, S37, S46, S46, S38, S47, S48, S38, S43, S37 }, + { S46, S46, S46, S46, S37, S46, S40, S38, S43, S46 }, + { S46, S46, S46, S37, S39, S46, S40, S39, S43, S46 }, + { S37, S46, S46, S46, S37, S46, S40, S37, S43, S46 }, + { S43, S43, S43, S43, S43, S43, S43, S43, S43, S43 } }; - // This is why first dimension is between FightMove 1 and 12. - if (m_curFightMove == FIGHTMOVE_NULL || m_curFightMove >= FIGHTMOVE_HITFRONT) + eWeaponType weapon = GetWeapon()->m_eWeaponType; + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(weapon); + if (weaponInfo->m_AnimToPlay == ASSOCGRP_KNIFE) { + if (m_curFightMove >= FIGHTMOVE_MELEE1) { + if (m_curFightMove == FIGHTMOVE_MELEE3) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, (weapon << 8) | ENTITY_TYPE_PED); + } else { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_KNIFE_ATTACK, (weapon << 8) | ENTITY_TYPE_PED); + } + return; + } + } + + // This is why first dimension is between FightMove 1 and 17. + if (m_curFightMove <= FIGHTMOVE_NULL || m_curFightMove >= FIGHTMOVE_HITFRONT) return; uint16 soundId; - // And this is why second dimension is between 13 and 22. + // And this is why second dimension is between 18 and 27. if (hitTo->m_curFightMove > FIGHTMOVE_GROUNDKICK && hitTo->m_curFightMove < FIGHTMOVE_IDLE2NORM) { soundId = hitSoundsByFightMoves[m_curFightMove - FIGHTMOVE_STDPUNCH][hitTo->m_curFightMove - FIGHTMOVE_HITFRONT]; @@ -1531,171 +2051,252 @@ CPed::PlayHitSound(CPed *hitTo) } if (soundId != NO_SND) - DMAudio.PlayOneShot(m_audioEntityId, soundId, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, soundId, (weapon << 8) | ENTITY_TYPE_PED); } bool -CPed::FightStrike(CVector &touchedNodePos) +CPed::FightStrike(CVector &touchedNodePos, bool fightWithWeapon) { - CColModel *ourCol; + CColModel *hisCol; CVector attackDistance; - ePedPieceTypes closestPedPiece = PEDPIECE_TORSO; - float maxDistanceToBeBeaten; + float maxDistanceToBeat; CPed *nearPed; - int state = m_fightState; - bool pedFound = false; + CVector extendedTouchPoint; + + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + float radius = tFightMoves[m_curFightMove].strikeRadius; + if (fightWithWeapon) + radius = weaponInfo->m_fRadius; - if (state == FIGHTSTATE_JUST_ATTACKED) + if (m_fightState == FIGHTSTATE_JUST_ATTACKED) return false; - // Pointless code - if (state > FIGHTSTATE_NO_MOVE) - attackDistance = touchedNodePos - m_vecHitLastPos; + if (this == FindPlayerPed() && fightWithWeapon && GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) + CGlass::BreakGlassPhysically(touchedNodePos, radius); for (int i = 0; i < m_numNearPeds; i++) { + int8 pedFound = 0; nearPed = m_nearPeds[i]; - if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) - maxDistanceToBeBeaten = nearPed->GetBoundRadius() + tFightMoves[m_curFightMove].strikeRadius + 0.1f; + if (!fightWithWeapon && GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && GetWeapon()->m_eWeaponType != WEAPONTYPE_BRASSKNUCKLE) + maxDistanceToBeat = nearPed->GetBoundRadius() + radius + 0.1f; else - maxDistanceToBeBeaten = nearPed->GetBoundRadius() + tFightMoves[m_curFightMove].strikeRadius; + maxDistanceToBeat = nearPed->GetBoundRadius() + radius; - if (nearPed->bUsesCollision || nearPed->m_nPedState == PED_DEAD) { + if ((nearPed->bUsesCollision || nearPed->m_nPedState == PED_DEAD) && (m_pedInObjective != FindPlayerPed() || nearPed == FindPlayerPed())) { CVector nearPedCentre; + + // Have to animate a skinned clump because the initial col model is useless + hisCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(nearPed->GetModelIndex()))->AnimatePedColModelSkinnedWorld(nearPed->GetClump()); + nearPed->GetBoundCentre(nearPedCentre); CVector potentialAttackDistance = nearPedCentre - touchedNodePos; // He can beat us - if (sq(maxDistanceToBeBeaten) > potentialAttackDistance.MagnitudeSqr()) { - -#ifdef PED_SKIN - // Have to animate a skinned clump because the initial col model is useless - if(IsClumpSkinned(GetClump())) - ourCol = ((CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()))->AnimatePedColModelSkinned(GetClump()); - else -#endif - if (nearPed->OnGround() || !nearPed->IsPedHeadAbovePos(-0.3f)) { - ourCol = &CTempColModels::ms_colModelPedGroundHit; - } else { -#ifdef ANIMATE_PED_COL_MODEL - ourCol = CPedModelInfo::AnimatePedColModel(((CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()))->GetHitColModel(), - RpClumpGetFrame(GetClump())); -#else - ourCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->GetHitColModel(); -#endif - } + if (sq(maxDistanceToBeat) > potentialAttackDistance.MagnitudeSqr()) { - for (int j = 0; j < ourCol->numSpheres; j++) { - attackDistance = nearPed->GetPosition() + ourCol->spheres[j].center; + for (int j = 0; j < hisCol->numSpheres; j++) { + attackDistance = hisCol->spheres[j].center; attackDistance -= touchedNodePos; - CColSphere *ourPieces = ourCol->spheres; - float maxDistanceToBeat = ourPieces[j].radius + tFightMoves[m_curFightMove].strikeRadius; + CColSphere *hisPieces = hisCol->spheres; + maxDistanceToBeat = hisPieces[j].radius + radius; // We can beat him too if (sq(maxDistanceToBeat) > attackDistance.MagnitudeSqr()) { - pedFound = true; - closestPedPiece = (ePedPieceTypes) ourPieces[j].piece; + FightHitPed(nearPed, touchedNodePos, attackDistance, hisPieces[j].piece); + pedFound = 1; break; } } } + if (!pedFound && !fightWithWeapon) { + extendedTouchPoint = touchedNodePos - GetPosition(); + if (DotProduct(touchedNodePos - GetPosition(), nearPed->GetPosition() - GetPosition()) > 0.f) { + if (m_curFightMove == FIGHTMOVE_GROUNDKICK) { + extendedTouchPoint += tFightMoves[FIGHTMOVE_GROUNDKICK].extendReachMultiplier * GetForward(); + } else { + extendedTouchPoint.x *= tFightMoves[m_curFightMove].extendReachMultiplier; + extendedTouchPoint.y *= tFightMoves[m_curFightMove].extendReachMultiplier; + } + pedFound = -1; + extendedTouchPoint += GetPosition(); + } + } + if (pedFound == -1) { + CVector nearPedCentre = nearPed->GetBoundCentre(); + if (sq(maxDistanceToBeat) > (nearPedCentre - extendedTouchPoint).MagnitudeSqr()) { + + for (int j = 0; j < hisCol->numSpheres; j++) { + attackDistance = hisCol->spheres[j].center; + attackDistance -= extendedTouchPoint; + CColSphere* hisPieces = hisCol->spheres; + float maxDistanceToBeat2 = hisPieces[j].radius + tFightMoves[m_curFightMove].strikeRadius; + + // We can beat him too + if (sq(maxDistanceToBeat2) > attackDistance.MagnitudeSqr()) { + FightHitPed(nearPed, extendedTouchPoint, attackDistance, hisPieces[j].piece); + break; + } + } + } + } } - if (pedFound) - break; } - if (pedFound) { - if (nearPed->IsPlayer() && nearPed->m_nPedState == PED_GETUP) - return false; - float oldVictimHealth = nearPed->m_fHealth; - CVector bloodPos = 0.5f * attackDistance + touchedNodePos; - int damageMult = tFightMoves[m_curFightMove].damage * ((CGeneral::GetRandomNumber() & 1) + 2) + 1; + if (m_fightState == FIGHTSTATE_NO_MOVE) + m_fightState = FIGHTSTATE_1; + + m_vecHitLastPos = touchedNodePos; + return false; +} - CVector2D diff (GetPosition() - nearPed->GetPosition()); - int direction = nearPed->GetLocalDirection(diff); - if (IsPlayer()) { - if (((CPlayerPed*)this)->m_bAdrenalineActive) - damageMult = 20; - } else { - damageMult *= m_pedStats->m_attackStrength; +void +CPed::FightHitPed(CPed *victim, CVector &touchPoint, CVector &dir, int16 piece) +{ + if (victim->IsPlayer() && victim->m_nPedState == PED_GETUP) + return; + + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + bool fightingWithWeapon = false; + int damageMult = tFightMoves[m_curFightMove].damage * ((CGeneral::GetRandomNumber() & 1) + 2) + 1; + + if (weaponInfo->IsFlagSet(WEAPONFLAG_FIGHTMODE)) { + fightingWithWeapon = true; + if (m_curFightMove >= FIGHTMOVE_MELEE1) { + damageMult = weaponInfo->m_nDamage; + if (m_curFightMove == FIGHTMOVE_MELEE3 && GetWeapon()->m_eWeaponType != WEAPONTYPE_SCREWDRIVER) + damageMult *= 5; } + } - // Change direction if we used kick. - if (m_curFightMove == FIGHTMOVE_KICK) { - if (CGeneral::GetRandomNumber() & 1) { - direction++; - if (direction > 3) - direction -= 4; - } + if (IsPlayer()) { + if (((CPlayerPed*)this)->m_bAdrenalineActive) + damageMult = 20; + } else if (!fightingWithWeapon) { + damageMult *= m_pedStats->m_attackStrength; + } + + float oldVictimHealth = victim->m_fHealth; + CVector bloodPos = 0.5f * dir + touchPoint; + CVector2D diff(GetPosition() - victim->GetPosition()); + int direction = victim->GetLocalDirection(diff); + + bool brassKnucklePunch = false; + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE) { + if (m_curFightMove == FIGHTMOVE_PUNCHHOOK || m_curFightMove == FIGHTMOVE_PUNCHJAB || m_curFightMove == FIGHTMOVE_BACKLEFT || + m_curFightMove == FIGHTMOVE_STDPUNCH || m_curFightMove == FIGHTMOVE_PUNCH) { + brassKnucklePunch = true; + damageMult *= 1.5f; } - nearPed->ReactToAttack(this); + } + victim->ReactToAttack(this); + + // Mostly unused. if > 5, ANIM_HIT_BIGSTEP will be run, that's it. + int unk2; + if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && GetWeapon()->m_eWeaponType != WEAPONTYPE_BRASSKNUCKLE && + !victim->IsPlayer() && !fightingWithWeapon) + unk2 = 101; + else + unk2 = damageMult; - // Mostly unused. if > 5, ANIM_HIT_WALK will be run, that's it. - int unk2; - if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && !nearPed->IsPlayer()) - unk2 = 101; + victim->StartFightDefend(direction, tFightMoves[m_curFightMove].hitLevel, unk2); + PlayHitSound(victim); + m_fightState = FIGHTSTATE_JUST_ATTACKED; + RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_curFightMove].animId)->speed = 0.6f; + + if (!victim->DyingOrDead()) { + if(fightingWithWeapon) + victim->InflictDamage(this, GetWeapon()->m_eWeaponType, damageMult, (ePedPieceTypes)piece, direction); else - unk2 = damageMult; + victim->InflictDamage(this, WEAPONTYPE_UNARMED, damageMult * 3.0f, (ePedPieceTypes)piece, direction); + } - nearPed->StartFightDefend(direction, tFightMoves[m_curFightMove].hitLevel, unk2); - PlayHitSound(nearPed); - m_fightState = FIGHTSTATE_JUST_ATTACKED; - RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_curFightMove].animId)->speed = 0.6f; - if (!nearPed->DyingOrDead()) { - nearPed->InflictDamage(this, WEAPONTYPE_UNARMED, damageMult * 3.0f, closestPedPiece, direction); - } + if (CGame::nastyGame && weaponInfo->m_AnimToPlay == ASSOCGRP_KNIFE && m_curFightMove >= FIGHTMOVE_MELEE1 + && victim->GetIsOnScreen()) { - if (CGame::nastyGame - && tFightMoves[m_curFightMove].hitLevel > HITLEVEL_MEDIUM - && nearPed->m_nPedState == PED_DIE - && nearPed->GetIsOnScreen()) { + static float particleRightLen = 0.05f; + static float particleUpLen = 0.05f; - // Just for blood particle. We will restore it below. - attackDistance /= (10.0f * attackDistance.Magnitude()); - for(int i=0; i<4; i++) { - CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, attackDistance, nil, 0.0f, 0, 0, 0, 0); - } + // Just for particles. We will restore it below. + dir /= (20.0f * dir.Magnitude()); + if (m_curFightMove == FIGHTMOVE_MELEE1) { + float rightMult = -particleRightLen; + dir += particleUpLen * GetUp() + rightMult * GetRight(); + + } else if (m_curFightMove == FIGHTMOVE_MELEE2) { + float upMult = 2.0f * particleUpLen; + dir += particleRightLen * GetRight() + upMult * GetUp(); + } + CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, dir, nil, 0.0f, 0, 0, 0, 0); + CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, dir, nil, 0.0f, 0, 0, 0, 0); + if (IsPlayer()) { + CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, dir, nil, 0.0f, 0, 0, 0, 0); + CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, dir, nil, 0.0f, 0, 0, 0, 0); + } + if (!(CGeneral::GetRandomNumber() & 3)) { + CParticle::AddParticle(PARTICLE_TEST, bloodPos, dir, nil, 0.0f, 0, 0, 0, 0); + } + } else if (CGame::nastyGame && (tFightMoves[m_curFightMove].hitLevel > HITLEVEL_MEDIUM || fightingWithWeapon) + && victim->GetIsOnScreen()) { + + // Just for particles. We will restore it below. + dir /= (10.0f * dir.Magnitude()); + for (int i = 0; i < 4; i++) { + CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir, nil, 0.0f, 0, 0, 0, 0); } - if (!nearPed->OnGround()) { - float curVictimHealth = nearPed->m_fHealth; + } + + eWeaponType weaponType = GetWeapon()->m_eWeaponType; + if (!fightingWithWeapon) { + if (!victim->OnGround()) { + float curVictimHealth = victim->m_fHealth; if (curVictimHealth > 0.0f - && (curVictimHealth < 40.0f && oldVictimHealth > 40.0f && !nearPed->IsPlayer() - || nearPed->m_fHealth < 20.0f && oldVictimHealth > 20.0f - || GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && IsPlayer() - || nearPed->m_pedStats->m_flags & STAT_ONE_HIT_KNOCKDOWN)) { + && (curVictimHealth < 30.0f && oldVictimHealth > 30.0f + || weaponType != WEAPONTYPE_UNARMED && weaponType != WEAPONTYPE_BRASSKNUCKLE && IsPlayer() + || victim->m_pedStats->m_flags & STAT_ONE_HIT_KNOCKDOWN || brassKnucklePunch)) { - nearPed->SetFall(0, (AnimationId)(direction + ANIM_STD_HIGHIMPACT_FRONT), 0); - if (nearPed->m_nPedState == PED_FALL) - nearPed->bIsStanding = false; + victim->SetFall(0, (AnimationId)(direction + ANIM_STD_HIGHIMPACT_FRONT), 0); + if (victim->m_nPedState == PED_FALL) + victim->bIsStanding = false; } } - if (nearPed->m_nPedState == PED_DIE || !nearPed->bIsStanding) { - attackDistance = nearPed->GetPosition() - GetPosition(); - attackDistance.Normalise(); - attackDistance.z = 1.0f; - nearPed->bIsStanding = false; + } - float moveMult; - if (m_curFightMove == FIGHTMOVE_GROUNDKICK) { - moveMult = Min(damageMult * 0.6f, 4.0f); + if (victim->m_nPedState == PED_DIE || !victim->bIsStanding) { + dir = victim->GetPosition() - GetPosition(); + dir.Normalise(); + dir.z = 1.0f; + victim->bIsStanding = false; + + float moveMult; + if (fightingWithWeapon) { + moveMult = Min(damageMult * 0.02f, 1.0f); + } else if (m_curFightMove == FIGHTMOVE_GROUNDKICK) { + moveMult = Min(damageMult * 0.6f, 4.0f); + } else { + if (victim->m_nPedState != PED_DIE || damageMult >= 20) { + moveMult = damageMult; } else { - if (nearPed->m_nPedState != PED_DIE || damageMult >= 20) { - moveMult = damageMult; - } else { - moveMult = Min(damageMult * 2.0f, 14.0f); - } + moveMult = Min(damageMult * 2.0f, 14.0f); } - - nearPed->ApplyMoveForce(moveMult * 0.6f * attackDistance); } - CEventList::RegisterEvent(nearPed->m_nPedType == PEDTYPE_COP ? EVENT_ASSAULT_POLICE : EVENT_ASSAULT, EVENT_ENTITY_PED, nearPed, this, 2000); + + victim->ApplyMoveForce(moveMult * 0.6 * dir); } - if (m_fightState == FIGHTSTATE_NO_MOVE) - m_fightState = FIGHTSTATE_1; + if (weaponType != WEAPONTYPE_KNIFE && weaponType != WEAPONTYPE_MACHETE + && weaponType != WEAPONTYPE_KATANA && weaponType != WEAPONTYPE_CHAINSAW) { - m_vecHitLastPos = touchedNodePos; - return false; + if (victim->m_nPedType == PEDTYPE_COP) + CEventList::RegisterEvent(EVENT_ASSAULT_POLICE, EVENT_ENTITY_PED, victim, this, 2000); + else + CEventList::RegisterEvent(EVENT_ASSAULT, EVENT_ENTITY_PED, victim, this, 2000); + } else { + if (victim->m_nPedType == PEDTYPE_COP) + CEventList::RegisterEvent(EVENT_ASSAULT_NASTYWEAPON_POLICE, EVENT_ENTITY_PED, victim, this, 2000); + else + CEventList::RegisterEvent(EVENT_ASSAULT_NASTYWEAPON, EVENT_ENTITY_PED, victim, this, 2000); + } } void @@ -1712,7 +2313,7 @@ CPed::FinishFightMoveCB(CAnimBlendAssociation *animAssoc, void *arg) void CPed::LoadFightData(void) { - float startFireTime, endFireTime, comboFollowOnTime, strikeRadius; + float startFireTime, endFireTime, comboFollowOnTime, strikeRadius, extendReachMultiplier; int damage, flags; char line[256], moveName[32], animName[32], hitLevel; int moveId = 0; @@ -1741,12 +2342,13 @@ CPed::LoadFightData(void) sscanf( &line[lp], - "%s %f %f %f %f %c %s %d %d", + "%s %f %f %f %f %f %c %s %d %d", moveName, &startFireTime, &endFireTime, &comboFollowOnTime, &strikeRadius, + &extendReachMultiplier, &hitLevel, animName, &damage, @@ -1759,6 +2361,7 @@ CPed::LoadFightData(void) tFightMoves[moveId].endFireTime = endFireTime / 30.0f; tFightMoves[moveId].comboFollowOnTime = comboFollowOnTime / 30.0f; tFightMoves[moveId].strikeRadius = strikeRadius; + tFightMoves[moveId].extendReachMultiplier = extendReachMultiplier; tFightMoves[moveId].damage = damage; tFightMoves[moveId].flags = flags; @@ -1782,11 +2385,13 @@ CPed::LoadFightData(void) break; } - if (strcmp(animName, "null") != 0) { - animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName); - tFightMoves[moveId].animId = (AnimationId)animAssoc->animId; - } else { - tFightMoves[moveId].animId = ANIM_STD_WALK; + if (strcmp(animName, "default") != 0) { + if (strcmp(animName, "null") != 0) { + animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName); + tFightMoves[moveId].animId = (AnimationId)animAssoc->animId; + } else { + tFightMoves[moveId].animId = ANIM_STD_WALK; + } } moveId++; } @@ -1827,7 +2432,7 @@ CPed::InvestigateEvent(void) if (CTimer::GetTimeInMilliseconds() > m_chatTimer) { if (m_chatTimer) { - if (m_eventType < EVENT_ASSAULT_NASTYWEAPON) + if (m_eventType < EVENT_UNK) SetWaitState(WAITSTATE_TURN180, nil); m_chatTimer = 0; @@ -1887,7 +2492,8 @@ CPed::InvestigateEvent(void) } else if (CGeneral::GetRandomNumber() & 3) { CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_CAM, 4.0f); SetLookTimer(CGeneral::GetRandomNumberInRange(2500, 5000)); - Say(SOUND_PED_CHAT_EVENT); + if (!CGame::germanGame) + Say(SOUND_PED_CHAT_EVENT); } else { m_chatTimer = 0; @@ -1936,7 +2542,8 @@ CPed::InvestigateEvent(void) CAnimManager::BlendAnimation(GetClump(), animGroup, animToPlay, 4.0f); SetLookTimer(CGeneral::GetRandomNumberInRange(1000, 2500)); } - Say(SOUND_PED_CHAT_EVENT); + if (!CGame::germanGame) + Say(SOUND_PED_CHAT_EVENT); } break; case EVENT_ICECREAM: @@ -2003,14 +2610,17 @@ CPed::InvestigateEvent(void) return; } + bool willStandStill = false; for (int i = 0; i < m_numNearPeds; i++) { if ((m_eventOrThreat - m_nearPeds[i]->GetPosition()).MagnitudeSqr() < sq(0.4f)) { SetMoveState(PEDMOVE_STILL); - return; + willStandStill = true; + break; } } - SetMoveState(PEDMOVE_WALK); + if (!willStandStill) + SetMoveState(PEDMOVE_WALK); } } @@ -2050,17 +2660,29 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi bool willLinger = false; int random; + if (damagedBy == FindPlayerPed() && damagedBy != this && damage > 3.0f) + ++CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel; + if (player == this) { if (!player->m_bCanBeDamaged) return false; + if (damagedBy && damagedBy->IsPed() && ((CPed*)damagedBy)->m_nPedType == PEDTYPE_GANG7) + return false; + + if ((method == WEAPONTYPE_FLAMETHROWER || method == WEAPONTYPE_MOLOTOV) && CWorld::Players[CWorld::PlayerInFocus].m_bFireproof) + return false; + player->AnnoyPlayerPed(false); } if (DyingOrDead()) return false; - if (!bUsesCollision && method != WEAPONTYPE_DROWNING) + if (method == WEAPONTYPE_DROWNING && !bDrownsInWater) + return false; + + if (!bUsesCollision && (!bInVehicle || m_nPedState != PED_DRIVING) && method != WEAPONTYPE_DROWNING) return false; if (bOnlyDamagedByPlayer && damagedBy != player && damagedBy != FindPlayerVehicle() && @@ -2073,8 +2695,12 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi else healthImpact = damage * m_pedStats->m_defendWeakness; + if (!IsPlayer() && + (method == WEAPONTYPE_SCREWDRIVER || method == WEAPONTYPE_KNIFE || (method >= WEAPONTYPE_CLEAVER && method <= WEAPONTYPE_CHAINSAW))) + m_bleedCounter = 200; + bool detectDieAnim = true; - if (m_nPedState == PED_FALL || m_nPedState == PED_GETUP) { + if (m_nPedState == PED_GETUP) { if (!IsPedHeadAbovePos(-0.3f)) { if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) dieAnim = ANIM_STD_HIT_FLOOR_FRONT; @@ -2083,14 +2709,30 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi dieDelta *= 2.0f; dieSpeed = 0.5f; detectDieAnim = false; - } else if (m_nPedState == PED_FALL) { - dieAnim = ANIM_STD_NUM; - detectDieAnim = false; } + } else if (m_nPedState == PED_FALL) { + CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_PARTIAL); + if (!fallAssoc || fallAssoc->IsRunning()) { + if (fallAssoc && fallAssoc->blendDelta >= 0.0f) + dieAnim = ANIM_STD_NUM; + else + dieAnim = ANIM_STD_KO_FRONT; + } else { + if (fallAssoc->flags & ASSOC_FRONTAL) + dieAnim = ANIM_STD_HIT_FLOOR_FRONT; + else + dieAnim = ANIM_STD_HIT_FLOOR; + + dieDelta *= 2.0f; + dieSpeed = 0.5f; + } + detectDieAnim = false; } + if (detectDieAnim) { switch (method) { case WEAPONTYPE_UNARMED: + case WEAPONTYPE_BRASSKNUCKLE: if (bMeleeProof) return false; @@ -2124,68 +2766,97 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi } } break; + case WEAPONTYPE_SCREWDRIVER: + case WEAPONTYPE_GOLFCLUB: + case WEAPONTYPE_NIGHTSTICK: + case WEAPONTYPE_KNIFE: case WEAPONTYPE_BASEBALLBAT: + case WEAPONTYPE_HAMMER: + case WEAPONTYPE_CLEAVER: + case WEAPONTYPE_MACHETE: + case WEAPONTYPE_KATANA: + case WEAPONTYPE_CHAINSAW: if (bMeleeProof) return false; - if (m_nPedState == PED_FALL) { - if (IsPedHeadAbovePos(-0.3f)) { - dieAnim = ANIM_STD_NUM; + if (method != WEAPONTYPE_KATANA || + damagedBy != FindPlayerPed() + || FindPlayerPed()->m_nPedState != PED_FIGHT + || FindPlayerPed()->m_curFightMove != FIGHTMOVE_MELEE1 && FindPlayerPed()->m_curFightMove != FIGHTMOVE_MELEE2 + || CGeneral::GetRandomNumber() & 3) { + + if (m_nPedState == PED_FALL) { + if (IsPedHeadAbovePos(-0.3f)) { + dieAnim = ANIM_STD_NUM; + } else { + if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) + dieAnim = ANIM_STD_HIT_FLOOR_FRONT; + else + dieAnim = ANIM_STD_HIT_FLOOR; + dieDelta = dieDelta * 2.0f; + dieSpeed = 0.5f; + } + } else if (damagedBy != FindPlayerPed() || FindPlayerPed()->m_curFightMove != FIGHTMOVE_MELEE2) { + if (damagedBy != FindPlayerPed() || FindPlayerPed()->m_curFightMove != FIGHTMOVE_MELEE3) { + switch (direction) { + case 0: + dieAnim = ANIM_STD_HIGHIMPACT_FRONT; + break; + case 1: + dieAnim = ANIM_STD_HIGHIMPACT_LEFT; + break; + case 2: + dieAnim = ANIM_STD_HIGHIMPACT_BACK; + break; + case 3: + dieAnim = ANIM_STD_HIGHIMPACT_RIGHT; + break; + default: + break; + } + } else { + dieAnim = ANIM_STD_KO_SHOT_STOMACH; + } } else { - if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) - dieAnim = ANIM_STD_HIT_FLOOR_FRONT; - else - dieAnim = ANIM_STD_HIT_FLOOR; - dieDelta = dieDelta * 2.0f; - dieSpeed = 0.5f; + dieAnim = ANIM_STD_KO_SHOT_FACE; } } else { - switch (direction) { - case 0: - dieAnim = ANIM_STD_HIGHIMPACT_FRONT; - break; - case 1: - dieAnim = ANIM_STD_HIGHIMPACT_LEFT; - break; - case 2: - dieAnim = ANIM_STD_HIGHIMPACT_BACK; - break; - case 3: - dieAnim = ANIM_STD_HIGHIMPACT_RIGHT; - break; - default: - break; - } + dieAnim = ANIM_STD_KO_SHOT_FACE; + RemoveBodyPart(PED_HEAD, direction); + headShot = true; + willLinger = true; } break; case WEAPONTYPE_COLT45: - case WEAPONTYPE_UZI: case WEAPONTYPE_SHOTGUN: - case WEAPONTYPE_AK47: - case WEAPONTYPE_M16: + case WEAPONTYPE_STUBBY_SHOTGUN: + case WEAPONTYPE_SPAS12_SHOTGUN: + case WEAPONTYPE_TEC9: + case WEAPONTYPE_UZI: + case WEAPONTYPE_SILENCED_INGRAM: + case WEAPONTYPE_MP5: + case WEAPONTYPE_M4: + case WEAPONTYPE_RUGER: case WEAPONTYPE_SNIPERRIFLE: + case WEAPONTYPE_LASERSCOPE: + case WEAPONTYPE_M60: + case WEAPONTYPE_MINIGUN: + case WEAPONTYPE_UZI_DRIVEBY: + if (bBulletProof) return false; bool dontRemoveLimb; if (IsPlayer() || bNoCriticalHits) dontRemoveLimb = true; - else { - switch (method) { - case WEAPONTYPE_SNIPERRIFLE: - dontRemoveLimb = false; - break; - case WEAPONTYPE_M16: - dontRemoveLimb = false; - break; - case WEAPONTYPE_SHOTGUN: - dontRemoveLimb = CGeneral::GetRandomNumber() & 7; - break; - default: - dontRemoveLimb = CGeneral::GetRandomNumber() & 15; - break; - } - } + else if (method != WEAPONTYPE_M4 && method != WEAPONTYPE_RUGER && method != WEAPONTYPE_SNIPERRIFLE && + method != WEAPONTYPE_LASERSCOPE) { + if (method == WEAPONTYPE_SHOTGUN) + dontRemoveLimb = CGeneral::GetRandomNumber() & 7; + else + dontRemoveLimb = CGeneral::GetRandomNumber() & 15; + } else + dontRemoveLimb = false; if (dontRemoveLimb) { if (method == WEAPONTYPE_SHOTGUN) { @@ -2250,8 +2921,8 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi } } break; - case WEAPONTYPE_ROCKETLAUNCHER: case WEAPONTYPE_GRENADE: + case WEAPONTYPE_ROCKETLAUNCHER: case WEAPONTYPE_EXPLOSION: if (bExplosionProof) return false; @@ -2348,7 +3019,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi default: break; } - if (damagedBy) { + if (damagedBy && pedPiece != PEDPIECE_TORSO) { CVehicle *vehicle = (CVehicle*)damagedBy; if (method == WEAPONTYPE_RAMMEDBYCAR) { float vehSpeed = vehicle->m_vecMoveSpeed.Magnitude(); @@ -2407,6 +3078,16 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss = CTimer::GetTimeInMilliseconds(); m_lastWepDam = method; + m_lastDamEntity = damagedBy; + } + + if (method == WEAPONTYPE_FALL) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ROLLOUT_LHS)) { + if (m_fHealth >= 1.0 && m_fHealth - healthImpact < 5.0f) { + m_fHealth = Min(m_fHealth, 5.0f); + return false; + } + } } if (m_fHealth - healthImpact >= 1.0f && !willLinger) { @@ -2416,40 +3097,49 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (bInVehicle) { if (method != WEAPONTYPE_DROWNING) { -#ifdef VC_PED_PORTS if (m_pMyVehicle) { - if (m_pMyVehicle->IsCar() && m_pMyVehicle->pDriver == this) { - if (m_pMyVehicle->GetStatus() == STATUS_SIMPLE) { - m_pMyVehicle->SetStatus(STATUS_PHYSICS); - CCarCtrl::SwitchVehicleToRealPhysics(m_pMyVehicle); - } - m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; - m_pMyVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKESTRAIGHT; - m_pMyVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000; - } - if (m_pMyVehicle->CanPedExitCar()) { - SetObjective(OBJECTIVE_LEAVE_CAR_AND_DIE, m_pMyVehicle); - } else { + CVehicle* pVehicle = m_pMyVehicle; + bool bDone = false; + if (m_pMyVehicle->IsBike()) { m_fHealth = 0.0f; - if (m_pMyVehicle && m_pMyVehicle->pDriver == this) { - SetRadioStation(); - m_pMyVehicle->SetStatus(STATUS_ABANDONED); + ((CBike*)m_pMyVehicle)->KnockOffRider(method, direction, this, false); + bDone = true; + } else { + if (m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR) { + if (m_pMyVehicle->pDriver == this) { + if (m_pMyVehicle->GetStatus() == STATUS_SIMPLE) { + m_pMyVehicle->SetStatus(STATUS_PHYSICS); + CCarCtrl::SwitchVehicleToRealPhysics(m_pMyVehicle); + } + m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; + m_pMyVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKESTRAIGHT; + m_pMyVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000; + } } - SetDie(dieAnim, dieDelta, dieSpeed); - /* - if (damagedBy == FindPlayerPed() && damagedBy != this) { - // PlayerInfo stuff + if (m_pMyVehicle->CanPedExitCar(true)) { + SetObjective(OBJECTIVE_LEAVE_CAR_AND_DIE, m_pMyVehicle); + } else { + m_fHealth = 0.0f; + if (m_pMyVehicle && m_pMyVehicle->pDriver == this) { + SetRadioStation(); + m_pMyVehicle->SetStatus(STATUS_ABANDONED); + } + SetDie(dieAnim, dieDelta, dieSpeed); + + if (damagedBy == FindPlayerPed() && damagedBy != this) { + CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 10; + CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 5.f; + } } - */ } - for (int i = 0; i < ARRAY_SIZE(m_pMyVehicle->pPassengers); i++) { - CPed* passenger = m_pMyVehicle->pPassengers[i]; + for (int i = 0; i < ARRAY_SIZE(pVehicle->pPassengers); i++) { + CPed* passenger = pVehicle->pPassengers[i]; if (passenger && passenger != this && damagedBy) passenger->ReactToAttack(damagedBy); } - CPed *driverOfVeh = m_pMyVehicle->pDriver; + CPed *driverOfVeh = pVehicle->pDriver; if (driverOfVeh && driverOfVeh != this && damagedBy) driverOfVeh->ReactToAttack(damagedBy); @@ -2459,8 +3149,9 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi } else { CDarkel::RegisterKillNotByPlayer(this, method); } + if (bDone) + return true; } -#endif m_fHealth = 1.0f; return false; } @@ -2475,15 +3166,18 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi SetDie(dieAnim, dieDelta, dieSpeed); if (damagedBy == player || damagedBy && damagedBy == FindPlayerVehicle()) { - - // There are PlayerInfo stuff here in VC CDarkel::RegisterKillByPlayer(this, method, headShot); + CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 10; + CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 5.f; m_threatEntity = player; } else { CDarkel::RegisterKillNotByPlayer(this, method); } - if (method == WEAPONTYPE_DROWNING) + if (method == WEAPONTYPE_DROWNING) { bIsInTheAir = false; + if (FindPlayerPed() == this) + CStats::TimesDrowned++; + } return true; } @@ -2535,25 +3229,8 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 direction) frame = m_pFrames[nodeId]->frame; if (frame) { if (CGame::nastyGame) { -#ifdef PED_SKIN - if(!IsClumpSkinned(GetClump())) -#endif - { -#ifdef DEBUGMENU - if (bPopHeadsOnHeadshot || nodeId != PED_HEAD) -#else - if (nodeId != PED_HEAD) -#endif - SpawnFlyingComponent(nodeId, direction); - - RecurseFrameChildrenVisibilityCB(frame, nil); - } - pos.x = 0.0f; - pos.y = 0.0f; - pos.z = 0.0f; - TransformToNode(pos, PED_HEAD); - if (CEntity::GetIsOnScreen()) { + m_pedIK.GetComponentPosition(pos, nodeId); CParticle::AddParticle(PARTICLE_TEST, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.1f, 0, 0, 0, 0); @@ -2576,87 +3253,11 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 direction) CObject* CPed::SpawnFlyingComponent(int pedNode, int8 direction) { - if (CObject::nNoTempObjects >= NUMTEMPOBJECTS) - return nil; - -#ifdef PED_SKIN - assert(!IsClumpSkinned(GetClump())); -#endif - - CObject *obj = new CObject(); - if (!obj) - return nil; - - RwFrame *frame = RwFrameCreate(); - RpClump *clump = RpClumpCreate(); - RpClumpSetFrame(clump, frame); - RwMatrix *matrix = RwFrameGetLTM(m_pFrames[pedNode]->frame); - *RwFrameGetMatrix(frame) = *matrix; - - flyingClumpTemp = clump; - RwFrameForAllObjects(m_pFrames[pedNode]->frame, CloneAtomicToFrameCB, frame); - RwFrameForAllChildren(m_pFrames[pedNode]->frame, RecurseFrameChildrenToCloneCB, frame); - flyingClumpTemp = nil; - switch (pedNode) { - case PED_HEAD: - // So popping head would have wheel collision. They disabled it anyway - obj->SetModelIndexNoCreate(MI_CAR_WHEEL); - break; - case PED_UPPERARML: - case PED_UPPERARMR: - obj->SetModelIndexNoCreate(MI_BODYPARTB); - obj->SetCenterOfMass(0.25f, 0.0f, 0.0f); - break; - case PED_UPPERLEGL: - case PED_UPPERLEGR: - obj->SetModelIndexNoCreate(MI_BODYPARTA); - obj->SetCenterOfMass(0.4f, 0.0f, 0.0f); - break; - default: - break; - } - obj->RefModelInfo(GetModelIndex()); - obj->AttachToRwObject((RwObject*)clump); - obj->m_fMass = 15.0f; - obj->m_fTurnMass = 5.0f; - obj->m_fAirResistance = 0.99f; - obj->m_fElasticity = 0.03f; - obj->m_fBuoyancy = m_fMass*GRAVITY/0.75f; - obj->ObjectCreatedBy = TEMP_OBJECT; - obj->SetIsStatic(false); - obj->bIsPickup = false; - obj->m_nSpecialCollisionResponseCases = COLLRESPONSE_SMALLBOX; - - // life time - the more objects the are, the shorter this one will live - CObject::nNoTempObjects++; - if (CObject::nNoTempObjects > 20) - obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 12000; - else if (CObject::nNoTempObjects > 10) - obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 30000; - else - obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 60000; - - CVector localForcePos, forceDir; - - if (direction == 2) { - obj->m_vecMoveSpeed = 0.03f * GetForward(); - obj->m_vecMoveSpeed.z = (CGeneral::GetRandomNumber() & 0x3F) * 0.001f; - obj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - localForcePos = CVector(0.0f, 0.0f, 0.0f); - forceDir = GetForward(); - } else { - obj->m_vecMoveSpeed = -0.03f * GetForward(); - obj->m_vecMoveSpeed.z = (CGeneral::GetRandomNumber() & 0x3F) * 0.001f; - obj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - localForcePos = CVector(0.0f, 0.0f, 0.0f); - forceDir = -GetForward(); - } - obj->ApplyTurnForce(forceDir, localForcePos); - CWorld::Add(obj); - - return obj; + // VC doesn't have detachable limbs :shrug: + return nil; } +// III leftover and unused void CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer) { @@ -2671,12 +3272,13 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer) // BUG: This condition will always return true. Even fixing it won't work, because these states are unused. // if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) { - SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f); + SetDie(); // } bBodyPartJustCameOff = true; m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 150; + RemoveBodyPart(PED_HEAD, 0); CParticle::AddParticle(PARTICLE_TEST, pos2, CVector(0.0f, 0.0f, 0.0f), nil, 0.2f, 0, 0, 0, 0); @@ -2697,30 +3299,6 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer) } } -uint8 -CPed::DoesLOSBulletHitPed(CColPoint &colPoint) -{ -#ifdef FIX_BUGS - return 1; -#else - uint8 retVal = 2; - - float headZ = GetNodePosition(PED_HEAD).z; - - if (m_nPedState == PED_FALL) - retVal = 1; - - float colZ = colPoint.point.z; - if (colZ < headZ) - retVal = 1; - - if (headZ + 0.2f <= colZ) - retVal = 0; - - return retVal; -#endif -} - bool CPed::IsPedHeadAbovePos(float zOffset) { @@ -2790,6 +3368,15 @@ CPed::CollideWithPed(CPed *collideWith) int waitTime = 0; if (weAreMissionChar || !collideWith->IsPlayer() || collideWith->m_nPedState != PED_MAKE_CALL) { + if (m_nWaitState == WAITSTATE_SUN_BATHE_IDLE) { + SetGetUp(); + return; + } + if (collideWith->m_nWaitState == WAITSTATE_SUN_BATHE_IDLE) { + collideWith->SetGetUp(); + return; + } + bool weDontLookToHim = DotProduct(posDiff, GetForward()) > 0.0f; bool heLooksToUs = DotProduct(posDiff, collideWith->GetForward()) < 0.0f; @@ -2797,10 +3384,8 @@ CPed::CollideWithPed(CPed *collideWith) if ((!IsPlayer() || ((CPlayerPed*)this)->m_fMoveSpeed <= 1.8f) && (IsPlayer() || heIsMissionChar && weAreMissionChar || m_nMoveState != PEDMOVE_RUN && m_nMoveState != PEDMOVE_SPRINT -#ifdef VC_PED_PORTS || m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && m_pedInObjective == collideWith - || collideWith->m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && collideWith->m_pedInObjective == this -#endif + || collideWith->m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && collideWith->m_pedInObjective == this )) { if (m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && m_objective != OBJECTIVE_GOTO_CHAR_ON_FOOT) { @@ -2829,14 +3414,55 @@ CPed::CollideWithPed(CPed *collideWith) SetDirectionToWalkAroundObject(collideWith); } } else { - if (weAreMissionChar || m_pedStats->m_fear <= 100 - collideWith->m_pedStats->m_temper - || (collideWith->IsPlayer() || collideWith->m_nMoveState == PEDMOVE_NONE || collideWith->m_nMoveState == PEDMOVE_STILL) && - (!collideWith->IsPlayer() || ((CPlayerPed*)collideWith)->m_fMoveSpeed <= 1.0f)) { - SetDirectionToWalkAroundObject(collideWith); - if (!weAreMissionChar) - Say(SOUND_PED_CHAT); + if (FindPlayerPed() != m_pedInObjective + || m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT + || collideWith == m_pedInObjective) { + + if (weAreMissionChar || m_pedStats->m_fear <= 100 - collideWith->m_pedStats->m_temper + || (collideWith->IsPlayer() || collideWith->m_nMoveState == PEDMOVE_NONE || collideWith->m_nMoveState == PEDMOVE_STILL) && + (!collideWith->IsPlayer() || ((CPlayerPed*)collideWith)->m_fMoveSpeed <= 1.0f)) { + SetDirectionToWalkAroundObject(collideWith); + if (!weAreMissionChar) + Say(SOUND_PED_CHAT); + } else { + SetEvasiveStep(collideWith, 2); + } + } else if (collideWith->m_nMoveState != PEDMOVE_STILL && GetWeapon()->IsTypeMelee() + && collideWith->m_pedInObjective == m_pedInObjective) { + + int colliderIndexAtPlayersKillList = -1; + int ourIndexAtPlayersKillList = -1; + for (int i = 0; i < ARRAY_SIZE(((CPlayerPed*)m_pedInObjective)->m_pMeleeList); i++) { + CPed *pedInKillList = ((CPlayerPed*)m_pedInObjective)->m_pMeleeList[i]; + if (pedInKillList == this) { + ourIndexAtPlayersKillList = i; + } else if (pedInKillList == collideWith) { + colliderIndexAtPlayersKillList = i; + } + } + bool weAreCloserToTargetThenCollider = false; + if ((GetPosition() - m_vecSeekPos).MagnitudeSqr2D() < (collideWith->GetPosition() - m_vecSeekPos).MagnitudeSqr2D()) + weAreCloserToTargetThenCollider = true; + + if (ourIndexAtPlayersKillList > 0 && !weAreCloserToTargetThenCollider) { + if (colliderIndexAtPlayersKillList > 0) { + int time = 300; + SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &time); + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + time; + + } else if (collideWith->m_pedInObjective == FindPlayerPed()) { + ((CPlayerPed*)m_pedInObjective)->RemovePedFromMeleeList(this); + int time = 500; + SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &time); + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + time; + } + } else if (!weAreCloserToTargetThenCollider) { + int time = 300; + SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &time); + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + time; + } } else { - SetEvasiveStep(collideWith, 2); + SetDirectionToWalkAroundObject(collideWith); } } } else { @@ -2851,20 +3477,14 @@ CPed::CollideWithPed(CPed *collideWith) } else { TurnBody(); SetAttack(collideWith); -#ifdef VC_PED_PORTS m_fRotationCur = 0.3f + m_fRotationCur; m_fRotationDest = m_fRotationCur; -#endif } m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(250, 450); } } } else { -#ifdef VC_PED_PORTS if (m_pedInObjective && (collideWith == m_pedInObjective || collideWith->m_pedInObjective == m_pedInObjective) && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) { -#else - if (m_pedInObjective && collideWith == m_pedInObjective && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) { -#endif if (heLooksToUs) { SetEvasiveStep(collideWith, 1); m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 3000; @@ -2873,11 +3493,8 @@ CPed::CollideWithPed(CPed *collideWith) if (m_pedStats != collideWith->m_pedStats) { - if (collideWith->m_pedStats->m_fear <= 100 - m_pedStats->m_temper -#ifdef VC_PED_PORTS - || collideWith->IsPlayer() || CTimer::GetTimeInMilliseconds() < m_nPedStateTimer -#endif - ) { + if (collideWith->m_pedStats->m_fear <= 100 - m_pedStats->m_temper || collideWith->IsPlayer() + || CTimer::GetTimeInMilliseconds() < m_nPedStateTimer) { if (collideWith->IsPlayer()) { // He's on our right side @@ -2897,9 +3514,7 @@ CPed::CollideWithPed(CPed *collideWith) TurnBody(); animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_PARTIAL_PUNCH, 8.0f); animAssoc->flags |= ASSOC_FADEOUTWHENDONE; -#ifdef VC_PED_PORTS m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 2000; -#endif if (!heIsMissionChar) { CVector2D posDiff2D(posDiff); int direction = collideWith->GetLocalDirection(posDiff2D); @@ -2909,11 +3524,9 @@ CPed::CollideWithPed(CPed *collideWith) } } } - } else if (collideWith->m_pedStats->m_defendWeakness <= 1.5f || heIsMissionChar -#ifdef VC_PED_PORTS - || m_pedStats->m_defendWeakness <= collideWith->m_pedStats->m_defendWeakness -#endif - ) { + } else if (collideWith->m_pedStats->m_defendWeakness <= 1.5f || heIsMissionChar || + m_pedStats->m_defendWeakness <= collideWith->m_pedStats->m_defendWeakness) { + // He looks us and we're not at his right side if (heLooksToUs && DotProduct(posDiff,collideWith->GetRight()) > 0.0f) { CVector moveForce = GetRight(); @@ -2943,7 +3556,7 @@ CPed::CollideWithPed(CPed *collideWith) animAssoc->flags |= ASSOC_FADEOUTWHENDONE; collideWith->m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 1000; if (m_nPedState == PED_ATTACK) - DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_49, 0.0f); } } else { // We're at his right side @@ -2966,7 +3579,7 @@ CPed::CollideWithPed(CPed *collideWith) } if (m_nPedState == PED_ATTACK && collideWith->IsPedInControl()) - DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_49, 0.0f); collideWith->SetFall(3000, animToPlay, 0); } @@ -3019,8 +3632,8 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) eWeaponType killMethod; if (m_nPedState == PED_FALL || m_nPedState == PED_DIE) { - if (!this->m_pCollidingEntity || car->GetStatus() == STATUS_PLAYER) - this->m_pCollidingEntity = car; + if (!m_pCollidingEntity || car->GetStatus() == STATUS_PLAYER) + m_pCollidingEntity = car; return; } @@ -3028,7 +3641,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) return; if (m_pCurSurface) { - if (m_pCurSurface->IsVehicle() && (((CVehicle*)m_pCurSurface)->m_vehType == VEHICLE_TYPE_BOAT || IsPlayer())) + if (m_pCurSurface->IsVehicle() && (((CVehicle*)m_pCurSurface)->IsBoat()|| IsPlayer())) return; } @@ -3090,7 +3703,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) float carFrontAndDistDotProd = DotProduct(distVec, car->GetForward()); // carFrontAndDistDotProd <= 0.0 car looks to us - if ((carFrontAndDistDotProd <= 0.1 || randVal == 1) && randVal != 0) { + if ((carFrontAndDistDotProd <= 0.1 || randVal <= 1) && randVal != 0) { killMethod = WEAPONTYPE_RUNOVERBYCAR; nodeToDamage = PED_HEAD; m_vecMoveSpeed = 0.9f * car->m_vecMoveSpeed; @@ -3135,7 +3748,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) // TODO: What are we doing down here? float unknown = ((CGeneral::GetRandomNumber() % 256) * 0.002 + 1.5) * pedJumpSpeedToReachHighestZ; - // After this point, distVec isn't distVec anymore. + // After this point distVec isn't really distVec. distVec = car->m_vecMoveSpeed; distVec.Normalise(); distVec *= 0.2 * unknown; @@ -3150,7 +3763,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) if (damageDir > 3) damageDir = damageDir - 4; - if (car->m_vehType == VEHICLE_TYPE_CAR) { + if (car->IsCar()) { CObject *bonnet = ((CAutomobile*)car)->RemoveBonnetInPedCollision(); if (bonnet) { @@ -3199,9 +3812,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) distVec.Normalise(); -#ifdef VC_PED_PORTS distVec *= Min(car->m_fMass / 1400.0f, 1.0f); -#endif car->ApplyMoveForce(distVec * -100.0f); Say(SOUND_PED_DEFEND); @@ -3220,7 +3831,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) SetFall(1000, (AnimationId)(fallDirection + ANIM_STD_HIGHIMPACT_FRONT), true); if (OnGround() && !m_pCollidingEntity && - (!IsPlayer() || bHasHitWall || car->GetModelIndex() == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) { + (!IsPlayer() || bHasHitWall || car->GetModelIndex() == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) { m_pCollidingEntity = car; } @@ -3231,15 +3842,11 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) } m_vecMoveSpeed.z = 0.0f; distVec.Normalise(); -#ifdef VC_PED_PORTS distVec *= Min(car->m_fMass / 1400.0f, 1.0f); -#endif car->ApplyMoveForce(distVec * -60.0f); Say(SOUND_PED_DEFEND); } -#ifdef VC_PED_PORTS - // Killing gang members with car wasn't triggering a fight, until now... Taken from VC. if (IsGangMember()) { CPed *driver = car->pDriver; if (driver && driver->IsPlayer() @@ -3250,5 +3857,347 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) RegisterThreatWithGangPeds(driver); } } -#endif -}
\ No newline at end of file +} + +void +CPed::DriveVehicle(void) +{ + if (bOffscreen) + return; + + CVehicle *veh = m_pMyVehicle; + if (veh->IsBike()) { + CBike *bike = (CBike*)veh; + float blendDelta = 1.0f; + float targetUDLean = 0.0f; + CAnimBlendAssociation *leftAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_LEFT); + CAnimBlendAssociation *rightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_RIGHT); + CAnimBlendAssociation *stillAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_READY); + CAnimBlendAssociation *fwdAssoc, *backAssoc; + if (IsPlayer()) { + fwdAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_LEANF); + backAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_LEANB); + } + CAnimBlendAssociation *walkbackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_WALKBACK); + CAnimBlendAssociation *drivebyAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_DRIVEBY_LHS); + if (!drivebyAssoc) + drivebyAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_DRIVEBY_RHS); + if (!drivebyAssoc) + drivebyAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_DRIVEBY_FORWARD); + + float velocityFwdDotProd = DotProduct(bike->m_vecMoveSpeed, bike->GetForward()); + if (m_vecTurnSpeed.MagnitudeSqr() > 0.09f) { + bike->KnockOffRider(WEAPONTYPE_FALL, 2, this, false); + if (bike->pPassengers[0]) + bike->KnockOffRider(WEAPONTYPE_FALL, 2, bike->pPassengers[0], false); + return; + } + if (!drivebyAssoc && Abs(velocityFwdDotProd) < 0.02f) { + if (!stillAssoc || stillAssoc->blendAmount < 1.0 && stillAssoc->blendDelta <= 0.0) { + stillAssoc = CAnimManager::BlendAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_READY, 2.0f); + } + } else { + if (velocityFwdDotProd >= 0.0f) { + if (stillAssoc && stillAssoc->blendDelta >= 0.0f) + stillAssoc->blendDelta = -4.0f; + if (walkbackAssoc && walkbackAssoc->blendDelta >= 0.0f) + walkbackAssoc->blendDelta = -4.0f; + } else { + float maxReverseSpeed = bike->pHandling->Transmission.fMaxReverseVelocity; + if (3.5f * maxReverseSpeed > velocityFwdDotProd && (bike->m_nWheelsOnGround || bike->GetUp().z < -0.5f)) { + bike->KnockOffRider(WEAPONTYPE_FALL, 2, this, false); + if (bike->pPassengers[0]) + bike->KnockOffRider(WEAPONTYPE_FALL, 2, bike->pPassengers[0], false); + return; + } + if (bike->m_fGasPedal >= 0.0 || velocityFwdDotProd <= maxReverseSpeed * 1.5) { + if (IsPlayer() && velocityFwdDotProd < maxReverseSpeed * 1.5) + targetUDLean = -1.0f; + + if (stillAssoc && stillAssoc->blendDelta >= 0.0f) + stillAssoc->blendDelta = -4.0f; + + if (walkbackAssoc && walkbackAssoc->blendDelta >= 0.0f) { + walkbackAssoc->blendDelta = -4.0f; + } + } else if (!walkbackAssoc || walkbackAssoc->blendAmount < 1.0f && walkbackAssoc->blendDelta <= 0.0f) { + walkbackAssoc = CAnimManager::BlendAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_WALKBACK, 4.0f); + } + } + } + if (stillAssoc) + blendDelta -= Min(1.0f, CTimer::GetTimeStepNonClipped() * 0.02f * stillAssoc->blendDelta + stillAssoc->blendAmount); + + if (drivebyAssoc) + blendDelta -= Min(blendDelta, CTimer::GetTimeStepNonClipped() * 0.02f * drivebyAssoc->blendDelta + drivebyAssoc->blendAmount); + + if (walkbackAssoc) + blendDelta -= Min(blendDelta, CTimer::GetTimeStepNonClipped() * 0.02f * walkbackAssoc->blendDelta + walkbackAssoc->blendAmount); + + float targetLRLean, timeBlend, neededAngForWheelie, stoppieAng; + + // Smooth the lean amount + if (targetUDLean == -1.0f) { + targetLRLean = 0.0f; + timeBlend = Pow(0.86f, CTimer::GetTimeStep()); + } else { + targetLRLean = Clamp(bike->m_fLeanLRAngle / bike->pBikeHandling->fFullAnimLean, -1.0f, 1.0f); + timeBlend = Pow(0.86f, CTimer::GetTimeStep()); + } + + bike->m_fPedLeanAmountLR = bike->m_fPedLeanAmountLR * timeBlend + (1.0 - timeBlend) * targetLRLean; + + if (!IsPlayer()) { + targetUDLean = 0.0f; + + } else if (targetUDLean > -1.0f) { + targetUDLean = bike->m_fLeanInput; + bike->bWheelieCam = false; + neededAngForWheelie = 1.0f; + if (bike->m_aWheelTimer[0] != 0.0f || bike->m_aWheelTimer[1] != 0.0f || bike->GetForward().z <= 0.0f || + (0.0f == bike->m_aWheelTimer[2] && 0.0f == bike->m_aWheelTimer[3])) { + + if (0.0f == bike->m_aWheelTimer[2] && 0.0f == bike->m_aWheelTimer[3] && + (bike->GetForward().z < 0.0f && (bike->m_aWheelTimer[0] != 0.0f || bike->m_aWheelTimer[1] != 0.0f))) { + + stoppieAng = bike->pBikeHandling->fStoppieAng; + if (stoppieAng - bike->GetForward().z > 0.6f * stoppieAng) + bike->bWheelieCam = true; + } + } else { + float wheelieAng = bike->pBikeHandling->fWheelieAng; + neededAngForWheelie = wheelieAng - bike->GetForward().z; + if (neededAngForWheelie < wheelieAng / 2.f) + bike->bWheelieCam = true; + } + if (neededAngForWheelie >= 0.15f) { + if (bike->m_fBrakePedal <= 0.5f || velocityFwdDotProd <= 0.01f) { + if (bike->m_fGasPedal > 0.5f && targetUDLean <= 0.0f && 0.3f * bike->pHandling->Transmission.fMaxCruiseVelocity > velocityFwdDotProd) { + targetUDLean = Min(0.1f, targetUDLean); + } + } else { + targetUDLean = Max(0.1f, targetUDLean); + } + } else { + targetUDLean = Max(0.25f, targetUDLean); + } + float targetLRLeanABS = Abs(targetLRLean); + if (targetLRLeanABS > 0.3f) { + // Yes, UD + targetUDLean *= Max(0.0f, 1.0f - (targetLRLeanABS - 0.3f) * 50.f / 13.f); + } + } + if (IsPlayer()) { + float timeBlend = Pow(0.89f, CTimer::GetTimeStep()); + bike->m_fPedLeanAmountUD = (timeBlend * bike->m_fPedLeanAmountUD) + ((1.0f - timeBlend) * targetUDLean); + } else { + bike->m_fPedLeanAmountUD = 0.0f; + } + + float fwdBackLeanAmount, leftRightLeanAmount; + if (Abs(bike->m_fPedLeanAmountLR) <= 0.56f && IsPlayer()) { + + if (Abs(bike->m_fPedLeanAmountUD) <= 0.56f) { + CVector2D smoothedLean(bike->m_fPedLeanAmountLR, bike->m_fPedLeanAmountUD); + float smoothLeanMag = smoothedLean.Magnitude(); + if (smoothLeanMag <= 0.01f) { + fwdBackLeanAmount = Abs(smoothedLean.y); + leftRightLeanAmount = Abs(smoothedLean.x); + } else { + fwdBackLeanAmount = Abs(smoothedLean.y / smoothLeanMag); + leftRightLeanAmount = Abs(smoothedLean.x / smoothLeanMag); + } + } else { + fwdBackLeanAmount = 1.0f; + leftRightLeanAmount = 0.0f; + } + } else { + fwdBackLeanAmount = 0.0f; + leftRightLeanAmount = 1.0f; + } + float fwdBackBlend = fwdBackLeanAmount * blendDelta; + float leftRightBlend = leftRightLeanAmount * blendDelta; + if (IsPlayer()) { + if (!fwdAssoc) + fwdAssoc = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_LEANF); + if (!backAssoc) + backAssoc = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_LEANB); + + if (bike->m_fPedLeanAmountUD < 0.0f) { + backAssoc->blendAmount = fwdBackBlend; + backAssoc->SetCurrentTime(-(bike->m_fPedLeanAmountUD * backAssoc->hierarchy->totalLength)); + backAssoc->flags &= ~ASSOC_RUNNING; + fwdAssoc->blendAmount = 0.0f; + } else { + fwdAssoc->blendAmount = fwdBackBlend; + fwdAssoc->SetCurrentTime(bike->m_fPedLeanAmountUD* fwdAssoc->hierarchy->totalLength); + fwdAssoc->flags &= ~ASSOC_RUNNING; + backAssoc->blendAmount = 0.0f; + } + } + if (!leftAssoc) + leftAssoc = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_LEFT); + if (!rightAssoc) + rightAssoc = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_RIGHT); + + if (bike->m_fPedLeanAmountLR < 0.0f) { + leftAssoc->blendAmount = leftRightBlend; + leftAssoc->SetCurrentTime(-(bike->m_fPedLeanAmountLR * leftAssoc->hierarchy->totalLength)); + leftAssoc->flags &= ~ASSOC_RUNNING; + rightAssoc->blendAmount = 0.0f; + } else { + rightAssoc->blendAmount = leftRightBlend; + rightAssoc->SetCurrentTime(bike->m_fPedLeanAmountLR* rightAssoc->hierarchy->totalLength); + rightAssoc->flags &= ~ASSOC_RUNNING; + leftAssoc->blendAmount = 0.0f; + } + if (velocityFwdDotProd > 0.3f) { + RwV3d Xaxis = { 1.0f, 0.0f, 0.0f }; + RwV3d Yaxis = { 0.0f, 1.0f, 0.0f }; + RtQuatRotate(&m_pFrames[PED_HEAD]->hanimFrame->q, &Xaxis, CGeneral::GetRandomNumberInRange(-6.0f * velocityFwdDotProd, 6.0f * velocityFwdDotProd), rwCOMBINEPOSTCONCAT); + RtQuatRotate(&m_pFrames[PED_HEAD]->hanimFrame->q, &Yaxis, CGeneral::GetRandomNumberInRange(-6.0f * velocityFwdDotProd, 6.0f * velocityFwdDotProd), rwCOMBINEPOSTCONCAT); + bDontAcceptIKLookAts = true; + } + return; + } + + if (!IsPlayer()) + return; + + float steerAngle = m_pMyVehicle->m_fSteerAngle; + CAnimBlendAssociation* lDriveAssoc; + CAnimBlendAssociation* rDriveAssoc; + CAnimBlendAssociation* lbAssoc; + CAnimBlendAssociation* sitAssoc; + if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT)) { + sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_BOAT_DRIVE); + + if (!sitAssoc || sitAssoc->blendAmount < 1.0f) { + return; + } + + lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_BOAT_DRIVE_LEFT); + rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_BOAT_DRIVE_RIGHT); + lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_BOAT_LOOKBEHIND); + } else if (m_pMyVehicle->bLowVehicle) { + sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT_LO); + + if (!sitAssoc || sitAssoc->blendAmount < 1.0f) { + return; + } + + lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_LEFT_LO); + lbAssoc = nil; + rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_RIGHT_LO); + } else { + sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_SIT); + + if (!sitAssoc || sitAssoc->blendAmount < 1.0f) { + return; + } + + lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_LEFT); + rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVE_RIGHT); + lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_LOOKBEHIND); + } + + if (lbAssoc && + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON + && TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_LEFT) { + lbAssoc->blendDelta = -1000.0f; + } + + CAnimBlendAssociation* driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); + if (!driveByAssoc) + driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); + if (!driveByAssoc) + driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT_LO); + if (!driveByAssoc) + driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT_LO); + + if (m_pMyVehicle->bLowVehicle || m_pMyVehicle->m_fGasPedal >= 0.0f || driveByAssoc || + m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE) { + if (steerAngle == 0.0f || driveByAssoc) { + if (lDriveAssoc) + lDriveAssoc->blendAmount = 0.0f; + if (rDriveAssoc) + rDriveAssoc->blendAmount = 0.0f; + + } else if (steerAngle <= 0.0f) { + if (lDriveAssoc) + lDriveAssoc->blendAmount = 0.0f; + + if (rDriveAssoc) + rDriveAssoc->blendAmount = Clamp(steerAngle * -100.0f / 61.0f, 0.0f, 1.0f); + else if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT)) + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE_RIGHT); + else if (m_pMyVehicle->bLowVehicle) + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_RIGHT_LO); + else + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_RIGHT); + + } else { + if (rDriveAssoc) + rDriveAssoc->blendAmount = 0.0f; + + if (lDriveAssoc) + lDriveAssoc->blendAmount = Clamp(steerAngle * 100.0f / 61.0f, 0.0f, 1.0f); + else if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT)) + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE_LEFT); + else if (m_pMyVehicle->bLowVehicle) + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_LEFT_LO); + else + CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVE_LEFT); + } + + if (lbAssoc) + lbAssoc->blendDelta = -4.0f; + } else { + + if ((TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON + || TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking != LOOKING_LEFT) + && (!lbAssoc || lbAssoc->blendAmount < 1.0f && lbAssoc->blendDelta <= 0.0f)) { + + if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT)) + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_LOOKBEHIND, 4.0f); + else + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_LOOKBEHIND, 4.0f); + } + } +} + +void +CPed::RemoveWeaponAnims(int unused, float animDelta) +{ + CAnimBlendAssociation *weaponAssoc; + //CWeaponInfo::GetWeaponInfo(unused); + + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE); + if (weaponAssoc) { + weaponAssoc->blendDelta = animDelta; + weaponAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE_2ND); + if (weaponAssoc) { + weaponAssoc->blendDelta = animDelta; + weaponAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE_3RD); + if (weaponAssoc) { + weaponAssoc->blendDelta = animDelta; + weaponAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_RELOAD); + if (weaponAssoc) { + weaponAssoc->blendDelta = animDelta; + weaponAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE); + if (weaponAssoc) { + weaponAssoc->flags |= ASSOC_DELETEFADEDOUT; + if (weaponAssoc->flags & ASSOC_PARTIAL) + weaponAssoc->blendDelta = animDelta; + else + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, -animDelta); + } +} diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp index 8358a196..cf2e4ed5 100644 --- a/src/peds/PedIK.cpp +++ b/src/peds/PedIK.cpp @@ -7,11 +7,11 @@ #include "General.h" #include "RwHelper.h" -LimbMovementInfo CPedIK::ms_torsoInfo = { DEGTORAD(50.0f), DEGTORAD(-50.0f), DEGTORAD(15.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(7.0f) }; -LimbMovementInfo CPedIK::ms_headInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(10.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) }; +LimbMovementInfo CPedIK::ms_torsoInfo = { DEGTORAD(50.0f), DEGTORAD(-50.0f), DEGTORAD(8.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) }; +LimbMovementInfo CPedIK::ms_headInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(15.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(8.0f) }; LimbMovementInfo CPedIK::ms_headRestoreInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(10.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) }; -LimbMovementInfo CPedIK::ms_upperArmInfo = { DEGTORAD(20.0f), DEGTORAD(-100.0f), DEGTORAD(20.0f), DEGTORAD(70.0f), DEGTORAD(-70.0f), DEGTORAD(10.0f) }; -LimbMovementInfo CPedIK::ms_lowerArmInfo = { DEGTORAD(80.0f), DEGTORAD(0.0f), DEGTORAD(20.0f), DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(5.0f) }; +LimbMovementInfo CPedIK::ms_upperArmInfo = { DEGTORAD(5.0f), DEGTORAD(-120.0f), DEGTORAD(20.0f), DEGTORAD(70.0f), DEGTORAD(-70.0f), DEGTORAD(20.0f) }; +LimbMovementInfo CPedIK::ms_lowerArmInfo = { DEGTORAD(60.0f), DEGTORAD(0.0f), DEGTORAD(15.0f), DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(10.0f) }; const RwV3d XaxisIK = { 1.0f, 0.0f, 0.0f}; const RwV3d YaxisIK = { 0.0f, 1.0f, 0.0f}; @@ -31,7 +31,6 @@ CPedIK::CPedIK(CPed *ped) : m_ped(ped) m_lowerArmOrient.pitch = 0.0f; } -#ifdef PED_SKIN inline RwMatrix* GetBoneMatrix(CPed *ped, int32 bone) { @@ -45,134 +44,20 @@ GetComponentMatrix(CPed *ped, int32 node) { return GetBoneMatrix(ped, ped->m_pFrames[node]->nodeID); } -#endif void CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool changeRoll) { -#ifdef PED_SKIN - if(IsClumpSkinned(m_ped->GetClump())){ - RtQuat *q = &node->hanimFrame->q; -#ifndef FIX_BUGS - // this is what the game does (also VC), but it does not look great - RtQuatRotate(q, &XaxisIK, RADTODEG(limb->yaw), rwCOMBINEPRECONCAT); - RtQuatRotate(q, &ZaxisIK, RADTODEG(limb->pitch), rwCOMBINEPRECONCAT); // pitch -#else - // copied the code from the non-skinned case - // this seems to work ok - - // We can't get the parent matrix of an hanim frame but - // this function is always called with PED_MID, so we know the parent frame. - // Trouble is that PED_MID is "Smid" on PS2/PC but BONE_torso on mobile/xbox... - // Assuming BONE_torso, the parent is BONE_mid, so let's use that: - RwMatrix *mat = GetBoneMatrix(m_ped, BONE_mid); - - RwV3d vec1, vec2; - vec1.x = mat->right.z; - vec1.y = mat->up.z; - vec1.z = mat->at.z; - float c = Cos(m_ped->m_fRotationCur); - float s = Sin(m_ped->m_fRotationCur); - vec2.x = -(c*mat->right.x + s*mat->right.y); - vec2.y = -(c*mat->up.x + s*mat->up.y); - vec2.z = -(c*mat->at.x + s*mat->at.y); - - // Not sure what exactly to do here - RtQuatRotate(q, &vec1, RADTODEG(limb->yaw), rwCOMBINEPRECONCAT); - RtQuatRotate(q, &vec2, RADTODEG(limb->pitch), rwCOMBINEPRECONCAT); -#endif - m_ped->bDontAcceptIKLookAts = true; - }else -#endif - { - RwFrame *f = node->frame; - RwMatrix *mat = GetWorldMatrix(RwFrameGetParent(f), RwMatrixCreate()); - - RwV3d upVector = { mat->right.z, mat->up.z, mat->at.z }; - RwV3d rightVector; - RwV3d pos = RwFrameGetMatrix(f)->pos; - - // rotation == 0 -> looking in y direction - // left? vector - float c = Cos(m_ped->m_fRotationCur); - float s = Sin(m_ped->m_fRotationCur); - rightVector.x = -(c*mat->right.x + s*mat->right.y); - rightVector.y = -(c*mat->up.x + s*mat->up.y); - rightVector.z = -(c*mat->at.x + s*mat->at.y); - - if(changeRoll){ - // Used when aiming only involves over the legs.(canAimWithArm) - // Automatically changes roll(forward rotation) axis of the parts above upper legs while moving, based on position of upper legs. - // Not noticeable in normal conditions... - - RwV3d forwardVector; - CVector inversedForward = CrossProduct(CVector(0.0f, 0.0f, 1.0f), mat->up); - inversedForward.Normalise(); - float dotProduct = DotProduct(mat->at, inversedForward); - if(dotProduct > 1.0f) dotProduct = 1.0f; - if(dotProduct < -1.0f) dotProduct = -1.0f; - float alpha = Acos(dotProduct); - - if(mat->at.z < 0.0f) - alpha = -alpha; - - forwardVector.x = s * mat->right.x - c * mat->right.y; - forwardVector.y = s * mat->up.x - c * mat->up.y; - forwardVector.z = s * mat->at.x - c * mat->at.y; - - float curYaw, curPitch; - ExtractYawAndPitchWorld(mat, &curYaw, &curPitch); - RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->pitch), rwCOMBINEPOSTCONCAT); - RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->yaw - (curYaw - m_ped->m_fRotationCur)), rwCOMBINEPOSTCONCAT); - RwMatrixRotate(RwFrameGetMatrix(f), &forwardVector, RADTODEG(alpha), rwCOMBINEPOSTCONCAT); - }else{ - // pitch - RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->pitch), rwCOMBINEPOSTCONCAT); - // yaw - RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->yaw), rwCOMBINEPOSTCONCAT); - } - RwFrameGetMatrix(f)->pos = pos; - RwMatrixDestroy(mat); - } + RtQuat *q = &node->hanimFrame->q; + RtQuatRotate(q, &XaxisIK, RADTODEG(limb->yaw), rwCOMBINEREPLACE); + RtQuatRotate(q, &ZaxisIK, RADTODEG(limb->pitch), rwCOMBINEPRECONCAT); + m_ped->bDontAcceptIKLookAts = true; } void CPedIK::GetComponentPosition(RwV3d &pos, uint32 node) { - RwFrame *f; - RwMatrix *mat; - -#ifdef PED_SKIN - if(IsClumpSkinned(m_ped->GetClump())){ - pos.x = 0.0f; - pos.y = 0.0f; - pos.z = 0.0f; - mat = GetComponentMatrix(m_ped, node); - // could just copy the position out of the matrix... - RwV3dTransformPoints(&pos, &pos, 1, mat); - }else -#endif - { - f = m_ped->m_pFrames[node]->frame; - mat = RwFrameGetMatrix(f); - pos = mat->pos; - - for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f)) - RwV3dTransformPoints(&pos, &pos, 1, RwFrameGetMatrix(f)); - } -} - -RwMatrix* -CPedIK::GetWorldMatrix(RwFrame *source, RwMatrix *destination) -{ - RwFrame *i; - - *destination = *RwFrameGetMatrix(source); - - for (i = RwFrameGetParent(source); i; i = RwFrameGetParent(i)) - RwMatrixTransform(destination, RwFrameGetMatrix(i), rwCOMBINEPOSTCONCAT); - - return destination; + pos = GetComponentMatrix(m_ped, node)->pos; } LimbMoveStatus @@ -182,15 +67,15 @@ CPedIK::MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, Limb // yaw - if (limb.yaw > targetYaw) { - limb.yaw -= moveInfo.yawD; - } else if (limb.yaw < targetYaw) { - limb.yaw += moveInfo.yawD; - } - - if (Abs(limb.yaw - targetYaw) < moveInfo.yawD) { + if(Abs(limb.yaw-targetYaw) < moveInfo.yawD){ limb.yaw = targetYaw; result = ANGLES_SET_EXACTLY; + }else{ + if (limb.yaw > targetYaw) { + limb.yaw -= moveInfo.yawD; + } else if (limb.yaw < targetYaw) { + limb.yaw += moveInfo.yawD; + } } if (limb.yaw > moveInfo.maxYaw || limb.yaw < moveInfo.minYaw) { @@ -200,16 +85,16 @@ CPedIK::MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, Limb // pitch - if (limb.pitch > targetPitch) { - limb.pitch -= moveInfo.pitchD; - } else if (limb.pitch < targetPitch) { - limb.pitch += moveInfo.pitchD; - } - - if (Abs(limb.pitch - targetPitch) < moveInfo.pitchD) + if (Abs(limb.pitch - targetPitch) < moveInfo.pitchD){ limb.pitch = targetPitch; - else + }else{ + if (limb.pitch > targetPitch) { + limb.pitch -= moveInfo.pitchD; + } else if (limb.pitch < targetPitch) { + limb.pitch += moveInfo.pitchD; + } result = ONE_ANGLE_COULDNT_BE_SET_EXACTLY; + } if (limb.pitch > moveInfo.maxPitch || limb.pitch < moveInfo.minPitch) { limb.pitch = Clamp(limb.pitch, moveInfo.minPitch, moveInfo.maxPitch); @@ -226,107 +111,60 @@ CPedIK::RestoreGunPosn(void) return limbStatus == ANGLES_SET_EXACTLY; } -#ifdef PED_SKIN -void -CPedIK::RotateHead(void) -{ - RtQuat *q = &m_ped->m_pFrames[PED_HEAD]->hanimFrame->q; - RtQuatRotate(q, &XaxisIK, RADTODEG(m_headOrient.yaw), rwCOMBINEREPLACE); - RtQuatRotate(q, &ZaxisIK, RADTODEG(m_headOrient.pitch), rwCOMBINEPOSTCONCAT); - m_ped->bDontAcceptIKLookAts = true; -} -#endif - bool CPedIK::LookInDirection(float targetYaw, float targetPitch) { bool success = true; float yaw, pitch; -#ifdef PED_SKIN - if(IsClumpSkinned(m_ped->GetClump())){ - if (!(m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION)) { - m_ped->m_pFrames[PED_HEAD]->flag |= AnimBlendFrameData::IGNORE_ROTATION; - ExtractYawAndPitchLocalSkinned(m_ped->m_pFrames[PED_HEAD], &m_headOrient.yaw, &m_headOrient.pitch); - } - - // parent of head is torso - RwMatrix worldMat = *GetBoneMatrix(m_ped, BONE_torso); - ExtractYawAndPitchWorld(&worldMat, &yaw, &pitch); - - LimbMoveStatus headStatus = MoveLimb(m_headOrient, CGeneral::LimitRadianAngle(targetYaw - yaw), - CGeneral::LimitRadianAngle(DEGTORAD(10.0f)), ms_headInfo); - if (headStatus == ANGLES_SET_TO_MAX) - success = false; - - if (headStatus != ANGLES_SET_EXACTLY){ - if (!(m_flags & LOOKAROUND_HEAD_ONLY)){ - if (MoveLimb(m_torsoOrient, CGeneral::LimitRadianAngle(targetYaw), targetPitch, ms_torsoInfo)) - success = true; - }else{ - RotateHead(); - return success; - } - } - - if (!(m_flags & LOOKAROUND_HEAD_ONLY)) - RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); - RotateHead(); - }else -#endif - { - RwFrame *frame = m_ped->m_pFrames[PED_HEAD]->frame; - RwMatrix *frameMat = RwFrameGetMatrix(frame); - - if (!(m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION)) { - m_ped->m_pFrames[PED_HEAD]->flag |= AnimBlendFrameData::IGNORE_ROTATION; - ExtractYawAndPitchLocal(frameMat, &m_headOrient.yaw, &m_headOrient.pitch); - } - - RwMatrix *worldMat = RwMatrixCreate(); - worldMat = GetWorldMatrix(RwFrameGetParent(frame), worldMat); - - ExtractYawAndPitchWorld(worldMat, &yaw, &pitch); - RwMatrixDestroy(worldMat); - - yaw += m_torsoOrient.yaw; - float neededYawTurn = CGeneral::LimitRadianAngle(targetYaw - yaw); - pitch *= Cos(neededYawTurn); + if (!(m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION)) { + m_ped->m_pFrames[PED_HEAD]->flag |= AnimBlendFrameData::IGNORE_ROTATION; + RwMatrix *m = GetComponentMatrix(m_ped, PED_NECK); + m_headOrient.yaw = Atan2(-m->at.y, -m->at.x); + m_headOrient.yaw -= m_ped->m_fRotationCur; + m_headOrient.yaw = CGeneral::LimitRadianAngle(m_headOrient.yaw); + float up = Clamp(m->up.z, -1.0f, 1.0f); + m_headOrient.pitch = Atan2(-up, Sqrt(1.0f - SQR(-up))); + } - float neededPitchTurn = CGeneral::LimitRadianAngle(targetPitch - pitch); - LimbMoveStatus headStatus = MoveLimb(m_headOrient, neededYawTurn, neededPitchTurn, ms_headInfo); - if (headStatus == ANGLES_SET_TO_MAX) - success = false; + // parent of head is neck + RwMatrix *m = GetComponentMatrix(m_ped, PED_NECK); + yaw = CGeneral::LimitRadianAngle(Atan2(-m->at.y, -m->at.x)); + float up = Clamp(m->up.z, -1.0f, 1.0f); + pitch = Atan2(-up, Sqrt(1.0f - SQR(-up))); + float headYaw = CGeneral::LimitRadianAngle(targetYaw - (yaw + m_torsoOrient.yaw)); + float headPitch = CGeneral::LimitRadianAngle(targetPitch - pitch) * Cos(Min(Abs(headYaw), HALFPI)); - if (headStatus != ANGLES_SET_EXACTLY && !(m_flags & LOOKAROUND_HEAD_ONLY)) { - float remainingTurn = CGeneral::LimitRadianAngle(targetYaw - m_ped->m_fRotationCur); - if (MoveLimb(m_torsoOrient, remainingTurn, targetPitch, ms_torsoInfo)) - success = true; - } - CMatrix nextFrame = CMatrix(frameMat); - CVector framePos = nextFrame.GetPosition(); + LimbMoveStatus headStatus = MoveLimb(m_headOrient, headYaw, headPitch, ms_headInfo); + if (headStatus == ANGLES_SET_TO_MAX) + success = false; - nextFrame.SetRotateZ(m_headOrient.pitch); - nextFrame.RotateX(m_headOrient.yaw); - nextFrame.GetPosition() += framePos; - nextFrame.UpdateRW(); + if (headStatus != ANGLES_SET_EXACTLY && !(m_flags & LOOKAROUND_HEAD_ONLY)) + if (MoveLimb(m_torsoOrient, CGeneral::LimitRadianAngle(targetYaw-m_ped->m_fRotationCur), targetPitch, ms_torsoInfo)) + success = true; - if (!(m_flags & LOOKAROUND_HEAD_ONLY)) - RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); + // This was RotateHead + RtQuat *q = &m_ped->m_pFrames[PED_HEAD]->hanimFrame->q; + RtQuatRotate(q, &ZaxisIK, RADTODEG(m_headOrient.pitch), rwCOMBINEREPLACE); + RtQuatRotate(q, &XaxisIK, RADTODEG(m_headOrient.yaw), rwCOMBINEPRECONCAT); + m_ped->bDontAcceptIKLookAts = true; - } + if (!(m_flags & LOOKAROUND_HEAD_ONLY)) + RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); return success; } bool CPedIK::LookAtPosition(CVector const &pos) { + RwV3d *pedpos = &GetComponentMatrix(m_ped, PED_MID)->pos; float yawToFace = CGeneral::GetRadianAngleBetweenPoints( pos.x, pos.y, - m_ped->GetPosition().x, m_ped->GetPosition().y); + pedpos->x, pedpos->y); float pitchToFace = CGeneral::GetRadianAngleBetweenPoints( + // BUG? not using pedpos here pos.z, (m_ped->GetPosition() - pos).Magnitude2D(), - m_ped->GetPosition().z, 0.0f); + pedpos->z, 0.0f); return LookInDirection(yawToFace, pitchToFace); } @@ -336,12 +174,12 @@ CPedIK::PointGunInDirection(float targetYaw, float targetPitch) { bool result = true; bool armPointedToGun = false; - float angle = CGeneral::LimitRadianAngle(targetYaw - m_ped->m_fRotationCur); - m_flags &= (~GUN_POINTED_SUCCESSFULLY); + targetYaw = CGeneral::LimitRadianAngle(targetYaw - m_ped->GetForward().Heading()); + m_flags &= ~GUN_POINTED_SUCCESSFULLY; m_flags |= LOOKAROUND_HEAD_ONLY; if (m_flags & AIMS_WITH_ARM) { - armPointedToGun = PointGunInDirectionUsingArm(angle, targetPitch); - angle = CGeneral::LimitRadianAngle(angle - m_upperArmOrient.yaw); + armPointedToGun = PointGunInDirectionUsingArm(targetYaw, targetPitch); + targetYaw = CGeneral::LimitRadianAngle(targetYaw - (m_upperArmOrient.yaw + m_lowerArmOrient.yaw)); } if (armPointedToGun) { if (m_flags & AIMS_WITH_ARM && m_torsoOrient.yaw * m_upperArmOrient.yaw < 0.0f) @@ -350,31 +188,35 @@ CPedIK::PointGunInDirection(float targetYaw, float targetPitch) // Unused code RwMatrix *matrix; float yaw, pitch; -#ifdef PED_SKIN - if(IsClumpSkinned(m_ped->GetClump())){ - matrix = RwMatrixCreate(); - *matrix = *GetComponentMatrix(m_ped, PED_UPPERARMR); - ExtractYawAndPitchWorld(matrix, &yaw, &pitch); - RwMatrixDestroy(matrix); - }else -#endif - { - matrix = GetWorldMatrix(RwFrameGetParent(m_ped->m_pFrames[PED_UPPERARMR]->frame), RwMatrixCreate()); - ExtractYawAndPitchWorld(matrix, &yaw, &pitch); - RwMatrixDestroy(matrix); - } - // + matrix = RwMatrixCreate(); + *matrix = *GetComponentMatrix(m_ped, PED_CLAVICLER); + ExtractYawAndPitchWorld(matrix, &yaw, &pitch); + RwMatrixDestroy(matrix); - LimbMoveStatus status = MoveLimb(m_torsoOrient, angle, targetPitch, ms_torsoInfo); + if(m_flags & AIMS_WITH_ARM){ + if(targetPitch > 0.0f) + targetPitch = Max(targetPitch - Abs(targetYaw), 0.0f); + else + targetPitch = Min(targetPitch + Abs(targetYaw), 0.0f); + } + LimbMoveStatus status = MoveLimb(m_torsoOrient, targetYaw, targetPitch, ms_torsoInfo); if (status == ANGLES_SET_TO_MAX) result = false; else if (status == ANGLES_SET_EXACTLY) m_flags |= GUN_POINTED_SUCCESSFULLY; } - if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && m_flags & AIMS_WITH_ARM) - RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, true); - else - RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); + RwMatrix *m = GetBoneMatrix(m_ped, BONE_spine); // BUG: game uses index 2 directly, which happens to be identical to BONE_spine + RwV3d axis = { 0.0f, 0.0f, 0.0f }; + float axisangle = -CGeneral::LimitRadianAngle(Atan2(-m->at.y, -m->at.x) - m_ped->m_fRotationCur); + axis.y = -Sin(axisangle); + axis.z = Cos(axisangle); + + // this was RotateTorso + RtQuat *q = &m_ped->m_pFrames[PED_MID]->hanimFrame->q; + RtQuatRotate(q, &axis, RADTODEG(m_torsoOrient.pitch), rwCOMBINEPOSTCONCAT); + RtQuatRotate(q, &XaxisIK, RADTODEG(m_torsoOrient.yaw), rwCOMBINEPOSTCONCAT); + m_ped->bDontAcceptIKLookAts = true; + return result; } @@ -382,103 +224,86 @@ bool CPedIK::PointGunInDirectionUsingArm(float targetYaw, float targetPitch) { bool result = false; - - RwV3d upVector; // only for non-skinned RwMatrix *matrix; float yaw, pitch; -#ifdef PED_SKIN - if(IsClumpSkinned(m_ped->GetClump())){ - matrix = RwMatrixCreate(); - *matrix = *GetComponentMatrix(m_ped, PED_UPPERARMR); - ExtractYawAndPitchWorld(matrix, &yaw, &pitch); - RwMatrixDestroy(matrix); - }else -#endif - { - RwFrame *frame = m_ped->m_pFrames[PED_UPPERARMR]->frame; - matrix = GetWorldMatrix(RwFrameGetParent(frame), RwMatrixCreate()); - - // with PED_SKIN this is actually done below (with a memory leak) - upVector.x = matrix->right.z; - upVector.y = matrix->up.z; - upVector.z = matrix->at.z; - ExtractYawAndPitchWorld(matrix, &yaw, &pitch); - RwMatrixDestroy(matrix); - } + float uaRoll = 45.0f; + float handRoll = 30.0f; - RwV3d rightVector = { 0.0f, 0.0f, 1.0f }; - RwV3d forwardVector = { 1.0f, 0.0f, 0.0f }; + matrix = GetComponentMatrix(m_ped, PED_CLAVICLER); + yaw = CGeneral::LimitRadianAngle(Atan2(matrix->right.y, matrix->right.x) - m_ped->m_fRotationCur); + pitch = Atan2(matrix->up.z, Sqrt(1.0f - SQR(matrix->up.z))); float uaYaw, uaPitch; -#ifdef PED_SKIN - if(IsClumpSkinned(m_ped->GetClump())){ - uaYaw = targetYaw; - uaPitch = targetPitch + DEGTORAD(10.0f); - }else -#endif - { - uaYaw = targetYaw - m_torsoOrient.yaw - DEGTORAD(15.0f); - uaPitch = CGeneral::LimitRadianAngle(targetPitch - pitch); - } + uaYaw = CGeneral::LimitRadianAngle(targetYaw - yaw - DEGTORAD(15.0f)); + uaPitch = CGeneral::LimitRadianAngle(targetPitch - pitch + DEGTORAD(10.0f)); LimbMoveStatus uaStatus = MoveLimb(m_upperArmOrient, uaYaw, uaPitch, ms_upperArmInfo); if (uaStatus == ANGLES_SET_EXACTLY) { m_flags |= GUN_POINTED_SUCCESSFULLY; result = true; } -#ifdef PED_SKIN - // this code is completely missing on xbox & android, but we can keep it with the check - // TODO? implement it for skinned geometry? - if(!IsClumpSkinned(m_ped->GetClump())) -#endif if (uaStatus == ANGLES_SET_TO_MAX) { float laYaw = uaYaw - m_upperArmOrient.yaw; LimbMoveStatus laStatus; - if (laYaw > 0.0f) - laStatus = MoveLimb(m_lowerArmOrient, laYaw, -DEGTORAD(45.0f), ms_lowerArmInfo); - else + if (laYaw > 0.0f){ + float rollReduce = laYaw/DEGTORAD(30.0f); + uaRoll *= 1.0f - Min(rollReduce, 1.0f); + handRoll *= 1.0f - Min(rollReduce, 1.0f); + + laYaw *= 1.9f; + laStatus = MoveLimb(m_lowerArmOrient, laYaw, 0.0f, ms_lowerArmInfo); + + // some unused statics here + float uaPitchAmount = 1.0f - (m_lowerArmOrient.yaw + m_upperArmOrient.yaw) * 0.34f; + float f1 = ms_upperArmInfo.maxPitch * Max(uaPitchAmount, 0.0f); + float f2 = 0.2f*m_lowerArmOrient.yaw + m_upperArmOrient.pitch; + m_upperArmOrient.pitch = Min(f1, f2); + }else laStatus = MoveLimb(m_lowerArmOrient, laYaw, 0.0f, ms_lowerArmInfo); if (laStatus == ANGLES_SET_EXACTLY) { m_flags |= GUN_POINTED_SUCCESSFULLY; result = true; } - RwFrame *child = GetFirstChild(m_ped->m_pFrames[PED_UPPERARMR]->frame); - RwV3d pos = RwFrameGetMatrix(child)->pos; - RwMatrixRotate(RwFrameGetMatrix(child), &forwardVector, RADTODEG(m_lowerArmOrient.pitch), rwCOMBINEPOSTCONCAT); - RwMatrixRotate(RwFrameGetMatrix(child), &rightVector, RADTODEG(-m_lowerArmOrient.yaw), rwCOMBINEPOSTCONCAT); - RwFrameGetMatrix(child)->pos = pos; - } -#ifdef PED_SKIN - if(IsClumpSkinned(m_ped->GetClump())){ - RtQuat *q = &m_ped->m_pFrames[PED_UPPERARMR]->hanimFrame->q; - RtQuatRotate(q, &XaxisIK, RADTODEG(m_upperArmOrient.yaw), rwCOMBINEPOSTCONCAT); - RtQuatRotate(q, &ZaxisIK, RADTODEG(m_upperArmOrient.pitch), rwCOMBINEPOSTCONCAT); + // game does this stupidly by going through the clump extension... + RtQuat *q = &m_ped->m_pFrames[PED_FOREARMR]->hanimFrame->q; + RtQuatRotate(q, &ZaxisIK, -RADTODEG(m_lowerArmOrient.yaw), rwCOMBINEREPLACE); + RtQuatRotate(q, &XaxisIK, -RADTODEG(m_lowerArmOrient.pitch), rwCOMBINEPOSTCONCAT); m_ped->bDontAcceptIKLookAts = true; - }else -#endif - { - RwFrame *frame = m_ped->m_pFrames[PED_UPPERARMR]->frame; - // with PED_SKIN we're also getting upVector here - RwV3d pos = RwFrameGetMatrix(frame)->pos; - RwMatrixRotate(RwFrameGetMatrix(frame), &rightVector, RADTODEG(m_upperArmOrient.pitch), rwCOMBINEPOSTCONCAT); - RwMatrixRotate(RwFrameGetMatrix(frame), &upVector, RADTODEG(m_upperArmOrient.yaw), rwCOMBINEPOSTCONCAT); - RwFrameGetMatrix(frame)->pos = pos; } + + RtQuat *q = &m_ped->m_pFrames[PED_UPPERARMR]->hanimFrame->q; + RtQuatRotate(q, &XaxisIK, uaRoll, rwCOMBINEREPLACE); + RtQuatRotate(q, &YaxisIK, -RADTODEG(m_upperArmOrient.pitch), rwCOMBINEPOSTCONCAT); + RtQuatRotate(q, &ZaxisIK, -RADTODEG(m_upperArmOrient.yaw+HALFPI), rwCOMBINEPOSTCONCAT); + m_ped->bDontAcceptIKLookAts = true; + + q = &m_ped->m_pFrames[PED_HANDR]->hanimFrame->q; + RtQuatRotate(q, &XaxisIK, handRoll, rwCOMBINEPRECONCAT); + return result; } bool CPedIK::PointGunAtPosition(CVector const& position) { + CVector startPoint; + if (m_ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_SPAS12_SHOTGUN || m_ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_STUBBY_SHOTGUN) + startPoint = m_ped->GetPosition(); + else { + RwV3d armPos; + GetComponentPosition(armPos, PED_UPPERARMR); + startPoint.x = m_ped->GetPosition().x; + startPoint.y = m_ped->GetPosition().y; + startPoint.z = armPos.z; + } + return PointGunInDirection( - CGeneral::GetRadianAngleBetweenPoints(position.x, position.y, m_ped->GetPosition().x, m_ped->GetPosition().y), - CGeneral::GetRadianAngleBetweenPoints(position.z, Distance2D(m_ped->GetPosition(), position.x, position.y), - m_ped->GetPosition().z, - 0.0f)); + CGeneral::GetRadianAngleBetweenPoints(position.x, position.y, startPoint.x, startPoint.y), + CGeneral::GetRadianAngleBetweenPoints(position.z, Distance2D(m_ped->GetPosition(), position.x, position.y), startPoint.z, 0.0f)); } bool @@ -487,40 +312,24 @@ CPedIK::RestoreLookAt(void) bool result = false; float yaw, pitch; -#ifdef PED_SKIN - if(IsClumpSkinned(m_ped->GetClump())){ - if (m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION) { - m_ped->m_pFrames[PED_HEAD]->flag &= (~AnimBlendFrameData::IGNORE_ROTATION); - } else { - ExtractYawAndPitchLocalSkinned(m_ped->m_pFrames[PED_HEAD], &yaw, &pitch); - if (MoveLimb(m_headOrient, yaw, pitch, ms_headRestoreInfo) == ANGLES_SET_EXACTLY) - result = true; - } - RotateHead(); - }else -#endif - { - RwMatrix *mat = RwFrameGetMatrix(m_ped->m_pFrames[PED_HEAD]->frame); - if (m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION) { - m_ped->m_pFrames[PED_HEAD]->flag &= (~AnimBlendFrameData::IGNORE_ROTATION); - } else { - ExtractYawAndPitchLocal(mat, &yaw, &pitch); - if (MoveLimb(m_headOrient, yaw, pitch, ms_headRestoreInfo) == ANGLES_SET_EXACTLY) - result = true; - } - - CMatrix matrix(mat); - CVector pos = matrix.GetPosition(); - matrix.SetRotateZ(m_headOrient.pitch); - matrix.RotateX(m_headOrient.yaw); - matrix.Translate(pos); - matrix.UpdateRW(); + if (m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION) { + m_ped->m_pFrames[PED_HEAD]->flag &= (~AnimBlendFrameData::IGNORE_ROTATION); + } else { + ExtractYawAndPitchLocalSkinned(m_ped->m_pFrames[PED_HEAD], &yaw, &pitch); + if (MoveLimb(m_headOrient, yaw, pitch, ms_headRestoreInfo) == ANGLES_SET_EXACTLY) + result = true; } - if (!(m_flags & LOOKAROUND_HEAD_ONLY)){ + + // This was RotateHead + RtQuat *q = &m_ped->m_pFrames[PED_HEAD]->hanimFrame->q; + RtQuatRotate(q, &XaxisIK, RADTODEG(m_headOrient.yaw), rwCOMBINEREPLACE); + RtQuatRotate(q, &ZaxisIK, RADTODEG(m_headOrient.pitch), rwCOMBINEPRECONCAT); + m_ped->bDontAcceptIKLookAts = true; + + if (!(m_flags & LOOKAROUND_HEAD_ONLY)) MoveLimb(m_torsoOrient, 0.0f, 0.0f, ms_torsoInfo); - if (!(m_flags & LOOKAROUND_HEAD_ONLY)) - RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); - } + if (!(m_flags & LOOKAROUND_HEAD_ONLY)) + RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); return result; } @@ -548,7 +357,6 @@ CPedIK::ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch) if (mat->up.x > 0.0f) *pitch = -*pitch; } -#ifdef PED_SKIN void CPedIK::ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch) { @@ -557,4 +365,3 @@ CPedIK::ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, flo ExtractYawAndPitchLocal(mat, yaw, pitch); RwMatrixDestroy(mat); } -#endif diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h index 1543fa34..3011dd5f 100644 --- a/src/peds/PedIK.h +++ b/src/peds/PedIK.h @@ -52,14 +52,12 @@ public: bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch); bool PointGunAtPosition(CVector const& position); void GetComponentPosition(RwV3d &pos, uint32 node); - static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination); void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll); void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch); void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch); void ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch); LimbMoveStatus MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, LimbMovementInfo &moveInfo); bool RestoreGunPosn(void); - void RotateHead(void); bool LookInDirection(float targetYaw, float targetPitch); bool LookAtPosition(CVector const& pos); bool RestoreLookAt(void); diff --git a/src/peds/PedPlacement.cpp b/src/peds/PedPlacement.cpp index 2d4a92fa..840d33fc 100644 --- a/src/peds/PedPlacement.cpp +++ b/src/peds/PedPlacement.cpp @@ -4,7 +4,7 @@ #include "PedPlacement.h" #include "World.h" -void +bool CPedPlacement::FindZCoorForPed(CVector* pos) { float zForPed; @@ -32,8 +32,11 @@ CPedPlacement::FindZCoorForPed(CVector* pos) zForPed = Max(foundColZ, foundColZ2); - if (zForPed > -99.0f) + if (zForPed > -99.0f) { pos->z = FEET_OFFSET + zForPed; + return true; + } + return false; } CEntity* @@ -43,9 +46,13 @@ CPedPlacement::IsPositionClearOfCars(Const CVector *pos) } bool -CPedPlacement::IsPositionClearForPed(CVector* pos) +CPedPlacement::IsPositionClearForPed(const CVector& pos, float radius, int total, CEntity** entities) { int16 count; - CWorld::FindObjectsKindaColliding(*pos, 0.75f, true, &count, 2, nil, false, true, true, false, false); + if (radius == -1.0f) + radius = 0.75f; + if (total == -1) + total = 2; + CWorld::FindObjectsKindaColliding(pos, radius, true, &count, total, entities, false, true, true, false, false); return count == 0; } diff --git a/src/peds/PedPlacement.h b/src/peds/PedPlacement.h index b51e2aad..d1b0cd16 100644 --- a/src/peds/PedPlacement.h +++ b/src/peds/PedPlacement.h @@ -2,7 +2,7 @@ class CPedPlacement { public: - static void FindZCoorForPed(CVector* pos); + static bool FindZCoorForPed(CVector* pos); static CEntity* IsPositionClearOfCars(Const CVector*); - static bool IsPositionClearForPed(CVector*); + static bool IsPositionClearForPed(const CVector& pos, float radius = -1.0f, int total = -1, CEntity** entities = nil); };
\ No newline at end of file diff --git a/src/peds/PedType.h b/src/peds/PedType.h index 3e23c249..a4698bbb 100644 --- a/src/peds/PedType.h +++ b/src/peds/PedType.h @@ -14,9 +14,9 @@ enum ePedType PEDTYPE_GANG2, PEDTYPE_GANG3, PEDTYPE_GANG4, - PEDTYPE_GANG5, + PEDTYPE_GANG5, // Security - hardcoded PEDTYPE_GANG6, - PEDTYPE_GANG7, + PEDTYPE_GANG7, // Vercetti gang - hardcoded PEDTYPE_GANG8, PEDTYPE_GANG9, PEDTYPE_EMERGENCY, @@ -130,6 +130,11 @@ enum ePedStats PEDSTAT_SPORTSFAN, PEDSTAT_SHOPPER, PEDSTAT_OLDSHOPPER, + PEDSTAT_BEACH_GUY, + PEDSTAT_BEACH_GIRL, + PEDSTAT_SKATER, + PEDSTAT_STD_MISSION, + PEDSTAT_COWARD, NUM_PEDSTATS }; @@ -170,4 +175,4 @@ public: static ePedStats GetPedStatType(char *name); }; -VALIDATE_SIZE(CPedStats, 0x34);
\ No newline at end of file +VALIDATE_SIZE(CPedStats, 0x34); diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 416fb949..b0b82640 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -16,17 +16,37 @@ #include "Pools.h" #include "Darkel.h" #include "CarCtrl.h" +#include "MBlur.h" +#include "Streaming.h" +#include "Population.h" +#include "Script.h" +#include "Replay.h" +#include "PedPlacement.h" +#include "VarConsole.h" #include "SaveBuf.h" #define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f +bool CPlayerPed::bDontAllowWeaponChange; +#ifndef MASTER +bool CPlayerPed::bDebugPlayerInfo; +#endif + const uint32 CPlayerPed::nSaveStructSize = #ifdef COMPATIBLE_SAVES - 1520; + 1752; #else sizeof(CPlayerPed); #endif +int32 idleAnimBlockIndex; + +CPad* +GetPadFromPlayer(CPlayerPed*) +{ + return CPad::GetPad(0); +} + CPlayerPed::~CPlayerPed() { delete m_pWanted; @@ -45,7 +65,7 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) m_pWanted->Initialise(); m_pArrestingCop = nil; m_currentWeapon = WEAPONTYPE_UNARMED; - m_nSelectedWepSlot = WEAPONTYPE_UNARMED; + m_nSelectedWepSlot = WEAPONSLOT_UNARMED; m_nSpeedTimer = 0; m_bSpeedTimerFlag = false; SetWeaponLockOnTarget(nil); @@ -55,23 +75,36 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) #endif m_fStaminaProgress = 0.0f; m_nEvadeAmount = 0; - field_1367 = 0; + m_pEvadingFrom = nil; m_nHitAnimDelayTimer = 0; m_fAttackButtonCounter = 0.0f; m_bHaveTargetSelected = false; m_bHasLockOnTarget = false; m_bCanBeDamaged = true; + m_bNoPosForMeleeAttack = false; m_fWalkAngle = 0.0f; m_fFPSMoveHeading = 0.0f; + m_pMinigunTopAtomic = nil; + m_fGunSpinSpeed = 0.0; + m_fGunSpinAngle = 0.0; + m_nPadDownPressedInMilliseconds = 0; m_nTargettableObjects[0] = m_nTargettableObjects[1] = m_nTargettableObjects[2] = m_nTargettableObjects[3] = -1; - field_1413 = 0; + unk1 = false; for (int i = 0; i < 6; i++) { m_vecSafePos[i] = CVector(0.0f, 0.0f, 0.0f); m_pPedAtSafePos[i] = nil; + m_pMeleeList[i] = nil; } + m_nAttackDirToCheck = 0; + m_nLastBusFareCollected = 0; + idleAnimBlockIndex = CAnimManager::GetAnimationBlockIndex("playidles"); +#ifdef FREE_CAM + m_bFreeAimActive = false; +#endif } -void CPlayerPed::ClearWeaponTarget() +void +CPlayerPed::ClearWeaponTarget() { if (m_nPedType == PEDTYPE_PLAYER1) { SetWeaponLockOnTarget(nil); @@ -97,11 +130,7 @@ void CPlayerPed::MakeObjectTargettable(int32 handle) { for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) { - if ( -#ifdef FIX_BUGS - m_nTargettableObjects[i] == -1 || -#endif - CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]) == nil) { + if (CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]) == nil) { m_nTargettableObjects[i] = handle; return; } @@ -152,6 +181,11 @@ CPlayerPed::SetupPlayerPed(int32 index) CWorld::Add(player); player->m_wepAccuracy = 100; + +#ifndef MASTER + VarConsole.Add("Debug PlayerPed", &CPlayerPed::bDebugPlayerInfo, true); + VarConsole.Add("Tweak Vehicle Handling", &CVehicle::m_bDisplayHandlingInfo, true); +#endif } void @@ -183,20 +217,22 @@ CPlayerPed::UseSprintEnergy(void) } void -CPlayerPed::MakeChangesForNewWeapon(int8 weapon) +CPlayerPed::MakeChangesForNewWeapon(eWeaponType weapon) { if (m_nPedState == PED_SNIPER_MODE) { RestorePreviousState(); TheCamera.ClearPlayerWeaponMode(); } SetCurrentWeapon(weapon); + m_nSelectedWepSlot = m_currentWeapon; GetWeapon()->m_nAmmoInClip = Min(GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition); - if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM)) + if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM)) ClearWeaponTarget(); - CAnimBlendAssociation *weaponAnim = RpAnimBlendClumpGetAssociation(GetClump(), CWeaponInfo::GetWeaponInfo(WEAPONTYPE_SNIPERRIFLE)->m_AnimToPlay); + // WEAPONTYPE_SNIPERRIFLE? Wut? + CAnimBlendAssociation* weaponAnim = RpAnimBlendClumpGetAssociation(GetClump(), GetPrimaryFireAnim(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_SNIPERRIFLE))); if (weaponAnim) { weaponAnim->SetRun(); weaponAnim->flags |= ASSOC_FADEOUTWHENDONE; @@ -205,6 +241,13 @@ CPlayerPed::MakeChangesForNewWeapon(int8 weapon) } void +CPlayerPed::MakeChangesForNewWeapon(int32 slot) +{ + if(slot != -1) + MakeChangesForNewWeapon(m_weapons[slot].m_eWeaponType); +} + +void CPlayerPed::ReApplyMoveAnims(void) { static AnimationId moveAnims[] = { ANIM_STD_WALK, ANIM_STD_RUN, ANIM_STD_RUNFAST, ANIM_STD_IDLE, ANIM_STD_STARTWALK }; @@ -226,13 +269,16 @@ CPlayerPed::ReApplyMoveAnims(void) void CPlayerPed::SetInitialState(void) { + m_nDrunkenness = 0; + m_nFadeDrunkenness = 0; + CMBlur::ClearDrunkBlur(); + m_nDrunkCountdown = 0; m_bAdrenalineActive = false; m_nAdrenalineTime = 0; CTimer::SetTimeScale(1.0f); m_pSeekTarget = nil; m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); - m_fleeFromPosX = 0.0f; - m_fleeFromPosY = 0.0f; + m_fleeFromPos = CVector2D(0.0f, 0.0f); m_fleeFrom = nil; m_fleeTimer = 0; m_objective = OBJECTIVE_NONE; @@ -244,13 +290,14 @@ CPlayerPed::SetInitialState(void) bRenderPedInCar = true; if (m_pFire) m_pFire->Extinguish(); + RpAnimBlendClumpRemoveAllAssociations(GetClump()); SetPedState(PED_IDLE); SetMoveState(PEDMOVE_STILL); m_nLastPedState = PED_NONE; m_animGroup = ASSOCGRP_PLAYER; m_fMoveSpeed = 0.0f; - m_nSelectedWepSlot = WEAPONTYPE_UNARMED; + m_nSelectedWepSlot = WEAPONSLOT_UNARMED; m_nEvadeAmount = 0; m_pEvadingFrom = nil; bIsPedDieAnimPlaying = false; @@ -258,6 +305,11 @@ CPlayerPed::SetInitialState(void) m_bCanBeDamaged = true; m_pedStats->m_temper = 50; m_fWalkAngle = 0.0f; + if (m_attachedTo && !bUsesCollision) + bUsesCollision = true; + + m_attachedTo = nil; + m_attachWepAmmo = 0; } void @@ -284,6 +336,8 @@ CPlayerPed::SetRealMoveAnim(void) curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED); if (!curIdleAssoc) curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); + if (!curIdleAssoc) + curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE); if (!((curRunStopAssoc && curRunStopAssoc->IsRunning()) || (curRunStopRAssoc && curRunStopRAssoc->IsRunning()))) { @@ -300,7 +354,7 @@ CPlayerPed::SetRealMoveAnim(void) RestoreHeadingRate(); if (!curIdleAssoc) { - if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, + if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, nil, true, false, false, false, false, false)) { curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 8.0f); @@ -314,7 +368,7 @@ CPlayerPed::SetRealMoveAnim(void) } else if (m_fMoveSpeed == 0.0f && !curSprintAssoc) { if (!curIdleAssoc) { - if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, + if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, nil, true, false, false, false, false, false)) { curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f); @@ -325,11 +379,11 @@ CPlayerPed::SetRealMoveAnim(void) m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2500, 4000); } - if (m_fCurrentStamina > 0.0f && curIdleAssoc->animId == ANIM_STD_IDLE_TIRED) { + if ((m_fCurrentStamina > 0.0f || bIsAimingGun) && curIdleAssoc->animId == ANIM_STD_IDLE_TIRED) { CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f); } else if (m_nPedState != PED_FIGHT) { - if (m_fCurrentStamina < 0.0f && curIdleAssoc->animId != ANIM_STD_IDLE_TIRED + if (m_fCurrentStamina < 0.0f && !bIsAimingGun && curIdleAssoc->animId != ANIM_STD_IDLE_TIRED && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, nil, true, false, false, false, false, false)) { CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f); @@ -354,7 +408,10 @@ CPlayerPed::SetRealMoveAnim(void) delete curIdleAssoc; delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED); - delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); + CAnimBlendAssociation *fightIdleAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE); + if (!fightIdleAnim) + fightIdleAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE); + delete fightIdleAnim; delete curSprintAssoc; curSprintAssoc = nil; @@ -399,7 +456,7 @@ CPlayerPed::SetRealMoveAnim(void) } else if (curSprintAssoc->blendDelta >= 0.0f || curSprintAssoc->blendAmount >= 0.8f) { if (m_fMoveSpeed < 0.4f) { AnimationId runStopAnim; - if (curSprintAssoc->currentTime / curSprintAssoc->hierarchy->totalLength < 0.5) // double + if (curSprintAssoc->GetProgress() < 0.5) // double runStopAnim = ANIM_STD_RUNSTOP1; else runStopAnim = ANIM_STD_RUNSTOP2; @@ -416,7 +473,7 @@ CPlayerPed::SetRealMoveAnim(void) curRunAssoc->blendAmount = 0.0f; curRunAssoc->blendDelta = 0.0f; - } else if (curSprintAssoc->blendDelta >= 0.0f) { + } else if (curSprintAssoc->blendDelta >= 0.0f) { // this condition is absent on mobile // Stop sprinting when tired curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT; curSprintAssoc->blendDelta = -1.0f; @@ -462,6 +519,8 @@ CPlayerPed::SetRealMoveAnim(void) curRunAssoc->blendAmount = 1.0f; m_nMoveState = PEDMOVE_RUN; } + curWalkAssoc->blendDelta = 0.0f; + curRunAssoc->blendDelta = 0.0f; } } } @@ -488,6 +547,11 @@ CPlayerPed::SetRealMoveAnim(void) if (curSprintAssoc) curSprintAssoc->speed = 2.0f; } + } else if (curSprintAssoc) { + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED) { + curSprintAssoc->speed = 0.7f; + } else + curSprintAssoc->speed = 1.0f; } } @@ -498,20 +562,57 @@ CPlayerPed::RestoreSprintEnergy(float restoreSpeed) m_fCurrentStamina += restoreSpeed * CTimer::GetTimeStep() * 0.5f; } -bool +float CPlayerPed::DoWeaponSmoothSpray(void) { if (m_nPedState == PED_ATTACK && !m_pPointGunAt) { - eWeaponType weapon = GetWeapon()->m_eWeaponType; + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + switch (GetWeapon()->m_eWeaponType) { + case WEAPONTYPE_GOLFCLUB: + case WEAPONTYPE_NIGHTSTICK: + case WEAPONTYPE_BASEBALLBAT: + if (GetFireAnimGround(weaponInfo, false) && RpAnimBlendClumpGetAssociation(GetClump(), GetFireAnimGround(weaponInfo, false))) + return PI / 176.f; + else + return -1.0f; + + case WEAPONTYPE_CHAINSAW: + if (GetMeleeStartAnim(weaponInfo) && RpAnimBlendClumpGetAssociation(GetClump(), GetMeleeStartAnim(weaponInfo))) { #ifdef FREE_CAM - if(TheCamera.Cams[0].Using3rdPersonMouseCam() && (weapon == WEAPONTYPE_COLT45 || weapon == WEAPONTYPE_UZI)) - return false; + if (TheCamera.Cams[0].Using3rdPersonMouseCam()) return -1.0f; #endif - if (weapon == WEAPONTYPE_FLAMETHROWER || weapon == WEAPONTYPE_COLT45 || weapon == WEAPONTYPE_UZI || weapon == WEAPONTYPE_SHOTGUN || - weapon == WEAPONTYPE_AK47 || weapon == WEAPONTYPE_M16 || weapon == WEAPONTYPE_HELICANNON) - return true; - } - return false; + return PI / 128.0f; + } + else if (GetFireAnimGround(weaponInfo, false) && RpAnimBlendClumpGetAssociation(GetClump(), GetFireAnimGround(weaponInfo, false))) + return PI / 176.f; + else + return PI / 80.f; + + case WEAPONTYPE_PYTHON: + return PI / 112.f; + case WEAPONTYPE_SHOTGUN: + case WEAPONTYPE_SPAS12_SHOTGUN: + case WEAPONTYPE_STUBBY_SHOTGUN: + return PI / 112.f; + case WEAPONTYPE_UZI: + case WEAPONTYPE_MP5: + return PI / 112.f; + case WEAPONTYPE_M4: + case WEAPONTYPE_RUGER: + return PI / 112.f; + case WEAPONTYPE_FLAMETHROWER: + return PI / 80.f; + case WEAPONTYPE_M60: + case WEAPONTYPE_MINIGUN: + case WEAPONTYPE_HELICANNON: + return PI / 176.f; + default: + return -1.0f; + } + } else if (bIsDucking) + return PI / 112.f; + else + return -1.0f; } void @@ -529,14 +630,6 @@ CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed) if (distVec.Magnitude() > CWeaponInfo::GetWeaponInfo(weaponUsed->m_eWeaponType)->m_fRange) return true; - if (weaponUsed->m_eWeaponType != WEAPONTYPE_SHOTGUN && weaponUsed->m_eWeaponType != WEAPONTYPE_AK47) - return false; - - distVec.Normalise(); - - if (DotProduct(distVec,GetForward()) < 0.4f) - return true; - return false; } @@ -559,8 +652,11 @@ CPlayerPed::RunningLand(CPad *padUsed) } bool -CPlayerPed::IsThisPedAttackingPlayer(CPed *suspect) +CPlayerPed::IsThisPedAnAimingPriority(CPed *suspect) { + if (!suspect->bIsPlayerFriend) + return true; + if (suspect->m_pPointGunAt == this) return true; @@ -574,7 +670,7 @@ CPlayerPed::IsThisPedAttackingPlayer(CPed *suspect) default: break; } - return false; + return suspect->m_nPedState == PED_ABSEIL; } void @@ -583,78 +679,123 @@ CPlayerPed::PlayerControlSniper(CPad *padUsed) ProcessWeaponSwitch(padUsed); TheCamera.PlayerExhaustion = (1.0f - (m_fCurrentStamina - -150.0f) / 300.0f) * 0.9f + 0.1f; - if (!padUsed->GetTarget()) { + if (padUsed->DuckJustDown() && !bIsDucking && m_nMoveState != PEDMOVE_SPRINT) { + bCrouchWhenShooting = true; + SetDuck(60000, true); + } else if (bIsDucking && (padUsed->DuckJustDown() || m_nMoveState == PEDMOVE_SPRINT)) { + ClearDuck(true); + bCrouchWhenShooting = false; + } + + if (!padUsed->GetTarget() && !m_attachedTo) { RestorePreviousState(); TheCamera.ClearPlayerWeaponMode(); + return; } - if (padUsed->WeaponJustDown()) { + int firingRate = GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE ? 333 : 266; + if (padUsed->WeaponJustDown() && CTimer::GetTimeInMilliseconds() > GetWeapon()->m_nTimer) { CVector firePos(0.0f, 0.0f, 0.6f); firePos = GetMatrix() * firePos; GetWeapon()->Fire(this, &firePos); + m_nPadDownPressedInMilliseconds = CTimer::GetTimeInMilliseconds(); + } else if (CTimer::GetTimeInMilliseconds() > m_nPadDownPressedInMilliseconds + firingRate && + CTimer::GetTimeInMilliseconds() - CTimer::GetTimeStepInMilliseconds() < m_nPadDownPressedInMilliseconds + firingRate && padUsed->GetWeapon()) { + + if (GetWeapon()->m_nAmmoTotal > 0) { + DMAudio.PlayFrontEndSound(SOUND_WEAPON_AK47_BULLET_ECHO, GetWeapon()->m_eWeaponType); + } } - GetWeapon()->Update(m_audioEntityId); + GetWeapon()->Update(m_audioEntityId, nil); } // I think R* also used goto in here. void CPlayerPed::ProcessWeaponSwitch(CPad *padUsed) { - if (CDarkel::FrenzyOnGoing()) + if (CDarkel::FrenzyOnGoing() || m_attachedTo) goto switchDetectDone; - if (padUsed->CycleWeaponRightJustDown() && !m_pPointGunAt) { + if (!m_pPointGunAt && !bDontAllowWeaponChange && GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR) { + if (padUsed->CycleWeaponRightJustDown()) { - if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON - && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT - && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER - && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER_RUNABOUT - && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER - && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER_RUNABOUT) { + if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER_RUNABOUT + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER_RUNABOUT + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_CAMERA) { - for (m_nSelectedWepSlot = m_currentWeapon + 1; m_nSelectedWepSlot < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; ++m_nSelectedWepSlot) { - if (HasWeapon(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) { - goto switchDetectDone; + for (m_nSelectedWepSlot = m_currentWeapon + 1; m_nSelectedWepSlot < TOTAL_WEAPON_SLOTS; ++m_nSelectedWepSlot) { + if (HasWeaponSlot(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) { + goto spentAmmoCheck; + } } + m_nSelectedWepSlot = 0; } - m_nSelectedWepSlot = WEAPONTYPE_UNARMED; - } - } else if (padUsed->CycleWeaponLeftJustDown() && !m_pPointGunAt) { - if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON - && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER - && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER) { - - for (m_nSelectedWepSlot = m_currentWeapon - 1; ; --m_nSelectedWepSlot) { - if (m_nSelectedWepSlot < WEAPONTYPE_UNARMED) - m_nSelectedWepSlot = WEAPONTYPE_DETONATOR; - - if (HasWeapon(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) { - goto switchDetectDone; - } + } else if (padUsed->CycleWeaponLeftJustDown()) { + if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER + && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_CAMERA) { + + // I don't know what kind of loop that was + m_nSelectedWepSlot = m_currentWeapon - 1; + do { + if (m_nSelectedWepSlot < 0) + m_nSelectedWepSlot = TOTAL_WEAPON_SLOTS - 1; + + if (m_nSelectedWepSlot == WEAPONSLOT_UNARMED) + break; + + if (HasWeaponSlot(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) + break; + + --m_nSelectedWepSlot; + } while (m_nSelectedWepSlot != WEAPONSLOT_UNARMED); } } - // Out of ammo, switch to another weapon - } else if (CWeaponInfo::GetWeaponInfo((eWeaponType)m_currentWeapon)->m_eWeaponFire != WEAPON_FIRE_MELEE) { - if (GetWeapon(m_currentWeapon).m_nAmmoTotal <= 0) { + } + +spentAmmoCheck: + if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_eWeaponFire != WEAPON_FIRE_MELEE + && (!padUsed->GetWeapon() || GetWeapon()->m_eWeaponType != WEAPONTYPE_MINIGUN)) { + if (GetWeapon()->m_nAmmoTotal <= 0) { if (TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_SNIPER || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER) return; - for (m_nSelectedWepSlot = m_currentWeapon - 1; m_nSelectedWepSlot >= 0; --m_nSelectedWepSlot) { - if (m_nSelectedWepSlot == WEAPONTYPE_BASEBALLBAT && HasWeapon(WEAPONTYPE_BASEBALLBAT) - || GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 && m_nSelectedWepSlot != WEAPONTYPE_MOLOTOV && m_nSelectedWepSlot != WEAPONTYPE_GRENADE) { + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_DETONATOR + && GetWeapon(WEAPONSLOT_PROJECTILE).m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE) + m_nSelectedWepSlot = WEAPONSLOT_PROJECTILE; + else + m_nSelectedWepSlot = m_currentWeapon - 1; + + for (; m_nSelectedWepSlot >= WEAPONSLOT_UNARMED; --m_nSelectedWepSlot) { + + // BUG: m_nSelectedWepSlot and GetWeapon(..) takes slot in VC but they compared them against weapon types in whole condition! jeez +#ifdef FIX_BUGS + if (m_nSelectedWepSlot == WEAPONSLOT_MELEE || GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 && m_nSelectedWepSlot != WEAPONSLOT_PROJECTILE) { +#else + if (m_nSelectedWepSlot == WEAPONTYPE_BASEBALLBAT && GetWeapon(WEAPONTYPE_BASEBALLBAT).m_eWeaponType == WEAPONTYPE_BASEBALLBAT + || GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 + && m_nSelectedWepSlot != WEAPONTYPE_MOLOTOV && m_nSelectedWepSlot != WEAPONTYPE_GRENADE && m_nSelectedWepSlot != WEAPONTYPE_TEARGAS) { +#endif goto switchDetectDone; } } - m_nSelectedWepSlot = WEAPONTYPE_UNARMED; + m_nSelectedWepSlot = WEAPONSLOT_UNARMED; } } switchDetectDone: if (m_nSelectedWepSlot != m_currentWeapon) { - if (m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN && m_nPedState != PED_FIGHT) + if (m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN && m_nPedState != PED_FIGHT) { + RemoveWeaponAnims(m_currentWeapon, -1000.0f); MakeChangesForNewWeapon(m_nSelectedWepSlot); + } } } @@ -664,17 +805,34 @@ CPlayerPed::PlayerControlM16(CPad *padUsed) ProcessWeaponSwitch(padUsed); TheCamera.PlayerExhaustion = (1.0f - (m_fCurrentStamina - -150.0f) / 300.0f) * 0.9f + 0.1f; - if (!padUsed->GetTarget()) { + if (padUsed->DuckJustDown() && !bIsDucking && m_nMoveState != PEDMOVE_SPRINT) { + bCrouchWhenShooting = true; + SetDuck(60000, true); + } else if (bIsDucking && (padUsed->DuckJustDown() || m_nMoveState == PEDMOVE_SPRINT)) { + ClearDuck(true); + bCrouchWhenShooting = false; + } + + if (!padUsed->GetTarget() && !m_attachedTo) { RestorePreviousState(); TheCamera.ClearPlayerWeaponMode(); } - if (padUsed->GetWeapon()) { - CVector firePos(0.0f, 0.0f, 0.6f); - firePos = GetMatrix() * firePos; - GetWeapon()->Fire(this, &firePos); + if (padUsed->GetWeapon() && CTimer::GetTimeInMilliseconds() > GetWeapon()->m_nTimer) { + if (GetWeapon()->m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO) { + DMAudio.PlayFrontEndSound(SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM, 0.f); + GetWeapon()->m_nTimer = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nFiringRate + CTimer::GetTimeInMilliseconds(); + } else { + CVector firePos(0.0f, 0.0f, 0.6f); + firePos = GetMatrix() * firePos; + GetWeapon()->Fire(this, &firePos); + m_nPadDownPressedInMilliseconds = CTimer::GetTimeInMilliseconds(); + } + } else if (CTimer::GetTimeInMilliseconds() > GetWeapon()->m_nTimer && + CTimer::GetTimeInMilliseconds() - CTimer::GetTimeStepInMilliseconds() < GetWeapon()->m_nTimer && GetWeapon()->m_eWeaponState != WEAPONSTATE_OUT_OF_AMMO) { + DMAudio.PlayFrontEndSound(SOUND_WEAPON_AK47_BULLET_ECHO, GetWeapon()->m_eWeaponType); } - GetWeapon()->Update(m_audioEntityId); + GetWeapon()->Update(m_audioEntityId, nil); } void @@ -729,14 +887,21 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) m_fMoveSpeed = 0.0f; } } + + if (m_nPedState == PED_ANSWER_MOBILE) { + SetRealMoveAnim(); + return; + } + if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY) && padUsed->GetSprint()) { m_nMoveState = PEDMOVE_SPRINT; } if (m_nPedState != PED_FIGHT) SetRealMoveAnim(); - if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY)) - && padUsed->JumpJustDown() && m_nPedState != PED_JUMP) { + if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY)) && + padUsed->JumpJustDown() && m_nPedState != PED_JUMP) { + ClearAttack(); ClearWeaponTarget(); if (m_nEvadeAmount != 0 && m_pEvadingFrom) { @@ -747,6 +912,12 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) SetJump(); } } + + // FIX: Fact that PlayIdleAnimations only called through PlayerControlZelda was making it visible to only Classic control players. This isn't fair! +#ifdef FIX_BUGS + if (m_nPedState != PED_FIGHT) + PlayIdleAnimations(padUsed); +#endif } void @@ -755,7 +926,7 @@ CPlayerPed::KeepAreaAroundPlayerClear(void) BuildPedLists(); for (int i = 0; i < m_numNearPeds; ++i) { CPed *nearPed = m_nearPeds[i]; - if (nearPed->CharCreatedBy == RANDOM_CHAR && !nearPed->DyingOrDead()) { + if (nearPed->CharCreatedBy == RANDOM_CHAR && nearPed->m_nPedState != PED_DRIVING && !nearPed->DyingOrDead()) { if (nearPed->GetIsOnScreen()) { if (nearPed->m_objective == OBJECTIVE_NONE) { nearPed->SetFindPathAndFlee(this, 5000, true); @@ -799,17 +970,15 @@ CPlayerPed::KeepAreaAroundPlayerClear(void) } void -CPlayerPed::EvaluateNeighbouringTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool lookToLeft) +CPlayerPed::EvaluateNeighbouringTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool lookToLeft, bool priority) { + // priority param is unused CVector distVec = candidate->GetPosition() - GetPosition(); if (distVec.Magnitude2D() <= distLimit) { if (!DoesTargetHaveToBeBroken(candidate->GetPosition(), GetWeapon())) { -#ifdef VC_PED_PORTS float angleBetweenUs = CGeneral::GetATanOfXY(candidate->GetPosition().x - TheCamera.GetPosition().x, - candidate->GetPosition().y - TheCamera.GetPosition().y); -#else - float angleBetweenUs = CGeneral::GetATanOfXY(distVec.x, distVec.y); -#endif + candidate->GetPosition().y - TheCamera.GetPosition().y); + angleBetweenUs = CGeneral::LimitAngle(angleBetweenUs - angleOffset); float closeness; if (lookToLeft) { @@ -838,7 +1007,7 @@ CPlayerPed::EvaluateTarget(CEntity *candidate, CEntity **targetPtr, float *lastC float closeness = -dist - 5.0f * Abs(angleBetweenUs); if (priority) { - closeness += 5.0f; + closeness += 30.0f; } if (closeness > *lastCloseness) { @@ -850,6 +1019,37 @@ CPlayerPed::EvaluateTarget(CEntity *candidate, CEntity **targetPtr, float *lastC } bool +CPlayerPed::CanIKReachThisTarget(CVector target, CWeapon* weapon, bool zRotImportant) +{ + float angleToFace = CGeneral::GetRadianAngleBetweenPoints(target.x, target.y, GetPosition().x, GetPosition().y); + float angleDiff = CGeneral::LimitRadianAngle(angleToFace - m_fRotationCur); + + return (!zRotImportant || CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM) || Abs(angleDiff) <= HALFPI) && + (CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM) || Abs(target.z - GetPosition().z) <= (target - GetPosition()).Magnitude2D()); +} + +void +CPlayerPed::RotatePlayerToTrackTarget(void) +{ + if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) + return; + + float angleToFace = CGeneral::GetRadianAngleBetweenPoints( + m_pPointGunAt->GetPosition().x, m_pPointGunAt->GetPosition().y, + GetPosition().x, GetPosition().y); + + float angleDiff = CGeneral::LimitRadianAngle(m_fRotationCur - angleToFace); + if (angleDiff < -DEGTORAD(25.0f)) { + m_fRotationCur -= angleDiff + DEGTORAD(25.0f); + m_fRotationDest -= angleDiff + DEGTORAD(25.0f); + + } else if (angleDiff > DEGTORAD(25.0f)) { + m_fRotationCur -= angleDiff - DEGTORAD(25.0f); + m_fRotationDest -= angleDiff - DEGTORAD(25.0f); + } +} + +bool CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft) { CEntity *nextTarget = nil; @@ -863,25 +1063,30 @@ CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft) for (int h = CPools::GetPedPool()->GetSize() - 1; h >= 0; h--) { CPed *pedToCheck = CPools::GetPedPool()->GetSlot(h); if (pedToCheck) { - if (pedToCheck != FindPlayerPed() && pedToCheck != previousTarget) { - if (!pedToCheck->DyingOrDead() && !pedToCheck->bInVehicle - && pedToCheck->m_leader != FindPlayerPed() && OurPedCanSeeThisOne(pedToCheck)) { + if (pedToCheck != this && pedToCheck != previousTarget) { + if (!pedToCheck->DyingOrDead() +#ifndef AIMING_VEHICLE_OCCUPANTS // Mobile thing + && (!pedToCheck->bInVehicle || (pedToCheck->m_pMyVehicle && pedToCheck->m_pMyVehicle->IsBike())) +#endif + && pedToCheck->m_leader != this && !pedToCheck->bNeverEverTargetThisPed + && OurPedCanSeeThisOne(pedToCheck) && CanIKReachThisTarget(pedToCheck->GetPosition(), GetWeapon(), true)) { EvaluateNeighbouringTarget(pedToCheck, &nextTarget, &lastCloseness, - weaponRange, referenceBeta, lookToLeft); + weaponRange, referenceBeta, lookToLeft, IsThisPedAnAimingPriority(pedToCheck)); } } } } for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) { CObject *obj = CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]); - if (obj) - EvaluateNeighbouringTarget(obj, &nextTarget, &lastCloseness, weaponRange, referenceBeta, lookToLeft); + if (obj && !obj->bHasBeenDamaged && CanIKReachThisTarget(obj->GetPosition(), GetWeapon(), true)) + EvaluateNeighbouringTarget(obj, &nextTarget, &lastCloseness, weaponRange, referenceBeta, lookToLeft, true); } if (!nextTarget) return false; SetWeaponLockOnTarget(nextTarget); + bDontAllowWeaponChange = true; SetPointGunAt(nextTarget); return true; } @@ -908,26 +1113,32 @@ CPlayerPed::FindWeaponLockOnTarget(void) for (int h = CPools::GetPedPool()->GetSize() - 1; h >= 0; h--) { CPed *pedToCheck = CPools::GetPedPool()->GetSlot(h); if (pedToCheck) { - if (pedToCheck != FindPlayerPed()) { - if (!pedToCheck->DyingOrDead() && !pedToCheck->bInVehicle - && pedToCheck->m_leader != FindPlayerPed() && OurPedCanSeeThisOne(pedToCheck)) { + if (pedToCheck != this) { + if (!pedToCheck->DyingOrDead() +#ifndef AIMING_VEHICLE_OCCUPANTS // Mobile thing + && (!pedToCheck->bInVehicle || (pedToCheck->m_pMyVehicle && pedToCheck->m_pMyVehicle->IsBike())) +#endif + && pedToCheck->m_leader != this && !pedToCheck->bNeverEverTargetThisPed + && OurPedCanSeeThisOne(pedToCheck) && CanIKReachThisTarget(pedToCheck->GetPosition(), GetWeapon(), true)) { EvaluateTarget(pedToCheck, &nextTarget, &lastCloseness, - weaponRange, referenceBeta, IsThisPedAttackingPlayer(pedToCheck)); + weaponRange, referenceBeta, IsThisPedAnAimingPriority(pedToCheck)); } } } } for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) { CObject *obj = CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]); - if (obj) - EvaluateTarget(obj, &nextTarget, &lastCloseness, weaponRange, referenceBeta, false); + if (obj && !obj->bHasBeenDamaged && CanIKReachThisTarget(obj->GetPosition(), GetWeapon(), true)) + EvaluateTarget(obj, &nextTarget, &lastCloseness, weaponRange, referenceBeta, true); } if (!nextTarget) return false; SetWeaponLockOnTarget(nextTarget); + bDontAllowWeaponChange = true; SetPointGunAt(nextTarget); + Say(SOUND_PED_AIMING); return true; } @@ -935,7 +1146,6 @@ void CPlayerPed::ProcessAnimGroups(void) { AssocGroupId groupToSet; - #ifdef PC_PLAYER_CONTROLS if ((m_fWalkAngle <= -DEGTORAD(50.0f) || m_fWalkAngle >= DEGTORAD(50.0f)) && TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() @@ -945,17 +1155,29 @@ CPlayerPed::ProcessAnimGroups(void) if (m_fWalkAngle > 0.0f) { if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) groupToSet = ASSOCGRP_ROCKETLEFT; + else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW || + GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || + GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN) + groupToSet = ASSOCGRP_CHAINSAWLEFT; else groupToSet = ASSOCGRP_PLAYERLEFT; } else { if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) groupToSet = ASSOCGRP_ROCKETRIGHT; + else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW || + GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || + GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN) + groupToSet = ASSOCGRP_CHAINSAWRIGHT; else groupToSet = ASSOCGRP_PLAYERRIGHT; } } else { if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) groupToSet = ASSOCGRP_ROCKETBACK; + else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW || + GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || + GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN) + groupToSet = ASSOCGRP_CHAINSAWBACK; else groupToSet = ASSOCGRP_PLAYERBACK; } @@ -965,9 +1187,19 @@ CPlayerPed::ProcessAnimGroups(void) if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) { groupToSet = ASSOCGRP_PLAYERROCKET; } else { - if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT) { + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT + || GetWeapon()->m_eWeaponType == WEAPONTYPE_MACHETE) groupToSet = ASSOCGRP_PLAYERBBBAT; - } else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_COLT45 && GetWeapon()->m_eWeaponType != WEAPONTYPE_UZI) { + else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW || + GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || + GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN) + groupToSet = ASSOCGRP_PLAYERCHAINSAW; + else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_COLT45 && GetWeapon()->m_eWeaponType != WEAPONTYPE_UZI + // I hope this is a inlined function... + && GetWeapon()->m_eWeaponType != WEAPONTYPE_PYTHON && GetWeapon()->m_eWeaponType != WEAPONTYPE_TEC9 + && GetWeapon()->m_eWeaponType != WEAPONTYPE_SILENCED_INGRAM && GetWeapon()->m_eWeaponType != WEAPONTYPE_MP5 + && GetWeapon()->m_eWeaponType != WEAPONTYPE_GOLFCLUB && GetWeapon()->m_eWeaponType != WEAPONTYPE_KATANA + && GetWeapon()->m_eWeaponType != WEAPONTYPE_CAMERA) { if (!GetWeapon()->IsType2Handed()) { groupToSet = ASSOCGRP_PLAYER; } else { @@ -994,44 +1226,76 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) CWeaponEffects::ClearCrossHair(); ClearPointGunAt(); } + + if (padUsed->DuckJustDown() && !bIsDucking && m_nMoveState != PEDMOVE_SPRINT) { +#ifdef FIX_BUGS + // fix tommy being locked into looking at the same spot if you duck just after starting to shoot + if(!m_pPointGunAt) + ClearPointGunAt(); +#endif + bCrouchWhenShooting = true; + SetDuck(60000, true); + } else if (bIsDucking && (padUsed->DuckJustDown() || m_nMoveState == PEDMOVE_SPRINT || + padUsed->GetSprint() || padUsed->JumpJustDown() || padUsed->ExitVehicleJustDown())) { + +#ifdef FIX_BUGS + // same fix as above except for standing up + if(!m_pPointGunAt) + ClearPointGunAt(); +#endif + ClearDuck(true); + bCrouchWhenShooting = false; + } + + if(weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM)) + m_wepAccuracy = 95; + else + m_wepAccuracy = 100; + if (!m_pFire) { - if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER || - GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) { - if (padUsed->TargetJustDown()) { - SetStoredState(); - SetPedState(PED_SNIPER_MODE); + eWeaponType weapon = GetWeapon()->m_eWeaponType; + if (weapon == WEAPONTYPE_ROCKETLAUNCHER || weapon == WEAPONTYPE_SNIPERRIFLE || + weapon == WEAPONTYPE_LASERSCOPE || weapon == WEAPONTYPE_M4 || + weapon == WEAPONTYPE_RUGER || weapon == WEAPONTYPE_M60 || + weapon == WEAPONTYPE_CAMERA) { + + if (padUsed->TargetJustDown() || TheCamera.m_bJustJumpedOutOf1stPersonBecauseOfTarget) { #ifdef FREE_CAM if (CCamera::bFreeCam && TheCamera.Cams[0].Using3rdPersonMouseCam()) { m_fRotationCur = CGeneral::LimitRadianAngle(-TheCamera.Orientation); SetHeading(m_fRotationCur); } #endif - if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) + if (weapon == WEAPONTYPE_ROCKETLAUNCHER) TheCamera.SetNewPlayerWeaponMode(CCam::MODE_ROCKETLAUNCHER, 0, 0); - else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE) + else if (weapon == WEAPONTYPE_SNIPERRIFLE || weapon == WEAPONTYPE_LASERSCOPE) TheCamera.SetNewPlayerWeaponMode(CCam::MODE_SNIPER, 0, 0); + else if (weapon == WEAPONTYPE_CAMERA) + TheCamera.SetNewPlayerWeaponMode(CCam::MODE_CAMERA, 0, 0); else TheCamera.SetNewPlayerWeaponMode(CCam::MODE_M16_1STPERSON, 0, 0); m_fMoveSpeed = 0.0f; CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE, 1000.0f); - } - if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER || GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE - || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON) + SetPedState(PED_SNIPER_MODE); return; + } + if (!TheCamera.Using1stPersonWeaponMode()) + if (weapon == WEAPONTYPE_ROCKETLAUNCHER || weapon == WEAPONTYPE_SNIPERRIFLE || weapon == WEAPONTYPE_LASERSCOPE || weapon == WEAPONTYPE_CAMERA) + return; } } if (padUsed->GetWeapon() && m_nMoveState != PEDMOVE_SPRINT) { if (m_nSelectedWepSlot == m_currentWeapon) { if (m_pPointGunAt) { -#ifdef FREE_CAM - if (CCamera::bFreeCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE && m_fMoveSpeed < 1.0f) - StartFightAttack(padUsed->GetWeapon()); - else -#endif - SetAttack(m_pPointGunAt); - } else if (m_currentWeapon != WEAPONTYPE_UNARMED) { + if (m_nPedState == PED_ATTACK) { + m_fAttackButtonCounter *= Pow(0.94f, CTimer::GetTimeStep()); + } else { + m_fAttackButtonCounter = 0.0f; + } + SetAttack(m_pPointGunAt); + } else { if (m_nPedState == PED_ATTACK) { if (padUsed->WeaponJustDown()) { m_bHaveTargetSelected = true; @@ -1042,12 +1306,19 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) m_fAttackButtonCounter = 0.0f; m_bHaveTargetSelected = false; } - SetAttack(nil); - } else if (padUsed->WeaponJustDown()) { - if (m_fMoveSpeed < 1.0f) - StartFightAttack(padUsed->GetWeapon()); - else - SetAttack(nil); + if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && GetWeapon()->m_eWeaponType != WEAPONTYPE_BRASSKNUCKLE && + !weaponInfo->IsFlagSet(WEAPONFLAG_FIGHTMODE)) { + + if (GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR && GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR_GRENADE || + padUsed->WeaponJustDown()) + SetAttack(nil); + + } else if (padUsed->WeaponJustDown()) { + if (m_fMoveSpeed < 1.0f || m_nPedState == PED_FIGHT) + StartFightAttack(padUsed->GetWeapon()); + else + SetAttack(nil); + } } } } else { @@ -1060,33 +1331,40 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) #ifdef FREE_CAM static int8 changedHeadingRate = 0; + static int8 pointedGun = 0; if (changedHeadingRate == 2) changedHeadingRate = 1; + if (pointedGun == 2) pointedGun = 1; // Rotate player/arm when shooting. We don't have auto-rotation anymore if (CCamera::m_bUseMouse3rdPerson && CCamera::bFreeCam && m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) { +#define CAN_AIM_WITH_ARM (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM) && !bIsDucking && !bCrouchWhenShooting) // Weapons except throwable and melee ones - if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) || weaponInfo->IsFlagSet(WEAPONFLAG_1ST_PERSON) || weaponInfo->IsFlagSet(WEAPONFLAG_EXPANDS)) { - if ((padUsed->GetTarget() && weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) || padUsed->GetWeapon()) { + if (weaponInfo->m_nWeaponSlot > 2) { + if ((padUsed->GetTarget() && CAN_AIM_WITH_ARM) || padUsed->GetWeapon()) { float limitedCam = CGeneral::LimitRadianAngle(-TheCamera.Orientation); + m_cachedCamSource = TheCamera.Cams[TheCamera.ActiveCam].Source; + m_cachedCamFront = TheCamera.Cams[TheCamera.ActiveCam].Front; + m_cachedCamUp = TheCamera.Cams[TheCamera.ActiveCam].Up; + // On this one we can rotate arm. - if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) { - if (!padUsed->GetWeapon()) { // making this State != ATTACK still stops it after attack. Re-start it immediately! + if (CAN_AIM_WITH_ARM) { + pointedGun = 2; + m_bFreeAimActive = true; + SetLookFlag(limitedCam, true, true); + SetAimFlag(limitedCam); + SetLookTimer(INT32_MAX); + ((CPlayerPed*)this)->m_fFPSMoveHeading = TheCamera.Find3rdPersonQuickAimPitch(); + if (m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN) { + // This is a seperate ped state just for pointing gun. Used for target button SetPointGunAt(nil); - bIsPointingGunAt = false; // to not stop after attack } - - SetLookFlag(limitedCam, true); - SetAimFlag(limitedCam); -#ifdef VC_PED_PORTS - SetLookTimer(INT32_MAX); // removing this makes head move for real, but I experinced some bugs. -#endif } else { m_fRotationDest = limitedCam; changedHeadingRate = 2; - m_headingRate = 50.0f; + m_headingRate = 12.5f; // Anim. fix for shotgun, ak47 and m16 (we must finish rot. it quickly) if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) && padUsed->WeaponJustDown()) { @@ -1102,17 +1380,31 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) m_fRotationCur += (limitedRotDest - m_fRotationCur) / 2; } } - } else if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM) && m_nPedState != PED_ATTACK) - ClearPointGunAt(); + } } +#undef CAN_AIM_WITH_ARM } if (changedHeadingRate == 1) { changedHeadingRate = 0; RestoreHeadingRate(); } + if (pointedGun == 1) { + if (m_nPedState == PED_ATTACK) { + if (!padUsed->GetWeapon() && (m_pedIK.m_flags & CPedIK::GUN_POINTED_SUCCESSFULLY) == 0) { + float limitedCam = CGeneral::LimitRadianAngle(-TheCamera.Orientation); + + SetAimFlag(limitedCam); + ((CPlayerPed*)this)->m_fFPSMoveHeading = TheCamera.Find3rdPersonQuickAimPitch(); + m_bFreeAimActive = true; + } + } else { + pointedGun = 0; + ClearPointGunAt(); + } + } #endif - if (padUsed->GetTarget() && m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) { + if (padUsed->GetTarget() && m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT && !TheCamera.Using1stPersonWeaponMode() && weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM)) { if (m_pPointGunAt) { // what?? if (!m_pPointGunAt @@ -1120,15 +1412,30 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) || (!CCamera::bFreeCam && CCamera::m_bUseMouse3rdPerson) #else || CCamera::m_bUseMouse3rdPerson +#endif + ) { + ClearWeaponTarget(); + return; + } + + if (m_pPointGunAt->IsPed() && ( +#ifndef AIMING_VEHICLE_OCCUPANTS + (((CPed*)m_pPointGunAt)->bInVehicle && (!((CPed*)m_pPointGunAt)->m_pMyVehicle || !((CPed*)m_pPointGunAt)->m_pMyVehicle->IsBike())) || #endif - || m_pPointGunAt->IsPed() && ((CPed*)m_pPointGunAt)->bInVehicle) { + !CGame::nastyGame && ((CPed*)m_pPointGunAt)->DyingOrDead())) { ClearWeaponTarget(); return; } - if (CPlayerPed::DoesTargetHaveToBeBroken(m_pPointGunAt->GetPosition(), GetWeapon())) { + if (CPlayerPed::DoesTargetHaveToBeBroken(m_pPointGunAt->GetPosition(), GetWeapon()) || + (!bCanPointGunAtTarget && !weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM))) { // this line isn't on Mobile, idk why ClearWeaponTarget(); return; } + + if (m_pPointGunAt) { + RotatePlayerToTrackTarget(); + } + if (m_pPointGunAt) { if (padUsed->ShiftTargetLeftJustDown()) FindNextWeaponLockOnTarget(m_pPointGunAt, true); @@ -1137,13 +1444,9 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) } TheCamera.SetNewPlayerWeaponMode(CCam::MODE_SYPHON, 0, 0); TheCamera.UpdateAimingCoors(m_pPointGunAt->GetPosition()); - } -#ifdef FREE_CAM - else if ((CCamera::bFreeCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE) || (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) && !CCamera::m_bUseMouse3rdPerson)) { -#else - else if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) && !CCamera::m_bUseMouse3rdPerson) { -#endif - if (padUsed->TargetJustDown()) + + } else if (!CCamera::m_bUseMouse3rdPerson) { + if (padUsed->TargetJustDown() || TheCamera.m_bJustJumpedOutOf1stPersonBecauseOfTarget) FindWeaponLockOnTarget(); } } else if (m_pPointGunAt) { @@ -1151,16 +1454,12 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) } if (m_pPointGunAt) { -#ifndef VC_PED_PORTS - CVector markPos = m_pPointGunAt->GetPosition(); -#else CVector markPos; if (m_pPointGunAt->IsPed()) { ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition(markPos, PED_MID); } else { markPos = m_pPointGunAt->GetPosition(); } -#endif if (bCanPointGunAtTarget) { CWeaponEffects::MarkTarget(markPos, 64, 0, 0, 255, 0.8f); } else { @@ -1170,17 +1469,28 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) m_bHasLockOnTarget = m_pPointGunAt != nil; } +bool +CPlayerPed::MovementDisabledBecauseOfTargeting(void) +{ + return m_pPointGunAt && !CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM); +} + void CPlayerPed::PlayerControlZelda(CPad *padUsed) { - bool doSmoothSpray = DoWeaponSmoothSpray(); + float smoothSprayRate = DoWeaponSmoothSpray(); float camOrientation = TheCamera.Orientation; float leftRight = padUsed->GetPedWalkLeftRight(); float upDown = padUsed->GetPedWalkUpDown(); float padMoveInGameUnit; bool smoothSprayWithoutMove = false; - if (doSmoothSpray && upDown > 0.0f) { + if (MovementDisabledBecauseOfTargeting()) { + upDown = 0.0f; + leftRight = 0.0f; + } + + if (smoothSprayRate > 0.0f && upDown > 0.0f) { padMoveInGameUnit = 0.0f; smoothSprayWithoutMove = true; } else { @@ -1188,7 +1498,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) } #ifdef FREE_CAM - if(TheCamera.Cams[0].Using3rdPersonMouseCam() && doSmoothSpray) { + if (TheCamera.Cams[0].Using3rdPersonMouseCam() && smoothSprayRate > 0.0f) { padMoveInGameUnit = 0.0f; smoothSprayWithoutMove = false; } @@ -1197,12 +1507,8 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) if (padMoveInGameUnit > 0.0f || smoothSprayWithoutMove) { float padHeading = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown); float neededTurn = CGeneral::LimitRadianAngle(padHeading - camOrientation); - if (doSmoothSpray) { - if (GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || GetWeapon()->m_eWeaponType == WEAPONTYPE_COLT45 - || GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) - m_fRotationDest = m_fRotationCur - leftRight / 128.0f * (PI / 80.0f) * CTimer::GetTimeStep(); - else - m_fRotationDest = m_fRotationCur - leftRight / 128.0f * (PI / 128.0f) * CTimer::GetTimeStep(); + if (smoothSprayRate > 0.0f) { + m_fRotationDest = m_fRotationCur - leftRight / 128.0f * smoothSprayRate * CTimer::GetTimeStep(); } else { m_fRotationDest = neededTurn; } @@ -1228,13 +1534,20 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) } } + if (m_nPedState == PED_ANSWER_MOBILE) { + SetRealMoveAnim(); + return; + } + if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY) && padUsed->GetSprint()) { - m_nMoveState = PEDMOVE_SPRINT; + if (!m_pCurrentPhysSurface || (!m_pCurrentPhysSurface->bInfiniteMass || m_pCurrentPhysSurface->m_phy_flagA08)) + m_nMoveState = PEDMOVE_SPRINT; } + if (m_nPedState != PED_FIGHT) SetRealMoveAnim(); - if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY)) + if (!bIsInTheAir && !CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY) && padUsed->JumpJustDown() && m_nPedState != PED_JUMP) { ClearAttack(); ClearWeaponTarget(); @@ -1246,34 +1559,168 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) SetJump(); } } + PlayIdleAnimations(padUsed); +} + +// Finds nice positions for peds to duck and shoot player. And it's inside PlayerPed, this is treachery! +void +CPlayerPed::FindNewAttackPoints(void) +{ + for (int i=0; i<ARRAY_SIZE(m_pPedAtSafePos); i++) { + CPed *safeNeighbour = m_pPedAtSafePos[i]; + if (safeNeighbour) { + if (safeNeighbour->m_nPedState == PED_DEAD || safeNeighbour->m_pedInObjective != this) { + m_vecSafePos[i].x = 0.0f; + m_vecSafePos[i].y = 0.0f; + m_vecSafePos[i].z = 0.0f; + m_pPedAtSafePos[i] = nil; + } + } else { + m_vecSafePos[i].x = 0.0f; + m_vecSafePos[i].y = 0.0f; + m_vecSafePos[i].z = 0.0f; + } + } + CEntity *entities[6]; + int16 numEnts; + float rightMult, fwdMult; + CWorld::FindObjectsInRange(GetPosition(), 18.0f, true, &numEnts, 6, entities, true, false, false, true, false); + for (int i = 0; i < numEnts; ++i) { + CEntity *ent = entities[i]; + int16 mi = ent->GetModelIndex(); + if (!ent->IsObject() || ((CObject*)ent)->m_nSpecialCollisionResponseCases == COLLRESPONSE_FENCEPART) + if (!IsTreeModel(mi)) + continue; + + if (mi == MI_TRAFFICLIGHTS) { + rightMult = 2.957f; + fwdMult = 0.147f; + + } else if (mi == MI_SINGLESTREETLIGHTS1) { + rightMult = 0.744f; + fwdMult = 0.0f; + + } else if (mi == MI_SINGLESTREETLIGHTS2) { + rightMult = 0.043f; + fwdMult = 0.0f; + + } else if (mi == MI_SINGLESTREETLIGHTS3) { + rightMult = 1.143f; + fwdMult = 0.145f; + + } else if (mi == MI_DOUBLESTREETLIGHTS) { + rightMult = 0.744f; + fwdMult = 0.0f; + + } else if (mi == MI_LAMPPOST1) { + rightMult = 0.744f; + fwdMult = 0.0f; + + } else if (mi == MI_TRAFFICLIGHT01) { + rightMult = 2.957f; + fwdMult = 0.147f; + + } else if (mi == MI_LITTLEHA_POLICE) { + rightMult = 0.0f; + fwdMult = 0.0f; + + } else if (mi == MI_PARKBENCH) { + rightMult = 0.0f; + fwdMult = 0.0f; + + } else if (IsTreeModel(mi)) { + rightMult = 0.0f; + fwdMult = 0.0f; + } else + continue; + + CVector entAttackPoint(rightMult * ent->GetRight().x + fwdMult * ent->GetForward().x + ent->GetPosition().x, + rightMult * ent->GetRight().y + fwdMult * ent->GetForward().y + ent->GetPosition().y, + ent->GetPosition().z); + CVector attackerPos = GetPosition() - entAttackPoint; // for now it's dist, not attackerPos + CVector dirTowardsUs = attackerPos; + dirTowardsUs.Normalise(); + dirTowardsUs *= 2.0f; + attackerPos = entAttackPoint - dirTowardsUs; // to make cop farther from us + CPedPlacement::FindZCoorForPed(&attackerPos); + if (CPedPlacement::IsPositionClearForPed(attackerPos)) + m_vecSafePos[i] = attackerPos; + } } void CPlayerPed::ProcessControl(void) { + // Mobile has some debug/abandoned cheat thing in here: "gbFrankenTommy" + if (m_nEvadeAmount != 0) --m_nEvadeAmount; if (m_nEvadeAmount == 0) m_pEvadingFrom = nil; + if (m_pWanted->GetWantedLevel() > 0) + FindNewAttackPoints(); + + UpdateMeleeAttackers(); + if (m_pCurrentPhysSurface && m_pCurrentPhysSurface->IsVehicle() && ((CVehicle*)m_pCurrentPhysSurface)->IsBoat()) { bTryingToReachDryLand = true; + } else if (!(((uint8)CTimer::GetFrameCounter() + m_randomSeed) & 0xF)) { - CVehicle *nearVeh = (CVehicle*)CWorld::TestSphereAgainstWorld(GetPosition(), 7.0f, nil, - false, true, false, false, false, false); + CVehicle *nearVeh = (CVehicle*)CWorld::TestSphereAgainstWorld(GetPosition(), 7.0f, nil, false, true, false, false, false, false); if (nearVeh && nearVeh->IsBoat()) bTryingToReachDryLand = true; else bTryingToReachDryLand = false; } + + if (m_nFadeDrunkenness) { + if (m_nDrunkenness - 1 > 0) { + --m_nDrunkenness; + } else { + m_nDrunkenness = 0; + CMBlur::ClearDrunkBlur(); + m_nFadeDrunkenness = 0; + } + } + if (m_nDrunkenness != 0) { + CMBlur::SetDrunkBlur(m_nDrunkenness / 255.f); + } CPed::ProcessControl(); + SetNearbyPedsToInteractWithPlayer(); if (bWasPostponed) return; - CPad *padUsed = CPad::GetPad(0); + CPad *padUsed = GetPadFromPlayer(this); m_pWanted->Update(); - CEntity::PruneReferences(); + PruneReferences(); + + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN) { + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + CAnimBlendAssociation *fireAnim = RpAnimBlendClumpGetAssociation(GetClump(), GetPrimaryFireAnim(weaponInfo)); + if (fireAnim && fireAnim->currentTime - fireAnim->timeStep < weaponInfo->m_fAnimLoopEnd && m_nPedState == PED_ATTACK) { + if (m_fGunSpinSpeed < 0.45f) { + m_fGunSpinSpeed = Min(0.45f, m_fGunSpinSpeed + CTimer::GetTimeStep() * 0.013f); + } + + if (padUsed->GetWeapon() && GetWeapon()->m_nAmmoTotal > 0 && fireAnim->currentTime >= weaponInfo->m_fAnimLoopStart) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_MINIGUN_ATTACK, 0.0f); + } else { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_MINIGUN_2, m_fGunSpinSpeed * (20.f / 9)); + } + } else { + if (m_fGunSpinSpeed > 0.0f) { + if (m_fGunSpinSpeed >= 0.45f) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_MINIGUN_3, 0.0f); + } + m_fGunSpinSpeed = Max(0.0f, m_fGunSpinSpeed - CTimer::GetTimeStep() * 0.003f); + } + } + } + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW && m_nPedState != PED_ATTACK && !bInVehicle) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_IDLE, 0.0f); + } if (m_nMoveState != PEDMOVE_RUN && m_nMoveState != PEDMOVE_SPRINT) RestoreSprintEnergy(1.0f); @@ -1291,27 +1738,29 @@ CPlayerPed::ProcessControl(void) return; } if (m_nPedState == PED_DRIVING && m_objective != OBJECTIVE_LEAVE_CAR) { - if (m_pMyVehicle->IsCar() && ((CAutomobile*)m_pMyVehicle)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING) { - CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS); - - if (m_pMyVehicle->m_nGettingOutFlags & CAR_DOOR_FLAG_LF || rollDoorAssoc || (rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS))) { - if (rollDoorAssoc) - m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, rollDoorAssoc->currentTime); + if (!CReplay::IsPlayingBack() || m_pMyVehicle) { + if (m_pMyVehicle->IsCar() && ((CAutomobile*)m_pMyVehicle)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING) { + CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS); - } else { - // These comparisons are wrong, they return uint16 - if (padUsed && (padUsed->GetAccelerate() != 0.0f || padUsed->GetSteeringLeftRight() != 0.0f || padUsed->GetBrake() != 0.0f)) { + if (m_pMyVehicle->m_nGettingOutFlags & CAR_DOOR_FLAG_LF || rollDoorAssoc || (rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS))) { if (rollDoorAssoc) m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, rollDoorAssoc->currentTime); } else { - m_pMyVehicle->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF; - if (m_pMyVehicle->bLowVehicle) - rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS); - else - rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS); + // These comparisons are wrong, they return uint16 + if (padUsed && (padUsed->GetAccelerate() != 0.0f || padUsed->GetSteeringLeftRight() != 0.0f || padUsed->GetBrake() != 0.0f)) { + if (rollDoorAssoc) + m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, rollDoorAssoc->currentTime); + + } else { + m_pMyVehicle->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF; + if (m_pMyVehicle->bLowVehicle) + rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS); + else + rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS); - rollDoorAssoc->SetFinishCallback(PedAnimDoorCloseRollingCB, this); + rollDoorAssoc->SetFinishCallback(PedAnimDoorCloseRollingCB, this); + } } } } @@ -1321,11 +1770,11 @@ CPlayerPed::ProcessControl(void) m_nMoveState = PEDMOVE_STILL; if (bIsLanding) RunningLand(padUsed); - if (padUsed && padUsed->WeaponJustDown() && m_nPedState != PED_SNIPER_MODE) { + if (padUsed && padUsed->WeaponJustDown() && !TheCamera.Using1stPersonWeaponMode()) { // ...Really? eWeaponType playerWeapon = FindPlayerPed()->GetWeapon()->m_eWeaponType; - if (playerWeapon == WEAPONTYPE_SNIPERRIFLE) { + if (playerWeapon == WEAPONTYPE_SNIPERRIFLE || playerWeapon == WEAPONTYPE_LASERSCOPE) { DMAudio.PlayFrontEndSound(SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM, 0); } else if (playerWeapon == WEAPONTYPE_ROCKETLAUNCHER) { DMAudio.PlayFrontEndSound(SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM, 0); @@ -1340,8 +1789,13 @@ CPlayerPed::ProcessControl(void) case PED_ATTACK: case PED_FIGHT: case PED_AIM_GUN: - if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK)) { - if (TheCamera.Cams[0].Using3rdPersonMouseCam() + case PED_ANSWER_MOBILE: + if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK) && !m_attachedTo) { + if (TheCamera.Using1stPersonWeaponMode()) { + if (padUsed) + PlayerControlSniper(padUsed); + + } else if (TheCamera.Cams[0].Using3rdPersonMouseCam() #ifdef FREE_CAM && !CCamera::bFreeCam #endif @@ -1357,7 +1811,7 @@ CPlayerPed::ProcessControl(void) PlayerControlZelda(padUsed); } } - if (IsPedInControl() && padUsed) + if (IsPedInControl() && m_nPedState != PED_ANSWER_MOBILE && padUsed) ProcessPlayerWeapon(padUsed); break; case PED_SEEK_ENTITY: @@ -1386,12 +1840,12 @@ CPlayerPed::ProcessControl(void) } break; case PED_SNIPER_MODE: - if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) { + if (GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE) { if (padUsed) - PlayerControlM16(padUsed); + PlayerControlSniper(padUsed); } else if (padUsed) { - PlayerControlSniper(padUsed); + PlayerControlM16(padUsed); } break; case PED_SEEK_CAR: @@ -1442,9 +1896,9 @@ CPlayerPed::ProcessControl(void) default: break; } - if (padUsed && IsPedShootable()) { + if (padUsed && IsPedShootable() && m_nPedState != PED_ANSWER_MOBILE && m_nLastPedState != PED_ANSWER_MOBILE) { ProcessWeaponSwitch(padUsed); - GetWeapon()->Update(m_audioEntityId); + GetWeapon()->Update(m_audioEntityId, this); } ProcessAnimGroups(); if (padUsed) { @@ -1454,12 +1908,13 @@ CPlayerPed::ProcessControl(void) m_lookTimer = 0; float camAngle = CGeneral::LimitRadianAngle(TheCamera.Cams[TheCamera.ActiveCam].Front.Heading()); float angleBetweenPlayerAndCam = Abs(camAngle - m_fRotationCur); - if (m_nPedState != PED_ATTACK && angleBetweenPlayerAndCam > DEGTORAD(30.0f) && angleBetweenPlayerAndCam < DEGTORAD(330.0f)) { + if (m_nPedState != PED_ATTACK && angleBetweenPlayerAndCam > DEGTORAD(30.0f) && angleBetweenPlayerAndCam < DEGTORAD(330.0f)) { if (angleBetweenPlayerAndCam > DEGTORAD(150.0f) && angleBetweenPlayerAndCam < DEGTORAD(210.0f)) { float rightTurnAngle = CGeneral::LimitRadianAngle(m_fRotationCur - DEGTORAD(150.0f)); float leftTurnAngle = CGeneral::LimitRadianAngle(DEGTORAD(150.0f) + m_fRotationCur); - if (m_fLookDirection == 999999.0f) + + if (m_fLookDirection == 999999.0f || bIsDucking) camAngle = rightTurnAngle; else if (Abs(rightTurnAngle - m_fLookDirection) < Abs(leftTurnAngle - m_fLookDirection)) camAngle = rightTurnAngle; @@ -1490,10 +1945,279 @@ CPlayerPed::ProcessControl(void) m_bSpeedTimerFlag = false; } -#ifdef PED_SKIN - if (!bIsVisible && IsClumpSkinned(GetClump())) + if (bDontAllowWeaponChange && FindPlayerPed() == this) { + if (!CPad::GetPad(0)->GetTarget()) + bDontAllowWeaponChange = false; + } + + if (m_nPedState != PED_SNIPER_MODE && (GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING || m_nPedState == PED_ATTACK)) + m_nPadDownPressedInMilliseconds = CTimer::GetTimeInMilliseconds(); + + if (!bIsVisible) UpdateRpHAnim(); +} + +bool +CPlayerPed::DoesPlayerWantNewWeapon(eWeaponType weapon, bool onlyIfSlotIsEmpty) +{ + // GetPadFromPlayer(); // unused + uint32 slot = CWeaponInfo::GetWeaponInfo(weapon)->m_nWeaponSlot; + + if (!HasWeaponSlot(slot) || GetWeapon(slot).m_eWeaponType == weapon) + return true; + + if (onlyIfSlotIsEmpty) + return false; + + // Check if he's using that slot right now. + return m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN || slot != m_currentWeapon; +} + +void +CPlayerPed::PlayIdleAnimations(CPad *padUsed) +{ + CAnimBlendAssociation* assoc; + + if (TheCamera.m_WideScreenOn || bIsDucking) + return; + + struct animAndGroup { + AnimationId animId; + AssocGroupId groupId; + }; + + const animAndGroup idleAnims[] = { + {ANIM_PLAYER_IDLE1, ASSOCGRP_PLAYER_IDLE}, + {ANIM_PLAYER_IDLE2, ASSOCGRP_PLAYER_IDLE}, + {ANIM_PLAYER_IDLE3, ASSOCGRP_PLAYER_IDLE}, + {ANIM_PLAYER_IDLE4, ASSOCGRP_PLAYER_IDLE}, + {ANIM_STD_XPRESS_SCRATCH, ASSOCGRP_STD}, + }; + + static int32 lastTime = 0; + static int32 lastAnim = -1; + + bool hasIdleAnim = false; + CAnimBlock *idleAnimBlock = CAnimManager::GetAnimationBlock(idleAnimBlockIndex); + uint32 sinceLastInput = padUsed->InputHowLongAgo(); + if (sinceLastInput <= 30000) { + if (idleAnimBlock->isLoaded) { + for (assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) { + if (assoc->flags & ASSOC_IDLE) { + hasIdleAnim = true; + assoc->blendDelta = -8.0f; + } + } + if (!hasIdleAnim) + CStreaming::RemoveAnim(idleAnimBlockIndex); + } else { + lastTime = 0; + } + } else { + CStreaming::RequestAnim(idleAnimBlockIndex, STREAMFLAGS_DONT_REMOVE); + if (idleAnimBlock->isLoaded) { + for(CAnimBlendAssociation *assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) { + int firstIdle = idleAnimBlock->firstIndex; + int index = assoc->hierarchy - CAnimManager::GetAnimation(0); + if (index >= firstIdle && index < firstIdle + idleAnimBlock->numAnims) { + hasIdleAnim = true; + break; + } + } + + if (!hasIdleAnim && !bIsLooking && !bIsRestoringLook && sinceLastInput - lastTime > 25000) { + int anim; + do + anim = CGeneral::GetRandomNumberInRange(0, ARRAY_SIZE(idleAnims)); + while (lastAnim == anim); + + assoc = CAnimManager::BlendAnimation(GetClump(), idleAnims[anim].groupId, idleAnims[anim].animId, 8.0f); + assoc->flags |= ASSOC_IDLE; + lastAnim = anim; + lastTime = sinceLastInput; + } + } + } +} + +void +CPlayerPed::SetNearbyPedsToInteractWithPlayer(void) +{ + if (CGame::noProstitutes) + return; + + for (int i = 0; i < m_numNearPeds; ++i) { + CPed *nearPed = m_nearPeds[i]; + if (nearPed && nearPed->m_objectiveTimer < CTimer::GetTimeInMilliseconds() && !CTheScripts::IsPlayerOnAMission()) { + int mi = nearPed->GetModelIndex(); + if (CPopulation::CanSolicitPlayerOnFoot(mi)) { + CVector distToMe = nearPed->GetPosition() - GetPosition(); + CVector dirToMe = GetPosition() - nearPed->GetPosition(); + dirToMe.Normalise(); + if (DotProduct(dirToMe, nearPed->GetForward()) > 0.707 && DotProduct(GetForward(), nearPed->GetForward()) < -0.707 // those are double + && distToMe.MagnitudeSqr() < 9.0f && nearPed->m_objective == OBJECTIVE_NONE) { + nearPed->SetObjective(OBJECTIVE_SOLICIT_FOOT, this); + nearPed->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000; + nearPed->Say(SOUND_PED_SOLICIT); + } + } else if (CPopulation::CanSolicitPlayerInCar(mi)) { + if (InVehicle() && m_pMyVehicle->IsVehicleNormal()) { + if (m_pMyVehicle->IsCar()) { + CVector distToVeh = nearPed->GetPosition() - m_pMyVehicle->GetPosition(); + if (distToVeh.MagnitudeSqr() < 25.0f && m_pMyVehicle->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil) && nearPed->m_objective == OBJECTIVE_NONE) { + nearPed->SetObjective(OBJECTIVE_SOLICIT_VEHICLE, m_pMyVehicle); + } + } + } + } + } + } +} + +void +CPlayerPed::UpdateMeleeAttackers(void) +{ + CVector attackCoord; + if (((CTimer::GetFrameCounter() + m_randomSeed + 7) & 3) == 0) { + GetMeleeAttackCoords(attackCoord, m_nAttackDirToCheck, 2.0f); + + // Check if there is any vehicle/building inbetween us and m_nAttackDirToCheck. Peds will be able to attack us from those available directions. + if (CWorld::GetIsLineOfSightClear(GetPosition(), attackCoord, true, true, false, true, false, false, false) + && !CWorld::TestSphereAgainstWorld(attackCoord, 0.4f, m_pMeleeList[m_nAttackDirToCheck], true, true, false, true, false, false)) { + if (m_pMeleeList[m_nAttackDirToCheck] == this) + m_pMeleeList[m_nAttackDirToCheck] = nil; // mark it as available + } else { + m_pMeleeList[m_nAttackDirToCheck] = this; // slot not available. useful for m_bNoPosForMeleeAttack + } + if (++m_nAttackDirToCheck >= ARRAY_SIZE(m_pMeleeList)) + m_nAttackDirToCheck = 0; + } + // 6 directions + for (int i = 0; i < ARRAY_SIZE(m_pMeleeList); ++i) { + CPed *victim = m_pMeleeList[i]; + if (victim && victim != this) { + if (victim->m_nPedState != PED_DEAD && victim->m_pedInObjective == this) { + if (victim->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || victim->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || victim->m_objective == OBJECTIVE_KILL_CHAR_ON_BOAT) { + GetMeleeAttackCoords(attackCoord, i, 2.0f); + if ((attackCoord - GetPosition()).MagnitudeSqr() > 12.25f) + m_pMeleeList[i] = nil; + } else { + m_pMeleeList[i] = nil; + } + } else { + m_pMeleeList[i] = nil; + } + } + } + m_bNoPosForMeleeAttack = m_pMeleeList[0] == this && m_pMeleeList[1] == this && m_pMeleeList[2] == this +#ifdef FIX_BUGS + && m_pMeleeList[3] == this #endif + && m_pMeleeList[4] == this && m_pMeleeList[5] == this; +} + +void +CPlayerPed::RemovePedFromMeleeList(CPed *ped) +{ + for (uint16 i = 0; i < ARRAY_SIZE(m_pMeleeList); i++) { + if (m_pMeleeList[i] == ped) { + m_pMeleeList[i] = nil; + ped->m_attackTimer = 0; + return; + } + } +} + +void +CPlayerPed::GetMeleeAttackCoords(CVector& coords, int8 dir, float dist) +{ + coords = GetPosition(); + switch (dir) { + case 0: + coords.y += dist; + break; + case 1: + coords.x += Sqrt(3.f / 4.f) * dist; + coords.y += 0.5f * dist; + break; + case 2: + coords.x += Sqrt(3.f / 4.f) * dist; + coords.y -= 0.5f * dist; + break; + case 3: + coords.y -= dist; + break; + case 4: + coords.x -= Sqrt(3.f / 4.f) * dist; + coords.y -= 0.5f * dist; + break; + case 5: + coords.x -= Sqrt(3.f / 4.f) * dist; + coords.y += 0.5f * dist; + break; + default: + break; + } +} + +int32 +CPlayerPed::FindMeleeAttackPoint(CPed *victim, CVector &dist, uint32 &endOfAttackOut) +{ + endOfAttackOut = 0; + bool thereIsAnEmptySlot = false; + int dirToAttack = -1; + for (int i = 0; i < ARRAY_SIZE(m_pMeleeList); i++) { + CPed* pedAtThisDir = m_pMeleeList[i]; + if (pedAtThisDir) { + if (pedAtThisDir == victim) { + dirToAttack = i; + } else { + if (pedAtThisDir->m_attackTimer > endOfAttackOut) + endOfAttackOut = pedAtThisDir->m_attackTimer; + } + } else { + thereIsAnEmptySlot = true; + } + } + + // We don't have victim ped in our melee list + if (dirToAttack == -1 && thereIsAnEmptySlot) { + float angle = Atan2(-dist.x, -dist.y); + float adjustedAngle = angle + DEGTORAD(30.0f); + if (adjustedAngle < 0.f) + adjustedAngle += TWOPI; + + int wantedDir = Floor(adjustedAngle / DEGTORAD(60.0f)); + + // And we have another ped at the direction of victim ped, so store victim to next empty direction to it's real direction. (Bollocks) + if (m_pMeleeList[wantedDir]) { + int closestDirToPreferred = -99; + int preferredDir = wantedDir; + + for (int i = 0; i < ARRAY_SIZE(m_pMeleeList); i++) { + if (!m_pMeleeList[i]) { + if (Abs(i - preferredDir) < Abs(closestDirToPreferred - preferredDir)) + closestDirToPreferred = i; + } + } + if (closestDirToPreferred > 0) + dirToAttack = closestDirToPreferred; + } else { + + // Luckily the direction of victim ped is already empty, good + dirToAttack = wantedDir; + } + + if (dirToAttack != -1) { + m_pMeleeList[dirToAttack] = victim; + victim->RegisterReference((CEntity**) &m_pMeleeList[dirToAttack]); + if (endOfAttackOut > CTimer::GetTimeInMilliseconds()) + victim->m_attackTimer = endOfAttackOut + CGeneral::GetRandomNumberInRange(1000, 2000); + else + victim->m_attackTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(500, 1000); + } + } + return dirToAttack; } #ifdef COMPATIBLE_SAVES @@ -1510,7 +2234,7 @@ CPlayerPed::Save(uint8*& buf) CopyToBuf(buf, m_nTargettableObjects[1]); CopyToBuf(buf, m_nTargettableObjects[2]); CopyToBuf(buf, m_nTargettableObjects[3]); - ZeroSaveBuf(buf, 116); + ZeroSaveBuf(buf, 164); } void @@ -1524,7 +2248,7 @@ CPlayerPed::Load(uint8*& buf) CopyFromBuf(buf, m_nTargettableObjects[1]); CopyFromBuf(buf, m_nTargettableObjects[2]); CopyFromBuf(buf, m_nTargettableObjects[3]); - SkipSaveBuf(buf, 116); + SkipSaveBuf(buf, 164); } #undef CopyFromBuf #undef CopyToBuf diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h index e8173c8c..30b67199 100644 --- a/src/peds/PlayerPed.h +++ b/src/peds/PlayerPed.h @@ -15,25 +15,46 @@ public: float m_fCurrentStamina; float m_fMaxStamina; float m_fStaminaProgress; - int8 m_nSelectedWepSlot; // eWeaponType + int8 m_nSelectedWepSlot; bool m_bSpeedTimerFlag; uint8 m_nEvadeAmount; - int8 field_1367; - uint32 m_nSpeedTimer; - uint32 m_nHitAnimDelayTimer; + uint32 m_nSpeedTimer; // m_nStandStillTimer? + uint32 m_nHitAnimDelayTimer; // m_nShotDelay? float m_fAttackButtonCounter; bool m_bHaveTargetSelected; // may have better name CEntity *m_pEvadingFrom; // is this CPhysical? int32 m_nTargettableObjects[4]; + uint32 m_nAdrenalineTime; + uint8 m_nDrunkenness; // Needed to work out whether we lost target this frame + uint8 m_nFadeDrunkenness; + uint8 m_nDrunkCountdown; //countdown in frames when the drunk effect ends bool m_bAdrenalineActive; bool m_bHasLockOnTarget; - uint32 m_nAdrenalineTime; bool m_bCanBeDamaged; - int8 field_1413; + bool m_bNoPosForMeleeAttack; + bool unk1; CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree CPed *m_pPedAtSafePos[6]; - float m_fWalkAngle; + CPed *m_pMeleeList[6]; // reachable peds at each direction(6) + int16 m_nAttackDirToCheck; + float m_fWalkAngle; //angle between heading and walking direction float m_fFPSMoveHeading; + RpAtomic* m_pMinigunTopAtomic; //atomic for the spinning part of the minigun model + float m_fGunSpinSpeed; // for minigun + float m_fGunSpinAngle; + unsigned int m_nPadDownPressedInMilliseconds; + unsigned int m_nLastBusFareCollected; +#ifdef FREE_CAM + bool m_bFreeAimActive; + CVector m_cachedCamSource; + CVector m_cachedCamFront; + CVector m_cachedCamUp; +#endif + + static bool bDontAllowWeaponChange; +#ifndef MASTER + static bool bDebugPlayerInfo; +#endif CPlayerPed(); ~CPlayerPed(); @@ -45,7 +66,8 @@ public: void SetWantedLevelNoDrop(int32 level); void KeepAreaAroundPlayerClear(void); void AnnoyPlayerPed(bool); - void MakeChangesForNewWeapon(int8); + void MakeChangesForNewWeapon(int32); + void MakeChangesForNewWeapon(eWeaponType); void SetInitialState(void); void ProcessControl(void); void ClearAdrenaline(void); @@ -53,24 +75,35 @@ public: class CPlayerInfo *GetPlayerInfoForThisPlayerPed(); void SetRealMoveAnim(void); void RestoreSprintEnergy(float); - bool DoWeaponSmoothSpray(void); + float DoWeaponSmoothSpray(void); void DoStuffToGoOnFire(void); bool DoesTargetHaveToBeBroken(CVector, CWeapon*); void RunningLand(CPad*); - bool IsThisPedAttackingPlayer(CPed*); + bool IsThisPedAnAimingPriority(CPed*); void PlayerControlSniper(CPad*); void PlayerControlM16(CPad*); void PlayerControlFighter(CPad*); void ProcessWeaponSwitch(CPad*); void MakeObjectTargettable(int32); void PlayerControl1stPersonRunAround(CPad *padUsed); - void EvaluateNeighbouringTarget(CEntity*, CEntity**, float*, float, float, bool); + void EvaluateNeighbouringTarget(CEntity*, CEntity**, float*, float, float, bool, bool); void EvaluateTarget(CEntity*, CEntity**, float*, float, float, bool); bool FindNextWeaponLockOnTarget(CEntity*, bool); bool FindWeaponLockOnTarget(void); void ProcessAnimGroups(void); void ProcessPlayerWeapon(CPad*); void PlayerControlZelda(CPad*); + bool DoesPlayerWantNewWeapon(eWeaponType, bool); + void PlayIdleAnimations(CPad*); + void RemovePedFromMeleeList(CPed*); + void GetMeleeAttackCoords(CVector&, int8, float); + int32 FindMeleeAttackPoint(CPed*, CVector&, uint32&); + bool CanIKReachThisTarget(CVector, CWeapon*, bool); + void RotatePlayerToTrackTarget(void); + bool MovementDisabledBecauseOfTargeting(void); + void FindNewAttackPoints(void); + void SetNearbyPedsToInteractWithPlayer(void); + void UpdateMeleeAttackers(void); static void SetupPlayerPed(int32); static void DeactivatePlayerPed(int32); @@ -84,6 +117,4 @@ public: static const uint32 nSaveStructSize; }; -#ifndef PED_SKIN -VALIDATE_SIZE(CPlayerPed, 0x5F0); -#endif +//VALIDATE_SIZE(CPlayerPed, 0x5F0); diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index 5c80702f..495cad16 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -22,7 +22,12 @@ #include "DummyObject.h" #include "Script.h" #include "Shadows.h" -#include "Bike.h" +#include "SurfaceTable.h" +#include "Weather.h" +#include "Darkel.h" +#include "Streaming.h" +#include "Clock.h" +#include "WaterLevel.h" #define MIN_CREATION_DIST 40.0f // not for start of the game (look at the GeneratePedsAtStartOfGame) #define CREATION_RANGE 10.0f // added over the MIN_CREATION_DIST. @@ -30,32 +35,13 @@ #define PED_REMOVE_DIST (MIN_CREATION_DIST + CREATION_RANGE + 1.0f) #define PED_REMOVE_DIST_SPECIAL (MIN_CREATION_DIST + CREATION_RANGE + 15.0f) // for peds with bCullExtraFarAway flag -// Transition areas between zones -const RegenerationPoint aSafeZones[] = { - LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 400.0f, 814.0f, -954.0f, -903.0f, 30.0f, 100.0f, - 790.0f, -917.0f, 39.0f, 775.0f, -921.0f, 39.0f, 424.0f, -942.0f, 38.0f, 439.0f, -938.0f, 38.0f, - LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 555.0f, 711.0f, 118.0f, 186.0f, -30.0f, -10.0f, - CVector(698.0f, 182.0f, -20.0f), CVector(681.0f, 178.0f, -20.0f), CVector(586.0f, 144.0f, -20.0f), CVector(577.0f, 135.0f, -20.0f), - LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 626.0f, 744.0f, -124.0f, -87.0f, -20.0f, -6.0f, - CVector(736.0f, -117.0f, -13.0f), CVector(730.0f, -115.0f, -13.0f), CVector(635.0f, -93.0f, -12.5f), CVector(650.0f, -89.0f, -12.5f), - LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 645.0f, 734.0f, -780.0f, -750.0f, -25.0f, -6.0f, - CVector(729.0f, -764.0f, -18.0f), CVector(720.0f, -769.0f, -17.0f), CVector(652.0f, -774.0f, -10.5f), CVector(659.0f, -770.0f, -10.5f), - LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -532.0f, -136.0f, -668.0f, -599.0f, 34.0f, 60.0f, - CVector(-172.0f, -619.0f, 44.0f), CVector(-183.0f, -623.0f, 44.0f), CVector(-511.0f, -645.0f, 41.0f), CVector(-493.0f, -639.0f, 41.5f), - LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -325.0f, -175.0f, 27.0f, 75.0f, -30.0f, -10.0f, - CVector(-185.0f, 40.8f, -20.5f), CVector(-202.0f, 37.0f, -20.5f), CVector(-315.0f, 65.5f, -20.5f), CVector(-306.0f, 62.4f, -20.5f), - LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -410.0f, -310.0f, -1055.0f, -1030.0f, -20.0f, -6.0f, - CVector(-321.0f, -1043.0f, -13.2f), CVector(-328.0f, -1045.0f, -13.2f), CVector(-398.0f, -1044.0f, -13.5f), CVector(-390.0f, -1040.5f, -13.5f), - LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -425.0f, -280.0f, -471.0f, -447.0f, -20.0f, -5.0f, - CVector(-292.0f, -457.0f, -11.6f), CVector(-310.0f, -461.0f, -11.6f), CVector(-413.0f, -461.0f, -11.5f), CVector(-399.0f, -457.0f, -11.3f) -}; - PedGroup CPopulation::ms_pPedGroups[NUMPEDGROUPS]; bool CPopulation::ms_bGivePedsWeapons; int32 CPopulation::m_AllRandomPedsThisType = -1; float CPopulation::PedDensityMultiplier = 1.0f; uint32 CPopulation::ms_nTotalMissionPeds; int32 CPopulation::MaxNumberOfPedsInUse = DEFAULT_MAX_NUMBER_OF_PEDS; +int32 CPopulation::MaxNumberOfPedsInUseInterior = DEFAULT_MAX_NUMBER_OF_PEDS_INTERIOR; uint32 CPopulation::ms_nNumCivMale; uint32 CPopulation::ms_nNumCivFemale; uint32 CPopulation::ms_nNumCop; @@ -75,9 +61,13 @@ uint32 CPopulation::ms_nNumGang6; uint32 CPopulation::ms_nNumGang9; uint32 CPopulation::ms_nNumGang7; uint32 CPopulation::ms_nNumGang8; -CVector CPopulation::RegenerationPoint_a; -CVector CPopulation::RegenerationPoint_b; -CVector CPopulation::RegenerationFront; + +uint32 CPopulation::ms_nTotalCarPassengerPeds; +uint32 CPopulation::NumMiamiViceCops; + +uint32 gLastSelectedCivilianIndex; +CEntity *gSunbatheObstacles[2]; +CEntity *gCoupleObstacles[3]; void CPopulation::Initialise() @@ -99,18 +89,19 @@ CPopulation::Initialise() ms_nNumGang9 = 0; ms_nNumDummy = 0; + ms_nTotalCarPassengerPeds = 0; + ms_nTotalCivPeds = 0; + ms_nTotalGangPeds = 0; + ms_nTotalPeds = 0; + ms_nTotalMissionPeds = 0; + m_CountDownToPedsAtStart = 2; + bZoneChangeHasHappened = false; // III leftover + m_AllRandomPedsThisType = -1; PedDensityMultiplier = 1.0f; - bZoneChangeHasHappened = false; - m_CountDownToPedsAtStart = 2; - ms_nTotalMissionPeds = 0; - ms_nTotalPeds = 0; - ms_nTotalGangPeds = 0; - ms_nTotalCivPeds = 0; LoadPedGroups(); - DealWithZoneChange(LEVEL_COMMERCIAL, LEVEL_INDUSTRIAL, true); debug("CPopulation ready\n"); } @@ -125,7 +116,45 @@ CPopulation::RemovePed(CPed *ent) int32 CPopulation::ChooseCivilianOccupation(int32 group) { - return ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP)]; + if (CWeather::Rain > 0.1f) { + int32 lastModel; + for (int i = 0; i < 8; i++) { + gLastSelectedCivilianIndex = CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP); + lastModel = ms_pPedGroups[group].models[gLastSelectedCivilianIndex]; + + if (!CPopulation::IsSunbather(lastModel)) + break; + } + return lastModel; + + } else { + gLastSelectedCivilianIndex = CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP); + return ms_pPedGroups[group].models[gLastSelectedCivilianIndex]; + } +} + +int32 +CPopulation::ChooseNextCivilianOccupation(int32 group) +{ + if (CWeather::Rain > 0.1f) { + int32 lastModel; + for (int i = 0; i < NUMMODELSPERPEDGROUP; i++) { + ++gLastSelectedCivilianIndex; + if (gLastSelectedCivilianIndex >= NUMMODELSPERPEDGROUP) + gLastSelectedCivilianIndex = 0; + lastModel = ms_pPedGroups[group].models[gLastSelectedCivilianIndex]; + + if (!CPopulation::IsSunbather(ms_pPedGroups[group].models[gLastSelectedCivilianIndex])) + break; + } + return lastModel; + + } else { + ++gLastSelectedCivilianIndex; + if (gLastSelectedCivilianIndex >= NUMMODELSPERPEDGROUP) + gLastSelectedCivilianIndex = 0; + return ms_pPedGroups[group].models[gLastSelectedCivilianIndex]; + } } // returns eCopType @@ -320,108 +349,20 @@ CPopulation::UpdatePedCount(ePedType pedType, bool decrease) int CPopulation::ChooseGangOccupation(int gangId) { - int8 modelOverride = CGangs::GetGangPedModelOverride(gangId); - - // All gangs have 2 models - int firstGangModel = 2 * gangId + MI_GANG01; - - // GetRandomNumberInRange never returns max. value - if (modelOverride == -1) - return CGeneral::GetRandomNumberInRange(firstGangModel, firstGangModel + 2); - - if (modelOverride != 0) - return firstGangModel + 1; - else - return firstGangModel; + return CGangs::ChooseGangPedModel(gangId); } void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool forceIndustrialZone) { - bZoneChangeHasHappened = true; - - CVector findSafeZoneAround; - int safeZone; - - if (forceIndustrialZone) { - // Commercial to industrial transition area on Callahan Bridge - findSafeZoneAround.x = 690.0f; - findSafeZoneAround.y = -920.0f; - findSafeZoneAround.z = 42.0f; - } else { - findSafeZoneAround = FindPlayerCoors(); - } - eLevelName level; - FindCollisionZoneForCoors(&findSafeZoneAround, &safeZone, &level); - - // We aren't in a "safe zone", find closest one - if (safeZone < 0) - FindClosestZoneForCoors(&findSafeZoneAround, &safeZone, oldLevel, newLevel); - - // No, there should be one! - if (safeZone < 0) { - if (newLevel == LEVEL_INDUSTRIAL) { - safeZone = 0; - } else if (newLevel == LEVEL_SUBURBAN) { - safeZone = 4; - } - } - - if (aSafeZones[safeZone].srcLevel == newLevel) { - CPopulation::RegenerationPoint_a = aSafeZones[safeZone].srcPosA; - CPopulation::RegenerationPoint_b = aSafeZones[safeZone].srcPosB; - CPopulation::RegenerationFront = aSafeZones[safeZone].destPosA - aSafeZones[safeZone].srcPosA; - RegenerationFront.Normalise(); - } else if (aSafeZones[safeZone].destLevel == newLevel) { - CPopulation::RegenerationPoint_a = aSafeZones[safeZone].destPosA; - CPopulation::RegenerationPoint_b = aSafeZones[safeZone].destPosB; - CPopulation::RegenerationFront = aSafeZones[safeZone].srcPosA - aSafeZones[safeZone].destPosA; - RegenerationFront.Normalise(); - } -} - -void -CPopulation::FindCollisionZoneForCoors(CVector *coors, int *safeZoneOut, eLevelName *levelOut) -{ - *safeZoneOut = -1; - for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) { - if (coors->x > aSafeZones[i].x1 && coors->x < aSafeZones[i].x2) { - if (coors->y > aSafeZones[i].y1 && coors->y < aSafeZones[i].y2) { - if (coors->z > aSafeZones[i].z1 && coors->z < aSafeZones[i].z2) - *safeZoneOut = i; - } - } - } - // Then it's transition area - if (*safeZoneOut >= 0) - *levelOut = LEVEL_GENERIC; - else - *levelOut = CTheZones::GetLevelFromPosition(coors); } void -CPopulation::FindClosestZoneForCoors(CVector *coors, int *safeZoneOut, eLevelName level1, eLevelName level2) -{ - float minDist = 10000000.0f; - int closestSafeZone = -1; - for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) { - if ((level1 == aSafeZones[i].srcLevel || level1 == aSafeZones[i].destLevel) && (level2 == aSafeZones[i].srcLevel || level2 == aSafeZones[i].destLevel)) { - CVector2D safeZoneDistVec(coors->x - (aSafeZones[i].x1 + aSafeZones[i].x2) * 0.5f, coors->y - (aSafeZones[i].y1 + aSafeZones[i].y2) * 0.5f); - float safeZoneDist = safeZoneDistVec.Magnitude(); - if (safeZoneDist < minDist) { - minDist = safeZoneDist; - closestSafeZone = i; - } - } - } - *safeZoneOut = closestSafeZone; -} - -void -CPopulation::Update() +CPopulation::Update(bool addPeds) { if (!CReplay::IsPlayingBack()) { ManagePopulation(); + RemovePedsIfThePoolGetsFull(); MoveCarsAndPedsOutOfAbandonedZones(); if (m_CountDownToPedsAtStart != 0) { if (--m_CountDownToPedsAtStart == 0) @@ -433,7 +374,8 @@ CPopulation::Update() + ms_nNumGang2 + ms_nNumGang1; ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop + ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale; - if (!CCutsceneMgr::IsRunning()) { + ms_nTotalPeds -= ms_nTotalCarPassengerPeds; + if (!CCutsceneMgr::IsRunning() && addPeds) { float pcdm = PedCreationDistMultiplier(); AddToPopulation(pcdm * (MIN_CREATION_DIST * TheCamera.GenerationDistMultiplier), pcdm * ((MIN_CREATION_DIST + CREATION_RANGE) * TheCamera.GenerationDistMultiplier), @@ -447,13 +389,14 @@ CPopulation::Update() void CPopulation::GeneratePedsAtStartOfGame() { - for (int i = 0; i < 50; i++) { + for (int i = 0; i < 100; i++) { ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale; ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7 + ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4 + ms_nNumGang3 + ms_nNumGang2 + ms_nNumGang1; ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop + ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale; + ms_nTotalPeds -= ms_nTotalCarPassengerPeds; // Min dist is 10.0f only for start of the game (naturally) AddToPopulation(10.0f, PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE), @@ -461,20 +404,6 @@ CPopulation::GeneratePedsAtStartOfGame() } } -bool -CPopulation::IsPointInSafeZone(CVector *coors) -{ - for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) { - if (coors->x > aSafeZones[i].x1 && coors->x < aSafeZones[i].x2) { - if (coors->y > aSafeZones[i].y1 && coors->y < aSafeZones[i].y2) { - if (coors->z > aSafeZones[i].z1 && coors->z < aSafeZones[i].z2) - return true; - } - } - } - return false; -} - // More speed = wider area to spawn peds float CPopulation::PedCreationDistMultiplier() @@ -488,7 +417,7 @@ CPopulation::PedCreationDistMultiplier() } CPed* -CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors) +CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors, int32 modifier) { switch (pedType) { case PEDTYPE_CIVMALE: @@ -499,16 +428,34 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors) ped->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(ped); if (ms_bGivePedsWeapons) { - eWeaponType weapon = (eWeaponType)CGeneral::GetRandomNumberInRange(WEAPONTYPE_UNARMED, WEAPONTYPE_DETONATOR); + eWeaponType weapon; + + switch (CGeneral::GetRandomNumber() & 3) { + case 0: + weapon = WEAPONTYPE_COLT45; + break; + case 1: + weapon = WEAPONTYPE_NIGHTSTICK; + break; + case 2: + weapon = WEAPONTYPE_GOLFCLUB; + break; + case 3: + weapon = WEAPONTYPE_TEC9; + break; + default: + break; + } if (weapon != WEAPONTYPE_UNARMED) { - ped->SetCurrentWeapon(ped->GiveWeapon(weapon, 25001)); + ped->GiveDelayedWeapon(weapon, 25001); + ped->SetCurrentWeapon(CWeaponInfo::GetWeaponInfo(weapon)->m_nWeaponSlot); } } return ped; } case PEDTYPE_COP: { - CCopPed *ped = new CCopPed((eCopType)miOrCopType); + CCopPed *ped = new CCopPed((eCopType)miOrCopType, modifier); ped->SetPosition(coors); ped->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(ped); @@ -529,12 +476,14 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors) ped->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(ped); - uint32 weapon; + eWeaponType weapon; if (CGeneral::GetRandomNumberInRange(0, 100) >= 50) - weapon = ped->GiveWeapon((eWeaponType)CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon2, 25001); + weapon = (eWeaponType)CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon2; else - weapon = ped->GiveWeapon((eWeaponType)CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon1, 25001); - ped->SetCurrentWeapon(weapon); + weapon = (eWeaponType)CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon1; + + ped->GiveDelayedWeapon(weapon, 25001); + ped->SetCurrentWeapon(CWeaponInfo::GetWeaponInfo(weapon)->m_nWeaponSlot); return ped; } case PEDTYPE_EMERGENCY: @@ -576,68 +525,97 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree int pedAmount; CZoneInfo zoneInfo; + int32 man = -1, woman = -1; CPed *gangLeader = nil; bool addCop = false; + bool isSecurityGuard = false; + bool forceAddingCop = false; CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus]; CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus); CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo); CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted; + if (wantedInfo->GetWantedLevel() > 2) { - if (ms_nNumCop < wantedInfo->m_MaxCops && !playerInfo->m_pPed->bInVehicle - && (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles + if (!CGame::IsInInterior() && (CGeneral::GetRandomNumber() % 32 == 0) && FindPlayerVehicle()) + forceAddingCop = true; + + uint32 maxCops = CGame::IsInInterior() ? wantedInfo->m_MaxCops * 1.6f : wantedInfo->m_MaxCops; + if ((ms_nNumCop < maxCops || forceAddingCop) && + (!playerInfo->m_pPed->bInVehicle && + (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles || CCarCtrl::NumRandomCars >= playerInfo->m_nTrafficMultiplier * CCarCtrl::CarDensityMultiplier || CCarCtrl::NumFiretrucksOnDuty + CCarCtrl::NumAmbulancesOnDuty + CCarCtrl::NumParkedCars - + CCarCtrl::NumMissionCars + CCarCtrl::NumLawEnforcerCars + CCarCtrl::NumRandomCars >= CCarCtrl::MaxNumberOfCarsInUse)) { + + CCarCtrl::NumMissionCars + CCarCtrl::NumLawEnforcerCars + CCarCtrl::NumRandomCars >= CCarCtrl::MaxNumberOfCarsInUse) || forceAddingCop)) { addCop = true; minDist = PedCreationDistMultiplier() * MIN_CREATION_DIST; maxDist = PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE); } } + float missionAndWeatherMult = -0.8f * Sqrt(CWeather::Rain) + 1.0f; + + // Taxi side mission + if (CTheScripts::IsPlayerOnAMission()) { + CPed *player = FindPlayerPed(); + if (player && player->InVehicle() && player->m_pMyVehicle->IsTaxi()) + missionAndWeatherMult = 1.0f; + } + if (CDarkel::FrenzyOnGoing()) + missionAndWeatherMult = 1.0f; + int selectedMaxPeds = CGame::IsInInterior() ? CPopulation::MaxNumberOfPedsInUseInterior : CPopulation::MaxNumberOfPedsInUse; + // Yeah, float - float maxPossiblePedsForArea = (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier * CIniFile::PedNumberMultiplier; - maxPossiblePedsForArea = Min(maxPossiblePedsForArea, MaxNumberOfPedsInUse); + float maxPossiblePedsForArea = (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier + * (CDarkel::FrenzyOnGoing() ? 1.f : CIniFile::PedNumberMultiplier) * missionAndWeatherMult; + maxPossiblePedsForArea = Min(maxPossiblePedsForArea, selectedMaxPeds); if (ms_nTotalPeds < maxPossiblePedsForArea || addCop) { int decisionThreshold = CGeneral::GetRandomNumberInRange(0, 1000); - if (decisionThreshold < zoneInfo.copDensity || addCop) { + if (decisionThreshold < zoneInfo.copPedThreshold || addCop) { pedTypeToAdd = PEDTYPE_COP; modelToAdd = ChoosePolicePedOccupation(); } else { - int16 density = zoneInfo.copDensity; - for (int i = 0; i < NUM_GANGS; i++) { - density += zoneInfo.gangDensity[i]; - if (decisionThreshold < density) { - pedTypeToAdd = PEDTYPE_GANG1 + i; + int i = 0; + for (i = 0; i < NUM_GANGS; i++) { + if (decisionThreshold < zoneInfo.gangPedThreshold[i]) { break; } + } - if (i == NUM_GANGS - 1) { + if (i == NUM_GANGS) { + if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) <= 0.95f) { modelToAdd = ChooseCivilianOccupation(zoneInfo.pedGroup); + if (modelToAdd == -1) return; pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedType; + + } else { + ChooseCivilianCoupleOccupations(zoneInfo.pedGroup, man, woman); + if (man == -1 || woman == -1) + return; + pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(woman))->m_pedType; } + } else { + pedTypeToAdd = PEDTYPE_GANG1 + i; + + if (IsSecurityGuard((ePedType)pedTypeToAdd)) { + isSecurityGuard = true; + modelToAdd = ChooseGangOccupation(pedTypeToAdd - PEDTYPE_GANG1); + + if (modelToAdd == -1) + return; + pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedType; + } } } if (!addCop && m_AllRandomPedsThisType > PEDTYPE_PLAYER1) pedTypeToAdd = m_AllRandomPedsThisType; - if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9) { - int randVal = CGeneral::GetRandomNumber() % 100; - if (randVal < 50) - return; - - if (randVal < 57) { - pedAmount = 1; - } else if (randVal >= 74) { - if (randVal >= 85) - pedAmount = 4; - else - pedAmount = 3; - } else { - pedAmount = 2; - } + if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9 && !isSecurityGuard) { + minDist += 30.0f; + maxDist += 30.0f; + pedAmount = ComputeRandomisedGangSize(); } else pedAmount = 1; @@ -650,35 +628,59 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree if (!foundCoors) return; + uint8 nodeSpawnRate = Min(ThePaths.m_pathNodes[node1].spawnRate, ThePaths.m_pathNodes[node2].spawnRate); + int randomRate = CGeneral::GetRandomNumber() & 0xF; + if (randomRate > nodeSpawnRate) + return; + + CPathFind::TakeWidthIntoAccountForCoors(&ThePaths.m_pathNodes[node1], &ThePaths.m_pathNodes[node2], CGeneral::GetRandomNumber(), &generatedCoors.x, &generatedCoors.y); + if (CGame::currArea == AREA_MALL && (pedTypeToAdd == PEDTYPE_CIVMALE || pedTypeToAdd == PEDTYPE_CIVFEMALE || pedTypeToAdd == PEDTYPE_CRIMINAL) && + CGeneral::GetRandomNumberInRange(0.f, 1.f) > 0.5f) { + + PlaceMallPedsAsStationaryGroup(generatedCoors, zoneInfo.pedGroup); + return; + } + + if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9 && !isSecurityGuard) { + PlaceGangMembers((ePedType)pedTypeToAdd, pedAmount, generatedCoors); + return; + } + + if (man > -1 && woman > -1) { + PlaceCouple(PEDTYPE_CIVMALE, man, PEDTYPE_CIVFEMALE, woman, generatedCoors); + return; + } + for (int i = 0; i < pedAmount; ++i) { - if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9) - modelToAdd = ChooseGangOccupation(pedTypeToAdd - PEDTYPE_GANG1); if (pedTypeToAdd == PEDTYPE_COP) { // Unused code, ChoosePolicePedOccupation returns COP_STREET. Spawning FBI/SWAT/Army done in somewhere else. if (modelToAdd == COP_STREET) { - if (!CModelInfo::GetModelInfo(MI_COP)->GetRwObject()) + if (!CStreaming::HasModelLoaded(MI_COP)) return; } else if (modelToAdd == COP_FBI) { - if (!CModelInfo::GetModelInfo(MI_FBI)->GetRwObject()) + if (!CStreaming::HasModelLoaded(MI_COP) || !CStreaming::HasModelLoaded(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_MP5)->m_nModelId)) return; } else if (modelToAdd == COP_SWAT) { - if (!CModelInfo::GetModelInfo(MI_SWAT)->GetRwObject()) + if (!CStreaming::HasModelLoaded(MI_SWAT) || !CStreaming::HasModelLoaded(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_UZI)->m_nModelId)) return; - } else if (modelToAdd == COP_ARMY && !CModelInfo::GetModelInfo(MI_ARMY)->GetRwObject()) { - return; + } else if (modelToAdd == COP_ARMY) { + if (!CStreaming::HasModelLoaded(MI_ARMY) || + !CStreaming::HasModelLoaded(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_MP5)->m_nModelId) || !CStreaming::HasModelLoaded(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_GRENADE)->m_nModelId)) + return; } - } else if (!CModelInfo::GetModelInfo(modelToAdd)->GetRwObject()) { + } else if (!CStreaming::HasModelLoaded(modelToAdd)) { return; } generatedCoors.z += 0.7f; // What? How can this not be met? if (i < pedAmount) { - //rand() + // rand() + // III leftover, unused if (gangLeader) { // Align gang members in formation. (btw i can't be 0 in here) float offsetMin = i * 0.75f; @@ -693,7 +695,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree generatedCoors.y = yOffset + gangLeader->GetPosition().y; } } - if (!CPedPlacement::IsPositionClearForPed(&generatedCoors)) + if (!CPedPlacement::IsPositionClearForPed(generatedCoors)) break; // Why no love for last gang member?! @@ -705,28 +707,81 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree generatedCoors.z = Max(generatedCoors.z, groundZ); } - bool farEnoughToAdd = true; + bool surfaceAndDistIsOk = true; if (TheCamera.IsSphereVisible(generatedCoors, 2.0f)) { if (PedCreationDistMultiplier() * MIN_CREATION_DIST > (generatedCoors - playerCentreOfWorld).Magnitude2D()) - farEnoughToAdd = false; + surfaceAndDistIsOk = false; + } + + // Place skaters if only they're on tarmac. + if (((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedStatType == PEDSTAT_SKATER) { + CEntity* foundEnt = nil; + CColPoint foundCol; + CWorld::ProcessVerticalLine(generatedCoors + CVector(0.f, 0.f, 2.f), generatedCoors.z - 2.0f, foundCol, foundEnt, true, false, false, false, false, false, nil); + if (foundEnt) { + if (foundCol.surfaceB == SURFACE_TARMAC || foundCol.surfaceB == SURFACE_PAVEMENT) + surfaceAndDistIsOk = true; + else + surfaceAndDistIsOk = false; + + } else { + surfaceAndDistIsOk = false; + } } - if (!farEnoughToAdd) + if (!surfaceAndDistIsOk) break; CPed *newPed = AddPed((ePedType)pedTypeToAdd, modelToAdd, generatedCoors); - newPed->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); - + if (forceAddingCop && newPed->m_nPedType == PEDTYPE_COP) + ((CCopPed*)newPed)->m_bThrowsSpikeTrap = true; + + bool gonnaSunbathe = false; + if (CPopulation::IsSunbather(modelToAdd)) { + CEntity* foundEnt = nil; + CColPoint foundCol; + CWorld::ProcessVerticalLine(generatedCoors + CVector(0.f, 0.f, 2.f), generatedCoors.z - 2.0f, foundCol, foundEnt, true, false, false, false, false, false, nil); + if (foundEnt) { + if ((foundCol.surfaceB == SURFACE_CONCRETE_BEACH || foundCol.surfaceB == SURFACE_SAND) + && CClock::GetHours() >= 10 && CClock::GetHours() <= 18 && 0.0f == CWeather::Rain) { + gonnaSunbathe = true; + if (CPedPlacement::IsPositionClearForPed(generatedCoors, 3.0f, ARRAY_SIZE(gSunbatheObstacles), gSunbatheObstacles)) { + for (int j = 0; j < ARRAY_SIZE(gSunbatheObstacles); j++) { + if (gSunbatheObstacles[j] && gSunbatheObstacles[j] != newPed) + gonnaSunbathe = false; + } + } + } + } + } + if (gonnaSunbathe) { + float heading = CGeneral::GetRandomNumberInRange(0.f, 1.f) * TWOPI; + newPed->m_fRotationDest = heading; + newPed->m_fRotationCur = heading; + // unused + // v61 = CGeneral::GetRandomTrueFalse(); + newPed->SetWaitState(WAITSTATE_SUN_BATHE_IDLE, nil); + CVector toyPos(newPed->GetPosition()); + float waterLevel; + if (CWaterLevel::GetGroundLevel(toyPos, &waterLevel, nil, 30.0f)) { + toyPos.z = 0.04f + waterLevel; + CEntity *toy = CWaterLevel::CreateBeachToy(toyPos, BEACHTOY_ANY_TOWEL); + if (toy) + toy->SetHeading(heading); + + if (!(CGeneral::GetRandomNumber() & 3)) { + CWaterLevel::CreateBeachToy(toyPos + CVector(CGeneral::GetRandomNumberInRange(-2.f, 2.f), CGeneral::GetRandomNumberInRange(-2.f, 2.f), 0.f), BEACHTOY_LOTION); + } + } + } else { + newPed->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); + } + if (i != 0) { // Gang member newPed->SetLeader(gangLeader); -#if !defined(FIX_BUGS) && GTA_VERSION >= GTA3_PC_10 - // seems to be a miami leftover (this code is not on PS2) but gang peds end up just being frozen + newPed->SetPedState(PED_UNKNOWN); gangLeader->SetPedState(PED_UNKNOWN); - newPed->m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints( - gangLeader->GetPosition().x, gangLeader->GetPosition().y, - newPed->GetPosition().x, newPed->GetPosition().y); - newPed->m_fRotationDest = newPed->m_fRotationCur; -#endif + } else { gangLeader = newPed; } @@ -742,9 +797,10 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree } CPed* -CPopulation::AddPedInCar(CVehicle* car) +CPopulation::AddPedInCar(CVehicle* car, bool isDriver) { - int defaultModel = MI_MALE01; + const int defaultModel = MI_MALE01; + int miamiViceIndex = 0; bool imSureThatModelIsLoaded = true; CVector coors = FindPlayerCoors(); CZoneInfo zoneInfo; @@ -763,11 +819,8 @@ CPopulation::AddPedInCar(CVehicle* car) preferredModel = 0; pedType = PEDTYPE_EMERGENCY; break; - case MI_FBICAR: - preferredModel = COP_FBI; - pedType = PEDTYPE_COP; - break; case MI_POLICE: + case MI_PREDATOR: preferredModel = COP_STREET; pedType = PEDTYPE_COP; break; @@ -780,18 +833,28 @@ CPopulation::AddPedInCar(CVehicle* car) preferredModel = COP_ARMY; pedType = PEDTYPE_COP; break; - case MI_TAXI: - case MI_CABBIE: - case MI_BORGNINE: - if (CGeneral::GetRandomTrueFalse()) { - pedType = PEDTYPE_CIVMALE; - preferredModel = MI_TAXI_D; - break; + case MI_FBIRANCH: + preferredModel = COP_FBI; + pedType = PEDTYPE_COP; + break; + default: + if (car->IsTaxi()) { + if (isDriver) { + pedType = PEDTYPE_CIVMALE; + preferredModel = MI_TAXI_D; + break; + } + // fall through if not + } else if (car->GetModelIndex() == MI_VICECHEE) { + if (car->bIsLawEnforcer) { + preferredModel = COP_MIAMIVICE; + pedType = PEDTYPE_COP; + miamiViceIndex = (isDriver ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1); + break; + } + // fall through if not } - defaultModel = MI_TAXI_D; - // fall through - default: int gangOfPed = 0; imSureThatModelIsLoaded = false; @@ -802,16 +865,20 @@ CPopulation::AddPedInCar(CVehicle* car) pedType = gangOfPed + PEDTYPE_GANG1; preferredModel = ChooseGangOccupation(gangOfPed); } else if (gangOfPed == NUM_GANGS) { - CVehicleModelInfo *carModelInfo = ((CVehicleModelInfo *)CModelInfo::GetModelInfo(car->GetModelIndex())); + CVehicleModelInfo *carModel = ((CVehicleModelInfo *)CModelInfo::GetModelInfo(car->GetModelIndex())); + preferredModel = ChooseCivilianOccupation(zoneInfo.pedGroup); int i = 15; for(; i >= 0; i--) { - // Should return random model each time - preferredModel = ChooseCivilianOccupation(zoneInfo.pedGroup); - if (preferredModel == -1) - preferredModel = defaultModel; + CPedModelInfo* pedModel = (CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel); - if (((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_carsCanDrive & (1 << carModelInfo->m_vehicleClass)) - break; + if (pedModel->GetRwObject()) { + if (!car->IsPassenger(preferredModel) && !car->IsDriver(preferredModel)) { + if (((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_carsCanDrive & (1 << carModel->m_vehicleClass)) + break; + } + } + + preferredModel = ChooseNextCivilianOccupation(zoneInfo.pedGroup); } if (i == -1) preferredModel = defaultModel; @@ -825,120 +892,20 @@ CPopulation::AddPedInCar(CVehicle* car) pedType = ((CPedModelInfo*)CModelInfo::GetModelInfo(defaultModel))->m_pedType; } - CPed *newPed = CPopulation::AddPed((ePedType)pedType, preferredModel, car->GetPosition()); + CPed *newPed = CPopulation::AddPed((ePedType)pedType, preferredModel, car->GetPosition(), miamiViceIndex); newPed->bUsesCollision = false; - // what?? - if (pedType != PEDTYPE_COP) { - newPed->SetCurrentWeapon(WEAPONTYPE_COLT45); + if (newPed->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId); } - - // Miami leftover - if (car->m_vehType == VEHICLE_TYPE_BIKE) { - newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ((CBike*)car)->m_bikeSitAnimation, 100.0f); - } else - // FIX: Make peds comfortable while driving car/boat -#ifdef FIX_BUGS - { - newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f); - } -#else - { - newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT, 100.0f); - } -#endif - - newPed->StopNonPartialAnims(); + newPed->AddInCarAnims(car, isDriver); return newPed; } void CPopulation::MoveCarsAndPedsOutOfAbandonedZones() { - eLevelName level; - int zone; - int frame = CTimer::GetFrameCounter() & 7; - if (frame == 1) { - int movedVehicleCount = 0; - int poolSize = CPools::GetVehiclePool()->GetSize(); - for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { - - CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex); - if (veh && veh->m_nZoneLevel == LEVEL_GENERIC && veh->IsCar()) { - - if(veh->GetStatus() != STATUS_ABANDONED && veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_PLAYER && - veh->GetStatus() != STATUS_PLAYER_REMOTE) { - - CVector vehPos(veh->GetPosition()); - CPopulation::FindCollisionZoneForCoors(&vehPos, &zone, &level); - - // Level 0 is transition zones, and we don't wanna touch cars on transition zones. - if (level != LEVEL_GENERIC && level != CCollision::ms_collisionInMemory && vehPos.z > -4.0f) { - if (veh->bIsLocked || !veh->CanBeDeleted()) { - switch (movedVehicleCount & 3) { - case 0: - veh->SetPosition(RegenerationPoint_a); - break; - case 1: - veh->SetPosition(RegenerationPoint_b); - break; - case 2: - veh->SetPosition(RegenerationPoint_a.x, RegenerationPoint_b.y, RegenerationPoint_a.z); - break; - case 3: - veh->SetPosition(RegenerationPoint_b.x, RegenerationPoint_a.y, RegenerationPoint_a.z); - break; - default: - break; - } - veh->GetMatrix().GetPosition().z += (movedVehicleCount / 4) * 7.0f; - veh->GetMatrix().GetForward() = RegenerationFront; - ((CAutomobile*)veh)->PlaceOnRoadProperly(); - CCarCtrl::JoinCarWithRoadSystem(veh); - CTheScripts::ClearSpaceForMissionEntity(veh->GetPosition(), veh); - ++movedVehicleCount; - } else { - CWorld::Remove(veh); - delete veh; - } - } - } - } - } - } else if (frame == 5) { - int poolSize = CPools::GetPedPool()->GetSize(); - for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { - - CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex); - if (ped && ped->m_nZoneLevel == LEVEL_GENERIC && !ped->bInVehicle) { - - CVector pedPos(ped->GetPosition()); - CPopulation::FindCollisionZoneForCoors(&pedPos, &zone, &level); - - // Level 0 is transition zones, and we don't wanna touch peds on transition zones. - if (level != LEVEL_GENERIC && level != CCollision::ms_collisionInMemory && pedPos.z > -4.0f) { - if (ped->CanBeDeleted()) { - CWorld::Remove(ped); - delete ped; - } else if (ped->m_nPedType != PEDTYPE_PLAYER1 && ped->m_nPedType != PEDTYPE_PLAYER2) { - ped->SetPosition(RegenerationPoint_a); - - bool foundGround; - float groundZ = CWorld::FindGroundZFor3DCoord(ped->GetPosition().x, ped->GetPosition().y, - ped->GetPosition().z + 2.0f, &foundGround); - - if (foundGround) { - ped->GetMatrix().GetPosition().z = 1.0f + groundZ; - //ped->GetPosition().z += 0.0f; - CTheScripts::ClearSpaceForMissionEntity(ped->GetPosition(), ped); - } - } - } - } - } - } } void @@ -968,7 +935,8 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy) delete dummy; CWorld::Add(obj); - if (IsGlass(obj->GetModelIndex())) { + CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(obj->GetModelIndex()); + if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass) { obj->bIsVisible = false; } else if (obj->GetModelIndex() == MI_BUOY) { obj->SetIsStatic(false); @@ -987,7 +955,8 @@ CPopulation::ConvertToDummyObject(CObject *obj) dummy->GetMatrix().UpdateRW(); dummy->UpdateRwFrame(); - if (IsGlass(obj->GetModelIndex())) + CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(obj->GetModelIndex()); + if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass) dummy->bIsVisible = false; CWorld::Remove(obj); @@ -999,7 +968,7 @@ bool CPopulation::TestRoomForDummyObject(CObject *obj) { int16 collidingObjs; - CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(), CModelInfo::GetColModel(obj->GetModelIndex())->boundingSphere.radius, + CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(), obj->GetBoundRadius(), false, &collidingObjs, 2, nil, false, true, true, false, false); return collidingObjs == 0; @@ -1077,17 +1046,20 @@ CPopulation::ManagePopulation(void) for (int i = objectPoolSize * frameMod32 / 32; i < objectPoolSize * (frameMod32 + 1) / 32; i++) { CObject *obj = CPools::GetObjectPool()->GetSlot(i); if (obj && obj->CanBeDeleted()) { - if ((obj->GetPosition() - playerPos).Magnitude() <= 80.0f || - (obj->m_objectMatrix.GetPosition() - playerPos).Magnitude() <= 80.0f) { - if (obj->ObjectCreatedBy == TEMP_OBJECT && CTimer::GetTimeInMilliseconds() > obj->m_nEndOfLifeTime) { + float objPlayerDist = (obj->GetPosition() - playerPos).Magnitude(); + if (obj->ObjectCreatedBy == TEMP_OBJECT) { + if (obj->GetModelIndex() != MI_ROADWORKBARRIER1 && obj->GetModelIndex() != MI_BEACHBALL) { + if (objPlayerDist > 51.0f || objPlayerDist > 25.0f && !obj->GetIsOnScreen() || CTimer::GetTimeInMilliseconds() > obj->m_nEndOfLifeTime) { + CWorld::Remove(obj); + delete obj; + } + } else if (objPlayerDist > 120.0f) { CWorld::Remove(obj); delete obj; } - } else { - if (obj->ObjectCreatedBy == TEMP_OBJECT) { - CWorld::Remove(obj); - delete obj; - } else if (obj->ObjectCreatedBy != CUTSCENE_OBJECT && TestRoomForDummyObject(obj)) { + + } else if (objPlayerDist > 80.0f && (obj->m_objectMatrix.GetPosition() - playerPos).Magnitude() > 80.0f) { + if (obj->ObjectCreatedBy != CUTSCENE_OBJECT && TestRoomForDummyObject(obj)) { ConvertToDummyObject(obj); } } @@ -1098,7 +1070,7 @@ CPopulation::ManagePopulation(void) int dummyPoolSize = CPools::GetDummyPool()->GetSize(); for (int i = dummyPoolSize * frameMod32 / 32; i < dummyPoolSize * (frameMod32 + 1) / 32; i++) { CDummy *dummy = CPools::GetDummyPool()->GetSlot(i); - if (dummy) { + if (dummy && (dummy->m_area == CGame::currArea || dummy->m_area == AREA_EVERYWHERE)) { if ((dummy->GetPosition() - playerPos).Magnitude() < 80.0f) ConvertToRealObject((CDummyObject*)dummy); } @@ -1113,7 +1085,8 @@ CPopulation::ManagePopulation(void) CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex); if (ped && !ped->IsPlayer() && ped->CanBeDeleted() && !ped->bInVehicle) { - if (ped->m_nPedState == PED_DEAD && CTimer::GetTimeInMilliseconds() - ped->m_bloodyFootprintCountOrDeathTime > 60000) + uint32 timeSinceDeath = CTimer::GetTimeInMilliseconds() - ped->m_bloodyFootprintCountOrDeathTime; + if (ped->m_nPedState == PED_DEAD && (timeSinceDeath > 30000 || CDarkel::FrenzyOnGoing() && timeSinceDeath > 15000)) ped->bFadeOut = true; if (ped->bFadeOut && CVisibilityPlugins::GetClumpAlpha(ped->GetClump()) == 0) { @@ -1124,19 +1097,34 @@ CPopulation::ManagePopulation(void) float dist = (ped->GetPosition() - playerPos).Magnitude2D(); bool pedIsFarAway = false; - if (PedCreationDistMultiplier() * (PED_REMOVE_DIST_SPECIAL * TheCamera.GenerationDistMultiplier) < dist - || (!ped->bCullExtraFarAway && PedCreationDistMultiplier() * PED_REMOVE_DIST * TheCamera.GenerationDistMultiplier < dist) + + if (ped->IsGangMember()) + dist -= 30.0f; + else if (ped->bDeadPedInFrontOfCar && ped->m_vehicleInAccident) + dist = 0.0f; + + if (PedCreationDistMultiplier() * (PED_REMOVE_DIST_SPECIAL * TheCamera.GenerationDistMultiplier) < dist || + (!ped->bCullExtraFarAway && PedCreationDistMultiplier() * PED_REMOVE_DIST * TheCamera.GenerationDistMultiplier < dist)) { + pedIsFarAway = true; + } #ifndef EXTENDED_OFFSCREEN_DESPAWN_RANGE - || (PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT < dist - && !ped->GetIsOnScreen() - && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER - && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER_RUNABOUT - && !TheCamera.Cams[TheCamera.ActiveCam].LookingLeft - && !TheCamera.Cams[TheCamera.ActiveCam].LookingRight - && !TheCamera.Cams[TheCamera.ActiveCam].LookingBehind) + else if (PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT < dist) { + if (CTimer::GetTimeInMilliseconds() > ped->m_nExtendedRangeTimer && !ped->GetIsOnScreen()) { + if (TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER + && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER_RUNABOUT + && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_CAMERA + && !TheCamera.Cams[TheCamera.ActiveCam].LookingLeft + && !TheCamera.Cams[TheCamera.ActiveCam].LookingRight + && !TheCamera.Cams[TheCamera.ActiveCam].LookingBehind) { + pedIsFarAway = true; + } + } + + } #endif - ) - pedIsFarAway = true; + else { + ped->m_nExtendedRangeTimer = ped->m_nPedType == PEDTYPE_COP ? CTimer::GetTimeInMilliseconds() + 10000 : CTimer::GetTimeInMilliseconds() + 4000; + } if (!pedIsFarAway) continue; @@ -1172,3 +1160,656 @@ CPopulation::ManagePopulation(void) } } } + +CPed* +CPopulation::AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit) +{ + if (TheCamera.IsSphereVisible(pos, 2.0f) && MIN_CREATION_DIST * PedCreationDistMultiplier() > (pos - FindPlayerPed()->GetPosition()).Magnitude2D()) { + return nil; + } + + bool found; + float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found) + 1.0f; + if (!found) + return nil; + z = Max(z, pos.z); + if (!CModelInfo::GetModelInfo(MI_MALE01)->GetRwObject()) + return nil; + CPed* pPed = CPopulation::AddPed(PEDTYPE_CIVMALE, MI_MALE01, pos); + pPed->SetDie(); + pPed->m_nPedMoney = 0; + pPed->bDeadPedInFrontOfCar = true; + pPed->m_vehicleInAccident = pCulprit; + pCulprit->RegisterReference((CEntity**)&pPed->m_vehicleInAccident); + CEntity* pEntities[3] = { 0 }; + if (!CPedPlacement::IsPositionClearForPed(pos, 2.0f, 3, pEntities)) { + for (int i = 0; i < 3; i++) { + if (pEntities[i] && pEntities[i] != pCulprit && pEntities[i] != pPed) { + RemovePed(pPed); + return nil; + } + } + } + CColPoint colpts[MAX_COLLISION_POINTS]; + if (CCollision::ProcessColModels(pCulprit->GetMatrix(), *pCulprit->GetColModel(), pPed->GetMatrix(), *pPed->GetColModel(), colpts, nil, nil)) { + RemovePed(pPed); + return nil; + } + CVisibilityPlugins::SetClumpAlpha(pPed->GetClump(), 0); + return pPed; +} + +bool +CPopulation::IsSkateable(CVector const& pos) +{ + CColPoint foundCol; + CEntity* foundEnt = nil; + CWorld::ProcessVerticalLine(pos + CVector(0.f, 0.f, 2.f), pos.z - 2.0f, foundCol, foundEnt, true, false, false, false, false, false, nil); + if (!foundEnt) + return false; + + return foundCol.surfaceB == SURFACE_TARMAC || foundCol.surfaceB == SURFACE_PAVEMENT; +} + +bool +CPopulation::CanJeerAtStripper(int32 model) +{ + return model == MI_WMOBE || model == MI_WMYBE || model == MI_WMOST || model == MI_BMYBB; +} + +void +CPopulation::RemovePedsIfThePoolGetsFull(void) +{ + if ((CTimer::GetFrameCounter() & 7) == 5) { + if (CPools::GetPedPool()->GetNoOfFreeSpaces() < 8) { + CPed *closestPed = nil; + float closestDist = 10000000.0; + int poolSize = CPools::GetPedPool()->GetSize(); + for (int i = poolSize - 1; i >= 0; i--) { + CPed* ped = CPools::GetPedPool()->GetSlot(i); + if (ped && ped->CanBeDeleted()) { + float dist = (TheCamera.GetPosition() - ped->GetPosition()).Magnitude(); + if (dist < closestDist) { + closestDist = dist; + closestPed = ped; + } + } + } + if (closestPed) { + RemovePed(closestPed); + } + } + } +} + +bool +CPopulation::IsMale(int32 model) +{ + switch (model) { + case MI_HMYST: + case MI_HMOST: + case MI_HMYRI: + case MI_HMORI: + case MI_HMYBE: + case MI_HMOBE: + case MI_HMOTR: + case MI_HMYAP: + case MI_HMOCA: + case MI_BMODK: + case MI_BMYKR: + case MI_BMYST: + case MI_BMOST: + case MI_BMYRI: + case MI_BMYBE: + case MI_BMOBE: + case MI_BMYBU: + case MI_BMOTR: + case MI_BMYPI: + case MI_BMYBB: + case MI_WMYCR: + case MI_WMYST: + case MI_WMOST: + case MI_WMYRI: + case MI_WMORI: + case MI_WMYBE: + case MI_WMOBE: + case MI_WMYCW: + case MI_WMYGO: + case MI_WMOGO: + case MI_WMYLG: + case MI_WMYBU: + case MI_WMOBU: + case MI_WMOTR: + case MI_WMYPI: + case MI_WMOCA: + case MI_WMYJG: + case MI_WMYSK: + + // BUG? Why no JMOTO? + return true; + default: + return false; + } +} + +bool +CPopulation::IsFemale(int32 model) +{ + switch (model) { + case MI_HFYST: + case MI_HFOST: + case MI_HFYRI: + case MI_HFORI: + case MI_HFYBE: + case MI_HFOBE: + case MI_HFYBU: + case MI_HFYMD: + case MI_HFYCG: + case MI_HFYPR: + case MI_HFOTR: + case MI_BFYST: + case MI_BFOST: + case MI_BFYRI: + case MI_BFORI: + case MI_BFYBE: + case MI_BFOBE: + case MI_BFYPR: + case MI_BFOTR: + case MI_WFYST: + case MI_WFOST: + case MI_WFYRI: + case MI_WFORI: + case MI_WFYBE: + case MI_WFOBE: + case MI_WFOGO: + case MI_WFYLG: + case MI_WFYBU: + case MI_WFYPR: + case MI_WFOTR: + case MI_WFYJG: + case MI_WFYSK: + case MI_WFYSH: + case MI_WFOSH: + case MI_JFOTO: + return true; + default: + return false; + } +} + +bool +CPopulation::IsSunbather(int32 model) +{ + switch (model) { + case MI_HFYBE: + case MI_HFOBE: + case MI_HMYBE: + case MI_HMOBE: + case MI_BFYBE: + case MI_BMYBE: + case MI_BFOBE: + case MI_BMOBE: + case MI_WFYBE: + case MI_WMYBE: + case MI_WFOBE: + case MI_WMOBE: + return true; + default: + return false; + } +} + +int32 +CPopulation::ComputeRandomisedGangSize(void) +{ + return CGeneral::GetRandomNumberInRange(3, 6); +} + +bool +CPopulation::CanSolicitPlayerInCar(int32 model) +{ + return model == MI_HFYPR || model == MI_BFYPR || model == MI_WFYPR; +} + +bool +CPopulation::CanSolicitPlayerOnFoot(int32 model) +{ + return model == MI_HFYMD || model == MI_HFYCG || model == MI_BFOTR || model == MI_BMOTR || model == MI_WFOTR || model == MI_WMOTR; +} + +bool +CPopulation::IsSecurityGuard(ePedType pedType) +{ + return pedType == PEDTYPE_GANG5; +} + +void +CPopulation::ChooseCivilianCoupleOccupations(int32 group, int32& man, int32& woman) +{ + man = -1; + woman = -1; + + for (int i = 0; i < 8; i++) { + if (man > -1) + break; + + int32 model = ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP)]; + if (man == -1 && IsMale(model) && ((CPedModelInfo*)CModelInfo::GetModelInfo(model))->m_pedType == PEDTYPE_CIVMALE) { + man = model; + } + } + + if (man != -1) { + int32 model; + for (int i = 0; i < NUMMODELSPERPEDGROUP; i++) { + model = ms_pPedGroups[group].models[i]; + if (IsFemale(model)) { + CPedModelInfo* womanModelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(model); + if (womanModelInfo->m_pedType == PEDTYPE_CIVFEMALE) { + CPedModelInfo* manModelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(man); + + // If both are skater or not, finalize the decision + if (manModelInfo && womanModelInfo) { + if (manModelInfo->m_animGroup == womanModelInfo->m_animGroup) { + if (manModelInfo->m_pedStatType != PEDSTAT_SKATER && womanModelInfo->m_pedStatType != PEDSTAT_SKATER) + break; + + if (manModelInfo->m_pedStatType == PEDSTAT_SKATER && womanModelInfo->m_pedStatType == PEDSTAT_SKATER) + break; + } + } + } + } + } + woman = model; + } +} + +void +CPopulation::PlaceGangMembers(ePedType pedType, int pedAmount, CVector const& coors) +{ + if (CGeneral::GetRandomNumberInRange(0.f, 1.f) < 0.333f) { + PlaceGangMembersInFormation(pedType, pedAmount, coors); + } else { + PlaceGangMembersInCircle(pedType, pedAmount, coors); + } +} + +void +CPopulation::PlaceGangMembersInFormation(ePedType pedType, int pedAmount, CVector const& coors) +{ + CPed *createdPeds[5]; + + if (!TheCamera.IsSphereVisible(coors, 3.0f) || MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) { + if (CPedPlacement::IsPositionClearForPed(coors, 3.0f, -1, nil)) { + bool leaderFoundGround; + float leaderGroundZ = CWorld::FindGroundZFor3DCoord(coors.x, coors.y, coors.z, &leaderFoundGround) + 1.0f; + if (leaderFoundGround) { + float finalZ = coors.z > leaderGroundZ ? coors.z : leaderGroundZ; + int leaderModel = ChooseGangOccupation(pedType - PEDTYPE_GANG1); + if (((CPedModelInfo*)CModelInfo::GetModelInfo(leaderModel))->GetRwObject()) { + CPed *leader = AddPed(pedType, leaderModel, CVector(coors.x, coors.y, finalZ)); + if (leader) { + leader->SetObjective(OBJECTIVE_NONE); + leader->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); + leader->bIsLeader = true; + if (CGangs::GetWillAttackPlayerWithCops(pedType)) + leader->bCanAttackPlayerWithCops = true; + + int pedIdx = 1; + createdPeds[0] = leader; + for (int i = 1; i < pedAmount; ++i) { + int memberModel = ChooseGangOccupation(pedType - PEDTYPE_GANG1); + if (!((CPedModelInfo*)CModelInfo::GetModelInfo(memberModel))->GetRwObject()) + continue; + + CPed* memberPed = AddPed(pedType, memberModel, CVector(coors.x, coors.y, finalZ)); + if (!memberPed) + continue; + + memberPed->SetObjective(OBJECTIVE_FOLLOW_CHAR_IN_FORMATION, leader); + memberPed->SetFormation((eFormation)i); + CVector formationPos = memberPed->GetFormationPosition(); + CVector finalFormationPos = formationPos; + bool formationFoundGround; + float formationGroundZ = CWorld::FindGroundZFor3DCoord(formationPos.x, formationPos.y, 1.0f + formationPos.z, &formationFoundGround) + 1.0f; + + finalFormationPos.z = Max(finalFormationPos.z, formationGroundZ); + if (formationFoundGround) { + if (Abs(finalFormationPos.z - leader->GetPosition().z) <= 1.0f) { + if (CWorld::GetIsLineOfSightClear(finalFormationPos, leader->GetPosition(), true, false, false, false, false, false, false)) { + memberPed->SetPosition(finalFormationPos); + createdPeds[pedIdx++] = memberPed; + if (CGangs::GetWillAttackPlayerWithCops(pedType)) + leader->bCanAttackPlayerWithCops = true; + + CVisibilityPlugins::SetClumpAlpha(memberPed->GetClump(), 0); + continue; + } + } + } + RemovePed(memberPed); + } + if (pedIdx >= 3) { + for (int j = 1; j < pedIdx; ++j) + createdPeds[j]->SetLeader(createdPeds[0]); + + } else { + for (int k = 0; k < pedIdx; ++k) { + RemovePed(createdPeds[k]); + } + } + } + } + } + } + } +} + +void +CPopulation::PlaceGangMembersInCircle(ePedType pedType, int pedAmount, CVector const& coors) +{ + CPed *createdPeds[5]; + + if (pedAmount < 2) + return; + + float circleSector = TWOPI / pedAmount; + + float circleR = Sqrt(0.5f / (1.0f - Cos(circleSector))); + + if (!TheCamera.IsSphereVisible(coors, circleR) || + MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) { + + if (CPedPlacement::IsPositionClearForPed(coors, circleR, -1, nil)) { + int pedIdx = 0; + CVector leaderPos; +#ifdef FIX_BUGS + bool createLeader = true; +#endif + + for (int i = 0; i < pedAmount; i++) { + float angleMult = i + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); + float randomR = circleR + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * circleR; + float xOffset = randomR * Cos(angleMult * circleSector); + float yOffset = randomR * Sin(angleMult * circleSector); + bool foundGround; + float groundZ = CWorld::FindGroundZFor3DCoord(xOffset + coors.x, yOffset + coors.y, coors.z + 1.0, &foundGround) + 1.0f; + if (foundGround) { + CVector finalPos(coors.x + xOffset, coors.y + yOffset, coors.z > groundZ ? coors.z : groundZ); +#ifndef FIX_BUGS + const bool createLeader = i == 0; +#endif + if (createLeader) + leaderPos = finalPos; + + int gangModel = ChooseGangOccupation(pedType - PEDTYPE_GANG1); + if (((CPedModelInfo*)CModelInfo::GetModelInfo(gangModel))->GetRwObject()) { + CEntity* obstacles[6] = { nil, nil, nil, nil, nil, nil }; + CPedPlacement::IsPositionClearForPed(finalPos, CModelInfo::GetColModel(gangModel)->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles); + bool foundObstacle = false; + for (int m = 0; m < ARRAY_SIZE(obstacles); m++) { + CEntity* obstacle = obstacles[m]; + if (obstacle) { + int n = 0; + bool obstacleIsHarmless = false; + for (int n = 0; n < pedIdx; n++) { + if (obstacle == createdPeds[n]) + obstacleIsHarmless = true; + } + if (!obstacleIsHarmless) { + foundObstacle = true; + break; + } + } + } + bool memberCanSeeLeader = createLeader ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false); + + bool notTooHighFromLeader = createLeader ? true : !(Abs(finalPos.z - leaderPos.z) >= 1.0f); + + if (!foundObstacle && memberCanSeeLeader && notTooHighFromLeader) { + CPed* newPed = AddPed(pedType, gangModel, finalPos); + if (newPed) { + createdPeds[pedIdx++] = newPed; + float angle = CGeneral::GetRadianAngleBetweenPoints( + coors.x, coors.y, + finalPos.x, finalPos.y); + newPed->m_fRotationDest = angle; + newPed->m_fRotationCur = angle; + if (CGangs::GetWillAttackPlayerWithCops(pedType)) + newPed->bCanAttackPlayerWithCops = true; + + CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0); +#ifdef FIX_BUGS + createLeader = false; +#endif + } + // No. +#ifndef FIX_BUGS + else + CWorld::Remove(nil); +#endif + } + } + } + } + if (pedIdx >= 3) { + for (int j = 0; j < pedIdx / 2; ++j) { + createdPeds[j]->SetChat(createdPeds[pedIdx - 1 - j], 100000); + createdPeds[pedIdx - 1 - j]->SetChat(createdPeds[j], 100000); + } + + // Make that extra guy in the middle stand there(PED_UNKNOWN locks him) and do nothing :lmao: + if (pedIdx % 2 != 0) { + CPed *tmim = createdPeds[(pedIdx - 1) / 2]; + float angle = CGeneral::GetRadianAngleBetweenPoints( + tmim->GetPosition().x, tmim->GetPosition().y, + createdPeds[0]->GetPosition().x, createdPeds[0]->GetPosition().y); + tmim->SetHeading(angle); + tmim->SetPedState(PED_UNKNOWN); + } + createdPeds[0]->bIsLeader = true; + + for (int l = 1; l < pedIdx; ++l) + createdPeds[l]->SetLeader(createdPeds[0]); + + } else { + for (int k = 0; k < pedIdx; ++k) { + RemovePed(createdPeds[k]); + } + } + } + } +} + +void +CPopulation::PlaceCouple(ePedType manType, int32 manModel, ePedType womanType, int32 womanModel, CVector coors) +{ + // Homosexuality filter!!!! Homophobic R* >>>:( + if (manType != PEDTYPE_CIVMALE || womanType != PEDTYPE_CIVFEMALE) + return; + + if (!TheCamera.IsSphereVisible(coors, 1.5f) || MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) { + if (CPedPlacement::IsPositionClearForPed(coors, CModelInfo::GetColModel(manModel)->boundingSphere.radius, -1, nil)) { + bool manFoundGround; + float manGroundZ = CWorld::FindGroundZFor3DCoord(coors.x, coors.y, coors.z, &manFoundGround) + 1.0f; + if (manFoundGround) { + CVector correctedManPos = coors; + correctedManPos.z = Max(coors.z, manGroundZ); + if (((CPedModelInfo*)CModelInfo::GetModelInfo(manModel))->GetRwObject()) { + CPed *man = AddPed(PEDTYPE_CIVMALE, manModel, correctedManPos); + if (man) { + man->SetObjective(OBJECTIVE_NONE); + man->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); + man->bIsLeader = true; + CVisibilityPlugins::SetClumpAlpha(man->GetClump(), 0); + + if (((CPedModelInfo*)CModelInfo::GetModelInfo(womanModel))->GetRwObject()) { + CPed* woman = AddPed(PEDTYPE_CIVFEMALE, womanModel, correctedManPos); // will set the correct position later + if (woman) { + woman->SetObjective(OBJECTIVE_FOLLOW_CHAR_IN_FORMATION, man); + woman->SetFormation(FORMATION_RIGHT); + + CVector formationPos = woman->GetFormationPosition(); + CVector womanPos = formationPos; + bool womanFoundGround; + float formationGroundZ = CWorld::FindGroundZFor3DCoord(formationPos.x, formationPos.y, 1.0f + formationPos.z, &womanFoundGround) + 1.0f; + + if (womanFoundGround) { + CVector correctedWomanPos = womanPos; + correctedWomanPos.z = Max(womanPos.z, formationGroundZ); + woman->SetPosition(correctedWomanPos); + + // What's the point of this?? + CEntity* obstacles[3]; + memcpy(obstacles, gCoupleObstacles, sizeof(gCoupleObstacles)); + + CPedPlacement::IsPositionClearForPed(womanPos, CModelInfo::GetColModel(womanModel)->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles); + for (int i = 0; i < ARRAY_SIZE(obstacles); i++) { + CEntity *obstacle = obstacles[i]; + if (obstacle) { + + // We found a real obstacle, so let's break and we can delete them... + if (obstacle != man && obstacle != woman) + break; + } + if (i == ARRAY_SIZE(obstacles) - 1) { + CVisibilityPlugins::SetClumpAlpha(woman->GetClump(), 0); + return; + } + } + } + RemovePed(woman); + RemovePed(man); + } + } + } + } + } + } + } +} + +// Mostly copy paste of PlaceGangMembersInFormation. +void +CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group) +{ +#ifdef FIX_BUGS + CPed *createdPeds[6]; +#else + CPed *createdPeds[5]; +#endif + + if (CGame::currArea != AREA_MALL) + return; + + int pedAmount = CGeneral::GetRandomNumberInRange(0, 4) + 3; + + float circleSector = TWOPI / pedAmount; + + float circleR = Sqrt(0.5f / (1.0f - Cos(circleSector))); + + if (!TheCamera.IsSphereVisible(coors, circleR) || + MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) { + + if (CPedPlacement::IsPositionClearForPed(coors, circleR, -1, nil)) { + int pedIdx = 0; + CVector leaderPos; +#ifdef FIX_BUGS + bool createLeader = true; +#endif + + for (int i = 0; i < pedAmount; i++) { + float angleMult = i + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); + float randomR = circleR + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * circleR; + float xOffset = randomR * Cos(angleMult * circleSector); + float yOffset = randomR * Sin(angleMult * circleSector); + bool foundGround; + float groundZ = CWorld::FindGroundZFor3DCoord(xOffset + coors.x, yOffset + coors.y, coors.z + 1.0, &foundGround) + 1.0f; + if (foundGround) { + CVector finalPos(coors.x + xOffset, coors.y + yOffset, coors.z > groundZ ? coors.z : groundZ); + +#ifndef FIX_BUGS + const bool createLeader = i == 0; +#endif + if (createLeader) + leaderPos = finalPos; + + int pedModel = ChooseCivilianOccupation(group); + CPedModelInfo *pedModelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(pedModel); + + if (pedModelInfo->GetRwObject()) { + CEntity* obstacles[6] = { nil, nil, nil, nil, nil, nil }; + CPedPlacement::IsPositionClearForPed(finalPos, CModelInfo::GetColModel(pedModel)->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles); + bool foundObstacle = false; + for (int m = 0; m < ARRAY_SIZE(obstacles); m++) { + CEntity* obstacle = obstacles[m]; + if (obstacle) { + int n = 0; + bool obstacleIsHarmless = false; + for (int n = 0; n < pedIdx; n++) { + if (obstacle == createdPeds[n]) + obstacleIsHarmless = true; + } + if (!obstacleIsHarmless) { + foundObstacle = true; + break; + } + } + } + bool memberCanSeeLeader = createLeader ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false); + + bool notTooHighFromLeader = createLeader ? true : !(Abs(finalPos.z - leaderPos.z) >= 1.0f); + + if (!foundObstacle && memberCanSeeLeader && notTooHighFromLeader) { + CPed *newPed = AddPed(pedModelInfo->m_pedType, pedModel, finalPos); + if (newPed) { + createdPeds[pedIdx++] = newPed; + float angle = CGeneral::GetRadianAngleBetweenPoints( + coors.x, coors.y, + finalPos.x, finalPos.y); + newPed->m_fRotationDest = angle; + newPed->m_fRotationCur = angle; + newPed->m_fearFlags = 0; + CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0); +#ifdef FIX_BUGS + createLeader = false; +#endif + } + // No. +#ifndef FIX_BUGS + else + CWorld::Remove(nil); +#endif + } + } + } + } + if (pedIdx >= 3) { + for (int j = 0; j < pedIdx / 2; ++j) { + createdPeds[j]->SetChat(createdPeds[pedIdx - 1 - j], 100000); + createdPeds[pedIdx - 1 - j]->SetChat(createdPeds[j], 100000); + } + + // Make that extra guy in the middle stand there(PED_UNKNOWN locks him) and do nothing :lmao: + if (pedIdx % 2 != 0) { + CPed *tmim = createdPeds[(pedIdx - 1) / 2]; + float angle = CGeneral::GetRadianAngleBetweenPoints( + tmim->GetPosition().x, tmim->GetPosition().y, + createdPeds[0]->GetPosition().x, createdPeds[0]->GetPosition().y); + tmim->SetHeading(angle); + tmim->SetPedState(PED_UNKNOWN); + } + createdPeds[0]->bIsLeader = true; + + for (int l = 1; l < pedIdx; ++l) + createdPeds[l]->SetLeader(createdPeds[0]); + + } else { + for (int k = 0; k < pedIdx; ++k) { + RemovePed(createdPeds[k]); + } + } + } + } +} diff --git a/src/peds/Population.h b/src/peds/Population.h index 61f0bdb7..8c58f1b6 100644 --- a/src/peds/Population.h +++ b/src/peds/Population.h @@ -13,23 +13,6 @@ struct PedGroup int32 models[NUMMODELSPERPEDGROUP]; }; -// Don't know the original name -struct RegenerationPoint -{ - eLevelName srcLevel; // this and below one may need to be exchanged - eLevelName destLevel; - float x1; - float x2; - float y1; - float y2; - float z1; - float z2; - RwV3d destPosA; - RwV3d destPosB; - RwV3d srcPosA; - RwV3d srcPosB; -}; - class CPopulation { public: @@ -39,6 +22,7 @@ public: static float PedDensityMultiplier; static uint32 ms_nTotalMissionPeds; static int32 MaxNumberOfPedsInUse; + static int32 MaxNumberOfPedsInUseInterior; static uint32 ms_nNumCivMale; static uint32 ms_nNumCivFemale; static uint32 ms_nNumCop; @@ -58,26 +42,25 @@ public: static uint32 ms_nNumGang9; static uint32 ms_nNumGang7; static uint32 ms_nNumGang8; - static CVector RegenerationPoint_a; - static CVector RegenerationPoint_b; - static CVector RegenerationFront; + + static uint32 ms_nTotalCarPassengerPeds; + static uint32 NumMiamiViceCops; static void Initialise(); - static void Update(void); + static void Update(bool); static void LoadPedGroups(); static void UpdatePedCount(ePedType, bool); static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool); - static CPed *AddPedInCar(CVehicle *car); - static bool IsPointInSafeZone(CVector *coors); + static CPed *AddPedInCar(CVehicle *car, bool isDriver); static void RemovePed(CPed *ent); static int32 ChooseCivilianOccupation(int32); + static int32 ChooseNextCivilianOccupation(int32); + static void ChooseCivilianCoupleOccupations(int32, int32&, int32&); static int32 ChoosePolicePedOccupation(); static int32 ChooseGangOccupation(int); - static void FindCollisionZoneForCoors(CVector*, int*, eLevelName*); - static void FindClosestZoneForCoors(CVector*, int*, eLevelName, eLevelName); static void GeneratePedsAtStartOfGame(); static float PedCreationDistMultiplier(); - static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors); + static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors, int32 modifier = 0); static void AddToPopulation(float, float, float, float); static void ManagePopulation(void); static void MoveCarsAndPedsOutOfAbandonedZones(void); @@ -86,4 +69,20 @@ public: static void ConvertAllObjectsToDummyObjects(void); static bool TestRoomForDummyObject(CObject*); static bool TestSafeForRealObject(CDummyObject*); + static bool IsSkateable(CVector const&); + static bool CanJeerAtStripper(int32 model); + static void RemovePedsIfThePoolGetsFull(void); + static bool IsMale(int32); + static bool IsFemale(int32); + static bool IsSunbather(int32); + static int32 ComputeRandomisedGangSize(void); + static bool CanSolicitPlayerInCar(int32); + static bool CanSolicitPlayerOnFoot(int32); + static bool IsSecurityGuard(ePedType); + static void PlaceGangMembers(ePedType, int32, CVector const&); + static void PlaceGangMembersInFormation(ePedType, int32, CVector const&); + static void PlaceGangMembersInCircle(ePedType, int32, CVector const&); + static void PlaceCouple(ePedType, int32, ePedType, int32, CVector); + static void PlaceMallPedsAsStationaryGroup(CVector const&, int32); + static CPed* AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit); }; diff --git a/src/renderer/2dEffect.h b/src/renderer/2dEffect.h index a8013b34..8ad2b946 100644 --- a/src/renderer/2dEffect.h +++ b/src/renderer/2dEffect.h @@ -3,7 +3,9 @@ enum { EFFECT_LIGHT, EFFECT_PARTICLE, - EFFECT_ATTRACTOR + EFFECT_ATTRACTOR, + EFFECT_PED_ATTRACTOR, + EFFECT_SUNGLARE }; enum { @@ -34,6 +36,8 @@ enum { // same order as CPointLights flags, must start at 2 LIGHTFLAG_FOG_NORMAL = 2, // can have light and fog LIGHTFLAG_FOG_ALWAYS = 4, // fog only + LIGHTFLAG_HIDE_OBJECT = 8, // hide the object instead of rendering light (???) + LIGHTFLAG_LONG_DIST = 16, LIGHTFLAG_FOG = (LIGHTFLAG_FOG_NORMAL|LIGHTFLAG_FOG_ALWAYS) }; @@ -63,6 +67,11 @@ public: int8 type; uint8 probability; }; + struct PedAttractor { + CVector queueDir; + CVector useDir; + int8 type; + }; CVector pos; CRGBA col; @@ -71,6 +80,7 @@ public: Light light; Particle particle; Attractor attractor; + PedAttractor pedattr; }; C2dEffect(void) {} @@ -78,14 +88,10 @@ public: if(type == EFFECT_LIGHT){ if(light.corona) RwTextureDestroy(light.corona); -#if GTA_VERSION >= GTA3_PC_11 light.corona = nil; -#endif if(light.shadow) RwTextureDestroy(light.shadow); -#if GTA_VERSION >= GTA3_PC_11 light.shadow = nil; -#endif } } }; diff --git a/src/renderer/Clouds.cpp b/src/renderer/Clouds.cpp index 957844a5..9cd32c5f 100644 --- a/src/renderer/Clouds.cpp +++ b/src/renderer/Clouds.cpp @@ -4,6 +4,7 @@ #include "Sprite.h" #include "Sprite2d.h" #include "General.h" +#include "Game.h" #include "Coronas.h" #include "Camera.h" #include "TxdStore.h" @@ -24,8 +25,10 @@ uint32 CClouds::IndividualRotation; float CClouds::ms_cameraRoll; float CClouds::ms_horizonZ; +float CClouds::ms_HorizonTilt; CRGBA CClouds::ms_colourTop; CRGBA CClouds::ms_colourBottom; +CRGBA CClouds::ms_colourBkGrd; void CClouds::Init(void) @@ -45,25 +48,15 @@ void CClouds::Shutdown(void) { RwTextureDestroy(gpCloudTex[0]); -#if GTA_VERSION >= GTA3_PC_11 gpCloudTex[0] = nil; -#endif RwTextureDestroy(gpCloudTex[1]); -#if GTA_VERSION >= GTA3_PC_11 gpCloudTex[1] = nil; -#endif RwTextureDestroy(gpCloudTex[2]); -#if GTA_VERSION >= GTA3_PC_11 gpCloudTex[2] = nil; -#endif RwTextureDestroy(gpCloudTex[3]); -#if GTA_VERSION >= GTA3_PC_11 gpCloudTex[3] = nil; -#endif RwTextureDestroy(gpCloudTex[4]); -#if GTA_VERSION >= GTA3_PC_11 gpCloudTex[4] = nil; -#endif } void @@ -71,15 +64,15 @@ CClouds::Update(void) { float s = Sin(TheCamera.Orientation - 0.85f); #ifdef FIX_BUGS - CloudRotation += CWeather::Wind*s*0.0025f*CTimer::GetTimeStepFix(); - IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep() + 0.3f*CTimer::GetTimeStepFix()) * 60.0f; + CloudRotation += CWeather::Wind*s*0.001f*CTimer::GetTimeStepFix(); + IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep()*0.5f + 0.3f*CTimer::GetTimeStepFix()) * 60.0f; #else - CloudRotation += CWeather::Wind*s*0.0025f; - IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep() + 0.3f) * 60.0f; + CloudRotation += CWeather::Wind*s*0.001f; + IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep()*0.5f + 0.3f) * 60.0f; #endif } -float StarCoorsX[9] = { 0.0f, 0.05f, 0.12f, 0.5f, 0.8f, 0.6f, 0.27f, 0.55f, 0.75f }; +float StarCoorsX[9] = { 0.0f, 0.05f, 0.13f, 0.4f, 0.7f, 0.6f, 0.27f, 0.55f, 0.75f }; float StarCoorsY[9] = { 0.0f, 0.45f, 0.9f, 1.0f, 0.85f, 0.52f, 0.48f, 0.35f, 0.2f }; float StarSizes[9] = { 1.0f, 1.4f, 0.9f, 1.0f, 0.6f, 1.5f, 1.3f, 1.0f, 0.8f }; @@ -124,6 +117,9 @@ CClouds::Render(void) RwV3d screenpos; RwV3d worldpos; + if(!CGame::CanSeeOutSideFromCurrArea()) + return; + PUSH_RENDERGROUP("CClouds::Render"); CCoronas::SunBlockedByClouds = false; @@ -135,25 +131,20 @@ CClouds::Render(void) RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); CSprite::InitSpriteBuffer(); - int minute = CClock::GetHours()*60 + CClock::GetMinutes(); + float minute = CClock::GetHours()*60 + CClock::GetMinutes() + CClock::GetSeconds()/60.0f; RwV3d campos = TheCamera.GetPosition(); // Moon - int moonfadeout = Abs(minute - 180); // fully visible at 3AM - if(moonfadeout < 180){ // fade in/out 3 hours + float moonfadeout = Abs(minute - 180.0f); // fully visible at 3AM + if((int)moonfadeout < 180){ // fade in/out 3 hours float coverage = Max(CWeather::Foggyness, CWeather::CloudCoverage); - int brightness = (1.0f - coverage) * (180 - moonfadeout); + int brightness = (1.0f - coverage) * (180 - (int)moonfadeout); RwV3d pos = { 0.0f, -100.0f, 15.0f }; RwV3dAdd(&worldpos, &campos, &pos); if(CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[2])); - if(CCoronas::bSmallMoon){ - szx *= 4.0f; - szy *= 4.0f; - }else{ - szx *= 10.0f; - szy *= 10.0f; - } + szx *= CCoronas::MoonSize*2.0f + 4.0f; + szy *= CCoronas::MoonSize*2.0f + 4.0f; CSprite::RenderOneXLUSprite(screenpos.x, screenpos.y, screenpos.z, szx, szy, brightness, brightness, brightness, 255, 1.0f/screenpos.z, 255); } @@ -202,7 +193,7 @@ CClouds::Render(void) } // Low clouds - float lowcloudintensity = 1.0f - Max(CWeather::Foggyness, CWeather::CloudCoverage); + float lowcloudintensity = 1.0f - Max(Max(CWeather::Foggyness, CWeather::CloudCoverage), CWeather::ExtraSunnyness); int r = CTimeCycle::GetLowCloudsRed() * lowcloudintensity; int g = CTimeCycle::GetLowCloudsGreen() * lowcloudintensity; int b = CTimeCycle::GetLowCloudsBlue() * lowcloudintensity; @@ -223,10 +214,10 @@ CClouds::Render(void) // Fluffy clouds float rot_sin = Sin(CloudRotation); float rot_cos = Cos(CloudRotation); - int fluffyalpha = 160 * (1.0f - CWeather::Foggyness); + int fluffyalpha = 160 * (1.0f - Max(CWeather::Foggyness, CWeather::ExtraSunnyness)); if(fluffyalpha != 0){ static bool bCloudOnScreen[37]; - float hilight; + float sundist, hilight; RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); @@ -238,15 +229,16 @@ CClouds::Render(void) worldpos.z = pos.z; if(CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){ - float sundist = Sqrt(sq(screenpos.x-CCoronas::SunScreenX) + sq(screenpos.y-CCoronas::SunScreenY)); + sundist = Sqrt(sq(screenpos.x-CCoronas::SunScreenX) + sq(screenpos.y-CCoronas::SunScreenY)); int tr = CTimeCycle::GetFluffyCloudsTopRed(); int tg = CTimeCycle::GetFluffyCloudsTopGreen(); int tb = CTimeCycle::GetFluffyCloudsTopBlue(); int br = CTimeCycle::GetFluffyCloudsBottomRed(); int bg = CTimeCycle::GetFluffyCloudsBottomGreen(); int bb = CTimeCycle::GetFluffyCloudsBottomBlue(); - if(sundist < SCREEN_WIDTH/2){ - hilight = (1.0f - Max(CWeather::Foggyness, CWeather::CloudCoverage)) * (1.0f - sundist/(SCREEN_WIDTH/2)); + int distLimit = (3*SCREEN_WIDTH)/4; + if(sundist < distLimit){ + hilight = (1.0f - Max(CWeather::Foggyness, CWeather::CloudCoverage)) * (1.0f - sundist/(float)distLimit); tr = tr*(1.0f-hilight) + 255*hilight; tg = tg*(1.0f-hilight) + 190*hilight; tb = tb*(1.0f-hilight) + 190*hilight; @@ -277,11 +269,10 @@ CClouds::Render(void) for(i = 0; i < 37; i++){ RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f }; worldpos.x = pos.x*rot_cos + pos.y*rot_sin + campos.x; - worldpos.y = pos.x*rot_sin - pos.y*rot_cos + campos.y; + worldpos.y = pos.x*rot_sin + pos.y*rot_cos + campos.y; worldpos.z = pos.z; if(bCloudOnScreen[i] && CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){ - // BUG: this is stupid....would have to do this for each cloud individually - if(hilight > 0.0f){ + if(sundist < SCREEN_WIDTH/3){ CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(screenpos.x, screenpos.y, screenpos.z, szx*30.0f, szy*30.0f, 200*hilight, 0, 0, 255, 1.0f/screenpos.z, @@ -329,14 +320,17 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue, { PUSH_RENDERGROUP("CClouds::RenderBackground"); - CVector left = TheCamera.GetRight(); - float c = left.Magnitude2D(); + CVector right = CrossProduct(TheCamera.GetUp(), TheCamera.GetForward()); + right.Normalise(); + float c = right.Magnitude2D(); if(c > 1.0f) c = 1.0f; ms_cameraRoll = Acos(c); - if(left.z < 0.0f) + if(right.z < 0.0f) ms_cameraRoll = -ms_cameraRoll; + ms_HorizonTilt = SCREEN_WIDTH/2.0f * Tan(ms_cameraRoll); + if(UseDarkBackground()){ ms_colourTop.r = 50; ms_colourTop.g = 50; @@ -359,75 +353,74 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue, }else{ ms_horizonZ = CSprite::CalcHorizonCoors(); + int fogr = (topred + 2 * botred) / 3; + int fogg = (topgreen + 2 * botgreen) / 3; + int fogb = (topblue + 2 * botblue) / 3; + // Draw top/bottom gradient float gradheight = SCREEN_HEIGHT/2.0f; - float topedge = ms_horizonZ - gradheight; - float botpos, toppos; - if(ms_horizonZ > 0.0f && topedge < SCREEN_HEIGHT){ - ms_colourTop.r = topred; - ms_colourTop.g = topgreen; - ms_colourTop.b = topblue; - ms_colourTop.a = alpha; - ms_colourBottom.r = botred; - ms_colourBottom.g = botgreen; - ms_colourBottom.b = botblue; - ms_colourBottom.a = alpha; - - if(ms_horizonZ < SCREEN_HEIGHT) - botpos = ms_horizonZ; - else{ - float f = (ms_horizonZ - SCREEN_HEIGHT)/gradheight; - ms_colourBottom.r = topred*f + (1.0f-f)*botred; - ms_colourBottom.g = topgreen*f + (1.0f-f)*botgreen; - ms_colourBottom.b = topblue*f + (1.0f-f)*botblue; - botpos = SCREEN_HEIGHT; - } - if(topedge >= 0.0f) - toppos = topedge; - else{ - float f = (0.0f - topedge)/gradheight; - ms_colourTop.r = botred*f + (1.0f-f)*topred; - ms_colourTop.g = botgreen*f + (1.0f-f)*topgreen; - ms_colourTop.b = botblue*f + (1.0f-f)*topblue; - toppos = 0.0f; - } - CSprite2d::DrawRect(CRect(0, toppos, SCREEN_WIDTH, botpos), - ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop); - } + + ms_colourTop.r = topred; + ms_colourTop.g = topgreen; + ms_colourTop.b = topblue; + ms_colourTop.a = alpha; + ms_colourBottom.r = botred; + ms_colourBottom.g = botgreen; + ms_colourBottom.b = botblue; + ms_colourBottom.a = alpha; + + float botright = ms_horizonZ - ms_HorizonTilt; + float botleft = ms_horizonZ + ms_HorizonTilt; + float topright = botright - gradheight; + float topleft = botleft - gradheight; + + CSprite2d::DrawAnyRect(0.0f, topleft, SCREEN_WIDTH, topright, 0.0f, botleft, SCREEN_WIDTH, botright, + ms_colourTop, ms_colourTop, ms_colourBottom, ms_colourBottom); // draw the small stripe (whatever it's supposed to be) - if(ms_horizonZ > -SMALLSTRIPHEIGHT && ms_horizonZ < SCREEN_HEIGHT){ - // Same colour as fog - ms_colourTop.r = (topred + 2 * botred) / 3; - ms_colourTop.g = (topgreen + 2 * botgreen) / 3; - ms_colourTop.b = (topblue + 2 * botblue) / 3; - CSprite2d::DrawRect(CRect(0, ms_horizonZ, SCREEN_WIDTH, ms_horizonZ+SMALLSTRIPHEIGHT), - ms_colourTop, ms_colourTop, ms_colourTop, ms_colourTop); - } + ms_colourTop.r = fogr; + ms_colourTop.g = fogg; + ms_colourTop.b = fogb; + ms_colourTop.a = alpha; + topright = ms_horizonZ - ms_HorizonTilt; + topleft = ms_horizonZ + ms_HorizonTilt; + botright = topright + SMALLSTRIPHEIGHT; + botleft = topleft + SMALLSTRIPHEIGHT; + CSprite2d::DrawAnyRect(0.0f, topleft, SCREEN_WIDTH, topright, 0.0f, botleft, SCREEN_WIDTH, botright, + ms_colourTop, ms_colourTop, ms_colourTop, ms_colourTop); // Only top - if(topedge > 0.0f){ + if(ms_horizonZ + ms_HorizonTilt - gradheight > 0.0f || + ms_horizonZ - ms_HorizonTilt - gradheight > 0.0f){ ms_colourTop.r = topred; ms_colourTop.g = topgreen; ms_colourTop.b = topblue; ms_colourTop.a = alpha; - ms_colourBottom.r = topred; - ms_colourBottom.g = topgreen; - ms_colourBottom.b = topblue; - ms_colourBottom.a = alpha; - - botpos = Min(SCREEN_HEIGHT, topedge); - CSprite2d::DrawRect(CRect(0, 0, SCREEN_WIDTH, botpos), - ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop); + + if(ms_horizonZ - Abs(ms_HorizonTilt) - gradheight > SCREEN_HEIGHT){ + // only top is visible + topleft = 0.0f; + topright = 0.0f; + botleft = SCREEN_HEIGHT; + botright = SCREEN_HEIGHT; + }else{ + botright = ms_horizonZ - ms_HorizonTilt - gradheight; + botleft = ms_horizonZ + ms_HorizonTilt - gradheight; + topright = Min(ms_horizonZ - ms_HorizonTilt - 2*SCREEN_HEIGHT, 0.0f); + topleft = Min(ms_horizonZ + ms_HorizonTilt - 2*SCREEN_HEIGHT, 0.0f); + } + + CSprite2d::DrawAnyRect(0.0f, topleft, SCREEN_WIDTH, topright, 0.0f, botleft, SCREEN_WIDTH, botright, + ms_colourTop, ms_colourTop, ms_colourTop, ms_colourTop); } // Set both to fog colour for RenderHorizon - ms_colourTop.r = (topred + 2 * botred) / 3; - ms_colourTop.g = (topgreen + 2 * botgreen) / 3; - ms_colourTop.b = (topblue + 2 * botblue) / 3; - ms_colourBottom.r = (topred + 2 * botred) / 3; - ms_colourBottom.g = (topgreen + 2 * botgreen) / 3; - ms_colourBottom.b = (topblue + 2 * botblue) / 3; + ms_colourTop.r = fogr; + ms_colourTop.g = fogg; + ms_colourTop.b = fogb; + ms_colourBottom.r = fogr; + ms_colourBottom.g = fogg; + ms_colourBottom.b = fogb; } POP_RENDERGROUP(); @@ -439,28 +432,42 @@ CClouds::RenderHorizon(void) if(UseDarkBackground()) return; + PUSH_RENDERGROUP("CClouds::RenderHorizon"); + ms_colourBottom.a = 230; ms_colourTop.a = 80; - if(ms_horizonZ > SCREEN_HEIGHT) - return; + float topright = ms_horizonZ - ms_HorizonTilt; + float topleft = ms_horizonZ + ms_HorizonTilt; + float botright = topright + SMALLSTRIPHEIGHT; + float botleft = topleft + SMALLSTRIPHEIGHT; - PUSH_RENDERGROUP("CClouds::RenderHorizon"); + CSprite2d::DrawAnyRect(0.0f, topleft, SCREEN_WIDTH, topright, 0.0f, botleft, SCREEN_WIDTH, botright, + ms_colourTop, ms_colourTop, ms_colourBottom, ms_colourBottom); + + + ms_colourBkGrd.r = 128.0f*CTimeCycle::GetAmbientRed(); + ms_colourBkGrd.g = 128.0f*CTimeCycle::GetAmbientGreen(); + ms_colourBkGrd.b = 128.0f*CTimeCycle::GetAmbientBlue(); + ms_colourBkGrd.a = 255; + + float horzstrip = SCREEN_STRETCH_Y(HORIZSTRIPHEIGHT); + topright = botright; + topleft = botleft; + botright = topright + horzstrip; + botleft = topleft + horzstrip; + + CSprite2d::DrawAnyRect(0.0f, topleft, SCREEN_WIDTH, topright, 0.0f, botleft, SCREEN_WIDTH, botright, + ms_colourBottom, ms_colourBottom, ms_colourBkGrd, ms_colourBkGrd); + + + topright = botright; + topleft = botleft; + botright = Max(topright, SCREEN_HEIGHT); + botleft = Max(topleft, SCREEN_HEIGHT); - float z1 = Min(ms_horizonZ + SMALLSTRIPHEIGHT, SCREEN_HEIGHT); - CSprite2d::DrawRectXLU(CRect(0, ms_horizonZ, SCREEN_WIDTH, z1), - ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop); - - // This is just weird - float a = SCREEN_HEIGHT/400.0f * HORIZSTRIPHEIGHT + - SCREEN_HEIGHT/300.0f * Max(TheCamera.GetPosition().z, 0.0f); - float b = TheCamera.GetUp().z < 0.0f ? - SCREEN_HEIGHT : - SCREEN_HEIGHT * Abs(TheCamera.GetRight().z); - float z2 = z1 + (a + b)*TheCamera.LODDistMultiplier; - z2 = Min(z2, SCREEN_HEIGHT); - CSprite2d::DrawRect(CRect(0, z1, SCREEN_WIDTH, z2), - ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop); + CSprite2d::DrawAnyRect(0.0f, topleft, SCREEN_WIDTH, topright, 0.0f, botleft, SCREEN_WIDTH, botright, + ms_colourBkGrd, ms_colourBkGrd, ms_colourBkGrd, ms_colourBkGrd); POP_RENDERGROUP(); } diff --git a/src/renderer/Clouds.h b/src/renderer/Clouds.h index 4d8cd2c8..ef33030b 100644 --- a/src/renderer/Clouds.h +++ b/src/renderer/Clouds.h @@ -8,8 +8,10 @@ public: static float ms_cameraRoll; static float ms_horizonZ; + static float ms_HorizonTilt; static CRGBA ms_colourTop; static CRGBA ms_colourBottom; + static CRGBA ms_colourBkGrd; static void Init(void); static void Shutdown(void); diff --git a/src/renderer/Console.cpp b/src/renderer/Console.cpp index 8ea5b7a3..244bfb17 100644 --- a/src/renderer/Console.cpp +++ b/src/renderer/Console.cpp @@ -63,7 +63,7 @@ CConsole::Display() CFont::SetJustifyOn(); CFont::SetRightJustifyWrap(0.0f); CFont::SetBackGroundOnlyTextOff(); - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); #ifndef FIX_BUGS CFont::SetPropOff(); // not sure why this is here anyway #endif diff --git a/src/renderer/Coronas.cpp b/src/renderer/Coronas.cpp index e9f9e662..d9bf88d1 100644 --- a/src/renderer/Coronas.cpp +++ b/src/renderer/Coronas.cpp @@ -3,6 +3,7 @@ #include "main.h" #include "General.h" #include "Entity.h" +#include "RenderBuffer.h" #include "TxdStore.h" #include "Camera.h" #include "Sprite.h" @@ -58,7 +59,7 @@ RwTexture *gpCoronaTexture[9] = { nil, nil, nil, nil, nil, nil, nil, nil, nil }; float CCoronas::LightsMult = 1.0f; float CCoronas::SunScreenX; float CCoronas::SunScreenY; -bool CCoronas::bSmallMoon; +int CCoronas::MoonSize; bool CCoronas::SunBlockedByClouds; int CCoronas::bChangeBrightnessImmediately; @@ -134,13 +135,22 @@ CCoronas::Update(void) void CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, const CVector &coors, float size, float drawDist, RwTexture *tex, - int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle) + int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle, + bool useNearDist, float nearDist) { int i; if(sq(drawDist) < (TheCamera.GetPosition() - coors).MagnitudeSqr2D()) return; + if(useNearDist){ + float dist = (TheCamera.GetPosition() - coors).Magnitude(); + if(dist < 35.0f) + return; + if(dist < 50.0f) + alpha *= (dist - 35.0f)/(50.0f - 35.0f); + } + for(i = 0; i < NUMCORONAS; i++) if(aCoronas[i].id == id) break; @@ -193,15 +203,19 @@ CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 al aCoronas[i].reflection = reflection; aCoronas[i].LOScheck = LOScheck; aCoronas[i].drawStreak = drawStreak; + aCoronas[i].useNearDist = useNearDist; + aCoronas[i].nearDist = nearDist; } void CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, - const CVector &coors, float size, float drawDist, uint8 type, - int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle) + const CVector &coors, float size, float drawDist, uint8 type, + int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle, + bool useNearDist, float nearDist) { RegisterCorona(id, red, green, blue, alpha, coors, size, drawDist, - gpCoronaTexture[type], flareType, reflection, LOScheck, drawStreak, someAngle); + gpCoronaTexture[type], flareType, reflection, LOScheck, drawStreak, someAngle, + useNearDist, nearDist); } void @@ -316,7 +330,7 @@ CCoronas::Render(void) if(CCoronas::aCoronas[i].id == SUN_CORE) spriteCoors.z = 0.95f * RwCameraGetFarClipPlane(Scene.camera); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(aCoronas[i].texture)); - spriteCoors.z -= 1.5f; + spriteCoors.z -= aCoronas[i].nearDist; if(aCoronas[i].texture == gpCoronaTexture[8]){ // what's this? @@ -378,7 +392,7 @@ CCoronas::Render(void) } } - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); @@ -434,9 +448,7 @@ CCoronas::RenderReflections(void) if(CWeather::WetRoads > 0.0f){ PUSH_RENDERGROUP("CCoronas::RenderReflections"); -#ifdef FIX_BUGS CSprite::InitSpriteBuffer(); -#endif RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); @@ -475,7 +487,7 @@ CCoronas::RenderReflections(void) CVector spriteCoors; float spritew, spriteh; - if(CSprite::CalcScreenCoors(coors, &spriteCoors, &spritew, &spriteh, true)){ + if(CSprite::CalcScreenCoors(coors, &spriteCoors, &spritew, &spriteh, true)) { float drawDist = 0.75f * aCoronas[i].drawDist; drawDist = Min(drawDist, 55.0f); if(spriteCoors.z < drawDist){ @@ -519,6 +531,130 @@ CCoronas::RenderReflections(void) } } +void +CCoronas::RenderSunReflection(void) +{ + float sunZDir = CTimeCycle::GetSunDirection().z; + if(sunZDir > -0.05f){ + float intensity = (0.3f - Abs(sunZDir - 0.25f))/0.3f * + (1.0f - CWeather::CloudCoverage) * + (1.0f - CWeather::Foggyness) * + (1.0f - CWeather::Wind); + if(intensity > 0.0f){ + int r = (CTimeCycle::GetSunCoreRed() + CTimeCycle::GetSunCoronaRed())*intensity*0.25f; + int g = (CTimeCycle::GetSunCoreGreen() + CTimeCycle::GetSunCoronaGreen())*intensity*0.25f; + int b = (CTimeCycle::GetSunCoreBlue() + CTimeCycle::GetSunCoronaBlue())*intensity*0.25f; + + CVector sunPos = 40.0f*CTimeCycle::GetSunDirection() + TheCamera.GetPosition(); + sunPos.z = 0.5f*CWeather::Wind + 6.1f; + CVector sunDir = CTimeCycle::GetSunDirection(); + sunDir.z = 0.0; + sunDir.Normalise(); + + TempBufferIndicesStored = 6; + TempBufferRenderIndexList[0] = 2; + TempBufferRenderIndexList[1] = 1; + TempBufferRenderIndexList[2] = 0; + TempBufferRenderIndexList[3] = 2; + TempBufferRenderIndexList[4] = 3; + TempBufferRenderIndexList[5] = 1; + + // 60 unit square in sun direction + TempBufferVerticesStored = 4; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[0], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[0], + sunPos.x + 30.0f*sunDir.y, + sunPos.y - 30.0f*sunDir.x, + sunPos.z); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[1], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[1], + sunPos.x - 30.0f*sunDir.y, + sunPos.y + 30.0f*sunDir.x, + sunPos.z); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[2], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[2], + sunPos.x + 60.0f*sunDir.x + 30.0f*sunDir.y, + sunPos.y + 60.0f*sunDir.y - 30.0f*sunDir.x, + sunPos.z); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[3], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[3], + sunPos.x + 60.0f*sunDir.x - 30.0f*sunDir.y, + sunPos.y + 60.0f*sunDir.y + 30.0f*sunDir.x, + sunPos.z); + + RwIm3DVertexSetU(&TempBufferRenderVertices[0], 0.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[0], 1.0f); + RwIm3DVertexSetU(&TempBufferRenderVertices[1], 1.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[1], 1.0f); + RwIm3DVertexSetU(&TempBufferRenderVertices[2], 0.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[2], 0.5f); + RwIm3DVertexSetU(&TempBufferRenderVertices[3], 1.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[3], 0.5f); + + int timeInc = 0; + int sideInc = 0; + int fwdInc = 0; + for(int i = 0; i < 20; i++){ + TempBufferRenderIndexList[TempBufferIndicesStored + 0] = TempBufferVerticesStored; + TempBufferRenderIndexList[TempBufferIndicesStored + 1] = TempBufferVerticesStored-1; + TempBufferRenderIndexList[TempBufferIndicesStored + 2] = TempBufferVerticesStored-2; + TempBufferRenderIndexList[TempBufferIndicesStored + 3] = TempBufferVerticesStored; + TempBufferRenderIndexList[TempBufferIndicesStored + 4] = TempBufferVerticesStored+1; + TempBufferRenderIndexList[TempBufferIndicesStored + 5] = TempBufferVerticesStored-1; + TempBufferIndicesStored += 6; + + // What a weird way to do it... + float fwdLen = fwdInc/20 + 60; + float sideLen = sideInc/20 + 30; + sideLen += 10.0f*Sin((float)(CTimer::GetTimeInMilliseconds()+timeInc & 0x7FF)/0x800*TWOPI); + timeInc += 900; + sideInc += 970; + fwdInc += 1440; + + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+0], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+0], + sunPos.x + fwdLen*sunDir.x + sideLen*sunDir.y, + sunPos.y + fwdLen*sunDir.y - sideLen*sunDir.x, + sunPos.z); + + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+1], r, g, b, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+1], + sunPos.x + fwdLen*sunDir.x - sideLen*sunDir.y, + sunPos.y + fwdLen*sunDir.y + sideLen*sunDir.x, + sunPos.z); + + RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+0], 0.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored+0], 0.5f); + RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+1], 1.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored+1], 0.5f); + TempBufferVerticesStored += 2; + } + + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEFOGTYPE, (void*)rwFOGTYPELINEAR); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[4])); + if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){ + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored); + RwIm3DEnd(); + } + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + TempBufferVerticesStored = 0; + TempBufferIndicesStored = 0; + } + } +} + void CCoronas::DoSunAndMoon(void) { @@ -535,7 +671,7 @@ CCoronas::DoSunAndMoon(void) 255, sunCoors, size, 999999.88f, TYPE_STAR, FLARE_NONE, REFLECTION_OFF, LOSCHECK_OFF, STREAK_OFF, 0.0f); - if(CTimeCycle::GetSunDirection().z > 0.0f) + if(CTimeCycle::GetSunDirection().z > 0.0f && !CGame::IsInInterior()) RegisterCorona(SUN_CORONA, CTimeCycle::GetSunCoronaRed(), CTimeCycle::GetSunCoronaGreen(), CTimeCycle::GetSunCoronaBlue(), 255, sunCoors, 25.0f * CTimeCycle::GetSunSize(), @@ -544,7 +680,7 @@ CCoronas::DoSunAndMoon(void) CVector spriteCoors; float spritew, spriteh; - if(CSprite::CalcScreenCoors(sunCoors, &spriteCoors, &spritew, &spriteh, true)){ + if(CSprite::CalcScreenCoors(sunCoors, &spriteCoors, &spritew, &spriteh, true)) { SunScreenX = spriteCoors.x; SunScreenY = spriteCoors.y; }else{ @@ -611,80 +747,66 @@ CEntity::ProcessLightsForEntity(void) for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){ effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i); - if(effect->type != EFFECT_LIGHT) - continue; + switch(effect->type){ + case EFFECT_LIGHT: + pos = GetMatrix() * effect->pos; - pos = GetMatrix() * effect->pos; - - lightOn = false; - lightFlickering = false; - switch(effect->light.lightType){ - case LIGHT_ON: - lightOn = true; - break; - case LIGHT_ON_NIGHT: - if(CClock::GetHours() > 18 || CClock::GetHours() < 7) - lightOn = true; - break; - case LIGHT_FLICKER: - if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60) - lightOn = true; - else - lightFlickering = true; - if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3) + lightOn = false; + lightFlickering = false; + switch(effect->light.lightType){ + case LIGHT_ON: lightOn = true; - break; - case LIGHT_FLICKER_NIGHT: - if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){ + break; + case LIGHT_ON_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + lightOn = true; + break; + case LIGHT_FLICKER: if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60) lightOn = true; else lightFlickering = true; if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3) lightOn = true; - } - break; - case LIGHT_FLASH1: - if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200) - lightOn = true; - break; - case LIGHT_FLASH1_NIGHT: - if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + break; + case LIGHT_FLICKER_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){ + if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60) + lightOn = true; + else + lightFlickering = true; + if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3) + lightOn = true; + } + break; + case LIGHT_FLASH1: if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200) lightOn = true; - break; - case LIGHT_FLASH2: - if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400) - lightOn = true; - break; - case LIGHT_FLASH2_NIGHT: - if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + break; + case LIGHT_FLASH1_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200) + lightOn = true; + break; + case LIGHT_FLASH2: if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400) lightOn = true; - break; - case LIGHT_FLASH3: - if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800) - lightOn = true; - break; - case LIGHT_FLASH3_NIGHT: - if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + break; + case LIGHT_FLASH2_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400) + lightOn = true; + break; + case LIGHT_FLASH3: if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800) lightOn = true; - break; - case LIGHT_RANDOM_FLICKER: - if(m_randomSeed > 16) - lightOn = true; - else{ - if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60) - lightOn = true; - else - lightFlickering = true; - if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3) - lightOn = true; - } - break; - case LIGHT_RANDOM_FLICKER_NIGHT: - if(CClock::GetHours() > 18 || CClock::GetHours() < 7){ + break; + case LIGHT_FLASH3_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800) + lightOn = true; + break; + case LIGHT_RANDOM_FLICKER: if(m_randomSeed > 16) lightOn = true; else{ @@ -695,85 +817,143 @@ CEntity::ProcessLightsForEntity(void) if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3) lightOn = true; } + break; + case LIGHT_RANDOM_FLICKER_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7){ + if(m_randomSeed > 16) + lightOn = true; + else{ + if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60) + lightOn = true; + else + lightFlickering = true; + if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3) + lightOn = true; + } + } + break; + case LIGHT_BRIDGE_FLASH1: + if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200) + lightOn = true; + break; + case LIGHT_BRIDGE_FLASH2: + if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60) + lightOn = true; + break; + } + + if(effect->light.flags & LIGHTFLAG_HIDE_OBJECT){ + if(lightOn) + bDoNotRender = false; + else + bDoNotRender = true; + return; + } + + // Corona + if(lightOn) + CCoronas::RegisterCorona((uintptr)this + i, + effect->col.r, effect->col.g, effect->col.b, 255, + pos, effect->light.size, effect->light.dist, + effect->light.corona, effect->light.flareType, effect->light.roadReflection, + effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f, + !!(effect->light.flags&LIGHTFLAG_LONG_DIST)); + else if(lightFlickering) + CCoronas::RegisterCorona((uintptr)this + i, + 0, 0, 0, 255, + pos, effect->light.size, effect->light.dist, + effect->light.corona, effect->light.flareType, effect->light.roadReflection, + effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f, + !!(effect->light.flags&LIGHTFLAG_LONG_DIST)); + + // Pointlight + bool alreadyProcessedFog; + alreadyProcessedFog = false; + if(effect->light.range != 0.0f && lightOn){ + if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){ + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos, CVector(0.0f, 0.0f, 0.0f), + effect->light.range, + 0.0f, 0.0f, 0.0f, + CPointLights::FOG_NONE, true); + }else{ + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos, CVector(0.0f, 0.0f, 0.0f), + effect->light.range, + effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f, + effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f, + effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f, + (effect->light.flags & LIGHTFLAG_FOG) >> 1, + true); + alreadyProcessedFog = true; + } } - break; - case LIGHT_BRIDGE_FLASH1: - if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200) - lightOn = true; - break; - case LIGHT_BRIDGE_FLASH2: - if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60) - lightOn = true; - break; - } - // Corona - if(lightOn) - CCoronas::RegisterCorona((uintptr)this + i, - effect->col.r, effect->col.g, effect->col.b, 255, - pos, effect->light.size, effect->light.dist, - effect->light.corona, effect->light.flareType, effect->light.roadReflection, - effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f); - else if(lightFlickering) - CCoronas::RegisterCorona((uintptr)this + i, - 0, 0, 0, 255, - pos, effect->light.size, effect->light.dist, - effect->light.corona, effect->light.flareType, effect->light.roadReflection, - effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f); - - // Pointlight - if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){ - CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS, - pos, CVector(0.0f, 0.0f, 0.0f), - effect->light.range, - effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f, - CPointLights::FOG_ALWAYS, true); - }else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){ - CPointLights::AddLight(CPointLights::LIGHT_FOGONLY, - pos, CVector(0.0f, 0.0f, 0.0f), - effect->light.range, - effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f, - CPointLights::FOG_NORMAL, true); - }else if(lightOn && effect->light.range != 0.0f){ - if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){ - CPointLights::AddLight(CPointLights::LIGHT_POINT, - pos, CVector(0.0f, 0.0f, 0.0f), - effect->light.range, - 0.0f, 0.0f, 0.0f, - CPointLights::FOG_NONE, true); - }else{ - CPointLights::AddLight(CPointLights::LIGHT_POINT, - pos, CVector(0.0f, 0.0f, 0.0f), - effect->light.range, - effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f, - effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f, - effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f, - // half-useless because LIGHTFLAG_FOG_ALWAYS can't be on - (effect->light.flags & LIGHTFLAG_FOG) >> 1, - true); + if(!alreadyProcessedFog){ + if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){ + CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS, + pos, CVector(0.0f, 0.0f, 0.0f), + 0.0f, + effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f, + CPointLights::FOG_ALWAYS, true); + }else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){ + CPointLights::AddLight(CPointLights::LIGHT_FOGONLY, + pos, CVector(0.0f, 0.0f, 0.0f), + 0.0f, + effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f, + CPointLights::FOG_NORMAL, true); + } } - } - // Light shadow - if(effect->light.shadowSize != 0.0f){ - if(lightOn){ - CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE, - effect->light.shadow, &pos, - effect->light.shadowSize, 0.0f, - 0.0f, -effect->light.shadowSize, - 128, - effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, - effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, - effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, - 15.0f, 1.0f, 40.0f, false, 0.0f); - }else if(lightFlickering){ - CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE, - effect->light.shadow, &pos, - effect->light.shadowSize, 0.0f, - 0.0f, -effect->light.shadowSize, - 0, 0.0f, 0.0f, 0.0f, - 15.0f, 1.0f, 40.0f, false, 0.0f); + // Light shadow + if(effect->light.shadowSize != 0.0f){ + if(lightOn){ + CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE, + effect->light.shadow, &pos, + effect->light.shadowSize, 0.0f, + 0.0f, -effect->light.shadowSize, + 128, + effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, + effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, + effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, + 15.0f, 1.0f, 40.0f, false, 0.0f); + }else if(lightFlickering){ + CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE, + effect->light.shadow, &pos, + effect->light.shadowSize, 0.0f, + 0.0f, -effect->light.shadowSize, + 0, 0.0f, 0.0f, 0.0f, + 15.0f, 1.0f, 40.0f, false, 0.0f); + } } + break; + + case EFFECT_SUNGLARE: + if(CWeather::SunGlare >= 0.0f){ + CVector pos = GetMatrix() * effect->pos; + CVector glareDir = pos - GetPosition(); + glareDir.Normalise(); + CVector camDir = TheCamera.GetPosition() - pos; + float dist = camDir.Magnitude(); + camDir *= 2.0f/dist; + glareDir += camDir; + glareDir.Normalise(); + float camAngle = -DotProduct(glareDir, CTimeCycle::GetSunDirection()); + if(camAngle > 0.0f){ + float intens = Sqrt(camAngle) * CWeather::SunGlare; + pos += camDir; + CCoronas::RegisterCorona((uintptr)this + 33 + i, + intens * (CTimeCycle::GetSunCoreRed() + 2*255)/3.0f, + intens * (CTimeCycle::GetSunCoreGreen() + 2*255)/3.0f, + intens * (CTimeCycle::GetSunCoreBlue() + 2*255)/3.0f, + 255, + pos, 0.5f*CWeather::SunGlare*Sqrt(dist), 120.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, + CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, + CCoronas::STREAK_OFF, 0.0f); + } + } + break; } } -} +}
