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-rw-r--r--src/CMakeLists.txt121
-rw-r--r--src/animation/AnimBlendAssocGroup.cpp10
-rw-r--r--src/animation/AnimBlendAssociation.cpp12
-rw-r--r--src/animation/AnimBlendClumpData.cpp6
-rw-r--r--src/animation/AnimBlendClumpData.h18
-rw-r--r--src/animation/AnimBlendHierarchy.cpp32
-rw-r--r--src/animation/AnimBlendHierarchy.h9
-rw-r--r--src/animation/AnimBlendNode.cpp129
-rw-r--r--src/animation/AnimBlendNode.h4
-rw-r--r--src/animation/AnimBlendSequence.cpp139
-rw-r--r--src/animation/AnimBlendSequence.h61
-rw-r--r--src/animation/AnimManager.cpp155
-rw-r--r--src/animation/AnimManager.h4
-rw-r--r--src/animation/AnimationId.h4
-rw-r--r--src/animation/CutsceneMgr.cpp39
-rw-r--r--src/animation/FrameUpdate.cpp254
-rw-r--r--src/animation/RpAnimBlend.cpp18
-rw-r--r--src/animation/RpAnimBlend.h3
-rw-r--r--src/audio/AudioCollision.cpp38
-rw-r--r--src/audio/AudioLogic.cpp1082
-rw-r--r--src/audio/AudioManager.cpp31
-rw-r--r--src/audio/AudioManager.h189
-rw-r--r--src/audio/AudioSamples.h3
-rw-r--r--src/audio/MusicManager.cpp15
-rw-r--r--src/audio/PoliceRadio.cpp7
-rw-r--r--src/audio/PoliceRadio.h2
-rw-r--r--src/audio/audio_enums.h2
-rw-r--r--src/audio/oal/oal_utils.cpp11
-rw-r--r--src/audio/oal/oal_utils.h7
-rw-r--r--src/audio/oal/stream.cpp908
-rw-r--r--src/audio/oal/stream.h10
-rw-r--r--src/audio/sampman.h9
-rw-r--r--src/audio/sampman_miles.cpp12
-rw-r--r--src/audio/sampman_oal.cpp114
-rw-r--r--src/audio/soundlist.h4
-rw-r--r--src/buildings/Building.cpp (renamed from src/entities/Building.cpp)4
-rw-r--r--src/buildings/Building.h (renamed from src/entities/Building.h)0
-rw-r--r--src/buildings/Solid.h (renamed from src/entities/Solid.h)0
-rw-r--r--src/buildings/Treadable.cpp (renamed from src/entities/Treadable.cpp)0
-rw-r--r--src/buildings/Treadable.h (renamed from src/entities/Treadable.h)0
-rw-r--r--src/collision/ColModel.cpp9
-rw-r--r--src/collision/ColStore.cpp23
-rw-r--r--src/collision/Collision.cpp37
-rw-r--r--src/collision/TempColModels.cpp3
-rw-r--r--src/collision/TempColModels.h2
-rw-r--r--src/control/AutoPilot.cpp8
-rw-r--r--src/control/AutoPilot.h12
-rw-r--r--src/control/Bridge.cpp2
-rw-r--r--src/control/CarAI.cpp36
-rw-r--r--src/control/CarAI.h4
-rw-r--r--src/control/CarCtrl.cpp73
-rw-r--r--src/control/Curves.cpp2
-rw-r--r--src/control/Darkel.cpp39
-rw-r--r--src/control/GameLogic.cpp4
-rw-r--r--src/control/Garages.cpp457
-rw-r--r--src/control/Garages.h50
-rw-r--r--src/control/NameGrid.cpp87
-rw-r--r--src/control/NameGrid.h53
-rw-r--r--src/control/OnscreenTimer.cpp2
-rw-r--r--src/control/PathFind.cpp28
-rw-r--r--src/control/Phones.cpp11
-rw-r--r--src/control/Pickups.cpp30
-rw-r--r--src/control/Pickups.h4
-rw-r--r--src/control/Record.cpp2
-rw-r--r--src/control/Record.h2
-rw-r--r--src/control/Remote.cpp2
-rw-r--r--src/control/Replay.cpp89
-rw-r--r--src/control/Replay.h6
-rw-r--r--src/control/Restart.cpp2
-rw-r--r--src/control/RoadBlocks.cpp13
-rw-r--r--src/control/SceneEdit.cpp41
-rw-r--r--src/control/SceneEdit.h3
-rw-r--r--src/control/Script.cpp344
-rw-r--r--src/control/Script.h126
-rw-r--r--src/control/Script2.cpp23
-rw-r--r--src/control/Script3.cpp309
-rw-r--r--src/control/Script4.cpp206
-rw-r--r--src/control/Script5.cpp977
-rw-r--r--src/control/Script6.cpp40
-rw-r--r--src/control/Script7.cpp18
-rw-r--r--src/control/Script8.cpp249
-rw-r--r--src/control/ScriptCommands.h33
-rw-r--r--src/control/SetPieces.cpp25
-rw-r--r--src/control/SetPieces.h4
-rw-r--r--src/control/TrafficLights.cpp2
-rw-r--r--src/core/Accident.cpp2
-rw-r--r--src/core/AnimViewer.cpp3
-rw-r--r--src/core/Cam.cpp182
-rw-r--r--src/core/Camera.cpp109
-rw-r--r--src/core/Camera.h8
-rw-r--r--src/core/CdStream.cpp14
-rw-r--r--src/core/CdStreamPosix.cpp4
-rw-r--r--src/core/Clock.cpp15
-rw-r--r--src/core/ControllerConfig.cpp371
-rw-r--r--src/core/ControllerConfig.h4
-rw-r--r--src/core/EventList.cpp9
-rw-r--r--src/core/EventList.h2
-rw-r--r--src/core/FileLoader.cpp141
-rw-r--r--src/core/FileMgr.cpp17
-rw-r--r--src/core/FileMgr.h6
-rw-r--r--src/core/Fire.cpp40
-rw-r--r--src/core/FrontEndControls.cpp2
-rw-r--r--src/core/Frontend.cpp794
-rw-r--r--src/core/Frontend.h162
-rw-r--r--src/core/Frontend_PS2.cpp6
-rw-r--r--src/core/Game.cpp596
-rw-r--r--src/core/Game.h5
-rw-r--r--src/core/General.h11
-rw-r--r--src/core/IniFile.cpp2
-rw-r--r--src/core/Lists.h2
-rw-r--r--src/core/MenuScreens.cpp77
-rw-r--r--src/core/MenuScreensCustom.cpp732
-rw-r--r--src/core/Pad.cpp86
-rw-r--r--src/core/PlayerInfo.cpp638
-rw-r--r--src/core/PlayerInfo.h27
-rw-r--r--src/core/Pools.cpp27
-rw-r--r--src/core/Radar.cpp8
-rw-r--r--src/core/Radar.h20
-rw-r--r--src/core/References.cpp77
-rw-r--r--src/core/Stats.cpp4
-rw-r--r--src/core/Streaming.cpp254
-rw-r--r--src/core/Streaming.h8
-rw-r--r--src/core/SurfaceTable.cpp4
-rw-r--r--src/core/SurfaceTable.h1
-rw-r--r--src/core/Timer.cpp2
-rw-r--r--src/core/User.cpp2
-rw-r--r--src/core/Wanted.cpp2
-rw-r--r--src/core/Wanted.h1
-rw-r--r--src/core/World.cpp312
-rw-r--r--src/core/World.h20
-rw-r--r--src/core/ZoneCull.cpp2
-rw-r--r--src/core/ZoneCull.h12
-rw-r--r--src/core/Zones.cpp12
-rw-r--r--src/core/Zones.h4
-rw-r--r--src/core/common.h103
-rw-r--r--src/core/config.h125
-rw-r--r--src/core/main.cpp849
-rw-r--r--src/core/main.h12
-rw-r--r--src/core/re3.cpp483
-rw-r--r--src/core/templates.h140
-rw-r--r--src/entities/Dummy.cpp4
-rw-r--r--src/entities/Entity.cpp1026
-rw-r--r--src/entities/Entity.h28
-rw-r--r--src/entities/Physical.cpp136
-rw-r--r--src/extras/custompipes.cpp10
-rw-r--r--src/extras/custompipes.h10
-rw-r--r--src/extras/custompipes_d3d9.cpp186
-rw-r--r--src/extras/custompipes_gl.cpp178
-rw-r--r--src/extras/debugmenu.cpp2
-rw-r--r--src/extras/debugmenu.h2
-rw-r--r--src/extras/frontendoption.cpp170
-rw-r--r--src/extras/frontendoption.h86
-rw-r--r--src/extras/ini_parser.hpp21
-rw-r--r--src/extras/postfx.cpp3
-rw-r--r--src/extras/re3_inttypes.h (renamed from src/extras/inttypes.h)0
-rw-r--r--src/extras/screendroplets.cpp46
-rw-r--r--src/fakerw/fake.cpp56
-rw-r--r--src/fakerw/rpanisot.h6
-rw-r--r--src/fakerw/rwplcore.h10
-rw-r--r--src/math/Matrix.cpp450
-rw-r--r--src/math/Matrix.h111
-rw-r--r--src/math/Quaternion.h5
-rw-r--r--src/math/Rect.h19
-rw-r--r--src/math/Vector.cpp18
-rw-r--r--src/math/Vector.h25
-rw-r--r--src/math/VuVector.h13
-rw-r--r--src/modelinfo/BaseModelInfo.cpp7
-rw-r--r--src/modelinfo/BaseModelInfo.h19
-rw-r--r--src/modelinfo/ClumpModelInfo.cpp4
-rw-r--r--src/modelinfo/ModelIndices.cpp2
-rw-r--r--src/modelinfo/ModelIndices.h2
-rw-r--r--src/modelinfo/ModelInfo.cpp48
-rw-r--r--src/modelinfo/ModelInfo.h3
-rw-r--r--src/modelinfo/PedModelInfo.cpp4
-rw-r--r--src/modelinfo/PedModelInfo.h1
-rw-r--r--src/modelinfo/SimpleModelInfo.cpp6
-rw-r--r--src/modelinfo/TimeModelInfo.cpp5
-rw-r--r--src/modelinfo/VehicleModelInfo.cpp20
-rw-r--r--src/modelinfo/VehicleModelInfo.h2
-rw-r--r--src/modelinfo/WeaponModelInfo.cpp2
-rw-r--r--src/objects/CutsceneObject.cpp6
-rw-r--r--src/objects/DummyObject.cpp2
-rw-r--r--src/objects/Object.cpp586
-rw-r--r--src/objects/Object.h14
-rw-r--r--src/objects/ObjectData.cpp2
-rw-r--r--src/objects/Projectile.cpp2
-rw-r--r--src/peds/CivilianPed.cpp5
-rw-r--r--src/peds/CivilianPed.h4
-rw-r--r--src/peds/CopPed.cpp12
-rw-r--r--src/peds/CopPed.h4
-rw-r--r--src/peds/EmergencyPed.cpp18
-rw-r--r--src/peds/EmergencyPed.h4
-rw-r--r--src/peds/Gangs.cpp2
-rw-r--r--src/peds/Ped.cpp570
-rw-r--r--src/peds/Ped.h79
-rw-r--r--src/peds/PedAI.cpp400
-rw-r--r--src/peds/PedAttractor.cpp21
-rw-r--r--src/peds/PedChat.cpp2
-rw-r--r--src/peds/PedFight.cpp262
-rw-r--r--src/peds/PedIK.cpp2
-rw-r--r--src/peds/PedIK.h1
-rw-r--r--src/peds/PedPlacement.cpp1
-rw-r--r--src/peds/PedRoutes.cpp2
-rw-r--r--src/peds/PedType.cpp23
-rw-r--r--src/peds/PlayerPed.cpp203
-rw-r--r--src/peds/PlayerPed.h9
-rw-r--r--src/peds/Population.cpp13
-rw-r--r--src/render/Antennas.cpp2
-rw-r--r--src/render/Clouds.cpp2
-rw-r--r--src/render/Coronas.cpp244
-rw-r--r--src/render/Credits.cpp8
-rw-r--r--src/render/Draw.cpp22
-rw-r--r--src/render/Draw.h13
-rw-r--r--src/render/Fluff.cpp10
-rw-r--r--src/render/Font.cpp1044
-rw-r--r--src/render/Font.h149
-rw-r--r--src/render/Glass.cpp8
-rw-r--r--src/render/Hud.cpp64
-rw-r--r--src/render/MBlur.cpp368
-rw-r--r--src/render/MBlur.h23
-rw-r--r--src/render/Occlusion.cpp45
-rw-r--r--src/render/Occlusion.h2
-rw-r--r--src/render/Particle.cpp116
-rw-r--r--src/render/Particle.h5
-rw-r--r--src/render/ParticleType.h2
-rw-r--r--src/render/PlayerSkin.cpp5
-rw-r--r--src/render/PointLights.cpp6
-rw-r--r--src/render/Renderer.cpp452
-rw-r--r--src/render/Renderer.h21
-rw-r--r--src/render/Rubbish.cpp2
-rw-r--r--src/render/Shadows.cpp12
-rw-r--r--src/render/Skidmarks.cpp2
-rw-r--r--src/render/SpecialFX.cpp69
-rw-r--r--src/render/Sprite.cpp4
-rw-r--r--src/render/Sprite2d.cpp6
-rw-r--r--src/render/Timecycle.cpp7
-rw-r--r--src/render/VarConsole.cpp786
-rw-r--r--src/render/VarConsole.h92
-rw-r--r--src/render/WaterCannon.cpp2
-rw-r--r--src/render/WaterCreatures.cpp3
-rw-r--r--src/render/WaterCreatures.h3
-rw-r--r--src/render/WaterLevel.cpp390
-rw-r--r--src/render/WaterLevel.h44
-rw-r--r--src/render/Weather.cpp31
-rw-r--r--src/render/Weather.h2
-rw-r--r--src/rw/ClumpRead.cpp2
-rw-r--r--src/rw/Lights.cpp2
-rw-r--r--src/rw/MemoryHeap.cpp499
-rw-r--r--src/rw/MemoryHeap.h204
-rw-r--r--src/rw/MemoryMgr.cpp130
-rw-r--r--src/rw/MemoryMgr.h12
-rw-r--r--src/rw/RwHelper.cpp72
-rw-r--r--src/rw/RwHelper.h3
-rw-r--r--src/rw/TexRead.cpp11
-rw-r--r--src/rw/VisibilityPlugins.cpp89
-rw-r--r--src/rw/VisibilityPlugins.h6
-rw-r--r--src/save/GenericGameStorage.cpp11
-rw-r--r--src/save/MemoryCard.cpp2
-rw-r--r--src/save/PCSave.cpp2
-rw-r--r--src/skel/events.cpp2
-rw-r--r--src/skel/glfw/glfw.cpp120
-rw-r--r--src/skel/skeleton.cpp3
-rw-r--r--src/skel/win/win.cpp51
-rw-r--r--src/text/Messages.cpp2
-rw-r--r--src/text/Text.cpp20
-rw-r--r--src/text/Text.h4
-rw-r--r--src/vehicles/Automobile.cpp192
-rw-r--r--src/vehicles/Automobile.h8
-rw-r--r--src/vehicles/Bike.cpp31
-rw-r--r--src/vehicles/Bike.h1
-rw-r--r--src/vehicles/Boat.cpp36
-rw-r--r--src/vehicles/CarGen.cpp2
-rw-r--r--src/vehicles/Cranes.cpp8
-rw-r--r--src/vehicles/Cranes.h10
-rw-r--r--src/vehicles/Floater.cpp2
-rw-r--r--src/vehicles/HandlingMgr.cpp37
-rw-r--r--src/vehicles/HandlingMgr.h14
-rw-r--r--src/vehicles/Heli.cpp8
-rw-r--r--src/vehicles/Heli.h3
-rw-r--r--src/vehicles/Plane.cpp11
-rw-r--r--src/vehicles/Train.cpp2
-rw-r--r--src/vehicles/Transmission.cpp4
-rw-r--r--src/vehicles/Transmission.h2
-rw-r--r--src/vehicles/Vehicle.cpp52
-rw-r--r--src/vehicles/Vehicle.h24
-rw-r--r--src/weapons/BulletInfo.cpp2
-rw-r--r--src/weapons/Explosion.cpp7
-rw-r--r--src/weapons/ProjectileInfo.cpp8
-rw-r--r--src/weapons/ShotInfo.cpp8
-rw-r--r--src/weapons/Weapon.cpp63
-rw-r--r--src/weapons/WeaponInfo.cpp40
-rw-r--r--src/weapons/WeaponInfo.h53
292 files changed, 17054 insertions, 7391 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
new file mode 100644
index 00000000..ad72eb56
--- /dev/null
+++ b/src/CMakeLists.txt
@@ -0,0 +1,121 @@
+set(THREADS_PREFER_PTHREAD_FLAG ON)
+find_package(Threads REQUIRED)
+
+file(GLOB_RECURSE ${PROJECT}_SOURCES "*.cpp" "*.h" "*.rc")
+
+function(header_directories RETURN_LIST)
+ file(GLOB_RECURSE ALL_SRCS *.h *.cpp *.c)
+ set(RELDIRS)
+ foreach(SRC ${ALL_SRCS})
+ file(RELATIVE_PATH RELSRC "${CMAKE_CURRENT_SOURCE_DIR}" "${SRC}")
+ get_filename_component(RELDIR "${RELSRC}" DIRECTORY)
+ list(APPEND RELDIRS ${RELDIR})
+ endforeach()
+ list(REMOVE_DUPLICATES RELDIRS)
+ set(${RETURN_LIST} ${RELDIRS} PARENT_SCOPE)
+endfunction()
+
+header_directories(${PROJECT}_INCLUDES)
+
+add_executable(${EXECUTABLE} WIN32
+ ${${PROJECT}_SOURCES}
+)
+
+target_link_libraries(${EXECUTABLE} PRIVATE
+ librw::librw
+ Threads::Threads
+)
+
+target_include_directories(${EXECUTABLE}
+ PRIVATE
+ $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>
+ $<BUILD_INTERFACE:${${PROJECT}_INCLUDES}>
+)
+
+target_compile_definitions(${EXECUTABLE}
+ PRIVATE
+ $<IF:$<CONFIG:DEBUG>,DEBUG,NDEBUG>
+ LIBRW
+ CMAKE_NO_AUTOLINK
+)
+
+if(LIBRW_PLATFORM_D3D9)
+ target_compile_definitions(${EXECUTABLE}
+ PUBLIC
+ USE_D3D9
+ )
+endif()
+
+if(${PROJECT}_AUDIO STREQUAL "OAL")
+ find_package(OpenAL REQUIRED)
+ target_include_directories(${EXECUTABLE} PRIVATE ${OPENAL_INCLUDE_DIR})
+ target_link_libraries(${EXECUTABLE} PRIVATE ${OPENAL_LIBRARY})
+ target_compile_definitions(${EXECUTABLE} PRIVATE ${OPENAL_DEFINITIONS})
+ target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OAL)
+elseif(${PROJECT}_AUDIO STREQUAL "MSS")
+ find_package(MilesSDK REQUIRED)
+ target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_MSS)
+ target_link_libraries(${EXECUTABLE} PRIVATE MilesSDK::MilesSDK)
+endif()
+
+find_package(mpg123 REQUIRED)
+target_link_libraries(${EXECUTABLE} PRIVATE
+ MPG123::libmpg123
+)
+if(${PROJECT}_WITH_OPUS)
+ find_package(opusfile REQUIRED)
+ target_link_libraries(${EXECUTABLE} PRIVATE
+ opusfile::opusfile
+ )
+ target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OPUS)
+endif()
+if(${PROJECT}_WITH_LIBSNDFILE)
+ find_package(SndFile REQUIRED)
+ target_link_libraries(${EXECUTABLE} PRIVATE
+ SndFile::SndFile
+ )
+ target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OAL_USE_SNDFILE)
+endif()
+
+target_compile_definitions(${EXECUTABLE} PRIVATE )
+
+if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
+ target_compile_options(${EXECUTABLE}
+ PRIVATE
+ "-Wall"
+ )
+ if (NOT LIBRW_PLATFORM_PS2)
+ target_compile_options(${EXECUTABLE}
+ PRIVATE
+ -Wextra
+ -Wdouble-promotion
+ -Wpedantic
+ )
+ endif()
+elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
+ target_compile_options(${EXECUTABLE}
+ PUBLIC
+ /Zc:sizedDealloc-
+ )
+endif()
+
+set_target_properties(${EXECUTABLE}
+ PROPERTIES
+ C_STANDARD 11
+ C_EXTENSIONS OFF
+ C_STANDARD_REQUIRED ON
+ CXX_STANDARD 11
+ CXX_EXTENSIONS OFF
+ CXX_STANDARD_REQUIRED ON
+)
+
+if(${PROJECT}_INSTALL)
+ install(
+ TARGETS ${EXECUTABLE}
+ EXPORT ${EXECUTABLE}-targets
+ RUNTIME DESTINATION "."
+ )
+ if(MSVC)
+ install(FILES $<TARGET_PDB_FILE:${EXECUTABLE}> DESTINATION "." OPTIONAL)
+ endif()
+endif()
diff --git a/src/animation/AnimBlendAssocGroup.cpp b/src/animation/AnimBlendAssocGroup.cpp
index 83c1742a..ad6f54a9 100644
--- a/src/animation/AnimBlendAssocGroup.cpp
+++ b/src/animation/AnimBlendAssocGroup.cpp
@@ -15,8 +15,6 @@
#include "AnimBlendAssociation.h"
#include "AnimBlendAssocGroup.h"
-//--MIAMI: file done
-
CAnimBlendAssocGroup::CAnimBlendAssocGroup(void)
{
animBlock = nil;
@@ -117,8 +115,8 @@ GetModelFromName(const char *name)
char playername[32];
if(strncasecmp(name, "CSplay", 6) == 0 &&
- strncasecmp(CModelInfo::GetModelInfo(MI_PLAYER)->GetName(), "ig", 2) == 0){
- strcpy(playername, CModelInfo::GetModelInfo(MI_PLAYER)->GetName());
+ strncasecmp(CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName(), "ig", 2) == 0){
+ strcpy(playername, CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName());
playername[0] = 'C';
playername[1] = 'S';
name = playername;
@@ -127,7 +125,7 @@ GetModelFromName(const char *name)
for(i = 0; i < MODELINFOSIZE; i++){
mi = CModelInfo::GetModelInfo(i);
if(mi && mi->GetRwObject() && RwObjectGetType(mi->GetRwObject()) == rpCLUMP &&
- strcmpIgnoringDigits(mi->GetName(), name))
+ strcmpIgnoringDigits(mi->GetModelName(), name))
return mi;
}
return nil;
@@ -149,7 +147,7 @@ CAnimBlendAssocGroup::CreateAssociations(const char *name)
CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(animBlock->firstIndex + i);
CBaseModelInfo *model = GetModelFromName(anim->name);
if(model){
- debug("Associated anim %s with model %s\n", anim->name, model->GetName());
+ debug("Associated anim %s with model %s\n", anim->name, model->GetModelName());
RpClump *clump = (RpClump*)model->CreateInstance();
RpAnimBlendClumpInit(clump);
assocList[i].Init(clump, anim);
diff --git a/src/animation/AnimBlendAssociation.cpp b/src/animation/AnimBlendAssociation.cpp
index a6c679eb..bb4e7bf4 100644
--- a/src/animation/AnimBlendAssociation.cpp
+++ b/src/animation/AnimBlendAssociation.cpp
@@ -5,9 +5,7 @@
#include "RpAnimBlend.h"
#include "AnimManager.h"
#include "AnimBlendAssociation.h"
-#include "RwHelper.h"
-
-//--MIAMI: file done
+#include "MemoryMgr.h"
CAnimBlendAssociation::CAnimBlendAssociation(void)
{
@@ -139,11 +137,15 @@ CAnimBlendAssociation::SetCurrentTime(float time)
}
CAnimManager::UncompressAnimation(hierarchy);
- if(hierarchy->compressed2){
+#ifdef ANIM_COMPRESSION
+ // strangely PC has this but android doesn't
+ if(hierarchy->keepCompressed){
for(i = 0; i < numNodes; i++)
if(nodes[i].sequence)
nodes[i].SetupKeyFrameCompressed();
- }else{
+ }else
+#endif
+ {
for(i = 0; i < numNodes; i++)
if(nodes[i].sequence)
nodes[i].FindKeyFrame(currentTime);
diff --git a/src/animation/AnimBlendClumpData.cpp b/src/animation/AnimBlendClumpData.cpp
index 5f7491fe..b333a449 100644
--- a/src/animation/AnimBlendClumpData.cpp
+++ b/src/animation/AnimBlendClumpData.cpp
@@ -1,14 +1,12 @@
#include "common.h"
#include "AnimBlendClumpData.h"
-#include "RwHelper.h"
-
-//--MIAMI: file done
+#include "MemoryMgr.h"
CAnimBlendClumpData::CAnimBlendClumpData(void)
{
numFrames = 0;
- velocity = nil;
+ velocity2d = nil;
frames = nil;
link.Init();
}
diff --git a/src/animation/AnimBlendClumpData.h b/src/animation/AnimBlendClumpData.h
index af7e5df5..bb711b28 100644
--- a/src/animation/AnimBlendClumpData.h
+++ b/src/animation/AnimBlendClumpData.h
@@ -3,7 +3,6 @@
#include "AnimBlendList.h"
-// TODO: put somewhere else
struct AnimBlendFrameData
{
enum {
@@ -12,24 +11,18 @@ struct AnimBlendFrameData
VELOCITY_EXTRACTION = 8,
VELOCITY_EXTRACTION_3D = 0x10,
UPDATE_KEYFRAMES = 0x20,
- UNK_COMPRESSED = 0x40,
+ COMPRESSED = 0x40
};
uint8 flag;
RwV3d resetPos;
-#ifdef PED_SKIN
union {
RwFrame *frame;
RpHAnimStdInterpFrame *hanimFrame;
};
int32 nodeID;
-#else
- RwFrame *frame;
-#endif
};
-#ifndef PED_SKIN
-VALIDATE_SIZE(AnimBlendFrameData, 0x14);
-#endif
+VALIDATE_SIZE(AnimBlendFrameData, 0x18);
class CAnimBlendClumpData
@@ -37,15 +30,16 @@ class CAnimBlendClumpData
public:
CAnimBlendLink link;
int32 numFrames;
- CVector *velocity;
+ union {
+ CVector2D *velocity2d;
+ CVector *velocity3d;
+ };
// order of frames is determined by RW hierarchy
AnimBlendFrameData *frames;
CAnimBlendClumpData(void);
~CAnimBlendClumpData(void);
void SetNumberOfFrames(int n);
-#ifdef PED_SKIN
void SetNumberOfBones(int n) { SetNumberOfFrames(n); }
-#endif
void ForAllFrames(void (*cb)(AnimBlendFrameData*, void*), void *arg);
};
diff --git a/src/animation/AnimBlendHierarchy.cpp b/src/animation/AnimBlendHierarchy.cpp
index d3d6287a..bfa39ef9 100644
--- a/src/animation/AnimBlendHierarchy.cpp
+++ b/src/animation/AnimBlendHierarchy.cpp
@@ -4,8 +4,6 @@
#include "AnimBlendHierarchy.h"
#include "AnimManager.h"
-//--MIAMI: file done
-
CAnimBlendHierarchy::CAnimBlendHierarchy(void)
{
sequences = nil;
@@ -65,10 +63,10 @@ CAnimBlendHierarchy::CalcTotalTimeCompressed(void)
continue;
#endif
- totalLength = Max(totalLength, sequences[i].GetKeyFrameCompressed(sequences[i].numFrames-1)->deltaTime/60.0f);
+ totalLength = Max(totalLength, sequences[i].GetKeyFrameCompressed(sequences[i].numFrames-1)->GetDeltaTime());
for(j = sequences[i].numFrames-1; j >= 1; j--){
- KeyFrame *kf1 = sequences[i].GetKeyFrameCompressed(j);
- KeyFrame *kf2 = sequences[i].GetKeyFrameCompressed(j-1);
+ KeyFrameCompressed *kf1 = sequences[i].GetKeyFrameCompressed(j);
+ KeyFrameCompressed *kf2 = sequences[i].GetKeyFrameCompressed(j-1);
kf1->deltaTime -= kf2->deltaTime;
}
}
@@ -94,6 +92,12 @@ CAnimBlendHierarchy::RemoveAnimSequences(void)
void
CAnimBlendHierarchy::Uncompress(void)
{
+#ifdef ANIM_COMPRESSION
+ int i;
+ assert(compressed);
+ for(i = 0; i < numSequences; i++)
+ sequences[i].Uncompress();
+#endif
compressed = 0;
if(totalLength == 0.0f){
RemoveQuaternionFlips();
@@ -104,6 +108,22 @@ CAnimBlendHierarchy::Uncompress(void)
void
CAnimBlendHierarchy::RemoveUncompressedData(void)
{
- // useless
+#ifdef ANIM_COMPRESSION
+ int i;
+ assert(!compressed);
+ for(i = 0; i < numSequences; i++)
+ sequences[i].RemoveUncompressedData();
+#endif
compressed = 1;
}
+
+#ifdef USE_CUSTOM_ALLOCATOR
+void
+CAnimBlendHierarchy::MoveMemory(bool onlyone)
+{
+ int i;
+ for(i = 0; i < numSequences; i++)
+ if(sequences[i].MoveMemory() && onlyone)
+ return;
+}
+#endif
diff --git a/src/animation/AnimBlendHierarchy.h b/src/animation/AnimBlendHierarchy.h
index b34ae210..4838c4f8 100644
--- a/src/animation/AnimBlendHierarchy.h
+++ b/src/animation/AnimBlendHierarchy.h
@@ -2,6 +2,10 @@
#include "templates.h"
+#ifdef MoveMemory
+#undef MoveMemory // windows shit
+#endif
+
class CAnimBlendSequence;
// A collection of sequences
@@ -11,8 +15,8 @@ public:
char name[24];
CAnimBlendSequence *sequences;
int16 numSequences;
- bool compressed; // not really used
- bool compressed2; // not really used
+ bool compressed;
+ bool keepCompressed;
float totalLength;
CLink<CAnimBlendHierarchy*> *linkPtr;
@@ -25,6 +29,7 @@ public:
void RemoveAnimSequences(void);
void Uncompress(void);
void RemoveUncompressedData(void);
+ void MoveMemory(bool onlyone = false);
bool IsCompressed() { return !!compressed; };
};
diff --git a/src/animation/AnimBlendNode.cpp b/src/animation/AnimBlendNode.cpp
index ac1328eb..6352c11b 100644
--- a/src/animation/AnimBlendNode.cpp
+++ b/src/animation/AnimBlendNode.cpp
@@ -3,8 +3,6 @@
#include "AnimBlendAssociation.h"
#include "AnimBlendNode.h"
-//--MIAMI: file done
-
void
CAnimBlendNode::Init(void)
{
@@ -48,6 +46,44 @@ CAnimBlendNode::Update(CVector &trans, CQuaternion &rot, float weight)
}
bool
+CAnimBlendNode::UpdateCompressed(CVector &trans, CQuaternion &rot, float weight)
+{
+ bool looped = false;
+
+ trans = CVector(0.0f, 0.0f, 0.0f);
+ rot = CQuaternion(0.0f, 0.0f, 0.0f, 0.0f);
+
+ if(association->IsRunning()){
+ remainingTime -= association->timeStep;
+ if(remainingTime <= 0.0f)
+ looped = NextKeyFrameCompressed();
+ }
+
+ float blend = association->GetBlendAmount(weight);
+ if(blend > 0.0f){
+ KeyFrameTransCompressed *kfA = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(frameA);
+ KeyFrameTransCompressed *kfB = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(frameB);
+ float t = kfA->deltaTime == 0 ? 0.0f : (kfA->GetDeltaTime() - remainingTime)/kfA->GetDeltaTime();
+ if(sequence->type & CAnimBlendSequence::KF_TRANS){
+ CVector transA, transB;
+ kfA->GetTranslation(&transA);
+ kfB->GetTranslation(&transB);
+ trans = transB + t*(transA - transB);
+ trans *= blend;
+ }
+ if(sequence->type & CAnimBlendSequence::KF_ROT){
+ CQuaternion rotA, rotB;
+ kfA->GetRotation(&rotA);
+ kfB->GetRotation(&rotB);
+ rot.Slerp(rotB, rotA, theta, invSin, t);
+ rot *= blend;
+ }
+ }
+
+ return looped;
+}
+
+bool
CAnimBlendNode::NextKeyFrame(void)
{
bool looped;
@@ -84,6 +120,43 @@ CAnimBlendNode::NextKeyFrame(void)
return looped;
}
+bool
+CAnimBlendNode::NextKeyFrameCompressed(void)
+{
+ bool looped;
+
+ if(sequence->numFrames <= 1)
+ return false;
+
+ looped = false;
+ frameB = frameA;
+
+ // Advance as long as we have to
+ while(remainingTime <= 0.0f){
+ frameA++;
+
+ if(frameA >= sequence->numFrames){
+ // reached end of animation
+ if(!association->IsRepeating()){
+ frameA--;
+ remainingTime = 0.0f;
+ return false;
+ }
+ looped = true;
+ frameA = 0;
+ }
+
+ remainingTime += sequence->GetKeyFrameCompressed(frameA)->GetDeltaTime();
+ }
+
+ frameB = frameA - 1;
+ if(frameB < 0)
+ frameB += sequence->numFrames;
+
+ CalcDeltasCompressed();
+ return looped;
+}
+
// Set animation to time t
bool
CAnimBlendNode::FindKeyFrame(float t)
@@ -132,7 +205,7 @@ CAnimBlendNode::SetupKeyFrameCompressed(void)
frameA = 0;
remainingTime = 0.0f;
}else
- remainingTime = sequence->GetKeyFrameCompressed(frameA)->deltaTime/60.0f;
+ remainingTime = sequence->GetKeyFrameCompressed(frameA)->GetDeltaTime();
CalcDeltasCompressed();
return true;
@@ -157,9 +230,17 @@ CAnimBlendNode::CalcDeltasCompressed(void)
{
if((sequence->type & CAnimBlendSequence::KF_ROT) == 0)
return;
- KeyFrame *kfA = sequence->GetKeyFrameCompressed(frameA);
- KeyFrame *kfB = sequence->GetKeyFrameCompressed(frameB);
- float cos = DotProduct(kfA->rotation, kfB->rotation);
+ KeyFrameCompressed *kfA = sequence->GetKeyFrameCompressed(frameA);
+ KeyFrameCompressed *kfB = sequence->GetKeyFrameCompressed(frameB);
+ CQuaternion rotA, rotB;
+ kfA->GetRotation(&rotA);
+ kfB->GetRotation(&rotB);
+ float cos = DotProduct(rotA, rotB);
+ if(cos < 0.0f){
+ rotB *= -1.0f;
+ kfB->SetRotation(rotB);
+ }
+ cos = DotProduct(rotA, rotB);
if(cos > 1.0f)
cos = 1.0f;
theta = Acos(cos);
@@ -184,6 +265,26 @@ CAnimBlendNode::GetCurrentTranslation(CVector &trans, float weight)
}
void
+CAnimBlendNode::GetCurrentTranslationCompressed(CVector &trans, float weight)
+{
+ trans = CVector(0.0f, 0.0f, 0.0f);
+
+ float blend = association->GetBlendAmount(weight);
+ if(blend > 0.0f){
+ KeyFrameTransCompressed *kfA = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(frameA);
+ KeyFrameTransCompressed *kfB = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(frameB);
+ float t = kfA->deltaTime == 0 ? 0.0f : (kfA->GetDeltaTime() - remainingTime)/kfA->GetDeltaTime();
+ if(sequence->type & CAnimBlendSequence::KF_TRANS){
+ CVector transA, transB;
+ kfA->GetTranslation(&transA);
+ kfB->GetTranslation(&transB);
+ trans = transB + t*(transA - transB);
+ trans *= blend;
+ }
+ }
+}
+
+void
CAnimBlendNode::GetEndTranslation(CVector &trans, float weight)
{
trans = CVector(0.0f, 0.0f, 0.0f);
@@ -195,3 +296,19 @@ CAnimBlendNode::GetEndTranslation(CVector &trans, float weight)
trans = kf->translation * blend;
}
}
+
+void
+CAnimBlendNode::GetEndTranslationCompressed(CVector &trans, float weight)
+{
+ trans = CVector(0.0f, 0.0f, 0.0f);
+
+ float blend = association->GetBlendAmount(weight);
+ if(blend > 0.0f){
+ KeyFrameTransCompressed *kf = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(sequence->numFrames-1);
+ if(sequence->type & CAnimBlendSequence::KF_TRANS){
+ CVector pos;
+ kf->GetTranslation(&pos);
+ trans = pos * blend;
+ }
+ }
+}
diff --git a/src/animation/AnimBlendNode.h b/src/animation/AnimBlendNode.h
index 9446e1ae..99a657ac 100644
--- a/src/animation/AnimBlendNode.h
+++ b/src/animation/AnimBlendNode.h
@@ -20,13 +20,17 @@ public:
void Init(void);
bool Update(CVector &trans, CQuaternion &rot, float weight);
+ bool UpdateCompressed(CVector &trans, CQuaternion &rot, float weight);
bool NextKeyFrame(void);
+ bool NextKeyFrameCompressed(void);
bool FindKeyFrame(float t);
bool SetupKeyFrameCompressed(void);
void CalcDeltas(void);
void CalcDeltasCompressed(void);
void GetCurrentTranslation(CVector &trans, float weight);
+ void GetCurrentTranslationCompressed(CVector &trans, float weight);
void GetEndTranslation(CVector &trans, float weight);
+ void GetEndTranslationCompressed(CVector &trans, float weight);
};
diff --git a/src/animation/AnimBlendSequence.cpp b/src/animation/AnimBlendSequence.cpp
index b04d6b41..36ac9495 100644
--- a/src/animation/AnimBlendSequence.cpp
+++ b/src/animation/AnimBlendSequence.cpp
@@ -1,8 +1,7 @@
#include "common.h"
#include "AnimBlendSequence.h"
-
-//--MIAMI: file done
+#include "MemoryHeap.h"
CAnimBlendSequence::CAnimBlendSequence(void)
{
@@ -10,9 +9,7 @@ CAnimBlendSequence::CAnimBlendSequence(void)
numFrames = 0;
keyFrames = nil;
keyFramesCompressed = nil;
-#ifdef PED_SKIN
boneTag = -1;
-#endif
}
CAnimBlendSequence::~CAnimBlendSequence(void)
@@ -67,3 +64,137 @@ CAnimBlendSequence::RemoveQuaternionFlips(void)
last = frame->rotation;
}
}
+
+void
+CAnimBlendSequence::Uncompress(void)
+{
+ int i;
+
+ if(numFrames == 0)
+ return;
+
+ PUSH_MEMID(MEMID_ANIMATION);
+
+ float rotScale = 1.0f/4096.0f;
+ float timeScale = 1.0f/60.0f;
+ float transScale = 1.0f/1024.0f;
+ if(type & KF_TRANS){
+ void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameTrans));
+ KeyFrameTransCompressed *ckf = (KeyFrameTransCompressed*)keyFramesCompressed;
+ KeyFrameTrans *kf = (KeyFrameTrans*)newKfs;
+ for(i = 0; i < numFrames; i++){
+ kf->rotation.x = ckf->rot[0]*rotScale;
+ kf->rotation.y = ckf->rot[1]*rotScale;
+ kf->rotation.z = ckf->rot[2]*rotScale;
+ kf->rotation.w = ckf->rot[3]*rotScale;
+ kf->deltaTime = ckf->deltaTime*timeScale;
+ kf->translation.x = ckf->trans[0]*transScale;
+ kf->translation.y = ckf->trans[1]*transScale;
+ kf->translation.z = ckf->trans[2]*transScale;
+ kf++;
+ ckf++;
+ }
+ keyFrames = newKfs;
+ }else{
+ void *newKfs = RwMalloc(numFrames * sizeof(KeyFrame));
+ KeyFrameCompressed *ckf = (KeyFrameCompressed*)keyFramesCompressed;
+ KeyFrame *kf = (KeyFrame*)newKfs;
+ for(i = 0; i < numFrames; i++){
+ kf->rotation.x = ckf->rot[0]*rotScale;
+ kf->rotation.y = ckf->rot[1]*rotScale;
+ kf->rotation.z = ckf->rot[2]*rotScale;
+ kf->rotation.w = ckf->rot[3]*rotScale;
+ kf->deltaTime = ckf->deltaTime*timeScale;
+ kf++;
+ ckf++;
+ }
+ keyFrames = newKfs;
+ }
+ REGISTER_MEMPTR(&keyFrames);
+
+ RwFree(keyFramesCompressed);
+ keyFramesCompressed = nil;
+
+ POP_MEMID();
+}
+
+void
+CAnimBlendSequence::CompressKeyframes(void)
+{
+ int i;
+
+ if(numFrames == 0)
+ return;
+
+ PUSH_MEMID(MEMID_ANIMATION);
+
+ float rotScale = 4096.0f;
+ float timeScale = 60.0f;
+ float transScale = 1024.0f;
+ if(type & KF_TRANS){
+ void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameTransCompressed));
+ KeyFrameTransCompressed *ckf = (KeyFrameTransCompressed*)newKfs;
+ KeyFrameTrans *kf = (KeyFrameTrans*)keyFrames;
+ for(i = 0; i < numFrames; i++){
+ ckf->rot[0] = kf->rotation.x*rotScale;
+ ckf->rot[1] = kf->rotation.y*rotScale;
+ ckf->rot[2] = kf->rotation.z*rotScale;
+ ckf->rot[3] = kf->rotation.w*rotScale;
+ ckf->deltaTime = kf->deltaTime*timeScale + 0.5f;
+ ckf->trans[0] = kf->translation.x*transScale;
+ ckf->trans[1] = kf->translation.y*transScale;
+ ckf->trans[2] = kf->translation.z*transScale;
+ kf++;
+ ckf++;
+ }
+ keyFramesCompressed = newKfs;
+ }else{
+ void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameCompressed));
+ KeyFrameCompressed *ckf = (KeyFrameCompressed*)newKfs;
+ KeyFrame *kf = (KeyFrame*)keyFrames;
+ for(i = 0; i < numFrames; i++){
+ ckf->rot[0] = kf->rotation.x*rotScale;
+ ckf->rot[1] = kf->rotation.y*rotScale;
+ ckf->rot[2] = kf->rotation.z*rotScale;
+ ckf->rot[3] = kf->rotation.w*rotScale;
+ ckf->deltaTime = kf->deltaTime*timeScale + 0.5f;
+ kf++;
+ ckf++;
+ }
+ keyFramesCompressed = newKfs;
+ }
+ REGISTER_MEMPTR(&keyFramesCompressed);
+
+ POP_MEMID();
+}
+
+void
+CAnimBlendSequence::RemoveUncompressedData(void)
+{
+ if(numFrames == 0)
+ return;
+ CompressKeyframes();
+ RwFree(keyFrames);
+ keyFrames = nil;
+}
+
+#ifdef USE_CUSTOM_ALLOCATOR
+bool
+CAnimBlendSequence::MoveMemory(void)
+{
+ if(keyFrames){
+ void *newaddr = gMainHeap.MoveMemory(keyFrames);
+ if(newaddr != keyFrames){
+ keyFrames = newaddr;
+ return true;
+ }
+ }else if(keyFramesCompressed){
+ void *newaddr = gMainHeap.MoveMemory(keyFramesCompressed);
+ if(newaddr != keyFramesCompressed){
+ keyFramesCompressed = newaddr;
+ return true;
+ }
+ }
+ return false;
+}
+#endif
diff --git a/src/animation/AnimBlendSequence.h b/src/animation/AnimBlendSequence.h
index 759a12ea..67118b2f 100644
--- a/src/animation/AnimBlendSequence.h
+++ b/src/animation/AnimBlendSequence.h
@@ -2,6 +2,10 @@
#include "Quaternion.h"
+#ifdef MoveMemory
+#undef MoveMemory // windows shit
+#endif
+
// TODO: put them somewhere else?
struct KeyFrame {
CQuaternion rotation;
@@ -12,6 +16,43 @@ struct KeyFrameTrans : KeyFrame {
CVector translation;
};
+struct KeyFrameCompressed {
+ int16 rot[4]; // 4096
+ int16 deltaTime; // 60
+
+ void GetRotation(CQuaternion *quat){
+ float scale = 1.0f/4096.0f;
+ quat->x = rot[0]*scale;
+ quat->y = rot[1]*scale;
+ quat->z = rot[2]*scale;
+ quat->w = rot[3]*scale;
+ }
+ void SetRotation(const CQuaternion &quat){
+ rot[0] = quat.x * 4096.0f;
+ rot[1] = quat.y * 4096.0f;
+ rot[2] = quat.z * 4096.0f;
+ rot[3] = quat.w * 4096.0f;
+ }
+ float GetDeltaTime(void) { return deltaTime/60.0f; }
+ void SetTime(float t) { deltaTime = t*60.0f + 0.5f; }
+};
+
+struct KeyFrameTransCompressed : KeyFrameCompressed {
+ int16 trans[3]; // 1024
+
+ void GetTranslation(CVector *vec) {
+ float scale = 1.0f/1024.0f;
+ vec->x = trans[0]*scale;
+ vec->y = trans[1]*scale;
+ vec->z = trans[2]*scale;
+ }
+ void SetTranslation(const CVector &vec){
+ trans[0] = vec.x*1024.0f;
+ trans[1] = vec.y*1024.0f;
+ trans[2] = vec.z*1024.0f;
+ }
+};
+
// The sequence of key frames of one animated node
class CAnimBlendSequence
@@ -38,21 +79,17 @@ public:
&((KeyFrameTrans*)keyFrames)[n] :
&((KeyFrame*)keyFrames)[n];
}
- KeyFrame *GetKeyFrameCompressed(int n) {
+ KeyFrameCompressed *GetKeyFrameCompressed(int n) {
return type & KF_TRANS ?
- &((KeyFrameTrans*)keyFramesCompressed)[n] :
- &((KeyFrame*)keyFramesCompressed)[n];
+ &((KeyFrameTransCompressed*)keyFramesCompressed)[n] :
+ &((KeyFrameCompressed*)keyFramesCompressed)[n];
}
bool HasTranslation(void) { return !!(type & KF_TRANS); }
- // TODO? these are unused
-// void Uncompress(void);
-// void CompressKeyframes(void);
-// void RemoveUncompressedData(void);
+ void Uncompress(void);
+ void CompressKeyframes(void);
+ void RemoveUncompressedData(void);
+ bool MoveMemory(void);
-#ifdef PED_SKIN
void SetBoneTag(int tag) { boneTag = tag; }
-#endif
};
-#ifndef PED_SKIN
-VALIDATE_SIZE(CAnimBlendSequence, 0x2C);
-#endif
+VALIDATE_SIZE(CAnimBlendSequence, 0x30);
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp
index a85149e6..284a567d 100644
--- a/src/animation/AnimManager.cpp
+++ b/src/animation/AnimManager.cpp
@@ -12,8 +12,6 @@
#include "AnimManager.h"
#include "Streaming.h"
-//--MIAMI: file done
-
CAnimBlock CAnimManager::ms_aAnimBlocks[NUMANIMBLOCKS];
CAnimBlendHierarchy CAnimManager::ms_aAnimations[NUMANIMATIONS];
int32 CAnimManager::ms_numAnimBlocks;
@@ -153,8 +151,8 @@ AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_CAR_GETOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_IDLE_STANCE2, ASSOC_PARTIAL },
- { ANIM_IDLE_STANCE3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_TRAIN_GETIN, ASSOC_PARTIAL },
+ { ANIM_TRAIN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_CRAWLOUT_RHS2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
@@ -287,6 +285,7 @@ AnimAssocDesc aStripAnimDescs[] = {
{ ANIM_STRIP_F, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_STRIP_G, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
+#ifdef PC_PLAYER_CONTROLS
AnimAssocDesc aStdAnimDescsSide[] = {
{ ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
{ ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
@@ -294,7 +293,7 @@ AnimAssocDesc aStdAnimDescsSide[] = {
{ ANIM_IDLE_STANCE, ASSOC_REPEAT },
{ ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
};
-
+#endif
char const* aStdAnimations[] = {
"walk_civi",
"run_civi",
@@ -834,6 +833,7 @@ char const* aSkateAnimations[] = {
"skate_sprint",
"skate_idle",
};
+#ifdef PC_PLAYER_CONTROLS
char const* aPlayerStrafeBackAnimations[] = {
"walk_back",
"run_back",
@@ -897,7 +897,7 @@ char const* aChainsawStrafeRightAnimations[] = {
"idle_csaw",
"walkst_csaw_right",
};
-
+#endif
#define awc(a) ARRAY_SIZE(a), a
const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
@@ -953,6 +953,7 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_
{ "jogwoman", "ped", MI_COP, awc(aJoggerWomanAnimations), aStdAnimDescs },
{ "panicchunky", "ped", MI_COP, awc(aPanicChunkyAnimations), aStdAnimDescs },
{ "skate", "skate", MI_COP, awc(aSkateAnimations), aStdAnimDescs },
+#ifdef PC_PLAYER_CONTROLS
{ "playerback", "ped", MI_COP, awc(aPlayerStrafeBackAnimations), aStdAnimDescs },
{ "playerleft", "ped", MI_COP, awc(aPlayerStrafeLeftAnimations), aStdAnimDescsSide },
{ "playerright", "ped", MI_COP, awc(aPlayerStrafeRightAnimations), aStdAnimDescsSide },
@@ -962,6 +963,7 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_
{ "csawback", "ped", MI_COP, awc(aChainsawStrafeBackAnimations), aStdAnimDescs },
{ "csawleft", "ped", MI_COP, awc(aChainsawStrafeLeftAnimations), aStdAnimDescsSide },
{ "csawright", "ped", MI_COP, awc(aChainsawStrafeRightAnimations), aStdAnimDescsSide },
+#endif
};
#undef awc
@@ -992,7 +994,7 @@ CAnimManager::Shutdown(void)
void
CAnimManager::UncompressAnimation(CAnimBlendHierarchy *hier)
{
- if(hier->compressed2){
+ if(hier->keepCompressed){
if(hier->totalLength == 0.0f)
hier->CalcTotalTimeCompressed();
}else{
@@ -1255,13 +1257,10 @@ CAnimManager::CreateAnimAssocGroups(void)
group->firstAnimId = def->animDescs[0].animId;
group->CreateAssociations(def->blockName, clump, def->animNames, def->numAnims);
for(j = 0; j < group->numAssociations; j++)
-
// GetAnimation(i) in III (but it's in LoadAnimFiles), GetAnimation(group->animDesc[j].animId) in VC
group->GetAnimation(def->animDescs[j].animId)->flags |= def->animDescs[j].flags;
-#ifdef PED_SKIN
if(IsClumpSkinned(clump))
RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil);
-#endif
RpClumpDestroy(clump);
}
}
@@ -1276,9 +1275,8 @@ CAnimManager::LoadAnimFile(const char *filename)
RwStreamClose(stream, nil);
}
-//--MIAMI: done
void
-CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32])
+CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*uncompressedAnims)[32])
{
#define ROUNDSIZE(x) if((x) & 3) (x) += 4 - ((x)&3)
struct IfpHeader {
@@ -1323,16 +1321,22 @@ CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32]
RwStreamRead(stream, buf, name.size);
hier->SetName(buf);
- // Unimplemented uncompressed anim thing
- if (somename) {
- for (int i = 0; somename[i][0]; i++) {
- if (!CGeneral::faststricmp(somename[i], hier->name))
+#ifdef ANIM_COMPRESSION
+ bool compressHier = compress;
+#else
+ bool compressHier = false;
+#endif
+ if (uncompressedAnims) {
+ for (int i = 0; uncompressedAnims[i][0]; i++) {
+ if (!CGeneral::faststricmp(uncompressedAnims[i], hier->name)){
debug("Loading %s uncompressed\n", hier->name);
+ compressHier = false;
+ }
}
}
- hier->compressed = false;
- hier->compressed2 = false;
+ hier->compressed = compressHier;
+ hier->keepCompressed = false;
// DG info has number of nodes/sequences
RwStreamRead(stream, (char*)&dgan, sizeof(IfpHeader));
@@ -1352,69 +1356,86 @@ CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32]
ROUNDSIZE(anim.size);
RwStreamRead(stream, buf, anim.size);
int numFrames = *(int*)(buf+28);
-#ifdef PED_SKIN
+ seq->SetName(buf);
if(anim.size == 44)
seq->SetBoneTag(*(int*)(buf+40));
-#endif
- seq->SetName(buf);
if(numFrames == 0)
continue;
+ bool hasScale = false;
+ bool hasTranslation = false;
RwStreamRead(stream, &info, sizeof(info));
- if(strncmp(info.ident, "KR00", 4) == 0){
- seq->SetNumFrames(numFrames, false, false);
- KeyFrame *kf = seq->GetKeyFrame(0);
- if (strstr(seq->name, "L Toe"))
- debug("anim %s has toe keyframes\n", hier->name); // , seq->name);
-
- for(l = 0; l < numFrames; l++, kf++){
- RwStreamRead(stream, buf, 0x14);
- kf->rotation.x = -fbuf[0];
- kf->rotation.y = -fbuf[1];
- kf->rotation.z = -fbuf[2];
- kf->rotation.w = fbuf[3];
- kf->deltaTime = fbuf[4]; // absolute time here
- }
+ if(strncmp(info.ident, "KRTS", 4) == 0){
+ hasScale = true;
+ seq->SetNumFrames(numFrames, true, compressHier);
}else if(strncmp(info.ident, "KRT0", 4) == 0){
- seq->SetNumFrames(numFrames, true, false);
- KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(0);
- if (strstr(seq->name, "L Toe"))
- debug("anim %s has toe keyframes\n", hier->name); // , seq->name);
+ hasTranslation = true;
+ seq->SetNumFrames(numFrames, true, compressHier);
+ }else if(strncmp(info.ident, "KR00", 4) == 0){
+ seq->SetNumFrames(numFrames, false, compressHier);
+ }
+ if(strstr(seq->name, "L Toe"))
+ debug("anim %s has toe keyframes\n", hier->name); // BUG: seq->name
+
+ for(l = 0; l < numFrames; l++){
+ if(hasScale){
+ RwStreamRead(stream, buf, 0x2C);
+ CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]);
+ rot.Invert();
+ CVector trans(fbuf[4], fbuf[5], fbuf[6]);
- for(l = 0; l < numFrames; l++, kf++){
+ if(compressHier){
+ KeyFrameTransCompressed *kf = (KeyFrameTransCompressed*)seq->GetKeyFrameCompressed(l);
+ kf->SetRotation(rot);
+ kf->SetTranslation(trans);
+ // scaling ignored
+ kf->SetTime(fbuf[10]); // absolute time here
+ }else{
+ KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(l);
+ kf->rotation = rot;
+ kf->translation = trans;
+ // scaling ignored
+ kf->deltaTime = fbuf[10]; // absolute time here
+ }
+ }else if(hasTranslation){
RwStreamRead(stream, buf, 0x20);
- kf->rotation.x = -fbuf[0];
- kf->rotation.y = -fbuf[1];
- kf->rotation.z = -fbuf[2];
- kf->rotation.w = fbuf[3];
- kf->translation.x = fbuf[4];
- kf->translation.y = fbuf[5];
- kf->translation.z = fbuf[6];
- kf->deltaTime = fbuf[7]; // absolute time here
- }
- }else if(strncmp(info.ident, "KRTS", 4) == 0){
- seq->SetNumFrames(numFrames, true, false);
- KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(0);
- if (strstr(seq->name, "L Toe"))
- debug("anim %s has toe keyframes\n", hier->name); // , seq->name);
+ CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]);
+ rot.Invert();
+ CVector trans(fbuf[4], fbuf[5], fbuf[6]);
- for(l = 0; l < numFrames; l++, kf++){
- RwStreamRead(stream, buf, 0x2C);
- kf->rotation.x = -fbuf[0];
- kf->rotation.y = -fbuf[1];
- kf->rotation.z = -fbuf[2];
- kf->rotation.w = fbuf[3];
- kf->translation.x = fbuf[4];
- kf->translation.y = fbuf[5];
- kf->translation.z = fbuf[6];
- // scaling ignored
- kf->deltaTime = fbuf[10]; // absolute time here
+ if(compressHier){
+ KeyFrameTransCompressed *kf = (KeyFrameTransCompressed*)seq->GetKeyFrameCompressed(l);
+ kf->SetRotation(rot);
+ kf->SetTranslation(trans);
+ kf->SetTime(fbuf[7]); // absolute time here
+ }else{
+ KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(l);
+ kf->rotation = rot;
+ kf->translation = trans;
+ kf->deltaTime = fbuf[7]; // absolute time here
+ }
+ }else{
+ RwStreamRead(stream, buf, 0x14);
+ CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]);
+ rot.Invert();
+
+ if(compressHier){
+ KeyFrameCompressed *kf = (KeyFrameCompressed*)seq->GetKeyFrameCompressed(l);
+ kf->SetRotation(rot);
+ kf->SetTime(fbuf[4]); // absolute time here
+ }else{
+ KeyFrame *kf = (KeyFrame*)seq->GetKeyFrame(l);
+ kf->rotation = rot;
+ kf->deltaTime = fbuf[4]; // absolute time here
+ }
}
}
}
- hier->RemoveQuaternionFlips();
- hier->CalcTotalTime();
+ if(!compressHier){
+ hier->RemoveQuaternionFlips();
+ hier->CalcTotalTime();
+ }
}
if(animIndex > ms_numAnimations)
ms_numAnimations = animIndex;
diff --git a/src/animation/AnimManager.h b/src/animation/AnimManager.h
index a55577b1..213326b6 100644
--- a/src/animation/AnimManager.h
+++ b/src/animation/AnimManager.h
@@ -57,6 +57,7 @@ enum AssocGroupId
ASSOCGRP_JOGWOMAN,
ASSOCGRP_PANICCHUNKY,
ASSOCGRP_SKATE,
+#ifdef PC_PLAYER_CONTROLS
ASSOCGRP_PLAYERBACK,
ASSOCGRP_PLAYERLEFT,
ASSOCGRP_PLAYERRIGHT,
@@ -66,6 +67,7 @@ enum AssocGroupId
ASSOCGRP_CHAINSAWBACK,
ASSOCGRP_CHAINSAWLEFT,
ASSOCGRP_CHAINSAWRIGHT,
+#endif
NUM_ANIM_ASSOC_GROUPS
};
@@ -136,7 +138,7 @@ public:
static CAnimBlendAssociation *BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId, float delta);
static void LoadAnimFiles(void);
static void LoadAnimFile(const char *filename);
- static void LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32] = nil);
+ static void LoadAnimFile(RwStream *stream, bool compress, char (*uncompressedAnims)[32] = nil);
static void CreateAnimAssocGroups(void);
static void RemoveLastAnimFile(void);
static CAnimBlendAssocGroup* GetAnimAssocGroups(void) { return ms_aAnimAssocGroups; }
diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h
index f2ef3dfd..cf8b9fe0 100644
--- a/src/animation/AnimationId.h
+++ b/src/animation/AnimationId.h
@@ -140,8 +140,8 @@ enum AnimationId
ANIM_CAR_CLOSE_RHS,
ANIM_CAR_HOOKERTALK,
- ANIM_IDLE_STANCE2,
- ANIM_IDLE_STANCE3,
+ ANIM_TRAIN_GETIN,
+ ANIM_TRAIN_GETOUT,
ANIM_CAR_CRAWLOUT_RHS,
ANIM_CAR_CRAWLOUT_RHS2,
diff --git a/src/animation/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp
index 64951a87..633618b1 100644
--- a/src/animation/CutsceneMgr.cpp
+++ b/src/animation/CutsceneMgr.cpp
@@ -23,8 +23,6 @@
#include "Radar.h"
#include "Pools.h"
-//--MIAMI: file done
-
const struct {
const char *szTrackName;
int iTrackId;
@@ -291,12 +289,15 @@ CCutsceneMgr::SetupCutsceneToStart(void)
if (ms_pCutsceneObjects[i]->m_pAttachTo != nil) {
pAnimBlendAssoc->flags &= (~ASSOC_HAS_TRANSLATION);
} else {
- KeyFrameTrans* keyFrames;
- if (pAnimBlendAssoc->hierarchy->IsCompressed())
- keyFrames = ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrameCompressed(0));
- else
- keyFrames = ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0));
- ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + keyFrames->translation);
+ if (pAnimBlendAssoc->hierarchy->IsCompressed()){
+ KeyFrameTransCompressed *keyFrames = ((KeyFrameTransCompressed*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrameCompressed(0));
+ CVector trans;
+ keyFrames->GetTranslation(&trans);
+ ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + trans);
+ }else{
+ KeyFrameTrans *keyFrames = ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0));
+ ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + keyFrames->translation);
+ }
}
pAnimBlendAssoc->SetRun();
} else {
@@ -331,7 +332,7 @@ CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
}
if (pNewAnim->hierarchy->IsCompressed())
- pNewAnim->hierarchy->compressed2 = true;
+ pNewAnim->hierarchy->keepCompressed = true;
CStreaming::ImGonnaUseStreamingMemory();
pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName);
@@ -344,8 +345,8 @@ CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
pAnimBlendClumpData = *RPANIMBLENDCLUMPDATA(pObject->m_rwObject);
pAnimBlendClumpData->link.Prepend(&pNewAnim->link);
- if (pNewAnim->hierarchy->compressed2)
- pAnimBlendClumpData->frames->flag |= AnimBlendFrameData::UNK_COMPRESSED;
+ if (pNewAnim->hierarchy->keepCompressed)
+ pAnimBlendClumpData->frames->flag |= AnimBlendFrameData::COMPRESSED;
}
void
@@ -380,7 +381,7 @@ CCutsceneMgr::CreateCutsceneObject(int modelId)
CCutsceneObject *pCutsceneObject;
CStreaming::ImGonnaUseStreamingMemory();
- debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetName());
+ debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetModelName());
if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
pModelInfo = CModelInfo::GetModelInfo(modelId);
pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
@@ -566,7 +567,7 @@ CCutsceneMgr::AttachObjectToParent(CObject *pObject, CEntity *pAttachTo)
((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
((CCutsceneObject*)pObject)->m_pAttachTo = RpClumpGetFrame(pAttachTo->GetClump());
- debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
+ debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
}
void
@@ -575,9 +576,9 @@ CCutsceneMgr::AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const ch
((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
((CCutsceneObject*)pObject)->m_pAttachTo = RpAnimBlendClumpFindFrame(pAttachTo->GetClump(), frame)->frame;
debug("Attach %s to component %s of %s\n",
- CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(),
+ CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
frame,
- CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
+ CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
if (RwObjectGetType(pObject->m_rwObject) == rpCLUMP) {
RpClump *clump = (RpClump*)pObject->m_rwObject;
if (IsClumpSkinned(clump))
@@ -594,8 +595,8 @@ CCutsceneMgr::AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int bone)
((CCutsceneObject*)pObject)->m_pAttachmentObject = pAttachTo;
((CCutsceneObject*)pObject)->m_pAttachTo = &matrixArray[id];
debug("Attach %s to %s\n",
- CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(),
- CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
+ CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
+ CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
}
void
@@ -630,8 +631,8 @@ CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver()
CStreaming::RemoveCurrentZonesModels();
CStreaming::SetModelIsDeletable(MI_MALE01);
CStreaming::SetModelTxdIsDeletable(MI_MALE01);
- CStreaming::SetModelIsDeletable(MI_HMOCA);
- CStreaming::SetModelTxdIsDeletable(MI_HMOCA);
+ CStreaming::SetModelIsDeletable(MI_TAXI_D);
+ CStreaming::SetModelTxdIsDeletable(MI_TAXI_D);
CStreaming::SetModelIsDeletable(MI_NIGHTSTICK);
CStreaming::SetModelTxdIsDeletable(MI_NIGHTSTICK);
CStreaming::SetModelIsDeletable(MI_MISSILE);
diff --git a/src/animation/FrameUpdate.cpp b/src/animation/FrameUpdate.cpp
index faeea709..d3094bb0 100644
--- a/src/animation/FrameUpdate.cpp
+++ b/src/animation/FrameUpdate.cpp
@@ -6,8 +6,6 @@
#include "AnimBlendAssociation.h"
#include "RpAnimBlend.h"
-//--MIAMI: file done
-
CAnimBlendClumpData *gpAnimBlendClump;
// PS2 names without "NonSkinned"
@@ -19,6 +17,9 @@ void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg);
void FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg);
void FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg);
+void FrameUpdateCallBackNonSkinnedCompressed(AnimBlendFrameData *frame, void *arg);
+void FrameUpdateCallBackSkinnedCompressed(AnimBlendFrameData *frame, void *arg);
+
void
FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg)
{
@@ -30,7 +31,7 @@ FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg)
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
- gpAnimBlendClump->velocity){
+ gpAnimBlendClump->velocity2d){
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(frame, arg);
else
@@ -139,11 +140,11 @@ FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, v
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- gpAnimBlendClump->velocity->x = transx - curx;
- gpAnimBlendClump->velocity->y = transy - cury;
+ gpAnimBlendClump->velocity2d->x = transx - curx;
+ gpAnimBlendClump->velocity2d->y = transy - cury;
if(looped){
- gpAnimBlendClump->velocity->x += endx;
- gpAnimBlendClump->velocity->y += endy;
+ gpAnimBlendClump->velocity2d->x += endx;
+ gpAnimBlendClump->velocity2d->y += endy;
}
mat->pos.x = pos.x - transx;
mat->pos.y = pos.y - transy;
@@ -219,9 +220,9 @@ FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame,
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- *gpAnimBlendClump->velocity = trans - cur;
+ *gpAnimBlendClump->velocity3d = trans - cur;
if(looped)
- *gpAnimBlendClump->velocity += end;
+ *gpAnimBlendClump->velocity3d += end;
mat->pos.x = (pos - trans).x + frame->resetPos.x;
mat->pos.y = (pos - trans).y + frame->resetPos.y;
mat->pos.z = (pos - trans).z + frame->resetPos.z;
@@ -241,7 +242,7 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
- gpAnimBlendClump->velocity){
+ gpAnimBlendClump->velocity2d){
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
FrameUpdateCallBackWith3dVelocityExtractionSkinned(frame, arg);
else
@@ -351,11 +352,11 @@ FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- gpAnimBlendClump->velocity->x = transx - curx;
- gpAnimBlendClump->velocity->y = transy - cury;
+ gpAnimBlendClump->velocity2d->x = transx - curx;
+ gpAnimBlendClump->velocity2d->y = transy - cury;
if(looped){
- gpAnimBlendClump->velocity->x += endx;
- gpAnimBlendClump->velocity->y += endy;
+ gpAnimBlendClump->velocity2d->x += endx;
+ gpAnimBlendClump->velocity2d->y += endy;
}
xform->t.x = pos.x - transx;
xform->t.y = pos.y - transy;
@@ -431,9 +432,9 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo
}
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
- *gpAnimBlendClump->velocity = trans - cur;
+ *gpAnimBlendClump->velocity3d = trans - cur;
if(looped)
- *gpAnimBlendClump->velocity += end;
+ *gpAnimBlendClump->velocity3d += end;
xform->t.x = (pos - trans).x + frame->resetPos.x;
xform->t.y = (pos - trans).y + frame->resetPos.y;
xform->t.z = (pos - trans).z + frame->resetPos.z;
@@ -443,6 +444,225 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo
void
FrameUpdateCallBackOffscreen(AnimBlendFrameData *frame, void *arg)
{
- if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && gpAnimBlendClump->velocity)
+ if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && gpAnimBlendClump->velocity2d)
FrameUpdateCallBackWithVelocityExtractionSkinned(frame, arg);
}
+
+
+void
+FrameUpdateCallBackNonSkinnedCompressed(AnimBlendFrameData *frame, void *arg)
+{
+ CVector vec, pos(0.0f, 0.0f, 0.0f);
+ CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
+ float totalBlendAmount = 0.0f;
+ CVector trans(0.0f, 0.0f, 0.0f);
+ CVector cur(0.0f, 0.0f, 0.0f);
+ CVector end(0.0f, 0.0f, 0.0f);
+ bool looped = false;
+ RwMatrix *mat = RwFrameGetMatrix(frame->frame);
+ CAnimBlendNode **node;
+ AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
+
+ if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
+ gpAnimBlendClump->velocity2d){
+ if(updateData->foobar)
+ for(node = updateData->nodes; *node; node++)
+ if((*node)->sequence && (*node)->association->IsPartial())
+ totalBlendAmount += (*node)->association->blendAmount;
+
+ for(node = updateData->nodes; *node; node++)
+ if((*node)->sequence && (*node)->sequence->HasTranslation()){
+ if((*node)->association->HasTranslation()){
+ (*node)->GetCurrentTranslationCompressed(vec, 1.0f-totalBlendAmount);
+ cur += vec;
+ }
+ }
+
+ for(node = updateData->nodes; *node; node++){
+ if((*node)->sequence){
+ bool nodelooped = (*node)->UpdateCompressed(vec, q, 1.0f-totalBlendAmount);
+#ifdef FIX_BUGS
+ if(DotProduct(rot, q) < 0.0f)
+ rot -= q;
+ else
+#endif
+ rot += q;
+ if((*node)->sequence->HasTranslation()){
+ pos += vec;
+ if((*node)->association->HasTranslation()){
+ trans += vec;
+ looped |= nodelooped;
+ if(nodelooped){
+ (*node)->GetEndTranslationCompressed(vec, 1.0f-totalBlendAmount);
+ end += vec;
+ }
+ }
+ }
+ }
+ ++*node;
+ }
+
+ if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
+ RwMatrixSetIdentity(mat);
+ rot.Normalise();
+ rot.Get(mat);
+ }
+
+ if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
+ *gpAnimBlendClump->velocity3d = trans - cur;
+ if(looped)
+ *gpAnimBlendClump->velocity3d += end;
+ mat->pos.x = (pos - trans).x + frame->resetPos.x;
+ mat->pos.y = (pos - trans).y + frame->resetPos.y;
+ mat->pos.z = (pos - trans).z + frame->resetPos.z;
+ }
+ RwMatrixUpdate(mat);
+ }else{
+ if(updateData->foobar)
+ for(node = updateData->nodes; *node; node++)
+ if((*node)->sequence && (*node)->association->IsPartial())
+ totalBlendAmount += (*node)->association->blendAmount;
+
+ for(node = updateData->nodes; *node; node++){
+ if((*node)->sequence){
+ (*node)->UpdateCompressed(vec, q, 1.0f-totalBlendAmount);
+ if((*node)->sequence->HasTranslation())
+ pos += vec;
+#ifdef FIX_BUGS
+ if(DotProduct(rot, q) < 0.0f)
+ rot -= q;
+ else
+#endif
+ rot += q;
+ }
+ ++*node;
+ }
+
+ if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
+ RwMatrixSetIdentity(mat);
+ rot.Normalise();
+ rot.Get(mat);
+ }
+
+ if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
+ mat->pos.x = pos.x;
+ mat->pos.y = pos.y;
+ mat->pos.z = pos.z;
+ mat->pos.x += frame->resetPos.x;
+ mat->pos.y += frame->resetPos.y;
+ mat->pos.z += frame->resetPos.z;
+ }
+ RwMatrixUpdate(mat);
+ }
+}
+
+void
+FrameUpdateCallBackSkinnedCompressed(AnimBlendFrameData *frame, void *arg)
+{
+ CVector vec, pos(0.0f, 0.0f, 0.0f);
+ CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
+ float totalBlendAmount = 0.0f;
+ CVector trans(0.0f, 0.0f, 0.0f);
+ CVector cur(0.0f, 0.0f, 0.0f);
+ CVector end(0.0f, 0.0f, 0.0f);
+ bool looped = false;
+ RpHAnimStdInterpFrame *xform = frame->hanimFrame;
+ CAnimBlendNode **node;
+ AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
+
+ if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
+ gpAnimBlendClump->velocity2d){
+ if(updateData->foobar)
+ for(node = updateData->nodes; *node; node++)
+ if((*node)->sequence && (*node)->association->IsPartial())
+ totalBlendAmount += (*node)->association->blendAmount;
+
+ for(node = updateData->nodes; *node; node++)
+ if((*node)->sequence && (*node)->sequence->HasTranslation()){
+ if((*node)->association->HasTranslation()){
+ (*node)->GetCurrentTranslationCompressed(vec, 1.0f-totalBlendAmount);
+ cur += vec;
+ }
+ }
+
+ for(node = updateData->nodes; *node; node++){
+ if((*node)->sequence){
+ bool nodelooped = (*node)->UpdateCompressed(vec, q, 1.0f-totalBlendAmount);
+#ifdef FIX_BUGS
+ if(DotProduct(rot, q) < 0.0f)
+ rot -= q;
+ else
+#endif
+ rot += q;
+ if((*node)->sequence->HasTranslation()){
+ pos += vec;
+ if((*node)->association->HasTranslation()){
+ trans += vec;
+ looped |= nodelooped;
+ if(nodelooped){
+ (*node)->GetEndTranslationCompressed(vec, 1.0f-totalBlendAmount);
+ end += vec;
+ }
+ }
+ }
+ }
+ ++*node;
+ }
+
+ if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
+ rot.Normalise();
+ xform->q.imag.x = rot.x;
+ xform->q.imag.y = rot.y;
+ xform->q.imag.z = rot.z;
+ xform->q.real = rot.w;
+ }
+
+ if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
+ *gpAnimBlendClump->velocity3d = trans - cur;
+ if(looped)
+ *gpAnimBlendClump->velocity3d += end;
+ xform->t.x = (pos - trans).x + frame->resetPos.x;
+ xform->t.y = (pos - trans).y + frame->resetPos.y;
+ xform->t.z = (pos - trans).z + frame->resetPos.z;
+ }
+ }else{
+ float transBlendAmount = 0.0f;
+
+ if(updateData->foobar)
+ for(node = updateData->nodes; *node; node++)
+ if((*node)->sequence && (*node)->association->IsPartial())
+ totalBlendAmount += (*node)->association->blendAmount;
+
+ for(node = updateData->nodes; *node; node++){
+ if((*node)->sequence){
+ (*node)->UpdateCompressed(vec, q, 1.0f-totalBlendAmount);
+ if((*node)->sequence->HasTranslation()){
+ pos += vec;
+ transBlendAmount += (*node)->association->blendAmount;
+ }
+ if(DotProduct(rot, q) < 0.0f)
+ rot -= q;
+ else
+ rot += q;
+ }
+ ++*node;
+ }
+
+ if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
+ rot.Normalise();
+ xform->q.imag.x = rot.x;
+ xform->q.imag.y = rot.y;
+ xform->q.imag.z = rot.z;
+ xform->q.real = rot.w;
+ }
+
+ if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
+ xform->t.x = transBlendAmount*pos.x;
+ xform->t.y = transBlendAmount*pos.y;
+ xform->t.z = transBlendAmount*pos.z;
+ xform->t.x += (1.0f-transBlendAmount)*frame->resetPos.x;
+ xform->t.y += (1.0f-transBlendAmount)*frame->resetPos.y;
+ xform->t.z += (1.0f-transBlendAmount)*frame->resetPos.z;
+ }
+ }
+}
diff --git a/src/animation/RpAnimBlend.cpp b/src/animation/RpAnimBlend.cpp
index e93615b7..9a11d8bb 100644
--- a/src/animation/RpAnimBlend.cpp
+++ b/src/animation/RpAnimBlend.cpp
@@ -8,11 +8,10 @@
#include "AnimBlendClumpData.h"
#include "AnimBlendHierarchy.h"
#include "AnimBlendAssociation.h"
+#include "AnimManager.h"
#include "RpAnimBlend.h"
#include "PedModelInfo.h"
-//--MIAMI: file done
-
RwInt32 ClumpOffset;
enum
@@ -436,13 +435,16 @@ RpAnimBlendNodeUpdateKeyframes(AnimBlendFrameData *frames, AnimBlendFrameUpdateD
CAnimBlendAssociation *a = (*node)->association;
for(i = 0; i < numNodes; i++)
if((frames[i].flag & AnimBlendFrameData::VELOCITY_EXTRACTION) == 0 ||
- gpAnimBlendClump->velocity == nil){
+ gpAnimBlendClump->velocity2d == nil){
if((*node)[i].sequence)
(*node)[i].FindKeyFrame(a->currentTime - a->timeStep);
}
}
}
+// TODO:
+// CAnimBlendClumpData::LoadFramesIntoSPR
+// CAnimBlendClumpData::ForAllFramesInSPR
void
RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta, bool doRender)
{
@@ -466,7 +468,7 @@ RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta, bool doRender)
assoc = CAnimBlendAssociation::FromLink(link);
if(assoc->UpdateBlend(timeDelta)){
if(assoc->hierarchy->sequences){
- //CAnimManager::UncompressAnimation(v6->hierarchy)
+ CAnimManager::UncompressAnimation(assoc->hierarchy);
if(i < 11)
updateData.nodes[i++] = assoc->GetNode(0);
if(assoc->flags & ASSOC_MOVEMENT){
@@ -486,6 +488,14 @@ RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta, bool doRender)
updateData.nodes[i] = nil;
+#ifdef ANIM_COMPRESSION
+ if(clumpData->frames[0].flag & AnimBlendFrameData::COMPRESSED){
+ if(IsClumpSkinned(clump))
+ clumpData->ForAllFrames(FrameUpdateCallBackSkinnedCompressed, &updateData);
+ else
+ clumpData->ForAllFrames(FrameUpdateCallBackNonSkinnedCompressed, &updateData);
+ }else
+#endif
if(doRender){
if(clumpData->frames[0].flag & AnimBlendFrameData::UPDATE_KEYFRAMES)
RpAnimBlendNodeUpdateKeyframes(clumpData->frames, &updateData, clumpData->numFrames);
diff --git a/src/animation/RpAnimBlend.h b/src/animation/RpAnimBlend.h
index d0f7a114..6e9e0f0f 100644
--- a/src/animation/RpAnimBlend.h
+++ b/src/animation/RpAnimBlend.h
@@ -43,3 +43,6 @@ extern CAnimBlendClumpData *gpAnimBlendClump;
void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg);
void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg);
void FrameUpdateCallBackOffscreen(AnimBlendFrameData *frame, void *arg);
+
+void FrameUpdateCallBackNonSkinnedCompressed(AnimBlendFrameData *frame, void *arg);
+void FrameUpdateCallBackSkinnedCompressed(AnimBlendFrameData *frame, void *arg);
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index 6ce7bbac..250cd18e 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -71,31 +71,33 @@ cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const
case SURFACE_TARMAC:
case SURFACE_PAVEMENT:
case SURFACE_STEEP_CLIFF:
- case SURFACE_TRANSPARENT_STONE: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
+ case SURFACE_TRANSPARENT_STONE:
+ case SURFACE_CONCRETE_BEACH: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
case SURFACE_GRASS:
+ case SURFACE_GRAVEL:
+ case SURFACE_MUD_DRY:
case SURFACE_CARDBOARDBOX: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
- case SURFACE_GRAVEL: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
- case SURFACE_MUD_DRY: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
case SURFACE_CAR: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
- case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
+ case SURFACE_GLASS:
+ case SURFACE_METAL_CHAIN_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
case SURFACE_TRANSPARENT_CLOTH:
case SURFACE_THICK_METAL_PLATE: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
case SURFACE_GARAGE_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
case SURFACE_CAR_PANEL: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
case SURFACE_SCAFFOLD_POLE:
- case SURFACE_METAL_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
+ case SURFACE_METAL_GATE:
case SURFACE_LAMP_POST: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
case SURFACE_FIRE_HYDRANT: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
case SURFACE_GIRDER: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
- case SURFACE_METAL_CHAIN_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
case SURFACE_PED: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
- case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
- case SURFACE_WATER: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
+ case SURFACE_SAND:
+ case SURFACE_WATER:
+ case SURFACE_RUBBER:
+ case SURFACE_WHEELBASE:
+ case SURFACE_SAND_BEACH: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
case SURFACE_WOOD_CRATES: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
case SURFACE_WOOD_BENCH: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
case SURFACE_WOOD_SOLID: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
- case SURFACE_RUBBER:
- case SURFACE_WHEELBASE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
case SURFACE_PLASTIC: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break;
case SURFACE_CONTAINER: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
@@ -135,8 +137,8 @@ cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollisio
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
vol = 30.f * ratio;
- } else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY ||
- surface2 == SURFACE_MUD_DRY || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
+ } else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY || surface2 == SURFACE_MUD_DRY ||
+ surface1 == SURFACE_SAND || surface2 == SURFACE_SAND || surface1 == SURFACE_SAND_BEACH || surface2 == SURFACE_SAND_BEACH) {
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
@@ -156,12 +158,12 @@ cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollisio
void
cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter)
{
+ bool distCalculated = false;
if(col.m_fIntensity2 > 0.0016f) {
uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
if(emittingVol) {
- m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
- m_sQueueSample.m_nVolume =
- ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
+ CalculateDistance(distCalculated, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_vecPos = col.m_vecPosition;
@@ -217,7 +219,9 @@ static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1,
SFX_TYRE_BUMP,
SFX_COL_CARDBOARD_1,
SFX_COL_TARMAC_1,
- SFX_COL_GATE};
+ SFX_COL_GATE,
+ SFX_COL_SAND_1,
+ SFX_COL_TARMAC_1 };
void
cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
@@ -266,7 +270,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 4;
break;
case SFX_COL_PED_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 5;
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 2;
break;
case SFX_COL_WOOD_CRATES_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 4;
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 3f1f568a..c58daaaf 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -41,14 +41,14 @@
#include "WindModifiers.h"
#include "Fluff.h"
#include "Script.h"
-
+#include "Wanted.h"
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
const int policeChannel = channels + 1;
const int allChannels = channels + 2;
-enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
-enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
+enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
+enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
void
cAudioManager::PreInitialiseGameSpecificSetup() const
@@ -123,39 +123,39 @@ cAudioManager::PostInitialiseGameSpecificSetup()
{
m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
if (m_nFireAudioEntity >= 0)
- SetEntityStatus(m_nFireAudioEntity, 1);
+ SetEntityStatus(m_nFireAudioEntity, true);
m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1);
if (m_nCollisionEntity >= 0)
- SetEntityStatus(m_nCollisionEntity, 1);
+ SetEntityStatus(m_nCollisionEntity, true);
m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1);
if (m_nFrontEndEntity >= 0)
- SetEntityStatus(m_nFrontEndEntity, 1);
+ SetEntityStatus(m_nFrontEndEntity, true);
m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1);
if (m_nProjectileEntity >= 0)
- SetEntityStatus(m_nProjectileEntity, 1);
+ SetEntityStatus(m_nProjectileEntity, true);
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1);
if (m_nWaterCannonEntity >= 0)
- SetEntityStatus(m_nWaterCannonEntity, 1);
+ SetEntityStatus(m_nWaterCannonEntity, true);
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
if (m_nPoliceChannelEntity >= 0)
- SetEntityStatus(m_nPoliceChannelEntity, 1);
+ SetEntityStatus(m_nPoliceChannelEntity, true);
#ifdef GTA_BRIDGE
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1);
if (m_nBridgeEntity >= 0)
- SetEntityStatus(m_nBridgeEntity, 1);
+ SetEntityStatus(m_nBridgeEntity, true);
#endif // GTA_BRIDGE
m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1);
if (m_nEscalatorEntity >= 0)
- SetEntityStatus(m_nEscalatorEntity, 1);
+ SetEntityStatus(m_nEscalatorEntity, true);
m_nExtraSoundsEntity = CreateEntity(AUDIOTYPE_EXTRA_SOUNDS, (void*)1);
if (m_nExtraSoundsEntity >= 0)
- SetEntityStatus(m_nExtraSoundsEntity, 1);
+ SetEntityStatus(m_nExtraSoundsEntity, true);
m_sMissionAudio.m_nSampleIndex[0] = NO_SAMPLE;
@@ -261,7 +261,7 @@ cAudioManager::ProcessReverb() const
if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
for (uint32 i = 0; i < numChannels; i++) {
if (m_asActiveSamples[i].m_bReverbFlag)
- SampleManager.SetChannelReverbFlag(i, 1);
+ SampleManager.SetChannelReverbFlag(i, true);
}
}
}
@@ -277,10 +277,7 @@ void
cAudioManager::CalculateDistance(bool &distCalculated, float dist)
{
if (!distCalculated) {
- if (dist > 0.0f)
- m_sQueueSample.m_fDistance = Sqrt(dist);
- else
- m_sQueueSample.m_fDistance = 0.0f;
+ m_sQueueSample.m_fDistance = Sqrt(dist);
distCalculated = true;
}
}
@@ -308,16 +305,15 @@ cAudioManager::ProcessPlayerMood()
playerPed = FindPlayerPed();
if (playerPed != nil) {
- if (playerPed->m_pWanted->m_nWantedLevel > 3) {
+ if (playerPed->m_pWanted->GetWantedLevel() > 3) {
m_nPlayerMood = PLAYER_MOOD_ANGRY;
return;
}
- if (playerPed->m_pWanted->m_nWantedLevel > 1) {
+ if (playerPed->m_pWanted->GetWantedLevel() > 1) {
m_nPlayerMood = PLAYER_MOOD_PISSED_OFF;
return;
}
- //lastMissionPassedTime = CTheScripts::GetLastMissionPassedTime();
if (lastMissionPassedTime != -1) {
if (curTime < lastMissionPassedTime) {
lastMissionPassedTime = curTime;
@@ -350,7 +346,7 @@ cAudioManager::ProcessSpecial()
if (playerPed != nil) {
if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) {
if (playerPed->EnteringCar()) {
- if(!playerPed->bInVehicle&& CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil)
+ if(!playerPed->bInVehicle && CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil)
SampleManager.StopChannel(m_nActiveSamples);
}
}
@@ -361,7 +357,7 @@ cAudioManager::ProcessSpecial()
void
cAudioManager::ProcessEntity(int32 id)
{
- if (m_asAudioEntities[id].m_nStatus != STATUS_PLAYER) {
+ if (m_asAudioEntities[id].m_bStatus) {
m_sQueueSample.m_nEntityIndex = id;
switch (m_asAudioEntities[id].m_nType) {
case AUDIOTYPE_PHYSICAL:
@@ -1403,7 +1399,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
} else if (params.m_fVelocityChange == 0.0f) {
traction = 0.9f;
}
- if (transmission->fMaxVelocity <= 0.0) {
+ if (transmission->fMaxVelocity <= 0.0f) {
relativeChange = 0.0f;
modificator = 0.0f;
} else {
@@ -1421,7 +1417,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
}
modificator = relativeChange;
} else {
- modificator = Min(1.0, Abs(params.m_fVelocityChange / transmission->fMaxVelocity > 1.0f));
+ modificator = Min(1.0f, Abs(params.m_fVelocityChange / transmission->fMaxVelocity > 1.0f));
}
}
} else {
@@ -1506,14 +1502,10 @@ cAudioManager::UpdateGasPedalAudio(CVehicle* veh, int vehType)
float gasPedal = Abs(veh->m_fGasPedal);
float* gasPealAudioPtr;
- switch (vehType) {
- case VEHICLE_TYPE_CAR:
- gasPealAudioPtr = &((CAutomobile*)veh)->m_fGasPedalAudio;
- case VEHICLE_TYPE_BIKE:
- gasPealAudioPtr = &((CBike*)veh)->m_fGasPedalAudio;
- default:
- return;
- break;
+ switch(vehType) {
+ case VEHICLE_TYPE_CAR: gasPealAudioPtr = &((CAutomobile *)veh)->m_fGasPedalAudio; break;
+ case VEHICLE_TYPE_BIKE: gasPealAudioPtr = &((CBike *)veh)->m_fGasPedalAudio; break;
+ default: return;
}
if (*gasPealAudioPtr < gasPedal)
*gasPealAudioPtr = Min(*gasPealAudioPtr + 0.09f, gasPedal);
@@ -1568,29 +1560,12 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl
}
void
-cAudioManager::ProcessCesna(cVehicleParams& params)
+cAudioManager::ProcessCesna(cVehicleParams &params)
{
- static uint8 nAccel = 0;
-
- //((CAutomobile *)params.m_pVehicle)->Damage.GetEngineStatus();
-
- if (FindPlayerVehicle() == params.m_pVehicle) {
- if (params.m_nIndex == DODO) {
- if (Pads[0].GetAccelerate() <= 0) {
- if (nAccel != 0)
- --nAccel;
- } else if (nAccel < 60) {
- ++nAccel;
- }
- AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, true);
- AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SFX_BANK_0, 2, true);
- }
- } else if (params.m_nIndex == DODO) {
- AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, true);
- } else if (params.m_fDistance < SQR(200)) {
+ if(params.m_fDistance < SQR(200)) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
+ if(m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 52;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
@@ -1602,28 +1577,28 @@ cAudioManager::ProcessCesna(cVehicleParams& params)
m_sQueueSample.m_nEmittingVolume = 80;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 8.0f;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 200.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
- if (params.m_fDistance < SQR(90)) {
+ if(params.m_fDistance < SQR(90)) {
m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
+ if(m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency = 25000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_nEmittingVolume = 80;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 8.0f;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 90.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
@@ -2002,27 +1977,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
}
} else {
nCruising = 1;
- params.m_pVehicle->bAudioChangingGear = true;
- bAccelSampleStopped = true;
- SampleManager.StopChannel(m_nActiveSamples);
- if (isMoped || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params.m_pVehicle->bIsHandbrakeOn
- && !lostTraction && currentGear >= params.m_pTransmission->nNumberOfGears - 1) {
- if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
- if (nCruising < 800)
- ++nCruising;
- } else if (nCruising > 3) {
- --nCruising;
- }
- freq = 27 * nCruising + freqModifier + 22050;
- if (engineSoundType == SFX_BANK_TRUCK)
- freq /= 2;
- AudioManager.AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, true);
- } else {
- nCruising = 0;
- }
+ goto PlayCruising;
}
}
} else {
+PlayCruising:
bAccelSampleStopped = true;
SampleManager.StopChannel(m_nActiveSamples);
if (isMoped || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params.m_pVehicle->bIsHandbrakeOn
@@ -2036,7 +1995,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
freq = 27 * nCruising + freqModifier + 22050;
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
- AudioManager.AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, true);
+ AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, true);
} else {
nCruising = 0;
}
@@ -2232,7 +2191,6 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params)
if (veh->m_modelIndex == MI_MRWHOOP)
return true;
- veh->m_nAlarmState;
if (veh->IsAlarmOn())
return true;
@@ -2614,12 +2572,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
bool noReflections;
bool isHeli;
float maxDist;
- cPedParams pedParams;
static uint8 GunIndex = 53;
- pedParams.m_pPed = nil;
- pedParams.m_bDistanceCalculated = false;
- pedParams.m_fDistance = 0.0f;
for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
noReflections = false;
isHeli = false;
@@ -3010,21 +2964,58 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
isHeli = true;
break;
default:
+ {
maxDist = SQR(SOUND_INTENSITY);
+#ifdef FIX_BUGS
+ int32 sampleIndex;
+ int32 frequency;
+ CPed *pPed = params.m_pVehicle->pDriver;
+ if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN)) {
+ sampleIndex = SFX_UZI_LEFT;
+ frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);
+ frequency += RandomDisplacement(frequency / 32);
+ } else
+ switch(pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType) {
+ case WEAPONTYPE_TEC9:
+ sampleIndex = SFX_TEC_LEFT;
+ frequency = RandomDisplacement(500) + 17000;
+ break;
+ case WEAPONTYPE_SILENCED_INGRAM:
+ sampleIndex = SFX_TEC_LEFT;
+ frequency = RandomDisplacement(1000) + 34000;
+ break;
+ case WEAPONTYPE_MP5:
+ sampleIndex = SFX_MP5_LEFT;
+ frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);
+ frequency += RandomDisplacement(frequency / 32);
+ break;
+ default:
+ sampleIndex = SFX_UZI_LEFT;
+ frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);
+ frequency += RandomDisplacement(frequency / 32);
+ break;
+ }
+ m_sQueueSample.m_nSampleIndex = sampleIndex;
+#else
m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
+#endif
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = GunIndex++;
emittingVol = m_anRandomTable[2] % 15 + 65;
- if (GunIndex > 58)
- GunIndex = 53;
+ if(GunIndex > 58) GunIndex = 53;
+#ifdef FIX_BUGS
+ m_sQueueSample.m_nFrequency = frequency;
+#else
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+#endif
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bRequireReflection = true;
break;
}
+ }
break;
}
case SOUND_WEAPON_HIT_VEHICLE: {
@@ -3059,6 +3050,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
break;
}
case SOUND_PED_HELI_PLAYER_FOUND: {
+ cPedParams pedParams;
pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
pedParams.m_fDistance = params.m_fDistance;
SetupPedComments(pedParams, SOUND_PED_HELI_PLAYER_FOUND);
@@ -3073,9 +3065,11 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT);
continue; */
case SOUND_PED_VCPA_PLAYER_FOUND: {
+ cPedParams pedParams;
pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
pedParams.m_fDistance = params.m_fDistance;
SetupPedComments(pedParams, SOUND_PED_VCPA_PLAYER_FOUND);
+ continue;
}
case SOUND_WATER_FALL: {
const float SOUND_INTENSITY = 40.0f;
@@ -3161,7 +3155,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nCounter = GunIndex++;
if (GunIndex > 58)
GunIndex = 53;
- m_sQueueSample.m_bRequireReflection = 0;
+ m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
continue;
#endif
@@ -3193,7 +3187,7 @@ AddSample:
#ifdef GTA_TRAIN
bool
-cAudioManager::ProcessTrainNoise(cVehicleParams *params)
+cAudioManager::ProcessTrainNoise(cVehicleParams& params)
{
const float SOUND_INTENSITY = 300.0f;
@@ -3201,12 +3195,12 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
uint8 emittingVol;
float speedMultipler;
- if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ if (params.m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- if (params->m_fVelocityChange > 0.0f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- train = (CTrain *)params->m_pVehicle;
+ if (params.m_fVelocityChange > 0.0f) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ train = (CTrain *)params.m_pVehicle;
speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f);
emittingVol = (75.f * speedMultipler);
if (train->m_fWagonPosition == 0.0f) {
@@ -3232,7 +3226,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
}
}
const float SOUND_INTENSITY = 70.0f;
- if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
+ if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 33;
@@ -3263,25 +3257,128 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
{
CBoat *boat;
float padRelativeAccerate;
- float gasPedal;
- int32 padAccelerate;
- uint8 emittingVol;
- float oneShotVol;
- static uint16 LastAccel = 0;
- static uint8 LastVol = 0;
+ bool isV12 = false;
+ static int32 LastFreq = 2000;
+ static int8 LastVol = 0;
- static const int intensity = 50;
+ static const float intensity = 90.0f;
if (params.m_fDistance < SQR(intensity)) {
boat = (CBoat *)params.m_pVehicle;
- if (params.m_nIndex == REEFER) {
+ if(boat->GetStatus() == STATUS_WRECKED)
+ return true;
+
+ float freqModificator;
+ float volModificator;
+ int BaseVol;
+ int BaseFreq;
+
+ switch(boat->GetModelIndex()) {
+ case MI_RIO:
+ freqModificator = 490.0f;
+ volModificator = 60.0f;
+ BaseVol = 20;
+ BaseFreq = 1888;
+ break;
+ case MI_PREDATOR:
+ case MI_SQUALO:
+ case MI_SPEEDER:
+ case MI_COASTG:
+ case MI_DINGHY:
+ case MI_JETMAX:
+ freqModificator = 6000.0f;
+ volModificator = 60.0f;
+ isV12 = true;
+ BaseFreq = 9000;
+ BaseVol = 20;
+ break;
+ case MI_REEFER:
+ freqModificator = 715.0f;
+ volModificator = 80.0f;
+ BaseVol = 0;
+ BaseFreq = 3775;
+ break;
+ case MI_TROPIC:
+ case MI_MARQUIS:
+ freqModificator = 463.0f;
+ volModificator = 60.0f;
+ BaseVol = 20;
+ BaseFreq = 1782;
+ break;
+ default:
+ return true;
+ }
+
+ bool bIsPlayerVeh;
+
+ if(FindPlayerVehicle() == params.m_pVehicle) {
+ float padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
+ padRelativeAccerate = padAccelerate / 255.0f;
+ bIsPlayerVeh = true;
+ } else {
+ padRelativeAccerate = Max(params.m_pVehicle->m_fGasPedal, params.m_pVehicle->m_fBrakePedal);
+ bIsPlayerVeh = false;
+ }
+
+ int Freq = BaseFreq + (padRelativeAccerate * freqModificator);
+ int Vol = BaseVol + (padRelativeAccerate * volModificator);
+
+ if(!boat->bPropellerInWater)
+ Freq = (9 * Freq) / 8;
+
+ if(bIsPlayerVeh) {
+ if(Freq > LastFreq) {
+ if(isV12)
+ Freq = Min(Freq, LastFreq + 100);
+ else
+ Freq = Min(Freq, LastFreq + 15);
+ } else {
+ if(isV12)
+ Freq = Max(Freq, LastFreq - 100);
+ else
+ Freq = Max(Freq, LastFreq - 15);
+ }
+ if(Vol > LastVol)
+ Vol = Min(Vol, LastVol + 3);
+ else
+ Vol = Max(Vol, LastVol - 3);
+ }
+
+ if (Vol > 0) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(Vol, intensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nFrequency = Freq;
+ m_sQueueSample.m_nCounter = 40;
+ if (isV12)
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP;
+ else
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_CRUISER_LOOP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = Vol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = intensity;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 7;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+
+ if(boat->GetModelIndex() == MI_REEFER) {
+ CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(80, intensity, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nFrequency = 6000;
m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
- m_sQueueSample.m_nFrequency = 10386;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
@@ -3298,102 +3395,11 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
- if (FindPlayerVehicle() == params.m_pVehicle) {
- padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
- padRelativeAccerate = padAccelerate / 255;
- emittingVol = (100.f * padRelativeAccerate) + 15;
- m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
- if (!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- } else {
- gasPedal = Abs(boat->m_fGasPedal);
- if (gasPedal > 0.0f) {
- m_sQueueSample.m_nFrequency = 6000;
- emittingVol = 15;
- } else {
- emittingVol = (100.f * gasPedal) + 15;
- m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000;
- if (!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- }
- }
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
- if (!m_sQueueSample.m_nVolume)
- return true;
- m_sQueueSample.m_nCounter = 40;
- m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
- m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 7;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- } else {
- if (FindPlayerVehicle() == params.m_pVehicle) {
- padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
- if (padAccelerate <= 20) {
- emittingVol = 45 - 45 * padAccelerate / 40;
- m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
- m_sQueueSample.m_nCounter = 39;
- m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
- if (LastAccel > 20) {
- oneShotVol = LastVol;
- PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_BOAT_SLOWDOWN, oneShotVol);
- }
- } else {
- emittingVol = 105 * padAccelerate / 255 + 15;
- m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000;
- if (!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- m_sQueueSample.m_nCounter = 40;
- m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
- }
- LastVol = emittingVol;
- LastAccel = padAccelerate;
- } else {
- gasPedal = Abs(boat->m_fGasPedal);
- if (gasPedal > 0.0f) {
- m_sQueueSample.m_nFrequency = 11025;
- emittingVol = 45;
- m_sQueueSample.m_nCounter = 39;
- m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
- } else {
- emittingVol = (105.f * gasPedal) + 15;
- m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000;
- if (!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- m_sQueueSample.m_nCounter = 40;
- m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
- }
- }
- CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
- if (!m_sQueueSample.m_nVolume)
- return true;
- m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 7;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
}
- AddSampleToRequestedQueue();
+ if(bIsPlayerVeh) {
+ LastFreq = Freq;
+ LastVol = Vol;
+ }
return true;
}
return false;
@@ -3432,7 +3438,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 6;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -3630,7 +3636,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
//after accel rotor sound
emittingVol = ((cameraAngle + 1.0f) * volumeModifier * 127.0f) / 2.0f;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 1;
if (hunterBool) {
@@ -3677,7 +3683,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
if (automobile->bEngineOn) {
if (propellerSpeed < 1.0f) {
emittingVol = (1.0f - propellerSpeed / 2.0f) * 70.0f;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.0, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
if (hunterBool) {
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
@@ -3718,7 +3724,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 2204;
else
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
- if (propellerSpeed < 1.0)
+ if (propellerSpeed < 1.0f)
m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197);
freqSkimmerPrev = m_sQueueSample.m_nFrequency;
@@ -3761,7 +3767,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA;
m_sQueueSample.m_nBankIndex = 0;
- m_sQueueSample.m_bIs2D = 0;
+ m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000;
m_sQueueSample.m_nLoopCount = 0;
@@ -3880,8 +3886,8 @@ cAudioManager::ProcessJumbo(cVehicleParams& params)
CPlane *plane;
float position;
- //if (params.m_fDistance >= SQR(440))
- // return;
+ if (params.m_fDistance >= SQR(440))
+ return;
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
plane = (CPlane*)params.m_pVehicle;
@@ -4083,27 +4089,27 @@ bool
cAudioManager::SetupJumboFlySound(uint8 emittingVol)
{
const float SOUND_INTENSITY = 440.0f;
- if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
- return false;
+ if(m_sQueueSample.m_fDistance >= SOUND_INTENSITY) return false;
int32 vol = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
m_sQueueSample.m_nVolume = vol;
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
+ if(m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false; // todo port fix to re3
AddSampleToRequestedQueue();
}
return true;
@@ -4149,7 +4155,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
int32
cAudioManager::GetJumboTaxiFreq() const
{
- return (60.833f * m_sQueueSample.m_fDistance) + 22050;
+ return (1.f / 180 * 10950 * m_sQueueSample.m_fDistance) + 22050; // todo port fix to re3
}
#pragma endregion Some jumbo crap
@@ -4162,13 +4168,9 @@ cAudioManager::ProcessPed(CPhysical *ped)
{
cPedParams params;
- params.m_pPed = nil;
- params.m_bDistanceCalculated = false;
- params.m_fDistance = 0.0f;
-
m_sQueueSample.m_vecPos = ped->GetPosition();
- //params.m_bDistanceCalculated = false;
+ params.m_bDistanceCalculated = false;
params.m_pPed = (CPed *)ped;
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
ProcessPedOneShots(params);
@@ -4200,109 +4202,109 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
switch (sound) {
case SOUND_STEP_START:
case SOUND_STEP_END:
- if (!params.m_pPed->bIsLooking) {
- emittingVol = m_anRandomTable[3] % 15 + 45;
- if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
- emittingVol /= 2;
- maxDist = 400.f;
- switch (params.m_pPed->m_nSurfaceTouched) {
- case SURFACE_GRASS:
- sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1;
- break;
- case SURFACE_GRAVEL:
- case SURFACE_MUD_DRY:
- sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
- break;
- case SURFACE_CAR:
- case SURFACE_GARAGE_DOOR:
- case SURFACE_CAR_PANEL:
- case SURFACE_THICK_METAL_PLATE:
- case SURFACE_SCAFFOLD_POLE:
- case SURFACE_LAMP_POST:
- case SURFACE_FIRE_HYDRANT:
- case SURFACE_GIRDER:
- case SURFACE_METAL_CHAIN_FENCE:
- case SURFACE_CONTAINER:
- case SURFACE_NEWS_VENDOR:
- sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1;
- break;
- case SURFACE_SAND:
- sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
- break;
- case SURFACE_WATER:
- sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
- break;
- case SURFACE_WOOD_CRATES:
- case SURFACE_WOOD_BENCH:
- case SURFACE_WOOD_SOLID:
- sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1;
- break;
- case SURFACE_HEDGE:
- sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1;
- break;
- default:
- sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1;
- break;
- }
- m_sQueueSample.m_nSampleIndex = sampleIndex;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 32;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
- switch (params.m_pPed->m_nMoveState) {
- case PEDMOVE_WALK:
- emittingVol /= 4;
- m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10;
- break;
- case PEDMOVE_RUN:
- emittingVol /= 2;
- m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- break;
- case PEDMOVE_SPRINT:
- m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10;
- break;
- default:
- break;
- }
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 20.0f;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
+ if (params.m_pPed->bIsInTheAir)
+ continue;
+ emittingVol = m_anRandomTable[3] % 15 + 45;
+ if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
+ emittingVol /= 2;
+ maxDist = 400.f;
+ switch (params.m_pPed->m_nSurfaceTouched) {
+ case SURFACE_GRASS:
+ sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1;
+ break;
+ case SURFACE_GRAVEL:
+ case SURFACE_MUD_DRY:
+ sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
+ break;
+ case SURFACE_CAR:
+ case SURFACE_GARAGE_DOOR:
+ case SURFACE_CAR_PANEL:
+ case SURFACE_THICK_METAL_PLATE:
+ case SURFACE_SCAFFOLD_POLE:
+ case SURFACE_LAMP_POST:
+ case SURFACE_FIRE_HYDRANT:
+ case SURFACE_GIRDER:
+ case SURFACE_METAL_CHAIN_FENCE:
+ case SURFACE_CONTAINER:
+ case SURFACE_NEWS_VENDOR:
+ sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1;
+ break;
+ case SURFACE_SAND:
+ sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
+ break;
+ case SURFACE_WATER:
+ sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
+ break;
+ case SURFACE_WOOD_CRATES:
+ case SURFACE_WOOD_BENCH:
+ case SURFACE_WOOD_SOLID:
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1;
+ break;
+ case SURFACE_HEDGE:
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1;
+ break;
+ default:
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1;
+ break;
}
+ m_sQueueSample.m_nSampleIndex = sampleIndex;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - SOUND_STEP_START + 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
+ switch (params.m_pPed->m_nMoveState) {
+ case PEDMOVE_WALK:
+ emittingVol /= 4;
+ m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10;
+ break;
+ case PEDMOVE_RUN:
+ emittingVol /= 2;
+ m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
+ break;
+ case PEDMOVE_SPRINT:
+ m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10;
+ break;
+ default:
+ break;
+ }
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FALL_LAND:
case SOUND_FALL_COLLAPSE:
- if (!ped->bIsLooking) {
- maxDist = SQR(30);
- emittingVol = m_anRandomTable[3] % 20 + 80;
- if (ped->m_nSurfaceTouched == SURFACE_WATER) {
- m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
- } else if (sound == SOUND_FALL_LAND) {
- m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND;
- } else {
- m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL;
- }
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_bRequireReflection = true;
+ if (ped->bIsInTheAir)
+ continue;
+ maxDist = SQR(30);
+ emittingVol = m_anRandomTable[3] % 20 + 80;
+ if (ped->m_nSurfaceTouched == SURFACE_WATER) {
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
+ } else if (sound == SOUND_FALL_LAND) {
+ m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL;
}
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_FIGHT_37:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
@@ -4341,6 +4343,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency = 20000;
goto AddFightSound;
case SOUND_FIGHT_46:
+ case SOUND_187:
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
m_sQueueSample.m_nFrequency = 18000;
goto AddFightSound;
@@ -4353,7 +4356,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nFrequency = 20000;
AddFightSound:
{
- uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? stroring int as float
+ uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float
uint8 damagerType = soundParams & 0xFF;
uint32 weaponType = soundParams >> 8;
@@ -4401,7 +4404,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
case SOUND_WEAPON_BAT_ATTACK:
case SOUND_WEAPON_KNIFE_ATTACK:
{
- uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? stroring int as float
+ uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float
uint8 damagerType = soundParams & 0xFF;
uint32 weaponType = soundParams >> 8;
if (damagerType == ENTITY_TYPE_PED) {
@@ -4455,14 +4458,12 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_bRequireReflection = true;
break;
}
- // TODO: breaks the game right now, probably needs AudioManager.cpp to be done first
- /*
case SOUND_WEAPON_CHAINSAW_ATTACK:
if (FindVehicleOfPlayer())
continue;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ACCEL_13;
m_sQueueSample.m_nBankIndex = SFX_BANK_0; // SFX_BANK_CAR_CHAINSAW
- m_sQueueSample.m_nCounter = 64;
+ m_sQueueSample.m_nCounter = 70;
m_sQueueSample.m_nFrequency = 27000;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
@@ -4474,7 +4475,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_ACCEL_13);
m_sQueueSample.m_nEmittingVolume = 100;
m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
break;
case SOUND_WEAPON_CHAINSAW_IDLE:
@@ -4491,7 +4492,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nLoopCount = 0;
emittingVol = 100;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_AFTER_ACCEL_13);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopStartOffset(SFX_CAR_AFTER_ACCEL_13);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_AFTER_ACCEL_13);
m_sQueueSample.m_nEmittingVolume = 100;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = false;
@@ -4513,13 +4514,12 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nLoopCount = 0;
emittingVol = 100;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_AFTER_ACCEL_13);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopStartOffset(SFX_CAR_AFTER_ACCEL_13);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_AFTER_ACCEL_13);
m_sQueueSample.m_nEmittingVolume = 100;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
break;
- */
case SOUND_WEAPON_SHOT_FIRED:
weapon = ped->GetWeapon();
if (!weapon)
@@ -5042,7 +5042,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
uint8 param1 = soundParams & 0xFF;
uint32 param2 = soundParams >> 8;
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 1) + SFX_SKATE_1;
- m_sQueueSample.m_nBankIndex = 0;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound;
stereo = true;
++iSound;
@@ -5118,7 +5118,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_bRequireReflection = true;
break;
case SOUND_SHIRT_WIND_FLAP:
- if (params.m_pPed->IsPlayer()) {
+ if (params.m_pPed->IsPlayer() && params.m_pPed->m_pMyVehicle) {
if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 0.0f) {
if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 1.0f)
m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1.0f;
@@ -5161,7 +5161,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nReleasingVolumeDivider = 3;
}
}
- break;
+ continue;
default:
SetupPedComments(params, sound);
continue;
@@ -5449,7 +5449,7 @@ cAudioManager::GetPlayerTalkSfx(CPed *ped, int16 sound)
{
uint32 sfx;
- if(this->m_bIsPlayerShutUp) return NO_SAMPLE;
+ if(m_bIsPlayerShutUp) return NO_SAMPLE;
switch(sound) {
case SOUND_PED_DEATH: return 9796;
case SOUND_PED_DAMAGE:
@@ -5678,7 +5678,7 @@ cAudioManager::GetCopTalkSfx(CPed *ped, int16 sound)
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 8494, 4); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 8491, 3); break;
case SOUND_PED_PED_COLLISION:
- if(FindPlayerPed()->m_pWanted->m_nWantedLevel <= 0) return NO_SAMPLE;
+ if(FindPlayerPed()->m_pWanted->GetWantedLevel() <= 0) return NO_SAMPLE;
GetPhrase(sfx, ped->m_lastComment, 8476, 5);
break;
default: return GetGenericMaleTalkSfx(ped, sound);
@@ -7960,7 +7960,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
m_sQueueSample.m_vecPos = *CExplosion::GetExplosionPosition(i);
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i;
@@ -8025,7 +8025,7 @@ cAudioManager::ProcessFires(int32)
m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = distSquared < 0.0f ? 0.0f : Sqrt(distSquared);
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i;
@@ -8081,7 +8081,7 @@ cAudioManager::ProcessWaterCannon(int32)
m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(SOUND_INTENSITY)) {
- m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
@@ -8122,10 +8122,7 @@ cAudioManager::ProcessExtraSounds()
m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i];
distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distance < SQR(SOUND_INTENSITY)) {
- if (distance > 0.0f)
- m_sQueueSample.m_fDistance = Sqrt(distance);
- else
- m_sQueueSample.m_fDistance = 0.0f;
+ m_sQueueSample.m_fDistance = Sqrt(distance);
m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i;
@@ -8164,10 +8161,7 @@ cAudioManager::ProcessEscalators()
m_sQueueSample.m_vecPos = CEscalators::GetEscalator(i).GetPosition();
distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distance < SQR(SOUND_INTENSITY)) {
- if (distance > 0.0f)
- m_sQueueSample.m_fDistance = Sqrt(distance);
- else
- m_sQueueSample.m_fDistance = 0.0f;
+ m_sQueueSample.m_fDistance = Sqrt(distance);
m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP;
@@ -8218,41 +8212,34 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
uint8 emittingVolume;
float distSquared;
- cPedParams male;
- cPedParams female;
-
static uint8 iSound = 0;
switch (sound) {
- /*case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S:
- case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
- male.m_pPed = nil;
- male.m_bDistanceCalculated = false;
- male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
- SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH);
- return;
- case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
- case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
- female.m_pPed = nil;
- female.m_bDistanceCalculated = false;
- female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
- SetupPedComments(&female, SOUND_INJURED_PED_FEMALE);
- return;
- case SCRIPT_SOUND_GATE_START_CLUNK:
- case SCRIPT_SOUND_GATE_STOP_CLUNK:
+ case SCRIPT_SOUND_POLICE_CELL_DOOR_CLUNK:
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.m_nSampleIndex = SFX_COL_GATE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- if (sound == SCRIPT_SOUND_GATE_START_CLUNK)
- m_sQueueSample.m_nFrequency = 10600;
- else
- m_sQueueSample.m_nFrequency = 9000;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = 10600;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ emittingVolume = 60;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bRequireReflection = true;
- emittingVolume = RandomDisplacement(10) + 50;
- break;*/
+ break;
+ case SCRIPT_SOUND_GARAGE_DOOR_CLUNK:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; // huh?
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = 22000;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
+ m_sQueueSample.m_nReleasingVolumeModificator = 4;
+ emittingVolume = 60;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = true;
+ break;
+ case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT:
case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
@@ -8266,20 +8253,42 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bIs2D = false;
emittingVolume = m_anRandomTable[2] % 20 + 90;
break;
- /*
- case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1:
- case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2:
- if (!SampleManager.IsSampleBankLoaded(SAMPLEBANK_TRAIN))
- return;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_TRAIN;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
- m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ case SCRIPT_SOUND_WILLIE_CARD_SWIPE:
+ emittingVolume = 70;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = 20159;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 1.0f;
m_sQueueSample.m_bIs2D = false;
- break;*/
+ m_sQueueSample.m_bRequireReflection = false;
+ break;
+ case SCRIPT_SOUND_MALE_AMBULANCE_OUCH:
+ {
+ cPedParams pedParams;
+ pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ SetupPedComments(pedParams, SOUND_INJURED_PED_MALE_OUCH);
+ return;
+ }
+ case SCRIPT_SOUND_FEMALE_AMBULANCE_OUCH:
+ {
+ cPedParams pedParams;
+ pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ SetupPedComments(pedParams, SOUND_INJURED_PED_FEMALE);
+ return;
+ }
+ case SCRIPT_SOUND_SEAPLANE_LOW_FUEL:
+ m_sQueueSample.m_fSoundIntensity = 1000.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_LOW;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ emittingVolume = 100;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_HORN_JEEP); // BUG?
