diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/audio/AudioLogic.cpp | 202 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 8 | ||||
-rw-r--r-- | src/audio/PoliceRadio.cpp | 11 |
3 files changed, 120 insertions, 101 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 7bc2b93f..aa390b64 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -1981,49 +1981,62 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automo return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f)); } -void -cAudioManager::ProcessVehicleHorn(cVehicleParams *params) +bool +cAudioManager::ProcessVehicleHorn(cVehicleParams* params) { const float SOUND_INTENSITY = 40.0f; - CAutomobile *automobile; + CVehicle *veh; + uint8 volume; - if (params->m_fDistance < SQR(SOUND_INTENSITY)) { - automobile = (CAutomobile *)params->m_pVehicle; - if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && automobile->GetModelIndex() != MI_MRWHOOP) { - if (automobile->m_nCarHornTimer) { - if (params->m_pVehicle->GetStatus() != STATUS_PLAYER) { - automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer); - if (automobile->m_nCarHornTimer == 44) - automobile->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7; - if (!hornPatternsArray[automobile->m_nCarHornPattern][44 - automobile->m_nCarHornTimer]) - return; - } + if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + return false; - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = 4; - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = 80; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 5.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } + veh = params->m_pVehicle; + if (veh->m_bSirenOrAlarm && UsesSirenSwitching(params)) + return true; + + if (veh->m_modelIndex == MI_MRWHOOP) + return true; + + veh->m_nAlarmState; + if (veh->IsAlarmOn()) + return true; + + if (veh->m_nCarHornTimer != 0) { + if (veh->GetStatus() != STATUS_PLAYER) { + veh->m_nCarHornTimer = Min(44, veh->m_nCarHornTimer); + if (veh->m_nCarHornTimer == 44) + veh->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7; + + if (!hornPatternsArray[veh->m_nCarHornPattern][44 - veh->m_nCarHornTimer]) + return true; + } + + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + volume = veh->bIsDrowning ? 20 : 80; + m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 4; + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = 80; //mb bug? + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 5.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 4; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); } } + return true; } bool @@ -2037,68 +2050,74 @@ cAudioManager::UsesSirenSwitching(cVehicleParams *params) const { if (params->m_nIndex == FIRETRUK || params->m_nIndex == MRWHOOP) return false; - return params->m_pVehicle->UsesSiren(); + return UsesSiren(params); } bool -cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) +cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams* params) { const float SOUND_INTENSITY = 110.0f; - if (params->m_fDistance < SQR(SOUND_INTENSITY)) { - CVehicle *veh = params->m_pVehicle; - if (veh->m_bSirenOrAlarm == false && !veh->IsAlarmOn()) - return true; + CVehicle* veh; + uint8 volume; - if (veh->IsAlarmOn()) { - if (CTimer::GetTimeInMilliseconds() > veh->m_bRainAudioCounter) - veh->m_bRainAudioCounter = CTimer::GetTimeInMilliseconds() + 750; + if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + return false; - if (veh->m_bRainAudioCounter < CTimer::GetTimeInMilliseconds() + 375) - return true; - } + veh = params->m_pVehicle; + if (!veh->m_bSirenOrAlarm && !veh->IsAlarmOn()) + return true; - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(veh->bIsDrowning ? 20 : 80, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = 5; - if (UsesSiren(params->m_nIndex)) { - if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED) - return true; - if (veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) { - m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST; - if (params->m_nIndex == FBICAR) - m_sQueueSample.m_nFrequency = 16113; - else - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST); - m_sQueueSample.m_nCounter = 60; - } else { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample; - m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency; - } + if (veh->IsAlarmOn()) { + if (CTimer::GetTimeInMilliseconds() > veh->m_nCarHornTimer) + veh->m_nCarHornTimer = CTimer::GetTimeInMilliseconds() + 750; + + if (veh->m_nCarHornTimer < CTimer::GetTimeInMilliseconds() + 375) + return true; + } + + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + volume = veh->bIsDrowning ? 