\ No newline at end of file diff --git a/src/renderer/Coronas.h b/src/renderer/Coronas.h index 46eb4315..45f027d8 100644 --- a/src/renderer/Coronas.h +++ b/src/renderer/Coronas.h @@ -4,19 +4,21 @@ extern RwTexture *gpCoronaTexture[9]; struct CRegisteredCorona { + CVector coors; uint32 id; uint32 lastLOScheck; RwTexture *texture; + float size; + float someAngle; + float drawDist; + float nearDist; + float heightAboveRoad; uint8 red; uint8 green; uint8 blue; uint8 alpha; // alpha when fully visible uint8 fadeAlpha; // actual value used for rendering, faded - CVector coors; - float size; - float someAngle; bool registeredThisFrame; - float drawDist; int8 flareType; int8 reflection; @@ -25,12 +27,11 @@ struct CRegisteredCorona uint8 firstUpdate : 1; uint8 drawStreak : 1; uint8 sightClear : 1; + uint8 useNearDist : 1; + uint8 renderReflection : 1; - bool renderReflection; - float heightAboveRoad; - - float prevX[6]; - float prevY[6]; + int16 prevX[6]; + int16 prevY[6]; uint8 prevRed[6]; uint8 prevGreen[6]; uint8 prevBlue[6]; @@ -39,7 +40,7 @@ struct CRegisteredCorona void Update(void); }; -VALIDATE_SIZE(CRegisteredCorona, 0x80); +VALIDATE_SIZE(CRegisteredCorona, 0x68); class CCoronas { @@ -81,7 +82,7 @@ public: static float LightsMult; static float SunScreenY; static float SunScreenX; - static bool bSmallMoon; + static int MoonSize; static bool SunBlockedByClouds; static int bChangeBrightnessImmediately; @@ -90,12 +91,15 @@ public: static void Update(void); static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, const CVector &coors, float size, float drawDist, RwTexture *tex, - int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle); + int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle, + bool useNearDist = false, float nearDist = 1.5f); static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha, const CVector &coors, float size, float drawDist, uint8 type, - int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle); + int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle, + bool useNearDist = false, float nearDist = 1.5f); static void UpdateCoronaCoors(uint32 id, const CVector &coors, float drawDist, float someAngle); static void Render(void); static void RenderReflections(void); + static void RenderSunReflection(void); static void DoSunAndMoon(void); }; diff --git a/src/renderer/Credits.cpp b/src/renderer/Credits.cpp index 60581793..81e76625 100644 --- a/src/renderer/Credits.cpp +++ b/src/renderer/Credits.cpp @@ -7,6 +7,7 @@ #include "Camera.h" #include "Text.h" #include "Credits.h" +#include "Pad.h" bool CCredits::bCreditsGoing; uint32 CCredits::CreditsStartTime; @@ -39,22 +40,21 @@ CCredits::PrintCreditSpace(float space, uint32 &line) void CCredits::PrintCreditText(float scaleX, float scaleY, wchar *text, uint32 &lineoffset, float scrolloffset) { -#ifdef FIX_BUGS - float start = DEFAULT_SCREEN_HEIGHT + 50.0f; -#else - float start = SCREEN_HEIGHT + 50.0f; -#endif - float y = lineoffset + start - scrolloffset; - if(y > -50.0f && y < start){ -#ifdef FIX_BUGS - CFont::SetScale(SCREEN_SCALE_X(scaleX), SCREEN_SCALE_Y(scaleY)); - CFont::PrintString(SCREEN_WIDTH/2.0f, SCREEN_SCALE_Y(y), (uint16*)text); -#else - CFont::SetScale(scaleX, scaleY); - CFont::PrintString(SCREEN_WIDTH/2.0f, y, (uint16*)text); -#endif + CPad::UpdatePads(); + if (CPad::GetPad(0)->GetCrossJustDown()) + bCreditsGoing = false; + else { + float start = DEFAULT_SCREEN_HEIGHT + 20.0f; + float y = lineoffset + start - scrolloffset; + if (y > 20.0f && DEFAULT_SCREEN_HEIGHT - 20.0f > y) { + CFont::SetScale(SCREEN_SCALE_X(scaleX), SCREEN_SCALE_Y(scaleY)); + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::PrintString(SCREEN_WIDTH / 2.0f, SCREEN_SCALE_Y(y), (uint16*)text); + CFont::SetColor(CRGBA(220, 220, 220, 220)); + CFont::PrintString(SCREEN_WIDTH / 2.0f - SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(y - 1.0f), (uint16*)text); + } + lineoffset += scaleY*25.0f; } - lineoffset += scaleY*25.0f; } void @@ -71,434 +71,736 @@ CCredits::Render(void) scrolloffset = (CTimer::GetTimeInMilliseconds() - CreditsStartTime) / 24.0f; CFont::SetJustifyOff(); CFont::SetBackgroundOff(); -#ifdef FIX_BUGS - CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20)); -#else - CFont::SetCentreSize(SCREEN_WIDTH - 20); -#endif + CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH * 0.75f)); CFont::SetCentreOn(); CFont::SetPropOn(); - CFont::SetColor(CRGBA(220, 220, 220, 220)); - CFont::SetFontStyle(FONT_HEADING); - - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED002"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED003"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED004"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED005"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED006"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED007"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED008"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED009"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED010"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED011"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED012"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED013"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED014"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED015"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED016"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED017"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED018"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED019"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.4f, 0.82f, TheText.Get("CRED020"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED021"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED022"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED245"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED023"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED024"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED025"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED026"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED027"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED028"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED257"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED029"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED030"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED031"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED032"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED033"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED244"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED034"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED035"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED247"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED036"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED037"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED038"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED039"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED040"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.4f, 0.82f, TheText.Get("CRED041"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.5f, lineoffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED042"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED043"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.5f, lineoffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED044"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED045"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED046"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED047"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED048"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED049"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED050"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRD050A"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED051"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED052"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED053"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED054"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED055"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED056"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED248"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED249"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED250"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED251"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED252"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED253"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED057"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED058"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED059"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED254"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED255"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED060"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED061"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.5f, lineoffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED062"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED063"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED064"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED065"), lineoffset, scrolloffset); - PrintCreditSpace(1.5f, lineoffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED066"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED067"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED068"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED069"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.5f, lineoffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED070"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED071"), lineoffset, scrolloffset); - PrintCreditSpace(1.5f, lineoffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED072"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED073"), lineoffset, scrolloffset); - PrintCreditSpace(1.5f, lineoffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED074"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED075"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED076"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED077"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED078"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED079"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED080"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED081"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED082"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED083"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED084"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED242"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED259"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED260"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED261"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED262"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED085"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.5f, lineoffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED086"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.4f, 0.82f, TheText.Get("CRED087"), lineoffset, scrolloffset); - PrintCreditSpace(1.5f, lineoffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED088"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED089"), lineoffset, scrolloffset); - PrintCreditSpace(1.5f, lineoffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED090"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED091"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED094"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED095"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED096"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED097"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED098"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED099"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED263"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED264"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED265"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED267"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED270"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED266"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.4f, 0.82f, TheText.Get("CRED100"), lineoffset, scrolloffset); - PrintCreditSpace(1.5f, lineoffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED101"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED102"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED103"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED104"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED105"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED106"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED268"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED269"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED107"), lineoffset, scrolloffset); - PrintCreditSpace(1.5f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED108"), lineoffset, scrolloffset); - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED109"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED110"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED111"), lineoffset, scrolloffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED112"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED113"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED114"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED115"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED116"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED117"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED118"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED119"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED120"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED121"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED122"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED123"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED124"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED125"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED126"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED127"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED128"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED129"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED130"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED131"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED132"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED133"), lineoffset, scrolloffset); - if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED134"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED135"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED136"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRD136A"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED137"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRD137A"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED138"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRD138A"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRD138B"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED139"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.7f, 1.0f, TheText.Get("CRED140"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRD140A"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRD140B"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRD140C"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRD140D"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRD140E"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.4f, 0.82f, TheText.Get("CRED141"), lineoffset, scrolloffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED142"), lineoffset, scrolloffset); - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED143"), lineoffset, scrolloffset); - PrintCreditSpace(1.0f, lineoffset); - PrintCreditText(1.0f, 1.0f, TheText.Get("CRED144"), lineoffset, scrolloffset); - PrintCreditSpace(1.0f, lineoffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.4f, 0.82f, TheText.Get("CRED145"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED146"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED147"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED148"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED149"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED150"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED151"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED152"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED153"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED154"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED155"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED156"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED157"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED158"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED159"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED160"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED161"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED162"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED163"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED164"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED165"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED166"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED167"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED168"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED169"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED170"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED171"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED172"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED173"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED174"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED175"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED176"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED177"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED178"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED179"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED180"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED181"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED182"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED183"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED184"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED185"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED186"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED187"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED188"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED189"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED190"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED191"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED192"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED193"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED194"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED195"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED196"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED197"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED198"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED199"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED200"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED201"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED202"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED203"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED204"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED205"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED206"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED207"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED208"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED209"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED210"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED211"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED212"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED213"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED214"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED215"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED216"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED241"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.4f, 0.82f, TheText.Get("CRED217"), lineoffset, scrolloffset); - PrintCreditSpace(1.5f, lineoffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.4f, 0.82f, TheText.Get("CRED218"), lineoffset, scrolloffset); - PrintCreditSpace(1.5f, lineoffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRD218A"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRD218B"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.4f, 0.82f, TheText.Get("CRED219"), lineoffset, scrolloffset); - PrintCreditSpace(1.5f, lineoffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED220"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.4f, 0.82f, TheText.Get("CRED221"), lineoffset, scrolloffset); - PrintCreditSpace(1.5f, lineoffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED222"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.4f, 0.82f, TheText.Get("CRED223"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED224"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED225"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED226"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.4f, 0.82f, TheText.Get("CRED227"), lineoffset, scrolloffset); - PrintCreditSpace(1.5f, lineoffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED228"), lineoffset, scrolloffset); - PrintCreditText(1.7f, 1.7f, TheText.Get("CRED229"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditText(1.4f, 0.82f, TheText.Get("CRED230"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED231"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED232"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED233"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED234"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED235"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED236"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED237"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED238"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED239"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED240"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("LITTLE"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("NICK"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED243"), lineoffset, scrolloffset); - PrintCreditText(1.4f, 1.4f, TheText.Get("CRED244"), lineoffset, scrolloffset); - PrintCreditSpace(2.0f, lineoffset); - PrintCreditSpace(2.0f, lineoffset); - - - CFont::DrawFonts(); + CFont::SetFontStyle(FONT_STANDARD); + + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED001"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED002"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED003"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED004"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED005"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED006"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED007"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED008"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED025"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED026"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED027"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED028"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED029"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED030"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED031"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD031A"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD031B"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD031C"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRD031D"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD031E"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRD024A"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH) + PrintCreditSpace(0.5f, lineoffset); + + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED024"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED023"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH) + PrintCreditSpace(0.5f, lineoffset); + + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD023A"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD023B"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED018"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED019"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRD018A"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH) + PrintCreditSpace(0.5f, lineoffset); + + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD019A"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD019B"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED020"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED021"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRD022A"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED022"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD022B"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD022C"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED032"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED033"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRD032A"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED034"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED035"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED036"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED037"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD037A"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD037B"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD037C"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRD041B"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED042"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED039"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED044"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED040"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD042A"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED142"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD142A"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED009"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH) + PrintCreditSpace(0.5f, lineoffset); + + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED010"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED011"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED012"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED013"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD013A"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD013B"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD013C"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED089"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH) + PrintCreditSpace(0.5f, lineoffset); + + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED090"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED347"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED047"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH) + PrintCreditSpace(0.5f, lineoffset); + + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED048"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED049"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED348"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED050"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED051"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED052"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED053"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED054"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED055"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED056"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD056A"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD056B"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD056C"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD056D"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED349"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED350"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED351"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED352"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED353"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED354"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED355"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED356"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED357"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED359"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED360"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED361"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED362"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED363"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED364"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED365"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED366"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED367"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED368"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED369"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED370"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED371"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED372"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED373"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED256"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH) + PrintCreditSpace(0.5f, lineoffset); + + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED257"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED258"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED057"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH) + PrintCreditSpace(0.5f, lineoffset); + + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED058"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRD057A"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED059"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRD060A"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD060B"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD060C"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRD002A"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH) + PrintCreditSpace(0.5f, lineoffset); + + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED003"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRD001A"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD001B"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED060"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED061"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED062"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED063"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED064"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED069"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED070"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED065"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH) + PrintCreditSpace(0.5f, lineoffset); + + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED066"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED067"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED068"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRD071A"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD072A"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED091"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED094"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED095"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH) + PrintCreditSpace(0.5f, lineoffset); + + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED097"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED098"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD098A"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD098B"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD098C"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED099"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED096"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED273"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD092A"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED092"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD092B"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED073"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED074"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED076"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED075"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED077"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED078"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED081"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED082"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED079"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED080"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED083"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED084"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD084A"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD084B"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD084C"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRD084D"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD084E"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED085"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED086"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRD086A"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED087"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED088"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRD088A"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRD088B"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRD088C"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRD088D"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRD088E"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRD088F"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRD088G"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED107"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED108"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED109"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(0.5f, lineoffset); + + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED110"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRD110A"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED111"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED112"), lineoffset, scrolloffset); + + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED113"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED114"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED115"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED116"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED117"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED118"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED119"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED120"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED121"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED122"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED123"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED124"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED125"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED126"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED127"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED128"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(0.5f, lineoffset); + + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED129"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + + CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH * 0.8f)); + + PrintCreditText(1.1f, 0.8f, TheText.Get("CRD111A"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED130"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED131"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED132"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED133"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED134"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRD134A"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRD134B"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRD134C"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRD134D"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRD134E"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRD134F"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRD134G"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRD134H"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRD134I"), lineoffset, scrolloffset); + + CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH * 0.7f)); + + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED135"), lineoffset, scrolloffset); + + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH) + PrintCreditSpace(0.5f, lineoffset); + + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD136A"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD137A"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED138"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED066"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD138B"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED139"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(1.1f, 0.8f, TheText.Get("CRED140"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH) + PrintCreditSpace(0.5f, lineoffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD140A"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD140B"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD140C"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD140D"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD140E"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD140F"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD140G"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD140H"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD140I"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD140J"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD140K"), lineoffset, scrolloffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD140L"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + + CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH * 0.85f)); + + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED259"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED260"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED261"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED262"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED263"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED264"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED265"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED266"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED141"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRD141A"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRD141B"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED143"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED144"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED145"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED146"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED147"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED148"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED149"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED150"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED151"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED152"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED153"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED154"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED155"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED156"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED157"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED158"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED159"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED160"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED161"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED162"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED163"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED164"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED165"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED166"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED167"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED168"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED169"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED170"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED171"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED172"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + + CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH * 0.75f)); + + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED217"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED218"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRD218A"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED219"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED220"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED221"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED222"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED223"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(1.1f, 1.1f, TheText.Get("CRED224"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED227"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED228"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED229"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRD229A"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRD229B"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED274"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED275"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED276"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED277"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED278"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED279"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED280"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED281"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED282"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED283"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED284"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED285"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED286"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED287"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED288"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED289"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED290"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED291"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED292"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED293"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED294"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED295"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED296"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED297"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED298"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED299"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED300"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED301"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED302"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED303"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED304"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED305"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED306"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED307"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED308"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED309"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED310"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED314"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED315"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED316"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED317"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED318"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED319"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED320"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED321"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED322"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED323"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED324"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED325"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED326"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED327"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED328"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED329"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED330"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED331"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED332"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + + CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH * 0.8f)); + + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED333"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED334"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED335"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED336"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED337"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED338"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED339"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED340"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED341"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED342"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRD344A"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(0.5f, lineoffset); + + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED344"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED345"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRD345A"), lineoffset, scrolloffset); + PrintCreditSpace(1.0f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED346"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(1.0f, lineoffset); + + PrintCreditSpace(1.5f, lineoffset); + + CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH * 0.75f)); + + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED267"), lineoffset, scrolloffset); + PrintCreditSpace(0.5f, lineoffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED268"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED269"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED270"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED271"), lineoffset, scrolloffset); + PrintCreditText(0.65f, 0.65f, TheText.Get("CRED272"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditText(0.95f, 0.7f, TheText.Get("CRED230"), lineoffset, scrolloffset); + if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN) + PrintCreditSpace(0.5f, lineoffset); + + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED231"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED232"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED233"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED234"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED235"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED236"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED237"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED238"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED239"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED240"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED241"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED242"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED243"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED244"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED245"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED246"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED247"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED248"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED249"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED358"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED250"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED251"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED252"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRD251A"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRD252A"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED253"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED254"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED374"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED375"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED376"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED377"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED378"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED379"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED380"), lineoffset, scrolloffset); + PrintCreditText(0.95f, 0.95f, TheText.Get("CRED381"), lineoffset, scrolloffset); + PrintCreditSpace(1.5f, lineoffset); + PrintCreditSpace(1.5f, lineoffset); + CFont::DrawFonts(); +#ifdef CUTSCENE_BORDERS_SWITCH + if (CMenuManager::m_PrefsCutsceneBorders) +#endif if(TheCamera.m_WideScreenOn) TheCamera.DrawBordersForWideScreen(); diff --git a/src/renderer/CutsceneShadow.cpp b/src/renderer/CutsceneShadow.cpp new file mode 100644 index 00000000..8cb33896 --- /dev/null +++ b/src/renderer/CutsceneShadow.cpp @@ -0,0 +1,269 @@ +#include "common.h" +#include "main.h" +#include "rwcore.h" +#include "rwplcore.h" +#include "CutsceneShadow.h" +#include "RwHelper.h" + +#define DLIGHT_VALUE 0.8f /* Directional light intensity */ + + +CCutsceneShadow::CCutsceneShadow() +{ + m_pAtomic = nil; + m_nRwObjectType = -1; + m_pLight = nil; + m_nBlurPasses = 0; + m_bResample = false; + m_bGradient = false; +} + +CCutsceneShadow::~CCutsceneShadow() +{ + Destroy(); +} + +bool +CCutsceneShadow::Create(RwObject *object, int32 rasterSize, bool resample, int32 blurPasses, bool gradient) +{ + ASSERT(object != nil); + + RwRGBAReal color; + RwFrame *frame; + + if (!object) + return false; + + m_pLight = RpLightCreate(rpLIGHTDIRECTIONAL); + ASSERT(m_pLight != nil); + + if (!m_pLight) + return false; + + color.red = color.green = color.blue = DLIGHT_VALUE; + color.alpha = 0.0f; + + RpLightSetColor(m_pLight, &color); + + frame = RwFrameCreate(); + ASSERT(frame != nil); + + RpLightSetFrame(m_pLight, frame); + + SetLightProperties(180.0f, 90.0f, false); + + m_pObject = object; + m_nRwObjectType = RwObjectGetType(m_pObject); + + switch ( m_nRwObjectType ) + { + case rpCLUMP: + { + RpClumpGetBoundingSphere(m_pClump, &m_BoundingSphere, 1); + m_BaseSphere.radius = m_BoundingSphere.radius; + RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpClumpGetFrame(m_pClump))); + break; + } + + case rpATOMIC: + { + m_BoundingSphere = *RpAtomicGetBoundingSphere(m_pAtomic); + m_BaseSphere.radius = m_BoundingSphere.radius; + RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic))); + break; + } + + default: + { + Destroy(); + return false; + break; + } + } + + if ( !m_Camera.Create(rasterSize) ) + { + Destroy(); + return false; + } + + m_nBlurPasses = blurPasses; + m_bResample = resample; + m_bGradient = gradient; + + if ( m_bResample && !m_ResampleCamera.Create(rasterSize - 1) ) + { + Destroy(); + return false; + } + + if ( m_nBlurPasses != 0 ) + { + if ( !m_BlurCamera.Create(resample ? rasterSize - 1 : rasterSize) ) + { + Destroy(); + return false; + } + } + + if ( m_bGradient ) + { + if ( !m_GradientCamera.Create(resample ? rasterSize - 1 : rasterSize) ) + { + Destroy(); + return false; + } + + m_GradientCamera.MakeGradientRaster(); + } + + m_Camera.SetLight(m_pLight); + + switch ( m_nRwObjectType ) + { + case rpATOMIC: + m_Camera.SetFrustum(1.1f * m_BoundingSphere.radius); + break; + + case rpCLUMP: + m_Camera.SetFrustum(1.1f * m_BoundingSphere.radius); + break; + } + + m_Camera.SetCenter(&m_BaseSphere.center); + return true; +} + +RwFrame * +CCutsceneShadow::SetLightProperties(float angleY, float angleX, bool setLight) +{ + ASSERT(m_pLight != nil); + + RwFrame *frame; + static RwV3d Xaxis = { 1.0f, 0.0f, 0.0f }; + static RwV3d Yaxis = { 0.0f, 1.0f, 0.0f }; + + frame = RpLightGetFrame(m_pLight); + ASSERT(frame != nil); + + if ( !frame ) + return nil; + + RwFrameRotate(frame, &Yaxis, angleY, rwCOMBINEREPLACE); + RwFrameRotate(frame, &Xaxis, angleX, rwCOMBINEPOSTCONCAT); + + if ( setLight ) + m_Camera.SetLight(m_pLight); + + return frame; +} + +bool +CCutsceneShadow::IsInitialized() +{ + return m_pObject != nil; +} + +void +CCutsceneShadow::Destroy() +{ + m_Camera.Destroy(); + m_ResampleCamera.Destroy(); + m_BlurCamera.Destroy(); + m_GradientCamera.Destroy(); + + m_pAtomic = nil; + + m_nRwObjectType = -1; + + if (m_pLight) + { + RwFrame *frame = RpLightGetFrame(m_pLight); + RpLightSetFrame(m_pLight, nil); + RwFrameDestroy(frame); + RpLightDestroy(m_pLight); + m_pLight = nil; + } +} + +RwRaster * +CCutsceneShadow::Update() +{ + switch ( m_nRwObjectType ) + { + case rpCLUMP: + ASSERT(m_pClump != nil); + RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpClumpGetFrame(m_pClump))); + break; + + case rpATOMIC: + ASSERT(m_pAtomic != nil); + RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic))); + break; + } + + m_Camera.SetCenter(&m_BaseSphere.center); + + switch ( m_nRwObjectType ) + { + case rpCLUMP: + m_Camera.Update(m_pClump); + break; + + case rpATOMIC: + m_Camera.Update(m_pAtomic); + break; + } + + RwRaster *raster = m_Camera.GetRwRenderRaster(); + ASSERT(raster != nil); + + if ( m_bResample ) + return m_ResampleCamera.RasterResample(raster); + + if ( m_nBlurPasses ) + return m_BlurCamera.RasterBlur(raster, m_nBlurPasses); + + if ( m_bGradient ) + return m_GradientCamera.RasterGradient(raster); + + return raster; +} + +RwTexture * +CCutsceneShadow::UpdateForCutscene() +{ + Update(); + return GetShadowRwTexture(); +} + +CShadowCamera * +CCutsceneShadow::GetShadowCamera(int32 camType) +{ + switch ( camType ) + { + case RESAMPLE: return &m_ResampleCamera; + case BLUR: return &m_BlurCamera; + case GRADIENT: return &m_GradientCamera; + } + + return &m_Camera; +} + +RwTexture * +CCutsceneShadow::GetShadowRwTexture() +{ + if ( m_bResample ) + return m_ResampleCamera.GetRwRenderTexture(); + else + return m_Camera.GetRwRenderTexture(); +} + +void +CCutsceneShadow::DrawBorderAroundTexture(RwRGBA const& color) +{ + if ( m_bResample ) + m_ResampleCamera.DrawOutlineBorder(color); + else + m_Camera.DrawOutlineBorder(color); +}
\ No newline at end of file diff --git a/src/renderer/CutsceneShadow.h b/src/renderer/CutsceneShadow.h new file mode 100644 index 00000000..a59fe78f --- /dev/null +++ b/src/renderer/CutsceneShadow.h @@ -0,0 +1,52 @@ +#pragma once +#include "ShadowCamera.h" + +class CCutsceneShadow +{ +public: + enum + { + RASTER = 0, + RESAMPLE, + BLUR, + GRADIENT, + }; + + CShadowCamera m_Camera; + bool m_bResample; + CShadowCamera m_ResampleCamera; + int32 m_nBlurPasses; + CShadowCamera m_BlurCamera; + bool m_bGradient; + CShadowCamera m_GradientCamera; + + union + { + RwObject *m_pObject; + RpAtomic *m_pAtomic; + RpClump *m_pClump; + }; + + int32 m_nRwObjectType; + RpLight *m_pLight; + RwSphere m_BoundingSphere; + RwSphere m_BaseSphere; + + CCutsceneShadow(); + ~CCutsceneShadow(); + + RwSphere GetBaseSphere() + { + return m_BaseSphere; + } + + bool Create(RwObject *object, int32 rasterSize, bool resample, int32 blurPasses, bool gradient); + RwFrame *SetLightProperties(float angleY, float angleX, bool setLight); + bool IsInitialized(); + void Destroy(); + RwRaster *Update(); + RwTexture *UpdateForCutscene(); + CShadowCamera *GetShadowCamera(int32 camType = RASTER); + RwTexture *GetShadowRwTexture(); + void DrawBorderAroundTexture(RwRGBA const& color); +}; diff --git a/src/renderer/Draw.cpp b/src/renderer/Draw.cpp index f702f188..a5e7504b 100644 --- a/src/renderer/Draw.cpp +++ b/src/renderer/Draw.cpp @@ -5,8 +5,8 @@ #include "Camera.h" #include "CutsceneMgr.h" -#ifdef ASPECT_RATIO_SCALE float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO; +#ifdef ASPECT_RATIO_SCALE float CDraw::ms_fScaledFOV = 45.0f; #endif @@ -30,15 +30,10 @@ bool CDraw::ms_bFixRadar = true; bool CDraw::ms_bFixSprites = true; #endif +#ifdef ASPECT_RATIO_SCALE float -CDraw::FindAspectRatio(void) +FindAspectRatio(void) { -#ifndef ASPECT_RATIO_SCALE - if(FrontEndMenuManager.m_PrefsUseWideScreen) - return 16.0f/9.0f; - else - return 4.0f/3.0f; -#else switch (FrontEndMenuManager.m_PrefsUseWideScreen) { case AR_AUTO: return SCREEN_WIDTH / SCREEN_HEIGHT; @@ -54,7 +49,30 @@ CDraw::FindAspectRatio(void) case AR_21_9: return 21.0f / 9.0f; }; +} +#endif + +float +CDraw::CalculateAspectRatio(void) +{ +#ifdef ASPECT_RATIO_SCALE + if (TheCamera.m_WideScreenOn) + CDraw::ms_fAspectRatio = (5.f / 3.f) * FindAspectRatio() / (16.f / 9.f); // It's used on theatrical showings according to Wiki + else + CDraw::ms_fAspectRatio = FindAspectRatio(); +#else + if(FrontEndMenuManager.m_PrefsUseWideScreen) { + if (TheCamera.m_WideScreenOn) + CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki + else + CDraw::ms_fAspectRatio = 16.f / 9.f; + } else if (TheCamera.m_WideScreenOn) { + CDraw::ms_fAspectRatio = 5.f/4.f; + } else { + CDraw::ms_fAspectRatio = 4.f/3.f; + } #endif + return CDraw::ms_fAspectRatio; } #ifdef ASPECT_RATIO_SCALE diff --git a/src/renderer/Draw.h b/src/renderer/Draw.h index 8727e0e0..b96fa813 100644 --- a/src/renderer/Draw.h +++ b/src/renderer/Draw.h @@ -10,7 +10,7 @@ enum eAspectRatio AR_16_10, AR_16_9, AR_21_9, - + AR_MAX, }; @@ -20,10 +20,10 @@ private: static float ms_fNearClipZ; static float ms_fFarClipZ; static float ms_fFOV; -#ifdef ASPECT_RATIO_SCALE // we use this variable to scale a lot of 2D elements // so better cache it static float ms_fAspectRatio; +#ifdef ASPECT_RATIO_SCALE // similar thing for 3D rendering static float ms_fScaledFOV; #endif @@ -58,15 +58,12 @@ public: static float GetScaledFOV(void) { return ms_fFOV; } #endif - static float FindAspectRatio(void); + static float CalculateAspectRatio(void); #ifdef ASPECT_RATIO_SCALE static float ConvertFOV(float fov); +#endif static float GetAspectRatio(void) { return ms_fAspectRatio; } static void SetAspectRatio(float ratio) { ms_fAspectRatio = ratio; } -#else - static float GetAspectRatio(void) { return FindAspectRatio(); } -#endif - #ifdef PROPER_SCALING static float ScaleY(float y); #endif diff --git a/src/renderer/Fluff.cpp b/src/renderer/Fluff.cpp index c4cfe7f7..59d3668d 100644 --- a/src/renderer/Fluff.cpp +++ b/src/renderer/Fluff.cpp @@ -1,11 +1,15 @@ #include "common.h" #include "main.h" +#include "RenderBuffer.h" #include "Entity.h" #include "Fluff.h" #include "Camera.h" #include "Sprite.h" #include "Coronas.h" +#include "PointLights.h" +#include "Rubbish.h" +#include "Timecycle.h" #include "General.h" #include "Timer.h" #include "Clock.h" @@ -13,6 +17,300 @@ #include "Stats.h" #include "maths.h" #include "Frontend.h" +#include "CutsceneMgr.h" +#include "PlayerPed.h" +#include "Bones.h" +#include "World.h" +#include "Replay.h" +#include "Coronas.h" +#include "SaveBuf.h" + +#ifdef COMPATIBLE_SAVES +#define SCRIPTPATHS_SAVE_SIZE 0x9C +#else +#define SCRIPTPATHS_SAVE_SIZE sizeof(aArray) +#endif + +CPlaneTrail CPlaneTrails::aArray[6]; +RwImVertexIndex TrailIndices[32] = { + 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, + 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16 +}; + +void +CPlaneTrail::Init(void) +{ + int i; + for(i = 0; i < ARRAY_SIZE(m_time); i++) + m_time[i] = 0; +} + +void +CPlaneTrail::Render(float visibility) +{ + int i; + int numVerts = 0; + if(!TheCamera.IsSphereVisible(m_pos[0], 1000.0f)) + return; + + int alpha = visibility*110.0f; + if(alpha == 0) + return; + + for(i = 0; i < ARRAY_SIZE(m_pos); i++){ + int32 time = CTimer::GetTimeInMilliseconds() - m_time[i]; + if(time > 30000) + m_time[i] = 0; + if(m_time[i] != 0){ + float fade = (30000.0f - time) / 10000.0f; + fade = Min(fade, 1.0f); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[numVerts], 255, 255, 255, (int)(alpha*fade)); + RwIm3DVertexSetPos(&TempBufferRenderVertices[numVerts], m_pos[i].x, m_pos[i].y, m_pos[i].z); + numVerts++; + } + } + if(numVerts > 1){ + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + + if(RwIm3DTransform(TempBufferRenderVertices, numVerts, nil, rwIM3D_VERTEXXYZ|rwIM3D_VERTEXRGBA)){ + RwIm3DRenderIndexedPrimitive(rwPRIMTYPELINELIST, TrailIndices, (numVerts-1)*2); + RwIm3DEnd(); + } + } +} + +void +CPlaneTrail::RegisterPoint(CVector pos) +{ + int i; + bool bNewPoint = false; + if(m_time[0] != 0 && CTimer::GetTimeInMilliseconds() - m_time[0] > 2000){ + bNewPoint = true; + for(i = ARRAY_SIZE(m_pos)-1; i > 0; i--){ + m_pos[i] = m_pos[i-1]; + m_time[i] = m_time[i-1]; + } + } + m_pos[0] = pos; + if(bNewPoint || m_time[0] == 0) + m_time[0] = CTimer::GetTimeInMilliseconds(); +} + +void +CPlaneTrails::Init(void) +{ + int i; + for(i = 0; i < ARRAY_SIZE(aArray); i++) + aArray[i].Init(); +} + +void +CPlaneTrails::Update(void) +{ + CVector planePos; + + planePos.x = 1590.0f * Sin((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI); + planePos.y = 1200.0f * Cos((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI); + planePos.z = 550.0f; + RegisterPoint(planePos, 3); + if(CClock::GetHours() > 22 || CClock::GetHours() < 7){ + if(CTimer::GetTimeInMilliseconds() & 0x200) + CCoronas::RegisterCorona(101, 255, 0, 0, 255, planePos, 5.0f, 2000.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::UpdateCoronaCoors(101, planePos, 2000.0f, 0.0f); + } + + planePos.x = 1000.0f * Sin((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI); + planePos.y = -1600.0f * Cos((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI); + planePos.z = 500.0f; + RegisterPoint(planePos, 4); + if(CClock::GetHours() > 22 || CClock::GetHours() < 7){ + if(CTimer::GetTimeInMilliseconds() & 0x200) + CCoronas::RegisterCorona(102, 255, 0, 0, 255, planePos, 5.0f, 2000.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::UpdateCoronaCoors(102, planePos, 2000.0f, 0.0f); + } + + planePos.x = 1100.0f * Cos((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI); + planePos.y = 700.0f * Sin((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI); + planePos.z = 600.0f; + RegisterPoint(planePos, 5); + if(CClock::GetHours() > 22 || CClock::GetHours() < 7){ + if(CTimer::GetTimeInMilliseconds() & 0x200) + CCoronas::RegisterCorona(103, 255, 0, 0, 255, planePos, 5.0f, 2000.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::UpdateCoronaCoors(103, planePos, 2000.0f, 0.0f); + } +} + +void +CPlaneTrails::Render(void) +{ + int i; + float visibility = Min(1.0f-CWeather::Foggyness, 1.0f-CWeather::CloudCoverage); + visibility = Min(visibility, 1.0f-CWeather::Rain); + visibility = Min(Max(Max(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen()), CTimeCycle::GetSkyTopBlue())/256.0f, visibility); + if(visibility > 0.0001f) + for(i = 0; i < ARRAY_SIZE(aArray); i++) + aArray[i].Render(visibility); +} + +void +CPlaneTrails::RegisterPoint(CVector pos, uint32 id) +{ + aArray[id].RegisterPoint(pos); +} + + + +CPlaneBanner CPlaneBanners::aArray[5]; + +void +CPlaneBanner::Init(void) +{ + int i; + for(i = 0; i < ARRAY_SIZE(m_pos); i++){ + m_pos[i].x = i; + m_pos[i].y = 0.0f; + m_pos[i].z = -60.0f; + } +} + +void +CPlaneBanner::Update(void) +{ + int i; + if(m_pos[0].z > -50.0f){ + m_pos[0].z -= 0.05f*CTimer::GetTimeStep(); + m_pos[0].z = Max(m_pos[0].z, -100.0f); + for(i = 1; i < ARRAY_SIZE(m_pos); i++){ + CVector dist = m_pos[i] - m_pos[i-1]; + float len = dist.Magnitude(); + if(len > 8.0f) + m_pos[i] = m_pos[i-1] + dist/len*8.0f; + } + } +} + +void +CPlaneBanner::Render(void) +{ + int i; + if(m_pos[0].z > -50.0f){ + float camDist = (TheCamera.GetPosition() - m_pos[0]).Magnitude(); + if(TheCamera.IsSphereVisible(m_pos[4], 32.0f) && camDist < 300.0f){ + TempBufferVerticesStored = 0; + TempBufferIndicesStored = 0; + int alpha = camDist < 250.0f ? 160 : (300.0f-camDist)/(300.0f-250.0f)*160; + + TempBufferVerticesStored += 2; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[0], 255, 255, 255, alpha); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[1], 255, 255, 255, alpha); + RwIm3DVertexSetPos(&TempBufferRenderVertices[0], m_pos[2].x, m_pos[2].y, m_pos[2].z); + RwIm3DVertexSetPos(&TempBufferRenderVertices[1], m_pos[2].x, m_pos[2].y, m_pos[2].z - 4.0f); + RwIm3DVertexSetU(&TempBufferRenderVertices[0], 0.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[0], 0.0f); + RwIm3DVertexSetU(&TempBufferRenderVertices[1], 0.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[1], 1.0f); + for(i = 2; i < 8; i++){ + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+0], 255, 255, 255, alpha); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+1], 255, 255, 255, alpha); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+0], m_pos[i].x, m_pos[i].y, m_pos[i].z); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+1], m_pos[i].x, m_pos[i].y, m_pos[i].z - 4.0f); + RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+0], (i-2)/5.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored+0], 0.0f); + RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+1], (i-2)/5.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored+1], 1.0f); + TempBufferRenderIndexList[TempBufferIndicesStored+0] = TempBufferVerticesStored-2; + TempBufferRenderIndexList[TempBufferIndicesStored+1] = TempBufferVerticesStored-1; + TempBufferRenderIndexList[TempBufferIndicesStored+2] = TempBufferVerticesStored+1; + TempBufferRenderIndexList[TempBufferIndicesStored+3] = TempBufferVerticesStored-2; + TempBufferRenderIndexList[TempBufferIndicesStored+4] = TempBufferVerticesStored+1; + TempBufferRenderIndexList[TempBufferIndicesStored+5] = TempBufferVerticesStored; + TempBufferVerticesStored += 2; + TempBufferIndicesStored += 6; + } + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRubbishTexture[2])); + +#ifdef FIX_BUGS + if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXXYZ|rwIM3D_VERTEXUV|rwIM3D_VERTEXRGBA)){ +#else + if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, 0)){ +#endif + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored); + RwIm3DEnd(); + } + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + + TempBufferVerticesStored = 0; + TempBufferIndicesStored = 0; + } + } +} + +void +CPlaneBanner::RegisterPoint(CVector pos) +{ + m_pos[0] = pos; +} + +void +CPlaneBanners::Init(void) +{ + int i; + for(i = 0; i < ARRAY_SIZE(aArray); i++) + aArray[i].Init(); +} + +void +CPlaneBanners::Update(void) +{ + int i; + for(i = 0; i < ARRAY_SIZE(aArray); i++) + aArray[i].Update(); +} + +void +CPlaneBanners::Render(void) +{ + int i; + for(i = 0; i < ARRAY_SIZE(aArray); i++) + aArray[i].Render(); +} + +void +CPlaneBanners::RegisterPoint(CVector pos, uint32 id) +{ + aArray[id].RegisterPoint(pos); +} + +bool CSmokeTrails::CigOn = false; +CSmokeTrail CSmokeTrails::aSmoke[3]; + +RwImVertexIndex SmokeTrailIndices[32] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, +9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16 }; + +float RandomSmoke[16] = { 10.0f, 5.0f, -1.0f, -9.0f, -7.0f, -1.0f, 0.0f, 3.0f, 6.0f, 7.0f, 4.0f, 2.0f, +5.0f, 7.0f }; uint8 ScrollCharSet[59][5] = { { 0x00, 0x00, 0x00, 0x00, 0x00 }, // ' ' @@ -79,23 +377,17 @@ uint8 ScrollCharSet[59][5] = { // ---------- CMovingThings ---------- enum eScrollBarTypes { - SCROLL_BUSINESS, - SCROLL_TRAFFIC, - SCROLL_ENTERTAINMENT, - SCROLL_AIRPORT_DOORS, - SCROLL_AIRPORT_FRONT, - SCROLL_STORE, - SCROLL_USED_CARS + SCROLL_ARENA_STRING }; -CScrollBar aScrollBars[11]; -CTowerClock aTowerClocks[2]; -CDigitalClock aDigitalClocks[3]; +CScrollBar aScrollBars[1]; CMovingThing CMovingThings::StartCloseList; CMovingThing CMovingThings::EndCloseList; int16 CMovingThings::Num; CMovingThing CMovingThings::aMovingThings[NUMMOVINGTHINGS]; + +int32 CScrollBar::TonightsEvent; void CMovingThings::Init() { @@ -103,126 +395,194 @@ void CMovingThings::Init() StartCloseList.m_pPrev = nil; EndCloseList.m_pNext = nil; EndCloseList.m_pPrev = &CMovingThings::StartCloseList; + + CPlaneTrails::Init(); + CSmokeTrails::Init(); + CPlaneBanners::Init(); + CPointLights::Init(); + Num = 0; - - // Initialize scroll bars - aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0f, 0.5f, 0.5f, 255, 128, 0, 0.3f); - aScrollBars[1].Init(CVector( 772.0f, 164.0f, -9.5f ), SCROLL_TRAFFIC, 0.0f, 0.5f, 0.25f, 128, 255, 0, 0.3f); - aScrollBars[2].Init(CVector(-1089.61f, -584.224f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 255, 0, 0, 0.11f); - aScrollBars[3].Init(CVector(-1089.61f, -602.04602f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 0, 255, 0, 0.11f); - aScrollBars[4].Init(CVector(-1089.61f, -619.81702f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 255, 128, 0, 0.11f); - aScrollBars[5].Init(CVector(-754.578f, -633.50897f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0f, 0.591f, 0.52f, 100, 100, 255, 0.3f); - aScrollBars[6].Init(CVector( -754.578f, -586.672f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0f, 0.591f, 0.52f, 100, 100, 255, 0.3f); - aScrollBars[7].Init(CVector( 85.473f, -1069.512f, 30.5f ), SCROLL_STORE, 0.625f, -0.3125f, 0.727f, 100, 100, 255, 0.5f); - aScrollBars[8].Init(CVector( 74.823f, -1086.879f, 31.495f), SCROLL_ENTERTAINMENT, -0.2083f, 0.1041f, 0.5f, 255, 255, 128, 0.3f); - aScrollBars[9].Init(CVector( -36.459f, -1031.2371f, 32.534f), SCROLL_ENTERTAINMENT, -0.1442f, 0.0721f, 0.229f, 150, 255, 50, 0.3f); - aScrollBars[10].Init(CVector( 1208.0f, -62.208f, 19.157f), SCROLL_USED_CARS, 0.0642f, -0.20365f, 0.229f, 255, 128, 0, 0.3f); - - // Initialize tower clocks - aTowerClocks[0].Init(CVector(59.4f, -1081.3f, 54.15f), -1.0f, 0.0f, 0, 0, 0, 80.0f, 2.0f); - aTowerClocks[1].Init(CVector(55.4f, -1083.6f, 54.15f), 0.0f, -1.0f, 0, 0, 0, 80.0f, 2.0f); - - // Initialize digital clocks - CVector2D sz(3.7f, 2.144f); - sz.Normalise(); - aDigitalClocks[0].Init( - CVector(54.485f - sz.x * 0.05f + sz.y * 0.3f, -1081.679f - sz.y * 0.05f - sz.x * 0.3f, 32.803f), - sz.y, -sz.x, 255, 0, 0, 100.0f, 0.8f - ); - aDigitalClocks[1].Init( - CVector(60.564f + sz.x * 0.05f - sz.y * 0.3f, -1083.089f + sz.y * 0.05f + sz.x * 0.3f, 32.803f), - -sz.y, sz.x, 0, 0, 255, 100.0f, 0.8f - ); - aDigitalClocks[2].Init( - CVector(58.145f - sz.y * 0.05f - sz.x * 0.3f, -1079.268f + sz.x * 0.05f - sz.y * 0.3f, 32.803f), - -sz.x, -sz.y, 0, 255, 0, 100.0f, 0.8f - ); + + for (int32 i = 0; i < NUMMOVINGTHINGS; i++) { + aMovingThings[i].m_nType = 0; + aMovingThings[i].m_farAway = 0; + } + + for (int i = 0; i < NUMSECTORS_X; i++) { + for (int j = 0; j < NUMSECTORS_Y; j++) { + for (CPtrNode *pNode = CWorld::GetSector(i, j)->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + PossiblyAddThisEntity(pEntity); + } + } + } + + for (int32 i = 0; i < NUM_LEVELS; i++) { + for (CPtrNode *pNode = CWorld::GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + PossiblyAddThisEntity(pEntity); + } + } + + CEscalators::Init(); + aScrollBars[0].Init(CVector(-1069.209f, 1320.126f, 18.848f), CVector(-1069.209f, 1342.299f, 22.612f), SCROLL_ARENA_STRING, 128, 255, 0, 0.3f); } void CMovingThings::Shutdown() { - int i; - for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) - aScrollBars[i].SetVisibility(false); - for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) - aTowerClocks[i].SetVisibility(false); - for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) - aDigitalClocks[i].SetVisibility(false); + + aScrollBars[0].SetVisibility(false); + CEscalators::Shutdown(); } void CMovingThings::Update() { + CPlaneBanners::Update(); + CPlaneTrails::Update(); + CEscalators::Update(); + + const int TIME_SPAN = 8; // frames to process all aMovingThings + int16 i; -#ifndef SQUEEZE_PERFORMANCE - const int TIME_SPAN = 64; // frames to process all aMovingThings int block = CTimer::GetFrameCounter() % TIME_SPAN; for (i = (block * NUMMOVINGTHINGS) / TIME_SPAN; i < ((block + 1) * NUMMOVINGTHINGS) / TIME_SPAN; i++) { - if (aMovingThings[i].m_nHidden == 1) + if (aMovingThings[i].m_farAway == 1) aMovingThings[i].Update(); } for (i = 0; i < CMovingThings::Num; i++) { - if (aMovingThings[i].m_nHidden == 0) + if (aMovingThings[i].m_farAway == 0) aMovingThings[i].Update(); } -#endif for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) { if (aScrollBars[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) aScrollBars[i].Update(); } - for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) - { - if (aTowerClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) - aTowerClocks[i].Update(); - } - for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) - { - if (aDigitalClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) - aDigitalClocks[i].Update(); - } } void CMovingThings::Render() { - int i; PUSH_RENDERGROUP("CMovingThings::Render"); + CSmokeTrails::Update(); + + int i; for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) { if (aScrollBars[i].IsVisible()) aScrollBars[i].Render(); } - for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) - { - if (aTowerClocks[i].IsVisible()) - aTowerClocks[i].Render(); + + CPlaneTrails::Render(); + CSmokeTrails::Render(); + CPlaneBanners::Render(); + POP_RENDERGROUP(); +} + +void CMovingThings::RegisterOne(CEntity *pEnt, uint16 nType) { + if (Num >= NUMMOVINGTHINGS) + return; + + aMovingThings[Num].m_pEntity = pEnt; + aMovingThings[Num].m_nType = nType; + aMovingThings[Num].m_farAway = 0; + aMovingThings[Num].m_vecPosn = pEnt->GetPosition(); + aMovingThings[Num].AddToList(&CMovingThings::StartCloseList); + Num++; +} + +void CMovingThings::PossiblyAddThisEntity(CEntity *pEnt) { + if (pEnt->GetModelIndex() == MI_LIGHTBEAM) { + RegisterOne(pEnt, 1); } - for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) - { - if (aDigitalClocks[i].IsVisible()) - aDigitalClocks[i].Render(); + else if (pEnt->GetModelIndex() == MI_AIRPORTRADAR) { + RegisterOne(pEnt, 2); + } + else if (pEnt->GetModelIndex() == MI_MALLFAN || pEnt->GetModelIndex() == MI_HOTELFAN_NIGHT + || pEnt->GetModelIndex() == MI_HOTELFAN_DAY || pEnt->GetModelIndex() == MI_HOTROOMFAN) { + RegisterOne(pEnt, 3); + } + else if (pEnt->GetModelIndex() == MI_BLIMP_NIGHT || pEnt->GetModelIndex() == MI_BLIMP_DAY) { + RegisterOne(pEnt, 4); } - POP_RENDERGROUP(); } // ---------- CMovingThing ---------- +static float maxUpdateDists[5] = { 100.0f, 1500.0f, 400.0f, 100.0f, 2000.0f }; + void CMovingThing::Update() { + switch (m_nType) { + case 1: { + float angle = (CTimer::GetTimeInMilliseconds() % 0x3FFF) * TWOPI / 0x3FFF; + float s = Sin(angle); + float c = Cos(angle); + m_pEntity->GetRight() = CVector(-s, c, 0.0f); + m_pEntity->GetForward() = CVector(0.0f, 0.0f, 1.0f); + m_pEntity->GetUp() = CVector(c, s, 0.0f); + + if (CClock::GetHours() >= 20 || CClock::GetHours() < 5) { + if (Abs(TheCamera.GetPosition().x - m_pEntity->GetPosition().x) < 600.0f && + Abs(TheCamera.GetPosition().y - m_pEntity->GetPosition().y) < 600.0f) { + CVector delta = m_pEntity->GetPosition() - TheCamera.GetPosition(); + delta /= delta.Magnitude(); + + if (DotProduct(delta, CVector(c, s, 0.0f)) < -0.92f) { + CVector coors = m_pEntity->GetPosition() - 10.0f * delta; + CCoronas::RegisterCorona(43, 128, 128, 100, 255, coors, 70.0f, 600.0f, 0.0f, CCoronas::TYPE_STAR, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + } + } + } + } + break; + case 2: { + float angle = (CTimer::GetTimeInMilliseconds() % 0x7FF) * TWOPI / 0x7FF; + float s = Sin(angle); + float c = Cos(angle); + m_pEntity->GetRight() = CVector(c, s, 0.0f); + m_pEntity->GetForward() = CVector(-s, c, 0.0f); + m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f); + } + break; + case 3: { + float angle = (CTimer::GetTimeInMilliseconds() % 0x3FF) * TWOPI / 0x3FF; + float s = Sin(angle); + float c = Cos(angle); + m_pEntity->GetRight() = CVector(c, s, 0.0f); + m_pEntity->GetForward() = CVector(-s, c, 0.0f); + m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f); + } + break; + case 4: { + float angle = (CTimer::GetTimeInMilliseconds() % 0x3FFFF) * TWOPI / 0x3FFFF; + float s = Sin(angle); + float c = Cos(angle); + m_pEntity->GetRight() = CVector(-c, -s, 0.0f); + m_pEntity->GetForward() = CVector(s, -c, 0.0f); + m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f); + m_pEntity->SetPosition(CVector(350.0f * c - 465.0f, 350.0f * s + 1163.0f, 260.0f)); + } + break; + default: + break; + } + m_pEntity->GetMatrix().UpdateRW(); m_pEntity->UpdateRwFrame(); - if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) < 40000.0f) { - if (m_nHidden == 1) { + if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) < SQR(maxUpdateDists[m_nType])) { + if (m_farAway == 1) { AddToList(&CMovingThings::StartCloseList); - m_nHidden = 0; + m_farAway = 0; } - } else { - if (m_nHidden == 0) { + } + else { + if (m_farAway == 0) { RemoveFromList(); - m_nHidden = 1; + m_farAway = 1; } } } @@ -254,29 +614,6 @@ int16 CMovingThing::SizeList() return count; } -// ---------- Find message functions ---------- -const char* FindTunnelMessage() -{ - if (CStats::CommercialPassed) - return "LIBERTY TUNNEL HAS BEEN OPENED TO ALL TRAFFIC . . . "; - - if (CStats::IndustrialPassed) - return "FIRST PHASE LIBERTY TUNNEL HAS BEEN COMPLETED . . . "; - - return "FIRST PHASE LIBERTY TUNNEL ABOUT TO BE COMPLETED . . . "; -} - -const char* FindBridgeMessage() -{ - if (CStats::CommercialPassed) - return "STAUNTON LIFT BRIDGE IS OPERATIONAL AGAIN "; - - if (CStats::IndustrialPassed) - return "LONG DELAYS BEHIND US AS CALLAHAN BRIDGE IS FIXED . . . STAUNTON LIFT BRIDGE STUCK OPEN "; - - return "CHAOS AS CALLAHAN BRIDGE IS UNDER REPAIR. . . "; -} - char String_Time[] = "THE TIME IS 12:34 "; const char* FindTimeMessage() { @@ -287,49 +624,23 @@ const char* FindTimeMessage() return String_Time; } -char String_DigitalClock[] = "12:34"; -const char* FindDigitalClockMessage() -{ - if (((CTimer::GetTimeInMilliseconds() >> 10) & 7) < 6) - { - String_DigitalClock[0] = '0' + CClock::GetHours() / 10; - String_DigitalClock[1] = '0' + CClock::GetHours() % 10; - String_DigitalClock[2] = CTimer::GetTimeInMilliseconds() & 0x200 ? ':' : ' '; - String_DigitalClock[3] = '0' + CClock::GetMinutes() / 10; - String_DigitalClock[4] = '0' + CClock::GetMinutes() % 10; - } - else - { - // they didn't use rad2deg here because of 3.14 - int temperature = 13.0f - 6.0f * Cos((CClock::GetMinutes() + 60.0f * CClock::GetHours()) / (4.0f * 180.0f / 3.14f) - 1.0f); - String_DigitalClock[0] = '0' + temperature / 10; - if (String_DigitalClock[0] == '0') - String_DigitalClock[0] = ' '; - String_DigitalClock[1] = '0' + temperature % 10; - String_DigitalClock[2] = ' '; - String_DigitalClock[3] = '@'; - String_DigitalClock[4] = 'C'; - } - return String_DigitalClock; -} - // ---------- CScrollBar ---------- -void CScrollBar::Init(CVector position, uint8 type, float sizeX, float sizeY, float sizeZ, uint8 red, uint8 green, uint8 blue, float scale) +void CScrollBar::Init(CVector pos1, CVector pos2, uint8 type, uint8 red, uint8 green, uint8 blue, float scale) { for (int i = 0; i < ARRAY_SIZE(m_MessageBar); ++i) m_MessageBar[i] = 0; m_pMessage = ". "; m_MessageCurrentChar = 0; - m_MessageLength = 2; + m_MessageLength = strlen(m_pMessage); m_Counter = 0; m_bVisible = false; - m_Position = position; + m_Position = pos1; m_Type = type; - m_Size.x = sizeX; - m_Size.y = sizeY; - m_Size.z = sizeZ; + m_Size.x = (pos2.x - pos1.x) * 0.025f; + m_Size.y = (pos2.y - pos1.y) * 0.025f; + m_Size.z = (pos2.z - pos1.z) * 0.2f; m_uRed = red; m_uGreen = green; m_uBlue = blue; @@ -358,263 +669,48 @@ void CScrollBar::Update() if (m_Counter == 0 && ++m_MessageCurrentChar >= m_MessageLength) { const char* previousMessage = m_pMessage; - switch (m_Type) - { - case SCROLL_BUSINESS: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 7) - { - case 0: - m_pMessage = "SHARES UYE<10% DWD<20% NDWE>22% . . . "; - break; - case 1: - m_pMessage = "CRIME WAVE HITS LIBERTY CITY . . . "; - break; - case 2: - m_pMessage = "SHARES OBR>29% MADD<76% LEZ<11% ADAMSKI>53% AAG>110%. . . "; - break; - case 3: - m_pMessage = FindTunnelMessage(); - break; - case 4: - m_pMessage = FindBridgeMessage(); - break; - case 5: - m_pMessage = FindTimeMessage(); - break; - case 6: - if (CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_GERMAN) - m_pMessage = FindTimeMessage(); - else - m_pMessage = "WWW.GRANDTHEFTAUTO3.COM "; - break; - } - } - break; - case SCROLL_TRAFFIC: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 8) - { - case 0: - m_pMessage = "DRIVE CAREFULLY . . . "; - break; - case 1: - m_pMessage = "RECENT WAVE OF CARJACKINGS. KEEP YOUR DOORS LOCKED !!! "; - break; - case 2: - m_pMessage = "CHECK YOUR SPEED . . . "; - break; - case 3: - m_pMessage = "KEEP YOUR EYES ON THE ROAD AND NOT ON THIS SIGN "; - break; - case 4: - if (CWeather::Foggyness > 0.5f) - m_pMessage = "POOR VISIBILITY ! "; - else if (CWeather::WetRoads > 0.5f) - m_pMessage = "ROADS ARE SLIPPERY ! "; - else - m_pMessage = "ENJOY YOUR TRIP "; - break; - case 5: - m_pMessage = FindTunnelMessage(); - break; - case 6: - m_pMessage = FindBridgeMessage(); - break; - case 7: - m_pMessage = FindTimeMessage(); - break; - } - } - break; - case SCROLL_ENTERTAINMENT: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 12) - { - case 0: - m_pMessage = " )69TH STREET) STILL HOLDS TOP POSITION THIS MONTH AT THE BOX-OFFICE WITH )MY FAIR LADYBOY) JUST CREEPING UP BEHIND. "; - break; - case 1: - m_pMessage = " TALKING OF )FANNIE). THERE IS STILL TIME TO CATCH THIS LOVELY FAMILY MUSICAL, ABOUT THE ORPHAN WHO IS SO EASILY TAKEN IN BY ANY MAN WITH LOADS OF MONEY. "; - break; - case 2: - m_pMessage = " DO NOT MISS )GTA3, THE MUSICAL) . . . "; - break; - case 3: - m_pMessage = - " STILL RUNNING ARE )RATS) AND )GUYS AND DOGS), BETWEEN THEN THEY SHOULD HAVE THE LEGS TO LAST TILL THE AND OF THE YEAR. . . " - " ALSO FOR FOUR LEGGED FANS, THE STAGE VERSION OF THE GRITTY REALISTIC )SATERDAY NIGHT BEAVER) OPENED LAST WEEKEND," - " AND I FOR ONE CERTAINLY ENJOYED THAT. "; - break; - case 4: - m_pMessage = - " NOW SHOWING STATE-WIDE, ARNOLD STEELONE, HOLLYWOODS BEST LIVING SPECIAL EFFECT, APPEARS AGAIN AS A HALF_MAN," - " HALF ANDROID IN THE HALF-BAKED ROMP, )TOP DOWN CITY). AN HOMAGE TO HIS EARLIER TWO MULTI_MILLION MAKING MOVIES," - " IN WHICH HE PLAYED TWO-DEE, AN OUT OF CONTROL MONSTER, INTENT ON CORRUPTING CIVILISATION! "; - break; - case 5: - m_pMessage = - " ALSO APPEARING THIS WEEK )HALF-COCKED) SEES CHUCK SCHWARTZ UP TO HIS USUAL NONSENSE AS HE TAKES ON HALF OF LIBERTY CITY" - " IN AN ATTEMPT TO SAVE HIS CROSS-DRESSING LADY-BOY SIDEKICK, )MISS PING-PONG), FROM A GANG OF RUTHLESS COSMETIC SURGEONS. "; - break; - case 6: - m_pMessage = - " STILL SHOWING: )SOLDIERS OF MISFORTUNE), ATTROCIOUS ACTING WHICH SEES BOYZ 2 GIRLZ) TRANSITION FROM THE CHARTS TO THE BIG SCREEN," - " AT LEAST THEY ALL DIE AT THE END. . . "; - break; - case 7: - m_pMessage = - " )BADFELLAS) IS STILL GOING STRONG WITH CROWDS ALMOST BEING PUSHED INTO CINEMAS TO SEE THIS ONE." - " ANOTHER ONE WORTH LOOKING INTO IS )THE TUNNEL). "; - break; - case 8: - m_pMessage = FindTunnelMessage(); - break; - case 9: - m_pMessage = FindBridgeMessage(); - break; - case 10: - m_pMessage = FindTimeMessage(); - break; - case 11: - m_pMessage = "WWW.ROCKSTARGAMES.COM "; - break; - } - } - break; - case SCROLL_AIRPORT_DOORS: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 4) - { - case 0: - m_pMessage = "WELCOME TO LIBERTY CITY . . . "; - break; - case 1: - m_pMessage = "PLEASE HAVE YOUR PASSPORT READY . . . "; - break; - case 2: - m_pMessage = "PLACE KEYS, FIREARMS, CHANGE AND OTHER METAL OBJECTS ON THE TRAY PLEASE . . . "; - break; - case 3: - m_pMessage = FindTimeMessage(); - break; - } - } - break; - case SCROLL_AIRPORT_FRONT: + if (m_Type == SCROLL_ARENA_STRING) { while (previousMessage == m_pMessage) { switch (CGeneral::GetRandomNumber() % 4) { case 0: - m_pMessage = "WELCOME TO FRANCIS INTERNATIONAL AIRPORT . . . "; + switch (TonightsEvent) { + case 0: + m_pMessage = "MAIN EVENT TONIGHT: CAR RACING . . . "; + break; + case 1: + m_pMessage = "MAIN EVENT TONIGHT: DESTRUCTION DERBY . . . "; + break; + case 2: + m_pMessage = "MAIN EVENT TONIGHT: BIKE RACING . . . "; + break; + } break; case 1: - m_pMessage = "PLEASE DO NOT LEAVE LUGGAGE UNATTENDED . . . "; + switch (TonightsEvent) { + case 0: + m_pMessage = "FOR TICKETS TO THE HOT RING EVENT CALL 555-3764 . . . "; + break; + case 1: + m_pMessage = "FOR TICKETS TO THE BLOOD RING EVENT CALL 555-3765 . . . "; + break; + case 2: + m_pMessage = "FOR TICKETS TO THE DIRT RING EVENT CALL 555-3766 . . . "; + break; + } break; case 2: - m_pMessage = "FOLLOW 1 FOR LONG AND SHORT TERM PARKING "; + m_pMessage = "HYMAN MEMORIAL STADIUM. HOME TO SOME OF THE BIGGEST EVENTS OF" + " THE WESTERN HEMISPHERE. ALSO AVAILABLE FOR CHILDREN PARTIES. . . "; break; case 3: m_pMessage = FindTimeMessage(); break; - } - } - break; - case SCROLL_STORE: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 10) - { - case 0: - m_pMessage = "WWW.ROCKSTARGAMES.COM "; - break; - case 1: - m_pMessage = "GTA3 OUT NOW . . . "; - break; - case 2: - m_pMessage = "OUR STUFF IS CHEAP CHEAP CHEAP "; - break; - case 3: - m_pMessage = "BUY 12 CDS GET ONE FREE . . . "; - break; - case 4: - m_pMessage = "APPEARING IN SHOP SOON, )THE BLOODY CHOPPERS), WITH THEIR NEW ALBUM, )IS THAT MY DAUGHTER?) "; - break; - case 5: - m_pMessage = "THIS MONTH IS OUR CRAZY CLEAROUT MONTH, EVERYTHING MUST GO, CDS, DVDS, STAFF, EVEN OUR CARPETS! "; - break; - case 6: - m_pMessage = - "OUT THIS WEEK: THE THEME TUNE TO )BOYS TO GIRLS) FIRST MOVIE )SOLDIERS OF MISFORTUNE), " - "THE SINGLE )LET ME IN YOU)RE BODY-BAG) IS TAKEN FROM THE SOUNDTRACK ALBUM, )BOOT CAMP BOYS). " - "ALSO INCLUDES THE SMASH SINGLE, )PRAY IT GOES OK). "; - break; - case 7: - m_pMessage = - "ALBUMS OUT THIS WEEK: MARYDANCING, )MUTHA O) CHRIST), FEATURING THE SINGLE )WASH HIM OFF), " - "ALSO CRAIG GRAYS) DEBUT, )FADE AWAY), INCLUDES THE SINGLE OF THE SAME NAME. . . "; - break; - case 8: - m_pMessage = - "ON THE FILM FRONT, A NELY COMPILED COMPILATION OF ARNOLD STEELONES GREATEST MOVIES ON DVD. " - "THE PACK INCLUDES THE EARLY )BY-CEP), THE CULT CLASSIC )FUTURE ANNHILATOR), AND THE HILARIOUS CROSS-DRESSING COMEDY )SISTERS). " - "ONE FOR ALL THE FAMILY. . . "; - break; - case 9: - m_pMessage = FindTimeMessage(); + default: break; } } - break; - case SCROLL_USED_CARS: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 11) - { - case 0: - m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . "; - break; - case 1: - m_pMessage = "THAT)S RIGHT, HERE AT )CAPITAL AUTO SALES) OUR VEHICLES ARE SO GOOD THAT THEY PRACTICALLY DRIVE THEMSELVES OFF OUR LOT . . . "; - break; - case 2: - m_pMessage = "EASY CREDIT ON ALL CARS . . . "; - break; - case 3: - m_pMessage = "FEEL LIKE A STUD IN ONE OF OUR STALLIONS OR TEST-DRIVE OUR BANSHEE, IT)S A REAL STEAL!!! "; - break; - case 4: - m_pMessage = "TRY OUR HARDY PERENNIAL, IT)LL LAST YOU THE WHOLE YEAR. OUR BOBCATS AIN)T NO PUSSIES EITHER!!! "; - break; - case 5: - m_pMessage = "IF IT)S A GUARANTEE YOU'RE AFTER, GO SOMEWHERE ELSE, )CAPITAL) CARS ARE THAT GOOD THEY DON)T NEED GUARANTEES!!! "; - break; - case 6: - m_pMessage = "TOP DOLLAR OFFERED FOR YOUR OLD WHEELS, NOT YOUR CAR, JUST IT)S WHEELS. . . "; - break; - case 7: - m_pMessage = "THAT)S RIGHT WE)RE CAR SILLY. TEST DRIVE ANY CAR, YOU WON)T WANT TO BRING IT BACK!!! "; - break; - case 8: - m_pMessage = "FREE FLUFFY DICE WITH ALL PURCHASES. . ."; - break; - case 9: - if (CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_GERMAN) - m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . "; - else - m_pMessage = "HTTP:((ROCKSTARGAMES.COM(GRANDTHEFTAUTO3(CAPITALAUTOS "; - break; - case 10: - m_pMessage = FindTimeMessage(); - break; - } - } - break; } m_MessageLength = (uint32)strlen(m_pMessage); @@ -699,172 +795,570 @@ void CScrollBar::Render() CSprite::FlushSpriteBuffer(); } -// ---------- CTowerClock ---------- -void CTowerClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale) -{ - m_bVisible = false; - m_Position = position; - m_Size.x = sizeX; - m_Size.y = sizeY; - m_Size.z = 0.0f; - m_uRed = red; - m_uGreen = green; - m_uBlue = blue; - m_fDrawDistance = drawDistance; - m_fScale = scale; -} - -void CTowerClock::Update() -{ - float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude(); - if (distanceFromCamera < m_fDrawDistance) - { - m_bVisible = true; - if (distanceFromCamera < 0.75f * m_fDrawDistance) - m_fIntensity = 1.0f; - else - m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance; +void +CSmokeTrail::RegisterPoint(CVector regPosition, float opacity) { + bool bAddedNewPoint = false; + + if (m_time[0] && CTimer::GetTimeInMilliseconds() - m_time[0] > 150) { + bAddedNewPoint = true; + for (int32 i = 15; i > 0; i--) { + m_pos[i] = m_pos[i - 1]; + m_time[i] = m_time[i - 1]; + m_opacity[i] = m_opacity[i - 1]; + } + ++m_seed; } - else - m_bVisible = false; + m_pos[0] = regPosition; + + if (bAddedNewPoint || !m_time[0]) { + m_time[0] = CTimer::GetTimeInMilliseconds(); + float density = 0.1f / (m_pos[1] - m_pos[2]).Magnitude(); + m_opacity[1] = opacity * Min(density, 1.0f); + } + m_opacity[0] = 0.0f; } -RwIm3DVertex TempV[4]; -void CTowerClock::Render() -{ - if (TheCamera.IsSphereVisible(m_Position, m_fScale)) - { - // Calculate angle for each clock index - float angleHour = 2.0f * (float)PI * (CClock::GetMinutes() + 60.0f * CClock::GetHours()) / 720.0f; - float angleMinute = 2.0f * (float)PI * (CClock::GetSeconds() + 60.0f * CClock::GetMinutes()) / 3600.0f; +void +CSmokeTrail::Init(int num) { + for (int32 i = 0; i < 16; i++) + m_time[i] = 0; + m_seed = num * 2; +} + +void +CSmokeTrails::Init(void) { + for (int32 i = 0; i < 3; i++) + aSmoke[i].Init(i); +} + +void +CSmokeTrails::Render(void) { + for (int32 i = 0; i < 3; i++) + aSmoke[i].Render(); +} + +void +CSmokeTrail::Render(void) { + int numVerts = 0; + + if (TheCamera.IsSphereVisible(m_pos[0], 10.0f)) { + for (int32 i = 0; i < 16; i++) { + int timeSinceSpawned = CTimer::GetTimeInMilliseconds() - m_time[i]; + + if (timeSinceSpawned > 2250) + m_time[i] = 0; + + if (m_time[i]) { + int alpha = (1.0f - timeSinceSpawned / 2250.0f) * 110.0f * m_opacity[i]; + float offset = timeSinceSpawned * CWeather::Wind * 0.0001f; + float posX = (m_pos[i].x + timeSinceSpawned * RandomSmoke[(i - m_seed) & 0xF] * 0.00001f) - offset; + float posY = (m_pos[i].y + timeSinceSpawned * RandomSmoke[(i - m_seed + 5) & 0xF] * 0.00001f) - offset; + float posZ = m_pos[i].z + timeSinceSpawned * 0.0004f; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[i], 200, 200, 200, alpha); + RwIm3DVertexSetPos(&TempBufferRenderVertices[i], posX, posY, posZ); + numVerts++; + } + } + } - // Prepare render states - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + if (numVerts > 1) { RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); - - // Set vertices colors - RwIm3DVertexSetRGBA(&TempV[0], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); - RwIm3DVertexSetRGBA(&TempV[1], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); - RwIm3DVertexSetRGBA(&TempV[2], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); - RwIm3DVertexSetRGBA(&TempV[3], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); - - // Set vertices position - RwIm3DVertexSetPos(&TempV[0], m_Position.x, m_Position.y, m_Position.z); - RwIm3DVertexSetPos( - &TempV[1], - m_Position.x + Sin(angleMinute) * m_fScale * m_Size.x, - m_Position.y + Sin(angleMinute) * m_fScale * m_Size.y, - m_Position.z + Cos(angleMinute) * m_fScale - ); - RwIm3DVertexSetPos(&TempV[2], m_Position.x, m_Position.y, m_Position.z); - RwIm3DVertexSetPos( - &TempV[3], - m_Position.x + Sin(angleHour) * 0.75f * m_fScale * m_Size.x, - m_Position.y + Sin(angleHour) * 0.75f * m_fScale * m_Size.y, - m_Position.z + Cos(angleHour) * 0.75f * m_fScale - ); - - LittleTest(); - - // Draw lines - if (RwIm3DTransform(TempV, 4, nil, 0)) - { - RwIm3DRenderLine(0, 1); - RwIm3DRenderLine(2, 3); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + + if (RwIm3DTransform(TempBufferRenderVertices, numVerts, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2 * (numVerts - 1)); RwIm3DEnd(); } } } -// ---------- CDigitalClock ---------- -void CDigitalClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale) -{ - m_bVisible = false; - m_Position = position; - m_Size.x = sizeX; - m_Size.y = sizeY; - m_Size.z = 0.0f; - m_uRed = red; - m_uGreen = green; - m_uBlue = blue; - m_fDrawDistance = drawDistance; - m_fScale = scale; -} - -void CDigitalClock::Update() -{ - float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude(); - if (distanceFromCamera < m_fDrawDistance) - { - m_bVisible = true; - if (distanceFromCamera < 0.75f * m_fDrawDistance) - m_fIntensity = 1.0f; - else - m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance; +void +CSmokeTrails::Update(void) { + + if (!CSmokeTrails::CigOn || TheCamera.Using1stPersonWeaponMode() || !FindPlayerPed() || + FindPlayerVehicle() || CCutsceneMgr::IsRunning() || !FindPlayerPed()->GetClump()) + return; + + RwV3d startPos = { 0.026f, 0.15f, 0.02f }; + RwV3d endPos = { 0.026f, 0.05f, 0.02f }; + + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(FindPlayerPed()->GetClump()); + int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD)); + RwMatrix *head = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwV3dTransformPoints(&startPos, &startPos, 1, head); + RwV3dTransformPoints(&endPos, &endPos, 1, head); + + aSmoke[0].RegisterPoint(startPos, 1.0f); + aSmoke[1].RegisterPoint(startPos, 0.75f); + aSmoke[2].RegisterPoint(startPos, 0.5f); + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[0], 255, 255, 255, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[0], startPos.x, startPos.y, startPos.z); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[1], 255, 255, 255, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[1], endPos.x, endPos.y, endPos.z); + + if (RwIm3DTransform(TempBufferRenderVertices, 2, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2); + RwIm3DEnd(); } - else - m_bVisible = false; } -void CDigitalClock::Render() -{ - if (TheCamera.IsSphereVisible(m_Position, 5.0f * m_fScale)) - { - CSprite::InitSpriteBuffer(); +CEscalator CEscalators::aEscalators[NUM_ESCALATORS]; +int32 CEscalators::NumEscalators; - // Simulate flicker - float currentIntensity = m_fIntensity * CGeneral::GetRandomNumberInRange(0x300, 0x400) / 1024.0f; +CEscalator::CEscalator() { + m_bIsActive = false; - uint8 r = currentIntensity * m_uRed; - uint8 g = currentIntensity * m_uGreen; - uint8 b = currentIntensity * m_uBlue; + for (int i = 0; i < 24; i++) { + m_pSteps[i] = nil; + } +} - // Set render states - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); +void +CEscalator::AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown) { + m_pos0 = pos0; + m_pos1 = pos1; + m_pos2 = pos2; + m_pos3 = pos3; - const char* clockMessage = FindDigitalClockMessage(); + float escalatorStepHeight = CModelInfo::GetColModel(MI_ESCALATORSTEP)->boundingBox.max.z; + m_pos0.z -= escalatorStepHeight; + m_pos1.z -= escalatorStepHeight; + m_pos2.z -= escalatorStepHeight; + m_pos3.z -= escalatorStepHeight; - CVector coronaCoord, screenCoord; - float screenW, screenH; - for (int c = 0; c < 5; ++c) // for each char to be displayed - { - for (int i = 0; i < 5; ++i) // for each column of coronas - { - for (int j = 0; j < 5; ++j) // for each row of coronas - { - if (ScrollCharSet[clockMessage[c] - ' '][i] & (1 << j)) - { - coronaCoord.x = m_Position.x + (8 * c + i) * m_Size.x * m_fScale / 8.0f; - coronaCoord.y = m_Position.y + (8 * c + i) * m_Size.y * m_fScale / 8.0f; - coronaCoord.z = m_Position.z + j * m_fScale / 8.0f; - - if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true)) - { - CSprite::RenderBufferedOneXLUSprite( - screenCoord.x, screenCoord.y, screenCoord.z, - screenW * m_fScale * 0.12f, - screenW * m_fScale * 0.12f, - r, g, b, - 255, - 1.0f / screenCoord.z, - 255); - } + float magnitudes[3]; + magnitudes[0] = (m_pos0 - m_pos1).Magnitude(); + magnitudes[1] = (m_pos1 - m_pos2).Magnitude(); + magnitudes[2] = (m_pos2 - m_pos3).Magnitude(); + + float length = magnitudes[0] + magnitudes[1] + magnitudes[2]; + + m_lowerEnd = magnitudes[0] / length; + m_upperEnd = (magnitudes[0] + magnitudes[1]) / length; + + m_stepsCount = Min(24.0f, length / 0.6f); + + CVector direction(m_pos0.x - m_pos1.x, m_pos0.y - m_pos1.y, 0.0f); + direction.Normalise(); + + m_matrix.GetUp() = CVector(0.0f, 0.0f, 1.0f); + m_matrix.GetForward() = CVector(direction.x, direction.y, 0.0f); + m_matrix.GetRight() = CVector(direction.y, -direction.x, 0.0f); + m_matrix.GetPosition() = CVector(0.0f, 0.0f, 0.0f); + + m_bIsMovingDown = b_isMovingDown; + + m_midPoint = (m_pos0 + m_pos3) / 2.0f; + + m_radius = (m_pos0 - m_midPoint).Magnitude(); +} + +void +CEscalator::Update(void) { + if (!m_bIsActive) { + if ((TheCamera.GetPosition() - m_midPoint).Magnitude() < 25.0f) { + if (TheCamera.IsSphereVisible(m_midPoint, m_radius) && (m_stepsCount + 10 < CPools::GetObjectPool()->GetNoOfFreeSpaces())) { + m_bIsActive = true; + for (int i = 0; i < m_stepsCount; i++) { + m_pSteps[i] = new CObject(MI_ESCALATORSTEP, TRUE); + if (m_pSteps[i]) { + m_pSteps[i]->SetPosition(m_pos1); + CWorld::Add(m_pSteps[i]); + m_pSteps[i]->ObjectCreatedBy = CONTROLLED_SUB_OBJECT; } } } } + } + + if (m_bIsActive) { + float time = (CTimer::GetTimeInMilliseconds() % 16384) / 16384.0f; + for (int i = 0; i < m_stepsCount; i++) { + if (m_pSteps[i]) { + float t = i / (float)m_stepsCount + time; + + if (t > 1.0f) + t -= 1.0f; - CSprite::FlushSpriteBuffer(); + if (m_bIsMovingDown) + t = 1.0f - t; + + CVector oldPosition = m_pSteps[i]->GetPosition(); + m_pSteps[i]->GetMatrix() = m_matrix; + + CVector newPosition; + if (t < m_lowerEnd) { + float ratio = t / m_lowerEnd; + newPosition = (ratio * m_pos1) + ((1.0f - ratio) * m_pos0); + } + else if (t < m_upperEnd) { + float ratio = (t - m_lowerEnd) / (m_upperEnd - m_lowerEnd); + newPosition = (ratio * m_pos2) + ((1.0f - ratio) * m_pos1); + } + else { + float ratio = (t - m_upperEnd) / (1.0f - m_upperEnd); + newPosition = (ratio * m_pos3) + ((1.0f - ratio) * m_pos2); + } + + m_pSteps[i]->SetPosition(newPosition); + m_pSteps[i]->m_vecMoveSpeed = (newPosition - oldPosition) / Max(CTimer::GetTimeStep(), 1.0f); + m_pSteps[i]->GetMatrix().UpdateRW(); + m_pSteps[i]->UpdateRwFrame(); + } + if ((TheCamera.GetPosition() - m_midPoint).Magnitude() > 28.0f || !TheCamera.IsSphereVisible(m_midPoint, m_radius)) + SwitchOff(); + } + } +} + +bool deletingEscalator; + +void +CEscalator::SwitchOff(void) { + if (m_bIsActive) { + for (int i = 0; i < m_stepsCount; i++) { + if (m_pSteps[i]) { + CWorld::Remove(m_pSteps[i]); + deletingEscalator = true; + delete m_pSteps[i]; + m_pSteps[i] = nil; + deletingEscalator = false; + } + } + m_bIsActive = false; + } +} + +void +CEscalators::AddOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown) { + aEscalators[NumEscalators++].AddThisOne(pos0, pos1, pos2, pos3, b_isMovingDown); +} + +void +CEscalators::Init(void) { + Shutdown(); + NumEscalators = 0; + + AddOne(CVector(-9.82999f, -938.04498f, 9.4219f), CVector(-8.573f, -938.04498f, 9.4219f), + CVector(-0.747f, -938.045f, 15.065f), CVector(0.88f, -938.045f, 15.065f), TRUE); + + AddOne(CVector(-9.83f, -939.966f, 9.422f), CVector(-8.573f, -939.966f, 9.422f), + CVector(-0.747f, -939.966f, 15.065f), CVector(0.880f, -939.966f, 15.065f), FALSE); + + AddOne(CVector(408.116f, 1058.36f, 18.261f), CVector(408.094f, 1057.04f, 18.261f), + CVector(408.116f, 1048.0f, 24.765f), CVector(408.094f, 1046.57f, 24.799f), TRUE); + + AddOne(CVector(406.195f, 1058.36f, 18.261f), CVector(406.173f, 1057.04f, 18.261f), + CVector(406.195f, 1048.0f, 24.729f), CVector(406.173f, 1046.57f, 24.79f), FALSE); + + AddOne(CVector(421.729f, 1058.3789f, 18.075f), CVector(421.707f, 1057.052f, 18.099f), + CVector(421.729f, 1048.016f, 24.604f), CVector(421.707f, 1046.589f, 24.637f), TRUE); + + AddOne(CVector(419.808f, 1058.378f, 18.099f), CVector(419.786f, 1057.052f, 18.099f), + CVector(419.808f, 1048.016f, 24.568f), CVector(419.786f, 1046.589f, 24.637f), FALSE); + + AddOne(CVector(412.69901f, 1102.729f, 17.569f), CVector(412.72198f, 1104.057f, 17.57f), + CVector(412.69901f, 1113.092f, 24.073f), CVector(412.72198f, 1114.3201f, 24.108f), TRUE); + + AddOne(CVector(414.62f, 1102.729f, 17.569f), CVector(414.64301f, 1104.057f, 17.57f), + CVector(414.62f, 1113.092f, 24.037001f), CVector(414.64301f, 1114.3201f, 24.099001f), FALSE); + + AddOne(CVector(414.64301f, 1145.589f, 17.57f), CVector(414.62f, 1144.261f, 17.569f), + CVector(414.64301f, 1135.226f, 24.073999f), CVector(414.62f, 1133.798f, 24.107f), TRUE); + + AddOne(CVector(412.72198f, 1145.589f, 17.57f), CVector(412.69901f, 1144.261f, 17.569f), + CVector(412.72198f, 1135.226f, 24.038f), CVector(412.69901f, 1133.798f, 24.098f), FALSE); + + AddOne(CVector(406.05099f, 1193.4771f, 18.016001f), CVector(406.07401f, 1194.8051f, 18.017f), + CVector(406.05099f, 1203.84f, 24.52f), CVector(406.07401f, 1205.2679f, 24.555f), TRUE); + + AddOne(CVector(407.97198f, 1193.4771f, 18.016001f), CVector(407.995f, 1194.8051f, 18.017f), + CVector(407.97198f, 1203.84f, 24.483999f), CVector(407.995f, 1205.2679f, 24.546f), FALSE); + + AddOne(CVector(419.659f, 1193.479f, 17.979f), CVector(419.68201f, 1194.807f, 17.98f), + CVector(419.659f, 1203.842f, 24.483f), CVector(419.68201f, 1205.27f, 24.518f), TRUE); + + AddOne(CVector(421.57999f, 1193.479f, 17.979f), CVector(421.603f, 1194.807f, 17.98f), + CVector(421.57999f, 1203.842f, 24.447001f), CVector(421.603f, 1205.27f, 24.509001f), FALSE); + + AddOne(CVector(406.23199f, 1022.857f, 17.917f), CVector(406.23199f, 1024.1851f, 17.917f), + CVector(406.23199f, 1033.22f, 24.521f), CVector(406.23199f, 1034.647f, 24.555f), TRUE); + + AddOne(CVector(408.15302f, 1022.857f, 17.917f), CVector(408.15302f, 1024.1851f, 17.916f), + CVector(408.15302f, 1033.22f, 24.486f), CVector(408.15302f, 1034.647f, 24.52f), FALSE); + + AddOne(CVector(-1506.39f, -813.13f, 13.834f), CVector(-1506.177f, -814.51703f, 13.834f), + CVector(-1504.566f, -823.20898f, 19.836f), CVector(-1504.329f, -824.48499f, 19.837f), FALSE); + + AddOne(CVector(-1481.951f, -859.05402f, 13.834f), CVector(-1482.7791f, -858.22498f, 13.834f), + CVector(-1489.03f, -851.974f, 19.836f), CVector(-1489.948f, -851.05701f, 19.837f), TRUE); + + AddOne(CVector(-1461.743f, -871.35901f, 13.834f), CVector(-1460.62f, -871.69202f, 13.834f), + CVector(-1452.144f, -874.20203f, 19.836f), CVector(-1450.9f, -874.57098f, 19.837f), FALSE); + + AddOne(CVector(-1409.889f, -871.41498f, 13.834f), CVector(-1411.0129f, -871.74701f, 13.834f), + CVector(-1419.489f, -874.258f, 19.836f), CVector(-1420.733f, -874.62701f, 19.837f), TRUE); + + AddOne(CVector(-1389.577f, -858.89301f, 13.834f), CVector(-1388.7271f, -858.08698f, 13.834f), + CVector(-1382.314f, -852.00201f, 19.836f), CVector(-1381.373f, -851.10797f, 19.837f), FALSE); + + AddOne(CVector(-1364.981f, -813.13f, 13.834f), CVector(-1365.204f, -814.28003f, 13.834f), + CVector(-1366.891f, -822.95801f, 19.83f), CVector(-1367.139f, -824.23199f, 19.837f), TRUE); + + for (int i = 0; i < NUM_ESCALATORS; i++) { + aEscalators[i].SwitchOff(); + } +} + +void +CEscalators::Update(void) { + if (CReplay::IsPlayingBack()) + return; + + for (int i = 0; i < NUM_ESCALATORS; i++) { + aEscalators[i].Update(); + } +} + +void +CEscalators::Shutdown(void) { + for (int i = 0; i < NUM_ESCALATORS; i++) { + aEscalators[i].SwitchOff(); + } + NumEscalators = 0; +} + + +CScriptPath CScriptPaths::aArray[3]; + +void CScriptPath::FindCoorsFromDistanceOnPath(float t, float *pX, float *pY, float *pZ) +{ + int32 i; + for (i = 0; m_pNode[i + 1].t < t; i++) + if (i == m_numNodes - 1) { + // don't go beyond last node + *pX = m_pNode[m_numNodes - 1].p.x; + *pY = m_pNode[m_numNodes - 1].p.y; + *pZ = m_pNode[m_numNodes - 1].p.z; + return; + } + float f = (t - m_pNode[i].t) / (m_pNode[i + 1].t - m_pNode[i].t); + *pX = (1.0f - f)*m_pNode[i].p.x + f*m_pNode[i + 1].p.x; + *pY = (1.0f - f)*m_pNode[i].p.y + f*m_pNode[i + 1].p.y; + *pZ = (1.0f - f)*m_pNode[i].p.z + f*m_pNode[i + 1].p.z; +} + +void CScriptPath::Update(void) { + if (m_state != SCRIPT_PATH_ACTIVE) + return; + + m_fPosition += m_fSpeed * CTimer::GetTimeStepInSeconds(); + m_fPosition = Clamp(m_fPosition, 0.0f, m_fTotalLength); + + if (m_pObjects[0] || m_pObjects[1] || m_pObjects[2] || m_pObjects[3] + || m_pObjects[4] || m_pObjects[5]) { + + float t1, t2; + CVector pos1, pos2; + + t1 = Max(m_fPosition - m_fObjectLength / 2.0f, 0.0f); + FindCoorsFromDistanceOnPath(t1, &pos1.x, &pos1.y, &pos1.z); + t2 = Min(m_fPosition + m_fObjectLength / 2.0f, m_fTotalLength); + FindCoorsFromDistanceOnPath(t2, &pos2.x, &pos2.y, &pos2.z); + + CVector newForward, newUp(0.0f, 0.0f, 1.0f), newRight; + + newForward = pos2 - pos1; + newForward.Normalise(); + newRight = CrossProduct(newForward, newUp); + newRight.Normalise(); + newUp = CrossProduct(newRight, newForward); + + for (int i = 0; i < 6; i++) { + if (m_pObjects[i]) { + CMatrix prevMat(m_pObjects[i]->GetMatrix()); + CVector prevPosition = m_pObjects[i]->GetPosition(); + + m_pObjects[i]->SetPosition((pos1 + pos2) / 2.0f); + m_pObjects[i]->GetRight() = newRight; + m_pObjects[i]->GetUp() = newUp; + m_pObjects[i]->GetForward() = newForward; + m_pObjects[i]->GetMatrix().UpdateRW(); + m_pObjects[i]->UpdateRwFrame(); + + if (!m_pObjects[i]->bIsBIGBuilding && prevPosition != m_pObjects[i]->GetPosition()) + m_pObjects[i]->RemoveAndAdd(); + + m_pObjects[i]->GetMatrix().UpdateRW(); + m_pObjects[i]->UpdateRwFrame(); + + m_pObjects[i]->m_vecMoveSpeed = (m_pObjects[i]->GetPosition() - prevMat.GetPosition()) / CTimer::GetTimeStep(); + + float deltaAngle = m_pObjects[i]->GetForward().Heading() - prevMat.GetForward().Heading(); + while (deltaAngle < (float)PI) deltaAngle += (float)TWOPI; + while (deltaAngle > (float)PI) deltaAngle -= (float)TWOPI; + float zTurnSpeed = deltaAngle / CTimer::GetTimeStep(); + + m_pObjects[i]->m_vecTurnSpeed = CVector(0.0f, 0.0f, zTurnSpeed); + m_pObjects[i]->m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); + m_pObjects[i]->m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); + } + } + } +} + +void CScriptPath::Clear(void) { + if (m_pNode) + delete[] m_pNode; + m_pNode = nil; + m_numNodes = 0; + for (int i = 0; i < 6; i++) + m_pObjects[i] = nil; + m_state = SCRIPT_PATH_DISABLED; +} + +void CScriptPath::InitialiseOne(int32 numNodes, float length) { + char Dest[32]; + sprintf(Dest, "data\\paths\\spath%d.dat", numNodes); + m_pNode = CPlane::LoadPath(Dest, m_numNodes, m_fTotalLength, false); + m_fSpeed = 1.0f; + m_fPosition = 0.0f; + m_fObjectLength = length; + m_state = SCRIPT_PATH_INITIALIZED; +} + +void CScriptPath::SetObjectToControl(CObject *pObj) { + int32 i = 0; + while (i < 6 && m_pObjects[i]) + i++; + m_pObjects[i] = pObj; + pObj->RegisterReference((CEntity**)&m_pObjects[i]); + pObj->m_phy_flagA08 = false; + m_state = SCRIPT_PATH_ACTIVE; +} + +void CScriptPaths::Init(void) { + for (int i = 0; i < 3; i++) + aArray[i].Clear(); +} + +void CScriptPaths::Shutdown(void) { + for (int i = 0; i < 3; i++) + aArray[i].Clear(); +} + +void CScriptPaths::Update(void) { + for (int i = 0; i < 3; i++) + aArray[i].Update(); +} + +bool CScriptPaths::IsOneActive(void) { + for (int i = 0; i < 3; i++) + if (aArray[i].m_state == SCRIPT_PATH_ACTIVE && aArray[i].m_fSpeed != 0.0f) + return true; + + return false; +} + +void CScriptPaths::Load(uint8 *buf, uint32 size) { +INITSAVEBUF + for (int32 i = 0; i < 3; i++) + aArray[i].Clear(); + + for (int32 i = 0; i < 3; i++) { +#ifdef COMPATIBLE_SAVES + ReadSaveBuf(&aArray[i].m_numNodes, buf); + SkipSaveBuf(buf, 4); + ReadSaveBuf(&aArray[i].m_fTotalLength, buf); + ReadSaveBuf(&aArray[i].m_fSpeed, buf); + ReadSaveBuf(&aArray[i].m_fPosition, buf); + ReadSaveBuf(&aArray[i].m_fObjectLength, buf); + ReadSaveBuf(&aArray[i].m_state, buf); +#else + ReadSaveBuf(&aArray[i], buf); +#endif + + for (int32 j = 0; j < 6; j++) { +#ifdef COMPATIBLE_SAVES + aArray[i].m_pObjects[j] = nil; + int32 tmp; + ReadSaveBuf(&tmp, buf); + if (tmp != 0) { + aArray[i].m_pObjects[j] = CPools::GetObjectPool()->GetSlot(tmp - 1); + aArray[i].m_pObjects[j]->m_phy_flagA08 = false; + } +#else + CScriptPath *pPath = &aArray[i]; + if (pPath->m_pObjects[j] != nil) { + pPath->m_pObjects[j] = CPools::GetObjectPool()->GetSlot((uintptr)pPath->m_pObjects[j] - 1); + pPath->m_pObjects[j]->m_phy_flagA08 = false; + } +#endif + } + + aArray[i].m_pNode = new CPlaneNode[aArray[i].m_numNodes]; + for (int32 j = 0; j < aArray[i].m_numNodes; j++) { + ReadSaveBuf(&aArray[i].m_pNode[j], buf); + } + } +VALIDATESAVEBUF(size) +} + +void CScriptPaths::Save(uint8 *buf, uint32 *size) { + *size = SCRIPTPATHS_SAVE_SIZE; +INITSAVEBUF + for (int32 i = 0; i < 3; i++) { +#ifdef COMPATIBLE_SAVES + WriteSaveBuf(buf, aArray[i].m_numNodes); + ZeroSaveBuf(buf, 4); + WriteSaveBuf(buf, aArray[i].m_fTotalLength); + WriteSaveBuf(buf, aArray[i].m_fSpeed); + WriteSaveBuf(buf, aArray[i].m_fPosition); + WriteSaveBuf(buf, aArray[i].m_fObjectLength); + WriteSaveBuf(buf, aArray[i].m_state); +#else + CScriptPath *pPath = WriteSaveBuf(buf, aArray[i]); +#endif + + for (int32 j = 0; j < 6; j++) { +#ifdef COMPATIBLE_SAVES + WriteSaveBuf(buf, aArray[i].m_pObjects[j] != nil ? CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(aArray[i].m_pObjects[j]) + 1 : 0); +#else + if (pPath->m_pObjects[j] != nil) + pPath->m_pObjects[j] = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(pPath->m_pObjects[j]) + 1); +#endif + } + + for (int32 j = 0; j < aArray[i].m_numNodes; j++) { + WriteSaveBuf(buf, aArray[i].m_pNode[j]); + *size += sizeof(aArray[i].m_pNode[j]); + } + } +VALIDATESAVEBUF(*size); +} + +CObject *g_pScriptPathObjects[18]; + +void CScriptPaths::Load_ForReplay(void) { + for (int i = 0; i < 3; i++) { + for (int32 j = 0; j < 6; j++) { + aArray[i].m_pObjects[j] = g_pScriptPathObjects[6 * i + j]; + } + } +} + +void CScriptPaths::Save_ForReplay(void) { + for (int i = 0; i < 3; i++) { + for (int32 j = 0; j < 6; j++) { + g_pScriptPathObjects[6 * i + j] = aArray[i].m_pObjects[j]; + } } } diff --git a/src/renderer/Fluff.h b/src/renderer/Fluff.h index fe3ab256..58c8410c 100644 --- a/src/renderer/Fluff.h +++ b/src/renderer/Fluff.h @@ -1,6 +1,123 @@ #pragma once #include "common.h" #include "Vector.h" +#include "Object.h" +#include "Plane.h" + +enum { + SCRIPT_PATH_DISABLED = 0, + SCRIPT_PATH_INITIALIZED, + SCRIPT_PATH_ACTIVE +}; + +class CScriptPath +{ +public: + int32 m_numNodes; + CPlaneNode *m_pNode; + float m_fTotalLength; + float m_fSpeed; + float m_fPosition; + float m_fObjectLength; + int32 m_state; + CObject *m_pObjects[6]; + + void Clear(void); + void Update(void); + void InitialiseOne(int32 numNodes, float length); + void FindCoorsFromDistanceOnPath(float t, float *pX, float *pY, float *pZ); + void SetObjectToControl(CObject *pObj); +}; + +class CScriptPaths +{ +public: + static CScriptPath aArray[3]; + static void Init(void); + static void Shutdown(void); + static void Update(void); + static bool IsOneActive(void); + static void Save(uint8 *buf, uint32 *size); + static void Load(uint8 *buf, uint32 size); + static void Save_ForReplay(); + static void Load_ForReplay(); +}; + +class CPlaneTrail +{ + CVector m_pos[16]; + int32 m_time[16]; +public: + void Init(void); + void Render(float visibility); + void RegisterPoint(CVector pos); +}; + +class CPlaneTrails +{ + static CPlaneTrail aArray[6]; // NB: 3 CPlanes and 3 hardcoded far away ones +public: + static void Init(void); + static void Update(void); + static void Render(void); + static void RegisterPoint(CVector pos, uint32 id); +}; + +class CPlaneBanner +{ + CVector m_pos[8]; +public: + void Init(void); + void Update(void); + void Render(void); + void RegisterPoint(CVector pos); +}; + +class CPlaneBanners +{ + static CPlaneBanner aArray[5]; +public: + static void Init(void); + static void Update(void); + static void Render(void); + static void RegisterPoint(CVector pos, uint32 id); +}; + +class CEscalator +{ + CVector m_pos0; + CVector m_pos1; + CVector m_pos2; + CVector m_pos3; + CMatrix m_matrix; + bool m_bIsActive; + bool m_bIsMovingDown; + int32 m_stepsCount; + float m_lowerEnd; + float m_upperEnd; + CVector m_midPoint; + float m_radius; + CObject *m_pSteps[24]; +public: + CEscalator(); + void Update(void); + void SwitchOff(void); + void AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown); + bool IsActive() const { return m_bIsActive; }; + const CVector& GetPosition() const { return m_midPoint; }; +}; + +class CEscalators +{ + static CEscalator aEscalators[NUM_ESCALATORS]; +public: + static int32 NumEscalators; + static void Init(void); + static void Update(void); + static void AddOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown); + static void Shutdown(void); + static const CEscalator& GetEscalator(int ind) { return aEscalators[ind]; }; +}; class CMovingThing { @@ -8,7 +125,7 @@ public: CMovingThing *m_pNext; CMovingThing *m_pPrev; int16 m_nType; - int16 m_nHidden; + int16 m_farAway; CVector m_vecPosn; CEntity* m_pEntity; @@ -18,7 +135,7 @@ public: int16 SizeList(); }; -#define NUMMOVINGTHINGS 128 +#define NUMMOVINGTHINGS 48 class CMovingThings { @@ -32,6 +149,8 @@ public: static void Shutdown(); static void Update(); static void Render(); + static void PossiblyAddThisEntity(CEntity *pEnt); + static void RegisterOne(CEntity *pEnt, uint16 nType); }; class CScrollBar @@ -53,54 +172,34 @@ private: float m_fScale; public: - void SetVisibility(bool visible) { m_bVisible = visible; } - bool IsVisible() { return m_bVisible; } - - void Init(CVector, uint8, float, float, float, uint8, uint8, uint8, float); - void Update(); - void Render(); -}; - -class CTowerClock -{ -private: - CVector m_Position; - CVector m_Size; - float m_fDrawDistance; - float m_fScale; - uint8 m_uRed; - uint8 m_uGreen; - uint8 m_uBlue; - bool m_bVisible; - float m_fIntensity; + static int TonightsEvent; public: void SetVisibility(bool visible) { m_bVisible = visible; } bool IsVisible() { return m_bVisible; } - void Init(CVector, float, float, uint8, uint8, uint8, float, float); + void Init(CVector pos1, CVector pos2, uint8 type, uint8 red, uint8 green, uint8 blue, float scale); void Update(); void Render(); }; -class CDigitalClock -{ -private: - CVector m_Position; - CVector m_Size; - float m_fDrawDistance; - float m_fScale; - uint8 m_uRed; - uint8 m_uGreen; - uint8 m_uBlue; - bool m_bVisible; - float m_fIntensity; - +class CSmokeTrail { + CVector m_pos[16]; + float m_opacity[16]; + int m_time[16]; + char m_unused[536]; + int m_seed; public: - void SetVisibility(bool visible) { m_bVisible = visible; } - bool IsVisible() { return m_bVisible; } + void Render(void); + void RegisterPoint(CVector position, float a); + void Init(int num); +}; - void Init(CVector, float, float, uint8, uint8, uint8, float, float); - void Update(); - void Render(); +class CSmokeTrails { + static CSmokeTrail aSmoke[3]; +public: + static bool CigOn; + static void Update(void); + static void Render(void); + static void Init(void); };
\ No newline at end of file diff --git a/src/renderer/Font.cpp b/src/renderer/Font.cpp index 6a9944e1..6ae10011 100644 --- a/src/renderer/Font.cpp +++ b/src/renderer/Font.cpp @@ -6,6 +6,7 @@ #ifdef BUTTON_ICONS #include "FileMgr.h" #endif +#include "Timer.h" void AsciiToUnicode(const char *src, wchar *dst) @@ -33,216 +34,216 @@ UnicodeStrlen(const wchar *str) return len; } +void +UnicodeMakeUpperCase(wchar *dst, const wchar *src) //idk what to do with it, seems to be incorrect implementation by R* +{ + while (*src != '\0') { + if (*src < 'a' || *src > 'z') + *dst = *src; + else + *dst = *src - 32; + dst++; + src++; + } + *dst = '\0'; +} + CFontDetails CFont::Details; bool16 CFont::NewLine; CSprite2d CFont::Sprite[MAX_FONTS]; +CFontRenderState CFont::RenderState; #ifdef MORE_LANGUAGES uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS; int32 CFont::Slot = -1; #define JAP_TERMINATION (0x8000 | '~') -int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = { +int16 CFont::Size[LANGSET_MAX][MAX_FONTS][210] = { { #else -int16 CFont::Size[MAX_FONTS][193] = { +int16 CFont::Size[MAX_FONTS][210] = { #endif - -#if !defined(GTA_PS2) || defined(FIX_BUGS) - { - 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, - 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, - 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25, - 23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, - 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21, - 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35, - 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26, - 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22, - 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24, - 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 20 - }, - - { - 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33, - 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33, - 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25, - 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, - 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, - 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 16 - }, - - { - 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, - 19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, - 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20, - 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39, - 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23, - 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37, - 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, - 19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, - 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19 - } -#else // #if defined(GTA_PS2) && !defined(FIX_BUGS) - { - 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, - 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, - 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25, - 24, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, - 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21, - 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35, - 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26, - 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22, - 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24, - 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 20 - }, - - { - 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33, - 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33, - 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25, - 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, - 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, - 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + { + //FONT2 EFIGS + //SPC,!, $, %, &, ', [, ], +, , -, ., + 12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33, + //0, 1, 2, 3, 4, 5, 6, 7, 8, 9, :, ??, + 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30, + // A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, + 12, 16, 19, 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19, + //P, Q, R, S, T, U, V, W, X, Y, Z, ??, ??, ??, ¡, \, + #ifdef FIX_BUGS + 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 10, 19, + #else + 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 19, 19, + #endif + //??,a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, + 12, 14, 11, 11, 16, 11, 12, 14, 14, 10, 13, 12, 10, 19, 18, 12, + //p, q, r, s, t, u, v, w, x, y, z, ??, ??, ??, ??, ??, + 16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37, + //À, Á, Â, Ä, Æ, Ç, È, É, Ê, Ë, Ì, Í, Î, Ï, Ò, Ó, + 16, 16, 16, 16, 33, 17, 18, 18, 18, 18, 11, 11, 11, 11, 19, 19, + //Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê, + 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11, + //ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿, + #ifdef FIX_BUGS + 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 22, 18, 21, + #else + 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 24, 18, 21, + #endif + //i,BLANKS + 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 16 - }, - - { - 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, - 19, 18, 19, 19, 21, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, - 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 19, - 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39, - 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23, - 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37, - 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19, - 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, 12, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19 - } -#endif - -#ifdef MORE_LANGUAGES + //space, unprop + 19, 16 }, { - { 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, - 13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, - 35, 26, 26, 26, 26, 30, 26, 24, 23, 24, 22, 21, 24, - 26, 10, 20, 26, 22, 29, 26, 25, 23, 25, 24, 24, 22, - 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, 35, 21, - 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, - 21, 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 13, - 33, 13, 13, 13, 24, 22, 22, 19, 26, 21, 30, 20, 23, - 23, 21, 24, 26, 23, 22, 23, 21, 22, 20, 20, 26, 25, - 24, 22, 31, 32, 23, 30, 22, 22, 32, 23, 19, 18, 18, - 15, 22, 19, 27, 19, 20, 20, 18, 22, 24, 20, 19, 19, - 20, 19, 16, 19, 28, 20, 20, 18, 26, 27, 19, 26, 18, - 19, 27, 19, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 26, 26, 26, 18, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 20 }, - { 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, - 17, 13, 33, 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, - 10, 35, 13, 35, 13, 33, 5, 25, 22, 23, 24, 21, 21, 24, - 24, 9, 20, 24, 21, 27, 25, 25, 22, 25, 23, 20, 23, 23, - 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, 35, 21, 19, - 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, 20, - 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, - 33, 35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 16, }, - { 15, 14, 16, 25, 19, - 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, 19, 18, 19, - 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, - 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, - 19, 20, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, - 33, 31, 39, 37, 39, 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, - 21, 21, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, - 35, 35, 35, 37, 19, 19, 19, 19, 19, 19, 29, 19, 19, - 19, 20, 22, 31, 19, 19, 19, 19, 19, 29, 19, 29, 19, - 21, 19, 30, 31, 21, 29, 19, 19, 29, 19, 21, 23, 32, - 21, 21, 30, 31, 22, 21, 32, 33, 23, 32, 21, 21, 32, - 21, 19, 19, 30, 31, 22, 22, 21, 32, 33, 23, 32, 21, - 21, 32, 21, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19 }, - }, + //FONT1 EFIGS + //Characters with a '2' refer to the Pricedown font. + //Characters that are referred as '*I' are characters that contain icons for PS2/XBOX, but contain regular characters on PC + //in order to display them properly in the Keyboard controls menu. + //!2,!, *I,(R), $, %, &, ', [, ], *I, +, , -, ., *I, + 15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26, + //0, 1, 2, 3, 4, 5, 6, 7, 8, 9, :, *I, *I, *I, *I, ?, + 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19, + //TM,A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, + 20, 22, 22, 21, 22, 18, 18, 22, 22, 9, 14, 21, 18, 27, 21, 24, + //P, Q, R, S, T, U, V, W, X, Y, Z, *I, \, *I, ¡, °, + #ifdef FIX_BUGS + 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 7, 19, + #else + 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 10, 19, + #endif + //(C),a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, + 10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17, 17, + //p, q, r, s, t, u, v, w, x, y, z, *I, *I, $2, (2, )2, + 17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15, + //À, Á, Â, Ä, Æ, Ç, È, É, Ê, Ë, Ì, Í, Î, Ï, Ò, Ó, + 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23, + //Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê, + 23, 23, 24, 24, 24, 24, 20, 19, 17, 17, 17, 30, 16, 17, 17, 17, + //ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿, + #ifdef FIX_BUGS + 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 21, 17, 19, + #else + 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 19, 20, 20, + #endif + //02,12,22, 32, 42, 52, 62, 72, 82, 92, :2, A2, B2, C2, D2, E2, + 20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19, 19, 19, 20, 19, + //F2,G2,H2, I2, J2, K2, L2, M2, N2, O2, P2, Q2, R2, S2, T2, U2, + 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19, + //V2,W2,X2, Y2, Z2, À2, Á2, Â2, Ä2, Æ2, Ç2, È2, É2, Ê2, Ë2, Ì2, + 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, + //Í2,Î2,Ï2, Ò2, Ó2, Ô2, Ö2, Ù2, Ú2, Û2, Ü2, ß2, Ñ2, ¿2, '2, .2, + #ifdef FIX_BUGS + 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 10, 9, + #else + 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 21, 21, 10, 9, + #endif + //space, unprop + 10, 20 + } +#ifdef MORE_LANGUAGES + }, { - { - 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, - 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, - 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25, - 23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, - 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21, - 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35, - 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26, - 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22, - 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24, - 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 20 + { + 5, 9, 9, 0, 17, 17, 23, 3, 21, 18, 0, 8, 3, 8, 3, 0, + 16, 9, 16, 16, 15, 19, 15, 14, 17, 17, 4, 4, 0, 0, 0, 17, + 19, 17, 19, 15, 21, 18, 19, 16, 21, 13, 15, 21, 20, 28, 21, 18, + 22, 17, 21, 20, 18, 18, 20, 26, 22, 18, 18, 0, 8, 0, 9, 8, + 0, 14, 11, 12, 16, 11, 13, 13, 15, 10, 14, 15, 11, 21, 17, 10, + 20, 15, 12, 12, 16, 17, 13, 16, 13, 21, 11, 0, 0, 0, 0, 0, + 20, 19, 19, 22, 27, 15, 18, 18, 20, 26, 21, 23, 17, 22, 21, 17, + 26, 25, 26, 17, 20, 26, 17, 16, 11, 12, 13, 21, 11, 17, 17, 12, + 21, 17, 17, 15, 24, 16, 10, 20, 23, 16, 7, 9, 16, 23, 12, 11, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, + 19, 16 }, - + { + 11, 5, 10, 15, 19, 22, 20, 5, 9, 8, 11, 12, 5, 12, 6, 12, + 19, 5, 18, 19, 20, 18, 19, 18, 20, 19, 5, 6, 26, 12, 30, 19, + 23, 21, 20, 20, 20, 16, 16, 21, 19, 5, 13, 19, 16, 24, 20, 21, + 20, 21, 20, 19, 17, 20, 21, 30, 22, 21, 20, 25, 13, 30, 5, 9, + 10, 15, 15, 14, 15, 16, 10, 15, 15, 5, 5, 15, 5, 23, 15, 16, + 15, 15, 9, 16, 10, 15, 17, 24, 18, 15, 15, 27, 5, 19, 2, 2, + 20, 20, 16, 23, 30, 19, 20, 20, 21, 24, 19, 19, 20, 23, 22, 19, + 27, 29, 25, 20, 20, 28, 24, 16, 16, 14, 19, 25, 16, 16, 16, 17, + 19, 16, 16, 17, 25, 19, 15, 23, 26, 21, 16, 14, 22, 20, 16, 19, + 15, 14, 15, 16, 17, 15, 15, 15, 15, 15, 7, 15, 15, 15, 15, 15, + 13, 15, 15, 7, 15, 16, 13, 23, 15, 15, 15, 15, 15, 15, 17, 15, + 16, 24, 17, 17, 17, 15, 15, 13, 20, 23, 15, 17, 17, 16, 24, 15, + 15, 15, 23, 18, 15, 23, 26, 23, 16, 15, 23, 15, 15, 19, 2, 2, + 10, 20 + }, + }, + { { - 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33, - 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33, - 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25, - 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, - 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, - 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + //FONT2 EFIGS + //SPC,!, $, %, &, ', [, ], +, , -, ., + 12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33, + //0, 1, 2, 3, 4, 5, 6, 7, 8, 9, :, ??, + 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30, + // A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, + 12, 16, 19, 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19, + //P, Q, R, S, T, U, V, W, X, Y, Z, ??, ??, ??, ¡, \, + 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 10, 19, + //??,a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, + 12, 14, 11, 11, 16, 11, 12, 14, 14, 10, 13, 12, 10, 19, 18, 12, + //p, q, r, s, t, u, v, w, x, y, z, ??, ??, ??, ??, ??, + 16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37, + //À, Á, Â, Ä, Æ, Ç, È, É, Ê, Ë, Ì, Í, Î, Ï, Ò, Ó, + 16, 16, 16, 16, 33, 17, 18, 18, 18, 18, 11, 11, 11, 11, 19, 19, + //Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê, + 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11, + //ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿, + 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 22, 18, 21, + //i,BLANKS + 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 16 + //space, unprop + 19, 16 }, - { - 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, - 19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, - 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20, - 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39, - 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23, - 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37, - 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, - 19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, - 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19 + //FONT1 EFIGS + //Characters with a '2' refer to the Pricedown font. + //Characters that are referred as '*I' are characters that contain icons for PS2/XBOX, but contain regular characters on PC + //in order to display them properly in the Keyboard controls menu. + //!2,!, *I,(R), $, %, &, ', [, ], *I, +, , -, ., *I, + 15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26, + //0, 1, 2, 3, 4, 5, 6, 7, 8, 9, :, *I, *I, *I, *I, ?, + 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19, + //TM,A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, + 20, 22, 22, 21, 22, 18, 18, 22, 22, 9, 14, 21, 18, 27, 21, 24, + //P, Q, R, S, T, U, V, W, X, Y, Z, *I, \, *I, ¡, °, + 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 7, 19, + //(C),a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, + 10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17, 17, + //p, q, r, s, t, u, v, w, x, y, z, *I, *I, $2, (2, )2, + 17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15, + //À, Á, Â, Ä, Æ, Ç, È, É, Ê, Ë, Ì, Í, Î, Ï, Ò, Ó, + 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23, + //Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê, + 23, 23, 24, 24, 24, 24, 20, 19, 17, 17, 17, 30, 16, 17, 17, 17, + //ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿, + 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 21, 17, 19, + //02,12,22, 32, 42, 52, 62, 72, 82, 92, :2, A2, B2, C2, D2, E2, + 20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19, 19, 19, 20, 19, + //F2,G2,H2, I2, J2, K2, L2, M2, N2, O2, P2, Q2, R2, S2, T2, U2, + 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19, + //V2,W2,X2, Y2, Z2, À2, Á2, Â2, Ä2, Æ2, Ç2, È2, É2, Ê2, Ë2, Ì2, + 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, + //Í2,Î2,Ï2, Ò2, Ó2, Ô2, Ö2, Ù2, Ú2, Û2, Ü2, ß2, Ñ2, ¿2, '2, .2, + 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 10, 9, + //space, unprop + 10, 20 } } #endif @@ -279,6 +280,21 @@ wchar foreign_table[128] = { 0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0, }; +union tFontRenderStatePointer +{ + CFontRenderState *pRenderState; + wchar *pStr; + + void Align() + { + if ((uintptr)pStr % 4) + pStr++; + } +}; + +tFontRenderStatePointer FontRenderStatePointer; +uint8 FontRenderStateBuf[1024]; + #ifdef BUTTON_ICONS CSprite2d CFont::ButtonSprite[MAX_BUTTON_ICONS]; int CFont::PS2Symbol = BUTTON_NONE; @@ -315,29 +331,22 @@ CFont::Initialise(void) CTxdStore::AddRef(slot); CTxdStore::PushCurrentTxd(); CTxdStore::SetCurrentTxd(slot); - Sprite[0].SetTexture("font2", "font2_mask"); + Sprite[0].SetTexture("font2", "font2m"); #ifdef MORE_LANGUAGES if (IsJapanese()) { Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask"); Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask"); } - else #endif // MORE_LANGUAGES - Sprite[1].SetTexture("pager", "pager_mask"); - Sprite[2].SetTexture("font1", "font1_mask"); + Sprite[1].SetTexture("font1", "font1m"); SetScale(1.0f, 1.0f); SetSlantRefPoint(SCREEN_WIDTH, 0.0f); SetSlant(0.0f); SetColor(CRGBA(255, 255, 255, 0)); SetJustifyOff(); SetCentreOff(); -#ifdef FIX_BUGS - SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); - SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); -#else - SetWrapx(DEFAULT_SCREEN_WIDTH); - SetCentreSize(DEFAULT_SCREEN_WIDTH); -#endif + SetWrapx(SCREEN_WIDTH); + SetCentreSize(SCREEN_WIDTH); SetBackgroundOff(); SetBackgroundColor(CRGBA(128, 128, 128, 128)); SetBackGroundOnlyTextOff(); @@ -356,7 +365,7 @@ CFont::Initialise(void) #ifdef BUTTON_ICONS void -CFont::LoadButtons(const char* txdPath) +CFont::LoadButtons(const char *txdPath) { if (int file = CFileMgr::OpenFile(txdPath)) { CFileMgr::CloseFile(file); @@ -371,12 +380,10 @@ CFont::LoadButtons(const char* txdPath) CTxdStore::AddRef(ButtonsSlot); CTxdStore::PushCurrentTxd(); CTxdStore::SetCurrentTxd(ButtonsSlot); -#if 0 // unused - ButtonSprite[BUTTON_UP].SetTexture("up"); - ButtonSprite[BUTTON_DOWN].SetTexture("down"); - ButtonSprite[BUTTON_LEFT].SetTexture("left"); - ButtonSprite[BUTTON_RIGHT].SetTexture("right"); -#endif + ButtonSprite[BUTTON_UP].SetTexture("thumblyu"); + ButtonSprite[BUTTON_DOWN].SetTexture("thumblyd"); + ButtonSprite[BUTTON_LEFT].SetTexture("thumblxl"); + ButtonSprite[BUTTON_RIGHT].SetTexture("thumblxr"); ButtonSprite[BUTTON_CROSS].SetTexture("cross"); ButtonSprite[BUTTON_CIRCLE].SetTexture("circle"); ButtonSprite[BUTTON_SQUARE].SetTexture("square"); @@ -387,6 +394,10 @@ CFont::LoadButtons(const char* txdPath) ButtonSprite[BUTTON_R1].SetTexture("r1"); ButtonSprite[BUTTON_R2].SetTexture("r2"); ButtonSprite[BUTTON_R3].SetTexture("r3"); + ButtonSprite[BUTTON_RSTICK_UP].SetTexture("thumbryu"); + ButtonSprite[BUTTON_RSTICK_DOWN].SetTexture("thumbryd"); + ButtonSprite[BUTTON_RSTICK_LEFT].SetTexture("thumbrxl"); + ButtonSprite[BUTTON_RSTICK_RIGHT].SetTexture("thumbrxr"); CTxdStore::PopCurrentTxd(); } else { @@ -407,9 +418,8 @@ CFont::ReloadFonts(uint8 set) if (Slot != -1 && LanguageSet != set) { Sprite[0].Delete(); Sprite[1].Delete(); - Sprite[2].Delete(); if (IsJapanese()) - Sprite[3].Delete(); + Sprite[2].Delete(); CTxdStore::PushCurrentTxd(); CTxdStore::RemoveTxd(Slot); switch (set) @@ -431,12 +441,9 @@ CFont::ReloadFonts(uint8 set) CTxdStore::SetCurrentTxd(Slot); Sprite[0].SetTexture("font2", "font2_mask"); if (set == FONT_LANGSET_JAPANESE) { - Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask"); - Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask"); + Sprite[2].SetTexture("FONTJAP", "FONTJAP_mask"); } - else - Sprite[1].SetTexture("pager", "pager_mask"); - Sprite[2].SetTexture("font1", "font1_mask"); + Sprite[1].SetTexture("font1", "font1_mask"); CTxdStore::PopCurrentTxd(); } LanguageSet = set; @@ -456,7 +463,6 @@ CFont::Shutdown(void) #endif Sprite[0].Delete(); Sprite[1].Delete(); - Sprite[2].Delete(); #ifdef MORE_LANGUAGES if (IsJapanese()) Sprite[3].Delete(); @@ -470,13 +476,9 @@ CFont::Shutdown(void) void CFont::InitPerFrame(void) { - Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture); - CSprite2d::GetBank(15, Sprite[1].m_pTexture); - CSprite2d::GetBank(15, Sprite[2].m_pTexture); -#ifdef MORE_LANGUAGES - if (IsJapanese()) - CSprite2d::GetBank(15, Sprite[3].m_pTexture); -#endif + RenderState.style = -1; + Details.anonymous_25 = 0; + FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf; SetDropShadowPosition(0); NewLine = false; #ifdef BUTTON_ICONS @@ -494,14 +496,20 @@ CFont::DrawButton(float x, float y) if (PS2Symbol != BUTTON_NONE) { CRect rect; rect.left = x; - rect.top = Details.scaleY + Details.scaleY + y; - rect.right = Details.scaleY * 17.0f + x; - rect.bottom = Details.scaleY * 19.0f + y; + rect.top = RenderState.scaleY + RenderState.scaleY + y; + rect.right = RenderState.scaleY * 17.0f + x; + rect.bottom = RenderState.scaleY * 19.0f + y; int vertexAlphaState; + void *raster; RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState); + RwRenderStateGet(rwRENDERSTATETEXTURERASTER, &raster); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); - ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a)); + if (RenderState.bIsShadow) + ButtonSprite[PS2Symbol].Draw(rect, RenderState.color); + else + ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, RenderState.color.a)); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, raster); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState); } } @@ -510,15 +518,15 @@ CFont::DrawButton(float x, float y) void CFont::PrintChar(float x, float y, wchar c) { + bool bDontPrint = false; if(x <= 0.0f || x > SCREEN_WIDTH || -#ifdef FIX_BUGS - y <= 0.0f || y > SCREEN_HEIGHT) -#else - y <= 0.0f || y > SCREEN_WIDTH) -#endif + y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again return; + bDontPrint = c == '\0'; float w = GetCharacterWidth(c) / 32.0f; + if (Details.bFontHalfTexture && c == 208) + c = '\0'; float xoff = c % 16; float yoff = c / 16; #ifdef MORE_LANGUAGES @@ -529,65 +537,52 @@ CFont::PrintChar(float x, float y, wchar c) } #endif - if(Details.style == FONT_BANK || Details.style == FONT_HEADING){ - if(Details.dropShadowPosition != 0){ - CSprite2d::AddSpriteToBank( -#ifdef FIX_BUGS - Details.bank + Details.style, -#else - Details.style, // BUG: game doesn't add bank -#endif -#ifdef FIX_BUGS - CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), - y + SCREEN_SCALE_Y(Details.dropShadowPosition), - x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f, - y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f), -#else - CRect(x + Details.dropShadowPosition, - y + Details.dropShadowPosition, - x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f, - y + Details.dropShadowPosition + 40.0f * Details.scaleY * 0.5f), -#endif - Details.dropColor, - xoff/16.0f, yoff/12.8f, - (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f, - xoff/16.0f, (yoff+1.0f)/12.8f, - (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f); - } - CSprite2d::AddSpriteToBank( + if(RenderState.style == FONT_BANK || RenderState.style == FONT_STANDARD){ + if (bDontPrint) return; + if (RenderState.slant == 0.0f) { #ifdef FIX_BUGS - Details.bank + Details.style, + if (c < 192) { #else - Details.style, // BUG: game doesn't add bank -#endif - CRect(x, y, - x + 32.0f * Details.scaleX * 1.0f, - y + 40.0f * Details.scaleY * 0.5f), - Details.color, - xoff/16.0f, yoff/12.8f, - (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f, - xoff/16.0f, (yoff+1.0f)/12.8f - 0.002f, - (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.002f); + if (c < 193) { +#endif + CSprite2d::AddToBuffer( + CRect(x, y, + x + 32.0f * RenderState.scaleX * 1.0f, + y + 40.0f * RenderState.scaleY * 0.5f), + RenderState.color, + xoff / 16.0f, yoff / 12.8f + 0.0021f, + (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f, + xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.0021f, + (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f); + } else { + CSprite2d::AddToBuffer( + CRect(x, y, + x + 32.0f * RenderState.scaleX * 1.0f, + y + 33.0f * RenderState.scaleY * 0.5f), + RenderState.color, + xoff / 16.0f, yoff / 12.8f + 0.0021f, + (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f, + xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.017f, + (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.017f); + } + } else + CSprite2d::AddToBuffer( + CRect(x, y, + x + 32.0f * RenderState.scaleX * 1.0f, + y + 40.0f * RenderState.scaleY * 0.5f), + RenderState.color, + xoff / 16.0f, yoff / 12.8f + 0.00055f, + (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f, + xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.009f, + (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f + 0.01f); #ifdef MORE_LANGUAGES - }else if (IsJapaneseFont()) { + /*}else if (IsJapaneseFont()) { if (Details.dropShadowPosition != 0) { - CSprite2d::AddSpriteToBank( -#ifdef FIX_BUGS - Details.bank + Details.style, -#else - Details.style, // BUG: game doesn't add bank -#endif -#ifdef FIX_BUGS + CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), y + SCREEN_SCALE_Y(Details.dropShadowPosition), x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f, y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f), -#else - CRect(x + Details.dropShadowPosition, - y + Details.dropShadowPosition, - x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f, - y + Details.dropShadowPosition + 40.0f * Details.scaleY / 2.75f), -#endif Details.dropColor, xoff * w / 1024.0f, yoff / 25.6f, xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f, @@ -602,24 +597,19 @@ CFont::PrintChar(float x, float y, wchar c) xoff * w / 1024.0f, yoff / 25.6f, xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f, xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f, - xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f); -#endif - }else - { - CSprite2d::AddSpriteToBank( -#ifdef FIX_BUGS - Details.bank + Details.style, -#else - Details.style, // BUG: game doesn't add bank + xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);*/ #endif + } else { + if (bDontPrint) return; + CSprite2d::AddToBuffer( CRect(x, y, - x + 32.0f * Details.scaleX * w, - y + 32.0f * Details.scaleY * 0.5f), - Details.color, - xoff/16.0f, yoff/16.0f, - (xoff+w)/16.0f, yoff/16.0f, - xoff/16.0f, (yoff+1.0f)/16.0f, - (xoff+w)/16.0f - 0.0001f, (yoff+1.0f)/16.0f - 0.0001f); + x + 32.0f * RenderState.scaleX * w, + y + 32.0f * RenderState.scaleY * 0.5f), + RenderState.color, + xoff / 16.0f, yoff / 16.0f, + (xoff + w) / 16.0f, yoff / 16.0f, + xoff / 16.0f, (yoff + 1.0f) / 16.0f, + (xoff + w) / 16.0f - 0.0001f, (yoff + 1.0f) / 16.0f - 0.0001f); } } @@ -646,6 +636,210 @@ bool CFont::IsAnsiCharacter(wchar *s) #endif void +CFont::RenderFontBuffer() +{ + if (FontRenderStatePointer.pRenderState == (CFontRenderState*)FontRenderStateBuf) return; + + float textPosX; + float textPosY; + CRGBA color; + bool bBold = false; + bool bFlash = false; + + Sprite[RenderState.style].SetRenderState(); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RenderState = *(CFontRenderState*)&FontRenderStateBuf[0]; + textPosX = RenderState.fTextPosX; + textPosY = RenderState.fTextPosY; + color = RenderState.color; + tFontRenderStatePointer pRenderStateBufPointer; + pRenderStateBufPointer.pRenderState = (CFontRenderState*)&FontRenderStateBuf[0]; + for (++pRenderStateBufPointer.pRenderState; pRenderStateBufPointer.pStr < FontRenderStatePointer.pStr; pRenderStateBufPointer.pStr++) { + if (*pRenderStateBufPointer.pStr == '\0') { + tFontRenderStatePointer tmpPointer = pRenderStateBufPointer; + tmpPointer.pStr++; + tmpPointer.Align(); + if (tmpPointer.pStr >= FontRenderStatePointer.pStr) + break; + + RenderState = *(tmpPointer.pRenderState++); + + pRenderStateBufPointer = tmpPointer; + + textPosX = RenderState.fTextPosX; + textPosY = RenderState.fTextPosY; + color = RenderState.color; + } + if (*pRenderStateBufPointer.pStr == '~') { +#ifdef BUTTON_ICONS + PS2Symbol = BUTTON_NONE; +#endif + pRenderStateBufPointer.pStr = ParseToken(pRenderStateBufPointer.pStr, color, bFlash, bBold); +#ifdef BUTTON_ICONS + if(PS2Symbol != BUTTON_NONE) { + DrawButton(textPosX, textPosY); + textPosX += RenderState.scaleY * 17.0f; + PS2Symbol = BUTTON_NONE; + } +#endif + if (bFlash) { + if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) { + Details.bFlashState = !Details.bFlashState; + Details.nFlashTimer = CTimer::GetTimeInMilliseconds(); + } + Details.color.alpha = Details.bFlashState ? 0 : 255; + } + if (!RenderState.bIsShadow) + RenderState.color = color; + } + wchar c = *pRenderStateBufPointer.pStr; + c -= ' '; + if (RenderState.bFontHalfTexture) + c = FindNewCharacter(c); + else if (c > 155) + c = '\0'; + + if (RenderState.slant != 0.0f) + textPosY = (RenderState.slantRefX - textPosX) * RenderState.slant + RenderState.slantRefY; + PrintChar(textPosX, textPosY, c); + if (bBold) { + PrintChar(textPosX + 1.0f, textPosY, c); + PrintChar(textPosX + 2.0f, textPosY, c); + textPosX += 2.0f; + } +#ifdef FIX_BUGS + // PS2 uses different chars for some symbols + if (!RenderState.bFontHalfTexture && c == 30) c = 61; // wanted star +#endif + textPosX += RenderState.scaleX * GetCharacterWidth(c); + if (c == '\0') + textPosX += RenderState.fExtraSpace; + } + CSprite2d::RenderVertexBuffer(); + FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf; +} + +#if 0 //def MORE_LANGUAGES +bool +CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX) +{ + wchar *s, c, unused; + + if (IsJapanese()) { + float jx = 0.0f; + for (s = start; s < end; s++) { + if (*s == JAP_TERMINATION || *s == '~') + s = ParseToken(s, &unused, true); + if (NewLine) { + NewLine = false; + break; + } + jx += GetCharacterSize(*s - ' '); + } + s = start; + if (Details.centre) + x = japX - jx / 2.0f; + else if (Details.rightJustify) + x = japX - jx; + } + + for (s = start; s < end; s++) { + if (*s == '~' || (IsJapanese() && *s == JAP_TERMINATION)) + s = ParseToken(s, &unused); + if (NewLine && IsJapanese()) { + NewLine = false; + end = s; + return true; + } + c = *s - ' '; + if (Details.slant != 0.0f && !IsJapanese()) + y = (Details.slantRefX - x) * Details.slant + Details.slantRefY; + + PrintChar(x, y, c); + x += GetCharacterSize(c); + if (c == 0 && (!NewLine || !IsJapanese())) // space + x += spwidth; + } + return false; +} +#else +void +CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth) +{ + wchar *s; + + if (RenderState.style != Details.style) { + RenderFontBuffer(); + RenderState.style = Details.style; + } + + float dropShadowPosition = Details.dropShadowPosition; + if (dropShadowPosition != 0.0f && (Details.style == FONT_BANK || Details.style == FONT_STANDARD)) { + CRGBA color = Details.color; + Details.color = Details.dropColor; + Details.dropShadowPosition = 0; + Details.bIsShadow = true; + if (Details.slant != 0.0f) { + Details.slantRefX += SCREEN_SCALE_X(dropShadowPosition); + Details.slantRefY += SCREEN_SCALE_Y(dropShadowPosition); + PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth); + Details.slantRefX -= SCREEN_SCALE_X(dropShadowPosition); + Details.slantRefY -= SCREEN_SCALE_Y(dropShadowPosition); + } else { + PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth); + } + Details.color = color; + Details.dropShadowPosition = dropShadowPosition; + Details.bIsShadow = false; + } + if (FontRenderStatePointer.pStr >= (wchar*)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - (end - start + 26)) // why 26? + RenderFontBuffer(); + CFontRenderState *pRenderState = FontRenderStatePointer.pRenderState; + pRenderState->fTextPosX = x; + pRenderState->fTextPosY = y; + pRenderState->scaleX = Details.scaleX; + pRenderState->scaleY = Details.scaleY; + pRenderState->color = Details.color; + pRenderState->fExtraSpace = spwidth; + pRenderState->slant = Details.slant; + pRenderState->slantRefX = Details.slantRefX; + pRenderState->slantRefY = Details.slantRefY; + pRenderState->bFontHalfTexture = Details.bFontHalfTexture; + pRenderState->proportional = Details.proportional; + pRenderState->style = Details.style; + pRenderState->bIsShadow = Details.bIsShadow; + FontRenderStatePointer.pRenderState++; + + for(s = start; s < end;){ + if (*s == '~') { + for (wchar *i = ParseToken(s); s != i; FontRenderStatePointer.pStr++) { + *FontRenderStatePointer.pStr = *(s++); + } + if (Details.bFlash) { + if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) { + Details.bFlashState = !Details.bFlashState; + Details.nFlashTimer = CTimer::GetTimeInMilliseconds(); + } + Details.color.a = Details.bFlashState ? 0 : 255; + } + } else + *(FontRenderStatePointer.pStr++) = *(s++); + } + *(FontRenderStatePointer.pStr++) = '\0'; + FontRenderStatePointer.Align(); +} +#endif + +void +CFont::PrintStringFromBottom(float x, float y, wchar *str) +{ + y -= (32.0f * Details.scaleY / 2.0f + 2.0f * Details.scaleY) * GetNumberLines(x, y, str); + if (Details.slant != 0.0f) + y -= ((Details.slantRefX - x) * Details.slant + Details.slantRefY); + PrintString(x, y, str); +} + +void CFont::PrintString(float xstart, float ystart, wchar *s) { CRect rect; @@ -655,10 +849,14 @@ CFont::PrintString(float xstart, float ystart, wchar *s) bool first; wchar *start, *t; + Details.bFlash = false; + if(*s == '*') return; + Details.anonymous_25++; if(Details.background){ + RenderState.color = Details.color; GetNumberLines(xstart, ystart, s); // BUG: result not used GetTextRect(&rect, xstart, ystart, s); CSprite2d::DrawRect(rect, Details.backgroundColor); @@ -698,10 +896,10 @@ CFont::PrintString(float xstart, float ystart, wchar *s) float xleft = Details.centre ? xstart - x/2 : Details.rightJustify ? xstart - x : xstart; -#ifdef MORE_LANGUAGES +#if 0//def MORE_LANGUAGES PrintString(xleft, y, start, s, spaceWidth, xstart); #else - PrintString(xleft, y, start, s, spaceWidth); + PrintString(xleft, y, Details.anonymous_25, start, s, spaceWidth); #endif // reset things lineLength = 0.0f; @@ -713,10 +911,10 @@ CFont::PrintString(float xstart, float ystart, wchar *s) x = xstart; #ifdef MORE_LANGUAGES if (IsJapaneseFont()) - y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; + y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY; else #endif - y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; + y += 32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY; start = s; }else break; @@ -736,7 +934,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s) #endif lineLength = x; s = t+1; -#ifdef MORE_LANGUAGES +#if 0 //def MORE_LANGUAGES if (IsJapaneseFont() && !*s) { x += GetStringWidth(s); if (IsAnsiCharacter(s)) @@ -752,7 +950,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s) else x = 0.0f; - y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; + y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY; numSpaces = 0; first = true; lineLength = 0.0f; @@ -768,20 +966,20 @@ CFont::PrintString(float xstart, float ystart, wchar *s) float xleft = Details.centre ? xstart - x/2 : Details.rightJustify ? xstart - x : xstart; -#ifdef MORE_LANGUAGES +#if 0 //def MORE_LANGUAGES if (PrintString(xleft, y, start, s, 0.0f, xstart) && IsJapaneseFont()) { start = s; if (!Details.centre && !Details.rightJustify) x = xstart; else x = 0.0f; - y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; + y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY; numSpaces = 0; first = true; lineLength = 0.0f; } #else - PrintString(xleft, y, start, s, 0.0f); + PrintString(xleft, y, Details.anonymous_25, start, s, 0.0f); #endif } } @@ -794,7 +992,7 @@ CFont::GetNumberLines(float xstart, float ystart, wchar *s) wchar *t; n = 0; -#ifdef MORE_LANGUAGES +#if 0//def MORE_LANGUAGES bool bSomeJapBool = false; if (IsJapanese()) { @@ -852,10 +1050,10 @@ CFont::GetNumberLines(float xstart, float ystart, wchar *s) // Why even? #ifdef MORE_LANGUAGES if (IsJapanese()) - y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; + y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY; else #endif - y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; + y += 32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY; }else{ // still space in current line t = GetNextSpace(s); @@ -903,12 +1101,7 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) numLines = GetNumberLines(xstart, ystart, s); }else{ #endif - -#ifdef FIX_BUGS if(Details.centre || Details.rightJustify) -#else - if(Details.centre) -#endif x = 0.0f; else x = xstart; @@ -926,16 +1119,12 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) // reached end of line if(x > maxlength) maxlength = x; -#ifdef FIX_BUGS if(Details.centre || Details.rightJustify) -#else - if(Details.centre) -#endif x = 0.0f; else x = xstart; numLines++; - y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; + y += 32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY; }else{ // still space in current line t = GetNextSpace(s); @@ -963,11 +1152,11 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) rect->right = xstart + maxlength/2 + 4.0f; #ifdef MORE_LANGUAGES if (IsJapaneseFont()) { - rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f); + rect->bottom = (32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY) * numLines + ystart + (4.0f / 2.75f); rect->top = ystart - (4.0f / 2.75f); } else { #endif - rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f; + rect->bottom = (32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f; rect->top = ystart - 2.0f; #ifdef MORE_LANGUAGES } @@ -977,11 +1166,11 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) rect->right = xstart + Details.centreSize*0.5f + 4.0f; #ifdef MORE_LANGUAGES if (IsJapaneseFont()) { - rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f); + rect->bottom = (32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY) * numLines + ystart + (4.0f / 2.75f); rect->top = ystart - (4.0f / 2.75f); } else { #endif - rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f; + rect->bottom = (32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f; rect->top = ystart - 2.0f; #ifdef MORE_LANGUAGES } @@ -994,159 +1183,51 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) rect->bottom = ystart - 4.0f + 4.0f; #ifdef MORE_LANGUAGES if (IsJapaneseFont()) - rect->top = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + (4.0f / 2.75f); + rect->top = (32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f + (4.0f / 2.75f); else #endif - rect->top = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + 2.0f; + rect->top = (32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f + 2.0f; } } -#ifdef MORE_LANGUAGES -bool -CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX) -{ - wchar *s, c, unused; - - if (IsJapanese()) { - float jx = 0.0f; - for (s = start; s < end; s++) { - if (*s == JAP_TERMINATION || *s == '~') - s = ParseToken(s, &unused, true); - if (NewLine) { - NewLine = false; - break; - } - jx += GetCharacterSize(*s - ' '); - } - s = start; - if (Details.centre) - x = japX - jx / 2.0f; - else if (Details.rightJustify) - x = japX - jx; - } - - for (s = start; s < end; s++) { - if (*s == '~' || (IsJapanese() && *s == JAP_TERMINATION)) - s = ParseToken(s, &unused); - if (NewLine && IsJapanese()) { - NewLine = false; - end = s; - return true; - } - c = *s - ' '; - if (Details.slant != 0.0f && !IsJapanese()) - y = (Details.slantRefX - x) * Details.slant + Details.slantRefY; - -#ifdef BUTTON_ICONS - if (PS2Symbol != BUTTON_NONE) { - DrawButton(x, y); - x += Details.scaleY * 17.0f; - PS2Symbol = BUTTON_NONE; - } -#endif - - PrintChar(x, y, c); - x += GetCharacterSize(c); - if (c == 0 && (!NewLine || !IsJapanese())) // space - x += spwidth; - } - return false; -} -#else -void -CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth) -{ - wchar *s, c, unused; - - for(s = start; s < end; s++){ - if(*s == '~') - s = ParseToken(s, &unused); - c = *s - ' '; - if(Details.slant != 0.0f) - y = (Details.slantRefX - x)*Details.slant + Details.slantRefY; - PrintChar(x, y, c); - x += GetCharacterSize(c); - if(c == 0) // space - x += spwidth; - } -} -#endif - -void -CFont::PrintStringFromBottom(float x, float y, wchar *str) -{ -#ifdef MORE_LANGUAGES - if (IsJapaneseFont()) - y -= (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * GetNumberLines(x, y, str); - else -#endif - y -= (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * GetNumberLines(x, y, str); - PrintString(x, y, str); -} - -#ifdef XBOX_SUBTITLES -void -CFont::PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor) -{ - CRGBA textColor = Details.color; - SetColor(outlineColor); - CVector2D offsets[] = { {1.f, 1.f}, {1.f, -1.f}, {-1.f, 1.f}, {-1.f, -1.f} }; - for(int i = 0; i < ARRAY_SIZE(offsets); i++){ - if (fromBottom) - PrintStringFromBottom(x + SCREEN_SCALE_X(offsets[i].x * outlineStrength), y + SCREEN_SCALE_Y(offsets[i].y * outlineStrength), str); - else - PrintString(x + SCREEN_SCALE_X(offsets[i].x * outlineStrength), y + SCREEN_SCALE_Y(offsets[i].y * outlineStrength), str); - } - SetColor(textColor); - - if (fromBottom) - PrintStringFromBottom(x, y, str); - else - PrintString(x, y, str); -} -#endif - float CFont::GetCharacterWidth(wchar c) { #ifdef MORE_LANGUAGES if (IsJapanese()) { - if (!Details.proportional) + if (!RenderState.proportional) return Size[0][Details.style][192]; - if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) { - switch (Details.style) + if (c <= 94 || Details.style == FONT_HEADING || RenderState.style == FONT_BANK) { + switch (RenderState.style) { case FONT_JAPANESE: return Size_jp[c]; default: - return Size[0][Details.style][c]; + return Size[0][RenderState.style][c]; } } - if (c < 254 && Details.style == FONT_PAGER) - return 29.4f; - switch (Details.style) + switch (RenderState.style) { case FONT_JAPANESE: return 29.4f; case FONT_BANK: return 10.0f; - case FONT_PAGER: - return 31.5f; default: - return Size[0][Details.style][c]; + return Size[0][RenderState.style][c]; } } - else if (Details.proportional) - return Size[LanguageSet][Details.style][c]; + else if (RenderState.proportional) + return Size[LanguageSet][RenderState.style][c]; else - return Size[LanguageSet][Details.style][192]; + return Size[LanguageSet][RenderState.style][209]; #else - if (Details.proportional) - return Size[Details.style][c]; + + if (RenderState.proportional) + return Size[RenderState.style][c]; else - return Size[Details.style][192]; + return Size[RenderState.style][209]; #endif // MORE_LANGUAGES } @@ -1158,7 +1239,7 @@ CFont::GetCharacterSize(wchar c) if (IsJapanese()) { if (!Details.proportional) - return Size[0][Details.style][192] * Details.scaleX; + return Size[0][Details.style][209] * Details.scaleX; if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) { switch (Details.style) { @@ -1168,8 +1249,6 @@ CFont::GetCharacterSize(wchar c) return Size[0][Details.style][c] * Details.scaleX; } } - if (c < 254 && (Details.style == FONT_PAGER)) - return 29.4f * Details.scaleX; switch (Details.style) { @@ -1177,21 +1256,32 @@ CFont::GetCharacterSize(wchar c) return 29.4f * Details.scaleX; case FONT_BANK: return 10.0f * Details.scaleX; - case FONT_PAGER: - return 31.5f * Details.scaleX; default: return Size[0][Details.style][c] * Details.scaleX; } } - else if(Details.proportional) - return Size[LanguageSet][Details.style][c] * Details.scaleX; else - return Size[LanguageSet][Details.style][192] * Details.scaleX; + { + if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star + if (Details.bFontHalfTexture) + c = FindNewCharacter(c); + if (Details.proportional) + return Size[LanguageSet][Details.style][c] * Details.scaleX; + else + return Size[LanguageSet][Details.style][209] * Details.scaleX; + } #else + +#ifdef FIX_BUGS + // PS2 don't call FindNewCharacter in here at all, and also uses different chars for some symbols + if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star +#endif + if (Details.bFontHalfTexture) + c = FindNewCharacter(c); if (Details.proportional) return Size[Details.style][c] * Details.scaleX; else - return Size[Details.style][192] * Details.scaleX; + return Size[Details.style][209] * Details.scaleX; #endif // MORE_LANGUAGES } @@ -1212,12 +1302,10 @@ CFont::GetStringWidth(wchar *s, bool spaces) s++; #ifdef BUTTON_ICONS switch (*s) { -#if 0 // unused case 'U': case 'D': case '<': case '>': -#endif case 'X': case 'O': case 'Q': @@ -1228,6 +1316,8 @@ CFont::GetStringWidth(wchar *s, bool spaces) case 'J': case 'V': case 'C': + case '(': + case ')': w += 17.0f * Details.scaleY; break; default: @@ -1245,17 +1335,15 @@ CFont::GetStringWidth(wchar *s, bool spaces) } else #endif { - for (; (*s != ' ' || spaces) && *s != '\0'; s++) { - if (*s == '~') { + for (wchar c = *s; (c != ' ' || spaces) && c != '\0'; c = *(++s)) { + if (c == '~') { s++; #ifdef BUTTON_ICONS switch (*s) { -#if 0 // unused case 'U': case 'D': case '<': case '>': -#endif case 'X': case 'O': case 'Q': @@ -1266,27 +1354,27 @@ CFont::GetStringWidth(wchar *s, bool spaces) case 'J': case 'V': case 'C': + case '(': + case ')': w += 17.0f * Details.scaleY; break; default: break; } #endif - while (*s != '~') s++; -#ifndef FIX_BUGS - s++; - if (*s == ' ' && !spaces) - break; - } -#else - } else -#endif - w += GetCharacterSize(*s - ' '); + while (*s != '~') { + s++; + } + } + else { + w += GetCharacterSize(c - ' '); + } } } return w; } + #ifdef MORE_LANGUAGES float CFont::GetStringWidth_Jap(wchar* s) @@ -1334,19 +1422,128 @@ CFont::GetNextSpace(wchar *s) if(*s == '~'){ s++; while(*s != '~') s++; -#ifndef FIX_BUGS - s++; - if(*s == ' ') - break; -#endif } } return s; } -#ifdef MORE_LANGUAGES wchar* -CFont::ParseToken(wchar *s, wchar* ss, bool japShit) +CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold) +{ + Details.anonymous_23 = false; + wchar *s = str + 1; + if (Details.color.r || Details.color.g || Details.color.b) + { + switch (*s) + { + case 'B': + bold = !bold; + break; + case 'b': + color.r = 27; + color.g = 89; + color.b = 130; + break; + case 'f': + flash = !flash; + break; + case 'g': + color.r = 255; + color.g = 150; + color.b = 225; + break; + case 'h': + color.r = 225; + color.g = 225; + color.b = 225; + break; + case 'l': + color.r = 0; + color.g = 0; + color.b = 0; + break; + case 'o': + color.r = 229; + color.g = 125; + color.b = 126; + break; + case 'p': + color.r = 168; + color.g = 110; + color.b = 252; + break; + case 'q': + color.r = 199; + color.g = 144; + color.b = 203; + break; + case 'r': + color.r = 255; + color.g = 150; + color.b = 225; + break; + case 't': + color.r = 86; + color.g = 212; + color.b = 146; + break; + case 'w': + color.r = 175; + color.g = 175; + color.b = 175; + break; +#ifdef FIX_BUGS + case 'x': + color.r = 0; + color.g = 255; + color.b = 255; + break; +#else + case 'x': + color.r = 132; + color.g = 146; + color.b = 197; + break; +#endif + case 'y': + color.r = 255; + color.g = 227; + color.b = 79; + break; +#ifdef BUTTON_ICONS + case 'U': PS2Symbol = BUTTON_UP; break; + case 'D': PS2Symbol = BUTTON_DOWN; break; + case '<': PS2Symbol = BUTTON_LEFT; break; + case '>': PS2Symbol = BUTTON_RIGHT; break; + case 'X': PS2Symbol = BUTTON_CROSS; break; + case 'O': PS2Symbol = BUTTON_CIRCLE; break; + case 'Q': PS2Symbol = BUTTON_SQUARE; break; + case 'T': PS2Symbol = BUTTON_TRIANGLE; break; + case 'K': PS2Symbol = BUTTON_L1; break; + case 'M': PS2Symbol = BUTTON_L2; break; + case 'A': PS2Symbol = BUTTON_L3; break; + case 'J': PS2Symbol = BUTTON_R1; break; + case 'V': PS2Symbol = BUTTON_R2; break; + case 'C': PS2Symbol = BUTTON_R3; break; + case 'H': PS2Symbol = BUTTON_RSTICK_UP; break; + case 'L': PS2Symbol = BUTTON_RSTICK_DOWN; break; + case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break; + case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break; +#endif + default: + break; + } + } + while (*s != '~') + ++s; + if (*(++s) == '~') + s = ParseToken(s, color, flash, bold); + return s; +} + +#if 0//def MORE_LANGUAGES +wchar* +CFont::ParseToken(wchar *s, bool japShit) { s++; if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) { @@ -1367,12 +1564,10 @@ CFont::ParseToken(wchar *s, wchar* ss, bool japShit) case 'w': SetColor(CRGBA(175, 175, 175, 255)); break; case 'y': SetColor(CRGBA(210, 196, 106, 255)); break; #ifdef BUTTON_ICONS -#if 0 // unused case 'U': PS2Symbol = BUTTON_UP; break; case 'D': PS2Symbol = BUTTON_DOWN; break; case '<': PS2Symbol = BUTTON_LEFT; break; case '>': PS2Symbol = BUTTON_RIGHT; break; -#endif case 'X': PS2Symbol = BUTTON_CROSS; break; case 'O': PS2Symbol = BUTTON_CIRCLE; break; case 'Q': PS2Symbol = BUTTON_SQUARE; break; @@ -1383,6 +1578,10 @@ CFont::ParseToken(wchar *s, wchar* ss, bool japShit) case 'J': PS2Symbol = BUTTON_R1; break; case 'V': PS2Symbol = BUTTON_R2; break; case 'C': PS2Symbol = BUTTON_R3; break; + case 'H': PS2Symbol = BUTTON_RSTICK_UP; break; + case 'L': PS2Symbol = BUTTON_RSTICK_DOWN; break; + case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break; + case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break; #endif } } else if (IsJapanese()) { @@ -1390,40 +1589,111 @@ CFont::ParseToken(wchar *s, wchar* ss, bool japShit) NewLine = true; } while ((!IsJapanese() || (*s != JAP_TERMINATION)) && *s != '~') s++; -#ifdef FIX_BUGS - if (*(++s) == '~') - s = ParseToken(s, ss, japShit); - return s; -#else return s + 1; -#endif } #else wchar* -CFont::ParseToken(wchar *s, wchar*) +CFont::ParseToken(wchar *s) { + Details.anonymous_23 = false; s++; if(Details.color.r || Details.color.g || Details.color.b) switch(*s){ + case 'B': + Details.bBold = !Details.bBold; + break; case 'N': case 'n': NewLine = true; break; - case 'b': SetColor(CRGBA(128, 167, 243, 255)); break; - case 'g': SetColor(CRGBA(95, 160, 106, 255)); break; - case 'h': SetColor(CRGBA(225, 225, 225, 255)); break; - case 'l': SetColor(CRGBA(0, 0, 0, 255)); break; - case 'p': SetColor(CRGBA(168, 110, 252, 255)); break; - case 'r': SetColor(CRGBA(113, 43, 73, 255)); break; - case 'w': SetColor(CRGBA(175, 175, 175, 255)); break; - case 'y': SetColor(CRGBA(210, 196, 106, 255)); break; + case 'b': + Details.color.r = 27; + Details.color.g = 89; + Details.color.b = 130; + Details.anonymous_23 = true; + break; + case 'f': + Details.bFlash = !Details.bFlash; + if (!Details.bFlash) + Details.color.a = 255; + break; + case 'g': + Details.color.r = 255; + Details.color.g = 150; + Details.color.b = 225; + Details.anonymous_23 = true; + break; + case 'h': + Details.color.r = 225; + Details.color.g = 225; + Details.color.b = 225; + Details.anonymous_23 = true; + break; + case 'l': + Details.color.r = 0; + Details.color.g = 0; + Details.color.b = 0; + Details.anonymous_23 = true; + break; + case 'o': + Details.color.r = 229; + Details.color.g = 125; + Details.color.b = 126; + Details.anonymous_23 = true; + break; + case 'p': + Details.color.r = 168; + Details.color.g = 110; + Details.color.b = 252; + Details.anonymous_23 = true; + break; + case 'q': + Details.color.r = 199; + Details.color.g = 144; + Details.color.b = 203; + Details.anonymous_23 = true; + break; + case 'r': + Details.color.r = 255; + Details.color.g = 150; + Details.color.b = 225; + Details.anonymous_23 = true; + break; + case 't': + Details.color.r = 86; + Details.color.g = 212; + Details.color.b = 146; + Details.anonymous_23 = true; + break; + case 'w': + Details.color.r = 175; + Details.color.g = 175; + Details.color.b = 175; + Details.anonymous_23 = true; + break; + case 'x': +#ifdef FIX_BUGS + Details.color.r = 0; + Details.color.g = 255; + Details.color.b = 255; +#else + Details.color.r = 132; + Details.color.g = 146; + Details.color.b = 197; +#endif + Details.anonymous_23 = true; + break; + case 'y': + Details.color.r = 255; + Details.color.g = 227; + Details.color.b = 79; + Details.anonymous_23 = true; + break; #ifdef BUTTON_ICONS -#if 0 // unused case 'U': PS2Symbol = BUTTON_UP; break; case 'D': PS2Symbol = BUTTON_DOWN; break; case '<': PS2Symbol = BUTTON_LEFT; break; case '>': PS2Symbol = BUTTON_RIGHT; break; -#endif case 'X': PS2Symbol = BUTTON_CROSS; break; case 'O': PS2Symbol = BUTTON_CIRCLE; break; case 'Q': PS2Symbol = BUTTON_SQUARE; break; @@ -1434,25 +1704,42 @@ CFont::ParseToken(wchar *s, wchar*) case 'J': PS2Symbol = BUTTON_R1; break; case 'V': PS2Symbol = BUTTON_R2; break; case 'C': PS2Symbol = BUTTON_R3; break; + case 'H': PS2Symbol = BUTTON_RSTICK_UP; break; + case 'L': PS2Symbol = BUTTON_RSTICK_DOWN; break; + case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break; + case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break; #endif } while(*s != '~') s++; - return s+1; + if (*(++s) == '~') + s = ParseToken(s); + return s; } #endif void -CFont::DrawFonts(void) +CFont::FilterOutTokensFromString(wchar *str) { - CSprite2d::DrawBank(Details.bank); - CSprite2d::DrawBank(Details.bank+1); - CSprite2d::DrawBank(Details.bank+2); -#ifdef MORE_LANGUAGES - if (IsJapanese()) - CSprite2d::DrawBank(Details.bank+3); -#endif + int newIdx = 0; + wchar copy[256], *c; + UnicodeStrcpy(copy, str); + + for (c = copy; *c != '\0'; c++) { + if (*c == '~') { + c++; + while (*c != '~') c++; + } else { + str[newIdx++] = *c; + } + } + str[newIdx] = '\0'; } +void +CFont::DrawFonts(void) +{ + RenderFontBuffer(); +} void CFont::SetScale(float x, float y) @@ -1576,21 +1863,27 @@ CFont::SetRightJustifyOff(void) } void -CFont::SetPropOn(void) +CFont::SetPropOff(void) { - Details.proportional = true; + Details.proportional = false; } void -CFont::SetPropOff(void) +CFont::SetPropOn(void) { - Details.proportional = false; + Details.proportional = true; } void CFont::SetFontStyle(int16 style) { - Details.style = style; + if (style == FONT_HEADING) { + Details.style = FONT_STANDARD; + Details.bFontHalfTexture = true; + } else { + Details.style = style; + Details.bFontHalfTexture = false; + } } void @@ -1619,6 +1912,23 @@ CFont::SetDropShadowPosition(int16 pos) Details.dropShadowPosition = pos; } +wchar CFont::FindNewCharacter(wchar c) +{ + if (c >= 16 && c <= 26) return c + 128; + if (c >= 8 && c <= 9) return c + 86; + if (c == 4) return c + 89; + if (c == 7) return 206; + if (c == 14) return 207; + if (c >= 33 && c <= 58) return c + 122; + if (c >= 65 && c <= 90) return c + 90; + if (c >= 96 && c <= 118) return c + 85; + if (c >= 119 && c <= 140) return c + 62; + if (c >= 141 && c <= 142) return 204; + if (c == 143) return 205; + if (c == 1) return 208; + return c; +} + wchar CFont::character_code(uint8 c) { diff --git a/src/renderer/Font.h b/src/renderer/Font.h index 9316ed34..02e7df3b 100644 --- a/src/renderer/Font.h +++ b/src/renderer/Font.h @@ -6,6 +6,7 @@ void AsciiToUnicode(const char *src, wchar *dst); void UnicodeStrcpy(wchar *dst, const wchar *src); void UnicodeStrcat(wchar *dst, wchar *append); int UnicodeStrlen(const wchar *str); +void UnicodeMakeUpperCase(wchar *dst, const wchar *src); struct CFontDetails { @@ -21,27 +22,54 @@ struct CFontDetails bool8 background; bool8 backgroundOnlyText; bool8 proportional; + bool8 bIsShadow; + bool8 bFlash; + bool8 bBold; float alphaFade; CRGBA backgroundColor; float wrapX; float centreSize; float rightJustifyWrap; int16 style; - int32 bank; + bool8 bFontHalfTexture; + uint32 bank; int16 dropShadowPosition; CRGBA dropColor; + bool8 bFlashState; + int nFlashTimer; + bool8 anonymous_23; + uint32 anonymous_25; +}; + +struct CFontRenderState +{ + uint32 anonymous_0; + float fTextPosX; + float fTextPosY; + float scaleX; + float scaleY; + CRGBA color; + float fExtraSpace; + float slant; + float slantRefX; + float slantRefY; + bool8 bIsShadow; + bool8 bFontHalfTexture; + bool8 proportional; + bool8 anonymous_14; + int16 style; }; class CSprite2d; enum { FONT_BANK, - FONT_PAGER, + FONT_STANDARD, FONT_HEADING, #ifdef MORE_LANGUAGES FONT_JAPANESE, #endif - MAX_FONTS + MAX_FONTS = FONT_HEADING }; enum { @@ -69,12 +97,10 @@ enum enum { BUTTON_NONE = -1, -#if 0 // unused BUTTON_UP, BUTTON_DOWN, BUTTON_LEFT, BUTTON_RIGHT, -#endif BUTTON_CROSS, BUTTON_CIRCLE, BUTTON_SQUARE, @@ -85,6 +111,10 @@ enum BUTTON_R1, BUTTON_R2, BUTTON_R3, + BUTTON_RSTICK_UP, + BUTTON_RSTICK_DOWN, + BUTTON_RSTICK_LEFT, + BUTTON_RSTICK_RIGHT, MAX_BUTTON_ICONS }; #endif // BUTTON_ICONS @@ -93,22 +123,23 @@ enum class CFont { #ifdef MORE_LANGUAGES - static int16 Size[LANGSET_MAX][MAX_FONTS][193]; + static int16 Size[LANGSET_MAX][MAX_FONTS][210]; static uint8 LanguageSet; static int32 Slot; #else - static int16 Size[MAX_FONTS][193]; + static int16 Size[MAX_FONTS][210]; #endif static bool16 NewLine; public: static CSprite2d Sprite[MAX_FONTS]; static CFontDetails Details; + static CFontRenderState RenderState; #ifdef BUTTON_ICONS static int32 ButtonsSlot; static CSprite2d ButtonSprite[MAX_BUTTON_ICONS]; static int PS2Symbol; - + static void LoadButtons(const char *txdPath); static void DrawButton(float x, float y); #endif // BUTTON_ICONS @@ -119,17 +150,18 @@ public: static void InitPerFrame(void); static void PrintChar(float x, float y, wchar c); static void PrintString(float x, float y, wchar *s); - static void PrintStringFromBottom(float x, float y, wchar *str); #ifdef XBOX_SUBTITLES + static void PrintStringFromBottom(float x, float y, wchar *str); static void PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor); #endif static int GetNumberLines(float xstart, float ystart, wchar *s); static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s); -#ifdef MORE_LANGUAGES - static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX); -#else - static void PrintString(float x, float y, wchar *start, wchar *end, float spwidth); -#endif +//#ifdef MORE_LANGUAGES +// static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX); +//#else + static void PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth); +//#endif + static void PrintStringFromBottom(float x, float y, wchar *str); static float GetCharacterWidth(wchar c); static float GetCharacterSize(wchar c); static float GetStringWidth(wchar *s, bool spaces = false); @@ -137,12 +169,14 @@ public: static float GetStringWidth_Jap(wchar* s); #endif static uint16 *GetNextSpace(wchar *s); -#ifdef MORE_LANGUAGES - static uint16 *ParseToken(wchar *s, wchar*, bool japShit = false); -#else - static uint16 *ParseToken(wchar *s, wchar*); -#endif +//#ifdef MORE_LANGUAGES +// static uint16 *ParseToken(wchar *s, bool japShit = false); +//#else + static uint16 *ParseToken(wchar *s); + static uint16 *ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold); +//#endif static void DrawFonts(void); + static void RenderFontBuffer(void); static uint16 character_code(uint8 c); static void SetScale(float x, float y); @@ -169,7 +203,8 @@ public: static void SetBackgroundColor(CRGBA col); static void SetColor(CRGBA col); static void SetDropColor(CRGBA col); - + static wchar FindNewCharacter(wchar c); + static void FilterOutTokensFromString(wchar*); #ifdef MORE_LANGUAGES static void ReloadFonts(uint8 set); @@ -177,6 +212,6 @@ public: static bool IsAnsiCharacter(wchar* s); static bool IsJapanesePunctuation(wchar* str); static bool IsJapanese() { return LanguageSet == FONT_LANGSET_JAPANESE; } - static bool IsJapaneseFont() { return IsJapanese() && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER); } + static bool IsJapaneseFont() { return IsJapanese() && (Details.style == FONT_JAPANESE); } #endif }; diff --git a/src/renderer/Glass.cpp b/src/renderer/Glass.cpp index cc45648c..b4ec8c7e 100644 --- a/src/renderer/Glass.cpp +++ b/src/renderer/Glass.cpp @@ -3,6 +3,8 @@ #include "Glass.h" #include "Timer.h" #include "Object.h" +#include "Vehicle.h" +#include "Pools.h" #include "General.h" #include "AudioScriptObject.h" #include "World.h" @@ -14,6 +16,7 @@ #include "ModelIndices.h" #include "main.h" #include "soundlist.h" +#include "SurfaceTable.h" uint32 CGlass::NumGlassEntities; @@ -57,17 +60,17 @@ const CVector2D CoorsWithTriangle[NUM_GLASSTRIANGLES][3] = #define TEMPBUFFERVERTHILIGHTOFFSET 0 #define TEMPBUFFERINDEXHILIGHTOFFSET 0 -#define TEMPBUFFERVERTHILIGHTSIZE 128 +#define TEMPBUFFERVERTHILIGHTSIZE 256 #define TEMPBUFFERINDEXHILIGHTSIZE 512 #define TEMPBUFFERVERTSHATTEREDOFFSET TEMPBUFFERVERTHILIGHTSIZE #define TEMPBUFFERINDEXSHATTEREDOFFSET TEMPBUFFERINDEXHILIGHTSIZE -#define TEMPBUFFERVERTSHATTEREDSIZE 192 +#define TEMPBUFFERVERTSHATTEREDSIZE 384 #define TEMPBUFFERINDEXSHATTEREDSIZE 768 #define TEMPBUFFERVERTREFLECTIONOFFSET TEMPBUFFERVERTSHATTEREDSIZE #define TEMPBUFFERINDEXREFLECTIONOFFSET TEMPBUFFERINDEXSHATTEREDSIZE -#define TEMPBUFFERVERTREFLECTIONSIZE 256 +#define TEMPBUFFERVERTREFLECTIONSIZE 512 #define TEMPBUFFERINDEXREFLECTIONSIZE 1024 int32 TempBufferIndicesStoredHiLight = 0; @@ -83,10 +86,16 @@ CFallingGlassPane::Update(void) if ( CTimer::GetTimeInMilliseconds() >= m_nTimer ) { // Apply MoveSpeed - GetPosition() += m_vecMoveSpeed * CTimer::GetTimeStep(); + if ( m_bCarGlass ) + GetPosition() += m_vecMoveSpeed * CTimer::GetTimeStep() * 0.35f; + else + GetPosition() += m_vecMoveSpeed * CTimer::GetTimeStep(); // Apply Gravity - m_vecMoveSpeed.z -= 0.02f * CTimer::GetTimeStep(); + if ( m_bCarGlass ) + m_vecMoveSpeed.z -= 0.01f * CTimer::GetTimeStep(); + else + m_vecMoveSpeed.z -= 0.02f * CTimer::GetTimeStep(); // Apply TurnSpeed GetRight() += CrossProduct(m_vecTurn, GetRight()); @@ -106,24 +115,27 @@ CFallingGlassPane::Update(void) RwRGBA color = { 255, 255, 255, 255 }; - static int32 nFrameGen = 0; - - for ( int32 i = 0; i < 4; i++ ) + if ( !m_bCarGlass ) { - dir.x = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f); - dir.y = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f); - dir.z = CGeneral::GetRandomNumberInRange(0.05f, 0.20f); - - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, - pos, - dir, - nil, - CGeneral::GetRandomNumberInRange(0.02f, 0.2f), - color, - CGeneral::GetRandomNumberInRange(-40, 40), - 0, - ++nFrameGen & 3, - 500); + static int32 nFrameGen = 0; + + for ( int32 i = 0; i < 4; i++ ) + { + dir.x = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f); + dir.y = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f); + dir.z = CGeneral::GetRandomNumberInRange(0.05f, 0.20f); + + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, + pos, + dir, + nil, + CGeneral::GetRandomNumberInRange(0.02f, 0.2f), + color, + CGeneral::GetRandomNumberInRange(-40, 40), + 0, + ++nFrameGen & 3, + 500); + } } } } @@ -150,7 +162,10 @@ CFallingGlassPane::Render(void) CGlass::RenderHiLightPolys(); // HiLight Polys - + + if ( m_bCarGlass && color < 64 ) + color = 64; + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 0], color, color, color, color); RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 1], color, color, color, color); RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 2], color, color, color, color); @@ -190,9 +205,9 @@ CFallingGlassPane::Render(void) if ( TempBufferIndicesStoredShattered >= TEMPBUFFERINDEXSHATTEREDSIZE-7 || TempBufferVerticesStoredShattered >= TEMPBUFFERVERTSHATTEREDSIZE-4 ) CGlass::RenderShatteredPolys(); - uint8 shatteredColor = 255; + uint8 shatteredColor = 140; if ( distToCamera > 30.0f ) - shatteredColor = int32((1.0f - (distToCamera - 30.0f) * 4.0f / 40.0f) * 255); + shatteredColor = int32((1.0f - (distToCamera - 30.0f) * 4.0f / 40.0f) * 140); RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], shatteredColor, shatteredColor, shatteredColor, shatteredColor); RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], shatteredColor, shatteredColor, shatteredColor, shatteredColor); @@ -300,8 +315,8 @@ CGlass::FindFreePane(void) } void -CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector point, - float moveSpeed, bool cracked, bool explosion) +CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector center, + float moveSpeed, bool cracked, bool explosion, int32 stepmul, bool carGlass) { float upLen = up.Magnitude(); float rightLen = right.Magnitude(); @@ -312,10 +327,10 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig float rightSteps = rightLen + 0.75f; if ( rightSteps < 1.0f ) rightSteps = 1.0f; - uint32 ysteps = (uint32)upSteps; + uint32 ysteps = stepmul * (uint32)upSteps; if ( ysteps > 3 ) ysteps = 3; - uint32 xsteps = (uint32)rightSteps; + uint32 xsteps = stepmul * (uint32)rightSteps; if ( xsteps > 3 ) xsteps = 3; if ( explosion ) @@ -346,11 +361,8 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig pane->m_nTriIndex = i; pane->GetRight() = (right * rightScl) / rightLen; -#ifdef FIX_BUGS pane->GetUp() = (up * upScl) / upLen; -#else - pane->GetUp() = (up * upScl) / rightLen; // copypaste bug -#endif + CVector fwd = CrossProduct(pane->GetRight(), pane->GetUp()); fwd.Normalise(); @@ -366,7 +378,7 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig if ( moveSpeed != 0.0f ) { - CVector dist = pane->GetPosition() - point; + CVector dist = pane->GetPosition() - center; dist.Normalise(); pane->m_vecMoveSpeed += moveSpeed * dist; @@ -379,10 +391,11 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig switch ( type ) { case 0: + case 2: pane->m_nTimer = CTimer::GetTimeInMilliseconds(); break; case 1: - float dist = (pane->GetPosition() - point).Magnitude(); + float dist = (pane->GetPosition() - center).Magnitude(); pane->m_nTimer = uint32(dist*100 + CTimer::GetTimeInMilliseconds()); break; } @@ -390,6 +403,7 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig pane->m_fGroundZ = groundZ; pane->m_bShattered = cracked; pane->m_fStep = upLen / float(ysteps); + pane->m_bCarGlass = carGlass; pane->m_bActive = true; } } @@ -621,42 +635,48 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, CColModel *col = object->GetColModel(); ASSERT(col!=nil); - CVector a = object->GetMatrix() * col->vertices[0].Get(); - CVector b = object->GetMatrix() * col->vertices[1].Get(); - CVector c = object->GetMatrix() * col->vertices[2].Get(); - CVector d = object->GetMatrix() * col->vertices[3].Get(); - - float minx = Min(Min(a.x, b.x), Min(c.x, d.x)); - float maxx = Max(Max(a.x, b.x), Max(c.x, d.x)); - float miny = Min(Min(a.y, b.y), Min(c.y, d.y)); - float maxy = Max(Max(a.y, b.y), Max(c.y, d.y)); - float minz = Min(Min(a.z, b.z), Min(c.z, d.z)); - float maxz = Max(Max(a.z, b.z), Max(c.z, d.z)); - - - if ( amount > 300.0f ) - { - PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_L, object->GetPosition()); - - GeneratePanesForWindow(0, - CVector(minx, miny, minz), - CVector(0.0f, 0.0f, maxz-minz), - CVector(maxx-minx, maxy-miny, 0.0f), - speed, point, 0.1f, !!object->bGlassCracked, explosion); - } - else + if ( col->numTriangles == 2 ) { - PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_S, object->GetPosition()); - - GeneratePanesForWindow(1, - CVector(minx, miny, minz), - CVector(0.0f, 0.0f, maxz-minz), - CVector(maxx-minx, maxy-miny, 0.0f), - speed, point, 0.1f, !!object->bGlassCracked, explosion); + CVector a = col->vertices[0].Get(); + CVector b = col->vertices[1].Get(); + CVector c = col->vertices[2].Get(); + CVector d = col->vertices[3].Get(); + + float minx = Min(Min(a.x, b.x), Min(c.x, d.x)); + float maxx = Max(Max(a.x, b.x), Max(c.x, d.x)); + float miny = Min(Min(a.y, b.y), Min(c.y, d.y)); + float maxy = Max(Max(a.y, b.y), Max(c.y, d.y)); + float minz = Min(Min(a.z, b.z), Min(c.z, d.z)); + float maxz = Max(Max(a.z, b.z), Max(c.z, d.z)); + + CVector pa = object->GetMatrix() * CVector(minx, miny, minz); + CVector pb = object->GetMatrix() * CVector(maxx, maxy, minz); + + if ( amount > 300.0f ) + { + PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_L, object->GetPosition()); + + GeneratePanesForWindow(0, + pa, + CVector(0.0f, 0.0f, maxz-minz), + pb - pa, + speed, point, 0.1f, !!object->bGlassCracked, explosion, 1, false); + } + else + { + PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_S, object->GetPosition()); + + GeneratePanesForWindow(1, + pa, + CVector(0.0f, 0.0f, maxz-minz), + pb - pa, + speed, point, 0.1f, !!object->bGlassCracked, explosion, 1, false); + } } - + object->bGlassBroken = true; - object->GetMatrix().GetPosition().z = -100.0f; + object->bIsVisible = false; + object->bUsesCollision = false; } void @@ -666,7 +686,7 @@ CGlass::WindowRespondsToSoftCollision(CEntity *entity, float amount) CObject *object = (CObject *)entity; - if ( amount > 50.0f && !object->bGlassCracked ) + if ( entity->bUsesCollision && amount > 50.0f && !object->bGlassCracked ) { PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition()); object->bGlassCracked = true; @@ -682,15 +702,18 @@ CGlass::WasGlassHitByBullet(CEntity *entity, CVector point) if ( IsGlass(object->GetModelIndex()) ) { - if ( !object->bGlassCracked ) - { - PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition()); - object->bGlassCracked = true; - } - else + if ( object->bUsesCollision ) { - if ( (CGeneral::GetRandomNumber() & 3) == 2 ) - WindowRespondsToCollision(object, 0.0f, CVector(0.0f, 0.0f, 0.0f), point, false); + if ( !object->bGlassCracked ) + { + PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition()); + object->bGlassCracked = true; + } + else + { + if ( (CGeneral::GetRandomNumber() & 3) == 2 ) + WindowRespondsToCollision(object, 0.0f, CVector(0.0f, 0.0f, 0.0f), point, false); + } } } } @@ -701,19 +724,304 @@ CGlass::WindowRespondsToExplosion(CEntity *entity, CVector point) ASSERT(entity!=nil); CObject *object = (CObject *)entity; + + if ( object->bUsesCollision ) + { + CVector distToGlass = object->GetPosition() - point; + + float fDistToGlass = distToGlass.Magnitude(); + + if ( fDistToGlass < 10.0f ) + { + distToGlass *= (0.3f / fDistToGlass); // normalise + WindowRespondsToCollision(object, 10000.0f, distToGlass, object->GetPosition(), true); + } + else + { + if ( fDistToGlass < 30.0f ) + object->bGlassCracked = true; + } + } +} - CVector distToGlass = object->GetPosition() - point; - float fDistToGlass = distToGlass.Magnitude(); +void +CGlass::CarWindscreenShatters(CVehicle *vehicle, bool unk) +{ + ASSERT(vehicle!=nil); + + CColModel *col = vehicle->GetColModel(); + ASSERT(col!=nil); + + if ( col->numTriangles < 2 ) + return; + + CColTriangle *tria = nil; + int32 triIndex = -1; + CColTriangle *trib = nil; + + for ( int32 i = 0; i < col->numTriangles; i++ ) + { + CColTriangle *tri = &col->triangles[i]; + if ( tri->surface == SURFACE_GLASS ) + { + if ( tria ) + { + trib = tri; + break; + } + + triIndex = i; + tria = tri; + } + } + + if ( trib == nil ) + return; + + CCollision::CalculateTrianglePlanes(col); + + CColTrianglePlane *triPlanes = col->trianglePlanes; + + if ( triPlanes == nil ) + return; + + CVector planeNormal; + triPlanes[triIndex].GetNormal(planeNormal); + planeNormal = Multiply3x3(vehicle->GetMatrix(), planeNormal); + + CVector vec1 = CrossProduct(vehicle->GetRight(), planeNormal); + vec1.Normalise(); + + CVector vec2 = CrossProduct(planeNormal, vehicle->GetUp()); + vec2.Normalise(); + + CVector v[6]; + float proj1[6]; + float proj2[6]; + + v[0] = col->vertices[tria->a].Get(); + v[1] = col->vertices[tria->b].Get(); + v[2] = col->vertices[tria->c].Get(); + + v[3] = col->vertices[trib->a].Get(); + v[4] = col->vertices[trib->b].Get(); + v[5] = col->vertices[trib->c].Get(); + + v[0] = vehicle->GetMatrix() * v[0]; + v[1] = vehicle->GetMatrix() * v[1]; + v[2] = vehicle->GetMatrix() * v[2]; + v[3] = vehicle->GetMatrix() * v[3]; + v[4] = vehicle->GetMatrix() * v[4]; + v[5] = vehicle->GetMatrix() * v[5]; + + proj1[0] = DotProduct(v[0], vec1); + proj2[0] = DotProduct(v[0], vec2); + proj1[1] = DotProduct(v[1], vec1); + proj2[1] = DotProduct(v[1], vec2); + proj1[2] = DotProduct(v[2], vec1); + proj2[2] = DotProduct(v[2], vec2); + + proj1[3] = DotProduct(v[3], vec1); + proj2[3] = DotProduct(v[3], vec2); + proj1[4] = DotProduct(v[4], vec1); + proj2[4] = DotProduct(v[4], vec2); + proj1[5] = DotProduct(v[5], vec1); + proj2[5] = DotProduct(v[5], vec2); + + int32 originIndex = 0; + float max1 = proj1[0]; + float max2 = proj2[0]; + float origin = proj1[0] + proj2[0]; + + for ( int32 i = 1; i < 6; i++ ) + { + float o = proj1[i] + proj2[i]; + if ( o < origin ) + { + origin = o; + originIndex = i; + } + + if ( proj1[i] > max1 ) + max1 = proj1[i]; + if ( proj2[i] > max2 ) + max2 = proj2[i]; + } + + float bound1 = max1 - proj1[originIndex]; + float bound2 = max2 - proj2[originIndex]; + + PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_L, vehicle->GetPosition()); + + CVector center = v[originIndex] + ((0.5f*bound1) * vec1) + ((0.5f*bound2) * vec2); + CVector speed = vehicle->m_vecMoveSpeed; + CVector right = bound2 * vec2; + CVector up = bound1 * vec1; + CVector pos = v[originIndex]; + + GeneratePanesForWindow(2, pos, up, right, speed, center, 0.1f, false, false, 2, true); +} - if ( fDistToGlass < 10.0f ) +bool +CGlass::HasGlassBeenShatteredAtCoors(float x, float y, float z) +{ + CEntity *entity = nil; + float dist = 20.0f; + + int32 nStartX = Max(CWorld::GetSectorIndexX(x - 30.0f), 0); + int32 nStartY = Max(CWorld::GetSectorIndexY(y - 30.0f), 0); + int32 nEndX = Min(CWorld::GetSectorIndexX(x + 30.0f), NUMSECTORS_X-1); + int32 nEndY = Min(CWorld::GetSectorIndexY(y + 30.0f), NUMSECTORS_Y-1); + + CWorld::AdvanceCurrentScanCode(); + + for ( int32 ys = nStartY; ys <= nEndY; ys++ ) { - distToGlass *= (0.3f / fDistToGlass); // normalise - WindowRespondsToCollision(object, 10000.0f, distToGlass, object->GetPosition(), true); + for ( int32 xs = nStartX; xs <= nEndX; xs++ ) + { + CSector *sector = CWorld::GetSector(xs, ys); + + ASSERT(sector != nil); + + FindWindowSectorList(sector->m_lists[ENTITYLIST_OBJECTS], &dist, &entity, x, y, z); + FindWindowSectorList(sector->m_lists[ENTITYLIST_DUMMIES], &dist, &entity, x, y, z); + } } - else + + if ( entity ) { - if ( fDistToGlass < 30.0f ) - object->bGlassCracked = true; + if ( entity->GetType() == ENTITY_TYPE_DUMMY ) + return false; + + return !!((CObject*)entity)->bGlassBroken; } + + return false; } + +void +CGlass::FindWindowSectorList(CPtrList &list, float *dist, CEntity **entity, float x, float y, float z) +{ + ASSERT(dist!=nil); + ASSERT(entity!=nil); + + CPtrNode *node = list.first; + + while ( node != nil ) + { + CEntity *ent = (CEntity *)node->item; + uint16 scanCode = ent->m_scanCode; + node = node->next; + + ASSERT(ent!=nil); + + if ( IsGlass(ent->GetModelIndex()) ) + { + if ( scanCode != CWorld::GetCurrentScanCode() ) + { + ent->m_scanCode = CWorld::GetCurrentScanCode(); + + float dst = (CVector(x,y,z) - ent->GetPosition()).Magnitude(); + + if ( dst < *dist ) + { + *dist = dst; + *entity = ent; + } + } + } + } +} + +void +CGlass::BreakGlassPhysically(CVector pos, float radius) +{ + static uint32 breakTime = 0; + + if ( CTimer::GetTimeInMilliseconds() < breakTime + 1000 && CTimer::GetTimeInMilliseconds() >= breakTime ) + return; + + CColSphere sphere; + sphere.piece = 0; + sphere.radius = radius; + sphere.surface = 0; + + for ( int32 i = CPools::GetObjectPool()->GetSize() - 1; i >= 0; i-- ) + { + CObject *object = CPools::GetObjectPool()->GetSlot(i); + if (object) + { + if ( IsGlass(object->GetModelIndex()) ) + { + if ( object->bUsesCollision ) + { + CColModel *col = object->GetColModel(); + ASSERT(col!=nil); + + if ( col->numTriangles < 2 ) + continue; + + bool hit = false; + + CVector dist = pos - object->GetPosition(); + + sphere.center.x = DotProduct(dist, object->GetRight()); + sphere.center.y = DotProduct(dist, object->GetForward()); + sphere.center.z = DotProduct(dist, object->GetUp()); + + CCollision::CalculateTrianglePlanes(col); + + for ( int32 j = 0; j < col->numTriangles; j++ ) + { + if ( CCollision::TestSphereTriangle(sphere, + col->vertices, col->triangles[j], col->trianglePlanes[j]) ) + { + hit = true; + } + } + + if ( hit ) + { + breakTime = CTimer::GetTimeInMilliseconds(); + + if ( object->bGlassCracked ) + { + CVector a = col->vertices[0].Get(); + CVector b = col->vertices[1].Get(); + CVector c = col->vertices[2].Get(); + CVector d = col->vertices[3].Get(); + + float minx = Min(Min(a.x, b.x), Min(c.x, d.x)); + float maxx = Max(Max(a.x, b.x), Max(c.x, d.x)); + float miny = Min(Min(a.y, b.y), Min(c.y, d.y)); + float maxy = Max(Max(a.y, b.y), Max(c.y, d.y)); + float minz = Min(Min(a.z, b.z), Min(c.z, d.z)); + float maxz = Max(Max(a.z, b.z), Max(c.z, d.z)); + + CVector pa = object->GetMatrix() * CVector(minx, miny, minz); + CVector pb = object->GetMatrix() * CVector(maxx, maxy, minz); + + PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_S, object->GetPosition()); + + GeneratePanesForWindow(1, + pa, + CVector(0.0f, 0.0f, maxz-minz), + pb - pa, + CVector(0.0f, 0.0f, 0.0f), pos, 0.1f, !!object->bGlassCracked, false, 1, false); + + object->bGlassBroken = true; + object->bIsVisible = false; + object->bUsesCollision = false; + } + else + { + PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition()); + object->bGlassCracked = true; + } + } + } + } + } + } +}
\ No newline at end of file diff --git a/src/renderer/Glass.h b/src/renderer/Glass.h index 51c5aae9..f1c85779 100644 --- a/src/renderer/Glass.h +++ b/src/renderer/Glass.h @@ -1,6 +1,8 @@ #pragma once class CEntity; +class CVehicle; +class CPtrList; class CFallingGlassPane : public CMatrix { @@ -13,6 +15,7 @@ public: uint8 m_nTriIndex; bool m_bActive; bool m_bShattered; + bool m_bCarGlass; CFallingGlassPane() { } ~CFallingGlassPane() { } @@ -38,7 +41,7 @@ public: static void Update(void); static void Render(void); static CFallingGlassPane *FindFreePane(void); - static void GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector point, float moveSpeed, bool cracked, bool explosion); + static void GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector center, float moveSpeed, bool cracked, bool explosion, int32 stepmul, bool carGlass); static void AskForObjectToBeRenderedInGlass(CEntity *entity); static void RenderEntityInGlass(CEntity *entity); static int32 CalcAlphaWithNormal(CVector *normal); @@ -49,4 +52,8 @@ public: static void WindowRespondsToSoftCollision(CEntity *entity, float amount); static void WasGlassHitByBullet(CEntity *entity, CVector point); static void WindowRespondsToExplosion(CEntity *entity, CVector point); + static void CarWindscreenShatters(CVehicle *vehicle, bool unk); + static bool HasGlassBeenShatteredAtCoors(float x, float y, float z); + static void FindWindowSectorList(CPtrList &list, float *dist, CEntity **entity, float x, float y, float z); + static void BreakGlassPhysically(CVector pos, float radius); };