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ break;
case SCRIPT_SOUND_PAYPHONE_RINGING:
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING;
@@ -8378,6 +8387,18 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bRequireReflection = true;
emittingVolume = m_anRandomTable[2] % 30 + 60;
break;
+ case SCRIPT_SOUND_HIT_BALL:
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_HIT_BALL;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bRequireReflection = true;
+ emittingVolume = m_anRandomTable[2] % 30 + 60;
+ break;
case SCRIPT_SOUND_GUNSHELL_DROP:
playerPed = FindPlayerPed();
if (playerPed) {
@@ -8390,39 +8411,24 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SURFACE_SAND:
case SURFACE_RUBBER:
case SURFACE_HEDGE:
+ case SURFACE_SAND_BEACH:
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
- m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(600) + 10600;
m_sQueueSample.m_nReleasingVolumeModificator = 18;
- m_sQueueSample.m_fSoundIntensity = 20.0f;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_fSpeedMultiplier = 0.0f;
- m_sQueueSample.m_bIs2D = false;
- emittingVolume = m_anRandomTable[2] % 20 + 30;
- distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = iSound++;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nEmittingVolume = emittingVolume;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_bReverbFlag = true;
- AddSampleToRequestedQueue();
- }
- }
- return;
+ break;
case SURFACE_WATER:
return;
default:
+ m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 15;
break;
}
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000;
+ m_sQueueSample.m_nReleasingVolumeModificator = 15;
}
- m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
- m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000;
- m_sQueueSample.m_nReleasingVolumeModificator = 15;
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
@@ -8466,116 +8472,204 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
uint8 emittingVolume;
float distSquared;
- switch (sound) {
- /*case SCRIPT_SOUND_PARTY_1_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_1;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ switch(sound) {
+ case SCRIPT_SOUND_BANK_ALARM_LOOP:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDINGS_BANK_ALARM;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BANK_ALARM;
+ emittingVolume = 90;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDINGS_BANK_ALARM);
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_bIs2D = false;
break;
- case SCRIPT_SOUND_PARTY_1_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_1;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
+ case SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP:
+ case SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP:
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ emittingVolume = 90;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GARAGE_DOOR_LOOP);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_bIs2D = false;
break;
- case SCRIPT_SOUND_PARTY_2_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_2;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ case SCRIPT_SOUND_SNORING_LOOP:
+ m_sQueueSample.m_fSoundIntensity = 6.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_SNORE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SNORING;
+ emittingVolume = 25;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDING_SNORE);
+ m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ m_sQueueSample.m_bIs2D = false;
break;
- case SCRIPT_SOUND_PARTY_2_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_2;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP:
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ emittingVolume = 60;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TANK_TURRET);
+ m_sQueueSample.m_nReleasingVolumeModificator = 4;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_bIs2D = false;
break;
- case SCRIPT_SOUND_PARTY_3_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_3;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
+ case SCRIPT_SOUND_NEW_BUILDING_BAR_1:
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_1;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = false;
break;
- case SCRIPT_SOUND_PARTY_3_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_3;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
+ case SCRIPT_SOUND_NEW_BUILDING_BAR_2:
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_2;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = false;
break;
- case SCRIPT_SOUND_PARTY_4_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_4;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
+ case SCRIPT_SOUND_NEW_BUILDING_BAR_3:
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_3;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_3;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = false;
break;
- case SCRIPT_SOUND_PARTY_4_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_4;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
+ case SCRIPT_SOUND_NEW_BUILDING_BAR_4:
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_4;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_4;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = false;
break;
- case SCRIPT_SOUND_PARTY_1_LOOP:
- m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
- m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;//SAMPLEBANK_BUILDING_CLUB_1;
- emittingVolume = MAX_VOLUME;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
+ case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1:
+ if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_1;
+ MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_1);
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = false;
break;
- case SCRIPT_SOUND_PRETEND_FIRE_LOOP:
- m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
+ case SCRIPT_SOUND_NEW_BUILDING_MALIBU_2:
+ if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_2;
+ MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_2);
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_NEW_BUILDING_MALIBU_3:
+ if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL3;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_3;
+ MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_3);
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_NEW_BUILDING_STRIP_1:
+ if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_1;
+ MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_1);
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_NEW_BUILDING_STRIP_2:
+ if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_2;
+ MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_2);
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_NEW_BUILDING_STRIP_3:
+ if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return;
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR3;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_3;
+ MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_3);
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_NEW_BUILDING_CHURCH:
+ m_sQueueSample.m_nSampleIndex = SFX_BUILDING_CHURCH;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CHURCH;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nReleasingVolumeDivider = 15;
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ case SCRIPT_SOUND_NEW_WATERFALL:
+ emittingVolume = 30;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- emittingVolume = 80;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
- m_sQueueSample.m_nReleasingVolumeModificator = 8;
- m_sQueueSample.m_nReleasingVolumeDivider = 10;
+ m_sQueueSample.m_nFrequency = 20812;
+ m_sQueueSample.m_nReleasingVolumeModificator = 4;
+ m_sQueueSample.m_nReleasingVolumeDivider = 9;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- break;*/
- default:
- return;
+ m_sQueueSample.m_bIs2D = false;
+ break;
+ default: return;
}
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
+ if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
+ if(m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
@@ -8657,7 +8751,7 @@ cAudioManager::ProcessWeather(int32 id)
modifier = Max(Abs(x), Abs(y)) * 10.0f;
modifier = Min(1.0f, modifier);
wind = Max(CWeather::Wind, modifier);
- if (wind > 0.0f && CObject::fDistToNearestTree < 75.0) {
+ if (wind > 0.0f && CObject::fDistToNearestTree < 75.0f) {
m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PALM_TREE_LO);
m_sQueueSample.m_nVolume = (m_anRandomTable[1] % 10 + 45.0f) * (75.0f - CObject::fDistToNearestTree) * (4.0f / 300.0f) * wind;
@@ -8728,6 +8822,8 @@ cAudioManager::ProcessFrontEnd()
case SOUND_GARAGE_BOMB1_SET:
case SOUND_GARAGE_BOMB2_SET:
case SOUND_GARAGE_BOMB3_SET:
+ case SOUND_PICKUP_WEAPON_BOUGHT:
+ case SOUND_PICKUP_WEAPON:
center = true;
processedPickup = true;
m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT;
@@ -8995,7 +9091,7 @@ cAudioManager::ProcessProjectiles()
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
- m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i;
@@ -9020,7 +9116,7 @@ cAudioManager::ProcessGarages()
const float SOUND_INTENSITY = 80.0f;
CEntity *entity;
- eGarageState state;
+ uint8 state;
uint32 sampleIndex;
uint8 j;
float distSquared;
@@ -9144,7 +9240,7 @@ cAudioManager::ProcessFireHydrant()
const float SOUND_INTENSITY = 35;
float distSquared;
- bool distCalculated = 0;
+ bool distCalculated = false;
m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
@@ -9828,7 +9924,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
nCheckPlayingDelay[slot] = 0;
nFramesUntilFailedLoad[slot] = 0;
} else if (!m_nUserPause) {
- if (++nFramesForPretendPlaying[slot] < 120) {
+ if (++nFramesForPretendPlaying[slot] < 90) {
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING;
} else {
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
@@ -9844,7 +9940,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
} else {
if (m_nUserPause)
SampleManager.PauseStream(1, slot + 1);
- if (m_sMissionAudio.m_bPredefinedProperties) {
+ if (m_sMissionAudio.m_bPredefinedProperties[slot]) {
if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAL)
SampleManager.SetStreamedVolumeAndPan(80, 0, 1, slot + 1);
else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAR)
@@ -9898,7 +9994,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
else
{
SampleManager.PauseStream(0, slot + 1);
- if (!m_sMissionAudio.m_bPredefinedProperties) {
+ if (!m_sMissionAudio.m_bPredefinedProperties[slot]) {
distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
if (distSquared >= SQR(80.0f)) {
emittingVol = 0;
@@ -9941,7 +10037,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
}
break;
case LOADING_STATUS_FAILED:
- if (++nFramesUntilFailedLoad[slot] >= 90) {
+ if (++nFramesUntilFailedLoad[slot] >= 120) {
nFramesForPretendPlaying[slot] = 0;
g_bMissionAudioLoadFailed[slot] = true;
nFramesUntilFailedLoad[slot] = 0;
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index fbfdb855..721a7acc 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -10,6 +10,7 @@
#include "sampman.h"
#include "Camera.h"
#include "World.h"
+#include "ZoneCull.h"
cAudioManager AudioManager;
@@ -17,12 +18,16 @@ const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
const int policeChannel = channels + 1;
const int allChannels = channels + 2;
+#define SPEED_OF_SOUND 343.f
+#define TIME_SPENT 40
+
cAudioManager::cAudioManager()
{
m_bIsInitialised = false;
- field_1 = 1;
- m_fSpeedOfSound = 6.86f;
- m_nTimeSpent = 50;
+ m_bReverb = true;
+ field_6 = 0;
+ m_fSpeedOfSound = SPEED_OF_SOUND / TIME_SPENT;
+ m_nTimeSpent = TIME_SPENT;
m_nActiveSamples = NUM_SOUNDS_SAMPLES_SLOTS;
m_nActiveSampleQueue = 1;
ClearRequestedQueue();
@@ -128,7 +133,7 @@ cAudioManager::CreateEntity(eAudioType type, void *entity)
for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
if (!m_asAudioEntities[i].m_bIsUsed) {
m_asAudioEntities[i].m_bIsUsed = true;
- m_asAudioEntities[i].m_nStatus = 0;
+ m_asAudioEntities[i].m_bStatus = false;
m_asAudioEntities[i].m_nType = type;
m_asAudioEntities[i].m_pEntity = entity;
m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND;
@@ -163,7 +168,7 @@ void
cAudioManager::SetEntityStatus(int32 id, uint8 status)
{
if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
- m_asAudioEntities[id].m_nStatus = status;
+ m_asAudioEntities[id].m_bStatus = status;
}
void
@@ -426,7 +431,8 @@ cAudioManager::CheckForAnAudioFileOnCD() const
uint8
cAudioManager::GetCDAudioDriveLetter() const
{
- return SampleManager.GetCDAudioDriveLetter();
+ if(m_bIsInitialised) return SampleManager.GetCDAudioDriveLetter();
+ return 0;
}
bool
@@ -456,7 +462,7 @@ cAudioManager::ServiceSoundEffects()
ClearActiveSamples();
}
m_nActiveSampleQueue = m_nActiveSampleQueue == 1 ? 0 : 1;
- ProcessReverb();
+ if(m_bReverb) ProcessReverb();
ProcessSpecial();
ClearRequestedQueue();
InterrogateAudioEntities();
@@ -584,7 +590,7 @@ cAudioManager::AddSampleToRequestedQueue()
}
m_sQueueSample.m_nCalculatedVolume = calculatedVolume;
m_sQueueSample.m_bLoopEnded = false;
- if (m_sQueueSample.m_bIs2D) {
+ if (m_sQueueSample.m_bIs2D || CCullZones::InRoomForAudio()) {
m_sQueueSample.m_bRequireReflection = false;
m_sQueueSample.m_nLoopsRemaining = 0;
}
@@ -596,6 +602,9 @@ cAudioManager::AddSampleToRequestedQueue()
}
m_sQueueSample.m_bRequireReflection = false;
+ if ( m_bReverb && m_sQueueSample.m_bIs2D )
+ m_sQueueSample.field_4C = 30;
+
if (!m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bReverbFlag = false;
@@ -642,9 +651,9 @@ cAudioManager::AddReflectionsToRequestedQueue()
emittingVolume = m_sQueueSample.m_nVolume;
oldFreq = m_sQueueSample.m_nFrequency;
} else {
- emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 16);
+ emittingVolume = (9 * m_sQueueSample.m_nVolume) / 16;
}
- m_sQueueSample.m_fSoundIntensity = m_sQueueSample.m_fSoundIntensity / 2.f;
+ m_sQueueSample.m_fSoundIntensity /= 2.f;
int halfOldFreq = oldFreq >> 1;
@@ -802,7 +811,7 @@ cAudioManager::AddReleasingSounds()
if (sample.m_nReleasingVolumeModificator < 20)
++sample.m_nReleasingVolumeModificator;
}
- sample.m_bReleasingSoundFlag = 0;
+ sample.m_bReleasingSoundFlag = false;
}
memcpy(&m_sQueueSample, &sample, sizeof(tSound));
AddSampleToRequestedQueue();
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 2e0af437..376a7f60 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -49,7 +49,7 @@ public:
eAudioType m_nType;
void *m_pEntity;
bool m_bIsUsed;
- uint8 m_nStatus;
+ uint8 m_bStatus;
int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
float m_afVolume[NUM_AUDIOENTITY_EVENTS];
uint8 m_AudioEvents;
@@ -144,21 +144,39 @@ public:
bool m_bDistanceCalculated;
float m_fDistance;
CPed *m_pPed;
+
+ cPedParams()
+ {
+ m_bDistanceCalculated = false;
+ m_fDistance = 0.0f;
+ m_pPed = nil;
+ }
};
class cVehicleParams
{
public:
- eVehicleType m_VehicleType;
+ int32 m_VehicleType;
bool m_bDistanceCalculated;
float m_fDistance;
CVehicle *m_pVehicle;
cTransmission *m_pTransmission;
int32 m_nIndex;
float m_fVelocityChange;
+
+ cVehicleParams()
+ {
+ m_VehicleType = -1;
+ m_bDistanceCalculated = false;
+ m_fDistance = 0.0f;
+ m_pVehicle = nil;
+ m_pTransmission = nil;
+ m_nIndex = 0;
+ m_fVelocityChange = 0.0f;
+ }
};
-VALIDATE_SIZE(cVehicleParams, 0x18);
+VALIDATE_SIZE(cVehicleParams, 0x1C);
enum {
REFLECTION_NORTH = 0,
@@ -176,7 +194,7 @@ class cAudioManager
{
public:
bool m_bIsInitialised;
- uint8 field_1; // unused
+ uint8 m_bReverb; // unused
bool m_bFifthFrameFlag;
uint8 m_nActiveSamples;
uint8 field_4; // unused
@@ -256,8 +274,8 @@ public:
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done
int32 CreateEntity(eAudioType type, void *entity); // done
- void DestroyAllGameCreatedEntities(); // done ? I don't seed pEntity = nil;
- void DestroyEntity(int32 id); // done (inlined in vc) ? I not seen id checks
+ void DestroyAllGameCreatedEntities(); // done
+ void DestroyEntity(int32 id); // done (inlined in vc)
void DoPoliceRadioCrackle(); // done
// functions returning talk sfx,
@@ -359,38 +377,39 @@ public:
uint32 GetGenericFemaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
// end of functions returning talk sfx
- void GenerateIntegerRandomNumberTable(); // done
- char *Get3DProviderName(uint8 id) const;
- uint8 GetCDAudioDriveLetter() const;
- int8 GetCurrent3DProviderIndex() const;
- int8 AutoDetect3DProviders() const; // done
- float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
- float GetCollisionOneShotRatio(int32 a, float b) const;
- float GetCollisionRatio(float a, float b, float c, float d) const;
- float GetDistanceSquared(const CVector &v) const; // done (inlined in vc)
- int32 GetJumboTaxiFreq() const;
- uint8 GetMissionAudioLoadingStatus(uint8 slot) const; // done
- int8 GetMissionScriptPoliceAudioPlayingStatus() const;
- uint8 GetNum3DProvidersAvailable() const; // done
- uint32 GetPedCommentSfx(CPed *ped, int32 sound);
- void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const;
- float GetVehicleDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, float gasPedalAudio, cTransmission* transmission, float velocityChange); // done
- float GetVehicleNonDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, cTransmission* transmission, float velocityChange); // done
+ void GenerateIntegerRandomNumberTable(); // done
+ char *Get3DProviderName(uint8 id) const; // done
+ uint8 GetCDAudioDriveLetter() const; // done
+ int8 GetCurrent3DProviderIndex() const; // done
+ int8 AutoDetect3DProviders() const; // done
+ float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
+ float GetCollisionOneShotRatio(int32 a, float b) const; // done
+ float GetCollisionRatio(float a, float b, float c, float d) const; // done (inlined in vc)
+ float GetDistanceSquared(const CVector &v) const; // done (inlined in vc)
+ int32 GetJumboTaxiFreq() const; // done (inlined in vc)
+ uint8 GetMissionAudioLoadingStatus(uint8 slot) const; // done
+ int8 GetMissionScriptPoliceAudioPlayingStatus() const; // done
+ uint8 GetNum3DProvidersAvailable() const; // done
+ uint32 GetPedCommentSfx(CPed *ped, int32 sound); // done
+ void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const; // done
+ float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission,
+ float velocityChange); // done
+ float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange); // done
bool HasAirBrakes(int32 model) const; // done
- void Initialise(); // done
- void InitialisePoliceRadio(); //done
- void InitialisePoliceRadioZones(); //done
- void InterrogateAudioEntities(); // done
- bool IsAudioInitialised() const; // done
+ void Initialise(); // done
+ void InitialisePoliceRadio(); // done
+ void InitialisePoliceRadioZones(); // done
+ void InterrogateAudioEntities(); // done (inlined)
+ bool IsAudioInitialised() const; // done
bool IsMissionAudioSampleFinished(uint8 slot); // done
- bool IsMP3RadioChannelAvailable() const; // done
+ bool IsMP3RadioChannelAvailable() const; // done
bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done
void PlayLoadedMissionAudio(uint8 slot); // done
- void PlayOneShot(int32 index, uint16 sound, float vol); // done
+ void PlayOneShot(int32 index, uint16 sound, float vol); // done
void PlaySuspectLastSeen(float x, float y, float z); // done
void PlayerJustGotInCar() const; // done
void PlayerJustLeftCar() const; // done
@@ -403,7 +422,7 @@ public:
void ProcessActiveQueues(); // done
bool ProcessAirBrakes(cVehicleParams& params); // done
bool ProcessBoatEngine(cVehicleParams& params);
- bool ProcessBoatMovingOverWater(cVehicleParams& params);
+ bool ProcessBoatMovingOverWater(cVehicleParams& params); //done
#ifdef GTA_BRIDGE
void ProcessBridge(); // done(bcs not exists in VC)
void ProcessBridgeMotor(); // done(bcs not exists in VC)
@@ -412,7 +431,7 @@ public:
#endif
bool ProcessCarBombTick(cVehicleParams& params); // done
void ProcessCarHeli(cVehicleParams& params); // done
- void ProcessCesna(cVehicleParams& params); //
+ void ProcessCesna(cVehicleParams& params); // done
//void ProcessCrane(); // done(bcs not exists in VC)
bool ProcessEngineDamage(cVehicleParams& params); // done
void ProcessEntity(int32 sound); // done
@@ -420,7 +439,7 @@ public:
void ProcessFireHydrant(); // done
void ProcessFires(int32 entity); // done
void ProcessFrontEnd(); // done
- void ProcessGarages(); //
+ void ProcessGarages(); // done
void ProcessJumbo(cVehicleParams& params); // done
void ProcessJumboAccel(CPlane *plane); // done
void ProcessJumboDecel(CPlane *plane); // done
@@ -428,9 +447,9 @@ public:
void ProcessJumboLanding(CPlane *plane); // done
void ProcessJumboTakeOff(CPlane *plane); // done
void ProcessJumboTaxi(); // done
- void ProcessLoopingScriptObject(uint8 sound); //
- void ProcessMissionAudio(); //
- void ProcessMissionAudioSlot(uint8 slot); //
+ void ProcessLoopingScriptObject(uint8 sound); // done
+ void ProcessMissionAudio(); // done
+ void ProcessMissionAudioSlot(uint8 slot); // done
void ProcessModelHeliVehicle(cVehicleParams& params); // done
void ProcessModelVehicle(cVehicleParams& params); // done
void ProcessOneShotScriptObject(uint8 sound); //
@@ -450,15 +469,15 @@ public:
bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC)
#endif
void ProcessVehicle(CVehicle *vehicle); // done
- bool ProcessVehicleDoors(cVehicleParams& params); // done
- void ProcessVehicleEngine(cVehicleParams& params); // done
- void ProcessVehicleFlatTyre(cVehicleParams& params); // done
- bool ProcessVehicleHorn(cVehicleParams& params); // done
- void ProcessVehicleOneShots(cVehicleParams& params); // done
- bool ProcessVehicleReverseWarning(cVehicleParams& params); // done
- bool ProcessVehicleRoadNoise(cVehicleParams& params); // done
- bool ProcessVehicleSirenOrAlarm(cVehicleParams& params); // done
- bool ProcessVehicleSkidding(cVehicleParams& params); // done
+ bool ProcessVehicleDoors(cVehicleParams &params); // done
+ void ProcessVehicleEngine(cVehicleParams &params); // done
+ void ProcessVehicleFlatTyre(cVehicleParams &params); // done
+ bool ProcessVehicleHorn(cVehicleParams &params); // done
+ void ProcessVehicleOneShots(cVehicleParams &params); // done
+ bool ProcessVehicleReverseWarning(cVehicleParams &params); // done
+ bool ProcessVehicleRoadNoise(cVehicleParams &params); // done
+ bool ProcessVehicleSirenOrAlarm(cVehicleParams &params); // done
+ bool ProcessVehicleSkidding(cVehicleParams &params); // done
void ProcessWaterCannon(int32); // done
void ProcessWeather(int32 id); // done
bool ProcessWetRoadNoise(cVehicleParams& params); // done
@@ -474,52 +493,54 @@ public:
void ResetPoliceRadio(); // done
void ResetTimers(uint32 time); // done
- void Service(); //done
- void ServiceCollisions(); //done
- void ServicePoliceRadio();
- void ServicePoliceRadioChannel(uint8 wantedLevel);
- void ServiceSoundEffects();
- int8 SetCurrent3DProvider(uint8 which);
- void SetDynamicAcousticModelingStatus(uint8 status);
- void SetEffectsFadeVol(uint8 volume) const;
- void SetEffectsMasterVolume(uint8 volume) const;
- void SetMP3BoostVolume(uint8 volume) const;
- void SetEntityStatus(int32 id, uint8 status); //done
- uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
- void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
- void SetMissionScriptPoliceAudio(int32 sfx) const;
- void SetMonoMode(uint8 mono);
- void SetMusicFadeVol(uint8 volume) const;
- void SetMusicMasterVolume(uint8 volume) const;
- void SetSpeakerConfig(int32 conf) const;
- void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
- void SetUpOneShotCollisionSound(const cAudioCollision &col);
- bool SetupCrimeReport();
- bool SetupJumboEngineSound(uint8 vol, uint32 freq);
- bool SetupJumboFlySound(uint8 emittingVol);
- bool SetupJumboRumbleSound(uint8 emittingVol);
- bool SetupJumboTaxiSound(uint8 vol);
- bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
- void SetupPedComments(cPedParams &params, uint16 sound); // done
+ void Service(); // done
+ void ServiceCollisions(); // done
+ void ServicePoliceRadio(); // done
+ void ServicePoliceRadioChannel(uint8 wantedLevel); // done
+ void ServiceSoundEffects(); // done
+ int8 SetCurrent3DProvider(uint8 which); // done
+ void SetDynamicAcousticModelingStatus(uint8 status); // done
+ void SetEffectsFadeVol(uint8 volume) const; // done
+ void SetEffectsMasterVolume(uint8 volume) const; // done
+ void SetMP3BoostVolume(uint8 volume) const; // done
+ void SetEntityStatus(int32 id, uint8 status); // done
+ uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); // done
+ void SetMissionAudioLocation(uint8 slot, float x, float y, float z); // done
+ void SetMissionScriptPoliceAudio(int32 sfx) const; // inlined and optimized
+ void SetMonoMode(uint8 mono); // done
+ void SetMusicFadeVol(uint8 volume) const; // done
+ void SetMusicMasterVolume(uint8 volume) const; // done
+ void SetSpeakerConfig(int32 conf) const; // done
+ void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); // done
+ void SetUpOneShotCollisionSound(const cAudioCollision &col); // done
+ bool SetupCrimeReport(); // done
+ bool SetupJumboEngineSound(uint8 vol, uint32 freq); // done
+ bool SetupJumboFlySound(uint8 emittingVol); // done
+ bool SetupJumboRumbleSound(uint8 emittingVol); // done
+ bool SetupJumboTaxiSound(uint8 vol); // done
+ bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq); // done
+ void SetupPedComments(cPedParams &params, uint16 sound); // done
void SetupSuspectLastSeenReport();
- void Terminate(); //done
- void TranslateEntity(Const CVector *v1, CVector *v2) const; //done
+ void Terminate(); // done
+ void TranslateEntity(Const CVector *v1, CVector *v2) const; // done
+
+ void UpdateGasPedalAudio(CVehicle *veh, int vehType); // done
+ void UpdateReflections(); // done
+ bool UsesReverseWarning(int32 model) const; // done
+ bool UsesSiren(cVehicleParams &params) const; // done
+ bool UsesSirenSwitching(cVehicleParams &params) const; // done
- void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done
- void UpdateReflections(); //done
- bool UsesReverseWarning(int32 model) const; //done
- bool UsesSiren(cVehicleParams& params) const; //done
- bool UsesSirenSwitching(cVehicleParams& params) const; //done
+ CVehicle *FindVehicleOfPlayer(); // done
+ void SetPedTalkingStatus(CPed *ped, uint8 status); // done
+ void SetPlayersMood(uint8 mood, uint32 time); // done
- CVehicle *FindVehicleOfPlayer(); //done
- void SetPedTalkingStatus(CPed *ped, uint8 status);
- void SetPlayersMood(uint8 mood, uint32 time);
+ float Sqrt(float v) const { return v <= 0.0f ? 0.0f : ::Sqrt(v); }
#ifdef GTA_PC
// only used in pc
- void AdjustSamplesVolume();
- uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
+ void AdjustSamplesVolume(); // done (inlined)
+ uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); // done (inlined)
#endif
};
diff --git a/src/audio/AudioSamples.h b/src/audio/AudioSamples.h
index 703431a5..a68cf768 100644
--- a/src/audio/AudioSamples.h
+++ b/src/audio/AudioSamples.h
@@ -2,7 +2,8 @@
#include "common.h"
-enum eSfxSample : uint32 {
+enum eSfxSample
+{
SFX_CAR_HORN_JEEP = 0,
SFX_CAR_HORN_BMW328,
SFX_CAR_HORN_BUS,
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index 8aedf306..acfe09c3 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -25,7 +25,7 @@ cMusicManager MusicManager;
int32 gNumRetunePresses;
int32 gRetuneCounter;
bool g_bAnnouncementReadPosAlready;
-uint8 RadioStaticCounter;
+uint8 RadioStaticCounter = 5;
uint32 RadioStaticTimer;
CVector vecRiotPosition(300.7f, -322.0f, 12.0f);
@@ -223,8 +223,8 @@ void
cMusicManager::SetRadioChannelByScript(uint32 station, int32 pos)
{
if (m_bIsInitialised) {
- if (station == USERTRACK)
- station = RADIO_OFF;
+ if (station == STREAMED_SOUND_RADIO_MP3_PLAYER)
+ station = STREAMED_SOUND_CITY_AMBIENT;
if (station <= STREAMED_SOUND_RADIO_POLICE) {
m_bRadioSetByScript = true;
m_nRadioStation = station;
@@ -435,7 +435,7 @@ cMusicManager::ServiceFrontEndMode()
else {
if (m_nCurrentVolume < m_nMaxVolume)
m_nCurrentVolume = Min(m_nMaxVolume, m_nCurrentVolume + 6);
- SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63u, 0, 0);
+ SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0);
}
} else {
if (m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER)
@@ -512,7 +512,7 @@ cMusicManager::ServiceGameMode()
gRetuneCounter = 0;
field_2 = false;
} else if (ped) {
- if (ped->m_objective != OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN && ped->m_objective != OBJ_55) {
+ if(!ped->DyingOrDead()) {
#ifdef GTA_PC
if (SampleManager.IsMP3RadioChannelAvailable()
&& vehicle->m_nRadioStation < USERTRACK
@@ -564,8 +564,8 @@ cMusicManager::ServiceGameMode()
gRetuneCounter = 0;
return;
}
- if (m_nAnnouncement == NO_TRACK)
- {
+ if(m_nAnnouncement == NO_TRACK) {
+ m_nStreamedTrack = NO_TRACK;
m_nFrontendTrack = GetCarTuning();
field_2 = false;
gRetuneCounter = 0;
@@ -991,6 +991,7 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
}
} else if (AudioManager.ShouldDuckMissionAudio(0) || AudioManager.ShouldDuckMissionAudio(1)) {
SampleManager.SetStreamedVolumeAndPan(Min(m_nCurrentVolume, 25), 63, 0, 0);
+ nFramesSinceCutsceneEnded = 0;
} else {
if (nFramesSinceCutsceneEnded == -1)
volume = m_nCurrentVolume;
diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp
index 781040d6..e174e587 100644
--- a/src/audio/PoliceRadio.cpp
+++ b/src/audio/PoliceRadio.cpp
@@ -13,6 +13,7 @@
#include "World.h"
#include "Zones.h"
#include "sampman.h"
+#include "Wanted.h"
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
const int policeChannel = channels + 1;
@@ -67,7 +68,7 @@ cAudioManager::InitialisePoliceRadio()
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++)
m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
- SampleManager.SetChannelReverbFlag(policeChannel, 0);
+ SampleManager.SetChannelReverbFlag(policeChannel, false);
gSpecialSuspectLastSeenReport = false;
for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++)
gMinTimeToNextReport[i] = m_FrameCounter;
@@ -136,7 +137,7 @@ cAudioManager::ServicePoliceRadio()
#endif
CPlayerPed *playerPed = FindPlayerPed();
if (playerPed) {
- wantedLevel = playerPed->m_pWanted->m_nWantedLevel;
+ wantedLevel = playerPed->m_pWanted->GetWantedLevel();
if (!crimeReport) {
if (wantedLevel != 0) {
if (nLastSeen != 0)
@@ -653,7 +654,7 @@ void
cAudioManager::ReportCrime(eCrimeType type, const CVector &pos)
{
int32 lastCrime = ARRAY_SIZE(m_sPoliceRadioQueue.crimes);
- if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 &&
+ if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 &&
(type > CRIME_NONE || type < NUM_CRIME_TYPES) && m_FrameCounter >= gMinTimeToNextReport[type]) {
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE) {
diff --git a/src/audio/PoliceRadio.h b/src/audio/PoliceRadio.h
index e9a0fde0..d7c928e2 100644
--- a/src/audio/PoliceRadio.h
+++ b/src/audio/PoliceRadio.h
@@ -1,6 +1,6 @@
#pragma once
-#include "Wanted.h"
+#include "Crime.h"
struct cAMCrime {
int32 type;
diff --git a/src/audio/audio_enums.h b/src/audio/audio_enums.h
index 65094555..91fcec49 100644
--- a/src/audio/audio_enums.h
+++ b/src/audio/audio_enums.h
@@ -1274,7 +1274,7 @@ enum AudioEntityHandle {
AEHANDLE_ERROR_BADAUDIOTYPE = -1,
};
-enum eAudioType : int32
+enum eAudioType
{
AUDIOTYPE_PHYSICAL = 0,
AUDIOTYPE_EXPLOSION,
diff --git a/src/audio/oal/oal_utils.cpp b/src/audio/oal/oal_utils.cpp
index e16de572..e4cb0b77 100644
--- a/src/audio/oal/oal_utils.cpp
+++ b/src/audio/oal/oal_utils.cpp
@@ -3,6 +3,14 @@
#ifdef AUDIO_OAL
+/*
+ * When linking to a static openal-soft library,
+ * the extension function inside the openal library conflict with the variables here.
+ * Therefore declare these re3 owned symbols in a private namespace.
+ */
+
+namespace re3_openal {
+
LPALGENEFFECTS alGenEffects;
LPALDELETEEFFECTS alDeleteEffects;
LPALISEFFECT alIsEffect;
@@ -37,6 +45,9 @@ LPALGETFILTERIV alGetFilteriv;
LPALGETFILTERF alGetFilterf;
LPALGETFILTERFV alGetFilterfv;
+}
+
+using namespace re3_openal;
void EFXInit()
{
diff --git a/src/audio/oal/oal_utils.h b/src/audio/oal/oal_utils.h
index b89ccf36..f0fa090a 100644
--- a/src/audio/oal/oal_utils.h
+++ b/src/audio/oal/oal_utils.h
@@ -11,6 +11,8 @@ void EFX_Set(ALuint effect, const EAXLISTENERPROPERTIES *props);
void EAX3_SetReverbMix(ALuint filter, float mix);
void SetEffectsLevel(ALuint uiFilter, float level);
+namespace re3_openal {
+
extern LPALGENEFFECTS alGenEffects;
extern LPALDELETEEFFECTS alDeleteEffects;
extern LPALISEFFECT alIsEffect;
@@ -44,4 +46,9 @@ extern LPALGETFILTERI alGetFilteri;
extern LPALGETFILTERIV alGetFilteriv;
extern LPALGETFILTERF alGetFilterf;
extern LPALGETFILTERFV alGetFilterfv;
+
+}
+
+using namespace re3_openal;
+
#endif
diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp
index 06a38c29..19fa4ec4 100644
--- a/src/audio/oal/stream.cpp
+++ b/src/audio/oal/stream.cpp
@@ -4,20 +4,395 @@
#include "stream.h"
#include "sampman.h"
-#ifdef AUDIO_OPUS
-#include <opusfile.h>
-#else
-#ifdef _WIN32
+#if defined _MSC_VER && !defined CMAKE_NO_AUTOLINK
+#ifdef AUDIO_OAL_USE_SNDFILE
#pragma comment( lib, "libsndfile-1.lib" )
+#endif
+#ifdef AUDIO_OAL_USE_MPG123
#pragma comment( lib, "libmpg123-0.lib" )
-#else
-#include "crossplatform.h"
#endif
+#endif
+#ifdef AUDIO_OAL_USE_SNDFILE
#include <sndfile.h>
+#endif
+#ifdef AUDIO_OAL_USE_MPG123
#include <mpg123.h>
#endif
+#ifdef AUDIO_OAL_USE_OPUS
+#include <opusfile.h>
+#endif
+
+#ifndef _WIN32
+#include "crossplatform.h"
+#endif
+
+/*
+As we ran onto an issue of having different volume levels for mono streams
+and stereo streams we are now handling all the stereo panning ourselves.
+Each stream now has two sources - one panned to the left and one to the right,
+and uses two separate buffers to store data for each individual channel.
+For that we also have to reshuffle all decoded PCM stereo data from LRLRLRLR to
+LLLLRRRR (handled by CSortStereoBuffer).
+*/
+
+class CSortStereoBuffer
+{
+ uint16* PcmBuf;
+ size_t BufSize;
+public:
+ CSortStereoBuffer() : PcmBuf(nil), BufSize(0) {}
+ ~CSortStereoBuffer()
+ {
+ if (PcmBuf)
+ free(PcmBuf);
+ }
+
+ uint16* GetBuffer(size_t size)
+ {
+ if (size == 0) return nil;
+ if (!PcmBuf)
+ {
+ BufSize = size;
+ PcmBuf = (uint16*)malloc(BufSize);
+ }
+ else if (BufSize < size)
+ {
+ BufSize = size;
+ PcmBuf = (uint16*)realloc(PcmBuf, size);
+ }
+ return PcmBuf;
+ }
+
+ void SortStereo(void* buf, size_t size)
+ {
+ uint16* InBuf = (uint16*)buf;
+ uint16* OutBuf = GetBuffer(size);
+
+ if (!OutBuf) return;
+
+ size_t rightStart = size / 4;
+ for (size_t i = 0; i < size / 4; i++)
+ {
+ OutBuf[i] = InBuf[i*2];
+ OutBuf[i+rightStart] = InBuf[i*2+1];
+ }
+
+ memcpy(InBuf, OutBuf, size);
+ }
+
+};
+
+CSortStereoBuffer SortStereoBuffer;
+
+class CImaADPCMDecoder
+{
+ const uint16 StepTable[89] = {
+ 7, 8, 9, 10, 11, 12, 13, 14,
+ 16, 17, 19, 21, 23, 25, 28, 31,
+ 34, 37, 41, 45, 50, 55, 60, 66,
+ 73, 80, 88, 97, 107, 118, 130, 143,
+ 157, 173, 190, 209, 230, 253, 279, 307,
+ 337, 371, 408, 449, 494, 544, 598, 658,
+ 724, 796, 876, 963, 1060, 1166, 1282, 1411,
+ 1552, 1707, 1878, 2066, 2272, 2499, 2749, 3024,
+ 3327, 3660, 4026, 4428, 4871, 5358, 5894, 6484,
+ 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899,
+ 15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794,
+ 32767
+ };
+
+ int16 Sample, StepIndex;
+
+public:
+ CImaADPCMDecoder()
+ {
+ Init(0, 0);
+ }
+
+ void Init(int16 _Sample, int16 _StepIndex)
+ {
+ Sample = _Sample;
+ StepIndex = _StepIndex;
+ }
+
+ void Decode(uint8 *inbuf, int16 *_outbuf, size_t size)
+ {
+ int16* outbuf = _outbuf;
+ for (size_t i = 0; i < size; i++)
+ {
+ *(outbuf++) = DecodeSample(inbuf[i] & 0xF);
+ *(outbuf++) = DecodeSample(inbuf[i] >> 4);
+ }
+ }
+
+ int16 DecodeSample(uint8 adpcm)
+ {
+ uint16 step = StepTable[StepIndex];
+
+ if (adpcm & 4)
+ StepIndex += ((adpcm & 3) + 1) * 2;
+ else
+ StepIndex--;
+
+ StepIndex = clamp(StepIndex, 0, 88);
+
+ int delta = step >> 3;
+ if (adpcm & 1) delta += step >> 2;
+ if (adpcm & 2) delta += step >> 1;
+ if (adpcm & 4) delta += step;
+ if (adpcm & 8) delta = -delta;
+
+ int newSample = Sample + delta;
+ Sample = clamp(newSample, -32768, 32767);
+ return Sample;
+ }
+};
+
+class CWavFile : public IDecoder
+{
+ enum
+ {
+ WAVEFMT_PCM = 1,
+ WAVEFMT_IMA_ADPCM = 0x11,
+ WAVEFMT_XBOX_ADPCM = 0x69,
+ };
+
+ struct tDataHeader
+ {
+ uint32 ID;
+ uint32 Size;
+ };
+
+ struct tFormatHeader
+ {
+ uint16 AudioFormat;
+ uint16 NumChannels;
+ uint32 SampleRate;
+ uint32 ByteRate;
+ uint16 BlockAlign;
+ uint16 BitsPerSample;
+ uint16 extra[2]; // adpcm only
+
+ tFormatHeader() { memset(this, 0, sizeof(*this)); }
+ };
+
+ FILE *m_pFile;
+ bool m_bIsOpen;
+
+ tFormatHeader m_FormatHeader;
+
+ uint32 m_DataStartOffset; // TODO: 64 bit?
+ uint32 m_nSampleCount;
+ uint32 m_nSamplesPerBlock;
+
+ // ADPCM things
+ uint8 *m_pAdpcmBuffer;
+ int16 **m_ppPcmBuffers;
+ CImaADPCMDecoder *m_pAdpcmDecoders;
-#ifndef AUDIO_OPUS
+ void Close()
+ {
+ if (m_pFile) {
+ fclose(m_pFile);
+ m_pFile = nil;
+ }
+ delete[] m_pAdpcmBuffer;
+ delete[] m_ppPcmBuffers;
+ delete[] m_pAdpcmDecoders;
+ }
+
+ uint32 GetCurrentSample() const
+ {
+ // TODO: 64 bit?
+ uint32 FilePos = ftell(m_pFile);
+ if (FilePos <= m_DataStartOffset)
+ return 0;
+ return (FilePos - m_DataStartOffset) / m_FormatHeader.BlockAlign * m_nSamplesPerBlock;
+ }
+
+public:
+ CWavFile(const char* path) : m_bIsOpen(false), m_DataStartOffset(0), m_nSampleCount(0), m_nSamplesPerBlock(0), m_pAdpcmBuffer(nil), m_ppPcmBuffers(nil), m_pAdpcmDecoders(nil)
+ {
+ m_pFile = fopen(path, "rb");
+ if (!m_pFile) return;
+
+#define CLOSE_ON_ERROR(op)\
+ if (op) { \
+ Close(); \
+ return; \
+ }
+
+ tDataHeader DataHeader;
+
+ CLOSE_ON_ERROR(fread(&DataHeader, sizeof(DataHeader), 1, m_pFile) == 0);
+ CLOSE_ON_ERROR(DataHeader.ID != 'FFIR');
+
+ // TODO? validate filesizes
+
+ int WAVE;
+ CLOSE_ON_ERROR(fread(&WAVE, 4, 1, m_pFile) == 0);
+ CLOSE_ON_ERROR(WAVE != 'EVAW')
+ CLOSE_ON_ERROR(fread(&DataHeader, sizeof(DataHeader), 1, m_pFile) == 0);
+ CLOSE_ON_ERROR(DataHeader.ID != ' tmf');
+
+ CLOSE_ON_ERROR(fread(&m_FormatHeader, Min(DataHeader.Size, sizeof(tFormatHeader)), 1, m_pFile) == 0);
+ CLOSE_ON_ERROR(DataHeader.Size > sizeof(tFormatHeader));
+
+ switch (m_FormatHeader.AudioFormat)
+ {
+ case WAVEFMT_XBOX_ADPCM:
+ m_FormatHeader.AudioFormat = WAVEFMT_IMA_ADPCM;
+ case WAVEFMT_IMA_ADPCM:
+ m_nSamplesPerBlock = (m_FormatHeader.BlockAlign / m_FormatHeader.NumChannels - 4) * 2 + 1;
+ m_pAdpcmBuffer = new uint8[m_FormatHeader.BlockAlign];
+ m_ppPcmBuffers = new int16*[m_FormatHeader.NumChannels];
+ m_pAdpcmDecoders = new CImaADPCMDecoder[m_FormatHeader.NumChannels];
+ break;
+ case WAVEFMT_PCM:
+ m_nSamplesPerBlock = 1;
+ if (m_FormatHeader.BitsPerSample != 16)
+ {
+ debug("Unsupported PCM (%d bits), only signed 16-bit is supported (%s)\n", m_FormatHeader.BitsPerSample, path);
+ Close();
+ return;
+ }
+ break;
+ default:
+ debug("Unsupported wav format 0x%x (%s)\n", m_FormatHeader.AudioFormat, path);
+ Close();
+ return;
+ }
+
+ while (true) {
+ CLOSE_ON_ERROR(fread(&DataHeader, sizeof(DataHeader), 1, m_pFile) == 0);
+ if (DataHeader.ID == 'atad')
+ break;
+ fseek(m_pFile, DataHeader.Size, SEEK_CUR);
+ // TODO? validate data size
+ // maybe check if there no extreme custom headers that might break this
+ }
+
+ m_DataStartOffset = ftell(m_pFile);
+ m_nSampleCount = DataHeader.Size / m_FormatHeader.BlockAlign * m_nSamplesPerBlock;
+
+ m_bIsOpen = true;
+#undef CLOSE_ON_ERROR
+ }
+
+ ~CWavFile()
+ {
+ Close();
+ }
+
+ bool IsOpened()
+ {
+ return m_bIsOpen;
+ }
+
+ uint32 GetSampleSize()
+ {
+ return sizeof(uint16);
+ }
+
+ uint32 GetSampleCount()
+ {
+ return m_nSampleCount;
+ }
+
+ uint32 GetSampleRate()
+ {
+ return m_FormatHeader.SampleRate;
+ }
+
+ uint32 GetChannels()
+ {
+ return m_FormatHeader.NumChannels;
+ }
+
+ void Seek(uint32 milliseconds)
+ {
+ if (!IsOpened()) return;
+ fseek(m_pFile, m_DataStartOffset + ms2samples(milliseconds) / m_nSamplesPerBlock * m_FormatHeader.BlockAlign, SEEK_SET);
+ }
+
+ uint32 Tell()
+ {
+ if (!IsOpened()) return 0;
+ return samples2ms(GetCurrentSample());
+ }
+
+#define SAMPLES_IN_LINE (8)
+
+ uint32 Decode(void* buffer)
+ {
+ if (!IsOpened()) return 0;
+
+ if (m_FormatHeader.AudioFormat == WAVEFMT_PCM)
+ {
+ // just read the file and sort the samples
+ uint32 size = fread(buffer, 1, GetBufferSize(), m_pFile);
+ if (m_FormatHeader.NumChannels == 2)
+ SortStereoBuffer.SortStereo(buffer, size);
+ return size;
+ }
+ else if (m_FormatHeader.AudioFormat == WAVEFMT_IMA_ADPCM)
+ {
+ // trim the buffer size if we're at the end of our file
+ uint32 nMaxSamples = GetBufferSamples() / m_FormatHeader.NumChannels;
+ uint32 nSamplesLeft = m_nSampleCount - GetCurrentSample();
+ nMaxSamples = Min(nMaxSamples, nSamplesLeft);
+
+ // align sample count to our block
+ nMaxSamples = nMaxSamples / m_nSamplesPerBlock * m_nSamplesPerBlock;
+
+ // count the size of output buffer
+ uint32 OutBufSizePerChannel = nMaxSamples * GetSampleSize();
+ uint32 OutBufSize = OutBufSizePerChannel * m_FormatHeader.NumChannels;
+
+ // calculate the pointers to individual channel buffers
+ for (uint32 i = 0; i < m_FormatHeader.NumChannels; i++)
+ m_ppPcmBuffers[i] = (int16*)((int8*)buffer + OutBufSizePerChannel * i);
+
+ uint32 samplesRead = 0;
+ while (samplesRead < nMaxSamples)
+ {
+ // read the file
+ uint8 *pAdpcmBuf = m_pAdpcmBuffer;
+ if (fread(m_pAdpcmBuffer, 1, m_FormatHeader.BlockAlign, m_pFile) == 0)
+ return 0;
+
+ // get the first sample in adpcm block and initialise the decoder(s)
+ for (uint32 i = 0; i < m_FormatHeader.NumChannels; i++)
+ {
+ int16 Sample = *(int16*)pAdpcmBuf;
+ pAdpcmBuf += sizeof(int16);
+ int16 Step = *(int16*)pAdpcmBuf;
+ pAdpcmBuf += sizeof(int16);
+ m_pAdpcmDecoders[i].Init(Sample, Step);
+ *(m_ppPcmBuffers[i]) = Sample;
+ m_ppPcmBuffers[i]++;
+ }
+ samplesRead++;
+
+ // decode the rest of the block
+ for (uint32 s = 1; s < m_nSamplesPerBlock; s += SAMPLES_IN_LINE)
+ {
+ for (uint32 i = 0; i < m_FormatHeader.NumChannels; i++)
+ {
+ m_pAdpcmDecoders[i].Decode(pAdpcmBuf, m_ppPcmBuffers[i], SAMPLES_IN_LINE / 2);
+ pAdpcmBuf += SAMPLES_IN_LINE / 2;
+ m_ppPcmBuffers[i] += SAMPLES_IN_LINE;
+ }
+ samplesRead += SAMPLES_IN_LINE;
+ }
+ }
+ return OutBufSize;
+ }
+ return 0;
+ }
+};
+
+#ifdef AUDIO_OAL_USE_SNDFILE
class CSndFile : public IDecoder
{
SNDFILE *m_pfSound;
@@ -79,9 +454,18 @@ public:
uint32 Decode(void *buffer)
{
if ( !IsOpened() ) return 0;
- return sf_read_short(m_pfSound, (short *)buffer, GetBufferSamples()) * GetSampleSize();
+
+ size_t size = sf_read_short(m_pfSound, (short*)buffer, GetBufferSamples()) * GetSampleSize();
+ if (GetChannels()==2)
+ SortStereoBuffer.SortStereo(buffer, size);
+ return size;
}
};
+#endif
+
+#ifdef AUDIO_OAL_USE_MPG123
+// fuzzy seek eliminates stutter when playing ADF but spams errors a lot (nothing breaks though)
+#define MP3_USE_FUZZY_SEEK
class CMP3File : public IDecoder
{
@@ -106,6 +490,9 @@ public:
m_pMH = mpg123_new(nil, nil);
if ( m_pMH )
{
+#ifdef MP3_USE_FUZZY_SEEK
+ mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS | MPG123_QUIET, 0.0);
+#endif
long rate = 0;
int channels = 0;
int encoding = 0;
@@ -181,10 +568,299 @@ public:
assert("We can't handle audio files more then 2 GB yet :shrug:" && (size < UINT32_MAX));
#endif
if (err != MPG123_OK && err != MPG123_DONE) return 0;
+ if (GetChannels() == 2)
+ SortStereoBuffer.SortStereo(buffer, size);
return (uint32)size;
}
};
-#else
+
+class CADFFile : public CMP3File
+{
+ static ssize_t r_read(void* fh, void* buf, size_t size)
+ {
+ size_t bytesRead = fread(buf, 1, size, (FILE*)fh);
+ uint8* _buf = (uint8*)buf;
+ for (size_t i = 0; i < size; i++)
+ _buf[i] ^= 0x22;
+ return bytesRead;
+ }
+ static off_t r_seek(void* fh, off_t pos, int seekType)
+ {
+ fseek((FILE*)fh, pos, seekType);
+ return ftell((FILE*)fh);
+ }
+ static void r_close(void* fh)
+ {
+ fclose((FILE*)fh);
+ }
+public:
+ CADFFile(const char* path)
+ {
+ m_pMH = mpg123_new(nil, nil);
+ if (m_pMH)
+ {
+#ifdef MP3_USE_FUZZY_SEEK
+ mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS | MPG123_QUIET, 0.0);
+#endif
+ long rate = 0;
+ int channels = 0;
+ int encoding = 0;
+
+ FILE* f = fopen(path, "rb");
+
+ m_bOpened = mpg123_replace_reader_handle(m_pMH, r_read, r_seek, r_close) == MPG123_OK
+ && mpg123_open_handle(m_pMH, f) == MPG123_OK && mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK;
+ m_nRate = rate;
+ m_nChannels = channels;
+
+ if (IsOpened())
+ {
+ mpg123_format_none(m_pMH);
+ mpg123_format(m_pMH, rate, channels, encoding);
+ }
+ }
+ }
+};
+
+#endif
+#define VAG_LINE_SIZE (0x10)
+#define VAG_SAMPLES_IN_LINE (28)
+
+class CVagDecoder
+{
+ const double f[5][2] = { { 0.0, 0.0 },
+ { 60.0 / 64.0, 0.0 },
+ { 115.0 / 64.0, -52.0 / 64.0 },
+ { 98.0 / 64.0, -55.0 / 64.0 },
+ { 122.0 / 64.0, -60.0 / 64.0 } };
+
+ double s_1;
+ double s_2;
+public:
+ CVagDecoder()
+ {
+ ResetState();
+ }
+
+ void ResetState()
+ {
+ s_1 = s_2 = 0.0;
+ }
+
+ static short quantize(double sample)
+ {
+ int a = int(sample + 0.5);
+ return short(clamp(a, -32768, 32767));
+ }
+
+ void Decode(void* _inbuf, int16* _outbuf, size_t size)
+ {
+ uint8* inbuf = (uint8*)_inbuf;
+ int16* outbuf = _outbuf;
+ size &= ~(VAG_LINE_SIZE - 1);
+
+ while (size > 0) {
+ double samples[VAG_SAMPLES_IN_LINE];
+
+ int predict_nr, shift_factor, flags;
+ predict_nr = *(inbuf++);
+ shift_factor = predict_nr & 0xf;
+ predict_nr >>= 4;
+ flags = *(inbuf++);
+ if (flags == 7) // TODO: ignore?
+ break;
+ for (int i = 0; i < VAG_SAMPLES_IN_LINE; i += 2) {
+ int d = *(inbuf++);
+ int16 s = int16((d & 0xf) << 12);
+ samples[i] = (double)(s >> shift_factor);
+ s = int16((d & 0xf0) << 8);
+ samples[i + 1] = (double)(s >> shift_factor);
+ }
+
+ for (int i = 0; i < VAG_SAMPLES_IN_LINE; i++) {
+ samples[i] = samples[i] + s_1 * f[predict_nr][0] + s_2 * f[predict_nr][1];
+ s_2 = s_1;
+ s_1 = samples[i];
+ *(outbuf++) = quantize(samples[i] + 0.5);
+ }
+ size -= VAG_LINE_SIZE;
+ }
+ }
+};
+
+#define VB_BLOCK_SIZE (0x2000)
+#define NUM_VAG_LINES_IN_BLOCK (VB_BLOCK_SIZE / VAG_LINE_SIZE)
+#define NUM_VAG_SAMPLES_IN_BLOCK (NUM_VAG_LINES_IN_BLOCK * VAG_SAMPLES_IN_LINE)
+
+class CVbFile : public IDecoder
+{
+ FILE *m_pFile;
+ CVagDecoder *m_pVagDecoders;
+
+ size_t m_FileSize;
+ size_t m_nNumberOfBlocks;
+
+ uint32 m_nSampleRate;
+ uint8 m_nChannels;
+ bool m_bBlockRead;
+ uint16 m_LineInBlock;
+ size_t m_CurrentBlock;
+
+ uint8 **m_ppVagBuffers; // buffers that cache actual ADPCM file data
+ int16 **m_ppPcmBuffers;
+
+ void ReadBlock(int32 block = -1)
+ {
+ // just read next block if -1
+ if (block != -1)
+ fseek(m_pFile, block * m_nChannels * VB_BLOCK_SIZE, SEEK_SET);
+
+ for (int i = 0; i < m_nChannels; i++)
+ fread(m_ppVagBuffers[i], VB_BLOCK_SIZE, 1, m_pFile);
+ m_bBlockRead = true;
+ }
+
+public:
+ CVbFile(const char* path, uint32 nSampleRate = 32000, uint8 nChannels = 2) : m_nSampleRate(nSampleRate), m_nChannels(nChannels), m_pVagDecoders(nil), m_ppVagBuffers(nil), m_ppPcmBuffers(nil),
+ m_FileSize(0), m_nNumberOfBlocks(0), m_bBlockRead(false), m_LineInBlock(0), m_CurrentBlock(0)
+ {
+ m_pFile = fopen(path, "rb");
+ if (!m_pFile) return;
+
+ fseek(m_pFile, 0, SEEK_END);
+ m_FileSize = ftell(m_pFile);
+ fseek(m_pFile, 0, SEEK_SET);
+
+ m_nNumberOfBlocks = m_FileSize / (nChannels * VB_BLOCK_SIZE);
+ m_pVagDecoders = new CVagDecoder[nChannels];
+ m_ppVagBuffers = new uint8*[nChannels];
+ m_ppPcmBuffers = new int16*[nChannels];
+ for (uint8 i = 0; i < nChannels; i++)
+ m_ppVagBuffers[i] = new uint8[VB_BLOCK_SIZE];
+ }
+
+ ~CVbFile()
+ {
+ if (m_pFile)
+ {
+ fclose(m_pFile);
+
+ delete[] m_pVagDecoders;
+ for (int i = 0; i < m_nChannels; i++)
+ delete[] m_ppVagBuffers[i];
+ delete[] m_ppVagBuffers;
+ delete[] m_ppPcmBuffers;
+ }
+ }
+
+ bool IsOpened()
+ {
+ return m_pFile != nil;
+ }
+
+ uint32 GetSampleSize()
+ {
+ return sizeof(uint16);
+ }
+
+ uint32 GetSampleCount()
+ {
+ if (!IsOpened()) return 0;
+ return m_nNumberOfBlocks * NUM_VAG_LINES_IN_BLOCK * VAG_SAMPLES_IN_LINE;
+ }
+
+ uint32 GetSampleRate()
+ {
+ return m_nSampleRate;
+ }
+
+ uint32 GetChannels()
+ {
+ return m_nChannels;
+ }
+
+ void Seek(uint32 milliseconds)
+ {
+ if (!IsOpened()) return;
+ uint32 samples = ms2samples(milliseconds);
+
+ // find the block of our sample
+ uint32 block = samples / NUM_VAG_SAMPLES_IN_BLOCK;
+ if (block > m_nNumberOfBlocks)
+ {
+ samples = 0;
+ block = 0;
+ }
+ if (block != m_CurrentBlock)
+ m_bBlockRead = false;
+
+ // find a line of our sample within our block
+ uint32 remainingSamples = samples - block * NUM_VAG_SAMPLES_IN_BLOCK;
+ uint32 newLine = remainingSamples / VAG_SAMPLES_IN_LINE / VAG_LINE_SIZE;
+
+ if (m_CurrentBlock != block || m_LineInBlock != newLine)
+ {
+ m_CurrentBlock = block;
+ m_LineInBlock = newLine;
+ for (uint32 i = 0; i < GetChannels(); i++)
+ m_pVagDecoders[i].ResetState();
+ }
+
+ }
+
+ uint32 Tell()
+ {
+ if (!IsOpened()) return 0;
+ uint32 pos = (m_CurrentBlock * NUM_VAG_LINES_IN_BLOCK + m_LineInBlock) * VAG_SAMPLES_IN_LINE;
+ return samples2ms(pos);
+ }
+
+ uint32 Decode(void* buffer)
+ {
+ if (!IsOpened()) return 0;
+
+ if (m_CurrentBlock >= m_nNumberOfBlocks) return 0;
+
+ // cache current ADPCM block
+ if (!m_bBlockRead)
+ ReadBlock(m_CurrentBlock);
+
+ // trim the buffer size if we're at the end of our file
+ int numberOfRequiredLines = GetBufferSamples() / m_nChannels / VAG_SAMPLES_IN_LINE;
+ int numberOfRemainingLines = (m_nNumberOfBlocks - m_CurrentBlock) * NUM_VAG_LINES_IN_BLOCK - m_LineInBlock;
+ int bufSizePerChannel = Min(numberOfRequiredLines, numberOfRemainingLines) * VAG_SAMPLES_IN_LINE * GetSampleSize();
+
+ // calculate the pointers to individual channel buffers
+ for (uint32 i = 0; i < m_nChannels; i++)
+ m_ppPcmBuffers[i] = (int16*)((int8*)buffer + bufSizePerChannel * i);
+
+ int size = 0;
+ while (size < bufSizePerChannel)
+ {
+ // decode the VAG lines
+ for (uint32 i = 0; i < m_nChannels; i++)
+ {
+ m_pVagDecoders[i].Decode(m_ppVagBuffers[i] + m_LineInBlock * VAG_LINE_SIZE, m_ppPcmBuffers[i], VAG_LINE_SIZE);
+ m_ppPcmBuffers[i] += VAG_SAMPLES_IN_LINE;
+ }
+ size += VAG_SAMPLES_IN_LINE * GetSampleSize();
+ m_LineInBlock++;
+
+ // block is over, read the next block
+ if (m_LineInBlock >= NUM_VAG_LINES_IN_BLOCK)
+ {
+ m_CurrentBlock++;
+ if (m_CurrentBlock >= m_nNumberOfBlocks) // end of file
+ break;
+ m_LineInBlock = 0;
+ ReadBlock();
+ }
+ }
+
+ return bufSizePerChannel * m_nChannels;
+ }
+};
+#ifdef AUDIO_OAL_USE_OPUS
class COpusFile : public IDecoder
{
OggOpusFile *m_FileH;
@@ -272,72 +948,30 @@ public:
if (size < 0)
return 0;
+ if (GetChannels() == 2)
+ SortStereoBuffer.SortStereo(buffer, size * m_nChannels * GetSampleSize());
+
return size * m_nChannels * GetSampleSize();
}
};
#endif
-class CADFFile : public CMP3File
-{
- static ssize_t r_read(void* fh, void* buf, size_t size)
- {
- size_t bytesRead = fread(buf, 1, size, (FILE*)fh);
- uint8* _buf = (uint8*)buf;
- for (int i = 0; i < size; i++)
- _buf[i] ^= 0x22;
- return bytesRead;
- }
- static off_t r_seek(void* fh, off_t pos, int seekType)
- {
- fseek((FILE*)fh, pos, seekType);
- return ftell((FILE*)fh);
- }
- static void r_close(void* fh)
- {
- fclose((FILE*)fh);
- }
-public:
- CADFFile(const char* path)
- {
- m_pMH = mpg123_new(nil, nil);
- if (m_pMH)
- {
- long rate = 0;
- int channels = 0;
- int encoding = 0;
-
- FILE* f = fopen(path, "rb");
-
- m_bOpened = mpg123_replace_reader_handle(m_pMH, r_read, r_seek, r_close) == MPG123_OK
- && mpg123_open_handle(m_pMH, f) == MPG123_OK && mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK;
- m_nRate = rate;
- m_nChannels = channels;
-
- if (IsOpened())
- {
- mpg123_format_none(m_pMH);
- mpg123_format(m_pMH, rate, channels, encoding);
- }
- }
- }
-};
-
void CStream::Initialise()
{
-#ifndef AUDIO_OPUS
+#ifdef AUDIO_OAL_USE_MPG123
mpg123_init();
#endif
}
void CStream::Terminate()
{
-#ifndef AUDIO_OPUS
+#ifdef AUDIO_OAL_USE_MPG123
mpg123_exit();
#endif
}
-CStream::CStream(char *filename, ALuint &source, ALuint (&buffers)[NUM_STREAMBUFFERS]) :
- m_alSource(source),
+CStream::CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBUFFERS], uint32 overrideSampleRate) :
+ m_pAlSources(sources),
m_alBuffers(buffers),
m_pBuffer(nil),
m_bPaused(false),
@@ -364,15 +998,22 @@ CStream::CStream(char *filename, ALuint &source, ALuint (&buffers)[NUM_STREAMBUF
DEV("Stream %s\n", m_aFilename);
-#ifndef AUDIO_OPUS
- if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".mp3")], ".mp3"))
- m_pSoundFile = new CMP3File(m_aFilename);
- else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".wav")], ".wav"))
+ if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".wav")], ".wav"))
+#ifdef AUDIO_OAL_USE_SNDFILE
m_pSoundFile = new CSndFile(m_aFilename);
+#else
+ m_pSoundFile = new CWavFile(m_aFilename);
+#endif
+#ifdef AUDIO_OAL_USE_MPG123
+ else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".mp3")], ".mp3"))
+ m_pSoundFile = new CMP3File(m_aFilename);
else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".adf")], ".adf"))
m_pSoundFile = new CADFFile(m_aFilename);
-#else
- if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".opus")], ".opus"))
+#endif
+ else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".vb")], ".VB"))
+ m_pSoundFile = new CVbFile(m_aFilename, overrideSampleRate);
+#ifdef AUDIO_OAL_USE_OPUS
+ else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".opus")], ".opus"))
m_pSoundFile = new COpusFile(m_aFilename);
#endif
else
@@ -420,7 +1061,7 @@ void CStream::Delete()
bool CStream::HasSource()
{
- return m_alSource != AL_NONE;
+ return (m_pAlSources[0] != AL_NONE) && (m_pAlSources[1] != AL_NONE);
}
bool CStream::IsOpened()
@@ -434,9 +1075,10 @@ bool CStream::IsPlaying()
if ( !m_bPaused )
{
- ALint sourceState;
- alGetSourcei(m_alSource, AL_SOURCE_STATE, &sourceState);
- if ( m_bActive || sourceState == AL_PLAYING )
+ ALint sourceState[2];
+ alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState[0]);
+ alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState[1]);
+ if ( m_bActive || sourceState[0] == AL_PLAYING || sourceState[1] == AL_PLAYING)
return true;
}
@@ -447,9 +1089,12 @@ void CStream::Pause()
{
if ( !HasSource() ) return;
ALint sourceState = AL_PAUSED;
- alGetSourcei(m_alSource, AL_SOURCE_STATE, &sourceState);
- if (sourceState != AL_PAUSED )
- alSourcePause(m_alSource);
+ alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState);
+ if (sourceState != AL_PAUSED)
+ alSourcePause(m_pAlSources[0]);
+ alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState);
+ if (sourceState != AL_PAUSED)
+ alSourcePause(m_pAlSources[1]);
}
void CStream::SetPause(bool bPause)
@@ -471,19 +1116,21 @@ void CStream::SetPause(bool bPause)
void CStream::SetPitch(float pitch)
{
if ( !HasSource() ) return;
- alSourcef(m_alSource, AL_PITCH, pitch);
+ alSourcef(m_pAlSources[0], AL_PITCH, pitch);
+ alSourcef(m_pAlSources[1], AL_PITCH, pitch);
}
void CStream::SetGain(float gain)
{
if ( !HasSource() ) return;
- alSourcef(m_alSource, AL_GAIN, gain);
+ alSourcef(m_pAlSources[0], AL_GAIN, gain);
+ alSourcef(m_pAlSources[1], AL_GAIN, gain);
}
-void CStream::SetPosition(float x, float y, float z)
+void CStream::SetPosition(int i, float x, float y, float z)
{
if ( !HasSource() ) return;
- alSource3f(m_alSource, AL_POSITION, x, y, z);
+ alSource3f(m_pAlSources[i], AL_POSITION, x, y, z);
}
void CStream::SetVolume(uint32 nVol)
@@ -494,8 +1141,13 @@ void CStream::SetVolume(uint32 nVol)
void CStream::SetPan(uint8 nPan)
{
+ m_nPan = clamp((int8)nPan - 63, 0, 63);
+ SetPosition(0, (m_nPan - 63) / 64.0f, 0.0f, Sqrt(1.0f - SQR((m_nPan - 63) / 64.0f)));
+
+ m_nPan = clamp((int8)nPan + 64, 64, 127);
+ SetPosition(1, (m_nPan - 63) / 64.0f, 0.0f, Sqrt(1.0f - SQR((m_nPan - 63) / 64.0f)));
+
m_nPan = nPan;
- SetPosition((nPan - 63)/64.0f, 0.0f, Sqrt(1.0f-SQR((nPan-63)/64.0f)));
}
void CStream::SetPosMS(uint32 nPos)
@@ -512,10 +1164,10 @@ uint32 CStream::GetPosMS()
ALint offset;
//alGetSourcei(m_alSource, AL_SAMPLE_OFFSET, &offset);
- alGetSourcei(m_alSource, AL_BYTE_OFFSET, &offset);
+ alGetSourcei(m_pAlSources[0], AL_BYTE_OFFSET, &offset);
return m_pSoundFile->Tell()
- - m_pSoundFile->samples2ms(m_pSoundFile->GetBufferSamples() * (NUM_STREAMBUFFERS-1)) / m_pSoundFile->GetChannels()
+ - m_pSoundFile->samples2ms(m_pSoundFile->GetBufferSamples() * (NUM_STREAMBUFFERS/2-1)) / m_pSoundFile->GetChannels()
+ m_pSoundFile->samples2ms(offset/m_pSoundFile->GetSampleSize()) / m_pSoundFile->GetChannels();
}
@@ -525,33 +1177,41 @@ uint32 CStream::GetLengthMS()
return m_pSoundFile->GetLength();
}
-bool CStream::FillBuffer(ALuint alBuffer)
+bool CStream::FillBuffer(ALuint *alBuffer)
{
if ( !HasSource() )
return false;
if ( !IsOpened() )
return false;
- if ( !(alBuffer != AL_NONE && alIsBuffer(alBuffer)) )
+ if ( !(alBuffer[0] != AL_NONE && alIsBuffer(alBuffer[0])) )
+ return false;
+ if ( !(alBuffer[1] != AL_NONE && alIsBuffer(alBuffer[1])) )
return false;
uint32 size = m_pSoundFile->Decode(m_pBuffer);
if( size == 0 )
return false;
- alBufferData(alBuffer, m_pSoundFile->GetChannels() == 1 ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16,
- m_pBuffer, size, m_pSoundFile->GetSampleRate());
-
+ uint32 channelSize = size / m_pSoundFile->GetChannels();
+
+ alBufferData(alBuffer[0], AL_FORMAT_MONO16, m_pBuffer, channelSize, m_pSoundFile->GetSampleRate());
+ // TODO: use just one buffer if we play mono
+ if (m_pSoundFile->GetChannels() == 1)
+ alBufferData(alBuffer[1], AL_FORMAT_MONO16, m_pBuffer, channelSize, m_pSoundFile->GetSampleRate());
+ else
+ alBufferData(alBuffer[1], AL_FORMAT_MONO16, (uint8*)m_pBuffer + channelSize, channelSize, m_pSoundFile->GetSampleRate());
return true;
}
int32 CStream::FillBuffers()
{
int32 i = 0;
- for ( i = 0; i < NUM_STREAMBUFFERS; i++ )
+ for ( i = 0; i < NUM_STREAMBUFFERS/2; i++ )
{
- if ( !FillBuffer(m_alBuffers[i]) )
+ if ( !FillBuffer(&m_alBuffers[i*2]) )
break;
- alSourceQueueBuffers(m_alSource, 1, &m_alBuffers[i]);
+ alSourceQueueBuffers(m_pAlSources[0], 1, &m_alBuffers[i*2]);
+ alSourceQueueBuffers(m_pAlSources[1], 1, &m_alBuffers[i*2+1]);
}
return i;
@@ -561,12 +1221,15 @@ void CStream::ClearBuffers()
{
if ( !HasSource() ) return;
- ALint buffersQueued;
- alGetSourcei(m_alSource, AL_BUFFERS_QUEUED, &buffersQueued);
+ ALint buffersQueued[2];
+ alGetSourcei(m_pAlSources[0], AL_BUFFERS_QUEUED, &buffersQueued[0]);
+ alGetSourcei(m_pAlSources[1], AL_BUFFERS_QUEUED, &buffersQueued[1]);
ALuint value;
- while (buffersQueued--)
- alSourceUnqueueBuffers(m_alSource, 1, &value);
+ while (buffersQueued[0]--)
+ alSourceUnqueueBuffers(m_pAlSources[0], 1, &value);
+ while (buffersQueued[1]--)
+ alSourceUnqueueBuffers(m_pAlSources[1], 1, &value);
}
bool CStream::Setup()
@@ -574,7 +1237,6 @@ bool CStream::Setup()
if ( IsOpened() )
{
m_pSoundFile->Seek(0);
- alSourcei(m_alSource, AL_SOURCE_RELATIVE, AL_TRUE);
//SetPosition(0.0f, 0.0f, 0.0f);
SetPitch(1.0f);
//SetPan(m_nPan);
@@ -590,17 +1252,29 @@ void CStream::SetPlay(bool state)
if ( state )
{
ALint sourceState = AL_PLAYING;
- alGetSourcei(m_alSource, AL_SOURCE_STATE, &sourceState);
+ alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState);
if (sourceState != AL_PLAYING )
- alSourcePlay(m_alSource);
+ alSourcePlay(m_pAlSources[0]);
+
+ sourceState = AL_PLAYING;
+ alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState);
+ if (sourceState != AL_PLAYING)
+ alSourcePlay(m_pAlSources[1]);
+
m_bActive = true;
}
else
{
ALint sourceState = AL_STOPPED;
- alGetSourcei(m_alSource, AL_SOURCE_STATE, &sourceState);
+ alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState);
if (sourceState != AL_STOPPED )
- alSourceStop(m_alSource);
+ alSourceStop(m_pAlSources[0]);
+
+ sourceState = AL_STOPPED;
+ alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState);
+ if (sourceState != AL_STOPPED)
+ alSourceStop(m_pAlSources[1]);
+
m_bActive = false;
}
}
@@ -631,35 +1305,51 @@ void CStream::Update()
if ( !m_bPaused )
{
- ALint sourceState;
- ALint buffersProcessed = 0;
+ ALint sourceState[2];
+ ALint buffersProcessed[2] = { 0, 0 };
- alGetSourcei(m_alSource, AL_SOURCE_STATE, &sourceState);
- alGetSourcei(m_alSource, AL_BUFFERS_PROCESSED, &buffersProcessed);
+ // Relying a lot on left buffer states in here
+
+ do
+ {
+ //alSourcef(m_pAlSources[0], AL_ROLLOFF_FACTOR, 0.0f);
+ alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState[0]);
+ alGetSourcei(m_pAlSources[0], AL_BUFFERS_PROCESSED, &buffersProcessed[0]);
+ //alSourcef(m_pAlSources[1], AL_ROLLOFF_FACTOR, 0.0f);
+ alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState[1]);
+ alGetSourcei(m_pAlSources[1], AL_BUFFERS_PROCESSED, &buffersProcessed[1]);
+ } while (buffersProcessed[0] != buffersProcessed[1]);
ALint looping = AL_FALSE;
- alGetSourcei(m_alSource, AL_LOOPING, &looping);
+ alGetSourcei(m_pAlSources[0], AL_LOOPING, &looping);
if ( looping == AL_TRUE )
{
TRACE("stream set looping");
- alSourcei(m_alSource, AL_LOOPING, AL_TRUE);
+ alSourcei(m_pAlSources[0], AL_LOOPING, AL_TRUE);
+ alSourcei(m_pAlSources[1], AL_LOOPING, AL_TRUE);
}
- while( buffersProcessed-- )
+ assert(buffersProcessed[0] == buffersProcessed[1]);
+
+ while( buffersProcessed[0]-- )
{
- ALuint buffer;
+ ALuint buffer[2];
- alSourceUnqueueBuffers(m_alSource, 1, &buffer);
+ alSourceUnqueueBuffers(m_pAlSources[0], 1, &buffer[0]);
+ alSourceUnqueueBuffers(m_pAlSources[1], 1, &buffer[1]);
- if ( m_bActive && FillBuffer(buffer) )
- alSourceQueueBuffers(m_alSource, 1, &buffer);
+ if (m_bActive && FillBuffer(buffer))
+ {
+ alSourceQueueBuffers(m_pAlSources[0], 1, &buffer[0]);
+ alSourceQueueBuffers(m_pAlSources[1], 1, &buffer[1]);
+ }
}
- if ( sourceState != AL_PLAYING )
+ if ( sourceState[0] != AL_PLAYING )
{
- alGetSourcei(m_alSource, AL_BUFFERS_PROCESSED, &buffersProcessed);
- SetPlay(buffersProcessed!=0);
+ alGetSourcei(m_pAlSources[0], AL_BUFFERS_PROCESSED, &buffersProcessed[0]);
+ SetPlay(buffersProcessed[0]!=0);
}
}
}
diff --git a/src/audio/oal/stream.h b/src/audio/oal/stream.h
index 2476abcc..bcbc5e54 100644
--- a/src/audio/oal/stream.h
+++ b/src/audio/oal/stream.h
@@ -3,7 +3,7 @@
#ifdef AUDIO_OAL
#include <AL/al.h>
-#define NUM_STREAMBUFFERS 4
+#define NUM_STREAMBUFFERS 8
class IDecoder
{
@@ -57,7 +57,7 @@ public:
class CStream
{
char m_aFilename[128];
- ALuint &m_alSource;
+ ALuint *m_pAlSources;
ALuint (&m_alBuffers)[NUM_STREAMBUFFERS];
bool m_bPaused;
@@ -73,20 +73,20 @@ class CStream
IDecoder *m_pSoundFile;
bool HasSource();
- void SetPosition(float x, float y, float z);
+ void SetPosition(int i, float x, float y, float z);
void SetPitch(float pitch);
void SetGain(float gain);
void Pause();
void SetPlay(bool state);
- bool FillBuffer(ALuint alBuffer);
+ bool FillBuffer(ALuint *alBuffer);
int32 FillBuffers();
void ClearBuffers();
public:
static void Initialise();
static void Terminate();
- CStream(char *filename, ALuint &source, ALuint (&buffers)[NUM_STREAMBUFFERS]);
+ CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBUFFERS], uint32 overrideSampleRate = 32000);
~CStream();
void Delete();
diff --git a/src/audio/sampman.h b/src/audio/sampman.h
index d3e4415f..5d7d39af 100644
--- a/src/audio/sampman.h
+++ b/src/audio/sampman.h
@@ -1,5 +1,4 @@
#pragma once
-#include "common.h"
#include "AudioSamples.h"
#define MAX_VOLUME 127
@@ -240,7 +239,7 @@ public:
extern cSampleManager SampleManager;
extern uint32 BankStartOffset[MAX_SFX_BANKS];
-#ifdef AUDIO_OPUS
+#if defined(OPUS_AUDIO_PATHS)
static char StreamedNameTable[][25] = {
"AUDIO\\HEAD.OPUS", "AUDIO\\CLASS.OPUS", "AUDIO\\KJAH.OPUS", "AUDIO\\RISE.OPUS", "AUDIO\\LIPS.OPUS", "AUDIO\\GAME.OPUS",
"AUDIO\\MSX.OPUS", "AUDIO\\FLASH.OPUS", "AUDIO\\CHAT.OPUS", "AUDIO\\HEAD.OPUS", "AUDIO\\POLICE.OPUS", "AUDIO\\CITY.OPUS",
@@ -275,8 +274,7 @@ static char StreamedNameTable[][25] = {
"AUDIO\\h5_b.OPUS", "AUDIO\\h5_c.OPUS", "AUDIO\\ammu_a.OPUS", "AUDIO\\ammu_b.OPUS", "AUDIO\\ammu_c.OPUS", "AUDIO\\door_1.OPUS",
"AUDIO\\door_2.OPUS", "AUDIO\\door_3.OPUS", "AUDIO\\door_4.OPUS", "AUDIO\\door_5.OPUS", "AUDIO\\door_6.OPUS", "AUDIO\\t3_a.OPUS",
"AUDIO\\t3_b.OPUS", "AUDIO\\t3_c.OPUS", "AUDIO\\k1_b.OPUS", "AUDIO\\cat1.OPUS"};
-#else
-#ifdef PS2_AUDIO
+#elif defined(PS2_AUDIO_PATHS)
static char StreamedNameTable[][40] =
{
"AUDIO\\MUSIC\\WILD.VB",
@@ -1610,5 +1608,4 @@ static char StreamedNameTable[][25] =
"AUDIO\\BUST_26.WAV",
"AUDIO\\BUST_27.WAV",
"AUDIO\\BUST_28.WAV",
-};
-#endif \ No newline at end of file
+}; \ No newline at end of file
diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp
index f7c4d7a6..2d6a655e 100644
--- a/src/audio/sampman_miles.cpp
+++ b/src/audio/sampman_miles.cpp
@@ -1,8 +1,5 @@
-#include "common.h"
-
#ifdef AUDIO_MSS
-#include <windows.h>
-#include <shobjidl.h>
+#include <shlobj.h>
#include <shlguid.h>
#include <time.h>
@@ -11,6 +8,7 @@
#include "eax-util.h"
#include "mss.h"
+#include "common.h"
#include "sampman.h"
#include "AudioManager.h"
#include "MusicManager.h"
@@ -20,8 +18,6 @@
#pragma comment( lib, "mss32.lib" )
-// --MIAMI: file done
-
cSampleManager SampleManager;
uint32 BankStartOffset[MAX_SFX_BANKS];
///////////////////////////////////////////////////////////////
@@ -1380,7 +1376,7 @@ cSampleManager::Terminate(void)
bool
cSampleManager::CheckForAnAudioFileOnCD(void)
{
-#if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
+#if !defined(NO_CDCHECK) // TODO: check steam, probably GTAVC_STEAM_PATCH needs to be added
char filepath[MAX_PATH];
strcpy(filepath, m_MiscomPath);
@@ -1406,7 +1402,7 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
#else
return true;
-#endif // #if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
+#endif // #if !defined(NO_CDCHECK)
}
char
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index 80f19e50..0d06098d 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -1,17 +1,11 @@
//#define JUICY_OAL
#ifdef AUDIO_OAL
-#include "sampman.h"
-
#include <time.h>
#include "eax.h"
#include "eax-util.h"
-#define WITHWINDOWS
-#include "common.h"
-#include "crossplatform.h"
-
#ifdef _WIN32
#include <io.h>
#include <AL/al.h>
@@ -19,8 +13,24 @@
#include <AL/alext.h>
#include <AL/efx.h>
#include <AL/efx-presets.h>
+
+// for user MP3s
+#include <direct.h>
+#include <shlobj.h>
+#include <shlguid.h>
+#else
+#define _getcwd getcwd
+#endif
+
+#if defined _MSC_VER && !defined CMAKE_NO_AUTOLINK
+#pragma comment( lib, "OpenAL32.lib" )
#endif
+#include "common.h"
+#include "crossplatform.h"
+
+#include "sampman.h"
+
#include "oal/oal_utils.h"
#include "oal/aldlist.h"
#include "oal/channel.h"
@@ -30,7 +40,7 @@
#include "MusicManager.h"
#include "Frontend.h"
#include "Timer.h"
-#ifdef AUDIO_OPUS
+#ifdef AUDIO_OAL_USE_OPUS
#include <opusfile.h>
#endif
@@ -38,19 +48,6 @@
//TODO: max channels
//TODO: loop count
-#ifdef _WIN32
-#pragma comment( lib, "OpenAL32.lib" )
-#endif
-
-// for user MP3s
-#ifdef _WIN32
-#include <direct.h>
-#include <shobjidl.h>
-#include <shlguid.h>
-#else
-#define _getcwd getcwd
-#endif
-
cSampleManager SampleManager;
bool _bSampmanInitialised = false;
@@ -83,7 +80,7 @@ char SampleBankDescFilename[] = "audio/sfx.SDT";
char SampleBankDataFilename[] = "audio/sfx.RAW";
FILE *fpSampleDescHandle;
-#ifdef AUDIO_OPUS
+#ifdef OPUS_SFX
OggOpusFile *fpSampleDataHandle;
#else
FILE *fpSampleDataHandle;
@@ -102,7 +99,7 @@ CChannel aChannel[MAXCHANNELS+MAX2DCHANNELS];
uint8 nChannelVolume[MAXCHANNELS+MAX2DCHANNELS];
uint32 nStreamLength[TOTAL_STREAMED_SOUNDS];
-ALuint ALStreamSources[MAX_STREAMS];
+ALuint ALStreamSources[MAX_STREAMS][2];
ALuint ALStreamBuffers[MAX_STREAMS][NUM_STREAMBUFFERS];
struct tMP3Entry
@@ -245,9 +242,9 @@ release_existing()
if (stream)
stream->ProviderTerm();
- alDeleteSources(1, &ALStreamSources[i]);
alDeleteBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]);
}
+ alDeleteSources(MAX_STREAMS*2, ALStreamSources[0]);
CChannel::DestroyChannels();
@@ -287,7 +284,10 @@ set_new_provider(int index)
//TODO:
_maxSamples = MAXCHANNELS;
- ALCint attr[] = {ALC_FREQUENCY,MAX_FREQ,0};
+ ALCint attr[] = {ALC_FREQUENCY,MAX_FREQ,
+ ALC_MONO_SOURCES, MAX_STREAMS * 2 + MAXCHANNELS,
+ 0,
+ };
ALDevice = alcOpenDevice(providers[index].id);
ASSERT(ALDevice != NULL);
@@ -319,11 +319,17 @@ set_new_provider(int index)
alGenAuxiliaryEffectSlots(1, &ALEffectSlot);
alGenEffects(1, &ALEffect);
}
-
+
+ alGenSources(MAX_STREAMS*2, ALStreamSources[0]);
for ( int32 i = 0; i < MAX_STREAMS; i++ )
{
- alGenSources(1, &ALStreamSources[i]);
alGenBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]);
+ alSourcei(ALStreamSources[i][0], AL_SOURCE_RELATIVE, AL_TRUE);
+ alSource3f(ALStreamSources[i][0], AL_POSITION, 0.0f, 0.0f, 0.0f);
+ alSourcef(ALStreamSources[i][0], AL_GAIN, 1.0f);
+ alSourcei(ALStreamSources[i][1], AL_SOURCE_RELATIVE, AL_TRUE);
+ alSource3f(ALStreamSources[i][1], AL_POSITION, 0.0f, 0.0f, 0.0f);
+ alSourcef(ALStreamSources[i][1], AL_GAIN, 1.0f);
CStream *stream = aStream[i];
if (stream)
@@ -384,6 +390,12 @@ set_new_provider(int index)
return false;
}
+static bool
+IsThisTrackAt16KHz(uint32 track)
+{
+ return track == STREAMED_SOUND_RADIO_KCHAT || track == STREAMED_SOUND_RADIO_VCPR || track == STREAMED_SOUND_RADIO_POLICE;
+}
+
cSampleManager::cSampleManager(void)
{
;
@@ -981,15 +993,17 @@ cSampleManager::Initialise(void)
#ifdef AUDIO_CACHE
FILE *cacheFile = fcaseopen("audio\\sound.cache", "rb");
if (cacheFile) {
+ debug("Loadind audio cache (If game crashes around here, then your cache is corrupted, remove audio/sound.cache)\n");
fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
fclose(cacheFile);
} else
-#endif
{
-
+ debug("Cannot load audio cache\n");
+#endif
+
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
{
- aStream[0] = new CStream(StreamedNameTable[i], ALStreamSources[0], ALStreamBuffers[0]);
+ aStream[0] = new CStream(StreamedNameTable[i], ALStreamSources[0], ALStreamBuffers[0], IsThisTrackAt16KHz(i) ? 16000 : 32000);
if ( aStream[0] && aStream[0]->IsOpened() )
{
@@ -1004,10 +1018,15 @@ cSampleManager::Initialise(void)
}
#ifdef AUDIO_CACHE
cacheFile = fcaseopen("audio\\sound.cache", "wb");
- fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
- fclose(cacheFile);
-#endif
+ if(cacheFile) {
+ debug("Saving audio cache\n");
+ fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
+ fclose(cacheFile);
+ } else {
+ debug("Cannot save audio cache\n");
+ }
}
+#endif
{
if ( !InitialiseSampleBanks() )
@@ -1230,7 +1249,7 @@ cSampleManager::LoadSampleBank(uint8 nBank)
return false;
}
-#ifdef AUDIO_OPUS
+#ifdef OPUS_SFX
int samplesRead = 0;
int samplesSize = nSampleBankSize[nBank] / 2;
op_pcm_seek(fpSampleDataHandle, 0);
@@ -1335,7 +1354,7 @@ cSampleManager::LoadPedComment(uint32 nComment)
}
}
-#ifdef AUDIO_OPUS
+#ifdef OPUS_SFX
int samplesRead = 0;
int samplesSize = m_aSamples[nComment].nSize / 2;
op_pcm_seek(fpSampleDataHandle, m_aSamples[nComment].nOffset / 2);
@@ -1542,10 +1561,11 @@ cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
nChannelVolume[nChannel] = vol;
- if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
- && MusicManager.GetCurrentTrack() != STREAMED_SOUND_CUTSCENE_FINALE )
- {
- nChannelVolume[nChannel] = vol / 4;
+ if (MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE ) {
+ if (MusicManager.GetCurrentTrack() == STREAMED_SOUND_CUTSCENE_FINALE)
+ nChannelVolume[nChannel] = 0;
+ else
+ nChannelVolume[nChannel] >>= 2;
}
// no idea, does this one looks like a bug or it's SetChannelVolume ?
@@ -1671,7 +1691,7 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
strcpy(filename, StreamedNameTable[nFile]);
- CStream *stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]);
+ CStream *stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
ASSERT(stream != NULL);
aStream[nStream] = stream;
@@ -1746,7 +1766,7 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
nFile = 0;
strcat(filename, StreamedNameTable[nFile]);
- CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]);
+ CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
ASSERT(stream != NULL);
aStream[nStream] = stream;
@@ -1770,12 +1790,12 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
}
if (mp3->pLinkPath != NULL)
- aStream[nStream] = new CStream(mp3->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream]);
+ aStream[nStream] = new CStream(mp3->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
else {
strcpy(filename, _mp3DirectoryPath);
strcat(filename, mp3->aFilename);
- aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]);
+ aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
}
if (aStream[nStream]->IsOpened()) {
@@ -1802,7 +1822,7 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
{
nFile = 0;
strcat(filename, StreamedNameTable[nFile]);
- CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]);
+ CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
ASSERT(stream != NULL);
aStream[nStream] = stream;
@@ -1826,7 +1846,7 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
}
if (e->pLinkPath != NULL)
- aStream[nStream] = new CStream(e->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream]);
+ aStream[nStream] = new CStream(e->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
else {
strcpy(filename, _mp3DirectoryPath);
strcat(filename, e->aFilename);
@@ -1859,7 +1879,7 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
strcpy(filename, StreamedNameTable[nFile]);
- CStream *stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]);
+ CStream *stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
ASSERT(stream != NULL);
aStream[nStream] = stream;
@@ -1991,7 +2011,7 @@ cSampleManager::InitialiseSampleBanks(void)
fpSampleDescHandle = fcaseopen(SampleBankDescFilename, "rb");
if ( fpSampleDescHandle == NULL )
return false;
-#ifndef AUDIO_OPUS
+#ifndef OPUS_SFX
fpSampleDataHandle = fcaseopen(SampleBankDataFilename, "rb");
if ( fpSampleDataHandle == NULL )
{
@@ -2009,7 +2029,7 @@ cSampleManager::InitialiseSampleBanks(void)
fpSampleDataHandle = op_open_file(SampleBankDataFilename, &e);
#endif
fread(m_aSamples, sizeof(tSample), TOTAL_AUDIO_SAMPLES, fpSampleDescHandle);
-#ifdef AUDIO_OPUS
+#ifdef OPUS_SFX
int32 _nSampleDataEndOffset = m_aSamples[TOTAL_AUDIO_SAMPLES - 1].nOffset + m_aSamples[TOTAL_AUDIO_SAMPLES - 1].nSize;
#endif
fclose(fpSampleDescHandle);
diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h
index 0a1689bc..98982f61 100644
--- a/src/audio/soundlist.h
+++ b/src/audio/soundlist.h
@@ -1,6 +1,6 @@
#pragma once
-enum eSound : uint16
+enum eSound
{
SOUND_CAR_DOOR_CLOSE_BONNET = 0,
SOUND_CAR_DOOR_CLOSE_BUMPER,
@@ -208,7 +208,7 @@ enum eSound : uint16
};
-enum eScriptSounds : uint16 {
+enum eScriptSounds {
SCRIPT_SOUND_BANK_ALARM_LOOP = 0,
SCRIPT_SOUND_PART_MISSION_COMPLETE,
SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP,
diff --git a/src/entities/Building.cpp b/src/buildings/Building.cpp
index 921055ce..8035cf25 100644
--- a/src/entities/Building.cpp
+++ b/src/buildings/Building.cpp
@@ -27,14 +27,14 @@ IsBuildingPointerValid(CBuilding* pBuilding)
if (!pBuilding)
return false;
if (pBuilding->GetIsATreadable()) {
- int index = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pBuilding);
+ int index = CPools::GetTreadablePool()->GetJustIndex_NoFreeAssert((CTreadable*)pBuilding);
#ifdef FIX_BUGS
return index >= 0 && index < CPools::GetTreadablePool()->GetSize();
#else
return index >= 0 && index <= CPools::GetTreadablePool()->GetSize();
#endif
} else {
- int index = CPools::GetBuildingPool()->GetJustIndex(pBuilding);
+ int index = CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert(pBuilding);
#ifdef FIX_BUGS
return index >= 0 && index < CPools::GetBuildingPool()->GetSize();
#else
diff --git a/src/entities/Building.h b/src/buildings/Building.h
index 2c2dfb1f..2c2dfb1f 100644
--- a/src/entities/Building.h
+++ b/src/buildings/Building.h
diff --git a/src/entities/Solid.h b/src/buildings/Solid.h
index 4ca800c2..4ca800c2 100644
--- a/src/entities/Solid.h
+++ b/src/buildings/Solid.h
diff --git a/src/entities/Treadable.cpp b/src/buildings/Treadable.cpp
index 00abbe13..00abbe13 100644
--- a/src/entities/Treadable.cpp
+++ b/src/buildings/Treadable.cpp
diff --git a/src/entities/Treadable.h b/src/buildings/Treadable.h
index c3ab755e..c3ab755e 100644
--- a/src/entities/Treadable.h
+++ b/src/buildings/Treadable.h
diff --git a/src/collision/ColModel.cpp b/src/collision/ColModel.cpp
index ba33c134..49847dbd 100644
--- a/src/collision/ColModel.cpp
+++ b/src/collision/ColModel.cpp
@@ -2,6 +2,7 @@
#include "ColModel.h"
#include "Collision.h"
#include "Game.h"
+#include "MemoryHeap.h"
#include "Pools.h"
CColModel::CColModel(void)
@@ -23,7 +24,6 @@ CColModel::CColModel(void)
CColModel::~CColModel(void)
{
RemoveCollisionVolumes();
- RemoveTrianglePlanes();
}
void*
@@ -65,10 +65,15 @@ CColModel::RemoveCollisionVolumes(void)
void
CColModel::CalculateTrianglePlanes(void)
{
+ PUSH_MEMID(MEMID_COLLISION);
+
// HACK: allocate space for one more element to stuff the link pointer into
trianglePlanes = (CColTrianglePlane*)RwMalloc(sizeof(CColTrianglePlane) * (numTriangles+1));
+ REGISTER_MEMPTR(&trianglePlanes);
for(int i = 0; i < numTriangles; i++)
trianglePlanes[i].Set(vertices, triangles[i]);
+
+ POP_MEMID();
}
void
@@ -198,4 +203,4 @@ CColModel::operator=(const CColModel &other)
vertices = nil;
}
return *this;
-} \ No newline at end of file
+}
diff --git a/src/collision/ColStore.cpp b/src/collision/ColStore.cpp
index bca1e9b7..f1e695fe 100644
--- a/src/collision/ColStore.cpp
+++ b/src/collision/ColStore.cpp
@@ -11,8 +11,13 @@
#include "Frontend.h"
#include "Physical.h"
#include "ColStore.h"
+#include "VarConsole.h"
+#include "Pools.h"
CPool<ColDef,ColDef> *CColStore::ms_pColPool;
+#ifndef MASTER
+bool bDispColInMem;
+#endif
void
CColStore::Initialise(void)
@@ -20,6 +25,9 @@ CColStore::Initialise(void)
if(ms_pColPool == nil)
ms_pColPool = new CPool<ColDef,ColDef>(COLSTORESIZE, "CollisionFiles");
AddColSlot("generic"); // slot 0. not streamed
+#ifndef MASTER
+ VarConsole.Add("Display collision in memory", &bDispColInMem, true);
+#endif
}
void
@@ -173,11 +181,22 @@ CColStore::LoadCollision(const CVector2D &pos)
if(GetBoundingBox(i).IsPointInside(pos) ||
bLoadAtSecondPosition && GetBoundingBox(i).IsPointInside(secondPosition, -119.0f) ||
- CGeneral::faststrcmp(GetColName(i), "yacht") == 0){
+ strcmp(GetColName(i), "yacht") == 0){
wantThisOne = true;
}else{
for (int j = 0; j < MAX_CLEANUP; j++) {
- CPhysical* pEntity = CTheScripts::MissionCleanup.DoesThisEntityWaitForCollision(j);
+ CPhysical* pEntity = nil;
+ cleanup_entity_struct* pCleanup = &CTheScripts::MissionCleanUp.m_sEntities[i];
+ if (pCleanup->type == CLEANUP_CAR) {
+ pEntity = CPools::GetVehiclePool()->GetAt(pCleanup->id);
+ if (!pEntity || pEntity->GetStatus() == STATUS_WRECKED)
+ continue;
+ }
+ else if (pCleanup->type == CLEANUP_CHAR) {
+ pEntity = CPools::GetPedPool()->GetAt(pCleanup->id);
+ if (!pEntity || ((CPed*)pEntity)->DyingOrDead())
+ continue;
+ }
if (pEntity && !pEntity->bDontLoadCollision && !pEntity->bIsFrozen) {
if (GetBoundingBox(i).IsPointInside(pEntity->GetPosition(), -80.0f))
wantThisOne = true;
diff --git a/src/collision/Collision.cpp b/src/collision/Collision.cpp
index 20778345..45a15628 100644
--- a/src/collision/Collision.cpp
+++ b/src/collision/Collision.cpp
@@ -24,8 +24,6 @@
#include "Camera.h"
#include "ColStore.h"
-//--MIAMI: file done
-
#ifdef VU_COLLISION
#include "VuCollision.h"
@@ -93,7 +91,7 @@ CCollision::Update(void)
{
}
-//--MIAMI: unused
+// unused
eLevelName
GetCollisionInSectorList(CPtrList &list)
{
@@ -110,7 +108,7 @@ GetCollisionInSectorList(CPtrList &list)
return LEVEL_GENERIC;
}
-//--MIAMI: unused
+// unused
// Get a level this sector is in based on collision models
eLevelName
GetCollisionInSector(CSector &sect)
@@ -499,7 +497,7 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod
// transform line to model space
Invert(matrix, matTransform);
CVuVector newline[2];
- TransformPoints(newline, 2, matTransform, (RwV3d*)&line.p0, sizeof(CColLine)/2);
+ TransformPoints(newline, 2, matTransform, &line.p0, sizeof(CColLine)/2);
// If we don't intersect with the bounding box, no chance on the rest
if(!TestLineBox(*(CColLine*)newline, model.boundingBox))
@@ -507,12 +505,14 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod
for(i = 0; i < model.numSpheres; i++){
if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue;
+ if(ignoreShootThrough && IsShootThrough(model.spheres[i].surface)) continue;
if(TestLineSphere(*(CColLine*)newline, model.spheres[i]))
return true;
}
for(i = 0; i < model.numBoxes; i++){
if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue;
+ if(ignoreShootThrough && IsShootThrough(model.boxes[i].surface)) continue;
if(TestLineBox(*(CColLine*)newline, model.boxes[i]))
return true;
}
@@ -522,6 +522,7 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod
VuTriangle vutri;
for(i = 0; i < model.numTriangles; i++){
if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue;
+ if(ignoreShootThrough && IsShootThrough(model.triangles[i].surface)) continue;
CColTriangle *tri = &model.triangles[i];
model.vertices[tri->a].Unpack(vutri.v0);
@@ -539,6 +540,7 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod
#endif
for(; i < model.numTriangles; i++){
if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue;
+ if(ignoreShootThrough && IsShootThrough(model.triangles[i].surface)) continue;
CColTriangle *tri = &model.triangles[i];
model.vertices[tri->a].Unpack(vutri.v0);
@@ -876,7 +878,7 @@ CCollision::ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CC
return true;
}
-//--MIAMI: unused
+// unused
bool
CCollision::ProcessVerticalLineTriangle(const CColLine &line,
const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane,
@@ -1321,7 +1323,7 @@ CCollision::ProcessLineOfSight(const CColLine &line,
// transform line to model space
Invert(matrix, matTransform);
CVuVector newline[2];
- TransformPoints(newline, 2, matTransform, (RwV3d*)&line.p0, sizeof(CColLine)/2);
+ TransformPoints(newline, 2, matTransform, &line.p0, sizeof(CColLine)/2);
if(mindist < 1.0f)
newline[1] = newline[0] + (newline[1] - newline[0])*mindist;
@@ -1333,6 +1335,7 @@ CCollision::ProcessLineOfSight(const CColLine &line,
float coldist = 1.0f;
for(i = 0; i < model.numSpheres; i++){
if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue;
+ if(ignoreShootThrough && IsShootThrough(model.spheres[i].surface)) continue;
if(ProcessLineSphere(*(CColLine*)newline, model.spheres[i], point, coldist))
point.Set(0, 0, model.spheres[i].surface, model.spheres[i].piece);
}
@@ -1348,6 +1351,7 @@ CCollision::ProcessLineOfSight(const CColLine &line,
CColTriangle *lasttri = nil;
for(i = 0; i < model.numTriangles; i++){
if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue;
+ if(ignoreShootThrough && IsShootThrough(model.triangles[i].surface)) continue;
CColTriangle *tri = &model.triangles[i];
model.vertices[tri->a].Unpack(vutri.v0);
@@ -1367,6 +1371,7 @@ CCollision::ProcessLineOfSight(const CColLine &line,
float dist;
for(; i < model.numTriangles; i++){
if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue;
+ if(ignoreShootThrough && IsShootThrough(model.triangles[i].surface)) continue;
CColTriangle *tri = &model.triangles[i];
model.vertices[tri->a].Unpack(vutri.v0);
@@ -1456,7 +1461,7 @@ CCollision::ProcessVerticalLine(const CColLine &line,
// transform line to model space
Invert(matrix, matTransform);
CVuVector newline[2];
- TransformPoints(newline, 2, matTransform, (RwV3d*)&line.p0, sizeof(CColLine)/2);
+ TransformPoints(newline, 2, matTransform, &line.p0, sizeof(CColLine)/2);
if(mindist < 1.0f)
newline[1] = newline[0] + (newline[1] - newline[0])*mindist;
@@ -1466,13 +1471,13 @@ CCollision::ProcessVerticalLine(const CColLine &line,
float coldist = 1.0f;
for(i = 0; i < model.numSpheres; i++){
- if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue;
+ if(ignoreSeeThrough && IsSeeThroughVertical(model.spheres[i].surface)) continue;
if(ProcessLineSphere(*(CColLine*)newline, model.spheres[i], point, coldist))
point.Set(0, 0, model.spheres[i].surface, model.spheres[i].piece);
}
for(i = 0; i < model.numBoxes; i++){
- if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue;
+ if(ignoreSeeThrough && IsSeeThroughVertical(model.boxes[i].surface)) continue;
if(ProcessLineBox(*(CColLine*)newline, model.boxes[i], point, coldist))
point.Set(0, 0, model.boxes[i].surface, model.boxes[i].piece);
}
@@ -1484,7 +1489,7 @@ CCollision::ProcessVerticalLine(const CColLine &line,
CColTriangle *lasttri = nil;
VuTriangle vutri;
for(i = 0; i < model.numTriangles; i++){
- if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue;
+ if(ignoreSeeThrough && IsSeeThroughVertical(model.triangles[i].surface)) continue;
CColTriangle *tri = &model.triangles[i];
model.vertices[tri->a].Unpack(vutri.v0);
@@ -1503,7 +1508,7 @@ CCollision::ProcessVerticalLine(const CColLine &line,
CVuVector pnt, normal;
float dist;
for(; i < model.numTriangles; i++){
- if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue;
+ if(ignoreSeeThrough && IsSeeThroughVertical(model.triangles[i].surface)) continue;
CColTriangle *tri = &model.triangles[i];
model.vertices[tri->a].Unpack(vutri.v0);
@@ -1655,16 +1660,16 @@ CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
matAB *= matrixA;
CVuVector bsphereAB; // bounding sphere of A in B space
- TransformPoint(bsphereAB, matAB, *(RwV3d*)modelA.boundingSphere.center); // inlined
+ TransformPoint(bsphereAB, matAB, modelA.boundingSphere.center); // inlined
bsphereAB.w = modelA.boundingSphere.radius;
if(!TestSphereBox(*(CColSphere*)&bsphereAB, modelB.boundingBox))
return 0;
// transform modelA's spheres and lines to B space
- TransformPoints(aSpheresA, modelA.numSpheres, matAB, (RwV3d*)&modelA.spheres->center, sizeof(CColSphere));
+ TransformPoints(aSpheresA, modelA.numSpheres, matAB, &modelA.spheres->center, sizeof(CColSphere));
for(i = 0; i < modelA.numSpheres; i++)
aSpheresA[i].w = modelA.spheres[i].radius;
- TransformPoints(aLinesA, modelA.numLines*2, matAB, (RwV3d*)&modelA.lines->p0, sizeof(CColLine)/2);
+ TransformPoints(aLinesA, modelA.numLines*2, matAB, &modelA.lines->p0, sizeof(CColLine)/2);
// Test them against model B's bounding volumes
int numSpheresA = 0;
@@ -1681,7 +1686,7 @@ CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
matBA *= matrixB;
// transform modelB's spheres to A space
- TransformPoints(aSpheresB, modelB.numSpheres, matBA, (RwV3d*)&modelB.spheres->center, sizeof(CColSphere));
+ TransformPoints(aSpheresB, modelB.numSpheres, matBA, &modelB.spheres->center, sizeof(CColSphere));
for(i = 0; i < modelB.numSpheres; i++)
aSpheresB[i].w = modelB.spheres[i].radius;
diff --git a/src/collision/TempColModels.cpp b/src/collision/TempColModels.cpp
index e7ba54f1..0c0d4376 100644
--- a/src/collision/TempColModels.cpp
+++ b/src/collision/TempColModels.cpp
@@ -1,6 +1,7 @@
#include "common.h"
#include "TempColModels.h"
+#include "Game.h"
CColModel CTempColModels::ms_colModelPed1;
CColModel CTempColModels::ms_colModelPed2;
@@ -41,7 +42,7 @@ CTempColModels::Initialise(void)
colmodel.numSpheres = ARRAY_SIZE(sphrs);\
colmodel.spheres = sphrs;\
colmodel.level = LEVEL_GENERIC;\
- colmodel.ownsCollisionVolumes = false;\
+ colmodel.ownsCollisionVolumes = false;
int i;
diff --git a/src/collision/TempColModels.h b/src/collision/TempColModels.h
index 0c936d6f..1a888723 100644
--- a/src/collision/TempColModels.h
+++ b/src/collision/TempColModels.h
@@ -1,6 +1,6 @@
#pragma once
-#include "Collision.h"
+#include "ColModel.h"
class CTempColModels
{
diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp
index 1b14e3d7..c956a6f1 100644
--- a/src/control/AutoPilot.cpp
+++ b/src/control/AutoPilot.cpp
@@ -6,8 +6,6 @@
#include "Curves.h"
#include "PathFind.h"
-//--MIAMI: file done
-
void CAutoPilot::ModifySpeed(float speed)
{
m_fMaxTrafficSpeed = Max(0.01f, speed);
@@ -109,9 +107,9 @@ void CAutoPilot::Load(uint8*& buf)
m_nNextDirection = ReadSaveBuf<int8>(buf);
m_nCurrentLane = ReadSaveBuf<int8>(buf);
m_nNextLane = ReadSaveBuf<int8>(buf);
- m_nDrivingStyle = (eCarDrivingStyle)ReadSaveBuf<uint8>(buf);
- m_nCarMission = (eCarMission)ReadSaveBuf<uint8>(buf);
- m_nTempAction = (eCarTempAction)ReadSaveBuf<uint8>(buf);
+ m_nDrivingStyle = ReadSaveBuf<uint8>(buf);
+ m_nCarMission = ReadSaveBuf<uint8>(buf);
+ m_nTempAction = ReadSaveBuf<uint8>(buf);
m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h
index 25feb72d..aa14ccdd 100644
--- a/src/control/AutoPilot.h
+++ b/src/control/AutoPilot.h
@@ -4,7 +4,7 @@
class CVehicle;
struct CPathNode;
-enum eCarMission : uint8
+enum eCarMission
{
MISSION_NONE,
MISSION_CRUISE,
@@ -35,7 +35,7 @@ enum eCarMission : uint8
MISSION_BLOCKPLAYER_FORWARDANDBACK
};
-enum eCarTempAction : uint8
+enum eCarTempAction
{
TEMPACT_NONE,
TEMPACT_WAIT,
@@ -50,7 +50,7 @@ enum eCarTempAction : uint8
TEMPACT_SWERVERIGHT
};
-enum eCarDrivingStyle : uint8
+enum eCarDrivingStyle
{
DRIVINGSTYLE_STOP_FOR_CARS,
DRIVINGSTYLE_SLOW_DOWN_FOR_CARS,
@@ -76,9 +76,9 @@ public:
int8 m_nNextDirection;
int8 m_nCurrentLane;
int8 m_nNextLane;
- eCarDrivingStyle m_nDrivingStyle;
- eCarMission m_nCarMission;
- eCarTempAction m_nTempAction;
+ uint8 m_nDrivingStyle;
+ uint8 m_nCarMission;
+ uint8 m_nTempAction;
uint32 m_nTimeTempAction;
float m_fMaxTrafficSpeed;
uint8 m_nCruiseSpeed;
diff --git a/src/control/Bridge.cpp b/src/control/Bridge.cpp
index 1a1c03bd..1e63cf30 100644
--- a/src/control/Bridge.cpp
+++ b/src/control/Bridge.cpp
@@ -6,8 +6,6 @@
#include "PathFind.h"
#include "Stats.h"
-//--MIAMI: file done
-
CEntity *CBridge::pLiftRoad;
CEntity *CBridge::pLiftPart;
CEntity *CBridge::pWeight;
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
index a3fcbf9a..8e79fee1 100644
--- a/src/control/CarAI.cpp
+++ b/src/control/CarAI.cpp
@@ -22,8 +22,6 @@
#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
-//--MIAMI: file done
-
float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle)
{
return pVehicle->AutoPilot.m_nSwitchDistance;
@@ -44,7 +42,7 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle)
{
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
- (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
+ (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
@@ -118,7 +116,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
TellOccupantsToLeaveCar(pVehicle);
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1)
pVehicle->m_bSirenOrAlarm = false;
}
}
@@ -160,7 +158,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
TellOccupantsToLeaveCar(pVehicle);
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1)
pVehicle->m_bSirenOrAlarm = false;
}
}
@@ -333,7 +331,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
}
if (distance > 70.0f || FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone ||
- (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
+ (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
TellOccupantsToLeaveCar(pVehicle);
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
@@ -350,7 +348,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
break;
}
default:
- if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){
+ if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && !CCullZones::NoPolice()){
if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f ||
ABS(FindPlayerCoors().y - pVehicle->GetPosition().y) > 10.0f){
pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
@@ -364,7 +362,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
TellOccupantsToLeaveCar(pVehicle);
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1)
pVehicle->m_bSirenOrAlarm = false;
}
}
@@ -377,7 +375,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
break;
}
- if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel >= 1 && CCullZones::PoliceAbandonCars()) {
+ if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() >= 1 && CCullZones::PoliceAbandonCars()) {
TellOccupantsToLeaveCar(pVehicle);
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
@@ -485,7 +483,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
else
pVehicle->AutoPilot.m_fCruiseSpeedMultiplier += change;
- if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0) {
+ if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0) {
if (!FindPlayerVehicle() ||
FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR ||
FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) {
@@ -550,7 +548,7 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
case MI_RHINO:
case MI_BARRACKS:
pVehicle->SetUpDriver();
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() > 1)
pVehicle->SetupPassenger(0);
return;
case MI_PREDATOR:
@@ -634,9 +632,9 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
}
-eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
+uint8 CCarAI::FindPoliceCarMissionForWantedLevel()
{
- switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
+ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()){
case 0:
case 1: return MISSION_BLOCKPLAYER_FARAWAY;
case 2: return (CGeneral::GetRandomNumber() & 3) >= 3 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY;
@@ -648,9 +646,9 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
}
}
-eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel()
+uint8 CCarAI::FindPoliceBoatMissionForWantedLevel()
{
- switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
+ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) {
case 0:
case 1: return MISSION_BLOCKPLAYER_FARAWAY;
case 2:
@@ -664,7 +662,7 @@ eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel()
int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
{
- switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
+ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) {
case 0: return CGeneral::GetRandomNumberInRange(12, 16);
case 1: return 25;
case 2: return 34;
@@ -678,7 +676,7 @@ int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
{
- if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){
+ if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() == 1){
float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude();
if (FindPlayerVehicle()){
if (distanceToPlayer < 10.0f)
@@ -695,7 +693,7 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
else
pVehicle->AutoPilot.m_nCruiseSpeed = 25;
}
- }else if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 2){
+ }else if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() == 2){
float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude();
if (FindPlayerVehicle()) {
if (distanceToPlayer < 10.0f)
@@ -722,7 +720,7 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle)
{
- switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
+ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) {
case 0: pVehicle->AutoPilot.m_nCruiseSpeed = 8; break;
case 1: pVehicle->AutoPilot.m_nCruiseSpeed = 10; break;
case 2: pVehicle->AutoPilot.m_nCruiseSpeed = 15; break;
diff --git a/src/control/CarAI.h b/src/control/CarAI.h
index d4af1806..dcd76d78 100644
--- a/src/control/CarAI.h
+++ b/src/control/CarAI.h
@@ -22,8 +22,8 @@ public:
static void TellOccupantsToFleeCar(CVehicle*);
static void TellCarToRamOtherCar(CVehicle*, CVehicle*);
static void TellCarToBlockOtherCar(CVehicle*, CVehicle*);
- static eCarMission FindPoliceCarMissionForWantedLevel();
- static eCarMission FindPoliceBoatMissionForWantedLevel();
+ static uint8 FindPoliceCarMissionForWantedLevel();
+ static uint8 FindPoliceBoatMissionForWantedLevel();
static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
static void MellowOutChaseSpeed(CVehicle*);
static void MellowOutChaseSpeedBoat(CVehicle*);
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 19f2c628..c6d78882 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -35,6 +35,7 @@
#include "WaterLevel.h"
#include "World.h"
#include "Zones.h"
+#include "Pickups.h"
#define DISTANCE_TO_SPAWN_ROADBLOCK_PEDS (51.0f)
#define DISTANCE_TO_SCAN_FOR_DANGER (14.0f)
@@ -82,8 +83,6 @@
#define OFFSCREEN_DESPAWN_RANGE (40.0f)
#define EXTENDED_RANGE_DESPAWN_MULTIPLIER (1.5f)
-//--MIAMI: file done
-
bool CCarCtrl::bMadDriversCheat;
int CCarCtrl::NumLawEnforcerCars;
int CCarCtrl::NumAmbulancesOnDuty;
@@ -110,8 +109,6 @@ int32 CCarCtrl::LoadedCarsArray[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP];
uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP];
-//--MIAMI: done except heli/plane functions
-
void
CCarCtrl::GenerateRandomCars()
{
@@ -151,18 +148,18 @@ CCarCtrl::GenerateOneRandomCar()
CWanted* pWanted = pPlayer->m_pPed->m_pWanted;
int carClass;
int carModel;
- if (pWanted->m_nWantedLevel > 1 && NumLawEnforcerCars < pWanted->m_MaximumLawEnforcerVehicles &&
+ if (pWanted->GetWantedLevel() > 1 && NumLawEnforcerCars < pWanted->m_MaximumLawEnforcerVehicles &&
pWanted->m_CurrentCops < pWanted->m_MaxCops && !CGame::IsInInterior() && (
- pWanted->m_nWantedLevel > 3 ||
- pWanted->m_nWantedLevel > 2 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 5000 ||
- pWanted->m_nWantedLevel > 1 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 8000)) {
- /* Last pWanted->m_nWantedLevel > 1 is unnecessary but I added it for better readability. */
+ pWanted->GetWantedLevel() > 3 ||
+ pWanted->GetWantedLevel() > 2 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 5000 ||
+ pWanted->GetWantedLevel() > 1 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 8000)) {
+ /* Last pWanted->GetWantedLevel() > 1 is unnecessary but I added it for better readability. */
/* Wouldn't be surprised it was there originally but was optimized out. */
carClass = COPS;
carModel = ChoosePoliceCarModel();
}else{
carModel = ChooseModel(&zone, &carClass);
- if (carModel == -1 || (carClass == COPS && pWanted->m_nWantedLevel >= 1))
+ if (carModel == -1 || (carClass == COPS && pWanted->GetWantedLevel() >= 1))
/* All cop spawns with wanted level are handled by condition above. */
/* In particular it means that cop cars never spawn if player has wanted level of 1. */
return;
@@ -295,7 +292,7 @@ CCarCtrl::GenerateOneRandomCar()
}
if (!ThePaths.GenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId,
- &positionBetweenNodes, carClass == COPS && pWanted->m_nWantedLevel >= 1))
+ &positionBetweenNodes, carClass == COPS && pWanted->GetWantedLevel() >= 1))
return;
CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId];
CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId];
@@ -359,7 +356,7 @@ CCarCtrl::GenerateOneRandomCar()
switch (carClass) {
case COPS:
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
- if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel != 0){
+ if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() != 0){
pVehicle->AutoPilot.m_nCruiseSpeed = CCarAI::FindPoliceCarSpeedForWantedLevel(pVehicle);
pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed / 2;
pVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel();
@@ -442,6 +439,11 @@ CCarCtrl::GenerateOneRandomCar()
pVehicle->GetRight() = CVector(forwardY, -forwardX, 0.0f);
pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
+ float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
+ float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
+ float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
+ float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
+
#ifdef FIX_BUGS
CCarPathLink* pCurrentLink;
CCarPathLink* pNextLink;
@@ -452,11 +454,6 @@ CCarCtrl::GenerateOneRandomCar()
float directionNextLinkX;
float directionNextLinkY;
if (positionBetweenNodes < 0.5f) {
- float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
- float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
- float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
- float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
-
pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
positionOnCurrentLinkIncludingLane = CVector(
@@ -486,11 +483,6 @@ CCarCtrl::GenerateOneRandomCar()
pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() -
(uint32)((positionBetweenNodes - 0.5f) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
- float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
- float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
- float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
- float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
-
pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
positionOnCurrentLinkIncludingLane = CVector(
@@ -1907,7 +1899,6 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
}
if (pVehicle->AutoPilot.m_bStayInFastLane)
pVehicle->AutoPilot.m_nNextLane = 0;
-#ifdef FIX_BUGS
CVector positionOnCurrentLinkIncludingLane(
pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH)
#ifdef FIX_BUGS
@@ -1922,16 +1913,6 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
#endif
,pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
-#else
- CVector positionOnCurrentLinkIncludingLane(
- pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH),
- pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
- 0.0f);
- CVector positionOnNextLinkIncludingLane(
- pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
- pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
- 0.0f);
-#endif
float directionCurrentLinkX = pCurLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection;
float directionCurrentLinkY = pCurLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection;
float directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;
@@ -2867,7 +2848,13 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
case DRIVINGSTYLE_STOP_FOR_CARS:
case DRIVINGSTYLE_SLOW_DOWN_FOR_CARS:
case DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS:
- speedStyleMultiplier = FindMaximumSpeedForThisCarInTraffic(pVehicle) / pVehicle->AutoPilot.m_nCruiseSpeed;
+ speedStyleMultiplier = FindMaximumSpeedForThisCarInTraffic(pVehicle);
+#ifdef FIX_BUGS
+ if (pVehicle->AutoPilot.GetCruiseSpeed() != 0)
+ speedStyleMultiplier /= pVehicle->AutoPilot.GetCruiseSpeed();
+#else
+ speedStyleMultiplier /= pVehicle->AutoPilot.m_nCruiseSpeed;
+#endif
break;
default:
speedStyleMultiplier = 1.0f;
@@ -2940,7 +2927,7 @@ void CCarCtrl::SteerAICarWithPhysicsHeadingForTarget(CVehicle* pVehicle, CPhysic
*pHandbrake = true;
float maxAngle = FindMaxSteerAngle(pVehicle);
steerAngle = Min(maxAngle, Max(-maxAngle, steerAngle));
- float speedMultiplier = FindSpeedMultiplier(angleToTarget - angleForward,
+ float speedMultiplier = FindSpeedMultiplier(CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y) - angleForward,
MIN_ANGLE_FOR_SPEED_LIMITING, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT);
float speedTarget = pVehicle->AutoPilot.m_nCruiseSpeed * speedMultiplier;
float currentSpeed = pVehicle->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_CARAI_SPEED;
@@ -3175,7 +3162,7 @@ void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
void CCarCtrl::GenerateEmergencyServicesCar(void)
{
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 3)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() > 3)
return;
if (CGame::IsInInterior())
return;
@@ -3194,8 +3181,9 @@ void CCarCtrl::GenerateEmergencyServicesCar(void)
CStreaming::RequestModel(MI_AMBULAN, STREAMFLAGS_DEPENDENCY);
CStreaming::RequestModel(MI_MEDIC, STREAMFLAGS_DONT_REMOVE);
if (CStreaming::HasModelLoaded(MI_AMBULAN) && CStreaming::HasModelLoaded(MI_MEDIC)){
- if (GenerateOneEmergencyServicesCar(MI_AMBULAN, pNearestAccident->m_pVictim->GetPosition()))
+ if (GenerateOneEmergencyServicesCar(MI_AMBULAN, pNearestAccident->m_pVictim->GetPosition())){
LastTimeAmbulanceCreated = CTimer::GetTimeInMilliseconds();
+ }
}
}
}
@@ -3209,12 +3197,19 @@ void CCarCtrl::GenerateEmergencyServicesCar(void)
float distance = 30.0f;
CFire* pNearestFire = gFireManager.FindNearestFire(FindPlayerCoors(), &distance);
if (pNearestFire) {
- if (CountCarsOfType(MI_FIRETRUCK) < 2 && CTimer::GetTimeInMilliseconds() > LastTimeFireTruckCreated + 30000){
+ if (CountCarsOfType(MI_FIRETRUCK) < 2 && CTimer::GetTimeInMilliseconds() > LastTimeFireTruckCreated + 35000){
CStreaming::RequestModel(MI_FIRETRUCK, STREAMFLAGS_DEPENDENCY);
CStreaming::RequestModel(MI_FIREMAN, STREAMFLAGS_DONT_REMOVE);
if (CStreaming::HasModelLoaded(MI_FIRETRUCK) && CStreaming::HasModelLoaded(MI_FIREMAN)){
- if (GenerateOneEmergencyServicesCar(MI_FIRETRUCK, pNearestFire->m_vecPos))
+ if (GenerateOneEmergencyServicesCar(MI_FIRETRUCK, pNearestFire->m_vecPos)){
LastTimeFireTruckCreated = CTimer::GetTimeInMilliseconds();
+#ifdef SECUROM
+ if ((myrand() & 7) == 5){
+ // if pirated game
+ CPickups::Init();
+ }
+#endif
+ }
}
}
}
diff --git a/src/control/Curves.cpp b/src/control/Curves.cpp
index 29471608..31a2767a 100644
--- a/src/control/Curves.cpp
+++ b/src/control/Curves.cpp
@@ -2,8 +2,6 @@
#include "Curves.h"
-//--MIAMI: file done
-
float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float dir1X, float dir1Y, float dir2X, float dir2Y)
{
CVector2D dir1(dir1X, dir1Y);
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index 0f68a989..a6aca57e 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -16,8 +16,6 @@
#include "Vehicle.h"
#include "GameLogic.h"
-//--MIAMI: file done
-
#define FRENZY_ANY_PED -1
#define FRENZY_ANY_CAR -2
@@ -73,13 +71,21 @@ CDarkel::DrawMessages()
{
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
- CFont::SetCentreSize(SCREEN_SCALE_X(610.0f));
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 30));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH - 30);
+#endif
CFont::SetCentreOn();
CFont::SetPropOn();
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart;
if (bStandardSoundAndMessages) {
if (timePassedSinceStart >= 3000 && timePassedSinceStart < 11000) {
+#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
+#else
+ CFont::SetScale(1.3f, 1.3f);
+#endif
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 3000, 11000)));
CFont::SetFontStyle(FONT_STANDARD);
@@ -89,7 +95,11 @@ CDarkel::DrawMessages()
}
} else {
if (timePassedSinceStart < 8000) {
+#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
+#else
+ CFont::SetScale(1.3f, 1.3f);
+#endif
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 0, 8000)));
CFont::SetFontStyle(FONT_STANDARD);
@@ -98,7 +108,11 @@ CDarkel::DrawMessages()
}
}
}
+#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(0.75f), SCREEN_SCALE_Y(1.5f));
+#else
+ CFont::SetScale(0.75f, 1.5f);
+#endif
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
@@ -127,13 +141,25 @@ CDarkel::DrawMessages()
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart;
if (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart < 5000) {
CFont::SetBackgroundOff();
- CFont::SetCentreSize(SCREEN_SCALE_X(620.0f));
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH - 20);
+#endif
CFont::SetCentreOn();
+#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
+#else
+ CFont::SetScale(1.5f, 1.5f);
+#endif
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(128, 255, 128, CalcFade(timePassedSinceStart, 0, 5000)));
CFont::SetFontStyle(FONT_STANDARD);
+#ifdef FIX_BUGS
int y = SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(25.0f - timePassedSinceStart * 0.01f);
+#else
+ int y = (SCREEN_HEIGHT / 2 + 25) - (timePassedSinceStart * 0.01f);
+#endif
CFont::PrintString(SCREEN_WIDTH / 2, y, TheText.Get("KF_3"));
}
}
@@ -295,11 +321,16 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
CPlayerPed *player = FindPlayerPed();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
InterruptedWeaponSelected = player->GetWeapon()->m_eWeaponType;
+#if (defined FIX_BUGS || !defined GTA_PS2)
player->RemoveWeaponAnims(InterruptedWeaponSelected, -1000.0f);
+#endif
InterruptedWeaponType = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_eWeaponType;
AmmoInterruptedWeapon = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal;
if (InterruptedWeaponType)
CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponType)->m_nModelId)->AddRef();
+#if (!defined FIX_BUGS && defined GTA_PS2)
+ player->RemoveWeaponAnims(InterruptedWeaponSelected, -1000.0f);
+#endif
player->GiveWeapon(fixedWeapon, 30000);
player->SetCurrentWeapon(fixedWeapon);
player->MakeChangesForNewWeapon(player->m_nSelectedWepSlot);
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index e7f7d525..33c40c91 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -46,8 +46,6 @@ CVector CGameLogic::ShortCutDropOffForMission;
float CGameLogic::ShortCutDropOffOrientationForMission;
bool CGameLogic::MissionDropOffReadyToBeUsed;
-//--MIAMI: file done
-
#define SHORTCUT_TAXI_COST (9)
#define TOTAL_BUSTED_AUDIO (28)
@@ -222,7 +220,7 @@ CGameLogic::Update()
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
int takeMoney;
- switch (pPlayerInfo.m_pPed->m_pWanted->m_nWantedLevel) {
+ switch (pPlayerInfo.m_pPed->m_pWanted->GetWantedLevel()) {
case 0:
case 1:
takeMoney = 100;
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index b27b3c20..e3b5aa8c 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -4,9 +4,7 @@
#include "main.h"
#include "Bike.h"
-#ifdef FIX_BUGS
#include "Boat.h"
-#endif
#include "DMAudio.h"
#include "General.h"
#include "Font.h"
@@ -25,8 +23,7 @@
#include "Vehicle.h"
#include "Wanted.h"
#include "World.h"
-
-//--MIAMI: file done
+#include "VarConsole.h"
#define CRUSHER_GARAGE_X1 (1135.5f)
#define CRUSHER_GARAGE_Y1 (57.0f)
@@ -47,7 +44,7 @@
// Distances
#define DISTANCE_TO_CALL_OFF_CHASE (10.0f)
-#define DISTANCE_FOR_MRWHOOP_HACK (4.0f)
+#define DISTANCE_FOR_MRWHOOP_HACK (0.5f)
#define DISTANCE_TO_ACTIVATE_GARAGE (8.0f)
#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE (17.0f)
#define DISTANCE_TO_CLOSE_MISSION_GARAGE (30.0f)
@@ -109,7 +106,7 @@ const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLL
{ MI_VOODOO, MI_CUBAN, MI_CADDY, MI_BAGGAGE, MI_MRWHOOP, MI_PIZZABOY }
};
-const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }; // what is this?