20 : 80; + m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 5; + if (UsesSiren(params)) { + if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED) + return true; + if (veh->m_nCarHornTimer != 0 && params->m_nIndex != FIRETRUK && params->m_nIndex != MRWHOOP) { + m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST; + if (params->m_nIndex == FBIRANCH) + m_sQueueSample.m_nFrequency = 12668; + else + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST); + m_sQueueSample.m_nCounter = 60; + } else if (params->m_nIndex == VICECHEE) { + m_sQueueSample.m_nSampleIndex = SFX_POLICE_SIREN_SLOW; + m_sQueueSample.m_nFrequency = 11440; } else { m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample; m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency; } - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = 80; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 7.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - return true; - } else - return true; - } else - return false; + } else { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample; + m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency; + } + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = volume; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 7.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 5; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + return true; } bool @@ -2194,10 +2213,11 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) bool cAudioManager::ProcessAirBrakes(cVehicleParams *params) { + const float SOUND_INTENSITY = 30.0f; CAutomobile *automobile; - uint8 rand; + uint8 volume; - if (params->m_fDistance > SQR(30)) + if (params->m_fDistance > SQR(SOUND_INTENSITY)) return false; automobile = (CAutomobile *)params->m_pVehicle; if (!automobile->bEngineOn) @@ -2208,8 +2228,8 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params) return true; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - rand = m_anRandomTable[0] % 10 + 70; - m_sQueueSample.m_nVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance); + volume = m_anRandomTable[0] % 10 + 70; + m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 13; m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; @@ -2219,11 +2239,11 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params) m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nEmittingVolume = rand; + m_sQueueSample.m_nEmittingVolume = volume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 7783590e..aacf0006 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -298,7 +298,7 @@ public: void PlayLoadedMissionAudio(uint8 slot); // done void PlayOneShot(int32 index, int16 sound, float vol); // done - void PlaySuspectLastSeen(float x, float y, float z); // + void PlaySuspectLastSeen(float x, float y, float z); // done void PlayerJustGotInCar() const; // done void PlayerJustLeftCar() const; // done void PostInitialiseGameSpecificSetup(); // done @@ -308,7 +308,7 @@ public: void PreTerminateGameSpecificShutdown(); // done /// processX - main logic of adding new sounds void ProcessActiveQueues(); // done - bool ProcessAirBrakes(cVehicleParams *params); + bool ProcessAirBrakes(cVehicleParams *params); // done bool ProcessBoatEngine(cVehicleParams *params); bool ProcessBoatMovingOverWater(cVehicleParams *params); #ifdef GTA_BRIDGE @@ -359,11 +359,11 @@ public: bool ProcessVehicleDoors(cVehicleParams *params); // done void ProcessVehicleEngine(cVehicleParams *params); // done void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done - void ProcessVehicleHorn(cVehicleParams *params); // + bool ProcessVehicleHorn(cVehicleParams *params); // done void ProcessVehicleOneShots(cVehicleParams *params); // bool ProcessVehicleReverseWarning(cVehicleParams *params); // bool ProcessVehicleRoadNoise(cVehicleParams *params); // - bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // + bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // done bool ProcessVehicleSkidding(cVehicleParams *params); // void ProcessWaterCannon(int32); // void ProcessWeather(int32 id); // done diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp index bd29ad4b..15dafab1 100644 --- a/src/audio/PoliceRadio.cpp +++ b/src/audio/PoliceRadio.cpp @@ -671,7 +671,6 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z) float halfY; float quarterX; float quarterY; - int32 sample; bool processed = false; CVector vec = CVector(x, y, z); @@ -683,8 +682,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z) zone = CTheZones::GetAudioZone(audioZone); for (int i = 0; i < NUMAUDIOZONES; i++) { if (strcmp(zone->name, ZoneSfx[i].m_aName) == 0) { - sample = ZoneSfx[i].m_nSampleIndex; - m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN); m_sPoliceRadioQueue.Add(SFX_IN); @@ -709,9 +707,10 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z) m_sPoliceRadioQueue.Add(SFX_WEST); else if (!processed) m_sPoliceRadioQueue.Add(SFX_CENTRAL); - m_sPoliceRadioQueue.Add(sample); - m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); - m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES); + + m_sPoliceRadioQueue.Add(ZoneSfx[i].m_nSampleIndex); + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(NO_SAMPLE); gSpecialSuspectLastSeenReport = true; break; } |