\ No newline at end of file diff --git a/src/renderer/Hud.cpp b/src/renderer/Hud.cpp index bba8c525..d7d8050f 100644 --- a/src/renderer/Hud.cpp +++ b/src/renderer/Hud.cpp @@ -20,50 +20,11 @@ #include "TxdStore.h" #include "User.h" #include "World.h" - -#ifdef PS2_HUD -#define MONEY_X 100.0f -#define WEAPON_X 91.0f -#define AMMO_X 59.0f -#define HEALTH_X 100.0f -#define STARS_X 49.0f -#define ZONE_Y 61.0f -#define VEHICLE_Y 81.0f -#define CLOCK_X 101.0f -#define SUBS_Y 83.0f -#define WASTEDBUSTED_Y 122.0f -#define BIGMESSAGE_Y 80.0f -#else -#define MONEY_X 110.0f -#define WEAPON_X 99.0f -#define AMMO_X 66.0f -#define HEALTH_X 110.0f -#define STARS_X 60.0f -#define ZONE_Y 30.0f -#define VEHICLE_Y 55.0f -#define CLOCK_X 111.0f -#define SUBS_Y 68.0f -#define WASTEDBUSTED_Y 82.0f -#define BIGMESSAGE_Y 84.0f -#endif - -#ifdef FIX_BUGS -#define TIMER_RIGHT_OFFSET 34.0f // Taken from VC frenzy timer -#define BIGMESSAGE_Y_OFFSET 18.0f -#else -#define TIMER_RIGHT_OFFSET 27.0f -#define BIGMESSAGE_Y_OFFSET 20.0f -#endif - -#if defined(PS2_HUD) && !defined(FIX_BUGS) - #define SCREEN_SCALE_X_PC(a) (a) - #define SCREEN_SCALE_Y_PC(a) (a) - #define SCALE_AND_CENTER_X_PC(a) (a) -#else - #define SCREEN_SCALE_X_PC(a) SCREEN_SCALE_X(a) - #define SCREEN_SCALE_Y_PC(a) SCREEN_SCALE_Y(a) - #define SCALE_AND_CENTER_X_PC(a) SCALE_AND_CENTER_X(a) -#endif +#include "CutsceneMgr.h" +#include "Stats.h" +#include "main.h" +#include "General.h" +#include "VarConsole.h" #if defined(FIX_BUGS) #define SCREEN_SCALE_X_FIX(a) SCREEN_SCALE_X(a) @@ -83,295 +44,222 @@ // Game has colors inlined in code. // For easier modification we collect them here: -CRGBA MONEY_COLOR(89, 115, 150, 255); -CRGBA AMMO_COLOR(0, 0, 0, 255); -CRGBA HEALTH_COLOR(186, 101, 50, 255); -CRGBA ARMOUR_COLOR(124, 140, 95, 255); -CRGBA WANTED_COLOR(193, 164, 120, 255); -CRGBA ZONE_COLOR(152, 154, 82, 255); -CRGBA VEHICLE_COLOR(194, 165, 120, 255); -CRGBA CLOCK_COLOR(194, 165, 120, 255); -CRGBA TIMER_COLOR(186, 101, 50, 255); -CRGBA COUNTER_COLOR(0, 106, 164, 255); +CRGBA MONEY_COLOR(0, 207, 133, 255); +CRGBA AMMO_COLOR(255, 150, 225, 255); +CRGBA HEALTH_COLOR(255, 150, 225, 255); +CRGBA ARMOUR_COLOR(185, 185, 185, 255); +CRGBA NOTWANTED_COLOR(27, 89, 130, 255); +CRGBA WANTED_COLOR_FLASH(62, 141, 181, 255); +CRGBA WANTED_COLOR(97, 194, 247, 255); +CRGBA ZONE_COLOR(45, 155, 90, 255); +CRGBA VEHICLE_COLOR(97, 194, 247, 255); +CRGBA CLOCK_COLOR(97, 194, 247, 255); +CRGBA TIMER_COLOR(97, 194, 247, 255); +CRGBA COUNTER_COLOR(97, 194, 247, 255); CRGBA PAGER_COLOR(32, 162, 66, 205); -CRGBA RADARDISC_COLOR(0, 0, 0, 255); -CRGBA BIGMESSAGE_COLOR(85, 119, 133, 255); -CRGBA WASTEDBUSTED_COLOR(170, 123, 87, 255); -CRGBA ODDJOB_COLOR(89, 115, 150, 255); -CRGBA ODDJOB2_COLOR(156, 91, 40, 255); +CRGBA RADARDISC_COLOR(255, 255, 255, 255); +CRGBA BIGMESSAGE_COLOR(255, 150, 225, 255); +CRGBA WASTEDBUSTED_COLOR(0, 207, 133, 255); +CRGBA ODDJOB_COLOR(0, 207, 133, 255); +CRGBA ODDJOB2_COLOR(97, 194, 247, 255); CRGBA MISSIONTITLE_COLOR(220, 172, 2, 255); - -int16 CHud::m_ItemToFlash; -CSprite2d CHud::Sprites[NUM_HUD_SPRITES]; -wchar *CHud::m_pZoneName; -wchar *CHud::m_pLastZoneName; -wchar *CHud::m_ZoneToPrint; -wchar CHud::m_Message[256]; -wchar CHud::m_BigMessage[6][128]; -wchar LastBigMessage[6][128]; -wchar CHud::m_PagerMessage[256]; -uint32 CHud::m_ZoneNameTimer; -int32 CHud::m_ZoneFadeTimer; -uint32 CHud::m_ZoneState; wchar CHud::m_HelpMessage[HELP_MSG_LENGTH]; wchar CHud::m_LastHelpMessage[HELP_MSG_LENGTH]; -wchar CHud::m_HelpMessageToPrint[HELP_MSG_LENGTH]; +uint32 CHud::m_HelpMessageState; uint32 CHud::m_HelpMessageTimer; int32 CHud::m_HelpMessageFadeTimer; -uint32 CHud::m_HelpMessageState; -bool CHud::m_HelpMessageQuick; +wchar CHud::m_HelpMessageToPrint[HELP_MSG_LENGTH]; float CHud::m_HelpMessageDisplayTime; -int32 CHud::SpriteBrightness; -bool CHud::m_Wants_To_Draw_Hud; -bool CHud::m_Wants_To_Draw_3dMarkers; -wchar *CHud::m_pVehicleName; -wchar *CHud::m_pLastVehicleName; -uint32 CHud::m_VehicleNameTimer; -int32 CHud::m_VehicleFadeTimer; +bool CHud::m_HelpMessageDisplayForever; +bool CHud::m_HelpMessageQuick; +uint32 CHud::m_ZoneState; +int32 CHud::m_ZoneFadeTimer; +uint32 CHud::m_ZoneNameTimer; +wchar *CHud::m_pZoneName; +wchar *CHud::m_pLastZoneName; +wchar *CHud::m_ZoneToPrint; uint32 CHud::m_VehicleState; +int32 CHud::m_VehicleFadeTimer; +uint32 CHud::m_VehicleNameTimer; +wchar *CHud::m_VehicleName; +wchar *CHud::m_pLastVehicleName; wchar *CHud::m_pVehicleNameToPrint; +wchar CHud::m_Message[256]; +wchar CHud::m_PagerMessage[256]; +bool CHud::m_Wants_To_Draw_Hud; +bool CHud::m_Wants_To_Draw_3dMarkers; +wchar CHud::m_BigMessage[6][128]; +int16 CHud::m_ItemToFlash; +bool CHud::m_HideRadar; +int32 CHud::m_ClockState; // These aren't really in CHud -float BigMessageInUse[6]; -float BigMessageX[6]; -float BigMessageAlpha[6]; -int16 PagerOn; -int16 PagerTimer; -float PagerXOffset; -int16 PagerSoundPlayed; -int16 OddJob2On; -uint16 OddJob2Timer; -float OddJob2XOffset; -float OddJob2OffTimer; -bool CounterOnLastFrame; -uint16 CounterFlashTimer; -bool TimerOnLastFrame; -uint16 TimerFlashTimer; +float CHud::BigMessageInUse[6]; +float CHud::BigMessageAlpha[6]; +float CHud::BigMessageX[6]; +float CHud::OddJob2OffTimer; +bool CHud::CounterOnLastFrame[NUMONSCREENCOUNTERS]; +float CHud::OddJob2XOffset; +uint16 CHud::CounterFlashTimer[NUMONSCREENCOUNTERS]; +uint16 CHud::OddJob2Timer; +bool CHud::TimerOnLastFrame; +int16 CHud::OddJob2On; +uint16 CHud::TimerFlashTimer; +int16 CHud::PagerSoundPlayed; +int32 CHud::SpriteBrightness; +float CHud::PagerXOffset; +int16 CHud::PagerTimer; +int16 CHud::PagerOn; + +wchar *prevChaseString; + +uint32 CHud::m_WantedFadeTimer; +uint32 CHud::m_WantedState; +uint32 CHud::m_WantedTimer; +uint32 CHud::m_EnergyLostFadeTimer; +uint32 CHud::m_EnergyLostState; +uint32 CHud::m_EnergyLostTimer; +uint32 CHud::m_DisplayScoreFadeTimer; +uint32 CHud::m_DisplayScoreState; +uint32 CHud::m_DisplayScoreTimer; +uint32 CHud::m_WeaponFadeTimer; +uint32 CHud::m_WeaponState; +uint32 CHud::m_WeaponTimer; + +uint32 CHud::m_LastDisplayScore; +uint32 CHud::m_LastWanted; +uint32 CHud::m_LastWeapon; +uint32 CHud::m_LastTimeEnergyLost; -RwTexture *gpSniperSightTex; -RwTexture *gpRocketSightTex; +CSprite2d CHud::Sprites[NUM_HUD_SPRITES]; struct { const char *name; const char *mask; } WeaponFilenames[] = { - {"fist", "fistm"}, - {"bat", "batm"}, - {"pistol", "pistolm" }, - {"uzi", "uzim"}, - {"shotgun", "shotgunm"}, - {"ak47", "ak47m"}, - {"m16", "m16m"}, - {"sniper", "sniperm"}, - {"rocket", "rocketm"}, - {"flame", "flamem"}, - {"molotov", "molotovm"}, - {"grenade", "grenadem"}, - {"detonator", "detonator_mask"}, - {"", ""}, - {"", ""}, - {"radardisc", "radardisc"}, - {"pager", "pagerm"}, - {"", ""}, - {"", ""}, - {"bleeder", ""}, - {"sitesniper", "sitesniperm"}, - {"siteM16", "siteM16m"}, - {"siterocket", "siterocket"} + { "fist", "fistm" }, + { "brassk", "brasskA" }, + { "screw", "screwA" }, + { "golf", "golfA" }, + { "nightstick", "nightstickA" }, + { "knife", "knifeA" }, + { "bat", "batm" }, + { "hammer", "hammerA" }, + { "cleaver", "cleaverA" }, + { "machete", "macheteA" }, + { "sword", "swordA" }, + { "chainsaw", "chainsawA" }, + { "grenade", "grenadeA" }, + { "grenade", "grenadeA" }, + { "teargas", "teargasA" }, + { "molotov", "molotovA" }, + { "rocket", "rocketA" }, + { "handGun1", "handGun1A" }, + { "", "" }, + { "python", "pythonA" }, + { "chromegun", "chromegunA" }, + { "spasshotGun", "spasshotGunA" }, + { "stubshotGun", "stubshotGunA" }, + { "tec9", "tec9A" }, + { "uzi1", "uzi1A" }, + { "uzi2", "uzi2A" }, + { "mp5", "mp5A" }, + { "", "" }, + { "m4", "m4A" }, + { "ruger", "rugerA" }, + { "sniper", "sniperA" }, + { "laserscope", "laserscopeA" }, + { "", "" }, + { "rocket", "rocketA" }, + { "flamer", "flamerA" }, + { "m60", "m60A" }, + { "minigun", "minigunA" }, + { "bomb", "bombA" }, + { "", "" }, + { "camera", "cameraA" }, + { "", "" }, + { "siterocket", "siterocket" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "radardisc", "radardisc" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "", "" }, + { "sitesniper", "sitesniperm" }, + { "siteM16", "siteM16m" }, + { "sitelaser", "sitelaserm" }, + { "laserdot", "laserdotm" }, + { "viewfinder_128", "viewfinder_128m" }, + { "bleeder", "" } }; -void CHud::Initialise() -{ - m_Wants_To_Draw_Hud = true; - m_Wants_To_Draw_3dMarkers = true; - - int HudTXD = CTxdStore::AddTxdSlot("hud"); - CTxdStore::LoadTxd(HudTXD, "MODELS/HUD.TXD"); - CTxdStore::AddRef(HudTXD); - CTxdStore::PopCurrentTxd(); - CTxdStore::SetCurrentTxd(HudTXD); - - for (int i = 0; i < NUM_HUD_SPRITES; i++) { - Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask); - } - - GetRidOfAllHudMessages(); - - if (gpSniperSightTex == nil) - gpSniperSightTex = RwTextureRead("sitesniper", nil); - if (gpRocketSightTex == nil) - gpRocketSightTex = RwTextureRead("siterocket", nil); - - CounterOnLastFrame = false; - m_ItemToFlash = ITEM_NONE; - OddJob2Timer = 0; - OddJob2OffTimer = 0.0f; - OddJob2On = 0; - OddJob2XOffset = 0.0f; - CounterFlashTimer = 0; - TimerOnLastFrame = false; - TimerFlashTimer = 0; - SpriteBrightness = 0; - PagerOn = 0; - PagerTimer = 0; - PagerSoundPlayed = 0; - PagerXOffset = 150.0f; - - CTxdStore::PopCurrentTxd(); -} - -void CHud::Shutdown() -{ - for (int i = 0; i < NUM_HUD_SPRITES; ++i) { - Sprites[i].Delete(); - } - - RwTextureDestroy(gpSniperSightTex); - gpSniperSightTex = nil; - - RwTextureDestroy(gpRocketSightTex); - gpRocketSightTex = nil; - - int HudTXD = CTxdStore::FindTxdSlot("hud"); - CTxdStore::RemoveTxdSlot(HudTXD); -} - -void CHud::ReInitialise() { - m_Wants_To_Draw_Hud = true; - m_Wants_To_Draw_3dMarkers = true; - - GetRidOfAllHudMessages(); - - CounterOnLastFrame = false; - m_ItemToFlash = ITEM_NONE; - OddJob2Timer = 0; - OddJob2OffTimer = 0.0f; - OddJob2On = 0; - OddJob2XOffset = 0.0f; - CounterFlashTimer = 0; - TimerOnLastFrame = false; - TimerFlashTimer = 0; - SpriteBrightness = 0; - PagerOn = 0; - PagerTimer = 0; - PagerSoundPlayed = 0; - PagerXOffset = 150.0f; -} - -void CHud::GetRidOfAllHudMessages() -{ - m_ZoneState = 0; - m_pLastZoneName = nil; - m_ZoneNameTimer = 0; - m_pZoneName = nil; - - for (int i = 0; i < HELP_MSG_LENGTH; i++) { - m_HelpMessage[i] = 0; - m_LastHelpMessage[i] = 0; - m_HelpMessageToPrint[i] = 0; - } - - m_HelpMessageTimer = 0; - m_HelpMessageFadeTimer = 0; - m_HelpMessageState = 0; - m_HelpMessageQuick = 0; - m_HelpMessageDisplayTime = 1.0f; - m_pVehicleName = nil; - m_pLastVehicleName = nil; - m_pVehicleNameToPrint = nil; - m_VehicleNameTimer = 0; - m_VehicleFadeTimer = 0; - m_VehicleState = 0; - - for (int i = 0; i < ARRAY_SIZE(m_Message); i++) - m_Message[i] = 0; - - for (int i = 0; i < 6; i++) { - BigMessageInUse[i] = 0.0f; - - for (int j = 0; j < 128; j++) - m_BigMessage[i][j] = 0; - } -} - -void CHud::SetZoneName(wchar *name) -{ - m_pZoneName = name; -} - -void CHud::SetHelpMessage(wchar *message, bool quick) -{ - if (!CReplay::IsPlayingBack()) { - CMessages::WideStringCopy(m_HelpMessage, message, HELP_MSG_LENGTH); - CMessages::InsertPlayerControlKeysInString(m_HelpMessage); - - for (int i = 0; i < HELP_MSG_LENGTH; i++) { - m_LastHelpMessage[i] = 0; - } - - m_HelpMessageState = 0; - m_HelpMessageQuick = quick; - } -} - -void CHud::SetVehicleName(wchar *name) -{ - m_pVehicleName = name; -} +RwTexture *gpSniperSightTex; +RwTexture *gpRocketSightTex; +RwTexture *gpLaserSightTex; +RwTexture *gpLaserDotTex; +RwTexture *gpViewFinderTex; void CHud::Draw() { + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + // disable hud via second controller if (CPad::GetPad(1)->GetStartJustDown()) m_Wants_To_Draw_Hud = !m_Wants_To_Draw_Hud; -#ifdef GTA_PC if (CReplay::IsPlayingBack()) return; -#endif if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) { + // unused statics in here bool DrawCrossHair = false; -#ifdef GTA_PC + bool CrossHairHidesHud = false; bool DrawCrossHairPC = false; -#endif - int32 WeaponType = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_eWeaponType; + CPlayerPed *playerPed = FindPlayerPed(); + eWeaponType WeaponType = playerPed->GetWeapon()->m_eWeaponType; int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; - if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON -#ifdef GTA_PC - || Mode == CCam::MODE_HELICANNON_1STPERSON -#endif - ) - { + if ((Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON || Mode == CCam::MODE_CAMERA) + && playerPed && !playerPed->GetWeapon()->IsTypeMelee()) DrawCrossHair = true; - } - -#ifdef GTA_PC + if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT) DrawCrossHairPC = true; - - /* - Draw Crosshairs - */ - if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && - (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_1STPERSON_RUNABOUT) { - if (FindPlayerPed() && !FindPlayerPed()->EnteringCar()) { - if ((WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_M16) || WeaponType == WEAPONTYPE_FLAMETHROWER) - DrawCrossHairPC = true; + if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) + || Mode == CCam::MODE_1STPERSON_RUNABOUT) { + if (playerPed) { + if (playerPed->m_nPedState != PED_ENTER_CAR && playerPed->m_nPedState != PED_CARJACK) { + + if (WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_RUGER + || WeaponType == WEAPONTYPE_M60 || WeaponType == WEAPONTYPE_MINIGUN + || WeaponType == WEAPONTYPE_FLAMETHROWER) { + DrawCrossHairPC = 1; + } + } } } -#endif - if ( DrawCrossHair -#ifdef GTA_PC - || DrawCrossHairPC -#endif - ) - { + if (DrawCrossHair || DrawCrossHairPC) { RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR); SpriteBrightness = Min(SpriteBrightness+1, 30); @@ -379,16 +267,15 @@ void CHud::Draw() RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); float fStep = Sin((CTimer::GetTimeInMilliseconds() & 1023)/1024.0f * 6.28f); - float fMultBright = SpriteBrightness / 30.0f * (0.25f * fStep + 0.75f); + float fMultBright = SpriteBrightness * 0.03f * (0.25f * fStep + 0.75f); CRect rect; -#ifdef GTA_PC if (DrawCrossHairPC && TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()) { float f3rdX = SCREEN_WIDTH * TheCamera.m_f3rdPersonCHairMultX; float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY; #ifdef ASPECT_RATIO_SCALE f3rdY -= SCREEN_SCALE_Y(2.0f); #endif - if (FindPlayerPed() && WeaponType == WEAPONTYPE_M16) { + if (playerPed && (WeaponType == WEAPONTYPE_M4 || WeaponType == WEAPONTYPE_RUGER || WeaponType == WEAPONTYPE_M60)) { rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.6f); rect.top = f3rdY - SCREEN_SCALE_Y(32.0f * 0.6f); rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.6f); @@ -406,17 +293,10 @@ void CHud::Draw() Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); } - } - else -#endif - { - if (Mode == CCam::MODE_M16_1STPERSON -#ifdef GTA_PC - || Mode == CCam::MODE_M16_1STPERSON_RUNABOUT - || Mode == CCam::MODE_HELICANNON_1STPERSON -#endif - ) - { + } else { + if (Mode == CCam::MODE_M16_1STPERSON || + Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || + Mode == CCam::MODE_HELICANNON_1STPERSON) { rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f); rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f); rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f); @@ -424,7 +304,6 @@ void CHud::Draw() Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); } -#ifdef GTA_PC else if (Mode == CCam::MODE_1STPERSON_RUNABOUT) { rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f * 0.7f); rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f * 0.7f); @@ -434,210 +313,309 @@ void CHud::Draw() Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); } -#endif - else if (Mode == CCam::MODE_ROCKETLAUNCHER -#ifdef GTA_PC - || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT -#endif - ) - { + else if (Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) { RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRocketSightTex)); - CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X_PC(40.0f), SCREEN_SCALE_Y_PC(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255); + + CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); } else { - // Sniper - rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f); - rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f); + int sprite = HUD_SITESNIPER; + float xOffset = SCREEN_SCALE_X(210.0f); + float yOffset = SCREEN_SCALE_Y(210.0f); + + if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE) + sprite = HUD_SITELASER; + + if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_CAMERA) { + sprite = HUD_VIEWFINDER; + CrossHairHidesHud = true; + xOffset = SCREEN_SCALE_X(256.0f); + yOffset = SCREEN_SCALE_Y(192.0f); + } + + rect.left = SCREEN_WIDTH/2 - xOffset; + rect.top = SCREEN_HEIGHT/2 - yOffset; rect.right = SCREEN_WIDTH/2; rect.bottom = SCREEN_HEIGHT/2; - Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.01f, 0.01f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f); rect.left = SCREEN_WIDTH/2; - rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f); - rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f); + rect.top = SCREEN_HEIGHT/2 - yOffset; + rect.right = SCREEN_WIDTH/2 + xOffset; rect.bottom = SCREEN_HEIGHT/2; - Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.99f, 0.0f, 0.01f, 0.01f, 0.99f, 1.0f, 0.01f, 1.0f); - rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f); + rect.left = SCREEN_WIDTH/2 - xOffset; rect.top = SCREEN_HEIGHT/2; rect.right = SCREEN_WIDTH/2; - rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f); - Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + rect.bottom = SCREEN_HEIGHT/2 + yOffset; + Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.01f, 0.99f, 1.0f, 0.99f, 0.01f, 0.01f, 1.0f, 0.01f); rect.left = SCREEN_WIDTH/2; rect.top = SCREEN_HEIGHT/2; - rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f); - rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f); - Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), + rect.right = SCREEN_WIDTH/2 + xOffset; + rect.bottom = SCREEN_HEIGHT/2 + yOffset; + Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.01f, 0.01f); + + CVector dotPos; + float size = 25.0f; + if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE && FindPlayerPed()->GetWeapon()->LaserScopeDot(&dotPos, &size)) { + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); +#ifdef FIX_BUGS + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); +#else + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVDESTALPHA); +#endif + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpLaserDotTex)); +#ifdef FIX_BUGS + int intensity = CGeneral::GetRandomNumberInRange(0, 37); +#else + int intensity = CGeneral::GetRandomNumberInRange(0, 35); +#endif + CSprite::RenderOneXLUSprite(dotPos.x, dotPos.y, dotPos.z, + SCREEN_SCALE_X(size), SCREEN_SCALE_Y(size), intensity - 36, 0, 0, intensity - 36, 1.0f, 127); + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + } } } - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); } else { SpriteBrightness = 0; } + if (CrossHairHidesHud) + return; + /* DrawMoneyCounter */ + wchar sPrint[16]; wchar sPrintIcon[16]; char sTemp[16]; + float alpha; - sprintf(sTemp, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); - AsciiToUnicode(sTemp, sPrint); + if (m_LastDisplayScore == CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney) { + alpha = DrawFadeState(HUD_SCORE_FADING, 0); + } else { + alpha = DrawFadeState(HUD_SCORE_FADING, 1); + m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney; + } + if (m_DisplayScoreState != FADED_OUT) { + sprintf(sTemp, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); + AsciiToUnicode(sTemp, sPrint); - CFont::SetPropOff(); - CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); - CFont::SetCentreOff(); - CFont::SetRightJustifyOn(); - CFont::SetRightJustifyWrap(0.0f); - CFont::SetBackGroundOnlyTextOff(); - CFont::SetFontStyle(FONT_HEADING); - CFont::SetPropOff(); - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MONEY_X) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(43.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint); - CFont::SetColor(MONEY_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MONEY_X), SCREEN_SCALE_Y(43.0f), sPrint); + CFont::SetPropOff(); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); + CFont::SetCentreOff(); + CFont::SetRightJustifyOn(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetFontStyle(FONT_HEADING); + CFont::SetPropOff(); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, alpha)); + MONEY_COLOR.a = alpha; + CFont::SetColor(MONEY_COLOR); + + if (FrontEndMenuManager.m_PrefsShowHud) { + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(43.0f), sPrint); + } + } /* DrawAmmo */ - int32 AmmoAmount = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition; - int32 AmmoInClip = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoInClip; - int32 TotalAmmo = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoTotal; - int32 Ammo, Clip; - - if (AmmoAmount <= 1 || AmmoAmount >= 1000) - sprintf(sTemp, "%d", TotalAmmo); - else { - if (WeaponType == WEAPONTYPE_FLAMETHROWER) { - Clip = AmmoInClip / 10; - - Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999); - } + if (m_LastWeapon == playerPed->GetWeapon()->m_eWeaponType) { + alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 0); + } else { + alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 1); + m_LastWeapon = playerPed->GetWeapon()->m_eWeaponType; + } + if (m_WeaponState != FADED_OUT) { + CWeapon *weapon = playerPed->GetWeapon(); + int32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition; + int32 AmmoInClip = weapon->m_nAmmoInClip; + int32 TotalAmmo = weapon->m_nAmmoTotal; + int32 Ammo, Clip; + + if (AmmoAmount <= 1 || AmmoAmount >= 1000) + sprintf(sTemp, "%d", TotalAmmo); else { - Clip = AmmoInClip; + if (WeaponType == WEAPONTYPE_FLAMETHROWER) { + Clip = AmmoInClip / 10; - Ammo = Min(TotalAmmo - AmmoInClip, 9999); - } + Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999); + } else { + Clip = AmmoInClip; - sprintf(sTemp, "%d-%d", Ammo, Clip); - } + Ammo = Min(TotalAmmo - AmmoInClip, 9999); + } - AsciiToUnicode(sTemp, sPrint); + sprintf(sTemp, "%d-%d", Ammo, Clip); + } - /* - DrawWeaponIcon - */ - Sprites[WeaponType].Draw( - CRect( - SCREEN_SCALE_FROM_RIGHT(WEAPON_X), - SCREEN_SCALE_Y(27.0f), - SCREEN_SCALE_FROM_RIGHT(WEAPON_X)+SCREEN_SCALE_X(64.0f), - SCREEN_SCALE_Y(27.0f)+SCREEN_SCALE_Y(64.0f)), - CRGBA(255, 255, 255, 255), - 0.015f, - 0.015f, - 1.0f, - 0.0f, - 0.015f, - 1.0f, - 1.0f, - 1.0f); - - CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f)); - CFont::SetJustifyOff(); - CFont::SetCentreOn(); - CFont::SetCentreSize(SCREEN_WIDTH); - CFont::SetPropOn(); - CFont::SetFontStyle(FONT_BANK); + AsciiToUnicode(sTemp, sPrint); + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType); + /* + DrawWeaponIcon + */ + + if (FrontEndMenuManager.m_PrefsShowHud) { + if (weaponInfo->m_nModelId <= 0) { + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + if (FrontEndMenuManager.m_PrefsShowHud) + Sprites[WeaponType].Draw( + CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)), + CRGBA(255, 255, 255, alpha), + 0.015f, 0.015f, + 1.0f, 0.0f, + 0.015f, 1.0f, + 1.0f, 1.0f); + } else { + CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId); + RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict; + if (weaponTxd) { + RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetModelName()); + if (weaponIcon) { + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); +#ifndef FIX_BUGS + const float xSize = SCREEN_SCALE_X(64.0f / 2.0f); + const float ySize = SCREEN_SCALE_Y(64.0f / 2.0f); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(weaponIcon)); + CSprite::RenderOneXLUSprite(SCREEN_SCALE_FROM_RIGHT(99.0f) + xSize, SCREEN_SCALE_Y(25.0f) + ySize, 1.0f, xSize, ySize, + 255, 255, 255, 255, 1.0f, 255); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); +#else + static CSprite2d sprite; + sprite.m_pTexture = weaponIcon; + sprite.Draw( + CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)), + CRGBA(255, 255, 255, alpha), + 0.015f, 0.015f, + 1.0f, 0.0f, + 0.015f, 1.0f, + 1.0f, 1.0f); + sprite.m_pTexture = nil; +#endif + } + } + } - if (!CDarkel::FrenzyOnGoing() && WeaponType != WEAPONTYPE_UNARMED && WeaponType != WEAPONTYPE_BASEBALLBAT) { - CFont::SetColor(AMMO_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(AMMO_X), SCREEN_SCALE_Y(73.0f), sPrint); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f)); + CFont::SetJustifyOff(); + CFont::SetCentreOn(); + CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); + CFont::SetPropOn(); + CFont::SetDropShadowPosition(0); + CFont::SetFontStyle(FONT_STANDARD); + + if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) { + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, alpha)); + AMMO_COLOR.a = alpha; + CFont::SetColor(AMMO_COLOR); + if (FrontEndMenuManager.m_PrefsShowHud) + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(90.0f), sPrint); + CFont::SetDropShadowPosition(0); + } + } } /* DrawHealth */ - CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); - CFont::SetJustifyOff(); - CFont::SetCentreOff(); - CFont::SetRightJustifyWrap(0.0f); - CFont::SetRightJustifyOn(); - CFont::SetPropOff(); - CFont::SetFontStyle(FONT_HEADING); - - if (m_ItemToFlash == ITEM_HEALTH && FRAMECOUNTER & 8 - || m_ItemToFlash != ITEM_HEALTH - || FindPlayerPed()->m_fHealth < 10 - && FRAMECOUNTER & 8) { - if (FindPlayerPed()->m_fHealth >= 10 - || FindPlayerPed()->m_fHealth < 10 && FRAMECOUNTER & 8) { - - AsciiToUnicode("{", sPrintIcon); + if ( m_LastTimeEnergyLost == CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss ) { + CHud::DrawFadeState(HUD_ENERGY_FADING, 0); + } else { + CHud::DrawFadeState(HUD_ENERGY_FADING, 1); + m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss; + } + + if (m_EnergyLostState != FADED_OUT) { + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); + CFont::SetJustifyOff(); + CFont::SetCentreOff(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetRightJustifyOn(); + CFont::SetPropOff(); + CFont::SetFontStyle(FONT_HEADING); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + + if (m_ItemToFlash == ITEM_HEALTH && FRAMECOUNTER & 8 + || m_ItemToFlash != ITEM_HEALTH + || playerPed->m_fHealth < 10 + && FRAMECOUNTER & 8) { + if (playerPed->m_fHealth >= 10 + || playerPed->m_fHealth < 10 && FRAMECOUNTER & 8) { + + AsciiToUnicode("{", sPrintIcon); #ifdef FIX_BUGS - sprintf(sTemp, "%03d", int32(FindPlayerPed()->m_fHealth + 0.5f)); + sprintf(sTemp, "%03d", int32(playerPed->m_fHealth + 0.5f)); #else - sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fHealth); + sprintf(sTemp, "%03d", (int32)playerPed->m_fHealth); #endif - AsciiToUnicode(sTemp, sPrint); - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint); + AsciiToUnicode(sTemp, sPrint); - if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || FRAMECOUNTER & 4) - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X_FIX(2.0f) - SCREEN_SCALE_X(56.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrintIcon); - - CFont::SetColor(HEALTH_COLOR); - - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X), SCREEN_SCALE_Y(65.0f), sPrint); + CFont::SetColor(HEALTH_COLOR); + if (FrontEndMenuManager.m_PrefsShowHud) { + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint); - if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || FRAMECOUNTER & 4) - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X_FIX(2.0f) - SCREEN_SCALE_X(56.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon); + if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || FRAMECOUNTER & 4) { + // CFont::SetColor(HEALTH_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 54.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon); + } + } + } } - } - /* - DrawArmour - */ - if (m_ItemToFlash == ITEM_ARMOUR && FRAMECOUNTER & 8 || m_ItemToFlash != ITEM_ARMOUR) { - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); - if (FindPlayerPed()->m_fArmour > 1.0f) { - AsciiToUnicode("[", sPrintIcon); + /* + DrawArmour + */ + if (m_ItemToFlash == ITEM_ARMOUR && FRAMECOUNTER & 8 || m_ItemToFlash != ITEM_ARMOUR) { + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); + if (playerPed->m_fArmour > 1.0f) { + AsciiToUnicode("<", sPrintIcon); #ifdef FIX_BUGS - sprintf(sTemp, "%03d", int32(FindPlayerPed()->m_fArmour + 0.5f)); + sprintf(sTemp, "%03d", int32(playerPed->m_fArmour + 0.5f)); #else - sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fArmour); + sprintf(sTemp, "%03d", (int32)playerPed->m_fArmour); #endif - AsciiToUnicode(sTemp, sPrint); - - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint); - - if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || FRAMECOUNTER & 4) - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) + SCREEN_SCALE_X_FIX(2.0f) - SCREEN_SCALE_X(54.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrintIcon); + AsciiToUnicode(sTemp, sPrint); - CFont::SetColor(ARMOUR_COLOR); + CFont::SetColor(ARMOUR_COLOR); + if (FrontEndMenuManager.m_PrefsShowHud) { - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint); - if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || FRAMECOUNTER & 1) { - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) - SCREEN_SCALE_X(54.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon); + if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || FRAMECOUNTER & 4) { + // CFont::SetColor(ARMOUR_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon); + } + } } } } @@ -645,38 +623,99 @@ void CHud::Draw() /* DrawWantedLevel */ - CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); - CFont::SetJustifyOff(); - CFont::SetCentreOff(); - CFont::SetRightJustifyOff(); - CFont::SetPropOn(); - CFont::SetFontStyle(FONT_HEADING); + if (m_LastWanted == playerPed->m_pWanted->GetWantedLevel()) { + alpha = DrawFadeState(HUD_WANTED_FADING, 0); + } else { + alpha = DrawFadeState(HUD_WANTED_FADING, 1); + m_LastWanted = playerPed->m_pWanted->GetWantedLevel(); + } - AsciiToUnicode("]", sPrintIcon); - - float fStarsX = SCREEN_SCALE_FROM_RIGHT(STARS_X); + if (m_WantedState != FADED_OUT) { + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); + CFont::SetJustifyOff(); + CFont::SetCentreOff(); + CFont::SetRightJustifyOn(); + CFont::SetPropOn(); + CFont::SetFontStyle(FONT_STANDARD); + + AsciiToUnicode(">", sPrintIcon); + + for (int i = 0; i < 6; i++) { + if (FrontEndMenuManager.m_PrefsShowHud) { + if (playerPed->m_pWanted->GetWantedLevel() > i + && (CTimer::GetTimeInMilliseconds() > playerPed->m_pWanted->m_nLastWantedLevelChange + + 2000 || FRAMECOUNTER & 4)) { + + WANTED_COLOR.a = alpha; + CFont::SetColor(WANTED_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon); + + } else if (playerPed->m_pWanted->m_nMinWantedLevel > i && FRAMECOUNTER & 4) { + WANTED_COLOR_FLASH.a = alpha; + CFont::SetColor(WANTED_COLOR_FLASH); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon); - for (int i = 0; i < 6; i++) { - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(fStarsX + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(87.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrintIcon); + } else if (playerPed->m_pWanted->GetWantedLevel() <= i) { + NOTWANTED_COLOR.a = alpha; + CFont::SetColor(NOTWANTED_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon); + } + } + } + } + + static int32 nMediaLevelCounter = 0; + if (CStats::ShowChaseStatOnScreen != 0) { + float fCurAttentionLevel = CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention; + if (0.7f * CStats::HighestChaseValue > fCurAttentionLevel + || fCurAttentionLevel <= 40.0f || CTheScripts::IsPlayerOnAMission()) { + nMediaLevelCounter = 0; + } + else { + if (fCurAttentionLevel == CStats::HighestChaseValue) { + sprintf(gString, "%s %d", UnicodeToAscii(TheText.Get("CHSE")), (int32)fCurAttentionLevel); + } + else { + sprintf(gString, "%s %d" "-%d-", UnicodeToAscii(TheText.Get("CHSE")), (int32)fCurAttentionLevel, (int32)CStats::HighestChaseValue); + } + AsciiToUnicode(gString, gUString); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); + CFont::SetCentreOff(); + CFont::SetRightJustifyOn(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetFontStyle(FONT_HEADING); + CFont::SetPropOff(); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); - if (FindPlayerPed()->m_pWanted->GetWantedLevel() > i - && (CTimer::GetTimeInMilliseconds() > FindPlayerPed()->m_pWanted->m_nLastWantedLevelChange - + 2000 || FRAMECOUNTER & 4)) { + CRGBA colour; + if (CTimer::GetTimeInMilliseconds() & 0x200) + colour = CRGBA(204, 0, 185, 180); + else + colour = CRGBA(178, 0, 162, 180); + CFont::SetColor(colour); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(113.0f), gUString); + + if (CStats::FindChaseString(fCurAttentionLevel) != prevChaseString) { + prevChaseString = CStats::FindChaseString(fCurAttentionLevel); + nMediaLevelCounter = 100; + } - CFont::SetColor(WANTED_COLOR); - CFont::PrintString(fStarsX, SCREEN_SCALE_Y(87.0f), sPrintIcon); + if (nMediaLevelCounter != 0) { + nMediaLevelCounter--; + UnicodeMakeUpperCase(gUString, CStats::FindChaseString(fCurAttentionLevel)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(138.0f), gUString); + } } - - fStarsX -= SCREEN_SCALE_X(23.0f); } /* DrawZoneName */ if (m_pZoneName) { - float fZoneAlpha = 255.0f; if (m_pZoneName != m_pLastZoneName) { switch (m_ZoneState) { @@ -685,6 +724,8 @@ void CHud::Draw() m_ZoneToPrint = m_pZoneName; m_ZoneNameTimer = 0; m_ZoneFadeTimer = 0; + if (m_VehicleState == 1 || m_VehicleState == 2) + m_VehicleState = 3; break; case 1: case 2: @@ -699,70 +740,76 @@ void CHud::Draw() m_pLastZoneName = m_pZoneName; } + float fZoneAlpha = 255.0f; if (m_ZoneState) { switch (m_ZoneState) { case 1: + fZoneAlpha = 255.0f; m_ZoneFadeTimer = 1000; - if (m_ZoneNameTimer > 10000) { + if (m_ZoneNameTimer > 10000.0f) { m_ZoneFadeTimer = 1000; m_ZoneState = 3; } - fZoneAlpha = 255.0f; break; case 2: m_ZoneFadeTimer += CTimer::GetTimeStepInMilliseconds(); - if (m_ZoneFadeTimer > 1000) { + if (m_ZoneFadeTimer > 1000.0f) { m_ZoneState = 1; m_ZoneFadeTimer = 1000; } - fZoneAlpha = m_ZoneFadeTimer / 1000.0f * 255.0f; + fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f; break; case 3: m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds(); - if (m_ZoneFadeTimer < 0) { + if (m_ZoneFadeTimer < 0.0f) { m_ZoneState = 0; m_ZoneFadeTimer = 0; } - fZoneAlpha = m_ZoneFadeTimer / 1000.0f * 255.0f; + fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f; break; case 4: m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds(); - if (m_ZoneFadeTimer < 0) { + if (m_ZoneFadeTimer < 0.0f) { m_ZoneFadeTimer = 0; m_ZoneToPrint = m_pLastZoneName; m_ZoneState = 2; } - fZoneAlpha = m_ZoneFadeTimer / 1000.0f * 255.0f; + fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f; break; default: break; } -#ifndef HUD_ENHANCEMENTS - if (!m_Message[0]) -#else - if (!m_Message[0] && !m_BigMessage[2][0]) // Hide zone name if wasted/busted text is displaying -#endif - { + if (!m_Message[0] && BigMessageInUse[1] == 0.0f && BigMessageInUse[2] == 0.0f) { + m_ZoneNameTimer += CTimer::GetTimeStepInMilliseconds(); CFont::SetJustifyOff(); CFont::SetPropOn(); CFont::SetBackgroundOff(); if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH) - CFont::SetScale(SCREEN_SCALE_X(1.2f * 0.8f), SCREEN_SCALE_Y(1.2f)); + CFont::SetScale(SCREEN_SCALE_X(1.7f * 0.8f), SCREEN_SCALE_Y(1.8f)); else - CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f)); + CFont::SetScale(SCREEN_SCALE_X(1.7f), SCREEN_SCALE_Y(1.8f)); + + CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f)); + CFont::SetSlant(0.15f); CFont::SetRightJustifyOn(); CFont::SetRightJustifyWrap(0.0f); CFont::SetBackGroundOnlyTextOff(); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, fZoneAlpha)); CFont::SetFontStyle(FONT_BANK); - CFont::SetColor(CRGBA(0, 0, 0, fZoneAlpha)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X_FIX(1.0f), SCREEN_SCALE_FROM_BOTTOM(ZONE_Y) + SCREEN_SCALE_Y_FIX(1.0f), m_ZoneToPrint); CFont::SetColor(CRGBA(ZONE_COLOR.r, ZONE_COLOR.g, ZONE_COLOR.b, fZoneAlpha)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(ZONE_Y), m_ZoneToPrint); + + if (!CTheScripts::bPlayerIsInTheStatium) + CFont::PrintStringFromBottom(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f), m_ZoneToPrint); + + CFont::SetSlant(0.f); + } else { + m_ZoneState = 3; } } } @@ -770,16 +817,18 @@ void CHud::Draw() /* DrawVehicleName */ - if (m_pVehicleName) { + if (m_VehicleName) { float fVehicleAlpha = 0.0f; - if (m_pVehicleName != m_pLastVehicleName) { + if (m_VehicleName != m_pLastVehicleName) { switch (m_VehicleState) { case 0: m_VehicleState = 2; - m_pVehicleNameToPrint = m_pVehicleName; + m_pVehicleNameToPrint = m_VehicleName; m_VehicleNameTimer = 0; m_VehicleFadeTimer = 0; + if (m_ZoneState == 1 || m_ZoneState == 2) + m_ZoneState = 3; break; case 1: case 2: @@ -791,7 +840,7 @@ void CHud::Draw() default: break; } - m_pLastVehicleName = m_pVehicleName; + m_pLastVehicleName = m_VehicleName; } if (m_VehicleState) { @@ -809,7 +858,7 @@ void CHud::Draw() m_VehicleState = 1; m_VehicleFadeTimer = 1000; } - fVehicleAlpha = m_VehicleFadeTimer / 1000.0f * 255.0f; + fVehicleAlpha = m_VehicleFadeTimer * 0.001f * 255.0f; break; case 3: m_VehicleFadeTimer -= CTimer::GetTimeStepInMilliseconds(); @@ -817,7 +866,7 @@ void CHud::Draw() m_VehicleState = 0; m_VehicleFadeTimer = 0; } - fVehicleAlpha = m_VehicleFadeTimer / 1000.0f * 255.0f; + fVehicleAlpha = m_VehicleFadeTimer * 0.001f * 255.0f; break; case 4: m_VehicleFadeTimer -= CTimer::GetTimeStepInMilliseconds(); @@ -827,36 +876,37 @@ void CHud::Draw() m_VehicleNameTimer = 0; m_VehicleState = 2; } - fVehicleAlpha = m_VehicleFadeTimer / 1000.0f * 255.0f; + fVehicleAlpha = m_VehicleFadeTimer * 0.001f * 255.0f; break; default: break; } -#ifndef HUD_ENHANCEMENTS - if (!m_Message[0]) -#else - if (!m_Message[0] && !m_BigMessage[2][0]) // Hide vehicle name if wasted/busted text is displaying -#endif - { + if (!m_Message[0]) { m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds(); CFont::SetJustifyOff(); CFont::SetPropOn(); CFont::SetBackgroundOff(); if (FrontEndMenuManager.m_PrefsLanguage != CMenuManager::LANGUAGE_ITALIAN && FrontEndMenuManager.m_PrefsLanguage != CMenuManager::LANGUAGE_SPANISH) - CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f)); + CFont::SetScale(SCREEN_SCALE_X(1.7f), SCREEN_SCALE_Y(1.8f)); else - CFont::SetScale(SCREEN_SCALE_X(1.2f * 0.85f), SCREEN_SCALE_Y(1.2f)); + CFont::SetScale(SCREEN_SCALE_X(1.7f * 0.85f), SCREEN_SCALE_Y(1.8f)); + + CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f)); + CFont::SetSlant(0.15f); CFont::SetRightJustifyOn(); CFont::SetRightJustifyWrap(0.0f); CFont::SetBackGroundOnlyTextOff(); CFont::SetFontStyle(FONT_BANK); - CFont::SetColor(CRGBA(0, 0, 0, fVehicleAlpha)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X_FIX(1.0f), SCREEN_SCALE_FROM_BOTTOM(VEHICLE_Y) + SCREEN_SCALE_Y_FIX(1.0f), m_pVehicleNameToPrint); + CFont::SetDropShadowPosition(2); CFont::SetColor(CRGBA(VEHICLE_COLOR.r, VEHICLE_COLOR.g, VEHICLE_COLOR.b, fVehicleAlpha)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(VEHICLE_Y), m_pVehicleNameToPrint); + CFont::SetDropColor(CRGBA(0, 0, 0, fVehicleAlpha)); + + CFont::PrintStringFromBottom(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f), m_pVehicleNameToPrint); + + CFont::SetSlant(0.f); } } } @@ -870,214 +920,165 @@ void CHud::Draw() /* DrawClock */ - CFont::SetJustifyOff(); - CFont::SetCentreOff(); - CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); - CFont::SetBackGroundOnlyTextOff(); - CFont::SetPropOff(); - CFont::SetFontStyle(FONT_HEADING); - CFont::SetRightJustifyOn(); - CFont::SetRightJustifyWrap(0.0f); + if (m_ClockState) { + CFont::SetJustifyOff(); + CFont::SetCentreOff(); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetPropOff(); + CFont::SetFontStyle(FONT_HEADING); + CFont::SetRightJustifyOn(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); - sprintf(sTemp, "%02d:%02d", CClock::GetHours(), CClock::GetMinutes()); - AsciiToUnicode(sTemp, sPrint); + sprintf(sTemp, "%02d:%02d", CClock::GetHours(), CClock::GetMinutes()); + AsciiToUnicode(sTemp, sPrint); - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(CLOCK_X) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint); - CFont::SetColor(CLOCK_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(CLOCK_X), SCREEN_SCALE_Y(22.0f), sPrint); + CFont::SetColor(CLOCK_COLOR); + if (FrontEndMenuManager.m_PrefsShowHud) + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint); + } /* DrawOnScreenTimer */ + wchar sTimer[16]; - if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) + if (!CUserDisplay::OnscnTimer.m_sClocks[0].m_bClockProcessed) TimerOnLastFrame = false; - if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed) - CounterOnLastFrame = false; + + for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) { + if (!CUserDisplay::OnscnTimer.m_sCounters[0].m_bCounterProcessed) + CounterOnLastFrame[i] = false; + } if (CUserDisplay::OnscnTimer.m_bProcessed) { - if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) { + if (CUserDisplay::OnscnTimer.m_sClocks[0].m_bClockProcessed) { if (!TimerOnLastFrame) TimerFlashTimer = 1; TimerOnLastFrame = true; - if (TimerFlashTimer) { + if (TimerFlashTimer != 0) { if (++TimerFlashTimer > 50) TimerFlashTimer = 0; } - if (FRAMECOUNTER & 4 || !TimerFlashTimer) { - AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerBuffer, sTimer); + if (FRAMECOUNTER & 4 || TimerFlashTimer == 0) { + AsciiToUnicode(CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockBuffer, sTimer); CFont::SetPropOn(); CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); CFont::SetRightJustifyOn(); CFont::SetRightJustifyWrap(0.0f); CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetPropOff(); CFont::SetBackGroundOnlyTextOn(); - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y_FIX(2.0f), sTimer); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); CFont::SetColor(TIMER_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(110.0f), sTimer); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f), SCREEN_SCALE_Y(110.0f), sTimer); + CFont::SetPropOn(); - if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText[0]) { - CFont::SetPropOn(); - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::SetScale(SCREEN_SCALE_X(0.8f * 0.8f), SCREEN_SCALE_Y(1.35f)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y_FIX(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText)); + if (CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockText[0]) { + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetColor(TIMER_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockText)); } } } - if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed) { - if (!CounterOnLastFrame) - CounterFlashTimer = 1; - CounterOnLastFrame = true; + for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) { + if (CUserDisplay::OnscnTimer.m_sCounters[i].m_bCounterProcessed) { + if (!CounterOnLastFrame[i]) + CounterFlashTimer[i] = 1; - if (CounterFlashTimer) { - if (++CounterFlashTimer > 50) - CounterFlashTimer = 0; - } + CounterOnLastFrame[i] = true; - if (FRAMECOUNTER & 4 || !CounterFlashTimer) { - if (CUserDisplay::OnscnTimer.m_sEntries[0].m_nType == COUNTER_DISPLAY_NUMBER) { - AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer, sTimer); - CFont::SetPropOn(); - CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); - CFont::SetCentreOff(); - CFont::SetRightJustifyOn(); - CFont::SetRightJustifyWrap(0.0f); - CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); - CFont::SetColor(CRGBA(244, 20, 20, 255)); - CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); - CFont::SetPropOff(); - CFont::SetBackGroundOnlyTextOn(); - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y_FIX(2.0f), sTimer); - CFont::SetColor(COUNTER_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(132.0f), sTimer); - } else { - int counter = atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer); -#ifdef FIX_BUGS - counter = Min(counter, 100); -#endif - CSprite2d::DrawRect - ( - CRect - ( - SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X_FIX(4.0f), - SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), - SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X_FIX(4.0f), - SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y_PC(11.0f) + SCREEN_SCALE_Y(8.0f) - ), - CRGBA(0, 106, 164, 80) - ); - - CSprite2d::DrawRect - ( - CRect - ( - SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X_FIX(4.0f), - SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), - SCREEN_SCALE_X_PC((float)counter) / 2.0f + SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2.0f + SCREEN_SCALE_X_FIX(4.0f), - SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y_PC(11.0f) + SCREEN_SCALE_Y(8.0f) - ), - CRGBA(0, 106, 164, 255) - ); + if (CounterFlashTimer[i] != 0) { + if (++CounterFlashTimer[i] > 50) + CounterFlashTimer[i] = 0; } - if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText[0]) { - CFont::SetPropOn(); - CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y_FIX(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText)); - CFont::SetColor(COUNTER_COLOR); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText)); + if (FRAMECOUNTER & 4 || CounterFlashTimer[i] == 0) { + if (CUserDisplay::OnscnTimer.m_sCounters[i].m_nType == COUNTER_DISPLAY_NUMBER) { + AsciiToUnicode(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterBuffer, sTimer); + CFont::SetPropOn(); + CFont::SetBackgroundOff(); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); + CFont::SetCentreOff(); + CFont::SetRightJustifyOn(); + CFont::SetRightJustifyWrap(0.0f); + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); + CFont::SetPropOn(); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + CFont::SetColor(COUNTER_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i) + SCREEN_SCALE_Y(132.0f), sTimer); + } else { + int counter = atoi(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterBuffer); + + const float barWidth = SCREEN_SCALE_X(100.f / 2.f); + const float right = SCREEN_SCALE_FROM_RIGHT(37.0f); + const float left = right - barWidth; + + const float barHeight = SCREEN_SCALE_Y(11.0f); + const float top = SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f) + SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i); + const float bottom = top + barHeight; + + // shadow + CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(6.0f), top + SCREEN_SCALE_Y(2.0f), right + SCREEN_SCALE_X(6.0f), bottom + SCREEN_SCALE_Y(2.0f)), CRGBA(0, 0, 0, 255)); + + CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(4.0f), top, right + SCREEN_SCALE_X(4.0f), bottom), CRGBA(27, 89, 130, 255)); + CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(4.0f), top, left + SCREEN_SCALE_X(counter) / 2.0f + SCREEN_SCALE_X(4.0f), bottom), CRGBA(97, 194, 247, 255)); + } + + if (CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterText[0]) { + CFont::SetPropOn(); + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + CFont::SetColor(COUNTER_COLOR); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i) + SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterText)); + } + // unused/leftover color. I wonder what was it for + CFont::SetColor(CRGBA(244, 225, 91, 255)); } } } } - ///////////////////////////////// - /* - DrawPager - */ - if (!m_PagerMessage[0] && PagerOn == 1) { - PagerSoundPlayed = false; - PagerOn = 2; - } - if (m_PagerMessage[0] || PagerOn == 2) { - if (!PagerOn) { - PagerOn = 1; - PagerXOffset = 150.0f; - } - if (PagerOn == 1) { - if (PagerXOffset > 0.0f) { - float fStep = PagerXOffset * 0.1f; - if (fStep > 10.0f) - fStep = 10.0f; - PagerXOffset -= fStep * CTimer::GetTimeStep(); - } - if (!PagerSoundPlayed) { - DMAudio.PlayFrontEndSound(SOUND_PAGER, 0); - PagerSoundPlayed = 1; - } - } - else if (PagerOn == 2) { - float fStep = PagerXOffset * 0.1f; - if (fStep < 2.0f) - fStep = 2.0f; - PagerXOffset += fStep; - if (PagerXOffset > 150.0f) { - PagerXOffset = 150.0f; - PagerOn = 0; - } - } - Sprites[HUD_PAGER].Draw(CRect(SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X_FIX(PagerXOffset), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_X(160.0f) + SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X_FIX(PagerXOffset), SCREEN_SCALE_Y(80.0f) + SCREEN_SCALE_Y(27.0f)), CRGBA(255, 255, 255, 255)); - CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X(0.84f), SCREEN_SCALE_Y(1.0f)); - CFont::SetColor(PAGER_COLOR); - CFont::SetRightJustifyOff(); - CFont::SetBackgroundOff(); - CFont::SetCentreOff(); - CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); - CFont::SetJustifyOff(); - CFont::SetPropOff(); - CFont::SetFontStyle(FONT_PAGER); - CFont::PrintString(SCREEN_SCALE_X(52.0f) - SCREEN_SCALE_X_FIX(PagerXOffset), SCREEN_SCALE_Y(54.0f), m_PagerMessage); - } - /* DrawRadar */ - if (m_ItemToFlash == ITEM_RADAR && FRAMECOUNTER & 8 || m_ItemToFlash != ITEM_RADAR) { + if (FrontEndMenuManager.m_PrefsRadarMode != 2 && + !m_HideRadar && (m_ItemToFlash == ITEM_RADAR && FRAMECOUNTER & 8 || m_ItemToFlash != ITEM_RADAR)) { + + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); CRadar::DrawMap(); - CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT)); - rect.Translate(SCREEN_SCALE_X_FIX(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); - -#ifdef PS2_HUD - #ifdef FIX_BUGS - rect.Grow(SCREEN_SCALE_X(2.0f), SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(4.0f)); - #else - rect.Grow(2.0f, 4.0f); - #endif + if (FrontEndMenuManager.m_PrefsRadarMode != 1) { + CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT)); + + rect.Translate(SCREEN_SCALE_X_FIX(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); + +#ifdef FIX_BUGS + rect.Grow(SCREEN_SCALE_X(6.0f), SCREEN_SCALE_X(6.0f), SCREEN_SCALE_Y(6.0f), SCREEN_SCALE_Y(6.0f)); #else - #ifdef FIX_BUGS - rect.Grow(SCREEN_SCALE_X(4.0f), SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(4.0f), SCREEN_SCALE_Y(4.0f)); - #else - rect.Grow(4.0f); - #endif + rect.Grow(6.0f); #endif - Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR); + rect.Translate(SCREEN_SCALE_X_FIX(0.0f), SCREEN_SCALE_Y_FIX(2.0f)); + Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255)); + rect.Translate(SCREEN_SCALE_X_FIX(0.0f), SCREEN_SCALE_Y_FIX(-2.0f)); + Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR); + } CRadar::DrawBlips(); } } @@ -1095,12 +1096,7 @@ void CHud::Draw() if (!CTimer::GetIsUserPaused()) { for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) { if (CTheScripts::IntroTextLines[i].m_Text[0] && CTheScripts::IntroTextLines[i].m_bTextBeforeFade) { - CFont::SetScale(SCREEN_SCALE_X_PC(CTheScripts::IntroTextLines[i].m_fScaleX), SCREEN_SCALE_Y_PC(CTheScripts::IntroTextLines[i].m_fScaleY) -#if !defined(PS2_HUD) || defined(FIX_BUGS) - * 0.5f -#endif - ); - + CFont::SetScale(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fScaleX), SCREEN_SCALE_Y(CTheScripts::IntroTextLines[i].m_fScaleY * 0.5f)); CFont::SetColor(CTheScripts::IntroTextLines[i].m_sColor); if (CTheScripts::IntroTextLines[i].m_bJustify) @@ -1118,10 +1114,9 @@ void CHud::Draw() else CFont::SetCentreOff(); - CFont::SetWrapx(SCALE_AND_CENTER_X_PC(CTheScripts::IntroTextLines[i].m_fWrapX)); - - CFont::SetCentreSize(SCREEN_SCALE_X_PC(CTheScripts::IntroTextLines[i].m_fCenterSize)); - + CFont::SetWrapx(SCALE_AND_CENTER_X(CTheScripts::IntroTextLines[i].m_fWrapX)); + CFont::SetCentreSize(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fCenterSize)); + if (CTheScripts::IntroTextLines[i].m_bBackground) CFont::SetBackgroundOn(); else @@ -1140,12 +1135,7 @@ void CHud::Draw() CFont::SetPropOff(); CFont::SetFontStyle(FONT_LOCALE(CTheScripts::IntroTextLines[i].m_nFont)); - -#if defined(PS2_HUD) && !defined(FIX_BUGS) - CFont::PrintString(CTheScripts::IntroTextLines[i].m_fAtX, CTheScripts::IntroTextLines[i].m_fAtY, CTheScripts::IntroTextLines[i].m_Text); -#else - CFont::PrintString(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - CTheScripts::IntroTextLines[i].m_fAtY), CTheScripts::IntroTextLines[i].m_Text); -#endif + CFont::PrintString(SCREEN_WIDTH - SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_HEIGHT - SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - CTheScripts::IntroTextLines[i].m_fAtY), CTheScripts::IntroTextLines[i].m_Text); } } for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) { @@ -1177,41 +1167,173 @@ void CHud::Draw() /* DrawSubtitles */ - if (m_Message[0] && !m_BigMessage[2][0] && (FrontEndMenuManager.m_PrefsShowSubtitles == 1 || !TheCamera.m_WideScreenOn)) { + if (m_Message[0] && !m_BigMessage[2][0]) { + if (m_VehicleState != 0) + m_VehicleState = 3; + if (m_ZoneState != 0) + m_ZoneState = 3; + CFont::SetJustifyOff(); CFont::SetBackgroundOff(); CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128)); - CFont::SetScale(SCREEN_SCALE_X_PC(0.48f), SCREEN_SCALE_Y_PC(1.12f)); CFont::SetCentreOn(); CFont::SetPropOn(); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); +#ifdef CUTSCENE_BORDERS_SWITCH + if (!FrontEndMenuManager.m_PrefsCutsceneBorders) { + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + CFont::SetDropShadowPosition(2); + } + else +#endif + CFont::SetDropShadowPosition(0); + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + CFont::SetColor(CRGBA(225, 225, 225, 255)); -#ifdef XBOX_SUBTITLES - float radarBulge = SCREEN_SCALE_X(45.0f) + SCREEN_SCALE_X(16.0f); - float rectWidth = SCREEN_WIDTH - SCREEN_SCALE_X(45.0f) - SCREEN_SCALE_X(16.0f) - radarBulge; - CFont::SetCentreSize(rectWidth); - CFont::SetColor(CRGBA(180, 180, 180, 255)); + static bool onceItWasWidescreen = false; - CFont::PrintOutlinedString(rectWidth / 2.0f + radarBulge, SCREEN_SCALE_Y(4.0f) + SCREEN_SCALE_FROM_BOTTOM(48.0f) - SCREEN_SCALE_Y(1), m_Message, - 2.0f, true, CRGBA(0, 0, 0, 255)); -#else - float radarBulge = SCREEN_SCALE_X(40.0f) + SCREEN_SCALE_X(8.0f); - float rectWidth = SCREEN_SCALE_FROM_RIGHT(50.0f) - SCREEN_SCALE_X(8.0f) - radarBulge; - - CFont::SetCentreSize(rectWidth); + if (TheCamera.m_WideScreenOn) { + onceItWasWidescreen = true; + + if (FrontEndMenuManager.m_PrefsShowSubtitles || !CCutsceneMgr::IsRunning()) { + CFont::SetCentreSize(SCREEN_WIDTH - SCREEN_SCALE_X(60.0f)); + CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.2f)); + CFont::PrintString(SCREEN_WIDTH / 2.f, SCREEN_SCALE_FROM_BOTTOM(80.0f), m_Message); + } + } else { + if (onceItWasWidescreen) + m_Message[0] = '\0'; - const int16 shadow = 1; - CFont::SetDropShadowPosition(shadow); - CFont::SetDropColor(CRGBA(0, 0, 0, 255)); - CFont::SetColor(CRGBA(235, 235, 235, 255)); + onceItWasWidescreen = false; + CFont::DrawFonts(); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.22f)); + + float radarBulge = SCREEN_SCALE_X(140.0f) + SCREEN_SCALE_X(8.0f); + float rectWidth = SCREEN_WIDTH - SCREEN_SCALE_X(20.0f) - SCREEN_SCALE_X(8.0f) - radarBulge; + CFont::SetCentreSize(rectWidth); - // I'm not sure shadow substaction was intentional here, might be a leftover if CFont::PrintString was used for a shadow draw call - CFont::PrintString(rectWidth / 2.0f + radarBulge - SCREEN_SCALE_X_FIX(shadow), SCREEN_SCALE_Y_PC(4.0f) + SCREEN_SCALE_FROM_BOTTOM(SUBS_Y) - SCREEN_SCALE_Y_FIX(shadow), m_Message); + CFont::PrintString(rectWidth / 2.0f + radarBulge, SCREEN_SCALE_FROM_BOTTOM(105.f + 2.0f), m_Message); + } CFont::SetDropShadowPosition(0); -#endif // #ifdef XBOX_SUBTITLES } /* + HelpMessage + */ + + if (m_HelpMessage[0]) { + if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, HELP_MSG_LENGTH)) { + switch (m_HelpMessageState) { + case 0: + m_HelpMessageFadeTimer = 0; + m_HelpMessageState = 2; + m_HelpMessageTimer = 0; + CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH); + m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f; + + if (TheCamera.m_ScreenReductionPercentage == 0.0f) + DMAudio.PlayFrontEndSound(SOUND_HUD, 0); + break; + case 1: + case 2: + case 3: + case 4: + m_HelpMessageTimer = 5; + m_HelpMessageState = 4; + break; + default: + break; + } + CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, HELP_MSG_LENGTH); + } + + float fAlpha = 225.0f; + + if (m_HelpMessageState != 0) { + switch (m_HelpMessageState) { + case 1: + fAlpha = 225.0f; + m_HelpMessageFadeTimer = 600; + if (!m_HelpMessageDisplayForever && m_HelpMessageTimer > m_HelpMessageDisplayTime * 1000.0f || + m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) { + + m_HelpMessageFadeTimer = 600; + m_HelpMessageState = 3; + } + break; + case 2: + if (TheCamera.m_WideScreenOn) + break; + + m_HelpMessageFadeTimer += 2 * CTimer::GetTimeStepInMilliseconds(); + if (m_HelpMessageFadeTimer > 0) { + m_HelpMessageState = 1; + m_HelpMessageFadeTimer = 0; + } + fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f; + break; + case 3: + m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds(); + if (m_HelpMessageFadeTimer < 0 || TheCamera.m_WideScreenOn) { + m_HelpMessageState = 0; + m_HelpMessageFadeTimer = 0; + } + fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f; + break; + case 4: + m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds(); + if (m_HelpMessageFadeTimer < 0) { + m_HelpMessageState = 2; + m_HelpMessageFadeTimer = 0; + CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, HELP_MSG_LENGTH); + } + fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f; + break; + default: + break; + } + + if (!TheCamera.m_WideScreenOn) { + m_HelpMessageTimer += CTimer::GetTimeStepInMilliseconds(); + + CFont::SetAlphaFade(fAlpha); + CFont::SetCentreOff(); + CFont::SetPropOn(); + + if (CGame::germanGame) + CFont::SetScale(SCREEN_SCALE_X(0.52f * 0.85f), SCREEN_SCALE_Y(1.1f * 0.85f)); +#ifdef MORE_LANGUAGES + else if (CFont::IsJapanese()) + CFont::SetScale(SCREEN_SCALE_X(0.52f) * 1.35f, SCREEN_SCALE_Y(1.1f) * 1.25f); +#endif + else + CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f)); + + CFont::DrawFonts(); + CFont::SetColor(CRGBA(175, 175, 175, 255)); + CFont::SetJustifyOff(); +#ifdef MORE_LANGUAGES + if (CFont::IsJapanese()) + CFont::SetWrapx(SCREEN_SCALE_X(229.0f + 34.0f - 4.0f)); + else +#endif + CFont::SetWrapx(SCREEN_SCALE_X(200.0f + 34.0f - 4.0f)); + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + CFont::SetBackgroundOn(); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetDropShadowPosition(0); + CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f)); + CFont::SetColor(CRGBA(175, 175, 175, 255)); + CFont::PrintString(SCREEN_SCALE_X(34.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), m_HelpMessageToPrint); + CFont::SetAlphaFade(255.0f); + CFont::SetWrapx(SCREEN_WIDTH); + } + } + } else + m_HelpMessageState = 0; + + /* DrawBigMessage */ // MissionCompleteFailedText @@ -1220,25 +1342,20 @@ void CHud::Draw() CFont::SetJustifyOff(); CFont::SetBackgroundOff(); CFont::SetBackGroundOnlyTextOff(); - - if (CGame::frenchGame || CGame::germanGame) - CFont::SetScale(SCREEN_SCALE_X_PC(1.8f), SCREEN_SCALE_Y_PC(1.8f)); - else - CFont::SetScale(SCREEN_SCALE_X_PC(1.8f), SCREEN_SCALE_Y_PC(1.8f)); - + if (CGame::frenchGame || CGame::germanGame) { + CFont::SetScale(SCREEN_SCALE_X(1.6f), SCREEN_SCALE_Y(1.8f)); + } else { + CFont::SetScale(SCREEN_SCALE_X(1.8f), SCREEN_SCALE_Y(1.8f)); + } CFont::SetPropOn(); CFont::SetCentreOn(); - CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 25)); - CFont::SetColor(CRGBA(255, 255, 0, 255)); + CFont::SetCentreSize(SCREEN_SCALE_X(590.0f)); + CFont::SetColor(CRGBA(255, 255, 0, BigMessageAlpha[0])); // unused color CFont::SetFontStyle(FONT_HEADING); // Appearently sliding text in here was abandoned very early, since this text is centered now. -#ifdef FIX_BUGS - if (BigMessageX[0] >= SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH-20)) -#else - if (BigMessageX[0] >= SCREEN_WIDTH-20) -#endif - { + + if (BigMessageX[0] >= SCALE_AND_CENTER_X(620.0f)) { BigMessageInUse[0] += CTimer::GetTimeStep(); if (BigMessageInUse[0] >= 120.0f) { @@ -1252,29 +1369,21 @@ void CHud::Draw() } } else { - BigMessageX[0] += SCREEN_SCALE_X_FIX(CTimer::GetTimeStepInMilliseconds() * 0.3f); + BigMessageX[0] += SCREEN_SCALE_X((CTimer::GetTimeStepInMilliseconds() * 0.3f)); BigMessageAlpha[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f); if (BigMessageAlpha[0] > 255.0f) BigMessageAlpha[0] = 255.0f; } - CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[0])); - -#if defined(PS2_HUD) && !defined(FIX_BUGS) // yeah, that's right. ps2 uses y=ScaleX(a) - CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X_FIX(2.0f), (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(120.0f) + SCREEN_SCALE_Y_FIX(2.0f), m_BigMessage[0]); -#else - CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X_FIX(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y_OFFSET) + SCREEN_SCALE_Y_FIX(2.0f), m_BigMessage[0]); -#endif + CFont::DrawFonts(); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[0])); CFont::SetColor(CRGBA(BIGMESSAGE_COLOR.r, BIGMESSAGE_COLOR.g, BIGMESSAGE_COLOR.b, BigMessageAlpha[0])); -#if defined(PS2_HUD) && !defined(FIX_BUGS) // same - CFont::PrintString(SCREEN_WIDTH / 2, (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(120.0f), m_BigMessage[0]); -#else CFont::PrintString(SCREEN_WIDTH / 2, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(18.0f), m_BigMessage[0]); -#endif } else { BigMessageAlpha[0] = 0.0f; - BigMessageX[0] = SCALE_AND_CENTER_X_FIX(-60.0f); + BigMessageX[0] = SCALE_AND_CENTER_X(-60.0f); BigMessageInUse[0] = 1.0f; } } @@ -1293,22 +1402,27 @@ void CHud::Draw() CFont::SetBackgroundOff(); if (CGame::frenchGame || CGame::germanGame) - CFont::SetScale(SCREEN_SCALE_X_PC(1.4f), SCREEN_SCALE_Y_PC(1.4f)); + CFont::SetScale(SCREEN_SCALE_X(1.4f), SCREEN_SCALE_Y(1.4f)); else - CFont::SetScale(SCREEN_SCALE_X_PC(2.0f), SCREEN_SCALE_Y_PC(2.0f)); + CFont::SetScale(SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(2.0f)); CFont::SetPropOn(); CFont::SetRightJustifyOn(); CFont::SetFontStyle(FONT_HEADING); - CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2]*0.75f)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X_FIX(4.0f), SCREEN_SCALE_FROM_BOTTOM(WASTEDBUSTED_Y) + SCREEN_SCALE_Y(4.0f), m_BigMessage[2]); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[2])); + CFont::SetColor(CRGBA(WASTEDBUSTED_COLOR.r, WASTEDBUSTED_COLOR.g, WASTEDBUSTED_COLOR.b, BigMessageAlpha[2])); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(WASTEDBUSTED_Y), m_BigMessage[2]); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(90.0f), m_BigMessage[2]); } else { - BigMessageAlpha[2] = 0.0f; BigMessageInUse[2] = 1.0f; + BigMessageAlpha[2] = 0.0f; + if (m_VehicleState != 0) // Hide vehicle name if wasted/busted text is displaying + m_VehicleState = 0; + if (m_ZoneState != 0) + m_ZoneState = 0; } } else { @@ -1319,118 +1433,18 @@ void CHud::Draw() void CHud::DrawAfterFade() { + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + if (CTimer::GetIsUserPaused() || CReplay::IsPlayingBack()) return; - if (m_HelpMessage[0]) { - if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, HELP_MSG_LENGTH)) { - switch (m_HelpMessageState) { - case 0: - m_HelpMessageFadeTimer = 0; - m_HelpMessageState = 2; - m_HelpMessageTimer = 0; - CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH); - m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) / 20.0f + 3.0f; - - if (TheCamera.m_ScreenReductionPercentage == 0.0f) - DMAudio.PlayFrontEndSound(SOUND_HUD, 0); - break; - case 1: - case 2: - case 3: - case 4: - m_HelpMessageTimer = 5; - m_HelpMessageState = 4; - break; - default: - break; - } - CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, HELP_MSG_LENGTH); - } - - float fAlpha = 225.0f; - - if (m_HelpMessageState != 0) { - switch (m_HelpMessageState) { - case 1: - fAlpha = 225.0f; - m_HelpMessageFadeTimer = 600; - if (m_HelpMessageTimer > m_HelpMessageDisplayTime * 1000.0f || m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) { - m_HelpMessageFadeTimer = 600; - m_HelpMessageState = 3; - } - break; - case 2: - m_HelpMessageFadeTimer += 2 * CTimer::GetTimeStepInMilliseconds(); - if (m_HelpMessageFadeTimer > 0) { - m_HelpMessageState = 1; - m_HelpMessageFadeTimer = 0; - } - fAlpha = m_HelpMessageFadeTimer / 1000.0f * 225.0f; - break; - case 3: - m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds(); - if (m_HelpMessageFadeTimer < 0) { - m_HelpMessageState = 0; - m_HelpMessageFadeTimer = 0; - } - fAlpha = m_HelpMessageFadeTimer / 1000.0f * 225.0f; - break; - case 4: - m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds(); - if (m_HelpMessageFadeTimer < 0) { - m_HelpMessageState = 2; - m_HelpMessageFadeTimer = 0; - CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, HELP_MSG_LENGTH); - } - fAlpha = m_HelpMessageFadeTimer / 1000.0f * 225.0f; - break; - default: - break; - } - - m_HelpMessageTimer += CTimer::GetTimeStepInMilliseconds(); - - CFont::SetAlphaFade(fAlpha); - CFont::SetCentreOff(); - CFont::SetPropOn(); - - if (CGame::germanGame) - CFont::SetScale(SCREEN_SCALE_X(0.52f * 0.85f), SCREEN_SCALE_Y(1.1f * 0.85f)); -#ifdef MORE_LANGUAGES - else if (CFont::IsJapanese()) - CFont::SetScale(SCREEN_SCALE_X(0.52f) * 1.35f, SCREEN_SCALE_Y(1.1f) * 1.25f); -#endif - else - CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f)); - - CFont::SetColor(CRGBA(175, 175, 175, 255)); - CFont::SetJustifyOff(); -#ifdef MORE_LANGUAGES - if (CFont::IsJapanese()) - CFont::SetWrapx(SCREEN_SCALE_X(229.0f) + SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X_FIX(4.0f)); - else -#endif - CFont::SetWrapx(SCREEN_SCALE_X(200.0f) + SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X_FIX(4.0f)); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); - CFont::SetBackgroundOn(); - CFont::SetBackGroundOnlyTextOff(); - CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f)); - CFont::SetColor(CRGBA(175, 175, 175, 255)); - CFont::PrintString(SCREEN_SCALE_X(26.0f), SCREEN_SCALE_Y(28.0f) + SCREEN_SCALE_Y_FIX((150.0f - PagerXOffset) * 0.6f), m_HelpMessageToPrint); - CFont::SetAlphaFade(255.0f); - } - } - for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) { intro_text_line &line = CTheScripts::IntroTextLines[i]; if (line.m_Text[0] != '\0' && !line.m_bTextBeforeFade) { + CFont::SetScale(SCREEN_SCALE_X(line.m_fScaleX), SCREEN_SCALE_Y(line.m_fScaleY) / 2); - CFont::SetScale(SCREEN_SCALE_X_PC(line.m_fScaleX), SCREEN_SCALE_Y_PC(line.m_fScaleY) -#if !defined(PS2_HUD) || defined(FIX_BUGS) - / 2 -#endif - ); CFont::SetColor(line.m_sColor); if (line.m_bJustify) CFont::SetJustifyOn(); @@ -1447,9 +1461,8 @@ void CHud::DrawAfterFade() else CFont::SetCentreOff(); - CFont::SetWrapx(SCALE_AND_CENTER_X_PC(line.m_fWrapX)); - CFont::SetCentreSize(SCREEN_SCALE_X_PC(line.m_fCenterSize)); - + CFont::SetWrapx(SCALE_AND_CENTER_X(line.m_fWrapX)); + CFont::SetCentreSize(SCREEN_SCALE_X(line.m_fCenterSize)); if (line.m_bBackground) CFont::SetBackgroundOn(); else @@ -1467,11 +1480,7 @@ void CHud::DrawAfterFade() CFont::SetPropOff(); CFont::SetFontStyle(line.m_nFont); -#if defined(PS2_HUD) && !defined(FIX_BUGS) - CFont::PrintString(line.m_fAtX, line.m_fAtY, line.m_Text); -#else - CFont::PrintString(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - line.m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - line.m_fAtY), line.m_Text); -#endif + CFont::PrintString(SCREEN_WIDTH - SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - line.m_fAtX), SCREEN_HEIGHT - SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - line.m_fAtY), line.m_Text); } } for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) { @@ -1496,29 +1505,29 @@ void CHud::DrawAfterFade() if (m_BigMessage[3][0]) { CFont::SetJustifyOff(); CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X_PC(1.2f), SCREEN_SCALE_Y_PC(1.5f)); + CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); CFont::SetCentreOn(); CFont::SetPropOn(); - CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 40)); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X_FIX(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y) + SCREEN_SCALE_Y_FIX(2.0f), m_BigMessage[3]); + CFont::SetCentreSize(SCREEN_SCALE_X(600.0f)); + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetColor(ODDJOB_COLOR); - CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y), m_BigMessage[3]); + CFont::PrintString((SCREEN_WIDTH / 2), SCREEN_SCALE_Y(140.0f) - SCREEN_SCALE_Y(16.0f), m_BigMessage[3]); } if (!m_BigMessage[1][0] && m_BigMessage[4][0]) { CFont::SetJustifyOff(); CFont::SetBackgroundOff(); - CFont::SetScale(SCREEN_SCALE_X_PC(1.2f), SCREEN_SCALE_Y_PC(1.5f)); + CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); CFont::SetCentreOn(); CFont::SetPropOn(); - CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20)); - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); - CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X_FIX(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y) - SCREEN_SCALE_Y_FIX(2.0f), m_BigMessage[4]); + CFont::SetCentreSize(SCREEN_SCALE_X(580.0f)); + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetColor(ODDJOB_COLOR); - CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y), m_BigMessage[4]); + CFont::PrintString((SCREEN_WIDTH / 2), SCREEN_SCALE_Y(140.0f), m_BigMessage[4]); } // Oddjob result @@ -1568,24 +1577,12 @@ void CHud::DrawAfterFade() CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.2f)); CFont::SetCentreOn(); CFont::SetPropOn(); - // Not bug, we just want these kind of texts to be wrapped at the center. -#ifdef ASPECT_RATIO_SCALE - CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20.0f)); -#else - CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f)); -#endif - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); - -#ifdef BETA_SLIDING_TEXT - CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X_PC(2.0f) - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y_PC(2.0f), m_BigMessage[5]); - CFont::SetColor(ODDJOB2_COLOR); - CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]); -#else - CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X_PC(2.0f), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y_PC(2.0f), m_BigMessage[5]); + CFont::SetCentreSize(SCREEN_SCALE_X(560.0f)); + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetColor(ODDJOB2_COLOR); - CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]); -#endif + CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_Y(217.0f), m_BigMessage[5]); } } @@ -1597,82 +1594,261 @@ void CHud::DrawAfterFade() CFont::SetJustifyOff(); CFont::SetBackgroundOff(); + // will be overwritten below if (CGame::frenchGame || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH) - CFont::SetScale(SCREEN_SCALE_X_PC(0.884f), SCREEN_SCALE_Y_PC(1.36f)); + CFont::SetScale(SCREEN_SCALE_X(0.884f), SCREEN_SCALE_Y(1.36f)); else - CFont::SetScale(SCREEN_SCALE_X_PC(1.04f), SCREEN_SCALE_Y_PC(1.6f)); + CFont::SetScale(SCREEN_SCALE_X(1.04f), SCREEN_SCALE_Y(1.6f)); CFont::SetPropOn(); -#ifdef FIX_BUGS - CFont::SetRightJustifyWrap(SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 500.0f)); -#else - CFont::SetRightJustifyWrap(-500.0f); -#endif + CFont::SetRightJustifyWrap(SCALE_AND_CENTER_X(0.0f)); CFont::SetRightJustifyOn(); - CFont::SetFontStyle(FONT_HEADING); - - if (BigMessageX[1] >= SCREEN_WIDTH - SCREEN_SCALE_X_FIX(20.0f)) - { + CFont::SetFontStyle(FONT_BANK); + CFont::SetScale(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_AMERICAN ? SCREEN_SCALE_X(1.7f) : SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.8f)); + + if (BigMessageX[1] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) { BigMessageInUse[1] += CTimer::GetTimeStep(); if (BigMessageInUse[1] >= 120.0f) { BigMessageInUse[1] = 120.0f; - BigMessageAlpha[1] -= (CTimer::GetTimeStepInMilliseconds() * 0.3f); + BigMessageAlpha[1] -= CTimer::GetTimeStepInMilliseconds(); } - if (BigMessageAlpha[1] <= 0) { + if (BigMessageAlpha[1] <= 0.0f) { m_BigMessage[1][0] = 0; + BigMessageInUse[1] = 0.0f; BigMessageAlpha[1] = 0.0f; } } else { - BigMessageX[1] += SCREEN_SCALE_X_FIX(CTimer::GetTimeStepInMilliseconds() * 0.3f); - BigMessageAlpha[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f); + BigMessageX[1] += SCREEN_SCALE_X((CTimer::GetTimeStepInMilliseconds() * 0.3f)); + BigMessageAlpha[1] += CTimer::GetTimeStepInMilliseconds(); if (BigMessageAlpha[1] > 255.0f) BigMessageAlpha[1] = 255.0f; } - CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1])); -#ifdef BETA_SLIDING_TEXT - CFont::PrintString(SCREEN_SCALE_X(2.0f) + BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y_PC(2.0f), m_BigMessage[1]); - CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1])); - CFont::PrintString(BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]); -#else - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y_PC(2.0f), m_BigMessage[1]); + CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1])); // what was that for? + + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[1])); CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1])); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]); -#endif - } - else { - BigMessageAlpha[1] = 0.0f; -#ifdef FIX_BUGS + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(140.0f), m_BigMessage[1]); + } else { + m_ZoneFadeTimer = 0; BigMessageX[1] = SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 60.0f); -#else - BigMessageX[1] = -60.0f; -#endif BigMessageInUse[1] = 1.0f; + m_ZoneState = 0; } - } - else { + } else { BigMessageInUse[1] = 0.0f; } } -void CHud::SetMessage(wchar *message) +void CHud::GetRidOfAllHudMessages() { - int i = 0; - for (i = 0; i < ARRAY_SIZE(m_Message); i++) { - if (message[i] == 0) - break; + m_ZoneNameTimer = 0; + m_pZoneName = nil; + m_ZoneState = 0; - m_Message[i] = message[i]; + for (int i = 0; i < HELP_MSG_LENGTH; i++) { + m_HelpMessage[i] = 0; + m_LastHelpMessage[i] = 0; + m_HelpMessageToPrint[i] = 0; + } + + m_HelpMessageTimer = 0; + m_HelpMessageFadeTimer = 0; + m_HelpMessageState = 0; + m_HelpMessageQuick = 0; + m_HelpMessageDisplayForever = false; + m_HelpMessageDisplayTime = 1.0f; + m_VehicleName = nil; + m_pVehicleNameToPrint = nil; + m_VehicleNameTimer = 0; + m_VehicleFadeTimer = 0; + m_VehicleState = 0; + + for (int i = 0; i < ARRAY_SIZE(m_Message); i++) + m_Message[i] = 0; + + for (int i = 0; i < 6; i++) { + BigMessageInUse[i] = 0.0f; + + for (int j = 0; j < 128; j++) + m_BigMessage[i][j] = 0; } - m_Message[i] = 0; } +#ifdef RELOADABLES +void CHud::ReloadTXD() +{ + for (int i = 0; i < NUM_HUD_SPRITES; ++i) { + Sprites[i].Delete(); + } + + int HudTXD = CTxdStore::FindTxdSlot("hud"); + CTxdStore::RemoveTxdSlot(HudTXD); + + debug("Reloading HUD.TXD...\n"); + + HudTXD = CTxdStore::AddTxdSlot("hud"); + CTxdStore::LoadTxd(HudTXD, "MODELS/HUD.TXD"); + CTxdStore::AddRef(HudTXD); + CTxdStore::PopCurrentTxd(); + CTxdStore::SetCurrentTxd(HudTXD); + + for (int i = 0; i < NUM_HUD_SPRITES; i++) { + Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask); + } +} +#endif + +void CHud::Initialise() +{ + m_Wants_To_Draw_Hud = true; + m_Wants_To_Draw_3dMarkers = true; + + int HudTXD = CTxdStore::AddTxdSlot("hud"); + CTxdStore::LoadTxd(HudTXD, "MODELS/HUD.TXD"); + CTxdStore::AddRef(HudTXD); + CTxdStore::PopCurrentTxd(); + CTxdStore::SetCurrentTxd(HudTXD); + + for (int i = 0; i < NUM_HUD_SPRITES; i++) { + Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask); + } + + m_pLastZoneName = nil; + GetRidOfAllHudMessages(); + m_pLastVehicleName = nil; + + if (gpSniperSightTex == nil) + gpSniperSightTex = RwTextureRead("sitesniper", nil); // unused + if (gpRocketSightTex == nil) + gpRocketSightTex = RwTextureRead("siterocket", nil); + if (gpLaserSightTex == nil) + gpLaserSightTex = RwTextureRead("sitelaser", nil); // unused + if (gpLaserDotTex == nil) + gpLaserDotTex = RwTextureRead("laserdot", "laserdotm"); + if (gpViewFinderTex == nil) + gpViewFinderTex = RwTextureRead("viewfinder_128", "viewfinder_128m"); // unused + + m_ClockState = 1; + CounterOnLastFrame[0] = false; + CounterOnLastFrame[1] = false; + CounterOnLastFrame[2] = false; + + m_ItemToFlash = ITEM_NONE; + OddJob2Timer = 0; + OddJob2OffTimer = 0.0f; + OddJob2On = 0; + OddJob2XOffset = 0.0f; + CounterFlashTimer[0] = 0; + CounterFlashTimer[1] = 0; + CounterFlashTimer[2] = 0; + TimerOnLastFrame = false; + TimerFlashTimer = 0; + SpriteBrightness = 0; + PagerOn = 0; + PagerTimer = 0; + PagerSoundPlayed = 0; + PagerXOffset = 150.0f; + +#ifdef HUD_AUTO_FADE + m_EnergyLostState = START_FADE_OUT; + m_WantedState = START_FADE_OUT; + m_DisplayScoreState = START_FADE_OUT; + m_WeaponState = START_FADE_OUT; +#else + m_EnergyLostState = FADE_DISABLED; + m_WantedState = FADE_DISABLED; + m_DisplayScoreState = FADE_DISABLED; + m_WeaponState = FADE_DISABLED; +#endif + m_WantedFadeTimer = 0; + m_WantedTimer = 0; + m_EnergyLostFadeTimer = 0; + m_EnergyLostTimer = 0; + m_DisplayScoreFadeTimer = 0; + m_DisplayScoreTimer = 0; + m_WeaponFadeTimer = 0; + m_WeaponTimer = 0; + + m_HideRadar = false; + m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney; + m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss; + m_LastWanted = 0; + m_LastWeapon = 0; + +#ifndef MASTER + VarConsole.Add("Draw HUD", &m_Wants_To_Draw_Hud, false); +#endif + CTxdStore::PopCurrentTxd(); +} + +void CHud::ReInitialise() { + m_Wants_To_Draw_Hud = true; + m_Wants_To_Draw_3dMarkers = true; + + m_pLastZoneName = nil; + GetRidOfAllHudMessages(); + m_pLastVehicleName = nil; + + CounterOnLastFrame[0] = false; + CounterOnLastFrame[1] = false; + CounterOnLastFrame[2] = false; + m_ItemToFlash = ITEM_NONE; + m_ClockState = 1; + OddJob2Timer = 0; + OddJob2OffTimer = 0.0f; + OddJob2On = 0; + OddJob2XOffset = 0.0f; + CounterFlashTimer[0] = 0; + CounterFlashTimer[1] = 0; + CounterFlashTimer[2] = 0; + TimerOnLastFrame = false; + TimerFlashTimer = 0; + SpriteBrightness = 0; + PagerOn = 0; + PagerTimer = 0; + PagerSoundPlayed = 0; + PagerXOffset = 150.0f; + +#ifdef HUD_AUTO_FADE + m_EnergyLostState = START_FADE_OUT; + m_WantedState = START_FADE_OUT; + m_DisplayScoreState = START_FADE_OUT; + m_WeaponState = START_FADE_OUT; +#else + m_EnergyLostState = FADE_DISABLED; + m_WantedState = FADE_DISABLED; + m_DisplayScoreState = FADE_DISABLED; + m_WeaponState = FADE_DISABLED; +#endif + m_WantedFadeTimer = 0; + m_WantedTimer = 0; + m_EnergyLostFadeTimer = 0; + m_EnergyLostTimer = 0; + m_DisplayScoreFadeTimer = 0; + m_DisplayScoreTimer = 0; + m_WeaponFadeTimer = 0; + m_WeaponTimer = 0; + + m_HideRadar = false; + m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney; + m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss; + m_LastWanted = 0; + m_LastWeapon = 0; +} + +wchar LastBigMessage[6][128]; + void CHud::SetBigMessage(wchar *message, uint16 style) { int i = 0; + if (BigMessageInUse[style] != 0.0f) + return; + if (style == 5) { for (i = 0; i < 128; i++) { if (message[i] == 0) @@ -1695,9 +1871,62 @@ void CHud::SetBigMessage(wchar *message, uint16 style) } LastBigMessage[style][i] = 0; m_BigMessage[style][i] = 0; -#ifndef FIX_BUGS - m_BigMessage[style][i] = 0; -#endif +} + +void CHud::SetHelpMessage(wchar *message, bool quick, bool displayForever) +{ + if (!CReplay::IsPlayingBack()) { + for (int i = 0; i < HELP_MSG_LENGTH; i++) { + m_HelpMessage[i] = 0; + } + for (int i = 0; i < HELP_MSG_LENGTH; i++) { + m_LastHelpMessage[i] = 0; + } + for (int i = 0; i < HELP_MSG_LENGTH; i++) { + m_HelpMessageToPrint[i] = 0; + } + + CMessages::WideStringCopy(m_HelpMessage, message, HELP_MSG_LENGTH); + CMessages::InsertPlayerControlKeysInString(m_HelpMessage); + if (m_HelpMessageState == 0 || !CMessages::WideStringCompare(m_HelpMessage, m_HelpMessageToPrint, HELP_MSG_LENGTH)) { + for (int i = 0; i < HELP_MSG_LENGTH; i++) { + m_LastHelpMessage[i] = 0; + } + + if (!message) { + m_HelpMessage[0] = 0; + m_HelpMessageToPrint[0] = 0; + } + if (!displayForever) { + m_HelpMessageState = displayForever; + } else { + m_HelpMessageState = 1; + CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH); + CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, HELP_MSG_LENGTH); + } + + m_HelpMessageQuick = quick; + m_HelpMessageDisplayForever = displayForever; + } + + } +} + +bool CHud::IsHelpMessageBeingDisplayed(void) +{ + return m_HelpMessageState != 0; +} + +void CHud::SetMessage(wchar *message) +{ + int i = 0; + for (i = 0; i < ARRAY_SIZE(m_Message); i++) { + if (message[i] == 0) + break; + + m_Message[i] = message[i]; + } + m_Message[i] = 0; } void CHud::SetPagerMessage(wchar *message) @@ -1710,4 +1939,151 @@ void CHud::SetPagerMessage(wchar *message) m_PagerMessage[i] = message[i]; } m_PagerMessage[i] = 0; -}
\ No newline at end of file +} + +void CHud::SetVehicleName(wchar *name) +{ + m_VehicleName = name; +} + +void CHud::SetZoneName(wchar *name) +{ + m_pZoneName = name; +} + +void CHud::Shutdown() +{ + for (int i = 0; i < NUM_HUD_SPRITES; ++i) { + Sprites[i].Delete(); + } + + RwTextureDestroy(gpSniperSightTex); + gpSniperSightTex = nil; + + RwTextureDestroy(gpRocketSightTex); + gpRocketSightTex = nil; + + RwTextureDestroy(gpLaserSightTex); + gpLaserSightTex = nil; + + RwTextureDestroy(gpLaserDotTex); + gpLaserDotTex = nil; + + RwTextureDestroy(gpViewFinderTex); + gpViewFinderTex = nil; + + int HudTXD = CTxdStore::FindTxdSlot("hud"); + CTxdStore::RemoveTxdSlot(HudTXD); +} + +float CHud::DrawFadeState(DRAW_FADE_STATE fadingElement, int forceFadingIn) +{ + float alpha = 255.0f; + uint32 operation, timer; + int32 fadeTimer; + + switch (fadingElement) { + case HUD_WANTED_FADING: + fadeTimer = m_WantedFadeTimer; + operation = m_WantedState; + timer = m_WantedTimer; + break; + case HUD_ENERGY_FADING: + fadeTimer = m_EnergyLostFadeTimer; + operation = m_EnergyLostState; + timer = m_EnergyLostTimer; + break; + case HUD_SCORE_FADING: + fadeTimer = m_DisplayScoreFadeTimer; + operation = m_DisplayScoreState; + timer = m_DisplayScoreTimer; + break; + case HUD_WEAPON_FADING: + fadeTimer = m_WeaponFadeTimer; + operation = m_WeaponState; + timer = m_WeaponTimer; + break; + default: + break; + } + if (forceFadingIn) { + switch (operation) { + case FADED_OUT: + fadeTimer = 0; + case START_FADE_OUT: + case FADING_OUT: + timer = 5; + operation = FADING_IN; + break; + default: + break; + } + } + if (operation != FADED_OUT && operation != FADE_DISABLED) { + switch (operation) { + case START_FADE_OUT: + fadeTimer = 1000; + alpha = 255.0f; + if (timer > 10000) { + fadeTimer = 3000; + operation = FADING_OUT; + } + break; + case FADING_IN: + fadeTimer += CTimer::GetTimeStepInMilliseconds(); + if (fadeTimer > 1000.0f) { + operation = START_FADE_OUT; + fadeTimer = 1000; + } + alpha = fadeTimer / 1000.0f * 255.0f; + break; + case FADING_OUT: + fadeTimer -= CTimer::GetTimeStepInMilliseconds(); + if (fadeTimer < 0.0f) { + fadeTimer = 0; + operation = FADED_OUT; + } + alpha = fadeTimer / 1000.0f * 255.0f; + break; + default: + break; + } + timer += CTimer::GetTimeStepInMilliseconds(); + } + + switch (fadingElement) { + case HUD_WANTED_FADING: + m_WantedFadeTimer = fadeTimer; + m_WantedState = operation; + m_WantedTimer = timer; + break; + case HUD_ENERGY_FADING: + m_EnergyLostFadeTimer = fadeTimer; + m_EnergyLostState = operation; + m_EnergyLostTimer = timer; + break; + case HUD_SCORE_FADING: + m_DisplayScoreFadeTimer = fadeTimer; + m_DisplayScoreState = operation; + m_DisplayScoreTimer = timer; + break; + case HUD_WEAPON_FADING: + m_WeaponFadeTimer = fadeTimer; + m_WeaponState = operation; + m_WeaponTimer = timer; + break; + default: + break; + } + + return Clamp(alpha, 0.0f, 255.0f); +} + +void +CHud::ResetWastedText(void) +{ + BigMessageInUse[2] = 0.0f; + BigMessageInUse[0] = 0.0f; + m_BigMessage[2][0] = 0; + m_BigMessage[0][0] = 0; +} diff --git a/src/renderer/Hud.h b/src/renderer/Hud.h index adfdf1fc..a4b9609a 100644 --- a/src/renderer/Hud.h +++ b/src/renderer/Hud.h @@ -3,6 +3,9 @@ #define HELP_MSG_LENGTH 256 +#define HUD_TEXT_SCALE_X 0.7f +#define HUD_TEXT_SCALE_Y 1.25f + enum eItems { ITEM_NONE = -1, @@ -11,71 +14,126 @@ enum eItems ITEM_RADAR = 8 }; +// Thanks for vague name, R* +enum DRAW_FADE_STATE +{ + HUD_WANTED_FADING = 0, + HUD_ENERGY_FADING, + HUD_SCORE_FADING, + HUD_WEAPON_FADING, +}; + +// My name +enum eFadeOperation +{ + FADED_OUT = 0, + START_FADE_OUT, + FADING_IN, + FADING_OUT, + FADE_DISABLED = 5, +}; + enum eSprites { HUD_FIST, - HUD_BAT, - HUD_PISTOL, - HUD_UZI, - HUD_SHOTGUN, - HUD_AK47, - HUD_M16, - HUD_SNIPER, - HUD_ROCKET, - HUD_FLAME, - HUD_MOLOTOV, - HUD_GRENADE, - HUD_DETONATOR, - HUD_RADARDISC = 15, - HUD_PAGER = 16, - HUD_SITESNIPER = 20, + HUD_SITEROCKET = 41, + HUD_RADARDISC = 50, + HUD_SITESNIPER = 63, HUD_SITEM16, - HUD_SITEROCKET, - NUM_HUD_SPRITES, + HUD_SITELASER, + HUD_LASERDOT, + HUD_VIEWFINDER, + HUD_BLEEDER, + NUM_HUD_SPRITES = 69, }; class CHud { public: - static int16 m_ItemToFlash; static CSprite2d Sprites[NUM_HUD_SPRITES]; - static wchar *m_pZoneName; - static wchar *m_pLastZoneName; - static wchar *m_ZoneToPrint; - static wchar m_Message[256]; - static wchar m_BigMessage[6][128]; - static wchar m_PagerMessage[256]; - static uint32 m_ZoneNameTimer; - static int32 m_ZoneFadeTimer; - static uint32 m_ZoneState; static wchar m_HelpMessage[HELP_MSG_LENGTH]; static wchar m_LastHelpMessage[HELP_MSG_LENGTH]; - static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH]; + static uint32 m_HelpMessageState; static uint32 m_HelpMessageTimer; static int32 m_HelpMessageFadeTimer; - static uint32 m_HelpMessageState; - static bool m_HelpMessageQuick; + static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH]; static float m_HelpMessageDisplayTime; - static int32 SpriteBrightness; - static bool m_Wants_To_Draw_Hud; - static bool m_Wants_To_Draw_3dMarkers; - static wchar *m_pVehicleName; + static bool m_HelpMessageDisplayForever; + static bool m_HelpMessageQuick; + static uint32 m_ZoneState; + static int32 m_ZoneFadeTimer; + static uint32 m_ZoneNameTimer; + static wchar *m_pZoneName; + static wchar *m_pLastZoneName; + static wchar *m_ZoneToPrint; + static wchar *m_VehicleName; static wchar *m_pLastVehicleName; - static uint32 m_VehicleNameTimer; - static int32 m_VehicleFadeTimer; - static uint32 m_VehicleState; static wchar *m_pVehicleNameToPrint; + static uint32 m_VehicleState; + static int32 m_VehicleFadeTimer; + static uint32 m_VehicleNameTimer; + static wchar m_Message[256]; + static wchar m_PagerMessage[256]; + static bool m_Wants_To_Draw_Hud; + static bool m_Wants_To_Draw_3dMarkers; + static wchar m_BigMessage[6][128]; + static int16 m_ItemToFlash; + static bool m_HideRadar; + static int32 m_ClockState; + + // These aren't really in CHud + static float BigMessageInUse[6]; + static float BigMessageAlpha[6]; + static float BigMessageX[6]; + static float OddJob2OffTimer; + static bool CounterOnLastFrame[NUMONSCREENCOUNTERS]; + static float OddJob2XOffset; + static uint16 CounterFlashTimer[NUMONSCREENCOUNTERS]; + static uint16 OddJob2Timer; + static bool TimerOnLastFrame; + static int16 OddJob2On; + static uint16 TimerFlashTimer; + static int16 PagerSoundPlayed; + static int32 SpriteBrightness; + static float PagerXOffset; + static int16 PagerTimer; + static int16 PagerOn; + + static uint32 m_WantedFadeTimer; + static uint32 m_WantedState; + static uint32 m_WantedTimer; + static uint32 m_EnergyLostFadeTimer; + static uint32 m_EnergyLostState; + static uint32 m_EnergyLostTimer; + static uint32 m_DisplayScoreFadeTimer; + static uint32 m_DisplayScoreState; + static uint32 m_DisplayScoreTimer; + static uint32 m_WeaponFadeTimer; + static uint32 m_WeaponState; + static uint32 m_WeaponTimer; + + static uint32 m_LastDisplayScore; + static uint32 m_LastWanted; + static uint32 m_LastWeapon; + static uint32 m_LastTimeEnergyLost; + public: - static void Initialise(); - static void Shutdown(); - static void ReInitialise(); - static void GetRidOfAllHudMessages(); - static void SetZoneName(wchar *name); - static void SetHelpMessage(wchar *message, bool quick); - static void SetVehicleName(wchar *name); static void Draw(); static void DrawAfterFade(); - static void SetMessage(wchar *message); + static void GetRidOfAllHudMessages(); +#ifdef RELOADABLES + static void ReloadTXD(); +#endif + static void Initialise(); + static void ReInitialise(); static void SetBigMessage(wchar *message, uint16 style); + static void SetHelpMessage(wchar *message, bool quick, bool displayForever = false); + static bool IsHelpMessageBeingDisplayed(void); + static void SetMessage(wchar *message); static void SetPagerMessage(wchar *message); + static void SetVehicleName(wchar *name); + static void SetZoneName(wchar *name); + static void Shutdown(); + static float DrawFadeState(DRAW_FADE_STATE, int); + static void ResetWastedText(void); }; diff --git a/src/renderer/MBlur.cpp b/src/renderer/MBlur.cpp index 8e5fba2a..cc8270ce 100644 --- a/src/renderer/MBlur.cpp +++ b/src/renderer/MBlur.cpp @@ -7,8 +7,14 @@ #endif #include "main.h" +#include "General.h" #include "RwHelper.h" #include "Camera.h" +#include "Timecycle.h" +#include "Particle.h" +#include "Timer.h" +#include "Hud.h" +#include "Frontend.h" #include "MBlur.h" #include "postfx.h" @@ -18,8 +24,12 @@ RwRaster *CMBlur::pFrontBuffer; bool CMBlur::ms_bJustInitialised; bool CMBlur::ms_bScaledBlur; bool CMBlur::BlurOn; +float CMBlur::Drunkness; + +int32 CMBlur::pBufVertCount; static RwIm2DVertex Vertex[4]; +static RwIm2DVertex Vertex2[4]; static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 }; #ifndef LIBRW @@ -201,6 +211,121 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect) RwIm2DVertexSetU(&Vertex[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetV(&Vertex[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255); + + + RwIm2DVertexSetScreenX(&Vertex2[0], zero + 2.0f); + RwIm2DVertexSetScreenY(&Vertex2[0], zero + 2.0f); + RwIm2DVertexSetScreenZ(&Vertex2[0], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[0], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[0], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[0], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex2[1], 2.0f); + RwIm2DVertexSetScreenY(&Vertex2[1], ymax + 2.0f); + RwIm2DVertexSetScreenZ(&Vertex2[1], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[1], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[1], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[1], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex2[2], xmax + 2.0f); + RwIm2DVertexSetScreenY(&Vertex2[2], ymax + 2.0f); + RwIm2DVertexSetScreenZ(&Vertex2[2], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[2], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[2], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[2], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex2[3], xmax + 2.0f); + RwIm2DVertexSetScreenY(&Vertex2[3], zero + 2.0f); + RwIm2DVertexSetScreenZ(&Vertex2[3], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[3], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[3], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[3], 255, 255, 255, 255); +} + +void +CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect, RwIm2DVertex *verts, RwRGBA color, float u1Off, float v1Off, float u2Off, float v2Off, float z, int fullTexture) +{ + float x1 = rect->x; + float y1 = rect->y; + float x2 = rect->w; + float y2 = rect->h; + + float u1, v1, u2, v2; + if(fullTexture){ + u1 = 0.0f; + v1 = 0.0f; + u2 = 1.0f; + v2 = 1.0f; + }else{ + if(RwRasterGetDepth(RwCameraGetRaster(cam)) == 16){ + x1 += HALFPX; + y1 += HALFPX; + x2 += HALFPX; + y2 += HALFPX; + }else{ + x1 -= HALFPX; + y1 -= HALFPX; + x2 -= HALFPX; + y2 -= HALFPX; + } + + int32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1); + int32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1); + u1 = x1/width + u1Off; + v1 = y1/height + v1Off; + u2 = x2/width + u2Off; + v2 = y2/height + v2Off; + u1 = Clamp(u1, 0.0f, 1.0f); + v1 = Clamp(v1, 0.0f, 1.0f); + u2 = Clamp(u2, 0.0f, 1.0f); + v2 = Clamp(v2, 0.0f, 1.0f); + } + + float recipz = 1.0f/z; + // TODO: CameraZ is wrong, what should we do? + RwIm2DVertexSetScreenX(&verts[0], x1); + RwIm2DVertexSetScreenY(&verts[0], y1); + RwIm2DVertexSetScreenZ(&verts[0], z); + RwIm2DVertexSetCameraZ(&verts[0], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&verts[0], recipz); + RwIm2DVertexSetU(&verts[0], u1, recipz); + RwIm2DVertexSetV(&verts[0], v1, recipz); + RwIm2DVertexSetIntRGBA(&verts[0], color.red, color.green, color.blue, color.alpha); + + RwIm2DVertexSetScreenX(&verts[1], x1); + RwIm2DVertexSetScreenY(&verts[1], y2); + RwIm2DVertexSetScreenZ(&verts[1], z); + RwIm2DVertexSetCameraZ(&verts[1], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&verts[1], recipz); + RwIm2DVertexSetU(&verts[1], u1, recipz); + RwIm2DVertexSetV(&verts[1], v2, recipz); + RwIm2DVertexSetIntRGBA(&verts[1], color.red, color.green, color.blue, color.alpha); + + RwIm2DVertexSetScreenX(&verts[2], x2); + RwIm2DVertexSetScreenY(&verts[2], y2); + RwIm2DVertexSetScreenZ(&verts[2], z); + RwIm2DVertexSetCameraZ(&verts[2], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&verts[2], recipz); + RwIm2DVertexSetU(&verts[2], u2, recipz); + RwIm2DVertexSetV(&verts[2], v2, recipz); + RwIm2DVertexSetIntRGBA(&verts[2], color.red, color.green, color.blue, color.alpha); + + RwIm2DVertexSetScreenX(&verts[3], x2); + RwIm2DVertexSetScreenY(&verts[3], y1); + RwIm2DVertexSetScreenZ(&verts[3], z); + RwIm2DVertexSetCameraZ(&verts[3], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&verts[3], recipz); + RwIm2DVertexSetU(&verts[3], u2, recipz); + RwIm2DVertexSetV(&verts[3], v1, recipz); + RwIm2DVertexSetIntRGBA(&verts[3], color.red, color.green, color.blue, color.alpha); } void @@ -215,24 +340,25 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u if( pFrontBuffer ) OverlayRender(cam, pFrontBuffer, color, type, bluralpha); #else + if(ms_bJustInitialised) + ms_bJustInitialised = false; + else + OverlayRender(cam, pFrontBuffer, color, type, bluralpha); if(BlurOn){ - if(pFrontBuffer){ - if(ms_bJustInitialised) - ms_bJustInitialised = false; - else - OverlayRender(cam, pFrontBuffer, color, type, bluralpha); - } RwRasterPushContext(pFrontBuffer); RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0); RwRasterPopContext(); - }else{ - OverlayRender(cam, nil, color, type, bluralpha); } #endif POP_RENDERGROUP(); #endif } +static uint8 DrunkBlurRed = 128; +static uint8 DrunkBlurGreen = 128; +static uint8 DrunkBlurBlue = 128; +static int32 DrunkBlurIncrement = 1; + void CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 bluralpha) { @@ -280,41 +406,105 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, } if(!BlurOn){ - r = Min(r*0.6f, 255.0f); - g = Min(g*0.6f, 255.0f); - b = Min(b*0.6f, 255.0f); - if(type != MOTION_BLUR_SNIPER) - a = Min(a*0.6f, 255.0f); - // game clamps to 255 here, but why? + // gta clamps these to 255 (probably a macro or inlined function) + int ovR = r * 0.6f; + int ovG = g * 0.6f; + int ovB = b * 0.6f; + int ovA = type == MOTION_BLUR_SNIPER ? a : a*0.6f; + RwIm2DVertexSetIntRGBA(&Vertex[0], ovR, ovG, ovB, ovA); + RwIm2DVertexSetIntRGBA(&Vertex[1], ovR, ovG, ovB, ovA); + RwIm2DVertexSetIntRGBA(&Vertex[2], ovR, ovG, ovB, ovA); + RwIm2DVertexSetIntRGBA(&Vertex[3], ovR, ovG, ovB, ovA); + }else{ + RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a); } - RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, BlurOn ? raster : nil); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, raster); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + + if(BlurOn){ + if(type == MOTION_BLUR_SNIPER){ + RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, 80); + RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, 80); + RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, 80); + RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, 80); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + pBufVertCount = 0; + }else{ + RwIm2DVertexSetIntRGBA(&Vertex2[0], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex2[1], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex2[2], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex2[3], r*2, g*2, b*2, 30); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex2, 4, Index, 6); - a = bluralpha/2; - if(a < 30) - a = 30; + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + + RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex2, 4, Index, 6); + } + } - if(BlurOn && a != 0){ // the second condition should always be true - RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, a); - RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, a); - RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, a); - RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, a); + int DrunkBlurAlpha = 175.0f * Drunkness; + if(DrunkBlurAlpha != 0){ + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + if(BlurOn){ + RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, DrunkBlurAlpha); + RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, DrunkBlurAlpha); + RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, DrunkBlurAlpha); + RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, DrunkBlurAlpha); + }else{ + RwIm2DVertexSetIntRGBA(&Vertex[0], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha); + RwIm2DVertexSetIntRGBA(&Vertex[1], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha); + RwIm2DVertexSetIntRGBA(&Vertex[2], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha); + RwIm2DVertexSetIntRGBA(&Vertex[3], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha); + if(DrunkBlurIncrement){ + if(DrunkBlurRed < 255) DrunkBlurRed++; + if(DrunkBlurGreen < 255) DrunkBlurGreen++; + if(DrunkBlurBlue < 255) DrunkBlurBlue++; + if(DrunkBlurRed == 255) + DrunkBlurIncrement = 0; + }else{ + if(DrunkBlurRed > 128) DrunkBlurRed--; + if(DrunkBlurGreen > 128) DrunkBlurGreen--; + if(DrunkBlurBlue > 128) DrunkBlurBlue--; + if(DrunkBlurRed == 128) + DrunkBlurIncrement = 1; + } + } RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); } + if(type != MOTION_BLUR_SNIPER) + OverlayRenderFx(cam, pFrontBuffer); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); @@ -323,3 +513,289 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); } + +void +CMBlur::SetDrunkBlur(float drunkness) +{ + Drunkness = Clamp(drunkness, 0.0f, 1.0f); +} + +void +CMBlur::ClearDrunkBlur() +{ + Drunkness = 0.0f; + CTimer::SetTimeScale(1.0f); +} + +#define NUM_RENDER_FX 64 + +static RwRect fxRect[NUM_RENDER_FX]; +static FxType fxType[NUM_RENDER_FX]; +static float fxZ[NUM_RENDER_FX]; + +bool +CMBlur::PosInside(RwRect *rect, float x1, float y1, float x2, float y2) +{ + if((rect->x < x1 - 10.0f || rect->x > x2 + 10.0f || rect->y < y1 - 10.0f || rect->y > y2 + 10.0f) && + (rect->w < x1 - 10.0f || rect->w > x2 + 10.0f || rect->h < y1 - 10.0f || rect->h > y2 + 10.0f) && + (rect->x < x1 - 10.0f || rect->x > x2 + 10.0f || rect->h < y1 - 10.0f || rect->h > y2 + 10.0f) && + (rect->w < x1 - 10.0f || rect->w > x2 + 10.0f || rect->y < y1 - 10.0f || rect->y > y2 + 10.0f)) + return false; + return true; +} + +bool +CMBlur::AddRenderFx(RwCamera *cam, RwRect *rect, float z, FxType type) +{ + if(pBufVertCount >= NUM_RENDER_FX) + return false; + + rect->x = Max(rect->x, 0); + rect->y = Max(rect->y, 0); + rect->w = Min(rect->w, SCREEN_WIDTH); + rect->h = Min(rect->h, SCREEN_HEIGHT); + if(rect->x >= rect->w || rect->y >= rect->h) + return false; + + switch(type){ + case FXTYPE_WATER1: + case FXTYPE_WATER2: + case FXTYPE_BLOOD1: + case FXTYPE_BLOOD2: + case FXTYPE_HEATHAZE: // code seems to be duplicated for this case + for(int i = 0; i < pBufVertCount; i++) + if(fxType[i] == type && PosInside(rect, fxRect[i].x-10.0f, fxRect[i].y-10.0f, fxRect[i].w+10.0f, fxRect[i].h+10.0f)) + return false; + // TODO: fix aspect ratio scaling + // radar + if(PosInside(rect, 40.0f, SCREEN_SCALE_FROM_BOTTOM(116.0f), 40.0f + SCREEN_SCALE_X(94.0f), SCREEN_SCALE_FROM_BOTTOM(116.0f - 76.0f))) + return false; + // HUD + if(PosInside(rect, 400.0f, 0.0f, SCREEN_WIDTH, 90.0f)) + return false; + // vehicle name + if(CHud::m_VehicleState != 0 && PosInside(rect, SCREEN_WIDTH/2, 350.0f, SCREEN_WIDTH, SCREEN_HEIGHT)) + return false; + // zone name + if(CHud::m_ZoneState != 0 && PosInside(rect, SCREEN_WIDTH/2, 350.0f, SCREEN_WIDTH, SCREEN_HEIGHT)) + return false; + break; + } + + fxRect[pBufVertCount] = *rect; + fxZ[pBufVertCount] = z; + fxType[pBufVertCount] = type; + pBufVertCount++; + + return true; +} + +void +CMBlur::OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf) +{ + bool drawWaterDrops = false; + RwIm2DVertex verts[4]; + int red = (0.75f*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.55f * 255; + int green = (0.75f*CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen())*0.55f * 255; + int blue = (0.75f*CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue())*0.55f * 255; + red = Clamp(red, 0, 255); + green = Clamp(green, 0, 255); + blue = Clamp(blue, 0, 255); + + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + +#ifdef LIBRW + rw::SetRenderState(rw::STENCILENABLE, TRUE); +#else + RwD3D8SetRenderState(D3DRS_STENCILENABLE, TRUE); +#endif + + for(int i = 0; i < pBufVertCount; i++) + switch(fxType[i]){ + case FXTYPE_WATER1: + case FXTYPE_WATER2: + case FXTYPE_BLOOD1: + case FXTYPE_BLOOD2: { + drawWaterDrops = true; + int32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1); + int32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1); + + float u1Off = (fxRect[i].w - fxRect[i].x)/width; + float u2Off = u1Off - (fxRect[i].w - fxRect[i].x + 0.5f)*0.66f/width; + float halfHeight = (fxRect[i].h - fxRect[i].y + 0.5f)*0.25f/height; + + if(RwRasterGetDepth(RwCameraGetRaster(cam)) == 16){ + if(fxType[i] == FXTYPE_BLOOD1 || fxType[i] == FXTYPE_BLOOD2) + CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(255, 0, 0, 128), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true); + else + CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(32, 32, 32, 225), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true); + }else{ + CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(32, 32, 32, 225), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true); + } + + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpDotRaster); +#ifdef LIBRW + rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILALWAYS); + rw::SetRenderState(rw::STENCILFUNCTIONREF, 1); + rw::SetRenderState(rw::STENCILFUNCTIONMASK, 0xFFFFFFFF); + rw::SetRenderState(rw::STENCILFUNCTIONWRITEMASK, 0xFFFFFFFF); + rw::SetRenderState(rw::STENCILZFAIL, rw::STENCILKEEP); + rw::SetRenderState(rw::STENCILFAIL, rw::STENCILKEEP); + rw::SetRenderState(rw::STENCILPASS, rw::STENCILREPLACE); +#else + RwD3D8SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); + RwD3D8SetRenderState(D3DRS_STENCILREF, 1); + RwD3D8SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF); + RwD3D8SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF); + RwD3D8SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP); + RwD3D8SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP); + RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE); +#endif + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6); + + if(RwRasterGetDepth(RwCameraGetRaster(cam)) != 16){ + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, frontBuf); +#ifdef LIBRW + rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILEQUAL); + rw::SetRenderState(rw::STENCILPASS, rw::STENCILKEEP); +#else + RwD3D8SetRenderState(D3DRS_STENCILFUNC, D3DCMP_EQUAL); + RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP); +#endif + if(BlurOn){ + if(fxType[i] == FXTYPE_BLOOD1 || fxType[i] == FXTYPE_BLOOD2) + CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(255, 0, 0, 255), u1Off, 0.0f+halfHeight, u2Off, 0.0f-halfHeight, fxZ[i], false); + else + CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(225, 225, 225, 160), u1Off, 0.0f+halfHeight, u2Off, 0.0f-halfHeight, fxZ[i], false); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDDESTALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVDESTALPHA); + }else{ + if(fxType[i] == FXTYPE_BLOOD1 || fxType[i] == FXTYPE_BLOOD2) + CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(255, 0, 0, 128), u1Off, 0.0f+halfHeight, u2Off, 0.0f-halfHeight, fxZ[i], false); + else + CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(128, 128, 128, 32), u1Off, 0.0f+halfHeight, u2Off, 0.0f-halfHeight, fxZ[i], false); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + } + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6); + } + break; + } + case FXTYPE_SPLASH1: + case FXTYPE_SPLASH2: + case FXTYPE_SPLASH3: + drawWaterDrops = true; + break; + + case FXTYPE_HEATHAZE: + if(TheCamera.GetScreenFadeStatus() == FADE_0 && frontBuf){ + int alpha = FrontEndMenuManager.m_PrefsBrightness > 255 ? + FrontEndMenuManager.m_PrefsBrightness - 90 : + FrontEndMenuManager.m_PrefsBrightness - 130; + alpha = Clamp(alpha, 16, 200)/2; + + CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(0, 0, 0, alpha), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpHeatHazeRaster); +#ifdef LIBRW + rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILALWAYS); + rw::SetRenderState(rw::STENCILFUNCTIONREF, 1); + rw::SetRenderState(rw::STENCILFUNCTIONMASK, 0xFFFFFFFF); + rw::SetRenderState(rw::STENCILFUNCTIONWRITEMASK, 0xFFFFFFFF); + rw::SetRenderState(rw::STENCILZFAIL, rw::STENCILKEEP); + rw::SetRenderState(rw::STENCILFAIL, rw::STENCILKEEP); + rw::SetRenderState(rw::STENCILPASS, rw::STENCILREPLACE); +#else + RwD3D8SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); + RwD3D8SetRenderState(D3DRS_STENCILREF, 1); + RwD3D8SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF); + RwD3D8SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF); + RwD3D8SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP); + RwD3D8SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP); + RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE); +#endif + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6); + + CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(255, 255, 255, alpha), + CGeneral::GetRandomNumberInRange(-0.002f, 0.002f), + CGeneral::GetRandomNumberInRange(-0.002f, 0.002f), + CGeneral::GetRandomNumberInRange(-0.002f, 0.002f), + CGeneral::GetRandomNumberInRange(-0.002f, 0.002f), + fxZ[i], false); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, frontBuf); +#ifdef LIBRW + rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILEQUAL); + rw::SetRenderState(rw::STENCILPASS, rw::STENCILKEEP); +#else + RwD3D8SetRenderState(D3DRS_STENCILFUNC, D3DCMP_EQUAL); + RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP); +#endif + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6); + } + break; + } +#ifdef LIBRW + rw::SetRenderState(rw::STENCILENABLE, FALSE); +#else + RwD3D8SetRenderState(D3DRS_STENCILENABLE, FALSE); +#endif + + if(drawWaterDrops){ + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + + // Draw drops + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRainDripRaster[0]); + for(int i = 0; i < pBufVertCount; i++) + if(fxType[i] == FXTYPE_WATER1 || fxType[i] == FXTYPE_BLOOD1){ + CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(red, green, blue, fxType[i] == FXTYPE_BLOOD1 ? 255 : 192), + 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6); + } + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRainDripRaster[1]); + for(int i = 0; i < pBufVertCount; i++) + if(fxType[i] == FXTYPE_WATER2 || fxType[i] == FXTYPE_BLOOD2){ + CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(red, green, blue, fxType[i] == FXTYPE_BLOOD2 ? 255 : 192), + 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6); + } + + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCarSplashRaster[0]); + for(int i = 0; i < pBufVertCount; i++) + if(fxType[i] == FXTYPE_SPLASH1 || fxType[i] == FXTYPE_SPLASH2 || fxType[i] == FXTYPE_SPLASH3){ + CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(200, 200, 200, 255), + 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6); + } + + // Darken the water drops + int alpha = 192*0.5f; + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRainDripDarkRaster[0]); + for(int i = 0; i < pBufVertCount; i++) + if(fxType[i] == FXTYPE_WATER1){ + CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(red, green, blue, alpha), + 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6); + } + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRainDripDarkRaster[1]); + for(int i = 0; i < pBufVertCount; i++) + if(fxType[i] == FXTYPE_WATER2){ + CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(red, green, blue, alpha), + 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6); + } + } + + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + pBufVertCount = 0; +} diff --git a/src/renderer/MBlur.h b/src/renderer/MBlur.h index e2e5d38c..3dc53082 100644 --- a/src/renderer/MBlur.h +++ b/src/renderer/MBlur.h @@ -1,5 +1,17 @@ #pragma once +enum FxType +{ + FXTYPE_WATER1, + FXTYPE_WATER2, + FXTYPE_BLOOD1, + FXTYPE_BLOOD2, + FXTYPE_HEATHAZE, + FXTYPE_SPLASH1, + FXTYPE_SPLASH2, + FXTYPE_SPLASH3 +}; + class CMBlur { public: @@ -7,11 +19,21 @@ public: static bool ms_bJustInitialised; static bool ms_bScaledBlur; static bool BlurOn; + static float Drunkness; + + static int32 pBufVertCount; public: static RwBool MotionBlurOpen(RwCamera *cam); static RwBool MotionBlurClose(void); static void CreateImmediateModeData(RwCamera *cam, RwRect *rect); + static void CreateImmediateModeData(RwCamera *cam, RwRect *rect, RwIm2DVertex *verts, RwRGBA color, float u1Off, float v1Off, float u2Off, float v2Off, float z, int fullTexture); static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha); static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 bluralpha); + static void SetDrunkBlur(float drunkness); + static void ClearDrunkBlur(); + + static bool PosInside(RwRect *rect, float x1, float y1, float x2, float y2); + static bool AddRenderFx(RwCamera *cam, RwRect *rect, float z, FxType type); + static void OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf); }; diff --git a/src/renderer/Occlusion.cpp b/src/renderer/Occlusion.cpp new file mode 100644 index 00000000..ec7101a6 --- /dev/null +++ b/src/renderer/Occlusion.cpp @@ -0,0 +1,530 @@ +#include "common.h" + +#include "main.h" +#include "Entity.h" +#include "Occlusion.h" +#include "Game.h" +#include "Camera.h" +#include "Vector.h" +#include "Draw.h" +#include "Timer.h" +#include "RwHelper.h" +#include "VarConsole.h" + +int32 COcclusion::NumOccludersOnMap; +int16 COcclusion::FarAwayList; +int16 COcclusion::NearbyList; +int16 COcclusion::ListWalkThroughFA; +int16 COcclusion::PreviousListWalkThroughFA; +int16 COcclusion::NumActiveOccluders; +COccluder COcclusion::aOccluders[NUMOCCLUSIONVOLUMES]; +CActiveOccluder COcclusion::aActiveOccluders[NUMACTIVEOCCLUDERS]; + +CVector gCenterOnScreen; + +float gMinYInOccluder; +float gMinXInOccluder; +float gMaxYInOccluder; +float gMaxXInOccluder; + +bool gOccluderCoorsValid[8]; +CVector gOccluderCoorsOnScreen[8]; +CVector gOccluderCoors[8]; + +#ifndef MASTER +bool bDispayOccDebugStuff; // disPAY, yeah +#endif + +void +COcclusion::Init(void) +{ + NumOccludersOnMap = 0; +#ifndef MASTER + VarConsole.Add("Occlusion debug", &bDispayOccDebugStuff, true); +#endif + FarAwayList = -1; + NearbyList = -1; + ListWalkThroughFA = -1; + PreviousListWalkThroughFA = -1; +} + +void +COcclusion::AddOne(float x, float y, float z, float width, float length, float height, float angle) +{ + if(NumOccludersOnMap >= NUMOCCLUSIONVOLUMES) + return; + + aOccluders[NumOccludersOnMap].x = x; + aOccluders[NumOccludersOnMap].y = y; + aOccluders[NumOccludersOnMap].z = z; + aOccluders[NumOccludersOnMap].width = width; + aOccluders[NumOccludersOnMap].length = length; + aOccluders[NumOccludersOnMap].height = height; + while(angle < 0.0f) angle += 360.0f; + while(angle > 360.0f) angle -= 360.0f; + aOccluders[NumOccludersOnMap].angle = angle/360.0f * UINT16_MAX; + aOccluders[NumOccludersOnMap].listIndex = FarAwayList; + FarAwayList = NumOccludersOnMap++; +} + +bool +COccluder::NearCamera() { + return (TheCamera.GetPosition() - CVector(x, y, z)).Magnitude() - (Max(width, length) / 2.0f) < 250.0f; +} + +bool +DoesInfiniteLineCrossFiniteLine(float p1X, float p1Y, float p2X, float p2Y, float lineX, float lineY, float lineDX, float lineDY) +{ + float side1 = (p1X - lineX) * lineDY - (p1Y - lineY) * lineDX; + float side2 = (p2X - lineX) * lineDY - (p2Y - lineY) * lineDX; + return side1 * side2 < 0.0f; // if points lie on opposite sides of the infinte line, the line between them crosses it +} + +bool DoesInfiniteLineTouchScreen(float lineX, float lineY, float lineDX, float lineDY) { + if (lineX > 0.0f && lineY > 0.0f && SCREEN_WIDTH > lineX && SCREEN_HEIGHT > lineY) + return true; + + return (DoesInfiniteLineCrossFiniteLine(0.0f, 0.0f, SCREEN_WIDTH, 0.0f, lineX, lineY, lineDX, lineDY) || + DoesInfiniteLineCrossFiniteLine(0.0f, 0.0f, 0.0f, SCREEN_HEIGHT, lineX, lineY, lineDX, lineDY) || + DoesInfiniteLineCrossFiniteLine(SCREEN_WIDTH, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT, lineX, lineY, lineDX, lineDY) || + DoesInfiniteLineCrossFiniteLine(0.0f, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT, lineX, lineY, lineDX, lineDY)); +} + +bool IsPointInsideLine(float lineX, float lineY, float lineDX, float lineDY, float pX, float pY, float area = 0.0f) { + return (pX - lineX) * lineDY - (pY - lineY) * lineDX >= area; +} + +bool CalcScreenCoors(CVector const &in, CVector *out, float *outw, float *outh) { + *out = TheCamera.m_viewMatrix * in; + + if (out->z <= 1.0f) return false; + + float recip = 1.0f / out->z; + out->x *= SCREEN_WIDTH * recip; + out->y *= SCREEN_HEIGHT * recip; + + float fovScale = DefaultFOV / CDraw::GetFOV(); + + *outw = fovScale * recip * SCREEN_WIDTH; + *outh = fovScale * recip * SCREEN_HEIGHT; + + return true; +} + +bool CalcScreenCoors(CVector const &in, CVector *out) { + *out = TheCamera.m_viewMatrix * in; + + if (out->z <= 1.0f) return false; + + float recip = 1.0f / out->z; + out->x *= SCREEN_WIDTH * recip; + out->y *= SCREEN_HEIGHT * recip; + + return true; +} + +bool +COccluder::ProcessLineSegment(int corner1, int corner2, CActiveOccluder *occl) { + if (!gOccluderCoorsValid[corner1] && !gOccluderCoorsValid[corner2]) + return false; + + float x1, y1, x2, y2; + + CVector p1, p2; + if (!gOccluderCoorsValid[corner1]) { + float clipDist1 = Abs((TheCamera.m_viewMatrix * gOccluderCoors[corner1]).z - 1.1f); + float clipDist2 = Abs((TheCamera.m_viewMatrix * gOccluderCoors[corner2]).z - 1.1f); + float ratio = clipDist2 / (clipDist1 + clipDist2); + CVector clippedCoors = (1.0f - ratio) * gOccluderCoors[corner2] + ratio * gOccluderCoors[corner1]; + + if (!CalcScreenCoors(clippedCoors, &p1, &x1, &y1)) + return true; + } + else { + p1 = gOccluderCoorsOnScreen[corner1]; + } + + if (!gOccluderCoorsValid[corner2]) { + float clipDist1 = Abs((TheCamera.m_viewMatrix * gOccluderCoors[corner1]).z - 1.1f); + float clipDist2 = Abs((TheCamera.m_viewMatrix * gOccluderCoors[corner2]).z - 1.1f); + float ratio = clipDist1 / (clipDist1 + clipDist2); + CVector clippedCoors = (1.0f - ratio) * gOccluderCoors[corner2] + ratio * gOccluderCoors[corner1]; + + if (!CalcScreenCoors(clippedCoors, &p2, &x2, &y2)) + return true; + } + else { + p2 = gOccluderCoorsOnScreen[corner2]; + } + + gMinXInOccluder = Min(Min(gMinXInOccluder, p1.x), p2.x); + gMaxXInOccluder = Max(Max(gMaxXInOccluder, p1.x), p2.x); + gMinYInOccluder = Min(Min(gMinYInOccluder, p1.y), p2.y); + gMaxYInOccluder = Max(Max(gMaxYInOccluder, p1.y), p2.y); + + CVector2D origin = p1; + CVector2D direction = p2 - p1; + + // Make sure lines are counter-clockwise around center + if (!IsPointInsideLine(origin.x, origin.y, direction.x, direction.y, gCenterOnScreen.x, gCenterOnScreen.y, 0.0f)) { + origin += direction; + direction *= -1.0f; + } + + float magnitude = direction.Magnitude(); + + occl->lines[occl->linesCount].origin = origin; + occl->lines[occl->linesCount].direction = direction / magnitude; + occl->lines[occl->linesCount].length = magnitude; + + if (!DoesInfiniteLineTouchScreen(origin.x, origin.y, direction.x, direction.y)) + return !IsPointInsideLine(origin.x, origin.y, direction.x, direction.y, SCREEN_WIDTH / 2.0f, SCREEN_HEIGHT / 2.0f, 0.0f); + + occl->linesCount++; + + return false; +} + +bool +COccluder::ProcessOneOccluder(CActiveOccluder *occl) { + float outX, outY; + + occl->linesCount = 0; + CVector pos(x, y, z); + + if (!CalcScreenCoors(pos, &gCenterOnScreen, &outX, &outY) || gCenterOnScreen.z < -150.0f || gCenterOnScreen.z > 300.0f) { + return false; + } + + occl->radius = Max(width, length) * 0.35f + gCenterOnScreen.z; + + CVector vec[3]; + + vec[0].x = length / 2.0f * Sin(GetAngle()); + vec[0].y = -length / 2.0f * Cos(GetAngle()); + vec[0].z = 0.0f; + + vec[1].x = width / 2.0f * Cos(GetAngle()); + vec[1].y = width / 2.0f * Sin(GetAngle()); + vec[1].z = 0.0f; + + vec[2].x = 0.0f; + vec[2].y = 0.0f; + vec[2].z = height / 2.0f; + + // Figure out if we see the front or back of a face + bool bFrontFace[6]; + for (int i = 0; i < 3; i++) { + bFrontFace[i*2+0] = DotProduct((pos + vec[i] - TheCamera.GetPosition()), vec[i]) < 0.0f; + bFrontFace[i*2+1] = DotProduct((pos - vec[i] - TheCamera.GetPosition()), -vec[i]) < 0.0f; + } + + //calculating vertices of a box + gOccluderCoors[0] = pos + vec[0] + vec[1] + vec[2]; + gOccluderCoors[1] = pos - vec[0] + vec[1] + vec[2]; + gOccluderCoors[2] = pos + vec[0] - vec[1] + vec[2]; + gOccluderCoors[3] = pos - vec[0] - vec[1] + vec[2]; + gOccluderCoors[4] = pos + vec[0] + vec[1] - vec[2]; + gOccluderCoors[5] = pos - vec[0] + vec[1] - vec[2]; + gOccluderCoors[6] = pos + vec[0] - vec[1] - vec[2]; + gOccluderCoors[7] = pos - vec[0] - vec[1] - vec[2]; + + for(int i = 0; i < 8; i++) + gOccluderCoorsValid[i] = CalcScreenCoors(gOccluderCoors[i], &gOccluderCoorsOnScreen[i], &outX, &outY); + + gMinYInOccluder = 999999.875f; + gMinXInOccluder = 999999.875f; + gMaxYInOccluder = -999999.875f; + gMaxXInOccluder = -999999.875f; + + // Between two differently facing sides we see an edge, so process those + if (bFrontFace[2] != bFrontFace[0] && ProcessLineSegment(0, 4, occl)) + return false; + if (bFrontFace[3] != bFrontFace[0] && ProcessLineSegment(2, 6, occl)) + return false; + if (bFrontFace[4] != bFrontFace[0] && ProcessLineSegment(0, 2, occl)) + return false; + if (bFrontFace[5] != bFrontFace[0] && ProcessLineSegment(4, 6, occl)) + return false; + if (bFrontFace[2] != bFrontFace[1] && ProcessLineSegment(1, 5, occl)) + return false; + if (bFrontFace[3] != bFrontFace[1] && ProcessLineSegment(3, 7, occl)) + return false; + if (bFrontFace[4] != bFrontFace[1] && ProcessLineSegment(1, 3, occl)) + return false; + if (bFrontFace[5] != bFrontFace[1] && ProcessLineSegment(5, 7, occl)) + return false; + if (bFrontFace[4] != bFrontFace[2] && ProcessLineSegment(0, 1, occl)) + return false; + if (bFrontFace[3] != bFrontFace[4] && ProcessLineSegment(2, 3, occl)) + return false; + if (bFrontFace[5] != bFrontFace[3] && ProcessLineSegment(6, 7, occl)) + return false; + if (bFrontFace[2] != bFrontFace[5] && ProcessLineSegment(4, 5, occl)) + return false; + + if (gMaxXInOccluder - gMinXInOccluder < SCREEN_WIDTH * 0.1f || + gMaxYInOccluder - gMinYInOccluder < SCREEN_HEIGHT * 0.07f) + return false; + + return true; +} + +bool +COcclusion::OccluderHidesBehind(CActiveOccluder *occl1, CActiveOccluder *occl2) { + for (int i = 0; i < occl1->linesCount; i++) { + for (int j = 0; j < occl2->linesCount; j++) { + if (!IsPointInsideLine(occl2->lines[j].origin.x, occl2->lines[j].origin.y, occl2->lines[j].direction.x, + occl2->lines[j].direction.y, occl1->lines[i].origin.x, occl1->lines[i].origin.y, 0.0f)) + return false; + + + if (!IsPointInsideLine(occl2->lines[j].origin.x, occl2->lines[j].origin.y, occl2->lines[j].direction.x, + occl2->lines[j].direction.y, (occl1->lines[i].origin.x + occl1->lines[i].direction.x * occl1->lines[i].length), + (occl1->lines[i].origin.y + occl1->lines[i].direction.y * occl1->lines[i].length), 0.0f)) + return false; + } + } + + return true; +} + +void +COcclusion::ProcessBeforeRendering(void) +{ + NumActiveOccluders = 0; + +#ifndef MASTER + if (gbModelViewer) + return; +#endif + + if (CGame::currArea != AREA_MAIN_MAP) + return; + + if (ListWalkThroughFA == -1) { + PreviousListWalkThroughFA = -1; + ListWalkThroughFA = FarAwayList; + } + + int i; + for (i = 0; i < 16 && ListWalkThroughFA != -1; i++) { + if (aOccluders[ListWalkThroughFA].NearCamera()) { + int prevListWalkThroughFA = ListWalkThroughFA; + + if (PreviousListWalkThroughFA == -1) { + FarAwayList = aOccluders[ListWalkThroughFA].listIndex; + } + else { + aOccluders[PreviousListWalkThroughFA].listIndex = aOccluders[ListWalkThroughFA].listIndex; + } + + int prevNearbyList = NearbyList; + ListWalkThroughFA = aOccluders[ListWalkThroughFA].listIndex; + NearbyList = prevListWalkThroughFA; + aOccluders[prevListWalkThroughFA].listIndex = prevNearbyList; + } + else { + PreviousListWalkThroughFA = ListWalkThroughFA; + ListWalkThroughFA = aOccluders[ListWalkThroughFA].listIndex; + } + } + + int prevNearbyList = -1; + int tmpNearbyList = NearbyList; + int indexTmpNearbyList, storeTmpNearbyList, prevFarAwayList; + while (tmpNearbyList != -1) + { + if (NumActiveOccluders < NUMACTIVEOCCLUDERS && aOccluders[tmpNearbyList].ProcessOneOccluder(&aActiveOccluders[NumActiveOccluders])) + ++NumActiveOccluders; + + indexTmpNearbyList = tmpNearbyList; + if (aOccluders[indexTmpNearbyList].NearCamera()) + { + prevNearbyList = tmpNearbyList; + tmpNearbyList = aOccluders[indexTmpNearbyList].listIndex; + + } + else + { + storeTmpNearbyList = tmpNearbyList; + if (prevNearbyList == -1) { + NearbyList = aOccluders[indexTmpNearbyList].listIndex; + } + else { + aOccluders[prevNearbyList].listIndex = aOccluders[indexTmpNearbyList].listIndex; + } + tmpNearbyList = aOccluders[indexTmpNearbyList].listIndex; + prevFarAwayList = FarAwayList; + FarAwayList = storeTmpNearbyList; + aOccluders[storeTmpNearbyList].listIndex = prevFarAwayList; + } + } + + for (i = 0; i < NumActiveOccluders; i++) { + for (int j = 0; j < NumActiveOccluders; j++) { + if (i != j && aActiveOccluders[j].radius < aActiveOccluders[i].radius) { + if (OccluderHidesBehind(&aActiveOccluders[i], &aActiveOccluders[j])) { + for (int k = i; k < NumActiveOccluders - 1; k++) { + for (int l = 0; l < aActiveOccluders[k + 1].linesCount; l++) + aActiveOccluders[k].lines[l] = aActiveOccluders[k + 1].lines[l]; + aActiveOccluders[k].linesCount = aActiveOccluders[k + 1].linesCount; + aActiveOccluders[k].radius = aActiveOccluders[k + 1].radius; + } + NumActiveOccluders--; + i--; + // Taken from Mobile! +#ifdef FIX_BUGS + if (i == -1) { + i = 0; + } +#endif + } + } + } + } +} + +bool CActiveOccluder::IsPointWithinOcclusionArea(float pX, float pY, float area) { + for (int i = 0; i < linesCount; i++) { + if (!IsPointInsideLine(lines[i].origin.x, lines[i].origin.y, lines[i].direction.x, lines[i].direction.y, pX, pY, area)) + return false; + } + + return true; +} + +bool COcclusion::IsAABoxOccluded(CVector pos, float width, float length, float height) { + + CVector coors; + float outW, outH; + + if (!NumActiveOccluders || !CalcScreenCoors(pos, &coors, &outW, &outH)) + return false; + + float side = CVector(width, length, height).Magnitude() / 4.0f; + float area = Max(outW, outH) * side; + + CVector minCorner, maxCorner; + + minCorner.x = pos.x - width / 2.0f; + minCorner.y = pos.y - length / 2.0f; + minCorner.z = pos.z - height / 2.0f; + + maxCorner.x = pos.x + width / 2.0f; + maxCorner.y = pos.y + length / 2.0f; + maxCorner.z = pos.z + height / 2.0f; + + for (int i = 0; i < NumActiveOccluders; i++) { + if (coors.z - (side * 0.85f) > aActiveOccluders[i].radius) { + if (aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, area)) + return true; + + if (aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) { + if (CalcScreenCoors(minCorner, &coors) && !aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue; + if (CalcScreenCoors(CVector(maxCorner.x, maxCorner.y, minCorner.z), &coors) && !aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue; + if (CalcScreenCoors(CVector(maxCorner.x, minCorner.y, maxCorner.z), &coors) && !aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue; + if (CalcScreenCoors(CVector(minCorner.x, maxCorner.y, maxCorner.z), &coors, &outW, &outH) && !aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue; + + return true; + } + } + } + + return false; +} + +bool COcclusion::IsPositionOccluded(CVector pos, float side) { + + CVector coors; + float width, height; + + if (!NumActiveOccluders || !CalcScreenCoors(pos, &coors, &width, &height)) + return false; + + float area = Max(width, height) * side; + + for (int i = 0; i < NumActiveOccluders; i++) { + if (coors.z - (side * 0.85f) > aActiveOccluders[i].radius) + if (aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, area)) + return true; + } + + return false; +} + +#ifndef MASTER +#include "Lines.h" + +RwIm2DVertex vertexbufferT[2]; + +void COcclusion::Render() { + if (!bDispayOccDebugStuff || !(CTimer::GetTimeInMilliseconds() & 0x200)) + return; + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, FALSE); + + float recipz = 1.0f/RwCameraGetNearClipPlane(Scene.camera); + for (int i = 0; i < NumActiveOccluders; i++) { + for (int j = 0; j < aActiveOccluders[i].linesCount; j++) { + RwIm2DVertexSetScreenX(&vertexbufferT[0], aActiveOccluders[i].lines[j].origin.x); + RwIm2DVertexSetScreenY(&vertexbufferT[0], aActiveOccluders[i].lines[j].origin.y); + RwIm2DVertexSetScreenZ(&vertexbufferT[0], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&vertexbufferT[0], RwCameraGetNearClipPlane(Scene.camera)); + RwIm2DVertexSetRecipCameraZ(&vertexbufferT[0], recipz); + + RwIm2DVertexSetScreenX(&vertexbufferT[1], + aActiveOccluders[i].lines[j].origin.x + aActiveOccluders[i].lines[j].direction.x * aActiveOccluders[i].lines[j].length); + RwIm2DVertexSetScreenY(&vertexbufferT[1], + aActiveOccluders[i].lines[j].origin.y + aActiveOccluders[i].lines[j].direction.y * aActiveOccluders[i].lines[j].length); + RwIm2DVertexSetScreenZ(&vertexbufferT[1], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&vertexbufferT[1], RwCameraGetNearClipPlane(Scene.camera)); + RwIm2DVertexSetRecipCameraZ(&vertexbufferT[1], recipz); + + RwIm2DVertexSetIntRGBA(&vertexbufferT[0], 255, 255, 0, 255); + RwIm2DVertexSetIntRGBA(&vertexbufferT[1], 255, 255, 0, 255); + RwIm2DRenderLine(vertexbufferT, 2, 0, 1); + } + } + + DefinedState(); +} +#endif + +bool CEntity::IsEntityOccluded(void) { + + CVector coors; + float width, height; + + if (COcclusion::NumActiveOccluders == 0 || !CalcScreenCoors(GetBoundCentre(), &coors, &width, &height)) + return false; + + float area = Max(width, height) * GetBoundRadius() * 0.9f; + + for (int i = 0; i < COcclusion::NumActiveOccluders; i++) { + if (coors.z - (GetBoundRadius() * 0.85f) > COcclusion::aActiveOccluders[i].radius) { + if (COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, area)) { + return true; + } + + if (COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) { + CVector min = m_matrix * CModelInfo::GetColModel(m_modelIndex)->boundingBox.min; + CVector max = m_matrix * CModelInfo::GetColModel(m_modelIndex)->boundingBox.max; + + if (CalcScreenCoors(min, &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue; + if (CalcScreenCoors(CVector(max.x, max.y, min.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue; + if (CalcScreenCoors(CVector(max.x, min.y, max.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue; + if (CalcScreenCoors(CVector(min.x, max.y, max.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue; + + return true; + } + } + } + + return false; +}
\ No newline at end of file diff --git a/src/renderer/Occlusion.h b/src/renderer/Occlusion.h new file mode 100644 index 00000000..e0edef53 --- /dev/null +++ b/src/renderer/Occlusion.h @@ -0,0 +1,62 @@ +#pragma once + +struct ActiveOccluderLine { + CVector2D origin; + CVector2D direction; + float length; +}; + +class CActiveOccluder { + +public: + ActiveOccluderLine lines[6]; + int32 linesCount; + float radius; + + bool IsPointWithinOcclusionArea(float x, float y, float area); +}; + +class COccluder +{ +public: + int16 length, width, height; + int16 x, y, z; + uint16 angle; + int16 listIndex; + + bool NearCamera(); + bool ProcessOneOccluder(CActiveOccluder *occl); + bool ProcessLineSegment(int corner1, int corner2, CActiveOccluder* occl); + float GetAngle(void) { return angle*TWOPI/UINT16_MAX; } +}; + +class COcclusion +{ +public: + static int32 NumOccludersOnMap; + static int16 FarAwayList; + static int16 NearbyList; + static int16 ListWalkThroughFA; + static int16 PreviousListWalkThroughFA; + static int16 NumActiveOccluders; + + static COccluder aOccluders[NUMOCCLUSIONVOLUMES]; + static CActiveOccluder aActiveOccluders[NUMACTIVEOCCLUDERS]; + + static void Init(void); + static void AddOne(float x, float y, float z, float width, float length, float height, float angle); + static void ProcessBeforeRendering(void); + static bool OccluderHidesBehind(CActiveOccluder *occl1, CActiveOccluder *occl2); + static bool IsAABoxOccluded(CVector pos, float width, float length, float height); + static bool IsPositionOccluded(CVector pos, float side); +#ifndef MASTER + static void Render(); +#endif +}; + +bool CalcScreenCoors(CVector const &in, CVector *out, float *outw, float *outh); +bool CalcScreenCoors(CVector const &in, CVector *out); + +#ifndef MASTER +extern bool bDispayOccDebugStuff; +#endif
\ No newline at end of file diff --git a/src/renderer/Particle.cpp b/src/renderer/Particle.cpp index 76ddde50..461a10a6 100644 --- a/src/renderer/Particle.cpp +++ b/src/renderer/Particle.cpp @@ -4,27 +4,30 @@ #include "General.h" #include "Timer.h" #include "TxdStore.h" -#include "Entity.h" #include "Sprite.h" #include "Camera.h" +#include "Clock.h" #include "Collision.h" #include "World.h" #include "Shadows.h" +#include "Replay.h" +#include "Stats.h" +#include "Weather.h" +#include "MBlur.h" +#include "main.h" #include "AudioScriptObject.h" #include "ParticleObject.h" #include "Particle.h" #include "soundlist.h" +#include "SaveBuf.h" #include "debugmenu.h" - -#define MAX_PARTICLES_ON_SCREEN (1000) +#define MAX_PARTICLES_ON_SCREEN (750) //(5) #define MAX_SMOKE_FILES ARRAY_SIZE(SmokeFiles) -//(5) -#define MAX_SMOKE2_FILES ARRAY_SIZE(Smoke2Files) //(5) #define MAX_RUBBER_FILES ARRAY_SIZE(RubberFiles) //(5) @@ -39,16 +42,18 @@ #define MAX_RAINSPLASHUP_FILES ARRAY_SIZE(RainSplashupFiles) //(4) #define MAX_BIRDFRONT_FILES ARRAY_SIZE(BirdfrontFiles) +//(8) +#define MAX_BOAT_FILES ARRAY_SIZE(BoatFiles) //(4) #define MAX_CARDEBRIS_FILES ARRAY_SIZE(CardebrisFiles) //(4) #define MAX_CARSPLASH_FILES ARRAY_SIZE(CarsplashFiles) -//(4) -#define MAX_RAINDROP_FILES ARRAY_SIZE(RaindropFiles) - +#define MAX_RAINDRIP_FILES (2) +#define MAX_LEAF_FILES (2) + const char SmokeFiles[][6+1] = { "smoke1", @@ -59,15 +64,6 @@ const char SmokeFiles[][6+1] = }; -const char Smoke2Files[][9+1] = -{ - "smokeII_1", - "smokeII_2", - "smokeII_3", - "smokeII_4", - "smokeII_5" -}; - const char RubberFiles[][7+1] = { "rubber1", @@ -111,14 +107,6 @@ const char GunFlashFiles[][9+1] = "gunflash4" }; -const char RaindropFiles[][9+1] = -{ - "raindrop1", - "raindrop2", - "raindrop3", - "raindrop4" -}; - const char RainSplashupFiles[][10+1] = { "splash_up1", @@ -133,6 +121,18 @@ const char BirdfrontFiles[][8+1] = "birdf_04" }; +const char BoatFiles[][8+1] = +{ + "boats_01", + "boats_02", + "boats_03", + "boats_04", + "boats_05", + "boats_06", + "boats_07", + "boats_08" +}; + const char CardebrisFiles[][12+1] = { "cardebris_01", @@ -152,7 +152,7 @@ const char CarsplashFiles[][12+1] = CParticle gParticleArray[MAX_PARTICLES_ON_SCREEN]; RwTexture *gpSmokeTex[MAX_SMOKE_FILES]; -RwTexture *gpSmoke2Tex[MAX_SMOKE2_FILES]; +RwTexture *gpSmoke2Tex; RwTexture *gpRubberTex[MAX_RUBBER_FILES]; RwTexture *gpRainSplashTex[MAX_RAINSPLASH_FILES]; RwTexture *gpWatersprayTex[MAX_WATERSPRAY_FILES]; @@ -160,26 +160,27 @@ RwTexture *gpExplosionMediumTex[MAX_EXPLOSIONMEDIUM_FILES]; RwTexture *gpGunFlashTex[MAX_GUNFLASH_FILES]; RwTexture *gpRainSplashupTex[MAX_RAINSPLASHUP_FILES]; RwTexture *gpBirdfrontTex[MAX_BIRDFRONT_FILES]; +RwTexture *gpBoatTex[MAX_BOAT_FILES]; RwTexture *gpCarDebrisTex[MAX_CARDEBRIS_FILES]; RwTexture *gpCarSplashTex[MAX_CARSPLASH_FILES]; +RwTexture *gpBoatWakeTex; RwTexture *gpFlame1Tex; RwTexture *gpFlame5Tex; RwTexture *gpRainDropSmallTex; RwTexture *gpBloodTex; -RwTexture *gpLeafTex; -RwTexture *gpCloudTex1; // unused +RwTexture *gpLeafTex[MAX_LEAF_FILES]; +RwTexture *gpCloudTex1; RwTexture *gpCloudTex4; RwTexture *gpBloodSmallTex; RwTexture *gpGungeTex; RwTexture *gpCollisionSmokeTex; RwTexture *gpBulletHitTex; RwTexture *gpGunShellTex; -RwTexture *gpWakeOldTex; RwTexture *gpPointlightTex; RwRaster *gpSmokeRaster[MAX_SMOKE_FILES]; -RwRaster *gpSmoke2Raster[MAX_SMOKE2_FILES]; +RwRaster *gpSmoke2Raster; RwRaster *gpRubberRaster[MAX_RUBBER_FILES]; RwRaster *gpRainSplashRaster[MAX_RAINSPLASH_FILES]; RwRaster *gpWatersprayRaster[MAX_WATERSPRAY_FILES]; @@ -187,45 +188,59 @@ RwRaster *gpExplosionMediumRaster[MAX_EXPLOSIONMEDIUM_FILES]; RwRaster *gpGunFlashRaster[MAX_GUNFLASH_FILES]; RwRaster *gpRainSplashupRaster[MAX_RAINSPLASHUP_FILES]; RwRaster *gpBirdfrontRaster[MAX_BIRDFRONT_FILES]; +RwRaster *gpBoatRaster[MAX_BOAT_FILES]; RwRaster *gpCarDebrisRaster[MAX_CARDEBRIS_FILES]; RwRaster *gpCarSplashRaster[MAX_CARSPLASH_FILES]; +RwRaster *gpBoatWakeRaster; RwRaster *gpFlame1Raster; RwRaster *gpFlame5Raster; RwRaster *gpRainDropSmallRaster; RwRaster *gpBloodRaster; -RwRaster *gpLeafRaster; -RwRaster *gpCloudRaster1; // unused +RwRaster *gpLeafRaster[MAX_LEAF_FILES]; +RwRaster *gpCloudRaster1; RwRaster *gpCloudRaster4; RwRaster *gpBloodSmallRaster; RwRaster *gpGungeRaster; RwRaster *gpCollisionSmokeRaster; RwRaster *gpBulletHitRaster; RwRaster *gpGunShellRaster; -RwRaster *gpWakeOldRaster; - - -RwRaster *gpPointlightRaster; // CPointLights::RenderFogEffect - -RwTexture *gpRainDropTex[MAX_RAINDROP_FILES]; // CWeather::RenderRainStreaks - - -RwRaster *gpRainDropRaster[MAX_RAINDROP_FILES]; +RwRaster *gpPointlightRaster; + +RwTexture *gpRainDropTex; +RwRaster *gpRainDropRaster; + +RwTexture *gpSparkTex; +RwTexture *gpNewspaperTex; +RwTexture *gpGunSmokeTex; +RwTexture *gpDotTex; +RwTexture *gpHeatHazeTex; +RwTexture *gpBeastieTex; +RwTexture *gpRainDripTex[MAX_RAINDRIP_FILES]; +RwTexture *gpRainDripDarkTex[MAX_RAINDRIP_FILES]; + +RwRaster *gpSparkRaster; +RwRaster *gpNewspaperRaster; +RwRaster *gpGunSmokeRaster; +RwRaster *gpDotRaster; +RwRaster *gpHeatHazeRaster; +RwRaster *gpBeastieRaster; +RwRaster *gpRainDripRaster[MAX_RAINDRIP_FILES]; +RwRaster *gpRainDripDarkRaster[MAX_RAINDRIP_FILES]; float CParticle::ms_afRandTable[CParticle::RAND_TABLE_SIZE]; - - CParticle *CParticle::m_pUnusedListHead; - - float CParticle::m_SinTable[CParticle::SIN_COS_TABLE_SIZE]; float CParticle::m_CosTable[CParticle::SIN_COS_TABLE_SIZE]; int32 Randomizer; - int32 nParticleCreationInterval = 1; +float PARTICLE_WIND_TEST_SCALE = 0.002f; float fParticleScaleLimit = 0.5f; +bool clearWaterDrop; +int32 numWaterDropOnScreen; + #ifdef DEBUGMENU SETTWEAKPATH("Particle"); TWEAKINT32(nParticleCreationInterval, 0, 5, 1); @@ -233,6 +248,8 @@ TWEAKFLOAT(fParticleScaleLimit, 0.0f, 1.0f, 0.1f); TWEAKFUNC(CParticle::ReloadConfig); #endif + + void CParticle::ReloadConfig() { debug("Initialising CParticleMgr..."); @@ -320,11 +337,8 @@ void CParticle::Initialise() gpSmokeRaster[i] = RwTextureGetRaster(gpSmokeTex[i]); } - for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ ) - { - gpSmoke2Tex[i] = RwTextureRead(Smoke2Files[i], nil); - gpSmoke2Raster[i] = RwTextureGetRaster(gpSmoke2Tex[i]); - } + gpSmoke2Tex = RwTextureRead("smokeII_3", nil); + gpSmoke2Raster = RwTextureGetRaster(gpSmoke2Tex); for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ ) { @@ -352,15 +366,13 @@ void CParticle::Initialise() for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ ) { - gpGunFlashTex[i] = RwTextureRead(GunFlashFiles[i], NULL); + gpGunFlashTex[i] = RwTextureRead(GunFlashFiles[i], nil); gpGunFlashRaster[i] = RwTextureGetRaster(gpGunFlashTex[i]); } - for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ ) - { - gpRainDropTex[i] = RwTextureRead(RaindropFiles[i], nil); - gpRainDropRaster[i] = RwTextureGetRaster(gpRainDropTex[i]); - } + gpRainDropTex = RwTextureRead("raindrop4", nil); + gpRainDropRaster = RwTextureGetRaster(gpRainDropTex); + for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) { @@ -370,10 +382,16 @@ void CParticle::Initialise() for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ ) { - gpBirdfrontTex[i] = RwTextureRead(BirdfrontFiles[i], NULL); + gpBirdfrontTex[i] = RwTextureRead(BirdfrontFiles[i], nil); gpBirdfrontRaster[i] = RwTextureGetRaster(gpBirdfrontTex[i]); } + for ( int32 i = 0; i < MAX_BOAT_FILES; i++ ) + { + gpBoatTex[i] = RwTextureRead(BoatFiles[i], nil); + gpBoatRaster[i] = RwTextureGetRaster(gpBoatTex[i]); + } + for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) { gpCarDebrisTex[i] = RwTextureRead(CardebrisFiles[i], nil); @@ -386,7 +404,10 @@ void CParticle::Initialise() gpCarSplashRaster[i] = RwTextureGetRaster(gpCarSplashTex[i]); } - gpFlame1Tex = RwTextureRead("flame1", NULL); + gpBoatWakeTex = RwTextureRead("boatwake2", nil); + gpBoatWakeRaster = RwTextureGetRaster(gpBoatWakeTex); + + gpFlame1Tex = RwTextureRead("flame1", nil); gpFlame1Raster = RwTextureGetRaster(gpFlame1Tex); gpFlame5Tex = RwTextureRead("flame5", nil); @@ -405,8 +426,11 @@ void CParticle::Initialise() gpBloodTex = RwTextureRead("blood", nil); gpBloodRaster = RwTextureGetRaster(gpBloodTex); - gpLeafTex = RwTextureRead("gameleaf01_64", nil); - gpLeafRaster = RwTextureGetRaster(gpLeafTex); + gpLeafTex[0] = RwTextureRead("gameleaf01_64", nil); + gpLeafRaster[0] = RwTextureGetRaster(gpLeafTex[0]); + + gpLeafTex[1] = RwTextureRead("letter", nil); + gpLeafRaster[1] = RwTextureGetRaster(gpLeafTex[1]); gpCloudTex1 = RwTextureRead("cloud3", nil); gpCloudRaster1 = RwTextureGetRaster(gpCloudTex1); @@ -429,12 +453,39 @@ void CParticle::Initialise() gpGunShellTex = RwTextureRead("gunshell", nil); gpGunShellRaster = RwTextureGetRaster(gpGunShellTex); - gpWakeOldTex = RwTextureRead("wake_old", nil); - gpWakeOldRaster = RwTextureGetRaster(gpWakeOldTex); - gpPointlightTex = RwTextureRead("pointlight", nil); gpPointlightRaster = RwTextureGetRaster(gpPointlightTex); + gpSparkTex = RwTextureRead("spark", nil); + gpSparkRaster = RwTextureGetRaster(gpSparkTex); + + gpNewspaperTex = RwTextureRead("newspaper02_64", nil); + gpNewspaperRaster = RwTextureGetRaster(gpNewspaperTex); + + gpGunSmokeTex = RwTextureRead("gunsmoke3", nil); + gpGunSmokeRaster = RwTextureGetRaster(gpGunSmokeTex); + + gpDotTex = RwTextureRead("dot", nil); + gpDotRaster = RwTextureGetRaster(gpDotTex); + + gpHeatHazeTex = RwTextureRead("heathaze", nil); + gpHeatHazeRaster = RwTextureGetRaster(gpHeatHazeTex); + + gpBeastieTex = RwTextureRead("beastie", nil); + gpBeastieRaster = RwTextureGetRaster(gpBeastieTex); + + gpRainDripTex[0] = RwTextureRead("raindrip64", nil); + gpRainDripRaster[0] = RwTextureGetRaster(gpRainDripTex[0]); + + gpRainDripTex[1] = RwTextureRead("raindripb64", nil); + gpRainDripRaster[1] = RwTextureGetRaster(gpRainDripTex[1]); + + gpRainDripDarkTex[0] = RwTextureRead("raindrip64_d", nil); + gpRainDripDarkRaster[0] = RwTextureGetRaster(gpRainDripDarkTex[0]); + + gpRainDripDarkTex[1] = RwTextureRead("raindripb64_d", nil); + gpRainDripDarkRaster[1] = RwTextureGetRaster(gpRainDripDarkTex[1]); + CTxdStore::PopCurrentTxd(); for ( int32 i = 0; i < MAX_PARTICLES; i++ ) @@ -443,185 +494,186 @@ void CParticle::Initialise() switch ( i ) { + case PARTICLE_SPARK: + case PARTICLE_SPARK_SMALL: + case PARTICLE_RAINDROP_SMALL: + case PARTICLE_HELI_ATTACK: + entry->m_ppRaster = &gpRainDropSmallRaster; + break; + + case PARTICLE_WATER_SPARK: + entry->m_ppRaster = &gpSparkRaster; + break; + + case PARTICLE_WHEEL_DIRT: + case PARTICLE_SAND: + case PARTICLE_STEAM2: + case PARTICLE_STEAM_NY: + case PARTICLE_STEAM_NY_SLOWMOTION: + case PARTICLE_GROUND_STEAM: + case PARTICLE_ENGINE_STEAM: + case PARTICLE_PEDFOOT_DUST: + case PARTICLE_CAR_DUST: + case PARTICLE_EXHAUST_FUMES: + entry->m_ppRaster = &gpSmoke2Raster; + break; + + case PARTICLE_WHEEL_WATER: + case PARTICLE_WATER: + case PARTICLE_SMOKE: + case PARTICLE_SMOKE_SLOWMOTION: + case PARTICLE_DRY_ICE: + case PARTICLE_GARAGEPAINT_SPRAY: + case PARTICLE_STEAM: + case PARTICLE_WATER_CANNON: + case PARTICLE_EXTINGUISH_STEAM: + case PARTICLE_HELI_DUST: + case PARTICLE_PAINT_SMOKE: + case PARTICLE_BULLETHIT_SMOKE: + entry->m_ppRaster = gpSmokeRaster; + break; + case PARTICLE_BLOOD: entry->m_ppRaster = &gpBloodRaster; break; - + case PARTICLE_BLOOD_SMALL: case PARTICLE_BLOOD_SPURT: entry->m_ppRaster = &gpBloodSmallRaster; break; - + + case PARTICLE_DEBRIS: + case PARTICLE_TREE_LEAVES: + entry->m_ppRaster = gpLeafRaster; + break; + case PARTICLE_DEBRIS2: entry->m_ppRaster = &gpGungeRaster; break; - + + case PARTICLE_FLYERS: + entry->m_ppRaster = &gpNewspaperRaster; + break; + + case PARTICLE_FLAME: + case PARTICLE_CARFLAME: + entry->m_ppRaster = &gpFlame1Raster; + break; + + case PARTICLE_FIREBALL: + entry->m_ppRaster = &gpFlame5Raster; + break; + case PARTICLE_GUNFLASH: case PARTICLE_GUNFLASH_NOANIM: entry->m_ppRaster = gpGunFlashRaster; break; - + + case PARTICLE_GUNSMOKE: - case PARTICLE_SPLASH: + case PARTICLE_WATERDROP: + case PARTICLE_BLOODDROP: + case PARTICLE_HEATHAZE: + case PARTICLE_HEATHAZE_IN_DIST: entry->m_ppRaster = nil; break; - - case PARTICLE_FLAME: - case PARTICLE_CARFLAME: - entry->m_ppRaster = &gpFlame1Raster; + + case PARTICLE_GUNSMOKE2: + case PARTICLE_BOAT_THRUSTJET: + case PARTICLE_RUBBER_SMOKE: + entry->m_ppRaster = gpRubberRaster; break; - - case PARTICLE_FIREBALL: - entry->m_ppRaster = &gpFlame5Raster; + + case PARTICLE_CIGARETTE_SMOKE: + entry->m_ppRaster = &gpGunSmokeRaster; break; - + + case PARTICLE_TEARGAS: + entry->m_ppRaster = &gpHeatHazeRaster; + break; + + case PARTICLE_SHARD: + case PARTICLE_RAINDROP: + case PARTICLE_RAINDROP_2D: + entry->m_ppRaster = &gpRainDropRaster; + break; + + case PARTICLE_SPLASH: + case PARTICLE_PED_SPLASH: + case PARTICLE_CAR_SPLASH: + case PARTICLE_WATER_HYDRANT: + entry->m_ppRaster = gpCarSplashRaster; + break; + case PARTICLE_RAIN_SPLASH: case PARTICLE_RAIN_SPLASH_BIGGROW: entry->m_ppRaster = gpRainSplashRaster; break; - + case PARTICLE_RAIN_SPLASHUP: entry->m_ppRaster = gpRainSplashupRaster; break; - + case PARTICLE_WATERSPRAY: entry->m_ppRaster = gpWatersprayRaster; break; - - case PARTICLE_SHARD: - case PARTICLE_RAINDROP: - case PARTICLE_RAINDROP_2D: - entry->m_ppRaster = gpRainDropRaster; - break; - + case PARTICLE_EXPLOSION_MEDIUM: case PARTICLE_EXPLOSION_LARGE: case PARTICLE_EXPLOSION_MFAST: case PARTICLE_EXPLOSION_LFAST: entry->m_ppRaster = gpExplosionMediumRaster; break; - - case PARTICLE_BOAT_WAKE: - entry->m_ppRaster = &gpWakeOldRaster; - break; - - case PARTICLE_CAR_SPLASH: - case PARTICLE_WATER_HYDRANT: - case PARTICLE_PED_SPLASH: - entry->m_ppRaster = gpCarSplashRaster; - break; - - case PARTICLE_SPARK: - case PARTICLE_SPARK_SMALL: - case PARTICLE_RAINDROP_SMALL: - case PARTICLE_HELI_ATTACK: - entry->m_ppRaster = &gpRainDropSmallRaster; - break; - - case PARTICLE_DEBRIS: - case PARTICLE_TREE_LEAVES: - entry->m_ppRaster = &gpLeafRaster; - break; - - case PARTICLE_CAR_DEBRIS: - case PARTICLE_HELI_DEBRIS: - entry->m_ppRaster = gpCarDebrisRaster; - break; - - case PARTICLE_WHEEL_DIRT: - case PARTICLE_STEAM2: - case PARTICLE_STEAM_NY: - case PARTICLE_STEAM_NY_SLOWMOTION: - case PARTICLE_ENGINE_STEAM: - case PARTICLE_BOAT_THRUSTJET: - case PARTICLE_PEDFOOT_DUST: - case PARTICLE_EXHAUST_FUMES: - entry->m_ppRaster = gpSmoke2Raster; + + case PARTICLE_BOAT_SPLASH: + entry->m_ppRaster = &gpBoatWakeRaster; break; - - case PARTICLE_GUNSMOKE2: - case PARTICLE_RUBBER_SMOKE: - entry->m_ppRaster = gpRubberRaster; + + case PARTICLE_ENGINE_SMOKE: + case PARTICLE_ENGINE_SMOKE2: + case PARTICLE_CARFLAME_SMOKE: + case PARTICLE_FIREBALL_SMOKE: + case PARTICLE_ROCKET_SMOKE: + case PARTICLE_TEST: + entry->m_ppRaster = &gpCloudRaster4; break; - + case PARTICLE_CARCOLLISION_DUST: case PARTICLE_BURNINGRUBBER_SMOKE: entry->m_ppRaster = &gpCollisionSmokeRaster; break; - - case PARTICLE_WHEEL_WATER: - case PARTICLE_WATER: - case PARTICLE_SMOKE: - case PARTICLE_SMOKE_SLOWMOTION: - case PARTICLE_GARAGEPAINT_SPRAY: - case PARTICLE_STEAM: - case PARTICLE_BOAT_SPLASH: - case PARTICLE_WATER_CANNON: - case PARTICLE_EXTINGUISH_STEAM: - case PARTICLE_HELI_DUST: - case PARTICLE_PAINT_SMOKE: - case PARTICLE_BULLETHIT_SMOKE: - entry->m_ppRaster = gpSmokeRaster; + + case PARTICLE_CAR_DEBRIS: + case PARTICLE_HELI_DEBRIS: + case PARTICLE_BIRD_DEBRIS: + entry->m_ppRaster = gpCarDebrisRaster; break; - + case PARTICLE_GUNSHELL_FIRST: case PARTICLE_GUNSHELL: case PARTICLE_GUNSHELL_BUMP1: case PARTICLE_GUNSHELL_BUMP2: entry->m_ppRaster = &gpGunShellRaster; break; - - case PARTICLE_ENGINE_SMOKE: - case PARTICLE_ENGINE_SMOKE2: - case PARTICLE_CARFLAME_SMOKE: - case PARTICLE_FIREBALL_SMOKE: - case PARTICLE_TEST: - entry->m_ppRaster = &gpCloudRaster4; - break; - + + case PARTICLE_BIRD_FRONT: entry->m_ppRaster = gpBirdfrontRaster; break; + + case PARTICLE_SHIP_SIDE: + entry->m_ppRaster = gpBoatRaster; + break; + + case PARTICLE_BEASTIE: + entry->m_ppRaster = &gpBeastieRaster; + break; } } debug("CParticle ready"); } -void -CEntity::AddSteamsFromGround(CVector *unused) -{ - int i, n; - C2dEffect *effect; - CVector pos; - - n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects(); - for(i = 0; i < n; i++){ - effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i); - if(effect->type != EFFECT_PARTICLE) - continue; - - pos = GetMatrix() * effect->pos; - switch(effect->particle.particleType){ - case 0: - CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false); - break; - case 1: - CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false); - break; - case 2: - CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false); - break; - case 3: - CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false); - break; - case 4: - CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false); - break; - } - } -} - void CParticle::Shutdown() { debug("Shutting down CParticle..."); @@ -629,168 +681,145 @@ void CParticle::Shutdown() for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ ) { RwTextureDestroy(gpSmokeTex[i]); -#if GTA_VERSION >= GTA3_PC_11 gpSmokeTex[i] = nil; -#endif } - for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ ) - { - RwTextureDestroy(gpSmoke2Tex[i]); -#if GTA_VERSION >= GTA3_PC_11 - gpSmoke2Tex[i] = nil; -#endif - } + RwTextureDestroy(gpSmoke2Tex); + gpSmoke2Tex = nil; for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ ) { RwTextureDestroy(gpRubberTex[i]); -#if GTA_VERSION >= GTA3_PC_11 gpRubberTex[i] = nil; -#endif } for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ ) { RwTextureDestroy(gpRainSplashTex[i]); -#if GTA_VERSION >= GTA3_PC_11 gpRainSplashTex[i] = nil; -#endif } for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ ) { RwTextureDestroy(gpWatersprayTex[i]); -#if GTA_VERSION >= GTA3_PC_11 gpWatersprayTex[i] = nil; -#endif } for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ ) { RwTextureDestroy(gpExplosionMediumTex[i]); -#if GTA_VERSION >= GTA3_PC_11 gpExplosionMediumTex[i] = nil; -#endif } for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ ) { RwTextureDestroy(gpGunFlashTex[i]); -#if GTA_VERSION >= GTA3_PC_11 gpGunFlashTex[i] = nil; -#endif } - for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ ) - { - RwTextureDestroy(gpRainDropTex[i]); -#if GTA_VERSION >= GTA3_PC_11 - gpRainDropTex[i] = nil; -#endif - } + RwTextureDestroy(gpRainDropTex); + gpRainDropTex = nil; for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) { RwTextureDestroy(gpRainSplashupTex[i]); -#if GTA_VERSION >= GTA3_PC_11 gpRainSplashupTex[i] = nil; -#endif } for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ ) { RwTextureDestroy(gpBirdfrontTex[i]); -#if GTA_VERSION >= GTA3_PC_11 gpBirdfrontTex[i] = nil; -#endif + } + + for ( int32 i = 0; i < MAX_BOAT_FILES; i++ ) + { + RwTextureDestroy(gpBoatTex[i]); + gpBoatTex[i] = nil; } for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) { RwTextureDestroy(gpCarDebrisTex[i]); -#if GTA_VERSION >= GTA3_PC_11 gpCarDebrisTex[i] = nil; -#endif } for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ ) { RwTextureDestroy(gpCarSplashTex[i]); -#if GTA_VERSION >= GTA3_PC_11 gpCarSplashTex[i] = nil; -#endif } + for ( int32 i = 0; i < MAX_RAINDRIP_FILES; i++ ) + { + RwTextureDestroy(gpRainDripTex[i]); + gpRainDripTex[i] = nil; + + RwTextureDestroy(gpRainDripDarkTex[i]); + gpRainDripDarkTex[i] = nil; + } + + RwTextureDestroy(gpBoatWakeTex); + gpBoatWakeTex = nil; + RwTextureDestroy(gpFlame1Tex); -#if GTA_VERSION >= GTA3_PC_11 gpFlame1Tex = nil; -#endif RwTextureDestroy(gpFlame5Tex); -#if GTA_VERSION >= GTA3_PC_11 gpFlame5Tex = nil; -#endif RwTextureDestroy(gpRainDropSmallTex); -#if GTA_VERSION >= GTA3_PC_11 gpRainDropSmallTex = nil; -#endif RwTextureDestroy(gpBloodTex); -#if GTA_VERSION >= GTA3_PC_11 gpBloodTex = nil; -#endif - RwTextureDestroy(gpLeafTex); -#if GTA_VERSION >= GTA3_PC_11 - gpLeafTex = nil; -#endif + RwTextureDestroy(gpLeafTex[0]); + gpLeafTex[0] = nil; + + RwTextureDestroy(gpLeafTex[1]); + gpLeafTex[1] = nil; RwTextureDestroy(gpCloudTex1); -#if GTA_VERSION >= GTA3_PC_11 gpCloudTex1 = nil; -#endif RwTextureDestroy(gpCloudTex4); -#if GTA_VERSION >= GTA3_PC_11 gpCloudTex4 = nil; -#endif RwTextureDestroy(gpBloodSmallTex); -#if GTA_VERSION >= GTA3_PC_11 gpBloodSmallTex = nil; -#endif RwTextureDestroy(gpGungeTex); -#if GTA_VERSION >= GTA3_PC_11 gpGungeTex = nil; -#endif RwTextureDestroy(gpCollisionSmokeTex); -#if GTA_VERSION >= GTA3_PC_11 gpCollisionSmokeTex = nil; -#endif RwTextureDestroy(gpBulletHitTex); -#if GTA_VERSION >= GTA3_PC_11 gpBulletHitTex = nil; -#endif RwTextureDestroy(gpGunShellTex); -#if GTA_VERSION >= GTA3_PC_11 gpGunShellTex = nil; -#endif - - RwTextureDestroy(gpWakeOldTex); -#if GTA_VERSION >= GTA3_PC_11 - gpWakeOldTex = nil; -#endif RwTextureDestroy(gpPointlightTex); -#if GTA_VERSION >= GTA3_PC_11 gpPointlightTex = nil; -#endif + + RwTextureDestroy(gpSparkTex); + gpSparkTex = nil; + + RwTextureDestroy(gpNewspaperTex); + gpNewspaperTex = nil; + + RwTextureDestroy(gpGunSmokeTex); + gpGunSmokeTex = nil; + + RwTextureDestroy(gpDotTex); + gpDotTex = nil; + RwTextureDestroy(gpHeatHazeTex); + gpHeatHazeTex = nil; + + RwTextureDestroy(gpBeastieTex); + gpBeastieTex = nil; int32 slot; @@ -800,6 +829,40 @@ void CParticle::Shutdown() debug("CParticle shut down"); } + +void CParticle::AddParticlesAlongLine(tParticleType type, CVector const &vecStart, CVector const &vecEnd, CVector const &vecDir, float fPower, CEntity *pEntity, float fSize, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan) +{ + CVector vecDist = vecEnd - vecStart; + float fDist = vecDist.Magnitude(); + float fSteps = Max(fDist / fPower, 1.0f); + int32 nSteps = (int32)fSteps; + + CVector vecStep = vecDist * (1.0f / (float)nSteps); + + for ( int32 i = 0; i < nSteps; i++ ) + { + CVector vecPos = float(i) * vecStep + vecStart; + AddParticle(type, vecPos, vecDir, pEntity, fSize, nRotationSpeed, nRotation, nCurFrame, nLifeSpan); + } +} + +void CParticle::AddParticlesAlongLine(tParticleType type, CVector const &vecStart, CVector const &vecEnd, CVector const &vecDir, float fPower, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan) +{ + CVector vecDist = vecEnd - vecStart; + float fDist = vecDist.Magnitude(); + float fSteps = Max(fDist / fPower, 1.0f); + int32 nSteps = (int32)fSteps; + + CVector vecStep = vecDist * (1.0f / (float)nSteps); + + for ( int32 i = 0; i < nSteps; i++ ) + { + CVector vecPos = float(i) * vecStep + vecStart; + + AddParticle(type, vecPos, vecDir, pEntity, fSize, color, nRotationSpeed, nRotation, nCurFrame, nLifeSpan); + } +} + CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan) { CRGBA color(0, 0, 0, 0); @@ -809,9 +872,8 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan) { if ( CTimer::GetIsPaused() ) - return NULL; + return nil; -#ifdef PC_PARTICLE if ( ( type == PARTICLE_ENGINE_SMOKE || type == PARTICLE_ENGINE_SMOKE2 || type == PARTICLE_ENGINE_STEAM @@ -824,8 +886,10 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe { return nil; } -#endif + if ( !CReplay::IsPlayingBack() ) + CReplay::RecordParticle(type, vecPos, vecDir, fSize, color); + CParticle *pParticle = m_pUnusedListHead; if ( pParticle == nil ) @@ -846,7 +910,19 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe pParticle->m_nTimeWhenWillBeDestroyed = CTimer::GetTimeInMilliseconds() + psystem->m_nLifeSpan; pParticle->m_nColorIntensity = psystem->m_nFadeToBlackInitialIntensity; + + pParticle->m_nFadeToBlackTimer = psystem->m_nFadeToBlackAmount; + + if ( psystem->m_nFadeToBlackTime ) + pParticle->m_nFadeToBlackTimer /= psystem->m_nFadeToBlackTime; + pParticle->m_nAlpha = psystem->m_nFadeAlphaInitialIntensity; + + pParticle->m_nFadeAlphaTimer = psystem->m_nFadeAlphaAmount; + + if ( psystem->m_nFadeAlphaTime ) + pParticle->m_nFadeAlphaTimer /= psystem->m_nFadeAlphaTime; + pParticle->m_nCurrentZRotation = psystem->m_nZRotationInitialAngle; pParticle->m_fCurrentZRadius = psystem->m_fInitialZRadius; @@ -855,14 +931,29 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe else pParticle->m_nCurrentFrame = psystem->m_nStartAnimationFrame; - pParticle->m_nFadeToBlackTimer = 0; - pParticle->m_nFadeAlphaTimer = 0; + pParticle->m_nZRotationTimer = 0; pParticle->m_nZRadiusTimer = 0; pParticle->m_nAnimationSpeedTimer = 0; pParticle->m_fZGround = 0.0f; - pParticle->m_vecPosition = vecPos; + + if ( type != PARTICLE_HEATHAZE ) + pParticle->m_vecPosition = vecPos; + else + { + CVector screen; + float w, h; + + if ( !CSprite::CalcScreenCoors(vecPos, &screen, &w, &h, true) ) + return nil; + + pParticle->m_vecPosition = screen; + psystem->m_vecTextureStretch.x = w; + psystem->m_vecTextureStretch.y = h; + } + pParticle->m_vecVelocity = vecDir; + pParticle->m_vecParticleMovementOffset = CVector(0.0f, 0.0f, 0.0f); pParticle->m_nTimeWhenColorWillBeChanged = 0; @@ -870,7 +961,7 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe RwRGBAAssign(&pParticle->m_Color, &color); else { - RwRGBAAssign(&pParticle->m_Color, &psystem->m_RenderColouring); + RwRGBAAssign(&pParticle->m_Color, psystem->m_RenderColouring); if ( psystem->m_ColorFadeTime != 0 ) pParticle->m_nTimeWhenColorWillBeChanged = CTimer::GetTimeInMilliseconds() + psystem->m_ColorFadeTime; @@ -878,7 +969,7 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe if ( psystem->m_InitialColorVariation != 0 ) { int32 ColorVariation = CGeneral::GetRandomNumberInRange(-psystem->m_InitialColorVariation, psystem->m_InitialColorVariation); - //Float ColorVariation = CGeneral::GetRandomNumberInRange((float)-psystem->m_InitialColorVariation, (float)psystem->m_InitialColorVariation); + //float ColorVariation = CGeneral::GetRandomNumberInRange((float)-psystem->m_InitialColorVariation, (float)psystem->m_InitialColorVariation); pParticle->m_Color.red = Clamp(pParticle->m_Color.red + PERCENT(pParticle->m_Color.red, ColorVariation), @@ -895,13 +986,7 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe } pParticle->m_nRotation = nRotation; - -// PC only - if ( pParticle->m_nRotation >= 360 ) - pParticle->m_nRotation -= 360; - else if ( pParticle->m_nRotation < 0 ) - pParticle->m_nRotation += 360; - + if ( nRotationSpeed != 0 ) pParticle->m_nRotationStep = nRotationSpeed; else @@ -910,8 +995,6 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe if ( CGeneral::GetRandomNumber() & 1 ) pParticle->m_nRotationStep = -pParticle->m_nRotationStep; - pParticle->m_vecScreenPosition.x = 0.0f; // bug ? - if ( psystem->m_fPositionRandomError != 0.0f ) { pParticle->m_vecPosition.x += psystem->m_fPositionRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; @@ -930,7 +1013,7 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe pParticle->m_vecVelocity.z += psystem->m_fVelocityRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; } - if ( psystem->m_fExpansionRateError != 0.0f ) + if ( psystem->m_fExpansionRateError != 0.0f && !(psystem->Flags & SCREEN_TRAIL) ) pParticle->m_fExpansionRate += psystem->m_fExpansionRateError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE] + psystem->m_fExpansionRateError; if ( psystem->m_nRotationRateError != 0 ) @@ -1054,6 +1137,25 @@ void CParticle::Update() float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep()); CParticleObject::UpdateAll(); + + // ejaculation at 23:00, 23:15, 23:30, 23:45 + if ( CClock::ms_nGameClockHours == 23 && + ( CClock::ms_nGameClockMinutes == 0 + || CClock::ms_nGameClockMinutes == 15 + || CClock::ms_nGameClockMinutes == 30 + || CClock::ms_nGameClockMinutes == 45 ) ) + { + AddParticle(PARTICLE_CAR_SPLASH, + CVector(557.03f, -4.0f, 151.46f), + CVector(0.0f, 0.0f, 2.5f), + NULL, + 2.0f, + CRGBA(255, 255, 255, 255), + 0, + 0, + 1, + 1000); + } for ( int32 i = 0; i < MAX_PARTICLES; i++ ) { @@ -1067,9 +1169,209 @@ void CParticle::Update() for ( ; particle != nil; _Next(particle, prevParticle, psystem, bRemoveParticle) ) { + CVector vecWind(0.0f, 0.0f, 0.0f); + bRemoveParticle = false; - CVector moveStep = particle->m_vecPosition + ( particle->m_vecVelocity * CTimer::GetTimeStep() ); + CVector vecMoveStep = particle->m_vecVelocity * CTimer::GetTimeStep(); + CVector vecPos = particle->m_vecPosition; + + if ( numWaterDropOnScreen == 0 ) + clearWaterDrop = false; + + if ( psystem->m_Type == PARTICLE_WATERDROP ) + { + if ( CGame::IsInInterior() || clearWaterDrop == true ) + { + bRemoveParticle = true; + continue; + } + + static uint8 nWaterDropCount; + + if ( nWaterDropCount == 5 ) + { + vecMoveStep = CVector(0.0f, 0.0f, 0.0f); + particle->m_nTimeWhenWillBeDestroyed += 1250; + nWaterDropCount = 0; + } + else + { + if ( TheCamera.m_CameraAverageSpeed > 0.35f ) + { + if ( vecMoveStep.Magnitude() > 0.5f ) + { + if ( vecMoveStep.Magnitude() > 0.4f && vecMoveStep.Magnitude() < 0.8f ) + { + vecMoveStep.x += TheCamera.m_CameraAverageSpeed * 1.5f; + vecMoveStep.y += TheCamera.m_CameraAverageSpeed * 1.5f; + } + else if ( vecMoveStep.Magnitude() != 0.0f ) + { + vecMoveStep.x += CGeneral::GetRandomNumberInRange(0.01f, 0.05f); + vecMoveStep.y += CGeneral::GetRandomNumberInRange(0.01f, 0.05f); + } + } + } + + nWaterDropCount++; + } + + if ( vecPos.z <= 1.5f ) + vecMoveStep.z = 0.0f; + } + + if ( psystem->m_Type == PARTICLE_HEATHAZE || psystem->m_Type == PARTICLE_HEATHAZE_IN_DIST ) + { +#ifdef FIX_BUGS + int32 nSinCosIndex = (int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) + SIN_COS_TABLE_SIZE) % SIN_COS_TABLE_SIZE; +#else + int32 nSinCosIndex = int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) % SIN_COS_TABLE_SIZE; +#endif + vecMoveStep.x = Sin(nSinCosIndex); + vecMoveStep.y = Sin(nSinCosIndex); + + if ( psystem->m_Type == PARTICLE_HEATHAZE_IN_DIST ) + particle->m_nRotation = int16((float)particle->m_nRotation + 0.75f); + else + particle->m_nRotation = int16((float)particle->m_nRotation + 1.0f); + } + + if ( psystem->m_Type == PARTICLE_BEASTIE ) + { +#ifdef FIX_BUGS + int32 nSinCosIndex = (int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) + SIN_COS_TABLE_SIZE) % SIN_COS_TABLE_SIZE; +#else + int32 nSinCosIndex = int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) % SIN_COS_TABLE_SIZE; +#endif + particle->m_vecVelocity.x = 0.50f * Cos(nSinCosIndex); + particle->m_vecVelocity.y = Cos(nSinCosIndex); + particle->m_vecVelocity.z = 0.25f * Sin(nSinCosIndex); + + if ( particle->m_vecVelocity.Magnitude() > 2.0f + || vecPos.z > 40.0f + || (TheCamera.GetPosition() - vecPos).Magnitude() < 60.0f + ) + { + bRemoveParticle = true; + continue; + } + } + + vecPos += vecMoveStep; + + if ( psystem->m_Type == PARTICLE_FIREBALL ) + { + AddParticle(PARTICLE_HEATHAZE, particle->m_vecPosition, CVector(0.0f, 0.0f, 0.0f), + nil, particle->m_fSize * 5.0f); + } + + if ( psystem->m_Type == PARTICLE_GUNSMOKE2 ) + { + if ( CTimer::GetFrameCounter() & 10 ) + { +#ifdef FIX_BUGS + if ( FindPlayerPed() && FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN ) +#else + if ( FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN ) +#endif + { + AddParticle(PARTICLE_HEATHAZE, particle->m_vecPosition, CVector(0.0f, 0.0f, 0.0f)); + } + } + } + + if ( CWeather::Wind > 0.0f ) + { + if ( vecMoveStep.Magnitude() != 0.0f ) + { + vecWind.x = CGeneral::GetRandomNumberInRange(0.75f, 1.25f) * -CWeather::Wind; + vecWind.y = CGeneral::GetRandomNumberInRange(0.75f, 1.25f) * -CWeather::Wind; + vecWind *= PARTICLE_WIND_TEST_SCALE * psystem->m_fWindFactor * CTimer::GetTimeStep(); + particle->m_vecVelocity += vecWind; + } + } + + if ( psystem->m_Type == PARTICLE_RAINDROP + || psystem->m_Type == PARTICLE_RAINDROP_SMALL + || psystem->m_Type == PARTICLE_RAIN_SPLASH + || psystem->m_Type == PARTICLE_RAIN_SPLASH_BIGGROW + || psystem->m_Type == PARTICLE_CAR_SPLASH + || psystem->m_Type == PARTICLE_BOAT_SPLASH + || psystem->m_Type == PARTICLE_RAINDROP_2D ) + { + int32 nMaxDrops = int32(6.0f * TheCamera.m_CameraAverageSpeed + 1.0f); + float fDistToCam = 0.0f; + + if ( psystem->m_Type == PARTICLE_BOAT_SPLASH || psystem->m_Type == PARTICLE_CAR_SPLASH ) + { + if ( vecPos.z + particle->m_fSize < 5.0f ) + { + bRemoveParticle = true; + continue; + } + + switch ( TheCamera.GetLookDirection() ) + { + case LOOKING_LEFT: + case LOOKING_RIGHT: + case LOOKING_FORWARD: + nMaxDrops /= 2; + break; + + default: + nMaxDrops = 0; + break; + } + + fDistToCam = (TheCamera.GetPosition() - vecPos).Magnitude(); + } + + if ( numWaterDropOnScreen < nMaxDrops && numWaterDropOnScreen < 63 + && fDistToCam < 10.0f + && clearWaterDrop == false + && !CGame::IsInInterior() ) + { + CVector vecWaterdropTarget + ( + CGeneral::GetRandomNumberInRange(-0.25f, 0.25f), + CGeneral::GetRandomNumberInRange(0.1f, 0.75f), + -0.01f + ); + + CVector vecWaterdropPos; + + if ( TheCamera.m_CameraAverageSpeed < 0.35f ) + vecWaterdropPos.x = (float)CGeneral::GetRandomNumberInRange(50, int32(SCREEN_WIDTH) - 50); + else + vecWaterdropPos.x = (float)CGeneral::GetRandomNumberInRange(200, int32(SCREEN_WIDTH) - 200); + + if ( psystem->m_Type == PARTICLE_BOAT_SPLASH || psystem->m_Type == PARTICLE_CAR_SPLASH ) + vecWaterdropPos.y = (float)CGeneral::GetRandomNumberInRange(SCREEN_HEIGHT / 2, SCREEN_HEIGHT); + else + { + if ( TheCamera.m_CameraAverageSpeed < 0.35f ) + vecWaterdropPos.y = (float)CGeneral::GetRandomNumberInRange(0, int32(SCREEN_HEIGHT)); + else + vecWaterdropPos.y = (float)CGeneral::GetRandomNumberInRange(150, int32(SCREEN_HEIGHT) - 200); + } + + vecWaterdropPos.z = 2.0f; + + if ( AddParticle(PARTICLE_WATERDROP, + vecWaterdropPos, + vecWaterdropTarget, + nil, + CGeneral::GetRandomNumberInRange(0.1f, 0.15f), + 0, + 0, + CGeneral::GetRandomNumber() & 1, + 0) != nil ) + { + numWaterDropOnScreen++; + } + } + } if ( CTimer::GetTimeInMilliseconds() > particle->m_nTimeWhenWillBeDestroyed || particle->m_nAlpha == 0 ) { @@ -1096,7 +1398,7 @@ void CParticle::Update() 0, 255); } else - RwRGBAAssign(&particle->m_Color, &psystem->m_FadeDestinationColor); + RwRGBAAssign(&particle->m_Color, psystem->m_FadeDestinationColor); } if ( psystem->Flags & CLIPOUT2D ) @@ -1109,16 +1411,41 @@ void CParticle::Update() } } - float size = particle->m_fSize + particle->m_fExpansionRate; - - if ( size < 0.0f ) + if ( !(psystem->Flags & SCREEN_TRAIL) ) { - bRemoveParticle = true; - continue; + float size; + + if ( particle->m_fExpansionRate > 0.0f ) + { + float speed = Max(vecWind.Magnitude(), vecMoveStep.Magnitude()); + + if ( psystem->m_Type == PARTICLE_EXHAUST_FUMES || psystem->m_Type == PARTICLE_ENGINE_STEAM ) + speed *= 2.0f; + + if ( ( psystem->m_Type == PARTICLE_BOAT_SPLASH || psystem->m_Type == PARTICLE_CAR_SPLASH ) + && particle->m_fSize > 1.2f ) + { + size = particle->m_fSize - (1.0f + speed) * particle->m_fExpansionRate; + particle->m_vecVelocity.z -= 0.15f; + } + else + size = particle->m_fSize + (1.0f + speed) * particle->m_fExpansionRate; + } + else + size = particle->m_fSize + particle->m_fExpansionRate; + + if ( psystem->m_Type == PARTICLE_WATERDROP ) + size = (size - Abs(vecMoveStep.x) * 0.000150000007f) + (Abs(vecMoveStep.z) * 0.0500000007f); //TODO: + + if ( size < 0.0f ) + { + bRemoveParticle = true; + continue; + } + + particle->m_fSize = size; } - particle->m_fSize = size; - switch ( psystem->m_nFrictionDecceleration ) { case 50: @@ -1238,7 +1565,7 @@ void CParticle::Update() if ( randVal == 5 ) { - CShadows::AddPermanentShadow(1, gpBloodPoolTex, &vecPosn, + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &vecPosn, 0.1f, 0.0f, 0.0f, -0.1f, 255, 255, 0, 0, @@ -1246,7 +1573,7 @@ void CParticle::Update() } else if ( randVal == 2 ) { - CShadows::AddPermanentShadow(1, gpBloodPoolTex, &vecPosn, + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &vecPosn, 0.2f, 0.0f, 0.0f, -0.2f, 255, 255, 0, 0, @@ -1264,12 +1591,12 @@ void CParticle::Update() CColPoint point; CEntity *entity; - if ( CWorld::ProcessVerticalLine(particle->m_vecPosition, moveStep.z, point, entity, + if ( CWorld::ProcessVerticalLine(particle->m_vecPosition, vecPos.z, point, entity, true, true, false, false, true, false, nil) ) { - if ( moveStep.z <= point.point.z ) + if ( vecPos.z <= point.point.z ) { - moveStep.z = point.point.z; + vecPos.z = point.point.z; if ( psystem->m_Type == PARTICLE_DEBRIS2 ) { particle->m_vecVelocity.x *= 0.8f; @@ -1356,16 +1683,16 @@ void CParticle::Update() CColPoint point; CEntity *entity; - if ( CWorld::ProcessVerticalLine(particle->m_vecPosition, moveStep.z, point, entity, + if ( CWorld::ProcessVerticalLine(particle->m_vecPosition, vecPos.z, point, entity, true, false, false, false, true, false, nil) ) { - if ( moveStep.z <= point.point.z ) + if ( vecPos.z <= point.point.z ) { - moveStep.z = point.point.z; + vecPos.z = point.point.z; if ( psystem->m_Type == PARTICLE_HELI_ATTACK ) { bRemoveParticle = true; - AddParticle(PARTICLE_STEAM, moveStep, CVector(0.0f, 0.0f, 0.05f), nil, 0.2f, 0, 0, 0, 0); + AddParticle(PARTICLE_STEAM, vecPos, CVector(0.0f, 0.0f, 0.05f), nil, 0.2f, 0, 0, 0, 0); continue; } } @@ -1374,37 +1701,21 @@ void CParticle::Update() } } - if ( psystem->m_nFadeToBlackAmount != 0 ) + if ( particle->m_nFadeToBlackTimer != 0 ) { - if ( particle->m_nFadeToBlackTimer >= psystem->m_nFadeToBlackTime ) - { - particle->m_nFadeToBlackTimer = 0; - - particle->m_nColorIntensity = Clamp(particle->m_nColorIntensity - psystem->m_nFadeToBlackAmount, + particle->m_nColorIntensity = Clamp(particle->m_nColorIntensity - particle->m_nFadeToBlackTimer, 0, 255); - } - else - ++particle->m_nFadeToBlackTimer; } - if ( psystem->m_nFadeAlphaAmount != 0 ) + if ( particle->m_nFadeAlphaTimer != 0 ) { - if ( particle->m_nFadeAlphaTimer >= psystem->m_nFadeAlphaTime ) - { - particle->m_nFadeAlphaTimer = 0; - - particle->m_nAlpha = Clamp(particle->m_nAlpha - psystem->m_nFadeAlphaAmount, + particle->m_nAlpha = Clamp(particle->m_nAlpha - particle->m_nFadeAlphaTimer, 0, 255); -#ifdef PC_PARTICLE - if ( particle->m_nAlpha == 0 ) - { - bRemoveParticle = true; - continue; - } -#endif + if ( particle->m_nAlpha == 0 ) + { + bRemoveParticle = true; + continue; } - else - ++particle->m_nFadeAlphaTimer; } if ( psystem->m_nZRotationAngleChangeAmount != 0 ) @@ -1448,31 +1759,28 @@ void CParticle::Update() } if ( particle->m_nRotationStep != 0 ) - { +#ifdef FIX_BUGS + particle->m_nRotation = CGeneral::LimitAngle(particle->m_nRotation + particle->m_nRotationStep); +#else particle->m_nRotation += particle->m_nRotationStep; - - if ( particle->m_nRotation >= 360 ) - particle->m_nRotation -= 360; - else if ( particle->m_nRotation < 0 ) - particle->m_nRotation += 360; - } +#endif if ( particle->m_fCurrentZRadius != 0.0f ) { - int32 nRot = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1); + int32 nSinCosIndex = particle->m_nCurrentZRotation % SIN_COS_TABLE_SIZE; - float fX = (Cos(nRot) - Sin(nRot)) * particle->m_fCurrentZRadius; + float fX = (Cos(nSinCosIndex) - Sin(nSinCosIndex)) * particle->m_fCurrentZRadius; - float fY = (Sin(nRot) + Cos(nRot)) * particle->m_fCurrentZRadius; + float fY = (Sin(nSinCosIndex) + Cos(nSinCosIndex)) * particle->m_fCurrentZRadius; - moveStep -= particle->m_vecParticleMovementOffset; + vecPos -= particle->m_vecParticleMovementOffset; - moveStep += CVector(fX, fY, 0.0f); + vecPos += CVector(fX, fY, 0.0f); particle->m_vecParticleMovementOffset = CVector(fX, fY, 0.0f); } - particle->m_vecPosition = moveStep; + particle->m_vecPosition = vecPos; } } } @@ -1498,13 +1806,10 @@ void CParticle::Render() for ( int32 i = 0; i < MAX_PARTICLES; i++ ) { tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i]; -#ifdef PC_PARTICLE bool particleBanned = false; -#endif CParticle *particle = psystem->m_pParticles; RwRaster **frames = psystem->m_ppRaster; -#ifdef PC_PARTICLE tParticleType type = psystem->m_Type; if ( type == PARTICLE_ENGINE_SMOKE @@ -1518,7 +1823,6 @@ void CParticle::Render() { particleBanned = true; } -#endif if ( particle ) { @@ -1560,11 +1864,10 @@ void CParticle::Render() while ( particle != nil ) { bool canDraw = true; -#ifdef PC_PARTICLE if ( particle->m_nAlpha == 0 ) canDraw = false; -#endif + if ( canDraw && psystem->m_nFinalAnimationFrame != 0 && frames != nil ) { RwRaster *curFrame = frames[particle->m_nCurrentFrame]; @@ -1578,28 +1881,168 @@ void CParticle::Render() if ( canDraw && psystem->Flags & DRAWTOP2D ) { - if ( particle->m_nRotation != 0 ) + float screenZ; +#ifdef FIX_BUGS + bool zIsZero = true; + if ( particle->m_vecPosition.z != 0.0f ) { +#endif + screenZ = (particle->m_vecPosition.z - CDraw::GetNearClipZ()) + * (CSprite::GetFarScreenZ() - CSprite::GetNearScreenZ()) + * CDraw::GetFarClipZ() + / ( (CDraw::GetFarClipZ() - CDraw::GetNearClipZ()) * particle->m_vecPosition.z ) + + CSprite::GetNearScreenZ(); +#ifdef FIX_BUGS + zIsZero = false; + } +#endif + + float stretchTexW; + float stretchTexH; + + if ( i == PARTICLE_RAINDROP || i == PARTICLE_RAINDROP_SMALL || i == PARTICLE_RAINDROP_2D ) { - CSprite::RenderBufferedOneXLUSprite2D_Rotate_Dimension( - particle->m_vecPosition.x, - particle->m_vecPosition.y, - particle->m_fSize * 63.0f, - particle->m_fSize * 63.0f, - particle->m_Color, - particle->m_nColorIntensity, - (float)particle->m_nRotation, //DEGTORAD((float)particle->m_nRotation) ps2 - particle->m_nAlpha); + stretchTexW = CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.x * (float)particle->m_nCurrentFrame + 63.0f; + stretchTexH = CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.y * (float)particle->m_nCurrentFrame + 63.0f; } else { - CSprite::RenderBufferedOneXLUSprite2D( - particle->m_vecPosition.x, - particle->m_vecPosition.y, - particle->m_fSize * 63.0f, - particle->m_fSize * 63.0f, - particle->m_Color, - particle->m_nColorIntensity, - particle->m_nAlpha); + stretchTexW = CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.x + 63.0f; + stretchTexH = CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.y + 63.0f; + } + +#ifdef FIX_BUGS + if (!zIsZero) { +#endif + + if ( i == PARTICLE_WATERDROP ) + { + int32 timeLeft = (particle->m_nTimeWhenWillBeDestroyed - CTimer::GetTimeInMilliseconds()) / particle->m_nTimeWhenWillBeDestroyed; + + stretchTexH += (1.0f - (float)timeLeft ) * psystem->m_vecTextureStretch.y; + + RwRect rect; + + rect.x = int32(particle->m_vecPosition.x - SCREEN_STRETCH_X(particle->m_fSize * stretchTexW)); + rect.y = int32(particle->m_vecPosition.y - SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH)); + rect.w = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * stretchTexW)); + rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH)); + + FxType fxtype; + + if ( particle->m_nCurrentFrame != 0 ) + fxtype = FXTYPE_WATER2; + else + fxtype = FXTYPE_WATER1; + + CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, fxtype); + + canDraw = false; + } + + if ( i == PARTICLE_BLOODDROP ) + { + int32 timeLeft = (particle->m_nTimeWhenWillBeDestroyed - CTimer::GetTimeInMilliseconds()) / particle->m_nTimeWhenWillBeDestroyed; + + stretchTexH += (1.0f + (float)timeLeft) * psystem->m_vecTextureStretch.y; + stretchTexW += (1.0f - (float)timeLeft) * psystem->m_vecTextureStretch.x; + + RwRect rect; + + rect.x = int32(particle->m_vecPosition.x - SCREEN_STRETCH_X(particle->m_fSize * stretchTexW)); + rect.y = int32(particle->m_vecPosition.y - SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH)); + rect.w = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * stretchTexW)); + rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH)); + + FxType fxtype; + + if ( particle->m_nCurrentFrame ) + fxtype = FXTYPE_BLOOD2; + else + fxtype = FXTYPE_BLOOD1; + + CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, fxtype); + + canDraw = false; + } + + if ( i == PARTICLE_HEATHAZE_IN_DIST ) + { + RwRect rect; + + rect.x = int32(particle->m_vecPosition.x - SCREEN_STRETCH_X(particle->m_fSize * stretchTexW)); + rect.y = int32(particle->m_vecPosition.y - SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH * 0.15f)); + rect.w = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * stretchTexW)); + rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH * 0.15f)); + + CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, FXTYPE_HEATHAZE); + + canDraw = false; + } + + if ( i == PARTICLE_HEATHAZE ) + { + RwRect rect; + + switch ( TheCamera.GetLookDirection() ) + { + case LOOKING_LEFT: + rect.x = int32(particle->m_vecPosition.x - SCREEN_STRETCH_X(particle->m_fSize * psystem->m_vecTextureStretch.x * 2.0f)); + rect.y = int32(particle->m_vecPosition.y - SCREEN_STRETCH_Y(particle->m_fSize * psystem->m_vecTextureStretch.y)); + rect.w = int32(particle->m_vecPosition.x - SCREEN_STRETCH_X(particle->m_fSize * psystem->m_vecTextureStretch.x)); + rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * psystem->m_vecTextureStretch.y)); + + break; + + case LOOKING_RIGHT: + rect.x = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * psystem->m_vecTextureStretch.x)); + rect.y = int32(particle->m_vecPosition.y - SCREEN_STRETCH_Y(particle->m_fSize * psystem->m_vecTextureStretch.y)); + rect.w = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * psystem->m_vecTextureStretch.x * 4.0f)); + rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * psystem->m_vecTextureStretch.y)); + + break; + + default: + rect.x = int32(particle->m_vecPosition.x - SCREEN_STRETCH_X(particle->m_fSize * psystem->m_vecTextureStretch.x)); + rect.y = int32(particle->m_vecPosition.y - SCREEN_STRETCH_Y(particle->m_fSize * psystem->m_vecTextureStretch.y)); + rect.w = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * psystem->m_vecTextureStretch.x)); + rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * psystem->m_vecTextureStretch.y)); + + break; + } + + CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, FXTYPE_HEATHAZE); + + canDraw = false; + } +#ifdef FIX_BUGS + } + if ( !(zIsZero && (i == PARTICLE_WATERDROP || i == PARTICLE_BLOODDROP || i == PARTICLE_HEATHAZE_IN_DIST || i == PARTICLE_HEATHAZE) ) ) +#endif + if ( canDraw ) + { + if ( particle->m_nRotation != 0 ) + { + CSprite::RenderBufferedOneXLUSprite2D_Rotate_Dimension( + particle->m_vecPosition.x, + particle->m_vecPosition.y, + particle->m_fSize * stretchTexW, + particle->m_fSize * stretchTexH, + particle->m_Color, + particle->m_nColorIntensity, + DEGTORAD((float)particle->m_nRotation), + particle->m_nAlpha); + } + else + { + CSprite::RenderBufferedOneXLUSprite2D( + particle->m_vecPosition.x, + particle->m_vecPosition.y, + particle->m_fSize * stretchTexW, + particle->m_fSize * stretchTexH, + particle->m_Color, + particle->m_nColorIntensity, + particle->m_nAlpha); + } } canDraw = false; @@ -1613,174 +2056,234 @@ void CParticle::Render() if ( CSprite::CalcScreenCoors(particle->m_vecPosition, &coors, &w, &h, true) ) { -#ifdef PC_PARTICLE - if ( (!particleBanned || SCREEN_WIDTH * fParticleScaleLimit >= w) - && SCREEN_HEIGHT * fParticleScaleLimit >= h ) -#endif + + if ( i == PARTICLE_ENGINE_STEAM + || i == PARTICLE_ENGINE_SMOKE + || i == PARTICLE_ENGINE_SMOKE2 + || i == PARTICLE_CARFLAME_SMOKE + || i == PARTICLE_CARCOLLISION_DUST + || i == PARTICLE_EXHAUST_FUMES + || i == PARTICLE_RUBBER_SMOKE + || i == PARTICLE_BURNINGRUBBER_SMOKE ) { - if ( particle->m_nRotation != 0 ) - { - CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, - particle->m_fSize * w, particle->m_fSize * h, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - float(particle->m_nRotation), // DEGTORAD((float)particle->m_nRotation) ps2 - particle->m_nAlpha); + switch ( TheCamera.GetLookDirection() ) + { + case LOOKING_LEFT: + case LOOKING_RIGHT: + w += CGeneral::GetRandomNumberInRange(1.0f, 7.5f) * psystem->m_vecTextureStretch.x; + h += CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.y; + break; + + default: + w += CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.x; + h += CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.y; + break; } - else if ( psystem->Flags & SCREEN_TRAIL ) + } + else if ( i == PARTICLE_WATER_HYDRANT ) + { + int32 timeLeft = (particle->m_nTimeWhenWillBeDestroyed - CTimer::GetTimeInMilliseconds()) / particle->m_nTimeWhenWillBeDestroyed; + + w += (1.0f - (float)timeLeft) * psystem->m_vecTextureStretch.x; + h += (1.0f - (float)timeLeft) * psystem->m_vecTextureStretch.y; + } + else if ( i == PARTICLE_FLYERS ) + { + w += psystem->m_vecTextureStretch.x; + h += psystem->m_vecTextureStretch.y; + + w = Max(w, 12.0f); + h = Max(h, 12.0f); + } + else + { + w += CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.x; + h += CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.y; + } + + if ( i == PARTICLE_WATER_HYDRANT + || (!particleBanned || SCREEN_WIDTH * fParticleScaleLimit >= w) + && SCREEN_HEIGHT * fParticleScaleLimit >= h ) + { + if ( i == PARTICLE_WATER_HYDRANT ) { - float fRotation; - float fTrailLength; + RwRect rect; - if ( particle->m_vecScreenPosition.x == 0.0f ) + if ( w > 0.0f ) { - fTrailLength = 0.0f; - fRotation = 0.0f; + rect.x = int32(coors.x - SCREEN_STRETCH_X(particle->m_fSize * w)); + rect.w = int32(coors.x + SCREEN_STRETCH_X(particle->m_fSize * w)); } else { - CVector2D vecDist - ( - coors.x - particle->m_vecScreenPosition.x, - coors.y - particle->m_vecScreenPosition.y - ); - - float fDist = vecDist.Magnitude(); - - fTrailLength = fDist; - - float fRot = Asin(vecDist.x / fDist); - - fRotation = fRot; - - if ( vecDist.y < 0.0f ) - fRotation = -1.0f * fRot + DEGTORAD(180.0f); - - fRotation = RADTODEG(fRotation); - - if ( fRotation < 0.0f ) - fRotation += 360.0f; - - float fSpeed = particle->m_vecVelocity.Magnitude(); - - float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f; - - if ( fDist > fNewTrailLength ) - fTrailLength = fNewTrailLength; + rect.w = int32(coors.x - SCREEN_STRETCH_X(particle->m_fSize * w)); + rect.x = int32(coors.x + SCREEN_STRETCH_X(particle->m_fSize * w)); + } + + if ( h > 0.0f ) + { + rect.y = int32(coors.y - SCREEN_STRETCH_Y(particle->m_fSize * h)); + rect.h = int32(coors.y + SCREEN_STRETCH_Y(particle->m_fSize * h)); + } + else + { + rect.h = int32(coors.y - SCREEN_STRETCH_Y(particle->m_fSize * h)); + rect.y = int32(coors.y + SCREEN_STRETCH_Y(particle->m_fSize * h)); } - CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, - particle->m_fSize * w, - particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - fRotation, - particle->m_nAlpha); - - particle->m_vecScreenPosition = coors; + float screenZ = (coors.z - CDraw::GetNearClipZ()) + * (CSprite::GetFarScreenZ() - CSprite::GetNearScreenZ()) * CDraw::GetFarClipZ() + / ( (CDraw::GetFarClipZ() - CDraw::GetNearClipZ()) * coors.z ) + CSprite::GetNearScreenZ(); + + CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, FXTYPE_SPLASH1); } - else if ( psystem->Flags & SPEED_TRAIL ) + else { - CVector vecPrevPos = particle->m_vecPosition - particle->m_vecVelocity; - float fRotation; - float fTrailLength; - - if ( CSprite::CalcScreenCoors(vecPrevPos, &particle->m_vecScreenPosition, &fTrailLength, &fRotation, true) ) + if ( particle->m_nRotation != 0 && i != PARTICLE_BEASTIE ) + { + CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, + particle->m_fSize * w, particle->m_fSize * h, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + DEGTORAD((float)particle->m_nRotation), + particle->m_nAlpha); + } + else if ( psystem->Flags & SCREEN_TRAIL ) { - CVector2D vecDist - ( - coors.x - particle->m_vecScreenPosition.x, - coors.y - particle->m_vecScreenPosition.y - ); - - float fDist = vecDist.Magnitude(); - - fTrailLength = fDist; + float fRotation; + float fTrailLength; - float fRot = Asin(vecDist.x / fDist); - - fRotation = fRot; + if ( particle->m_fZGround == 0.0f ) + { + fTrailLength = 0.0f; + fRotation = 0.0f; + } + else + { + CVector2D vecDist + ( + coors.x - particle->m_fZGround, + coors.y - particle->m_fExpansionRate + ); + + float fDist = vecDist.Magnitude(); + + fTrailLength = fDist; + + float fRot = Asin(vecDist.x / fDist); + + fRotation = fRot; + + if ( vecDist.y < 0.0f ) + fRotation = -1.0f * fRot + DEGTORAD(180.0f); + + float fSpeed = particle->m_vecVelocity.Magnitude(); + + float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f; + + if ( fDist > fNewTrailLength ) + fTrailLength = fNewTrailLength; + } - if ( vecDist.y < 0.0f ) - fRotation = -1.0f * fRot + DEGTORAD(180.0f); + CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, + particle->m_fSize * w, + particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + fRotation, + particle->m_nAlpha); + + particle->m_fZGround = coors.x; // WTF ? + particle->m_fExpansionRate = coors.y; // WTF ? + } + else if ( psystem->Flags & SPEED_TRAIL ) + { + CVector vecPrevPos = particle->m_vecPosition - particle->m_vecVelocity; + float fRotation; + float fTrailLength; + CVector vecScreenPosition; - fRotation = RADTODEG(fRotation); + if ( CSprite::CalcScreenCoors(vecPrevPos, &vecScreenPosition, &fTrailLength, &fRotation, true) ) + { + CVector2D vecDist + ( + coors.x - vecScreenPosition.x, + coors.y - vecScreenPosition.y + ); + + float fDist = vecDist.Magnitude(); + + fTrailLength = fDist; + + float fRot = Asin(vecDist.x / fDist); + + fRotation = fRot; + + if ( vecDist.y < 0.0f ) + fRotation = -1.0f * fRot + DEGTORAD(180.0f); + } + else + { + fRotation = 0.0f; + fTrailLength = 0.0f; + } - if ( fRotation < 0.0f ) - fRotation += 360.0f; + CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, + particle->m_fSize * w, + particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + fRotation, + particle->m_nAlpha); } - else + else if ( psystem->Flags & VERT_TRAIL ) { - fRotation = 0.0f; - fTrailLength = 0.0f; + float fTrailLength = fabsf(particle->m_vecVelocity.z * 10.0f); + + CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, + particle->m_fSize * w, + (particle->m_fSize + fTrailLength * psystem->m_fTrailLengthMultiplier) * h, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + particle->m_nAlpha); + } + else if ( i == PARTICLE_RAINDROP_SMALL ) + { + CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, + particle->m_fSize * w * 0.05f, + particle->m_fSize * h, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + particle->m_nAlpha); + } + /*else if ( i == PARTICLE_BOAT_WAKE )*/ + else + { + CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, + particle->m_fSize * w, + particle->m_fSize * h, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + particle->m_nAlpha); } - - CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, - particle->m_fSize * w, - particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - fRotation, - particle->m_nAlpha); - } - else if ( psystem->Flags & VERT_TRAIL ) - { - float fTrailLength = fabsf(particle->m_vecVelocity.z * 10.0f); - - CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, - particle->m_fSize * w, - (particle->m_fSize + fTrailLength * psystem->m_fTrailLengthMultiplier) * h, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - particle->m_nAlpha); - } - else if ( i == PARTICLE_RAINDROP_SMALL ) - { - CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, - particle->m_fSize * w * 0.05f, - particle->m_fSize * h, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - particle->m_nAlpha); - } - else if ( i == PARTICLE_BOAT_WAKE ) - { - CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, - particle->m_fSize * w, - psystem->m_fDefaultInitialRadius * h, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - particle->m_nAlpha); - } - else - { - CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, - particle->m_fSize * w, - particle->m_fSize * h, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - particle->m_nAlpha); } } } @@ -1812,6 +2315,9 @@ void CParticle::RemovePSystem(tParticleType type) void CParticle::RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData) { + if ( pPSystemData->m_Type == PARTICLE_WATERDROP ) + --numWaterDropOnScreen; + if ( pPrevParticle ) pPrevParticle->m_pNext = pParticle->m_pNext; else @@ -1900,3 +2406,129 @@ void CParticle::AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatr 0.3f, color, 0, 0, 0, 0); } } + +void CParticle::CalWindDir(CVector *vecDirIn, CVector *vecDirOut) +{ + vecDirOut->x = (Cos(128) * vecDirIn->x) + (Sin(128) * vecDirIn->y); + + vecDirOut->x = (Cos(128) * vecDirIn->x) + (Sin(128) * vecDirIn->y) * CWeather::Wind; + vecDirOut->y = (Sin(128) * vecDirIn->x) - (Cos(128) * vecDirIn->y) * CWeather::Wind; +} + +void CParticle::HandleShipsAtHorizonStuff() +{ + tParticleSystemData *psystemdata = &mod_ParticleSystemManager.m_aParticles[PARTICLE_SHIP_SIDE]; + + for ( CParticle *particle = psystemdata->m_pParticles; particle; particle = particle->m_pNext ) + { + if ( CTimer::GetTimeInMilliseconds() > particle->m_nTimeWhenWillBeDestroyed - 32000 + && CTimer::GetTimeInMilliseconds() < particle->m_nTimeWhenWillBeDestroyed - 22000 ) + { + particle->m_nAlpha = Min(particle->m_nAlpha + 1, 96); + } + if ( CTimer::GetTimeInMilliseconds() > particle->m_nTimeWhenWillBeDestroyed - 10000 ) + particle->m_nFadeAlphaTimer = 1; + } +} + +void CParticle::HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos) +{ + float fHeadingRad = entity->GetForward().Heading(); + float fHeading = RADTODEG(fHeadingRad); + float fBirdAngle = ::Cos(DEGTORAD(1.5f)); + + tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[PARTICLE_BIRD_FRONT]; + CParticle *particle = psystem->m_pParticles; + CParticle *prevParticle = nil; + bool bRemoveParticle; + + for ( ; particle != nil; _Next(particle, prevParticle, psystem, bRemoveParticle) ) + { + bRemoveParticle = false; + + CVector2D vecPos(particle->m_vecPosition.x, particle->m_vecPosition.y); + CVector2D vecCamPos(camPos.x, camPos.y); + + CVector2D vecDist = vecPos - vecCamPos; + vecDist.Normalise(); + + float fHead = DEGTORAD(fHeading); + + CVector2D vecDir(-::Sin(fHead), ::Cos(fHead)); + vecDir.Normalise(); + + float fDot = DotProduct2D(vecDir, vecDist); + + if ( fDot > 0.0f && fDot > fBirdAngle ) + { + if ( (camPos - particle->m_vecPosition).MagnitudeSqr() < 40000.0f ) + { + CStats::SeagullsKilled++; + + bRemoveParticle = true; + + for ( int32 i = 0; i < 8; i++ ) + { + CParticle *pBirdDerbis = AddParticle(PARTICLE_BIRD_DEBRIS, + particle->m_vecPosition, + CVector + ( + CGeneral::GetRandomNumberInRange(-3.0f, 3.0f), + CGeneral::GetRandomNumberInRange(-3.0f, 3.0f), + CGeneral::GetRandomNumberInRange(-3.0f, 3.0f) + ), + nil, + 0.3f, + particle->m_Color, + CGeneral::GetRandomNumberInRange(20, 40), + 0, + CGeneral::GetRandomNumber() & 3, + 200); + if ( pBirdDerbis ) + pBirdDerbis->m_nAlpha = particle->m_nAlpha; + } + } + } + } + +} + +void +CEntity::AddSteamsFromGround(CVector *unused) +{ + int i, n; + C2dEffect *effect; + CVector pos; + + n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects(); + for(i = 0; i < n; i++){ + effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i); + if(effect->type != EFFECT_PARTICLE) + continue; + + pos = GetMatrix() * effect->pos; + switch(effect->particle.particleType){ + case 0: + CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false); + break; + case 1: + CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false); + break; + case 2: + CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false); + break; + case 3: + CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false); + break; + case 4: + CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false); + break; + case 5: + CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_VERT, pos, effect->particle.dir, effect->particle.scale, false); + break; + case 6: + CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_HORIZ, pos, effect->particle.dir, effect->particle.scale, false); + break; + } + } +} diff --git a/src/renderer/Particle.h b/src/renderer/Particle.h index 7f02e318..5542dc02 100644 --- a/src/renderer/Particle.h +++ b/src/renderer/Particle.h @@ -15,25 +15,24 @@ public: CVector m_vecPosition; CVector m_vecVelocity; - CVector m_vecScreenPosition; - uint32 m_nTimeWhenWillBeDestroyed; - uint32 m_nTimeWhenColorWillBeChanged; + uint32 m_nTimeWhenWillBeDestroyed; + uint32 m_nTimeWhenColorWillBeChanged; float m_fZGround; CVector m_vecParticleMovementOffset; int16 m_nCurrentZRotation; - uint16 m_nZRotationTimer; + uint16 m_nZRotationTimer; float m_fCurrentZRadius; - uint16 m_nZRadiusTimer; - float m_fSize; - float m_fExpansionRate; - uint16 m_nFadeToBlackTimer; - uint16 m_nFadeAlphaTimer; + uint16 m_nZRadiusTimer; uint8 m_nColorIntensity; uint8 m_nAlpha; - uint16 m_nCurrentFrame; + float m_fSize; + float m_fExpansionRate; + int16 m_nFadeToBlackTimer; + int16 m_nFadeAlphaTimer; int16 m_nAnimationSpeedTimer; int16 m_nRotationStep; int16 m_nRotation; + uint8 m_nCurrentFrame; RwRGBA m_Color; CParticle *m_pNext; @@ -60,8 +59,11 @@ public: static void Initialise(); static void Shutdown(); - static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity = nil, float fSize = 0.0f, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0); - static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0); + static void AddParticlesAlongLine(tParticleType type, CVector const &vecStart, CVector const &vecEnd, CVector const &vecDir, float fPower, CEntity *pEntity = nil, float fSize = 0.0f, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0); + static void AddParticlesAlongLine(tParticleType type, CVector const &vecStart, CVector const &vecEnd, CVector const &vecDir, float fPower, CEntity *pEntity, float fSize, RwRGBA const&color, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0); + + static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity = nil, float fSize = 0.0f, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0); + static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0); static void Update(); static void Render(); @@ -89,6 +91,18 @@ public: static void AddJetExplosion(CVector const &vecPos, float fPower, float fSize); static void AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatrix); + static void CalWindDir(CVector *vecDirIn, CVector *vecDirOut); + + static void HandleShipsAtHorizonStuff(); + static void HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos); }; -VALIDATE_SIZE(CParticle, 0x68); +extern bool clearWaterDrop; +extern int32 numWaterDropOnScreen; +extern RwRaster *gpCarSplashRaster[]; +extern RwRaster *gpHeatHazeRaster; +extern RwRaster *gpDotRaster; +extern RwRaster *gpRainDripRaster[]; +extern RwRaster *gpRainDripDarkRaster[]; + +VALIDATE_SIZE(CParticle, 0x58); diff --git a/src/renderer/ParticleMgr.cpp b/src/renderer/ParticleMgr.cpp index 3387d471..f6919435 100644 --- a/src/renderer/ParticleMgr.cpp +++ b/src/renderer/ParticleMgr.cpp @@ -216,6 +216,18 @@ void cParticleSystemMgr::LoadParticleData() case CFG_PARAM_TRAIL_LENGTH_MULTIPLIER: entry->m_fTrailLengthMultiplier = atof(value); break; + + case CFG_PARAM_STRETCH_VALUE_X: + entry->m_vecTextureStretch.x = atof(value); + break; + + case CFG_PARAM_STRETCH_VALUE_Y: + entry->m_vecTextureStretch.y = atof(value); + break; + + case CFG_PARAM_WIND_FACTOR: + entry->m_fWindFactor = atof(value); + break; case CFG_PARAM_PARTICLE_CREATE_RANGE: entry->m_fCreateRange = SQR(atof(value)); diff --git a/src/renderer/ParticleMgr.h b/src/renderer/ParticleMgr.h index 0100bb65..f4afc018 100644 --- a/src/renderer/ParticleMgr.h +++ b/src/renderer/ParticleMgr.h @@ -36,14 +36,14 @@ struct tParticleSystemData uint16 m_nZRadiusChangeTime; float m_fInitialZRadius; float m_fZRadiusChangeAmount; - uint16 m_nFadeToBlackTime; - int16 m_nFadeToBlackAmount; + int16 m_nFadeToBlackTime; uint8 m_nFadeToBlackInitialIntensity; + int16 m_nFadeToBlackAmount; uint8 m_nFadeAlphaInitialIntensity; - uint16 m_nFadeAlphaTime; + int16 m_nFadeAlphaTime; int16 m_nFadeAlphaAmount; - uint16 m_nStartAnimationFrame; - uint16 m_nFinalAnimationFrame; + uint8 m_nStartAnimationFrame; + uint8 m_nFinalAnimationFrame; uint16 m_nAnimationSpeed; uint16 m_nRotationSpeed; float m_fGravitationalAcceleration; @@ -56,16 +56,19 @@ struct tParticleSystemData uint32 m_nLifeSpanErrorShape; float m_fTrailLengthMultiplier; uint32 Flags; - RwRGBA m_RenderColouring; + CRGBA m_RenderColouring; uint8 m_InitialColorVariation; - RwRGBA m_FadeDestinationColor; + CRGBA m_FadeDestinationColor; uint32 m_ColorFadeTime; + + CVector2D m_vecTextureStretch; + float m_fWindFactor; RwRaster **m_ppRaster; CParticle *m_pParticles; }; -VALIDATE_SIZE(tParticleSystemData, 0x88); +VALIDATE_SIZE(tParticleSystemData, 0x94); class cParticleSystemMgr { @@ -107,6 +110,11 @@ class cParticleSystemMgr CFG_PARAM_ROTATION_RATE_ERROR, CFG_PARAM_LIFE_SPAN_ERROR_SHAPE, CFG_PARAM_TRAIL_LENGTH_MULTIPLIER, + + CFG_PARAM_STRETCH_VALUE_X, + CFG_PARAM_STRETCH_VALUE_Y, + CFG_PARAM_WIND_FACTOR, + CFG_PARAM_PARTICLE_CREATE_RANGE, CFG_PARAM_FLAGS, @@ -125,6 +133,6 @@ public: void RangeCheck(tParticleSystemData *pData) { } }; -VALIDATE_SIZE(cParticleSystemMgr, 0x2420); +VALIDATE_SIZE(cParticleSystemMgr, 0x2FFC); extern cParticleSystemMgr mod_ParticleSystemManager; diff --git a/src/renderer/ParticleType.h b/src/renderer/ParticleType.h index 8d352c44..9578083d 100644 --- a/src/renderer/ParticleType.h +++ b/src/renderer/ParticleType.h @@ -4,13 +4,16 @@ enum tParticleType { PARTICLE_SPARK = 0, PARTICLE_SPARK_SMALL, + PARTICLE_WATER_SPARK, PARTICLE_WHEEL_DIRT, + PARTICLE_SAND, PARTICLE_WHEEL_WATER, PARTICLE_BLOOD, PARTICLE_BLOOD_SMALL, PARTICLE_BLOOD_SPURT, PARTICLE_DEBRIS, PARTICLE_DEBRIS2, + PARTICLE_FLYERS, PARTICLE_WATER, PARTICLE_FLAME, PARTICLE_FIREBALL, @@ -18,8 +21,11 @@ enum tParticleType PARTICLE_GUNFLASH_NOANIM, PARTICLE_GUNSMOKE, PARTICLE_GUNSMOKE2, + PARTICLE_CIGARETTE_SMOKE, PARTICLE_SMOKE, PARTICLE_SMOKE_SLOWMOTION, + PARTICLE_DRY_ICE, + PARTICLE_TEARGAS, PARTICLE_GARAGEPAINT_SPRAY, PARTICLE_SHARD, PARTICLE_SPLASH, @@ -28,6 +34,7 @@ enum tParticleType PARTICLE_STEAM2, PARTICLE_STEAM_NY, PARTICLE_STEAM_NY_SLOWMOTION, + PARTICLE_GROUND_STEAM, PARTICLE_ENGINE_STEAM, PARTICLE_RAINDROP, PARTICLE_RAINDROP_SMALL, @@ -35,6 +42,8 @@ enum tParticleType PARTICLE_RAIN_SPLASH_BIGGROW, PARTICLE_RAIN_SPLASHUP, PARTICLE_WATERSPRAY, + PARTICLE_WATERDROP, + PARTICLE_BLOODDROP, PARTICLE_EXPLOSION_MEDIUM, PARTICLE_EXPLOSION_LARGE, PARTICLE_EXPLOSION_MFAST, @@ -42,12 +51,12 @@ enum tParticleType PARTICLE_CAR_SPLASH, PARTICLE_BOAT_SPLASH, PARTICLE_BOAT_THRUSTJET, - PARTICLE_BOAT_WAKE, PARTICLE_WATER_HYDRANT, PARTICLE_WATER_CANNON, PARTICLE_EXTINGUISH_STEAM, PARTICLE_PED_SPLASH, PARTICLE_PEDFOOT_DUST, + PARTICLE_CAR_DUST, PARTICLE_HELI_DUST, PARTICLE_HELI_ATTACK, PARTICLE_ENGINE_SMOKE, @@ -58,6 +67,7 @@ enum tParticleType PARTICLE_TREE_LEAVES, PARTICLE_CARCOLLISION_DUST, PARTICLE_CAR_DEBRIS, + PARTICLE_BIRD_DEBRIS, PARTICLE_HELI_DEBRIS, PARTICLE_EXHAUST_FUMES, PARTICLE_RUBBER_SMOKE, @@ -67,11 +77,16 @@ enum tParticleType PARTICLE_GUNSHELL, PARTICLE_GUNSHELL_BUMP1, PARTICLE_GUNSHELL_BUMP2, + PARTICLE_ROCKET_SMOKE, PARTICLE_TEST, PARTICLE_BIRD_FRONT, + PARTICLE_SHIP_SIDE, + PARTICLE_BEASTIE, PARTICLE_RAINDROP_2D, + PARTICLE_HEATHAZE, + PARTICLE_HEATHAZE_IN_DIST, MAX_PARTICLES, PARTICLE_FIRST = PARTICLE_SPARK, - PARTICLE_LAST = PARTICLE_RAINDROP_2D + PARTICLE_LAST = PARTICLE_HEATHAZE_IN_DIST };
\ No newline at end of file diff --git a/src/renderer/PlayerSkin.cpp b/src/renderer/PlayerSkin.cpp index f0fae45a..ee944ca7 100644 --- a/src/renderer/PlayerSkin.cpp +++ b/src/renderer/PlayerSkin.cpp @@ -74,6 +74,7 @@ LoadPlayerDff(void) void CPlayerSkin::Initialise(void) { + // empty on PS2 m_txdSlot = CTxdStore::AddTxdSlot("skin"); CTxdStore::Create(m_txdSlot); CTxdStore::AddRef(m_txdSlot); @@ -82,6 +83,7 @@ CPlayerSkin::Initialise(void) void CPlayerSkin::Shutdown(void) { + // empty on PS2 CTxdStore::RemoveTxdSlot(m_txdSlot); } @@ -98,7 +100,7 @@ CPlayerSkin::GetSkinTexture(const char *texName) CTxdStore::PopCurrentTxd(); if (tex != nil) return tex; - if (strcmp(DEFAULT_SKIN_NAME, texName) == 0) + if (strcmp(DEFAULT_SKIN_NAME, texName) == 0 || texName[0] == '\0') sprintf(gString, "models\\generic\\player.bmp"); else sprintf(gString, "skins\\%s.bmp", texName); @@ -110,9 +112,7 @@ CPlayerSkin::GetSkinTexture(const char *texName) tex = RwTextureCreate(raster); RwTextureSetName(tex, texName); -#ifdef FIX_BUGS - RwTextureSetFilterMode(tex, rwFILTERLINEAR); // filtering bugfix from VC -#endif + RwTextureSetFilterMode(tex, rwFILTERLINEAR); RwTexDictionaryAddTexture(CTxdStore::GetSlot(m_txdSlot)->texDict, tex); RwImageDestroy(image); @@ -144,8 +144,7 @@ CPlayerSkin::RenderFrontendSkinEdit(void) static float rotation = 0.0f; RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f }; const RwV3d pos = { 1.35f, 0.35f, 7.725f }; - const RwV3d axis1 = { 1.0f, 0.0f, 0.0f }; - const RwV3d axis2 = { 0.0f, 0.0f, 1.0f }; + const RwV3d axis = { 0.0f, 1.0f, 0.0f }; static uint32 LastFlash = 0; RwFrame *frame = RpClumpGetFrame(gpPlayerClump); @@ -158,8 +157,7 @@ CPlayerSkin::RenderFrontendSkinEdit(void) } RwFrameTransform(frame, RwFrameGetMatrix(RwCameraGetFrame(Scene.camera)), rwCOMBINEREPLACE); RwFrameTranslate(frame, &pos, rwCOMBINEPRECONCAT); - RwFrameRotate(frame, &axis1, -90.0f, rwCOMBINEPRECONCAT); - RwFrameRotate(frame, &axis2, rotation, rwCOMBINEPRECONCAT); + RwFrameRotate(frame, &axis, rotation, rwCOMBINEPRECONCAT); RwFrameUpdateObjects(frame); SetAmbientColours(&AmbientColor); RpClumpRender(gpPlayerClump); diff --git a/src/renderer/PointLights.cpp b/src/renderer/PointLights.cpp index 84ac4ab2..13872401 100644 --- a/src/renderer/PointLights.cpp +++ b/src/renderer/PointLights.cpp @@ -1,6 +1,7 @@ #include "common.h" #include "main.h" +#include "CutsceneMgr.h" #include "Lights.h" #include "Camera.h" #include "Weather.h" @@ -12,6 +13,19 @@ int16 CPointLights::NumLights; CRegisteredPointLight CPointLights::aLights[NUMPOINTLIGHTS]; +CVector CPointLights::aCachedMapReads[32]; +float CPointLights::aCachedMapReadResults[32]; +int32 CPointLights::NextCachedValue; + +void +CPointLights::Init(void) +{ + for(int i = 0; i < ARRAY_SIZE(aCachedMapReads); i++){ + aCachedMapReads[i] = CVector(0.0f, 0.0f, 0.0f); + aCachedMapReadResults[i] = 0.0f; + } + NextCachedValue = 0; +} void CPointLights::InitPerFrame(void) @@ -142,6 +156,9 @@ CPointLights::RenderFogEffect(void) CVector spriteCoors; float spritew, spriteh; + if(CCutsceneMgr::IsRunning()) + return; + PUSH_RENDERGROUP("CPointLights::RenderFogEffect"); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); @@ -150,6 +167,8 @@ CPointLights::RenderFogEffect(void) RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpPointlightRaster); + CSprite::InitSpriteBuffer(); + for(i = 0; i < NumLights; i++){ if(aLights[i].fogType != FOG_NORMAL && aLights[i].fogType != FOG_ALWAYS) continue; @@ -220,10 +239,10 @@ CPointLights::RenderFogEffect(void) // more intensity the closer to line intensity *= 1.0f - sq(Sqrt(linedistsq) / FOG_AREA_WIDTH); - if(CSprite::CalcScreenCoors(fogcoors, &spriteCoors, &spritew, &spriteh, true)){ + if(CSprite::CalcScreenCoors(fogcoors, &spriteCoors, &spritew, &spriteh, true)) { float rotation = (CTimer::GetTimeInMilliseconds()&0x1FFF) * 2*3.14f / 0x2000; float size = FogSizes[r>>1]; - CSprite::RenderOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z, + CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z, spritew * size, spriteh * size, aLights[i].red * intensity, aLights[i].green * intensity, aLights[i].blue * intensity, intensity, 1/spriteCoors.z, rotation, 255); @@ -235,9 +254,8 @@ CPointLights::RenderFogEffect(void) } }else if(aLights[i].type == LIGHT_POINT || aLights[i].type == LIGHT_FOGONLY || aLights[i].type == LIGHT_FOGONLY_ALWAYS){ - if(CWorld::ProcessVerticalLine(aLights[i].coors, aLights[i].coors.z - 20.0f, - point, entity, true, false, false, false, true, false, nil)){ - + float groundZ; + if(ProcessVerticalLineUsingCache(aLights[i].coors, &groundZ)){ xmin = aLights[i].coors.x - FOG_AREA_RADIUS; ymin = aLights[i].coors.y - FOG_AREA_RADIUS; xmax = aLights[i].coors.x + FOG_AREA_RADIUS; @@ -268,11 +286,11 @@ CPointLights::RenderFogEffect(void) // more intensity the closer to light source intensity *= 1.0f - sq(lightdist / FOG_AREA_RADIUS); - CVector fogcoors(xi, yi, point.point.z + 1.6f); - if(CSprite::CalcScreenCoors(fogcoors, &spriteCoors, &spritew, &spriteh, true)){ + CVector fogcoors(xi, yi, groundZ + 1.6f); + if(CSprite::CalcScreenCoors(fogcoors, &spriteCoors, &spritew, &spriteh, true)) { float rotation = (CTimer::GetTimeInMilliseconds()&0x3FFF) * 2*3.14f / 0x4000; float size = FogSizes[r>>1]; - CSprite::RenderOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z, + CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z, spritew * size, spriteh * size, aLights[i].red * intensity, aLights[i].green * intensity, aLights[i].blue * intensity, intensity, 1/spriteCoors.z, rotation, 255); @@ -285,5 +303,28 @@ CPointLights::RenderFogEffect(void) } } + CSprite::FlushSpriteBuffer(); + POP_RENDERGROUP(); } + +bool +CPointLights::ProcessVerticalLineUsingCache(CVector coors, float *groundZ) +{ + for(int i = 0; i < ARRAY_SIZE(aCachedMapReads); i++) + if(aCachedMapReads[i] == coors){ + *groundZ = aCachedMapReadResults[i]; + return true; + } + + CColPoint point; + CEntity *entity; + if(CWorld::ProcessVerticalLine(coors, coors.z - 20.0f, point, entity, true, false, false, false, true, false, nil)){ + aCachedMapReads[NextCachedValue] = coors; + aCachedMapReadResults[NextCachedValue] = point.point.z; + NextCachedValue = (NextCachedValue+1) % ARRAY_SIZE(aCachedMapReads); + *groundZ = point.point.z; + return true; + } + return false; +} diff --git a/src/renderer/PointLights.h b/src/renderer/PointLights.h index 9e94328f..827200b9 100644 --- a/src/renderer/PointLights.h +++ b/src/renderer/PointLights.h @@ -20,6 +20,9 @@ class CPointLights public: static int16 NumLights; static CRegisteredPointLight aLights[NUMPOINTLIGHTS]; + static CVector aCachedMapReads[32]; + static float aCachedMapReadResults[32]; + static int32 NextCachedValue; enum { LIGHT_POINT, @@ -37,9 +40,11 @@ public: FOG_ALWAYS }; + static void Init(void); static void InitPerFrame(void); static void AddLight(uint8 type, CVector coors, CVector dir, float radius, float red, float green, float blue, uint8 fogType, bool castExtraShadows); static float GenerateLightsAffectingObject(Const CVector *objCoors); static void RemoveLightsAffectingObject(void); static void RenderFogEffect(void); + static bool ProcessVerticalLineUsingCache(CVector coors, float *groundZ); }; diff --git a/src/renderer/RenderBuffer.cpp b/src/renderer/RenderBuffer.cpp index 6120dfe2..687cc76b 100644 --- a/src/renderer/RenderBuffer.cpp +++ b/src/renderer/RenderBuffer.cpp @@ -5,7 +5,7 @@ int32 TempBufferVerticesStored; int32 TempBufferIndicesStored; -RwIm3DVertex TempBufferRenderVertices[TEMPBUFFERVERTSIZE]; +VertexBufferUnion TempVertexBuffer; RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE]; int RenderBuffer::VerticesToBeStored; diff --git a/src/renderer/RenderBuffer.h b/src/renderer/RenderBuffer.h index 485d24e3..a0f3e7b9 100644 --- a/src/renderer/RenderBuffer.h +++ b/src/renderer/RenderBuffer.h @@ -9,10 +9,17 @@ public: static void RenderStuffInBuffer(void); }; -#define TEMPBUFFERVERTSIZE 256 +#define TEMPBUFFERVERTSIZE 512 #define TEMPBUFFERINDEXSIZE 1024 +struct VertexBufferUnion +{ + RwIm2DVertex im2d[TEMPBUFFERVERTSIZE]; + RwIm3DVertex im3d[TEMPBUFFERVERTSIZE]; +}; + extern int32 TempBufferVerticesStored; extern int32 TempBufferIndicesStored; -extern RwIm3DVertex TempBufferRenderVertices[TEMPBUFFERVERTSIZE]; +extern VertexBufferUnion TempVertexBuffer; +#define TempBufferRenderVertices (TempVertexBuffer.im3d) extern RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE];