+const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO };
int32 CGarages::BankVansCollected;
bool CGarages::BombsAreFree;
@@ -126,13 +123,20 @@ uint32 CGarages::MessageEndTime;
uint32 CGarages::NumGarages;
bool CGarages::PlayerInGarage;
int32 CGarages::PoliceCarsCollected;
-CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][CGarages::MAX_NUM_CARS_IN_HIDEOUT_GARAGE];
-int32 CGarages::AudioEntity = AEHANDLE_NONE;
+CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_CARS];
+int32 hGarages = AEHANDLE_NONE;
CGarage CGarages::aGarages[NUM_GARAGES];
bool CGarages::bCamShouldBeOutisde;
+#ifndef MASTER
+bool bPrintNearestObject;
+#endif
+
void CGarages::Init(void)
{
+#ifndef MASTER
+ VarConsole.Add("Print nearest object", &bPrintNearestObject, true);
+#endif
CrushedCarId = -1;
NumGarages = 0;
MessageEndTime = 0;
@@ -148,41 +152,51 @@ void CGarages::Init(void)
for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
CarTypesCollected[i] = 0;
LastTimeHelpMessage = 0;
- for (int i = 0; i < TOTAL_HIDEOUT_GARAGES; i++) {
- for (int j = 0; j < MAX_NUM_CARS_IN_HIDEOUT_GARAGE; j++)
- aCarsInSafeHouses[i][j].Init();
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++)
+ aCarsInSafeHouses[j][i].Init();
}
- AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
- if (AudioEntity >= 0)
- DMAudio.SetEntityStatus(AudioEntity, 1);
+ hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
+ if (hGarages >= 0)
+ DMAudio.SetEntityStatus(hGarages, true);
}
void CGarages::Shutdown(void)
{
NumGarages = 0;
- if (AudioEntity < 0)
+ if (hGarages < 0)
return;
- DMAudio.DestroyEntity(AudioEntity);
- AudioEntity = AEHANDLE_NONE;
+ DMAudio.DestroyEntity(hGarages);
+ hGarages = AEHANDLE_NONE;
}
void CGarages::Update(void)
{
- static int GarageToBeTidied = 0;
-#ifndef PS2
+ static uint32 GarageToBeTidied = 0;
if (CReplay::IsPlayingBack())
return;
+#ifdef SECUROM
+ extern uint8 gameProcessPirateCheck;
+ if (gameProcessPirateCheck == 2) return;
#endif
bCamShouldBeOutisde = false;
TheCamera.pToGarageWeAreIn = nil;
TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil;
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
if (aGarages[i].IsUsed())
aGarages[i].Update();
}
if ((CTimer::GetFrameCounter() & 0xF) != 0xC)
return;
+#ifdef FIX_BUGS
+ if (++GarageToBeTidied >= NumGarages)
+#else
if (++GarageToBeTidied >= NUM_GARAGES)
+#endif
GarageToBeTidied = 0;
if (!aGarages[GarageToBeTidied].IsUsed())
return;
@@ -192,7 +206,7 @@ void CGarages::Update(void)
aGarages[GarageToBeTidied].TidyUpGarage();
}
-int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, eGarageType type, int32 targetId)
+int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, uint8 type, int32 targetId)
{
if (NumGarages >= NUM_GARAGES) {
assert(0);
@@ -293,7 +307,7 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
return NumGarages++;
}
-void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi)
+void CGarages::ChangeGarageType(int16 garage, uint8 type, int32 mi)
{
CGarage* pGarage = &aGarages[garage];
pGarage->m_eGarageType = type;
@@ -339,6 +353,43 @@ void CGarage::Update()
}
if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED)
return;
+ if (m_bRotatedDoor) {
+#ifdef GTA_PS2
+ if (m_eGarageState == GS_OPENING) {
+ if (m_pDoor1) {
+ if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor1)
+ m_pDoor1->bUsesCollision = false;
+ }
+ if (m_pDoor2) {
+ if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor2)
+ m_pDoor2->bUsesCollision = false;
+ }
+ }
+ else if (m_eGarageState == GS_OPENED) {
+ if (m_pDoor1)
+ m_pDoor1->bUsesCollision = true;
+ if (m_pDoor2)
+ m_pDoor2->bUsesCollision = true;
+ }
+#else
+ if (m_eGarageState == GS_OPENING || m_eGarageState == GS_OPENED) {
+ if (m_pDoor1) {
+ if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor1 || FindPlayerPed()->GetPedState() == PED_JUMP || FindPlayerPed()->GetPedState() == PED_FALL || !FindPlayerPed()->bIsStanding)
+ m_pDoor1->bUsesCollision = false;
+ }
+ if (m_pDoor2) {
+ if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor2 || FindPlayerPed()->GetPedState() == PED_JUMP || FindPlayerPed()->GetPedState() == PED_FALL || !FindPlayerPed()->bIsStanding)
+ m_pDoor2->bUsesCollision = false;
+ }
+ }
+ else {
+ if (m_pDoor1)
+ m_pDoor1->bUsesCollision = true;
+ if (m_pDoor2)
+ m_pDoor2->bUsesCollision = true;
+ }
+#endif
+ }
switch (m_eGarageType) {
case GARAGE_RESPRAY:
switch (m_eGarageState) {
@@ -378,7 +429,7 @@ void CGarage::Update()
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
CStats::CheckPointReachedSuccessfully();
}
UpdateDoorsHeight();
@@ -399,7 +450,7 @@ void CGarage::Update()
m_eGarageState = GS_OPENING;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1);
bool bTakeMoney = false;
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0) {
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() != 0) {
bTakeMoney = true;
FindPlayerPed()->m_pWanted->Suspend();
}
@@ -482,7 +533,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENEDCONTAINSCAR;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -526,7 +577,7 @@ void CGarage::Update()
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
if (m_eGarageType == GARAGE_BOMBSHOP3)
@@ -539,14 +590,18 @@ void CGarage::Update()
case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break;
case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break;
case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break;
- default: break;
}
m_eGarageState = GS_OPENING;
if (!CGarages::BombsAreFree)
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE);
if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) {
+#if (!defined GTA_PS2 || defined FIX_BUGS)
FindPlayerVehicle()->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
FindPlayerVehicle()->m_pBombRigger = FindPlayerPed();
+#else // PS2 version contained a bug: CBike was casted to CAutomobile, but due to coincidence it didn't corrupt memory
+ ((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
+ ((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed();
+#endif
if (m_eGarageType == GARAGE_BOMBSHOP3)
CGarages::GivePlayerDetonator();
CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
@@ -584,7 +639,6 @@ void CGarage::Update()
case GARAGE_BOMBSHOP3:
CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb.
break;
- default: break;
}
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
@@ -598,7 +652,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENEDCONTAINSCAR;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -616,13 +670,17 @@ void CGarage::Update()
switch (m_eGarageState) {
case GS_OPENED:
if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
- if ((CTimer::GetFrameCounter() & 0x1F) == 0 && !IsAnyOtherCarTouchingGarage(nil)) {
+ if ((CTimer::GetFrameCounter() & 0x1F) == 0
+#ifndef GTA_PS2
+ && (!m_pTarget || IsEntityTouching3D(m_pTarget))
+#endif
+ ) {
m_eGarageState = GS_CLOSING;
m_bClosingWithoutTargetCar = true;
}
}
else if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
- !IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
+ IsEntityEntirelyOutside(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 2.0f)) {
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
m_eGarageState = GS_CLOSING;
@@ -634,7 +692,7 @@ void CGarage::Update()
ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_bClosingWithoutTargetCar)
m_eGarageState = GS_FULLYCLOSED;
else {
@@ -664,7 +722,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -717,7 +775,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_pTarget) {
MarkThisCarAsCollectedForCraig(m_pTarget->GetModelIndex());
DestroyVehicleAndDriverAndPassengers(m_pTarget);
@@ -757,7 +815,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -778,7 +836,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
if (!IsGarageEmpty())
m_eGarageState = GS_OPENING;
@@ -789,7 +847,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -823,7 +881,7 @@ void CGarage::Update()
ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_bClosingWithoutTargetCar)
m_eGarageState = GS_FULLYCLOSED;
else {
@@ -852,7 +910,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -872,7 +930,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -892,7 +950,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -900,7 +958,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -932,8 +990,8 @@ void CGarage::Update()
// Close car doors either if player is far, or if he is in vehicle and garage is full,
// or if player is very very far so that we can remove whatever is blocking garage door without him noticing
if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) ||
- !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) &&
- !IsAnyCarBlockingDoor()))
+ !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT)) &&
+ !IsAnyCarBlockingDoor())
m_eGarageState = GS_CLOSING;
else if (FindPlayerVehicle() &&
CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >=
@@ -951,7 +1009,7 @@ void CGarage::Update()
if (!IsPlayerOutsideGarage())
m_eGarageState = GS_OPENING;
else if (m_fDoorPos == 0.0f) {
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
m_eGarageState = GS_FULLYCLOSED;
StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouses[CGarages::FindSafeHouseIndexForGarageType(m_eGarageType)], NUM_GARAGE_STORED_CARS);
}
@@ -982,7 +1040,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -1009,7 +1067,7 @@ void CGarage::Update()
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -1025,7 +1083,7 @@ void CGarage::Update()
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -1036,8 +1094,8 @@ void CGarage::Update()
break;
}
break;
- //case GARAGE_COLLECTORSITEMS:
- //case GARAGE_60SECONDS:
+ //case GARAGE_COLLECTORSITEMS:
+ //case GARAGE_60SECONDS:
case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR:
switch (m_eGarageState) {
case GS_OPENED:
@@ -1046,20 +1104,23 @@ void CGarage::Update()
m_eGarageState = GS_CLOSING;
m_bClosingWithoutTargetCar = false;
}
+ break;
case GS_CLOSING:
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
}
+ UpdateDoorsHeight();
+ break;
case GS_FULLYCLOSED:
break;
case GS_OPENING:
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
@@ -1074,28 +1135,6 @@ void CGarage::Update()
}
}
-void CGarage::ThrowCarsNearDoorOutOfGarage(CVehicle* pException)
-{
- uint32 i = CPools::GetVehiclePool()->GetSize();
- while (i--) {
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
- if (!pVehicle || pVehicle == pException)
- continue;
- if (!IsEntityTouching3D(pVehicle))
- continue;
- CColModel* pColModel = pVehicle->GetColModel();
- for (int i = 0; i < pColModel->numSpheres; i++) {
- CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
- float radius = pColModel->spheres[i].radius;
- if (!IsPointInsideGarage(pos, 0.0f)) {
- CVector vecDirectionAway(pVehicle->GetPosition().x - GetGarageCenterX(), pVehicle->GetPosition().y - GetGarageCenterY(), 0.0f);
- vecDirectionAway.Normalise();
- pVehicle->AddToMoveSpeed(vecDirectionAway * CTimer::GetTimeStepInSeconds());
- }
- }
- }
-}
-
bool CGarage::IsStaticPlayerCarEntirelyInside()
{
if (!FindPlayerVehicle())
@@ -1160,7 +1199,7 @@ bool CGarage::IsPointInsideGarage(CVector pos, float m_fMargin)
return true;
}
-bool CGarage::IsEntityEntirelyInside3D(CEntity * pEntity, float fMargin)
+bool CGarage::IsEntityEntirelyInside3D(CEntity* pEntity, float fMargin)
{
if (pEntity->GetPosition().x < m_fInfX - fMargin || pEntity->GetPosition().x > m_fSupX + fMargin ||
pEntity->GetPosition().y < m_fInfY - fMargin || pEntity->GetPosition().y > m_fSupY + fMargin ||
@@ -1212,12 +1251,12 @@ bool CGarage::IsPlayerOutsideGarage()
return IsEntityEntirelyOutside(FindPlayerPed(), 0.0f);
}
-bool CGarage::IsEntityTouching3D(CEntity * pEntity)
+bool CGarage::IsEntityTouching3D(CEntity* pEntity)
{
float radius = pEntity->GetBoundRadius();
- if (pEntity->GetPosition().x - radius < m_fInfX || pEntity->GetPosition().x + radius > m_fSupX ||
- pEntity->GetPosition().y - radius < m_fInfY || pEntity->GetPosition().y + radius > m_fSupY ||
- pEntity->GetPosition().z - radius < m_fInfZ || pEntity->GetPosition().z + radius > m_fSupZ)
+ if (m_fInfX - radius > pEntity->GetPosition().x || m_fSupX + radius < pEntity->GetPosition().x ||
+ m_fInfY - radius > pEntity->GetPosition().y || m_fSupY + radius < pEntity->GetPosition().y ||
+ m_fInfZ - radius > pEntity->GetPosition().z || m_fSupZ + radius < pEntity->GetPosition().z)
return false;
CColModel* pColModel = pEntity->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
@@ -1261,6 +1300,28 @@ bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle * pException)
return false;
}
+void CGarage::ThrowCarsNearDoorOutOfGarage(CVehicle* pException)
+{
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle || pVehicle == pException)
+ continue;
+ if (!IsEntityTouching3D(pVehicle))
+ continue;
+ CColModel* pColModel = pVehicle->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (!IsPointInsideGarage(pos, 0.0f)) {
+ CVector vecDirectionAway(pVehicle->GetPosition().x - GetGarageCenterX(), pVehicle->GetPosition().y - GetGarageCenterY(), 0.0f);
+ vecDirectionAway.Normalise();
+ pVehicle->AddToMoveSpeed(vecDirectionAway * CTimer::GetTimeStepInSeconds());
+ }
+ }
+ }
+}
+
bool CGarage::IsAnyOtherPedTouchingGarage(CPed * pException)
{
uint32 i = CPools::GetPedPool()->GetSize();
@@ -1328,7 +1389,9 @@ void CGarage::RemoveCarsBlockingDoorNotInside()
if (!pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
CWorld::Remove(pVehicle);
delete pVehicle;
- return; // WHY?
+#ifndef FIX_BUGS
+ return;
+#endif
}
}
}
@@ -1337,43 +1400,34 @@ void CGarage::RemoveCarsBlockingDoorNotInside()
void CGarages::PrintMessages()
{
if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) {
- CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); // BUG: game doesn't use macro here.
+ CFont::DrawFonts();
+ CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
CFont::SetPropOn();
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
- CFont::SetCentreSize(SCREEN_SCALE_X(590.0f));
- CFont::SetCentreOn();
- CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
- CFont::SetColor(CRGBA(0, 0, 0, 255));
-
-#if defined(PS2) || defined (FIX_BUGS)
- float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 50));
#else
- float y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements
+ CFont::SetCentreSize(SCREEN_WIDTH - 50);
#endif
+ CFont::SetCentreOn();
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetColor(CRGBA(27, 89, 130, 255));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
- if (MessageNumberInString2 < 0) {
- if (MessageNumberInString < 0) {
- CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString));
-
- CFont::SetColor(CRGBA(27, 89, 130, 255));
- CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString));
- }
- else {
- CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString);
-
- CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
+ float y_offset = SCREEN_SCALE_Y(140.0f);
- CFont::SetColor(CRGBA(27, 89, 130, 255));
- CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
- }
+ if (MessageNumberInString2 >= 0) {
+ CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
+ CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(30.0f), gUString);
+ }
+ else if (MessageNumberInString >= 0) {
+ CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString);
+ CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(30.0f), gUString);
}
else {
- CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
- CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
-
- CFont::SetColor(CRGBA(27, 89, 130, 255));
- CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
+ CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString));
}
}
}
@@ -1390,7 +1444,9 @@ bool CGarages::IsCarSprayable(CVehicle * pVehicle)
case MI_BARRACKS:
case MI_DODO:
case MI_COACH:
+#ifndef GTA_PS2
case MI_FBIRANCH:
+#endif
return false;
default:
break;
@@ -1462,41 +1518,54 @@ void CGarage::UpdateCrusherShake(float X, float Y)
m_pDoor2->GetMatrix().GetPosition().y -= Y;
}
-// This is dumb but there is no way to avoid goto. What was there originally even?
-static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, uint8 nIndex)
+void CGarage::RefreshDoorPointers(bool bCreate)
{
- bool bNeedToFindDoorEntities = false;
- if (pDoor) {
- if (bIsDummy) {
- if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex((CDummy*)pDoor)))
- return true;
- if (nIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)pDoor) & 0x7F))
+ bool bNeedToFindDoorEntities = bCreate || m_bRecreateDoorOnNextRefresh;
+ m_bRecreateDoorOnNextRefresh = false;
+ if (m_pDoor1) {
+ if (m_bDoor1IsDummy) {
+ if (CPools::GetDummyPool()->GetIsFree(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor1)))
bNeedToFindDoorEntities = true;
- if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex()))
- return true;
+ else {
+ if (m_bDoor1PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor1) & 0x7F))
+ bNeedToFindDoorEntities = true;
+ if (!CGarages::IsModelIndexADoor(m_pDoor1->GetModelIndex()))
+ bNeedToFindDoorEntities = true;
+ }
}
else {
- if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex((CObject*)pDoor)))
- return true;
- if (nIndex != (CPools::GetObjectPool()->GetIndex((CObject*)pDoor) & 0x7F))
+ if (CPools::GetObjectPool()->GetIsFree(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor1)))
bNeedToFindDoorEntities = true;
- if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex()))
- return true;
+ else {
+ if (m_bDoor1PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor1) & 0x7F))
+ bNeedToFindDoorEntities = true;
+ if (!CGarages::IsModelIndexADoor(m_pDoor1->GetModelIndex()))
+ bNeedToFindDoorEntities = true;
+ }
+ }
+ }
+ if (m_pDoor2) {
+ if (m_bDoor2IsDummy) {
+ if (CPools::GetDummyPool()->GetIsFree(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor2)))
+ bNeedToFindDoorEntities = true;
+ else {
+ if (m_bDoor2PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor2) & 0x7F))
+ bNeedToFindDoorEntities = true;
+ if (!CGarages::IsModelIndexADoor(m_pDoor2->GetModelIndex()))
+ bNeedToFindDoorEntities = true;
+ }
+ }
+ else {
+ if (CPools::GetObjectPool()->GetIsFree(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor2)))
+ bNeedToFindDoorEntities = true;
+ else {
+ if (m_bDoor2PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor2) & 0x7F))
+ bNeedToFindDoorEntities = true;
+ if (!CGarages::IsModelIndexADoor(m_pDoor2->GetModelIndex()))
+ bNeedToFindDoorEntities = true;
+ }
}
}
- return bNeedToFindDoorEntities;
-}
-
-void CGarage::RefreshDoorPointers(bool bCreate)
-{
- bool bNeedToFindDoorEntities = true;
- if (!bCreate && !m_bRecreateDoorOnNextRefresh)
- bNeedToFindDoorEntities = false;
- m_bRecreateDoorOnNextRefresh = false;
- if (DoINeedToRefreshPointer(m_pDoor1, m_bDoor1IsDummy, m_bDoor1PoolIndex))
- bNeedToFindDoorEntities = true;
- if (DoINeedToRefreshPointer(m_pDoor2, m_bDoor2IsDummy, m_bDoor2PoolIndex))
- bNeedToFindDoorEntities = true;
if (bNeedToFindDoorEntities)
FindDoorsEntities();
}
@@ -1520,7 +1589,7 @@ void CGarages::TriggerMessage(const char* text, int16 num1, uint16 time, int16 n
MessageNumberInString2 = num2;
}
-void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle * pVehicle)
+void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle* pVehicle)
{
assert(garage >= 0 && garage < NUM_GARAGES);
if (pVehicle) {
@@ -1663,10 +1732,10 @@ void CGarage::FindDoorsEntities()
{
m_pDoor1 = nil;
m_pDoor2 = nil;
- int xstart = Max(0, CWorld::GetSectorIndexX(m_fInfX));
- int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fSupX));
- int ystart = Max(0, CWorld::GetSectorIndexY(m_fInfY));
- int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fSupY));
+ int xstart = Max(0, CWorld::GetSectorIndexX(GetGarageCenterX() - 100.0f));
+ int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(GetGarageCenterX() + 100.0f));
+ int ystart = Max(0, CWorld::GetSectorIndexY(GetGarageCenterY() - 100.0f));
+ int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(GetGarageCenterY() + 100.0f));
assert(xstart <= xend);
assert(ystart <= yend);
@@ -1779,8 +1848,8 @@ void CStoredCar::StoreCar(CVehicle* pVehicle)
m_bExplosionproof = pVehicle->bExplosionProof;
m_bCollisionproof = pVehicle->bCollisionProof;
m_bMeleeproof = pVehicle->bMeleeProof;
- if (pVehicle->IsCar())
- m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType;
+ if (pVehicle->IsCar() || pVehicle->IsBike())
+ m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType; // NB: cast to CAutomobile is original behaviour
}
CVehicle* CStoredCar::RestoreCar()
@@ -1817,9 +1886,7 @@ CVehicle* CStoredCar::RestoreCar()
pVehicle->m_currentColour2 = m_nSecondaryColor;
pVehicle->m_nRadioStation = m_nRadioStation;
pVehicle->bFreebies = false;
-#ifdef FIX_BUGS
if (pVehicle->IsCar())
-#endif
{
((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType;
#ifdef FIX_BUGS
@@ -1882,7 +1949,11 @@ bool CGarage::RestoreCarsForThisHideout(CStoredCar* aCars)
bool CGarages::IsPointInAGarageCameraZone(CVector point)
{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
switch (aGarages[i].m_eGarageType) {
case GARAGE_NONE:
break;
@@ -1909,8 +1980,13 @@ bool CGarages::CameraShouldBeOutside()
void CGarages::GivePlayerDetonator()
{
- FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
- FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY;
+ CPlayerPed* pPed = FindPlayerPed();
+ int slot = CWeaponInfo::GetWeaponInfo(WEAPONTYPE_DETONATOR)->m_nWeaponSlot;
+ pPed->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
+ pPed->GetWeapon(pPed->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY;
+ pPed->m_nSelectedWepSlot = slot;
+ if (pPed->m_storedWeapon != WEAPONTYPE_UNIDENTIFIED)
+ pPed->m_storedWeapon = WEAPONTYPE_DETONATOR;
}
float CGarages::FindDoorHeightForMI(int32 mi)
@@ -1923,12 +1999,12 @@ void CGarage::TidyUpGarage()
uint32 i = CPools::GetVehiclePool()->GetSize();
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
- if (!pVehicle || !pVehicle->IsCar())
- continue;
- if (IsPointInsideGarage(pVehicle->GetPosition())) {
- if (pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) {
- CWorld::Remove(pVehicle);
- delete pVehicle;
+ if (pVehicle && (pVehicle->IsCar() || pVehicle->IsBike())) {
+ if (IsPointInsideGarage(pVehicle->GetPosition())) {
+ if (pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) {
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ }
}
}
}
@@ -1939,9 +2015,9 @@ void CGarage::TidyUpGarageClose()
uint32 i = CPools::GetVehiclePool()->GetSize();
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
- if (!pVehicle || !pVehicle->IsCar())
+ if (!pVehicle)
continue;
- if (!pVehicle->IsCar() || pVehicle->GetStatus() != STATUS_WRECKED || !IsEntityTouching3D(pVehicle))
+ if ((!pVehicle->IsCar() && !pVehicle->IsBike()) || pVehicle->GetStatus() != STATUS_WRECKED || !IsEntityTouching3D(pVehicle))
continue;
bool bRemove = false;
if (m_eGarageState != GS_FULLYCLOSED) {
@@ -1966,7 +2042,11 @@ void CGarage::TidyUpGarageClose()
void CGarages::PlayerArrestedOrDied()
{
static int GarageToBeTidied = 0; // lol
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
if (aGarages[i].m_eGarageType != GARAGE_NONE)
aGarages[i].PlayerArrestedOrDied();
}
@@ -2061,20 +2141,24 @@ void CGarage::CenterCarInGarage(CVehicle* pVehicle)
void CGarages::CloseHideOutGaragesBeforeSave()
{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
if (!IsThisGarageTypeSafehouse(aGarages[i].m_eGarageType))
continue;
if (aGarages[i].m_eGarageState != GS_FULLYCLOSED) {
aGarages[i].m_eGarageState = GS_FULLYCLOSED;
aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouses[FindSafeHouseIndexForGarageType(aGarages[i].m_eGarageType)], NUM_GARAGE_STORED_CARS);
aGarages[i].RemoveCarsBlockingDoorNotInside();
+ aGarages[i].m_fDoorPos = 0.0f;
+ aGarages[i].UpdateDoorsHeight();
}
- aGarages[i].m_fDoorPos = 0.0f;
- aGarages[i].UpdateDoorsHeight();
}
}
-int32 CGarages::CountCarsInHideoutGarage(eGarageType type)
+int32 CGarages::CountCarsInHideoutGarage(uint8 type)
{
int32 total = 0;
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
@@ -2085,11 +2169,24 @@ int32 CGarages::CountCarsInHideoutGarage(eGarageType type)
bool CGarages::IsPointWithinHideOutGarage(Const CVector& point)
{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
switch (aGarages[i].m_eGarageType) {
case GARAGE_HIDEOUT_ONE:
case GARAGE_HIDEOUT_TWO:
case GARAGE_HIDEOUT_THREE:
+ case GARAGE_HIDEOUT_FOUR:
+ case GARAGE_HIDEOUT_FIVE:
+ case GARAGE_HIDEOUT_SIX:
+ case GARAGE_HIDEOUT_SEVEN:
+ case GARAGE_HIDEOUT_EIGHT:
+ case GARAGE_HIDEOUT_NINE:
+ case GARAGE_HIDEOUT_TEN:
+ case GARAGE_HIDEOUT_ELEVEN:
+ case GARAGE_HIDEOUT_TWELVE:
if (aGarages[i].IsPointInsideGarage(point))
return true;
default: break;
@@ -2100,7 +2197,11 @@ bool CGarages::IsPointWithinHideOutGarage(Const CVector& point)
bool CGarages::IsPointWithinAnyGarage(Const CVector& point)
{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
switch (aGarages[i].m_eGarageType) {
case GARAGE_NONE:
continue;
@@ -2114,7 +2215,11 @@ bool CGarages::IsPointWithinAnyGarage(Const CVector& point)
void CGarages::SetAllDoorsBackToOriginalHeight()
{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
switch (aGarages[i].m_eGarageType) {
case GARAGE_NONE:
continue;
@@ -2252,3 +2357,41 @@ CGarages::IsModelIndexADoor(uint32 id)
id == MI_GARAGEDOOR25 ||
id == MI_GARAGEDOOR26;
}
+
+void CGarages::StopCarFromBlowingUp(CAutomobile* pCar)
+{
+ pCar->m_fFireBlowUpTimer = 0.0f;
+ pCar->m_fHealth = Max(pCar->m_fHealth, 300.0f);
+ pCar->Damage.SetEngineStatus(Max(pCar->Damage.GetEngineStatus(), 275));
+}
+
+bool CGarage::Does60SecondsNeedThisCarAtAll(int mi)
+{
+ for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
+ if (gaCarsToCollectIn60Seconds[i] == mi)
+ return true;
+ }
+ return false;
+}
+
+bool CGarage::Does60SecondsNeedThisCar(int mi)
+{
+ for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
+ if (gaCarsToCollectIn60Seconds[i] == mi)
+ return m_bCollectedCarsState & BIT(i);
+ }
+ return false;
+}
+
+void CGarage::MarkThisCarAsCollectedFor60Seconds(int mi)
+{
+ for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
+ if (gaCarsToCollectIn60Seconds[i] == mi)
+ m_bCollectedCarsState |= BIT(i);
+ }
+}
+
+bool CGarage::IsPlayerEntirelyInsideGarage()
+{
+ return IsEntityEntirelyInside3D(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 0.0f);
+}
diff --git a/src/control/Garages.h b/src/control/Garages.h
index 04c01719..07d5f712 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -1,13 +1,12 @@
#pragma once
-#include "Automobile.h"
#include "audio_enums.h"
#include "Camera.h"
#include "config.h"
+#include "Lists.h"
class CVehicle;
-class CCamera;
-enum eGarageState : int8
+enum eGarageState
{
GS_FULLYCLOSED,
GS_OPENED,
@@ -18,7 +17,7 @@ enum eGarageState : int8
GS_AFTERDROPOFF,
};
-enum eGarageType : int8
+enum eGarageType
{
GARAGE_NONE,
GARAGE_MISSION,
@@ -93,8 +92,9 @@ VALIDATE_SIZE(CStoredCar, 0x28);
class CGarage
{
- eGarageType m_eGarageType;
- eGarageState m_eGarageState;
+public:
+ uint8 m_eGarageType;
+ uint8 m_eGarageState;
uint8 m_nMaxStoredCars;
bool field_2; // unused
bool m_bClosingWithoutTargetCar;
@@ -148,8 +148,8 @@ class CGarage
return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE ||
Abs(TheCamera.GetPosition().y - GetGarageCenterY()) > SWITCH_GARAGE_DISTANCE_CLOSE;
#else
- return Abs(TheCamera.GetPosition().x - m_fX1) > SWITCH_GARAGE_DISTANCE_CLOSE ||
- Abs(TheCamera.GetPosition().y - m_fY1) > SWITCH_GARAGE_DISTANCE_CLOSE;
+ return Abs(TheCamera.GetPosition().x - m_fInfX) > SWITCH_GARAGE_DISTANCE_CLOSE ||
+ Abs(TheCamera.GetPosition().y - m_fInfY) > SWITCH_GARAGE_DISTANCE_CLOSE;
#endif
}
void TidyUpGarageClose();
@@ -182,24 +182,25 @@ class CGarage
void FindDoorsEntities();
void FindDoorsEntitiesSectorList(CPtrList&, bool);
void PlayerArrestedOrDied();
+ bool Does60SecondsNeedThisCarAtAll(int mi);
+ bool Does60SecondsNeedThisCar(int mi);
+ void MarkThisCarAsCollectedFor60Seconds(int mi);
+ bool IsPlayerEntirelyInsideGarage();
bool IsPointInsideGarage(CVector);
bool IsPointInsideGarage(CVector, float);
void ThrowCarsNearDoorOutOfGarage(CVehicle*);
- int32 FindMaxNumStoredCarsForGarage() { return Max(NUM_GARAGE_STORED_CARS, m_nMaxStoredCars); }
+ int32 FindMaxNumStoredCarsForGarage() { return Min(NUM_GARAGE_STORED_CARS, m_nMaxStoredCars); }
- friend class CGarages;
- friend class cAudioManager;
- friend class CCamera;
};
class CGarages
{
enum {
MESSAGE_LENGTH = 8,
- MAX_NUM_CARS_IN_HIDEOUT_GARAGE = 4
};
+public:
static int32 BankVansCollected;
static bool BombsAreFree;
static bool RespraysAreFree;
@@ -216,19 +217,17 @@ class CGarages
static bool PlayerInGarage;
static int32 PoliceCarsCollected;
static CGarage aGarages[NUM_GARAGES];
- static CStoredCar aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][MAX_NUM_CARS_IN_HIDEOUT_GARAGE];
- static int32 AudioEntity;
+ static CStoredCar aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_CARS];
static bool bCamShouldBeOutisde;
-public:
static void Init(void);
#ifndef PS2
static void Shutdown(void);
#endif
static void Update(void);
- static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, eGarageType type, int32 targetId);
- static void ChangeGarageType(int16, eGarageType, int32);
+ static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, uint8 type, int32 targetId);
+ static void ChangeGarageType(int16, uint8, int32);
static void PrintMessages(void);
static void TriggerMessage(const char* text, int16, uint16 time, int16);
static void SetTargetCarForMissonGarage(int16, CVehicle*);
@@ -259,15 +258,15 @@ public:
static bool IsModelIndexADoor(uint32 id);
static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
+ static void StopCarFromBlowingUp(CAutomobile*);
static void SetMaxNumStoredCarsForGarage(int16 garage, uint8 num) { aGarages[garage].m_nMaxStoredCars = num; }
-private:
static bool IsCarSprayable(CVehicle*);
static float FindDoorHeightForMI(int32);
static void CloseHideOutGaragesBeforeSave(void);
- static int32 CountCarsInHideoutGarage(eGarageType);
- static int32 GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; }
- static int32 GetCarsCollectedIndexForGarageType(eGarageType type)
+ static int32 CountCarsInHideoutGarage(uint8);
+ static int32 GetBombTypeForGarageType(uint8 type) { return type - GARAGE_BOMBSHOP1 + 1; }
+ static int32 GetCarsCollectedIndexForGarageType(uint8 type)
{
switch (type) {
case GARAGE_COLLECTCARS_1: return 0;
@@ -278,7 +277,7 @@ private:
}
return 0;
}
- static int32 FindSafeHouseIndexForGarageType(eGarageType type)
+ static int32 FindSafeHouseIndexForGarageType(uint8 type)
{
switch (type) {
case GARAGE_HIDEOUT_ONE: return 0;
@@ -296,9 +295,6 @@ private:
}
return -1;
}
- static bool IsThisGarageTypeSafehouse(eGarageType type) { return FindSafeHouseIndexForGarageType(type) >= 0; }
+ static bool IsThisGarageTypeSafehouse(uint8 type) { return FindSafeHouseIndexForGarageType(type) >= 0; }
- friend class cAudioManager;
- friend class CReplay;
- friend class CGarage;
};
diff --git a/src/control/NameGrid.cpp b/src/control/NameGrid.cpp
new file mode 100644
index 00000000..204e8b9c
--- /dev/null
+++ b/src/control/NameGrid.cpp
@@ -0,0 +1,87 @@
+#include "common.h"
+#include "NameGrid.h"
+
+// TODO: reverse mobile code
+
+CPlayerName::CPlayerName()
+{
+ // TODO
+}
+
+void
+CPlayerName::DisplayName(int)
+{
+ // TODO
+}
+
+CRow::CRow()
+{
+ // TODO
+}
+
+void
+CRow::SetLetter(int, wchar *)
+{
+ // TODO
+}
+
+CGrid::CGrid()
+{
+ // TODO
+}
+
+void
+CGrid::ProcessAnyLeftJustDown()
+{
+ unk_int2--;
+}
+
+void
+CGrid::ProcessAnyRightJustDown()
+{
+ unk_int2++;
+}
+
+void
+CGrid::ProcessAnyUpJustDown()
+{
+ unk_int1--;
+}
+
+void
+CGrid::ProcessAnyDownJustDown()
+{
+ unk_int1++;
+}
+
+void
+CGrid::AllDoneMakePlayerName()
+{
+ // TODO
+}
+
+void
+CGrid::ProcessDPadCrossJustDown()
+{
+ // TODO
+}
+
+void
+CGrid::DisplayGrid()
+{
+ // TODO
+}
+
+void
+CGrid::ProcessControllerInput()
+{
+ // TODO
+}
+
+void
+CGrid::Process()
+{
+ ProcessControllerInput();
+ DisplayGrid();
+ playerName.DisplayName(2 * playerName.unk_4c);
+} \ No newline at end of file
diff --git a/src/control/NameGrid.h b/src/control/NameGrid.h
new file mode 100644
index 00000000..d52cec73
--- /dev/null
+++ b/src/control/NameGrid.h
@@ -0,0 +1,53 @@
+#pragma once
+
+// TODO: reverse mobile code
+
+class CPlayerName
+{
+ friend class CGrid;
+
+ float x;
+ float y;
+ wchar unk_8[34];
+ int unk_4c;
+public:
+ CPlayerName();
+ void DisplayName(int);
+};
+
+class CRow
+{
+ friend class CGrid;
+
+ int unk_0;
+ int unk_4;
+ wchar unk_8[20];
+ int unk_30;
+public:
+ CRow();
+ void SetLetter(int, wchar *);
+};
+
+class CGrid
+{
+ CRow rows[5];
+ int unk_int1;
+ int unk_int2;
+ int unk_int3;
+ float unk_float1;
+ float unk_float2;
+ CPlayerName playerName;
+ char unk2[4];
+ char unk3[4];
+public:
+ CGrid();
+ void ProcessAnyLeftJustDown();
+ void ProcessAnyRightJustDown();
+ void ProcessAnyUpJustDown();
+ void ProcessAnyDownJustDown();
+ void AllDoneMakePlayerName();
+ void ProcessDPadCrossJustDown();
+ void DisplayGrid();
+ void ProcessControllerInput();
+ void Process();
+}; \ No newline at end of file
diff --git a/src/control/OnscreenTimer.cpp b/src/control/OnscreenTimer.cpp
index 52d00f43..08e6fa3f 100644
--- a/src/control/OnscreenTimer.cpp
+++ b/src/control/OnscreenTimer.cpp
@@ -9,8 +9,6 @@
#include "OnscreenTimer.h"
#include "Camera.h"
-// --MIAMI: file done
-
void COnscreenTimer::Init() {
m_bDisabled = false;
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index e10693eb..2d3972f6 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -8,8 +8,6 @@
#include "Lines.h" // for debug
#include "PathFind.h"
-//--MIAMI: file done except mobile unused function
-
bool gbShowPedPaths;
bool gbShowCarPaths;
bool gbShowCarPathsLinks;
@@ -286,6 +284,8 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
DetachedInfoForTilePeds = new CPathInfoForObject[12*NUMDETACHED_PEDS];
memset(DetachedInfoForTilePeds, 0, 12*NUMDETACHED_PEDS*sizeof(CPathInfoForObject));
+ delete[] TempExternalNodes;
+ TempExternalNodes = nil;
TempExternalNodes = new CTempNodeExternal[NUMTEMPEXTERNALNODES];
memset(TempExternalNodes, 0, NUMTEMPEXTERNALNODES*sizeof(CTempNodeExternal));
NumTempExternalNodes = 0;
@@ -338,17 +338,17 @@ CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x,
InfoForTileCars[i].x = x/16.0f;
InfoForTileCars[i].y = y/16.0f;
InfoForTileCars[i].z = z/16.0f;
- InfoForTilePeds[i].width = 8.0f*Min(width, 15.0f);
+ InfoForTileCars[i].width = 8.0f*Min(width, 15.0f);
InfoForTileCars[i].numLeftLanes = numLeft;
InfoForTileCars[i].numRightLanes = numRight;
- InfoForTilePeds[i].crossing = false;
- InfoForTilePeds[i].speedLimit = 0;
- InfoForTilePeds[i].roadBlock = false;
- InfoForTilePeds[i].disabled = false;
- InfoForTilePeds[i].waterPath = false;
- InfoForTilePeds[i].onlySmallBoats = false;
- InfoForTilePeds[i].betweenLevels = false;
- InfoForTilePeds[i].spawnRate = Min(spawnRate, 15);
+ InfoForTileCars[i].crossing = false;
+ InfoForTileCars[i].speedLimit = 0;
+ InfoForTileCars[i].roadBlock = false;
+ InfoForTileCars[i].disabled = false;
+ InfoForTileCars[i].waterPath = false;
+ InfoForTileCars[i].onlySmallBoats = false;
+ InfoForTileCars[i].betweenLevels = false;
+ InfoForTileCars[i].spawnRate = Min(spawnRate, 15);
if(node == 11)
InfoForTileCars[id*12].SwapConnectionsToBeRightWayRound();
@@ -1818,6 +1818,12 @@ CPathFind::Load(uint8 *buf, uint32 size)
m_pathNodes[i].bBetweenLevels = true;
else
m_pathNodes[i].bBetweenLevels = false;
+
+#ifdef SECUROM
+ // if pirated game
+ for(i = 0; i < m_numPathNodes; i++)
+ m_pathNodes[i].bDisabled = true;
+#endif
}
void
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp
index 7f8677ec..411dc8c3 100644
--- a/src/control/Phones.cpp
+++ b/src/control/Phones.cpp
@@ -17,8 +17,6 @@
#include "Replay.h"
#endif
-// --MIAMI: file done
-
CPhoneInfo gPhoneInfo;
bool CPhoneInfo::bDisplayingPhoneMessage; // is phone picked up
@@ -58,7 +56,7 @@ CPhoneInfo::Update(void)
} else {
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE);
if (player->m_nPedState == PED_MAKE_CALL)
- player->m_nPedState = PED_IDLE;
+ player->SetPedState(PED_IDLE);
}
}
bool notInCar;
@@ -105,7 +103,7 @@ CPhoneInfo::Update(void)
player->m_fRotationCur = angleToFace;
player->m_fRotationDest = angleToFace;
player->SetHeading(angleToFace);
- player->m_nPedState = PED_MAKE_CALL;
+ player->SetPedState(PED_MAKE_CALL);
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PHONE);
TheCamera.SetWideScreenOn();
playerInfo->MakePlayerSafe(true);
@@ -286,6 +284,7 @@ CPhoneInfo::Initialise(void)
CBuilding *building = pool->GetSlot(i);
if (building) {
if (building->GetModelIndex() == MI_PHONEBOOTH1) {
+ assert(m_nMax < ARRAY_SIZE(m_aPhones) && "NUMPHONES should be increased");
CPhone *maxPhone = &m_aPhones[m_nMax];
maxPhone->m_nState = PHONE_STATE_FREE;
maxPhone->m_vecPos = building->GetPosition();
@@ -308,7 +307,7 @@ INITSAVEBUF
// Convert entity pointer to building pool index while saving
if (phone->m_pEntity) {
- phone->m_pEntity = (CEntity*) (CPools::GetBuildingPool()->GetJustIndex((CBuilding*)phone->m_pEntity) + 1);
+ phone->m_pEntity = (CEntity*) (CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert((CBuilding*)phone->m_pEntity) + 1);
}
}
VALIDATESAVEBUF(*size)
@@ -333,7 +332,7 @@ PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg)
ped->bUpdateAnimHeading = true;
if (ped->m_nPedState == PED_MAKE_CALL)
- ped->m_nPedState = PED_IDLE;
+ ped->SetPedState(PED_IDLE);
}
void
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 1ff4f8f6..67e658c6 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -34,8 +34,6 @@
#include "Messages.h"
#include "Streaming.h"
-// --MIAMI: file done
-
CPickup CPickups::aPickUps[NUMPICKUPS];
int16 CPickups::NumMessages;
int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS];
@@ -278,7 +276,7 @@ CPickup::CanBePickedUp(CPlayerPed *player, int playerId)
bool cannotBePickedUp =
(m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.5f)
|| (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.5f)
- || (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0)
+ || (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->GetWantedLevel() == 0)
|| (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame));
return !cannotBePickedUp;
}
@@ -596,7 +594,10 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
bool explode = false;
if (CTimer::GetTimeInMilliseconds() > m_nTimer)
explode = true;
- else {// added else here since vehicle lookup is useless
+#ifdef FIX_BUGS
+ else// added else here since vehicle lookup is useless
+#endif
+ {
for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
@@ -781,7 +782,7 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
return true;
} else if (modelIndex == MI_PICKUP_BRIBE) {
- int32 level = Max(FindPlayerPed()->m_pWanted->m_nWantedLevel - 1, 0);
+ int32 level = Max(FindPlayerPed()->m_pWanted->GetWantedLevel() - 1, 0);
player->SetWantedLevel(level);
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
return true;
@@ -852,7 +853,7 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
if (slot >= NUMPICKUPS) return -1;
- aPickUps[slot].m_eType = (ePickupType)type;
+ aPickUps[slot].m_eType = type;
aPickUps[slot].m_bRemoved = false;
aPickUps[slot].m_nQuantity = quantity;
aPickUps[slot].m_nMoneySpeed = rate;
@@ -1183,7 +1184,9 @@ CPickups::DoPickUpEffects(CEntity *entity)
CCoronas::REFLECTION_OFF,
CCoronas::LOSCHECK_OFF,
CCoronas::STREAK_OFF,
- 0.0f);
+ 0.0f,
+ false,
+ -0.5f);
}
}
@@ -1250,7 +1253,7 @@ CPickups::DoCollectableEffects(CEntity *entity)
int32 color = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 255.0f;
CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, color, color, color, 4.0f,
1.0f, 40.0f, false, 0.0f);
- CCoronas::RegisterCorona((uintptr)entity, color, color, color, 255, pos, 0.6f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ CCoronas::RegisterCorona((uintptr)entity, color, color, color, 255, pos, 0.6f, 40.0f, CCoronas::TYPE_HEX, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0xFFF) * DEGTORAD(360.0f / 0x1000));
@@ -1333,7 +1336,7 @@ CPickups::RenderPickUpText()
#ifdef FIX_BUGS
const float MAX_SCALE = SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH;
#else
- const float MAX_SCALE = RsGlobal.width / DEFAULT_SCREEN_WIDTH;
+ float MAX_SCALE = RsGlobal.width / DEFAULT_SCREEN_WIDTH;
#endif
float fScaleY = aMessages[i].m_dist.y / 30.0f;
@@ -1342,7 +1345,7 @@ CPickups::RenderPickUpText()
float fScaleX = aMessages[i].m_dist.x / 30.0f;
if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
- CFont::SetScale(fScaleX, fScaleY);
+ CFont::SetScale(fScaleX, fScaleY); // this shouldn't be scaled
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_WIDTH);
CFont::SetJustifyOff();
@@ -1458,9 +1461,9 @@ INITSAVEBUF
CPickup *buf_pickup = WriteSaveBuf(buf, aPickUps[i]);
if (buf_pickup->m_eType != PICKUP_NONE) {
if (buf_pickup->m_pObject != nil)
- buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex(buf_pickup->m_pObject) + 1);
+ buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(buf_pickup->m_pObject) + 1);
if (buf_pickup->m_pExtraObject != nil)
- buf_pickup->m_pExtraObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex(buf_pickup->m_pExtraObject) + 1);
+ buf_pickup->m_pExtraObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(buf_pickup->m_pExtraObject) + 1);
}
}
@@ -1573,7 +1576,6 @@ CPacManPickups::ResetPowerPillsCarriedByPlayer()
{
}
-// --MIAMI: Done
void
CPed::CreateDeadPedMoney(void)
{
@@ -1594,7 +1596,6 @@ CPed::CreateDeadPedMoney(void)
m_nPedMoney = 0;
}
-// --MIAMI: Done
void
CPed::CreateDeadPedWeaponPickups(void)
{
@@ -1620,7 +1621,6 @@ CPed::CreateDeadPedWeaponPickups(void)
ClearWeapons();
}
-// --MIAMI: Done
void
CPed::CreateDeadPedPickupCoors(float *x, float *y, float *z)
{
diff --git a/src/control/Pickups.h b/src/control/Pickups.h
index 36179f66..af9503e0 100644
--- a/src/control/Pickups.h
+++ b/src/control/Pickups.h
@@ -1,7 +1,7 @@
#pragma once
#include "Weapon.h"
-enum ePickupType : uint8
+enum ePickupType
{
PICKUP_NONE = 0,
PICKUP_IN_SHOP,
@@ -43,7 +43,7 @@ public:
int16 m_eModelIndex;
uint16 m_nIndex;
char m_sTextKey[8];
- ePickupType m_eType;
+ uint8 m_eType;
bool m_bRemoved;
uint8 m_bWasAmmoCollected:1;
uint8 m_bWasControlMessageShown:1;
diff --git a/src/control/Record.cpp b/src/control/Record.cpp
index 9b4a21fc..5e6c7cdb 100644
--- a/src/control/Record.cpp
+++ b/src/control/Record.cpp
@@ -10,8 +10,6 @@
#include "VehicleModelInfo.h"
#include "World.h"
-//--MIAMI: file done
-
uint16 CRecordDataForGame::RecordingState;
void CRecordDataForGame::Init(void)
diff --git a/src/control/Record.h b/src/control/Record.h
index 8b55b1f4..6a94c408 100644
--- a/src/control/Record.h
+++ b/src/control/Record.h
@@ -57,9 +57,7 @@ public:
static void RestoreInfoForMatrix(CMatrix&, CCarStateEachFrame*);
static void RestoreInfoForCar(CAutomobile*, CCarStateEachFrame*, bool);
static void ProcessControlCars(void);
-#if (defined(GTA_PS2) || defined(FIX_BUGS))
static bool ShouldThisPadBeLeftAlone(uint8 pad);
-#endif
static void GiveUsACar(int32, CVector, float, CAutomobile**, uint8, uint8);
static void StartChaseScene(float);
static void CleanUpChaseScene(void);
diff --git a/src/control/Remote.cpp b/src/control/Remote.cpp
index 164a2f4c..047b19f3 100644
--- a/src/control/Remote.cpp
+++ b/src/control/Remote.cpp
@@ -9,8 +9,6 @@
#include "PlayerInfo.h"
#include "Vehicle.h"
-//--MIAMI: file done
-
void
CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uint16 model)
{
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 0c70d2f6..dbb2612d 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -53,8 +53,6 @@
#include "Fluff.h"
#include "WaterCreatures.h"
-//--MIAMI: file done
-
uint8 CReplay::Mode;
CAddressInReplayBuffer CReplay::Record;
CAddressInReplayBuffer CReplay::Playback;
@@ -336,7 +334,7 @@ void CReplay::RecordThisFrame(void)
GoToNextBlock();
tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset];
general->type = REPLAYPACKET_GENERAL;
- general->camera_pos.CopyOnlyMatrix(&TheCamera.GetMatrix());
+ general->camera_pos.CopyOnlyMatrix(TheCamera.GetMatrix());
general->player_pos = FindPlayerCoors();
general->in_rcvehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle ? true : false;
Record.m_nOffset += sizeof(*general);
@@ -794,10 +792,19 @@ void CReplay::StoreBikeUpdate(CVehicle* vehicle, int id)
vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
vp->acceleration = vehicle->m_fGasPedal * 100.0f;
+#ifdef FIX_BUGS // originally it's undefined behaviour - different fields are copied on PC and mobile
+ for (int i = 0; i < 2; i++)
+ vp->wheel_rotation[i] = 128.0f / PI * bike->m_aWheelRotation[i];
+ for (int i = 0; i < 2; i++)
+ vp->wheel_rotation[i + 2] = 128.0f / PI * bike->m_aWheelSpeed[i];
+ for (int i = 0; i < 4; i++)
+ vp->wheel_susp_dist[i] = 50.0f * bike->m_aSuspensionSpringRatio[i];
+#else
for (int i = 0; i < 4; i++) {
vp->wheel_susp_dist[i] = 50.0f * bike->m_aSuspensionSpringRatio[i];
vp->wheel_rotation[i] = 128.0f / PI * bike->m_aWheelRotation[i];
}
+#endif
vp->velocityX = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */
vp->velocityY = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().y));
vp->velocityZ = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().z));
@@ -902,12 +909,19 @@ void CReplay::ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddress
vehicle->m_vecMoveSpeed = CVector(vp->velocityX / 8000.0f, vp->velocityY / 8000.0f, vp->velocityZ / 8000.0f);
vehicle->m_fSteerAngle = vp->wheel_state / 50.0f;
vehicle->bEngineOn = true;
+#ifdef FIX_BUGS
+ for (int i = 0; i < 2; i++)
+ bike->m_aWheelRotation[i] = vp->wheel_rotation[i] / (128.0f / PI);
+ for (int i = 0; i < 2; i++)
+ bike->m_aWheelSpeed[i] = vp->wheel_rotation[i + 2] / (128.0f / PI);
+ for (int i = 0; i < 4; i++)
+ bike->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f;
+#else
for (int i = 0; i < 4; i++) {
bike->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f;
bike->m_aWheelRotation[i] = vp->wheel_rotation[i] / (128.0f / PI);
- // NB: technically last assignment overflows - there are 2 wheels of bike
- // however it saves two useful fields; this looks like unrolled loop, not sequential assignments
}
+#endif
bike->m_fLeanLRAngle = vp->lean_angle / 50.0f;
bike->m_fWheelAngle = vp->wheel_angle / 50.0f;
bike->bLeanMatrixClean = false;
@@ -1218,10 +1232,10 @@ void CReplay::ProcessReplayCamera(void)
TheCamera.GetUp() = CVector(0.0f, 1.0f, 0.0f);
TheCamera.GetRight() = CVector(1.0f, 0.0f, 0.0f);
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
- pm->pos = *(RwV3d*)&TheCamera.GetPosition();
- pm->at = *(RwV3d*)&TheCamera.GetForward();
- pm->up = *(RwV3d*)&TheCamera.GetUp();
- pm->right = *(RwV3d*)&TheCamera.GetRight();
+ pm->pos = TheCamera.GetPosition();
+ pm->at = TheCamera.GetForward();
+ pm->up = TheCamera.GetUp();
+ pm->right = TheCamera.GetRight();
break;
}
case REPLAYCAMMODE_FIXED:
@@ -1237,10 +1251,10 @@ void CReplay::ProcessReplayCamera(void)
TheCamera.GetMatrix().GetUp() = up;
TheCamera.GetMatrix().GetRight() = right;
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
- pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition();
- pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward();
- pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp();
- pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight();
+ pm->pos = TheCamera.GetMatrix().GetPosition();
+ pm->at = TheCamera.GetMatrix().GetForward();
+ pm->up = TheCamera.GetMatrix().GetUp();
+ pm->right = TheCamera.GetMatrix().GetRight();
break;
}
default:
@@ -1447,7 +1461,7 @@ void CReplay::RestoreStuffFromMem(void)
ped->m_rwObject = nil;
ped->m_modelIndex = -1;
ped->SetModelIndex(mi);
- ped->m_pVehicleAnim = 0;
+ ped->m_pVehicleAnim = nil;
ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false);
@@ -1492,12 +1506,12 @@ void CReplay::RestoreStuffFromMem(void)
tmp1.UpdateRW();
}
else if (mi == MI_HUNTER) {
- RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_LF]), 0);
- RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_RF]), 0);
RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_LB]), 0);
RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_RB]), 0);
}
else if (vehicle->IsRealHeli()) {
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_LF]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_RF]), 0);
RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_LB]), 0);
RpAtomicSetFlags((RpAtomic*)GetFirstObject(car->m_aCarNodes[CAR_WHEEL_RB]), 0);
}
@@ -1713,7 +1727,7 @@ void CReplay::SaveReplayToHD(void)
CFileMgr::SetDir("");
}
-void PlayReplayFromHD(void)
+void CReplay::PlayReplayFromHD(void)
{
CFileMgr::SetDirMyDocuments();
int fr = CFileMgr::OpenFile("replay.rep", "rb");
@@ -1732,17 +1746,17 @@ void PlayReplayFromHD(void)
return;
}
int slot;
- for (slot = 0; CFileMgr::Read(fr, (char*)CReplay::Buffers[slot], sizeof(CReplay::Buffers[slot])); slot++)
- CReplay::BufferStatus[slot] = CReplay::REPLAYBUFFER_PLAYBACK;
- CReplay::BufferStatus[slot - 1] = CReplay::REPLAYBUFFER_RECORD;
- while (slot < CReplay::NUM_REPLAYBUFFERS)
- CReplay::BufferStatus[slot++] = CReplay::REPLAYBUFFER_UNUSED;
+ for (slot = 0; CFileMgr::Read(fr, (char*)Buffers[slot], sizeof(Buffers[slot])); slot++)
+ BufferStatus[slot] = REPLAYBUFFER_PLAYBACK;
+ BufferStatus[slot - 1] = REPLAYBUFFER_RECORD;
+ while (slot < NUM_REPLAYBUFFERS)
+ BufferStatus[slot++] = REPLAYBUFFER_UNUSED;
CFileMgr::CloseFile(fr);
CFileMgr::SetDir("");
- CReplay::TriggerPlayback(CReplay::REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false);
- CReplay::bPlayingBackFromFile = true;
- CReplay::bAllowLookAroundCam = true;
- CReplay::StreamAllNecessaryCarsAndPeds();
+ TriggerPlayback(REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false);
+ bPlayingBackFromFile = true;
+ bAllowLookAroundCam = true;
+ StreamAllNecessaryCarsAndPeds();
}
void CReplay::StreamAllNecessaryCarsAndPeds(void)
@@ -1840,10 +1854,10 @@ void CReplay::ProcessLookAroundCam(void)
TheCamera.GetRight() = right;
TheCamera.SetPosition(camera_pt);
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
- pm->pos = *(RwV3d*)&TheCamera.GetPosition();
- pm->at = *(RwV3d*)&TheCamera.GetForward();
- pm->up = *(RwV3d*)&TheCamera.GetUp();
- pm->right = *(RwV3d*)&TheCamera.GetRight();
+ pm->pos = TheCamera.GetPosition();
+ pm->at = TheCamera.GetForward();
+ pm->up = TheCamera.GetUp();
+ pm->right = TheCamera.GetRight();
TheCamera.CalculateDerivedValues();
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
@@ -1878,13 +1892,20 @@ void CReplay::Display()
TimeCount = (TimeCount + 1) % UINT16_MAX;
if ((TimeCount & 0x20) == 0)
return;
- CFont::SetPropOn();
- CFont::SetBackgroundOff();
+
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
- CFont::SetAlignment(ALIGN_LEFT);
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-20));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH-20);
+#endif
+ CFont::SetCentreOff();
+ CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));
CFont::SetFontStyle(FONT_STANDARD);
if (Mode == MODE_PLAYBACK)
- CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY"));
+ CFont::PrintString(SCREEN_WIDTH/15, SCREEN_HEIGHT/10, TheText.Get("REPLAY"));
}
#endif
diff --git a/src/control/Replay.h b/src/control/Replay.h
index 84a6bef0..5dd8b651 100644
--- a/src/control/Replay.h
+++ b/src/control/Replay.h
@@ -64,8 +64,6 @@ struct CStoredDetailedAnimationState
uint8 aGroupId2[NUM_PARTIAL_ANIMS_IN_REPLAY];
};
-void PlayReplayFromHD(void);
-
#ifdef GTA_REPLAY
#define REPLAY_STUB
#else
@@ -410,12 +408,10 @@ private:
static void EmptyAllPools(void);
static void MarkEverythingAsNew(void);
static void SaveReplayToHD(void);
+ static void PlayReplayFromHD(void); // out of class in III PC and later because of SecuROM
static void FindFirstFocusCoordinate(CVector *coord);
static void ProcessLookAroundCam(void);
static size_t FindSizeOfPacket(uint8);
static void GoToNextBlock(void);
-
- /* Absolute nonsense, but how could this function end up being outside of class? */
- friend void PlayReplayFromHD(void);
#endif
};
diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp
index f63d2c07..e1950a29 100644
--- a/src/control/Restart.cpp
+++ b/src/control/Restart.cpp
@@ -4,8 +4,6 @@
#include "Zones.h"
#include "PathFind.h"
-//--MIAMI: file done
-
uint8 CRestart::OverrideHospitalLevel;
uint8 CRestart::OverridePoliceStationLevel;
bool CRestart::bFadeInAfterNextArrest;
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index 260978b3..f75b4f50 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -16,8 +16,6 @@
#include "General.h"
#include "Object.h"
-//--MIAMI: file done
-
#define ROADBLOCKDIST (90.0f)
#define ROADBLOCK_OBJECT_WIDTH (4.0f)
@@ -26,6 +24,10 @@ int16 CRoadBlocks::RoadBlockNodes[NUMROADBLOCKS];
bool CRoadBlocks::InOrOut[NUMROADBLOCKS];
CScriptRoadblock CRoadBlocks::aScriptRoadBlocks[NUM_SCRIPT_ROADBLOCKS];
+#ifdef SECUROM
+uint8 roadBlocksPirateCheck = 0;
+#endif
+
void
CRoadBlocks::Init(void)
{
@@ -189,6 +191,13 @@ CRoadBlocks::RegisterScriptRoadBlock(CVector vInf, CVector vSup)
void
CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
{
+#ifdef SECUROM
+ if (roadBlocksPirateCheck == 0)
+ // if not pirated game
+ // roadBlocksPirateCheck = 1;
+ // else
+ roadBlocksPirateCheck = 2;
+#endif
CMatrix tmp;
CVector forward = (point2 - point1);
float distBetween = forward.Magnitude();
diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp
index 21512290..74d81327 100644
--- a/src/control/SceneEdit.cpp
+++ b/src/control/SceneEdit.cpp
@@ -1,7 +1,7 @@
#include "common.h"
#include "SceneEdit.h"
-
+#ifdef GTA_SCENE_EDIT
#include "Automobile.h"
#include "Camera.h"
#include "CarCtrl.h"
@@ -20,8 +20,6 @@
#include "WeaponInfo.h"
#include "World.h"
-//--MIAMI: file done
-
bool CSceneEdit::m_bEditOn;
int32 CSceneEdit::m_bCameraFollowActor;
bool CSceneEdit::m_bRecording;
@@ -281,24 +279,44 @@ void CSceneEdit::Draw(void)
#endif
sprintf(str, "Action");
AsciiToUnicode(str, wstr);
- CFont::SetColor(CRGBA(0, 0, 0, 0));
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(ACTION_MESSAGE_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(ACTION_MESSAGE_Y + SHADOW_OFFSET), wstr);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-ACTION_MESSAGE_X_RIGHT) + SHADOW_OFFSET, SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-ACTION_MESSAGE_Y) + SHADOW_OFFSET, wstr);
+#endif
CFont::SetColor(CRGBA(193, 164, 120, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(ACTION_MESSAGE_X_RIGHT), SCREEN_SCALE_Y(ACTION_MESSAGE_Y), wstr);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-ACTION_MESSAGE_X_RIGHT), SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-ACTION_MESSAGE_Y), wstr);
+#endif
sprintf(str, "Selected");
AsciiToUnicode(str, wstr);
- CFont::SetColor(CRGBA(0, 0, 0, 0));
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SELECTED_MESSAGE_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(SELECTED_MESSAGE_Y + SHADOW_OFFSET), wstr);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-SELECTED_MESSAGE_X_RIGHT) + SHADOW_OFFSET, SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-SELECTED_MESSAGE_Y) + SHADOW_OFFSET, wstr);
+#endif
CFont::SetColor(CRGBA(193, 164, 120, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SELECTED_MESSAGE_X_RIGHT), SCREEN_SCALE_Y(SELECTED_MESSAGE_Y), wstr);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-SELECTED_MESSAGE_X_RIGHT), SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-SELECTED_MESSAGE_Y), wstr);
+#endif
CFont::SetCentreOff();
+#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(0.7f));
+#else
+ CFont::SetScale(0.7f, 0.7f);
+#endif
#ifdef FIX_BUGS
CFont::SetFontStyle(FONT_STANDARD);
#else
CFont::SetFontStyle(FONT_HEADING);
#endif
- CFont::SetColor(CRGBA(0, 0, 0, 0));
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
for (int i = 0; i < NUM_COMMANDS_TO_DRAW; i++) {
int16 nCommandDrawn = m_nCurrentCommand + i - NUM_COMMANDS_TO_DRAW / 2;
if (nCommandDrawn >= MOVIE_TOTAL_COMMANDS)
@@ -307,13 +325,21 @@ void CSceneEdit::Draw(void)
nCommandDrawn += (MOVIE_TOTAL_COMMANDS - 1);
sprintf(str, "%s", pCommandStrings[nCommandDrawn]);
AsciiToUnicode(str, wstr);
- CFont::SetColor(CRGBA(0, 0, 0, 0));
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(COMMAND_NAME_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(COMMAND_NAME_Y + SHADOW_OFFSET + i * COMMAND_NAME_HEIGHT), wstr);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-COMMAND_NAME_X_RIGHT) + SHADOW_OFFSET, SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-COMMAND_NAME_Y) + SHADOW_OFFSET + i * COMMAND_NAME_HEIGHT, wstr);
+#endif
if (nCommandDrawn == m_nCurrentCommand)
CFont::SetColor(CRGBA(156, 91, 40, 255));
else
CFont::SetColor(CRGBA(193, 164, 120, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(COMMAND_NAME_X_RIGHT), SCREEN_SCALE_Y(COMMAND_NAME_Y + i * COMMAND_NAME_HEIGHT), wstr);
+#else
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-COMMAND_NAME_X_RIGHT), SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-COMMAND_NAME_Y) + i * COMMAND_NAME_HEIGHT, wstr);
+#endif
}
}
@@ -1098,3 +1124,4 @@ bool CSceneEdit::SelectWeapon(void)
}
return false;
}
+#endif
diff --git a/src/control/SceneEdit.h b/src/control/SceneEdit.h
index 6dcefa31..7c8fb98a 100644
--- a/src/control/SceneEdit.h
+++ b/src/control/SceneEdit.h
@@ -1,5 +1,5 @@
#pragma once
-
+#ifdef GTA_SCENE_EDIT
class CPed;
class CVehicle;
@@ -93,3 +93,4 @@ public:
static void SelectVehicle(void);
static bool SelectWeapon(void);
};
+#endif
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 6c4e21d5..642ad65b 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -17,6 +17,9 @@
#include "FileMgr.h"
#include "Frontend.h"
#include "General.h"
+#ifdef MISSION_REPLAY
+#include "GenericGameStorage.h"
+#endif
#include "HandlingMgr.h"
#include "Heli.h"
#include "Hud.h"
@@ -50,8 +53,6 @@
#include <stdarg.h>
#endif
-//--MIAMI: file done
-
uint8 CTheScripts::ScriptSpace[SIZE_SCRIPT_SPACE];
CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS];
intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
@@ -69,7 +70,7 @@ int32 CTheScripts::StoreVehicleIndex;
bool CTheScripts::StoreVehicleWasRandom;
CRunningScript *CTheScripts::pIdleScripts;
CRunningScript *CTheScripts::pActiveScripts;
-uint32 CTheScripts::NextFreeCollectiveIndex;
+int32 CTheScripts::NextFreeCollectiveIndex;
int32 CTheScripts::LastRandomPedId;
uint16 CTheScripts::NumberOfUsedObjects;
bool CTheScripts::bAlreadyRunningAMissionScript;
@@ -82,7 +83,7 @@ uint16 CTheScripts::NumScriptDebugLines;
uint16 CTheScripts::NumberOfIntroRectanglesThisFrame;
uint16 CTheScripts::NumberOfIntroTextLinesThisFrame;
uint8 CTheScripts::UseTextCommands;
-CMissionCleanup CTheScripts::MissionCleanup;
+CMissionCleanup CTheScripts::MissionCleanUp;
CUpsideDownCarCheck CTheScripts::UpsideDownCars;
CStuckCarCheck CTheScripts::StuckCars;
uint16 CTheScripts::CommandsExecuted;
@@ -93,6 +94,10 @@ uint32 CTheScripts::LastMissionPassedTime;
uint16 CTheScripts::NumberOfExclusiveMissionScripts;
bool CTheScripts::bPlayerHasMetDebbieHarry;
bool CTheScripts::bPlayerIsInTheStatium;
+#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+int16 CTheScripts::CardStack[CARDS_IN_DECK * MAX_DECKS];
+int16 CTheScripts::CardStackPosition;
+#endif
#ifdef MISSION_REPLAY
@@ -123,6 +128,9 @@ float oldTargetX;
float oldTargetY;
int missionRetryScriptIndex;
bool doingMissionRetry;
+bool gbTryingPorn4Again;
+int IsInAmmunation;
+int MissionSkipLevel;
#endif
@@ -215,7 +223,7 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_GOSUB, INPUT_ARGUMENTS(ARGTYPE_LABEL,), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_RETURN, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_LINE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
- REGISTER_COMMAND(COMMAND_CREATE_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CREATE_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""),
REGISTER_COMMAND(COMMAND_GET_PLAYER_COORDINATES, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""),
REGISTER_COMMAND(COMMAND_SET_PLAYER_COORDINATES, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_IS_PLAYER_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""),
@@ -252,12 +260,12 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
REGISTER_COMMAND(COMMAND_DIV_INT_LVAR_BY_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
REGISTER_COMMAND(COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " /="),
- REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
- REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
- REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
- REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
- REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
- REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
+ REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
+ REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
+ REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
+ REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
+ REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
+ REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"),
REGISTER_COMMAND(COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
REGISTER_COMMAND(COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
REGISTER_COMMAND(COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"),
@@ -274,16 +282,16 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_SET_LVAR_INT_TO_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ="),
REGISTER_COMMAND(COMMAND_CSET_VAR_INT_TO_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
REGISTER_COMMAND(COMMAND_CSET_VAR_FLOAT_TO_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
- REGISTER_COMMAND(COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
- REGISTER_COMMAND(COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
+ REGISTER_COMMAND(COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, 0, " =#"),
+ REGISTER_COMMAND(COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, 0, " =#"),
REGISTER_COMMAND(COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
REGISTER_COMMAND(COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
- REGISTER_COMMAND(COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
- REGISTER_COMMAND(COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " =#"),
- REGISTER_COMMAND(COMMAND_ABS_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"),
- REGISTER_COMMAND(COMMAND_ABS_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"),
- REGISTER_COMMAND(COMMAND_ABS_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"),
- REGISTER_COMMAND(COMMAND_ABS_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"),
+ REGISTER_COMMAND(COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, 0, " =#"),
+ REGISTER_COMMAND(COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, 0, " =#"),
+ REGISTER_COMMAND(COMMAND_ABS_VAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"),
+ REGISTER_COMMAND(COMMAND_ABS_LVAR_INT, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"),
+ REGISTER_COMMAND(COMMAND_ABS_VAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"),
+ REGISTER_COMMAND(COMMAND_ABS_LVAR_FLOAT, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " ABS"),
REGISTER_COMMAND(COMMAND_GENERATE_RANDOM_FLOAT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT,), false, -1, ""),
REGISTER_COMMAND(COMMAND_GENERATE_RANDOM_INT, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT,), false, -1, ""),
REGISTER_COMMAND(COMMAND_CREATE_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(ARGTYPE_PED_HANDLE,), false, -1, ""),
@@ -912,8 +920,8 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_PRINT_WITH_6_NUMBERS_NOW, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_PRINT_WITH_6_NUMBERS_SOON, INPUT_ARGUMENTS(ARGTYPE_STRING, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
- REGISTER_COMMAND(COMMAND_PLAYER_MADE_PROGRESS, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
- REGISTER_COMMAND(COMMAND_SET_PROGRESS_TOTAL, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_PLAYER_MADE_PROGRESS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_PROGRESS_TOTAL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_REGISTER_JUMP_DISTANCE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_REGISTER_JUMP_HEIGHT, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_REGISTER_JUMP_FLIPS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
@@ -1568,6 +1576,39 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_REGISTER_FIRE_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_IS_AUSTRALIAN_GAME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
REGISTER_COMMAND(COMMAND_DISARM_CAR_BOMB, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
+ REGISTER_COMMAND(COMMAND_IS_JAPANESE_GAME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+#elif (!defined GTA_PS2)
+ REGISTER_COMMAND(COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+#endif
+#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+ REGISTER_COMMAND(COMMAND_SHUFFLE_CARD_DECKS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_FETCH_NEXT_CARD, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_OBJECT_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_DEBUG_CAMERA_ON, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_OBJECT_ROTATION_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_OBJECT_STATIC, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DO_2D_RECTANGLES_COLLIDE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_OBJECT_ROTATION_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_OBJECT_SPEED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
+#endif
+#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT)
+ REGISTER_COMMAND(COMMAND_MARK_CUTSCENE_START, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_MARK_CUTSCENE_END, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CUTSCENE_SCROLL, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+#elif (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+ REGISTER_COMMAND(COMMAND_IS_MISSION_SKIP, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_IN_AMMUNATION, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DO_SAVE_GAME, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_RETRY, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DUMMY, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_MARK_CUTSCENE_START, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_MARK_CUTSCENE_END, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CUTSCENE_SCROLL, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+#endif
};
#undef REGISTER_COMMAND
#undef INPUT_ARGUMENTS
@@ -1630,7 +1671,7 @@ void CMissionCleanup::Init()
}
}
-CMissionCleanupEntity* CMissionCleanup::FindFree()
+cleanup_entity_struct* CMissionCleanup::FindFree()
{
for (int i = 0; i < MAX_CLEANUP; i++){
if (m_sEntities[i].type == CLEANUP_UNUSED)
@@ -1642,7 +1683,7 @@ CMissionCleanupEntity* CMissionCleanup::FindFree()
void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
{
- CMissionCleanupEntity* pNew = FindFree();
+ cleanup_entity_struct* pNew = FindFree();
if (!pNew)
return;
pNew->id = id;
@@ -1650,17 +1691,6 @@ void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
m_nCount++;
}
-static void PossiblyWakeThisEntity(CPhysical* pEntity, bool ifColLoaded = false)
-{
- if (!pEntity->bIsStaticWaitingForCollision)
- return;
- if (!ifColLoaded || CColStore::HasCollisionLoaded(pEntity->GetPosition())) {
- pEntity->bIsStaticWaitingForCollision = false;
- if (!pEntity->GetIsStatic())
- pEntity->AddToMovingList();
- }
-}
-
void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
{
for (int i = 0; i < MAX_CLEANUP; i++){
@@ -1668,23 +1698,38 @@ void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
switch (m_sEntities[i].type) {
case CLEANUP_CAR:
{
- CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
- if (v)
- PossiblyWakeThisEntity(v);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
+ if (pVehicle) {
+ if (pVehicle->bIsStaticWaitingForCollision) {
+ pVehicle->bIsStaticWaitingForCollision = false;
+ if (!pVehicle->GetIsStatic())
+ pVehicle->AddToMovingList();
+ }
+ }
break;
}
case CLEANUP_CHAR:
{
- CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
- if (p)
- PossiblyWakeThisEntity(p);
+ CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
+ if (pPed) {
+ if (pPed->bIsStaticWaitingForCollision) {
+ pPed->bIsStaticWaitingForCollision = false;
+ if (!pPed->GetIsStatic())
+ pPed->AddToMovingList();
+ }
+ }
break;
}
case CLEANUP_OBJECT:
{
- CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
- if (o)
- PossiblyWakeThisEntity(o);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
+ if (pObject) {
+ if (pObject->bIsStaticWaitingForCollision) {
+ pObject->bIsStaticWaitingForCollision = false;
+ if (!pObject->GetIsStatic())
+ pObject->AddToMovingList();
+ }
+ }
break;
}
default:
@@ -1703,23 +1748,44 @@ void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObjects()
switch (m_sEntities[i].type) {
case CLEANUP_CAR:
{
- CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
- if (v)
- PossiblyWakeThisEntity(v, true);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
+ if (pVehicle) {
+ if (pVehicle->bIsStaticWaitingForCollision) {
+ if (CColStore::HasCollisionLoaded(pVehicle->GetPosition())) {
+ pVehicle->bIsStaticWaitingForCollision = false;
+ if (!pVehicle->GetIsStatic())
+ pVehicle->AddToMovingList();
+ }
+ }
+ }
break;
}
case CLEANUP_CHAR:
{
- CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
- if (p)
- PossiblyWakeThisEntity(p, true);
+ CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
+ if (pPed) {
+ if (pPed->bIsStaticWaitingForCollision) {
+ if (CColStore::HasCollisionLoaded(pPed->GetPosition())) {
+ pPed->bIsStaticWaitingForCollision = false;
+ if (!pPed->GetIsStatic())
+ pPed->AddToMovingList();
+ }
+ }
+ }
break;
}
case CLEANUP_OBJECT:
{
- CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
- if (o)
- PossiblyWakeThisEntity(o, true);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
+ if (pObject) {
+ if (pObject->bIsStaticWaitingForCollision) {
+ if (CColStore::HasCollisionLoaded(pObject->GetPosition())) {
+ pObject->bIsStaticWaitingForCollision = false;
+ if (!pObject->GetIsStatic())
+ pObject->AddToMovingList();
+ }
+ }
+ }
break;
}
default:
@@ -1728,21 +1794,6 @@ void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObjects()
}
}
-CPhysical* CMissionCleanup::DoesThisEntityWaitForCollision(int i)
-{
- if (m_sEntities[i].type == CLEANUP_CAR) {
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
- if (pVehicle && pVehicle->GetStatus() != STATUS_WRECKED)
- return pVehicle;
- }
- else if (m_sEntities[i].type == CLEANUP_CHAR) {
- CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
- if (pPed && !pPed->DyingOrDead())
- return pPed;
- }
- return nil;
-}
-
void CMissionCleanup::Process()
{
CPopulation::m_AllRandomPedsThisType = -1;
@@ -1819,6 +1870,12 @@ void CMissionCleanup::Process()
m_sEntities[i].type = CLEANUP_UNUSED;
m_nCount--;
}
+#ifdef SECUROM
+ if ((myrand() & 3) == 2){
+ // if pirated game
+ CWeather::ForceHurricaneWeather();
+ }
+#endif
}
/* NB: CUpsideDownCarCheck is not used by actual script at all
@@ -1835,10 +1892,16 @@ void CUpsideDownCarCheck::Init()
bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
{
- CVehicle* v = CPools::GetVehiclePool()->GetAt(id);
- return v->GetUp().z <= -0.97f &&
- v->GetMoveSpeed().Magnitude() < 0.01f &&
- v->GetTurnSpeed().Magnitude() < 0.02f;
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(id);
+ return IsCarUpsideDown(pVehicle);
+}
+
+bool CUpsideDownCarCheck::IsCarUpsideDown(CVehicle* pVehicle)
+{
+ assert(pVehicle);
+ return pVehicle->GetUp().z <= UPSIDEDOWN_UP_THRESHOLD &&
+ pVehicle->GetMoveSpeed().Magnitude() < UPSIDEDOWN_MOVE_SPEED_THRESHOLD &&
+ pVehicle->GetTurnSpeed().Magnitude() < UPSIDEDOWN_TURN_SPEED_THRESHOLD;
}
void CUpsideDownCarCheck::UpdateTimers()
@@ -1861,7 +1924,7 @@ void CUpsideDownCarCheck::UpdateTimers()
bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
- if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > 1000)
+ if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD)
return true;
}
return false;
@@ -1872,8 +1935,10 @@ void CUpsideDownCarCheck::AddCarToCheck(int32 id)
uint16 index = 0;
while (index < MAX_UPSIDEDOWN_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
index++;
+#ifdef FIX_BUGS
if (index >= MAX_UPSIDEDOWN_CAR_CHECKS)
return;
+#endif
m_sCars[index].m_nVehicleIndex = id;
m_sCars[index].m_nUpsideDownTimer = 0;
}
@@ -1892,7 +1957,7 @@ bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id)
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex == id)
- return m_sCars[i].m_nUpsideDownTimer > 1000;
+ return m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD;
}
return false;
}
@@ -1942,7 +2007,10 @@ void CStuckCarCheck::AddCarToCheck(int32 id, float radius, uint32 time)
int index = 0;
while (index < MAX_STUCK_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
index++;
- /* Would be nice to return if index >= MAX_STUCK_CAR_CHECKS... */
+#ifdef FIX_BUGS
+ if (index >= MAX_STUCK_CAR_CHECKS)
+ return;
+#endif
m_sCars[index].m_nVehicleIndex = id;
m_sCars[index].m_vecPos = pv->GetPosition();
m_sCars[index].m_nLastCheck = CTimer::GetTimeInMilliseconds();
@@ -2174,7 +2242,7 @@ void CTheScripts::Init()
ScriptsArray[i].Init();
ScriptsArray[i].AddScriptToList(&pIdleScripts);
}
- MissionCleanup.Init();
+ MissionCleanUp.Init();
UpsideDownCars.Init();
StuckCars.Init();
CFileMgr::SetDir("data");
@@ -2289,6 +2357,7 @@ CRunningScript* CTheScripts::StartNewScript(uint32 ip)
pNew->Init();
pNew->SetIP(ip);
pNew->AddScriptToList(&pActiveScripts);
+ pNew->m_bIsActive = true;
return pNew;
}
@@ -2301,7 +2370,7 @@ void CTheScripts::Process()
float timeStep = CTimer::GetTimeStepInMilliseconds();
UpsideDownCars.UpdateTimers();
StuckCars.Process();
- MissionCleanup.CheckIfCollisionHasLoadedForMissionObjects();
+ MissionCleanUp.CheckIfCollisionHasLoadedForMissionObjects();
DrawScriptSpheres();
if (FailCurrentMission)
--FailCurrentMission;
@@ -2373,6 +2442,8 @@ void CTheScripts::Process()
script->UpdateTimers(timeStep);
script->Process();
script = next;
+ if (script && !script->m_bIsActive)
+ script = nil;
}
DbgFlag = false;
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
@@ -3025,8 +3096,10 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
#ifdef MISSION_REPLAY
if (m_bMissionFlag) {
CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus];
+#if 0 // makeing autosave is pointless and is a bit buggy
if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted)
SaveGameForPause(1);
+#endif
oldTargetX = oldTargetY = 0.0f;
if (AllowMissionReplay == 1)
AllowMissionReplay = 2;
@@ -3039,7 +3112,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
CollectParameters(&m_nIp, 1);
script_assert(ScriptParams[0] >= 0);
CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]);
- m_bIsActive = true;
+ pNew->m_bIsActive = true;
int8 type = CTheScripts::Read1ByteFromScript(&m_nIp);
float tmp;
for (int i = 0; type != ARGUMENT_END; type = CTheScripts::Read1ByteFromScript(&m_nIp), i++) {
@@ -3621,7 +3694,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_DELETE_CHAR:
@@ -3630,7 +3703,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CTheScripts::RemoveThisPed(ped);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_CHAR_WANDER_DIR:
@@ -3851,7 +3924,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(handle, CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(handle, CLEANUP_CAR);
return 0;
}
case COMMAND_DELETE_CAR:
@@ -3864,7 +3937,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
delete car;
}
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
return 0;
}
case COMMAND_CAR_GOTO_COORDINATES:
@@ -3984,9 +4057,9 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
car->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1];
if (missionRetryScriptIndex == 40 && car->GetModelIndex() == MI_CHEETAH) // Turismo
car->AutoPilot.m_nCruiseSpeed = 8 * car->AutoPilot.m_nCruiseSpeed / 10;
- car->AutoPilot.m_nCruiseSpeed = Min(car->AutoPilot.m_nCruiseSpeed, 60.0f * car->pHandling->Transmission.fUnkMaxVelocity);
+ car->AutoPilot.m_nCruiseSpeed = Min(car->AutoPilot.m_nCruiseSpeed, 60.0f * car->pHandling->Transmission.fMaxCruiseVelocity);
#else
- car->AutoPilot.m_nCruiseSpeed = Min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fUnkMaxVelocity);
+ car->AutoPilot.m_nCruiseSpeed = Min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fMaxCruiseVelocity);
#endif
return 0;
}
@@ -3995,7 +4068,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(car);
- car->AutoPilot.m_nDrivingStyle = (eCarDrivingStyle)ScriptParams[1];
+ car->AutoPilot.m_nDrivingStyle = (uint8)ScriptParams[1];
return 0;
}
case COMMAND_SET_CAR_MISSION:
@@ -4003,7 +4076,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(car);
- car->AutoPilot.m_nCarMission = (eCarMission)ScriptParams[1];
+ car->AutoPilot.m_nCarMission = (uint8)ScriptParams[1];
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
car->bEngineOn = true;
return 0;
@@ -4179,7 +4252,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
{
if (!m_bIsMissionScript)
return 0;
- CTheScripts::MissionCleanup.Process();
+ CTheScripts::MissionCleanUp.Process();
return 0;
}
case COMMAND_STORE_CAR_CHAR_IS_IN:
@@ -4202,7 +4275,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pOld->bIsLocked = false;
CCarCtrl::NumRandomCars++;
CCarCtrl::NumMissionCars--;
- CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
}
}
@@ -4213,14 +4286,14 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
CCarCtrl::NumMissionCars++;
CCarCtrl::NumRandomCars--;
CTheScripts::StoreVehicleWasRandom = true;
- CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
break;
case PARKED_VEHICLE:
pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
CCarCtrl::NumMissionCars++;
CCarCtrl::NumParkedCars--;
CTheScripts::StoreVehicleWasRandom = true;
- CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
break;
case MISSION_VEHICLE:
case PERMANENT_VEHICLE:
@@ -4253,7 +4326,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pOld->bIsLocked = false;
CCarCtrl::NumRandomCars++;
CCarCtrl::NumMissionCars--;
- CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
}
}
@@ -4264,14 +4337,14 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
CCarCtrl::NumMissionCars++;
CCarCtrl::NumRandomCars--;
CTheScripts::StoreVehicleWasRandom = true;
- CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
break;
case PARKED_VEHICLE:
pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
CCarCtrl::NumMissionCars++;
CCarCtrl::NumParkedCars--;
CTheScripts::StoreVehicleWasRandom = true;
- CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
break;
case MISSION_VEHICLE:
case PERMANENT_VEHICLE:
@@ -4420,7 +4493,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
case COMMAND_DELETE_OBJECT:
@@ -4433,7 +4506,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
delete pObj;
}
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
case COMMAND_ADD_SCORE:
@@ -4470,7 +4543,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
return 0;
case COMMAND_IS_WANTED_LEVEL_GREATER:
CollectParameters(&m_nIp, 2);
- UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->m_pWanted->m_nWantedLevel > ScriptParams[1]);
+ UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->m_pWanted->GetWantedLevel() > ScriptParams[1]);
return 0;
case COMMAND_CLEAR_WANTED_LEVEL:
CollectParameters(&m_nIp, 1);
@@ -4649,7 +4722,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_WARP_PLAYER_FROM_CAR_TO_COORD:
@@ -4699,81 +4772,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
return -1;
}
-
-void CRunningScript::Save(uint8*& buf)
-{
-#ifdef COMPATIBLE_SAVES
- SkipSaveBuf(buf, 8);
- for (int i = 0; i < 8; i++)
- WriteSaveBuf<char>(buf, m_abScriptName[i]);
- WriteSaveBuf<uint32>(buf, m_nIp);
-#ifdef CHECK_STRUCT_SIZES
- static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
-#endif
- for (int i = 0; i < MAX_STACK_DEPTH; i++)
- WriteSaveBuf<uint32>(buf, m_anStack[i]);
- WriteSaveBuf<uint16>(buf, m_nStackPointer);
- SkipSaveBuf(buf, 2);
-#ifdef CHECK_STRUCT_SIZES
- static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
-#endif
- for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
- WriteSaveBuf<int32>(buf, m_anLocalVariables[i]);
- WriteSaveBuf<bool>(buf, m_bCondResult);
- WriteSaveBuf<bool>(buf, m_bIsMissionScript);
- WriteSaveBuf<bool>(buf, m_bSkipWakeTime);
- SkipSaveBuf(buf, 1);
- WriteSaveBuf<uint32>(buf, m_nWakeTime);
- WriteSaveBuf<uint16>(buf, m_nAndOrState);
- WriteSaveBuf<bool>(buf, m_bNotFlag);
- WriteSaveBuf<bool>(buf, m_bDeatharrestEnabled);
- WriteSaveBuf<bool>(buf, m_bDeatharrestExecuted);
- WriteSaveBuf<bool>(buf, m_bMissionFlag);
- SkipSaveBuf(buf, 2);
-#else
- WriteSaveBuf(buf, *this);
-#endif
-}
-
-void CRunningScript::Load(uint8*& buf)
-{
-#ifdef COMPATIBLE_SAVES
- SkipSaveBuf(buf, 8);
- for (int i = 0; i < 8; i++)
- m_abScriptName[i] = ReadSaveBuf<char>(buf);
- m_nIp = ReadSaveBuf<uint32>(buf);
-#ifdef CHECK_STRUCT_SIZES
- static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
-#endif
- for (int i = 0; i < MAX_STACK_DEPTH; i++)
- m_anStack[i] = ReadSaveBuf<uint32>(buf);
- m_nStackPointer = ReadSaveBuf<uint16>(buf);
- SkipSaveBuf(buf, 2);
-#ifdef CHECK_STRUCT_SIZES
- static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
-#endif
- for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
- m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
- m_bCondResult = ReadSaveBuf<bool>(buf);
- m_bIsMissionScript = ReadSaveBuf<bool>(buf);
- m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
- SkipSaveBuf(buf, 1);
- m_nWakeTime = ReadSaveBuf<uint32>(buf);
- m_nAndOrState = ReadSaveBuf<uint16>(buf);
- m_bNotFlag = ReadSaveBuf<bool>(buf);
- m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf);
- m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf);
- m_bMissionFlag = ReadSaveBuf<bool>(buf);
- SkipSaveBuf(buf, 2);
-#else
- CRunningScript* n = next;
- CRunningScript* p = prev;
- *this = ReadSaveBuf<CRunningScript>(buf);
- next = n;
- prev = p;
-#endif
-}
-
#ifdef MISSION_REPLAY
bool CRunningScript::CanAllowMissionReplay()
@@ -4802,13 +4800,13 @@ void RetryMission(int type, int unk)
{
if (type == 0) {
doingMissionRetry = true;
- FrontEndMenuManager.m_nCurrScreen = MENUPAGE_MISSION_RETRY;
+ FrontEndMenuManager.m_nCurrScreen = 57; // MENUPAGE_MISSION_RETRY
FrontEndMenuManager.RequestFrontEndStartUp();
}
else if (type == 2) {
doingMissionRetry = false;
AllowMissionReplay = 6;
- CTheScripts::MissionCleanup.Process();
+ CTheScripts::MissionCleanUp.Process();
}
}
diff --git a/src/control/Script.h b/src/control/Script.h
index f7613d18..a45e11cf 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -1,5 +1,5 @@
#pragma once
-#include "common.h"
+#include "Font.h"
#include "PedType.h"
#include "Text.h"
#include "Sprite2d.h"
@@ -19,26 +19,35 @@ extern int32 ScriptParams[32];
void FlushLog();
#define script_assert(_Expression) FlushLog(); assert(_Expression);
-#define PICKUP_PLACEMENT_OFFSET 0.5f
-#define PED_FIND_Z_OFFSET 5.0f
-#define COP_PED_FIND_Z_OFFSET 10.0f
+#define PICKUP_PLACEMENT_OFFSET (0.5f)
+#define PED_FIND_Z_OFFSET (5.0f)
+#define COP_PED_FIND_Z_OFFSET (10.0f)
-#define SPHERE_MARKER_R 252
-#define SPHERE_MARKER_G 138
-#define SPHERE_MARKER_B 242
-#define SPHERE_MARKER_A 228
+#define UPSIDEDOWN_UP_THRESHOLD (-0.97f)
+#define UPSIDEDOWN_MOVE_SPEED_THRESHOLD (0.01f)
+#define UPSIDEDOWN_TURN_SPEED_THRESHOLD (0.02f)
+#define UPSIDEDOWN_TIMER_THRESHOLD (1000)
+
+#define SPHERE_MARKER_R (252)
+#define SPHERE_MARKER_G (138)
+#define SPHERE_MARKER_B (242)
+#define SPHERE_MARKER_A (228)
#define SPHERE_MARKER_PULSE_PERIOD 2048
#define SPHERE_MARKER_PULSE_FRACTION 0.1f
#ifdef USE_PRECISE_MEASUREMENT_CONVERTION
-#define METERS_IN_FOOT 0.3048f
-#define FEET_IN_METER 3.28084f
+#define MILES_IN_METER (0.000621371192f)
+#define METERS_IN_FOOT (0.3048f)
+#define FEET_IN_METER (3.28084f)
#else
-#define METERS_IN_FOOT 0.3f
-#define FEET_IN_METER 3.33f
+#define MILES_IN_METER (1 / 1670.f)
+#define METERS_IN_FOOT (0.3f)
+#define FEET_IN_METER (3.33f)
#endif
-#define KEY_LENGTH_IN_SCRIPT 8
+#define KEY_LENGTH_IN_SCRIPT (8)
+
+//#define GTA_SCRIPT_COLLECTIVE
struct intro_script_rectangle
{
@@ -91,12 +100,12 @@ struct intro_text_line
m_bCentered = false;
m_bBackground = false;
m_bBackgroundOnly = false;
- m_fWrapX = 182.0f; /* TODO: scaling as bugfix */
- m_fCenterSize = 640.0f; /* --||-- */
+ m_fWrapX = 182.0f;
+ m_fCenterSize = DEFAULT_SCREEN_WIDTH;
m_sBackgroundColor = CRGBA(128, 128, 128, 128);
m_bTextProportional = true;
m_bTextBeforeFade = false;
- m_nFont = 2; /* enum? */
+ m_nFont = FONT_STANDARD;
m_fAtX = 0.0f;
m_fAtY = 0.0f;
memset(&m_Text, 0, sizeof(m_Text));
@@ -131,7 +140,7 @@ enum {
CLEANUP_OBJECT
};
-struct CMissionCleanupEntity
+struct cleanup_entity_struct
{
uint8 type;
int32 id;
@@ -145,22 +154,21 @@ enum {
class CMissionCleanup
{
- CMissionCleanupEntity m_sEntities[MAX_CLEANUP];
+public:
+ cleanup_entity_struct m_sEntities[MAX_CLEANUP];
uint8 m_nCount;
-public:
CMissionCleanup();
void Init();
- CMissionCleanupEntity* FindFree();
+ cleanup_entity_struct* FindFree();
void AddEntityToList(int32, uint8);
void RemoveEntityFromList(int32, uint8);
void Process();
void CheckIfCollisionHasLoadedForMissionObjects();
- CPhysical* DoesThisEntityWaitForCollision(int i);
};
-struct CUpsideDownCarCheckEntry
+struct upsidedown_car_data
{
int32 m_nVehicleIndex;
uint32 m_nUpsideDownTimer;
@@ -168,11 +176,12 @@ struct CUpsideDownCarCheckEntry
class CUpsideDownCarCheck
{
- CUpsideDownCarCheckEntry m_sCars[MAX_UPSIDEDOWN_CAR_CHECKS];
+ upsidedown_car_data m_sCars[MAX_UPSIDEDOWN_CAR_CHECKS];
public:
void Init();
bool IsCarUpsideDown(int32);
+ bool IsCarUpsideDown(CVehicle*);
void UpdateTimers();
bool AreAnyCarsUpsideDown();
void AddCarToCheck(int32);
@@ -190,7 +199,7 @@ struct stuck_car_data
bool m_bStuck;
stuck_car_data() { }
- inline void Reset();
+ void Reset();
};
class CStuckCarCheck
@@ -217,8 +226,8 @@ enum {
struct tCollectiveData
{
- int32 index;
- uint32 unk_data;
+ int32 colIndex;
+ int32 pedIndex;
};
enum {
@@ -256,7 +265,7 @@ enum {
enum {
MAX_NUM_SCRIPTS = 128,
- MAX_NUM_INTRO_TEXT_LINES = 2,
+ MAX_NUM_INTRO_TEXT_LINES = 48,
MAX_NUM_INTRO_RECTANGLES = 16,
MAX_NUM_SCRIPT_SRPITES = 16,
MAX_NUM_SCRIPT_SPHERES = 16,
@@ -269,6 +278,7 @@ enum {
class CTheScripts
{
+public:
static uint8 ScriptSpace[SIZE_SCRIPT_SPACE];
static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS];
static intro_text_line IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
@@ -282,14 +292,14 @@ class CTheScripts
static CStoredLine aStoredLines[MAX_NUM_STORED_LINES];
static bool DbgFlag;
static uint32 OnAMissionFlag;
- static CMissionCleanup MissionCleanup;
+ static CMissionCleanup MissionCleanUp;
static CStuckCarCheck StuckCars;
static CUpsideDownCarCheck UpsideDownCars;
static int32 StoreVehicleIndex;
static bool StoreVehicleWasRandom;
static CRunningScript *pIdleScripts;
static CRunningScript *pActiveScripts;
- static uint32 NextFreeCollectiveIndex;
+ static int32 NextFreeCollectiveIndex;
static int32 LastRandomPedId;
static uint16 NumberOfUsedObjects;
static bool bAlreadyRunningAMissionScript;
@@ -306,11 +316,19 @@ class CTheScripts
static uint16 ScriptsUpdated;
static uint32 LastMissionPassedTime;
static uint16 NumberOfExclusiveMissionScripts;
-public:
+#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+#define CARDS_IN_SUIT (13)
+#define NUM_SUITS (4)
+#define MAX_DECKS (6)
+#define CARDS_IN_DECK (CARDS_IN_SUIT * NUM_SUITS)
+#define CARDS_IN_STACK (CARDS_IN_DECK * MAX_DECKS)
+ static int16 CardStack[CARDS_IN_STACK];
+ static int16 CardStackPosition;
+#endif
static bool bPlayerIsInTheStatium;
static uint8 RiotIntensity;
static bool bPlayerHasMetDebbieHarry;
-public:
+
static void Init();
static void Process();
@@ -364,8 +382,6 @@ public:
return Read4BytesFromScript(&tmp);
}
-private:
-
static CRunningScript* StartNewScript(uint32);
static void CleanUpThisVehicle(CVehicle*);
@@ -404,18 +420,30 @@ public:
static void SwitchToMission(int32 mission);
#endif
- friend class CRunningScript;
- friend class CHud;
- friend void CMissionCleanup::Process();
- friend class CColStore;
-#ifdef FIX_BUGS
- friend void RetryMission(int, int);
+#ifdef GTA_SCRIPT_COLLECTIVE
+ static void AdvanceCollectiveIndex()
+ {
+ if (NextFreeCollectiveIndex == INT32_MAX)
+ NextFreeCollectiveIndex = 0;
+ else
+ NextFreeCollectiveIndex++;
+ }
+
+ static int AddPedsInVehicleToCollective(int);
+ static int AddPedsInAreaToCollective(float, float, float, float);
+ static int FindFreeSlotInCollectiveArray();
+ static void SetObjectiveForAllPedsInCollective(int, eObjective, int16, int16);
+ static void SetObjectiveForAllPedsInCollective(int, eObjective, CVector, float);
+ static void SetObjectiveForAllPedsInCollective(int, eObjective, CVector);
+ static void SetObjectiveForAllPedsInCollective(int, eObjective, void*);
+ static void SetObjectiveForAllPedsInCollective(int, eObjective);
#endif
+
};
enum {
- MAX_STACK_DEPTH = 6, // 4 PS2
+ MAX_STACK_DEPTH = 6,
NUM_LOCAL_VARS = 16,
NUM_TIMERS = 2
};
@@ -442,6 +470,7 @@ class CRunningScript
ORS_8
};
+public:
CRunningScript* next;
CRunningScript* prev;
char m_abScriptName[8];
@@ -480,7 +509,6 @@ public:
static const uint32 nSaveStructSize;
-private:
void CollectParameters(uint32*, int16);
int32 CollectNextParameterWithoutIncreasingPC(uint32);
int32* GetPointerToScriptVariable(uint32*, int16);
@@ -523,6 +551,14 @@ private:
void LocateObjectCommand(int32, uint32*);
void ObjectInAreaCheckCommand(int32, uint32*);
+#ifdef GTA_SCRIPT_COLLECTIVE
+ void LocateCollectiveCommand(int32, uint32*);
+ void LocateCollectiveCharCommand(int32, uint32*);
+ void LocateCollectiveCarCommand(int32, uint32*);
+ void LocateCollectivePlayerCommand(int32, uint32*);
+ void CollectiveInAreaCheckCommand(int32, uint32*);
+#endif
+
#ifdef MISSION_REPLAY
bool CanAllowMissionReplay();
#endif
@@ -534,25 +570,27 @@ private:
float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
+ bool ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami);
bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal);
bool CheckDamagedWeaponType(int32 actual, int32 type);
- static bool ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami);
-
- friend class CTheScripts;
};
#ifdef USE_DEBUG_SCRIPT_LOADER
extern int scriptToLoad;
#endif
#ifdef MISSION_REPLAY
+static_assert(false, "Mission replay is not supported");
extern int AllowMissionReplay;
extern uint32 WaitForMissionActivate;
extern uint32 WaitForSave;
extern uint32 MissionStartTime;
extern int missionRetryScriptIndex;
extern bool doingMissionRetry;
+extern bool gbTryingPorn4Again;
+extern int IsInAmmunation;
+extern int MissionSkipLevel;
uint32 AddExtraDeathDelay();
void RetryMission(int, int);
diff --git a/src/control/Script2.cpp b/src/control/Script2.cpp
index 93098dac..656973ca 100644
--- a/src/control/Script2.cpp
+++ b/src/control/Script2.cpp
@@ -1030,7 +1030,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CollectParameters(&m_nIp, 1);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
- ScriptParams[0] = pPed->m_pWanted->m_nWantedLevel;
+ ScriptParams[0] = pPed->m_pWanted->GetWantedLevel();
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -1048,7 +1048,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CTheScripts::CleanUpThisPed(pPed);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_MARK_CAR_AS_NO_LONGER_NEEDED:
@@ -1057,7 +1057,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
CTheScripts::CleanUpThisVehicle(pVehicle);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
return 0;
}
case COMMAND_MARK_OBJECT_AS_NO_LONGER_NEEDED:
@@ -1066,7 +1066,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
CTheScripts::CleanUpThisObject(pObject);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
case COMMAND_DONT_REMOVE_CHAR:
@@ -1074,7 +1074,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
- CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_DONT_REMOVE_CAR:
@@ -1082,7 +1082,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
- CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
return 0;
}
case COMMAND_DONT_REMOVE_OBJECT:
@@ -1090,7 +1090,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
script_assert(pObject);
- CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
case COMMAND_CREATE_CHAR_AS_PASSENGER:
@@ -1142,6 +1142,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->SetPosition(pVehicle->GetPosition());
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
CPopulation::ms_nTotalMissionPeds++;
+ CWorld::Add(pPed);
if (ScriptParams[3] >= 0)
pVehicle->AddPassenger(pPed, ScriptParams[3]);
else
@@ -1149,16 +1150,14 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->m_pMyVehicle = pVehicle;
pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
pPed->bInVehicle = true;
- pVehicle->SetStatus(STATUS_PHYSICS);
pPed->SetPedState(PED_DRIVING);
pPed->bUsesCollision = false;
pPed->AddInCarAnims(pVehicle, false);
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
- CWorld::Add(pPed);
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_SET_CHAR_OBJ_KILL_CHAR_ON_FOOT:
@@ -1300,9 +1299,9 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
pPed->bScriptObjectiveCompleted = false;
- pPed->SetObjective(OBJECTIVE_DESTROY_OBJECT, pVehicle);
+ pPed->SetObjective(OBJECTIVE_DESTROY_OBJECT, pObject);
return 0;
}
case COMMAND_SET_CHAR_OBJ_DESTROY_CAR:
diff --git a/src/control/Script3.cpp b/src/control/Script3.cpp
index 2bc29eb7..1ac18fa8 100644
--- a/src/control/Script3.cpp
+++ b/src/control/Script3.cpp
@@ -34,6 +34,7 @@
#include "Zones.h"
#include "GameLogic.h"
#include "Bike.h"
+#include "Wanted.h"
int8 CRunningScript::ProcessCommands500To599(int32 command)
{
@@ -286,7 +287,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
float supX = *(float*)&ScriptParams[5];
float supY = *(float*)&ScriptParams[6];
float supZ = *(float*)&ScriptParams[7];
- ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, (eGarageType)ScriptParams[8], 0);
+ ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, ScriptParams[8], 0);
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -302,7 +303,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
float supX = *(float*)&ScriptParams[5];
float supY = *(float*)&ScriptParams[6];
float supZ = *(float*)&ScriptParams[7];
- ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, (eGarageType)ScriptParams[8], ScriptParams[9]);
+ ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, ScriptParams[8], ScriptParams[9]);
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -325,11 +326,11 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CGarages::HasCarBeenDroppedOffYet(ScriptParams[0]));
return 0;
+/*
case COMMAND_SET_FREE_BOMBS:
CollectParameters(&m_nIp, 1);
CGarages::SetFreeBombs(ScriptParams[0] != 0);
return 0;
-#ifdef GTA_PS2
case COMMAND_SET_POWERPOINT:
{
CollectParameters(&m_nIp, 7);
@@ -363,8 +364,6 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
return 0;
}
-#endif // GTA_PS2
- /*
case COMMAND_SET_ALL_TAXI_LIGHTS:
CollectParameters(&m_nIp, 1);
CAutomobile::SetAllTaxiLights(ScriptParams[0] != 0);
@@ -818,7 +817,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8],
- 255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f);
+ 255, pos, *(float*)&ScriptParams[3], 450.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f);
return 0;
}
case COMMAND_DRAW_LIGHT:
@@ -858,7 +857,12 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_PLAYING);
return 0;
}
- //case COMMAND_SET_COLL_OBJ_NO_OBJ:
+#ifdef GTA_SCRIPT_COLLECTIVE
+ case COMMAND_SET_COLL_OBJ_NO_OBJ:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_NONE);
+ return 0;
+#endif
default:
script_assert(0);
}
@@ -868,65 +872,314 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
int8 CRunningScript::ProcessCommands600To699(int32 command)
{
switch (command){
- /* Collective commands are not implemented until LCS.