\ No newline at end of file diff --git a/src/renderer/Renderer.cpp b/src/renderer/Renderer.cpp index 334f3954..96e3a329 100644 --- a/src/renderer/Renderer.cpp +++ b/src/renderer/Renderer.cpp @@ -9,6 +9,7 @@ #include "Vehicle.h" #include "Boat.h" #include "Heli.h" +#include "Bike.h" #include "Object.h" #include "PathFind.h" #include "Collision.h" @@ -20,17 +21,17 @@ #include "Streaming.h" #include "Shadows.h" #include "PointLights.h" +#include "Occlusion.h" #include "Renderer.h" -#include "Frontend.h" #include "custompipes.h" -#include "Debug.h" +#include "Frontend.h" bool gbShowPedRoadGroups; bool gbShowCarRoadGroups; bool gbShowCollisionPolys; +bool gbShowCollisionPolysReflections; +bool gbShowCollisionPolysNoShadows; bool gbShowCollisionLines; -bool gbShowCullZoneDebugStuff; -bool gbDisableZoneCull; // not original bool gbBigWhiteDebugLightSwitchedOn; bool gbDontRenderBuildings; @@ -39,21 +40,6 @@ bool gbDontRenderPeds; bool gbDontRenderObjects; bool gbDontRenderVehicles; -int32 EntitiesRendered; -int32 EntitiesNotRendered; -int32 RenderedBigBuildings; -int32 RenderedBuildings; -int32 RenderedCars; -int32 RenderedPeds; -int32 RenderedObjects; -int32 RenderedDummies; -int32 TestedBigBuildings; -int32 TestedBuildings; -int32 TestedCars; -int32 TestedPeds; -int32 TestedObjects; -int32 TestedDummies; - // unused int16 TestCloseThings; int16 TestBigThings; @@ -75,8 +61,6 @@ int32 CRenderer::ms_nNoOfVisibleVehicles; CEntity *CRenderer::ms_aVisibleVehiclePtrs[NUMVISIBLEENTITIES]; int32 CRenderer::ms_nNoOfVisibleBuildings; CEntity *CRenderer::ms_aVisibleBuildingPtrs[NUMVISIBLEENTITIES]; - -CLinkList<EntityInfo> gSortedBuildings; #endif CVector CRenderer::ms_vecCameraPosition; @@ -86,26 +70,20 @@ float CRenderer::ms_lodDistScale = 1.2f; // unused BlockedRange CRenderer::aBlockedRanges[16]; -BlockedRange *CRenderer::pFullBlockedRanges; -BlockedRange *CRenderer::pEmptyBlockedRanges; +BlockedRange* CRenderer::pFullBlockedRanges; +BlockedRange* CRenderer::pEmptyBlockedRanges; void CRenderer::Init(void) { gSortedVehiclesAndPeds.Init(40); SortBIGBuildings(); -#ifdef NEW_RENDERER - gSortedBuildings.Init(NUMVISIBLEENTITIES); -#endif } void CRenderer::Shutdown(void) { gSortedVehiclesAndPeds.Shutdown(); -#ifdef NEW_RENDERER - gSortedBuildings.Shutdown(); -#endif } void @@ -122,12 +100,8 @@ CRenderer::PreRender(void) for(i = 0; i < ms_nNoOfVisibleVehicles; i++) ms_aVisibleVehiclePtrs[i]->PreRender(); // How is this done with cWorldStream? - //for(i = 0; i < ms_nNoOfVisibleBuildings; i++) - // ms_aVisibleBuildingPtrs[i]->PreRender(); - for(CLink<EntityInfo> *node = gSortedBuildings.head.next; - node != &gSortedBuildings.tail; - node = node->next) - ((CEntity*)node->item.ent)->PreRender(); + for(i = 0; i < ms_nNoOfVisibleBuildings; i++) + ms_aVisibleBuildingPtrs[i]->PreRender(); for(node = CVisibilityPlugins::m_alphaBuildingList.head.next; node != &CVisibilityPlugins::m_alphaBuildingList.tail; node = node->next) @@ -154,26 +128,18 @@ CRenderer::PreRender(void) void CRenderer::RenderOneRoad(CEntity *e) { -#ifndef MASTER +#ifndef FINAL if(gbDontRenderBuildings) return; - if(gbShowCollisionPolys) +#endif +#ifndef MASTER + if(gbShowCollisionPolys || gbShowCollisionPolysReflections || gbShowCollisionPolysNoShadows) CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetColModel(e->GetModelIndex()), e->GetModelIndex()); else #endif { -#ifdef EXTENDED_PIPELINES - CustomPipes::AttachGlossPipe(e->GetAtomic()); -#endif PUSH_RENDERGROUP(CModelInfo::GetModelInfo(e->GetModelIndex())->GetModelName()); -#ifdef EXTRA_MODEL_FLAGS - if(!e->IsBuilding() || CModelInfo::GetModelInfo(e->GetModelIndex())->RenderDoubleSided()){ - BACKFACE_CULLING_OFF; - e->Render(); - BACKFACE_CULLING_ON; - }else -#endif e->Render(); POP_RENDERGROUP(); @@ -189,12 +155,15 @@ CRenderer::RenderOneNonRoad(CEntity *e) bool resetLights; #ifndef MASTER - if(gbShowCollisionPolys){ + if(gbShowCollisionPolys || gbShowCollisionPolysReflections || gbShowCollisionPolysNoShadows){ if(!e->IsVehicle()){ CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetColModel(e->GetModelIndex()), e->GetModelIndex()); return; } - }else if(e->IsBuilding()){ + }else +#endif +#ifndef FINAL + if(e->IsBuilding()){ if(e->bIsBIGBuilding){ if(gbDontRenderBigBuildings) return; @@ -205,7 +174,7 @@ CRenderer::RenderOneNonRoad(CEntity *e) }else #endif if(e->IsPed()){ -#ifndef MASTER +#ifndef FINAL if(gbDontRenderPeds) return; #endif @@ -213,7 +182,7 @@ CRenderer::RenderOneNonRoad(CEntity *e) if(ped->m_nPedState == PED_DRIVING) return; } -#ifndef MASTER +#ifndef FINAL else if(e->IsObject() || e->IsDummy()){ if(gbDontRenderObjects) return; @@ -228,8 +197,11 @@ CRenderer::RenderOneNonRoad(CEntity *e) resetLights = e->SetupLighting(); - if(e->IsVehicle()) + if(e->IsVehicle()){ + // unfortunately can't use GetClump here + CVisibilityPlugins::SetupVehicleVariables((RpClump*)e->m_rwObject); CVisibilityPlugins::InitAlphaAtomicList(); + } // Render Peds in vehicle before vehicle itself if(e->IsVehicle()){ @@ -239,23 +211,15 @@ CRenderer::RenderOneNonRoad(CEntity *e) for(i = 0; i < 8; i++) if(veh->pPassengers[i] && veh->pPassengers[i]->m_nPedState == PED_DRIVING) veh->pPassengers[i]->Render(); - BACKFACE_CULLING_OFF; + SetCullMode(rwCULLMODECULLNONE); } -#ifdef EXTRA_MODEL_FLAGS - if(!e->IsBuilding() || CModelInfo::GetModelInfo(e->GetModelIndex())->RenderDoubleSided()){ - BACKFACE_CULLING_OFF; - e->Render(); - BACKFACE_CULLING_ON; - }else -#endif e->Render(); if(e->IsVehicle()){ - BACKFACE_CULLING_OFF; e->bImBeingRendered = true; CVisibilityPlugins::RenderAlphaAtomics(); e->bImBeingRendered = false; - BACKFACE_CULLING_ON; + SetCullMode(rwCULLMODECULLBACK); } e->RemoveLighting(resetLights); @@ -278,53 +242,53 @@ CRenderer::RenderFirstPersonVehicle(void) RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); } -inline bool IsRoad(CEntity *e) { return e->IsBuilding() && ((CBuilding*)e)->GetIsATreadable(); } +inline bool IsRoad(CEntity *e) { return e->IsBuilding() && ((CSimpleModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()))->m_wetRoadReflection; } void CRenderer::RenderRoads(void) { int i; - CTreadable *t; + CEntity *e; PUSH_RENDERGROUP("CRenderer::RenderRoads"); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); - BACKFACE_CULLING_ON; + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + SetCullMode(rwCULLMODECULLBACK); DeActivateDirectional(); SetAmbientColours(); for(i = 0; i < ms_nNoOfVisibleEntities; i++){ - t = (CTreadable*)ms_aVisibleEntityPtrs[i]; - if(IsRoad(t)){ -#ifndef MASTER - if(gbShowCarRoadGroups || gbShowPedRoadGroups){ - int ind = 0; - if(gbShowCarRoadGroups) - ind += ThePaths.m_pathNodes[t->m_nodeIndices[PATH_CAR][0]].group; - if(gbShowPedRoadGroups) - ind += ThePaths.m_pathNodes[t->m_nodeIndices[PATH_PED][0]].group; - SetAmbientColoursToIndicateRoadGroup(ind); - } -#endif - RenderOneRoad(t); -#ifndef MASTER - if(gbShowCarRoadGroups || gbShowPedRoadGroups) - ReSetAmbientAndDirectionalColours(); -#endif - } + e = ms_aVisibleEntityPtrs[i]; + if(IsRoad(e)) + RenderOneRoad(e); } POP_RENDERGROUP(); } +inline bool PutIntoSortedVehicleList(CVehicle *veh) +{ + if(veh->IsBoat()){ + int mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; + if(mode == CCam::MODE_WHEELCAM || + mode == CCam::MODE_1STPERSON && TheCamera.GetLookDirection() != LOOKING_FORWARD && TheCamera.GetLookDirection() != LOOKING_BEHIND || + CVisibilityPlugins::GetClumpAlpha(veh->GetClump()) != 255) + return false; + return true; + }else + return veh->bTouchingWater; +} + void CRenderer::RenderEverythingBarRoads(void) { int i; CEntity *e; - CVector dist; EntityInfo ei; PUSH_RENDERGROUP("CRenderer::RenderEverythingBarRoads"); - BACKFACE_CULLING_ON; + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + SetCullMode(rwCULLMODECULLBACK); gSortedVehiclesAndPeds.Clear(); for(i = 0; i < ms_nNoOfVisibleEntities; i++){ @@ -340,14 +304,12 @@ CRenderer::RenderEverythingBarRoads(void) if(e->IsVehicle() || e->IsPed() && CVisibilityPlugins::GetClumpAlpha((RpClump*)e->m_rwObject) != 255){ - if(e->IsVehicle() && ((CVehicle*)e)->IsBoat()){ + if(e->IsVehicle() && PutIntoSortedVehicleList((CVehicle*)e)){ ei.ent = e; - dist = ms_vecCameraPosition - e->GetPosition(); - ei.sort = dist.MagnitudeSqr(); + ei.sort = (ms_vecCameraPosition - e->GetPosition()).MagnitudeSqr(); gSortedVehiclesAndPeds.InsertSorted(ei); }else{ - dist = ms_vecCameraPosition - e->GetPosition(); - if(!CVisibilityPlugins::InsertEntityIntoSortedList(e, dist.Magnitude())){ + if(!CVisibilityPlugins::InsertEntityIntoSortedList(e, (ms_vecCameraPosition - e->GetPosition()).Magnitude())){ printf("Ran out of space in alpha entity list"); RenderOneNonRoad(e); } @@ -359,37 +321,38 @@ CRenderer::RenderEverythingBarRoads(void) } void -CRenderer::RenderVehiclesButNotBoats(void) -{ - // This function doesn't do anything - // because only boats are inserted into the list - CLink<EntityInfo> *node; - - for(node = gSortedVehiclesAndPeds.tail.prev; - node != &gSortedVehiclesAndPeds.head; - node = node->prev){ - // only boats in this list - CVehicle *v = (CVehicle*)node->item.ent; - if(!v->IsBoat()) - RenderOneNonRoad(v); - } -} - -void CRenderer::RenderBoats(void) { CLink<EntityInfo> *node; PUSH_RENDERGROUP("CRenderer::RenderBoats"); - BACKFACE_CULLING_ON; + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + SetCullMode(rwCULLMODECULLBACK); + +#ifdef NEW_RENDERER + int i; + CEntity *e; + EntityInfo ei; + if(gbNewRenderer){ + gSortedVehiclesAndPeds.Clear(); + // not the real thing + for(i = 0; i < ms_nNoOfVisibleVehicles; i++){ + e = ms_aVisibleVehiclePtrs[i]; + if(e->IsVehicle() && PutIntoSortedVehicleList((CVehicle*)e)){ + ei.ent = e; + ei.sort = (ms_vecCameraPosition - e->GetPosition()).MagnitudeSqr(); + gSortedVehiclesAndPeds.InsertSorted(ei); + } + } + } +#endif for(node = gSortedVehiclesAndPeds.tail.prev; node != &gSortedVehiclesAndPeds.head; node = node->prev){ - // only boats in this list CVehicle *v = (CVehicle*)node->item.ent; - if(v->IsBoat()) - RenderOneNonRoad(v); + RenderOneNonRoad(v); } POP_RENDERGROUP(); } @@ -407,8 +370,6 @@ enum { PASS_BLEND // normal blend }; -static RwRGBAReal black; - static void SetStencilState(int state) { @@ -449,14 +410,6 @@ CRenderer::RenderOneBuilding(CEntity *ent, float camdist) RpAtomic *atomic = (RpAtomic*)ent->m_rwObject; CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->GetModelIndex()); -#ifdef EXTRA_MODEL_FLAGS - bool resetCull = false; - if(!ent->IsBuilding() || mi->RenderDoubleSided()){ - resetCull = true; - BACKFACE_CULLING_OFF; - } -#endif - int pass = PASS_BLEND; if(mi->m_additive) // very questionable pass = PASS_ADD; @@ -486,11 +439,6 @@ CRenderer::RenderOneBuilding(CEntity *ent, float camdist) }else WorldRender::AtomicFirstPass(atomic, pass); -#ifdef EXTRA_MODEL_FLAGS - if(resetCull) - BACKFACE_CULLING_ON; -#endif - ent->bImBeingRendered = false; // TODO: this seems wrong, but do we even need it? } @@ -502,7 +450,7 @@ CRenderer::RenderWorld(int pass) CLink<CVisibilityPlugins::AlphaObjectInfo> *node; RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); - BACKFACE_CULLING_ON; + SetCullMode(rwCULLMODECULLBACK); DeActivateDirectional(); SetAmbientColours(); @@ -512,20 +460,11 @@ CRenderer::RenderWorld(int pass) // Roads PUSH_RENDERGROUP("CRenderer::RenderWorld - Roads"); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); -/* for(i = 0; i < ms_nNoOfVisibleBuildings; i++){ e = ms_aVisibleBuildingPtrs[i]; if(e->bIsBIGBuilding || IsRoad(e)) RenderOneBuilding(e); } -*/ - for(CLink<EntityInfo> *node = gSortedBuildings.tail.prev; - node != &gSortedBuildings.head; - node = node->prev){ - e = node->item.ent; - if(e->bIsBIGBuilding || IsRoad(e)) - RenderOneBuilding(e); - } for(node = CVisibilityPlugins::m_alphaBuildingList.tail.prev; node != &CVisibilityPlugins::m_alphaBuildingList.head; node = node->prev){ @@ -533,33 +472,17 @@ CRenderer::RenderWorld(int pass) if(e->bIsBIGBuilding || IsRoad(e)) RenderOneBuilding(e, node->item.sort); } - - // KLUDGE for road puddles which have to be rendered at road-time - // only very temporary, there are more rendering issues - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - WorldRender::RenderBlendPass(PASS_BLEND); - WorldRender::numBlendInsts[PASS_BLEND] = 0; POP_RENDERGROUP(); break; case 1: // Opaque PUSH_RENDERGROUP("CRenderer::RenderWorld - Opaque"); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); -/* for(i = 0; i < ms_nNoOfVisibleBuildings; i++){ e = ms_aVisibleBuildingPtrs[i]; if(!(e->bIsBIGBuilding || IsRoad(e))) RenderOneBuilding(e); } -*/ - for(CLink<EntityInfo> *node = gSortedBuildings.tail.prev; - node != &gSortedBuildings.head; - node = node->prev){ - e = node->item.ent; - if(!(e->bIsBIGBuilding || IsRoad(e))) - RenderOneBuilding(e); - } for(node = CVisibilityPlugins::m_alphaBuildingList.tail.prev; node != &CVisibilityPlugins::m_alphaBuildingList.head; node = node->prev){ @@ -618,8 +541,8 @@ CRenderer::RenderVehicles(void) e = ms_aVisibleVehiclePtrs[i]; if(!e->IsVehicle()) continue; -// if(PutIntoSortedVehicleList((CVehicle*)e)) -// continue; // boats handled elsewhere + if(PutIntoSortedVehicleList((CVehicle*)e)) + continue; // boats handled elsewhere ei.ent = e; ei.sort = (ms_vecCameraPosition - e->GetPosition()).MagnitudeSqr(); gSortedVehiclesAndPeds.InsertSorted(ei); @@ -633,12 +556,12 @@ CRenderer::RenderVehicles(void) } void -CRenderer::RenderWater(void) +CRenderer::RenderTransparentWater(void) { int i; CEntity *e; - PUSH_RENDERGROUP("CRenderer::RenderWater"); + PUSH_RENDERGROUP("CRenderer::RenderTransparentWater"); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); @@ -659,7 +582,7 @@ CRenderer::RenderWater(void) RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); SetStencilState(1); - CWaterLevel::RenderWater(); + CWaterLevel::RenderTransparentWater(); SetStencilState(0); POP_RENDERGROUP(); @@ -673,7 +596,6 @@ CRenderer::ClearForFrame(void) ms_nNoOfVisibleBuildings = 0; ms_nNoOfInVisibleEntities = 0; gSortedVehiclesAndPeds.Clear(); - gSortedBuildings.Clear(); WorldRender::numBlendInsts[PASS_NOZ] = 0; WorldRender::numBlendInsts[PASS_ADD] = 0; @@ -686,7 +608,8 @@ CRenderer::RenderFadingInEntities(void) { PUSH_RENDERGROUP("CRenderer::RenderFadingInEntities"); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); - BACKFACE_CULLING_ON; + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + SetCullMode(rwCULLMODECULLBACK); DeActivateDirectional(); SetAmbientColours(); CVisibilityPlugins::RenderFadingEntities(); @@ -694,6 +617,16 @@ CRenderer::RenderFadingInEntities(void) } void +CRenderer::RenderFadingInUnderwaterEntities(void) +{ + PUSH_RENDERGROUP("CRenderer::RenderFadingInUnderwaterEntities"); + DeActivateDirectional(); + SetAmbientColours(); + CVisibilityPlugins::RenderFadingUnderwaterEntities(); + POP_RENDERGROUP(); +} + +void CRenderer::RenderCollisionLines(void) { int i; @@ -708,14 +641,6 @@ CRenderer::RenderCollisionLines(void) } } -// unused -void -CRenderer::RenderBlockBuildingLines(void) -{ - for(BlockedRange *br = pFullBlockedRanges; br; br = br->next) - printf("Blocked: %f %f\n", br->a, br->b); -} - enum Visbility { VIS_INVISIBLE, @@ -741,7 +666,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent) float dist; bool request = true; - if (mi->GetModelType() == MITYPE_TIME) { + if(mi->GetModelType() == MITYPE_TIME){ ti = (CTimeModelInfo*)mi; other = ti->GetOtherTimeModel(); if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){ @@ -750,32 +675,44 @@ CRenderer::SetupEntityVisibility(CEntity *ent) ti->m_alpha = 255; }else{ // Hide if possible - if(CANTIMECULL) + if(CANTIMECULL){ + ent->DeleteRwObject(); return VIS_INVISIBLE; + } // can't cull, so we'll try to draw this one, but don't request // it since what we really want is the other one. request = false; } }else{ - if (mi->GetModelType() != MITYPE_SIMPLE) { + if(mi->GetModelType() != MITYPE_SIMPLE && mi->GetModelType() != MITYPE_WEAPON){ if(FindPlayerVehicle() == ent && - TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){ + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON && + !(FindPlayerVehicle()->IsBike() && ((CBike*)FindPlayerVehicle())->bWheelieCam)){ // Player's vehicle in first person mode - if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD || + CVehicle *veh = (CVehicle*)ent; + int model = veh->GetModelIndex(); + int direction = TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking; + if(direction == LOOKING_FORWARD || ent->GetModelIndex() == MI_RHINO || ent->GetModelIndex() == MI_COACH || - TheCamera.m_bInATunnelAndABigVehicle){ + TheCamera.m_bInATunnelAndABigVehicle || + direction == LOOKING_BEHIND && veh->pHandling->Flags & HANDLING_UNKNOWN){ ent->bNoBrightHeadLights = true; - }else{ + return VIS_OFFSCREEN; + } + + if(direction != LOOKING_BEHIND || + !veh->IsBoat() || model == MI_REEFER || model == MI_TROPIC || model == MI_PREDATOR || model == MI_SKIMMER){ m_pFirstPersonVehicle = (CVehicle*)ent; ent->bNoBrightHeadLights = false; + return VIS_OFFSCREEN; } - return VIS_OFFSCREEN; } + // All sorts of Clumps if(ent->m_rwObject == nil || !ent->bIsVisible) return VIS_INVISIBLE; - if(!ent->GetIsOnScreen()) + if(!ent->GetIsOnScreen() || ent->IsEntityOccluded()) return VIS_OFFSCREEN; if(ent->bDrawLast){ dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude(); @@ -785,22 +722,38 @@ CRenderer::SetupEntityVisibility(CEntity *ent) } return VIS_VISIBLE; } - if(ent->IsObject() && - ((CObject*)ent)->ObjectCreatedBy == TEMP_OBJECT){ + if(ent->bDontStream){ if(ent->m_rwObject == nil || !ent->bIsVisible) return VIS_INVISIBLE; - return ent->GetIsOnScreen() ? VIS_VISIBLE : VIS_OFFSCREEN; + if(!ent->GetIsOnScreen() || ent->IsEntityOccluded()) + return VIS_OFFSCREEN; + if(ent->bDrawLast){ + dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude(); + CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); + ent->bDistanceFade = false; + return VIS_INVISIBLE; + } + return VIS_VISIBLE; } } // Simple ModelInfo + if(!IsAreaVisible(ent->m_area)) + return VIS_INVISIBLE; + dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude(); - // This can only happen with multi-atomic models (e.g. railtracks) - // but why do we bump up the distance? can only be fading... - if(LOD_DISTANCE + STREAM_DISTANCE < dist && dist < mi->GetLargestLodDistance()) - dist = mi->GetLargestLodDistance(); +#ifndef FIX_BUGS + // Whatever this is supposed to do, it breaks fading for objects + // whose draw dist is > LOD_DISTANCE-FADE_DISTANCE, i.e. 280 + // because decreasing dist here makes the object visible above LOD_DISTANCE + // before fading normally once below LOD_DISTANCE. + // aha! this must be a workaround for the fact that we're not taking + // the LOD multiplier into account here anywhere + if(LOD_DISTANCE < dist && dist < mi->GetLargestLodDistance() + FADE_DISTANCE) + dist += mi->GetLargestLodDistance() - LOD_DISTANCE; +#endif if(ent->IsObject() && ent->bRenderDamaged) mi->m_isDamaged = true; @@ -820,7 +773,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent) if(ent->m_rwObject == nil || !ent->bIsVisible) return VIS_INVISIBLE; - if(!ent->GetIsOnScreen()){ + if(!ent->GetIsOnScreen() || ent->IsEntityOccluded()){ mi->m_alpha = 255; return VIS_OFFSCREEN; } @@ -832,9 +785,10 @@ CRenderer::SetupEntityVisibility(CEntity *ent) } if(mi->m_drawLast || ent->bDrawLast){ - CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); - ent->bDistanceFade = false; - return VIS_INVISIBLE; + if(CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist)){ + ent->bDistanceFade = false; + return VIS_INVISIBLE; + } } return VIS_VISIBLE; } @@ -870,7 +824,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent) if(ent->m_rwObject == nil || !ent->bIsVisible) return VIS_INVISIBLE; - if(!ent->GetIsOnScreen()){ + if(!ent->GetIsOnScreen() || ent->IsEntityOccluded()){ mi->m_alpha = 255; return VIS_OFFSCREEN; }else{ @@ -883,19 +837,32 @@ CRenderer::SetupEntityVisibility(CEntity *ent) int32 CRenderer::SetupBigBuildingVisibility(CEntity *ent) { - CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex()); + CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex); CTimeModelInfo *ti; int32 other; - if (mi->GetModelType() == MITYPE_TIME) { - ti = (CTimeModelInfo*)mi; + if(!IsAreaVisible(ent->m_area)) + return VIS_INVISIBLE; + + bool request = true; + if(mi->GetModelType() == MITYPE_TIME){ + ti = (CTimeModelInfo*)mi; other = ti->GetOtherTimeModel(); - // Hide objects not in time range if possible - if(CANTIMECULL) - if(!CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())) + if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){ + // don't fade in, or between time objects + if(CANTIMECULL) + ti->m_alpha = 255; + }else{ + // Hide if possible + if(CANTIMECULL){ + ent->DeleteRwObject(); return VIS_INVISIBLE; - // Draw like normal - } else if (mi->GetModelType() == MITYPE_VEHICLE) + } + // can't cull, so we'll try to draw this one, but don't request + // it since what we really want is the other one. + request = false; + } + }else if(mi->GetModelType() == MITYPE_VEHICLE) return ent->IsVisible() ? VIS_VISIBLE : VIS_INVISIBLE; float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude(); @@ -904,7 +871,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) // Find out whether to draw below near distance. // This is only the case if there is a non-LOD which is either not // loaded or not completely faded in yet. - if(dist < mi->GetNearDistance() && dist < LOD_DISTANCE + STREAM_DISTANCE){ + if(dist < mi->GetNearDistance() && dist < LOD_DISTANCE){ // No non-LOD or non-LOD is completely visible. if(nonLOD == nil || nonLOD->GetRwObject() && nonLOD->m_alpha == 255) @@ -912,7 +879,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) // But if it is a time object, we'd rather draw the wrong // non-LOD than the right LOD. - if (nonLOD->GetModelType() == MITYPE_TIME) { + if(nonLOD->GetModelType() == MITYPE_TIME){ ti = (CTimeModelInfo*)nonLOD; other = ti->GetOtherTimeModel(); if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject()) @@ -920,7 +887,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) } } - RpAtomic *a = mi->GetAtomicFromDistance(dist); + RpAtomic *a = mi->GetFirstAtomicFromDistance(dist); if(a){ if(ent->m_rwObject == nil) ent->CreateRwObject(); @@ -931,8 +898,18 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) // that of an atomic for another draw distance. if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj)) RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) - if (!ent->IsVisible() || !ent->GetIsOnScreenComplex()) + mi->IncreaseAlpha(); + if(!ent->IsVisible() || !ent->GetIsOnScreenComplex() || ent->IsEntityOccluded()){ + mi->m_alpha = 255; return VIS_INVISIBLE; + } + + if(mi->m_alpha != 255){ + CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); + ent->bDistanceFade = true; + return VIS_INVISIBLE; + } + if(mi->m_drawLast){ CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); ent->bDistanceFade = false; @@ -948,10 +925,14 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) // get faded atomic - a = mi->GetAtomicFromDistance(dist - FADE_DISTANCE); + a = mi->GetFirstAtomicFromDistance(dist - FADE_DISTANCE); if(a == nil){ - ent->DeleteRwObject(); - return VIS_INVISIBLE; + if(ent->bStreamBIGBuilding && dist-STREAM_DISTANCE < mi->GetLodDistance(0) && request){ + return ent->GetIsOnScreen() ? VIS_STREAMME : VIS_INVISIBLE; + }else{ + ent->DeleteRwObject(); + return VIS_INVISIBLE; + } } // Fade... @@ -961,14 +942,20 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject; if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj)) RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) - if (ent->IsVisible() && ent->GetIsOnScreenComplex()) - CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); + mi->IncreaseAlpha(); + if(!ent->IsVisible() || !ent->GetIsOnScreenComplex() || ent->IsEntityOccluded()){ + mi->m_alpha = 255; + return VIS_INVISIBLE; + } + CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); + ent->bDistanceFade = true; return VIS_INVISIBLE; } void CRenderer::ConstructRenderList(void) { + COcclusion::ProcessBeforeRendering(); #ifdef NEW_RENDERER if(!gbNewRenderer) #endif @@ -1027,24 +1014,6 @@ CRenderer::ScanWorld(void) RwMatrix *cammatrix; RwV2d poly[3]; -#ifndef MASTER - // missing in game but has to be done somewhere - EntitiesRendered = 0; - EntitiesNotRendered = 0; - RenderedBigBuildings = 0; - RenderedBuildings = 0; - RenderedCars = 0; - RenderedPeds = 0; - RenderedObjects = 0; - RenderedDummies = 0; - TestedBigBuildings = 0; - TestedBuildings = 0; - TestedCars = 0; - TestedPeds = 0; - TestedObjects = 0; - TestedDummies = 0; -#endif - memset(vectors, 0, sizeof(vectors)); vectors[CORNER_FAR_TOPLEFT].x = -vw.x * f; vectors[CORNER_FAR_TOPLEFT].y = vw.y * f; @@ -1065,6 +1034,15 @@ CRenderer::ScanWorld(void) CVisibilityPlugins::InitAlphaEntityList(); CWorld::AdvanceCurrentScanCode(); + // unused + static CVector prevPos; + static CVector prevFwd; + static bool smallMovement; + smallMovement = (TheCamera.GetPosition() - prevPos).MagnitudeSqr() < SQR(4.0f) && + DotProduct(TheCamera.GetForward(), prevFwd) > 0.98f; + prevPos = TheCamera.GetPosition(); + prevFwd = TheCamera.GetForward(); + if(cammatrix->at.z > 0.0f){ // looking up, bottom corners are further away vectors[CORNER_LOD_LEFT] = vectors[CORNER_FAR_BOTLEFT] * LOD_DISTANCE/f; @@ -1110,6 +1088,7 @@ CRenderer::ScanWorld(void) for(int y = y1; y <= y2; y++) ScanSectorList(CWorld::GetSector(x1, y)->m_lists); }else{ +#ifdef GTA_TRAIN CVehicle *train = FindPlayerTrain(); if(train && train->GetPosition().z < 0.0f){ poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x); @@ -1119,7 +1098,9 @@ CRenderer::ScanWorld(void) poly[2].x = CWorld::GetSectorX(vectors[CORNER_LOD_RIGHT].x); poly[2].y = CWorld::GetSectorY(vectors[CORNER_LOD_RIGHT].y); ScanSectorPoly(poly, 3, ScanSectorList_Subway); - }else{ + }else +#endif + { if(f > LOD_DISTANCE){ // priority poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x); @@ -1147,35 +1128,22 @@ CRenderer::ScanWorld(void) poly[2].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPRIGHT].y); ScanSectorPoly(poly, 3, ScanSectorList); } + #ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) { - ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL)); - ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_COMMERCIAL)); - ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_SUBURBAN)); + if (FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) { + ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_BEACH)); + ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_MAINLAND)); } else #endif { - #ifdef FIX_BUGS - if (CCollision::ms_collisionInMemory != LEVEL_GENERIC) - #endif - ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory)); +#ifdef FIX_BUGS + if(CCollision::ms_collisionInMemory != LEVEL_GENERIC) +#endif + ScanBigBuildingList(CWorld::GetBigBuildingList(CGame::currLevel)); } ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_GENERIC)); } } - -#ifndef MASTER - if(gbShowCullZoneDebugStuff){ - sprintf(gString, "Rejected: %d/%d.", EntitiesNotRendered, EntitiesNotRendered + EntitiesRendered); - CDebug::PrintAt(gString, 10, 10); - sprintf(gString, "Tested:BBuild:%d Build:%d Peds:%d Cars:%d Obj:%d Dummies:%d", - TestedBigBuildings, TestedBuildings, TestedPeds, TestedCars, TestedObjects, TestedDummies); - CDebug::PrintAt(gString, 10, 11); - sprintf(gString, "Rendered:BBuild:%d Build:%d Peds:%d Cars:%d Obj:%d Dummies:%d", - RenderedBigBuildings, RenderedBuildings, RenderedPeds, RenderedCars, RenderedObjects, RenderedDummies); - CDebug::PrintAt(gString, 10, 12); - } -#endif } void @@ -1204,6 +1172,7 @@ CRenderer::RequestObjectsInFrustum(void) cammatrix = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); CWorld::AdvanceCurrentScanCode(); + ms_vecCameraPosition = TheCamera.GetPosition(); if(cammatrix->at.z > 0.0f){ // looking up, bottom corners are further away @@ -1262,8 +1231,6 @@ CRenderer::RequestObjectsInFrustum(void) bool CEntity::SetupLighting(void) { - DeActivateDirectional(); - SetAmbientColours(); return false; } @@ -1289,7 +1256,7 @@ CPed::SetupLighting(void) } else { // Note that this lightMult is only affected by LIGHT_DARKEN. If there's no LIGHT_DARKEN, it will be 1.0. float lightMult = CPointLights::GenerateLightsAffectingObject(&GetPosition()); - if (!bHasBlip && lightMult != 1.0f) { + if (lightMult != 1.0f) { SetAmbientAndDirectionalColours(lightMult); return true; } @@ -1300,7 +1267,13 @@ CPed::SetupLighting(void) void CPed::RemoveLighting(bool reset) { - CRenderer::RemoveVehiclePedLights(this, reset); + if (!bRenderScorched) { + CRenderer::RemoveVehiclePedLights(this, reset); + if (reset) + ReSetAmbientAndDirectionalColours(); + } + SetAmbientColours(); + DeActivateDirectional(); } float @@ -1472,13 +1445,9 @@ CRenderer::InsertEntityIntoList(CEntity *ent) // TODO: there are more flags being checked here if(gbNewRenderer && (ent->IsVehicle() || ent->IsPed())) ms_aVisibleVehiclePtrs[ms_nNoOfVisibleVehicles++] = ent; - else if(gbNewRenderer && ent->IsBuilding()){ - EntityInfo info; - info.ent = ent; - info.sort = -(ent->GetPosition() - ms_vecCameraPosition).MagnitudeSqr(); - gSortedBuildings.InsertSorted(info); -// ms_aVisibleBuildingPtrs[ms_nNoOfVisibleBuildings++] = ent; - }else + else if(gbNewRenderer && ent->IsBuilding()) + ms_aVisibleBuildingPtrs[ms_nNoOfVisibleBuildings++] = ent; + else #endif ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent; } @@ -1488,22 +1457,25 @@ CRenderer::ScanBigBuildingList(CPtrList &list) { CPtrNode *node; CEntity *ent; + int vis; + int f = CTimer::GetFrameCounter() & 3; for(node = list.first; node; node = node->next){ ent = (CEntity*)node->item; -#ifndef MASTER - // all missing from game actually - TestedBigBuildings++; -#endif - if(!ent->bZoneCulled || gbDisableZoneCull){ - if(SetupBigBuildingVisibility(ent) == VIS_VISIBLE) - InsertEntityIntoList(ent); -#ifndef MASTER - EntitiesRendered++; - RenderedBigBuildings++; - }else{ - EntitiesNotRendered++; -#endif + if(ent->bOffscreen || (ent->m_randomSeed&3) != f){ + ent->bOffscreen = true; + vis = SetupBigBuildingVisibility(ent); + }else + vis = VIS_VISIBLE; + switch(vis){ + case VIS_VISIBLE: + InsertEntityIntoList(ent); + ent->bOffscreen = false; + break; + case VIS_STREAMME: + if(!CStreaming::ms_disableStreaming) + CStreaming::RequestModel(ent->GetModelIndex(), 0); + break; } } } @@ -1524,61 +1496,30 @@ CRenderer::ScanSectorList(CPtrList *lists) if(ent->m_scanCode == CWorld::GetCurrentScanCode()) continue; // already seen ent->m_scanCode = CWorld::GetCurrentScanCode(); + ent->bOffscreen = false; - if(IsEntityCullZoneVisible(ent)){ - switch(SetupEntityVisibility(ent)){ - case VIS_VISIBLE: - InsertEntityIntoList(ent); - break; - case VIS_INVISIBLE: - if(!IsGlass(ent->GetModelIndex())) - break; - // fall through - case VIS_OFFSCREEN: - dx = ms_vecCameraPosition.x - ent->GetPosition().x; - dy = ms_vecCameraPosition.y - ent->GetPosition().y; - if(dx > -65.0f && dx < 65.0f && - dy > -65.0f && dy < 65.0f && - ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1) - ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent; - break; - case VIS_STREAMME: - if(!CStreaming::ms_disableStreaming) - if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10) - CStreaming::RequestModel(ent->GetModelIndex(), 0); - break; - } -#ifndef MASTER - EntitiesRendered++; - switch(ent->GetType()){ - case ENTITY_TYPE_BUILDING: - if(ent->bIsBIGBuilding) - RenderedBigBuildings++; - else - RenderedBuildings++; - break; - case ENTITY_TYPE_VEHICLE: - RenderedCars++; - break; - case ENTITY_TYPE_PED: - RenderedPeds++; - break; - case ENTITY_TYPE_OBJECT: - RenderedObjects++; - break; - case ENTITY_TYPE_DUMMY: - RenderedDummies++; + switch(SetupEntityVisibility(ent)){ + case VIS_VISIBLE: + InsertEntityIntoList(ent); + break; + case VIS_INVISIBLE: + if(!IsGlass(ent->GetModelIndex())) break; - } -#endif - }else if(IsRoad(ent) && !CStreaming::ms_disableStreaming){ - if(SetupEntityVisibility(ent) == VIS_STREAMME) + // fall through + case VIS_OFFSCREEN: + ent->bOffscreen = true; + dx = ms_vecCameraPosition.x - ent->GetPosition().x; + dy = ms_vecCameraPosition.y - ent->GetPosition().y; + if(dx > -30.0f && dx < 30.0f && + dy > -30.0f && dy < 30.0f && + ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1) + ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent; + break; + case VIS_STREAMME: + if(!CStreaming::ms_disableStreaming) if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10) CStreaming::RequestModel(ent->GetModelIndex(), 0); - }else{ -#ifndef MASTER - EntitiesNotRendered++; -#endif + break; } } } @@ -1600,69 +1541,38 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists) if(ent->m_scanCode == CWorld::GetCurrentScanCode()) continue; // already seen ent->m_scanCode = CWorld::GetCurrentScanCode(); + ent->bOffscreen = false; - if(IsEntityCullZoneVisible(ent)){ - switch(SetupEntityVisibility(ent)){ - case VIS_VISIBLE: - InsertEntityIntoList(ent); - break; - case VIS_INVISIBLE: - if(!IsGlass(ent->GetModelIndex())) - break; - // fall through - case VIS_OFFSCREEN: - dx = ms_vecCameraPosition.x - ent->GetPosition().x; - dy = ms_vecCameraPosition.y - ent->GetPosition().y; - if(dx > -65.0f && dx < 65.0f && - dy > -65.0f && dy < 65.0f && - ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1) - ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent; - break; - case VIS_STREAMME: - if(!CStreaming::ms_disableStreaming){ - CStreaming::RequestModel(ent->GetModelIndex(), 0); - if(CStreaming::ms_aInfoForModel[ent->GetModelIndex()].m_loadState != STREAMSTATE_LOADED) - m_loadingPriority = true; - } - break; - } -#ifndef MASTER - // actually missing in game - EntitiesRendered++; - switch(ent->GetType()){ - case ENTITY_TYPE_BUILDING: - if(ent->bIsBIGBuilding) - RenderedBigBuildings++; - else - RenderedBuildings++; - break; - case ENTITY_TYPE_VEHICLE: - RenderedCars++; - break; - case ENTITY_TYPE_PED: - RenderedPeds++; - break; - case ENTITY_TYPE_OBJECT: - RenderedObjects++; - break; - case ENTITY_TYPE_DUMMY: - RenderedDummies++; + switch(SetupEntityVisibility(ent)){ + case VIS_VISIBLE: + InsertEntityIntoList(ent); + break; + case VIS_INVISIBLE: + if(!IsGlass(ent->GetModelIndex())) break; - } -#endif - }else if(IsRoad(ent) && !CStreaming::ms_disableStreaming){ - if(SetupEntityVisibility(ent) == VIS_STREAMME) + // fall through + case VIS_OFFSCREEN: + ent->bOffscreen = true; + dx = ms_vecCameraPosition.x - ent->GetPosition().x; + dy = ms_vecCameraPosition.y - ent->GetPosition().y; + if(dx > -30.0f && dx < 30.0f && + dy > -30.0f && dy < 30.0f && + ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1) + ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent; + break; + case VIS_STREAMME: + if(!CStreaming::ms_disableStreaming){ CStreaming::RequestModel(ent->GetModelIndex(), 0); - }else{ -#ifndef MASTER - // actually missing in game - EntitiesNotRendered++; -#endif + if(CStreaming::ms_aInfoForModel[ent->GetModelIndex()].m_loadState != STREAMSTATE_LOADED) + m_loadingPriority = true; + } + break; } } } } +#ifdef GTA_TRAIN void CRenderer::ScanSectorList_Subway(CPtrList *lists) { @@ -1679,15 +1589,17 @@ CRenderer::ScanSectorList_Subway(CPtrList *lists) if(ent->m_scanCode == CWorld::GetCurrentScanCode()) continue; // already seen ent->m_scanCode = CWorld::GetCurrentScanCode(); + ent->bOffscreen = false; switch(SetupEntityVisibility(ent)){ case VIS_VISIBLE: InsertEntityIntoList(ent); break; case VIS_OFFSCREEN: + ent->bOffscreen = true; dx = ms_vecCameraPosition.x - ent->GetPosition().x; dy = ms_vecCameraPosition.y - ent->GetPosition().y; - if(dx > -65.0f && dx < 65.0f && - dy > -65.0f && dy < 65.0f && + if(dx > -30.0f && dx < 30.0f && + dy > -30.0f && dy < 30.0f && ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1) ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent; break; @@ -1695,6 +1607,7 @@ CRenderer::ScanSectorList_Subway(CPtrList *lists) } } } +#endif void CRenderer::ScanSectorList_RequestModels(CPtrList *lists) @@ -1711,8 +1624,7 @@ CRenderer::ScanSectorList_RequestModels(CPtrList *lists) if(ent->m_scanCode == CWorld::GetCurrentScanCode()) continue; // already seen ent->m_scanCode = CWorld::GetCurrentScanCode(); - if(IsEntityCullZoneVisible(ent)) - if(ShouldModelBeStreamed(ent)) + if(ShouldModelBeStreamed(ent, ms_vecCameraPosition)) CStreaming::RequestModel(ent->GetModelIndex(), 0); } } @@ -1747,95 +1659,29 @@ CRenderer::SortBIGBuildingsForSectorList(CPtrList *list) } bool -CRenderer::ShouldModelBeStreamed(CEntity *ent) +CRenderer::ShouldModelBeStreamed(CEntity *ent, const CVector &campos) { - CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex()); - float dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude(); + if(!IsAreaVisible(ent->m_area)) + return false; + CTimeModelInfo *mi = (CTimeModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex()); + if(mi->GetModelType() == MITYPE_TIME) + if(!CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())) + return false; + float dist = (ent->GetPosition() - campos).Magnitude(); if(mi->m_noFade) return dist - STREAM_DISTANCE < mi->GetLargestLodDistance(); else return dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance(); } -bool -CRenderer::IsEntityCullZoneVisible(CEntity *ent) -{ - CPed *ped; - CObject *obj; - - if(gbDisableZoneCull) return true; - -#ifndef MASTER - switch(ent->GetType()){ - case ENTITY_TYPE_BUILDING: - if(ent->bIsBIGBuilding) - TestedBigBuildings++; - else - TestedBuildings++; - break; - case ENTITY_TYPE_VEHICLE: - TestedCars++; - break; - case ENTITY_TYPE_PED: - TestedPeds++; - break; - case ENTITY_TYPE_OBJECT: - TestedObjects++; - break; - case ENTITY_TYPE_DUMMY: - TestedDummies++; - break; - } -#endif - if(ent->bZoneCulled) - return false; - - - switch(ent->GetType()){ - case ENTITY_TYPE_VEHICLE: - return IsVehicleCullZoneVisible(ent); - case ENTITY_TYPE_PED: - ped = (CPed*)ent; - if (ped->bInVehicle) { - if (ped->m_pMyVehicle) - return IsVehicleCullZoneVisible(ped->m_pMyVehicle); - else - return true; - } - return !(ped->m_pCurSurface && ped->m_pCurSurface->bZoneCulled2); - case ENTITY_TYPE_OBJECT: - obj = (CObject*)ent; - if(!obj->GetIsStatic()) - return true; - return !(obj->m_pCurSurface && obj->m_pCurSurface->bZoneCulled2); - default: break; - } - return true; -} - -bool -CRenderer::IsVehicleCullZoneVisible(CEntity *ent) -{ - CVehicle *v = (CVehicle*)ent; - switch(v->GetStatus()) { - case STATUS_SIMPLE: - case STATUS_PHYSICS: - case STATUS_ABANDONED: - case STATUS_WRECKED: - return !(v->m_pCurGroundEntity && v->m_pCurGroundEntity->bZoneCulled2); - default: break; - } - return true; -} - void CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset) { - if(ent->bRenderScorched){ - WorldReplaceScorchedLightsWithNormal(Scene.world); - return; + if(!ent->bRenderScorched){ + CPointLights::RemoveLightsAffectingObject(); + if(reset) + ReSetAmbientAndDirectionalColours(); } - CPointLights::RemoveLightsAffectingObject(); - if(reset) - ReSetAmbientAndDirectionalColours(); + SetAmbientColours(); + DeActivateDirectional(); } diff --git a/src/renderer/Renderer.h b/src/renderer/Renderer.h index 0322939c..9b202098 100644 --- a/src/renderer/Renderer.h +++ b/src/renderer/Renderer.h @@ -10,20 +10,10 @@ class CEntity; #define FADE_DISTANCE 20.0f #define STREAM_DISTANCE 30.0f -#ifdef EXTRA_MODEL_FLAGS -#define BACKFACE_CULLING_ON SetCullMode(rwCULLMODECULLBACK) -#define BACKFACE_CULLING_OFF SetCullMode(rwCULLMODECULLNONE) -#else -#define BACKFACE_CULLING_ON -#define BACKFACE_CULLING_OFF -#endif - extern bool gbShowPedRoadGroups; extern bool gbShowCarRoadGroups; extern bool gbShowCollisionPolys; extern bool gbShowCollisionLines; -extern bool gbShowCullZoneDebugStuff; -extern bool gbDisableZoneCull; // not original extern bool gbBigWhiteDebugLightSwitchedOn; extern bool gbDontRenderBuildings; @@ -73,16 +63,14 @@ public: static void RenderRoads(void); static void RenderFadingInEntities(void); + static void RenderFadingInUnderwaterEntities(void); static void RenderEverythingBarRoads(void); - static void RenderVehiclesButNotBoats(void); static void RenderBoats(void); static void RenderOneRoad(CEntity *); static void RenderOneNonRoad(CEntity *); static void RenderFirstPersonVehicle(void); static void RenderCollisionLines(void); - // unused - static void RenderBlockBuildingLines(void); static int32 SetupEntityVisibility(CEntity *ent); static int32 SetupBigBuildingVisibility(CEntity *ent); @@ -100,9 +88,7 @@ public: static void SortBIGBuildings(void); static void SortBIGBuildingsForSectorList(CPtrList *list); - static bool ShouldModelBeStreamed(CEntity *ent); - static bool IsEntityCullZoneVisible(CEntity *ent); - static bool IsVehicleCullZoneVisible(CEntity *ent); + static bool ShouldModelBeStreamed(CEntity *ent, const CVector &campos); static void RemoveVehiclePedLights(CEntity *ent, bool reset); @@ -113,7 +99,7 @@ public: static void RenderVehicles(void); // also renders peds in LCS static void RenderOneBuilding(CEntity *ent, float camdist = 0.0f); static void RenderWorld(int pass); // like cWorldStream::Render(int) - static void RenderWater(void); // keep-out polys and water + static void RenderTransparentWater(void); // keep-out polys and transparent water #endif static void InsertEntityIntoList(CEntity *ent); }; diff --git a/src/renderer/Rubbish.cpp b/src/renderer/Rubbish.cpp index 8da6b025..147c97b1 100644 --- a/src/renderer/Rubbish.cpp +++ b/src/renderer/Rubbish.cpp @@ -8,17 +8,16 @@ #include "World.h" #include "Vehicle.h" #include "ZoneCull.h" +#include "Stats.h" #include "TxdStore.h" #include "RenderBuffer.h" #include "Rubbish.h" -#define RUBBISH_MAX_DIST (18.0f) -#define RUBBISH_FADE_DIST (16.5f) +#define RUBBISH_MAX_DIST (23.0f) +#define RUBBISH_FADE_DIST (20.0f) RwTexture *gpRubbishTexture[4]; RwImVertexIndex RubbishIndexList[6]; -RwImVertexIndex RubbishIndexList2[6]; // unused -RwIm3DVertex RubbishVertices[4]; bool CRubbish::bRubbishInvisible; int CRubbish::RubbishVisibility; COneSheet CRubbish::aSheets[NUM_RUBBISH_SHEETS]; @@ -52,6 +51,9 @@ CRubbish::Render(void) { int type; + if(RubbishVisibility == 0) + return; + PUSH_RENDERGROUP("CRubbish::Render"); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); @@ -59,7 +61,8 @@ CRubbish::Render(void) RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); for(type = 0; type < 4; type++){ - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRubbishTexture[type])); + if(type < 3 || CStats::PamphletMissionPassed) + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRubbishTexture[type])); TempBufferIndicesStored = 0; TempBufferVerticesStored = 0; @@ -71,7 +74,7 @@ CRubbish::Render(void) if(sheet->m_state == 0) continue; - uint32 alpha = 128; + uint32 alpha = 100; CVector pos; if(sheet->m_state == 1){ pos = sheet->m_basePos; @@ -84,7 +87,7 @@ CRubbish::Render(void) float t = (float)(CTimer::GetTimeInMilliseconds() - sheet->m_moveStart)/sheet->m_moveDuration; float f1 = sheet->m_isVisible ? 1.0f-t : 0.0f; float f2 = sheet->m_targetIsVisible ? t : 0.0f; - alpha = 128 * (f1+f2); + alpha = 100 * (f1+f2); } } @@ -94,17 +97,27 @@ CRubbish::Render(void) alpha -= alpha*(camDist-RUBBISH_FADE_DIST)/(RUBBISH_MAX_DIST-RUBBISH_FADE_DIST); alpha = (RubbishVisibility*alpha)/256; - float vx = Sin(sheet->m_angle) * 0.4f; - float vy = Cos(sheet->m_angle) * 0.4f; + float vx1, vy1, vx2, vy2; + if(type == 0 || type == 1){ + vx1 = 0.9f*Sin(sheet->m_angle); + vy1 = 0.9f*Cos(sheet->m_angle); + vx2 = 0.3f*Cos(sheet->m_angle); + vy2 = -0.3f*Sin(sheet->m_angle); + }else{ + vx1 = 0.3f*Sin(sheet->m_angle); + vy1 = 0.3f*Cos(sheet->m_angle); + vx2 = 0.3f*Cos(sheet->m_angle); + vy2 = -0.3f*Sin(sheet->m_angle); + } int v = TempBufferVerticesStored; - RwIm3DVertexSetPos(&TempBufferRenderVertices[v+0], pos.x + vx, pos.y + vy, pos.z); + RwIm3DVertexSetPos(&TempBufferRenderVertices[v+0], pos.x + vx1 + vx2, pos.y + vy1 + vy2, pos.z); + RwIm3DVertexSetPos(&TempBufferRenderVertices[v+1], pos.x + vx1 - vx2, pos.y + vy1 - vy2, pos.z); + RwIm3DVertexSetPos(&TempBufferRenderVertices[v+2], pos.x - vx1 + vx2, pos.y - vy1 + vy2, pos.z); + RwIm3DVertexSetPos(&TempBufferRenderVertices[v+3], pos.x - vx1 - vx2, pos.y - vy1 - vy2, pos.z); RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+0], 255, 255, 255, alpha); - RwIm3DVertexSetPos(&TempBufferRenderVertices[v+1], pos.x - vy, pos.y + vx, pos.z); RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+1], 255, 255, 255, alpha); - RwIm3DVertexSetPos(&TempBufferRenderVertices[v+2], pos.x + vy, pos.y - vx, pos.z); RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+2], 255, 255, 255, alpha); - RwIm3DVertexSetPos(&TempBufferRenderVertices[v+3], pos.x - vx, pos.y - vy, pos.z); RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+3], 255, 255, 255, alpha); RwIm3DVertexSetU(&TempBufferRenderVertices[v+0], 0.0f); RwIm3DVertexSetV(&TempBufferRenderVertices[v+0], 0.0f); @@ -377,24 +390,6 @@ CRubbish::Init(void) EndMoversList.m_next = nil; EndMoversList.m_prev = &StartMoversList; - // unused - RwIm3DVertexSetU(&RubbishVertices[0], 0.0f); - RwIm3DVertexSetV(&RubbishVertices[0], 0.0f); - RwIm3DVertexSetU(&RubbishVertices[1], 1.0f); - RwIm3DVertexSetV(&RubbishVertices[1], 0.0f); - RwIm3DVertexSetU(&RubbishVertices[2], 0.0f); - RwIm3DVertexSetV(&RubbishVertices[2], 1.0f); - RwIm3DVertexSetU(&RubbishVertices[3], 1.0f); - RwIm3DVertexSetV(&RubbishVertices[3], 1.0f); - - // unused - RubbishIndexList2[0] = 0; - RubbishIndexList2[1] = 2; - RubbishIndexList2[2] = 1; - RubbishIndexList2[3] = 1; - RubbishIndexList2[4] = 2; - RubbishIndexList2[5] = 3; - RubbishIndexList[0] = 0; RubbishIndexList[1] = 1; RubbishIndexList[2] = 2; @@ -418,19 +413,11 @@ void CRubbish::Shutdown(void) { RwTextureDestroy(gpRubbishTexture[0]); -#if GTA_VERSION >= GTA3_PC_11 gpRubbishTexture[0] = nil; -#endif RwTextureDestroy(gpRubbishTexture[1]); -#if GTA_VERSION >= GTA3_PC_11 gpRubbishTexture[1] = nil; -#endif RwTextureDestroy(gpRubbishTexture[2]); -#if GTA_VERSION >= GTA3_PC_11 gpRubbishTexture[2] = nil; -#endif RwTextureDestroy(gpRubbishTexture[3]); -#if GTA_VERSION >= GTA3_PC_11 gpRubbishTexture[3] = nil; -#endif } diff --git a/src/renderer/Rubbish.h b/src/renderer/Rubbish.h index 37f895f3..5a4e479b 100644 --- a/src/renderer/Rubbish.h +++ b/src/renderer/Rubbish.h @@ -53,3 +53,5 @@ public: static void Init(void); static void Shutdown(void); }; + +extern RwTexture *gpRubbishTexture[4]; diff --git a/src/renderer/ShadowCamera.cpp b/src/renderer/ShadowCamera.cpp new file mode 100644 index 00000000..f69c234f --- /dev/null +++ b/src/renderer/ShadowCamera.cpp @@ -0,0 +1,549 @@ +#include "common.h" +#include "rwcore.h" +#include "ShadowCamera.h" +#include "RwHelper.h" + +#define TEXELOFFSET 0.5f + +RpAtomic *ShadowRenderCallBack(RpAtomic *atomic, void *data) +{ + RpAtomicCallBackRender savedCB = RpAtomicGetRenderCallBack(atomic); + RpAtomicSetRenderCallBack(atomic, AtomicDefaultRenderCallBack); + RpAtomicRender(atomic); + RpAtomicSetRenderCallBack(atomic, savedCB); + return atomic; +} + +CShadowCamera::CShadowCamera() +{ + m_pCamera = nil; + m_pTexture = nil; +} + +CShadowCamera::~CShadowCamera() +{ + Destroy(); +} + +void +CShadowCamera::Destroy() +{ + if ( m_pCamera ) + { + RwRaster *raster; + RwFrame *frame; + + frame = RwCameraGetFrame(m_pCamera); + + if ( frame ) + { + RwCameraSetFrame(m_pCamera, nil); + RwFrameDestroy(frame); + } + + raster = RwCameraGetZRaster(m_pCamera); + if ( raster ) + { + RwCameraSetZRaster(m_pCamera, nil); + RwRasterDestroy(raster); + } + + raster = RwCameraGetRaster(m_pCamera); + if ( raster ) + { + RwCameraSetRaster(m_pCamera, nil); + RwRasterDestroy(raster); + } + + if ( m_pTexture ) + { + RwTextureSetRaster(m_pTexture, nil); + RwTextureDestroy(m_pTexture); + m_pTexture = nil; + } + + RwCameraDestroy(m_pCamera); + m_pCamera = nil; + } + return; +} + +RwCamera * +CShadowCamera::Create(int32 rasterSize) +{ + int32 size = 1 << rasterSize; + + m_pCamera = RwCameraCreate(); + ASSERT(m_pCamera != nil); + + if ( m_pCamera ) + { + RwCameraSetFrame(m_pCamera, RwFrameCreate()); + + if( RwCameraGetFrame(m_pCamera) ) + { + RwRaster *zRaster = RwRasterCreate(size, size, 0, rwRASTERTYPEZBUFFER); + ASSERT(zRaster != nil); + + if ( zRaster ) + { + RwCameraSetZRaster(m_pCamera, zRaster); + + RwRaster *raster = RwRasterCreate(size, size, 0, rwRASTERTYPECAMERATEXTURE); + ASSERT(raster != nil); + + if ( raster ) + { + RwCameraSetRaster(m_pCamera, raster); + m_pTexture = RwTextureCreate(raster); + ASSERT(m_pTexture != nil); + + if ( m_pTexture ) + { + RwTextureSetAddressing(m_pTexture, rwTEXTUREADDRESSCLAMP); + RwTextureSetFilterMode(m_pTexture, rwFILTERLINEAR); + RwCameraSetProjection(m_pCamera, rwPARALLEL); + return (m_pCamera); + } + } + } + } + } + + Destroy(); + + return (nil); +} + +RwCamera * +CShadowCamera::SetFrustum(float objectRadius) +{ + ASSERT(m_pCamera != nil); + + RwV2d vw; + + RwCameraSetFarClipPlane (m_pCamera, 2.0f * objectRadius); + RwCameraSetNearClipPlane(m_pCamera, 0.001f * objectRadius); + + vw.x = objectRadius; + vw.y = objectRadius; + RwCameraSetViewWindow(m_pCamera, &vw); + + return m_pCamera; +} + +RwCamera * +CShadowCamera::SetLight(RpLight *light) +{ + ASSERT(light != nil); + ASSERT(m_pCamera != nil); + + RwFrame *camFrame = RwCameraGetFrame(m_pCamera); + RwMatrix *camMatrix = RwFrameGetMatrix(camFrame); + RwFrame *lightFrame = RpLightGetFrame(light); + RwMatrix *lightMatrix = RwFrameGetMatrix(lightFrame); + + *RwMatrixGetRight(camMatrix) = *RwMatrixGetRight(lightMatrix); + *RwMatrixGetUp(camMatrix) = *RwMatrixGetUp(lightMatrix); + *RwMatrixGetAt(camMatrix) = *RwMatrixGetAt(lightMatrix); + + RwMatrixUpdate(camMatrix); + RwFrameUpdateObjects(camFrame); + + return m_pCamera; +} + +RwCamera * +CShadowCamera::SetCenter(RwV3d *center) +{ + ASSERT(center != nil); + ASSERT(m_pCamera != nil); + + RwFrame *camFrame = RwCameraGetFrame(m_pCamera); + RwMatrix *camMatrix = RwFrameGetMatrix(camFrame); + + *RwMatrixGetPos(camMatrix) = *center; + + RwV3dIncrementScaled(RwMatrixGetPos(camMatrix), RwMatrixGetAt(camMatrix), -0.5f * RwCameraGetFarClipPlane(m_pCamera)); + + RwMatrixUpdate(camMatrix); + RwFrameUpdateObjects(camFrame); + RwFrameOrthoNormalize(camFrame); + + return m_pCamera; +} + +RwCamera * +CShadowCamera::Update(RpClump *clump) +{ + ASSERT(clump != nil); + ASSERT(m_pCamera != nil); + + RwUInt32 flags; + RpGeometry *geometry; + + RwRGBA bgColor = { 255, 255, 255, 0 }; + + RwCameraClear(m_pCamera, &bgColor, rwCAMERACLEARZ | rwCAMERACLEARIMAGE); + + if ( RwCameraBeginUpdate(m_pCamera) ) + { + geometry = RpAtomicGetGeometry(GetFirstAtomic(clump)); + ASSERT(geometry != nil); + + flags = RpGeometryGetFlags(geometry); + + RpGeometrySetFlags(geometry, flags & ~(rpGEOMETRYPRELIT|rpGEOMETRYLIGHT + |rpGEOMETRYTEXTURED|rpGEOMETRYTEXTURED2|rpGEOMETRYMODULATEMATERIALCOLOR)); + + RpClumpForAllAtomics(clump, ShadowRenderCallBack, nil); + + RpGeometrySetFlags(geometry, flags); + + InvertRaster(); + RwCameraEndUpdate(m_pCamera); + } + + return m_pCamera; +} + +RwCamera * +CShadowCamera::Update(RpAtomic *atomic) +{ + ASSERT(atomic != nil); + ASSERT(m_pCamera != nil); + + RwUInt32 flags; + RpGeometry *geometry; + + RwRGBA bgColor = { 255, 255, 255, 0 }; + + RwCameraClear(m_pCamera, &bgColor, rwCAMERACLEARZ | rwCAMERACLEARIMAGE); + + if ( RwCameraBeginUpdate(m_pCamera) ) + { + geometry = RpAtomicGetGeometry(atomic); + ASSERT(geometry != nil); + flags = RpGeometryGetFlags(geometry); + + RpGeometrySetFlags(geometry, flags & ~(rpGEOMETRYPRELIT|rpGEOMETRYLIGHT + |rpGEOMETRYTEXTURED|rpGEOMETRYTEXTURED2|rpGEOMETRYMODULATEMATERIALCOLOR|rpGEOMETRYNORMALS)); + + ShadowRenderCallBack(atomic, nil); + + RpGeometrySetFlags(geometry, flags); + + InvertRaster(); + RwCameraEndUpdate(m_pCamera); + } + + return m_pCamera; +} + +void +CShadowCamera::InvertRaster() +{ + ASSERT(m_pCamera != nil); + + RwIm2DVertex vx[4]; + float crw, crh; + RwRaster *raster; + float recipZ; + + raster = RwCameraGetRaster(m_pCamera); + ASSERT(raster != nil); + + crw = (float)RwRasterGetWidth(raster); + crh = (float)RwRasterGetHeight(raster); + + recipZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera); + + RwIm2DVertexSetScreenX (&vx[0], 0.0f); + RwIm2DVertexSetScreenY (&vx[0], 0.0f); + RwIm2DVertexSetScreenZ (&vx[0], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetRecipCameraZ(&vx[0], recipZ); + RwIm2DVertexSetIntRGBA (&vx[0], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX (&vx[1], 0.0f); + RwIm2DVertexSetScreenY (&vx[1], crh); + RwIm2DVertexSetScreenZ (&vx[1], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetRecipCameraZ(&vx[1], recipZ); + RwIm2DVertexSetIntRGBA (&vx[1], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX (&vx[2], crw); + RwIm2DVertexSetScreenY (&vx[2], 0.0f); + RwIm2DVertexSetScreenZ (&vx[2], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetRecipCameraZ(&vx[2], recipZ); + RwIm2DVertexSetIntRGBA (&vx[2], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX (&vx[3], crw); + RwIm2DVertexSetScreenY (&vx[3], crh); + RwIm2DVertexSetScreenZ (&vx[3], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetRecipCameraZ(&vx[3], recipZ); + RwIm2DVertexSetIntRGBA (&vx[3], 255, 255, 255, 255); + + + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)nil); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDINVDESTCOLOR); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDZERO); + + RwIm2DRenderPrimitive(rwPRIMTYPETRISTRIP, vx, 4); + + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); +} + +RwRaster * +CShadowCamera::MakeGradientRaster() +{ + ASSERT(m_pCamera != nil); + + RwIm2DVertex vx[2]; + + if ( !m_pCamera ) + return nil; + + float recipCamZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera); + + RwRaster *raster = RwCameraGetRaster(m_pCamera); + ASSERT(raster != nil); + + float width = (float)RwRasterGetWidth(raster); + float height = (float)RwRasterGetHeight(raster); + + if ( height < 1 ) + return nil; + + if ( RwCameraBeginUpdate(m_pCamera) ) + { + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)rwFILTERNAFILTERMODE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDZERO); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDINVDESTCOLOR); + RwRenderStateSet(rwRENDERSTATESHADEMODE, (void *)rwSHADEMODEFLAT); + + float color = 255.0f; + float step = (-191.0f / height); + + for ( int32 i = 0; i < height; i++ ) + { + RwIm2DVertexSetScreenX (&vx[0], 0.0f); + RwIm2DVertexSetScreenY (&vx[0], i); + RwIm2DVertexSetScreenZ (&vx[0], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetRecipCameraZ(&vx[0], recipCamZ); + RwIm2DVertexSetIntRGBA (&vx[0], (uint32)color, (uint32)color, (uint32)color, (uint32)color); + + RwIm2DVertexSetScreenX (&vx[1], width - 1); + RwIm2DVertexSetScreenY (&vx[1], i); + RwIm2DVertexSetScreenZ (&vx[1], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetRecipCameraZ(&vx[1], recipCamZ); + RwIm2DVertexSetIntRGBA (&vx[1], (uint32)color, (uint32)color, (uint32)color, (uint32)color); + + RwIm2DRenderLine(vx, 2, 0, 1); + + color += step; + } + + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATESHADEMODE, (void *)rwSHADEMODEGOURAUD); + + RwCameraEndUpdate(m_pCamera); + } + + return raster; +} + +RwRaster * +CShadowCamera::RasterResample(RwRaster *dstRaster) +{ + ASSERT(dstRaster != nil); + ASSERT(m_pCamera != nil); + + if ( !m_pCamera ) + return nil; + + RwRaster *raster = RwCameraGetRaster(m_pCamera); + ASSERT(raster != nil); + + float size = (float) RwRasterGetWidth(raster); + float uvOffset = TEXELOFFSET / size; + float recipCamZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera); + + if ( RwCameraBeginUpdate(m_pCamera) ) + { + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDZERO); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)dstRaster); + + Im2DRenderQuad(0.0f, 0.0f, size, size, RwIm2DGetNearScreenZ(), recipCamZ, uvOffset); + + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + + RwCameraEndUpdate(m_pCamera); + } + + return raster; +} + +RwRaster * +CShadowCamera::RasterBlur(RwRaster *dstRaster, int32 numPasses) +{ + ASSERT(dstRaster != nil); + ASSERT(m_pCamera != nil); + + if ( !m_pCamera ) + return nil; + + RwRaster *raster = RwCameraGetRaster(m_pCamera); + ASSERT(raster != nil); + + float size = (float) RwRasterGetWidth(dstRaster); + float recipCamZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera); + + for (int i = 0; i < numPasses; i++ ) + { + RwCameraSetRaster(m_pCamera, raster); + + if ( RwCameraBeginUpdate(m_pCamera) ) + { + if ( i == 0 ) + { + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDZERO); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR); + } + + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)dstRaster); + Im2DRenderQuad(0.0f, 0.0f, size, size, RwIm2DGetNearScreenZ(), recipCamZ, 1.0f / size); + RwCameraEndUpdate(m_pCamera); + } + + RwCameraSetRaster(m_pCamera, dstRaster); + + if ( RwCameraBeginUpdate(m_pCamera) ) + { + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)raster); + Im2DRenderQuad(0.0f, 0.0f, size, size, RwIm2DGetNearScreenZ(), recipCamZ, 0); + + if ( i == numPasses - 1 ) + { + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + } + + RwCameraEndUpdate(m_pCamera); + } + } + + RwCameraSetRaster(m_pCamera, raster); + + return dstRaster; +} + +RwRaster * +CShadowCamera::RasterGradient(RwRaster *dstRaster) +{ + ASSERT(dstRaster != nil); + ASSERT(m_pCamera != nil); + + RwRaster *raster = RwCameraGetRaster(m_pCamera); + ASSERT(raster != nil); + + float size = (float)RwRasterGetWidth(dstRaster); + float recipCamZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera); + + RwCameraSetRaster(m_pCamera, dstRaster); + + if ( RwCameraBeginUpdate(m_pCamera) ) + { + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDZERO); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDSRCCOLOR); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)raster); + + Im2DRenderQuad(0, 0, size, size, RwIm2DGetNearScreenZ(), recipCamZ, 0); + + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + + RwCameraEndUpdate(m_pCamera); + } + + RwCameraSetRaster(m_pCamera, raster); + + return dstRaster; +} + +RwRaster *CShadowCamera::DrawOutlineBorder(RwRGBA const& color) +{ + ASSERT(m_pCamera != nil); + + RwIm2DVertex vx[4]; + RwImVertexIndex ix[5]; + + RwRaster *raster = RwCameraGetRaster(m_pCamera); + ASSERT(raster != nil); + + float size = (float)RwRasterGetWidth(raster) - 1.0f; + float recipCamZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera); + + RwIm2DVertexSetScreenX (&vx[0], 0.0f); + RwIm2DVertexSetScreenY (&vx[0], 0.0f); + RwIm2DVertexSetScreenZ (&vx[0], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetIntRGBA (&vx[0], color.red, color.green, color.blue, color.alpha); + RwIm2DVertexSetRecipCameraZ(&vx[0], recipCamZ); + + RwIm2DVertexSetScreenX (&vx[1], size); + RwIm2DVertexSetScreenY (&vx[1], 0.0f); + RwIm2DVertexSetScreenZ (&vx[1], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetIntRGBA (&vx[1], color.red, color.green, color.blue, color.alpha); + RwIm2DVertexSetRecipCameraZ(&vx[1], recipCamZ); + + RwIm2DVertexSetScreenX (&vx[2], size); + RwIm2DVertexSetScreenY (&vx[2], size); + RwIm2DVertexSetScreenZ (&vx[2], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetIntRGBA (&vx[2], color.red, color.green, color.blue, color.alpha); + RwIm2DVertexSetRecipCameraZ(&vx[2], recipCamZ); + + RwIm2DVertexSetScreenX (&vx[3], 0.0f); + RwIm2DVertexSetScreenY (&vx[3], size); + RwIm2DVertexSetScreenZ (&vx[3], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetIntRGBA (&vx[3], color.red, color.green, color.blue, color.alpha); + RwIm2DVertexSetRecipCameraZ(&vx[3], recipCamZ); + + ix[0] = 0; + ix[4] = 0; + ix[1] = 1; + ix[2] = 2; + ix[3] = 3; + + if ( RwCameraBeginUpdate(m_pCamera) ) + { + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)nil); + + RwIm2DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, vx, 4, ix, 5); + + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); + + RwCameraEndUpdate(m_pCamera); + } + + return raster; +}
\ No newline at end of file diff --git a/src/renderer/ShadowCamera.h b/src/renderer/ShadowCamera.h new file mode 100644 index 00000000..a2149db7 --- /dev/null +++ b/src/renderer/ShadowCamera.h @@ -0,0 +1,54 @@ +#pragma once + + +class CShadowCamera +{ +public: + RwCamera *m_pCamera; + RwTexture *m_pTexture; + + CShadowCamera(); + ~CShadowCamera(); + + RwCamera *Create(int32 rasterSize); + void Destroy(); + + RwCamera *SetFrustum(float objectRadius); + RwCamera *SetLight(RpLight *light); + RwCamera *SetCenter(RwV3d *center); + + RwCamera *Update(RpClump *clump); + RwCamera *Update(RpAtomic *atomic); + + void InvertRaster(); + + RwRaster* GetRwRenderRaster() + { + return RwCameraGetRaster(m_pCamera); + } + + // ShadowRasterRender(RwV2d *) + // ApplyAlphaMapToRaster(void) + + RwRaster *MakeGradientRaster(); + + RwTexture *GetRwRenderTexture() + { + return m_pTexture; + } + + RwRaster* GetRwZRaster() + { + return RwCameraGetZRaster(m_pCamera); + } + + RwRaster *RasterResample(RwRaster *dstRaster); + RwRaster *RasterBlur(RwRaster *dstRaster, int32 numPasses); + RwRaster *RasterGradient(RwRaster *dstRaster); + RwRaster *DrawOutlineBorder(RwRGBA const& color); + + RwCamera *GetRwCamera() + { + return m_pCamera; + } +};
\ No newline at end of file diff --git a/src/renderer/Shadows.cpp b/src/renderer/Shadows.cpp index 3884d3bb..dd87bff6 100644 --- a/src/renderer/Shadows.cpp +++ b/src/renderer/Shadows.cpp @@ -7,6 +7,7 @@ #include "Timecycle.h" #include "CutsceneMgr.h" #include "Automobile.h" +#include "Bike.h" #include "Ped.h" #include "PlayerPed.h" #include "World.h" @@ -18,7 +19,13 @@ #endif #include "PointLights.h" #include "SpecialFX.h" +#include "Script.h" +#include "TimeStep.h" #include "Shadows.h" +#include "CutsceneObject.h" +#include "CutsceneShadow.h" +#include "Clock.h" +#include "VarConsole.h" #ifdef DEBUGMENU //SETTWEAKPATH("Shadows"); @@ -30,6 +37,8 @@ RwImVertexIndex ShadowIndexList[24]; RwTexture *gpShadowCarTex; RwTexture *gpShadowPedTex; RwTexture *gpShadowHeliTex; +RwTexture *gpShadowBikeTex; +RwTexture *gpShadowBaronTex; RwTexture *gpShadowExplosionTex; RwTexture *gpShadowHeadLightsTex; RwTexture *gpOutline1Tex; @@ -37,7 +46,6 @@ RwTexture *gpOutline2Tex; RwTexture *gpOutline3Tex; RwTexture *gpBloodPoolTex; RwTexture *gpReflectionTex; -RwTexture *gpGoalMarkerTex; RwTexture *gpWalkDontTex; RwTexture *gpCrackedGlassTex; RwTexture *gpPostShadowTex; @@ -50,6 +58,9 @@ CStaticShadow CShadows::aStaticShadows [MAX_STATICSHADOWS]; CPolyBunch *CShadows::pEmptyBunchList; CPermanentShadow CShadows::aPermanentShadows[MAX_PERMAMENTSHADOWS]; +#ifndef MASTER +bool gbCountPolysInShadow; +#endif void CShadows::Init(void) @@ -59,37 +70,39 @@ CShadows::Init(void) int32 slut = CTxdStore::FindTxdSlot("particle"); CTxdStore::SetCurrentTxd(slut); - gpShadowCarTex = RwTextureRead("shad_car", NULL); - gpShadowPedTex = RwTextureRead("shad_ped", NULL); - gpShadowHeliTex = RwTextureRead("shad_heli", NULL); - gpShadowExplosionTex = RwTextureRead("shad_exp", NULL); - gpShadowHeadLightsTex = RwTextureRead("headlight", NULL); - gpOutline1Tex = RwTextureRead("outline_64", NULL); - gpOutline2Tex = RwTextureRead("outline2_64", NULL); - gpOutline3Tex = RwTextureRead("outline3_64", NULL); - gpBloodPoolTex = RwTextureRead("bloodpool_64", NULL); - gpReflectionTex = RwTextureRead("reflection01", NULL); - gpGoalMarkerTex = RwTextureRead("goal", NULL); - gpWalkDontTex = RwTextureRead("walk_dont", NULL); - gpCrackedGlassTex = RwTextureRead("wincrack_32", NULL); - gpPostShadowTex = RwTextureRead("lamp_shad_64", NULL); + gpShadowCarTex = RwTextureRead("shad_car", nil); + gpShadowPedTex = RwTextureRead("shad_ped", nil); + gpShadowHeliTex = RwTextureRead("shad_heli", nil); + gpShadowBikeTex = RwTextureRead("shad_bike", nil); + gpShadowBaronTex = RwTextureRead("shad_rcbaron", nil); + gpShadowExplosionTex = RwTextureRead("shad_exp", nil); + gpShadowHeadLightsTex = RwTextureRead("headlight", nil); + gpOutline1Tex = RwTextureRead("outline_64", nil); + gpOutline2Tex = RwTextureRead("outline2_64", nil); + gpOutline3Tex = RwTextureRead("outline3_64", nil); + gpBloodPoolTex = RwTextureRead("bloodpool_64", nil); + gpReflectionTex = RwTextureRead("reflection01", nil); + gpWalkDontTex = RwTextureRead("walk_dont", nil); + gpCrackedGlassTex = RwTextureRead("wincrack_32", nil); + gpPostShadowTex = RwTextureRead("lamp_shad_64", nil); CTxdStore::PopCurrentTxd(); - ASSERT(gpShadowCarTex != NULL); - ASSERT(gpShadowPedTex != NULL); - ASSERT(gpShadowHeliTex != NULL); - ASSERT(gpShadowExplosionTex != NULL); - ASSERT(gpShadowHeadLightsTex != NULL); - ASSERT(gpOutline1Tex != NULL); - ASSERT(gpOutline2Tex != NULL); - ASSERT(gpOutline3Tex != NULL); - ASSERT(gpBloodPoolTex != NULL); - ASSERT(gpReflectionTex != NULL); - ASSERT(gpGoalMarkerTex != NULL); - ASSERT(gpWalkDontTex != NULL); - ASSERT(gpCrackedGlassTex != NULL); - ASSERT(gpPostShadowTex != NULL); + ASSERT(gpShadowCarTex != nil); + ASSERT(gpShadowPedTex != nil); + ASSERT(gpShadowHeliTex != nil); + ASSERT(gpShadowBikeTex != nil); + ASSERT(gpShadowBaronTex != nil); + ASSERT(gpShadowExplosionTex != nil); + ASSERT(gpShadowHeadLightsTex != nil); + ASSERT(gpOutline1Tex != nil); + ASSERT(gpOutline2Tex != nil); + ASSERT(gpOutline3Tex != nil); + ASSERT(gpBloodPoolTex != nil); + ASSERT(gpReflectionTex != nil); + ASSERT(gpWalkDontTex != nil); + ASSERT(gpCrackedGlassTex != nil); + ASSERT(gpPostShadowTex != nil); ShadowIndexList[0] = 0; @@ -128,7 +141,7 @@ CShadows::Init(void) for ( int32 i = 0; i < MAX_STATICSHADOWS; i++ ) { aStaticShadows[i].m_nId = 0; - aStaticShadows[i].m_pPolyBunch = NULL; + aStaticShadows[i].m_pPolyBunch = nil; } pEmptyBunchList = &aPolyBunches[0]; @@ -136,7 +149,7 @@ CShadows::Init(void) for ( int32 i = 0; i < MAX_POLYBUNCHES; i++ ) { if ( i == MAX_POLYBUNCHES - 1 ) - aPolyBunches[i].m_pNext = NULL; + aPolyBunches[i].m_pNext = nil; else aPolyBunches[i].m_pNext = &aPolyBunches[i + 1]; } @@ -145,29 +158,36 @@ CShadows::Init(void) { aPermanentShadows[i].m_nType = SHADOWTYPE_NONE; } + +#ifndef MASTER + VarConsole.Add("Count polys in shadow", &gbCountPolysInShadow, true); +#endif } void CShadows::Shutdown(void) { - ASSERT(gpShadowCarTex != NULL); - ASSERT(gpShadowPedTex != NULL); - ASSERT(gpShadowHeliTex != NULL); - ASSERT(gpShadowExplosionTex != NULL); - ASSERT(gpShadowHeadLightsTex != NULL); - ASSERT(gpOutline1Tex != NULL); - ASSERT(gpOutline2Tex != NULL); - ASSERT(gpOutline3Tex != NULL); - ASSERT(gpBloodPoolTex != NULL); - ASSERT(gpReflectionTex != NULL); - ASSERT(gpGoalMarkerTex != NULL); - ASSERT(gpWalkDontTex != NULL); - ASSERT(gpCrackedGlassTex != NULL); - ASSERT(gpPostShadowTex != NULL); + ASSERT(gpShadowCarTex != nil); + ASSERT(gpShadowPedTex != nil); + ASSERT(gpShadowHeliTex != nil); + ASSERT(gpShadowBikeTex != nil); + ASSERT(gpShadowBaronTex != nil); + ASSERT(gpShadowExplosionTex != nil); + ASSERT(gpShadowHeadLightsTex != nil); + ASSERT(gpOutline1Tex != nil); + ASSERT(gpOutline2Tex != nil); + ASSERT(gpOutline3Tex != nil); + ASSERT(gpBloodPoolTex != nil); + ASSERT(gpReflectionTex != nil); + ASSERT(gpWalkDontTex != nil); + ASSERT(gpCrackedGlassTex != nil); + ASSERT(gpPostShadowTex != nil); RwTextureDestroy(gpShadowCarTex); RwTextureDestroy(gpShadowPedTex); RwTextureDestroy(gpShadowHeliTex); + RwTextureDestroy(gpShadowBikeTex); + RwTextureDestroy(gpShadowBaronTex); RwTextureDestroy(gpShadowExplosionTex); RwTextureDestroy(gpShadowHeadLightsTex); RwTextureDestroy(gpOutline1Tex); @@ -175,7 +195,6 @@ CShadows::Shutdown(void) RwTextureDestroy(gpOutline3Tex); RwTextureDestroy(gpBloodPoolTex); RwTextureDestroy(gpReflectionTex); - RwTextureDestroy(gpGoalMarkerTex); RwTextureDestroy(gpWalkDontTex); RwTextureDestroy(gpCrackedGlassTex); RwTextureDestroy(gpPostShadowTex); @@ -187,8 +206,8 @@ CShadows::AddPermanentShadow(uint8 ShadowType, RwTexture *pTexture, CVector *pPo int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, uint32 nTime, float fScale) { - ASSERT(pTexture != NULL); - ASSERT(pPosn != NULL); + ASSERT(pTexture != nil); + ASSERT(pPosn != nil); // find free slot @@ -215,36 +234,39 @@ CShadows::AddPermanentShadow(uint8 ShadowType, RwTexture *pTexture, CVector *pPo } } -void +bool CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, Const CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, float fDrawDistance, bool bTempShadow, float fUpDistance) { - ASSERT(pPosn != NULL); + ASSERT(pPosn != nil); float fDistToCamSqr = (*pPosn - TheCamera.GetPosition()).MagnitudeSqr2D(); - if ( SQR(fDrawDistance) > fDistToCamSqr) + if ( SQR(fDrawDistance) > fDistToCamSqr || fDrawDistance == 0.0f ) { - float fDistToCam = Sqrt(fDistToCamSqr); - - if ( fDistToCam >= (fDrawDistance*(1.0f-(1.0f/4.0f))) ) + if ( fDrawDistance != 0.0f ) { - //fDistToCam == 0 -> 4 - //fDistToCam == fDrawDistance -> 0 - float fMult = 1.0f - (4.0f / fDrawDistance) * (fDistToCam - (fDrawDistance*(1.0f-(1.0f/4.0f)))); + float fDistToCam = Sqrt(fDistToCamSqr); - nIntensity = (int32)(nIntensity * fMult); - nRed = (int32)(nRed * fMult); - nGreen = (int32)(nGreen * fMult); - nBlue = (int32)(nBlue * fMult); + if ( fDistToCam >= (fDrawDistance*(1.0f-(1.0f/4.0f))) ) + { + //fDistToCam == 0 -> 4 + //fDistToCam == fDrawDistance -> 0 + float fMult = 1.0f - (4.0f / fDrawDistance) * (fDistToCam - (fDrawDistance*(1.0f-(1.0f/4.0f)))); + + nIntensity = (int32)(nIntensity * fMult); + nRed = (int32)(nRed * fMult); + nGreen = (int32)(nGreen * fMult); + nBlue = (int32)(nBlue * fMult); + } } int32 nSlot; nSlot = 0; - while ( nSlot < MAX_STATICSHADOWS && !(nID == aStaticShadows[nSlot].m_nId && aStaticShadows[nSlot].m_pPolyBunch != NULL) ) + while ( nSlot < MAX_STATICSHADOWS && !(nID == aStaticShadows[nSlot].m_nId && aStaticShadows[nSlot].m_pPolyBunch != nil) ) nSlot++; if ( nSlot < MAX_STATICSHADOWS ) @@ -263,8 +285,10 @@ CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, C aStaticShadows[nSlot].m_fScale = fScale; aStaticShadows[nSlot].m_bTemp = bTempShadow; aStaticShadows[nSlot].m_nTimeCreated = CTimer::GetTimeInMilliseconds(); + + return true; } - else if ( Abs(pPosn->x - aStaticShadows[nSlot].m_vecPosn.x) < 0.05f + else if ( Abs(pPosn->x - aStaticShadows[nSlot].m_vecPosn.x) < 0.05f && Abs(pPosn->y - aStaticShadows[nSlot].m_vecPosn.y) < 0.05f && Abs(pPosn->z - aStaticShadows[nSlot].m_vecPosn.z) < 2.0f @@ -284,6 +308,8 @@ CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, C aStaticShadows[nSlot].m_fScale = fScale; aStaticShadows[nSlot].m_bTemp = bTempShadow; aStaticShadows[nSlot].m_nTimeCreated = CTimer::GetTimeInMilliseconds(); + + return true; } else { @@ -308,12 +334,14 @@ CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, C aStaticShadows[nSlot].m_nTimeCreated = CTimer::GetTimeInMilliseconds(); GeneratePolysForStaticShadow(nSlot); + + return aStaticShadows[nSlot].m_pPolyBunch != nil; } } else { nSlot = 0; - while ( nSlot < MAX_STATICSHADOWS && aStaticShadows[nSlot].m_pPolyBunch != NULL ) + while ( nSlot < MAX_STATICSHADOWS && aStaticShadows[nSlot].m_pPolyBunch != nil ) nSlot++; if ( nSlot != MAX_STATICSHADOWS ) @@ -337,9 +365,13 @@ CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, C aStaticShadows[nSlot].m_nTimeCreated = CTimer::GetTimeInMilliseconds(); GeneratePolysForStaticShadow(nSlot); + + return aStaticShadows[nSlot].m_pPolyBunch != nil; } } } + + return true; } void @@ -347,7 +379,7 @@ CShadows::StoreShadowToBeRendered(uint8 ShadowTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue) { - ASSERT(pPosn != NULL); + ASSERT(pPosn != nil); switch ( ShadowTexture ) { @@ -361,7 +393,7 @@ CShadows::StoreShadowToBeRendered(uint8 ShadowTexture, CVector *pPosn, StoreShadowToBeRendered(SHADOWTYPE_DARK, gpShadowCarTex, pPosn, fFrontX, fFrontY, fSideX, fSideY, nIntensity, nRed, nGreen, nBlue, - 15.0f, false, 1.0f); + 15.0f, false, 1.0f, nil, false); break; } @@ -371,7 +403,7 @@ CShadows::StoreShadowToBeRendered(uint8 ShadowTexture, CVector *pPosn, StoreShadowToBeRendered(SHADOWTYPE_DARK, gpShadowPedTex, pPosn, fFrontX, fFrontY, fSideX, fSideY, nIntensity, nRed, nGreen, nBlue, - 15.0f, false, 1.0f); + 15.0f, false, 1.0f, nil, false); break; } @@ -381,7 +413,7 @@ CShadows::StoreShadowToBeRendered(uint8 ShadowTexture, CVector *pPosn, StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, pPosn, fFrontX, fFrontY, fSideX, fSideY, nIntensity, nRed, nGreen, nBlue, - 15.0f, false, 1.0f); + 15.0f, false, 1.0f, nil, false); break; } @@ -391,7 +423,7 @@ CShadows::StoreShadowToBeRendered(uint8 ShadowTexture, CVector *pPosn, StoreShadowToBeRendered(SHADOWTYPE_DARK, gpShadowHeliTex, pPosn, fFrontX, fFrontY, fSideX, fSideY, nIntensity, nRed, nGreen, nBlue, - 15.0f, false, 1.0f); + 15.0f, false, 1.0f, nil, false); break; } @@ -401,7 +433,7 @@ CShadows::StoreShadowToBeRendered(uint8 ShadowTexture, CVector *pPosn, StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowHeadLightsTex, pPosn, fFrontX, fFrontY, fSideX, fSideY, nIntensity, nRed, nGreen, nBlue, - 15.0f, false, 1.0f); + 15.0f, false, 1.0f, nil, false); break; } @@ -410,8 +442,8 @@ CShadows::StoreShadowToBeRendered(uint8 ShadowTexture, CVector *pPosn, { StoreShadowToBeRendered(SHADOWTYPE_DARK, gpBloodPoolTex, pPosn, fFrontX, fFrontY, fSideX, fSideY, - nIntensity, nRed, nGreen, nBlue, - 15.0f, false, 1.0f); + nIntensity, nRed, 150, 0, + 15.0f, false, 1.0f, nil, false); break; } @@ -424,36 +456,39 @@ void CShadows::StoreShadowToBeRendered(uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, - float fZDistance, bool bDrawOnWater, float fScale) + float fZDistance, bool bDrawOnWater, float fScale, CCutsceneShadow *pShadow, bool bDrawOnBuildings) { - ASSERT(pTexture != NULL); - ASSERT(pPosn != NULL); + ASSERT(pTexture != nil); + ASSERT(pPosn != nil); if ( ShadowsStoredToBeRendered < MAX_STOREDSHADOWS ) { - asShadowsStored[ShadowsStoredToBeRendered].m_ShadowType = ShadowType; - asShadowsStored[ShadowsStoredToBeRendered].m_pTexture = pTexture; - asShadowsStored[ShadowsStoredToBeRendered].m_vecPos = *pPosn; - asShadowsStored[ShadowsStoredToBeRendered].m_vecFront.x = fFrontX; - asShadowsStored[ShadowsStoredToBeRendered].m_vecFront.y = fFrontY; - asShadowsStored[ShadowsStoredToBeRendered].m_vecSide.x = fSideX; - asShadowsStored[ShadowsStoredToBeRendered].m_vecSide.y = fSideY; - asShadowsStored[ShadowsStoredToBeRendered].m_nIntensity = nIntensity; - asShadowsStored[ShadowsStoredToBeRendered].m_nRed = nRed; - asShadowsStored[ShadowsStoredToBeRendered].m_nGreen = nGreen; - asShadowsStored[ShadowsStoredToBeRendered].m_nBlue = nBlue; - asShadowsStored[ShadowsStoredToBeRendered].m_fZDistance = fZDistance; - asShadowsStored[ShadowsStoredToBeRendered].m_nFlags.bDrawOnWater = bDrawOnWater; - asShadowsStored[ShadowsStoredToBeRendered].m_fScale = fScale; + asShadowsStored[ShadowsStoredToBeRendered].m_ShadowType = ShadowType; + asShadowsStored[ShadowsStoredToBeRendered].m_pTexture = pTexture; + asShadowsStored[ShadowsStoredToBeRendered].m_vecPos = *pPosn; + asShadowsStored[ShadowsStoredToBeRendered].m_vecFront.x = fFrontX; + asShadowsStored[ShadowsStoredToBeRendered].m_vecFront.y = fFrontY; + asShadowsStored[ShadowsStoredToBeRendered].m_vecSide.x = fSideX; + asShadowsStored[ShadowsStoredToBeRendered].m_vecSide.y = fSideY; + asShadowsStored[ShadowsStoredToBeRendered].m_nIntensity = nIntensity; + asShadowsStored[ShadowsStoredToBeRendered].m_nRed = nRed; + asShadowsStored[ShadowsStoredToBeRendered].m_nGreen = nGreen; + asShadowsStored[ShadowsStoredToBeRendered].m_nBlue = nBlue; + asShadowsStored[ShadowsStoredToBeRendered].m_fZDistance = fZDistance; + asShadowsStored[ShadowsStoredToBeRendered].m_nFlags.bDrawOnWater = bDrawOnWater; + asShadowsStored[ShadowsStoredToBeRendered].m_nFlags.bDrawOnBuildings = bDrawOnBuildings; + asShadowsStored[ShadowsStoredToBeRendered].m_fScale = fScale; + asShadowsStored[ShadowsStoredToBeRendered].m_pCutsceneShadow = pShadow; ShadowsStoredToBeRendered++; } } + void -CShadows::StoreShadowForCar(CAutomobile *pCar) +CShadows::StoreShadowForVehicle(CVehicle *pCar, VEH_SHD_TYPE type) { - ASSERT(pCar != NULL); + ASSERT(pCar != nil); if ( CTimeCycle::GetShadowStrength() != 0 ) { @@ -463,7 +498,22 @@ CShadows::StoreShadowForCar(CAutomobile *pCar) if ( CCutsceneMgr::IsRunning() ) fDistToCamSqr /= SQR(TheCamera.LODDistMultiplier) * 4.0f; - float fDrawDistance = 18.0f; + float fDrawDistance; + switch ( type ) + { + case VEH_SHD_TYPE_SEAPLANE: + case VEH_SHD_TYPE_RCPLANE: + fDrawDistance = 144.0f; + break; + + case VEH_SHD_TYPE_HELI: + fDrawDistance = 144.0f; + break; + + default: + fDrawDistance = 18.0f; + break; + } if ( fDistToCamSqr < SQR(fDrawDistance) ) { @@ -471,58 +521,214 @@ CShadows::StoreShadowForCar(CAutomobile *pCar) //fDistToCam == 0 -> 4 //fDistToCam == fDrawDistance -> 0 - float fMult = 1.0f - (4.0f / fDrawDistance) * (fDistToCam - (fDrawDistance*(1.0f-(1.0f/4.0f))) ); + float fMult = 1.0f - (fDistToCam - (fDrawDistance*(1.0f-(1.0f/4.0f)))) / (fDrawDistance*(1.0f/4.0f)); int32 nColorStrength; if ( fDistToCam >= (fDrawDistance*(1.0f-(1.0f/4.0f))) ) - nColorStrength = (int32)(CTimeCycle::GetShadowStrength() * fMult); + nColorStrength = (int32)(fMult * CTimeCycle::GetShadowStrength()); else nColorStrength = CTimeCycle::GetShadowStrength(); - + + float fVehicleHeight = pCar->GetColModel()->boundingBox.GetSize().y; float fVehicleWidth = pCar->GetColModel()->boundingBox.GetSize().x; - - if ( pCar->GetModelIndex() == MI_DODO ) + + float size = 1.0f; + + if ( pCar->GetModelIndex() == MI_HUNTER ) + { + fVehicleWidth *= 3.0f; + fVehicleHeight *= 1.4f; + size *= 0.5f; + } + else if ( pCar->GetModelIndex() == MI_ANGEL ) + { + fVehicleHeight = fVehicleHeight * 1.5f; + size = 0.03f; + } + else if ( pCar->GetModelIndex() == MI_SEASPAR ) + { + fVehicleWidth *= 3.0f; + fVehicleHeight *= 1.4f; + size *= 0.5f; + } + else if ( pCar->GetModelIndex() == MI_PIZZABOY || pCar->GetModelIndex() == MI_PCJ600 || pCar->GetModelIndex() == MI_FAGGIO ) + { + fVehicleHeight *= 1.2f; + size = 0.05f; + } + else if ( pCar->GetModelIndex() == MI_FREEWAY ) + { + fVehicleHeight *= 1.5f; + size = 0.03f; + } + else if ( pCar->GetModelIndex() == MI_RCRAIDER ) + { + fVehicleHeight *= 1.5f; + fVehicleWidth *= 2.0f; + size = 0.2f; + } + else if ( pCar->GetModelIndex() == MI_SANCHEZ ) + { + fVehicleHeight *= 1.5f; + size = 0.03f; + } + else if ( pCar->GetModelIndex() == MI_SPARROW || pCar->GetModelIndex() == MI_MAVERICK || pCar->GetModelIndex() == MI_VCNMAV || pCar->GetModelIndex() == MI_POLMAV ) + { + fVehicleWidth *= 3.0f; + fVehicleHeight *= 1.4f; + size *= 0.5f; + } + else if ( pCar->GetModelIndex() == MI_RCGOBLIN ) + { + fVehicleHeight *= 1.5f; + fVehicleWidth *= 2.0f; + size = 0.2f; + } + else if ( pCar->GetModelIndex() == MI_DODO ) { fVehicleHeight *= 0.9f; fVehicleWidth *= 0.4f; } + + CarPos.x -= pCar->GetForward().x * (((fVehicleHeight/2) - pCar->GetColModel()->boundingBox.max.y)*size); + CarPos.y -= pCar->GetForward().y * (((fVehicleHeight/2) - pCar->GetColModel()->boundingBox.max.y)*size); + + RwTexture *tex = gpShadowCarTex; + switch ( type ) + { + case VEH_SHD_TYPE_BIKE: + { + float wheelZ = Abs(((CBike*)pCar)->m_fLeanLRAngle); + float mul = 5.092958f * wheelZ + 1.0f; + if (pCar->GetStatus() == STATUS_PHYSICS) + { + float z = pCar->GetRight().z; + if (z > 0.6f) + mul += 4.0f * z; + } + fVehicleWidth *= mul; + tex = gpShadowBikeTex; + break; + } + + case VEH_SHD_TYPE_HELI: + tex = gpShadowHeliTex; + break; + + case VEH_SHD_TYPE_SEAPLANE: + nColorStrength = CTimeCycle::GetShadowStrength(); + tex = gpShadowBaronTex; + break; + + case VEH_SHD_TYPE_RCPLANE: + tex = gpShadowBaronTex; + fVehicleHeight *= 1.5f; + fVehicleWidth *= 2.2f; + break; + + case VEH_SHD_TYPE_CAR: + tex = gpShadowCarTex; + break; + } + + float frontx = pCar->GetForward().x; + float fronty = pCar->GetForward().y; + float sidex = pCar->GetRight().x; + float sidey = pCar->GetRight().y; + + switch ( type ) + { + case VEH_SHD_TYPE_BIKE: + if ( Abs(pCar->GetRight().z) > 0.6f ) + { + sidex = pCar->GetUp().x; + sidey = pCar->GetUp().y; + } + break; + + case VEH_SHD_TYPE_HELI: + if ( Abs(pCar->GetRight().z) > 0.57f ) + { + sidex = pCar->GetUp().x; + sidey = pCar->GetUp().y; + } + if ( Abs(pCar->GetForward().z) > 0.57f ) + { + frontx = pCar->GetUp().x; + fronty = pCar->GetUp().y; + } + break; + } - CarPos.x -= pCar->GetForward().x * ((fVehicleHeight / 2) - pCar->GetColModel()->boundingBox.max.y); - CarPos.y -= pCar->GetForward().y * ((fVehicleHeight / 2) - pCar->GetColModel()->boundingBox.max.y); - - if ( pCar->GetUp().z > 0.0f ) + bool bDrawOnBuildings = false; + if ( pCar->GetModelIndex() == MI_RCBANDIT + || pCar->GetModelIndex() == MI_RCBARON + || pCar->GetModelIndex() == MI_RCRAIDER + || pCar->GetModelIndex() == MI_RCGOBLIN + || pCar == FindPlayerVehicle() ) { - StoreShadowToBeRendered(SHADOWTYPE_DARK, gpShadowCarTex, &CarPos, - pCar->GetForward().x * (fVehicleHeight / 2), - pCar->GetForward().y * (fVehicleHeight / 2), - pCar->GetRight().x * (fVehicleWidth / 2), - pCar->GetRight().y * (fVehicleWidth / 2), - nColorStrength, nColorStrength, nColorStrength, nColorStrength, - 4.5f, false, 1.0f); + bDrawOnBuildings = true; + } + + if ( pCar->m_vecMoveSpeed.Magnitude() * CTimeStep::ms_fTimeStep > 0.1f || bDrawOnBuildings ) + { + if ( pCar->GetUp().z > 0.0f ) + { + StoreShadowToBeRendered(SHADOWTYPE_DARK, tex, &CarPos, + frontx * (fVehicleHeight / 2), + fronty * (fVehicleHeight / 2), + sidex * (fVehicleWidth / 2), + sidey * (fVehicleWidth / 2), + nColorStrength, nColorStrength, nColorStrength, nColorStrength, + 4.5f, false, 1.0f, nil, bDrawOnBuildings); + } + else + { + StoreShadowToBeRendered(SHADOWTYPE_DARK, tex, &CarPos, + frontx * (fVehicleHeight / 2), + fronty * (fVehicleHeight / 2), + -sidex * (fVehicleWidth / 2), + -sidey * (fVehicleWidth / 2), + nColorStrength, nColorStrength, nColorStrength, nColorStrength, + 4.5f, false, 1.0f, nil, bDrawOnBuildings); + } } else { - StoreShadowToBeRendered(SHADOWTYPE_DARK, gpShadowCarTex, &CarPos, - pCar->GetForward().x * (fVehicleHeight / 2), - pCar->GetForward().y * (fVehicleHeight / 2), - -pCar->GetRight().x * (fVehicleWidth / 2), - -pCar->GetRight().y * (fVehicleWidth / 2), - nColorStrength, nColorStrength, nColorStrength, nColorStrength, - 4.5f, false, 1.0f); + if ( pCar->GetUp().z > 0.0f ) + { + StoreStaticShadow((uintptr)pCar + 1, SHADOWTYPE_DARK, tex, &CarPos, + frontx * (fVehicleHeight / 2), + fronty * (fVehicleHeight / 2), + sidex * (fVehicleWidth / 2), + sidey * (fVehicleWidth / 2), + nColorStrength, nColorStrength, nColorStrength, nColorStrength, + 4.5f, 1.0f, 0.0f, false, 0.1f); + } + else + { + StoreStaticShadow((uintptr)pCar + 1, SHADOWTYPE_DARK, tex, &CarPos, + frontx * (fVehicleHeight / 2), + fronty * (fVehicleHeight / 2), + -sidex * (fVehicleWidth / 2), + -sidey * (fVehicleWidth / 2), + nColorStrength, nColorStrength, nColorStrength, nColorStrength, + 4.5f, 1.0f, 0.0f, false, 0.1f); + } } } } } void -CShadows::StoreCarLightShadow(CAutomobile *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, +CShadows::StoreCarLightShadow(CVehicle *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue, float fMaxViewAngle) { - ASSERT(pCar != NULL); - ASSERT(pPosn != NULL); + ASSERT(pCar != nil); + ASSERT(pPosn != nil); float fDistToCamSqr = (*pPosn - TheCamera.GetPosition()).MagnitudeSqr2D(); @@ -550,31 +756,131 @@ CShadows::StoreCarLightShadow(CAutomobile *pCar, int32 nID, RwTexture *pTexture, nBlue = (int32)(nBlue * fMult); } - StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, pTexture, pPosn, - fFrontX, fFrontY, - fSideX, fSideY, - 128, nRed, nGreen, nBlue, - 6.0f, false, 1.0f); + if ( pCar->m_vecMoveSpeed.Magnitude() * CTimeStep::ms_fTimeStep > 0.4f || pCar == FindPlayerVehicle() ) + { + StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, pTexture, pPosn, + fFrontX, fFrontY, + fSideX, fSideY, + 128, nRed, nGreen, nBlue, + 6.0f, false, 1.0f, + nil, pCar == FindPlayerVehicle()); + } + else + { + StoreStaticShadow((uintptr)pCar + nID, SHADOWTYPE_ADDITIVE, pTexture, pPosn, + fFrontX, fFrontY, + fSideX, fSideY, + 128, nRed, nGreen, nBlue, + 6.0f, 1.0f, 27.0f, + false, 0.4f); + } + } + } +} + + +#ifdef USE_CUTSCENE_SHADOW_FOR_PED +void +StoreShadowForCutscenePedObject(CPed *pObject, float fDisplacementX, float fDisplacementY, + float fFrontX, float fFrontY, float fSideX, float fSideY) +{ + ASSERT(pObject != nil); + + CCutsceneShadow *shadow = pObject->m_pRTShadow; + + if ( shadow == nil ) + return; + + if ( !shadow->IsInitialized() ) + return; + + CVector pos = pObject->GetPosition(); + + float fDistToCamSqr = (pos - TheCamera.GetPosition()).MagnitudeSqr2D(); + + float fDrawDistance = 100.0f; + + if ( fDistToCamSqr < SQR(fDrawDistance*0.5f) ) + { + if ( (CEntity*)pObject == FindPlayerPed() || TheCamera.IsSphereVisible(pos, 2.0f) ) + { + float fDistToCam = Sqrt(fDistToCamSqr); + + float fMult = 1.0f - (4.0f / fDrawDistance) * (fDistToCam - (fDrawDistance*(1.0f/4.0f))); + int32 nColorStrength; + if ( fDistToCam >= (fDrawDistance*(1.0f/4.0f)) ) + nColorStrength = (int32)(CTimeCycle::GetShadowStrength() * fMult); + else + nColorStrength = CTimeCycle::GetShadowStrength(); + + int32 color = int32(nColorStrength * 0.8f); + + pos.x += fDisplacementX; + pos.y += fDisplacementY; + + RwTexture *texture = shadow->GetShadowRwTexture(); + ASSERT(texture); + RwRGBA bordercolor = {0, 0, 0, 0}; + shadow->DrawBorderAroundTexture(bordercolor); + + pos.x -= fDisplacementX; + pos.y -= fDisplacementY; + + float angleY = 360.0f - RADTODEG((CClock::ms_nGameClockMinutes + +60*CClock::ms_nGameClockHours+CClock::ms_nGameClockSeconds/60)*(HALFPI/360.0f)); + + RwFrame *frame = shadow->SetLightProperties(angleY, -85.0f, true); + ASSERT(frame); + CVector at(RwFrameGetMatrix(frame)->at); + at.Normalise(); + + CShadows::CalcPedShadowValues(at, &fFrontX, &fFrontY, &fSideX, &fSideY, &fDisplacementX, &fDisplacementY); + + pos.x -= 2.5f * fDisplacementX; + pos.y -= 2.5f * fDisplacementY; + + CShadows::StoreShadowToBeRendered(SHADOWTYPE_INVCOLOR, texture, &pos, + fFrontX * 1.5f, fFrontY * 1.5f, + fSideX * 1.5f, fSideY * 1.5f, + color, color, color, color, + 4.0f, false, 1.0f, shadow, false); } } } +#endif + void CShadows::StoreShadowForPed(CPed *pPed, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY) { - ASSERT(pPed != NULL); + ASSERT(pPed != nil); if ( pPed->bIsVisible ) { if ( !(pPed->bInVehicle && pPed->m_nPedState != PED_DRAG_FROM_CAR && pPed->m_nPedState != PED_EXIT_CAR) ) { if ( CTimeCycle::GetShadowStrength() != 0 ) + { +#ifdef USE_CUTSCENE_SHADOW_FOR_PED + CCutsceneShadow *pShadow = pPed->m_pRTShadow; + + if (pShadow) + { + if (pShadow->IsInitialized()) + pShadow->UpdateForCutscene(); + ::StoreShadowForCutscenePedObject(pPed, fDisplacementX, fDisplacementY, fFrontX, fFrontY, fSideX, fSideY); + } + + return; +#endif + StoreShadowForPedObject(pPed, fDisplacementX, fDisplacementY, fFrontX, fFrontY, fSideX, fSideY); + } } } } @@ -582,8 +888,8 @@ CShadows::StoreShadowForPed(CPed *pPed, float fDisplacementX, float fDisplacemen void CShadows::StoreShadowForPedObject(CEntity *pPedObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY) -{ - ASSERT(pPedObject != NULL); +{ + ASSERT(pPedObject != nil); CVector PedPos = pPedObject->GetPosition(); @@ -591,7 +897,7 @@ CShadows::StoreShadowForPedObject(CEntity *pPedObject, float fDisplacementX, flo float fDrawDistance = 26.0f; - if ( fDistToCamSqr < SQR(fDrawDistance*0.5f)/*?*/ ) + if ( fDistToCamSqr < SQR(fDrawDistance*0.5f) ) { if ( pPedObject == FindPlayerPed() || TheCamera.IsSphereVisible(PedPos, 2.0f) != false ) { @@ -614,7 +920,80 @@ CShadows::StoreShadowForPedObject(CEntity *pPedObject, float fDisplacementX, flo fFrontX, fFrontY, fSideX, fSideY, nColorStrength, nColorStrength, nColorStrength, nColorStrength, - 4.0f, false, 1.0f); + 4.0f, false, 1.0f, nil, pPedObject == FindPlayerPed()); + } + } +} + + +void +CShadows::StoreShadowForCutscenePedObject(CCutsceneObject *pObject, float fDisplacementX, float fDisplacementY, + float fFrontX, float fFrontY, float fSideX, float fSideY) +{ +#ifdef DISABLE_CUTSCENE_SHADOWS + return; +#endif + ASSERT(pObject != nil); + + CCutsceneShadow *shadow = pObject->m_pShadow; + + if ( shadow == nil ) + return; + + if ( !shadow->IsInitialized() ) + return; + + CVector pos = pObject->GetPosition(); + + float fDistToCamSqr = (pos - TheCamera.GetPosition()).MagnitudeSqr2D(); + + float fDrawDistance = 100.0f; + + if ( fDistToCamSqr < SQR(fDrawDistance*0.5f) ) + { + if ( (CEntity*)pObject == FindPlayerPed() || TheCamera.IsSphereVisible(pos, 2.0f) ) + { + float fDistToCam = Sqrt(fDistToCamSqr); + + float fMult = 1.0f - (4.0f / fDrawDistance) * (fDistToCam - (fDrawDistance*(1.0f/4.0f))); + int32 nColorStrength; + + if ( fDistToCam >= (fDrawDistance*(1.0f/4.0f)) ) + nColorStrength = (int32)(CTimeCycle::GetShadowStrength() * fMult); + else + nColorStrength = CTimeCycle::GetShadowStrength(); + + int32 color = int32(nColorStrength * 0.8f); + + pos.x += fDisplacementX; + pos.y += fDisplacementY; + + RwTexture *texture = shadow->GetShadowRwTexture(); + ASSERT(texture); + RwRGBA bordercolor = {0, 0, 0, 0}; + shadow->DrawBorderAroundTexture(bordercolor); + + pos.x -= fDisplacementX; + pos.y -= fDisplacementY; + + float angleY = 360.0f - RADTODEG((CClock::ms_nGameClockMinutes+60* + CClock::ms_nGameClockHours+CClock::ms_nGameClockSeconds/60)*(HALFPI/360.0f)); + + RwFrame *frame = shadow->SetLightProperties(angleY, -85.0f, true); + ASSERT(frame); + CVector at(RwFrameGetMatrix(frame)->at); + at.Normalise(); + + CalcPedShadowValues(at, &fFrontX, &fFrontY, &fSideX, &fSideY, &fDisplacementX, &fDisplacementY); + + pos.x -= 2.5f * fDisplacementX; + pos.y -= 2.5f * fDisplacementY; + + StoreShadowToBeRendered(SHADOWTYPE_INVCOLOR, texture, &pos, + fFrontX * 1.5f, fFrontY * 1.5f, + fSideX * 1.5f, fSideY * 1.5f, + color, color, color, color, + 4.0f, false, 1.0f, shadow, false); } } } @@ -622,14 +1001,15 @@ CShadows::StoreShadowForPedObject(CEntity *pPedObject, float fDisplacementX, flo void CShadows::StoreShadowForTree(CEntity *pTree) { - ASSERT(pTree != NULL); + ASSERT(pTree != nil); } + void CShadows::StoreShadowForPole(CEntity *pPole, float fOffsetX, float fOffsetY, float fOffsetZ, float fPoleHeight, float fPoleWidth, uint32 nID) { - ASSERT(pPole != NULL); + ASSERT(pPole != nil); if ( CTimeCycle::GetShadowStrength() != 0 ) { @@ -684,6 +1064,7 @@ CShadows::SetRenderModeForShadowType(uint8 ShadowType) } } + void CShadows::RenderStoredShadows(void) { @@ -694,17 +1075,20 @@ CShadows::RenderStoredShadows(void) RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void *)rwTEXTUREADDRESSCLAMP); + for ( int32 i = 0; i < ShadowsStoredToBeRendered; i++ ) asShadowsStored[i].m_nFlags.bRendered = false; + for ( int32 i = 0; i < ShadowsStoredToBeRendered; i++ ) { if ( !asShadowsStored[i].m_nFlags.bRendered ) { SetRenderModeForShadowType(asShadowsStored[i].m_ShadowType); - ASSERT(asShadowsStored[i].m_pTexture != NULL); + ASSERT(asShadowsStored[i].m_pTexture != nil); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(asShadowsStored[i].m_pTexture)); @@ -736,39 +1120,112 @@ CShadows::RenderStoredShadows(void) { CSector *pCurSector = CWorld::GetSector(x, y); - ASSERT(pCurSector != NULL); - - CastShadowSectorList(pCurSector->m_lists[ENTITYLIST_BUILDINGS], - fStartX, fStartY, - fEndX, fEndY, - &shadowPos, - asShadowsStored[j].m_vecFront.x, - asShadowsStored[j].m_vecFront.y, - asShadowsStored[j].m_vecSide.x, - asShadowsStored[j].m_vecSide.y, - asShadowsStored[j].m_nIntensity, - asShadowsStored[j].m_nRed, - asShadowsStored[j].m_nGreen, - asShadowsStored[j].m_nBlue, - asShadowsStored[j].m_fZDistance, - asShadowsStored[j].m_fScale, - NULL); - - CastShadowSectorList(pCurSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], - fStartX, fStartY, - fEndX, fEndY, - &shadowPos, - asShadowsStored[j].m_vecFront.x, - asShadowsStored[j].m_vecFront.y, - asShadowsStored[j].m_vecSide.x, - asShadowsStored[j].m_vecSide.y, - asShadowsStored[j].m_nIntensity, - asShadowsStored[j].m_nRed, - asShadowsStored[j].m_nGreen, - asShadowsStored[j].m_nBlue, - asShadowsStored[j].m_fZDistance, - asShadowsStored[j].m_fScale, - NULL); + ASSERT(pCurSector != nil); + + if ( asShadowsStored[j].m_pCutsceneShadow ) + { + CastCutsceneShadowSectorList(pCurSector->m_lists[ENTITYLIST_BUILDINGS], + fStartX, fStartY, + fEndX, fEndY, + &shadowPos, + asShadowsStored[j].m_vecFront.x, + asShadowsStored[j].m_vecFront.y, + asShadowsStored[j].m_vecSide.x, + asShadowsStored[j].m_vecSide.y, + asShadowsStored[j].m_nIntensity, + asShadowsStored[j].m_nRed, + asShadowsStored[j].m_nGreen, + asShadowsStored[j].m_nBlue, + asShadowsStored[j].m_fZDistance, + asShadowsStored[j].m_fScale, + nil, + asShadowsStored[j].m_pCutsceneShadow); + + CastCutsceneShadowSectorList(pCurSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], + fStartX, fStartY, + fEndX, fEndY, + &shadowPos, + asShadowsStored[j].m_vecFront.x, + asShadowsStored[j].m_vecFront.y, + asShadowsStored[j].m_vecSide.x, + asShadowsStored[j].m_vecSide.y, + asShadowsStored[j].m_nIntensity, + asShadowsStored[j].m_nRed, + asShadowsStored[j].m_nGreen, + asShadowsStored[j].m_nBlue, + asShadowsStored[j].m_fZDistance, + asShadowsStored[j].m_fScale, + nil, + asShadowsStored[j].m_pCutsceneShadow); + } + else if ( asShadowsStored[j].m_nFlags.bDrawOnBuildings ) + { + CastPlayerShadowSectorList(pCurSector->m_lists[ENTITYLIST_BUILDINGS], + fStartX, fStartY, + fEndX, fEndY, + &shadowPos, + asShadowsStored[j].m_vecFront.x, + asShadowsStored[j].m_vecFront.y, + asShadowsStored[j].m_vecSide.x, + asShadowsStored[j].m_vecSide.y, + asShadowsStored[j].m_nIntensity, + asShadowsStored[j].m_nRed, + asShadowsStored[j].m_nGreen, + asShadowsStored[j].m_nBlue, + asShadowsStored[j].m_fZDistance, + asShadowsStored[j].m_fScale, + nil); + + CastPlayerShadowSectorList(pCurSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], + fStartX, fStartY, + fEndX, fEndY, + &shadowPos, + asShadowsStored[j].m_vecFront.x, + asShadowsStored[j].m_vecFront.y, + asShadowsStored[j].m_vecSide.x, + asShadowsStored[j].m_vecSide.y, + asShadowsStored[j].m_nIntensity, + asShadowsStored[j].m_nRed, + asShadowsStored[j].m_nGreen, + asShadowsStored[j].m_nBlue, + asShadowsStored[j].m_fZDistance, + asShadowsStored[j].m_fScale, + nil); + } + else + { + CastShadowSectorList(pCurSector->m_lists[ENTITYLIST_BUILDINGS], + fStartX, fStartY, + fEndX, fEndY, + &shadowPos, + asShadowsStored[j].m_vecFront.x, + asShadowsStored[j].m_vecFront.y, + asShadowsStored[j].m_vecSide.x, + asShadowsStored[j].m_vecSide.y, + asShadowsStored[j].m_nIntensity, + asShadowsStored[j].m_nRed, + asShadowsStored[j].m_nGreen, + asShadowsStored[j].m_nBlue, + asShadowsStored[j].m_fZDistance, + asShadowsStored[j].m_fScale, + nil); + + CastShadowSectorList(pCurSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], + fStartX, fStartY, + fEndX, fEndY, + &shadowPos, + asShadowsStored[j].m_vecFront.x, + asShadowsStored[j].m_vecFront.y, + asShadowsStored[j].m_vecSide.x, + asShadowsStored[j].m_vecSide.y, + asShadowsStored[j].m_nIntensity, + asShadowsStored[j].m_nRed, + asShadowsStored[j].m_nGreen, + asShadowsStored[j].m_nBlue, + asShadowsStored[j].m_fZDistance, + asShadowsStored[j].m_fScale, + nil); + } } } @@ -778,18 +1235,19 @@ CShadows::RenderStoredShadows(void) RenderBuffer::RenderStuffInBuffer(); } - } RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void *)rwTEXTUREADDRESSWRAP); ShadowsStoredToBeRendered = 0; POP_RENDERGROUP(); } + void CShadows::RenderStaticShadows(void) { @@ -817,19 +1275,19 @@ CShadows::RenderStaticShadows(void) // optimization trick, render all shadows with same renderstate and texture for ( int32 j = i; j < MAX_STATICSHADOWS; j++ ) { - if ( aStaticShadows[j].m_pPolyBunch != NULL + if ( aStaticShadows[j].m_pPolyBunch != nil && aStaticShadows[i].m_nType == aStaticShadows[j].m_nType && aStaticShadows[i].m_pTexture == aStaticShadows[j].m_pTexture ) { - for ( CPolyBunch *bunch = aStaticShadows[j].m_pPolyBunch; bunch != NULL; bunch = bunch->m_pNext ) + for ( CPolyBunch *bunch = aStaticShadows[j].m_pPolyBunch; bunch != nil; bunch = bunch->m_pNext ) { RwImVertexIndex *pIndexes; RwIm3DVertex *pVerts; RenderBuffer::StartStoring(3 * (bunch->m_nNumVerts - 2), bunch->m_nNumVerts, &pIndexes, &pVerts); - ASSERT(pIndexes != NULL); - ASSERT(pVerts != NULL); + ASSERT(pIndexes != nil); + ASSERT(pVerts != nil); for ( int32 k = 0; k < bunch->m_nNumVerts; k++ ) { @@ -865,6 +1323,7 @@ CShadows::RenderStaticShadows(void) POP_RENDERGROUP(); } + void CShadows::GeneratePolysForStaticShadow(int16 nStaticShadowID) { @@ -891,7 +1350,7 @@ CShadows::GeneratePolysForStaticShadow(int16 nStaticShadowID) { CSector *pCurSector = CWorld::GetSector(x, y); - ASSERT(pCurSector != NULL); + ASSERT(pCurSector != nil); CastShadowSectorList(pCurSector->m_lists[ENTITYLIST_BUILDINGS], fStartX, fStartY, @@ -922,50 +1381,109 @@ CShadows::GeneratePolysForStaticShadow(int16 nStaticShadowID) } } + void CShadows::CastShadowSectorList(CPtrList &PtrList, float fStartX, float fStartY, float fEndX, float fEndY, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, CPolyBunch **ppPolyBunch) { - ASSERT(pPosn != NULL); + ASSERT(pPosn != nil); CPtrNode *pNode = PtrList.first; CRect Bound; - while ( pNode != NULL ) + while ( pNode != nil ) { CEntity *pEntity = (CEntity *)pNode->item; uint16 nScanCode = pEntity->m_scanCode; pNode = pNode->next; - ASSERT( pEntity != NULL ); + ASSERT( pEntity != nil ); if ( nScanCode != CWorld::GetCurrentScanCode() ) { - if ( pEntity->bUsesCollision && pEntity->IsBuilding() ) + pEntity->m_scanCode = CWorld::GetCurrentScanCode(); + + if ( pEntity->bUsesCollision && !pEntity->bDontCastShadowsOn) { - pEntity->m_scanCode = CWorld::GetCurrentScanCode(); + if ( IsAreaVisible(pEntity->m_area) ) + { + Bound = pEntity->GetBoundRect(); + + if ( fStartX < Bound.right + && fEndX > Bound.left + && fStartY < Bound.bottom + && fEndY > Bound.top ) + { + if ( pPosn->z - fZDistance < pEntity->GetPosition().z + pEntity->GetColModel()->boundingBox.max.z + && pEntity->GetPosition().z + pEntity->GetColModel()->boundingBox.min.z < pPosn->z ) + { + CastShadowEntityXY(pEntity, + fStartX, fStartY, + fEndX, fEndY, + pPosn, + fFrontX, fFrontY, + fSideX, fSideY, + nIntensity, nRed, nGreen, nBlue, + fZDistance, fScale, ppPolyBunch); + } + } + } + } + } + } +} - Bound = pEntity->GetBoundRect(); - if ( fStartX < Bound.right - && fEndX > Bound.left - && fStartY < Bound.bottom - && fEndY > Bound.top ) +void +CShadows::CastPlayerShadowSectorList(CPtrList &PtrList, float fStartX, float fStartY, float fEndX, float fEndY, CVector *pPosn, + float fFrontX, float fFrontY, float fSideX, float fSideY, + int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, + float fZDistance, float fScale, CPolyBunch **ppPolyBunch) +{ + ASSERT(pPosn != nil); + + CPtrNode *pNode = PtrList.first; + + CRect Bound; + + while ( pNode != nil ) + { + CEntity *pEntity = (CEntity *)pNode->item; + uint16 nScanCode = pEntity->m_scanCode; + pNode = pNode->next; + + ASSERT( pEntity != nil ); + + if ( nScanCode != CWorld::GetCurrentScanCode() ) + { + pEntity->m_scanCode = CWorld::GetCurrentScanCode(); + + if ( pEntity->bUsesCollision ) + { + if ( IsAreaVisible(pEntity->m_area) ) { - if ( pPosn->z - fZDistance < pEntity->GetPosition().z + pEntity->GetColModel()->boundingBox.max.z - && pEntity->GetPosition().z + pEntity->GetColModel()->boundingBox.min.z < pPosn->z ) + Bound = pEntity->GetBoundRect(); + + if ( fStartX < Bound.right + && fEndX > Bound.left + && fStartY < Bound.bottom + && fEndY > Bound.top ) { - CastShadowEntity(pEntity, - fStartX, fStartY, - fEndX, fEndY, - pPosn, - fFrontX, fFrontY, - fSideX, fSideY, - nIntensity, nRed, nGreen, nBlue, - fZDistance, fScale, ppPolyBunch); + if ( pPosn->z - fZDistance < pEntity->GetPosition().z + pEntity->GetColModel()->boundingBox.max.z + && pEntity->GetPosition().z + pEntity->GetColModel()->boundingBox.min.z < pPosn->z ) + { + CastShadowEntityXY(pEntity, + fStartX, fStartY, + fEndX, fEndY, + pPosn, + fFrontX, fFrontY, + fSideX, fSideY, + nIntensity, nRed, nGreen, nBlue, + fZDistance, fScale, ppPolyBunch); + } } } } @@ -973,21 +1491,74 @@ CShadows::CastShadowSectorList(CPtrList &PtrList, float fStartX, float fStartY, } } + void -CShadows::CastShadowEntity(CEntity *pEntity, float fStartX, float fStartY, float fEndX, float fEndY, CVector *pPosn, +CShadows::CastCutsceneShadowSectorList(CPtrList &PtrList, float fStartX, float fStartY, float fEndX, float fEndY, CVector *pPosn, + float fFrontX, float fFrontY, float fSideX, float fSideY, + int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, + float fZDistance, float fScale, CPolyBunch **ppPolyBunch, CCutsceneShadow *pShadow) +{ + ASSERT(pPosn != nil); + ASSERT(pShadow != nil); + + CPtrNode *pNode = PtrList.first; + + CRect Bound; + + while ( pNode != nil ) + { + CEntity *pEntity = (CEntity *)pNode->item; + uint16 nScanCode = pEntity->m_scanCode; + pNode = pNode->next; + + ASSERT( pEntity != nil ); + + if ( nScanCode != CWorld::GetCurrentScanCode() ) + { + pEntity->m_scanCode = CWorld::GetCurrentScanCode(); + + if ( pEntity->bUsesCollision ) + { + if ( IsAreaVisible(pEntity->m_area) ) + { + Bound = pEntity->GetBoundRect(); + + if ( fStartX < Bound.right + && fEndX > Bound.left + && fStartY < Bound.bottom + && fEndY > Bound.top ) + { + if ( pPosn->z - fZDistance < pEntity->GetPosition().z + pEntity->GetColModel()->boundingBox.max.z + && pEntity->GetPosition().z + pEntity->GetColModel()->boundingBox.min.z < pPosn->z ) + { + CastShadowEntityXYZ(pEntity, pPosn, + fFrontX, fFrontY, + fSideX, fSideY, + nIntensity, nRed, nGreen, nBlue, + fZDistance, fScale, ppPolyBunch, pShadow); + } + } + } + } + } + } +} + +void +CShadows::CastShadowEntityXY(CEntity *pEntity, float fStartX, float fStartY, float fEndX, float fEndY, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, CPolyBunch **ppPolyBunch) -{ - ASSERT(pEntity != NULL); - ASSERT(pPosn != NULL); +{ + ASSERT(pEntity != nil); + ASSERT(pPosn != nil); static CVector List [20]; static CVector Texture[20]; static CVector Points [4]; CColModel *pCol = pEntity->GetColModel(); - ASSERT(pCol != NULL); + ASSERT(pCol != nil); #ifndef MASTER if ( gbPrintShite ) @@ -1033,14 +1604,14 @@ CShadows::CastShadowEntity(CEntity *pEntity, float fStartX, float fStartY, floa for ( int32 i = 0; i < pCol->numTriangles; i++ ) { CColTrianglePlane *pColTriPlanes = pCol->trianglePlanes; - ASSERT(pColTriPlanes != NULL); + ASSERT(pColTriPlanes != nil); CVector normal; pColTriPlanes[i].GetNormal(normal); if ( Abs(normal.z) > 0.1f ) { CColTriangle *pColTri = pCol->triangles; - ASSERT(pColTri != NULL); + ASSERT(pColTri != nil); CVector PointA, PointB, PointC; @@ -1440,12 +2011,12 @@ CShadows::CastShadowEntity(CEntity *pEntity, float fStartX, float fStartY, floa } - if ( ppPolyBunch != NULL ) + if ( ppPolyBunch != nil ) { - if ( pEmptyBunchList != NULL ) + if ( pEmptyBunchList != nil ) { CPolyBunch *pBunch = pEmptyBunchList; - ASSERT(pBunch != NULL); + ASSERT(pBunch != nil); pEmptyBunchList = pEmptyBunchList->m_pNext; pBunch->m_pNext = *ppPolyBunch; *ppPolyBunch = pBunch; @@ -1470,8 +2041,8 @@ CShadows::CastShadowEntity(CEntity *pEntity, float fStartX, float fStartY, floa RenderBuffer::StartStoring(3 * (numVerts3 - 2), numVerts3, &pIndexes, &pVerts); - ASSERT(pIndexes != NULL); - ASSERT(pVerts != NULL); + ASSERT(pIndexes != nil); + ASSERT(pVerts != nil); for ( int32 j = 0; j < numVerts3; j++ ) @@ -1495,12 +2066,222 @@ CShadows::CastShadowEntity(CEntity *pEntity, float fStartX, float fStartY, floa } } + +typedef struct _ProjectionParam +{ + RwV3d at; /* Camera at vector */ + RwMatrix invMatrix; /* Transforms to shadow camera space */ + RwUInt8 shadowValue; /* Shadow opacity value */ + RwBool fade; /* Shadow fades with distance */ + RwUInt32 numIm3DBatch; /* Number of buffer flushes */ + RwMatrix entityMatrix; +} +ProjectionParam; + +RwV3d *ShadowRenderTriangleCB(RwV3d *points, RwV3d *normal, ProjectionParam *param) +{ + RwV3d vIn[3]; + RwV3d vShad[3]; + + RwV3dTransformPoints(&vIn[0], points, 3, ¶m->entityMatrix); + + /* + * Reject backfacing triangles + * This reject the triangles parallel to the light as well + */ + if (RwV3dDotProduct(normal, ¶m->at) > 0.0f) + { + return points; + } + + RwV3dTransformPoints(&vShad[0], &vIn[0], 3, ¶m->invMatrix); + + /* + * Reject triangles behind the camera (z test). Note that any world + * triangles lying in front of the camera but before the object may + * have a shadow applied. To minimize such artefacts, this test could + * be modified to use a specific value rather than 0.0f, perhaps + * to reject triangles behind the center plane of the object. + * + * Reject triangles that lie entirely outside the shadow texture range + * (x,y test). + */ + if (((vShad[0].z < 0.0f) && (vShad[1].z < 0.0f) + && (vShad[2].z < 0.0f)) || ((vShad[0].x < 0.0f) + && (vShad[1].x < 0.0f) + && (vShad[2].x < 0.0f)) + || ((vShad[0].x > 1.0f) && (vShad[1].x > 1.0f) + && (vShad[2].x > 1.0f)) || ((vShad[0].y < 0.0f) + && (vShad[1].y < 0.0f) + && (vShad[2].y < 0.0f)) + || ((vShad[0].y > 1.0f) && (vShad[1].y > 1.0f) + && (vShad[2].y > 1.0f))) + { + return points; + } + + RwIm3DVertex *imv = nil; + RwImVertexIndex *imi = nil; + + RenderBuffer::StartStoring(3, 3, &imi, &imv); + + /* + * Set the immediate mode vertices for this triangle + */ + + RwIm3DVertexSetPos(imv, vIn[0].x, vIn[0].y, vIn[0].z); + RwIm3DVertexSetPos(imv + 1, vIn[1].x, vIn[1].y, vIn[1].z); + RwIm3DVertexSetPos(imv + 2, vIn[2].x, vIn[2].y, vIn[2].z); + + RwIm3DVertexSetU(imv, vShad[0].x); + RwIm3DVertexSetU(imv + 1, vShad[1].x); + RwIm3DVertexSetU(imv + 2, vShad[2].x); + + RwIm3DVertexSetV(imv, vShad[0].y); + RwIm3DVertexSetV(imv + 1, vShad[1].y); + RwIm3DVertexSetV(imv + 2, vShad[2].y); + + /* + * Do we fade out the shadow with distance? + */ + if (param->fade) + { + RwReal fadeVal; + RwUInt8 val; + + fadeVal = 1.0f - vShad[0].z * vShad[0].z; + val = + (fadeVal < + 0.0f) ? 0 : (RwUInt8) (fadeVal * param->shadowValue); + RwIm3DVertexSetRGBA(imv, val, val, val, val); + + fadeVal = 1.0f - vShad[1].z * vShad[1].z; + val = + (fadeVal < + 0.0f) ? 0 : (RwUInt8) (fadeVal * param->shadowValue); + RwIm3DVertexSetRGBA(imv + 1, val, val, val, val); + + fadeVal = 1.0f - vShad[2].z * vShad[2].z; + val = + (fadeVal < + 0.0f) ? 0 : (RwUInt8) (fadeVal * param->shadowValue); + RwIm3DVertexSetRGBA(imv + 2, val, val, val, val); + } + else + { + RwUInt8 val = param->shadowValue; + + RwIm3DVertexSetRGBA(imv, val, val, val, val); + RwIm3DVertexSetRGBA(imv + 1, val, val, val, val); + RwIm3DVertexSetRGBA(imv + 2, val, val, val, val); + } + + /* + * Update buffer position + */ + imi[0] = 0; + imi[1] = 1; + imi[2] = 2; + + RenderBuffer::StopStoring(); + + return points; +} + +void +CShadows::CastShadowEntityXYZ(CEntity *pEntity, CVector *pPosn, + float fFrontX, float fFrontY, float fSideX, float fSideY, + int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, + float fZDistance, float fScale, CPolyBunch **ppPolyBunch, CCutsceneShadow *pShadow) +{ + ASSERT(pEntity != nil); + ASSERT(pPosn != nil); + + if ( pShadow ) + { + ProjectionParam proj; + RwV3d scl; + RwV3d tr; + + CShadowCamera *shadow = pShadow->GetShadowCamera(); + CColModel *collision = pEntity->GetColModel(); + + CCollision::CalculateTrianglePlanes(collision); + + RwMatrix mat; + mat = *RwFrameGetMatrix(RwCameraGetFrame(shadow->GetRwCamera())); + + RwV3d Xaxis = { 1.0f, 0.0f, 0.0f }; + + RwMatrixRotate(&mat, &Xaxis, -45.0f, rwCOMBINEPRECONCAT); + + proj.at = mat.at; + pEntity->GetMatrix().CopyToRwMatrix(&proj.entityMatrix); + + RwMatrixInvert(&proj.invMatrix, &mat); + RwReal radius = RwCameraGetViewWindow(shadow->GetRwCamera())->x; + + scl.x = scl.y = -0.5f / (radius*0.9f); + scl.z = 1.0f / (radius*0.8f); + RwMatrixScale(&proj.invMatrix, &scl, rwCOMBINEPOSTCONCAT); + + tr.x = 0.5f; + tr.y = tr.z = 0.0f; + RwMatrixTranslate(&proj.invMatrix, &tr, rwCOMBINEPOSTCONCAT); + + proj.shadowValue = nIntensity; + proj.fade = 0; + + RwMatrix matrix; + pEntity->GetMatrix().CopyToRwMatrix(&matrix); + RwMatrix invMatrix; + RwMatrixInvert(&invMatrix, &matrix); + + + CVector center(pShadow->GetBaseSphere().center); + center += CVector(-fFrontX * 1.1f, -fFrontY * 1.1f, -0.5f); + + CSphere sphere; + sphere.Set(2.0f, center); + + RwV3d point; + RwV3dTransformPoints(&point, ¢er, 1, &invMatrix); + + CColSphere colSphere; + colSphere.Set(2.0f, CVector(point), 0, 0); + + int i = 0; + while ( i < collision->numTriangles ) + { + CVector p[3]; + + collision->GetTrianglePoint(p[0], collision->triangles[i].a); + collision->GetTrianglePoint(p[1], collision->triangles[i].b); + collision->GetTrianglePoint(p[2], collision->triangles[i].c); + + if ( CCollision::TestSphereTriangle(colSphere, collision->vertices, collision->triangles[i], collision->trianglePlanes[i]) ) + { + CVector n(collision->trianglePlanes[i].GetNormalX(), collision->trianglePlanes[i].GetNormalY(), collision->trianglePlanes[i].GetNormalZ()); + CVector offset = n * 0.028f; + + p[0] += offset; + p[1] += offset; + p[2] += offset; + + if ( !ShadowRenderTriangleCB(p, &n, &proj) ) + break; + } + i++; + } + } +} + void CShadows::UpdateStaticShadows(void) { for ( int32 i = 0; i < MAX_STATICSHADOWS; i++ ) { - if ( aStaticShadows[i].m_pPolyBunch != NULL && !aStaticShadows[i].m_bJustCreated + if ( aStaticShadows[i].m_pPolyBunch != nil && !aStaticShadows[i].m_bJustCreated && (!aStaticShadows[i].m_bTemp || CTimer::GetTimeInMilliseconds() > aStaticShadows[i].m_nTimeCreated + 5000) ) { aStaticShadows[i].Free(); @@ -1523,13 +2304,14 @@ CShadows::UpdatePermanentShadows(void) aPermanentShadows[i].m_nType = SHADOWTYPE_NONE; else { + bool bOk; if ( timePassed >= (aPermanentShadows[i].m_nLifeTime * 3 / 4) ) { // timePassed == 0 -> 4 // timePassed == aPermanentShadows[i].m_nLifeTime -> 0 float fMult = 1.0f - float(timePassed - (aPermanentShadows[i].m_nLifeTime * 3 / 4)) / (aPermanentShadows[i].m_nLifeTime / 4); - StoreStaticShadow((uintptr)&aPermanentShadows[i], + bOk = StoreStaticShadow((uintptr)&aPermanentShadows[i], aPermanentShadows[i].m_nType, aPermanentShadows[i].m_pTexture, &aPermanentShadows[i].m_vecPos, @@ -1546,7 +2328,7 @@ CShadows::UpdatePermanentShadows(void) } else { - StoreStaticShadow((uintptr)&aPermanentShadows[i], + bOk = StoreStaticShadow((uintptr)&aPermanentShadows[i], aPermanentShadows[i].m_nType, aPermanentShadows[i].m_pTexture, &aPermanentShadows[i].m_vecPos, @@ -1561,6 +2343,9 @@ CShadows::UpdatePermanentShadows(void) aPermanentShadows[i].m_fZDistance, 1.0f, 40.0f, false, 0.0f); } + + if ( !bOk ) + aPermanentShadows[i].m_nType = SHADOWTYPE_NONE; } } } @@ -1569,19 +2354,19 @@ CShadows::UpdatePermanentShadows(void) void CStaticShadow::Free(void) { - if ( m_pPolyBunch != NULL ) + if ( m_pPolyBunch != nil ) { CPolyBunch *pFree = CShadows::pEmptyBunchList; CShadows::pEmptyBunchList = m_pPolyBunch; CPolyBunch *pUsed = m_pPolyBunch; - while (pUsed->m_pNext != NULL) + while (pUsed->m_pNext != nil) pUsed = pUsed->m_pNext; pUsed->m_pNext = pFree; } - m_pPolyBunch = NULL; + m_pPolyBunch = nil; m_nId = 0; } @@ -1625,6 +2410,7 @@ CShadows::CalcPedShadowValues(CVector vecLightDir, } + void CShadows::RenderExtraPlayerShadows(void) { @@ -1635,64 +2421,13 @@ CShadows::RenderExtraPlayerShadows(void) if ( CTimeCycle::GetLightShadowStrength() != 0 ) { CVehicle *pCar = FindPlayerVehicle(); - - if ( pCar == NULL ) - { - for ( int32 i = 0; i < CPointLights::NumLights; i++ ) - { - if ( 0.0f != CPointLights::aLights[i].red - || 0.0f != CPointLights::aLights[i].green - || 0.0f != CPointLights::aLights[i].blue ) - { - if ( CPointLights::aLights[i].castExtraShadows ) - { - CVector vecLight = CPointLights::aLights[i].coors - FindPlayerCoors(); - float fLightDist = vecLight.Magnitude(); - float fRadius = CPointLights::aLights[i].radius; - - if ( fLightDist < fRadius ) - { - // fLightDist == fRadius -> 2.0f - // fLightDist == 0 -> 0.0f - float fMult = (1.0f - (2.0f * fLightDist - fRadius) / fRadius); - - int32 nColorStrength; - if ( fLightDist < fRadius*0.5f ) - nColorStrength = (5*CTimeCycle::GetLightShadowStrength()/8); - else - nColorStrength = int32((5*CTimeCycle::GetLightShadowStrength()/8) * fMult); - - float fInv = 1.0f / fLightDist; - vecLight.x *= fInv; - vecLight.y *= fInv; - vecLight.z *= fInv; - - float fFrontX, fFrontY, fSideX, fSideY, fDisplacementX, fDisplacementY; - - CalcPedShadowValues(vecLight, - &fFrontX, &fFrontY, - &fSideX, &fSideY, - &fDisplacementX, &fDisplacementY); - - CVector shadowPos = FindPlayerCoors(); - - shadowPos.x += fDisplacementX; - shadowPos.y += fDisplacementY; - - - StoreShadowToBeRendered(SHADOWTYPE_DARK, gpShadowPedTex, &shadowPos, - fFrontX, fFrontY, - fSideX, fSideY, - nColorStrength, 0, 0, 0, - 4.0f, false, 1.0f); - } - } - } - } - } + if ( pCar == nil ) + ; // R* cut it out for playerped else { - if ( pCar->GetModelIndex() != MI_RCBANDIT ) + if ( pCar->GetModelIndex() != MI_RCBANDIT + && pCar->GetVehicleAppearance() != VEHICLE_APPEARANCE_BIKE + && !pCar->IsBike() && !pCar->IsPlane() && !pCar->IsBoat() ) { for ( int32 i = 0; i < CPointLights::NumLights; i++ ) { @@ -1745,7 +2480,7 @@ CShadows::RenderExtraPlayerShadows(void) pCar->GetRight().x * (fVehicleWidth/3), pCar->GetRight().y * (fVehicleWidth/3), nColorStrength, 0, 0, 0, - 4.5f, false, 1.0f); + 4.5f, false, 1.0f, nil, false); } else { @@ -1755,7 +2490,7 @@ CShadows::RenderExtraPlayerShadows(void) -pCar->GetRight().x * (fVehicleWidth/2), -pCar->GetRight().y * (fVehicleWidth/2), nColorStrength, 0, 0, 0, - 4.5f, false, 1.0f); + 4.5f, false, 1.0f, nil, false); } } } @@ -1777,9 +2512,9 @@ CShadows::RenderIndicatorShadow(uint32 nID, uint8 ShadowType, RwTexture *pTextur float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity) { - ASSERT(pPosn != NULL); + ASSERT(pPosn != nil); C3dMarkers::PlaceMarkerSet(nID, MARKERTYPE_CYLINDER, *pPosn, Max(fFrontX, -fSideY), - 0, 128, 255, 128, - 2048, 0.2f, 0); + SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, + SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, 0.2f, 0); } diff --git a/src/renderer/Shadows.h b/src/renderer/Shadows.h index 8c909df3..937ff4eb 100644 --- a/src/renderer/Shadows.h +++ b/src/renderer/Shadows.h @@ -1,12 +1,19 @@ #pragma once #define MAX_STOREDSHADOWS 48 -#define MAX_POLYBUNCHES 300 -#define MAX_STATICSHADOWS 64 +#define MAX_POLYBUNCHES 380 +#define MAX_STATICSHADOWS 48 #define MAX_PERMAMENTSHADOWS 48 + class CEntity; +class CPtrList; +class CAutomobile; +class CVehicle; +class CPed; +class CCutsceneShadow; +class CCutsceneObject; enum eShadowType { @@ -27,6 +34,16 @@ enum eShadowTextureType SHADOWTEX_BLOOD }; +enum VEH_SHD_TYPE +{ + VEH_SHD_TYPE_CAR = 0, + VEH_SHD_TYPE_BIKE, + VEH_SHD_TYPE_HELI, + VEH_SHD_TYPE_SEAPLANE, + VEH_SHD_TYPE_RCPLANE, +}; + + class CStoredShadow { public: @@ -35,6 +52,8 @@ public: CVector2D m_vecSide; float m_fZDistance; float m_fScale; + RwTexture *m_pTexture; + CCutsceneShadow *m_pCutsceneShadow; int16 m_nIntensity; uint8 m_ShadowType; uint8 m_nRed; @@ -44,9 +63,9 @@ public: { uint8 bDrawOnWater : 1; uint8 bRendered : 1; - //uint8 bDrawOnBuildings : 1; + uint8 bDrawOnBuildings : 1; } m_nFlags; - RwTexture *m_pTexture; + CStoredShadow() { } @@ -57,11 +76,11 @@ VALIDATE_SIZE(CStoredShadow, 0x30); class CPolyBunch { public: - int16 m_nNumVerts; CVector m_aVerts[7]; + CPolyBunch *m_pNext; + int16 m_nNumVerts; uint8 m_aU[7]; uint8 m_aV[7]; - CPolyBunch *m_pNext; CPolyBunch() { } @@ -80,15 +99,16 @@ public: CVector2D m_vecSide; float m_fZDistance; float m_fScale; - uint8 m_nType; + RwTexture *m_pTexture; int16 m_nIntensity; // unsigned ? + uint8 m_nType; uint8 m_nRed; uint8 m_nGreen; uint8 m_nBlue; bool m_bJustCreated; bool m_bRendered; bool m_bTemp; - RwTexture *m_pTexture; + CStaticShadow() { } @@ -106,14 +126,14 @@ public: CVector2D m_vecSide; float m_fZDistance; float m_fScale; + uint32 m_nTimeCreated; + uint32 m_nLifeTime; + RwTexture *m_pTexture; int16 m_nIntensity; uint8 m_nType; // eShadowType uint8 m_nRed; uint8 m_nGreen; uint8 m_nBlue; - uint32 m_nTimeCreated; - uint32 m_nLifeTime; - RwTexture *m_pTexture; CPermanentShadow() { } @@ -121,10 +141,6 @@ public: VALIDATE_SIZE(CPermanentShadow, 0x38); -class CPtrList; -class CAutomobile; -class CPed; - class CShadows { public: @@ -135,37 +151,52 @@ public: static CPolyBunch *pEmptyBunchList; static CPermanentShadow aPermanentShadows[MAX_PERMAMENTSHADOWS]; - static void Init (void); - static void Shutdown (void); - static void AddPermanentShadow ( uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, uint32 nTime, float fScale); - static void StoreStaticShadow (uint32 nID, uint8 ShadowType, RwTexture *pTexture, Const CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, float fDrawDistance, bool bTempShadow, float fUpDistance); - static void StoreShadowToBeRendered ( uint8 ShadowType, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue); - static void StoreShadowToBeRendered ( uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, bool bDrawOnWater, float fScale); - static void StoreShadowForCar (CAutomobile *pCar); - static void StoreCarLightShadow (CAutomobile *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue, float fMaxViewAngle); - static void StoreShadowForPed (CPed *pPed, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY); - static void StoreShadowForPedObject (CEntity *pPedObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY); - static void StoreShadowForTree (CEntity *pTree); - static void StoreShadowForPole (CEntity *pPole, float fOffsetX, float fOffsetY, float fOffsetZ, float fPoleHeight, float fPoleWidth, uint32 nID); - static void SetRenderModeForShadowType (uint8 ShadowType); - static void RenderStoredShadows (void); - static void RenderStaticShadows (void); - static void GeneratePolysForStaticShadow (int16 nStaticShadowID); - static void CastShadowSectorList (CPtrList &PtrList, float fStartX, float fStartY, float fEndX, float fEndY, + static void Init (void); + static void Shutdown (void); + static void AddPermanentShadow ( uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, uint32 nTime, float fScale); + + static bool StoreStaticShadow (uint32 nID, uint8 ShadowType, RwTexture *pTexture, Const CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, float fDrawDistance, bool bTempShadow, float fUpDistance); + static void StoreShadowToBeRendered ( uint8 ShadowType, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue); + static void StoreShadowToBeRendered ( uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, bool bDrawOnWater, float fScale, CCutsceneShadow *pShadow, bool bDrawOnBuildings); + static void StoreShadowForVehicle (CVehicle *pCar, VEH_SHD_TYPE type); + static void StoreCarLightShadow (CVehicle *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue, float fMaxViewAngle); + static void StoreShadowForPed (CPed *pPed, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY); + static void StoreShadowForPedObject (CEntity *pPedObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY); + static void StoreShadowForCutscenePedObject(CCutsceneObject *pObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY); + static void StoreShadowForTree (CEntity *pTree); + static void StoreShadowForPole (CEntity *pPole, float fOffsetX, float fOffsetY, float fOffsetZ, float fPoleHeight, float fPoleWidth, uint32 nID); + static void SetRenderModeForShadowType (uint8 ShadowType); + static void RenderStoredShadows (void); + static void RenderStaticShadows (void); + + static void GeneratePolysForStaticShadow (int16 nStaticShadowID); + static void CastShadowSectorList (CPtrList &PtrList, float fStartX, float fStartY, float fEndX, float fEndY, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, CPolyBunch **ppPolyBunch); - static void CastShadowEntity (CEntity *pEntity, float fStartX, float fStartY, float fEndX, float fEndY, + + static void CastPlayerShadowSectorList (CPtrList &PtrList, float fStartX, float fStartY, float fEndX, float fEndY, + CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, CPolyBunch **ppPolyBunch); + + static void CastCutsceneShadowSectorList (CPtrList &PtrList, float fStartX, float fStartY, float fEndX, float fEndY, + CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, CPolyBunch **ppPolyBunch, CCutsceneShadow *pShadow); + + static void CastShadowEntityXY (CEntity *pEntity, float fStartX, float fStartY, float fEndX, float fEndY, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, CPolyBunch **ppPolyBunch); - static void UpdateStaticShadows (void); - static void UpdatePermanentShadows (void); + + static void CastShadowEntityXYZ (CEntity *pEntity, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, CPolyBunch **ppPolyBunch, CCutsceneShadow *pShadow); + + static void UpdateStaticShadows (void); + static void UpdatePermanentShadows (void); static void CalcPedShadowValues (CVector vecLightDir, float *pfFrontX, float *pfFrontY, float *pfSideX, float *pfSideY, float *pfDisplacementX, float *pfDisplacementY); - static void RenderExtraPlayerShadows (void); - static void TidyUpShadows (void); - static void RenderIndicatorShadow (uint32 nID, uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity); + static void RenderExtraPlayerShadows (void); + static void TidyUpShadows (void); + static void RenderIndicatorShadow (uint32 nID, uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity); }; extern RwTexture *gpShadowCarTex; extern RwTexture *gpShadowPedTex; extern RwTexture *gpShadowHeliTex; +extern RwTexture *gpShadowBikeTex; +extern RwTexture *gpShadowBaronTex; extern RwTexture *gpShadowExplosionTex; extern RwTexture *gpShadowHeadLightsTex; extern RwTexture *gpOutline1Tex; @@ -173,7 +204,6 @@ extern RwTexture *gpOutline2Tex; extern RwTexture *gpOutline3Tex; extern RwTexture *gpBloodPoolTex; extern RwTexture *gpReflectionTex; -extern RwTexture *gpGoalMarkerTex; extern RwTexture *gpWalkDontTex; extern RwTexture *gpCrackedGlassTex; extern RwTexture *gpPostShadowTex; diff --git a/src/renderer/Skidmarks.cpp b/src/renderer/Skidmarks.cpp index 4c662a79..08df330d 100644 --- a/src/renderer/Skidmarks.cpp +++ b/src/renderer/Skidmarks.cpp @@ -11,8 +11,6 @@ CSkidmark CSkidmarks::aSkidmarks[NUMSKIDMARKS]; RwImVertexIndex SkidmarkIndexList[SKIDMARK_LENGTH * 6]; RwIm3DVertex SkidmarkVertices[SKIDMARK_LENGTH * 2]; RwTexture *gpSkidTex; -RwTexture *gpSkidBloodTex; -RwTexture *gpSkidMudTex; void CSkidmarks::Init(void) @@ -22,8 +20,6 @@ CSkidmarks::Init(void) slot = CTxdStore::FindTxdSlot("particle"); CTxdStore::SetCurrentTxd(slot); gpSkidTex = RwTextureRead("particleskid", nil); - gpSkidBloodTex = RwTextureRead("particleskidblood", nil); - gpSkidMudTex = RwTextureRead("particleskidmud", nil); CTxdStore::PopCurrentTxd(); for(i = 0; i < NUMSKIDMARKS; i++){ @@ -41,30 +37,13 @@ CSkidmarks::Init(void) SkidmarkIndexList[i*6+5] = ix+3; ix += 2; } - - for(i = 0; i < SKIDMARK_LENGTH; i++){ - RwIm3DVertexSetU(&SkidmarkVertices[i*2 + 0], 0.0f); - RwIm3DVertexSetV(&SkidmarkVertices[i*2 + 0], i*5.01f); - RwIm3DVertexSetU(&SkidmarkVertices[i*2 + 1], 1.0f); - RwIm3DVertexSetV(&SkidmarkVertices[i*2 + 1], i*5.01f); - } } void CSkidmarks::Shutdown(void) { RwTextureDestroy(gpSkidTex); -#if GTA_VERSION >= GTA3_PC_11 gpSkidTex = nil; -#endif - RwTextureDestroy(gpSkidBloodTex); -#if GTA_VERSION >= GTA3_PC_11 - gpSkidBloodTex = nil; -#endif - RwTextureDestroy(gpSkidMudTex); -#if GTA_VERSION >= GTA3_PC_11 - gpSkidMudTex = nil; -#endif } void @@ -116,7 +95,6 @@ void CSkidmarks::Render(void) { int i, j; - RwTexture *lastTex = nil; PUSH_RENDERGROUP("CSkidmarks::Render"); @@ -124,26 +102,18 @@ CSkidmarks::Render(void) RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidTex)); for(i = 0; i < NUMSKIDMARKS; i++){ if(aSkidmarks[i].m_state == 0 || aSkidmarks[i].m_last < 1) continue; - if(aSkidmarks[i].m_isBloody){ - if(lastTex != gpSkidBloodTex){ - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidBloodTex)); - lastTex = gpSkidBloodTex; - } - }else if(aSkidmarks[i].m_isMuddy){ - if(lastTex != gpSkidMudTex){ - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidMudTex)); - lastTex = gpSkidMudTex; - } - }else{ - if(lastTex != gpSkidTex){ - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidTex)); - lastTex = gpSkidTex; - } + CRGBA color(0, 0, 0, 255); + switch(aSkidmarks[i].m_type){ + case SKIDMARK_NORMAL: color = CRGBA(0, 0, 0, 255); break; + case SKIDMARK_MUDDY: color = CRGBA(90, 62, 9, 255); break; + case SKIDMARK_SANDY: color = CRGBA(108, 108, 96, 255); break; + case SKIDMARK_BLOODY: color = CRGBA(132, 34, 11, 255); break; } uint32 fade, alpha; @@ -158,12 +128,20 @@ CSkidmarks::Render(void) alpha = 0; alpha = alpha*fade/256; - CVector p1 = aSkidmarks[i].m_pos[j] + aSkidmarks[i].m_side[j]; - CVector p2 = aSkidmarks[i].m_pos[j] - aSkidmarks[i].m_side[j]; - RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+0], 255, 255, 255, alpha); + CVector p1 = aSkidmarks[i].m_pos[j]; + p1.x += aSkidmarks[i].m_sideX[j]; + p1.y += aSkidmarks[i].m_sideY[j]; + CVector p2 = aSkidmarks[i].m_pos[j]; + p2.x -= aSkidmarks[i].m_sideX[j]; + p2.y -= aSkidmarks[i].m_sideY[j]; + RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+0], color.red, color.green, color.blue, alpha); RwIm3DVertexSetPos(&SkidmarkVertices[j*2+0], p1.x, p1.y, p1.z+0.1f); - RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+1], 255, 255, 255, alpha); + RwIm3DVertexSetU(&SkidmarkVertices[j*2+0], 0.0f); + RwIm3DVertexSetV(&SkidmarkVertices[j*2+0], j*5.01f); + RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+1], color.red, color.green, color.blue, alpha); RwIm3DVertexSetPos(&SkidmarkVertices[j*2+1], p2.x, p2.y, p2.z+0.1f); + RwIm3DVertexSetU(&SkidmarkVertices[j*2+1], 1.0f); + RwIm3DVertexSetV(&SkidmarkVertices[j*2+1], j*5.01f); } LittleTest(); @@ -181,7 +159,20 @@ CSkidmarks::Render(void) } void -CSkidmarks::RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *isMuddy, bool *isBloody) +CSkidmarks::RegisterOne(uintptr id, const CVector &pos, float fwdX, float fwdY, bool *isMuddy, bool *isBloody) +{ + eSkidmarkType type; + if(*isBloody) + type = SKIDMARK_BLOODY; + else if(*isMuddy) + type = SKIDMARK_MUDDY; + else + type = SKIDMARK_NORMAL; + RegisterOne(id, pos, fwdX, fwdY, type, isBloody); +} + +void +CSkidmarks::RegisterOne(uintptr id, const CVector &pos, float fwdX, float fwdY, eSkidmarkType type, bool *isBloody) { int i; CVector2D fwd(fwdX, fwdY); @@ -197,7 +188,7 @@ CSkidmarks::RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *i if(i < NUMSKIDMARKS){ // Continue this one - if(aSkidmarks[i].m_isBloody != *isBloody){ + if((aSkidmarks[i].m_type==SKIDMARK_BLOODY) != *isBloody){ // Blood-status changed, end this one aSkidmarks[i].m_state = 2; aSkidmarks[i].m_fadeStart = CTimer::GetTimeInMilliseconds() + 10000; @@ -229,13 +220,16 @@ CSkidmarks::RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *i CVector2D right(aSkidmarks[i].m_pos[aSkidmarks[i].m_last].y - aSkidmarks[i].m_pos[aSkidmarks[i].m_last - 1].y, aSkidmarks[i].m_pos[aSkidmarks[i].m_last - 1].x - aSkidmarks[i].m_pos[aSkidmarks[i].m_last].x); - right.NormaliseSafe(); - fwd.NormaliseSafe(); + right.Normalise(); + fwd.Normalise(); float turn = DotProduct2D(fwd, right); turn = Abs(turn) + 1.0f; - aSkidmarks[i].m_side[aSkidmarks[i].m_last] = CVector(right.x, right.y, 0.0f) * turn * 0.125f; - if(aSkidmarks[i].m_last == 1) - aSkidmarks[i].m_side[0] = aSkidmarks[i].m_side[1]; + aSkidmarks[i].m_sideX[aSkidmarks[i].m_last] = right.x * turn * 0.125f; + aSkidmarks[i].m_sideY[aSkidmarks[i].m_last] = right.y * turn * 0.125f; + if(aSkidmarks[i].m_last == 1){ + aSkidmarks[i].m_sideX[0] = aSkidmarks[i].m_sideX[1]; + aSkidmarks[i].m_sideY[0] = aSkidmarks[i].m_sideY[1]; + } if(aSkidmarks[i].m_last > 8) *isBloody = false; // stop blood marks after 8 @@ -251,12 +245,15 @@ CSkidmarks::RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *i aSkidmarks[i].m_state = 1; aSkidmarks[i].m_id = id; aSkidmarks[i].m_pos[0] = pos; - aSkidmarks[i].m_side[0] = CVector(0.0f, 0.0f, 0.0f); + aSkidmarks[i].m_sideX[0] = 0.0f; + aSkidmarks[i].m_sideY[0] = 0.0f; aSkidmarks[i].m_wasUpdated = true; aSkidmarks[i].m_last = 0; aSkidmarks[i].m_lastUpdate = CTimer::GetTimeInMilliseconds() - 1000; - aSkidmarks[i].m_isBloody = *isBloody; - aSkidmarks[i].m_isMuddy = *isMuddy; + if(*isBloody) + aSkidmarks[i].m_type = SKIDMARK_BLOODY; + else + aSkidmarks[i].m_type = type; }else *isBloody = false; // stop blood marks if no space } diff --git a/src/renderer/Skidmarks.h b/src/renderer/Skidmarks.h index c061782d..28082f08 100644 --- a/src/renderer/Skidmarks.h +++ b/src/renderer/Skidmarks.h @@ -2,20 +2,28 @@ enum { SKIDMARK_LENGTH = 16 }; +enum eSkidmarkType +{ + SKIDMARK_NORMAL, + SKIDMARK_MUDDY, + SKIDMARK_SANDY, + SKIDMARK_BLOODY +}; + class CSkidmark { public: - uint8 m_state; - bool m_wasUpdated; - bool m_isBloody; - bool m_isMuddy; + CVector m_pos[SKIDMARK_LENGTH]; + float m_sideX[SKIDMARK_LENGTH]; + float m_sideY[SKIDMARK_LENGTH]; uintptr m_id; - int16 m_last; uint32 m_lastUpdate; uint32 m_fadeStart; uint32 m_fadeEnd; - CVector m_pos[SKIDMARK_LENGTH]; - CVector m_side[SKIDMARK_LENGTH]; + uint32 m_type; + int16 m_last; + uint8 m_state; + bool m_wasUpdated; }; class CSkidmarks @@ -28,5 +36,6 @@ public: static void Clear(void); static void Update(void); static void Render(void); - static void RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *isMuddy, bool *isBloody); + static void RegisterOne(uintptr id, const CVector &pos, float fwdX, float fwdY, eSkidmarkType type, bool *isBloody); + static void RegisterOne(uintptr id, const CVector &pos, float fwdX, float fwdY, bool *isMuddy, bool *isBloody); }; diff --git a/src/renderer/SpecialFX.cpp b/src/renderer/SpecialFX.cpp index 6d96d21a..61750f85 100644 --- a/src/renderer/SpecialFX.cpp +++ b/src/renderer/SpecialFX.cpp @@ -21,12 +21,24 @@ #include "Camera.h" #include "Shadows.h" #include "main.h" +#include "ColStore.h" +#include "Coronas.h" +#include "Script.h" +#include "DMAudio.h" RwIm3DVertex StreakVertices[4]; RwImVertexIndex StreakIndexList[12]; -RwIm3DVertex TraceVertices[6]; -RwImVertexIndex TraceIndexList[12]; +RwIm3DVertex TraceVertices[10]; +static RwImVertexIndex TraceIndexList[48] = {0, 5, 7, 0, 7, 2, 0, 7, 5, 0, 2, 7, 0, 4, 9, 0, + 9, 5, 0, 9, 4, 0, 5, 9, 0, 1, 6, 0, 6, 5, 0, 6, + 1, 0, 5, 6, 0, 3, 8, 0, 8, 5, 0, 8, 3, 0, 5, 8 }; + +bool CSpecialFX::bVideoCam; +bool CSpecialFX::bLiftCam; +bool CSpecialFX::bSnapShotActive; +int32 CSpecialFX::SnapShotFrames; +static RwTexture* gpSmokeTrailTexture; void @@ -34,6 +46,22 @@ CSpecialFX::Init(void) { CBulletTraces::Init(); + RwIm3DVertexSetU(&TraceVertices[0], 0.0); + RwIm3DVertexSetV(&TraceVertices[0], 0.0); + RwIm3DVertexSetU(&TraceVertices[1], 1.0); + RwIm3DVertexSetV(&TraceVertices[1], 0.0); + RwIm3DVertexSetU(&TraceVertices[2], 1.0); + RwIm3DVertexSetV(&TraceVertices[2], 0.0); + RwIm3DVertexSetU(&TraceVertices[3], 1.0); + RwIm3DVertexSetV(&TraceVertices[3], 0.0); + RwIm3DVertexSetU(&TraceVertices[4], 1.0); + RwIm3DVertexSetV(&TraceVertices[4], 0.0); + RwIm3DVertexSetU(&TraceVertices[5], 0.0); + RwIm3DVertexSetU(&TraceVertices[6], 1.0); + RwIm3DVertexSetU(&TraceVertices[7], 1.0); + RwIm3DVertexSetU(&TraceVertices[8], 1.0); + RwIm3DVertexSetU(&TraceVertices[9], 1.0); + RwIm3DVertexSetU(&StreakVertices[0], 0.0f); RwIm3DVertexSetV(&StreakVertices[0], 0.0f); RwIm3DVertexSetU(&StreakVertices[1], 1.0f); @@ -42,7 +70,6 @@ CSpecialFX::Init(void) RwIm3DVertexSetV(&StreakVertices[2], 0.0f); RwIm3DVertexSetU(&StreakVertices[3], 1.0f); RwIm3DVertexSetV(&StreakVertices[3], 0.0f); - StreakIndexList[0] = 0; StreakIndexList[1] = 1; StreakIndexList[2] = 2; @@ -56,43 +83,51 @@ CSpecialFX::Init(void) StreakIndexList[10] = 2; StreakIndexList[11] = 3; - RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255); - RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255); - RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255); - RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255); - RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255); - RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255); - RwIm3DVertexSetU(&TraceVertices[0], 0.0); - RwIm3DVertexSetV(&TraceVertices[0], 0.0); - RwIm3DVertexSetU(&TraceVertices[1], 1.0); - RwIm3DVertexSetV(&TraceVertices[1], 0.0); - RwIm3DVertexSetU(&TraceVertices[2], 0.0); - RwIm3DVertexSetV(&TraceVertices[2], 0.5); - RwIm3DVertexSetU(&TraceVertices[3], 1.0); - RwIm3DVertexSetV(&TraceVertices[3], 0.5); - RwIm3DVertexSetU(&TraceVertices[4], 0.0); - RwIm3DVertexSetV(&TraceVertices[4], 1.0); - RwIm3DVertexSetU(&TraceVertices[5], 1.0); - RwIm3DVertexSetV(&TraceVertices[5], 1.0); - - TraceIndexList[0] = 0; - TraceIndexList[1] = 2; - TraceIndexList[2] = 1; - TraceIndexList[3] = 1; - TraceIndexList[4] = 2; - TraceIndexList[5] = 3; - TraceIndexList[6] = 2; - TraceIndexList[7] = 4; - TraceIndexList[8] = 3; - TraceIndexList[9] = 3; - TraceIndexList[10] = 4; - TraceIndexList[11] = 5; - CMotionBlurStreaks::Init(); CBrightLights::Init(); CShinyTexts::Init(); CMoneyMessages::Init(); C3dMarkers::Init(); + CSpecialFX::bSnapShotActive = false; + CSpecialFX::bVideoCam = false; + CSpecialFX::SnapShotFrames = 0; + CSpecialFX::bLiftCam = false; + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle")); + if(gpSmokeTrailTexture == nil) + gpSmokeTrailTexture = RwTextureRead("smoketrail", 0); + CTxdStore::PopCurrentTxd(); +} + +void +CSpecialFX::AddWeaponStreak(int type) +{ + static CMatrix matrix; + CVector start; + CVector end; + + if (FindPlayerPed() != nil && FindPlayerPed()->m_pWeaponModel != nil) { + switch (type) { + case WEAPONTYPE_BASEBALLBAT: + matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel)); + start = matrix * CVector(0.02f, 0.05f, 0.07f); + end = matrix * CVector(0.246f, 0.0325f, 0.796f); + break; + case WEAPONTYPE_GOLFCLUB: + matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel)); + start = matrix * CVector(0.02f, 0.05f, 0.07f); + end = matrix * CVector(-0.054f, 0.0325f, 0.796f); + break; + case WEAPONTYPE_KATANA: + matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel)); + start = matrix * CVector(0.02f, 0.05f, 0.07f); + end = matrix * CVector(0.096f, -0.0175f, 1.096f); + break; + default: + return; + } + CMotionBlurStreaks::RegisterStreak((uintptr)FindPlayerPed()->m_pWeaponModel, 100, 100, 100, start, end); + } } RwObject* @@ -114,23 +149,16 @@ CSpecialFX::Update(void) { CMotionBlurStreaks::Update(); CBulletTraces::Update(); - - if(FindPlayerPed() && - FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT && - FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING){ -#ifdef PED_SKIN - if(IsClumpSkinned(FindPlayerPed()->GetClump())){ - LookForBatCB((RwObject*)FindPlayerPed()->m_pWeaponModel, CModelInfo::GetModelInfo(MI_BASEBALL_BAT)); - }else -#endif - RwFrameForAllObjects(FindPlayerPed()->m_pFrames[PED_HANDR]->frame, LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT)); - } } void CSpecialFX::Shutdown(void) { C3dMarkers::Shutdown(); + if (gpSmokeTrailTexture) { + RwTextureDestroy(gpSmokeTrailTexture); + gpSmokeTrailTexture = nil; + } } void @@ -149,6 +177,79 @@ CSpecialFX::Render(void) POP_RENDERGROUP(); } +void +CSpecialFX::Render2DFXs(void) +{ + if (CSpecialFX::bVideoCam) { + CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f)); + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); + CFont::SetCentreSize(SCREEN_SCALE_X(620.0f)); // unused + CFont::SetCentreOff(); + CFont::SetPropOn(); + CFont::SetColor(CRGBA(0, 255, 0, 200)); + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + sprintf(gString, "%d", CTimer::GetFrameCounter() & 0x3F); // mb % 63 + AsciiToUnicode(gString, gUString); + CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString); + for (int32 i = 0; i < SCREEN_HEIGHT; i += 4) { + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE); + CSprite2d::Draw2DPolygon(0.0f, i, SCREEN_WIDTH, i, 0.0f, i+1, SCREEN_WIDTH, i+1, CRGBA(0, 100, 0, 100)); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + CSprite2d::Draw2DPolygon(0.0f, i+2, SCREEN_WIDTH, i+2, 0.0f, i+3, SCREEN_WIDTH, i+3, CRGBA(0, 0, 0, 150)); + } + int32 tmp = (CTimer::GetTimeInMilliseconds() & 0x7ff) * (SCREEN_HEIGHT + 70.0f) / 2048 - 70.0f; //mb % 2048 + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + CSprite2d::Draw2DPolygon(0.0, tmp, SCREEN_WIDTH, tmp, 0.0, tmp + 70.0f, SCREEN_WIDTH, tmp + 70.0f , CRGBA(0, 100, 0, 60)); + } + if (CSpecialFX::bLiftCam) { + CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f)); + CFont::SetJustifyOff(); + CFont::SetBackgroundOff(); + CFont::SetCentreSize(SCREEN_SCALE_X(620.0f)); // unused + CFont::SetCentreOff(); + CFont::SetPropOn(); + CFont::SetColor(CRGBA(100, 100, 100, 200)); + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + for (int32 i = 0; i < SCREEN_HEIGHT; i += 4) { + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + CSprite2d::Draw2DPolygon(0.0f, i, SCREEN_WIDTH, i, 0.0f, i + 1, SCREEN_WIDTH, i + 1, CRGBA(100, 100, 100, 100)); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + CSprite2d::Draw2DPolygon(0.0f, i + 2, SCREEN_WIDTH, i + 2, 0.0f, i + 3, SCREEN_WIDTH, i + 3, CRGBA(0, 0, 0, 150)); + } + int32 tmp = (CTimer::GetTimeInMilliseconds() & 0x7ff) * (SCREEN_HEIGHT + 70.0f) / 2048 - 70.0f; //mb % 2048 + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + CSprite2d::Draw2DPolygon(0.0, tmp, SCREEN_WIDTH, tmp, 0.0, tmp + 70.0f, SCREEN_WIDTH, tmp + 70.0f, CRGBA(100, 100, 100, 60)); + for (int32 i = 0; i < 200; i++) { + int32 posX = CGeneral::GetRandomNumber() % (int32)SCREEN_WIDTH; + int32 posY = CGeneral::GetRandomNumber() % (int32)SCREEN_HEIGHT; + CSprite2d::DrawRect(CRect(posX, posY + 2, posX+20, posY), CRGBA(255, 255, 255, 64)); + } + } + if (CSpecialFX::bSnapShotActive) { + if (++CSpecialFX::SnapShotFrames > 20) { + CSpecialFX::bSnapShotActive = false; + CTimer::SetTimeScale(1.0f); + } else { + CTimer::SetTimeScale(0.0f); //in andro it's 0.00001 + if (CSpecialFX::SnapShotFrames < 10) { + int32 tmp = (255 - 255 * CSpecialFX::SnapShotFrames / 10) * 0.65f; + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + CSprite2d::Draw2DPolygon(0.0f, 0.0f, SCREEN_WIDTH, 0.0f, 0.0f, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT, CRGBA(tmp, tmp, tmp, tmp)); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + } + } + } +} + CRegisteredMotionBlurStreak CMotionBlurStreaks::aStreaks[NUMMBLURSTREAKS]; void @@ -217,6 +318,7 @@ void CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { int i; + for(i = 0; i < NUMMBLURSTREAKS; i++){ if(aStreaks[i].m_id == id){ // Found a streak from last frame, update @@ -229,10 +331,12 @@ CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVecto return; } } + // Find free slot - for(i = 0; aStreaks[i].m_id != 0; i++) + for(i = 0; aStreaks[i].m_id != 0 ; i++) if(i == NUMMBLURSTREAKS-1) return; + // Create a new streak aStreaks[i].m_id = id; aStreaks[i].m_red = r; @@ -281,20 +385,103 @@ void CBulletTraces::Init(void) aTraces[i].m_bInUse = false; } -void CBulletTraces::AddTrace(CVector* vecStart, CVector* vecTarget) +void CBulletTraces::AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility) { - int index; - for (index = 0; index < NUMBULLETTRACES; index++) { - if (!aTraces[index].m_bInUse) - break; + int32 enabledCount; + uint32 modifiedLifeTime; + int32 nextSlot; + + enabledCount = 0; + for (int i = 0; i < NUMBULLETTRACES; i++) + if (aTraces[i].m_bInUse) + enabledCount++; + if (enabledCount >= 10) + modifiedLifeTime = lifeTime / 4; + else if (enabledCount >= 5) + modifiedLifeTime = lifeTime / 2; + else + modifiedLifeTime = lifeTime; + + nextSlot = 0; + for (int i = 0; nextSlot < NUMBULLETTRACES && aTraces[i].m_bInUse; i++) + nextSlot++; + if (nextSlot < 16) { + aTraces[nextSlot].m_vecStartPos = *start; + aTraces[nextSlot].m_vecEndPos = *end; + aTraces[nextSlot].m_bInUse = true; + aTraces[nextSlot].m_nCreationTime = CTimer::GetTimeInMilliseconds(); + aTraces[nextSlot].m_fVisibility = visibility; + aTraces[nextSlot].m_fThickness = thickness; + aTraces[nextSlot].m_nLifeTime = modifiedLifeTime; + } + + float startProjFwd = DotProduct(TheCamera.GetForward(), *start - TheCamera.GetPosition()); + float endProjFwd = DotProduct(TheCamera.GetForward(), *end - TheCamera.GetPosition()); + if (startProjFwd * endProjFwd < 0.0f) { //if one of point behind us and second before us + float fStartDistFwd = Abs(startProjFwd) / (Abs(startProjFwd) + Abs(endProjFwd)); + + float startProjUp = DotProduct(TheCamera.GetUp(), *start - TheCamera.GetPosition()); + float endProjUp = DotProduct(TheCamera.GetUp(), *end - TheCamera.GetPosition()); + float distUp = (endProjUp - startProjUp) * fStartDistFwd + startProjUp; + + float startProjRight = DotProduct(TheCamera.GetRight(), *start - TheCamera.GetPosition()); + float endProjRight = DotProduct(TheCamera.GetRight(), *end - TheCamera.GetPosition()); + float distRight = (endProjRight - startProjRight) * fStartDistFwd + startProjRight; + + float dist = Sqrt(SQR(distUp) + SQR(distRight)); + if (dist < 2.0f) { + if(distRight < 0.0f) + DMAudio.PlayFrontEndSound(SOUND_BULLETTRACE_2, 127 * (1.0f - dist * 0.5f)); + else + DMAudio.PlayFrontEndSound(SOUND_BULLETTRACE_1, 127 * (1.0f - dist * 0.5f)); + } + } +} + +void CBulletTraces::AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter) +{ + CPhysical* player; + float speed; + int16 camMode; + + if (shooter == (CEntity*)FindPlayerPed() || (FindPlayerVehicle() != nil && FindPlayerVehicle() == (CVehicle*)shooter)) { + camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode; + if (camMode == CCam::MODE_M16_1STPERSON + || camMode == CCam::MODE_CAMERA + || camMode == CCam::MODE_SNIPER + || camMode == CCam::MODE_M16_1STPERSON_RUNABOUT + || camMode == CCam::MODE_ROCKETLAUNCHER + || camMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT + || camMode == CCam::MODE_SNIPER_RUNABOUT + || camMode == CCam::MODE_HELICANNON_1STPERSON) { + + player = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed(); + speed = player->m_vecMoveSpeed.Magnitude(); + if (speed < 0.05f) + return; + } + } + + switch (weaponType) { + case WEAPONTYPE_PYTHON: + case WEAPONTYPE_SHOTGUN: + case WEAPONTYPE_SPAS12_SHOTGUN: + case WEAPONTYPE_STUBBY_SHOTGUN: + CBulletTraces::AddTrace(start, end, 0.7f, 1000, 200); + break; + case WEAPONTYPE_M4: + case WEAPONTYPE_RUGER: + case WEAPONTYPE_SNIPERRIFLE: + case WEAPONTYPE_LASERSCOPE: + case WEAPONTYPE_M60: + case WEAPONTYPE_MINIGUN: + case WEAPONTYPE_HELICANNON: + CBulletTraces::AddTrace(start, end, 1.0f, 2000, 220); + break; + default: + CBulletTraces::AddTrace(start, end, 0.4f, 750, 150); + break; } - if (index == NUMBULLETTRACES) - return; - aTraces[index].m_vecCurrentPos = *vecStart; - aTraces[index].m_vecTargetPos = *vecTarget; - aTraces[index].m_bInUse = true; - aTraces[index].m_framesInUse = 0; - aTraces[index].m_lifeTime = 25 + CGeneral::GetRandomNumber() % 32; } void CBulletTraces::Render(void) @@ -303,31 +490,131 @@ void CBulletTraces::Render(void) if (!aTraces[i].m_bInUse) continue; RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSmokeTrailTexture)); + + float timeAlive = CTimer::GetTimeInMilliseconds() - aTraces[i].m_nCreationTime; + + float traceThickness = aTraces[i].m_fThickness * timeAlive / aTraces[i].m_nLifeTime; + CVector horizontalOffset = aTraces[i].m_vecEndPos - aTraces[i].m_vecStartPos; + horizontalOffset.Normalise(); + horizontalOffset *= traceThickness; + + //then closer trace to die then it more transparent + uint8 nAlphaValue = aTraces[i].m_fVisibility * (aTraces[i].m_nLifeTime - timeAlive) / aTraces[i].m_nLifeTime; + + CVector start = aTraces[i].m_vecStartPos; + CVector end = aTraces[i].m_vecEndPos; + float startProj = DotProduct(start - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f; + float endProj = DotProduct(end - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f; + if (startProj < 0.0f && endProj < 0.0f) //we dont need render trace behind us + continue; + + if (startProj < 0.0f) { //if strat behind us move it closer + float absStartProj = Abs(startProj); + float absEndProj = Abs(endProj); + start = (absEndProj * start + absStartProj * end) / (absStartProj + absEndProj); + } else if (endProj < 0.0f) { + float absStartProj = Abs(startProj); + float absEndProj = Abs(endProj); + end = (absEndProj * start + absStartProj * end) / (absStartProj + absEndProj); + } + + //we divide trace at three parts + CVector start2 = (7.0f * start + end) / 8; + CVector end2 = (7.0f * end + start) / 8; + + RwIm3DVertexSetV(&TraceVertices[5], 10.0f); + RwIm3DVertexSetV(&TraceVertices[6], 10.0f); + RwIm3DVertexSetV(&TraceVertices[7], 10.0f); + RwIm3DVertexSetV(&TraceVertices[8], 10.0f); + RwIm3DVertexSetV(&TraceVertices[9], 10.0f); + + RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[5], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[6], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[7], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[8], 255, 255, 255, nAlphaValue); + RwIm3DVertexSetRGBA(&TraceVertices[9], 255, 255, 255, nAlphaValue); + //two points in center + RwIm3DVertexSetPos(&TraceVertices[0], start2.x, start2.y, start2.z); + RwIm3DVertexSetPos(&TraceVertices[5], end2.x, end2.y, end2.z); + //vertical planes + RwIm3DVertexSetPos(&TraceVertices[1], start2.x, start2.y, start2.z + traceThickness); + RwIm3DVertexSetPos(&TraceVertices[3], start2.x, start2.y, start2.z - traceThickness); + RwIm3DVertexSetPos(&TraceVertices[6], end2.x, end2.y, end2.z + traceThickness); + RwIm3DVertexSetPos(&TraceVertices[8], end2.x, end2.y, end2.z - traceThickness); + //horizontal planes + RwIm3DVertexSetPos(&TraceVertices[2], start2.x + horizontalOffset.y, start2.y - horizontalOffset.x, start2.z); + RwIm3DVertexSetPos(&TraceVertices[7], end2.x + horizontalOffset.y, end2.y - horizontalOffset.x, end2.z); +#ifdef FIX_BUGS //this point calculated wrong for some reason + RwIm3DVertexSetPos(&TraceVertices[4], start2.x - horizontalOffset.y, start2.y + horizontalOffset.x, start2.z); + RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y + horizontalOffset.x, end2.z); +#else + RwIm3DVertexSetPos(&TraceVertices[4], start2.x - horizontalOffset.y, start2.y - horizontalOffset.y, start2.z); + RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y - horizontalOffset.y, end2.z); +#endif + + if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList)); + RwIm3DEnd(); + } + + RwIm3DVertexSetV(&TraceVertices[5], 2.0f); + RwIm3DVertexSetV(&TraceVertices[6], 2.0f); + RwIm3DVertexSetV(&TraceVertices[7], 2.0f); + RwIm3DVertexSetV(&TraceVertices[8], 2.0f); + RwIm3DVertexSetV(&TraceVertices[9], 2.0f); + RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, 0); + RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, 0); + RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, 0); + RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, 0); + RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, 0); + + RwIm3DVertexSetPos(&TraceVertices[0], start.x, start.y, start.z); + RwIm3DVertexSetPos(&TraceVertices[1], start.x, start.y, start.z + traceThickness); + RwIm3DVertexSetPos(&TraceVertices[3], start.x, start.y, start.z - traceThickness); + RwIm3DVertexSetPos(&TraceVertices[2], start.x + horizontalOffset.y, start.y - horizontalOffset.x, start.z); + + RwIm3DVertexSetPos(&TraceVertices[5], start2.x, start2.y, start2.z); + RwIm3DVertexSetPos(&TraceVertices[6], start2.x, start2.y, start2.z + traceThickness); + RwIm3DVertexSetPos(&TraceVertices[8], start2.x, start2.y, start2.z - traceThickness); + RwIm3DVertexSetPos(&TraceVertices[7], start2.x + horizontalOffset.y, start2.y - horizontalOffset.x, start2.z); #ifdef FIX_BUGS - // Raster has no transparent pixels so it relies on the raster format having alpha - // to turn on blending. librw image conversion might get rid of it right now so let's - // just force it on. - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwIm3DVertexSetPos(&TraceVertices[4], start.x - horizontalOffset.y, start.y + horizontalOffset.x, start.z); + RwIm3DVertexSetPos(&TraceVertices[9], start2.x - horizontalOffset.y, start2.y + horizontalOffset.x, start2.z); +#else + RwIm3DVertexSetPos(&TraceVertices[4], start.x - horizontalOffset.y, start.y - horizontalOffset.y, start.z); + RwIm3DVertexSetPos(&TraceVertices[9], start2.x - horizontalOffset.y, start2.y - horizontalOffset.y, start2.z); #endif - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpShadowExplosionTex)); - CVector inf = aTraces[i].m_vecCurrentPos; - CVector sup = aTraces[i].m_vecTargetPos; - CVector center = (inf + sup) / 2; - CVector width = CrossProduct(TheCamera.GetForward(), (sup - inf)); - width.Normalise(); - width /= 20; - uint8 intensity = aTraces[i].m_lifeTime; - for (int i = 0; i < ARRAY_SIZE(TraceVertices); i++) - RwIm3DVertexSetRGBA(&TraceVertices[i], intensity, intensity, intensity, 0xFF); - RwIm3DVertexSetPos(&TraceVertices[0], inf.x + width.x, inf.y + width.y, inf.z + width.z); - RwIm3DVertexSetPos(&TraceVertices[1], inf.x - width.x, inf.y - width.y, inf.z - width.z); - RwIm3DVertexSetPos(&TraceVertices[2], center.x + width.x, center.y + width.y, center.z + width.z); - RwIm3DVertexSetPos(&TraceVertices[3], center.x - width.x, center.y - width.y, center.z - width.z); - RwIm3DVertexSetPos(&TraceVertices[4], sup.x + width.x, sup.y + width.y, sup.z + width.z); - RwIm3DVertexSetPos(&TraceVertices[5], sup.x - width.x, sup.y - width.y, sup.z - width.z); - LittleTest(); + + if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, rwIM3D_VERTEXUV)) { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList)); + RwIm3DEnd(); + } + + RwIm3DVertexSetPos(&TraceVertices[1], end.x, end.y, end.z); + RwIm3DVertexSetPos(&TraceVertices[2], end.x, end.y, end.z + traceThickness); + RwIm3DVertexSetPos(&TraceVertices[4], end.x, end.y, end.z - traceThickness); + RwIm3DVertexSetPos(&TraceVertices[3], end.x + horizontalOffset.y, end.y - horizontalOffset.x, end.z); + + RwIm3DVertexSetPos(&TraceVertices[5], end2.x, end2.y, end2.z); + RwIm3DVertexSetPos(&TraceVertices[6], end2.x, end2.y, end2.z + traceThickness); + RwIm3DVertexSetPos(&TraceVertices[8], end2.x, end2.y, end2.z - traceThickness); + RwIm3DVertexSetPos(&TraceVertices[7], end2.x + horizontalOffset.y, end2.y - horizontalOffset.x, end2.z); +#ifdef FIX_BUGS + RwIm3DVertexSetPos(&TraceVertices[5], end.x - horizontalOffset.y, end.y + horizontalOffset.x, end.z); + RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y + horizontalOffset.x, end2.z); +#else + RwIm3DVertexSetPos(&TraceVertices[5], end.x - horizontalOffset.y, end.y - horizontalOffset.y, end.z); + RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y - horizontalOffset.y, end2.z); +#endif + if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, rwIM3D_VERTEXUV)) { RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList)); RwIm3DEnd(); @@ -348,23 +635,8 @@ void CBulletTraces::Update(void) void CBulletTrace::Update(void) { - if (m_framesInUse == 0) { - m_framesInUse++; - return; - } - if (m_framesInUse > 60) { + if (CTimer::GetTimeInMilliseconds() - m_nCreationTime >= m_nLifeTime) m_bInUse = false; - return; - } - CVector diff = m_vecCurrentPos - m_vecTargetPos; - float remaining = diff.Magnitude(); - if (remaining > 0.8f) - m_vecCurrentPos = m_vecTargetPos + (remaining - 0.8f) / remaining * diff; - else - m_bInUse = false; - if (--m_lifeTime == 0) - m_bInUse = false; - m_framesInUse++; } RpAtomic * @@ -418,6 +690,7 @@ C3dMarker::DeleteMarkerObject() m_nIdentifier = 0; m_nStartTime = 0; m_bIsUsed = false; + m_bFindZOnNextPlacement = false; m_nType = MARKERTYPE_INVALID; frame = RpAtomicGetFrame(m_pAtomic); @@ -461,6 +734,7 @@ C3dMarkers::Init() m_aMarkerArray[i].m_pAtomic = nil; m_aMarkerArray[i].m_nType = MARKERTYPE_INVALID; m_aMarkerArray[i].m_bIsUsed = false; + m_aMarkerArray[i].m_bFindZOnNextPlacement = false; m_aMarkerArray[i].m_nIdentifier = 0; m_aMarkerArray[i].m_Color.red = 255; m_aMarkerArray[i].m_Color.green = 255; @@ -506,8 +780,15 @@ C3dMarkers::Render() ActivateDirectional(); for (int i = 0; i < NUM3DMARKERS; i++) { if (m_aMarkerArray[i].m_bIsUsed) { - if (m_aMarkerArray[i].m_fCameraRange < 120.0f) + if (m_aMarkerArray[i].m_fCameraRange < 150.0f) { m_aMarkerArray[i].Render(); + if (m_aMarkerArray[i].m_nType == MARKERTYPE_ARROW) { + CCoronas::RegisterCorona((uintptr)&m_aMarkerArray[i], + SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, 192, + m_aMarkerArray[i].m_Matrix.GetPosition(), 1.2f * m_aMarkerArray[i].m_fSize, 50.0f * TheCamera.LODDistMultiplier, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f, false); + } + } NumActiveMarkers++; m_aMarkerArray[i].m_bIsUsed = false; } else if (m_aMarkerArray[i].m_pAtomic != nil) { @@ -520,9 +801,9 @@ C3dMarker * C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate) { C3dMarker *pMarker; - + CVector2D playerPos = FindPlayerCentreOfWorld(0); pMarker = nil; - float dist = Sqrt((pos.x - FindPlayerCentreOfWorld(0).x) * (pos.x - FindPlayerCentreOfWorld(0).x) + (pos.y - FindPlayerCentreOfWorld(0).y) * (pos.y - FindPlayerCentreOfWorld(0).y)); + float dist = ((CVector2D)pos - playerPos).Magnitude(); if (type != MARKERTYPE_ARROW && type != MARKERTYPE_CYLINDER) return nil; @@ -588,13 +869,22 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size else pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a; } - if (pMarker->m_nRotateRate) { + if (pMarker->m_nRotateRate != 0) { CVector pos = pMarker->m_Matrix.GetPosition(); pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep())); pMarker->m_Matrix.GetPosition() = pos; } if (type == MARKERTYPE_ARROW) pMarker->m_Matrix.GetPosition() = pos; + + if (pMarker->m_bFindZOnNextPlacement) { + if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) { + float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil); + if (z != 0.0f) + pMarker->m_Matrix.GetPosition().z = z - 0.05f * size; + pMarker->m_bFindZOnNextPlacement = false; + } + } pMarker->m_bIsUsed = true; return pMarker; } @@ -604,9 +894,14 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate); if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) { - float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil); - if (z != 0.0f) - pos.z = z - 0.05f * size; + if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) { + float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil); + if (z != 0.0f) + pos.z = z - 0.05f * size; + pMarker->m_bFindZOnNextPlacement = false; + } else { + pMarker->m_bFindZOnNextPlacement = true; + } } pMarker->m_Matrix.SetTranslate(pos.x, pos.y, pos.z); if (type == MARKERTYPE_2) { @@ -766,6 +1061,10 @@ CBrightLights::Render(void) g = aBrightLights[i].m_green; b = aBrightLights[i].m_blue; break; +#ifdef FIX_BUGS //just to make sure that color never will be undefined + default: + return; +#endif } if(aBrightLights[i].m_camDist < BRIGHTLIGHTS_FADE_DIST) @@ -832,18 +1131,18 @@ CBrightLights::Render(void) case BRIGHTLIGHT_FRONT_BIG: case BRIGHTLIGHT_REAR_BIG: for (j = 0; j < 8; j++) { - pos = BigCarHeadLightsSide[j] * aBrightLights[i].m_side + - BigCarHeadLightsUp[j] * aBrightLights[i].m_up + - BigCarHeadLightsFront[j] * aBrightLights[i].m_front + - aBrightLights[i].m_pos; - RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + j], r, g, b, a); - RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + j], pos.x, pos.y, pos.z); - } - for (j = 0; j < 12 * 3; j++) - TempBufferRenderIndexList[TempBufferIndicesStored + j] = CubeIndices[j] + TempBufferVerticesStored; - TempBufferVerticesStored += 8; - TempBufferIndicesStored += 12 * 3; - break; + pos = BigCarHeadLightsSide[j] * aBrightLights[i].m_side + + BigCarHeadLightsUp[j] * aBrightLights[i].m_up + + BigCarHeadLightsFront[j] * aBrightLights[i].m_front + + aBrightLights[i].m_pos; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + j], r, g, b, a); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + j], pos.x, pos.y, pos.z); + } + for (j = 0; j < 12 * 3; j++) + TempBufferRenderIndexList[TempBufferIndicesStored + j] = CubeIndices[j] + TempBufferVerticesStored; + TempBufferVerticesStored += 8; + TempBufferIndicesStored += 12 * 3; + break; case BRIGHTLIGHT_FRONT_TALL: case BRIGHTLIGHT_REAR_TALL: @@ -1050,8 +1349,9 @@ CMoneyMessage::Render() { const float MAX_SCALE = 4.0f; uint32 nLifeTime = CTimer::GetTimeInMilliseconds() - m_nTimeRegistered; - if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) m_nTimeRegistered = 0; - else { + if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) { + m_nTimeRegistered = 0; + } else { float fLifeTime = (float)nLifeTime / MONEY_MESSAGE_LIFETIME_MS; RwV3d vecOut; float fDistX, fDistY; @@ -1060,7 +1360,6 @@ CMoneyMessage::Render() fDistY *= (0.7f * fLifeTime + 2.0f) * m_fSize; CFont::SetPropOn(); CFont::SetBackgroundOff(); - float fScaleY = Min(fDistY / 100.0f, MAX_SCALE); float fScaleX = Min(fDistX / 100.0f, MAX_SCALE); @@ -1074,7 +1373,7 @@ CMoneyMessage::Render() CFont::SetJustifyOff(); CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity)); CFont::SetBackGroundOnlyTextOff(); - CFont::SetFontStyle(FONT_BANK); + FONT_LOCALE(FONT_STANDARD); CFont::PrintString(vecOut.x, vecOut.y, m_aText); } } diff --git a/src/renderer/SpecialFX.h b/src/renderer/SpecialFX.h index 2d9f18b1..f163d8ca 100644 --- a/src/renderer/SpecialFX.h +++ b/src/renderer/SpecialFX.h @@ -1,14 +1,24 @@ #pragma once +//file done + class CSpecialFX { public: + static bool bVideoCam; + static bool bLiftCam; + static bool bSnapShotActive; + static int32 SnapShotFrames; + static void Render(void); static void Update(void); static void Init(void); static void Shutdown(void); + static void AddWeaponStreak(int type); + static void Render2DFXs(); }; + class CRegisteredMotionBlurStreak { public: @@ -24,6 +34,7 @@ public: void Render(void); }; + class CMotionBlurStreaks { static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS]; @@ -34,26 +45,31 @@ public: static void Render(void); }; + struct CBulletTrace { - CVector m_vecCurrentPos; - CVector m_vecTargetPos; + CVector m_vecStartPos; + CVector m_vecEndPos; bool m_bInUse; - uint8 m_framesInUse; - uint8 m_lifeTime; + uint32 m_nCreationTime; + uint32 m_nLifeTime; + float m_fThickness; + uint8 m_fVisibility; void Update(void); }; + class CBulletTraces { public: static CBulletTrace aTraces[NUMBULLETTRACES]; static void Init(void); - static void AddTrace(CVector*, CVector*); static void Render(void); static void Update(void); + static void AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility); + static void AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter); }; enum @@ -77,6 +93,7 @@ public: RpMaterial *m_pMaterial; uint16 m_nType; bool m_bIsUsed; + bool m_bFindZOnNextPlacement; uint32 m_nIdentifier; RwRGBA m_Color; uint16 m_nPulsePeriod; @@ -93,6 +110,7 @@ public: void Render(); }; + class C3dMarkers { public: @@ -133,6 +151,7 @@ enum BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG, }; + class CBrightLight { public: @@ -147,6 +166,7 @@ public: uint8 m_blue; }; + class CBrightLights { static int NumBrightLights; @@ -166,6 +186,7 @@ enum SHINYTEXT_FLAT }; + class CShinyText { public: @@ -178,7 +199,8 @@ public: uint8 m_blue; }; -class CShinyTexts + +class CShinyTexts { static int NumShinyTexts; static CShinyText aShinyTexts[NUMSHINYTEXTS]; @@ -186,11 +208,12 @@ public: static void Init(void); static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3, float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3, - uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); + uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); //not used static void Render(void); static void RenderOutGeometryBuffer(void); }; + class CMoneyMessage { friend class CMoneyMessages; @@ -205,6 +228,7 @@ public: void Render(); }; + class CMoneyMessages { static CMoneyMessage aMoneyMessages[NUMMONEYMESSAGES]; @@ -214,11 +238,12 @@ public: static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity); }; + class CSpecialParticleStuff { static uint32 BoatFromStart; public: - static void CreateFoamAroundObject(CMatrix*, float, float, float, int32); - static void StartBoatFoamAnimation(); - static void UpdateBoatFoamAnimation(CMatrix*); + static void CreateFoamAroundObject(CMatrix*, float, float, float, int32); //not used + static void StartBoatFoamAnimation(); //not used + static void UpdateBoatFoamAnimation(CMatrix*); //not used }; diff --git a/src/renderer/Sprite.cpp b/src/renderer/Sprite.cpp index 3fef0733..ecfd3fdc 100644 --- a/src/renderer/Sprite.cpp +++ b/src/renderer/Sprite.cpp @@ -156,10 +156,10 @@ CSprite::RenderOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, fl // Fade out when too near // why not in buffered version? - if(z < 3.0f){ - if(z < 1.5f) + if(z < 2.3f){ + if(z < 1.3f) return; - int f = (z - 1.5f)/1.5f * 255; + int f = (z - 1.3f)/(2.3f-1.3f) * 255; r = f*r >> 8; g = f*g >> 8; b = f*b >> 8; @@ -271,8 +271,8 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(float x, float y, float z, { m_bFlushSpriteBufferSwitchZTest = 0; // TODO: replace with lookup - float c = Cos(DEGTORAD(rotation)); - float s = Sin(DEGTORAD(rotation)); + float c = Cos(rotation); + float s = Sin(rotation); float xs[4]; float ys[4]; @@ -584,8 +584,8 @@ CSprite::RenderBufferedOneXLUSprite2D_Rotate_Dimension(float x, float y, float w { m_bFlushSpriteBufferSwitchZTest = 1; CRGBA col(intens * colour.red >> 8, intens * colour.green >> 8, intens * colour.blue >> 8, alpha); - float c = Cos(DEGTORAD(rotation)); - float s = Sin(DEGTORAD(rotation)); + float c = Cos(rotation); + float s = Sin(rotation); Set6Vertices2D(&SpriteBufferVerts[6 * nSpriteBufferIndex], x + c*w - s*h, diff --git a/src/renderer/Sprite.h b/src/renderer/Sprite.h index ec4c1d1b..fae6684e 100644 --- a/src/renderer/Sprite.h +++ b/src/renderer/Sprite.h @@ -7,6 +7,9 @@ class CSprite static float m_fRecipNearClipPlane; static int32 m_bFlushSpriteBufferSwitchZTest; public: + static float GetNearScreenZ(void) { return m_f2DNearScreenZ; } + static float GetFarScreenZ(void) { return m_f2DFarScreenZ; } + static float CalcHorizonCoors(void); static bool CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh, bool farclip); static void InitSpriteBuffer(void); diff --git a/src/renderer/Sprite2d.cpp b/src/renderer/Sprite2d.cpp index 59622516..92f326f8 100644 --- a/src/renderer/Sprite2d.cpp +++ b/src/renderer/Sprite2d.cpp @@ -5,79 +5,32 @@ #include "Camera.h" #include "Sprite2d.h" #include "Font.h" +#include "RenderBuffer.h" -RwIm2DVertex CSprite2d::maVertices[8]; float CSprite2d::RecipNearClip; -int32 CSprite2d::mCurrentBank; -RwTexture *CSprite2d::mpBankTextures[10]; -int32 CSprite2d::mCurrentSprite[10]; -int32 CSprite2d::mBankStart[10]; -RwIm2DVertex CSprite2d::maBankVertices[500]; +float CSprite2d::NearScreenZ; +float CSprite2d::NearCamZ; +int CSprite2d::nextBufferVertex; +int CSprite2d::nextBufferIndex; +RwIm2DVertex CSprite2d::maVertices[8]; void CSprite2d::SetRecipNearClip(void) { - RecipNearClip = 1.0f / RwCameraGetNearClipPlane(Scene.camera); + // Used but empty in VC, instead they set in InitPerFrame. Isn't that great? } void CSprite2d::InitPerFrame(void) { - int i; - - mCurrentBank = 0; - for(i = 0; i < 10; i++) - mCurrentSprite[i] = 0; -#ifndef SQUEEZE_PERFORMANCE - for(i = 0; i < 10; i++) - mpBankTextures[i] = nil; -#endif -} - -int32 -CSprite2d::GetBank(int32 n, RwTexture *tex) -{ -#ifndef SQUEEZE_PERFORMANCE - mpBankTextures[mCurrentBank] = tex; -#endif - mCurrentSprite[mCurrentBank] = 0; - mBankStart[mCurrentBank+1] = mBankStart[mCurrentBank] + n; - return mCurrentBank++; -} - -void -CSprite2d::AddSpriteToBank(int32 bank, const CRect &rect, const CRGBA &col, - float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2) -{ - SetVertices(&maBankVertices[6 * (mCurrentSprite[bank] + mBankStart[bank])], - rect, col, col, col, col, - u0, v0, u1, v1, u2, v2, u3, v3); - mCurrentSprite[bank]++; - if(mCurrentSprite[bank] + mBankStart[bank] >= mBankStart[bank+1]){ - DrawBank(bank); - mCurrentSprite[bank] = 0; - } -} - -void -CSprite2d::DrawBank(int32 bank) -{ - if(mCurrentSprite[bank] == 0) - return; -#ifndef SQUEEZE_PERFORMANCE - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, - mpBankTextures[bank] ? RwTextureGetRaster(mpBankTextures[bank]) : nil); -#else - CFont::Sprite[bank].SetRenderState(); -#endif - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwIm2DRenderPrimitive(rwPRIMTYPETRILIST, &maBankVertices[6*mBankStart[bank]], 6*mCurrentSprite[bank]); - mCurrentSprite[bank] = 0; - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + nextBufferVertex = 0; + nextBufferIndex = 0; + RecipNearClip = 1.0f / RwCameraGetNearClipPlane(Scene.camera); + NearScreenZ = RwIm2DGetNearScreenZ(); + // not original but you're supposed to set camera z too + // wrapping all this in FIX_BUGS is too ugly + NearCamZ = RwCameraGetNearClipPlane(Scene.camera); } - - void CSprite2d::Delete(void) { @@ -122,7 +75,7 @@ CSprite2d::SetRenderState(void) void CSprite2d::Draw(float x, float y, float w, float h, const CRGBA &col) { - SetVertices(CRect(x, y, x + w, y + h), col, col, col, col, 0); + SetVertices(CRect(x, y, x + w, y + h), col, col, col, col); SetRenderState(); RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4); } @@ -130,7 +83,7 @@ CSprite2d::Draw(float x, float y, float w, float h, const CRGBA &col) void CSprite2d::Draw(const CRect &rect, const CRGBA &col) { - SetVertices(rect, col, col, col, col, 0); + SetVertices(rect, col, col, col, col); SetRenderState(); RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4); } @@ -147,7 +100,7 @@ CSprite2d::Draw(const CRect &rect, const CRGBA &col, void CSprite2d::Draw(const CRect &rect, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) { - SetVertices(rect, c0, c1, c2, c3, 0); + SetVertices(rect, c0, c1, c2, c3); SetRenderState(); RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4); } @@ -160,24 +113,13 @@ CSprite2d::Draw(float x1, float y1, float x2, float y2, float x3, float y3, floa RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4); } - // Arguments: // 2---3 // | | // 0---1 void -CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, uint32 far) +CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) { - float screenz, z, recipz; - - if(far){ - screenz = RwIm2DGetFarScreenZ(); - z = RwCameraGetFarClipPlane(Scene.camera); - }else{ - screenz = RwIm2DGetNearScreenZ(); - z = 1.0f/RecipNearClip; - } - recipz = 1.0f/z; float offset = 1.0f/1024.0f; // This is what we draw: @@ -186,159 +128,141 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C // 3---2 RwIm2DVertexSetScreenX(&maVertices[0], r.left); RwIm2DVertexSetScreenY(&maVertices[0], r.top); - RwIm2DVertexSetScreenZ(&maVertices[0], screenz); - RwIm2DVertexSetCameraZ(&maVertices[0], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz); + RwIm2DVertexSetScreenZ(&maVertices[0], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[0], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[0], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[0], c2.r, c2.g, c2.b, c2.a); - RwIm2DVertexSetU(&maVertices[0], 0.0f+offset, recipz); - RwIm2DVertexSetV(&maVertices[0], 0.0f+offset, recipz); + RwIm2DVertexSetU(&maVertices[0], 0.0f+offset, RecipNearClip); + RwIm2DVertexSetV(&maVertices[0], 0.0f+offset, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[1], r.right); RwIm2DVertexSetScreenY(&maVertices[1], r.top); - RwIm2DVertexSetScreenZ(&maVertices[1], screenz); - RwIm2DVertexSetCameraZ(&maVertices[1], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz); + RwIm2DVertexSetScreenZ(&maVertices[1], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[1], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[1], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[1], c3.r, c3.g, c3.b, c3.a); - RwIm2DVertexSetU(&maVertices[1], 1.0f+offset, recipz); - RwIm2DVertexSetV(&maVertices[1], 0.0f+offset, recipz); + RwIm2DVertexSetU(&maVertices[1], 1.0f+offset, RecipNearClip); + RwIm2DVertexSetV(&maVertices[1], 0.0f+offset, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[2], r.right); RwIm2DVertexSetScreenY(&maVertices[2], r.bottom); - RwIm2DVertexSetScreenZ(&maVertices[2], screenz); - RwIm2DVertexSetCameraZ(&maVertices[2], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz); + RwIm2DVertexSetScreenZ(&maVertices[2], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[2], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[2], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[2], c1.r, c1.g, c1.b, c1.a); - RwIm2DVertexSetU(&maVertices[2], 1.0f+offset, recipz); - RwIm2DVertexSetV(&maVertices[2], 1.0f+offset, recipz); + RwIm2DVertexSetU(&maVertices[2], 1.0f+offset, RecipNearClip); + RwIm2DVertexSetV(&maVertices[2], 1.0f+offset, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[3], r.left); RwIm2DVertexSetScreenY(&maVertices[3], r.bottom); - RwIm2DVertexSetScreenZ(&maVertices[3], screenz); - RwIm2DVertexSetCameraZ(&maVertices[3], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz); + RwIm2DVertexSetScreenZ(&maVertices[3], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[3], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[3], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[3], c0.r, c0.g, c0.b, c0.a); - RwIm2DVertexSetU(&maVertices[3], 0.0f+offset, recipz); - RwIm2DVertexSetV(&maVertices[3], 1.0f+offset, recipz); + RwIm2DVertexSetU(&maVertices[3], 0.0f+offset, RecipNearClip); + RwIm2DVertexSetV(&maVertices[3], 1.0f+offset, RecipNearClip); } void CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2) { - float screenz, z, recipz; - - screenz = RwIm2DGetNearScreenZ(); - z = 1.0f/RecipNearClip; - recipz = 1.0f/z; - // This is what we draw: // 0---1 // | / | // 3---2 RwIm2DVertexSetScreenX(&maVertices[0], r.left); RwIm2DVertexSetScreenY(&maVertices[0], r.top); - RwIm2DVertexSetScreenZ(&maVertices[0], screenz); - RwIm2DVertexSetCameraZ(&maVertices[0], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz); + RwIm2DVertexSetScreenZ(&maVertices[0], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[0], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[0], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[0], c2.r, c2.g, c2.b, c2.a); - RwIm2DVertexSetU(&maVertices[0], u0, recipz); - RwIm2DVertexSetV(&maVertices[0], v0, recipz); + RwIm2DVertexSetU(&maVertices[0], u0, RecipNearClip); + RwIm2DVertexSetV(&maVertices[0], v0, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[1], r.right); RwIm2DVertexSetScreenY(&maVertices[1], r.top); - RwIm2DVertexSetScreenZ(&maVertices[1], screenz); - RwIm2DVertexSetCameraZ(&maVertices[1], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz); + RwIm2DVertexSetScreenZ(&maVertices[1], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[1], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[1], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[1], c3.r, c3.g, c3.b, c3.a); - RwIm2DVertexSetU(&maVertices[1], u1, recipz); - RwIm2DVertexSetV(&maVertices[1], v1, recipz); + RwIm2DVertexSetU(&maVertices[1], u1, RecipNearClip); + RwIm2DVertexSetV(&maVertices[1], v1, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[2], r.right); RwIm2DVertexSetScreenY(&maVertices[2], r.bottom); - RwIm2DVertexSetScreenZ(&maVertices[2], screenz); - RwIm2DVertexSetCameraZ(&maVertices[2], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz); + RwIm2DVertexSetScreenZ(&maVertices[2], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[2], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[2], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[2], c1.r, c1.g, c1.b, c1.a); - RwIm2DVertexSetU(&maVertices[2], u2, recipz); - RwIm2DVertexSetV(&maVertices[2], v2, recipz); + RwIm2DVertexSetU(&maVertices[2], u2, RecipNearClip); + RwIm2DVertexSetV(&maVertices[2], v2, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[3], r.left); RwIm2DVertexSetScreenY(&maVertices[3], r.bottom); - RwIm2DVertexSetScreenZ(&maVertices[3], screenz); - RwIm2DVertexSetCameraZ(&maVertices[3], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz); + RwIm2DVertexSetScreenZ(&maVertices[3], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[3], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[3], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[3], c0.r, c0.g, c0.b, c0.a); - RwIm2DVertexSetU(&maVertices[3], u3, recipz); - RwIm2DVertexSetV(&maVertices[3], v3, recipz); + RwIm2DVertexSetU(&maVertices[3], u3, RecipNearClip); + RwIm2DVertexSetV(&maVertices[3], v3, RecipNearClip); } void CSprite2d::SetVertices(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) { - float screenz, recipz; - float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game - - screenz = RwIm2DGetNearScreenZ(); - recipz = RecipNearClip; - RwIm2DVertexSetScreenX(&maVertices[0], x3); RwIm2DVertexSetScreenY(&maVertices[0], y3); - RwIm2DVertexSetScreenZ(&maVertices[0], screenz); - RwIm2DVertexSetCameraZ(&maVertices[0], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz); + RwIm2DVertexSetScreenZ(&maVertices[0], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[0], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[0], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[0], c2.r, c2.g, c2.b, c2.a); - RwIm2DVertexSetU(&maVertices[0], 0.0f, recipz); - RwIm2DVertexSetV(&maVertices[0], 0.0f, recipz); + RwIm2DVertexSetU(&maVertices[0], 0.0f, RecipNearClip); + RwIm2DVertexSetV(&maVertices[0], 0.0f, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[1], x4); RwIm2DVertexSetScreenY(&maVertices[1], y4); - RwIm2DVertexSetScreenZ(&maVertices[1], screenz); - RwIm2DVertexSetCameraZ(&maVertices[1], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz); + RwIm2DVertexSetScreenZ(&maVertices[1], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[1], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[1], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[1], c3.r, c3.g, c3.b, c3.a); - RwIm2DVertexSetU(&maVertices[1], 1.0f, recipz); - RwIm2DVertexSetV(&maVertices[1], 0.0f, recipz); + RwIm2DVertexSetU(&maVertices[1], 1.0f, RecipNearClip); + RwIm2DVertexSetV(&maVertices[1], 0.0f, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[2], x2); RwIm2DVertexSetScreenY(&maVertices[2], y2); - RwIm2DVertexSetScreenZ(&maVertices[2], screenz); - RwIm2DVertexSetCameraZ(&maVertices[2], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz); + RwIm2DVertexSetScreenZ(&maVertices[2], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[2], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[2], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[2], c1.r, c1.g, c1.b, c1.a); - RwIm2DVertexSetU(&maVertices[2], 1.0f, recipz); - RwIm2DVertexSetV(&maVertices[2], 1.0f, recipz); + RwIm2DVertexSetU(&maVertices[2], 1.0f, RecipNearClip); + RwIm2DVertexSetV(&maVertices[2], 1.0f, RecipNearClip); RwIm2DVertexSetScreenX(&maVertices[3], x1); RwIm2DVertexSetScreenY(&maVertices[3], y1); - RwIm2DVertexSetScreenZ(&maVertices[3], screenz); - RwIm2DVertexSetCameraZ(&maVertices[3], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz); + RwIm2DVertexSetScreenZ(&maVertices[3], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[3], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[3], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[3], c0.r, c0.g, c0.b, c0.a); - RwIm2DVertexSetU(&maVertices[3], 0.0f, recipz); - RwIm2DVertexSetV(&maVertices[3], 1.0f, recipz); + RwIm2DVertexSetU(&maVertices[3], 0.0f, RecipNearClip); + RwIm2DVertexSetV(&maVertices[3], 1.0f, RecipNearClip); } void CSprite2d::SetVertices(int n, float *positions, float *uvs, const CRGBA &col) { int i; - float screenz, recipz, z; - - screenz = RwIm2DGetNearScreenZ(); - recipz = RecipNearClip; - z = RwCameraGetNearClipPlane(Scene.camera); // not done by game - for(i = 0; i < n; i++){ RwIm2DVertexSetScreenX(&maVertices[i], positions[i*2 + 0]); RwIm2DVertexSetScreenY(&maVertices[i], positions[i*2 + 1]); - RwIm2DVertexSetScreenZ(&maVertices[i], screenz + 0.0001f); - RwIm2DVertexSetCameraZ(&maVertices[i], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[i], recipz); + RwIm2DVertexSetScreenZ(&maVertices[i], NearScreenZ + 0.0001f); + RwIm2DVertexSetCameraZ(&maVertices[i], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[i], RecipNearClip); RwIm2DVertexSetIntRGBA(&maVertices[i], col.r, col.g, col.b, col.a); - RwIm2DVertexSetU(&maVertices[i], uvs[i*2 + 0], recipz); - RwIm2DVertexSetV(&maVertices[i], uvs[i*2 + 1], recipz); + RwIm2DVertexSetU(&maVertices[i], uvs[i*2 + 0], RecipNearClip); + RwIm2DVertexSetV(&maVertices[i], uvs[i*2 + 1], RecipNearClip); } } @@ -346,18 +270,13 @@ void CSprite2d::SetMaskVertices(int n, float *positions) { int i; - float screenz, recipz, z; - - screenz = RwIm2DGetNearScreenZ(); - recipz = RecipNearClip; - z = RwCameraGetNearClipPlane(Scene.camera); // not done by game for(i = 0; i < n; i++){ RwIm2DVertexSetScreenX(&maVertices[i], positions[i*2 + 0]); RwIm2DVertexSetScreenY(&maVertices[i], positions[i*2 + 1]); - RwIm2DVertexSetScreenZ(&maVertices[i], screenz); - RwIm2DVertexSetCameraZ(&maVertices[i], z); - RwIm2DVertexSetRecipCameraZ(&maVertices[i], recipz); + RwIm2DVertexSetScreenZ(&maVertices[i], NearScreenZ); + RwIm2DVertexSetCameraZ(&maVertices[i], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&maVertices[i], RecipNearClip); #if !defined(GTA_PS2_STUFF) && defined(RWLIBS) RwIm2DVertexSetIntRGBA(&maVertices[i], 0, 0, 0, 0); #else @@ -370,72 +289,47 @@ void CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2) { - float screenz, recipz, z; - - screenz = RwIm2DGetNearScreenZ(); - recipz = RecipNearClip; - z = RwCameraGetNearClipPlane(Scene.camera); // not done by game - RwIm2DVertexSetScreenX(&verts[0], r.left); RwIm2DVertexSetScreenY(&verts[0], r.top); - RwIm2DVertexSetScreenZ(&verts[0], screenz); - RwIm2DVertexSetCameraZ(&verts[0], z); - RwIm2DVertexSetRecipCameraZ(&verts[0], recipz); + RwIm2DVertexSetScreenZ(&verts[0], NearScreenZ); + RwIm2DVertexSetCameraZ(&verts[0], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&verts[0], RecipNearClip); RwIm2DVertexSetIntRGBA(&verts[0], c2.r, c2.g, c2.b, c2.a); - RwIm2DVertexSetU(&verts[0], u0, recipz); - RwIm2DVertexSetV(&verts[0], v0, recipz); - - RwIm2DVertexSetScreenX(&verts[1], r.left); - RwIm2DVertexSetScreenY(&verts[1], r.bottom); - RwIm2DVertexSetScreenZ(&verts[1], screenz); - RwIm2DVertexSetCameraZ(&verts[1], z); - RwIm2DVertexSetRecipCameraZ(&verts[1], recipz); - RwIm2DVertexSetIntRGBA(&verts[1], c0.r, c0.g, c0.b, c0.a); - RwIm2DVertexSetU(&verts[1], u2, recipz); - RwIm2DVertexSetV(&verts[1], v2, recipz); + RwIm2DVertexSetU(&verts[0], u0, RecipNearClip); + RwIm2DVertexSetV(&verts[0], v0, RecipNearClip); + + RwIm2DVertexSetScreenX(&verts[1], r.right); + RwIm2DVertexSetScreenY(&verts[1], r.top); + RwIm2DVertexSetScreenZ(&verts[1], NearScreenZ); + RwIm2DVertexSetCameraZ(&verts[1], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&verts[1], RecipNearClip); + RwIm2DVertexSetIntRGBA(&verts[1], c3.r, c3.g, c3.b, c3.a); + RwIm2DVertexSetU(&verts[1], u1, RecipNearClip); + RwIm2DVertexSetV(&verts[1], v1, RecipNearClip); RwIm2DVertexSetScreenX(&verts[2], r.right); RwIm2DVertexSetScreenY(&verts[2], r.bottom); - RwIm2DVertexSetScreenZ(&verts[2], screenz); - RwIm2DVertexSetCameraZ(&verts[2], z); - RwIm2DVertexSetRecipCameraZ(&verts[2], recipz); + RwIm2DVertexSetScreenZ(&verts[2], NearScreenZ); + RwIm2DVertexSetCameraZ(&verts[2], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&verts[2], RecipNearClip); RwIm2DVertexSetIntRGBA(&verts[2], c1.r, c1.g, c1.b, c1.a); - RwIm2DVertexSetU(&verts[2], u3, recipz); - RwIm2DVertexSetV(&verts[2], v3, recipz); + RwIm2DVertexSetU(&verts[2], u2, RecipNearClip); + RwIm2DVertexSetV(&verts[2], v2, RecipNearClip); RwIm2DVertexSetScreenX(&verts[3], r.left); - RwIm2DVertexSetScreenY(&verts[3], r.top); - RwIm2DVertexSetScreenZ(&verts[3], screenz); - RwIm2DVertexSetCameraZ(&verts[3], z); - RwIm2DVertexSetRecipCameraZ(&verts[3], recipz); - RwIm2DVertexSetIntRGBA(&verts[3], c2.r, c2.g, c2.b, c2.a); - RwIm2DVertexSetU(&verts[3], u0, recipz); - RwIm2DVertexSetV(&verts[3], v0, recipz); - - RwIm2DVertexSetScreenX(&verts[4], r.right); - RwIm2DVertexSetScreenY(&verts[4], r.bottom); - RwIm2DVertexSetScreenZ(&verts[4], screenz); - RwIm2DVertexSetCameraZ(&verts[4], z); - RwIm2DVertexSetRecipCameraZ(&verts[4], recipz); - RwIm2DVertexSetIntRGBA(&verts[4], c1.r, c1.g, c1.b, c1.a); - RwIm2DVertexSetU(&verts[4], u3, recipz); - RwIm2DVertexSetV(&verts[4], v3, recipz); - - RwIm2DVertexSetScreenX(&verts[5], r.right); - RwIm2DVertexSetScreenY(&verts[5], r.top); - RwIm2DVertexSetScreenZ(&verts[5], screenz); - RwIm2DVertexSetCameraZ(&verts[5], z); - RwIm2DVertexSetRecipCameraZ(&verts[5], recipz); - RwIm2DVertexSetIntRGBA(&verts[5], c3.r, c3.g, c3.b, c3.a); - RwIm2DVertexSetU(&verts[5], u1, recipz); - RwIm2DVertexSetV(&verts[5], v1, recipz); - + RwIm2DVertexSetScreenY(&verts[3], r.bottom); + RwIm2DVertexSetScreenZ(&verts[3], NearScreenZ); + RwIm2DVertexSetCameraZ(&verts[3], NearCamZ); + RwIm2DVertexSetRecipCameraZ(&verts[3], RecipNearClip); + RwIm2DVertexSetIntRGBA(&verts[3], c0.r, c0.g, c0.b, c0.a); + RwIm2DVertexSetU(&verts[3], u3, RecipNearClip); + RwIm2DVertexSetV(&verts[3], v3, RecipNearClip); } void CSprite2d::DrawRect(const CRect &r, const CRGBA &col) { - SetVertices(r, col, col, col, col, false); + SetVertices(r, col, col, col, col); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); @@ -450,7 +344,7 @@ CSprite2d::DrawRect(const CRect &r, const CRGBA &col) void CSprite2d::DrawRect(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) { - SetVertices(r, c0, c1, c2, c3, false); + SetVertices(r, c0, c1, c2, c3); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); @@ -463,7 +357,7 @@ CSprite2d::DrawRect(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGB void CSprite2d::DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) { - SetVertices(r, c0, c1, c2, c3, false); + SetVertices(r, c0, c1, c2, c3); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); @@ -475,6 +369,22 @@ CSprite2d::DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); } +void +CSprite2d::DrawAnyRect(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, + const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3) +{ + SetVertices(x1, y1, x2, y2, x3, y3, x4, y4, c0, c1, c2, c3); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(c0.alpha != 255 || c1.alpha != 255 || c2.alpha != 255 || c3.alpha != 255)); + RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD); +} + void CSprite2d::Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &color) { SetVertices(x1, y1, x2, y2, x3, y3, x4, y4, color, color, color, color); @@ -488,3 +398,37 @@ void CSprite2d::Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD); } + +void +CSprite2d::AddToBuffer(const CRect &r, const CRGBA &c, float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2) +{ + SetVertices(&TempVertexBuffer.im2d[nextBufferVertex], r, c, c, c, c, u0, v0, u1, v1, u3, v3, u2, v2); + RwImVertexIndex *pIndexList = &TempBufferRenderIndexList[nextBufferIndex]; + pIndexList[0] = nextBufferVertex; + pIndexList[1] = nextBufferVertex + 1; + pIndexList[2] = nextBufferVertex + 2; + pIndexList[3] = nextBufferVertex + 3; + pIndexList[4] = nextBufferVertex; + pIndexList[5] = nextBufferVertex + 2; + nextBufferIndex += 6; + nextBufferVertex += 4; + if (IsVertexBufferFull()) + RenderVertexBuffer(); +} + +bool +CSprite2d::IsVertexBufferFull() +{ + return (nextBufferVertex > TEMPBUFFERVERTSIZE-128-4 || nextBufferIndex > ARRAY_SIZE(TempBufferRenderIndexList)-6); +} + +void +CSprite2d::RenderVertexBuffer() +{ + if (nextBufferVertex > 0) { + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempVertexBuffer.im2d, nextBufferVertex, TempBufferRenderIndexList, nextBufferIndex); + nextBufferVertex = 0; + nextBufferIndex = 0; + } +}
\ No newline at end of file diff --git a/src/renderer/Sprite2d.h b/src/renderer/Sprite2d.h index 0e12d441..5abd8d71 100644 --- a/src/renderer/Sprite2d.h +++ b/src/renderer/Sprite2d.h @@ -3,21 +3,16 @@ class CSprite2d { static float RecipNearClip; - static int32 mCurrentBank; - static RwTexture *mpBankTextures[10]; - static int32 mCurrentSprite[10]; - static int32 mBankStart[10]; - static RwIm2DVertex maBankVertices[500]; + static float NearScreenZ; + static float NearCamZ; // not original + static int nextBufferVertex; + static int nextBufferIndex; static RwIm2DVertex maVertices[8]; public: RwTexture *m_pTexture; static void SetRecipNearClip(void); static void InitPerFrame(void); - static int32 GetBank(int32 n, RwTexture *tex); - static void AddSpriteToBank(int32 bank, const CRect &rect, const CRGBA &col, - float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2); - static void DrawBank(int32 bank); CSprite2d(void) : m_pTexture(nil) {}; ~CSprite2d(void) { Delete(); }; @@ -33,7 +28,7 @@ public: void Draw(const CRect &rect, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3); void Draw(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &col); - static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, uint32 far); + static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3); static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2); static void SetVertices(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, @@ -46,8 +41,14 @@ public: static void DrawRect(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3); static void DrawRect(const CRect &r, const CRGBA &col); static void DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3); + static void DrawAnyRect(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, + const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3); static void Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &color); static RwIm2DVertex* GetVertices() { return maVertices; }; + + static bool IsVertexBufferFull(); + static void AddToBuffer(const CRect &a1, const CRGBA &a2, float a3, float a4, float a5, float a6, float a7, float a8, float a9, float a10); + static void RenderVertexBuffer(); }; diff --git a/src/renderer/Timecycle.cpp b/src/renderer/Timecycle.cpp index 0d94dbd6..95d9fe3c 100644 --- a/src/renderer/Timecycle.cpp +++ b/src/renderer/Timecycle.cpp @@ -10,50 +10,72 @@ #include "FileMgr.h" #include "Timecycle.h" -int32 CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nSkyTopRed[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nSkyTopGreen[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nSkyTopBlue[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nSkyBottomRed[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nSunCoreRed[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nSunCoreGreen[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nSunCoreBlue[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nSunCoronaRed[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fSunSize[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; -int16 CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS]; -int16 CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; -int16 CTimeCycle::m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nLowCloudsRed[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS]; -int32 CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fBlurAlpha[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSkyTopRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSkyTopGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSkyTopBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSkyBottomRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSunCoreRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSunCoreGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSunCoreBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSunCoronaRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS]; +int8 CTimeCycle::m_fSunSize[NUMHOURS][NUMWEATHERS]; +int8 CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS]; +int8 CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS]; +int16 CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS]; +int16 CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nLowCloudsRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_fWaterRed[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_fWaterGreen[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_fWaterBlue[NUMHOURS][NUMWEATHERS]; +uint8 CTimeCycle::m_fWaterAlpha[NUMHOURS][NUMWEATHERS]; + float CTimeCycle::m_fCurrentAmbientRed; float CTimeCycle::m_fCurrentAmbientGreen; float CTimeCycle::m_fCurrentAmbientBlue; +float CTimeCycle::m_fCurrentAmbientRed_Obj; +float CTimeCycle::m_fCurrentAmbientGreen_Obj; +float CTimeCycle::m_fCurrentAmbientBlue_Obj; +float CTimeCycle::m_fCurrentAmbientRed_Bl; +float CTimeCycle::m_fCurrentAmbientGreen_Bl; +float CTimeCycle::m_fCurrentAmbientBlue_Bl; +float CTimeCycle::m_fCurrentAmbientRed_Obj_Bl; +float CTimeCycle::m_fCurrentAmbientGreen_Obj_Bl; +float CTimeCycle::m_fCurrentAmbientBlue_Obj_Bl; float CTimeCycle::m_fCurrentDirectionalRed; float CTimeCycle::m_fCurrentDirectionalGreen; float CTimeCycle::m_fCurrentDirectionalBlue; @@ -74,7 +96,7 @@ float CTimeCycle::m_fCurrentSpriteSize; float CTimeCycle::m_fCurrentSpriteBrightness; int32 CTimeCycle::m_nCurrentShadowStrength; int32 CTimeCycle::m_nCurrentLightShadowStrength; -int32 CTimeCycle::m_nCurrentTreeShadowStrength; +int32 CTimeCycle::m_nCurrentPoleShadowStrength; float CTimeCycle::m_fCurrentFogStart; float CTimeCycle::m_fCurrentFarClip; float CTimeCycle::m_fCurrentLightsOnGroundBrightness; @@ -90,12 +112,18 @@ int32 CTimeCycle::m_nCurrentFluffyCloudsBottomBlue; float CTimeCycle::m_fCurrentBlurRed; float CTimeCycle::m_fCurrentBlurGreen; float CTimeCycle::m_fCurrentBlurBlue; -float CTimeCycle::m_fCurrentBlurAlpha; +float CTimeCycle::m_fCurrentWaterRed; +float CTimeCycle::m_fCurrentWaterGreen; +float CTimeCycle::m_fCurrentWaterBlue; +float CTimeCycle::m_fCurrentWaterAlpha; int32 CTimeCycle::m_nCurrentFogColourRed; int32 CTimeCycle::m_nCurrentFogColourGreen; int32 CTimeCycle::m_nCurrentFogColourBlue; int32 CTimeCycle::m_FogReduction; +int32 CTimeCycle::m_bExtraColourOn; +int32 CTimeCycle::m_ExtraColour; +float CTimeCycle::m_ExtraColourInter; int32 CTimeCycle::m_CurrentStoredValue; CVector CTimeCycle::m_VectorToSun[16]; @@ -106,7 +134,6 @@ float CTimeCycle::m_fShadowSideY[16]; float CTimeCycle::m_fShadowDisplacementX[16]; float CTimeCycle::m_fShadowDisplacementY[16]; - void CTimeCycle::Initialise(void) { @@ -115,18 +142,22 @@ CTimeCycle::Initialise(void) char line[1040]; int ambR, ambG, ambB; + int ambobjR, ambobjG, ambobjB; + int ambblR, ambblG, ambblB; + int ambobjblR, ambobjblG, ambobjblB; int dirR, dirG, dirB; int skyTopR, skyTopG, skyTopB; int skyBotR, skyBotG, skyBotB; int sunCoreR, sunCoreG, sunCoreB; int sunCoronaR, sunCoronaG, sunCoronaB; float sunSz, sprSz, sprBght; - int shad, lightShad, treeShad; + int shad, lightShad, poleShad; float farClp, fogSt, lightGnd; int cloudR, cloudG, cloudB; int fluffyTopR, fluffyTopG, fluffyTopB; int fluffyBotR, fluffyBotG, fluffyBotB; - float blurR, blurG, blurB, blurA; + float blurR, blurG, blurB; + float waterR, waterG, waterB, waterA; debug("Intialising CTimeCycle...\n"); @@ -139,36 +170,55 @@ CTimeCycle::Initialise(void) for(w = 0; w < NUMWEATHERS; w++) for(h = 0; h < NUMHOURS; h++){ li = 0; - while(work_buff[bi] == '/'){ - while(work_buff[bi] != '\n') + while(work_buff[bi] == '/' || work_buff[bi] == '\n' || + work_buff[bi] == '\0' || work_buff[bi] == ' ' || work_buff[bi] == '\r'){ + while(work_buff[bi] != '\n' && work_buff[bi] != '\0' && work_buff[bi] != '\r') bi++; bi++; } - while(work_buff[bi] != '\n') + while(work_buff[bi] != '\n' +#ifdef FIX_BUGS + && work_buff[bi] != '\0' +#endif + ) line[li++] = work_buff[bi++]; line[li] = '\0'; bi++; sscanf(line, "%d %d %d %d %d %d %d %d %d %d %d %d " + "%d %d %d %d %d %d %d %d %d " "%d %d %d %d %d %d %f %f %f %d %d %d %f %f %f " - "%d %d %d %d %d %d %d %d %d %f %f %f %f", + "%d %d %d %d %d %d %d %d %d %f %f %f %f %f %f %f", &ambR, &ambG, &ambB, - &dirR, &dirG, &dirB, + &ambobjR, &ambobjG, &ambobjB, + &ambblR, &ambblG, &ambblB, + &ambobjblR, &ambobjblG, &ambobjblB, + &dirR, &dirG, &dirB, &skyTopR, &skyTopG, &skyTopB, &skyBotR, &skyBotG, &skyBotB, &sunCoreR, &sunCoreG, &sunCoreB, &sunCoronaR, &sunCoronaG, &sunCoronaB, &sunSz, &sprSz, &sprBght, - &shad, &lightShad, &treeShad, + &shad, &lightShad, &poleShad, &farClp, &fogSt, &lightGnd, &cloudR, &cloudG, &cloudB, &fluffyTopR, &fluffyTopG, &fluffyTopB, &fluffyBotR, &fluffyBotG, &fluffyBotB, - &blurR, &blurG, &blurB, &blurA); + &blurR, &blurG, &blurB, + &waterR, &waterG, &waterB, &waterA); m_nAmbientRed[h][w] = ambR; m_nAmbientGreen[h][w] = ambG; m_nAmbientBlue[h][w] = ambB; + m_nAmbientRed_Obj[h][w] = ambobjR; + m_nAmbientGreen_Obj[h][w] = ambobjG; + m_nAmbientBlue_Obj[h][w] = ambobjB; + m_nAmbientRed_Bl[h][w] = ambblR; + m_nAmbientGreen_Bl[h][w] = ambblG; + m_nAmbientBlue_Bl[h][w] = ambblB; + m_nAmbientRed_Obj_Bl[h][w] = ambobjblR; + m_nAmbientGreen_Obj_Bl[h][w] = ambobjblG; + m_nAmbientBlue_Obj_Bl[h][w] = ambobjblB; m_nDirectionalRed[h][w] = dirR; m_nDirectionalGreen[h][w] = dirG; m_nDirectionalBlue[h][w] = dirB; @@ -184,15 +234,15 @@ CTimeCycle::Initialise(void) m_nSunCoronaRed[h][w] = sunCoronaR; m_nSunCoronaGreen[h][w] = sunCoronaG; m_nSunCoronaBlue[h][w] = sunCoronaB; - m_fSunSize[h][w] = sunSz; - m_fSpriteSize[h][w] = sprSz; - m_fSpriteBrightness[h][w] = sprBght; + m_fSunSize[h][w] = sunSz * 10.0f; + m_fSpriteSize[h][w] = sprSz * 10.0f; + m_fSpriteBrightness[h][w] = sprBght * 10.0f; m_nShadowStrength[h][w] = shad; m_nLightShadowStrength[h][w] = lightShad; - m_nTreeShadowStrength[h][w] = treeShad; + m_nPoleShadowStrength[h][w] = poleShad; m_fFarClip[h][w] = farClp; m_fFogStart[h][w] = fogSt; - m_fLightsOnGroundBrightness[h][w] = lightGnd; + m_fLightsOnGroundBrightness[h][w] = lightGnd * 10.0f; m_nLowCloudsRed[h][w] = cloudR; m_nLowCloudsGreen[h][w] = cloudG; m_nLowCloudsBlue[h][w] = cloudB; @@ -205,7 +255,10 @@ CTimeCycle::Initialise(void) m_fBlurRed[h][w] = blurR; m_fBlurGreen[h][w] = blurG; m_fBlurBlue[h][w] = blurB; - m_fBlurAlpha[h][w] = blurA; + m_fWaterRed[h][w] = waterR; + m_fWaterGreen[h][w] = waterG; + m_fWaterBlue[h][w] = waterB; + m_fWaterAlpha[h][w] = waterA; } m_FogReduction = 0; @@ -213,6 +266,51 @@ CTimeCycle::Initialise(void) debug("CTimeCycle ready\n"); } +static float interp_c0, interp_c1, interp_c2, interp_c3; + +float CTimeCycle::Interpolate(int8 *a, int8 *b) +{ + return a[CWeather::OldWeatherType] * interp_c0 + + b[CWeather::OldWeatherType] * interp_c1 + + a[CWeather::NewWeatherType] * interp_c2 + + b[CWeather::NewWeatherType] * interp_c3; +} + +float CTimeCycle::Interpolate(uint8 *a, uint8 *b) +{ + return a[CWeather::OldWeatherType] * interp_c0 + + b[CWeather::OldWeatherType] * interp_c1 + + a[CWeather::NewWeatherType] * interp_c2 + + b[CWeather::NewWeatherType] * interp_c3; +} + +float CTimeCycle::Interpolate(int16 *a, int16 *b) +{ + return a[CWeather::OldWeatherType] * interp_c0 + + b[CWeather::OldWeatherType] * interp_c1 + + a[CWeather::NewWeatherType] * interp_c2 + + b[CWeather::NewWeatherType] * interp_c3; +} + +void +CTimeCycle::StartExtraColour(int32 c, bool fade) +{ + m_bExtraColourOn = true; + m_ExtraColour = c; + if(fade) + m_ExtraColourInter = 0.0f; + else + m_ExtraColourInter = 1.0f; +} + +void +CTimeCycle::StopExtraColour(bool fade) +{ + m_bExtraColourOn = false; + if(!fade) + m_ExtraColourInter = 0.0f; +} + void CTimeCycle::Update(void) { @@ -220,14 +318,14 @@ CTimeCycle::Update(void) int h2 = (h1+1)%24; int w1 = CWeather::OldWeatherType; int w2 = CWeather::NewWeatherType; - float timeInterp = CClock::GetMinutes()/60.0f; + float timeInterp = (CClock::GetMinutes() + CClock::GetSeconds()/60.0f)/60.0f; // coefficients for a bilinear interpolation - float c0 = (1.0f-timeInterp) * (1.0f-CWeather::InterpolationValue); - float c1 = timeInterp * (1.0f-CWeather::InterpolationValue); - float c2 = (1.0f-timeInterp) * CWeather::InterpolationValue; - float c3 = timeInterp * CWeather::InterpolationValue; + interp_c0 = (1.0f-timeInterp) * (1.0f-CWeather::InterpolationValue); + interp_c1 = timeInterp * (1.0f-CWeather::InterpolationValue); + interp_c2 = (1.0f-timeInterp) * CWeather::InterpolationValue; + interp_c3 = timeInterp * CWeather::InterpolationValue; -#define INTERP(v) v[h1][w1]*c0 + v[h2][w1]*c1 + v[h1][w2]*c2 + v[h2][w2]*c3 +#define INTERP(v) Interpolate(v[h1], v[h2]) m_nCurrentSkyTopRed = INTERP(m_nSkyTopRed); m_nCurrentSkyTopGreen = INTERP(m_nSkyTopGreen); @@ -240,16 +338,22 @@ CTimeCycle::Update(void) m_fCurrentAmbientRed = INTERP(m_nAmbientRed); m_fCurrentAmbientGreen = INTERP(m_nAmbientGreen); m_fCurrentAmbientBlue = INTERP(m_nAmbientBlue); - m_fCurrentAmbientRed /= 255.0f; - m_fCurrentAmbientGreen /= 255.0f; - m_fCurrentAmbientBlue /= 255.0f; + + m_fCurrentAmbientRed_Obj = INTERP(m_nAmbientRed_Obj); + m_fCurrentAmbientGreen_Obj = INTERP(m_nAmbientGreen_Obj); + m_fCurrentAmbientBlue_Obj = INTERP(m_nAmbientBlue_Obj); + + m_fCurrentAmbientRed_Bl = INTERP(m_nAmbientRed_Bl); + m_fCurrentAmbientGreen_Bl = INTERP(m_nAmbientGreen_Bl); + m_fCurrentAmbientBlue_Bl = INTERP(m_nAmbientBlue_Bl); + + m_fCurrentAmbientRed_Obj_Bl = INTERP(m_nAmbientRed_Obj_Bl); + m_fCurrentAmbientGreen_Obj_Bl = INTERP(m_nAmbientGreen_Obj_Bl); + m_fCurrentAmbientBlue_Obj_Bl = INTERP(m_nAmbientBlue_Obj_Bl); m_fCurrentDirectionalRed = INTERP(m_nDirectionalRed); m_fCurrentDirectionalGreen = INTERP(m_nDirectionalGreen); m_fCurrentDirectionalBlue = INTERP(m_nDirectionalBlue); - m_fCurrentDirectionalRed /= 255.0f; - m_fCurrentDirectionalGreen /= 255.0f; - m_fCurrentDirectionalBlue /= 255.0f; m_nCurrentSunCoreRed = INTERP(m_nSunCoreRed); m_nCurrentSunCoreGreen = INTERP(m_nSunCoreGreen); @@ -259,15 +363,15 @@ CTimeCycle::Update(void) m_nCurrentSunCoronaGreen = INTERP(m_nSunCoronaGreen); m_nCurrentSunCoronaBlue = INTERP(m_nSunCoronaBlue); - m_fCurrentSunSize = INTERP(m_fSunSize); - m_fCurrentSpriteSize = INTERP(m_fSpriteSize); - m_fCurrentSpriteBrightness = INTERP(m_fSpriteBrightness); + m_fCurrentSunSize = INTERP(m_fSunSize)/10.0f; + m_fCurrentSpriteSize = INTERP(m_fSpriteSize)/10.0f; + m_fCurrentSpriteBrightness = INTERP(m_fSpriteBrightness)/10.0f; m_nCurrentShadowStrength = INTERP(m_nShadowStrength); m_nCurrentLightShadowStrength = INTERP(m_nLightShadowStrength); - m_nCurrentTreeShadowStrength = INTERP(m_nTreeShadowStrength); + m_nCurrentPoleShadowStrength = INTERP(m_nPoleShadowStrength); m_fCurrentFarClip = INTERP(m_fFarClip); m_fCurrentFogStart = INTERP(m_fFogStart); - m_fCurrentLightsOnGroundBrightness = INTERP(m_fLightsOnGroundBrightness); + m_fCurrentLightsOnGroundBrightness = INTERP(m_fLightsOnGroundBrightness)/10.0f; m_nCurrentLowCloudsRed = INTERP(m_nLowCloudsRed); m_nCurrentLowCloudsGreen = INTERP(m_nLowCloudsGreen); @@ -284,26 +388,131 @@ CTimeCycle::Update(void) m_fCurrentBlurRed = INTERP(m_fBlurRed); m_fCurrentBlurGreen = INTERP(m_fBlurGreen); m_fCurrentBlurBlue = INTERP(m_fBlurBlue); - m_fCurrentBlurAlpha = INTERP(m_fBlurAlpha); - if(TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) - TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, m_fCurrentBlurAlpha, MOTION_BLUR_LIGHT_SCENE); + m_fCurrentWaterRed = INTERP(m_fWaterRed); + m_fCurrentWaterGreen = INTERP(m_fWaterGreen); + m_fCurrentWaterBlue = INTERP(m_fWaterBlue); + m_fCurrentWaterAlpha = INTERP(m_fWaterAlpha); +#undef INTERP if(m_FogReduction != 0) m_fCurrentFarClip = Max(m_fCurrentFarClip, m_FogReduction/64.0f * 650.0f); - m_nCurrentFogColourRed = (m_nCurrentSkyTopRed + 2*m_nCurrentSkyBottomRed) / 3; - m_nCurrentFogColourGreen = (m_nCurrentSkyTopGreen + 2*m_nCurrentSkyBottomGreen) / 3; - m_nCurrentFogColourBlue = (m_nCurrentSkyTopBlue + 2*m_nCurrentSkyBottomBlue) / 3; m_CurrentStoredValue = (m_CurrentStoredValue+1)&0xF; - float sunAngle = 2*PI*(CClock::GetMinutes() + CClock::GetHours()*60)/(24*60); + float sunAngle = 2*PI*(CClock::GetSeconds()/60.0f + CClock::GetMinutes() + CClock::GetHours()*60)/(24*60); CVector &sunPos = GetSunDirection(); sunPos.x = Sin(sunAngle); sunPos.y = 1.0f; sunPos.z = 0.2f - Cos(sunAngle); sunPos.Normalise(); + if(m_bExtraColourOn) + m_ExtraColourInter = Min(1.0f, m_ExtraColourInter + CTimer::GetTimeStep()/120.0f); + else + m_ExtraColourInter = Max(-.0f, m_ExtraColourInter - CTimer::GetTimeStep()/120.0f); + if(m_ExtraColourInter > 0.0f){ +#define INTERP(extra,cur) (m_ExtraColourInter*extra[m_ExtraColour][WEATHER_EXTRACOLOURS] + (1.0f-m_ExtraColourInter)*cur) +#define INTERPscl(extra,scl,cur) (m_ExtraColourInter*extra[m_ExtraColour][WEATHER_EXTRACOLOURS]/scl + (1.0f-m_ExtraColourInter)*cur) + if(m_nSkyTopRed[m_ExtraColour][WEATHER_EXTRACOLOURS] != 0 || + m_nSkyTopGreen[m_ExtraColour][WEATHER_EXTRACOLOURS] != 0 || + m_nSkyTopBlue[m_ExtraColour][WEATHER_EXTRACOLOURS] != 0){ + m_nCurrentSkyTopRed = INTERP(m_nSkyTopRed,m_nCurrentSkyTopRed); + m_nCurrentSkyTopGreen = INTERP(m_nSkyTopGreen,m_nCurrentSkyTopGreen); + m_nCurrentSkyTopBlue = INTERP(m_nSkyTopBlue,m_nCurrentSkyTopBlue); + + m_nCurrentSkyBottomRed = INTERP(m_nSkyBottomRed,m_nCurrentSkyBottomRed); + m_nCurrentSkyBottomGreen = INTERP(m_nSkyBottomGreen,m_nCurrentSkyBottomGreen); + m_nCurrentSkyBottomBlue = INTERP(m_nSkyBottomBlue,m_nCurrentSkyBottomBlue); + + m_nCurrentSunCoreRed = INTERP(m_nSunCoreRed,m_nCurrentSunCoreRed); + m_nCurrentSunCoreGreen = INTERP(m_nSunCoreGreen,m_nCurrentSunCoreGreen); + m_nCurrentSunCoreBlue = INTERP(m_nSunCoreBlue,m_nCurrentSunCoreBlue); + + m_nCurrentSunCoronaRed = INTERP(m_nSunCoronaRed,m_nCurrentSunCoronaRed); + m_nCurrentSunCoronaGreen = INTERP(m_nSunCoronaGreen,m_nCurrentSunCoronaGreen); + m_nCurrentSunCoronaBlue = INTERP(m_nSunCoronaBlue,m_nCurrentSunCoronaBlue); + + m_fCurrentSunSize = INTERPscl(m_fSunSize,10.0f,m_fCurrentSunSize); + + m_nCurrentLowCloudsRed = INTERP(m_nLowCloudsRed,m_nCurrentLowCloudsRed); + m_nCurrentLowCloudsGreen = INTERP(m_nLowCloudsGreen,m_nCurrentLowCloudsGreen); + m_nCurrentLowCloudsBlue = INTERP(m_nLowCloudsBlue,m_nCurrentLowCloudsBlue); + + m_nCurrentFluffyCloudsTopRed = INTERP(m_nFluffyCloudsTopRed,m_nCurrentFluffyCloudsTopRed); + m_nCurrentFluffyCloudsTopGreen = INTERP(m_nFluffyCloudsTopGreen,m_nCurrentFluffyCloudsTopGreen); + m_nCurrentFluffyCloudsTopBlue = INTERP(m_nFluffyCloudsTopBlue,m_nCurrentFluffyCloudsTopBlue); + + m_nCurrentFluffyCloudsBottomRed = INTERP(m_nFluffyCloudsBottomRed,m_nCurrentFluffyCloudsBottomRed); + m_nCurrentFluffyCloudsBottomGreen = INTERP(m_nFluffyCloudsBottomGreen,m_nCurrentFluffyCloudsBottomGreen); + m_nCurrentFluffyCloudsBottomBlue = INTERP(m_nFluffyCloudsBottomBlue,m_nCurrentFluffyCloudsBottomBlue); + + m_fCurrentWaterRed = INTERP(m_fWaterRed,m_fCurrentWaterRed); + m_fCurrentWaterGreen = INTERP(m_fWaterGreen,m_fCurrentWaterGreen); + m_fCurrentWaterBlue = INTERP(m_fWaterBlue,m_fCurrentWaterBlue); + m_fCurrentWaterAlpha = INTERP(m_fWaterAlpha,m_fCurrentWaterAlpha); + } + + m_fCurrentAmbientRed = INTERP(m_nAmbientRed,m_fCurrentAmbientRed); + m_fCurrentAmbientGreen = INTERP(m_nAmbientGreen,m_fCurrentAmbientGreen); + m_fCurrentAmbientBlue = INTERP(m_nAmbientBlue,m_fCurrentAmbientBlue); + + m_fCurrentAmbientRed_Obj = INTERP(m_nAmbientRed_Obj,m_fCurrentAmbientRed_Obj); + m_fCurrentAmbientGreen_Obj = INTERP(m_nAmbientGreen_Obj,m_fCurrentAmbientGreen_Obj); + m_fCurrentAmbientBlue_Obj = INTERP(m_nAmbientBlue_Obj,m_fCurrentAmbientBlue_Obj); + + m_fCurrentAmbientRed_Bl = INTERP(m_nAmbientRed_Bl,m_fCurrentAmbientRed_Bl); + m_fCurrentAmbientGreen_Bl = INTERP(m_nAmbientGreen_Bl,m_fCurrentAmbientGreen_Bl); + m_fCurrentAmbientBlue_Bl = INTERP(m_nAmbientBlue_Bl,m_fCurrentAmbientBlue_Bl); + + m_fCurrentAmbientRed_Obj_Bl = INTERP(m_nAmbientRed_Obj_Bl,m_fCurrentAmbientRed_Obj_Bl); + m_fCurrentAmbientGreen_Obj_Bl = INTERP(m_nAmbientGreen_Obj_Bl,m_fCurrentAmbientGreen_Obj_Bl); + m_fCurrentAmbientBlue_Obj_Bl = INTERP(m_nAmbientBlue_Obj_Bl,m_fCurrentAmbientBlue_Obj_Bl); + + m_fCurrentDirectionalRed = INTERP(m_nDirectionalRed,m_fCurrentDirectionalRed); + m_fCurrentDirectionalGreen = INTERP(m_nDirectionalGreen,m_fCurrentDirectionalGreen); + m_fCurrentDirectionalBlue = INTERP(m_nDirectionalBlue,m_fCurrentDirectionalBlue); + + m_fCurrentSpriteSize = INTERPscl(m_fSpriteSize,10.0f,m_fCurrentSpriteSize); + m_fCurrentSpriteBrightness = INTERPscl(m_fSpriteBrightness,10.0f,m_fCurrentSpriteBrightness); + m_nCurrentShadowStrength = INTERP(m_nShadowStrength,m_nCurrentShadowStrength); + m_nCurrentLightShadowStrength = INTERP(m_nLightShadowStrength,m_nCurrentLightShadowStrength); + m_nCurrentPoleShadowStrength = INTERP(m_nPoleShadowStrength,m_nCurrentPoleShadowStrength); + m_fCurrentFarClip = INTERP(m_fFarClip,m_fCurrentFarClip); + m_fCurrentFogStart = INTERP(m_fFogStart,m_fCurrentFogStart); + m_fCurrentLightsOnGroundBrightness = INTERPscl(m_fLightsOnGroundBrightness,10.0f,m_fCurrentLightsOnGroundBrightness); + + m_fCurrentBlurRed = INTERP(m_fBlurRed,m_fCurrentBlurRed); + m_fCurrentBlurGreen = INTERP(m_fBlurGreen,m_fCurrentBlurGreen); + m_fCurrentBlurBlue = INTERP(m_fBlurBlue,m_fCurrentBlurBlue); + +#undef INTERP +#undef INTERPscl + } + + if(TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) + TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, 5, MOTION_BLUR_LIGHT_SCENE); + + m_nCurrentFogColourRed = (m_nCurrentSkyTopRed + 2*m_nCurrentSkyBottomRed) / 3; + m_nCurrentFogColourGreen = (m_nCurrentSkyTopGreen + 2*m_nCurrentSkyBottomGreen) / 3; + m_nCurrentFogColourBlue = (m_nCurrentSkyTopBlue + 2*m_nCurrentSkyBottomBlue) / 3; + + m_fCurrentAmbientRed /= 255.0f; + m_fCurrentAmbientGreen /= 255.0f; + m_fCurrentAmbientBlue /= 255.0f; + m_fCurrentAmbientRed_Obj /= 255.0f; + m_fCurrentAmbientGreen_Obj /= 255.0f; + m_fCurrentAmbientBlue_Obj /= 255.0f; + m_fCurrentAmbientRed_Bl /= 255.0f; + m_fCurrentAmbientGreen_Bl /= 255.0f; + m_fCurrentAmbientBlue_Bl /= 255.0f; + m_fCurrentAmbientRed_Obj_Bl /= 255.0f; + m_fCurrentAmbientGreen_Obj_Bl /= 255.0f; + m_fCurrentAmbientBlue_Obj_Bl /= 255.0f; + m_fCurrentDirectionalRed /= 255.0f; + m_fCurrentDirectionalGreen /= 255.0f; + m_fCurrentDirectionalBlue /= 255.0f; + CShadows::CalcPedShadowValues(sunPos, &m_fShadowFrontX[m_CurrentStoredValue], &m_fShadowFrontY[m_CurrentStoredValue], &m_fShadowSideX[m_CurrentStoredValue], &m_fShadowSideY[m_CurrentStoredValue], diff --git a/src/renderer/Timecycle.h b/src/renderer/Timecycle.h index d5d7b67a..da911b75 100644 --- a/src/renderer/Timecycle.h +++ b/src/renderer/Timecycle.h @@ -2,50 +2,71 @@ class CTimeCycle { - static int32 m_nAmbientRed[NUMHOURS][NUMWEATHERS]; - static int32 m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; - static int32 m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; - static int32 m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; - static int32 m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; - static int32 m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; - static int32 m_nSkyTopRed[NUMHOURS][NUMWEATHERS]; - static int32 m_nSkyTopGreen[NUMHOURS][NUMWEATHERS]; - static int32 m_nSkyTopBlue[NUMHOURS][NUMWEATHERS]; - static int32 m_nSkyBottomRed[NUMHOURS][NUMWEATHERS]; - static int32 m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS]; - static int32 m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS]; - static int32 m_nSunCoreRed[NUMHOURS][NUMWEATHERS]; - static int32 m_nSunCoreGreen[NUMHOURS][NUMWEATHERS]; - static int32 m_nSunCoreBlue[NUMHOURS][NUMWEATHERS]; - static int32 m_nSunCoronaRed[NUMHOURS][NUMWEATHERS]; - static int32 m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS]; - static int32 m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS]; - static float m_fSunSize[NUMHOURS][NUMWEATHERS]; - static float m_fSpriteSize[NUMHOURS][NUMWEATHERS]; - static float m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; - static int16 m_nShadowStrength[NUMHOURS][NUMWEATHERS]; - static int16 m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; - static int16 m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS]; - static float m_fFogStart[NUMHOURS][NUMWEATHERS]; - static float m_fFarClip[NUMHOURS][NUMWEATHERS]; - static float m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; - static int32 m_nLowCloudsRed[NUMHOURS][NUMWEATHERS]; - static int32 m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS]; - static int32 m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS]; - static int32 m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS]; - static int32 m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS]; - static int32 m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS]; - static int32 m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS]; - static int32 m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS]; - static int32 m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; - static float m_fBlurRed[NUMHOURS][NUMWEATHERS]; - static float m_fBlurGreen[NUMHOURS][NUMWEATHERS]; - static float m_fBlurBlue[NUMHOURS][NUMWEATHERS]; - static float m_fBlurAlpha[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS]; + static uint8 m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS]; + static uint8 m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSkyTopRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSkyTopGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSkyTopBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSkyBottomRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSunCoreRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSunCoreGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSunCoreBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSunCoronaRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS]; + static int8 m_fSunSize[NUMHOURS][NUMWEATHERS]; + static int8 m_fSpriteSize[NUMHOURS][NUMWEATHERS]; + static int8 m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; + static uint8 m_nShadowStrength[NUMHOURS][NUMWEATHERS]; + static uint8 m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; + static uint8 m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS]; + static int16 m_fFogStart[NUMHOURS][NUMWEATHERS]; + static int16 m_fFarClip[NUMHOURS][NUMWEATHERS]; + static uint8 m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; + static uint8 m_nLowCloudsRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_fBlurRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_fBlurGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_fBlurBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_fWaterRed[NUMHOURS][NUMWEATHERS]; + static uint8 m_fWaterGreen[NUMHOURS][NUMWEATHERS]; + static uint8 m_fWaterBlue[NUMHOURS][NUMWEATHERS]; + static uint8 m_fWaterAlpha[NUMHOURS][NUMWEATHERS]; static float m_fCurrentAmbientRed; static float m_fCurrentAmbientGreen; static float m_fCurrentAmbientBlue; + static float m_fCurrentAmbientRed_Obj; + static float m_fCurrentAmbientGreen_Obj; + static float m_fCurrentAmbientBlue_Obj; + static float m_fCurrentAmbientRed_Bl; + static float m_fCurrentAmbientGreen_Bl; + static float m_fCurrentAmbientBlue_Bl; + static float m_fCurrentAmbientRed_Obj_Bl; + static float m_fCurrentAmbientGreen_Obj_Bl; + static float m_fCurrentAmbientBlue_Obj_Bl; static float m_fCurrentDirectionalRed; static float m_fCurrentDirectionalGreen; static float m_fCurrentDirectionalBlue; @@ -66,7 +87,7 @@ class CTimeCycle static float m_fCurrentSpriteBrightness; static int32 m_nCurrentShadowStrength; static int32 m_nCurrentLightShadowStrength; - static int32 m_nCurrentTreeShadowStrength; + static int32 m_nCurrentPoleShadowStrength; static float m_fCurrentFogStart; static float m_fCurrentFarClip; static float m_fCurrentLightsOnGroundBrightness; @@ -82,7 +103,10 @@ class CTimeCycle static float m_fCurrentBlurRed; static float m_fCurrentBlurGreen; static float m_fCurrentBlurBlue; - static float m_fCurrentBlurAlpha; + static float m_fCurrentWaterRed; + static float m_fCurrentWaterGreen; + static float m_fCurrentWaterBlue; + static float m_fCurrentWaterAlpha; static int32 m_nCurrentFogColourRed; static int32 m_nCurrentFogColourGreen; static int32 m_nCurrentFogColourBlue; @@ -90,6 +114,9 @@ class CTimeCycle static int32 m_FogReduction; public: + static int32 m_bExtraColourOn; + static int32 m_ExtraColour; + static float m_ExtraColourInter; static int32 m_CurrentStoredValue; static CVector m_VectorToSun[16]; static float m_fShadowFrontX[16]; @@ -102,6 +129,15 @@ public: static float GetAmbientRed(void) { return m_fCurrentAmbientRed; } static float GetAmbientGreen(void) { return m_fCurrentAmbientGreen; } static float GetAmbientBlue(void) { return m_fCurrentAmbientBlue; } + static float GetAmbientRed_Obj(void) { return m_fCurrentAmbientRed_Obj; } + static float GetAmbientGreen_Obj(void) { return m_fCurrentAmbientGreen_Obj; } + static float GetAmbientBlue_Obj(void) { return m_fCurrentAmbientBlue_Obj; } + static float GetAmbientRed_Bl(void) { return m_fCurrentAmbientRed_Bl; } + static float GetAmbientGreen_Bl(void) { return m_fCurrentAmbientGreen_Bl; } + static float GetAmbientBlue_Bl(void) { return m_fCurrentAmbientBlue_Bl; } + static float GetAmbientRed_Obj_Bl(void) { return m_fCurrentAmbientRed_Obj_Bl; } + static float GetAmbientGreen_Obj_Bl(void) { return m_fCurrentAmbientGreen_Obj_Bl; } + static float GetAmbientBlue_Obj_Bl(void) { return m_fCurrentAmbientBlue_Obj_Bl; } static float GetDirectionalRed(void) { return m_fCurrentDirectionalRed; } static float GetDirectionalGreen(void) { return m_fCurrentDirectionalGreen; } static float GetDirectionalBlue(void) { return m_fCurrentDirectionalBlue; } @@ -140,8 +176,21 @@ public: static int32 GetFogBlue(void) { return m_nCurrentFogColourBlue; } static int32 GetFogReduction(void) { return m_FogReduction; } + static int32 GetBlurRed(void) { return m_fCurrentBlurRed; } + static int32 GetBlurGreen(void) { return m_fCurrentBlurGreen; } + static int32 GetBlurBlue(void) { return m_fCurrentBlurBlue; } + static int32 GetWaterRed(void) { return m_fCurrentWaterRed; } + static int32 GetWaterGreen(void) { return m_fCurrentWaterGreen; } + static int32 GetWaterBlue(void) { return m_fCurrentWaterBlue; } + static int32 GetWaterAlpha(void) { return m_fCurrentWaterAlpha; } + static void Initialise(void); static void Update(void); + static float Interpolate(int8 *a, int8 *b); + static float Interpolate(uint8 *a, uint8 *b); + static float Interpolate(int16 *a, int16 *b); + static void StartExtraColour(int32 c, bool fade); + static void StopExtraColour(bool fade); static CVector &GetSunDirection(void) { return m_VectorToSun[m_CurrentStoredValue]; } static float GetShadowFrontX(void) { return m_fShadowFrontX[m_CurrentStoredValue]; } static float GetShadowFrontY(void) { return m_fShadowFrontY[m_CurrentStoredValue]; } diff --git a/src/renderer/VarConsole.cpp b/src/renderer/VarConsole.cpp new file mode 100644 index 00000000..372a091a --- /dev/null +++ b/src/renderer/VarConsole.cpp @@ -0,0 +1,786 @@ +#include "common.h" +#include "VarConsole.h" +#include "Font.h" +#include "Pad.h" + +#define VAR_CONSOLE_PAD 1 + +CVarConsole VarConsole; + +void +CVarConsole::Initialise() +{ + m_nCountEntries = 0; + m_nCurPage = 1; + m_bIsOpen = false; + m_nCurEntry = 0; + m_nFirstEntryOnPage = 0; +} + +void +CVarConsole::Add(char *text, int8 *pVal, uint8 step, int8 min, int8 max, bool8 isVar) +{ + int i; + for (i = 0; i < m_nCountEntries; i++) { + if (m_aEntries[i].text == text) + return; + } + + m_aEntries[i].text = text; + m_aEntries[i].pInt8Value = pVal; + m_aEntries[i].bAllowExceedBounds = isVar; + m_aEntries[i].VarType = VCE_TYPE_INT8; + m_aEntries[i].I8_step = step; + m_aEntries[i].I8_min = min; + m_aEntries[i].I8_max = max; + m_nCountEntries++; +} + +void +CVarConsole::Add(char *text, int16 *pVal, uint16 step, int16 min, int16 max, bool8 isVar) +{ + int i; + for (i = 0; i < m_nCountEntries; i++) { + if (m_aEntries[i].text == text) + return; + } + + m_aEntries[i].text = text; + m_aEntries[i].pInt16Value = pVal; + m_aEntries[i].bAllowExceedBounds = isVar; + m_aEntries[i].VarType = VCE_TYPE_INT16; + m_aEntries[i].I16_step = step; + m_aEntries[i].I16_min = min; + m_aEntries[i].I16_max = max; + m_nCountEntries++; +} + +void +CVarConsole::Add(char *text, int32 *pVal, uint32 step, int32 min, int32 max, bool8 isVar) +{ + int i; + for (i = 0; i < m_nCountEntries; i++) { + if (m_aEntries[i].text == text) + return; + } + + m_aEntries[i].text = text; + m_aEntries[i].pInt32Value = pVal; + m_aEntries[i].bAllowExceedBounds = isVar; + m_aEntries[i].VarType = VCE_TYPE_INT32; + m_aEntries[i].I32_step = step; + m_aEntries[i].I32_min = min; + m_aEntries[i].I32_max = max; + m_nCountEntries++; +} + +void +CVarConsole::Add(char *text, int64 *pVal, uint64 step, int64 min, int64 max, bool8 isVar) +{ + int i; + for (i = 0; i < m_nCountEntries; i++) { + if (m_aEntries[i].text == text) + return; + } + + m_aEntries[i].text = text; + m_aEntries[i].pInt64Value = pVal; + m_aEntries[i].bAllowExceedBounds = isVar; + m_aEntries[i].VarType = VCE_TYPE_INT64; + m_aEntries[i].I64_step = step; + m_aEntries[i].I64_min = min; + m_aEntries[i].I64_max = max; + m_nCountEntries++; +} + +void +CVarConsole::Add(char *text, uint8 *pVal, uint8 step, int8 min, int8 max, bool8 isVar) +{ + int i; + for (i = 0; i < m_nCountEntries; i++) { + if (m_aEntries[i].text == text) + return; + } + + m_aEntries[i].text = text; + m_aEntries[i].pUint8Value = pVal; + m_aEntries[i].bAllowExceedBounds = isVar; + m_aEntries[i].VarType = VCE_TYPE_UINT8; + m_aEntries[i].I8_step = step; + m_aEntries[i].I8_min = min; + m_aEntries[i].I8_max = max; + m_nCountEntries++; +} + +void +CVarConsole::Add(char *text, uint16 *pVal, uint16 step, int16 min, int16 max, bool8 isVar) +{ + int i; + for (i = 0; i < m_nCountEntries; i++) { + if (m_aEntries[i].text == text) + return; + } + + m_aEntries[i].text = text; + m_aEntries[i].pUint16Value = pVal; + m_aEntries[i].bAllowExceedBounds = isVar; + m_aEntries[i].VarType = VCE_TYPE_UINT16; + m_aEntries[i].I16_step = step; + m_aEntries[i].I16_min = min; + m_aEntries[i].I16_max = max; + m_nCountEntries++; +} + +void +CVarConsole::Add(char *text, uint32 *pVal, uint32 step, int32 min, int32 max, bool8 isVar) +{ + int i; + for (i = 0; i < m_nCountEntries; i++) { + if (m_aEntries[i].text == text) + return; + } + + m_aEntries[i].text = text; + m_aEntries[i].pUint32Value = pVal; + m_aEntries[i].bAllowExceedBounds = isVar; + m_aEntries[i].VarType = VCE_TYPE_UINT32; + m_aEntries[i].I32_step = step; + m_aEntries[i].I32_min = min; + m_aEntries[i].I32_max = max; + m_nCountEntries++; +} + +void +CVarConsole::Add(char *text, uint64 *pVal, uint64 step, int64 min, int64 max, bool8 isVar) +{ + int i; + for (i = 0; i < m_nCountEntries; i++) { + if (m_aEntries[i].text == text) + return; + } + + m_aEntries[i].text = text; + m_aEntries[i].pUint64Value = pVal; + m_aEntries[i].bAllowExceedBounds = isVar; + m_aEntries[i].VarType = VCE_TYPE_UINT64; + m_aEntries[i].I64_step = step; + m_aEntries[i].I64_min = min; + m_aEntries[i].I64_max = max; + m_nCountEntries++; +} + +void +CVarConsole::Add(char *text, float *pVal, float step, float min, float max, bool8 isVar) +{ + int i; + for (i = 0; i < m_nCountEntries; i++) { + if (m_aEntries[i].text == text) + return; + } + + m_aEntries[i].text = text; + m_aEntries[i].pFloatValue = pVal; + m_aEntries[i].bAllowExceedBounds = isVar; + m_aEntries[i].VarType = VCE_TYPE_FLOAT; + m_aEntries[i].F_step = step; + m_aEntries[i].F_min = min; + m_aEntries[i].F_max = max; + m_nCountEntries++; +} + +void +CVarConsole::Add(char *text, bool *pVal, bool8 isVar) +{ + int i; + for (i = 0; i < m_nCountEntries; i++) { + if (m_aEntries[i].text == text) + return; + } + + m_aEntries[i].text = text; + m_aEntries[i].pBoolValue = pVal; + m_aEntries[i].bAllowExceedBounds = isVar; + m_aEntries[i].VarType = VCE_TYPE_BOOL; + m_nCountEntries++; +} + +void +CVarConsole::Add(char *text, bool8 *pVal, bool8 isVar) +{ + int i; + for (i = 0; i < m_nCountEntries; i++) { + if (m_aEntries[i].text == text) + return; + } + + m_aEntries[i].text = text; + m_aEntries[i].pUint8Value = pVal; + m_aEntries[i].bAllowExceedBounds = isVar; + m_aEntries[i].VarType = VCE_TYPE_BOOL8; + m_nCountEntries++; +} + +void +CVarConsole::Add(char *text, bool16 *pVal, bool8 isVar) +{ + int i; + for (i = 0; i < m_nCountEntries; i++) { + if (m_aEntries[i].text == text) + return; + } + + m_aEntries[i].text = text; + m_aEntries[i].pUint16Value = pVal; + m_aEntries[i].bAllowExceedBounds = isVar; + m_aEntries[i].VarType = VCE_TYPE_BOOL16; + m_nCountEntries++; +} + +void +CVarConsole::Add(char *text, bool32 *pVal, bool8 isVar) +{ + int i; + for (i = 0; i < m_nCountEntries; i++) { + if (m_aEntries[i].text == text) + return; + } + + m_aEntries[i].text = text; + m_aEntries[i].pUint32Value = pVal; + m_aEntries[i].bAllowExceedBounds = isVar; + m_aEntries[i].VarType = VCE_TYPE_BOOL32; + m_nCountEntries++; +} + +void +CVarConsole::Add(char *text, void (*pCallback)(void)) +{ + int i; + for (i = 0; i < m_nCountEntries; i++) { + if (m_aEntries[i].text == text) + return; + } + + m_aEntries[i].text = text; + m_aEntries[i].pCallback = pCallback; + m_aEntries[i].VarType = VCE_TYPE_FUNCTION; + m_nCountEntries++; +} + +void +CVarConsole::Remove(char *text) +{ + int i; + for (i = 0; i < m_nCountEntries; i++) { + if (m_aEntries[i].text == text) + { + for (int j = i; j < m_nCountEntries-1; j++) + m_aEntries[j] = m_aEntries[j+1]; + m_nCountEntries--; + return; + } + } +} + +void +CVarConsole::SortPages() +{ + m_nNumPages = m_nCountEntries / 30 + 1; +} + +void +CVarConsole::Display() +{ + char s[256]; + wchar ws[256]; + + CFont::SetColor(CRGBA(200, 200, 200, 255)); + CFont::SetFontStyle(FONT_STANDARD); + CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.6f)); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + CFont::SetPropOn(); + CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)); + CFont::SetRightJustifyWrap(0.0f); + sprintf(s, "PAGE %d", m_nCurPage); + AsciiToUnicode(s, ws); + CFont::SetRightJustifyOn(); + CFont::PrintString(SCREEN_SCALE_X(310.0f), SCREEN_SCALE_Y(30.0f), ws); + CFont::SetRightJustifyOff(); + int y = 45; + for (int i = m_nFirstEntryOnPage; i < m_nCountEntries && i < m_nFirstEntryOnPage + 30; i++) + { + switch (m_aEntries[i].VarType) + { + case VCE_TYPE_INT8: + sprintf(s, "(%d) %s:I8:%d", i + 1, m_aEntries[i].text, *m_aEntries[i].pInt8Value); + break; + case VCE_TYPE_INT16: + sprintf(s, "(%d) %s:I16:%d", i + 1, m_aEntries[i].text, *m_aEntries[i].pInt16Value); + break; + case VCE_TYPE_INT32: + sprintf(s, "(%d) %s:I32:%d", i + 1, m_aEntries[i].text, *m_aEntries[i].pInt32Value); + break; + case VCE_TYPE_INT64: +#ifdef FIX_BUGS + sprintf(s, "(%d) %s:I64:%lld", i + 1, m_aEntries[i].text, *m_aEntries[i].pInt64Value); +#else + sprintf(s, "(%d) %s:I64:%d", i + 1, m_aEntries[i].text, (int32)*m_aEntries[i].pInt64Value); +#endif + break; + case VCE_TYPE_UINT8: + sprintf(s, "(%d) %s:U8:%d", i + 1, m_aEntries[i].text, *m_aEntries[i].pUint8Value); + break; + case VCE_TYPE_UINT16: + sprintf(s, "(%d) %s:U6:%d", i + 1, m_aEntries[i].text, *m_aEntries[i].pUint16Value); + break; + case VCE_TYPE_UINT32: + sprintf(s, "(%d) %s:U32:%d", i + 1, m_aEntries[i].text, *m_aEntries[i].pUint32Value); + break; + case VCE_TYPE_UINT64: +#ifdef FIX_BUGS + sprintf(s, "(%d) %s:U64:%llu", i + 1, m_aEntries[i].text, *m_aEntries[i].pUint64Value); +#else + sprintf(s, "(%d) %s:U64:%d", i + 1, m_aEntries[i].text, (uint32)*m_aEntries[i].pUint64Value); +#endif + break; + case VCE_TYPE_FLOAT: + sprintf(s, "(%d) %s:F:%f", i + 1, m_aEntries[i].text, *m_aEntries[i].pFloatValue); + break; + case VCE_TYPE_BOOL: + if (*m_aEntries[i].pBoolValue) + sprintf(s, "(%d) %s:B:TRUE", i + 1, m_aEntries[i].text); + else + sprintf(s, "(%d) %s:B : FALSE", i + 1, m_aEntries[i].text); + break; + case VCE_TYPE_BOOL8: + if (*m_aEntries[i].pUint8Value == FALSE) + sprintf(s, "(%d) %s:B8:FALSE", i + 1, m_aEntries[i].text); + else + sprintf(s, "(%d) %s:B8:TRUE", i + 1, m_aEntries[i].text); + break; + case VCE_TYPE_BOOL16: + if (*m_aEntries[i].pUint16Value == FALSE) + sprintf(s, "(%d) %s:B16:FALSE", i + 1, m_aEntries[i].text); + else + sprintf(s, "(%d) %s:B16:TRUE", i + 1, m_aEntries[i].text); + break; + case VCE_TYPE_BOOL32: + if (*m_aEntries[i].pUint32Value == FALSE) + sprintf(s, "(%d) %s:B32:FALSE", i + 1, m_aEntries[i].text); + else + sprintf(s, "(%d) %s:B32:TRUE", i + 1, m_aEntries[i].text); + break; + case VCE_TYPE_FUNCTION: + sprintf(s, "(%d) %s:FUNCTION:call this function?", i + 1, m_aEntries[i].text); + break; + } + AsciiToUnicode(s, ws); + if (m_nCurEntry == i) { + CFont::SetBackgroundOn(); +#ifdef FIX_BUGS + CFont::SetBackgroundColor(CRGBA(128, 128, 128, 128)); +#endif + } +#ifdef FIX_BUGS + else + CFont::SetBackgroundColor(CRGBA(128, 128, 128, 0)); +#endif + + CFont::SetColor(CRGBA(200, 200, 200, 255)); + CFont::PrintString(SCREEN_SCALE_X(30.0f), SCREEN_SCALE_Y(y), ws); + if (m_nCurEntry == i) + CFont::SetBackgroundOff(); + y += 12; + } +} + +void +CVarConsole::ModifyLeft() +{ + CVarConsoleEntry &entry = m_aEntries[m_nCurEntry]; + switch (entry.VarType) + { + case VCE_TYPE_INT8: + *entry.pInt8Value -= entry.I8_step; + if (entry.bAllowExceedBounds) { + if (*entry.pInt8Value < entry.I8_min) + *entry.pInt8Value = entry.I8_max; + } else { + if (*entry.pInt8Value < entry.I8_min) + *entry.pInt8Value = entry.I8_min; + } + break; + case VCE_TYPE_INT16: + *entry.pInt16Value -= entry.I16_step; + if (entry.bAllowExceedBounds) { + if (*entry.pInt16Value < entry.I16_min) + *entry.pInt16Value = entry.I16_max; + } + else { + if (*entry.pInt16Value < entry.I16_min) + *entry.pInt16Value = entry.I16_min; + } + break; + case VCE_TYPE_INT32: + *entry.pInt32Value -= entry.I32_step; + if (entry.bAllowExceedBounds) { + if (*entry.pInt32Value < entry.I32_min) + *entry.pInt32Value = entry.I32_max; + } + else { + if (*entry.pInt32Value < entry.I32_min) + *entry.pInt32Value = entry.I32_min; + } + break; + case VCE_TYPE_INT64: + *entry.pInt64Value -= entry.I64_step; + if (entry.bAllowExceedBounds) { + if (*entry.pInt64Value < entry.I64_min) + *entry.pInt64Value = entry.I64_max; + } + else { + if (*entry.pInt64Value < entry.I64_min) + *entry.pInt64Value = entry.I64_min; + } + break; + case VCE_TYPE_UINT8: + *entry.pUint8Value -= entry.I8_step; + if (entry.bAllowExceedBounds) { + if (*(int8*)entry.pUint8Value < entry.I8_min) + *entry.pUint8Value = entry.I8_max; + } + else { + if (*(int8*)entry.pUint8Value < entry.I8_min) + *entry.pUint8Value = entry.I8_min; + } + break; + case VCE_TYPE_UINT16: + *entry.pUint16Value -= entry.I16_step; + if (entry.bAllowExceedBounds) { + if (*(int16*)entry.pUint16Value < entry.I16_min) + *entry.pUint16Value = entry.I16_max; + } + else { + if (*(int16*)entry.pUint16Value < entry.I16_min) + *entry.pUint16Value = entry.I16_min; + } + break; + case VCE_TYPE_UINT32: + *entry.pUint32Value -= entry.I32_step; + if (entry.bAllowExceedBounds) { + if (*(int32*)entry.pUint32Value < entry.I32_min) + *entry.pUint32Value = entry.I32_max; + } + else { + if (*(int32*)entry.pUint32Value < entry.I32_min) + *entry.pUint32Value = entry.I32_min; + } + break; + case VCE_TYPE_UINT64: + *entry.pUint64Value -= entry.I64_step; + if (entry.bAllowExceedBounds) { + if (*(int64*)entry.pUint64Value < entry.I64_min) + *entry.pUint64Value = entry.I64_max; + } + else { + if (*(int64*)entry.pUint64Value < entry.I64_min) + *entry.pUint64Value = entry.I64_min; + } + break; + case VCE_TYPE_FLOAT: + *entry.pFloatValue -= entry.F_step; + if (entry.bAllowExceedBounds) { + if (*entry.pFloatValue < entry.F_min) + *entry.pFloatValue = entry.F_max; + } + else { + if (*entry.pFloatValue < entry.F_min) + *entry.pFloatValue = entry.F_min; + } + break; + case VCE_TYPE_BOOL: + if (entry.bAllowExceedBounds) + *entry.pBoolValue ^= true; + else + *entry.pBoolValue = false; + break; + case VCE_TYPE_BOOL8: + if (entry.bAllowExceedBounds) + *entry.pUint8Value = *entry.pUint8Value == false; + else + *entry.pUint8Value = false; + break; + case VCE_TYPE_BOOL16: + if (entry.bAllowExceedBounds) + *entry.pUint16Value = *entry.pUint16Value == false; + else + *entry.pUint16Value = false; + break; + case VCE_TYPE_BOOL32: + if (entry.bAllowExceedBounds) + *entry.pUint32Value = *entry.pUint32Value == false; + else + *entry.pUint32Value = false; + break; + case VCE_TYPE_FUNCTION: + entry.pCallback(); + break; + default: + return; + } +} + +void +CVarConsole::ModifyRight() +{ + CVarConsoleEntry &entry = m_aEntries[m_nCurEntry]; + switch (entry.VarType) + { + case VCE_TYPE_INT8: + *entry.pInt8Value += entry.I8_step; + if (entry.bAllowExceedBounds) { + if (*entry.pInt8Value > entry.I8_max) + *entry.pInt8Value = entry.I8_min; + } + else { + if (*entry.pInt8Value > entry.I8_max) + *entry.pInt8Value = entry.I8_max; + } + break; + case VCE_TYPE_INT16: + *entry.pInt16Value += entry.I16_step; + if (entry.bAllowExceedBounds) { + if (*entry.pInt16Value > entry.I16_max) + *entry.pInt16Value = entry.I16_min; + } + else { + if (*entry.pInt16Value > entry.I16_max) + *entry.pInt16Value = entry.I16_max; + } + break; + case VCE_TYPE_INT32: + *entry.pInt32Value += entry.I32_step; + if (entry.bAllowExceedBounds) { + if (*entry.pInt32Value > entry.I32_max) + *entry.pInt32Value = entry.I32_min; + } + else { + if (*entry.pInt32Value > entry.I32_max) + *entry.pInt32Value = entry.I32_max; + } + break; + case VCE_TYPE_INT64: + *entry.pInt64Value += entry.I64_step; + if (entry.bAllowExceedBounds) { + if (*entry.pInt64Value > entry.I64_max) + *entry.pInt64Value = entry.I64_min; + } + else { + if (*entry.pInt64Value > entry.I64_max) + *entry.pInt64Value = entry.I64_max; + } + break; + case VCE_TYPE_UINT8: + *entry.pUint8Value += entry.I8_step; + if (entry.bAllowExceedBounds) { + if (*entry.pUint8Value > (uint8)entry.I8_max) + *entry.pUint8Value = entry.I8_min; + } + else { + if (*entry.pUint8Value > (uint8)entry.I8_max) + *entry.pUint8Value = entry.I8_max; + } + break; + case VCE_TYPE_UINT16: + *entry.pUint16Value += entry.I16_step; + if (entry.bAllowExceedBounds) { + if (*entry.pUint16Value > (uint16)entry.I16_max) + *entry.pUint16Value = entry.I16_min; + } + else { + if (*entry.pUint16Value > (uint16)entry.I16_max) + *entry.pUint16Value = entry.I16_max; + } + break; + case VCE_TYPE_UINT32: + *entry.pUint32Value += entry.I32_step; + if (entry.bAllowExceedBounds) { + if (*entry.pUint32Value > (uint32)entry.I32_max) + *entry.pUint32Value = entry.I32_min; + } + else { + if (*entry.pUint32Value > (uint32)entry.I32_max) + *entry.pUint32Value = entry.I32_max; + } + break; + case VCE_TYPE_UINT64: + *entry.pUint64Value += entry.I64_step; + if (entry.bAllowExceedBounds) { + if (*entry.pUint64Value > (uint64)entry.I64_max) + *entry.pUint64Value = entry.I64_min; + } + else { + if (*entry.pUint64Value > (uint64)entry.I64_max) + *entry.pUint64Value = entry.I64_max; + } + break; + case VCE_TYPE_FLOAT: + *entry.pFloatValue += entry.F_step; + if (entry.bAllowExceedBounds) { + if (*entry.pFloatValue > entry.F_max) + *entry.pFloatValue = entry.F_min; + } + else { + if (*entry.pFloatValue > entry.F_max) + *entry.pFloatValue = entry.F_max; + } + break; + case VCE_TYPE_BOOL: + if (entry.bAllowExceedBounds) + *entry.pBoolValue ^= true; + else + *entry.pBoolValue = true; + break; + case VCE_TYPE_BOOL8: + if (entry.bAllowExceedBounds) + *entry.pUint8Value = *entry.pUint8Value == false; + else + *entry.pUint8Value = true; + break; + case VCE_TYPE_BOOL16: + if (entry.bAllowExceedBounds) + *entry.pUint16Value = *entry.pUint16Value == false; + else + *entry.pUint16Value = true; + break; + case VCE_TYPE_BOOL32: + if (entry.bAllowExceedBounds) + *entry.pUint32Value = *entry.pUint32Value == false; + else + *entry.pUint32Value = true; + break; + case VCE_TYPE_FUNCTION: + entry.pCallback(); + break; + default: + return; + } +} + +void +CVarConsole::Enter() +{ + m_bIsOpen = true; +} + +void +CVarConsole::Exit() +{ + m_bIsOpen = false; +} + +void +CVarConsole::Input() +{ + if (CPad::GetPad(VAR_CONSOLE_PAD)->GetDPadDownJustDown() || CPad::GetPad(VAR_CONSOLE_PAD)->GetAnaloguePadDown()) + { + m_nCurEntry++; + if (m_nCurEntry < m_nCountEntries) + { + if (m_nCurEntry > m_nFirstEntryOnPage + 29) + { + m_nFirstEntryOnPage = m_nCurEntry; + ++m_nCurPage; + } + } + else + { + m_nCurEntry = m_nCountEntries - 1; + } + } + + if (CPad::GetPad(VAR_CONSOLE_PAD)->GetDPadUpJustDown() || CPad::GetPad(VAR_CONSOLE_PAD)->GetAnaloguePadUp()) + { + m_nCurEntry--; + if (m_nCurEntry < m_nFirstEntryOnPage) + { + m_nFirstEntryOnPage = m_nCurEntry - 29; + --m_nCurPage; + } + if (m_nFirstEntryOnPage < 0) + { + m_nCurEntry = 0; + m_nFirstEntryOnPage = 0; + m_nCurPage = 1; + } + } + if (CPad::GetPad(VAR_CONSOLE_PAD)->GetSquare()) + ModifyLeft(); + if (CPad::GetPad(VAR_CONSOLE_PAD)->GetTriangle()) + ModifyRight(); + + if (CPad::GetPad(VAR_CONSOLE_PAD)->GetDPadLeftJustDown() || CPad::GetPad(VAR_CONSOLE_PAD)->GetAnaloguePadLeft()) + ModifyLeft(); + + if (CPad::GetPad(VAR_CONSOLE_PAD)->GetDPadRightJustDown() || CPad::GetPad(VAR_CONSOLE_PAD)->GetAnaloguePadRight()) + ModifyRight(); + + if (CPad::GetPad(VAR_CONSOLE_PAD)->GetLeftShoulder2JustDown()) + { + if (m_nCurPage > 1) + { + m_nCurPage--; + m_nFirstEntryOnPage -= 30; + m_nCurEntry = m_nFirstEntryOnPage; + if (m_nFirstEntryOnPage < 0) + { + m_nFirstEntryOnPage = 0; + m_nCurEntry = m_nFirstEntryOnPage; + m_nCurPage = 1; + } + } + } + + if (CPad::GetPad(VAR_CONSOLE_PAD)->GetRightShoulder2JustDown()) + { + if (m_nCurPage < m_nNumPages) + { + m_nCurPage++; + m_nFirstEntryOnPage += 30; + m_nCurEntry = m_nFirstEntryOnPage; + if (m_nFirstEntryOnPage >= m_nCountEntries) + { + m_nFirstEntryOnPage -= 30; + m_nCurEntry = m_nFirstEntryOnPage; + m_nCurPage--; + } + } + } + + if (CPad::GetPad(VAR_CONSOLE_PAD)->GetRightShoulder1JustDown() && CPad::GetPad(VAR_CONSOLE_PAD)->GetLeftShoulder1JustDown()) + Exit(); +} + +void +CVarConsole::Process() +{ + Input(); + SortPages(); + Display(); +} + +bool8 +CVarConsole::Open() +{ + return m_bIsOpen; +} + +void +CVarConsole::Check() +{ + if (Open()) + Process(); + else if (CPad::GetPad(VAR_CONSOLE_PAD)->GetRightShoulder1JustDown() && CPad::GetPad(VAR_CONSOLE_PAD)->GetLeftShoulder1JustDown()) + Enter(); +}
\ No newline at end of file diff --git a/src/renderer/VarConsole.h b/src/renderer/VarConsole.h new file mode 100644 index 00000000..5179a10d --- /dev/null +++ b/src/renderer/VarConsole.h @@ -0,0 +1,92 @@ +#pragma once + +enum eVarConsoleEntryType +{ + VCE_TYPE_INT8, + VCE_TYPE_INT16, + VCE_TYPE_INT32, + VCE_TYPE_INT64, + VCE_TYPE_UINT8, + VCE_TYPE_UINT16, + VCE_TYPE_UINT32, + VCE_TYPE_UINT64, + VCE_TYPE_FLOAT, + VCE_TYPE_BOOL, + VCE_TYPE_BOOL8, + VCE_TYPE_BOOL16, + VCE_TYPE_BOOL32, + VCE_TYPE_FUNCTION, +}; + +struct CVarConsoleEntry +{ + char *text; + int8 *pInt8Value; + int16 *pInt16Value; + int32 *pInt32Value; + int64 *pInt64Value; + uint8 *pUint8Value; + uint16 *pUint16Value; + uint32 *pUint32Value; + uint64 *pUint64Value; + float *pFloatValue; + bool *pBoolValue; + void (*pCallback)(void); + int8 I8_step, I8_max, I8_min; + int16 I16_step, I16_max, I16_min; + int32 I32_step, I32_max, I32_min; + int64 I64_step, I64_max, I64_min; + float F_step, F_max, F_min; + bool8 bAllowExceedBounds; + uint8 VarType; +}; + + +class CVarConsole +{ + int32 m_nCountEntries; + bool8 m_bIsOpen; + int32 m_nCurEntry; + int32 m_nFirstEntryOnPage; + int32 m_nCurPage; + int32 m_nNumPages; + CVarConsoleEntry m_aEntries[91]; +public: +#ifdef FIX_BUGS + CVarConsole() { Initialise(); } +#endif + void Initialise(); + void Add(char *text, int8 *pVal, uint8 step, int8 min, int8 max, bool8 isVar); + void Add(char *text, int16 *pVal, uint16 step, int16 min, int16 max, bool8 isVar); + void Add(char *text, int32 *pVal, uint32 step, int32 min, int32 max, bool8 isVar); + void Add(char *text, int64 *pVal, uint64 step, int64 min, int64 max, bool8 isVar); + void Add(char *text, uint8 *pVal, uint8 step, int8 min, int8 max, bool8 isVar); + void Add(char *text, uint16 *pVal, uint16 step, int16 min, int16 max, bool8 isVar); + void Add(char *text, uint32 *pVal, uint32 step, int32 min, int32 max, bool8 isVar); + void Add(char *text, uint64 *pVal, uint64 step, int64 min, int64 max, bool8 isVar); + void Add(char *text, float *pVal, float step, float min, float max, bool8 isVar); + void Add(char *text, bool *pVal, bool8 isVar); + void Add(char *text, bool8 *pVal, bool8 isVar); + void Add(char *text, bool16 *pVal, bool8 isVar); + void Add(char *text, bool32 *pVal, bool8 isVar); + void Add(char *text, void (*pVar)(void)); + + void Remove(char *text); + + void SortPages(); + void Display(); + + void ModifyLeft(); + void ModifyRight(); + + void Enter(); + void Exit(); + + void Input(); + void Process(); + + bool8 Open(); + void Check(); +}; + +extern CVarConsole VarConsole;
\ No newline at end of file diff --git a/src/renderer/WaterCannon.cpp b/src/renderer/WaterCannon.cpp index 08898be8..4976f8a3 100644 --- a/src/renderer/WaterCannon.cpp +++ b/src/renderer/WaterCannon.cpp @@ -11,6 +11,7 @@ #include "Fire.h" #include "WaterLevel.h" #include "Camera.h" +#include "Particle.h" #define WATERCANNONVERTS 4 #define WATERCANNONINDEXES 12 @@ -77,9 +78,13 @@ void CWaterCannon::Update_OncePerFrame(int16 index) } } - int32 extinguishingPoint = CGeneral::GetRandomNumber() & (NUM_SEGMENTPOINTS - 1); - if ( m_abUsed[extinguishingPoint] ) - gFireManager.ExtinguishPoint(m_avecPos[extinguishingPoint], 3.0f); + for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ ) + { + if ( m_abUsed[i] && gFireManager.ExtinguishPointWithWater(m_avecPos[i], 4.0f) ) + { + break; + } + } if ( ((index + CTimer::GetFrameCounter()) & 3) == 0 ) PushPeds(); @@ -231,11 +236,16 @@ void CWaterCannon::PushPeds(void) ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f; ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f; - ped->SetFall(2000, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), 0); - - CFire *fire = ped->m_pFire; - if ( fire ) - fire->Extinguish(); + float pedSpeed2D = ped->m_vecMoveSpeed.Magnitude2D(); + + if ( pedSpeed2D > 0.2f ) { + ped->m_vecMoveSpeed.x *= (0.2f / pedSpeed2D); + ped->m_vecMoveSpeed.y *= (0.2f / pedSpeed2D); + } + ped->SetFall(2000, (AnimationId)(localDir + ANIM_STD_HIGHIMPACT_FRONT), 0); + CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, ped->GetPosition(), ped->m_vecMoveSpeed * 0.3f, 0, 0.5f); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, ped->GetPosition(), ped->m_vecMoveSpeed * -0.3f + CVector(0.f, 0.f, 0.5f), 0, 0.5f, + CGeneral::GetRandomNumberInRange(0.f, 10.f), CGeneral::GetRandomNumberInRange(0.f, 90.f), 1); j = NUM_SEGMENTPOINTS; } diff --git a/src/renderer/WaterCreatures.cpp b/src/renderer/WaterCreatures.cpp new file mode 100644 index 00000000..92fb74ee --- /dev/null +++ b/src/renderer/WaterCreatures.cpp @@ -0,0 +1,275 @@ +#include "common.h" +#include "WaterCreatures.h" +#include "ModelIndices.h" +#include "World.h" +#include "WaterLevel.h" +#include "Camera.h" +#include "PlayerPed.h" +#include "General.h" +#include "Object.h" + +int CWaterCreatures::nNumActiveSeaLifeForms; +CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES]; + +struct WaterCreatureProperties aProperties[65] = { + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_JELLYFISH, 0.01f, 2.2f, 0.0005f, 3.5f }, + { &MI_JELLYFISH01, 0.01f, 2.2f, 0.0005f, 3.5f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_TURTLE, 0.01f, 2.0f, 0.0005f, 4.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_DOLPHIN, 0.03f, 1.5f, 0.0005f, 4.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_SHARK, 0.03f, 0.4f, 0.0005f, 4.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, + { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, +}; + +CWaterCreature::CWaterCreature() { + Free(); +} + +void CWaterCreature::Initialise(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) { + this->m_pObj = pObj; + this->m_fFwdSpeed = fFwdSpeed; + this->m_fZTurnSpeed = fZTurnSpeed; + this->m_fWaterDepth = fWaterDepth; + this->m_alpha = alpha; + this->m_state = state; +} + +void CWaterCreature::Allocate(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) { + CWaterCreature::Initialise(pObj, fFwdSpeed, fZTurnSpeed, fWaterDepth, alpha, state); +} + +void CWaterCreature::Free() { + CWaterCreature::Initialise(nil, 0.0f, 0.0f, 0.0f, 0, WATER_CREATURE_DISABLED); +} + +CWaterCreature *CWaterCreatures::GetFishStructSlot() { + for (int i = 0; i < NUM_WATER_CREATURES; i++) + if (aWaterCreatures[i].m_state == WATER_CREATURE_DISABLED) + return &aWaterCreatures[i]; + + return nil; +} + +CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) { + if (CObject::nNoTempObjects >= NUMTEMPOBJECTS) + return nil; + + CObject *pObj = new CObject(modelID, true); + + if (!pObj) return nil; + + pObj->SetPosition(pos); + pObj->GetMatrix().UpdateRW(); + pObj->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + pObj->GetMatrix().SetRotateZOnly(DEGTORAD(zRotAngle)); + pObj->GetMatrix().UpdateRW(); + pObj->ObjectCreatedBy = CONTROLLED_SUB_OBJECT; + pObj->bIsStatic = false; + + if (pObj->ObjectCreatedBy == TEMP_OBJECT) { + CObject::nNoTempObjects++; + pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 60000; + } + + pObj->bTouchingWater = true; + pObj->bUnderwater = true; + CWorld::Add(pObj); + + return pObj; +} + +bool CWaterCreatures::IsSpaceForMoreWaterCreatures() { + return nNumActiveSeaLifeForms < NUM_WATER_CREATURES; +} + +float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const& pos2) { + CVector delta = pos1 - pos2; + delta.Normalise(); + + return CGeneral::GetRandomNumberInRange(-90, 90) + + RADTODEG(delta.Heading() + HALFPI + PI); +} + +void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) { + if (!IsSpaceForMoreWaterCreatures()) + return; + + CVector playerPos = FindPlayerPed()->GetPosition(); + CVector fishPos = pos; + float fDepth, fLevelNoWaves; + if (!TheCamera.IsSphereVisible(fishPos, 3.0f) + && CWaterLevel::GetWaterDepth(fishPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) { + + if (modelID == -1 || modelID < 0 || modelID > 64) + modelID = CGeneral::GetRandomNumberInRange(0, 64); + + WaterCreatureProperties *creature = &aProperties[modelID]; + fishPos.z = fLevelNoWaves - creature->fLevel; + float fFwdSpeed = CGeneral::GetRandomNumberInRange(0.0f, creature->fFwdSpeed) + 0.01f; + float angle = CWaterCreatures::CalculateFishHeading(playerPos, fishPos); + + CObject *fish = CreateSeaLifeForm(fishPos, *creature->modelID, angle); + if (!fish) return; + + fish->SetRwObjectAlpha(255); + CWaterCreature *wc = GetFishStructSlot(); + wc->Allocate(fish, fFwdSpeed, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_INIT); + nNumActiveSeaLifeForms++; + } +} + +void CWaterCreatures::FreeFishStructSlot(CWaterCreature *wc) { + wc->Free(); +} + +void CWaterCreatures::UpdateAll() { + if (nNumActiveSeaLifeForms == 0) + return; + + CVector playerPos = FindPlayerPed()->GetPosition(); + for (int i = 0; i < NUM_WATER_CREATURES; i++) { + switch (aWaterCreatures[i].m_state) { + case WATER_CREATURE_ACTIVE: + // is this even reachable? + aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000; + if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) { + aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0); + aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE; + break; + } + // fall through + case WATER_CREATURE_INIT: { + if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).MagnitudeSqr() < SQR(75.0f)) { + if (aWaterCreatures[i].m_alpha < 255) + aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255); + aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha); + CVector fwd = aWaterCreatures[i].m_pObj->GetRight(); // for some reason they used x for forward + fwd.Normalise(); + aWaterCreatures[i].m_pObj->m_vecMoveSpeed = fwd * aWaterCreatures[i].m_fFwdSpeed; + aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed); + aWaterCreatures[i].m_pObj->bIsStatic = false; + float fDepth = 0.0; + CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil); + if (aWaterCreatures[i].m_fWaterDepth < fDepth) { + // it looks like this can never be true initially, looks like a BUG + if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds()) + aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE; + } + else { + // creature is deeper than water + aWaterCreatures[i].m_state = WATER_CREATURE_FADE_OUT; + } + + } + else { + aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE; + } + break; + } + case WATER_CREATURE_FADE_OUT: { + aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000; + if (aWaterCreatures[i].m_alpha <= 0) { + aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE; + } + else { + aWaterCreatures[i].m_alpha = Max(aWaterCreatures[i].m_alpha - 6, 0); + aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha); + CVector speed = aWaterCreatures[i].m_pObj->GetRight(); + speed.Normalise(); + speed.x *= aWaterCreatures[i].m_fFwdSpeed; + speed.y *= aWaterCreatures[i].m_fFwdSpeed; + speed.z = -0.015f; + aWaterCreatures[i].m_pObj->m_vecMoveSpeed = speed; + + if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) + aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE; + } + break; + } + case WATER_CREATURE_REMOVE: + if (aWaterCreatures[i].m_pObj){ + CWorld::Remove(aWaterCreatures[i].m_pObj); + delete aWaterCreatures[i].m_pObj; + } + FreeFishStructSlot(&aWaterCreatures[i]); + nNumActiveSeaLifeForms--; + aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED; + break; + default: + break; + } + } +} + +void CWaterCreatures::RemoveAll() { + for (int i = 0; i < NUM_WATER_CREATURES; i++) { + if (aWaterCreatures[i].m_state != WATER_CREATURE_DISABLED) { + if (aWaterCreatures[i].m_pObj){ + CWorld::Remove(aWaterCreatures[i].m_pObj); + delete aWaterCreatures[i].m_pObj; + } + FreeFishStructSlot(&aWaterCreatures[i]); + aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED; + nNumActiveSeaLifeForms--; + } + } +}
\ No newline at end of file diff --git a/src/renderer/WaterCreatures.h b/src/renderer/WaterCreatures.h new file mode 100644 index 00000000..32754a10 --- /dev/null +++ b/src/renderer/WaterCreatures.h @@ -0,0 +1,49 @@ +#pragma once + +class CObject; + +enum eFishSlotState { + WATER_CREATURE_INIT = 0, + WATER_CREATURE_ACTIVE, + WATER_CREATURE_FADE_OUT, + WATER_CREATURE_REMOVE, + WATER_CREATURE_DISABLED +}; + +class CWaterCreature { +public: + CObject *m_pObj; + float m_fFwdSpeed; + float m_fZTurnSpeed; + int32 m_alpha; + float m_fWaterDepth; + int32 m_state; + + CWaterCreature(); + void Allocate(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state); + void Free(); + void Initialise(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state); +}; + +class CWaterCreatures { + +public: + static CWaterCreature aWaterCreatures[NUM_WATER_CREATURES]; + static int32 nNumActiveSeaLifeForms; + static CObject *CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle); + static void CreateOne(CVector const& pos, int32 modelID); + static void UpdateAll(); + static void FreeFishStructSlot(CWaterCreature *wc); + static bool IsSpaceForMoreWaterCreatures(); + static float CalculateFishHeading(CVector const& pos1, CVector const& pos2); + static void RemoveAll(); + static CWaterCreature* GetFishStructSlot(); +}; + +struct WaterCreatureProperties { + int16 *modelID; + float fFwdSpeed; + float fLevel; + float fUnknown; //unused + float fWaterDepth; +};
\ No newline at end of file diff --git a/src/renderer/WaterLevel.cpp b/src/renderer/WaterLevel.cpp index 7001c0cf..dee60d66 100644 --- a/src/renderer/WaterLevel.cpp +++ b/src/renderer/WaterLevel.cpp @@ -7,6 +7,7 @@ #include "Weather.h" #include "Camera.h" #include "Vehicle.h" +#include "PlayerPed.h" #include "Boat.h" #include "World.h" #include "General.h" @@ -17,48 +18,105 @@ #include "ParticleMgr.h" #include "RwHelper.h" #include "Streaming.h" +#include "ColStore.h" #include "CdStream.h" #include "Pad.h" #include "RenderBuffer.h" +#include <rwcore.h> #include <rpworld.h> +#include <rpmatfx.h> +#include "Occlusion.h" +#include "Replay.h" #include "WaterLevel.h" -#include "MemoryHeap.h" +#include "SurfaceTable.h" +#include "WaterCreatures.h" +#define RwIm3DVertexSet_RGBA(vert, rgba) RwIm3DVertexSetRGBA(vert, rgba.red, rgba.green, rgba.blue, rgba.alpha) // (RwRGBAAssign(&(_dst)->color, &_src)) float TEXTURE_ADDU; float TEXTURE_ADDV; +float _TEXTURE_MASK_ADDU; +float _TEXTURE_MASK_ADDV; + +float _TEXTURE_WAKE_ADDU; +float _TEXTURE_WAKE_ADDV; + int32 CWaterLevel::ms_nNoOfWaterLevels; float CWaterLevel::ms_aWaterZs[48]; CRect CWaterLevel::ms_aWaterRects[48]; int8 CWaterLevel::aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS]; int8 CWaterLevel::aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS]; bool CWaterLevel::WavesCalculatedThisFrame; + + +bool CWaterLevel::RequireWavySector; +bool CWaterLevel::MaskCalculatedThisFrame; +CVector CWaterLevel::PreCalculatedMaskPosn; +bool CWaterLevel::m_bRenderSeaBed; +int32 CWaterLevel::m_nRenderWaterLayers; + RpAtomic *CWaterLevel::ms_pWavyAtomic; -RpGeometry *CWaterLevel::apGeomArray[8]; -int16 CWaterLevel::nGeomUsed; +RpAtomic *CWaterLevel::ms_pMaskAtomic; //"Custom" Don't Render Water Toggle bool gbDontRenderWater; -//RwTexture *gpWaterTex; -//RwRaster *gpWaterRaster; RwTexture *gpWaterTex; +RwTexture *gpWaterEnvTex; +RwTexture *gpWaterEnvBaseTex; +RwTexture *gpWaterWakeTex; + RwRaster *gpWaterRaster; +RwRaster *gpWaterEnvRaster; +RwRaster *gpWaterEnvBaseRaster; +RwRaster *gpWaterWakeRaster; +bool _bSeaLife; +float _fWaterZOffset = WATER_Z_OFFSET; -const float fAdd1 = 180.0f; -const float fAdd2 = 80.0f; -const float fRedMult = 0.6f; -const float fGreenMult = 1.0f; -const float fBlueMult = 1.4f; +#ifdef PC_WATER +float fEnvScale = 0.25f; +#else +float fEnvScale = 0.5f; +#endif +float fWave2InvLength = 0.03f; +float fWave2NormScale = 0.5f; +float fWave2Ampl = 0.1f; +uint8 nWaterAlpha = 192; +uint8 nWakeAlpha = 192; +float fUnder1 = 4.0; +float fUnder2 = 2.5; +float fUnder3 = 1.5; +int nMaskAlpha = 230; +float fAdd1 = 180.0f; +float fAdd2 = 80.0; +float fRedMult = 0.6f; +float fGreenMult = 1.0f; +float fBlueMult = 1.4f; +float fAlphaMult = 500.0f; +float fAlphaBase = 30.0f; +float fRandomMoveDiv = 8.0f; +float fRandomDamp = 0.99f; +float fNormMult = 2.0f; +float fNormMultB = 1.0f; +float fBumpScale = 1.5; +float fBumpTexRepeat = 2.0; +float fNormalDirectionScalar1 = 2.0f; +float fNormalDirectionScalar2 = 1.0f; +bool bTestDoNormals = true; +float fSeaBedZ = 25.0f; +float aAlphaFade[5] = { 0.4f, 1.0f, 0.2f, 1.0f, 0.4f}; //CWaterLevel::RenderWakeSegment +float fFlatWaterBlendRange = 0.05f; +float fStartBlendDistanceAdd = 64.0f; +float fMinWaterAlphaMult = -30.0f; void CWaterLevel::Initialise(Const char *pWaterDat) { ms_nNoOfWaterLevels = 0; - + #ifdef MASTER int32 hFile = -1; @@ -70,15 +128,14 @@ CWaterLevel::Initialise(Const char *pWaterDat) #else int32 hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb"); #endif - + if (hFile > 0) { CFileMgr::Read(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels)); - CFileMgr::Read(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs)); + CFileMgr::Read(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs)); CFileMgr::Read(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects)); CFileMgr::Read(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList)); CFileMgr::Read(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList)); - CFileMgr::CloseFile(hFile); } #ifndef MASTER @@ -86,6 +143,9 @@ CWaterLevel::Initialise(Const char *pWaterDat) { printf("Init waterlevels\n"); + // collision is streamed in VC + CColStore::LoadAllCollision(); + CFileMgr::SetDir(""); hFile = CFileMgr::OpenFile(pWaterDat, "r"); @@ -93,11 +153,7 @@ CWaterLevel::Initialise(Const char *pWaterDat) while ((line = CFileLoader::LoadLine(hFile))) { -#ifdef FIX_BUGS if (*line && *line != ';' && !strstr(line, "* ;end of file")) -#else - if (*line && *line != ';') -#endif { float z, l, b, r, t; sscanf(line, "%f %f %f %f %f", &z, &l, &b, &r, &t); @@ -118,19 +174,15 @@ CWaterLevel::Initialise(Const char *pWaterDat) // rasterize water rects read from file for (int32 i = 0; i < ms_nNoOfWaterLevels; i++) { - int32 l = WATER_HUGE_X(ms_aWaterRects[i].left); - int32 r = WATER_HUGE_X(ms_aWaterRects[i].right) + 1.0f; + int32 l = WATER_HUGE_X(ms_aWaterRects[i].left + WATER_X_OFFSET); + int32 r = WATER_HUGE_X(ms_aWaterRects[i].right + WATER_X_OFFSET) + 1.0f; int32 t = WATER_HUGE_Y(ms_aWaterRects[i].top); int32 b = WATER_HUGE_Y(ms_aWaterRects[i].bottom) + 1.0f; -#ifdef FIX_BUGS - // water.dat has rects that go out of bounds - // which causes memory corruption l = Clamp(l, 0, MAX_SMALL_SECTORS - 1); r = Clamp(r, 0, MAX_SMALL_SECTORS - 1); t = Clamp(t, 0, MAX_SMALL_SECTORS - 1); b = Clamp(b, 0, MAX_SMALL_SECTORS - 1); -#endif for (int32 x = l; x <= r; x++) { @@ -144,11 +196,11 @@ CWaterLevel::Initialise(Const char *pWaterDat) // remove tiles that are obscured by land for (int32 x = 0; x < MAX_SMALL_SECTORS; x++) { - float worldX = WATER_START_X + x * SMALL_SECTOR_SIZE; + float worldX = WATER_START_X + x * SMALL_SECTOR_SIZE - WATER_X_OFFSET; for (int32 y = 0; y < MAX_SMALL_SECTORS; y++) { - if (aWaterFineBlockList[x][y] >= 0) + if (CWaterLevel::aWaterFineBlockList[x][y] >= 0) { float worldY = WATER_START_Y + y * SMALL_SECTOR_SIZE; @@ -160,7 +212,7 @@ CWaterLevel::Initialise(Const char *pWaterDat) CVector worldPos = CVector(worldX + i * (SMALL_SECTOR_SIZE / 8), worldY + j * (SMALL_SECTOR_SIZE / 8), ms_aWaterZs[aWaterFineBlockList[x][y]]); if ((worldPos.x > WORLD_MIN_X && worldPos.x < WORLD_MAX_X) && (worldPos.y > WORLD_MIN_Y && worldPos.y < WORLD_MAX_Y) && - (!WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) || TestVisibilityForFineWaterBlocks(worldPos))) + (!WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) || TestVisibilityForFineWaterBlocks(worldPos))) continue; // at least one point in the tile wasn't blocked, so don't remove water @@ -210,13 +262,16 @@ CWaterLevel::Initialise(Const char *pWaterDat) if (hFile > 0) { CFileMgr::Write(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels)); - CFileMgr::Write(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs)); + CFileMgr::Write(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs)); CFileMgr::Write(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects)); CFileMgr::Write(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList)); CFileMgr::Write(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList)); CFileMgr::CloseFile(hFile); } + + // collision is streamed in VC + CColStore::RemoveAllCollision(); } #endif @@ -226,13 +281,26 @@ CWaterLevel::Initialise(Const char *pWaterDat) CTxdStore::SetCurrentTxd(slot); if ( gpWaterTex == nil ) - gpWaterTex = RwTextureRead("water_old", nil); + gpWaterTex = RwTextureRead("waterclear256", nil); gpWaterRaster = RwTextureGetRaster(gpWaterTex); + if ( gpWaterEnvTex == nil ) + gpWaterEnvTex = RwTextureRead("waterreflection2", nil); + gpWaterEnvRaster = RwTextureGetRaster(gpWaterEnvTex); + +#ifdef PC_WATER + if ( gpWaterEnvBaseTex == nil ) + gpWaterEnvBaseTex = RwTextureRead("sandywater", nil); + gpWaterEnvBaseRaster = RwTextureGetRaster(gpWaterEnvBaseTex); +#endif + + if ( gpWaterWakeTex == nil ) + gpWaterWakeTex = RwTextureRead("waterwake", nil); + gpWaterWakeRaster = RwTextureGetRaster(gpWaterWakeTex); + CTxdStore::PopCurrentTxd(); CreateWavyAtomic(); - FreeBoatWakeArray(); printf("Done Initing waterlevels\n"); } @@ -240,92 +308,154 @@ CWaterLevel::Initialise(Const char *pWaterDat) void CWaterLevel::Shutdown() { - FreeBoatWakeArray(); DestroyWavyAtomic(); - if ( gpWaterTex != nil ) - { - RwTextureDestroy(gpWaterTex); - gpWaterTex = nil; - } +#define _DELETE_TEXTURE(t) if ( t ) \ + { \ + RwTextureDestroy(t); \ + t = nil; \ + } + + _DELETE_TEXTURE(gpWaterTex); + _DELETE_TEXTURE(gpWaterEnvTex); + _DELETE_TEXTURE(gpWaterWakeTex); + _DELETE_TEXTURE(gpWaterEnvBaseTex); + +#undef _DELETE_TEXTURE } void CWaterLevel::CreateWavyAtomic() { RpGeometry *wavyGeometry; + RpGeometry *maskGeometry; RpMaterial *wavyMaterial; - RpTriangle *wavyTriangles; + RpMaterial *maskMaterial; + + RpTriangle *wavytlist; + RpTriangle *masktlist; + RpMorphTarget *wavyMorphTarget; - RwSphere boundingSphere; + RpMorphTarget *maskMorphTarget; + + RwSphere boundingSphere; + RwV3d *wavyVert; - + RwV3d *wavyNormal; + + RwV3d *maskVert; + RwV3d *maskNormal; + RwFrame *wavyFrame; + RwFrame *maskFrame; { - wavyGeometry = RpGeometryCreate(9*9, 8*8*2, rpGEOMETRYTRISTRIP + wavyGeometry = RpGeometryCreate(17*17, 512, rpGEOMETRYTRISTRIP |rpGEOMETRYTEXTURED |rpGEOMETRYPRELIT + |rpGEOMETRYNORMALS |rpGEOMETRYMODULATEMATERIALCOLOR); - - ASSERT(wavyGeometry != nil); - +#ifdef PC_WATER + RpGeometryAddMorphTarget(wavyGeometry); +#endif + } + + { + maskGeometry = RpGeometryCreate(33*33, 2048, rpGEOMETRYTRISTRIP + |rpGEOMETRYTEXTURED + |rpGEOMETRYPRELIT + |rpGEOMETRYNORMALS + |rpGEOMETRYMODULATEMATERIALCOLOR); +#ifdef PC_WATER + RpGeometryAddMorphTarget(maskGeometry); +#endif } { wavyMaterial = RpMaterialCreate(); - - ASSERT(wavyMaterial != nil); - ASSERT(gpWaterTex != nil); - RpMaterialSetTexture(wavyMaterial, gpWaterTex); + RwRGBA watercolor = { 255, 255, 255, 192 }; + RpMaterialSetColor(wavyMaterial, &watercolor); } { - wavyTriangles = RpGeometryGetTriangles(wavyGeometry); - - ASSERT(wavyTriangles != nil); - /* - [B] [C] - *********** - * * * - * * * - * * * - * * * - *********** - [A] [D] - */ + maskMaterial = RpMaterialCreate(); +#ifdef PC_WATER + RpMaterialSetTexture(maskMaterial, gpWaterEnvBaseTex); +#else + RpMaterialSetTexture(maskMaterial, gpWaterTex); +#endif + RwRGBA watercolor = { 255, 255, 255, 192 }; + RpMaterialSetColor(maskMaterial, &watercolor); + } + + { + wavytlist = RpGeometryGetTriangles(wavyGeometry); - for ( int32 i = 0; i < 8; i++ ) + for ( int32 i = 0; i < 16; i++ ) { - for ( int32 j = 0; j < 8; j++ ) - { + for ( int32 j = 0; j < 16; j++ ) + { + const RwUInt16 base = (RwUInt16)((16 + 1)*i+j); + RpGeometryTriangleSetVertexIndices(wavyGeometry, - &wavyTriangles[2 * 8*i + 2*j + 0], /*A*/9*i+j+0, /*B*/9*i+j+1, /*C*/9*i+j+9+1); - - RpGeometryTriangleSetVertexIndices(wavyGeometry, - &wavyTriangles[2 * 8*i + 2*j + 1], /*A*/9*i+j+0, /*C*/9*i+j+9+1, /*D*/9*i+j+9 ); + wavytlist, (RwInt16)base, (RwInt16)(base+1), (RwInt16)(base+16+2)); + + RpGeometryTriangleSetVertexIndices(wavyGeometry, + (wavytlist+1), (RwInt16)base, (RwInt16)(base+16+2), (RwInt16)(base+16+1)); - RpGeometryTriangleSetMaterial(wavyGeometry, &wavyTriangles[2 * 8*i + 2*j + 0], wavyMaterial); - RpGeometryTriangleSetMaterial(wavyGeometry, &wavyTriangles[2 * 8*i + 2*j + 1], wavyMaterial); + RpGeometryTriangleSetMaterial(wavyGeometry, wavytlist, wavyMaterial); + + RpGeometryTriangleSetMaterial(wavyGeometry, (wavytlist+1), wavyMaterial); + + wavytlist+=2; } } } + { + masktlist = RpGeometryGetTriangles(maskGeometry); + + for ( int32 i = 0; i < 32; i++ ) + { + for ( int32 j = 0; j < 32; j++ ) + { + const RwUInt16 base = (RwUInt16)((32 + 1)*i+j); + + RpGeometryTriangleSetVertexIndices(maskGeometry, + masktlist, (RwInt16)base, (RwInt16)(base+1), (RwInt16)(base+32+2)); + + RpGeometryTriangleSetVertexIndices(maskGeometry, + (masktlist+1), (RwInt16)base, (RwInt16)(base+32+2), (RwInt16)(base+32+1)); + + RpGeometryTriangleSetMaterial(maskGeometry, masktlist, maskMaterial); + + RpGeometryTriangleSetMaterial(maskGeometry, (masktlist+1), maskMaterial); + + masktlist+=2; + } + } + } { wavyMorphTarget = RpGeometryGetMorphTarget(wavyGeometry, 0); - ASSERT(wavyMorphTarget != nil); - wavyVert = RpMorphTargetGetVertices(wavyMorphTarget); - ASSERT(wavyVert != nil); + wavyVert = RpMorphTargetGetVertices(wavyMorphTarget); + wavyNormal = RpMorphTargetGetVertexNormals(wavyMorphTarget); - for ( int32 i = 0; i < 9; i++ ) + for ( int32 i = 0; i < 17; i++ ) { - for ( int32 j = 0; j < 9; j++ ) + for ( int32 j = 0; j < 17; j++ ) { - wavyVert[9*i+j].x = (float)i * 4.0f; - wavyVert[9*i+j].y = (float)j * 4.0f; - wavyVert[9*i+j].z = 0.0f; + (*wavyVert).x = (float)i * 2.0f; + (*wavyVert).y = (float)j * 2.0f; + (*wavyVert).z = 0.0f; + + (*wavyNormal).x = 0.0f; + (*wavyNormal).y = 0.0f; + (*wavyNormal).z = 1.0f; + + wavyVert++; + wavyNormal++; } } @@ -334,31 +464,80 @@ CWaterLevel::CreateWavyAtomic() RpGeometryUnlock(wavyGeometry); } - { - wavyFrame = RwFrameCreate(); - ASSERT( wavyFrame != nil ); + maskMorphTarget = RpGeometryGetMorphTarget(maskGeometry, 0); + maskVert = RpMorphTargetGetVertices(maskMorphTarget); + maskNormal = RpMorphTargetGetVertexNormals(maskMorphTarget); - ms_pWavyAtomic = RpAtomicCreate(); - ASSERT( ms_pWavyAtomic != nil ); + for ( int32 i = 0; i < 33; i++ ) + { + for ( int32 j = 0; j < 33; j++ ) + { + (*maskVert).x = (float)i * 2.0f; + (*maskVert).y = (float)j * 2.0f; + (*maskVert).z = 0.0f; + + (*maskNormal).x = 0.0f; + (*maskNormal).y = 0.0f; + (*maskNormal).z = 1.0f; + + maskVert++; + maskNormal++; + } + } + RpMorphTargetCalcBoundingSphere(maskMorphTarget, &boundingSphere); + RpMorphTargetSetBoundingSphere(maskMorphTarget, &boundingSphere); + RpGeometryUnlock(maskGeometry); + } + + { + wavyFrame = RwFrameCreate(); + ms_pWavyAtomic = RpAtomicCreate(); RpAtomicSetGeometry(ms_pWavyAtomic, wavyGeometry, 0); RpAtomicSetFrame(ms_pWavyAtomic, wavyFrame); RpMaterialDestroy(wavyMaterial); RpGeometryDestroy(wavyGeometry); } + + { + maskFrame = RwFrameCreate(); + ms_pMaskAtomic = RpAtomicCreate(); + RpAtomicSetGeometry(ms_pMaskAtomic, maskGeometry, 0); + RpAtomicSetFrame(ms_pMaskAtomic, maskFrame); + RpMaterialDestroy(maskMaterial); + RpGeometryDestroy(maskGeometry); + } + + static RwFrame *wakeEnvFrame; + + if ( wakeEnvFrame == nil ) + { + wakeEnvFrame = RwFrameCreate(); + RwMatrixSetIdentity(RwFrameGetMatrix(wakeEnvFrame)); + RwFrameUpdateObjects(wakeEnvFrame); + } + + RpMatFXMaterialSetEffects(maskMaterial, rpMATFXEFFECTENVMAP); + RpMatFXMaterialSetupEnvMap(maskMaterial, gpWaterEnvTex, wakeEnvFrame, TRUE, fEnvScale); + RpMatFXAtomicEnableEffects(ms_pMaskAtomic); } void CWaterLevel::DestroyWavyAtomic() { - RwFrame *frame; - - frame = RpAtomicGetFrame(ms_pWavyAtomic); - - RpAtomicDestroy(ms_pWavyAtomic); +#define _DELETE_ATOMIC(a) \ + { \ + RwFrame *frame; \ + frame = RpAtomicGetFrame(a); \ + RpAtomicDestroy(a); \ + RwFrameDestroy(frame); \ + } + + _DELETE_ATOMIC(ms_pWavyAtomic); + _DELETE_ATOMIC(ms_pMaskAtomic); - RwFrameDestroy(frame); +#undef _DELETE_ATOMIC } #ifndef MASTER @@ -511,7 +690,7 @@ CWaterLevel::RemoveIsolatedWater() { for (int32 y = 0; y < MAX_SMALL_SECTORS; y++) { - if (aWaterFineBlockList[x][y] >= 0 && !isConnected[x][y] && ms_aWaterZs[aWaterFineBlockList[x][y]] == 0.0f) + if (aWaterFineBlockList[x][y] >= 0 && !isConnected[x][y] && ms_aWaterZs[aWaterFineBlockList[x][y]] == 6.0f) { numRemoved++; aWaterFineBlockList[x][y] = NO_WATER; @@ -528,11 +707,13 @@ CWaterLevel::RemoveIsolatedWater() bool CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ) { - int32 x = WATER_HUGE_X(fX); - int32 y = WATER_HUGE_Y(fY); - - ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE ); - ASSERT( y >= 0 && y < HUGE_SECTOR_SIZE ); + int32 x = WATER_TO_SMALL_SECTOR_X(fX + WATER_X_OFFSET); + int32 y = WATER_TO_SMALL_SECTOR_Y(fY); + +#ifdef FIX_BUGS + if ( x < 0 || x >= MAX_SMALL_SECTORS ) return false; + if ( y < 0 || y >= MAX_SMALL_SECTORS ) return false; +#endif int8 nBlock = aWaterFineBlockList[x][y]; @@ -546,12 +727,13 @@ CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool float fWave = Sin ( - /*( WATER_UNSIGN_Y(fY) - float(y) * MAX_HUGE_SECTORS + WATER_UNSIGN_X(fX) - float(x) * MAX_HUGE_SECTORS )*/ // VC - (float)( ((int32)fX & (MAX_HUGE_SECTORS-1)) + ((int32)fY & (MAX_HUGE_SECTORS-1)) ) - * (TWOPI / MAX_HUGE_SECTORS ) + fAngle + ( WATER_UNSIGN_Y(fY) - y*SMALL_SECTOR_SIZE + + WATER_UNSIGN_X(fX + WATER_X_OFFSET) - x*SMALL_SECTOR_SIZE ) + + * (TWOPI / SMALL_SECTOR_SIZE ) + fAngle ); - float fWindFactor = CWeather::Wind * 0.7f + 0.3f; + float fWindFactor = CWeather::WindClipped * 0.4f + 0.2f; *pfOutLevel += fWave * fWindFactor; @@ -567,11 +749,13 @@ CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bool CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel) { - int32 x = WATER_HUGE_X(fX); - int32 y = WATER_HUGE_Y(fY); - - ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE ); - ASSERT( y >= 0 && y < HUGE_SECTOR_SIZE ); + int32 x = WATER_TO_SMALL_SECTOR_X(fX + WATER_X_OFFSET); + int32 y = WATER_TO_SMALL_SECTOR_Y(fY); + +#ifdef FIX_BUGS + if ( x < 0 || x >= MAX_SMALL_SECTORS ) return false; + if ( y < 0 || y >= MAX_SMALL_SECTORS ) return false; +#endif int8 nBlock = aWaterFineBlockList[x][y]; @@ -584,18 +768,49 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve return true; } -inline float -_GetWaterDrawDist() +float +CWaterLevel::GetWaterWavesOnly(short x, short y) { - // if z less then 15.0f return 1200.0f - if ( TheCamera.GetPosition().z < 15.0f ) - return 1200.0f; + float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f); + + float fWindFactor = CWeather::WindClipped * 0.7f + 0.3f; + + float fWave = Sin( float(float(4 * y + 4 * x) * (TWOPI / SMALL_SECTOR_SIZE )) + fAngle ); + + return fWave * fWindFactor; +} + +CVector +CWaterLevel::GetWaterNormal(float fX, float fY) +{ + //TODO: BUG ? no x offset + + int32 x = WATER_TO_SMALL_SECTOR_X(fX); + int32 y = WATER_TO_SMALL_SECTOR_Y(fY); + + float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f); + float fWindFactor = CWeather::WindClipped * 0.4f + 0.2f; + + float _fWave = (WATER_UNSIGN_Y(fY) - y*SMALL_SECTOR_SIZE + WATER_UNSIGN_X(fX) - x*SMALL_SECTOR_SIZE) + * (TWOPI / SMALL_SECTOR_SIZE ) + fAngle; - // if z greater then 60.0f return 2000.0f; - if ( TheCamera.GetPosition().z > 60.0f ) - return 2000.0f; + CVector vA(1.0f, 0.0f, fWindFactor * (TWOPI / SMALL_SECTOR_SIZE ) * Cos(_fWave)); + CVector vB(0.0f, 1.0f, fWindFactor * (TWOPI / SMALL_SECTOR_SIZE ) * Cos(_fWave)); + + CVector norm = CrossProduct(vA, vB); + + norm.Normalise(); + + return norm; +} - return (TheCamera.GetPosition().z + -15.0f) * 800.0f / 45.0f + 1200.0f; + +inline float +_GetWaterDrawDist() +{ + if ( TheCamera.GetPosition().z < 15.0f ) return 1200.0f; + if ( TheCamera.GetPosition().z > 60.0f ) return 2000.0f; + return ( TheCamera.GetPosition().z + -15.0f ) * 800.0f / 45.0f + 1200.0f; } inline float @@ -629,6 +844,49 @@ _GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool } } + +inline bool +_IsColideWithBlock(int32 x, int32 y, int32 &block) +{ + block = CWaterLevel::aWaterFineBlockList[x + 0][y + 0]; + if (block >= 0) + return true; + + block = CWaterLevel::aWaterFineBlockList[x + 0][y + 1]; + if (block >= 0) + { + block = CWaterLevel::aWaterFineBlockList[x + 0][y + 2]; + if (block >= 0) + return true; + } + + block = CWaterLevel::aWaterFineBlockList[x + 1][y + 0]; + if (block >= 0) + return true; + + block = CWaterLevel::aWaterFineBlockList[x + 1][y + 1]; + if (block >= 0) + { + block = CWaterLevel::aWaterFineBlockList[x + 1][y + 2]; + if (block >= 0) + return true; + } + + block = CWaterLevel::aWaterFineBlockList[x + 2][y + 0]; + if (block >= 0) + return true; + + block = CWaterLevel::aWaterFineBlockList[x + 2][y + 1]; + if (block >= 0) + { + block = CWaterLevel::aWaterFineBlockList[x + 2][y + 2]; + if (block >= 0) + return true; + } + + return false; +} + inline float SectorRadius(float fSize) { @@ -643,71 +901,91 @@ CWaterLevel::RenderWater() if (gbDontRenderWater) return; #endif - PUSH_RENDERGROUP("CWaterLevel::RenderWater"); bool bUseCamEndX = false; bool bUseCamStartY = false; bool bUseCamStartX = false; bool bUseCamEndY = false; - float fWavySectorMaxRenderDist = _GetWavyDrawDist(); - float fWavySectorMaxRenderDistSqr = SQR(fWavySectorMaxRenderDist); + if ( !CGame::CanSeeWaterFromCurrArea() ) + return; _GetCamBounds(&bUseCamStartY, &bUseCamEndY, &bUseCamStartX, &bUseCamEndX); float fHugeSectorMaxRenderDist = _GetWaterDrawDist(); float fHugeSectorMaxRenderDistSqr = SQR(fHugeSectorMaxRenderDist); - float windAddUV = CWeather::Wind * 0.0015f + 0.0005f; + float windAddUV = CWeather::WindClipped * 0.0005f + 0.0006f; + float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f); if ( !CTimer::GetIsPaused() ) { -#ifdef FIX_BUGS - TEXTURE_ADDU += (CGeneral::GetRandomNumberInRange(-0.0005f, 0.0005f) + windAddUV) * CTimer::GetTimeStepFix(); - TEXTURE_ADDV += (CGeneral::GetRandomNumberInRange(-0.0005f, 0.0005f) + windAddUV) * CTimer::GetTimeStepFix(); -#else - TEXTURE_ADDU += CGeneral::GetRandomNumberInRange(-0.0005f, 0.0005f) + windAddUV; - TEXTURE_ADDV += CGeneral::GetRandomNumberInRange(-0.0005f, 0.0005f) + windAddUV; -#endif + TEXTURE_ADDU += windAddUV; + TEXTURE_ADDV += windAddUV; + + _TEXTURE_MASK_ADDU += Sin(fAngle) * 0.0005f + 1.1f * windAddUV; + _TEXTURE_MASK_ADDV -= Cos(fAngle * 1.3f) * 0.0005f + 1.2f * windAddUV; + + _TEXTURE_WAKE_ADDU -= Sin(fAngle) * 0.0003f + windAddUV; + _TEXTURE_WAKE_ADDV += Cos(fAngle * 0.7f) * 0.0003f + windAddUV; } + if ( _TEXTURE_MASK_ADDU >= 1.0f ) + _TEXTURE_MASK_ADDU = 0.0f; + if ( _TEXTURE_MASK_ADDV >= 1.0f ) + _TEXTURE_MASK_ADDV = 0.0f; + + if ( _TEXTURE_WAKE_ADDU >= 1.0f ) + _TEXTURE_WAKE_ADDU = 0.0f; + if ( _TEXTURE_WAKE_ADDV >= 1.0f ) + _TEXTURE_WAKE_ADDV = 0.0f; + if ( TEXTURE_ADDU >= 1.0f ) TEXTURE_ADDU = 0.0f; if ( TEXTURE_ADDV >= 1.0f ) TEXTURE_ADDV = 0.0f; - WavesCalculatedThisFrame = false; +#ifdef PC_WATER + _fWaterZOffset = CWeather::WindClipped * 0.5f + 0.25f; +#endif RwRGBA color = { 0, 0, 0, 255 }; - - color.red = uint32((CTimeCycle::GetDirectionalRed() * 0.5f + CTimeCycle::GetAmbientRed() ) * 255.0f); - color.green = uint32((CTimeCycle::GetDirectionalGreen() * 0.5f + CTimeCycle::GetAmbientGreen()) * 255.0f); - color.blue = uint32((CTimeCycle::GetDirectionalBlue() * 0.5f + CTimeCycle::GetAmbientBlue() ) * 255.0f); + + color.red = CTimeCycle::GetWaterRed(); + color.green = CTimeCycle::GetWaterGreen(); + color.blue = CTimeCycle::GetWaterBlue(); + +#ifndef PC_WATER + RwRGBA colorUnderwater = { 0, 0, 0, 255 }; + colorUnderwater.red = (uint32)(0.8f * (float)colorUnderwater.red); + colorUnderwater.green = (uint32)(0.8f * (float)colorUnderwater.green); + colorUnderwater.blue = (uint32)(0.8f * (float)colorUnderwater.blue); +#endif TempBufferVerticesStored = 0; TempBufferIndicesStored = 0; + +#ifndef PC_WATER + WavesCalculatedThisFrame = false; +#endif RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpWaterRaster); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDZERO); - CVector2D camPos - ( - TheCamera.GetPosition().x, - TheCamera.GetPosition().y - ); + CVector2D camPos(TheCamera.GetPosition().x, TheCamera.GetPosition().y); - int32 nStartX = WATER_TO_HUGE_SECTOR_X(camPos.x - fHugeSectorMaxRenderDist); - int32 nEndX = WATER_TO_HUGE_SECTOR_X(camPos.x + fHugeSectorMaxRenderDist) + 1; + int32 nStartX = WATER_TO_HUGE_SECTOR_X(camPos.x - fHugeSectorMaxRenderDist + WATER_X_OFFSET); + int32 nEndX = WATER_TO_HUGE_SECTOR_X(camPos.x + fHugeSectorMaxRenderDist + WATER_X_OFFSET) + 1; int32 nStartY = WATER_TO_HUGE_SECTOR_Y(camPos.y - fHugeSectorMaxRenderDist); int32 nEndY = WATER_TO_HUGE_SECTOR_Y(camPos.y + fHugeSectorMaxRenderDist) + 1; - + if ( bUseCamStartX ) - nStartX = WATER_TO_HUGE_SECTOR_X(camPos.x); + nStartX = WATER_TO_HUGE_SECTOR_X(camPos.x + WATER_X_OFFSET); if ( bUseCamEndX ) - nEndX = WATER_TO_HUGE_SECTOR_X(camPos.x); + nEndX = WATER_TO_HUGE_SECTOR_X(camPos.x + WATER_X_OFFSET); if ( bUseCamStartY ) nStartY = WATER_TO_HUGE_SECTOR_Y(camPos.y); if ( bUseCamEndY ) @@ -727,7 +1005,276 @@ CWaterLevel::RenderWater() || aWaterBlockList[2*x+0][2*y+1] >= 0 || aWaterBlockList[2*x+1][2*y+1] >= 0 ) { - float fX = WATER_FROM_HUGE_SECTOR_X(x); + float fX = WATER_FROM_HUGE_SECTOR_X(x) - WATER_X_OFFSET; + float fY = WATER_FROM_HUGE_SECTOR_Y(y); + + CVector2D vecHugeSectorCentre(fX + HUGE_SECTOR_SIZE/2,fY + HUGE_SECTOR_SIZE/2); + + float fHugeSectorDistToCamSqr = (camPos - vecHugeSectorCentre).MagnitudeSqr(); + + if ( fHugeSectorMaxRenderDistSqr > fHugeSectorDistToCamSqr ) + { + if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE)) ) + { +#ifndef PC_WATER + WavesCalculatedThisFrame = true; +#endif + + + float fZ; + + if ( aWaterBlockList[2*x+0][2*y+0] >= 0 ) + fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+0] ]; + + if ( aWaterBlockList[2*x+1][2*y+0] >= 0 ) + fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+0] ]; + + if ( aWaterBlockList[2*x+0][2*y+1] >= 0 ) + fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+1] ]; + + if ( aWaterBlockList[2*x+1][2*y+1] >= 0 ) + fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+1] ]; + + if ( fHugeSectorDistToCamSqr >= SQR(500.0f) ) + { + RenderOneFlatHugeWaterPoly(fX, fY, fZ, color); + } + else + { +#ifndef PC_WATER + if (m_bRenderSeaBed) + RenderOneSlopedUnderWaterPoly(fX, fY, fZ, colorUnderwater); +#endif + // see RenderTransparentWater() + ; + } + } + } + } + } + } + + /* + ----------- ---------------------- ---------------------- + | [N] | | [ EndY ] | | [ top ] | + | | | | | | + |[W] [0] [E]| |[StartX] [] [ EndX ]| |[ left ] [] [ right]| + | | | | | | + | [S] | | [StartY] | | [bottom] | + ----------- ---------------------- ---------------------- + + + [S] [StartY] [bottom] + [N] [EndY] [top] + [W] [StartX] [left] + [E] [EndX] [right] + + [S] -> [N] && [W] -> [E] + bottom -> top && left -> right + */ + + for ( int32 x = 0; x < 26; x++ ) + { + for ( int32 y = 0; y < 5; y++ ) + { + float fX = WATER_SIGN_X(float(x) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f - WATER_X_OFFSET; + float fY = WATER_SIGN_Y(float(y) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f; + + if ( !bUseCamStartY ) + { + CVector2D vecExtraHugeSectorCentre(fX + EXTRAHUGE_SECTOR_SIZE/2, fY + EXTRAHUGE_SECTOR_SIZE/2); + + float fCamDistToSector = (vecExtraHugeSectorCentre - camPos).Magnitude(); + + if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) + { + if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) ) + { + RenderOneFlatExtraHugeWaterPoly( + vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, + vecExtraHugeSectorCentre.y - EXTRAHUGE_SECTOR_SIZE/2, + 0.0f, + color); + } + } + } + + if ( !bUseCamEndY ) + { + CVector2D vecExtraHugeSectorCentre(fX + EXTRAHUGE_SECTOR_SIZE/2, -(fY + EXTRAHUGE_SECTOR_SIZE/2)); + + float fCamDistToSector = (vecExtraHugeSectorCentre - camPos).Magnitude(); + + if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) + { + if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) ) + { + RenderOneFlatExtraHugeWaterPoly( + vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, + vecExtraHugeSectorCentre.y - EXTRAHUGE_SECTOR_SIZE/2, + 0.0f, + color); + } + } + } + } + } + + for ( int32 y = 5; y < 21; y++ ) + { + for ( int32 x = 0; x < 5; x++ ) + { + float fX = WATER_SIGN_X(float(x) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f - WATER_X_OFFSET; + float fX2 = WATER_SIGN_X(float(x) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f + WATER_X_OFFSET; + float fY = WATER_SIGN_Y(float(y) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f; + + if ( !bUseCamStartX ) + { + CVector2D vecExtraHugeSectorCentre(fX + EXTRAHUGE_SECTOR_SIZE/2, fY + EXTRAHUGE_SECTOR_SIZE/2); + + float fCamDistToSector = (vecExtraHugeSectorCentre - camPos).Magnitude(); + + if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) + { + if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) ) + { + RenderOneFlatExtraHugeWaterPoly( + vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, + vecExtraHugeSectorCentre.y - EXTRAHUGE_SECTOR_SIZE/2, + 0.0f, + color); + } + } + } + + if ( !bUseCamEndX ) + { + CVector2D vecExtraHugeSectorCentre(-(fX2 + EXTRAHUGE_SECTOR_SIZE/2), fY + EXTRAHUGE_SECTOR_SIZE/2); + + float fCamDistToSector = (vecExtraHugeSectorCentre - camPos).Magnitude(); + + if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) + { + if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.x, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) ) + { + RenderOneFlatExtraHugeWaterPoly( + vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, + vecExtraHugeSectorCentre.y - EXTRAHUGE_SECTOR_SIZE/2, + 0.0f, + color); + } + } + } + } + } + + RenderAndEmptyRenderBuffer(); + + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + + if ( WavesCalculatedThisFrame ) + { + RenderSeaBirds(); + RenderShipsOnHorizon(); + CParticle::HandleShipsAtHorizonStuff(); + HandleBeachToysStuff(); + } + + if ( _bSeaLife ) + HandleSeaLifeForms(); + + DefinedState(); +} + + +void +CWaterLevel::RenderTransparentWater(void) +{ + bool bUseCamEndX = false; + bool bUseCamStartY = false; + + bool bUseCamStartX = false; + bool bUseCamEndY = false; + + _bSeaLife = false; + + if ( !CGame::CanSeeWaterFromCurrArea() ) + return; + + PUSH_RENDERGROUP("CWaterLevel::RenderTransparentWater"); + + float fWaterDrawDist = _GetWavyDrawDist(); + float fWaterDrawDistLarge = fWaterDrawDist + 90.0f; + float fWavySectorMaxRenderDistSqr = SQR(fWaterDrawDist); + + _GetCamBounds(&bUseCamStartY, &bUseCamEndY, &bUseCamStartX, &bUseCamEndX); + + float fHugeSectorMaxRenderDist = _GetWaterDrawDist(); + float fHugeSectorMaxRenderDistSqr = SQR(fHugeSectorMaxRenderDist); + + RenderBoatWakes(); + + RwRGBA color; + + color.red = CTimeCycle::GetWaterRed(); + color.green = CTimeCycle::GetWaterGreen(); + color.blue = CTimeCycle::GetWaterBlue(); + color.alpha = 255; + + RwRGBA colorTrans; + + colorTrans.red = CTimeCycle::GetWaterRed(); + colorTrans.green = CTimeCycle::GetWaterGreen(); + colorTrans.blue = CTimeCycle::GetWaterBlue(); + colorTrans.alpha = CTimeCycle::GetWaterAlpha(); + + TempBufferVerticesStored = 0; + TempBufferIndicesStored = 0; + +#ifndef PC_WATER + WavesCalculatedThisFrame = false; +#endif + + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpWaterRaster); +#ifndef PC_WATER + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); +#endif + + CVector2D camPos(TheCamera.GetPosition().x, TheCamera.GetPosition().y); + + int32 nStartX = WATER_TO_HUGE_SECTOR_X(camPos.x - fHugeSectorMaxRenderDist + WATER_X_OFFSET); + int32 nEndX = WATER_TO_HUGE_SECTOR_X(camPos.x + fHugeSectorMaxRenderDist + WATER_X_OFFSET) + 1; + int32 nStartY = WATER_TO_HUGE_SECTOR_Y(camPos.y - fHugeSectorMaxRenderDist ); + int32 nEndY = WATER_TO_HUGE_SECTOR_Y(camPos.y + fHugeSectorMaxRenderDist ) + 1; + + if ( bUseCamStartX ) + nStartX = WATER_TO_HUGE_SECTOR_X(camPos.x + WATER_X_OFFSET); + if ( bUseCamEndX ) + nEndX = WATER_TO_HUGE_SECTOR_X(camPos.x + WATER_X_OFFSET); + if ( bUseCamStartY ) + nStartY = WATER_TO_HUGE_SECTOR_Y(camPos.y ); + if ( bUseCamEndY ) + nEndY = WATER_TO_HUGE_SECTOR_Y(camPos.y ); + + nStartX = Clamp(nStartX, 0, MAX_HUGE_SECTORS - 1); + nEndX = Clamp(nEndX, 0, MAX_HUGE_SECTORS - 1); + nStartY = Clamp(nStartY, 0, MAX_HUGE_SECTORS - 1); + nEndY = Clamp(nEndY, 0, MAX_HUGE_SECTORS - 1); + + + for ( int32 x = nStartX; x <= nEndX; x++ ) + { + for ( int32 y = nStartY; y <= nEndY; y++ ) + { + if ( aWaterBlockList[2*x+0][2*y+0] >= 0 + || aWaterBlockList[2*x+1][2*y+0] >= 0 + || aWaterBlockList[2*x+0][2*y+1] >= 0 + || aWaterBlockList[2*x+1][2*y+1] >= 0 ) + { + float fX = WATER_FROM_HUGE_SECTOR_X(x) - WATER_X_OFFSET; float fY = WATER_FROM_HUGE_SECTOR_Y(y); CVector2D vecHugeSectorCentre @@ -737,28 +1284,15 @@ CWaterLevel::RenderWater() ); float fHugeSectorDistToCamSqr = (camPos - vecHugeSectorCentre).MagnitudeSqr(); - + if ( fHugeSectorMaxRenderDistSqr > fHugeSectorDistToCamSqr ) { if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE)) ) { - if ( fHugeSectorDistToCamSqr >= SQR(500.0f) /*fHugeSectorNearDist*/ ) + if ( fHugeSectorDistToCamSqr >= SQR(500.0f) ) { - float fZ; - - if ( aWaterBlockList[2*x+0][2*y+0] >= 0 ) - fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+0] ]; - - if ( aWaterBlockList[2*x+1][2*y+0] >= 0 ) - fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+0] ]; - - if ( aWaterBlockList[2*x+0][2*y+1] >= 0 ) - fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+1] ]; - - if ( aWaterBlockList[2*x+1][2*y+1] >= 0 ) - fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+1] ]; - - RenderOneFlatHugeWaterPoly(fX, fY, fZ, color); + // see RenderWater() + ; } else { @@ -768,20 +1302,16 @@ CWaterLevel::RenderWater() { if ( aWaterBlockList[x2][y2] >= 0 ) { - float fLargeX = WATER_FROM_LARGE_SECTOR_X(x2); + float fLargeX = WATER_FROM_LARGE_SECTOR_X(x2) - WATER_X_OFFSET; float fLargeY = WATER_FROM_LARGE_SECTOR_Y(y2); - CVector2D vecLargeSectorCentre - ( - fLargeX + LARGE_SECTOR_SIZE/2, - fLargeY + LARGE_SECTOR_SIZE/2 - ); + CVector2D vecLargeSectorCentre(fLargeX + LARGE_SECTOR_SIZE/2, fLargeY + LARGE_SECTOR_SIZE/2); float fLargeSectorDistToCamSqr = (camPos - vecLargeSectorCentre).MagnitudeSqr(); if ( fLargeSectorDistToCamSqr < fHugeSectorMaxRenderDistSqr ) { - if ( TheCamera.IsSphereVisible(CVector(vecLargeSectorCentre.x, vecLargeSectorCentre.y, 0.0f), SectorRadius(LARGE_SECTOR_SIZE)) ) //90.879997f, + if ( TheCamera.IsSphereVisible(CVector(vecLargeSectorCentre.x, vecLargeSectorCentre.y, 0.0f), SectorRadius(LARGE_SECTOR_SIZE)) ) { // Render four small(32x32) sectors, or one large(64x64). @@ -794,9 +1324,13 @@ CWaterLevel::RenderWater() // --------- // [S] // - - if ( fLargeSectorDistToCamSqr < SQR(176.0f) ) - { + + float fLargeSectorDrawDistSqr = SQR((fWaterDrawDistLarge + 16.0f)); + + if ( fLargeSectorDistToCamSqr < fLargeSectorDrawDistSqr ) + { + _bSeaLife = true; + float fZ; // WS @@ -805,19 +1339,15 @@ CWaterLevel::RenderWater() float fSmallX = fLargeX; float fSmallY = fLargeY; - CVector2D vecSmallSectorCentre - ( - fSmallX + SMALL_SECTOR_SIZE/2, - fSmallY + SMALL_SECTOR_SIZE/2 - ); + CVector2D vecSmallSectorCentre(fSmallX + SMALL_SECTOR_SIZE/2, fSmallY + SMALL_SECTOR_SIZE/2); float fSmallSectorDistToCamSqr = (camPos - vecSmallSectorCentre).MagnitudeSqr(); fZ = ms_aWaterZs[ aWaterFineBlockList[2*x2+0][2*y2+0] ]; if ( fSmallSectorDistToCamSqr < fWavySectorMaxRenderDistSqr ) - RenderOneWavySector(fSmallX, fSmallY, fZ, color); + RenderOneWavySector(fSmallX, fSmallY, fZ, colorTrans); else - RenderOneFlatSmallWaterPoly(fSmallX, fSmallY, fZ, color); + RenderOneFlatSmallWaterPolyBlended(fSmallX, fSmallY, fZ, camPos.x, camPos.y, color, colorTrans, fWaterDrawDist); } // SE @@ -826,19 +1356,15 @@ CWaterLevel::RenderWater() float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2); float fSmallY = fLargeY; - CVector2D vecSmallSectorCentre - ( - fSmallX + SMALL_SECTOR_SIZE/2, - fSmallY + SMALL_SECTOR_SIZE/2 - ); + CVector2D vecSmallSectorCentre(fSmallX + SMALL_SECTOR_SIZE/2, fSmallY + SMALL_SECTOR_SIZE/2); float fSmallSectorDistToCamSqr = (camPos - vecSmallSectorCentre).MagnitudeSqr(); fZ = ms_aWaterZs[ aWaterFineBlockList[2*x2+1][2*y2+0] ]; if ( fSmallSectorDistToCamSqr < fWavySectorMaxRenderDistSqr ) - RenderOneWavySector(fSmallX, fSmallY, fZ, color); + RenderOneWavySector(fSmallX, fSmallY, fZ, colorTrans); else - RenderOneFlatSmallWaterPoly(fSmallX, fSmallY, fZ, color); + RenderOneFlatSmallWaterPolyBlended(fSmallX, fSmallY, fZ, camPos.x, camPos.y, color, colorTrans, fWaterDrawDist); } // WN @@ -847,19 +1373,15 @@ CWaterLevel::RenderWater() float fSmallX = fLargeX; float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2); - CVector2D vecSmallSectorCentre - ( - fSmallX + SMALL_SECTOR_SIZE/2, - fSmallY + SMALL_SECTOR_SIZE/2 - ); + CVector2D vecSmallSectorCentre(fSmallX + SMALL_SECTOR_SIZE/2,fSmallY + SMALL_SECTOR_SIZE/2); float fSmallSectorDistToCamSqr = (camPos - vecSmallSectorCentre).MagnitudeSqr(); fZ = ms_aWaterZs[ aWaterFineBlockList[2*x2+0][2*y2+1] ]; if ( fSmallSectorDistToCamSqr < fWavySectorMaxRenderDistSqr ) - RenderOneWavySector(fSmallX, fSmallY, fZ, color); + RenderOneWavySector(fSmallX, fSmallY, fZ, colorTrans); else - RenderOneFlatSmallWaterPoly(fSmallX, fSmallY, fZ, color); + RenderOneFlatSmallWaterPolyBlended(fSmallX, fSmallY, fZ, camPos.x, camPos.y, color, colorTrans, fWaterDrawDist); } //NE @@ -868,19 +1390,15 @@ CWaterLevel::RenderWater() float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2); float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2); - CVector2D vecSmallSectorCentre - ( - fSmallX + SMALL_SECTOR_SIZE/2, - fSmallY + SMALL_SECTOR_SIZE/2 - ); + CVector2D vecSmallSectorCentre(fSmallX + SMALL_SECTOR_SIZE/2, fSmallY + SMALL_SECTOR_SIZE/2); float fSmallSectorDistToCamSqr = (camPos - vecSmallSectorCentre).MagnitudeSqr(); fZ = ms_aWaterZs[ aWaterFineBlockList[2*x2+1][2*y2+1] ]; if ( fSmallSectorDistToCamSqr < fWavySectorMaxRenderDistSqr ) - RenderOneWavySector(fSmallX, fSmallY, fZ, color); + RenderOneWavySector(fSmallX, fSmallY, fZ, colorTrans); else - RenderOneFlatSmallWaterPoly(fSmallX, fSmallY, fZ, color); + RenderOneFlatSmallWaterPolyBlended(fSmallX, fSmallY, fZ, camPos.x, camPos.y, color, colorTrans, fWaterDrawDist); } } else @@ -891,13 +1409,11 @@ CWaterLevel::RenderWater() RenderOneFlatLargeWaterPoly(fLargeX, fLargeY, fZ, color); } - } // if ( TheCamera.IsSphereVisible - } // if ( fLargeSectorDistToCamSqr < fHugeSectorMaxRenderDistSqr ) - } // if ( aWaterBlockList[x2][y2] >= 0 ) - } // for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ ) - } // for ( int32 x2 = 2*x; x2 <= 2*x+1; x2++ ) - // - + } + } + } + } + } } } } @@ -905,194 +1421,102 @@ CWaterLevel::RenderWater() } } - /* - ----------- ---------------------- ---------------------- - | [N] | | [ EndY ] | | [ top ] | - | | | | | | - |[W] [0] [E]| |[StartX] [] [ EndX ]| |[ left ] [] [ right]| - | | | | | | - | [S] | | [StartY] | | [bottom] | - ----------- ---------------------- ---------------------- - - - [S] [StartY] [bottom] - [N] [EndY] [top] - [W] [StartX] [left] - [E] [EndX] [right] + RenderAndEmptyRenderBuffer(); - [S] -> [N] && [W] -> [E] - bottom -> top && left -> right - */ - - if ( !bUseCamStartY ) +#ifdef PC_WATER + if ( MaskCalculatedThisFrame + && (m_nRenderWaterLayers == 0 || m_nRenderWaterLayers == 2 || m_nRenderWaterLayers == 3) ) { - for ( int32 x = 0; x < 26; x++ ) - { - for ( int32 y = 0; y < 5; y++ ) - { - float fX = WATER_SIGN_X(float(x) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f; - float fY = WATER_SIGN_Y(float(y) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f; - - CVector2D vecExtraHugeSectorCentre - ( - fX + EXTRAHUGE_SECTOR_SIZE/2, - fY + EXTRAHUGE_SECTOR_SIZE/2 - ); - - float fCamDistToSector = (vecExtraHugeSectorCentre - camPos).Magnitude(); + RwV3d pos = { 0.0f, 0.0f, 0.0f }; + + pos.x = PreCalculatedMaskPosn.x; + pos.y = PreCalculatedMaskPosn.y; + pos.z = PreCalculatedMaskPosn.z; + + RpMatFXMaterialSetEnvMapFrame(RpGeometryGetMaterial(RpAtomicGetGeometry(ms_pMaskAtomic), 0), + RwCameraGetFrame(RwCameraGetCurrentCamera())); + + RwFrameTranslate(RpAtomicGetFrame(ms_pMaskAtomic), &pos, rwCOMBINEREPLACE); - if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) - { - if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) ) - { - RenderOneFlatExtraHugeWaterPoly( - vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, - vecExtraHugeSectorCentre.y - EXTRAHUGE_SECTOR_SIZE/2, - 0.0f, - color); - } - } - } - } + RpAtomicRender(ms_pMaskAtomic); } - - for ( int32 y = 5; y < 21; y++ ) +#else + if (!CCullZones::WaterFudge()) { - for ( int32 x = 0; x < 5; x++ ) - { - float fX = WATER_SIGN_X(float(x) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f; - float fX2 = WATER_SIGN_X(float(x) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f; - float fY = WATER_SIGN_Y(float(y) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f; - - if ( !bUseCamStartX ) - { - CVector2D vecExtraHugeSectorCentre - ( - fX + EXTRAHUGE_SECTOR_SIZE/2, - fY + EXTRAHUGE_SECTOR_SIZE/2 - ); - - float fCamDistToSector = (vecExtraHugeSectorCentre - camPos).Magnitude(); - - if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) - { - if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) ) - { - RenderOneFlatExtraHugeWaterPoly( - vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, - vecExtraHugeSectorCentre.y - EXTRAHUGE_SECTOR_SIZE/2, - 0.0f, - color); - } - } - } - - if ( !bUseCamEndX ) - { - CVector2D vecExtraHugeSectorCentre - ( - -(fX2 + EXTRAHUGE_SECTOR_SIZE/2), - fY + EXTRAHUGE_SECTOR_SIZE/2 - ); - - float fCamDistToSector = (vecExtraHugeSectorCentre - camPos).Magnitude(); - - if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) - { - if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) ) - { - RenderOneFlatExtraHugeWaterPoly( - vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, - vecExtraHugeSectorCentre.y - EXTRAHUGE_SECTOR_SIZE/2, - 0.0f, - color); - } - } - } - } - } + int32 signX = 0; + int32 signY = 0; - RenderAndEmptyRenderBuffer(); - - CVector cur_pos = TheCamera.GetPosition(); - - if ( !CCullZones::CamNoRain() - && !CCullZones::PlayerNoRain() - && CWeather::NewWeatherType == WEATHER_SUNNY - && CClock::GetHours() > 6 && CClock::GetHours() < 20 - && WavesCalculatedThisFrame) - { - static CVector prev_pos(0.0f, 0.0f, 0.0f); - static CVector prev_front(0.0f, 0.0f, 0.0f); - static int32 timecounter; + float fCamX = camPos.x - SMALL_SECTOR_SIZE; + float fCamY = camPos.y - SMALL_SECTOR_SIZE; - if ( Abs(prev_pos.x - cur_pos.x) + Abs(prev_pos.y - cur_pos.y) + Abs(prev_pos.z - cur_pos.z) > 1.5f ) - { - prev_pos = cur_pos; - timecounter = CTimer::GetTimeInMilliseconds(); - } - else if ( CTimer::GetTimeInMilliseconds() - timecounter > 5000 ) + if (TheCamera.GetForward().x > 0.3f) + signX = 1; + else if (TheCamera.GetForward().x < -0.3f) + signX = -1; + + fCamX += 0.3f * (float)signX * float(SMALL_SECTOR_SIZE * 2.0f); // 19.2f + + if (TheCamera.GetForward().y > 0.3f) + signY = 1; + else if (TheCamera.GetForward().y < -0.3f) + signY = -1; + + fCamY += 0.3f * (float)signY * float(SMALL_SECTOR_SIZE * 2.0f); // 19.2f + + int32 nBlock; + + int32 BlockX = WATER_TO_SMALL_SECTOR_X(fCamX + WATER_X_OFFSET) + 1; + int32 BlockY = WATER_TO_SMALL_SECTOR_Y(fCamY) + 1; + + if (_IsColideWithBlock(BlockX, BlockY, nBlock)) { - static int32 birdgenTime = 0; - - if ( CTimer::GetTimeInMilliseconds() - birdgenTime > 1000 ) + if (m_nRenderWaterLayers != 1 && m_nRenderWaterLayers != 6) { - birdgenTime = CTimer::GetTimeInMilliseconds(); - - CVector vecPos = cur_pos; - - float fAngle = CGeneral::GetRandomNumberInRange(90.0f, 150.0f); - - int32 nRot = CGeneral::GetRandomNumber() % CParticle::SIN_COS_TABLE_SIZE-1; - - float fCos = CParticle::Cos(nRot); - float fSin = CParticle::Sin(nRot); - - vecPos.x += (fCos - fSin) * fAngle; - vecPos.y += (fSin + fCos) * fAngle; - vecPos.z += CGeneral::GetRandomNumberInRange(10.0f, 30.0f); - - CVector vecDir(CGeneral::GetRandomNumberInRange(-1.0f, 1.0f), - CGeneral::GetRandomNumberInRange(-1.0f, 1.0f), - 0.0f); - - CParticle::AddParticle(PARTICLE_BIRD_FRONT, vecPos, vecDir); + float fMaskX = Floor(fCamX / 2.0f) * 2.0f; + float fMaskY = Floor(fCamY / 2.0f) * 2.0f; + float fWaterZ = CWaterLevel::ms_aWaterZs[nBlock]; + float fSectorX = WATER_FROM_SMALL_SECTOR_X(BlockX) - WATER_X_OFFSET; + float fSectorY = WATER_FROM_SMALL_SECTOR_Y(BlockY); + + RenderWavyMask(fMaskX, fMaskY, fWaterZ, + fSectorX, fSectorY, + signX, signY, colorTrans); } } } - + DefinedState(); +#endif POP_RENDERGROUP(); } -void -CWaterLevel::RenderOneFlatSmallWaterPoly(float fX, float fY, float fZ, RwRGBA const &color) +void CWaterLevel::RenderOneFlatSmallWaterPoly(float fX, float fY, float fZ, RwRGBA const &color) { if ( TempBufferIndicesStored >= TEMPBUFFERINDEXSIZE-6 || TempBufferVerticesStored >= TEMPBUFFERVERTSIZE-4 ) RenderAndEmptyRenderBuffer(); int32 vidx = TempBufferVerticesStored; - RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 0], fX, fY, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 0], fX, fY, fZ - _fWaterZOffset); RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDU); RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDV); - RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 0], color.red, color.green, color.blue, color.alpha); + RwIm3DVertexSet_RGBA(&TempBufferRenderVertices[vidx + 0], color); - RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 1], fX, fY + SMALL_SECTOR_SIZE, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 1], fX, fY + SMALL_SECTOR_SIZE, fZ - _fWaterZOffset); RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDU); RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDV + 1.0f); - RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 1], color.red, color.green, color.blue, color.alpha); + RwIm3DVertexSet_RGBA(&TempBufferRenderVertices[vidx + 1], color); - RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 2], fX + SMALL_SECTOR_SIZE, fY + SMALL_SECTOR_SIZE, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 2], fX + SMALL_SECTOR_SIZE, fY + SMALL_SECTOR_SIZE, fZ - _fWaterZOffset); RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDU + 1.0f); RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDV + 1.0f); - RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 2], color.red, color.green, color.blue, color.alpha); + RwIm3DVertexSet_RGBA(&TempBufferRenderVertices[vidx + 2], color); - RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 3], fX + SMALL_SECTOR_SIZE, fY, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 3], fX + SMALL_SECTOR_SIZE, fY, fZ - _fWaterZOffset); RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDU + 1.0f); RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDV); - RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 3], color.red, color.green, color.blue, color.alpha); + RwIm3DVertexSet_RGBA(&TempBufferRenderVertices[vidx + 3], color); int32 iidx = TempBufferIndicesStored; @@ -1116,25 +1540,25 @@ CWaterLevel::RenderOneFlatLargeWaterPoly(float fX, float fY, float fZ, RwRGBA co int32 vidx = TempBufferVerticesStored; - RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 0], fX, fY, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 0], fX, fY, fZ - _fWaterZOffset); RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDU); RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDV); - RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 0], color.red, color.green, color.blue, color.alpha); + RwIm3DVertexSet_RGBA(&TempBufferRenderVertices[vidx + 0], color); - RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 1], fX, fY + LARGE_SECTOR_SIZE, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 1], fX, fY + LARGE_SECTOR_SIZE, fZ - _fWaterZOffset); RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDU); RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDV + 2.0f); - RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 1], color.red, color.green, color.blue, color.alpha); + RwIm3DVertexSet_RGBA(&TempBufferRenderVertices[vidx + 1], color); - RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 2], fX + LARGE_SECTOR_SIZE, fY + LARGE_SECTOR_SIZE, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 2], fX + LARGE_SECTOR_SIZE, fY + LARGE_SECTOR_SIZE, fZ - _fWaterZOffset); RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDU + 2.0f); RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDV + 2.0f); - RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 2], color.red, color.green, color.blue, color.alpha); + RwIm3DVertexSet_RGBA(&TempBufferRenderVertices[vidx + 2], color); - RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 3], fX + LARGE_SECTOR_SIZE, fY, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 3], fX + LARGE_SECTOR_SIZE, fY, fZ - _fWaterZOffset); RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDU + 2.0f); RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDV); - RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 3], color.red, color.green, color.blue, color.alpha); + RwIm3DVertexSet_RGBA(&TempBufferRenderVertices[vidx + 3], color); int32 iidx = TempBufferIndicesStored; @@ -1157,27 +1581,33 @@ CWaterLevel::RenderOneFlatHugeWaterPoly(float fX, float fY, float fZ, RwRGBA con RenderAndEmptyRenderBuffer(); int32 vidx = TempBufferVerticesStored; - - RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 0], fX, fY, fZ - WATER_Z_OFFSET); + RwRGBA c; + + c.red = color.red; + c.green = color.green; + c.blue = color.blue; + c.alpha = 255; + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 0], fX, fY, fZ - _fWaterZOffset); RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDU); RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDV); - RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 0], color.red, color.green, color.blue, 255); + RwIm3DVertexSet_RGBA(&TempBufferRenderVertices[vidx + 0], c); - RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 1], fX, fY + HUGE_SECTOR_SIZE, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 1], fX, fY + HUGE_SECTOR_SIZE, fZ - _fWaterZOffset); RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDU); RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDV + 4.0f); - RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 1], color.red, color.green, color.blue, 255); + RwIm3DVertexSet_RGBA(&TempBufferRenderVertices[vidx + 1], c); - RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 2], fX + HUGE_SECTOR_SIZE, fY + HUGE_SECTOR_SIZE, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 2], fX + HUGE_SECTOR_SIZE, fY + HUGE_SECTOR_SIZE, fZ - _fWaterZOffset); RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDU + 4.0f); RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDV + 4.0f); - RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 2], color.red, color.green, color.blue, 255); + RwIm3DVertexSet_RGBA(&TempBufferRenderVertices[vidx + 2], c); - RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 3], fX + HUGE_SECTOR_SIZE, fY, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 3], fX + HUGE_SECTOR_SIZE, fY, fZ - _fWaterZOffset); RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDU + 4.0f); RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDV); - RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 3], color.red, color.green, color.blue, 255); + RwIm3DVertexSet_RGBA(&TempBufferRenderVertices[vidx + 3], c); int32 iidx = TempBufferIndicesStored; @@ -1200,27 +1630,33 @@ CWaterLevel::RenderOneFlatExtraHugeWaterPoly(float fX, float fY, float fZ, RwRGB RenderAndEmptyRenderBuffer(); int32 vidx = TempBufferVerticesStored; - - RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 0], fX, fY, fZ - WATER_Z_OFFSET); + RwRGBA c; + + c.red = color.red; + c.green = color.green; + c.blue = color.blue; + c.alpha = 255; + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 0], fX, fY, fZ - _fWaterZOffset); RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDU); RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDV); - RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 0], color.red, color.green, color.blue, 255); + RwIm3DVertexSet_RGBA(&TempBufferRenderVertices[vidx + 0], c); - RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 1], fX, fY + EXTRAHUGE_SECTOR_SIZE, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 1], fX, fY + EXTRAHUGE_SECTOR_SIZE, fZ - _fWaterZOffset); RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDU); RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDV + 8.0f); - RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 1], color.red, color.green, color.blue, 255); + RwIm3DVertexSet_RGBA(&TempBufferRenderVertices[vidx + 1], c); - RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 2], fX + EXTRAHUGE_SECTOR_SIZE, fY + EXTRAHUGE_SECTOR_SIZE, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 2], fX + EXTRAHUGE_SECTOR_SIZE, fY + EXTRAHUGE_SECTOR_SIZE, fZ - _fWaterZOffset); RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDU + 8.0f); RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDV + 8.0f); - RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 2], color.red, color.green, color.blue, 255); + RwIm3DVertexSet_RGBA(&TempBufferRenderVertices[vidx + 2], c); - RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 3], fX + EXTRAHUGE_SECTOR_SIZE, fY, fZ - WATER_Z_OFFSET); + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 3], fX + EXTRAHUGE_SECTOR_SIZE, fY, fZ - _fWaterZOffset); RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDU + 8.0f); RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDV); - RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 3], color.red, color.green, color.blue, 255); + RwIm3DVertexSet_RGBA(&TempBufferRenderVertices[vidx + 3], c); int32 iidx = TempBufferIndicesStored; @@ -1237,172 +1673,1218 @@ CWaterLevel::RenderOneFlatExtraHugeWaterPoly(float fX, float fY, float fZ, RwRGB } void -CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &color, bool bUnk) +CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &color, bool bDontRender) { - float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f); - - if ( !WavesCalculatedThisFrame ) + CVector vecSectorPos(fX + (SMALL_SECTOR_SIZE/2), fY + (SMALL_SECTOR_SIZE/2), fZ + 2.0f); + + if ( COcclusion::IsAABoxOccluded(vecSectorPos, SMALL_SECTOR_SIZE, SMALL_SECTOR_SIZE, 4.0f) ) + return; + +#ifdef PC_WATER + RequireWavySector = true; +#else + if (!WavesCalculatedThisFrame) { - nGeomUsed = 0; - WavesCalculatedThisFrame = true; + + float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f); + + RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic); + RwTexCoords *wavyTexCoords = RpGeometryGetVertexTexCoords(wavyGeometry, rwTEXTURECOORDINATEINDEX0); + RpMorphTarget *wavyMorph = RpGeometryGetMorphTarget(wavyGeometry, 0); + RwRGBA *wavyPreLight = RpGeometryGetPreLightColors(wavyGeometry); + RwV3d *wavyMorphVerts = RpMorphTargetGetVertices(wavyMorph); + RwV3d *wavyMorphNormals = RpMorphTargetGetVertexNormals(wavyMorph); + + RpGeometryLock(wavyGeometry, rpGEOMETRYLOCKVERTICES | rpGEOMETRYLOCKNORMALS | rpGEOMETRYLOCKPRELIGHT | rpGEOMETRYLOCKTEXCOORDS); + + RwMatrix *camMat = RwFrameGetLTM(RwCameraGetFrame(RwCameraGetCurrentCamera())); //or curWorld + + float randomDampInv2 = (1.0f - fRandomDamp) * 2.0f; + + float move = 1.0f / 16.0f; + float randomMove = 1.0f / (16.0f * fRandomMoveDiv); + + float vertMul = 0.5f; + + float wind = CWeather::WindClipped * 0.4f + 0.2f; + float waveWind = CWeather::WindClipped * fWave2Ampl + 0.05f; + + float waveA = (TWOPI / 16.0f) + * ((fNormalDirectionScalar1 * Abs(camMat->at.x + camMat->at.y) + fNormMult) * (CWeather::WindClipped * 0.4f + 0.2f)); + + float waveB = TWOPI / (16.0f * fWave2NormScale) + * ((fNormalDirectionScalar2 * Abs(camMat->at.y - camMat->at.x) + fNormMultB) * (CWeather::WindClipped * 0.2f + 0.1f)); + + CVector vA(1.0f, 0.0f, 0.0f); + CVector vB(0.0f, 1.0f, 0.0f); + + for ( int32 i = 0; i < 17; i++ ) + { + for ( int32 j = 0; j < 17; j++ ) + { + wavyTexCoords->u = float(i) * move + TEXTURE_ADDV; + wavyTexCoords->v = float(j) * move + TEXTURE_ADDU; + + RwRGBAAssign(wavyPreLight, &color); + + if (i > 0 && i < 16 && j > 0 && j < 16) + { + wavyMorphVerts->x += CGeneral::GetRandomNumberInRange(-1.0f, 1.0f) * randomMove; + wavyMorphVerts->x *= fRandomDamp; + wavyMorphVerts->x += float(i) * randomDampInv2; + + wavyMorphVerts->y += CGeneral::GetRandomNumberInRange(-1.0f, 1.0f) * randomMove; + wavyMorphVerts->y *= fRandomDamp; + wavyMorphVerts->y += float(j) * randomDampInv2; + } + + float morphVertXHalf = (i == 16) ? 0.0f : vertMul * wavyMorphVerts->x; + float morphVertYHalf = (j == 16) ? 0.0f : vertMul * wavyMorphVerts->y; + + float waveMulA = (morphVertYHalf + morphVertXHalf) * (TWOPI / 16.0f) + fAngle; + float waveMulB = (morphVertYHalf - morphVertXHalf) * (TWOPI / (16.0f * fWave2InvLength)) + fAngle; + + wavyMorphVerts->z = wind * Sin(waveMulA) + waveWind * Sin(waveMulB); + + vA.z = (waveA * Cos(waveMulA)) - (waveB * Cos(waveMulB)); + vB.z = (waveA * Cos(waveMulA)) + (waveB * Cos(waveMulB)); + + CVector norm = CrossProduct(vA, vB); + norm.Normalise(); + + wavyMorphNormals->x = norm.x; + wavyMorphNormals->y = norm.y; + wavyMorphNormals->z = norm.z; + + ++wavyPreLight; + ++wavyTexCoords; + + ++wavyMorphVerts; + ++wavyMorphNormals; + } + } + + RpGeometryUnlock(wavyGeometry); + } + + float fCentreX = fX + (SMALL_SECTOR_SIZE / 2); + float fCentreY = fY + (SMALL_SECTOR_SIZE / 2); +#endif + +#ifdef PC_WATER + if ( WavesCalculatedThisFrame ) +#endif + { + if (bDontRender == false + && m_nRenderWaterLayers != 2 + && m_nRenderWaterLayers != 4 + && m_nRenderWaterLayers != 6 ) + { + RwV3d pos = { 0.0f, 0.0f, 0.0f }; + + pos.x = fX; + pos.y = fY; + pos.z = fZ; + + RwFrameTranslate(RpAtomicGetFrame(ms_pWavyAtomic), &pos, rwCOMBINEREPLACE); - CBoat::FillBoatList(); + RpAtomicRender(ms_pWavyAtomic); + } + } +} - ASSERT( ms_pWavyAtomic != nil ); +int16 +_RoundValue(int32 v) +{ + int16 result = v; + + while ( result < 0 ) result += 16; + while ( result > 16 ) result -= 16; + + return result; +} - RpGeometry *geometry = RpAtomicGetGeometry(ms_pWavyAtomic); - - ASSERT( geometry != nil ); +void +CWaterLevel::RenderWavyMask(float fX, float fY, float fZ, + float fSectorX, float fSectorY, +#ifdef PC_WATER + float fCamPosX, float fCamPosY, + float fCamDirX, float fCamDirY, RwRGBA const&color) +#else + int32 nCamDirX, int32 nCamDirY, RwRGBA const&color) +#endif +{ +#ifndef PC_WATER + bool bRender = true; + if (m_nRenderWaterLayers != 0 && m_nRenderWaterLayers != 2 && m_nRenderWaterLayers != 3) + bRender = false; +#endif + CVector vecSectorPos(fX + (LARGE_SECTOR_SIZE/2), fY + (LARGE_SECTOR_SIZE/2), fZ + 2.0f); - RwRGBA *wavyPreLights = RpGeometryGetPreLightColors(geometry); - RwTexCoords *wavyTexCoords = RpGeometryGetVertexTexCoords(geometry, rwTEXTURECOORDINATEINDEX0); - RwV3d *wavyVertices = RpMorphTargetGetVertices(RpGeometryGetMorphTarget(geometry, 0)); - - ASSERT( wavyPreLights != nil ); - ASSERT( wavyTexCoords != nil ); - ASSERT( wavyVertices != nil ); + if ( COcclusion::IsAABoxOccluded(vecSectorPos, LARGE_SECTOR_SIZE, LARGE_SECTOR_SIZE, 4.0f) ) + return; - RpGeometryLock(geometry, rpGEOMETRYLOCKVERTICES - | rpGEOMETRYLOCKPRELIGHT - | rpGEOMETRYLOCKTEXCOORDS); - - for ( int32 i = 0; i < 9; i++ ) +#ifndef PC_WATER + float fUOffset = fX - (MAX_LARGE_SECTORS * (int32)Floor(fX / MAX_LARGE_SECTORS)); + float fVOffset = fY - (MAX_LARGE_SECTORS * (int32)Floor(fY / MAX_LARGE_SECTORS)); + + int32 nSecsX = (int32)((fX - fSectorX) / 2.0f); + int32 nSecsY = (int32)((fY - fSectorY) / 2.0f); +#endif + + RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic); + RpMorphTarget *wavyMorph = RpGeometryGetMorphTarget(wavyGeometry, 0); + RwV3d *wavyMorphVerts = RpMorphTargetGetVertices(wavyMorph); + RwV3d *wavyMorphNormals = RpMorphTargetGetVertexNormals(wavyMorph); + + RpGeometry *maskGeometry = RpAtomicGetGeometry(ms_pMaskAtomic); + RwTexCoords *maskTexCoords = RpGeometryGetVertexTexCoords(maskGeometry, rwTEXTURECOORDINATEINDEX0); + RwRGBA *maskPreLight = RpGeometryGetPreLightColors(maskGeometry); + RpMorphTarget *maskMorph = RpGeometryGetMorphTarget(maskGeometry, 0); + RwV3d *maskMorphVerts = RpMorphTargetGetVertices(maskMorph); + RwV3d *maskMorphNormals = RpMorphTargetGetVertexNormals(maskMorph); + + RpGeometryLock(maskGeometry, rpGEOMETRYLOCKVERTICES|rpGEOMETRYLOCKNORMALS|rpGEOMETRYLOCKPRELIGHT|rpGEOMETRYLOCKTEXCOORDS); + +#ifndef PC_WATER + RpMaterial *maskMat = RpGeometryGetMaterial(maskGeometry, 0); + RpMatFXMaterialSetEnvMapFrame(maskMat, RwCameraGetFrame(RwCameraGetCurrentCamera())); + RpMatFXMaterialSetEnvMapCoefficient(maskMat, fEnvScale); + RpMatFXMaterialSetEnvMapFrameBufferAlpha(maskMat, TRUE); +#endif + +#ifndef PC_WATER + float fMinSparkZ = (CWeather::WindClipped * fWave2Ampl + 0.05f + + CWeather::WindClipped * 0.4f + 0.2) * (1.0f - 0.04f * CWeather::SunGlare); + + int32 randval = CGeneral::GetRandomNumber(); + + float fUVStep = 0.125f; + float f27 = 2.0f; + + float fMinU = (fUOffset / 16.0f) + _TEXTURE_MASK_ADDU; + float fMinV = (fVOffset / 16.0f) + _TEXTURE_MASK_ADDV; + + float fAlphaMul = ((float)color.alpha * 0.4f) / 16.0f; + + float fXOffset = 16.0f; + if (nCamDirX > 0) + fXOffset = 6.4f; + else if (nCamDirX < 0) + fXOffset = 25.6f; + + float fYOffset = 16.0f; + if (nCamDirY > 0) + fYOffset = 6.4f; + else if (nCamDirY < 0) + fYOffset = 25.6f; + + int16 nX = _RoundValue(nSecsX - 1); + int16 nY = _RoundValue(nSecsY - 1); +#else + float fMinSparkZ = (fWave2Ampl * CWeather::WindClipped + 0.05f + + 0.4f * CWeather::WindClipped + 0.2) * (1.0f - 0.02f * CWeather::SunGlare); + + int32 randval = CGeneral::GetRandomNumber() & 255; + + int16 nX = _RoundValue((int32)((fX - fSectorX) * 0.5f) - 1); + int16 nY = _RoundValue((int32)((fY - fSectorY) * 0.5f) - 1); +#endif + int16 idxX = nX; + + for ( int32 i = 0; i < 17; i++ ) + { + int16 idxY = nY; + + if ( ++idxX > 16 ) + idxX -= 16; + + for ( int32 j = 0; j < 17; j++ ) { - for ( int32 j = 0; j < 9; j++ ) + if ( ++idxY > 16 ) + idxY -= 16; + + const int32 a = (0*16); + const int32 b = (1*16); + const int32 c = (33*16); + const int32 d = (34*16); + + int32 base = (i*33+j); + +#ifndef PC_WATER + maskTexCoords[base + a].u = fMinU + ((float)i * fUVStep); + maskTexCoords[base + a].v = fMinV + ((float)j * fUVStep); + + maskTexCoords[base + b].u = maskTexCoords[base + a].u; + maskTexCoords[base + b].v = maskTexCoords[base + a].v + (16.0f * fUVStep); + + maskTexCoords[base + c].u = maskTexCoords[base + a].u + (16.0f * fUVStep); + maskTexCoords[base + c].v = maskTexCoords[base + a].v; + + maskTexCoords[base + d].u = maskTexCoords[base + a].u + (16.0f * fUVStep); + maskTexCoords[base + d].v = maskTexCoords[base + a].v + (16.0f * fUVStep); +#else + maskTexCoords[base+a].v = float(j) / SMALL_SECTOR_SIZE + ((fCamPosY - fY) / 64); + maskTexCoords[base+c].v = maskTexCoords[base+a].v; + maskTexCoords[base+d].v = maskTexCoords[base+a].v + 0.5f; + maskTexCoords[base+b].v = maskTexCoords[base+d].v; + + maskTexCoords[base+a].u = float(i) / SMALL_SECTOR_SIZE + ((fCamPosX - fX) / 64); + maskTexCoords[base+b].u = maskTexCoords[base+a].u; + maskTexCoords[base+d].u = maskTexCoords[base+a].u + 0.5f; + maskTexCoords[base+c].u = maskTexCoords[base+d].u; +#endif + + maskMorphVerts[base+a].x = (wavyMorphVerts[idxY + (17 * idxX)].x - (float)idxX * 2.0f) + (float(i) * 2.0f); + maskMorphVerts[base+b].x = maskMorphVerts[base+a].x; + maskMorphVerts[base+c].x = maskMorphVerts[base+a].x + SMALL_SECTOR_SIZE; + maskMorphVerts[base+d].x = maskMorphVerts[base+c].x; + + maskMorphVerts[base+a].y = (wavyMorphVerts[idxY + (17 * idxX)].y - (float)idxY * 2.0f) + (float(j) * 2.0f); + maskMorphVerts[base+c].y = maskMorphVerts[base+a].y; + maskMorphVerts[base+b].y = maskMorphVerts[base+a].y + SMALL_SECTOR_SIZE; + maskMorphVerts[base+d].y = maskMorphVerts[base+b].y; + + maskMorphVerts[base+a].z = wavyMorphVerts[idxY + (17 * idxX)].z; + maskMorphVerts[base+d].z = maskMorphVerts[base+a].z; + maskMorphVerts[base+c].z = maskMorphVerts[base+d].z; + maskMorphVerts[base+b].z = maskMorphVerts[base+c].z; + +#ifndef PC_WATER + if (maskMorphVerts[base].z >= fMinSparkZ) +#else + if ( maskMorphVerts[base].z > fMinSparkZ ) +#endif { - wavyTexCoords[9*i+j].u = float(i) / 8 + TEXTURE_ADDV; - wavyTexCoords[9*i+j].v = float(j) / 8 + TEXTURE_ADDU; - RwRGBAAssign(&wavyPreLights[9*i+j], &color); + switch ( (i + j + randval) & 3 ) + { + case 0: + { + CVector vecPos + ( + fX + maskMorphVerts[base+a].x, + fY + maskMorphVerts[base+a].y, + fZ + maskMorphVerts[base+a].z + 0.12f + ); + + vecPos -= 0.05f * TheCamera.GetForward(); + + CParticle::AddParticle(PARTICLE_WATER_SPARK, + vecPos, + CVector(0.0f, 0.0f, 0.0f), + nil, + 0.0f, + 15, + CGeneral::GetRandomNumberInRange(-90, 90), + 0, + 0); + } + break; - wavyVertices[9*i+j].z = ( CWeather::Wind * 0.7f + 0.3f ) - * ( Sin(float(i + j) * DEGTORAD(45.0f) + fAngle) ) - + ( CWeather::Wind * 0.2f * Sin(float(j - i) * PI + (2.0f * fAngle)) ); + case 1: + { + CVector vecPos + ( + fX + maskMorphVerts[base+c].x, + fY + maskMorphVerts[base+c].y, + fZ + maskMorphVerts[base+c].z + 0.12f + ); + + vecPos -= 0.05f * TheCamera.GetForward(); + + CParticle::AddParticle(PARTICLE_WATER_SPARK, + vecPos, + CVector(0.0f, 0.0f, 0.0f), + nil, + 0.0f, + 15, + CGeneral::GetRandomNumberInRange(-90, 90), + 0, + 0); + } + break; + + case 2: + { + CVector vecPos + ( + fX + maskMorphVerts[base+b].x, + fY + maskMorphVerts[base+b].y, + fZ + maskMorphVerts[base+b].z + 0.12f + ); + + vecPos -= 0.05f * TheCamera.GetForward(); + + CParticle::AddParticle(PARTICLE_WATER_SPARK, + vecPos, + CVector(0.0f, 0.0f, 0.0f), + nil, + 0.0f, + 15, + CGeneral::GetRandomNumberInRange(-90, 90), + 0, + 0); + } + break; + + case 3: + { + CVector vecPos + ( + fX + maskMorphVerts[base+d].x, + fY + maskMorphVerts[base+d].y, + fZ + maskMorphVerts[base+d].z + 0.12f + ); + + vecPos -= 0.05f * TheCamera.GetForward(); + + CParticle::AddParticle(PARTICLE_WATER_SPARK, + vecPos, + CVector(0.0f, 0.0f, 0.0f), + nil, + 0.0f, + 15, + CGeneral::GetRandomNumberInRange(-90, 90), + 0, + 0); + } + break; + } } + + maskMorphNormals[base+a].x = wavyMorphNormals[idxY + (17 * idxX)].x; + maskMorphNormals[base+a].y = wavyMorphNormals[idxY + (17 * idxX)].y; + maskMorphNormals[base+a].z = wavyMorphNormals[idxY + (17 * idxX)].z; + + maskMorphNormals[base+d].x = maskMorphNormals[base+a].x; + maskMorphNormals[base+d].y = maskMorphNormals[base+a].y; + maskMorphNormals[base+d].z = maskMorphNormals[base+a].z; + + maskMorphNormals[base+c].x = maskMorphNormals[base+d].x; + maskMorphNormals[base+c].y = maskMorphNormals[base+d].y; + maskMorphNormals[base+c].z = maskMorphNormals[base+d].z; + + maskMorphNormals[base+b].x = maskMorphNormals[base+c].x; + maskMorphNormals[base+b].y = maskMorphNormals[base+c].y; + maskMorphNormals[base+b].z = maskMorphNormals[base+c].z; + + maskPreLight[base+a].red = color.red; + maskPreLight[base+a].green = color.green; + maskPreLight[base+a].blue = color.blue; + maskPreLight[base+a].alpha = color.alpha; + + maskPreLight[base+d].red = maskPreLight[base+a].red; + maskPreLight[base+d].green = maskPreLight[base+a].green; + maskPreLight[base+d].blue = maskPreLight[base+a].blue; + maskPreLight[base+d].alpha = maskPreLight[base+a].alpha; + + maskPreLight[base+c].red = maskPreLight[base+d].red; + maskPreLight[base+c].green = maskPreLight[base+d].green; + maskPreLight[base+c].blue = maskPreLight[base+d].blue; + maskPreLight[base+c].alpha = maskPreLight[base+d].alpha; + + maskPreLight[base+b].red = maskPreLight[base+c].red; + maskPreLight[base+b].green = maskPreLight[base+c].green; + maskPreLight[base+b].blue = maskPreLight[base+c].blue; + maskPreLight[base+b].alpha = maskPreLight[base+c].alpha; + +#ifndef PC_WATER + maskPreLight[base + a].alpha = Max(0, (int32)((float)color.alpha - (fAlphaMul * (Abs((float)i - fXOffset) + Abs((float)j - fYOffset))))); + maskPreLight[base + b].alpha = Max(0, (int32)((float)color.alpha - (fAlphaMul * (Abs((float)i - fXOffset) + Abs(16.0f + (float)j - fYOffset))))); + maskPreLight[base + c].alpha = Max(0, (int32)((float)color.alpha - (fAlphaMul * (Abs(16.0f + (float)i - fXOffset) + Abs((float)j - fYOffset))))); + maskPreLight[base + d].alpha = Max(0, (int32)((float)color.alpha - (fAlphaMul * (Abs(16.0f + (float)i - fXOffset) + Abs(16.0f + (float)j - fYOffset))))); +#endif + } + } + + RpGeometryUnlock(maskGeometry); + +#ifndef PC_WATER + { + RwV3d pos = { 0.0f, 0.0f, 0.0f }; + + pos.x = fX; + pos.y = fY; + pos.z = fZ + 0.05f; + + RwFrameTranslate(RpAtomicGetFrame(ms_pMaskAtomic), &pos, rwCOMBINEREPLACE); + + if (bRender) + { +#ifdef PS2 + RpSkyTexCacheFlush(); +#endif + RpAtomicRender(ms_pMaskAtomic); } - - RpGeometryUnlock(geometry); } +#endif +} + +#ifdef PC_WATER +void +CWaterLevel::PreCalcWaterGeometry(void) +{ + if ( !RequireWavySector ) + { + WavesCalculatedThisFrame = false; + MaskCalculatedThisFrame = false; + return; + } + + RequireWavySector = false; + WavesCalculatedThisFrame = true; - static CBoat *apBoatList[4] = { nil }; + RwRGBA color; - if ( apGeomArray[0] - && nGeomUsed < MAX_BOAT_WAKES - && CBoat::IsSectorAffectedByWake( - CVector2D(fX + (SMALL_SECTOR_SIZE / 2), fY + (SMALL_SECTOR_SIZE / 2)), - SMALL_SECTOR_SIZE / 2, - apBoatList) ) + color.red = CTimeCycle::GetWaterRed(); + color.green = CTimeCycle::GetWaterGreen(); + color.blue = CTimeCycle::GetWaterBlue(); + color.alpha = CTimeCycle::GetWaterAlpha(); + + PreCalcWavySector(color); + + if ( CCullZones::WaterFudge() ) { - float fWakeColor = fAdd1 - Max(255.0f - float(color.blue + color.red + color.green) / 3, fAdd2); - - RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic); - RpGeometry *geom = apGeomArray[nGeomUsed++]; - - ASSERT( wavyGeometry != nil ); - ASSERT( geom != nil ); - - RpAtomic *atomic = RpAtomicCreate(); - ASSERT( atomic != nil ); - - RpAtomicSetGeometry(atomic, geom, 0); - - RwFrame *frame = RwFrameCreate(); - ASSERT( frame != nil ); - - RwMatrixCopy(RwFrameGetMatrix(frame), RwFrameGetMatrix(RpAtomicGetFrame(ms_pWavyAtomic))); - RpAtomicSetFrame(atomic, frame); + MaskCalculatedThisFrame = false; + return; + } + + CVector CamFwdDir = TheCamera.GetForward(); + CamFwdDir.z = 0.0f; + CamFwdDir.Normalise(); + + float fCamX = TheCamera.GetPosition().x - SMALL_SECTOR_SIZE; + float fCamY = TheCamera.GetPosition().y - SMALL_SECTOR_SIZE; + + //1.4144272f; 1.4144f; + float signX = CamFwdDir.x * 1.4144272f; + float signY = CamFwdDir.y * 1.4144272f; + + signX = Clamp(signX, -1.0f, 1.0f); + fCamX += 0.4f * signX * float(SMALL_SECTOR_SIZE * 2.0f); + + signY = Clamp(signY, -1.0f, 1.0f); + fCamY += 0.4f * signY * float(SMALL_SECTOR_SIZE * 2.0f); + + int32 nBlock; + + int32 BlockX = WATER_TO_SMALL_SECTOR_X(fCamX + WATER_X_OFFSET) + 1; + int32 BlockY = WATER_TO_SMALL_SECTOR_Y(fCamY ) + 1; + + ASSERT( BlockX >= 0 && BlockX < MAX_SMALL_SECTORS ); + ASSERT( BlockY >= 0 && BlockY < MAX_SMALL_SECTORS ); + + if ( _IsColideWithBlock(BlockX, BlockY, nBlock) ) + { + float fMaskX = Floor(fCamX / 2.0f) * 2.0f; + float fMaskY = Floor(fCamY / 2.0f) * 2.0f; + + float fSectorX = WATER_FROM_SMALL_SECTOR_X(BlockX) - WATER_X_OFFSET; + float fSectorY = WATER_FROM_SMALL_SECTOR_Y(BlockY); - RwTexCoords *geomTexCoords = RpGeometryGetVertexTexCoords(geom, rwTEXTURECOORDINATEINDEX0); - RwTexCoords *wavyTexCoord = RpGeometryGetVertexTexCoords(wavyGeometry, rwTEXTURECOORDINATEINDEX0); - RwRGBA *geomPreLights = RpGeometryGetPreLightColors(geom); - RwV3d *geomVertices = RpMorphTargetGetVertices(RpGeometryGetMorphTarget(geom, 0)); - RwV3d *wavyVertices = RpMorphTargetGetVertices(RpGeometryGetMorphTarget(wavyGeometry, 0)); + if ( PreCalcWavyMask( fMaskX, fMaskY, ms_aWaterZs[nBlock], + fSectorX, fSectorY, fCamX, fCamY, CamFwdDir.x, CamFwdDir.y, color ) ) + { + PreCalculatedMaskPosn.x = fMaskX; + PreCalculatedMaskPosn.y = fMaskY; + PreCalculatedMaskPosn.z = ms_aWaterZs[nBlock] + 0.05f; + + MaskCalculatedThisFrame = true; + } + else + MaskCalculatedThisFrame = false; + } + else + MaskCalculatedThisFrame = false; +} + +bool +CWaterLevel::PreCalcWavySector(RwRGBA const &color) +{ + float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f); + + RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic); + + RwTexCoords *wavyTexCoords = RpGeometryGetVertexTexCoords(wavyGeometry, rwTEXTURECOORDINATEINDEX0); + RpMorphTarget *wavyMorph = RpGeometryGetMorphTarget(wavyGeometry, 0); + + RwRGBA *wavyPreLight = RpGeometryGetPreLightColors(wavyGeometry); + RwV3d *wavyMorphVerts = RpMorphTargetGetVertices(wavyMorph); + RwV3d *wavyMorphNormals = RpMorphTargetGetVertexNormals(wavyMorph); + + if ( !m_bRenderSeaBed ) + RpGeometryLock(wavyGeometry, rpGEOMETRYLOCKVERTICES + |rpGEOMETRYLOCKNORMALS + |rpGEOMETRYLOCKPRELIGHT + |rpGEOMETRYLOCKTEXCOORDS); + + CVector camPosUp = TheCamera.GetForward(); - ASSERT( geomTexCoords != nil ); - ASSERT( wavyTexCoord != nil ); - ASSERT( geomPreLights != nil ); - ASSERT( geomVertices != nil ); - ASSERT( wavyVertices != nil ); + float randomDampInv2 = (1.0f - fRandomDamp) * 2.0f; + + float randomMove = 1.0f / (16.0f * fRandomMoveDiv); + + float wind = CWeather::WindClipped * 0.4f + 0.2f; + float waveWind = CWeather::WindClipped * fWave2Ampl + 0.05f; - RpGeometryLock(geom, rpGEOMETRYLOCKVERTICES | rpGEOMETRYLOCKPRELIGHT | rpGEOMETRYLOCKTEXCOORDS); + float waveA = (TWOPI / 16.0f) + * ((CWeather::WindClipped * 0.4f + 0.2f) * (fNormalDirectionScalar1 * Abs(camPosUp.x + camPosUp.y) + fNormMult)); - for ( int32 i = 0; i < 9; i++ ) + float waveB = TWOPI / (16.0f * fWave2NormScale) + * ((CWeather::WindClipped * 0.2f + 0.1f) * (fNormalDirectionScalar2 * Abs(camPosUp.y - camPosUp.x) + fNormMultB)); + + + CVector vA(1.0f, 0.0f, 0.0f); + CVector vB(0.0f, 1.0f, 0.0f); + + for ( int32 i = 0; i < 17; i++ ) + { + for ( int32 j = 0; j < 17; j++ ) { - for ( int32 j = 0; j < 9; j++ ) + wavyTexCoords->u = (float(i) / 16.0f) + TEXTURE_ADDV; + wavyTexCoords->v = (float(j) / 16.0f) + TEXTURE_ADDU; + + RwRGBAAssign(wavyPreLight, &color); + + if ( i > 0 && i < 16 && j > 0 && j < 16 ) { - geomTexCoords[9*i+j] = wavyTexCoord[9*i+j]; + wavyMorphVerts->x += CGeneral::GetRandomNumberInRange(-1.0f, 1.0f) * randomMove; + wavyMorphVerts->x *= fRandomDamp; + wavyMorphVerts->x += float(i) * randomDampInv2; + + wavyMorphVerts->y += CGeneral::GetRandomNumberInRange(-1.0f, 1.0f) * randomMove; + wavyMorphVerts->y *= fRandomDamp; + wavyMorphVerts->y += float(j) * randomDampInv2; + } + + float morphVertXHalf = ( i == 16 ) ? 0.0f : 0.5f * wavyMorphVerts->x; + float morphVertYHalf = ( j == 16 ) ? 0.0f : 0.5f * wavyMorphVerts->y; + + float waveMulA = (morphVertYHalf + morphVertXHalf) * (TWOPI / 16.0f) + fAngle; + float waveMulB = (morphVertYHalf - morphVertXHalf) * (TWOPI / (16.0f * fWave2InvLength)) + fAngle; + + wavyMorphVerts->z = wind * Sin(waveMulA) + waveWind * Sin(waveMulB); + + vA.z = (waveA * Cos(waveMulA)) - (waveB * Cos(waveMulB)); + vB.z = (waveA * Cos(waveMulA)) + (waveB * Cos(waveMulB)); - float fVertexX = (float)i * 4.0f + fX; - float fVertexY = (float)j * 4.0f + fY; + CVector norm = CrossProduct(vA, vB); + norm.Normalise(); - float fDistMult = 0.0f; - - for ( int32 k = 0; k < 4; k++ ) - { - if ( apBoatList[k] != nil ) - fDistMult += CBoat::IsVertexAffectedByWake(CVector(fVertexX, fVertexY, 0.0f), apBoatList[k]); - } - - if ( fDistMult > 0.0f ) + wavyMorphNormals->x = norm.x; + wavyMorphNormals->y = norm.y; + wavyMorphNormals->z = norm.z; + + ++wavyPreLight; + ++wavyTexCoords; + + ++wavyMorphVerts; + ++wavyMorphNormals; + } + } + + RpGeometryUnlock(wavyGeometry); + + return true; +} + +bool +CWaterLevel::PreCalcWavyMask(float fX, float fY, float fZ, + float fSectorX, float fSectorY, + float fCamPosX, float fCamPosY, + float fCamDirX, float fCamDirY, + RwRGBA const&color) +{ + CVector vecSectorPos(fX + (MAX_LARGE_SECTORS/2), fY + (MAX_LARGE_SECTORS/2), fZ + 2.0f); + + if ( COcclusion::IsAABoxOccluded(vecSectorPos, MAX_LARGE_SECTORS, MAX_LARGE_SECTORS, 4.0f) ) + return false; + + Floor(fX / MAX_LARGE_SECTORS); + Floor(fY / MAX_LARGE_SECTORS); + + RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic); + RpMorphTarget *wavyMorph = RpGeometryGetMorphTarget(wavyGeometry, 0); + RwV3d *wavyMorphVerts = RpMorphTargetGetVertices(wavyMorph); + RwV3d *wavyMorphNormals = RpMorphTargetGetVertexNormals(wavyMorph); + + RpGeometry *maskGeometry = RpAtomicGetGeometry(ms_pMaskAtomic); + RwTexCoords *maskTexCoords = RpGeometryGetVertexTexCoords(maskGeometry, rwTEXTURECOORDINATEINDEX0); + RwRGBA *maskPreLight = RpGeometryGetPreLightColors(maskGeometry); + RpMorphTarget *maskMorph = RpGeometryGetMorphTarget(maskGeometry, 0); + RwV3d *maskMorphVerts = RpMorphTargetGetVertices(maskMorph); + RwV3d *maskMorphNormals = RpMorphTargetGetVertexNormals(maskMorph); + + if ( !m_bRenderSeaBed ) + RpGeometryLock(maskGeometry, rpGEOMETRYLOCKVERTICES | rpGEOMETRYLOCKNORMALS | rpGEOMETRYLOCKPRELIGHT | rpGEOMETRYLOCKTEXCOORDS); + + + float fMinSparkZ = (fWave2Ampl * CWeather::WindClipped + 0.05f + + 0.4f * CWeather::WindClipped + 0.2) * (1.0f - 0.02f * CWeather::SunGlare); + + int32 randval = CGeneral::GetRandomNumber() & 255; + + int16 nX = _RoundValue((int32)((fX - fSectorX) * 0.5f) - 1); + int16 nY = _RoundValue((int32)((fY - fSectorY) * 0.5f) - 1); + + int16 idxX = nX; + + for ( int32 i = 0; i < 17; i++ ) + { + int16 idxY = nY; + + if ( ++idxX > 16 ) + idxX -= 16; + + for ( int32 j = 0; j < 17; j++ ) + { + if ( ++idxY > 16 ) + idxY -= 16; + + const int32 a = (0*16); + const int32 b = (1*16); + const int32 c = (33*16); + const int32 d = (34*16); + + int32 base = (i*33+j); + + maskTexCoords[base+a].v = float(j) / 32 + ((fCamPosY - fY) / 64); + maskTexCoords[base+c].v = maskTexCoords[base+a].v; + maskTexCoords[base+d].v = maskTexCoords[base+a].v + 0.5f; + maskTexCoords[base+b].v = maskTexCoords[base+d].v; + + maskTexCoords[base+a].u = float(i) / 32 + ((fCamPosX - fX) / 64); + maskTexCoords[base+b].u = maskTexCoords[base+a].u; + maskTexCoords[base+d].u = maskTexCoords[base+a].u + 0.5f; + maskTexCoords[base+c].u = maskTexCoords[base+d].u; + + maskMorphVerts[base+a].x = (wavyMorphVerts[idxY + (17 * idxX)].x - (float)idxX * 2.0f) + (float(i) * 2.0f); + maskMorphVerts[base+b].x = maskMorphVerts[base+a].x; + maskMorphVerts[base+c].x = maskMorphVerts[base+a].x + SMALL_SECTOR_SIZE; + maskMorphVerts[base+d].x = maskMorphVerts[base+c].x; + + maskMorphVerts[base+a].y = (wavyMorphVerts[idxY + (17 * idxX)].y - (float)idxY * 2.0f) + (float(j) * 2.0f); + maskMorphVerts[base+c].y = maskMorphVerts[base+a].y; + maskMorphVerts[base+b].y = maskMorphVerts[base+a].y + SMALL_SECTOR_SIZE; + maskMorphVerts[base+d].y = maskMorphVerts[base+b].y; + + maskMorphVerts[base+a].z = wavyMorphVerts[idxY + (17 * idxX)].z; + maskMorphVerts[base+d].z = maskMorphVerts[base+a].z; + maskMorphVerts[base+c].z = maskMorphVerts[base+d].z; + maskMorphVerts[base+b].z = maskMorphVerts[base+c].z; + + if ( maskMorphVerts[base].z > fMinSparkZ ) + { + switch ( (i + j + randval) & 3 ) { - RwRGBA wakeColor; - - RwRGBAAssign(&wakeColor, &color); + case 0: + { + CVector vecPos + ( + fX + maskMorphVerts[base+a].x, + fY + maskMorphVerts[base+a].y, + fZ + maskMorphVerts[base+a].z + 0.12f + ); + + vecPos -= 0.05f * TheCamera.GetForward(); + + CParticle::AddParticle(PARTICLE_WATER_SPARK, + vecPos, + CVector(0.0f, 0.0f, 0.0f), + nil, + 0.0f, + 15, + CGeneral::GetRandomNumberInRange(-90, 90), + 0, + 0); + } + break; - wakeColor.red = Min(color.red + int32(fWakeColor * fRedMult * fDistMult), 255); - wakeColor.green = Min(color.green + int32(fWakeColor * fGreenMult * fDistMult), 255); - wakeColor.blue = Min(color.blue + int32(fWakeColor * fBlueMult * fDistMult), 255); - - RwRGBAAssign(&geomPreLights[9*i+j], &wakeColor); + case 1: + { + CVector vecPos + ( + fX + maskMorphVerts[base+c].x, + fY + maskMorphVerts[base+c].y, + fZ + maskMorphVerts[base+c].z + 0.12f + ); + + vecPos -= 0.05f * TheCamera.GetForward(); + + CParticle::AddParticle(PARTICLE_WATER_SPARK, + vecPos, + CVector(0.0f, 0.0f, 0.0f), + nil, + 0.0f, + 15, + CGeneral::GetRandomNumberInRange(-90, 90), + 0, + 0); + } + break; + + case 2: + { + CVector vecPos + ( + fX + maskMorphVerts[base+b].x, + fY + maskMorphVerts[base+b].y, + fZ + maskMorphVerts[base+b].z + 0.12f + ); + + vecPos -= 0.05f * TheCamera.GetForward(); + + CParticle::AddParticle(PARTICLE_WATER_SPARK, + vecPos, + CVector(0.0f, 0.0f, 0.0f), + nil, + 0.0f, + 15, + CGeneral::GetRandomNumberInRange(-90, 90), + 0, + 0); + } + break; + case 3: + { + CVector vecPos + ( + fX + maskMorphVerts[base+d].x, + fY + maskMorphVerts[base+d].y, + fZ + maskMorphVerts[base+d].z + 0.12f + ); + + vecPos -= 0.05f * TheCamera.GetForward(); + + CParticle::AddParticle(PARTICLE_WATER_SPARK, + vecPos, + CVector(0.0f, 0.0f, 0.0f), + nil, + 0.0f, + 15, + CGeneral::GetRandomNumberInRange(-90, 90), + 0, + 0); + } + break; } - else - RwRGBAAssign(&geomPreLights[9*i+j], &color); - - - geomVertices[9*i+j].z = wavyVertices[9*i+j].z; } + + maskMorphNormals[base+a].x = wavyMorphNormals[idxY + (17 * idxX)].x; + maskMorphNormals[base+a].y = wavyMorphNormals[idxY + (17 * idxX)].y; + maskMorphNormals[base+a].z = wavyMorphNormals[idxY + (17 * idxX)].z; + + maskMorphNormals[base+d].x = maskMorphNormals[base+a].x; + maskMorphNormals[base+d].y = maskMorphNormals[base+a].y; + maskMorphNormals[base+d].z = maskMorphNormals[base+a].z; + + maskMorphNormals[base+c].x = maskMorphNormals[base+d].x; + maskMorphNormals[base+c].y = maskMorphNormals[base+d].y; + maskMorphNormals[base+c].z = maskMorphNormals[base+d].z; + + maskMorphNormals[base+b].x = maskMorphNormals[base+c].x; + maskMorphNormals[base+b].y = maskMorphNormals[base+c].y; + maskMorphNormals[base+b].z = maskMorphNormals[base+c].z; + + maskPreLight[base+a].red = color.red; + maskPreLight[base+a].green = color.green; + maskPreLight[base+a].blue = color.blue; + maskPreLight[base+a].alpha = color.alpha; + + maskPreLight[base+d].red = maskPreLight[base+a].red; + maskPreLight[base+d].green = maskPreLight[base+a].green; + maskPreLight[base+d].blue = maskPreLight[base+a].blue; + maskPreLight[base+d].alpha = maskPreLight[base+a].alpha; + + maskPreLight[base+c].red = maskPreLight[base+d].red; + maskPreLight[base+c].green = maskPreLight[base+d].green; + maskPreLight[base+c].blue = maskPreLight[base+d].blue; + maskPreLight[base+c].alpha = maskPreLight[base+d].alpha; + + maskPreLight[base+b].red = maskPreLight[base+c].red; + maskPreLight[base+b].green = maskPreLight[base+c].green; + maskPreLight[base+b].blue = maskPreLight[base+c].blue; + maskPreLight[base+b].alpha = maskPreLight[base+c].alpha; } + } + + RpGeometryUnlock(maskGeometry); + return true; +} +#endif + +void +CWaterLevel::RenderBoatWakes(void) +{ + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpWaterWakeRaster); +#ifndef PC_WATER + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); +#endif + +#ifdef _XBOX + // TODO save and restore rwRENDERSTATESRCBLEND rwRENDERSTATEDESTBLEND +#endif + + CBoat::FillBoatList(); + + float fWakeZ = 5.97f; + float fWakeLifeTimeMult = 0.01f / CBoat::WAKE_LIFETIME; + + for ( int32 idx = 0; idx < ARRAY_SIZE(CBoat::apFrameWakeGeneratingBoats); idx++ ) + { + CBoat *pBoat = CBoat::apFrameWakeGeneratingBoats[idx]; + + if ( pBoat == nil ) + break; + + CVector2D vecDistA(pBoat->GetForward().x, pBoat->GetForward().y); + + + float fSize = pBoat->GetColModel()->boundingBox.max.z + * 0.65f; - RpGeometryUnlock(geom); + if ( pBoat->GetModelIndex() == MI_SKIMMER) + fSize *= 0.4f; + float fAplhaA = 255.0f; + float fSizeA = fSize; + float fAplhaB; + float fSizeB; - RwV3d pos = {0.0f, 0.0f, 0.0f}; + for ( int32 wake = 1; wake < pBoat->m_nNumWakePoints; wake++ ) + { + bool bRender = true; + + float fTimeleft = CBoat::WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[wake]; - pos.x = fX; - pos.z = fZ; - pos.y = fY; + float fWakeSizeB = ((float)wake * 0.19f) + fSize - fWakeLifeTimeMult * Max(fTimeleft, 0.0f); + + fSizeB = fWakeSizeB / CBoat::MIN_WAKE_INTERVAL; + if ( fSizeB < 0.0f ) + fSizeB = 1.0f; + + if ( wake == pBoat->m_nNumWakePoints - 1 ) + { + // set alpha to 0 if it's last point + fAplhaB = 0.0f; + } + else + { + // clip (-100, 500), less lifetime - less val + float val = 500.0f - (CBoat::WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[wake]) + * 600.0f / CBoat::WAKE_LIFETIME; + + fAplhaB = Clamp(val, 0.0f, 255.0f); + } - RwFrameTranslate(RpAtomicGetFrame(atomic), &pos, rwCOMBINEREPLACE); + CVector2D vecDistB = pBoat->m_avec2dWakePoints[wake - 1] - pBoat->m_avec2dWakePoints[wake]; - RpAtomicRender(atomic); - - RpAtomicDestroy(atomic); - RwFrameDestroy(frame); + float fScal = vecDistB.MagnitudeSqr(); + + // normalize if distance between points is greater than 3 + + if ( fScal > SQR(3.0f) ) + { + float fNorm = 1.0f / sqrt(fScal); + + vecDistB.x *= fNorm; + vecDistB.y *= fNorm; + + // disable render if distance between points too big + + if ( sqrt(fScal) > 13.0f ) + bRender = false; + } + + CVector2D vecAA + ( + pBoat->m_avec2dWakePoints[wake - 1].x - (fSizeA * vecDistA.y), + pBoat->m_avec2dWakePoints[wake - 1].y + (fSizeA * vecDistA.x) + ); + CVector2D vecAB + ( + pBoat->m_avec2dWakePoints[wake - 1].x + (fSizeA * vecDistA.y), + pBoat->m_avec2dWakePoints[wake - 1].y - (fSizeA * vecDistA.x) + ); + CVector2D vecBA + ( + pBoat->m_avec2dWakePoints[wake].x + (fSizeB * vecDistB.y), + pBoat->m_avec2dWakePoints[wake].y - (fSizeB * vecDistB.x) + ); + CVector2D vecBB + ( + pBoat->m_avec2dWakePoints[wake].x - (fSizeB * vecDistB.y), + pBoat->m_avec2dWakePoints[wake].y + (fSizeB * vecDistB.x) + ); + + if ( bRender ) + RenderWakeSegment(vecAA, vecAB, vecBA, vecBB, fSizeA, fSizeB, fAplhaA, fAplhaB, fWakeZ); + + vecDistA = vecDistB; + fSizeA = fSizeB; + + fAplhaB = fAplhaA; + } } - else + + RenderAndEmptyRenderBuffer(); +} + +inline float +_GetWindedWave(float fX, float fY) +{ + float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f); + float x = WATER_HUGE_X(fX + WATER_X_OFFSET); + float y = WATER_HUGE_Y(fY); + + float fWindFactor (CWeather::WindClipped * 0.4f + 0.2f); + float fWave = Sin(( (x - Floor(x)) + (y - Floor(y)) ) * TWOPI + fAngle); + + return fWindFactor * fWave; +} + +void +CWaterLevel::RenderWakeSegment(CVector2D &vecA, CVector2D &vecB, CVector2D &vecC, CVector2D &vecD, + float &fSizeA, float &fSizeB, + float &fAlphaA, float &fAlphaB, + float &fWakeZ) +{ + for ( int32 i = 0; i < 4; i++ ) { - RwV3d pos = { 0.0f, 0.0f, 0.0f }; + if ( TempBufferIndicesStored >= TEMPBUFFERINDEXSIZE-6 || TempBufferVerticesStored >= TEMPBUFFERVERTSIZE-4 ) + RenderAndEmptyRenderBuffer(); + + float fCurStep = (float)i / 4; + float fNxtStep = (float)(i + 1) / 4; + + float fLeftCurStep = 1.0f - fCurStep; + float fLeftNxtStep = 1.0f - fNxtStep; - pos.x = fX; - pos.y = fY; - pos.z = fZ; + uint8 AlphaA = (uint32)(fAlphaA * aAlphaFade[i] ); + uint8 AlphaB = (uint32)(fAlphaA * aAlphaFade[i + 1]); + uint8 AlphaC = (uint32)(fAlphaB * aAlphaFade[i + 1]); + uint8 AlphaD = (uint32)(fAlphaB * aAlphaFade[i] ); + + CVector2D PosA = vecB*fCurStep + vecA*fLeftCurStep; + CVector2D PosB = vecB*fNxtStep + vecA*fLeftNxtStep; + CVector2D PosC = vecC*fNxtStep + vecD*fLeftNxtStep; + CVector2D PosD = vecC*fCurStep + vecD*fLeftCurStep; + + float fUA = (PosA.x / 4) + _TEXTURE_WAKE_ADDU; + float fVA = (PosA.y / 4) + _TEXTURE_WAKE_ADDV; + + float fUB = (PosB.x / 4) + _TEXTURE_WAKE_ADDU; + float fVB = (PosB.y / 4) + _TEXTURE_WAKE_ADDV; + + float fUC = (PosC.x / 4) + _TEXTURE_WAKE_ADDU; + float fVC = (PosC.y / 4) + _TEXTURE_WAKE_ADDV; + + float fUD = (PosD.x / 4) + _TEXTURE_WAKE_ADDU; + float fVD = (PosD.y / 4) + _TEXTURE_WAKE_ADDV; - ASSERT( ms_pWavyAtomic != nil ); +#define MIN4(a, b, c, d) (Min((a), Min((b), Min((c), (d))))) + float fMinU = Floor(MIN4(fUA, fUB, fUC, fUD)); + float fMinV = Floor(MIN4(fVA, fVB, fVC, fVD)); +#undef MIN4 + + float fZA = _GetWindedWave(PosA.x, PosA.y) + fWakeZ; + float fZB = _GetWindedWave(PosB.x, PosB.y) + fWakeZ; + float fZC = _GetWindedWave(PosC.x, PosC.y) + fWakeZ; + float fZD = _GetWindedWave(PosD.x, PosD.y) + fWakeZ; + + int32 vidx = TempBufferVerticesStored; + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 0], PosA.x, PosA.y, fZA); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 0], fUA - fMinU); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 0], fVA - fMinV); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 0], 255, 255, 255, AlphaA); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 1], PosB.x, PosB.y, fZB); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 1], fUB - fMinU); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 1], fVB - fMinV); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 1], 255, 255, 255, AlphaB); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 2], PosC.x, PosC.y, fZC); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 2], fUC - fMinU); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 2], fVC - fMinV); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 2], 255, 255, 255, AlphaC); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 3], PosD.x, PosD.y, fZD); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 3], fUD - fMinU); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 3], fVD - fMinV); + RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 3], 255, 255, 255, AlphaD); - RwFrameTranslate(RpAtomicGetFrame(ms_pWavyAtomic), &pos, rwCOMBINEREPLACE); + int32 iidx = TempBufferIndicesStored; + + TempBufferRenderIndexList[iidx + 0] = TempBufferVerticesStored + 0; + TempBufferRenderIndexList[iidx + 1] = TempBufferVerticesStored + 2; + TempBufferRenderIndexList[iidx + 2] = TempBufferVerticesStored + 1; + TempBufferRenderIndexList[iidx + 3] = TempBufferVerticesStored + 0; + TempBufferRenderIndexList[iidx + 4] = TempBufferVerticesStored + 3; + TempBufferRenderIndexList[iidx + 5] = TempBufferVerticesStored + 2; - RpAtomicRender(ms_pWavyAtomic); + TempBufferVerticesStored += 4; + + TempBufferIndicesStored += 6; } } +void +CWaterLevel::RenderOneSlopedUnderWaterPoly(float fX, float fY, float fZ, RwRGBA const&color) +{ + CVector2D camPos(TheCamera.GetPosition().x, TheCamera.GetPosition().y); + + float fDistA = (CVector2D(fX, fY) - camPos).Magnitude() + -140.0f; + float fDistB = (CVector2D(fX, fY + HUGE_SECTOR_SIZE) - camPos).Magnitude() + -140.0f; + float fDistC = (CVector2D(fX + HUGE_SECTOR_SIZE, fY + HUGE_SECTOR_SIZE) - camPos).Magnitude() + -140.0f; + float fDistD = (CVector2D(fX + HUGE_SECTOR_SIZE, fY) - camPos).Magnitude() + -140.0f; + +#ifndef PC_WATER +#define CALCSEABED(v, d) \ + { \ + if ( d < 0.0f ) \ + v = 0.1f + fSeaBedZ; \ + else if ( d > 240.0f ) \ + v = 0.1f; \ + else \ + v = 0.1f + ((fSeaBedZ * (240.0f - d)) / 240.0f); \ + } +#else + #define CALCSEABED(v, d) \ + { \ + v = 0.1f; \ + if ( d < 0.0f ) \ + v += fSeaBedZ; \ + else if ( d <= 240.0f ) \ + v += (fSeaBedZ / 240.0f) * (240.0f - d); \ + } +#endif + float fSeaBedA, fSeaBedB, fSeaBedC, fSeaBedD; + + CALCSEABED(fSeaBedA, fDistA); + CALCSEABED(fSeaBedB, fDistB); + CALCSEABED(fSeaBedC, fDistC); + CALCSEABED(fSeaBedD, fDistD); + + #undef CALCSEABED + + if ( TempBufferIndicesStored >= TEMPBUFFERINDEXSIZE-6 || TempBufferVerticesStored >= TEMPBUFFERVERTSIZE-4 ) + RenderAndEmptyRenderBuffer(); + + int32 vidx = TempBufferVerticesStored; + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 0], fX, fY, fZ - _fWaterZOffset - fSeaBedA); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 0], 0.0f); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 0], 0.0f); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[vidx + 0], color.red, color.green, color.blue, 255); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 1], fX, fY + HUGE_SECTOR_SIZE, fZ - _fWaterZOffset - fSeaBedB); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 1], 0.0f); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 1], 4.0f); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[vidx + 1], color.red, color.green, color.blue, 255); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 2], fX + HUGE_SECTOR_SIZE, fY + HUGE_SECTOR_SIZE, fZ - _fWaterZOffset - fSeaBedC); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 2], 4.0f); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 2], 4.0f); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[vidx + 2], color.red, color.green, color.blue, 255); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 3], fX + HUGE_SECTOR_SIZE, fY, fZ - _fWaterZOffset - fSeaBedD); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 3], 4.0f); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 3], 0.0f); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[vidx + 3], color.red, color.green, color.blue, 255); + + int32 iidx = TempBufferIndicesStored; + + TempBufferRenderIndexList[iidx + 0] = TempBufferVerticesStored + 0; + TempBufferRenderIndexList[iidx + 1] = TempBufferVerticesStored + 2; + TempBufferRenderIndexList[iidx + 2] = TempBufferVerticesStored + 1; + TempBufferRenderIndexList[iidx + 3] = TempBufferVerticesStored + 0; + TempBufferRenderIndexList[iidx + 4] = TempBufferVerticesStored + 3; + TempBufferRenderIndexList[iidx + 5] = TempBufferVerticesStored + 2; + + TempBufferVerticesStored += 4; + + TempBufferIndicesStored += 6; +} + +void +CWaterLevel::RenderOneFlatSmallWaterPolyBlended(float fX, float fY, float fZ, float fCamX, float fCamY, + RwRGBA const &color, RwRGBA const &colorTrans, + float fDrawDist) +{ + if ( TempBufferIndicesStored >= TEMPBUFFERINDEXSIZE-6 || TempBufferVerticesStored >= TEMPBUFFERVERTSIZE-4 ) + RenderAndEmptyRenderBuffer(); + + int32 vidx = TempBufferVerticesStored; + + float fBlendDrawDist = fDrawDist + fStartBlendDistanceAdd; + + float fDistStartX = SQR(fX - fCamX); + float fDistStartY = SQR(fY - fCamY); + float fDistEndX = SQR((fX + SMALL_SECTOR_SIZE) - fCamX); + float fDistEndY = SQR((fY + SMALL_SECTOR_SIZE) - fCamY); + + + float fAlphaBlendMulA + = Min(fFlatWaterBlendRange * Max(sqrt(fDistStartX + fDistStartY) - fBlendDrawDist, fMinWaterAlphaMult), 1.0f); + float fAlphaBlendMulB + = Min(fFlatWaterBlendRange * Max(sqrt(fDistStartX + fDistEndY ) - fBlendDrawDist, fMinWaterAlphaMult), 1.0f); + float fAlphaBlendMulC + = Min(fFlatWaterBlendRange * Max(sqrt(fDistEndX + fDistEndY ) - fBlendDrawDist, fMinWaterAlphaMult), 1.0f); + float fAlphaBlendMulD + = Min(fFlatWaterBlendRange * Max(sqrt(fDistEndX + fDistStartY) - fBlendDrawDist, fMinWaterAlphaMult), 1.0f); + + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 0], fX, fY, fZ - _fWaterZOffset); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDU); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDV); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[vidx + 0], color.red, color.green, color.blue, + (colorTrans.alpha + (color.alpha - colorTrans.alpha) * (uint8)(int32)fAlphaBlendMulA)); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 1], fX, fY + SMALL_SECTOR_SIZE, fZ - _fWaterZOffset); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDU); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDV + 1.0f); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[vidx + 1], color.red, color.green, color.blue, + (colorTrans.alpha + (color.alpha - colorTrans.alpha) * (uint8)(int32)fAlphaBlendMulB)); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 2], fX + SMALL_SECTOR_SIZE, fY + SMALL_SECTOR_SIZE, fZ - _fWaterZOffset); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDU + 1.0f); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDV + 1.0f); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[vidx + 2], color.red, color.green, color.blue, + (colorTrans.alpha + (color.alpha - colorTrans.alpha) * (uint8)(int32)fAlphaBlendMulC)); + + RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 3], fX + SMALL_SECTOR_SIZE, fY, fZ - _fWaterZOffset); + RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDU + 1.0f); + RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDV); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[vidx + 3], color.red, color.green, color.blue, + (colorTrans.alpha + (color.alpha - colorTrans.alpha) * (uint8)(int32)fAlphaBlendMulD)); + + + int32 iidx = TempBufferIndicesStored; + + TempBufferRenderIndexList[iidx + 0] = TempBufferVerticesStored + 0; + TempBufferRenderIndexList[iidx + 1] = TempBufferVerticesStored + 2; + TempBufferRenderIndexList[iidx + 2] = TempBufferVerticesStored + 1; + TempBufferRenderIndexList[iidx + 3] = TempBufferVerticesStored + 0; + TempBufferRenderIndexList[iidx + 4] = TempBufferVerticesStored + 3; + TempBufferRenderIndexList[iidx + 5] = TempBufferVerticesStored + 2; + + TempBufferVerticesStored += 4; + + TempBufferIndicesStored += 6; +} + float CWaterLevel::CalcDistanceToWater(float fX, float fY) { - const float fSectorMaxRenderDist = 75.0f; + const float fSectorMaxRenderDist = 250.0f; - int32 nStartX = WATER_TO_SMALL_SECTOR_X(fX - fSectorMaxRenderDist) - 1; - int32 nEndX = WATER_TO_SMALL_SECTOR_X(fX + fSectorMaxRenderDist) + 1; + int32 nStartX = WATER_TO_SMALL_SECTOR_X(fX - fSectorMaxRenderDist + WATER_X_OFFSET) - 1; + int32 nEndX = WATER_TO_SMALL_SECTOR_X(fX + fSectorMaxRenderDist + WATER_X_OFFSET) + 1; int32 nStartY = WATER_TO_SMALL_SECTOR_Y(fY - fSectorMaxRenderDist) - 1; int32 nEndY = WATER_TO_SMALL_SECTOR_Y(fY + fSectorMaxRenderDist) + 1; @@ -1419,7 +2901,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY) { if ( aWaterFineBlockList[x][y] >= 0 ) { - float fSectorX = WATER_FROM_SMALL_SECTOR_X(x); + float fSectorX = WATER_FROM_SMALL_SECTOR_X(x) - WATER_X_OFFSET; float fSectorY = WATER_FROM_SMALL_SECTOR_Y(y); CVector2D vecDist @@ -1454,101 +2936,442 @@ CWaterLevel::RenderAndEmptyRenderBuffer() TempBufferVerticesStored = 0; } -void -CWaterLevel::AllocateBoatWakeArray() +bool +CWaterLevel::GetGroundLevel(CVector const &vecPosn, float *pfOutLevel, ColData *pData, float fDistance) { - CStreaming::MakeSpaceFor(14 * CDSTREAM_SECTOR_SIZE); + CColPoint point; + CEntity *entity; + + if ( !CWorld::ProcessVerticalLine(vecPosn + CVector(0.0f, 0.0f, fDistance), + -fDistance, point, entity, true, false, false, false, true, false, nil) ) + return false; + + *pfOutLevel = point.point.z; + + if ( pData != nil ) + { + pData->SurfaceType = point.surfaceB; + pData->PieceType = point.pieceB; + } + + return true; +} + +bool +CWaterLevel::IsLocationOutOfWorldBounds_WS(CVector const &vecPosn, int nOffset) +{ + int32 x = int32((vecPosn.x / 50.0f) + 48.0f); + int32 y = int32((vecPosn.y / 50.0f) + 40.0f); + + return x < nOffset || x >= 80 - nOffset || y < nOffset || y >= 80 - nOffset; +} - PUSH_MEMID(MEMID_STREAM); +bool +CWaterLevel::GetGroundLevel_WS(CVector const &vecPosn, float *pfOutLevel, ColData *pData, float fDistance) +{ + if ( IsLocationOutOfWorldBounds_WS(vecPosn, 0) ) + return false; + else + return GetGroundLevel(vecPosn, pfOutLevel, pData, fDistance); +} - ASSERT(ms_pWavyAtomic != nil ); +bool +CWaterLevel::GetWaterDepth(CVector const &vecPosn, float *pfDepth, float *pfLevelNoWaves, float *pfGroundLevel) +{ + float fLevelNoWaves; + float fGroundLevel; + + if ( !GetWaterLevelNoWaves(vecPosn.x, vecPosn.y, vecPosn.z, &fLevelNoWaves) ) + return false; + + if ( !GetGroundLevel(vecPosn, &fGroundLevel, nil, 30.0f) ) + fGroundLevel = -100.0; - RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic); - ASSERT(wavyGeometry != nil ); - RpMorphTarget *wavyMorphTarget = RpGeometryGetMorphTarget(wavyGeometry, 0); - RpMaterial *wavyMaterial = RpGeometryGetMaterial(wavyGeometry, 0); + if ( pfDepth != nil ) + *pfDepth = fLevelNoWaves - fGroundLevel; - ASSERT(wavyMorphTarget != nil ); - ASSERT(wavyMaterial != nil ); + if ( pfLevelNoWaves != nil ) + *pfLevelNoWaves = fLevelNoWaves; - for ( int32 geom = 0; geom < MAX_BOAT_WAKES; geom++ ) + if ( pfGroundLevel != nil ) + *pfGroundLevel = fGroundLevel; + + return true; +} + +void +CWaterLevel::RenderSeaBirds() +{ + CVector cur_pos = TheCamera.GetPosition(); + + if ( !CCullZones::CamNoRain() + && !CCullZones::PlayerNoRain() + && (CWeather::NewWeatherType == WEATHER_SUNNY || CWeather::NewWeatherType == WEATHER_EXTRA_SUNNY) + && CClock::ms_nGameClockHours > 6 && CClock::ms_nGameClockHours < 20 ) { - if ( apGeomArray[geom] == nil ) + static CVector prev_pos(0.0f, 0.0f, 0.0f); + static CVector prev_front(0.0f, 0.0f, 0.0f); + static int32 timecounter; + + if ( Abs(prev_pos.x - cur_pos.x) + Abs(prev_pos.y - cur_pos.y) + Abs(prev_pos.z - cur_pos.z) > 1.5f ) { - apGeomArray[geom] = RpGeometryCreate(9*9, 8*8*2, rpGEOMETRYTRISTRIP - | rpGEOMETRYPRELIT - | rpGEOMETRYMODULATEMATERIALCOLOR - | rpGEOMETRYTEXTURED); - ASSERT(apGeomArray[geom] != nil); + prev_pos = cur_pos; + timecounter = CTimer::GetTimeInMilliseconds(); + } + else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 ) + { + static int32 birdgenTime = 0; + + if ( (CTimer::GetTimeInMilliseconds() - birdgenTime) > 1000 ) + { + birdgenTime = CTimer::GetTimeInMilliseconds(); + + CVector vecPos = cur_pos; + + float fAngle = CGeneral::GetRandomNumberInRange(90.0f, 150.0f); + + uint16 nSinCosIdx = CGeneral::GetRandomNumber() % (CParticle::SIN_COS_TABLE_SIZE-1); + + float fCos = CParticle::Cos(nSinCosIdx); + float fSin = CParticle::Sin(nSinCosIdx); + + vecPos.x += (fCos - fSin) * fAngle; + vecPos.y += (fSin + fCos) * fAngle; + vecPos.z += CGeneral::GetRandomNumberInRange(10.0f, 30.0f); + + CVector vecDir(CGeneral::GetRandomNumberInRange(-1.0f, 1.0f), + CGeneral::GetRandomNumberInRange(-1.0f, 1.0f), + 0.0f); + + CParticle::AddParticle(PARTICLE_BIRD_FRONT, vecPos, vecDir, nil, 0.0f, 0, 0, 0, 0); + } + } + } +} - RpTriangle *geomTriangles = RpGeometryGetTriangles(apGeomArray[geom]); +void +CWaterLevel::RenderShipsOnHorizon() +{ +#ifdef FIX_BUGS + CVector cur_pos = FindPlayerCoors(); +#else + CVector cur_pos = FindPlayerPed()->GetPosition(); +#endif + + static CVector prev_pos(0.0f, 0.0f, 0.0f); + static CVector prev_front(0.0f, 0.0f, 0.0f); + static int32 timecounter; + + if ( Abs(prev_pos.x - cur_pos.x) + Abs(prev_pos.y - cur_pos.y) + Abs(prev_pos.z - cur_pos.z) > 1.5f ) + { + prev_pos = cur_pos; + timecounter = CTimer::GetTimeInMilliseconds(); + } + else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 ) + { + static int32 shipgenTime = 0; + + if ( (CTimer::GetTimeInMilliseconds() - shipgenTime) > 4000 ) + { + shipgenTime = CTimer::GetTimeInMilliseconds(); + + CVector vecPos = cur_pos; - ASSERT( geomTriangles != nil ); + float fAngle = CGeneral::GetRandomNumberInRange(450.0f, 750.0f); + + uint16 nSinCosIdx = CGeneral::GetRandomNumber() % (CParticle::SIN_COS_TABLE_SIZE-1); + + float fCos = CParticle::Cos(nSinCosIdx); + float fSin = CParticle::Sin(nSinCosIdx); - for ( int32 i = 0; i < 8; i++ ) + vecPos.x += (fCos - fSin) * fAngle; + vecPos.y += (fSin + fCos) * fAngle; + + float fLevelNoWaves; + + if ( GetWaterLevelNoWaves(vecPos.x, vecPos.y, vecPos.z, &fLevelNoWaves) ) { - for ( int32 j = 0; j < 8; j++ ) + if ( IsLocationOutOfWorldBounds_WS(vecPos, 1) ) { + vecPos.z = fLevelNoWaves + 9.5f; - /* - [B] [C] - *********** - * * * - * * * - * * * - * * * - *********** - [A] [D] - */ + CVector vecDir + ( + CGeneral::GetRandomNumberInRange(-0.1f, 0.1f), + 0.0f, + 0.0f + ); - - RpGeometryTriangleSetVertexIndices(apGeomArray[geom], - &geomTriangles[2 * 8*i + 2*j + 0], /*A*/i*9+j+0, /*B*/i*9+j+1, /*C*/i*9+j+9+1); - - RpGeometryTriangleSetVertexIndices(apGeomArray[geom], - &geomTriangles[2 * 8*i + 2*j + 1], /*A*/i*9+j+0, /*C*/i*9+j+9+1, /*D*/i*9+j+9 ); - - RpGeometryTriangleSetMaterial(apGeomArray[geom], &geomTriangles[2 * 8*i + 2*j + 0], wavyMaterial); - - RpGeometryTriangleSetMaterial(apGeomArray[geom], &geomTriangles[2 * 8*i + 2*j + 1], wavyMaterial); + CParticle::AddParticle(PARTICLE_SHIP_SIDE, vecPos, vecDir, + nil, 0.0f, 0, 0, CGeneral::GetRandomNumber() & 7, 0); } } + } + } +} - RpMorphTarget *geomMorphTarget = RpGeometryGetMorphTarget(apGeomArray[geom], 0); - RwV3d *geomVertices = RpMorphTargetGetVertices(geomMorphTarget); - - ASSERT( geomMorphTarget != nil ); - ASSERT( geomVertices != nil ); +void +CWaterLevel::HandleSeaLifeForms() +{ + if ( CReplay::IsPlayingBack() ) + return; + + CVector cur_pos = FindPlayerPed()->GetPosition(); - for ( int32 i = 0; i < 9; i++ ) + static CVector prev_pos(0.0f, 0.0f, 0.0f); + static int32 timecounter; + + if ( Abs(prev_pos.x - cur_pos.x) + Abs(prev_pos.y - cur_pos.y) + Abs(prev_pos.z - cur_pos.z) > 1.5f ) + { + prev_pos = cur_pos; + timecounter = CTimer::GetTimeInMilliseconds(); + } + else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 ) + { + if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() ) + { + for ( int32 i = 0; i < 3; i++ ) { - for ( int32 j = 0; j < 9; j++ ) - { - geomVertices[9*i+j].x = (float)i * 4.0f; - geomVertices[9*i+j].y = (float)j * 4.0f; - geomVertices[9*i+j].z = 0.0f; - } + CVector vecPos = cur_pos; + + float fAngle = CGeneral::GetRandomNumberInRange(15.0f, 30.0f); + + uint16 nSinCosIdx = CGeneral::GetRandomNumber() % (CParticle::SIN_COS_TABLE_SIZE-1); + + float fCos = CParticle::Cos(nSinCosIdx); + float fSin = CParticle::Sin(nSinCosIdx); + + vecPos.x += (fCos - fSin) * fAngle; + vecPos.y += (fSin + fCos) * fAngle; + + CWaterCreatures::CreateOne(vecPos, -1); } - - RpMorphTargetSetBoundingSphere(geomMorphTarget, RpMorphTargetGetBoundingSphere(wavyMorphTarget)); - RpGeometryUnlock(apGeomArray[geom]); } } - - POP_MEMID(); + + CWaterCreatures::UpdateAll(); } void -CWaterLevel::FreeBoatWakeArray() +CWaterLevel::HandleBeachToysStuff(void) { - for ( int32 i = 0; i < MAX_BOAT_WAKES; i++ ) +#ifdef FIX_BUGS + CVector cur_pos = FindPlayerCoors(); +#else + CVector cur_pos = FindPlayerPed()->GetPosition(); +#endif + + static bool bBeachBallInit = true; + static CVector FirstBeachBallPos = cur_pos; + static bool bLoungeInit = true; + static CVector FirstLoungePos = cur_pos; + static CVector prev_pos(0.0f, 0.0f, 0.0f); + static int32 timecounter; + + if ( Abs(prev_pos.x - cur_pos.x) + Abs(prev_pos.y - cur_pos.y) + Abs(prev_pos.z - cur_pos.z) > 1.5f ) + { + prev_pos = cur_pos; + timecounter = CTimer::GetTimeInMilliseconds(); + } + else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 ) { - if ( apGeomArray[i] != nil ) + static int32 toygenTime = CTimer::GetTimeInMilliseconds(); + + if ( (CTimer::GetTimeInMilliseconds() - toygenTime) > 20000 ) { - RpGeometryDestroy(apGeomArray[i]); - apGeomArray[i] = nil; + toygenTime = CTimer::GetTimeInMilliseconds(); + + if ( bBeachBallInit || (cur_pos - FirstBeachBallPos).MagnitudeSqr() > 6400.0f ) + { + for ( int32 i = 0; i < 3; i++ ) + { + CVector vecPos = cur_pos; + + float fAngle = CGeneral::GetRandomNumberInRange(20.0f, 35.0f); + + uint16 nSinCosIdx = CGeneral::GetRandomNumber() % (CParticle::SIN_COS_TABLE_SIZE-1); + + float fCos = CParticle::Cos(nSinCosIdx); + float fSin = CParticle::Sin(nSinCosIdx); + + vecPos.x += (fCos - fSin) * fAngle; + vecPos.y += (fSin + fCos) * fAngle; + + if ( TheCamera.IsSphereVisible(vecPos, 1.0f) ) + { + float fWaterLevel; + + if ( !GetWaterLevel(vecPos.x, vecPos.y, vecPos.z, &fWaterLevel, false) ) + { + float fGroundLevel; + ColData coldata; + + if ( GetGroundLevel(vecPos, &fGroundLevel, &coldata, 30.0f) ) + { + if ( coldata.SurfaceType == SURFACE_SAND ) + { + CEntity *toy = CreateBeachToy(vecPos, BEACHTOY_BALL); + + if ( toy ) + { + FirstBeachBallPos = cur_pos; + bBeachBallInit = false; + i = 10; + } + } + } + } + } + } + } + + if ( bLoungeInit || (cur_pos - FirstLoungePos).MagnitudeSqr() > 6400.0f ) + { + for ( int32 i = 0; i < 5; i++ ) + { + CVector vecPos = cur_pos; + + float fAngle = CGeneral::GetRandomNumberInRange(20.0f, 35.0f); + + uint16 nSinCosIdx = CGeneral::GetRandomNumber() % (CParticle::SIN_COS_TABLE_SIZE-1); + + float fCos = CParticle::Cos(nSinCosIdx); + float fSin = CParticle::Sin(nSinCosIdx); + + vecPos.x += (fCos - fSin) * fAngle; + vecPos.y += (fSin + fCos) * fAngle; + + if ( TheCamera.IsSphereVisible(vecPos, 2.0f) ) + { + float fWaterLevel; + + if ( !GetWaterLevel(vecPos.x, vecPos.y, vecPos.z, &fWaterLevel, false) ) + { + float fGroundLevel; + ColData coldata; + + if ( GetGroundLevel(vecPos, &fGroundLevel, &coldata, 30.0f) ) + { + if ( coldata.SurfaceType == SURFACE_SAND ) + { + CEntity *toy = CreateBeachToy(vecPos, BEACHTOY_ANY_LOUNGE); + if ( toy ) + { + toy->SetHeading(DEGTORAD(CGeneral::GetRandomNumberInRange(0.0f, 359.0f))); + FirstLoungePos = cur_pos; + bLoungeInit = false; + } + } + } + } + } + } + } } } - - nGeomUsed = 0; } + +CEntity * +CWaterLevel::CreateBeachToy(CVector const &vec, eBeachToy beachtoy) +{ + if (CObject::nNoTempObjects >= NUMTEMPOBJECTS) + return nil; + + int finalToy = beachtoy; + bool isStatic = false; + int model = MI_BEACHBALL; + switch (beachtoy) { + case BEACHTOY_ANY_LOUNGE: + switch ( CGeneral::GetRandomNumber() & 7 ) { + case 1: + case 7: + finalToy = BEACHTOY_LOUNGE_WOOD_UP; + break; + case 3: + case 5: + finalToy = BEACHTOY_LOUNGE_TOWEL_UP; + break; + default: + finalToy = BEACHTOY_LOUNGE_WOOD_ON; + break; + } + break; + case BEACHTOY_ANY_TOWEL: + switch ( CGeneral::GetRandomNumber() & 7 ) { + case 1: + case 7: + finalToy = BEACHTOY_TOWEL2; + break; + case 2: + case 6: + finalToy = BEACHTOY_TOWEL3; + break; + case 3: + case 5: + finalToy = BEACHTOY_TOWEL4; + break; + default: + finalToy = BEACHTOY_TOWEL1; + break; + } + if (CObject::nNoTempObjects >= 35) { + return nil; + } + default: + break; + } + switch (finalToy) { + case BEACHTOY_BALL: + isStatic = false; + model = MI_BEACHBALL; + break; + case BEACHTOY_LOUNGE_WOOD_UP: + isStatic = false; + model = MI_LOUNGE_WOOD_UP; + break; + case BEACHTOY_LOUNGE_TOWEL_UP: + isStatic = false; + model = MI_LOUNGE_TOWEL_UP; + break; + case BEACHTOY_LOUNGE_WOOD_ON: + isStatic = false; + model = MI_LOUNGE_WOOD_DN; + break; + case BEACHTOY_LOTION: + model = MI_LOTION; + isStatic = true; + break; + case BEACHTOY_TOWEL1: + model = MI_BEACHTOWEL01; + isStatic = true; + break; + case BEACHTOY_TOWEL2: + model = MI_BEACHTOWEL02; + isStatic = true; + break; + case BEACHTOY_TOWEL3: + model = MI_BEACHTOWEL03; + isStatic = true; + break; + case BEACHTOY_TOWEL4: + model = MI_BEACHTOWEL04; + isStatic = true; + break; + default: + break; + } + CObject *toy = new CObject(model, true); + if (toy) { + toy->SetPosition(vec); + toy->GetMatrix().UpdateRW(); + toy->m_vecMoveSpeed = CVector(0.f, 0.f, 0.f); + toy->m_vecTurnSpeed = CVector(0.f, 0.f, 0.f); + toy->ObjectCreatedBy = TEMP_OBJECT; + toy->bIsStatic = isStatic; + CObject::nNoTempObjects++; + toy->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 43200000; + CWorld::Add(toy); + return toy; + } else + return nil; +}
\ No newline at end of file diff --git a/src/renderer/WaterLevel.h b/src/renderer/WaterLevel.h index b797f251..6d6614d8 100644 --- a/src/renderer/WaterLevel.h +++ b/src/renderer/WaterLevel.h @@ -1,6 +1,8 @@ #pragma once -#define WATER_Z_OFFSET (1.5f) +#define WATER_X_OFFSET (400.0f) + +#define WATER_Z_OFFSET (0.5f) #define NO_WATER -128 @@ -28,6 +30,14 @@ #define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) ) #define WATER_SIGN_Y(y) ( (y) - (WATER_HEIGHT/2) ) +// 64x64 Large blocks 64x64 each +#define WATER_TO_BLOCK_X(x) ( WATER_UNSIGN_X(x) / WATER_BLOCK_SECTORS ) +#define WATER_TO_BLOCK_Y(x) ( WATER_UNSIGN_Y(x) / WATER_BLOCK_SECTORS ) + +// 128x128 Small blocks 32x32 each +#define WATER_TO_FINEBLOCK_X(x) ( WATER_UNSIGN_X(x) / WATER_FINEBLOCK_SECTORS ) +#define WATER_TO_FINEBLOCK_Y(x) ( WATER_UNSIGN_Y(x) / WATER_FINEBLOCK_SECTORS ) + // 32 #define WATER_SMALL_X(x) ( WATER_UNSIGN_X(x) / MAX_SMALL_SECTORS ) #define WATER_SMALL_Y(y) ( WATER_UNSIGN_Y(y) / MAX_SMALL_SECTORS ) @@ -60,44 +70,115 @@ #define WATER_TO_EXTRAHUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / EXTRAHUGE_SECTOR_SIZE ) #define WATER_TO_EXTRAHUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / EXTRAHUGE_SECTOR_SIZE ) +struct ColData +{ + uint8 SurfaceType; + uint8 PieceType; +}; -#define MAX_BOAT_WAKES 8 +enum eBeachToy +{ + BEACHTOY_0 = 0, + BEACHTOY_BALL, + BEACHTOY_LOUNGE_WOOD_UP, + BEACHTOY_LOUNGE_TOWEL_UP, + BEACHTOY_LOUNGE_WOOD_ON, + BEACHTOY_ANY_LOUNGE, + BEACHTOY_LOTION, + BEACHTOY_TOWEL1, + BEACHTOY_TOWEL2, + BEACHTOY_TOWEL3, + BEACHTOY_TOWEL4, + BEACHTOY_ANY_TOWEL, +}; extern RwRaster* gpWaterRaster; extern bool gbDontRenderWater; +class CEntity; + class CWaterLevel { +public: static int32 ms_nNoOfWaterLevels; static float ms_aWaterZs[48]; static CRect ms_aWaterRects[48]; - static int8 aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS]; - static int8 aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS]; + static int8 aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS]; // 64x64 Large blocks 64x64 each + static int8 aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS]; // 128x128 Small blocks 32x32 each static bool WavesCalculatedThisFrame; - static RpAtomic *ms_pWavyAtomic; - static RpGeometry *apGeomArray[MAX_BOAT_WAKES]; - static int16 nGeomUsed; -public: + static bool RequireWavySector; + static bool MaskCalculatedThisFrame; + static CVector PreCalculatedMaskPosn; + static bool m_bRenderSeaBed; + static int32 m_nRenderWaterLayers; + + static RpAtomic *ms_pWavyAtomic; + static RpAtomic *ms_pMaskAtomic; + static void Initialise(Const char *pWaterDat); // out of class in III PC and later because of SecuROM static void Shutdown(); + static void CreateWavyAtomic(); static void DestroyWavyAtomic(); + static void AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel); static bool WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel = nil); static bool TestVisibilityForFineWaterBlocks(const CVector &worldPos); static void RemoveIsolatedWater(); + static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ); static bool GetWaterLevel(CVector coors, float *pfOutLevel, bool bDontCheckZ) { return GetWaterLevel(coors.x, coors.y, coors.z, pfOutLevel, bDontCheckZ); } static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel); + static float GetWaterWavesOnly(short x, short y); // unused + static CVector GetWaterNormal(float fX, float fY); + static void RenderWater(); - static void RenderOneFlatSmallWaterPoly (float fX, float fY, float fZ, RwRGBA const &color); - static void RenderOneFlatLargeWaterPoly (float fX, float fY, float fZ, RwRGBA const &color); - static void RenderOneFlatHugeWaterPoly (float fX, float fY, float fZ, RwRGBA const &color); - static void RenderOneFlatExtraHugeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color); - static void RenderOneWavySector (float fX, float fY, float fZ, RwRGBA const &color, bool bUnk = false); - static float CalcDistanceToWater(float fX, float fY); - static void RenderAndEmptyRenderBuffer(); - static void AllocateBoatWakeArray(); - static void FreeBoatWakeArray(); + static void RenderTransparentWater(void); + // unused + static void RenderOneFlatSmallWaterPoly (float fX, float fY, float fZ, RwRGBA const &color); + // inlined + static void RenderOneFlatLargeWaterPoly (float fX, float fY, float fZ, RwRGBA const &color); + static void RenderOneFlatHugeWaterPoly (float fX, float fY, float fZ, RwRGBA const &color); + static void RenderOneFlatExtraHugeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color); + // inlined + static void RenderOneWavySector (float fX, float fY, float fZ, RwRGBA const &color, bool bDontRender = false); + // unused +#ifdef PC_WATER + static void RenderWavyMask(float fX, float fY, float fZ, float fSectorX, float fSectorY, float fCamPosX, float fCamPosY, float fCamDirX, float fCamDirY, RwRGBA const&color); +#else + static void RenderWavyMask(float fX, float fY, float fZ, float fSectorX, float fSectorY, int32 nCamDirX, int32 nCamDirY, RwRGBA const&color); +#endif + +#ifdef PC_WATER + static void PreCalcWaterGeometry(void); + static bool PreCalcWavySector(RwRGBA const &color); //fucked up + static bool PreCalcWavyMask(float fX, float fY, float fZ, float fSectorX, float fSectorY, float fCamPosX, float fCamPosY, float fCamDirX, float fCamDirY, RwRGBA const&color); +#endif + + + static void RenderBoatWakes(void); + static void RenderWakeSegment(CVector2D &vecA, CVector2D &vecB, CVector2D &vecC, CVector2D &vecD, float &fSizeA, float &fSizeB, float &fAlphaA, float &fAlphaB, float &fWakeZ); + + // unused + static void RenderOneSlopedUnderWaterPoly(float fX, float fY, float fZ, RwRGBA const&color); // UNUSED + static void RenderOneFlatSmallWaterPolyBlended(float fX, float fY, float fZ, float fCamX, float fCamY, RwRGBA const &color, RwRGBA const &colorTrans, float fDrawDist); + static float CalcDistanceToWater(float fX, float fY); + static void RenderAndEmptyRenderBuffer(); + + static bool GetGroundLevel(CVector const &vecPosn, float *pfOutLevel, ColData *pData, float fDistance); + + // unused + static bool IsLocationOutOfWorldBounds_WS(CVector const &vecPosn, int nOffset); + // unused + static bool GetGroundLevel_WS(CVector const & vecPosn, float *pfOutLevel, ColData *pData, float fDistance); + static bool GetWaterDepth(CVector const &vecPosn, float *pfDepth, float *pfLevelNoWaves, float *pfGroundLevel); + + static void RenderSeaBirds(); + static void RenderShipsOnHorizon(); + + static void HandleSeaLifeForms(); + + static void HandleBeachToysStuff(void); + static CEntity *CreateBeachToy(CVector const &vec, eBeachToy beachtoy); }; diff --git a/src/renderer/Weather.cpp b/src/renderer/Weather.cpp index e57d57d6..9f925a8c 100644 --- a/src/renderer/Weather.cpp +++ b/src/renderer/Weather.cpp @@ -8,6 +8,7 @@ #include "DMAudio.h" #include "General.h" #include "Pad.h" +#include "PlayerPed.h" #include "Particle.h" #include "RenderBuffer.h" #include "Stats.h" @@ -17,6 +18,8 @@ #include "Vehicle.h" #include "World.h" #include "ZoneCull.h" +#include "SpecialFX.h" +#include "Replay.h" int32 CWeather::SoundHandle = -1; @@ -31,7 +34,9 @@ uint32 CWeather::LightningStart; uint32 CWeather::LightningFlashLastChange; uint32 CWeather::WhenToPlayLightningSound; uint32 CWeather::LightningDuration; +int32 CWeather::StreamAfterRainTimer; +float CWeather::ExtraSunnyness; float CWeather::Foggyness; float CWeather::CloudCoverage; float CWeather::Wind; @@ -39,41 +44,60 @@ float CWeather::Rain; float CWeather::InterpolationValue; float CWeather::WetRoads; float CWeather::Rainbow; +float CWeather::SunGlare; +float CWeather::WindClipped; +float CWeather::TrafficLightBrightness; bool CWeather::bScriptsForceRain; -bool CWeather::Stored_StateStored; - -float CWeather::Stored_InterpolationValue; -int16 CWeather::Stored_OldWeatherType; -int16 CWeather::Stored_NewWeatherType; -float CWeather::Stored_Rain; tRainStreak Streaks[NUM_RAIN_STREAKS]; -const int16 WeatherTypesList[] = { - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, +int16 WeatherTypesList[] = { + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, + WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_CLOUDY, WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_RAINY, + WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_CLOUDY, + WEATHER_RAINY, WEATHER_RAINY, WEATHER_RAINY, WEATHER_RAINY, WEATHER_CLOUDY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_CLOUDY, WEATHER_FOGGY, WEATHER_FOGGY, WEATHER_CLOUDY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_CLOUDY, WEATHER_CLOUDY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_CLOUDY, WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_RAINY, - WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_CLOUDY, WEATHER_SUNNY, + WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY +}; + +int16 WeatherTypesList_WithHurricanes[] = { + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, + WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_CLOUDY, + WEATHER_HURRICANE, WEATHER_HURRICANE, WEATHER_CLOUDY, WEATHER_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_SUNNY, WEATHER_FOGGY, WEATHER_FOGGY, WEATHER_SUNNY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_RAINY, WEATHER_CLOUDY, + WEATHER_CLOUDY, WEATHER_HURRICANE, WEATHER_HURRICANE, WEATHER_HURRICANE, + WEATHER_CLOUDY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, + WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY }; const float Windyness[] = { - 0.0f, // WEATHER_SUNNY + 0.25f,// WEATHER_SUNNY 0.7f, // WEATHER_CLOUDY 1.0f, // WEATHER_RAINY - 0.5f // WEATHER_FOGGY + 0.0f, // WEATHER_FOGGY + 0.0f, // WEATHER_EXTRA_SUNNY + 2.0f, // WEATHER_HURRICANE + 0.0f }; #define MIN_TIME_BETWEEN_LIGHTNING_FLASH_CHANGES (50) @@ -104,10 +128,9 @@ const float Windyness[] = { void CWeather::Init(void) { - NewWeatherType = WEATHER_SUNNY; + NewWeatherType = WEATHER_EXTRA_SUNNY; bScriptsForceRain = false; - OldWeatherType = WEATHER_CLOUDY; - Stored_StateStored = false; + OldWeatherType = WEATHER_EXTRA_SUNNY; InterpolationValue = 0.0f; WhenToPlayLightningSound = 0; WeatherTypeInList = 0; @@ -119,30 +142,27 @@ void CWeather::Init(void) void CWeather::Update(void) { - float fNewInterpolation = CClock::GetMinutes() * 1.0f / 60; - if (fNewInterpolation < InterpolationValue) { - // new hour - OldWeatherType = NewWeatherType; - if (ForcedWeatherType >= 0) - NewWeatherType = ForcedWeatherType; - else { - WeatherTypeInList = (WeatherTypeInList + 1) % ARRAY_SIZE(WeatherTypesList); - NewWeatherType = WeatherTypesList[WeatherTypeInList]; -#ifdef FIX_BUGS - } - if (NewWeatherType == WEATHER_RAINY) - CStats::mmRain += CGeneral::GetRandomNumber() & 7; -#else - if (NewWeatherType == WEATHER_RAINY) - CStats::mmRain += CGeneral::GetRandomNumber() & 7; + if(!CReplay::IsPlayingBack()){ + float fNewInterpolation = (CClock::GetMinutes() + CClock::GetSeconds()/60.0f)/60.0f; + if (fNewInterpolation < InterpolationValue) { + // new hour + OldWeatherType = NewWeatherType; + if (ForcedWeatherType >= 0) + NewWeatherType = ForcedWeatherType; + else { + WeatherTypeInList = (WeatherTypeInList + 1) % ARRAY_SIZE(WeatherTypesList); + NewWeatherType = CStats::NoMoreHurricanes ? WeatherTypesList[WeatherTypeInList] : WeatherTypesList_WithHurricanes[WeatherTypeInList]; + } } -#endif + InterpolationValue = fNewInterpolation; } - InterpolationValue = fNewInterpolation; + +#ifndef FINAL if (CPad::GetPad(1)->GetRightShockJustDown()) { NewWeatherType = (NewWeatherType + 1) % WEATHER_TOTAL; OldWeatherType = NewWeatherType; } +#endif // Lightning if (NewWeatherType != WEATHER_RAINY || OldWeatherType != WEATHER_RAINY) { @@ -188,48 +208,25 @@ void CWeather::Update(void) } // Wet roads - if (OldWeatherType == WEATHER_RAINY) { - if (NewWeatherType == WEATHER_RAINY) + if (OldWeatherType == WEATHER_RAINY || OldWeatherType == WEATHER_HURRICANE) { + if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE) WetRoads = 1.0f; else WetRoads = 1.0f - InterpolationValue; } else { - if (NewWeatherType == WEATHER_RAINY) + if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE) WetRoads = InterpolationValue; else WetRoads = 0.0f; } // Rain -#ifndef VC_RAIN_NERF float fNewRain; - if (NewWeatherType == WEATHER_RAINY) { - // if raining for >1 hour, values: 0, 0.33, 0.66, 0.99, switching every ~16.5s - fNewRain = ((uint16)CTimer::GetTimeInMilliseconds() >> 14) * 0.33f; - if (OldWeatherType != WEATHER_RAINY) { - if (InterpolationValue < 0.4f) - // if rain has just started (<24 minutes), always 0.5 - fNewRain = 0.5f; - else - // if rain is ongoing for >24 minutes, values: 0.25, 0.5, 0.75, 1.0, switching every ~16.5s - fNewRain = 0.25f + ((uint16)CTimer::GetTimeInMilliseconds() >> 14) * 0.25f; - } - } - else - fNewRain = 0.0f; - if (Rain != fNewRain) { // ok to use comparasion - if (Rain < fNewRain) - Rain = Min(fNewRain, Rain + RAIN_CHANGE_SPEED * CTimer::GetTimeStep()); - else - Rain = Max(fNewRain, Rain - RAIN_CHANGE_SPEED * CTimer::GetTimeStep()); - } -#else - float fNewRain; - if (NewWeatherType == WEATHER_RAINY) { + if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE) { // if raining for >1 hour, values: 0, 0.33, switching every ~16.5s fNewRain = (((uint16)CTimer::GetTimeInMilliseconds() >> 14) & 1) * 0.33f; - if (OldWeatherType != WEATHER_RAINY) { + if (OldWeatherType != WEATHER_RAINY && OldWeatherType != WEATHER_HURRICANE) { if (InterpolationValue < 0.4f) // if rain has just started (<24 minutes), always 0.5 fNewRain = 0.5f; @@ -242,14 +239,13 @@ void CWeather::Update(void) else fNewRain = 0.0f; Rain = fNewRain; -#endif // Clouds - if (OldWeatherType != WEATHER_SUNNY) + if (OldWeatherType != WEATHER_SUNNY && OldWeatherType != WEATHER_EXTRA_SUNNY) CloudCoverage = 1.0f - InterpolationValue; else CloudCoverage = 0.0f; - if (NewWeatherType != WEATHER_SUNNY) + if (NewWeatherType != WEATHER_SUNNY && OldWeatherType != WEATHER_EXTRA_SUNNY) CloudCoverage += InterpolationValue; // Fog @@ -259,12 +255,100 @@ void CWeather::Update(void) Foggyness = 0.0f; if (NewWeatherType == WEATHER_FOGGY) Foggyness += InterpolationValue; - if (OldWeatherType == WEATHER_RAINY && NewWeatherType == WEATHER_SUNNY && InterpolationValue < 0.5f && CClock::GetHours() > 6 && CClock::GetHours() < 21) + + // Extra Sunnyness + if (OldWeatherType == WEATHER_EXTRA_SUNNY) + ExtraSunnyness = 1.0f - InterpolationValue; + else + ExtraSunnyness = 0.0f; + if (NewWeatherType == WEATHER_EXTRA_SUNNY) + ExtraSunnyness += InterpolationValue; + + // Rainbow + if (OldWeatherType == WEATHER_CLOUDY && (NewWeatherType == WEATHER_SUNNY || NewWeatherType == WEATHER_EXTRA_SUNNY) && + InterpolationValue < 0.5f && CClock::GetHours() > 6 && CClock::GetHours() < 21) Rainbow = 1.0f - 4.0f * Abs(InterpolationValue - 0.25f) / 4.0f; else Rainbow = 0.0f; + + // Sun Glare + if (OldWeatherType == WEATHER_EXTRA_SUNNY) + SunGlare = 1.0f - InterpolationValue; + else + SunGlare = 0.0f; + if (NewWeatherType == WEATHER_EXTRA_SUNNY) + SunGlare += InterpolationValue; + + if (SunGlare > 0.0f) { + SunGlare *= Min(1.0f, 7.0 * CTimeCycle::GetSunDirection().z); + SunGlare = Clamp(SunGlare, 0.0f, 1.0f); + if (!CSpecialFX::bSnapShotActive) + SunGlare *= (1.0f - (CGeneral::GetRandomNumber()&0x1F)*0.007f); + } + Wind = InterpolationValue * Windyness[NewWeatherType] + (1.0f - InterpolationValue) * Windyness[OldWeatherType]; + WindClipped = Min(1.0f, Wind); + + if (CClock::GetHours() > 20) + TrafficLightBrightness = 1.0f; + else if (CClock::GetHours() > 19) + TrafficLightBrightness = CClock::GetMinutes() / 60.0f; + else if (CClock::GetHours() > 6) + TrafficLightBrightness = 0.0f; + else if (CClock::GetHours() > 5) + TrafficLightBrightness = 1.0f - CClock::GetMinutes() / 60.0f; + else + TrafficLightBrightness = 1.0f; + TrafficLightBrightness = Max(WetRoads, TrafficLightBrightness); + TrafficLightBrightness = Max(Foggyness, TrafficLightBrightness); + TrafficLightBrightness = Max(Rain, TrafficLightBrightness); + AddRain(); + + if ((NewWeatherType == WEATHER_SUNNY || NewWeatherType == WEATHER_EXTRA_SUNNY) && + !CGame::IsInInterior() && !CCutsceneMgr::IsRunning() && (CTimer::GetFrameCounter() & 7) == 0) { +#ifdef FIX_BUGS + if (FindPlayerPed() && (!FindPlayerPed()->CheckIfInTheAir() || FindPlayerPed()->CheckIfInTheAir() && FindPlayerPed()->GetPosition().z < 7.5f && + CClock::GetHours() > 6 && CClock::GetHours() < 18)) +#else + if (!FindPlayerPed()->CheckIfInTheAir() || FindPlayerPed()->CheckIfInTheAir() && FindPlayerPed()->GetPosition().z < 7.5f && + CClock::GetHours() > 6 && CClock::GetHours() < 18) +#endif + AddHeatHaze(); + } + + if ((NewWeatherType == WEATHER_SUNNY || NewWeatherType == WEATHER_EXTRA_SUNNY) && !CGame::IsInInterior() && !CCutsceneMgr::IsRunning()) + AddBeastie(); +} + +void CWeather::AddHeatHaze() +{ + if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) + return; + CVector pos; + pos.x = SCREEN_WIDTH*0.5f; + if(TheCamera.GetLookingForwardFirstPerson()) + pos.y = CGeneral::GetRandomNumberInRange(SCREEN_HEIGHT*0.25f, SCREEN_HEIGHT*0.9f); + else + pos.y = CGeneral::GetRandomNumberInRange(SCREEN_HEIGHT*0.4f, SCREEN_HEIGHT*0.9f); + pos.z = 100.0f; + CParticle::AddParticle(PARTICLE_HEATHAZE_IN_DIST, pos, CVector(0.0f, 0.0f, 0.0f)); +} + +void CWeather::AddBeastie() +{ + if(FindPlayerVehicle() || CTimer::GetFrameCounter()%10 || (CGeneral::GetRandomNumber()&5) == 0) + return; + CVector pos = TheCamera.GetPosition(); + float dist = CGeneral::GetRandomNumberInRange(90.0f, 60.0f); + int angle = CGeneral::GetRandomNumber() % CParticle::SIN_COS_TABLE_SIZE; + float c = CParticle::m_CosTable[angle]; + float s = CParticle::m_SinTable[angle]; + pos.x += dist*(c - s); + pos.y += dist*(c + s); + pos.z += CGeneral::GetRandomNumberInRange(7.5f, 30.0f); + CParticle::AddParticle(PARTICLE_BEASTIE, pos, CVector(0.0f, 0.0f, 0.0f)); } void CWeather::ForceWeather(int16 weather) @@ -284,6 +368,62 @@ void CWeather::ReleaseWeather() ForcedWeatherType = -1; } +void CWeather::AddSplashesDuringHurricane() +{ + RwRGBA colour = { 255, 255, 255, 32 }; + CVector pos = TheCamera.pTargetEntity ? TheCamera.pTargetEntity->GetPosition() : TheCamera.GetPosition(); + bool foundGround; + float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &foundGround) + 0.1f; + if(!foundGround) + groundZ = pos.z + 0.5f; + for(int i = 0; i < 20; i++){ + float dist = (CGeneral::GetRandomNumber()&0xFF)/255.0f + + CGeneral::GetRandomNumberInRange(-10.0f, 30.0f); + float angle; + uint8 rnd = CGeneral::GetRandomNumber(); + if(rnd&1) + angle = (CGeneral::GetRandomNumber()&0x7F)/128.0f * TWOPI; + else + angle = TheCamera.Orientation + (rnd-128)/160.0f; + pos.x = TheCamera.GetPosition().x + dist*Sin(angle); + pos.y = TheCamera.GetPosition().y + dist*Cos(angle); + pos.z = groundZ; + if(foundGround) + CParticle::AddParticle(PARTICLE_GROUND_STEAM, pos, CVector(-0.002f, -0.002f, 0.015f), nil, 0.0f, colour); + } +} + +static int startStreamAfterRain; + +void CWeather::AddStreamAfterRain() +{ + if(CClock::GetHours() > 6 && CClock::GetHours() < 18){ + RwRGBA colour = { 255, 255, 255, 24 }; + CVector pos = TheCamera.pTargetEntity ? TheCamera.pTargetEntity->GetPosition() : TheCamera.GetPosition(); + bool foundGround; + float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &foundGround) + 0.2f; + if(!foundGround) + groundZ = pos.z + 0.75f; + for(int i = 0; i < 20; i++){ + float dist = (CGeneral::GetRandomNumber()&0xFF)/255.0f + + CGeneral::GetRandomNumberInRange(-10.0f, 30.0f); + float angle; + uint8 rnd = CGeneral::GetRandomNumber(); + if(rnd&1) + angle = (CGeneral::GetRandomNumber()&0x7F)/128.0f * TWOPI; + else + angle = TheCamera.Orientation + (rnd-128)/160.0f; + pos.x = TheCamera.GetPosition().x + dist*Sin(angle); + pos.y = TheCamera.GetPosition().y + dist*Cos(angle); + pos.z = groundZ; + CParticle::AddParticle(PARTICLE_GROUND_STEAM, pos, CVector(0.0f, 0.0f, 0.015f), nil, 0.0f, colour); + } + }else{ + startStreamAfterRain = 0; + StreamAfterRainTimer = 800; + } +} + void CWeather::AddRain() { if (CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) @@ -295,104 +435,77 @@ void CWeather::AddRain() return; } } + + if(Rain > 0.0){ + startStreamAfterRain = 1; + StreamAfterRainTimer = 800; + }else if(startStreamAfterRain){ + if(StreamAfterRainTimer > 0){ + AddStreamAfterRain(); + StreamAfterRainTimer--; + }else{ + startStreamAfterRain = 0; + StreamAfterRainTimer = 800; + } + } + + if (Wind > 1.1f) + AddSplashesDuringHurricane(); + if (Rain <= 0.1f) return; static RwRGBA colour; - float screen_width = SCREEN_WIDTH; - float screen_height = SCREEN_HEIGHT; - int cur_frame = (int)(3 * Rain) & 3; - int num_drops = (int)(2 * Rain) + 2; - static int STATIC_RAIN_ANGLE = -45; - static int count = 1500; - static int add_angle = 1; - if (--count == 0) { - count = 1; - if (add_angle) { - STATIC_RAIN_ANGLE += 12; - if (STATIC_RAIN_ANGLE > 45) { - count = 1500; - add_angle = !add_angle; - } - } - else { - STATIC_RAIN_ANGLE -= 12; - if (STATIC_RAIN_ANGLE < -45) { - count = 1500; - add_angle = !add_angle; - } - } - } - float rain_angle = DEGTORAD(STATIC_RAIN_ANGLE + ((STATIC_RAIN_ANGLE < 0) ? 360 : 0)); - float sin_angle = Sin(rain_angle); - float cos_angle = Cos(rain_angle); - float base_x = 0.0f * cos_angle - 1.0f * sin_angle; - float base_y = 1.0f * cos_angle + 0.0f * sin_angle; - CVector xpos(0.0f, 0.0f, 0.0f); - for (int i = 0; i < 2 * num_drops; i++) { - CVector dir; - dir.x = (CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) + base_x) * CGeneral::GetRandomNumberInRange(10.0f, 25.0f); - dir.y = (CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) + base_y) * CGeneral::GetRandomNumberInRange(10.0f, 25.0f); - dir.z = 0; - CParticle::AddParticle(PARTICLE_RAINDROP_2D, xpos, dir, nil, CGeneral::GetRandomNumberInRange(0.5f, 0.9f), - colour, 0, rain_angle + CGeneral::GetRandomNumberInRange(-10, 10), cur_frame); - xpos.x += screen_width / (2 * num_drops); - xpos.x += CGeneral::GetRandomNumberInRange(-25.0f, 25.0f); - } - CVector ypos(0.0f, 0.0f, 0.0f); - for (int i = 0; i < num_drops; i++) { - CVector dir; - dir.x = (CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) + base_x) * CGeneral::GetRandomNumberInRange(10.0f, 25.0f); - dir.y = (CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) + base_y) * CGeneral::GetRandomNumberInRange(10.0f, 25.0f); - dir.z = 0; - CParticle::AddParticle(PARTICLE_RAINDROP_2D, ypos, dir, nil, CGeneral::GetRandomNumberInRange(0.5f, 0.9f), - colour, 0, rain_angle + CGeneral::GetRandomNumberInRange(-10, 10), cur_frame); - ypos.y += screen_width / num_drops; - ypos.y += CGeneral::GetRandomNumberInRange(-25.0f, 25.0f); - } - CVector ypos2(0.0f, 0.0f, 0.0f); - for (int i = 0; i < num_drops; i++) { - CVector dir; - dir.x = (CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) + base_x) * CGeneral::GetRandomNumberInRange(10.0f, 25.0f); - dir.y = (CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) + base_y) * CGeneral::GetRandomNumberInRange(10.0f, 25.0f); - dir.z = 0; - CParticle::AddParticle(PARTICLE_RAINDROP_2D, ypos2, dir, nil, CGeneral::GetRandomNumberInRange(0.5f, 0.9f), - colour, 0, rain_angle + CGeneral::GetRandomNumberInRange(-10, 10), cur_frame); - ypos2.y += screen_width / num_drops; - ypos2.y += CGeneral::GetRandomNumberInRange(-25.0f, 25.0f); - } - for (int i = 0; i < num_drops; i++) { - CVector pos; - pos.x = CGeneral::GetRandomNumberInRange(DROPLETS_LEFT_OFFSET, screen_width - DROPLETS_RIGHT_OFFSET); - pos.y = CGeneral::GetRandomNumberInRange(DROPLETS_TOP_OFFSET, screen_height - DROPLETS_TOP_OFFSET); + int numDrops = 5.0f * Rain; + int numSplashes = 2.0f * Rain; + CVector pos, dir; + for(int i = 0; i < numDrops; i++){ + pos.x = CGeneral::GetRandomNumberInRange(0, (int)SCREEN_WIDTH); + pos.y = CGeneral::GetRandomNumberInRange(0, (int)SCREEN_HEIGHT/5); + pos.z = 0.0f; + dir.x = 0.0f; + dir.y = CGeneral::GetRandomNumberInRange(30.0f, 40.0f); + dir.z = 0.0f; + CParticle::AddParticle(PARTICLE_RAINDROP_2D, pos, dir, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.75f), 0, 0, (int)Rain&3, 0); + + pos.x = CGeneral::GetRandomNumberInRange(0, (int)SCREEN_WIDTH); + pos.y = CGeneral::GetRandomNumberInRange((int)SCREEN_HEIGHT/5, (int)SCREEN_HEIGHT/2); + pos.z = 0.0f; + dir.x = 0.0f; + dir.y = CGeneral::GetRandomNumberInRange(30.0f, 40.0f); + dir.z = 0.0f; + CParticle::AddParticle(PARTICLE_RAINDROP_2D, pos, dir, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.75f), 0, 0, (int)Rain&3, 0); + + pos.x = CGeneral::GetRandomNumberInRange(0, (int)SCREEN_WIDTH); + pos.y = 0.0f; + pos.z = 0.0f; + dir.x = 0.0f; + dir.y = CGeneral::GetRandomNumberInRange(30.0f, 40.0f); + dir.z = 0.0f; + CParticle::AddParticle(PARTICLE_RAINDROP_2D, pos, dir, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.75f), 0, 0, (int)Rain&3, 0); + + float dist = CGeneral::GetRandomNumberInRange(0.0f, Max(10.0f*Rain, 40.0f)/2.0f); + float angle; + uint8 rnd = CGeneral::GetRandomNumber(); + if(rnd&1) + angle = (CGeneral::GetRandomNumber()&0x7F)/128.0f * TWOPI; + else + angle = TheCamera.Orientation + (rnd-128)/160.0f; + pos.x = TheCamera.GetPosition().x + dist*Sin(angle); + pos.y = TheCamera.GetPosition().y + dist*Cos(angle); pos.z = 0.0f; - CParticle::AddParticle(PARTICLE_RAINDROP_2D, pos, CVector(0.0f, 0.0f, 0.0f), nil, CGeneral::GetRandomNumberInRange(0.5f, 0.9f), - colour, CGeneral::GetRandomNumberInRange(-10, 10), 360 - rain_angle + CGeneral::GetRandomNumberInRange(-30, 30), cur_frame, 50); - } - int num_splash_attempts = (int)(3 * Rain) + 1; - int num_splashes = (int)(3 * Rain) + 4; - CVector splash_points[4]; - splash_points[0] = CVector(-RwCameraGetViewWindow(TheCamera.m_pRwCamera)->x, RwCameraGetViewWindow(TheCamera.m_pRwCamera)->y, 1.0f) * - RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) / (RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) * *(CVector2D*)RwCameraGetViewWindow(TheCamera.m_pRwCamera)).Magnitude(); - splash_points[1] = CVector(RwCameraGetViewWindow(TheCamera.m_pRwCamera)->x, RwCameraGetViewWindow(TheCamera.m_pRwCamera)->y, 1.0f) * - RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) / (RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) * *(CVector2D*)RwCameraGetViewWindow(TheCamera.m_pRwCamera)).Magnitude(); - splash_points[2] = 4.0f * CVector(-RwCameraGetViewWindow(TheCamera.m_pRwCamera)->x, RwCameraGetViewWindow(TheCamera.m_pRwCamera)->y, 1.0f) * - RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) / (RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) * *(CVector2D*)RwCameraGetViewWindow(TheCamera.m_pRwCamera)).Magnitude(); - splash_points[3] = 4.0f * CVector(RwCameraGetViewWindow(TheCamera.m_pRwCamera)->x, RwCameraGetViewWindow(TheCamera.m_pRwCamera)->y, 1.0f) * - RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) / (RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) * *(CVector2D*)RwCameraGetViewWindow(TheCamera.m_pRwCamera)).Magnitude(); - RwV3dTransformPoints(splash_points, splash_points, 4, RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera))); - CVector fp = (splash_points[0] + splash_points[1] + splash_points[2] + splash_points[3]) / 4; - for (int i = 0; i < num_splash_attempts; i++) { CColPoint point; - CEntity* entity; - CVector np = fp + CVector(CGeneral::GetRandomNumberInRange(-SPLASH_CHECK_RADIUS, SPLASH_CHECK_RADIUS), CGeneral::GetRandomNumberInRange(-SPLASH_CHECK_RADIUS, SPLASH_CHECK_RADIUS), 0.0f); - if (CWorld::ProcessVerticalLine(np + CVector(0.0f, 0.0f, 40.0f), -40.0f, point, entity, true, false, false, false, true, false, nil)) { - for (int j = 0; j < num_splashes; j++) - CParticle::AddParticle((CGeneral::GetRandomTrueFalse() ? PARTICLE_RAIN_SPLASH : PARTICLE_RAIN_SPLASHUP), - CVector( - np.x + CGeneral::GetRandomNumberInRange(-SPLASH_OFFSET_RADIUS, SPLASH_OFFSET_RADIUS), - np.y + CGeneral::GetRandomNumberInRange(-SPLASH_OFFSET_RADIUS, SPLASH_OFFSET_RADIUS), - point.point.z + 0.1f), - CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, colour); + CEntity *ent; + if(CWorld::ProcessVerticalLine(pos+CVector(0.0f, 0.0f, 40.0f), -40.0f, point, ent, true, false, false, false, true, false, nil)){ + pos.z = point.point.z; + for(int j = 0; j < numSplashes+15; j++){ + CVector pos2 = pos; + pos2.x += CGeneral::GetRandomNumberInRange(-15.0f, 15.0f); + pos2.y += CGeneral::GetRandomNumberInRange(-15.0f, 15.0f); + if(CGeneral::GetRandomNumber() & 1) + CParticle::AddParticle(PARTICLE_RAIN_SPLASH, pos2, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, colour); + else + CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, pos2, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, colour); + } } } } @@ -440,9 +553,9 @@ void RenderOneRainStreak(CVector pos, CVector unused, int intensity, bool scale, u *= distance_coefficient; v *= distance_coefficient; if (!CTimer::GetIsPaused()) { - RandomTex = ((CGeneral::GetRandomNumber() & 255) - 128) * 0.01f; - RandomTexX = (CGeneral::GetRandomNumber() & 127) * 0.01f; - RandomTexY = (CGeneral::GetRandomNumber() & 127) * 0.01f; + RandomTex = 0.0f; + RandomTexX = 0.0f; + RandomTexY = 0.0f; } RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored + 0], 0.5f * u - RandomTex + RandomTexX); RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored + 0], -v * 0.5f + RandomTexY); @@ -465,6 +578,8 @@ void CWeather::RenderRainStreaks(void) int base_intensity = (64.0f - CTimeCycle::GetFogReduction()) / 64.0f * int(255 * Rain); if (base_intensity == 0) return; + if (TheCamera.m_CameraAverageSpeed > 1.75f) + return; TempBufferIndicesStored = 0; TempBufferVerticesStored = 0; for (int i = 0; i < NUM_RAIN_STREAKS; i++) { @@ -475,11 +590,11 @@ void CWeather::RenderRainStreaks(void) else{ int intensity; if (secondsElapsed < STREAK_INTEROLATION_TIME) - intensity = base_intensity * 0.5f * secondsElapsed / STREAK_INTEROLATION_TIME; + intensity = base_intensity * 0.25f * secondsElapsed / STREAK_INTEROLATION_TIME; else if (secondsElapsed > (STREAK_LIFETIME - STREAK_INTEROLATION_TIME)) - intensity = (STREAK_LIFETIME - secondsElapsed) * 0.5f * base_intensity / STREAK_INTEROLATION_TIME; + intensity = (STREAK_LIFETIME - secondsElapsed) * 0.25f * base_intensity / STREAK_INTEROLATION_TIME; else - intensity = base_intensity * 0.5f; + intensity = base_intensity * 0.25f; CVector dir = Streaks[i].direction; dir.Normalise(); CVector pos = Streaks[i].position + secondsElapsed * Streaks[i].direction; @@ -493,7 +608,7 @@ void CWeather::RenderRainStreaks(void) } else if ((CGeneral::GetRandomNumber() & 0xF00) == 0){ // 1/16 probability - Streaks[i].direction = CVector(4.0f, 4.0f, -4.0f); + Streaks[i].direction = CVector(0.0f, 0.0f, -12.0f); Streaks[i].position = 6.0f * TheCamera.GetForward() + TheCamera.GetPosition() + CVector(-1.8f * Streaks[i].direction.x, -1.8f * Streaks[i].direction.y, 8.0f); if (!CCutsceneMgr::IsRunning()) { Streaks[i].position.x += 2.0f * FindPlayerSpeed().x * 60.0f; @@ -501,8 +616,8 @@ void CWeather::RenderRainStreaks(void) } else Streaks[i].position += (TheCamera.GetPosition() - TheCamera.m_RealPreviousCameraPosition) * 20.0f; - Streaks[i].position.x += ((CGeneral::GetRandomNumber() & 255) - 128) * 0.08f; - Streaks[i].position.y += ((CGeneral::GetRandomNumber() & 255) - 128) * 0.08f; + Streaks[i].position.x += ((CGeneral::GetRandomNumber() & 255) - 128) * 0.04f; + Streaks[i].position.y += ((CGeneral::GetRandomNumber() & 255) - 128) * 0.04f; Streaks[i].timer = CTimer::GetTimeInMilliseconds(); } } @@ -514,7 +629,7 @@ void CWeather::RenderRainStreaks(void) RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRainDropTex[3])); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRainDropTex)); if (RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, 1)) { RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored); @@ -531,22 +646,17 @@ void CWeather::RenderRainStreaks(void) TempBufferIndicesStored = 0; } -void CWeather::StoreWeatherState() +#ifdef SECUROM +void CWeather::ForceHurricaneWeather() { - Stored_StateStored = true; - Stored_InterpolationValue = InterpolationValue; - Stored_Rain = Rain; - Stored_NewWeatherType = NewWeatherType; - Stored_OldWeatherType = OldWeatherType; -} + for (int i = 0; i < ARRAY_SIZE(WeatherTypesList_WithHurricanes); i++) + { + WeatherTypesList[i] = WEATHER_HURRICANE; + WeatherTypesList_WithHurricanes[i] = WEATHER_HURRICANE; + } -void CWeather::RestoreWeatherState() -{ -#ifdef FIX_BUGS // it's not used anyway though - Stored_StateStored = false; -#endif - InterpolationValue = Stored_InterpolationValue; - Rain = Stored_Rain; - NewWeatherType = Stored_NewWeatherType; - OldWeatherType = Stored_OldWeatherType; + CWeather::OldWeatherType = WEATHER_HURRICANE; + CWeather::NewWeatherType = WEATHER_HURRICANE; + CWeather::ForcedWeatherType = WEATHER_HURRICANE; } +#endif diff --git a/src/renderer/Weather.h b/src/renderer/Weather.h index 9c670317..bda57d55 100644 --- a/src/renderer/Weather.h +++ b/src/renderer/Weather.h @@ -1,21 +1,19 @@ enum { - WEATHER_SUNNY, + WEATHER_RANDOM = -1, + WEATHER_SUNNY = 0, WEATHER_CLOUDY, WEATHER_RAINY, - WEATHER_FOGGY + WEATHER_FOGGY, + WEATHER_EXTRA_SUNNY, + WEATHER_HURRICANE, + WEATHER_TOTAL, + + WEATHER_EXTRACOLOURS = 6 }; class CWeather { public: - enum { - WEATHER_RANDOM = -1, - WEATHER_SUNNY = 0, - WEATHER_CLOUDY = 1, - WEATHER_RAINY = 2, - WEATHER_FOGGY = 3, - WEATHER_TOTAL = 4 - }; static int32 SoundHandle; static int32 WeatherTypeInList; @@ -29,7 +27,9 @@ public: static uint32 LightningFlashLastChange; static uint32 WhenToPlayLightningSound; static uint32 LightningDuration; + static int32 StreamAfterRainTimer; + static float ExtraSunnyness; static float Foggyness; static float CloudCoverage; static float Wind; @@ -37,13 +37,11 @@ public: static float InterpolationValue; static float WetRoads; static float Rainbow; + static float SunGlare; + static float WindClipped; + static float TrafficLightBrightness; static bool bScriptsForceRain; - static bool Stored_StateStored; - static float Stored_InterpolationValue; - static int16 Stored_OldWeatherType; - static int16 Stored_NewWeatherType; - static float Stored_Rain; static void RenderRainStreaks(void); static void Update(void); @@ -52,9 +50,13 @@ public: static void ReleaseWeather(); static void ForceWeather(int16); static void ForceWeatherNow(int16); - static void StoreWeatherState(); - static void RestoreWeatherState(); + static void AddSplashesDuringHurricane(); + static void AddStreamAfterRain(); static void AddRain(); + static void AddHeatHaze(); + static void AddBeastie(); + + static void ForceHurricaneWeather(); }; enum { @@ -68,4 +70,4 @@ struct tRainStreak uint32 timer; }; -extern RwTexture* gpRainDropTex[4];
\ No newline at end of file +extern RwTexture* gpRainDropTex;
\ No newline at end of file diff --git a/src/renderer/WindModifiers.cpp b/src/renderer/WindModifiers.cpp new file mode 100644 index 00000000..3bd6ac9c --- /dev/null +++ b/src/renderer/WindModifiers.cpp @@ -0,0 +1,52 @@ +#include "common.h" +#include "WindModifiers.h" +#include "Camera.h" +#include "General.h" + +#define MAX_HEIGHT_DIST 40.0f +#define MIN_FADE_DIST 20.0f +#define MAX_FADE_DIST 50.0f + +CWindModifiers Array[16]; +int32 CWindModifiers::Number; + +void +CWindModifiers::RegisterOne(CVector pos, int32 type = 1) +{ + if (CWindModifiers::Number < 16 && (pos - TheCamera.GetPosition()).Magnitude() < 100.0f) { + Array[Number].m_pos = pos; + Array[Number].m_type = type; + Number++; + } +} + +bool +CWindModifiers::FindWindModifier(CVector pos, float *x, float *y) +{ + bool bWasWindModifierFound = false; + CVector2D dir; + for (int i = 0; i < Number; i++) { + if (Array[i].m_type == 1) { + float zDist = Abs(15.0f + pos.z - Array[i].m_pos.z); + + if (zDist < MAX_HEIGHT_DIST) { + float dist = (pos - Array[i].m_pos).Magnitude(); + if (dist < MAX_FADE_DIST) { + float distFade = dist < MIN_FADE_DIST ? 1.0f : 1.0f - (dist - MIN_FADE_DIST) / (MAX_FADE_DIST - MIN_FADE_DIST); + float heightFade = 1.0f - zDist / MAX_HEIGHT_DIST; + float fade = distFade * heightFade * 0.5f; + dir = (pos - Array[i].m_pos) * fade / dist; + bWasWindModifierFound = true; + } + } + } + } + + if (bWasWindModifierFound) { + float directionMult = ((CGeneral::GetRandomNumber() & 0x1F) - 16) * 0.0035f + 1.0f; + *x += dir.x * directionMult; + *y += dir.y * directionMult; + } + + return bWasWindModifierFound; +} diff --git a/src/renderer/WindModifiers.h b/src/renderer/WindModifiers.h new file mode 100644 index 00000000..7c2e57bd --- /dev/null +++ b/src/renderer/WindModifiers.h @@ -0,0 +1,11 @@ +#pragma once + +class CWindModifiers +{ + CVector m_pos; + int32 m_type; +public: + static int32 Number; + static void RegisterOne(CVector pos, int32 windSourceType); + static bool FindWindModifier(CVector pos, float *x, float *y); +}; diff --git a/src/rw/ClumpRead.cpp b/src/rw/ClumpRead.cpp index 5f50f52d..9c027dc5 100644 --- a/src/rw/ClumpRead.cpp +++ b/src/rw/ClumpRead.cpp @@ -1,6 +1,5 @@ #include "common.h" - struct rpGeometryList { RpGeometry **geometries; diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp index b3cef6d4..772e1961 100644 --- a/src/rw/Lights.cpp +++ b/src/rw/Lights.cpp @@ -9,6 +9,7 @@ #include "Weather.h" #include "ZoneCull.h" #include "Frontend.h" +#include "MBlur.h" RpLight *pAmbient; RpLight *pDirect; @@ -23,6 +24,13 @@ RwRGBAReal DirectionalLightColourForFrame; RwRGBAReal AmbientLightColour; RwRGBAReal DirectionalLightColour; +#ifdef EXTENDED_COLOURFILTER +#include "postfx.h" +#define USEBLURCOLORS CPostFX::UseBlurColours() +#else +#define USEBLURCOLORS CMBlur::BlurOn +#endif + void SetLightsWithTimeOfDayColour(RpWorld *) { @@ -30,17 +38,35 @@ SetLightsWithTimeOfDayColour(RpWorld *) RwMatrix mat; if(pAmbient){ - AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed() * CCoronas::LightsMult; - AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen() * CCoronas::LightsMult; - AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult; + if(USEBLURCOLORS){ + AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed_Bl() * CCoronas::LightsMult; + AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen_Bl() * CCoronas::LightsMult; + AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue_Bl() * CCoronas::LightsMult; + }else{ + AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed() * CCoronas::LightsMult; + AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen() * CCoronas::LightsMult; + AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult; + } + + if(USEBLURCOLORS){ + AmbientLightColourForFrame_PedsCarsAndObjects.red = CTimeCycle::GetAmbientRed_Obj_Bl() * CCoronas::LightsMult; + AmbientLightColourForFrame_PedsCarsAndObjects.green = CTimeCycle::GetAmbientGreen_Obj_Bl() * CCoronas::LightsMult; + AmbientLightColourForFrame_PedsCarsAndObjects.blue = CTimeCycle::GetAmbientBlue_Obj_Bl() * CCoronas::LightsMult; + }else{ + AmbientLightColourForFrame_PedsCarsAndObjects.red = CTimeCycle::GetAmbientRed_Obj() * CCoronas::LightsMult; + AmbientLightColourForFrame_PedsCarsAndObjects.green = CTimeCycle::GetAmbientGreen_Obj() * CCoronas::LightsMult; + AmbientLightColourForFrame_PedsCarsAndObjects.blue = CTimeCycle::GetAmbientBlue_Obj() * CCoronas::LightsMult; + } + if(CWeather::LightningFlash && !CCullZones::CamNoRain()){ AmbientLightColourForFrame.red = 1.0f; AmbientLightColourForFrame.green = 1.0f; AmbientLightColourForFrame.blue = 1.0f; + + AmbientLightColourForFrame_PedsCarsAndObjects.red = 1.0f; + AmbientLightColourForFrame_PedsCarsAndObjects.green = 1.0f; + AmbientLightColourForFrame_PedsCarsAndObjects.blue = 1.0f; } - AmbientLightColourForFrame_PedsCarsAndObjects.red = Min(1.0f, AmbientLightColourForFrame.red*1.3f); - AmbientLightColourForFrame_PedsCarsAndObjects.green = Min(1.0f, AmbientLightColourForFrame.green*1.3f); - AmbientLightColourForFrame_PedsCarsAndObjects.blue = Min(1.0f, AmbientLightColourForFrame.blue*1.3f); RpLightSetColor(pAmbient, &AmbientLightColourForFrame); } @@ -67,9 +93,9 @@ SetLightsWithTimeOfDayColour(RpWorld *) RwFrameTransform(RpLightGetFrame(pDirect), &mat, rwCOMBINEREPLACE); } - if(CMenuManager::m_PrefsBrightness > 256){ - float f1 = 2.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f; - float f2 = 3.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f; + if(FrontEndMenuManager.m_PrefsBrightness > 256){ + float f1 = 2.0f * (FrontEndMenuManager.m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f; + float f2 = 3.0f * (FrontEndMenuManager.m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f; AmbientLightColourForFrame.red = Min(1.0f, AmbientLightColourForFrame.red * f2); AmbientLightColourForFrame.green = Min(1.0f, AmbientLightColourForFrame.green * f2); @@ -323,6 +349,14 @@ ActivateDirectional(void) RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS); } +RwRGBAReal FullLight = { 1.0f, 1.0f, 1.0f, 1.0f }; + +void +SetFullAmbient(void) +{ + RpLightSetColor(pAmbient, &FullLight); +} + void SetAmbientColours(void) { diff --git a/src/rw/Lights.h b/src/rw/Lights.h index 5057f1d0..ad355adb 100644 --- a/src/rw/Lights.h +++ b/src/rw/Lights.h @@ -24,3 +24,4 @@ void SetAmbientColours(void); void SetAmbientColoursForPedsCarsAndObjects(void); void SetAmbientColoursToIndicateRoadGroup(int i); void SetAmbientColours(RwRGBAReal *color); +void SetFullAmbient(void); diff --git a/src/rw/MemoryHeap.cpp b/src/rw/MemoryHeap.cpp index 469262d3..285a7c70 100644 --- a/src/rw/MemoryHeap.cpp +++ b/src/rw/MemoryHeap.cpp @@ -7,6 +7,8 @@ #include "FileLoader.h" #include "MemoryHeap.h" +// TODO(MIAMI) + #ifdef USE_CUSTOM_ALLOCATOR //#define MEMORYHEAP_ASSERT(cond) { if (!(cond)) { printf("ASSERT File:%s Line:%d\n", __FILE__, __LINE__); exit(1); } } @@ -339,7 +341,7 @@ CMemoryHeap::TidyHeap(void) } } -// +// MIAMI: this is empty void CMemoryHeap::RegisterMemPointer(void *ptr) { diff --git a/src/rw/MemoryHeap.h b/src/rw/MemoryHeap.h index cd8cf22c..1a9a51f8 100644 --- a/src/rw/MemoryHeap.h +++ b/src/rw/MemoryHeap.h @@ -23,17 +23,19 @@ enum { MEMID_POOLS = 4, // "Pools" MEMID_DEF_MODELS = 5, // "Default Models" MEMID_STREAM = 6, // "Streaming" - MEMID_STREAM_MODELS = 7, // "Streamed Models" (instance) - MEMID_STREAM_TEXUTRES = 8, // "Streamed Textures" - MEMID_TEXTURES = 9, // "Textures" - MEMID_COLLISION = 10, // "Collision" - MEMID_RENDERLIST = 11, // ? - MEMID_GAME_PROCESS = 12, // "Game Process" - MEMID_SCRIPT = 13, // "Script" - MEMID_CARS = 14, // "Cars" - MEMID_RENDER = 15, // "Render" - MEMID_FRONTEND = 17, // ? - + MEMID_STREAM_MODELS = 7, // "Streamed Models" + MEMID_STREAM_LODS = 8, // "Streamed LODs" + MEMID_STREAM_TEXUTRES = 9, // "Streamed Textures" + MEMID_STREAM_COLLISION = 10, // "Streamed Collision" + MEMID_STREAM_ANIMATION = 11, // "Streamed Animation" + MEMID_TEXTURES = 12, // "Textures" + MEMID_COLLISION = 13, // "Collision" + MEMID_PRE_ALLOC = 14, // "PreAlloc" + MEMID_GAME_PROCESS = 15, // "Game Process" + MEMID_SCRIPT = 16, // "Script" + MEMID_CARS = 17, // "Cars" + MEMID_RENDER = 18, // "Render" + MEMID_PED_ATTR = 19, // "Ped Attr" NUM_MEMIDS, NUM_FIXED_MEMBLOCKS = 6 diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp index 35593722..25cd2eef 100644 --- a/src/rw/RwHelper.cpp +++ b/src/rw/RwHelper.cpp @@ -2,7 +2,6 @@ #include "common.h" #include <rpskin.h> -#include "RwHelper.h" #include "Timecycle.h" #include "skeleton.h" #include "Debug.h" @@ -77,7 +76,7 @@ DefinedState(void) RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATEALPHAPRIMITIVEBUFFER, (void*)FALSE); + //RwRenderStateSet(rwRENDERSTATEALPHAPRIMITIVEBUFFER, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEBORDERCOLOR, (void*)RWRGBALONG(0, 0, 0, 255)); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEFOGCOLOR, @@ -87,22 +86,13 @@ DefinedState(void) #ifdef LIBRW rw::SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL); + rw::SetRenderState(rw::ALPHATESTREF, 3); rw::SetRenderState(rw::GSALPHATEST, gPS2alphaTest); #else // D3D stuff RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER); -#endif - SetAlphaRef(2); -} - -void -SetAlphaRef(int ref) -{ -#ifdef LIBRW - rw::SetRenderState(rw::ALPHATESTREF, ref+1); -#else - RwD3D8SetRenderState(D3DRS_ALPHAREF, ref); + RwD3D8SetRenderState(D3DRS_ALPHAREF, 2); #endif } @@ -213,24 +203,11 @@ GetFirstTexture(RwTexDictionary *txd) return tex; } -#ifdef PED_SKIN -static RpAtomic* -isSkinnedCb(RpAtomic *atomic, void *data) -{ - RpAtomic **pAtomic = (RpAtomic**)data; - if(*pAtomic) - return nil; // already found one - if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))) - *pAtomic = atomic; // we could just return nil here directly... - return atomic; -} - -RpAtomic* +bool IsClumpSkinned(RpClump *clump) { - RpAtomic *atomic = nil; - RpClumpForAllAtomics(clump, isSkinnedCb, &atomic); - return atomic; + RpAtomic *atomic = GetFirstAtomic(clump); + return atomic ? RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)) : nil; } static RpAtomic* @@ -268,17 +245,6 @@ GetAnimHierarchyFromClump(RpClump *clump) return hier; } -RwFrame* -GetHierarchyFromChildNodesCB(RwFrame *frame, void *data) -{ - RpHAnimHierarchy **pHier = (RpHAnimHierarchy**)data; - RpHAnimHierarchy *hier = RpHAnimFrameGetHierarchy(frame); - if(hier == nil) - RwFrameForAllChildren(frame, GetHierarchyFromChildNodesCB, &hier); - *pHier = hier; - return nil; -} - void SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable) { @@ -294,8 +260,7 @@ SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable) if(boneTable == nil) return; -// atomic = GetFirstAtomic(clump); // mobile, also VC - atomic = IsClumpSkinned(clump); // xbox, seems safer + atomic = GetFirstAtomic(clump); // mobile, also VC assert(atomic); skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)); assert(skin); @@ -382,7 +347,125 @@ RenderSkeleton(RpHAnimHierarchy *hier) par = stack[--sp]; } } -#endif + + +RwBool Im2DRenderQuad(RwReal x1, RwReal y1, RwReal x2, RwReal y2, RwReal z, RwReal recipCamZ, RwReal uvOffset) +{ + RwIm2DVertex vx[4]; + + /* + * Render an opaque white 2D quad at the given coordinates and + * spanning a whole texture. + */ + + RwIm2DVertexSetScreenX(&vx[0], x1); + RwIm2DVertexSetScreenY(&vx[0], y1); + RwIm2DVertexSetScreenZ(&vx[0], z); + RwIm2DVertexSetIntRGBA(&vx[0], 255, 255, 255, 255); + RwIm2DVertexSetRecipCameraZ(&vx[0], recipCamZ); + RwIm2DVertexSetU(&vx[0], uvOffset, recipCamZ); + RwIm2DVertexSetV(&vx[0], uvOffset, recipCamZ); + + RwIm2DVertexSetScreenX(&vx[1], x1); + RwIm2DVertexSetScreenY(&vx[1], y2); + RwIm2DVertexSetScreenZ(&vx[1], z); + RwIm2DVertexSetIntRGBA(&vx[1], 255, 255, 255, 255); + RwIm2DVertexSetRecipCameraZ(&vx[1], recipCamZ); + RwIm2DVertexSetU(&vx[1], uvOffset, recipCamZ); + RwIm2DVertexSetV(&vx[1], 1.0f + uvOffset, recipCamZ); + + RwIm2DVertexSetScreenX(&vx[2], x2); + RwIm2DVertexSetScreenY(&vx[2], y1); + RwIm2DVertexSetScreenZ(&vx[2], z); + RwIm2DVertexSetIntRGBA(&vx[2], 255, 255, 255, 255); + RwIm2DVertexSetRecipCameraZ(&vx[2], recipCamZ); + RwIm2DVertexSetU(&vx[2], 1.0f + uvOffset, recipCamZ); + RwIm2DVertexSetV(&vx[2], uvOffset, recipCamZ); + + RwIm2DVertexSetScreenX(&vx[3], x2); + RwIm2DVertexSetScreenY(&vx[3], y2); + RwIm2DVertexSetScreenZ(&vx[3], z); + RwIm2DVertexSetIntRGBA(&vx[3], 255, 255, 255, 255); + RwIm2DVertexSetRecipCameraZ(&vx[3], recipCamZ); + RwIm2DVertexSetU(&vx[3], 1.0f + uvOffset, recipCamZ); + RwIm2DVertexSetV(&vx[3], 1.0f + uvOffset, recipCamZ); + + RwIm2DRenderPrimitive(rwPRIMTYPETRISTRIP, vx, 4); + + return TRUE; +} + +bool b_cbsUseLTM = true; + +RpAtomic *cbsCalcMeanBSphereRadiusCB(RpAtomic *atomic, void *data) +{ + RwV3d atomicPos; + + if ( b_cbsUseLTM ) + RwV3dTransformPoints(&atomicPos, &RpAtomicGetBoundingSphere(atomic)->center, 1, RwFrameGetLTM(RpClumpGetFrame(atomic->clump))); + else + RwV3dTransformPoints(&atomicPos, &RpAtomicGetBoundingSphere(atomic)->center, 1, RwFrameGetMatrix(RpClumpGetFrame(atomic->clump))); + + RwV3d temp; + RwV3dSub(&temp, &atomicPos, &((RwSphere *)data)->center); + RwReal radius = RwV3dLength(&temp) + RpAtomicGetBoundingSphere(atomic)->radius; + + if ( ((RwSphere *)data)->radius < radius ) + ((RwSphere *)data)->radius = radius; + + return atomic; +} + +RpAtomic *cbsCalcMeanBSphereCenterCB(RpAtomic *atomic, void *data) +{ + RwV3d atomicPos; + + if ( b_cbsUseLTM ) + RwV3dTransformPoints(&atomicPos, &RpAtomicGetBoundingSphere(atomic)->center, 1, RwFrameGetLTM(RpClumpGetFrame(atomic->clump))); + else + RwV3dTransformPoints(&atomicPos, &RpAtomicGetBoundingSphere(atomic)->center, 1, RwFrameGetMatrix(RpClumpGetFrame(atomic->clump))); + + RwV3dAdd(&((RwSphere *)data)->center, &((RwSphere *)data)->center, &atomicPos); + + return atomic; +} + +RpClump *RpClumpGetBoundingSphere(RpClump *clump, RwSphere *sphere, bool useLTM) +{ + RwMatrix matrix; + RwSphere result = { 0.0f, 0.0f, 0.0f, 0.0f }; + + b_cbsUseLTM = useLTM; + + if ( clump == nil || sphere == nil ) + return nil; + + sphere->radius = 0.0f; + sphere->center.x = 0.0f; + sphere->center.y = 0.0f; + sphere->center.z = 0.0f; + + RwInt32 numAtomics = RpClumpGetNumAtomics(clump); + if ( numAtomics < 1.0f ) + return nil; + + RpClumpForAllAtomics(clump, cbsCalcMeanBSphereCenterCB, &result); + + RwV3dScale(&result.center, &result.center, 1.0f/numAtomics); + + RpClumpForAllAtomics(clump, cbsCalcMeanBSphereRadiusCB, &result); + + if ( b_cbsUseLTM ) + RwMatrixInvert(&matrix, RwFrameGetLTM(RpClumpGetFrame(clump))); + else + RwMatrixInvert(&matrix, RwFrameGetMatrix(RpClumpGetFrame(clump))); + + RwV3dTransformPoints(&result.center, &result.center, 1, &matrix); + + *sphere = result; + + return clump; +} void CameraSize(RwCamera * camera, RwRect * rect, @@ -495,7 +578,7 @@ CameraSize(RwCamera * camera, RwRect * rect, #else raster = RwCameraGetRaster(camera); zRaster = RwCameraGetZRaster(camera); - + raster->width = zRaster->width = rect->w; raster->height = zRaster->height = rect->h; #endif @@ -636,16 +719,6 @@ findPlatform(rw::Atomic *a) return 0; } -// in CVehicleModelInfo in VC -static RpMaterial* -GetMatFXEffectMaterialCB(RpMaterial *material, void *data) -{ - if(RpMatFXMaterialGetEffects(material) == rpMATFXEFFECTNULL) - return material; - *(int*)data = RpMatFXMaterialGetEffects(material); - return nil; -} - // Game doesn't read atomic extensions so we never get any other than the default pipe, // but we need it for uninstancing void @@ -655,7 +728,7 @@ attachPipe(rw::Atomic *atomic) atomic->pipeline = rw::skinGlobals.pipelines[rw::platform]; else{ int fx = rpMATFXEFFECTNULL; - RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), GetMatFXEffectMaterialCB, &fx); + RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), CVehicleModelInfo::GetMatFXEffectMaterialCB, &fx); if(fx != rpMATFXEFFECTNULL) RpMatFXAtomicEnableEffects(atomic); } diff --git a/src/rw/RwHelper.h b/src/rw/RwHelper.h index 0e04aece..a3a1928c 100644 --- a/src/rw/RwHelper.h +++ b/src/rw/RwHelper.h @@ -2,6 +2,7 @@ extern bool bDebugRenderGroups; extern bool gPS2alphaTest; +extern bool gBackfaceCulling; void OpenCharsetSafe(); void CreateDebugFont(); @@ -9,23 +10,22 @@ void DestroyDebugFont(); void ObrsPrintfString(const char *str, short x, short y); void FlushObrsPrintfs(); void DefinedState(void); -void SetAlphaRef(int ref); void SetCullMode(uint32 mode); RwFrame *GetFirstChild(RwFrame *frame); RwObject *GetFirstObject(RwFrame *frame); RpAtomic *GetFirstAtomic(RpClump *clump); RwTexture *GetFirstTexture(RwTexDictionary *txd); -#ifdef PED_SKIN -RpAtomic *IsClumpSkinned(RpClump *clump); +bool IsClumpSkinned(RpClump *clump); RpHAnimHierarchy *GetAnimHierarchyFromSkinClump(RpClump *clump); // get from atomic RpHAnimHierarchy *GetAnimHierarchyFromClump(RpClump *clump); // get from frame -RwFrame *GetHierarchyFromChildNodesCB(RwFrame *frame, void *data); void SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable); RpHAnimAnimation *HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier); RpAtomic *AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data); void RenderSkeleton(RpHAnimHierarchy *hier); -#endif + +RwBool Im2DRenderQuad(RwReal x1, RwReal y1, RwReal x2, RwReal y2, RwReal z, RwReal recipCamZ, RwReal uvOffset); +RpClump *RpClumpGetBoundingSphere(RpClump *clump, RwSphere *sphere, bool useLTM); RwTexDictionary *RwTexDictionaryGtaStreamRead(RwStream *stream); RwTexDictionary *RwTexDictionaryGtaStreamRead1(RwStream *stream); @@ -33,6 +33,7 @@ RwTexDictionary *RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&); bool CheckVideoCardCaps(void); void WriteVideoCardCapsFile(void); +bool CanVideoCardDoDXT(void); void ConvertingTexturesScreen(uint32, uint32, const char*); void DealWithTxdWriteError(uint32, uint32, const char*); bool CreateTxdImageForVideoCard(); diff --git a/src/rw/TexRead.cpp b/src/rw/TexRead.cpp index 98e7d180..1f96180b 100644 --- a/src/rw/TexRead.cpp +++ b/src/rw/TexRead.cpp @@ -2,6 +2,9 @@ #pragma warning( disable : 4005) #pragma warning( pop ) #define FORCE_PC_SCALING +#ifndef LIBRW +#define WITHD3D +#endif #include "common.h" #ifdef ANISOTROPIC_FILTERING #include "rpanisot.h" @@ -233,8 +236,10 @@ WriteVideoCardCapsFile(void) } } + #else extern "C" RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags); +extern "C" RwBool _rwD3D8CheckValidTextureFormat(RwInt32 format); void ReadVideoCardCapsFile(uint32 &cap32, uint32 &cap24, uint32 &cap16, uint32 &cap8) { @@ -283,6 +288,21 @@ WriteVideoCardCapsFile(void) } #endif +bool +CanVideoCardDoDXT(void) +{ +#ifdef LIBRW + // TODO +#ifdef RW_OPENGL + return false; +#else + return true; +#endif +#else + return _rwD3D8CheckValidTextureFormat(D3DFMT_DXT1) && _rwD3D8CheckValidTextureFormat(D3DFMT_DXT3); +#endif +} + void ConvertingTexturesScreen(uint32 num, uint32 count, const char *text) { @@ -301,7 +321,11 @@ ConvertingTexturesScreen(uint32 num, uint32 count, const char *text) splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), SCREEN_SCALE_FROM_RIGHT(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(64, 64, 64, 255)); +#ifdef FIX_BUGS + CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(255, 150, 225, 255)); +#else CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(255, 217, 106, 255)); +#endif CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(120.0f), SCREEN_SCALE_Y(150.0f), SCREEN_SCALE_FROM_RIGHT(120.0f), SCREEN_HEIGHT - SCREEN_SCALE_Y(220.0f)), CRGBA(50, 50, 50, 210)); CFont::SetBackgroundOff(); @@ -310,9 +334,13 @@ ConvertingTexturesScreen(uint32 num, uint32 count, const char *text) CFont::SetCentreOff(); CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f)); CFont::SetJustifyOff(); +#ifdef FIX_BUGS + CFont::SetColor(CRGBA(255, 150, 225, 255)); +#else CFont::SetColor(CRGBA(255, 217, 106, 255)); +#endif CFont::SetBackGroundOnlyTextOff(); - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); CFont::PrintString(SCREEN_SCALE_X(170.0f), SCREEN_SCALE_Y(160.0f), TheText.Get(text)); CFont::DrawFonts(); DoRWStuffEndOfFrame(); @@ -373,10 +401,10 @@ CreateTxdImageForVideoCard() #ifdef DISABLE_VSYNC_ON_TEXTURE_CONVERSION // let's disable vsync and frame limiter to speed up texture conversion // (actually we probably don't need to disable frame limiter in here, but let's do it just in case =P) - int8 vsyncState = CMenuManager::m_PrefsVsync; - int8 frameLimiterState = CMenuManager::m_PrefsFrameLimiter; - CMenuManager::m_PrefsVsync = 0; - CMenuManager::m_PrefsFrameLimiter = 0; + int8 vsyncState = FrontEndMenuManager.m_PrefsVsync; + int8 frameLimiterState = FrontEndMenuManager.m_PrefsFrameLimiter; + FrontEndMenuManager.m_PrefsVsync = 0; + FrontEndMenuManager.m_PrefsFrameLimiter = 0; #endif int32 i; @@ -434,8 +462,8 @@ CreateTxdImageForVideoCard() #ifdef DISABLE_VSYNC_ON_TEXTURE_CONVERSION // restore vsync and frame limiter states - CMenuManager::m_PrefsVsync = vsyncState; - CMenuManager::m_PrefsFrameLimiter = frameLimiterState; + FrontEndMenuManager.m_PrefsVsync = vsyncState; + FrontEndMenuManager.m_PrefsFrameLimiter = frameLimiterState; #endif RwStreamClose(img, nil); diff --git a/src/rw/TxdStore.cpp b/src/rw/TxdStore.cpp index a9e29729..0bd29718 100644 --- a/src/rw/TxdStore.cpp +++ b/src/rw/TxdStore.cpp @@ -13,7 +13,7 @@ void CTxdStore::Initialise(void) { if(ms_pTxdPool == nil) - ms_pTxdPool = new CPool<TxdDef,TxdDef>(TXDSTORESIZE); + ms_pTxdPool = new CPool<TxdDef,TxdDef>(TXDSTORESIZE, "TexDictionary"); } void diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp index e6d4641d..01f2c8e7 100644 --- a/src/rw/VisibilityPlugins.cpp +++ b/src/rw/VisibilityPlugins.cpp @@ -6,6 +6,7 @@ #include "Entity.h" #include "ModelInfo.h" #include "Lights.h" +#include "RwHelper.h" #include "Renderer.h" #include "Camera.h" #include "VisibilityPlugins.h" @@ -14,7 +15,9 @@ #include "MemoryHeap.h" CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList; +CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaBoatAtomicList; CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList; +CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaUnderwaterEntityList; #ifdef NEW_RENDERER CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaBuildingList; #endif @@ -31,122 +34,10 @@ float CVisibilityPlugins::ms_vehicleLod1Dist; float CVisibilityPlugins::ms_vehicleFadeDist; float CVisibilityPlugins::ms_bigVehicleLod0Dist; float CVisibilityPlugins::ms_bigVehicleLod1Dist; -float CVisibilityPlugins::ms_pedLod0Dist; float CVisibilityPlugins::ms_pedLod1Dist; float CVisibilityPlugins::ms_pedFadeDist; -#ifdef GTA_PS2 // maybe something else? -// if wanted, delete the original geometry data after rendering -// and only keep the instanced data -bool -rpDefaultGeometryInstance(RpGeometry *geo, void *atomic, int del) -{ -#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31 - if(RpGeometryGetNumMorphTargets(geo) != 1) - return false; - - // this needs R*'s modification that geometry data is - // allocated separately from the geometry itself - geo->instanceFlags = rpGEOMETRYINSTANCE; - AtomicDefaultRenderCallBack((RpAtomic*)atomic); - - if(!del) - return true; - - // New mesh without indices - RpMeshHeader *newheader = _rpMeshHeaderCreate(sizeof(RpMesh)*geo->mesh->numMeshes + sizeof(RpMeshHeader)); - newheader->numMeshes = geo->mesh->numMeshes; - newheader->serialNum = 1; - newheader->totalIndicesInMesh = 0; - newheader->firstMeshOffset = 0; - RpMesh *oldmesh = (RpMesh*)(geo->mesh+1); - RpMesh *newmesh = (RpMesh*)(newheader+1); - for(int i = 0; i < geo->mesh->numMeshes; i++){ - newmesh[i].indices = nil; - newmesh[i].numIndices = 0; - newmesh[i].material = oldmesh[i].material; - } - - geo->refCount++; - RpGeometryLock(geo, rpGEOMETRYLOCKPOLYGONS | rpGEOMETRYLOCKVERTICES | - rpGEOMETRYLOCKNORMALS | rpGEOMETRYLOCKPRELIGHT | - rpGEOMETRYLOCKTEXCOORDS1 | rpGEOMETRYLOCKTEXCOORDS2); - - // vertices and normals - RpMorphTarget *mt = RpGeometryGetMorphTarget(geo, 0); - if(mt->verts){ - RwFree(mt->verts); - mt->verts = nil; - mt->normals = nil; - } - geo->numVertices = 0; - - // triangles - for(int i = 0; i < RpGeometryGetNumTriangles(geo); i++){ - if(RpGeometryGetTriangles(geo)->matIndex == -1) - continue; - RpMaterialDestroy(_rpMaterialListGetMaterial(&geo->matList, RpGeometryGetTriangles(geo)->matIndex)); - } - if(RpGeometryGetTriangles(geo)){ - RwFree(RpGeometryGetTriangles(geo)); - geo->triangles = nil; - geo->numTriangles = 0; - } - - // tex coords - if(RpGeometryGetVertexTexCoords(geo, 1)){ - RwFree(RpGeometryGetVertexTexCoords(geo, 1)); - geo->texCoords[1] = nil; - } - if(RpGeometryGetVertexTexCoords(geo, 0)){ - RwFree(RpGeometryGetVertexTexCoords(geo, 0)); - geo->texCoords[0] = nil; - } - - // vertex colors - if(RpGeometryGetPreLightColors(geo)){ - RwFree(RpGeometryGetPreLightColors(geo)); - geo->preLitLum = nil; - } - - RpGeometryUnlock(geo); - - geo->instanceFlags = rpGEOMETRYPERSISTENT; - // BUG? don't we have to free the old mesh? - geo->mesh = newheader; - geo->refCount--; -#else - // We can do something for librw here actually, maybe later - AtomicDefaultRenderCallBack((RpAtomic*)atomic); -#endif - - return true; -} - -RpAtomic* -PreInstanceRenderCB(RpAtomic *atomic) -{ - RpGeometry *geo = RpAtomicGetGeometry(atomic); - if(RpGeometryGetTriangles(geo)){ - PUSH_MEMID(MEMID_STREAM_MODELS); - rpDefaultGeometryInstance(geo, atomic, 1); - POP_MEMID(); - }else - AtomicDefaultRenderCallBack(atomic); - return atomic; -} -#define RENDERCALLBACK PreInstanceRenderCB -#else -RpAtomic* -DefaultRenderCB_pushid(RpAtomic *atomic) -{ - PUSH_MEMID(MEMID_STREAM_MODELS); - AtomicDefaultRenderCallBack(atomic); - POP_MEMID(); - return atomic; -} -#define RENDERCALLBACK DefaultRenderCB_pushid -#endif +#define RENDERCALLBACK AtomicDefaultRenderCallBack void CVisibilityPlugins::Initialise(void) @@ -154,6 +45,11 @@ CVisibilityPlugins::Initialise(void) m_alphaList.Init(NUMALPHALIST); m_alphaList.head.item.sort = 0.0f; m_alphaList.tail.item.sort = 100000000.0f; + + m_alphaBoatAtomicList.Init(NUMBOATALPHALIST); + m_alphaBoatAtomicList.head.item.sort = 0.0f; + m_alphaBoatAtomicList.tail.item.sort = 100000000.0f; + #ifdef ASPECT_RATIO_SCALE // default 150 is not enough for bigger FOVs m_alphaEntityList.Init(NUMALPHAENTITYLIST * 3); @@ -163,6 +59,10 @@ CVisibilityPlugins::Initialise(void) m_alphaEntityList.head.item.sort = 0.0f; m_alphaEntityList.tail.item.sort = 100000000.0f; + m_alphaUnderwaterEntityList.Init(NUMALPHAUNTERWATERENTITYLIST); + m_alphaUnderwaterEntityList.head.item.sort = 0.0f; + m_alphaUnderwaterEntityList.tail.item.sort = 100000000.0f; + #ifdef NEW_RENDERER m_alphaBuildingList.Init(NUMALPHAENTITYLIST); m_alphaBuildingList.head.item.sort = 0.0f; @@ -174,7 +74,9 @@ void CVisibilityPlugins::Shutdown(void) { m_alphaList.Shutdown(); + m_alphaBoatAtomicList.Shutdown(); m_alphaEntityList.Shutdown(); + m_alphaUnderwaterEntityList.Shutdown(); #ifdef NEW_RENDERER m_alphaBuildingList.Shutdown(); #endif @@ -184,6 +86,8 @@ void CVisibilityPlugins::InitAlphaEntityList(void) { m_alphaEntityList.Clear(); + m_alphaBoatAtomicList.Clear(); + m_alphaUnderwaterEntityList.Clear(); #ifdef NEW_RENDERER m_alphaBuildingList.Clear(); #endif @@ -203,10 +107,9 @@ CVisibilityPlugins::InsertEntityIntoSortedList(CEntity *e, float dist) if(gbNewRenderer && e->IsBuilding()) return !!m_alphaBuildingList.InsertSorted(item); #endif - bool ret = !!m_alphaEntityList.InsertSorted(item); -// if(!ret) -// printf("list full %d\n", m_alphaEntityList.Count()); - return ret; + if(e->bUnderwater && m_alphaUnderwaterEntityList.InsertSorted(item)) + return true; + return !!m_alphaEntityList.InsertSorted(item); } void @@ -221,10 +124,16 @@ CVisibilityPlugins::InsertAtomicIntoSortedList(RpAtomic *a, float dist) AlphaObjectInfo item; item.atomic = a; item.sort = dist; - bool ret = !!m_alphaList.InsertSorted(item); -// if(!ret) -// printf("list full %d\n", m_alphaList.Count()); - return ret; + return !!m_alphaList.InsertSorted(item); +} + +bool +CVisibilityPlugins::InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist) +{ + AlphaObjectInfo item; + item.atomic = a; + item.sort = dist; + return !!m_alphaBoatAtomicList.InsertSorted(item); } // can't increase this yet unfortunately... @@ -243,14 +152,28 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera) else ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f); - ms_vehicleLod0Dist = sq(70.0f * VEHICLE_LODDIST_MULTIPLIER); - ms_vehicleLod1Dist = sq(90.0f * VEHICLE_LODDIST_MULTIPLIER); - ms_vehicleFadeDist = sq(100.0f * VEHICLE_LODDIST_MULTIPLIER); - ms_bigVehicleLod0Dist = sq(60.0f * VEHICLE_LODDIST_MULTIPLIER); - ms_bigVehicleLod1Dist = sq(150.0f * VEHICLE_LODDIST_MULTIPLIER); - ms_pedLod0Dist = sq(25.0f * TheCamera.LODDistMultiplier); - ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier); - ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier); + ms_vehicleLod0Dist = sq(70.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_vehicleLod1Dist = sq(90.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_vehicleFadeDist = sq(100.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_bigVehicleLod0Dist = sq(60.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_bigVehicleLod1Dist = sq(150.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier); + ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier); +} + +static float DistToCameraSq; +static float PitchToCamera; + +void +CVisibilityPlugins::SetupVehicleVariables(RpClump *vehicle) +{ + if (RwObjectGetType((RwObject*)vehicle) != rpCLUMP) + return; + DistToCameraSq = GetDistanceSquaredFromCamera(RpClumpGetFrame(vehicle)); + RwV3d distToCam; + RwV3dSub(&distToCam, ms_pCameraPosn, &RwFrameGetMatrix(RpClumpGetFrame(vehicle))->pos); + float dist2d = Sqrt(SQR(distToCam.x) + SQR(distToCam.y)); + PitchToCamera = Atan2(distToCam.z, dist2d); } RpMaterial* @@ -268,23 +191,33 @@ SetTextureCB(RpMaterial *material, void *data) } void -CVisibilityPlugins::RenderAlphaAtomics(void) +CVisibilityPlugins::RenderAtomicList(CLinkList<AlphaObjectInfo> &list) { CLink<AlphaObjectInfo> *node; - for(node = m_alphaList.tail.prev; - node != &m_alphaList.head; - node = node->prev) + for(node = list.tail.prev; node != &list.head; node = node->prev) RENDERCALLBACK(node->item.atomic); } void -CVisibilityPlugins::RenderFadingEntities(void) +CVisibilityPlugins::RenderAlphaAtomics(void) +{ + RenderAtomicList(m_alphaList); +} + +void +CVisibilityPlugins::RenderBoatAlphaAtomics(void) +{ + SetCullMode(rwCULLMODECULLNONE); + RenderAtomicList(m_alphaBoatAtomicList); + SetCullMode(rwCULLMODECULLBACK); +} + +void +CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list) { CLink<AlphaObjectInfo> *node; CSimpleModelInfo *mi; - for(node = m_alphaEntityList.tail.prev; - node != &m_alphaEntityList.head; - node = node->prev){ + for(node = list.tail.prev; node != &list.head; node = node->prev){ CEntity *e = node->item.entity; if(e->m_rwObject == nil) continue; @@ -293,19 +226,8 @@ CVisibilityPlugins::RenderFadingEntities(void) continue; #endif mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()); - -#ifdef FIX_BUGS if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite) -#else - if(mi->m_noZwrite) -#endif RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE); -#ifdef EXTRA_MODEL_FLAGS - else if(mi->m_bIsTree) - SetAlphaRef(128); - if(!e->IsBuilding() || mi->RenderDoubleSided()) - BACKFACE_CULLING_OFF; -#endif if(e->bDistanceFade){ DeActivateDirectional(); @@ -318,39 +240,34 @@ CVisibilityPlugins::RenderFadingEntities(void) }else CRenderer::RenderOneNonRoad(e); -#ifdef EXTRA_MODEL_FLAGS - if(mi->m_bIsTree) - SetAlphaRef(2); - BACKFACE_CULLING_ON; -#endif -#ifdef FIX_BUGS if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite) -#else - if(mi->m_noZwrite) -#endif RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); } } +void +CVisibilityPlugins::RenderFadingEntities(void) +{ + RenderFadingEntities(m_alphaEntityList); + RenderBoatAlphaAtomics(); +} + +void +CVisibilityPlugins::RenderFadingUnderwaterEntities(void) +{ + RenderFadingEntities(m_alphaUnderwaterEntityList); +} + RpAtomic* CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic) { RpAtomic *lodatm; - RwMatrix *m; - RwV3d view; float len; CSimpleModelInfo *mi; mi = GetAtomicModelInfo(atomic); - m = RwFrameGetLTM(RpAtomicGetFrame(atomic)); - RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn); - len = RwV3dLength(&view); -#ifdef FIX_BUGS - // from VC + len = Sqrt(DistToCameraSq); lodatm = mi->GetAtomicFromDistance(len * TheCamera.LODDistMultiplier / VEHICLE_LODDIST_MULTIPLIER); -#else - lodatm = mi->GetAtomicFromDistance(len); -#endif if(lodatm){ if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic)) RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE); @@ -392,6 +309,24 @@ CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha) } RpAtomic* +CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic) +{ + RwMatrix *m; + RwV3d view; + float maxdist, distsq; + CSimpleModelInfo *mi; + + mi = GetAtomicModelInfo(atomic); + m = RwFrameGetLTM(RpAtomicGetFrame(atomic)); + RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn); + maxdist = mi->GetLodDistance(0); + distsq = RwV3dDotProduct(&view, &view); + if(distsq < maxdist*maxdist) + RENDERCALLBACK(atomic); + return atomic; +} + +RpAtomic* CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist) { RpAtomic *lodatm; @@ -401,29 +336,30 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist) mi = GetAtomicModelInfo(atomic); lodatm = mi->GetAtomicFromDistance(camdist - FADE_DISTANCE); - if(mi->m_additive){ + if(mi->m_additive) RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + + fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE; + if(fadefactor > 1.0f) + fadefactor = 1.0f; + alpha = mi->m_alpha * fadefactor; + if(alpha == 255) RENDERCALLBACK(atomic); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - }else{ - fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE; - if(fadefactor > 1.0f) - fadefactor = 1.0f; - alpha = mi->m_alpha * fadefactor; - if(alpha == 255) - RENDERCALLBACK(atomic); - else{ - RpGeometry *geo = RpAtomicGetGeometry(lodatm); - uint32 flags = RpGeometryGetFlags(geo); - RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR); - RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha); - if(geo != RpAtomicGetGeometry(atomic)) - RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) - RENDERCALLBACK(atomic); - RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255); - RpGeometrySetFlags(geo, flags); - } + else{ + RpGeometry *geo = RpAtomicGetGeometry(lodatm); + uint32 flags = RpGeometryGetFlags(geo); + RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR); + RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha); + if(geo != RpAtomicGetGeometry(atomic)) + RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) + RENDERCALLBACK(atomic); + RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255); + RpGeometrySetFlags(geo, flags); } + + if(mi->m_additive) + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + return atomic; } @@ -433,17 +369,16 @@ RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic) { RwFrame *clumpframe; - float distsq, dot; + float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq < ms_vehicleLod0Dist){ + if(DistToCameraSq < ms_vehicleLod0Dist){ flags = GetAtomicId(atomic); - if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){ + if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f){ dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); - if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot)) + if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot)) return atomic; } RENDERCALLBACK(atomic); @@ -455,25 +390,24 @@ RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailAlphaCB(RpAtomic *atomic) { RwFrame *clumpframe; - float distsq, dot; + float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq < ms_vehicleLod0Dist){ + if(DistToCameraSq < ms_vehicleLod0Dist){ flags = GetAtomicId(atomic); dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); - if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0) - if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot)) + if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f) + if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot)) return atomic; if(flags & ATOMIC_FLAG_DRAWLAST){ // sort before clump - if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f)) + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - 0.0001f)) RENDERCALLBACK(atomic); }else{ - if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot)) RENDERCALLBACK(atomic); } } @@ -484,14 +418,13 @@ RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic) { RwFrame *clumpframe; - float distsq, dot; + float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq < ms_bigVehicleLod0Dist){ + if(DistToCameraSq < ms_bigVehicleLod0Dist){ flags = GetAtomicId(atomic); - if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){ + if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f){ dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); if(dot > 0.0f) @@ -506,20 +439,19 @@ RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic) { RwFrame *clumpframe; - float distsq, dot; + float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq < ms_bigVehicleLod0Dist){ + if(DistToCameraSq < ms_bigVehicleLod0Dist){ flags = GetAtomicId(atomic); dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); - if(dot > 0.0f) - if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0) + if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f) + if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot)) return atomic; - if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot)) RENDERCALLBACK(atomic); } return atomic; @@ -528,29 +460,53 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic) RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic) { - RwFrame *clumpframe; - float distsq; - - clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq < ms_bigVehicleLod1Dist) + if(DistToCameraSq < ms_vehicleLod0Dist) RENDERCALLBACK(atomic); return atomic; } RpAtomic* +CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic) +{ + if(DistToCameraSq < ms_vehicleLod0Dist){ + if(GetAtomicId(atomic) & ATOMIC_FLAG_DRAWLAST){ + if(!InsertAtomicIntoBoatSortedList(atomic, DistToCameraSq)) + RENDERCALLBACK(atomic); + }else + RENDERCALLBACK(atomic); + } + return atomic; +} + +RpAtomic* +CVisibilityPlugins::RenderVehicleLoDetailCB_Boat(RpAtomic *atomic) +{ + RpClump *clump; + int32 alpha; + + clump = RpAtomicGetClump(atomic); + if(DistToCameraSq >= ms_vehicleLod0Dist){ + alpha = GetClumpAlpha(clump); + if(alpha == 255) + RENDERCALLBACK(atomic); + else + RenderAlphaAtomic(atomic, alpha); + } + return atomic; +} + +RpAtomic* CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic) { RwFrame *clumpframe; - float distsq, dot; + float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq >= ms_bigVehicleLod0Dist && - distsq < ms_bigVehicleLod1Dist){ + if(DistToCameraSq >= ms_bigVehicleLod0Dist && + DistToCameraSq < ms_bigVehicleLod1Dist){ flags = GetAtomicId(atomic); - if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){ + if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f){ dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); if(dot > 0.0f) @@ -565,21 +521,20 @@ RpAtomic* CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic) { RwFrame *clumpframe; - float distsq, dot; + float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq >= ms_bigVehicleLod0Dist && - distsq < ms_bigVehicleLod1Dist){ + if(DistToCameraSq >= ms_bigVehicleLod0Dist && + DistToCameraSq < ms_bigVehicleLod1Dist){ flags = GetAtomicId(atomic); dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); if(dot > 0.0f) - if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0) + if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f) return atomic; - if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot)) RENDERCALLBACK(atomic); } return atomic; @@ -589,12 +544,10 @@ RpAtomic* CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic) { RpClump *clump; - float dist; int32 alpha; clump = RpAtomicGetClump(atomic); - dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)); - if(dist >= ms_vehicleLod0Dist){ + if(DistToCameraSq >= ms_vehicleLod0Dist){ alpha = GetClumpAlpha(clump); if(alpha == 255) RENDERCALLBACK(atomic); @@ -608,12 +561,7 @@ CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic) RpAtomic* CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic) { - RwFrame *clumpframe; - float distsq; - - clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq >= ms_bigVehicleLod1Dist) + if(DistToCameraSq >= ms_bigVehicleLod1Dist) RENDERCALLBACK(atomic); return atomic; } @@ -622,17 +570,16 @@ RpAtomic* CVisibilityPlugins::RenderTrainHiDetailCB(RpAtomic *atomic) { RwFrame *clumpframe; - float distsq, dot; + float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq < ms_bigVehicleLod1Dist){ + if(DistToCameraSq < ms_bigVehicleLod1Dist){ flags = GetAtomicId(atomic); - if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){ + if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f){ dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); - if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot)) + if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot)) return atomic; } RENDERCALLBACK(atomic); @@ -644,24 +591,23 @@ RpAtomic* CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic) { RwFrame *clumpframe; - float distsq, dot; + float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); - distsq = GetDistanceSquaredFromCamera(clumpframe); - if(distsq < ms_bigVehicleLod1Dist){ + if(DistToCameraSq < ms_bigVehicleLod1Dist){ flags = GetAtomicId(atomic); dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); - if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0) - if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot)) + if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f) + if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot)) return atomic; if(flags & ATOMIC_FLAG_DRAWLAST){ - if(!InsertAtomicIntoSortedList(atomic, distsq)) + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq)) RENDERCALLBACK(atomic); }else{ - if(!InsertAtomicIntoSortedList(atomic, distsq + dot)) + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot)) RENDERCALLBACK(atomic); } } @@ -669,35 +615,51 @@ CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic) } RpAtomic* -CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic) +CVisibilityPlugins::RenderVehicleRotorAlphaCB(RpAtomic *atomic) { - if(CWorld::Players[0].m_pSkinTexture) - RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture); - RENDERCALLBACK(atomic); + RwFrame *clumpframe; + float dot; + RwV3d cam2atm; + + clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); + if(DistToCameraSq < ms_bigVehicleLod1Dist){ + RwV3dSub(&cam2atm, &RwFrameGetLTM(RpAtomicGetFrame(atomic))->pos, ms_pCameraPosn); + dot = RwV3dDotProduct(&cam2atm, &RwFrameGetLTM(clumpframe)->at); + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot*20.0f)) + RENDERCALLBACK(atomic); + } return atomic; } RpAtomic* -CVisibilityPlugins::RenderPedLowDetailCB(RpAtomic *atomic) +CVisibilityPlugins::RenderVehicleTailRotorAlphaCB(RpAtomic *atomic) { - RpClump *clump; - float dist; - int32 alpha; + RwMatrix *clumpMat, *atmMat; + float dot; + RwV3d cam2atm; - clump = RpAtomicGetClump(atomic); - dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)); - if(dist >= ms_pedLod0Dist){ - alpha = GetClumpAlpha(clump); - if(alpha == 255) + if(DistToCameraSq < ms_bigVehicleLod0Dist){ + atmMat = RwFrameGetLTM(RpAtomicGetFrame(atomic)); + clumpMat = RwFrameGetLTM(RpClumpGetFrame(RpAtomicGetClump(atomic))); + RwV3dSub(&cam2atm, &atmMat->pos, ms_pCameraPosn); + dot = RwV3dDotProduct(&cam2atm, &clumpMat->up) + RwV3dDotProduct(&cam2atm, &clumpMat->right); + if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - dot)) RENDERCALLBACK(atomic); - else - RenderAlphaAtomic(atomic, alpha); } return atomic; } RpAtomic* -CVisibilityPlugins::RenderPedHiDetailCB(RpAtomic *atomic) +CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic) +{ + if(CWorld::Players[0].m_pSkinTexture) + RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture); + RENDERCALLBACK(atomic); + return atomic; +} + +RpAtomic* +CVisibilityPlugins::RenderPedCB(RpAtomic *atomic) { RpClump *clump; float dist; @@ -705,7 +667,7 @@ CVisibilityPlugins::RenderPedHiDetailCB(RpAtomic *atomic) clump = RpAtomicGetClump(atomic); dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)); - if(dist < ms_pedLod0Dist){ + if(dist < ms_pedLod1Dist){ alpha = GetClumpAlpha(clump); if(alpha == 255) RENDERCALLBACK(atomic); @@ -715,23 +677,12 @@ CVisibilityPlugins::RenderPedHiDetailCB(RpAtomic *atomic) return atomic; } -// This is needed for peds with only one clump, i.e. skinned models -// strangely even the xbox version has no such thing -RpAtomic* -CVisibilityPlugins::RenderPedCB(RpAtomic *atomic) +float +CVisibilityPlugins::GetDistanceSquaredFromCamera(RwV3d *pos) { - int32 alpha; - RwV3d cam2atm; - - RwV3dSub(&cam2atm, &RwFrameGetLTM(RpAtomicGetFrame(atomic))->pos, ms_pCameraPosn); - if(RwV3dDotProduct(&cam2atm, &cam2atm) < ms_pedLod1Dist){ - alpha = GetClumpAlpha(RpAtomicGetClump(atomic)); - if(alpha == 255) - RENDERCALLBACK(atomic); - else - RenderAlphaAtomic(atomic, alpha); - } - return atomic; + RwV3d dist; + RwV3dSub(&dist, pos, ms_pCameraPosn); + return RwV3dDotProduct(&dist, &dist); } float @@ -858,11 +809,6 @@ CVisibilityPlugins::PluginAttach(void) ms_clumpPluginOffset = RpClumpRegisterPlugin(sizeof(ClumpExt), ID_VISIBILITYCLUMP, ClumpConstructor, ClumpDestructor, ClumpCopyConstructor); - -#if GTA_VERSION <= GTA3_PS2_160 - Initialise(); -#endif - return ms_atomicPluginOffset != -1 && ms_clumpPluginOffset != -1; } @@ -900,13 +846,6 @@ CVisibilityPlugins::SetAtomicModelInfo(RpAtomic *atomic, { AtomicExt *ext = ATOMICEXT(atomic); ext->modelInfo = modelInfo; - switch (modelInfo->GetModelType()) { - case MITYPE_SIMPLE: - case MITYPE_TIME: - if(modelInfo->m_normalCull) - SetAtomicRenderCallback(atomic, RenderObjNormalAtomic); - default: break; - } } CSimpleModelInfo* @@ -943,7 +882,7 @@ void CVisibilityPlugins::SetAtomicRenderCallback(RpAtomic *atomic, RpAtomicCallBackRender cb) { if(cb == nil) - cb = RENDERCALLBACK; + cb = RENDERCALLBACK; // not necessary RpAtomicSetRenderCallBack(atomic, cb); } diff --git a/src/rw/VisibilityPlugins.h b/src/rw/VisibilityPlugins.h index f97fd589..90afc0f5 100644 --- a/src/rw/VisibilityPlugins.h +++ b/src/rw/VisibilityPlugins.h @@ -21,7 +21,9 @@ public: }; static CLinkList<AlphaObjectInfo> m_alphaList; + static CLinkList<AlphaObjectInfo> m_alphaBoatAtomicList; static CLinkList<AlphaObjectInfo> m_alphaEntityList; + static CLinkList<AlphaObjectInfo> m_alphaUnderwaterEntityList; #ifdef NEW_RENDERER static CLinkList<AlphaObjectInfo> m_alphaBuildingList; #endif @@ -33,7 +35,6 @@ public: static float ms_vehicleFadeDist; static float ms_bigVehicleLod0Dist; static float ms_bigVehicleLod1Dist; - static float ms_pedLod0Dist; static float ms_pedLod1Dist; static float ms_pedFadeDist; @@ -43,12 +44,15 @@ public: static bool InsertEntityIntoSortedList(CEntity *e, float dist); static void InitAlphaAtomicList(void); static bool InsertAtomicIntoSortedList(RpAtomic *a, float dist); + static bool InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist); static void SetRenderWareCamera(RwCamera *camera); + static void SetupVehicleVariables(RpClump *vehicle); static RpAtomic *RenderWheelAtomicCB(RpAtomic *atomic); static RpAtomic *RenderObjNormalAtomic(RpAtomic *atomic); static RpAtomic *RenderAlphaAtomic(RpAtomic *atomic, int alpha); + static RpAtomic *RenderWeaponCB(RpAtomic *atomic); static RpAtomic *RenderFadingAtomic(RpAtomic *atm, float dist); static RpAtomic *RenderVehicleHiDetailCB(RpAtomic *atomic); @@ -56,20 +60,26 @@ public: static RpAtomic *RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleHiDetailCB_Boat(RpAtomic *atomic); + static RpAtomic *RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic); + static RpAtomic *RenderVehicleLoDetailCB_Boat(RpAtomic *atomic); static RpAtomic *RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleReallyLowDetailCB(RpAtomic *atomic); static RpAtomic *RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderTrainHiDetailCB(RpAtomic *atomic); static RpAtomic *RenderTrainHiDetailAlphaCB(RpAtomic *atomic); + static RpAtomic *RenderVehicleRotorAlphaCB(RpAtomic *atomic); + static RpAtomic *RenderVehicleTailRotorAlphaCB(RpAtomic *atomic); static RpAtomic *RenderPlayerCB(RpAtomic *atomic); - static RpAtomic *RenderPedLowDetailCB(RpAtomic *atomic); - static RpAtomic *RenderPedHiDetailCB(RpAtomic *atomic); static RpAtomic *RenderPedCB(RpAtomic *atomic); // for skinned models with only one clump + static void RenderAtomicList(CLinkList<AlphaObjectInfo> &list); static void RenderAlphaAtomics(void); + static void RenderBoatAlphaAtomics(void); + static void RenderFadingEntities(CLinkList<AlphaObjectInfo> &list); static void RenderFadingEntities(void); + static void RenderFadingUnderwaterEntities(void); // All actually unused static bool DefaultVisibilityCB(RpClump *clump); @@ -78,6 +88,7 @@ public: static bool VehicleVisibilityCB(RpClump *clump); static bool VehicleVisibilityCB_BigVehicle(RpClump *clump); + static float GetDistanceSquaredFromCamera(RwV3d *pos); static float GetDistanceSquaredFromCamera(RwFrame *frame); static float GetDotProductWithCameraVector(RwMatrix *atomicMat, RwMatrix *clumpMat, uint32 flags); diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index e4ee4542..b68b805a 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -30,6 +30,7 @@ #include "Radar.h" #include "Restart.h" #include "Script.h" +#include "SetPieces.h" #include "Stats.h" #include "Streaming.h" #include "Timer.h" @@ -37,9 +38,11 @@ #include "Weather.h" #include "World.h" #include "Zones.h" +#include "Timecycle.h" +#include "Fluff.h" -#define BLOCK_COUNT 20 -#define SIZE_OF_SIMPLEVARS 0xBC +#define BLOCK_COUNT 22 +#define SIZE_OF_SIMPLEVARS 0xE4 const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729; @@ -56,8 +59,7 @@ wchar SlotSaveDate[SLOT_COUNT][70]; int CheckSum; eLevelName m_LevelToLoad; char SaveFileNameJustSaved[260]; -int Slots[SLOT_COUNT+1]; -CDate CompileDateAndTime; +int Slots[SLOT_COUNT]; bool b_FoundRecentSavedGameWantToLoad; bool JustLoadedDontFadeInYet; @@ -65,6 +67,28 @@ bool StillToFadeOut; uint32 TimeStartedCountingForFade; uint32 TimeToStayFadedBeforeFadeOut = 1750; +int32 RadioStationPosition[NUM_RADIOS]; + +void +InitRadioStationPositionList() +{ + for (int i = 0; i < NUM_RADIOS; i++) + RadioStationPosition[i] = -1; +} + +int32 +GetSavedRadioStationPosition(int32 station) +{ + return RadioStationPosition[station]; +} + +void +PopulateRadioStationPositionList() +{ + for (int i = 0; i < NUM_RADIOS; i++) + RadioStationPosition[i] = DMAudio.GetRadioPosition(i); +} + #define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to)); #define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from)); @@ -87,12 +111,14 @@ do {\ buf += size;\ } while (0) -#define WriteSaveDataBlock(save_func)\ +#define WriteSaveDataBlock(save_func, msg)\ do {\ + size = 0;\ buf = work_buff;\ reserved = 0;\ MakeSpaceForSizeInBufferPointer(presize, buf, postsize);\ save_func(buf, &size);\ + debug(msg"== %i \n", size);\ CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);\ if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))\ return false;\ @@ -119,24 +145,23 @@ GenericSave(int file) reserved = 0; // Save simple vars - lastMissionPassed = TheText.Get(CStats::LastMissionPassedName); - if (lastMissionPassed[0] != '\0') { - AsciiToUnicode("...'", suffix); + lastMissionPassed = TheText.Get(CStats::LastMissionPassedName[0] ? CStats::LastMissionPassedName : "ITBEG"); + AsciiToUnicode("...'", suffix); + suffix[3] = L'\0'; #ifdef FIX_BUGS - // fix buffer overflow - int len = UnicodeStrlen(lastMissionPassed); - if (len > ARRAY_SIZE(saveName)-1) - len = ARRAY_SIZE(saveName)-1; - memcpy(saveName, lastMissionPassed, sizeof(wchar) * len); + // fix buffer overflow + int len = UnicodeStrlen(lastMissionPassed); + if (len > ARRAY_SIZE(saveName)-1) + len = ARRAY_SIZE(saveName)-1; + memcpy(saveName, lastMissionPassed, sizeof(wchar) * len); #else - TextCopy(saveName, lastMissionPassed); - int len = UnicodeStrlen(saveName); + TextCopy(saveName, lastMissionPassed); + int len = UnicodeStrlen(saveName); #endif - saveName[len] = '\0'; - if (len > ARRAY_SIZE(saveName)-2) - TextCopy(&saveName[ARRAY_SIZE(saveName)-ARRAY_SIZE(suffix)], suffix); - saveName[ARRAY_SIZE(saveName)-1] = '\0'; - } + saveName[len] = '\0'; + if (len > ARRAY_SIZE(saveName)-2) + TextCopy(&saveName[ARRAY_SIZE(saveName)-ARRAY_SIZE(suffix)], suffix); + saveName[ARRAY_SIZE(saveName)-1] = '\0'; WriteDataToBufferPointer(buf, saveName); GetLocalTime(&saveTime); WriteDataToBufferPointer(buf, saveTime); @@ -168,12 +193,6 @@ GenericSave(int file) WriteDataToBufferPointer(buf, CWeather::NewWeatherType); WriteDataToBufferPointer(buf, CWeather::ForcedWeatherType); WriteDataToBufferPointer(buf, CWeather::InterpolationValue); - WriteDataToBufferPointer(buf, CompileDateAndTime.m_nSecond); - WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMinute); - WriteDataToBufferPointer(buf, CompileDateAndTime.m_nHour); - WriteDataToBufferPointer(buf, CompileDateAndTime.m_nDay); - WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMonth); - WriteDataToBufferPointer(buf, CompileDateAndTime.m_nYear); WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList); #ifdef COMPATIBLE_SAVES // converted to float for compatibility with original format @@ -186,6 +205,14 @@ GenericSave(int file) WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator); WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator); #endif + WriteDataToBufferPointer(buf, CGame::currArea); + WriteDataToBufferPointer(buf, CVehicle::bAllTaxisHaveNitro); + WriteDataToBufferPointer(buf, CPad::bInvertLook4Pad); + WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColour); + WriteDataToBufferPointer(buf, CTimeCycle::m_bExtraColourOn); + WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColourInter); + PopulateRadioStationPositionList(); + WriteDataToBufferPointer(buf, RadioStationPosition); assert(buf - work_buff == SIZE_OF_SIMPLEVARS); // Save scripts, block is nested within the same block as simple vars for some reason @@ -193,6 +220,7 @@ GenericSave(int file) buf += 4; postsize = buf; CTheScripts::SaveAllScripts(buf, &size); + debug("ScriptSize== %i \n", size); CopySizeAndPreparePointer(presize, buf, postsize, reserved, size); if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff)) return false; @@ -200,25 +228,28 @@ GenericSave(int file) totalSize = buf - work_buff; // Save the rest - WriteSaveDataBlock(CPools::SavePedPool); - WriteSaveDataBlock(CGarages::Save); - WriteSaveDataBlock(CPools::SaveVehiclePool); - WriteSaveDataBlock(CPools::SaveObjectPool); - WriteSaveDataBlock(ThePaths.Save); - WriteSaveDataBlock(CCranes::Save); - WriteSaveDataBlock(CPickups::Save); - WriteSaveDataBlock(gPhoneInfo.Save); - WriteSaveDataBlock(CRestart::SaveAllRestartPoints); - WriteSaveDataBlock(CRadar::SaveAllRadarBlips); - WriteSaveDataBlock(CTheZones::SaveAllZones); - WriteSaveDataBlock(CGangs::SaveAllGangData); - WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators); - WriteSaveDataBlock(CParticleObject::SaveParticle); - WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects); - WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo); - WriteSaveDataBlock(CStats::SaveStats); - WriteSaveDataBlock(CStreaming::MemoryCardSave); - WriteSaveDataBlock(CPedType::Save); + WriteSaveDataBlock(CPools::SavePedPool, "PedPoolSize"); + WriteSaveDataBlock(CGarages::Save, "GaragesSize"); + WriteSaveDataBlock(CGameLogic::Save, "GameLogicSize"); + WriteSaveDataBlock(CPools::SaveVehiclePool, "VehPoolSize"); + WriteSaveDataBlock(CPools::SaveObjectPool, "ObjectPoolSize"); + WriteSaveDataBlock(ThePaths.Save, "ThePathsSize"); + WriteSaveDataBlock(CCranes::Save, "CranesSize"); + WriteSaveDataBlock(CPickups::Save, "PickUpsSize"); + WriteSaveDataBlock(gPhoneInfo.Save, "PhoneInfoSize"); + WriteSaveDataBlock(CRestart::SaveAllRestartPoints, "RestartPointsBufferSize"); + WriteSaveDataBlock(CRadar::SaveAllRadarBlips, "RadarBlipsBufferSize"); + WriteSaveDataBlock(CTheZones::SaveAllZones, "AllZonesBufferSize"); + WriteSaveDataBlock(CGangs::SaveAllGangData, "AllGangDataSize"); + WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators, "AllCarGeneratorsSize"); + WriteSaveDataBlock(CParticleObject::SaveParticle, "ParticlesSize"); + WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects, "AllAudioScriptObjectsSize"); + WriteSaveDataBlock(CScriptPaths::Save, "ScriptPathsSize"); + WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo, "PlayerInfoSize"); + WriteSaveDataBlock(CStats::SaveStats, "StatsSize"); + WriteSaveDataBlock(CSetPieces::Save, "SetPiecesSize"); + WriteSaveDataBlock(CStreaming::MemoryCardSave, "StreamingSize"); + WriteSaveDataBlock(CPedType::Save, "PedTypeSize"); // sure just write garbage data repeatedly ... #ifndef THIS_IS_STUPID @@ -246,7 +277,8 @@ GenericSave(int file) return false; } - + + CPad::FixPadsAfterSave(); return true; } @@ -297,13 +329,12 @@ GenericLoad() ReadDataFromBufferPointer(buf, CWeather::OldWeatherType); ReadDataFromBufferPointer(buf, CWeather::NewWeatherType); ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType); +#ifdef SECUROM + if (CTimer::m_FrameCounter > 72000){ + buf += align4bytes(4); + } +#endif ReadDataFromBufferPointer(buf, CWeather::InterpolationValue); - ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nSecond); - ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMinute); - ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nHour); - ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nDay); - ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMonth); - ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nYear); ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList); #ifdef COMPATIBLE_SAVES // converted to float for compatibility with original format @@ -317,6 +348,17 @@ GenericLoad() ReadDataFromBufferPointer(buf, TheCamera.CarZoomIndicator); ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator); #endif + ReadDataFromBufferPointer(buf, CGame::currArea); + ReadDataFromBufferPointer(buf, CVehicle::bAllTaxisHaveNitro); +#ifdef LOAD_INI_SETTINGS + buf += align4bytes(sizeof(CPad::bInvertLook4Pad)); +#else + ReadDataFromBufferPointer(buf, CPad::bInvertLook4Pad); +#endif + ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColour); + ReadDataFromBufferPointer(buf, CTimeCycle::m_bExtraColourOn); + ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColourInter); + ReadDataFromBufferPointer(buf, RadioStationPosition); assert(buf - work_buff == SIZE_OF_SIMPLEVARS); #ifdef MISSION_REPLAY WaitForSave = 0; @@ -331,6 +373,8 @@ GenericLoad() LoadSaveDataBlock(); ReadDataFromBlock("Loading Garages \n", CGarages::Load); LoadSaveDataBlock(); + ReadDataFromBlock("Loading GameLogic \n", CGameLogic::Load); + LoadSaveDataBlock(); ReadDataFromBlock("Loading Vehicles \n", CPools::LoadVehiclePool); LoadSaveDataBlock(); CProjectileInfo::RemoveAllProjectiles(); @@ -360,16 +404,20 @@ GenericLoad() LoadSaveDataBlock(); ReadDataFromBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects); LoadSaveDataBlock(); + ReadDataFromBlock("Loading ScriptPaths \n", CScriptPaths::Load); + LoadSaveDataBlock(); ReadDataFromBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo); LoadSaveDataBlock(); ReadDataFromBlock("Loading Stats \n", CStats::LoadStats); LoadSaveDataBlock(); + ReadDataFromBlock("Loading Set Pieces \n", CSetPieces::Load); + LoadSaveDataBlock(); ReadDataFromBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad); LoadSaveDataBlock(); ReadDataFromBlock("Loading PedType Stuff \n", CPedType::Load); - DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume); - DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume); + DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume); + DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume); if (!CloseFile(file)) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE; return false; @@ -424,8 +472,13 @@ CloseFile(int32 file) void DoGameSpecificStuffAfterSucessLoad() { + CCollision::SortOutCollisionAfterLoad(); + CStreaming::LoadSceneCollision(TheCamera.GetPosition()); + CStreaming::LoadScene(TheCamera.GetPosition()); + CGame::TidyUpMemory(true, false); StillToFadeOut = true; JustLoadedDontFadeInYet = true; + TheCamera.Fade(0.0f, FADE_OUT); CTheScripts::Process(); } @@ -572,19 +625,9 @@ RestoreForStartLoad() ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().x); ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().y); ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z); - ISLAND_LOADING_IS(LOW) - { - CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); - CStreaming::RemoveUnusedBuildings(CGame::currLevel); - } - CCollision::SortOutCollisionAfterLoad(); - ISLAND_LOADING_IS(LOW) - { - CStreaming::RequestBigBuildings(CGame::currLevel); - CStreaming::LoadAllRequestedModels(false); - CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); - CGame::TidyUpMemory(true, false); - } + CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); + if (CloseFile(file)) { return true; } else { @@ -650,6 +693,7 @@ enum SAVE_TYPE_64_BIT = 2, SAVE_TYPE_MSVC = 4, SAVE_TYPE_GCC = 8, + SAVE_TYPE_STEAM = 16, }; uint8 @@ -664,6 +708,14 @@ GetSaveType(char *savename) uint8 *buf = work_buff; CFileMgr::Read(file, (const char *)work_buff, size); // simple vars + scripts + buf += 0x40 + sizeof(int32) + sizeof(int32) + sizeof(float) * 3; + + int8 steam_byte; + ReadDataFromBufferPointer(buf, steam_byte); + + if (steam_byte == -3) + save_type |= SAVE_TYPE_STEAM; + LoadSaveDataBlockNoCheck(buf, file, size); // ped pool LoadSaveDataBlockNoCheck(buf, file, size); // garages @@ -672,6 +724,7 @@ GetSaveType(char *savename) // store for later after we know how much data we need to skip ReadDataFromBufferPointerWithSize(buf, work_buff2, size); + LoadSaveDataBlockNoCheck(buf, file, size); // game logic LoadSaveDataBlockNoCheck(buf, file, size); // vehicle pool LoadSaveDataBlockNoCheck(buf, file, size); // object pool LoadSaveDataBlockNoCheck(buf, file, size); // paths @@ -682,7 +735,7 @@ GetSaveType(char *savename) ReadDataFromBufferPointer(buf, size); - if (size == 1032) + if (size == 1000) save_type |= SAVE_TYPE_32_BIT; else if (size == 1160) save_type |= SAVE_TYPE_64_BIT; @@ -691,22 +744,21 @@ GetSaveType(char *savename) buf = work_buff2; - buf += 760; // skip everything before the first garage - buf += save_type & SAVE_TYPE_32_BIT ? 28 : 40; // skip first garage up to m_fX1 + buf += 1964; // skip everything before the first garage + buf += save_type & SAVE_TYPE_32_BIT ? 28 : 40; // skip first garage up to m_vecCorner1 - // now the values we want to verify - float fX1, fX2, fY1, fY2, fZ1, fZ2; + CVector2D vecCorner1; + float fInfZ, fSupZ; - ReadBuf(buf, fX1); - ReadBuf(buf, fX2); - ReadBuf(buf, fY1); - ReadBuf(buf, fY2); - ReadBuf(buf, fZ1); - ReadBuf(buf, fZ2); + ReadBuf(buf, vecCorner1); + ReadBuf(buf, fInfZ); + SkipBuf(buf, sizeof(CVector2D)); + SkipBuf(buf, sizeof(CVector2D)); + ReadBuf(buf, fSupZ); - if (fX1 == CRUSHER_GARAGE_X1 && fX2 == CRUSHER_GARAGE_X2 && - fY1 == CRUSHER_GARAGE_Y1 && fY2 == CRUSHER_GARAGE_Y2 && - fZ1 == CRUSHER_GARAGE_Z1 && fZ2 == CRUSHER_GARAGE_Z2) + // SET_GARAGE -914.129028 -1263.540039 10.706000 -907.137024 -1246.625977 -906.299988 -1266.900024 14.421000 + if (vecCorner1.x == -914.129028f && vecCorner1.y == -1263.540039f && + fInfZ == 10.706000f && fSupZ == 14.421000f) save_type |= SAVE_TYPE_MSVC; else save_type |= SAVE_TYPE_GCC; @@ -715,25 +767,48 @@ GetSaveType(char *savename) } static void +FixSimpleVarsAndScripts(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) +{ + uint8 *buf_start = buf; + uint8 *buf2_start = buf2; + uint32 read = *size; + uint32 written = *size - (sizeof(int8) + 3); + + uint32 pre_steam = 0x40 + sizeof(int32) + sizeof(int32) + sizeof(float) * 3; + uint32 post_steam = *size - (sizeof(int8) + 3) - pre_steam; + + CopyBuf(buf, buf2, pre_steam); + SkipBuf(buf, sizeof(int8) + 3); + CopyBuf(buf, buf2, post_steam); + + *size = 0; + + assert(buf - buf_start == read); + assert(buf2 - buf2_start == written); + + *size = written; +} + +static void FixGarages(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) { - // hardcoded: 5484 - // x86 msvc: 5240 - // x86 gcc: 5040 - // amd64 msvc: 5880 - // amd64 gcc: 5808 + // hardcoded: 7876 + // x86 msvc: 7340 + // x86 gcc: 7020 + // amd64 msvc: 7852 + // amd64 gcc: 7660 uint8 *buf_start = buf; uint8 *buf2_start = buf2; uint32 read; - uint32 written = 5240; + uint32 written = 7340; if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_GCC) - read = 5040; + read = 7020; else if (save_type & SAVE_TYPE_64_BIT && save_type & SAVE_TYPE_GCC) - read = 5808; + read = 7660; else - read = 5880; + read = 7852; uint32 ptrsize = save_type & SAVE_TYPE_32_BIT ? 4 : 8; @@ -745,62 +820,45 @@ FixGarages(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) { for (int32 i = 0; i < NUM_GARAGE_STORED_CARS; i++) { -#define FixStoredCar(buf, buf2) \ -do { \ - CopyBuf(buf, buf2, 4 + sizeof(CVector) + sizeof(CVector)); \ - uint8 nFlags8; \ - ReadBuf(buf, nFlags8); \ - int32 nFlags32 = nFlags8; \ - WriteBuf(buf2, nFlags32); \ - CopyBuf(buf, buf2, 1 * 6); \ - SkipBuf(buf, 1); \ - SkipBuf(buf2, 2); \ -} while(0) - - FixStoredCar(buf, buf2); - FixStoredCar(buf, buf2); - FixStoredCar(buf, buf2); - -#undef FixStoredCar + for (int32 j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) + { + CopyBuf(buf, buf2, 4 + sizeof(CVector) + sizeof(CVector)); + uint8 nFlags8; + ReadBuf(buf, nFlags8); + int32 nFlags32 = nFlags8; + WriteBuf(buf2, nFlags32); + CopyBuf(buf, buf2, 1 * 6); + SkipBuf(buf, 1); + SkipBuf(buf2, 2); + } } } else { - CopyBuf(buf, buf2, sizeof(CStoredCar) * NUM_GARAGE_STORED_CARS); - CopyBuf(buf, buf2, sizeof(CStoredCar) * NUM_GARAGE_STORED_CARS); - CopyBuf(buf, buf2, sizeof(CStoredCar) * NUM_GARAGE_STORED_CARS); + CopyBuf(buf, buf2, sizeof(CStoredCar) * NUM_GARAGE_STORED_CARS * TOTAL_HIDEOUT_GARAGES); } for (int32 i = 0; i < NUM_GARAGES; i++) { - // skip the last 5 garages in 64bit builds without FIX_GARAGE_SIZE since they weren't actually saved and are unused - if (save_type & SAVE_TYPE_64_BIT && *size == 5484 && i >= NUM_GARAGES - 5) - { - SkipBuf(buf, 160); // sizeof(CGarage) on x64 - SkipBuf(buf2, 140); // sizeof(CGarage) on x86 - } + CopyBuf(buf, buf2, 1 * 7); + SkipBoth(buf, buf2, 1); + CopyBuf(buf, buf2, 4); + SkipBuf(buf, ptrsize - 4); // write 4 bytes padding if 8 byte pointer, if not, write 0 + SkipBuf(buf, ptrsize * 2); + SkipBuf(buf2, 4 * 2); + CopyBuf(buf, buf2, 1 * 7); + SkipBoth(buf, buf2, 1); + CopyBuf(buf, buf2, sizeof(CVector2D) * 3 + 4 * 17 + 1); + SkipBoth(buf, buf2, 3); + SkipBuf(buf, ptrsize); + SkipBuf(buf2, 4); + + if (save_type & SAVE_TYPE_GCC) + SkipBuf(buf, save_type & SAVE_TYPE_64_BIT ? 36 + 4 : 36); // sizeof(CStoredCar) on gcc 64/32 before fix else - { - CopyBuf(buf, buf2, 1 * 6); - SkipBoth(buf, buf2, 2); - CopyBuf(buf, buf2, 4); - SkipBuf(buf, ptrsize - 4); // write 4 bytes padding if 8 byte pointer, if not, write 0 - SkipBuf(buf, ptrsize * 2); - SkipBuf(buf2, 4 * 2); - CopyBuf(buf, buf2, 1 * 7); - SkipBoth(buf, buf2, 1); - CopyBuf(buf, buf2, 4 * 15 + 1); - SkipBoth(buf, buf2, 3); - SkipBuf(buf, ptrsize * 2); - SkipBuf(buf2, 4 * 2); - - if (save_type & SAVE_TYPE_GCC) - SkipBuf(buf, save_type & SAVE_TYPE_64_BIT ? 36 + 4 : 36); // sizeof(CStoredCar) on gcc 64/32 before fix - else - SkipBuf(buf, sizeof(CStoredCar)); - - SkipBuf(buf2, sizeof(CStoredCar)); - } + SkipBuf(buf, sizeof(CStoredCar)); + + SkipBuf(buf2, sizeof(CStoredCar)); } *size = 0; @@ -808,11 +866,7 @@ do { \ assert(buf - buf_start == read); assert(buf2 - buf2_start == written); -#ifdef FIX_GARAGE_SIZE - *size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CGarages::CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)); -#else - *size = 5484; -#endif + *size = 7876; } static void @@ -821,7 +875,7 @@ FixCranes(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) uint8 *buf_start = buf; uint8 *buf2_start = buf2; uint32 read = 2 * sizeof(uint32) + 0x480; // sizeof(aCranes) - uint32 written = 2 * sizeof(uint32) + 0x400; // see CRANES_SAVE_SIZE + uint32 written = 2 * sizeof(uint32) + 0x3E0; // see CRANES_SAVE_SIZE CopyBuf(buf, buf2, 4 + 4); @@ -829,7 +883,8 @@ FixCranes(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) { CopyPtr(buf, buf2); CopyPtr(buf, buf2); - CopyBuf(buf, buf2, 15 * 4 + sizeof(CVector) * 3 + sizeof(CVector2D)); + CopyBuf(buf, buf2, 14 * 4 + sizeof(CVector) * 3 + sizeof(CVector2D)); + SkipBuf(buf, 4); CopyPtr(buf, buf2); CopyBuf(buf, buf2, 4 + 7 * 1); SkipBuf(buf, 5); @@ -849,16 +904,17 @@ FixPickups(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) { uint8 *buf_start = buf; uint8 *buf2_start = buf2; - uint32 read = 0x3480 + sizeof(uint16) + sizeof(uint16) + sizeof(int32) * NUMCOLLECTEDPICKUPS; // sizeof(aPickUps) - uint32 written = 0x24C0 + sizeof(uint16) + sizeof(uint16) + sizeof(int32) * NUMCOLLECTEDPICKUPS; // see PICKUPS_SAVE_SIZE + uint32 read = 0x5400 + sizeof(uint16) + sizeof(uint16) + sizeof(int32) * NUMCOLLECTEDPICKUPS; // sizeof(aPickUps) + uint32 written = 0x4440 + sizeof(uint16) + sizeof(uint16) + sizeof(int32) * NUMCOLLECTEDPICKUPS; // see PICKUPS_SAVE_SIZE for (int32 i = 0; i < NUMPICKUPS; i++) { - CopyBuf(buf, buf2, 1 + 1 + 2); - SkipBuf(buf, 4); + CopyBuf(buf, buf2, sizeof(CVector) + 4); CopyPtr(buf, buf2); - CopyBuf(buf, buf2, 4 + 2 + 2 + sizeof(CVector)); - SkipBuf(buf, 4); + CopyPtr(buf, buf2); + CopyBuf(buf, buf2, 4 * 2 + 2 * 3 + 8 + 1 * 3); + SkipBuf(buf, 7); + SkipBuf(buf2, 3); } CopyBuf(buf, buf2, 2); @@ -910,54 +966,6 @@ FixPhoneInfo(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) } static void -FixZones(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) -{ - uint8 *buf_start = buf; - uint8 *buf2_start = buf2; - uint32 read = 11300; // see SaveAllZones - uint32 written = 10100; // see SaveAllZones - - CopyBuf(buf, buf2, 1 * 4); - - SkipBuf(buf, 4); - uint32 hdr_size = 10100 - (1 * 4 + 4); // see SaveAllZones - WriteBuf(buf2, hdr_size); - - CopyBuf(buf, buf2, 4 * 2 + 2); - SkipBoth(buf, buf2, 2); - -#define FixOneZone(buf, buf2) \ -do { \ - CopyBuf(buf, buf2, 8 + 8 * 4 + 2 * 2); \ - SkipBuf(buf, 4); \ - CopyPtr(buf, buf2); \ - CopyPtr(buf, buf2); \ - CopyPtr(buf, buf2); \ -} while(0) - - for (int32 i = 0; i < NUMZONES; i++) - FixOneZone(buf, buf2); - - CopyBuf(buf, buf2, sizeof(CZoneInfo) * NUMZONES * 2); - CopyBuf(buf, buf2, 2 + 2); - - for (int32 i = 0; i < NUMMAPZONES; i++) - FixOneZone(buf, buf2); - - CopyBuf(buf, buf2, 2 * NUMAUDIOZONES); - CopyBuf(buf, buf2, 2 + 2); - -#undef FixOneZone - - *size = 0; - - assert(buf - buf_start == read); - assert(buf2 - buf2_start == written); - - *size = written; -} - -static void FixParticles(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) { uint8 *buf_start = buf; @@ -967,13 +975,12 @@ FixParticles(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) ReadBuf(buf, numObjects); WriteBuf(buf2, numObjects); - uint32 read = 0xA0 * (numObjects + 1) + 4; // sizeof(CParticleObject) - uint32 written = 0x88 * (numObjects + 1) + 4; // see PARTICLE_OBJECT_SIZEOF + uint32 read = 0x98 * (numObjects + 1) + 4; // sizeof(CParticleObject) + uint32 written = 0x84 * (numObjects + 1) + 4; // see PARTICLE_OBJECT_SIZEOF for (int32 i = 0; i < numObjects; i++) { // CPlaceable - SkipPtr(buf, buf2); CopyBuf(buf, buf2, 4 * 4 * 4); SkipPtr(buf, buf2); CopyBuf(buf, buf2, 1); @@ -990,8 +997,47 @@ FixParticles(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) SkipBoth(buf, buf2, 2); } - SkipBuf(buf, 0xA0); // sizeof(CParticleObject) - SkipBuf(buf2, 0x88); // see PARTICLE_OBJECT_SIZEOF + SkipBuf(buf, 0x98); // sizeof(CParticleObject) + SkipBuf(buf2, 0x84); // see PARTICLE_OBJECT_SIZEOF + + *size = 0; + + assert(buf - buf_start == read); + assert(buf2 - buf2_start == written); + + *size = written; +} + +static void +FixScriptPaths(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) +{ + uint8 *buf_start = buf; + uint8 *buf2_start = buf2; + uint32 read = 0x108; // sizeof(CScriptPath) * 3 + uint32 written = 0x9C; // see SCRIPTPATHS_SAVE_SIZE + + for (int32 i = 0; i < 3; i++) + { + int32 numNodes; + ReadBuf(buf, numNodes); + WriteBuf(buf2, numNodes); + SkipBuf(buf, 4); + SkipPtr(buf, buf2); + CopyBuf(buf, buf2, 4 * 5); + SkipBuf(buf, 4); + + for (int32 i = 0; i < 6; i++) + { + CopyPtr(buf, buf2); + } + + for (int32 i = 0; i < numNodes; i++) + { + CopyBuf(buf, buf2, sizeof(CPlaneNode)); + read += sizeof(CPlaneNode); + written += sizeof(CPlaneNode); + } + } *size = 0; @@ -1004,7 +1050,7 @@ FixParticles(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size) bool FixSave(int32 slot, uint8 save_type) { - if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_MSVC) + if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_MSVC && !(save_type & SAVE_TYPE_STEAM)) return true; bool success = false; @@ -1035,13 +1081,27 @@ FixSave(int32 slot, uint8 save_type) buf = work_buff; CFileMgr::Read(file_in, (const char *)work_buff, size); // simple vars + scripts - WriteSavaDataBlockNoFunc(buf, file_out, size); + if (save_type & SAVE_TYPE_STEAM && save_type & SAVE_TYPE_MSVC && save_type & SAVE_TYPE_32_BIT) { + memset(work_buff2, 0, sizeof(work_buff2)); + buf2 = work_buff2; + FixSimpleVarsAndScripts(save_type, buf, buf2, &size); + if (!PcSaveHelper.PcClassSaveRoutine(file_out, work_buff2, size)) + goto fail; + totalSize += size; + } else + WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // ped pool WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // garages - FixSaveDataBlock(FixGarages, file_out, size); // garages need to be fixed in either case + if (!(save_type & SAVE_TYPE_STEAM && save_type & SAVE_TYPE_MSVC && save_type & SAVE_TYPE_32_BIT)) + FixSaveDataBlock(FixGarages, file_out, size); + else + WriteSavaDataBlockNoFunc(buf, file_out, size); + + LoadSaveDataBlockNoCheck(buf, file_in, size); // game logic + WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // vehicle pool WriteSavaDataBlockNoFunc(buf, file_out, size); @@ -1077,10 +1137,7 @@ FixSave(int32 slot, uint8 save_type) WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // zones - if (save_type & SAVE_TYPE_64_BIT) - FixSaveDataBlock(FixZones, file_out, size); - else - WriteSavaDataBlockNoFunc(buf, file_out, size); + WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // gang data WriteSavaDataBlockNoFunc(buf, file_out, size); @@ -1097,12 +1154,21 @@ FixSave(int32 slot, uint8 save_type) LoadSaveDataBlockNoCheck(buf, file_in, size); // audio script objects WriteSavaDataBlockNoFunc(buf, file_out, size); + LoadSaveDataBlockNoCheck(buf, file_in, size); // script paths + if (save_type & SAVE_TYPE_64_BIT) + FixSaveDataBlock(FixScriptPaths, file_out, size); + else + WriteSavaDataBlockNoFunc(buf, file_out, size); + LoadSaveDataBlockNoCheck(buf, file_in, size); // player info WriteSavaDataBlockNoFunc(buf, file_out, size); LoadSaveDataBlockNoCheck(buf, file_in, size); // stats WriteSavaDataBlockNoFunc(buf, file_out, size); + LoadSaveDataBlockNoCheck(buf, file_in, size); // set pieces + WriteSavaDataBlockNoFunc(buf, file_out, size); + LoadSaveDataBlockNoCheck(buf, file_in, size); // streaming WriteSavaDataBlockNoFunc(buf, file_out, size); @@ -1154,15 +1220,20 @@ void DisplaySaveResult(int unk, char* name) bool SaveGameForPause(int type) { - if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL) + if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL && AllowMissionReplay != MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART) { + debug("SaveGameForPause failed during AllowMissionReplay %d", AllowMissionReplay); return false; - if (type != SAVE_TYPE_QUICKSAVE_FOR_MISSION_REPLAY && WaitForSave > CTimer::GetTimeInMilliseconds()) + } + if (type != SAVE_TYPE_QUICKSAVE_FOR_MISSION_REPLAY && WaitForSave > CTimer::GetTimeInMilliseconds()) { + debug("SaveGameForPause failed WaitForSave"); return false; + } WaitForSave = 0; - if (gGameState != GS_PLAYING_GAME || CTheScripts::IsPlayerOnAMission() || CStats::LastMissionPassedName[0] == '\0') { + if (gGameState != GS_PLAYING_GAME || (CTheScripts::bAlreadyRunningAMissionScript && type != SAVE_TYPE_QUICKSAVE_FOR_SCRIPT_ON_A_MISSION)) { DisplaySaveResult(3, CStats::LastMissionPassedName); return false; } + debug("SaveGameForPause ******************************** %s doSave %d", CStats::LastMissionPassedName, !CTheScripts::bAlreadyRunningAMissionScript); IsQuickSave = type; MissionStartTime = 0; int res = PcSaveHelper.SaveSlot(PAUSE_SAVE_SLOT); diff --git a/src/save/GenericGameStorage.h b/src/save/GenericGameStorage.h index 6a5b04fa..bebf426a 100644 --- a/src/save/GenericGameStorage.h +++ b/src/save/GenericGameStorage.h @@ -5,6 +5,9 @@ #define SLOT_COUNT (8) +void InitRadioStationPositionList(); +int32 GetSavedRadioStationPosition(int32 station); +void PopulateRadioStationPositionList(); bool GenericSave(int file); bool GenericLoad(); bool ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size); @@ -27,8 +30,6 @@ uint8 GetSaveType(char *savename); bool FixSave(int32 slot, uint8 save_type); #endif -extern class CDate CompileDateAndTime; - extern char DefaultPCSaveFileName[260]; extern char ValidSaveName[260]; extern char LoadFileName[256]; @@ -36,7 +37,7 @@ extern wchar SlotFileName[SLOT_COUNT][260]; extern wchar SlotSaveDate[SLOT_COUNT][70]; extern int CheckSum; extern enum eLevelName m_LevelToLoad; -extern int Slots[SLOT_COUNT+1]; +extern int Slots[SLOT_COUNT]; extern bool b_FoundRecentSavedGameWantToLoad; extern bool JustLoadedDontFadeInYet; @@ -57,7 +58,9 @@ enum { SAVE_TYPE_NORMAL, SAVE_TYPE_QUICKSAVE, SAVE_TYPE_2, - SAVE_TYPE_QUICKSAVE_FOR_MISSION_REPLAY + SAVE_TYPE_QUICKSAVE_FOR_MISSION_REPLAY, + SAVE_TYPE_QUICKSAVE_FOR_SCRIPT, + SAVE_TYPE_QUICKSAVE_FOR_SCRIPT_ON_A_MISSION }; #endif diff --git a/src/save/PCSave.cpp b/src/save/PCSave.cpp index 0c228a6d..a33e9d90 100644 --- a/src/save/PCSave.cpp +++ b/src/save/PCSave.cpp @@ -19,7 +19,7 @@ C_PcSave PcSaveHelper; void C_PcSave::SetSaveDirectory(const char *path) { - sprintf(DefaultPCSaveFileName, "%s\\%s", path, "GTA3sf"); + sprintf(DefaultPCSaveFileName, "%s\\%s", path, "GTAVCsf"); } bool @@ -38,7 +38,7 @@ C_PcSave::DeleteSlot(int32 slot) return true; } -bool +int8 C_PcSave::SaveSlot(int32 slot) { MakeValidSaveName(slot); @@ -53,10 +53,10 @@ C_PcSave::SaveSlot(int32 slot) if (GenericSave(file)) { if (!!CFileMgr::CloseFile(file)) nErrorCode = SAVESTATUS_ERR_SAVE_CLOSE; - return true; + return 0; } - return false; + return 2; } PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_CREATE; return false; @@ -93,7 +93,7 @@ void C_PcSave::PopulateSlotInfo() { for (int i = 0; i < SLOT_COUNT; i++) { - Slots[i + 1] = SLOT_EMPTY; + Slots[i] = SLOT_EMPTY; SlotFileName[i][0] = '\0'; SlotSaveDate[i][0] = '\0'; } @@ -113,19 +113,19 @@ C_PcSave::PopulateSlotInfo() if (file != 0) { CFileMgr::Read(file, (char*)&header, sizeof(header)); if (strncmp((char*)&header, TopLineEmptyFile, sizeof(TopLineEmptyFile)-1) != 0) { - Slots[i + 1] = SLOT_OK; + Slots[i] = SLOT_OK; memcpy(SlotFileName[i], &header.FileName, sizeof(header.FileName)); SlotFileName[i][24] = '\0'; } CFileMgr::CloseFile(file); } - if (Slots[i + 1] == SLOT_OK) { + if (Slots[i] == SLOT_OK) { if (CheckDataNotCorrupt(i, savename)) { #ifdef FIX_INCOMPATIBLE_SAVES if (!FixSave(i, GetSaveType(savename))) { CMessages::InsertNumberInString(TheText.Get("FEC_SLC"), i + 1, -1, -1, -1, -1, -1, SlotFileName[i]); - Slots[i + 1] = SLOT_CORRUPTED; + Slots[i] = SLOT_CORRUPTED; continue; } #endif @@ -159,7 +159,7 @@ C_PcSave::PopulateSlotInfo() } else { CMessages::InsertNumberInString(TheText.Get("FEC_SLC"), i + 1, -1, -1, -1, -1, -1, SlotFileName[i]); - Slots[i + 1] = SLOT_CORRUPTED; + Slots[i] = SLOT_CORRUPTED; } } } diff --git a/src/save/PCSave.h b/src/save/PCSave.h index 83471b5d..2a29fa95 100644 --- a/src/save/PCSave.h +++ b/src/save/PCSave.h @@ -32,7 +32,7 @@ public: C_PcSave() : nErrorCode(SAVESTATUS_SUCCESSFUL) {} void PopulateSlotInfo(); bool DeleteSlot(int32 slot); - bool SaveSlot(int32 slot); + int8 SaveSlot(int32 slot); bool PcClassSaveRoutine(int32 file, uint8 *data, uint32 size); static void SetSaveDirectory(const char *path); }; diff --git a/src/save/SaveBuf.h b/src/save/SaveBuf.h index aad2e1a8..d0817e9a 100644 --- a/src/save/SaveBuf.h +++ b/src/save/SaveBuf.h @@ -18,24 +18,52 @@ SkipSaveBuf(uint8 *&buf, int32 skip) #endif } -template <typename T> inline void -ReadSaveBuf(T* out, uint8 *&buf) +SkipSaveBuf(uint8*& buf, uint32 &length, int32 skip) +{ + buf += skip; + length += skip; +#ifdef VALIDATE_SAVE_SIZE + _saveBufCount += skip; +#endif +} + +template<typename T> +inline void +ReadSaveBuf(T *out, uint8 *&buf) { *out = *(T *)buf; SkipSaveBuf(buf, sizeof(T)); } -template <typename T> +template<typename T> +inline void +ReadSaveBuf(T *out, uint8 *&buf, uint32 &length) +{ + *out = *(T *)buf; + SkipSaveBuf(buf, length, sizeof(T)); +} + +template<typename T> inline T * WriteSaveBuf(uint8 *&buf, const T &value) { - T *p = (T *)buf; + T *p = (T*)buf; *p = value; SkipSaveBuf(buf, sizeof(T)); return p; } +template<typename T> +inline T * +WriteSaveBuf(uint8 *&buf, uint32 &length, const T &value) +{ + T *p = (T*)buf; + *p = value; + SkipSaveBuf(buf, length, sizeof(T)); + return p; +} + #ifdef COMPATIBLE_SAVES inline void ZeroSaveBuf(uint8 *&buf, uint32 length) @@ -45,14 +73,21 @@ ZeroSaveBuf(uint8 *&buf, uint32 length) } #endif -#define SAVE_HEADER_SIZE (4 * sizeof(char) + sizeof(uint32)) +#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32)) -#define WriteSaveHeader(buf, a, b, c, d, size) \ - WriteSaveBuf(buf, a); \ - WriteSaveBuf(buf, b); \ - WriteSaveBuf(buf, c); \ - WriteSaveBuf(buf, d); \ - WriteSaveBuf(buf, (uint32)(size)); +#define WriteSaveHeader(buf,a,b,c,d,size) \ + WriteSaveBuf(buf, a);\ + WriteSaveBuf(buf, b);\ + WriteSaveBuf(buf, c);\ + WriteSaveBuf(buf, d);\ + WriteSaveBuf<uint32>(buf, size); + +#define WriteSaveHeaderWithLength(buf,len,a,b,c,d,size) \ + WriteSaveBuf(buf, len, a);\ + WriteSaveBuf(buf, len, b);\ + WriteSaveBuf(buf, len, c);\ + WriteSaveBuf(buf, len, d);\ + WriteSaveBuf(buf, len, (uint32)(size)); #ifdef VALIDATE_SAVE_SIZE #define CheckSaveHeader(buf, a, b, c, d, size) do { \ @@ -68,6 +103,21 @@ ZeroSaveBuf(uint8 *&buf, uint32 length) ReadSaveBuf(&_size, buf);\ assert(_size == size);\ } while(0) + +#define CheckSaveHeaderWithLength(buf,len,a,b,c,d,size) do { \ + char _c; uint32 _size;\ + ReadSaveBuf(&_c, buf, len);\ + assert(_c == a);\ + ReadSaveBuf(&_c, buf, len);\ + assert(_c == b);\ + ReadSaveBuf(&_c, buf, len);\ + assert(_c == c);\ + ReadSaveBuf(&_c, buf, len);\ + assert(_c == d);\ + ReadSaveBuf(&_size, buf, len);\ + assert(_size == size);\ + } while(0) #else #define CheckSaveHeader(buf, a, b, c, d, size) SkipSaveBuf(buf, 8); -#endif