+#ifdef GTA_SCRIPT_COLLECTIVE
case COMMAND_SET_COLL_OBJ_WAIT_ON_FOOT:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_WAIT_ON_FOOT);
+ return 0;
case COMMAND_SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
+ return 0;
case COMMAND_SET_COLL_OBJ_GUARD_SPOT:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GUARD_AREA, pos);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_GUARD_AREA:
+ {
+ CollectParameters(&m_nIp, 5);
+ float infX = *(float*)&ScriptParams[1];
+ float supX = *(float*)&ScriptParams[3];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[1];
+ }
+ float infY = *(float*)&ScriptParams[2];
+ float supY = *(float*)&ScriptParams[4];
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[2];
+ }
+ CVector pos;
+ pos.x = (infX + supX) / 2;
+ pos.y = (infY + supY) / 2;
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float radius = Max(pos.x - infX, pos.y - infY);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GUARD_AREA, pos, radius);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_WAIT_IN_CAR:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_WAIT_IN_CAR);
+ return 0;
case COMMAND_SET_COLL_OBJ_KILL_CHAR_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ON_FOOT, pPed);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_KILL_PLAYER_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ON_FOOT, pPed);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_KILL_CHAR_ANY_MEANS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ANY_MEANS, pPed);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_KILL_CHAR_ANY_MEANS, pPed);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pPed);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pPed);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pPed);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pPed);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_GOTO_CHAR_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_CHAR_ON_FOOT, pPed);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[1]].m_pPed;
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_CHAR_ON_FOOT, pPed);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_LEAVE_CAR:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_LEAVE_CAR);
+ return 0;
case COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_ENTER_CAR_AS_PASSENGER, pVehicle);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_DRIVER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
+ return 0;
+ }
+ /*
case COMMAND_SET_COLL_OBJ_FOLLOW_CAR_IN_CAR:
case COMMAND_SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE:
case COMMAND_SET_COLL_OBJ_DESTROY_OBJECT:
+ */
case COMMAND_SET_COLL_OBJ_DESTROY_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_DESTROY_CAR, pVehicle);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_GOTO_AREA_ON_FOOT:
+ {
+ CollectParameters(&m_nIp, 5);
+ float infX = *(float*)&ScriptParams[1];
+ float supX = *(float*)&ScriptParams[3];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[1];
+ }
+ float infY = *(float*)&ScriptParams[2];
+ float supY = *(float*)&ScriptParams[4];
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[2];
+ }
+ CVector pos;
+ pos.x = (infX + supX) / 2;
+ pos.y = (infY + supY) / 2;
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float radius = Max(pos.x - infX, pos.y - infY);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_AREA_ON_FOOT, pos, radius);
+ return 0;
+ }
+ /*
case COMMAND_SET_COLL_OBJ_GOTO_AREA_IN_CAR:
case COMMAND_SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
case COMMAND_SET_COLL_OBJ_GUARD_ATTACK:
+ */
case COMMAND_SET_COLL_OBJ_FOLLOW_ROUTE:
+ CollectParameters(&m_nIp, 3);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_FOLLOW_ROUTE, ScriptParams[1], ScriptParams[2]);
+ return 0;
case COMMAND_SET_COLL_OBJ_GOTO_COORD_ON_FOOT:
- case COMMAND_SET_COLL_OBJ_GOTO_COORD_IN_CAR:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], CWorld::FindGroundZForCoord(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2]));
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_AREA_ON_FOOT, pos);
+ return 0;
+ }
+ //case COMMAND_SET_COLL_OBJ_GOTO_COORD_IN_CAR:
case COMMAND_SET_COLL_OBJ_RUN_TO_AREA:
+ {
+ CollectParameters(&m_nIp, 5);
+ float infX = *(float*)&ScriptParams[1];
+ float supX = *(float*)&ScriptParams[3];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[1];
+ }
+ float infY = *(float*)&ScriptParams[2];
+ float supY = *(float*)&ScriptParams[4];
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[2];
+ }
+ CVector pos;
+ pos.x = (infX + supX) / 2;
+ pos.y = (infY + supY) / 2;
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float radius = Max(pos.x - infX, pos.y - infY);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_RUN_TO_AREA, pos, radius);
+ return 0;
+ }
case COMMAND_SET_COLL_OBJ_RUN_TO_COORD:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], CWorld::FindGroundZForCoord(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2]));
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_RUN_TO_AREA, pos);
+ return 0;
+ }
case COMMAND_ADD_PEDS_IN_AREA_TO_COLL:
+ {
+ CollectParameters(&m_nIp, 3);
+ float X = *(float*)&ScriptParams[0];
+ float Y = *(float*)&ScriptParams[1];
+ float Z = CWorld::FindGroundZForCoord(X, Y);
+ float radius = *(float*)&ScriptParams[2];
+ ScriptParams[0] = CTheScripts::AddPedsInAreaToCollective(X, Y, Z, radius);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
case COMMAND_ADD_PEDS_IN_VEHICLE_TO_COLL:
+ CollectParameters(&m_nIp, 1);
+ ScriptParams[0] = CTheScripts::AddPedsInVehicleToCollective(ScriptParams[0]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
case COMMAND_CLEAR_COLL:
+ CollectParameters(&m_nIp, 1);
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ if (CTheScripts::CollectiveArray[i].colIndex == ScriptParams[0]) {
+ CTheScripts::CollectiveArray[i].colIndex = -1;
+ CTheScripts::CollectiveArray[i].pedIndex = 0;
+ }
+ }
+ return 0;
case COMMAND_IS_COLL_IN_CARS:
+ {
+ CollectParameters(&m_nIp, 1);
+ bool result = true;
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
+ if (!pPed) {
+ CTheScripts::CollectiveArray[i].colIndex = -1;
+ CTheScripts::CollectiveArray[i].pedIndex = 0;
+ }
+ else {
+ result = false;
+ break;
+ }
+ }
+ UpdateCompareFlag(result);
+ return 0;
+ }
case COMMAND_LOCATE_COLL_ANY_MEANS_2D:
case COMMAND_LOCATE_COLL_ON_FOOT_2D:
case COMMAND_LOCATE_COLL_IN_CAR_2D:
case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D:
case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D:
+ LocateCollectiveCommand(command, &m_nIp);
+ return 0;
case COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D:
case COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D:
case COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D:
+ LocateCollectiveCharCommand(command, &m_nIp);
+ return 0;
case COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D:
case COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D:
case COMMAND_LOCATE_COLL_IN_CAR_CAR_2D:
+ LocateCollectiveCarCommand(command, &m_nIp);
+ return 0;
case COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D:
case COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D:
case COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D:
+ LocateCollectivePlayerCommand(command, &m_nIp);
+ return 0;
case COMMAND_IS_COLL_IN_AREA_2D:
case COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_COLL_IN_AREA_IN_CAR_2D:
case COMMAND_IS_COLL_STOPPED_IN_AREA_2D:
case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D:
+ CollectiveInAreaCheckCommand(command, &m_nIp);
+ return 0;
case COMMAND_GET_NUMBER_OF_PEDS_IN_COLL:
- */
+ {
+ CollectParameters(&m_nIp, 1);
+ int total = 0;
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
+ if (!pPed) {
+ CTheScripts::CollectiveArray[i].colIndex = -1;
+ CTheScripts::CollectiveArray[i].pedIndex = 0;
+ }
+ else {
+ total++;
+ }
+ }
+ ScriptParams[0] = total;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+#endif
case COMMAND_SET_CHAR_HEED_THREATS:
{
CollectParameters(&m_nIp, 2);
@@ -1025,7 +1278,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
/*
@@ -1064,7 +1317,31 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
return 0;
}
*/
- //case COMMAND_SET_COLL_OBJ_GOTO_AREA_ANY_MEANS:
+#ifdef GTA_SCRIPT_COLLECTIVE
+ case COMMAND_SET_COLL_OBJ_GOTO_AREA_ANY_MEANS:
+ {
+ CollectParameters(&m_nIp, 5);
+ float infX = *(float*)&ScriptParams[1];
+ float supX = *(float*)&ScriptParams[3];
+ if (infX > supX) {
+ infX = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[1];
+ }
+ float infY = *(float*)&ScriptParams[2];
+ float supY = *(float*)&ScriptParams[4];
+ if (infY > supY) {
+ infY = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[2];
+ }
+ CVector pos;
+ pos.x = (infX + supX) / 2;
+ pos.y = (infY + supY) / 2;
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float radius = Max(pos.x - infX, pos.y - infY);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_GOTO_AREA_ANY_MEANS, pos, radius);
+ return 0;
+ }
+#endif
case COMMAND_IS_PLAYER_STOPPED:
{
CollectParameters(&m_nIp, 1);
@@ -1556,7 +1833,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
pPed->bRespondsToThreats = false;
++CPopulation::ms_nTotalMissionPeds;
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
ScriptParams[0] = ped_handle;
StoreParameters(&m_nIp, 1);
@@ -1611,7 +1888,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
pPed->bRespondsToThreats = false;
++CPopulation::ms_nTotalMissionPeds;
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
ScriptParams[0] = ped_handle;
StoreParameters(&m_nIp, 1);
@@ -1848,7 +2125,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
}
case COMMAND_CHANGE_GARAGE_TYPE:
CollectParameters(&m_nIp, 2);
- CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], 0);
+ CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1], 0);
return 0;
/*
case COMMAND_ACTIVATE_CRUSHER_CRANE:
@@ -2124,7 +2401,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CPed* pLeader = CPools::GetPedPool()->GetAt(ScriptParams[1]);
script_assert(pPed);
script_assert(pLeader);
- UpdateCompareFlag(pPed->m_leader == pLeader);
+ UpdateCompareFlag(pPed->m_leader == pLeader && !pPed->bWaitForLeaderToComeCloser);
return 0;
}
default:
diff --git a/src/control/Script4.cpp b/src/control/Script4.cpp
index b2e2aaa5..9830f0dc 100644
--- a/src/control/Script4.cpp
+++ b/src/control/Script4.cpp
@@ -39,6 +39,7 @@
#include "World.h"
#include "Zones.h"
#include "Bike.h"
+#include "Wanted.h"
#ifdef FIX_BUGS
static bool IsSlideObjectUsedWrongByScript(const CVector& posTarget, const CVector& slideBy)
@@ -68,7 +69,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CPed* pLeader = CWorld::Players[ScriptParams[1]].m_pPed;
script_assert(pPed);
script_assert(pLeader);
- UpdateCompareFlag(pPed->m_leader == pLeader);
+ UpdateCompareFlag(pPed->m_leader == pLeader && !pPed->bWaitForLeaderToComeCloser);
return 0;
}
case COMMAND_EXPLODE_CHAR_HEAD:
@@ -92,7 +93,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 2);
CBoat* pBoat = (CBoat*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pBoat && pBoat->m_vehType == VEHICLE_TYPE_BOAT);
- pBoat->m_bIsAnchored = (ScriptParams[1] == 0);
+ pBoat->m_bIsAnchored = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_SET_ZONE_GROUP:
@@ -106,7 +107,10 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
printf("Couldn't find zone - %s\n", zone);
return 0;
}
- CTheZones::SetPedGroup(zone_id, ScriptParams[0], ScriptParams[1]);
+ while (zone_id >= 0) {
+ CTheZones::SetPedGroup(zone_id, ScriptParams[0], ScriptParams[1]);
+ zone_id = CTheZones::FindNextZoneByLabelAndReturnIndex(zone, ZONE_INFO);
+ }
return 0;
}
case COMMAND_START_CAR_FIRE:
@@ -155,7 +159,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
++CCarCtrl::NumMissionCars;
--CCarCtrl::NumRandomCars;
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(handle, CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(handle, CLEANUP_CAR);
}
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
@@ -188,7 +192,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
++CCarCtrl::NumMissionCars;
--CCarCtrl::NumRandomCars;
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(handle, CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(handle, CLEANUP_CAR);
}
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
@@ -255,7 +259,12 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
return 0;
}
*/
- //case COMMAND_SET_COLL_OBJ_CATCH_TRAIN:
+#ifdef GTA_SCRIPT_COLLECTIVE
+ case COMMAND_SET_COLL_OBJ_CATCH_TRAIN:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_CATCH_TRAIN);
+ return 0;
+#endif
case COMMAND_SET_PLAYER_NEVER_GETS_TIRED:
{
CollectParameters(&m_nIp, 2);
@@ -604,7 +613,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
}
}
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_SET_CHAR_STAY_IN_SAME_PLACE:
@@ -784,20 +793,20 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
}else{
pPed->m_pMyVehicle->RemovePassenger(pPed);
}
- if (pPed->m_vehEnterType) {
+ if (pPed->m_vehDoor) {
if (pPed->GetPedState() == PED_EXIT_CAR || pPed->GetPedState() == PED_DRAG_FROM_CAR) {
uint8 flags = 0;
if (pPed->m_pMyVehicle->IsBike()) {
- if (pPed->m_vehEnterType == CAR_DOOR_LF ||
- pPed->m_vehEnterType == CAR_DOOR_RF ||
- pPed->m_vehEnterType == CAR_WINDSCREEN)
+ if (pPed->m_vehDoor == CAR_DOOR_LF ||
+ pPed->m_vehDoor == CAR_DOOR_RF ||
+ pPed->m_vehDoor == CAR_WINDSCREEN)
flags = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF;
- else if (pPed->m_vehEnterType == CAR_DOOR_LR ||
- pPed->m_vehEnterType == CAR_DOOR_RR)
+ else if (pPed->m_vehDoor == CAR_DOOR_LR ||
+ pPed->m_vehDoor == CAR_DOOR_RR)
flags = CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR;
}
else {
- switch (pPed->m_vehEnterType) {
+ switch (pPed->m_vehDoor) {
case CAR_DOOR_LF:
flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_LF : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
break;
@@ -813,7 +822,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
}
}
pPed->m_pMyVehicle->m_nGettingOutFlags &= ~flags;
- pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehEnterType, NUM_STD_ANIMS, 0.0f);
+ pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehDoor, NUM_STD_ANIMS, 0.0f);
}
}
}
@@ -1051,7 +1060,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR:
@@ -1148,7 +1157,12 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CGarages::GivePlayerDetonator();
return 0;
*/
- //case COMMAND_SET_COLL_OBJ_STEAL_ANY_CAR:
+#ifdef GTA_SCRIPT_COLLECTIVE
+ case COMMAND_SET_COLL_OBJ_STEAL_ANY_CAR:
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::SetObjectiveForAllPedsInCollective(ScriptParams[0], OBJECTIVE_STEAL_ANY_CAR);
+ return 0;
+#endif
case COMMAND_SET_OBJECT_VELOCITY:
{
CollectParameters(&m_nIp, 4);
@@ -1482,7 +1496,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
const CVector& pos = pVehicle->GetPosition();
- float heading = CGeneral::GetATanOfXY(pos.y - *(float*)&ScriptParams[2], pos.x - *(float*)&ScriptParams[1]) + HALFPI;
+ float heading = CGeneral::GetATanOfXY(pos.x - *(float*)&ScriptParams[1], pos.y - *(float*)&ScriptParams[2]) + HALFPI;
if (heading > TWOPI)
heading -= TWOPI;
pVehicle->SetHeading(heading);
@@ -1513,7 +1527,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
- pVehicle->SetStatus((eEntityStatus)ScriptParams[1]);
+ pVehicle->SetStatus(ScriptParams[1]);
return 0;
}
case COMMAND_IS_CHAR_MALE:
@@ -1537,7 +1551,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL:
{
CollectParameters(&m_nIp, 3);
- CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], ScriptParams[2]);
+ CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1], ScriptParams[2]);
return 0;
}
case COMMAND_FIND_DRUG_PLANE_COORDINATES:
@@ -1798,8 +1812,8 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
return 0;
int attempts;
int model = -1;
- int index = CGeneral::GetRandomNumberInRange(0, 50);
- for (attempts = 0; attempts < 50; attempts++) {
+ int index = CGeneral::GetRandomNumberInRange(0, MAXVEHICLESLOADED);
+ for (attempts = 0; attempts < MAXVEHICLESLOADED; attempts++) {
if (model != -1)
break;
model = CStreaming::ms_vehiclesLoaded[index];
@@ -2169,10 +2183,10 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_PRINT_HELP:
{
if (CCamera::m_bUseMouse3rdPerson && (
- strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "HELP15", 7) == 0 ||
- strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2A", 7) == 0 ||
- strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2C", 7) == 0 ||
- strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2D", 7) == 0)) {
+ strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "HELP15") == 0 ||
+ strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2A") == 0 ||
+ strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2C") == 0 ||
+ strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2D") == 0)) {
m_nIp += KEY_LENGTH_IN_SCRIPT;
return 0;
}
@@ -2192,3 +2206,143 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
}
return -1;
}
+
+int32 CTheScripts::GetNewUniqueScriptSphereIndex(int32 index)
+{
+ if (ScriptSphereArray[index].m_Index >= UINT16_MAX - 1)
+ ScriptSphereArray[index].m_Index = 1;
+ else
+ ScriptSphereArray[index].m_Index++;
+ return (uint16)index | ScriptSphereArray[index].m_Index << 16;
+}
+
+int32 CTheScripts::GetActualScriptSphereIndex(int32 index)
+{
+ if (index == -1)
+ return -1;
+ uint16 check = (uint32)index >> 16;
+ uint16 array_idx = index & (0xFFFF);
+ script_assert(array_idx < ARRAY_SIZE(ScriptSphereArray));
+ if (check != ScriptSphereArray[array_idx].m_Index)
+ return -1;
+ return array_idx;
+}
+
+void CTheScripts::DrawScriptSpheres()
+{
+ for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) {
+ if (ScriptSphereArray[i].m_bInUse)
+ C3dMarkers::PlaceMarkerSet(ScriptSphereArray[i].m_Id, MARKERTYPE_CYLINDER, ScriptSphereArray[i].m_vecCenter, ScriptSphereArray[i].m_fRadius,
+ SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0);
+ }
+}
+
+int32 CTheScripts::AddScriptSphere(int32 id, CVector pos, float radius)
+{
+ int16 i = 0;
+ for (i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) {
+ if (!ScriptSphereArray[i].m_bInUse)
+ break;
+ }
+#ifdef FIX_BUGS
+ if (i == MAX_NUM_SCRIPT_SPHERES)
+ return -1;
+#endif
+ ScriptSphereArray[i].m_bInUse = true;
+ ScriptSphereArray[i].m_Id = id;
+ ScriptSphereArray[i].m_vecCenter = pos;
+ ScriptSphereArray[i].m_fRadius = radius;
+ return GetNewUniqueScriptSphereIndex(i);
+}
+
+void CTheScripts::RemoveScriptSphere(int32 index)
+{
+ index = GetActualScriptSphereIndex(index);
+ if (index == -1)
+ return;
+ ScriptSphereArray[index].m_bInUse = false;
+ ScriptSphereArray[index].m_Id = 0;
+}
+
+void CTheScripts::AddToBuildingSwapArray(CBuilding* pBuilding, int32 old_model, int32 new_model)
+{
+ int i = 0;
+ bool found = false;
+ while (i < MAX_NUM_BUILDING_SWAPS && !found) {
+ if (BuildingSwapArray[i].m_pBuilding == pBuilding)
+ found = true;
+ else
+ i++;
+ }
+ if (found) {
+ if (BuildingSwapArray[i].m_nOldModel == new_model) {
+ BuildingSwapArray[i].m_pBuilding = nil;
+ BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1;
+ }
+ else {
+ BuildingSwapArray[i].m_nNewModel = new_model;
+ }
+ }
+ else {
+ i = 0;
+ while (i < MAX_NUM_BUILDING_SWAPS && !found) {
+ if (BuildingSwapArray[i].m_pBuilding == nil)
+ found = true;
+ else
+ i++;
+ }
+ if (found) {
+ BuildingSwapArray[i].m_pBuilding = pBuilding;
+ BuildingSwapArray[i].m_nNewModel = new_model;
+ BuildingSwapArray[i].m_nOldModel = old_model;
+ }
+ }
+}
+
+void CTheScripts::AddToInvisibilitySwapArray(CEntity* pEntity, bool remove)
+{
+ int i = 0;
+ bool found = false;
+ while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) {
+ if (InvisibilitySettingArray[i] == pEntity)
+ found = true;
+ else
+ i++;
+ }
+ if (found) {
+ if (remove)
+ InvisibilitySettingArray[i] = nil;
+ }
+ else if (!remove) {
+ i = 0;
+ while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) {
+ if (InvisibilitySettingArray[i] == nil)
+ found = true;
+ else
+ i++;
+ }
+ if (found)
+ InvisibilitySettingArray[i] = pEntity;
+ }
+}
+
+void CTheScripts::UndoBuildingSwaps()
+{
+ for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
+ if (BuildingSwapArray[i].m_pBuilding) {
+ BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nOldModel);
+ BuildingSwapArray[i].m_pBuilding = nil;
+ BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1;
+ }
+ }
+}
+
+void CTheScripts::UndoEntityInvisibilitySettings()
+{
+ for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
+ if (InvisibilitySettingArray[i]) {
+ InvisibilitySettingArray[i]->bIsVisible = true;
+ InvisibilitySettingArray[i] = nil;
+ }
+ }
+}
diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp
index 7efebb73..b03ff49d 100644
--- a/src/control/Script5.cpp
+++ b/src/control/Script5.cpp
@@ -17,146 +17,6 @@
#include "World.h"
#include "main.h"
-int32 CTheScripts::GetNewUniqueScriptSphereIndex(int32 index)
-{
- if (ScriptSphereArray[index].m_Index >= UINT16_MAX - 1)
- ScriptSphereArray[index].m_Index = 1;
- else
- ScriptSphereArray[index].m_Index++;
- return (uint16)index | ScriptSphereArray[index].m_Index << 16;
-}
-
-int32 CTheScripts::GetActualScriptSphereIndex(int32 index)
-{
- if (index == -1)
- return -1;
- uint16 check = (uint32)index >> 16;
- uint16 array_idx = index & (0xFFFF);
- script_assert(array_idx < ARRAY_SIZE(ScriptSphereArray));
- if (check != ScriptSphereArray[array_idx].m_Index)
- return -1;
- return array_idx;
-}
-
-void CTheScripts::DrawScriptSpheres()
-{
- for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) {
- if (ScriptSphereArray[i].m_bInUse)
- C3dMarkers::PlaceMarkerSet(ScriptSphereArray[i].m_Id, MARKERTYPE_CYLINDER, ScriptSphereArray[i].m_vecCenter, ScriptSphereArray[i].m_fRadius,
- SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0);
- }
-}
-
-int32 CTheScripts::AddScriptSphere(int32 id, CVector pos, float radius)
-{
- int16 i = 0;
- for (i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) {
- if (!ScriptSphereArray[i].m_bInUse)
- break;
- }
-#ifdef FIX_BUGS
- if (i == MAX_NUM_SCRIPT_SPHERES)
- return -1;
-#endif
- ScriptSphereArray[i].m_bInUse = true;
- ScriptSphereArray[i].m_Id = id;
- ScriptSphereArray[i].m_vecCenter = pos;
- ScriptSphereArray[i].m_fRadius = radius;
- return GetNewUniqueScriptSphereIndex(i);
-}
-
-void CTheScripts::RemoveScriptSphere(int32 index)
-{
- index = GetActualScriptSphereIndex(index);
- if (index == -1)
- return;
- ScriptSphereArray[index].m_bInUse = false;
- ScriptSphereArray[index].m_Id = 0;
-}
-
-void CTheScripts::AddToBuildingSwapArray(CBuilding* pBuilding, int32 old_model, int32 new_model)
-{
- int i = 0;
- bool found = false;
- while (i < MAX_NUM_BUILDING_SWAPS && !found) {
- if (BuildingSwapArray[i].m_pBuilding == pBuilding)
- found = true;
- else
- i++;
- }
- if (found) {
- if (BuildingSwapArray[i].m_nOldModel == new_model) {
- BuildingSwapArray[i].m_pBuilding = nil;
- BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1;
- }
- else {
- BuildingSwapArray[i].m_nNewModel = new_model;
- }
- }
- else {
- i = 0;
- while (i < MAX_NUM_BUILDING_SWAPS && !found) {
- if (BuildingSwapArray[i].m_pBuilding == nil)
- found = true;
- else
- i++;
- }
- if (found) {
- BuildingSwapArray[i].m_pBuilding = pBuilding;
- BuildingSwapArray[i].m_nNewModel = new_model;
- BuildingSwapArray[i].m_nOldModel = old_model;
- }
- }
-}
-
-void CTheScripts::AddToInvisibilitySwapArray(CEntity* pEntity, bool remove)
-{
- int i = 0;
- bool found = false;
- while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) {
- if (InvisibilitySettingArray[i] == pEntity)
- found = true;
- else
- i++;
- }
- if (found) {
- if (remove)
- InvisibilitySettingArray[i] = nil;
- }
- else if (!remove) {
- i = 0;
- while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) {
- if (InvisibilitySettingArray[i] == nil)
- found = true;
- else
- i++;
- }
- if (found)
- InvisibilitySettingArray[i] = pEntity;
- }
-}
-
-void CTheScripts::UndoBuildingSwaps()
-{
- for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
- if (BuildingSwapArray[i].m_pBuilding) {
- BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nOldModel);
- BuildingSwapArray[i].m_pBuilding = nil;
- BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1;
- }
- }
-}
-
-void CTheScripts::UndoEntityInvisibilitySettings()
-{
- for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
- if (InvisibilitySettingArray[i]) {
- InvisibilitySettingArray[i]->bIsVisible = true;
- InvisibilitySettingArray[i] = nil;
- }
- }
-}
-
void CRunningScript::UpdateCompareFlag(bool flag)
{
if (m_bNotFlag)
@@ -1562,6 +1422,488 @@ int16 CRunningScript::GetPadState(uint16 pad, uint16 button)
return 0;
}
+#ifdef GTA_SCRIPT_COLLECTIVE
+void CRunningScript::LocateCollectiveCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug, decided = false;
+ float X, Y, Z, dX, dY, dZ;
+ switch (command) {
+ case COMMAND_LOCATE_COLL_ANY_MEANS_2D:
+ case COMMAND_LOCATE_COLL_ON_FOOT_2D:
+ case COMMAND_LOCATE_COLL_IN_CAR_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D:
+ b3D = false;
+ break;
+ default:
+ b3D = true;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 8 : 6);
+ X = *(float*)&ScriptParams[1];
+ Y = *(float*)&ScriptParams[2];
+ if (b3D) {
+ Z = *(float*)&ScriptParams[3];
+ dX = *(float*)&ScriptParams[4];
+ dY = *(float*)&ScriptParams[5];
+ dZ = *(float*)&ScriptParams[6];
+ debug = ScriptParams[7];
+ }
+ else {
+ dX = *(float*)&ScriptParams[3];
+ dY = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ result = true;
+ for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
+ if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
+ continue;
+ CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
+ if (!pPed) {
+ CTheScripts::CollectiveArray[i].colIndex = -1;
+ CTheScripts::CollectiveArray[i].pedIndex = 0;
+ continue;
+ }
+ CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
+ switch (command) {
+ case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D:
+ if (!CTheScripts::IsPedStopped(pPed)) {
+ result = false;
+ decided = true;
+ }
+ break;
+ default:
+ break;
+ }
+ if (!decided) {
+ bool in_area;
+ if (b3D) {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y &&
+ Z - dZ <= pos.z &&
+ Z + dZ >= pos.z;
+ }
+ else {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y;
+ }
+ result = false;
+ if (in_area) {
+ switch (command) {
+ case COMMAND_LOCATE_COLL_ANY_MEANS_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D:
+ result = true;
+ break;
+ case COMMAND_LOCATE_COLL_ON_FOOT_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D:
+ result = !pPed->bInVehicle;
+ break;
+ case COMMAND_LOCATE_COLL_IN_CAR_2D:
+ case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D:
+ result = pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
+ else
+ CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
+ }
+}
+
+void CRunningScript::LocateCollectiveCharCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug;
+ float X, Y, Z, dX, dY, dZ;
+ switch (command) {
+ case COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D:
+ case COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D:
+ case COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D:
+ b3D = false;
+ break;
+ default:
+ b3D = true;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 6 : 5);
+ CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ script_assert(pTarget);
+ if (pTarget->bInVehicle) {
+ X = pTarget->m_pMyVehicle->GetPosition().x;
+ Y = pTarget->m_pMyVehicle->GetPosition().y;
+ Z = pTarget->m_pMyVehicle->GetPosition().z;
+ }
+ else {
+ X = pTarget->GetPosition().x;
+ Y = pTarget->GetPosition().y;
+ Z = pTarget->GetPosition().z;
+ }
+ dX = *(float*)&ScriptParams[2];
+ dY = *(float*)&ScriptParams[3];
+ if (b3D) {
+ dZ = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ else {
+ debug = ScriptParams[4];
+ }
+ result = true;
+ for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
+ if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
+ continue;
+ CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
+ if (!pPed) {
+ CTheScripts::CollectiveArray[i].colIndex = -1;
+ CTheScripts::CollectiveArray[i].pedIndex = 0;
+ continue;
+ }
+ CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
+ bool in_area;
+ if (b3D) {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y &&
+ Z - dZ <= pos.z &&
+ Z + dZ >= pos.z;
+ }
+ else {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y;
+ }
+ result = false;
+ if (in_area) {
+ switch (command) {
+ case COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D:
+ result = true;
+ break;
+ case COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D:
+ result = !pPed->bInVehicle;
+ break;
+ case COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D:
+ result = pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
+ else
+ CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
+ }
+}
+
+void CRunningScript::LocateCollectiveCarCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug;
+ float X, Y, Z, dX, dY, dZ;
+ switch (command) {
+ case COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D:
+ case COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D:
+ case COMMAND_LOCATE_COLL_IN_CAR_CAR_2D:
+ b3D = false;
+ break;
+ default:
+ b3D = true;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 6 : 5);
+ CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ script_assert(pTarget);
+ X = pTarget->GetPosition().x;
+ Y = pTarget->GetPosition().y;
+ Z = pTarget->GetPosition().z;
+ dX = *(float*)&ScriptParams[2];
+ dY = *(float*)&ScriptParams[3];
+ if (b3D) {
+ dZ = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ else {
+ debug = ScriptParams[4];
+ }
+ result = true;
+ for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
+ if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
+ continue;
+ CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
+ if (!pPed) {
+ CTheScripts::CollectiveArray[i].colIndex = -1;
+ CTheScripts::CollectiveArray[i].pedIndex = 0;
+ continue;
+ }
+ CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
+ bool in_area;
+ if (b3D) {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y &&
+ Z - dZ <= pos.z &&
+ Z + dZ >= pos.z;
+ }
+ else {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y;
+ }
+ result = false;
+ if (in_area) {
+ switch (command) {
+ case COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D:
+ result = true;
+ break;
+ case COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D:
+ result = !pPed->bInVehicle;
+ break;
+ case COMMAND_LOCATE_COLL_IN_CAR_CAR_2D:
+ result = pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
+ else
+ CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
+ }
+}
+
+void CRunningScript::LocateCollectivePlayerCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug;
+ float X, Y, Z, dX, dY, dZ;
+ switch (command) {
+ case COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D:
+ case COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D:
+ case COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D:
+ b3D = false;
+ break;
+ default:
+ b3D = true;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 6 : 5);
+ CVector pos = CWorld::Players[ScriptParams[1]].GetPos();
+ X = pos.x;
+ Y = pos.y;
+ Z = pos.z;
+ dX = *(float*)&ScriptParams[2];
+ dY = *(float*)&ScriptParams[3];
+ if (b3D) {
+ dZ = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ else {
+ debug = ScriptParams[4];
+ }
+ result = true;
+ for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
+ if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
+ continue;
+ CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
+ if (!pPed) {
+ CTheScripts::CollectiveArray[i].colIndex = -1;
+ CTheScripts::CollectiveArray[i].pedIndex = 0;
+ continue;
+ }
+ CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
+ bool in_area;
+ if (b3D) {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y &&
+ Z - dZ <= pos.z &&
+ Z + dZ >= pos.z;
+ }
+ else {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y;
+ }
+ result = false;
+ if (in_area) {
+ switch (command) {
+ case COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D:
+ result = true;
+ break;
+ case COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D:
+ result = !pPed->bInVehicle;
+ break;
+ case COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D:
+ result = pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
+ else
+ CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
+ }
+}
+
+void CRunningScript::CollectiveInAreaCheckCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug, decided = false;
+ float infX, infY, infZ, supX, supY, supZ;
+ switch (command) {
+ case COMMAND_IS_COLL_IN_AREA_2D:
+ case COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D:
+ case COMMAND_IS_COLL_IN_AREA_IN_CAR_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D:
+ b3D = false;
+ break;
+ default:
+ b3D = true;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 8 : 6);
+ infX = *(float*)&ScriptParams[1];
+ infY = *(float*)&ScriptParams[2];
+ if (b3D) {
+ infZ = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[5];
+ supZ = *(float*)&ScriptParams[6];
+ if (infZ > supZ) {
+ infZ = *(float*)&ScriptParams[6];
+ supZ = *(float*)&ScriptParams[3];
+ }
+ debug = ScriptParams[7];
+ }
+ else {
+ supX = *(float*)&ScriptParams[3];
+ supY = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ if (infX > supX) {
+ float tmp = infX;
+ infX = supX;
+ supX = tmp;
+ }
+ if (infY > supY) {
+ float tmp = infY;
+ infY = supY;
+ supY = tmp;
+ }
+ result = true;
+ for (int i = 0; i < MAX_NUM_COLLECTIVES && result; i++) {
+ if (ScriptParams[0] != CTheScripts::CollectiveArray[i].colIndex)
+ continue;
+ CPed* pPed = CPools::GetPedPool()->GetAt(CTheScripts::CollectiveArray[i].pedIndex);
+ if (!pPed) {
+ CTheScripts::CollectiveArray[i].colIndex = -1;
+ CTheScripts::CollectiveArray[i].pedIndex = 0;
+ continue;
+ }
+ CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
+ switch (command) {
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D:
+ if (!CTheScripts::IsPedStopped(pPed)) {
+ result = false;
+ decided = true;
+ }
+ break;
+ default:
+ break;
+ }
+ if (!decided) {
+ bool in_area;
+ if (b3D) {
+ in_area = infX <= pos.x &&
+ supX >= pos.x &&
+ infY <= pos.y &&
+ supY >= pos.y &&
+ infZ <= pos.z &&
+ supZ >= pos.z;
+ }
+ else {
+ in_area = infX <= pos.x &&
+ supX >= pos.x &&
+ infY <= pos.y &&
+ supY >= pos.y;
+ }
+ result = false;
+ if (in_area) {
+ switch (command) {
+ case COMMAND_IS_COLL_IN_AREA_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_2D:
+ result = true;
+ break;
+ case COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D:
+ result = !pPed->bInVehicle;
+ break;
+ case COMMAND_IS_COLL_IN_AREA_IN_CAR_2D:
+ case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D:
+ result = pPed->bInVehicle;
+ break;
+ default:
+ script_assert(false);
+ break;
+ }
+ }
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
+ else
+ CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
+ }
+}
+#endif
+
bool CRunningScript::CheckDamagedWeaponType(int32 actual, int32 type)
{
if (actual == -1)
@@ -1579,54 +1921,54 @@ bool CRunningScript::CheckDamagedWeaponType(int32 actual, int32 type)
return false;
switch (actual) {
- case WEAPONTYPE_UNARMED:
- case WEAPONTYPE_BRASSKNUCKLE:
- case WEAPONTYPE_SCREWDRIVER:
- case WEAPONTYPE_GOLFCLUB:
- case WEAPONTYPE_NIGHTSTICK:
- case WEAPONTYPE_KNIFE:
- case WEAPONTYPE_BASEBALLBAT:
- case WEAPONTYPE_HAMMER:
- case WEAPONTYPE_CLEAVER:
- case WEAPONTYPE_MACHETE:
- case WEAPONTYPE_KATANA:
- case WEAPONTYPE_CHAINSAW:
- case WEAPONTYPE_GRENADE:
- case WEAPONTYPE_DETONATOR_GRENADE:
- case WEAPONTYPE_TEARGAS:
- case WEAPONTYPE_MOLOTOV:
- case WEAPONTYPE_ROCKET:
- case WEAPONTYPE_COLT45:
- case WEAPONTYPE_PYTHON:
- case WEAPONTYPE_SHOTGUN:
- case WEAPONTYPE_SPAS12_SHOTGUN:
- case WEAPONTYPE_STUBBY_SHOTGUN:
- case WEAPONTYPE_TEC9:
- case WEAPONTYPE_UZI:
- case WEAPONTYPE_SILENCED_INGRAM:
- case WEAPONTYPE_MP5:
- case WEAPONTYPE_M4:
- case WEAPONTYPE_RUGER:
- case WEAPONTYPE_SNIPERRIFLE:
- case WEAPONTYPE_LASERSCOPE:
- case WEAPONTYPE_ROCKETLAUNCHER:
- case WEAPONTYPE_FLAMETHROWER:
- case WEAPONTYPE_M60:
- case WEAPONTYPE_MINIGUN:
- case WEAPONTYPE_DETONATOR:
- case WEAPONTYPE_HELICANNON:
- case WEAPONTYPE_CAMERA:
- case WEAPONTYPE_EXPLOSION:
- case WEAPONTYPE_UZI_DRIVEBY:
- return true;
- case WEAPONTYPE_HEALTH:
- case WEAPONTYPE_ARMOUR:
- case WEAPONTYPE_RAMMEDBYCAR:
- case WEAPONTYPE_RUNOVERBYCAR:
- case WEAPONTYPE_DROWNING:
- case WEAPONTYPE_FALL:
- case WEAPONTYPE_UNIDENTIFIED:
- return false;
+ case WEAPONTYPE_UNARMED:
+ case WEAPONTYPE_BRASSKNUCKLE:
+ case WEAPONTYPE_SCREWDRIVER:
+ case WEAPONTYPE_GOLFCLUB:
+ case WEAPONTYPE_NIGHTSTICK:
+ case WEAPONTYPE_KNIFE:
+ case WEAPONTYPE_BASEBALLBAT:
+ case WEAPONTYPE_HAMMER:
+ case WEAPONTYPE_CLEAVER:
+ case WEAPONTYPE_MACHETE:
+ case WEAPONTYPE_KATANA:
+ case WEAPONTYPE_CHAINSAW:
+ case WEAPONTYPE_GRENADE:
+ case WEAPONTYPE_DETONATOR_GRENADE:
+ case WEAPONTYPE_TEARGAS:
+ case WEAPONTYPE_MOLOTOV:
+ case WEAPONTYPE_ROCKET:
+ case WEAPONTYPE_COLT45:
+ case WEAPONTYPE_PYTHON:
+ case WEAPONTYPE_SHOTGUN:
+ case WEAPONTYPE_SPAS12_SHOTGUN:
+ case WEAPONTYPE_STUBBY_SHOTGUN:
+ case WEAPONTYPE_TEC9:
+ case WEAPONTYPE_UZI:
+ case WEAPONTYPE_SILENCED_INGRAM:
+ case WEAPONTYPE_MP5:
+ case WEAPONTYPE_M4:
+ case WEAPONTYPE_RUGER:
+ case WEAPONTYPE_SNIPERRIFLE:
+ case WEAPONTYPE_LASERSCOPE:
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ case WEAPONTYPE_FLAMETHROWER:
+ case WEAPONTYPE_M60:
+ case WEAPONTYPE_MINIGUN:
+ case WEAPONTYPE_DETONATOR:
+ case WEAPONTYPE_HELICANNON:
+ case WEAPONTYPE_CAMERA:
+ case WEAPONTYPE_EXPLOSION:
+ case WEAPONTYPE_UZI_DRIVEBY:
+ return true;
+ case WEAPONTYPE_HEALTH:
+ case WEAPONTYPE_ARMOUR:
+ case WEAPONTYPE_RAMMEDBYCAR:
+ case WEAPONTYPE_RUNOVERBYCAR:
+ case WEAPONTYPE_DROWNING:
+ case WEAPONTYPE_FALL:
+ case WEAPONTYPE_UNIDENTIFIED:
+ return false;
}
return false;
@@ -1784,10 +2126,10 @@ INITSAVEBUF
handle = 0;
} else if (pBuilding->GetIsATreadable()) {
type = 1;
- handle = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pBuilding) + 1;
+ handle = CPools::GetTreadablePool()->GetJustIndex_NoFreeAssert((CTreadable*)pBuilding) + 1;
} else {
type = 2;
- handle = CPools::GetBuildingPool()->GetJustIndex(pBuilding) + 1;
+ handle = CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert(pBuilding) + 1;
}
WriteSaveBuf(buf, type);
WriteSaveBuf(buf, handle);
@@ -1805,19 +2147,19 @@ INITSAVEBUF
case ENTITY_TYPE_BUILDING:
if (((CBuilding*)pEntity)->GetIsATreadable()) {
type = 1;
- handle = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pEntity) + 1;
+ handle = CPools::GetTreadablePool()->GetJustIndex_NoFreeAssert((CTreadable*)pEntity) + 1;
} else {
type = 2;
- handle = CPools::GetBuildingPool()->GetJustIndex((CBuilding*)pEntity) + 1;
+ handle = CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert((CBuilding*)pEntity) + 1;
}
break;
case ENTITY_TYPE_OBJECT:
type = 3;
- handle = CPools::GetObjectPool()->GetJustIndex((CObject*)pEntity) + 1;
+ handle = CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)pEntity) + 1;
break;
case ENTITY_TYPE_DUMMY:
type = 4;
- handle = CPools::GetDummyPool()->GetJustIndex((CDummy*)pEntity) + 1;
+ handle = CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)pEntity) + 1;
default: break;
}
}
@@ -1909,6 +2251,80 @@ VALIDATESAVEBUF(size)
#undef SCRIPT_DATA_SIZE
+void CRunningScript::Save(uint8*& buf)
+{
+#ifdef COMPATIBLE_SAVES
+ SkipSaveBuf(buf, 8);
+ for (int i = 0; i < 8; i++)
+ WriteSaveBuf<char>(buf, m_abScriptName[i]);
+ WriteSaveBuf<uint32>(buf, m_nIp);
+#ifdef CHECK_STRUCT_SIZES
+ static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
+#endif
+ for (int i = 0; i < MAX_STACK_DEPTH; i++)
+ WriteSaveBuf<uint32>(buf, m_anStack[i]);
+ WriteSaveBuf<uint16>(buf, m_nStackPointer);
+ SkipSaveBuf(buf, 2);
+#ifdef CHECK_STRUCT_SIZES
+ static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
+#endif
+ for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
+ WriteSaveBuf<int32>(buf, m_anLocalVariables[i]);
+ WriteSaveBuf<bool>(buf, m_bIsActive);
+ WriteSaveBuf<bool>(buf, m_bCondResult);
+ WriteSaveBuf<bool>(buf, m_bIsMissionScript);
+ WriteSaveBuf<bool>(buf, m_bSkipWakeTime);
+ WriteSaveBuf<uint32>(buf, m_nWakeTime);
+ WriteSaveBuf<uint16>(buf, m_nAndOrState);
+ WriteSaveBuf<bool>(buf, m_bNotFlag);
+ WriteSaveBuf<bool>(buf, m_bDeatharrestEnabled);
+ WriteSaveBuf<bool>(buf, m_bDeatharrestExecuted);
+ WriteSaveBuf<bool>(buf, m_bMissionFlag);
+ SkipSaveBuf(buf, 2);
+#else
+ WriteSaveBuf(buf, *this);
+#endif
+}
+
+void CRunningScript::Load(uint8*& buf)
+{
+#ifdef COMPATIBLE_SAVES
+ SkipSaveBuf(buf, 8);
+ for (int i = 0; i < 8; i++)
+ m_abScriptName[i] = ReadSaveBuf<char>(buf);
+ m_nIp = ReadSaveBuf<uint32>(buf);
+#ifdef CHECK_STRUCT_SIZES
+ static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
+#endif
+ for (int i = 0; i < MAX_STACK_DEPTH; i++)
+ m_anStack[i] = ReadSaveBuf<uint32>(buf);
+ m_nStackPointer = ReadSaveBuf<uint16>(buf);
+ SkipSaveBuf(buf, 2);
+#ifdef CHECK_STRUCT_SIZES
+ static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
+#endif
+ for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
+ m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
+ m_bIsActive = ReadSaveBuf<bool>(buf);
+ m_bCondResult = ReadSaveBuf<bool>(buf);
+ m_bIsMissionScript = ReadSaveBuf<bool>(buf);
+ m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
+ m_nWakeTime = ReadSaveBuf<uint32>(buf);
+ m_nAndOrState = ReadSaveBuf<uint16>(buf);
+ m_bNotFlag = ReadSaveBuf<bool>(buf);
+ m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf);
+ m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf);
+ m_bMissionFlag = ReadSaveBuf<bool>(buf);
+ SkipSaveBuf(buf, 2);
+#else
+ CRunningScript* n = next;
+ CRunningScript* p = prev;
+ *this = ReadSaveBuf<CRunningScript>(buf);
+ next = n;
+ prev = p;
+#endif
+}
+
void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntity)
{
static CColPoint aTempColPoints[MAX_COLLISION_POINTS];
@@ -2032,6 +2448,172 @@ void CTheScripts::HighlightImportantAngledArea(uint32 id, float x1, float y1, fl
CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, &center, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
}
+#ifdef GTA_SCRIPT_COLLECTIVE
+int CTheScripts::AddPedsInVehicleToCollective(int index)
+{
+ int colIndex = NextFreeCollectiveIndex;
+ AdvanceCollectiveIndex();
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(index);
+ script_assert(pVehicle);
+ CPed* pDriver = pVehicle->pDriver;
+ if (pDriver && !pDriver->IsPlayer() && pDriver->CharCreatedBy != MISSION_CHAR && pDriver->m_nPedType != PEDTYPE_COP) {
+ int index = FindFreeSlotInCollectiveArray();
+ if (index > -1) {
+ CollectiveArray[index].colIndex = colIndex;
+ CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pDriver);
+ }
+ }
+ for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
+ CPed* pPassenger = pVehicle->pPassengers[i];
+ if (pPassenger && !pPassenger->IsPlayer() && pPassenger->CharCreatedBy != MISSION_CHAR && pPassenger->m_nPedType != PEDTYPE_COP) {
+ int index = FindFreeSlotInCollectiveArray();
+ if (index > -1) {
+ CollectiveArray[index].colIndex = colIndex;
+ CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pPassenger);
+ }
+ }
+ }
+ return colIndex;
+}
+
+int CTheScripts::AddPedsInAreaToCollective(float x, float y, float z, float radius)
+{
+ int16 numFound;
+ CEntity* pEntities[64];
+ int colIndex = NextFreeCollectiveIndex;
+ AdvanceCollectiveIndex();
+ CWorld::FindObjectsInRange(CVector(x, y, z), radius, true, &numFound, 64, pEntities, false, true, true, false, false);
+ for (int16 i = 0; i < numFound; i++) {
+ if (pEntities[i]->GetType() == ENTITY_TYPE_PED) {
+ CPed* pPed = (CPed*)pEntities[i];
+ if (pPed && !pPed->IsPlayer() && pPed->CharCreatedBy != MISSION_CHAR && pPed->m_nPedType != PEDTYPE_COP) {
+ int index = FindFreeSlotInCollectiveArray();
+ if (index > -1) {
+ CollectiveArray[index].colIndex = colIndex;
+ CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pPed);
+ }
+ }
+ }
+ else if (pEntities[i]->GetType() == ENTITY_TYPE_VEHICLE) {
+ CVehicle* pVehicle = (CVehicle*)pEntities[i];
+ CPed* pDriver = pVehicle->pDriver;
+ if (pDriver && !pDriver->IsPlayer() && pDriver->CharCreatedBy != MISSION_CHAR && pDriver->m_nPedType != PEDTYPE_COP) {
+ int index = FindFreeSlotInCollectiveArray();
+ if (index > -1) {
+ CollectiveArray[index].colIndex = colIndex;
+ CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pDriver);
+ }
+ }
+ for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
+ CPed* pPassenger = pVehicle->pPassengers[i];
+ if (pPassenger && !pPassenger->IsPlayer() && pPassenger->CharCreatedBy != MISSION_CHAR && pPassenger->m_nPedType != PEDTYPE_COP) {
+ int index = FindFreeSlotInCollectiveArray();
+ if (index > -1) {
+ CollectiveArray[index].colIndex = colIndex;
+ CollectiveArray[index].pedIndex = CPools::GetPedPool()->GetIndex(pPassenger);
+ }
+ }
+ }
+ }
+ }
+ return colIndex;
+}
+
+int CTheScripts::FindFreeSlotInCollectiveArray()
+{
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ if (CollectiveArray[i].colIndex == -1)
+ return i;
+ }
+ return -1;
+}
+
+void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective, int16 p1, int16 p2)
+{
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ if (CollectiveArray[i].colIndex == colIndex) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
+ if (pPed == nil) {
+ CollectiveArray[i].colIndex = -1;
+ CollectiveArray[i].pedIndex = 0;
+ }
+ else {
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(objective, p1, p2);
+ }
+ }
+ }
+}
+
+void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective, CVector p1, float p2)
+{
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ if (CollectiveArray[i].colIndex == colIndex) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
+ if (pPed == nil) {
+ CollectiveArray[i].colIndex = -1;
+ CollectiveArray[i].pedIndex = 0;
+ }
+ else {
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(objective, p1, p2);
+ }
+ }
+ }
+}
+
+void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective, CVector p1)
+{
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ if (CollectiveArray[i].colIndex == colIndex) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
+ if (pPed == nil) {
+ CollectiveArray[i].colIndex = -1;
+ CollectiveArray[i].pedIndex = 0;
+ }
+ else {
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(objective, p1);
+ }
+ }
+ }
+}
+
+void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective, void* p1)
+{
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ if (CollectiveArray[i].colIndex == colIndex) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
+ if (pPed == nil) {
+ CollectiveArray[i].colIndex = -1;
+ CollectiveArray[i].pedIndex = 0;
+ }
+ else {
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(objective, p1);
+ }
+ }
+ }
+}
+
+void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective objective)
+{
+ for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
+ if (CollectiveArray[i].colIndex == colIndex) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(CollectiveArray[i].pedIndex);
+ if (pPed == nil) {
+ CollectiveArray[i].colIndex = -1;
+ CollectiveArray[i].pedIndex = 0;
+ }
+ else {
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(objective);
+ }
+ }
+ }
+}
+#endif //GTA_SCRIPT_COLLECTIVE
+
bool CTheScripts::IsPedStopped(CPed* pPed)
{
if (pPed->InVehicle())
@@ -2122,10 +2704,7 @@ void CTheScripts::CleanUpThisPed(CPed* pPed)
if (pPed->IsPedInControl())
pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7);
if (flees) {
- if (pPed->m_nPedState == PED_FOLLOW_PATH && state != PED_FOLLOW_PATH)
- pPed->ClearFollowPath();
-
- pPed->m_nPedState = state;
+ pPed->SetPedState(state);
pPed->SetMoveState(ms);
}
--CPopulation::ms_nTotalMissionPeds;
@@ -2180,7 +2759,7 @@ void CTheScripts::UpdateObjectIndices()
CBaseModelInfo* pModel = CModelInfo::GetModelInfo(j);
if (!pModel)
continue;
- strcpy(name, pModel->GetName());
+ strcpy(name, pModel->GetModelName());
#ifdef FIX_BUGS
for (int k = 0; k < USED_OBJECT_NAME_LENGTH && name[k]; k++)
#else
diff --git a/src/control/Script6.cpp b/src/control/Script6.cpp
index 53464804..4d7121f2 100644
--- a/src/control/Script6.cpp
+++ b/src/control/Script6.cpp
@@ -3,6 +3,7 @@
#include "Script.h"
#include "ScriptCommands.h"
+#include "Bike.h"
#include "CarCtrl.h"
#include "Cranes.h"
#include "Credits.h"
@@ -31,7 +32,6 @@
#include "Weather.h"
#include "Zones.h"
#include "main.h"
-#include "Bike.h"
#include "GameLogic.h"
#include "Sprite.h"
#include "CarAI.h"
@@ -42,6 +42,19 @@
extern const char* scriptfile;
#endif
+bool CRunningScript::ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami)
+{
+ switch (mi)
+ {
+ case MI_COP: if (cop) return true; break;
+ case MI_SWAT: if (swat) return true; break;
+ case MI_FBI: if (fbi) return true; break;
+ case MI_ARMY: if (army) return true; break;
+ default: if (mi >= MI_VICE1 && mi <= MI_VICE8 && miami) return true; break;
+ }
+ return false;
+}
+
bool CRunningScript::ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal)
{
switch (pedtype) {
@@ -66,19 +79,6 @@ bool CRunningScript::ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, in
}
}
-bool CRunningScript::ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami)
-{
- switch (mi)
- {
- case MI_COP: if (cop) return true;
- case MI_SWAT: if (swat) return true;
- case MI_FBI: if (fbi) return true;
- case MI_ARMY: if (army) return true;
- default:
- return miami && (mi >= MI_VICE1 && mi <= MI_VICE8);
- }
-}
-
int8 CRunningScript::ProcessCommands1000To1099(int32 command)
{
switch (command) {
@@ -703,7 +703,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CAR);
return 0;
}
case COMMAND_START_BOAT_FOAM_ANIMATION:
@@ -999,7 +999,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CVector vTestedPos(pTestedPed->GetPosition().x, pTestedPed->GetPosition().y, pTestedPed->GetPosition().z + 0.4);
CVector vScreenPos;
float w, h;
- if (CSprite::CalcScreenCoors(vTestedPos, vScreenPos, &w, &h, false)) {
+ if (CSprite::CalcScreenCoors(vTestedPos, &vScreenPos, &w, &h, false)) {
CVector2D vCrosshairPosition(CCamera::m_f3rdPersonCHairMultX * RsGlobal.maximumWidth, CCamera::m_f3rdPersonCHairMultY * RsGlobal.maximumHeight);
float fScreenDistance = ((CVector2D)vScreenPos - vCrosshairPosition).Magnitude();
if (SCREEN_STRETCH_X(0.45f) > fScreenDistance / w) {
@@ -1191,7 +1191,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CollectParameters(&m_nIp, 8);
CPed *pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CVehicle *pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
- pPed->AttachPedToEntity(pVehicle, *(CVector*)&ScriptParams[2], ScriptParams[5], DEGTORAD(ScriptParams[6]), (eWeaponType)ScriptParams[7]);
+ pPed->AttachPedToEntity(pVehicle, *(CVector*)&ScriptParams[2], ScriptParams[5], DEGTORAD(*(float*)&ScriptParams[6]), (eWeaponType)ScriptParams[7]);
return 0;
}
case COMMAND_DETACH_CHAR_FROM_CAR:
@@ -1272,7 +1272,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
pPed->bRespondsToThreats = false;
++CPopulation::ms_nTotalMissionPeds;
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
ScriptParams[0] = ped_handle;
StoreParameters(&m_nIp, 1);
@@ -1320,7 +1320,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
pPed->bRespondsToThreats = false;
++CPopulation::ms_nTotalMissionPeds;
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
ScriptParams[0] = ped_handle;
StoreParameters(&m_nIp, 1);
@@ -1409,7 +1409,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CollectParameters(&m_nIp, 3);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
- pVehicle->AutoPilot.m_nTempAction = (eCarTempAction)ScriptParams[1];
+ pVehicle->AutoPilot.m_nTempAction = (uint8)ScriptParams[1];
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[2];
return 0;
}
diff --git a/src/control/Script7.cpp b/src/control/Script7.cpp
index 1bad3407..34a364a7 100644
--- a/src/control/Script7.cpp
+++ b/src/control/Script7.cpp
@@ -95,8 +95,8 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
- ScriptParams[0] = pPed->GetWeapon(ScriptParams[1]).m_eWeaponType;
- ScriptParams[1] = pPed->GetWeapon(ScriptParams[1]).m_nAmmoTotal;
+ ScriptParams[0] = pPed->GetWeapon(ScriptParams[1] - 1).m_eWeaponType;
+ ScriptParams[1] = pPed->GetWeapon(ScriptParams[1] - 1).m_nAmmoTotal;
ScriptParams[2] = CPickups::ModelForWeapon((eWeaponType)ScriptParams[0]);
StoreParameters(&m_nIp, 3);
return 0;
@@ -576,11 +576,11 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
CollectParameters(&m_nIp, 1);
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
ScriptParams[0] = pPlayerInfo->m_nLastTimeCarSpentOnTwoWheels;
- ScriptParams[1] = *(int*)&pPlayerInfo->m_nLastDistanceCarTravelledOnTwoWheels;
+ *(float*)&ScriptParams[1] = pPlayerInfo->m_nLastDistanceCarTravelledOnTwoWheels;
ScriptParams[2] = pPlayerInfo->m_nLastTimeSpentOnWheelie;
- ScriptParams[3] = *(int*)&pPlayerInfo->m_nLastDistanceTravelledOnWheelie;
+ *(float*)&ScriptParams[3] = pPlayerInfo->m_nLastDistanceTravelledOnWheelie;
ScriptParams[4] = pPlayerInfo->m_nLastTimeSpentOnStoppie;
- ScriptParams[5] = *(int*)&pPlayerInfo->m_nLastDistanceTravelledOnStoppie;
+ *(float*)&ScriptParams[5] = pPlayerInfo->m_nLastDistanceTravelledOnStoppie;
StoreParameters(&m_nIp, 6);
pPlayerInfo->m_nLastTimeCarSpentOnTwoWheels = 0;
pPlayerInfo->m_nLastDistanceCarTravelledOnTwoWheels = 0.0f;
@@ -625,7 +625,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
key[i] = tolower(key[i]);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
- UpdateCompareFlag(strcmp(key, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName()) == 0);
+ UpdateCompareFlag(strcmp(key, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetModelName()) == 0);
return 0;
}
case COMMAND_SET_PLAYER_CAN_DO_DRIVE_BY:
@@ -793,6 +793,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
pVehicle->bIsFrozen = ScriptParams[1];
+ pVehicle->bInfiniteMass = ScriptParams[1];
return 0;
}
case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CHAR:
@@ -1104,6 +1105,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
script_assert(pObject);
pObject->bIsFrozen = ScriptParams[1];
+ pObject->bInfiniteMass = ScriptParams[1];
return 0;
}
case COMMAND_SET_PLAYER_HAS_MET_DEBBIE_HARRY:
@@ -1201,7 +1203,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_CREATE_RANDOM_CHAR_AS_PASSENGER:
@@ -1231,7 +1233,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
return 0;
}
case COMMAND_SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS:
diff --git a/src/control/Script8.cpp b/src/control/Script8.cpp
index 7af0ac8e..9a8e536e 100644
--- a/src/control/Script8.cpp
+++ b/src/control/Script8.cpp
@@ -4,8 +4,18 @@
#include "ScriptCommands.h"
#include "DMAudio.h"
+#if ((defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT) && defined MORE_LANGUAGES)
+#include "Frontend.h"
+#endif
#include "GameLogic.h"
#include "Garages.h"
+#ifdef MISSION_REPLAY
+#include "GenericGameStorage.h"
+#endif
+#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+#include "General.h"
+#include "maths.h"
+#endif
#include "Hud.h"
#include "Pad.h"
#include "PedAttractor.h"
@@ -53,11 +63,11 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE:
CollectParameters(&m_nIp, 2);
CGarages::SetMaxNumStoredCarsForGarage(ScriptParams[0], ScriptParams[1]);
- break;
+ return 0;
case COMMAND_WANTED_STARS_ARE_FLASHING:
{
- CWanted *pWanted = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted;
- UpdateCompareFlag(pWanted->m_nMinWantedLevel - pWanted->m_nWantedLevel > 0);
+ CWanted* pWanted = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted;
+ UpdateCompareFlag(pWanted->m_nMinWantedLevel - pWanted->GetWantedLevel() > 0);
return 0;
}
case COMMAND_SET_ALLOW_HURRICANES:
@@ -122,11 +132,12 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
CollectParameters(&m_nIp, 1);
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
char key[KEY_LENGTH_IN_SCRIPT];
+ memset(key, 0, KEY_LENGTH_IN_SCRIPT);
CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CVector pos = pPlayerInfo->GetPos();
- CZone *infoZone = CTheZones::FindInformationZoneForPosition(&pos);
- UpdateCompareFlag(strncmp(key, infoZone->name, 8) == 0);
+ CZone* infoZone = CTheZones::FindInformationZoneForPosition(&pos);
+ UpdateCompareFlag(strncmp(key, infoZone->name, 8) == 0); // original code doesn't seem to be using strncmp in here and compare 2 ints instead
return 0;
}
case COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE:
@@ -272,7 +283,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
pPed->bRespondsToThreats = false;
++CPopulation::ms_nTotalMissionPeds;
if (m_bIsMissionScript)
- CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
+ CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
ScriptParams[0] = ped_handle;
StoreParameters(&m_nIp, 1);
@@ -341,7 +352,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI:
{
CollectParameters(&m_nIp, 3);
- CObject *pHeli = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CObject* pHeli = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
bool found = false;
float waterLevel = -1000.0f;
CVector pos = pHeli->GetPosition();
@@ -373,6 +384,230 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
}
return 0;
}
+#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
+ case COMMAND_IS_JAPANESE_GAME:
+#ifdef MORE_LANGUAGES
+ UpdateCompareFlag(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_JAPANESE);
+#elif (defined GTAVC_JP_PATCH)
+ UpdateCompareFlag(true);
+#else
+ UpdateCompareFlag(false);
+#endif
+ return 0;
+#elif (!defined GTA_PS2)
+ case COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED:
+ {
+ script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
+ uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 1);
+ //CUserDisplay::OnscnTimer.SetCounterFlashWhenFirstDisplayed(var, ScriptParams[0]);
+ return 0;
+ }
+#endif
+#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+ case COMMAND_SHUFFLE_CARD_DECKS:
+ {
+ CollectParameters(&m_nIp, 1);
+ script_assert(ScriptParams[0] >= 0 && ScriptParams[0] <= 6);
+ for (int i = 0; i < CARDS_IN_STACK; i++)
+ CTheScripts::CardStack[i] = 0;
+ int16 seq[CARDS_IN_STACK];
+ for (int i = 0; i < MAX_DECKS * CARDS_IN_DECK; i++)
+ seq[i] = i;
+ int cards_left = CARDS_IN_DECK * ScriptParams[0];
+ for (int k = 1; k < CARDS_IN_DECK + 1; k++) {
+ for (int deck = 0; deck < ScriptParams[0]; deck++) {
+ int index = CGeneral::GetRandomNumberInRange(0, cards_left);
+ CTheScripts::CardStack[seq[index]] = k;
+ for (int l = index; l < cards_left; l++) {
+ if (l + 1 < CARDS_IN_STACK)
+ seq[l] = seq[l + 1];
+ else
+ seq[l] = 0;
+ }
+ --cards_left;
+ }
+ }
+ CTheScripts::CardStackPosition = 0;
+ return 0;
+ }
+ case COMMAND_FETCH_NEXT_CARD:
+ {
+ if (CTheScripts::CardStack[CTheScripts::CardStackPosition] == 0)
+ CTheScripts::CardStackPosition = 0;
+ ScriptParams[0] = CTheScripts::CardStack[CTheScripts::CardStackPosition++];
+ if (CTheScripts::CardStackPosition == CARDS_IN_DECK * MAX_DECKS)
+ CTheScripts::CardStackPosition = 0;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_GET_OBJECT_VELOCITY:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ *(CVector*)&ScriptParams[0] = GAME_SPEED_TO_METERS_PER_SECOND * pObject->GetMoveSpeed();
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_IS_DEBUG_CAMERA_ON:
+ UpdateCompareFlag(TheCamera.WorldViewerBeingUsed);
+ return 0;
+ case COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY:
+ {
+ CollectParameters(&m_nIp, 4);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CVector newSpeed = pObject->GetTurnSpeed() + *(CVector*)&ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
+ if (pObject->bIsStatic) {
+ pObject->SetIsStatic(false);
+ pObject->AddToMovingList();
+ }
+ pObject->SetTurnSpeed(newSpeed.x, newSpeed.y, newSpeed.z);
+ return 0;
+ }
+ case COMMAND_SET_OBJECT_ROTATION_VELOCITY:
+ {
+ CollectParameters(&m_nIp, 4);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CVector newSpeed = *(CVector*)&ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
+ if (pObject->bIsStatic) {
+ pObject->SetIsStatic(false);
+ pObject->AddToMovingList();
+ }
+ pObject->SetTurnSpeed(newSpeed.x, newSpeed.y, newSpeed.z);
+ return 0;
+ }
+ case COMMAND_IS_OBJECT_STATIC:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ UpdateCompareFlag(pObject->GetIsStatic());
+ return 0;
+ }
+ case COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector2D v1 = *(CVector2D*)&ScriptParams[0];
+ CVector2D v2 = *(CVector2D*)&ScriptParams[2];
+ float c = DotProduct2D(v1, v2) / (v1.Magnitude() * v2.Magnitude());
+#ifdef FIX_BUGS // command is a SA leftover where it was fixed to this
+ *(float*)&ScriptParams[0] = RADTODEG(Acos(c));
+#else
+ *(float*)&ScriptParams[0] = Acos(c);
+#endif
+ return 0;
+ }
+ case COMMAND_DO_2D_RECTANGLES_COLLIDE:
+ {
+ CollectParameters(&m_nIp, 8);
+ float infX1 = *(float*)&ScriptParams[0] - *(float*)&ScriptParams[2] * 0.5; // NB: not float
+ float supX1 = *(float*)&ScriptParams[0] + *(float*)&ScriptParams[2] * 0.5;
+ float infX2 = *(float*)&ScriptParams[4] - *(float*)&ScriptParams[6] * 0.5;
+ float supX2 = *(float*)&ScriptParams[4] + *(float*)&ScriptParams[6] * 0.5;
+ float infY1 = *(float*)&ScriptParams[1] - *(float*)&ScriptParams[3] * 0.5;
+ float supY1 = *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3] * 0.5;
+ float infY2 = *(float*)&ScriptParams[5] - *(float*)&ScriptParams[7] * 0.5;
+ float supY2 = *(float*)&ScriptParams[5] + *(float*)&ScriptParams[7] * 0.5;
+ bool collide = true;
+ if (infY2 > supY1)
+ collide = false;
+ if (infY1 > supY2)
+ collide = false;
+ if (infX2 > supX1)
+ collide = false;
+ if (infX1 > supX2)
+ collide = false;
+ UpdateCompareFlag(collide);
+ return 0;
+ }
+ case COMMAND_GET_OBJECT_ROTATION_VELOCITY:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ *(CVector*)&ScriptParams[0] = pObject->GetTurnSpeed() * GAME_SPEED_TO_METERS_PER_SECOND;
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY:
+ {
+ CollectParameters(&m_nIp, 4);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CVector vecAddition = *(CVector*)&ScriptParams[1] * CTimer::GetTimeStep() / GAME_SPEED_TO_METERS_PER_SECOND;
+ if (!pObject->bIsStatic) {
+ CVector vecCurrSpeed = pObject->GetSpeed();
+ vecCurrSpeed.Normalise();
+ if (vecCurrSpeed.z != 1.0) { // NB: not float!
+ CVector vx = CrossProduct(vecCurrSpeed, CVector(0.0f, 0.0f, 1.0f));
+ vx.Normalise();
+ CVector vz = CrossProduct(vx, vecCurrSpeed);
+ vz.Normalise();
+ CVector vecNewSpeed = pObject->GetSpeed() + vecAddition.x * vx + vecAddition.y * vecCurrSpeed + vecAddition.z * vecCurrSpeed;
+ if (pObject->bIsStatic) {
+ pObject->SetIsStatic(false);
+ pObject->AddToMovingList();
+ }
+ pObject->SetMoveSpeed(vecNewSpeed);
+ }
+ }
+ return 0;
+ }
+ case COMMAND_GET_OBJECT_SPEED:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ *(float*)&ScriptParams[0] = pObject->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+#endif
+#if (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+ case COMMAND_IS_MISSION_SKIP:
+#ifdef MISSION_REPLAY
+ ScriptParams[0] = MissionSkipLevel;
+#else
+ ScriptParams[0] = 0;
+#endif
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_SET_IN_AMMUNATION:
+ CollectParameters(&m_nIp, 1);
+#ifdef MISSION_REPLAY
+ IsInAmmunation = ScriptParams[0];
+#endif
+ return 0;
+ case COMMAND_DO_SAVE_GAME:
+ CollectParameters(&m_nIp, 1);
+#ifdef MISSION_REPLAY
+ SaveGameForPause(ScriptParams[0]);
+#endif
+ return 0;
+ case COMMAND_IS_RETRY:
+#ifdef MISSION_REPLAY
+ if (strcmp(m_abScriptName, "porno4") != 0)
+ ScriptParams[0] = AllowMissionReplay;
+#ifdef FIX_BUGS
+ else
+ ScriptParams[0] = gbTryingPorn4Again;
+#else
+ else if (gbTryingPorn4Again)
+ ScriptParams[0] = 1;
+#endif
+#else
+ ScriptParams[0] = 0;
+#endif
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_DUMMY:
+ return 0;
+#endif
+#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+ // it is unknown what these commands do but they don't take parameters
+ case COMMAND_MARK_CUTSCENE_START:
+ return 0;
+ case COMMAND_MARK_CUTSCENE_END:
+ return 0;
+ case COMMAND_CUTSCENE_SCROLL:
+ return 0;
+#endif
default:
script_assert(0);
}
diff --git a/src/control/ScriptCommands.h b/src/control/ScriptCommands.h
index 18fc9575..9863e852 100644
--- a/src/control/ScriptCommands.h
+++ b/src/control/ScriptCommands.h
@@ -1437,6 +1437,39 @@ enum {
COMMAND_REGISTER_FIRE_LEVEL,
COMMAND_IS_AUSTRALIAN_GAME,
COMMAND_DISARM_CAR_BOMB,
+#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
+ COMMAND_IS_JAPANESE_GAME,
+#elif (!defined GTA_PS2)
+ COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED,
+#endif
+#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+ COMMAND_SHUFFLE_CARD_DECKS,
+ COMMAND_FETCH_NEXT_CARD,
+ COMMAND_GET_OBJECT_VELOCITY,
+ COMMAND_IS_DEBUG_CAMERA_ON,
+ COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY,
+ COMMAND_SET_OBJECT_ROTATION_VELOCITY,
+ COMMAND_IS_OBJECT_STATIC,
+ COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS,
+ COMMAND_DO_2D_RECTANGLES_COLLIDE,
+ COMMAND_GET_OBJECT_ROTATION_VELOCITY,
+ COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY,
+ COMMAND_GET_OBJECT_SPEED,
+#endif
+#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT)
+ COMMAND_MARK_CUTSCENE_START,
+ COMMAND_MARK_CUTSCENE_END,
+ COMMAND_CUTSCENE_SCROLL,
+#elif (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+ COMMAND_IS_MISSION_SKIP,
+ COMMAND_SET_IN_AMMUNATION,
+ COMMAND_DO_SAVE_GAME,
+ COMMAND_IS_RETRY,
+ COMMAND_DUMMY,
+ COMMAND_MARK_CUTSCENE_START,
+ COMMAND_MARK_CUTSCENE_END,
+ COMMAND_CUTSCENE_SCROLL,
+#endif
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
LAST_SCRIPT_COMMAND
#endif
diff --git a/src/control/SetPieces.cpp b/src/control/SetPieces.cpp
index 9b4e0075..143115b8 100644
--- a/src/control/SetPieces.cpp
+++ b/src/control/SetPieces.cpp
@@ -10,11 +10,10 @@
#include "Vehicle.h"
#include "Wanted.h"
#include "World.h"
+#include "VarConsole.h"
#define TIME_BETWEEN_SETPIECE_SPAWNS 20000
-//--MIAMI: file done
-
bool CSetPieces::bDebug;
uint32 CSetPieces::NumSetPieces;
CSetPiece CSetPieces::aSetPieces[NUM_SETPIECES];
@@ -23,13 +22,16 @@ void CSetPieces::Init(void)
{
bDebug = false;
NumSetPieces = 0;
+#ifndef MASTER
+ VarConsole.Add("Show set pieces", &bDebug, true);
+#endif
}
void CSetPieces::AddOne(uint8 type, CVector2D vTriggerInf, CVector2D vTriggerSup, CVector2D vSpawn1, CVector2D vTarget1, CVector2D vSpawn2, CVector2D vTarget2)
{
if (NumSetPieces >= NUM_SETPIECES)
return;
- aSetPieces[NumSetPieces].m_nType = (eSetPieceType)type;
+ aSetPieces[NumSetPieces].m_nType = type;
aSetPieces[NumSetPieces].m_vTriggerInf.x = Min(vTriggerInf.x, vTriggerSup.x);
aSetPieces[NumSetPieces].m_vTriggerInf.y = Min(vTriggerInf.y, vTriggerSup.y);
aSetPieces[NumSetPieces].m_vTriggerSup.x = Max(vTriggerInf.x, vTriggerSup.x);
@@ -47,6 +49,9 @@ void CSetPieces::Update(void)
int nLast = NumSetPieces * (CTimer::GetFrameCounter() % 8 + 1) / 8;
for (int i = nFirst; i < nLast; i++)
aSetPieces[i].Update();
+#ifndef MASTER
+ // TODO: debug code from mobile
+#endif // !MASTER
}
void CSetPieces::Save(uint8* buf, uint32* size)
@@ -79,7 +84,7 @@ void CSetPiece::Update(void)
switch (m_nType) {
case SETPIECE_TWOCOPCARSINALLEY:
{
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 1 || FindPlayerVehicle())
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 1 || FindPlayerVehicle())
return;
CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1);
if (!pVehicle1)
@@ -113,7 +118,7 @@ void CSetPiece::Update(void)
}
case SETPIECE_CARBLOCKINGPLAYERFROMSIDE:
{
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 2)
return;
if (!FindPlayerVehicle())
return;
@@ -136,7 +141,7 @@ void CSetPiece::Update(void)
}
case SETPIECE_CARRAMMINGPLAYERFROMSIDE:
{
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 2)
return;
if (!FindPlayerVehicle())
return;
@@ -159,7 +164,7 @@ void CSetPiece::Update(void)
}
case SETPIECE_CREATECOPPERONFOOT:
{
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 1 || FindPlayerVehicle())
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 1 || FindPlayerVehicle())
return;
CCopPed* pCop = TryToGenerateCopPed(m_vSpawn1);
if (!pCop)
@@ -173,7 +178,7 @@ void CSetPiece::Update(void)
}
case SETPIECE_CREATETWOCOPPERSONFOOT:
{
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 1 || FindPlayerVehicle())
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 1 || FindPlayerVehicle())
return;
CCopPed* pCop = TryToGenerateCopPed(m_vSpawn1);
if (!pCop)
@@ -197,7 +202,7 @@ void CSetPiece::Update(void)
}
case SETPIECE_TWOCARSBLOCKINGPLAYERFROMSIDE:
{
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 2)
return;
if (!FindPlayerVehicle())
return;
@@ -235,7 +240,7 @@ void CSetPiece::Update(void)
}
case SETPIECE_TWOCARSRAMMINGPLAYERFROMSIDE:
{
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 2)
return;
if (!FindPlayerVehicle())
return;
diff --git a/src/control/SetPieces.h b/src/control/SetPieces.h
index 5776d35a..5c228d4c 100644
--- a/src/control/SetPieces.h
+++ b/src/control/SetPieces.h
@@ -5,7 +5,7 @@
class CVehicle;
class CCopPed;
-enum eSetPieceType : uint8
+enum eSetPieceType
{
SETPIECE_NONE = 0,
SETPIECE_TWOCOPCARSINALLEY,
@@ -20,7 +20,7 @@ enum eSetPieceType : uint8
class CSetPiece
{
public:
- eSetPieceType m_nType;
+ uint8 m_nType;
uint32 m_nLastTimeCreated;
CVector2D m_vTriggerInf;
CVector2D m_vTriggerSup;
diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp
index ecfc7207..df0761ab 100644
--- a/src/control/TrafficLights.cpp
+++ b/src/control/TrafficLights.cpp
@@ -15,8 +15,6 @@
#include "Weather.h"
#include "World.h"
-//--MIAMI: file done
-
bool CTrafficLights::bGreenLightsCheat;
void
diff --git a/src/core/Accident.cpp b/src/core/Accident.cpp
index cb46e181..c8611323 100644
--- a/src/core/Accident.cpp
+++ b/src/core/Accident.cpp
@@ -6,8 +6,6 @@
#include "Pools.h"
#include "World.h"
-// --MIAMI: File done
-
CAccidentManager gAccidentManager;
CAccident*
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index 8b798268..854ec7d4 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -47,7 +47,6 @@ CEntity *CAnimViewer::pTarget = nil;
void
CAnimViewer::Render(void) {
if (pTarget) {
-// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
if (pTarget) {
#ifdef FIX_BUGS
if(pTarget->IsPed())
@@ -113,7 +112,7 @@ CAnimViewer::Initialise(void) {
CTimeCycle::Initialise();
CCarCtrl::Init();
CPlayerPed *player = new CPlayerPed();
- player->SetPosition(0.0f, 0.0f, 0.0f);
+ player->SetPosition(1000.0f, 1000.0f, 1000.0f);
CWorld::Players[0].m_pPed = player;
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index bc01b58e..26232100 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -30,8 +30,6 @@
#include "Bike.h"
#include "Pickups.h"
-//--MIAMI: file done
-
bool PrintDebugCode = false;
int16 DebugCamMode;
@@ -180,9 +178,11 @@ CCam::Process(void)
Process_BehindCar(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
case MODE_FOLLOWPED:
+#ifdef PC_PLAYER_CONTROLS
if(CCamera::m_bUseMouse3rdPerson)
Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
else
+#endif
#ifdef FREE_CAM
if(CCamera::bFreeCam)
Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
@@ -287,9 +287,11 @@ CCam::Process(void)
case MODE_FIGHT_CAM_RUNABOUT:
Process_1rstPersonPedOnPC(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
+#ifdef GTA_SCENE_EDIT
case MODE_EDITOR:
Process_Editor(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
+#endif
default:
Source = CVector(0.0f, 0.0f, 0.0f);
Front = CVector(0.0f, 1.0f, 0.0f);
@@ -2366,8 +2368,10 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
}
- while(Beta >= PI) Beta -= 2*PI;
- while(Beta < -PI) Beta += 2*PI;
+ if (!isAttached) {
+ while(Beta >= TWOPI) Beta -= TWOPI;
+ while(Beta < 0) Beta += TWOPI;
+ }
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
@@ -2410,13 +2414,14 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
}
}
}else{
- while(Beta < -PI) Beta += 2*PI;
- while(Beta >= PI) Beta -= 2*PI;
+ while(Beta < -PI) Beta += TWOPI;
+ while(Beta >= PI) Beta -= TWOPI;
}
mat = TargetPed->m_attachedTo->GetMatrix();
rot.SetRotateX(Alpha);
switch(TargetPed->m_attachType){
+ case 0: rot.RotateZ(Beta); break;
case 1: rot.RotateZ(Beta + HALFPI); break;
case 2: rot.RotateZ(Beta + PI); break;
case 3: rot.RotateZ(Beta - HALFPI); break;
@@ -2703,7 +2708,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(CamTargetEntity->GetClump());
int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD));
RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
- RwV3dTransformPoints((RwV3d*)&HeadPos, (RwV3d*)&HeadPos, 1, &mats[idx]);
+ RwV3dTransformPoints(&HeadPos, &HeadPos, 1, &mats[idx]);
RwV3d scl = { 0.0f, 0.0f, 0.0f };
RwMatrixScale(&mats[idx], &scl, rwCOMBINEPRECONCAT);
@@ -2744,7 +2749,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
Source = HeadPos;
// unused:
- // ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&MidPos, PED_MID);
+ // ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(MidPos, PED_MID);
// Source - MidPos;
// Look around
@@ -2920,8 +2925,7 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
UseMouse = false;
int ZoomInButton = ControlsManager.GetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_IN);
int ZoomOutButton = ControlsManager.GetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_OUT);
- // TODO: enum? this should be mouse wheel up and down
- if(ZoomInButton == 4 || ZoomInButton == 5 || ZoomOutButton == 4 || ZoomOutButton == 5){
+ if(ZoomInButton == rsMOUSEWHEELUPBUTTON || ZoomInButton == rsMOUSEWHEELDOWNBUTTON || ZoomOutButton == rsMOUSEWHEELUPBUTTON || ZoomOutButton == rsMOUSEWHEELDOWNBUTTON){
if(CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetMouseWheelDown()){
if(CPad::GetPad(0)->SniperZoomIn()){
TargetFOV = FOV - 10.0f;
@@ -3734,6 +3738,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
}
}
+#ifdef PC_PLAYER_CONTROLS
if(FrontEndMenuManager.m_ControlMethod == CONTROL_STANDARD && Using3rdPersonMouseCam()){
CPed *player = FindPlayerPed();
if(player && player->CanStrafeOrMouseControl()){
@@ -3744,6 +3749,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
TheCamera.pTargetEntity->GetMatrix().UpdateRW();
}
}
+#endif
}
void
@@ -3939,11 +3945,11 @@ CCam::Process_Debug(const CVector&, float, float, float)
}
// stay inside sectors
- while(CWorld::GetSectorX(Source.x) > 75.0f)
+ while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f)
Source.x -= 1.0f;
while(CWorld::GetSectorX(Source.x) < 5.0f)
Source.x += 1.0f;
- while(CWorld::GetSectorY(Source.y) > 75.0f)
+ while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f)
Source.y -= 1.0f;
while(CWorld::GetSectorY(Source.y) < 5.0f)
Source.y += 1.0f;
@@ -4010,11 +4016,11 @@ CCam::Process_Debug(const CVector&, float, float, float)
}
// stay inside sectors
- while(CWorld::GetSectorX(Source.x) > 75.0f)
+ while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f)
Source.x -= 1.0f;
while(CWorld::GetSectorX(Source.x) < 5.0f)
Source.x += 1.0f;
- while(CWorld::GetSectorY(Source.y) > 75.0f)
+ while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f)
Source.y -= 1.0f;
while(CWorld::GetSectorY(Source.y) < 5.0f)
Source.y += 1.0f;
@@ -4034,6 +4040,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
}
#endif
+#ifdef GTA_SCENE_EDIT
void
CCam::Process_Editor(const CVector&, float, float, float)
{
@@ -4090,11 +4097,11 @@ CCam::Process_Editor(const CVector&, float, float, float)
}
// stay inside sectors
- while(CWorld::GetSectorX(Source.x) > 75.0f)
+ while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f)
Source.x -= 1.0f;
while(CWorld::GetSectorX(Source.x) < 5.0f)
Source.x += 1.0f;
- while(CWorld::GetSectorY(Source.y) > 75.0f)
+ while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f)
Source.y -= 1.0f;
while(CWorld::GetSectorY(Source.y) < 5.0f)
Source.y += 1.0f;
@@ -4112,6 +4119,7 @@ CCam::Process_Editor(const CVector&, float, float, float)
sprintf(str, "Look@: %f, Look@: %f, Look@: %f ", Front.x + Source.x, Front.y + Source.y, Front.z + Source.z);
}
}
+#endif
void
CCam::Process_ModelView(const CVector &CameraTarget, float, float, float)
@@ -4336,7 +4344,7 @@ CCam::ProcessArrestCamOne(void)
((CPed*)TheCamera.pTargetEntity)->m_pedIK.GetComponentPosition(TargetPos, PED_MID);
if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop)
cop = FindPlayerPed()->m_pArrestingCop;
- if(cop && CGeneral::GetRandomNumberInRange(0.0f, 0.1f) > 0.5f){
+ if(cop && CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.5f){
ArrestModes[0] = ARRESTCAM_OVERSHOULDER;
ArrestModes[1] = ARRESTCAM_ALONGGROUND;
ArrestModes[2] = ARRESTCAM_OVERSHOULDER;
@@ -4358,7 +4366,7 @@ CCam::ProcessArrestCamOne(void)
if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop)
cop = FindPlayerPed()->m_pArrestingCop;
- if(cop && CGeneral::GetRandomNumberInRange(0.0f, 0.1f) > 0.65f){
+ if(cop && CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.65f){
ArrestModes[0] = ARRESTCAM_OVERSHOULDER;
ArrestModes[1] = ARRESTCAM_LAMPPOST;
ArrestModes[2] = ARRESTCAM_ALONGGROUND;
@@ -4428,6 +4436,7 @@ CCam::ProcessArrestCamOne(void)
pStoredCopPed = nil;
}
+ Source = CamSource;
CVector OrigSource = Source;
TheCamera.AvoidTheGeometry(OrigSource, TargetPos, Source, FOV);
Front = TargetPos - Source;
@@ -4454,8 +4463,9 @@ CCam::ProcessArrestCamOne(void)
if(nUsingWhichCamera == ARRESTCAM_OVERSHOULDER && pStoredCopPed){
foundPos = GetLookOverShoulderPos(TheCamera.pTargetEntity, pStoredCopPed, TargetPos, CamSource);
- if(CamSource.z > Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep())
- CamSource.z = Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep();
+ float newZ = Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep();
+ if(CamSource.z > newZ)
+ CamSource.z = newZ;
}else if(nUsingWhichCamera >= ARRESTCAM_ALONGGROUND_RIGHT && nUsingWhichCamera <= ARRESTCAM_ALONGGROUND_LEFT_UP){
CamSource = Source;
Front = TargetPos - CamSource;
@@ -4909,13 +4919,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
if (FOV > DefaultFOV)
// 0.98f: CAR_FOV_FADE_MULT
- FOV = pow(0.98f, CTimer::GetTimeStep()) * (FOV - DefaultFOV) + DefaultFOV;
+ FOV = Pow(0.98f, CTimer::GetTimeStep()) * (FOV - DefaultFOV) + DefaultFOV;
- if (FOV <= DefaultFOV + 30.0f) {
- if (FOV < DefaultFOV)
- FOV = DefaultFOV;
- } else
- FOV = DefaultFOV + 30.0f;
+ FOV = clamp(FOV, DefaultFOV, DefaultFOV + 30.0f);
}
// WORKAROUND: I still don't know how looking behind works (m_bCamDirectlyInFront is unused in III, they seem to use m_bUseTransitionBeta)
@@ -5042,7 +5048,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
targetAlpha = maxAlphaAllowed;
}
float maxAlphaBlendAmount = CTimer::GetTimeStep() * CARCAM_SET[camSetArrPos][6];
- float targetAlphaBlendAmount = (1.0f - pow(CARCAM_SET[camSetArrPos][5], CTimer::GetTimeStep())) * (targetAlpha - Alpha);
+ float targetAlphaBlendAmount = (1.0f - Pow(CARCAM_SET[camSetArrPos][5], CTimer::GetTimeStep())) * (targetAlpha - Alpha);
if (targetAlphaBlendAmount <= maxAlphaBlendAmount) {
if (targetAlphaBlendAmount < -maxAlphaBlendAmount)
targetAlphaBlendAmount = -maxAlphaBlendAmount;
@@ -5052,11 +5058,14 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA
float stickX = -(pad->GetCarGunLeftRight());
- float stickY = pad->GetCarGunUpDown();
+ float stickY = -pad->GetCarGunUpDown();
- // In SA this checks for m_bUseMouse3rdPerson so num2/num8 do not move camera when Keyboard & Mouse controls are used.
- if (CCamera::m_bUseMouse3rdPerson)
+ // In SA this checks for m_bUseMouse3rdPerson so num2 / num8 do not move camera
+ // when Keyboard & Mouse controls are used. To make it work better with III/VC, check for actual pad state instead
+ if (!CPad::IsAffectedByController && !isCar)
stickY = 0.0f;
+ else if (CPad::bInvertLook4Pad)
+ stickY = -stickY;
float xMovement = Abs(stickX) * (FOV / 80.0f * 5.f / 70.f) * stickX * 0.007f * 0.007f;
float yMovement = Abs(stickY) * (FOV / 80.0f * 3.f / 70.f) * stickY * 0.007f * 0.007f;
@@ -5134,7 +5143,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float betaSpeedFromStickX = xMovement * CARCAM_SET[camSetArrPos][12];
float newAngleSpeedMaxBlendAmount = CARCAM_SET[camSetArrPos][9];
- float angleChangeStep = pow(CARCAM_SET[camSetArrPos][8], CTimer::GetTimeStep());
+ float angleChangeStep = Pow(CARCAM_SET[camSetArrPos][8], CTimer::GetTimeStep());
float targetBetaWithStickBlendAmount = betaSpeedFromStickX + (targetBeta - Beta) / Max(CTimer::GetTimeStep(), 1.0f);
if (targetBetaWithStickBlendAmount < -newAngleSpeedMaxBlendAmount)
@@ -5246,69 +5255,78 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// SA calls SetColVarsVehicle in here
if (nextDirectionIsForward) {
- // This is new in LCS!
+ // LCS uses exactly the same collision code as FollowPedWithMouse, so we will do so.
+
+ // This is only in LCS!
float timestepFactor = Pow(0.99f, CTimer::GetTimeStep());
dontCollideWithCars = (timestepFactor * dontCollideWithCars) + ((1.0f - timestepFactor) * car->m_vecMoveSpeed.Magnitude());
- // Move cam if on collision
- CColPoint foundCol;
- CEntity* foundEnt;
+ // Our addition
+#define IS_TRAFFIC_LIGHT(ent) (ent->IsObject() && IsLightObject(ent->GetModelIndex()))
+
+ // Clip Source and fix near clip
+ CColPoint colPoint;
+ CEntity* entity;
CWorld::pIgnoreEntity = CamTargetEntity;
- if (CWorld::ProcessLineOfSight(TargetCoors, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, false, false, true, false)) {
- float obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude();
- float obstacleCamDist = newDistance - obstacleTargetDist;
- if (!foundEnt->IsPed() || obstacleCamDist <= 1.0f) {
- Source = foundCol.point;
- if (obstacleTargetDist < 1.2f) {
- RwCameraSetNearClipPlane(Scene.camera, Max(0.05f, obstacleTargetDist - 0.3f));
- }
- } else {
- if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, false, false, true, false)) {
- float lessClip = obstacleCamDist - 0.35f;
- if (lessClip <= DEFAULT_NEAR)
- RwCameraSetNearClipPlane(Scene.camera, lessClip);
- else
- RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
- } else {
- obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude();
- Source = foundCol.point;
- if (obstacleTargetDist < 1.2f) {
- float lessClip = obstacleTargetDist - 0.3f;
- if (lessClip >= 0.05f)
- RwCameraSetNearClipPlane(Scene.camera, lessClip);
- else
- RwCameraSetNearClipPlane(Scene.camera, 0.05f);
- }
+ if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, dontCollideWithCars < 0.1f, false, true, false, true, true) && !IS_TRAFFIC_LIGHT(entity)){
+ float PedColDist = (TargetCoors - colPoint.point).Magnitude();
+ float ColCamDist = newDistance - PedColDist;
+ if(entity->IsPed() && ColCamDist > DEFAULT_NEAR + 0.1f){
+ // Ped in the way but not clipping through
+ if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, dontCollideWithCars < 0.1f, false, true, false, true, true) || IS_TRAFFIC_LIGHT(entity)){
+ PedColDist = (TargetCoors - colPoint.point).Magnitude();
+ Source = colPoint.point;
+ if(PedColDist < DEFAULT_NEAR + 0.3f)
+ RwCameraSetNearClipPlane(Scene.camera, Max(PedColDist-0.3f, 0.05f));
+ }else{
+ RwCameraSetNearClipPlane(Scene.camera, Min(ColCamDist-0.35f, DEFAULT_NEAR));
}
+ }else{
+ Source = colPoint.point;
+ if(PedColDist < DEFAULT_NEAR + 0.3f)
+ RwCameraSetNearClipPlane(Scene.camera, Max(PedColDist-0.3f, 0.05f));
}
}
+
CWorld::pIgnoreEntity = nil;
- float nearClip = RwCameraGetNearClipPlane(Scene.camera);
- float radius = Tan(DEGTORAD(FOV * 0.5f)) * CDraw::GetAspectRatio() * 1.1f;
// If we're seeing blue hell due to camera intersects some surface, fix it.
// SA and LCS have this unrolled.
- for (int i = 0;
- i <= 5 && CWorld::TestSphereAgainstWorld((nearClip * Front) + Source, radius * nearClip, nil, true, true, false, true, false, false);
- i++) {
-
- CVector surfaceCamDist = gaTempSphereColPoints->point - Source;
- CVector frontButInvertedIfTouchesSurface = DotProduct(surfaceCamDist, Front) * Front;
- float newNearClip = (surfaceCamDist - frontButInvertedIfTouchesSurface).Magnitude() / radius;
-
- if (newNearClip > nearClip)
- newNearClip = nearClip;
- if (newNearClip < 0.1f)
- newNearClip = 0.1f;
- if (nearClip > newNearClip)
- RwCameraSetNearClipPlane(Scene.camera, newNearClip);
-
- if (newNearClip == 0.1f)
- Source += (TargetCoors - Source) * 0.3f;
-
- nearClip = RwCameraGetNearClipPlane(Scene.camera);
- radius = Tan(DEGTORAD(FOV * 0.5f)) * CDraw::GetAspectRatio() * 1.1f;
+
+ float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f);
+ float ViewPlaneWidth = ViewPlaneHeight * CDraw::CalculateAspectRatio() * fTweakFOV;
+ float Near = RwCameraGetNearClipPlane(Scene.camera);
+ float radius = ViewPlaneWidth*Near;
+ entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, true);
+ int i = 0;
+ while(entity){
+
+ if (IS_TRAFFIC_LIGHT(entity))
+ break;
+
+ CVector CamToCol = gaTempSphereColPoints[0].point - Source;
+ float frontDist = DotProduct(CamToCol, Front);
+ float dist = (CamToCol - Front*frontDist).Magnitude() / ViewPlaneWidth;
+
+ // Try to decrease near clip
+ dist = Max(Min(Near, dist), 0.1f);
+ if(dist < Near)
+ RwCameraSetNearClipPlane(Scene.camera, dist);
+
+ // Move forward a bit
+ if(dist == 0.1f)
+ Source += (TargetCoors - Source)*0.3f;
+
+ // Keep testing
+ Near = RwCameraGetNearClipPlane(Scene.camera);
+ radius = ViewPlaneWidth*Near;
+ entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, true);
+
+ i++;
+ if(i > 5)
+ entity = nil;
}
+#undef IS_TRAFFIC_LIGHT
}
TheCamera.m_bCamDirectlyBehind = false;
TheCamera.m_bCamDirectlyInFront = false;
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index a6cf71f1..25d2e5c3 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -69,7 +69,11 @@ enum
// NB: removed explicit TheCamera from all functions
CCamera TheCamera;
+#ifdef PC_PLAYER_CONTROLS
bool CCamera::m_bUseMouse3rdPerson = true;
+#else
+bool CCamera::m_bUseMouse3rdPerson = false;
+#endif
bool bDidWeProcessAnyCinemaCam;
static bool bSwitchedToObbeCam;
float CCamera::m_fMouseAccelHorzntl;
@@ -1133,27 +1137,31 @@ CCamera::CamControl(void)
}else{
whichDoor = 1;
garageDoorPos1 = Cams[ActiveCam].Source;
- garageCenter = CVector((stairsZone->minx+stairsZone->maxx)/2.0f, (stairsZone->miny+stairsZone->maxy)/2.0f, 0.0f);
- if(pTargetEntity->GetPosition().x > 376.0f && pTargetEntity->GetPosition().x < 383.0f &&
- pTargetEntity->GetPosition().y > -496.0f && pTargetEntity->GetPosition().y < -489.0f &&
- pTargetEntity->GetPosition().z > 11.6f && pTargetEntity->GetPosition().z < 13.6f){
-// if((garageCenter-garageDoorPos1).Magnitude() > 15.0f){
- bool bClearViewOutside = true;
- CVector dirOutside = pTargetEntity->GetPosition() - garageCenter;
- dirOutside.z = 0.0f;
- dirOutside.Normalise();
- float zoneDim = stairsZone->maxx - stairsZone->minx;
- if(zoneDim < stairsZone->maxy - stairsZone->miny)
- zoneDim = stairsZone->maxy - stairsZone->miny;
- zoneDim *= 2.0f;
- CVector posOutside = pTargetEntity->GetPosition() + zoneDim*dirOutside;
- if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), posOutside, true, false, false, false, false, false, true)){
- posOutside = pTargetEntity->GetPosition() - zoneDim*dirOutside;
- if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), posOutside, true, false, false, false, false, false, true))
- bClearViewOutside = false;
+
+ if(stairsZone){ // always true
+ garageCenter = CVector((stairsZone->minx+stairsZone->maxx)/2, (stairsZone->miny+stairsZone->maxy)/2, 0.0f);
+ if(pTargetEntity->GetPosition().x > 376.0f && pTargetEntity->GetPosition().x < 383.0f &&
+ pTargetEntity->GetPosition().y > -496.0f && pTargetEntity->GetPosition().y < -489.0f &&
+ pTargetEntity->GetPosition().z > 11.6f && pTargetEntity->GetPosition().z < 13.6f){
+ garageDoorPos1 = CVector(382.6f, -489.6f, 13.1f);
+ }else{
+ bool bClearViewOutside = true;
+ CVector dirOutside = pTargetEntity->GetPosition() - garageCenter;
+ dirOutside.z = 0.0f;
+ dirOutside.Normalise();
+ float zoneDim = stairsZone->maxx - stairsZone->minx;
+ if(zoneDim < stairsZone->maxy - stairsZone->miny)
+ zoneDim = stairsZone->maxy - stairsZone->miny;
+ zoneDim *= 2.0f;
+ CVector posOutside = pTargetEntity->GetPosition() + zoneDim*dirOutside;
+ if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), posOutside, true, false, false, false, false, false, true)){
+ posOutside = pTargetEntity->GetPosition() - zoneDim*dirOutside;
+ if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), posOutside, true, false, false, false, false, false, true))
+ bClearViewOutside = false;
+ }
+ if(bClearViewOutside)
+ garageDoorPos1 = posOutside;
}
- if(bClearViewOutside)
- garageDoorPos1 = posOutside;
}
}
@@ -1163,7 +1171,7 @@ CCamera::CamControl(void)
garageCenter.z = 0.0f;
}else{
garageDoorPos1.z = 0.0f;
- if(stairs == nil) // how can this be true?
+ if(!stairs) // how can this be true?
garageCenter = CVector(pTargetEntity->GetPosition().x, pTargetEntity->GetPosition().y, 0.0f);
}
if(whichDoor == 1)
@@ -1602,8 +1610,10 @@ CCamera::CamControl(void)
switchByJumpCut = true;
}
}
+#ifdef GTA_SCENE_EDIT
if(CSceneEdit::m_bEditOn)
ReqMode = CCam::MODE_EDITOR;
+#endif
if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){
if(switchByJumpCut){
@@ -2343,7 +2353,7 @@ CCamera::StartTransition(int16 newMode)
while(deltaBeta < -PI) deltaBeta += 2*PI;
deltaBeta = Abs(deltaBeta);
- door = FindPlayerPed()->m_vehEnterType;
+ door = FindPlayerPed()->m_vehDoor;
if(deltaBeta > HALFPI){
if(((CPed*)pTargetEntity)->m_carInObjective){
if(((CPed*)pTargetEntity)->m_carInObjective->IsUpsideDown()){
@@ -2944,7 +2954,7 @@ CCamera::TryToStartNewCamMode(int obbeMode)
if (CReplay::IsPlayingBack())
return false;
#endif
- if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1)
+ if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1)
return false;
if(FindPlayerVehicle() == nil)
return false;
@@ -2972,7 +2982,7 @@ CCamera::TryToStartNewCamMode(int obbeMode)
if (CReplay::IsPlayingBack())
return false;
#endif
- if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1)
+ if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1)
return false;
if(FindPlayerVehicle() == nil)
return false;
@@ -3389,12 +3399,12 @@ CCamera::LoadTrainCamNodes(char const *name)
char token[16] = { 0 };
char filename[16] = { 0 };
uint8 *buf;
- size_t bufpos = 0;
+ ssize_t bufpos = 0;
int field = 0;
int tokpos = 0;
char c;
int i;
- size_t len;
+ ssize_t len;
strcpy(filename, name);
len = (int)strlen(filename);
@@ -3621,6 +3631,8 @@ CCamera::LoadPathSplines(int file)
m_arrPathArray[i].m_arr_PathData[j] = atof(token);
i++;
j = 0;
+ if (i == MAX_NUM_OF_SPLINETYPES)
+ reading = false;
memset(token, 0, 32);
n = 0;
}
@@ -4043,9 +4055,17 @@ CCamera::CalculateDerivedValues(void)
bool
CCamera::IsPointVisible(const CVector &center, const CMatrix *mat)
{
- RwV3d c;
- c = center;
- RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
+#ifdef GTA_PS2
+ CVuVector c;
+ TransformPoint(c, *mat, center);
+#else
+ CVector c = center;
+ #ifdef FIX_BUGS
+ c = *mat * center;
+ #else
+ RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat);
+ #endif
+#endif
if(c.y < CDraw::GetNearClipZ()) return false;
if(c.y > CDraw::GetFarClipZ()) return false;
if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > 0.0f) return false;
@@ -4058,9 +4078,17 @@ CCamera::IsPointVisible(const CVector &center, const CMatrix *mat)
bool
CCamera::IsSphereVisible(const CVector &center, float radius, const CMatrix *mat)
{
- RwV3d c;
- c = center;
- RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
+#ifdef GTA_PS2
+ CVuVector c;
+ TransformPoint(c, *mat, center);
+#else
+ CVector c = center;
+ #ifdef FIX_BUGS
+ c = *mat * center;
+ #else
+ RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat);
+ #endif
+#endif
if(c.y + radius < CDraw::GetNearClipZ()) return false;
if(c.y - radius > CDraw::GetFarClipZ()) return false;
if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > radius) return false;
@@ -4078,11 +4106,24 @@ CCamera::IsSphereVisible(const CVector &center, float radius)
}
bool
-CCamera::IsBoxVisible(RwV3d *box, const CMatrix *mat)
+#ifdef GTA_PS2
+CCamera::IsBoxVisible(CVuVector *box, const CMatrix *mat)
+#else
+CCamera::IsBoxVisible(CVector *box, const CMatrix *mat)
+#endif
{
int i;
int frustumTests[6] = { 0 };
- RwV3dTransformPoints(box, box, 8, &mat->m_matrix);
+#ifdef GTA_PS2
+ TransformPoints(box, 8, *mat, box);
+#else
+ #ifdef FIX_BUGS
+ for (i = 0; i < 8; i++)
+ box[i] = *mat * box[i];
+ #else
+ RwV3dTransformPoints(box, box, 8, (RwMatrix*)mat);
+ #endif
+#endif
for(i = 0; i < 8; i++){
if(box[i].y < CDraw::GetNearClipZ()) frustumTests[0]++;
diff --git a/src/core/Camera.h b/src/core/Camera.h
index ff74931c..538ff067 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -209,7 +209,9 @@ public:
void PrintMode(void);
void Process_Debug(const CVector&, float, float, float);
+#ifdef GTA_SCENE_EDIT
void Process_Editor(const CVector&, float, float, float);
+#endif
void Process_ModelView(const CVector &CameraTarget, float, float, float);
void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float);
@@ -631,7 +633,11 @@ public:
bool IsPointVisible(const CVector &center, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius);
- bool IsBoxVisible(RwV3d *box, const CMatrix *mat);
+#ifdef GTA_PS2
+ bool IsBoxVisible(CVuVector *box, const CMatrix *mat);
+#else
+ bool IsBoxVisible(CVector *box, const CMatrix *mat);
+#endif
};
VALIDATE_SIZE(CCamera, 0xE9D8);
diff --git a/src/core/CdStream.cpp b/src/core/CdStream.cpp
index c11fb72a..4bb31ea4 100644
--- a/src/core/CdStream.cpp
+++ b/src/core/CdStream.cpp
@@ -5,6 +5,7 @@
#include "CdStream.h"
#include "rwcore.h"
#include "RwHelper.h"
+#include "MemoryMgr.h"
#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
@@ -72,7 +73,11 @@ CdStreamInitThread(void)
gChannelRequestQ.size = gNumChannels + 1;
ASSERT(gChannelRequestQ.items != nil );
+#ifdef FIX_BUGS
+ gCdStreamSema = CreateSemaphore(nil, 0, 5, nil);
+#else
gCdStreamSema = CreateSemaphore(nil, 0, 5, "CdStream");
+#endif
if ( gCdStreamSema == nil )
{
@@ -242,8 +247,15 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
else
return STREAM_SUCCESS;
}
-
+
+#ifdef BIG_IMG
+ LARGE_INTEGER liDistanceToMove;
+ liDistanceToMove.QuadPart = _GET_OFFSET(offset);
+ liDistanceToMove.QuadPart *= CDSTREAM_SECTOR_SIZE;
+ SetFilePointerEx(hImage, liDistanceToMove, nil, FILE_BEGIN);
+#else
SetFilePointer(hImage, _GET_OFFSET(offset) * CDSTREAM_SECTOR_SIZE, nil, FILE_BEGIN);
+#endif
DWORD NumberOfBytesRead;
diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp
index 5c8d1b16..0854d850 100644
--- a/src/core/CdStreamPosix.cpp
+++ b/src/core/CdStreamPosix.cpp
@@ -16,7 +16,7 @@
#include "CdStream.h"
#include "rwcore.h"
-#include "RwHelper.h"
+#include "MemoryMgr.h"
#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
@@ -429,7 +429,7 @@ void *CdStreamThread(void *param)
ASSERT(pChannel->hFile >= 0);
ASSERT(pChannel->pBuffer != nil );
- lseek(pChannel->hFile, pChannel->nSectorOffset * CDSTREAM_SECTOR_SIZE, SEEK_SET);
+ lseek(pChannel->hFile, (size_t)pChannel->nSectorOffset * (size_t)CDSTREAM_SECTOR_SIZE, SEEK_SET);
if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) {
// pChannel->nSectorsToRead == 0 at this point means we wanted to flush channel
// STREAM_WAITING is a little hack to make CStreaming not process this data
diff --git a/src/core/Clock.cpp b/src/core/Clock.cpp
index 6c54ac63..a3298343 100644
--- a/src/core/Clock.cpp
+++ b/src/core/Clock.cpp
@@ -4,8 +4,7 @@
#include "Pad.h"
#include "Clock.h"
#include "Stats.h"
-
-// --MIAMI: File done
+#include "VarConsole.h"
_TODO("gbFastTime");
bool gbFastTime;
@@ -20,6 +19,10 @@ uint32 CClock::ms_nMillisecondsPerGameMinute;
uint32 CClock::ms_nLastClockTick;
bool CClock::ms_bClockHasBeenStored;
+#ifndef MASTER
+bool gbFreezeTime;
+#endif
+
void
CClock::Initialise(uint32 scale)
{
@@ -31,6 +34,10 @@ CClock::Initialise(uint32 scale)
ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
ms_bClockHasBeenStored = false;
debug("CClock ready\n");
+#ifndef MASTER
+ VarConsole.Add("Time (hour of day)", &ms_nGameClockHours, 1, 0, 23, true);
+ VarConsole.Add("Freeze time", &gbFreezeTime, true);
+#endif
}
void
@@ -50,6 +57,10 @@ CClock::Update(void)
}
}
+#ifndef MASTER
+ else if (gbFreezeTime)
+ ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
+#endif
else if(CTimer::GetTimeInMilliseconds() - ms_nLastClockTick > ms_nMillisecondsPerGameMinute || gbFastTime)
{
ms_nGameClockMinutes++;
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp
index 51e942d0..fcc4503a 100644
--- a/src/core/ControllerConfig.cpp
+++ b/src/core/ControllerConfig.cpp
@@ -1,11 +1,7 @@
-#if defined RW_D3D9 || defined RWLIBS
-#define DIRECTINPUT_VERSION 0x0800
-#include <dinput.h>
-#endif
-
+#define WITHDINPUT
#include "common.h"
#include "platform.h"
-#include "crossplatform.h" // for Windows version
+#include "crossplatform.h"
#include "ControllerConfig.h"
#include "Pad.h"
#include "FileMgr.h"
@@ -21,8 +17,6 @@
#include "Camera.h"
#include "GenericGameStorage.h"
-// --MIAMI: file done
-
CControllerConfigManager ControlsManager;
CControllerConfigManager::CControllerConfigManager()
@@ -37,6 +31,9 @@ CControllerConfigManager::CControllerConfigManager()
void CControllerConfigManager::MakeControllerActionsBlank()
{
+#ifdef LOAD_INI_SETTINGS
+ ms_padButtonsInited = 0;
+#endif
for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++)
{
for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++)
@@ -323,6 +320,10 @@ void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerSta
}
}
+#ifdef LOAD_INI_SETTINGS
+uint32 CControllerConfigManager::ms_padButtonsInited = 0;
+#endif
+
void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
{
m_bFirstCapture = true;
@@ -331,6 +332,22 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
if (buttons > 16)
btn = 16;
+#ifdef LOAD_INI_SETTINGS
+ uint32 buttonMin = ms_padButtonsInited;
+ if (buttonMin >= btn)
+ return;
+
+ ms_padButtonsInited = btn;
+
+ #define IF_BTN_IN_RANGE(n) \
+ case n: \
+ if (n <= buttonMin) \
+ return;
+#else
+ #define IF_BTN_IN_RANGE(n) \
+ case n:
+#endif
+
// Now we use SDL Game Controller DB
#if defined RW_D3D9 || defined RWLIBS
if ( AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427
@@ -343,50 +360,50 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
switch (btn)
{
- case 16:
+ IF_BTN_IN_RANGE(16)
SetControllerKeyAssociatedWithAction(GO_LEFT, 16, JOYSTICK);
- case 15:
+ IF_BTN_IN_RANGE(15)
SetControllerKeyAssociatedWithAction(GO_BACK, 15, JOYSTICK);
- case 14:
+ IF_BTN_IN_RANGE(14)
SetControllerKeyAssociatedWithAction(GO_RIGHT, 14, JOYSTICK);
- case 13:
+ IF_BTN_IN_RANGE(13)
SetControllerKeyAssociatedWithAction(GO_FORWARD, 13, JOYSTICK);
- case 12:
- case 11:
+ IF_BTN_IN_RANGE(12)
+ IF_BTN_IN_RANGE(11)
SetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, 11, JOYSTICK);
SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK);
- case 10:
+ IF_BTN_IN_RANGE(10)
SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_DUCK, 10, JOYSTICK);
- case 9:
+ IF_BTN_IN_RANGE(9)
SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK);
- case 8:
+ IF_BTN_IN_RANGE(8)
SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK);
- case 7:
+ IF_BTN_IN_RANGE(7)
SetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, 7, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK);
- case 6:
+ IF_BTN_IN_RANGE(6)
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, 6, JOYSTICK);
- case 5:
+ IF_BTN_IN_RANGE(5)
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 5, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, 5, JOYSTICK);
/*******************************************************************************************/
- case 4:
+ IF_BTN_IN_RANGE(4)
SetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, 4, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_JUMPING, 4, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, 4, JOYSTICK);
- case 3:
+ IF_BTN_IN_RANGE(3)
SetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, 3, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SPRINT, 3, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 3, JOYSTICK);
- case 2:
+ IF_BTN_IN_RANGE(2)
SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 2, JOYSTICK);
#ifdef BIND_VEHICLE_FIREWEAPON
SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 2, JOYSTICK);
#endif
- case 1:
+ IF_BTN_IN_RANGE(1)
SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 1, JOYSTICK);
/*******************************************************************************************/
}
@@ -395,47 +412,47 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
{
switch (btn)
{
- case 16:
+ IF_BTN_IN_RANGE(16)
SetControllerKeyAssociatedWithAction(GO_LEFT, 16, JOYSTICK);
- case 15:
+ IF_BTN_IN_RANGE(15)
SetControllerKeyAssociatedWithAction(GO_BACK, 15, JOYSTICK);
- case 14:
+ IF_BTN_IN_RANGE(14)
SetControllerKeyAssociatedWithAction(GO_RIGHT, 14, JOYSTICK);
- case 13:
+ IF_BTN_IN_RANGE(13)
SetControllerKeyAssociatedWithAction(GO_FORWARD, 13, JOYSTICK);
- case 12:
- case 11:
+ IF_BTN_IN_RANGE(12)
+ IF_BTN_IN_RANGE(11)
SetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, 11, JOYSTICK);
SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK);
- case 10:
+ IF_BTN_IN_RANGE(10)
SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_DUCK, 10, JOYSTICK);
- case 9:
+ IF_BTN_IN_RANGE(9)
SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK);
- case 8:
+ IF_BTN_IN_RANGE(8)
SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK);
- case 7:
+ IF_BTN_IN_RANGE(7)
SetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, 7, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK);
- case 6:
+ IF_BTN_IN_RANGE(6)
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, 6, JOYSTICK);
- case 5:
+ IF_BTN_IN_RANGE(5)
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 5, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, 5, JOYSTICK);
/*******************************************************************************************/
- case 4:
+ IF_BTN_IN_RANGE(4)
SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 4, JOYSTICK);
- case 3:
+ IF_BTN_IN_RANGE(3)
SetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, 3, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_JUMPING, 3, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, 3, JOYSTICK);
- case 2:
+ IF_BTN_IN_RANGE(2)
SetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, 2, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SPRINT, 2, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 2, JOYSTICK);
- case 1:
+ IF_BTN_IN_RANGE(1)
SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 1, JOYSTICK);
#ifdef BIND_VEHICLE_FIREWEAPON
SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 1, JOYSTICK);
@@ -2348,8 +2365,280 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
return num;
}
+#ifdef BIND_VEHICLE_FIREWEAPON
+#define VFB(b) b,
+#else
+#define VFB(b)
+#endif
+
+#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT, RSL, RSR) \
+ {{ \
+ O, /* PED_FIREWEAPON */ \
+ R2, /* PED_CYCLE_WEAPON_RIGHT */ \
+ L2, /* PED_CYCLE_WEAPON_LEFT */ \
+ nil, /* GO_FORWARD */ \
+ nil, /* GO_BACK */ \
+ LEFT, /* GO_LEFT */ \
+ RIGHT, /* GO_RIGHT */ \
+ Q, /* PED_SNIPER_ZOOM_IN */ \
+ X, /* PED_SNIPER_ZOOM_OUT */ \
+ T, /* VEHICLE_ENTER_EXIT */ \
+ SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
+ Q, /* PED_JUMPING */ \
+ X, /* PED_SPRINT */ \
+ R3, /* PED_LOOKBEHIND */ \
+ L3, /* PED_DUCK */ \
+ L1, /* PED_ANSWER_PHONE */ \
+ VFB(O) /* VEHICLE_FIREWEAPON */ \
+ X, /* VEHICLE_ACCELERATE */ \
+ Q, /* VEHICLE_BRAKE */ \
+ L1, /* VEHICLE_CHANGE_RADIO_STATION */ \
+ L3, /* VEHICLE_HORN */ \
+ R3, /* TOGGLE_SUBMISSIONS */ \
+ R1, /* VEHICLE_HANDBRAKE */ \
+ nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
+ nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
+ L2, /* VEHICLE_LOOKLEFT */ \
+ R2, /* VEHICLE_LOOKRIGHT */ \
+ nil, /* VEHICLE_LOOKBEHIND */ \
+ RSL, /* VEHICLE_TURRETLEFT */ \
+ RSR, /* VEHICLE_TURRETRIGHT */ \
+ UP, /* VEHICLE_TURRETUP */ \
+ DOWN, /* VEHICLE_TURRETDOWN */ \
+ L2, /* PED_CYCLE_TARGET_LEFT */ \
+ R2, /* PED_CYCLE_TARGET_RIGHT */ \
+ L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
+ R1, /* PED_LOCK_TARGET */ \
+ nil, /* NETWORK_TALK */ \
+ nil, /* PED_1RST_PERSON_LOOK_UP */ \
+ nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
+ nil, /* _CONTROLLERACTION_36 */ \
+ nil, /* TOGGLE_DPAD */ \
+ nil, /* SWITCH_DEBUG_CAM_ON */ \
+ nil, /* TAKE_SCREEN_SHOT */ \
+ nil, /* UNKNOWN_ACTION */ \
+ nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
+ }, \
+ { \
+ O, /* PED_FIREWEAPON */ \
+ R2, /* PED_CYCLE_WEAPON_RIGHT */ \
+ L2, /* PED_CYCLE_WEAPON_LEFT */ \
+ nil, /* GO_FORWARD */ \
+ nil, /* GO_BACK */ \
+ LEFT, /* GO_LEFT */ \
+ RIGHT, /* GO_RIGHT */ \
+ Q, /* PED_SNIPER_ZOOM_IN */ \
+ X, /* PED_SNIPER_ZOOM_OUT */ \
+ T, /* VEHICLE_ENTER_EXIT */ \
+ SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
+ Q, /* PED_JUMPING */ \
+ X, /* PED_SPRINT */ \
+ R3, /* PED_LOOKBEHIND */ \
+ L3, /* PED_DUCK */ \
+ L1, /* PED_ANSWER_PHONE */ \
+ VFB(O) /* VEHICLE_FIREWEAPON */ \
+ X, /* VEHICLE_ACCELERATE */ \
+ Q, /* VEHICLE_BRAKE */ \
+ SELECT, /* VEHICLE_CHANGE_RADIO_STATION */ \
+ L1, /* VEHICLE_HORN */ \
+ R3, /* TOGGLE_SUBMISSIONS */ \
+ R1, /* VEHICLE_HANDBRAKE */ \
+ nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
+ nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
+ L2, /* VEHICLE_LOOKLEFT */ \
+ R2, /* VEHICLE_LOOKRIGHT */ \
+ nil, /* VEHICLE_LOOKBEHIND */ \
+ RSL, /* VEHICLE_TURRETLEFT */ \
+ RSR, /* VEHICLE_TURRETRIGHT */ \
+ UP, /* VEHICLE_TURRETUP */ \
+ DOWN, /* VEHICLE_TURRETDOWN */ \
+ L2, /* PED_CYCLE_TARGET_LEFT */ \
+ R2, /* PED_CYCLE_TARGET_RIGHT */ \
+ L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
+ R1, /* PED_LOCK_TARGET */ \
+ nil, /* NETWORK_TALK */ \
+ nil, /* PED_1RST_PERSON_LOOK_UP */ \
+ nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
+ nil, /* _CONTROLLERACTION_36 */ \
+ nil, /* TOGGLE_DPAD */ \
+ nil, /* SWITCH_DEBUG_CAM_ON */ \
+ nil, /* TAKE_SCREEN_SHOT */ \
+ nil, /* UNKNOWN_ACTION */ \
+ nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
+ }, \
+ { \
+ X, /* PED_FIREWEAPON */ \
+ R2, /* PED_CYCLE_WEAPON_RIGHT */ \
+ L2, /* PED_CYCLE_WEAPON_LEFT */ \
+ nil, /* GO_FORWARD */ \
+ nil, /* GO_BACK */ \
+ LEFT, /* GO_LEFT */ \
+ RIGHT, /* GO_RIGHT */ \
+ T, /* PED_SNIPER_ZOOM_IN */ \
+ Q, /* PED_SNIPER_ZOOM_OUT */ \
+ L1, /* VEHICLE_ENTER_EXIT */ \
+ SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
+ Q, /* PED_JUMPING */ \
+ O, /* PED_SPRINT */ \
+ R3, /* PED_LOOKBEHIND */ \
+ L3, /* PED_DUCK */ \
+ L1, /* PED_ANSWER_PHONE */ \
+ VFB(O) /* VEHICLE_FIREWEAPON */ \
+ X, /* VEHICLE_ACCELERATE */ \
+ Q, /* VEHICLE_BRAKE */ \
+ L3, /* VEHICLE_CHANGE_RADIO_STATION */ \
+ R1, /* VEHICLE_HORN */ \
+ R3, /* TOGGLE_SUBMISSIONS */ \
+ T, /* VEHICLE_HANDBRAKE */ \
+ nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
+ nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
+ L2, /* VEHICLE_LOOKLEFT */ \
+ R2, /* VEHICLE_LOOKRIGHT */ \
+ nil, /* VEHICLE_LOOKBEHIND */ \
+ RSL, /* VEHICLE_TURRETLEFT */ \
+ RSR, /* VEHICLE_TURRETRIGHT */ \
+ UP, /* VEHICLE_TURRETUP */ \
+ DOWN, /* VEHICLE_TURRETDOWN */ \
+ L2, /* PED_CYCLE_TARGET_LEFT */ \
+ R2, /* PED_CYCLE_TARGET_RIGHT */ \
+ T, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
+ R1, /* PED_LOCK_TARGET */ \
+ nil, /* NETWORK_TALK */ \
+ nil, /* PED_1RST_PERSON_LOOK_UP */ \
+ nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
+ nil, /* _CONTROLLERACTION_36 */ \
+ nil, /* TOGGLE_DPAD */ \
+ nil, /* SWITCH_DEBUG_CAM_ON */ \
+ nil, /* TAKE_SCREEN_SHOT */ \
+ nil, /* UNKNOWN_ACTION */ \
+ nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
+ }, \
+ { \
+ R1, /* PED_FIREWEAPON */ \
+ R2, /* PED_CYCLE_WEAPON_RIGHT */ \
+ L2, /* PED_CYCLE_WEAPON_LEFT */ \
+ nil, /* GO_FORWARD */ \
+ nil, /* GO_BACK */ \
+ LEFT, /* GO_LEFT */ \
+ RIGHT, /* GO_RIGHT */ \
+ Q, /* PED_SNIPER_ZOOM_IN */ \
+ X, /* PED_SNIPER_ZOOM_OUT */ \
+ T, /* VEHICLE_ENTER_EXIT */ \
+ SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
+ Q, /* PED_JUMPING */ \
+ X, /* PED_SPRINT */ \
+ R3, /* PED_LOOKBEHIND */ \
+ L3, /* PED_DUCK */ \
+ L1, /* PED_ANSWER_PHONE */ \
+ VFB(R1) /* VEHICLE_FIREWEAPON */ \
+ nil, /* VEHICLE_ACCELERATE */ \
+ nil, /* VEHICLE_BRAKE */ \
+ O, /* VEHICLE_CHANGE_RADIO_STATION */ \
+ L3, /* VEHICLE_HORN */ \
+ Q, /* TOGGLE_SUBMISSIONS */ \
+ L1, /* VEHICLE_HANDBRAKE */ \
+ nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
+ nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
+ L2, /* VEHICLE_LOOKLEFT */ \
+ R2, /* VEHICLE_LOOKRIGHT */ \
+ nil, /* VEHICLE_LOOKBEHIND */ \
+ RSL, /* VEHICLE_TURRETLEFT */ \
+ RSR, /* VEHICLE_TURRETRIGHT */ \
+ UP, /* VEHICLE_TURRETUP */ \
+ DOWN, /* VEHICLE_TURRETDOWN */ \
+ L2, /* PED_CYCLE_TARGET_LEFT */ \
+ R2, /* PED_CYCLE_TARGET_RIGHT */ \
+ O, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
+ L1, /* PED_LOCK_TARGET */ \
+ nil, /* NETWORK_TALK */ \
+ nil, /* PED_1RST_PERSON_LOOK_UP */ \
+ nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
+ nil, /* _CONTROLLERACTION_36 */ \
+ nil, /* TOGGLE_DPAD */ \
+ nil, /* SWITCH_DEBUG_CAM_ON */ \
+ nil, /* TAKE_SCREEN_SHOT */ \
+ nil, /* UNKNOWN_ACTION */ \
+ nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
+ }}
+
+#ifdef BUTTON_ICONS
+#define UP "~U~"
+#define DOWN "~D~"
+#define LEFT "~<~"
+#define RIGHT "~>~"
+#else
+#define UP "UP"
+#define DOWN "DOWN"
+#define LEFT "LEFT"
+#define RIGHT "RIGHT"
+#endif
+
+const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK", "right stick left", "right stick right");
+
+#ifdef BUTTON_ICONS
+const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK", "~(~", "~)~");
+#endif
+
+
+#if 0 // set 1 for ps2 fonts
+#define PS2_TRIANGLE "\""
+#define PS2_CIRCLE "|"
+#define PS2_CROSS "/"
+#define PS2_SQUARE "^"
+#elif defined(BUTTON_ICONS)
+#define PS2_TRIANGLE "~T~"
+#define PS2_CIRCLE "~O~"
+#define PS2_CROSS "~X~"
+#define PS2_SQUARE "~Q~"
+#else
+#define PS2_TRIANGLE "TRIANGLE"
+#define PS2_CIRCLE "CIRCLE"
+#define PS2_CROSS "CROSS"
+#define PS2_SQUARE "SQUARE"
+#endif
+
+const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] =
+ CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT", "right stick left", "right stick right");
+
+#ifdef BUTTON_ICONS
+const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
+ CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT", "~(~", "~)~");
+#endif
+
+#undef PS2_TRIANGLE
+#undef PS2_CIRCLE
+#undef PS2_CROSS
+#undef PS2_SQUARE
+
+#undef UP
+#undef DOWN
+#undef LEFT
+#undef RIGHT
+
+#undef CONTROLLER_BUTTONS
+#undef VFB
+
void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *text, uint16 leight)
{
+#ifdef DETECT_PAD_INPUT_SWITCH
+ if (CPad::GetPad(0)->IsAffectedByController) {
+ wchar wstr[16];
+
+ // TODO: INI and/or menu setting for Xbox/PS switch
+#ifdef BUTTON_ICONS
+ const char *(*Buttons)[MAX_CONTROLLERACTIONS] = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
+#else
+ const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons_noIcons;
+#endif
+
+ assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these
+ AsciiToUnicode(Buttons[CPad::GetPad(0)->Mode][action], wstr);
+
+ CMessages::WideStringCopy(text, wstr, leight);
+ return;
+ }
+#endif
+
int32 nums = GetNumOfSettingsForAction((e_ControllerAction)action);
int32 sets = 0;
@@ -2502,7 +2791,7 @@ void CControllerConfigManager::ResetSettingOrder(e_ControllerAction action)
for (int32 k = 0; k < MAX_CONTROLLERTYPES; k++)
{
int32 setorder = m_aSettings[action][k].m_ContSetOrder;
- if (setorder > i && setorder != KEYBOARD)
+ if (setorder > i && setorder != 0)
{
if (init)
{
diff --git a/src/core/ControllerConfig.h b/src/core/ControllerConfig.h
index eb66937a..604fb5cc 100644
--- a/src/core/ControllerConfig.h
+++ b/src/core/ControllerConfig.h
@@ -144,6 +144,10 @@ public:
tControllerConfigBind m_aSettings[MAX_CONTROLLERACTIONS][MAX_CONTROLLERTYPES];
bool m_aSimCheckers[MAX_SIMS][MAX_CONTROLLERTYPES];
bool m_bMouseAssociated;
+
+#ifdef LOAD_INI_SETTINGS
+ static uint32 ms_padButtonsInited;
+#endif
CControllerConfigManager();
diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp
index b22ddcb2..b7f139b4 100644
--- a/src/core/EventList.cpp
+++ b/src/core/EventList.cpp
@@ -10,8 +10,6 @@
#include "main.h"
#include "Accident.h"
-// --MIAMI: file done
-
int32 CEventList::ms_nFirstFreeSlotIndex;
CEvent gaEvent[NUMEVENTS];
@@ -59,7 +57,6 @@ CEventList::Update(void)
}
}
-// ok
void
CEventList::RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent, CPed *criminal, int32 timeout)
{
@@ -121,7 +118,7 @@ CEventList::RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent
}
if(criminal == FindPlayerPed())
- ReportCrimeForEvent(type, (uintptr)ent, copsDontCare);
+ ReportCrimeForEvent(type, (intptr)ent, copsDontCare);
}
void
@@ -199,7 +196,7 @@ CEventList::FindClosestEvent(eEventType type, CVector posn, int32 *event)
}
void
-CEventList::ReportCrimeForEvent(eEventType type, size_t crimeId, bool copsDontCare)
+CEventList::ReportCrimeForEvent(eEventType type, intptr crimeId, bool copsDontCare)
{
eCrimeType crime;
switch(type){
@@ -221,7 +218,7 @@ CEventList::ReportCrimeForEvent(eEventType type, size_t crimeId, bool copsDontCa
default: crime = CRIME_NONE; break;
}
- if (crime == CRIME_HIT_PED && IsPedPointerValid((CPed*)crimeId) && FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 && ((CPed*)crimeId)->bBeingChasedByPolice) {
+ if (crime == CRIME_HIT_PED && IsPedPointerValid((CPed*)crimeId) && FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 && ((CPed*)crimeId)->bBeingChasedByPolice) {
if (!((CPed*)crimeId)->DyingOrDead()) {
CMessages::AddBigMessage(TheText.Get("GOODBOY"), 5000, 0);
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 50;
diff --git a/src/core/EventList.h b/src/core/EventList.h
index dcca1270..3e9d8fd4 100644
--- a/src/core/EventList.h
+++ b/src/core/EventList.h
@@ -62,7 +62,7 @@ public:
static bool GetEvent(eEventType type, int32 *event);
static void ClearEvent(int32 event);
static bool FindClosestEvent(eEventType type, CVector posn, int32 *event);
- static void ReportCrimeForEvent(eEventType type, size_t, bool);
+ static void ReportCrimeForEvent(eEventType type, intptr, bool);
};
extern CEvent gaEvent[NUMEVENTS]; \ No newline at end of file
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index 7dd662e2..4d1cd921 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -2,6 +2,7 @@
#include <ctype.h>
#include "main.h"
+#include "General.h"
#include "Quaternion.h"
#include "ModelInfo.h"
#include "ModelIndices.h"
@@ -24,12 +25,11 @@
#include "ZoneCull.h"
#include "CdStream.h"
#include "FileLoader.h"
+#include "MemoryHeap.h"
#include "Streaming.h"
#include "ColStore.h"
#include "Occlusion.h"
-//--MIAMI: file done
-
char CFileLoader::ms_line[256];
const char*
@@ -68,17 +68,19 @@ CFileLoader::LoadLevel(const char *filename)
if(*line == '#')
continue;
- if(strncmp(line, "EXIT", 9) == 0) // BUG: 9?