\ No newline at end of file +#define CheckSaveHeaderWithLength(buf, len, a, b, c, d, size) SkipSaveBuf(buf, 8); +#endif diff --git a/src/skel/crossplatform.cpp b/src/skel/crossplatform.cpp index 577983b6..58ab7920 100644 --- a/src/skel/crossplatform.cpp +++ b/src/skel/crossplatform.cpp @@ -32,15 +32,15 @@ HANDLE FindFirstFile(const char* pathname, WIN32_FIND_DATA* firstfile) { char *folder = strtok(pathCopy, "*"); char *extension = strtok(NULL, "*"); - // because I remember like strtok might not return NULL for last delimiter - if (extension && extension - folder == strlen(pathname)) - extension = nil; + // because I remember like strtok might not return NULL for last delimiter + if (extension && extension - folder == strlen(pathname)) + extension = nil; // Case-sensitivity and backslashes... - // Will be freed at the bottom - char *realFolder = casepath(folder); + // Will be freed at the bottom + char *realFolder = casepath(folder); if (realFolder) { - folder = realFolder; + folder = realFolder; } strncpy(firstfile->folder, folder, sizeof(firstfile->folder)); @@ -50,8 +50,8 @@ HANDLE FindFirstFile(const char* pathname, WIN32_FIND_DATA* firstfile) { else firstfile->extension[0] = '\0'; - if (realFolder) - free(realFolder); + if (realFolder) + free(realFolder); HANDLE d; if ((d = (HANDLE)opendir(firstfile->folder)) == NULL || !FindNextFile(d, firstfile)) @@ -198,6 +198,20 @@ char* casepath(char const* path, bool checkPathFirst) size_t rl = 0; DIR* d; + char* c; + + #if defined(__SWITCH__) || defined(PSP2) + if( (c = strstr(p, ":/")) != NULL) // scheme used by some environments, eg. switch, vita + { + size_t deviceNameOffset = c - p + 3; + char* deviceNamePath = (char*)alloca(deviceNameOffset + 1); + strlcpy(deviceNamePath, p, deviceNameOffset); + deviceNamePath[deviceNameOffset] = 0; + d = opendir(deviceNamePath); + p = c + 1; + } + else + #endif if (p[0] == '/' || p[0] == '\\') { d = opendir("/"); @@ -212,7 +226,7 @@ char* casepath(char const* path, bool checkPathFirst) bool cantProceed = false; // just convert slashes in what's left in string, don't correct case of letters(because we can't) bool mayBeTrailingSlash = false; - char* c; + while (c = strsep(&p, "/\\")) { // May be trailing slash(allow), slash at the start(avoid), or multiple slashes(avoid) @@ -279,3 +293,147 @@ char* casepath(char const* path, bool checkPathFirst) return out; } #endif + +#if !defined(_MSC_VER) && !defined(__CWCC__) +char *strdate(char *buf) { + time_t timestamp; + time(×tamp); + tm *localTm = localtime(×tamp); + strftime(buf, 10, "%m/%d/%y", localTm); + return buf; +} + +char *_strdate(char *buf) { + return strdate(buf); +} +#endif + +#ifdef __SWITCH__ +/* Taken from glibc */ +char *realpath(const char *name, char *resolved) +{ + char *rpath, *dest = NULL; + const char *start, *end, *rpath_limit; + long int path_max; + + /* As per Single Unix Specification V2 we must return an error if + either parameter is a null pointer. We extend this to allow + the RESOLVED parameter to be NULL in case the we are expected to + allocate the room for the return value. */ + if (!name) + return NULL; + + /* As per Single Unix Specification V2 we must return an error if + the name argument points to an empty string. */ + if (name[0] == '\0') + return NULL; + +#ifdef PATH_MAX + path_max = PATH_MAX; +#else + path_max = pathconf(name, _PC_PATH_MAX); + if (path_max <= 0) + path_max = 1024; +#endif + + if (!resolved) + { + rpath = (char*)malloc(path_max); + if (!rpath) + return NULL; + } + else + rpath = resolved; + rpath_limit = rpath + path_max; + + if (name[0] != '/') + { + if (!getcwd(rpath, path_max)) + { + rpath[0] = '\0'; + goto error; + } + dest = (char*)memchr(rpath, '\0', path_max); + } + else + { + rpath[0] = '/'; + dest = rpath + 1; + } + + for (start = end = name; *start; start = end) + { + /* Skip sequence of multiple path-separators. */ + while (*start == '/') + ++start; + + /* Find end of path component. */ + for (end = start; *end && *end != '/'; ++end) + /* Nothing. */; + + if (end - start == 0) + break; + else if (end - start == 1 && start[0] == '.') + /* nothing */; + else if (end - start == 2 && start[0] == '.' && start[1] == '.') + { + /* Back up to previous component, ignore if at root already. */ + if (dest > rpath + 1) + while ((--dest)[-1] != '/') + ; + } + else + { + size_t new_size; + + if (dest[-1] != '/') + *dest++ = '/'; + + if (dest + (end - start) >= rpath_limit) + { + ptrdiff_t dest_offset = dest - rpath; + char *new_rpath; + + if (resolved) + { + if (dest > rpath + 1) + dest--; + *dest = '\0'; + goto error; + } + new_size = rpath_limit - rpath; + if (end - start + 1 > path_max) + new_size += end - start + 1; + else + new_size += path_max; + new_rpath = (char *)realloc(rpath, new_size); + if (!new_rpath) + goto error; + rpath = new_rpath; + rpath_limit = rpath + new_size; + + dest = rpath + dest_offset; + } + + dest = (char*)memcpy(dest, start, end - start); + *dest = '\0'; + } + } + if (dest > rpath + 1 && dest[-1] == '/') + --dest; + *dest = '\0'; + + return rpath; + +error: + if (!resolved) + free(rpath); + return NULL; +} + +ssize_t readlink (const char * __path, char * __buf, size_t __buflen) +{ + errno = ENOSYS; + return -1; +} +#endif diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h index aa90ce5a..4ab7d156 100644 --- a/src/skel/crossplatform.h +++ b/src/skel/crossplatform.h @@ -13,6 +13,10 @@ enum eWinVersion OS_WINXP, }; +#if !defined(_MSC_VER) && !defined(__CWCC__) +char *_strdate(char *buf); +#endif + #ifdef _WIN32 // As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, we only need type definitions so let's include <IntSafe.h>. @@ -157,3 +161,28 @@ bool FindNextFile(HANDLE, WIN32_FIND_DATA*); void FileTimeToSystemTime(time_t*, SYSTEMTIME*); void GetDateFormat(int, int, SYSTEMTIME*, int, char*, int); #endif + +#ifdef __SWITCH__ + +// tweak glfw values for switch to match expected pc bindings +#ifdef GLFW_GAMEPAD_BUTTON_A + #undef GLFW_GAMEPAD_BUTTON_A +#endif +#define GLFW_GAMEPAD_BUTTON_A 1 + +#ifdef GLFW_GAMEPAD_BUTTON_B + #undef GLFW_GAMEPAD_BUTTON_B +#endif +#define GLFW_GAMEPAD_BUTTON_B 0 + +#ifdef GLFW_GAMEPAD_BUTTON_X + #undef GLFW_GAMEPAD_BUTTON_X +#endif +#define GLFW_GAMEPAD_BUTTON_X 3 + +#ifdef GLFW_GAMEPAD_BUTTON_Y + #undef GLFW_GAMEPAD_BUTTON_Y +#endif +#define GLFW_GAMEPAD_BUTTON_Y 2 + +#endif diff --git a/src/skel/events.cpp b/src/skel/events.cpp index 3e1e95b3..87447819 100644 --- a/src/skel/events.cpp +++ b/src/skel/events.cpp @@ -821,7 +821,9 @@ PadHandler(RsEvent event, void *param) RwBool AttachInputDevices(void) { +#ifndef IGNORE_MOUSE_KEYBOARD RsInputDeviceAttach(rsKEYBOARD, KeyboardHandler); +#endif RsInputDeviceAttach(rsPAD, PadHandler); diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 44f0c83a..f8beee64 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -12,12 +12,14 @@ DWORD _dwOperatingSystemVersion; #include "resource.h" #else long _dwOperatingSystemVersion; +#ifndef __SWITCH__ #ifndef __APPLE__ #include <sys/sysinfo.h> #else #include <mach/mach_host.h> #include <sys/sysctl.h> #endif +#endif #include <errno.h> #include <locale.h> #include <signal.h> @@ -51,7 +53,7 @@ long _dwOperatingSystemVersion; #include "MemoryMgr.h" // We found out that GLFW's keyboard input handling is still pretty delayed/not stable, so now we fetch input from X11 directly on Linux. -#if !defined _WIN32 && !defined __APPLE__ && !defined __SWITCH__ // && !defined WAYLAND +#if !defined _WIN32 && !defined __APPLE__ && !defined GTA_HANDHELD // && !defined WAYLAND #define GET_KEYBOARD_INPUT_FROM_X11 #endif @@ -159,7 +161,7 @@ const char *_psGetUserFilesFolder() &KeycbData) == ERROR_SUCCESS ) { RegCloseKey(hKey); - strcat(szUserFiles, "\\GTA3 User Files"); + strcat(szUserFiles, "\\GTA Vice City User Files"); _psCreateFolder(szUserFiles); return szUserFiles; } @@ -199,7 +201,11 @@ psCameraBeginUpdate(RwCamera *camera) void psCameraShowRaster(RwCamera *camera) { - if (CMenuManager::m_PrefsVsync) +#ifdef LEGACY_MENU_OPTIONS + if (FrontEndMenuManager.m_PrefsVsync || FrontEndMenuManager.m_bMenuActive) +#else + if (FrontEndMenuManager.m_PrefsFrameLimiter || FrontEndMenuManager.m_bMenuActive) +#endif RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPWAITVSYNC); else RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPDONTWAIT); @@ -327,6 +333,78 @@ psNativeTextureSupport(void) /* ***************************************************************************** */ + +#ifdef __SWITCH__ + +static HidVibrationValue SwitchVibrationValues[2]; +static HidVibrationDeviceHandle SwitchVibrationDeviceHandles[2][2]; +static HidVibrationDeviceHandle SwitchVibrationDeviceGC; + +static PadState SwitchPad; + +static Result HidInitializationResult[2]; +static Result HidInitializationGCResult; + +static void _psInitializeVibration() +{ + HidInitializationResult[0] = hidInitializeVibrationDevices(SwitchVibrationDeviceHandles[0], 2, HidNpadIdType_Handheld, HidNpadStyleTag_NpadHandheld); + if(R_FAILED(HidInitializationResult[0])) { + printf("Failed to initialize VibrationDevice for Handheld Mode\n"); + } + HidInitializationResult[1] = hidInitializeVibrationDevices(SwitchVibrationDeviceHandles[1], 2, HidNpadIdType_No1, HidNpadStyleSet_NpadFullCtrl); + if(R_FAILED(HidInitializationResult[1])) { + printf("Failed to initialize VibrationDevice for Detached Mode\n"); + } + HidInitializationGCResult = hidInitializeVibrationDevices(&SwitchVibrationDeviceGC, 1, HidNpadIdType_No1, HidNpadStyleTag_NpadGc); + if(R_FAILED(HidInitializationResult[1])) { + printf("Failed to initialize VibrationDevice for GC Mode\n"); + } + + SwitchVibrationValues[0].freq_low = 160.0f; + SwitchVibrationValues[0].freq_high = 320.0f; + + padConfigureInput(1, HidNpadStyleSet_NpadFullCtrl); + padInitializeDefault(&SwitchPad); +} + +static void _psHandleVibration() +{ + padUpdate(&SwitchPad); + + uint8 target_device = padIsHandheld(&SwitchPad) ? 0 : 1; + + if(R_SUCCEEDED(HidInitializationResult[target_device])) { + CPad* pad = CPad::GetPad(0); + + // value conversion based on SDL2 switch port + SwitchVibrationValues[0].amp_high = SwitchVibrationValues[0].amp_low = pad->ShakeFreq == 0 ? 0.0f : 320.0f; + SwitchVibrationValues[0].freq_low = pad->ShakeFreq == 0.0 ? 160.0f : (float)pad->ShakeFreq * 1.26f; + SwitchVibrationValues[0].freq_high = pad->ShakeFreq == 0.0 ? 320.0f : (float)pad->ShakeFreq * 1.26f; + + if (pad->ShakeDur < CTimer::GetTimeStepInMilliseconds()) + pad->ShakeDur = 0; + else + pad->ShakeDur -= CTimer::GetTimeStepInMilliseconds(); + if (pad->ShakeDur == 0) pad->ShakeFreq = 0; + + + if(target_device == 1 && R_SUCCEEDED(HidInitializationGCResult)) { + // gamecube rumble + hidSendVibrationGcErmCommand(SwitchVibrationDeviceGC, pad->ShakeFreq > 0 ? HidVibrationGcErmCommand_Start : HidVibrationGcErmCommand_Stop); + } + + memcpy(&SwitchVibrationValues[1], &SwitchVibrationValues[0], sizeof(HidVibrationValue)); + hidSendVibrationValues(SwitchVibrationDeviceHandles[target_device], SwitchVibrationValues, 2); + } +} +#else +static void _psInitializeVibration() {} +static void _psHandleVibration() {} +#endif + +/* + ***************************************************************************** + */ RwBool psInitialize(void) { @@ -402,11 +480,9 @@ psInitialize(void) InitialiseLanguage(); -#if GTA_VERSION < GTA3_PC_11 - FrontEndMenuManager.LoadSettings(); #endif -#endif + _psInitializeVibration(); gGameState = GS_START_UP; TRACE("gGameState = GS_START_UP"); @@ -455,13 +531,9 @@ psInitialize(void) #ifndef PS2_MENU - -#if GTA_VERSION >= GTA3_PC_11 FrontEndMenuManager.LoadSettings(); #endif -#endif - #ifdef _WIN32 MEMORYSTATUS memstats; @@ -484,12 +556,31 @@ psInitialize(void) _dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size); debug("Physical memory size %llu\n", _dwMemAvailPhys); debug("Available physical memory %llu\n", size); +#elif defined (__SWITCH__) + svcGetInfo(&_dwMemAvailPhys, InfoType_UsedMemorySize, CUR_PROCESS_HANDLE, 0); + debug("Physical memory size %llu\n", _dwMemAvailPhys); #else +#ifndef __APPLE__ struct sysinfo systemInfo; sysinfo(&systemInfo); _dwMemAvailPhys = systemInfo.freeram; debug("Physical memory size %u\n", systemInfo.totalram); debug("Available physical memory %u\n", systemInfo.freeram); +#else + uint64_t size = 0; + uint64_t page_size = 0; + size_t uint64_len = sizeof(uint64_t); + size_t ull_len = sizeof(unsigned long long); + sysctl((int[]){CTL_HW, HW_PAGESIZE}, 2, &page_size, &ull_len, NULL, 0); + sysctl((int[]){CTL_HW, HW_MEMSIZE}, 2, &size, &uint64_len, NULL, 0); + vm_statistics_data_t vm_stat; + mach_msg_type_number_t count = HOST_VM_INFO_COUNT; + host_statistics(mach_host_self(), HOST_VM_INFO, (host_info_t)&vm_stat, &count); + _dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size); + debug("Physical memory size %llu\n", _dwMemAvailPhys); + debug("Available physical memory %llu\n", size); +#endif + _dwOperatingSystemVersion = OS_WINXP; // To fool other classes #endif TheText.Unload(); @@ -907,7 +998,7 @@ void _InputInitialiseJoys() free(db); fclose(f); } else - printf("You don't seem to have copied " SDL_GAMEPAD_DB_PATH " file from re3/gamefiles to GTA3 directory. Some gamepads may not be recognized.\n"); + printf("You don't seem to have copied " SDL_GAMEPAD_DB_PATH " file from reVC/gamefiles to GTA: Vice City directory. Some gamepads may not be recognized.\n"); #undef SDL_GAMEPAD_DB_PATH @@ -938,30 +1029,53 @@ void _InputInitialiseJoys() } } -long _InputInitialiseMouse() +int lastCursorMode = GLFW_CURSOR_HIDDEN; +long _InputInitialiseMouse(bool exclusive) { - glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_HIDDEN); + // Disabled = keep cursor centered and hide + lastCursorMode = exclusive ? GLFW_CURSOR_DISABLED : GLFW_CURSOR_HIDDEN; + glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, lastCursorMode); return 0; } +void _InputShutdownMouse() +{ + // Not needed +} + +// Not "needs exclusive" on GLFW, but more like "needs to change mode" +bool _InputMouseNeedsExclusive() +{ + // That was the cause of infamous mouse bug on Win. + + RwVideoMode vm; + RwEngineGetVideoModeInfo(&vm, GcurSelVM); + + // If windowed, free the cursor on menu(where this func. is called and DISABLED-HIDDEN transition is done accordingly) + // If it's fullscreen, be sure that it didn't stuck on HIDDEN. + return !(vm.flags & rwVIDEOMODEEXCLUSIVE) || lastCursorMode == GLFW_CURSOR_HIDDEN; +} + void psPostRWinit(void) { RwVideoMode vm; RwEngineGetVideoModeInfo(&vm, GcurSelVM); + glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB); +#ifndef IGNORE_MOUSE_KEYBOARD #ifndef GET_KEYBOARD_INPUT_FROM_X11 glfwSetKeyCallback(PSGLOBAL(window), keypressCB); #endif - glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB); glfwSetScrollCallback(PSGLOBAL(window), scrollCB); glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB); glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB); +#endif glfwSetWindowIconifyCallback(PSGLOBAL(window), windowIconifyCB); glfwSetWindowFocusCallback(PSGLOBAL(window), windowFocusCB); glfwSetJoystickCallback(joysChangeCB); _InputInitialiseJoys(); - _InputInitialiseMouse(); + _InputInitialiseMouse(false); if(!(vm.flags & rwVIDEOMODEEXCLUSIVE)) glfwSetWindowSize(PSGLOBAL(window), RsGlobal.maximumWidth, RsGlobal.maximumHeight); @@ -1140,7 +1254,7 @@ void InitialiseLanguage() || primLayout == LANG_GERMAN ) { CGame::nastyGame = false; - CMenuManager::m_PrefsAllowNastyGame = false; + FrontEndMenuManager.m_PrefsAllowNastyGame = false; CGame::germanGame = true; } @@ -1149,7 +1263,7 @@ void InitialiseLanguage() || primLayout == LANG_FRENCH ) { CGame::nastyGame = false; - CMenuManager::m_PrefsAllowNastyGame = false; + FrontEndMenuManager.m_PrefsAllowNastyGame = false; CGame::frenchGame = true; } @@ -1160,7 +1274,7 @@ void InitialiseLanguage() #ifdef NASTY_GAME CGame::nastyGame = true; - CMenuManager::m_PrefsAllowNastyGame = true; + FrontEndMenuManager.m_PrefsAllowNastyGame = true; CGame::noProstitutes = false; #endif @@ -1195,33 +1309,33 @@ void InitialiseLanguage() } } - CMenuManager::OS_Language = primUserLCID; + FrontEndMenuManager.OS_Language = primUserLCID; switch ( lang ) { case LANG_GERMAN: { - CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN; + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN; break; } case LANG_SPANISH: { - CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH; + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH; break; } case LANG_FRENCH: { - CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH; + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH; break; } case LANG_ITALIAN: { - CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN; + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN; break; } default: { - CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN; + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN; break; } } @@ -1791,7 +1905,7 @@ main(int argc, char *argv[]) InitMemoryMgr(); #endif -#ifndef _WIN32 +#if !defined(_WIN32) && !defined(__SWITCH__) struct sigaction act; act.sa_sigaction = terminateHandler; act.sa_flags = SA_SIGINFO; @@ -1923,7 +2037,7 @@ main(int argc, char *argv[]) int connectedPadButtons = ControlsManager.ms_padButtonsInited; #endif - int32 gta3set = CFileMgr::OpenFile("gta3.set", "r"); + int32 gta3set = CFileMgr::OpenFile("gta_vc.set", "r"); if ( gta3set ) { @@ -1984,7 +2098,7 @@ main(int argc, char *argv[]) #ifndef MASTER if (gbModelViewer) { - // This is TheModelViewer in LCS, but not compiled on III Mobile. + // This is TheModelViewer in LCS LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen()); CAnimViewer::Initialise(); CTimer::Update(); @@ -2013,7 +2127,7 @@ main(int argc, char *argv[]) #endif #ifndef MASTER if (gbModelViewer) { - // This is TheModelViewerCore in LCS, but TheModelViewer on other state-machine III-VCs. + // This is TheModelViewerCore in LCS TheModelViewer(); } else #endif @@ -2112,6 +2226,7 @@ main(int argc, char *argv[]) printf("Into TheGame!!!\n"); #else LoadingScreen(nil, nil, "loadsc0"); + // LoadingScreen(nil, nil, "loadsc0"); // duplicate #endif if ( !CGame::InitialiseOnceAfterRW() ) RsGlobal.quit = TRUE; @@ -2124,15 +2239,15 @@ main(int argc, char *argv[]) #endif break; } - #ifndef PS2_MENU case GS_INIT_FRONTEND: { LoadingScreen(nil, nil, "loadsc0"); + // LoadingScreen(nil, nil, "loadsc0"); // duplicate FrontEndMenuManager.m_bGameNotLoaded = true; - CMenuManager::m_bStartUpFrontEndRequested = true; + FrontEndMenuManager.m_bStartUpFrontEndRequested = true; if ( defaultFullscreenRes ) { @@ -2215,7 +2330,7 @@ main(int argc, char *argv[]) float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); if ( RwInitialised ) { - if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) + if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) RsEventHandler(rsIDLE, (void *)TRUE); } break; @@ -2318,7 +2433,6 @@ main(int argc, char *argv[]) #endif } - #ifndef MASTER if ( gbModelViewer ) CAnimViewer::Shutdown(); @@ -2455,7 +2569,9 @@ void CapturePad(RwInt32 padID) if ( Abs(rightStickPos.y) > 0.3f ) pad->PCTempJoyState.RightStickY = (int32)(rightStickPos.y * 128.0f); } - + + _psHandleVibration(); + return; } @@ -2489,5 +2605,9 @@ int strcasecmp(const char* str1, const char* str2) { return _strcmpi(str1, str2); } +int strncasecmp(const char *str1, const char *str2, size_t len) +{ + return _strnicmp(str1, str2, len); +} #endif #endif diff --git a/src/skel/platform.h b/src/skel/platform.h index c9a8a11f..0475d20a 100644 --- a/src/skel/platform.h +++ b/src/skel/platform.h @@ -38,7 +38,9 @@ extern RwBool psInstallFileSystem(void); extern RwBool psNativeTextureSupport(void); extern void _InputTranslateShiftKeyUpDown(RsKeyCodes* rs); -extern long _InputInitialiseMouse(); // returns HRESULT on Windows actually +extern long _InputInitialiseMouse(bool exclusive); // returns HRESULT on Windows actually +extern void _InputShutdownMouse(); +extern bool _InputMouseNeedsExclusive(); extern void _InputInitialiseJoys(); extern void HandleExit(); diff --git a/src/skel/skeleton.cpp b/src/skel/skeleton.cpp index 7889056b..2bb23460 100644 --- a/src/skel/skeleton.cpp +++ b/src/skel/skeleton.cpp @@ -305,8 +305,6 @@ RsRwInitialize(void *displayID) { RwEngineOpenParams openParams; - PUSH_MEMID(MEMID_RENDER); // NB: not popped on failed return - /* * Start RenderWare... */ @@ -371,10 +369,8 @@ RsRwInitialize(void *displayID) psNativeTextureSupport(); + RwTextureSetAutoMipmapping(TRUE); RwTextureSetMipmapping(FALSE); - RwTextureSetAutoMipmapping(FALSE); - - POP_MEMID(); return TRUE; } @@ -401,7 +397,7 @@ RsInitialize(void) */ RwBool result; - RsGlobal.appName = RWSTRING("GTA3"); + RsGlobal.appName = RWSTRING("GTA: Vice City"); RsGlobal.maximumWidth = DEFAULT_SCREEN_WIDTH; RsGlobal.maximumHeight = DEFAULT_SCREEN_HEIGHT; RsGlobal.width = DEFAULT_SCREEN_WIDTH; diff --git a/src/skel/win/gta3.ico b/src/skel/win/gta3.ico Binary files differdeleted file mode 100644 index d0a47713..00000000 --- a/src/skel/win/gta3.ico +++ /dev/null diff --git a/src/skel/win/gtavc.ico b/src/skel/win/gtavc.ico Binary files differnew file mode 100644 index 00000000..7bfcc5a5 --- /dev/null +++ b/src/skel/win/gtavc.ico diff --git a/src/skel/win/resource.h b/src/skel/win/resource.h index 84dffb95..93f14216 100644 --- a/src/skel/win/resource.h +++ b/src/skel/win/resource.h @@ -8,7 +8,7 @@ #define IDEXIT 1002 #define IDC_SELECTDEVICE 1005 -#define IDI_MAIN_ICON 1042 +#define IDI_MAIN_ICON 100 // Next default values for new objects // #ifdef APSTUDIO_INVOKED diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index 95ac28aa..c49f0ab9 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -53,7 +53,6 @@ #define MAX_SUBSYSTEMS (16) - static RwBool ForegroundApp = TRUE; static RwBool RwInitialised = FALSE; @@ -195,7 +194,7 @@ const char *_psGetUserFilesFolder() &KeycbData) == ERROR_SUCCESS ) { RegCloseKey(hKey); - strcat(szUserFiles, "\\GTA3 User Files"); + strcat(szUserFiles, "\\GTA Vice City User Files"); _psCreateFolder(szUserFiles); return szUserFiles; } @@ -235,7 +234,11 @@ psCameraBeginUpdate(RwCamera *camera) void psCameraShowRaster(RwCamera *camera) { - if (CMenuManager::m_PrefsVsync) +#ifdef LEGACY_MENU_OPTIONS + if (FrontEndMenuManager.m_PrefsVsync || FrontEndMenuManager.m_bMenuActive) +#else + if (FrontEndMenuManager.m_PrefsFrameLimiter || FrontEndMenuManager.m_bMenuActive) +#endif RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPWAITVSYNC); else RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPDONTWAIT); @@ -579,6 +582,9 @@ _RETEX: } } +#ifdef __MWERKS__ +#pragma dont_inline on +#endif void _psPrintCpuInfo() { RwUInt32 features = _psGetCpuFeatures(); @@ -593,6 +599,9 @@ void _psPrintCpuInfo() if ( FeaturesEx & 0x80000000 ) debug("with 3DNow"); } +#ifdef __MWERKS__ +#pragma dont_inline off +#endif #endif /* @@ -661,10 +670,6 @@ psInitialize(void) C_PcSave::SetSaveDirectory(_psGetUserFilesFolder()); InitialiseLanguage(); -#if GTA_VERSION < GTA3_PC_11 - FrontEndMenuManager.LoadSettings(); -#endif - #endif gGameState = GS_START_UP; @@ -712,13 +717,9 @@ psInitialize(void) } #ifndef PS2_MENU - -#if GTA_VERSION >= GTA3_PC_11 FrontEndMenuManager.LoadSettings(); #endif -#endif - dwDXVersion = GetDXVersion(); debug("DirectX version 0x%x\n", dwDXVersion); @@ -956,8 +957,7 @@ void HandleGraphEvent(void) /* ***************************************************************************** - */ - + */ LRESULT CALLBACK MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam) { @@ -1303,6 +1303,16 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam) break; } +#ifdef FIX_BUGS // game turns on menu when focus is re-gained rather than lost + case WM_KILLFOCUS: +#else + case WM_SETFOCUS: +#endif + { + CGame::InitAfterFocusLoss(); + break; + } + } /* @@ -1311,7 +1321,6 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam) return DefWindowProc(window, message, wParam, lParam); } - /* ***************************************************************************** */ @@ -1330,11 +1339,7 @@ InitApplication(HANDLE instance) windowClass.cbClsExtra = 0; windowClass.cbWndExtra = 0; windowClass.hInstance = (HINSTANCE)instance; -#ifdef FIX_BUGS - windowClass.hIcon = LoadIcon((HINSTANCE)instance, MAKEINTRESOURCE(IDI_MAIN_ICON)); -#else - windowClass.hIcon = nil; -#endif + windowClass.hIcon = LoadIcon((HINSTANCE)instance, (LPCSTR)IDI_MAIN_ICON); windowClass.hCursor = LoadCursor(nil, IDC_ARROW); windowClass.hbrBackground = nil; windowClass.lpszMenuName = NULL; @@ -1390,10 +1395,7 @@ UINT GetBestRefreshRate(UINT width, UINT height, UINT depth) if ( mode.Width == width && mode.Height == height && mode.Format == format ) { if ( mode.RefreshRate == 0 ) { - // From VC -#ifdef FIX_BUGS d3d->Release(); -#endif return 0; } @@ -1402,10 +1404,7 @@ UINT GetBestRefreshRate(UINT width, UINT height, UINT depth) } } - // From VC -#ifdef FIX_BUGS d3d->Release(); -#endif if ( refreshRate == -1 ) return -1; @@ -1499,7 +1498,7 @@ psSelectDevice() #ifdef DEFAULT_NATIVE_RESOLUTION GcurSelVM = 1; #else - MessageBox(nil, "Cannot find 640x480 video mode", "GTA3", MB_OK); + MessageBox(nil, "Cannot find 640x480 video mode", "GTA: Vice City", MB_OK); return FALSE; #endif } @@ -1542,7 +1541,7 @@ psSelectDevice() } if(bestFsMode < 0){ - MessageBox(nil, "Cannot find desired video mode", "GTA3", MB_OK); + MessageBox(nil, "Cannot find desired video mode", "GTA: Vice City", MB_OK); return FALSE; } GcurSelVM = bestFsMode; @@ -1676,7 +1675,6 @@ RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode) return TRUE; } - /* ***************************************************************************** */ @@ -1787,7 +1785,7 @@ void InitialiseLanguage() || primLayout == LANG_GERMAN ) { CGame::nastyGame = false; - CMenuManager::m_PrefsAllowNastyGame = false; + FrontEndMenuManager.m_PrefsAllowNastyGame = false; CGame::germanGame = true; } @@ -1796,7 +1794,7 @@ void InitialiseLanguage() || primLayout == LANG_FRENCH ) { CGame::nastyGame = false; - CMenuManager::m_PrefsAllowNastyGame = false; + FrontEndMenuManager.m_PrefsAllowNastyGame = false; CGame::frenchGame = true; } @@ -1807,7 +1805,7 @@ void InitialiseLanguage() #ifdef NASTY_GAME CGame::nastyGame = true; - CMenuManager::m_PrefsAllowNastyGame = true; + FrontEndMenuManager.m_PrefsAllowNastyGame = true; CGame::noProstitutes = false; #endif @@ -1842,33 +1840,33 @@ void InitialiseLanguage() } } - CMenuManager::OS_Language = primUserLCID; + FrontEndMenuManager.OS_Language = primUserLCID; switch ( lang ) { case LANG_GERMAN: { - CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN; + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN; break; } case LANG_SPANISH: { - CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH; + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH; break; } case LANG_FRENCH: { - CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH; + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH; break; } case LANG_ITALIAN: { - CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN; + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN; break; } default: { - CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN; + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN; break; } } @@ -2088,7 +2086,7 @@ WinMain(HINSTANCE instance, if ( _InputInitialise() == S_OK ) { - _InputInitialiseMouse(); + _InputInitialiseMouse(false); _InputInitialiseJoys(); } @@ -2169,7 +2167,7 @@ WinMain(HINSTANCE instance, int connectedPadButtons = ControlsManager.ms_padButtonsInited; #endif - int32 gta3set = CFileMgr::OpenFile("gta3.set", "r"); + int32 gta3set = CFileMgr::OpenFile("gta_vc.set", "r"); if ( gta3set ) { @@ -2211,7 +2209,7 @@ WinMain(HINSTANCE instance, #ifndef MASTER if (gbModelViewer) { - // This is TheModelViewer in LCS, but not compiled on III Mobile. + // This is TheModelViewer in LCS LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen()); CAnimViewer::Initialise(); CTimer::Update(); @@ -2300,6 +2298,8 @@ WinMain(HINSTANCE instance, if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 ) ++gGameState; + else if ( CPad::GetPad(0)->NewState.CheckForInput() ) + ++gGameState; else if ( CPad::GetPad(0)->GetLeftMouseJustDown() ) ++gGameState; else if ( CPad::GetPad(0)->GetEnterJustDown() ) @@ -2324,7 +2324,7 @@ WinMain(HINSTANCE instance, CoUninitialize(); #endif - if ( CMenuManager::OS_Language == LANG_FRENCH || CMenuManager::OS_Language == LANG_GERMAN ) + if ( FrontEndMenuManager.OS_Language == LANG_FRENCH || FrontEndMenuManager.OS_Language == LANG_GERMAN ) PlayMovieInWindow(cmdShow, "movies\\GTAtitlesGER.mpg"); else PlayMovieInWindow(cmdShow, "movies\\GTAtitles.mpg"); @@ -2340,6 +2340,8 @@ WinMain(HINSTANCE instance, if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 ) ++gGameState; + else if ( CPad::GetPad(0)->NewState.CheckForInput() ) + ++gGameState; else if ( CPad::GetPad(0)->GetLeftMouseJustDown() ) ++gGameState; else if ( CPad::GetPad(0)->GetEnterJustDown() ) @@ -2379,6 +2381,7 @@ WinMain(HINSTANCE instance, printf("Into TheGame!!!\n"); #else LoadingScreen(nil, nil, "loadsc0"); + // LoadingScreen(nil, nil, "loadsc0"); // duplicate #endif if ( !CGame::InitialiseOnceAfterRW() ) RsGlobal.quit = TRUE; @@ -2396,10 +2399,11 @@ WinMain(HINSTANCE instance, case GS_INIT_FRONTEND: { LoadingScreen(nil, nil, "loadsc0"); + // LoadingScreen(nil, nil, "loadsc0"); // duplicate FrontEndMenuManager.m_bGameNotLoaded = true; - CMenuManager::m_bStartUpFrontEndRequested = true; + FrontEndMenuManager.m_bStartUpFrontEndRequested = true; if ( defaultFullscreenRes ) { @@ -2484,7 +2488,7 @@ WinMain(HINSTANCE instance, float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); if ( RwInitialised ) { - if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) + if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) RsEventHandler(rsIDLE, (void *)TRUE); } break; @@ -2653,7 +2657,7 @@ HRESULT _InputInitialise() return S_OK; } -HRESULT _InputInitialiseMouse() +HRESULT _InputInitialiseMouse(bool exclusive) { HRESULT hr; @@ -2671,7 +2675,7 @@ HRESULT _InputInitialiseMouse() if( FAILED( hr = PSGLOBAL(mouse)->SetDataFormat( &c_dfDIMouse2 ) ) ) return hr; - if( FAILED( hr = PSGLOBAL(mouse)->SetCooperativeLevel( PSGLOBAL(window), DISCL_NONEXCLUSIVE | DISCL_FOREGROUND ) ) ) + if( FAILED( hr = PSGLOBAL(mouse)->SetCooperativeLevel( PSGLOBAL(window), (exclusive ? DISCL_EXCLUSIVE : DISCL_NONEXCLUSIVE) | DISCL_FOREGROUND ) ) ) return hr; // Acquire the newly created device @@ -2959,6 +2963,28 @@ void _InputShutdown() SAFE_RELEASE(PSGLOBAL(dinterface)); } +void _InputShutdownMouse() +{ + if (PSGLOBAL(mouse) == nil) + return; + + PSGLOBAL(mouse)->Unacquire(); + SAFE_RELEASE(PSGLOBAL(mouse)); +} + +bool _InputMouseNeedsExclusive(void) +{ + // FIX: I don't know why R* needed that, but it causes infamous mouse bug on modern systems. + // Probably DirectInput bug, since Acquire() and GetDeviceState() reports everything A-OK. +#ifdef FIX_BUGS + return false; +#endif + RwVideoMode vm; + RwEngineGetVideoModeInfo(&vm, GcurSelVM); + + return vm.flags & rwVIDEOMODEEXCLUSIVE; +} + BOOL CALLBACK _InputEnumDevicesCallback( const DIDEVICEINSTANCE* pdidInstance, VOID* pContext ) { HRESULT hr; @@ -3428,5 +3454,9 @@ int strcasecmp(const char *str1, const char *str2) { return _strcmpi(str1, str2); } +int strncasecmp(const char *str1, const char *str2, size_t len) +{ + return _strnicmp(str1, str2, len); +} #endif #endif diff --git a/src/skel/win/win.rc b/src/skel/win/win.rc index 379c473d..9b5aa305 100644 --- a/src/skel/win/win.rc +++ b/src/skel/win/win.rc @@ -42,6 +42,6 @@ END // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. -IDI_MAIN_ICON ICON DISCARDABLE "gta3.ico" +IDI_MAIN_ICON ICON DISCARDABLE "gtavc.ico" /////////////////////////////////////////////////////////////////////////////
\ No newline at end of file diff --git a/src/text/Messages.cpp b/src/text/Messages.cpp index b68f918d..81339ae0 100644 --- a/src/text/Messages.cpp +++ b/src/text/Messages.cpp @@ -290,6 +290,7 @@ CMessages::AddBigMessage(wchar *msg, uint32 time, uint16 style) BIGMessages[style].m_Stack[0].m_nNumber[5] = -1; BIGMessages[style].m_Stack[0].m_pString = nil; } + void CMessages::AddBigMessageQ(wchar *msg, uint32 time, uint16 style) { @@ -320,7 +321,7 @@ CMessages::AddBigMessageQ(wchar *msg, uint32 time, uint16 style) void CMessages::AddToPreviousBriefArray(wchar *text, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, wchar *string) { - int32 i = 0; + int32 i; for (i = 0; i < NUMPREVIOUSBRIEFS && PreviousBriefs[i].m_pText != nil; i++) { if (PreviousBriefs[i].m_nNumber[0] == n1 && PreviousBriefs[i].m_nNumber[1] == n2 @@ -419,10 +420,9 @@ CMessages::InsertStringInString(wchar *str1, wchar *str2) for (i = 0; i < total_size; ) { #ifdef MORE_LANGUAGES if ((CFont::IsJapanese() && *_str1 == (0x8000 | '~') && *(_str1 + 1) == (0x8000 | 'a') && *(_str1 + 2) == (0x8000 | '~')) - || (*_str1 == '~' && *(_str1 + 1) == 'a' && *(_str1 + 2) == '~')) - { + || (*_str1 == '~' && *(_str1 + 1) == 'a' && *(_str1 + 2) == '~')) { #else - if (*_str1 == '~' && *(_str1 + 1) == 'a' && *(_str1 + 2) == '~') { + if (*_str1 == '~' && *(_str1 + 1) == 'a' && *(_str1 + 2) == '~') { #endif _str1 += 3; for (int j = 0; j < str2_size; j++) { diff --git a/src/text/Text.cpp b/src/text/Text.cpp index 08ab0e1e..1369d1db 100644 --- a/src/text/Text.cpp +++ b/src/text/Text.cpp @@ -7,6 +7,7 @@ #include "Frontend.h" #include "Messages.h" #include "Text.h" +#include "Timer.h" wchar WideErrorString[25]; @@ -15,22 +16,28 @@ CText TheText; CText::CText(void) { encoding = 'e'; + bHasMissionTextOffsets = false; + bIsMissionTextLoaded = false; + memset(szMissionTableName, 0, sizeof(szMissionTableName)); memset(WideErrorString, 0, sizeof(WideErrorString)); } void CText::Load(void) { - uint8 *filedata; - char filename[32], type[4]; - ssize_t offset, length; - size_t sectlen; + char filename[32]; + size_t offset; + int file; + bool tkey_loaded = false, tdat_loaded = false; + ChunkHeader m_ChunkHeader; + + bIsMissionTextLoaded = false; + bHasMissionTextOffsets = false; Unload(); - filedata = new uint8[0x40000]; CFileMgr::SetDir("TEXT"); - switch(CMenuManager::m_PrefsLanguage){ + switch(FrontEndMenuManager.m_PrefsLanguage){ case CMenuManager::LANGUAGE_AMERICAN: sprintf(filename, "AMERICAN.GXT"); break; @@ -59,49 +66,62 @@ CText::Load(void) #endif } - length = CFileMgr::LoadFile(filename, filedata, 0x40000, "rb"); - CFileMgr::SetDir(""); + file = CFileMgr::OpenFile(filename, "rb"); offset = 0; - while(offset < length){ - type[0] = filedata[offset++]; - type[1] = filedata[offset++]; - type[2] = filedata[offset++]; - type[3] = filedata[offset++]; - sectlen = (int)filedata[offset+3]<<24 | (int)filedata[offset+2]<<16 | - (int)filedata[offset+1]<<8 | (int)filedata[offset+0]; - offset += 4; - if(sectlen != 0){ - if(strncmp(type, "TKEY", 4) == 0) - keyArray.Load(sectlen, filedata, &offset); - else if(strncmp(type, "TDAT", 4) == 0) - data.Load(sectlen, filedata, &offset); - else - offset += sectlen; + while (!tkey_loaded || !tdat_loaded) { + ReadChunkHeader(&m_ChunkHeader, file, &offset); + if (m_ChunkHeader.size != 0) { + if (strncmp(m_ChunkHeader.magic, "TABL", 4) == 0) { + MissionTextOffsets.Load(m_ChunkHeader.size, file, &offset, 0x58000); + bHasMissionTextOffsets = true; + } else if (strncmp(m_ChunkHeader.magic, "TKEY", 4) == 0) { + this->keyArray.Load(m_ChunkHeader.size, file, &offset); + tkey_loaded = true; + } else if (strncmp(m_ChunkHeader.magic, "TDAT", 4) == 0) { + this->data.Load(m_ChunkHeader.size, file, &offset); + tdat_loaded = true; + } else { + CFileMgr::Seek(file, m_ChunkHeader.size, SEEK_CUR); + offset += m_ChunkHeader.size; + } } } keyArray.Update(data.chars); - - delete[] filedata; + CFileMgr::CloseFile(file); + CFileMgr::SetDir(""); } void CText::Unload(void) { CMessages::ClearAllMessagesDisplayedByGame(); - data.Unload(); keyArray.Unload(); + data.Unload(); + mission_keyArray.Unload(); + mission_data.Unload(); + bIsMissionTextLoaded = false; + memset(szMissionTableName, 0, sizeof(szMissionTableName)); } wchar* CText::Get(const char *key) { + uint8 result = false; #if defined (FIX_BUGS) || defined(FIX_BUGS_64) - return keyArray.Search(key, data.chars); + wchar *outstr = keyArray.Search(key, data.chars, &result); #else - return keyArray.Search(key); + wchar *outstr = keyArray.Search(key, &result); #endif + + if (!result && bHasMissionTextOffsets && bIsMissionTextLoaded) +#if defined (FIX_BUGS) || defined(FIX_BUGS_64) + outstr = mission_keyArray.Search(key, mission_data.chars, &result); +#else + outstr = mission_keyArray.Search(key, &result); +#endif + return outstr; } wchar UpperCaseTable[128] = { @@ -174,20 +194,137 @@ CText::UpperCase(wchar *s) } } +void +CText::GetNameOfLoadedMissionText(char *outName) +{ + strcpy(outName, szMissionTableName); +} void -CKeyArray::Load(size_t length, uint8 *data, ssize_t *offset) +CText::ReadChunkHeader(ChunkHeader *buf, int32 file, size_t *offset) { - size_t i; - uint8 *rawbytes; +#ifdef THIS_IS_STUPID + char *_buf = (char*)buf; + for (int i = 0; i < sizeof(ChunkHeader); i++) { + CFileMgr::Read(file, &_buf[i], 1); + (*offset)++; + } +#else + // original code loops 8 times to read 1 byte with CFileMgr::Read, that's retarded + CFileMgr::Read(file, (char*)buf, sizeof(ChunkHeader)); + *offset += sizeof(ChunkHeader); +#endif +} + +void +CText::LoadMissionText(char *MissionTableName) +{ + char filename[32]; + CMessages::ClearAllMessagesDisplayedByGame(); + + mission_keyArray.Unload(); + mission_data.Unload(); + + bool search_result = false; + int missionTableId = 0; + + for (missionTableId = 0; missionTableId < MissionTextOffsets.size; missionTableId++) { + if (strncmp(MissionTextOffsets.data[missionTableId].szMissionName, MissionTableName, strlen(MissionTextOffsets.data[missionTableId].szMissionName)) == 0) { + search_result = true; + break; + } + } + + if (!search_result) { + printf("CText::LoadMissionText - couldn't find %s", MissionTableName); + return; + } + + CFileMgr::SetDir("TEXT"); + switch (FrontEndMenuManager.m_PrefsLanguage) { + case CMenuManager::LANGUAGE_AMERICAN: + sprintf(filename, "AMERICAN.GXT"); + break; + case CMenuManager::LANGUAGE_FRENCH: + sprintf(filename, "FRENCH.GXT"); + break; + case CMenuManager::LANGUAGE_GERMAN: + sprintf(filename, "GERMAN.GXT"); + break; + case CMenuManager::LANGUAGE_ITALIAN: + sprintf(filename, "ITALIAN.GXT"); + break; + case CMenuManager::LANGUAGE_SPANISH: + sprintf(filename, "SPANISH.GXT"); + break; +#ifdef MORE_LANGUAGES + case CMenuManager::LANGUAGE_POLISH: + sprintf(filename, "POLISH.GXT"); + break; + case CMenuManager::LANGUAGE_RUSSIAN: + sprintf(filename, "RUSSIAN.GXT"); + break; + case CMenuManager::LANGUAGE_JAPANESE: + sprintf(filename, "JAPANESE.GXT"); + break; +#endif + } + CTimer::Suspend(); + int file = CFileMgr::OpenFile(filename, "rb"); + CFileMgr::Seek(file, MissionTextOffsets.data[missionTableId].offset, SEEK_SET); + + char TableCheck[8]; + CFileMgr::Read(file, TableCheck, 8); + if (strncmp(TableCheck, MissionTableName, 8) != 0) + printf("CText::LoadMissionText - expected to find %s in the text file", MissionTableName); + + bool tkey_loaded = false, tdat_loaded = false; + ChunkHeader m_ChunkHeader; + while (!tkey_loaded || !tdat_loaded) { + size_t bytes_read = 0; + ReadChunkHeader(&m_ChunkHeader, file, &bytes_read); + if (m_ChunkHeader.size != 0) { + if (strncmp(m_ChunkHeader.magic, "TKEY", 4) == 0) { + size_t bytes_read = 0; + mission_keyArray.Load(m_ChunkHeader.size, file, &bytes_read); + tkey_loaded = true; + } else if (strncmp(m_ChunkHeader.magic, "TDAT", 4) == 0) { + size_t bytes_read = 0; + mission_data.Load(m_ChunkHeader.size, file, &bytes_read); + tdat_loaded = true; + } else + CFileMgr::Seek(file, m_ChunkHeader.size, SEEK_CUR); + } + } + + mission_keyArray.Update(mission_data.chars); + CFileMgr::CloseFile(file); + CTimer::Resume(); + CFileMgr::SetDir(""); + strcpy(szMissionTableName, MissionTableName); + bIsMissionTextLoaded = true; +} + + +void +CKeyArray::Load(size_t length, int file, size_t* offset) +{ + char *rawbytes; // You can make numEntries size_t if you want to exceed 32-bit boundaries, everything else should be ready. numEntries = (int)(length / sizeof(CKeyEntry)); entries = new CKeyEntry[numEntries]; - rawbytes = (uint8*)entries; + rawbytes = (char*)entries; - for(i = 0; i < length; i++) - rawbytes[i] = data[(*offset)++]; +#ifdef THIS_IS_STUPID + for (uint32 i = 0; i < length; i++) { + CFileMgr::Read(file, &rawbytes[i], 1); + (*offset)++; + } +#else + CFileMgr::Read(file, rawbytes, length); + *offset += length; +#endif } void @@ -230,9 +367,9 @@ CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 hi wchar* #if defined (FIX_BUGS) || defined(FIX_BUGS_64) -CKeyArray::Search(const char *key, wchar *data) +CKeyArray::Search(const char *key, wchar *data, uint8 *result) #else -CKeyArray::Search(const char *key) +CKeyArray::Search(const char *key, uint8 *result) #endif { CKeyEntry *found; @@ -241,33 +378,47 @@ CKeyArray::Search(const char *key) #if defined (FIX_BUGS) || defined(FIX_BUGS_64) found = BinarySearch(key, entries, 0, numEntries-1); - if(found) + if (found) { + *result = true; return (wchar*)((uint8*)data + found->valueOffset); + } #else found = BinarySearch(key, entries, 0, numEntries-1); - if(found) + if (found) { + *result = true; return found->value; + } #endif + *result = false; +#ifdef MASTER + sprintf(errstr, ""); +#else sprintf(errstr, "%s missing", key); +#endif // MASTER for(i = 0; i < 25; i++) WideErrorString[i] = errstr[i]; return WideErrorString; } - void -CData::Load(size_t length, uint8 *data, ssize_t *offset) +CData::Load(size_t length, int file, size_t * offset) { - size_t i; - uint8 *rawbytes; + char *rawbytes; // You can make numChars size_t if you want to exceed 32-bit boundaries, everything else should be ready. numChars = (int)(length / sizeof(wchar)); chars = new wchar[numChars]; - rawbytes = (uint8*)chars; + rawbytes = (char*)chars; - for(i = 0; i < length; i++) - rawbytes[i] = data[(*offset)++]; +#ifdef THIS_IS_STUPID + for(uint32 i = 0; i < length; i++){ + CFileMgr::Read(file, &rawbytes[i], 1); + (*offset)++; + } +#else + CFileMgr::Read(file, rawbytes, length); + *offset += length; +#endif } void @@ -278,6 +429,33 @@ CData::Unload(void) numChars = 0; } +void +CMissionTextOffsets::Load(size_t table_size, int file, size_t *offset, int) +{ +#ifdef THIS_IS_STUPID + size_t num_of_entries = table_size / sizeof(CMissionTextOffsets::Entry); + for (size_t mi = 0; mi < num_of_entries; mi++) { + for (uint32 i = 0; i < sizeof(data[mi].szMissionName); i++) { + CFileMgr::Read(file, &data[i].szMissionName[i], 1); + (*offset)++; + } + char* _buf = (char*)&data[mi].offset; + for (uint32 i = 0; i < sizeof(data[mi].offset); i++) { + CFileMgr::Read(file, &_buf[i], 1); + (*offset)++; + } + } + size = (uint16)num_of_entries; +#else + // not exact VC code but smaller and better :P + + // You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready. + size = (uint16) (table_size / sizeof(CMissionTextOffsets::Entry)); + CFileMgr::Read(file, (char*)data, sizeof(CMissionTextOffsets::Entry) * size); + *offset += sizeof(CMissionTextOffsets::Entry) * size; +#endif +} + char* UnicodeToAscii(wchar *src) { @@ -290,8 +468,29 @@ UnicodeToAscii(wchar *src) if(*src < 128) #endif aStr[len] = *src; - else - aStr[len] = '#'; + // convert to CP1252 + else if(*src <= 131) + aStr[len] = *src + 64; + else if (*src <= 141) + aStr[len] = *src + 66; + else if (*src <= 145) + aStr[len] = *src + 68; + else if (*src <= 149) + aStr[len] = *src + 71; + else if (*src <= 154) + aStr[len] = *src + 73; + else if (*src <= 164) + aStr[len] = *src + 75; + else if (*src <= 168) + aStr[len] = *src + 77; + else if (*src <= 204) + aStr[len] = *src + 80; + else switch (*src) { + case 205: aStr[len] = 209; break; + case 206: aStr[len] = 241; break; + case 207: aStr[len] = 191; break; + default: aStr[len] = '#'; break; + } aStr[len] = '\0'; return aStr; } diff --git a/src/text/Text.h b/src/text/Text.h index ab6d1809..1174216c 100644 --- a/src/text/Text.h +++ b/src/text/Text.h @@ -26,14 +26,14 @@ public: CKeyArray(void) : entries(nil), numEntries(0) {} ~CKeyArray(void) { Unload(); } - void Load(size_t length, uint8 *data, ssize_t *offset); + void Load(size_t length, int file, size_t *offset); void Unload(void); void Update(wchar *chars); CKeyEntry *BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high); #if defined (FIX_BUGS) || defined(FIX_BUGS_64) - wchar *Search(const char *key, wchar *data); + wchar *Search(const char *key, wchar *data, uint8 *result); #else - wchar *Search(const char *key); + wchar *Search(const char *key, uint8* result); #endif }; @@ -45,15 +45,45 @@ public: CData(void) : chars(nil), numChars(0) {} ~CData(void) { Unload(); } - void Load(size_t length, uint8 *data, ssize_t *offset); + void Load(size_t length, int file, size_t* offset); void Unload(void); }; +class CMissionTextOffsets +{ +public: + struct Entry + { + char szMissionName[8]; + uint32 offset; + }; + + enum {MAX_MISSION_TEXTS = 90}; // beware that LCS has more + + Entry data[MAX_MISSION_TEXTS]; + uint16 size; // You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready. + + CMissionTextOffsets(void) : size(0) {} + void Load(size_t table_size, int file, size_t* bytes_read, int); +}; + +struct ChunkHeader +{ + char magic[4]; + int size; +}; + class CText { CKeyArray keyArray; CData data; + CKeyArray mission_keyArray; + CData mission_data; char encoding; + bool bHasMissionTextOffsets; + bool bIsMissionTextLoaded; + char szMissionTableName[8]; + CMissionTextOffsets MissionTextOffsets; public: CText(void); void Load(void); @@ -61,6 +91,9 @@ public: wchar *Get(const char *key); wchar GetUpperCase(wchar c); void UpperCase(wchar *s); + void GetNameOfLoadedMissionText(char *outName); + void ReadChunkHeader(ChunkHeader *buf, int32 file, size_t *bytes_read); + void LoadMissionText(char *MissionTableName); }; extern CText TheText; diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 7b3a8921..96b78fa6 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -17,8 +17,10 @@ #include "Explosion.h" #include "Particle.h" #include "ParticleObject.h" +#include "Glass.h" #include "Antennas.h" #include "Skidmarks.h" +#include "WindModifiers.h" #include "Shadows.h" #include "PointLights.h" #include "Coronas.h" @@ -35,8 +37,10 @@ #include "Population.h" #include "CarCtrl.h" #include "CarAI.h" +#include "Stats.h" #include "Garages.h" #include "PathFind.h" +#include "Replay.h" #include "AnimManager.h" #include "RpAnimBlend.h" #include "AnimBlendAssociation.h" @@ -44,10 +48,11 @@ #include "PlayerPed.h" #include "Object.h" #include "Automobile.h" +#include "Bike.h" #include "Wanted.h" #include "SaveBuf.h" -bool bAllCarCheat; // unused +bool bAllCarCheat; RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data); @@ -55,7 +60,7 @@ bool CAutomobile::m_sAllTaxiLights; const uint32 CAutomobile::nSaveStructSize = #ifdef COMPATIBLE_SAVES - 1448; + 1500; #else sizeof(CAutomobile); #endif @@ -69,7 +74,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); m_fFireBlowUpTimer = 0.0f; - m_auto_unk1 = 0; + m_doingBurnout = 0; bTaxiLight = m_sAllTaxiLights; bFixedColour = false; bBigWheels = false; @@ -77,7 +82,26 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) SetModelIndex(id); + // Already done in CVehicle... + switch(GetModelIndex()){ + case MI_HUNTER: + case MI_ANGEL: + case MI_FREEWAY: + m_nRadioStation = V_ROCK; + break; + case MI_RCBARON: + case MI_RCBANDIT: + case MI_RCRAIDER: + case MI_RCGOBLIN: + case MI_TOPFUN: + case MI_CADDY: + case MI_BAGGAGE: + m_nRadioStation = RADIO_OFF; + break; + } + pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId); + pFlyingHandling = mod_HandlingManager.GetFlyingPointer((tVehicleType)mi->m_handlingId); m_auto_unused1 = 20.0f; m_auto_unused2 = 0; @@ -131,6 +155,8 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) m_fElasticity = 0.05f; m_fBuoyancy = pHandling->fBuoyancy; + m_fOrientation = m_fPlaneSteer = 0.0f; + m_nBusDoorTimerEnd = 0; m_nBusDoorTimerStart = 0; @@ -141,6 +167,9 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) m_fGasPedalAudio = 0.0f; bNotDamagedUpsideDown = false; bMoreResistantToDamage = false; + bTankDetonateCars = true; + bStuckInSand = false; + bHeliDestroyed = false; m_fVelocityChangeForAudio = 0.0f; m_hydraulicState = 0; @@ -152,7 +181,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) m_aWheelRotation[i] = 0.0f; m_aWheelSpeed[i] = 0.0f; m_aWheelState[i] = WHEEL_STATE_NORMAL; - m_aWheelSkidmarkMuddy[i] = false; + m_aWheelSkidmarkType[i] = SKIDMARK_NORMAL; m_aWheelSkidmarkBloody[i] = false; } @@ -161,6 +190,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) m_nDriveWheelsOnGroundPrev = 0; m_fHeightAboveRoad = 0.0f; m_fTraction = 1.0f; + m_fTireTemperature = 1.0f; CColModel *colModel = mi->GetColModel(); if(colModel->lines == nil){ @@ -175,10 +205,6 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) m_nNumPassengers = 0; - m_bombType = CARBOMB_NONE; - bDriverLastFrame = false; - m_pBombRigger = nil; - if(m_nDoorLock == CARLOCK_UNLOCKED && (id == MI_POLICE || id == MI_ENFORCER || id == MI_RHINO)) m_nDoorLock = CARLOCK_LOCKED_INITIALLY; @@ -186,6 +212,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) m_fCarGunLR = 0.0f; m_fCarGunUD = 0.05f; m_fPropellerRotation = 0.0f; + m_fHeliOrientation = -1.0f; m_weaponDoorTimerLeft = 0.0f; m_weaponDoorTimerRight = m_weaponDoorTimerLeft; @@ -196,7 +223,10 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) CMatrix mat2(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); mat1.GetPosition() += CVector(mat2.GetPosition().x + 0.1f, 0.0f, mat2.GetPosition().z); mat1.UpdateRW(); - }else if(GetModelIndex() == MI_MIAMI_SPARROW || GetModelIndex() == MI_MIAMI_RCRAIDER){ + }else if(GetModelIndex() == MI_HUNTER){ + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0); + }else if(IsRealHeli()){ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0); RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0); RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0); @@ -207,7 +237,6 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) } } - void CAutomobile::SetModelIndex(uint32 id) { @@ -215,10 +244,16 @@ CAutomobile::SetModelIndex(uint32 id) SetupModelNodes(); } +#define SAND_SLOWDOWN (0.01f) +float CAR_BALANCE_MULT = 0.3f; +float HELI_ROTOR_DOTPROD_LIMIT = 0.95f; +CVector vecSeaSparrowGunPos(-0.5f, 2.4f, -0.785f); +CVector vecHunterGunPos(0.0f, 4.8f, -1.3f); +CVector vecHunterRocketPos(2.5f, 1.0f, -0.5f); CVector vecDAMAGE_ENGINE_POS_SMALL(-0.1f, -0.1f, 0.0f); CVector vecDAMAGE_ENGINE_POS_BIG(-0.5f, -0.3f, 0.0f); -#pragma optimize("", off) // that's what R* did +#pragma optimize("", off) // a workaround for another compiler bug void CAutomobile::ProcessControl(void) @@ -232,12 +267,25 @@ CAutomobile::ProcessControl(void) colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel; else colModel = GetColModel(); + bool drivingInSand = false; bWarnedPeds = false; + m_doingBurnout = 0; + bStuckInSand = false; + bRestingOnPhysical = false; - // skip if the collision isn't for the current level - if(colModel->level > LEVEL_GENERIC && colModel->level != CCollision::ms_collisionInMemory) + bool carHasNitro = bAllTaxisHaveNitro && GetStatus() == STATUS_PLAYER && IsTaxi(); + + if(CReplay::IsPlayingBack()) return; + // Heli wind + if(IsRealHeli()) + if((GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PHYSICS) && m_aWheelSpeed[1] > 0.075f || + GetStatus() == STATUS_SIMPLE) + CWindModifiers::RegisterOne(GetPosition(), 1); + + UpdatePassengerList(); + // Improve grip of vehicles in certain cases bool strongGrip1 = false; bool strongGrip2 = false; @@ -252,7 +300,8 @@ CAutomobile::ProcessControl(void) strongGrip2 = true; else if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f) strongGrip2 = true; - } + }else if(GetModelIndex() == MI_RCBANDIT && GetStatus() != STATUS_PLAYER_REMOTE) + strongGrip1 = true; if(bIsBus) ProcessAutoBusDoors(); @@ -263,7 +312,7 @@ CAutomobile::ProcessControl(void) if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED && GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PLAYER_DISABLED){ switch(GetModelIndex()) - case MI_FBICAR: + case MI_FBIRANCH: case MI_POLICE: case MI_ENFORCER: case MI_SECURICA: @@ -273,25 +322,15 @@ CAutomobile::ProcessControl(void) } // Process driver - if(pDriver){ - if(!bDriverLastFrame && m_bombType == CARBOMB_ONIGNITIONACTIVE){ - // If someone enters the car and there is a bomb, detonate - m_nBombTimer = 1000; - m_pBlowUpEntity = m_pBombRigger; - if(m_pBlowUpEntity) - m_pBlowUpEntity->RegisterReference((CEntity**)&m_pBlowUpEntity); - DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TICK, 1.0f); - } - bDriverLastFrame = true; - + if(pDriver) if(IsUpsideDown() && CanPedEnterCar()){ if(!pDriver->IsPlayer() && !(pDriver->m_leader && pDriver->m_leader->bInVehicle) && pDriver->CharCreatedBy != MISSION_CHAR) pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, this); } - }else - bDriverLastFrame = false; + + ActivateBombWhenEntered(); // Process passengers if(m_nNumPassengers != 0 && IsUpsideDown() && CanPedEnterCar()){ @@ -305,18 +344,7 @@ CAutomobile::ProcessControl(void) CRubbish::StirUp(this); - // blend in clump - int clumpAlpha = CVisibilityPlugins::GetClumpAlpha((RpClump*)m_rwObject); - if(bFadeOut){ - clumpAlpha -= 8; - if(clumpAlpha < 0) - clumpAlpha = 0; - }else if(clumpAlpha < 255){ - clumpAlpha += 16; - if(clumpAlpha > 255) - clumpAlpha = 255; - } - CVisibilityPlugins::SetClumpAlpha((RpClump*)m_rwObject, clumpAlpha); + UpdateClumpAlpha(); AutoPilot.m_bSlowedDownBecauseOfCars = false; AutoPilot.m_bSlowedDownBecauseOfPeds = false; @@ -327,7 +355,18 @@ CAutomobile::ProcessControl(void) else if(pHandling->Flags & HANDLING_NONPLAYER_STABILISER && GetStatus() == STATUS_PHYSICS) m_vecCentreOfMass.z = pHandling->CentreOfMass.z - 0.2f*pHandling->Dimension.z; else - m_vecCentreOfMass.z = pHandling->CentreOfMass.z; + m_vecCentreOfMass = pHandling->CentreOfMass; + + // Park car + if(bCanPark && !bParking && VehicleCreatedBy != MISSION_VEHICLE && AutoPilot.m_nCarMission == MISSION_CRUISE && + ((CTimer::GetFrameCounter() + m_randomSeed)&0xF) == 0 && !IsTaxi()){ + CVector parkPosition = GetPosition() + 3.0f*GetRight() + 10.0f*GetForward(); + CEntity *ent = nil; + CColPoint colpoint; + if(!CWorld::ProcessLineOfSight(GetPosition(), parkPosition, colpoint, ent, true, true, true, false, false, false) || + ent == this) + CCarAI::GetCarToParkAtCoors(this, &parkPosition); + } // Process depending on status @@ -335,20 +374,18 @@ CAutomobile::ProcessControl(void) switch(GetStatus()){ case STATUS_PLAYER_REMOTE: #ifdef FIX_BUGS - if (CPad::GetPad(0)->CarGunJustDown()) { + if(CPad::GetPad(0)->CarGunJustDown() && !bDisableRemoteDetonation){ #else - if (CPad::GetPad(0)->WeaponJustDown()) { + if(CPad::GetPad(0)->WeaponJustDown() && !bDisableRemoteDetonation){ #endif BlowUpCar(FindPlayerPed()); CRemote::TakeRemoteControlledCarFromPlayer(); } - if(GetModelIndex() == MI_RCBANDIT){ - CVector pos = GetPosition(); + if(GetModelIndex() == MI_RCBANDIT && !bDisableRemoteDetonationOnContact){ + //CVector pos = GetPosition(); // FindPlayerCoors unused - if(RcbanditCheckHitWheels() || bIsInWater || CPopulation::IsPointInSafeZone(&pos)){ - if(CPopulation::IsPointInSafeZone(&pos)) - CGarages::TriggerMessage("HM2_5", -1, 5000, -1); + if(RcbanditCheckHitWheels() || bIsInWater){ CRemote::TakeRemoteControlledCarFromPlayer(); BlowUpCar(FindPlayerPed()); } @@ -359,7 +396,7 @@ CAutomobile::ProcessControl(void) // fall through case STATUS_PLAYER: if(playerRemote || - pDriver && pDriver->GetPedState() != PED_EXIT_CAR && pDriver->GetPedState() != PED_DRAG_FROM_CAR){ + pDriver && pDriver->GetPedState() != PED_EXIT_CAR && pDriver->GetPedState() != PED_DRAG_FROM_CAR && pDriver->GetPedState() != PED_ARRESTED){ // process control input if controlled by player if(playerRemote || pDriver->m_nPedType == PEDTYPE_PLAYER1) ProcessControlInputs(0); @@ -368,7 +405,59 @@ CAutomobile::ProcessControl(void) if(GetStatus() == STATUS_PLAYER && !CRecordDataForChase::IsRecording()) DoDriveByShootings(); + + // Tweak center on mass when driving on two wheels + int twoWheelTime = CWorld::Players[CWorld::PlayerInFocus].m_nTimeNotFullyOnGround; + if(twoWheelTime > 500 && !IsRealHeli() && !IsRealPlane()){ + float tweak = Min(twoWheelTime-500, 1000)/500.0f; + if(GetUp().z > 0.0f){ + // positive when on left wheels, negative on right wheels + if(GetRight().z <= 0.0f) + tweak *= -1.0f; + m_vecCentreOfMass.z = pHandling->CentreOfMass.z + + CPad::GetPad(0)->GetSteeringLeftRight()/128.0f * + CAR_BALANCE_MULT * tweak * colModel->boundingBox.max.z; + } + }else + m_vecCentreOfMass.z = pHandling->CentreOfMass.z; + + if(bHoverCheat) + DoHoverSuspensionRatios(); + + if(m_aSuspensionSpringRatio[0] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[0].surfaceB) == ADHESIVE_SAND || + m_aSuspensionSpringRatio[1] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[1].surfaceB) == ADHESIVE_SAND || + m_aSuspensionSpringRatio[2] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[2].surfaceB) == ADHESIVE_SAND || + m_aSuspensionSpringRatio[3] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[3].surfaceB) == ADHESIVE_SAND){ + if(GetModelIndex() != MI_RCBANDIT && GetModelIndex() != MI_RHINO){ + float slowdown; + CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*GetUp(); + float fSpeed = parallelSpeed.MagnitudeSqr(); + if(fSpeed > SQR(0.3f)){ + fSpeed = Sqrt(fSpeed); + parallelSpeed *= 0.3f / fSpeed; + slowdown = SAND_SLOWDOWN * Max(1.0f - 2.0f*fSpeed, 0.2f); + }else{ + bStuckInSand = true; + slowdown = SAND_SLOWDOWN; + } + if(pHandling->Flags & HANDLING_GOOD_INSAND) + slowdown *= 0.5f; + if(CWeather::WetRoads > 0.2f) + slowdown *= (1.2f - CWeather::WetRoads); + ApplyMoveForce(parallelSpeed * -CTimer::GetTimeStep()*slowdown*m_fMass); + drivingInSand = true; + } + } + }else if(pDriver && pDriver->IsPlayer() && + (pDriver->GetPedState() == PED_ARRESTED || + pDriver->GetPedState() == PED_DRAG_FROM_CAR || + (pDriver->GetPedState() == PED_EXIT_CAR || pDriver->m_objective == OBJECTIVE_LEAVE_CAR) && !CanPedJumpOutCar())){ + bIsHandbrakeOn = true; + m_fBrakePedal = 1.0f; + m_fGasPedal = 0.0f; } + if(CPad::GetPad(0)->CarGunJustDown()) + ActivateBomb(); break; case STATUS_SIMPLE: @@ -389,6 +478,7 @@ CAutomobile::ProcessControl(void) PlayHornIfNecessary(); ReduceHornCounter(); bVehicleColProcessed = false; + bAudioChangingGear = false; // that's all we do for simple vehicles return; @@ -396,15 +486,44 @@ CAutomobile::ProcessControl(void) CCarAI::UpdateCarAI(this); CCarCtrl::SteerAICarWithPhysics(this); PlayHornIfNecessary(); + + if(bIsBeingCarJacked){ + m_fGasPedal = 0.0f; + m_fBrakePedal = 1.0f; + bIsHandbrakeOn = true; + } + + if(m_aSuspensionSpringRatio[0] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[0].surfaceB) == ADHESIVE_SAND || + m_aSuspensionSpringRatio[1] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[1].surfaceB) == ADHESIVE_SAND || + m_aSuspensionSpringRatio[2] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[2].surfaceB) == ADHESIVE_SAND || + m_aSuspensionSpringRatio[3] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[3].surfaceB) == ADHESIVE_SAND){ + if(GetModelIndex() != MI_RCBANDIT && GetModelIndex() != MI_SANDKING && GetModelIndex() != MI_BFINJECT){ + bStuckInSand = true; + if(CWeather::WetRoads > 0.0f) + ApplyMoveForce(m_vecMoveSpeed * -CTimer::GetTimeStep()*SAND_SLOWDOWN*m_fMass * (1.0f-CWeather::WetRoads)); + else + ApplyMoveForce(m_vecMoveSpeed * -CTimer::GetTimeStep()*SAND_SLOWDOWN*m_fMass); + } + } break; case STATUS_ABANDONED: - m_fBrakePedal = 0.2f; + if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f)) + m_fBrakePedal = 0.2f; + else + m_fBrakePedal = 0.0f; bIsHandbrakeOn = false; m_fSteerAngle = 0.0f; m_fGasPedal = 0.0f; - m_nCarHornTimer = 0; + if(!IsAlarmOn()) + m_nCarHornTimer = 0; + + if(bIsBeingCarJacked){ + m_fGasPedal = 0.0f; + m_fBrakePedal = 1.0f; + bIsHandbrakeOn = true; + } break; case STATUS_WRECKED: @@ -413,26 +532,32 @@ CAutomobile::ProcessControl(void) m_fSteerAngle = 0.0f; m_fGasPedal = 0.0f; - m_nCarHornTimer = 0; + if(!IsAlarmOn()) + m_nCarHornTimer = 0; break; case STATUS_PLAYER_DISABLED: - m_fBrakePedal = 1.0f; - bIsHandbrakeOn = true; + if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f) || + (pDriver && pDriver->IsPlayer() && + (pDriver->GetPedState() == PED_ARRESTED || + pDriver->GetPedState() == PED_DRAG_FROM_CAR || + (pDriver->GetPedState() == PED_EXIT_CAR || pDriver->m_objective == OBJECTIVE_LEAVE_CAR) && !CanPedJumpOutCar()))){ + bIsHandbrakeOn = true; + m_fBrakePedal = 1.0f; + m_fGasPedal = 0.0f; + }else{ + m_fBrakePedal = 0.0f; + bIsHandbrakeOn = false; + } m_fSteerAngle = 0.0f; m_fGasPedal = 0.0f; - m_nCarHornTimer = 0; + if(!IsAlarmOn()) + m_nCarHornTimer = 0; break; default: break; } - // what's going on here? - if(GetPosition().z < -0.6f && - Abs(m_vecMoveSpeed.x) < 0.05f && - Abs(m_vecMoveSpeed.y) < 0.05f) - m_vecTurnSpeed *= Pow(0.95f, CTimer::GetTimeStep()); - // Skip physics if object is found to have been static recently bool skipPhysics = false; if(!bIsStuck && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED)){ @@ -460,7 +585,8 @@ CAutomobile::ProcessControl(void) if(m_vecMoveSpeedAvg.MagnitudeSqr() <= sq(moveSpeedLimit*CTimer::GetTimeStep()) && m_vecTurnSpeedAvg.MagnitudeSqr() <= sq(turnSpeedLimit*CTimer::GetTimeStep()) && - m_fDistanceTravelled < distanceLimit || + m_fDistanceTravelled < distanceLimit && + !(m_fDamageImpulse > 0.0f && m_pDamageEntity && m_pDamageEntity->IsPed()) || makeStatic){ m_nStaticFrames++; @@ -476,15 +602,27 @@ CAutomobile::ProcessControl(void) } }else m_nStaticFrames = 0; + if(IsRealHeli() && m_aWheelSpeed[1] > 0.0f){ + skipPhysics = false; + m_nStaticFrames = 0; + } } // Postpone for(i = 0; i < 4; i++) - if(m_aGroundPhysical[i] && !CWorld::bForceProcessControl && m_aGroundPhysical[i]->bIsInSafePosition){ - bWasPostponed = true; - return; + if(m_aGroundPhysical[i]){ + bRestingOnPhysical = true; + if(!CWorld::bForceProcessControl && m_aGroundPhysical[i]->bIsInSafePosition){ + bWasPostponed = true; + return; + } } + if(bRestingOnPhysical){ + skipPhysics = false; + m_nStaticFrames = 0; + } + VehicleDamage(0.0f, 0); // special control @@ -496,12 +634,11 @@ CAutomobile::ProcessControl(void) TankControl(); BlowUpCarsInPath(); break; - case MI_YARDIE: - // beta also had esperanto here it seems + case MI_VOODOO: HydraulicControl(); break; default: - if(CVehicle::bCheat3){ + if(CVehicle::bCheat3 || carHasNitro){ // Make vehicle jump when horn is sounded if(GetStatus() == STATUS_PLAYER && m_vecMoveSpeed.MagnitudeSqr() > sq(0.2f) && // BUG: game checks [0] four times, instead of all wheels @@ -540,12 +677,17 @@ CAutomobile::ProcessControl(void) 1.2f*m_vecMoveSpeed, nil, 2.0f); ApplyMoveForce(CVector(0.0f, 0.0f, 1.0f)*m_fMass*0.4f); - ApplyTurnForce(GetUp()*m_fMass*0.035f, GetForward()*1.0f); + ApplyTurnForce(GetUp()*m_fTurnMass*0.01f, GetForward()*1.0f); } } break; } + if(GetStatus() == STATUS_PHYSICS || GetStatus() == STATUS_SIMPLE) + if(AutoPilot.m_nCarMission == MISSION_HELI_FLYTOCOORS || + AutoPilot.m_nCarMission == MISSION_PLANE_FLYTOCOORS) + skipPhysics = true; + if(skipPhysics){ bHasContacted = false; bIsInSafePosition = false; @@ -554,11 +696,13 @@ CAutomobile::ProcessControl(void) m_nCollisionRecords = 0; bHasCollided = false; bVehicleColProcessed = false; + bAudioChangingGear = false; m_nDamagePieceType = 0; m_fDamageImpulse = 0.0f; m_pDamageEntity = nil; m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); + m_fTireTemperature = 1.0f; }else{ // This has to be done if ProcessEntityCollision wasn't called @@ -611,6 +755,14 @@ CAutomobile::ProcessControl(void) if(m_aSuspensionSpringRatio[i] > 1.0f) m_aSuspensionSpringRatio[i] = 1.0f; } + }else if(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[i].surfaceB) == ADHESIVE_SAND && + GetModelIndex() != MI_RHINO){ + fwdSpeed *= 0.7f; + float f = 1.0f - fwdSpeed/0.3f - 0.7f*CWeather::WetRoads; + f = Max(f, 0.4f); + m_aSuspensionSpringRatio[i] += 0.35f*f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i]; + if(m_aSuspensionSpringRatio[i] > 1.0f) + m_aSuspensionSpringRatio[i] = 1.0f; } // get points and directions if spring is compressed @@ -628,13 +780,20 @@ CAutomobile::ProcessControl(void) if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) bias = 1.0f - bias; - ApplySpringCollision(pHandling->fSuspensionForceLevel, + ApplySpringCollisionAlt(pHandling->fSuspensionForceLevel, springDirections[i], contactPoints[i], - m_aSuspensionSpringRatio[i], bias); - m_aWheelSkidmarkMuddy[i] = - m_aWheelColPoints[i].surfaceB == SURFACE_GRASS || - m_aWheelColPoints[i].surfaceB == SURFACE_MUD_DRY || - m_aWheelColPoints[i].surfaceB == SURFACE_SAND; + m_aSuspensionSpringRatio[i], bias, m_aWheelColPoints[i].normal); + + m_aWheelSkidmarkUnk[i] = false; + if(m_aWheelColPoints[i].surfaceB == SURFACE_GRASS || + m_aWheelColPoints[i].surfaceB == SURFACE_MUD_DRY) + m_aWheelSkidmarkType[i] = SKIDMARK_MUDDY; + else if(m_aWheelColPoints[i].surfaceB == SURFACE_SAND || + m_aWheelColPoints[i].surfaceB == SURFACE_SAND_BEACH){ + m_aWheelSkidmarkType[i] = SKIDMARK_SANDY; + m_aWheelSkidmarkUnk[i] = true; + }else + m_aWheelSkidmarkType[i] = SKIDMARK_NORMAL; }else{ contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1); } @@ -651,11 +810,13 @@ CAutomobile::ProcessControl(void) m_aGroundPhysical[i] = nil; #endif } + if(m_aSuspensionSpringRatio[i] < 1.0f && m_aWheelColPoints[i].normal.z > 0.35f) + springDirections[i] = -m_aWheelColPoints[i].normal; } // dampen springs for(i = 0; i < 4; i++) - if(m_aSuspensionSpringRatio[i] < 1.0f) + if(m_aSuspensionSpringRatio[i] < 0.99999f) ApplySpringDampening(pHandling->fSuspensionDampingLevel, springDirections[i], contactPoints[i], contactSpeeds[i]); @@ -669,7 +830,6 @@ CAutomobile::ProcessControl(void) } } - bool gripCheat = true; fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); if(!strongGrip1 && !CVehicle::bCheat3) @@ -677,16 +837,32 @@ CAutomobile::ProcessControl(void) float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat); acceleration /= m_fForceMultiplier; - // unused - if(GetModelIndex() == MI_MIAMI_RCBARON || - GetModelIndex() == MI_MIAMI_RCRAIDER || - GetModelIndex() == MI_MIAMI_SPARROW) + if(IsRealHeli() || IsRealPlane()) acceleration = 0.0f; + if(bAudioChangingGear && m_fGasPedal > 0.4f && m_fBrakePedal < 0.1f && fwdSpeed > 0.15f && + this == FindPlayerVehicle() && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON){ + if(GetStatus() == STATUS_PLAYER && !(pHandling->Flags & HANDLING_IS_BUS)){ + if(m_nBusDoorTimerEnd == 0) + m_nBusDoorTimerEnd = 1000; + else { + uint32 timeStepInMs = CTimer::GetTimeStepInMilliseconds(); + if(m_nBusDoorTimerEnd > timeStepInMs) + m_nBusDoorTimerEnd -= timeStepInMs; + else + m_nBusDoorTimerEnd = 0; + } + } + + if((m_aSuspensionSpringRatio[0] < 1.0f || m_aSuspensionSpringRatio[2] < 1.0f) && + (m_aSuspensionSpringRatio[1] < 1.0f || m_aSuspensionSpringRatio[3] < 1.0f)) + ApplyTurnForce(-GRAVITY*Min(m_fTurnMass, 2500.0f)*GetUp(), -1.0f*GetForward()); + } + brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep(); - bool neutralHandling = !!(pHandling->Flags & HANDLING_NEUTRALHANDLING); + bool neutralHandling = GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && (pHandling->Flags & HANDLING_NEUTRALHANDLING); float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias; - float brakeBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias); + float brakeBiasRear = neutralHandling ? 1.0f : 2.0f-pHandling->fBrakeBias; // looks like a bug, but it was correct in III... float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias; float tractionBiasRear = neutralHandling ? 1.0f : 2.0f-tractionBiasFront; @@ -730,21 +906,7 @@ CAutomobile::ProcessControl(void) if(CVehicle::bCheat3) traction *= 4.0f; - if(FindPlayerVehicle() && FindPlayerVehicle() == this){ - if(CPad::GetPad(0)->CarGunJustDown()){ - if(m_bombType == CARBOMB_TIMED){ - m_bombType = CARBOMB_TIMEDACTIVE; - m_nBombTimer = 7000; - m_pBlowUpEntity = FindPlayerPed(); - CGarages::TriggerMessage("GA_12", -1, 3000, -1); - DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TIMED_ACTIVATED, 1.0f); - }else if(m_bombType == CARBOMB_ONIGNITION){ - m_bombType = CARBOMB_ONIGNITIONACTIVE; - CGarages::TriggerMessage("GA_12", -1, 3000, -1); - DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_ONIGNITION_ACTIVATED, 1.0f); - } - } - }else if(strongGrip1 || CVehicle::bCheat3){ + if(FindPlayerVehicle() != this && (strongGrip1 || CVehicle::bCheat3)){ traction *= 1.2f; acceleration *= 1.4f; if(strongGrip2 || CVehicle::bCheat3){ @@ -756,13 +918,16 @@ CAutomobile::ProcessControl(void) static float fThrust; static tWheelState WheelState[4]; - // Process front wheels on ground + bool rearWheelsFirst = !!(pHandling->Flags & HANDLING_REARWHEEL_1ST); + // Process front wheels on ground - first try + + if(!rearWheelsFirst){ if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ float s = Sin(m_fSteerAngle); float c = Cos(m_fSteerAngle); - CVector wheelFwd = Multiply3x3(GetMatrix(), CVector(-s, c, 0.0f)); - CVector wheelRight = Multiply3x3(GetMatrix(), CVector(c, s, 0.0f)); + + CVector wheelFwd, wheelRight, tmp; if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) @@ -770,6 +935,15 @@ CAutomobile::ProcessControl(void) else fThrust = 0.0f; + wheelFwd = GetForward(); + wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal; + wheelFwd.Normalise(); + wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal); + wheelRight.Normalise(); + tmp = c*wheelFwd - s*wheelRight; + wheelRight = s*wheelFwd + c*wheelRight; + wheelFwd = tmp; + m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_WHEELBASE; float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction; if(GetStatus() == STATUS_PLAYER) @@ -804,6 +978,15 @@ CAutomobile::ProcessControl(void) else fThrust = 0.0f; + wheelFwd = GetForward(); + wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal; + wheelFwd.Normalise(); + wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal); + wheelRight.Normalise(); + tmp = c*wheelFwd - s*wheelRight; + wheelRight = s*wheelFwd + c*wheelRight; + wheelFwd = tmp; + m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_WHEELBASE; float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction; if(GetStatus() == STATUS_PLAYER) @@ -835,49 +1018,66 @@ CAutomobile::ProcessControl(void) // Process front wheels off ground - if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){ - if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ - if(acceleration > 0.0f){ - if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f) - m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f; + if(!IsRealHeli()){ + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f; + } }else{ - if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f) - m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f; + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f; } - }else{ - m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f; + m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT]; } - m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT]; - } - if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){ - if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ - if(acceleration > 0.0f){ - if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f) - m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f; + if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f; + } }else{ - if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f) - m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f; + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f; } - }else{ - m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f; + m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT]; } - m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT]; + } } // Process rear wheels if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){ CVector wheelFwd = GetForward(); - CVector wheelRight = GetRight(); + CVector wheelRight = GetRight(); // overwritten for resp. wheel + float rearBrake = brake; + float rearTraction = traction; + if(bIsHandbrakeOn){ #ifdef FIX_BUGS - // Not sure if this is needed, but brake usually has timestep as a factor - if(bIsHandbrakeOn) - brake = 20000.0f * CTimer::GetTimeStepFix(); + // Not sure if this is needed, but brake usually has timestep as a factor + rearBrake = 20000.0f * CTimer::GetTimeStepFix(); #else - if(bIsHandbrakeOn) - brake = 20000.0f; + rearBrake = 20000.0f; #endif + if(fwdSpeed > 0.1f && pHandling->Flags & HANDLING_HANDBRAKE_TYRE){ + m_fTireTemperature += 0.005*CTimer::GetTimeStep(); + if(m_fTireTemperature > 2.0f) + m_fTireTemperature = 2.0f; + } + }else if(m_doingBurnout && mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)){ + rearBrake = 0.0f; + rearTraction = 0.0f; + // BUG: missing timestep + ApplyTurnForce(contactPoints[CARWHEEL_REAR_LEFT], -0.001f*m_fTurnMass*m_fSteerAngle*GetRight()); + }else if(m_fTireTemperature > 1.0f){ + rearTraction *= m_fTireTemperature; + } if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){ if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) @@ -885,8 +1085,13 @@ CAutomobile::ProcessControl(void) else fThrust = 0.0f; + wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal)*m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal; + wheelFwd.Normalise(); + wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal); + wheelRight.Normalise(); + m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_WHEELBASE; - float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*traction; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*rearTraction; if(GetStatus() == STATUS_PLAYER) adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB); WheelState[CARWHEEL_REAR_LEFT] = m_aWheelState[CARWHEEL_REAR_LEFT]; @@ -895,7 +1100,7 @@ CAutomobile::ProcessControl(void) ProcessWheel(wheelFwd, wheelRight, contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT], m_nWheelsOnGround, fThrust, - brake*brakeBiasRear, + rearBrake*brakeBiasRear, adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect, CARWHEEL_REAR_LEFT, &m_aWheelSpeed[CARWHEEL_REAR_LEFT], @@ -905,7 +1110,7 @@ CAutomobile::ProcessControl(void) ProcessWheel(wheelFwd, wheelRight, contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT], m_nWheelsOnGround, fThrust, - brake*brakeBiasRear, + rearBrake*brakeBiasRear, adhesion*tractionBiasRear, CARWHEEL_REAR_LEFT, &m_aWheelSpeed[CARWHEEL_REAR_LEFT], @@ -913,14 +1118,25 @@ CAutomobile::ProcessControl(void) WHEEL_STATUS_OK); } +#ifdef FIX_BUGS + // Shouldn't we reset these after the left wheel? + wheelFwd = GetForward(); + wheelRight = GetRight(); // actually useless +#endif + if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){ if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) fThrust = acceleration; else fThrust = 0.0f; + wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal; + wheelFwd.Normalise(); + wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal); + wheelRight.Normalise(); + m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_WHEELBASE; - float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*traction; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*rearTraction; if(GetStatus() == STATUS_PLAYER) adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB); WheelState[CARWHEEL_REAR_RIGHT] = m_aWheelState[CARWHEEL_REAR_RIGHT]; @@ -929,7 +1145,7 @@ CAutomobile::ProcessControl(void) ProcessWheel(wheelFwd, wheelRight, contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT], m_nWheelsOnGround, fThrust, - brake*brakeBiasRear, + rearBrake*brakeBiasRear, adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect, CARWHEEL_REAR_RIGHT, &m_aWheelSpeed[CARWHEEL_REAR_RIGHT], @@ -939,7 +1155,7 @@ CAutomobile::ProcessControl(void) ProcessWheel(wheelFwd, wheelRight, contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT], m_nWheelsOnGround, fThrust, - brake*brakeBiasRear, + rearBrake*brakeBiasRear, adhesion*tractionBiasRear, CARWHEEL_REAR_RIGHT, &m_aWheelSpeed[CARWHEEL_REAR_RIGHT], @@ -948,58 +1164,207 @@ CAutomobile::ProcessControl(void) } } + if(m_doingBurnout && mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && + (m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING || m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)){ + m_fTireTemperature += 0.001f*CTimer::GetTimeStep(); + if(m_fTireTemperature > 3.0f) + m_fTireTemperature = 3.0f; + }else if(m_fTireTemperature > 1.0f){ + m_fTireTemperature = (m_fTireTemperature - 1.0f)*Pow(0.995f, CTimer::GetTimeStep()) + 1.0f; + } + // Process rear wheels off ground - if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){ - if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ - if(acceleration > 0.0f){ - if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f) - m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f; + if(!IsRealHeli()){ + if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){ + if(bIsHandbrakeOn) + m_aWheelSpeed[CARWHEEL_REAR_LEFT] = 0.0f; + else if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f) + m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f) + m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f; + } }else{ - if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f) - m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f; + m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f; } - }else{ - m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f; + m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT]; + } + if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){ + if(bIsHandbrakeOn) + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] = 0.0f; + else if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f) + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f) + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f; + } + }else{ + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f; + } + m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT]; + } + } + + // Process front wheels on ground - second try + + if(rearWheelsFirst){ + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ + float s = Sin(m_fSteerAngle); + float c = Cos(m_fSteerAngle); + + CVector wheelFwd, wheelRight, tmp; + + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) + fThrust = acceleration; + else + fThrust = 0.0f; + + wheelFwd = GetForward(); + wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal; + wheelFwd.Normalise(); + wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal); + wheelRight.Normalise(); + tmp = c*wheelFwd - s*wheelRight; + wheelRight = s*wheelFwd + c*wheelRight; + wheelFwd = tmp; + + m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_WHEELBASE; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction; + if(GetStatus() == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB); + WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT]; + + if(Damage.GetWheelStatus(CARWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect, + CARWHEEL_FRONT_LEFT, + &m_aWheelSpeed[CARWHEEL_FRONT_LEFT], + &WheelState[CARWHEEL_FRONT_LEFT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront, + CARWHEEL_FRONT_LEFT, + &m_aWheelSpeed[CARWHEEL_FRONT_LEFT], + &WheelState[CARWHEEL_FRONT_LEFT], + WHEEL_STATUS_OK); + } + + if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) + fThrust = acceleration; + else + fThrust = 0.0f; + + wheelFwd = GetForward(); + wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal; + wheelFwd.Normalise(); + wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal); + wheelRight.Normalise(); + tmp = c*wheelFwd - s*wheelRight; + wheelRight = s*wheelFwd + c*wheelRight; + wheelFwd = tmp; + + m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_WHEELBASE; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction; + if(GetStatus() == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB); + WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT]; + + if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect, + CARWHEEL_FRONT_RIGHT, + &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT], + &WheelState[CARWHEEL_FRONT_RIGHT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront, + CARWHEEL_FRONT_RIGHT, + &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT], + &WheelState[CARWHEEL_FRONT_RIGHT], + WHEEL_STATUS_OK); } - m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT]; } - if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){ - if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ - if(acceleration > 0.0f){ - if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f) - m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f; + + // Process front wheels off ground + + if (!IsRealHeli()) { + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f; + } }else{ - if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f) - m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f; + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f; } - }else{ - m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f; + m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT]; } - m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT]; + if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f; + } + }else{ + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f; + } + m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT]; + } + } } for(i = 0; i < 4; i++){ float wheelPos = colModel->lines[i].p0.z; if(m_aSuspensionSpringRatio[i] > 0.0f) wheelPos -= m_aSuspensionSpringRatio[i]*m_aSuspensionSpringLength[i]; - m_aWheelPosition[i] += (wheelPos - m_aWheelPosition[i])*0.75f; + if(GetModelIndex() == MI_VOODOO && bUsingSpecialColModel) + m_aWheelPosition[i] = wheelPos; + else + m_aWheelPosition[i] += (wheelPos - m_aWheelPosition[i])*0.75f; } for(i = 0; i < 4; i++) m_aWheelState[i] = WheelState[i]; + if(m_fGasPedal < 0.0f){ + if(m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING) + m_aWheelState[CARWHEEL_REAR_LEFT] = WHEEL_STATE_NORMAL; + if(m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING) + m_aWheelState[CARWHEEL_REAR_RIGHT] = WHEEL_STATE_NORMAL; + } // Process horn if(GetStatus() != STATUS_PLAYER){ - ReduceHornCounter(); + if(!IsAlarmOn()) + ReduceHornCounter(); }else{ - if(GetModelIndex() == MI_MRWHOOP){ - if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory] && - !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-1) % CPad::HORNHISTORY_SIZE]){ - m_bSirenOrAlarm = !m_bSirenOrAlarm; - printf("m_bSirenOrAlarm toggled to %d\n", m_bSirenOrAlarm); - } - }else if(UsesSiren(GetModelIndex())){ + if(UsesSiren()){ if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){ if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-1) % CPad::HORNHISTORY_SIZE] && Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-2) % CPad::HORNHISTORY_SIZE]) @@ -1012,42 +1377,146 @@ CAutomobile::ProcessControl(void) m_bSirenOrAlarm = !m_bSirenOrAlarm; }else m_nCarHornTimer = 0; - }else if(GetModelIndex() != MI_YARDIE && !CVehicle::bCheat3){ - if(Pads[0].GetHorn()) - m_nCarHornTimer = 1; - else - m_nCarHornTimer = 0; + }else if(GetModelIndex() != MI_VOODOO && !CVehicle::bCheat3 && !carHasNitro){ + if(!IsAlarmOn()){ + if(Pads[0].GetHorn()) + m_nCarHornTimer = 1; + else + m_nCarHornTimer = 0; + } } } // Flying - if(GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PHYSICS){ - if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW) - m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.0005f, 0.0f); - }else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) && - m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){ -#ifdef ALT_DODO_CHEAT - if (bAltDodoCheat) - FlyingControl(FLIGHT_MODEL_SEAPLANE); - else + bool playRotorSound = false; + bool isPlane = GetModelIndex() == MI_DODO || bAllDodosCheat; +#ifdef FIX_BUGS + isPlane = isPlane && !IsRealHeli(); #endif + if(GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PHYSICS){ + if(IsRealHeli()){ + bEngineOn = false; + m_aWheelSpeed[1] = Max(m_aWheelSpeed[1]-0.0005f, 0.0f); + if(GetModelIndex() != MI_RCRAIDER && GetModelIndex() != MI_RCGOBLIN) + if(m_aWheelSpeed[1] < 0.154f && m_aWheelSpeed[1] > 0.0044f) + playRotorSound = true; + } + }else if(isPlane && m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){ + if(GetModelIndex() == MI_DODO) FlyingControl(FLIGHT_MODEL_DODO); - }else if(GetModelIndex() == MI_MIAMI_RCBARON){ + else + FlyingControl(FLIGHT_MODEL_PLANE); + }else if(GetModelIndex() == MI_RCBARON){ FlyingControl(FLIGHT_MODEL_RCPLANE); - }else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){ -#ifdef ALLCARSHELI_CHEAT + }else if(IsRealHeli() || bAllCarCheat){ +#ifdef RESTORE_ALLCARSHELI_CHEAT if (bAllCarCheat) FlyingControl(FLIGHT_MODEL_HELI); else #endif { - if (CPad::GetPad(0)->GetCircleJustDown()) - m_aWheelSpeed[0] = Max(m_aWheelSpeed[0] - 0.03f, 0.0f); - if (m_aWheelSpeed[0] < 0.22f) - m_aWheelSpeed[0] += 0.0001f; - if (m_aWheelSpeed[0] > 0.15f) - FlyingControl(FLIGHT_MODEL_HELI); + // Speed up rotor + if (m_aWheelSpeed[1] < 0.22f && !bIsInWater) { + if (GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN) + m_aWheelSpeed[1] += 0.003f; + else + m_aWheelSpeed[1] += 0.001f; + } + + // Fly + if (m_aWheelSpeed[1] > 0.15f) { + if (GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN) + FlyingControl(FLIGHT_MODEL_RCHELI); + else if (m_nWheelsOnGround < 4 && !(GetModelIndex() == MI_SEASPAR && bTouchingWater) || + CPad::GetPad(0)->GetAccelerate() != 0 || +#ifndef FREE_CAM + CPad::GetPad(0)->GetCarGunUpDown() > 1.0f || +#else + ((!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController)) && CPad::GetPad(0)->GetCarGunUpDown() > 1.0f) || +#endif + Abs(m_vecMoveSpeed.x) > 0.02f || + Abs(m_vecMoveSpeed.y) > 0.02f || + Abs(m_vecMoveSpeed.z) > 0.02f) + FlyingControl(FLIGHT_MODEL_HELI); + } + } + + // Blade collision + if(m_aWheelSpeed[1] > 0.015f && m_aCarNodes[CAR_BONNET]){ + CMatrix mat; + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET])); + if(GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN) + DoBladeCollision(mat.GetPosition(), GetMatrix(), ROTOR_TOP, 0.72f, 0.9f); + else if(GetModelIndex() == MI_SPARROW || GetModelIndex() == MI_SEASPAR) + DoBladeCollision(mat.GetPosition(), GetMatrix(), ROTOR_TOP, 5.15f, 0.8f); + else if(GetModelIndex() == MI_HUNTER) + DoBladeCollision(mat.GetPosition(), GetMatrix(), ROTOR_TOP, 6.15f, 0.5f); + else + DoBladeCollision(mat.GetPosition(), GetMatrix(), ROTOR_TOP, 6.15f, 1.0f); + } + + // Heli weapons + if(GetModelIndex() == MI_HUNTER && GetStatus() == STATUS_PLAYER){ + // Hunter rockets + if(CPad::GetPad(0)->CarGunJustDown() && CTimer::GetTimeInMilliseconds() > m_nGunFiringTime+350){ + CWeapon gun(WEAPONTYPE_ROCKETLAUNCHER, 100); + CVector source = vecHunterRocketPos; + source = GetMatrix()*source + Max(DotProduct(m_vecMoveSpeed, GetForward()), 0.0f)*GetForward()*CTimer::GetTimeStep(); + gun.FireProjectile(this, &source, 0.0f); + + source = vecHunterRocketPos; + source.x = -source.x; + source = GetMatrix()*source + Max(DotProduct(m_vecMoveSpeed, GetForward()), 0.0f)*GetForward()*CTimer::GetTimeStep(); + gun.FireProjectile(this, &source, 0.0f); + + CStats::RoundsFiredByPlayer++; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); + m_nGunFiringTime = CTimer::GetTimeInMilliseconds(); + // Hunter gun + }else if(CPad::GetPad(0)->GetHandBrake() && CTimer::GetTimeInMilliseconds() > m_nGunFiringTime+60){ + CWeapon gun(WEAPONTYPE_HELICANNON, 5000); + CVector source = vecHunterGunPos; + source = GetMatrix()*source + m_vecMoveSpeed*CTimer::GetTimeStep(); + gun.FireInstantHit(this, &source); + gun.AddGunshell(this, source, CVector2D(0.0f, 0.1f), 0.025f); + CStats::RoundsFiredByPlayer++; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); + m_nGunFiringTime = CTimer::GetTimeInMilliseconds(); + } + }else if(GetModelIndex() == MI_SEASPAR && GetStatus() == STATUS_PLAYER){ + // Sea sparrow gun + if(CPad::GetPad(0)->GetHandBrake() && CTimer::GetTimeInMilliseconds() > m_nGunFiringTime+40){ + CWeapon gun(WEAPONTYPE_M4, 5000); + CVector source = vecSeaSparrowGunPos; + source = GetMatrix()*source + m_vecMoveSpeed*CTimer::GetTimeStep(); + gun.FireInstantHit(this, &source); + gun.AddGunshell(this, source, CVector2D(0.0f, 0.1f), 0.025f); + CStats::RoundsFiredByPlayer++; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); + m_nGunFiringTime = CTimer::GetTimeInMilliseconds(); + } + } + + if(GetModelIndex() != MI_RCRAIDER && GetModelIndex() != MI_RCGOBLIN) + if(m_aWheelSpeed[1] < 0.154f && m_aWheelSpeed[1] > 0.0044f) + playRotorSound = true; + } + + // Play rotor sound + if(playRotorSound && m_aCarNodes[CAR_BONNET]){ + CVector camDist = TheCamera.GetPosition() - GetPosition(); + float distSq = camDist.MagnitudeSqr(); + if(distSq < SQR(20.0f) && Abs(m_fPropellerRotation - m_aWheelRotation[1]) > DEGTORAD(30.0f)){ + CMatrix mat; + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET])); + CVector blade = mat.GetRight(); + blade = Multiply3x3(GetMatrix(), blade); + camDist /= Max(Sqrt(distSq), 0.01f); + if(Abs(DotProduct(camDist, blade)) > HELI_ROTOR_DOTPROD_LIMIT){ + DMAudio.PlayOneShot(m_audioEntityId, SOUND_HELI_BLADE, 0.0f); + m_fPropellerRotation = m_aWheelRotation[1]; + } } } } @@ -1090,7 +1559,7 @@ CAutomobile::ProcessControl(void) CParticle::AddParticle(PARTICLE_CARFLAME, damagePos, CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.01125f, 0.09f)), - nil, 0.9f); + nil, 0.63f); CVector coors = damagePos; coors.x += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f), @@ -1102,10 +1571,8 @@ CAutomobile::ProcessControl(void) // Blow up car after 5 seconds m_fFireBlowUpTimer += CTimer::GetTimeStepInMilliseconds(); - if(m_fFireBlowUpTimer > 5000.0f){ - CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this); + if(m_fFireBlowUpTimer > 5000.0f) BlowUpCar(m_pSetOnFireEntity); - } }else m_fFireBlowUpTimer = 0.0f; @@ -1117,7 +1584,7 @@ CAutomobile::ProcessControl(void) if(m_bSirenOrAlarm && (CTimer::GetFrameCounter()&7) == 5 && - UsesSiren(GetModelIndex()) && GetModelIndex() != MI_MRWHOOP) + UsesSiren() && GetModelIndex() != MI_MRWHOOP) CCarAI::MakeWayForCarWithSiren(this); @@ -1125,10 +1592,14 @@ CAutomobile::ProcessControl(void) float suspShake = 0.0f; float surfShake = 0.0f; + float speedsq = m_vecMoveSpeed.MagnitudeSqr(); for(i = 0; i < 4; i++){ float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i]; - if(suspChange > 0.3f){ - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange); + if(suspChange > 0.3f && !drivingInSand && speedsq > SQR(0.2f)){ + if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP_2, suspChange); + else + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange); if(suspChange > suspShake) suspShake = suspChange; } @@ -1137,7 +1608,7 @@ CAutomobile::ProcessControl(void) if(surf == SURFACE_GRAVEL || surf == SURFACE_WATER || surf == SURFACE_HEDGE){ if(surfShake < 0.2f) surfShake = 0.3f; - }else if(surf == SURFACE_MUD_DRY || surf == SURFACE_SAND){ + }else if(surf == SURFACE_MUD_DRY){ if(surfShake < 0.1f) surfShake = 0.2f; }else if(surf == SURFACE_GRASS){ @@ -1145,13 +1616,17 @@ CAutomobile::ProcessControl(void) surfShake = 0.1f; } + if(this == FindPlayerVehicle()) +// BUG: this only observes one of the wheels + TheCamera.m_bVehicleSuspenHigh = Abs(suspChange) > 0.05f; + m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i]; m_aSuspensionSpringRatio[i] = 1.0f; } // Shake pad - if((suspShake > 0.0f || surfShake > 0.0f) && GetStatus() == STATUS_PLAYER){ + if(!drivingInSand && (suspShake > 0.0f || surfShake > 0.0f) && GetStatus() == STATUS_PLAYER){ float speed = m_vecMoveSpeed.MagnitudeSqr(); if(speed > sq(0.1f)){ speed = Sqrt(speed); @@ -1166,8 +1641,9 @@ CAutomobile::ProcessControl(void) } bVehicleColProcessed = false; + bAudioChangingGear = false; - if(!bWarnedPeds) + if(!bWarnedPeds && GetVehicleAppearance() != VEHICLE_APPEARANCE_HELI && GetVehicleAppearance() != VEHICLE_APPEARANCE_PLANE) CCarCtrl::ScanForPedDanger(this); @@ -1175,20 +1651,20 @@ CAutomobile::ProcessControl(void) // TODO: make the numbers defines float heading; - if(GetPosition().x > 1900.0f){ + if(GetPosition().x > 1950.0f-400.0f){ if(m_vecMoveSpeed.x > 0.0f) m_vecMoveSpeed.x *= -1.0f; heading = GetForward().Heading(); if(heading > 0.0f) // going west SetHeading(-heading); - }else if(GetPosition().x < -1900.0f){ + }else if(GetPosition().x < -1950.0f-400.0f){ if(m_vecMoveSpeed.x < 0.0f) m_vecMoveSpeed.x *= -1.0f; heading = GetForward().Heading(); if(heading < 0.0f) // going east SetHeading(-heading); } - if(GetPosition().y > 1900.0f){ + if(GetPosition().y > 1950.0f){ if(m_vecMoveSpeed.y > 0.0f) m_vecMoveSpeed.y *= -1.0f; heading = GetForward().Heading(); @@ -1196,7 +1672,7 @@ CAutomobile::ProcessControl(void) SetHeading(PI-heading); else if(heading > -HALFPI && heading < 0.0f) SetHeading(-PI-heading); - }else if(GetPosition().y < -1900.0f){ + }else if(GetPosition().y < -1950.0f){ if(m_vecMoveSpeed.y < 0.0f) m_vecMoveSpeed.y *= -1.0f; heading = GetForward().Heading(); @@ -1215,11 +1691,31 @@ CAutomobile::ProcessControl(void) (m_fGasPedal == 0.0f && brake == 0.0f || GetStatus() == STATUS_WRECKED)){ if(Abs(m_vecMoveSpeed.x) < 0.005f && Abs(m_vecMoveSpeed.y) < 0.005f && - Abs(m_vecMoveSpeed.z) < 0.005f){ + Abs(m_vecMoveSpeed.z) < 0.005f && + !(m_fDamageImpulse > 0.0f && m_pDamageEntity == FindPlayerPed()) && + (m_aSuspensionSpringRatioPrev[0] < 1.0f || m_aSuspensionSpringRatioPrev[1] < 1.0f || + m_aSuspensionSpringRatioPrev[2] < 1.0f || m_aSuspensionSpringRatioPrev[3] < 1.0f)){ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); m_vecTurnSpeed.z = 0.0f; } } + + if(IsRealHeli() && bHeliDestroyed && !bRenderScorched){ + ApplyMoveForce(0.0f, 0.0f, -2.0f*CTimer::GetTimeStep()); + m_vecTurnSpeed.z += -0.002f*CTimer::GetTimeStep(); + m_vecTurnSpeed.x += -0.0002f*CTimer::GetTimeStep(); + + RwRGBA col = { 84, 84, 84, 255 }; + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, GetMatrix()*CVector(0.0f, 0.0f, -10.0f), + CVector(0.0f, 0.0f, 0.0f), nil, 0.7f, col, 0, 0, 0, 3000); + + if(CWorld::TestSphereAgainstWorld(GetPosition(), 10.0f, this, true, false, false, false, false, false) || + GetPosition().z < 6.0f) + if(!bRenderScorched){ // we already know this is true... + CExplosion::AddExplosion(this, nil, EXPLOSION_CAR, GetPosition(), 0); + bRenderScorched = true; + } + } } #pragma optimize("", on) @@ -1245,6 +1741,17 @@ CAutomobile::PreRender(void) int i, j, n; CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + if(GetModelIndex() == MI_RHINO && m_aCarNodes[CAR_WINDSCREEN]){ + // Rotate Rhino turret + CMatrix m; + CVector p; + m.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN])); + p = m.GetPosition(); + m.SetRotateZ(m_fCarGunLR); + m.Translate(p); + m.UpdateRW(); + } + if(GetModelIndex() == MI_RCBANDIT){ CVector pos = GetMatrix() * CVector(0.218f, -0.444f, 0.391f); CAntennas::RegisterOne((uintptr)this, GetUp(), pos, 1.0f); @@ -1255,7 +1762,7 @@ CAutomobile::PreRender(void) // Wheel particles - if(GetModelIndex() == MI_DODO){ + if(GetModelIndex() == MI_DODO || GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR){ ; // nothing }else if(GetModelIndex() == MI_RCBANDIT){ for(i = 0; i < 4; i++){ @@ -1310,6 +1817,7 @@ CAutomobile::PreRender(void) rearSkidding = true; for(i = 0; i < 4; i++){ + if(m_aSuspensionSpringRatioPrev[i] < 1.0f && m_aWheelColPoints[i].surfaceB != SURFACE_WATER) switch(m_aWheelState[i]){ case WHEEL_STATE_SPINNING: if(AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles)){ @@ -1329,46 +1837,79 @@ CAutomobile::PreRender(void) if(m_aWheelTimer[i] > 0.0f) CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point, GetForward().x, GetForward().y, - &m_aWheelSkidmarkMuddy[i], &m_aWheelSkidmarkBloody[i]); + m_aWheelSkidmarkType[i], &m_aWheelSkidmarkBloody[i]); break; case WHEEL_STATE_SKIDDING: if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT || rearSkidding){ // same as below - AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles); + if(Abs(fwdSpeed) > 5.0f){ + AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, - m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f), - CVector(0.0f, 0.0f, 0.0f)); + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f), + CVector(0.0f, 0.0f, 0.0f)); + } if(m_aWheelTimer[i] > 0.0f) CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point, GetForward().x, GetForward().y, - &m_aWheelSkidmarkMuddy[i], &m_aWheelSkidmarkBloody[i]); + m_aWheelSkidmarkType[i], &m_aWheelSkidmarkBloody[i]); } break; case WHEEL_STATE_FIXED: - AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles); + if(Abs(fwdSpeed) > 5.0f){ + AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, - m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f), - CVector(0.0f, 0.0f, 0.0f)); + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f), + CVector(0.0f, 0.0f, 0.0f)); + } if(m_aWheelTimer[i] > 0.0f) CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point, GetForward().x, GetForward().y, - &m_aWheelSkidmarkMuddy[i], &m_aWheelSkidmarkBloody[i]); + m_aWheelSkidmarkType[i], &m_aWheelSkidmarkBloody[i]); break; default: if(Abs(fwdSpeed) > 0.5f) AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles); - if(m_aWheelSkidmarkBloody[i] && m_aWheelTimer[i] > 0.0f) + if((m_aWheelSkidmarkBloody[i] || m_aWheelSkidmarkUnk[i]) && m_aWheelTimer[i] > 0.0f) CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point, GetForward().x, GetForward().y, - &m_aWheelSkidmarkMuddy[i], &m_aWheelSkidmarkBloody[i]); + m_aWheelSkidmarkType[i], &m_aWheelSkidmarkBloody[i]); + } + + // Sparks for friction of burst wheels + if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && m_aSuspensionSpringRatioPrev[i] < 1.0f){ + static float speedSq; + speedSq = m_vecMoveSpeed.MagnitudeSqr(); + if(speedSq > SQR(0.1f) && + m_aWheelColPoints[i].surfaceB != SURFACE_GRASS && + m_aWheelColPoints[i].surfaceB != SURFACE_MUD_DRY && + m_aWheelColPoints[i].surfaceB != SURFACE_SAND && + m_aWheelColPoints[i].surfaceB != SURFACE_SAND_BEACH && + m_aWheelColPoints[i].surfaceB != SURFACE_WATER){ + CVector normalSpeed = m_aWheelColPoints[i].normal * DotProduct(m_aWheelColPoints[i].normal, m_vecMoveSpeed); + CVector frictionSpeed = m_vecMoveSpeed - normalSpeed; + if(i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_REAR_LEFT) + frictionSpeed -= 0.05f*GetRight(); + else + frictionSpeed += 0.05f*GetRight(); + CVector unusedRight = 0.15f*GetRight(); + CVector sparkDir = 0.25f*frictionSpeed; + CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[i].point, sparkDir); + + if(speedSq > 0.04f) + CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[i].point, sparkDir); + if(speedSq > 0.16f){ + CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[i].point, sparkDir); + CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[i].point, sparkDir); + } + } } } } @@ -1391,7 +1932,7 @@ CAutomobile::PreRender(void) CSkidmarks::RegisterOne((uintptr)this + CARWHEEL_REAR_LEFT, m_aWheelColPoints[CARWHEEL_REAR_LEFT].point + offset, GetForward().x, GetForward().y, - &m_aWheelSkidmarkMuddy[CARWHEEL_REAR_LEFT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_LEFT]); + m_aWheelSkidmarkType[CARWHEEL_REAR_LEFT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_LEFT]); break; default: break; } @@ -1409,7 +1950,7 @@ CAutomobile::PreRender(void) CSkidmarks::RegisterOne((uintptr)this + CARWHEEL_REAR_RIGHT, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point + offset, GetForward().x, GetForward().y, - &m_aWheelSkidmarkMuddy[CARWHEEL_REAR_RIGHT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_RIGHT]); + m_aWheelSkidmarkType[CARWHEEL_REAR_RIGHT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_RIGHT]); break; default: break; } @@ -1444,21 +1985,22 @@ CAutomobile::PreRender(void) AddDamagedVehicleParticles(); // Exhaust smoke - if(bEngineOn && fwdSpeed < 90.0f){ + if(bEngineOn && !(pHandling->Flags & HANDLING_NO_EXHAUST) && fwdSpeed < 130.0f){ CVector exhaustPos = mi->m_positions[CAR_POS_EXHAUST]; - CVector pos1, pos2, dir; + CVector pos1, pos2, dir1, dir2; if(exhaustPos != CVector(0.0f, 0.0f, 0.0f)){ - dir.z = 0.0f; + dir1.z = 0.0f; + dir2.z = 0.0f; if(fwdSpeed < 10.0f){ CVector steerFwd(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f); steerFwd = Multiply3x3(GetMatrix(), steerFwd); float r = CGeneral::GetRandomNumberInRange(-0.06f, -0.03f); - dir.x = steerFwd.x * r; - dir.y = steerFwd.y * r; + dir1.x = steerFwd.x * r; + dir1.y = steerFwd.y * r; }else{ - dir.x = m_vecMoveSpeed.x; - dir.y = m_vecMoveSpeed.y; + dir1.x = m_vecMoveSpeed.x; + dir1.y = m_vecMoveSpeed.y; } bool dblExhaust = false; @@ -1468,17 +2010,62 @@ CAutomobile::PreRender(void) pos2 = exhaustPos; pos2.x = -pos2.x; pos2 = GetMatrix() * pos2; + dir2 = dir1; } - n = 4.0f*m_fGasPedal; - if(dblExhaust) - for(i = 0; i <= n; i++){ - CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir); - CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir); + static float fumesLimit = 2.0f; + if(CGeneral::GetRandomNumberInRange(1.0f, 3.0f)*(m_fGasPedal+1.1f) > fumesLimit) + for(i = 0; i < 4;){ + CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir1); + if(pHandling->Flags & HANDLING_DBL_EXHAUST) + CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir2); + + static float extraFumesLimit = 0.5f; + if(m_fGasPedal > extraFumesLimit && m_nCurrentGear < 3){ + if(CGeneral::GetRandomNumber() & 1) + CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir1); + else if(pHandling->Flags & HANDLING_DBL_EXHAUST) + CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir2); + } + + // Fire on Cuban hermes + if(GetModelIndex() == MI_CUBAN && i == 1 && m_fGasPedal > 0.9f){ + if(m_nCurrentGear == 1 || m_nCurrentGear == 3 && (CTimer::GetTimeInMilliseconds()%1500) > 750){ + if(CGeneral::GetRandomNumber() & 1){ + CParticle::AddParticle(PARTICLE_FIREBALL, pos1, dir1, nil, 0.05f, 0, 0, 2, 200); + CParticle::AddParticle(PARTICLE_FIREBALL, pos1, dir1, nil, 0.05f, 0, 0, 2, 200); + }else{ + CParticle::AddParticle(PARTICLE_FIREBALL, pos2, dir2, nil, 0.05f, 0, 0, 2, 200); + CParticle::AddParticle(PARTICLE_FIREBALL, pos2, dir2, nil, 0.05f, 0, 0, 2, 200); + } + } + } + + if(GetStatus() == STATUS_PLAYER && (CTimer::GetFrameCounter()&3) == 0 && + CWeather::Rain == 0.0f && i == 0){ + CVector camDist = GetPosition() - TheCamera.GetPosition(); + if(DotProduct(GetForward(), camDist) > 0.0f || + TheCamera.GetLookDirection() == LOOKING_LEFT || + TheCamera.GetLookDirection() == LOOKING_RIGHT){ + CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f)); + if(pHandling->Flags & HANDLING_DBL_EXHAUST) + CParticle::AddParticle(PARTICLE_HEATHAZE, pos2, CVector(0.0f, 0.0f, 0.0f)); + + CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f)); + if(pHandling->Flags & HANDLING_DBL_EXHAUST) + CParticle::AddParticle(PARTICLE_HEATHAZE, pos2, CVector(0.0f, 0.0f, 0.0f)); + } + } + + if(GetModelIndex() == MI_CUBAN && i < 1){ + i = 1; + pos1 = GetMatrix() * CVector(1.134f, -1.276f, -0.56f); + pos2 = GetMatrix() * CVector(-1.134f, -1.276f, -0.56f); + dir1 += 0.05f*GetRight(); + dir2 -= 0.05f*GetRight(); + }else + i = 99; } - else - for(i = 0; i <= n; i++) - CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir); } } @@ -1550,8 +2137,8 @@ CAutomobile::PreRender(void) float angle = (CTimer::GetTimeInMilliseconds() & 0x3FF)*TWOPI/0x3FF; float s = 8.0f*Sin(angle); float c = 8.0f*Cos(angle); - CShadows::StoreCarLightShadow(this, (uintptr)this + 21, gpShadowHeadLightsTex, - &pos, c, s, s, -c, r, g, b, 8.0f); + //CShadows::StoreCarLightShadow(this, (uintptr)this + 21, gpShadowHeadLightsTex, + // &pos, c, s, s, -c, r, g, b, 8.0f); CPointLights::AddLight(CPointLights::LIGHT_POINT, pos + GetUp()*2.0f, CVector(0.0f, 0.0f, 0.0f), 12.0f, @@ -1589,17 +2176,26 @@ CAutomobile::PreRender(void) } break; - case MI_FBICAR: + case MI_FBIRANCH: + case MI_VICECHEE: if(m_bSirenOrAlarm){ CVector pos = GetMatrix() * CVector(0.4f, 0.6f, 0.3f); if(CTimer::GetTimeInMilliseconds() & 0x100 && DotProduct(GetForward(), GetPosition() - TheCamera.GetPosition()) < 0.0f) - CCoronas::RegisterCorona((uintptr)this + 21, - 0, 0, 255, 255, - pos, 0.4f, 50.0f, - CCoronas::TYPE_STAR, - CCoronas::FLARE_NONE, - CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + if(GetModelIndex() == MI_VICECHEE) + CCoronas::RegisterCorona((uintptr)this + 21, + 255, 70, 70, 255, + pos, 0.4f, 50.0f, + CCoronas::TYPE_STAR, + CCoronas::FLARE_NONE, + CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::RegisterCorona((uintptr)this + 21, + 0, 0, 255, 255, + pos, 0.4f, 50.0f, + CCoronas::TYPE_STAR, + CCoronas::FLARE_NONE, + CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); else CCoronas::UpdateCoronaCoors((uintptr)this + 21, pos, 50.0f, 0.0f); } @@ -1607,7 +2203,8 @@ CAutomobile::PreRender(void) case MI_TAXI: case MI_CABBIE: - case MI_BORGNINE: + case MI_ZEBRA: + case MI_KAUFMAN: if(bTaxiLight){ CVector pos = GetPosition() + GetUp()*0.95f; CCoronas::RegisterCorona((uintptr)this + 21, @@ -1624,7 +2221,8 @@ CAutomobile::PreRender(void) } if(GetModelIndex() != MI_RCBANDIT && GetModelIndex() != MI_DODO && - GetModelIndex() != MI_RHINO) { + GetModelIndex() != MI_RHINO && GetModelIndex() != MI_RCBARON && + GetVehicleAppearance() != VEHICLE_APPEARANCE_HELI) { // Process lights // Turn lights on/off @@ -1663,7 +2261,6 @@ CAutomobile::PreRender(void) lookVector = CVector(1.0f, 0.0f, 0.0f); // 1.0 if directly behind car, -1.0 if in front - // BUG on PC: Abs of DotProduct is taken float behindness = DotProduct(lookVector, GetForward()); behindness = Clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary // 0.0 if behind car, PI if in front @@ -1678,7 +2275,8 @@ CAutomobile::PreRender(void) lightL -= GetRight()*2.0f*headLightPos.x; // Headlight coronas - if(behindness < 0.0f){ + if(DotProduct(lightR-TheCamera.GetPosition(), GetForward()) < 0.0f && + (TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON || this != FindPlayerVehicle())){ // In front of car float intensity = -0.5f*behindness + 0.3f; float size = 1.0f - behindness; @@ -1768,7 +2366,7 @@ CAutomobile::PreRender(void) lightL -= GetRight()*2.0f*tailLightPos.x; // Taillight coronas - if(behindness > 0.0f){ + if(DotProduct(lightR-TheCamera.GetPosition(), GetForward()) > 0.0f){ // Behind car float intensity = 0.4f*behindness + 0.4f; float size = (behindness + 1.0f)/2.0f; @@ -1842,7 +2440,7 @@ CAutomobile::PreRender(void) if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK || Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK) CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowHeadLightsTex, &pos, - 7.0f*fwd.x, 7.0f*fwd.y, 7.0f*fwd.y, -7.0f*fwd.x, 45, 45, 45, 7.0f); + 7.0f*fwd.x, 7.0f*fwd.y, 5.5f*fwd.y, -5.5f*fwd.x, 45, 45, 45, 7.0f); f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f); pos += CVector(f*fwd.x, f*fwd.y, 0.0f); @@ -1934,26 +2532,43 @@ CAutomobile::PreRender(void) // end of lights } - CShadows::StoreShadowForCar(this); -} + if (IsRealHeli()) + CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_HELI); + else if ( GetModelIndex() == MI_RCBARON) + CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_RCPLANE); + else + CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_CAR); + + DoSunGlare(); + + // Heli dust + if(IsRealHeli() && m_aWheelSpeed[1] > 0.1125f && GetPosition().z < 30.0f){ + bool foundGround = false; + float waterZ = -1000.0f; + float groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, GetPosition().z, &foundGround); + if(!CWaterLevel::GetWaterLevel(GetPosition(), &waterZ, false)) + waterZ = 0.0f; + groundZ = Max(groundZ, waterZ); + float rnd = (m_aWheelSpeed[1]-0.1125f)*((int)Max(16.0f-4.0f*CTimer::GetTimeStep(),2.0f))*400.0f/43.0f; + float radius = 10.0f; + if(GetModelIndex() == MI_RCGOBLIN || GetModelIndex() == MI_RCRAIDER) + radius = 3.0f; + if(GetPosition().z - groundZ < radius) + HeliDustGenerate(this, radius-(GetPosition().z - groundZ), groundZ, Ceil(rnd)); + } -void -CAutomobile::Render(void) -{ - int i; CMatrix mat; CVector pos; - CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); - if(GetModelIndex() == MI_RHINO && m_aCarNodes[CAR_BONNET]){ - // Rotate Rhino turret - CMatrix m; - CVector p; - m.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET])); - p = m.GetPosition(); - m.SetRotateZ(m_fCarGunLR); - m.Translate(p); - m.UpdateRW(); + bool onlyFrontWheels = false; + if(IsRealHeli()){ + // top rotor + m_aWheelRotation[1] += m_aWheelSpeed[1]*CTimer::GetTimeStep(); + while(m_aWheelRotation[1] > TWOPI) m_aWheelRotation[1] -= TWOPI; + // rear rotor + m_aWheelRotation[3] += m_aWheelSpeed[1]*CTimer::GetTimeStep(); + while(m_aWheelRotation[3] > TWOPI) m_aWheelRotation[3] -= TWOPI; + onlyFrontWheels = true; } CVector contactPoints[4]; // relative to model @@ -1961,7 +2576,7 @@ CAutomobile::Render(void) CVector frontWheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f)); CVector rearWheelFwd = GetForward(); for(i = 0; i < 4; i++){ - if (m_aWheelTimer[i] > 0.0f) { + if (m_aWheelTimer[i] > 0.0f && (!onlyFrontWheels || i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)) { contactPoints[i] = m_aWheelColPoints[i].point - GetPosition(); contactSpeeds[i] = GetSpeed(contactPoints[i]); if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) @@ -1972,75 +2587,162 @@ CAutomobile::Render(void) } } + RwRGBA hoverParticleCol = { 255, 255, 255, 32 }; + // Rear right wheel mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB])); - pos.x = mat.GetPosition().x; - pos.y = mat.GetPosition().y; + pos = mat.GetPosition(); pos.z = m_aWheelPosition[CARWHEEL_REAR_RIGHT]; if(Damage.GetWheelStatus(CARWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST) mat.SetRotate(m_aWheelRotation[CARWHEEL_REAR_RIGHT], 0.0f, 0.3f*Sin(m_aWheelRotation[CARWHEEL_REAR_RIGHT])); else mat.SetRotateX(m_aWheelRotation[CARWHEEL_REAR_RIGHT]); - mat.Scale(mi->m_wheelScale); + if(GetStatus() == STATUS_PLAYER){ + if(bHoverCheat && m_aSuspensionSpringRatioPrev[CARWHEEL_REAR_RIGHT] < 1.0f && + m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB == SURFACE_WATER){ + // hovering on water + mat.RotateY(-HALFPI); + if((CTimer::GetFrameCounter()+CARWHEEL_REAR_RIGHT) & 1){ + CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point, + 0.5f*m_vecMoveSpeed+0.1f*GetRight(), nil, 0.4f, hoverParticleCol); + }else{ + CParticle::AddParticle(PARTICLE_CAR_SPLASH, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point, + 0.3f*m_vecMoveSpeed+0.15f*GetRight()+CVector(0.0f, 0.0f, 0.1f), nil, 0.15f, hoverParticleCol, + CGeneral::GetRandomNumberInRange(0.0f, 90.0f), + CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1); + } +#ifdef BETTER_ALLCARSAREDODO_CHEAT + } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) { + mat.RotateY(-HALFPI); +#endif + }else{ + // tilt wheel depending oh how much it presses on ground + float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; + if(GetModelIndex() == MI_VOODOO) + groundOffset *= 0.6f; + mat.RotateY(Asin(Clamp(-groundOffset, -1.0f, 1.0f))); + } + } + if(pHandling->Flags & HANDLING_FAT_REARW) + mat.Scale(1.15f*mi->m_wheelScale, mi->m_wheelScale, mi->m_wheelScale); + else + mat.Scale(mi->m_wheelScale); mat.Translate(pos); mat.UpdateRW(); - if(CVehicle::bWheelsOnlyCheat) - RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB])); // Rear left wheel mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB])); - pos.x = mat.GetPosition().x; - pos.y = mat.GetPosition().y; + pos = mat.GetPosition(); pos.z = m_aWheelPosition[CARWHEEL_REAR_LEFT]; if(Damage.GetWheelStatus(CARWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST) - mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI+0.3f*Sin(-m_aWheelRotation[CARWHEEL_REAR_LEFT])); + mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI+0.3f*Sin(m_aWheelRotation[CARWHEEL_REAR_LEFT])); else mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI); - mat.Scale(mi->m_wheelScale); + if(GetStatus() == STATUS_PLAYER){ + if(bHoverCheat && m_aSuspensionSpringRatioPrev[CARWHEEL_REAR_LEFT] < 1.0f && + m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB == SURFACE_WATER){ + // hovering on water + mat.RotateY(HALFPI); + if((CTimer::GetFrameCounter()+CARWHEEL_REAR_LEFT) & 1){ + CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, m_aWheelColPoints[CARWHEEL_REAR_LEFT].point, + 0.5f*m_vecMoveSpeed-0.1f*GetRight(), nil, 0.4f, hoverParticleCol); + }else{ + CParticle::AddParticle(PARTICLE_CAR_SPLASH, m_aWheelColPoints[CARWHEEL_REAR_LEFT].point, + 0.3f*m_vecMoveSpeed-0.15f*GetRight()+CVector(0.0f, 0.0f, 0.1f), nil, 0.15f, hoverParticleCol, + CGeneral::GetRandomNumberInRange(0.0f, 90.0f), + CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1); + } +#ifdef BETTER_ALLCARSAREDODO_CHEAT + } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) { + mat.RotateY(HALFPI); +#endif + }else{ + // tilt wheel depending oh how much it presses on ground + float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; + if(GetModelIndex() == MI_VOODOO) + groundOffset *= 0.6f; + mat.RotateY(Asin(Clamp(groundOffset, -1.0f, 1.0f))); + } + } + if(pHandling->Flags & HANDLING_FAT_REARW) + mat.Scale(1.15f*mi->m_wheelScale, mi->m_wheelScale, mi->m_wheelScale); + else + mat.Scale(mi->m_wheelScale); mat.Translate(pos); mat.UpdateRW(); - if(CVehicle::bWheelsOnlyCheat) - RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB])); // Mid right wheel if(m_aCarNodes[CAR_WHEEL_RM]){ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM])); - pos.x = mat.GetPosition().x; - pos.y = mat.GetPosition().y; + pos = mat.GetPosition(); pos.z = m_aWheelPosition[CARWHEEL_REAR_RIGHT]; if(Damage.GetWheelStatus(CARWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST) mat.SetRotate(m_aWheelRotation[CARWHEEL_REAR_RIGHT], 0.0f, 0.3f*Sin(m_aWheelRotation[CARWHEEL_REAR_RIGHT])); else mat.SetRotateX(m_aWheelRotation[CARWHEEL_REAR_RIGHT]); - mat.Scale(mi->m_wheelScale); + if(GetStatus() == STATUS_PLAYER){ + if(bHoverCheat && m_aSuspensionSpringRatioPrev[CARWHEEL_REAR_RIGHT] < 1.0f && + m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB == SURFACE_WATER){ + // hovering on water + mat.RotateY(-HALFPI); +#ifdef BETTER_ALLCARSAREDODO_CHEAT + } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) { + mat.RotateY(-HALFPI); +#endif + }else{ + // tilt wheel depending oh how much it presses on ground + float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; + if(GetModelIndex() == MI_VOODOO) + groundOffset *= 0.6f; + mat.RotateY(Asin(Clamp(-groundOffset, -1.0f, 1.0f))); + } + } + if(pHandling->Flags & HANDLING_FAT_REARW) + mat.Scale(1.15f*mi->m_wheelScale, mi->m_wheelScale, mi->m_wheelScale); + else + mat.Scale(mi->m_wheelScale); mat.Translate(pos); mat.UpdateRW(); - if(CVehicle::bWheelsOnlyCheat) - RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RM])); } // Mid left wheel if(m_aCarNodes[CAR_WHEEL_LM]){ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM])); - pos.x = mat.GetPosition().x; - pos.y = mat.GetPosition().y; + pos = mat.GetPosition(); pos.z = m_aWheelPosition[CARWHEEL_REAR_LEFT]; if(Damage.GetWheelStatus(CARWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST) - mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI+0.3f*Sin(-m_aWheelRotation[CARWHEEL_REAR_LEFT])); + mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI+0.3f*Sin(m_aWheelRotation[CARWHEEL_REAR_LEFT])); else mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI); - mat.Scale(mi->m_wheelScale); + if(GetStatus() == STATUS_PLAYER){ + if(bHoverCheat && m_aSuspensionSpringRatioPrev[CARWHEEL_REAR_LEFT] < 1.0f && + m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB == SURFACE_WATER){ + // hovering on water + mat.RotateY(HALFPI); +#ifdef BETTER_ALLCARSAREDODO_CHEAT + } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) { + mat.RotateY(HALFPI); +#endif + }else{ + // tilt wheel depending oh how much it presses on ground + float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; + if(GetModelIndex() == MI_VOODOO) + groundOffset *= 0.6f; + mat.RotateY(Asin(Clamp(groundOffset, -1.0f, 1.0f))); + } + } + if(pHandling->Flags & HANDLING_FAT_REARW) + mat.Scale(1.15f*mi->m_wheelScale, mi->m_wheelScale, mi->m_wheelScale); + else + mat.Scale(mi->m_wheelScale); mat.Translate(pos); mat.UpdateRW(); - if(CVehicle::bWheelsOnlyCheat) - RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LM])); } if(GetModelIndex() == MI_DODO){ // Front wheel mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); - pos.x = mat.GetPosition().x; - pos.y = mat.GetPosition().y; + pos = mat.GetPosition(); pos.z = m_aWheelPosition[CARWHEEL_FRONT_RIGHT]; if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST) mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle+0.3f*Sin(m_aWheelRotation[CARWHEEL_FRONT_RIGHT])); @@ -2049,8 +2751,6 @@ CAutomobile::Render(void) mat.Scale(mi->m_wheelScale); mat.Translate(pos); mat.UpdateRW(); - if(CVehicle::bWheelsOnlyCheat) - RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF])); // Rotate propeller if(m_aCarNodes[CAR_WINDSCREEN]){ @@ -2080,59 +2780,138 @@ CAutomobile::Render(void) }else if(GetModelIndex() == MI_RHINO){ // Front right wheel mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); - pos.x = mat.GetPosition().x; - pos.y = mat.GetPosition().y; + pos = mat.GetPosition(); pos.z = m_aWheelPosition[CARWHEEL_FRONT_RIGHT]; // no damaged wheels or steering mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, 0.0f); mat.Scale(mi->m_wheelScale); mat.Translate(pos); mat.UpdateRW(); - if(CVehicle::bWheelsOnlyCheat) - RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF])); // Front left wheel mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); - pos.x = mat.GetPosition().x; - pos.y = mat.GetPosition().y; + pos = mat.GetPosition(); pos.z = m_aWheelPosition[CARWHEEL_FRONT_LEFT]; // no damaged wheels or steering mat.SetRotate(-m_aWheelRotation[CARWHEEL_FRONT_LEFT], 0.0f, PI); mat.Scale(mi->m_wheelScale); mat.Translate(pos); mat.UpdateRW(); - if(CVehicle::bWheelsOnlyCheat) - RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF])); + }else if(IsRealHeli()){ + // Top rotor + if(m_aCarNodes[CAR_BONNET]){ + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET])); + pos = mat.GetPosition(); + mat.SetRotateZ(m_aWheelRotation[1]); + mat.Translate(pos); + mat.UpdateRW(); + } + // Blurred top rotor + if(m_aCarNodes[CAR_WINDSCREEN]){ + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN])); + pos = mat.GetPosition(); + mat.SetRotateZ(-m_aWheelRotation[1]); + mat.Translate(pos); + mat.UpdateRW(); + } + // Rear rotor + if(m_aCarNodes[CAR_BOOT]){ + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BOOT])); + pos = mat.GetPosition(); + mat.SetRotateX(m_aWheelRotation[3]); + mat.Translate(pos); + mat.UpdateRW(); + } + // Blurred rear rotor + if(m_aCarNodes[CAR_BUMP_REAR]){ + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BUMP_REAR])); + pos = mat.GetPosition(); + mat.SetRotateX(-m_aWheelRotation[3]); + mat.Translate(pos); + mat.UpdateRW(); + } }else{ // Front right wheel mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); - pos.x = mat.GetPosition().x; - pos.y = mat.GetPosition().y; + pos = mat.GetPosition(); pos.z = m_aWheelPosition[CARWHEEL_FRONT_RIGHT]; if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST) mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle+0.3f*Sin(m_aWheelRotation[CARWHEEL_FRONT_RIGHT])); else mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle); - mat.Scale(mi->m_wheelScale); + if(GetStatus() == STATUS_PLAYER){ + if(bHoverCheat && m_aSuspensionSpringRatioPrev[CARWHEEL_FRONT_RIGHT] < 1.0f && + m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB == SURFACE_WATER){ + // hovering on water + mat.RotateY(-HALFPI); + if((CTimer::GetFrameCounter()+CARWHEEL_FRONT_RIGHT) & 1){ + CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].point, + 0.5f*m_vecMoveSpeed+0.1f*GetRight(), nil, 0.4f, hoverParticleCol); + }else{ + CParticle::AddParticle(PARTICLE_CAR_SPLASH, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].point, + 0.3f*m_vecMoveSpeed+0.15f*GetRight()+CVector(0.0f, 0.0f, 0.1f), nil, 0.15f, hoverParticleCol, + CGeneral::GetRandomNumberInRange(0.0f, 90.0f), + CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1); + } +#ifdef BETTER_ALLCARSAREDODO_CHEAT + } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) { + mat.RotateY(-HALFPI); +#endif + }else{ + // tilt wheel depending oh how much it presses on ground + float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; + if(GetModelIndex() == MI_VOODOO) + groundOffset *= 0.6f; + mat.RotateY(Asin(Clamp(-groundOffset, -1.0f, 1.0f))); + } + } + if(pHandling->Flags & HANDLING_NARROW_FRONTW) + mat.Scale(0.7f*mi->m_wheelScale, mi->m_wheelScale, mi->m_wheelScale); + else + mat.Scale(mi->m_wheelScale); mat.Translate(pos); mat.UpdateRW(); - if(CVehicle::bWheelsOnlyCheat) - RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF])); // Front left wheel mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); - pos.x = mat.GetPosition().x; - pos.y = mat.GetPosition().y; + pos = mat.GetPosition(); pos.z = m_aWheelPosition[CARWHEEL_FRONT_LEFT]; if(Damage.GetWheelStatus(CARWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST) - mat.SetRotate(-m_aWheelRotation[CARWHEEL_FRONT_LEFT], 0.0f, PI+m_fSteerAngle+0.3f*Sin(-m_aWheelRotation[CARWHEEL_FRONT_LEFT])); + mat.SetRotate(-m_aWheelRotation[CARWHEEL_FRONT_LEFT], 0.0f, PI+m_fSteerAngle+0.3f*Sin(m_aWheelRotation[CARWHEEL_FRONT_LEFT])); else mat.SetRotate(-m_aWheelRotation[CARWHEEL_FRONT_LEFT], 0.0f, PI+m_fSteerAngle); - mat.Scale(mi->m_wheelScale); + if(GetStatus() == STATUS_PLAYER){ + if(bHoverCheat && m_aSuspensionSpringRatioPrev[CARWHEEL_FRONT_LEFT] < 1.0f && + m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB == SURFACE_WATER){ + // hovering on water + mat.RotateY(HALFPI); + if((CTimer::GetFrameCounter()+CARWHEEL_FRONT_LEFT) & 1){ + CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].point, + 0.5f*m_vecMoveSpeed-0.1f*GetRight(), nil, 0.4f, hoverParticleCol); + }else{ + CParticle::AddParticle(PARTICLE_CAR_SPLASH, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].point, + 0.3f*m_vecMoveSpeed-0.15f*GetRight()+CVector(0.0f, 0.0f, 0.1f), nil, 0.15f, hoverParticleCol, + CGeneral::GetRandomNumberInRange(0.0f, 90.0f), + CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1); + } +#ifdef BETTER_ALLCARSAREDODO_CHEAT + } else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) { + mat.RotateY(HALFPI); +#endif + }else{ + // tilt wheel depending oh how much it presses on ground + float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale; + if(GetModelIndex() == MI_VOODOO) + groundOffset *= 0.6f; + mat.RotateY(Asin(Clamp(groundOffset, -1.0f, 1.0f))); + } + } + if(pHandling->Flags & HANDLING_NARROW_FRONTW) + mat.Scale(0.7f*mi->m_wheelScale, mi->m_wheelScale, mi->m_wheelScale); + else + mat.Scale(mi->m_wheelScale); mat.Translate(pos); mat.UpdateRW(); - if(CVehicle::bWheelsOnlyCheat) - RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF])); ProcessSwingingDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT); ProcessSwingingDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT); @@ -2140,11 +2919,104 @@ CAutomobile::Render(void) ProcessSwingingDoor(CAR_DOOR_RR, DOOR_REAR_RIGHT); ProcessSwingingDoor(CAR_BONNET, DOOR_BONNET); ProcessSwingingDoor(CAR_BOOT, DOOR_BOOT); + } + + if((GetModelIndex() == MI_PHEONIX || GetModelIndex() == MI_BFINJECT) && + GetStatus() == STATUS_PLAYER && m_aCarNodes[CAR_WING_LR]){ + float rotation = 0.0f; + + if(GetModelIndex() == MI_BFINJECT) + if(m_fPropellerRotation > TWOPI) m_fPropellerRotation -= TWOPI; - mi->SetVehicleColour(m_currentColour1, m_currentColour2); + if(Abs(m_fGasPedal) > 0.0f){ + if(GetModelIndex() == MI_BFINJECT){ + m_fPropellerRotation += 0.2f*CTimer::GetTimeStep(); + rotation = m_fPropellerRotation; + }else{ + if(m_fPropellerRotation < 1.3f){ + m_fPropellerRotation = Min(m_fPropellerRotation+0.1f*CTimer::GetTimeStep(), 1.3f); + rotation = m_fPropellerRotation; + }else{ + float wave = Sin((CTimer::GetTimeInMilliseconds()%10000)/70.0f); + rotation = m_fPropellerRotation + 0.13*wave; + } + } + }else{ + if(GetModelIndex() == MI_BFINJECT){ + m_fPropellerRotation += 0.1f*CTimer::GetTimeStep(); + rotation = m_fPropellerRotation; + }else{ + if(m_fPropellerRotation > 0.0f){ + m_fPropellerRotation = Max(m_fPropellerRotation-0.05f*CTimer::GetTimeStep(), 0.0f); + rotation = m_fPropellerRotation; + } + } + } + + mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WING_LR])); + pos = mat.GetPosition(); + if(GetModelIndex() == MI_BFINJECT) + mat.SetRotateY(rotation); + else + mat.SetRotateX(rotation); + mat.Translate(pos); + mat.UpdateRW(); } +} - if(!CVehicle::bWheelsOnlyCheat) +void +CAutomobile::Render(void) +{ + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + + mi->SetVehicleColour(m_currentColour1, m_currentColour2); + + if(IsRealHeli()){ + RpAtomic *atomic = nil; + int rotorAlpha = (1.5f - Min(1.7f*Max(m_aWheelSpeed[1],0.0f)/0.22f, 1.5f))*255.0f; + rotorAlpha = Min(rotorAlpha, 255); + int blurAlpha = Max(1.5f*m_aWheelSpeed[1]/0.22f - 0.4f, 0.0f)*150.0f; + blurAlpha = Min(blurAlpha, 150); + + // Top rotor + if(m_aCarNodes[CAR_BONNET]){ + RwFrameForAllObjects(m_aCarNodes[CAR_BONNET], GetCurrentAtomicObjectCB, &atomic); + if(atomic) + SetComponentAtomicAlpha(atomic, rotorAlpha); + } + atomic = nil; + // Rear rotor + if(m_aCarNodes[CAR_BOOT]){ + RwFrameForAllObjects(m_aCarNodes[CAR_BOOT], GetCurrentAtomicObjectCB, &atomic); + if(atomic) + SetComponentAtomicAlpha(atomic, rotorAlpha); + } + atomic = nil; + // Blurred top rotor + if(m_aCarNodes[CAR_WINDSCREEN]){ + RwFrameForAllObjects(m_aCarNodes[CAR_WINDSCREEN], GetCurrentAtomicObjectCB, &atomic); + if(atomic) + SetComponentAtomicAlpha(atomic, blurAlpha); + } + atomic = nil; + // Blurred rear rotor + if(m_aCarNodes[CAR_BUMP_REAR]){ + RwFrameForAllObjects(m_aCarNodes[CAR_BUMP_REAR], GetCurrentAtomicObjectCB, &atomic); + if(atomic) + SetComponentAtomicAlpha(atomic, blurAlpha); + } + } + + if(CVehicle::bWheelsOnlyCheat){ + RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB])); + RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB])); + RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF])); + RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF])); + if(m_aCarNodes[CAR_WHEEL_RM]) + RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RM])); + if(m_aCarNodes[CAR_WHEEL_LM]) + RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LM])); + }else CEntity::Render(); } @@ -2167,6 +3039,10 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) for(i = 0; i < 4; i++) prevRatios[i] = m_aSuspensionSpringRatio[i]; + if(m_bIsVehicleBeingShifted || bSkipLineCol || ent->IsPed() || + GetModelIndex() == MI_DODO && ent->IsVehicle()) + colModel->numLines = 0; + int numCollisions = CCollision::ProcessColModels(GetMatrix(), *colModel, ent->GetMatrix(), *ent->GetColModel(), colpoints, @@ -2175,12 +3051,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) // m_aSuspensionSpringRatio are now set to the point where the tyre touches ground. // In ProcessControl these will be re-normalized to ignore the tyre radius. - if(m_bIsVehicleBeingShifted || bSkipLineCol || - GetModelIndex() == MI_DODO && (ent->IsPed() || ent->IsVehicle())){ - // don't do line collision - for(i = 0; i < 4; i++) - m_aSuspensionSpringRatio[i] = prevRatios[i]; - }else{ + if(colModel->numLines){ for(i = 0; i < 4; i++) if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){ numWheelCollisions++; @@ -2192,30 +3063,14 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) m_aGroundPhysical[i] = phys; phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]); m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition(); - - if(phys->GetModelIndex() == MI_BODYCAST && GetStatus() == STATUS_PLAYER){ - // damage body cast - float speed = m_vecMoveSpeed.MagnitudeSqr(); - if(speed > 0.1f){ - CObject::nBodyCastHealth -= 0.1f*m_fMass*speed; - DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_BODYCAST_HIT, 0.0f); - } - - // move body cast - if(phys->GetIsStatic()){ - phys->SetIsStatic(false); - phys->m_nStaticFrames = 0; - phys->ApplyMoveForce(m_vecMoveSpeed / Sqrt(speed)); - phys->AddToMovingList(); - } - } } m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB; if(ent->IsBuilding()) m_pCurGroundEntity = ent; } - } + }else + colModel->numLines = 4; if(numCollisions > 0 || numWheelCollisions > 0){ AddCollisionRecord(ent); @@ -2241,10 +3096,12 @@ CAutomobile::ProcessControlInputs(uint8 pad) { float speed = DotProduct(m_vecMoveSpeed, GetForward()); - if(CPad::GetPad(pad)->GetExitVehicle()) - bIsHandbrakeOn = true; - else + if(!CPad::GetPad(pad)->GetExitVehicle() || + pDriver && pDriver->m_pVehicleAnim && (pDriver->m_pVehicleAnim->animId == ANIM_STD_ROLLOUT_LHS || + pDriver->m_pVehicleAnim->animId == ANIM_STD_ROLLOUT_RHS)) bIsHandbrakeOn = !!CPad::GetPad(pad)->GetHandBrake(); + else + bIsHandbrakeOn = true; // Steer left/right if(CCamera::m_bUseMouse3rdPerson && !CVehicle::m_bDisableMouseSteering){ @@ -2272,8 +3129,14 @@ CAutomobile::ProcessControlInputs(uint8 pad) acceleration *= 0.3f; if(Abs(speed) < 0.01f){ // standing still, go into direction we want - m_fGasPedal = acceleration; - m_fBrakePedal = 0.0f; + if(CPad::GetPad(pad)->GetAccelerate() > 150.0f && CPad::GetPad(pad)->GetBrake() > 150.0f){ + m_fGasPedal = CPad::GetPad(pad)->GetAccelerate()/255.0f; + m_fBrakePedal = CPad::GetPad(pad)->GetBrake()/255.0f; + m_doingBurnout = 1; + }else{ + m_fGasPedal = acceleration; + m_fBrakePedal = 0.0f; + } }else{ #if 1 // simpler than the code below @@ -2322,17 +3185,6 @@ CAutomobile::ProcessControlInputs(uint8 pad) m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue; if(bComedyControls){ -#if 0 // old comedy controls from PS2 - same as bike's - if(((CTimer::GetTimeInMilliseconds() >> 10) & 0xF) < 12) - m_fGasPedal = 1.0f; - if((((CTimer::GetTimeInMilliseconds() >> 10)+6) & 0xF) < 12) - m_fBrakePedal = 0.0f; - bIsHandbrakeOn = false; - if(CTimer::GetTimeInMilliseconds() & 0x800) - m_fSteerAngle += 0.08f; - else - m_fSteerAngle -= 0.03f; -#else int rnd = CGeneral::GetRandomNumber() % 10; switch(m_comedyControlState){ case 0: @@ -2352,14 +3204,16 @@ CAutomobile::ProcessControlInputs(uint8 pad) m_comedyControlState = 0; break; } - }else{ + }else m_comedyControlState = 0; -#endif - } // Brake if player isn't in control // BUG: game always uses pad 0 here +#ifdef FIX_BUGS if(CPad::GetPad(pad)->ArePlayerControlsDisabled()){ +#else + if(CPad::GetPad(0)->ArePlayerControlsDisabled()){ +#endif m_fBrakePedal = 1.0f; bIsHandbrakeOn = true; m_fGasPedal = 0.0f; @@ -2377,11 +3231,7 @@ void CAutomobile::FireTruckControl(void) { if(this == FindPlayerVehicle()){ -#ifdef FIX_BUGS - if (!CPad::GetPad(0)->GetCarGunFired()) -#else - if (!CPad::GetPad(0)->GetWeapon()) -#endif // FIX_BUGS + if(!CPad::GetPad(0)->GetCarGunFired()) return; #ifdef FREE_CAM if (!CCamera::bFreeCam) @@ -2538,22 +3388,10 @@ CAutomobile::TankControl(void) flashPos += 0.1f*shotDir; CParticle::AddParticle(PARTICLE_GUNFLASH, flashPos, nullDir, nil, 0.15f, black, 0, 0, 0, lifeSpan); } - - // Actually update turret node - if(m_aCarNodes[CAR_WINDSCREEN]){ - CMatrix mat; - CVector pos; - - mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN])); - pos = mat.GetPosition(); - mat.SetRotateZ(m_fCarGunLR); - mat.Translate(pos); - mat.UpdateRW(); - } } -#define HYDRAULIC_UPPER_EXT (-0.12f) -#define HYDRAULIC_LOWER_EXT (0.14f) +#define HYDRAULIC_UPPER_EXT (-0.16f) +#define HYDRAULIC_LOWER_EXT (0.16f) void CAutomobile::HydraulicControl(void) @@ -2661,8 +3499,6 @@ CAutomobile::HydraulicControl(void) if(m_hydraulicState < 20 && m_fVelocityChangeForAudio > 0.2f){ if(m_hydraulicState == 0){ m_hydraulicState = 20; - for(i = 0; i < 4; i++) - m_aWheelPosition[i] -= 0.06f; DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f); setPrevRatio = true; }else{ @@ -2736,7 +3572,6 @@ CAutomobile::HydraulicControl(void) } setPrevRatio = true; - m_aWheelPosition[i] -= 0.05f; } DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f); } @@ -2767,7 +3602,6 @@ CAutomobile::HydraulicControl(void) if(suspChange[i] > 1.0f) suspChange[i] = 1.0f; - float oldZ = specialColModel->lines[i].p1.z; float upperLimit = suspChange[i]*(extendedUpperLimit-normalUpperLimit) + normalUpperLimit; float springLength = suspChange[i]*(extendedSpringLength-normalSpringLength) + normalSpringLength; float lineLength = springLength + wheelRadius; @@ -2787,15 +3621,11 @@ CAutomobile::HydraulicControl(void) m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i]; if(m_aSuspensionSpringRatio[i] > 1.0f) m_aSuspensionSpringRatio[i] = 1.0f; - m_aWheelPosition[i] -= (oldZ - specialColModel->lines[i].p1.z)*0.3f; } } }else{ - if(m_hydraulicState < 104){ + if(m_hydraulicState < 104) m_hydraulicState++; - for(i = 0; i < 4; i++) - m_aWheelPosition[i] -= 0.1f; - } if(m_fVelocityChangeForAudio < 0.1f){ normalUpperLimit += HYDRAULIC_UPPER_EXT; @@ -2862,18 +3692,47 @@ CAutomobile::ProcessBuoyancy(void) if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){ bTouchingWater = true; - ApplyMoveForce(impulse); - ApplyTurnForce(impulse, point); - - CVector initialSpeed = m_vecMoveSpeed; float timeStep = Max(CTimer::GetTimeStep(), 0.01f); float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep); float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep()); m_vecMoveSpeed *= waterResistance; m_vecTurnSpeed *= waterResistance; - if(impulseRatio > 0.5f){ + bool heliHitWaterHard = false; + if(IsRealHeli() && m_aWheelSpeed[1] > 0.15f){ + if(GetModelIndex() == MI_SEASPAR){ + if(impulseRatio > 3.0f){ + m_aWheelSpeed[1] = 0.0f; + heliHitWaterHard = true; + } + }else{ + float strength = Max(8.0f*impulseRatio, 1.0f); + ApplyMoveForce(-2.0f*impulse/strength); + ApplyTurnForce(-impulse/strength, point); + if(impulseRatio > 0.9f){ + m_aWheelSpeed[1] = 0.0f; + heliHitWaterHard = true; + }else + return; + } + } + + bTouchingWater = true; + ApplyMoveForce(impulse); + ApplyTurnForce(impulse, point); + CVector initialSpeed = m_vecMoveSpeed; + + if(m_modelIndex == MI_SEASPAR && impulseRatio < 3.0f && (GetUp().z > -0.5f || impulseRatio < 0.6f) || + CVehicle::bHoverCheat && GetStatus() == STATUS_PLAYER && GetUp().z > 0.1f){ + bIsInWater = false; + bIsDrowning = false; + }else if(heliHitWaterHard || impulseRatio > 1.0f || + impulseRatio > 0.6f && (m_aSuspensionSpringRatio[0] == 1.0f || + m_aSuspensionSpringRatio[1] == 1.0f || + m_aSuspensionSpringRatio[2] == 1.0f || + m_aSuspensionSpringRatio[3] == 1.0f)){ bIsInWater = true; + bIsDrowning = true; if(m_vecMoveSpeed.z < -0.1f) m_vecMoveSpeed.z = -0.1f; @@ -2888,49 +3747,35 @@ CAutomobile::ProcessBuoyancy(void) if(pPassengers[i]->IsPlayer() || !bWaterTight) pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); } - }else + }else{ bIsInWater = false; + bIsDrowning = false; + } static uint32 nGenerateRaindrops = 0; static uint32 nGenerateWaterCircles = 0; - if(initialSpeed.z < -0.3f && impulse.z > 0.3f){ -#if defined(PC_PARTICLE) || defined (PS2_ALTERNATIVE_CARSPLASH) + if(initialSpeed.z < -0.1f && impulse.z > 0.3f || heliHitWaterHard){ RwRGBA color; - color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.45f*255; - color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen())*0.45f*255; - color.blue = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue())*0.45f*255; + color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*0.45f*255; + color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*0.45f*255; + color.blue = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*0.45f*255; color.alpha = CGeneral::GetRandomNumberInRange(0, 32) + 128; + CVector target = CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.15f, 0.45f)); CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition(), - CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.15f, 0.3f)), - 0.0f, 75, color, true); -#else - CVector pos = (initialSpeed * 2.0f) + (GetPosition() + point); - - for ( int32 i = 0; i < 360; i += 4 ) - { - float fSin = Sin(float(i)); - float fCos = Cos(float(i)); - - CVector dir(fSin*0.01f, fCos*0.01f, CGeneral::GetRandomNumberInRange(0.25f, 0.45f)); - - CParticle::AddParticle(PARTICLE_CAR_SPLASH, - pos + CVector(fSin*4.5f, fCos*4.5f, 0.0f), - dir, NULL, 0.0f, CRGBA(225, 225, 255, 180)); - - for ( int32 j = 0; j < 3; j++ ) - { - float fMul = 1.5f * float(j + 1); - - CParticle::AddParticle(PARTICLE_CAR_SPLASH, - pos + CVector(fSin * fMul, fCos * fMul, 0.0f), - dir, NULL, 0.0f, CRGBA(225, 225, 255, 180)); - } - } -#endif + target, 0.0f, 75, color, true); nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 300; nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 60; + + if(heliHitWaterHard){ + CVector right = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f)); + CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition() + right, + target, 0.0f, 75, color, true); + CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition() - right, + target, 0.0f, 75, color, true); + } + if(m_vecMoveSpeed.z < -0.2f) m_vecMoveSpeed.z = -0.2f; DMAudio.PlayOneShot(m_audioEntityId, SOUND_WATER_FALL, 0.0f); @@ -2971,6 +3816,7 @@ CAutomobile::ProcessBuoyancy(void) } }else{ bIsInWater = false; + bIsDrowning = false; bTouchingWater = false; static RwRGBA splashCol = {155, 155, 185, 196}; @@ -2981,13 +3827,7 @@ CAutomobile::ProcessBuoyancy(void) CVector pos = m_aWheelColPoints[i].point + 0.3f*GetUp() - GetPosition(); CVector vSpeed = GetSpeed(pos); vSpeed.z = 0.0f; -#ifdef GTA_PS2_STUFF - // ps2 puddle physics - CVector moveForce = CTimer::GetTimeStep() * (m_fMass * (vSpeed * -0.003f)); - ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z); -#endif float fSpeed = vSpeed.MagnitudeSqr(); -#ifdef PC_PARTICLE if(fSpeed > sq(0.05f)){ fSpeed = Sqrt(fSpeed); @@ -3007,35 +3847,6 @@ CAutomobile::ProcessBuoyancy(void) if((CTimer::GetFrameCounter() & 0xF) == 0) DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, 2000.0f*fSpeed); } -#else - if ( ( (CTimer::GetFrameCounter() + i) & 3 ) == 0 ) - { - if(fSpeed > sq(0.05f)) - { - fSpeed = Sqrt(fSpeed); - CRGBA color(155, 185, 155, 255); - float boxY = GetColModel()->boundingBox.max.y; - CVector right = 0.5f * GetRight(); - - if ( i == 2 ) - { - CParticle::AddParticle(PARTICLE_PED_SPLASH, - GetPosition() + (boxY * GetForward()) + right, - 0.75f*m_vecMoveSpeed, NULL, 0.0f, color); - - } - else if ( i == 0 ) - { - CParticle::AddParticle(PARTICLE_PED_SPLASH, - GetPosition() + (boxY * GetForward()) - right, - 0.75f*m_vecMoveSpeed, NULL, 0.0f, color); - } - - if((CTimer::GetFrameCounter() & 0xF) == 0) - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, 2000.0f*fSpeed); - } - } -#endif } } } @@ -3044,16 +3855,21 @@ CAutomobile::ProcessBuoyancy(void) void CAutomobile::DoDriveByShootings(void) { - CAnimBlendAssociation *anim; + CAnimBlendAssociation *anim = nil; + CPlayerInfo* playerInfo = ((CPlayerPed*)pDriver)->GetPlayerInfoForThisPlayerPed(); + if (playerInfo && !playerInfo->m_bDriveByAllowed) + return; + CWeapon *weapon = pDriver->GetWeapon(); - if(weapon->m_eWeaponType != WEAPONTYPE_UZI) + if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != WEAPONSLOT_SUBMACHINEGUN) return; - weapon->Update(pDriver->m_audioEntityId); + weapon->Update(pDriver->m_audioEntityId, nil); bool lookingLeft = false; bool lookingRight = false; - if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN){ + if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || + TheCamera.m_bObbeCinematicCarCamOn){ if(CPad::GetPad(0)->GetLookLeft()) lookingLeft = true; if(CPad::GetPad(0)->GetLookRight()) @@ -3065,37 +3881,42 @@ CAutomobile::DoDriveByShootings(void) lookingRight = true; } + AnimationId rightAnim = ANIM_STD_CAR_DRIVEBY_RIGHT; + AnimationId leftAnim = ANIM_STD_CAR_DRIVEBY_LEFT; + if (pDriver->m_pMyVehicle->bLowVehicle) { + rightAnim = ANIM_STD_CAR_DRIVEBY_RIGHT_LO; + leftAnim = ANIM_STD_CAR_DRIVEBY_LEFT_LO; + } + if(lookingLeft || lookingRight){ if(lookingLeft){ - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), rightAnim); if(anim) anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), leftAnim); if(anim == nil || anim->blendDelta < 0.0f) - CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVEBY_LEFT); - else - anim->SetRun(); + anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, leftAnim); }else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){ - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), leftAnim); if(anim) anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), rightAnim); if(anim == nil || anim->blendDelta < 0.0f) - CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVEBY_RIGHT); - else - anim->SetRun(); + anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, rightAnim); } - if(CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer){ - weapon->FireFromCar(this, lookingLeft); - weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70; + if (!anim || !anim->IsRunning()) { + if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) { + weapon->FireFromCar(this, lookingLeft, true); + weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70; + } } }else{ weapon->Reload(); - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), leftAnim); if(anim) anim->blendDelta = -1000.0f; - anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), rightAnim); if(anim) anim->blendDelta = -1000.0f; } @@ -3111,6 +3932,44 @@ CAutomobile::DoDriveByShootings(void) } } +void +CAutomobile::DoHoverSuspensionRatios(void) +{ + int i; + + if(GetUp().z < 0.1f) + return; + + CColModel *colmodel = GetColModel(); + for(i = 0; i < 4; i++){ + float z, waterZ; + CVector upper = GetMatrix() * colmodel->lines[i].p0; + CVector lower = GetMatrix() * colmodel->lines[i].p1; + if(m_aSuspensionSpringRatio[i] < 1.0f) + z = m_aWheelColPoints[i].point.z; + else + z = -100.0f; + // see if touching water + if(CWaterLevel::GetWaterLevel(lower, &waterZ, false) && + waterZ > z && lower.z-1.0f < waterZ){ + // compress spring + if(lower.z < waterZ){ + if(upper.z < waterZ) + m_aSuspensionSpringRatio[i] = 0.0f; + else + m_aSuspensionSpringRatio[i] = (upper.z - waterZ)/(upper.z - lower.z); + }else + m_aSuspensionSpringRatio[i] = 0.99999f; + + m_aWheelColPoints[i].point = CVector((lower.x - upper.x)*m_aSuspensionSpringRatio[i] + upper.x, + (lower.y - upper.y)*m_aSuspensionSpringRatio[i] + upper.y, + waterZ); + m_aWheelColPoints[i].normal = CVector(0.0f, 0.0f, 1.0f); + m_aWheelColPoints[i].surfaceB = SURFACE_WATER; + } + } +} + int32 CAutomobile::RcbanditCheckHitWheels(void) { @@ -3150,7 +4009,8 @@ CAutomobile::RcbanditCheck1CarWheels(CPtrList &list) for(node = list.first; node; node = node->next){ car = (CAutomobile*)node->item; - if(this != car && car->IsCar() && car->m_scanCode != CWorld::GetCurrentScanCode()){ + if(this != car && car->IsCar() && car->GetModelIndex() != MI_RCBANDIT && + car->m_scanCode != CWorld::GetCurrentScanCode()){ car->m_scanCode = CWorld::GetCurrentScanCode(); if(Abs(this->GetPosition().x - car->GetPosition().x) < 10.0f && @@ -3224,8 +4084,7 @@ void CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) { int i; - float damageMultiplier = 0.2f; - bool doubleMoney = false; + float damageMultiplier = 0.333f; if(impulse == 0.0f){ impulse = m_fDamageImpulse; @@ -3233,19 +4092,30 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) damageMultiplier = 1.0f; } + if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f) + impulse *= 0.5f; + CVector pos(0.0f, 0.0f, 0.0f); if(!bCanBeDamaged) return; + if(m_pDamageEntity && m_pDamageEntity->IsPed() && ((CPed*)m_pDamageEntity)->bIsStanding){ + float speed = ((CPed*)m_pDamageEntity)->m_vecAnimMoveDelta.y * DotProduct(GetForward(), m_vecDamageNormal); + if(speed < 0.0f) + impulse = Max(impulse + ((CPed*)m_pDamageEntity)->m_fMass * speed, 0.0f); + } + // damage flipped over car if(GetUp().z < 0.0f && this != FindPlayerVehicle()){ if(bNotDamagedUpsideDown || GetStatus() == STATUS_PLAYER_REMOTE || bIsInWater) return; - m_fHealth -= 4.0f*CTimer::GetTimeStep(); + if(GetStatus() != STATUS_WRECKED) + m_fHealth = Max(m_fHealth - 4.0f*CTimer::GetTimeStep(), 0.0f); } - if(impulse > 25.0f && GetStatus() != STATUS_WRECKED){ + float minImpulse = GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN ? 1.0f : 25.0f; + if(impulse > minImpulse && GetStatus() != STATUS_WRECKED){ if(bIsLawEnforcer && FindPlayerVehicle() && FindPlayerVehicle() == m_pDamageEntity && GetStatus() != STATUS_ABANDONED && @@ -3258,12 +4128,17 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) CPad::GetPad(0)->StartShake(40000/freq, freq); } - if(bOnlyDamagedByPlayer){ + if(GetStatus() != STATUS_PLAYER && bOnlyDamagedByPlayer){ if(m_pDamageEntity != FindPlayerPed() && m_pDamageEntity != FindPlayerVehicle()) return; } + if(m_pDamageEntity && m_pDamageEntity->IsVehicle()){ + m_nLastWeaponDamage = WEAPONTYPE_RAMMEDBYCAR; + m_pLastDamageEntity = m_pDamageEntity; + } + if(bCollisionProof) return; @@ -3283,109 +4158,81 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) switch(damagedPiece){ case CAR_PIECE_BUMP_FRONT: GetComponentWorldPosition(CAR_BUMP_FRONT, pos); - dmgDrawCarCollidingParticles(pos, impulse); - if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); + if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT); - doubleMoney = true; - } if(m_aCarNodes[CAR_BONNET] && Damage.GetPanelStatus(VEHBUMPER_FRONT) == PANEL_STATUS_MISSING){ case CAR_PIECE_BONNET: GetComponentWorldPosition(CAR_BONNET, pos); - dmgDrawCarCollidingParticles(pos, impulse); + dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); if(GetModelIndex() != MI_DODO) - if(Damage.ApplyDamage(COMPONENT_DOOR_BONNET, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + if(Damage.ApplyDamage(COMPONENT_DOOR_BONNET, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) SetDoorDamage(CAR_BONNET, DOOR_BONNET); - doubleMoney = true; - } } break; case CAR_PIECE_BUMP_REAR: GetComponentWorldPosition(CAR_BUMP_REAR, pos); - dmgDrawCarCollidingParticles(pos, impulse); - if(Damage.ApplyDamage(COMPONENT_BUMPER_REAR, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); + if(Damage.ApplyDamage(COMPONENT_BUMPER_REAR, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR); - doubleMoney = true; - } if(m_aCarNodes[CAR_BOOT] && Damage.GetPanelStatus(VEHBUMPER_REAR) == PANEL_STATUS_MISSING){ case CAR_PIECE_BOOT: GetComponentWorldPosition(CAR_BOOT, pos); - dmgDrawCarCollidingParticles(pos, impulse); - if(Damage.ApplyDamage(COMPONENT_DOOR_BOOT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); + if(Damage.ApplyDamage(COMPONENT_DOOR_BOOT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) SetDoorDamage(CAR_BOOT, DOOR_BOOT); - doubleMoney = true; - } } break; case CAR_PIECE_DOOR_LF: GetComponentWorldPosition(CAR_DOOR_LF, pos); - dmgDrawCarCollidingParticles(pos, impulse); - if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) && - Damage.ApplyDamage(COMPONENT_DOOR_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); + if(Damage.ApplyDamage(COMPONENT_DOOR_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT); - doubleMoney = true; - } break; case CAR_PIECE_DOOR_RF: GetComponentWorldPosition(CAR_DOOR_RF, pos); - dmgDrawCarCollidingParticles(pos, impulse); - if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) && - Damage.ApplyDamage(COMPONENT_DOOR_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); + if(Damage.ApplyDamage(COMPONENT_DOOR_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT); - doubleMoney = true; - } break; case CAR_PIECE_DOOR_LR: GetComponentWorldPosition(CAR_DOOR_LR, pos); - dmgDrawCarCollidingParticles(pos, impulse); - if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) && - Damage.ApplyDamage(COMPONENT_DOOR_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); + if(Damage.ApplyDamage(COMPONENT_DOOR_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT); - doubleMoney = true; - } break; case CAR_PIECE_DOOR_RR: GetComponentWorldPosition(CAR_DOOR_RR, pos); - dmgDrawCarCollidingParticles(pos, impulse); - if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) && - Damage.ApplyDamage(COMPONENT_DOOR_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); + if(Damage.ApplyDamage(COMPONENT_DOOR_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT); - doubleMoney = true; - } break; case CAR_PIECE_WING_LF: GetComponentWorldPosition(CAR_WING_LF, pos); - dmgDrawCarCollidingParticles(pos, impulse); - if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); + if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT); - doubleMoney = true; - } break; case CAR_PIECE_WING_RF: GetComponentWorldPosition(CAR_WING_RF, pos); - dmgDrawCarCollidingParticles(pos, impulse); - if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); + if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT); - doubleMoney = true; - } break; case CAR_PIECE_WING_LR: GetComponentWorldPosition(CAR_WING_LR, pos); - dmgDrawCarCollidingParticles(pos, impulse); - if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); + if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT); - doubleMoney = true; - } break; case CAR_PIECE_WING_RR: GetComponentWorldPosition(CAR_WING_RR, pos); - dmgDrawCarCollidingParticles(pos, impulse); - if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier); + if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)) SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT); - doubleMoney = true; - } break; case CAR_PIECE_WHEEL_LF: @@ -3399,37 +4246,42 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) uint8 oldStatus = Damage.GetPanelStatus(VEHPANEL_WINDSCREEN); SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN); if(oldStatus != Damage.GetPanelStatus(VEHPANEL_WINDSCREEN)){ - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f); - doubleMoney = true; + // DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f); } } break; } - - if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle() && impulse > 10.0f){ - int money = (doubleMoney ? 2 : 1) * impulse*pHandling->nMonetaryValue/1000000.0f; - money = Min(money, 40); - if(money > 2){ - sprintf(gString, "$%d", money); - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += money; - } - } } - float damage = (impulse-25.0f)*pHandling->fCollisionDamageMultiplier*0.6f*damageMultiplier; + float damage = (impulse-minImpulse)*pHandling->fCollisionDamageMultiplier*0.6f*damageMultiplier; if(GetModelIndex() == MI_SECURICA && m_pDamageEntity && m_pDamageEntity->GetStatus() == STATUS_PLAYER) damage *= 7.0f; + if(GetModelIndex() == MI_RCGOBLIN || GetModelIndex() == MI_RCRAIDER) + damage *= 30.0f; + if(damage > 0.0f){ + if(damage > 5.0f && + pDriver && + m_pDamageEntity && m_pDamageEntity->IsVehicle() && + (this != FindPlayerVehicle() || ((CVehicle*)m_pDamageEntity)->VehicleCreatedBy == MISSION_VEHICLE) && + ((CVehicle*)m_pDamageEntity)->pDriver){ + if(GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR) + pDriver->Say(SOUND_PED_CRASH_CAR); + else + pDriver->Say(SOUND_PED_CRASH_VEHICLE); + } + int oldHealth = m_fHealth; - if(this == FindPlayerVehicle()){ + if(this == FindPlayerVehicle()) m_fHealth -= bTakeLessDamage ? damage/6.0f : damage/2.0f; - }else{ - if(damage > 35.0f && pDriver) - pDriver->Say(SOUND_PED_ANNOYED_DRIVER); - m_fHealth -= bTakeLessDamage ? damage/12.0f : damage/4.0f; - } + else if(bTakeLessDamage) + m_fHealth -= damage/12.0f; + else if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle()) + m_fHealth -= damage/1.5f; + else + m_fHealth -= damage/4.0f; if(m_fHealth <= 0.0f && oldHealth > 0) m_fHealth = 1.0f; } @@ -3504,15 +4356,16 @@ CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount) void CAutomobile::AddDamagedVehicleParticles(void) { + int i, n; + if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson()) return; - - uint8 engineStatus = Damage.GetEngineStatus(); - if(engineStatus < ENGINE_STATUS_STEAM1) + if(this != FindPlayerVehicle() && (CTimer::GetFrameCounter() + m_randomSeed) & 1) + return; + if(m_fHealth >= 650.0f) return; - float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()) * 180.0f; - CVector direction = 0.5f*m_vecMoveSpeed; + CVector direction = 0.85f*m_vecMoveSpeed; CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_HEADLIGHTS]; switch(Damage.GetDoorStatus(DOOR_BONNET)){ @@ -3530,26 +4383,72 @@ CAutomobile::AddDamagedVehicleParticles(void) if(GetModelIndex() == MI_BFINJECT) damagePos = CVector(0.3f, -1.5f, -0.1f); - + else if(GetModelIndex() == MI_CADDY) + damagePos = CVector(0.6f, -1.0f, -0.25f); + else if(IsRealHeli()){ + damagePos.x = 0.4f*GetColModel()->boundingBox.max.x; + damagePos.y = 0.2f*GetColModel()->boundingBox.min.y; + damagePos.z = 0.3f*GetColModel()->boundingBox.max.z; + }else + damagePos.z += 0.4f*(GetColModel()->boundingBox.max.z-damagePos.z) * DotProduct(GetForward(), m_vecMoveSpeed); damagePos = GetMatrix()*damagePos; damagePos.z += 0.15f; - if(engineStatus < ENGINE_STATUS_STEAM2){ - if(fwdSpeed < 90.0f){ - direction.z += 0.05f; - CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.1f); - } - }else if(engineStatus < ENGINE_STATUS_SMOKE){ - if(fwdSpeed < 90.0f) - CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.0f); - }else if(engineStatus < ENGINE_STATUS_ON_FIRE){ - if(fwdSpeed < 90.0f){ - CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.0f); - CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.3f*direction, nil, 0.0f); - } - }else if(m_fHealth > 250.0f){ - if(fwdSpeed < 90.0f) - CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, 0.2f*direction, nil, 0.0f); + bool electric = pHandling->Transmission.nEngineType == 'E'; + + if(electric && m_fHealth < 320.0f && m_fHealth > 1.0f){ + direction = 0.85f*m_vecMoveSpeed; + direction += GetRight() * CGeneral::GetRandomNumberInRange(0.0f, 0.04f) * (1.0f - 2.0f*m_vecMoveSpeed.Magnitude()); + direction.z += 0.001f; + n = (CGeneral::GetRandomNumber() & 7) + 2; + for(i = 0; i < n; i++) + CParticle::AddParticle(PARTICLE_SPARK_SMALL, damagePos, direction); + if(((CTimer::GetFrameCounter() + m_randomSeed) & 7) == 0) + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, 0.8f*m_vecMoveSpeed, nil, 0.1f, 0, 0, 0, 1000); + }else if(electric && m_fHealth < 460.0f){ + direction = 0.85f*m_vecMoveSpeed; + direction += GetRight() * CGeneral::GetRandomNumberInRange(0.0f, 0.04f) * (1.0f - 2.0f*m_vecMoveSpeed.Magnitude()); + direction.z += 0.001f; + n = (CGeneral::GetRandomNumber() & 3) + 2; + for(i = 0; i < n; i++) + CParticle::AddParticle(PARTICLE_SPARK_SMALL, damagePos, direction); + if(((CTimer::GetFrameCounter() + m_randomSeed) & 0xF) == 0) + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.8f*m_vecMoveSpeed, nil, 0.1f, 0, 0, 0, 1000); + }else if(m_fHealth < 250.0f){ + // nothing + }else if(m_fHealth < 320.0f){ + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, 0.8f*direction); + }else if(m_fHealth < 390.0f){ + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.75f*direction); + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.85f*direction); + }else if(m_fHealth < 460.0f){ + int rnd = CTimer::GetFrameCounter() + m_randomSeed; + if(rnd < 10 || + rnd < 70 && rnd > 25 || + rnd < 160 && rnd > 100 || + rnd < 200 && rnd > 175 || + rnd > 235) + return; + direction.z += 0.05f*Max(1.0f - 1.6f*m_vecMoveSpeed.Magnitude(), 0.0f); + if(electric){ + // BUG. we had that case already + direction = 0.85f*m_vecMoveSpeed; + direction += GetRight() * CGeneral::GetRandomNumberInRange(0.0f, 0.04f) * (1.0f - 2.0f*m_vecMoveSpeed.Magnitude()); + direction.z += 0.001f; + n = (CGeneral::GetRandomNumber() & 2) + 2; + for(i = 0; i < n; i++) + CParticle::AddParticle(PARTICLE_SPARK_SMALL, damagePos, direction); + if(((CTimer::GetFrameCounter() + m_randomSeed) & 0xF) == 0) + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.8f*m_vecMoveSpeed, nil, 0.1f, 0, 0, 0, 1000); + }else{ + if(TheCamera.GetLookDirection() != LOOKING_FORWARD) + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.75f*direction); + else if(((CTimer::GetFrameCounter() + m_randomSeed) & 1) == 0) + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.85f*m_vecMoveSpeed); + } + }else if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 || + ((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2){ + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.9f*direction); } } @@ -3561,9 +4460,11 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) static RwRGBA grassCol = { 8, 24, 8, 255 }; static RwRGBA gravelCol = { 64, 64, 64, 255 }; static RwRGBA mudCol = { 64, 32, 16, 255 }; + static RwRGBA sandCol = { 170, 165, 140, 255 }; static RwRGBA waterCol = { 48, 48, 64, 0 }; - if(!belowEffectSpeed) + if(!belowEffectSpeed && + colpoint->surfaceB != SURFACE_SAND && colpoint->surfaceB != SURFACE_SAND_BEACH) return 0; switch(colpoint->surfaceB){ @@ -3582,7 +4483,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) for(i = 0; i < 4; i++){ dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f); CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, - CGeneral::GetRandomNumberInRange(0.02f, 0.06f), gravelCol); + CGeneral::GetRandomNumberInRange(0.05f, 0.09f), gravelCol); } return 1; case SURFACE_MUD_DRY: @@ -3594,30 +4495,30 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) CGeneral::GetRandomNumberInRange(0.02f, 0.06f), mudCol); } return 0; + case SURFACE_SAND: + case SURFACE_SAND_BEACH: + if(CTimer::GetFrameCounter() & 2 || + CGeneral::GetRandomNumberInRange(CWeather::WetRoads, 1.01f) > 0.5f) + return 0; + dir.x = 0.5f*m_vecMoveSpeed.x; + dir.y = 0.5f*m_vecMoveSpeed.y; + for(i = 0; i < 1; i++){ + dir.z = CGeneral::GetRandomNumberInRange(0.02f, 0.055f); + CParticle::AddParticle(PARTICLE_SAND, colpoint->point, dir, nil, + 2.0f*m_vecMoveSpeed.Magnitude(), sandCol); + } + return 0; default: - if ( CWeather::WetRoads > 0.01f -#ifdef PC_PARTICLE - && CTimer::GetFrameCounter() & 1 -#endif - ) - { - CParticle::AddParticle( -#if defined(FIX_BUGS) && !defined(PC_PARTICLE) // looks wrong on PC particles - PARTICLE_WHEEL_WATER, -#else - PARTICLE_WATERSPRAY, -#endif - colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f), -#ifdef PC_PARTICLE - CVector(0.0f, 0.0f, 1.0f), -#else - CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)), -#endif - nil, - CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol); + if(CWeather::WetRoads > 0.01f){ + if(CTimer::GetFrameCounter() & 1) + CParticle::AddParticle( + PARTICLE_WATERSPRAY, + colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f), + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)), + nil, + CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol); return 0; } - return 1; } } @@ -3728,6 +4629,7 @@ inline void ProcessDoorOpenCloseAnimation(CAutomobile *car, uint32 component, eD car->OpenDoor(component, door, 0.0f); } } + void CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time) { @@ -3748,13 +4650,13 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time) case ANIM_STD_QUICKJACK: case ANIM_STD_CAR_OPEN_DOOR_LHS: case ANIM_STD_CAR_OPEN_DOOR_RHS: - ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f); + ProcessDoorOpenAnimation(this, component, door, time, 0.41f, 0.89f); break; case ANIM_STD_CAR_CLOSE_DOOR_LHS: case ANIM_STD_CAR_CLOSE_DOOR_LO_LHS: case ANIM_STD_CAR_CLOSE_DOOR_RHS: case ANIM_STD_CAR_CLOSE_DOOR_LO_RHS: - ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.63f); + ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.45f); break; case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS: case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS: @@ -3833,6 +4735,41 @@ CAutomobile::IsDoorMissing(eDoors door) return Damage.GetDoorStatus(door) == DOOR_STATUS_MISSING; } +bool +CAutomobile::IsDoorReady(uint32 door) +{ + switch(door){ + case CAR_DOOR_RF: return IsDoorReady(DOOR_FRONT_RIGHT); + case CAR_DOOR_RR: return IsDoorReady(DOOR_REAR_RIGHT); + case CAR_DOOR_LF: return IsDoorReady(DOOR_FRONT_LEFT); + case CAR_DOOR_LR: return IsDoorReady(DOOR_REAR_LEFT); + default: + return false; + } +} + +bool +CAutomobile::IsDoorMissing(uint32 door) +{ + switch(door){ + case CAR_DOOR_RF: return IsDoorMissing(DOOR_FRONT_RIGHT); + case CAR_DOOR_RR: return IsDoorMissing(DOOR_REAR_RIGHT); + case CAR_DOOR_LF: return IsDoorMissing(DOOR_FRONT_LEFT); + case CAR_DOOR_LR: return IsDoorMissing(DOOR_REAR_LEFT); + default: + return false; + } +} + +bool +CAutomobile::IsOpenTopCar(void) +{ + return GetModelIndex() == MI_STINGER || + // component 0 is assumed to be a roof + GetModelIndex() == MI_COMET && m_aExtras[0] != 0 && m_aExtras[1] != 0 || + GetModelIndex() == MI_STALLION && m_aExtras[0] != 0 && m_aExtras[1] != 0; +} + void CAutomobile::RemoveRefsToVehicle(CEntity *ent) { @@ -3845,12 +4782,17 @@ CAutomobile::RemoveRefsToVehicle(CEntity *ent) void CAutomobile::BlowUpCar(CEntity *culprit) { - int i; RpAtomic *atomic; if(!bCanBeDamaged) return; + if(culprit == FindPlayerPed() || culprit == FindPlayerVehicle()){ + CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 20; + CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 10.0f; + CStats::PropertyDestroyed += CGeneral::GetRandomNumber()%6000 + 4000; + } + // explosion pushes vehicle up m_vecMoveSpeed.z += 0.13f; SetStatus(STATUS_WRECKED); @@ -3880,27 +4822,7 @@ CAutomobile::BlowUpCar(CEntity *culprit) TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z); - // kill driver and passengers - if(pDriver){ - CDarkel::RegisterKillByPlayer(pDriver, WEAPONTYPE_EXPLOSION); - if(pDriver->GetPedState() == PED_DRIVING){ - pDriver->SetDead(); - if(!pDriver->IsPlayer()) - pDriver->FlagToDestroyWhenNextProcessed(); - }else - pDriver->SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f); - } - for(i = 0; i < m_nNumMaxPassengers; i++){ - if(pPassengers[i]){ - CDarkel::RegisterKillByPlayer(pPassengers[i], WEAPONTYPE_EXPLOSION); - if(pPassengers[i]->GetPedState() == PED_DRIVING){ - pPassengers[i]->SetDead(); - if(!pPassengers[i]->IsPlayer()) - pPassengers[i]->FlagToDestroyWhenNextProcessed(); - }else - pPassengers[i]->SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f); - } - } + KillPedsInVehicle(); bEngineOn = false; bLightsOn = false; @@ -3930,24 +4852,28 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel) CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); CColModel *vehColModel = mi->GetColModel(); + if(GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || + GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE) + return false; + colModel->boundingSphere = vehColModel->boundingSphere; colModel->boundingBox = vehColModel->boundingBox; CMatrix mat; mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); - colModel->spheres[0].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF); + colModel->spheres[0].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF); mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB])); - colModel->spheres[1].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR); + colModel->spheres[1].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR); mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); - colModel->spheres[2].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RF); + colModel->spheres[2].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RF); mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB])); - colModel->spheres[3].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR); + colModel->spheres[3].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR); if(m_aCarNodes[CAR_WHEEL_LM] != nil && m_aCarNodes[CAR_WHEEL_RM] != nil){ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM])); - colModel->spheres[4].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR); + colModel->spheres[4].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR); mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM])); - colModel->spheres[5].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR); + colModel->spheres[5].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR); colModel->numSpheres = 6; }else colModel->numSpheres = 4; @@ -3957,10 +4883,12 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel) float fBurstForceMult = 0.03f; -// this isn't used in III yet void -CAutomobile::BurstTyre(uint8 wheel) +CAutomobile::BurstTyre(uint8 wheel, bool applyForces) { + if(GetModelIndex() == MI_RHINO || bTyresDontBurst) + return; + switch(wheel){ case CAR_PIECE_WHEEL_LF: wheel = CARWHEEL_FRONT_LEFT; break; case CAR_PIECE_WHEEL_RF: wheel = CARWHEEL_FRONT_RIGHT; break; @@ -3971,14 +4899,18 @@ CAutomobile::BurstTyre(uint8 wheel) int status = Damage.GetWheelStatus(wheel); if(status == WHEEL_STATUS_OK){ Damage.SetWheelStatus(wheel, WHEEL_STATUS_BURST); + CStats::TyresPopped++; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_TYRE_POP, 0.0f); if(GetStatus() == STATUS_SIMPLE){ SetStatus(STATUS_PHYSICS); CCarCtrl::SwitchVehicleToRealPhysics(this); } - ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-fBurstForceMult, fBurstForceMult)); - ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-fBurstForceMult, fBurstForceMult), GetForward()); + if(applyForces){ + ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-fBurstForceMult, fBurstForceMult)); + ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-fBurstForceMult, fBurstForceMult), GetForward()); + } } } @@ -4055,10 +4987,16 @@ CAutomobile::PlayCarHorn(void) { uint32 r; - if(m_nCarHornTimer != 0) + if (IsAlarmOn() || m_nCarHornTimer != 0) return; - r = CGeneral::GetRandomNumber() & 7; + if (m_nCarHornDelay) { + m_nCarHornDelay--; + return; + } + + m_nCarHornDelay = (CGeneral::GetRandomNumber() & 0x7F) + 150; + r = m_nCarHornDelay & 7; if(r < 2){ m_nCarHornTimer = 45; }else if(r < 4){ @@ -4080,7 +5018,6 @@ CAutomobile::PlayHornIfNecessary(void) PlayCarHorn(); } - void CAutomobile::ResetSuspension(void) { @@ -4123,8 +5060,8 @@ CAutomobile::SetupSuspensionLines(void) } // Compress spring somewhat to get normal height on road - m_fHeightAboveRoad = -(colModel->lines[0].p0.z + (colModel->lines[0].p1.z - colModel->lines[0].p0.z)* - (1.0f - 1.0f/(8.0f*pHandling->fSuspensionForceLevel))); + m_fHeightAboveRoad = m_aSuspensionSpringLength[0]*(1.0f - 1.0f/(4.0f*pHandling->fSuspensionForceLevel)) + - colModel->lines[0].p0.z + mi->m_wheelScale*0.5f; for(i = 0; i < 4; i++) m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad; @@ -4158,13 +5095,16 @@ CAutomobile::BlowUpCarsInPath(void) { int i; - if(m_vecMoveSpeed.Magnitude() > 0.1f) + if(m_vecMoveSpeed.Magnitude() > 0.1f && bTankDetonateCars) for(i = 0; i < m_nCollisionRecords; i++) if(m_aCollisionRecords[i] && m_aCollisionRecords[i]->IsVehicle() && m_aCollisionRecords[i]->GetModelIndex() != MI_RHINO && - !m_aCollisionRecords[i]->bRenderScorched) + !m_aCollisionRecords[i]->bRenderScorched){ + if(this == FindPlayerVehicle()) + CEventList::RegisterEvent(EVENT_EXPLOSION, EVENT_ENTITY_VEHICLE, m_aCollisionRecords[i], FindPlayerPed(), 2000); ((CVehicle*)m_aCollisionRecords[i])->BlowUpCar(this); + } } bool @@ -4224,24 +5164,29 @@ CPed::DeadPedMakesTyresBloody(void) void CPed::MakeTyresMuddySectorList(CPtrList &list) { + CAutomobile *car = nil; + CBike *bike = nil; for (CPtrNode *node = list.first; node; node = node->next) { CVehicle *veh = (CVehicle*)node->item; - if (veh->IsCar() && veh->m_scanCode != CWorld::GetCurrentScanCode()) { + if (veh->m_scanCode != CWorld::GetCurrentScanCode()) { veh->m_scanCode = CWorld::GetCurrentScanCode(); - if (Abs(GetPosition().x - veh->GetPosition().x) < 10.0f) { - - if (Abs(GetPosition().y - veh->GetPosition().y) < 10.0f - && veh->m_vecMoveSpeed.MagnitudeSqr2D() > 0.05f) { - - for(int wheel = 0; wheel < 4; wheel++) { - - if (!((CAutomobile*)veh)->m_aWheelSkidmarkBloody[wheel] - && ((CAutomobile*)veh)->m_aSuspensionSpringRatio[wheel] < 1.0f) { - - CColModel *vehCol = veh->GetModelInfo()->GetColModel(); - CVector approxWheelOffset; - switch (wheel) { + if (Abs(GetPosition().x - veh->GetPosition().x) < 10.0f && Abs(GetPosition().y - veh->GetPosition().y) < 10.0f) { + if (veh->IsCar()) { + bike = nil; + car = (CAutomobile*)veh; + } else if (veh->IsBike()) { + bike = (CBike*)veh; + car = nil; + } + if (veh->m_vecMoveSpeed.MagnitudeSqr2D() > 0.05f) { + if (car) { + for (int wheel = 0; wheel < 4; wheel++) { + if (!car->m_aWheelSkidmarkBloody[wheel] && car->m_aSuspensionSpringRatio[wheel] < 1.0f) { + + CColModel* vehCol = car->GetModelInfo()->GetColModel(); + CVector approxWheelOffset; + switch (wheel) { case 0: approxWheelOffset = CVector(-vehCol->boundingBox.max.x, vehCol->boundingBox.max.y, 0.0f); break; @@ -4256,24 +5201,65 @@ CPed::MakeTyresMuddySectorList(CPtrList &list) break; default: break; - } - - // I hope so - CVector wheelPos = veh->GetMatrix() * approxWheelOffset; - if (Abs(wheelPos.z - GetPosition().z) < 2.0f) { + } - if ((wheelPos - GetPosition()).MagnitudeSqr2D() < 1.0f) { - if (CGame::nastyGame) { - ((CAutomobile*)veh)->m_aWheelSkidmarkBloody[wheel] = true; - DMAudio.PlayOneShot(veh->m_audioEntityId, SOUND_SPLATTER, 0.0f); + // I hope so + CVector wheelPos = car->GetMatrix() * approxWheelOffset; + if (Abs(wheelPos.z - GetPosition().z) < 2.0f) { + + if ((wheelPos - GetPosition()).MagnitudeSqr2D() < 1.0f) { + if (CGame::nastyGame) { + car->m_aWheelSkidmarkBloody[wheel] = true; + DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_SPLATTER, 0.0f); + } + if (car->m_fMass > 500.f) { + car->ApplyMoveForce(CVector(0.0f, 0.0f, 50.0f * Min(1.0f, m_fMass * 0.001f))); + + CVector vehAndWheelDist = wheelPos - car->GetPosition(); + car->ApplyTurnForce(CVector(0.0f, 0.0f, 50.0f * Min(1.0f, m_fTurnMass * 0.0005f)), vehAndWheelDist); + if (car == FindPlayerVehicle()) { + CPad::GetPad(0)->StartShake(300, 70); + } + } } - veh->ApplyMoveForce(CVector(0.0f, 0.0f, 50.0f)); - - CVector vehAndWheelDist = wheelPos - veh->GetPosition(); - veh->ApplyTurnForce(CVector(0.0f, 0.0f, 50.0f), vehAndWheelDist); + } + } + } + } else if (bike) { + for (int wheel = 0; wheel < 2; wheel++) { + if (!bike->m_aWheelSkidmarkBloody[wheel] && bike->m_aSuspensionSpringRatio[wheel] < 1.0f) { - if (veh == FindPlayerVehicle()) { - CPad::GetPad(0)->StartShake(300, 70); + CColModel* vehCol = bike->GetModelInfo()->GetColModel(); + CVector approxWheelOffset; + switch (wheel) { + case 0: + approxWheelOffset = CVector(0.0f, 0.8f * vehCol->boundingBox.max.y, 0.0f); + break; + case 1: + approxWheelOffset = CVector(0.0f, 0.8f * vehCol->boundingBox.min.y, 0.0f); + default: + break; + } + + // I hope so + CVector wheelPos = bike->GetMatrix() * approxWheelOffset; + if (Abs(wheelPos.z - GetPosition().z) < 2.0f) { + + if ((wheelPos - GetPosition()).MagnitudeSqr2D() < 1.0f) { + if (CGame::nastyGame) { + bike->m_aWheelSkidmarkBloody[wheel] = true; + DMAudio.PlayOneShot(bike->m_audioEntityId, SOUND_SPLATTER, 0.0f); + } + if (bike->m_fMass > 100.0f) { + bike->ApplyMoveForce(CVector(0.0f, 0.0f, 10.0f)); + + CVector vehAndWheelDist = wheelPos - bike->GetPosition(); + bike->ApplyTurnForce(CVector(0.0f, 0.0f, 10.0f), vehAndWheelDist); + + if (bike == FindPlayerVehicle()) { + CPad::GetPad(0)->StartShake(300, 70); + } + } } } } @@ -4344,6 +5330,9 @@ CAutomobile::ProcessSwingingDoor(int32 component, eDoors door) if(Damage.GetDoorStatus(door) != DOOR_STATUS_SWINGING) return; + if (m_aCarNodes[component] == nil) + return; + CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); CVector pos = mat.GetPosition(); float axes[3] = { 0.0f, 0.0f, 0.0f }; @@ -4353,6 +5342,27 @@ CAutomobile::ProcessSwingingDoor(int32 component, eDoors door) mat.SetRotate(axes[0], axes[1], axes[2]); mat.Translate(pos); mat.UpdateRW(); + + // make wind rip off bonnet + if(door == DOOR_BONNET && Doors[door].m_nDoorState == DOORST_OPEN && + DotProduct(m_vecMoveSpeed, GetForward()) > 0.4f){ +#ifdef FIX_BUGS + CObject *comp = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_BONNET); +#else + CObject *comp = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR); +#endif + // make both doors invisible on car + SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE); + Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING); + + if(comp){ + if(CGeneral::GetRandomNumber() & 1) + comp->m_vecMoveSpeed = 0.4f*m_vecMoveSpeed + 0.1f*GetRight() + 0.5f*GetUp(); + else + comp->m_vecMoveSpeed = 0.4f*m_vecMoveSpeed - 0.1f*GetRight() + 0.5f*GetUp(); + comp->ApplyTurnForce(10.0f*GetUp(), GetForward()); + } + } } void @@ -4379,6 +5389,19 @@ CAutomobile::Fix(void) mat.UpdateRW(); } } + + for(component = 0; component < 4; component++) + Damage.SetWheelStatus(component, WHEEL_STATUS_OK); + + if(GetModelIndex() == MI_HUNTER){ + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0); + }else if(IsRealHeli()){ + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0); + RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0); + } } void @@ -4420,8 +5443,6 @@ GetCurrentAtomicObjectCB(RwObject *object, void *data) return object; } -static CColPoint aTempPedColPts[MAX_COLLISION_POINTS]; - CObject* CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) { @@ -4454,6 +5475,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) case COMPGROUP_DOOR: obj->SetModelIndexNoCreate(MI_CAR_DOOR); obj->SetCenterOfMass(0.0f, -0.5f, 0.0f); + obj->bDrawLast = true; break; case COMPGROUP_BONNET: obj->SetModelIndexNoCreate(MI_CAR_BONNET); @@ -4480,6 +5502,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) RpAtomicSetFrame(atomic, frame); CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); obj->AttachToRwObject((RwObject*)atomic); + obj->bDontStream = true; // init object obj->m_fMass = 10.0f; @@ -4538,9 +5561,16 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) obj->m_fAirResistance = 0.99f; } + if(GetStatus() == STATUS_WRECKED && IsVisible() && DotProduct(dist, TheCamera.GetPosition() - GetPosition()) > -0.5f){ + dist = TheCamera.GetPosition() - GetPosition(); + dist.Normalise(); + dist.z += 0.3f; + ApplyMoveForce(5.0f*dist); + } + if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(), this->GetMatrix(), *this->GetColModel(), - aTempPedColPts, nil, nil) > 0) + CWorld::m_aTempColPts, nil, nil) > 0) obj->m_pCollidingEntity = this; if(bRenderScorched) @@ -4578,11 +5608,15 @@ CAutomobile::SetPanelDamage(int32 component, ePanels panel, bool noFlyingCompone if(m_aCarNodes[component] == nil) return; if(status == PANEL_STATUS_SMASHED1){ + if(panel == VEHPANEL_WINDSCREEN) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f); // show damaged part SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM); }else if(status == PANEL_STATUS_MISSING){ if(!noFlyingComponents) SpawnFlyingComponent(component, COMPGROUP_PANEL); + else if(panel == VEHPANEL_WINDSCREEN) + CGlass::CarWindscreenShatters(this, false); // hide both SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE); } @@ -4618,6 +5652,11 @@ CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents return; } + if(!CanDoorsBeDamaged() && status > DOOR_STATUS_SMASHED && door != DOOR_BONNET && door != DOOR_BOOT){ + Damage.SetDoorStatus(door, DOOR_STATUS_SMASHED); + status = DOOR_STATUS_SMASHED; + } + if(door == DOOR_BOOT && status == DOOR_STATUS_SWINGING && pHandling->Flags & HANDLING_NOSWING_BOOT){ Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING); status = DOOR_STATUS_MISSING; @@ -4714,13 +5753,130 @@ CAutomobile::SetAllTaxiLights(bool set) m_sAllTaxiLights = set; } +void +CAutomobile::TellHeliToGoToCoors(float x, float y, float z, uint8 speed) +{ + AutoPilot.m_nCarMission = MISSION_HELI_FLYTOCOORS; + AutoPilot.m_vecDestinationCoors.x = x; + AutoPilot.m_vecDestinationCoors.y = y; + AutoPilot.m_vecDestinationCoors.z = z; + AutoPilot.m_nCruiseSpeed = speed; + SetStatus(STATUS_PHYSICS); + + if(m_fOrientation == 0.0f){ + m_fOrientation = CGeneral::GetATanOfXY(GetForward().x, GetForward().y) + PI; + while(m_fOrientation > TWOPI) m_fOrientation -= TWOPI; + } +} + +void +CAutomobile::TellPlaneToGoToCoors(float x, float y, float z, uint8 speed) +{ + AutoPilot.m_nCarMission = MISSION_PLANE_FLYTOCOORS; + AutoPilot.m_vecDestinationCoors.x = x; + AutoPilot.m_vecDestinationCoors.y = y; + AutoPilot.m_vecDestinationCoors.z = z; + AutoPilot.m_nCruiseSpeed = speed; + SetStatus(STATUS_PHYSICS); + + if(m_fOrientation == 0.0f) + m_fOrientation = CGeneral::GetATanOfXY(GetForward().x, GetForward().y); +} + +void +CAutomobile::PopBoot(void) +{ + switch(Damage.GetDoorStatus(DOOR_BOOT)){ + case DOOR_STATUS_OK: + case DOOR_STATUS_SMASHED: + Doors[DOOR_BOOT].m_fAngle = Doors[DOOR_BOOT].m_fMinAngle; + CMatrix mat(RwFrameGetMatrix(m_aCarNodes[CAR_BOOT])); + CVector pos = mat.GetPosition(); + float axes[3] = { 0.0f, 0.0f, 0.0f }; + axes[Doors[DOOR_BOOT].m_nAxis] = Doors[DOOR_BOOT].m_fAngle; + mat.SetRotate(axes[0], axes[1], axes[2]); + mat.Translate(pos); + mat.UpdateRW(); + } +} + +void +CAutomobile::PopBootUsingPhysics(void) +{ + switch(Damage.GetDoorStatus(DOOR_BOOT)) + case DOOR_STATUS_OK: + case DOOR_STATUS_SMASHED: + Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_SWINGING); + Doors[DOOR_BOOT].m_fAngVel = -2.0f; +} + +void +CAutomobile::CloseAllDoors(void) +{ + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + if(!IsDoorMissing(DOOR_FRONT_LEFT)) + OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f); + if(mi->m_numDoors > 1){ + if(!IsDoorMissing(DOOR_FRONT_RIGHT)) + OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f); + if(mi->m_numDoors > 2){ + if(!IsDoorMissing(DOOR_REAR_LEFT)) + OpenDoor(CAR_DOOR_LR, DOOR_REAR_LEFT, 0.0f); + if(!IsDoorMissing(DOOR_REAR_RIGHT)) + OpenDoor(CAR_DOOR_RR, DOOR_REAR_RIGHT, 0.0f); + } + } +} + +void +CAutomobile::KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped) +{ + AnimationId anim = ANIM_STD_KO_FRONT; + if(ped == nil) + return; + + ped->m_vehDoor = door; + ped->SetPedState(PED_IDLE); + CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_STD_IDLE, 100.0f); + CPed::PedSetOutCarCB(nil, ped); + ped->SetMoveState(PEDMOVE_STILL); + if(GetUp().z < 0.0f) + ped->SetHeading(CGeneral::LimitRadianAngle(GetForward().Heading() + PI)); + else + ped->SetHeading(GetForward().Heading()); + + switch(weapon){ + case WEAPONTYPE_UNARMED: + case WEAPONTYPE_UNIDENTIFIED: + ped->m_vecMoveSpeed = m_vecMoveSpeed; + ped->m_pCollidingEntity = this; + anim = ANIM_STD_NUM; + break; + + case WEAPONTYPE_BASEBALLBAT: + case WEAPONTYPE_RAMMEDBYCAR: + case WEAPONTYPE_FALL: + ped->m_vecMoveSpeed = m_vecMoveSpeed; + anim = ANIM_STD_SPINFORWARD_LEFT; + ApplyMoveForce(4.0f*GetUp() + 8.0f*GetRight()); + break; + } + + if(weapon != WEAPONTYPE_UNARMED){ + ped->SetFall(1000, anim, 0); + ped->bIsStanding = false; + ped->m_headingRate = 0.0f; + } + ped->m_pMyVehicle = nil; +} + #ifdef COMPATIBLE_SAVES void CAutomobile::Save(uint8*& buf) { CVehicle::Save(buf); WriteSaveBuf(buf, Damage); - ZeroSaveBuf(buf, 800 - sizeof(CDamageManager)); + ZeroSaveBuf(buf, 1500 - 672 - sizeof(CDamageManager)); } void @@ -4728,7 +5884,7 @@ CAutomobile::Load(uint8*& buf) { CVehicle::Load(buf); ReadSaveBuf(&Damage, buf); - SkipSaveBuf(buf, 800 - sizeof(CDamageManager)); + SkipSaveBuf(buf, 1500 - 672 - sizeof(CDamageManager)); SetupDamageAfterLoad(); } #endif diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index a5bee226..16d86917 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -3,33 +3,10 @@ #include "Vehicle.h" #include "DamageManager.h" #include "Door.h" +#include "Skidmarks.h" class CObject; -enum eCarNodes -{ - CAR_WHEEL_RF = 1, - CAR_WHEEL_RM, - CAR_WHEEL_RB, - CAR_WHEEL_LF, - CAR_WHEEL_LM, - CAR_WHEEL_LB, - CAR_BUMP_FRONT, - CAR_BUMP_REAR, - CAR_WING_RF, - CAR_WING_RR, - CAR_DOOR_RF, - CAR_DOOR_RR, - CAR_WING_LF, - CAR_WING_LR, - CAR_DOOR_LF, - CAR_DOOR_LR, - CAR_BONNET, - CAR_BOOT, - CAR_WINDSCREEN, - NUM_CAR_NODES, -}; - enum { CARWHEEL_FRONT_LEFT, CARWHEEL_REAR_LEFT, @@ -37,28 +14,10 @@ enum { CARWHEEL_REAR_RIGHT }; -enum eBombType -{ - CARBOMB_NONE, - CARBOMB_TIMED, - CARBOMB_ONIGNITION, - CARBOMB_REMOTE, - CARBOMB_TIMEDACTIVE, - CARBOMB_ONIGNITIONACTIVE, -}; - -enum { - CAR_DOOR_FLAG_UNKNOWN = 0x0, - CAR_DOOR_FLAG_LF = 0x1, - CAR_DOOR_FLAG_LR = 0x2, - CAR_DOOR_FLAG_RF = 0x4, - CAR_DOOR_FLAG_RR = 0x8 -}; class CAutomobile : public CVehicle { public: - // 0x288 CDamageManager Damage; CDoor Doors[6]; RwFrame *m_aCarNodes[NUM_CAR_NODES]; @@ -67,22 +26,29 @@ public: float m_aSuspensionSpringRatioPrev[4]; float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented float m_auto_unused1; - bool m_aWheelSkidmarkMuddy[4]; + eSkidmarkType m_aWheelSkidmarkType[4]; bool m_aWheelSkidmarkBloody[4]; + bool m_aWheelSkidmarkUnk[4]; float m_aWheelRotation[4]; float m_aWheelPosition[4]; float m_aWheelSpeed[4]; uint8 m_auto_unused2; +#if (defined GTA_PS2 && !defined FIX_BUGS) uint8 m_bombType : 3; +#endif uint8 bTaxiLight : 1; - uint8 bDriverLastFrame : 1; // for bombs uint8 bFixedColour : 1; uint8 bBigWheels : 1; uint8 bWaterTight : 1; // no damage for non-player peds uint8 bNotDamagedUpsideDown : 1; uint8 bMoreResistantToDamage : 1; - CEntity *m_pBombRigger; - int16 m_auto_unk1; + uint8 bTankDetonateCars : 1; + uint8 bStuckInSand : 1; + uint8 bHeliDestroyed : 1; +#if (defined GTA_PS2 && !defined FIX_BUGS) + CEntity* m_pBombRigger; +#endif + int16 m_doingBurnout; uint16 m_hydraulicState; uint32 m_nBusDoorTimerEnd; uint32 m_nBusDoorTimerStart; @@ -90,6 +56,9 @@ public: float m_aSuspensionLineLength[4]; float m_fHeightAboveRoad; float m_fTraction; + float m_fTireTemperature; + float m_fOrientation; // for heli and plane go-to + float m_fPlaneSteer; // related to the above float m_fVelocityChangeForAudio; float m_randomValues[6]; // used for what? float m_fFireBlowUpTimer; @@ -100,6 +69,7 @@ public: float m_weaponDoorTimerRight; float m_fCarGunLR; float m_fCarGunUD; + float m_fHeliOrientation; float m_fPropellerRotation; uint8 stuff4[4]; uint8 m_nWheelsOnGround; @@ -133,10 +103,13 @@ public: bool IsDoorFullyOpen(eDoors door); bool IsDoorClosed(eDoors door); bool IsDoorMissing(eDoors door); + bool IsDoorReady(uint32 door); + bool IsDoorMissing(uint32 door); + bool IsOpenTopCar(void); void RemoveRefsToVehicle(CEntity *ent); void BlowUpCar(CEntity *ent); bool SetUpWheelColModel(CColModel *colModel); - void BurstTyre(uint8 tyre); + void BurstTyre(uint8 tyre, bool applyForces); bool IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset); float GetHeightAboveRoad(void); void PlayCarHorn(void); @@ -147,6 +120,7 @@ public: void VehicleDamage(float impulse, uint16 damagedPiece); void ProcessBuoyancy(void); void DoDriveByShootings(void); + void DoHoverSuspensionRatios(void); int32 RcbanditCheckHitWheels(void); int32 RcbanditCheck1CarWheels(CPtrList &list); void PlaceOnRoadProperly(void); @@ -169,6 +143,11 @@ public: void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents = false); void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false); + void TellHeliToGoToCoors(float x, float y, float z, uint8 speed); + void TellPlaneToGoToCoors(float x, float y, float z, uint8 speed); + void SetHeliOrientation(float orient) { m_fHeliOrientation = orient; } + void ClearHeliOrientation(void) { m_fHeliOrientation = -1.0f; } + void Fix(void); void SetComponentVisibility(RwFrame *frame, uint32 flags); void SetupModelNodes(void); @@ -177,6 +156,12 @@ public: void HideAllComps(void); void ShowAllComps(void); void ReduceHornCounter(void); + + void PopBoot(void); + void PopBootUsingPhysics(void); + void CloseAllDoors(void); + void KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped); + #ifdef COMPATIBLE_SAVES virtual void Save(uint8*& buf); virtual void Load(uint8*& buf); @@ -186,19 +171,5 @@ public: static void SetAllTaxiLights(bool set); }; -VALIDATE_SIZE(CAutomobile, 0x5A8); - -inline uint8 GetCarDoorFlag(int32 carnode) { - switch (carnode) { - case CAR_DOOR_LF: - return CAR_DOOR_FLAG_LF; - case CAR_DOOR_LR: - return CAR_DOOR_FLAG_LR; - case CAR_DOOR_RF: - return CAR_DOOR_FLAG_RF; - case CAR_DOOR_RR: - return CAR_DOOR_FLAG_RR; - default: - return CAR_DOOR_FLAG_UNKNOWN; - } -} +extern CVector vecHunterGunPos; +extern bool bAllCarCheat;