+ if(strncmp(line, "EXIT", 4) == 0)
break;
if(strncmp(line, "IMAGEPATH", 9) == 0){
RwImageSetPath(line + 10);
}else if(strncmp(line, "TEXDICTION", 10) == 0){
+ PUSH_MEMID(MEMID_TEXTURES);
strcpy(txdname, line+11);
LoadingScreenLoadingFile(txdname);
RwTexDictionary *txd = LoadTexDictionary(txdname);
AddTexDictionaries(savedTxd, txd);
RwTexDictionaryDestroy(txd);
+ POP_MEMID();
}else if(strncmp(line, "COLFILE", 7) == 0){
LoadingScreenLoadingFile(line+10);
LoadCollisionFile(line+10, 0);
@@ -94,22 +96,30 @@ CFileLoader::LoadLevel(const char *filename)
}else if(strncmp(line, "IPL", 3) == 0){
if(!objectsLoaded){
LoadingScreenLoadingFile("Collision");
+ PUSH_MEMID(MEMID_WORLD);
CObjectData::Initialise("DATA\\OBJECT.DAT");
CStreaming::Init();
+ POP_MEMID();
+ PUSH_MEMID(MEMID_COLLISION);
CColStore::LoadAllCollision();
+ POP_MEMID();
for(int i = 0; i < MODELINFOSIZE; i++)
if(CModelInfo::GetModelInfo(i))
CModelInfo::GetModelInfo(i)->ConvertAnimFileIndex();
objectsLoaded = true;
}
+ PUSH_MEMID(MEMID_WORLD);
LoadingScreenLoadingFile(line + 4);
LoadScene(line + 4);
+ POP_MEMID();
}else if(strncmp(line, "SPLASH", 6) == 0){
#ifndef DISABLE_LOADING_SCREEN
LoadSplash(GetRandomSplashScreen());
#endif
+#ifndef GTA_PS2
}else if(strncmp(line, "CDIMAGE", 7) == 0){
CdStreamAddImage(line + 8);
+#endif
}
}
@@ -160,7 +170,7 @@ CFileLoader::LoadTexDictionary(const char *filename)
struct ColHeader
{
- char ident[4];
+ uint32 ident;
uint32 size;
};
@@ -172,12 +182,14 @@ CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
CBaseModelInfo *mi;
ColHeader header;
+ PUSH_MEMID(MEMID_COLLISION);
+
debug("Loading collision file %s\n", filename);
fd = CFileMgr::OpenFile(filename, "rb");
assert(fd > 0);
while(CFileMgr::Read(fd, (char*)&header, sizeof(header))){
- assert(strncmp(header.ident, "COLL", 4) == 0);
+ assert(header.ident == 'LLOC');
CFileMgr::Read(fd, (char*)work_buff, header.size);
memcpy(modelname, work_buff, 24);
@@ -197,6 +209,8 @@ CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
}
CFileMgr::CloseFile(fd);
+
+ POP_MEMID();
}
@@ -212,7 +226,7 @@ CFileLoader::LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlo
while(size > 8){
header = (ColHeader*)buffer;
modelsize = header->size;
- if(strncmp(header->ident, "COLL", 4) != 0)
+ if(header->ident != 'LLOC')
return size-8 < CDSTREAM_SECTOR_SIZE;
memcpy(modelname, buffer+8, 24);
memcpy(work_buff, buffer+32, modelsize-24);
@@ -246,7 +260,7 @@ CFileLoader::LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot)
while(size > 8){
header = (ColHeader*)buffer;
modelsize = header->size;
- if(strncmp(header->ident, "COLL", 4) != 0)
+ if(header->ident != 'LLOC')
return size-8 < CDSTREAM_SECTOR_SIZE;
memcpy(modelname, buffer+8, 24);
memcpy(work_buff, buffer+32, modelsize-24);
@@ -291,6 +305,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 44;
if(model.numSpheres > 0){
model.spheres = (CColSphere*)RwMalloc(model.numSpheres*sizeof(CColSphere));
+ REGISTER_MEMPTR(&model.spheres);
for(i = 0; i < model.numSpheres; i++){
model.spheres[i].Set(*(float*)buf, *(CVector*)(buf+4), buf[16], buf[17]);
buf += 20;
@@ -315,6 +330,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numBoxes > 0){
model.boxes = (CColBox*)RwMalloc(model.numBoxes*sizeof(CColBox));
+ REGISTER_MEMPTR(&model.boxes);
for(i = 0; i < model.numBoxes; i++){
model.boxes[i].Set(*(CVector*)buf, *(CVector*)(buf+12), buf[24], buf[25]);
buf += 28;
@@ -326,6 +342,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(numVertices > 0){
model.vertices = (CompressedVector*)RwMalloc(numVertices*sizeof(CompressedVector));
+ REGISTER_MEMPTR(&model.vertices);
for(i = 0; i < numVertices; i++){
model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8));
#if 0
@@ -343,6 +360,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numTriangles > 0){
model.triangles = (CColTriangle*)RwMalloc(model.numTriangles*sizeof(CColTriangle));
+ REGISTER_MEMPTR(&model.triangles);
for(i = 0; i < model.numTriangles; i++){
model.triangles[i].Set(*(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12]);
buf += 16;
@@ -472,7 +490,7 @@ bool
CFileLoader::StartLoadClumpFile(RwStream *stream, uint32 id)
{
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
- printf("Start loading %s\n", CModelInfo::GetModelInfo(id)->GetName());
+ printf("Start loading %s\n", CModelInfo::GetModelInfo(id)->GetModelName());
return RpClumpGtaStreamRead1(stream);
}else{
printf("FAILED\n");
@@ -486,7 +504,7 @@ CFileLoader::FinishLoadClumpFile(RwStream *stream, uint32 id)
RpClump *clump;
CClumpModelInfo *mi;
- printf("Finish loading %s\n", CModelInfo::GetModelInfo(id)->GetName());
+ printf("Finish loading %s\n", CModelInfo::GetModelInfo(id)->GetModelName());
clump = RpClumpGtaStreamRead2(stream);
if(clump){
@@ -566,6 +584,9 @@ CFileLoader::AddTexDictionaries(RwTexDictionary *dst, RwTexDictionary *src)
RwTexDictionaryForAllTextures(src, MoveTexturesCB, dst);
}
+#define isLine3(l, a, b, c) ((l[0] == a) && (l[1] == b) && (l[2] == c))
+#define isLine4(l, a, b, c, d) ((l[0] == a) && (l[1] == b) && (l[2] == c) && (l[3] == d))
+
void
CFileLoader::LoadObjectTypes(const char *filename)
{
@@ -601,15 +622,15 @@ CFileLoader::LoadObjectTypes(const char *filename)
continue;
if(section == NONE){
- if(strncmp(line, "objs", 4) == 0) section = OBJS;
- else if(strncmp(line, "tobj", 4) == 0) section = TOBJ;
- else if(strncmp(line, "weap", 4) == 0) section = WEAP;
- else if(strncmp(line, "hier", 4) == 0) section = HIER;
- else if(strncmp(line, "cars", 4) == 0) section = CARS;
- else if(strncmp(line, "peds", 4) == 0) section = PEDS;
- else if(strncmp(line, "path", 4) == 0) section = PATH;
- else if(strncmp(line, "2dfx", 4) == 0) section = TWODFX;
- }else if(strncmp(line, "end", 3) == 0){
+ if(isLine4(line, 'o','b','j','s')) section = OBJS;
+ else if(isLine4(line, 't','o','b','j')) section = TOBJ;
+ else if(isLine4(line, 'w','e','a','p')) section = WEAP;
+ else if(isLine4(line, 'h','i','e','r')) section = HIER;
+ else if(isLine4(line, 'c','a','r','s')) section = CARS;
+ else if(isLine4(line, 'p','e','d','s')) section = PEDS;
+ else if(isLine4(line, 'p','a','t','h')) section = PATH;
+ else if(isLine4(line, '2','d','f','x')) section = TWODFX;
+ }else if(isLine3(line, 'e','n','d')){
section = NONE;
}else switch(section){
case OBJS:
@@ -716,7 +737,7 @@ CFileLoader::LoadObject(const char *line)
}
mi = CModelInfo::AddSimpleModel(id);
- mi->SetName(model);
+ mi->SetModelName(model);
mi->SetNumAtomics(numObjs);
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
@@ -764,7 +785,7 @@ CFileLoader::LoadTimeObject(const char *line)
}
mi = CModelInfo::AddTimeModel(id);
- mi->SetName(model);
+ mi->SetModelName(model);
mi->SetNumAtomics(numObjs);
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
@@ -790,7 +811,7 @@ CFileLoader::LoadWeaponObject(const char *line)
sscanf(line, "%d %s %s %s %d %f", &id, model, txd, animFile, &numObjs, &dist);
mi = CModelInfo::AddWeaponModel(id);
- mi->SetName(model);
+ mi->SetModelName(model);
mi->SetNumAtomics(1);
mi->m_lodDistances[0] = dist;
mi->SetTexDictionary(txd);
@@ -809,7 +830,7 @@ CFileLoader::LoadClumpObject(const char *line)
if(sscanf(line, "%d %s %s", &id, model, txd) == 3){
mi = CModelInfo::AddClumpModel(id);
- mi->SetName(model);
+ mi->SetModelName(model);
mi->SetTexDictionary(txd);
mi->SetColModel(&CTempColModels::ms_colModelBBox);
}
@@ -833,7 +854,7 @@ CFileLoader::LoadVehicleObject(const char *line)
&frequency, &level, &comprules, &misc, &wheelScale);
mi = CModelInfo::AddVehicleModel(id);
- mi->SetName(model);
+ mi->SetModelName(model);
mi->SetTexDictionary(txd);
mi->SetAnimFile(animFile);
for(p = gamename; *p; p++)
@@ -842,21 +863,21 @@ CFileLoader::LoadVehicleObject(const char *line)
mi->m_level = level;
mi->m_compRules = comprules;
- if(strncmp(type, "car", 4) == 0){
+ if(strcmp(type, "car") == 0){
mi->m_wheelId = misc;
mi->m_wheelScale = wheelScale;
mi->m_vehicleType = VEHICLE_TYPE_CAR;
- }else if(strncmp(type, "boat", 5) == 0){
+ }else if(strcmp(type, "boat") == 0){
mi->m_vehicleType = VEHICLE_TYPE_BOAT;
- }else if(strncmp(type, "train", 6) == 0){
+ }else if(strcmp(type, "train") == 0){
mi->m_vehicleType = VEHICLE_TYPE_TRAIN;
- }else if(strncmp(type, "heli", 5) == 0){
+ }else if(strcmp(type, "heli") == 0){
mi->m_vehicleType = VEHICLE_TYPE_HELI;
- }else if(strncmp(type, "plane", 6) == 0){
+ }else if(strcmp(type, "plane") == 0){
mi->m_planeLodId = misc;
mi->m_wheelScale = 1.0f;
mi->m_vehicleType = VEHICLE_TYPE_PLANE;
- }else if(strncmp(type, "bike", 5) == 0){
+ }else if(strcmp(type, "bike") == 0){
mi->m_bikeSteerAngle = misc;
mi->m_wheelScale = wheelScale;
mi->m_vehicleType = VEHICLE_TYPE_BIKE;
@@ -865,29 +886,29 @@ CFileLoader::LoadVehicleObject(const char *line)
mi->m_handlingId = mod_HandlingManager.GetHandlingId(handlingId);
- if(strncmp(vehclass, "normal", 7) == 0)
+ if(strcmp(vehclass, "normal") == 0)
mi->m_vehicleClass = CCarCtrl::NORMAL;
- else if(strncmp(vehclass, "poorfamily", 11) == 0)
+ else if(strcmp(vehclass, "poorfamily") == 0)
mi->m_vehicleClass = CCarCtrl::POOR;
- else if(strncmp(vehclass, "richfamily", 11) == 0)
+ else if(strcmp(vehclass, "richfamily") == 0)
mi->m_vehicleClass = CCarCtrl::RICH;
- else if(strncmp(vehclass, "executive", 10) == 0)
+ else if(strcmp(vehclass, "executive") == 0)
mi->m_vehicleClass = CCarCtrl::EXEC;
- else if(strncmp(vehclass, "worker", 7) == 0)
+ else if(strcmp(vehclass, "worker") == 0)
mi->m_vehicleClass = CCarCtrl::WORKER;
- else if(strncmp(vehclass, "big", 4) == 0)
+ else if(strcmp(vehclass, "big") == 0)
mi->m_vehicleClass = CCarCtrl::BIG;
- else if(strncmp(vehclass, "taxi", 5) == 0)
+ else if(strcmp(vehclass, "taxi") == 0)
mi->m_vehicleClass = CCarCtrl::TAXI;
- else if(strncmp(vehclass, "moped", 6) == 0)
+ else if(strcmp(vehclass, "moped") == 0)
mi->m_vehicleClass = CCarCtrl::MOPED;
- else if(strncmp(vehclass, "motorbike", 10) == 0)
+ else if(strcmp(vehclass, "motorbike") == 0)
mi->m_vehicleClass = CCarCtrl::MOTORBIKE;
- else if(strncmp(vehclass, "leisureboat", 12) == 0)
+ else if(strcmp(vehclass, "leisureboat") == 0)
mi->m_vehicleClass = CCarCtrl::LEISUREBOAT;
- else if(strncmp(vehclass, "workerboat", 11) == 0)
+ else if(strcmp(vehclass, "workerboat") == 0)
mi->m_vehicleClass = CCarCtrl::WORKERBOAT;
- else if(strncmp(vehclass, "ignore", 11) == 0){
+ else if(strcmp(vehclass, "ignore") == 0) {
mi->m_vehicleClass = -1;
return;
}
@@ -912,7 +933,7 @@ CFileLoader::LoadPedObject(const char *line)
animFile, &radio1, &radio2);
mi = CModelInfo::AddPedModel(id);
- mi->SetName(model);
+ mi->SetModelName(model);
mi->SetTexDictionary(txd);
mi->SetAnimFile(animFile);
mi->SetColModel(&CTempColModels::ms_colModelPed1);
@@ -994,7 +1015,7 @@ CFileLoader::Load2dEffect(const char *line)
CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
mi = CModelInfo::GetModelInfo(id);
- effect = CModelInfo::Get2dEffectStore().alloc();
+ effect = CModelInfo::Get2dEffectStore().Alloc();
mi->Add2dEffect(effect);
effect->pos = CVector(x, y, z);
effect->col = CRGBA(r, g, b, a);
@@ -1102,13 +1123,13 @@ CFileLoader::LoadScene(const char *filename)
continue;
if(section == NONE){
- if(strncmp(line, "inst", 4) == 0) section = INST;
- else if(strncmp(line, "zone", 4) == 0) section = ZONE;
- else if(strncmp(line, "cull", 4) == 0) section = CULL;
- else if(strncmp(line, "pick", 4) == 0) section = PICK;
- else if(strncmp(line, "path", 4) == 0) section = PATH;
- else if(strncmp(line, "occl", 4) == 0) section = OCCL;
- }else if(strncmp(line, "end", 3) == 0){
+ if(isLine4(line, 'i','n','s','t')) section = INST;
+ else if(isLine4(line, 'z','o','n','e')) section = ZONE;
+ else if(isLine4(line, 'c','u','l','l')) section = CULL;
+ else if(isLine4(line, 'p','i','c','k')) section = PICK;
+ else if(isLine4(line, 'p','a','t','h')) section = PATH;
+ else if(isLine4(line, 'o','c','c','l')) section = OCCL;
+ }else if(isLine3(line, 'e','n','d')){
section = NONE;
}else switch(section){
case INST:
@@ -1182,7 +1203,7 @@ CFileLoader::LoadObjectInstance(const char *line)
assert(mi->IsSimple());
if(!CStreaming::IsObjectInCdImage(id))
- debug("Not in cdimage %s\n", mi->GetName());
+ debug("Not in cdimage %s\n", mi->GetModelName());
angle = -RADTODEG(2.0f * acosf(angle));
xform = RwMatrixCreate();
@@ -1286,7 +1307,7 @@ CFileLoader::LoadOcclusionVolume(const char *line)
}
-//--MIAMI: unused
+// unused
void
CFileLoader::ReloadPaths(const char *filename)
{
@@ -1306,11 +1327,11 @@ CFileLoader::ReloadPaths(const char *filename)
continue;
if (section == NONE) {
- if (strncmp(line, "path", 4) == 0) {
+ if (isLine4(line, 'p','a','t','h')) {
section = PATH;
ThePaths.AllocatePathFindInfoMem(4500);
}
- } else if (strncmp(line, "end", 3) == 0) {
+ } else if (isLine3(line, 'e','n','d')) {
section = NONE;
} else {
switch (section) {
@@ -1361,10 +1382,10 @@ CFileLoader::ReloadObjectTypes(const char *filename)
continue;
if (section == NONE) {
- if (strncmp(line, "objs", 4) == 0) section = OBJS;
- else if (strncmp(line, "tobj", 4) == 0) section = TOBJ;
- else if (strncmp(line, "2dfx", 4) == 0) section = TWODFX;
- } else if (strncmp(line, "end", 3) == 0) {
+ if (isLine4(line, 'o','b','j','s')) section = OBJS;
+ else if (isLine4(line, 't','o','b','j')) section = TOBJ;
+ else if (isLine4(line, '2','d','f','x')) section = TWODFX;
+ } else if (isLine3(line, 'e','n','d')) {
section = NONE;
} else {
switch (section) {
@@ -1415,7 +1436,7 @@ CFileLoader::ReloadObject(const char *line)
#ifdef FIX_BUGS
mi &&
#endif
- mi->GetModelType() == MITYPE_SIMPLE && !strcmp(mi->GetName(), model) && mi->m_numAtomics == numObjs) {
+ mi->GetModelType() == MITYPE_SIMPLE && !strcmp(mi->GetModelName(), model) && mi->m_numAtomics == numObjs) {
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
} else {
@@ -1437,7 +1458,7 @@ CFileLoader::ReLoadScene(const char *filename)
if (*line == '#')
continue;
- if (strncmp(line, "EXIT", 9) == 0) // BUG: 9?
+ if (strncmp(line, "EXIT", 4) == 0)
break;
if (strncmp(line, "IDE", 3) == 0) {
diff --git a/src/core/FileMgr.cpp b/src/core/FileMgr.cpp
index d3695cb4..32aa4041 100644
--- a/src/core/FileMgr.cpp
+++ b/src/core/FileMgr.cpp
@@ -240,21 +240,24 @@ CFileMgr::SetDirMyDocuments(void)
mychdir(_psGetUserFilesFolder());
}
-size_t
-CFileMgr::LoadFile(const char *file, uint8 *buf, int unused, const char *mode)
+ssize_t
+CFileMgr::LoadFile(const char *file, uint8 *buf, int maxlen, const char *mode)
{
int fd;
- size_t n, len;
+ ssize_t n, len;
fd = myfopen(file, mode);
if(fd == 0)
- return 0;
+ return -1;
len = 0;
do{
n = myfread(buf + len, 1, 0x4000, fd);
- if(n < 0)
+#ifndef FIX_BUGS
+ if (n < 0)
return -1;
+#endif
len += n;
+ assert(len < maxlen);
}while(n == 0x4000);
buf[len] = 0;
myfclose(fd);
@@ -274,13 +277,13 @@ CFileMgr::OpenFileForWriting(const char *file)
}
size_t
-CFileMgr::Read(int fd, const char *buf, size_t len)
+CFileMgr::Read(int fd, const char *buf, ssize_t len)
{
return myfread((void*)buf, 1, len, fd);
}
size_t
-CFileMgr::Write(int fd, const char *buf, size_t len)
+CFileMgr::Write(int fd, const char *buf, ssize_t len)
{
return myfwrite((void*)buf, 1, len, fd);
}
diff --git a/src/core/FileMgr.h b/src/core/FileMgr.h
index 8278953b..f70451b7 100644
--- a/src/core/FileMgr.h
+++ b/src/core/FileMgr.h
@@ -9,12 +9,12 @@ public:
static void ChangeDir(const char *dir);
static void SetDir(const char *dir);
static void SetDirMyDocuments(void);
- static size_t LoadFile(const char *file, uint8 *buf, int unused, const char *mode);
+ static ssize_t LoadFile(const char *file, uint8 *buf, int maxlen, const char *mode);
static int OpenFile(const char *file, const char *mode);
static int OpenFile(const char *file) { return OpenFile(file, "rb"); }
static int OpenFileForWriting(const char *file);
- static size_t Read(int fd, const char *buf, size_t len);
- static size_t Write(int fd, const char *buf, size_t len);
+ static size_t Read(int fd, const char *buf, ssize_t len);
+ static size_t Write(int fd, const char *buf, ssize_t len);
static bool Seek(int fd, int offset, int whence);
static bool ReadLine(int fd, char *buf, int len);
static int CloseFile(int fd);
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index a47ca3cf..8a6db0da 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -18,8 +18,6 @@
#include "GameLogic.h"
#include "CarAI.h"
-// --MIAMI: file done
-
CFireManager gFireManager;
CFire::CFire()
@@ -46,7 +44,7 @@ CFire::ProcessFire(void)
float fDamagePlayer;
float fDamagePeds;
float fDamageVehicle;
- int8 nRandNumber;
+ int16 nRandNumber;
float fGreen;
float fRed;
CVector lightpos;
@@ -107,7 +105,11 @@ CFire::ProcessFire(void)
}
}
}
- if (!FindPlayerVehicle() && !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof)
+ if (!FindPlayerVehicle() &&
+#ifdef FIX_BUGS
+ FindPlayerPed() &&
+#endif
+ !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof)
&& ((FindPlayerPed()->GetPosition() - m_vecPos).MagnitudeSqr() < 2.0f)) {
FindPlayerPed()->DoStuffToGoOnFire();
gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
@@ -148,11 +150,10 @@ CFire::ProcessFire(void)
CShadows::StoreStaticShadow((uintptr)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos, 7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2,
nRandNumber / 2, 0, 10.0f, 1.0f, 40.0f, 0, 0.0f);
}
- fGreen = nRandNumber / 128;
- fRed = nRandNumber / 128;
+ fGreen = nRandNumber / 128.f;
+ fRed = nRandNumber / 128.f;
- CPointLights::AddLight(0, m_vecPos, CVector(0.0f, 0.0f, 0.0f),
- 12.0f, fRed, fGreen, 0, 0, 0);
+ CPointLights::AddLight(CPointLights::LIGHT_POINT, m_vecPos, CVector(0.0f, 0.0f, 0.0f), 12.0f, fRed, fGreen, 0.0f, 0, 0);
} else {
Extinguish();
}
@@ -391,19 +392,16 @@ CFireManager::ExtinguishPoint(CVector point, float range)
bool
CFireManager::ExtinguishPointWithWater(CVector point, float range)
{
- int fireI = 0;
- for (int i = 0; i < NUM_FIRES; i++) {
- if (m_aFires[i].m_bIsOngoing) {
- if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range)) {
- fireI = i;
- break;
- }
- }
- }
- if (fireI == NUM_FIRES)
- return false;
-
- CFire *fireToExtinguish = &m_aFires[fireI];
+ int i;
+ for (i = 0; i < NUM_FIRES;) {
+ if (m_aFires[i].m_bIsOngoing && (point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range)) {
+ break;
+ }
+ if (++i >= NUM_FIRES)
+ return false;
+ }
+
+ CFire *fireToExtinguish = &m_aFires[i];
fireToExtinguish->m_fWaterExtinguishCountdown -= 0.012f * CTimer::GetTimeStep();
CVector steamPos = fireToExtinguish->m_vecPos +
CVector((CGeneral::GetRandomNumber() - 128) * 3.1f / 200.f,
diff --git a/src/core/FrontEndControls.cpp b/src/core/FrontEndControls.cpp
index 68992e16..18f6b3b2 100644
--- a/src/core/FrontEndControls.cpp
+++ b/src/core/FrontEndControls.cpp
@@ -7,7 +7,7 @@
#include "FrontEndControls.h"
#define X SCREEN_SCALE_X
-#define Y(x) SCREEN_SCALE_Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(DEFAULT_SCREEN_HEIGHT_PAL)))
+#define Y(x) SCREEN_SCALE_Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(SCREEN_HEIGHT_PAL)))
void
CPlaceableShText::Draw(float x, float y)
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 2b458828..0a9db5a4 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -1,9 +1,6 @@
-#if defined RW_D3D9 || defined RWLIBS
-#define DIRECTINPUT_VERSION 0x0800
-#include <dinput.h>
-#endif
-
+#define FORCE_PC_SCALING
#define WITHWINDOWS
+#define WITHDINPUT
#include "common.h"
#ifndef PS2_MENU
#include "crossplatform.h"
@@ -39,29 +36,59 @@
#include "User.h"
#include "sampman.h"
-#define MAP_MIN_SIZE 162.f
-#define MAP_SIZE_TO_ALLOW_X_MOVE 297.f
-
// Similar story to Hud.cpp:
// Game has colors inlined in code.
// For easier modification we collect them here:
-CRGBA LABEL_COLOR(255, 150, 225, 255);
-CRGBA SELECTIONBORDER_COLOR(25, 130, 70, 255);
-CRGBA MENUOPTION_COLOR(255, 150, 225, 255);
-CRGBA SELECTEDMENUOPTION_COLOR(255, 150, 225, 255);
-CRGBA HEADER_COLOR(255, 150, 255, 255);
-CRGBA DARKMENUOPTION_COLOR(195, 90, 165, 255);
-CRGBA SLIDERON_COLOR(97, 194, 247, 255);
-CRGBA SLIDEROFF_COLOR(27, 89, 130, 255);
-CRGBA LIST_BACKGROUND_COLOR(49, 101, 148, 130);
-CRGBA RADIO_SELECTOR_COLOR(27, 89, 130, 255);
-CRGBA INACTIVE_RADIO_COLOR(100, 100, 255, 100);
+const CRGBA LABEL_COLOR(255, 150, 225, 255);
+const CRGBA SELECTIONBORDER_COLOR(25, 130, 70, 255);
+const CRGBA MENUOPTION_COLOR = LABEL_COLOR;
+const CRGBA SELECTEDMENUOPTION_COLOR = LABEL_COLOR;
+const CRGBA HEADER_COLOR = LABEL_COLOR;
+const CRGBA DARKMENUOPTION_COLOR(195, 90, 165, 255);
+const CRGBA SLIDERON_COLOR(97, 194, 247, 255);
+const CRGBA SLIDEROFF_COLOR(27, 89, 130, 255);
+const CRGBA LIST_BACKGROUND_COLOR(49, 101, 148, 130);
+const CRGBA LIST_OPTION_COLOR(155, 155, 155, 255);
+const CRGBA RADIO_SELECTOR_COLOR = SLIDEROFF_COLOR;
+const CRGBA INACTIVE_RADIO_COLOR(100, 100, 255, 100);
+const CRGBA SCROLLBAR_COLOR = LABEL_COLOR;
+
+#define MAP_MIN_SIZE 162.f
+#define MAP_SIZE_TO_ALLOW_X_MOVE 297.f
#define MAX_VISIBLE_LIST_ROW 30
#define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result
+#define SCROLLABLE_PAGES
-#ifdef MAP_ENHANCEMENTS
-CVector2D mapCrosshair;
+#define hasNativeList(screen) (screen == MENUPAGE_SKIN_SELECT || screen == MENUPAGE_KEYBOARD_CONTROLS)
+
+#ifdef SCROLLABLE_PAGES
+#define MAX_VISIBLE_OPTION 12
+#define MAX_VISIBLE_OPTION_ON_SCREEN (hasNativeList(m_nCurrScreen) ? MAX_VISIBLE_LIST_ROW : MAX_VISIBLE_OPTION)
+#define SCREEN_HAS_AUTO_SCROLLBAR (m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen))
+
+int GetOptionCount(int screen)
+{
+ int i = 0;
+ for (; i < NUM_MENUROWS && aScreens[screen].m_aEntries[i].m_Action != MENUACTION_NOTHING; i++);
+ return i;
+}
+
+#define SETUP_SCROLLING(screen) \
+ if (!hasNativeList(screen)) { \
+ m_nTotalListRow = GetOptionCount(screen); \
+ if (m_nTotalListRow > MAX_VISIBLE_OPTION) { \
+ m_nSelectedListRow = 0; \
+ m_nFirstVisibleRowOnList = 0; \
+ m_nScrollbarTopMargin = 0; \
+ } \
+ }
+
+#define MINUS_SCROLL_OFFSET - scrollOffset
+#else
+#define MAX_VISIBLE_OPTION_ON_SCREEN MAX_VISIBLE_LIST_ROW
+#define SETUP_SCROLLING(screen)
+#define MINUS_SCROLL_OFFSET
#endif
#ifdef TRIANGLE_BACK_BUTTON
@@ -75,6 +102,10 @@ CVector2D mapCrosshair;
#define GetBackJustDown GetSquareJustDown
#endif
+#ifdef MAP_ENHANCEMENTS
+CVector2D mapCrosshair;
+#endif
+
#ifdef CUTSCENE_BORDERS_SWITCH
bool CMenuManager::m_PrefsCutsceneBorders = true;
#endif
@@ -94,7 +125,6 @@ bool CMenuManager::m_PrefsMarketing = false;
bool CMenuManager::m_PrefsDisableTutorials = false;
#endif // !MASTER
-// 0x68C144
const char* FrontendFilenames[][2] = {
{"background", ""},
{"vc_logo", "vc_logom"},
@@ -151,6 +181,11 @@ wchar* CMenuManager::m_pDialogText = nil;
CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); \
CFont::SetDropShadowPosition(0);
+#define SET_FONT_FOR_LIST_ITEM \
+ CFont::SetRightJustifyOff(); \
+ CFont::SetScale(MENU_X(LISTITEM_X_SCALE), MENU_Y(LISTITEM_Y_SCALE)); \
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+
#define RESET_FONT_FOR_NEW_PAGE \
CFont::SetBackgroundOff(); \
CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); \
@@ -159,11 +194,12 @@ wchar* CMenuManager::m_pDialogText = nil;
CFont::SetJustifyOn(); \
CFont::SetRightJustifyOff(); \
CFont::SetBackGroundOnlyTextOn(); \
- CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_UNK_X_MARGIN)); \
- CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_UNK_X_MARGIN));
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); \
+ CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN));
-#define ProcessSlider(value, y, increaseAction, decreaseAction, hoverEndX, onlyWhenHoveringRow) \
+#define ProcessSlider(value, origY, increaseAction, decreaseAction, hoverEndX, onlyWhenHoveringRow) \
do { \
+ float y = origY MINUS_SCROLL_OFFSET; \
lastActiveBarX = DisplaySlider(MENU_X_LEFT_ALIGNED(MENUSLIDER_X), MENU_Y(y), MENU_Y(MENUSLIDER_SMALLEST_BAR), MENU_Y(MENUSLIDER_BIGGEST_BAR), MENU_X(MENUSLIDER_UNK), value, MENU_X(3.0f)); \
if (i != m_nCurrOption || !itemsAreSelectable) \
break; \
@@ -203,8 +239,8 @@ CMenuManager::ScrollUpListByOne()
inline void
CMenuManager::ScrollDownListByOne()
{
- if (m_nSelectedListRow == m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1) {
- if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) {
+ if (m_nSelectedListRow == m_nFirstVisibleRowOnList + MAX_VISIBLE_OPTION_ON_SCREEN - 1) {
+ if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN) {
m_nSelectedListRow++;
m_nFirstVisibleRowOnList++;
m_nScrollbarTopMargin += SCROLLBAR_MAX_HEIGHT / m_nTotalListRow;
@@ -219,13 +255,13 @@ CMenuManager::ScrollDownListByOne()
inline void
CMenuManager::PageUpList(bool playSoundOnSuccess)
{
- if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) {
+ if (m_nTotalListRow > MAX_VISIBLE_OPTION_ON_SCREEN) {
if (m_nFirstVisibleRowOnList > 0) {
if(playSoundOnSuccess)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
- m_nFirstVisibleRowOnList = Max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_LIST_ROW);
- m_nSelectedListRow = Min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1);
+ m_nFirstVisibleRowOnList = Max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_OPTION_ON_SCREEN);
+ m_nSelectedListRow = Min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_OPTION_ON_SCREEN - 1);
} else {
m_nFirstVisibleRowOnList = 0;
m_nSelectedListRow = 0;
@@ -237,21 +273,100 @@ CMenuManager::PageUpList(bool playSoundOnSuccess)
inline void
CMenuManager::PageDownList(bool playSoundOnSuccess)
{
- if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) {
- if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) {
+ if (m_nTotalListRow > MAX_VISIBLE_OPTION_ON_SCREEN) {
+ if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN) {
if(playSoundOnSuccess)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
- m_nFirstVisibleRowOnList = Min(m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW, m_nTotalListRow - MAX_VISIBLE_LIST_ROW);
+ m_nFirstVisibleRowOnList = Min(m_nFirstVisibleRowOnList + MAX_VISIBLE_OPTION_ON_SCREEN, m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN);
m_nSelectedListRow = Max(m_nSelectedListRow, m_nFirstVisibleRowOnList);
} else {
- m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW;
+ m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN;
m_nSelectedListRow = m_nTotalListRow - 1;
}
m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
}
}
+#ifdef CUSTOM_FRONTEND_OPTIONS
+#define PLUS_LINE_HEIGHT_ON_SCREEN + (aScreens[m_nCurrScreen].layout ? aScreens[m_nCurrScreen].layout->lineHeight : MENU_DEFAULT_LINE_HEIGHT)
+bool ScreenHasOption(int screen, const char* gxtKey)
+{
+ for (int i = 0; i < NUM_MENUROWS; i++) {
+ if (strcmp(gxtKey, aScreens[screen].m_aEntries[i].m_EntryName) == 0)
+ return true;
+ }
+ return false;
+}
+
+inline void
+CMenuManager::ThingsToDoBeforeLeavingPage()
+{
+ if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
+ CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
+
+ } else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
+ if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER)
+ m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
+
+ DMAudio.StopFrontEndTrack();
+ OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
+
+ } else if (ScreenHasOption(m_nCurrScreen, "FED_RES")) {
+ m_nDisplayVideoMode = m_nPrefsVideoMode;
+ }
+
+ if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
+ CPlayerSkin::EndFrontendSkinEdit();
+ }
+
+#ifdef SCROLLABLE_PAGES
+ if (SCREEN_HAS_AUTO_SCROLLBAR) {
+ m_nSelectedListRow = 0;
+ m_nFirstVisibleRowOnList = 0;
+ m_nScrollbarTopMargin = 0;
+ }
+#endif
+
+ CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
+
+ if (option.m_Action == MENUACTION_CFO_DYNAMIC)
+ if(option.m_CFODynamic->buttonPressFunc)
+ option.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
+
+ if (option.m_Action == MENUACTION_CFO_SELECT && option.m_CFOSelect->onlyApplyOnEnter && option.m_CFOSelect->lastSavedValue != option.m_CFOSelect->displayedValue)
+ option.m_CFOSelect->displayedValue = *option.m_CFO->value = option.m_CFOSelect->lastSavedValue;
+
+ if (aScreens[m_nCurrScreen].returnPrevPageFunc) {
+ aScreens[m_nCurrScreen].returnPrevPageFunc();
+ }
+}
+
+inline int8
+CMenuManager::GetPreviousPageOption()
+{
+ int8 prevPage = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage :
+ (m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_OPTIONS || m_nCurrScreen == MENUPAGE_EXIT ? MENUPAGE_START_MENU : aScreens[m_nCurrScreen].m_PreviousPage);
+
+ if (prevPage == -1) // Game also does same
+ return 0;
+
+ prevPage = prevPage == MENUPAGE_NONE ? (!m_bGameNotLoaded ? MENUPAGE_PAUSE_MENU : MENUPAGE_START_MENU) : prevPage;
+
+ for (int i = 0; i < NUM_MENUROWS; i++) {
+ if (aScreens[prevPage].m_aEntries[i].m_Action >= MENUACTION_NOTHING) { // CFO check
+ if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) {
+ return i;
+ }
+ }
+ }
+
+ // This shouldn't happen
+ return 0;
+}
+
+#else
+#define PLUS_LINE_HEIGHT_ON_SCREEN + MENU_DEFAULT_LINE_HEIGHT
inline void
CMenuManager::ThingsToDoBeforeLeavingPage()
{
@@ -265,9 +380,6 @@ CMenuManager::ThingsToDoBeforeLeavingPage()
break;
case MENUPAGE_DISPLAY_SETTINGS:
m_nDisplayVideoMode = m_nPrefsVideoMode;
-#ifdef IMPROVED_VIDEOMODE
- m_nSelectedScreenMode = m_nPrefsWindowed;
-#endif
break;
case MENUPAGE_SKIN_SELECT:
if (strcmp(m_aSkinName, m_PrefsSkinFile) != 0)
@@ -276,6 +388,14 @@ CMenuManager::ThingsToDoBeforeLeavingPage()
CPlayerSkin::EndFrontendSkinEdit();
break;
}
+
+#ifdef SCROLLABLE_PAGES
+ if (SCREEN_HAS_AUTO_SCROLLBAR) {
+ m_nSelectedListRow = 0;
+ m_nFirstVisibleRowOnList = 0;
+ m_nScrollbarTopMargin = 0;
+ }
+#endif
}
inline int8
@@ -284,13 +404,13 @@ CMenuManager::GetPreviousPageOption()
return (!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry :
(m_nCurrScreen == MENUPAGE_NEW_GAME ? 0 : (m_nCurrScreen == MENUPAGE_OPTIONS ? 1 : (m_nCurrScreen == MENUPAGE_EXIT ? 2 : aScreens[m_nCurrScreen].m_ParentEntry))));
}
+#endif
// ------ Functions not in the game/inlined ends
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
void DoRWStuffEndOfFrame(void);
-// --MIAMI: Done
void
CMenuManager::SwitchToNewScreen(int8 screen)
{
@@ -320,8 +440,9 @@ CMenuManager::SwitchToNewScreen(int8 screen)
m_nCurrOption = 0;
m_nCurrScreen = screen;
}
-
- if (m_nPrevScreen == MENUPAGE_SKIN_SELECT || m_nPrevScreen == MENUPAGE_KEYBOARD_CONTROLS)
+ SETUP_SCROLLING(m_nCurrScreen)
+
+ if (hasNativeList(m_nPrevScreen))
m_nTotalListRow = 0;
if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT)
@@ -346,7 +467,11 @@ CMenuManager::CMenuManager()
m_PrefsMP3BoostVolume = 0;
m_PrefsShowSubtitles = 0;
m_PrefsShowLegends = 1;
+#ifdef ASPECT_RATIO_SCALE
+ m_PrefsUseWideScreen = AR_AUTO;
+#else
m_PrefsUseWideScreen = 0;
+#endif
m_PrefsVsync = 0;
m_PrefsVsyncDisp = 1;
m_PrefsFrameLimiter = 1;
@@ -367,7 +492,11 @@ CMenuManager::CMenuManager()
m_PrefsDMA = 1;
OS_Language = LANG_ENGLISH;
m_ControlMethod = CONTROL_STANDARD;
+#ifdef PC_PLAYER_CONTROLS
CCamera::m_bUseMouse3rdPerson = true;
+#else
+ CCamera::m_bUseMouse3rdPerson = false;
+#endif
m_lastWorking3DAudioProvider = 0;
m_nFirstVisibleRowOnList = 0;
m_nScrollbarTopMargin = 0.0f;
@@ -393,6 +522,10 @@ CMenuManager::CMenuManager()
m_fMapCenterY = MENU_Y(225.0f);
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
+
+#ifdef NO_ISLAND_LOADING
+ m_PrefsIslandLoading = ISLAND_LOADING_LOW;
+#endif
}
void
@@ -430,13 +563,21 @@ CMenuManager::Initialise(void)
DMAudio.Service();
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
+#ifdef FIX_BUGS
+ static bool firstTime = true;
+ if (firstTime) {
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ firstTime = false;
+ } else
+#endif
m_PrefsRadioStation = DMAudio.GetRadioInCar();
+
DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
if (DMAudio.IsMP3RadioChannelAvailable()) {
if (m_PrefsRadioStation < WILDSTYLE || m_PrefsRadioStation > USERTRACK)
- m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10;
+ m_PrefsRadioStation = CGeneral::GetRandomNumber() % (USERTRACK + 1);
} else if (m_PrefsRadioStation < WILDSTYLE || m_PrefsRadioStation > WAVE)
- m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9;
+ m_PrefsRadioStation = CGeneral::GetRandomNumber() % (WAVE + 1);
CFileMgr::SetDir("");
//CFileMgr::SetDir("");
@@ -463,7 +604,6 @@ CMenuManager::CentreMousePointer()
}
}
-// --MIAMI: Done
void
CMenuManager::CheckCodesForControls(int typeOfControl)
{
@@ -521,7 +661,11 @@ CMenuManager::CheckCodesForControls(int typeOfControl)
m_bWaitingForNewKeyBind = false;
m_KeyPressedCode = -1;
m_bStartWaitingForKeyBind = false;
+#ifdef LOAD_INI_SETTINGS
+ SaveINIControllerSettings();
+#else
SaveSettings();
+#endif
}
}
@@ -532,7 +676,6 @@ CMenuManager::CheckHover(int x1, int x2, int y1, int y2)
m_nMousePosY > y1 && m_nMousePosY < y2;
}
-// --MIAMI: Done
void
CMenuManager::CheckSliderMovement(int value)
{
@@ -575,6 +718,9 @@ CMenuManager::CheckSliderMovement(int value)
case MENUACTION_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ???
TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f);
+#ifdef FIX_BUGS
+ TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f;
+#endif
break;
default:
return;
@@ -582,7 +728,6 @@ CMenuManager::CheckSliderMovement(int value)
SaveSettings();
}
-// --MIAMI: Done
void
CMenuManager::DisplayHelperText(char *text)
{
@@ -598,9 +743,10 @@ CMenuManager::DisplayHelperText(char *text)
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetDropShadowPosition(0);
+ // We're using SCREEN_STRETCH_FROM_RIGHT, because we also stretch black borders
if (text) {
CFont::SetColor(CRGBA(255, 255, 255, 255));
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f), TheText.Get(text));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get(text));
return;
}
@@ -620,19 +766,19 @@ CMenuManager::DisplayHelperText(char *text)
// TODO: name this cases?
switch (m_nHelperTextMsgId) {
case 1:
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f), TheText.Get("FET_APP"));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_APP"));
break;
case 2:
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f), TheText.Get("FET_HRD"));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_HRD"));
break;
case 3:
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f), TheText.Get("FET_RSO"));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_RSO"));
break;
case 4:
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f), TheText.Get("FET_STS"));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_STS"));
break;
case 5:
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f), TheText.Get("FET_RSC"));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_RSC"));
break;
default:
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_NO)
@@ -641,7 +787,7 @@ CMenuManager::DisplayHelperText(char *text)
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_MUSICVOLUME ||
aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_SFXVOLUME) {
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f),
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN),
m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER ? TheText.Get("FEH_NA") : TheText.Get("FET_MIG"));
return;
}
@@ -650,7 +796,7 @@ CMenuManager::DisplayHelperText(char *text)
return;
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_SCREENRES) {
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f),
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN),
m_bGameNotLoaded ? TheText.Get("FET_MIG") : TheText.Get("FEH_NA"));
return;
}
@@ -658,7 +804,7 @@ CMenuManager::DisplayHelperText(char *text)
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_AUDIOHW ||
aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_SPEAKERCONF) {
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f),
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN),
m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER ? TheText.Get("FEH_NA") : TheText.Get("FET_MIG"));
return;
}
@@ -667,19 +813,18 @@ CMenuManager::DisplayHelperText(char *text)
return;
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_MP3VOLUMEBOOST) {
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f),
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN),
m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER ? TheText.Get("FEH_NA") : TheText.Get("FET_MIG"));
return;
}
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f),
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN),
m_nCurrScreen != MENUPAGE_STATS ? TheText.Get("FET_MIG") : TheText.Get("FEH_SSA"));
break;
}
}
-// --MIAMI: Done
int
CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostRightBarSize, float rectSize, float progress, float spacing)
{
@@ -731,7 +876,6 @@ CMenuManager::DoSettingsBeforeStartingAGame()
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
}
-// --MIAMI: Done
void
CMenuManager::DrawStandardMenus(bool activeScreen)
{
@@ -743,8 +887,14 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
CFont::SetJustifyOn();
CFont::SetBackGroundOnlyTextOff();
- CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_UNK_X_MARGIN));
- CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_UNK_X_MARGIN));
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ const int xMargin = aScreens[m_nCurrScreen].layout && aScreens[m_nCurrScreen].layout->xMargin != 0 ? aScreens[m_nCurrScreen].layout->xMargin : MENU_X_MARGIN;
+#else
+ const int xMargin = MENU_X_MARGIN;
+#endif
+
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(xMargin));
+ CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(xMargin));
#ifdef ASPECT_RATIO_SCALE
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
#else
@@ -790,7 +940,6 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(BIGTEXT2_X_SCALE), MENU_Y(BIGTEXT2_Y_SCALE));
CFont::SetRightJustifyOff();
-
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255)));
@@ -825,8 +974,8 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(100.0f), MENU_Y(97.0f), str);
- CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_UNK_X_MARGIN));
- CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_UNK_X_MARGIN));
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(xMargin));
+ CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(xMargin));
}
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
@@ -836,7 +985,6 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
DrawControllerScreenExtraText(-8.0f, MENU_X_LEFT_ALIGNED(350), MENU_DEFAULT_LINE_HEIGHT);
}
- bool foundTheHoveringItem = false;
wchar unicodeTemp[64];
char asciiTemp[32];
@@ -844,8 +992,15 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
uint8 section = 0; // 0: highlight trapezoid 1: texts
while (section < 2) {
+#endif
+#ifdef SCROLLABLE_PAGES
+ int firstOption = SCREEN_HAS_AUTO_SCROLLBAR ? m_nFirstVisibleRowOnList : 0;
+ int scrollOffset = aScreens[m_nCurrScreen].m_aEntries[firstOption].m_Y - aScreens[m_nCurrScreen].m_aEntries[0].m_Y;
+ for (int i = firstOption; i < firstOption + MAX_VISIBLE_OPTION && i < NUM_MENUROWS; ++i) {
+#else
for (int i = 0; i < NUM_MENUROWS; ++i) {
+#endif
wchar* rightText = nil;
wchar* leftText;
if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) {
@@ -870,16 +1025,26 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
CFont::SetRightJustifyOff();
CFont::SetCentreOn();
}
- if (!aScreens[m_nCurrScreen].m_aEntries[i].m_X && !aScreens[m_nCurrScreen].m_aEntries[i].m_Y) {
+ if (aScreens[m_nCurrScreen].m_aEntries[i].m_X == 0 && aScreens[m_nCurrScreen].m_aEntries[i].m_Y == 0) {
if (i == 0 || (i == 1 && weHaveLabel)) {
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ aScreens[m_nCurrScreen].m_aEntries[i].m_X = (aScreens[m_nCurrScreen].layout ? aScreens[m_nCurrScreen].layout->startX : MENU_DEFAULT_CONTENT_X);
+ aScreens[m_nCurrScreen].m_aEntries[i].m_Y = (aScreens[m_nCurrScreen].layout ? aScreens[m_nCurrScreen].layout->startY : MENU_DEFAULT_CONTENT_Y);
+#else
aScreens[m_nCurrScreen].m_aEntries[i].m_X = MENU_DEFAULT_CONTENT_X;
aScreens[m_nCurrScreen].m_aEntries[i].m_Y = MENU_DEFAULT_CONTENT_Y;
+#endif
} else {
aScreens[m_nCurrScreen].m_aEntries[i].m_X = aScreens[m_nCurrScreen].m_aEntries[i-1].m_X;
- aScreens[m_nCurrScreen].m_aEntries[i].m_Y = aScreens[m_nCurrScreen].m_aEntries[i-1].m_Y + MENU_DEFAULT_LINE_HEIGHT;
+ aScreens[m_nCurrScreen].m_aEntries[i].m_Y = aScreens[m_nCurrScreen].m_aEntries[i-1].m_Y PLUS_LINE_HEIGHT_ON_SCREEN;
}
}
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ else if (aScreens[m_nCurrScreen].m_aEntries[i].m_Y == 0) {
+ aScreens[m_nCurrScreen].m_aEntries[i].m_Y = aScreens[m_nCurrScreen].m_aEntries[i-1].m_Y PLUS_LINE_HEIGHT_ON_SCREEN;
+ }
+#endif
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') {
@@ -901,7 +1066,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
}
if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER) {
- if (strncmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEO_AUD", 8) == 0) {
+ if (strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEO_AUD") == 0) {
CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
}
}
@@ -1055,17 +1220,6 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
}
break;
-#ifdef IMPROVED_VIDEOMODE
- case MENUACTION_SCREENFORMAT:
- if (m_nSelectedScreenMode == 0)
- sprintf(asciiTemp, "FULLSCREEN");
- else
- sprintf(asciiTemp, "WINDOWED");
-
- AsciiToUnicode(asciiTemp, unicodeTemp);
- rightText = unicodeTemp;
- break;
-#endif
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER)
rightText = TheText.Get("FEA_NAH");
@@ -1128,6 +1282,33 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
rightText = TheText.Get("FEA_NM3");
}
break;
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ case MENUACTION_CFO_DYNAMIC:
+ case MENUACTION_CFO_SELECT:
+ CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i];
+ if (option.m_Action == MENUACTION_CFO_SELECT) {
+ if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded)
+ CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
+
+ // To whom manipulate option.m_CFO->value of static options externally (like RestoreDef functions)
+ if (*option.m_CFO->value != option.m_CFOSelect->lastSavedValue)
+ option.m_CFOSelect->displayedValue = option.m_CFOSelect->lastSavedValue = *option.m_CFO->value;
+
+ if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0)
+ option.m_CFOSelect->displayedValue = 0;
+
+ rightText = TheText.Get(option.m_CFOSelect->rightTexts[option.m_CFOSelect->displayedValue]);
+
+ } else if (option.m_Action == MENUACTION_CFO_DYNAMIC) {
+ if (option.m_CFODynamic->drawFunc) {
+ bool isOptionDisabled = false;
+ rightText = option.m_CFODynamic->drawFunc(&isOptionDisabled, m_nCurrOption == i);
+ if (isOptionDisabled)
+ CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
+ }
+ }
+ break;
+#endif
}
// Highlight trapezoid
@@ -1135,7 +1316,8 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
int leftXMax, rightXMin;
- // FIX: Let's don't scale those so GetStringWidth will give unscaled width, which will be handy to other calculations below that's done without scaling in mind.
+ // FIX: Let's don't scale those so GetStringWidth can give us unscaled width, which will be handy to other calculations below that's done without scaling in mind,
+ // and scaling will be done eventually.
// CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
CFont::SetScale(BIGTEXT_X_SCALE, BIGTEXT_Y_SCALE);
@@ -1165,9 +1347,9 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
leftXMax = 40;
}
- int y = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Y;
+ int y = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Y MINUS_SCROLL_OFFSET;
int topYMax = y;
- uint32 bottomYMin = y + 22;
+ uint32 bottomYMin = y + MENU_DEFAULT_LINE_HEIGHT - 7; // Decreasing is not recommended. Because this actually is dependent to font scale, not line height.
// Actually bottomRight and bottomLeft should be exchanged here(although this is original code).
// So this shows us either R* didn't use same struct for menu BG and highlight, or they just kept fields as x1,y1 etc. Yikes.
@@ -1228,7 +1410,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
if (section == 1) {
if (leftText) {
- CFont::PrintString(MENU_X_LEFT_ALIGNED(aScreens[m_nCurrScreen].m_aEntries[i].m_X), MENU_Y(aScreens[m_nCurrScreen].m_aEntries[i].m_Y), leftText);
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(aScreens[m_nCurrScreen].m_aEntries[i].m_X), MENU_Y(aScreens[m_nCurrScreen].m_aEntries[i].m_Y MINUS_SCROLL_OFFSET), leftText);
}
if (rightText) {
@@ -1241,7 +1423,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
}
- CFont::PrintString(MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(aScreens[m_nCurrScreen].m_aEntries[i].m_Y), rightText);
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(DEFAULT_SCREEN_WIDTH - RIGHT_ALIGNED_TEXT_RIGHT_MARGIN(xMargin)), MENU_Y(aScreens[m_nCurrScreen].m_aEntries[i].m_Y MINUS_SCROLL_OFFSET), rightText);
}
if (m_nPrefsAudio3DProviderIndex == DMAudio.GetCurrent3DProviderIndex()) {
@@ -1262,7 +1444,12 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
}
if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0
- && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ && ScreenHasOption(m_nCurrScreen, "FEA_3DH")
+#else
+ && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS
+#endif
+ && m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
SetHelperText(3);
@@ -1270,19 +1457,15 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
}
if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") != 0
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ && ScreenHasOption(m_nCurrScreen, "FED_RES")) {
+#else
&& m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
+#endif
m_nDisplayVideoMode = m_nPrefsVideoMode;
SetHelperText(3);
}
}
-#ifdef IMPROVED_VIDEOMODE
- if (m_nSelectedScreenMode != m_nPrefsWindowed) {
- if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_POS") != 0
- && m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
- m_nSelectedScreenMode = m_nPrefsWindowed;
- }
- }
-#endif
// Sliders
int lastActiveBarX;
@@ -1324,6 +1507,35 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
section++;
}
+#ifdef SCROLLABLE_PAGES
+ #define SCROLLBAR_BOTTOM_Y 105.0f // only for background, scrollbar's itself is calculated
+ #define SCROLLBAR_RIGHT_X 26.0f
+ #define SCROLLBAR_WIDTH 9.5f
+ #define SCROLLBAR_TOP_Y 84
+
+ if (activeScreen && SCREEN_HAS_AUTO_SCROLLBAR) {
+ // Scrollbar background
+ CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2), MENU_Y(SCROLLBAR_TOP_Y),
+ MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2 - SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(SCROLLBAR_BOTTOM_Y)), CRGBA(30, 30, 30, FadeIn(150)));
+
+ float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / (m_nTotalListRow / (float) MAX_VISIBLE_OPTION);
+ float scrollbarBottom, scrollbarTop;
+
+ scrollbarBottom = MENU_Y(SCROLLBAR_TOP_Y - 6 + m_nScrollbarTopMargin + scrollbarHeight);
+ scrollbarTop = MENU_Y(SCROLLBAR_TOP_Y + 2 + m_nScrollbarTopMargin);
+ // Scrollbar shadow
+ CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 4), scrollbarTop,
+ MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 1 - SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)),
+ CRGBA(50, 50, 50, FadeIn(255)));
+
+ // Scrollbar
+ CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 4), scrollbarTop,
+ MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - SCROLLBAR_WIDTH), scrollbarBottom),
+ CRGBA(SCROLLBAR_COLOR.r, SCROLLBAR_COLOR.g, SCROLLBAR_COLOR.b, FadeIn(255)));
+
+ }
+#endif
+
switch (m_nCurrScreen) {
case MENUPAGE_STATS:
case MENUPAGE_CONTROLLER_PC:
@@ -1336,6 +1548,15 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_LOADRADIO)
DisplayHelperText("FEA_NAH");
break;
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ default:
+ if (aScreens[m_nCurrScreen].layout) {
+ if (aScreens[m_nCurrScreen].layout->showLeftRightHelper) {
+ DisplayHelperText(nil);
+ }
+ }
+ break;
+#endif
}
if (m_nCurrScreen == MENUPAGE_DELETING_IN_PROGRESS) {
@@ -1348,7 +1569,6 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
#endif
}
-// --MIAMI: Done
int
CMenuManager::GetNumOptionsCntrlConfigScreens(void)
{
@@ -1376,7 +1596,6 @@ CMenuManager::GetNumOptionsCntrlConfigScreens(void)
return number;
}
-// --MIAMI: Done
void
CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 column)
{
@@ -1607,7 +1826,7 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
}
// Print bindings, including seperator (-) between them
- CFont::SetScale(MENU_X(0.25f), MENU_Y(0.6f));
+ CFont::SetScale(MENU_X(0.25f), MENU_Y(LISTITEM_Y_SCALE));
for (; contSetOrder < MAX_SETORDERS && controllerAction != -1; contSetOrder++) {
wchar *settingText = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)controllerAction, (eContSetOrder)contSetOrder);
if (settingText) {
@@ -1680,31 +1899,24 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
else
DisplayHelperText("FET_RIG");
- CFont::SetRightJustifyOff();
- CFont::SetScale(MENU_X(0.4f), MENU_Y(0.6f));
- CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ SET_FONT_FOR_LIST_ITEM
m_bKeyIsOK = true;
} else {
DisplayHelperText("FET_CIG");
- CFont::SetRightJustifyOff();
- CFont::SetScale(MENU_X(0.4f), MENU_Y(0.6f));
- CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ SET_FONT_FOR_LIST_ITEM
m_bKeyIsOK = false;
m_bKeyChangeNotProcessed = false;
}
} else if (optionIdx == m_nSelectedListRow) {
DisplayHelperText("FET_EIG");
- CFont::SetRightJustifyOff();
- CFont::SetScale(MENU_X(0.4f), MENU_Y(0.6f));
- CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ SET_FONT_FOR_LIST_ITEM
}
}
}
}
-// --MIAMI: Done
void
CMenuManager::DrawControllerScreenExtraText(int yStart, int xStart, int lineHeight)
{
@@ -1761,7 +1973,6 @@ CMenuManager::DrawControllerScreenExtraText(int yStart, int xStart, int lineHeig
}
}
-// --MIAMI: Done
void
CMenuManager::DrawControllerSetupScreen()
{
@@ -1860,9 +2071,7 @@ CMenuManager::DrawControllerSetupScreen()
CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CFT"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CCR"));
CFont::SetDropShadowPosition(0);
- CFont::SetRightJustifyOff();
- CFont::SetScale(MENU_X(0.4f), MENU_Y(0.6f));
- CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ SET_FONT_FOR_LIST_ITEM
int yStart;
if (m_ControlMethod == CONTROL_CLASSIC)
@@ -1921,9 +2130,9 @@ CMenuManager::DrawControllerSetupScreen()
CFont::SetRightJustifyOff();
if (m_PrefsLanguage == LANGUAGE_GERMAN && (i == 20 || i == 21 || i == 22 || i == 23))
- CFont::SetScale(MENU_X(0.32f), MENU_Y(0.6f));
+ CFont::SetScale(MENU_X(0.32f), MENU_Y(LISTITEM_Y_SCALE));
else
- CFont::SetScale(MENU_X(0.4f), MENU_Y(0.6f));
+ CFont::SetScale(MENU_X(LISTITEM_X_SCALE), MENU_Y(LISTITEM_Y_SCALE));
CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(i * rowHeight + yStart), actionText);
}
@@ -1954,11 +2163,9 @@ CMenuManager::DrawControllerSetupScreen()
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
-
CFont::PrintString(MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT - 2.0f), SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - 4.0f), TheText.Get("FEDS_TB"));
}
-// --MIAMI: Done
void
CMenuManager::DrawFrontEnd()
{
@@ -1974,6 +2181,7 @@ CMenuManager::DrawFrontEnd()
} else {
m_nCurrScreen = MENUPAGE_PAUSE_MENU;
}
+ SETUP_SCROLLING(m_nCurrScreen)
}
if (m_nCurrOption == 0 && aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)
@@ -1985,7 +2193,6 @@ CMenuManager::DrawFrontEnd()
DrawBackground(false);
}
-// --MIAMI: Done
void
CMenuManager::DrawBackground(bool transitionCall)
{
@@ -2097,6 +2304,20 @@ CMenuManager::DrawBackground(bool transitionCall)
menuBg.bottomRight_y = 398.0f;
break;
default:
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ if (aScreens[m_nCurrScreen].layout && aScreens[m_nCurrScreen].layout->noInvasiveBorders) {
+ // Taken from the case above
+ menuBg.topLeft_x = 26.0f;
+ menuBg.topLeft_y = 59.0f;
+ menuBg.topRight_x = 629.0f;
+ menuBg.topRight_y = 29.0f;
+ menuBg.bottomLeft_x = 15.0f;
+ menuBg.bottomLeft_y = 426.0f;
+ menuBg.bottomRight_x = 610.0f;
+ menuBg.bottomRight_y = 398.0f;
+ break;
+ }
+#endif
menuBg.topLeft_x = CGeneral::GetRandomNumber() % 40 + 65;
menuBg.topLeft_y = CGeneral::GetRandomNumber() % 40 + 21;
menuBg.topRight_x = CGeneral::GetRandomNumber() % 40 + 568;
@@ -2209,7 +2430,6 @@ CMenuManager::DrawBackground(bool transitionCall)
}
}
-// --MIAMI: Done
void
CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
{
@@ -2232,7 +2452,7 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
SYSTEMTIME SystemTime;
HANDLE handle = FindFirstFile("skins\\*.bmp", &FindFileData);
for (int i = 1; handle != INVALID_HANDLE_VALUE && i; i = FindNextFile(handle, &FindFileData)) {
- if (strncmp(FindFileData.cFileName, DEFAULT_SKIN_NAME, 5) != 0) {
+ if (strcmp(FindFileData.cFileName, DEFAULT_SKIN_NAME) != 0) {
m_pSelectedSkin->nextSkin = new tSkinInfo;
m_pSelectedSkin = m_pSelectedSkin->nextSkin;
m_pSelectedSkin->skinId = nextSkinId;
@@ -2279,7 +2499,7 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
strncpy(&m_pSelectedSkin->skinNameDisplayed[k], "(", 1);
if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "}", 1))
strncpy(&m_pSelectedSkin->skinNameDisplayed[k], ")", 1);
- if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "�", 1))
+ if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "£", 1))
strncpy(&m_pSelectedSkin->skinNameDisplayed[k], "$", 1);
}
@@ -2332,9 +2552,7 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
CFont::SetDropShadowPosition(0);
// Skin list
- CFont::SetRightJustifyOff();
- CFont::SetScale(MENU_X(PLAYERSETUP_ROW_TEXT_X_SCALE), MENU_Y(PLAYERSETUP_ROW_TEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ SET_FONT_FOR_LIST_ITEM
if (m_nSkinsTotal > 0) {
for (m_pSelectedSkin = m_pSkinListHead.nextSkin; m_pSelectedSkin->skinId != m_nFirstVisibleRowOnList;
m_pSelectedSkin = m_pSelectedSkin->nextSkin);
@@ -2381,7 +2599,7 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
} else if (!strcmp(m_PrefsSkinFile, m_pSelectedSkin->skinNameOriginal)) {
CFont::SetColor(CRGBA(255, 255, 155, FadeIn(255)));
} else {
- CFont::SetColor(CRGBA(155, 155, 155, FadeIn(255)));
+ CFont::SetColor(CRGBA(LIST_OPTION_COLOR.r, LIST_OPTION_COLOR.g, LIST_OPTION_COLOR.b, FadeIn(LIST_OPTION_COLOR.a)));
}
wchar unicodeTemp[80];
AsciiToUnicode(m_pSelectedSkin->skinNameDisplayed, unicodeTemp);
@@ -2403,18 +2621,17 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
++rowIdx;
m_pSelectedSkin = m_pSelectedSkin->nextSkin;
}
- // Scrollbar background
+ // Scrollbar background - it's unchanged since III and still yellowish...
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(100, 100, 66, FadeIn(205)));
- // Scrollbar
- float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal * (float) MAX_VISIBLE_LIST_ROW;
+ float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / (m_nSkinsTotal / (float) MAX_VISIBLE_LIST_ROW);
float scrollbarBottom, scrollbarTop;
if (m_nSkinsTotal <= MAX_VISIBLE_LIST_ROW) {
scrollbarBottom = SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 4.0f);
scrollbarTop = MENU_Y(PLAYERSETUP_LIST_BODY_TOP);
- // Shadow
+ // Scrollbar shadow
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop,
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1 - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)), CRGBA(50, 50, 50, FadeIn(255)));
} else {
@@ -2425,15 +2642,16 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
scrollbarBottom = MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 4 + m_nScrollbarTopMargin + scrollbarHeight - SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal);
scrollbarTop = MENU_Y(SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal + PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin);
#endif
- // Shadow
+ // Scrollbar shadow
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop,
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1 - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)),
CRGBA(50, 50, 50, FadeIn(255)));
}
+ // Scrollbar
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop,
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom),
- CRGBA(255, 150, 225, FadeIn(255)));
+ CRGBA(SCROLLBAR_COLOR.r, SCROLLBAR_COLOR.g, SCROLLBAR_COLOR.b, FadeIn(255)));
// FIX: Scroll button dimensions are buggy, because:
// 1 - stretches the original image
@@ -2601,14 +2819,12 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
CFont::SetDropShadowPosition(0);
}
-// --MIAMI: Done
int
CMenuManager::FadeIn(int alpha)
{
return Min(m_nMenuFadeAlpha, alpha);
}
-// --MIAMI: Done
int
CMenuManager::GetStartOptionsCntrlConfigScreens()
{
@@ -2743,7 +2959,6 @@ CMenuManager::LoadAllTextures()
CTimer::Update();
}
-// --MIAMI: Done
void
CMenuManager::LoadSettings()
{
@@ -2792,12 +3007,7 @@ CMenuManager::LoadSettings()
CFileMgr::Read(fileHandle, gString, 20);
CFileMgr::Read(fileHandle, gString, 4);
CFileMgr::Read(fileHandle, gString, 4);
-#ifdef FREE_CAM
- CFileMgr::Read(fileHandle, (char*)&TheCamera.bFreeCam, 1);
-#else
CFileMgr::Read(fileHandle, gString, 1);
-#endif
-
#ifdef LEGACY_MENU_OPTIONS
CFileMgr::Read(fileHandle, (char*)&m_PrefsVsyncDisp, 1);
CFileMgr::Read(fileHandle, (char*)&CMBlur::BlurOn, 1);
@@ -2828,16 +3038,28 @@ CMenuManager::LoadSettings()
CFileMgr::Read(fileHandle, (char*)&m_PrefsShowHud, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsRadarMode, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsShowLegends, 1);
-#ifdef CUTSCENE_BORDERS_SWITCH
- CFileMgr::Read(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1);
-#endif
}
}
CFileMgr::CloseFile(fileHandle);
CFileMgr::SetDir("");
+#ifdef LOAD_INI_SETTINGS
+ if (LoadINISettings()) {
+ LoadINIControllerSettings();
+ } else {
+ // no re3.ini, create it
+ SaveINISettings();
+ SaveINIControllerSettings();
+ }
+#endif
+
+#ifdef FIX_BUGS
+ TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f;
+#endif
+#ifdef PC_PLAYER_CONTROLS
CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
+#endif
#ifdef LEGACY_MENU_OPTIONS
m_PrefsVsync = m_PrefsVsyncDisp;
#endif
@@ -2879,10 +3101,10 @@ CMenuManager::LoadSettings()
}
}
-// --MIAMI: Done
void
CMenuManager::SaveSettings()
{
+#ifndef LOAD_INI_SETTINGS
static char RubbishString[48] = "stuffmorestuffevenmorestuff etc";
static int SomeVersion = 3;
@@ -2904,12 +3126,7 @@ CMenuManager::SaveSettings()
CFileMgr::Write(fileHandle, RubbishString, 20);
CFileMgr::Write(fileHandle, RubbishString, 4);
CFileMgr::Write(fileHandle, RubbishString, 4);
-#ifdef FREE_CAM
- CFileMgr::Write(fileHandle, (char*)&TheCamera.bFreeCam, 1);
-#else
CFileMgr::Write(fileHandle, RubbishString, 1);
-#endif
-
#ifdef LEGACY_MENU_OPTIONS
CFileMgr::Write(fileHandle, (char*)&m_PrefsVsyncDisp, 1);
CFileMgr::Write(fileHandle, (char*)&CMBlur::BlurOn, 1);
@@ -2940,14 +3157,16 @@ CMenuManager::SaveSettings()
CFileMgr::Write(fileHandle, (char*)&m_PrefsShowHud, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsRadarMode, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsShowLegends, 1);
-#ifdef CUTSCENE_BORDERS_SWITCH
- CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1);
-#endif
}
m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex;
CFileMgr::CloseFile(fileHandle);
CFileMgr::SetDir("");
+
+#else
+ m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex;
+ SaveINISettings();
+#endif
}
void
@@ -2972,7 +3191,6 @@ CMenuManager::MessageScreen(const char *text, bool blackBg)
DoRWStuffEndOfFrame();
}
-// --MIAMI: Done
void
CMenuManager::SmallMessageScreen(const char* text)
{
@@ -2999,7 +3217,6 @@ CMenuManager::SmallMessageScreen(const char* text)
CFont::PrintString(SCREEN_WIDTH / 2.f, y, TheText.Get(text));
}
-// --MIAMI: Done
void
CMenuManager::PrintBriefs()
{
@@ -3031,11 +3248,12 @@ CMenuManager::PrintBriefs()
}
}
-// --MIAMI: Done
void
CMenuManager::PrintStats()
{
- static uint8 pirateCheck = 0;
+#ifdef SECUROM
+ static uint8 statsPirateCheck = 0;
+#endif
static float scrollY = 0;
int rowNum = CStats::ConstructStatLine(99999);
@@ -3048,11 +3266,13 @@ CMenuManager::PrintStats()
CFont::SetPropOn();
CFont::SetDropShadowPosition(0);
- if (pirateCheck == 0)
+#ifdef SECUROM
+ if (statsPirateCheck == 0)
// if not pirated game
- pirateCheck = 46;
+ // statsPirateCheck = 46;
// else
- // pirateCheck = 45;
+ statsPirateCheck = 45;
+#endif
if (m_PrefsLanguage == LANGUAGE_AMERICAN)
CFont::SetScale(MENU_X(0.43f), MENU_Y(0.75f));
@@ -3072,8 +3292,10 @@ CMenuManager::PrintStats()
lastCheck = CTimer::GetTimeInMillisecondsPauseMode();
}
- if (pirateCheck == 45)
+#ifdef SECUROM
+ if (statsPirateCheck == 45)
return;
+#endif
float nextYChange, y, alpha;
@@ -3137,14 +3359,17 @@ CMenuManager::PrintStats()
UnicodeStrcat(gUString2, gUString);
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+#ifndef FIX_BUGS
CFont::SetScale(MENU_X(0.5f), MENU_Y(0.9f));
+#else
+ CFont::SetScale(MENU_X(SMALLTEXT_X_SCALE), MENU_Y(SMALLTEXT_Y_SCALE));
+#endif
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetDropShadowPosition(0);
CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_RATING_X) - CFont::GetStringWidth(gUString2, true) / 2.f, MENU_Y(STATS_RATING_Y_2), gUString2);
}
-// --MIAMI: Done
void
CMenuManager::Process(void)
{
@@ -3435,7 +3660,7 @@ CMenuManager::ExportStats()
char *statValue = UnicodeToAscii(gUString2);
for (int j = 0; statValue[j] != '\0'; ++j) {
if (statValue[j] == '_')
- statValue[j] = 0xBA; // This is degree symbol, but my editors keeps messing up with it so I wrote hex representation
+ statValue[j] = '\xBA'; // This is degree symbol, but my editors keeps messing up with it so I wrote hex representation
}
if (statValue)
fprintf(txtFile, "%s\n\n", statValue);
@@ -3497,7 +3722,7 @@ CMenuManager::ExportStats()
char *statValue = UnicodeToAscii(gUString2);
for (int l = 0; statValue[l] != '\0'; ++l) {
if (statValue[l] == '_')
- statValue[l] = 0xBA; // This is degree symbol, but my editors keeps messing up with it so I wrote hex representation
+ statValue[l] = '\xBA'; // This is degree symbol, but my editors keeps messing up with it so I wrote hex representation
}
if (statValue)
fprintf(htmlFile, "%s", statValue);
@@ -3683,10 +3908,10 @@ CMenuManager::PrintRadioSelector(void)
CRGBA(RADIO_SELECTOR_COLOR.r, RADIO_SELECTOR_COLOR.g, RADIO_SELECTOR_COLOR.b, FadeIn(255)));
// Arrows and their shadows
- CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(216.f), MENU_Y(333.f), MENU_X_LEFT_ALIGNED(196.f), MENU_Y(321.f), MENU_X_LEFT_ALIGNED(216.f), MENU_Y(307.f), MENU_X_LEFT_ALIGNED(196.f), MENU_Y(321.f), CRGBA(0, 0, 0, FadeIn(255)));
- CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(213.f), MENU_Y(330.f), MENU_X_LEFT_ALIGNED(193.f), MENU_Y(318.f), MENU_X_LEFT_ALIGNED(213.f), MENU_Y(304.f), MENU_X_LEFT_ALIGNED(193.f), MENU_Y(318.f), CRGBA(97, 194, 247, FadeIn(255)));
- CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(440.f), MENU_Y(333.f), MENU_X_LEFT_ALIGNED(460.f), MENU_Y(321.f), MENU_X_LEFT_ALIGNED(440.f), MENU_Y(307.f), MENU_X_LEFT_ALIGNED(460.f), MENU_Y(321.f), CRGBA(0, 0, 0, FadeIn(255)));
- CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(443.f), MENU_Y(330.f), MENU_X_LEFT_ALIGNED(463.f), MENU_Y(318.f), MENU_X_LEFT_ALIGNED(443.f), MENU_Y(304.f), MENU_X_LEFT_ALIGNED(463.f), MENU_Y(318.f), CRGBA(97, 194, 247, FadeIn(255)));
+ CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(216.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 48.f), MENU_X_LEFT_ALIGNED(196.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 36.f), MENU_X_LEFT_ALIGNED(216.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 22.f), MENU_X_LEFT_ALIGNED(196.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 36.f), CRGBA(0, 0, 0, FadeIn(255)));
+ CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(213.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 45.f), MENU_X_LEFT_ALIGNED(193.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 33.f), MENU_X_LEFT_ALIGNED(213.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 19.f), MENU_X_LEFT_ALIGNED(193.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 33.f), CRGBA(97, 194, 247, FadeIn(255)));
+ CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(440.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 48.f), MENU_X_LEFT_ALIGNED(460.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 36.f), MENU_X_LEFT_ALIGNED(440.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 22.f), MENU_X_LEFT_ALIGNED(460.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 36.f), CRGBA(0, 0, 0, FadeIn(255)));
+ CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(443.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 45.f), MENU_X_LEFT_ALIGNED(463.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 33.f), MENU_X_LEFT_ALIGNED(443.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 19.f), MENU_X_LEFT_ALIGNED(463.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 33.f), CRGBA(97, 194, 247, FadeIn(255)));
if (radioChangeRequested) {
if (CTimer::GetTimeInMillisecondsPauseMode() - lastRadioChange > 50) {
DMAudio.SetRadioInCar(m_PrefsRadioStation);
@@ -3837,7 +4062,7 @@ CMenuManager::ProcessList(bool &optionSelected, bool &goBack)
m_nCurrExLayer = HOVEROPTION_LIST;
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
- if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) {
+ if (m_nTotalListRow >= MAX_VISIBLE_OPTION_ON_SCREEN) {
m_nFirstVisibleRowOnList = 0;
}
m_nSelectedListRow = 0;
@@ -3847,8 +4072,8 @@ CMenuManager::ProcessList(bool &optionSelected, bool &goBack)
m_nCurrExLayer = HOVEROPTION_LIST;
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
- if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) {
- m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW;
+ if (m_nTotalListRow >= MAX_VISIBLE_OPTION_ON_SCREEN) {
+ m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN;
}
m_nSelectedListRow = m_nTotalListRow - 1;
m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
@@ -3946,13 +4171,22 @@ CMenuManager::UserInput(void)
static int oldOption = -99;
oldOption = m_nCurrOption;
+#ifdef SCROLLABLE_PAGES
+ int firstOption = SCREEN_HAS_AUTO_SCROLLBAR ? m_nFirstVisibleRowOnList : 0;
+ int scrollOffset = aScreens[m_nCurrScreen].m_aEntries[firstOption].m_Y - aScreens[m_nCurrScreen].m_aEntries[0].m_Y;
+ for (int rowToCheck = firstOption; rowToCheck < firstOption + MAX_VISIBLE_OPTION && rowToCheck < NUM_MENUROWS; ++rowToCheck) {
+#else
for (int rowToCheck = 0; rowToCheck < NUM_MENUROWS; ++rowToCheck) {
+#endif
if (aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_NOTHING ||
aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_LABEL)
continue;
- if (m_nMousePosY > MENU_Y(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Y) &&
- m_nMousePosY < MENU_Y(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Y + MENU_DEFAULT_LINE_HEIGHT)) {
+ // unused: CFont::GetStringWidth(TheText.Get(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_EntryName), true);
+ // So they also wanted the compare X, but they abandoned the idea later on
+
+ if (m_nMousePosY > MENU_Y(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Y MINUS_SCROLL_OFFSET) &&
+ m_nMousePosY < MENU_Y(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Y MINUS_SCROLL_OFFSET PLUS_LINE_HEIGHT_ON_SCREEN)) {
static int oldScreen = m_nCurrScreen;
m_nOptionMouseHovering = rowToCheck;
@@ -3996,7 +4230,7 @@ CMenuManager::UserInput(void)
if (m_nMousePosY > SCREEN_HEIGHT) m_nMousePosY = SCREEN_HEIGHT;
changeValueBy = 0;
- if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS || m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
+ if (hasNativeList(m_nCurrScreen)) {
ProcessList(optionSelected, goBack);
} else {
AdditionalOptionInput(goBack);
@@ -4007,8 +4241,7 @@ CMenuManager::UserInput(void)
goDown = true;
m_nOptionHighlightTransitionBlend = 0;
- }
- else if (m_AllowNavigation &&
+ } else if (m_AllowNavigation &&
(CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown())) {
m_bShowMouse = false;
goUp = true;
@@ -4020,8 +4253,7 @@ CMenuManager::UserInput(void)
m_bShowMouse = false;
optionSelected = true;
}
- }
- else {
+ } else {
if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
m_bShowMouse = false;
optionSelected = true;
@@ -4058,6 +4290,27 @@ CMenuManager::UserInput(void)
}
}
+#ifdef SCROLLABLE_PAGES
+ if (m_nTotalListRow > MAX_VISIBLE_OPTION) {
+ bool temp = false;
+
+ m_nSelectedListRow = m_nCurrOption;
+
+ // ignore detected back/select states, it's our screen's job
+ ProcessList(temp, temp);
+
+ // and ignore our screen's goUp/Down, now it's ProcessList's job
+ goUp = false;
+ goDown = false;
+ m_nCurrOption = m_nSelectedListRow;
+
+ if (oldOption != m_nCurrOption)
+ m_nOptionHighlightTransitionBlend = 0;
+ }
+
+ // Prevent sound on scroll. Mouse wheel is now belongs to us!
+ if (!(m_nTotalListRow > MAX_VISIBLE_OPTION && (CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustDown())))
+#endif
if (CPad::GetPad(0)->GetLeftMouseJustUp() || CPad::GetPad(0)->GetLeftJustUp() || CPad::GetPad(0)->GetRightJustUp()
|| CPad::GetPad(0)->GetDPadLeftJustUp() || CPad::GetPad(0)->GetDPadRightJustUp()
|| CPad::GetPad(0)->GetAnaloguePadLeftJustUp() || CPad::GetPad(0)->GetAnaloguePadRightJustUp()
@@ -4067,7 +4320,7 @@ CMenuManager::UserInput(void)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0);
else if (option == MENUACTION_SFXVOLUME)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_AUDIO_TEST, 0);
- else if (option == MENUACTION_DRAWDIST || option == MENUACTION_MOUSESTEER)
+ else if (option == MENUACTION_DRAWDIST || option == MENUACTION_MOUSESENS)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0);
}
@@ -4111,10 +4364,15 @@ CMenuManager::UserInput(void)
}
}
- if (CPad::GetPad(0)->GetMouseWheelUpJustDown()) {
- changeValueBy = 1;
- } else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) {
- changeValueBy = -1;
+#ifdef SCROLLABLE_PAGES
+ if (!SCREEN_HAS_AUTO_SCROLLBAR)
+#endif
+ {
+ if (CPad::GetPad(0)->GetMouseWheelUpJustDown()) {
+ changeValueBy = 1;
+ } else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) {
+ changeValueBy = -1;
+ }
}
if (m_AllowNavigation) {
@@ -4147,9 +4405,30 @@ CMenuManager::UserInput(void)
}
}
ProcessUserInput(goDown, goUp, optionSelected, goBack, changeValueBy);
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ if (aScreens[m_nCurrScreen].m_aEntries[oldOption].m_Action < MENUACTION_NOTHING) { // CFO check
+ CMenuScreenCustom::CMenuEntry &oldEntry = aScreens[m_nCurrScreen].m_aEntries[oldOption];
+ if (m_nCurrOption != oldOption) {
+ if (oldEntry.m_Action == MENUACTION_CFO_DYNAMIC)
+ if(oldEntry.m_CFODynamic->buttonPressFunc)
+ oldEntry.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
+
+ if (oldEntry.m_Action == MENUACTION_CFO_SELECT && oldEntry.m_CFOSelect->onlyApplyOnEnter) {
+ if (oldEntry.m_CFOSelect->displayedValue != oldEntry.m_CFOSelect->lastSavedValue)
+ SetHelperText(3); // Restored original value
+
+ oldEntry.m_CFOSelect->displayedValue = oldEntry.m_CFOSelect->lastSavedValue = *oldEntry.m_CFO->value;
+ }
+ } else if (oldEntry.m_Action == MENUACTION_CFO_SELECT && oldEntry.m_CFOSelect->onlyApplyOnEnter) {
+ if (oldEntry.m_CFOSelect->displayedValue != *oldEntry.m_CFO->value)
+ SetHelperText(1); // Enter to apply
+ else if (m_nHelperTextMsgId == 1)
+ ResetHelperText(); // Applied
+ }
+ }
+#endif
}
-// --MIAMI: Done except TODOs
void
CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, uint8 goBack, int8 changeAmount)
{
@@ -4165,19 +4444,19 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
MouseButtonJustClicked = false;
if (CPad::GetPad(0)->GetLeftMouseJustDown())
- MouseButtonJustClicked = 1;
+ MouseButtonJustClicked = rsMOUSELEFTBUTTON;
else if (CPad::GetPad(0)->GetRightMouseJustUp())
- MouseButtonJustClicked = 3;
+ MouseButtonJustClicked = rsMOUSERIGHTBUTTON;
else if (CPad::GetPad(0)->GetMiddleMouseJustUp())
- MouseButtonJustClicked = 2;
+ MouseButtonJustClicked = rsMOUSMIDDLEBUTTON;
else if (CPad::GetPad(0)->GetMouseWheelUpJustUp())
- MouseButtonJustClicked = 4;
+ MouseButtonJustClicked = rsMOUSEWHEELUPBUTTON;
else if (CPad::GetPad(0)->GetMouseWheelDownJustUp())
- MouseButtonJustClicked = 5;
+ MouseButtonJustClicked = rsMOUSEWHEELDOWNBUTTON;
else if (CPad::GetPad(0)->GetMouseX1JustUp())
- MouseButtonJustClicked = 6;
+ MouseButtonJustClicked = rsMOUSEX1BUTTON;
else if (CPad::GetPad(0)->GetMouseX2JustUp())
- MouseButtonJustClicked = 7;
+ MouseButtonJustClicked = rsMOUSEX2BUTTON;
JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown();
@@ -4260,7 +4539,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
if (optionSelected && m_nMenuFadeAlpha == 255) {
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_NEW_GAME_RELOAD && m_bGameNotLoaded) {
DoSettingsBeforeStartingAGame();
- } else if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) || (m_nCurrScreen == MENUPAGE_SKIN_SELECT)) {
+ } else if (hasNativeList(m_nCurrScreen)) {
switch (m_nCurrExLayer) {
case HOVEROPTION_LIST:
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
@@ -4297,6 +4576,10 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
}
int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
+#ifdef FIX_BUGS
+ int currScreen = m_nCurrScreen;
+ int currOption = m_nCurrOption;
+#endif
switch (option) {
case MENUACTION_CHANGEMENU:
case MENUACTION_YES:
@@ -4340,8 +4623,8 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
{
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
- if (saveSlot >= 2 && saveSlot <= 9) {
- m_nCurrSaveSlot = saveSlot - 2;
+ if (saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8) {
+ m_nCurrSaveSlot = saveSlot - SAVESLOT_1;
if (Slots[m_nCurrSaveSlot] != SLOT_EMPTY && Slots[m_nCurrSaveSlot] != SLOT_CORRUPTED) {
if (m_nCurrScreen == MENUPAGE_CHOOSE_LOAD_SLOT) {
SwitchToNewScreen(MENUPAGE_LOAD_SLOT_CONFIRM);
@@ -4428,15 +4711,6 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
SaveSettings();
}
break;
-#ifdef IMPROVED_VIDEOMODE
- case MENUACTION_SCREENFORMAT:
- if (m_nSelectedScreenMode != m_nPrefsWindowed) {
- m_nPrefsWindowed = m_nSelectedScreenMode;
- _psSelectScreenVM(m_nPrefsVideoMode); // apply same resolution
- SaveSettings();
- }
- break;
-#endif
case MENUACTION_AUDIOHW:
{
int selectedProvider = m_nPrefsAudio3DProviderIndex;
@@ -4490,7 +4764,11 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
#endif
CRenderer::ms_lodDistScale = m_PrefsLOD;
m_PrefsShowSubtitles = false;
+#ifdef ASPECT_RATIO_SCALE
+ m_PrefsUseWideScreen = AR_AUTO;
+#else
m_PrefsUseWideScreen = false;
+#endif
m_PrefsShowLegends = true;
m_PrefsVsyncDisp = true;
m_PrefsFrameLimiter = true;
@@ -4498,6 +4776,13 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
m_PrefsShowHud = true;
m_nDisplayVideoMode = m_nPrefsVideoMode;
CMBlur::BlurOn = false;
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ extern void RestoreDefGraphics(int8);
+ extern void RestoreDefDisplay(int8);
+
+ RestoreDefGraphics(FEOPTION_ACTION_SELECT);
+ RestoreDefDisplay(FEOPTION_ACTION_SELECT);
+#endif
SaveSettings();
} else if (m_nCurrScreen == MENUPAGE_CONTROLLER_PC) {
ControlsManager.MakeControllerActionsBlank();
@@ -4519,11 +4804,21 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
#endif
MousePointerStateHelper.bInvertVertically = true;
TheCamera.m_bHeadBob = false;
+#ifdef FIX_BUGS
+ TheCamera.m_fMouseAccelVertical = 0.003f;
+#endif
TheCamera.m_fMouseAccelHorzntl = 0.0025f;
CVehicle::m_bDisableMouseSteering = true;
m_ControlMethod = CONTROL_STANDARD;
+#ifdef PC_PLAYER_CONTROLS
TheCamera.m_bUseMouse3rdPerson = true;
+#else
+ TheCamera.m_bUseMouse3rdPerson = false;
+#endif
SaveSettings();
+#ifdef LOAD_INI_SETTINGS
+ SaveINIControllerSettings();
+#endif
}
SetHelperText(2);
break;
@@ -4537,12 +4832,47 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
}
SaveSettings();
break;
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ case MENUACTION_CFO_SELECT:
+ case MENUACTION_CFO_DYNAMIC:
+ CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
+ if (option.m_Action == MENUACTION_CFO_SELECT) {
+ if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded)
+ break;
+
+ if (!option.m_CFOSelect->onlyApplyOnEnter) {
+ option.m_CFOSelect->displayedValue++;
+ if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0)
+ option.m_CFOSelect->displayedValue = 0;
+ }
+ int8 oldValue = *option.m_CFO->value;
+
+ *option.m_CFO->value = option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue;
+
+ // Now everything is saved in .ini, and LOAD_INI_SETTINGS is fundamental for CFO
+ // if (option.m_CFOSelect->save)
+ SaveSettings();
+
+ if (option.m_CFOSelect->displayedValue != oldValue && option.m_CFOSelect->changeFunc)
+ option.m_CFOSelect->changeFunc(oldValue, option.m_CFOSelect->displayedValue);
+
+ } else if (option.m_Action == MENUACTION_CFO_DYNAMIC) {
+ if (option.m_CFODynamic->buttonPressFunc)
+ option.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_SELECT);
+ }
+
+ break;
+#endif
}
ProcessOnOffMenuOptions();
if (!goBack) {
+#ifdef FIX_BUGS
+ int saveSlot = aScreens[currScreen].m_aEntries[currOption].m_SaveSlot;
+ if (saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8 && Slots[currOption] != SLOT_OK)
+#else
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
-
- if (saveSlot >= 2 && saveSlot <= 9 && Slots[m_nCurrOption] != SLOT_OK)
+ if (saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8 && Slots[m_nCurrOption] != SLOT_OK)
+#endif
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0);
@@ -4553,7 +4883,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
if (m_NoEmptyBinding) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_BACK, 0);
SwitchToNewScreen(-2);
- if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) {
+ if (hasNativeList(m_nCurrScreen)) {
m_nTotalListRow = 0;
}
} else {
@@ -4608,11 +4938,6 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
}
}
break;
-#ifdef IMPROVED_VIDEOMODE
- case MENUACTION_SCREENFORMAT:
- m_nSelectedScreenMode = !m_nSelectedScreenMode;
- break;
-#endif
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_nPrefsAudio3DProviderIndex += changeAmount;
@@ -4659,6 +4984,40 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
CCamera::m_bUseMouse3rdPerson = !m_ControlMethod;
SaveSettings();
break;
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ case MENUACTION_CFO_SELECT:
+ case MENUACTION_CFO_DYNAMIC:
+ CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
+ if (option.m_Action == MENUACTION_CFO_SELECT) {
+ if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded)
+ break;
+
+ if (changeAmount > 0) {
+ option.m_CFOSelect->displayedValue++;
+ if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts)
+ option.m_CFOSelect->displayedValue = 0;
+ } else {
+ option.m_CFOSelect->displayedValue--;
+ if (option.m_CFOSelect->displayedValue < 0)
+ option.m_CFOSelect->displayedValue = option.m_CFOSelect->numRightTexts - 1;
+ }
+ if (!option.m_CFOSelect->onlyApplyOnEnter) {
+ int8 oldValue = *option.m_CFO->value;
+
+ *option.m_CFO->value = option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue;
+
+ // Now everything is saved in .ini, and LOAD_INI_SETTINGS is fundamental for CFO
+ // if (option.m_CFOSelect->save)
+ SaveSettings();
+
+ if (option.m_CFOSelect->displayedValue != oldValue && option.m_CFOSelect->changeFunc)
+ option.m_CFOSelect->changeFunc(oldValue, option.m_CFOSelect->displayedValue);
+ }
+ } else if (option.m_Action == MENUACTION_CFO_DYNAMIC && option.m_CFODynamic->buttonPressFunc) {
+ option.m_CFODynamic->buttonPressFunc(changeAmount > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT);
+ }
+ break;
+#endif
}
CheckSliderMovement(changeAmount);
ProcessOnOffMenuOptions();
@@ -4672,7 +5031,6 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
}
}
-// --MIAMI: Done
void
CMenuManager::ProcessOnOffMenuOptions()
{
@@ -5029,7 +5387,6 @@ CMenuManager::ProcessFileActions()
}
}
-// --MIAMI: Done
void
CMenuManager::SwitchMenuOnAndOff()
{
@@ -5038,7 +5395,11 @@ CMenuManager::SwitchMenuOnAndOff()
// Reminder: You need REGISTER_START_BUTTON defined to make it work.
if ((CPad::GetPad(0)->GetStartJustDown() || CPad::GetPad(0)->GetEscapeJustDown())
&& (!m_bMenuActive || m_nCurrScreen == MENUPAGE_PAUSE_MENU || m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT || m_nCurrScreen == MENUPAGE_SAVE_CHEAT_WARNING)
- || m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) {
+ || m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested
+#ifdef REGISTER_START_BUTTON
+ || CPad::GetPad(0)->GetStartJustDown() && !m_bGameNotLoaded
+#endif
+ ) {
if (m_nCurrScreen != MENUPAGE_LOADING_IN_PROGRESS
#ifdef XBOX_MESSAGE_SCREEN
@@ -5066,6 +5427,10 @@ CMenuManager::SwitchMenuOnAndOff()
Initialise();
LoadAllTextures();
} else {
+#ifdef EXTENDED_COLOURFILTER
+ // we always expect CPostFX to be open
+ CMBlur::BlurOn = true;
+#endif
if (CMBlur::BlurOn)
CMBlur::MotionBlurOpen(Scene.camera);
else
@@ -5080,7 +5445,13 @@ CMenuManager::SwitchMenuOnAndOff()
}
m_StatsScrollSpeed = 150.0f;
+#ifdef FIX_BUGS
+ ThingsToDoBeforeLeavingPage();
+#endif
SaveSettings();
+#ifdef LOAD_INI_SETTINGS
+ SaveINIControllerSettings();
+#endif
pControlEdit = nil;
pEditString = nil;
DisplayComboButtonErrMsg = false;
@@ -5169,7 +5540,6 @@ CMenuManager::UnloadTextures()
CUserDisplay::PlaceName.ProcessAfterFrontEndShutDown();
}
-// --MIAMI: Done
void
CMenuManager::WaitForUserCD()
{
@@ -5352,8 +5722,8 @@ CMenuManager::PrintMap(void)
#endif
m_bMenuMapActive = false;
- CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_UNK_X_MARGIN));
- CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_UNK_X_MARGIN));
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
+ CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN));
DisplayHelperText("FEH_MPH");
}
@@ -5404,5 +5774,3 @@ uint8 CMenuManager::GetNumberOfMenuOptions()
#undef GetBackJustUp
#undef GetBackJustDown
-
-#endif
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 01eb1c2e..c1c3983e 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -11,7 +11,7 @@
#define MENUHEADER_HEIGHT 2.0f
#define MENUHEADER_WIDTH 1.0f
-#define MENU_UNK_X_MARGIN 10.0f
+#define MENU_X_MARGIN 10.0f
#define MENUACTION_SCALE_MULT 0.9f
@@ -23,6 +23,8 @@
#define MENU_DEFAULT_CONTENT_Y 100
#define MENU_DEFAULT_LINE_HEIGHT 29
+#define RIGHT_ALIGNED_TEXT_RIGHT_MARGIN(xMargin) (xMargin + 30.0f)
+
#define MENURADIO_ICON_FIRST_X 238.f
#define MENURADIO_ICON_Y 288.0f
#define MENURADIO_ICON_SIZE 60.0f
@@ -34,17 +36,23 @@
#define MENUSLIDER_SMALLEST_BAR 8.0f
#define MENUSLIDER_BIGGEST_BAR 25.0f
-#define BIGTEXT2_X_SCALE 0.6f
+#define BIGTEXT2_X_SCALE 0.6f // For FONT_STANDARD
#define BIGTEXT2_Y_SCALE 1.2f
-#define BIGTEXT_X_SCALE 0.6f
+#define BIGTEXT_X_SCALE 0.6f // For FONT_HEADING
#define BIGTEXT_Y_SCALE 1.0f
-#define MEDIUMTEXT_X_SCALE 0.48f
+#define MEDIUMTEXT_X_SCALE 0.48f // For FONT_STANDARD
#define MEDIUMTEXT_Y_SCALE 1.0f
-#define SMALLTEXT_X_SCALE 0.42f
+#define SMALLTEXT_X_SCALE 0.42f // For FONT_STANDARD
#define SMALLTEXT_Y_SCALE 0.9f
-#define SMALLESTTEXT_X_SCALE 0.3f
+#define SMALLESTTEXT_X_SCALE 0.3f // For FONT_STANDARD
#define SMALLESTTEXT_Y_SCALE 0.7f
+#define LISTITEM_X_SCALE 0.4f // Only unproportional and commonly used scale for FONT_STANDARD
+#define LISTITEM_Y_SCALE 0.6f
+
+#define HELPER_TEXT_RIGHT_MARGIN MENU_X_MARGIN
+#define HELPER_TEXT_BOTTOM_MARGIN 18.f
+
#define PLAYERSETUP_LIST_TOP 58.0f
#define PLAYERSETUP_LIST_BOTTOM 95.0f
#define PLAYERSETUP_LIST_LEFT 200.0f
@@ -56,8 +64,6 @@
#endif
#define PLAYERSETUP_SCROLLBUTTON_HEIGHT 17.0f
#define PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION 64
-#define PLAYERSETUP_ROW_TEXT_X_SCALE 0.4f
-#define PLAYERSETUP_ROW_TEXT_Y_SCALE 0.6f
#define PLAYERSETUP_SKIN_COLUMN_LEFT 220.0f
#define PLAYERSETUP_DATE_COLUMN_RIGHT 56.0f
#define PLAYERSETUP_LIST_BODY_TOP 77
@@ -186,7 +192,6 @@ enum eMenuScreen
MENUPAGE_MOUSE_CONTROLS = 31,
MENUPAGE_PAUSE_MENU = 32,
MENUPAGE_NONE = 33, // Then chooses main menu or pause menu
- MENUPAGE_OUTRO = 34,
#ifdef LEGACY_MENU_OPTIONS
MENUPAGE_CONTROLLER_SETTINGS,
MENUPAGE_DEBUG_MENU,
@@ -196,14 +201,26 @@ enum eMenuScreen
MENUPAGE_CONTROLLER_PC_OLD4,
MENUPAGE_CONTROLLER_DEBUG,
#endif
+#ifdef CUSTOM_FRONTEND_OPTIONS
+
#ifdef GRAPHICS_MENU_OPTIONS
MENUPAGE_GRAPHICS_SETTINGS,
#endif
+#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+ MENUPAGE_DETECT_JOYSTICK,
+#endif
+
+#endif
+ MENUPAGE_OUTRO, // Originally 34, but CFO needs last screen to be empty to count number of menu pages
MENUPAGES
};
enum eMenuAction
{
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ MENUACTION_CFO_SELECT = -2,
+ MENUACTION_CFO_DYNAMIC = -1,
+#endif
MENUACTION_NOTHING,
MENUACTION_LABEL,
MENUACTION_YES,
@@ -258,29 +275,10 @@ enum eMenuAction
MENUACTION_DRAWDIST,
MENUACTION_MOUSESENS,
MENUACTION_MP3VOLUMEBOOST,
-#ifdef IMPROVED_VIDEOMODE
- MENUACTION_SCREENFORMAT,
-#endif
#ifdef LEGACY_MENU_OPTIONS
MENUACTION_CTRLVIBRATION,
MENUACTION_CTRLCONFIG,
#endif
-#ifdef ANISOTROPIC_FILTERING
- MENUACTION_MIPMAPS,
- MENUACTION_TEXTURE_FILTERING,
-#endif
-#ifdef MULTISAMPLING
- MENUACTION_MULTISAMPLING,
-#endif
-#ifdef NO_ISLAND_LOADING
- MENUACTION_ISLANDLOADING,
-#endif
-#ifdef PS2_ALPHA_TEST
- MENUACTION_PS2_ALPHA_TEST,
-#endif
-#ifdef CUTSCENE_BORDERS_SWITCH
- MENUACTION_CUTSCENEBORDERS,
-#endif
};
enum eCheckHover
@@ -326,8 +324,8 @@ enum eCheckHover
enum
{
-#ifdef LEGACY_MENU_OPTIONS
- NUM_MENUROWS = 14,
+#if defined LEGACY_MENU_OPTIONS || defined CUSTOM_FRONTEND_OPTIONS
+ NUM_MENUROWS = 18,
#else
NUM_MENUROWS = 12,
#endif
@@ -361,6 +359,7 @@ struct BottomBarOption
int32 screenId;
};
+#ifndef CUSTOM_FRONTEND_OPTIONS
struct CMenuScreen
{
char m_ScreenName[8];
@@ -378,6 +377,93 @@ struct CMenuScreen
uint8 m_Align;
} m_aEntries[NUM_MENUROWS];
};
+extern CMenuScreen aScreens[MENUPAGES];
+#else
+#include "frontendoption.h"
+struct CCustomScreenLayout {
+ int startX; // not used at all if first entry has X and Y values
+ int startY; // not used at all if first entry has X and Y values
+ int lineHeight; // used to determine next entry's Y coordinate, if it has 0-0 as coordinates
+ bool showLeftRightHelper;
+ bool noInvasiveBorders; // not needed on pages already handled by game
+ int xMargin; // useful for two part texts - 0/empty = MENU_X_MARGIN
+};
+
+struct CCFO
+{
+ int8 *value;
+ const char *saveCat;
+ const char *save;
+};
+
+struct CCFOSelect : CCFO
+{
+ char** rightTexts;
+ int8 numRightTexts;
+ bool onlyApplyOnEnter;
+ int8 displayedValue; // only if onlyApplyOnEnter enabled for now
+ int8 lastSavedValue; // only if onlyApplyOnEnter enabled
+ ChangeFunc changeFunc;
+ bool disableIfGameLoaded;
+
+ CCFOSelect() {};
+ CCFOSelect(int8* value, const char* saveCat, const char* save, const char** rightTexts, int8 numRightTexts, bool onlyApplyOnEnter, ChangeFunc changeFunc = nil, bool disableIfGameLoaded = false){
+ this->value = value;
+ if (value)
+ this->lastSavedValue = this->displayedValue = *value;
+
+ this->saveCat = saveCat;
+ this->save = save;
+ this->rightTexts = (char**)rightTexts;
+ this->numRightTexts = numRightTexts;
+ this->onlyApplyOnEnter = onlyApplyOnEnter;
+ this->changeFunc = changeFunc;
+ this->disableIfGameLoaded = disableIfGameLoaded;
+ }
+};
+
+struct CCFODynamic : CCFO
+{
+ DrawFunc drawFunc;
+ ButtonPressFunc buttonPressFunc;
+
+ CCFODynamic() {};
+ CCFODynamic(int8* value, const char* saveCat, const char* save, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc){
+ this->value = value;
+ this->saveCat = saveCat;
+ this->save = save;
+ this->drawFunc = drawFunc;
+ this->buttonPressFunc = buttonPressFunc;
+ }
+};
+
+struct CMenuScreenCustom
+{
+ char m_ScreenName[8];
+ int32 m_PreviousPage; // eMenuScreen
+ CCustomScreenLayout *layout;
+ ReturnPrevPageFunc returnPrevPageFunc;
+
+ struct CMenuEntry
+ {
+ int32 m_Action; // eMenuAction - below zero is CFO
+ char m_EntryName[8];
+ struct {
+ union {
+ CCFO *m_CFO; // for initializing
+ CCFOSelect *m_CFOSelect;
+ CCFODynamic *m_CFODynamic;
+ };
+ int32 m_SaveSlot; // eSaveSlot
+ int32 m_TargetMenu; // eMenuScreen
+ };
+ uint16 m_X;
+ uint16 m_Y;
+ uint8 m_Align;
+ } m_aEntries[NUM_MENUROWS];
+};
+extern CMenuScreenCustom aScreens[MENUPAGES];
+#endif
struct MenuTrapezoid
{
@@ -497,8 +583,8 @@ public:
int32 field_54;
int8 m_bLanguageLoaded;
uint8 m_PrefsAllowNastyGame;
- uint8 m_PrefsMP3BoostVolume;
- uint8 m_ControlMethod;
+ int8 m_PrefsMP3BoostVolume;
+ int8 m_ControlMethod;
int32 m_nPrefsVideoMode;
int32 m_nDisplayVideoMode;
int32 m_nMouseTempPosX;
@@ -578,8 +664,8 @@ public:
int32 m_nSelectedScreenMode;
#endif
#ifdef MULTISAMPLING
- static int8 m_nPrefsMSAALevel;
- static int8 m_nDisplayMSAALevel;
+ int8 m_nPrefsMSAALevel;
+ int8 m_nDisplayMSAALevel;
#endif
enum LANGUAGE
@@ -617,11 +703,10 @@ public:
ISLAND_LOADING_HIGH
};
- static int8 m_DisplayIslandLoading;
- static int8 m_PrefsIslandLoading;
+ int8 m_PrefsIslandLoading;
- #define ISLAND_LOADING_IS(p) if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p)
- #define ISLAND_LOADING_ISNT(p) if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_##p)
+ #define ISLAND_LOADING_IS(p) if (FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p)
+ #define ISLAND_LOADING_ISNT(p) if (FrontEndMenuManager.m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_##p)
#else
#define ISLAND_LOADING_IS(p)
#define ISLAND_LOADING_ISNT(p)
@@ -710,6 +795,5 @@ VALIDATE_SIZE(CMenuManager, 0x688);
#endif
extern CMenuManager FrontEndMenuManager;
-extern CMenuScreen aScreens[];
#endif
diff --git a/src/core/Frontend_PS2.cpp b/src/core/Frontend_PS2.cpp
index c9264f7d..c0fcc652 100644
--- a/src/core/Frontend_PS2.cpp
+++ b/src/core/Frontend_PS2.cpp
@@ -22,7 +22,7 @@
#include "Game.h"
#include "World.h"
#include "PlayerInfo.h"
-#include "FrontendControls.h"
+#include "FrontEndControls.h"
#include "MemoryCard.h"
#define CRect_SZ(x, y, w, h) CRect(x, y, x+w, y+h)
@@ -43,7 +43,7 @@ void DoRWStuffEndOfFrame(void);
#define X SCREEN_SCALE_X
#define Y SCREEN_SCALE_Y
-#define YF(x) Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(DEFAULT_SCREEN_HEIGHT_PAL)))
+#define YF(x) Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(SCREEN_HEIGHT_PAL)))
//#define X(x) ((x)/640.0f*SCRW)
//#define Y(y) ((y)/448.0f*SCRH)
@@ -3017,4 +3017,4 @@ CMenuManager::FilterOutColorMarkersFromString(wchar *string, CRGBA &color)
*dst = '\0';
}
-#endif \ No newline at end of file
+#endif
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index f31ffa27..83d30bb4 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -1,6 +1,3 @@
-#pragma warning( push )
-#pragma warning( disable : 4005)
-#pragma warning( pop )
#include "common.h"
#include "platform.h"
@@ -10,7 +7,6 @@
#include "Accident.h"
#include "Antennas.h"
#include "Bridge.h"
-#include "Camera.h"
#include "CarCtrl.h"
#include "CarGen.h"
#include "CdStream.h"
@@ -32,6 +28,7 @@
#include "Fluff.h"
#include "Font.h"
#include "Frontend.h"
+#include "frontendoption.h"
#include "GameLogic.h"
#include "Garages.h"
#include "GenericGameStorage.h"
@@ -44,6 +41,7 @@
#include "MBlur.h"
#include "Messages.h"
#include "MemoryCard.h"
+#include "MemoryHeap.h"
#include "Pad.h"
#include "Particle.h"
#include "ParticleObject.h"
@@ -67,7 +65,6 @@
#include "Skidmarks.h"
#include "SetPieces.h"
#include "SpecialFX.h"
-#include "Sprite2d.h"
#include "Stats.h"
#include "Streaming.h"
#include "SurfaceTable.h"
@@ -94,6 +91,7 @@
#include "postfx.h"
#include "custompipes.h"
#include "screendroplets.h"
+#include "VarConsole.h"
#ifdef USE_TEXTURE_POOL
#include "TexturePools.h"
#endif
@@ -111,10 +109,16 @@ char CGame::aDatFile[32];
bool CGame::russianGame = false;
bool CGame::japaneseGame = false;
#endif
+#ifndef MASTER
+CVector CGame::PlayerCoords;
+bool8 CGame::VarUpdatePlayerCoords;
+#endif
int gameTxdSlot;
-// --MIAMI: File done
+#ifdef SECUROM
+uint8 gameProcessPirateCheck = 0;
+#endif
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
void DoRWStuffEndOfFrame(void);
@@ -167,6 +171,11 @@ CGame::InitialiseOnceBeforeRW(void)
#ifdef EXTENDED_COLOURFILTER
CPostFX::InitOnce();
#endif
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ // Not needed here but may be needed in future
+ // if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0)
+ CustomFrontendOptionsPopulate();
+#endif
return true;
}
@@ -186,12 +195,22 @@ CGame::InitialiseRenderWare(void)
#ifdef USE_TEXTURE_POOL
_TexturePoolsInitialise();
#endif
-
+
CTxdStore::Initialise();
CVisibilityPlugins::Initialise();
-
+
+#ifdef GTA_PS2
+ RpSkySelectTrueTSClipper(TRUE);
+ RpSkySelectTrueTLClipper(TRUE);
+
+ // PS2ManagerApplyDirectionalLightingCB() uploads the GTA lights
+ // directly without going through RpWorld and all that
+ SetupPS2ManagerDefaultLightingCallback();
+ PreAllocateRwObjects();
+#endif
+
/* Create camera */
- Scene.camera = CameraCreate(RsGlobal.width, RsGlobal.height, TRUE);
+ Scene.camera = CameraCreate(SCREEN_WIDTH, SCREEN_HEIGHT, TRUE);
ASSERT(Scene.camera != nil);
if (!Scene.camera)
{
@@ -221,7 +240,7 @@ CGame::InitialiseRenderWare(void)
/* Add the camera to the world */
RpWorldAddCamera(Scene.world, Scene.camera);
LightsCreate(Scene.world);
-
+
CreateDebugFont();
#ifdef LIBRW
@@ -238,23 +257,39 @@ CGame::InitialiseRenderWare(void)
ReplaceAtomicPipeCallback();
#endif // PS2_ALPHA_TEST
#endif // LIBRW
-
+
+ PUSH_MEMID(MEMID_TEXTURES);
CFont::Initialise();
CHud::Initialise();
CPlayerSkin::Initialise();
-
+ POP_MEMID();
+
+#ifdef EXTENDED_PIPELINES
+ CustomPipes::CustomPipeInit(); // need Scene.world for this
+#endif
+#ifdef SCREEN_DROPLETS
+ ScreenDroplets::InitDraw();
+#endif
+
return (true);
}
void CGame::ShutdownRenderWare(void)
{
+#ifdef SCREEN_DROPLETS
+ ScreenDroplets::Shutdown();
+#endif
+#ifdef EXTENDED_PIPELINES
+ CustomPipes::CustomPipeShutdown();
+#endif
+
DestroySplashScreen();
CHud::Shutdown();
CFont::Shutdown();
for ( int32 i = 0; i < NUMPLAYERS; i++ )
CWorld::Players[i].DeletePlayerSkin();
-
+
CPlayerSkin::Shutdown();
DestroyDebugFont();
@@ -286,7 +321,12 @@ bool CGame::InitialiseOnceAfterRW(void)
CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
CPedStats::Initialise();
CTimeCycle::Initialise();
+#ifdef GTA_PS2
+ LoadingScreen("Loading the Game", "Initialising audio", GetRandomSplashScreen());
+#endif
DMAudio.Initialise();
+
+#ifndef GTA_PS2
if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = NO_AUDIO_PROVIDER;
@@ -303,6 +343,7 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
DMAudio.SetEffectsFadeVol(127);
DMAudio.SetMusicFadeVol(127);
+#endif
return true;
}
@@ -318,23 +359,40 @@ bool CGame::Initialise(const char* datFile)
{
ResetLoadingScreenBar();
strcpy(aDatFile, datFile);
+
+#ifdef GTA_PS2
+ // TODO: upload VU0 collision code here
+#endif
+
CPools::Initialise();
+
+#ifndef GTA_PS2
CIniFile::LoadIniFile();
+#endif
#ifdef USE_TEXTURE_POOL
_TexturePoolsUnknown(false);
#endif
currLevel = LEVEL_BEACH;
currArea = AREA_MAIN_MAP;
+
+ PUSH_MEMID(MEMID_TEXTURES);
LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
gameTxdSlot = CTxdStore::AddTxdSlot("generic");
CTxdStore::Create(gameTxdSlot);
CTxdStore::AddRef(gameTxdSlot);
+
LoadingScreen("Loading the Game", "Loading particles", nil);
int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
CTxdStore::AddRef(particleTxdSlot);
CTxdStore::SetCurrentTxd(gameTxdSlot);
LoadingScreen("Loading the Game", "Setup game variables", nil);
+ POP_MEMID();
+
+#ifdef GTA_PS2
+ CDma::SyncChannel(0, true);
+#endif
+
CGameLogic::InitAtStartOfGame();
CReferences::Init();
TheCamera.Init();
@@ -354,21 +412,32 @@ bool CGame::Initialise(const char* datFile)
CMessages::ClearAllMessagesDisplayedByGame();
CRecordDataForGame::Init();
CRestart::Initialise();
+
+ PUSH_MEMID(MEMID_WORLD);
CWorld::Initialise();
+ POP_MEMID();
+
+ PUSH_MEMID(MEMID_TEXTURES);
CParticle::Initialise();
-#ifdef PS2
- gStartX = -180.0f;
- gStartY = 180.0f;
- gStartZ = 14.0f;
-#endif
+ POP_MEMID();
+
+ PUSH_MEMID(MEMID_ANIMATION);
CAnimManager::Initialise();
CCutsceneMgr::Initialise();
+ POP_MEMID();
+
+ PUSH_MEMID(MEMID_CARS);
CCarCtrl::Init();
+ POP_MEMID();
+
+ PUSH_MEMID(MEMID_DEF_MODELS);
InitModelIndices();
CModelInfo::Initialise();
CPickups::Init();
CTheCarGenerators::Init();
+
CdStreamAddImage("MODELS\\GTA3.IMG");
+
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel(datFile);
#ifdef EXTENDED_PIPELINES
@@ -380,17 +449,21 @@ bool CGame::Initialise(const char* datFile)
CVehicleModelInfo::LoadVehicleColours();
CVehicleModelInfo::LoadEnvironmentMaps();
CTheZones::PostZoneCreation();
+ POP_MEMID();
+
LoadingScreen("Loading the Game", "Setup paths", nil);
ThePaths.PreparePathData();
for (int i = 0; i < NUMPLAYERS; i++)
CWorld::Players[i].Clear();
CWorld::Players[0].LoadPlayerSkin();
TestModelIndices();
+
LoadingScreen("Loading the Game", "Setup water", nil);
- WaterLevelInitialise("DATA\\WATER.DAT");
+ CWaterLevel::Initialise("DATA\\WATER.DAT");
TheConsole.Init();
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
+
LoadingScreen("Loading the Game", "Setup streaming", nil);
CStreaming::LoadInitialVehicles();
CStreaming::LoadInitialPeds();
@@ -398,8 +471,12 @@ bool CGame::Initialise(const char* datFile)
CStreaming::LoadAllRequestedModels(false);
CStreaming::RemoveIslandsNotUsed(currLevel);
printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
+
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
+ PUSH_MEMID(MEMID_ANIMATION);
CAnimManager::LoadAnimFiles();
+ POP_MEMID();
+
CStreaming::LoadInitialWeapons();
CStreaming::LoadAllRequestedModels(0);
CPed::Initialise();
@@ -410,13 +487,16 @@ bool CGame::Initialise(const char* datFile)
#endif
LoadingScreen("Loading the Game", "Find big buildings", nil);
CRenderer::Init();
+
LoadingScreen("Loading the Game", "Setup game variables", nil);
CRadar::Initialise();
CRadar::LoadTextures();
CWeapon::InitialiseWeapons();
+
LoadingScreen("Loading the Game", "Setup traffic lights", nil);
CTrafficLights::ScanForLightsOnMap();
CRoadBlocks::Init();
+
LoadingScreen("Loading the Game", "Setup game variables", nil);
CPopulation::Initialise();
CWorld::PlayerInFocus = 0;
@@ -427,10 +507,16 @@ bool CGame::Initialise(const char* datFile)
CAntennas::Init();
CGlass::Init();
gPhoneInfo.Initialise();
+#ifdef GTA_SCENE_EDIT
CSceneEdit::Initialise();
+#endif
+
LoadingScreen("Loading the Game", "Load scripts", nil);
+ PUSH_MEMID(MEMID_SCRIPT);
CTheScripts::Init();
CGangs::Initialise();
+ POP_MEMID();
+
LoadingScreen("Loading the Game", "Setup game variables", nil);
CClock::Initialise(1000);
CHeli::InitHelis();
@@ -446,24 +532,26 @@ bool CGame::Initialise(const char* datFile)
CWaterCannons::Init();
CBridge::Init();
CGarages::Init();
+
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
+
CTrain::InitTrains();
CPlane::InitPlanes();
CCredits::Init();
CRecordDataForChase::Init();
CReplay::Init();
+
+ LoadingScreen("Loading the Game", "Start script", nil);
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
- {
#endif
- LoadingScreen("Loading the Game", "Start script", nil);
- CTheScripts::StartTestScript();
- CTheScripts::Process();
- TheCamera.Process();
-#ifdef PS2_MENU
+ {
+ CTheScripts::StartTestScript();
+ CTheScripts::Process();
+ TheCamera.Process();
}
-#endif
+
LoadingScreen("Loading the Game", "Load scene", nil);
CCollision::ms_collisionInMemory = currLevel;
for (int i = 0; i < MAX_PADS; i++)
@@ -471,6 +559,16 @@ bool CGame::Initialise(const char* datFile)
#ifdef USE_TEXTURE_POOL
_TexturePoolsUnknown(true);
#endif
+
+#ifndef MASTER
+ PlayerCoords = FindPlayerCoors();
+ VarConsole.Add("X PLAYER COORD", &PlayerCoords.x, 10.0f, -10000.0f, 10000.0f, true);
+ VarConsole.Add("Y PLAYER COORD", &PlayerCoords.y, 10.0f, -10000.0f, 10000.0f, true);
+ VarConsole.Add("Z PLAYER COORD", &PlayerCoords.z, 10.0f, -10000.0f, 10000.0f, true);
+ VarConsole.Add("UPDATE PLAYER COORD", &VarUpdatePlayerCoords, true);
+#endif
+
+
DMAudio.SetStartingTrackPositions(true);
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
return true;
@@ -488,9 +586,7 @@ bool CGame::ShutDown(void)
CScriptPaths::Shutdown();
CWaterCreatures::RemoveAll();
CSpecialFX::Shutdown();
-#ifndef PS2
CGarages::Shutdown();
-#endif
CMovingThings::Shutdown();
gPhoneInfo.Shutdown();
CWeapon::ShutdownWeapons();
@@ -544,13 +640,11 @@ void CGame::ReInitGameObjectVariables(void)
CGameLogic::InitAtStartOfGame();
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
- {
#endif
- TheCamera.Init();
- TheCamera.SetRwCamera(Scene.camera);
-#ifdef PS2_MENU
+ {
+ TheCamera.Init();
+ TheCamera.SetRwCamera(Scene.camera);
}
-#endif
CDebug::DebugInitTextBuffer();
CWeather::Init();
CUserDisplay::Init();
@@ -559,11 +653,6 @@ void CGame::ReInitGameObjectVariables(void)
CWorld::bDoingCarCollisions = false;
CHud::ReInitialise();
CRadar::Initialise();
-#ifdef PS2
- gStartX = -180.0f;
- gStartY = 180.0f;
- gStartZ = 14.0f;
-#endif
CCarCtrl::ReInit();
CTimeCycle::Initialise();
CDraw::SetFOV(120.0f);
@@ -585,15 +674,15 @@ void CGame::ReInitGameObjectVariables(void)
CWorld::Players[i].Clear();
CWorld::PlayerInFocus = 0;
-#ifdef PS2
- CWeaponEffects::Init();
- CSkidmarks::Init();
-#endif
CAntennas::Init();
CGlass::Init();
gPhoneInfo.Initialise();
+
+ PUSH_MEMID(MEMID_SCRIPT);
CTheScripts::Init();
CGangs::Initialise();
+ POP_MEMID();
+
CTimer::Initialise();
CClock::Initialise(1000);
CTheCarGenerators::Init();
@@ -604,10 +693,6 @@ void CGame::ReInitGameObjectVariables(void)
CPickups::Init();
CPacManPickups::Init();
CGarages::Init();
-#ifdef PS2
- CClouds::Init();
- CRemote::Init();
-#endif
CSpecialFX::Init();
CRopes::Init();
CWaterCannons::Init();
@@ -705,8 +790,7 @@ void CGame::InitialiseWhenRestarting(void)
if ( FrontEndMenuManager.m_bWantToLoad == true )
{
FrontEndMenuManager.m_bWantToLoad = false;
- // TODO(Miami)
- //InitRadioStationPositionList();
+ InitRadioStationPositionList();
if ( GenericLoad() == true )
{
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
@@ -746,23 +830,38 @@ void CGame::InitialiseWhenRestarting(void)
void CGame::Process(void)
{
CPad::UpdatePads();
-#ifdef GTA_PS2
+#ifdef USE_CUSTOM_ALLOCATOR
ProcessTidyUpMemory();
#endif
#ifdef DEBUGMENU
DebugMenuProcess();
#endif
CCutsceneMgr::Update();
+
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process();
+
CTheZones::Update();
- // DRM call in here
+#ifdef SECUROM
+ if (CTimer::GetTimeInMilliseconds() >= (35 * 60 * 1000) && gameProcessPirateCheck == 0){
+ // if game not pirated
+ // gameProcessPirateCheck = 1;
+ // else
+ gameProcessPirateCheck = 2;
+ }
+#endif
uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
CStreaming::Update();
uint32 processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
CWindModifiers::Number = 0;
if (!CTimer::GetIsPaused())
{
+#ifndef MASTER
+ if (VarUpdatePlayerCoords) {
+ FindPlayerPed()->Teleport(PlayerCoords);
+ VarUpdatePlayerCoords = false;
+ }
+#endif
CSprite2d::SetRecipNearClip();
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
@@ -771,7 +870,11 @@ void CGame::Process(void)
CPad::DoCheats();
CClock::Update();
CWeather::Update();
+
+ PUSH_MEMID(MEMID_SCRIPT);
CTheScripts::Process();
+ POP_MEMID();
+
CCollision::Update();
CScriptPaths::Update();
CTrain::UpdateTrains();
@@ -781,7 +884,9 @@ void CGame::Process(void)
CSkidmarks::Update();
CAntennas::Update();
CGlass::Update();
+#ifdef GTA_SCENE_EDIT
CSceneEdit::Update();
+#endif
CSetPieces::Update();
CEventList::Update();
CParticle::Update();
@@ -803,7 +908,11 @@ void CGame::Process(void)
CWaterCannons::Update();
CUserDisplay::Process();
CReplay::Update();
+
+ PUSH_MEMID(MEMID_WORLD);
CWorld::Process();
+ POP_MEMID();
+
gAccidentManager.Update();
CPacManPickups::Update();
CPickups::Update();
@@ -825,62 +934,399 @@ void CGame::Process(void)
gPhoneInfo.Update();
if (!CReplay::IsPlayingBack())
{
+ PUSH_MEMID(MEMID_CARS);
if (processTime < 2)
CCarCtrl::GenerateRandomCars();
CRoadBlocks::GenerateRoadBlocks();
CCarCtrl::RemoveDistantCars();
CCarCtrl::RemoveCarsIfThePoolGetsFull();
+ POP_MEMID();
}
}
+#ifdef GTA_PS2
+ CMemCheck::DoTest();
+#endif
}
-void
-CGame::InitAfterFocusLoss()
+#ifdef USE_CUSTOM_ALLOCATOR
+
+// TODO(MIAMI)
+
+int32 gNumMemMoved;
+
+bool
+MoveMem(void** ptr)
{
- FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = FrontEndMenuManager.m_lastWorking3DAudioProvider;
- DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_lastWorking3DAudioProvider);
+ if (*ptr) {
+ gNumMemMoved++;
+ void* newPtr = gMainHeap.MoveMemory(*ptr);
+ if (*ptr != newPtr) {
+ *ptr = newPtr;
+ return true;
+ }
+ }
+ return false;
+}
- if (!FrontEndMenuManager.m_bGameNotLoaded && !FrontEndMenuManager.m_bMenuActive)
- FrontEndMenuManager.m_bStartUpFrontEndRequested = true;
+// Some convenience structs
+struct SkyDataPrefix
+{
+ uint32 pktSize1;
+ uint32 data; // pointer to data as read from TXD
+ uint32 pktSize2;
+ uint32 unused;
+};
+
+struct DMAGIFUpload
+{
+ uint32 tag1_qwc, tag1_addr; // dmaref
+ uint32 nop1, vif_direct1;
+
+ uint32 giftag[4];
+ uint32 gs_bitbltbuf[4];
+
+ uint32 tag2_qwc, tag2_addr; // dmaref
+ uint32 nop2, vif_direct2;
+};
+
+// This is very scary. it depends on the exact memory layout of the DMA chains and whatnot
+RwTexture*
+MoveTextureMemoryCB(RwTexture* texture, void* pData)
+{
+#ifdef GTA_PS2
+ bool* pRet = (bool*)pData;
+ RwRaster* raster = RwTextureGetRaster(texture);
+ _SkyRasterExt* rasterExt = RASTEREXTFROMRASTER(raster);
+ if (raster->originalPixels == nil || // the raw data
+ raster->cpPixels == raster->originalPixels || // old format, can't handle it
+ rasterExt->dmaRefCount != 0 && rasterExt->dmaClrCount != 0)
+ return texture;
+
+ // this is the allocated pointer we will move
+ SkyDataPrefix* prefix = (SkyDataPrefix*)raster->originalPixels;
+ DMAGIFUpload* uploads = (DMAGIFUpload*)(prefix + 1);
+
+ // We have 4qw for each upload,
+ // i.e. for each buffer width of mip levels,
+ // and the palette if there is one.
+ // NB: this code does NOT support mipmaps!
+ // so we assume two uploads (pixels and palette)
+ //
+ // each upload looks like this:
+ // (DMAcnt; NOP; VIF DIRECT(2))
+ // giftag (1, A+D)
+ // GS_BITBLTBUF
+ // (DMAref->pixel data; NOP; VIF DIRECT(5))
+ // the DMArefs are what we have to adjust
+ uintptr dataDiff, upload1Diff, upload2Diff, pixelDiff, paletteDiff;
+ dataDiff = prefix->data - (uintptr)raster->originalPixels;
+ upload1Diff = uploads[0].tag2_addr - (uintptr)raster->originalPixels;
+ if (raster->palette)
+ upload2Diff = uploads[1].tag2_addr - (uintptr)raster->originalPixels;
+ pixelDiff = (uintptr)raster->cpPixels - (uintptr)raster->originalPixels;
+ if (raster->palette)
+ paletteDiff = (uintptr)raster->palette - (uintptr)raster->originalPixels;
+ uint8* newptr = (uint8*)gMainHeap.MoveMemory(raster->originalPixels);
+ if (newptr != raster->originalPixels) {
+ // adjust everything
+ prefix->data = (uintptr)newptr + dataDiff;
+ uploads[0].tag2_addr = (uintptr)newptr + upload1Diff;
+ if (raster->palette)
+ uploads[1].tag2_addr = (uintptr)newptr + upload2Diff;
+ raster->originalPixels = newptr;
+ raster->cpPixels = newptr + pixelDiff;
+ if (raster->palette)
+ raster->palette = newptr + paletteDiff;
+
+ if (pRet) {
+ *pRet = true;
+ return nil;
+ }
+ }
+#else
+ // nothing to do here really, everything should be in videomemory
+#endif
+ return texture;
}
bool
-CGame::CanSeeWaterFromCurrArea(void)
+MoveAtomicMemory(RpAtomic* atomic, bool onlyOne)
{
- return currArea == AREA_MAIN_MAP || currArea == AREA_MANSION
- || currArea == AREA_HOTEL;
+ RpGeometry* geo = RpAtomicGetGeometry(atomic);
+
+#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
+ if (MoveMem((void**)&geo->triangles) && onlyOne)
+ return true;
+ if (MoveMem((void**)&geo->matList.materials) && onlyOne)
+ return true;
+ if (MoveMem((void**)&geo->preLitLum) && onlyOne)
+ return true;
+ if (MoveMem((void**)&geo->texCoords[0]) && onlyOne)
+ return true;
+ if (MoveMem((void**)&geo->texCoords[1]) && onlyOne)
+ return true;
+
+ // verts and normals of morph target are allocated together
+ int vertDiff;
+ if (geo->morphTarget->normals)
+ vertDiff = geo->morphTarget->normals - geo->morphTarget->verts;
+ if (MoveMem((void**)&geo->morphTarget->verts)) {
+ if (geo->morphTarget->normals)
+ geo->morphTarget->normals = geo->morphTarget->verts + vertDiff;
+ if (onlyOne)
+ return true;
+ }
+
+ RpMeshHeader* oldmesh = geo->mesh;
+ if (MoveMem((void**)&geo->mesh)) {
+ // index pointers are allocated together with meshes,
+ // have to relocate those too
+ RpMesh* mesh = (RpMesh*)(geo->mesh + 1);
+ uintptr reloc = (uintptr)geo->mesh - (uintptr)oldmesh;
+ for (int i = 0; i < geo->mesh->numMeshes; i++)
+ mesh[i].indices = (RxVertexIndex*)((uintptr)mesh[i].indices + reloc);
+ if (onlyOne)
+ return true;
+ }
+#else
+ // we could do something in librw here
+#endif
+ return false;
}
bool
-CGame::CanSeeOutSideFromCurrArea(void)
+MoveColModelMemory(CColModel& colModel, bool onlyOne)
{
- return currArea == AREA_MAIN_MAP || currArea == AREA_MALL ||
- currArea == AREA_MANSION || currArea == AREA_HOTEL;
+#if GTA_VERSION >= GTA3_PS2_160
+ // hm...should probably only do this if ownsCollisionVolumes
+ // but it doesn't exist on PS2...
+ if (!colModel.ownsCollisionVolumes)
+ return false;
+#endif
+
+ if (MoveMem((void**)&colModel.spheres) && onlyOne)
+ return true;
+ if (MoveMem((void**)&colModel.lines) && onlyOne)
+ return true;
+ if (MoveMem((void**)&colModel.boxes) && onlyOne)
+ return true;
+ if (MoveMem((void**)&colModel.vertices) && onlyOne)
+ return true;
+ if (MoveMem((void**)&colModel.triangles) && onlyOne)
+ return true;
+ if (MoveMem((void**)&colModel.trianglePlanes) && onlyOne)
+ return true;
+ return false;
}
-void CGame::DrasticTidyUpMemory(bool)
+RpAtomic*
+MoveAtomicMemoryCB(RpAtomic* atomic, void* pData)
{
-#ifdef USE_TEXTURE_POOL
- // TODO
+ bool* pRet = (bool*)pData;
+ if (pRet == nil)
+ MoveAtomicMemory(atomic, false);
+ else if (MoveAtomicMemory(atomic, true)) {
+ *pRet = true;
+ return nil;
+ }
+ return atomic;
+}
+
+bool
+TidyUpModelInfo(CBaseModelInfo* modelInfo, bool onlyone)
+{
+ if (modelInfo->GetColModel() && modelInfo->DoesOwnColModel())
+ if (MoveColModelMemory(*modelInfo->GetColModel(), onlyone))
+ return true;
+
+ RwObject* rwobj = modelInfo->GetRwObject();
+ if (RwObjectGetType(rwobj) == rpATOMIC)
+ if (MoveAtomicMemory((RpAtomic*)rwobj, onlyone))
+ return true;
+ if (RwObjectGetType(rwobj) == rpCLUMP) {
+ bool ret = false;
+ if (onlyone)
+ RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, &ret);
+ else
+ RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, nil);
+ if (ret)
+ return true;
+ }
+
+ if (modelInfo->GetModelType() == MITYPE_PED && ((CPedModelInfo*)modelInfo)->m_hitColModel)
+ if (MoveColModelMemory(*((CPedModelInfo*)modelInfo)->m_hitColModel, onlyone))
+ return true;
+
+ return false;
+}
#endif
-#ifdef PS2
- // meow
+
+
+void CGame::DrasticTidyUpMemory(bool flushDraw)
+{
+#ifdef USE_CUSTOM_ALLOCATOR
+ bool removedCol = false;
+
+ TidyUpMemory(true, flushDraw);
+
+ if (gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro) {
+ CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
+ TidyUpMemory(true, flushDraw);
+ }
+
+ if (gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro) {
+ CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC);
+ TidyUpMemory(true, flushDraw);
+ removedCol = true;
+ }
+
+ if (gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro) {
+ CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
+ CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
+ CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
+ TidyUpMemory(true, flushDraw);
+ }
+
+ if (removedCol) {
+ // different on PS2
+ CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
+ }
+
+ if (!playingIntro)
+ CStreaming::RequestBigBuildings(currLevel);
+
+ CStreaming::LoadAllRequestedModels(true);
#endif
}
-void CGame::TidyUpMemory(bool unk1, bool unk2)
+void CGame::TidyUpMemory(bool moveTextures, bool flushDraw)
{
-#ifdef PS2
- // meow
+#ifdef USE_CUSTOM_ALLOCATOR
+ printf("Largest free block before tidy %d\n", gMainHeap.GetLargestFreeBlock());
+
+ if (moveTextures) {
+ if (flushDraw) {
+#ifdef GTA_PS2
+ for (int i = 0; i < sweMaxFlips + 1; i++) {
+#else
+ for (int i = 0; i < 5; i++) { // probably more than needed
+#endif
+ RwCameraBeginUpdate(Scene.camera);
+ RwCameraEndUpdate(Scene.camera);
+ RwCameraShowRaster(Scene.camera, nil, 0);
+ }
+ }
+ int fontSlot = CTxdStore::FindTxdSlot("fonts");
+
+ for (int i = 0; i < TXDSTORESIZE; i++) {
+ if (i == fontSlot ||
+ CTxdStore::GetSlot(i) == nil)
+ continue;
+ RwTexDictionary* txd = CTxdStore::GetSlot(i)->texDict;
+ if (txd)
+ RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, nil);
+ }
+ }
+
+ // animations
+ for (int i = 0; i < NUMANIMATIONS; i++) {
+ CAnimBlendHierarchy* anim = CAnimManager::GetAnimation(i);
+ if (anim == nil)
+ continue; // cannot happen
+ anim->MoveMemory();
+ }
+
+ // model info
+ for (int i = 0; i < MODELINFOSIZE; i++) {
+ CBaseModelInfo* mi = CModelInfo::GetModelInfo(i);
+ if (mi == nil)
+ continue;
+ TidyUpModelInfo(mi, false);
+ }
+
+ printf("Largest free block after tidy %d\n", gMainHeap.GetLargestFreeBlock());
#endif
- if (unk2) {
- DrasticTidyUpMemory(true); // parameter is unknown too
}
-}
void CGame::ProcessTidyUpMemory(void)
{
-#ifdef PS2
- // meow
+#ifdef USE_CUSTOM_ALLOCATOR
+ static int32 modelIndex = 0;
+ static int32 animIndex = 0;
+ static int32 txdIndex = 0;
+ bool txdReturn = false;
+ RwTexDictionary* txd = nil;
+ gNumMemMoved = 0;
+
+ // model infos
+ for (int numCleanedUp = 0; numCleanedUp < 10; numCleanedUp++) {
+ CBaseModelInfo* mi;
+ do {
+ mi = CModelInfo::GetModelInfo(modelIndex);
+ modelIndex++;
+ if (modelIndex >= MODELINFOSIZE)
+ modelIndex = 0;
+ } while (mi == nil);
+
+ if (TidyUpModelInfo(mi, true))
+ return;
+ }
+
+ // tex dicts
+ for (int numCleanedUp = 0; numCleanedUp < 3; numCleanedUp++) {
+ if (gNumMemMoved > 80)
+ break;
+
+ do {
+#ifdef FIX_BUGS
+ txd = nil;
#endif
+ if (CTxdStore::GetSlot(txdIndex))
+ txd = CTxdStore::GetSlot(txdIndex)->texDict;
+ txdIndex++;
+ if (txdIndex >= TXDSTORESIZE)
+ txdIndex = 0;
+ } while (txd == nil);
+
+ RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, &txdReturn);
+ if (txdReturn)
+ return;
+ }
+
+ // animations
+ CAnimBlendHierarchy* anim;
+ do {
+ anim = CAnimManager::GetAnimation(animIndex);
+ animIndex++;
+ if (animIndex >= NUMANIMATIONS)
+ animIndex = 0;
+ } while (anim == nil); // always != nil
+ anim->MoveMemory(true);
+#endif
+}
+
+void
+CGame::InitAfterFocusLoss()
+{
+ FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = FrontEndMenuManager.m_lastWorking3DAudioProvider;
+ DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_lastWorking3DAudioProvider);
+
+ if (!FrontEndMenuManager.m_bGameNotLoaded && !FrontEndMenuManager.m_bMenuActive)
+ FrontEndMenuManager.m_bStartUpFrontEndRequested = true;
+}
+
+bool
+CGame::CanSeeWaterFromCurrArea(void)
+{
+ return currArea == AREA_MAIN_MAP || currArea == AREA_MANSION
+ || currArea == AREA_HOTEL;
+}
+
+bool
+CGame::CanSeeOutSideFromCurrArea(void)
+{
+ return currArea == AREA_MAIN_MAP || currArea == AREA_MALL ||
+ currArea == AREA_MANSION || currArea == AREA_HOTEL;
}
diff --git a/src/core/Game.h b/src/core/Game.h
index ee9ca943..4052eb00 100644
--- a/src/core/Game.h
+++ b/src/core/Game.h
@@ -48,6 +48,11 @@ public:
static bool playingIntro;
static char aDatFile[32];
+#ifndef MASTER
+ static CVector PlayerCoords;
+ static bool8 VarUpdatePlayerCoords;
+#endif
+
static bool InitialiseOnceBeforeRW(void);
static bool InitialiseRenderWare(void);
static void ShutdownRenderWare(void);
diff --git a/src/core/General.h b/src/core/General.h
index 7e06b96e..1ea7f2bd 100644
--- a/src/core/General.h
+++ b/src/core/General.h
@@ -2,8 +2,6 @@
#include <ctype.h>
-// --MIAMI: file done
-
class CGeneral
{
public:
@@ -123,6 +121,15 @@ public:
return *str2 != '\0';
}
+ static bool faststrncmp(const char *str1, const char *str2, uint32 count)
+ {
+ for(uint32 i = 0; *str1 && i < count; str1++, str2++, i++) {
+ if (*str1 != *str2)
+ return true;
+ }
+ return false;
+ }
+
static bool faststricmp(const char *str1, const char *str2)
{
for (; *str1; str1++, str2++) {
diff --git a/src/core/IniFile.cpp b/src/core/IniFile.cpp
index f7e2bfdd..b9033530 100644
--- a/src/core/IniFile.cpp
+++ b/src/core/IniFile.cpp
@@ -7,8 +7,6 @@
#include "main.h"
#include "Population.h"
-// --MIAMI: file done
-
float CIniFile::PedNumberMultiplier = 0.6f;
float CIniFile::CarNumberMultiplier = 0.6f;
diff --git a/src/core/Lists.h b/src/core/Lists.h
index ecf24740..7572e882 100644
--- a/src/core/Lists.h
+++ b/src/core/Lists.h
@@ -1,7 +1,5 @@
#pragma once
-#include "common.h"
-
class CPtrNode
{
public:
diff --git a/src/core/MenuScreens.cpp b/src/core/MenuScreens.cpp
index 11cd3078..72e19c49 100644
--- a/src/core/MenuScreens.cpp
+++ b/src/core/MenuScreens.cpp
@@ -2,44 +2,10 @@
#include "Frontend.h"
#ifdef PC_MENU
-#ifdef CUTSCENE_BORDERS_SWITCH
-#define MENU_CUTSCENE_BORDERS_SWITCH(screen) MENUACTION_CUTSCENEBORDERS, "FEM_CSB", SAVESLOT_NONE, screen,
-#else
-#define MENU_CUTSCENE_BORDERS_SWITCH(screen)
-#endif
-
-#ifdef IMPROVED_VIDEOMODE
-#define MENU_IMPROVED_VIDEOMODE(screen) MENUACTION_SCREENFORMAT, "FEM_SCF", SAVESLOT_NONE, screen,
-#else
-#define MENU_IMPROVED_VIDEOMODE(screen)
-#endif
-
-#ifdef ANISOTROPIC_FILTERING
-#define MENU_MIPMAPS(screen) MENUACTION_MIPMAPS, "FED_MIP", SAVESLOT_NONE, screen,
-#define MENU_TEXTURE_FILTERING(screen) MENUACTION_TEXTURE_FILTERING, "FED_FIL", SAVESLOT_NONE, screen,
-#else
-#define MENU_MIPMAPS(screen)
-#define MENU_TEXTURE_FILTERING(screen)
-#endif
-
-#ifdef MULTISAMPLING
-#define MENU_MULTISAMPLING(screen) MENUACTION_MULTISAMPLING, "FED_AAS", SAVESLOT_NONE, screen,
-#else
-#define MENU_MULTISAMPLING(screen)
-#endif
-
-#ifdef NO_ISLAND_LOADING
-#define MENU_ISLAND_LOADING(screen) MENUACTION_ISLANDLOADING, "FEM_ISL", SAVESLOT_NONE, screen,
-#else
-#define MENU_ISLAND_LOADING(screen)
-#endif
-
-#ifdef PS2_ALPHA_TEST
-#define MENU_PS2_ALPHA_TEST(screen) MENUACTION_PS2_ALPHA_TEST, "FEM_2PR", SAVESLOT_NONE, screen,
-#else
-#define MENU_PS2_ALPHA_TEST(screen)
-#endif
+// Please don't touch this file, except for bug fixing or ports.
+// Check MenuScreensCustom.cpp
+#ifndef CUSTOM_FRONTEND_OPTIONS
CMenuScreen aScreens[] = {
// MENUPAGE_STATS = 0
{ "FEH_STA", MENUPAGE_NONE, 3,
@@ -72,7 +38,7 @@ CMenuScreen aScreens[] = {
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, MENUALIGN_CENTER,
},
- // MENUPAGE_GRAPHICS_SETTINGS = 4
+ // MENUPAGE_DISPLAY_SETTINGS = 4
#ifdef LEGACY_MENU_OPTIONS
#define Y_OFFSET 50
#else
@@ -95,14 +61,8 @@ CMenuScreen aScreens[] = {
MENUACTION_RADARMODE, "FED_RDR", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 228 + Y_OFFSET, MENUALIGN_LEFT,
MENUACTION_HUD, "FED_HUD", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 253 + Y_OFFSET, MENUALIGN_LEFT,
MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 278 + Y_OFFSET, MENUALIGN_LEFT,
-#ifdef IMPROVED_VIDEOMODE
- MENUACTION_SCREENFORMAT,"FED_POS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 40, 303 + Y_OFFSET, MENUALIGN_LEFT,
- MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 320, 328 + Y_OFFSET, MENUALIGN_CENTER,
- MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 320, 353 + Y_OFFSET, MENUALIGN_CENTER,
-#else
- MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 320, 303 + Y_OFFSET, MENUALIGN_CENTER,
+ MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, 320, 303 + Y_OFFSET, MENUALIGN_CENTER,
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 320, 328 + Y_OFFSET, MENUALIGN_CENTER,
-#endif
},
#undef Y_OFFSET
@@ -255,8 +215,12 @@ CMenuScreen aScreens[] = {
// MENUPAGE_CONTROLLER_PC = 26
{ "FET_CTL", MENUPAGE_OPTIONS, 0,
+#ifdef PC_PLAYER_CONTROLS
MENUACTION_CTRLMETHOD, "FET_STI", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, 320, 150, MENUALIGN_CENTER,
MENUACTION_KEYBOARDCTRLS,"FEC_RED", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS, 0, 0, MENUALIGN_CENTER,
+#else
+ MENUACTION_KEYBOARDCTRLS,"FEC_RED", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS, 320, 150, MENUALIGN_CENTER,
+#endif
MENUACTION_CHANGEMENU, "FEC_MOU", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, 0, 0, MENUALIGN_CENTER,
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, 0, 0, MENUALIGN_CENTER,
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, 0, 0, 0, MENUALIGN_CENTER,
@@ -286,10 +250,8 @@ CMenuScreen aScreens[] = {
MENUACTION_CHANGEMENU, "FEP_QUI", SAVESLOT_NONE, MENUPAGE_EXIT, 0, 0, MENUALIGN_CENTER,
},
- // TODO(Miami)
// MENUPAGE_KEYBOARD_CONTROLS = 30
{ "FET_STI", MENUPAGE_CONTROLLER_PC, 1,
- MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, 0, 0, 0,
},
// MENUPAGE_MOUSE_CONTROLS = 31
@@ -314,18 +276,15 @@ CMenuScreen aScreens[] = {
// MENUPAGE_NONE = 33
{ "", 0, 0, },
- // MENUPAGE_OUTRO = 34
- { "", 0, 0, },
-
#ifdef LEGACY_MENU_OPTIONS
- // MENUPAGE_CONTROLLER_SETTINGS = 4
+ // MENUPAGE_CONTROLLER_SETTINGS
{ "FET_CON", MENUPAGE_OPTIONS, 0,
MENUACTION_CTRLCONFIG, "FEC_CCF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS, 0, 0, 0,
MENUACTION_CTRLVIBRATION, "FEC_VIB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS, 0, 0, 0,
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
},
- // MENUPAGE_DEBUG_MENU = 18
+ // MENUPAGE_DEBUG_MENU
{ "FED_DBG", MENUPAGE_NONE, 0,
MENUACTION_RELOADIDE, "FED_RID", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
MENUACTION_SETDBGFLAG, "FED_DFL", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
@@ -334,7 +293,7 @@ CMenuScreen aScreens[] = {
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
},
- // MENUPAGE_CONTROLLER_PC_OLD1 = 36
+ // MENUPAGE_CONTROLLER_PC_OLD1
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, 0,
MENUACTION_GETKEY, "FEC_PLB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, 0, 0, 0,
MENUACTION_GETKEY, "FEC_CWL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, 0, 0, 0,
@@ -348,12 +307,12 @@ CMenuScreen aScreens[] = {
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
},
- // MENUPAGE_CONTROLLER_PC_OLD2 = 37
+ // MENUPAGE_CONTROLLER_PC_OLD2
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, 1,
},
- // MENUPAGE_CONTROLLER_PC_OLD3 = 38
+ // MENUPAGE_CONTROLLER_PC_OLD3
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, 2,
MENUACTION_GETKEY, "FEC_LUP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3, 0, 0, 0,
MENUACTION_GETKEY, "FEC_LDN", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3, 0, 0, 0,
@@ -362,12 +321,12 @@ CMenuScreen aScreens[] = {
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
},
- // MENUPAGE_CONTROLLER_PC_OLD4 = 39
+ // MENUPAGE_CONTROLLER_PC_OLD4
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, 3,
},
- // MENUPAGE_CONTROLLER_DEBUG = 40
+ // MENUPAGE_CONTROLLER_DEBUG
{ "FEC_DBG", MENUPAGE_CONTROLLER_PC, 3,
MENUACTION_GETKEY, "FEC_TGD", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG, 0, 0, 0,
MENUACTION_GETKEY, "FEC_TDO", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG, 0, 0, 0,
@@ -376,6 +335,10 @@ CMenuScreen aScreens[] = {
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
},
#endif
+
+ // MENUPAGE_OUTRO - Originally 34
+ { "", 0, 0, },
};
#endif
+#endif
diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp
new file mode 100644
index 00000000..770e8ec1
--- /dev/null
+++ b/src/core/MenuScreensCustom.cpp
@@ -0,0 +1,732 @@
+#include "common.h"
+#include "platform.h"
+#include "crossplatform.h"
+#include "Renderer.h"
+#include "Frontend.h"
+#include "Font.h"
+#include "Camera.h"
+#include "main.h"
+#include "MBlur.h"
+#include "postfx.h"
+#include "custompipes.h"
+#include "RwHelper.h"
+#include "Text.h"
+#include "Streaming.h"
+#include "FileLoader.h"
+#include "Collision.h"
+#include "ModelInfo.h"
+#include "Pad.h"
+#include "ControllerConfig.h"
+
+// Menu screens array is at the bottom of the file.
+
+#ifdef PC_MENU
+
+#ifdef CUSTOM_FRONTEND_OPTIONS
+
+#ifdef IMPROVED_VIDEOMODE
+ #define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, "VideoMode", "Windowed", screenModes, 2, true, ScreenModeAfterChange, true) }, 0, 0, MENUALIGN_LEFT,
+#else
+ #define VIDEOMODE_SELECTOR
+#endif
+
+#ifdef MULTISAMPLING
+ #define MULTISAMPLING_SELECTOR MENUACTION_CFO_DYNAMIC, "FED_AAS", { new CCFODynamic((int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, "Graphics", "MultiSampling", MultiSamplingDraw, MultiSamplingButtonPress) }, 0, 0, MENUALIGN_LEFT,
+#else
+ #define MULTISAMPLING_SELECTOR
+#endif
+
+#ifdef CUTSCENE_BORDERS_SWITCH
+ #define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&FrontEndMenuManager.m_PrefsCutsceneBorders, "Display", "CutsceneBorders", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
+#else
+ #define CUTSCENE_BORDERS_TOGGLE
+#endif
+
+#ifdef FREE_CAM
+ #define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "Display", "FreeCam", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
+#else
+ #define FREE_CAM_TOGGLE
+#endif
+
+#ifdef PS2_ALPHA_TEST
+ #define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "Graphics", "PS2AlphaTest", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
+#else
+ #define DUALPASS_SELECTOR
+#endif
+
+#ifdef NO_ISLAND_LOADING
+ #define ISLAND_LOADING_SELECTOR MENUACTION_CFO_SELECT, "FEM_ISL", { new CCFOSelect((int8*)&FrontEndMenuManager.m_PrefsIslandLoading, "Graphics", "IslandLoading", islandLoadingOpts, ARRAY_SIZE(islandLoadingOpts), true, IslandLoadingAfterChange) }, 0, 0, MENUALIGN_LEFT,
+#else
+ #define ISLAND_LOADING_SELECTOR
+#endif
+
+#ifdef EXTENDED_COLOURFILTER
+ #define POSTFX_SELECTORS \
+ MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "Graphics", "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false) }, 0, 0, MENUALIGN_LEFT, \
+ MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "Graphics", "MotionBlur", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
+#else
+ #define POSTFX_SELECTORS
+#endif
+
+#ifdef INVERT_LOOK_FOR_PAD
+ #define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_ILU", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "Controller", "InvertPad", off_on, 2, false) }, 150, 0, MENUALIGN_LEFT,
+#else
+ #define INVERT_PAD_SELECTOR
+#endif
+
+const char *filterNames[] = { "FEM_NON", "FEM_SIM", "FEM_NRM", "FEM_MOB" };
+const char *off_on[] = { "FEM_OFF", "FEM_ON" };
+
+void RestoreDefGraphics(int8 action) {
+ if (action != FEOPTION_ACTION_SELECT)
+ return;
+
+ #ifdef PS2_ALPHA_TEST
+ gPS2alphaTest = false;
+ #endif
+ #ifdef MULTISAMPLING
+ FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0;
+ #endif
+ #ifdef NO_ISLAND_LOADING
+ if (!FrontEndMenuManager.m_bGameNotLoaded) {
+ FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW;
+ CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
+ CStreaming::RemoveUnusedBuildings(CGame::currLevel);
+ CStreaming::RequestIslands(CGame::currLevel);
+ CStreaming::LoadAllRequestedModels(true);
+ } else
+ FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW;
+ #endif
+ #ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
+ FrontEndMenuManager.m_PrefsFrameLimiter = true;
+ FrontEndMenuManager.m_PrefsVsyncDisp = true;
+ #ifdef LEGACY_MENU_OPTIONS
+ FrontEndMenuManager.m_PrefsVsync = true;
+ #endif
+ FrontEndMenuManager.m_PrefsUseWideScreen = false;
+ FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
+ CMBlur::BlurOn = false;
+ FrontEndMenuManager.SaveSettings();
+ #endif
+}
+
+void RestoreDefDisplay(int8 action) {
+ if (action != FEOPTION_ACTION_SELECT)
+ return;
+
+ #ifdef CUTSCENE_BORDERS_SWITCH
+ FrontEndMenuManager.m_PrefsCutsceneBorders = true;
+ #endif
+ #ifdef FREE_CAM
+ TheCamera.bFreeCam = false;
+ #endif
+ #ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
+ FrontEndMenuManager.m_PrefsBrightness = 256;
+ FrontEndMenuManager.m_PrefsLOD = 1.2f;
+ CRenderer::ms_lodDistScale = 1.2f;
+ FrontEndMenuManager.m_PrefsShowSubtitles = false;
+ FrontEndMenuManager.m_PrefsShowLegends = true;
+ FrontEndMenuManager.m_PrefsRadarMode = 0;
+ FrontEndMenuManager.m_PrefsShowHud = true;
+ FrontEndMenuManager.SaveSettings();
+ #endif
+}
+
+#ifdef NO_ISLAND_LOADING
+const char *islandLoadingOpts[] = { "FEM_LOW", "FEM_MED", "FEM_HIG" };
+void IslandLoadingAfterChange(int8 before, int8 after) {
+ if (!FrontEndMenuManager.m_bGameNotLoaded) {
+ if (after > FrontEndMenuManager.ISLAND_LOADING_LOW) {
+ FrontEndMenuManager.m_PrefsIslandLoading = before; // calls below needs previous mode :shrug:
+
+ if (after == FrontEndMenuManager.ISLAND_LOADING_HIGH) {
+ CStreaming::RemoveIslandsNotUsed(LEVEL_BEACH);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_MAINLAND);
+ }
+ if (before == FrontEndMenuManager.ISLAND_LOADING_LOW) {
+ FrontEndMenuManager.m_PrefsIslandLoading = after;
+ CStreaming::RequestBigBuildings(CGame::currLevel);
+
+ } else if (before == FrontEndMenuManager.ISLAND_LOADING_HIGH) {
+ FrontEndMenuManager.m_PrefsIslandLoading = after;
+ CStreaming::RequestIslands(CGame::currLevel);
+ } else
+ FrontEndMenuManager.m_PrefsIslandLoading = after;
+
+ } else { // low
+ CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
+ CStreaming::RemoveUnusedBuildings(CGame::currLevel);
+ CStreaming::RequestIslands(CGame::currLevel);
+ }
+
+ CStreaming::LoadAllRequestedModels(true);
+ }
+
+ FrontEndMenuManager.SetHelperText(0);
+}
+#endif
+
+#ifdef MORE_LANGUAGES
+void LangPolSelect(int8 action)
+{
+ if (action == FEOPTION_ACTION_SELECT) {
+ FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
+ FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
+ FrontEndMenuManager.InitialiseChangedLanguageSettings();
+ FrontEndMenuManager.SaveSettings();
+ }
+}
+
+void LangRusSelect(int8 action)
+{
+ if (action == FEOPTION_ACTION_SELECT) {
+ FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
+ FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
+ FrontEndMenuManager.InitialiseChangedLanguageSettings();
+ FrontEndMenuManager.SaveSettings();
+ }
+}
+
+void LangJapSelect(int8 action)
+{
+ if (action == FEOPTION_ACTION_SELECT) {
+ FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
+ FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
+ FrontEndMenuManager.InitialiseChangedLanguageSettings();
+ FrontEndMenuManager.SaveSettings();
+ }
+}
+#endif
+
+#ifndef MULTISAMPLING
+void GraphicsGoBack() {
+}
+#else
+void GraphicsGoBack() {
+ FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
+}
+
+void MultiSamplingButtonPress(int8 action) {
+ if (action == FEOPTION_ACTION_SELECT) {
+ if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
+ FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel;
+ _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode);
+ FrontEndMenuManager.SetHelperText(0);
+ FrontEndMenuManager.SaveSettings();
+ }
+ } else if (action == FEOPTION_ACTION_LEFT || action == FEOPTION_ACTION_RIGHT) {
+ if (FrontEndMenuManager.m_bGameNotLoaded) {
+ FrontEndMenuManager.m_nDisplayMSAALevel += (action == FEOPTION_ACTION_RIGHT ? 1 : -1);
+
+ int i = 0;
+ int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels();
+ while (maxAA != 1) {
+ i++;
+ maxAA >>= 1;
+ }
+
+ if (FrontEndMenuManager.m_nDisplayMSAALevel < 0)
+ FrontEndMenuManager.m_nDisplayMSAALevel = i;
+ else if (FrontEndMenuManager.m_nDisplayMSAALevel > i)
+ FrontEndMenuManager.m_nDisplayMSAALevel = 0;
+ }
+ } else if (action == FEOPTION_ACTION_FOCUSLOSS) {
+ if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
+ FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
+ FrontEndMenuManager.SetHelperText(3);
+ }
+ }
+}
+
+wchar* MultiSamplingDraw(bool *disabled, bool userHovering) {
+ static wchar unicodeTemp[64];
+ if (userHovering) {
+ if (FrontEndMenuManager.m_nDisplayMSAALevel == FrontEndMenuManager.m_nPrefsMSAALevel) {
+ if (FrontEndMenuManager.m_nHelperTextMsgId == 1) // Press enter to apply
+ FrontEndMenuManager.ResetHelperText();
+ } else {
+ FrontEndMenuManager.SetHelperText(1);
+ }
+ } else {
+ if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
+ FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
+ }
+ }
+
+ if (!FrontEndMenuManager.m_bGameNotLoaded)
+ *disabled = true;
+
+ switch (FrontEndMenuManager.m_nDisplayMSAALevel) {
+ case 0:
+ return TheText.Get("FEM_OFF");
+ default:
+ sprintf(gString, "%iX", 1 << (FrontEndMenuManager.m_nDisplayMSAALevel));
+ AsciiToUnicode(gString, unicodeTemp);
+ return unicodeTemp;
+ }
+}
+#endif
+
+#ifdef IMPROVED_VIDEOMODE
+const char* screenModes[] = { "FED_FLS", "FED_WND" };
+void ScreenModeAfterChange(int8 before, int8 after)
+{
+ _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
+ FrontEndMenuManager.SetHelperText(0);
+}
+
+#endif
+
+#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+wchar selectedJoystickUnicode[128];
+int cachedButtonNum = -1;
+
+wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
+ int numButtons;
+ int found = -1;
+ const char *joyname;
+ if (userHovering) {
+ for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
+ if ((joyname = glfwGetJoystickName(i))) {
+ const uint8* buttons = glfwGetJoystickButtons(i, &numButtons);
+ for (int j = 0; j < numButtons; j++) {
+ if (buttons[j]) {
+ found = i;
+ break;
+ }
+ }
+ if (found != -1)
+ break;
+ }
+ }
+
+ if (found != -1 && PSGLOBAL(joy1id) != found) {
+ if (PSGLOBAL(joy1id) != -1 && PSGLOBAL(joy1id) != found)
+ PSGLOBAL(joy2id) = PSGLOBAL(joy1id);
+ else
+ PSGLOBAL(joy2id) = -1;
+
+ strcpy(gSelectedJoystickName, joyname);
+ PSGLOBAL(joy1id) = found;
+ cachedButtonNum = numButtons;
+ }
+ }
+ if (PSGLOBAL(joy1id) == -1)
+ AsciiToUnicode("Not found", selectedJoystickUnicode);
+ else
+ AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode);
+
+ return selectedJoystickUnicode;
+}
+
+void DetectJoystickGoBack() {
+ if (cachedButtonNum != -1) {
+#ifdef LOAD_INI_SETTINGS
+ ControlsManager.InitDefaultControlConfigJoyPad(cachedButtonNum);
+ SaveINIControllerSettings();
+#else
+ // Otherwise no way to save gSelectedJoystickName or ms_padButtonsInited anyway :shrug: Why do you even use this config.??
+#endif
+ cachedButtonNum = -1;
+ }
+}
+#endif
+
+CMenuScreenCustom aScreens[] = {
+ // MENUPAGE_STATS = 0
+ { "FEH_STA", MENUPAGE_NONE, nil, nil,
+ MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 190, 320, MENUALIGN_RIGHT,
+ },
+
+ // MENUPAGE_NEW_GAME = 1
+ { "FEP_STG", MENUPAGE_NONE, nil, nil,
+ MENUACTION_CHANGEMENU, "FES_NGA", {nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD}, 320, 155, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FES_LOA", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT}, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FES_DEL", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT}, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 0, 0, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_BRIEFS = 2
+ { "FEH_BRI", MENUPAGE_NONE, nil, nil,
+ MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 190, 320, MENUALIGN_RIGHT,
+ },
+
+ // MENUPAGE_SOUND_SETTINGS = 3
+ { "FEH_AUD", MENUPAGE_OPTIONS, nil, nil,
+ MENUACTION_MUSICVOLUME, "FEA_MUS", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 40, 76, MENUALIGN_LEFT,
+ MENUACTION_SFXVOLUME, "FEA_SFX", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_MP3VOLUMEBOOST, "FEA_MPB", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_AUDIOHW, "FEA_3DH", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_SPEAKERCONF, "FEA_SPK", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_DYNAMICACOUSTIC, "FET_DAM", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_RADIO, "FEA_RSS", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_RESTOREDEF, "FET_DEF", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 320, 367, MENUALIGN_CENTER,
+ MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_DISPLAY_SETTINGS = 4
+#ifndef GRAPHICS_MENU_OPTIONS
+ { "FEH_DIS", MENUPAGE_OPTIONS, new CCustomScreenLayout({40, 78, 25, true}), nil,
+ MENUACTION_BRIGHTNESS, "FED_BRI", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_DRAWDIST, "FEM_LOD", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT,
+#ifdef LEGACY_MENU_OPTIONS
+ MENUACTION_FRAMESYNC, "FEM_VSC", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT,
+#endif
+ MENUACTION_FRAMELIMIT, "FEM_FRM", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT,
+#if defined LEGACY_MENU_OPTIONS && !defined EXTENDED_COLOURFILTER
+ MENUACTION_TRAILS, "FED_TRA", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT,
+#endif
+ MENUACTION_SUBTITLES, "FED_SUB", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_WIDESCREEN, "FED_WIS", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_LEGENDS, "MAP_LEG", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_RADARMODE, "FED_RDR", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_HUD, "FED_HUD", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_SCREENRES, "FED_RES", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_LEFT,
+ VIDEOMODE_SELECTOR
+ MULTISAMPLING_SELECTOR
+ ISLAND_LOADING_SELECTOR
+ DUALPASS_SELECTOR
+ CUTSCENE_BORDERS_TOGGLE
+ FREE_CAM_TOGGLE
+ POSTFX_SELECTORS
+ // re3.cpp inserts here pipeline selectors if neo/neo.txd exists and EXTENDED_PIPELINES defined
+ MENUACTION_RESTOREDEF, "FET_DEF", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 320, 0, MENUALIGN_CENTER,
+ MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 0, MENUALIGN_CENTER,
+ },
+#else
+ { "FEH_DIS", MENUPAGE_OPTIONS, new CCustomScreenLayout({40, 78, 25, true}), nil,
+ MENUACTION_BRIGHTNESS, "FED_BRI", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_DRAWDIST, "FEM_LOD", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, 0, 0, MENUALIGN_LEFT,
+ CUTSCENE_BORDERS_TOGGLE
+ FREE_CAM_TOGGLE
+ MENUACTION_LEGENDS, "MAP_LEG", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_RADARMODE, "FED_RDR", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_HUD, "FED_HUD", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_SUBTITLES, "FED_SUB", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, nil, RestoreDefDisplay) }, 320, 0, MENUALIGN_CENTER,
+ MENUACTION_GOBACK, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 0, MENUALIGN_CENTER,
+ },
+#endif
+
+ // MENUPAGE_LANGUAGE_SETTINGS = 5
+ { "FEH_LAN", MENUPAGE_OPTIONS, nil, nil,
+ MENUACTION_LANG_ENG, "FEL_ENG", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 320, 132, MENUALIGN_CENTER,
+ MENUACTION_LANG_FRE, "FEL_FRE", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_LANG_GER, "FEL_GER", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_LANG_ITA, "FEL_ITA", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_LANG_SPA, "FEL_SPA", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
+#ifdef MORE_LANGUAGES
+ MENUACTION_CFO_DYNAMIC, "FEL_POL", { new CCFODynamic(nil, nil, nil, nil, LangPolSelect) }, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_CFO_DYNAMIC, "FEL_RUS", { new CCFODynamic(nil, nil, nil, nil, LangRusSelect) }, 0, 0, MENUALIGN_CENTER
+ MENUACTION_CFO_DYNAMIC, "FEL_JAP", { new CCFODynamic(nil, nil, nil, nil, LangJapSelect) }, 0, 0, MENUALIGN_CENTER,
+#endif
+ MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_MAP = 6
+ { "FEH_MAP", MENUPAGE_NONE, nil, nil,
+ MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 70, 380, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_NEW_GAME_RELOAD = 7
+ { "FES_NGA", MENUPAGE_NEW_GAME, nil, nil,
+ MENUACTION_LABEL, "FESZ_QR", {nil, SAVESLOT_NONE, 0}, 0, 0, 0,
+ MENUACTION_NO, "FEM_NO", {nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME}, 320, 200, MENUALIGN_CENTER,
+ MENUACTION_NEWGAME, "FEM_YES", {nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD}, 320, 225, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_CHOOSE_LOAD_SLOT = 8
+ { "FET_LG", MENUPAGE_NEW_GAME, nil, nil,
+ MENUACTION_CHECKSAVE, "FEM_SL1", {nil, SAVESLOT_1, 0}, 40, 90, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL2", {nil, SAVESLOT_2, 0}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL3", {nil, SAVESLOT_3, 0}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL4", {nil, SAVESLOT_4, 0}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL5", {nil, SAVESLOT_5, 0}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL6", {nil, SAVESLOT_6, 0}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL7", {nil, SAVESLOT_7, 0}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL8", {nil, SAVESLOT_8, 0}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 345, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_CHOOSE_DELETE_SLOT = 9
+ { "FES_DEL", MENUPAGE_NEW_GAME, nil, nil,
+ MENUACTION_CHECKSAVE, "FEM_SL1", {nil, SAVESLOT_1, 0}, 40, 90, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL2", {nil, SAVESLOT_2, 0}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL3", {nil, SAVESLOT_3, 0}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL4", {nil, SAVESLOT_4, 0}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL5", {nil, SAVESLOT_5, 0}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL6", {nil, SAVESLOT_6, 0}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL7", {nil, SAVESLOT_7, 0}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL8", {nil, SAVESLOT_8, 0}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 345, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_LOAD_SLOT_CONFIRM = 10
+ { "FET_LG", MENUPAGE_CHOOSE_LOAD_SLOT, nil, nil,
+ MENUACTION_LABEL, "FESZ_QL", {nil, SAVESLOT_NONE, 0}, 0, 0, 0,
+ MENUACTION_NO, "FEM_NO", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT}, 320, 200, MENUALIGN_CENTER,
+ MENUACTION_YES, "FEM_YES", {nil, SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS}, 320, 225, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_DELETE_SLOT_CONFIRM = 11
+ { "FES_DEL", MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil,
+ MENUACTION_LABEL, "FESZ_QD", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
+ MENUACTION_NO, "FEM_NO", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT}, 320, 200, MENUALIGN_CENTER,
+ MENUACTION_YES, "FEM_YES", {nil, SAVESLOT_NONE, MENUPAGE_DELETING_IN_PROGRESS}, 320, 225, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_LOADING_IN_PROGRESS = 12
+ { "FET_LG", MENUPAGE_CHOOSE_LOAD_SLOT, nil, nil,
+ },
+
+ // MENUPAGE_DELETING_IN_PROGRESS = 13
+ { "FES_DEL", MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil,
+ },
+
+ // MENUPAGE_DELETE_SUCCESSFUL = 14
+ { "FES_DEL", MENUPAGE_NEW_GAME, nil, nil,
+ MENUACTION_LABEL, "FES_DSC", {nil, SAVESLOT_NONE, 0}, 0, 0, 0,
+ MENUACTION_CHANGEMENU, "FEM_OK", {nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME}, 320, 225, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_CHOOSE_SAVE_SLOT = 15
+ { "FET_SG", MENUPAGE_DISABLED, nil, nil,
+ MENUACTION_SAVEGAME, "FEM_SL1", {nil, SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM}, 40, 90, MENUALIGN_LEFT,
+ MENUACTION_SAVEGAME, "FEM_SL2", {nil, SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_SAVEGAME, "FEM_SL3", {nil, SAVESLOT_3, MENUPAGE_SAVE_OVERWRITE_CONFIRM}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_SAVEGAME, "FEM_SL4", {nil, SAVESLOT_4, MENUPAGE_SAVE_OVERWRITE_CONFIRM}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_SAVEGAME, "FEM_SL5", {nil, SAVESLOT_5, MENUPAGE_SAVE_OVERWRITE_CONFIRM}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_SAVEGAME, "FEM_SL6", {nil, SAVESLOT_6, MENUPAGE_SAVE_OVERWRITE_CONFIRM}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_SAVEGAME, "FEM_SL7", {nil, SAVESLOT_7, MENUPAGE_SAVE_OVERWRITE_CONFIRM}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_SAVEGAME, "FEM_SL8", {nil, SAVESLOT_8, MENUPAGE_SAVE_OVERWRITE_CONFIRM}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_RESUME_FROM_SAVEZONE,"FESZ_CA", {nil, SAVESLOT_NONE, 0}, 320, 345, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_SAVE_OVERWRITE_CONFIRM = 16
+ { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
+ MENUACTION_LABEL, "FESZ_QZ", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
+ MENUACTION_NO, "FEM_NO", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT}, 320, 200, MENUALIGN_CENTER,
+ MENUACTION_YES, "FEM_YES", {nil, SAVESLOT_NONE, MENUPAGE_SAVING_IN_PROGRESS}, 320, 225, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_SAVING_IN_PROGRESS = 17
+ { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
+ },
+
+ // MENUPAGE_SAVE_SUCCESSFUL = 18
+ { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
+ MENUACTION_LABEL, "FES_SSC", {nil, SAVESLOT_LABEL, MENUPAGE_NONE}, 0, 0, 0,
+ MENUACTION_RESUME_FROM_SAVEZONE, "FEM_OK", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT}, 320, 225, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_SAVE_CUSTOM_WARNING = 19
+ { "FET_SG", MENUPAGE_NONE, nil, nil,
+ MENUACTION_LABEL, "", {nil, SAVESLOT_NONE, 0}, 0, 0, 0,
+ MENUACTION_CHANGEMENU, "FEM_OK", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT}, 320, 225, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_SAVE_CHEAT_WARNING = 20
+ { "FET_SG", MENUPAGE_NEW_GAME, nil, nil,
+ MENUACTION_LABEL, "FES_CHE", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
+ MENUACTION_CHANGEMENU, "FEM_OK", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT}, 320, 225, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_SKIN_SELECT = 21
+ { "FET_PS", MENUPAGE_OPTIONS, nil, nil,
+ MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_OPTIONS}, 0, 0, 0,
+ },
+
+ // MENUPAGE_SAVE_UNUSED = 22
+ { "FET_SG", MENUPAGE_NEW_GAME, nil, nil,
+ MENUACTION_LABEL, "FED_LWR", {nil, SAVESLOT_NONE, 0}, 0, 0, 0,
+ MENUACTION_CHANGEMENU, "FEC_OKK", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT}, 0, 0, 0,
+ },
+
+ // MENUPAGE_SAVE_FAILED = 23
+ { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
+ MENUACTION_LABEL, "FEC_SVU", {nil, SAVESLOT_NONE, 0}, 0, 0, 0,
+ MENUACTION_CHANGEMENU, "FEC_OKK", {nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT}, 0, 0, 0,
+ },
+
+ // MENUPAGE_SAVE_FAILED_2 = 24
+ { "FET_LG", MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
+ MENUACTION_LABEL, "FEC_SVU", {nil, SAVESLOT_NONE, 0}, 0, 0, 0,
+ },
+
+ // MENUPAGE_LOAD_FAILED = 25
+ { "FET_LG", MENUPAGE_NEW_GAME, nil, nil,
+ MENUACTION_LABEL, "FEC_LUN", {nil, SAVESLOT_NONE, 0}, 0, 0, 0,
+ MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME}, 0, 0, 0,
+ },
+
+ // MENUPAGE_CONTROLLER_PC = 26
+ { "FET_CTL", MENUPAGE_OPTIONS, new CCustomScreenLayout({0, 0, MENU_DEFAULT_LINE_HEIGHT, false, false, 150}), nil,
+#ifdef PC_PLAYER_CONTROLS
+ MENUACTION_CTRLMETHOD, "FET_STI", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC}, 320, 150, MENUALIGN_CENTER,
+ MENUACTION_KEYBOARDCTRLS,"FEC_RED", {nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS}, 0, 0, MENUALIGN_CENTER,
+#else
+ MENUACTION_KEYBOARDCTRLS,"FEC_RED", {nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS}, 320, 150, MENUALIGN_CENTER,
+#endif
+#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+ MENUACTION_CHANGEMENU, "FEC_JOD", {nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK}, 0, 0, MENUALIGN_CENTER,
+#endif
+ MENUACTION_CHANGEMENU, "FEC_MOU", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 0, 0, MENUALIGN_CENTER,
+ INVERT_PAD_SELECTOR
+ MENUACTION_RESTOREDEF, "FET_DEF", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC}, 320, 0, MENUALIGN_CENTER,
+ MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 0, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_OPTIONS = 27
+ { "FET_OPT", MENUPAGE_NONE, nil, nil,
+ MENUACTION_CHANGEMENU, "FEO_CON", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC}, 320, 132, MENUALIGN_CENTER,
+ MENUACTION_LOADRADIO, "FEO_AUD", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FEO_DIS", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_CENTER,
+#ifdef GRAPHICS_MENU_OPTIONS
+ MENUACTION_CHANGEMENU, "FET_GRA", {nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS}, 0, 0, MENUALIGN_CENTER,
+#endif
+ MENUACTION_CHANGEMENU, "FEO_LAN", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_PLAYERSETUP, "FET_PS", {nil, SAVESLOT_NONE, MENUPAGE_SKIN_SELECT}, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 0, 0, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_EXIT = 28
+ { "FET_QG", MENUPAGE_NONE, nil, nil,
+ MENUACTION_LABEL, "FEQ_SRE", {nil, SAVESLOT_NONE, 0}, 0, 0, 0,
+ MENUACTION_DONTCANCEL, "FEM_NO", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 200, MENUALIGN_CENTER,
+ MENUACTION_CANCELGAME, "FEM_YES", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 225, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_START_MENU = 29
+ { "FEM_MM", MENUPAGE_DISABLED, nil, nil,
+ MENUACTION_CHANGEMENU, "FEP_STG", {nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME}, 320, 170, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FEP_OPT", {nil, SAVESLOT_NONE, MENUPAGE_OPTIONS}, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FEP_QUI", {nil, SAVESLOT_NONE, MENUPAGE_EXIT}, 0, 0, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_KEYBOARD_CONTROLS = 30
+ { "FET_STI", MENUPAGE_CONTROLLER_PC, nil, nil,
+ },
+
+ // MENUPAGE_MOUSE_CONTROLS = 31
+ { "FEC_MOU", MENUPAGE_CONTROLLER_PC, nil, nil,
+ MENUACTION_MOUSESENS, "FEC_MSH", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 40, 170, MENUALIGN_LEFT,
+ MENUACTION_INVVERT, "FEC_IVV", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_MOUSESTEER, "FET_MST", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 260, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_PAUSE_MENU = 32
+ { "FET_PAU", MENUPAGE_DISABLED, nil, nil,
+ MENUACTION_RESUME, "FEP_RES", {nil, SAVESLOT_NONE, 0}, 320, 120, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FEH_SGA", {nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME}, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FEH_MAP", {nil, SAVESLOT_NONE, MENUPAGE_MAP}, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FEP_STA", {nil, SAVESLOT_NONE, MENUPAGE_STATS}, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FEH_BRI", {nil, SAVESLOT_NONE, MENUPAGE_BRIEFS}, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FET_OPT", {nil, SAVESLOT_NONE, MENUPAGE_OPTIONS}, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FEP_QUI", {nil, SAVESLOT_NONE, MENUPAGE_EXIT}, 0, 0, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_NONE = 33
+ { "", 0, nil, nil, },
+
+
+#ifdef LEGACY_MENU_OPTIONS
+ // MENUPAGE_CONTROLLER_SETTINGS = 4
+ { "FET_CON", MENUPAGE_OPTIONS, nil, nil,
+ MENUACTION_CTRLCONFIG, "FEC_CCF", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS}, 0, 0, 0,
+ MENUACTION_CTRLVIBRATION, "FEC_VIB", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS}, 0, 0, 0,
+ MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
+ },
+
+ // MENUPAGE_DEBUG_MENU = 18
+ { "FED_DBG", MENUPAGE_NONE, nil, nil,
+ MENUACTION_RELOADIDE, "FED_RID", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
+ MENUACTION_SETDBGFLAG, "FED_DFL", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
+ MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
+ MENUACTION_COLLISIONPOLYS, "FED_SCP", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
+ MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
+ },
+
+ // MENUPAGE_CONTROLLER_PC_OLD1 = 36
+ { "FET_CTL", MENUPAGE_CONTROLLER_PC, nil, nil,
+ MENUACTION_GETKEY, "FEC_PLB", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_CWL", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_CWR", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_LKT", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_PJP", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_PSP", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_TLF", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_TRG", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_CCM", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1}, 0, 0, 0,
+ MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
+ },
+
+ // MENUPAGE_CONTROLLER_PC_OLD2 = 37
+ { "FET_CTL", MENUPAGE_CONTROLLER_PC, nil, nil,
+
+ },
+
+ // MENUPAGE_CONTROLLER_PC_OLD3 = 38
+ { "FET_CTL", MENUPAGE_CONTROLLER_PC, nil, nil,
+ MENUACTION_GETKEY, "FEC_LUP", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3}, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_LDN", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3}, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_SMS", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3}, 0, 0, 0,
+ MENUACTION_SHOWHEADBOB, "FEC_GSL", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3}, 0, 0, 0,
+ MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
+ },
+
+ // MENUPAGE_CONTROLLER_PC_OLD4 = 39
+ { "FET_CTL", MENUPAGE_CONTROLLER_PC, nil, nil,
+
+ },
+
+ // MENUPAGE_CONTROLLER_DEBUG = 40
+ { "FEC_DBG", MENUPAGE_CONTROLLER_PC, nil, nil,
+ MENUACTION_GETKEY, "FEC_TGD", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG}, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_TDO", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG}, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_TSS", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG}, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_SMS", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG}, 0, 0, 0,
+ MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
+ },
+#endif
+
+#ifdef GRAPHICS_MENU_OPTIONS
+ // MENUPAGE_GRAPHICS_SETTINGS
+ { "FET_GRA", MENUPAGE_OPTIONS, new CCustomScreenLayout({40, 78, 25, true, true}), GraphicsGoBack,
+
+ MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT,
+ VIDEOMODE_SELECTOR
+#ifdef LEGACY_MENU_OPTIONS
+ MENUACTION_FRAMESYNC, "FEM_VSC", {nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS}, 0, 0, MENUALIGN_LEFT,
+#endif
+ MENUACTION_FRAMELIMIT, "FEM_FRM", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT,
+ MULTISAMPLING_SELECTOR
+ ISLAND_LOADING_SELECTOR
+ DUALPASS_SELECTOR
+#ifdef EXTENDED_COLOURFILTER
+ POSTFX_SELECTORS
+#elif defined LEGACY_MENU_OPTIONS
+ MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT,
+#endif
+ // re3.cpp inserts here pipeline selectors if neo/neo.txd exists and EXTENDED_PIPELINES defined
+ MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, nil, RestoreDefGraphics) }, 320, 0, MENUALIGN_CENTER,
+ MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 0, MENUALIGN_CENTER,
+ },
+#endif
+
+#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+ // MENUPAGE_DETECT_JOYSTICK
+ { "FEC_JOD", MENUPAGE_CONTROLLER_PC, new CCustomScreenLayout({0, 0, 0, false, false, 30}), DetectJoystickGoBack,
+ MENUACTION_LABEL, "FEC_JPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 0, 0, 0,
+ MENUACTION_CFO_DYNAMIC, "FEC_JDE", { new CCFODynamic(nil, nil, nil, DetectJoystickDraw, nil) }, 80, 200, MENUALIGN_LEFT,
+ MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 225, MENUALIGN_CENTER,
+ },
+#endif
+
+ // MENUPAGE_OUTRO = 34
+ { "", 0, nil, nil, },
+};
+
+#endif
+#endif
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 91e2d704..5c79c0d3 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -1,11 +1,4 @@
-#pragma warning( push )
-#pragma warning( disable : 4005)
-#if defined RW_D3D9 || defined RWLIBS
-#define DIRECTINPUT_VERSION 0x0800
-#include <dinput.h>
-#endif
-#pragma warning( pop )
-
+#define WITHDINPUT
#include "common.h"
#include "crossplatform.h"
#include "platform.h"
@@ -54,8 +47,6 @@
#include "libpad.h"
#endif
-// --MIAMI: file done except Mobile(see TODOs) and PS2 stuff
-
CPad Pads[MAX_PADS];
#ifdef GTA_PS2
u_long128 pad_dma_buf[scePadDmaBufferMax] __attribute__((aligned(64)));
@@ -151,7 +142,7 @@ void PickUpChicksCheat()
if ( FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike()) )
{
CVehicle *vehicle = FindPlayerVehicle();
- if ( FindPlayerVehicle()->m_vehType == 5 )
+ if ( FindPlayerVehicle()->IsBike() )
{
if ( vehicle->pPassengers[0] )
vehicle->pPassengers[0]->SetObjective(OBJECTIVE_LEAVE_CAR, vehicle);
@@ -457,7 +448,7 @@ void ArmourCheat()
void WantedLevelUpCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT5"), true);
- FindPlayerPed()->m_pWanted->CheatWantedLevel(Min(FindPlayerPed()->m_pWanted->m_nWantedLevel + 2, 6));
+ FindPlayerPed()->m_pWanted->CheatWantedLevel(Min(FindPlayerPed()->m_pWanted->GetWantedLevel() + 2, 6));
}
void WantedLevelDownCheat()
@@ -1213,14 +1204,46 @@ void CPad::AddToCheatString(char c)
int Cheat_strncmp(char* sourceStr, char* origCheatStr)
{
- char cheatCodeVals[] = { 3,5,7,1,13,27,3,7,1,11,13,8,7,32,13,6,28,19,10,3,3,5,7,1,13,27,3,7 };
-
- for (uint32 i = 0; i < strlen(origCheatStr); i++) {
- if ((sourceStr[i] != origCheatStr[i] - cheatCodeVals[i]) || i >= ARRAY_SIZE(cheatCodeVals)) {
- return 1;
- }
+#define ccmp(n) if((uint8)sourceStr[i] != (uint8)origCheatStr[i] - n) return 1;
+ int i = 0;
+ while(origCheatStr[i])
+ {
+ switch(i)
+ {
+ case 0: ccmp(3); break;
+ case 1: ccmp(5); break;
+ case 2: ccmp(7); break;
+ case 3: ccmp(1); break;
+ case 4: ccmp(13); break;
+ case 5: ccmp(27); break;
+ case 6: ccmp(3); break;
+ case 7: ccmp(7); break;
+ case 8: ccmp(1); break;
+ case 9: ccmp(11); break;
+ case 10: ccmp(13); break;
+ case 11: ccmp(8); break;
+ case 12: ccmp(7); break;
+ case 13: ccmp(32); break;
+ case 14: ccmp(13); break;
+ case 15: ccmp(6); break;
+ case 16: ccmp(28); break;
+ case 17: ccmp(19); break;
+ case 18: ccmp(10); break;
+ case 19: ccmp(3); break;
+ case 20: ccmp(3); break;
+ case 21: ccmp(5); break;
+ case 22: ccmp(7); break;
+ case 23: ccmp(1); break;
+ case 24: ccmp(13); break;
+ case 25: ccmp(27); break;
+ case 26: ccmp(3); break;
+ case 27: ccmp(7); break;
+ default: return 1;
+ }
+ i++;
}
return 0;
+#undef ccmp
}
// TODO(Miami): Mobile has changed some of the cheats to include debugging things
@@ -1660,12 +1683,11 @@ void CPad::UpdatePads(void)
bUpdate = false;
if ( bUpdate )
- {
GetPad(0)->Update(0);
- // GetPad(1)->Update(0); // not in VC
- }
-#if defined(MASTER) && !defined(XINPUT)
+#ifndef MASTER
+ GetPad(1)->Update(1);
+#else
GetPad(1)->NewState.Clear();
GetPad(1)->OldState.Clear();
#endif
@@ -3299,10 +3321,18 @@ void CPad::PrintErrorMessage(void)
if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive )
{
CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_FROM_BOTTOM(130.0f), SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(140.0f)), CRGBA(50, 50, 50, 210));
+#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(0.85f), SCREEN_SCALE_Y(1.0f));
+#else
+ CFont::SetScale(0.85f, 1.0f);
+#endif
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
- CFont::SetCentreSize(SCREEN_SCALE_X(590.0f));
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH - 20);
+#endif
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));
@@ -3317,10 +3347,18 @@ void CPad::PrintErrorMessage(void)
else if ( bObsoleteControllerMessage )
{
CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_FROM_BOTTOM(130.0f), SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(140.0f)), CRGBA(50, 50, 50, 210));
+#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(0.85f), SCREEN_SCALE_Y(1.0f));
+#else
+ CFont::SetScale(0.85f, 1.0f);
+#endif
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
- CFont::SetCentreSize(SCREEN_SCALE_X(590.0f));
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH - 20);
+#endif
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 61e2f67a..a64d4cca 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -3,6 +3,7 @@
#include "Automobile.h"
#include "Bridge.h"
#include "Camera.h"
+#include "CarCtrl.h"
#include "Cranes.h"
#include "Darkel.h"
#include "Explosion.h"
@@ -36,91 +37,6 @@
CVector lastPlayerPos;
-// --MIAMI: Done
-void
-CPlayerInfo::SetPlayerSkin(char *skin)
-{
- strncpy(m_aSkinName, skin, 32);
- LoadPlayerSkin();
-}
-
-// --MIAMI: Done
-const CVector &
-CPlayerInfo::GetPos()
-{
-#ifdef FIX_BUGS
- if (!m_pPed)
- return TheCamera.GetPosition();
-#endif
- if (m_pPed->InVehicle())
- return m_pPed->m_pMyVehicle->GetPosition();
- return m_pPed->GetPosition();
-}
-
-// --MIAMI: Done
-void
-CPlayerInfo::LoadPlayerSkin()
-{
- DeletePlayerSkin();
-
- m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
-}
-
-// --MIAMI: Done
-void
-CPlayerInfo::DeletePlayerSkin()
-{
- if (m_pSkinTexture) {
- RwTextureDestroy(m_pSkinTexture);
- m_pSkinTexture = nil;
- }
-}
-
-// --MIAMI: Done
-void
-CPlayerInfo::KillPlayer()
-{
- if (m_WBState != WBSTATE_PLAYING) return;
-
- m_WBState = WBSTATE_WASTED;
- m_nWBTime = CTimer::GetTimeInMilliseconds();
- CDarkel::ResetOnPlayerDeath();
- CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
- CStats::TimesDied++;
-}
-
-// --MIAMI: Done
-void
-CPlayerInfo::ArrestPlayer()
-{
- if (m_WBState != WBSTATE_PLAYING) return;
-
- m_WBState = WBSTATE_BUSTED;
- m_nWBTime = CTimer::GetTimeInMilliseconds();
- m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
- CDarkel::ResetOnPlayerDeath();
- CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
- CStats::TimesArrested++;
-}
-
-// --MIAMI: Done
-bool
-CPlayerInfo::IsPlayerInRemoteMode()
-{
- return m_pRemoteVehicle || m_bInRemoteMode;
-}
-
-void
-CPlayerInfo::PlayerFailedCriticalMission()
-{
- if (m_WBState != WBSTATE_PLAYING)
- return;
- m_WBState = WBSTATE_FAILED_CRITICAL_MISSION;
- m_nWBTime = CTimer::GetTimeInMilliseconds();
- CDarkel::ResetOnPlayerDeath();
-}
-
-// --MIAMI: Done
void
CPlayerInfo::Clear(void)
{
@@ -181,192 +97,6 @@ CPlayerInfo::Clear(void)
m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
}
-// --MIAMI: Done
-void
-CPlayerInfo::BlowUpRCBuggy(bool actually)
-{
- if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
- return;
-
- CRemote::TakeRemoteControlledCarFromPlayer(actually);
- if (actually)
- m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
-}
-
-// --MIAMI: Done
-void
-CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
-{
- if (!car || car == m_pPed->m_pMyVehicle) {
- if (m_pPed->EnteringCar())
- m_pPed->QuitEnteringCar();
- }
- if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
- m_pPed->ClearObjective();
-}
-
-// --MIAMI: Done
-void
-CPlayerInfo::MakePlayerSafe(bool toggle)
-{
- if (toggle) {
- m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
- CWorld::StopAllLawEnforcersInTheirTracks();
- CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PLAYERINFO);
- CPad::StopPadsShaking();
- m_pPed->bBulletProof = true;
- m_pPed->bFireProof = true;
- m_pPed->bCollisionProof = true;
- m_pPed->bMeleeProof = true;
- m_pPed->bOnlyDamagedByPlayer = true;
- m_pPed->bExplosionProof = true;
- m_pPed->m_bCanBeDamaged = false;
- ((CPlayerPed*)m_pPed)->ClearAdrenaline();
- CancelPlayerEnteringCars(nil);
- gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
- CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
- CProjectileInfo::RemoveAllProjectiles();
- CWorld::SetAllCarsCanBeDamaged(false);
- CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
- CReplay::DisableReplays();
-
- } else {
- m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
- CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO);
- m_pPed->bBulletProof = false;
- m_pPed->bFireProof = false;
- m_pPed->bCollisionProof = false;
- m_pPed->bMeleeProof = false;
- m_pPed->bOnlyDamagedByPlayer = false;
- m_pPed->bExplosionProof = false;
- m_pPed->m_bCanBeDamaged = true;
- CWorld::SetAllCarsCanBeDamaged(true);
- CReplay::EnableReplays();
- }
-}
-
-// --MIAMI: Done
-bool
-CPlayerInfo::IsRestartingAfterDeath()
-{
- return m_WBState == WBSTATE_WASTED;
-}
-
-// --MIAMI: Done
-bool
-CPlayerInfo::IsRestartingAfterArrest()
-{
- return m_WBState == WBSTATE_BUSTED;
-}
-
-// --MIAMI: Done
-// lastCloseness is passed to other calls of this function
-void
-CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
-{
- // This dist used for determining the angle to face
- CVector2D dist(carToTest->GetPosition() - player->GetPosition());
- float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
- while (neededTurn >= PI) {
- neededTurn -= 2 * PI;
- }
-
- while (neededTurn < -PI) {
- neededTurn += 2 * PI;
- }
-
- // This dist used for evaluating cars' distances, weird...
- // Accounts inverted needed turn (or needed turn in long way) and car dist.
- float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
- if (closeness > *lastCloseness) {
- *lastCloseness = closeness;
- *closestCarOutput = (CVehicle*)carToTest;
- }
-}
-
-// --MIAMI: Done
-void
-CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
-{
- // Interesting
- *size = sizeof(CPlayerInfo);
-
-#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFireproof);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bDriveByAllowed);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nBustedAudioStatus);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCurrentBustedAudio);
-#undef CopyToBuf
-}
-
-// --MIAMI: Done
-void
-CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
-{
-#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFireproof);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bDriveByAllowed);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nBustedAudioStatus);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCurrentBustedAudio)
-#undef CopyFromBuf
-}
-
-// --MIAMI: Done
-void
-CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
-{
- for (CPtrNode* node = carList.first; node; node = node->next) {
- CVehicle *car = (CVehicle*)node->item;
- if(car->m_scanCode != CWorld::GetCurrentScanCode()) {
- if (!car->bUsesCollision || !car->IsVehicle())
- continue;
-
- car->m_scanCode = CWorld::GetCurrentScanCode();
- if (car->GetStatus() != STATUS_WRECKED && car->GetStatus() != STATUS_TRAIN_MOVING
- && (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
- CVector carCentre = car->GetBoundCentre();
-
- if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f || car->IsCar() && carCentre.z < ped->GetPosition().z && ped->GetPosition().z - 4.f < carCentre.z) {
- float dist = (ped->GetPosition() - carCentre).Magnitude2D();
- if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
- EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
- }
- }
- }
- }
- }
-}
-
void
CPlayerInfo::Process(void)
{
@@ -400,7 +130,7 @@ CPlayerInfo::Process(void)
CAutomobile *car = (CAutomobile*)m_pPed->m_pMyVehicle;
if (car->m_nWheelsOnGround < 3)
- m_nTimeNotFullyOnGround += CTimer::GetTimeInMilliseconds();
+ m_nTimeNotFullyOnGround += CTimer::GetTimeStepInMilliseconds();
else
m_nTimeNotFullyOnGround = 0;
@@ -658,8 +388,8 @@ CPlayerInfo::Process(void)
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow);
} else if (carBelow->IsBoat()) {
if (!carBelow->pDriver) {
- m_pPed->m_vehEnterType = 0;
- m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType);
+ m_pPed->m_vehDoor = 0;
+ m_pPed->SetEnterCar(carBelow, m_pPed->m_vehDoor);
}
} else {
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow);
@@ -673,13 +403,13 @@ CPlayerInfo::Process(void)
uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar;
if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING && field_D6) {
TheCamera.SetFadeColour(0, 0, 0);
- TheCamera.Fade(1.0f, 0);
+ TheCamera.Fade(1.0f, FADE_OUT);
}
if (timeWithoutRemoteCar > 2000) {
if (m_WBState == WBSTATE_PLAYING && field_D6) {
TheCamera.RestoreWithJumpCut();
TheCamera.SetFadeColour(0, 0, 0);
- TheCamera.Fade(1.0f, 1);
+ TheCamera.Fade(1.0f, FADE_IN);
TheCamera.Process();
CTimer::Stop();
CCullZones::ForceCullZoneCoors(TheCamera.GetPosition());
@@ -749,7 +479,7 @@ CPlayerInfo::Process(void)
CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled;
}
- if (m_pPed->m_pWanted->m_nWantedLevel && !CTheScripts::IsPlayerOnAMission()) {
+ if (m_pPed->m_pWanted->GetWantedLevel() && !CTheScripts::IsPlayerOnAMission()) {
float maxDelta = 0.0f;
static bool movedSignificantly = true;
static bool thereIsACarPathNear = true;
@@ -761,7 +491,7 @@ CPlayerInfo::Process(void)
lastPlayerPos = FindPlayerCoors();
thereIsACarPathNear = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 60.0f, true, false, false, false) != 0;
}
- switch (m_pPed->m_pWanted->m_nWantedLevel) {
+ switch (m_pPed->m_pWanted->GetWantedLevel()) {
case 1:
maxDelta = 31.f;
break;
@@ -796,3 +526,355 @@ CPlayerInfo::Process(void)
m_nMoney = Min(999999999, m_nMoney);
m_nVisibleMoney = Min(999999999, m_nVisibleMoney);
}
+
+bool
+CPlayerInfo::IsPlayerInRemoteMode()
+{
+ return m_pRemoteVehicle || m_bInRemoteMode;
+}
+
+void
+CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
+{
+ // Interesting
+ *size = sizeof(CPlayerInfo);
+
+#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFireproof);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bDriveByAllowed);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nBustedAudioStatus);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCurrentBustedAudio);
+#undef CopyToBuf
+}
+
+void
+CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
+{
+#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFireproof);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bDriveByAllowed);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nBustedAudioStatus);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCurrentBustedAudio)
+#undef CopyFromBuf
+}
+
+void
+CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
+{
+ for (CPtrNode* node = carList.first; node; node = node->next) {
+ CVehicle *car = (CVehicle*)node->item;
+ if(car->m_scanCode != CWorld::GetCurrentScanCode()) {
+ if (!car->bUsesCollision || !car->IsVehicle())
+ continue;
+
+ car->m_scanCode = CWorld::GetCurrentScanCode();
+ if (car->GetStatus() != STATUS_WRECKED && car->GetStatus() != STATUS_TRAIN_MOVING
+ && (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
+ CVector carCentre = car->GetBoundCentre();
+
+ if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f || car->IsCar() && carCentre.z < ped->GetPosition().z && ped->GetPosition().z - 4.f < carCentre.z) {
+ float dist = (ped->GetPosition() - carCentre).Magnitude2D();
+ if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
+ EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
+ }
+ }
+ }
+ }
+ }
+}
+
+// lastCloseness is passed to other calls of this function
+void
+CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
+{
+ // This dist used for determining the angle to face
+ CVector2D dist(carToTest->GetPosition() - player->GetPosition());
+ float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
+ while (neededTurn >= PI) {
+ neededTurn -= 2 * PI;
+ }
+
+ while (neededTurn < -PI) {
+ neededTurn += 2 * PI;
+ }
+
+ // This dist used for evaluating cars' distances, weird...
+ // Accounts inverted needed turn (or needed turn in long way) and car dist.
+ float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
+ if (closeness > *lastCloseness) {
+ *lastCloseness = closeness;
+ *closestCarOutput = (CVehicle*)carToTest;
+ }
+}
+
+const CVector &
+CPlayerInfo::GetPos()
+{
+#ifdef FIX_BUGS
+ if (!m_pPed)
+ return TheCamera.GetPosition();
+#endif
+ if (m_pPed->InVehicle())
+ return m_pPed->m_pMyVehicle->GetPosition();
+ return m_pPed->GetPosition();
+}
+
+CVector
+FindPlayerCoors(void)
+{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack())
+ return TheCamera.GetPosition();
+#endif
+ CPlayerPed *ped = FindPlayerPed();
+ if(ped->InVehicle())
+ return ped->m_pMyVehicle->GetPosition();
+ else
+ return ped->GetPosition();
+}
+
+const CVector &
+FindPlayerSpeed(void)
+{
+#ifdef FIX_BUGS
+ static CVector vecTmpVector(0.0f, 0.0f, 0.0f);
+ if (CReplay::IsPlayingBack())
+ return vecTmpVector;
+#endif
+ CPlayerPed *ped = FindPlayerPed();
+ if(ped->InVehicle())
+ return ped->m_pMyVehicle->m_vecMoveSpeed;
+ else
+ return ped->m_vecMoveSpeed;
+}
+
+CVehicle *
+FindPlayerVehicle(void)
+{
+ CPlayerPed *ped = FindPlayerPed();
+ if(ped && ped->InVehicle()) return ped->m_pMyVehicle;
+ return nil;
+}
+
+CEntity *
+FindPlayerEntity(void)
+{
+ CPlayerPed *ped = FindPlayerPed();
+ if(ped->InVehicle())
+ return ped->m_pMyVehicle;
+ else
+ return ped;
+}
+
+CVehicle *
+FindPlayerTrain(void)
+{
+ if(FindPlayerVehicle() && FindPlayerVehicle()->IsTrain())
+ return FindPlayerVehicle();
+ else
+ return nil;
+}
+
+CPlayerPed *
+FindPlayerPed(void)
+{
+ return CWorld::Players[CWorld::PlayerInFocus].m_pPed;
+}
+
+const CVector &
+FindPlayerCentreOfWorld(int32 player)
+{
+#ifdef FIX_BUGS
+ if(CReplay::IsPlayingBack()) return TheCamera.GetPosition();
+#endif
+ if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
+ if(CWorld::Players[player].m_pRemoteVehicle) return CWorld::Players[player].m_pRemoteVehicle->GetPosition();
+ if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
+ return CWorld::Players[player].m_pPed->GetPosition();
+}
+
+const CVector &
+FindPlayerCentreOfWorld_NoSniperShift(void)
+{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack()) return TheCamera.GetPosition();
+#endif
+ if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
+ if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
+ return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition();
+ if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
+ return FindPlayerPed()->GetPosition();
+}
+
+float
+FindPlayerHeading(void)
+{
+ if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
+ return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading();
+ if(FindPlayerVehicle()) return FindPlayerVehicle()->GetForward().Heading();
+ return FindPlayerPed()->GetForward().Heading();
+}
+
+bool
+CPlayerInfo::IsRestartingAfterDeath()
+{
+ return m_WBState == WBSTATE_WASTED;
+}
+
+bool
+CPlayerInfo::IsRestartingAfterArrest()
+{
+ return m_WBState == WBSTATE_BUSTED;
+}
+
+void
+CPlayerInfo::KillPlayer()
+{
+ if (m_WBState != WBSTATE_PLAYING) return;
+
+ m_WBState = WBSTATE_WASTED;
+ m_nWBTime = CTimer::GetTimeInMilliseconds();
+ CDarkel::ResetOnPlayerDeath();
+ CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
+ CStats::TimesDied++;
+}
+
+void
+CPlayerInfo::ArrestPlayer()
+{
+ if (m_WBState != WBSTATE_PLAYING) return;
+
+ m_WBState = WBSTATE_BUSTED;
+ m_nWBTime = CTimer::GetTimeInMilliseconds();
+ m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
+ CDarkel::ResetOnPlayerDeath();
+ CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
+ CStats::TimesArrested++;
+}
+
+void
+CPlayerInfo::PlayerFailedCriticalMission()
+{
+ if (m_WBState != WBSTATE_PLAYING)
+ return;
+ m_WBState = WBSTATE_FAILED_CRITICAL_MISSION;
+ m_nWBTime = CTimer::GetTimeInMilliseconds();
+ CDarkel::ResetOnPlayerDeath();
+}
+
+void
+CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
+{
+ if (!car || car == m_pPed->m_pMyVehicle) {
+ if (m_pPed->EnteringCar())
+ m_pPed->QuitEnteringCar();
+ }
+ if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
+ m_pPed->ClearObjective();
+}
+
+void
+CPlayerInfo::MakePlayerSafe(bool toggle)
+{
+ if (toggle) {
+ m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
+ CWorld::StopAllLawEnforcersInTheirTracks();
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PLAYERINFO);
+ CPad::StopPadsShaking();
+ m_pPed->bBulletProof = true;
+ m_pPed->bFireProof = true;
+ m_pPed->bCollisionProof = true;
+ m_pPed->bMeleeProof = true;
+ m_pPed->bOnlyDamagedByPlayer = true;
+ m_pPed->bExplosionProof = true;
+ m_pPed->m_bCanBeDamaged = false;
+ ((CPlayerPed*)m_pPed)->ClearAdrenaline();
+ CancelPlayerEnteringCars(nil);
+ gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
+ CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
+ CProjectileInfo::RemoveAllProjectiles();
+ CWorld::SetAllCarsCanBeDamaged(false);
+ CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
+ CReplay::DisableReplays();
+
+ } else {
+ m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO);
+ m_pPed->bBulletProof = false;
+ m_pPed->bFireProof = false;
+ m_pPed->bCollisionProof = false;
+ m_pPed->bMeleeProof = false;
+ m_pPed->bOnlyDamagedByPlayer = false;
+ m_pPed->bExplosionProof = false;
+ m_pPed->m_bCanBeDamaged = true;
+ CWorld::SetAllCarsCanBeDamaged(true);
+ CReplay::EnableReplays();
+ }
+}
+
+void
+CPlayerInfo::BlowUpRCBuggy(bool actually)
+{
+ if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
+ return;
+
+ CRemote::TakeRemoteControlledCarFromPlayer(actually);
+ if (actually)
+ m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
+}
+
+#ifdef GTA_PC
+void
+CPlayerInfo::SetPlayerSkin(const char *skin)
+{
+ strncpy(m_aSkinName, skin, 32);
+ LoadPlayerSkin();
+}
+
+void
+CPlayerInfo::LoadPlayerSkin()
+{
+ DeletePlayerSkin();
+
+ m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
+}
+
+void
+CPlayerInfo::DeletePlayerSkin()
+{
+ if (m_pSkinTexture) {
+ RwTextureDestroy(m_pSkinTexture);
+ m_pSkinTexture = nil;
+ }
+}
+#endif
diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h
index 7d99a4e0..a24185f0 100644
--- a/src/core/PlayerInfo.h
+++ b/src/core/PlayerInfo.h
@@ -1,6 +1,6 @@
#pragma once
-#include "Collision.h"
+#include "ColModel.h"
enum eWastedBustedState
{
@@ -10,7 +10,7 @@ enum eWastedBustedState
WBSTATE_FAILED_CRITICAL_MISSION,
};
-enum eBustedAudioState : uint8
+enum eBustedAudioState
{
BUSTEDAUDIO_NONE,
BUSTEDAUDIO_LOADING,
@@ -82,15 +82,14 @@ public:
bool m_bGetOutOfJailFree;
bool m_bGetOutOfHospitalFree;
bool m_bDriveByAllowed;
- eBustedAudioState m_nBustedAudioStatus;
+ uint8 m_nBustedAudioStatus;
int16 m_nCurrentBustedAudio;
+#ifdef GTA_PC
char m_aSkinName[32];
RwTexture *m_pSkinTexture;
+#endif
void MakePlayerSafe(bool);
- void LoadPlayerSkin();
- void DeletePlayerSkin();
- void SetPlayerSkin(char* skin);
const CVector &GetPos();
void Process(void);
void KillPlayer(void);
@@ -107,5 +106,19 @@ public:
void SavePlayerInfo(uint8 *buf, uint32* size);
void FindClosestCarSectorList(CPtrList&, CPed*, float, float, float, float, float*, CVehicle**);
- ~CPlayerInfo() { };
+#ifdef GTA_PC
+ void LoadPlayerSkin();
+ void SetPlayerSkin(const char *skin);
+ void DeletePlayerSkin();
+#endif
};
+
+CPlayerPed *FindPlayerPed(void);
+CVehicle *FindPlayerVehicle(void);
+CVehicle *FindPlayerTrain(void);
+CEntity *FindPlayerEntity(void);
+CVector FindPlayerCoors(void);
+const CVector &FindPlayerSpeed(void);
+const CVector &FindPlayerCentreOfWorld(int32 player);
+const CVector &FindPlayerCentreOfWorld_NoSniperShift(void);
+float FindPlayerHeading(void); \ No newline at end of file
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index cbc57902..bf35f8ef 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -13,8 +13,7 @@
#include "Streaming.h"
#include "Wanted.h"
#include "World.h"
-
-//--MIAMI: file done
+#include "MemoryHeap.h"
CCPtrNodePool *CPools::ms_pPtrNodePool;
CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool;
@@ -27,19 +26,39 @@ CDummyPool *CPools::ms_pDummyPool;
CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool;
CColModelPool *CPools::ms_pColModelPool;
+#if defined GTA_PS2 && !defined MASTER // or USE_CUSTOM_ALLOCATOR
+// not in VC. perhaps ifdef'ed away
+#define CHECKMEM(msg) CMemCheck::AllocateMemCheckBlock(msg)
+#else
+#define CHECKMEM(msg)
+#endif
+
void
CPools::Initialise(void)
{
+ PUSH_MEMID(MEMID_POOLS);
+ CHECKMEM("before pools");
ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES, "PtrNode");
+ CHECKMEM("after CPtrNodePool");
ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS, "EntryInfoNode");
+ CHECKMEM("after CEntryInfoNodePool");
ms_pPedPool = new CPedPool(NUMPEDS, "Peds");
+ CHECKMEM("after CPedPool");
ms_pVehiclePool = new CVehiclePool(NUMVEHICLES, "Vehicles");
+ CHECKMEM("after CVehiclePool");
ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS, "Buildings");
+ CHECKMEM("after CBuildingPool");
ms_pTreadablePool = new CTreadablePool(NUMTREADABLES, "Treadables");
+ CHECKMEM("after CTreadablePool");
ms_pObjectPool = new CObjectPool(NUMOBJECTS, "Objects");
+ CHECKMEM("after CObjectPool");
ms_pDummyPool = new CDummyPool(NUMDUMMIES, "Dummys");
+ CHECKMEM("after CDummyPool");
ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS, "AudioScriptObj");
+ CHECKMEM("after cAudioScriptObjectPool");
ms_pColModelPool = new CColModelPool(NUMCOLMODELS, "ColModel");
+ CHECKMEM("after pools");
+ POP_MEMID();
}
void
@@ -90,7 +109,7 @@ CPools::CheckPoolsEmpty()
void
CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
{
- if (ms_pObjectPool->IsFreeSlot(slot)) return;
+ if (ms_pObjectPool->GetIsFree(slot)) return;
CObject *object = ms_pObjectPool->GetSlot(slot);
if (object->ObjectCreatedBy == TEMP_OBJECT) {
@@ -515,7 +534,7 @@ INITSAVEBUF
#endif
CopyToBuf(buf, CWanted::MaximumWantedLevel);
CopyToBuf(buf, CWanted::nMaximumWantedLevel);
- memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME);
+ memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetModelName(), MAX_MODEL_NAME);
SkipSaveBuf(buf, MAX_MODEL_NAME);
}
}
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 8fe900ae..36fb156d 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -17,8 +17,6 @@
#include "SpecialFX.h"
#include "Font.h"
-// --MIAMI: file done
-
float CRadar::m_radarRange;
sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS];
CVector2D vec2DRadarOrigin;
@@ -476,6 +474,10 @@ void CRadar::Draw3dMarkers()
void CRadar::DrawBlips()
{
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
+#ifdef SECUROM
+ extern uint8 roadBlocksPirateCheck;
+ if (roadBlocksPirateCheck == 2) return;
+#endif
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
@@ -675,7 +677,7 @@ void CRadar::DrawRadarMask()
CVector2D(-1.0, -1.0f)
};
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)nil);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
diff --git a/src/core/Radar.h b/src/core/Radar.h
index 8f2e7069..0829dda6 100644
--- a/src/core/Radar.h
+++ b/src/core/Radar.h
@@ -156,8 +156,28 @@ struct sRadarTraceSave
// Values for screen space
#define RADAR_LEFT (40.0f)
#define RADAR_BOTTOM (40.0f)
+
+#ifdef FIX_RADAR
+/*
+ The values are from an early screenshot taken before R* broke radar
+ #define RADAR_WIDTH (82.0f)
+ #define RADAR_HEIGHT (82.0f)
+*/
+#define RADAR_WIDTH ((CDraw::ms_bFixRadar) ? (82.0f) : (94.0f))
+#define RADAR_HEIGHT ((CDraw::ms_bFixRadar) ? (82.0f) : (76.0f))
+#else
+/*
+ broken since forever, someone tried to fix size for 640x512(PAL)
+ http://aap.rockstarvision.com/pics/gta3/ps2screens/gta3_interface.jpg
+ but failed:
+ http://aap.rockstarvision.com/pics/gta3/artwork/gta3_artwork_16.jpg
+ most likely the guy used something like this:
+ int y = 82 * (640.0/512.0)/(640.0/480.0);
+ int x = y * (640.0/512.0);
+*/
#define RADAR_WIDTH (94.0f)
#define RADAR_HEIGHT (76.0f)
+#endif
class CRadar
{
diff --git a/src/core/References.cpp b/src/core/References.cpp
index 52abbc3e..dc83d96d 100644
--- a/src/core/References.cpp
+++ b/src/core/References.cpp
@@ -22,6 +22,83 @@ CReferences::Init(void)
}
void
+CEntity::RegisterReference(CEntity **pent)
+{
+ if(IsBuilding())
+ return;
+ CReference *ref;
+ // check if already registered
+ for(ref = m_pFirstReference; ref; ref = ref->next)
+ if(ref->pentity == pent)
+ return;
+ // have to allocate new reference
+ ref = CReferences::pEmptyList;
+ if(ref){
+ CReferences::pEmptyList = ref->next;
+
+ ref->pentity = pent;
+ ref->next = m_pFirstReference;
+ m_pFirstReference = ref;
+ return;
+ }
+ return;
+}
+
+// Clean up the reference from *pent -> 'this'
+void
+CEntity::CleanUpOldReference(CEntity **pent)
+{
+ CReference* ref, ** lastnextp;
+ lastnextp = &m_pFirstReference;
+ for (ref = m_pFirstReference; ref; ref = ref->next) {
+ if (ref->pentity == pent) {
+ *lastnextp = ref->next;
+ ref->next = CReferences::pEmptyList;
+ CReferences::pEmptyList = ref;
+ break;
+ }
+ lastnextp = &ref->next;
+ }
+}
+
+// Clear all references to this entity
+void
+CEntity::ResolveReferences(void)
+{
+ CReference *ref;
+ // clear pointers to this entity
+ for(ref = m_pFirstReference; ref; ref = ref->next)
+ if(*ref->pentity == this)
+ *ref->pentity = nil;
+ // free list
+ if(m_pFirstReference){
+ for(ref = m_pFirstReference; ref->next; ref = ref->next)
+ ;
+ ref->next = CReferences::pEmptyList;
+ CReferences::pEmptyList = m_pFirstReference;
+ m_pFirstReference = nil;
+ }
+}
+
+// Free all references that no longer point to this entity
+void
+CEntity::PruneReferences(void)
+{
+ CReference *ref, *next, **lastnextp;
+ lastnextp = &m_pFirstReference;
+ for(ref = m_pFirstReference; ref; ref = next){
+ next = ref->next;
+ if(*ref->pentity == this)
+ lastnextp = &ref->next;
+ else{
+ *lastnextp = ref->next;
+ ref->next = CReferences::pEmptyList;
+ CReferences::pEmptyList = ref;
+ }
+ }
+}
+
+void
CReferences::RemoveReferencesToPlayer(void)
{
if(FindPlayerVehicle())
diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp
index bd2351de..7ada0da9 100644
--- a/src/core/Stats.cpp
+++ b/src/core/Stats.cpp
@@ -115,8 +115,6 @@ float CStats::LongestWheelieDist;
float CStats::LongestStoppieDist;
float CStats::Longest2WheelDist;
-// --MIAMI: functions below are done, but there are some to be moved from Frontend
-
void CStats::Init()
{
PeopleKilledByOthers = 0;
@@ -1007,7 +1005,7 @@ CStats::ConstructStatLine(int rowIdx)
// What a random stat...
if (lastProcessedDay != DaysPassed) {
lastProcessedDay = DaysPassed;
- lastPoliceSpending = (CTimer::GetTimeInMilliseconds() + 80) * 255.44f;
+ lastPoliceSpending = (CTimer::GetTimeInMilliseconds() & 255 + 80) * 255.44f;
}
STAT_LINE_1(float, "DAYPLC", lastPoliceSpending, 3);
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 40d4acee..6f0e3153 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -32,8 +32,11 @@
#include "ColStore.h"
#include "DMAudio.h"
#include "Script.h"
-
-//--MIAMI: file done (possibly bugs)
+#include "MemoryMgr.h"
+#include "MemoryHeap.h"
+#include "Font.h"
+#include "Frontend.h"
+#include "VarConsole.h"
bool CStreaming::ms_disableStreaming;
bool CStreaming::ms_bLoadingBigModel;
@@ -78,6 +81,12 @@ CEntity *pIslandLODbeachEntity;
int32 islandLODmainland;
int32 islandLODbeach;
+#ifndef MASTER
+bool gbPrintStats;
+bool gbPrintVehiclesInMemory; // TODO
+bool gbPrintStreamingBuffer; // TODO
+#endif
+
bool
CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size)
{
@@ -233,8 +242,14 @@ CStreaming::Init2(void)
pIslandLODbeachEntity = nil;
islandLODmainland = -1;
islandLODbeach = -1;
- CModelInfo::GetModelInfo("IslandLODmainland", &islandLODmainland);
- CModelInfo::GetModelInfo("IslandLODbeach", &islandLODbeach);
+ CModelInfo::GetModelInfo("IslandLODmainland", &islandLODmainland);
+ CModelInfo::GetModelInfo("IslandLODbeach", &islandLODbeach);
+
+#ifndef MASTER
+ VarConsole.Add("Streaming Debug", &gbPrintStats, true);
+ VarConsole.Add("Streaming Vehicle Debug", &gbPrintVehiclesInMemory, true);
+ VarConsole.Add("Printf Streaming Buffer contents", &gbPrintStreamingBuffer, true);
+#endif
}
void
@@ -289,12 +304,22 @@ CStreaming::Shutdown(void)
}
}
+#ifndef MASTER
+uint64 timeProcessingTXD;
+uint64 timeProcessingDFF;
+#endif
+
void
CStreaming::Update(void)
{
CStreamingInfo *si, *prev;
bool requestedSubway = false;
+#ifndef MASTER
+ timeProcessingTXD = 0;
+ timeProcessingDFF = 0;
+#endif
+
UpdateMemoryUsed();
if(ms_channelError != -1){
@@ -332,6 +357,10 @@ CStreaming::Update(void)
CColStore::EnsureCollisionIsInMemory(FindPlayerCoors());
}
+ // TODO: PrintRequestList
+ //if (CPad::GetPad(1)->GetLeftShoulder2JustDown() && CPad::GetPad(1)->GetRightShoulder1() && CPad::GetPad(1)->GetRightShoulder2())
+ // PrintRequestList();
+
for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
prev = si->m_prev;
if((si->m_flags & (STREAMFLAGS_KEEP_IN_MEMORY|STREAMFLAGS_PRIORITY)) == 0)
@@ -451,7 +480,7 @@ GetObjectName(int streamId)
{
static char objname[32];
if(streamId < STREAM_OFFSET_TXD)
- sprintf(objname, "%s.dff", CModelInfo::GetModelInfo(streamId)->GetName());
+ sprintf(objname, "%s.dff", CModelInfo::GetModelInfo(streamId)->GetModelName());
else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL)
sprintf(objname, "%s.txd", CTxdStore::GetTxdName(streamId-STREAM_OFFSET_TXD));
else if(streamId >= STREAM_OFFSET_COL && streamId < STREAM_OFFSET_ANIM)
@@ -463,6 +492,14 @@ GetObjectName(int streamId)
return objname;
}
+#ifdef USE_CUSTOM_ALLOCATOR
+RpAtomic*
+RegisterAtomicMemPtrsCB(RpAtomic *atomic, void *data)
+{
+ // empty because we expect models to be pre-instanced
+ return atomic;
+}
+#endif
bool
CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
@@ -487,7 +524,12 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
// Txd and anim have to be loaded
int animId = mi->GetAnimFileIndex();
+#ifdef FIX_BUGS
+ if(!HasTxdLoaded(mi->GetTxdSlot()) ||
+#else
+ // texDict will exist even if only first part has loaded
if(CTxdStore::GetSlot(mi->GetTxdSlot())->texDict == nil ||
+#endif
animId != -1 && !CAnimManager::GetAnimationBlock(animId)->isLoaded){
RemoveModel(streamId);
ReRequestModel(streamId);
@@ -497,10 +539,13 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
// Set Txd and anims to use
CTxdStore::AddRef(mi->GetTxdSlot());
+#if GTA_VERSION > GTAVC_PS2
if(animId != -1)
CAnimManager::AddAnimBlockRef(animId);
- CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
+#endif
+ PUSH_MEMID(MEMID_STREAM_MODELS);
+ CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
if(mi->IsSimple()){
success = CFileLoader::LoadAtomicFile(stream, streamId);
// TODO(MIAMI)? complain if file is not pre-instanced. we hardly are interested in that
@@ -512,18 +557,25 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED;
}else{
success = CFileLoader::LoadClumpFile(stream, streamId);
+#ifdef USE_CUSTOM_ALLOCATOR
+ if(success)
+ RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
+#endif
}
+ POP_MEMID();
UpdateMemoryUsed();
// Txd and anims no longer needed unless we only read part of the file
if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){
CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot());
+#if GTA_VERSION > GTAVC_PS2
if(animId != -1)
CAnimManager::RemoveAnimBlockRefWithoutDelete(animId);
+#endif
}
if(!success){
- debug("Failed to load %s\n", CModelInfo::GetModelInfo(streamId)->GetName());
+ debug("Failed to load %s\n", CModelInfo::GetModelInfo(streamId)->GetModelName());
RemoveModel(streamId);
ReRequestModel(streamId);
RwStreamClose(stream, &mem);
@@ -538,12 +590,14 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
return false;
}
+ PUSH_MEMID(MEMID_STREAM_TEXUTRES);
if(ms_bLoadingBigModel || cdsize > 200){
success = CTxdStore::StartLoadTxd(streamId - STREAM_OFFSET_TXD, stream);
if(success)
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED;
}else
success = CTxdStore::LoadTxd(streamId - STREAM_OFFSET_TXD, stream);
+ POP_MEMID();
UpdateMemoryUsed();
if(!success){
@@ -554,7 +608,10 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
return false;
}
}else if(streamId >= STREAM_OFFSET_COL && streamId < STREAM_OFFSET_ANIM){
- if(!CColStore::LoadCol(streamId-STREAM_OFFSET_COL, mem.start, mem.length)){
+ PUSH_MEMID(MEMID_STREAM_COLLISION);
+ bool success = CColStore::LoadCol(streamId-STREAM_OFFSET_COL, mem.start, mem.length);
+ POP_MEMID();
+ if(!success){
debug("Failed to load %s.col\n", CColStore::GetColName(streamId - STREAM_OFFSET_COL));
RemoveModel(streamId);
ReRequestModel(streamId);
@@ -569,8 +626,10 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
RwStreamClose(stream, &mem);
return false;
}
+ PUSH_MEMID(MEMID_STREAM_ANIMATION);
CAnimManager::LoadAnimFile(stream, true, nil);
CAnimManager::CreateAnimAssocGroups();
+ POP_MEMID();
}
RwStreamClose(stream, &mem);
@@ -603,7 +662,9 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
// Mark objects as loaded
if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
+#ifndef USE_CUSTOM_ALLOCATOR
ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
+#endif
}
endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
@@ -638,26 +699,39 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
if(streamId < STREAM_OFFSET_TXD){
// Model
mi = CModelInfo::GetModelInfo(streamId);
+ PUSH_MEMID(MEMID_STREAM_MODELS);
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
success = CFileLoader::FinishLoadClumpFile(stream, streamId);
- if(success)
+ if(success){
+#ifdef USE_CUSTOM_ALLOCATOR
+ RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
+#endif
success = AddToLoadedVehiclesList(streamId);
+ }
+ POP_MEMID();
mi->RemoveRef();
CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot());
+#if GTA_VERSION > GTAVC_PS2
if(mi->GetAnimFileIndex() != -1)
CAnimManager::RemoveAnimBlockRefWithoutDelete(mi->GetAnimFileIndex());
+#endif
}else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){
// Txd
CTxdStore::AddRef(streamId - STREAM_OFFSET_TXD);
+ PUSH_MEMID(MEMID_STREAM_TEXUTRES);
success = CTxdStore::FinishLoadTxd(streamId - STREAM_OFFSET_TXD, stream);
+ POP_MEMID();
CTxdStore::RemoveRefWithoutDelete(streamId - STREAM_OFFSET_TXD);
}else{
assert(0 && "invalid streamId");
}
RwStreamClose(stream, &mem);
+
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
+#ifndef USE_CUSTOM_ALLOCATOR
ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
+#endif
if(!success){
RemoveModel(streamId);
@@ -740,7 +814,15 @@ CStreaming::RequestBigBuildings(eLevelName level)
n = CPools::GetBuildingPool()->GetSize()-1;
for(i = n; i >= 0; i--){
b = CPools::GetBuildingPool()->GetSlot(i);
- if(b && b->bIsBIGBuilding && b->m_level == level)
+ if(b && b->bIsBIGBuilding
+#ifdef NO_ISLAND_LOADING
+ && (((FrontEndMenuManager.m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) && (b != pIslandLODmainlandEntity) &&
+ (b != pIslandLODbeachEntity)) ||
+ (b->m_level == level))
+#else
+ && b->m_level == level
+#endif
+ )
if(!b->bStreamBIGBuilding)
RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
}
@@ -757,8 +839,11 @@ CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos)
for(i = n; i >= 0; i--){
b = CPools::GetBuildingPool()->GetSlot(i);
if(b && b->bIsBIGBuilding
-#ifndef NO_ISLAND_LOADING
- && b->m_level == level
+#ifdef NO_ISLAND_LOADING
+ && (((FrontEndMenuManager.m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) && (b != pIslandLODmainlandEntity) && (b != pIslandLODbeachEntity)
+ ) || (b->m_level == level))
+#else
+ && b->m_level == level
#endif
)
if(b->bStreamBIGBuilding){
@@ -828,7 +913,7 @@ CStreaming::InstanceLoadedModels(const CVector &pos)
void
CStreaming::RequestIslands(eLevelName level)
{
-#ifndef NO_ISLAND_LOADING
+ ISLAND_LOADING_ISNT(HIGH)
switch(level){
case LEVEL_MAINLAND:
if(islandLODbeach != -1)
@@ -840,7 +925,6 @@ CStreaming::RequestIslands(eLevelName level)
break;
default: break;
}
-#endif
}
static char *IGnames[] = {
@@ -904,7 +988,7 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
mi = CModelInfo::GetModelInfo(modelId);
if(strncasecmp("CSPlay", modelName, 6) == 0){
- char *curname = CModelInfo::GetModelInfo(MI_PLAYER)->GetName();
+ char *curname = CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName();
for(int i = 0; CSnames[i][0]; i++){
if(strcasecmp(curname, IGnames[i]) == 0){
modelName = CSnames[i];
@@ -912,7 +996,7 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
}
}
}
- if(!CGeneral::faststrcmp(mi->GetName(), modelName)){
+ if(!CGeneral::faststrcmp(mi->GetModelName(), modelName)){
// Already have the correct name, just request it
RequestModel(modelId, flags);
return;
@@ -937,8 +1021,8 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
}
}
- strcpy(oldName, mi->GetName());
- mi->SetName(modelName);
+ strcpy(oldName, mi->GetModelName());
+ mi->SetModelName(modelName);
// What exactly is going on here?