\ No newline at end of file diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp new file mode 100644 index 00000000..a65b64d2 --- /dev/null +++ b/src/vehicles/Bike.cpp @@ -0,0 +1,2962 @@ +#include "common.h" +#include "General.h" +#include "Pad.h" +#include "DMAudio.h" +#include "Clock.h" +#include "Timecycle.h" +#include "ZoneCull.h" +#include "Camera.h" +#include "Darkel.h" +#include "Rubbish.h" +#include "Explosion.h" +#include "Particle.h" +#include "ParticleObject.h" +#include "Shadows.h" +#include "PointLights.h" +#include "Coronas.h" +#include "SpecialFX.h" +#include "WaterLevel.h" +#include "Floater.h" +#include "World.h" +#include "SurfaceTable.h" +#include "Weather.h" +#include "Record.h" +#include "CarCtrl.h" +#include "CarAI.h" +#include "Script.h" +#include "Stats.h" +#include "Replay.h" +#include "AnimManager.h" +#include "RpAnimBlend.h" +#include "AnimBlendAssociation.h" +#include "Ped.h" +#include "PlayerPed.h" +#include "DamageManager.h" +#include "Vehicle.h" +#include "Automobile.h" +#include "Bike.h" +#include "Debug.h" +#include "SaveBuf.h" + +const uint32 CBike::nSaveStructSize = +#ifdef COMPATIBLE_SAVES + 1260; +#else + sizeof(CBoat); +#endif + + +// TODO: maybe put this somewhere else +inline void +GetRelativeMatrix(RwMatrix *mat, RwFrame *frm, RwFrame *end) +{ + *mat = *RwFrameGetMatrix(frm); + frm = RwFrameGetParent(frm); + while(frm){ + RwMatrixTransform(mat, RwFrameGetMatrix(frm), rwCOMBINEPOSTCONCAT); + frm = RwFrameGetParent(frm); + if(frm == end) + frm = nil; + } +} + +#define FAKESUSPENSION (99999.992f) + +CBike::CBike(int32 id, uint8 CreatedBy) + : CVehicle(CreatedBy) +{ + int i; + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); + switch(id){ + case MI_ANGEL: + case MI_FREEWAY: + m_bikeAnimType = ASSOCGRP_BIKE_HARLEY; + break; + case MI_PIZZABOY: + case MI_FAGGIO: + m_bikeAnimType = ASSOCGRP_BIKE_VESPA; + break; + case MI_PCJ600: + m_bikeAnimType = ASSOCGRP_BIKE_STANDARD; + break; + case MI_SANCHEZ: + m_bikeAnimType = ASSOCGRP_BIKE_DIRT; + break; + default: assert(0 && "invalid bike model ID"); + } + m_vehType = VEHICLE_TYPE_BIKE; + + m_fFireBlowUpTimer = 0.0f; + m_doingBurnout = 0; + m_bike_flag01 = false; + + SetModelIndex(id); + + pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId); + pBikeHandling = mod_HandlingManager.GetBikePointer((tVehicleType)mi->m_handlingId); + pFlyingHandling = mod_HandlingManager.GetFlyingPointer((tVehicleType)mi->m_handlingId); + + m_bike_unused1 = 20.0f; + m_bike_unused2 = 0; + + mi->ChooseVehicleColour(m_currentColour1, m_currentColour2); + + m_fRearForkLength = 0.0f; + m_fFrontForkY = 0.0; + m_fFrontForkZ = 0.0; + m_fFrontForkSlope = Tan(DEGTORAD(mi->m_bikeSteerAngle)); + + m_fMass = pHandling->fMass; + m_fTurnMass = pHandling->fTurnMass; + m_vecCentreOfMass = pHandling->CentreOfMass; + m_vecCentreOfMass.z = 0.1f; + m_fAirResistance = pHandling->Dimension.x*pHandling->Dimension.z/m_fMass; + m_fElasticity = 0.05f; + m_fBuoyancy = pHandling->fBuoyancy; + + m_fSteerAngle = 0.0f; + m_fWheelAngle = 0.0f; + m_fLeanLRAngle = 0.0f; + m_fLeanLRAngle2 = 0.0f; + m_fGasPedal = 0.0f; + m_fBrakePedal = 0.0f; + m_fLeanInput = 0.0f; + m_fPedLeanAmountLR = 0.0f; + m_fPedLeanAmountUD = 0.0f; + m_pSetOnFireEntity = nil; + m_pBombRigger = nil; + m_fGasPedalAudio = 0.0f; + m_bike_flag02 = false; + bWaterTight = false; + bIsBeingPickedUp = false; + bIsStanding = false; + bExtraSpeed = false; + bIsOnFire = false; + bWheelieCam = false; + + m_fTireTemperature = 1.0f; + m_fBrakeDestabilization = 0.0f; + m_fVelocityChangeForAudio = 0; + + for(i = 0; i < 2; i++){ + m_aWheelRotation[i] = 0.0f; + m_aWheelSpeed[i] = 0.0f; + m_aWheelState[i] = WHEEL_STATE_NORMAL; + m_aWheelSkidmarkType[i] = SKIDMARK_NORMAL; + m_aWheelSkidmarkBloody[i] = false; + m_aWheelSkidmarkUnk[0] = false; + m_wheelStatus[i] = WHEEL_STATUS_OK; + } + + for(i = 0; i < 4; i++){ + m_aGroundPhysical[i] = nil; + m_aGroundOffset[i] = CVector(0.0f, 0.0f, 0.0f); + m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i] = 1.0f; + m_aWheelTimer[i] = 0.0f; + } + + m_nWheelsOnGround = 0; + m_nDriveWheelsOnGround = 0; + m_nDriveWheelsOnGroundPrev = 0; + m_fHeightAboveRoad = 0.0f; + m_fTraction = 1.0f; + + CColModel *colModel = mi->GetColModel(); + if(colModel->lines == nil){ + colModel->lines = (CColLine*)RwMalloc(4*sizeof(CColLine)); + colModel->numLines = 4; + } + // BUG? this would make more sense in the if above + colModel->lines[0].p0.z = FAKESUSPENSION; + + SetupSuspensionLines(); + + AutoPilot.m_nCarMission = MISSION_NONE; + AutoPilot.m_nTempAction = TEMPACT_NONE; + AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); + AutoPilot.m_bStayInCurrentLevel = false; + + SetStatus(STATUS_SIMPLE); + bUseCollisionRecords = true; + m_nNumPassengers = 0; + bIsVan = false; + bIsBus = false; + bIsBig = false; + bLowVehicle = false; + bPedPhysics = false; + + bLeanMatrixClean = false; + m_leanMatrix = GetMatrix(); +} + +void +CBike::SetModelIndex(uint32 id) +{ + CVehicle::SetModelIndex(id); + SetupModelNodes(); +} + +#define SAND_SLOWDOWN (0.02f) +CVector vecTestResistance(0.9995f, 0.9f, 0.95f); +float fDAxisX = 1.0f; +float fDAxisXExtra = 100.0f; +float fDAxisY = 1000.0f; +float fInAirXRes = 0.98f; +float fFlySpeedMult = -0.6f; + +#pragma optimize("", off) // a workaround for another compiler bug =P, original had optimize off for this function too though + +void +CBike::ProcessControl(void) +{ + int i; + float wheelRot; + float acceleration = 0.0f; + bool bBalancedByRider = false; + bool bStuckInSand = false; + float brake = 0.0f; + CColModel *colModel = GetColModel(); + float wheelScale = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_wheelScale; + bWarnedPeds = false; + bLeanMatrixClean = false; + m_doingBurnout = 0; + bExtraSpeed = false; + bRestingOnPhysical = false; + + if(CReplay::IsPlayingBack()) + return; + + ProcessCarAlarm(); + + ActivateBombWhenEntered(); + + CRubbish::StirUp(this); + + UpdateClumpAlpha(); + + AutoPilot.m_bSlowedDownBecauseOfCars = false; + AutoPilot.m_bSlowedDownBecauseOfPeds = false; + + switch(GetStatus()){ + case STATUS_PLAYER: + bBalancedByRider = true; + bIsBeingPickedUp = false; + if(FindPlayerPed()->GetPedState() != PED_EXIT_CAR && FindPlayerPed()->GetPedState() != PED_DRAG_FROM_CAR){ + ProcessControlInputs(0); + + if(m_fLeanInput < 0.0f){ + m_vecCentreOfMass.y = pHandling->CentreOfMass.y + pBikeHandling->fLeanBakCOM*m_fLeanInput; + CVector com = m_vecCentreOfMass; +#ifdef FIX_BUGS + // center of mass has to have world space orientation. unfortunately we can't do wheelies + // at high speed then, flipping y here is like riding south without this fix where wheelies work + com.y = -com.y; + com = Multiply3x3(GetMatrix(), com); +#endif + if(m_fBrakePedal == 0.0f && !bIsHandbrakeOn || m_nWheelsOnGround == 0){ + if(GetModelIndex() == MI_SANCHEZ){ + float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanBackForce*Min(m_vecMoveSpeed.Magnitude(), 0.1f); + force *= 0.7f*m_fGasPedal + 0.3f; + ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), com+GetForward()); + }else{ + float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanBackForce*Min(m_vecMoveSpeed.Magnitude(), 0.1f); + force *= 0.5f*m_fGasPedal + 0.5f; + ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), com+GetForward()); + } + } + }else{ + m_vecCentreOfMass.y = pHandling->CentreOfMass.y + pBikeHandling->fLeanFwdCOM*m_fLeanInput; + CVector com = m_vecCentreOfMass; +#ifdef FIX_BUGS + // see above + com.y = -com.y; + com = Multiply3x3(GetMatrix(), com); +#endif + if(m_fBrakePedal < 0.0f || m_nWheelsOnGround == 0){ + float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanFwdForce*Min(m_vecMoveSpeed.Magnitude(), 0.1f); + ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), com+GetForward()); + } + } + + PruneReferences(); + + if(GetStatus() == STATUS_PLAYER && !CRecordDataForChase::IsRecording()) + DoDriveByShootings(); + + if(m_aSuspensionSpringRatio[0] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[0].surfaceB) == ADHESIVE_SAND || + m_aSuspensionSpringRatio[1] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[1].surfaceB) == ADHESIVE_SAND || + m_aSuspensionSpringRatio[2] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[2].surfaceB) == ADHESIVE_SAND || + m_aSuspensionSpringRatio[3] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[3].surfaceB) == ADHESIVE_SAND){ + CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*GetUp(); + if(m_fGasPedal > 0.3f){ + if(parallelSpeed.MagnitudeSqr() < SQR(0.3f)) + bStuckInSand = true; + parallelSpeed -= DotProduct(parallelSpeed, GetForward())*GetForward(); + } + ApplyMoveForce(parallelSpeed * -CTimer::GetTimeStep()*SAND_SLOWDOWN*m_fMass); + } + } + if(CPad::GetPad(0)->WeaponJustDown()) + ActivateBomb(); + break; + + case STATUS_PLAYER_PLAYBACKFROMBUFFER: + bBalancedByRider = true; + break; + + case STATUS_SIMPLE: + CCarAI::UpdateCarAI(this); + CPhysical::ProcessControl(); + CCarCtrl::UpdateCarOnRails(this); + + m_nWheelsOnGround = 2; + m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround; + m_nDriveWheelsOnGround = 2; + + pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear); + + wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.5f*wheelScale); + for(i = 0; i < 2; i++) + m_aWheelRotation[i] += wheelRot; + + PlayHornIfNecessary(); + ReduceHornCounter(); + bVehicleColProcessed = false; + bAudioChangingGear = false; + bWheelieCam = false; + // that's all we do for simple vehicles + return; + + case STATUS_PHYSICS: + CCarAI::UpdateCarAI(this); + CCarCtrl::SteerAICarWithPhysics(this); + PlayHornIfNecessary(); + + bBalancedByRider = true; + bWheelieCam = false; + + if(bIsBeingCarJacked){ + m_fGasPedal = 0.0f; + m_fBrakePedal = 1.0f; + bIsHandbrakeOn = true; + }else + bIsBeingPickedUp = false; + break; + + case STATUS_ABANDONED: + m_fBrakePedal = 0.0f; + if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f) || bIsStanding) + bIsHandbrakeOn = true; + else + bIsHandbrakeOn = false; + + m_fGasPedal = 0.0f; +#ifdef FIX_BUGS + if(!IsAlarmOn()) +#endif + m_nCarHornTimer = 0; + + bBalancedByRider = (pDriver || pPassengers[0] || bIsBeingCarJacked) && !bIsStanding; + m_fPedLeanAmountLR = 0.0f; + m_fPedLeanAmountUD = 0.0f; + bWheelieCam = false; + + if(bIsBeingCarJacked){ + m_fGasPedal = 0.0f; + m_fBrakePedal = 1.0f; + bIsHandbrakeOn = true; + } + break; + + case STATUS_WRECKED: + m_fBrakePedal = 0.05f; + bIsHandbrakeOn = true; + + m_fSteerAngle = 0.0f; + m_fGasPedal = 0.0f; +#ifdef FIX_BUGS + if(!IsAlarmOn()) +#endif + m_nCarHornTimer = 0; + + bBalancedByRider = false; + bWheelieCam = false; + m_fPedLeanAmountLR = 0.0f; + m_fPedLeanAmountUD = 0.0f; + break; + + case STATUS_PLAYER_DISABLED: + if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f)){ + m_fBrakePedal = 1.0f; + bIsHandbrakeOn = true; + }else{ + m_fBrakePedal = 0.0f; + bIsHandbrakeOn = false; + } + + m_fSteerAngle = 0.0f; + m_fGasPedal = 0.0f; +#ifdef FIX_BUGS + if(!IsAlarmOn()) +#endif + m_nCarHornTimer = 0; + + bBalancedByRider = true; + bWheelieCam = false; + break; + } + + if(bIsStanding) + if(Abs(GetRight().z) > 0.35f || Abs(GetForward().z) > 0.5f) + bIsStanding = false; + + if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){ + float fDx = fDAxisX; + CVector res = vecTestResistance; + CVector localTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); + + if(GetStatus() == STATUS_PLAYER){ + if(m_aWheelTimer[BIKESUSP_F1] == 0.0f && m_aWheelTimer[BIKESUSP_F2] == 0.0f){ + fDx = fDAxisXExtra; + if(!(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f) && + GetForward().z > 0.0f) + res.x -= Min(0.25f*Abs(pBikeHandling->fWheelieAng-GetForward().z), 0.07f); + else + res.x = fInAirXRes; + }else if(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f){ + fDx = fDAxisXExtra; + if(GetForward().z < 0.0f) + res.x *= Min(0.3f*Abs(pBikeHandling->fStoppieAng-GetForward().z), 0.1f) + 0.9f; + } + } + + res.x *= 1.0f/(fDx*SQR(localTurnSpeed.x) + 1.0f); + res.y *= 1.0f/(fDAxisY*SQR(localTurnSpeed.y) + 1.0f); + res.x = Pow(res.x, CTimer::GetTimeStep()); + res.y = Pow(res.y, CTimer::GetTimeStep()); + float turnX = localTurnSpeed.x*(res.x - 1.0f); + float turnY = localTurnSpeed.y*(res.y - 1.0f); + + res = -GetUp() * turnY * m_fTurnMass; + ApplyTurnForce(res, GetRight() + Multiply3x3(GetMatrix(), m_vecCentreOfMass)); + + res = GetUp() * turnX * m_fTurnMass; + ApplyTurnForce(res, GetForward() + Multiply3x3(GetMatrix(), m_vecCentreOfMass)); + + if(GetStatus() != STATUS_PLAYER) + m_vecCentreOfMass = pHandling->CentreOfMass; + }else{ + m_vecCentreOfMass = pHandling->CentreOfMass; + m_vecCentreOfMass.z = pBikeHandling->fNoPlayerCOMz; + } + + // Skip physics if object is found to have been static recently + bool skipPhysics = false; + if(!bIsStuck && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED) && !bIsBeingPickedUp){ + bool makeStatic = false; + float moveSpeedLimit, turnSpeedLimit, distanceLimit; + + if(!bVehicleColProcessed && + m_vecMoveSpeed.IsZero() && + // BUG? m_aSuspensionSpringRatioPrev[3] is checked twice in the game. also, why 3? + m_aSuspensionSpringRatioPrev[3] != 1.0f) + makeStatic = true; + + if(GetStatus() == STATUS_WRECKED){ + moveSpeedLimit = 0.006f; + turnSpeedLimit = 0.0015f; + distanceLimit = 0.015f; + }else{ + moveSpeedLimit = 0.003f; + turnSpeedLimit = 0.0009f; + distanceLimit = 0.005f; + } + + m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f; + m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f; + + if(m_vecMoveSpeedAvg.MagnitudeSqr() <= sq(moveSpeedLimit*CTimer::GetTimeStep()) && + m_vecTurnSpeedAvg.MagnitudeSqr() <= sq(turnSpeedLimit*CTimer::GetTimeStep()) && + m_fDistanceTravelled < distanceLimit || + makeStatic){ + m_nStaticFrames++; + + if(m_nStaticFrames > 10 || makeStatic) + if(!CCarCtrl::MapCouldMoveInThisArea(GetPosition().x, GetPosition().y)){ + if(!makeStatic || m_nStaticFrames > 10) + m_nStaticFrames = 10; + + skipPhysics = true; + + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + } + }else + m_nStaticFrames = 0; + } + + // Postpone + for(i = 0; i < 4; i++) + if(m_aGroundPhysical[i]){ + bRestingOnPhysical = true; + if(!CWorld::bForceProcessControl && m_aGroundPhysical[i]->bIsInSafePosition){ + bWasPostponed = true; + return; + } + } + + if(bRestingOnPhysical){ + skipPhysics = false; + m_nStaticFrames = 0; + } + + VehicleDamage(); + + if(skipPhysics){ + bHasContacted = false; + bIsInSafePosition = false; + bWasPostponed = false; + bHasHitWall = false; + m_nCollisionRecords = 0; + bHasCollided = false; + bVehicleColProcessed = false; + bAudioChangingGear = false; + m_nDamagePieceType = 0; + m_fDamageImpulse = 0.0f; + m_pDamageEntity = nil; + m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); + m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); +// missing. BUG? +// m_fTireTemperature = 1.0f; + + if(bIsStanding && m_fWheelAngle < DEGTORAD(20.0f)) + m_fWheelAngle += DEGTORAD(1.0f)*CTimer::GetTimeStep(); + if(bIsStanding){ + float f = Pow(0.97f, CTimer::GetTimeStep()); + m_fLeanLRAngle2 = m_fLeanLRAngle2*f - (Asin(Clamp(GetRight().z,-1.0f,1.0f))+DEGTORAD(15.0f))*(1.0f-f); + m_fLeanLRAngle = m_fLeanLRAngle2; + } + }else{ + + // This has to be done if ProcessEntityCollision wasn't called + if(!bVehicleColProcessed){ + CMatrix mat(GetMatrix()); + bIsStuck = false; + bHasContacted = false; + bIsInSafePosition = false; + bWasPostponed = false; + bHasHitWall = false; + m_fDistanceTravelled = 0.0f; + m_bIsVehicleBeingShifted = false; + bSkipLineCol = false; + ApplyMoveSpeed(); + ApplyTurnSpeed(); + for(i = 0; CheckCollision() && i < 5; i++){ + GetMatrix() = mat; + ApplyMoveSpeed(); + ApplyTurnSpeed(); + } + bIsInSafePosition = true; + bIsStuck = false; + } + + if(!(bBalancedByRider || bIsBeingPickedUp || bIsStanding)){ + if(GetRight().z < 0.0f){ + if(m_fSteerAngle > -DEGTORAD(25.0f)) + m_fSteerAngle -= DEGTORAD(0.5f)*CTimer::GetTimeStep(); + }else{ + if(m_fSteerAngle < DEGTORAD(25.0f)) + m_fSteerAngle += DEGTORAD(0.5f)*CTimer::GetTimeStep(); + } + } + + // Lean forward speed up + float savedAirResistance = m_fAirResistance; + if(GetStatus() == STATUS_PLAYER && pDriver){ + CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_LEANF); + if(assoc && assoc->blendAmount > 0.5f && + assoc->currentTime > 0.06f && assoc->currentTime < 0.14f){ + m_fAirResistance *= 0.6f; + if(m_fGasPedal > 0.5f && DotProduct(m_vecMoveSpeed, GetForward()) > 0.25f){ + ApplyMoveForce(0.2f*m_fMass*GRAVITY*CTimer::GetTimeStep()*GetForward()); + bExtraSpeed = true; + } + } + } + + CPhysical::ProcessControl(); + m_fAirResistance = savedAirResistance; + + ProcessBuoyancy(); + + // Rescale spring ratios, i.e. subtract wheel radius + for(i = 0; i < 4; i++){ + // wheel radius in relation to suspension line + float wheelRadius = 1.0f - m_aSuspensionSpringLength[i]/m_aSuspensionLineLength[i]; + // rescale such that 0.0 is fully compressed and 1.0 is fully extended + m_aSuspensionSpringRatio[i] = (m_aSuspensionSpringRatio[i]-wheelRadius)/(1.0f-wheelRadius); + } + + int rnd = 0; + float fwdSpeed = Abs(DotProduct(m_vecMoveSpeed, GetForward())); + CVector contactPoints[4]; // relative to model + CVector contactSpeeds[4]; // speed at contact points + CVector springDirections[4]; // normalized, in model space + + for(i = 0; i < 4; i++){ + // Set spring under certain circumstances + if(m_wheelStatus[i/2] == WHEEL_STATUS_MISSING) + m_aSuspensionSpringRatio[i] = 1.0f; + else if(m_wheelStatus[i/2] == WHEEL_STATUS_BURST){ + // wheel more bumpy the faster we are + if(i == BIKESUSP_F1 || i == BIKESUSP_R1) + rnd = CGeneral::GetRandomNumberInRange(0, (uint16)(40*fwdSpeed) + 98) < 100; + if(rnd){ + m_aSuspensionSpringRatio[i] += 0.3f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i]; + if(m_aSuspensionSpringRatio[i] > 1.0f) + m_aSuspensionSpringRatio[i] = 1.0f; + } + } + + // get points and directions if spring is compressed + if(m_aSuspensionSpringRatio[i] < 1.0f){ + contactPoints[i] = m_aWheelColPoints[i].point - GetPosition(); + springDirections[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1 - colModel->lines[i].p0); + springDirections[i].Normalise(); + } + } + + m_aWheelSkidmarkType[0] = m_aWheelSkidmarkType[1] = SKIDMARK_NORMAL; + m_aWheelSkidmarkUnk[0] = m_aWheelSkidmarkUnk[1] = false; + + // Make springs push up vehicle + for(i = 0; i < 4; i++){ + if(m_aSuspensionSpringRatio[i] < 1.0f){ + float bias = pHandling->fSuspensionBias; + if(i == BIKESUSP_R1 || i == BIKESUSP_R2) + bias = 1.0f - bias; + + if(m_aWheelColPoints[i].normal.z > 0.35f) + ApplySpringCollisionAlt(pHandling->fSuspensionForceLevel, + springDirections[i], contactPoints[i], + m_aSuspensionSpringRatio[i], bias, m_aWheelColPoints[i].normal); + else + ApplySpringCollision(pHandling->fSuspensionForceLevel, + springDirections[i], contactPoints[i], + m_aSuspensionSpringRatio[i], bias); + + if(m_aWheelColPoints[i].surfaceB == SURFACE_GRASS || + m_aWheelColPoints[i].surfaceB == SURFACE_MUD_DRY){ + if(i < 2) + m_aWheelSkidmarkType[0] = SKIDMARK_MUDDY; + else + m_aWheelSkidmarkType[1] = SKIDMARK_MUDDY; + }else if(m_aWheelColPoints[i].surfaceB == SURFACE_SAND || + m_aWheelColPoints[i].surfaceB == SURFACE_SAND_BEACH){ + if(i < 2){ + m_aWheelSkidmarkType[0] = SKIDMARK_SANDY; + m_aWheelSkidmarkUnk[0] = true; + }else{ + m_aWheelSkidmarkType[1] = SKIDMARK_SANDY; + m_aWheelSkidmarkUnk[1] = true; + } + } + }else{ + contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1); + } + } + + // Get speed at contact points + for(i = 0; i < 4; i++){ + contactSpeeds[i] = GetSpeed(contactPoints[i]); + if(m_aGroundPhysical[i]){ + // subtract movement of physical we're standing on + contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]); +#ifndef FIX_BUGS + // this shouldn't be reset because we still need it below + m_aGroundPhysical[i] = nil; +#endif + } + } + + CVector normal; + if(m_aSuspensionSpringRatio[0] < 1.0f || m_aSuspensionSpringRatio[1] < 1.0f){ + normal = m_aSuspensionSpringRatio[0] < 1.0f ? m_aWheelColPoints[0].normal : m_aWheelColPoints[1].normal; + if(normal.z > 0.35f) + springDirections[0] = -normal; + normal = m_aSuspensionSpringRatio[1] < 1.0f ? m_aWheelColPoints[1].normal : m_aWheelColPoints[0].normal; + if(normal.z > 0.35f) + springDirections[1] = -normal; + } + if(m_aSuspensionSpringRatio[2] < 1.0f || m_aSuspensionSpringRatio[3] < 1.0f){ + normal = m_aSuspensionSpringRatio[2] < 1.0f ? m_aWheelColPoints[2].normal : m_aWheelColPoints[3].normal; + if(normal.z > 0.35f) + springDirections[2] = -normal; + normal = m_aSuspensionSpringRatio[3] < 1.0f ? m_aWheelColPoints[3].normal : m_aWheelColPoints[2].normal; + if(normal.z > 0.35f) + springDirections[3] = -normal; + } + + // game has dead code here if m_vecMoveSpeed.Magnitude() < 0.01f + + // dampen springs + for(i = 0; i < 4; i++) + if(m_aSuspensionSpringRatio[i] < 1.0f) + ApplySpringDampening(pHandling->fSuspensionDampingLevel, + springDirections[i], contactPoints[i], contactSpeeds[i]); + + // Get speed at contact points again + for(i = 0; i < 4; i++){ + contactSpeeds[i] = GetSpeed(contactPoints[i]); + if(m_aGroundPhysical[i]){ + // subtract movement of physical we're standing on + contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]); + m_aGroundPhysical[i] = nil; + } + } + + bool gripCheat = true; + fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); + if(!CVehicle::bCheat3) + gripCheat = false; + acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat); + acceleration /= m_fForceMultiplier; + + brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep(); + bool neutralHandling = GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && (pHandling->Flags & HANDLING_NEUTRALHANDLING); + float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias; + float brakeBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias); + float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias; + float tractionBiasRear = neutralHandling ? 1.0f : 2.0f-tractionBiasFront; + + // Count how many wheels are touching the ground + + m_nWheelsOnGround = 0; + m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround; + m_nDriveWheelsOnGround = 0; + + for(i = 0; i < 4; i++){ + if(m_aSuspensionSpringRatio[i] < 1.0f) + m_aWheelTimer[i] = 4.0f; + else + m_aWheelTimer[i] = Max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f); + + if(m_aWheelTimer[i] > 0.0f){ + m_nWheelsOnGround++; + if(i == BIKESUSP_R1 || i == BIKESUSP_R2) + m_nDriveWheelsOnGround = 1; + if(m_nWheelsOnGround == 1) + m_vecAvgSurfaceNormal = m_aWheelColPoints[i].normal; + else + m_vecAvgSurfaceNormal += m_aWheelColPoints[i].normal; + } + } + + if(m_nWheelsOnGround == 0) + m_vecAvgSurfaceNormal = CVector(0.0f, 0.0f, 1.0f); + else{ + m_vecAvgSurfaceNormal /= m_nWheelsOnGround; + if(DotProduct(m_vecAvgSurfaceNormal, GetUp()) < -0.5f) + m_vecAvgSurfaceNormal *= -1.0f; + } + + // Find contact points for wheel processing + int frontLine = m_aSuspensionSpringRatio[BIKESUSP_F1] < m_aSuspensionSpringRatio[BIKESUSP_F2] ? + BIKESUSP_F1 : BIKESUSP_F2; + CVector frontContact(0.0f, + colModel->lines[BIKESUSP_F1].p0.y, + colModel->lines[BIKESUSP_F1].p0.z - m_aSuspensionSpringRatio[frontLine]*m_aSuspensionSpringLength[BIKESUSP_F1] - 0.5f*wheelScale); + frontContact = Multiply3x3(GetMatrix(), frontContact); + + int rearLine = m_aSuspensionSpringRatio[BIKESUSP_R1] < m_aSuspensionSpringRatio[BIKESUSP_R2] ? + BIKESUSP_R1 : BIKESUSP_R2; + CVector rearContact(0.0f, + colModel->lines[BIKESUSP_R1].p0.y, + colModel->lines[BIKESUSP_R1].p0.z - m_aSuspensionSpringRatio[rearLine]*m_aSuspensionSpringLength[BIKESUSP_R1] - 0.5f*wheelScale); + rearContact = Multiply3x3(GetMatrix(), rearContact); + + float traction = 0.004f * m_fTraction; + traction *= pHandling->fTractionMultiplier / 4.0f; + + // Turn wheel + if(GetStatus() == STATUS_PLAYER || !bIsStanding || bIsBeingPickedUp){ + if(Abs(m_vecMoveSpeed.x) < 0.01f && Abs(m_vecMoveSpeed.y) < 0.01f && m_fSteerAngle == 0.0f){ + m_fWheelAngle *= Pow(0.96f, CTimer::GetTimeStep()); + }else{ + float f; + if(fwdSpeed > 0.01f && m_aWheelTimer[BIKESUSP_F1] > 0.0f && m_aWheelTimer[BIKESUSP_F2] > 0.0f && GetStatus() == STATUS_PLAYER){ + CColPoint point; + point.surfaceA = SURFACE_WHEELBASE; + point.surfaceB = SURFACE_TARMAC; + float steer = CSurfaceTable::GetAdhesiveLimit(point)*4.0f*pBikeHandling->fSpeedSteer*traction; + if(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB) == ADHESIVE_LOOSE || + CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB) == ADHESIVE_SAND) + steer *= pBikeHandling->fSlipSteer; + f = Asin(Min(steer/SQR(fwdSpeed), 1.0))/DEGTORAD(pHandling->fSteeringLock); + if(m_fSteerAngle < 0.0f && m_fLeanLRAngle < 0.0f || + m_fSteerAngle > 0.0f && m_fLeanLRAngle > 0.0f) + f *= 2.0f; + f = Min(f, 1.0f); + }else{ + f = 1.0f; + } + if(GetStatus() != STATUS_PLAYER) + f = 1.0f; + m_fWheelAngle = m_fSteerAngle*f; + } + }else if(m_fWheelAngle < DEGTORAD(20.0f)) + m_fWheelAngle += DEGTORAD(1.5f)*CTimer::GetTimeStep(); + + static float fThrust; + static tWheelState WheelState[2]; + CVector initialMoveSpeed = m_vecMoveSpeed; + bool rearWheelsFirst = !!(pHandling->Flags & HANDLING_REARWHEEL_1ST); + + // Process front wheel - first try + + if(!rearWheelsFirst){ + if(m_aWheelTimer[BIKESUSP_F1] > 0.0f || m_aWheelTimer[BIKESUSP_F2] > 0.0f){ + // Wheel on ground + eBikeWheelSpecial spec; + if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f) + spec = BIKE_WHEELSPEC_0; + else + spec = BIKE_WHEELSPEC_2; + CVector wheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fWheelAngle), Cos(m_fWheelAngle), 0.0f)); + wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[frontLine].normal)*m_aWheelColPoints[frontLine].normal; + wheelFwd.Normalise(); + CVector wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[frontLine].normal); + wheelRight.Normalise(); + + fThrust = 0.0f; + m_aWheelColPoints[frontLine].surfaceA = SURFACE_WHEELBASE; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[frontLine])*traction; + float adhesionDestab = 1.0f; + if(m_fBrakeDestabilization > 0.0f) + switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[frontLine].surfaceB)){ + case ADHESIVE_HARD: + case ADHESIVE_LOOSE: + adhesionDestab = 0.9f; + break; + case ADHESIVE_ROAD: + adhesionDestab = 0.7f; + break; + } + if(GetStatus() == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[frontLine].surfaceB); + if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST) + adhesion *= 0.4f; + WheelState[BIKEWHEEL_FRONT] = m_aWheelState[BIKEWHEEL_FRONT]; + CVector contactSpeed = GetSpeed(frontContact); + ProcessBikeWheel(wheelFwd, wheelRight, + contactSpeed, frontContact, + 2, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront, adhesionDestab, + BIKEWHEEL_FRONT, + &m_aWheelSpeed[BIKEWHEEL_FRONT], + &WheelState[BIKEWHEEL_FRONT], + spec, + m_wheelStatus[BIKEWHEEL_FRONT]); + if(bStuckInSand && (WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING || WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SKIDDING)) + WheelState[BIKEWHEEL_FRONT] = WHEEL_STATE_NORMAL; + }else{ + // Wheel in the air + m_aWheelSpeed[BIKEWHEEL_FRONT] *= 0.95f; + m_aWheelRotation[BIKEWHEEL_FRONT] += m_aWheelSpeed[BIKEWHEEL_FRONT]; + } + } + + // Process rear wheel + + if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f){ + // Wheel on ground + float rearBrake = brake; + float rearTraction = traction; + + CVector wheelFwd = GetForward(); + CVector wheelRight = GetRight(); + wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[rearLine].normal)*m_aWheelColPoints[rearLine].normal; + wheelFwd.Normalise(); + wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[rearLine].normal); + wheelRight.Normalise(); + + if(bIsHandbrakeOn){ +#ifdef FIX_BUGS + // Not sure if this is needed, but brake usually has timestep as a factor + rearBrake = 20000.0f * CTimer::GetTimeStepFix(); +#else + rearBrake = 20000.0f; +#endif + m_fTireTemperature = 1.0f; + }else if(m_doingBurnout){ + rearBrake = 0.0f; + rearTraction = 0.0f; + ApplyTurnForce(contactPoints[BIKESUSP_R1], -0.0007f*m_fTurnMass*m_fSteerAngle*GetRight()*CTimer::GetTimeStep()); + }else if(m_fTireTemperature < 1.0f && m_fGasPedal > 0.75f){ + rearTraction *= m_fTireTemperature; + ApplyTurnForce(contactPoints[BIKESUSP_R1], (1.0f-m_fTireTemperature)*-0.0007f*m_fTurnMass*m_fSteerAngle*GetRight()*CTimer::GetTimeStep()); + } + + if(fThrust > 0.0f && brake > 0.0f) + brake = 0.0f; // only affects next front wheel. is this intended? + fThrust = acceleration; + m_aWheelColPoints[rearLine].surfaceA = SURFACE_WHEELBASE; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[rearLine])*rearTraction; + float adhesionDestab = 1.0f; + if(m_fBrakeDestabilization > 0.0f) + switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB)){ + case ADHESIVE_HARD: + case ADHESIVE_LOOSE: + adhesionDestab = 0.9f; + break; + case ADHESIVE_ROAD: + adhesionDestab = 0.7f; + break; + } + if(GetStatus() == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[rearLine].surfaceB); + if(m_wheelStatus[BIKEWHEEL_REAR] == WHEEL_STATUS_BURST) + adhesion *= 0.4f; + WheelState[BIKEWHEEL_REAR] = m_aWheelState[BIKEWHEEL_REAR]; + CVector contactSpeed = GetSpeed(rearContact); + ProcessBikeWheel(wheelFwd, wheelRight, + contactSpeed, rearContact, + 2, fThrust, + rearBrake*brakeBiasRear, + adhesion*tractionBiasRear, adhesionDestab, + BIKEWHEEL_REAR, + &m_aWheelSpeed[BIKEWHEEL_REAR], + &WheelState[BIKEWHEEL_REAR], + BIKE_WHEELSPEC_1, + m_wheelStatus[BIKEWHEEL_REAR]); + if(bStuckInSand && (WheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING || WheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SKIDDING)) + WheelState[BIKEWHEEL_REAR] = WHEEL_STATE_NORMAL; + }else{ + // Wheel in the air + if(bIsHandbrakeOn) + m_aWheelSpeed[BIKEWHEEL_REAR] = 0.0f; + else{ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[BIKEWHEEL_REAR] < 2.0f) + m_aWheelSpeed[BIKEWHEEL_REAR] -= 0.2f; + }else{ + if(m_aWheelSpeed[BIKEWHEEL_REAR] > -2.0f) + m_aWheelSpeed[BIKEWHEEL_REAR] += 0.1f; + } + } + m_aWheelRotation[BIKEWHEEL_REAR] += m_aWheelSpeed[BIKEWHEEL_REAR]; + } + + if(m_doingBurnout && m_aWheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING){ + m_fTireTemperature += 0.001f*CTimer::GetTimeStep(); + if(m_fTireTemperature > 3.0f) + m_fTireTemperature = 3.0f; + }else if(m_fTireTemperature > 1.0f){ + m_fTireTemperature = (m_fTireTemperature - 1.0f)*Pow(0.995f, CTimer::GetTimeStep()) + 1.0f; + } + + // Process front wheel - second try + + if(rearWheelsFirst){ + if(m_aWheelTimer[BIKESUSP_F1] > 0.0f || m_aWheelTimer[BIKESUSP_F2] > 0.0f){ + // Wheel on ground + eBikeWheelSpecial spec; + if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f) + spec = BIKE_WHEELSPEC_0; + else + spec = BIKE_WHEELSPEC_2; + CVector wheelFwd = GetMatrix() * CVector(-Sin(m_fWheelAngle), Cos(m_fWheelAngle), 0.0f); + wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[frontLine].normal)*m_aWheelColPoints[frontLine].normal; + wheelFwd.Normalise(); + CVector wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[frontLine].normal); + wheelRight.Normalise(); + + fThrust = 0.0f; + m_aWheelColPoints[frontLine].surfaceA = SURFACE_WHEELBASE; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[frontLine])*traction; + float adhesionDestab = 1.0f; + if(m_fBrakeDestabilization > 0.0f) + switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[frontLine].surfaceB)){ + case ADHESIVE_HARD: + case ADHESIVE_LOOSE: + adhesionDestab = 0.9f; + break; + case ADHESIVE_ROAD: + adhesionDestab = 0.7f; + break; + } + if(GetStatus() == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[frontLine].surfaceB); + if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST) + adhesion *= 0.4f; + WheelState[BIKEWHEEL_FRONT] = m_aWheelState[BIKEWHEEL_FRONT]; + CVector contactSpeed = GetSpeed(frontContact); + ProcessBikeWheel(wheelFwd, wheelRight, + contactSpeed, frontContact, + 2, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront, adhesionDestab, + BIKEWHEEL_FRONT, + &m_aWheelSpeed[BIKEWHEEL_FRONT], + &WheelState[BIKEWHEEL_FRONT], + spec, + m_wheelStatus[BIKEWHEEL_FRONT]); + if(bStuckInSand && (WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING || WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SKIDDING)) + WheelState[BIKEWHEEL_FRONT] = WHEEL_STATE_NORMAL; + }else{ + // Wheel in the air + m_aWheelSpeed[BIKEWHEEL_FRONT] *= 0.95f; + m_aWheelRotation[BIKEWHEEL_FRONT] += m_aWheelSpeed[BIKEWHEEL_FRONT]; + } + } + + // Process leaning + float idleAngle = 0.0f; + if(pDriver){ + CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_READY); + if(assoc) + idleAngle = DEGTORAD(10.0f) * assoc->blendAmount; + } + if(bBalancedByRider || bIsBeingPickedUp){ + m_vecAvgSurfaceRight = CrossProduct(GetForward(), m_vecAvgSurfaceNormal); + m_vecAvgSurfaceRight.Normalise(); + float lean; + if(m_nWheelsOnGround == 0) + lean = -(m_fSteerAngle/DEGTORAD(pHandling->fSteeringLock))*0.5f*GRAVITY*CTimer::GetTimeStep(); + else + lean = DotProduct(m_vecMoveSpeed-initialMoveSpeed, m_vecAvgSurfaceRight); + lean /= GRAVITY*Max(CTimer::GetTimeStep(), 0.01f); + if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST) + lean = Clamp(lean, -0.4f*pBikeHandling->fMaxLean, 0.4f*pBikeHandling->fMaxLean); + else + lean = Clamp(lean, -pBikeHandling->fMaxLean, pBikeHandling->fMaxLean); + float f = Pow(pBikeHandling->fDesLean, CTimer::GetTimeStep()); + m_fLeanLRAngle2 = (Asin(lean) - idleAngle)*(1.0f-f) + m_fLeanLRAngle2*f; + }else{ + if(bIsStanding){ + float f = Pow(0.97f, CTimer::GetTimeStep()); + m_fLeanLRAngle2 = m_fLeanLRAngle2*f - (Asin(GetRight().z) + DEGTORAD(15.0f) + idleAngle)*(1.0f-f); + }else{ + float f = Pow(0.95f, CTimer::GetTimeStep()); + m_fLeanLRAngle2 = m_fLeanLRAngle2*f; + } + } + m_fLeanLRAngle = m_fLeanLRAngle2; + + // Destabilize steering when braking + if((m_aSuspensionSpringRatio[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_F2] < 1.0f) && + m_fBrakePedal - m_fGasPedal > 0.9f && + fwdSpeed > 0.02f && + !bIsHandbrakeOn){ + m_fBrakeDestabilization += CGeneral::GetRandomNumberInRange(0.5f, 1.0f)*0.2f*CTimer::GetTimeStep(); + if(m_aSuspensionSpringRatio[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_R2] < 1.0f){ + // BUG: this clamp makes no sense and the arguments seem swapped too + ApplyTurnForce(contactPoints[BIKESUSP_R1], + m_fTurnMass*Sin(m_fBrakeDestabilization)*Clamp(fwdSpeed, 0.5f, 0.2f)*0.013f*GetRight()*CTimer::GetTimeStep()); + }else{ + // BUG: this clamp makes no sense and the arguments seem swapped too + ApplyTurnForce(contactPoints[BIKESUSP_R1], + m_fTurnMass*Sin(m_fBrakeDestabilization)*Clamp(fwdSpeed, 0.5f, 0.2f)*0.003f*GetRight()*CTimer::GetTimeStep()); + } + }else + m_fBrakeDestabilization = 0.0f; + + // Update wheel positions from suspension + float frontWheelPos = colModel->lines[frontLine].p0.z; + if(m_aSuspensionSpringRatio[frontLine] > 0.0f) + frontWheelPos -= m_aSuspensionSpringRatio[frontLine]*m_aSuspensionSpringLength[frontLine]; + m_aWheelPosition[BIKEWHEEL_FRONT] += (frontWheelPos - m_aWheelPosition[BIKEWHEEL_FRONT])*0.75f; + + float rearWheelPos = colModel->lines[rearLine].p0.z; + if(m_aSuspensionSpringRatio[rearLine] > 0.0f) + rearWheelPos -= m_aSuspensionSpringRatio[rearLine]*m_aSuspensionSpringLength[rearLine]; + m_aWheelPosition[BIKEWHEEL_REAR] += (rearWheelPos - m_aWheelPosition[BIKEWHEEL_REAR])*0.75f; + + for(i = 0; i < 2; i++) + m_aWheelState[i] = WheelState[i]; + // never spin when moving backwards + if(m_fGasPedal < 0.0f && m_aWheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING) + m_aWheelState[BIKEWHEEL_REAR] = WHEEL_STATE_NORMAL; + + // Process horn + + if(GetStatus() != STATUS_PLAYER){ +#ifdef FIX_BUGS + if(!IsAlarmOn()) +#endif + ReduceHornCounter(); + }else{ +#ifdef FIX_BUGS + if(!IsAlarmOn()) +#endif + { + if(Pads[0].GetHorn()) + m_nCarHornTimer = 1; + else + m_nCarHornTimer = 0; + } + } + } + + if(m_fHealth < 250.0f && GetStatus() != STATUS_WRECKED){ + // Car is on fire + + CVector damagePos, fireDir; + + // move fire forward if in first person + if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson()){ + damagePos = CVector(0.0f, 1.2f, -0.4f); + fireDir = CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.01125f, 0.09f)); + }else{ + damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_BACKSEAT]; + damagePos.z -= 0.3f; + fireDir = CGeneral::GetRandomNumberInRange(0.02025f, 0.09f) * GetRight(); + fireDir -= CGeneral::GetRandomNumberInRange(0.02025f, 0.18f) * GetForward(); + fireDir.z = CGeneral::GetRandomNumberInRange(0.00225f, 0.018f); + } + + damagePos = GetMatrix()*damagePos; + CParticle::AddParticle(PARTICLE_CARFLAME, damagePos, fireDir, + nil, 0.9f); + + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, CVector(0.0f, 0.0f, 0.0f), nil, 0.5f); + + damagePos.x += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f), + damagePos.y += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f), + damagePos.z += CGeneral::GetRandomNumberInRange(0.5625f, 2.25f); + CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, damagePos, CVector(0.0f, 0.0f, 0.0f)); + + // Blow up car after 5 seconds + m_fFireBlowUpTimer += CTimer::GetTimeStepInMilliseconds(); + if(m_fFireBlowUpTimer > 5000.0f) + BlowUpCar(m_pSetOnFireEntity); + }else + m_fFireBlowUpTimer = 0.0f; + + ProcessDelayedExplosion(); + + // Find out how much to shake the pad depending on suspension and ground surface + + float suspShake = 0.0f; + float surfShake = 0.0f; + float speedsq = m_vecMoveSpeed.MagnitudeSqr(); + for(i = 0; i < 4; i++){ + float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i]; + if(suspChange > 0.3f && (i == BIKESUSP_F1 || i == BIKESUSP_R1) && speedsq > 0.04f){ + if(GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PHYSICS){ +#ifdef FIX_BUGS + // only two wheels but 4 suspensions + if(m_wheelStatus[i/2] == WHEEL_STATUS_BURST) +#else + if(m_wheelStatus[i] == WHEEL_STATUS_BURST) +#endif + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP_2, suspChange); + else + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange); + if(suspChange > suspShake) + suspShake = suspChange; + } + } + + if(this == FindPlayerVehicle()){ + uint8 surf = m_aWheelColPoints[i].surfaceB; + if(surf == SURFACE_GRAVEL || surf == SURFACE_WATER || surf == SURFACE_HEDGE){ + if(surfShake < 0.2f) + surfShake = 0.3f; + }else if(surf == SURFACE_MUD_DRY || surf == SURFACE_SAND || surf == SURFACE_SAND_BEACH){ + if(surfShake < 0.1f) + surfShake = 0.2f; + }else if(surf == SURFACE_GRASS){ + if(surfShake < 0.05f) + surfShake = 0.1f; + } + +// BUG: this only observes one of the wheels + TheCamera.m_bVehicleSuspenHigh = Abs(suspChange) > 0.05f; + } + + m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i]; + m_aSuspensionSpringRatio[i] = 1.0f; + } + + // Shake pad + + if((suspShake > 0.0f || surfShake > 0.0f) && GetStatus() == STATUS_PLAYER){ + float speed = m_vecMoveSpeed.MagnitudeSqr(); + if(speed > sq(0.1f)){ + speed = Sqrt(speed); + if(suspShake > 0.0f){ + uint8 freq = Min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f); + CPad::GetPad(0)->StartShake(20000.0f*CTimer::GetTimeStep()/freq, freq); + }else{ + uint8 freq = Min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 150.0f); + CPad::GetPad(0)->StartShake(5000.0f*CTimer::GetTimeStep()/freq, freq); + } + } + } + + bVehicleColProcessed = false; + bAudioChangingGear = false; + + if(!bWarnedPeds) + CCarCtrl::ScanForPedDanger(this); + + if(bInfiniteMass){ + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); + }else if(!skipPhysics && + (acceleration == 0.0f && brake == 0.0f || GetStatus() == STATUS_WRECKED)){ + if(Abs(m_vecMoveSpeed.x) < 0.005f && + Abs(m_vecMoveSpeed.y) < 0.005f && + Abs(m_vecMoveSpeed.z) < 0.005f){ + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed.z = 0.0f; + } + } + + // Balance bike + if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){ + float onSideness = DotProduct(GetRight(), m_vecAvgSurfaceNormal); + onSideness = Clamp(onSideness, -1.0f, 1.0f); + CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass); + // Keep bike upright + if(bBalancedByRider){ + ApplyTurnForce(-0.07f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight()); + bIsStanding = false; + }else + ApplyTurnForce(-0.1f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight()); + + // Wheelie/Stoppie stabilization + if(GetStatus() == STATUS_PLAYER){ + if(m_aWheelTimer[BIKESUSP_F1] == 0.0f && m_aWheelTimer[BIKESUSP_F2] == 0.0f && GetForward().z > 0.0 && + !(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f)){ + // Wheelie + float wheelie = pBikeHandling->fWheelieAng - GetForward().z; + if(wheelie > 0.15f) + // below wheelie angle + wheelie = Max(0.3f - wheelie, 0.0f); + else if(wheelie < -0.08f) + // above wheelie angle + wheelie = Min(-0.15f - wheelie, 0.0f); + float wheelieStab = pBikeHandling->fWheelieStabMult * Min(m_vecMoveSpeed.Magnitude(), 0.1f) * wheelie; + ApplyTurnForce(0.5f*CTimer::GetTimeStep()*wheelieStab*m_fTurnMass*GetUp(), worldCOM+GetForward()); + ApplyTurnForce(0.5f*CTimer::GetTimeStep()*m_fWheelAngle*pBikeHandling->fWheelieSteer*m_fTurnMass*GetRight(), worldCOM+GetForward()); + }else if(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f && GetForward().z < 0.0 && + !(m_aWheelTimer[BIKESUSP_F1] == 0.0f && m_aWheelTimer[BIKESUSP_F2] == 0.0f)){ + // Stoppie + float stoppie = pBikeHandling->fStoppieAng - GetForward().z; + if(stoppie > 0.15f) + // below stoppie angle + stoppie = Max(0.3f - stoppie, 0.0f); + else if(stoppie < -0.15f) + // above stoppie angle + stoppie = Min(-0.3f - stoppie, 0.0f); + float speed = m_vecMoveSpeed.Magnitude(); + float stoppieStab = pBikeHandling->fStoppieStabMult * Min(speed, 0.1f) * stoppie; + ApplyTurnForce(0.5f*CTimer::GetTimeStep()*stoppieStab*m_fTurnMass*GetUp(), worldCOM+GetForward()); + ApplyTurnForce(0.5f*Min(5.0f*speed,1.0f)*CTimer::GetTimeStep()*m_fWheelAngle*pBikeHandling->fWheelieSteer*m_fTurnMass*GetRight(), worldCOM+GetForward()); + } + } + } +} + +#pragma optimize("", on) + +void +CBike::Teleport(CVector pos) +{ + CWorld::Remove(this); + + SetPosition(pos); + SetOrientation(0.0f, 0.0f, 0.0f); + SetMoveSpeed(0.0f, 0.0f, 0.0f); + SetTurnSpeed(0.0f, 0.0f, 0.0f); + + ResetSuspension(); + + CWorld::Add(this); +} + +void +CBike::PreRender(void) +{ + int i; + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + + // Wheel particles + + if(m_aWheelState[BIKEWHEEL_REAR] != WHEEL_STATE_NORMAL && + m_aWheelColPoints[BIKESUSP_R2].surfaceB != SURFACE_WATER && m_aWheelTimer[BIKESUSP_R2] > 0.0f){ + static float smokeSize = 0.2f; + CVector groundPos = m_aWheelColPoints[BIKESUSP_R2].point; + if(m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f) + groundPos = (groundPos + m_aWheelColPoints[BIKESUSP_R1].point)/2.0f; + groundPos += Sin(m_fLeanLRAngle) * 0.8f*GetColModel()->boundingBox.min.z * GetRight(); + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + groundPos + CVector(0.0f, 0.0f, 0.25f), CVector(0.0f, 0.0f, 0.0f), + nil, smokeSize); + + CSkidmarks::RegisterOne((uintptr)this, groundPos, GetForward().x, GetForward().y, + m_aWheelSkidmarkType[BIKEWHEEL_REAR], &m_aWheelSkidmarkBloody[BIKEWHEEL_REAR]); + + if(m_aWheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING && + (CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[BIKESUSP_R2].surfaceB) == ADHESIVE_HARD || + CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[BIKESUSP_R2].surfaceB) == ADHESIVE_ROAD)){ + CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE, + groundPos + CVector(0.0f, 0.0f, 0.25f), + CVector(0.0f, 0.0f, 0.0f)); + CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE, + groundPos + CVector(0.0f, 0.0f, 0.25f), + CVector(0.0f, 0.0f, 0.05f)); + } + }else if(m_aWheelSkidmarkBloody[BIKEWHEEL_REAR] || m_aWheelSkidmarkUnk[BIKEWHEEL_REAR]){ + CVector groundPos = m_aWheelColPoints[BIKESUSP_R2].point; + groundPos += Sin(m_fLeanLRAngle) * 0.8f*GetColModel()->boundingBox.min.z * GetRight(); + + CSkidmarks::RegisterOne((uintptr)this, groundPos, GetForward().x, GetForward().y, + m_aWheelSkidmarkType[BIKEWHEEL_REAR], &m_aWheelSkidmarkBloody[BIKEWHEEL_REAR]); + } + + // Process lights + + // Turn lights on/off + bool shouldLightsBeOn = + CClock::GetHours() > 20 || + CClock::GetHours() > 19 && CClock::GetMinutes() > (m_randomSeed & 0x3F) || + CClock::GetHours() < 7 || + CClock::GetHours() < 8 && CClock::GetMinutes() < (m_randomSeed & 0x3F) || + m_randomSeed/50000.0f < CWeather::Foggyness || + m_randomSeed/50000.0f < CWeather::WetRoads; + if(shouldLightsBeOn != bLightsOn && GetStatus() != STATUS_WRECKED){ + if(GetStatus() == STATUS_ABANDONED){ + // Turn off lights on abandoned vehicles only when we they're far away + if(bLightsOn && + Abs(TheCamera.GetPosition().x - GetPosition().x) + Abs(TheCamera.GetPosition().y - GetPosition().y) > 100.0f) + bLightsOn = false; + }else + bLightsOn = shouldLightsBeOn; + } + + // Actually render the lights + bool alarmOn = false; + bool alarmOff = false; + if(IsAlarmOn()){ + if(CTimer::GetTimeInMilliseconds() & 0x100) + alarmOn = true; + else + alarmOff = true; + } + if(bEngineOn && bLightsOn || alarmOn || alarmOff){ + CalculateLeanMatrix(); + CVector lookVector = GetPosition() - TheCamera.GetPosition(); + float camDist = lookVector.Magnitude(); + if(camDist != 0.0f) + lookVector *= 1.0f/camDist; + else + lookVector = CVector(1.0f, 0.0f, 0.0f); + + // 1.0 if directly behind car, -1.0 if in front + float behindness = DotProduct(lookVector, GetForward()); + // 0.0 if behind car, PI if in front + float angle = Abs(Acos(Abs(behindness))); + + // Headlight + + CMatrix mat; + CVector headLightPos = mi->m_positions[CAR_POS_HEADLIGHTS]; + if(GetModelIndex() == 152){ // this is the bobcat in VC, but we don't want that effect anyway + mat.SetUnity(); + mat.RotateZ(m_fWheelAngle); + mat = m_leanMatrix * mat; + }else + mat = m_leanMatrix; + CVector light = mat * headLightPos; + if(behindness < 0.0f){ + // In front of bike + float intensity = -0.5f*behindness + 0.3f; + float size = 1.0f - behindness; + + if(behindness < -0.97f && camDist < 30.0f){ + // Directly in front and not too far away + if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){ + CCoronas::RegisterCorona((uintptr)this + 6, 150, 150, 195, 255, + light, 1.2f, 45.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle); + }else{ + CCoronas::RegisterCorona((uintptr)this + 6, 160, 160, 140, 255, + light, 1.2f, 45.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle); + } + } + + if(alarmOff){ + CCoronas::RegisterCorona((uintptr)this, 0, 0, 0, 0, + light, size, 0.0f, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + }else{ + if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){ + CCoronas::RegisterCorona((uintptr)this + 1, 190*intensity, 190*intensity, 255*intensity, 255, + light, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + }else{ + CCoronas::RegisterCorona((uintptr)this + 1, 210*intensity, 210*intensity, 195*intensity, 255, + light, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + } + } + }else{ + CCoronas::UpdateCoronaCoors((uintptr)this, light, 50.0f*TheCamera.LODDistMultiplier, angle); + } + + // bright light + CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + BRIGHTLIGHT_FRONT); + + // Taillight + + CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS]; + light = m_leanMatrix * tailLightPos; + + // Taillight corona + if(behindness > 0.0f){ + // Behind car + float intensity = 0.4f*behindness + 0.4f; + float size = (behindness + 1.0f)/2.0f; + + if(m_fGasPedal < 0.0f){ + // reversing + // no lights in this case + }else{ + if(m_fBrakePedal > 0.0f){ + intensity += 0.4f; + size += 0.3f; + } + + if(alarmOff){ + CCoronas::RegisterCorona((uintptr)this + 14, 0, 0, 0, 0, + light, size, 0.0f, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + }else{ + CCoronas::RegisterCorona((uintptr)this + 14, 128*intensity, 0, 0, 255, + light, size, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); + } + } + }else{ + CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, angle); + } + + // bright light + CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR); + + // Light shadows + if(!alarmOff){ + CVector pos = GetPosition(); + CVector2D fwd(GetForward()); + fwd.Normalise(); + float f = headLightPos.y + 6.0f; + pos += CVector(f*fwd.x, f*fwd.y, 2.0f); + CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowExplosionTex, &pos, + 7.0f*fwd.x, 7.0f*fwd.y, 3.5f*fwd.y, -3.5f*fwd.x, 45, 45, 45, 7.0f); + + f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f); + pos += CVector(f*fwd.x, f*fwd.y, 0.0f); + CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos, + 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f); + } + + if(this == FindPlayerVehicle() && !alarmOff){ + CPointLights::AddLight(CPointLights::LIGHT_DIRECTIONAL, GetPosition(), GetForward(), + 20.0f, 1.0f, 1.0f, 1.0f, + FindPlayerVehicle()->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.45f) ? CPointLights::FOG_NORMAL : CPointLights::FOG_NONE, + false); + CVector pos = GetPosition() - 4.0f*GetForward(); + if(m_fBrakePedal > 0.0f) + CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), + 10.0f, 1.0f, 0.0f, 0.0f, + CPointLights::FOG_NONE, false); + else + CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), + 7.0f, 0.6f, 0.0f, 0.0f, + CPointLights::FOG_NONE, false); + } + }else if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED){ + // Lights off + CalculateLeanMatrix(); + + CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS]; + CVector light = m_leanMatrix * tailLightPos; + + if(m_fBrakePedal > 0.0f || m_fGasPedal < 0.0f){ + CVector lookVector = GetPosition() - TheCamera.GetPosition(); + lookVector.Normalise(); + float behindness = DotProduct(lookVector, GetForward()); + if(behindness > 0.0f){ + if(m_fGasPedal < 0.0f){ + // reversing + // no lights in this case + }else{ + // braking + CCoronas::RegisterCorona((uintptr)this + 14, 120, 0, 0, 255, + light, 1.2f, 50.0f*TheCamera.LODDistMultiplier, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR); + } + }else{ + CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + } + }else{ + CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, 0.0f); + } + } + + + // Wheel particles + + float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward())*180.0f; + int drawParticles = Abs(fwdSpeed) < 90.0f; + int susp = BIKESUSP_F1; + for(i = 0; i < 2; i++){ + if(i == BIKEWHEEL_REAR) + susp = BIKESUSP_R1; + + static float speedSq; + // Sparks for friction of burst wheels + if(m_wheelStatus[i] == WHEEL_STATUS_BURST && m_aSuspensionSpringRatioPrev[susp] < 1.0f && + (speedSq = m_vecMoveSpeed.MagnitudeSqr(), speedSq > SQR(0.1f)) && + m_aWheelColPoints[susp].surfaceB != SURFACE_GRASS && + m_aWheelColPoints[susp].surfaceB != SURFACE_MUD_DRY && + m_aWheelColPoints[susp].surfaceB != SURFACE_SAND && + m_aWheelColPoints[susp].surfaceB != SURFACE_SAND_BEACH){ + CVector normalSpeed = m_aWheelColPoints[susp].normal * DotProduct(m_aWheelColPoints[susp].normal, m_vecMoveSpeed); + CVector frictionSpeed = m_vecMoveSpeed - normalSpeed; + CVector sparkDir = 0.25f*frictionSpeed; + CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir); + + if(speedSq > 0.04f) + CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir); + if(speedSq > 0.16f){ + CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir); + CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir); + } + }else if(m_aSuspensionSpringRatioPrev[i] < 1.0f && + (fwdSpeed > 0.2f || m_aWheelState[i] == WHEEL_STATE_SPINNING)){ + if(m_aWheelColPoints[susp].surfaceB == SURFACE_GRASS || + m_aWheelColPoints[susp].surfaceB == SURFACE_MUD_DRY || + m_aWheelColPoints[susp].surfaceB == SURFACE_SAND || + m_aWheelColPoints[susp].surfaceB == SURFACE_SAND_BEACH) + AddWheelDirtAndWater(&m_aWheelColPoints[susp], drawParticles); + } + } + + AddDamagedVehicleParticles(); + CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_BIKE); + + CMatrix mat; + CVector pos; + CColModel *colModel = mi->GetColModel(); + + // Wheel rotation + CVector frontWheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f)); + CVector rearWheelFwd = GetForward(); + if(m_aWheelTimer[BIKESUSP_F1] > 0.0f || m_aWheelTimer[BIKESUSP_F2] > 0.0f){ + float springRatio = Min(m_aSuspensionSpringRatioPrev[BIKESUSP_F1], m_aSuspensionSpringRatioPrev[BIKESUSP_F2]); + CVector contactPoint(0.0f, + (colModel->lines[BIKESUSP_F1].p0.y - colModel->lines[BIKESUSP_F2].p0.y)/2.0f, + colModel->lines[BIKESUSP_F1].p0.z - m_aSuspensionSpringLength[BIKESUSP_F1]*springRatio - 0.5f*mi->m_wheelScale); + CVector contactSpeed = GetSpeed(contactPoint); + // Why is wheel state always normal? + m_aWheelSpeed[BIKEWHEEL_FRONT] = ProcessWheelRotation(WHEEL_STATE_NORMAL, frontWheelFwd, contactSpeed, 0.5f*mi->m_wheelScale); + m_aWheelRotation[BIKEWHEEL_FRONT] += m_aWheelSpeed[BIKEWHEEL_FRONT]; + } + if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f){ + float springRatio = Min(m_aSuspensionSpringRatioPrev[BIKESUSP_R1], m_aSuspensionSpringRatioPrev[BIKESUSP_R2]); + CVector contactPoint(0.0f, + (colModel->lines[BIKESUSP_R1].p0.y - colModel->lines[BIKESUSP_R2].p0.y)/2.0f, + colModel->lines[BIKESUSP_R1].p0.z - m_aSuspensionSpringLength[BIKESUSP_R1]*springRatio - 0.5f*mi->m_wheelScale); + CVector contactSpeed = GetSpeed(contactPoint); + m_aWheelSpeed[BIKEWHEEL_REAR] = ProcessWheelRotation(m_aWheelState[BIKEWHEEL_REAR], rearWheelFwd, contactSpeed, 0.5f*mi->m_wheelScale); + m_aWheelRotation[BIKEWHEEL_REAR] += m_aWheelSpeed[BIKEWHEEL_REAR]; + } + + // Front fork + if(m_aBikeNodes[BIKE_FORKS_FRONT]){ + mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_FORKS_FRONT])); + pos = mat.GetPosition(); + + RwMatrix rwrot; + // TODO: this looks like some weird ctor we don't have + CMatrix rot; + rot.m_attachment = &rwrot; + rot.SetUnity(); + rot.UpdateRW(); + + // Make rotation matrix with front fork as axis + CVector forkAxis(0.0f, Sin(DEGTORAD(mi->m_bikeSteerAngle)), -Cos(DEGTORAD(mi->m_bikeSteerAngle))); + forkAxis.Normalise(); // as if that's not already the case + CQuaternion quat; + quat.Set(&forkAxis, -m_fWheelAngle); + quat.Get(rot.m_attachment); + rot.Update(); + + // Transform fork + mat.SetUnity(); + mat = mat * rot; + mat.Translate(pos); + mat.UpdateRW(); + + if(m_aBikeNodes[BIKE_HANDLEBARS]){ + // Transform handle + mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_HANDLEBARS])); + pos = mat.GetPosition(); + if(GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED){ + mat.SetUnity(); + mat = mat * rot; + mat.Translate(pos); + }else + mat.SetTranslate(mat.GetPosition()); + mat.UpdateRW(); + } + } + + // Rear fork + if(m_aBikeNodes[BIKE_FORKS_REAR]){ + float sine = (m_aWheelPosition[BIKEWHEEL_REAR] - m_aWheelBasePosition[BIKEWHEEL_REAR])/m_fRearForkLength; + mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_FORKS_REAR])); + pos = mat.GetPosition(); + mat.SetRotate(-Asin(sine), 0.0f, 0.0f); + mat.Translate(pos); + mat.UpdateRW(); + } + + // Front wheel + mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_WHEEL_FRONT])); + pos.x = mat.GetPosition().x; + pos.z = m_aWheelPosition[BIKEWHEEL_FRONT] - m_fFrontForkZ; + float y = (colModel->lines[BIKESUSP_F1].p0.y+colModel->lines[BIKESUSP_F2].p0.y)/2.0f - m_fFrontForkY; + pos.y = y - (m_aWheelPosition[BIKEWHEEL_FRONT] - m_aWheelBasePosition[BIKEWHEEL_FRONT])*m_fFrontForkSlope; + if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST) + mat.SetRotate(m_aWheelRotation[BIKEWHEEL_FRONT], 0.0f, 0.05f*Sin(m_aWheelRotation[BIKEWHEEL_FRONT])); + else + mat.SetRotateX(m_aWheelRotation[BIKEWHEEL_FRONT]); + mat.Translate(pos); + mat.UpdateRW(); + // and mudguard + mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_MUDGUARD])); + mat.SetTranslateOnly(pos); + mat.UpdateRW(); + + // Rear wheel + mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_WHEEL_REAR])); + pos = mat.GetPosition(); + if(m_wheelStatus[BIKEWHEEL_REAR] == WHEEL_STATUS_BURST) + mat.SetRotate(m_aWheelRotation[BIKEWHEEL_REAR], 0.0f, 0.07f*Sin(m_aWheelRotation[BIKEWHEEL_REAR])); + else + mat.SetRotateX(m_aWheelRotation[BIKEWHEEL_REAR]); + mat.Translate(pos); + mat.UpdateRW(); + + // Chassis + if(m_aBikeNodes[BIKE_CHASSIS]){ + mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_CHASSIS])); + pos = mat.GetPosition(); + pos.z = (1.0f - Cos(m_fLeanLRAngle)) * (0.9*colModel->boundingBox.min.z); + mat.SetRotateX(-0.05f*Abs(m_fLeanLRAngle)); + mat.RotateY(m_fLeanLRAngle); + mat.Translate(pos); + mat.UpdateRW(); + } + + // Exhaust smoke + if(bEngineOn && !(pHandling->Flags & HANDLING_NO_EXHAUST) && fwdSpeed < 130.0f){ + CVector exhaustPos = mi->m_positions[CAR_POS_EXHAUST]; + CVector pos1, pos2, dir; + + if(exhaustPos != CVector(0.0f, 0.0f, 0.0f)){ + dir.z = 0.0f; + if(fwdSpeed < 10.0f){ + CVector steerFwd(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f); + steerFwd = Multiply3x3(GetMatrix(), steerFwd); + float r = CGeneral::GetRandomNumberInRange(-0.06f, -0.03f); + dir.x = steerFwd.x * r; + dir.y = steerFwd.y * r; + }else{ + dir.x = m_vecMoveSpeed.x; + dir.y = m_vecMoveSpeed.y; + } + + bool dblExhaust = false; + pos1 = GetMatrix() * exhaustPos; + if(pHandling->Flags & HANDLING_DBL_EXHAUST){ + dblExhaust = true; + pos2 = exhaustPos; + pos2.x = -pos2.x; + pos2 = GetMatrix() * pos2; + } + + static float fumesLimit = 2.0f; + if(CGeneral::GetRandomNumberInRange(1.0f, 3.0f)*(m_fGasPedal+1.1f) > fumesLimit){ + CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir); + if(dblExhaust) + CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir); + + if(GetStatus() == STATUS_PLAYER && (CTimer::GetFrameCounter()&3) == 0 && + CWeather::Rain == 0.0f){ + CVector camDist = GetPosition() - TheCamera.GetPosition(); + if(DotProduct(GetForward(), camDist) > 0.0f || + TheCamera.GetLookDirection() == LOOKING_LEFT || + TheCamera.GetLookDirection() == LOOKING_RIGHT){ + if(dblExhaust) + pos1 = 0.5f*pos1 + 0.5f*pos2; + + if(TheCamera.GetLookDirection() == LOOKING_LEFT || + TheCamera.GetLookDirection() == LOOKING_RIGHT) + pos1 -= 0.2f*GetForward(); + + CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f)); + } + } + } + } + } +} + +void +CBike::Render(void) +{ + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + + m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 3000; + mi->SetVehicleColour(m_currentColour1, m_currentColour2); + CEntity::Render(); +} + +int32 +CBike::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) +{ + int i; + CColModel *colModel; + + if(GetStatus() != STATUS_SIMPLE) + bVehicleColProcessed = true; + + colModel = GetColModel(); + + int numWheelCollisions = 0; + float prevRatios[4] = { 0.0f, 0.0f, 0.0f, 0.0f}; + for(i = 0; i < 4; i++) + prevRatios[i] = m_aSuspensionSpringRatio[i]; + + if(m_bIsVehicleBeingShifted || bSkipLineCol || ent->IsPed() || + GetModelIndex() == MI_DODO && ent->IsVehicle()) + colModel->numLines = 0; + + int numCollisions = CCollision::ProcessColModels(GetMatrix(), *colModel, + ent->GetMatrix(), *ent->GetColModel(), + colpoints, + m_aWheelColPoints, m_aSuspensionSpringRatio); + + // m_aSuspensionSpringRatio are now set to the point where the tyre touches ground. + // In ProcessControl these will be re-normalized to ignore the tyre radius. + if(colModel->numLines){ + for(i = 0; i < 4; i++){ + if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){ + numWheelCollisions++; + + // wheel is touching a physical + if(ent->IsVehicle() || ent->IsObject()){ + CPhysical *phys = (CPhysical*)ent; + + m_aGroundPhysical[i] = phys; + phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]); + m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition(); + } + + m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB; + if(ent->IsBuilding()) + m_pCurGroundEntity = ent; + } + } + }else + colModel->numLines = 4; + + if(numCollisions > 0 || numWheelCollisions > 0){ + AddCollisionRecord(ent); + if(!ent->IsBuilding()) + ((CPhysical*)ent)->AddCollisionRecord(this); + + if(numCollisions > 0) + if(ent->IsBuilding() || + ent->IsObject() && ((CPhysical*)ent)->bInfiniteMass) + bHasHitWall = true; + } + + return numCollisions; +} + +static int16 nLastControlInput; +static float fMouseCentreRange = 0.35f; +static float fMouseSteerSens = -0.0035f; +static float fMouseCentreMult = 0.975f; + +void +CBike::ProcessControlInputs(uint8 pad) +{ + float speed = DotProduct(m_vecMoveSpeed, GetForward()); + + if(CPad::GetPad(pad)->GetExitVehicle()) + bIsHandbrakeOn = true; + else + bIsHandbrakeOn = !!CPad::GetPad(pad)->GetHandBrake(); + + // Steer left/right +#ifdef FIX_BUGS + if(CCamera::m_bUseMouse3rdPerson && !CVehicle::m_bDisableMouseSteering){ + if(CPad::GetPad(pad)->GetMouseX() != 0.0f){ + m_fSteerInput += fMouseSteerSens*CPad::GetPad(pad)->GetMouseX(); + nLastControlInput = 2; + if(Abs(m_fSteerInput) < fMouseCentreRange) + m_fSteerInput *= Pow(fMouseCentreMult, CTimer::GetTimeStep()); + }else if(CPad::GetPad(pad)->GetSteeringLeftRight() || nLastControlInput != 2){ + // mouse hasn't move, steer with pad like below + m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)* + 0.2f*CTimer::GetTimeStep(); + nLastControlInput = 0; + } + }else +#endif + { + m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)* + 0.2f*CTimer::GetTimeStep(); + nLastControlInput = 0; + } + m_fSteerInput = Clamp(m_fSteerInput, -1.0f, 1.0f); + + // Lean forward/backward + float updown; +#ifdef FREE_CAM + if (CCamera::bFreeCam) updown = CPad::IsAffectedByController ? -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f : CPad::GetPad(pad)->GetCarGunUpDown()/128.0f; + else +#endif + updown = -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f + CPad::GetPad(pad)->GetCarGunUpDown()/128.0f; + m_fLeanInput += (updown - m_fLeanInput)*0.2f*CTimer::GetTimeStep(); + m_fLeanInput = Clamp(m_fLeanInput, -1.0f, 1.0f); + + // Accelerate/Brake + float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f; + if(GetModelIndex() == MI_DODO && acceleration < 0.0f) + acceleration *= 0.3f; + if(Abs(speed) < 0.01f){ + // standing still, go into direction we want + if(CPad::GetPad(pad)->GetAccelerate() > 150.0f && CPad::GetPad(pad)->GetBrake() > 150.0f){ + m_fGasPedal = CPad::GetPad(pad)->GetAccelerate()/255.0f; + m_fBrakePedal = CPad::GetPad(pad)->GetBrake()/255.0f; + m_doingBurnout = 1; + }else{ + m_fGasPedal = acceleration; + m_fBrakePedal = 0.0f; + } + }else{ +#if 1 + // simpler than the code below + if(speed * acceleration < 0.0f){ + // if opposite directions, have to brake first + m_fGasPedal = 0.0f; + m_fBrakePedal = Abs(acceleration); + }else{ + // accelerating in same direction we were already going + m_fGasPedal = acceleration; + m_fBrakePedal = 0.0f; + } +#else + if(speed < 0.0f){ + // moving backwards currently + if(acceleration < 0.0f){ + // still go backwards + m_fGasPedal = acceleration; + m_fBrakePedal = 0.0f; + }else{ + // want to go forwards, so brake + m_fGasPedal = 0.0f; + m_fBrakePedal = acceleration; + } + }else{ + // moving forwards currently + if(acceleration < 0.0f){ + // want to go backwards, so brake + m_fGasPedal = 0.0f; + m_fBrakePedal = -acceleration; + }else{ + // still go forwards + m_fGasPedal = acceleration; + m_fBrakePedal = 0.0f; + } + } +#endif + } + + // Actually turn wheels + static float fValue; // why static? + if(m_fSteerInput < 0.0f) + fValue = -sq(m_fSteerInput); + else + fValue = sq(m_fSteerInput); + m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue; + + if(bComedyControls){ + if(((CTimer::GetTimeInMilliseconds() >> 10) & 0xF) < 12) + m_fGasPedal = 1.0f; + if((((CTimer::GetTimeInMilliseconds() >> 10)+6) & 0xF) < 12) + m_fBrakePedal = 0.0f; + bIsHandbrakeOn = false; + if(CTimer::GetTimeInMilliseconds() & 0x800) + m_fSteerAngle += 0.08f; + else + m_fSteerAngle -= 0.03f; + } + + // Brake if player isn't in control + // BUG: game always uses pad 0 here + if(CPad::GetPad(pad)->ArePlayerControlsDisabled()){ + m_fBrakePedal = 1.0f; + bIsHandbrakeOn = true; + m_fGasPedal = 0.0f; + + FindPlayerPed()->KeepAreaAroundPlayerClear(); + + // slow down car immediately + speed = m_vecMoveSpeed.Magnitude(); + if(speed > 0.28f) + m_vecMoveSpeed *= 0.28f/speed; + } +} + +void +CBike::ProcessBuoyancy(void) +{ + int i; + CVector impulse, point; + + if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){ + bTouchingWater = true; + ApplyMoveForce(impulse); + ApplyTurnForce(impulse, point); + + float timeStep = Max(CTimer::GetTimeStep(), 0.01f); + float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep); + float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep()); + m_vecMoveSpeed *= waterResistance; + m_vecTurnSpeed *= waterResistance; + + if(impulseRatio > 0.8f || + impulseRatio > 0.4f && (m_aSuspensionSpringRatio[0] == 1.0f || + m_aSuspensionSpringRatio[1] == 1.0f || + m_aSuspensionSpringRatio[2] == 1.0f || + m_aSuspensionSpringRatio[3] == 1.0f)){ + bIsInWater = true; + bIsDrowning = true; + if(m_vecMoveSpeed.z < -0.1f) + m_vecMoveSpeed.z = -0.1f; + + if(pDriver){ + pDriver->bIsInWater = true; + if(pDriver->IsPlayer() || !bWaterTight){ + if(m_aSuspensionSpringRatio[0] < 1.0f || + m_aSuspensionSpringRatio[1] < 1.0f || + m_aSuspensionSpringRatio[2] < 1.0f || + m_aSuspensionSpringRatio[3] < 1.0f) + pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + else + KnockOffRider(WEAPONTYPE_DROWNING, 0, pDriver, false); + } + } + for(i = 0; i < m_nNumMaxPassengers; i++) + if(pPassengers[i]){ + pPassengers[i]->bIsInWater = true; + if(pPassengers[i]->IsPlayer() || !bWaterTight){ + if(m_aSuspensionSpringRatio[0] < 1.0f || + m_aSuspensionSpringRatio[1] < 1.0f || + m_aSuspensionSpringRatio[2] < 1.0f || + m_aSuspensionSpringRatio[3] < 1.0f) + pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + else + KnockOffRider(WEAPONTYPE_DROWNING, 0, pPassengers[i], false); + } + } + }else{ + bIsInWater = false; + bIsDrowning = false; + } + }else{ + bIsInWater = false; + bIsDrowning = false; + bTouchingWater = false; + } +} + +void +CBike::DoDriveByShootings(void) +{ + CAnimBlendAssociation *anim; + CPlayerInfo* playerInfo = ((CPlayerPed*)pDriver)->GetPlayerInfoForThisPlayerPed(); + if (playerInfo && !playerInfo->m_bDriveByAllowed) + return; + + CWeapon *weapon = pDriver->GetWeapon(); + if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != 5) + return; + + weapon->Update(pDriver->m_audioEntityId, nil); + + bool lookingLeft = false; + bool lookingRight = false; + if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || + TheCamera.m_bObbeCinematicCarCamOn){ + if(CPad::GetPad(0)->GetLookLeft()) + lookingLeft = true; + if(CPad::GetPad(0)->GetLookRight()) + lookingRight = true; + }else{ + if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft) + lookingLeft = true; + if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight) + lookingRight = true; + } + + if(lookingLeft || lookingRight || CPad::GetPad(0)->GetCarGunFired()){ + if(lookingLeft){ + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FORWARD); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS); + if(anim == nil || anim->blendDelta < 0.0f) + anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_LHS); + }else if(lookingRight){ + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FORWARD); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS); + if(anim == nil || anim->blendDelta < 0.0f) + anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_RHS); + }else{ + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FORWARD); + if(anim == nil || anim->blendDelta < 0.0f) + anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_FORWARD); + } + + if (!anim || !anim->IsRunning()) { + if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) { + weapon->FireFromCar(this, lookingLeft, lookingRight); + weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70; + } + } + }else{ + weapon->Reload(); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FORWARD); + if(anim) + anim->blendDelta = -1000.0f; + } +} + +void +CBike::VehicleDamage(void) +{ + float impulse = m_fDamageImpulse; + float colSpeed = 800.0f*impulse/m_fMass; + if(GetStatus() == STATUS_PLAYER) + colSpeed *= 0.65f; + else if(VehicleCreatedBy == MISSION_VEHICLE) + colSpeed *= 0.4f; + + if(!bCanBeDamaged) + return; + + if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f) + impulse *= 0.5f; + + if(bIsStanding && impulse > 20.0f) + bIsStanding = false; + + // Inflict damage on the driver and passenger + if(pDriver && pDriver->GetPedState() == PED_DRIVING && colSpeed > 10.0f){ + float fwd = 0.6f; + if(Abs(DotProduct(m_vecDamageNormal, GetForward())) > 0.85f){ + float u = Max(DotProduct(m_vecDamageNormal, CVector(0.0f, 0.0f, 1.0f)), 0.0f); + if(u < 0.85f) + u = 0.0f; + fwd += 7.0f * SQR(u); + } + float up = 0.05f; + + if(GetModelIndex() == MI_SANCHEZ){ + fwd *= 0.65f; + up *= 0.75f; + } + + float total = fwd*Abs(DotProduct(m_vecDamageNormal, GetForward())) + + 0.45f*Abs(DotProduct(m_vecDamageNormal, GetRight())) + + up*Max(DotProduct(m_vecDamageNormal, GetUp()), 0.0f); + float damage = (total - 1.5f*Min(DotProduct(m_vecDamageNormal, GetUp()), 0.0f))*colSpeed; + + if(pDriver->IsPlayer() && CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer()) + damage = 0.0f; + + if(damage > 75.0f){ + int dir = -10; + if(pDriver){ + dir = pDriver->GetLocalDirection(-m_vecDamageNormal); + if(pDriver->m_fHealth > 0.0f) + pDriver->InflictDamage(m_pDamageEntity, WEAPONTYPE_RAMMEDBYCAR, 0.05f*damage, PEDPIECE_TORSO, dir); + if(pDriver && pDriver->GetPedState() == PED_DRIVING) + KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, dir, pDriver, false); + } + if(pPassengers[0]){ + dir = pPassengers[0]->GetLocalDirection(-m_vecDamageNormal); + if(pPassengers[0]->m_fHealth > 0.0f) + pPassengers[0]->InflictDamage(m_pDamageEntity, WEAPONTYPE_RAMMEDBYCAR, 0.05f*damage, PEDPIECE_TORSO, dir); + if(pPassengers[0] && pPassengers[0]->GetPedState() == PED_DRIVING) + KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, dir, pPassengers[0], false); + } + } + } + + if(impulse > 25.0f && GetStatus() != STATUS_WRECKED){ + float damage = (impulse-25.0f)*pHandling->fCollisionDamageMultiplier; + if(damage > 0.0f){ + if(damage > 5.0f && + pDriver && + m_pDamageEntity && m_pDamageEntity->IsVehicle() && + (this != FindPlayerVehicle() || ((CVehicle*)m_pDamageEntity)->VehicleCreatedBy == MISSION_VEHICLE) && + ((CVehicle*)m_pDamageEntity)->pDriver) + pDriver->Say(SOUND_PED_CRASH_VEHICLE); + + int oldHealth = m_fHealth; + if(this == FindPlayerVehicle()) + m_fHealth -= bTakeLessDamage ? damage/6.0f : damage/2.0f; + else if(bTakeLessDamage) + m_fHealth -= damage/12.0f; + else if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle()) + m_fHealth -= damage/1.5f; + else + m_fHealth -= damage/4.0f; + if(m_fHealth <= 0.0f && oldHealth > 0) + m_fHealth = 1.0f; + } + } + + if(m_fHealth < 250.0f){ + // Car is on fire + if(!bIsOnFire){ + // Set engine on fire and remember who did this + bIsOnFire = true; + m_fFireBlowUpTimer = 0.0f; + m_pSetOnFireEntity = m_pDamageEntity; + if(m_pSetOnFireEntity) + m_pSetOnFireEntity->RegisterReference(&m_pSetOnFireEntity); + } + } +} + +void +CBike::AddDamagedVehicleParticles(void) +{ + if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson()) + return; + if(this != FindPlayerVehicle() && (CTimer::GetFrameCounter() + m_randomSeed) & 1) + return; + if(m_fHealth >= 650.0f) + return; + + CVector direction = 0.5f*m_vecMoveSpeed; + CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->GetFrontSeatPosn(); + + damagePos.z -= 0.4f; + damagePos = GetMatrix()*damagePos; + + CalculateLeanMatrix(); + + if(m_fHealth < 250.0f){ + // fire, done in processControl + }else if(m_fHealth < 320.0f){ + direction *= 0.2f; + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, direction + 0.02f*m_leanMatrix.GetRight()); + }else if(m_fHealth < 390.0f){ + if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 || + ((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2) + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.05f*m_leanMatrix.GetRight()); + direction *= 0.3f; + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, direction + 0.04f*m_leanMatrix.GetRight()); + }else if(m_fHealth < 460.0f){ + int rnd = CTimer::GetFrameCounter() + m_randomSeed; + if(rnd < 10 || + rnd < 70 && rnd > 25 || + rnd < 160 && rnd > 100 || + rnd < 200 && rnd > 175 || + rnd > 235) + return; + direction.z += 0.05f; + if(TheCamera.GetLookDirection() != LOOKING_FORWARD){ + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.08f*m_leanMatrix.GetRight(), nil, 0.1f, 0, 0, 0, 1000); + }else if(((CTimer::GetFrameCounter() + m_randomSeed) & 1) == 0){ + direction = 0.8f*m_vecMoveSpeed; + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.07f*m_leanMatrix.GetRight(), nil, 0.1f, 0, 0, 0, 1000); + } + }else if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 || + ((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2){ + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos + 0.06f*m_leanMatrix.GetRight(), direction); + } +} + +int32 +CBike::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed) +{ + int i; + CVector dir; + static float minSize = 0.02f; + static float maxSize = 0.04f; + static RwRGBA grassCol = { 8, 24, 8, 255 }; + static RwRGBA gravelCol = { 64, 64, 64, 255 }; + static RwRGBA mudCol = { 64, 32, 16, 255 }; + static RwRGBA sandCol = { 170, 165, 140, 255 }; + static RwRGBA waterCol = { 48, 48, 64, 0 }; + + if(!belowEffectSpeed && + colpoint->surfaceB != SURFACE_SAND && colpoint->surfaceB != SURFACE_SAND_BEACH) + return 0; + + switch(colpoint->surfaceB){ + case SURFACE_GRASS: + dir.x = -0.05f*m_vecMoveSpeed.x; + dir.y = -0.05f*m_vecMoveSpeed.y; + for(i = 0; i < 4; i++){ + dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f); + CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, + CGeneral::GetRandomNumberInRange(minSize, maxSize), grassCol); + } + return 0; + case SURFACE_GRAVEL: + dir.x = -0.05f*m_vecMoveSpeed.x; + dir.y = -0.05f*m_vecMoveSpeed.y; + for(i = 0; i < 4; i++){ + dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f); + CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, + CGeneral::GetRandomNumberInRange(minSize, maxSize), gravelCol); + } + return 1; + case SURFACE_MUD_DRY: + dir.x = -0.05f*m_vecMoveSpeed.x; + dir.y = -0.05f*m_vecMoveSpeed.y; + for(i = 0; i < 4; i++){ + dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f); + CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil, + CGeneral::GetRandomNumberInRange(minSize, maxSize), mudCol); + } + return 0; + case SURFACE_SAND: + case SURFACE_SAND_BEACH: + if(CTimer::GetFrameCounter() & 2) + return 0; + dir.x = 0.75f*m_vecMoveSpeed.x; + dir.y = 0.75f*m_vecMoveSpeed.y; + for(i = 0; i < 1; i++){ + dir.z = CGeneral::GetRandomNumberInRange(0.02f, 0.055f); + CParticle::AddParticle(PARTICLE_SAND, colpoint->point, dir, nil, + 0.8f*m_vecMoveSpeed.Magnitude(), sandCol); + } + return 0; + default: + if(CWeather::WetRoads > 0.01f){ + CParticle::AddParticle( + PARTICLE_WATERSPRAY, + colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f), + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)), + nil, + CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol); + return 0; + } + return 1; + } + + return 0; +} + +void +CBike::GetComponentWorldPosition(int32 component, CVector &pos) +{ + if(m_aBikeNodes[component] == nil){ + printf("BikeNode missing: %d %d\n", GetModelIndex(), component); + return; + } + RwMatrix *ltm = RwFrameGetLTM(m_aBikeNodes[component]); + pos = *RwMatrixGetPos(ltm); +} + +bool +CBike::IsComponentPresent(int32 component) +{ + return m_aBikeNodes[component] != nil; +} + +void +CBike::SetComponentRotation(int32 component, CVector rotation) +{ + CMatrix mat(RwFrameGetMatrix(m_aBikeNodes[component])); + CVector pos = mat.GetPosition(); + // BUG: all these set the whole matrix + mat.SetRotateX(DEGTORAD(rotation.x)); + mat.SetRotateY(DEGTORAD(rotation.y)); + mat.SetRotateZ(DEGTORAD(rotation.z)); + mat.Translate(pos); + mat.UpdateRW(); +} + +bool +CBike::IsDoorReady(eDoors door) +{ + return true; +} + +bool +CBike::IsDoorFullyOpen(eDoors door) +{ + return false; +} + +bool +CBike::IsDoorClosed(eDoors door) +{ + return false; +} + +bool +CBike::IsDoorMissing(eDoors door) +{ + return true; +} + +void +CBike::RemoveRefsToVehicle(CEntity *ent) +{ + int i; + for(i = 0; i < 4; i++) + if(m_aGroundPhysical[i] == ent) + m_aGroundPhysical[i] = nil; +} + +void +CBike::BlowUpCar(CEntity *culprit) +{ + if(!bCanBeDamaged) + return; + +#ifdef FIX_BUGS + // taken from CAutomobile. maybe tweak values? + if(culprit == FindPlayerPed() || culprit == FindPlayerVehicle()){ + CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 20; + CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 10.0f; + CStats::PropertyDestroyed += CGeneral::GetRandomNumber()%6000 + 4000; + } +#endif + + // explosion pushes vehicle up + m_vecMoveSpeed.z += 0.13f; + SetStatus(STATUS_WRECKED); + bRenderScorched = true; + + m_fHealth = 0.0f; + m_nBombTimer = 0; + + TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z); + + KillPedsInVehicle(); + + bEngineOn = false; + bLightsOn = false; + ChangeLawEnforcerState(false); + + CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR, GetPosition(), 0); + CDarkel::RegisterCarBlownUpByPlayer(this); +} + +bool +CBike::SetUpWheelColModel(CColModel *colModel) +{ + RwMatrix *mat = RwMatrixCreate(); + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + CColModel *vehColModel = mi->GetColModel(); + + colModel->boundingSphere = vehColModel->boundingSphere; + colModel->boundingBox = vehColModel->boundingBox; + + GetRelativeMatrix(mat, m_aBikeNodes[BIKE_WHEEL_FRONT], m_aBikeNodes[BIKE_CHASSIS]); + colModel->spheres[0].Set(0.5f*mi->m_wheelScale, *RwMatrixGetPos(mat), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF); + GetRelativeMatrix(mat, m_aBikeNodes[BIKE_WHEEL_REAR], m_aBikeNodes[BIKE_CHASSIS]); + colModel->spheres[1].Set(0.5f*mi->m_wheelScale, *RwMatrixGetPos(mat), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR); + colModel->numSpheres = 2; +#ifdef FIX_BUGS + RwMatrixDestroy(mat); +#endif + return true; +} + +float fBikeBurstForceMult = 0.02f; +float fBikeBurstFallSpeed = 0.3f; +float fBikeBurstFallSpeedPlayer = 0.55f; + +void +CBike::BurstTyre(uint8 wheel, bool applyForces) +{ + if(bTyresDontBurst) + return; + + switch(wheel){ + case CAR_PIECE_WHEEL_LF: wheel = BIKEWHEEL_FRONT; break; + case CAR_PIECE_WHEEL_LR: wheel = BIKEWHEEL_REAR; break; + } + + if(m_wheelStatus[wheel] == WHEEL_STATUS_OK){ + m_wheelStatus[wheel] = WHEEL_STATUS_BURST; +#ifdef FIX_BUGS + CStats::TyresPopped++; +#endif + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_TYRE_POP, 0.0f); + + if(GetStatus() == STATUS_SIMPLE){ + SetStatus(STATUS_PHYSICS); + CCarCtrl::SwitchVehicleToRealPhysics(this); + } + + if(applyForces){ + ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.02f, 0.02f)); + ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), GetForward()); + } + + // This code checks piece types originally so it is never triggered + // as we have converted them to wheel indices above already. + if(pDriver){ +#ifdef FIX_SIGNIFICANT_BUGS + if(wheel == BIKEWHEEL_FRONT && (m_aSuspensionSpringRatioPrev[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_F2] < 1.0f) || + wheel == BIKEWHEEL_REAR && (m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_R2] < 1.0f)){ +#else + if(wheel == CAR_PIECE_WHEEL_LF && (m_aSuspensionSpringRatioPrev[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_F2] < 1.0f) || + wheel == CAR_PIECE_WHEEL_LR && (m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_R2] < 1.0f)){ +#endif + float speedSq = m_vecMoveSpeed.MagnitudeSqr(); + if(speedSq > fBikeBurstFallSpeed && + (GetStatus() != STATUS_PLAYER || speedSq > fBikeBurstFallSpeedPlayer)){ +#ifdef FIX_SIGNIFICANT_BUGS + if(wheel == BIKEWHEEL_FRONT){ +#else + if(wheel == CAR_PIECE_WHEEL_LF){ +#endif + KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, 0, pDriver, false); + if(pPassengers[0]) + KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, 0, pPassengers[0], false); + }else + ApplyTurnForce(2.0f*fBikeBurstForceMult*m_fTurnMass*GetRight(), GetForward()); + } + } + } + } +} + +bool +CBike::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset) +{ + CColPoint colpoint; + CEntity *ent; + colpoint.point = CVector(0.0f, 0.0f, 0.0f); + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + + CVector seatPos = mi->GetFrontSeatPosn(); + if(component == CAR_DOOR_RR || component == CAR_DOOR_LR) + seatPos = mi->m_positions[CAR_POS_BACKSEAT]; + if(component == CAR_DOOR_LF || component == CAR_DOOR_LR) + seatPos.x = -seatPos.x; + seatPos = GetMatrix() * seatPos; + + CVector doorPos = CPed::GetPositionToOpenCarDoor(this, component); + if(doorOffset){ + CVector off = *doorOffset; + if(component == CAR_DOOR_RF || component == CAR_DOOR_RR) + off.x = -off.x; + doorPos += Multiply3x3(GetMatrix(), off); + } + + if(GetUp().z < 0.0f){ + seatPos.z += 0.5f; + doorPos.z += 0.5f; + } + + CVector dist = doorPos - seatPos; + + // Removing that makes thiProcessEntityCollisions func. return false for van doors. + doorPos.z += 0.5f; + float length = dist.Magnitude(); + CVector pedPos = seatPos + dist*((length+0.6f)/length); + + if(!CWorld::GetIsLineOfSightClear(seatPos, pedPos, true, false, false, true, false, false)) + return false; + if(CWorld::TestSphereAgainstWorld(doorPos, 0.6f, this, true, true, false, true, false, false)) + return false; + if(CWorld::ProcessVerticalLine(doorPos, 1000.0f, colpoint, ent, true, false, false, true, false, false, nil)) + if(colpoint.point.z > doorPos.z && colpoint.point.z < doorPos.z + 0.6f) + return false; + float upperZ = colpoint.point.z; + if(!CWorld::ProcessVerticalLine(doorPos, -1000.0f, colpoint, ent, true, false, false, true, false, false, nil)) + return false; + if(upperZ != 0.0f && upperZ < colpoint.point.z) + return false; + return true; +} + +float +CBike::GetHeightAboveRoad(void) +{ + return m_fHeightAboveRoad; +} + +void +CBike::PlayCarHorn(void) +{ + uint32 r; + + if (IsAlarmOn() || m_nCarHornTimer != 0) + return; + + if (m_nCarHornDelay) { + m_nCarHornDelay--; + return; + } + + m_nCarHornDelay = (CGeneral::GetRandomNumber() & 0x7F) + 150; + r = m_nCarHornDelay & 7; + if(r < 2){ + m_nCarHornTimer = 45; + }else if(r < 4){ + if(pDriver) + pDriver->Say(SOUND_PED_ANNOYED_DRIVER); + m_nCarHornTimer = 45; + }else{ + if(pDriver) + pDriver->Say(SOUND_PED_ANNOYED_DRIVER); + } +} + +void +CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBackOn) +{ + AnimationId anim = ANIM_STD_KO_FRONT; + if(ped == nil) + return; + + if(!ped->IsPlayer()){ + if(bGetBackOn){ + if(ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && + ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && + FindPlayerPed()->m_carInObjective == ped->m_pMyVehicle && + !CTheScripts::IsPlayerOnAMission()) + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle); + else if(ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && + ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && + !CTheScripts::IsPlayerOnAMission()) + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle); + else if(ped->m_pedStats->m_temper <= ped->m_pedStats->m_fear && + ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && + !CTheScripts::IsPlayerOnAMission()){ + ped->SetObjective(OBJECTIVE_WANDER, ped->m_pMyVehicle); + ped->m_nPathDir = CGeneral::GetRandomNumberInRange(0, 8); + } + }else if(ped->m_leader == nil){ + if(pDriver == ped) + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, this); + else + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, this); + } + } + + if(ped->IsPed()){ + CAnimBlendAssociation *assoc; + for(assoc = RpAnimBlendClumpGetFirstAssociation(ped->GetClump(), ASSOC_DRIVING); + assoc; + assoc = RpAnimBlendGetNextAssociation(assoc)) + assoc->flags |= ASSOC_DELETEFADEDOUT; + } + + ped->SetPedState(PED_IDLE); + CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_STD_IDLE, 100.0f); + ped->m_vehDoor = CAR_DOOR_LF; + CPed::PedSetOutCarCB(nil, ped); + ped->SetMoveState(PEDMOVE_STILL); + if(GetUp().z < 0.0f) + ped->SetHeading(CGeneral::LimitRadianAngle(GetForward().Heading() + PI)); + else + ped->SetHeading(GetForward().Heading()); + + switch(weapon){ + case WEAPONTYPE_UNARMED: + case WEAPONTYPE_UNIDENTIFIED: + ped->m_vecMoveSpeed = m_vecMoveSpeed; + ped->m_pCollidingEntity = this; + anim = ANIM_STD_NUM; + break; + + case WEAPONTYPE_BASEBALLBAT: + default: + switch(direction){ + case 0: + anim = ANIM_STD_BIKE_FALLBACK; + ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.1f); + if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.3f)) + ped->ApplyMoveForce(5.0f*GetUp() - 6.0f*GetForward()); + ped->m_pCollidingEntity = this; + break; + case 1: + case 2: + if(m_vecMoveSpeed.MagnitudeSqr() > SQR(0.3f)){ + anim = ANIM_STD_HIGHIMPACT_LEFT; + ped->m_vecMoveSpeed = 0.3f*m_vecMoveSpeed; + ped->ApplyMoveForce(5.0f*GetUp() + 6.0f*GetRight()); + }else{ + anim = ANIM_STD_SPINFORWARD_LEFT; + ped->m_vecMoveSpeed = m_vecMoveSpeed; + ped->ApplyMoveForce(4.0f*GetUp() + 8.0f*GetRight()); + } + // BUG or is it intentionally missing? + //ped->m_pCollidingEntity = this; + break; + case 3: + if(m_vecMoveSpeed.MagnitudeSqr() > SQR(0.3f)){ + anim = ANIM_STD_HIGHIMPACT_RIGHT; + ped->m_vecMoveSpeed = 0.3f*m_vecMoveSpeed; + ped->ApplyMoveForce(5.0f*GetUp() - 6.0f*GetRight()); + }else{ + anim = ANIM_STD_SPINFORWARD_RIGHT; + ped->m_vecMoveSpeed = m_vecMoveSpeed; + ped->ApplyMoveForce(4.0f*GetUp() - 8.0f*GetRight()); + } + // BUG or is it intentionally missing? + //ped->m_pCollidingEntity = this; + break; + } + break; + + case WEAPONTYPE_DROWNING:{ + RwRGBA color; + anim = ANIM_STD_FALL; + ped->m_vecMoveSpeed = m_vecMoveSpeed*0.2f; + ped->m_vecMoveSpeed.z = 0.0f; + ped->m_pCollidingEntity = this; + color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*0.45f*255; + color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*0.45f*255; + color.blue = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*0.45f*255; + color.alpha = CGeneral::GetRandomNumberInRange(48, 96); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f); + CVector splashPos = ped->GetPosition() + 2.2f*ped->m_vecMoveSpeed; + float waterZ = 0.0f; + if(CWaterLevel::GetWaterLevel(splashPos, &waterZ, false)) + splashPos.z = waterZ; + CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, splashPos, CVector(0.0f, 0.0f, 0.1f), + 0.0f, 200, color, true); + break; + } + + case WEAPONTYPE_FALL: { + ped->m_vecMoveSpeed = ped->m_pMyVehicle->m_vecMoveSpeed; + float forceXY = -0.6*m_fDamageImpulse * ped->m_fMass / m_fMass; + ped->ApplyMoveForce(m_vecDamageNormal.x*forceXY, m_vecDamageNormal.y*forceXY, + CGeneral::GetRandomNumberInRange(3.0f, 7.0f)); + ped->m_pCollidingEntity = this; + switch(direction){ + case 0: anim = ANIM_STD_HIGHIMPACT_BACK; break; + case 1: anim = ANIM_STD_SPINFORWARD_RIGHT; break; + case 2: anim = ANIM_STD_BIKE_FALLBACK; break; + case 3: anim = ANIM_STD_SPINFORWARD_LEFT; break; + } + if(m_nWheelsOnGround == 0) + ped->bKnockedOffBike = true; + break; + } + + case WEAPONTYPE_RAMMEDBYCAR: { + ped->m_vecMoveSpeed = ped->m_pMyVehicle->m_vecMoveSpeed; + static float minForceZ = 8.0f; + static float maxForceZ = 15.0f; + float forceXY = -0.6*m_fDamageImpulse * ped->m_fMass / m_fMass; + ped->ApplyMoveForce(m_vecDamageNormal.x*forceXY, m_vecDamageNormal.y*forceXY, + CGeneral::GetRandomNumberInRange(minForceZ, maxForceZ)); + ped->m_pCollidingEntity = this; + switch(direction){ + case 0: anim = ANIM_STD_HIGHIMPACT_BACK; break; + case 1: anim = ANIM_STD_SPINFORWARD_RIGHT; break; + case 2: anim = ANIM_STD_HIGHIMPACT_FRONT; break; + case 3: anim = ANIM_STD_SPINFORWARD_LEFT; break; + } + ped->bKnockedOffBike = true; + if(ped->IsPlayer()) + ped->Say(SOUND_PED_DAMAGE); + break; + } + } + + if(weapon == WEAPONTYPE_DROWNING){ + ped->bIsStanding = false; + ped->bWasStanding = false; + ped->bIsInTheAir = true; + ped->bIsInWater = true; + ped->bTouchingWater = true; + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_FALL, 4.0f); + }else if(weapon != WEAPONTYPE_UNARMED){ + if(ped->m_fHealth > 0.0f) + ped->SetFall(1000, anim, 0); + else + ped->SetDie(anim); + ped->bIsStanding = false; + } + + CEntity *ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CVector(0.0f, 0.0, 0.5f), 0.4f, nil, true, false, false, false, false, false); + if(ent == nil) + ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CVector(0.0f, 0.0, 0.8f), 0.4f, nil, true, false, false, false, false, false); + if(ent == nil) + ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CTimer::GetTimeStep()*ped->m_vecMoveSpeed+CVector(0.0f, 0.0, 0.5f), 0.4f, nil, true, false, false, false, false, false); + if(ent == nil) + ent = CWorld::TestSphereAgainstWorld(ped->GetPosition()+CTimer::GetTimeStep()*ped->m_vecMoveSpeed+CVector(0.0f, 0.0, 0.8f), 0.4f, nil, true, false, false, false, false, false); + if(ent){ + CColPoint point; + ent = nil; + if(CWorld::ProcessVerticalLine(ped->GetPosition(), ped->GetPosition().z-2.0f, point, ent, true, false, false, false, false, false, nil)){ + if(ped->m_pMyVehicle == nil){ + ped->m_pMyVehicle = this; + ped->PositionPedOutOfCollision(); + ped->m_pMyVehicle = nil; + }else + ped->PositionPedOutOfCollision(); + }else + ped->GetMatrix().Translate(CVector(0.0f, 0.0f, -2.0f)); + ped->m_pCollidingEntity = ped->m_pMyVehicle; + ped->bKnockedOffBike = true; + ped->bHeadStuckInCollision = true; + }else if(weapon == WEAPONTYPE_RAMMEDBYCAR){ + if(CWorld::TestSphereAgainstWorld(ped->GetPosition()+CVector(0.0f, 0.0, 1.3f), 0.6f, nil, true, false, false, false, false, false) == nil) + ped->GetMatrix().Translate(CVector(0.0f, 0.0f, 0.5f)); + } + ped->m_pMyVehicle = nil; +} + +void +CBike::PlayHornIfNecessary(void) +{ + if(AutoPilot.m_bSlowedDownBecauseOfPeds || + AutoPilot.m_bSlowedDownBecauseOfCars) + PlayCarHorn(); +} + +void +CBike::ResetSuspension(void) +{ + int i; + for(i = 0; i < 2; i++){ + m_aWheelRotation[i] = 0.0f; + m_aWheelState[i] = WHEEL_STATE_NORMAL; + } + for(i = 0; i < 4; i++){ + m_aSuspensionSpringRatio[i] = 1.0f; + m_aWheelTimer[i] = 0.0f; + } +} + +void +CBike::SetupSuspensionLines(void) +{ + int i; + CVector posn; + float suspOffset = 0.0f; + RwFrame *node = nil; + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); + CColModel *colModel = mi->GetColModel(); + RwMatrix *mat = RwMatrixCreate(); + + bool initialized = colModel->lines[0].p0.z != FAKESUSPENSION; + + for(i = 0; i < 4; i++){ + if(initialized){ + posn = colModel->lines[i].p0; + if(i < 2) + posn.z = m_aWheelBasePosition[0]; + else + posn.z = m_aWheelBasePosition[1]; + }else{ + switch(i){ + case BIKESUSP_F1: + node = m_aBikeNodes[BIKE_WHEEL_FRONT]; + suspOffset = 0.25f*mi->m_wheelScale; + break; + case BIKESUSP_F2: + node = m_aBikeNodes[BIKE_WHEEL_FRONT]; + suspOffset = -0.25f*mi->m_wheelScale; + break; + case BIKESUSP_R1: + node = m_aBikeNodes[BIKE_WHEEL_REAR]; + suspOffset = 0.25f*mi->m_wheelScale; + break; + case BIKESUSP_R2: + node = m_aBikeNodes[BIKE_WHEEL_REAR]; + suspOffset = -0.25f*mi->m_wheelScale; + break; + } + + GetRelativeMatrix(mat, node, node); + posn = *RwMatrixGetPos(mat); + if(i == BIKESUSP_F1) + m_aWheelBasePosition[BIKEWHEEL_FRONT] = posn.z; + else if(i == BIKESUSP_R1){ + m_aWheelBasePosition[BIKEWHEEL_REAR] = posn.z; + + GetRelativeMatrix(mat, m_aBikeNodes[BIKE_FORKS_REAR], m_aBikeNodes[BIKE_FORKS_REAR]); + float dz = posn.z - RwMatrixGetPos(mat)->z; + float dy = posn.y - RwMatrixGetPos(mat)->y; + m_fRearForkLength = Sqrt(SQR(dy) + SQR(dz)); + assert(m_fRearForkLength != 0.0f); // we want to divide by this + } + posn.y += suspOffset; + } + + // uppermost wheel position + posn.z += pHandling->fSuspensionUpperLimit; + colModel->lines[i].p0 = posn; + + // lowermost wheel position + posn.z += pHandling->fSuspensionLowerLimit - pHandling->fSuspensionUpperLimit; + // lowest point on tyre + posn.z -= mi->m_wheelScale*0.5f; + colModel->lines[i].p1 = posn; + + // this is length of the spring at rest + m_aSuspensionSpringLength[i] = pHandling->fSuspensionUpperLimit - pHandling->fSuspensionLowerLimit; + m_aSuspensionLineLength[i] = colModel->lines[i].p0.z - colModel->lines[i].p1.z; + } + + if(!initialized){ + GetRelativeMatrix(mat, m_aBikeNodes[BIKE_FORKS_FRONT], m_aBikeNodes[BIKE_FORKS_FRONT]); + m_fFrontForkY = RwMatrixGetPos(mat)->y; + m_fFrontForkZ = RwMatrixGetPos(mat)->z; + } + + // Compress spring somewhat to get normal height on road + m_fHeightAboveRoad = m_aSuspensionSpringLength[0]*(1.0f - 1.0f/(4.0f*pHandling->fSuspensionForceLevel)) + - colModel->lines[0].p0.z + mi->m_wheelScale*0.5f; + for(i = 0; i < 2; i++) + m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad; + + // adjust col model to include suspension lines + if(colModel->boundingBox.min.z > colModel->lines[0].p1.z) + colModel->boundingBox.min.z = colModel->lines[0].p1.z; + float radius = Max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude()); + if(colModel->boundingSphere.radius < radius) + colModel->boundingSphere.radius = radius; + +#ifdef FIX_BUGS + RwMatrixDestroy(mat); +#endif +} + +void +CBike::CalculateLeanMatrix(void) +{ + if(bLeanMatrixClean) + return; + + CMatrix mat; + mat.SetRotateX(-0.05f*Abs(m_fLeanLRAngle)); + mat.RotateY(m_fLeanLRAngle); + m_leanMatrix = GetMatrix(); + m_leanMatrix = m_leanMatrix * mat; + // place wheel back on ground + m_leanMatrix.GetPosition() += GetUp()*(1.0f-Cos(m_fLeanLRAngle))*GetColModel()->boundingBox.min.z; + bLeanMatrixClean = true; +} + +void +CBike::GetCorrectedWorldDoorPosition(CVector &pos, CVector p1, CVector p2) +{ + CVector &fwd = GetForward(); + CVector rightWorld = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f)); + CVector upWorld = CrossProduct(rightWorld, fwd); + CColModel *colModel = GetColModel(); + float onSide = DotProduct(GetUp(), rightWorld); + float diff = Max(colModel->boundingBox.max.z-colModel->boundingBox.max.x, 0.0f); + pos = CVector(0.0f, 0.0f, 0.0f); + float y = p2.y - p1.y; + float x = onSide*diff + p2.x + p1.x; + float z = p2.z - p1.z; + pos = x*rightWorld + y*fwd + z*upWorld + GetPosition(); +} + +void +CBike::Fix(void) +{ + bIsDamaged = false; + bIsOnFire = false; + m_wheelStatus[0] = WHEEL_STATUS_OK; + m_wheelStatus[1] = WHEEL_STATUS_OK; +} + +void +CBike::SetupModelNodes(void) +{ + int i; + for(i = 0; i < BIKE_NUM_NODES; i++) + m_aBikeNodes[i] = nil; + CClumpModelInfo::FillFrameArray(GetClump(), m_aBikeNodes); +} + +void +CBike::ReduceHornCounter(void) +{ + if(m_nCarHornTimer != 0) + m_nCarHornTimer--; +} + +#ifdef COMPATIBLE_SAVES +void +CBike::Save(uint8*& buf) +{ + CVehicle::Save(buf); + ZeroSaveBuf(buf, 1260 - 672); +} + +void +CBike::Load(uint8*& buf) +{ + CVehicle::Load(buf); + SkipSaveBuf(buf, 1260 - 672); +} +#endif diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h index 85ff211b..219d8872 100644 --- a/src/vehicles/Bike.h +++ b/src/vehicles/Bike.h @@ -1,8 +1,8 @@ #pragma once #include "Vehicle.h" - -// some miami bike leftovers +#include "Skidmarks.h" +#include "AnimManager.h" enum eBikeNodes { BIKE_NODE_NONE, @@ -16,20 +16,35 @@ enum eBikeNodes { BIKE_NUM_NODES }; +enum { + BIKEWHEEL_FRONT, + BIKEWHEEL_REAR, +}; + +enum { + BIKESUSP_F1, + BIKESUSP_F2, + BIKESUSP_R1, + BIKESUSP_R2, +}; + class CBike : public CVehicle { public: - RwFrame *m_aBikeNodes[BIKE_NUM_NODES]; // assuming - uint8 unk1[96]; - AnimationId m_bikeSitAnimation; - uint8 unk2[180]; + RwFrame *m_aBikeNodes[BIKE_NUM_NODES]; + bool bLeanMatrixClean; + CMatrix m_leanMatrix; + CVector m_vecAvgSurfaceNormal; + CVector m_vecAvgSurfaceRight; + tBikeHandlingData *pBikeHandling; + AssocGroupId m_bikeAnimType; + uint8 m_wheelStatus[2]; + CColPoint m_aWheelColPoints[4]; float m_aSuspensionSpringRatio[4]; - - /* copied from VC, one of the floats here is gone, assuming m_bike_unused1 */ float m_aSuspensionSpringRatioPrev[4]; float m_aWheelTimer[4]; - //float m_bike_unused1; - int m_aWheelSkidmarkType[2]; + float m_bike_unused1; + eSkidmarkType m_aWheelSkidmarkType[2]; bool m_aWheelSkidmarkBloody[2]; bool m_aWheelSkidmarkUnk[2]; float m_aWheelRotation[2]; @@ -39,7 +54,119 @@ public: float m_aSuspensionSpringLength[4]; float m_aSuspensionLineLength[4]; float m_fHeightAboveRoad; - /**/ - float m_fTraction; -};
\ No newline at end of file + float m_fRearForkLength; + float m_fFrontForkY; + float m_fFrontForkZ; + float m_fFrontForkSlope; + float m_fWheelAngle; + float m_fLeanLRAngle; + float m_fLeanLRAngle2; + float m_fLeanInput; + float m_fPedLeanAmountLR; + float m_fPedLeanAmountUD; + uint8 m_bike_unused2; + uint8 unused[3]; // looks like padding..but for what? + uint8 m_bike_flag01 : 1; + uint8 m_bike_flag02 : 1; + uint8 bWaterTight : 1; + uint8 bIsBeingPickedUp : 1; + uint8 bIsStanding : 1; + uint8 bExtraSpeed : 1; // leaning forward + uint8 bIsOnFire : 1; + uint8 bWheelieCam : 1; + int16 m_doingBurnout; + float m_fTireTemperature; + float m_fBrakeDestabilization; + float m_fVelocityChangeForAudio; + float m_fFireBlowUpTimer; + CPhysical *m_aGroundPhysical[4]; + CVector m_aGroundOffset[4]; + CEntity *m_pSetOnFireEntity; + uint8 m_nWheelsOnGround; + uint8 m_nDriveWheelsOnGround; + uint8 m_nDriveWheelsOnGroundPrev; + float m_fGasPedalAudio; + tWheelState m_aWheelState[2]; + + CBike(int32 id, uint8 CreatedBy); + + // from CEntity + void SetModelIndex(uint32 id); + void ProcessControl(void); + void Teleport(CVector v); + void PreRender(void); + void Render(void); + + // from CPhysical + int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints); + + // from CVehicle + void ProcessControlInputs(uint8); + void GetComponentWorldPosition(int32 component, CVector &pos); + bool IsComponentPresent(int32 component); + void SetComponentRotation(int32 component, CVector rotation); + bool IsDoorReady(eDoors door); + bool IsDoorFullyOpen(eDoors door); + bool IsDoorClosed(eDoors door); + bool IsDoorMissing(eDoors door); + void RemoveRefsToVehicle(CEntity *ent); + void BlowUpCar(CEntity *ent); + bool SetUpWheelColModel(CColModel *colModel); + void BurstTyre(uint8 tyre, bool applyForces); + bool IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset); + float GetHeightAboveRoad(void); + void PlayCarHorn(void); + + void KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBackOn); + void VehicleDamage(void); + void ProcessBuoyancy(void); + void DoDriveByShootings(void); + void AddDamagedVehicleParticles(void); + int32 AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed); + void PlayHornIfNecessary(void); + void ResetSuspension(void); + void SetupSuspensionLines(void); + void CalculateLeanMatrix(void); + void GetCorrectedWorldDoorPosition(CVector &pos, CVector p1, CVector p2); + + void Fix(void); + void SetupModelNodes(void); + void ReduceHornCounter(void); + +#ifdef COMPATIBLE_SAVES + virtual void Save(uint8*& buf); + virtual void Load(uint8*& buf); +#endif + static const uint32 nSaveStructSize; +}; + +// These functions and function names are made up + +inline int8 GetBikeDoorFlag(int32 carnode) { + switch (carnode) { + case CAR_DOOR_RR: + case CAR_DOOR_LR: + return CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR; + case CAR_DOOR_RF: + case CAR_DOOR_LF: + return CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF; + default: + return CAR_DOOR_FLAG_UNKNOWN; + } +} + +// for m_nGettingOutFlags +inline int8 GetBikeDoorFlagInclJumpInFromFront(int32 carnode) { + switch (carnode) { + case CAR_DOOR_RR: + case CAR_DOOR_LR: + return CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR; + case CAR_DOOR_RF: + case CAR_DOOR_LF: + case CAR_WINDSCREEN: + return CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF; + default: + return CAR_DOOR_FLAG_UNKNOWN; + } +}
\ No newline at end of file diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 65cdd8c6..73957107 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -3,7 +3,9 @@ #include "main.h" #include "General.h" #include "Timecycle.h" +#include "Weather.h" #include "HandlingMgr.h" +#include "CarAI.h" #include "CarCtrl.h" #include "RwHelper.h" #include "ModelIndices.h" @@ -13,30 +15,37 @@ #include "Darkel.h" #include "Explosion.h" #include "Particle.h" +#include "ParticleObject.h" #include "WaterLevel.h" #include "Floater.h" #include "World.h" +#include "Stats.h" #include "Pools.h" #include "Pad.h" #include "Boat.h" +#include "AnimBlendAssociation.h" +#include "RpAnimBlend.h" +#include "Record.h" +#include "Shadows.h" +#include "Wanted.h" #include "SaveBuf.h" #define INVALID_ORIENTATION (-9999.99f) -float MAX_WAKE_LENGTH = 50.0f; -float MIN_WAKE_INTERVAL = 1.0f; -float WAKE_LIFETIME = 400.0f; +float CBoat::MAX_WAKE_LENGTH = 50.0f; +float CBoat::MIN_WAKE_INTERVAL = 2.0f; +float CBoat::WAKE_LIFETIME = 150.0f; float fShapeLength = 0.4f; float fShapeTime = 0.05f; -float fRangeMult = 0.75f; -float fTimeMult = 1.0f/WAKE_LIFETIME; +float fRangeMult = 0.6f; +float fTimeMult = 1.2f/CBoat::WAKE_LIFETIME; CBoat *CBoat::apFrameWakeGeneratingBoats[4]; const uint32 CBoat::nSaveStructSize = #ifdef COMPATIBLE_SAVES - 1156; + 1216; #else sizeof(CBoat); #endif @@ -50,9 +59,14 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner) m_fSteeringLeftRight = 0.0f; m_nPadID = 0; m_fMovingRotation = 0.0f; + m_fMovingSpeed = 0.0f; + m_skimmerThingTimer = 0.0f; + m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds(); SetModelIndex(mi); pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)minfo->m_handlingId); + pFlyingHandling = mod_HandlingManager.GetFlyingPointer((tVehicleType)minfo->m_handlingId); + pBoatHandling = mod_HandlingManager.GetBoatPointer((tVehicleType)minfo->m_handlingId); minfo->ChooseVehicleColour(m_currentColour1, m_currentColour2); m_fMass = pHandling->fMass; @@ -65,10 +79,6 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner) m_fGasPedal = 0.0f; m_fBrakePedal = 0.0f; - m_fThrustZ = 0.25f; - m_fThrustY = 0.35f; - m_vecMoveRes = CVector(0.7f, 0.998f, 0.999f); - m_vecTurnRes = CVector(0.85f, 0.96f, 0.96f); m_boat_unused3 = false; m_fVolumeUnderWater = 7.0f; @@ -81,6 +91,7 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner) bIsInWater = true; + m_phys_unused1 = 0.0f; m_boat_unused2 = 0; m_bIsAnchored = true; m_fOrientation = INVALID_ORIENTATION; @@ -93,12 +104,17 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner) m_afWakePointLifeTime[i] = 0.0f; m_nAmmoInClip = 20; + + if(GetModelIndex() == MI_MARQUIS) + m_boom.Init(-PI/10.0f, PI/10.0f, 0, 2); + else + m_boom.Init(-PI/5.0f, PI/5.0f, 0, 2); } void CBoat::SetModelIndex(uint32 id) { - CEntity::SetModelIndex(id); + CVehicle::SetModelIndex(id); SetupModelNodes(); } @@ -111,39 +127,59 @@ CBoat::GetComponentWorldPosition(int32 component, CVector &pos) void CBoat::ProcessControl(void) { - if(m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory) - return; - bool onLand = m_fDamageImpulse > 0.0f && m_vecDamageNormal.z > 0.1f; PruneWakeTrail(); + if(bRenderScorched) + m_fBuoyancy *= 0.99f; + +#ifdef FIX_BUGS + if(FindPlayerPed() && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && GetModelIndex() == MI_PREDATOR){ +#else + if(FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && GetModelIndex() == MI_PREDATOR){ +#endif + CVehicle *playerVeh = FindPlayerVehicle(); + if(playerVeh && playerVeh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT && + (AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || + AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE || + AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || + AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE || + AutoPilot.m_nCarMission == MISSION_ATTACKPLAYER) && + CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer){ + DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_VCPA_PLAYER_FOUND, 0.0f); + m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber()&0xFFF); + } + } + int r, g, b; + RwRGBA dropColor = { 0, 0, 0, 0 }; RwRGBA splashColor, jetColor; - r = 114.75f*(CTimeCycle::GetAmbientRed() + 0.5f*CTimeCycle::GetDirectionalRed()); - g = 114.75f*(CTimeCycle::GetAmbientGreen() + 0.5f*CTimeCycle::GetDirectionalGreen()); - b = 114.75f*(CTimeCycle::GetAmbientBlue() + 0.5f*CTimeCycle::GetDirectionalBlue()); + r = 127.5f*(CTimeCycle::GetAmbientRed_Obj() + 0.5f*CTimeCycle::GetDirectionalRed()); + g = 127.5f*(CTimeCycle::GetAmbientGreen_Obj() + 0.5f*CTimeCycle::GetDirectionalGreen()); + b = 127.5f*(CTimeCycle::GetAmbientBlue_Obj() + 0.5f*CTimeCycle::GetDirectionalBlue()); r = Clamp(r, 0, 255); g = Clamp(g, 0, 255); b = Clamp(b, 0, 255); splashColor.red = r; splashColor.green = g; splashColor.blue = b; - splashColor.alpha = CGeneral::GetRandomNumberInRange(128, 150); + splashColor.alpha = CGeneral::GetRandomNumberInRange(160, 196); - r = 242.25f*(CTimeCycle::GetAmbientRed() + 0.5f*CTimeCycle::GetDirectionalRed()); - g = 242.25f*(CTimeCycle::GetAmbientGreen() + 0.5f*CTimeCycle::GetDirectionalGreen()); - b = 242.25f*(CTimeCycle::GetAmbientBlue() + 0.5f*CTimeCycle::GetDirectionalBlue()); + r = 229.5f*(CTimeCycle::GetAmbientRed() + 0.85f*CTimeCycle::GetDirectionalRed()); + g = 229.5f*(CTimeCycle::GetAmbientGreen() + 0.85f*CTimeCycle::GetDirectionalGreen()); + b = 229.5f*(CTimeCycle::GetAmbientBlue() + 0.85f*CTimeCycle::GetDirectionalBlue()); r = Clamp(r, 0, 255); g = Clamp(g, 0, 255); b = Clamp(b, 0, 255); jetColor.red = r; jetColor.green = g; jetColor.blue = b; - jetColor.alpha = CGeneral::GetRandomNumberInRange(96, 128); + jetColor.alpha = CGeneral::GetRandomNumberInRange(196, 228); CGeneral::GetRandomNumber(); // unused + UpdateClumpAlpha(); ProcessCarAlarm(); switch(GetStatus()){ @@ -153,10 +189,14 @@ CBoat::ProcessControl(void) ProcessControlInputs(0); if(GetModelIndex() == MI_PREDATOR) DoFixedMachineGuns(); + + if (!CRecordDataForChase::IsRecording()) + DoDriveByShootings(); break; case STATUS_SIMPLE: m_bIsAnchored = false; m_fOrientation = INVALID_ORIENTATION; + CCarAI::UpdateCarAI(this); CPhysical::ProcessControl(); bBoatInWater = true; bPropellerInWater = true; @@ -165,7 +205,8 @@ CBoat::ProcessControl(void) case STATUS_PHYSICS: m_bIsAnchored = false; m_fOrientation = INVALID_ORIENTATION; - CCarCtrl::SteerAIBoatWithPhysics(this); + CCarAI::UpdateCarAI(this); + CCarCtrl::SteerAICarWithPhysics(this); break; case STATUS_ABANDONED: case STATUS_WRECKED: @@ -176,7 +217,7 @@ CBoat::ProcessControl(void) bIsHandbrakeOn = false; m_fBrakePedal = 0.5f; m_fGasPedal = 0.0f; - if((GetPosition() - CWorld::Players[CWorld::PlayerInFocus].GetPos()).Magnitude() > 150.0f){ + if((GetPosition() - FindPlayerCentreOfWorld_NoSniperShift()).Magnitude() > 150.0f){ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); return; @@ -187,33 +228,42 @@ CBoat::ProcessControl(void) float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse; #ifdef FIX_BUGS - if (collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f && !bCollisionProof) { + if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f) + collisionDamage *= 0.5f; + if (collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && !bCollisionProof) { #else - if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f){ + if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED){ #endif float prevHealth = m_fHealth; - if(this == FindPlayerVehicle()){ - if(bTakeLessDamage) - m_fHealth -= (collisionDamage-25.0f)/6.0f; - else - m_fHealth -= (collisionDamage-25.0f)/2.0f; - }else{ - if(collisionDamage > 60.0f && pDriver) - pDriver->Say(SOUND_PED_ANNOYED_DRIVER); - if(bTakeLessDamage) - m_fHealth -= (collisionDamage-25.0f)/12.0f; - else - m_fHealth -= (collisionDamage-25.0f)/4.0f; - } + if(prevHealth >= 250.0f){ +#ifndef FIX_BUGS + // if collisionDamage < 50 we actually increase health here... + if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f) + collisionDamage *= 0.5f; +#endif + if(this == FindPlayerVehicle()){ + if(bTakeLessDamage) + m_fHealth -= (collisionDamage-25.0f)/6.0f; + else + m_fHealth -= (collisionDamage-25.0f)/2.0f; + }else{ + if(collisionDamage > 60.0f && pDriver) + pDriver->Say(SOUND_PED_ANNOYED_DRIVER); + if(bTakeLessDamage) + m_fHealth -= (collisionDamage-25.0f)/12.0f; + else + m_fHealth -= (collisionDamage-25.0f)/4.0f; + } - if(m_fHealth <= 0.0f && prevHealth > 0.0f){ - m_fHealth = 1.0f; - m_pSetOnFireEntity = m_pDamageEntity; + if(m_fHealth <= 0.0f && prevHealth > 0.0f){ + m_fHealth = 1.0f; + m_pSetOnFireEntity = m_pDamageEntity; + } } } // Damage particles - if(m_fHealth <= 600.0f && GetStatus() != STATUS_WRECKED && + if(m_fHealth <= 460.0f && GetStatus() != STATUS_WRECKED && Abs(GetPosition().x - TheCamera.GetPosition().x) < 200.0f && Abs(GetPosition().y - TheCamera.GetPosition().y) < 200.0f){ float speedSq = m_vecMoveSpeed.MagnitudeSqr(); @@ -239,7 +289,7 @@ CBoat::ProcessControl(void) smokePos = GetMatrix() * smokePos; // On fire - if(m_fHealth < 150.0f){ + if(m_fHealth < 250.0f){ CParticle::AddParticle(PARTICLE_CARFLAME, smokePos, CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(2.25f/200.0f, 0.09f)), nil, 0.9f); @@ -256,52 +306,92 @@ CBoat::ProcessControl(void) if(speedSq < 0.25f && (CTimer::GetFrameCounter() + m_randomSeed) & 1) CParticle::AddParticle(PARTICLE_ENGINE_STEAM, smokePos, smokeDir); - if(speedSq < 0.25f && m_fHealth <= 350.0f) + if(speedSq < 0.25f && m_fHealth <= 390.0f) CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, smokePos, 1.25f*smokeDir); } + bool bSeparateTurnForce = bHasHitWall; CPhysical::ProcessControl(); CVector buoyanceImpulse(0.0f, 0.0f, 0.0f); CVector buoyancePoint(0.0f, 0.0f, 0.0f); - if(mod_Buoyancy.ProcessBuoyancy(this, pHandling->fBuoyancy, &buoyancePoint, &buoyanceImpulse)){ + if(mod_Buoyancy.ProcessBuoyancyBoat(this, pHandling->fBuoyancy, &buoyancePoint, &buoyanceImpulse, bSeparateTurnForce)){ // Process boat in water if(0.1f * m_fMass * GRAVITY*CTimer::GetTimeStep() < buoyanceImpulse.z){ bBoatInWater = true; bIsInWater = true; + if (GetUp().z < -0.6f && Abs(GetMoveSpeed().x) < 0.05 && Abs(GetMoveSpeed().y) < 0.05) { + bIsDrowning = true; + if (pDriver){ + pDriver->bTouchingWater = true; + pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + } + } + else + bIsDrowning = false; }else{ bBoatInWater = false; bIsInWater = false; + bIsDrowning = false; } m_fVolumeUnderWater = mod_Buoyancy.m_volumeUnderWater; m_vecBuoyancePoint = buoyancePoint; - ApplyMoveForce(buoyanceImpulse); - if(!onLand) - ApplyTurnForce(buoyanceImpulse, buoyancePoint); + if(GetModelIndex() == MI_SKIMMER && GetUp().z < -0.5f && Abs(m_vecMoveSpeed.x) < 0.2f && Abs(m_vecMoveSpeed.y) < 0.2f) + ApplyMoveForce(0.03f*buoyanceImpulse); + else + ApplyMoveForce(buoyanceImpulse); + if(bSeparateTurnForce) + ApplyTurnForce(0.4f*buoyanceImpulse, buoyancePoint); + + // TODO: what is this? + if(GetModelIndex() == MI_SKIMMER) + if(m_skimmerThingTimer != 0.0f || + GetForward().z < -0.5f && GetUp().z > -0.5f && m_vecMoveSpeed.z < -0.15f && + buoyanceImpulse.z > 0.01f*m_fMass * GRAVITY*CTimer::GetTimeStep() && + buoyanceImpulse.z < 0.4f*m_fMass * GRAVITY*CTimer::GetTimeStep()){ + float turnImpulse = -0.00017f*GetForward().z*buoyanceImpulse.z * m_fMass*CTimer::GetTimeStep(); + ApplyTurnForce(turnImpulse*GetForward(), GetUp()); + bBoatInWater = false; + //BUG? aren't we forgetting the timestep here? + float moveImpulse = -0.5f*DotProduct(m_vecMoveSpeed, GetForward()) * m_fMass; + ApplyMoveForce(moveImpulse*GetForward()); + if(m_skimmerThingTimer == 0.0f) + m_skimmerThingTimer = CTimer::GetTimeInMilliseconds() + 300.0f; + else if(m_skimmerThingTimer < CTimer::GetTimeInMilliseconds()) + m_skimmerThingTimer = 0.0f; + } if(!onLand && bBoatInWater && GetUp().z > 0.0f){ - float impulse; - if(m_fGasPedal > 0.05f) - impulse = m_vecMoveSpeed.MagnitudeSqr()*pHandling->fSuspensionForceLevel*buoyanceImpulse.z*CTimer::GetTimeStep()*0.5f*m_fGasPedal; + float impulse = m_vecMoveSpeed.MagnitudeSqr()*pBoatHandling->fAqPlaneForce*buoyanceImpulse.z*CTimer::GetTimeStep()*0.5f; + if(GetModelIndex() == MI_SKIMMER) + impulse *= 1.0f + m_fGasPedal; + else if(m_fGasPedal > 0.05f) + impulse *= m_fGasPedal; else impulse = 0.0f; - impulse = Min(impulse, GRAVITY*pHandling->fSuspensionDampingLevel*m_fMass*CTimer::GetTimeStep()); + impulse = Min(impulse, GRAVITY*pBoatHandling->fAqPlaneLimit*m_fMass*CTimer::GetTimeStep()); ApplyMoveForce(impulse*GetUp()); - ApplyTurnForce(impulse*GetUp(), buoyancePoint - pHandling->fSuspensionBias*GetForward()); + ApplyTurnForce(impulse*GetUp(), buoyancePoint - pBoatHandling->fAqPlaneOffset*GetForward()); } // Handle boat moving forward - if(Abs(m_fGasPedal) > 0.05f || m_vecMoveSpeed.Magnitude2D() > 0.01f){ - if(bBoatInWater) + float fwdSpeed = 1.0f; + if(Abs(m_fGasPedal) > 0.05f || (fwdSpeed = m_vecMoveSpeed.Magnitude2D()) > 0.01f){ + if(bBoatInWater && fwdSpeed > 0.05f) AddWakePoint(GetPosition()); - float steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward()); - if (GetModelIndex() == MI_GHOST) - steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward())*0.3f; - if(steerFactor < 0.0f) steerFactor = 0.0f; + float steerFactor = 1.0f; + if(GetStatus() == STATUS_PLAYER){ + float steerLoss = DotProduct(m_vecMoveSpeed, GetForward())*pHandling->fTractionBias; + if(CPad::GetPad(0)->GetHandBrake()) + steerLoss *= 0.5f; + steerFactor -= steerLoss; + steerFactor = Clamp(steerFactor, 0.0f, 1.0f); + } - CVector propeller(0.0f, -pHandling->Dimension.y*m_fThrustY, -pHandling->Dimension.z*m_fThrustZ); + CVector boundMin = GetColModel()->boundingBox.min; + CVector propeller(0.0f, boundMin.y*pBoatHandling->fThrustY, boundMin.z*pBoatHandling->fThrustZ); propeller = Multiply3x3(GetMatrix(), propeller); CVector propellerWorld = GetPosition() + propeller; @@ -317,7 +407,11 @@ CBoat::ProcessControl(void) propellerDepth = SQR(propellerDepth); bPropellerInWater = true; - if(Abs(m_fGasPedal) > 0.05f){ + bool bSlowAhead = false; + if(Abs(m_fGasPedal) > 0.01f && GetModelIndex() != MI_SKIMMER){ + if(Abs(m_fGasPedal) < 0.05f) + bSlowAhead = true; + CVector forceDir = Multiply3x3(GetMatrix(), CVector(-steerSin, steerCos, -Abs(m_fSteerAngle))); CVector force = propellerDepth * m_fGasPedal * 40.0f * pHandling->Transmission.fEngineAcceleration * pHandling->fMass * forceDir; if(force.z > 0.2f) @@ -332,191 +426,326 @@ CBoat::ProcessControl(void) ApplyMoveForce(force * CTimer::GetTimeStep()); }else{ ApplyMoveForce(force * CTimer::GetTimeStep()); - ApplyTurnForce(force * CTimer::GetTimeStep(), propeller - pHandling->fTractionBias*GetUp()); - float rightForce = DotProduct(GetRight(), force); - ApplyTurnForce(-rightForce*GetRight() * CTimer::GetTimeStep(), GetUp()); + ApplyTurnForce(force * CTimer::GetTimeStep(), propeller - pBoatHandling->fThrustAppZ*GetUp()); + float rightForce = -DotProduct(GetRight(), force)*pHandling->fTractionMultiplier; + ApplyTurnForce(rightForce*GetRight() * CTimer::GetTimeStep(), GetUp()); } // Spray some particles CVector jetDir = -0.04f * force; if(m_fGasPedal > 0.0f){ if(GetStatus() == STATUS_PLAYER){ - bool cameraHack = TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || - TheCamera.WhoIsInControlOfTheCamera == CAMCONTROL_OBBE; CVector sternPos = GetColModel()->boundingBox.min; sternPos.x = 0.0f; sternPos.z = 0.0f; sternPos = Multiply3x3(GetMatrix(), sternPos); - CVector jetPos = GetPosition() + sternPos; - if(cameraHack) - jetPos.z = 1.0f; - else - jetPos.z = 0.0f; - -#ifdef PC_PARTICLE - CVector wakePos = GetPosition() + sternPos; - wakePos.z -= 0.65f; -#else CVector wakePos = GetPosition() + sternPos; - wakePos.z = -0.3f; -#endif - - CVector wakeDir = 0.75f * jetDir; - - CParticle::AddParticle(PARTICLE_BOAT_THRUSTJET, jetPos, jetDir, nil, 0.0f, jetColor); -#ifdef PC_PARTICLE - CParticle::AddParticle(PARTICLE_CAR_SPLASH, jetPos, 0.25f * jetDir, nil, 1.0f, splashColor, - CGeneral::GetRandomNumberInRange(0, 30), - CGeneral::GetRandomNumberInRange(0, 90), 3); -#endif - if(!cameraHack) - CParticle::AddParticle(PARTICLE_BOAT_WAKE, wakePos, wakeDir, nil, 0.0f, jetColor); - }else if((CTimer::GetFrameCounter() + m_randomSeed) & 1){ -#ifdef PC_PARTICLE - jetDir.z = 0.018f; - jetDir.x *= 0.01f; - jetDir.y *= 0.01f; - propellerWorld.z += 1.5f; + // no actual particles for player... + }else if(IsVisible() && ((CTimer::GetFrameCounter() + m_randomSeed) & 1) && + CVisibilityPlugins::GetDistanceSquaredFromCamera(&propellerWorld) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){ + jetDir.z = 0.015f; + jetDir.x *= 3.5f; + jetDir.y *= 3.5f; + propellerWorld.z += 0.5f; - CParticle::AddParticle(PARTICLE_BOAT_SPLASH, propellerWorld, jetDir, nil, 1.5f, jetColor); -#else - jetDir.z = 0.018f; - jetDir.x *= 0.03f; - jetDir.y *= 0.03f; - propellerWorld.z += 1.0f; - - CParticle::AddParticle(PARTICLE_BOAT_SPLASH, propellerWorld, jetDir, nil, 0.0f, jetColor); -#endif + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, propellerWorld, jetDir, nil, 1.25f, jetColor, + CGeneral::GetRandomNumberInRange(0, 5), + CGeneral::GetRandomNumberInRange(0, 90), 1, 500); -#ifdef PC_PARTICLE - CParticle::AddParticle(PARTICLE_CAR_SPLASH, propellerWorld, 0.1f * jetDir, nil, 0.5f, splashColor, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, propellerWorld, 0.75f * jetDir, nil, 0.5f, splashColor, CGeneral::GetRandomNumberInRange(0, 30), - CGeneral::GetRandomNumberInRange(0, 90), 3); -#endif + CGeneral::GetRandomNumberInRange(0, 45), 3, 500); } } - }else if(!onLand){ - float force = 50.0f*DotProduct(m_vecMoveSpeed, GetForward()); - force = Min(force, 10.0f); + }else + bSlowAhead = true; + + if(!onLand && bSlowAhead){ + float force = pHandling->fTractionLoss*DotProduct(m_vecMoveSpeed, GetForward()); + force = Min(force, 0.01f*m_fTurnMass); + if(m_fGasPedal > 0.01f){ + if(GetStatus() == STATUS_PLAYER) + force *= (0.55f - Abs(m_fGasPedal)) * 1.3f; + else + force *= (0.55f - Abs(m_fGasPedal)) * 2.5f; + } + if(m_fGasPedal < 0.0f && force > 0.0f || m_fGasPedal > 0.0f && force < 0.0f) + force *= -1.0f; CVector propellerForce = propellerDepth * Multiply3x3(GetMatrix(), force*CVector(-steerSin, 0.0f, 0.0f)); - ApplyMoveForce(propellerForce * CTimer::GetTimeStep()*0.5f); - ApplyTurnForce(propellerForce * CTimer::GetTimeStep()*0.5f, propeller); + ApplyMoveForce(propellerForce * CTimer::GetTimeStep()); + ApplyTurnForce(propellerForce * CTimer::GetTimeStep(), propeller); + float rightForce = -steerSin * force * 0.75f/steerFactor * Max(CTimer::GetTimeStep(), 0.01f); + ApplyTurnForce(GetRight() * rightForce, GetUp()); } }else bPropellerInWater = false; + + if(pHandling->fSuspensionBias != 0.0f){ + CVector right = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f)); + float rightSpeed = DotProduct(m_vecMoveSpeed, right); + float impulse = 0.1f*pHandling->fSuspensionBias * m_fMass * m_fVolumeUnderWater * rightSpeed * CTimer::GetTimeStep(); + ApplyMoveForce(right - impulse * 0.3f * CVector(-right.y, right.x, 0.0f)); + } + + if(GetStatus() == STATUS_PLAYER && CPad::GetPad(0)->GetHandBrake()){ + float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); + if(fwdSpeed > 0.0f){ + float impulse = -0.1f*pHandling->fSuspensionLowerLimit * m_fMass * m_fVolumeUnderWater * fwdSpeed * CTimer::GetTimeStep(); + ApplyMoveForce(impulse * GetForward()); + } + } } // Slow down or push down boat as it approaches the world limits - m_vecMoveSpeed.x = Min(m_vecMoveSpeed.x, -(GetPosition().x - 1900.0f)*0.01f); // east - m_vecMoveSpeed.x = Max(m_vecMoveSpeed.x, -(GetPosition().x - -1515.0f)*0.01f); // west - m_vecMoveSpeed.y = Min(m_vecMoveSpeed.y, -(GetPosition().y - 600.0f)*0.01f); // north - m_vecMoveSpeed.y = Max(m_vecMoveSpeed.y, -(GetPosition().y - -1900.0f)*0.01f); // south + m_vecMoveSpeed.x = Min(m_vecMoveSpeed.x, -(GetPosition().x - (WORLD_MAX_X-100.0f))*0.01f); // east + m_vecMoveSpeed.x = Max(m_vecMoveSpeed.x, -(GetPosition().x - (WORLD_MIN_X+100.0f))*0.01f); // west + m_vecMoveSpeed.y = Min(m_vecMoveSpeed.y, -(GetPosition().y - (WORLD_MAX_Y-100.0f))*0.01f); // north + m_vecMoveSpeed.y = Max(m_vecMoveSpeed.y, -(GetPosition().y - (WORLD_MIN_Y+100.0f))*0.01f); // south - if(!onLand && bBoatInWater) + if(!onLand && bBoatInWater && !bSeparateTurnForce) ApplyWaterResistance(); - // No idea what exactly is going on here besides drag in YZ - float fx = Pow(m_vecTurnRes.x, CTimer::GetTimeStep()); - float fy = Pow(m_vecTurnRes.y, CTimer::GetTimeStep()); - float fz = Pow(m_vecTurnRes.z, CTimer::GetTimeStep()); - m_vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); // invert - to local space - // TODO: figure this out - float magic = 1.0f/(1000.0f * SQR(m_vecTurnSpeed.x) + 1.0f) * fx; - m_vecTurnSpeed.y *= fy; - m_vecTurnSpeed.z *= fz; - float forceUp = (magic - 1.0f) * m_vecTurnSpeed.x * m_fTurnMass; - m_vecTurnSpeed = Multiply3x3(GetMatrix(), m_vecTurnSpeed); // back to world - CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass); - ApplyTurnForce(CVector(0.0f, 0.0f, forceUp), com + GetForward()); + if((GetModelIndex() != MI_SKIMMER || m_skimmerThingTimer == 0.0f) && !bSeparateTurnForce){ + // No idea what exactly is going on here besides drag in YZ + float fx = Pow(pBoatHandling->vecTurnRes.x, CTimer::GetTimeStep()); + float fy = Pow(pBoatHandling->vecTurnRes.y, CTimer::GetTimeStep()); + float fz = Pow(pBoatHandling->vecTurnRes.z, CTimer::GetTimeStep()); + m_vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); // invert - to local space + // TODO: figure this out + float magic = 1.0f/(1000.0f * SQR(m_vecTurnSpeed.x) + 1.0f) * fx; + m_vecTurnSpeed.y *= fy; + m_vecTurnSpeed.z *= fz; + float forceUp = (magic - 1.0f) * m_vecTurnSpeed.x * m_fTurnMass; + m_vecTurnSpeed = Multiply3x3(GetMatrix(), m_vecTurnSpeed); // back to world + CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass); + ApplyTurnForce(forceUp*GetUp(), com + GetForward()); + } m_nDeltaVolumeUnderWater = (m_fVolumeUnderWater-m_fPrevVolumeUnderWater)*10000; // Falling into water - if(!onLand && bBoatInWater && GetUp().z > 0.0f && m_nDeltaVolumeUnderWater > 200){ - DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, m_nDeltaVolumeUnderWater); - - float speedUp = m_vecMoveSpeed.MagnitudeSqr() * m_nDeltaVolumeUnderWater * 0.0004f; - if(speedUp + m_vecMoveSpeed.z > pHandling->fBrakeDeceleration) - speedUp = pHandling->fBrakeDeceleration - m_vecMoveSpeed.z; - if(speedUp < 0.0f) speedUp = 0.0f; - float speedFwd = DotProduct(m_vecMoveSpeed, GetForward()); - speedFwd *= -m_nDeltaVolumeUnderWater * 0.01f * pHandling->fTractionLoss; - CVector speed = speedFwd*GetForward() + CVector(0.0f, 0.0f, speedUp); - CVector splashImpulse = speed * m_fMass; - ApplyMoveForce(splashImpulse); - ApplyTurnForce(splashImpulse, buoyancePoint); + if(!onLand && bBoatInWater && GetUp().z > 0.0f){ + float splashVol = m_nDeltaVolumeUnderWater*pBoatHandling->fWaveAudioMult; + if(splashVol > 200.0f) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, splashVol); + + if(m_nDeltaVolumeUnderWater > 200){ + float speedUp = m_vecMoveSpeed.MagnitudeSqr() * m_nDeltaVolumeUnderWater * 0.001f; + if(speedUp + m_vecMoveSpeed.z > pHandling->fBrakeDeceleration) + speedUp = pHandling->fBrakeDeceleration - m_vecMoveSpeed.z; + if(speedUp < 0.0f) speedUp = 0.0f; + float speedFwd = DotProduct(m_vecMoveSpeed, GetForward()); + speedFwd *= -m_nDeltaVolumeUnderWater * 0.01f * pHandling->fBrakeBias; + CVector speed = speedFwd*GetForward() + CVector(0.0f, 0.0f, speedUp); + CVector splashImpulse = speed * m_fMass; + ApplyMoveForce(splashImpulse); + ApplyTurnForce(splashImpulse, buoyancePoint); + } } - // Spray particles on sides of boat -#ifdef PC_PARTICLE - if(m_nDeltaVolumeUnderWater > 75) -#else - if(m_nDeltaVolumeUnderWater > 120) -#endif - { - float speed = m_vecMoveSpeed.Magnitude(); - float splash1Size = speed; - float splash2Size = float(m_nDeltaVolumeUnderWater) * 0.005f * 0.2f; - float front = 0.9f * GetColModel()->boundingBox.max.y; - if(splash1Size > 0.75f) splash1Size = 0.75f; - - CVector dir, pos; - - // right -#ifdef PC_PARTICLE - dir = -0.5f*m_vecMoveSpeed; - dir.z += 0.1f*speed; - dir += 0.5f*GetRight()*speed; - pos = front*GetForward() + 0.5f*GetRight() + GetPosition() + m_vecBuoyancePoint; - CWaterLevel::GetWaterLevel(pos, &pos.z, true); -#else - dir = 0.3f*m_vecMoveSpeed; - dir.z += 0.05f*speed; - dir += 0.5f*GetRight()*speed; - pos = (GetPosition() + m_vecBuoyancePoint) + (1.5f*GetRight()); -#endif - -#ifdef PC_PARTICLE - CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, 0.75f * dir, nil, splash1Size, splashColor, - CGeneral::GetRandomNumberInRange(0, 30), - CGeneral::GetRandomNumberInRange(0, 90), 1); - CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size, jetColor); -#else - CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size); -#endif - - - // left -#ifdef PC_PARTICLE - dir = -0.5f*m_vecMoveSpeed; - dir.z += 0.1f*speed; - dir -= 0.5f*GetRight()*speed; - pos = front*GetForward() - 0.5f*GetRight() + GetPosition() + m_vecBuoyancePoint; - CWaterLevel::GetWaterLevel(pos, &pos.z, true); -#else - dir = 0.3f*m_vecMoveSpeed; - dir.z += 0.05f*speed; - dir -= 0.5f*GetRight()*speed; - pos = (GetPosition() + m_vecBuoyancePoint) - (1.5f*GetRight()); -#endif - -#ifdef PC_PARTICLE - CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, 0.75f * dir, nil, splash1Size, splashColor, - CGeneral::GetRandomNumberInRange(0, 30), - CGeneral::GetRandomNumberInRange(0, 90), 1); - CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size, jetColor); -#else - CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size); -#endif + // Splashes + float speed = m_vecMoveSpeed.Magnitude(); + if(speed > 0.05f && GetUp().x > 0.0f && !TheCamera.GetLookingForwardFirstPerson() && IsVisible() && + (AutoPilot.m_nCarMission != MISSION_CRUISE || (CTimer::GetFrameCounter()&2) == 0)){ + CVector splashPos, splashDir; + float splashSize, front, waterLevel; + + switch(GetModelIndex()){ + case MI_RIO: + splashSize = speed; + front = 0.9f * GetColModel()->boundingBox.max.y; + splashDir = -0.5f * m_vecMoveSpeed; + splashDir.z += 0.25f*speed; + splashDir += 0.35f*speed*GetRight(); + splashPos = GetPosition() + 1.85f*GetRight() + front*GetForward(); + splashPos.z += 0.5f; + break; + case MI_SQUALO: + splashSize = speed; + front = 0.75f * GetColModel()->boundingBox.max.y; + splashDir = -0.125f * m_vecMoveSpeed; + splashDir.z += 0.15f*speed; + splashDir += 0.25f*speed*GetRight(); + splashPos = GetPosition() + m_vecBuoyancePoint + 0.5f*GetRight() + front*GetForward(); + splashPos.z += 0.5f; + break; + case MI_REEFER: + splashSize = speed; + front = 0.75f * GetColModel()->boundingBox.max.y; + splashDir = -0.5f * m_vecMoveSpeed; + splashDir.z += 0.15f*speed; + splashDir += 0.5f*speed*GetRight(); + splashPos = GetPosition() + m_vecBuoyancePoint + 1.3f*GetRight() + front*GetForward(); + break; + case MI_COASTG: + splashSize = 0.25f*speed; + front = 0.8f * GetColModel()->boundingBox.max.y; + splashDir = 0.165f * m_vecMoveSpeed; + splashDir.z += 0.25f*speed; + splashDir += 0.15f*speed*GetRight(); + splashPos = GetPosition() + 0.65f*GetRight() + front*GetForward(); + splashPos.z += 0.5f; + break; + case MI_DINGHY: + splashSize = 0.25f*speed; + front = 0.9f * GetColModel()->boundingBox.max.y; + splashDir = 0.35f * m_vecMoveSpeed; + splashDir.z += 0.25f*speed; + splashDir += 0.25f*speed*GetRight(); + splashPos = GetPosition() + 0.6f*GetRight() + front*GetForward(); + splashPos.z += 0.5f; + break; + default: + splashSize = speed; + front = 0.9f * GetColModel()->boundingBox.max.y; + splashDir = -0.5f * m_vecMoveSpeed; + splashDir.z += 0.25f*speed; + splashDir += 0.35f*speed*GetRight(); + splashPos = GetPosition() + m_vecBuoyancePoint + 0.5f*GetRight() + front*GetForward(); + break; + } + if(splashSize > 0.75f) splashSize = 0.75f; + if(AutoPilot.m_nCarMission == MISSION_CRUISE) + splashDir *= 1.5f; + static float lifeMult = 1000.0f; + static float lifeBase = 300.0f; + splashDir.z += 0.0003f*m_nDeltaVolumeUnderWater; + CWaterLevel::GetWaterLevel(splashPos, &waterLevel, true); + if(splashPos.z-waterLevel < 3.0f && + CVisibilityPlugins::GetDistanceSquaredFromCamera(&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){ + splashPos.z = waterLevel + 0.1f; + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashPos, 0.75f*splashDir, nil, splashSize+0.1f, splashColor, + CGeneral::GetRandomNumberInRange(0.0f, 10.0f), CGeneral::GetRandomNumberInRange(0.0f, 90.0f), + 1, lifeBase + splashDir.z*lifeMult); + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, splashPos, splashDir, nil, splashSize, jetColor, + CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), + 0, lifeBase + splashDir.z*lifeMult); + } + + switch(GetModelIndex()){ + case MI_RIO: + splashDir = -0.5f * m_vecMoveSpeed; + splashDir.z += 0.25f*speed; + splashDir -= 0.35f*speed*GetRight(); + splashPos = GetPosition() - 1.85f*GetRight() + front*GetForward(); + splashPos.z += 0.5f; + break; + case MI_SQUALO: + splashDir = -0.125f * m_vecMoveSpeed; + splashDir.z += 0.15f*speed; + splashDir -= 0.25f*speed*GetRight(); + splashPos = GetPosition() + m_vecBuoyancePoint - 0.5f*GetRight() + front*GetForward(); + splashPos.z += 0.5f; + break; + case MI_REEFER: + splashDir = -0.5f * m_vecMoveSpeed; + splashDir.z += 0.15f*speed; + splashDir -= 0.5f*speed*GetRight(); + splashPos = GetPosition() + m_vecBuoyancePoint - 1.3f*GetRight() + front*GetForward(); + break; + case MI_COASTG: + splashDir = 0.165f * m_vecMoveSpeed; + splashDir.z += 0.25f*speed; + splashDir -= 0.15f*speed*GetRight(); + splashPos = GetPosition() - 0.65f*GetRight() + front*GetForward(); + splashPos.z += 0.5f; + break; + case MI_DINGHY: + splashDir = 0.35f * m_vecMoveSpeed; + splashDir.z += 0.25f*speed; + splashDir -= 0.25f*speed*GetRight(); + splashPos = GetPosition() - 0.6f*GetRight() + front*GetForward(); + splashPos.z += 0.5f; + break; + default: + splashDir = -0.5f * m_vecMoveSpeed; + splashDir.z += 0.25f*speed; + splashDir -= 0.35f*speed*GetRight(); + splashPos = GetPosition() + m_vecBuoyancePoint - 0.5f*GetRight() + front*GetForward(); + break; + } + if(AutoPilot.m_nCarMission == MISSION_CRUISE) + splashDir *= 1.5f; + splashDir.z += 0.0003f*m_nDeltaVolumeUnderWater; + CWaterLevel::GetWaterLevel(splashPos, &waterLevel, true); + if(splashPos.z-waterLevel < 3.0f && + CVisibilityPlugins::GetDistanceSquaredFromCamera(&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){ + splashPos.z = waterLevel + 0.1f; + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashPos, 0.75f*splashDir, nil, splashSize+0.1f, splashColor, + CGeneral::GetRandomNumberInRange(0.0f, 10.0f), CGeneral::GetRandomNumberInRange(0.0f, 90.0f), + 1, lifeBase + splashDir.z*lifeMult); + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, splashPos, splashDir, nil, splashSize, jetColor, + CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), + 0, lifeBase + splashDir.z*lifeMult); + } + } + + // Spray waterdrops on screen + if(TheCamera.GetLookingForwardFirstPerson() && FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && + m_nDeltaVolumeUnderWater > 0 && numWaterDropOnScreen < 20){ + CVector dropPos; + CVector dropDir(CGeneral::GetRandomNumberInRange(-0.25f, 0.25f), CGeneral::GetRandomNumberInRange(1.0f, 0.75f), 0.0f); + + int frm = CGeneral::GetRandomNumber() & 1; + if(TheCamera.m_CameraAverageSpeed < 0.35f){ + dropPos.x = CGeneral::GetRandomNumberInRange(50, (int)SCREEN_WIDTH-50); + dropPos.y = CGeneral::GetRandomNumberInRange(50, (int)SCREEN_HEIGHT-50); + }else{ + dropPos.x = CGeneral::GetRandomNumberInRange(200, (int)SCREEN_WIDTH-200); + dropPos.y = CGeneral::GetRandomNumberInRange(150, (int)SCREEN_HEIGHT-150); + } + dropPos.z = 1.0f; + + if(TheCamera.m_CameraAverageSpeed > 0.35f){ + if((int)SCREEN_WIDTH / 2 < dropPos.x) + dropPos.x += CGeneral::GetRandomNumberInRange(0.35f, TheCamera.m_CameraAverageSpeed)*7.5f; + else + dropPos.x -= CGeneral::GetRandomNumberInRange(0.35f, TheCamera.m_CameraAverageSpeed)*7.5f; + + if((int)SCREEN_HEIGHT / 2 < dropPos.y) + dropPos.y += CGeneral::GetRandomNumberInRange(0.35f, TheCamera.m_CameraAverageSpeed)*7.5f; + else + dropPos.y -= CGeneral::GetRandomNumberInRange(0.35f, TheCamera.m_CameraAverageSpeed)*7.5f; + } + + if(CParticle::AddParticle(PARTICLE_WATERDROP, dropPos, dropDir, nil, + CGeneral::GetRandomNumberInRange(0.1f, 0.15f), dropColor, 0, 0, frm)) + numWaterDropOnScreen++; + } + + if(m_fPrevVolumeUnderWater == 0.0f && m_fVolumeUnderWater > 0.0f && GetModelIndex() == MI_SKIMMER){ + CVector splashDir(0.0f, 0.0f, 0.25f*speed); + CVector splashPos = GetPosition(); + float level; + CWaterLevel::GetWaterLevel(splashPos, &level, true); + splashPos.z = level; + CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, splashPos, splashDir, 0.0f, 65, splashColor, true); } m_fPrevVolumeUnderWater = m_fVolumeUnderWater; }else{ bBoatInWater = false; bIsInWater = false; +#ifdef FIX_BUGS + bIsDrowning = false; +#endif } + if(m_modelIndex == MI_SKIMMER && CTimer::GetTimeStep() > 0.0f){ + if(GetStatus() == STATUS_PLAYER){ + if(m_fMovingSpeed < 0.22f) + m_fMovingSpeed += 0.001f*CTimer::GetTimeStep(); + FlyingControl(FLIGHT_MODEL_SEAPLANE); + }else{ + if(m_fMovingSpeed > 0.0005f*CTimer::GetTimeStep()) + m_fMovingSpeed -= 0.0005f*CTimer::GetTimeStep(); + else + m_fMovingSpeed = 0.0f; + } + }else if(bCheat8) + FlyingControl(FLIGHT_MODEL_PLANE); + if(m_bIsAnchored){ m_vecMoveSpeed.x = 0.0f; m_vecMoveSpeed.y = 0.0f; @@ -549,7 +778,7 @@ CBoat::ProcessControlInputs(uint8 pad) m_fAccelerate += (CPad::GetPad(pad)->GetAccelerate()/255.0f - m_fAccelerate)*0.1f; m_fAccelerate = Clamp(m_fAccelerate, 0.0f, 1.0f); }else - m_fAccelerate = -m_fBrake*0.2f; + m_fAccelerate = -m_fBrake*0.3f; m_fSteeringLeftRight += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteeringLeftRight)*0.2f; m_fSteeringLeftRight = Clamp(m_fSteeringLeftRight, -1.0f, 1.0f); @@ -559,17 +788,21 @@ CBoat::ProcessControlInputs(uint8 pad) m_fGasPedal = m_fAccelerate; } +float fSeaPlaneWaterResistance = 30.0f; + void CBoat::ApplyWaterResistance(void) { - float fwdSpeed = DotProduct(GetMoveSpeed(), GetForward()); // TODO: figure out how this works - float resistance = 0.001f * SQR(m_fVolumeUnderWater) * m_fMass; + float resistance = 0.001f * pHandling->fSuspensionForceLevel * SQR(m_fVolumeUnderWater) * m_fMass; + if(GetModelIndex() == MI_SKIMMER) + resistance *= fSeaPlaneWaterResistance; + float fwdSpeed = DotProduct(GetMoveSpeed(), GetForward()); float magic = (SQR(fwdSpeed) + 0.05f) * resistance + 1.0f; magic = Abs(magic); - float fx = Pow(m_vecMoveRes.x/magic, 0.5f*CTimer::GetTimeStep()); - float fy = Pow(m_vecMoveRes.y/magic, 0.5f*CTimer::GetTimeStep()); - float fz = Pow(m_vecMoveRes.z/magic, 0.5f*CTimer::GetTimeStep()); + float fx = Pow(pBoatHandling->vecMoveRes.x/magic, 0.5f*CTimer::GetTimeStep()); + float fy = Pow(pBoatHandling->vecMoveRes.y/magic, 0.5f*CTimer::GetTimeStep()); + float fz = Pow(pBoatHandling->vecMoveRes.z/magic, 0.5f*CTimer::GetTimeStep()); m_vecMoveSpeed = Multiply3x3(m_vecMoveSpeed, GetMatrix()); // invert - to local space m_vecMoveSpeed.x *= fx; @@ -618,19 +851,14 @@ CBoat::BlowUpCar(CEntity *culprit) m_nBombTimer = 0; TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z); - if(this == FindPlayerVehicle()) - FindPlayerPed()->m_fHealth = 0.0f; // kill player - if(pDriver){ - CDarkel::RegisterKillByPlayer(pDriver, WEAPONTYPE_EXPLOSION); - pDriver->SetDead(); - pDriver->FlagToDestroyWhenNextProcessed(); - } + KillPedsInVehicle(); bEngineOn = false; bLightsOn = false; ChangeLawEnforcerState(false); - CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR, GetPosition(), 0); + CExplosion::AddExplosion(this, culprit, EXPLOSION_BOAT, GetPosition(), 0); + CDarkel::RegisterCarBlownUpByPlayer(this); if(m_aBoatNodes[BOAT_MOVING] == nil) return; @@ -658,6 +886,7 @@ CBoat::BlowUpCar(CEntity *culprit) RpAtomicSetFrame(atomic, frame); CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); obj->AttachToRwObject((RwObject*)atomic); + obj->bDontStream = true; // init object obj->m_fMass = 10.0f; @@ -697,39 +926,200 @@ CBoat::BlowUpCar(CEntity *culprit) RpAtomicSetFlags(atomic, 0); } -RwIm3DVertex KeepWaterOutVertices[4]; -RwImVertexIndex KeepWaterOutIndices[6]; - void -CBoat::Render() +CBoat::PreRender(void) { CMatrix matrix; + CVector pos; + RpAtomic *atomic; - if (m_aBoatNodes[BOAT_MOVING] != nil) { - matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_MOVING])); + if(GetModelIndex() == MI_SKIMMER){ + m_fMovingRotation += m_fMovingSpeed*CTimer::GetTimeStep(); + if(m_fMovingRotation > TWOPI) m_fMovingRotation -= TWOPI; + int alpha = (1.0f - Min(2.0f*m_fMovingSpeed*8.0f/PI, 1.0f))*255.0f; + if(GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PLAYER_REMOTE || GetStatus() == STATUS_PLAYER_PLAYBACKFROMBUFFER){ + if(m_aBoatNodes[BOAT_RUDDER]){ + float sine = Sin(m_fSteerAngle); + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_RUDDER])); + pos = matrix.GetPosition(); + matrix.SetRotate(0.0f, 0.0f, -m_fSteerAngle); + matrix.Rotate(0.0f, DEGTORAD(22.0f)*sine, 0.0f); + matrix.Translate(pos); + matrix.UpdateRW(); + } + if(m_aBoatNodes[BOAT_FLAP_LEFT]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_FLAP_LEFT])); + pos = matrix.GetPosition(); + matrix.SetRotateX(-m_fSteerAngle); + matrix.Translate(pos); + matrix.UpdateRW(); + } + if(m_aBoatNodes[BOAT_FLAP_RIGHT]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_FLAP_RIGHT])); + pos = matrix.GetPosition(); + matrix.SetRotateX(m_fSteerAngle); + matrix.Translate(pos); + matrix.UpdateRW(); + } + // FIX: Planes can also be controlled with GetCarGunUpDown +#ifdef FIX_BUGS + static float steeringUpDown = 0.0f; +#ifdef FREE_CAM + if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController)) +#endif + steeringUpDown += ((Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f ? (-CPad::GetPad(0)->GetCarGunUpDown()/128.0f) : (-CPad::GetPad(0)->GetSteeringUpDown()/128.0f)) - steeringUpDown) * Min(1.f, CTimer::GetTimeStep()/5.f); +#ifdef FREE_CAM + else + steeringUpDown = -CPad::GetPad(0)->GetSteeringUpDown()/128.0f; +#endif +#else + float steeringUpDown = -CPad::GetPad(0)->GetSteeringUpDown()/128.0f; +#endif + if(m_aBoatNodes[BOAT_REARFLAP_LEFT]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_LEFT])); + pos = matrix.GetPosition(); + matrix.SetRotateX(steeringUpDown); + matrix.Translate(pos); + matrix.UpdateRW(); + } + if(m_aBoatNodes[BOAT_REARFLAP_RIGHT]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_RIGHT])); + pos = matrix.GetPosition(); + matrix.SetRotateX(steeringUpDown); + matrix.Translate(pos); + matrix.UpdateRW(); + } + } + if(m_aBoatNodes[BOAT_MOVING]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_MOVING])); + pos = matrix.GetPosition(); + matrix.SetRotateY(m_fMovingRotation); + matrix.Translate(pos); + matrix.UpdateRW(); + + atomic = nil; + RwFrameForAllObjects(m_aBoatNodes[BOAT_MOVING], GetBoatAtomicObjectCB, &atomic); + if(atomic) + SetComponentAtomicAlpha(atomic, alpha); + } + if(m_aBoatNodes[BOAT_WINDSCREEN]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_WINDSCREEN])); + pos = matrix.GetPosition(); + matrix.SetRotateY(-m_fMovingRotation); + matrix.Translate(pos); + matrix.UpdateRW(); + + atomic = nil; + RwFrameForAllObjects(m_aBoatNodes[BOAT_WINDSCREEN], GetBoatAtomicObjectCB, &atomic); + if(atomic) + SetComponentAtomicAlpha(atomic, Max(150-alpha, 0)); + } + CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_SEAPLANE); + }else if(GetModelIndex() == MI_COASTG || GetModelIndex() == MI_DINGHY || GetModelIndex() == MI_RIO || + GetModelIndex() == MI_SQUALO || GetModelIndex() == MI_MARQUIS){ + if(m_aBoatNodes[BOAT_RUDDER]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_RUDDER])); + pos = matrix.GetPosition(); + matrix.SetRotateZ(-m_fSteerAngle); + matrix.Translate(pos); + matrix.UpdateRW(); + } + if(m_aBoatNodes[BOAT_REARFLAP_LEFT]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_LEFT])); + pos = matrix.GetPosition(); + matrix.SetRotateZ(-m_fSteerAngle); + matrix.Translate(pos); + matrix.UpdateRW(); + } + if(m_aBoatNodes[BOAT_REARFLAP_RIGHT]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_RIGHT])); + pos = matrix.GetPosition(); + matrix.SetRotateZ(-m_fSteerAngle); + matrix.Translate(pos); + matrix.UpdateRW(); + } + } - CVector pos = matrix.GetPosition(); - matrix.SetRotateZ(m_fMovingRotation); + if(GetModelIndex() == MI_RIO || GetModelIndex() == MI_MARQUIS){ + float axes[3] = { 0.0f, 0.0f, 0.0f }; + m_boom.Process(this); + axes[m_boom.m_nAxis] = m_boom.m_fAngle; + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_FLAP_LEFT])); + pos = matrix.GetPosition(); + matrix.SetRotate(axes[0], axes[1], axes[2]); matrix.Translate(pos); - matrix.UpdateRW(); - if (CVehicle::bWheelsOnlyCheat) { - RpAtomicRender((RpAtomic*)GetFirstObject(m_aBoatNodes[BOAT_MOVING])); + } + + if(GetModelIndex() == MI_RIO){ + // That little wind propeller + if(m_aBoatNodes[BOAT_FLAP_RIGHT]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_FLAP_RIGHT])); + pos = matrix.GetPosition(); + + float flapHeading = matrix.GetForward().Heading(); + float boatHeading = GetForward().Heading(); + float rot = -DEGTORAD(45.0f) - (flapHeading + boatHeading); + // eh what? + rot = CGeneral::LimitRadianAngle(rot); + if(rot > HALFPI) rot = PI; + else if(rot < -HALFPI) rot = -PI; + rot = Clamp(rot, -DEGTORAD(63.0f), DEGTORAD(63.0f)); + m_fMovingSpeed += (0.008f * CWeather::Wind + 0.002f) * rot; + m_fMovingSpeed *= Pow(0.9985f, CTimer::GetTimeStep())/(500.0f*SQR(m_fMovingSpeed) + 1.0f); + + matrix.SetRotateZ(flapHeading + m_fMovingSpeed*CTimer::GetTimeStep()); + matrix.Translate(pos); + matrix.UpdateRW(); + } + if(m_aBoatNodes[BOAT_MOVING]){ + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_MOVING])); + pos = matrix.GetPosition(); + matrix.SetRotateY(m_fMovingRotation); + matrix.Translate(pos); + matrix.UpdateRW(); + + CVector wind = CVector(0.707f, 0.707f, 0.0f) * (CWeather::Wind + 0.15f)*0.4f; + m_fMovingRotation += (m_vecMoveSpeed + wind).Magnitude()*CTimer::GetTimeStep(); } + }else if(GetModelIndex() == MI_PREDATOR || GetModelIndex() == MI_REEFER){ + if (m_aBoatNodes[BOAT_MOVING] != nil) { + matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_MOVING])); + + CVector pos = matrix.GetPosition(); + matrix.SetRotateZ(m_fMovingRotation); + matrix.Translate(pos); + + matrix.UpdateRW(); + if (CVehicle::bWheelsOnlyCheat) { + RpAtomicRender((RpAtomic*)GetFirstObject(m_aBoatNodes[BOAT_MOVING])); + } + } + m_fMovingRotation += 0.02f * CTimer::GetTimeStep(); } - m_fMovingRotation += 0.05f; +} + +RwIm3DVertex KeepWaterOutVertices[4]; +RwImVertexIndex KeepWaterOutIndices[6]; + +void +CBoat::Render() +{ ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->SetVehicleColour(m_currentColour1, m_currentColour2); + m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 3000; if (!CVehicle::bWheelsOnlyCheat) CEntity::Render(); #ifdef NEW_RENDERER if(!gbNewRenderer) #endif - RenderWaterOutPolys(); // not separate function in III + RenderWaterOutPolys(); // not separate function in VC } void CBoat::RenderWaterOutPolys(void) { + if(GetModelIndex() == MI_SKIMMER) + return; KeepWaterOutIndices[0] = 0; KeepWaterOutIndices[1] = 2; KeepWaterOutIndices[2] = 1; @@ -741,6 +1131,18 @@ CBoat::RenderWaterOutPolys(void) RwIm3DVertexSetRGBA(&KeepWaterOutVertices[2], 255, 255, 255, 255); RwIm3DVertexSetRGBA(&KeepWaterOutVertices[3], 255, 255, 255, 255); switch (GetModelIndex()) { + case MI_RIO: + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.3f, -1.016f, 0.51f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.3f, -1.016f, 0.51f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.3f, -2.832f, 0.51f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.3f, -2.832f, 0.51f); + break; + case MI_SQUALO: + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.222f, 2.004f, 0.846f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.222f, 2.004f, 0.846f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.24f, -1.367f, 0.846f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.24f, -1.367f, 0.846f); + break; case MI_SPEEDER: RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.15f, 3.61f, 1.03f); RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.15f, 3.61f, 1.03f); @@ -754,12 +1156,37 @@ CBoat::RenderWaterOutPolys(void) RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.66f, -4.48f, 0.83f); break; case MI_PREDATOR: - default: RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.45f, 1.9f, 0.96f); RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.45f, 1.9f, 0.96f); RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.45f, -3.75f, 0.96f); RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.45f, -3.75f, 0.96f); break; + case MI_TROPIC: + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.886f, -2.347f, 0.787f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.886f, -2.347f, 0.787f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.886f, -4.67f, 0.842f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.886f, -4.67f, 0.842f); + break; + case MI_COASTG: + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -0.663f, 3.565f, 0.382f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 0.663f, 3.565f, 0.382f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.087f, 0.83f, 0.381f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.087f, 0.83f, 0.381f); + break; + case MI_DINGHY: + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -0.797f, 1.641f, 0.573f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 0.797f, 1.641f, 0.573f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -0.865f, -1.444f, 0.509f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 0.865f, -1.444f, 0.509f); + break; + case MI_MARQUIS: + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.246f, -1.373f, 0.787f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.246f, -1.373f, 0.787f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.023f, -5.322f, 0.787f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.023f, -5.322f, 0.787f); + break; + default: + return; } KeepWaterOutVertices[0].u = 0.0f; KeepWaterOutVertices[0].v = 0.0f; @@ -783,6 +1210,28 @@ CBoat::RenderWaterOutPolys(void) RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, KeepWaterOutIndices, 6); RwIm3DEnd(); } + bool drawAnotherRect = false; + if(GetModelIndex() == MI_COASTG){ + drawAnotherRect = true; + RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.087f, 0.831f, 0.381f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.087f, 0.831f, 0.381f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.097f, -2.977f, 0.381f); + RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.097f, -2.977f, 0.381f); + } + if(drawAnotherRect){ + KeepWaterOutVertices[0].u = 0.0f; + KeepWaterOutVertices[0].v = 0.0f; + KeepWaterOutVertices[1].u = 1.0f; + KeepWaterOutVertices[1].v = 0.0f; + KeepWaterOutVertices[2].u = 0.0f; + KeepWaterOutVertices[2].v = 1.0f; + KeepWaterOutVertices[3].u = 1.0f; + KeepWaterOutVertices[3].v = 1.0f; + if (!CVehicle::bWheelsOnlyCheat && RwIm3DTransform(KeepWaterOutVertices, 4, GetMatrix().m_attachment, rwIM3D_VERTEXUV)) { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, KeepWaterOutIndices, 6); + RwIm3DEnd(); + } + } #ifdef NEW_RENDERER if(!gbNewRenderer) #endif @@ -804,6 +1253,7 @@ CBoat::Teleport(CVector v) CWorld::Add(this); } +// unused bool CBoat::IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats) { @@ -835,6 +1285,7 @@ CBoat::IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats) return numVerts != 0; } +// unused float CBoat::IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat) { @@ -871,22 +1322,35 @@ CBoat::FillBoatList() apFrameWakeGeneratingBoats[1] = nil; apFrameWakeGeneratingBoats[2] = nil; apFrameWakeGeneratingBoats[3] = nil; - + CVector2D camPos = TheCamera.GetPosition(); + CVector2D camFwd = TheCamera.GetForward(); + float camDist = camFwd.Magnitude(); + if(camDist > 0.0f) + camFwd /= camDist; for (int i = CPools::GetVehiclePool()->GetSize() - 1; i >= 0; i--) { CBoat *boat = (CBoat *)(CPools::GetVehiclePool()->GetSlot(i)); if (boat && boat->m_vehType == VEHICLE_TYPE_BOAT) { - int16 nNumWakePoints = boat->m_nNumWakePoints; - if (nNumWakePoints != 0) { + if (boat->m_nNumWakePoints != 0) { + CVector2D camToBoat = CVector2D(boat->GetPosition()) - camPos; + float distToCam = DotProduct2D(camFwd, camToBoat); + if(distToCam > 100.0f || distToCam < -15.0f) + continue; + float distSq = camToBoat.MagnitudeSqr(); + if(distSq > SQR(70.0f)) + continue; if (frameId >= ARRAY_SIZE(apFrameWakeGeneratingBoats)) { + float nearest = 999999.88f; int16 frameId2 = -1; for (int16 j = 0; j < ARRAY_SIZE(apFrameWakeGeneratingBoats); j++) { - if (apFrameWakeGeneratingBoats[j]->m_nNumWakePoints < nNumWakePoints) { + float tmpDistSq = (CVector2D(apFrameWakeGeneratingBoats[j]->GetPosition()) - camPos).MagnitudeSqr(); + if (tmpDistSq < nearest) { + nearest = tmpDistSq; frameId2 = j; - nNumWakePoints = apFrameWakeGeneratingBoats[j]->m_nNumWakePoints; } } - if (frameId2 != -1) + if (frameId2 != -1 && + (distSq < nearest || boat->GetStatus() == STATUS_PLAYER)) apFrameWakeGeneratingBoats[frameId2] = boat; } else { apFrameWakeGeneratingBoats[frameId++] = boat; @@ -918,35 +1382,108 @@ CBoat::AddWakePoint(CVector point) { int i; if(m_afWakePointLifeTime[0] > 0.0f){ - if((CVector2D(GetPosition()) - m_avec2dWakePoints[0]).MagnitudeSqr() < SQR(1.0f)){ - for(i = Min(m_nNumWakePoints, ARRAY_SIZE(m_afWakePointLifeTime)-1); i != 0; i--){ + if((CVector2D(GetPosition()) - m_avec2dWakePoints[0]).MagnitudeSqr() < SQR(2.0f)) { + if(GetStatus() == STATUS_PLAYER){ + if(m_nNumWakePoints >= 31) + m_nNumWakePoints = 31; + }else if(VehicleCreatedBy == MISSION_VEHICLE){ + if(m_nNumWakePoints >= 20) + m_nNumWakePoints = 20; + }else{ + if(m_nNumWakePoints >= 15) + m_nNumWakePoints = 15; + } + for(i = m_nNumWakePoints; i != 0; i--){ m_avec2dWakePoints[i] = m_avec2dWakePoints[i-1]; m_afWakePointLifeTime[i] = m_afWakePointLifeTime[i-1]; } m_avec2dWakePoints[0] = point; - m_afWakePointLifeTime[0] = 400.0f; + m_afWakePointLifeTime[0] = 150.0f; if(m_nNumWakePoints < ARRAY_SIZE(m_afWakePointLifeTime)) m_nNumWakePoints++; } }else{ m_avec2dWakePoints[0] = point; - m_afWakePointLifeTime[0] = 400.0f; + m_afWakePointLifeTime[0] = 150.0f; m_nNumWakePoints = 1; } } +void +CBoat::DoDriveByShootings(void) +{ + CAnimBlendAssociation *anim = nil; + CPlayerInfo* playerInfo = ((CPlayerPed*)pDriver)->GetPlayerInfoForThisPlayerPed(); + if (playerInfo && !playerInfo->m_bDriveByAllowed) + return; + + CWeapon *weapon = pDriver->GetWeapon(); + if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != 5) + return; + + weapon->Update(pDriver->m_audioEntityId, nil); + + bool lookingLeft = false; + bool lookingRight = false; + if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || + TheCamera.m_bObbeCinematicCarCamOn){ + if(CPad::GetPad(0)->GetLookLeft()) + lookingLeft = true; + if(CPad::GetPad(0)->GetLookRight()) + lookingRight = true; + }else{ + if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft) + lookingLeft = true; + if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight) + lookingRight = true; + } + + if(lookingLeft || lookingRight){ + if(lookingLeft){ + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); + if(anim == nil || anim->blendDelta < 0.0f) + anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVEBY_LEFT); + }else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){ + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); + if(anim == nil || anim->blendDelta < 0.0f) + anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVEBY_RIGHT); + } + + if (!anim || !anim->IsRunning()) { + if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) { + weapon->FireFromCar(this, lookingLeft, true); + weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70; + } + } + }else{ + weapon->Reload(); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT); + if(anim) + anim->blendDelta = -1000.0f; + } +} + #ifdef COMPATIBLE_SAVES void CBoat::Save(uint8*& buf) { CVehicle::Save(buf); - ZeroSaveBuf(buf, 1156 - 648); + ZeroSaveBuf(buf, 1216 - 672); } void CBoat::Load(uint8*& buf) { CVehicle::Load(buf); - SkipSaveBuf(buf, 1156 - 648); + SkipSaveBuf(buf, 1216 - 672); } #endif diff --git a/src/vehicles/Boat.h b/src/vehicles/Boat.h index 157b4852..5d866c48 100644 --- a/src/vehicles/Boat.h +++ b/src/vehicles/Boat.h @@ -1,33 +1,38 @@ #pragma once #include "Vehicle.h" +#include "Door.h" enum eBoatNodes { BOAT_MOVING = 1, - BOAT_RUDDER, BOAT_WINDSCREEN, + BOAT_RUDDER, + BOAT_FLAP_LEFT, + BOAT_FLAP_RIGHT, + BOAT_REARFLAP_LEFT, + BOAT_REARFLAP_RIGHT, NUM_BOAT_NODES }; class CBoat : public CVehicle { public: - // 0x288 - float m_fThrustZ; - float m_fThrustY; - CVector m_vecMoveRes; - CVector m_vecTurnRes; float m_fMovingRotation; + float m_fMovingSpeed; int32 m_boat_unused1; RwFrame *m_aBoatNodes[NUM_BOAT_NODES]; + CDoor m_boom; + tBoatHandlingData *pBoatHandling; uint8 bBoatInWater : 1; uint8 bPropellerInWater : 1; bool m_bIsAnchored; float m_fOrientation; + uint32 m_nPoliceShoutTimer; int32 m_boat_unused2; float m_fDamage; CEntity *m_pSetOnFireEntity; + float m_skimmerThingTimer; bool m_boat_unused3; float m_fAccelerate; float m_fBrake; @@ -42,23 +47,28 @@ public: CVector2D m_avec2dWakePoints[32]; float m_afWakePointLifeTime[32]; + static float MAX_WAKE_LENGTH; + static float MIN_WAKE_INTERVAL; + static float WAKE_LIFETIME; + CBoat(int, uint8); virtual void SetModelIndex(uint32 id); virtual void ProcessControl(); virtual void Teleport(CVector v); - virtual void PreRender(void) {}; + virtual void PreRender(void); virtual void Render(void); virtual void ProcessControlInputs(uint8); virtual void GetComponentWorldPosition(int32 component, CVector &pos); virtual bool IsComponentPresent(int32 component) { return true; } virtual void BlowUpCar(CEntity *ent); - + void RenderWaterOutPolys(void); void ApplyWaterResistance(void); void SetupModelNodes(); void PruneWakeTrail(void); void AddWakePoint(CVector point); + void DoDriveByShootings(void); static CBoat *apFrameWakeGeneratingBoats[4]; @@ -72,10 +82,4 @@ public: #endif static const uint32 nSaveStructSize; -}; - -VALIDATE_SIZE(CBoat, 0x484); - -extern float MAX_WAKE_LENGTH; -extern float MIN_WAKE_INTERVAL; -extern float WAKE_LIFETIME;
\ No newline at end of file +};
\ No newline at end of file diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp index ebb767dd..bce8cdab 100644 --- a/src/vehicles/CarGen.cpp +++ b/src/vehicles/CarGen.cpp @@ -3,6 +3,7 @@ #include "CarGen.h" #include "Automobile.h" +#include "Bike.h" #include "Boat.h" #include "Camera.h" #include "CarCtrl.h" @@ -12,7 +13,10 @@ #include "Streaming.h" #include "Timer.h" #include "Vehicle.h" +#include "VisibilityPlugins.h" #include "World.h" +#include "Zones.h" +#include "Occlusion.h" #include "SaveBuf.h" uint8 CTheCarGenerators::ProcessCounter; @@ -46,42 +50,50 @@ uint32 CCarGenerator::CalcNextGen() void CCarGenerator::DoInternalProcessing() { - if (CheckForBlockage()) { - m_nTimer += 4; - if (m_nUsesRemaining == 0) - --CTheCarGenerators::CurrentActiveCount; - return; - } + int mi; if (CCarCtrl::NumParkedCars >= 10) return; - CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY); - if (!CStreaming::HasModelLoaded(m_nModelIndex)) + if (m_nModelIndex >= 0) { + if (CheckForBlockage(m_nModelIndex)) { + m_nTimer += 4; + return; + } + CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY); + mi = m_nModelIndex; + } + else { + mi = -m_nModelIndex; + if (m_nModelIndex == -1 || !CStreaming::HasModelLoaded(mi)) { + CZoneInfo pZone; + CVector pos = FindPlayerCoors(); + CTheZones::GetZoneInfoForTimeOfDay(&pos, &pZone); + mi = CCarCtrl::ChooseCarModel(CCarCtrl::ChooseCarRating(&pZone)); + if (mi < 0) + return; + m_nModelIndex = -mi; + m_nColor1 = -1; + m_nColor2 = -1; + } + if (CheckForBlockage(mi)) { + m_nTimer += 4; + return; + } + } + if (!CStreaming::HasModelLoaded(mi)) return; - if (CModelInfo::IsBoatModel(m_nModelIndex)){ - CBoat* pBoat = new CBoat(m_nModelIndex, PARKED_VEHICLE); - pBoat->SetIsStatic(false); - pBoat->bEngineOn = false; - CVector pos = m_vecPos; + CVehicle* pVehicle; + + CVector pos; + if (CModelInfo::IsBoatModel(mi)){ + CBoat* pBoat = new CBoat(mi, PARKED_VEHICLE); + pos = m_vecPos; + pVehicle = pBoat; if (pos.z <= -100.0f) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - pos.z += pBoat->GetDistanceFromCentreOfMassToBaseOfModel(); - pBoat->SetPosition(pos); - pBoat->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle)); - pBoat->SetStatus(STATUS_ABANDONED); - pBoat->m_nDoorLock = CARLOCK_UNLOCKED; - CWorld::Add(pBoat); - if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm) - pBoat->m_nAlarmState = -1; - if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock) - pBoat->m_nDoorLock = CARLOCK_LOCKED; - if (m_nColor1 != -1 && m_nColor2){ - pBoat->m_currentColour1 = m_nColor1; - pBoat->m_currentColour2 = m_nColor2; - } - m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pBoat); + pBoat->bExtendedRange = true; }else{ bool groundFound; - CVector pos = m_vecPos; + pos = m_vecPos; if (pos.z > -100.0f){ pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &groundFound); }else{ @@ -95,33 +107,43 @@ void CCarGenerator::DoInternalProcessing() } if (!groundFound) { debug("CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n", m_vecPos.x, m_vecPos.y); - }else{ - CAutomobile* pCar; - - // So game crashes if it's bike :D - if (((CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nModelIndex))->m_vehicleType != VEHICLE_TYPE_BIKE) - pCar = new CAutomobile(m_nModelIndex, PARKED_VEHICLE); - - pCar->SetIsStatic(false); - pCar->bEngineOn = false; - pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel(); - pCar->SetPosition(pos); - pCar->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle)); - pCar->SetStatus(STATUS_ABANDONED); - pCar->bLightsOn = false; - pCar->m_nDoorLock = CARLOCK_UNLOCKED; - CWorld::Add(pCar); - if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm) - pCar->m_nAlarmState = -1; - if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock) - pCar->m_nDoorLock = CARLOCK_LOCKED; - if (m_nColor1 != -1 && m_nColor2) { - pCar->m_currentColour1 = m_nColor1; - pCar->m_currentColour2 = m_nColor2; - } - m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pCar); + return; } + if (((CVehicleModelInfo*)CModelInfo::GetModelInfo(mi))->m_vehicleType == VEHICLE_TYPE_BIKE) { + CBike* pBike = new CBike(mi, PARKED_VEHICLE); + pBike->bIsStanding = true; + pVehicle = pBike; + } + else { + CAutomobile* pCar = new CAutomobile(mi, PARKED_VEHICLE); + pVehicle = pCar; + } + // pVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); + pVehicle->bLightsOn = false; + } + pVehicle->bIsStatic = false; + pVehicle->bEngineOn = false; + pos.z += pVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); + pVehicle->SetPosition(pos); + pVehicle->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle)); + pVehicle->SetStatus(STATUS_ABANDONED); + pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; + CWorld::Add(pVehicle); + if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm) + pVehicle->m_nAlarmState = -1; + if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock) + pVehicle->m_nDoorLock = CARLOCK_LOCKED; + if (m_nColor1 != -1 && m_nColor2 != -1) { + pVehicle->m_currentColour1 = m_nColor1; + pVehicle->m_currentColour2 = m_nColor2; } + else if (m_nModelIndex < -1) { + m_nColor1 = pVehicle->m_currentColour1; + m_nColor2 = pVehicle->m_currentColour2; + } + CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0); + m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pVehicle); + /* I don't think this is a correct comparasion */ #ifdef FIX_BUGS if (m_nUsesRemaining < UINT16_MAX) --m_nUsesRemaining; @@ -138,7 +160,7 @@ void CCarGenerator::Process() { if (m_nVehicleHandle == -1 && (CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter || CTimer::GetTimeInMilliseconds() >= m_nTimer) && - m_nUsesRemaining != 0 && CheckIfWithinRangeOfAnyPlayer()) + m_nUsesRemaining != 0 && CheckIfWithinRangeOfAnyPlayers()) DoInternalProcessing(); if (m_nVehicleHandle == -1) return; @@ -153,6 +175,8 @@ void CCarGenerator::Process() m_nVehicleHandle = -1; m_bIsBlocking = true; pVehicle->bExtendedRange = false; + if (m_nModelIndex < 0) + m_nModelIndex = -1; } void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay) @@ -172,25 +196,33 @@ void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int1 m_nTimer = CTimer::GetTimeInMilliseconds() + 1; m_nUsesRemaining = 0; m_bIsBlocking = false; - m_vecInf = CModelInfo::GetColModel(m_nModelIndex)->boundingBox.min; - m_vecSup = CModelInfo::GetColModel(m_nModelIndex)->boundingBox.max; - m_fSize = Max(m_vecInf.Magnitude(), m_vecSup.Magnitude()); } -bool CCarGenerator::CheckForBlockage() +bool CCarGenerator::CheckForBlockage(int32 mi) { int16 entities; - CWorld::FindObjectsKindaColliding(CVector(m_vecPos), m_fSize, 1, &entities, 2, nil, false, true, true, false, false); - return entities > 0; + CEntity* pEntities[8]; + CColModel* pColModel = CModelInfo::GetColModel(mi); + CWorld::FindObjectsKindaColliding(CVector(m_vecPos), pColModel->boundingSphere.radius, 1, &entities, 8, pEntities, false, true, true, false, false); + for (int i = 0; i < entities; i++) { + if (m_vecPos.z + pColModel->boundingBox.min.z < pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.max.z + 1.0f && + m_vecPos.z + pColModel->boundingBox.max.z > pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.min.z - 1.0f) { + m_bIsBlocking = true; + return true; + } + } + return false; } -bool CCarGenerator::CheckIfWithinRangeOfAnyPlayer() +bool CCarGenerator::CheckIfWithinRangeOfAnyPlayers() { CVector2D direction = FindPlayerCentreOfWorld(CWorld::PlayerInFocus) - m_vecPos; float distance = direction.Magnitude(); - float farclip = 120.0f * TheCamera.GenerationDistMultiplier; + float farclip = 110.0f * TheCamera.GenerationDistMultiplier; float nearclip = farclip - 20.0f; - if (distance >= farclip){ + bool canBeRemoved = (m_nModelIndex > 0 && CModelInfo::IsBoatModel(m_nModelIndex) && 165.0f * TheCamera.GenerationDistMultiplier > distance && + TheCamera.IsSphereVisible(m_vecPos, 0.0f) && !COcclusion::IsPositionOccluded(m_vecPos, 0.0f)); + if (distance >= farclip && !canBeRemoved){ if (m_bIsBlocking) m_bIsBlocking = false; return false; @@ -199,7 +231,7 @@ bool CCarGenerator::CheckIfWithinRangeOfAnyPlayer() return true; if (m_bIsBlocking) return false; - if (distance < nearclip) + if (distance < nearclip && !m_bForceSpawn) return false; return DotProduct2D(direction, FindPlayerSpeed()) <= 0; } @@ -218,8 +250,9 @@ void CTheCarGenerators::Process() int32 CTheCarGenerators::CreateCarGenerator(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay) { - CarGeneratorArray[NumOfCarGenerators].Setup(x, y, z, angle, mi, color1, color2, force, alarm, lock, min_delay, max_delay); - return NumOfCarGenerators++; + if (NumOfCarGenerators < NUM_CARGENS) + CarGeneratorArray[NumOfCarGenerators++].Setup(x, y, z, angle, mi, color1, color2, force, alarm, lock, min_delay, max_delay); + return NumOfCarGenerators - 1; } void CTheCarGenerators::Init() @@ -251,6 +284,11 @@ VALIDATESAVEBUF(*size) void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size) { + NumOfCarGenerators = 0; + GenerateEvenIfPlayerIsCloseCounter = 0; + CurrentActiveCount = 0; + ProcessCounter = 0; + const int32 nGeneralDataSize = sizeof(NumOfCarGenerators) + sizeof(CurrentActiveCount) + sizeof(ProcessCounter) + sizeof(GenerateEvenIfPlayerIsCloseCounter) + sizeof(int16); Init(); INITSAVEBUF diff --git a/src/vehicles/CarGen.h b/src/vehicles/CarGen.h index 9d645318..fccbee96 100644 --- a/src/vehicles/CarGen.h +++ b/src/vehicles/CarGen.h @@ -22,9 +22,6 @@ class CCarGenerator int32 m_nVehicleHandle; uint16 m_nUsesRemaining; bool m_bIsBlocking; - CVector m_vecInf; - CVector m_vecSup; - float m_fSize; public: void SwitchOff(); void SwitchOn(); @@ -32,8 +29,8 @@ public: void DoInternalProcessing(); void Process(); void Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay); - bool CheckForBlockage(); - bool CheckIfWithinRangeOfAnyPlayer(); + bool CheckForBlockage(int32 mi); + bool CheckIfWithinRangeOfAnyPlayers(); void SetUsesRemaining(uint16 uses) { m_nUsesRemaining = uses; } }; diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp index db9d2e00..934ccb08 100644 --- a/src/vehicles/Cranes.cpp +++ b/src/vehicles/Cranes.cpp @@ -38,7 +38,7 @@ #define DEFAULT_OFFSET (20.0f) #ifdef COMPATIBLE_SAVES -#define CRANES_SAVE_SIZE 0x400 +#define CRANES_SAVE_SIZE 0x3E0 #else #define CRANES_SAVE_SIZE sizeof(aCranes) #endif @@ -59,16 +59,22 @@ void CCranes::InitCranes(void) CEntity* pEntity = (CEntity*)pNode->item; if (MODELID_CRANE_1 == pEntity->GetModelIndex() || MODELID_CRANE_2 == pEntity->GetModelIndex() || - MODELID_CRANE_3 == pEntity->GetModelIndex()) + MODELID_CRANE_3 == pEntity->GetModelIndex() || + MODELID_CRANE_4 == pEntity->GetModelIndex() || + MODELID_CRANE_5 == pEntity->GetModelIndex() || + MODELID_CRANE_6 == pEntity->GetModelIndex()) AddThisOneCrane(pEntity); } } } - for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL).first; pNode; pNode = pNode->next) { + for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_MAINLAND).first; pNode; pNode = pNode->next) { CEntity* pEntity = (CEntity*)pNode->item; if (MODELID_CRANE_1 == pEntity->GetModelIndex() || MODELID_CRANE_2 == pEntity->GetModelIndex() || - MODELID_CRANE_3 == pEntity->GetModelIndex()) + MODELID_CRANE_3 == pEntity->GetModelIndex() || + MODELID_CRANE_4 == pEntity->GetModelIndex() || + MODELID_CRANE_5 == pEntity->GetModelIndex() || + MODELID_CRANE_6 == pEntity->GetModelIndex()) AddThisOneCrane(pEntity); } } @@ -90,23 +96,8 @@ void CCranes::AddThisOneCrane(CEntity* pEntity) pCrane->m_nTimeForNextCheck = 0; pCrane->m_nCraneState = CCrane::IDLE; pCrane->m_bWasMilitaryCrane = false; - pCrane->m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[NumCranes]); - if (pCrane->m_nAudioEntity >= 0) - DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, TRUE); pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex()); - // Is this used to avoid military crane? - if (pCrane->m_bIsTop || pEntity->GetPosition().y > 0.0f) { - CObject* pHook = new CObject(MI_MAGNET, false); - pHook->ObjectCreatedBy = MISSION_OBJECT; - pHook->bUsesCollision = false; - pHook->bExplosionProof = true; - pHook->bAffectedByGravity = false; - pCrane->m_pHook = pHook; - pCrane->CalcHookCoordinates(&pCrane->m_vecHookCurPos.x, &pCrane->m_vecHookCurPos.y, &pCrane->m_vecHookCurPos.z); - pCrane->SetHookMatrix(); - } - else - pCrane->m_pHook = nil; + pCrane->m_pHook = nil; NumCranes++; } @@ -275,7 +266,6 @@ void CCrane::Update(void) m_pVehiclePickedUp->bUsesCollision = false; if (m_bIsCrusher) m_pVehiclePickedUp->bCollisionProof = true; - DMAudio.PlayOneShot(m_nAudioEntity, SOUND_CRANE_PICKUP, 0.0f); } } } @@ -455,8 +445,6 @@ bool CCrane::DoesCranePickUpThisCarType(uint32 mi) mi != MI_TRASH && #ifdef FIX_BUGS mi != MI_COACH && -#else - mi != MI_BLISTA && #endif mi != MI_SECURICA && mi != MI_BUS && @@ -467,7 +455,7 @@ bool CCrane::DoesCranePickUpThisCarType(uint32 mi) return mi == MI_FIRETRUCK || mi == MI_AMBULAN || mi == MI_ENFORCER || - mi == MI_FBICAR || + mi == MI_FBIRANCH || mi == MI_RHINO || mi == MI_BARRACKS || mi == MI_POLICE; @@ -481,7 +469,7 @@ bool CCranes::DoesMilitaryCraneHaveThisOneAlready(uint32 mi) case MI_FIRETRUCK: return (CarsCollectedMilitaryCrane & 1); case MI_AMBULAN: return (CarsCollectedMilitaryCrane & 2); case MI_ENFORCER: return (CarsCollectedMilitaryCrane & 4); - case MI_FBICAR: return (CarsCollectedMilitaryCrane & 8); + case MI_FBIRANCH: return (CarsCollectedMilitaryCrane & 8); case MI_RHINO: return (CarsCollectedMilitaryCrane & 0x10); case MI_BARRACKS: return (CarsCollectedMilitaryCrane & 0x20); case MI_POLICE: return (CarsCollectedMilitaryCrane & 0x40); @@ -496,7 +484,7 @@ void CCranes::RegisterCarForMilitaryCrane(uint32 mi) case MI_FIRETRUCK: CarsCollectedMilitaryCrane |= 1; break; case MI_AMBULAN: CarsCollectedMilitaryCrane |= 2; break; case MI_ENFORCER: CarsCollectedMilitaryCrane |= 4; break; - case MI_FBICAR: CarsCollectedMilitaryCrane |= 8; break; + case MI_FBIRANCH: CarsCollectedMilitaryCrane |= 8; break; case MI_RHINO: CarsCollectedMilitaryCrane |= 0x10; break; case MI_BARRACKS: CarsCollectedMilitaryCrane |= 0x20; break; case MI_POLICE: CarsCollectedMilitaryCrane |= 0x40; break; @@ -649,7 +637,6 @@ void CCranes::Save(uint8* buf, uint32* size) WriteSaveBuf(buf, tmp); tmp = aCranes[i].m_pHook != nil ? CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(aCranes[i].m_pHook) + 1 : 0; WriteSaveBuf(buf, tmp); - WriteSaveBuf(buf, aCranes[i].m_nAudioEntity); WriteSaveBuf(buf, aCranes[i].m_fPickupX1); WriteSaveBuf(buf, aCranes[i].m_fPickupX2); WriteSaveBuf(buf, aCranes[i].m_fPickupY1); @@ -706,34 +693,33 @@ void CCranes::Load(uint8* buf, uint32 size) aCranes[i].m_pCraneEntity = tmp != 0 ? CPools::GetBuildingPool()->GetSlot(tmp - 1) : nil; ReadSaveBuf(&tmp, buf); aCranes[i].m_pHook = tmp != 0 ? CPools::GetObjectPool()->GetSlot(tmp - 1) : nil; - ReadSaveBuf(&aCranes[i].m_nAudioEntity, buf);
- ReadSaveBuf(&aCranes[i].m_fPickupX1, buf);
- ReadSaveBuf(&aCranes[i].m_fPickupX2, buf);
- ReadSaveBuf(&aCranes[i].m_fPickupY1, buf);
- ReadSaveBuf(&aCranes[i].m_fPickupY2, buf);
- ReadSaveBuf(&aCranes[i].m_vecDropoffTarget, buf);
- ReadSaveBuf(&aCranes[i].m_fDropoffHeading, buf);
- ReadSaveBuf(&aCranes[i].m_fPickupAngle, buf);
- ReadSaveBuf(&aCranes[i].m_fDropoffAngle, buf);
- ReadSaveBuf(&aCranes[i].m_fPickupDistance, buf);
- ReadSaveBuf(&aCranes[i].m_fDropoffDistance, buf);
- ReadSaveBuf(&aCranes[i].m_fPickupHeight, buf);
- ReadSaveBuf(&aCranes[i].m_fDropoffHeight, buf);
- ReadSaveBuf(&aCranes[i].m_fHookAngle, buf);
- ReadSaveBuf(&aCranes[i].m_fHookOffset, buf);
- ReadSaveBuf(&aCranes[i].m_fHookHeight, buf);
- ReadSaveBuf(&aCranes[i].m_vecHookInitPos, buf);
- ReadSaveBuf(&aCranes[i].m_vecHookCurPos, buf);
+ ReadSaveBuf(&aCranes[i].m_fPickupX1, buf); + ReadSaveBuf(&aCranes[i].m_fPickupX2, buf); + ReadSaveBuf(&aCranes[i].m_fPickupY1, buf); + ReadSaveBuf(&aCranes[i].m_fPickupY2, buf); + ReadSaveBuf(&aCranes[i].m_vecDropoffTarget, buf); + ReadSaveBuf(&aCranes[i].m_fDropoffHeading, buf); + ReadSaveBuf(&aCranes[i].m_fPickupAngle, buf); + ReadSaveBuf(&aCranes[i].m_fDropoffAngle, buf); + ReadSaveBuf(&aCranes[i].m_fPickupDistance, buf); + ReadSaveBuf(&aCranes[i].m_fDropoffDistance, buf); + ReadSaveBuf(&aCranes[i].m_fPickupHeight, buf); + ReadSaveBuf(&aCranes[i].m_fDropoffHeight, buf); + ReadSaveBuf(&aCranes[i].m_fHookAngle, buf); + ReadSaveBuf(&aCranes[i].m_fHookOffset, buf); + ReadSaveBuf(&aCranes[i].m_fHookHeight, buf); + ReadSaveBuf(&aCranes[i].m_vecHookInitPos, buf); + ReadSaveBuf(&aCranes[i].m_vecHookCurPos, buf); ReadSaveBuf(&aCranes[i].m_vecHookVelocity, buf); ReadSaveBuf(&tmp, buf); aCranes[i].m_pVehiclePickedUp = tmp != 0 ? CPools::GetVehiclePool()->GetSlot(tmp - 1) : nil; - ReadSaveBuf(&aCranes[i].m_nTimeForNextCheck, buf);
- ReadSaveBuf(&aCranes[i].m_nCraneStatus, buf);
- ReadSaveBuf(&aCranes[i].m_nCraneState, buf);
- ReadSaveBuf(&aCranes[i].m_nVehiclesCollected, buf);
- ReadSaveBuf(&aCranes[i].m_bIsCrusher, buf);
- ReadSaveBuf(&aCranes[i].m_bIsMilitaryCrane, buf);
- ReadSaveBuf(&aCranes[i].m_bWasMilitaryCrane, buf);
+ ReadSaveBuf(&aCranes[i].m_nTimeForNextCheck, buf); + ReadSaveBuf(&aCranes[i].m_nCraneStatus, buf); + ReadSaveBuf(&aCranes[i].m_nCraneState, buf); + ReadSaveBuf(&aCranes[i].m_nVehiclesCollected, buf); + ReadSaveBuf(&aCranes[i].m_bIsCrusher, buf); + ReadSaveBuf(&aCranes[i].m_bIsMilitaryCrane, buf); + ReadSaveBuf(&aCranes[i].m_bWasMilitaryCrane, buf); ReadSaveBuf(&aCranes[i].m_bIsTop, buf); SkipSaveBuf(buf, 1); #else @@ -749,11 +735,6 @@ void CCranes::Load(uint8* buf, uint32 size) pCrane->m_pVehiclePickedUp = CPools::GetVehiclePool()->GetSlot((uintptr)pCrane->m_pVehiclePickedUp - 1); #endif } - for (int i = 0; i < NUM_CRANES; i++) { - aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[i]); - if (aCranes[i].m_nAudioEntity != 0) - DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, TRUE); - } VALIDATESAVEBUF(size); } diff --git a/src/vehicles/Cranes.h b/src/vehicles/Cranes.h index e9178105..e842ed3f 100644 --- a/src/vehicles/Cranes.h +++ b/src/vehicles/Cranes.h @@ -26,7 +26,6 @@ public: }; CBuilding *m_pCraneEntity; CObject *m_pHook; - int32 m_nAudioEntity; float m_fPickupX1; float m_fPickupX2; float m_fPickupY1; diff --git a/src/vehicles/DamageManager.cpp b/src/vehicles/DamageManager.cpp index 56034dee..8ba235b7 100644 --- a/src/vehicles/DamageManager.cpp +++ b/src/vehicles/DamageManager.cpp @@ -10,14 +10,20 @@ float G_aComponentDamage[] = { 2.5f, 1.25f, 3.2f, 1.4f, 2.5f, 2.8f, 0.5f }; CDamageManager::CDamageManager(void) { ResetDamageStatus(); - m_fWheelDamageEffect = 0.75f; + m_fWheelDamageEffect = 0.5f; field_18 = 1; } void CDamageManager::ResetDamageStatus(void) { - memset(this, 0, sizeof(*this)); + int i; + m_fWheelDamageEffect = 0.0f; + m_engineStatus = 0; + for(i = 0; i < ARRAY_SIZE(m_wheelStatus); i++) m_wheelStatus[i] = 0; + for(i = 0; i < ARRAY_SIZE(m_doorStatus); i++) m_doorStatus[i] = 0; + m_lightStatus = 0; + m_panelStatus = 0; } void @@ -57,6 +63,8 @@ CDamageManager::ApplyDamage(tComponent component, float damage, float unused) GetComponentGroup(component, &group, &subComp); damage *= G_aComponentDamage[group]; + if(component == COMPONENT_PANEL_WINDSCREEN) + damage *= 0.6f; if(damage > 150.0f){ switch(group){ case COMPGROUP_WHEEL: @@ -220,10 +228,6 @@ CDamageManager::GetEngineStatus(void) bool CDamageManager::ProgressEngineDamage(void) { - int status = GetEngineStatus(); - int newstatus = status + 32 + (CGeneral::GetRandomNumber() & 0x1F); - if(status < ENGINE_STATUS_ON_FIRE && newstatus > ENGINE_STATUS_ON_FIRE-1) - newstatus = ENGINE_STATUS_ON_FIRE-1; - SetEngineStatus(newstatus); - return true; + // gone in VC + return false; } diff --git a/src/vehicles/Floater.cpp b/src/vehicles/Floater.cpp index 4331090d..08688a3c 100644 --- a/src/vehicles/Floater.cpp +++ b/src/vehicles/Floater.cpp @@ -16,9 +16,29 @@ float fBoatVolumeDistribution[9] = { // rear 0.75f, 0.9f, 0.75f, 0.95f, 1.0f, 0.95f, - 0.3f, 0.7f, 0.3f + 0.4f, 0.7f, 0.4f // bow }; +float fBoatVolumeDistributionCat[9] = { + 0.9f, 0.3f, 0.9f, + 1.0f, 0.5f, 1.0f, + 0.95f, 0.4f, 0.95f +}; +float fBoatVolumeDistributionSail[9] = { + 0.55f, 0.95f, 0.55f, + 0.75f, 1.1f, 0.75f, + 0.3f, 0.8f, 0.3f +}; +float fBoatVolumeDistributionDinghy[9] = { + 0.65f, 0.85f, 0.65f, + 0.85f, 1.1f, 0.85f, + 0.65f, 0.95f, 0.65f +}; +float fBoatVolumeDistributionSpeed[9] = { + 0.7f, 0.9f, 0.7f, + 0.95f, 1.0f, 0.95f, + 0.6f, 0.7f, 0.6f +}; bool cBuoyancy::ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVector *impulse) @@ -37,6 +57,76 @@ cBuoyancy::ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVec return f != 0.0f; } +bool +cBuoyancy::ProcessBuoyancyBoat(CVehicle *veh, float buoyancy, CVector *point, CVector *impulse, bool bNoTurnForce) +{ + m_numSteps = 2.0f; + + if(!CWaterLevel::GetWaterLevel(veh->GetPosition(), &m_waterlevel, veh->bTouchingWater)) + return false; + m_matrix = veh->GetMatrix(); + PreCalcSetup(veh, buoyancy); + + + float x, y; + int ix, i; + tWaterLevel waterPosition; + CVector waterNormal; + + // Floater is divided into 3x3 parts. Process and sum each of them + float volDiv = 1.0f/((m_dimMax.z - m_dimMin.z)*sq(m_numSteps+1.0f)); + ix = 0; + for(x = m_dimMin.x; x <= m_dimMax.x; x += m_step.x){ + i = ix; + for(y = m_dimMin.y; y <= m_dimMax.y; y += m_step.y){ + CVector waterLevel(x, y, 0.0f); + FindWaterLevelNorm(m_positionZ, &waterLevel, &waterPosition, &waterNormal); + switch(veh->GetModelIndex()){ + case MI_RIO: + fVolMultiplier = fBoatVolumeDistributionCat[i]; + break; + case MI_SQUALO: + case MI_SPEEDER: + case MI_JETMAX: + fVolMultiplier = fBoatVolumeDistributionSpeed[i]; + break; + case MI_COASTG: + case MI_DINGHY: + fVolMultiplier = fBoatVolumeDistributionDinghy[i]; + break; + case MI_MARQUIS: + fVolMultiplier = fBoatVolumeDistributionSail[i]; + break; + case MI_PREDATOR: + case MI_SKIMMER: + case MI_REEFER: + case MI_TROPIC: + default: + fVolMultiplier = fBoatVolumeDistribution[i]; + break; + } + if(waterPosition != FLOATER_ABOVE_WATER){ + float volume = SimpleSumBuoyancyData(waterLevel, waterPosition); + float upImpulse = volume * volDiv * buoyancy * CTimer::GetTimeStep(); + CVector speed = veh->GetSpeed(Multiply3x3(veh->GetMatrix(), CVector(x, y, 0.0f))); + float damp = 1.0f - DotProduct(speed, waterNormal)*veh->pHandling->fSuspensionDampingLevel; + float finalImpulse = upImpulse*Max(damp, 0.0f); + impulse->z += finalImpulse; + if(!bNoTurnForce) + veh->ApplyTurnForce(finalImpulse*waterNormal, Multiply3x3(m_matrix, waterLevel)); + } + i += 3; + } + ix++; + } + + m_volumeUnderWater *= volDiv; + + *point = Multiply3x3(m_matrix, m_impulsePoint); + return m_isBoat || m_haveVolume; + +} + void cBuoyancy::PreCalcSetup(CPhysical *phys, float buoyancy) { @@ -48,17 +138,55 @@ cBuoyancy::PreCalcSetup(CPhysical *phys, float buoyancy) m_dimMax = colModel->boundingBox.max; if(m_isBoat){ - if(phys->GetModelIndex() == MI_PREDATOR){ + switch(phys->GetModelIndex()){ + case MI_PREDATOR: + default: + m_dimMax.y *= 1.05f; + m_dimMin.y *= 0.9f; + break; + case MI_SPEEDER: + m_dimMax.y *= 1.25f; + m_dimMin.y *= 0.83f; + break; + case MI_REEFER: + m_dimMin.y *= 0.9f; + break; + case MI_RIO: m_dimMax.y *= 0.9f; m_dimMin.y *= 0.9f; - }else if(phys->GetModelIndex() == MI_SPEEDER){ + m_dimMax.z += 0.25f; + m_dimMin.z -= 0.2f; + break; + case MI_SQUALO: + m_dimMax.y *= 0.9f; + m_dimMin.y *= 0.9f; + break; + case MI_TROPIC: + m_dimMax.y *= 1.3f; + m_dimMin.y *= 0.82f; + m_dimMin.z -= 0.2f; + break; + case MI_SKIMMER: + m_dimMin.y = -m_dimMax.y; + m_dimMax.y *= 1.2f; + break; + case MI_COASTG: m_dimMax.y *= 1.1f; m_dimMin.y *= 0.9f; - }else if(phys->GetModelIndex() == MI_REEFER){ + m_dimMin.z -= 0.3f; + break; + case MI_DINGHY: + m_dimMax.y *= 1.3f; m_dimMin.y *= 0.9f; - }else{ - m_dimMax.y *= 0.9f; + m_dimMin.z -= 0.2f; + break; + case MI_MARQUIS: + m_dimMax.y *= 1.3f; + m_dimMin.y *= 0.9f; + break; + case MI_JETMAX: m_dimMin.y *= 0.9f; + break; } } @@ -92,22 +220,17 @@ void cBuoyancy::SimpleCalcBuoyancy(void) { float x, y; - int ix, i; tWaterLevel waterPosition; // Floater is divided into 3x3 parts. Process and sum each of them - ix = 0; for(x = m_dimMin.x; x <= m_dimMax.x; x += m_step.x){ - i = ix; for(y = m_dimMin.y; y <= m_dimMax.y; y += m_step.y){ CVector waterLevel(x, y, 0.0f); FindWaterLevel(m_positionZ, &waterLevel, &waterPosition); - fVolMultiplier = m_isBoat ? fBoatVolumeDistribution[i] : 1.0f; + fVolMultiplier = 1.0f; if(waterPosition != FLOATER_ABOVE_WATER) SimpleSumBuoyancyData(waterLevel, waterPosition); - i += 3; } - ix++; } m_volumeUnderWater /= (m_dimMax.z - m_dimMin.z)*sq(m_numSteps+1.0f); @@ -129,10 +252,6 @@ cBuoyancy::SimpleSumBuoyancyData(CVector &waterLevel, tWaterLevel waterPosition) if(m_isBoat){ fThisVolume *= fVolMultiplier; - if(fThisVolume < 0.5f) - fThisVolume = 2.0f*sq(fThisVolume); - if(fThisVolume < 1.0f) - fThisVolume = sq(fThisVolume); fThisVolume = sq(fThisVolume); } @@ -173,6 +292,26 @@ cBuoyancy::FindWaterLevel(const CVector &zpos, CVector *waterLevel, tWaterLevel } } +// Same as above but also get normal +void +cBuoyancy::FindWaterLevelNorm(const CVector &zpos, CVector *waterLevel, tWaterLevel *waterPosition, CVector *normal) +{ + *waterPosition = FLOATER_IN_WATER; + CVector xWaterLevel = Multiply3x3(m_matrix, *waterLevel); + CWaterLevel::GetWaterLevel(xWaterLevel.x + m_position.x, xWaterLevel.y + m_position.y, m_position.z, + &waterLevel->z, true); + waterLevel->z -= xWaterLevel.z + zpos.z; // make local + if(waterLevel->z >= m_dimMin.z) + *normal = CWaterLevel::GetWaterNormal(xWaterLevel.x + m_position.x, xWaterLevel.y + m_position.y); + if(waterLevel->z > m_dimMax.z){ + waterLevel->z = m_dimMax.z; + *waterPosition = FLOATER_UNDER_WATER; + }else if(waterLevel->z < m_dimMin.z){ + waterLevel->z = m_dimMin.z; + *waterPosition = FLOATER_ABOVE_WATER; + } +} + bool cBuoyancy::CalcBuoyancyForce(CPhysical *phys, CVector *point, CVector *impulse) { diff --git a/src/vehicles/Floater.h b/src/vehicles/Floater.h index 1cfb46fb..91ab70ae 100644 --- a/src/vehicles/Floater.h +++ b/src/vehicles/Floater.h @@ -36,10 +36,12 @@ public: CVector m_impulsePoint; bool ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVector *impulse); + bool ProcessBuoyancyBoat(CVehicle *phys, float buoyancy, CVector *point, CVector *impulse, bool bNoTurnForce); void PreCalcSetup(CPhysical *phys, float buoyancy); void SimpleCalcBuoyancy(void); float SimpleSumBuoyancyData(CVector &waterLevel, tWaterLevel waterPosition); void FindWaterLevel(const CVector &zpos, CVector *waterLevel, tWaterLevel *waterPosition); + void FindWaterLevelNorm(const CVector &zpos, CVector *waterLevel, tWaterLevel *waterPosition, CVector *normal); bool CalcBuoyancyForce(CPhysical *phys, CVector *impulse, CVector *point); }; extern cBuoyancy mod_Buoyancy; diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp index 00aaa682..8438c5c9 100644 --- a/src/vehicles/HandlingMgr.cpp +++ b/src/vehicles/HandlingMgr.cpp @@ -22,7 +22,6 @@ const char VehicleNames[NUMHANDLINGS][14] = { "STRETCH", "MANANA", "INFERNUS", - "BLISTA", "PONY", "MULE", "CHEETAH", @@ -39,7 +38,6 @@ const char VehicleNames[NUMHANDLINGS][14] = { "ENFORCER", "SECURICA", "BANSHEE", - "PREDATOR", "BUS", "RHINO", "BARRACKS", @@ -51,22 +49,73 @@ const char VehicleNames[NUMHANDLINGS][14] = { "STALLION", "RUMPO", "RCBANDIT", - "BELLYUP", - "MRWONGS", "MAFIA", - "YARDIE", - "YAKUZA", - "DIABLOS", - "COLUMB", - "HOODS", "AIRTRAIN", "DEADDODO", - "SPEEDER", - "REEFER", - "PANLANT", "FLATBED", "YANKEE", - "BORGNINE" + "GOLFCART", + "VOODOO", + "WASHING", + "CUBAN", + "ROMERO", + "PACKER", + "ADMIRAL", + "GANGBUR", + "ZEBRA", + "TOPFUN", + "GLENDALE", + "OCEANIC", + "HERMES", + "SABRE1", + "SABRETUR", + "PHEONIX", + "WALTON", + "REGINA", + "COMET", + "DELUXO", + "BURRITO", + "SPAND", + "BAGGAGE", + "KAUFMAN", + "RANCHER", + "FBIRANCH", + "VIRGO", + "GREENWOO", + "HOTRING", + "SANDKING", + "BLISTAC", + "BOXVILLE", + "BENSON", + "DESPERAD", + "LOVEFIST", + "BLOODRA", + "BLOODRB", + "BIKE", + "MOPED", + "DIRTBIKE", + "ANGEL", + "FREEWAY", + "PREDATOR", + "SPEEDER", + "REEFER", + "RIO", + "SQUALO", + "TROPIC", + "COASTGRD", + "DINGHY", + "MARQUIS", + "CUPBOAT", + "SEAPLANE", + "SPARROW", + "SEASPAR", + "MAVERICK", + "COASTMAV", + "POLMAV", + "HUNTER", + "RCBARON", + "RCGOBLIN", + "RCCOPTER" }; cHandlingDataMgr::cHandlingDataMgr(void) @@ -95,6 +144,9 @@ cHandlingDataMgr::LoadHandlingData(void) int field, handlingId; int keepGoing; tHandlingData *handling; + tFlyingHandlingData *flyingHandling; + tBoatHandlingData *boatHandling; + tBikeHandlingData *bikeHandling; CFileMgr::SetDir("DATA"); CFileMgr::LoadFile(HandlingFilename, work_buff, sizeof(work_buff), "r"); @@ -103,6 +155,9 @@ cHandlingDataMgr::LoadHandlingData(void) start = (char*)work_buff; end = start+1; handling = nil; + flyingHandling = nil; + boatHandling = nil; + bikeHandling = nil; keepGoing = 1; while(keepGoing){ @@ -119,55 +174,157 @@ cHandlingDataMgr::LoadHandlingData(void) if(strcmp(line, ";the end") == 0) keepGoing = 0; else if(line[0] != ';'){ - field = 0; - strcpy(delim, " \t"); - // FIX: game seems to use a do-while loop here - for(word = strtok(line, delim); word; word = strtok(nil, delim)){ - switch(field){ - case 0: - handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS); - assert(handlingId >= 0 && handlingId < NUMHANDLINGS); - handling = &HandlingData[handlingId]; - handling->nIdentifier = (tVehicleType)handlingId; - break; - case 1: handling->fMass = strtod(word, nil); break; - case 2: handling->Dimension.x = strtod(word, nil); break; - case 3: handling->Dimension.y = strtod(word, nil); break; - case 4: handling->Dimension.z = strtod(word, nil); break; - case 5: handling->CentreOfMass.x = strtod(word, nil); break; - case 6: handling->CentreOfMass.y = strtod(word, nil); break; - case 7: handling->CentreOfMass.z = strtod(word, nil); break; - case 8: handling->nPercentSubmerged = atoi(word); break; - case 9: handling->fTractionMultiplier = strtod(word, nil); break; - case 10: handling->fTractionLoss = strtod(word, nil); break; - case 11: handling->fTractionBias = strtod(word, nil); break; - case 12: handling->Transmission.nNumberOfGears = atoi(word); break; - case 13: handling->Transmission.fMaxVelocity = strtod(word, nil); break; - case 14: handling->Transmission.fEngineAcceleration = strtod(word, nil) * 0.4; break; - case 15: handling->Transmission.nDriveType = word[0]; break; - case 16: handling->Transmission.nEngineType = word[0]; break; - case 17: handling->fBrakeDeceleration = strtod(word, nil); break; - case 18: handling->fBrakeBias = strtod(word, nil); break; - case 19: handling->bABS = !!atoi(word); break; - case 20: handling->fSteeringLock = strtod(word, nil); break; - case 21: handling->fSuspensionForceLevel = strtod(word, nil); break; - case 22: handling->fSuspensionDampingLevel = strtod(word, nil); break; - case 23: handling->fSeatOffsetDistance = strtod(word, nil); break; - case 24: handling->fCollisionDamageMultiplier = strtod(word, nil); break; - case 25: handling->nMonetaryValue = atoi(word); break; - case 26: handling->fSuspensionUpperLimit = strtod(word, nil); break; - case 27: handling->fSuspensionLowerLimit = strtod(word, nil); break; - case 28: handling->fSuspensionBias = strtod(word, nil); break; - case 29: - sscanf(word, "%x", &handling->Flags); - handling->Transmission.Flags = handling->Flags; - break; - case 30: handling->FrontLights = atoi(word); break; - case 31: handling->RearLights = atoi(word); break; + if(line[0] == '!'){ + // Bike data + field = 0; + strcpy(delim, " \t"); + // FIX: game seems to use a do-while loop here + for(word = strtok(line, delim); word; word = strtok(nil, delim)){ + switch(field){ + case 0: break; + case 1: + handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS); + assert(handlingId >= 0 && handlingId < NUMHANDLINGS); + bikeHandling = GetBikePointer(handlingId); + bikeHandling->nIdentifier = (tVehicleType)handlingId; + break; + case 2: bikeHandling->fLeanFwdCOM = atof(word); break; + case 3: bikeHandling->fLeanFwdForce = atof(word); break; + case 4: bikeHandling->fLeanBakCOM = atof(word); break; + case 5: bikeHandling->fLeanBackForce = atof(word); break; + case 6: bikeHandling->fMaxLean = atof(word); break; + case 7: bikeHandling->fFullAnimLean = atof(word); break; + case 8: bikeHandling->fDesLean = atof(word); break; + case 9: bikeHandling->fSpeedSteer = atof(word); break; + case 10: bikeHandling->fSlipSteer = atof(word); break; + case 11: bikeHandling->fNoPlayerCOMz = atof(word); break; + case 12: bikeHandling->fWheelieAng = atof(word); break; + case 13: bikeHandling->fStoppieAng = atof(word); break; + case 14: bikeHandling->fWheelieSteer = atof(word); break; + case 15: bikeHandling->fWheelieStabMult = atof(word); break; + case 16: bikeHandling->fStoppieStabMult = atof(word); break; + } + field++; } - field++; + ConvertBikeDataToGameUnits(bikeHandling); + }else if(line[0] == '$'){ + // Flying data + field = 0; + strcpy(delim, " \t"); + // FIX: game seems to use a do-while loop here + for(word = strtok(line, delim); word; word = strtok(nil, delim)){ + switch(field){ + case 0: break; + case 1: + handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS); + assert(handlingId >= 0 && handlingId < NUMHANDLINGS); + flyingHandling = GetFlyingPointer(handlingId); + flyingHandling->nIdentifier = (tVehicleType)handlingId; + break; + case 2: flyingHandling->fThrust = atof(word); break; + case 3: flyingHandling->fThrustFallOff = atof(word); break; + case 4: flyingHandling->fYaw = atof(word); break; + case 5: flyingHandling->fYawStab = atof(word); break; + case 6: flyingHandling->fSideSlip = atof(word); break; + case 7: flyingHandling->fRoll = atof(word); break; + case 8: flyingHandling->fRollStab = atof(word); break; + case 9: flyingHandling->fPitch = atof(word); break; + case 10: flyingHandling->fPitchStab = atof(word); break; + case 11: flyingHandling->fFormLift = atof(word); break; + case 12: flyingHandling->fAttackLift = atof(word); break; + case 13: flyingHandling->fMoveRes = atof(word); break; + case 14: flyingHandling->vecTurnRes.x = atof(word); break; + case 15: flyingHandling->vecTurnRes.y = atof(word); break; + case 16: flyingHandling->vecTurnRes.z = atof(word); break; + case 17: flyingHandling->vecSpeedRes.x = atof(word); break; + case 18: flyingHandling->vecSpeedRes.y = atof(word); break; + case 19: flyingHandling->vecSpeedRes.z = atof(word); break; + } + field++; + } + }else if(line[0] == '%'){ + // Boat data + field = 0; + strcpy(delim, " \t"); + // FIX: game seems to use a do-while loop here + for(word = strtok(line, delim); word; word = strtok(nil, delim)){ + switch(field){ + case 0: break; + case 1: + handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS); + assert(handlingId >= 0 && handlingId < NUMHANDLINGS); + boatHandling = GetBoatPointer(handlingId); + boatHandling->nIdentifier = (tVehicleType)handlingId; + break; + case 2: boatHandling->fThrustY = atof(word); break; + case 3: boatHandling->fThrustZ = atof(word); break; + case 4: boatHandling->fThrustAppZ = atof(word); break; + case 5: boatHandling->fAqPlaneForce = atof(word); break; + case 6: boatHandling->fAqPlaneLimit = atof(word); break; + case 7: boatHandling->fAqPlaneOffset = atof(word); break; + case 8: boatHandling->fWaveAudioMult = atof(word); break; + case 9: boatHandling->vecMoveRes.x = atof(word); break; + case 10: boatHandling->vecMoveRes.y = atof(word); break; + case 11: boatHandling->vecMoveRes.z = atof(word); break; + case 12: boatHandling->vecTurnRes.x = atof(word); break; + case 13: boatHandling->vecTurnRes.y = atof(word); break; + case 14: boatHandling->vecTurnRes.z = atof(word); break; + case 15: boatHandling->fLook_L_R_BehindCamHeight = atof(word); break; + } + field++; + } + }else{ + field = 0; + strcpy(delim, " \t"); + // FIX: game seems to use a do-while loop here + for(word = strtok(line, delim); word; word = strtok(nil, delim)){ + switch(field){ + case 0: + handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS); + assert(handlingId >= 0 && handlingId < NUMHANDLINGS); + handling = &HandlingData[handlingId]; + handling->nIdentifier = (tVehicleType)handlingId; + break; + case 1: handling->fMass = atof(word); break; + case 2: handling->Dimension.x = atof(word); break; + case 3: handling->Dimension.y = atof(word); break; + case 4: handling->Dimension.z = atof(word); break; + case 5: handling->CentreOfMass.x = atof(word); break; + case 6: handling->CentreOfMass.y = atof(word); break; + case 7: handling->CentreOfMass.z = atof(word); break; + case 8: handling->nPercentSubmerged = atoi(word); break; + case 9: handling->fTractionMultiplier = atof(word); break; + case 10: handling->fTractionLoss = atof(word); break; + case 11: handling->fTractionBias = atof(word); break; + case 12: handling->Transmission.nNumberOfGears = atoi(word); break; + case 13: handling->Transmission.fMaxVelocity = atof(word); break; + case 14: handling->Transmission.fEngineAcceleration = atof(word) * 0.4; break; + case 15: handling->Transmission.nDriveType = word[0]; break; + case 16: handling->Transmission.nEngineType = word[0]; break; + case 17: handling->fBrakeDeceleration = atof(word); break; + case 18: handling->fBrakeBias = atof(word); break; + case 19: handling->bABS = !!atoi(word); break; + case 20: handling->fSteeringLock = atof(word); break; + case 21: handling->fSuspensionForceLevel = atof(word); break; + case 22: handling->fSuspensionDampingLevel = atof(word); break; + case 23: handling->fSeatOffsetDistance = atof(word); break; + case 24: handling->fCollisionDamageMultiplier = atof(word); break; + case 25: handling->nMonetaryValue = atoi(word); break; + case 26: handling->fSuspensionUpperLimit = atof(word); break; + case 27: handling->fSuspensionLowerLimit = atof(word); break; + case 28: handling->fSuspensionBias = atof(word); break; + case 29: handling->fSuspensionAntidiveMultiplier = atof(word); break; + case 30: + sscanf(word, "%x", &handling->Flags); + handling->Transmission.Flags = handling->Flags; + break; + case 31: handling->FrontLights = atoi(word); break; + case 32: handling->RearLights = atoi(word); break; + } + field++; + } + ConvertDataToGameUnits(handling); } - ConvertDataToGameUnits(handling); } } } @@ -190,7 +347,7 @@ cHandlingDataMgr::FindExactWord(const char *word, const char *words, int wordLen void cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) { - // acceleration is in ms^-2, but we need mf^-2 where f is one frame time (50fps) + // convert distance to m, time to 1/50s float velocity, a, b; handling->Transmission.fEngineAcceleration *= 1.0f/(50.0f*50.0f); @@ -200,6 +357,7 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) if(handling->fTurnMass < 10.0f) handling->fTurnMass *= 5.0f; handling->fInvMass = 1.0f/handling->fMass; + handling->fCollisionDamageMultiplier *= 2000.0f/handling->fMass; handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * GRAVITY*handling->fMass; // Don't quite understand this. What seems to be going on is that @@ -221,11 +379,16 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) if(handling->nIdentifier == HANDLING_RCBANDIT){ handling->Transmission.fMaxCruiseVelocity = handling->Transmission.fMaxVelocity; + handling->Transmission.fMaxReverseVelocity = -handling->Transmission.fMaxVelocity; + }else if(handling->nIdentifier >= HANDLING_BIKE && handling->nIdentifier <= HANDLING_FREEWAY){ + handling->Transmission.fMaxCruiseVelocity = velocity; + handling->Transmission.fMaxVelocity = velocity * 1.2f; + handling->Transmission.fMaxReverseVelocity = -0.05f; }else{ handling->Transmission.fMaxCruiseVelocity = velocity; handling->Transmission.fMaxVelocity = velocity * 1.2f; + handling->Transmission.fMaxReverseVelocity = -0.2f; } - handling->Transmission.fMaxReverseVelocity = -0.2f; if(handling->Transmission.nDriveType == '4') handling->Transmission.fEngineAcceleration /= 4.0f; @@ -235,6 +398,15 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) handling->Transmission.InitGearRatios(); } +void +cHandlingDataMgr::ConvertBikeDataToGameUnits(tBikeHandlingData *handling) +{ + handling->fMaxLean = Sin(DEGTORAD(handling->fMaxLean)); + handling->fFullAnimLean = DEGTORAD(handling->fFullAnimLean); + handling->fWheelieAng = Sin(DEGTORAD(handling->fWheelieAng)); + handling->fStoppieAng = Sin(DEGTORAD(handling->fStoppieAng)); +} + int32 cHandlingDataMgr::GetHandlingId(const char *name) { @@ -245,26 +417,18 @@ cHandlingDataMgr::GetHandlingId(const char *name) return i; } -void -cHandlingDataMgr::ConvertDataToWorldUnits(tHandlingData *handling) -{ - // TODO: mobile code -} - -void -cHandlingDataMgr::RangeCheck(tHandlingData *handling) +tFlyingHandlingData* +cHandlingDataMgr::GetFlyingPointer(uint8 id) { - // TODO: mobile code + if(id >= HANDLING_SEAPLANE && id <= HANDLING_RCCOPTER) + return &FlyingHandlingData[id-HANDLING_SEAPLANE]; + return &FlyingHandlingData[0]; } -void -cHandlingDataMgr::ModifyHandlingValue(CVehicle *, const tVehicleType &, const tField &, const bool &) +tBoatHandlingData* +cHandlingDataMgr::GetBoatPointer(uint8 id) { - // TODO: mobile code + if(id >= HANDLING_PREDATOR && id <= HANDLING_SEAPLANE) + return &BoatHandlingData[id-HANDLING_PREDATOR]; + return &BoatHandlingData[0]; } - -void -cHandlingDataMgr::DisplayHandlingData(CVehicle *, tHandlingData *, uint8, bool) -{ - // TODO: mobile code -}
\ No newline at end of file diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h index 9848bb74..8d290f7d 100644 --- a/src/vehicles/HandlingMgr.h +++ b/src/vehicles/HandlingMgr.h @@ -16,7 +16,6 @@ enum tVehicleType HANDLING_STRETCH, HANDLING_MANANA, HANDLING_INFERNUS, - HANDLING_BLISTA, HANDLING_PONY, HANDLING_MULE, HANDLING_CHEETAH, @@ -33,7 +32,6 @@ enum tVehicleType HANDLING_ENFORCER, HANDLING_SECURICA, HANDLING_BANSHEE, - HANDLING_PREDATOR, HANDLING_BUS, HANDLING_RHINO, HANDLING_BARRACKS, @@ -45,24 +43,81 @@ enum tVehicleType HANDLING_STALLION, HANDLING_RUMPO, HANDLING_RCBANDIT, - HANDLING_BELLYUP, - HANDLING_MRWONGS, HANDLING_MAFIA, - HANDLING_YARDIE, - HANDLING_YAKUZA, - HANDLING_DIABLOS, - HANDLING_COLUMB, - HANDLING_HOODS, HANDLING_AIRTRAIN, HANDLING_DEADDODO, - HANDLING_SPEEDER, - HANDLING_REEFER, - HANDLING_PANLANT, HANDLING_FLATBED, HANDLING_YANKEE, - HANDLING_BORGNINE, + HANDLING_GOLFCART, + HANDLING_VOODOO, + HANDLING_WASHING, + HANDLING_CUBAN, + HANDLING_ROMERO, + HANDLING_PACKER, + HANDLING_ADMIRAL, + HANDLING_GANGBUR, + HANDLING_ZEBRA, + HANDLING_TOPFUN, + HANDLING_GLENDALE, + HANDLING_OCEANIC, + HANDLING_HERMES, + HANDLING_SABRE1, + HANDLING_SABRETUR, + HANDLING_PHEONIX, + HANDLING_WALTON, + HANDLING_REGINA, + HANDLING_COMET, + HANDLING_DELUXO, + HANDLING_BURRITO, + HANDLING_SPAND, + HANDLING_BAGGAGE, + HANDLING_KAUFMAN, + HANDLING_RANCHER, + HANDLING_FBIRANCH, + HANDLING_VIRGO, + HANDLING_GREENWOO, + HANDLING_HOTRING, + HANDLING_SANDKING, + HANDLING_BLISTAC, + HANDLING_BOXVILLE, + HANDLING_BENSON, + HANDLING_DESPERAD, + HANDLING_LOVEFIST, + HANDLING_BLOODRA, + HANDLING_BLOODRB, - NUMHANDLINGS + HANDLING_BIKE, + HANDLING_MOPED, + HANDLING_DIRTBIKE, + HANDLING_ANGEL, + HANDLING_FREEWAY, + + HANDLING_PREDATOR, + HANDLING_SPEEDER, + HANDLING_REEFER, + HANDLING_RIO, + HANDLING_SQUALO, + HANDLING_TROPIC, + HANDLING_COASTGRD, + HANDLING_DINGHY, + HANDLING_MARQUIS, + HANDLING_CUPBOAT, + HANDLING_SEAPLANE, // both boat and plane! + HANDLING_SPARROW, + HANDLING_SEASPAR, + HANDLING_MAVERICK, + HANDLING_COASTMAV, + HANDLING_POLMAV, + HANDLING_HUNTER, + HANDLING_RCBARON, + HANDLING_RCGOBLIN, + HANDLING_RCCOPTER, + + NUMHANDLINGS, + + NUMBIKEHANDLINGS = HANDLING_FREEWAY+1 - HANDLING_BIKE, + NUMFLYINGHANDLINGS = HANDLING_RCCOPTER+1 - HANDLING_SEAPLANE, + NUMBOATHANDLINGS = HANDLING_SEAPLANE+1 - HANDLING_PREDATOR, }; enum tField // most likely a handling field enum, never used so :shrug: @@ -88,6 +143,18 @@ enum HANDLING_HAS_NO_ROOF = 0x2000, HANDLING_IS_BIG = 0x4000, HANDLING_HALOGEN_LIGHTS = 0x8000, + HANDLING_IS_BIKE = 0x10000, + HANDLING_IS_HELI = 0x20000, + HANDLING_IS_PLANE = 0x40000, + HANDLING_IS_BOAT = 0x80000, + HANDLING_NO_EXHAUST = 0x100000, + HANDLING_REARWHEEL_1ST = 0x200000, + HANDLING_HANDBRAKE_TYRE = 0x400000, + HANDLING_SIT_IN_BOAT = 0x800000, + HANDLING_FAT_REARW = 0x1000000, + HANDLING_NARROW_FRONTW = 0x2000000, + HANDLING_GOOD_INSAND = 0x4000000, + HANDLING_UNKNOWN = 0x8000000, // something for helis and planes }; struct tHandlingData @@ -114,6 +181,7 @@ struct tHandlingData float fSuspensionUpperLimit; float fSuspensionLowerLimit; float fSuspensionBias; + float fSuspensionAntidiveMultiplier; float fCollisionDamageMultiplier; uint32 Flags; float fSeatOffsetDistance; @@ -121,7 +189,60 @@ struct tHandlingData int8 FrontLights; int8 RearLights; }; -VALIDATE_SIZE(tHandlingData, 0xD8); + +struct tBikeHandlingData +{ + tVehicleType nIdentifier; + float fLeanFwdCOM; + float fLeanFwdForce; + float fLeanBakCOM; + float fLeanBackForce; + float fMaxLean; + float fFullAnimLean; + float fDesLean; + float fSpeedSteer; + float fSlipSteer; + float fNoPlayerCOMz; + float fWheelieAng; + float fStoppieAng; + float fWheelieSteer; + float fWheelieStabMult; + float fStoppieStabMult; +}; + +struct tBoatHandlingData +{ + tVehicleType nIdentifier; + float fThrustY; + float fThrustZ; + float fThrustAppZ; + float fAqPlaneForce; + float fAqPlaneLimit; + float fAqPlaneOffset; + float fWaveAudioMult; + float fLook_L_R_BehindCamHeight; + CVector vecMoveRes; + CVector vecTurnRes; +}; + +struct tFlyingHandlingData +{ + tVehicleType nIdentifier; + float fThrust; + float fThrustFallOff; + float fYaw; + float fYawStab; + float fSideSlip; + float fRoll; + float fRollStab; + float fPitch; + float fPitchStab; + float fFormLift; + float fAttackLift; + float fMoveRes; + CVector vecTurnRes; + CVector vecSpeedRes; +}; class CVehicle; @@ -135,7 +256,9 @@ private: float field_C; // unused it seems float field_10; // tHandlingData HandlingData[NUMHANDLINGS]; - uint32 field_302C; // unused it seems + tBikeHandlingData BikeHandlingData[NUMBIKEHANDLINGS]; + tFlyingHandlingData FlyingHandlingData[NUMFLYINGHANDLINGS]; + tBoatHandlingData BoatHandlingData[NUMBOATHANDLINGS]; public: cHandlingDataMgr(void); @@ -144,13 +267,13 @@ public: int FindExactWord(const char *word, const char *words, int wordLen, int numWords); void ConvertDataToWorldUnits(tHandlingData *handling); void ConvertDataToGameUnits(tHandlingData *handling); - void RangeCheck(tHandlingData *handling); - void ModifyHandlingValue(CVehicle *, const tVehicleType &, const tField &, const bool &); - void DisplayHandlingData(CVehicle *, tHandlingData *, uint8, bool); + void ConvertBikeDataToGameUnits(tBikeHandlingData *handling); int32 GetHandlingId(const char *name); tHandlingData *GetHandlingData(tVehicleType id) { return &HandlingData[id]; } + tBikeHandlingData *GetBikePointer(uint8 id) { return &BikeHandlingData[id-HANDLING_BIKE]; } + tFlyingHandlingData *GetFlyingPointer(uint8 id); + tBoatHandlingData *GetBoatPointer(uint8 id); bool HasRearWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType != 'F'; } bool HasFrontWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType != 'R'; } }; -VALIDATE_SIZE(cHandlingDataMgr, 0x3030); extern cHandlingDataMgr mod_HandlingManager; diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 6e302e01..f51c8481 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -14,15 +14,19 @@ #include "Shadows.h" #include "Coronas.h" #include "Explosion.h" +#include "WindModifiers.h" #include "Timecycle.h" #include "TempColModels.h" #include "World.h" #include "WaterLevel.h" +#include "Population.h" #include "PlayerPed.h" +#include "CopPed.h" #include "Wanted.h" #include "DMAudio.h" #include "Object.h" #include "HandlingMgr.h" +#include "Ropes.h" #include "Heli.h" #ifdef FIX_BUGS #include "Replay.h" @@ -40,7 +44,6 @@ enum CHeli *CHeli::pHelis[NUM_HELIS]; int16 CHeli::NumRandomHelis; uint32 CHeli::TestForNewRandomHelisTimer; -int16 CHeli::NumScriptHelis; // unused bool CHeli::CatalinaHeliOn; bool CHeli::CatalinaHasBeenShotDown; bool CHeli::ScriptHeliOn; @@ -67,6 +70,9 @@ CHeli::CHeli(int32 id, uint8 CreatedBy) m_nBulletDamage = 0; m_fAngularSpeed = 0.0f; m_fRotation = 0.0f; + + m_numSwat = 4; + m_nSearchLightTimer = CTimer::GetTimeInMilliseconds(); for(i = 0; i < 6; i++){ m_aSearchLightHistoryX[i] = 0.0f; @@ -82,6 +88,8 @@ CHeli::CHeli(int32 id, uint8 CreatedBy) m_fTargetOffset = 0.0f; m_fSearchLightX = m_fSearchLightY = 0.0f; + m_aSwatState[0] = m_aSwatState[1] = m_aSwatState[2] = m_aSwatState[3] = 0; + // BUG: not in game but gets initialized to CDCDCDCD in debug m_nLastShotTime = 0; } @@ -120,6 +128,8 @@ CHeli::ProcessControl(void) if(gbModelViewer) return; + CWindModifiers::RegisterOne(GetPosition(), 1); + // Find target CVector target(0.0f, 0.0f, 0.0f); CVector2D vTargetDist; @@ -266,9 +276,9 @@ CHeli::ProcessControl(void) if(fTargetDist > targetHeight) m_heliStatus = HELI_STATUS_CHASE_PLAYER; } -#ifdef FIX_BUGS + if(m_numSwat) + SendDownSwat(); break; -#endif case HELI_STATUS_CHASE_PLAYER:{ float targetHeight; if(m_heliType == HELI_TYPE_CATALINA) @@ -279,6 +289,7 @@ CHeli::ProcessControl(void) fTargetDist < targetHeight && CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)) m_heliStatus = HELI_STATUS_HOVER; } + break; } // Find xy speed @@ -348,13 +359,6 @@ CHeli::ProcessControl(void) if(m_fTargetOffset >= 2.0f) m_fTargetOffset -= 2.0f; - if(m_heliType == HELI_TYPE_CATALINA) - if(m_pathState == 9 || m_pathState == 11 || m_pathState == 10){ - float f = Pow(0.997f, CTimer::GetTimeStep()); - m_vecMoveSpeed.x *= f; - m_vecMoveSpeed.y *= f; - } - CVector2D speedDir = targetSpeed - m_vecMoveSpeed; float speedDiff = speedDir.Magnitude(); if(speedDiff != 0.0f) @@ -526,28 +530,17 @@ CHeli::ProcessControl(void) } } - // Drop Catalina's bombs - if(m_heliType == HELI_TYPE_CATALINA && m_pathState > 8 && (CTimer::GetTimeInMilliseconds()>>9) != (CTimer::GetPreviousTimeInMilliseconds()>>9)){ - CVector bombPos = GetPosition() - 60.0f*m_vecMoveSpeed; - if(sq(FindPlayerCoors().x-bombPos.x) + sq(FindPlayerCoors().y-bombPos.y) < sq(35.0f)){ - bool found; - float groundZ = CWorld::FindGroundZFor3DCoord(bombPos.x, bombPos.y, bombPos.z, &found); - float waterZ; - if(!CWaterLevel::GetWaterLevelNoWaves(bombPos.x, bombPos.y, bombPos.z, &waterZ)) - waterZ = 0.0f; - if(groundZ > waterZ){ - bombPos.z = groundZ + 2.0f; - CExplosion::AddExplosion(nil, this, EXPLOSION_HELI_BOMB, bombPos, 0); - }else{ - bombPos.z = waterZ; - CVector dir; - for(i = 0; i < 16; i++){ - dir.x = ((CGeneral::GetRandomNumber()&0xFF)-127)*0.001f; - dir.y = ((CGeneral::GetRandomNumber()&0xFF)-127)*0.001f; - dir.z = 0.5f; - CParticle::AddParticle(PARTICLE_BOAT_SPLASH, bombPos, dir, nil, 0.2f); - } - } + // Process ropes + for(i = 0; i < 4; i++){ + if(m_aSwatState[i] == 0) + continue; + + m_aSwatState[i]--; + CRopes::RegisterRope((uintptr)this + i, GetMatrix()*FindSwatPositionRelativeToHeli(i), false); + if(m_aSwatState[i] == 0){ + CVector speed = Multiply3x3(GetMatrix(), 0.05f*FindSwatPositionRelativeToHeli(i)); + speed.z = 0.0f; + CRopes::SetSpeedOfTopNode((uintptr)this + i, speed); } } @@ -560,60 +553,9 @@ CHeli::ProcessControl(void) void CHeli::PreRender(void) { - float angle; - uint8 i; - CColPoint point; - CEntity *entity; - uint8 r, g, b; - float testLowZ = FindPlayerCoors().z - 10.0f; float radius = (GetPosition().z - FindPlayerCoors().z - 10.0f - 1.0f) * 0.3f + 10.0f; - int frm = CTimer::GetFrameCounter() & 7; - - i = 0; - for(angle = 0.0f; angle < TWOPI; angle += TWOPI/32){ - CVector pos(radius*Cos(angle), radius*Sin(angle), 0.0f); - CVector dir = CVector(pos.x, pos.y, 1.0f)*0.01f; - pos += GetPosition(); - - if(CWorld::ProcessVerticalLine(pos, testLowZ, point, entity, true, false, false, false, true, false, nil)) - m_fHeliDustZ[frm] = point.point.z; - else - m_fHeliDustZ[frm] = -101.0f; - - switch(point.surfaceB){ - default: - case SURFACE_TARMAC: - r = 10; - g = 10; - b = 10; - break; - case SURFACE_GRASS: - r = 10; - g = 6; - b = 3; - break; - case SURFACE_GRAVEL: - r = 10; - g = 8; - b = 7; - break; - case SURFACE_MUD_DRY: - r = 10; - g = 6; - b = 3; - break; - } - RwRGBA col = { r, g, b, 32 }; -#ifdef FIX_BUGS - pos.z = m_fHeliDustZ[frm]; -#else - // What the hell is the point of this? - pos.z = m_fHeliDustZ[(i - (i&3))/4]; // advance every 4 iterations, why not just /4? -#endif - if(pos.z > -200.0f && GetPosition().z - pos.z < 20.0f) - CParticle::AddParticle(PARTICLE_HELI_DUST, pos, dir, nil, 0.0f, col); - i++; - } + HeliDustGenerate(this, radius, FindPlayerCoors().z, Max(16.0f - 4.0f*CTimer::GetTimeStep(), 2.0f)); + CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_HELI); } void @@ -649,7 +591,7 @@ CHeli::PreRenderAlways(void) CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &shadowPos, 6.0f, 0.0f, 0.0f, -6.0f, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, - 50.0f, true, 1.0f); + 50.0f, true, 1.0f, nil, false); CVector front = GetMatrix() * CVector(0.0f, 7.0f, 0.0f); CVector toPlayer = FindPlayerCoors() - front; @@ -718,6 +660,7 @@ CHeli::SpawnFlyingComponent(int32 component) RpAtomicSetFrame(atomic, frame); CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); obj->AttachToRwObject((RwObject*)atomic); + obj->bDontStream = true; // init object obj->m_fMass = 10.0f; @@ -763,6 +706,42 @@ CHeli::SpawnFlyingComponent(int32 component) return obj; } +CVector +CHeli::FindSwatPositionRelativeToHeli(int n) +{ + switch(n){ + case 0: return CVector(-1.2f, -1.0f, -0.5f); + case 1: return CVector( 1.2f, -1.0f, -0.5f); + case 2: return CVector(-1.2f, 1.0f, -0.5f); + case 3: return CVector( 1.2f, 1.0f, -0.5f); + default: return CVector(0.0f, 0.0f, 0.0f); + } +} + +bool +CHeli::SendDownSwat(void) +{ + if(m_numSwat == 0 || !CStreaming::HasModelLoaded(MI_SWAT) || + CGeneral::GetRandomNumber() & 0x7F || (GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f) + return false; + + CMatrix mat(GetMatrix()); + CVector pos = Multiply3x3(mat, FindSwatPositionRelativeToHeli(m_numSwat-1)) + GetPosition(); + + float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, nil); + if(Abs(FindPlayerCoors().z - groundZ) < 2.5f && CRopes::RegisterRope((uintptr)this + m_numSwat-1, pos, false)){ + CCopPed *swat = (CCopPed*)CPopulation::AddPed(PEDTYPE_COP, COP_HELI_SWAT, pos); + swat->bUsesCollision = false; + swat->m_pRopeEntity = this; + RegisterReference(&swat->m_pRopeEntity); + m_numSwat--; + swat->m_nRopeID = (uintptr)this + m_numSwat; + m_aSwatState[m_numSwat] = 255; + CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_STD_ABSEIL, 4.0f); + return true; + } + return false; +} void @@ -772,16 +751,12 @@ CHeli::InitHelis(void) NumRandomHelis = 0; TestForNewRandomHelisTimer = 0; - NumScriptHelis = 0; CatalinaHeliOn = false; ScriptHeliOn = false; for(i = 0; i < NUM_HELIS; i++) pHelis[i] = nil; -#if GTA_VERSION >= GTA3_PS2_160 - ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_ESCAPE))->SetColModel(&CTempColModels::ms_colModelPed1); ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1); -#endif } CHeli* @@ -791,15 +766,8 @@ CHeli::GenerateHeli(bool catalina) CVector heliPos; int i; -#if GTA_VERSION < GTA3_PS2_160 - if(catalina) - ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_ESCAPE))->SetColModel(&CTempColModels::ms_colModelPed1); - else - ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1); -#endif - if(catalina) - heli = new CHeli(MI_ESCAPE, PERMANENT_VEHICLE); + assert(0 && "can't create catalina's heli"); else heli = new CHeli(MI_CHOPPER, PERMANENT_VEHICLE); @@ -810,7 +778,7 @@ CHeli::GenerateHeli(bool catalina) float angle = (float)(CGeneral::GetRandomNumber() & 0xFF)/0x100 * 6.28f; heliPos.x += 250.0f*Sin(angle); heliPos.y += 250.0f*Cos(angle); - if(heliPos.x < -2000.0f || heliPos.x > 2000.0f || heliPos.y < -2000.0f || heliPos.y > 2000.0f){ + if(heliPos.x < -2000.0f-400.0f || heliPos.x > 2000.0f-400.0f || heliPos.y < -2000.0f || heliPos.y > 2000.0f){ heliPos = FindPlayerCoors(); heliPos.x -= 250.0f*Sin(angle); heliPos.y -= 250.0f*Cos(angle); @@ -851,6 +819,8 @@ CHeli::UpdateHelis(void) CReplay::IsPlayingBack() ? 0 : #endif FindPlayerPed()->m_pWanted->NumOfHelisRequired(); + if(CCullZones::PlayerNoRain() || CGame::IsInInterior()) + numHelisRequired = 0; if(CStreaming::HasModelLoaded(MI_CHOPPER) && CTimer::GetTimeInMilliseconds() > TestForNewRandomHelisTimer){ // Spawn a police heli TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 15000; @@ -879,18 +849,6 @@ CHeli::UpdateHelis(void) pHelis[HELI_SCRIPT]->m_heliStatus = HELI_STATUS_FLY_AWAY; } - // Handle Catalina's heli - if(CatalinaHeliOn){ - if(CStreaming::HasModelLoaded(MI_ESCAPE) && pHelis[HELI_CATALINA] == nil){ - pHelis[HELI_CATALINA] = GenerateHeli(true); - pHelis[HELI_CATALINA]->m_heliType = HELI_TYPE_CATALINA; - }else - CStreaming::RequestModel(MI_ESCAPE, STREAMFLAGS_DONT_REMOVE); - }else{ - if(pHelis[HELI_CATALINA]) - pHelis[HELI_CATALINA]->m_heliStatus = HELI_STATUS_FLY_AWAY; - } - // Delete helis that we no longer need for(i = 0; i < NUM_HELIS; i++) if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_FLY_AWAY && pHelis[i]->GetPosition().z > 150.0f){ @@ -911,7 +869,7 @@ CHeli::UpdateHelis(void) TheCamera.CamShake(0.7f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z); colors[0] = CRGBA(0, 0, 0, 255); - colors[1] = CRGBA(224, 230, 238, 255); + colors[1] = CRGBA(224, 224, 224, 255); colors[2] = CRGBA(0, 0, 0, 255); colors[3] = CRGBA(0, 0, 0, 255); colors[4] = CRGBA(66, 162, 252, 255); @@ -931,7 +889,7 @@ CHeli::UpdateHelis(void) int f = ++nFrameGen & 3; CParticle::AddParticle(PARTICLE_HELI_DEBRIS, pos, dir, nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f), - colors[nFrameGen], rotSpeed, 0, f, 0); + colors[nFrameGen&7], rotSpeed, 0, f, 0); } CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0); @@ -949,7 +907,6 @@ CHeli::UpdateHelis(void) if(i == HELI_CATALINA) CatalinaHasBeenShotDown = true; - CStats::HelisDestroyed++; CStats::PeopleKilledByPlayer += 2; CStats::PedsKilledOfThisType[PEDTYPE_COP] += 2; CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 250; @@ -969,7 +926,7 @@ CHeli::UpdateHelis(void) TheCamera.CamShake(0.4f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z); CVector pos = pHelis[i]->GetPosition() - 2.5f*pHelis[i]->GetForward(); - CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0); + CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI2, pos, 0); }else pHelis[i]->m_fAngularSpeed *= 1.03f; } @@ -1045,6 +1002,28 @@ CHeli::TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, i return hit; } +bool +CHeli::TestSniperCollision(CVector *line0, CVector *line1) +{ + int i; + bool hit = false; + + for(i = 0; i < NUM_HELIS; i++){ + if(pHelis[i] && !pHelis[i]->bBulletProof) { + CVector pilotPos = pHelis[i]->GetMatrix() * CVector(-0.43f, 1.49f, 1.5f); + if(CCollision::DistToLine(line0, line1, &pilotPos) < 0.8f){ + pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f; + pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN; + pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 9999999; + pHelis[i]->m_numSwat = 0; + + hit = true; + } + } + } + return hit; +} + void CHeli::StartCatalinaFlyBy(void) { CatalinaHeliOn = true; diff --git a/src/vehicles/Heli.h b/src/vehicles/Heli.h index 5fef799b..c5ae08e2 100644 --- a/src/vehicles/Heli.h +++ b/src/vehicles/Heli.h @@ -21,7 +21,7 @@ enum HELI_RANDOM0, HELI_RANDOM1, HELI_SCRIPT, - HELI_CATALINA, + HELI_CATALINA, // TODO 2 in VC NUM_HELIS }; @@ -36,7 +36,6 @@ enum class CHeli : public CVehicle { public: - // 0x288 RwFrame *m_aHeliNodes[NUM_HELI_NODES]; int8 m_heliStatus; float m_fSearchLightX; @@ -49,6 +48,8 @@ public: int8 m_nHeliId; int8 m_heliType; int8 m_pathState; + int8 m_numSwat; + uint8 m_aSwatState[4]; float m_aSearchLightHistoryX[6]; float m_aSearchLightHistoryY[6]; uint32 m_nSearchLightTimer; @@ -64,7 +65,6 @@ public: static CHeli *pHelis[NUM_HELIS]; static int16 NumRandomHelis; static uint32 TestForNewRandomHelisTimer; - static int16 NumScriptHelis; // unused static bool CatalinaHeliOn; static bool CatalinaHasBeenShotDown; static bool ScriptHeliOn; @@ -79,6 +79,8 @@ public: void PreRenderAlways(void); CObject *SpawnFlyingComponent(int32 component); + CVector FindSwatPositionRelativeToHeli(int n); + bool SendDownSwat(void); static void InitHelis(void); static CHeli *GenerateHeli(bool catalina); // out of class in III PC and later because of SecuROM @@ -86,6 +88,7 @@ public: static void SpecialHeliPreRender(void); static bool TestRocketCollision(CVector *coors); static bool TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, int32 damage); + static bool TestSniperCollision(CVector *line0, CVector *line1); static void StartCatalinaFlyBy(void); // out of class in III PC and later because of SecuROM static void RemoveCatalinaHeli(void); @@ -96,6 +99,3 @@ public: static void ActivateHeli(bool activate); }; - -VALIDATE_SIZE(CHeli, 0x33C); - diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp index 8ea03bf7..0b40ca7e 100644 --- a/src/vehicles/Plane.cpp +++ b/src/vehicles/Plane.cpp @@ -2,6 +2,7 @@ #include "main.h" #include "General.h" +#include "CutsceneMgr.h" #include "ModelIndices.h" #include "FileMgr.h" #include "Streaming.h" @@ -12,8 +13,10 @@ #include "Coronas.h" #include "Particle.h" #include "Explosion.h" +#include "Fluff.h" #include "World.h" #include "HandlingMgr.h" +#include "Heli.h" #include "Plane.h" #include "MemoryHeap.h" @@ -40,12 +43,10 @@ CPlaneInterpolationLine aPlaneLineBits[6]; float PlanePathPosition[3]; float OldPlanePathPosition[3]; float PlanePathSpeed[3]; -float PlanePath2Position[3]; -float PlanePath3Position; -float PlanePath4Position; -float PlanePath2Speed[3]; -float PlanePath3Speed; -float PlanePath4Speed; +float PlanePath2Position[5]; +float PlanePath3Position[4]; +float PlanePath2Speed[5]; +float PlanePath3Speed[4]; enum @@ -63,7 +64,6 @@ int32 DropOffCesnaMissionStatus; int32 DropOffCesnaMissionStartTime; CPlane *pDropOffCesna; - CPlane::CPlane(int32 id, uint8 CreatedBy) : CVehicle(CreatedBy) { @@ -81,13 +81,15 @@ CPlane::CPlane(int32 id, uint8 CreatedBy) m_bHasBeenHit = false; m_bIsDrugRunCesna = false; m_bIsDropOffCesna = false; + m_bTempPlane = false; SetStatus(STATUS_PLANE); bIsBIGBuilding = true; m_level = LEVEL_GENERIC; -#ifdef FIX_BUGS m_isFarAway = false; +#ifdef CPLANE_ROTORS + m_fRotorRotation = 0.0f; #endif } @@ -100,6 +102,21 @@ void CPlane::SetModelIndex(uint32 id) { CVehicle::SetModelIndex(id); +#ifdef CPLANE_ROTORS + int i; + for(i = 0; i < NUM_PLANE_NODES; i++) + m_aPlaneNodes[i] = nil; + if(GetModelIndex() == MI_CHOPPER){ + // This is surprisingly annoying... + RwFrame *heliNodes[NUM_HELI_NODES]; + for(i = 0; i < NUM_HELI_NODES; i++) + heliNodes[i] = nil; + CClumpModelInfo::FillFrameArray(GetClump(), heliNodes); + m_aPlaneNodes[PLANE_TOPROTOR] = heliNodes[HELI_TOPROTOR]; + m_aPlaneNodes[PLANE_BACKROTOR] = heliNodes[HELI_BACKROTOR]; + }else + CClumpModelInfo::FillFrameArray(GetClump(), m_aPlaneNodes); +#endif } void @@ -124,6 +141,15 @@ CPlane::ProcessControl(void) int i; CVector pos; + if(CReplay::IsPlayingBack()) + return; + + if(GetModelIndex() == MI_AIRTRAIN){ + if(GetPosition().z > 100.0f) + CPlaneTrails::RegisterPoint(GetPosition(), m_nPlaneId); + }else if(GetModelIndex() == MI_DEADDODO) + CPlaneBanners::RegisterPoint(GetPosition(), m_nPlaneId); + // Explosion if(m_bHasBeenHit){ // BUG: since this is all based on frames, you can skip the explosion processing when you go into the menu @@ -384,7 +410,6 @@ CPlane::ProcessControl(void) GetMatrix().GetRight() = right; GetMatrix().GetUp() = up; GetMatrix().GetForward() = fwd; - // Set speed m_vecMoveSpeed = fwd*PlanePathSpeed[m_nPlaneId]/60.0f; m_fSpeed = PlanePathSpeed[m_nPlaneId]/60.0f; @@ -398,26 +423,12 @@ CPlane::ProcessControl(void) float planePathSpeed; int numPathNodes; - if(m_bIsDrugRunCesna){ - planePathPosition = PlanePath3Position; + if(GetModelIndex() == MI_CHOPPER){ + planePathPosition = PlanePath3Position[m_nPlaneId]; totalLengthOfFlightPath = TotalLengthOfFlightPath3; pathNodes = pPath3Nodes; - planePathSpeed = PlanePath3Speed; + planePathSpeed = PlanePath3Speed[m_nPlaneId]; numPathNodes = NumPath3Nodes; - if(CesnaMissionStatus == CESNA_STATUS_LANDED){ - pDrugRunCesna = nil; - FlagToDestroyWhenNextProcessed(); - } - }else if(m_bIsDropOffCesna){ - planePathPosition = PlanePath4Position; - totalLengthOfFlightPath = TotalLengthOfFlightPath4; - pathNodes = pPath4Nodes; - planePathSpeed = PlanePath4Speed; - numPathNodes = NumPath4Nodes; - if(DropOffCesnaMissionStatus == CESNA_STATUS_LANDED){ - pDropOffCesna = nil; - FlagToDestroyWhenNextProcessed(); - } }else{ planePathPosition = PlanePath2Position[m_nPlaneId]; totalLengthOfFlightPath = TotalLengthOfFlightPath2; @@ -638,12 +649,36 @@ CPlane::PreRender(void) CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); } + +#ifdef CPLANE_ROTORS + CMatrix mat; + CVector pos; + m_fRotorRotation += 3.14f/6.5f; + if(m_fRotorRotation > 6.28f) + m_fRotorRotation -= 6.28f; + + if(m_aPlaneNodes[PLANE_TOPROTOR]){ + mat.Attach(RwFrameGetMatrix(m_aPlaneNodes[PLANE_TOPROTOR])); + pos = mat.GetPosition(); + mat.SetRotateZ(m_fRotorRotation); + mat.Translate(pos); + mat.UpdateRW(); + } + if(m_aPlaneNodes[PLANE_BACKROTOR]){ + mat.Attach(RwFrameGetMatrix(m_aPlaneNodes[PLANE_BACKROTOR])); + pos = mat.GetPosition(); + mat.SetRotateX(m_fRotorRotation); + mat.Translate(pos); + mat.UpdateRW(); + } +#endif } void CPlane::Render(void) { - CEntity::Render(); + if(!CCutsceneMgr::IsRunning()) + CEntity::Render(); } #define CRUISE_SPEED (50.0f) @@ -661,11 +696,9 @@ CPlane::InitPlanes(void) pPathNodes = LoadPath("data\\paths\\flight.dat", NumPathNodes, TotalLengthOfFlightPath, true); // Figure out which nodes are on ground - CColPoint colpoint; - CEntity *entity; for(i = 0; i < NumPathNodes; i++){ - if(CWorld::ProcessVerticalLine(pPathNodes[i].p, 1000.0f, colpoint, entity, true, false, false, false, true, false, nil)){ - pPathNodes[i].p.z = colpoint.point.z; + if(pPathNodes[i].p.z < 14.0f){ + pPathNodes[i].p.z = 14.0f; pPathNodes[i].bOnGround = true; }else pPathNodes[i].bOnGround = false; @@ -692,7 +725,7 @@ CPlane::InitPlanes(void) aPlaneLineBits[0].position = position; aPlaneLineBits[0].speed = TAXI_SPEED; aPlaneLineBits[0].acceleration = 0.0f; - float dist = (TakeOffPoint-600.0f) - position; + float dist = (TakeOffPoint-500.0f) - position; time += dist/TAXI_SPEED; position += dist; @@ -701,9 +734,9 @@ CPlane::InitPlanes(void) aPlaneLineBits[1].time = time; aPlaneLineBits[1].position = position; aPlaneLineBits[1].speed = TAXI_SPEED; - aPlaneLineBits[1].acceleration = 618.75f/600.0f; - time += 600.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f); - position += 600.0f; + aPlaneLineBits[1].acceleration = 618.75f/500.0f; + time += 500.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f); + position += 500.0f; // Fly at cruise speed aPlaneLineBits[2].type = 1; @@ -720,9 +753,9 @@ CPlane::InitPlanes(void) aPlaneLineBits[3].time = time; aPlaneLineBits[3].position = position; aPlaneLineBits[3].speed = CRUISE_SPEED; - aPlaneLineBits[3].acceleration = -618.75f/600.0f; - time += 600.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f); - position += 600.0f; + aPlaneLineBits[3].acceleration = -618.75f/500.0f; + time += 500.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f); + position += 500.0f; // Taxi aPlaneLineBits[4].type = 1; @@ -743,22 +776,17 @@ CPlane::InitPlanes(void) TotalDurationOfFlightPath2 = TotalLengthOfFlightPath2/CRUISE_SPEED; } - // Mission Cesna + // Heli if(pPath3Nodes == nil){ pPath3Nodes = LoadPath("data\\paths\\flight3.dat", NumPath3Nodes, TotalLengthOfFlightPath3, false); TotalDurationOfFlightPath3 = TotalLengthOfFlightPath3/CRUISE_SPEED; } - // Mission Cesna - if(pPath4Nodes == nil){ - pPath4Nodes = LoadPath("data\\paths\\flight4.dat", NumPath4Nodes, TotalLengthOfFlightPath4, false); - TotalDurationOfFlightPath4 = TotalLengthOfFlightPath4/CRUISE_SPEED; - } - CStreaming::LoadAllRequestedModels(false); CStreaming::RequestModel(MI_AIRTRAIN, 0); CStreaming::LoadAllRequestedModels(false); + // NB: 3 hardcoded also in CPlaneTrails for(i = 0; i < 3; i++){ CPlane *plane = new CPlane(MI_AIRTRAIN, PERMANENT_VEHICLE); plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); @@ -768,20 +796,6 @@ CPlane::InitPlanes(void) plane->m_nCurPathNode = 0; CWorld::Add(plane); } - - - CStreaming::RequestModel(MI_DEADDODO, 0); - CStreaming::LoadAllRequestedModels(false); - - for(i = 0; i < 3; i++){ - CPlane *plane = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE); - plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); - plane->SetStatus(STATUS_ABANDONED); - plane->bIsLocked = true; - plane->m_nPlaneId = i; - plane->m_nCurPathNode = 0; - CWorld::Add(plane); - } } void @@ -813,8 +827,7 @@ CPlane::LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool CPlaneNode *nodes = new CPlaneNode[numNodes]; for(i = 0; i < numNodes; i++){ - *gString = '\0'; - for(lp = 0; work_buff[bp] != '\n'; bp++, lp++) + for(lp = 0; work_buff[bp] != '\n' && work_buff[bp] != '\0'; bp++, lp++) gString[lp] = work_buff[bp]; bp++; // BUG: game doesn't terminate string @@ -835,6 +848,10 @@ CPlane::LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool return nodes; } +int32 LastTimeInPlane, LastTimeNotInPlane; +bool bCesnasActivated; +bool bHelisActivated; + void CPlane::UpdatePlanes(void) { @@ -877,25 +894,87 @@ CPlane::UpdatePlanes(void) t = TotalDurationOfFlightPath2/0x80000; PlanePath2Position[0] = CRUISE_SPEED * (time & 0x7FFFF)*t; - PlanePath2Position[1] = CRUISE_SPEED * ((time + 0x80000/3) & 0x7FFFF)*t; - PlanePath2Position[2] = CRUISE_SPEED * ((time + 0x80000/3*2) & 0x7FFFF)*t; + PlanePath2Position[1] = CRUISE_SPEED * ((time + 0x80000/5) & 0x7FFFF)*t; + PlanePath2Position[2] = CRUISE_SPEED * ((time + 0x80000/5*2) & 0x7FFFF)*t; + PlanePath2Position[3] = CRUISE_SPEED * ((time + 0x80000/5*3) & 0x7FFFF)*t; + PlanePath2Position[4] = CRUISE_SPEED * ((time + 0x80000/5*4) & 0x7FFFF)*t; PlanePath2Speed[0] = CRUISE_SPEED*t; PlanePath2Speed[1] = CRUISE_SPEED*t; PlanePath2Speed[2] = CRUISE_SPEED*t; + PlanePath2Speed[3] = CRUISE_SPEED*t; + PlanePath2Speed[4] = CRUISE_SPEED*t; + + t = TotalDurationOfFlightPath3/0x80000; + PlanePath3Position[0] = CRUISE_SPEED * (time & 0x7FFFF)*t; + PlanePath3Position[1] = CRUISE_SPEED * ((time + 0x80000/4) & 0x7FFFF)*t; + PlanePath3Position[2] = CRUISE_SPEED * ((time + 0x80000/4*2) & 0x7FFFF)*t; + PlanePath3Position[3] = CRUISE_SPEED * ((time + 0x80000/4*3) & 0x7FFFF)*t; + PlanePath3Speed[0] = CRUISE_SPEED*t; + PlanePath3Speed[1] = CRUISE_SPEED*t; + PlanePath3Speed[2] = CRUISE_SPEED*t; + PlanePath3Speed[3] = CRUISE_SPEED*t; + + if(FindPlayerVehicle() && (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || + FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE)) + LastTimeInPlane = CTimer::GetTimeInMilliseconds(); + else + LastTimeNotInPlane = CTimer::GetTimeInMilliseconds(); + + if(CTimer::GetTimeInMilliseconds() - LastTimeNotInPlane > 10000){ + if(!bCesnasActivated){ + if(CStreaming::HasModelLoaded(MI_DEADDODO)){ + for(i = 0; i < 5; i++){ + CPlane *plane = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE); + plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + plane->SetStatus(STATUS_ABANDONED); + plane->bIsLocked = true; + plane->m_nPlaneId = i; + plane->m_nCurPathNode = 0; + plane->m_bTempPlane = true; + CWorld::Add(plane); + } + bCesnasActivated = true; + }else + CStreaming::RequestModel(MI_DEADDODO, 0); + } - if(CesnaMissionStatus == CESNA_STATUS_FLYING){ - PlanePath3Speed = CRUISE_SPEED*TotalDurationOfFlightPath3/0x20000; - PlanePath3Position = PlanePath3Speed * ((time - CesnaMissionStartTime) & 0x1FFFF); - if(time - CesnaMissionStartTime >= 128072) - CesnaMissionStatus = CESNA_STATUS_LANDED; - } + if(!bHelisActivated){ + if(CStreaming::HasModelLoaded(MI_CHOPPER)){ + for(i = 0; i < 4; i++){ + CPlane *plane = new CPlane(MI_CHOPPER, PERMANENT_VEHICLE); + plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); + plane->SetStatus(STATUS_ABANDONED); + plane->bIsLocked = true; + plane->m_nPlaneId = i; + plane->m_nCurPathNode = 0; + plane->m_bTempPlane = true; + CWorld::Add(plane); + } + bHelisActivated = true; + }else + CStreaming::RequestModel(MI_CHOPPER, 0); + } + }else if(CTimer::GetTimeInMilliseconds() - LastTimeInPlane > 10000) + RemoveTemporaryPlanes(); +} - if(DropOffCesnaMissionStatus == CESNA_STATUS_FLYING){ - PlanePath4Speed = CRUISE_SPEED*TotalDurationOfFlightPath4/0x80000; - PlanePath4Position = PlanePath4Speed * ((time - DropOffCesnaMissionStartTime) & 0x7FFFF); - if(time - DropOffCesnaMissionStartTime >= 521288) - DropOffCesnaMissionStatus = CESNA_STATUS_LANDED; +void +CPlane::RemoveTemporaryPlanes(void) +{ + int i; + if(!bHelisActivated && !bCesnasActivated) + return; + + i = CPools::GetVehiclePool()->GetSize(); + while(--i >= 0){ + CPlane *plane = (CPlane*)CPools::GetVehiclePool()->GetSlot(i); + if(plane && plane->IsPlane() && plane->m_bTempPlane){ + CWorld::Remove(plane); + delete plane; + } } + bCesnasActivated = false; + bHelisActivated = false; } bool @@ -923,6 +1002,7 @@ CPlane::TestRocketCollision(CVector *rocketPos) return false; } +// unused // BUG: not in CPlane in the game void CPlane::CreateIncomingCesna(void) @@ -946,6 +1026,7 @@ CPlane::CreateIncomingCesna(void) printf("CPlane::CreateIncomingCesna(void)\n"); } +// unused void CPlane::CreateDropOffCesna(void) { @@ -968,8 +1049,21 @@ CPlane::CreateDropOffCesna(void) printf("CPlane::CreateDropOffCesna(void)\n"); } +// all unused const CVector CPlane::FindDrugPlaneCoordinates(void) { return pDrugRunCesna->GetPosition(); } const CVector CPlane::FindDropOffCesnaCoordinates(void) { return pDropOffCesna->GetPosition(); } bool CPlane::HasCesnaLanded(void) { return CesnaMissionStatus == CESNA_STATUS_LANDED; } bool CPlane::HasCesnaBeenDestroyed(void) { return CesnaMissionStatus == CESNA_STATUS_DESTROYED; } bool CPlane::HasDropOffCesnaBeenShotDown(void) { return DropOffCesnaMissionStatus == CESNA_STATUS_DESTROYED; } + +void +CPlane::Load(void) +{ + RemoveTemporaryPlanes(); +} + +void +CPlane::Save(void) +{ + RemoveTemporaryPlanes(); +} diff --git a/src/vehicles/Plane.h b/src/vehicles/Plane.h index 783c53b3..c8f02048 100644 --- a/src/vehicles/Plane.h +++ b/src/vehicles/Plane.h @@ -4,6 +4,11 @@ enum ePlaneNodes { +#ifdef CPLANE_ROTORS + // for heli + PLANE_TOPROTOR, + PLANE_BACKROTOR, +#endif PLANE_WHEEL_FRONT = 2, PLANE_WHEEL_READ, NUM_PLANE_NODES @@ -29,7 +34,10 @@ struct CPlaneInterpolationLine class CPlane : public CVehicle { public: - // 0x288 +#ifdef CPLANE_ROTORS + RwFrame *m_aPlaneNodes[NUM_PLANE_NODES]; + float m_fRotorRotation; +#endif int16 m_nPlaneId; int16 m_isFarAway; int16 m_nCurPathNode; @@ -38,6 +46,7 @@ public: bool m_bHasBeenHit; bool m_bIsDrugRunCesna; bool m_bIsDropOffCesna; + bool m_bTempPlane; CPlane(int32 id, uint8 CreatedBy); ~CPlane(void); @@ -53,6 +62,7 @@ public: static void InitPlanes(void); static void Shutdown(void); static CPlaneNode *LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool loop); + static void RemoveTemporaryPlanes(void); static void UpdatePlanes(void); static bool TestRocketCollision(CVector *rocketPos); static void CreateIncomingCesna(void); @@ -62,10 +72,10 @@ public: static bool HasCesnaLanded(void); static bool HasCesnaBeenDestroyed(void); static bool HasDropOffCesnaBeenShotDown(void); + static void Load(void); + static void Save(void); }; -VALIDATE_SIZE(CPlane, 0x29C); - extern float LandingPoint; extern float TakeOffPoint; extern float PlanePathPosition[3]; diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp index be546c70..3a04b614 100644 --- a/src/vehicles/Train.cpp +++ b/src/vehicles/Train.cpp @@ -41,6 +41,7 @@ static bool bTrainArrivalAnnounced[3] = {false, false, false}; CTrain::CTrain(int32 id, uint8 CreatedBy) : CVehicle(CreatedBy) { +#ifdef GTA_TRAIN CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); m_vehType = VEHICLE_TYPE_TRAIN; pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId); @@ -67,22 +68,28 @@ CTrain::CTrain(int32 id, uint8 CreatedBy) #ifdef FIX_BUGS m_isFarAway = true; #endif +#else + assert(0 && "No trains in this game"); +#endif } void CTrain::SetModelIndex(uint32 id) { +#ifdef GTA_TRAIN int i; CVehicle::SetModelIndex(id); for(i = 0; i < NUM_TRAIN_NODES; i++) m_aTrainNodes[i] = nil; CClumpModelInfo::FillFrameArray(GetClump(), m_aTrainNodes); +#endif } void CTrain::ProcessControl(void) { +#ifdef GTA_TRAIN if(gbModelViewer || m_isFarAway && (CTimer::GetFrameCounter() + m_nWagonId) & 0xF) return; @@ -285,11 +292,13 @@ CTrain::ProcessControl(void) TrainHitStuff(s->m_lists[ENTITYLIST_PEDS_OVERLAP]); } } +#endif // GTA_TRAIN } void CTrain::PreRender(void) { +#ifdef GTA_TRAIN CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); if(m_bIsFirstWagon){ @@ -349,17 +358,21 @@ CTrain::PreRender(void) CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); } +#endif } void CTrain::Render(void) { +#ifdef GTA_TRAIN CEntity::Render(); +#endif } void CTrain::TrainHitStuff(CPtrList &list) { +#ifdef GTA_TRAIN CPtrNode *node; CPhysical *phys; @@ -368,11 +381,13 @@ CTrain::TrainHitStuff(CPtrList &list) if(phys != this && Abs(this->GetPosition().z - phys->GetPosition().z) < 1.5f) phys->bHitByTrain = true; } +#endif } void CTrain::AddPassenger(CPed *ped) { +#ifdef GTA_TRAIN int i = ped->m_vehDoor; if((i == TRAIN_POS_LEFT_ENTRY || i == TRAIN_POS_MID_ENTRY || i == TRAIN_POS_RIGHT_ENTRY) && pPassengers[i] == nil){ pPassengers[i] = ped; @@ -385,11 +400,13 @@ CTrain::AddPassenger(CPed *ped) return; } } +#endif } void CTrain::OpenTrainDoor(float ratio) { +#ifdef GTA_TRAIN if(m_rwObject == nil) return; @@ -414,6 +431,7 @@ CTrain::OpenTrainDoor(float ratio) doorL.UpdateRW(); doorR.UpdateRW(); +#endif } @@ -421,6 +439,7 @@ CTrain::OpenTrainDoor(float ratio) void CTrain::InitTrains(void) { +#ifdef GTA_TRAIN int i, j; CTrain *train; @@ -487,21 +506,25 @@ CTrain::InitTrains(void) for(j = 0; pTrackNodes_S[j].t < StationDist_S[i]; j++); aStationCoors_S[i] = pTrackNodes_S[j].p; } +#endif } void CTrain::Shutdown(void) { +#ifdef GTA_TRAIN delete[] pTrackNodes; delete[] pTrackNodes_S; pTrackNodes = nil; pTrackNodes_S = nil; +#endif } void CTrain::ReadAndInterpretTrackFile(Const char *filename, CTrainNode **nodes, int16 *numNodes, int32 numStations, float *stationDists, float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail) { +#ifdef GTA_TRAIN bool readingFile = false; int bp, lp; int i, tmp; @@ -623,6 +646,7 @@ CTrain::ReadAndInterpretTrackFile(Const char *filename, CTrainNode **nodes, int1 // end interpLines[j].time = *totalDuration; +#endif } void @@ -639,6 +663,7 @@ PlayAnnouncement(uint8 sound, uint8 station) void ProcessTrainAnnouncements(void) { +#ifdef GTA_TRAIN for (int i = 0; i < ARRAY_SIZE(StationDist); i++) { for (int j = 0; j < ARRAY_SIZE(EngineTrackPosition); j++) { if (!bTrainArrivalAnnounced[i]) { @@ -667,11 +692,13 @@ ProcessTrainAnnouncements(void) } } } +#endif } void CTrain::UpdateTrains(void) { +#ifdef GTA_TRAIN int i, j; uint32 time; float t, deltaT; @@ -735,4 +762,5 @@ CTrain::UpdateTrains(void) // time offset for each train time += 0x40000/4; } +#endif } diff --git a/src/vehicles/Train.h b/src/vehicles/Train.h index 3446eeb5..57cd28de 100644 --- a/src/vehicles/Train.h +++ b/src/vehicles/Train.h @@ -82,5 +82,3 @@ public: float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail); static void UpdateTrains(void); }; - -VALIDATE_SIZE(CTrain, 0x2E4); diff --git a/src/vehicles/Transmission.cpp b/src/vehicles/Transmission.cpp index 109847a5..1aeabfe0 100644 --- a/src/vehicles/Transmission.cpp +++ b/src/vehicles/Transmission.cpp @@ -80,59 +80,51 @@ cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, fl if(fVelocity > pGearRatio->fShiftUpVelocity){ if(gear != 0 || gasPedal > 0.0f){ gear++; - time = 0.0f; return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false); } }else if(fVelocity < pGearRatio->fShiftDownVelocity && gear != 0){ if(gear != 1 || gasPedal < 0.0f){ gear--; - time = 0.0f; return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false); } } - if(time > 0.0f){ - // changing gears currently, can't accelerate - fAcceleration = 0.0f; - time -= CTimer::GetTimeStepInSeconds(); - }else{ - float speedMul, accelMul; + float speedMul, accelMul; - if(gear < 1){ - // going reverse - accelMul = (Flags & HANDLING_2G_BOOST) ? 2.0f : 1.0f; - speedMul = -1.0f; - }else if(nNumberOfGears == 1){ - accelMul = 1.0f; - speedMul = 1.0f; - }else{ - // BUG or not? this is 1.0 normally but 0.0 in the highest gear - float f = 1.0f - (gear-1)/(nNumberOfGears-1); - speedMul = 3.0f*sq(f) + 1.0f; - // This is pretty ugly, could be written more clearly - if(Flags & HANDLING_2G_BOOST){ - if(gear == 1) - accelMul = (Flags & HANDLING_1G_BOOST) ? 3.0f : 2.0f; - else if(gear == 2) - accelMul = 1.3f; - else - accelMul = 1.0f; - }else if(Flags & HANDLING_1G_BOOST && gear == 1){ - accelMul = 3.0f; - }else + if(gear < 1){ + // going reverse + accelMul = (Flags & HANDLING_2G_BOOST) ? 2.0f : 1.0f; + speedMul = -1.0f; + }else if(nNumberOfGears == 1){ + accelMul = 1.0f; + speedMul = 1.0f; + }else{ + // BUG or not? this is 1.0 normally but 0.0 in the highest gear + float f = 1.0f - (gear-1)/(nNumberOfGears-1); + speedMul = 3.0f*sq(f) + 1.0f; + // This is pretty ugly, could be written more clearly + if(Flags & HANDLING_2G_BOOST){ + if(gear == 1) + accelMul = (Flags & HANDLING_1G_BOOST) ? 2.0f : 1.6f; + else if(gear == 2) + accelMul = 1.3f; + else accelMul = 1.0f; - } - - if(cheat) - fCheat = 1.2f; - else - fCheat = 1.0f; - float targetVelocity = Gears[gear].fMaxVelocity*speedMul*fCheat; - float accel = (targetVelocity - fVelocity) * (fEngineAcceleration*accelMul) / Abs(targetVelocity); - if(Abs(fVelocity) < Abs(Gears[gear].fMaxVelocity*fCheat)) - fAcceleration = gasPedal * accel * CTimer::GetTimeStep(); - else - fAcceleration = 0.0f; + }else if(Flags & HANDLING_1G_BOOST && gear == 1){ + accelMul = 2.0f; + }else + accelMul = 1.0f; } + + if(cheat) + fCheat = 1.2f; + else + fCheat = 1.0f; + float targetVelocity = Gears[gear].fMaxVelocity*speedMul*fCheat; + float accel = (targetVelocity - fVelocity) * (fEngineAcceleration*accelMul) / Abs(targetVelocity); + if(Abs(fVelocity) < Abs(Gears[gear].fMaxVelocity*fCheat)) + fAcceleration = gasPedal * accel * CTimer::GetTimeStep(); + else + fAcceleration = 0.0f; return fAcceleration; } diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 451f3a39..d1054191 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -5,6 +5,8 @@ #include "Timer.h" #include "Pad.h" #include "Vehicle.h" +#include "Bike.h" +#include "Automobile.h" #include "Pools.h" #include "HandlingMgr.h" #include "CarCtrl.h" @@ -14,10 +16,22 @@ #include "Lights.h" #include "PointLights.h" #include "Renderer.h" +#include "VisibilityPlugins.h" #include "DMAudio.h" #include "Radar.h" #include "Fire.h" #include "Darkel.h" +#include "Streaming.h" +#include "Camera.h" +#include "Stats.h" +#include "Garages.h" +#include "Wanted.h" +#include "SurfaceTable.h" +#include "Particle.h" +#include "WaterLevel.h" +#include "Timecycle.h" +#include "Weather.h" +#include "Coronas.h" #include "SaveBuf.h" bool CVehicle::bWheelsOnlyCheat; @@ -25,10 +39,17 @@ bool CVehicle::bAllDodosCheat; bool CVehicle::bCheat3; bool CVehicle::bCheat4; bool CVehicle::bCheat5; -#ifdef ALT_DODO_CHEAT -bool CVehicle::bAltDodoCheat; -#endif +bool CVehicle::bCheat8; +bool CVehicle::bCheat9; +bool CVehicle::bCheat10; +bool CVehicle::bHoverCheat; +bool CVehicle::bAllTaxisHaveNitro; bool CVehicle::m_bDisableMouseSteering = true; +bool CVehicle::bDisableRemoteDetonation; +bool CVehicle::bDisableRemoteDetonationOnContact; +#ifndef MASTER +bool CVehicle::m_bDisplayHandlingInfo; +#endif void *CVehicle::operator new(size_t sz) throw() { return CPools::GetVehiclePool()->New(); } void *CVehicle::operator new(size_t sz, int handle) throw() { return CPools::GetVehiclePool()->New(handle); } @@ -56,6 +77,7 @@ CVehicle::CVehicle(uint8 CreatedBy) m_fSteerInput = 0.0f; m_type = ENTITY_TYPE_VEHICLE; VehicleCreatedBy = CreatedBy; + m_nRouteSeed = 0; bIsLocked = false; bIsLawEnforcer = false; bIsAmbulanceOnDuty = false; @@ -103,14 +125,54 @@ CVehicle::CVehicle(uint8 CreatedBy) m_bSirenOrAlarm = false; m_nCarHornTimer = 0; m_nCarHornPattern = 0; + m_nCarHornDelay = 0; + bPartOfConvoy = false; + bHeliMinimumTilt = false; + bAudioChangingGear = false; + bIsDrowning = false; + bTyresDontBurst = false; + bCreatedAsPoliceVehicle = false; + bRestingOnPhysical = false; + bParking = false; + bCanPark = CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.0f; // never true. probably doesn't work very well + bIsVan = false; + bIsBus = false; + bIsBig = false; + bLowVehicle = false; + + m_bombType = CARBOMB_NONE; + bDriverLastFrame = false; + m_pBombRigger = nil; + + m_nSetPieceExtendedRangeTime = 0; m_nAlarmState = 0; m_nDoorLock = CARLOCK_UNLOCKED; m_nLastWeaponDamage = -1; + m_pLastDamageEntity = nil; m_fMapObjectHeightAhead = m_fMapObjectHeightBehind = 0.0f; m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); if(m_audioEntityId >= 0) DMAudio.SetEntityStatus(m_audioEntityId, TRUE); - m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK; + //m_nRadioStation = CGeneral::GetRandomNumber() % NUM_RADIOS; + switch(GetModelIndex()){ + case MI_HUNTER: + case MI_ANGEL: + case MI_FREEWAY: + m_nRadioStation = V_ROCK; + break; + case MI_RCBARON: + case MI_RCBANDIT: + case MI_RCRAIDER: + case MI_RCGOBLIN: + case MI_TOPFUN: + case MI_CADDY: + case MI_BAGGAGE: + m_nRadioStation = RADIO_OFF; + break; + default: + m_nRadioStation = CGeneral::GetRandomNumber() % NUM_RADIOS; + break; + } m_pCurGroundEntity = nil; m_bRainAudioCounter = 0; m_bRainSamplesCounter = 0; @@ -122,6 +184,7 @@ CVehicle::CVehicle(uint8 CreatedBy) AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); AutoPilot.m_bStayInCurrentLevel = false; AutoPilot.m_bIgnorePathfinding = false; + AutoPilot.m_nSwitchDistance = 20; } CVehicle::~CVehicle() @@ -171,7 +234,7 @@ CVehicle::SetupLighting(void) }else{ CVector coors = GetPosition(); float lighting = CPointLights::GenerateLightsAffectingObject(&coors); - if(!bHasBlip && lighting != 1.0f){ + if(lighting != 1.0f){ SetAmbientAndDirectionalColours(lighting); return true; } @@ -186,57 +249,30 @@ CVehicle::RemoveLighting(bool reset) CRenderer::RemoveVehiclePedLights(this, reset); } +bool +CVehicle::IsClearToDriveAway(void) +{ + CColPoint point; + float length = GetColModel()->boundingBox.GetSize().y; + CEntity *ent = nil; + CVector front = GetForward() * (length*0.5f + 3.0f); + return !CWorld::ProcessLineOfSight(GetPosition() + front, GetPosition(), + point, ent, true, true, false, false, false, true, true) || + ent == this; +} + float CVehicle::GetHeightAboveRoad(void) { return -1.0f * GetColModel()->boundingBox.min.z; } -const float fRCPropFallOff = 3.0f; -const float fRCAeroThrust = 0.003f; -const float fRCSideSlipMult = 0.1f; -const float fRCRudderMult = 0.2f; -const float fRCYawMult = -0.01f; -const float fRCRollMult = 0.02f; -const float fRCRollStabilise = -0.08f; -const float fRCPitchMult = 0.005f; -const float fRCTailMult = 0.3f; -const float fRCFormLiftMult = 0.02f; -const float fRCAttackLiftMult = 0.25f; -const CVector vecRCAeroResistance(0.998f, 0.998f, 0.9f); - -const float fSeaPropFallOff = 2.3f; -const float fSeaThrust = 0.002f; -const float fSeaSideSlipMult = 0.1f; -const float fSeaRudderMult = 0.01f; -const float fSeaYawMult = -0.0003f; -const float fSeaRollMult = 0.0015f; -const float fSeaRollStabilise = -0.01f; -const float fSeaPitchMult = 0.0002f; -const float fSeaTailMult = 0.01f; -const float fSeaFormLiftMult = 0.012f; -const float fSeaAttackLiftMult = 0.1f; -const CVector vecSeaAeroResistance(0.995f, 0.995f, 0.85f); - -const float fSpeedResistanceY = 500.0f; -const float fSpeedResistanceZ = 500.0f; - -const CVector vecHeliMoveRes(0.995f, 0.995f, 0.99f); -const CVector vecRCHeliMoveRes(0.99f, 0.99f, 0.99f); -const float fThrustVar = 0.3f; -const float fRotorFallOff = 0.75f; -const float fStabiliseVar = 0.015f; -const float fPitchBrake = 10.0f; -const float fPitchVar = 0.006f; -const float fRollVar = 0.006f; -const float fYawVar = -0.001f; -const CVector vecHeliResistance(0.81f, 0.85f, 0.99f); -const CVector vecRCHeliResistance(0.92f, 0.92f, 0.998f); -const float fSpinSpeedRes = 20.0f; - void CVehicle::FlyingControl(eFlightModel flightModel) { + if(pFlyingHandling == nil) + return; + switch(flightModel){ case FLIGHT_MODEL_DODO: { @@ -277,6 +313,8 @@ CVehicle::FlyingControl(eFlightModel flightModel) m_vecTurnSpeed.y *= Pow(0.9f, CTimer::GetTimeStep()); + + moveSpeed = m_vecMoveSpeed.MagnitudeSqr(); if(moveSpeed > SQR(1.5f)) m_vecMoveSpeed *= 1.5f/Sqrt(moveSpeed); @@ -289,38 +327,68 @@ CVehicle::FlyingControl(eFlightModel flightModel) case FLIGHT_MODEL_RCPLANE: case FLIGHT_MODEL_SEAPLANE: + case FLIGHT_MODEL_PLANE_UNUSED: + case FLIGHT_MODEL_PLANE: { + float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; + float fSteerUD = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f; + float fGunUD = Abs(CPad::GetPad(0)->GetCarGunUpDown()); +#ifdef FREE_CAM + if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController)) +#endif + if(fGunUD > 1.0f) + fSteerUD = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f; + + float fSteerAngle = Atan2(fSteerUD, fSteerLR); + float fSteerMult = 1.0f; + if(fSteerAngle > -PI/4.0f && fSteerAngle <= PI/4.0f) + fSteerMult = 1.0f/Cos(fSteerAngle); + else if(fSteerAngle > PI/4.0f && fSteerAngle <= PI*3.0f/4.0f) + fSteerMult = 1.0f/Cos(fSteerAngle - HALFPI); + else if(fSteerAngle > PI*3.0f/4.0f) + fSteerMult = 1.0f/Cos(fSteerAngle - PI); + else if(fSteerAngle <= -PI*3.0f/4.0f) + fSteerMult = 1.0f/Cos(fSteerAngle + PI); + else if(fSteerAngle > -PI*3.0f/4.0f && fSteerAngle < -PI/4.0f) + fSteerMult = 1.0f/Cos(fSteerAngle + HALFPI); + + fSteerLR *= fSteerMult; + fSteerUD *= -fSteerMult; + // thrust - float fThrust = flightModel == FLIGHT_MODEL_RCPLANE ? fRCAeroThrust : fSeaThrust; - float fThrustFallOff = flightModel == FLIGHT_MODEL_RCPLANE ? fRCPropFallOff : fSeaPropFallOff; - + float fThrust = pFlyingHandling->fThrust; + float fThrustFallOff = pFlyingHandling->fThrustFallOff; + float fThrustFallOffBack = pFlyingHandling->fThrustFallOff * 8.0f; +#ifdef BETTER_ALLCARSAREDODO_CHEAT + if (bAllDodosCheat && !IsRealPlane()) { + fThrust = pHandling->Transmission.fEngineAcceleration + * (pHandling->Transmission.nDriveType == '4' ? 