if(CModelInfo::GetModelInfo(oldName, nil)){
@@ -1170,12 +1254,13 @@ CStreaming::RemoveBuildingsNotInArea(int32 area)
void
CStreaming::RemoveUnusedBigBuildings(eLevelName level)
{
-#ifndef NO_ISLAND_LOADING
+ ISLAND_LOADING_IS(LOW)
+ {
if(level != LEVEL_BEACH)
RemoveBigBuildings(LEVEL_BEACH);
if(level != LEVEL_MAINLAND)
RemoveBigBuildings(LEVEL_MAINLAND);
-#endif
+ }
RemoveIslandsNotUsed(level);
}
@@ -1195,7 +1280,6 @@ DeleteIsland(CEntity *island)
void
CStreaming::RemoveIslandsNotUsed(eLevelName level)
{
-#ifndef NO_ISLAND_LOADING
int i;
if(pIslandLODmainlandEntity == nil)
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
@@ -1207,7 +1291,12 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
if(building->GetModelIndex() == islandLODbeach)
pIslandLODbeachEntity = building;
}
-
+#ifdef NO_ISLAND_LOADING
+ if(FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) {
+ DeleteIsland(pIslandLODmainlandEntity);
+ DeleteIsland(pIslandLODbeachEntity);
+ } else
+#endif
switch(level){
case LEVEL_MAINLAND:
DeleteIsland(pIslandLODmainlandEntity);
@@ -1217,7 +1306,6 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
break;
}
-#endif // !NO_ISLAND_LOADING
}
void
@@ -1705,11 +1793,11 @@ CStreaming::StreamZoneModels(const CVector &pos)
int newMI = CPopulation::ms_pPedGroups[ms_currentPedGrp].models[j];
if(newMI != oldMI){
RequestModel(newMI, STREAMFLAGS_DEPENDENCY);
- debug("Request Ped %s\n", CModelInfo::GetModelInfo(newMI)->GetName());
+ debug("Request Ped %s\n", CModelInfo::GetModelInfo(newMI)->GetModelName());
if(ms_numPedsLoaded == MAXZONEPEDSLOADED){
SetModelIsDeletable(oldMI);
SetModelTxdIsDeletable(oldMI);
- debug("Remove Ped %s\n", CModelInfo::GetModelInfo(oldMI)->GetName());
+ debug("Remove Ped %s\n", CModelInfo::GetModelInfo(oldMI)->GetModelName());
}else
ms_numPedsLoaded++;
timeBeforeNextLoad = 300;
@@ -1818,26 +1906,38 @@ CStreaming::LoadBigBuildingsWhenNeeded(void)
CTimer::Suspend();
CGame::currLevel = CTheZones::m_CurrLevel;
- DMAudio.SetEffectsFadeVol(0);
- CPad::StopPadsShaking();
- CCollision::LoadCollisionScreen(CGame::currLevel);
- DMAudio.Service();
-
- RemoveUnusedBigBuildings(CGame::currLevel);
- RemoveUnusedBuildings(CGame::currLevel);
- RemoveUnusedModelsInLoadedList();
- CGame::TidyUpMemory(true, true);
-
+ ISLAND_LOADING_IS(LOW)
+ {
+ DMAudio.SetEffectsFadeVol(0);
+ CPad::StopPadsShaking();
+ CCollision::LoadCollisionScreen(CGame::currLevel);
+ DMAudio.Service();
+
+ RemoveUnusedBigBuildings(CGame::currLevel);
+ RemoveUnusedBuildings(CGame::currLevel);
+ RemoveUnusedModelsInLoadedList();
+ CGame::TidyUpMemory(true, true);
+ }
CReplay::EmptyReplayBuffer();
if(CGame::currLevel != LEVEL_GENERIC)
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
- CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition());
+ ISLAND_LOADING_IS(LOW)
+ CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition());
+#ifdef NO_ISLAND_LOADING
+ else if(FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_MEDIUM) {
+ RemoveIslandsNotUsed(CGame::currLevel);
+ CStreaming::RequestIslands(CGame::currLevel);
+ }
+#endif
+
CStreaming::LoadAllRequestedModels(false);
CGame::TidyUpMemory(true, true);
CTimer::Resume();
- DMAudio.SetEffectsFadeVol(127);
+
+ ISLAND_LOADING_IS(LOW)
+ DMAudio.SetEffectsFadeVol(127);
}
@@ -2415,19 +2515,27 @@ CStreaming::FlushRequestList(void)
void
CStreaming::ImGonnaUseStreamingMemory(void)
{
- // empty
+ PUSH_MEMID(MEMID_STREAM);
}
void
CStreaming::IHaveUsedStreamingMemory(void)
{
+ POP_MEMID();
UpdateMemoryUsed();
}
void
CStreaming::UpdateMemoryUsed(void)
{
- // empty
+#ifdef USE_CUSTOM_ALLOCATOR
+ ms_memoryUsed =
+ gMainHeap.GetMemoryUsed(MEMID_STREAM) +
+ gMainHeap.GetMemoryUsed(MEMID_STREAM_MODELS) +
+ gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES) +
+ gMainHeap.GetMemoryUsed(MEMID_STREAM_COLLISION) +
+ gMainHeap.GetMemoryUsed(MEMID_STREAM_ANIMATION);
+#endif
}
#define STREAM_DIST 80.0f
@@ -3041,3 +3149,71 @@ CStreaming::UpdateForAnimViewer(void)
CStreaming::RetryLoadFile(CStreaming::ms_channelError);
}
}
+
+
+void
+CStreaming::PrintStreamingBufferState()
+{
+ char str[128];
+ wchar wstr[128];
+ uint32 offset, size;
+
+ CTimer::Stop();
+ int i = 0;
+ while (i < NUMSTREAMINFO) {
+ while (true) {
+ int j = 0;
+ DoRWStuffStartOfFrame(50, 50, 50, 0, 0, 0, 255);
+ CPad::UpdatePads();
+ CSprite2d::InitPerFrame();
+ CFont::InitPerFrame();
+ DefinedState();
+
+ CRect unusedRect(0, 0, RsGlobal.maximumWidth, RsGlobal.maximumHeight);
+ CRGBA unusedColor(255, 255, 255, 255);
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::SetBackgroundOff();
+ CFont::SetWrapx(DEFAULT_SCREEN_WIDTH);
+ CFont::SetScale(0.5f, 0.75f);
+ CFont::SetCentreOff();
+ CFont::SetCentreSize(DEFAULT_SCREEN_WIDTH);
+ CFont::SetJustifyOff();
+ CFont::SetColor(CRGBA(200, 200, 200, 200));
+ CFont::SetBackGroundOnlyTextOff();
+ int modelIndex = i;
+ if (modelIndex < NUMSTREAMINFO) {
+ int y = 24;
+ for ( ; j < 34 && modelIndex < NUMSTREAMINFO; modelIndex++) {
+ CStreamingInfo *streamingInfo = &ms_aInfoForModel[modelIndex];
+ CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelIndex);
+ if (streamingInfo->m_loadState != STREAMSTATE_LOADED || !streamingInfo->GetCdPosnAndSize(offset, size))
+ continue;
+
+ if (modelIndex >= STREAM_OFFSET_TXD)
+ sprintf(str, "txd %s, refs %d, size %dK, flags 0x%x", CTxdStore::GetTxdName(modelIndex - STREAM_OFFSET_TXD),
+ CTxdStore::GetNumRefs(modelIndex - STREAM_OFFSET_TXD), 2 * size, streamingInfo->m_flags);
+ else
+ sprintf(str, "model %d,%s, refs%d, size%dK, flags%x", modelIndex, modelInfo->GetModelName(), modelInfo->GetNumRefs(), 2 * size,
+ streamingInfo->m_flags);
+ AsciiToUnicode(str, wstr);
+ CFont::PrintString(24.0f, y, wstr);
+ y += 12;
+ j++;
+ }
+ }
+
+ if (CPad::GetPad(1)->GetCrossJustDown())
+ i = modelIndex;
+
+ if (!CPad::GetPad(1)->GetTriangleJustDown())
+ break;
+
+ i = 0;
+ CFont::DrawFonts();
+ DoRWStuffEndOfFrame();
+ }
+ CFont::DrawFonts();
+ DoRWStuffEndOfFrame();
+ }
+ CTimer::Update();
+} \ No newline at end of file
diff --git a/src/core/Streaming.h b/src/core/Streaming.h
index dd85ce97..a67384f6 100644
--- a/src/core/Streaming.h
+++ b/src/core/Streaming.h
@@ -197,11 +197,11 @@ public:
static void DeleteFarAwayRwObjects(const CVector &pos);
static void DeleteAllRwObjects(void);
static void DeleteRwObjectsAfterDeath(const CVector &pos);
- static void DeleteRwObjectsBehindCamera(size_t mem);
+ static void DeleteRwObjectsBehindCamera(size_t mem); // originally signed
static void DeleteRwObjectsInSectorList(CPtrList &list);
static void DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y);
- static bool DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, size_t mem);
- static bool DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem);
+ static bool DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, size_t mem); // originally signed
+ static bool DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem); // originally signed
static void LoadScene(const CVector &pos);
static void LoadSceneCollision(const CVector &pos);
@@ -210,4 +210,6 @@ public:
static void MemoryCardLoad(uint8 *buffer, uint32 length);
static void UpdateForAnimViewer(void);
+
+ static void PrintStreamingBufferState();
};
diff --git a/src/core/SurfaceTable.cpp b/src/core/SurfaceTable.cpp
index 56cea203..c4b184bf 100644
--- a/src/core/SurfaceTable.cpp
+++ b/src/core/SurfaceTable.cpp
@@ -6,8 +6,6 @@
#include "Collision.h"
#include "SurfaceTable.h"
-//--MIAMI: file done
-
float CSurfaceTable::ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS];
void
@@ -138,7 +136,7 @@ CSurfaceTable::GetWetMultiplier(uint8 surfaceType)
case SURFACE_SAND:
case SURFACE_SAND_BEACH:
- return 1.0f - CWeather::WetRoads*0.5f;
+ return 1.0f + CWeather::WetRoads*0.5f;
default:
return 1.0f;
diff --git a/src/core/SurfaceTable.h b/src/core/SurfaceTable.h
index cd08c843..8ff43106 100644
--- a/src/core/SurfaceTable.h
+++ b/src/core/SurfaceTable.h
@@ -81,6 +81,7 @@ inline bool
IsShootThrough(uint8 surfType)
{
switch(surfType)
+ case SURFACE_TRANSPARENT_CLOTH:
case SURFACE_METAL_CHAIN_FENCE:
case SURFACE_TRANSPARENT_STONE:
case SURFACE_SCAFFOLD_POLE:
diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp
index bdef6187..5ebe3f53 100644
--- a/src/core/Timer.cpp
+++ b/src/core/Timer.cpp
@@ -7,8 +7,6 @@
#include "Timer.h"
#include "SpecialFX.h"
-// --MIAMI: file done
-
uint32 CTimer::m_snTimeInMilliseconds;
PauseModeTime CTimer::m_snTimeInMillisecondsPauseMode = 1;
diff --git a/src/core/User.cpp b/src/core/User.cpp
index 8d584b74..53196d03 100644
--- a/src/core/User.cpp
+++ b/src/core/User.cpp
@@ -10,8 +10,6 @@
#include "World.h"
#include "Zones.h"
-// --MIAMI: file done
-
CPlaceName CUserDisplay::PlaceName;
COnscreenTimer CUserDisplay::OnscnTimer;
CPager CUserDisplay::Pager;
diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp
index f5ea6e53..65bc84d8 100644
--- a/src/core/Wanted.cpp
+++ b/src/core/Wanted.cpp
@@ -15,8 +15,6 @@
int32 CWanted::MaximumWantedLevel = 6;
int32 CWanted::nMaximumWantedLevel = 9600;
-// --MIAMI: File done except stats
-
void
CWanted::Initialise()
{
diff --git a/src/core/Wanted.h b/src/core/Wanted.h
index 057b5407..f2da23e3 100644
--- a/src/core/Wanted.h
+++ b/src/core/Wanted.h
@@ -41,6 +41,7 @@ public:
int32 NumOfHelisRequired();
void SetWantedLevel(int32);
void SetWantedLevelNoDrop(int32 level);
+ int32 GetWantedLevel() { return m_nWantedLevel; }
void CheatWantedLevel(int32 level);
void RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare);
void RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare);
diff --git a/src/core/World.cpp b/src/core/World.cpp
index bc104fe9..bc698c83 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -4,7 +4,6 @@
#include "CopPed.h"
#include "CutsceneMgr.h"
#include "DMAudio.h"
-#include "Entity.h"
#include "EventList.h"
#include "Explosion.h"
#include "Fire.h"
@@ -12,11 +11,8 @@
#include "Glass.h"
#include "Messages.h"
#include "ModelIndices.h"
-#include "Object.h"
#include "ParticleObject.h"
-#include "Ped.h"
#include "Pickups.h"
-#include "PlayerPed.h"
#include "Population.h"
#include "ProjectileInfo.h"
#include "Record.h"
@@ -25,17 +21,14 @@
#include "RpAnimBlend.h"
#include "Shadows.h"
#include "TempColModels.h"
-#include "Vehicle.h"
#include "WaterLevel.h"
#include "World.h"
-// --MIAMI: file done
-
#define OBJECT_REPOSITION_OFFSET_Z 2.0f
CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
-CPtrList CWorld::ms_bigBuildingsList[4];
+CPtrList CWorld::ms_bigBuildingsList[NUM_LEVELS];
CPtrList CWorld::ms_listMovingEntityPtrs;
CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];
uint16 CWorld::ms_nCurrentScanCode;
@@ -147,13 +140,13 @@ CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, bool bRemov
}
}
CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
- CWorld::Remove(pVehicle);
+ Remove(pVehicle);
delete pVehicle;
}
}
CObject::DeleteAllTempObjectsInArea(pos, radius);
gFireManager.ExtinguishPoint(pos, radius);
- CWorld::ExtinguishAllCarFiresInArea(pos, radius);
+ ExtinguishAllCarFiresInArea(pos, radius);
CExplosion::RemoveAllExplosionsInArea(pos, radius);
if(bRemoveProjectilesAndTidyUpShadows) {
CProjectileInfo::RemoveAllProjectiles();
@@ -796,7 +789,7 @@ CWorld::FindObjectsOfTypeInRange(uint32 modelId, const CVector &position, float
int16 *nEntitiesFound, int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings,
bool bVehicles, bool bPeds, bool bObjects, bool bDummies)
{
- CWorld::AdvanceCurrentScanCode();
+ AdvanceCurrentScanCode();
*nEntitiesFound = 0;
const CVector2D vecSectorStartPos(position.x - radius, position.y - radius);
const CVector2D vecSectorEndPos(position.x + radius, position.y + radius);
@@ -813,42 +806,42 @@ CWorld::FindObjectsOfTypeInRange(uint32 modelId, const CVector &position, float
for(int32 x = nStartX; x <= nEndX; x++) {
CSector *pSector = GetSector(x, y);
if(bBuildings) {
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_BUILDINGS], position, radius, bCheck2DOnly,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], position, radius,
bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bVehicles) {
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_VEHICLES], position, radius, bCheck2DOnly,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], position, radius,
bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bPeds) {
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_PEDS], position, radius, bCheck2DOnly,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], position, radius, bCheck2DOnly,
nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bObjects) {
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_OBJECTS], position, radius, bCheck2DOnly,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], position, radius,
bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bDummies) {
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_DUMMIES], position, radius, bCheck2DOnly,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], position, radius,
bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities);
}
@@ -1070,7 +1063,7 @@ CWorld::FindObjectsKindaColliding(const CVector &position, float radius, bool bC
int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings, bool bVehicles,
bool bPeds, bool bObjects, bool bDummies)
{
- CWorld::AdvanceCurrentScanCode();
+ AdvanceCurrentScanCode();
*nCollidingEntities = 0;
const CVector2D vecSectorStartPos(position.x - radius, position.y - radius);
const CVector2D vecSectorEndPos(position.x + radius, position.y + radius);
@@ -1087,42 +1080,42 @@ CWorld::FindObjectsKindaColliding(const CVector &position, float radius, bool bC
for(int32 x = nStartX; x <= nEndX; x++) {
CSector *pSector = GetSector(x, y);
if(bBuildings) {
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_BUILDINGS], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
}
if(bVehicles) {
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
}
if(bPeds) {
- CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_PEDS], position,
+ FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_PEDS], position,
radius, bCheck2DOnly, nCollidingEntities,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
}
if(bObjects) {
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
}
if(bDummies) {
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_DUMMIES], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
}
@@ -1156,7 +1149,7 @@ CWorld::FindObjectsIntersectingCube(const CVector &vecStartPos, const CVector &v
int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings, bool bVehicles,
bool bPeds, bool bObjects, bool bDummies)
{
- CWorld::AdvanceCurrentScanCode();
+ AdvanceCurrentScanCode();
*nIntersecting = 0;
const int32 nStartX = Max(GetSectorIndexX(vecStartPos.x), 0);
const int32 nStartY = Max(GetSectorIndexY(vecStartPos.y), 0);
@@ -1164,49 +1157,49 @@ CWorld::FindObjectsIntersectingCube(const CVector &vecStartPos, const CVector &v
const int32 nEndX = Min(GetSectorIndexX(vecStartPos.x), NUMSECTORS_X - 1);
const int32 nEndY = Min(GetSectorIndexY(vecStartPos.y), NUMSECTORS_Y - 1);
#else
- const int32 nEndX = Min(GetSectorIndexX(vecSectorPos.x), NUMSECTORS_X);
- const int32 nEndY = Min(GetSectorIndexY(vecSectorPos.y), NUMSECTORS_Y);
+ const int32 nEndX = Min(GetSectorIndexX(vecStartPos.x), NUMSECTORS_X);
+ const int32 nEndY = Min(GetSectorIndexY(vecStartPos.y), NUMSECTORS_Y);
#endif
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
CSector *pSector = GetSector(x, y);
if(bBuildings) {
- CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS],
+ FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS],
vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingCubeSectorList(
+ FindObjectsIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], vecStartPos, vecEndPos,
nIntersecting, maxEntitiesToFind, aEntities);
}
if(bVehicles) {
- CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES],
+ FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES],
vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingCubeSectorList(
+ FindObjectsIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], vecStartPos, vecEndPos,
nIntersecting, maxEntitiesToFind, aEntities);
}
if(bPeds) {
- CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS],
+ FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS],
vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP],
+ FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP],
vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
}
if(bObjects) {
- CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS],
+ FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS],
vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingCubeSectorList(
+ FindObjectsIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
}
if(bDummies) {
- CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_DUMMIES],
+ FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_DUMMIES],
vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingCubeSectorList(
+ FindObjectsIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
}
@@ -1242,7 +1235,7 @@ CWorld::FindObjectsIntersectingAngledCollisionBox(const CBox &boundingBox, const
CEntity **aEntities, bool bBuildings, bool bVehicles, bool bPeds,
bool bObjects, bool bDummies)
{
- CWorld::AdvanceCurrentScanCode();
+ AdvanceCurrentScanCode();
*nEntitiesFound = 0;
const int32 nStartX = Max(GetSectorIndexX(fStartX), 0);
const int32 nStartY = Max(GetSectorIndexY(fStartY), 0);
@@ -1257,42 +1250,42 @@ CWorld::FindObjectsIntersectingAngledCollisionBox(const CBox &boundingBox, const
for(int32 x = nStartX; x <= nEndX; x++) {
CSector *pSector = GetSector(x, y);
if(bBuildings) {
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_BUILDINGS], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bVehicles) {
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bPeds) {
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_PEDS], boundingBox, matrix, position, nEntitiesFound,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bObjects) {
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS], boundingBox, matrix, position, nEntitiesFound,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bDummies) {
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_DUMMIES], boundingBox, matrix, position, nEntitiesFound,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
}
@@ -1327,7 +1320,7 @@ CWorld::FindMissionEntitiesIntersectingCube(const CVector &vecStartPos, const CV
int16 maxEntitiesToFind, CEntity **aEntities, bool bVehicles, bool bPeds,
bool bObjects)
{
- CWorld::AdvanceCurrentScanCode();
+ AdvanceCurrentScanCode();
*nIntersecting = 0;
const int32 nStartX = Max(GetSectorIndexX(vecStartPos.x), 0);
const int32 nStartY = Max(GetSectorIndexY(vecStartPos.y), 0);
@@ -1342,26 +1335,26 @@ CWorld::FindMissionEntitiesIntersectingCube(const CVector &vecStartPos, const CV
for(int32 x = nStartX; x <= nEndX; x++) {
CSector *pSector = GetSector(x, y);
if(bVehicles) {
- CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities, true, false);
- CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], vecStartPos, vecEndPos,
nIntersecting, maxEntitiesToFind, aEntities, true, false);
}
if(bPeds) {
- CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_PEDS], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities, false, true);
- CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities, false, true);
}
if(bObjects) {
- CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities, false, false);
- CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities, false, false);
}
@@ -1399,102 +1392,6 @@ CWorld::FindMissionEntitiesIntersectingCubeSectorList(CPtrList &list, const CVec
}
}
-CPlayerPed *
-FindPlayerPed(void)
-{
- return CWorld::Players[CWorld::PlayerInFocus].m_pPed;
-}
-
-CVehicle *
-FindPlayerVehicle(void)
-{
- CPlayerPed *ped = FindPlayerPed();
- if(ped && ped->InVehicle()) return ped->m_pMyVehicle;
- return nil;
-}
-
-CVehicle *
-FindPlayerTrain(void)
-{
- if(FindPlayerVehicle() && FindPlayerVehicle()->IsTrain())
- return FindPlayerVehicle();
- else
- return nil;
-}
-
-CEntity *
-FindPlayerEntity(void)
-{
- CPlayerPed *ped = FindPlayerPed();
- if(ped->InVehicle())
- return ped->m_pMyVehicle;
- else
- return ped;
-}
-
-CVector
-FindPlayerCoors(void)
-{
-#ifdef FIX_BUGS
- if (CReplay::IsPlayingBack())
- return TheCamera.GetPosition();
-#endif
- CPlayerPed *ped = FindPlayerPed();
- if(ped->InVehicle())
- return ped->m_pMyVehicle->GetPosition();
- else
- return ped->GetPosition();
-}
-
-CVector &
-FindPlayerSpeed(void)
-{
-#ifdef FIX_BUGS
- static CVector vecTmpVector(0.0f, 0.0f, 0.0f);
- if (CReplay::IsPlayingBack())
- return vecTmpVector;
-#endif
- CPlayerPed *ped = FindPlayerPed();
- if(ped->InVehicle())
- return ped->m_pMyVehicle->m_vecMoveSpeed;
- else
- return ped->m_vecMoveSpeed;
-}
-
-const CVector &
-FindPlayerCentreOfWorld(int32 player)
-{
-#ifdef FIX_BUGS
- if(CReplay::IsPlayingBack()) return TheCamera.GetPosition();
-#endif
- if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
- if(CWorld::Players[player].m_pRemoteVehicle) return CWorld::Players[player].m_pRemoteVehicle->GetPosition();
- if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
- return CWorld::Players[player].m_pPed->GetPosition();
-}
-
-const CVector &
-FindPlayerCentreOfWorld_NoSniperShift(void)
-{
-#ifdef FIX_BUGS
- if (CReplay::IsPlayingBack()) return TheCamera.GetPosition();
-#endif
- if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
- if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
- return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition();
- if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
- return FindPlayerPed()->GetPosition();
-}
-
-float
-FindPlayerHeading(void)
-{
- if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
- return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading();
- if(FindPlayerVehicle()) return FindPlayerVehicle()->GetForward().Heading();
- return FindPlayerPed()->GetForward().Heading();
-}
-
void
CWorld::ClearCarsFromArea(float x1, float y1, float z1, float x2, float y2, float z2)
{
@@ -1517,7 +1414,7 @@ CWorld::ClearCarsFromArea(float x1, float y1, float z1, float x2, float y2, floa
}
}
CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
- CWorld::Remove(pVehicle);
+ Remove(pVehicle);
delete pVehicle;
}
}
@@ -1543,7 +1440,7 @@ CWorld::ClearPedsFromArea(float x1, float y1, float z1, float x2, float y2, floa
void
CWorld::CallOffChaseForArea(float x1, float y1, float x2, float y2)
{
- CWorld::AdvanceCurrentScanCode();
+ AdvanceCurrentScanCode();
float fStartX = x1 - 10.0f;
float fStartY = y1 - 10.0f;
float fEndX = x2 + 10.0f;
@@ -1560,12 +1457,12 @@ CWorld::CallOffChaseForArea(float x1, float y1, float x2, float y2)
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
CSector *pSector = GetSector(x, y);
- CWorld::CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES], x1, y1, x2,
+ CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES], x1, y1, x2,
y2, fStartX, fStartY, fEndX, fEndY);
- CWorld::CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], x1,
+ CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], x1,
y1, x2, y2, fStartX, fStartY, fEndX, fEndY);
- CWorld::CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS], x1, y1, x2, y2);
- CWorld::CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], x1, y1, x2,
+ CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS], x1, y1, x2, y2);
+ CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], x1, y1, x2,
y2);
}
}
@@ -1580,7 +1477,7 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1
if(pVehicle->m_scanCode != GetCurrentScanCode()) {
pVehicle->m_scanCode = GetCurrentScanCode();
const CVector &vehiclePos = pVehicle->GetPosition();
- eCarMission carMission = pVehicle->AutoPilot.m_nCarMission;
+ uint8 carMission = pVehicle->AutoPilot.m_nCarMission;
if(pVehicle != FindPlayerVehicle() && vehiclePos.x > fStartX && vehiclePos.x < fEndX &&
vehiclePos.y > fStartY && vehiclePos.y < fEndY && pVehicle->bIsLawEnforcer &&
(carMission == MISSION_RAMPLAYER_FARAWAY || carMission == MISSION_RAMPLAYER_CLOSE ||
@@ -1739,14 +1636,24 @@ CWorld::ExtinguishAllCarFiresInArea(CVector point, float range)
}
}
+inline void
+AddSteamsFromGround(CPtrList& list)
+{
+ CPtrNode* pNode = list.first;
+ while (pNode) {
+ ((CEntity*)pNode->item)->AddSteamsFromGround(nil);
+ pNode = pNode->next;
+ }
+}
+
void
CWorld::AddParticles(void)
{
for(int32 y = 0; y < NUMSECTORS_Y; y++) {
for(int32 x = 0; x < NUMSECTORS_X; x++) {
CSector *pSector = GetSector(x, y);
- CEntity::AddSteamsFromGround(pSector->m_lists[ENTITYLIST_BUILDINGS]);
- CEntity::AddSteamsFromGround(pSector->m_lists[ENTITYLIST_DUMMIES]);
+ AddSteamsFromGround(pSector->m_lists[ENTITYLIST_BUILDINGS]);
+ AddSteamsFromGround(pSector->m_lists[ENTITYLIST_DUMMIES]);
}
}
}
@@ -1758,44 +1665,52 @@ CWorld::ShutDown(void)
CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_VEHICLES].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_PEDS].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
+#ifndef FIX_BUGS
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush();
pSector->m_lists[ENTITYLIST_DUMMIES].Flush();
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
+#endif
}
- for(int32 i = 0; i < 4; i++) {
- for(CPtrNode *pNode = GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) {
+ for(int32 i = 0; i < NUM_LEVELS; i++) {
+ for(CPtrNode *pNode = ms_bigBuildingsList[i].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
// Maybe remove from world here?
delete pEntity;
}
- GetBigBuildingList((eLevelName)i).Flush();
+ ms_bigBuildingsList[i].Flush();
}
for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) {
CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
+#ifdef FIX_BUGS
+ pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
+ pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush();
+ pSector->m_lists[ENTITYLIST_DUMMIES].Flush();
+ pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
+#endif
if(pSector->m_lists[ENTITYLIST_BUILDINGS].first) {
sprintf(gString, "Building list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y);
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
@@ -1840,19 +1755,19 @@ CWorld::ClearForRestart(void)
CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_PEDS].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = GetBigBuildingList(LEVEL_GENERIC).first; pNode; pNode = pNode->next) {
CVehicle *pVehicle = (CVehicle *)pNode->item;
if(pVehicle && pVehicle->IsVehicle() && pVehicle->IsPlane()) {
- CWorld::Remove(pVehicle);
+ Remove(pVehicle);
delete pVehicle;
}
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_VEHICLES].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
}
@@ -1885,7 +1800,7 @@ CWorld::RepositionOneObject(CEntity *pEntity)
float fBoundingBoxMinZ = pColModel->boundingBox.min.z;
float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z;
if (fHeight < OBJECT_REPOSITION_OFFSET_Z) fHeight = OBJECT_REPOSITION_OFFSET_Z;
- position.z = CWorld::FindGroundZFor3DCoord(position.x, position.y,
+ position.z = FindGroundZFor3DCoord(position.x, position.y,
position.z + fHeight, nil) -
fBoundingBoxMinZ;
pEntity->m_matrix.UpdateRW();
@@ -1918,7 +1833,7 @@ CWorld::RepositionOneObject(CEntity *pEntity)
if(modelId == MI_BUOY) {
bool bFound = true;
const CVector &position = pEntity->GetPosition();
- float fGroundZ = CWorld::FindGroundZFor3DCoord(position.x, position.y,
+ float fGroundZ = FindGroundZFor3DCoord(position.x, position.y,
position.z + OBJECT_REPOSITION_OFFSET_Z, &bFound);
CColModel *pColModel = pEntity->GetColModel();
float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z;
@@ -1983,17 +1898,17 @@ CWorld::RemoveStaticObjects()
CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
@@ -2015,10 +1930,11 @@ CWorld::Process(void)
if(csObj->m_rwObject && RwObjectGetType(csObj->m_rwObject) == rpCLUMP &&
RpAnimBlendClumpGetFirstAssociation(csObj->GetClump())) {
if (csObj->IsObject())
- RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), 0.02f * CTimer::GetTimeStepNonClipped());
+ RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), CTimer::GetTimeStepNonClippedInSeconds());
else {
- csObj->bOffscreen = !csObj->GetIsOnScreen();
- RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), 0.02f * CTimer::GetTimeStep(), !csObj->bOffscreen);
+ if (!csObj->bOffscreen)
+ csObj->bOffscreen = !csObj->GetIsOnScreen();
+ RpAnimBlendClumpUpdateAnimations(csObj->GetClump(), CTimer::GetTimeStepInSeconds(), !csObj->bOffscreen);
}
}
csObj->ProcessControl();
@@ -2032,18 +1948,14 @@ CWorld::Process(void)
} else {
for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CEntity *movingEnt = (CEntity *)node->item;
-#ifdef SQUEEZE_PERFORMANCE
- if (movingEnt->bRemoveFromWorld) {
- RemoveEntityInsteadOfProcessingIt(movingEnt);
- } else
-#endif
- if(movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP &&
+ if(!movingEnt->bRemoveFromWorld && movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP &&
RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) {
if (movingEnt->IsObject())
- RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), 0.02f * CTimer::GetTimeStepNonClipped());
+ RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), CTimer::GetTimeStepNonClippedInSeconds());
else {
- movingEnt->bOffscreen = !movingEnt->GetIsOnScreen();
- RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), 0.02f * CTimer::GetTimeStep(), !movingEnt->bOffscreen);
+ if (!movingEnt->bOffscreen)
+ movingEnt->bOffscreen = !movingEnt->GetIsOnScreen();
+ RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), CTimer::GetTimeStepInSeconds(), !movingEnt->bOffscreen);
}
}
}
@@ -2200,11 +2112,11 @@ CWorld::TriggerExplosion(const CVector &position, float fRadius, float fPower, C
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
CSector *pSector = GetSector(x, y);
- CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], position, fRadius,
+ TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], position, fRadius,
fPower, pCreator, bProcessVehicleBombTimer);
- CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_PEDS], position, fRadius, fPower,
+ TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_PEDS], position, fRadius, fPower,
pCreator, bProcessVehicleBombTimer);
- CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], position, fRadius,
+ TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], position, fRadius,
fPower, pCreator, bProcessVehicleBombTimer);
}
}
@@ -2262,7 +2174,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
if(!pEntity->GetIsStatic()) {
float fDamageMultiplier = Min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f);
CVector vecForceDir =
- vecDistance * (fPower * pEntity->m_fMass / 14000.0f * fDamageMultiplier /
+ vecDistance * (fPower * pEntity->m_fMass / 1400.0f * fDamageMultiplier /
Max(fMagnitude, 0.01f));
vecForceDir.z = Max(vecForceDir.z, 0.0f);
if(pEntity == FindPlayerPed()) vecForceDir.z = Min(vecForceDir.z, 1.0f);
diff --git a/src/core/World.h b/src/core/World.h
index be32db20..81eb5d4c 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -3,6 +3,7 @@
#include "Game.h"
#include "Lists.h"
#include "PlayerInfo.h"
+#include "Collision.h"
/* Sectors span from -2400 to 1600 in x and -2000 to 2000 y.
* With 80x80 sectors, each is 50x50 units. */
@@ -48,14 +49,9 @@ public:
VALIDATE_SIZE(CSector, 0x28);
-class CEntity;
-struct CColPoint;
-struct CColLine;
-struct CStoredCollPoly;
-
class CWorld
{
- static CPtrList ms_bigBuildingsList[4];
+ static CPtrList ms_bigBuildingsList[NUM_LEVELS];
static CPtrList ms_listMovingEntityPtrs;
static CSector ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];
static uint16 ms_nCurrentScanCode;
@@ -178,15 +174,3 @@ public:
};
extern CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
-
-class CPlayerPed;
-class CVehicle;
-CPlayerPed *FindPlayerPed(void);
-CVehicle *FindPlayerVehicle(void);
-CVehicle *FindPlayerTrain(void);
-CEntity *FindPlayerEntity(void);
-CVector FindPlayerCoors(void);
-CVector &FindPlayerSpeed(void);
-const CVector &FindPlayerCentreOfWorld(int32 player);
-const CVector &FindPlayerCentreOfWorld_NoSniperShift(void);
-float FindPlayerHeading(void);
diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp
index 69c7a796..db3577ad 100644
--- a/src/core/ZoneCull.cpp
+++ b/src/core/ZoneCull.cpp
@@ -11,8 +11,6 @@
#include "ZoneCull.h"
#include "Zones.h"
-//--MIAMI: done
-
int32 CCullZones::NumAttributeZones;
CAttributeZone CCullZones::aAttributeZones[NUMATTRIBZONES];
diff --git a/src/core/ZoneCull.h b/src/core/ZoneCull.h
index 8200b09a..d7780caf 100644
--- a/src/core/ZoneCull.h
+++ b/src/core/ZoneCull.h
@@ -17,12 +17,12 @@ enum eZoneAttribs
struct CAttributeZone
{
- float minx;
- float maxx;
- float miny;
- float maxy;
- float minz;
- float maxz;
+ int16 minx;
+ int16 maxx;
+ int16 miny;
+ int16 maxy;
+ int16 minz;
+ int16 maxz;
int16 attributes;
int16 wantedLevel;
};
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 8abe0f1e..85564f03 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -9,8 +9,6 @@
#include "World.h"
#include "Timer.h"
-//--MIAMI: file done
-
eLevelName CTheZones::m_CurrLevel;
int16 CTheZones::FindIndex;
@@ -209,6 +207,9 @@ CTheZones::PostZoneCreation(void)
for(i = 1; i < TotalNumberOfNavigationZones; i++)
InsertZoneIntoZoneHierarchy(&NavigationZoneArray[i]);
InitialiseAudioZoneArray();
+#ifndef MASTER
+ CheckZonesForOverlap();
+#endif
}
void
@@ -222,8 +223,7 @@ CTheZones::CheckZonesForOverlap(void)
for(j = 1; j < TotalNumberOfInfoZones; j++)
if(i != j && ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[j]))
- sprintf(str, "Info zone %s contains %s\n",
- &InfoZoneArray[j].name, &InfoZoneArray[i].name);
+ sprintf(str, "Info zone %s contains %s\n", InfoZoneArray[j].name, InfoZoneArray[i].name);
}
}
@@ -542,7 +542,7 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
info->gangPedThreshold[8] += info->gangPedThreshold[7];
}
-//--MIAMI: unused
+// unused
void
CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
{
@@ -551,7 +551,7 @@ CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
}
-//--MIAMI: unused
+// unused
void
CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
{
diff --git a/src/core/Zones.h b/src/core/Zones.h
index 5306d9f1..b987f009 100644
--- a/src/core/Zones.h
+++ b/src/core/Zones.h
@@ -103,8 +103,8 @@ public:
static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity);
static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup);
static int16 FindAudioZone(CVector *pos);
- static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &NavigationZoneArray[i]; }
- static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - NavigationZoneArray; }
+ static CZone *GetPointerForZoneIndex(ssize_t i) { return i == -1 ? nil : &NavigationZoneArray[i]; }
+ static ssize_t GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - NavigationZoneArray; }
static void AddZoneToAudioZoneArray(CZone *zone);
static void InitialiseAudioZoneArray(void);
static void SaveAllZones(uint8 *buffer, uint32 *length);
diff --git a/src/core/common.h b/src/core/common.h
index 9c81cf3b..7fdbdf69 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -11,17 +11,34 @@
#include <string.h>
#include <math.h>
-#if defined _WIN32 && defined WITHWINDOWS
-#include <windows.h>
+#if !defined RW_D3D9 && defined LIBRW
+#undef WITHD3D
+#undef WITHDINPUT
+#endif
+
+#if (defined WITHD3D && !defined LIBRW)
+#define WITHWINDOWS
#endif
-#if defined _WIN32 && defined WITHD3D
+#if defined _WIN32 && defined WITHWINDOWS && !defined _INC_WINDOWS
#include <windows.h>
-#ifndef USE_D3D9
-#include <d3d8types.h>
-#else
-#include <d3d9types.h>
#endif
+
+#ifdef WITHD3D
+ #ifdef LIBRW
+ #define WITH_D3D // librw includes d3d9 itself via this right now
+ #else
+ #ifndef USE_D3D9
+ #include <d3d8types.h>
+ #else
+ #include <d3d9types.h>
+ #endif
+ #endif
+#endif
+
+#ifdef WITHDINPUT
+#define DIRECTINPUT_VERSION 0x0800
+#include <dinput.h>
#endif
#include <rwcore.h>
@@ -52,14 +69,6 @@
#define rwVENDORID_ROCKSTAR 0x0253F2
-// Get rid of bullshit windows definitions, we're not running on an 8086
-#ifdef far
-#undef far
-#endif
-#ifdef near
-#undef near
-#endif
-
#define Max(a,b) ((a) > (b) ? (a) : (b))
#define Min(a,b) ((a) < (b) ? (a) : (b))
@@ -73,21 +82,28 @@ typedef int16_t int16;
typedef uint32_t uint32;
typedef int32_t int32;
typedef uintptr_t uintptr;
+typedef intptr_t intptr;
typedef uint64_t uint64;
typedef int64_t int64;
// hardcode ucs-2
typedef uint16_t wchar;
+typedef uint8 bool8;
+typedef uint16 bool16;
+typedef uint32 bool32;
+
+#if defined(_MSC_VER)
+typedef ptrdiff_t ssize_t;
+#endif
+
#ifndef nil
#define nil NULL
#endif
#include "config.h"
-#ifdef PED_SKIN
#include <rphanim.h>
#include <rpskin.h>
-#endif
#ifdef __GNUC__
#define TYPEALIGN(n) __attribute__ ((aligned (n)))
@@ -116,17 +132,43 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#include "skeleton.h"
#include "Draw.h"
-#define DEFAULT_SCREEN_WIDTH (640)
-#define DEFAULT_SCREEN_HEIGHT (448)
-#define DEFAULT_SCREEN_HEIGHT_PAL (512)
-#define DEFAULT_SCREEN_HEIGHT_NTSC (448)
+#if defined(PROPER_SCALING)
+ #ifdef FORCE_PC_SCALING
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (448)
+ #else
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (480)
+ #endif
+#elif defined(GTA_PS2)
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (480)
+#else //elif defined(GTA_PC)
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (448)
+#endif
+
#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
#define DEFAULT_VIEWWINDOW (0.7f)
// game uses maximumWidth/Height, but this probably won't work
// with RW windowed mode
-#define SCREEN_WIDTH ((float)RsGlobal.width)
+#ifdef GTA_PS2
+ #ifdef GTA_PAL
+ #define SCREEN_WIDTH ((float)640)
+ #define SCREEN_HEIGHT ((float)512)
+ #else
+ #define SCREEN_WIDTH ((float)640)
+ #define SCREEN_HEIGHT ((float)448)
+ #endif
+#else
+#define SCREEN_WIDTH ((float)RsGlobal.width)
#define SCREEN_HEIGHT ((float)RsGlobal.height)
+#endif
+
+#define SCREEN_HEIGHT_PAL ((float)512)
+#define SCREEN_HEIGHT_NTSC ((float)448)
+
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetScaledFOV() * 0.5f)))
@@ -144,8 +186,13 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#ifdef ASPECT_RATIO_SCALE
#define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
-extern float ScaleAndCenterX(float x);
-#define SCALE_AND_CENTER_X(x) ScaleAndCenterX(x)
+#define SCALE_AND_CENTER_X(x) ((SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH) ? (x) : (SCREEN_WIDTH - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)) / 2 + SCREEN_SCALE_X((x)))
+#ifdef PROPER_SCALING
+ #ifndef FORCE_PC_SCALING
+ #undef SCREEN_SCALE_Y
+ #define SCREEN_SCALE_Y(a) CDraw::ScaleY(SCREEN_STRETCH_Y(a))
+ #endif
+#endif
#else
#define SCREEN_SCALE_AR(a) (a)
#define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x)
@@ -251,8 +298,14 @@ void re3_usererror(const char *format, ...);
#define DEBUGBREAK() __debugbreak();
-#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__)
+// Switch to enable development messages.
+#if 1
+#define DEV(f, ...)
+#else
#define DEV(f, ...) re3_debug("[DEV]: " f, ## __VA_ARGS__)
+#endif
+
+#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__)
#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__)
#define Error(f, ...) re3_debug("[ERROR]: " f, ## __VA_ARGS__)
#define USERERROR(f, ...) re3_usererror(f, ## __VA_ARGS__)
diff --git a/src/core/config.h b/src/core/config.h
index e591a560..ef282b25 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -7,7 +7,7 @@ enum Config {
MAX_CDIMAGES = 8, // additional cdimages
MAX_CDCHANNELS = 5,
- MODELINFOSIZE = 6500,
+ MODELINFOSIZE = 6500, // 4900 on PS2
TXDSTORESIZE = 1385,
COLSTORESIZE = 31,
EXTRADIRSIZE = 256,
@@ -36,7 +36,7 @@ enum Config {
NUMDUMMIES = 2340,
NUMAUDIOSCRIPTOBJECTS = 192,
NUMCOLMODELS = 4400,
- NUMCUTSCENEOBJECTS = 50, // does not exist in VC
+ NUMCUTSCENEOBJECTS = 50, // not a pool in VC
NUMANIMBLOCKS = 35,
NUMANIMATIONS = 450,
@@ -146,10 +146,6 @@ enum Config {
NUM_SHORTCUT_START_POINTS = 16
};
-// We'll use this once we're ready to become independent of the game
-// Use it to mark bugs in the code that will prevent the game from working then
-//#define STANDALONE
-
// We don't expect to compile for PS2 or Xbox
// but it might be interesting for documentation purposes
#define GTA_PC
@@ -176,6 +172,19 @@ enum Config {
#define FINAL
#endif
+// Version defines
+#define GTAVC_PS2 400
+#define GTAVC_PC_10 410
+#define GTAVC_PC_11 411
+#define GTAVC_PC_JAP 412
+// TODO? maybe something for xbox or android?
+
+#define GTA_VERSION GTAVC_PC_11
+
+// TODO(MIAMI): someone ought to find and check out uses of these defines:
+//#define GTA3_STEAM_PATCH
+//#define GTAVC_JP_PATCH
+
// quality of life fixes that should also be in FINAL
#define NASTY_GAME // nasty game for all languages
#define NO_CDCHECK
@@ -183,24 +192,30 @@ enum Config {
// those infamous texts
#define DRAW_GAME_VERSION_TEXT
+// Memory allocation and compression
+// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
+//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices
+//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
+
#if defined GTA_PS2
# define GTA_PS2_STUFF
# define RANDOMSPLASH
+//# define USE_CUSTOM_ALLOCATOR
# define VU_COLLISION
#elif defined GTA_PC
-//# define GTA3_STEAM_PATCH
-//# define GTAVC_JP_PATCH
# ifdef GTA_PS2_STUFF
# define USE_PS2_RAND
# define RANDOMSPLASH // use random splash as on PS2
# define PS2_MATFX
# endif
+# define PC_PLAYER_CONTROLS // mouse player/cam mode
# define GTA_REPLAY
+# define GTA_SCENE_EDIT
#elif defined GTA_XBOX
#endif
#ifdef VU_COLLISION
-#define COMPRESSED_COL_VECTORS // current need compressed vectors in this code
+#define COMPRESSED_COL_VECTORS // currently need compressed vectors in this code
#endif
#ifdef MASTER
@@ -223,11 +238,16 @@ enum Config {
# define TIMEBARS // print debug timers
#endif
-#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
+#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
//#define MORE_LANGUAGES // Add more translations to the game
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
+#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
+#if defined(__LP64__) || defined(_WIN64)
+#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build
+#endif
+
// Just debug menu entries
#ifdef DEBUGMENU
#define RELOADABLES // some debug menu options to reload TXD files
@@ -236,38 +256,29 @@ enum Config {
// Rendering/display
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
+#define PROPER_SCALING // use original DEFAULT_SCREEN_WIDTH/DEFAULT_SCREEN_HEIGHT from PS2 instead of PC(R* changed HEIGHT here to make radar look better, but broke other hud elements aspect ratio).
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define PS2_ALPHA_TEST // emulate ps2 alpha test
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
#define DISABLE_VSYNC_ON_TEXTURE_CONVERSION // make texture conversion work faster by disabling vsync
-//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
+#define ANISOTROPIC_FILTERING // set all textures to max anisotropic filtering
//#define USE_TEXTURE_POOL
-//#define CUTSCENE_BORDERS_SWITCH
#ifdef LIBRW
-//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
-//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
-//#define SCREEN_DROPLETS // neo water droplets
-//#define NEW_RENDERER // leeds-like world rendering, needs librw
+#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
+#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
+#define SCREEN_DROPLETS // neo water droplets
+#define NEW_RENDERER // leeds-like world rendering, needs librw
#endif
-//#define MULTISAMPLING // adds MSAA option TODO
-#ifndef EXTENDED_COLOURFILTER
-#undef SCREEN_DROPLETS // we need the front- (or back-)buffer for this effect
-#endif
-#ifndef EXTENDED_PIPELINES
-#undef SCREEN_DROPLETS // we need neo.txd
-#endif
+#define FIX_SPRITES // fix sprites aspect ratio(moon, coronas, particle etc)
-#ifdef LIBRW
-// these are not supported with librw yet
-# undef MULTISAMPLING
+#ifndef EXTENDED_COLOURFILTER
+#undef SCREEN_DROPLETS // we need the backbuffer for this effect
#endif
// Water & Particle
-#define PC_PARTICLE
-//#define PS2_ALTERNATIVE_CARSPLASH // unused on PS2
// #define PC_WATER
#define WATER_CHEATS
@@ -288,11 +299,13 @@ enum Config {
#define WALLCLIMB_CHEAT
#define REGISTER_START_BUTTON
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
+#define BUTTON_ICONS // use textures to show controller buttons
// Hud, frontend and radar
-//#define BETA_SLIDING_TEXT
#define PC_MENU
+#define FIX_RADAR // use radar size from early version before R* broke it
+
#ifndef PC_MENU
# define PS2_MENU
//# define PS2_MENU_USEALLPAGEICONS
@@ -300,26 +313,46 @@ enum Config {
# define MAP_ENHANCEMENTS // Adding waypoint and better mouse support
# define TRIANGLE_BACK_BUTTON
//# define CIRCLE_BACK_BUTTON
-//#define CUSTOM_FRONTEND_OPTIONS
-# define GRAPHICS_MENU_OPTIONS
-#define LEGACY_MENU_OPTIONS
+#define LEGACY_MENU_OPTIONS // i.e. frame sync(vsync)
#define MUCH_SHORTER_OUTRO_SCREEN
// #define XBOX_MESSAGE_SCREEN // Blue background, no "saved successfully press OK" screen etc.
+# define CUSTOM_FRONTEND_OPTIONS
+
+# ifdef CUSTOM_FRONTEND_OPTIONS
+# define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable
+# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
+# define CUTSCENE_BORDERS_SWITCH
+# define MULTISAMPLING // adds MSAA option
+# define INVERT_LOOK_FOR_PAD // enable the hidden option
+# endif
+#endif
// Script
#define USE_DEBUG_SCRIPT_LOADER // Loads main.scm by default. Hold R for main_freeroam.scm and D for main_d.scm
#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
+#define SUPPORT_JAPANESE_SCRIPT
+//#define SUPPORT_XBOX_SCRIPT
+//#define SUPPORT_MOBILE_SCRIPT
+#if (defined SUPPORT_XBOX_SCRIPT && defined SUPPORT_MOBILE_SCRIPT)
+static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually exclusive");
+#endif
+#ifdef PC_MENU
//#define MISSION_REPLAY // mobile feature
#endif
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
-#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log
+#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
#endif
+#ifdef MASTER
+#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
+#endif
+
// Replay
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
@@ -333,9 +366,6 @@ enum Config {
#define CAMERA_PICKUP
// Peds
-#define PED_SKIN // support for skinned geometry on peds
-#define ANIMATE_PED_COL_MODEL
-#define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
#define CANCELLABLE_CAR_ENTER
// Camera
@@ -344,13 +374,30 @@ enum Config {
// Audio
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
-//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
+//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
+//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
+#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
+
+#ifdef AUDIO_OPUS
+#define AUDIO_OAL_USE_OPUS // enable support of opus files
+//#define OPUS_AUDIO_PATHS // (not supported on VC yet) changes audio paths to opus paths (doesn't work if AUDIO_OAL_USE_OPUS isn't enabled)
+//#define OPUS_SFX // enable if your sfx.raw is encoded with opus (doesn't work if AUDIO_OAL_USE_OPUS isn't enabled)
+
+#ifndef AUDIO_OAL_USE_OPUS
+#undef OPUS_AUDIO_PATHS
+#undef OPUS_SFX
+#endif
+
+#endif
+#ifdef LIBRW
+// these are not supported with librw yet
+#endif
+// IMG
+#define BIG_IMG // allows to read larger img files
//#define SQUEEZE_PERFORMANCE
#ifdef SQUEEZE_PERFORMANCE
#undef PS2_ALPHA_TEST
#undef NO_ISLAND_LOADING
- #define PC_PARTICLE
- #define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial
#endif
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 7fb07fff..1798a60f 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -3,7 +3,7 @@
#include "rphanim.h"
#include "rpskin.h"
#include "rtbmp.h"
-#ifndef LIBRW
+#ifdef ANISOTROPIC_FILTERING
#include "rpanisot.h"
#endif
@@ -63,6 +63,7 @@
#include "timebars.h"
#include "GenericGameStorage.h"
#include "MemoryCard.h"
+#include "MemoryHeap.h"
#include "SceneEdit.h"
#include "debugmenu.h"
#include "Clock.h"
@@ -71,6 +72,7 @@
#include "postfx.h"
#include "custompipes.h"
#include "screendroplets.h"
+#include "VarConsole.h"
GlobalScene Scene;
@@ -88,7 +90,7 @@ bool gbModelViewer;
bool gbShowTimebars;
#endif
-int32 frameCount;
+volatile int32 frameCount;
RwRGBA gColourTop;
@@ -109,13 +111,32 @@ void TheGame(void);
void DebugMenuPopulate(void);
#endif
+#ifndef FINAL
+bool gbPrintMemoryUsage;
+#endif
+
+#ifdef GTA_PS2
+#define WANT_TO_LOAD TheMemoryCard.m_bWantToLoad
+#define FOUND_GAME_TO_LOAD TheMemoryCard.b_FoundRecentSavedGameWantToLoad
+#else
+#define WANT_TO_LOAD FrontEndMenuManager.m_bWantToLoad
+#define FOUND_GAME_TO_LOAD b_FoundRecentSavedGameWantToLoad
+#endif
+
#ifdef NEW_RENDERER
bool gbNewRenderer;
+#endif
+#ifdef FIX_BUGS
+// need to clear stencil for mblur fx. no idea why it works in the original game
+// also for clearing out water rects in new renderer
#define CLEARMODE (rwCAMERACLEARZ | rwCAMERACLEARSTENCIL)
#else
#define CLEARMODE (rwCAMERACLEARZ)
#endif
+bool bDisplayNumOfAtomicsRendered = false;
+bool bDisplayPosn = false;
+
void
ValidateVersion()
{
@@ -381,7 +402,7 @@ PluginAttach(void)
return FALSE;
}
-#ifndef LIBRW
+#ifdef ANISOTROPIC_FILTERING
RpAnisotPluginAttach();
#endif
#ifdef EXTENDED_PIPELINES
@@ -391,24 +412,87 @@ PluginAttach(void)
return TRUE;
}
+#ifdef GTA_PS2
+#define NUM_PREALLOC_ATOMICS 1800
+#define NUM_PREALLOC_CLUMPS 80
+#define NUM_PREALLOC_FRAMES 2600
+#define NUM_PREALLOC_GEOMETRIES 850
+#define NUM_PREALLOC_TEXDICTS 121
+#define NUM_PREALLOC_TEXTURES 1700
+#define NUM_PREALLOC_MATERIALS 2600
+bool preAlloc;
+
+void
+PreAllocateRwObjects(void)
+{
+ int i;
+
+ PUSH_MEMID(MEMID_PRE_ALLOC);
+ void **tmp = new void*[0x8000];
+ preAlloc = true;
+
+ for(i = 0; i < NUM_PREALLOC_ATOMICS; i++)
+ tmp[i] = RpAtomicCreate();
+ for(i = 0; i < NUM_PREALLOC_ATOMICS; i++)
+ RpAtomicDestroy((RpAtomic*)tmp[i]);
+
+ for(i = 0; i < NUM_PREALLOC_CLUMPS; i++)
+ tmp[i] = RpClumpCreate();
+ for(i = 0; i < NUM_PREALLOC_CLUMPS; i++)
+ RpClumpDestroy((RpClump*)tmp[i]);
+
+ for(i = 0; i < NUM_PREALLOC_FRAMES; i++)
+ tmp[i] = RwFrameCreate();
+ for(i = 0; i < NUM_PREALLOC_FRAMES; i++)
+ RwFrameDestroy((RwFrame*)tmp[i]);
+
+ for(i = 0; i < NUM_PREALLOC_GEOMETRIES; i++)
+ tmp[i] = RpGeometryCreate(0, 0, 0);
+ for(i = 0; i < NUM_PREALLOC_GEOMETRIES; i++)
+ RpGeometryDestroy((RpGeometry*)tmp[i]);
+
+ for(i = 0; i < NUM_PREALLOC_TEXDICTS; i++)
+ tmp[i] = RwTexDictionaryCreate();
+ for(i = 0; i < NUM_PREALLOC_TEXDICTS; i++)
+ RwTexDictionaryDestroy((RwTexDictionary*)tmp[i]);
+
+ for(i = 0; i < NUM_PREALLOC_TEXTURES; i++)
+ tmp[i] = RwTextureCreate(RwRasterCreate(0, 0, 0, 0));
+ for(i = 0; i < NUM_PREALLOC_TEXDICTS; i++)
+ RwTextureDestroy((RwTexture*)tmp[i]);
+
+ for(i = 0; i < NUM_PREALLOC_MATERIALS; i++)
+ tmp[i] = RpMaterialCreate();
+ for(i = 0; i < NUM_PREALLOC_MATERIALS; i++)
+ RpMaterialDestroy((RpMaterial*)tmp[i]);
+
+ delete[] tmp;
+ preAlloc = false;
+ POP_MEMID();
+}
+#endif
+
static RwBool
Initialise3D(void *param)
{
+ PUSH_MEMID(MEMID_RENDER);
+
+#ifndef MASTER
+ VarConsole.Add("Display number of atomics rendered", &bDisplayNumOfAtomicsRendered, true);
+ VarConsole.Add("Display posn and framerate", &bDisplayPosn, true);
+#endif
+
if (RsRwInitialize(param))
{
+ POP_MEMID();
+
#ifdef DEBUGMENU
DebugMenuInit();
DebugMenuPopulate();
#endif // !DEBUGMENU
- bool ret = CGame::InitialiseRenderWare();
-#ifdef EXTENDED_PIPELINES
- CustomPipes::CustomPipeInit(); // need Scene.world for this
-#endif
-#ifdef SCREEN_DROPLETS
- ScreenDroplets::InitDraw();
-#endif
- return ret;
+ return CGame::InitialiseRenderWare();
}
+ POP_MEMID();
return (FALSE);
}
@@ -416,12 +500,6 @@ Initialise3D(void *param)
static void
Terminate3D(void)
{
-#ifdef SCREEN_DROPLETS
- ScreenDroplets::Shutdown();
-#endif
-#ifdef EXTENDED_PIPELINES
- CustomPipes::CustomPipeShutdown();
-#endif
CGame::ShutdownRenderWare();
#ifdef DEBUGMENU
DebugMenuShutdown();
@@ -435,7 +513,6 @@ Terminate3D(void)
CSprite2d splash;
int splashTxdId = -1;
-//--MIAMI: done
CSprite2d*
LoadSplash(const char *name)
{
@@ -481,7 +558,6 @@ DestroySplashScreen(void)
splashTxdId = -1;
}
-//--MIAMI: done
Const char*
GetRandomSplashScreen(void)
{
@@ -524,7 +600,6 @@ ResetLoadingScreenBar()
NumberOfChunksLoaded = 0.0f;
}
-//--MIAMI: done
void
LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
{
@@ -611,7 +686,6 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
}
}
-//--MIAMI: done
void
LoadingIslandScreen(const char *levelName)
{
@@ -757,10 +831,188 @@ tZonePrint ZonePrint[] =
};
#ifndef MASTER
+
+void
+PrintMemoryUsage(void)
+{
+// little hack
+if(CPools::GetPtrNodePool() == nil)
+return;
+
+ // Style taken from LCS, modified for III
+// CFont::SetFontStyle(FONT_PAGER);
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::SetBackgroundOff();
+ CFont::SetWrapx(640.0f);
+// CFont::SetScale(0.5f, 0.75f);
+ CFont::SetScale(0.4f, 0.75f);
+ CFont::SetCentreOff();
+ CFont::SetCentreSize(640.0f);
+ CFont::SetJustifyOff();
+ CFont::SetPropOn();
+ CFont::SetColor(CRGBA(200, 200, 200, 200));
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetDropShadowPosition(0);
+
+ float y;
+
+#ifdef USE_CUSTOM_ALLOCATOR
+ y = 24.0f;
+ sprintf(gString, "Total: %d blocks, %d bytes", gMainHeap.m_totalBlocksUsed, gMainHeap.m_totalMemUsed);
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Game: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_GAME), gMainHeap.GetMemoryUsed(MEMID_GAME));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "World: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_WORLD), gMainHeap.GetMemoryUsed(MEMID_WORLD));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Render: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_RENDER), gMainHeap.GetMemoryUsed(MEMID_RENDER));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "PreAlloc: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_PRE_ALLOC), gMainHeap.GetMemoryUsed(MEMID_PRE_ALLOC));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Default Models: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_DEF_MODELS), gMainHeap.GetMemoryUsed(MEMID_DEF_MODELS));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Textures: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_TEXTURES), gMainHeap.GetMemoryUsed(MEMID_TEXTURES));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Streaming: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM), gMainHeap.GetMemoryUsed(MEMID_STREAM));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Streamed Models: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_MODELS), gMainHeap.GetMemoryUsed(MEMID_STREAM_MODELS));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Streamed LODs: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_LODS), gMainHeap.GetMemoryUsed(MEMID_STREAM_LODS));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Streamed Textures: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_TEXUTRES), gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Streamed Collision: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_COLLISION), gMainHeap.GetMemoryUsed(MEMID_STREAM_COLLISION));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Streamed Animation: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_ANIMATION), gMainHeap.GetMemoryUsed(MEMID_STREAM_ANIMATION));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Ped Attr: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_PED_ATTR), gMainHeap.GetMemoryUsed(MEMID_PED_ATTR));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Animation: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_ANIMATION), gMainHeap.GetMemoryUsed(MEMID_ANIMATION));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Pools: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_POOLS), gMainHeap.GetMemoryUsed(MEMID_POOLS));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Collision: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_COLLISION), gMainHeap.GetMemoryUsed(MEMID_COLLISION));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Game Process: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_GAME_PROCESS), gMainHeap.GetMemoryUsed(MEMID_GAME_PROCESS));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Script: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_SCRIPT), gMainHeap.GetMemoryUsed(MEMID_SCRIPT));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Cars: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_CARS), gMainHeap.GetMemoryUsed(MEMID_CARS));
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(24.0f, y, gUString);
+ y += 12.0f;
+#endif
+
+ y = 132.0f;
+ AsciiToUnicode("Pools usage:", gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "PtrNode: %d/%d", CPools::GetPtrNodePool()->GetNoOfUsedSpaces(), CPools::GetPtrNodePool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "EntryInfoNode: %d/%d", CPools::GetEntryInfoNodePool()->GetNoOfUsedSpaces(), CPools::GetEntryInfoNodePool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Ped: %d/%d", CPools::GetPedPool()->GetNoOfUsedSpaces(), CPools::GetPedPool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Vehicle: %d/%d", CPools::GetVehiclePool()->GetNoOfUsedSpaces(), CPools::GetVehiclePool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Building: %d/%d", CPools::GetBuildingPool()->GetNoOfUsedSpaces(), CPools::GetBuildingPool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Treadable: %d/%d", CPools::GetTreadablePool()->GetNoOfUsedSpaces(), CPools::GetTreadablePool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Object: %d/%d", CPools::GetObjectPool()->GetNoOfUsedSpaces(), CPools::GetObjectPool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "Dummy: %d/%d", CPools::GetDummyPool()->GetNoOfUsedSpaces(), CPools::GetDummyPool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+
+ sprintf(gString, "AudioScriptObjects: %d/%d", CPools::GetAudioScriptObjectPool()->GetNoOfUsedSpaces(), CPools::GetAudioScriptObjectPool()->GetSize());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(400.0f, y, gUString);
+ y += 12.0f;
+}
+
void
DisplayGameDebugText()
{
- static bool bDisplayPosn = false;
static bool bDisplayCheatStr = false; // custom
#ifndef FINAL
@@ -769,8 +1021,10 @@ DisplayGameDebugText()
TWEAKBOOL(bDisplayPosn);
TWEAKBOOL(bDisplayCheatStr);
}
-#endif
+ if(gbPrintMemoryUsage)
+ PrintMemoryUsage();
+#endif
char str[200];
wchar ustr[200];
@@ -882,18 +1136,19 @@ void
MattRenderScene(void)
{
// this calls CMattRenderer::Render
- CWorld::AdvanceCurrentScanCode();
+ /// CWorld::AdvanceCurrentScanCode();
// CMattRenderer::ResetRenderStates
- CRenderer::ClearForFrame();
+ /// CRenderer::ClearForFrame(); // before ConstructRenderList
// CClock::CalcEnvMapTimeMultiplicator
+ RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
CWaterLevel::RenderWater(); // actually CMattRenderer::RenderWater
// CClock::ms_EnvMapTimeMultiplicator = 1.0f;
// cWorldStream::ClearDynamics
- CRenderer::ConstructRenderList();
+ /// CRenderer::ConstructRenderList(); // before PreRender
if(gbRenderWorld0)
CRenderer::RenderWorld(0); // roads
// CMattRenderer::ResetRenderStates
- CRenderer::PreRender();
+ /// CRenderer::PreRender(); // has to be called before BeginUpdate because of cutscene shadows
CCoronas::RenderReflections();
if(gbRenderWorld1)
CRenderer::RenderWorld(1); // opaque
@@ -907,12 +1162,13 @@ if(gbRenderBoats)
CRenderer::RenderBoats();
if(gbRenderFadingInUnderwaterEntities)
CRenderer::RenderFadingInUnderwaterEntities();
+ RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
if(gbRenderWater)
CRenderer::RenderTransparentWater();
if(gbRenderEverythingBarRoads)
CRenderer::RenderEverythingBarRoads();
- // get env map here?
+ // seam fixer
// moved this:
// CRenderer::RenderFadingInEntities();
}
@@ -930,8 +1186,7 @@ RenderScene_new(void)
}
// TODO
-bool FredIsInFirstPersonCam(void) { return true; } // this seems to give the best result in all cases
-
+bool FredIsInFirstPersonCam(void) { return false; }
void
RenderEffects_new(void)
{
@@ -951,10 +1206,11 @@ if(gbRenderWorld2)
if(gbRenderVehicles)
CRenderer::RenderVehicles();
}else{
-if(gbRenderVehicles)
- CRenderer::RenderVehicles();
+ // flipped these two, seems to give the best result
if(gbRenderWorld2)
CRenderer::RenderWorld(2); // transparent
+if(gbRenderVehicles)
+ CRenderer::RenderVehicles();
}
// better render these after transparent world
if(gbRenderFadingInEntities)
@@ -1100,9 +1356,11 @@ Render2dStuff(void)
MusicManager.DisplayRadioStationName();
TheConsole.Display();
+#ifdef GTA_SCENE_EDIT
if(CSceneEdit::m_bEditOn)
CSceneEdit::Draw();
else
+#endif
CHud::Draw();
CSpecialFX::Render2DFXs();
@@ -1126,14 +1384,12 @@ RenderMenus(void)
{
if (FrontEndMenuManager.m_bMenuActive)
{
-#ifdef PS2
- gMainHeap.PushMemId(_TODOCONST(17));
-#endif
FrontEndMenuManager.DrawFrontEnd();
-#ifdef PS2
- gMainHeap.PopMemId();
-#endif
}
+#ifndef MASTER
+ else
+ VarConsole.Check();
+#endif
}
void
@@ -1161,32 +1417,25 @@ Idle(void *arg)
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
+ PUSH_MEMID(MEMID_GAME_PROCESS);
CPointLights::InitPerFrame();
tbStartTimer(0, "CGame::Process");
CGame::Process();
tbEndTimer("CGame::Process");
+ POP_MEMID();
tbStartTimer(0, "DMAudio.Service");
DMAudio.Service();
tbEndTimer("DMAudio.Service");
if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
-#ifdef PS2_MENU
- TheMemoryCard.m_bWantToLoad = false;
+ WANT_TO_LOAD = false;
FrontEndMenuManager.m_bWantToRestart = true;
-#else
- FrontEndMenuManager.m_bWantToRestart = true;
- FrontEndMenuManager.m_bWantToLoad = false;
-#endif
return;
}
-#ifdef PS2_MENU
- if ( FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad )
-#else
- if(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
-#endif
+ if(FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)
{
return;
}
@@ -1196,6 +1445,8 @@ Idle(void *arg)
if(arg == nil)
return;
+ PUSH_MEMID(MEMID_RENDER);
+
if(!FrontEndMenuManager.m_bMenuActive && TheCamera.GetScreenFadeStatus() != FADE_2)
{
// This is from SA, but it's nice for windowed mode
@@ -1205,21 +1456,23 @@ Idle(void *arg)
pos.y = SCREEN_HEIGHT / 2.0f;
RsMouseSetPos(&pos);
#endif
-#ifdef NEW_RENDERER
- if(!gbNewRenderer)
-#endif
-{
+
tbStartTimer(0, "CnstrRenderList");
#ifdef PC_WATER
CWaterLevel::PreCalcWaterGeometry();
#endif
+#ifdef NEW_RENDERER
+ if(gbNewRenderer){
+ CWorld::AdvanceCurrentScanCode(); // don't think this is even necessary
+ CRenderer::ClearForFrame();
+ }
+#endif
CRenderer::ConstructRenderList();
tbEndTimer("CnstrRenderList");
tbStartTimer(0, "PreRender");
CRenderer::PreRender();
tbEndTimer("PreRender");
-}
#ifdef FIX_BUGS
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this
@@ -1230,12 +1483,12 @@ Idle(void *arg)
if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255))
- return;
+ goto popret;
}else{
if(!DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(),
CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
255))
- return;
+ goto popret;
}
DefinedState();
@@ -1283,7 +1536,7 @@ Idle(void *arg)
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
if(!RsCameraBeginUpdate(Scene.camera))
- return;
+ goto popret;
}
tbStartTimer(0, "RenderMenus");
@@ -1292,7 +1545,7 @@ Idle(void *arg)
#ifdef PS2_MENU
if ( TheMemoryCard.m_bWantToLoad )
- return;
+ goto popret;
#endif
tbStartTimer(0, "DoFade");
@@ -1312,8 +1565,13 @@ Idle(void *arg)
DoRWStuffEndOfFrame();
+ POP_MEMID(); // MEMID_RENDER
+
if(g_SlowMode)
ProcessSlowMode();
+ return;
+
+popret: POP_MEMID(); // MEMID_RENDER
}
void
@@ -1466,28 +1724,24 @@ TheModelViewer(void)
}
#endif
-#ifdef PS2
+
+#ifdef GTA_PS2
void TheGame(void)
{
printf("Into TheGame!!!\n");
-#ifdef GTA_PS2
- gMainHeap.PushMemId(_TODOCONST(1));
-#endif
+ PUSH_MEMID(MEMID_GAME); // NB: not popped
CTimer::Initialise();
-#ifdef GTA_PS2
- CGame::Initialise();
-#else
CGame::Initialise("DATA\\GTA3.DAT");
-#endif
Const char *splash = GetRandomSplashScreen(); // inlined here
LoadingScreen("Starting Game", NULL, splash);
#ifdef GTA_PS2
+ // TODO(MIAMI): not checked yet
if ( TheMemoryCard.CheckCardInserted(CARD_ONE) == CMemoryCard::NO_ERR_SUCCESS
&& TheMemoryCard.ChangeDirectory(CARD_ONE, TheMemoryCard.Cards[CARD_ONE].dir)
&& TheMemoryCard.FindMostRecentFileName(CARD_ONE, TheMemoryCard.MostRecentFile) == true
@@ -1511,77 +1765,53 @@ void TheGame(void)
while (true)
{
-#ifdef PS2
- if (TheMemoryCard.m_bWantToLoad)
-#else
- if (FrontEndMenuManager.m_bWantToLoad)
-#endif
+ if (FOUND_GAME_TO_LOAD)
{
Const char *splash1 = GetLevelSplashScreen(CGame::currLevel);
LoadSplash(splash1);
}
-#ifdef PS2
- TheMemoryCard.m_bWantToLoad = false;
-#else
- FrontEndMenuManager.m_bWantToLoad = false;
-#endif
+ WANT_TO_LOAD = false;
CTimer::Update();
-#ifdef PS2
- while (!(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad))
-#else
- while (!(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad))
-#endif
+ while (!(FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD))
{
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
-#ifdef GTA_PS2
- gMainHeap.PushMemId(_TODOCONST(12));
-#endif
- CPointLights::NumLights = 0;
+ PUSH_MEMID(MEMID_GAME_PROCESS)
+ CPointLights::InitPerFrame();
CGame::Process();
-#ifdef GTA_PS2
- gMainHeap.PopMemId();
-#endif
+ POP_MEMID();
DMAudio.Service();
if (CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing())
{
-#ifdef PS2
- TheMemoryCard.m_bWantToLoad = false;
-#else
- FrontEndMenuManager.m_bWantToLoad = false;
-#endif
+ WANT_TO_LOAD = false;
FrontEndMenuManager.m_bWantToRestart = true;
break;
}
-#ifdef PS2
- if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
-#else
- if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
-#endif
+ if (FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)
break;
SetLightsWithTimeOfDayColour(Scene.world);
-#ifdef GTA_PS2
- gMainHeap.PushMemId(_TODOCONST(15));
-#endif
- // m_bRenderGameInMenu is there in III PS2 but I don't know about VC PS2.
- if (!FrontEndMenuManager.m_bMenuActive || /*FrontEndMenuManager.m_bRenderGameInMenu == true && */TheCamera.GetScreenFadeStatus() != FADE_2 )
+ PUSH_MEMID(MEMID_RENDER);
+
+ CRenderer::ConstructRenderList();
+
+ if ((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true) && TheCamera.GetScreenFadeStatus() != FADE_2 )
{
-#ifdef GTA_PS2
- gMainHeap.PushMemId(_TODOCONST(11));
-#endif
- CRenderer::ConstructRenderList();
CRenderer::PreRender();
-#ifdef GTA_PS2
- gMainHeap.PopMemId();
+ // TODO(MIAMI): something ps2all specific
+
+#ifdef FIX_BUGS
+ // This has to be done BEFORE RwCameraBeginUpdate
+ RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
+ RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
#endif
if (CWeather::LightningFlash && !CCullZones::CamNoRain())
@@ -1590,8 +1820,10 @@ void TheGame(void)
DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(), CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255);
DefinedState();
+#ifndef FIX_BUGS
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
+#endif
RenderScene();
RenderDebugShit();
@@ -1608,21 +1840,14 @@ void TheGame(void)
CameraSize(Scene.camera, NULL, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
- if (!RsCameraBeginUpdate(Scene.camera))
- break;
+ RsCameraBeginUpdate(Scene.camera);
}
RenderMenus();
-#ifdef PS2
- if (TheMemoryCard.m_bWantToLoad)
-#else
- if (FrontEndMenuManager.m_bWantToLoad)
-#endif
+ if (WANT_TO_LOAD)
{
-#ifdef GTA_PS2
- gMainHeap.PopMemId();
-#endif
+ POP_MEMID(); // MEMID_RENDER
break;
}
@@ -1639,9 +1864,7 @@ void TheGame(void)
CTimer::Update();
-#ifdef GTA_PS2
- gMainHeap.PopMemId();
-#endif
+ POP_MEMID(): // MEMID_RENDER
if (g_SlowMode)
ProcessSlowMode();
@@ -1653,24 +1876,12 @@ void TheGame(void)
CGame::ShutDownForRestart();
CTimer::Stop();
-#ifdef PS2
- if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
-#else
- if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
-#endif
+ if (FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)
{
-#ifdef PS2
- if (TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
-#else
- if (b_FoundRecentSavedGameWantToLoad)
-#endif
+ if (FOUND_GAME_TO_LOAD)
{
FrontEndMenuManager.m_bWantToRestart = true;
-#ifdef PS2
- TheMemoryCard.m_bWantToLoad = true;
-#else
- FrontEndMenuManager.m_bWantToLoad = true;
-#endif
+ WANT_TO_LOAD = true;
}
CGame::InitialiseWhenRestarting();
@@ -1689,11 +1900,7 @@ void TheGame(void)
void SystemInit()
{
-#ifdef __MWERKS__
- mwInit();
-#endif
-
-#ifdef GTA_PS2
+#ifdef USE_CUSTOM_ALLOCATOR
InitMemoryMgr();
#endif
@@ -1702,7 +1909,7 @@ void SystemInit()
char path[256];
- sprintf(path, "cdrom0:\\%s%s;1", "SYSTEM\\", "IOPRP23.IMG");
+ sprintf(path, "cdrom0:\\%s%s;1", "SYSTEM\\", "IOPRP241.IMG");
sceSifInitRpc(0);
@@ -1716,14 +1923,10 @@ void SystemInit()
CFileMgr::InitCdSystem();
sceFsReset();
-#endif
- CFileMgr::Initialise();
-
-#ifdef GTA_PS2
CFileMgr::InitCd();
- Char modulepath[256];
+ char modulepath[256];
strcpy(modulepath, "cdrom0:\\");
strcat(modulepath, "SYSTEM\\");
@@ -1754,6 +1957,16 @@ void SystemInit()
strcat(modulepath, "SYSTEM\\");
strcat(modulepath, "MCSERV.IRX");
LoadModule(modulepath);
+
+ strcpy(modulepath, "cdrom0:\\");
+ strcat(modulepath, "SYSTEM\\");
+ strcat(modulepath, "CDSTREAM.IRX");
+ LoadModule(modulepath);
+
+ strcpy(modulepath, "cdrom0:\\");
+ strcat(modulepath, "SYSTEM\\");
+ strcat(modulepath, "SAMPMAN2.IRX");
+ LoadModule(modulepath);
#endif
@@ -1783,6 +1996,7 @@ void SystemInit()
FrontEndMenuManager.m_PrefsAllowNastyGame = true;
#ifdef GTA_PS2
+ // TODO(MIAMI): this code probably went elsewhere?
int32 lang = sceScfGetLanguage();
if ( lang == SCE_ITALIAN_LANGUAGE )
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_ITALIAN;
@@ -1810,59 +2024,160 @@ void SystemInit()
//
#endif
-#ifdef PS2
+#ifdef GTA_PS2
TheMemoryCard.Init();
#endif
}
-void GameInit()
+int VBlankCounter(int ca)
{
- if ( !gameAlreadyInitialised )
+ frameCount++;
+ ExitHandler();
+ return 0;
+}
+
+// linked against by RW!
+extern "C" void WaitVBlank(void)
+{
+ int32 startFrame = frameCount;
+ while(startFrame == frameCount);
+}
+
+void GameInit(bool onlyRW)
+{
+ if(onlyRW)
{
#ifdef GTA_PS2
- char path[256];
-
- strcpy(path, "cdrom0:\\");
- strcat(path, "SYSTEM\\");
- strcat(path, "CDSTREAM.IRX");
- LoadModule(path);
-
- strcpy(path, "cdrom0:\\");
- strcat(path, "SYSTEM\\");
- strcat(path, "SAMPMAN.IRX");
- LoadModule(path);
-
- strcpy(path, "cdrom0:\\");
- strcat(path, "SYSTEM\\");
- strcat(path, "MUSICSTR.IRX");
- LoadModule(path);
+ Initialise3D(nil);
+#else
+ Initialise3D(nil); //TODO: window parameter
#endif
- CdStreamInit(MAX_CDCHANNELS);
-
-#ifdef PS2
- Initialise3D(); //no params
+ gameAlreadyInitialised = true;
+ }
+ else
+ {
+ if ( !gameAlreadyInitialised )
+#ifdef GTA_PS2
+ Initialise3D(nil);
#else
- //TODO
+ Initialise3D(nil); //TODO: window parameter
#endif
-
+ }
+
#ifdef GTA_PS2
char *files[] =
{
"\\ANIM\\CUTS.IMG;1",
"\\ANIM\\CUTS.DIR;1",
"\\ANIM\\PED.IFP;1",
- "\\MODELS\\FRONTEND.TXD;1",
+ "\\MODELS\\FRONTEN1.TXD;1",
+ "\\MODELS\\FRONTEN2.TXD;1",
"\\MODELS\\FONTS.TXD;1",
"\\MODELS\\HUD.TXD;1",
"\\MODELS\\PARTICLE.TXD;1",
"\\MODELS\\MISC.TXD;1",
"\\MODELS\\GENERIC.TXD;1",
"\\MODELS\\GTA3.DIR;1",
+ // TODO: japanese?
+#ifdef GTA_PAL
"\\TEXT\\ENGLISH.GXT;1",
"\\TEXT\\FRENCH.GXT;1",
"\\TEXT\\GERMAN.GXT;1",
"\\TEXT\\ITALIAN.GXT;1",
"\\TEXT\\SPANISH.GXT;1",
+#else
+ "\\TEXT\\AMERICAN.GXT;1",
+#endif
+ "\\MODELS\\COLL\\GENERIC.COL;1",
+ "\\MODELS\\COLL\\VEHICLES.COL;1",
+ "\\MODELS\\COLL\\PEDS.COL;1",
+ "\\MODELS\\COLL\\WEAPONS.COL;1",
+ "\\MODELS\\GENERIC\\AIR_VLO.DFF;1",
+ "\\MODELS\\GENERIC\\WHEELS.DFF;1",
+ "\\MODELS\\GENERIC\\ARROW.DFF;1",
+ "\\MODELS\\GENERIC\\ZONECYLB.DFF;1",
+ "\\DATA\\HANDLING.CFG;1",
+ "\\DATA\\SURFACE.DAT;1",
+ "\\DATA\\PEDSTATS.DAT;1",
+ "\\DATA\\TIMECYC.DAT;1",
+ "\\DATA\\PARTICLE.CFG;1",
+ "\\DATA\\DEFAULT.DAT;1",
+ "\\DATA\\DEFAULT.IDE;1",
+ "\\DATA\\GTA_VC.DAT;1",
+ "\\DATA\\OBJECT.DAT;1",
+ "\\DATA\\MAP.ZON;1",
+ "\\DATA\\NAVIG.ZON;1",
+ "\\DATA\\INFO.ZON;1",
+ "\\DATA\\WATERPRO.DAT;1",
+ "\\DATA\\MAIN.SCM;1",
+ "\\DATA\\CARCOLS.DAT;1",
+ "\\DATA\\PED.DAT;1",
+ "\\DATA\\FISTFITE.DAT;1",
+ "\\DATA\\WEAPON.DAT;1",
+ "\\DATA\\PEDGRP.DAT;1",
+ "\\DATA\\PATHS\\FLIGHT.DAT;1",
+ "\\DATA\\PATHS\\FLIGHT2.DAT;1",
+ "\\DATA\\PATHS\\FLIGHT3.DAT;1",
+ "\\DATA\\PATHS\\SPATH0.DAT;1",
+ "\\DATA\\MAPS\\LITTLEHA\\LITTLEHA.IDE;1",
+ "\\DATA\\MAPS\\DOWNTOWN\\DOWNTOWN.IDE;1",
+ "\\DATA\\MAPS\\DOWNTOWS\\DOWNTOWS.IDE;1",
+ "\\DATA\\MAPS\\DOCKS\\DOCKS.IDE;1",
+ "\\DATA\\MAPS\\WASHINTN\\WASHINTN.IDE;1",
+ "\\DATA\\MAPS\\WASHINTS\\WASHINTS.IDE;1",
+ "\\DATA\\MAPS\\OCEANDRV\\OCEANDRV.IDE;1",
+ "\\DATA\\MAPS\\OCEANDN\\OCEANDN.IDE;1",
+ "\\DATA\\MAPS\\GOLF\\GOLF.IDE;1",
+ "\\DATA\\MAPS\\BRIDGE\\BRIDGE.IDE;1",
+ "\\DATA\\MAPS\\STARISL\\STARISL.IDE;1",
+ "\\DATA\\MAPS\\NBEACHBT\\NBEACHBT.IDE;1",
+ "\\DATA\\MAPS\\NBEACHW\\NBEACHW.IDE;1",
+ "\\DATA\\MAPS\\NBEACH\\NBEACH.IDE;1",
+ "\\DATA\\MAPS\\BANK\\BANK.IDE;1",
+ "\\DATA\\MAPS\\MALL\\MALL.IDE;1",
+ "\\DATA\\MAPS\\YACHT\\YACHT.IDE;1",
+ "\\DATA\\MAPS\\CISLAND\\CISLAND.IDE;1",
+ "\\DATA\\MAPS\\CLUB\\CLUB.IDE;1",
+ "\\DATA\\MAPS\\HOTEL\\HOTEL.IDE;1",
+ "\\DATA\\MAPS\\LAWYERS\\LAWYERS.IDE;1",
+ "\\DATA\\MAPS\\STRIPCLB\\STRIPCLB.IDE;1",
+ "\\DATA\\MAPS\\AIRPORT\\AIRPORT.IDE;1",
+ "\\DATA\\MAPS\\HAITI\\HAITI.IDE;1",
+ "\\DATA\\MAPS\\HAITIN\\HAITIN.IDE;1",
+ "\\DATA\\MAPS\\CONCERTH\\CONCERTH.IDE;1",
+ "\\DATA\\MAPS\\MANSION\\MANSION.IDE;1",
+ "\\DATA\\MAPS\\ISLANDSF\\ISLANDSF.IDE;1",
+ "\\DATA\\MAPS\\LITTLEHA\\LITTLEHA.IPL;1",
+ "\\DATA\\MAPS\\DOWNTOWN\\DOWNTOWN.IPL;1",
+ "\\DATA\\MAPS\\DOWNTOWS\\DOWNTOWS.IPL;1",
+ "\\DATA\\MAPS\\DOCKS\\DOCKS.IPL;1",
+ "\\DATA\\MAPS\\WASHINTN\\WASHINTN.IPL;1",
+ "\\DATA\\MAPS\\WASHINTS\\WASHINTS.IPL;1",
+ "\\DATA\\MAPS\\OCEANDRV\\OCEANDRV.IPL;1",
+ "\\DATA\\MAPS\\OCEANDN\\OCEANDN.IPL;1",
+ "\\DATA\\MAPS\\GOLF\\GOLF.IPL;1",
+ "\\DATA\\MAPS\\BRIDGE\\BRIDGE.IPL;1",
+ "\\DATA\\MAPS\\STARISL\\STARISL.IPL;1",
+ "\\DATA\\MAPS\\NBEACHBT\\NBEACHBT.IPL;1",
+ "\\DATA\\MAPS\\NBEACH\\NBEACH.IPL;1",
+ "\\DATA\\MAPS\\NBEACHW\\NBEACHW.IPL;1",
+ "\\DATA\\MAPS\\CISLAND\\CISLAND.IPL;1",
+ "\\DATA\\MAPS\\AIRPORT\\AIRPORT.IPL;1",
+ "\\DATA\\MAPS\\HAITI\\HAITI.IPL;1",
+ "\\DATA\\MAPS\\HAITIN\\HAITIN.IPL;1",
+ "\\DATA\\MAPS\\ISLANDSF\\ISLANDSF.IPL;1",
+ "\\DATA\\MAPS\\BANK\\BANK.IPL;1",
+ "\\DATA\\MAPS\\MALL\\MALL.IPL;1",
+ "\\DATA\\MAPS\\YACHT\\YACHT.IPL;1",
+ "\\DATA\\MAPS\\CLUB\\CLUB.IPL;1",
+ "\\DATA\\MAPS\\HOTEL\\HOTEL.IPL;1",
+ "\\DATA\\MAPS\\LAWYERS\\LAWYERS.IPL;1",
+ "\\DATA\\MAPS\\STRIPCLB\\STRIPCLB.IPL;1",
+ "\\DATA\\MAPS\\CONCERTH\\CONCERTH.IPL;1",
+ "\\DATA\\MAPS\\MANSION\\MANSION.IPL;1",
+ "\\DATA\\MAPS\\GENERIC.IDE;1",
+ "\\DATA\\OCCLU.IPL;1",
+ "\\DATA\\MAPS\\PATHS.IPL;1",
"\\TXD\\LOADSC0.TXD;1",
"\\TXD\\LOADSC1.TXD;1",
"\\TXD\\LOADSC2.TXD;1",
@@ -1877,92 +2192,16 @@ void GameInit()
"\\TXD\\LOADSC11.TXD;1",
"\\TXD\\LOADSC12.TXD;1",
"\\TXD\\LOADSC13.TXD;1",
- "\\TXD\\LOADSC14.TXD;1",
- "\\TXD\\LOADSC15.TXD;1",
- "\\TXD\\LOADSC16.TXD;1",
- "\\TXD\\LOADSC17.TXD;1",
- "\\TXD\\LOADSC18.TXD;1",
- "\\TXD\\LOADSC19.TXD;1",
- "\\TXD\\LOADSC20.TXD;1",
- "\\TXD\\LOADSC21.TXD;1",
- "\\TXD\\LOADSC22.TXD;1",
- "\\TXD\\LOADSC23.TXD;1",
- "\\TXD\\LOADSC24.TXD;1",
- "\\TXD\\LOADSC25.TXD;1",
- "\\TXD\\NEWS.TXD;1",
- "\\MODELS\\COLL\\GENERIC.COL;1",
- "\\MODELS\\COLL\\INDUST.COL;1",
- "\\MODELS\\COLL\\COMMER.COL;1",
- "\\MODELS\\COLL\\SUBURB.COL;1",
- "\\MODELS\\COLL\\WEAPONS.COL;1",
- "\\MODELS\\COLL\\VEHICLES.COL;1",
- "\\MODELS\\COLL\\PEDS.COL;1",
- "\\MODELS\\GENERIC\\AIR_VLO.DFF;1",
- "\\MODELS\\GENERIC\\WEAPONS.DFF;1",
- "\\MODELS\\GENERIC\\WHEELS.DFF;1",
- "\\MODELS\\GENERIC\\LOPLYGUY.DFF;1",
- "\\MODELS\\GENERIC\\ARROW.DFF;1",
- "\\MODELS\\GENERIC\\ZONECYLB.DFF;1",
- "\\DATA\\MAPS\\COMNTOP.IPL;1",
- "\\DATA\\MAPS\\COMNBTM.IPL;1",
- "\\DATA\\MAPS\\COMSE.IPL;1",
- "\\DATA\\MAPS\\COMSW.IPL;1",
- "\\DATA\\MAPS\\CULL.IPL;1",
- "\\DATA\\MAPS\\INDUSTNE.IPL;1",
- "\\DATA\\MAPS\\INDUSTNW.IPL;1",
- "\\DATA\\MAPS\\INDUSTSE.IPL;1",
- "\\DATA\\MAPS\\INDUSTSW.IPL;1",
- "\\DATA\\MAPS\\SUBURBNE.IPL;1",
- "\\DATA\\MAPS\\SUBURBSW.IPL;1",
- "\\DATA\\MAPS\\OVERVIEW.IPL;1",
- "\\DATA\\MAPS\\PROPS.IPL;1",
- "\\DATA\\MAPS\\GTA3.IDE;1",
- "\\DATA\\PATHS\\FLIGHT.DAT;1",
- "\\DATA\\PATHS\\FLIGHT2.DAT;1",
- "\\DATA\\PATHS\\FLIGHT3.DAT;1",
- "\\DATA\\PATHS\\FLIGHT4.DAT;1",
- "\\DATA\\PATHS\\TRACKS.DAT;1",
- "\\DATA\\PATHS\\TRACKS2.DAT;1",
- "\\DATA\\PATHS\\CHASE0.DAT;1",
- "\\DATA\\PATHS\\CHASE1.DAT;1",
- "\\DATA\\PATHS\\CHASE2.DAT;1",
- "\\DATA\\PATHS\\CHASE3.DAT;1",
- "\\DATA\\PATHS\\CHASE4.DAT;1",
- "\\DATA\\PATHS\\CHASE5.DAT;1",
- "\\DATA\\PATHS\\CHASE6.DAT;1",
- "\\DATA\\PATHS\\CHASE7.DAT;1",
- "\\DATA\\PATHS\\CHASE10.DAT;1",
- "\\DATA\\PATHS\\CHASE11.DAT;1",
- "\\DATA\\PATHS\\CHASE14.DAT;1",
- "\\DATA\\PATHS\\CHASE16.DAT;1",
- "\\DATA\\PATHS\\CHASE18.DAT;1",
- "\\DATA\\PATHS\\CHASE19.DAT;1"
+ "\\TXD\\SPLASH1.TXD;1"
};
for ( int32 i = 0; i < ARRAY_SIZE(files); i++ )
SkyRegisterFileOnCd([i]);
#endif
- CreateDebugFont();
-
-#ifdef GTA_PS2
- AddIntcHandler(_TODOCONST(2), VBlankCounter, 0);
-#endif
-
- CameraSize(Scene.camera, NULL, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
-
- CSprite2d::SetRecipNearClip();
- CTxdStore::Initialise();
-#ifdef GTA_PS2
- gMainHeap.PushMemId(_TODOCONST(9));
-#endif
- CFont::Initialise();
- CHud::Initialise();
#ifdef GTA_PS2
- gMainHeap.PopMemId();
+ AddIntcHandler(INTC_VBLANK_S, VBlankCounter, 0);
#endif
-
- ValidateVersion();
#ifdef GTA_PS2
sceCdCLOCK rtc;
@@ -1975,8 +2214,57 @@ void GameInit()
//TODO: mysrand();
#endif
- gameAlreadyInitialised = true;
+ // gameAlreadyInitialised = true; // why is this gone?
+ }
+}
+
+int32 SkipAllMPEGs;
+int32 gMemoryStickLoadOK;
+
+void PlayIntroMPEGs()
+{
+#ifdef GTA_PS2
+ if (gameAlreadyInitialised)
+ RpSkySuspend();
+
+ InitMPEGPlayer();
+
+ float skipTime; // wrong type, should be int
+#ifdef GTA_PAL
+ if(gMemoryStickLoadOK)
+ skipTime = 2500000;
+ else
+ skipTime = 5300000;
+
+ if(!SkipAllMPEGs)
+ PlayMPEG("cdrom0:\\MOVIES\\VCPAL.PSS;1", false, unk);
+
+ if(!SkipAllMPEGs){
+ SkipAllMPEGs = true;
+ PlayMPEG("cdrom0:\\MOVIES\\VICEPAL.PSS;1", true, 0);
+ }
+#else
+ if(gMemoryStickLoadOK)
+ skipTime = 2750000;
+ else
+ skipTime = 5500000;
+
+ if(!SkipAllMPEGs)
+ PlayMPEG("cdrom0:\\MOVIES\\VCNTSC.PSS;1", false, unk);
+
+ if(!SkipAllMPEGs){
+ SkipAllMPEGs = true;
+ PlayMPEG("cdrom0:\\MOVIES\\VICE.PSS;1", true, 0);
}
+#endif
+
+ ShutdownMPEGPlayer();
+
+ if ( gameAlreadyInitialised )
+ RpSkyResume();
+#else
+ //TODO
+#endif
}
int
@@ -1987,14 +2275,16 @@ main(int argc, char *argv[])
#endif
SystemInit();
-
-#ifdef PS2
+
+ if(RsEventHandler(rsINITIALIZE, nil) == rsEVENTERROR)
+ return 0;
+
+#ifdef GTA_PS2
int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE);
- if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT
- && r != CMemoryCard::ERR_OPENNOENTRY && r != CMemoryCard::ERR_NONE )
+ if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT )
{
- GameInit();
+ GameInit(true);
TheText.Unload();
TheText.Load();
@@ -2002,43 +2292,24 @@ main(int argc, char *argv[])
CFont::Initialise();
FrontEndMenuManager.DrawMemoryCardStartUpMenus();
- }
+ }else if(r == CMemoryCard::ERR_OPENNOENTRY)
+ gMemoryStickLoadOK = false;
+ else if(r == CMemoryCard::ERR_NONE)
+ gMemoryStickLoadOK = true;
#endif
-
-#ifdef GTA_PS2
- {
- if (gameAlreadyInitialised)
- RpSkySuspend();
-
- InitMPEGPlayer();
-
- PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false);
- if (CGame::frenchGame || CGame::germanGame)
- PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true);
- else
- PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true);
+ PlayIntroMPEGs();
- ShutdownMPEGPlayer();
+ GameInit(false);
- if ( gameAlreadyInitialised )
- RpSkyResume();
- }
-#else
- //TODO
-#endif
+ frameCount = 0;
+ while(frameCount < 100);
- GameInit();
+ CGame::InitialiseOnceAfterRW();
- if ( CGame::frenchGame || CGame::germanGame )
- LoadingScreen(NULL, version_name, "loadsc24");
- else
- LoadingScreen(NULL, version_name, "loadsc0");
-
- DMAudio.Initialise();
-
TheGame();
-
+
+#if 0 // maybe ifndef FINAL or MASTER?
CGame::ShutDown();
RwEngineStop();
@@ -2048,7 +2319,7 @@ main(int argc, char *argv[])
#ifdef __MWERKS__
mwExit(); // metrowerks shutdown
#endif
-
+#endif
return 0;
}
#endif
diff --git a/src/core/main.h b/src/core/main.h
index f428224e..9f181101 100644
--- a/src/core/main.h
+++ b/src/core/main.h
@@ -20,11 +20,16 @@ extern bool gbShowTimebars;
#define gbShowTimebars false
#endif
+#ifndef FINAL
+extern bool gbPrintMemoryUsage;
+#endif
+
class CSprite2d;
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
void DoRWStuffEndOfFrame(void);
+void PreAllocateRwObjects(void);
void InitialiseGame(void);
void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
void LoadingIslandScreen(const char *levelName);
@@ -39,6 +44,13 @@ void ResetLoadingScreenBar(void);
void TheModelViewer(void);
#endif
+#ifdef LOAD_INI_SETTINGS
+bool LoadINISettings();
+void SaveINISettings();
+void LoadINIControllerSettings();
+void SaveINIControllerSettings();
+#endif
+
#ifdef NEW_RENDERER
extern bool gbNewRenderer;
bool FredIsInFirstPersonCam(void);
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index ebfa8de5..19697c37 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -1,7 +1,6 @@
#include <csignal>
#define WITHWINDOWS
#include "common.h"
-#include "crossplatform.h"
#include "Renderer.h"
#include "Occlusion.h"
#include "Credits.h"
@@ -13,13 +12,10 @@
#include "Vehicle.h"
#include "ModelIndices.h"
#include "Streaming.h"
-#include "PathFind.h"
#include "Boat.h"
#include "Heli.h"
#include "Automobile.h"
#include "Bike.h"
-#include "Ped.h"
-#include "Particle.h"
#include "Console.h"
#include "Debug.h"
#include "Hud.h"
@@ -29,13 +25,21 @@
#include "Radar.h"
#include "debugmenu.h"
#include "Frontend.h"
-#include "Text.h"
#include "WaterLevel.h"
#include "main.h"
#include "Script.h"
#include "MBlur.h"
#include "postfx.h"
#include "custompipes.h"
+#include "MemoryHeap.h"
+#include "FileMgr.h"
+#include "Camera.h"
+#include "MBlur.h"
+#include "ControllerConfig.h"
+
+#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+#include "crossplatform.h"
+#endif
#ifndef _WIN32
#include "assert.h"
@@ -75,6 +79,452 @@ mysrand(unsigned int seed)
myrand_seed = seed;
}
+#ifdef CUSTOM_FRONTEND_OPTIONS
+#include "frontendoption.h"
+
+void
+CustomFrontendOptionsPopulate(void)
+{
+ // Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h
+
+ // These work only if we have neo folder, so they're dynamically added
+#ifdef EXTENDED_PIPELINES
+ const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
+ const char *off_on[] = { "FEM_OFF", "FEM_ON" };
+ int fd = CFileMgr::OpenFile("neo/neo.txd","r");
+ if (fd) {
+#ifdef GRAPHICS_MENU_OPTIONS
+ FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false);
+ FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline");
+ FrontendOptionAddSelect("FED_PRM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight");
+ FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps");
+ FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss");
+#else
+ FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3, false);
+ FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline");
+ FrontendOptionAddSelect("FED_PRM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight");
+ FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps");
+ FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss");
+#endif
+ CFileMgr::CloseFile(fd);
+ }
+#endif
+
+}
+#endif
+
+#ifdef LOAD_INI_SETTINGS
+#include "ini_parser.hpp"
+
+linb::ini cfg;
+bool ReadIniIfExists(const char *cat, const char *key, uint32 *out)
+{
+ std::string strval = cfg.get(cat, key, "\xBA");
+ const char *value = strval.c_str();
+ char *endPtr;
+ if (value && value[0] != '\xBA') {
+ *out = strtoul(value, &endPtr, 0);
+ return true;
+ }
+ return false;
+}
+
+bool ReadIniIfExists(const char *cat, const char *key, bool *out)
+{
+ std::string strval = cfg.get(cat, key, "\xBA");
+ const char *value = strval.c_str();
+ char *endPtr;
+ if (value && value[0] != '\xBA') {
+ *out = strtoul(value, &endPtr, 0);
+ return true;
+ }
+ return false;
+}
+
+bool ReadIniIfExists(const char *cat, const char *key, int32 *out)
+{
+ std::string strval = cfg.get(cat, key, "\xBA");
+ const char *value = strval.c_str();
+ char *endPtr;
+ if (value && value[0] != '\xBA') {
+ *out = strtol(value, &endPtr, 0);
+ return true;
+ }
+ return false;
+}
+
+bool ReadIniIfExists(const char *cat, const char *key, int8 *out)
+{
+ std::string strval = cfg.get(cat, key, "\xBA");
+ const char *value = strval.c_str();
+ char *endPtr;
+ if (value && value[0] != '\xBA') {
+ *out = strtol(value, &endPtr, 0);
+ return true;
+ }
+ return false;
+}
+
+bool ReadIniIfExists(const char *cat, const char *key, float *out)
+{
+ std::string strval = cfg.get(cat, key, "\xBA");
+ const char *value = strval.c_str();
+ if (value && value[0] != '\xBA') {
+ *out = atof(value);
+ return true;
+ }
+ return false;
+}
+
+bool ReadIniIfExists(const char *cat, const char *key, char *out, int size)
+{
+ std::string strval = cfg.get(cat, key, "\xBA");
+ const char *value = strval.c_str();
+ if (value && value[0] != '\xBA') {
+ strncpy(out, value, size);
+ return true;
+ }
+ return false;
+}
+
+void StoreIni(const char *cat, const char *key, uint32 val)
+{
+ char temp[10];
+sprintf(temp, "%u", val);
+ cfg.set(cat, key, temp);
+}
+
+void StoreIni(const char *cat, const char *key, uint8 val)
+{
+ char temp[10];
+ sprintf(temp, "%u", (uint32)val);
+ cfg.set(cat, key, temp);
+}
+
+void StoreIni(const char *cat, const char *key, int32 val)
+{
+ char temp[10];
+ sprintf(temp, "%d", val);
+ cfg.set(cat, key, temp);
+}
+
+void StoreIni(const char *cat, const char *key, int8 val)
+{
+ char temp[10];
+ sprintf(temp, "%d", (int32)val);
+ cfg.set(cat, key, temp);
+}
+
+void StoreIni(const char *cat, const char *key, float val)
+{
+ char temp[10];
+ sprintf(temp, "%f", val);
+ cfg.set(cat, key, temp);
+}
+
+void StoreIni(const char *cat, const char *key, char *val, int size)
+{
+ cfg.set(cat, key, val);
+}
+
+const char *iniControllerActions[] = { "PED_FIREWEAPON", "PED_CYCLE_WEAPON_RIGHT", "PED_CYCLE_WEAPON_LEFT", "GO_FORWARD", "GO_BACK", "GO_LEFT", "GO_RIGHT", "PED_SNIPER_ZOOM_IN",
+ "PED_SNIPER_ZOOM_OUT", "VEHICLE_ENTER_EXIT", "CAMERA_CHANGE_VIEW_ALL_SITUATIONS", "PED_JUMPING", "PED_SPRINT", "PED_LOOKBEHIND", "PED_DUCK", "PED_ANSWER_PHONE",
+#ifdef BIND_VEHICLE_FIREWEAPON
+ "VEHICLE_FIREWEAPON",
+#endif
+ "VEHICLE_ACCELERATE", "VEHICLE_BRAKE", "VEHICLE_CHANGE_RADIO_STATION", "VEHICLE_HORN", "TOGGLE_SUBMISSIONS", "VEHICLE_HANDBRAKE", "PED_1RST_PERSON_LOOK_LEFT",
+ "PED_1RST_PERSON_LOOK_RIGHT", "VEHICLE_LOOKLEFT", "VEHICLE_LOOKRIGHT", "VEHICLE_LOOKBEHIND", "VEHICLE_TURRETLEFT", "VEHICLE_TURRETRIGHT", "VEHICLE_TURRETUP", "VEHICLE_TURRETDOWN",
+ "PED_CYCLE_TARGET_LEFT", "PED_CYCLE_TARGET_RIGHT", "PED_CENTER_CAMERA_BEHIND_PLAYER", "PED_LOCK_TARGET", "NETWORK_TALK", "PED_1RST_PERSON_LOOK_UP", "PED_1RST_PERSON_LOOK_DOWN",
+ "_CONTROLLERACTION_36", "TOGGLE_DPAD", "SWITCH_DEBUG_CAM_ON", "TAKE_SCREEN_SHOT", "SHOW_MOUSE_POINTER_TOGGLE", "UNKNOWN_ACTION" };
+
+const char *iniControllerTypes[] = { "kbd:", "2ndKbd:", "mouse:", "joy:" };
+
+const char *iniMouseButtons[] = {"LEFT","MIDDLE","RIGHT","WHLUP","WHLDOWN","X1","X2"};
+
+const char *iniKeyboardButtons[] = {"ESC","F1","F2","F3","F4","F5","F6","F7","F8","F9","F10","F11","F12",
+ "INS","DEL","HOME","END","PGUP","PGDN","UP","DOWN","LEFT","RIGHT","DIVIDE","TIMES","PLUS","MINUS","PADDEL",
+ "PADEND","PADDOWN","PADPGDN","PADLEFT","PAD5","NUMLOCK","PADRIGHT","PADHOME","PADUP","PADPGUP","PADINS",
+ "PADENTER", "SCROLL","PAUSE","BACKSP","TAB","CAPSLK","ENTER","LSHIFT","RSHIFT","SHIFT","LCTRL","RCTRL","LALT",
+ "RALT", "LWIN", "RWIN", "APPS", "NULL"};
+
+void LoadINIControllerSettings()
+{
+#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+ ReadIniIfExists("Controller", "JoystickName", gSelectedJoystickName, 128);
+#endif
+ // force to default GTA behaviour (never overwrite bindings on joy change/initialization) if user init'ed/set bindings before we introduced that
+ if (!ReadIniIfExists("Controller", "PadButtonsInited", &ControlsManager.ms_padButtonsInited)) {
+ ControlsManager.ms_padButtonsInited = cfg.category_size("Bindings") != 0 ? 16 : 0;
+ }
+
+ for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) {
+ char value[128];
+ if (ReadIniIfExists("Bindings", iniControllerActions[i], value, 128)) {
+ for (int32 j = 0; j < MAX_CONTROLLERTYPES; j++){
+ ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)i, (eControllerType)j);
+ }
+
+ for (char *binding = strtok(value,", "); binding != nil; binding = strtok(nil, ", ")) {
+ int contType = -1;
+ for (int32 k = 0; k < ARRAY_SIZE(iniControllerTypes); k++) {
+ int len = strlen(iniControllerTypes[k]);
+ if (strncmp(binding, iniControllerTypes[k], len) == 0) {
+ contType = k;
+ binding += len;
+ break;
+ }
+ }
+ if (contType == -1)
+ continue;
+
+ int contKey;
+ if (contType == JOYSTICK) {
+ char *temp;
+ contKey = strtol(binding, &temp, 0);
+
+ } else if (contType == KEYBOARD || contType == OPTIONAL_EXTRA) {
+ if (strlen(binding) == 1) {
+ contKey = binding[0];
+ } else if(strcmp(binding, "SPC") == 0) {
+ contKey = ' ';
+ } else {
+ for (int32 k = 0; k < ARRAY_SIZE(iniKeyboardButtons); k++) {
+ if(strcmp(binding, iniKeyboardButtons[k]) == 0) {
+ contKey = 1000 + k;
+ break;
+ }
+ }
+ }
+ } else if (contType == MOUSE) {
+ for (int32 k = 0; k < ARRAY_SIZE(iniMouseButtons); k++) {
+ if(strcmp(binding, iniMouseButtons[k]) == 0) {
+ contKey = 1 + k;
+ break;
+ }
+ }
+ }
+
+ ControlsManager.SetControllerKeyAssociatedWithAction((e_ControllerAction)i, contKey, (eControllerType)contType);
+ }
+ }
+ }
+}
+
+void SaveINIControllerSettings()
+{
+ for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) {
+ char value[128] = { '\0' };
+
+ // upper limit should've been GetNumOfSettingsForAction(i), but sadly even R* doesn't use it's own system correctly, and there are gaps between orders.
+ for (int32 j = SETORDER_1; j < MAX_SETORDERS; j++){
+
+ // We respect the m_ContSetOrder, and join/implode/order the bindings according to that; using comma as seperator.