4.0f : 2.0f); + fThrust = 5.0f * Max(fThrust, pFlyingHandling->fThrust); //tweak: (cars engines too weak to thrust car on air) + fThrustFallOff = Min(0.7f / pHandling->Transmission.fMaxVelocity, fThrustFallOff); //tweak: (use 0.7 instead of 1.0 to make cars 30% faster) + fThrustFallOffBack = -1.0f / pHandling->Transmission.fMaxReverseVelocity; + } +#endif float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward()); CVector vecTail = GetColModel()->boundingBox.min.y * GetForward(); float fPedalState = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f; - if (fForwSpeed > 0.1f || (flightModel == FLIGHT_MODEL_RCPLANE && fForwSpeed > 0.02f)) - fPedalState += 1.0f; - else if (fForwSpeed > 0.0f && fPedalState < 0.0f) - fPedalState = 0.0f; - float fThrustAccel = (fPedalState - fThrustFallOff * fForwSpeed) * fThrust; - + float fThrustAccel; + if(fForwSpeed > 0.0f || fPedalState > 0.0f) + fThrustAccel = (fPedalState - fThrustFallOff * fForwSpeed) * fThrust; + else + fThrustAccel = Min(fPedalState - fThrustFallOffBack * fForwSpeed, 0.0f) * fThrust; + if(flightModel == FLIGHT_MODEL_PLANE_UNUSED) + fThrustAccel *= 0.3f; + else if(flightModel == FLIGHT_MODEL_PLANE) + fThrustAccel *= 0.1f; ApplyMoveForce(fThrustAccel * GetForward() * m_fMass * CTimer::GetTimeStep()); // left/right float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight()); - float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; - float fSideSlipAccel; - if (flightModel == FLIGHT_MODEL_RCPLANE) - fSideSlipAccel = Abs(fSideSpeed) * fSideSpeed * fRCSideSlipMult; - else - fSideSlipAccel = Abs(fSideSpeed) * fSideSpeed * fSeaSideSlipMult; + float fSideSlipAccel = pFlyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed); ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep()); float fYaw = -DotProduct(GetSpeed(vecTail), GetRight()); - float fYawAccel; - if (flightModel == FLIGHT_MODEL_RCPLANE) - fYawAccel = fRCRudderMult * fYaw * Abs(fYaw) + fRCYawMult * fSteerLR * fForwSpeed; - else - fYawAccel = fSeaRudderMult * fYaw * Abs(fYaw) + fSeaYawMult * fSteerLR * fForwSpeed; + float fYawAccel = pFlyingHandling->fYawStab * fYaw * Abs(fYaw) + pFlyingHandling->fYaw * fSteerLR * fForwSpeed; ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecTail); float fRollAccel; @@ -328,125 +396,151 @@ CVehicle::FlyingControl(eFlightModel flightModel) float fDirectionMultiplier = CPad::GetPad(0)->GetLookRight(); if (CPad::GetPad(0)->GetLookLeft()) fDirectionMultiplier = -1; - fRollAccel = (0.5f * fDirectionMultiplier + fSteerLR) * fRCRollMult; + fRollAccel = (0.5f * fDirectionMultiplier + fSteerLR) * pFlyingHandling->fRoll; } else - fRollAccel = fSteerLR * fSeaRollMult; + fRollAccel = fSteerLR * pFlyingHandling->fRoll; ApplyTurnForce(GetRight() * fRollAccel * fForwSpeed * m_fTurnMass * CTimer::GetTimeStep(), GetUp()); CVector vecFRight = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f)); CVector vecStabilise = (GetUp().z > 0.0f) ? vecFRight : -vecFRight; float fStabiliseDirection = (GetRight().z > 0.0f) ? -1.0f : 1.0f; - float fStabiliseSpeed; - if (flightModel == FLIGHT_MODEL_RCPLANE) - fStabiliseSpeed = fRCRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z)); - else - fStabiliseSpeed = fSeaRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z)); - ApplyTurnForce(fStabiliseSpeed * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right? VC doesn't have it too + float fStabiliseSpeed = pFlyingHandling->fRollStab * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z)); + ApplyTurnForce(fStabiliseSpeed * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right? // up/down float fTail = -DotProduct(GetSpeed(vecTail), GetUp()); - float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f; - float fPitchAccel; - if (flightModel == FLIGHT_MODEL_RCPLANE) - fPitchAccel = fRCTailMult * fTail * Abs(fTail) + fRCPitchMult * fSteerUD * fForwSpeed; - else - fPitchAccel = fSeaTailMult * fTail * Abs(fTail) + fSeaPitchMult * fSteerUD * fForwSpeed; + float fPitchAccel = pFlyingHandling->fPitchStab * fTail * Abs(fTail) + pFlyingHandling->fPitch * fSteerUD * fForwSpeed; ApplyTurnForce(fPitchAccel * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecTail); float fLift = DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude()); //accel*angle - float fLiftAccel; - if (flightModel == FLIGHT_MODEL_RCPLANE) - fLiftAccel = (fRCFormLiftMult - fRCAttackLiftMult * fLift) * SQR(fForwSpeed); - else - fLiftAccel = (fSeaFormLiftMult - fSeaAttackLiftMult * fLift) * SQR(fForwSpeed); + float fLiftAccel = (pFlyingHandling->fFormLift - pFlyingHandling->fAttackLift * fLift) * SQR(fForwSpeed); float fLiftImpulse = fLiftAccel * m_fMass * CTimer::GetTimeStep(); if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpulse) { if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f) fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass; else if (flightModel == FLIGHT_MODEL_SEAPLANE && GetPosition().z > 80.0f) fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass; +#ifdef BETTER_ALLCARSAREDODO_CHEAT + else if(bAllDodosCheat && GetPosition().z > 170.0f) + fLiftImpulse = CTimer::GetTimeStep() * 0.9f * GRAVITY * m_fMass; +#endif } ApplyMoveForce(fLiftImpulse * GetUp()); CVector vecResistance; - if (flightModel == FLIGHT_MODEL_RCPLANE) - vecResistance = vecRCAeroResistance; - else - vecResistance = vecSeaAeroResistance; + vecResistance = pFlyingHandling->vecTurnRes; float rX = Pow(vecResistance.x, CTimer::GetTimeStep()); float rY = Pow(vecResistance.y, CTimer::GetTimeStep()); float rZ = Pow(vecResistance.z, CTimer::GetTimeStep()); CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); vecTurnSpeed.x *= rX; - float fResistance = vecTurnSpeed.y * (1.0f / (fSpeedResistanceY * SQR(vecTurnSpeed.y) + 1.0f)) * rY - vecTurnSpeed.y; + float fResistance = vecTurnSpeed.y * (1.0f / (pFlyingHandling->vecSpeedRes.y * SQR(vecTurnSpeed.y) + 1.0f)) * rY - vecTurnSpeed.y; vecTurnSpeed.z *= rZ; m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed); ApplyTurnForce(-GetUp() * fResistance * m_fTurnMass, GetRight() + Multiply3x3(GetMatrix(), m_vecCentreOfMass)); + + + float fMoveSpeed = m_vecMoveSpeed.MagnitudeSqr(); + if(fMoveSpeed > SQR(1.5f)) + m_vecMoveSpeed *= 1.5f/Sqrt(fMoveSpeed); + + float fTurnSpeed = m_vecTurnSpeed.MagnitudeSqr(); + if(fTurnSpeed > SQR(0.2f)) + m_vecTurnSpeed *= 0.2f/Sqrt(fTurnSpeed); break; } + case FLIGHT_MODEL_RCHELI: case FLIGHT_MODEL_HELI: { - CVector vecMoveResistance; - if (GetModelIndex() == MI_MIAMI_SPARROW) - vecMoveResistance = vecHeliMoveRes; - else - vecMoveResistance = vecRCHeliMoveRes; - float rmX = Pow(vecMoveResistance.x, CTimer::GetTimeStep()); - float rmY = Pow(vecMoveResistance.y, CTimer::GetTimeStep()); - float rmZ = Pow(vecMoveResistance.z, CTimer::GetTimeStep()); - m_vecMoveSpeed.x *= rmX; - m_vecMoveSpeed.y *= rmY; - m_vecMoveSpeed.z *= rmZ; +#ifdef RESTORE_ALLCARSHELI_CHEAT + tFlyingHandlingData* flyingHandling = bAllCarCheat && !IsRealHeli() ? mod_HandlingManager.GetFlyingPointer(HANDLING_MAVERICK) : pFlyingHandling; +#else + tFlyingHandlingData* flyingHandling = pFlyingHandling; +#endif + float rm = Pow(flyingHandling->fMoveRes, CTimer::GetTimeStep()); + m_vecMoveSpeed *= rm; if (GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE) return; - float fThrust; - if (bCheat5) - fThrust = CPad::GetPad(0)->GetSteeringUpDown() * fThrustVar / 128.0f + 0.95f; - else - fThrust = fThrustVar * (CPad::GetPad(0)->GetAccelerate() - 2 * CPad::GetPad(0)->GetBrake()) / 255.0f + 0.95f; - fThrust -= fRotorFallOff * DotProduct(m_vecMoveSpeed, GetUp()); -#if GTA_VERSION >= GTA3_PC_11 - if (fThrust > 0.9f && GetPosition().z > 80.0f) - fThrust = 0.9f; -#endif + float fUpSpeed = DotProduct(m_vecMoveSpeed, GetUp()); + float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f; + if(fThrust < 0.0f) + fThrust *= 2.0f; + if(flightModel == FLIGHT_MODEL_RCHELI){ + fThrust = flyingHandling->fThrust * fThrust + 0.45f; + ApplyMoveForce(GRAVITY * CVector(0.0f, 0.0f, 0.5f) * m_fMass * CTimer::GetTimeStep()); + }else + fThrust = flyingHandling->fThrust * fThrust + 0.95f; + fThrust -= flyingHandling->fThrustFallOff * fUpSpeed; + if(flightModel == FLIGHT_MODEL_RCHELI && GetPosition().z > 40.0f) + fThrust *= 10.0f/(GetPosition().z - 30.0f); + else if(GetPosition().z > 80.0f) + fThrust *= 10.0f/(GetPosition().z - 70.0f); ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep()); - if (GetUp().z > 0.0f) - ApplyTurnForce(-CVector(GetUp().x, GetUp().y, 0.0f) * fStabiliseVar * m_fTurnMass * CTimer::GetTimeStep(), GetUp()); + if (GetUp().z > 0.0f){ + float upRight = Clamp(GetRight().z, -flyingHandling->fFormLift, flyingHandling->fFormLift); + float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); + ApplyTurnForce(upImpulseRight * GetUp(), GetRight()); + + float upFwd = Clamp(GetForward().z, -flyingHandling->fFormLift, flyingHandling->fFormLift); + float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); + ApplyTurnForce(upImpulseFwd * GetUp(), GetForward()); + }else{ + float upRight = GetRight().z < 0.0f ? -flyingHandling->fFormLift : flyingHandling->fFormLift; + float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); + ApplyTurnForce(upImpulseRight * GetUp(), GetRight()); + + float upFwd = GetForward().z < 0.0f ? -flyingHandling->fFormLift : flyingHandling->fFormLift; + float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); + ApplyTurnForce(upImpulseFwd * GetUp(), GetForward()); + } float fRoll, fPitch, fYaw; if (bCheat5) { - fPitch = CPad::GetPad(0)->GetCarGunUpDown() / 128.0f; - fRoll = -CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; - fYaw = CPad::GetPad(0)->GetCarGunLeftRight() / 128.0f; - } - else { fPitch = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f; fRoll = CPad::GetPad(0)->GetLookLeft(); if (CPad::GetPad(0)->GetLookRight()) fRoll = -1.0f; fYaw = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; + } else { + fPitch = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f; + fRoll = -CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; + fYaw = CPad::GetPad(0)->GetLookRight(); + if (CPad::GetPad(0)->GetLookLeft()) + fYaw = -1.0f; +#ifdef FREE_CAM + if (!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController)) +#endif + if(Abs(CPad::GetPad(0)->GetCarGunLeftRight()) > 1.0f) + fYaw = CPad::GetPad(0)->GetCarGunLeftRight() / 128.0f; } +#ifdef FREE_CAM + if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController)) +#endif + if(Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f) + fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f; if (CPad::GetPad(0)->GetHorn()) { fYaw = 0.0f; - fPitch = Clamp(10.0f * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f); - fRoll = Clamp(10.0f * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f); + fPitch = Clamp(flyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f); + fRoll = Clamp(flyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f); } - ApplyTurnForce(fPitch * GetUp() * fPitchVar * m_fTurnMass * CTimer::GetTimeStep(), GetForward()); - ApplyTurnForce(fRoll * GetUp() * fRollVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); - ApplyTurnForce(fYaw * GetForward() * fYawVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); + ApplyTurnForce(fPitch * GetUp() * flyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward()); + ApplyTurnForce(fRoll * GetUp() * flyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); - CVector vecResistance; - if (GetModelIndex() == MI_MIAMI_SPARROW) - vecResistance = vecHeliResistance; - else - vecResistance = vecRCHeliResistance; - float rX = Pow(vecResistance.x, CTimer::GetTimeStep()); - float rY = Pow(vecResistance.y, CTimer::GetTimeStep()); - float rZ = Pow(vecResistance.z, CTimer::GetTimeStep()); + float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight()); + float fSideSlipAccel = flyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed); + ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep()); + float fYawAccel = flyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + flyingHandling->fYaw * fYaw; + ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), -GetForward()); + + ApplyTurnForce(fYaw * GetForward() * flyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); + + float rX = Pow(flyingHandling->vecTurnRes.x, CTimer::GetTimeStep()); + float rY = Pow(flyingHandling->vecTurnRes.y, CTimer::GetTimeStep()); + float rZ = Pow(flyingHandling->vecTurnRes.z, CTimer::GetTimeStep()); CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); - float fResistanceMultiplier = Pow(1.0f / (fSpinSpeedRes * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep()); + float fResistanceMultiplier = Pow(1.0f / (flyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep()); float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z; vecTurnSpeed.x *= rX; vecTurnSpeed.y *= rY; @@ -458,8 +552,228 @@ CVehicle::FlyingControl(eFlightModel flightModel) } } +static CColModel rotorColModel; +static CColSphere rotorColSphere; +float ROTOR_SEMI_THICKNESS = 0.05f; +float ROTOR_TURN_SPEED = 0.2f; +float ROTOR_DISGUARD_MULT = 0.3f; +float ROTOR_COL_ELASTICITY = 1.0f; +float ROTOR_COL_TURNMULT = -0.001f; +float ROTOR_DEFAULT_DAMAGE = 100.0f; + +bool +CVehicle::DoBladeCollision(CVector pos, CMatrix &matrix, int16 rotorType, float radius, float damageMult) +{ + CVector max(radius, radius, radius); + CVector min(-radius, -radius, -radius); + + switch(rotorType){ + case ROTOR_TOP: + case ROTOR_BOTTOM: + min.z = -ROTOR_SEMI_THICKNESS; + max.z = ROTOR_SEMI_THICKNESS; + break; + case ROTOR_FRONT: + case ROTOR_BACK: + min.y = -ROTOR_SEMI_THICKNESS; + max.y = ROTOR_SEMI_THICKNESS; + break; + case ROTOR_RIGHT: + case ROTOR_LEFT: + min.x = -ROTOR_SEMI_THICKNESS; + max.x = ROTOR_SEMI_THICKNESS; + break; + } + + min += pos; + max += pos; + rotorColModel.boundingBox.Set(min, max); + rotorColModel.boundingSphere.Set(radius, pos); + rotorColSphere.Set(radius, pos, 0, 0); + rotorColModel.spheres = &rotorColSphere; + rotorColModel.numSpheres = 1; + + pos = matrix * pos; + bool hadCollision = false; + int minX = CWorld::GetSectorIndexX(pos.x - radius); + if(minX <= 0) minX = 0; + + int minY = CWorld::GetSectorIndexY(pos.y - radius); + if(minY <= 0) minY = 0; + + int maxX = CWorld::GetSectorIndexX(pos.x + radius); +#ifdef FIX_BUGS + if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1; +#else + if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X; +#endif + + int maxY = CWorld::GetSectorIndexY(pos.y + radius); +#ifdef FIX_BUGS + if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1; +#else + if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y; +#endif + + CWorld::AdvanceCurrentScanCode(); + for(int curY = minY; curY <= maxY; curY++) { + for(int curX = minX; curX <= maxX; curX++) { + CSector *sector = CWorld::GetSector(curX, curY); + if(BladeColSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], rotorColModel, matrix, rotorType, damageMult)) + hadCollision = true; + if(BladeColSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], rotorColModel, matrix, rotorType, damageMult)) + hadCollision = true; + if(BladeColSectorList(sector->m_lists[ENTITYLIST_VEHICLES], rotorColModel, matrix, rotorType, damageMult)) + hadCollision = true; + if(BladeColSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], rotorColModel, matrix, rotorType, damageMult)) + hadCollision = true; + if(BladeColSectorList(sector->m_lists[ENTITYLIST_PEDS], rotorColModel, matrix, rotorType, 0.0f)) + hadCollision = true; + if(BladeColSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], rotorColModel, matrix, rotorType, 0.0f)) + hadCollision = true; + if(BladeColSectorList(sector->m_lists[ENTITYLIST_OBJECTS], rotorColModel, matrix, rotorType, damageMult)) + hadCollision = true; + if(BladeColSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], rotorColModel, matrix, rotorType, damageMult)) + hadCollision = true; + } + } + rotorColModel.spheres = nil; + rotorColModel.numSpheres = 0; + + return hadCollision; +} + +bool +CVehicle::BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix &matrix, int16 rotorType, float damageMult) +{ + int i; + CVector axis; + CVector turnSpeed(0.0f, 0.0f, 0.0f); + switch(rotorType){ + case ROTOR_TOP: + turnSpeed.z = -ROTOR_TURN_SPEED; + axis = -matrix.GetUp(); + break; + case ROTOR_BOTTOM: + turnSpeed.z = ROTOR_TURN_SPEED; + axis = matrix.GetUp(); + break; + + case ROTOR_FRONT: + turnSpeed.y = -ROTOR_TURN_SPEED; + axis = -matrix.GetForward(); + break; + case ROTOR_BACK: + turnSpeed.y = ROTOR_TURN_SPEED; + axis = matrix.GetForward(); + break; + + case ROTOR_RIGHT: + turnSpeed.x = -ROTOR_TURN_SPEED; + axis = -matrix.GetRight(); + break; + case ROTOR_LEFT: + turnSpeed.x = ROTOR_TURN_SPEED; + axis = matrix.GetRight(); + break; + } + turnSpeed = Multiply3x3(matrix, turnSpeed); + CVector center = rotorColModel.boundingSphere.center; + center = matrix*center; + + for(CPtrNode *node = list.first; node; node = node->next) { + CEntity *entity = (CEntity *)node->item; + if(entity == (CEntity*)this || + !entity->bUsesCollision || + entity->m_scanCode == CWorld::GetCurrentScanCode()) + continue; + + entity->m_scanCode = CWorld::GetCurrentScanCode(); + + int numCollisions; + CColModel *entityCol; + if(entity->IsPed()) + entityCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex()))->AnimatePedColModelSkinned(entity->GetClump()); + else + entityCol = entity->GetColModel(); + if(entityCol) + numCollisions = CCollision::ProcessColModels(matrix, rotorColModel, entity->GetMatrix(), *entityCol, + CWorld::m_aTempColPts, nil, nil); + else + numCollisions = 0; + + if(numCollisions > 0 && entity->IsPed()){ + CPed *ped = (CPed*)entity; + CVector2D dirToRotor = GetPosition() - entity->GetPosition(); + dirToRotor.Normalise(); + int localDir = ped->GetLocalDirection(dirToRotor); + if(ped->m_attachedTo == nil){ + ped->bIsStanding = false; + ped->ApplyMoveForce(-5.0f*dirToRotor.x, -5.0f*dirToRotor.y, 5.0f); + } + ped->InflictDamage(this, WEAPONTYPE_RUNOVERBYCAR, 1000.0f, PEDPIECE_TORSO, localDir); + + if(CGame::nastyGame && ped->GetIsOnScreen()){ + for(i = 0; i < 16; i++) + CParticle::AddParticle(PARTICLE_BLOOD_SMALL, ped->GetPosition(), CVector(dirToRotor.x, dirToRotor.y, 1.0f) * 0.01f); + CParticle::AddParticle(PARTICLE_TEST, ped->GetPosition(), CVector(0.0f, 0.0f, 0.02f), nil, 0.1f); + CParticle::AddParticle(PARTICLE_TEST, ped->GetPosition()+CVector(0.0f, 0.0f, 0.2f), CVector(0.0f, 0.0f, -0.01f), nil, 0.1f); + } + }else if(numCollisions > 0 && entity->GetModelIndex() != MI_MISSILE){ + float impulse = 0.0f; + bool hadCollision = false; + float savedElasticity = m_fElasticity; + m_fElasticity = ROTOR_COL_ELASTICITY; + + for(i = 0; i < numCollisions; i++){ + CVector colpos = CWorld::m_aTempColPts[i].point; + CVector localColpos = colpos - center; + float axisDir = DotProduct(axis, localColpos); + float colDir = DotProduct(CWorld::m_aTempColPts[i].normal, localColpos); + + if(2.0f*ROTOR_SEMI_THICKNESS < Abs(axisDir) && + ROTOR_DISGUARD_MULT*Abs(colDir) < Abs(axisDir)) + continue; + + hadCollision = true; + colpos -= axisDir*axis; // get rid of axis component + + CVector tangentSpeed = CrossProduct(turnSpeed, colpos - center); + + // Particles + for(int j = 0; j < 4; j++){ + CParticle::AddParticle(PARTICLE_SPARK_SMALL, colpos, (tangentSpeed+m_vecMoveSpeed)/2.0f); + CParticle::AddParticle(PARTICLE_SPARK, colpos, 0.1f*CWorld::m_aTempColPts[i].normal); + } + + // Apply Collision + if(IsCar()){ + CAutomobile *heli = (CAutomobile*)this; + if(heli->m_aWheelSpeed[1] > 0.15f){ + ApplyCollision(CWorld::m_aTempColPts[i], impulse); + ApplyTurnForce(m_fTurnMass*ROTOR_COL_TURNMULT*tangentSpeed, colpos - center); + heli->m_aWheelSpeed[1] = 0.15f; + }else if(heli->m_aWheelSpeed[1] < 0.075f && heli->m_aWheelSpeed[1] > 0.0f) + heli->m_aWheelSpeed[1] *= -1.0f; + } + + float damageImpulse = damageMult * Max(impulse, ROTOR_DEFAULT_DAMAGE*m_fMass/3000.0f); + if(damageImpulse > m_fDamageImpulse) + SetDamagedPieceRecord(0, damageImpulse, entity, CWorld::m_aTempColPts[i].normal); + + } + + if(hadCollision && !entity->IsPed()) + DMAudio.ReportCollision(this, entity, SURFACE_CAR_PANEL, SURFACE_TARMAC, 50.0f, 0.09f); + m_fElasticity = savedElasticity; + } + } + return false; +} + + float fBurstSpeedMax = 0.3f; -float fBurstTyreMod = 0.1f; +float fBurstTyreMod = 0.13f; void CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, @@ -533,7 +847,11 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon if(!bBraking){ if(m_fGasPedal < 0.01f){ - if(GetModelIndex() == MI_RCBANDIT) + if(IsBike()) + brake = 0.6f * mod_HandlingManager.fWheelFriction / (pHandling->fMass + 200.0f); + else if(pHandling->fMass < 500.0f) + brake = 0.2f * mod_HandlingManager.fWheelFriction / pHandling->fMass; + else if(GetModelIndex() == MI_RCBANDIT) brake = 0.2f * mod_HandlingManager.fWheelFriction / pHandling->fMass; else brake = mod_HandlingManager.fWheelFriction / pHandling->fMass; @@ -573,23 +891,199 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon } if(fwd != 0.0f || right != 0.0f){ - CVector direction = fwd*wheelFwd + right*wheelRight; - float speed = direction.Magnitude(); + CVector totalSpeed = fwd*wheelFwd + right*wheelRight; + + CVector turnDirection = totalSpeed; + bool separateTurnForce = false; // BUG: not initialized on PC + if(pHandling->fSuspensionAntidiveMultiplier > 0.0f){ + if(bBraking){ + separateTurnForce = true; + turnDirection = totalSpeed - pHandling->fSuspensionAntidiveMultiplier*fwd*wheelFwd; + }else if(bDriving){ + separateTurnForce = true; + turnDirection = totalSpeed - 0.5f*pHandling->fSuspensionAntidiveMultiplier*fwd*wheelFwd; + } + } + + CVector direction = totalSpeed; + + float speed = totalSpeed.Magnitude(); + float turnSpeed; + if(separateTurnForce) + turnSpeed = turnDirection.Magnitude(); + else + turnSpeed = speed; direction.Normalise(); + if(separateTurnForce) + turnDirection.Normalise(); + else + turnDirection = direction; float impulse = speed*m_fMass; - float turnImpulse = speed*GetMass(wheelContactPoint, direction); + float turnImpulse = turnSpeed*GetMass(wheelContactPoint, turnDirection); ApplyMoveForce(impulse * direction); - ApplyTurnForce(turnImpulse * direction, wheelContactPoint); + ApplyTurnForce(turnImpulse * turnDirection, wheelContactPoint); } } +float fBurstBikeSpeedMax = 0.12f; +float fBurstBikeTyreMod = 0.05f; +float fTweakBikeWheelTurnForce = 2.0f; + void -CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, int32 wheelsOnGround, float thrust, - float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, eBikeWheelSpecial special, uint16 wheelStatus) +CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, + int32 wheelsOnGround, float thrust, float brake, float adhesion, float destabTraction, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, eBikeWheelSpecial special, uint16 wheelStatus) { - // TODO: mobile code + // BUG: using statics here is probably a bad idea + static bool bAlreadySkidding = false; // this is never reset + static bool bBraking; + static bool bDriving; + static bool bReversing; + +#ifdef FIX_SIGNIFICANT_BUGS + bAlreadySkidding = false; +#endif + + // how much force we want to apply in these axes + float fwd = 0.0f; + float right = 0.0f; + + bBraking = brake != 0.0f; + if(bBraking) + thrust = 0.0f; + bDriving = thrust != 0.0f; + bReversing = thrust < 0.0f; + + float contactSpeedFwd = DotProduct(wheelContactSpeed, wheelFwd); + float contactSpeedRight; + + if(*wheelState != WHEEL_STATE_NORMAL) + bAlreadySkidding = true; + *wheelState = WHEEL_STATE_NORMAL; + + adhesion *= CTimer::GetTimeStep(); + if(bAlreadySkidding) + adhesion *= pHandling->fTractionLoss; + + if(special == BIKE_WHEELSPEC_2 || special == BIKE_WHEELSPEC_3) + contactSpeedRight = 0.0f; + else + contactSpeedRight = DotProduct(wheelContactSpeed, wheelRight); + + // moving sideways + if(contactSpeedRight != 0.0f){ + // exert opposing force + right = -contactSpeedRight/wheelsOnGround; +#ifdef FIX_BUGS + // contactSpeedRight is independent of framerate but right has timestep as a factor + // so we probably have to fix this + // see above + //right *= CTimer::GetTimeStepFix(); +#endif + + if(wheelStatus == WHEEL_STATUS_BURST){ + float fwdspeed = Min(contactSpeedFwd, fBurstBikeSpeedMax); + right += fwdspeed * CGeneral::GetRandomNumberInRange(-fBurstBikeTyreMod, fBurstBikeTyreMod); + } + } + + if(bDriving){ + fwd = thrust; + + // limit sideways force (why?) + if(right > 0.0f){ + if(right > adhesion) + right = adhesion; + }else{ + if(right < -adhesion) + right = -adhesion; + } + }else if(contactSpeedFwd != 0.0f){ + fwd = -contactSpeedFwd/wheelsOnGround; +#ifdef FIX_BUGS + // contactSpeedFwd is independent of framerate but fwd has timestep as a factor + // so we probably have to fix this + // see above + //fwd *= CTimer::GetTimeStepFix(); +#endif + + if(!bBraking){ + if(m_fGasPedal < 0.01f){ + if(IsBike()) + brake = 0.6f * mod_HandlingManager.fWheelFriction / (pHandling->fMass + 200.0f); + else if(pHandling->fMass < 500.0f) + brake = mod_HandlingManager.fWheelFriction / m_fMass; + else if(GetModelIndex() == MI_RCBANDIT) + brake = 0.2f * mod_HandlingManager.fWheelFriction / m_fMass; + else + brake = mod_HandlingManager.fWheelFriction / m_fMass; +#ifdef FIX_BUGS + brake *= CTimer::GetTimeStepFix(); +#endif + } + } + + if(brake > adhesion){ + if(Abs(contactSpeedFwd) > 0.005f) + *wheelState = WHEEL_STATE_FIXED; + }else { + if(fwd > 0.0f){ + if(fwd > brake) + fwd = brake; + }else{ + if(fwd < -brake) + fwd = -brake; + } + } + } + + float speedSq = sq(right) + sq(fwd); + if(sq(adhesion) < speedSq){ + if(*wheelState != WHEEL_STATE_FIXED){ + if(bDriving && contactSpeedFwd < 0.2f) + *wheelState = WHEEL_STATE_SPINNING; + else + *wheelState = WHEEL_STATE_SKIDDING; + } + + float l = Sqrt(speedSq); + float tractionLoss = bAlreadySkidding ? 1.0f : pHandling->fTractionLoss; + right *= adhesion * tractionLoss / l; + fwd *= adhesion * tractionLoss / l; + + if(destabTraction < 1.0f) + right *= destabTraction; + }else if(destabTraction < 1.0f){ + if(!bAlreadySkidding) + destabTraction *= pHandling->fTractionLoss; + if(sq(adhesion*destabTraction) < speedSq){ + float l = Sqrt(speedSq); + right *= adhesion * destabTraction / l; + } + } + + if(fwd != 0.0f || right != 0.0f){ + CVector direction = fwd*wheelFwd + right*wheelRight; + + float speed = direction.Magnitude(); + direction.Normalise(); + + float impulse = speed*m_fMass; + float turnImpulse = speed*GetMass(wheelContactPoint, direction); + CVector vTurnImpulse = turnImpulse * direction; + ApplyMoveForce(impulse * direction); + + float turnRight = DotProduct(vTurnImpulse, GetRight()); + float contactRight = DotProduct(wheelContactPoint, GetRight()); + float contactFwd = DotProduct(wheelContactPoint, GetForward()); + + if(wheelId != BIKEWHEEL_REAR || !bBraking && !bReversing) + ApplyTurnForce((vTurnImpulse - turnRight*GetRight()) * fTweakBikeWheelTurnForce, + wheelContactPoint - contactRight*GetRight()); + + ApplyTurnForce(turnRight*GetRight(), contactFwd*GetForward()); + } } float @@ -610,35 +1104,81 @@ CVehicle::ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVec return angularVelocity * CTimer::GetTimeStep(); } +int +CVehicle::FindTyreNearestPoint(float x, float y) +{ + CVector pos = CVector(x - GetPosition().x, y - GetPosition().y, 0.0f); + float fwd = DotProduct(GetForward(), pos); + float right = DotProduct(GetRight(), pos); + + int piece; + if(IsBike()){ + piece = fwd > 0.0f ? CAR_PIECE_WHEEL_LF : CAR_PIECE_WHEEL_LR; + }else{ + piece = fwd > 0.0f ? + right > 0.0f ? CAR_PIECE_WHEEL_RF : CAR_PIECE_WHEEL_LF : + right > 0.0f ? CAR_PIECE_WHEEL_RR : CAR_PIECE_WHEEL_LR; + } + return piece - CAR_PIECE_WHEEL_LF; +} + void -CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage) +CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage, CVector pos) { if (!bCanBeDamaged) return; - if (bOnlyDamagedByPlayer && (damagedBy != FindPlayerPed() && damagedBy != FindPlayerVehicle())) + if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f) + damage *= 0.5f; + if (GetStatus() != STATUS_PLAYER && bOnlyDamagedByPlayer && (damagedBy != FindPlayerPed() && damagedBy != FindPlayerVehicle())) return; + + if(damage > 10.0f && (damagedBy == FindPlayerPed() || damagedBy == FindPlayerVehicle()) && GetStatus() != STATUS_WRECKED){ + CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 2; + CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 1.0f; + CStats::PropertyDestroyed += CGeneral::GetRandomNumberInRange(5, 25); + } + bool bFrightensDriver = false; switch (weaponType) { case WEAPONTYPE_UNARMED: + case WEAPONTYPE_BRASSKNUCKLE: + case WEAPONTYPE_SCREWDRIVER: + case WEAPONTYPE_GOLFCLUB: + case WEAPONTYPE_NIGHTSTICK: + case WEAPONTYPE_KNIFE: case WEAPONTYPE_BASEBALLBAT: + case WEAPONTYPE_HAMMER: + case WEAPONTYPE_CLEAVER: + case WEAPONTYPE_MACHETE: + case WEAPONTYPE_KATANA: + case WEAPONTYPE_CHAINSAW: if (bMeleeProof) return; break; case WEAPONTYPE_COLT45: - case WEAPONTYPE_UZI: + case WEAPONTYPE_PYTHON: case WEAPONTYPE_SHOTGUN: - case WEAPONTYPE_AK47: - case WEAPONTYPE_M16: + case WEAPONTYPE_SPAS12_SHOTGUN: + case WEAPONTYPE_STUBBY_SHOTGUN: + case WEAPONTYPE_TEC9: + case WEAPONTYPE_UZI: + case WEAPONTYPE_SILENCED_INGRAM: + case WEAPONTYPE_MP5: + case WEAPONTYPE_M4: + case WEAPONTYPE_RUGER: case WEAPONTYPE_SNIPERRIFLE: - case WEAPONTYPE_TOTAL_INVENTORY_WEAPONS: + case WEAPONTYPE_LASERSCOPE: + case WEAPONTYPE_M60: + case WEAPONTYPE_MINIGUN: + case WEAPONTYPE_HELICANNON: case WEAPONTYPE_UZI_DRIVEBY: if (bBulletProof) return; bFrightensDriver = true; break; - case WEAPONTYPE_ROCKETLAUNCHER: - case WEAPONTYPE_MOLOTOV: case WEAPONTYPE_GRENADE: + case WEAPONTYPE_MOLOTOV: + case WEAPONTYPE_ROCKET: case WEAPONTYPE_EXPLOSION: if (bExplosionProof) return; @@ -655,6 +1195,52 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage default: break; } + + if(bFrightensDriver && GetStatus() == STATUS_PLAYER && m_fHealth < 250.0f) + return; + + // Pop tires + if(damagedBy && damagedBy->IsPed() && (IsCar() || IsBike())){ + int accuracy = 0; + switch(weaponType){ + case WEAPONTYPE_COLT45: + accuracy = 10; + break; + case WEAPONTYPE_PYTHON: + if(!((CPed*)damagedBy)->IsPlayer()) + accuracy = 64; + break; + case WEAPONTYPE_SHOTGUN: + case WEAPONTYPE_STUBBY_SHOTGUN: + case WEAPONTYPE_M60: + case WEAPONTYPE_HELICANNON: + accuracy = 25; + break; + case WEAPONTYPE_TEC9: + case WEAPONTYPE_UZI: + case WEAPONTYPE_SILENCED_INGRAM: + case WEAPONTYPE_MP5: + case WEAPONTYPE_UZI_DRIVEBY: + accuracy = 15; + break; + case WEAPONTYPE_M4: + case WEAPONTYPE_RUGER: + if(!((CPed*)damagedBy)->IsPlayer()) + accuracy = 15; + break; + } + + if(((CPed*)damagedBy)->IsPlayer() && (CCamera::m_bUseMouse3rdPerson || TheCamera.Using1stPersonWeaponMode())) + accuracy = 0; + + if(accuracy != 0 && !bTyresDontBurst && (CGeneral::GetRandomNumber()&0x7F) < accuracy){ + if(IsBike()) + BurstTyre(FindTyreNearestPoint(pos.x, pos.y) + CAR_PIECE_WHEEL_LF, false); + else if(GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR) + BurstTyre(FindTyreNearestPoint(pos.x, pos.y) + CAR_PIECE_WHEEL_LF, true); + } + } + if (m_fHealth > 0.0f) { if (VehicleCreatedBy == RANDOM_VEHICLE && pDriver && (GetStatus() == STATUS_SIMPLE || GetStatus() == STATUS_PHYSICS) && @@ -667,24 +1253,41 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage } } m_nLastWeaponDamage = weaponType; + m_pLastDamageEntity = damagedBy; float oldHealth = m_fHealth; if (m_fHealth > damage) { m_fHealth -= damage; - if (VehicleCreatedBy == RANDOM_VEHICLE && - (m_fHealth < DAMAGE_HEALTH_TO_FLEE_ALWAYS || - bFrightensDriver && m_randomSeed > DAMAGE_FLEE_ON_FOOT_PROBABILITY_VALUE)) { + if (VehicleCreatedBy == RANDOM_VEHICLE && !IsBoat()){ switch (GetStatus()) { case STATUS_SIMPLE: case STATUS_PHYSICS: - if (pDriver) { - SetStatus(STATUS_ABANDONED); - pDriver->bFleeAfterExitingCar = true; - pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, this); - } - for (int i = 0; i < m_nNumMaxPassengers; i++) { - if (pPassengers[i]) { - pPassengers[i]->bFleeAfterExitingCar = true; - pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, this); + if(AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_PLOUGH_THROUGH || + CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.5f && AutoPilot.m_nCarMission == MISSION_CRUISE){ + // Drive away like a maniac + if(pDriver && pDriver->m_objective != OBJECTIVE_LEAVE_CAR){ + if(AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_PLOUGH_THROUGH) + AutoPilot.m_nCruiseSpeed *= 1.5f; + AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH; + } + }else{ + // Leave vehicle + if (pDriver && pDriver->CharCreatedBy != MISSION_CHAR) { + SetStatus(STATUS_ABANDONED); + pDriver->bFleeAfterExitingCar = true; + pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, this); + pDriver->Say(SOUND_PED_FLEE_SPRINT); + } + int time = 200; + for (int i = 0; i < m_nNumMaxPassengers; i++) { + if (pPassengers[i] && + pPassengers[i]->m_objective != OBJECTIVE_LEAVE_CAR && + pPassengers[i]->CharCreatedBy != MISSION_CHAR) { + pPassengers[i]->bFleeAfterExitingCar = true; + pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, this); + pPassengers[i]->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + time; + pPassengers[i]->Say(SOUND_PED_FLEE_SPRINT); + time += 200; + } } } break; @@ -726,56 +1329,98 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage void CVehicle::DoFixedMachineGuns(void) { - if(CPad::GetPad(0)->GetCarGunFired() && !bGunSwitchedOff){ - if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 150){ - CVector source, target; - float dx, dy, len; - - dx = GetForward().x; - dy = GetForward().y; - len = Sqrt(SQR(dx) + SQR(dy)); - if(len < 0.1f) len = 0.1f; - dx /= len; - dy /= len; - - m_nGunFiringTime = CTimer::GetTimeInMilliseconds(); - - source = GetMatrix() * CVector(2.0f, 2.5f, 1.0f); - target = source + CVector(dx, dy, 0.0f)*60.0f; - target += CVector( - ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f, - ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f, - ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.02f); - CWeapon::DoTankDoomAiming(this, pDriver, &source, &target); - FireOneInstantHitRound(&source, &target, 15); - - source = GetMatrix() * CVector(-2.0f, 2.5f, 1.0f); - target = source + CVector(dx, dy, 0.0f)*60.0f; - target += CVector( - ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f, - ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f, - ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.02f); - CWeapon::DoTankDoomAiming(this, pDriver, &source, &target); - FireOneInstantHitRound(&source, &target, 15); - - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); - - m_nAmmoInClip--; - if(m_nAmmoInClip == 0){ + if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD){ + if(CPad::GetPad(0)->GetCarGunFired() && !bGunSwitchedOff){ + FireFixedMachineGuns(); + }else{ + if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 1400) m_nAmmoInClip = 20; - m_nGunFiringTime = CTimer::GetTimeInMilliseconds() + 1400; - } } - }else{ - if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 1400) - m_nAmmoInClip = 20; } } void +CVehicle::FireFixedMachineGuns(void) +{ + if (CTimer::GetTimeInMilliseconds() <= m_nGunFiringTime + 150) + return; + CVector source, target; + float dx, dy, len; + + dx = GetForward().x; + dy = GetForward().y; + len = Sqrt(SQR(dx) + SQR(dy)); + if (len < 0.1f) len = 0.1f; + dx /= len; + dy /= len; + + m_nGunFiringTime = CTimer::GetTimeInMilliseconds(); + + source = GetMatrix() * CVector(2.0f, 2.5f, 1.0f); + target = source + CVector(dx, dy, 0.0f) * 60.0f; + target += CVector( + ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f, + ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f, + ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.02f); + CWeapon::DoTankDoomAiming(this, pDriver, &source, &target); + FireOneInstantHitRound(&source, &target, 15); + + source = GetMatrix() * CVector(-2.0f, 2.5f, 1.0f); + target = source + CVector(dx, dy, 0.0f) * 60.0f; + target += CVector( + ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f, + ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f, + ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.02f); + CWeapon::DoTankDoomAiming(this, pDriver, &source, &target); + FireOneInstantHitRound(&source, &target, 15); + + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); + + m_nAmmoInClip--; + if (m_nAmmoInClip == 0) { + m_nAmmoInClip = 20; + m_nGunFiringTime = CTimer::GetTimeInMilliseconds() + 1400; + } +} + +void +CVehicle::ActivateBomb(void) +{ + if(m_bombType == CARBOMB_TIMED){ + m_bombType = CARBOMB_TIMEDACTIVE; + m_nBombTimer = 7000; + m_pBlowUpEntity = FindPlayerPed(); + CGarages::TriggerMessage("GA_12", -1, 3000, -1); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TIMED_ACTIVATED, 1.0f); + }else if(m_bombType == CARBOMB_ONIGNITION){ + m_bombType = CARBOMB_ONIGNITIONACTIVE; + CGarages::TriggerMessage("GA_12", -1, 3000, -1); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_ONIGNITION_ACTIVATED, 1.0f); + } +} + +void +CVehicle::ActivateBombWhenEntered(void) +{ + if(pDriver){ + if(!bDriverLastFrame && m_bombType == CARBOMB_ONIGNITIONACTIVE){ + // If someone enters the car and there is a bomb, detonate + m_nBombTimer = 1000; + m_pBlowUpEntity = m_pBombRigger; + if(m_pBlowUpEntity) + m_pBlowUpEntity->RegisterReference((CEntity**)&m_pBlowUpEntity); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TICK, 1.0f); + } + bDriverLastFrame = true; + }else + bDriverLastFrame = false; +} + +void CVehicle::ExtinguishCarFire(void) { - m_fHealth = Max(m_fHealth, 300.0f); + if(GetStatus() != STATUS_WRECKED) + m_fHealth = Max(m_fHealth, 300.0f); if(m_pCarFire) m_pCarFire->Extinguish(); if(IsCar()){ @@ -846,6 +1491,68 @@ CVehicle::ShufflePassengersToMakeSpace(void) } void +CVehicle::MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&player, CCopPed *&cop) +{ + int i; + player = nil; + cop = nil; + + if(ped1->IsPlayer() && ped2->m_nPedType == PEDTYPE_COP && + ((CPlayerPed*)ped1)->m_pWanted->GetWantedLevel() > 0 && + ped2->m_pedInObjective == ped1){ + player = (CPlayerPed*)ped1; + cop = (CCopPed*)ped2; + return; + } + + bool ped1IsDriver = ped1 == pDriver; + + // Just what the hell is this weird code? + CPed *peds[9]; + CPed *peds2[9]; + int numPeds = 0; + int numPeds2 = 0; + for(i = 0; i < m_nNumMaxPassengers; i++){ + CPed *p = pPassengers[i]; + if(p && p != ped1 && !p->bStayInCarOnJack){ + peds[numPeds++] = p; + // uhh what? + if(i > 0 || ped1IsDriver) + peds2[numPeds2++] = p; + } + } + + // So we're copying this array for no reason... + CPed *peds3[9]; + int numPeds3 = 0; + for(i = 0; i < numPeds; i++){ + if(peds[i]->IsPlayer() && ped2->m_nPedType == PEDTYPE_COP && + ((CPlayerPed*)peds[i])->m_pWanted->GetWantedLevel() > 0 && + ped2->m_pedInObjective == peds[i]){ + player = (CPlayerPed*)peds[i]; + cop = (CCopPed*)ped2; + return; + } + peds3[numPeds3++] = peds[i]; + } + + int time = 1800; + for(i = 0; i < numPeds3; i++){ + peds3[i]->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + time; + peds3[i]->SetObjective(OBJECTIVE_LEAVE_CAR, this); + time += CGeneral::GetRandomNumberInRange(300.0f, 600.0f); + } + + if(IsCar() && numPeds2 > 0 && CGeneral::GetRandomTrueFalse()) + for(i = 0; i < numPeds2; i++) + if(peds2[i]->IsFemale() || CGeneral::GetRandomTrueFalse()){ + peds2[i]->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 10000; + peds2[i]->bHeldHostageInCar = true; + peds2[i]->bFleeAfterExitingCar = true; + } +} + +void CVehicle::ProcessDelayedExplosion(void) { if(m_nBombTimer == 0) @@ -861,23 +1568,21 @@ CVehicle::ProcessDelayedExplosion(void) if(IsCar() && ((CAutomobile*)this)->m_bombType == CARBOMB_TIMEDACTIVE && (m_nBombTimer & 0xFE00) != (prev & 0xFE00)) DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f); - if (m_nBombTimer == 0){ - if(FindPlayerVehicle() != this && m_pBlowUpEntity == FindPlayerPed()) - CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this); + if (m_nBombTimer == 0) BlowUpCar(m_pBlowUpEntity); - } } bool CVehicle::IsLawEnforcementVehicle(void) { switch(GetModelIndex()){ - case MI_FBICAR: case MI_POLICE: case MI_ENFORCER: case MI_PREDATOR: case MI_RHINO: case MI_BARRACKS: + case MI_FBIRANCH: + case MI_VICECHEE: return true; default: return false; @@ -885,9 +1590,9 @@ CVehicle::IsLawEnforcementVehicle(void) } bool -CVehicle::UsesSiren(uint32 id) +CVehicle::UsesSiren(void) { - switch(id){ + switch(GetModelIndex()){ case MI_FIRETRUCK: case MI_AMBULAN: case MI_FBICAR: @@ -895,6 +1600,8 @@ CVehicle::UsesSiren(uint32 id) case MI_POLICE: case MI_ENFORCER: case MI_PREDATOR: + case MI_FBIRANCH: + case MI_VICECHEE: return true; default: return false; @@ -906,24 +1613,7 @@ CVehicle::IsVehicleNormal(void) { if (!pDriver || m_nNumPassengers != 0 || GetStatus() == STATUS_WRECKED) return false; - switch (GetModelIndex()){ - case MI_FIRETRUCK: - case MI_AMBULAN: - case MI_TAXI: - case MI_POLICE: - case MI_ENFORCER: - case MI_BUS: - case MI_RHINO: - case MI_BARRACKS: - case MI_DODO: - case MI_COACH: - case MI_CABBIE: - case MI_RCBANDIT: - case MI_BORGNINE: - return false; - default: - return true; - } + return GetModelInfo()->m_vehicleClass != -1; } bool @@ -931,9 +1621,8 @@ CVehicle::CarHasRoof(void) { if((pHandling->Flags & HANDLING_HAS_NO_ROOF) == 0) return true; - if(m_aExtras[0] && m_aExtras[1]) - return false; - return true; + // component 0 is assumed to be a roof + return m_aExtras[0] == 0 || m_aExtras[1] == 0; } bool @@ -1000,7 +1689,8 @@ CVehicle::CanPedOpenLocks(CPed *ped) { if(m_nDoorLock == CARLOCK_LOCKED || m_nDoorLock == CARLOCK_LOCKED_INITIALLY || - m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) + m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE || + m_nDoorLock == CARLOCK_LOCKED_BUT_CAN_BE_DAMAGED) return false; if(ped->IsPlayer() && m_nDoorLock == CARLOCK_LOCKOUT_PLAYER_ONLY) return false; @@ -1008,10 +1698,18 @@ CVehicle::CanPedOpenLocks(CPed *ped) } bool +CVehicle::CanDoorsBeDamaged(void) +{ + return m_nDoorLock == CARLOCK_NOT_USED || + m_nDoorLock == CARLOCK_UNLOCKED || + m_nDoorLock == CARLOCK_LOCKED_BUT_CAN_BE_DAMAGED; +} + +bool CVehicle::CanPedEnterCar(void) { // can't enter when car is on side - if(GetUp().z > 0.1f || GetUp().z < -0.1f){ + if(IsBike() || GetUp().z > 0.1f || GetUp().z < -0.1f){ // also when car is moving too fast if(m_vecMoveSpeed.MagnitudeSqr() > sq(0.2f)) return false; @@ -1023,16 +1721,14 @@ CVehicle::CanPedEnterCar(void) } bool -CVehicle::CanPedExitCar(void) +CVehicle::CanPedExitCar(bool jumpExit) { CVector up = GetUp(); if(up.z > 0.1f || up.z < -0.1f){ -#ifdef VC_PED_PORTS if (IsBoat()) return true; -#endif // can't exit when car is moving too fast - if(m_vecMoveSpeed.MagnitudeSqr() > 0.005f) + if(m_vecMoveSpeed.MagnitudeSqr() > 0.005f && !jumpExit) return false; // if car is slow enough, check turn speed if(Abs(m_vecTurnSpeed.x) > 0.01f || @@ -1055,6 +1751,23 @@ CVehicle::CanPedExitCar(void) } } +bool +CVehicle::CanPedJumpOutCar(void) +{ + if(GetUp().z < 0.3f) + return false; + float speed = m_vecMoveSpeed.MagnitudeSqr(); + return speed < 0.1f || speed > 0.5f ? false : true; +} + +bool +CVehicle::CanPedJumpOffBike(void) +{ + if(pPassengers[0]) + return false; + return m_vecMoveSpeed.MagnitudeSqr() < 0.07f ? false : true; +} + void CVehicle::ChangeLawEnforcerState(uint8 enable) { @@ -1079,7 +1792,7 @@ CVehicle::SetUpDriver(void) if(VehicleCreatedBy != RANDOM_VEHICLE) return nil; - pDriver = CPopulation::AddPedInCar(this); + pDriver = CPopulation::AddPedInCar(this, true); pDriver->m_pMyVehicle = this; pDriver->m_pMyVehicle->RegisterReference((CEntity**)&pDriver->m_pMyVehicle); pDriver->bInVehicle = true; @@ -1092,15 +1805,31 @@ CVehicle::SetUpDriver(void) CPed* CVehicle::SetupPassenger(int n) { + int i; + if(pPassengers[n]) return pPassengers[n]; - pPassengers[n] = CPopulation::AddPedInCar(this); - pPassengers[n]->m_pMyVehicle = this; - pPassengers[n]->m_pMyVehicle->RegisterReference((CEntity**)&pPassengers[n]->m_pMyVehicle); - pPassengers[n]->bInVehicle = true; - pPassengers[n]->SetPedState(PED_DRIVING); - if(bIsBus) + if((IsTaxi() || IsLimo()) && n == 0) + pPassengers[0] = nil; + else{ + CPed *passenger = CPopulation::AddPedInCar(this, false); + pPassengers[n] = passenger; + passenger->m_pMyVehicle = this; + passenger->m_pMyVehicle->RegisterReference((CEntity**)&pPassengers[n]->m_pMyVehicle); + passenger->bInVehicle = true; + passenger->SetPedState(PED_DRIVING); + + if(passenger->m_nPedType == PEDTYPE_CIVMALE || passenger->m_nPedType == PEDTYPE_CIVFEMALE) + for(i = 0; i < n; i++) + if(pPassengers[i] && pPassengers[n] && + (pPassengers[i]->m_nPedType == PEDTYPE_CIVMALE || pPassengers[i]->m_nPedType == PEDTYPE_CIVFEMALE) && + passenger->GetModelIndex() == pPassengers[i]->GetModelIndex()){ + pPassengers[n] = nil; + CPopulation::RemovePed(passenger); + } + } + if(bIsBus && pPassengers[n]) pPassengers[n]->bRenderPedInCar = false; ++m_nNumPassengers; return pPassengers[n]; @@ -1113,23 +1842,42 @@ CVehicle::SetDriver(CPed *driver) pDriver->RegisterReference((CEntity**)&pDriver); if(bFreebies && driver == FindPlayerPed()){ - if(GetModelIndex() == MI_AMBULAN) - FindPlayerPed()->m_fHealth = Min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f); - else if(GetModelIndex() == MI_TAXI) - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25; - else if(GetModelIndex() == MI_POLICE) - driver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5); - else if(GetModelIndex() == MI_ENFORCER) - driver->m_fArmour = Max(driver->m_fArmour, 100.0f); - else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE) - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25; bFreebies = false; + switch(GetModelIndex()){ + case MI_AMBULAN: + FindPlayerPed()->m_fHealth = Max(FindPlayerPed()->m_fHealth, Min(FindPlayerPed()->m_fHealth + 20.0f, CWorld::Players[0].m_nMaxHealth)); + break; + + case MI_TAXI: + case MI_CABBIE: + case MI_ZEBRA: + case MI_KAUFMAN: + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 12; + break; + + case MI_POLICE: + CStreaming::RequestModel(MI_SHOTGUN, STREAMFLAGS_DONT_REMOVE); + bFreebies = true; + break; + + case MI_ENFORCER: + driver->m_fArmour = Max(driver->m_fArmour, CWorld::Players[0].m_nMaxArmour); + break; + + case MI_CADDY: + if(!(driver->IsPlayer() && ((CPlayerPed*)driver)->DoesPlayerWantNewWeapon(WEAPONTYPE_GOLFCLUB, true))) + CStreaming::RequestModel(MI_GOLFCLUB, STREAMFLAGS_DONT_REMOVE); + break; + } } - ApplyTurnForce(0.0f, 0.0f, -0.2f*driver->m_fMass, - driver->GetPosition().x - GetPosition().x, - driver->GetPosition().y - GetPosition().y, - 0.0f); + if(IsBike()) + ApplyMoveForce(-0.02f*driver->m_fMass * GetUp()); + else + ApplyTurnForce(0.0f, 0.0f, -0.02f*driver->m_fMass, + driver->GetPosition().x - GetPosition().x, + driver->GetPosition().y - GetPosition().y, + 0.0f); } bool @@ -1137,10 +1885,13 @@ CVehicle::AddPassenger(CPed *passenger) { int i; - ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass, - passenger->GetPosition().x - GetPosition().x, - passenger->GetPosition().y - GetPosition().y, - 0.0f); + if(IsBike()) + ApplyTurnForce(-0.02f*passenger->m_fMass * GetUp(), -0.1f*GetForward()); + else + ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass, + passenger->GetPosition().x - GetPosition().x, + passenger->GetPosition().y - GetPosition().y, + 0.0f); for(i = 0; i < m_nNumMaxPassengers; i++) if(pPassengers[i] == nil){ @@ -1157,10 +1908,13 @@ CVehicle::AddPassenger(CPed *passenger, uint8 n) if(bIsBus) return AddPassenger(passenger); - ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass, - passenger->GetPosition().x - GetPosition().x, - passenger->GetPosition().y - GetPosition().y, - 0.0f); + if(IsBike()) + ApplyTurnForce(-0.02f*passenger->m_fMass * GetUp(), -0.1f*GetForward()); + else + ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass, + passenger->GetPosition().x - GetPosition().x, + passenger->GetPosition().y - GetPosition().y, + 0.0f); if(n < m_nNumMaxPassengers && pPassengers[n] == nil){ pPassengers[n] = passenger; @@ -1177,6 +1931,22 @@ CVehicle::RemoveDriver(void) if (GetStatus() != STATUS_WRECKED) #endif SetStatus(STATUS_ABANDONED); + if(pDriver == FindPlayerPed()){ + if(GetModelIndex() == MI_POLICE && CStreaming::HasModelLoaded(MI_SHOTGUN)){ + if(bFreebies){ + if(((CPlayerPed*)pDriver)->DoesPlayerWantNewWeapon(WEAPONTYPE_SHOTGUN, true)) + pDriver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5, true); + else + pDriver->GrantAmmo(WEAPONTYPE_SHOTGUN, 5); + bFreebies = false; + } + CStreaming::SetModelIsDeletable(MI_SHOTGUN); + }else if(GetModelIndex() == MI_CADDY && CStreaming::HasModelLoaded(MI_GOLFCLUB)){ + if(((CPlayerPed*)pDriver)->DoesPlayerWantNewWeapon(WEAPONTYPE_GOLFCLUB, true)) + pDriver->GiveWeapon(WEAPONTYPE_GOLFCLUB, 1, true); + CStreaming::SetModelIsDeletable(MI_GOLFCLUB); + } + } pDriver = nil; } @@ -1202,6 +1972,55 @@ CVehicle::RemovePassenger(CPed *p) } } +bool +CVehicle::IsDriver(CPed *ped) +{ + return ped && ped == pDriver; +} + +bool +CVehicle::IsDriver(int32 model) +{ + return pDriver && pDriver->GetModelIndex() == model; +} + +bool +CVehicle::IsPassenger(CPed *ped) +{ + int i; + if(ped == nil) + return false; + for(i = 0; i < 8; i++) + if(pPassengers[i] == ped) + return true; + return false; +} + +bool +CVehicle::IsPassenger(int32 model) +{ + int i; + for(i = 0; i < 8; i++) + if(pPassengers[i] && pPassengers[i]->GetModelIndex() == model) + return true; + return false; +} + +void +CVehicle::UpdatePassengerList(void) +{ + int i; + bool hasPassenger = false; + if(m_nNumPassengers) + for(i = 0; i < 8; i++) + if(pPassengers[i]){ + hasPassenger = true; + break; + } + if(!hasPassenger) + m_nNumPassengers = 0; +} + void CVehicle::ProcessCarAlarm(void) { @@ -1211,9 +2030,10 @@ CVehicle::ProcessCarAlarm(void) return; step = CTimer::GetTimeStepInMilliseconds(); - if((uint16)m_nAlarmState < step) + if((uint16)m_nAlarmState < step){ m_nAlarmState = 0; - else + m_nCarHornTimer = 0; + }else m_nAlarmState -= step; } @@ -1241,6 +2061,287 @@ CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius) return true; } +RpMaterial* +SetCompAlphaCB(RpMaterial *material, void *data) +{ + uint32 alpha = (uint32)(uintptr)data; + RwRGBA *col = (RwRGBA*)RpMaterialGetColor(material); // get rid of const + col->alpha = alpha; + return material; +} + +void +CVehicle::SetComponentAtomicAlpha(RpAtomic *atomic, int32 alpha) +{ + RpGeometry *geo = RpAtomicGetGeometry(atomic); + RpGeometrySetFlags(geo, RpGeometryGetFlags(geo) | rpGEOMETRYMODULATEMATERIALCOLOR); + RpGeometryForAllMaterials(geo, SetCompAlphaCB, (void*)alpha); +} + +void +CVehicle::UpdateClumpAlpha(void) +{ + int clumpAlpha = CVisibilityPlugins::GetClumpAlpha((RpClump*)m_rwObject); + if(bFadeOut){ + clumpAlpha -= 8; + if(clumpAlpha < 0) + clumpAlpha = 0; + }else if(clumpAlpha < 255){ + clumpAlpha += 16; + if(clumpAlpha > 255) + clumpAlpha = 255; + } + CVisibilityPlugins::SetClumpAlpha((RpClump*)m_rwObject, clumpAlpha); +} + +void +CVehicle::HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd) +{ + int i; + float angle; + CColPoint point; + CEntity *entity; + uint8 r, g, b; + + if(heli == nil) + return; + + uint8 surface = SURFACE_TARMAC; + int frm = CTimer::GetFrameCounter() & 7; + float testLowZ = ground - 10.0f; + float dustSize = 0.0f; + float baseSize = 1.0f; + float offset = 1.0f; // when heli is tilted + float particleZ = -101.0f; + int n = 0; + + if(heli->GetModelIndex() == MI_RCGOBLIN || heli->GetModelIndex() == MI_RCRAIDER){ + radius = 3.0f; + dustSize = 0.04f; + baseSize = 0.07f; + offset = 0.3f; + } + + CVector heliPos = heli->GetPosition(); + + if(heli->IsVehicle() && ((CVehicle*)heli)->IsCar()){ + heliPos.x -= (heliPos.z - ground)*heli->GetUp().x*offset*0.5f; + heliPos.y -= (heliPos.z - ground)*heli->GetUp().y*offset*0.5f; + } + + float steamSize = 0.25f * radius * baseSize; + float splashSize = 0.3f * radius * baseSize; + + i = 0; + for(i = 0; i < 32+rnd; i++){ + angle = i * TWOPI/32.0f; + CVector pos(radius*Cos(angle), radius*Sin(angle), 0.0f); + CVector dir = CVector(pos.x, pos.y, 1.0f)*0.01f; + pos += heliPos; + + if(i < 32 && i == 4*frm){ + if(CWorld::ProcessVerticalLine(pos, testLowZ, point, entity, true, false, false, false, true, false, nil)){ + n = rnd; + particleZ = point.point.z; + surface = point.surfaceB; + }else + n = 0; + + float waterLevel = 0.0f; + if(CWaterLevel::GetWaterLevel(pos, &waterLevel, false) && waterLevel > particleZ){ + surface = SURFACE_WATER; + n = rnd; + particleZ = waterLevel; + } + } + + if(n){ + pos.z = particleZ; + if(surface == SURFACE_WATER){ + float red = (0.3*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*255.0f/4.0f; + float green = (0.3*CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*255.0f/4.0f; + float blue = (0.3*CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*255.0f/4.0f; + r = Clamp(red, 0.0f, 255.0f); + g = Clamp(green, 0.0f, 255.0f); + b = Clamp(blue, 0.0f, 255.0f); + RwRGBA col1 = { r, g, b, (RwUInt8)CGeneral::GetRandomNumberInRange(8, 32) }; + RwRGBA col2 = { 255, 255, 255, 32 }; + + if(n&1) + CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, pos, dir, nil, steamSize, col2); + else + CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, dir, nil, splashSize, col1, + CGeneral::GetRandomNumberInRange(0.0f, 10.0f), + CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1); + }else{ + switch(surface){ + default: + case SURFACE_TARMAC: + r = 10; + g = 10; + b = 10; + break; + case SURFACE_GRASS: + r = 10; + g = 10; + b = 3; + break; + case SURFACE_GRAVEL: + r = 10; + g = 8; + b = 7; + break; + case SURFACE_MUD_DRY: + r = 10; + g = 6; + b = 3; + break; + case SURFACE_SAND: + case SURFACE_SAND_BEACH: + r = 10; + g = 10; + b = 7; + break; + } + RwRGBA col = { r, g, b, 32 }; + if(heliPos.z - pos.z < 20.0f) + CParticle::AddParticle(PARTICLE_HELI_DUST, pos, dir, nil, dustSize, col); + } + + n--; + } + } +} + +#define GLARE_MIN_DIST (13.0f) +#define GLARE_FULL_DIST (30.0f) +#define GLARE_MIN_ANGLE (0.99f) +#define GLARE_FULL_ANGLE (0.995f) + +void +CVehicle::DoSunGlare(void) +{ + if(bRenderScorched || GetPosition().z < 0.0f || + GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR || CWeather::SunGlare <= 0.0f) + return; + + CVector camDir = TheCamera.GetPosition() - GetPosition(); + float dist = camDir.Magnitude(); + camDir *= 2.0f/dist; + CVector glareVec = camDir + CTimeCycle::GetSunDirection(); + CVector localGlareVec; + localGlareVec.x = DotProduct(glareVec, GetRight()); + localGlareVec.y = DotProduct(glareVec, GetForward()); + localGlareVec.z = 0.0; + localGlareVec.Normalise(); + + CVector2D fwd2D = GetForward(); + fwd2D.Normalise(); + CVector2D camDir2D = camDir; + camDir2D.Normalise(); + float fwdness = Abs(DotProduct2D(fwd2D, camDir2D)); + + // check angle + float strength; + if(fwdness > GLARE_FULL_ANGLE) + strength = 1.0f; + else if(fwdness > GLARE_MIN_ANGLE) + strength = (fwdness - GLARE_MIN_ANGLE)/(GLARE_FULL_ANGLE-GLARE_MIN_ANGLE); + else + return; + // check distance + if(dist > GLARE_FULL_DIST){ + // no max distance + }else if(dist > GLARE_MIN_DIST) + strength *= (dist - GLARE_MIN_DIST)/(GLARE_FULL_DIST - GLARE_MIN_DIST); + else + return; + + float intens = 0.8f * strength * CWeather::SunGlare; + int r = intens * (CTimeCycle::GetSunCoreRed() + 2*255)/3.0f; + int g = intens * (CTimeCycle::GetSunCoreGreen() + 2*255)/3.0f; + int b = intens * (CTimeCycle::GetSunCoreBlue() + 2*255)/3.0f; + + CColModel *colmodel = GetColModel(); + CCollision::CalculateTrianglePlanes(colmodel); + + int i; + for(i = 0; i < colmodel->numTriangles-2; i += 2){ + int a1 = colmodel->triangles[i].a; + int b1 = colmodel->triangles[i].b; + int c1 = colmodel->triangles[i].c; + int a2 = colmodel->triangles[i+1].a; + int b2 = colmodel->triangles[i+1].b; + int c2 = colmodel->triangles[i+1].c; + CVector vert1 = colmodel->vertices[a1].Get(); + CVector vert4; + // Need an upward surface + if(vert1.z <= 0.0f) + continue; + + // trying to find a quad here + int numTri2Verts = 0; + if(a2 != a1 && a2 != b1 && a2 != c1){ + // a2 is not in tri1 + numTri2Verts++; + vert4 = colmodel->vertices[a2].Get(); + } + if(b2 != a1 && b2 != b1 && b2 != c1){ + // b2 is not in tri1 + numTri2Verts++; + vert4 = colmodel->vertices[b2].Get(); + } + if(c2 != a1 && c2 != b1 && c2 != c1){ + // c2 is not in tri1 + numTri2Verts++; + vert4 = colmodel->vertices[c2].Get(); + } + // Need exactly one vertex from tri2 for a quad with tri1 + if(numTri2Verts != 1) + continue; + + CVector mid = (vert1 + colmodel->vertices[b1].Get() + colmodel->vertices[c1].Get() + vert4)/4.0f; + float dy = mid.y - vert1.y; + float dx = mid.x - vert1.x; + float dist = 1.4f * Min(Abs(dx), Abs(dy)); + if(dist > 0.6f){ + CVector pos = GetMatrix() * (dist * localGlareVec + mid) + camDir; + CCoronas::RegisterCorona((uintptr)this + 27 + i, + r, g, b, 255, + pos, 0.9f*CWeather::SunGlare, 90.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, + CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, + CCoronas::STREAK_OFF, 0.0f); + } + } +} + +void +CVehicle::KillPedsInVehicle(void) +{ + int i; + if(pDriver){ + CDarkel::RegisterKillByPlayer(pDriver, WEAPONTYPE_EXPLOSION); + if(pDriver->GetPedState() == PED_DRIVING){ + pDriver->SetDead(); + if(!pDriver->IsPlayer()) + pDriver->FlagToDestroyWhenNextProcessed(); + }else + pDriver->SetDie(); + } + for(i = 0; i < m_nNumMaxPassengers; i++){ + if(pPassengers[i]){ + CDarkel::RegisterKillByPlayer(pPassengers[i], WEAPONTYPE_EXPLOSION); + if(pPassengers[i]->GetPedState() == PED_DRIVING){ + pPassengers[i]->SetDead(); + if(!pPassengers[i]->IsPlayer()) + pPassengers[i]->FlagToDestroyWhenNextProcessed(); + }else + pPassengers[i]->SetDie(); + } + } +} + void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle) { @@ -1280,15 +2381,15 @@ CVehicle::Save(uint8*& buf) WriteSaveBuf(buf, GetPosition().z); ZeroSaveBuf(buf, 16); SaveEntityFlags(buf); - ZeroSaveBuf(buf, 212); + ZeroSaveBuf(buf, 208); AutoPilot.Save(buf); WriteSaveBuf(buf, m_currentColour1); WriteSaveBuf(buf, m_currentColour2); ZeroSaveBuf(buf, 2); WriteSaveBuf(buf, m_nAlarmState); - ZeroSaveBuf(buf, 43); + ZeroSaveBuf(buf, 42); WriteSaveBuf(buf, m_nNumMaxPassengers); - ZeroSaveBuf(buf, 2); + ZeroSaveBuf(buf, 3); WriteSaveBuf(buf, field_1D0[0]); WriteSaveBuf(buf, field_1D0[1]); WriteSaveBuf(buf, field_1D0[2]); @@ -1311,13 +2412,13 @@ CVehicle::Save(uint8*& buf) WriteSaveBuf(buf, m_nCurrentGear); ZeroSaveBuf(buf, 3); WriteSaveBuf(buf, m_fChangeGearTime); - ZeroSaveBuf(buf, 4); + ZeroSaveBuf(buf, 12); WriteSaveBuf(buf, m_nTimeOfDeath); ZeroSaveBuf(buf, 2); WriteSaveBuf(buf, m_nBombTimer); ZeroSaveBuf(buf, 12); WriteSaveBuf(buf, m_nDoorLock); - ZeroSaveBuf(buf, 96); + ZeroSaveBuf(buf, 108); } void @@ -1343,15 +2444,15 @@ CVehicle::Load(uint8*& buf) m_matrix = tmp; SkipSaveBuf(buf, 16); LoadEntityFlags(buf); - SkipSaveBuf(buf, 212); + SkipSaveBuf(buf, 208); AutoPilot.Load(buf); ReadSaveBuf(&m_currentColour1, buf); ReadSaveBuf(&m_currentColour2, buf); SkipSaveBuf(buf, 2); ReadSaveBuf(&m_nAlarmState, buf); - SkipSaveBuf(buf, 43); + SkipSaveBuf(buf, 42); ReadSaveBuf(&m_nNumMaxPassengers, buf); - SkipSaveBuf(buf, 2); + SkipSaveBuf(buf, 3); ReadSaveBuf(&field_1D0[0], buf); ReadSaveBuf(&field_1D0[1], buf); ReadSaveBuf(&field_1D0[2], buf); @@ -1374,12 +2475,44 @@ CVehicle::Load(uint8*& buf) ReadSaveBuf(&m_nCurrentGear, buf); SkipSaveBuf(buf, 3); ReadSaveBuf(&m_fChangeGearTime, buf); - SkipSaveBuf(buf, 4); + SkipSaveBuf(buf, 12); ReadSaveBuf(&m_nTimeOfDeath, buf); SkipSaveBuf(buf, 2); ReadSaveBuf(&m_nBombTimer, buf); SkipSaveBuf(buf, 12); ReadSaveBuf(&m_nDoorLock, buf); - SkipSaveBuf(buf, 96); + SkipSaveBuf(buf, 108); } #endif + +eVehicleAppearance +CVehicle::GetVehicleAppearance(void) +{ + uint32 flags = pHandling->Flags & 0xF0000; + if (flags == 0) + return VEHICLE_APPEARANCE_CAR; + if (flags == HANDLING_IS_BIKE) + return VEHICLE_APPEARANCE_BIKE; + if (flags == HANDLING_IS_HELI) + return VEHICLE_APPEARANCE_HELI; + if (flags == HANDLING_IS_PLANE) + return VEHICLE_APPEARANCE_PLANE; + if (flags == HANDLING_IS_BOAT) + return VEHICLE_APPEARANCE_BOAT; + return VEHICLE_APPEARANCE_NONE; +} + +bool +IsVehiclePointerValid(CVehicle* pVehicle) +{ + if (!pVehicle) + return false; + int index = CPools::GetVehiclePool()->GetJustIndex_NoFreeAssert(pVehicle); +#ifdef FIX_BUGS + if (index < 0 || index >= NUMVEHICLES) +#else + if (index < 0 || index > NUMVEHICLES) +#endif + return false; + return pVehicle->m_vehType == VEHICLE_TYPE_PLANE || pVehicle->m_entryInfoList.first; +} diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 738cfc0f..b59b6b19 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -6,10 +6,12 @@ #include "AnimationId.h" #include "WeaponType.h" #include "Collision.h" +#include "HandlingMgr.h" class CPed; +class CPlayerPed; +class CCopPed; class CFire; -struct tHandlingData; enum { RANDOM_VEHICLE = 1, @@ -18,6 +20,38 @@ enum { PERMANENT_VEHICLE = 4, }; +enum eCarNodes +{ + CAR_WHEEL_RF = 1, + CAR_WHEEL_RM, + CAR_WHEEL_RB, + CAR_WHEEL_LF, + CAR_WHEEL_LM, + CAR_WHEEL_LB, + CAR_BUMP_FRONT, + CAR_BUMP_REAR, + CAR_WING_RF, + CAR_WING_RR, + CAR_DOOR_RF, + CAR_DOOR_RR, + CAR_WING_LF, + CAR_WING_LR, + CAR_DOOR_LF, + CAR_DOOR_LR, + CAR_BONNET, + CAR_BOOT, + CAR_WINDSCREEN, + NUM_CAR_NODES, +}; + +enum { + CAR_DOOR_FLAG_UNKNOWN = 0x0, + CAR_DOOR_FLAG_LF = 0x1, + CAR_DOOR_FLAG_LR = 0x2, + CAR_DOOR_FLAG_RF = 0x4, + CAR_DOOR_FLAG_RR = 0x8 +}; + enum eCarLock { CARLOCK_NOT_USED, CARLOCK_UNLOCKED, @@ -25,7 +59,18 @@ enum eCarLock { CARLOCK_LOCKOUT_PLAYER_ONLY, CARLOCK_LOCKED_PLAYER_INSIDE, CARLOCK_LOCKED_INITIALLY, - CARLOCK_FORCE_SHUT_DOORS + CARLOCK_FORCE_SHUT_DOORS, + CARLOCK_LOCKED_BUT_CAN_BE_DAMAGED +}; + +enum eBombType +{ + CARBOMB_NONE, + CARBOMB_TIMED, + CARBOMB_ONIGNITION, + CARBOMB_REMOTE, + CARBOMB_TIMEDACTIVE, + CARBOMB_ONIGNITIONACTIVE, }; enum eDoors @@ -89,32 +134,54 @@ enum tWheelState enum eFlightModel { FLIGHT_MODEL_DODO, - // not used in III FLIGHT_MODEL_RCPLANE, - FLIGHT_MODEL_HELI, - FLIGHT_MODEL_SEAPLANE + FLIGHT_MODEL_RCHELI, + FLIGHT_MODEL_SEAPLANE, + FLIGHT_MODEL_PLANE_UNUSED, + FLIGHT_MODEL_PLANE, + FLIGHT_MODEL_HELI +}; + +enum eVehicleAppearance +{ + VEHICLE_APPEARANCE_NONE, + VEHICLE_APPEARANCE_CAR, + VEHICLE_APPEARANCE_BIKE, + VEHICLE_APPEARANCE_HELI, + VEHICLE_APPEARANCE_BOAT, + VEHICLE_APPEARANCE_PLANE, }; // TODO: what is this even? -enum eBikeWheelSpecial { - BIKE_WHEELSPEC_0, // both wheels on ground - BIKE_WHEELSPEC_1, // rear wheel on ground - BIKE_WHEELSPEC_2, // only front wheel on ground - BIKE_WHEELSPEC_3, // can't happen +enum eBikeWheelSpecial +{ + BIKE_WHEELSPEC_0, // both wheels on ground + BIKE_WHEELSPEC_1, // rear wheel on ground + BIKE_WHEELSPEC_2, // only front wheel on ground + BIKE_WHEELSPEC_3, // can't happen }; +enum +{ + ROTOR_TOP = 3, + ROTOR_FRONT = 4, + ROTOR_RIGHT = 5, + ROTOR_LEFT = 7, + ROTOR_BACK = 8, + ROTOR_BOTTOM = 9, +}; class CVehicle : public CPhysical { public: - // 0x128 tHandlingData *pHandling; + tFlyingHandlingData *pFlyingHandling; CAutoPilot AutoPilot; uint8 m_currentColour1; uint8 m_currentColour2; int8 m_aExtras[2]; int16 m_nAlarmState; - int16 m_nMissionValue; + int16 m_nRouteSeed; CPed *pDriver; CPed *pPassengers[8]; uint8 m_nNumPassengers; @@ -163,15 +230,32 @@ public: uint8 bVehicleColProcessed : 1;// Has ProcessEntityCollision been processed for this car? uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command uint8 bHasAlreadyBeenRecorded : 1; // Used for replays + uint8 bPartOfConvoy : 1; + uint8 bHeliMinimumTilt : 1; // This heli should have almost no tilt really + uint8 bAudioChangingGear : 1; // sounds like vehicle is changing gear + + uint8 bIsDrowning : 1; // is vehicle occupants taking damage in water (i.e. vehicle is dead in water) + uint8 bTyresDontBurst : 1; // If this is set the tyres are invincible + uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc) + uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed + uint8 bParking : 1; + uint8 bCanPark : 1; +#if (!defined GTA_PS2 || defined FIX_BUGS) + uint8 m_bombType : 3; +#endif + uint8 bDriverLastFrame : 1; int8 m_numPedsUseItAsCover; uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default) int8 m_nPacManPickupsCarried; uint8 m_nRoadblockType; - int16 m_nRoadblockNode; float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode uint8 m_nCurrentGear; float m_fChangeGearTime; +#if (!defined GTA_PS2 || defined FIX_BUGS) + CEntity* m_pBombRigger; +#endif + uint32 m_nSetPieceExtendedRangeTime; uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats) uint32 m_nTimeOfDeath; uint16 m_nTimeBlocked; @@ -181,12 +265,14 @@ public: float m_fMapObjectHeightBehind; // rear Z? eCarLock m_nDoorLock; int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage + CEntity *m_pLastDamageEntity; uint8 m_nRadioStation; uint8 m_bRainAudioCounter; uint8 m_bRainSamplesCounter; - uint8 m_nCarHornTimer; - uint8 m_nCarHornPattern; // last horn? + uint32 m_nCarHornTimer; + uint8 m_nCarHornPattern; uint8 m_bSirenOrAlarm; + uint8 m_nCarHornDelay; int8 m_comedyControlState; CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car float m_fSteerInput; @@ -216,11 +302,15 @@ public: virtual bool IsDoorFullyOpen(eDoors door) { return false; } virtual bool IsDoorClosed(eDoors door) { return false; } virtual bool IsDoorMissing(eDoors door) { return false; } + virtual bool IsDoorReady(uint32 door) { return false; } + virtual bool IsDoorMissing(uint32 door) { return false; } + virtual bool IsOpenTopCar(void) { return false; } virtual void RemoveRefsToVehicle(CEntity *ent) {} virtual void BlowUpCar(CEntity *ent) {} virtual bool SetUpWheelColModel(CColModel *colModel) { return false; } - virtual void BurstTyre(uint8 tyre) {} - virtual bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos) { return false;} + virtual void BurstTyre(uint8 tyre, bool applyForces) {} + virtual bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos) { return false; } + virtual bool IsClearToDriveAway(void); virtual float GetHeightAboveRoad(void); virtual void PlayCarHorn(void) {} #ifdef COMPATIBLE_SAVES @@ -228,6 +318,7 @@ public: virtual void Load(uint8*& buf); #endif + eVehicleAppearance GetVehicleAppearance(void); bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; } bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; } bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; } @@ -236,24 +327,31 @@ public: bool IsBike(void) { return m_vehType == VEHICLE_TYPE_BIKE; } void FlyingControl(eFlightModel flightModel); + bool DoBladeCollision(CVector pos, CMatrix &matrix, int16 rotorType, float radius, float damageMult); + bool BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix &matrix, int16 rotorType, float damageMult); + void ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus); - void ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, int32 wheelsOnGround, float thrust, - float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, eBikeWheelSpecial special, uint16 wheelStatus); + void ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint, + int32 wheelsOnGround, float thrust, float brake, float adhesion, float destabTraction, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, eBikeWheelSpecial special, uint16 wheelStatus); void ExtinguishCarFire(void); void ProcessDelayedExplosion(void); float ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius); + int FindTyreNearestPoint(float x, float y); bool IsLawEnforcementVehicle(void); void ChangeLawEnforcerState(uint8 enable); - bool UsesSiren(uint32 id); + bool UsesSiren(void); bool IsVehicleNormal(void); bool CarHasRoof(void); bool IsUpsideDown(void); bool IsOnItsSide(void); bool CanBeDeleted(void); bool CanPedOpenLocks(CPed *ped); + bool CanDoorsBeDamaged(void); bool CanPedEnterCar(void); - bool CanPedExitCar(void); + bool CanPedExitCar(bool jumpExit); + bool CanPedJumpOutCar(void); + bool CanPedJumpOffBike(void); // do these two actually return something? CPed *SetUpDriver(void); CPed *SetupPassenger(int n); @@ -262,32 +360,92 @@ public: bool AddPassenger(CPed *passenger, uint8 n); void RemovePassenger(CPed *passenger); void RemoveDriver(void); + bool IsDriver(CPed *ped); + bool IsDriver(int32 model); + bool IsPassenger(CPed *ped); + bool IsPassenger(int32 model); + void UpdatePassengerList(void); void ProcessCarAlarm(void); bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius); bool ShufflePassengersToMakeSpace(void); - void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage); + void MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&player, CCopPed *&cop); + void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage, CVector pos = CVector(0.0f, 0.0f, 0.0f)); void DoFixedMachineGuns(void); + void FireFixedMachineGuns(void); + void ActivateBomb(void); + void ActivateBombWhenEntered(void); + void KillPedsInVehicle(void); + + void SetComponentAtomicAlpha(RpAtomic *atomic, int32 alpha); + void UpdateClumpAlpha(void); + + static void HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd); + void DoSunGlare(void); -#ifdef FIX_BUGS bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1 && GetStatus() != STATUS_WRECKED; } -#else - bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; } -#endif CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); } - bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; } - AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_STD_CAR_SIT_LO : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_STD_BOAT_DRIVE : ANIM_STD_CAR_SIT); } + bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_ZEBRA || GetModelIndex() == MI_KAUFMAN; } + bool IsLimo(void) { return GetModelIndex() == MI_STRETCH || GetModelIndex() == MI_LOVEFIST; } + bool IsRealHeli(void) { return !!(pHandling->Flags & HANDLING_IS_HELI); } + bool IsRealPlane(void) { return !!(pHandling->Flags & HANDLING_IS_PLANE); } static bool bWheelsOnlyCheat; static bool bAllDodosCheat; static bool bCheat3; static bool bCheat4; static bool bCheat5; -#ifdef ALT_DODO_CHEAT - static bool bAltDodoCheat; -#endif + static bool bCheat8; + static bool bCheat9; + static bool bCheat10; + static bool bHoverCheat; + static bool bAllTaxisHaveNitro; static bool m_bDisableMouseSteering; + static bool bDisableRemoteDetonation; + static bool bDisableRemoteDetonationOnContact; +#ifndef MASTER + static bool m_bDisplayHandlingInfo; +#endif }; -VALIDATE_SIZE(CVehicle, 0x288); - void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle); +bool IsVehiclePointerValid(CVehicle* pVehicle); + +// Names of functions below are made up by us. + +// Used in III and VC. +inline int8 GetCarDoorFlag(int32 carnode) { + switch (carnode) { + case CAR_DOOR_LF: + return CAR_DOOR_FLAG_LF; + case CAR_DOOR_LR: + return CAR_DOOR_FLAG_LR; + case CAR_DOOR_RF: + return CAR_DOOR_FLAG_RF; + case CAR_DOOR_RR: + return CAR_DOOR_FLAG_RR; + default: + return CAR_DOOR_FLAG_UNKNOWN; + } +} + +// VC. Accounts the case numMaxPassengers == 0, only for m_nGettingInFlags. +inline int8 GetEnterCarDoorFlag(int32 carnode, uint8 numMaxPassengers) { + switch (carnode) { + case CAR_DOOR_RF: + return CAR_DOOR_FLAG_RF; + case CAR_DOOR_RR: + return CAR_DOOR_FLAG_RR; + case CAR_DOOR_LF: + if (numMaxPassengers != 0) + return CAR_DOOR_FLAG_LF; + else + return CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR; + case CAR_DOOR_LR: + if (numMaxPassengers != 0) + return CAR_DOOR_FLAG_LR; + else + return CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR; + default: + return CAR_DOOR_FLAG_UNKNOWN; + } +} diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp index bfe27e18..b49db74a 100644 --- a/src/weapons/BulletInfo.cpp +++ b/src/weapons/BulletInfo.cpp @@ -23,6 +23,7 @@ #include "WeaponInfo.h" #include "World.h" #include "SurfaceTable.h" +#include "Heli.h" #ifdef SQUEEZE_PERFORMANCE uint32 bulletInfoInUse; @@ -32,9 +33,14 @@ uint32 bulletInfoInUse; #define NUM_PED_BLOOD_PARTICLES (8) #define BLOOD_PARTICLE_OFFSET (CVector(0.0f, 0.0f, 0.0f)) #define NUM_VEHICLE_SPARKS (16) +#define NUM_TYRE_POP_SMOKES (4) #define NUM_OTHER_SPARKS (8) #define BULLET_HIT_FORCE (7.5f) -#define MAP_BORDER (1960.0f) + +#define BULLET_BOUNDARY_MIN_X -2400.0f +#define BULLET_BOUNDARY_MAX_X 1600.0f +#define BULLET_BOUNDARY_MIN_Y -2000.0f +#define BULLET_BOUNDARY_MAX_Y 2000.0f CBulletInfo gaBulletInfo[CBulletInfo::NUM_BULLETS]; bool bPlayerSniperBullet; @@ -91,7 +97,6 @@ void CBulletInfo::Update(void) if (bulletInfoInUse == 0) return; #endif - bool bAddSound = true; bPlayerSniperBullet = false; for (int i = 0; i < NUM_BULLETS; i++) { CBulletInfo* pBullet = &gaBulletInfo[i]; @@ -107,34 +112,35 @@ void CBulletInfo::Update(void) } CVector vecOldPos = pBullet->m_vecPosition; CVector vecNewPos = pBullet->m_vecPosition + pBullet->m_vecSpeed * CTimer::GetTimeStep() * 0.5f; - CWorld::bIncludeCarTyres = true; + + if ( vecNewPos.x <= BULLET_BOUNDARY_MIN_X || vecNewPos.x >= BULLET_BOUNDARY_MAX_X || vecNewPos.y <= BULLET_BOUNDARY_MIN_Y || vecNewPos.y >= BULLET_BOUNDARY_MAX_Y ) { + pBullet->m_bInUse = false; + continue; + } CWorld::bIncludeDeadPeds = true; + CWorld::bIncludeBikers = true; + CWorld::bIncludeCarTyres = true; CWorld::pIgnoreEntity = pBullet->m_pSource; CColPoint point; CEntity* pHitEntity; - if (CWorld::ProcessLineOfSight(vecOldPos, vecNewPos, point, pHitEntity, true, true, true, true, true, true)) { - if (pBullet->m_pSource && (pHitEntity->IsPed() || pHitEntity->IsVehicle())) - CStats::InstantHitsHitByPlayer++; + if (CWorld::ProcessLineOfSight(vecOldPos, vecNewPos, point, pHitEntity, true, true, true, true, true, false, false, true)) { + + CWeapon::CheckForShootingVehicleOccupant(&pHitEntity, &point, pBullet->m_eWeaponType, vecOldPos, vecNewPos); if (pHitEntity->IsPed()) { CPed* pPed = (CPed*)pHitEntity; if (!pPed->DyingOrDead() && pPed != pBullet->m_pSource) { - if (pPed->DoesLOSBulletHitPed(point)) { - if (pPed->IsPedInControl() && !pPed->bIsDucking) { - pPed->ClearAttackByRemovingAnim(); - CAnimBlendAssociation* pAnim = CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HITBYGUN_FRONT); - pAnim->SetBlend(0.0f, 8.0f); - } - pPed->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage, (ePedPieceTypes)point.pieceB, pPed->GetLocalDirection(pPed->GetPosition() - point.point)); - CEventList::RegisterEvent(pPed->m_nPedType == PEDTYPE_COP ? EVENT_SHOOT_COP : EVENT_SHOOT_PED, EVENT_ENTITY_PED, pPed, (CPed*)pBullet->m_pSource, 1000); - pBullet->m_bInUse = false; + if (pPed->IsPedInControl() && !pPed->bIsDucking) { + pPed->ClearAttackByRemovingAnim(); + CAnimBlendAssociation* pAnim = CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HITBYGUN_FRONT); + pAnim->SetBlend(0.0f, 8.0f); + } + pPed->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage, (ePedPieceTypes)point.pieceB, pPed->GetLocalDirection(pPed->GetPosition() - point.point)); + CEventList::RegisterEvent(pPed->m_nPedType == PEDTYPE_COP ? EVENT_SHOOT_COP : EVENT_SHOOT_PED, EVENT_ENTITY_PED, pPed, (CPed*)pBullet->m_pSource, 1000); + pBullet->m_bInUse = false; #ifdef SQUEEZE_PERFORMANCE - bulletInfoInUse--; + bulletInfoInUse--; #endif - vecNewPos = point.point; - } - else { - bAddSound = false; - } + vecNewPos = point.point; } if (CGame::nastyGame) { CVector vecParticleDirection = (point.point - pPed->GetPosition()) * 0.01f; @@ -163,13 +169,24 @@ void CBulletInfo::Update(void) } } else if (pHitEntity->IsVehicle()) { - CVehicle* pVehicle = (CVehicle*)pHitEntity; - pVehicle->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage); - if (pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) // huh? - gFireManager.StartFire(pVehicle, pBullet->m_pSource, 0.8f, true); - else { - for (int j = 0; j < NUM_VEHICLE_SPARKS; j++) - CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20); + CEntity *source = pBullet->m_pSource; + if ( !source || !source->IsPed() || ((CPed*)source)->m_attachedTo != pHitEntity) { + if ( point.pieceB >= CAR_PIECE_WHEEL_LF && point.pieceB <= CAR_PIECE_WHEEL_RR ) { + ((CVehicle*)pHitEntity)->BurstTyre(point.pieceB, true); + for (int j=0; j<NUM_TYRE_POP_SMOKES; j++) { + CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, point.point, point.normal / 20); + } + } else { + // CVector sth(0.0f, 0.0f, 0.0f); // unused + ((CVehicle*)pHitEntity)->InflictDamage(source, pBullet->m_eWeaponType, pBullet->m_nDamage); + if ( pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ) { + gFireManager.StartFire(pHitEntity, pBullet->m_pSource, 0.8f, 1); + } else { + for (int j=0; j<NUM_VEHICLE_SPARKS; j++) { + CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20); + } + } + } } #ifdef FIX_BUGS pBullet->m_bInUse = false; @@ -178,19 +195,28 @@ void CBulletInfo::Update(void) #endif vecNewPos = point.point; #endif - } - else { + } else { for (int j = 0; j < NUM_OTHER_SPARKS; j++) CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20); - if (pHitEntity->IsObject()) { - CObject* pObject = (CObject*)pHitEntity; - if (!pObject->bInfiniteMass) { - if (pObject->GetIsStatic() && pObject->m_fUprootLimit <= 0.0f) { - pObject->SetIsStatic(false); - pObject->AddToMovingList(); + CEntity *source = pBullet->m_pSource; + if ( !source || !source->IsPed() || ((CPed*)source)->m_attachedTo != pHitEntity) { + if (pHitEntity->IsObject()) { + CObject *pHitObject = (CObject*)pHitEntity; + if ( !pHitObject->bInfiniteMass && pHitObject->m_fCollisionDamageMultiplier < 99.9f) { + bool notStatic = !pHitObject->GetIsStatic(); + if (notStatic && pHitObject->m_fUprootLimit <= 0.0f) { + pHitObject->bIsStatic = false; + pHitObject->AddToMovingList(); + } + + notStatic = !pHitObject->GetIsStatic(); + if (!notStatic) { + CVector moveForce = point.normal * -BULLET_HIT_FORCE; + pHitObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z); + } + } else if (pHitObject->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY) { + pHitObject->ObjectDamage(50.f); } - if (!pObject->GetIsStatic()) - pObject->ApplyMoveForce(-BULLET_HIT_FORCE * point.normal); } } #ifdef FIX_BUGS @@ -201,38 +227,55 @@ void CBulletInfo::Update(void) vecNewPos = point.point; #endif } - if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE && bAddSound) { + if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) { cAudioScriptObject* pAudio; switch (pHitEntity->GetType()) { - case ENTITY_TYPE_BUILDING: - pAudio = new cAudioScriptObject(); - pAudio->Posn = pHitEntity->GetPosition(); - pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_1; - pAudio->AudioEntity = AEHANDLE_NONE; - DMAudio.CreateOneShotScriptObject(pAudio); - break; - case ENTITY_TYPE_OBJECT: - pAudio = new cAudioScriptObject(); - pAudio->Posn = pHitEntity->GetPosition(); - pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_2; - pAudio->AudioEntity = AEHANDLE_NONE; - DMAudio.CreateOneShotScriptObject(pAudio); - break; - case ENTITY_TYPE_DUMMY: - pAudio = new cAudioScriptObject(); - pAudio->Posn = pHitEntity->GetPosition(); - pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_3; - pAudio->AudioEntity = AEHANDLE_NONE; - DMAudio.CreateOneShotScriptObject(pAudio); - break; - case ENTITY_TYPE_PED: - DMAudio.PlayOneShot(((CPed*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f); - ((CPed*)pHitEntity)->Say(SOUND_PED_BULLET_HIT); - break; - case ENTITY_TYPE_VEHICLE: - DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f); - break; - default: break; + case ENTITY_TYPE_BUILDING: + if (!DMAudio.IsAudioInitialised()) + break; + + pAudio = new cAudioScriptObject(); + if (pAudio) + pAudio->Reset(); + pAudio->Posn = pHitEntity->GetPosition(); + pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_1; + pAudio->AudioEntity = AEHANDLE_NONE; + DMAudio.CreateOneShotScriptObject(pAudio); + break; + case ENTITY_TYPE_OBJECT: + if (!DMAudio.IsAudioInitialised()) + break; + + pAudio = new cAudioScriptObject(); + if (pAudio) + pAudio->Reset(); + pAudio->Posn = pHitEntity->GetPosition(); + pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_2; + pAudio->AudioEntity = AEHANDLE_NONE; + DMAudio.CreateOneShotScriptObject(pAudio); + break; + case ENTITY_TYPE_DUMMY: + if (!DMAudio.IsAudioInitialised()) + break; + + pAudio = new cAudioScriptObject(); + if (pAudio) + pAudio->Reset(); + pAudio->Posn = pHitEntity->GetPosition(); + pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_3; + pAudio->AudioEntity = AEHANDLE_NONE; + DMAudio.CreateOneShotScriptObject(pAudio); + break; + case ENTITY_TYPE_PED: + ++CStats::BulletsThatHit; + DMAudio.PlayOneShot(((CPed*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f); + ((CPed*)pHitEntity)->Say(SOUND_PED_BULLET_HIT); + break; + case ENTITY_TYPE_VEHICLE: + ++CStats::BulletsThatHit; + DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f); + break; + default: break; } } CGlass::WasGlassHitByBullet(pHitEntity, point.point); @@ -241,19 +284,14 @@ void CBulletInfo::Update(void) CWorld::pIgnoreEntity = nil; CWorld::bIncludeDeadPeds = false; CWorld::bIncludeCarTyres = false; - if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE) { + CWorld::bIncludeBikers = false; + if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) { bPlayerSniperBullet = true; PlayerSniperBulletStart = pBullet->m_vecPosition; PlayerSniperBulletEnd = vecNewPos; } pBullet->m_vecPosition = vecNewPos; - if (pBullet->m_vecPosition.x < -MAP_BORDER || pBullet->m_vecPosition.x > MAP_BORDER || - pBullet->m_vecPosition.y < -MAP_BORDER || pBullet->m_vecPosition.y > MAP_BORDER) { - pBullet->m_bInUse = false; -#ifdef SQUEEZE_PERFORMANCE - bulletInfoInUse--; -#endif - } + CHeli::TestSniperCollision(&PlayerSniperBulletStart, &PlayerSniperBulletEnd); } } diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp index f79c0278..7683ed97 100644 --- a/src/weapons/Explosion.cpp +++ b/src/weapons/Explosion.cpp @@ -25,12 +25,25 @@ CExplosion gaExplosion[NUM_EXPLOSIONS]; RwRGBA colMedExpl = { 0, 0, 0, 0 }; RwRGBA colUpdate = { 0, 0, 0, 0 }; +const RwRGBA colAddExplosion = { 160, 160, 160, 255 }; +const RwRGBA colGrenade = { 96, 96, 96, 255 }; + int AudioHandle = AEHANDLE_NONE; void CExplosion::Initialise() { debug("Initialising CExplosion...\n"); + ClearAllExplosions(); + AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1); + if (AudioHandle >= 0) + DMAudio.SetEntityStatus(AudioHandle, TRUE); + debug("CExplosion ready\n"); +} + +void +CExplosion::ClearAllExplosions() +{ for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) { gaExplosion[i].m_ExplosionType = EXPLOSION_GRENADE; gaExplosion[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f); @@ -43,11 +56,8 @@ CExplosion::Initialise() gaExplosion[i].m_nIteration = 0; gaExplosion[i].m_fStartTime = 0.0f; gaExplosion[i].m_bIsBoat = false; + gaExplosion[i].m_bMakeSound = true; } - AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1); - if (AudioHandle >= 0) - DMAudio.SetEntityStatus(AudioHandle, TRUE); - debug("CExplosion ready\n"); } void @@ -79,6 +89,12 @@ CExplosion::GetExplosionType(uint8 id) return gaExplosion[id].m_ExplosionType; } +bool +CExplosion::DoesExplosionMakeSound(uint8 id) +{ + return gaExplosion[id].m_bMakeSound; +}; + CVector * CExplosion::GetExplosionPosition(uint8 id) { @@ -86,14 +102,19 @@ CExplosion::GetExplosionPosition(uint8 id) } bool -CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime) +#ifdef SIMPLER_MISSIONS +CExplosion::AddExplosion(CEntity* explodingEntity, CEntity* culprit, eExplosionType type, const CVector& pos, uint32 lifetime, bool makeSound, float radius) +#else +CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool makeSound) +#endif { CVector pPosn; CVector posGround; RwRGBA colorMedium = colMedExpl; + RwRGBA color = colAddExplosion; + RwRGBA colorGrenade = colGrenade; bool bDontExplode = false; - const RwRGBA color = { 160, 160, 160, 255 }; pPosn = pos; pPosn.z += 5.0f; #ifdef FIX_BUGS @@ -128,19 +149,28 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT explosion.m_nIteration = 1; explosion.m_nActiveCounter = 1; explosion.m_bIsBoat = false; + explosion.m_bMakeSound = makeSound; explosion.m_nParticlesExpireTime = lifetime != 0 ? CTimer::GetTimeInMilliseconds() + lifetime : 0; switch (type) { case EXPLOSION_GRENADE: +#ifdef SIMPLER_MISSIONS + explosion.m_fRadius = (radius == -1.0f ? 9.0f : radius); +#else explosion.m_fRadius = 9.0f; +#endif explosion.m_fPower = 300.0f; explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750; explosion.m_fPropagationRate = 0.5f; posGround = pos; posGround.z = CWorld::FindGroundZFor3DCoord(posGround.x, posGround.y, posGround.z + 3.0f, nil); CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250); - if (Distance(explosion.m_vecPosition, TheCamera.GetPosition()) < 40.0f) - CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color); + if (Distance(explosion.m_vecPosition, TheCamera.GetPosition()) < 40.0f) { + uint8 tmp = CGeneral::GetRandomNumberInRange(0, 64) - 64; + colorGrenade.green += tmp; + colorGrenade.blue += tmp; + CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), nil, 4.5f, colorGrenade); + } break; case EXPLOSION_MOLOTOV: { @@ -150,18 +180,17 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT explosion.m_fPropagationRate = 0.5f; posGround = pos; bool found; - posGround.z = CWorld::FindGroundZFor3DCoord(posGround.x, posGround.y, posGround.z + 3.0f, &found); - if (found) { - float waterLevel; - if (CWaterLevel::GetWaterLevelNoWaves(posGround.x, posGround.y, posGround.z, &waterLevel) - && posGround.z < waterLevel - && waterLevel - 6.0f < posGround.z) // some subway/tunnels check? - bDontExplode = true; - else - gFireManager.StartFire(posGround, 1.8f, false); - } - else + float tmp = CWorld::FindGroundZFor3DCoord(posGround.x, posGround.y, posGround.z + 3.0f, &found); + if (found) + posGround.z = tmp; + + float waterLevel; + if (CWaterLevel::GetWaterLevelNoWaves(posGround.x, posGround.y, posGround.z, &waterLevel) + && posGround.z < waterLevel && waterLevel - 6.0f < posGround.z) { // some subway/tunnels check? bDontExplode = true; + } else if (found) { + gFireManager.StartFire(posGround, 1.8f, false); + } break; } case EXPLOSION_ROCKET: @@ -175,6 +204,7 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT break; case EXPLOSION_CAR: case EXPLOSION_CAR_QUICK: + case EXPLOSION_BOAT: explosion.m_fRadius = 9.0f; explosion.m_fPower = 300.0f; explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 4250; @@ -184,59 +214,71 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT if (explosion.m_pVictimEntity->IsVehicle() && ((CVehicle*)explosion.m_pVictimEntity)->IsBoat()) explosion.m_bIsBoat = true; CEventList::RegisterEvent(EVENT_EXPLOSION, EVENT_ENTITY_VEHICLE, explosion.m_pVictimEntity, nil, 1000); - } else + } else { CEventList::RegisterEvent(EVENT_EXPLOSION, pos, 1000); + } if (explosion.m_pVictimEntity != nil && !explosion.m_bIsBoat) { - int rn = (CGeneral::GetRandomNumber() & 1) + 2; - for (int i = 0; i < rn; i++) { - CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, explosion.m_pVictimEntity->GetPosition(), CVector(0.0f, 0.0f, 0.0f), nil, 3.5f, colMedExpl); - CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_pVictimEntity->GetPosition(), CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color); - } CVehicle *veh = (CVehicle*)explosion.m_pVictimEntity; - int32 component = CAR_WING_LR; - - // miami leftover - if (veh->IsBike()) - component = BIKE_FORKS_REAR; - - if (veh->IsComponentPresent(component)) { - CVector componentPos; - veh->GetComponentWorldPosition(component, componentPos); - rn = (CGeneral::GetRandomNumber() & 1) + 1; + CVector componentPos; + + if (veh->IsBike()) { + veh->GetComponentWorldPosition(BIKE_FORKS_REAR, componentPos); + } else if (veh->IsComponentPresent(CAR_BUMP_REAR) && veh->IsComponentPresent(CAR_WHEEL_LB)) { //mb it's another enum + CVector tmpVec; + veh->GetComponentWorldPosition(CAR_BUMP_REAR, componentPos); + veh->GetComponentWorldPosition(CAR_WHEEL_LB, tmpVec); + componentPos += tmpVec; + componentPos /= 2.0f; + } else if (veh->IsComponentPresent(CAR_BOOT)) { + veh->GetComponentWorldPosition(CAR_BOOT, componentPos); + } + if (componentPos.x != 0.0f) { + int rn = (CGeneral::GetRandomNumber() & 1) + 1; for (int i = 0; i < rn; i++) - CParticle::AddJetExplosion(componentPos, 1.4f, 0.0f); + CParticle::AddJetExplosion(componentPos, (CGeneral::GetRandomNumber() & 7) / 7.0f + 1.5f, 0.5f); } } break; case EXPLOSION_HELI: - explosion.m_fRadius = 6.0f; - explosion.m_fPower = 300.0f; + case EXPLOSION_HELI2: + if (type == EXPLOSION_HELI2) { + explosion.m_fRadius = 12.0f; + explosion.m_fPower = 500.0f; + } else { + explosion.m_fRadius = 6.0f; + explosion.m_fPower = 300.0f; + } explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750; explosion.m_fPropagationRate = 0.5f; explosion.m_fStartTime = CTimer::GetTimeInMilliseconds(); for (int i = 0; i < 10; i++) { CVector randpos; - uint8 x, y, z; - x = CGeneral::GetRandomNumber(); - y = CGeneral::GetRandomNumber(); - z = CGeneral::GetRandomNumber(); - randpos = pos + CVector(x - 128, y - 128, z - 128) / 20.0f; + randpos.x = CGeneral::GetRandomNumber(); + randpos.y = CGeneral::GetRandomNumber(); + randpos.z = CGeneral::GetRandomNumber(); + randpos -= CVector(128, 128, 128); + randpos /= 20.0f; + randpos += pos; CParticle::AddParticle(PARTICLE_EXPLOSION_MFAST, randpos, CVector(0.0f, 0.0f, 0.0f), nil, 2.5f, color); - x = CGeneral::GetRandomNumber(); - y = CGeneral::GetRandomNumber(); - z = CGeneral::GetRandomNumber(); - randpos = pos + CVector(x - 128, y - 128, z - 128) / 20.0f; + randpos.x = CGeneral::GetRandomNumber(); + randpos.y = CGeneral::GetRandomNumber(); + randpos.z = CGeneral::GetRandomNumber(); + randpos -= CVector(128, 128, 128); + randpos /= 20.0f; + randpos += pos; CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, randpos, CVector(0.0f, 0.0f, 0.0f), nil, 5.0f, color); - x = CGeneral::GetRandomNumber(); - y = CGeneral::GetRandomNumber(); - z = CGeneral::GetRandomNumber(); - randpos = pos + CVector(x - 128, y - 128, z - 128) / 20.0f; + randpos.x = CGeneral::GetRandomNumber(); + randpos.y = CGeneral::GetRandomNumber(); + randpos.z = CGeneral::GetRandomNumber(); + randpos -= CVector(128, 128, 128); + randpos /= 20.0f; + randpos += pos; CParticle::AddJetExplosion(randpos, 1.4f, 3.0f); } @@ -259,13 +301,10 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT explosion.m_fPropagationRate = 0.5f; for (int i = 0; i < 6; i++) { CVector randpos; - uint8 x, y, z; - - x = CGeneral::GetRandomNumber(); - y = CGeneral::GetRandomNumber(); - z = CGeneral::GetRandomNumber(); - randpos = CVector(x - 128, y - 128, z - 128); - + randpos.x = CGeneral::GetRandomNumber(); + randpos.y = CGeneral::GetRandomNumber(); + randpos.z = CGeneral::GetRandomNumber(); + randpos -= CVector(128, 128, 128); randpos.x /= 50.0f; randpos.y /= 50.0f; randpos.z /= 25.0f; @@ -297,7 +336,11 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 4.0f, nil); // BUG? result is unused CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250); break; + default: + debug("Undefined explosion type, AddExplosion, Explosion.cpp"); + break; } + if (bDontExplode) { explosion.m_nIteration = 0; return false; @@ -306,8 +349,12 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT if (explosion.m_fPower != 0.0f && explosion.m_nParticlesExpireTime == 0) CWorld::TriggerExplosion(pos, explosion.m_fRadius, explosion.m_fPower, culprit, (type == EXPLOSION_ROCKET || type == EXPLOSION_CAR_QUICK || type == EXPLOSION_MINE || type == EXPLOSION_BARREL || type == EXPLOSION_TANK_GRENADE || type == EXPLOSION_HELI_BOMB)); - TheCamera.CamShake(0.6f, pos.x, pos.y, pos.z); - CPad::GetPad(0)->StartShake_Distance(300, 128, pos.x, pos.y, pos.z); + if (type == EXPLOSION_MOLOTOV) { + TheCamera.CamShake(0.2f, pos.x, pos.y, pos.z); + } else { + TheCamera.CamShake(0.6f, pos.x, pos.y, pos.z); + CPad::GetPad(0)->StartShake_Distance(300, 128, pos.x, pos.y, pos.z); + } return true; } @@ -333,6 +380,7 @@ CExplosion::Update() case EXPLOSION_GRENADE: case EXPLOSION_ROCKET: case EXPLOSION_HELI: + case EXPLOSION_HELI2: case EXPLOSION_MINE: case EXPLOSION_BARREL: if (CTimer::GetFrameCounter() & 1) { @@ -351,8 +399,10 @@ CExplosion::Update() point1.z += 5.0f; CColPoint colPoint; CEntity *pEntity; - CWorld::ProcessVerticalLine(point1, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil); - explosion.m_fZshift = colPoint.point.z; + if (CWorld::ProcessVerticalLine(point1, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) + explosion.m_fZshift = colPoint.point.z; + else + explosion.m_fZshift = explosion.m_vecPosition.z; } float ff = ((float)explosion.m_nIteration * 0.55f); for (int i = 0; i < 5 * ff; i++) { @@ -361,8 +411,6 @@ CExplosion::Update() CVector pos = explosion.m_vecPosition; pos.x += ff * Sin(angle); pos.y += ff * Cos(angle); - pos.z += 5.0f; // what is the point of this? - pos.z = explosion.m_fZshift + 0.5f; CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, CGeneral::GetRandomNumberInRange(-3.0f, 3.0f), CGeneral::GetRandomNumberInRange(-180.0f, 180.0f)); } @@ -370,9 +418,10 @@ CExplosion::Update() break; case EXPLOSION_CAR: case EXPLOSION_CAR_QUICK: + case EXPLOSION_BOAT: if (someTime >= 3500) { - if (explosion.m_pVictimEntity != nil && !explosion.m_bIsBoat) { - if ((CGeneral::GetRandomNumber() & 0xF) == 0) { + if (explosion.m_pVictimEntity != nil) { + if ((CGeneral::GetRandomNumber() & 0xF) == 0 && !explosion.m_bIsBoat) { CVehicle *veh = (CVehicle*)explosion.m_pVictimEntity; uint8 component = CAR_WING_LR; @@ -383,16 +432,14 @@ CExplosion::Update() if (veh->IsComponentPresent(component)) { CVector componentPos; veh->GetComponentWorldPosition(component, componentPos); - CParticle::AddJetExplosion(componentPos, 1.5f, 0.0f); + CParticle::AddJetExplosion(componentPos, 0.5f, 0.0f); } } if (CTimer::GetTimeInMilliseconds() > explosion.m_fStartTime) { explosion.m_fStartTime = CTimer::GetTimeInMilliseconds() + 125 + (CGeneral::GetRandomNumber() & 0x7F); CVector pos = explosion.m_pVictimEntity->GetPosition(); - for (int i = 0; i < (CGeneral::GetRandomNumber() & 1) + 1; i++) { + for (int i = 0; i < (CGeneral::GetRandomNumber() & 1) + 1; i++) CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, CVector(0.0f, 0.0f, 0.0f), nil, 3.5f, color); - CParticle::AddParticle(PARTICLE_EXPLOSION_LARGE, pos, CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color); - } } } if (CTimer::GetFrameCounter() & 1) { @@ -419,13 +466,15 @@ CExplosion::Update() CVector pos(x - 128, y - 128, (z % 128) + 1); pos.Normalise(); - pos *= ff / 5.0f; + pos *= (explosion.m_nIteration + 1) * ff / 5.0f; pos += explosion.m_vecPosition; pos.z += 0.5f; CParticle::AddParticle(PARTICLE_EXPLOSION_LARGE, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, CGeneral::GetRandomNumberInRange(-3.0f, 3.0f), CGeneral::GetRandomNumberInRange(-180.0f, 180.0f)); } } break; + default: + break; } if (someTime > 0) explosion.m_nIteration++; diff --git a/src/weapons/Explosion.h b/src/weapons/Explosion.h index bf54328c..e76c99ea 100644 --- a/src/weapons/Explosion.h +++ b/src/weapons/Explosion.h @@ -10,7 +10,9 @@ enum eExplosionType EXPLOSION_ROCKET, EXPLOSION_CAR, EXPLOSION_CAR_QUICK, + EXPLOSION_BOAT, EXPLOSION_HELI, + EXPLOSION_HELI2, EXPLOSION_MINE, EXPLOSION_BARREL, EXPLOSION_TANK_GRENADE, @@ -28,22 +30,29 @@ class CExplosion float m_fStopTime; uint8 m_nIteration; uint8 m_nActiveCounter; + bool m_bIsBoat; + bool m_bMakeSound; float m_fStartTime; uint32 m_nParticlesExpireTime; float m_fPower; - bool m_bIsBoat; float m_fZshift; public: - static void Initialise(); - static void Shutdown(); - static int8 GetExplosionActiveCounter(uint8 id); - static void ResetExplosionActiveCounter(uint8 id); - static uint8 GetExplosionType(uint8 id); - static CVector *GetExplosionPosition(uint8 id); - static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime); - static void Update(); - static bool TestForExplosionInArea(eExplosionType type, float x1, float x2, float y1, float y2, float z1, float z2); - static void RemoveAllExplosionsInArea(CVector pos, float radius); +#ifdef SIMPLER_MISSIONS + static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool makeSound = true, float radius = -1.0f); +#else + static bool AddExplosion(CEntity* explodingEntity, CEntity* culprit, eExplosionType type, const CVector& pos, uint32 lifetime, bool makeSound = true); +#endif + static void ClearAllExplosions(); //done + static bool DoesExplosionMakeSound(uint8 id); //done + static int8 GetExplosionActiveCounter(uint8 id); //done + static CVector *GetExplosionPosition(uint8 id); //done + static uint8 GetExplosionType(uint8 id); //done, mb need change type to tExplosionType + static void Initialise(); //done + static void RemoveAllExplosionsInArea(CVector pos, float radius); //done + static void ResetExplosionActiveCounter(uint8 id); //done + static void Shutdown(); //done + static void Update(); //done + static bool TestForExplosionInArea(eExplosionType type, float x1, float x2, float y1, float y2, float z1, float z2); //done, not used }; extern CExplosion gaExplosion[NUM_EXPLOSIONS];
\ No newline at end of file diff --git a/src/weapons/ProjectileInfo.cpp b/src/weapons/ProjectileInfo.cpp index da00b87a..10aa3ef5 100644 --- a/src/weapons/ProjectileInfo.cpp +++ b/src/weapons/ProjectileInfo.cpp @@ -20,6 +20,11 @@ uint32 projectileInUse; CProjectileInfo gaProjectileInfo[NUM_PROJECTILES]; CProjectile *CProjectileInfo::ms_apProjectile[NUM_PROJECTILES]; +#define PROJECTILE_BOUNDARY_MIN_X -2390.0f +#define PROJECTILE_BOUNDARY_MAX_X 1590.0f +#define PROJECTILE_BOUNDARY_MIN_Y -1990.0f +#define PROJECTILE_BOUNDARY_MAX_Y 1990.0f + void CProjectileInfo::Initialise() { @@ -66,65 +71,89 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, switch (weapon) { - case WEAPONTYPE_ROCKETLAUNCHER: - { - float vy = 1.25f; - time = CTimer::GetTimeInMilliseconds() + 1400; - if (ped->IsPlayer()) { - matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front; - matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up; - matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front); - matrix.GetPosition() = pos; - } else if (ped->m_pSeekTarget != nil) { - float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z); - float rz = Atan2(-ped->GetForward().x, ped->GetForward().y); - vy = 0.35f * speed + 0.15f; - matrix.SetTranslate(0.0f, 1.0f, 1.0f); - matrix.Rotate(0.0f, ry, rz); - matrix.GetPosition() += pos; - } else { - matrix = ped->GetMatrix(); + case WEAPONTYPE_ROCKET: + { + float vy = 0.35f; + time = CTimer::GetTimeInMilliseconds() + 2000; + if (entity->GetModelIndex() == MI_SPARROW || entity->GetModelIndex() == MI_HUNTER || entity->GetModelIndex() == MI_SENTINEL) { + matrix = ped->GetMatrix(); + matrix.GetPosition() = pos; + CVector vecSpeed = ((CPhysical*)entity)->m_vecMoveSpeed; + vy += Max(0.0f, DotProduct(vecSpeed, entity->GetForward())) + Max(0.0f, DotProduct(vecSpeed, entity->GetUp())); + } else { + if (ped->IsPlayer()) { + matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front; + matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up; + matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front); + matrix.GetPosition() = pos; + } else if (ped->m_pSeekTarget != nil) { + float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z); + float rz = Atan2(-ped->GetForward().x, ped->GetForward().y); + vy = 0.35f * speed + 0.15f; + matrix.SetTranslate(0.0f, 1.0f, 1.0f); + matrix.Rotate(0.0f, ry, rz); + matrix.GetPosition() += pos; + } else { + matrix = ped->GetMatrix(); + } + } + velocity = Multiply3x3(matrix, CVector(0.0f, vy, 0.0f)); + gravity = false; + break; } - velocity = Multiply3x3(matrix, CVector(0.0f, vy, 0.0f)); - gravity = false; - break; - } - case WEAPONTYPE_FLAMETHROWER: + case WEAPONTYPE_MOLOTOV: + { + time = CTimer::GetTimeInMilliseconds() + 2000; + float scale = 0.22f * speed + 0.15f; + if (scale < 0.2f) + scale = 0.2f; + float angle = Atan2(-ped->GetForward().x, ped->GetForward().y); + matrix.SetTranslate(0.0f, 0.0f, 0.0f); + matrix.RotateZ(angle); + matrix.GetPosition() += pos; + velocity.x = -1.0f * scale * Sin(angle); + velocity.y = scale * Cos(angle); + velocity.z = (0.2f * speed + 0.4f) * scale; + break; + } + case WEAPONTYPE_TEARGAS: + { + time = CTimer::GetTimeInMilliseconds() + 20000; + float scale = 0.0f; + if (speed != 0.0f) + scale = 0.22f * speed + 0.15f; + float angle = Atan2(-ped->GetForward().x, ped->GetForward().y); + matrix.SetTranslate(0.0f, 0.0f, 0.0f); + matrix.RotateZ(angle); + matrix.GetPosition() += pos; + SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5; + velocity.x = -1.0f * scale * Sin(angle); + velocity.y = scale * Cos(angle); + velocity.z = (0.4f * speed + 0.4f) * scale; + elasticity = 0.5f; + break; + } + case WEAPONTYPE_GRENADE: + case WEAPONTYPE_DETONATOR_GRENADE: + { + time = CTimer::GetTimeInMilliseconds() + 2000; + float scale = 0.0f; + if (speed != 0.0f) + scale = 0.22f * speed + 0.15f; + float angle = Atan2(-ped->GetForward().x, ped->GetForward().y); + matrix.SetTranslate(0.0f, 0.0f, 0.0f); + matrix.RotateZ(angle); + matrix.GetPosition() += pos; + SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5; + velocity.x = -1.0f * scale * Sin(angle); + velocity.y = scale * Cos(angle); + velocity.z = (0.4f * speed + 0.4f) * scale; + elasticity = 0.5f; + break; + } + default: Error("Undefined projectile type, AddProjectile, ProjectileInfo.cpp"); break; - case WEAPONTYPE_MOLOTOV: - { - time = CTimer::GetTimeInMilliseconds() + 2000; - float scale = 0.22f * speed + 0.15f; - if (scale < 0.2f) - scale = 0.2f; - float angle = Atan2(-ped->GetForward().x, ped->GetForward().y); - matrix.SetTranslate(0.0f, 0.0f, 0.0f); - matrix.RotateZ(angle); - matrix.GetPosition() += pos; - velocity.x = -1.0f * scale * Sin(angle); - velocity.y = scale * Cos(angle); - velocity.z = (0.2f * speed + 0.4f) * scale; - break; - } - case WEAPONTYPE_GRENADE: - { - time = CTimer::GetTimeInMilliseconds() + 2000; - float scale = 0.0f; - if (speed != 0.0f) - scale = 0.22f * speed + 0.15f; - float angle = Atan2(-ped->GetForward().x, ped->GetForward().y); - matrix.SetTranslate(0.0f, 0.0f, 0.0f); - matrix.RotateZ(angle); - matrix.GetPosition() += pos; - SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5; - velocity.x = -1.0f * scale * Sin(angle); - velocity.y = scale * Cos(angle); - velocity.z = (0.4f * speed + 0.4f) * scale; - elasticity = 0.5f; - break; - } - default: break; } int i = 0; @@ -139,18 +168,20 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, switch (weapon) { - case WEAPONTYPE_ROCKETLAUNCHER: + case WEAPONTYPE_ROCKET: ms_apProjectile[i] = new CProjectile(MI_MISSILE); break; - case WEAPONTYPE_FLAMETHROWER: + case WEAPONTYPE_TEARGAS: + ms_apProjectile[i] = new CProjectile(MI_TEARGAS); break; - case WEAPONTYPE_MOLOTOV: + case WEAPONTYPE_MOLOTOV: ms_apProjectile[i] = new CProjectile(MI_MOLOTOV); break; - case WEAPONTYPE_GRENADE: + case WEAPONTYPE_GRENADE: + case WEAPONTYPE_DETONATOR_GRENADE: ms_apProjectile[i] = new CProjectile(MI_GRENADE); break; - default: break; + default: break; } if (ms_apProjectile[i] == nil) @@ -174,13 +205,28 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, CWorld::Add(ms_apProjectile[i]); gaProjectileInfo[i].m_vecPos = ms_apProjectile[i]->GetPosition(); + + if (entity && entity->IsPed() && !ped->m_pCollidingEntity) { + ped->m_pCollidingEntity = ms_apProjectile[i]; + } return true; } void CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile) { - RemoveNotAdd(info->m_pSource, info->m_eWeaponType, projectile->GetPosition()); + // TODO(Miami): New parameter: 1 + switch (info->m_eWeaponType) { + case WEAPONTYPE_GRENADE: + CExplosion::AddExplosion(nil, info->m_pSource, EXPLOSION_GRENADE, projectile->GetPosition(), 0); + break; + case WEAPONTYPE_MOLOTOV: + CExplosion::AddExplosion(nil, info->m_pSource, EXPLOSION_MOLOTOV, projectile->GetPosition(), 0); + break; + case WEAPONTYPE_ROCKET: + CExplosion::AddExplosion(nil, info->m_pSource->IsVehicle() ? ((CVehicle*)info->m_pSource)->pDriver : info->m_pSource, EXPLOSION_ROCKET, projectile->GetPosition(), 0); + break; + } #ifdef SQUEEZE_PERFORMANCE projectileInUse--; #endif @@ -193,18 +239,17 @@ CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile void CProjectileInfo::RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos) { - switch (weaponType) - { - case WEAPONTYPE_GRENADE: - CExplosion::AddExplosion(nil, entity, EXPLOSION_GRENADE, pos, 0); - break; - case WEAPONTYPE_MOLOTOV: - CExplosion::AddExplosion(nil, entity, EXPLOSION_MOLOTOV, pos, 0); - break; - case WEAPONTYPE_ROCKETLAUNCHER: - CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0); - break; - default: break; + // TODO(Miami): New parameter: 1 + switch (weaponType) { + case WEAPONTYPE_GRENADE: + CExplosion::AddExplosion(nil, entity, EXPLOSION_GRENADE, pos, 0); + break; + case WEAPONTYPE_MOLOTOV: + CExplosion::AddExplosion(nil, entity, EXPLOSION_MOLOTOV, pos, 0); + break; + case WEAPONTYPE_ROCKET: + CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0); + break; } } @@ -216,6 +261,8 @@ CProjectileInfo::Update() return; #endif + int tearGasOffset = -0.0f; // unused + for (int i = 0; i < ARRAY_SIZE(gaProjectileInfo); i++) { if (!gaProjectileInfo[i].m_bInUse) continue; @@ -231,21 +278,46 @@ CProjectileInfo::Update() gaProjectileInfo[i].m_bInUse = false; continue; } + if ( (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_TEARGAS) && ms_apProjectile[i]->m_fElasticity > 0.1f ) { + if ( Abs(ms_apProjectile[i]->m_vecMoveSpeed.x) < 0.05f && Abs(ms_apProjectile[i]->m_vecMoveSpeed.y) < 0.05f && Abs(ms_apProjectile[i]->m_vecMoveSpeed.z) < 0.05f ) { + ms_apProjectile[i]->m_fElasticity = 0.03f; + } + } + const CVector &projectilePos = ms_apProjectile[i]->GetPosition(); + CVector nextPos = CTimer::GetTimeStep() * ms_apProjectile[i]->m_vecMoveSpeed + projectilePos; + + if ( nextPos.x <= PROJECTILE_BOUNDARY_MIN_X || nextPos.x >= PROJECTILE_BOUNDARY_MAX_X || nextPos.y <= PROJECTILE_BOUNDARY_MIN_Y || nextPos.y >= PROJECTILE_BOUNDARY_MAX_Y ) { + // Not RemoveProjectile, because we don't want no explosion + gaProjectileInfo[i].m_bInUse = false; + CWorld::Remove(ms_apProjectile[i]); + delete ms_apProjectile[i]; + continue; + } + if ( gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_TEARGAS && CTimer::GetTimeInMilliseconds() > gaProjectileInfo[i].m_nExplosionTime - 19500 ) { + CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(0.2f, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0); + CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(-0.2f, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0); + CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(tearGasOffset, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0); + + if ( CTimer::GetTimeInMilliseconds() & 0x200 ) + CWorld::SetPedsChoking(projectilePos.x, projectilePos.y, projectilePos.z, 6.0f, gaProjectileInfo[i].m_pSource); + } - if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) { - CParticle::AddParticle(PARTICLE_SMOKE, ms_apProjectile[i]->GetPosition(), CVector(0.0f, 0.0f, 0.0f)); + if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) { + CParticle::AddParticlesAlongLine(PARTICLE_ROCKET_SMOKE, gaProjectileInfo[i].m_vecPos, projectilePos, CVector(0.0f, 0.0f, 0.0f), 0.7f, 0, 0, 0, 3000); } - if (CTimer::GetTimeInMilliseconds() <= gaProjectileInfo[i].m_nExplosionTime) { - if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) { + if (CTimer::GetTimeInMilliseconds() <= gaProjectileInfo[i].m_nExplosionTime || gaProjectileInfo[i].m_nExplosionTime == 0) { + if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) { CVector pos = ms_apProjectile[i]->GetPosition(); CWorld::pIgnoreEntity = ms_apProjectile[i]; if (ms_apProjectile[i]->bHasCollided || !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false) - || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) { + || CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos)) { RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]); } CWorld::pIgnoreEntity = nil; + ms_apProjectile[i]->m_vecMoveSpeed *= 1.07f; + } else if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV) { CVector pos = ms_apProjectile[i]->GetPosition(); CWorld::pIgnoreEntity = ms_apProjectile[i]; @@ -254,15 +326,25 @@ CProjectileInfo::Update() || ((gaProjectileInfo[i].m_vecPos - gaProjectileInfo[i].m_pSource->GetPosition()).MagnitudeSqr() >= 2.0f)) { if (ms_apProjectile[i]->bHasCollided - || !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false) - || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) { + || !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)) { RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]); } } CWorld::pIgnoreEntity = nil; } } else { - RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]); + if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE) { + CEntity *ent = gaProjectileInfo[i].m_pSource; + if (ent->IsPed() && ((CPed*)ped)->IsPlayer()) { + CPed *ped = (CPed*)ent; + if (ped->GetWeapon(ped->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponType != WEAPONTYPE_DETONATOR + || ped->GetWeapon(ped->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_nAmmoTotal == 0) { + gaProjectileInfo[i].m_nExplosionTime = 0; + } + } + } else { + RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]); + } } gaProjectileInfo[i].m_vecPos = ms_apProjectile[i]->GetPosition(); @@ -275,7 +357,7 @@ CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, flo bool result = false; for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) { if (gaProjectileInfo[i].m_bInUse) { - if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_GRENADE) { + if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_GRENADE) { const CVector &pos = ms_apProjectile[i]->GetPosition(); if (pos.x >= x1 && pos.x <= x2 && pos.y >= y1 && pos.y <= y2 && pos.z >= z1 && pos.z <= z2) { result = true; @@ -296,6 +378,19 @@ CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, flo } void +CProjectileInfo::RemoveDetonatorProjectiles() +{ + for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) { + if (gaProjectileInfo[i].m_bInUse && gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE) { + CExplosion::AddExplosion(nil, gaProjectileInfo[i].m_pSource, EXPLOSION_GRENADE, gaProjectileInfo[i].m_vecPos, 0); // TODO(Miami): New parameter: 1 + gaProjectileInfo[i].m_bInUse = false; + CWorld::Remove(ms_apProjectile[i]); + delete ms_apProjectile[i]; + } + } +} + +void CProjectileInfo::RemoveAllProjectiles() { #ifdef SQUEEZE_PERFORMANCE diff --git a/src/weapons/ProjectileInfo.h b/src/weapons/ProjectileInfo.h index 3d8074c9..d1688948 100644 --- a/src/weapons/ProjectileInfo.h +++ b/src/weapons/ProjectileInfo.h @@ -26,6 +26,7 @@ public: static void RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos); static bool RemoveIfThisIsAProjectile(CObject *pObject); static void RemoveAllProjectiles(); + static void RemoveDetonatorProjectiles(); static void Update(); static bool IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove); }; diff --git a/src/weapons/ShotInfo.cpp b/src/weapons/ShotInfo.cpp index e604093c..788bcbe1 100644 --- a/src/weapons/ShotInfo.cpp +++ b/src/weapons/ShotInfo.cpp @@ -146,4 +146,4 @@ CShotInfo::Update() if (!((CTimer::GetFrameCounter() + slot) & 3)) CWorld::SetCarsOnFire(shot.m_startPos.x, shot.m_startPos.y, shot.m_startPos.z, 4.0f, shot.m_sourceEntity); } -}
\ No newline at end of file +} diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 6eab1a65..2d219e2d 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -30,25 +30,47 @@ #include "WaterLevel.h" #include "WeaponInfo.h" #include "World.h" +#include "SurfaceTable.h" +#include "Bike.h" +#include "Glass.h" +#include "Sprite.h" +#include "Pickups.h" #include "SaveBuf.h" -uint16 gReloadSampleTime[WEAPONTYPE_LAST_WEAPONTYPE] = +float fReloadAnimSampleFraction[5] = { 0.5f, 0.7f, 0.75f, 0.75f, 0.7f }; +float fSeaSparrowAimingAngle = 10.0f; +float fHunterAimingAngle = 30.0f; +float fPlayerAimScaleDist = 5.0f; +float fPlayerAimScale = 2.5f; + +bool CWeapon::bPhotographHasBeenTaken; + +#ifdef SECUROM +int32 sniperPirateCheck = 0x00797743; // 'Cwy\0' ??? +#endif + +#ifdef FREE_CAM +static bool +Find3rdPersonCamTargetVectorFromCachedVectors(float dist, CVector pos, CVector& source, CVector& target, CVector camSource, CVector camFront, CVector camUp) { - 0, // UNARMED - 0, // BASEBALLBAT - 250, // COLT45 - 400, // UZI - 650, // SHOTGUN - 300, // AK47 - 300, // M16 - 423, // SNIPERRIFLE - 400, // ROCKETLAUNCHER - 0, // FLAMETHROWER - 0, // MOLOTOV - 0, // GRENADE - 0, // DETONATOR - 0 // HELICANNON -}; + if (CPad::GetPad(0)->GetLookBehindForPed()) { + source = pos; + target = dist * FindPlayerPed()->GetForward() + source; + return false; + } else { + float angleX = DEGTORAD((CCamera::m_f3rdPersonCHairMultX - 0.5f) * 1.8f * 0.5f * TheCamera.Cams[TheCamera.ActiveCam].FOV * CDraw::GetAspectRatio()); + float angleY = DEGTORAD((0.5f - CCamera::m_f3rdPersonCHairMultY) * 1.8f * 0.5f * TheCamera.Cams[TheCamera.ActiveCam].FOV); + source = camSource; + target = camFront; + target += camUp * Tan(angleY); + target += CrossProduct(camFront, camUp) * Tan(angleX); + target.Normalise(); + source += DotProduct(pos - source, target) * target; + target = dist * target + source; + return true; + } +} +#endif CWeaponInfo * CWeapon::GetInfo() @@ -58,6 +80,17 @@ CWeapon::GetInfo() return info; } +CWeapon::CWeapon(eWeaponType type, int32 ammo) +{ + m_eWeaponType = type; + m_eWeaponState = WEAPONSTATE_READY; + m_nAmmoTotal = Min(ammo, 99999); + m_nAmmoInClip = 0; + Reload(); + m_nTimer = 0; + m_bAddRotOffset = false; +} + void CWeapon::InitialiseWeapons(void) { @@ -66,6 +99,7 @@ CWeapon::InitialiseWeapons(void) CExplosion::Initialise(); CProjectileInfo::Initialise(); CBulletInfo::Initialise(); + bPhotographHasBeenTaken = false; } void @@ -87,18 +121,41 @@ CWeapon::UpdateWeapons(void) CBulletInfo::Update(); } + void CWeapon::Initialise(eWeaponType type, int32 ammo) { m_eWeaponType = type; m_eWeaponState = WEAPONSTATE_READY; - if (ammo > 99999) - m_nAmmoTotal = 99999; - else - m_nAmmoTotal = ammo; + m_nAmmoTotal = Min(ammo, 99999); m_nAmmoInClip = 0; Reload(); m_nTimer = 0; + int32 modelId = CWeaponInfo::GetWeaponInfo(m_eWeaponType)->m_nModelId; + int32 model2Id = CWeaponInfo::GetWeaponInfo(m_eWeaponType)->m_nModel2Id; + + if ( modelId != -1 ) + CModelInfo::GetModelInfo(modelId)->AddRef(); + if ( model2Id != -1 ) + CModelInfo::GetModelInfo(model2Id)->AddRef(); +} + +void +CWeapon::Shutdown() +{ + int32 modelId = CWeaponInfo::GetWeaponInfo(m_eWeaponType)->m_nModelId; + if (modelId != -1) + CModelInfo::GetModelInfo(modelId)->RemoveRef(); + + int32 model2Id = CWeaponInfo::GetWeaponInfo(m_eWeaponType)->m_nModel2Id; + if (model2Id != -1) + CModelInfo::GetModelInfo(model2Id)->RemoveRef(); + + m_eWeaponType = WEAPONTYPE_UNARMED; + m_eWeaponState = WEAPONSTATE_READY; + m_nAmmoInClip = 0; + m_nAmmoTotal = 0; + m_nTimer = 0; } bool @@ -108,19 +165,18 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) CVector fireOffset(0.0f, 0.0f, 0.6f); CVector *source = fireSource; - - if (!fireSource) - { - fireOffset = shooter->GetMatrix() * fireOffset; #ifdef FIX_BUGS - static CVector tmp; - tmp = fireOffset; - source = &tmp; + static CVector shooterSource; #else - source = &fireOffset; + CVector shooterSource; #endif - + + if ( !fireSource ) + { + shooterSource = shooter->GetMatrix() * fireOffset; + source = &shooterSource; } + if ( m_bAddRotOffset ) { float heading = RADTODEG(shooter->GetForward().Heading()); @@ -133,44 +189,60 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) return false; bool fired; + bool addFireRateAsDelay = true; if ( GetInfo()->m_eWeaponFire != WEAPON_FIRE_MELEE ) { - if ( m_nAmmoInClip <= 0 ) - return false; + if (m_nAmmoInClip <= 0) { + if (m_nAmmoTotal <= 0 || m_eWeaponState == WEAPONSTATE_RELOADING) + return false; + + Reload(); + } switch ( m_eWeaponType ) { case WEAPONTYPE_SHOTGUN: + case WEAPONTYPE_SPAS12_SHOTGUN: + case WEAPONTYPE_STUBBY_SHOTGUN: { + addFireRateAsDelay = true; fired = FireShotgun(shooter, source); break; } - case WEAPONTYPE_COLT45: - case WEAPONTYPE_UZI: - case WEAPONTYPE_AK47: - { - fired = FireInstantHit(shooter, source); - - break; - } - case WEAPONTYPE_SNIPERRIFLE: + case WEAPONTYPE_LASERSCOPE: { - fired = FireSniper(shooter); - + if (shooter == FindPlayerPed()) + fired = FireSniper(shooter); + else + fired = FireInstantHit(shooter, source); + break; } - - case WEAPONTYPE_M16: + + case WEAPONTYPE_COLT45: + case WEAPONTYPE_PYTHON: + case WEAPONTYPE_UZI: + case WEAPONTYPE_TEC9: + case WEAPONTYPE_SILENCED_INGRAM: + case WEAPONTYPE_MP5: + case WEAPONTYPE_M4: + case WEAPONTYPE_RUGER: + case WEAPONTYPE_M60: + case WEAPONTYPE_MINIGUN: + case WEAPONTYPE_HELICANNON: { - if ( TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON && shooter == FindPlayerPed() ) + if ((TheCamera.PlayerWeaponMode.Mode == CCam::MODE_HELICANNON_1STPERSON || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON) + && shooter == FindPlayerPed()) { + addFireRateAsDelay = true; fired = FireM16_1stPerson(shooter); - else + } else { + addFireRateAsDelay = false; fired = FireInstantHit(shooter, source); - + } break; } @@ -193,12 +265,12 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) case WEAPONTYPE_MOLOTOV: case WEAPONTYPE_GRENADE: + case WEAPONTYPE_DETONATOR_GRENADE: + case WEAPONTYPE_TEARGAS: { if ( shooter == FindPlayerPed() ) { fired = FireProjectile(shooter, source, ((CPlayerPed*)shooter)->m_fAttackButtonCounter*0.0375f); - if ( m_eWeaponType == WEAPONTYPE_GRENADE ) - CStats::KgsOfExplosivesUsed++; } else if ( shooter->IsPed() && ((CPed*)shooter)->m_pSeekTarget != nil ) { @@ -210,6 +282,11 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) else fired = FireProjectile(shooter, source, 0.3f); + if (m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE) { + ((CPed*)shooter)->GiveWeapon(WEAPONTYPE_DETONATOR, 1, true); + ((CPed*)shooter)->GetWeapon(((CPed*)shooter)->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY; + ((CPed*)shooter)->SetCurrentWeapon(WEAPONTYPE_DETONATOR); + } break; } @@ -229,16 +306,10 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) break; } - - case WEAPONTYPE_HELICANNON: + + case WEAPONTYPE_CAMERA: { - if ( (TheCamera.PlayerWeaponMode.Mode == CCam::MODE_HELICANNON_1STPERSON || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON ) - && shooter == FindPlayerPed() ) - { - fired = FireM16_1stPerson(shooter); - } - else - fired = FireInstantHit(shooter, source); + fired = TakePhotograph(shooter); break; } @@ -257,17 +328,65 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) if (shooter->IsPed()) { CPed* shooterPed = (CPed*)shooter; - - shooterPed->bIsShooting = true; - - if (shooterPed->IsPlayer()) - isPlayer = true; - + + if ( m_eWeaponType != WEAPONTYPE_CAMERA ) + { + shooterPed->bIsShooting = true; + + if (shooterPed->IsPlayer()) + isPlayer = true; + } + DMAudio.PlayOneShot(shooterPed->m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); + + if ( isPlayer ) + { + CPed *aimPed = (CPed *)shooterPed->m_pSeekTarget; + if ( aimPed ) + { + if ( aimPed->IsPed() ) + shooterPed->Say(SOUND_PED_ON_FIRE); + } + } } + + switch ( m_eWeaponType ) + { + case WEAPONTYPE_COLT45: + case WEAPONTYPE_PYTHON: + case WEAPONTYPE_SHOTGUN: + case WEAPONTYPE_SPAS12_SHOTGUN: + case WEAPONTYPE_STUBBY_SHOTGUN: + case WEAPONTYPE_TEC9: + case WEAPONTYPE_UZI: + case WEAPONTYPE_SILENCED_INGRAM: + case WEAPONTYPE_MP5: + case WEAPONTYPE_M4: + case WEAPONTYPE_RUGER: + case WEAPONTYPE_SNIPERRIFLE: + case WEAPONTYPE_LASERSCOPE: + case WEAPONTYPE_M60: + case WEAPONTYPE_MINIGUN: + CStats::RoundsFiredByPlayer++; + break; + + case WEAPONTYPE_GRENADE: + case WEAPONTYPE_DETONATOR_GRENADE: + case WEAPONTYPE_MOLOTOV: + case WEAPONTYPE_ROCKET: + case WEAPONTYPE_ROCKETLAUNCHER: + case WEAPONTYPE_DETONATOR: + case WEAPONTYPE_HELICANNON: + CStats::KgsOfExplosivesUsed++; + break; + } + + + if (m_nAmmoInClip > 0) + m_nAmmoInClip--; - if (m_nAmmoInClip > 0) m_nAmmoInClip--; - if (m_nAmmoTotal > 0 && (m_nAmmoTotal < 25000 || isPlayer)) m_nAmmoTotal--; + if (m_nAmmoTotal > 0 && (m_nAmmoTotal < 25000 || isPlayer) && (!isPlayer || CStats::GetPercentageProgress() < 100.0f || m_eWeaponType == WEAPONTYPE_DETONATOR)) + m_nAmmoTotal--; if (m_eWeaponState == WEAPONSTATE_READY && m_eWeaponType == WEAPONTYPE_FLAMETHROWER) DMAudio.PlayOneShot(((CPhysical*)shooter)->m_audioEntityId, SOUND_WEAPON_FLAMETHROWER_FIRE, 0.0f); @@ -276,8 +395,12 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) if (m_nAmmoInClip == 0) { - if (m_nAmmoTotal == 0) + if (m_nAmmoTotal == 0) { + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_CAMERA) + CPad::GetPad(0)->Clear(false); + return true; + } m_eWeaponState = WEAPONSTATE_RELOADING; m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload; @@ -291,9 +414,10 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) return true; } - m_nTimer = CTimer::GetTimeInMilliseconds() + 1000; - if (shooter == FindPlayerPed()) - CStats::RoundsFiredByPlayer++; + if ( addFireRateAsDelay ) + m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nFiringRate; + else + m_nTimer = CTimer::GetTimeInMilliseconds(); } } else @@ -302,9 +426,14 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) { m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload; m_eWeaponState = WEAPONSTATE_FIRING; + + if (shooter->IsPed() && m_eWeaponType != WEAPONTYPE_CHAINSAW) + { + DMAudio.PlayOneShot(((CPed*)shooter)->m_audioEntityId, SOUND_MELEE_ATTACK_START, m_eWeaponType << 8); + } } - FireMelee(shooter, *source); + fired = FireMelee(shooter, *source); } if ( m_eWeaponType == WEAPONTYPE_UNARMED || m_eWeaponType == WEAPONTYPE_BASEBALLBAT ) @@ -314,7 +443,7 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) } bool -CWeapon::FireFromCar(CAutomobile *shooter, bool left) +CWeapon::FireFromCar(CVehicle *shooter, bool left, bool right) { ASSERT(shooter!=nil); @@ -324,12 +453,15 @@ CWeapon::FireFromCar(CAutomobile *shooter, bool left) if ( m_nAmmoInClip <= 0 ) return false; - if ( FireInstantHitFromCar(shooter, left) ) + if ( FireInstantHitFromCar(shooter, left, right) ) { DMAudio.PlayOneShot(shooter->m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); - if ( m_nAmmoInClip > 0 ) m_nAmmoInClip--; - if ( m_nAmmoTotal < 25000 && m_nAmmoTotal > 0 ) m_nAmmoTotal--; + if ( m_nAmmoInClip > 0 ) + m_nAmmoInClip--; + + if ( m_nAmmoTotal < 25000 && m_nAmmoTotal > 0 && (!shooter || shooter->GetStatus() != STATUS_PLAYER || CStats::GetPercentageProgress() < 100.f)) + m_nAmmoTotal--; m_eWeaponState = WEAPONSTATE_FIRING; @@ -345,8 +477,6 @@ CWeapon::FireFromCar(CAutomobile *shooter, bool left) } m_nTimer = CTimer::GetTimeInMilliseconds() + 1000; - if ( shooter == FindPlayerVehicle() ) - CStats::RoundsFiredByPlayer++; } return true; @@ -360,27 +490,45 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource) CWeaponInfo *info = GetInfo(); bool anim2Playing = false; - if ( RpAnimBlendClumpGetAssociation(shooter->GetClump(), info->m_Anim2ToPlay) ) - anim2Playing = true; - + + if ( CPed::GetFireAnimGround(info, false) != (AnimationId)0 ) + { + if ( RpAnimBlendClumpGetAssociation(shooter->GetClump(), CPed::GetFireAnimGround(info, false)) ) + anim2Playing = true; + } + ASSERT(shooter->IsPed()); CPed *shooterPed = (CPed*)shooter; + if (shooterPed == FindPlayerPed()) + { + if (m_eWeaponType == WEAPONTYPE_GOLFCLUB || m_eWeaponType == WEAPONTYPE_NIGHTSTICK || + (m_eWeaponType >= WEAPONTYPE_BASEBALLBAT && m_eWeaponType <= WEAPONTYPE_CHAINSAW)) + { + CGlass::BreakGlassPhysically(fireSource, info->m_fRadius); + + if (m_eWeaponType == WEAPONTYPE_CHAINSAW) + CEventList::RegisterEvent(EVENT_GUNSHOT, EVENT_ENTITY_PED, FindPlayerPed(), FindPlayerPed(), 1000); + } + } + + int damageEntityRegistered = 0; + for ( int32 i = 0; i < shooterPed->m_numNearPeds; i++ ) { CPed *victimPed = shooterPed->m_nearPeds[i]; ASSERT(victimPed!=nil); if ( (victimPed->m_nPedType != shooterPed->m_nPedType || victimPed == shooterPed->m_pSeekTarget) - && victimPed != shooterPed->m_leader || !(CGeneral::GetRandomNumber() & 31) ) + && victimPed != shooterPed->m_leader || !(CGeneral::GetRandomNumber() & 31) + && (!shooterPed->IsGangMember() || victimPed->CanBeDamagedByThisGangMember(shooterPed)) ) { bool collided = false; - CColModel *victimPedCol = &CTempColModels::ms_colModelPed1; - if ( victimPed->OnGround() || !victimPed->IsPedHeadAbovePos(-0.3f) ) - victimPedCol = &CTempColModels::ms_colModelPedGroundHit; - + if (victimPed->m_nPedState == PED_DRIVING && (m_eWeaponType == WEAPONTYPE_UNARMED || m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE + || info->IsFlagSet(WEAPONFLAG_FIGHTMODE))) + continue; float victimPedRadius = victimPed->GetBoundRadius() + info->m_fRadius; if ( victimPed->bUsesCollision || victimPed->Dead() || victimPed->Driving() ) @@ -389,12 +537,28 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource) if ( SQR(victimPedRadius) > (victimPedPos-fireSource).MagnitudeSqr() ) { CVector collisionDist; + CColModel* victimPedCol = &CTempColModels::ms_colModelPed1; + bool useLocalPos = false; + if (victimPed->m_nPedState == PED_FALL + || victimPed->m_nPedState == PED_DIE && victimPed->bIsPedDieAnimPlaying + || victimPed->m_nWaitState == WAITSTATE_SIT_IDLE + || victimPed->m_nWaitState == WAITSTATE_SUN_BATHE_IDLE) + { + useLocalPos = true; + victimPedCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(victimPed->GetModelIndex()))->AnimatePedColModelSkinnedWorld(victimPed->GetClump()); + } else if (victimPed->DyingOrDead()) { + victimPedCol = &CTempColModels::ms_colModelPedGroundHit; + } int32 s = 0; while ( s < victimPedCol->numSpheres ) { CColSphere *sphere = &victimPedCol->spheres[s]; - collisionDist = victimPedPos+sphere->center-fireSource; + + if (useLocalPos) + collisionDist = sphere->center - fireSource; + else + collisionDist = victimPedPos + sphere->center - fireSource; if ( SQR(sphere->radius + info->m_fRadius) > collisionDist.MagnitudeSqr() ) { @@ -415,65 +579,127 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource) int32 localDir = victimPed->GetLocalDirection(posOffset); - bool isBat = m_eWeaponType == WEAPONTYPE_BASEBALLBAT; + bool isHeavy = m_eWeaponType >= WEAPONTYPE_GOLFCLUB && m_eWeaponType <= WEAPONTYPE_KATANA && m_eWeaponType != WEAPONTYPE_HAMMER; + + if (shooterPed->m_fDamageImpulse == 0.0f) + { + shooterPed->m_pDamageEntity = victimPed; + victimPed->RegisterReference(&shooterPed->m_pDamageEntity); + } + + damageEntityRegistered = 3; + if (victimPed->bInVehicle) + { + CVehicle *victimVeh = victimPed->m_pMyVehicle; + if (victimVeh) + { + if (victimVeh->IsBike()) + { + CBike *victimBike = (CBike*)victimVeh; + victimBike->KnockOffRider(m_eWeaponType, localDir, victimPed, false); + if (victimBike->pDriver) + victimBike->pDriver->ReactToAttack(shooterPed); + else + { + if (victimVeh->pPassengers[0]) + victimVeh->pPassengers[0]->ReactToAttack(shooterPed); + } + continue; + } + } + } if ( !victimPed->DyingOrDead() ) victimPed->ReactToAttack(shooterPed); uint8 hitLevel = HITLEVEL_HIGH; - if ( isBat && victimPed->OnGround() ) + if ( isHeavy && (victimPed->OnGround() || victimPed->m_nWaitState == WAITSTATE_SUN_BATHE_IDLE)) hitLevel = HITLEVEL_GROUND; victimPed->StartFightDefend(localDir, hitLevel, 10); if ( !victimPed->DyingOrDead() ) { - if ( shooterPed->IsPlayer() && isBat && anim2Playing ) + if ( shooterPed->IsPlayer() && isHeavy && anim2Playing ) victimPed->InflictDamage(shooterPed, m_eWeaponType, 100.0f, PEDPIECE_TORSO, localDir); else if ( shooterPed->IsPlayer() && ((CPlayerPed*)shooterPed)->m_bAdrenalineActive ) victimPed->InflictDamage(shooterPed, m_eWeaponType, 3.5f*info->m_nDamage, PEDPIECE_TORSO, localDir); else { - if ( victimPed->IsPlayer() && isBat ) // wtf, it's not fair + if ( victimPed->IsPlayer() && isHeavy ) // wtf, it's not fair victimPed->InflictDamage(shooterPed, m_eWeaponType, 2.0f*info->m_nDamage, PEDPIECE_TORSO, localDir); else victimPed->InflictDamage(shooterPed, m_eWeaponType, info->m_nDamage, PEDPIECE_TORSO, localDir); } } - if ( CGame::nastyGame ) + if ( CGame::nastyGame && victimPed->GetIsOnScreen() ) { - if ( victimPed->GetIsOnScreen() ) - { - CVector dir = collisionDist * RecipSqrt(1.0f, 10.0f*collisionDist.MagnitudeSqr()); + CVector dir = collisionDist * RecipSqrt(1.0f, 10.0f*collisionDist.MagnitudeSqr()); + CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir); + CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir); + CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir); + + if ( isHeavy ) + { + dir.x += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); + dir.y += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir); + + dir.x += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); + dir.y += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir); - CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir); + } - if ( isBat ) + if (m_eWeaponType == WEAPONTYPE_CHAINSAW) + { + if (victimPed->m_nPedState != PED_DEAD && !((CTimer::GetFrameCounter() + 17) & 1) + || victimPed->m_nPedState == PED_DEAD && !((CTimer::GetFrameCounter() + 17) & 3)) { - dir.x += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); - dir.y += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); - CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir); - - dir.x += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); - dir.y += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f); - CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir); + CParticle::AddParticle(PARTICLE_TEST, bloodPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.2f); } + CVector newDir(dir); + newDir.z += 0.2f; + CParticle::AddParticle(PARTICLE_BLOOD_SMALL, bloodPos, newDir); + CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, newDir); + newDir.z = dir.z + 0.1f; + CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, newDir); + newDir.x = 0.0f; + newDir.y = 0.0f; + newDir.z = 0.01f; + CParticle::AddParticle(PARTICLE_DEBRIS2, bloodPos, newDir); + + CVector dropDir(CGeneral::GetRandomNumberInRange(-0.15f, 0.15f), CGeneral::GetRandomNumberInRange(0.1f, 0.35f), 0.f); + CVector dropPos(CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_X(50.0f), SCREEN_STRETCH_FROM_RIGHT(50.0f)), + CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_Y(50.0f), SCREEN_STRETCH_FROM_BOTTOM(50.0f)), 1.f); + CParticle::AddParticle(PARTICLE_BLOODDROP, dropPos, dropDir, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.15f), + CRGBA(0, 0, 0, 0), 0, 0, CGeneral::GetRandomNumber() & 1, 0); + + } + if (info->m_AnimToPlay == ASSOCGRP_KNIFE) + { + dir += 0.1f * shooterPed->GetUp() + 0.05f * shooterPed->GetRight(); + CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, dir); + CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, dir); + CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, dir); } } if ( !victimPed->OnGround() ) { if ( victimPed->m_fHealth > 0.0f - && (victimPed->m_fHealth < 20.0f && victimPedHealth > 20.0f || isBat && !victimPed->IsPlayer()) ) + && (victimPed->m_fHealth < 30.0f && victimPedHealth > 30.0f || + (isHeavy || m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE) && !victimPed->IsPlayer()) ) { posOffset.Normalise(); victimPed->bIsStanding = false; - victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 3.0f); + if(m_eWeaponType == WEAPONTYPE_CHAINSAW) + victimPed->ApplyMoveForce(posOffset.x*-2.0f, posOffset.y*-2.0f, 2.0f); + else + victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 3.0f); - if ( isBat && victimPed->IsPlayer() ) + if ( isHeavy && victimPed->IsPlayer() ) victimPed->SetFall(3000, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false); else victimPed->SetFall(1500, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false); @@ -486,21 +712,151 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource) { posOffset.Normalise(); victimPed->bIsStanding = false; - victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 3.0f); + if(m_eWeaponType == WEAPONTYPE_CHAINSAW) + victimPed->ApplyMoveForce(posOffset.x*-1.0f, posOffset.y*-1.0f, 1.0f); + else + victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 3.0f); } m_eWeaponState = WEAPONSTATE_MELEE_MADECONTACT; - if ( victimPed->m_nPedType == PEDTYPE_COP ) - CEventList::RegisterEvent(EVENT_ASSAULT_POLICE, EVENT_ENTITY_PED, victimPed, shooterPed, 2000); - else - CEventList::RegisterEvent(EVENT_ASSAULT, EVENT_ENTITY_PED, victimPed, shooterPed, 2000); + if (m_eWeaponType != WEAPONTYPE_KNIFE && m_eWeaponType != WEAPONTYPE_MACHETE + && m_eWeaponType != WEAPONTYPE_KATANA && m_eWeaponType != WEAPONTYPE_CHAINSAW) { + + if (victimPed->m_nPedType == PEDTYPE_COP) + CEventList::RegisterEvent(EVENT_ASSAULT_POLICE, EVENT_ENTITY_PED, victimPed, shooterPed, 2000); + else + CEventList::RegisterEvent(EVENT_ASSAULT, EVENT_ENTITY_PED, victimPed, shooterPed, 2000); + } else { + if (victimPed->m_nPedType == PEDTYPE_COP) + CEventList::RegisterEvent(EVENT_ASSAULT_NASTYWEAPON_POLICE, EVENT_ENTITY_PED, victimPed, shooterPed, 2000); + else + CEventList::RegisterEvent(EVENT_ASSAULT_NASTYWEAPON, EVENT_ENTITY_PED, victimPed, shooterPed, 2000); + } } } } } } } + CVehicle *nearVeh = (CVehicle*)CWorld::TestSphereAgainstWorld(fireSource, info->m_fRadius, nil, false, true, false, false, false, false); + if (nearVeh && nearVeh->IsCar()) + { + CAutomobile *nearCar = (CAutomobile*)nearVeh; + m_eWeaponState = WEAPONSTATE_MELEE_MADECONTACT; + if (shooterPed == FindPlayerPed()) + { + if (nearCar->IsLawEnforcementVehicle()) + { + FindPlayerPed()->SetWantedLevelNoDrop(1); + } + CEventList::RegisterEvent(EVENT_ASSAULT, EVENT_ENTITY_VEHICLE, nearCar, shooterPed, 2000); + } + float oldHealth = nearCar->m_fHealth; + if (m_eWeaponType == WEAPONTYPE_CHAINSAW) + { + for( int32 i=0; i<4; i++ ) + { + CParticle::AddParticle(PARTICLE_SPARK_SMALL, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.3f)); + CParticle::AddParticle(PARTICLE_SPARK, gaTempSphereColPoints[0].point, gaTempSphereColPoints[0].normal * 0.1f); + } + } + if (m_eWeaponType == WEAPONTYPE_CHAINSAW) + { + nearCar->VehicleDamage(info->m_nDamage * (0.00075f * nearCar->pHandling->fMass), gaTempSphereColPoints[0].pieceB); + + CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0); + } + else + { + nearCar->VehicleDamage(info->m_nDamage* (0.01f * nearCar->pHandling->fMass), gaTempSphereColPoints[0].pieceB); + } + if (nearCar->m_fHealth < oldHealth) + { + nearCar->m_nLastWeaponDamage = m_eWeaponType; + nearCar->m_pLastDamageEntity = shooterPed; + } + if (shooterPed->m_fDamageImpulse == 0.0f) + { + shooterPed->m_pDamageEntity = nearCar; + nearCar->RegisterReference(&shooterPed->m_pDamageEntity); + } + damageEntityRegistered = 2; + if (FindPlayerPed()->GetWeapon() == this && nearCar->VehicleCreatedBy != MISSION_VEHICLE) + { + if (nearCar->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_PLOUGH_THROUGH + && (CGeneral::GetRandomTrueFalse() || nearCar->AutoPilot.m_nCarMission != MISSION_CRUISE)) + { + int leaveCarDelay = 200; + CPed *driver = nearCar->pDriver; + if (driver && driver->CharCreatedBy != MISSION_CHAR) + { + if (driver->m_pedStats->m_temper <= driver->m_pedStats->m_fear) + { + driver->SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE); + } + else + { + driver->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, FindPlayerPed()); + driver->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000; + driver->m_prevObjective = OBJECTIVE_KILL_CHAR_ON_FOOT; + } + driver->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 200; + leaveCarDelay = 400; + } + for (int j = 0; j < nearCar->m_nNumPassengers; ++j) + { + CPed *passenger = nearCar->pPassengers[j]; + if (passenger && passenger->CharCreatedBy != MISSION_CHAR) + { + nearCar->pPassengers[j]->SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE); + passenger->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + leaveCarDelay; + leaveCarDelay += 200; + } + } + } + else + { + CPed *driver = nearCar->pDriver; + if (driver) + { + if (driver->m_objective != OBJECTIVE_LEAVE_CAR && driver->m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT && + driver->m_objective != OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE) + { + if (nearCar->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_PLOUGH_THROUGH) + nearCar->AutoPilot.m_nCruiseSpeed = nearCar->AutoPilot.m_nCruiseSpeed * 1.5f; + + nearCar->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH; + } + } + } + } + } + if (m_eWeaponType == WEAPONTYPE_CHAINSAW) + { + CEntity *nearStatic = (CObject*)CWorld::TestSphereAgainstWorld(fireSource, info->m_fRadius, nil, true, false, false, true, false, false); + if (nearStatic) + { + for(int i=0; i < 4; i++) { + CParticle::AddParticle(PARTICLE_SPARK_SMALL, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.3f), 0, 0.0f, 0, 0, 0, 0); + CParticle::AddParticle(PARTICLE_SPARK, gaTempSphereColPoints[0].point, 0.1f * gaTempSphereColPoints[0].normal, 0, 0.0f, 0, 0, 0, 0); + } + + CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0); + + if (!damageEntityRegistered) + { + m_eWeaponState = WEAPONSTATE_MELEE_MADECONTACT; + if (shooterPed->m_fDamageImpulse == 0.0f) + { + shooterPed->m_pDamageEntity = nearStatic; + nearStatic->RegisterReference(&shooterPed->m_pDamageEntity); + } + } + if (nearStatic->IsObject() && ((CObject*)nearStatic)->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY) + ((CObject*)nearStatic)->ObjectDamage(200.0f); + } + } return true; } @@ -542,9 +898,6 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) int32 accuracy = shooterPed->m_wepAccuracy; int32 inaccuracy = 100-accuracy; - if ( accuracy != 100 ) - FindPlayerPed(); //what ? - CPed *threatAttack = (CPed*)shooterPed->m_pPointGunAt; if ( threatAttack->IsPed() ) { @@ -555,19 +908,40 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) target = threatAttack->GetPosition(); target -= *fireSource; - target *= info->m_fRange / target.Magnitude(); + float distToTarget = Max(target.Magnitude(), 0.01f); + target *= info->m_fRange / distToTarget; target += *fireSource; - if ( inaccuracy != 0 ) + if (shooter == FindPlayerPed() && inaccuracy != 0.f) + { + float newInaccuracy = fPlayerAimScale * FindPlayerPed()->m_fAttackButtonCounter * (inaccuracy * Min(1.f, fPlayerAimScaleDist / distToTarget)); + if (FindPlayerPed()->bIsDucking) + newInaccuracy *= 0.4f; + + target.x += CGeneral::GetRandomNumberInRange(-0.15f, 0.15f) * newInaccuracy; + target.y += CGeneral::GetRandomNumberInRange(-0.15f, 0.15f) * newInaccuracy; + target.z += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * newInaccuracy; + FindPlayerPed()->m_fAttackButtonCounter += info->m_nDamage * 0.04f; + } + else if (inaccuracy > 0.f) { + if (threatAttack == FindPlayerPed()) + { + float speed = Min(0.33f, FindPlayerPed()->m_vecMoveSpeed.Magnitude()); + inaccuracy *= (0.3f * speed * 100.f / 33.f + 0.8f); + } target.x += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * inaccuracy; target.y += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * inaccuracy; target.z += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * inaccuracy; } - CWorld::bIncludeDeadPeds = true; - ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); + if (shooter == FindPlayerPed()) + CWorld::bIncludeDeadPeds = true; + + CWorld::bIncludeBikers = true; + ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false); CWorld::bIncludeDeadPeds = false; + CWorld::bIncludeBikers = false; } else { @@ -577,11 +951,13 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) shooterPed->TransformToNode(target, PED_HANDR); - ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); + CWorld::bIncludeBikers = true; + ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false); + CWorld::bIncludeBikers = false; } #ifdef FIX_BUGS // fix muzzleflash rotation - heading = CGeneral::GetAngleBetweenPoints(fireSource->x, fireSource->y, target.x, target.y); + heading = CGeneral::GetAngleBetweenPoints(source.x, source.y, target.x, target.y); angle = DEGTORAD(heading); ahead = CVector2D(-Sin(angle), Cos(angle)); @@ -590,38 +966,49 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) } else if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() ) { - CVector src, trgt; - TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, src, trgt); #ifdef FREE_CAM - CPed *shooterPed = (CPed *)shooter; - if((shooterPed->m_pedIK.m_flags & CPedIK::GUN_POINTED_SUCCESSFULLY) == 0) { - trgt.x = info->m_fRange; - trgt.y = 0.0f; - trgt.z = 0.0f; + if (CCamera::bFreeCam) { + CPlayerPed* shooterPed = (CPlayerPed*)shooter; + Find3rdPersonCamTargetVectorFromCachedVectors(info->m_fRange, *fireSource, source, target, shooterPed->m_cachedCamSource, shooterPed->m_cachedCamFront, shooterPed->m_cachedCamUp); - shooterPed->TransformToNode(trgt, PED_HANDR); - } + if ((shooterPed->m_pedIK.m_flags & CPedIK::GUN_POINTED_SUCCESSFULLY) == 0) { + target.x = info->m_fRange; + target.y = 0.0f; + target.z = 0.0f; + + shooterPed->TransformToNode(target, PED_HANDR); + } + } else #endif + { + TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, source, target); + } #ifdef FIX_BUGS // fix muzzleflash rotation - heading = CGeneral::GetAngleBetweenPoints(src.x, src.y, trgt.x, trgt.y); + heading = CGeneral::GetAngleBetweenPoints(source.x, source.y, target.x, target.y); angle = DEGTORAD(heading); ahead = CVector2D(-Sin(angle), Cos(angle)); ahead.Normalise(); #endif - + CWorld::bIncludeBikers = true; CWorld::bIncludeDeadPeds = true; - ProcessLineOfSight(src, trgt,point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); + CWorld::bIncludeCarTyres = true; + ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false); + CWorld::bIncludeBikers = false; CWorld::bIncludeDeadPeds = false; + CWorld::bIncludeCarTyres = false; + + if (victim) + CheckForShootingVehicleOccupant(&victim, &point, m_eWeaponType, source, target); int32 rotSpeed = 1; - if ( m_eWeaponType == WEAPONTYPE_M16 ) + if ( m_eWeaponType == WEAPONTYPE_M4 ) rotSpeed = 4; CVector bulletPos; - if ( CHeli::TestBulletCollision(&src, &trgt, &bulletPos, 4) ) + if ( CHeli::TestBulletCollision(&source, &target, &bulletPos, 4) ) { for ( int32 i = 0; i < 16; i++ ) CParticle::AddParticle(PARTICLE_SPARK, bulletPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, rotSpeed); @@ -629,140 +1016,117 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) } else { - float shooterHeading = RADTODEG(shooter->GetForward().Heading()); - float shooterAngle = DEGTORAD(shooterHeading); + uint32 model = shooter->GetModelIndex(); + if (model == MI_HUNTER || model == MI_SEASPAR || model == MI_SPARROW) + { + float inaccuracyMult = 0.6f; + target = shooter->GetForward(); + if (shooter->GetStatus() == STATUS_PLAYER) + { + target *= info->m_fRange; + target += *fireSource; + CWeapon::DoDriveByAutoAiming(FindPlayerPed(), (CVehicle*)shooter, fireSource, &target); + target -= *fireSource; + target.Normalise(); + if (model == MI_SEASPAR || model == MI_SPARROW) + inaccuracyMult = 0.1f; + else + inaccuracyMult = 0.3f; + } + target.x += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * inaccuracyMult; + target.y += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * inaccuracyMult; + target.z += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * inaccuracyMult; - CVector2D rotOffset(-Sin(shooterAngle), Cos(shooterAngle)); - rotOffset.Normalise(); + target.Normalise(); + target *= info->m_fRange; + target += *fireSource; + CWorld::pIgnoreEntity = shooter; + ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); + CWorld::pIgnoreEntity = nil; - target = *fireSource; - target.x += rotOffset.x * info->m_fRange; - target.y += rotOffset.y * info->m_fRange; + int32 rotSpeed = 1; + if (m_eWeaponType == WEAPONTYPE_M4) + rotSpeed = 4; - if ( shooter->IsPed() ) - DoDoomAiming(shooter, fireSource, &target); + CVector bulletPos; + if (CHeli::TestBulletCollision(fireSource, &target, &bulletPos, 4)) + { + for (int32 i = 0; i < 16; i++) + CParticle::AddParticle(PARTICLE_SPARK, bulletPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, rotSpeed); + } + } + else + { + float shooterHeading = RADTODEG(shooter->GetForward().Heading()); + float shooterAngle = DEGTORAD(shooterHeading); - ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); + CVector2D rotOffset(-Sin(shooterAngle), Cos(shooterAngle)); + rotOffset.Normalise(); - int32 rotSpeed = 1; - if ( m_eWeaponType == WEAPONTYPE_M16 ) - rotSpeed = 4; + target = *fireSource; + target.x += rotOffset.x * info->m_fRange; + target.y += rotOffset.y * info->m_fRange; - CVector bulletPos; - if ( CHeli::TestBulletCollision(fireSource, &target, &bulletPos, 4) ) - { - for ( int32 i = 0; i < 16; i++ ) - CParticle::AddParticle(PARTICLE_SPARK, bulletPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, rotSpeed); + CParticle::HandleShootableBirdsStuff(shooter, *fireSource); + if (shooter->IsPed() && ((CPed*)shooter)->bDoomAim && (shooter != FindPlayerPed() || !info->IsFlagSet(WEAPONFLAG_CANAIM))) + { + CWeapon::DoDoomAiming(shooter, fireSource, &target); + } + + CWorld::bIncludeBikers = true; + ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false); + CWorld::bIncludeBikers = false; + + int32 rotSpeed = 1; + if (m_eWeaponType == WEAPONTYPE_M4) + rotSpeed = 4; + + CVector bulletPos; + if (CHeli::TestBulletCollision(fireSource, &target, &bulletPos, 4)) + { + for (int32 i = 0; i < 16; i++) + CParticle::AddParticle(PARTICLE_SPARK, bulletPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, rotSpeed); + } } } - if ( victim && shooter->IsPed() && victim == ((CPed*)shooter)->m_leader ) - return false; + if ( shooter->IsPed() && victim) + { + if (victim == ((CPed*)shooter)->m_leader) + return false; + + if (victim->IsPed() && ((CPed*)shooter)->IsGangMember() && !((CPed*)victim)->CanBeDamagedByThisGangMember((CPed*)shooter)) + return false; + } - CEventList::RegisterEvent(EVENT_GUNSHOT, EVENT_ENTITY_PED, shooter, (CPed *)shooter, 1000); + if (shooter->IsPed()) + CEventList::RegisterEvent(EVENT_GUNSHOT, EVENT_ENTITY_PED, shooter, (CPed*)shooter, 1000); + else if (shooter->IsVehicle() && ((CVehicle*)shooter)->pDriver) + CEventList::RegisterEvent(EVENT_GUNSHOT, EVENT_ENTITY_VEHICLE, shooter, ((CVehicle*)shooter)->pDriver, 1000); if ( shooter == FindPlayerPed() ) { - CStats::InstantHitsFiredByPlayer++; if ( !(CTimer::GetFrameCounter() & 3) ) MakePedsJumpAtShot((CPhysical*)shooter, fireSource, &target); } switch ( m_eWeaponType ) { - case WEAPONTYPE_AK47: - { - static uint8 counter = 0; - - if ( !(++counter & 1) ) - { - CPointLights::AddLight(CPointLights::LIGHT_POINT, - *fireSource, CVector(0.0f, 0.0f, 0.0f), 5.0f, - 1.0f, 0.8f, 0.0f, CPointLights::FOG_NONE, false); - - CVector gunflashPos = *fireSource; - gunflashPos += CVector(0.06f*ahead.x, 0.06f*ahead.y, 0.0f); - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.10f); - gunflashPos += CVector(0.06f*ahead.x, 0.06f*ahead.y, 0.0f); - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.08f); - gunflashPos += CVector(0.05f*ahead.x, 0.05f*ahead.y, 0.0f); - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.06f); - gunflashPos += CVector(0.04f*ahead.x, 0.04f*ahead.y, 0.0f); - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); - - CVector gunsmokePos = *fireSource; - float rnd = CGeneral::GetRandomNumberInRange(0.05f, 0.25f); - CParticle::AddParticle(PARTICLE_GUNSMOKE2, gunsmokePos, CVector(ahead.x*rnd, ahead.y*rnd, 0.0f)); - - CVector gunshellPos = *fireSource; - gunshellPos -= CVector(0.5f*ahead.x, 0.5f*ahead.y, 0.0f); - CVector dir = CrossProduct(CVector(ahead.x, ahead.y, 0.0f), CVector(0.0f, 0.0f, 5.0f)); - dir.Normalise2D(); - AddGunshell(shooter, gunshellPos, CVector2D(dir.x, dir.y), 0.018f); - } - - break; - } - - case WEAPONTYPE_M16: + case WEAPONTYPE_M4: + case WEAPONTYPE_RUGER: + case WEAPONTYPE_M60: + case WEAPONTYPE_MINIGUN: + case WEAPONTYPE_HELICANNON: { static uint8 counter = 0; - if ( !(++counter & 1) ) + if ( info->m_nFiringRate >= 50 || !(++counter & 1) ) { - CPointLights::AddLight(CPointLights::LIGHT_POINT, - *fireSource, CVector(0.0f, 0.0f, 0.0f), 5.0f, - 1.0f, 0.8f, 0.0f, CPointLights::FOG_NONE, false); - - CVector gunflashPos = *fireSource; - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.08f); - gunflashPos += CVector(0.06f*ahead.x, 0.06f*ahead.y, 0.0f); - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.06f); - gunflashPos += CVector(0.06f*ahead.x, 0.06f*ahead.y, 0.0f); - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.06f); - - gunflashPos = *fireSource; - gunflashPos += CVector(-0.1f*ahead.x, -0.1f*ahead.y, 0.0f); - gunflashPos.z += 0.04f; - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); - gunflashPos.z += 0.04f; - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); - gunflashPos.z += 0.03f; - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); - - gunflashPos = *fireSource; - gunflashPos += CVector(-0.1f*ahead.x, -0.1f*ahead.y, 0.0f); - gunflashPos.z -= 0.04f; - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); - gunflashPos.z -= 0.04f; - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); - gunflashPos.z -= 0.03f; - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); - - CVector offset = CrossProduct(CVector(ahead.x, ahead.y, 0.0f), CVector(0.0f, 0.0f, 5.0f)); - offset.Normalise2D(); - - gunflashPos = *fireSource; - gunflashPos += CVector(-0.1f*ahead.x, -0.1f*ahead.y, 0.0f); - gunflashPos += CVector(0.06f*offset.x, 0.06f*offset.y, 0.0f); - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); - gunflashPos += CVector(0.04f*offset.x, 0.04f*offset.y, 0.0f); - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.03f); - gunflashPos += CVector(0.03f*offset.x, 0.03f*offset.y, 0.0f); - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); - - gunflashPos = *fireSource; - gunflashPos += CVector(-0.1f*ahead.x, -0.1f*ahead.y, 0.0f); - gunflashPos -= CVector(0.06f*offset.x, 0.06f*offset.y, 0.0f); - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); - gunflashPos -= CVector(0.04f*offset.x, 0.04f*offset.y, 0.0f); - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.03f); - gunflashPos -= CVector(0.03f*offset.x, 0.03f*offset.y, 0.0f); - CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); - - CVector gunsmokePos = *fireSource; - float rnd = CGeneral::GetRandomNumberInRange(0.05f, 0.25f); - CParticle::AddParticle(PARTICLE_GUNSMOKE2, gunsmokePos, CVector(ahead.x*rnd, ahead.y*rnd, 0.0f)); +#ifdef FIX_BUGS + AddGunFlashBigGuns(*fireSource, target); +#else + AddGunFlashBigGuns(*fireSource, *fireSource + target); +#endif CVector gunshellPos = *fireSource; gunshellPos -= CVector(0.65f*ahead.x, 0.65f*ahead.y, 0.0f); @@ -775,6 +1139,9 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) } case WEAPONTYPE_UZI: + case WEAPONTYPE_TEC9: + case WEAPONTYPE_SILENCED_INGRAM: + case WEAPONTYPE_MP5: { CPointLights::AddLight(CPointLights::LIGHT_POINT, *fireSource, CVector(0.0f, 0.0f, 0.0f), 5.0f, @@ -813,6 +1180,9 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) } case WEAPONTYPE_COLT45: + case WEAPONTYPE_PYTHON: + case WEAPONTYPE_SNIPERRIFLE: + case WEAPONTYPE_LASERSCOPE: { CPointLights::AddLight(CPointLights::LIGHT_POINT, *fireSource, CVector(0.0f, 0.0f, 0.0f), 5.0f, @@ -851,6 +1221,71 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) } void +CWeapon::AddGunFlashBigGuns(CVector start, CVector end) +{ + CPointLights::AddLight(CPointLights::LIGHT_POINT, + start, CVector(0.0f, 0.0f, 0.0f), 5.0f, + 1.0f, 0.8f, 0.0f, CPointLights::FOG_NONE, false); + CVector gunflashPos = start; + + CVector shootVec = end - start; + + // Wtf did you do there R*? + shootVec.Normalise(); + CVector2D ahead = shootVec; + ahead.Normalise(); + + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.08f); + gunflashPos += CVector(0.06f * ahead.x, 0.06f * ahead.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.06f); + gunflashPos += CVector(0.06f * ahead.x, 0.06f * ahead.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.06f); + + gunflashPos = start; + gunflashPos += CVector(-0.1f * ahead.x, -0.1f * ahead.y, 0.0f); + gunflashPos.z += 0.04f; + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); + gunflashPos.z += 0.04f; + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); + gunflashPos.z += 0.03f; + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); + + gunflashPos = start; + gunflashPos += CVector(-0.1f * ahead.x, -0.1f * ahead.y, 0.0f); + gunflashPos.z -= 0.04f; + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); + gunflashPos.z -= 0.04f; + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); + gunflashPos.z -= 0.03f; + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); + + CVector offset = CrossProduct(CVector(ahead.x, ahead.y, 0.0f), CVector(0.0f, 0.0f, 5.0f)); + offset.Normalise2D(); + + gunflashPos = start; + gunflashPos += CVector(-0.1f * ahead.x, -0.1f * ahead.y, 0.0f); + gunflashPos += CVector(0.06f * offset.x, 0.06f * offset.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); + gunflashPos += CVector(0.04f * offset.x, 0.04f * offset.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.03f); + gunflashPos += CVector(0.03f * offset.x, 0.03f * offset.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); + + gunflashPos = start; + gunflashPos += CVector(-0.1f * ahead.x, -0.1f * ahead.y, 0.0f); + gunflashPos -= CVector(0.06f * offset.x, 0.06f * offset.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f); + gunflashPos -= CVector(0.04f * offset.x, 0.04f * offset.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.03f); + gunflashPos -= CVector(0.03f * offset.x, 0.03f * offset.y, 0.0f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f); + + CVector gunsmokePos = start; + float rnd = CGeneral::GetRandomNumberInRange(0.05f, 0.25f); + CParticle::AddParticle(PARTICLE_GUNSMOKE2, gunsmokePos, CVector(ahead.x * rnd, ahead.y * rnd, 0.0f)); +} + +void CWeapon::AddGunshell(CEntity *shooter, CVector const &source, CVector2D const &direction, float size) { ASSERT(shooter!=nil); @@ -879,6 +1314,7 @@ CWeapon::AddGunshell(CEntity *shooter, CVector const &source, CVector2D const &d } } + void CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, CVector *source, CVector *target, CColPoint *point, CVector2D ahead) @@ -892,72 +1328,99 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, if ( victim ) { - CGlass::WasGlassHitByBullet(victim, point->point); - - CVector traceTarget = point->point; - CBulletTraces::AddTrace(source, &traceTarget); - - if ( shooter != nil ) + if (shooter) { - if ( shooter == FindPlayerPed() ) + if (shooter && shooter->IsPed() && ((CPed*)shooter)->m_attachedTo == victim) + return; + + if (shooter->IsPed() && !((CPed*)shooter)->IsPlayer()) { - if ( victim->IsPed() || victim->IsVehicle() ) - CStats::InstantHitsHitByPlayer++; + CPed* shooterPed = (CPed*)shooter; + CEntity* guyWePointGun = shooterPed->m_pPointGunAt; + if (guyWePointGun) + { + if (victim != guyWePointGun) + { + float distWithAim = (guyWePointGun->GetPosition() - shooter->GetPosition()).Magnitude(); + float distWithBullet = (point->point - shooter->GetPosition()).Magnitude(); + if (distWithAim > 0.1f && distWithBullet > 0.1f) + { + // Normalize + CVector aimDir = (guyWePointGun->GetPosition() - shooter->GetPosition()) * (1.0f / distWithAim); + CVector bulletDir = (point->point - shooter->GetPosition()) * (1.0f / distWithBullet); + + float dotProd = DotProduct(aimDir, bulletDir); + float aimAndBulletAngle; + if (dotProd <= 0.35f) + aimAndBulletAngle = PI; + else + aimAndBulletAngle = Acos(dotProd); + + if (aimAndBulletAngle <= DEGTORAD(45.0f) && (aimAndBulletAngle <= DEGTORAD(15.0f) || distWithBullet / distWithAim >= 0.75f) && distWithBullet / distWithAim >= 0.99f) + { + shooterPed->bObstacleShowedUpDuringKillObjective = false; + shooterPed->m_shotTime = 0; + } + else + { + shooterPed->bObstacleShowedUpDuringKillObjective = true; + shooterPed->m_shootTimer = 0; + shooterPed->m_shotTime = CTimer::GetTimeInMilliseconds(); + if (distWithAim < 10.0f) + shooterPed->SetAttackTimer(1500); + else + shooterPed->SetAttackTimer(3000); + } + } + } + } } } + CGlass::WasGlassHitByBullet(victim, point->point); + + CVector traceTarget = point->point; + CBulletTraces::AddTrace(source, &traceTarget, m_eWeaponType, shooter); - if ( victim->IsPed() && ((CPed*)shooter)->m_nPedType != ((CPed*)victim)->m_nPedType || ((CPed*)shooter)->m_nPedType == PEDTYPE_PLAYER2 ) + if (victim->IsPed() && shooter->IsVehicle() && ((CVehicle*)shooter)->pDriver) + shooter = ((CVehicle*)shooter)->pDriver; + + if ( victim->IsPed() && shooter->IsPed() && + (((CPed*)shooter)->m_nPedType != ((CPed*)victim)->m_nPedType || ((CPed*)shooter)->m_nPedType == PEDTYPE_PLAYER2 || + !((CPed*)shooter)->IsGangMember() && ((CPed*)shooter)->m_nPedType != PEDTYPE_COP)) { CPed *victimPed = (CPed *)victim; if ( !victimPed->DyingOrDead() && victim != shooter ) { - if ( victimPed->DoesLOSBulletHitPed(*point) ) - { - CVector pos = victimPed->GetPosition(); + CVector pos = victimPed->GetPosition(); - CVector2D posOffset(source->x-pos.x, source->y-pos.y); - int32 localDir = victimPed->GetLocalDirection(posOffset); + CVector2D posOffset(source->x-pos.x, source->y-pos.y); + int32 localDir = victimPed->GetLocalDirection(posOffset); - victimPed->ReactToAttack(shooter); + victimPed->ReactToAttack(shooter); - if ( !victimPed->IsPedInControl() || victimPed->bIsDucking ) + if ( !victimPed->IsPedInControl() || victimPed->bIsDucking ) + { + victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point->pieceB, localDir); + } + else + { + if ( victimPed->bCanBeShotInVehicle && (IsShotgun(m_eWeaponType) || + (!victimPed->IsPlayer() && (m_eWeaponType == WEAPONTYPE_HELICANNON || m_eWeaponType == WEAPONTYPE_M60 || m_eWeaponType == WEAPONTYPE_PYTHON)))) { + posOffset.Normalise(); + victimPed->bIsStanding = false; + + victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 5.0f); + victimPed->SetFall(1500, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false); + victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point->pieceB, localDir); } else { - if ( m_eWeaponType == WEAPONTYPE_SHOTGUN || m_eWeaponType == WEAPONTYPE_HELICANNON ) + if ( victimPed->IsPlayer() ) { - posOffset.Normalise(); - victimPed->bIsStanding = false; - - victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 5.0f); - victimPed->SetFall(1500, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false); - - victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point->pieceB, localDir); - } - else - { - if ( victimPed->IsPlayer() ) - { - CPlayerPed *victimPlayer = (CPlayerPed *)victimPed; - if ( victimPlayer->m_nHitAnimDelayTimer < CTimer::GetTimeInMilliseconds() ) - { - victimPed->ClearAttackByRemovingAnim(); - - CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir)); - ASSERT(asoc!=nil); - - asoc->blendAmount = 0.0f; - asoc->blendDelta = 8.0f; - - if ( m_eWeaponType == WEAPONTYPE_AK47 || m_eWeaponType == WEAPONTYPE_M16 ) - victimPlayer->m_nHitAnimDelayTimer = CTimer::GetTimeInMilliseconds() + 2500; - else - victimPlayer->m_nHitAnimDelayTimer = CTimer::GetTimeInMilliseconds() + 1000; - } - } - else + CPlayerPed *victimPlayer = (CPlayerPed *)victimPed; + if ( victimPlayer->m_nHitAnimDelayTimer < CTimer::GetTimeInMilliseconds() && victimPed->m_nPedState != PED_DRIVING ) { victimPed->ClearAttackByRemovingAnim(); @@ -966,31 +1429,53 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, asoc->blendAmount = 0.0f; asoc->blendDelta = 8.0f; + + if ( m_eWeaponType == WEAPONTYPE_M4 ) + victimPlayer->m_nHitAnimDelayTimer = CTimer::GetTimeInMilliseconds() + 2500; + else + victimPlayer->m_nHitAnimDelayTimer = CTimer::GetTimeInMilliseconds() + 1000; } + } + else + { + victimPed->ClearAttackByRemovingAnim(); + + CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir)); + ASSERT(asoc!=nil); - victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point->pieceB, localDir); + asoc->blendAmount = 0.0f; + asoc->blendDelta = 8.0f; } + + victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point->pieceB, localDir); } + } - if ( victimPed->m_nPedType == PEDTYPE_COP ) - CEventList::RegisterEvent(EVENT_SHOOT_COP, EVENT_ENTITY_PED, victim, (CPed*)shooter, 10000); - else - CEventList::RegisterEvent(EVENT_SHOOT_PED, EVENT_ENTITY_PED, victim, (CPed*)shooter, 10000); + if ( victimPed->m_nPedType == PEDTYPE_COP ) + CEventList::RegisterEvent(EVENT_SHOOT_COP, EVENT_ENTITY_PED, victim, (CPed*)shooter, 10000); + else + CEventList::RegisterEvent(EVENT_SHOOT_PED, EVENT_ENTITY_PED, victim, (CPed*)shooter, 10000); - if ( CGame::nastyGame ) - { - uint8 bloodAmount = 8; - if ( m_eWeaponType == WEAPONTYPE_SHOTGUN || m_eWeaponType == WEAPONTYPE_HELICANNON ) - bloodAmount = 32; + if ( CGame::nastyGame ) + { + uint8 bloodAmount = 8; + if ( IsShotgun(m_eWeaponType) || m_eWeaponType == WEAPONTYPE_HELICANNON ) + bloodAmount = 32; - CVector dir = (point->point - victim->GetPosition()) * 0.01f; - dir.z = 0.01f; + CVector dir = (point->point - victim->GetPosition()) * 0.01f; + dir.z = 0.01f; - if ( victimPed->GetIsOnScreen() ) - { - for ( uint8 i = 0; i < bloodAmount; i++ ) - CParticle::AddParticle(PARTICLE_BLOOD_SMALL, point->point, dir); - } + if ( victimPed->GetIsOnScreen() ) + { + for ( uint8 i = 0; i < bloodAmount; i++ ) + CParticle::AddParticle(PARTICLE_BLOOD_SMALL, point->point, dir); + } + + if (m_eWeaponType == WEAPONTYPE_MINIGUN) + { + CParticle::AddParticle(PARTICLE_TEST, point->point, CVector(0.f, 0.f, 0.f), nil, 0.f, 0, 0, 0, 0); + CParticle::AddParticle(PARTICLE_TEST, point->point + CVector(0.2f, -0.2f, 0.f), CVector(0.f, 0.f, 0.f), nil, 0.f, 0, 0, 0, 0); + CParticle::AddParticle(PARTICLE_TEST, point->point + CVector(-0.2f, 0.2f, 0.f), CVector(0.f, 0.f, 0.f), nil, 0.f, 0, 0, 0, 0); } } } @@ -1035,9 +1520,9 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal*0.05f); #ifndef FIX_BUGS - CVector dist = point->point - (*source); - CVector offset = dist - Max(0.2f * dist.Magnitude(), 2.0f) * CVector(ahead.x, ahead.y, 0.0f); - CVector smokePos = *source + offset; + CVector dist = point->point - (*source); + float distMagnitude = dist.Magnitude(); + CVector smokePos = point->point - Max(distMagnitude / 10.0f, 0.2f) * dist / distMagnitude; #else CVector smokePos = point->point; #endif // !FIX_BUGS @@ -1052,20 +1537,30 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, } case ENTITY_TYPE_VEHICLE: { - ((CVehicle *)victim)->InflictDamage(shooter, m_eWeaponType, info->m_nDamage); + if (point->pieceB >= CAR_PIECE_WHEEL_LF && point->pieceB <= CAR_PIECE_WHEEL_RR) { + ((CVehicle*)victim)->BurstTyre(point->pieceB, true); - for ( int32 i = 0; i < 16; i++ ) - CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal*0.05f); + for (int32 i = 0; i < 4; i++) + CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, point->point, point->normal * 0.05f); + } + else + { + ((CVehicle*)victim)->InflictDamage(shooter, m_eWeaponType, info->m_nDamage); + + for (int32 i = 0; i < 16; i++) + CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal * 0.05f); #ifndef FIX_BUGS - CVector dist = point->point - (*source); - CVector offset = dist - Max(0.2f*dist.Magnitude(), 0.5f) * CVector(ahead.x, ahead.y, 0.0f); - CVector smokePos = *source + offset; + CVector dist = point->point - (*source); + CVector offset = dist - Max(0.2f * dist.Magnitude(), 0.5f) * CVector(ahead.x, ahead.y, 0.0f); + CVector smokePos = *source + offset; #else - CVector smokePos = point->point; -#endif // !FIX_BUGS + CVector smokePos = point->point; +#endif + + CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, smokePos, CVector(0.0f, 0.0f, 0.0f)); + } - CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, smokePos, CVector(0.0f, 0.0f, 0.0f)); if ( shooter->IsPed() ) { @@ -1090,19 +1585,23 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, CObject *victimObject = (CObject *)victim; - if ( !victimObject->bInfiniteMass ) + if ( !victimObject->bInfiniteMass && victimObject->m_fCollisionDamageMultiplier < 99.9f) { - if ( victimObject->GetIsStatic() && victimObject->m_fUprootLimit <= 0.0f ) + bool notStatic = !victimObject->GetIsStatic(); + if (notStatic && victimObject->m_fUprootLimit <= 0.0f) { victimObject->SetIsStatic(false); victimObject->AddToMovingList(); } - if ( !victimObject->GetIsStatic()) + notStatic = !victimObject->GetIsStatic(); + if (!notStatic) { - CVector moveForce = point->normal*-4.0f; + CVector moveForce = point->normal * -4.0f; victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z); } + } else if (victimObject->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY) { + victimObject->ObjectDamage(50.f); } break; @@ -1120,17 +1619,20 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, } case ENTITY_TYPE_VEHICLE: { + CStats::BulletsThatHit++; DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f); break; } case ENTITY_TYPE_PED: { + CStats::BulletsThatHit++; DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f); ((CPed*)victim)->Say(SOUND_PED_BULLET_HIT); break; } case ENTITY_TYPE_OBJECT: { + CStats::BulletsThatHit++; PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_2, point->point); break; } @@ -1143,7 +1645,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, } } else - CBulletTraces::AddTrace(source, target); + CBulletTraces::AddTrace(source, target, m_eWeaponType, shooter); if ( shooter == FindPlayerPed() ) CPad::GetPad(0)->StartShake_Distance(240, 128, FindPlayerPed()->GetPosition().x, FindPlayerPed()->GetPosition().y, FindPlayerPed()->GetPosition().z); @@ -1151,6 +1653,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, BlowUpExplosiveThings(victim); } + bool CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) { @@ -1196,10 +1699,35 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) else shooterAngle = RADTODEG(shooter->GetForward().Heading()); + int shootsAtOnce; + int checkObstacleOnShootNo; + float angleRange; + switch (m_eWeaponType) { + case WEAPONTYPE_SHOTGUN: + angleRange = DEGTORAD(9.0f); + checkObstacleOnShootNo = 1; + shootsAtOnce = 3; + break; + case WEAPONTYPE_SPAS12_SHOTGUN: + angleRange = DEGTORAD(6.0f); + checkObstacleOnShootNo = 1; + shootsAtOnce = 3; + break; + case WEAPONTYPE_STUBBY_SHOTGUN: + angleRange = DEGTORAD(18.0f); + checkObstacleOnShootNo = 2; + shootsAtOnce = 5; + break; + default: + break; + } + bool statUpdated = false; + float halfAngleRange = angleRange / 2.f; + float angleBetweenTwoShot = angleRange / (shootsAtOnce - 1.f); - for ( int32 i = 0; i < 5; i++ ) // five shoots at once + for ( int32 i = 0; i < shootsAtOnce; i++ ) { - float shootAngle = DEGTORAD(7.5f*i + shooterAngle - 15.0f); + float shootAngle = DEGTORAD(RADTODEG(halfAngleRange - angleBetweenTwoShot * i) + shooterAngle); CVector2D shootRot(-Sin(shootAngle), Cos(shootAngle)); shootRot.Normalise(); @@ -1209,15 +1737,30 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() ) { - TheCamera.Find3rdPersonCamTargetVector(1.0f, *fireSource, source, target); - CVector Left = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Front, TheCamera.Cams[TheCamera.ActiveCam].Up); + CVector Left; +#ifdef FREE_CAM + if (CCamera::bFreeCam) { + CPlayerPed* shooterPed = (CPlayerPed*)shooter; + Find3rdPersonCamTargetVectorFromCachedVectors(1.0f, *fireSource, source, target, shooterPed->m_cachedCamSource, shooterPed->m_cachedCamFront, shooterPed->m_cachedCamUp); + Left = CrossProduct(shooterPed->m_cachedCamFront, shooterPed->m_cachedCamUp); + } + else +#endif + { + TheCamera.Find3rdPersonCamTargetVector(1.0f, *fireSource, source, target); + Left = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Front, TheCamera.Cams[TheCamera.ActiveCam].Up); + } - float f = float(i - 2) * (DEGTORAD(7.5f) / 2); + float f = (i - (shootsAtOnce / 2)) * angleBetweenTwoShot; target = f * Left + target - source; target *= info->m_fRange; target += source; - - ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); + CWorld::bIncludeCarTyres = true; + CWorld::bIncludeBikers = true; + CWorld::bIncludeDeadPeds = true; + ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false); + CWorld::bIncludeDeadPeds = false; + CWorld::bIncludeCarTyres = false; } else { @@ -1233,24 +1776,84 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) DoDoomAiming(shooter, fireSource, &target); else { - float distToTarget = (shooterPed->m_pPointGunAt->GetPosition() - (*fireSource)).Magnitude2D(); - target.z += info->m_fRange / distToTarget * (shooterPed->m_pPointGunAt->GetPosition().z - target.z); + CVector pos; + if (shooterPed->m_pPointGunAt->IsPed()) { + ((CPed*)shooterPed->m_pPointGunAt)->m_pedIK.GetComponentPosition(pos, PED_MID); + } else { + pos = ((CPed*)shooterPed->m_pPointGunAt)->GetPosition(); + } + + float distToTarget = (pos - (*fireSource)).Magnitude2D(); + target.z += info->m_fRange / distToTarget * (pos.z - target.z); } } + if (shooter == FindPlayerPed()) + CWorld::bIncludeDeadPeds = true; - ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); + CWorld::bIncludeBikers = true; + ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false); + CWorld::bIncludeDeadPeds = false; } + CWorld::bIncludeBikers = false; if ( victim ) { CGlass::WasGlassHitByBullet(victim, point.point); + CWeapon::BlowUpExplosiveThings(victim); + if (i == checkObstacleOnShootNo) + { + if (shooter) + { + if (shooter->IsPed() && !((CPed*)shooter)->IsPlayer()) + { + CPed *shooterPed = (CPed*)shooter; + CEntity *guyWePointGun = shooterPed->m_pPointGunAt; + if (guyWePointGun) + { + if (victim != guyWePointGun) + { + float distWithAim = (guyWePointGun->GetPosition() - shooter->GetPosition()).Magnitude(); + float distWithBullet = (point.point - shooter->GetPosition()).Magnitude(); + if (distWithAim > 0.1f && distWithBullet > 0.1f) + { + // Normalize + CVector aimDir = (guyWePointGun->GetPosition() - shooter->GetPosition()) * (1.0f / distWithAim); + CVector bulletDir = (point.point - shooter->GetPosition()) * (1.0f / distWithBullet); + + float dotProd = DotProduct(aimDir, bulletDir); + float aimAndBulletAngle; + if (dotProd <= 0.35f) + aimAndBulletAngle = PI; + else + aimAndBulletAngle = Acos(dotProd); - CBulletTraces::AddTrace(fireSource, &point.point); + if (aimAndBulletAngle <= DEGTORAD(45.0f) && (aimAndBulletAngle <= DEGTORAD(15.0f) || distWithBullet / distWithAim >= 0.75f) && distWithBullet / distWithAim >= 0.99f) + { + shooterPed->bObstacleShowedUpDuringKillObjective = false; + shooterPed->m_shotTime = 0; + } + else + { + shooterPed->bObstacleShowedUpDuringKillObjective = true; + shooterPed->m_shootTimer = 0; + shooterPed->m_shotTime = CTimer::GetTimeInMilliseconds(); + if (distWithAim < 10.0f) + shooterPed->SetAttackTimer(1500); + else + shooterPed->SetAttackTimer(3000); + } + } + } + } + } + } + } + CBulletTraces::AddTrace(fireSource, &point.point, m_eWeaponType, shooter); if ( victim->IsPed() ) { CPed *victimPed = (CPed *)victim; - if ( !victimPed->OnGround() && victim != shooter && victimPed->DoesLOSBulletHitPed(point) ) + if ( !victimPed->DyingOrDead() && victim != shooter ) { bool cantStandup = true; @@ -1263,7 +1866,8 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) posOffset.Normalise(); - if ( victimPed->m_getUpTimer > (CTimer::GetTimeInMilliseconds() - 3000) ) + if ( victimPed->m_getUpTimer > (CTimer::GetTimeInMilliseconds() - 3000) || + !victimPed->bCanBeShotInVehicle) cantStandup = false; if ( victimPed->bIsStanding && cantStandup ) @@ -1288,7 +1892,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) if ( CGame::nastyGame ) { uint8 bloodAmount = 8; - if ( m_eWeaponType == WEAPONTYPE_SHOTGUN ) + if ( IsShotgun(m_eWeaponType) ) bloodAmount = 32; CVector dir = (point.point - victim->GetPosition()) * 0.01f; @@ -1300,6 +1904,36 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) CParticle::AddParticle(PARTICLE_BLOOD_SMALL, point.point, dir); } } + } else { + if (CGame::nastyGame) + { + CVector dir = (point.point - victim->GetPosition()) * 0.01f; + dir.z = 0.01f; + + if (victimPed->GetIsOnScreen()) + { + for (uint8 i = 0; i < 8; i++) + CParticle::AddParticle(PARTICLE_BLOOD_SMALL, point.point + CVector(0.0f, 0.0f, 0.15f), dir); + } + if (victimPed->Dead()) + { + CAnimBlendAssociation *hitAssoc; + if (RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FRONTAL)) + { + hitAssoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f); + } + else + { + hitAssoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR, 8.0f); + } + if (hitAssoc) + { + hitAssoc->SetCurrentTime(0.0f); + hitAssoc->SetRun(); + hitAssoc->flags &= ~ASSOC_DELETEFADEDOUT; + } + } + } } } else @@ -1308,21 +1942,29 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) { case ENTITY_TYPE_VEHICLE: { - ((CVehicle *)victim)->InflictDamage(shooter, m_eWeaponType, info->m_nDamage); + if (point.pieceB >= CAR_PIECE_WHEEL_LF && point.pieceB <= CAR_PIECE_WHEEL_RR) { + ((CVehicle*)victim)->BurstTyre(point.pieceB, true); - for ( int32 i = 0; i < 16; i++ ) - CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal*0.05f); + for (int32 i = 0; i < 4; i++) + CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, point.point, point.normal * 0.05f); + } + else + { + ((CVehicle*)victim)->InflictDamage(shooter, m_eWeaponType, info->m_nDamage); + + for (int32 i = 0; i < 16; i++) + CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal * 0.05f); #ifndef FIX_BUGS - CVector dist = point.point - (*fireSource); - CVector offset = dist - Max(0.2f*dist.Magnitude(), 2.0f) * CVector(shootRot.x, shootRot.y, 0.0f); - CVector smokePos = *fireSource + offset; + CVector dist = point.point - (*fireSource); + CVector offset = dist - Max(0.2f * dist.Magnitude(), 2.0f) * CVector(shootRot.x, shootRot.y, 0.0f); + CVector smokePos = *fireSource + offset; #else - CVector smokePos = point.point; + CVector smokePos = point.point; #endif - CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, smokePos, CVector(0.0f, 0.0f, 0.0f)); - + CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, smokePos, CVector(0.0f, 0.0f, 0.0f)); + } break; } @@ -1352,13 +1994,15 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) if ( !victimObject->bInfiniteMass ) { - if ( victimObject->GetIsStatic() && victimObject->m_fUprootLimit <= 0.0f ) + bool notStatic = !victimObject->GetIsStatic(); + if ( notStatic && victimObject->m_fUprootLimit <= 0.0f ) { victimObject->SetIsStatic(false); victimObject->AddToMovingList(); } - if ( !victimObject->GetIsStatic()) + notStatic = !victimObject->GetIsStatic(); + if ( !notStatic ) { CVector moveForce = point.normal*-5.0f; victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z); @@ -1381,17 +2025,29 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) } case ENTITY_TYPE_VEHICLE: { + if (!statUpdated) { + CStats::BulletsThatHit++; + statUpdated = true; + } DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f); break; } case ENTITY_TYPE_PED: { + if (!statUpdated) { + CStats::BulletsThatHit++; + statUpdated = true; + } DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f); ((CPed*)victim)->Say(SOUND_PED_BULLET_HIT); break; } case ENTITY_TYPE_OBJECT: { + if (!statUpdated) { + CStats::BulletsThatHit++; + statUpdated = true; + } PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_2, point.point); break; } @@ -1407,7 +2063,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) { CVector traceTarget = *fireSource; traceTarget += (target - (*fireSource)) * Min(info->m_fRange, 30.0f) / info->m_fRange; - CBulletTraces::AddTrace(fireSource, &traceTarget); + CBulletTraces::AddTrace(fireSource, &traceTarget, m_eWeaponType, shooter); } } @@ -1424,10 +2080,12 @@ CWeapon::FireProjectile(CEntity *shooter, CVector *fireSource, float power) ASSERT(fireSource!=nil); CVector source, target; + eWeaponType projectileType = m_eWeaponType; if ( m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER ) { source = *fireSource; + projectileType = WEAPONTYPE_ROCKET; if ( shooter->IsPed() && ((CPed*)shooter)->IsPlayer() ) { @@ -1469,7 +2127,7 @@ CWeapon::FireProjectile(CEntity *shooter, CVector *fireSource, float power) if ( !CWorld::GetIsLineOfSightClear(source, target, true, true, false, true, false, false, false) ) { if ( m_eWeaponType != WEAPONTYPE_GRENADE ) - CProjectileInfo::RemoveNotAdd(shooter, m_eWeaponType, *fireSource); + CProjectileInfo::RemoveNotAdd(shooter, projectileType, *fireSource); else { if ( shooter->IsPed() ) @@ -1478,14 +2136,22 @@ CWeapon::FireProjectile(CEntity *shooter, CVector *fireSource, float power) source.z -= 0.4f; if ( !CWorld::TestSphereAgainstWorld(source, 0.5f, nil, false, false, true, false, false, false) ) - CProjectileInfo::AddProjectile(shooter, m_eWeaponType, source, 0.0f); + CProjectileInfo::AddProjectile(shooter, WEAPONTYPE_GRENADE, source, 0.0f); else - CProjectileInfo::RemoveNotAdd(shooter, m_eWeaponType, *fireSource); + CProjectileInfo::RemoveNotAdd(shooter, WEAPONTYPE_GRENADE, *fireSource); } } } else - CProjectileInfo::AddProjectile(shooter, m_eWeaponType, *fireSource, power); + CProjectileInfo::AddProjectile(shooter, projectileType, *fireSource, power); + + + CWorld::pIgnoreEntity = nil; + + if ( shooter->IsPed() ) + CEventList::RegisterEvent(EVENT_GUNSHOT, EVENT_ENTITY_PED, shooter, (CPed *)shooter, 1000); + else if ( shooter->IsVehicle() && ((CVehicle*)shooter)->pDriver ) + CEventList::RegisterEvent(EVENT_GUNSHOT, EVENT_ENTITY_VEHICLE, shooter, ((CVehicle*)shooter)->pDriver, 1000); return true; } @@ -1525,7 +2191,16 @@ CWeapon::FireAreaEffect(CEntity *shooter, CVector *fireSource) if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() ) { - TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, source, target); +#ifdef FREE_CAM + if (CCamera::bFreeCam) { + CPlayerPed* shooterPed = (CPlayerPed*)shooter; + Find3rdPersonCamTargetVectorFromCachedVectors(info->m_fRange, *fireSource, source, target, shooterPed->m_cachedCamSource, shooterPed->m_cachedCamFront, shooterPed->m_cachedCamUp); + } + else +#endif + { + TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, source, target); + } float norm = (1.0f / info->m_fRange); dir = (target - source) * norm; } @@ -1538,25 +2213,84 @@ CWeapon::FireAreaEffect(CEntity *shooter, CVector *fireSource) CShotInfo::AddShot(shooter, m_eWeaponType, *fireSource, target); CWeapon::GenerateFlameThrowerParticles(*fireSource, dir); + + if ( shooter == (CEntity *)FindPlayerPed() ) + { + for ( int32 i = 0; i < FindPlayerPed()->m_numNearPeds; i++ ) + { + if ( FindPlayerPed()->m_nearPeds[i]->CharCreatedBy == RANDOM_CHAR ) + { + if ( FindPlayerPed()->m_nearPeds[i]->IsPedInControl() && FindPlayerPed()->m_nearPeds[i]->m_nPedState != PED_FLEE_ENTITY ) + FindPlayerPed()->m_nearPeds[i]->SetFlee(shooter, 10000); + } + } + } return true; } bool +CWeapon::LaserScopeDot(CVector *pOutPos, float *pOutSize) +{ + CWeaponInfo *info = GetInfo(); + + float range = info->m_fRange; + + CVector source, target; + CEntity *foundEnt = nil; + CColPoint foundCol; + + source = 0.5f * TheCamera.Cams[TheCamera.ActiveCam].Front + TheCamera.Cams[TheCamera.ActiveCam].Source; + target = TheCamera.Cams[TheCamera.ActiveCam].Front; + target.Normalise(); + target *= range; + target += source; + + if ( CWorld::ProcessLineOfSight(source, target, foundCol, foundEnt, true, true, true, true, false, false, false) ) + { + CVector pos = foundCol.point; + float w, h; + + if ( CSprite::CalcScreenCoors(foundCol.point, &pos, &w, &h, true) ) + { + *pOutPos = pos; + *pOutSize = w * 0.05f; + + CCoronas::RegisterCorona((uintptr)this + 7, 128, 0, 0, 255, pos, 1.2f, 50.0f, CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); + + return true; + } + } + + return false; +} + +bool CWeapon::FireSniper(CEntity *shooter) { ASSERT(shooter!=nil); - - int16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; - if (!( mode == CCam::MODE_M16_1STPERSON - || mode == CCam::MODE_SNIPER - || mode == CCam::MODE_ROCKETLAUNCHER - || mode == CCam::MODE_M16_1STPERSON_RUNABOUT - || mode == CCam::MODE_SNIPER_RUNABOUT - || mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) ) + + if ( (CEntity *)FindPlayerPed() == shooter ) { - return false; + int16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; + if (!( mode == CCam::MODE_M16_1STPERSON + || mode == CCam::MODE_SNIPER + || mode == CCam::MODE_CAMERA + || mode == CCam::MODE_ROCKETLAUNCHER + || mode == CCam::MODE_M16_1STPERSON_RUNABOUT + || mode == CCam::MODE_SNIPER_RUNABOUT + || mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) ) + { + return false; + } + } + +#ifdef SECUROM + if (sniperPirateCheck){ + // if not pirated game + // sniperPirateCheck = 0; } +#endif #ifndef FIX_BUGS CWeaponInfo *info = GetInfo(); //unused @@ -1569,15 +2303,16 @@ CWeapon::FireSniper(CEntity *shooter) CVector dir = cam->Front; if ( DotProduct(dir, CVector(0.0f, -0.9894f, 0.145f)) > 0.997f ) - CCoronas::bSmallMoon = !CCoronas::bSmallMoon; + CCoronas::MoonSize = (CCoronas::MoonSize+1) & 7; dir.Normalise(); dir *= 16.0f; - CBulletInfo::AddBullet(shooter, m_eWeaponType, source, dir); +#ifdef SECUROM + if (sniperPirateCheck) return true; +#endif - if ( shooter == FindPlayerPed() ) - CStats::InstantHitsFiredByPlayer++; + CBulletInfo::AddBullet(shooter, m_eWeaponType, source, dir); if ( shooter == FindPlayerPed() ) { @@ -1585,14 +2320,75 @@ CWeapon::FireSniper(CEntity *shooter) FindPlayerPed()->GetPosition().x, FindPlayerPed()->GetPosition().y, FindPlayerPed()->GetPosition().z); + + CParticle::HandleShootableBirdsStuff(shooter, source); CamShakeNoPos(&TheCamera, 0.2f); } + if ( shooter->IsPed() ) + CEventList::RegisterEvent(EVENT_GUNSHOT, EVENT_ENTITY_PED, shooter, (CPed*)shooter, 1000); + else if ( shooter->IsVehicle() && ((CVehicle*)shooter)->pDriver ) + CEventList::RegisterEvent(EVENT_GUNSHOT, EVENT_ENTITY_VEHICLE, shooter, ((CVehicle*)shooter)->pDriver, 1000); + return true; } bool +CWeapon::TakePhotograph(CEntity *shooter) +{ + if ( TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_CAMERA ) + { + CSpecialFX::bSnapShotActive = true; + CSpecialFX::SnapShotFrames = 0; + CStats::PhotosTaken++; + bPhotographHasBeenTaken = true; + + for ( int32 i = CPools::GetPedPool()->GetSize() - 1; i >= 0; i--) + { + CPed *ped = CPools::GetPedPool()->GetSlot(i); + if ( ped ) + { + if ( (ped->GetPosition() - TheCamera.GetPosition()).Magnitude() < 125.0f ) + { + CVector pedPos = ped->GetPosition(); + pedPos.z += 0.8f; + + CVector pos; + float w, h; + + if ( CSprite::CalcScreenCoors(pedPos, &pos, &w, &h, false) ) + { + if ( SCREEN_WIDTH * 0.1f < pos.x && SCREEN_WIDTH * 0.9f > pos.x + && SCREEN_HEIGHT * 0.1f < pos.y && SCREEN_HEIGHT * 0.9f > pos.y ) + { + CVector source, target; + CEntity *foundEnt = nil; + CColPoint foundCol; + + target = pedPos; + source = TheCamera.GetForward() * 2.0f + TheCamera.GetPosition(); + + if ( CWorld::ProcessLineOfSight(source, target, foundCol, foundEnt, true, true, true, true, true, true, false) ) + { + if ( foundEnt != (CEntity*)ped ) + continue; + } + + ped->bHasBeenPhotographed = true; + } + } + } + } + } + + return true; + } + + return false; +} + +bool CWeapon::FireM16_1stPerson(CEntity *shooter) { ASSERT(shooter!=nil); @@ -1601,6 +2397,7 @@ CWeapon::FireM16_1stPerson(CEntity *shooter) if (!( mode == CCam::MODE_M16_1STPERSON || mode == CCam::MODE_SNIPER + || mode == CCam::MODE_CAMERA || mode == CCam::MODE_ROCKETLAUNCHER || mode == CCam::MODE_M16_1STPERSON_RUNABOUT || mode == CCam::MODE_SNIPER_RUNABOUT @@ -1612,10 +2409,12 @@ CWeapon::FireM16_1stPerson(CEntity *shooter) CWeaponInfo *info = GetInfo(); + CWorld::bIncludeCarTyres = true; + CWorld::bIncludeBikers = true; + CColPoint point; CEntity *victim; - CWorld::bIncludeCarTyres = true; CWorld::pIgnoreEntity = shooter; CWorld::bIncludeDeadPeds = true; @@ -1625,9 +2424,12 @@ CWeapon::FireM16_1stPerson(CEntity *shooter) CVector source = cam->Source; CVector target = cam->Front*info->m_fRange + source; - ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); - CWorld::bIncludeDeadPeds = false; + if (ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false)) { + CheckForShootingVehicleOccupant(&victim, &point, m_eWeaponType, source, target); + } CWorld::pIgnoreEntity = nil; + CWorld::bIncludeDeadPeds = false; + CWorld::bIncludeBikers = false; CWorld::bIncludeCarTyres = false; CVector2D front(cam->Front.x, cam->Front.y); @@ -1636,7 +2438,8 @@ CWeapon::FireM16_1stPerson(CEntity *shooter) DoBulletImpact(shooter, victim, &source, &target, &point, front); CVector bulletPos; - if ( CHeli::TestBulletCollision(&source, &target, &bulletPos, 4) ) + + if ( CHeli::TestBulletCollision(&source, &target, &bulletPos, (m_eWeaponType == WEAPONTYPE_M60 || m_eWeaponType == WEAPONTYPE_HELICANNON ? 20 : 4)) ) { for ( int32 i = 0; i < 16; i++ ) CParticle::AddParticle(PARTICLE_SPARK, bulletPos, CVector(0.0f, 0.0f, 0.0f)); @@ -1644,77 +2447,137 @@ CWeapon::FireM16_1stPerson(CEntity *shooter) if ( shooter == FindPlayerPed() ) { -#ifdef FIX_BUGS - CStats::InstantHitsFiredByPlayer++; -#endif - CPad::GetPad(0)->StartShake_Distance(240, 128, FindPlayerPed()->GetPosition().x, FindPlayerPed()->GetPosition().y, FindPlayerPed()->GetPosition().z); - - if ( m_eWeaponType == WEAPONTYPE_M16 ) - { - TheCamera.Cams[TheCamera.ActiveCam].Beta += float((CGeneral::GetRandomNumber() & 127) - 64) * 0.0003f; - TheCamera.Cams[TheCamera.ActiveCam].Alpha += float((CGeneral::GetRandomNumber() & 127) - 64) * 0.0003f; - } - else if ( m_eWeaponType == WEAPONTYPE_HELICANNON ) - { - TheCamera.Cams[TheCamera.ActiveCam].Beta += float((CGeneral::GetRandomNumber() & 127) - 64) * 0.0001f; - TheCamera.Cams[TheCamera.ActiveCam].Alpha += float((CGeneral::GetRandomNumber() & 127) - 64) * 0.0001f; + float mult; + switch (m_eWeaponType) { + case WEAPONTYPE_M4: + mult = 0.0003f; + break; + case WEAPONTYPE_RUGER: + mult = 0.00015f; + break; + case WEAPONTYPE_HELICANNON: + case WEAPONTYPE_M60: + mult = 0.0003f; + break; + default: + mult = 0.0002f; + break; } + + if (FindPlayerPed()->bIsDucking || FindPlayerPed()->m_attachedTo) + mult *= 0.3f; + + TheCamera.Cams[TheCamera.ActiveCam].Beta += float((CGeneral::GetRandomNumber() & 127) - 64) * mult; + TheCamera.Cams[TheCamera.ActiveCam].Alpha += float((CGeneral::GetRandomNumber() & 127) - 64) * mult; + + // yes, double + double notFiringRate = (20.0 - info->m_nFiringRate) / 80.0; + double raisedNotFiringRate = Max(1.0, Max(0.0, notFiringRate)); + + uint8 shakeFreq = 80.0 * raisedNotFiringRate + 130.0; + CPad::GetPad(0)->StartShake(20000.0f * CTimer::GetTimeStep() / shakeFreq, shakeFreq); } return true; } bool -CWeapon::FireInstantHitFromCar(CAutomobile *shooter, bool left) +CWeapon::FireInstantHitFromCar(CVehicle *shooter, bool left, bool right) { CWeaponInfo *info = GetInfo(); CVehicleModelInfo *modelInfo = shooter->GetModelInfo(); - + CVector source, target; - if ( left ) + + if ( shooter->IsBike() ) { - source = shooter->GetMatrix() * CVector(-shooter->GetColModel()->boundingBox.max.x + -0.2f, - float(CGeneral::GetRandomNumber() & 255) * 0.001f + modelInfo->GetFrontSeatPosn().y, - modelInfo->GetFrontSeatPosn().z + 0.5f); - source += CTimer::GetTimeStep() * shooter->m_vecMoveSpeed; - - - target = shooter->GetMatrix() * CVector(-info->m_fRange, - modelInfo->GetFrontSeatPosn().y, + if ( shooter->pDriver ) + { + source = info->m_vecFireOffset; + + shooter->pDriver->TransformToNode(source, PED_HANDR); + source += CTimer::GetTimeStep() * shooter->m_vecMoveSpeed; + + if ( left ) + target = source - info->m_fRange * shooter->GetRight(); + else if ( right ) + target = source + info->m_fRange * shooter->GetRight(); + else + target = source + info->m_fRange * shooter->GetForward(); + + } + else if ( left ) + { + source = shooter->GetMatrix() * CVector(-shooter->GetColModel()->boundingBox.max.x + -0.25f, + float(CGeneral::GetRandomNumber() & 255) * 0.001f + modelInfo->GetFrontSeatPosn().y - 0.05f, + modelInfo->GetFrontSeatPosn().z + 0.63f); + source += CTimer::GetTimeStep() * shooter->m_vecMoveSpeed; + + + target = shooter->GetMatrix() * CVector(-info->m_fRange, + modelInfo->GetFrontSeatPosn().y, + modelInfo->GetFrontSeatPosn().z + 0.6f); + } + else if ( right ) + { + source = shooter->GetMatrix() * CVector(shooter->GetColModel()->boundingBox.max.x + 0.25f, + float(CGeneral::GetRandomNumber() & 255) * 0.001f + modelInfo->GetFrontSeatPosn().y - 0.18f, + modelInfo->GetFrontSeatPosn().z + 0.52f); + source += CTimer::GetTimeStep() * shooter->m_vecMoveSpeed; + + target = shooter->GetMatrix() * CVector(info->m_fRange, + modelInfo->GetFrontSeatPosn().y, + modelInfo->GetFrontSeatPosn().z + 0.5f); + } + else + { + source = shooter->GetMatrix() * CVector(float(CGeneral::GetRandomNumber() & 255) * 0.001f + -0.4f, + modelInfo->GetFrontSeatPosn().y + shooter->GetColModel()->boundingBox.max.y + 0.2f, + modelInfo->GetFrontSeatPosn().z + 0.55f); + source += CTimer::GetTimeStep() * shooter->m_vecMoveSpeed; + + target = shooter->GetMatrix() * CVector(0.0f, + info->m_fRange, modelInfo->GetFrontSeatPosn().z + 0.5f); + } } else { - source = shooter->GetMatrix() * CVector(shooter->GetColModel()->boundingBox.max.x + 0.2f, - float(CGeneral::GetRandomNumber() & 255) * 0.001f + modelInfo->GetFrontSeatPosn().y, - modelInfo->GetFrontSeatPosn().z + 0.5f); + if ( left ) + source = info->m_vecFireOffset; + else + { + source = 1.8f * info->m_vecFireOffset; + source.z -= 0.1f; + } + + shooter->pDriver->TransformToNode(source, PED_HANDR); source += CTimer::GetTimeStep() * shooter->m_vecMoveSpeed; - - target = shooter->GetMatrix() * CVector(info->m_fRange, - modelInfo->GetFrontSeatPosn().y, - modelInfo->GetFrontSeatPosn().z + 0.5f); - } - #undef FRONTSEATPOS - - if ( TheCamera.GetLookingLRBFirstPerson() && !left ) - { - source -= 0.3f * shooter->GetForward(); - target -= 0.3f * shooter->GetForward(); + + if ( left ) + target = source - info->m_fRange * shooter->GetRight(); + else + target = source + info->m_fRange * shooter->GetRight(); } target += CVector(float(CGeneral::GetRandomNumber()&255)*0.01f-1.28f, float(CGeneral::GetRandomNumber()&255)*0.01f-1.28f, float(CGeneral::GetRandomNumber()&255)*0.01f-1.28f); - DoDriveByAutoAiming(FindPlayerPed(), &source, &target); + DoDriveByAutoAiming(FindPlayerPed(), shooter, &source, &target); CEventList::RegisterEvent(EVENT_GUNSHOT, EVENT_ENTITY_PED, FindPlayerPed(), FindPlayerPed(), 1000); if ( !TheCamera.GetLookingLRBFirstPerson() ) - CParticle::AddParticle(PARTICLE_GUNFLASH, source, CVector(0.0f, 0.0f, 0.0f)); + { + if ( !shooter->IsBike() ) + CParticle::AddParticle(PARTICLE_GUNFLASH, source, CVector(0.0f, 0.0f, 0.0f)); + else + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, source, 1.4f*shooter->m_vecMoveSpeed); + } else - CamShakeNoPos(&TheCamera, 0.01f); + CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, source, 1.6f*shooter->m_vecMoveSpeed, nil, 0.18f); CEventList::RegisterEvent(EVENT_GUNSHOT, EVENT_ENTITY_VEHICLE, shooter, FindPlayerPed(), 1000); @@ -1723,7 +2586,12 @@ CWeapon::FireInstantHitFromCar(CAutomobile *shooter, bool left) CColPoint point; CEntity *victim; + + CWorld::bIncludeBikers = true; + CWorld::pIgnoreEntity = shooter; ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); + CWorld::pIgnoreEntity = NULL; + CWorld::bIncludeBikers = false; if ( !(CTimer::GetFrameCounter() & 3) ) MakePedsJumpAtShot(shooter, &source, &target); @@ -1731,7 +2599,7 @@ CWeapon::FireInstantHitFromCar(CAutomobile *shooter, bool left) if ( victim ) { CVector traceTarget = point.point; - CBulletTraces::AddTrace(&source, &traceTarget); + CBulletTraces::AddTrace(&source, &traceTarget, m_eWeaponType, shooter); if ( victim->IsPed() ) { @@ -1818,7 +2686,7 @@ CWeapon::FireInstantHitFromCar(CAutomobile *shooter, bool left) { float norm = 30.0f/info->m_fRange; CVector traceTarget = (target-source)*norm + source; - CBulletTraces::AddTrace(&source, &traceTarget); + CBulletTraces::AddTrace(&source, &traceTarget, m_eWeaponType, shooter); } if ( shooter == FindPlayerVehicle() ) @@ -1839,8 +2707,6 @@ CWeapon::DoDoomAiming(CEntity *shooter, CVector *source, CVector *target) #endif CPed *shooterPed = (CPed*)shooter; - if ( shooterPed->IsPed() && shooterPed->bCrouchWhenShooting ) - return; int16 lastEntity; CEntity *entities[16]; @@ -1859,7 +2725,8 @@ CWeapon::DoDoomAiming(CEntity *shooter, CVector *source, CVector *target) if ( !(victim->GetStatus() == STATUS_TRAIN_MOVING || victim->GetStatus() == STATUS_TRAIN_NOT_MOVING || victim->GetStatus() == STATUS_HELI - || victim->GetStatus() == STATUS_PLANE) ) + || victim->GetStatus() == STATUS_PLANE + || victim->GetStatus() == STATUS_WRECKED) ) { float distToVictim = (shooterPed->GetPosition()-victim->GetPosition()).Magnitude2D(); float distToVictimZ = Abs(shooterPed->GetPosition().z-victim->GetPosition().z); @@ -1878,7 +2745,10 @@ CWeapon::DoDoomAiming(CEntity *shooter, CVector *source, CVector *target) } } - if ( closestEntityDist < DOOMAUTOAIMING_MAXDIST ) + CColPoint foundCol; + CEntity *foundEnt; + if (closestEntityDist < DOOMAUTOAIMING_MAXDIST + && !CWorld::ProcessLineOfSight(*source, entities[closestEntity]->GetPosition(), foundCol, foundEnt, true, false, false, false, false, false, false, true)) { CEntity *victim = entities[closestEntity]; ASSERT(victim !=nil); @@ -1967,10 +2837,11 @@ CWeapon::DoTankDoomAiming(CEntity *shooter, CEntity *driver, CVector *source, CV } } + void -CWeapon::DoDriveByAutoAiming(CEntity *shooter, CVector *source, CVector *target) +CWeapon::DoDriveByAutoAiming(CEntity *driver, CVehicle *vehicle, CVector *source, CVector *target) { - ASSERT(shooter!=nil); + ASSERT(driver!=nil); ASSERT(source!=nil); ASSERT(target!=nil); @@ -1978,27 +2849,36 @@ CWeapon::DoDriveByAutoAiming(CEntity *shooter, CVector *source, CVector *target) CEntity entity; // unused #endif - CPed *shooterPed = (CPed*)shooter; - if ( shooterPed->IsPed() && shooterPed->bCrouchWhenShooting ) - return; + CPed *shooterPed = (CPed*)driver; int16 lastEntity; - CEntity *entities[16]; - CWorld::FindObjectsInRange(*source, (*target-*source).Magnitude(), true, &lastEntity, 15, entities, false, false, true, false, false); + CEntity *peds[16]; + CWorld::FindObjectsInRange(*source, (*target-*source).Magnitude(), true, &lastEntity, 15, peds, false, false, true, false, false); float closestEntityDist = 10000.0f; int16 closestEntity; for ( int32 i = 0; i < lastEntity; i++ ) { - CEntity *victim = entities[i]; + CPed *victim = (CPed*)peds[i]; ASSERT(victim!=nil); - if ( shooter != victim ) + if (driver != victim && !victim->DyingOrDead() && victim->m_attachedTo != vehicle) { float lineDist = CCollision::DistToLine(source, target, &victim->GetPosition()); - float distToVictim = (victim->GetPosition() - shooter->GetPosition()).Magnitude(); - float pedDist = 0.15f*distToVictim + lineDist; + + uint32 model = vehicle->GetModelIndex(); + float pedDist; + if (model == MI_HUNTER || model == MI_SEASPAR || model == MI_SPARROW) + { + float distToVictim = (victim->GetPosition() - vehicle->GetPosition()).Magnitude(); + pedDist = lineDist / Max(5.f, distToVictim); + } + else + { + float distToVictim = (victim->GetPosition() - driver->GetPosition()).Magnitude(); + pedDist = 0.15f * distToVictim + lineDist; + } if ( DotProduct((*target-*source), victim->GetPosition()-*source) > 0.0f && pedDist < closestEntityDist) { @@ -2007,14 +2887,24 @@ CWeapon::DoDriveByAutoAiming(CEntity *shooter, CVector *source, CVector *target) } } } + uint32 model = vehicle->GetModelIndex(); + float maxAimDistance = CAR_DRIVEBYAUTOAIMING_MAXDIST; + if (model == MI_HUNTER) + { + maxAimDistance = Tan(DEGTORAD(fHunterAimingAngle)); + } + else if (model == MI_SEASPAR || model == MI_SPARROW) + { + maxAimDistance = Tan(DEGTORAD(fSeaSparrowAimingAngle)); + } - if ( closestEntityDist < DRIVEBYAUTOAIMING_MAXDIST ) + if ( closestEntityDist < maxAimDistance ) { - CEntity *victim = entities[closestEntity]; + CEntity *victim = peds[closestEntity]; ASSERT(victim!=nil); float distToTarget = (*source - *target).Magnitude(); - float distToSource = (*source - victim->GetPosition()).Magnitude(); + float distToSource = (*source - victim->GetPosition()).Magnitude(); *target = (distToTarget / distToSource) * (victim->GetPosition() - *source) + *source; } } @@ -2034,8 +2924,10 @@ CWeapon::Reload(void) } void -CWeapon::Update(int32 audioEntity) +CWeapon::Update(int32 audioEntity, CPed *pedToAdjustSound) { + CWeaponInfo *info = GetInfo(); + switch ( m_eWeaponState ) { case WEAPONSTATE_MELEE_MADECONTACT: @@ -2046,18 +2938,19 @@ CWeapon::Update(int32 audioEntity) case WEAPONSTATE_FIRING: { - if ( m_eWeaponType == WEAPONTYPE_SHOTGUN && AEHANDLE_IS_OK(audioEntity) ) + if ( IsShotgun(m_eWeaponType) && AEHANDLE_IS_OK(audioEntity) ) { - uint32 timePassed = m_nTimer - gReloadSampleTime[WEAPONTYPE_SHOTGUN]; + uint32 timePassed = m_nTimer - CWeaponInfo::ms_aReloadSampleTime[m_eWeaponType]; if ( CTimer::GetPreviousTimeInMilliseconds() < timePassed && CTimer::GetTimeInMilliseconds() >= timePassed ) DMAudio.PlayOneShot(audioEntity, SOUND_WEAPON_RELOAD, 0.0f); } if ( CTimer::GetTimeInMilliseconds() > m_nTimer ) { - if ( GetInfo()->m_eWeaponFire != WEAPON_FIRE_MELEE && m_nAmmoTotal == 0 ) + if ( GetInfo()->m_eWeaponFire != WEAPON_FIRE_MELEE && m_nAmmoTotal == 0 ) { m_eWeaponState = WEAPONSTATE_OUT_OF_AMMO; - else + CPickups::RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(m_eWeaponType); + } else m_eWeaponState = WEAPONSTATE_READY; } @@ -2066,11 +2959,49 @@ CWeapon::Update(int32 audioEntity) case WEAPONSTATE_RELOADING: { - if ( AEHANDLE_IS_OK(audioEntity) && m_eWeaponType < WEAPONTYPE_LAST_WEAPONTYPE ) + if ( AEHANDLE_IS_OK(audioEntity) && m_eWeaponType < WEAPONTYPE_TOTALWEAPONS) { - uint32 timePassed = m_nTimer - gReloadSampleTime[m_eWeaponType]; - if ( CTimer::GetPreviousTimeInMilliseconds() < timePassed && CTimer::GetTimeInMilliseconds() >= timePassed ) - DMAudio.PlayOneShot(audioEntity, SOUND_WEAPON_RELOAD, 0.0f); + CAnimBlendAssociation *reloadAssoc = nil; + if (pedToAdjustSound) { + if (CPed::GetReloadAnim(info) && (!CWorld::Players[CWorld::PlayerInFocus].m_bFastReload || !pedToAdjustSound->IsPlayer())) { + reloadAssoc = RpAnimBlendClumpGetAssociation(pedToAdjustSound->GetClump(), CPed::GetReloadAnim(info)); + if (!reloadAssoc) { + reloadAssoc = RpAnimBlendClumpGetAssociation(pedToAdjustSound->GetClump(), CPed::GetCrouchReloadAnim(info)); + } + } + } + if (reloadAssoc && reloadAssoc->IsRunning() && reloadAssoc->blendAmount > 0.2f) { + float soundStart = 0.75f; + switch (info->m_AnimToPlay) { + case ASSOCGRP_PYTHON: + soundStart = fReloadAnimSampleFraction[0]; + break; + case ASSOCGRP_COLT: + case ASSOCGRP_TEC: + soundStart = fReloadAnimSampleFraction[1]; + break; + case ASSOCGRP_UZI: + soundStart = fReloadAnimSampleFraction[2]; + break; + case ASSOCGRP_RIFLE: + soundStart = fReloadAnimSampleFraction[3]; + break; + case ASSOCGRP_M60: + soundStart = fReloadAnimSampleFraction[4]; + break; + default: + break; + } + if (reloadAssoc->GetProgress() >= soundStart && (reloadAssoc->currentTime - reloadAssoc->timeStep) / reloadAssoc->hierarchy->totalLength < soundStart) + DMAudio.PlayOneShot(audioEntity, SOUND_WEAPON_RELOAD, m_eWeaponType); + if (CTimer::GetTimeInMilliseconds() > m_nTimer && reloadAssoc->GetProgress() < 0.9f) { + m_nTimer = CTimer::GetTimeInMilliseconds(); + } + } else { + uint32 timePassed = m_nTimer - CWeaponInfo::ms_aReloadSampleTime[m_eWeaponType]; + if (CTimer::GetPreviousTimeInMilliseconds() < timePassed && CTimer::GetTimeInMilliseconds() >= timePassed) + DMAudio.PlayOneShot(audioEntity, SOUND_WEAPON_RELOAD, m_eWeaponType); + } } if ( CTimer::GetTimeInMilliseconds() > m_nTimer ) @@ -2157,17 +3088,20 @@ FireOneInstantHitRound(CVector *source, CVector *target, int32 damage) } case ENTITY_TYPE_VEHICLE: { + CStats::BulletsThatHit++; DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f); break; } case ENTITY_TYPE_PED: { + CStats::BulletsThatHit++; DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f); ((CPed*)victim)->Say(SOUND_PED_BULLET_HIT); break; } case ENTITY_TYPE_OBJECT: { + CStats::BulletsThatHit++; PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_2, point.point); break; } @@ -2193,13 +3127,15 @@ FireOneInstantHitRound(CVector *source, CVector *target, int32 damage) bool CWeapon::IsTypeMelee(void) { - return m_eWeaponType == WEAPONTYPE_UNARMED || m_eWeaponType == WEAPONTYPE_BASEBALLBAT; + return CWeaponInfo::GetWeaponInfo(m_eWeaponType)->m_eWeaponFire == WEAPON_FIRE_MELEE; } bool CWeapon::IsType2Handed(void) { - return m_eWeaponType >= WEAPONTYPE_SHOTGUN && m_eWeaponType <= WEAPONTYPE_FLAMETHROWER && m_eWeaponType != WEAPONTYPE_ROCKETLAUNCHER; + return m_eWeaponType == WEAPONTYPE_FLAMETHROWER || m_eWeaponType == WEAPONTYPE_HELICANNON || m_eWeaponType == WEAPONTYPE_M60 || + m_eWeaponType == WEAPONTYPE_M4 || IsShotgun(m_eWeaponType) || + m_eWeaponType == WEAPONTYPE_RUGER || m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || m_eWeaponType == WEAPONTYPE_LASERSCOPE; } void @@ -2284,14 +3220,14 @@ CWeapon::BlowUpExplosiveThings(CEntity *thing) { CObject *object = (CObject*)thing; int32 mi = object->GetModelIndex(); - if ( IsExplosiveThingModel(mi) && !object->bHasBeenDamaged ) + if ( IsExplosiveThingModel(mi) && !object->bHasBeenDamaged && object->IsObject() ) { object->bHasBeenDamaged = true; CExplosion::AddExplosion(object, FindPlayerPed(), EXPLOSION_BARREL, object->GetPosition()+CVector(0.0f,0.0f,0.5f), 100); if ( MI_EXPLODINGBARREL == mi ) - object->m_vecMoveSpeed.z += 0.75f; + object->m_vecMoveSpeed.z += 0.55f; else object->m_vecMoveSpeed.z += 0.45f; @@ -2310,19 +3246,25 @@ CWeapon::BlowUpExplosiveThings(CEntity *thing) bool CWeapon::HasWeaponAmmoToBeUsed(void) { - switch (m_eWeaponType) { - case WEAPONTYPE_UNARMED: - case WEAPONTYPE_BASEBALLBAT: - return true; - default: - return m_nAmmoTotal != 0; - } + // FIX: This is better (not bug tho) +//#if 0 + if (m_eWeaponType <= WEAPONTYPE_CHAINSAW) +//#else +// if (CWeaponInfo::GetWeaponInfo(m_eWeaponType)->m_eWeaponFire == WEAPON_FIRE_MELEE) +//#endif + return true; + else + return m_nAmmoTotal != 0; } bool CPed::IsPedDoingDriveByShooting(void) { +#ifdef FIX_BUGS + if (FindPlayerPed() == this && CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nWeaponSlot == WEAPONSLOT_SUBMACHINEGUN) { +#else if (FindPlayerPed() == this && GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) { +#endif if (TheCamera.Cams[TheCamera.ActiveCam].LookingLeft || TheCamera.Cams[TheCamera.ActiveCam].LookingRight) return true; } @@ -2332,7 +3274,82 @@ CPed::IsPedDoingDriveByShooting(void) bool CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects) { - return CWorld::ProcessLineOfSight(point1, point2, point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, ignoreSomeObjects); + return CWorld::ProcessLineOfSight(point1, point2, point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, false, ignoreSomeObjects, true); +} + + +void +CWeapon::CheckForShootingVehicleOccupant(CEntity **victim, CColPoint *point, eWeaponType weapon, CVector const& source, CVector const& target) +{ + if (!(*victim)->IsVehicle()) + return; + + CColSphere headSphere; + + CVehicle *veh = (CVehicle*)*victim; + CColPoint origPoint(*point); + float radius = 1.0f; + bool found = false; + CColLine shootLine(source, target); + + if (veh->pDriver && veh->pDriver->bCanBeShotInVehicle) { + CVector pos(0.f, 0.f, 0.f); + veh->pDriver->TransformToNode(pos, PED_HEAD); + headSphere.Set(0.2f, pos + CVector(0.f, 0.f, 0.1f), 0, PEDPIECE_HEAD); + if (CCollision::ProcessLineSphere(shootLine, headSphere, *point, radius)) { + *victim = veh->pDriver; + found = true; + } + } + + for(int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) { + CPed *passenger = veh->pPassengers[i]; + if (passenger && passenger->bCanBeShotInVehicle) { + CVector pos(0.f, 0.f, 0.f); + passenger->TransformToNode(pos, PED_HEAD); + headSphere.Set(0.2f, pos + CVector(0.f, 0.f, 0.1f), 0, PEDPIECE_HEAD); + if (CCollision::ProcessLineSphere(shootLine, headSphere, *point, radius)) { + *victim = passenger; + found = true; + } + } + } + if (veh->IsCar()) { + CVector distVec = target - source; + if (DotProduct(distVec, veh->GetForward()) < 0.0f && DotProduct(distVec, veh->GetUp()) <= 0.0f) { + CColModel *colModel = veh->GetColModel(); + if (colModel->numTriangles > 0) { + bool passesGlass = false; + CMatrix invVehMat; + Invert(veh->GetMatrix(), invVehMat); + shootLine.p0 = invVehMat * shootLine.p0; + shootLine.p1 = invVehMat * shootLine.p1; + CCollision::CalculateTrianglePlanes(colModel); + for (int i = 0; i < colModel->numTriangles; i++) { + if (colModel->triangles[i].surface == SURFACE_GLASS && + CCollision::TestLineTriangle(shootLine, colModel->vertices, colModel->triangles[i], colModel->trianglePlanes[i])) { + passesGlass = true; + break; + } + } + CAutomobile *car = (CAutomobile*)veh; + + // No need to damage windscreen if there isn't one. + if (passesGlass && car->Damage.ProgressPanelDamage(VEHPANEL_WINDSCREEN)) { + if (car->Damage.GetPanelStatus(VEHPANEL_WINDSCREEN) == PANEL_STATUS_SMASHED2) + car->Damage.ProgressPanelDamage(VEHPANEL_WINDSCREEN); + + car->SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN, true); + DMAudio.PlayOneShot(veh->m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.f); + } + } + } + } + + if (!found) { + *victim = veh; + *point = origPoint; + } } #ifdef COMPATIBLE_SAVES diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h index c7685e0d..f720b312 100644 --- a/src/weapons/Weapon.h +++ b/src/weapons/Weapon.h @@ -2,12 +2,13 @@ #include "WeaponType.h" -#define DRIVEBYAUTOAIMING_MAXDIST (2.5f) +#define CAR_DRIVEBYAUTOAIMING_MAXDIST (2.5f) #define DOOMAUTOAIMING_MAXDIST (9000.0f) class CEntity; class CPhysical; -class CAutomobile; +class CVehicle; +class CPed; struct CColPoint; class CWeaponInfo; @@ -20,10 +21,13 @@ public: int32 m_nAmmoTotal; uint32 m_nTimer; bool m_bAddRotOffset; - + + static bool bPhotographHasBeenTaken; + CWeapon() { m_bAddRotOffset = false; } + CWeapon(eWeaponType type, int32 ammo); CWeaponInfo *GetInfo(); @@ -32,12 +36,14 @@ public: static void UpdateWeapons (void); void Initialise(eWeaponType type, int32 ammo); + void Shutdown(); bool Fire (CEntity *shooter, CVector *fireSource); - bool FireFromCar (CAutomobile *shooter, bool left); + bool FireFromCar (CVehicle *shooter, bool left, bool right); bool FireMelee (CEntity *shooter, CVector &fireSource); bool FireInstantHit(CEntity *shooter, CVector *fireSource); + static void AddGunFlashBigGuns(CVector start, CVector end); void AddGunshell (CEntity *shooter, CVector const &source, CVector2D const &direction, float size); void DoBulletImpact(CEntity *shooter, CEntity *victim, CVector *source, CVector *target, CColPoint *point, CVector2D ahead); @@ -47,16 +53,18 @@ public: static void GenerateFlameThrowerParticles(CVector pos, CVector dir); bool FireAreaEffect (CEntity *shooter, CVector *fireSource); + bool LaserScopeDot (CVector *pOutPos, float *pOutSize); bool FireSniper (CEntity *shooter); + bool TakePhotograph (CEntity *shooter); bool FireM16_1stPerson (CEntity *shooter); - bool FireInstantHitFromCar(CAutomobile *shooter, bool left); + bool FireInstantHitFromCar(CVehicle *shooter, bool left, bool right); - static void DoDoomAiming (CEntity *shooter, CVector *source, CVector *target); - static void DoTankDoomAiming (CEntity *shooter, CEntity *driver, CVector *source, CVector *target); - static void DoDriveByAutoAiming(CEntity *shooter, CVector *source, CVector *target); + static void DoDoomAiming (CEntity *shooter, CVector *source, CVector *target); + static void DoTankDoomAiming (CEntity *shooter, CEntity *driver, CVector *source, CVector *target); + static void DoDriveByAutoAiming(CEntity *driver, CVehicle *vehicle, CVector *source, CVector *target); void Reload(void); - void Update(int32 audioEntity); + void Update(int32 audioEntity, CPed *pedToAdjustSound); bool IsTypeMelee (void); bool IsType2Handed(void); @@ -66,8 +74,12 @@ public: static void BlowUpExplosiveThings(CEntity *thing); bool HasWeaponAmmoToBeUsed(void); + static bool IsShotgun(int weapon) { return weapon == WEAPONTYPE_SHOTGUN || weapon == WEAPONTYPE_SPAS12_SHOTGUN || weapon == WEAPONTYPE_STUBBY_SHOTGUN; } + static bool ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects); + static void CheckForShootingVehicleOccupant(CEntity **victim, CColPoint *point, eWeaponType weapon, CVector const& source, CVector const& target); + #ifdef COMPATIBLE_SAVES void Save(uint8*& buf); void Load(uint8*& buf); diff --git a/src/weapons/WeaponEffects.cpp b/src/weapons/WeaponEffects.cpp index 32e55fb1..bb95ea85 100644 --- a/src/weapons/WeaponEffects.cpp +++ b/src/weapons/WeaponEffects.cpp @@ -4,9 +4,11 @@ #include "WeaponEffects.h" #include "TxdStore.h" #include "Sprite.h" +#include "PlayerPed.h" +#include "World.h" +#include "WeaponType.h" RwTexture *gpCrossHairTex; -RwRaster *gpCrossHairRaster; CWeaponEffects gCrossHair; @@ -25,10 +27,10 @@ CWeaponEffects::Init(void) { gCrossHair.m_bActive = false; gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f); - gCrossHair.m_nRed = 0; + gCrossHair.m_nRed = 255; gCrossHair.m_nGreen = 0; gCrossHair.m_nBlue = 0; - gCrossHair.m_nAlpha = 255; + gCrossHair.m_nAlpha = 127; gCrossHair.m_fSize = 1.0f; gCrossHair.m_fRotation = 0.0f; @@ -37,8 +39,7 @@ CWeaponEffects::Init(void) int32 slot = CTxdStore::FindTxdSlot("particle"); CTxdStore::SetCurrentTxd(slot); - gpCrossHairTex = RwTextureRead("crosshair", nil); - gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex); + gpCrossHairTex = RwTextureRead("target256", "target256m"); CTxdStore::PopCurrentTxd(); } @@ -47,9 +48,7 @@ void CWeaponEffects::Shutdown(void) { RwTextureDestroy(gpCrossHairTex); -#if GTA_VERSION >= GTA3_PC_11 gpCrossHairTex = nil; -#endif } void @@ -57,10 +56,6 @@ CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint { gCrossHair.m_bActive = true; gCrossHair.m_vecPos = pos; - gCrossHair.m_nRed = red; - gCrossHair.m_nGreen = green; - gCrossHair.m_nBlue = blue; - gCrossHair.m_nAlpha = alpha; gCrossHair.m_fSize = size; } @@ -73,13 +68,37 @@ CWeaponEffects::ClearCrossHair(void) void CWeaponEffects::Render(void) { + static float aCrossHairSize[WEAPONTYPE_TOTALWEAPONS] = + { + 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, + 0.4f, 0.4f, + 0.5f, + 0.3f, + 0.9f, 0.9f, 0.9f, + 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, + 0.1f, 0.1f, + 1.0f, + 0.6f, + 0.7f, + 0.0f, 0.0f + }; + + + if ( gCrossHair.m_bActive ) { + float size = aCrossHairSize[FindPlayerPed()->GetWeapon()->m_eWeaponType]; + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpCrossHairRaster); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); +#ifdef FIX_BUGS + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); +#else + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVDESTALPHA); +#endif + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)RwTextureGetRaster(gpCrossHairTex)); RwV3d pos; float w, h; @@ -88,17 +107,27 @@ CWeaponEffects::Render(void) PUSH_RENDERGROUP("CWeaponEffects::Render"); float recipz = 1.0f / pos.z; - CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z, - gCrossHair.m_fSize * w, gCrossHair.m_fSize * h, - gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255, - recipz, 255); + CSprite::RenderOneXLUSprite_Rotate_Aspect(pos.x, pos.y, pos.z, + w, h, + 255, 88, 100, 158, + recipz, gCrossHair.m_fRotation, gCrossHair.m_nAlpha); + + float recipz2 = 1.0f / pos.z; + + CSprite::RenderOneXLUSprite_Rotate_Aspect(pos.x, pos.y, pos.z, + size*w, size*h, + 107, 134, 247, 158, + recipz2, TWOPI - gCrossHair.m_fRotation, gCrossHair.m_nAlpha); + + gCrossHair.m_fRotation += 0.02f; + if ( gCrossHair.m_fRotation > TWOPI ) + gCrossHair.m_fRotation = 0.0; POP_RENDERGROUP(); } - + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE); } }
\ No newline at end of file diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp index ba872454..1f78b7d4 100644 --- a/src/weapons/WeaponInfo.cpp +++ b/src/weapons/WeaponInfo.cpp @@ -6,28 +6,102 @@ #include "AnimManager.h" #include "AnimBlendAssociation.h" #include "Weapon.h" +#include "ModelInfo.h" +#include "ModelIndices.h" -static CWeaponInfo aWeaponInfo[WEAPONTYPE_TOTALWEAPONS]; +uint16 CWeaponInfo::ms_aReloadSampleTime[WEAPONTYPE_TOTALWEAPONS] = +{ + 0, // UNARMED + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, // GRENADE + 0, // DETONATEGRENADE + 0, // TEARGAS + 0, // MOLOTOV + 0, // ROCKET + 250, // COLT45 + 250, // PYTHON + 650, // SHOTGUN + 650, // SPAS12 SHOTGUN + 650, // STUBBY SHOTGUN + 400, // TEC9 + 400, // UZIhec + 400, // SILENCED_INGRAM + 400, // MP5 + 300, // M16 + 300, // AK47 + 423, // SNIPERRIFLE + 423, // LASERSCOPE + 400, // ROCKETLAUNCHER + 0, // FLAMETHROWER + 0, // M60 + 0, // MINIGUN + 0, // DETONATOR + 0, // HELICANNON + 0 // CAMERA +}; + +// Yeah... +int32 CWeaponInfo::ms_aMaxAmmoForWeapon[WEAPONTYPE_TOTALWEAPONS] = +{ + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1 +}; -static char ms_aWeaponNames[][32] = { +CWeaponInfo aWeaponInfo[WEAPONTYPE_TOTALWEAPONS]; +char CWeaponInfo::ms_aWeaponNames[WEAPONTYPE_TOTALWEAPONS][32] = +{ "Unarmed", + "BrassKnuckle", + "ScrewDriver", + "GolfClub", + "NightStick", + "Knife", "BaseballBat", + "Hammer", + "Cleaver", + "Machete", + "Katana", + "Chainsaw", + "Grenade", + "DetonateGrenade", + "TearGas", + "Molotov", + "Rocket", "Colt45", - "Uzi", + "Python", "Shotgun", - "AK47", - "M16", + "Spas12Shotgun", + "StubbyShotgun", + "Tec9", + "Uzi", + "SilencedIngram", + "Mp5", + "m4", + "Ruger", "SniperRifle", + "LaserScope", "RocketLauncher", "FlameThrower", - "Molotov", - "Grenade", + "M60", + "Minigun", "Detonator", - "HeliCannon" + "HeliCannon", + "Camera", }; CWeaponInfo* -CWeaponInfo::GetWeaponInfo(eWeaponType weaponType) { +CWeaponInfo::GetWeaponInfo(eWeaponType weaponType) +{ return &aWeaponInfo[weaponType]; } @@ -37,9 +111,26 @@ CWeaponInfo::Initialise(void) debug("Initialising CWeaponInfo...\n"); for (int i = 0; i < WEAPONTYPE_TOTALWEAPONS; i++) { aWeaponInfo[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT; - aWeaponInfo[i].m_AnimToPlay = ANIM_STD_PUNCH; - aWeaponInfo[i].m_Anim2ToPlay = ANIM_STD_NUM; + aWeaponInfo[i].m_fRange = 0.0f; + aWeaponInfo[i].m_nFiringRate = 0; + aWeaponInfo[i].m_nReload = 0; + aWeaponInfo[i].m_nAmountofAmmunition = 0; + aWeaponInfo[i].m_nDamage = 0; + aWeaponInfo[i].m_fSpeed = 0.0f; + aWeaponInfo[i].m_fRadius = 0.0f; + aWeaponInfo[i].m_fLifespan = 0.0f; + aWeaponInfo[i].m_fSpread = 0.0f; + aWeaponInfo[i].m_vecFireOffset = CVector(0.0f, 0.0f, 0.0f); + aWeaponInfo[i].m_AnimToPlay = ASSOCGRP_UNARMED; + aWeaponInfo[i].m_fAnimLoopStart = 0.0f; + aWeaponInfo[i].m_fAnimLoopEnd = 0.0f; + aWeaponInfo[i].m_fAnimFrameFire = 0.0f; + aWeaponInfo[i].m_fAnim2LoopStart = 0.0f; + aWeaponInfo[i].m_fAnim2LoopEnd = 0.0f; + aWeaponInfo[i].m_fAnim2FrameFire = 0.0f; + aWeaponInfo[i].m_fAnimBreakout = 0.0f; aWeaponInfo[i].m_Flags = WEAPONFLAG_USE_GRAVITY | WEAPONFLAG_SLOWS_DOWN | WEAPONFLAG_RAND_SPEED | WEAPONFLAG_EXPANDS | WEAPONFLAG_EXPLODES; + aWeaponInfo[i].m_nWeaponSlot = WEAPONSLOT_UNARMED; } debug("Loading weapon data...\n"); LoadWeaponData(); @@ -51,21 +142,18 @@ CWeaponInfo::LoadWeaponData(void) { float spread, speed, lifeSpan, radius; float range, fireOffsetX, fireOffsetY, fireOffsetZ; - float delayBetweenAnimAndFire, delayBetweenAnim2AndFire, animLoopStart, animLoopEnd; + float anim2LoopStart, anim2LoopEnd, delayBetweenAnim2AndFire, animBreakout; + float delayBetweenAnimAndFire, animLoopStart, animLoopEnd; int flags, ammoAmount, damage, reload, weaponType; - int firingRate, modelId; + int firingRate, modelId, modelId2, weaponSlot; char line[256], weaponName[32], fireType[32]; - char animToPlay[32], anim2ToPlay[32]; - - CAnimBlendAssociation *animAssoc; - AnimationId animId; + char animToPlay[32]; size_t bp, buflen; int lp, linelen; CFileMgr::SetDir("DATA"); buflen = CFileMgr::LoadFile("WEAPON.DAT", work_buff, sizeof(work_buff), "r"); - CFileMgr::SetDir(""); for (bp = 0; bp < buflen; ) { // read file line by line @@ -96,10 +184,9 @@ CWeaponInfo::LoadWeaponData(void) fireType[0] = '\0'; fireOffsetY = 0.0f; fireOffsetZ = 0.0f; - animId = ANIM_STD_WALK; sscanf( &line[lp], - "%s %s %f %d %d %d %d %f %f %f %f %f %f %f %s %s %f %f %f %f %d %d", + "%s %s %f %d %d %d %d %f %f %f %f %f %f %f %s %f %f %f %f %f %f %f %d %d %x %d", weaponName, fireType, &range, @@ -115,27 +202,23 @@ CWeaponInfo::LoadWeaponData(void) &fireOffsetY, &fireOffsetZ, animToPlay, - anim2ToPlay, &animLoopStart, &animLoopEnd, &delayBetweenAnimAndFire, + &anim2LoopStart, + &anim2LoopEnd, &delayBetweenAnim2AndFire, + &animBreakout, &modelId, - &flags); + &modelId2, + &flags, + &weaponSlot); if (strncmp(weaponName, "ENDWEAPONDATA", 13) == 0) return; weaponType = FindWeaponType(weaponName); - animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animToPlay); - animId = static_cast<AnimationId>(animAssoc->animId); - - if (strcmp(anim2ToPlay, "null") != 0) { - animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, anim2ToPlay); - aWeaponInfo[weaponType].m_Anim2ToPlay = (AnimationId) animAssoc->animId; - } - CVector vecFireOffset(fireOffsetX, fireOffsetY, fireOffsetZ); aWeaponInfo[weaponType].m_eWeaponFire = FindWeaponFireType(fireType); @@ -149,13 +232,35 @@ CWeaponInfo::LoadWeaponData(void) aWeaponInfo[weaponType].m_fLifespan = lifeSpan; aWeaponInfo[weaponType].m_fSpread = spread; aWeaponInfo[weaponType].m_vecFireOffset = vecFireOffset; - aWeaponInfo[weaponType].m_AnimToPlay = animId; aWeaponInfo[weaponType].m_fAnimLoopStart = animLoopStart / 30.0f; aWeaponInfo[weaponType].m_fAnimLoopEnd = animLoopEnd / 30.0f; + aWeaponInfo[weaponType].m_fAnim2LoopStart = anim2LoopStart / 30.0f; + aWeaponInfo[weaponType].m_fAnim2LoopEnd = anim2LoopEnd / 30.0f; aWeaponInfo[weaponType].m_fAnimFrameFire = delayBetweenAnimAndFire / 30.0f; aWeaponInfo[weaponType].m_fAnim2FrameFire = delayBetweenAnim2AndFire / 30.0f; + aWeaponInfo[weaponType].m_fAnimBreakout = animBreakout / 30.0f; aWeaponInfo[weaponType].m_nModelId = modelId; + aWeaponInfo[weaponType].m_nModel2Id = modelId2; aWeaponInfo[weaponType].m_Flags = flags; + aWeaponInfo[weaponType].m_nWeaponSlot = weaponSlot; + + if (animLoopEnd < 98.0f && weaponType != WEAPONTYPE_FLAMETHROWER && !CWeapon::IsShotgun(weaponType)) + aWeaponInfo[weaponType].m_nFiringRate = ((aWeaponInfo[weaponType].m_fAnimLoopEnd - aWeaponInfo[weaponType].m_fAnimLoopStart) * 900.0f); + + if (weaponType == WEAPONTYPE_DETONATOR || weaponType == WEAPONTYPE_HELICANNON) + modelId = -1; + else if (weaponType == WEAPONTYPE_DETONATOR_GRENADE) + modelId = MI_BOMB; + + if (modelId != -1) + ((CWeaponModelInfo*)CModelInfo::GetModelInfo(modelId))->SetWeaponInfo(weaponType); + + for (int i = 0; i < NUM_ANIM_ASSOC_GROUPS; i++) { + if (!strcmp(animToPlay, CAnimManager::GetAnimGroupName((AssocGroupId)i))) { + aWeaponInfo[weaponType].m_AnimToPlay = (AssocGroupId)i; + break; + } + } } } @@ -177,6 +282,7 @@ CWeaponInfo::FindWeaponFireType(char *name) if (strcmp(name, "INSTANT_HIT") == 0) return WEAPON_FIRE_INSTANT_HIT; if (strcmp(name, "PROJECTILE") == 0) return WEAPON_FIRE_PROJECTILE; if (strcmp(name, "AREA_EFFECT") == 0) return WEAPON_FIRE_AREA_EFFECT; + if (strcmp(name, "CAMERA") == 0) return WEAPON_FIRE_CAMERA; Error("Unknown weapon fire type, WeaponInfo.cpp"); return WEAPON_FIRE_INSTANT_HIT; } diff --git a/src/weapons/WeaponInfo.h b/src/weapons/WeaponInfo.h index 96e2ecf4..d7f1563d 100644 --- a/src/weapons/WeaponInfo.h +++ b/src/weapons/WeaponInfo.h @@ -1,5 +1,6 @@ #pragma once +#include "AnimManager.h" #include "AnimationId.h" #include "WeaponType.h" @@ -16,10 +17,25 @@ enum WEAPONFLAG_1ST_PERSON = 1 << 8, WEAPONFLAG_HEAVY = 1 << 9, WEAPONFLAG_THROW = 1 << 10, + WEAPONFLAG_RELOAD_LOOP2START = 1 << 11, + WEAPONFLAG_USE_2ND = 1 << 12, + WEAPONFLAG_GROUND_2ND = 1 << 13, + WEAPONFLAG_FINISH_3RD = 1 << 14, + WEAPONFLAG_RELOAD = 1 << 15, + WEAPONFLAG_FIGHTMODE = 1 << 16, + WEAPONFLAG_CROUCHFIRE = 1 << 17, + WEAPONFLAG_COP3_RD = 1 << 18, + WEAPONFLAG_GROUND_3RD = 1 << 19, + WEAPONFLAG_PARTIALATTACK = 1 << 20, + WEAPONFLAG_ANIMDETONATE = 1 << 21, }; class CWeaponInfo { + static char ms_aWeaponNames[WEAPONTYPE_TOTALWEAPONS][32]; public: + static uint16 ms_aReloadSampleTime[WEAPONTYPE_TOTALWEAPONS]; + static int32 ms_aMaxAmmoForWeapon[WEAPONTYPE_TOTALWEAPONS]; + eWeaponFire m_eWeaponFire; float m_fRange; uint32 m_nFiringRate; @@ -31,22 +47,28 @@ public: float m_fLifespan; float m_fSpread; CVector m_vecFireOffset; - AnimationId m_AnimToPlay; - AnimationId m_Anim2ToPlay; + AssocGroupId m_AnimToPlay; float m_fAnimLoopStart; float m_fAnimLoopEnd; float m_fAnimFrameFire; + float m_fAnim2LoopStart; + float m_fAnim2LoopEnd; float m_fAnim2FrameFire; + float m_fAnimBreakout; int32 m_nModelId; + int32 m_nModel2Id; uint32 m_Flags; + uint32 m_nWeaponSlot; + static void Initialise(void); static void LoadWeaponData(void); static CWeaponInfo *GetWeaponInfo(eWeaponType weaponType); static eWeaponFire FindWeaponFireType(char *name); static eWeaponType FindWeaponType(char *name); static void Shutdown(void); + static bool IsWeaponSlotAmmoMergeable(uint32 slot) { return slot == WEAPONSLOT_SHOTGUN || slot == WEAPONSLOT_SUBMACHINEGUN || slot == WEAPONSLOT_RIFLE; } bool IsFlagSet(uint32 flag) const { return (m_Flags & flag) != 0; } }; -VALIDATE_SIZE(CWeaponInfo, 0x54);
\ No newline at end of file +VALIDATE_SIZE(CWeaponInfo, 0x64); diff --git a/src/weapons/WeaponType.h b/src/weapons/WeaponType.h index b45740b7..1220196f 100644 --- a/src/weapons/WeaponType.h +++ b/src/weapons/WeaponType.h @@ -3,20 +3,44 @@ enum eWeaponType { WEAPONTYPE_UNARMED, + WEAPONTYPE_BRASSKNUCKLE, + WEAPONTYPE_SCREWDRIVER, + WEAPONTYPE_GOLFCLUB, + WEAPONTYPE_NIGHTSTICK, + WEAPONTYPE_KNIFE, WEAPONTYPE_BASEBALLBAT, + WEAPONTYPE_HAMMER, + WEAPONTYPE_CLEAVER, + WEAPONTYPE_MACHETE, + WEAPONTYPE_KATANA, + WEAPONTYPE_CHAINSAW, + WEAPONTYPE_GRENADE, + WEAPONTYPE_DETONATOR_GRENADE, + WEAPONTYPE_TEARGAS, + WEAPONTYPE_MOLOTOV, + WEAPONTYPE_ROCKET, WEAPONTYPE_COLT45, - WEAPONTYPE_UZI, + WEAPONTYPE_PYTHON, WEAPONTYPE_SHOTGUN, - WEAPONTYPE_AK47, - WEAPONTYPE_M16, + WEAPONTYPE_SPAS12_SHOTGUN, + WEAPONTYPE_STUBBY_SHOTGUN, + WEAPONTYPE_TEC9, + WEAPONTYPE_UZI, + WEAPONTYPE_SILENCED_INGRAM, + WEAPONTYPE_MP5, + WEAPONTYPE_M4, + WEAPONTYPE_RUGER, WEAPONTYPE_SNIPERRIFLE, + WEAPONTYPE_LASERSCOPE, WEAPONTYPE_ROCKETLAUNCHER, WEAPONTYPE_FLAMETHROWER, - WEAPONTYPE_MOLOTOV, - WEAPONTYPE_GRENADE, + WEAPONTYPE_M60, + WEAPONTYPE_MINIGUN, WEAPONTYPE_DETONATOR, WEAPONTYPE_HELICANNON, - WEAPONTYPE_LAST_WEAPONTYPE, + WEAPONTYPE_CAMERA, + WEAPONTYPE_TOTALWEAPONS = 37, + WEAPONTYPE_HEALTH = 37, WEAPONTYPE_ARMOUR, WEAPONTYPE_RAMMEDBYCAR, WEAPONTYPE_RUNOVERBYCAR, @@ -25,9 +49,22 @@ enum eWeaponType WEAPONTYPE_DROWNING, WEAPONTYPE_FALL, WEAPONTYPE_UNIDENTIFIED, - - WEAPONTYPE_TOTALWEAPONS = WEAPONTYPE_LAST_WEAPONTYPE, - WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13, + WEAPONTYPE_ANYMELEE, + WEAPONTYPE_ANYWEAPON +}; + +enum { + WEAPONSLOT_UNARMED = 0, + WEAPONSLOT_MELEE, + WEAPONSLOT_PROJECTILE, + WEAPONSLOT_HANDGUN, + WEAPONSLOT_SHOTGUN, + WEAPONSLOT_SUBMACHINEGUN, + WEAPONSLOT_RIFLE, + WEAPONSLOT_HEAVY, + WEAPONSLOT_SNIPER, + WEAPONSLOT_OTHER, + TOTAL_WEAPON_SLOTS }; enum eWeaponFire { @@ -35,7 +72,7 @@ enum eWeaponFire { WEAPON_FIRE_INSTANT_HIT, WEAPON_FIRE_PROJECTILE, WEAPON_FIRE_AREA_EFFECT, - WEAPON_FIRE_USE + WEAPON_FIRE_CAMERA }; // Taken from MTA SA, seems it's unchanged |