+ for (int32 k = 0; k < MAX_CONTROLLERTYPES; k++){
+ if (ControlsManager.m_aSettings[i][k].m_ContSetOrder == j) {
+ char next[32];
+ if (k == JOYSTICK) {
+ snprintf(next, 32, "%s%d,", iniControllerTypes[k], ControlsManager.m_aSettings[i][k].m_Key);
+
+ } else if (k == KEYBOARD || k == OPTIONAL_EXTRA) {
+ if (ControlsManager.m_aSettings[i][k].m_Key == ' ')
+ snprintf(next, 32, "%sSPC,", iniControllerTypes[k]);
+ else if (ControlsManager.m_aSettings[i][k].m_Key < 256)
+ snprintf(next, 32, "%s%c,", iniControllerTypes[k], ControlsManager.m_aSettings[i][k].m_Key);
+ else
+ snprintf(next, 32, "%s%s,", iniControllerTypes[k], iniKeyboardButtons[ControlsManager.m_aSettings[i][k].m_Key - 1000]);
+
+ } else if (k == MOUSE) {
+ snprintf(next, 32, "%s%s,", iniControllerTypes[k], iniMouseButtons[ControlsManager.m_aSettings[i][k].m_Key - 1]);
+ }
+ strcat(value, next);
+ break;
+ }
+ }
+ }
+ int len = strlen(value);
+ if (len > 0)
+ value[len - 1] = '\0'; // to remove comma
+
+ StoreIni("Bindings", iniControllerActions[i], value, 128);
+ }
+
+#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+ StoreIni("Controller", "JoystickName", gSelectedJoystickName, 128);
+#endif
+ StoreIni("Controller", "PadButtonsInited", ControlsManager.ms_padButtonsInited);
+ cfg.write_file("reVC.ini");
+}
+
+bool LoadINISettings()
+{
+ if (!cfg.load_file("reVC.ini"))
+ return false;
+
+#ifdef IMPROVED_VIDEOMODE
+ ReadIniIfExists("VideoMode", "Width", &FrontEndMenuManager.m_nPrefsWidth);
+ ReadIniIfExists("VideoMode", "Height", &FrontEndMenuManager.m_nPrefsHeight);
+ ReadIniIfExists("VideoMode", "Depth", &FrontEndMenuManager.m_nPrefsDepth);
+ ReadIniIfExists("VideoMode", "Subsystem", &FrontEndMenuManager.m_nPrefsSubsystem);
+ // Windowed mode is loaded below in CUSTOM_FRONTEND_OPTIONS section
+#else
+ ReadIniIfExists("Graphics", "VideoMode", &FrontEndMenuManager.m_nDisplayVideoMode);
+#endif
+ ReadIniIfExists("Controller", "HeadBob1stPerson", &TheCamera.m_bHeadBob);
+ ReadIniIfExists("Controller", "HorizantalMouseSens", &TheCamera.m_fMouseAccelHorzntl);
+ ReadIniIfExists("Controller", "InvertMouseVertically", &MousePointerStateHelper.bInvertVertically);
+ ReadIniIfExists("Controller", "DisableMouseSteering", &CVehicle::m_bDisableMouseSteering);
+ ReadIniIfExists("Audio", "SfxVolume", &FrontEndMenuManager.m_PrefsSfxVolume);
+ ReadIniIfExists("Audio", "MusicVolume", &FrontEndMenuManager.m_PrefsMusicVolume);
+ ReadIniIfExists("Audio", "MP3BoostVolume", &FrontEndMenuManager.m_PrefsMP3BoostVolume);
+ ReadIniIfExists("Audio", "Radio", &FrontEndMenuManager.m_PrefsRadioStation);
+ ReadIniIfExists("Audio", "SpeakerType", &FrontEndMenuManager.m_PrefsSpeakers);
+ ReadIniIfExists("Audio", "Provider", &FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
+ ReadIniIfExists("Audio", "DynamicAcoustics", &FrontEndMenuManager.m_PrefsDMA);
+ ReadIniIfExists("Display", "Brightness", &FrontEndMenuManager.m_PrefsBrightness);
+ ReadIniIfExists("Display", "DrawDistance", &FrontEndMenuManager.m_PrefsLOD);
+ ReadIniIfExists("Display", "Subtitles", &FrontEndMenuManager.m_PrefsShowSubtitles);
+ ReadIniIfExists("Graphics", "AspectRatio", &FrontEndMenuManager.m_PrefsUseWideScreen);
+ ReadIniIfExists("Graphics", "FrameLimiter", &FrontEndMenuManager.m_PrefsFrameLimiter);
+#ifdef LEGACY_MENU_OPTIONS
+ ReadIniIfExists("Graphics", "VSync", &FrontEndMenuManager.m_PrefsVsyncDisp);
+ ReadIniIfExists("Graphics", "Trails", &CMBlur::BlurOn);
+#endif
+ ReadIniIfExists("General", "SkinFile", FrontEndMenuManager.m_PrefsSkinFile, 256);
+ ReadIniIfExists("Controller", "Method", &FrontEndMenuManager.m_ControlMethod);
+ ReadIniIfExists("General", "Language", &FrontEndMenuManager.m_PrefsLanguage);
+ ReadIniIfExists("Display", "ShowHud", &FrontEndMenuManager.m_PrefsShowHud);
+ ReadIniIfExists("Display", "RadarMode", &FrontEndMenuManager.m_PrefsRadarMode);
+ ReadIniIfExists("Display", "ShowLegends", &FrontEndMenuManager.m_PrefsShowLegends);
+
+#ifdef EXTENDED_COLOURFILTER
+ ReadIniIfExists("CustomPipesValues", "PostFXIntensity", &CPostFX::Intensity);
+#endif
+#ifdef EXTENDED_PIPELINES
+ ReadIniIfExists("CustomPipesValues", "NeoVehicleShininess", &CustomPipes::VehicleShininess);
+ ReadIniIfExists("CustomPipesValues", "NeoVehicleSpecularity", &CustomPipes::VehicleSpecularity);
+ ReadIniIfExists("CustomPipesValues", "RimlightMult", &CustomPipes::RimlightMult);
+ ReadIniIfExists("CustomPipesValues", "LightmapMult", &CustomPipes::LightmapMult);
+ ReadIniIfExists("CustomPipesValues", "GlossMult", &CustomPipes::GlossMult);
+#endif
+
+#ifdef PROPER_SCALING
+ ReadIniIfExists("Draw", "ProperScaling", &CDraw::ms_bProperScaling);
+#endif
+#ifdef FIX_RADAR
+ ReadIniIfExists("Draw", "FixRadar", &CDraw::ms_bFixRadar);
+#endif
+#ifdef FIX_SPRITES
+ ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
+#endif
+
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ bool migrate = cfg.category_size("FrontendOptions") != 0;
+ for (int i = 0; i < MENUPAGES; i++) {
+ for (int j = 0; j < NUM_MENUROWS; j++) {
+ CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
+ if (option.m_Action == MENUACTION_NOTHING)
+ break;
+
+ // CFO check
+ if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
+ // CFO only supports saving uint8 right now
+
+ // Migrate from old .ini to new .ini
+ if (migrate && ReadIniIfExists("FrontendOptions", option.m_CFO->save, option.m_CFO->value))
+ cfg.remove("FrontendOptions", option.m_CFO->save);
+ else
+ ReadIniIfExists(option.m_CFO->saveCat, option.m_CFO->save, option.m_CFO->value);
+
+ if (option.m_Action == MENUACTION_CFO_SELECT) {
+ option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue = *option.m_CFO->value;
+ }
+ }
+ }
+ }
+#endif
+
+ return true;
+}
+
+void SaveINISettings()
+{
+#ifdef IMPROVED_VIDEOMODE
+ StoreIni("VideoMode", "Width", FrontEndMenuManager.m_nPrefsWidth);
+ StoreIni("VideoMode", "Height", FrontEndMenuManager.m_nPrefsHeight);
+ StoreIni("VideoMode", "Depth", FrontEndMenuManager.m_nPrefsDepth);
+ StoreIni("VideoMode", "Subsystem", FrontEndMenuManager.m_nPrefsSubsystem);
+ // Windowed mode is loaded below in CUSTOM_FRONTEND_OPTIONS section
+#else
+ StoreIni("Graphics", "VideoMode", FrontEndMenuManager.m_nDisplayVideoMode);
+#endif
+ StoreIni("Controller", "HeadBob1stPerson", TheCamera.m_bHeadBob);
+ StoreIni("Controller", "HorizantalMouseSens", TheCamera.m_fMouseAccelHorzntl);
+ StoreIni("Controller", "InvertMouseVertically", MousePointerStateHelper.bInvertVertically);
+ StoreIni("Controller", "DisableMouseSteering", CVehicle::m_bDisableMouseSteering);
+ StoreIni("Audio", "SfxVolume", FrontEndMenuManager.m_PrefsSfxVolume);
+ StoreIni("Audio", "MusicVolume", FrontEndMenuManager.m_PrefsMusicVolume);
+ StoreIni("Audio", "MP3BoostVolume", FrontEndMenuManager.m_PrefsMP3BoostVolume);
+ StoreIni("Audio", "Radio", FrontEndMenuManager.m_PrefsRadioStation);
+ StoreIni("Audio", "SpeakerType", FrontEndMenuManager.m_PrefsSpeakers);
+ StoreIni("Audio", "Provider", FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
+ StoreIni("Audio", "DynamicAcoustics", FrontEndMenuManager.m_PrefsDMA);
+ StoreIni("Display", "Brightness", FrontEndMenuManager.m_PrefsBrightness);
+ StoreIni("Display", "DrawDistance", FrontEndMenuManager.m_PrefsLOD);
+ StoreIni("Display", "Subtitles", FrontEndMenuManager.m_PrefsShowSubtitles);
+ StoreIni("Graphics", "AspectRatio", FrontEndMenuManager.m_PrefsUseWideScreen);
+#ifdef LEGACY_MENU_OPTIONS
+ StoreIni("Graphics", "VSync", FrontEndMenuManager.m_PrefsVsyncDisp);
+ StoreIni("Graphics", "Trails", CMBlur::BlurOn);
+#endif
+ StoreIni("Graphics", "FrameLimiter", FrontEndMenuManager.m_PrefsFrameLimiter);
+ StoreIni("General", "SkinFile", FrontEndMenuManager.m_PrefsSkinFile, 256);
+ StoreIni("Controller", "Method", FrontEndMenuManager.m_ControlMethod);
+ StoreIni("General", "Language", FrontEndMenuManager.m_PrefsLanguage);
+ StoreIni("Display", "ShowHud", FrontEndMenuManager.m_PrefsShowHud);
+ StoreIni("Display", "RadarMode", FrontEndMenuManager.m_PrefsRadarMode);
+ StoreIni("Display", "ShowLegends", FrontEndMenuManager.m_PrefsShowLegends);
+
+#ifdef EXTENDED_COLOURFILTER
+ StoreIni("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity);
+#endif
+#ifdef EXTENDED_PIPELINES
+ StoreIni("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess);
+ StoreIni("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity);
+ StoreIni("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult);
+ StoreIni("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult);
+ StoreIni("CustomPipesValues", "GlossMult", CustomPipes::GlossMult);
+#endif
+ StoreIni("Rendering", "BackfaceCulling", gBackfaceCulling);
+
+#ifdef PROPER_SCALING
+ StoreIni("Draw", "ProperScaling", CDraw::ms_bProperScaling);
+#endif
+#ifdef FIX_RADAR
+ StoreIni("Draw", "FixRadar", CDraw::ms_bFixRadar);
+#endif
+#ifdef FIX_SPRITES
+ StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
+#endif
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ for (int i = 0; i < MENUPAGES; i++) {
+ for (int j = 0; j < NUM_MENUROWS; j++) {
+ CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
+ if (option.m_Action == MENUACTION_NOTHING)
+ break;
+
+ if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
+ // Beware: CFO only supports saving uint8 right now
+ StoreIni(option.m_CFO->saveCat, option.m_CFO->save, *option.m_CFO->value);
+ }
+ }
+ }
+#endif
+
+ cfg.write_file("reVC.ini");
+}
+
+#endif
+
#ifdef DEBUGMENU
void WeaponCheat1();
void WeaponCheat2();
@@ -256,7 +706,7 @@ void CTweakVars::Add(CTweakVar *var)
TweakVarsListSize = 0;
}
if(TweakVarsListSize > 63)
- TweakVarsList = (CTweakVar**) realloc(TweakVarsList, (TweakVarsListSize + 1) * sizeof(var));
+ TweakVarsList = (CTweakVar**) realloc(TweakVarsList, (TweakVarsListSize + 1) * sizeof(*var));
TweakVarsList[TweakVarsListSize++] = var;
// TweakVarsList.push_back(var);
@@ -456,7 +906,7 @@ extern bool gbRenderWorld2;
#endif
DebugMenuAddVar("Render", "Drunkness", &CMBlur::Drunkness, nil, 0.05f, 0, 1.0f);
#ifndef MASTER
- DebugMenuAddVarBool8("Render", "Occlusion debug", &bDisplayOccDebugStuff, nil);
+ DebugMenuAddVarBool8("Render", "Occlusion debug", &bDispayOccDebugStuff, nil);
#endif
#ifdef EXTENDED_PIPELINES
static const char *vehpipenames[] = { "MatFX", "Neo" };
@@ -483,9 +933,28 @@ extern bool gbRenderWorld2;
DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
+
+#ifdef PROPER_SCALING
+ DebugMenuAddVarBool8("Draw", "Proper Scaling", &CDraw::ms_bProperScaling, nil);
+#endif
+#ifdef FIX_RADAR
+ DebugMenuAddVarBool8("Draw", "Fix Radar", &CDraw::ms_bFixRadar, nil);
+#endif
+#ifdef FIX_SPRITES
+ DebugMenuAddVarBool8("Draw", "Fix Sprites", &CDraw::ms_bFixSprites, nil);
+#endif
+
+#ifndef FINAL
+ DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
+#ifdef USE_CUSTOM_ALLOCATOR
+ DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap);
+#endif
+#endif
DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
+#ifdef GTA_SCENE_EDIT
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
+#endif
#ifdef MAP_ENHANCEMENTS
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
#endif
diff --git a/src/core/templates.h b/src/core/templates.h
index 9f5bd5ea..7bc85ee6 100644
--- a/src/core/templates.h
+++ b/src/core/templates.h
@@ -1,75 +1,93 @@
#pragma once
-template<typename T, int n>
+template<typename T, int32 n>
class CStore
{
public:
- int allocPtr;
+ int32 allocPtr;
T store[n];
- T *alloc(void){
- if(this->allocPtr >= n){
+ T *Alloc(void){
+ if(allocPtr >= n){
printf("Size of this thing:%d needs increasing\n", n);
assert(0);
}
- return &this->store[this->allocPtr++];
+ return &store[allocPtr++];
}
- void clear(void){
- this->allocPtr = 0;
+ void Clear(void){
+ allocPtr = 0;
}
- int getIndex(T *item){
- assert(item >= &this->store[0]);
- assert(item < &this->store[n]);
- return item - this->store;
+ int32 GetIndex(T *item){
+ assert(item >= &store[0]);
+ assert(item < &store[n]);
+ return item - store;
}
- T *getItem(int index){
+ T *GetItem(int32 index){
assert(index >= 0);
assert(index < n);
- return &this->store[index];
+ return &store[index];
}
};
+#define POOLFLAG_ID 0x7f
+#define POOLFLAG_ISFREE 0x80
+
template<typename T, typename U = T>
class CPool
{
U *m_entries;
- union Flags {
- struct {
- uint8 id : 7;
- uint8 free : 1;
- };
- uint8 u;
- } *m_flags;
- int m_size;
- int m_allocPtr;
+ uint8 *m_flags;
+ int32 m_size;
+ int32 m_allocPtr;
public:
- // TODO(MIAMI): remove ctor without name argument
- CPool(int size, const char *name){
- // TODO: use new here
- m_entries = (U*)malloc(sizeof(U)*size);
- m_flags = (Flags*)malloc(sizeof(Flags)*size);
+ CPool(int32 size, const char *name){
+ m_entries = (U*)new uint8[sizeof(U)*size];
+ m_flags = new uint8[size];
m_size = size;
m_allocPtr = -1;
for(int i = 0; i < size; i++){
- m_flags[i].id = 0;
- m_flags[i].free = 1;
+ SetId(i, 0);
+ SetIsFree(i, true);
}
}
+
+ int GetId(int i) const
+ {
+ return m_flags[i] & POOLFLAG_ID;
+ }
+
+ bool GetIsFree(int i) const
+ {
+ return !!(m_flags[i] & POOLFLAG_ISFREE);
+ }
+
+ void SetId(int i, int id)
+ {
+ m_flags[i] = (m_flags[i] & POOLFLAG_ISFREE) | (id & POOLFLAG_ID);
+ }
+
+ void SetIsFree(int i, bool isFree)
+ {
+ if (isFree)
+ m_flags[i] |= POOLFLAG_ISFREE;
+ else
+ m_flags[i] &= ~POOLFLAG_ISFREE;
+ }
~CPool() {
Flush();
}
void Flush() {
if (m_size > 0) {
- free(m_entries);
- free(m_flags);
+ delete[] (uint8*)m_entries;
+ delete[] m_flags;
m_entries = nil;
m_flags = nil;
m_size = 0;
m_allocPtr = 0;
}
}
- int GetSize(void) const { return m_size; }
+ int32 GetSize(void) const { return m_size; }
T *New(void){
bool wrapped = false;
do
@@ -88,61 +106,67 @@ public:
m_allocPtr = 0;
}
#endif
- while(!m_flags[m_allocPtr].free);
- m_flags[m_allocPtr].free = 0;
- m_flags[m_allocPtr].id++;
+ while(!GetIsFree(m_allocPtr));
+ SetIsFree(m_allocPtr, false);
+ SetId(m_allocPtr, GetId(m_allocPtr)+1);
return (T*)&m_entries[m_allocPtr];
}
- T *New(int handle){
+ T *New(int32 handle){
T *entry = (T*)&m_entries[handle>>8];
SetNotFreeAt(handle);
return entry;
}
- void SetNotFreeAt(int handle){
+ void SetNotFreeAt(int32 handle){
int idx = handle>>8;
- m_flags[idx].free = 0;
- m_flags[idx].id = handle & 0x7F;
+ SetIsFree(idx, false);
+ SetId(idx, handle & POOLFLAG_ID);
for(m_allocPtr = 0; m_allocPtr < m_size; m_allocPtr++)
- if(m_flags[m_allocPtr].free)
+ if(GetIsFree(m_allocPtr))
return;
}
void Delete(T *entry){
int i = GetJustIndex(entry);
- m_flags[i].free = 1;
+ SetIsFree(i, true);
if(i < m_allocPtr)
m_allocPtr = i;
}
T *GetSlot(int i){
- return m_flags[i].free ? nil : (T*)&m_entries[i];
+ return GetIsFree(i) ? nil : (T*)&m_entries[i];
}
T *GetAt(int handle){
#ifdef FIX_BUGS
if (handle == -1)
return nil;
#endif
- return m_flags[handle>>8].u == (handle & 0xFF) ?
+ return m_flags[handle>>8] == (handle & 0xFF) ?
(T*)&m_entries[handle >> 8] : nil;
}
- int GetIndex(T *entry){
- int i = GetJustIndex(entry);
- return m_flags[i].u + (i<<8);
+ int32 GetIndex(T* entry) {
+ int i = GetJustIndex_NoFreeAssert(entry);
+ return m_flags[i] + (i<<8);
+ }
+ int32 GetJustIndex(T* entry) {
+ int index = GetJustIndex_NoFreeAssert(entry);
+ assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required
+ assert(!GetIsFree(index));
+ return index;
}
- int GetJustIndex(T *entry){
- // TODO: the cast is unsafe
- return (int)((U*)entry - m_entries);
+ int32 GetJustIndex_NoFreeAssert(T* entry) {
+ int index = ((U*)entry - m_entries);
+ // Please don't add unsafe assert here, because at least one func. use this to check if entity is ped or vehicle.
+ return index;
}
- int GetNoOfUsedSpaces(void) const {
+ int32 GetNoOfUsedSpaces(void) const {
int i;
int n = 0;
for(i = 0; i < m_size; i++)
- if(!m_flags[i].free)
+ if(!GetIsFree(i))
n++;
return n;
}
- bool IsFreeSlot(int i) { return !!m_flags[i].free; }
void ClearStorage(uint8 *&flags, U *&entries){
- free(flags);
- free(entries);
+ delete[] flags;
+ delete[] (uint8*)entries;
flags = nil;
entries = nil;
}
@@ -150,14 +174,14 @@ public:
void CopyBack(uint8 *&flags, U *&entries){
memcpy(m_flags, flags, sizeof(uint8)*m_size);
memcpy(m_entries, entries, sizeof(U)*m_size);
- debug("Size copied:%d (%d)\n", sizeof(U)*m_size, sizeof(Flags)*m_size);
+ debug("Size copied:%d (%d)\n", sizeof(U)*m_size, m_size);
m_allocPtr = 0;
ClearStorage(flags, entries);
debug("CopyBack:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
}
void Store(uint8 *&flags, U *&entries){
- flags = (uint8*)malloc(sizeof(uint8)*m_size);
- entries = (U*)malloc(sizeof(U)*m_size);
+ flags = (uint8*)new uint8[sizeof(uint8)*m_size];
+ entries = (U*)new uint8[sizeof(U)*m_size];
memcpy(flags, m_flags, sizeof(uint8)*m_size);
memcpy(entries, m_entries, sizeof(U)*m_size);
debug("Stored:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
@@ -236,7 +260,7 @@ public:
link->Remove(); // remove from list
freeHead.Insert(link); // insert into free list
}
- int Count(void){
+ int32 Count(void){
int n = 0;
CLink<T> *lnk;
for(lnk = head.next; lnk != &tail; lnk = lnk->next)
diff --git a/src/entities/Dummy.cpp b/src/entities/Dummy.cpp
index 544e24a6..9878b595 100644
--- a/src/entities/Dummy.cpp
+++ b/src/entities/Dummy.cpp
@@ -4,8 +4,6 @@
#include "World.h"
#include "Dummy.h"
-// --MIAMI: file done
-
void *CDummy::operator new(size_t sz) { return CPools::GetDummyPool()->New(); }
void CDummy::operator delete(void *p, size_t sz) { CPools::GetDummyPool()->Delete((CDummy*)p); }
@@ -58,7 +56,7 @@ IsDummyPointerValid(CDummy* pDummy)
{
if (!pDummy)
return false;
- int index = CPools::GetDummyPool()->GetJustIndex(pDummy);
+ int index = CPools::GetDummyPool()->GetJustIndex_NoFreeAssert(pDummy);
#ifdef FIX_BUGS
if (index < 0 || index >= CPools::GetDummyPool()->GetSize())
#else
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 2285c93f..6204b748 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -4,36 +4,27 @@
#include "RwHelper.h"
#include "ModelIndices.h"
#include "Timer.h"
-#include "Placeable.h"
#include "Entity.h"
#include "Object.h"
-#include "ParticleObject.h"
-#include "Lights.h"
#include "World.h"
#include "Camera.h"
#include "Glass.h"
-#include "Clock.h"
#include "Weather.h"
#include "Timecycle.h"
-#include "Bridge.h"
#include "TrafficLights.h"
#include "Coronas.h"
#include "PointLights.h"
#include "Shadows.h"
#include "Pickups.h"
#include "SpecialFX.h"
-#include "References.h"
#include "TxdStore.h"
#include "Zones.h"
+#include "MemoryHeap.h"
#include "Bones.h"
#include "Debug.h"
-#include "Renderer.h"
#include "Ped.h"
#include "Dummy.h"
#include "WindModifiers.h"
-#include "Occlusion.h"
-
-//--MIAMI: file done
int gBuildings;
@@ -101,186 +92,6 @@ CEntity::~CEntity(void)
}
void
-CEntity::GetBoundCentre(CVector &out)
-{
- out = m_matrix * CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.center;
-};
-
-bool
-CEntity::GetIsTouching(CVector const &center, float radius)
-{
- return sq(GetBoundRadius()+radius) > (GetBoundCentre()-center).MagnitudeSqr();
-}
-
-bool
-CEntity::GetIsOnScreen(void)
-{
- return TheCamera.IsSphereVisible(GetBoundCentre(), GetBoundRadius(),
- &TheCamera.GetCameraMatrix());
-}
-
-bool
-CEntity::GetIsOnScreenComplex(void)
-{
- RwV3d boundBox[8];
-
- if(TheCamera.IsPointVisible(GetBoundCentre(), &TheCamera.GetCameraMatrix()))
- return true;
-
- CRect rect = GetBoundRect();
- CColModel *colmodel = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
- float z = GetPosition().z;
- float minz = z + colmodel->boundingBox.min.z;
- float maxz = z + colmodel->boundingBox.max.z;
- boundBox[0].x = rect.left;
- boundBox[0].y = rect.bottom;
- boundBox[0].z = minz;
- boundBox[1].x = rect.left;
- boundBox[1].y = rect.top;
- boundBox[1].z = minz;
- boundBox[2].x = rect.right;
- boundBox[2].y = rect.bottom;
- boundBox[2].z = minz;
- boundBox[3].x = rect.right;
- boundBox[3].y = rect.top;
- boundBox[3].z = minz;
- boundBox[4].x = rect.left;
- boundBox[4].y = rect.bottom;
- boundBox[4].z = maxz;
- boundBox[5].x = rect.left;
- boundBox[5].y = rect.top;
- boundBox[5].z = maxz;
- boundBox[6].x = rect.right;
- boundBox[6].y = rect.bottom;
- boundBox[6].z = maxz;
- boundBox[7].x = rect.right;
- boundBox[7].y = rect.top;
- boundBox[7].z = maxz;
-
- return TheCamera.IsBoxVisible(boundBox, &TheCamera.GetCameraMatrix());
-}
-
-void
-CEntity::Add(void)
-{
- int x, xstart, xmid, xend;
- int y, ystart, ymid, yend;
- CSector *s;
- CPtrList *list;
-
- CRect bounds = GetBoundRect();
- xstart = CWorld::GetSectorIndexX(bounds.left);
- xend = CWorld::GetSectorIndexX(bounds.right);
- xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
- ystart = CWorld::GetSectorIndexY(bounds.top);
- yend = CWorld::GetSectorIndexY(bounds.bottom);
- ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
- assert(xstart >= 0);
- assert(xend < NUMSECTORS_X);
- assert(ystart >= 0);
- assert(yend < NUMSECTORS_Y);
-
- for(y = ystart; y <= yend; y++)
- for(x = xstart; x <= xend; x++){
- s = CWorld::GetSector(x, y);
- if(x == xmid && y == ymid) switch(m_type){
- case ENTITY_TYPE_BUILDING:
- list = &s->m_lists[ENTITYLIST_BUILDINGS];
- break;
- case ENTITY_TYPE_VEHICLE:
- list = &s->m_lists[ENTITYLIST_VEHICLES];
- break;
- case ENTITY_TYPE_PED:
- list = &s->m_lists[ENTITYLIST_PEDS];
- break;
- case ENTITY_TYPE_OBJECT:
- list = &s->m_lists[ENTITYLIST_OBJECTS];
- break;
- case ENTITY_TYPE_DUMMY:
- list = &s->m_lists[ENTITYLIST_DUMMIES];
- break;
- }else switch(m_type){
- case ENTITY_TYPE_BUILDING:
- list = &s->m_lists[ENTITYLIST_BUILDINGS_OVERLAP];
- break;
- case ENTITY_TYPE_VEHICLE:
- list = &s->m_lists[ENTITYLIST_VEHICLES_OVERLAP];
- break;
- case ENTITY_TYPE_PED:
- list = &s->m_lists[ENTITYLIST_PEDS_OVERLAP];
- break;
- case ENTITY_TYPE_OBJECT:
- list = &s->m_lists[ENTITYLIST_OBJECTS_OVERLAP];
- break;
- case ENTITY_TYPE_DUMMY:
- list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP];
- break;
- }
- list->InsertItem(this);
- }
-}
-
-void
-CEntity::Remove(void)
-{
- int x, xstart, xmid, xend;
- int y, ystart, ymid, yend;
- CSector *s;
- CPtrList *list;
-
- CRect bounds = GetBoundRect();
- xstart = CWorld::GetSectorIndexX(bounds.left);
- xend = CWorld::GetSectorIndexX(bounds.right);
- xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
- ystart = CWorld::GetSectorIndexY(bounds.top);
- yend = CWorld::GetSectorIndexY(bounds.bottom);
- ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
- assert(xstart >= 0);
- assert(xend < NUMSECTORS_X);
- assert(ystart >= 0);
- assert(yend < NUMSECTORS_Y);
-
- for(y = ystart; y <= yend; y++)
- for(x = xstart; x <= xend; x++){
- s = CWorld::GetSector(x, y);
- if(x == xmid && y == ymid) switch(m_type){
- case ENTITY_TYPE_BUILDING:
- list = &s->m_lists[ENTITYLIST_BUILDINGS];
- break;
- case ENTITY_TYPE_VEHICLE:
- list = &s->m_lists[ENTITYLIST_VEHICLES];
- break;
- case ENTITY_TYPE_PED:
- list = &s->m_lists[ENTITYLIST_PEDS];
- break;
- case ENTITY_TYPE_OBJECT:
- list = &s->m_lists[ENTITYLIST_OBJECTS];
- break;
- case ENTITY_TYPE_DUMMY:
- list = &s->m_lists[ENTITYLIST_DUMMIES];
- break;
- }else switch(m_type){
- case ENTITY_TYPE_BUILDING:
- list = &s->m_lists[ENTITYLIST_BUILDINGS_OVERLAP];
- break;
- case ENTITY_TYPE_VEHICLE:
- list = &s->m_lists[ENTITYLIST_VEHICLES_OVERLAP];
- break;
- case ENTITY_TYPE_PED:
- list = &s->m_lists[ENTITYLIST_PEDS_OVERLAP];
- break;
- case ENTITY_TYPE_OBJECT:
- list = &s->m_lists[ENTITYLIST_OBJECTS_OVERLAP];
- break;
- case ENTITY_TYPE_DUMMY:
- list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP];
- break;
- }
- list->RemoveItem(this);
- }
-}
-
-void
CEntity::SetModelIndex(uint32 id)
{
m_modelIndex = id;
@@ -301,7 +112,11 @@ CEntity::CreateRwObject(void)
CBaseModelInfo *mi;
mi = CModelInfo::GetModelInfo(m_modelIndex);
+
+ PUSH_MEMID(MEMID_WORLD);
m_rwObject = mi->CreateInstance();
+ POP_MEMID();
+
if(m_rwObject){
if(IsBuilding())
gBuildings++;
@@ -309,11 +124,55 @@ CEntity::CreateRwObject(void)
m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
m_matrix.AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
+
mi->AddRef();
}
}
void
+CEntity::AttachToRwObject(RwObject *obj)
+{
+ m_rwObject = obj;
+ if(m_rwObject){
+ if(RwObjectGetType(m_rwObject) == rpATOMIC)
+ m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
+ else if(RwObjectGetType(m_rwObject) == rpCLUMP)
+ m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
+
+ CModelInfo::GetModelInfo(m_modelIndex)->AddRef();
+ }
+}
+
+void
+CEntity::DetachFromRwObject(void)
+{
+ if(m_rwObject)
+ CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef();
+ m_rwObject = nil;
+ m_matrix.Detach();
+}
+
+RpAtomic*
+AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data)
+{
+ if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))){
+ RpHAnimHierarchy *hier = RpSkinAtomicGetHAnimHierarchy(atomic);
+#ifdef LIBRW
+ if(hier && hier->interpolator->currentAnim){
+ RpHAnimAnimationDestroy(hier->interpolator->currentAnim);
+ hier->interpolator->currentAnim = nil;
+ }
+#else
+ if(hier && hier->currentAnim){
+ RpHAnimAnimationDestroy(hier->currentAnim->pCurrentAnim);
+ hier->currentAnim = nil;
+ }
+#endif
+ }
+ return atomic;
+}
+
+void
CEntity::DeleteRwObject(void)
{
RwFrame *f;
@@ -336,35 +195,6 @@ CEntity::DeleteRwObject(void)
}
}
-void
-CEntity::UpdateRwFrame(void)
-{
- if(m_rwObject){
- if(RwObjectGetType(m_rwObject) == rpATOMIC)
- RwFrameUpdateObjects(RpAtomicGetFrame((RpAtomic*)m_rwObject));
- else if(RwObjectGetType(m_rwObject) == rpCLUMP)
- RwFrameUpdateObjects(RpClumpGetFrame((RpClump*)m_rwObject));
- }
-}
-
-void
-CEntity::SetupBigBuilding(void)
-{
- CSimpleModelInfo *mi;
-
- mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
- bIsBIGBuilding = true;
- bStreamingDontDelete = true;
- bUsesCollision = false;
- m_level = CTheZones::GetLevelFromPosition(&GetPosition());
- if(mi->m_lodDistances[0] <= 2000.0f)
- bStreamBIGBuilding = true;
- if(mi->m_lodDistances[0] > 2500.0f || mi->m_ignoreDrawDist)
- m_level = LEVEL_GENERIC;
- else if(m_level == LEVEL_GENERIC)
- printf("%s isn't in a level\n", mi->GetName());
-}
-
CRect
CEntity::GetBoundRect(void)
{
@@ -386,6 +216,70 @@ CEntity::GetBoundRect(void)
return rect;
}
+CVector
+CEntity::GetBoundCentre(void)
+{
+ CVector v;
+ GetBoundCentre(v);
+ return v;
+}
+
+void
+CEntity::GetBoundCentre(CVector &out)
+{
+ out = m_matrix * CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.center;
+}
+
+float
+CEntity::GetBoundRadius(void)
+{
+ return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.radius;
+}
+
+void
+CEntity::UpdateRwFrame(void)
+{
+ if(m_rwObject)
+ RwFrameUpdateObjects((RwFrame*)rwObjectGetParent(m_rwObject));
+}
+
+void
+CEntity::UpdateRpHAnim(void)
+{
+ if(IsClumpSkinned(GetClump())){
+ RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
+ RpHAnimHierarchyUpdateMatrices(hier);
+#if 0
+ int i;
+ char buf[256];
+ if(this == (CEntity*)FindPlayerPed())
+ for(i = 0; i < hier->numNodes; i++){
+ RpHAnimStdInterpFrame *kf = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
+ sprintf(buf, "%6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %d %s",
+ kf->q.imag.x, kf->q.imag.y, kf->q.imag.z, kf->q.real,
+ kf->t.x, kf->t.y, kf->t.z,
+ HIERNODEID(hier, i),
+ ConvertBoneTag2BoneName(HIERNODEID(hier, i)));
+ CDebug::PrintAt(buf, 10, 1+i*3);
+
+ RwMatrix *m = &RpHAnimHierarchyGetMatrixArray(hier)[i];
+ sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
+ m->right.x, m->up.x, m->at.x, m->pos.x);
+ CDebug::PrintAt(buf, 80, 1+i*3+0);
+ sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
+ m->right.y, m->up.y, m->at.y, m->pos.y);
+ CDebug::PrintAt(buf, 80, 1+i*3+1);
+ sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
+ m->right.z, m->up.z, m->at.z, m->pos.z);
+ CDebug::PrintAt(buf, 80, 1+i*3+2);
+ }
+
+ void RenderSkeleton(RpHAnimHierarchy *hier);
+ RenderSkeleton(hier);
+#endif
+ }
+}
+
bool
CEntity::HasPreRenderEffects(void)
{
@@ -511,15 +405,6 @@ CEntity::PreRender(void)
}
void
-CEntity::PreRenderForGlassWindow(void)
-{
- if(((CSimpleModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->m_isArtistGlass)
- return;
- CGlass::AskForObjectToBeRenderedInGlass(this);
- bIsVisible = false;
-}
-
-void
CEntity::Render(void)
{
if(m_rwObject){
@@ -533,416 +418,217 @@ CEntity::Render(void)
}
bool
-CEntity::SetupLighting(void)
+CEntity::GetIsTouching(CVector const &center, float radius)
{
- return false;
+ return sq(GetBoundRadius()+radius) > (GetBoundCentre()-center).MagnitudeSqr();
}
-void
-CEntity::AttachToRwObject(RwObject *obj)
+bool
+CEntity::IsVisible(void)
{
- m_rwObject = obj;
- if(m_rwObject){
- if(RwObjectGetType(m_rwObject) == rpATOMIC)
- m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
- else if(RwObjectGetType(m_rwObject) == rpCLUMP)
- m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
- CModelInfo::GetModelInfo(m_modelIndex)->AddRef();
- }
+ return m_rwObject && bIsVisible && GetIsOnScreen();
}
-void
-CEntity::DetachFromRwObject(void)
+bool
+CEntity::IsVisibleComplex(void)
{
- if(m_rwObject)
- CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef();
- m_rwObject = nil;
- m_matrix.Detach();
+ return m_rwObject && bIsVisible && GetIsOnScreenComplex();
}
-void
-CEntity::RegisterReference(CEntity **pent)
+bool
+CEntity::GetIsOnScreen(void)
{
- if(IsBuilding())
- return;
- CReference *ref;
- // check if already registered
- for(ref = m_pFirstReference; ref; ref = ref->next)
- if(ref->pentity == pent)
- return;
- // have to allocate new reference
- ref = CReferences::pEmptyList;
- if(ref){
- CReferences::pEmptyList = ref->next;
-
- ref->pentity = pent;
- ref->next = m_pFirstReference;
- m_pFirstReference = ref;
- return;
- }
- return;
+ return TheCamera.IsSphereVisible(GetBoundCentre(), GetBoundRadius(),
+ &TheCamera.GetCameraMatrix());
}
-// Clear all references to this entity
-void
-CEntity::ResolveReferences(void)
+bool
+CEntity::GetIsOnScreenComplex(void)
{
- CReference *ref;
- // clear pointers to this entity
- for(ref = m_pFirstReference; ref; ref = ref->next)
- if(*ref->pentity == this)
- *ref->pentity = nil;
- // free list
- if(m_pFirstReference){
- for(ref = m_pFirstReference; ref->next; ref = ref->next)
- ;
- ref->next = CReferences::pEmptyList;
- CReferences::pEmptyList = m_pFirstReference;
- m_pFirstReference = nil;
- }
-}
+#ifdef GTA_PS2
+ CVuVector boundBox[8];
+#else
+ CVector boundBox[8];
+#endif
-// Free all references that no longer point to this entity
-void
-CEntity::PruneReferences(void)
-{
- CReference *ref, *next, **lastnextp;
- lastnextp = &m_pFirstReference;
- for(ref = m_pFirstReference; ref; ref = next){
- next = ref->next;
- if(*ref->pentity == this)
- lastnextp = &ref->next;
- else{
- *lastnextp = ref->next;
- ref->next = CReferences::pEmptyList;
- CReferences::pEmptyList = ref;
- }
- }
-}
+ if(TheCamera.IsPointVisible(GetBoundCentre(), &TheCamera.GetCameraMatrix()))
+ return true;
-// Clean up the reference from *pent -> 'this'
-void
-CEntity::CleanUpOldReference(CEntity **pent)
-{
- CReference* ref, ** lastnextp;
- lastnextp = &m_pFirstReference;
- for (ref = m_pFirstReference; ref; ref = ref->next) {
- if (ref->pentity == pent) {
- *lastnextp = ref->next;
- ref->next = CReferences::pEmptyList;
- CReferences::pEmptyList = ref;
- break;
- }
- lastnextp = &ref->next;
- }
+ CRect rect = GetBoundRect();
+ CColModel *colmodel = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
+ float z = GetPosition().z;
+ float minz = z + colmodel->boundingBox.min.z;
+ float maxz = z + colmodel->boundingBox.max.z;
+ boundBox[0].x = rect.left;
+ boundBox[0].y = rect.bottom;
+ boundBox[0].z = minz;
+ boundBox[1].x = rect.left;
+ boundBox[1].y = rect.top;
+ boundBox[1].z = minz;
+ boundBox[2].x = rect.right;
+ boundBox[2].y = rect.bottom;
+ boundBox[2].z = minz;
+ boundBox[3].x = rect.right;
+ boundBox[3].y = rect.top;
+ boundBox[3].z = minz;
+ boundBox[4].x = rect.left;
+ boundBox[4].y = rect.bottom;
+ boundBox[4].z = maxz;
+ boundBox[5].x = rect.left;
+ boundBox[5].y = rect.top;
+ boundBox[5].z = maxz;
+ boundBox[6].x = rect.right;
+ boundBox[6].y = rect.bottom;
+ boundBox[6].z = maxz;
+ boundBox[7].x = rect.right;
+ boundBox[7].y = rect.top;
+ boundBox[7].z = maxz;
+
+ return TheCamera.IsBoxVisible(boundBox, &TheCamera.GetCameraMatrix());
}
void
-CEntity::UpdateRpHAnim(void)
+CEntity::Add(void)
{
- if(IsClumpSkinned(GetClump())){
- RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
- RpHAnimHierarchyUpdateMatrices(hier);
-#if 0
- int i;
- char buf[256];
- if(this == (CEntity*)FindPlayerPed())
- for(i = 0; i < hier->numNodes; i++){
- RpHAnimStdInterpFrame *kf = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
- sprintf(buf, "%6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %d %s",
- kf->q.imag.x, kf->q.imag.y, kf->q.imag.z, kf->q.real,
- kf->t.x, kf->t.y, kf->t.z,
- HIERNODEID(hier, i),
- ConvertBoneTag2BoneName(HIERNODEID(hier, i)));
- CDebug::PrintAt(buf, 10, 1+i*3);
-
- RwMatrix *m = &RpHAnimHierarchyGetMatrixArray(hier)[i];
- sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
- m->right.x, m->up.x, m->at.x, m->pos.x);
- CDebug::PrintAt(buf, 80, 1+i*3+0);
- sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
- m->right.y, m->up.y, m->at.y, m->pos.y);
- CDebug::PrintAt(buf, 80, 1+i*3+1);
- sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
- m->right.z, m->up.z, m->at.z, m->pos.z);
- CDebug::PrintAt(buf, 80, 1+i*3+2);
- }
+ int x, xstart, xmid, xend;
+ int y, ystart, ymid, yend;
+ CSector *s;
+ CPtrList *list;
- void RenderSkeleton(RpHAnimHierarchy *hier);
- RenderSkeleton(hier);
-#endif
- }
-}
+ CRect bounds = GetBoundRect();
+ xstart = CWorld::GetSectorIndexX(bounds.left);
+ xend = CWorld::GetSectorIndexX(bounds.right);
+ xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
+ ystart = CWorld::GetSectorIndexY(bounds.top);
+ yend = CWorld::GetSectorIndexY(bounds.bottom);
+ ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
+ assert(xstart >= 0);
+ assert(xend < NUMSECTORS_X);
+ assert(ystart >= 0);
+ assert(yend < NUMSECTORS_Y);
-void
-CEntity::AddSteamsFromGround(CVector *unused)
-{
- int i, n;
- C2dEffect *effect;
- CVector pos;
-
- n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
- for(i = 0; i < n; i++){
- effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
- if(effect->type != EFFECT_PARTICLE)
- continue;
-
- pos = GetMatrix() * effect->pos;
- switch(effect->particle.particleType){
- case 0:
- CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
- break;
- case 1:
- CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
- break;
- case 2:
- CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false);
- break;
- case 3:
- CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false);
- break;
- case 4:
- CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
- break;
- case 5:
- CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_VERT, pos, effect->particle.dir, effect->particle.scale, false);
- break;
- case 6:
- CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_HORIZ, pos, effect->particle.dir, effect->particle.scale, false);
- break;
+ for(y = ystart; y <= yend; y++)
+ for(x = xstart; x <= xend; x++){
+ s = CWorld::GetSector(x, y);
+ if(x == xmid && y == ymid) switch(m_type){
+ case ENTITY_TYPE_BUILDING:
+ list = &s->m_lists[ENTITYLIST_BUILDINGS];
+ break;
+ case ENTITY_TYPE_VEHICLE:
+ list = &s->m_lists[ENTITYLIST_VEHICLES];
+ break;
+ case ENTITY_TYPE_PED:
+ list = &s->m_lists[ENTITYLIST_PEDS];
+ break;
+ case ENTITY_TYPE_OBJECT:
+ list = &s->m_lists[ENTITYLIST_OBJECTS];
+ break;
+ case ENTITY_TYPE_DUMMY:
+ list = &s->m_lists[ENTITYLIST_DUMMIES];
+ break;
+ }else switch(m_type){
+ case ENTITY_TYPE_BUILDING:
+ list = &s->m_lists[ENTITYLIST_BUILDINGS_OVERLAP];
+ break;
+ case ENTITY_TYPE_VEHICLE:
+ list = &s->m_lists[ENTITYLIST_VEHICLES_OVERLAP];
+ break;
+ case ENTITY_TYPE_PED:
+ list = &s->m_lists[ENTITYLIST_PEDS_OVERLAP];
+ break;
+ case ENTITY_TYPE_OBJECT:
+ list = &s->m_lists[ENTITYLIST_OBJECTS_OVERLAP];
+ break;
+ case ENTITY_TYPE_DUMMY:
+ list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP];
+ break;
+ }
+ list->InsertItem(this);
}
- }
}
void
-CEntity::ProcessLightsForEntity(void)
+CEntity::Remove(void)
{
- int i, n;
- C2dEffect *effect;
- CVector pos;
- bool lightOn, lightFlickering;
- uint32 flashTimer1, flashTimer2, flashTimer3;
-
- if(bRenderDamaged || !bIsVisible || GetUp().z < 0.96f)
- return;
-
- flashTimer1 = 0;
- flashTimer2 = 0;
- flashTimer3 = 0;
-
- n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
- for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){
- effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
+ int x, xstart, xmid, xend;
+ int y, ystart, ymid, yend;
+ CSector *s;
+ CPtrList *list;
- switch(effect->type){
- case EFFECT_LIGHT:
- pos = GetMatrix() * effect->pos;
+ CRect bounds = GetBoundRect();
+ xstart = CWorld::GetSectorIndexX(bounds.left);
+ xend = CWorld::GetSectorIndexX(bounds.right);
+ xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
+ ystart = CWorld::GetSectorIndexY(bounds.top);
+ yend = CWorld::GetSectorIndexY(bounds.bottom);
+ ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
+ assert(xstart >= 0);
+ assert(xend < NUMSECTORS_X);
+ assert(ystart >= 0);
+ assert(yend < NUMSECTORS_Y);
- lightOn = false;
- lightFlickering = false;
- switch(effect->light.lightType){
- case LIGHT_ON:
- lightOn = true;
- break;
- case LIGHT_ON_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
- lightOn = true;
- break;
- case LIGHT_FLICKER:
- if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
- lightOn = true;
- else
- lightFlickering = true;
- if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
- lightOn = true;
- break;
- case LIGHT_FLICKER_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){
- if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
- lightOn = true;
- else
- lightFlickering = true;
- if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
- lightOn = true;
- }
- break;
- case LIGHT_FLASH1:
- if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
- lightOn = true;
+ for(y = ystart; y <= yend; y++)
+ for(x = xstart; x <= xend; x++){
+ s = CWorld::GetSector(x, y);
+ if(x == xmid && y == ymid) switch(m_type){
+ case ENTITY_TYPE_BUILDING:
+ list = &s->m_lists[ENTITYLIST_BUILDINGS];
break;
- case LIGHT_FLASH1_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
- if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
- lightOn = true;
+ case ENTITY_TYPE_VEHICLE:
+ list = &s->m_lists[ENTITYLIST_VEHICLES];
break;
- case LIGHT_FLASH2:
- if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
- lightOn = true;
+ case ENTITY_TYPE_PED:
+ list = &s->m_lists[ENTITYLIST_PEDS];
break;
- case LIGHT_FLASH2_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
- if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
- lightOn = true;
+ case ENTITY_TYPE_OBJECT:
+ list = &s->m_lists[ENTITYLIST_OBJECTS];
break;
- case LIGHT_FLASH3:
- if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
- lightOn = true;
+ case ENTITY_TYPE_DUMMY:
+ list = &s->m_lists[ENTITYLIST_DUMMIES];
break;
- case LIGHT_FLASH3_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
- if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
- lightOn = true;
+ }else switch(m_type){
+ case ENTITY_TYPE_BUILDING:
+ list = &s->m_lists[ENTITYLIST_BUILDINGS_OVERLAP];
break;
- case LIGHT_RANDOM_FLICKER:
- if(m_randomSeed > 16)
- lightOn = true;
- else{
- if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
- lightOn = true;
- else
- lightFlickering = true;
- if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
- lightOn = true;
- }
+ case ENTITY_TYPE_VEHICLE:
+ list = &s->m_lists[ENTITYLIST_VEHICLES_OVERLAP];
break;
- case LIGHT_RANDOM_FLICKER_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
- if(m_randomSeed > 16)
- lightOn = true;
- else{
- if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
- lightOn = true;
- else
- lightFlickering = true;
- if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
- lightOn = true;
- }
- }
+ case ENTITY_TYPE_PED:
+ list = &s->m_lists[ENTITYLIST_PEDS_OVERLAP];
break;
- case LIGHT_BRIDGE_FLASH1:
- if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
- lightOn = true;
+ case ENTITY_TYPE_OBJECT:
+ list = &s->m_lists[ENTITYLIST_OBJECTS_OVERLAP];
break;
- case LIGHT_BRIDGE_FLASH2:
- if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
- lightOn = true;
+ case ENTITY_TYPE_DUMMY:
+ list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP];
break;
}
+ list->RemoveItem(this);
+ }
+}
- if(effect->light.flags & LIGHTFLAG_HIDE_OBJECT){
- if(lightOn)
- bDoNotRender = false;
- else
- bDoNotRender = true;
- return;
- }
-
- // Corona
- if(lightOn)
- CCoronas::RegisterCorona((uintptr)this + i,
- effect->col.r, effect->col.g, effect->col.b, 255,
- pos, effect->light.size, effect->light.dist,
- effect->light.corona, effect->light.flareType, effect->light.roadReflection,
- effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f,
- !!(effect->light.flags&LIGHTFLAG_LONG_DIST));
- else if(lightFlickering)
- CCoronas::RegisterCorona((uintptr)this + i,
- 0, 0, 0, 255,
- pos, effect->light.size, effect->light.dist,
- effect->light.corona, effect->light.flareType, effect->light.roadReflection,
- effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f,
- !!(effect->light.flags&LIGHTFLAG_LONG_DIST));
-
- // Pointlight
- bool alreadyProcessedFog;
- alreadyProcessedFog = false;
- if(effect->light.range != 0.0f && lightOn){
- if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
- CPointLights::AddLight(CPointLights::LIGHT_POINT,
- pos, CVector(0.0f, 0.0f, 0.0f),
- effect->light.range,
- 0.0f, 0.0f, 0.0f,
- CPointLights::FOG_NONE, true);
- }else{
- CPointLights::AddLight(CPointLights::LIGHT_POINT,
- pos, CVector(0.0f, 0.0f, 0.0f),
- effect->light.range,
- effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
- effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
- effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
- (effect->light.flags & LIGHTFLAG_FOG) >> 1,
- true);
- alreadyProcessedFog = true;
- }
- }
-
- if(!alreadyProcessedFog){
- if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
- CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
- pos, CVector(0.0f, 0.0f, 0.0f),
- 0.0f,
- effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
- CPointLights::FOG_ALWAYS, true);
- }else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
- CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
- pos, CVector(0.0f, 0.0f, 0.0f),
- 0.0f,
- effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
- CPointLights::FOG_NORMAL, true);
- }
- }
+float
+CEntity::GetDistanceFromCentreOfMassToBaseOfModel(void)
+{
+ return -CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingBox.min.z;
+}
- // Light shadow
- if(effect->light.shadowSize != 0.0f){
- if(lightOn){
- CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
- effect->light.shadow, &pos,
- effect->light.shadowSize, 0.0f,
- 0.0f, -effect->light.shadowSize,
- 128,
- effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
- effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
- effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
- 15.0f, 1.0f, 40.0f, false, 0.0f);
- }else if(lightFlickering){
- CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
- effect->light.shadow, &pos,
- effect->light.shadowSize, 0.0f,
- 0.0f, -effect->light.shadowSize,
- 0, 0.0f, 0.0f, 0.0f,
- 15.0f, 1.0f, 40.0f, false, 0.0f);
- }
- }
- break;
+void
+CEntity::SetupBigBuilding(void)
+{
+ CSimpleModelInfo *mi;
- case EFFECT_SUNGLARE:
- if(CWeather::SunGlare >= 0.0f){
- CVector pos = GetMatrix() * effect->pos;
- CVector glareDir = pos - GetPosition();
- glareDir.Normalise();
- CVector camDir = TheCamera.GetPosition() - pos;
- float dist = camDir.Magnitude();
- camDir *= 2.0f/dist;
- glareDir += camDir;
- glareDir.Normalise();
- float camAngle = -DotProduct(glareDir, CTimeCycle::GetSunDirection());
- if(camAngle > 0.0f){
- float intens = Sqrt(camAngle) * CWeather::SunGlare;
- pos += camDir;
- CCoronas::RegisterCorona((uintptr)this + 33 + i,
- intens * (CTimeCycle::GetSunCoreRed() + 2*255)/3.0f,
- intens * (CTimeCycle::GetSunCoreGreen() + 2*255)/3.0f,
- intens * (CTimeCycle::GetSunCoreBlue() + 2*255)/3.0f,
- 255,
- pos, 0.5f*CWeather::SunGlare*Sqrt(dist), 120.0f,
- CCoronas::TYPE_STAR, CCoronas::FLARE_NONE,
- CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF,
- CCoronas::STREAK_OFF, 0.0f);
- }
- }
- break;
- }
- }
+ mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
+ bIsBIGBuilding = true;
+ bStreamingDontDelete = true;
+ bUsesCollision = false;
+ m_level = CTheZones::GetLevelFromPosition(&GetPosition());
+ if(mi->m_lodDistances[0] <= 2000.0f)
+ bStreamBIGBuilding = true;
+ if(mi->m_lodDistances[0] > 2500.0f || mi->m_ignoreDrawDist)
+ m_level = LEVEL_GENERIC;
+ else if(m_level == LEVEL_GENERIC)
+ printf("%s isn't in a level\n", mi->GetModelName());
}
float WindTabel[] = {
@@ -999,7 +685,7 @@ float BannerWindTabel[] = {
0.28f, 0.28f, 0.22f, 0.1f, 0.0f, -0.1f, -0.17f, -0.12f
};
-//--MIAMI: unused
+// unused
void
CEntity::ModifyMatrixForBannerInWind(void)
{
@@ -1036,14 +722,67 @@ CEntity::ModifyMatrixForBannerInWind(void)
UpdateRwFrame();
}
-void
-CEntity::AddSteamsFromGround(CPtrList& list)
+void
+CEntity::PreRenderForGlassWindow(void)
+{
+ if(((CSimpleModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->m_isArtistGlass)
+ return;
+ CGlass::AskForObjectToBeRenderedInGlass(this);
+ bIsVisible = false;
+}
+
+/*
+0x487A10 - SetAtomicAlphaCB
+0x4879E0 - SetClumpAlphaCB
+*/
+
+RpMaterial*
+SetAtomicAlphaCB(RpMaterial *material, void *data)
+{
+ ((RwRGBA*)RpMaterialGetColor(material))->alpha = (uint8)(uintptr)data;
+ return material;
+}
+
+RpAtomic*
+SetClumpAlphaCB(RpAtomic *atomic, void *data)
+{
+ RpGeometry *geometry = RpAtomicGetGeometry(atomic);
+ RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
+ RpGeometryForAllMaterials(geometry, SetAtomicAlphaCB, (void*)data);
+ return atomic;
+}
+
+void
+CEntity::SetRwObjectAlpha(int32 alpha)
+{
+ if (m_rwObject != nil) {
+ switch (RwObjectGetType(m_rwObject)) {
+ case rpATOMIC: {
+ RpGeometry *geometry = RpAtomicGetGeometry((RpAtomic*)m_rwObject);
+ RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
+ RpGeometryForAllMaterials(geometry, SetAtomicAlphaCB, (void*)alpha);
+ break;
+ }
+ case rpCLUMP:
+ RpClumpForAllAtomics((RpClump*)m_rwObject, SetClumpAlphaCB, (void*)alpha);
+ break;
+ }
+ }
+}
+
+bool IsEntityPointerValid(CEntity* pEntity)
{
- CPtrNode *pNode = list.first;
- while (pNode) {
- ((CEntity*)pNode->item)->AddSteamsFromGround(nil);
- pNode = pNode->next;
+ if (!pEntity)
+ return false;
+ switch (pEntity->GetType()) {
+ case ENTITY_TYPE_NOTHING: return false;
+ case ENTITY_TYPE_BUILDING: return IsBuildingPointerValid((CBuilding*)pEntity);
+ case ENTITY_TYPE_VEHICLE: return IsVehiclePointerValid((CVehicle*)pEntity);
+ case ENTITY_TYPE_PED: return IsPedPointerValid((CPed*)pEntity);
+ case ENTITY_TYPE_OBJECT: return IsObjectPointerValid((CObject*)pEntity);
+ case ENTITY_TYPE_DUMMY: return IsDummyPointerValid((CDummy*)pEntity);
}
+ return false;
}
#ifdef COMPATIBLE_SAVES
@@ -1160,84 +899,3 @@ CEntity::LoadEntityFlags(uint8*& buf)
}
#endif
-
-bool IsEntityPointerValid(CEntity* pEntity)
-{
- if (!pEntity)
- return false;
- switch (pEntity->GetType()) {
- case ENTITY_TYPE_NOTHING: return false;
- case ENTITY_TYPE_BUILDING: return IsBuildingPointerValid((CBuilding*)pEntity);
- case ENTITY_TYPE_VEHICLE: return IsVehiclePointerValid((CVehicle*)pEntity);
- case ENTITY_TYPE_PED: return IsPedPointerValid((CPed*)pEntity);
- case ENTITY_TYPE_OBJECT: return IsObjectPointerValid((CObject*)pEntity);
- case ENTITY_TYPE_DUMMY: return IsDummyPointerValid((CDummy*)pEntity);
- }
- return false;
-}
-
-bool CEntity::IsEntityOccluded(void) {
-
- CVector coors;
- float width, height;
-
- if (COcclusion::NumActiveOccluders == 0 || !CalcScreenCoors(GetBoundCentre(), &coors, &width, &height))
- return false;
-
- float area = Max(width, height) * GetBoundRadius() * 0.9f;
-
- for (int i = 0; i < COcclusion::NumActiveOccluders; i++) {
- if (coors.z - (GetBoundRadius() * 0.85f) > COcclusion::aActiveOccluders[i].radius) {
- if (COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, area)) {
- return true;
- }
-
- if (COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) {
- CVector min = m_matrix * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.min;
- CVector max = m_matrix * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.max;
-
- if (CalcScreenCoors(min, &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
- if (CalcScreenCoors(CVector(max.x, max.y, min.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
- if (CalcScreenCoors(CVector(max.x, min.y, max.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
- if (CalcScreenCoors(CVector(min.x, max.y, max.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
-
- return true;
- }
- }
- }
-
- return false;
-}
-
-/*
-0x487A10 - SetAtomicAlphaCB
-0x4879E0 - SetClumpAlphaCB
-*/
-
-RpMaterial* SetAtomicAlphaCB(RpMaterial *material, void *data) {
- ((RwRGBA*)RpMaterialGetColor(material))->alpha = (uint8)(uintptr)data;
- return material;
-}
-
-RpAtomic* SetClumpAlphaCB(RpAtomic *atomic, void *data) {
- RpGeometry *geometry = RpAtomicGetGeometry(atomic);
- RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
- RpGeometryForAllMaterials(geometry, SetAtomicAlphaCB, (void*)data);
- return atomic;
-}
-
-void CEntity::SetRwObjectAlpha(int32 alpha) {
- if (m_rwObject != nil) {
- switch (RwObjectGetType(m_rwObject)) {
- case rpATOMIC: {
- RpGeometry *geometry = RpAtomicGetGeometry((RpAtomic*)m_rwObject);
- RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
- RpGeometryForAllMaterials(geometry, SetAtomicAlphaCB, (void*)alpha);
- break;
- }
- case rpCLUMP:
- RpClumpForAllAtomics((RpClump*)m_rwObject, SetClumpAlphaCB, (void*)alpha);
- break;
- }
- }
-} \ No newline at end of file
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index 08d1900a..2749e3f7 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -6,7 +6,7 @@
struct CReference;
class CPtrList;
-enum eEntityType : uint8
+enum eEntityType
{
ENTITY_TYPE_NOTHING = 0,
ENTITY_TYPE_BUILDING,
@@ -16,7 +16,7 @@ enum eEntityType : uint8
ENTITY_TYPE_DUMMY,
};
-enum eEntityStatus : uint8
+enum eEntityStatus
{
STATUS_PLAYER,
STATUS_PLAYER_PLAYBACKFROMBUFFER,
@@ -99,10 +99,10 @@ public:
CReference *m_pFirstReference;
public:
- eEntityType GetType() const { return (eEntityType)m_type; }
- void SetType(eEntityType type) { m_type = type; }
- eEntityStatus GetStatus() const { return (eEntityStatus)m_status; }
- void SetStatus(eEntityStatus status) { m_status = status; }
+ uint8 GetType() const { return m_type; }
+ void SetType(uint8 type) { m_type = type; }
+ uint8 GetStatus() const { return m_status; }
+ void SetStatus(uint8 status) { m_status = status; }
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
bool GetIsStatic(void) const { return bIsStatic || bIsStaticWaitingForCollision; }
void SetIsStatic(bool state) { bIsStatic = state; }
@@ -130,7 +130,7 @@ public:
virtual void PreRender(void);
virtual void Render(void);
virtual bool SetupLighting(void);
- virtual void RemoveLighting(bool) {}
+ virtual void RemoveLighting(bool);
virtual void FlagToDestroyWhenNextProcessed(void) {}
bool IsBuilding(void) { return m_type == ENTITY_TYPE_BUILDING; }
@@ -149,14 +149,14 @@ public:
}
void GetBoundCentre(CVector &out);
- CVector GetBoundCentre(void) { CVector v; GetBoundCentre(v); return v; }
- float GetBoundRadius(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.radius; }
- float GetDistanceFromCentreOfMassToBaseOfModel(void) { return -CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingBox.min.z; }
+ CVector GetBoundCentre(void);
+ float GetBoundRadius(void);
+ float GetDistanceFromCentreOfMassToBaseOfModel(void);
bool GetIsTouching(CVector const &center, float r);
bool GetIsOnScreen(void);
bool GetIsOnScreenComplex(void);
- bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
- bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
+ bool IsVisible(void);
+ bool IsVisibleComplex(void);
bool IsEntityOccluded(void);
int16 GetModelIndex(void) const { return m_modelIndex; }
void UpdateRwFrame(void);
@@ -171,9 +171,7 @@ public:
void PruneReferences(void);
void CleanUpOldReference(CEntity **pent);
-#ifdef PED_SKIN
void UpdateRpHAnim(void);
-#endif
void PreRenderForGlassWindow(void);
void AddSteamsFromGround(CVector *unused);
@@ -181,8 +179,6 @@ public:
void ModifyMatrixForBannerInWind(void);
void ProcessLightsForEntity(void);
void SetRwObjectAlpha(int32 alpha);
-
- static void AddSteamsFromGround(CPtrList& list);
};
bool IsEntityPointerValid(CEntity*);
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index acf9c702..73a6570a 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -21,8 +21,6 @@
#include "Pickups.h"
#include "Physical.h"
-//--MIAMI: file done
-
#ifdef WALLCLIMB_CHEAT
bool gGravityCheat;
#endif
@@ -235,6 +233,7 @@ CPhysical::GetBoundRect(void)
return CRect(center.x-radius, center.y-radius, center.x+radius, center.y+radius);
}
+// --MIAMI: Proof-read once
void
CPhysical::AddToMovingList(void)
{
@@ -242,6 +241,7 @@ CPhysical::AddToMovingList(void)
m_movingListNode = CWorld::GetMovingEntityList().InsertItem(this);
}
+// --MIAMI: Proof-read once
void
CPhysical::RemoveFromMovingList(void)
{
@@ -261,12 +261,14 @@ CPhysical::SetDamagedPieceRecord(uint16 piece, float impulse, CEntity *entity, C
m_vecDamageNormal = dir;
}
+// --MIAMI: Proof-read once
void
CPhysical::AddCollisionRecord(CEntity *ent)
{
AddCollisionRecord_Treadable(ent);
this->bHasCollided = true;
ent->bHasCollided = true;
+ this->m_nLastTimeCollided = CTimer::GetTimeInMilliseconds();
if(IsVehicle() && ent->IsVehicle()){
if(((CVehicle*)this)->m_nAlarmState == -1)
((CVehicle*)this)->m_nAlarmState = 15000;
@@ -280,10 +282,10 @@ CPhysical::AddCollisionRecord(CEntity *ent)
return;
if(m_nCollisionRecords < PHYSICAL_MAX_COLLISIONRECORDS)
m_aCollisionRecords[m_nCollisionRecords++] = ent;
- m_nLastTimeCollided = CTimer::GetTimeInMilliseconds();
}
}
+// --MIAMI: Proof-read once
void
CPhysical::AddCollisionRecord_Treadable(CEntity *ent)
{
@@ -291,6 +293,7 @@ CPhysical::AddCollisionRecord_Treadable(CEntity *ent)
}
}
+// --MIAMI: Proof-read once
bool
CPhysical::GetHasCollidedWith(CEntity *ent)
{
@@ -302,20 +305,23 @@ CPhysical::GetHasCollidedWith(CEntity *ent)
return false;
}
+// --MIAMI: Proof-read once
void
CPhysical::RemoveRefsToEntity(CEntity *ent)
{
- int i, j;
+ int i = 0, j;
- for(i = 0; i < m_nCollisionRecords; i++){
+ while (i < m_nCollisionRecords){
if(m_aCollisionRecords[i] == ent){
for(j = i; j < m_nCollisionRecords-1; j++)
m_aCollisionRecords[j] = m_aCollisionRecords[j+1];
m_nCollisionRecords--;
- }
+ } else
+ i++;
}
}
+// --MIAMI: Proof-read once
void
CPhysical::PlacePhysicalRelativeToOtherPhysical(CPhysical *other, CPhysical *phys, CVector localPos)
{
@@ -332,6 +338,7 @@ CPhysical::PlacePhysicalRelativeToOtherPhysical(CPhysical *other, CPhysical *phy
CWorld::Add(phys);
}
+// --MIAMI: Proof-read once
int32
CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
{
@@ -350,6 +357,7 @@ CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
return numSpheres;
}
+// --MIAMI: Proof-read once
void
CPhysical::ProcessControl(void)
{
@@ -417,6 +425,7 @@ CPhysical::GetSpeed(const CVector &r)
return m_vecMoveSpeed + m_vecMoveFriction + CrossProduct(m_vecTurnFriction + m_vecTurnSpeed, r);
}
+// --MIAMI: Proof-read once
void
CPhysical::ApplyMoveSpeed(void)
{
@@ -426,7 +435,7 @@ CPhysical::ApplyMoveSpeed(void)
GetMatrix().Translate(m_vecMoveSpeed * CTimer::GetTimeStep());
}
-
+// --MIAMI: Proof-read once
void
CPhysical::ApplyTurnSpeed(void)
{
@@ -442,12 +451,14 @@ CPhysical::ApplyTurnSpeed(void)
}
}
+// --MIAMI: Proof-read once
void
CPhysical::ApplyMoveForce(float jx, float jy, float jz)
{
m_vecMoveSpeed += CVector(jx, jy, jz)*(1.0f/m_fMass);
}
+// --MIAMI: Proof-read once
void
CPhysical::ApplyTurnForce(float jx, float jy, float jz, float px, float py, float pz)
{
@@ -462,6 +473,7 @@ CPhysical::ApplyFrictionMoveForce(float jx, float jy, float jz)
m_vecMoveFriction += CVector(jx, jy, jz)*(1.0f/m_fMass);
}
+// --MIAMI: Proof-read once
void
CPhysical::ApplyFrictionTurnForce(float jx, float jy, float jz, float px, float py, float pz)
{
@@ -470,6 +482,7 @@ CPhysical::ApplyFrictionTurnForce(float jx, float jy, float jz, float px, float
m_vecTurnFriction += turnimpulse*(1.0f/m_fTurnMass);
}
+// --MIAMI: Proof-read once
bool
CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &point, float springRatio, float bias)
{
@@ -483,6 +496,7 @@ CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &
return true;
}
+// --MIAMI: Proof-read once
bool
CPhysical::ApplySpringCollisionAlt(float springConst, CVector &springDir, CVector &point, float springRatio, float bias, CVector &forceDir)
{
@@ -500,6 +514,7 @@ CPhysical::ApplySpringCollisionAlt(float springConst, CVector &springDir, CVecto
return true;
}
+// --MIAMI: Proof-read once
// What exactly is speed?
bool
CPhysical::ApplySpringDampening(float damping, CVector &springDir, CVector &point, CVector &speed)
@@ -530,21 +545,21 @@ CPhysical::ApplyGravity(void)
return;
#ifdef WALLCLIMB_CHEAT
if (gGravityCheat && this == FindPlayerVehicle()) {
- static CVector v1(0.0f, 0.0f, 1.0f), v2(0.0f, 0.0f, 1.0f);
- CVector prop = GetPosition() - (GetUp() + GetUp());
+ static CVector gravityUp(0.0f, 0.0f, 1.0f), surfaceUp(0.0f, 0.0f, 1.0f);
+ CVector belowCar = GetPosition() - 2.0f*GetUp();
CColPoint point;
CEntity* entity;
- if (CWorld::ProcessLineOfSight(GetPosition(), prop, point, entity, true, false, false, false, false, false))
- v2 = point.normal;
+ if (CWorld::ProcessLineOfSight(GetPosition(), belowCar, point, entity, true, false, false, false, false, false))
+ surfaceUp = point.normal;
else
- v2 = CVector(0.0f, 0.0f, 1.0f);
- float coef = clamp(CTimer::GetTimeStep() * 0.5f, 0.05f, 0.8f);
- v1 = v1 * (1.0f - coef) + v2 * coef;
- if (v1.MagnitudeSqr() < 0.1f)
- v1 = CVector(0.0f, 0.0f, 1.0f);
+ surfaceUp = CVector(0.0f, 0.0f, 1.0f);
+ float t = clamp(CTimer::GetTimeStep() * 0.5f, 0.05f, 0.8f);
+ gravityUp = gravityUp * (1.0f - t) + surfaceUp * t;
+ if (gravityUp.MagnitudeSqr() < 0.1f)
+ gravityUp = CVector(0.0f, 0.0f, 1.0f);
else
- v1.Normalise();
- m_vecMoveSpeed -= GRAVITY * CTimer::GetTimeStep() * v1;
+ gravityUp.Normalise();
+ m_vecMoveSpeed -= GRAVITY * CTimer::GetTimeStep() * gravityUp;
return;
}
#endif
@@ -560,17 +575,16 @@ CPhysical::ApplyFriction(void)
m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
}
+// --MIAMI: Proof-read once
void
CPhysical::ApplyAirResistance(void)
{
if(m_fAirResistance > 0.1f){
- if(GetStatus() != STATUS_GHOST){
- float f = Pow(m_fAirResistance, CTimer::GetTimeStep());
- m_vecMoveSpeed *= f;
- m_vecTurnSpeed *= f;
- }
- }else{
- float f = Pow(1.0f/(m_fAirResistance*0.5f*m_vecMoveSpeed.MagnitudeSqr() + 1.0f), CTimer::GetTimeStep());
+ float f = Pow(m_fAirResistance, CTimer::GetTimeStep());
+ m_vecMoveSpeed *= f;
+ m_vecTurnSpeed *= f;
+ }else if(GetStatus() != STATUS_GHOST){
+ float f = Pow(1.0f/Abs(1.0f + m_fAirResistance*0.5f*m_vecMoveSpeed.MagnitudeSqr()), CTimer::GetTimeStep());
m_vecMoveSpeed *= f;
m_vecTurnSpeed *= 0.99f;
}
@@ -867,9 +881,13 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
if(B->GetStatus() == STATUS_PLAYER)
pointposB *= 0.8f;
if(CWorld::bNoMoreCollisionTorque){
- // BUG: the game actually uses A here, but this can't be right
+#ifdef FIX_BUGS
B->ApplyFrictionMoveForce(fB*-0.3f);
B->ApplyFrictionTurnForce(fB*-0.3f, pointposB);
+#else
+ A->ApplyFrictionMoveForce(fB*-0.3f);
+ A->ApplyFrictionTurnForce(fB*-0.3f, pointposB);
+#endif
}
}
if(!A->bInfiniteMass){
@@ -1015,6 +1033,7 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV
return false;
}
+// --MIAMI: Proof-read once
bool
CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
{
@@ -1037,14 +1056,24 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
fOtherSpeedA = vOtherSpeedA.Magnitude();
fOtherSpeedB = vOtherSpeedB.Magnitude();
+#ifdef FIX_BUGS // division by 0
+ frictionDir = vOtherSpeedA;
+ frictionDir.Normalise();
+#else
frictionDir = vOtherSpeedA * (1.0f/fOtherSpeedA);
+#endif
+
speedSum = (B->m_fMass*fOtherSpeedB + A->m_fMass*fOtherSpeedA)/(B->m_fMass + A->m_fMass);
if(fOtherSpeedA > speedSum){
impulseA = (speedSum - fOtherSpeedA) * A->m_fMass;
impulseB = (speedSum - fOtherSpeedB) * B->m_fMass;
impulseLimit = adhesiveLimit*CTimer::GetTimeStep();
if(impulseA < -impulseLimit) impulseA = -impulseLimit;
- if(impulseB > impulseLimit) impulseB = impulseLimit; // BUG: game has A's clamp again here, but this can't be right
+#ifdef FIX_BUGS
+ if(impulseB > impulseLimit) impulseB = impulseLimit;
+#else
+ if(impulseA < -impulseLimit) impulseA = -impulseLimit; // duplicate
+#endif
A->ApplyFrictionMoveForce(frictionDir*impulseA);
B->ApplyFrictionMoveForce(frictionDir*impulseB);
return true;
@@ -1063,7 +1092,12 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
fOtherSpeedA = vOtherSpeedA.Magnitude();
fOtherSpeedB = vOtherSpeedB.Magnitude();
+#ifdef FIX_BUGS // division by 0
+ frictionDir = vOtherSpeedA;
+ frictionDir.Normalise();
+#else
frictionDir = vOtherSpeedA * (1.0f/fOtherSpeedA);
+#endif
float massB = B->GetMass(pointposB, frictionDir);
speedSum = (massB*fOtherSpeedB + A->m_fMass*fOtherSpeedA)/(massB + A->m_fMass);
if(fOtherSpeedA > speedSum){
@@ -1091,7 +1125,12 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
fOtherSpeedA = vOtherSpeedA.Magnitude();
fOtherSpeedB = vOtherSpeedB.Magnitude();
+#ifdef FIX_BUGS // division by 0
+ frictionDir = vOtherSpeedA;
+ frictionDir.Normalise();
+#else
frictionDir = vOtherSpeedA * (1.0f/fOtherSpeedA);
+#endif
float massA = A->GetMass(pointposA, frictionDir);
speedSum = (B->m_fMass*fOtherSpeedB + massA*fOtherSpeedA)/(B->m_fMass + massA);
if(fOtherSpeedA > speedSum){
@@ -1119,7 +1158,12 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
fOtherSpeedA = vOtherSpeedA.Magnitude();
fOtherSpeedB = vOtherSpeedB.Magnitude();
+#ifdef FIX_BUGS // division by 0
+ frictionDir = vOtherSpeedA;
+ frictionDir.Normalise();
+#else
frictionDir = vOtherSpeedA * (1.0f/fOtherSpeedA);
+#endif
float massA = A->GetMass(pointposA, frictionDir);
float massB = B->GetMass(pointposB, frictionDir);
speedSum = (massB*fOtherSpeedB + massA*fOtherSpeedA)/(massB + massA);
@@ -1139,6 +1183,7 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
return false;
}
+// --MIAMI: Proof-read once
bool
CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint)
{
@@ -1156,7 +1201,12 @@ CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint)
fOtherSpeed = vOtherSpeed.Magnitude();
if(fOtherSpeed > 0.0f){
+#ifdef FIX_BUGS // division by 0
+ frictionDir = vOtherSpeed;
+ frictionDir.Normalise();
+#else
frictionDir = vOtherSpeed * (1.0f/fOtherSpeed);
+#endif
// not really impulse but speed
// maybe use ApplyFrictionMoveForce instead?
fImpulse = -fOtherSpeed;
@@ -1174,9 +1224,14 @@ CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint)
fOtherSpeed = vOtherSpeed.Magnitude();
if(fOtherSpeed > 0.0f){
+#ifdef FIX_BUGS // division by 0
+ frictionDir = vOtherSpeed;
+ frictionDir.Normalise();
+#else
frictionDir = vOtherSpeed * (1.0f/fOtherSpeed);
+#endif
fImpulse = -fOtherSpeed * m_fMass;
- impulseLimit = adhesiveLimit*CTimer::GetTimeStep() * 1.5f;
+ impulseLimit = adhesiveLimit*CTimer::GetTimeStep() * 1.5;
if(fImpulse < -impulseLimit) fImpulse = -impulseLimit;
ApplyFrictionMoveForce(frictionDir*fImpulse);
ApplyFrictionTurnForce(frictionDir*fImpulse, pointpos);
@@ -1194,6 +1249,7 @@ CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint)
return false;
}
+// --MIAMI: Proof-read once
bool
CPhysical::ProcessShiftSectorList(CPtrList *lists)
{
@@ -1267,7 +1323,8 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
skipShift = true;
Aobj->m_pCollidingEntity = B;
}
- }
+ } else
+ skipShift = true;
}else if(B->IsObject() && A->IsVehicle()){
CObject *Bobj = (CObject*)B;
if(Bobj->ObjectCreatedBy != TEMP_OBJECT &&
@@ -1282,7 +1339,8 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
if(size.z < A->GetPosition().z ||
(Invert(A->GetMatrix(), inv) * size).z < 0.0f)
skipShift = true;
- }
+ } else
+ skipShift = true;
}else if(IsBodyPart(A->GetModelIndex()) && B->IsPed())
skipShift = true;
else if(A->IsPed() && IsBodyPart(B->GetModelIndex()))
@@ -1354,6 +1412,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
return true;
}
+// --MIAMI: Proof-read once
bool
CPhysical::ProcessCollisionSectorList_SimpleCar(CPtrList *lists)
{
@@ -1520,6 +1579,7 @@ collision:
return true;
}
+// --MIAMI: Proof-read once
bool
CPhysical::ProcessCollisionSectorList(CPtrList *lists)
{
@@ -1656,8 +1716,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
return true;
if(numCollisions == 0 && A == (CEntity*)FindPlayerPed() && Aped->m_pCollidingEntity == B)
Aped->m_pCollidingEntity = nil;
- }else if(B->IsBuilding() || B->bIsStuck || B->bInfiniteMass || altcollision){
-
+ }else if(B->IsBuilding() || B->bIsStuck || B->m_phy_flagA08 || altcollision){
// This is the case where B doesn't move
B->m_scanCode = CWorld::GetCurrentScanCode();
@@ -1925,18 +1984,22 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
CMatrix inv;
CVector size = CModelInfo::GetModelInfo(B->GetModelIndex())->GetColModel()->boundingBox.GetSize();
size = B->GetMatrix() * size;
- if(size.z < B->GetPosition().z ||
+ if(size.z < A->GetPosition().z ||
(Invert(A->GetMatrix(), inv) * size).z < 0.0f)
Bobj->ObjectDamage(50.0f);
}
}else if(A->IsObject() && A->bUsesCollision && B->IsVehicle()){
if(Aobj->m_nCollisionDamageEffect && maxImpulseB > 20.0f)
Aobj->ObjectDamage(maxImpulseB);
+#ifdef FIX_BUGS
else if(Aobj->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY){
+#else
+ else if(Bobj->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY){
+#endif
CMatrix inv;
CVector size = CModelInfo::GetModelInfo(A->GetModelIndex())->GetColModel()->boundingBox.GetSize();
size = A->GetMatrix() * size;
- if(size.z < A->GetPosition().z ||
+ if(size.z < B->GetPosition().z ||
(Invert(B->GetMatrix(), inv) * size).z < 0.0f)
Aobj->ObjectDamage(50.0f);
}
@@ -1987,6 +2050,7 @@ CPhysical::CheckCollision_SimpleCar(void)
float PHYSICAL_SHIFT_SPEED_DAMP = 0.707f;
+// --MIAMI: Proof-read once
void
CPhysical::ProcessShift(void)
{
@@ -1997,8 +2061,8 @@ CPhysical::ProcessShift(void)
RemoveAndAdd();
}else{
CPhysical *surf;
- if(bHasHitWall && IsPed() && (surf = ((CPed*)this)->m_pCurrentPhysSurface, surf == nil || !surf->bInfiniteMass || surf->m_phy_flagA08) ||
- CWorld::bSecondShift){
+ if(bHasHitWall && (IsPed() && (surf = ((CPed*)this)->m_pCurrentPhysSurface, surf == nil || !surf->bInfiniteMass || surf->m_phy_flagA08) ||
+ CWorld::bSecondShift)){
m_vecMoveSpeed *= Pow(PHYSICAL_SHIFT_SPEED_DAMP, CTimer::GetTimeStep());
m_vecTurnSpeed *= Pow(PHYSICAL_SHIFT_SPEED_DAMP, CTimer::GetTimeStep());
}
diff --git a/src/extras/custompipes.cpp b/src/extras/custompipes.cpp
index d6c8e065..a485138e 100644
--- a/src/extras/custompipes.cpp
+++ b/src/extras/custompipes.cpp
@@ -1,4 +1,4 @@
-#define WITH_D3D
+#define WITHD3D
#include "common.h"
#ifdef EXTENDED_PIPELINES
@@ -133,7 +133,11 @@ EnvMapRender(void)
EnvMapCam->getFrame()->matrix.pos = camPos;
EnvMapCam->getFrame()->transform(&EnvMapCam->getFrame()->matrix, rw::COMBINEREPLACE);
- rw::RGBA skycol = { CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255 };
+ rw::RGBA skycol;
+ skycol.red = CTimeCycle::GetSkyBottomRed();
+ skycol.green = CTimeCycle::GetSkyBottomGreen();
+ skycol.blue = CTimeCycle::GetSkyBottomBlue();
+ skycol.alpha = 255;
EnvMapCam->clear(&skycol, rwCAMERACLEARZ|rwCAMERACLEARIMAGE);
RwCameraBeginUpdate(EnvMapCam);
bRenderingEnvMap = true;
@@ -337,7 +341,7 @@ ReadTweakValueTable(char *fp, InterpolatedValue &interp)
* Neo Vehicle pipe
*/
-int32 VehiclePipeSwitch = VEHICLEPIPE_NEO;
+int32 VehiclePipeSwitch = VEHICLEPIPE_MATFX;
float VehicleShininess = 1.0f;
float VehicleSpecularity = 1.0f;
InterpolatedFloat Fresnel(0.4f);
diff --git a/src/extras/custompipes.h b/src/extras/custompipes.h
index ca3f0fb4..7ad239f0 100644
--- a/src/extras/custompipes.h
+++ b/src/extras/custompipes.h
@@ -1,7 +1,7 @@
#pragma once
-#ifdef EXTENDED_PIPELINES
#ifdef LIBRW
+#ifdef EXTENDED_PIPELINES
namespace CustomPipes {
@@ -134,4 +134,12 @@ void AttachRimPipe(rw::Clump *clump);
}
#endif
+
+namespace WorldRender{
+extern int numBlendInsts[3];
+void AtomicFirstPass(RpAtomic *atomic, int pass);
+void AtomicFullyTransparent(RpAtomic *atomic, int pass, int fadeAlpha);
+void RenderBlendPass(int pass);
+}
+
#endif
diff --git a/src/extras/custompipes_d3d9.cpp b/src/extras/custompipes_d3d9.cpp
index 01de3f78..d7634e99 100644
--- a/src/extras/custompipes_d3d9.cpp
+++ b/src/extras/custompipes_d3d9.cpp
@@ -1,9 +1,7 @@
-#define WITH_D3D
+#define WITHD3D
#include "common.h"
#ifdef RW_D3D9
-#ifdef EXTENDED_PIPELINES
-
#include "main.h"
#include "RwHelper.h"
#include "Lights.h"
@@ -16,6 +14,8 @@
#include "World.h"
#include "custompipes.h"
+#ifdef EXTENDED_PIPELINES
+
#ifndef LIBRW
#error "Need librw for EXTENDED_PIPELINES"
#endif
@@ -140,7 +140,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
void
CreateVehiclePipe(void)
{
- if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
+ if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/carTweakingTable.dat'\n");
else{
char *fp = (char*)work_buff;
@@ -172,6 +172,9 @@ DestroyVehiclePipe(void)
rw::d3d::destroyVertexShader(neoVehicle_VS);
neoVehicle_VS = nil;
+ rw::d3d::destroyPixelShader(neoVehicle_PS);
+ neoVehicle_PS = nil;
+
((rw::d3d9::ObjPipeline*)vehiclePipe)->destroy();
vehiclePipe = nil;
}
@@ -246,12 +249,13 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
drawInst(header, inst);
inst++;
}
+ d3d::setTexture(1, nil);
}
void
CreateWorldPipe(void)
{
- if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
+ if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
else
ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
@@ -362,6 +366,12 @@ CreateGlossPipe(void)
void
DestroyGlossPipe(void)
{
+ rw::d3d::destroyVertexShader(neoGloss_VS);
+ neoGloss_VS = nil;
+
+ rw::d3d::destroyPixelShader(neoGloss_PS);
+ neoGloss_PS = nil;
+
((rw::d3d9::ObjPipeline*)glossPipe)->destroy();
glossPipe = nil;
}
@@ -491,7 +501,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
void
CreateRimLightPipes(void)
{
- if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
+ if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/rimTweakingTable.dat'\n");
else{
char *fp = (char*)work_buff;
@@ -544,4 +554,168 @@ DestroyRimLightPipes(void)
}
#endif
+
+#ifdef NEW_RENDERER
+#ifndef LIBRW
+#error "Need librw for NEW_PIPELINES"
+#endif
+
+namespace WorldRender
+{
+
+struct BuildingInst
+{
+ rw::RawMatrix combinedMat;
+ rw::d3d9::InstanceDataHeader *instHeader;
+ uint8 fadeAlpha;
+ bool lighting;
+};
+BuildingInst blendInsts[3][2000];
+int numBlendInsts[3];
+
+static RwRGBAReal black;
+
+static void
+SetMatrix(BuildingInst *building, rw::Matrix *worldMat)
+{
+ using namespace rw;
+ RawMatrix world, worldview;
+ Camera *cam = engine->currentCamera;
+ convMatrix(&world, worldMat);
+ RawMatrix::mult(&worldview, &world, &cam->devView);
+ RawMatrix::mult(&building->combinedMat, &worldview, &cam->devProj);
+}
+
+static bool
+IsTextureTransparent(RwTexture *tex)
+{
+ if(tex == nil || tex->raster == nil)
+ return false;
+ return PLUGINOFFSET(rw::d3d::D3dRaster, tex->raster, rw::d3d::nativeRasterOffset)->hasAlpha;
+}
+
+// Render all opaque meshes and put atomics that needs blending
+// into the deferred list.
+void
+AtomicFirstPass(RpAtomic *atomic, int pass)
+{
+ using namespace rw;
+ using namespace rw::d3d;
+ using namespace rw::d3d9;
+
+ BuildingInst *building = &blendInsts[pass][numBlendInsts[pass]];
+
+ atomic->getPipeline()->instance(atomic);
+ building->instHeader = (d3d9::InstanceDataHeader*)atomic->geometry->instData;
+ assert(building->instHeader != nil);
+ assert(building->instHeader->platform == PLATFORM_D3D9);
+ building->fadeAlpha = 255;
+ building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
+
+ bool setupDone = false;
+ bool defer = false;
+ SetMatrix(building, atomic->getFrame()->getLTM());
+
+ InstanceData *inst = building->instHeader->inst;
+ for(rw::uint32 i = 0; i < building->instHeader->numMeshes; i++, inst++){
+ Material *m = inst->material;
+
+ if(inst->vertexAlpha || m->color.alpha != 255 ||
+ IsTextureTransparent(m->texture)){
+ defer = true;
+ continue;
+ }
+
+ // alright we're rendering this atomic
+ if(!setupDone){
+ setStreamSource(0, building->instHeader->vertexStream[0].vertexBuffer, 0, building->instHeader->vertexStream[0].stride);
+ setIndices(building->instHeader->indexBuffer);
+ setVertexDeclaration(building->instHeader->vertexDeclaration);
+ setVertexShader(default_amb_VS);
+ d3ddevice->SetVertexShaderConstantF(VSLOC_combined, (float*)&building->combinedMat, 4);
+ if(building->lighting)
+ setAmbient(pAmbient->color);
+ else
+ setAmbient(black);
+ setupDone = true;
+ }
+
+ setMaterial(m->color, m->surfaceProps);
+
+ if(m->texture){
+ d3d::setTexture(0, m->texture);
+ setPixelShader(default_tex_PS);
+ }else
+ setPixelShader(default_PS);
+
+ drawInst(building->instHeader, inst);
+ }
+ if(defer)
+ numBlendInsts[pass]++;
+}
+
+void
+AtomicFullyTransparent(RpAtomic *atomic, int pass, int fadeAlpha)
+{
+ using namespace rw;
+ using namespace rw::d3d;
+ using namespace rw::d3d9;
+
+ BuildingInst *building = &blendInsts[pass][numBlendInsts[pass]];
+
+ atomic->getPipeline()->instance(atomic);
+ building->instHeader = (d3d9::InstanceDataHeader*)atomic->geometry->instData;
+ assert(building->instHeader != nil);
+ assert(building->instHeader->platform == PLATFORM_D3D9);
+ building->fadeAlpha = fadeAlpha;
+ building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
+ SetMatrix(building, atomic->getFrame()->getLTM());
+ numBlendInsts[pass]++;
+}
+
+void
+RenderBlendPass(int pass)
+{
+ using namespace rw;
+ using namespace rw::d3d;
+ using namespace rw::d3d9;
+
+ setVertexShader(default_amb_VS);
+
+ int i;
+ for(i = 0; i < numBlendInsts[pass]; i++){
+ BuildingInst *building = &blendInsts[pass][i];
+
+ setStreamSource(0, building->instHeader->vertexStream[0].vertexBuffer, 0, building->instHeader->vertexStream[0].stride);
+ setIndices(building->instHeader->indexBuffer);
+ setVertexDeclaration(building->instHeader->vertexDeclaration);
+ d3ddevice->SetVertexShaderConstantF(VSLOC_combined, (float*)&building->combinedMat, 4);
+ if(building->lighting)
+ setAmbient(pAmbient->color);
+ else
+ setAmbient(black);
+
+ InstanceData *inst = building->instHeader->inst;
+ for(rw::uint32 j = 0; j < building->instHeader->numMeshes; j++, inst++){
+ Material *m = inst->material;
+ if(!inst->vertexAlpha && m->color.alpha == 255 && !IsTextureTransparent(m->texture) && building->fadeAlpha == 255)
+ continue; // already done this one
+
+ rw::RGBA color = m->color;
+ color.alpha = (color.alpha * building->fadeAlpha)/255;
+ setMaterial(color, m->surfaceProps);
+
+ if(m->texture){
+ d3d::setTexture(0, m->texture);
+ setPixelShader(default_tex_PS);
+ }else
+ setPixelShader(default_PS);
+
+ drawInst(building->instHeader, inst);
+ }
+ }
+}
+}
+#endif
+
#endif
diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp
index 4cd6607b..67be4afd 100644
--- a/src/extras/custompipes_gl.cpp
+++ b/src/extras/custompipes_gl.cpp
@@ -1,8 +1,6 @@
#include "common.h"
#ifdef RW_OPENGL
-#ifdef EXTENDED_PIPELINES
-
#include "main.h"
#include "RwHelper.h"
#include "Lights.h"
@@ -15,6 +13,8 @@
#include "World.h"
#include "custompipes.h"
+#ifdef EXTENDED_PIPELINES
+
#ifndef LIBRW
#error "Need librw for EXTENDED_PIPELINES"
#endif
@@ -148,7 +148,7 @@ CreateVehiclePipe(void)
using namespace rw;
using namespace rw::gl3;
- if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
+ if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/carTweakingTable.dat'\n");
else{
char *fp = (char*)work_buff;
@@ -253,6 +253,7 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
drawInst(header, inst);
inst++;
}
+ setTexture(1, nil);
#ifndef RW_GL_USE_VAOS
disableAttribPointers(header->attribDesc, header->numAttribs);
#endif
@@ -264,7 +265,7 @@ CreateWorldPipe(void)
using namespace rw;
using namespace rw::gl3;
- if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
+ if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
else
ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
@@ -533,7 +534,7 @@ CreateRimLightPipes(void)
{
using namespace rw::gl3;
- if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
+ if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/rimTweakingTable.dat'\n");
else{
char *fp = (char*)work_buff;
@@ -614,4 +615,171 @@ CustomPipeRegisterGL(void)
}
#endif
+
+#ifdef NEW_RENDERER
+#ifndef LIBRW
+#error "Need librw for NEW_PIPELINES"
+#endif
+
+namespace WorldRender
+{
+
+struct BuildingInst
+{
+ rw::Matrix matrix;
+ rw::gl3::InstanceDataHeader *instHeader;
+ uint8 fadeAlpha;
+ bool lighting;
+};
+BuildingInst blendInsts[3][2000];
+int numBlendInsts[3];
+
+static RwRGBAReal black;
+
+static bool
+IsTextureTransparent(RwTexture *tex)
+{
+ if(tex == nil || tex->raster == nil)
+ return false;
+ return PLUGINOFFSET(rw::gl3::Gl3Raster, tex->raster, rw::gl3::nativeRasterOffset)->hasAlpha;
+}
+
+// Render all opaque meshes and put atomics that needs blending
+// into the deferred list.
+void
+AtomicFirstPass(RpAtomic *atomic, int pass)
+{
+ using namespace rw;
+ using namespace rw::gl3;
+
+ BuildingInst *building = &blendInsts[pass][numBlendInsts[pass]];
+
+ atomic->getPipeline()->instance(atomic);
+ building->instHeader = (gl3::InstanceDataHeader*)atomic->geometry->instData;
+ assert(building->instHeader != nil);
+ assert(building->instHeader->platform == PLATFORM_GL3);
+ building->fadeAlpha = 255;
+ building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
+
+ WorldLights lights;
+ lights.numAmbients = 1;
+ lights.numDirectionals = 0;
+ lights.numLocals = 0;
+ if(building->lighting)
+ lights.ambient = pAmbient->color;
+ else
+ lights.ambient = black;
+
+ bool setupDone = false;
+ bool defer = false;
+ building->matrix = *atomic->getFrame()->getLTM();
+
+ InstanceData *inst = building->instHeader->inst;
+ for(rw::uint32 i = 0; i < building->instHeader->numMeshes; i++, inst++){
+ Material *m = inst->material;
+
+ if(inst->vertexAlpha || m->color.alpha != 255 ||
+ IsTextureTransparent(m->texture)){
+ defer = true;
+ continue;
+ }
+
+ // alright we're rendering this atomic
+ if(!setupDone){
+ defaultShader->use();
+ setWorldMatrix(&building->matrix);
+#ifdef RW_GL_USE_VAOS
+ glBindVertexArray(building->instHeader->vao);
+#else
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, building->instHeader->ibo);
+ glBindBuffer(GL_ARRAY_BUFFER, building->instHeader->vbo);
+ setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
+#endif
+ setLights(&lights);
+ setupDone = true;
+ }
+
+ setMaterial(m->color, m->surfaceProps);
+
+ setTexture(0, m->texture);
+
+ drawInst(building->instHeader, inst);
+ }
+#ifndef RW_GL_USE_VAOS
+ disableAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
+#endif
+ if(defer)
+ numBlendInsts[pass]++;
+}
+
+void
+AtomicFullyTransparent(RpAtomic *atomic, int pass, int fadeAlpha)
+{
+ using namespace rw;
+ using namespace rw::gl3;
+
+ BuildingInst *building = &blendInsts[pass][numBlendInsts[pass]];
+
+ atomic->getPipeline()->instance(atomic);
+ building->instHeader = (gl3::InstanceDataHeader*)atomic->geometry->instData;
+ assert(building->instHeader != nil);
+ assert(building->instHeader->platform == PLATFORM_GL3);
+ building->fadeAlpha = fadeAlpha;
+ building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
+ building->matrix = *atomic->getFrame()->getLTM();
+ numBlendInsts[pass]++;
+}
+
+void
+RenderBlendPass(int pass)
+{
+ using namespace rw;
+ using namespace rw::gl3;
+
+ defaultShader->use();
+ WorldLights lights;
+ lights.numAmbients = 1;
+ lights.numDirectionals = 0;
+ lights.numLocals = 0;
+
+ int i;
+ for(i = 0; i < numBlendInsts[pass]; i++){
+ BuildingInst *building = &blendInsts[pass][i];
+
+#ifdef RW_GL_USE_VAOS
+ glBindVertexArray(building->instHeader->vao);
+#else
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, building->instHeader->ibo);
+ glBindBuffer(GL_ARRAY_BUFFER, building->instHeader->vbo);
+ setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
+#endif
+ setWorldMatrix(&building->matrix);
+ if(building->lighting)
+ lights.ambient = pAmbient->color;
+ else
+ lights.ambient = black;
+ setLights(&lights);
+
+ InstanceData *inst = building->instHeader->inst;
+ for(rw::uint32 j = 0; j < building->instHeader->numMeshes; j++, inst++){
+ Material *m = inst->material;
+ if(!inst->vertexAlpha && m->color.alpha == 255 && !IsTextureTransparent(m->texture) && building->fadeAlpha == 255)
+ continue; // already done this one
+
+ rw::RGBA color = m->color;
+ color.alpha = (color.alpha * building->fadeAlpha)/255;
+ setMaterial(color, m->surfaceProps);
+
+ setTexture(0, m->texture);
+
+ drawInst(building->instHeader, inst);
+ }
+#ifndef RW_GL_USE_VAOS
+ disableAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
+#endif
+ }
+}
+}
+#endif
+
#endif
diff --git a/src/extras/debugmenu.cpp b/src/extras/debugmenu.cpp
index 3a4c4175..533b97f5 100644
--- a/src/extras/debugmenu.cpp
+++ b/src/extras/debugmenu.cpp
@@ -5,7 +5,7 @@
#include "ControllerConfig.h"
#include "Timer.h"
#include "rtcharse.h"
-#include "inttypes.h"
+#include "re3_inttypes.h"
#include "debugmenu.h"
#include <new>
diff --git a/src/extras/debugmenu.h b/src/extras/debugmenu.h
index eb56c8f9..c2198aca 100644
--- a/src/extras/debugmenu.h
+++ b/src/extras/debugmenu.h
@@ -15,7 +15,7 @@ struct MenuEntry
Menu *menu;
MenuEntry(const char *name);
- virtual ~MenuEntry(void) {}
+ virtual ~MenuEntry(void) { free((void*)name); }
};
typedef MenuEntry DebugMenuEntry;
diff --git a/src/extras/frontendoption.cpp b/src/extras/frontendoption.cpp
new file mode 100644
index 00000000..2660e75e
--- /dev/null
+++ b/src/extras/frontendoption.cpp
@@ -0,0 +1,170 @@
+#include "common.h"
+
+#ifdef CUSTOM_FRONTEND_OPTIONS
+#include "Frontend.h"
+#include "Text.h"
+
+int lastOgScreen = MENUPAGES; // means no new pages
+
+int numCustomFrontendOptions = 0;
+int numCustomFrontendScreens = 0;
+
+int optionCursor = -2;
+int currentMenu;
+bool optionOverwrite = false;
+
+void GoBack()
+{
+ FrontEndMenuManager.SwitchToNewScreen(-1);
+}
+
+uint8
+GetNumberOfMenuOptions(int screen)
+{
+ uint8 Rows = 0;
+ for (int i = 0; i < NUM_MENUROWS; i++) {
+ if (aScreens[screen].m_aEntries[i].m_Action == MENUACTION_NOTHING)
+ break;
+
+ ++Rows;
+ }
+ return Rows;
+}
+
+uint8
+GetLastMenuScreen()
+{
+ int8 page = -1;
+ for (int i = 0; i < MENUPAGES; i++) {
+ if (strcmp(aScreens[i].m_ScreenName, "") == 0 && aScreens[i].m_PreviousPage == MENUPAGE_NONE)
+ break;
+
+ ++page;
+ }
+ return page;
+}
+
+int8 RegisterNewScreen(const char *name, int prevPage, ReturnPrevPageFunc returnPrevPageFunc)
+{
+ if (lastOgScreen == MENUPAGES)
+ lastOgScreen = GetLastMenuScreen();
+
+ numCustomFrontendScreens++;
+ int id = lastOgScreen + numCustomFrontendScreens;
+ assert(id < MENUPAGES && "No room for new custom frontend screens! Increase MENUPAGES");
+ strncpy(aScreens[id].m_ScreenName, name, 8);
+ aScreens[id].m_PreviousPage = prevPage;
+ aScreens[id].returnPrevPageFunc = returnPrevPageFunc;
+ return id;
+}
+
+int8 RegisterNewOption()
+{
+ numCustomFrontendOptions++;
+ uint8 numOptions = GetNumberOfMenuOptions(currentMenu);
+ uint8 curIdx;
+ if (optionCursor < 0) {
+ optionCursor = curIdx = numOptions + optionCursor + 1;
+ } else
+ curIdx = optionCursor;
+
+ if (!optionOverwrite) {
+ if (aScreens[currentMenu].m_aEntries[curIdx].m_Action != MENUACTION_NOTHING) {
+ for (int i = numOptions - 1; i >= curIdx; i--) {
+ memcpy(&aScreens[currentMenu].m_aEntries[i + 1], &aScreens[currentMenu].m_aEntries[i], sizeof(CMenuScreenCustom::CMenuEntry));
+ }
+ }
+ }
+ optionCursor++;
+ return curIdx;
+}
+
+void FrontendOptionSetCursor(int screen, int8 option, bool overwrite)
+{
+ currentMenu = screen;
+ optionCursor = option;
+ optionOverwrite = overwrite;
+}
+
+void FrontendOptionAddBuiltinAction(const char* gxtKey, uint16 x, uint16 y, uint8 align, int action, int targetMenu, int saveSlot) {
+ int8 screenOptionOrder = RegisterNewOption();
+
+ CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder];
+
+ // We can't use custom text on those :shrug:
+ switch (action) {
+ case MENUACTION_SCREENRES:
+ strcpy(option.m_EntryName, "FED_RES");
+ break;
+ case MENUACTION_AUDIOHW:
+ strcpy(option.m_EntryName, "FEA_3DH");
+ break;
+ default:
+ strncpy(option.m_EntryName, gxtKey, 8);
+ break;
+ }
+ option.m_X = x;
+ option.m_Y = y;
+ option.m_Align = align;
+ option.m_Action = action;
+ option.m_SaveSlot = saveSlot;
+ option.m_TargetMenu = targetMenu;
+}
+
+void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat, const char* saveName, bool disableIfGameLoaded)
+{
+ int8 screenOptionOrder = RegisterNewOption();
+
+ CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder];
+ option.m_Action = MENUACTION_CFO_SELECT;
+ option.m_X = x;
+ option.m_Y = y;
+ option.m_Align = align;
+ strncpy(option.m_EntryName, gxtKey, 8);
+ option.m_CFOSelect = new CCFOSelect();
+ option.m_CFOSelect->rightTexts = (char**)malloc(numRightTexts * sizeof(char*));
+ memcpy(option.m_CFOSelect->rightTexts, rightTexts, numRightTexts * sizeof(char*));
+ option.m_CFOSelect->numRightTexts = numRightTexts;
+ option.m_CFOSelect->value = var;
+ if (var) {
+ option.m_CFOSelect->displayedValue = *var;
+ option.m_CFOSelect->lastSavedValue = *var;
+ }
+ option.m_CFOSelect->saveCat = saveCat;
+ option.m_CFOSelect->save = saveName;
+ option.m_CFOSelect->onlyApplyOnEnter = onlyApplyOnEnter;
+ option.m_CFOSelect->changeFunc = changeFunc;
+ option.m_CFOSelect->disableIfGameLoaded = disableIfGameLoaded;
+}
+
+void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat, const char* saveName)
+{
+ int8 screenOptionOrder = RegisterNewOption();
+
+ CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder];
+ option.m_Action = MENUACTION_CFO_DYNAMIC;
+ option.m_X = x;
+ option.m_Y = y;
+ option.m_Align = align;
+ strncpy(option.m_EntryName, gxtKey, 8);
+ option.m_CFODynamic = new CCFODynamic();
+ option.m_CFODynamic->drawFunc = drawFunc;
+ option.m_CFODynamic->buttonPressFunc = buttonPressFunc;
+ option.m_CFODynamic->value = var;
+ option.m_CFODynamic->saveCat = saveCat;
+ option.m_CFODynamic->save = saveName;
+}
+
+// lineHeight = 0 means game will use MENU_DEFAULT_LINE_HEIGHT
+uint8 FrontendScreenAdd(const char* gxtKey, int prevPage, int lineHeight, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc) {
+
+ uint8 screenOrder = RegisterNewScreen(gxtKey, prevPage, returnPrevPageFunc);
+
+ CCustomScreenLayout *screen = new CCustomScreenLayout();
+ aScreens[screenOrder].layout = screen;
+ screen->lineHeight = lineHeight;
+ screen->showLeftRightHelper = showLeftRightHelper;
+
+ return screenOrder;
+}
+#endif
diff --git a/src/extras/frontendoption.h b/src/extras/frontendoption.h
new file mode 100644
index 00000000..05cd5fa0
--- /dev/null
+++ b/src/extras/frontendoption.h
@@ -0,0 +1,86 @@
+#pragma once
+#include "common.h"
+
+#ifdef CUSTOM_FRONTEND_OPTIONS
+
+// ! There are 2 ways to use CFO,
+// 1st; by adding a new option to the array in MenuScreensCustom.cpp and passing attributes/CBs to it
+// 2nd; by calling the functions listed at the bottom of this file.
+
+// -- Option types
+//
+// Static/select: You allocate the variable, pass it to function and game sets it from user input among the strings given to function,
+// optionally you can add post-change event via ChangeFunc(only called on enter if onlyApplyOnEnter set, or set immediately)
+// You can store the option in an INI file if you pass the key(as a char array) to corresponding parameter.
+//
+// Dynamic: Passing variable to function is only needed if you want to store it, otherwise you should do
+// all the operations with ButtonPressFunc, this includes allocating the variable.
+// Left-side text is passed while creating and static, but ofc right-side text is dynamic -
+// you should return it in DrawFunc, which is called on every draw.
+//
+// Built-in action: As the name suggests, any action that game has built-in. But as an extra you can set the option text,
+
+// -- Returned via ButtonPressFunc() action param.
+#define FEOPTION_ACTION_LEFT 0
+#define FEOPTION_ACTION_RIGHT 1
+#define FEOPTION_ACTION_SELECT 2
+#define FEOPTION_ACTION_FOCUSLOSS 3
+
+// -- Callbacks
+
+// pretty much in everything I guess, and optional in all of them
+typedef void (*ReturnPrevPageFunc)();
+
+// for static options
+typedef void (*ChangeFunc)(int8 before, int8 after); // called after updating the value.
+ // only called on enter if onlyApplyOnEnter set, otherwise called on every value change
+
+// for dynamic options
+typedef wchar* (*DrawFunc)(bool* disabled, bool userHovering); // you must return a pointer for right text.
+ // you can also set *disabled if you want to gray it out.
+typedef void (*ButtonPressFunc)(int8 action); // see FEOPTION_ACTIONs above
+
+// -- Internal things
+void CustomFrontendOptionsPopulate();
+extern int lastOgScreen; // for reloading
+extern int numCustomFrontendOptions;
+extern int numCustomFrontendScreens;
+
+// -- To be used in ButtonPressFunc / ChangeFunc(this one would be weird):
+void GoBack(void);
+
+uint8 GetNumberOfMenuOptions(int screen);
+
+// !!! We're now moved to MenuScreensCustom.cpp, which houses an array that keeps all original+custom options.
+// But you can still use the APIs below, and manipulate aScreens while in game.
+
+// Limits:
+// The code relies on that you won't use more then NUM_MENUROWS(18) options on one page, and won't exceed the MENUPAGES of pages.
+// Also congrats if you can make 18 options visible at once.
+
+// Texts:
+// All text parameters accept char[8] GXT key.
+
+// Execute direction:
+// All of the calls below eventually manipulate the aScreens array, so keep in mind to add/replace options in order,
+// i.e. don't set cursor to 8 first and then 3.
+
+
+// -- Placing the cursor to append/overwrite option
+//
+// Done via FrontendOptionSetCursor(screen, position, overwrite = false), parameters explained below:
+// Screen: as the name suggests. Also accepts the screen IDs returned from FrontendScreenAdd.
+// Option: if positive, next AddOption call will put the option to there and progress the cursor.
+// if negative, cursor will be placed on bottom-(pos+1), so -1 means the very bottom, -2 means before the back button etc.
+// Overwrite: Use to overwrite the options, not appending a new one. AddOption calls will still progress the cursor.
+
+void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false);
+
+// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveCat and saveKey param. obv), otherwise pass nil/0
+void FrontendOptionAddBuiltinAction(const char* gxtKey, uint16 x, uint16 y, uint8 align, int action, int targetMenu = MENUPAGE_NONE, int saveSlot = SAVESLOT_NONE);
+void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat = nil, const char* saveKey = nil, bool disableIfGameLoaded = false);
+void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat = nil, const char* saveKey = nil);
+
+// lineHeight = 0 means game will use MENU_DEFAULT_LINE_HEIGHT
+uint8 FrontendScreenAdd(const char* gxtKey, int prevPage, int lineHeight, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc = nil);
+#endif
diff --git a/src/extras/ini_parser.hpp b/src/extras/ini_parser.hpp
index 99acf1ee..7bea024c 100644
--- a/src/extras/ini_parser.hpp
+++ b/src/extras/ini_parser.hpp
@@ -1,5 +1,5 @@
/*
- * Copyright (c) 2013-2015 Denilson das Mercês Amorim <dma_2012@hotmail.com>
+ * Copyright (c) 2013-2015 Denilson das Mercês Amorim <dma_2012@hotmail.com>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -158,6 +158,25 @@ namespace linb
/* Too lazy to continue this container... If you need more methods, just add it */
+ // re3
+ void remove(const string_type& sect, const key_type& key)
+ {
+ auto it = this->find(sect);
+ if(it != this->end())
+ {
+ it->second.erase(key);
+ }
+ }
+
+ int category_size(const string_type& sect)
+ {
+ auto it = this->find(sect);
+ if(it != this->end())
+ {
+ return it->second.size();
+ }
+ return 0;
+ }
#if 1
bool read_file(const char_type* filename)
diff --git a/src/extras/postfx.cpp b/src/extras/postfx.cpp
index 2ea08141..03010267 100644
--- a/src/extras/postfx.cpp
+++ b/src/extras/postfx.cpp
@@ -1,5 +1,4 @@
-#define WITHWINDOWS
-#define WITH_D3D
+#define WITHD3D
#include "common.h"
#ifdef EXTENDED_COLOURFILTER
diff --git a/src/extras/inttypes.h b/src/extras/re3_inttypes.h
index bf0c53e2..bf0c53e2 100644
--- a/src/extras/inttypes.h
+++ b/src/extras/re3_inttypes.h
diff --git a/src/extras/screendroplets.cpp b/src/extras/screendroplets.cpp
index 2d34cdcb..74c44da0 100644
--- a/src/extras/screendroplets.cpp
+++ b/src/extras/screendroplets.cpp
@@ -1,4 +1,4 @@
-#define WITH_D3D
+#define WITHD3D
#include "common.h"
#ifdef SCREEN_DROPLETS
@@ -8,11 +8,11 @@
#endif
#include "General.h"
-#include "Main.h"
+#include "main.h"
#include "RwHelper.h"
-#include "Main.h"
#include "Timer.h"
#include "Camera.h"
+#include "World.h"
#include "ZoneCull.h"
#include "Weather.h"
#include "ParticleObject.h"
@@ -76,11 +76,36 @@ ScreenDroplets::Initialise(void)
ms_splashObject = nil;
}
+// Create white circle mask for rain drops
+static RwTexture*
+CreateDropMask(int32 size)
+{
+ RwImage *img = RwImageCreate(size, size, 32);
+ RwImageAllocatePixels(img);
+
+ uint8 *pixels = RwImageGetPixels(img);
+ int32 stride = RwImageGetStride(img);
+
+ for(int y = 0; y < size; y++){
+ float yf = ((y + 0.5f)/size - 0.5f)*2.0f;
+ for(int x = 0; x < size; x++){
+ float xf = ((x + 0.5f)/size - 0.5f)*2.0f;
+ memset(&pixels[y*stride + x*4], xf*xf + yf*yf < 1.0f ? 0xFF : 0x00, 4);
+ }
+ }
+
+ int32 width, height, depth, format;
+ RwImageFindRasterFormat(img, rwRASTERTYPETEXTURE, &width, &height, &depth, &format);
+ RwRaster *ras = RwRasterCreate(width, height, depth, format);
+ RwRasterSetFromImage(ras, img);
+ RwImageDestroy(img);
+ return RwTextureCreate(ras);
+}
+
void
ScreenDroplets::InitDraw(void)
{
- if(CustomPipes::neoTxd)
- ms_maskTex = CustomPipes::neoTxd->find("dropmask");
+ ms_maskTex = CreateDropMask(64);
ms_screenTex = RwTextureCreate(nil);
RwTextureSetFilterMode(ms_screenTex, rwFILTERLINEAR);
@@ -366,7 +391,7 @@ void
ScreenDroplets::RegisterSplash(CParticleObject *pobj)
{
CVector dist = pobj->GetPosition() - ms_prevCamPos;
- if(dist.MagnitudeSqr() < 20.0f){
+ if(dist.MagnitudeSqr() < 50.0f){ // 20 originally
ms_splashDuration = 14;
ms_splashObject = pobj;
}
@@ -384,15 +409,16 @@ ScreenDroplets::ProcessCameraMovement(void)
ms_prevCamUp = camUp;
ms_prevCamPos = camPos;
- ms_screenMoveDelta.x = -RwV3dDotProduct(&camMat->right, (RwV3d*)&ms_camMoveDelta);
- ms_screenMoveDelta.y = RwV3dDotProduct(&camMat->up, (RwV3d*)&ms_camMoveDelta);
- ms_screenMoveDelta.z = RwV3dDotProduct(&camMat->at, (RwV3d*)&ms_camMoveDelta);
+ ms_screenMoveDelta.x = -RwV3dDotProduct(&camMat->right, &ms_camMoveDelta);
+ ms_screenMoveDelta.y = RwV3dDotProduct(&camMat->up, &ms_camMoveDelta);
+ ms_screenMoveDelta.z = RwV3dDotProduct(&camMat->at, &ms_camMoveDelta);
ms_screenMoveDelta *= 10.0f;
ms_screenMoveDist = ms_screenMoveDelta.Magnitude2D();
uint16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
bool isTopDown = mode == CCam::MODE_TOPDOWN || mode == CCam::MODE_GTACLASSIC || mode == CCam::MODE_TOP_DOWN_PED;
- bool isLookingInDirection = CPad::GetPad(0)->GetLookBehindForCar() || CPad::GetPad(0)->GetLookLeft() || CPad::GetPad(0)->GetLookRight();
+ bool isLookingInDirection = FindPlayerVehicle() && mode == CCam::MODE_1STPERSON &&
+ (CPad::GetPad(0)->GetLookBehindForCar() || CPad::GetPad(0)->GetLookLeft() || CPad::GetPad(0)->GetLookRight());
ms_enabled = !isTopDown && !isLookingInDirection;
ms_movingEnabled = !isTopDown && !isLookingInDirection;
diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp
index b04f7c7e..18a27ec1 100644
--- a/src/fakerw/fake.cpp
+++ b/src/fakerw/fake.cpp
@@ -1,5 +1,5 @@
#define _CRT_SECURE_NO_WARNINGS
-#define WITH_D3D
+#define WITH_D3D // not WITHD3D, so it's librw define
#include <rwcore.h>
#include <rpworld.h>
#include <rpmatfx.h>
@@ -14,11 +14,17 @@
using namespace rw;
RwUInt8 RwObjectGetType(const RwObject *obj) { return obj->type; }
+RwFrame* rwObjectGetParent(const RwObject *obj) { return (RwFrame*)obj->parent; }
-void *RwMalloc(size_t size) { return malloc(size); }
-void *RwCalloc(size_t numObj, size_t sizeObj) { return calloc(numObj, sizeObj); }
-void RwFree(void *mem) { free(mem); }
+void *RwMalloc(size_t size) { return engine->memfuncs.rwmalloc(size, 0); }
+void *RwCalloc(size_t numObj, size_t sizeObj) {
+ void *mem = RwMalloc(numObj*sizeObj);
+ if(mem)
+ memset(mem, 0, numObj*sizeObj);
+ return mem;
+}
+void RwFree(void *mem) { engine->memfuncs.rwfree(mem); }
//RwReal RwV3dNormalize(RwV3d * out, const RwV3d * in);
@@ -166,8 +172,8 @@ RwFrame *RwCameraGetFrame(const RwCamera *camera) { return camera->getFrame(
RwImage *RwImageCreate(RwInt32 width, RwInt32 height, RwInt32 depth) { return Image::create(width, height, depth); }
RwBool RwImageDestroy(RwImage * image) { image->destroy(); return true; }
-RwImage *RwImageAllocatePixels(RwImage * image);
-RwImage *RwImageFreePixels(RwImage * image);
+RwImage *RwImageAllocatePixels(RwImage * image) { image->allocate(); return image; }
+RwImage *RwImageFreePixels(RwImage * image) { image->free(); return image; }
RwImage *RwImageCopy(RwImage * destImage, const RwImage * sourceImage);
RwImage *RwImageResize(RwImage * image, RwInt32 width, RwInt32 height);
RwImage *RwImageApplyMask(RwImage * image, const RwImage * mask);
@@ -182,10 +188,10 @@ RwImage *RwImageSetPixels(RwImage * image, RwUInt8 * pixels) { image->pixels
RwImage *RwImageSetPalette(RwImage * image, RwRGBA * palette) { image->palette = (uint8*)palette; return image; }
RwInt32 RwImageGetWidth(const RwImage * image) { return image->width; }
RwInt32 RwImageGetHeight(const RwImage * image) { return image->height; }
-RwInt32 RwImageGetDepth(const RwImage * image);
-RwInt32 RwImageGetStride(const RwImage * image);
-RwUInt8 *RwImageGetPixels(const RwImage * image);
-RwRGBA *RwImageGetPalette(const RwImage * image);
+RwInt32 RwImageGetDepth(const RwImage * image) { return image->depth; }
+RwInt32 RwImageGetStride(const RwImage * image) { return image->stride; }
+RwUInt8 *RwImageGetPixels(const RwImage * image) { return image->pixels; }
+RwRGBA *RwImageGetPalette(const RwImage * image) { return (RwRGBA*)image->palette; }
RwUInt32 RwRGBAToPixel(RwRGBA * rgbIn, RwInt32 rasterFormat);
RwRGBA *RwRGBASetFromPixel(RwRGBA * rgbOut, RwUInt32 pixelValue, RwInt32 rasterFormat);
RwBool RwImageSetGamma(RwReal gammaValue);
@@ -537,8 +543,27 @@ RwBool RwRenderStateSet(RwRenderState state, void *value)
}
}
+static rw::MemoryFunctions gMemfuncs;
+static void *(*real_malloc)(size_t size);
+static void *(*real_realloc)(void *mem, size_t newSize);
+static void *mallocWrap(size_t sz, uint32 hint) { if(sz == 0) return nil; return real_malloc(sz); }
+static void *reallocWrap(void *p, size_t sz, uint32 hint) { return real_realloc(p, sz); }
+
+
// WARNING: unused parameters
-RwBool RwEngineInit(RwMemoryFunctions *memFuncs, RwUInt32 initFlags, RwUInt32 resArenaSize) { Engine::init(); return true; }
+RwBool RwEngineInit(RwMemoryFunctions *memFuncs, RwUInt32 initFlags, RwUInt32 resArenaSize) {
+ if(memFuncs){
+ real_malloc = memFuncs->rwmalloc;
+ real_realloc = memFuncs->rwrealloc;
+ gMemfuncs.rwmalloc = mallocWrap;
+ gMemfuncs.rwrealloc = reallocWrap;
+ gMemfuncs.rwfree = memFuncs->rwfree;
+ Engine::init(&gMemfuncs);
+ }else{
+ Engine::init(nil);
+ }
+ return true;
+}
// TODO: this is platform dependent
RwBool RwEngineOpen(RwEngineOpenParams *initParams) {
static EngineOpenParams openParams;
@@ -939,3 +964,12 @@ RtCharset *RtCharsetSetColors(RtCharset * charSet, const RwRGBA * foreGround,
RtCharset *RtCharsetGetDesc(RtCharset * charset, RtCharsetDesc * desc) { *desc = charset->desc; return charset; }
RtCharset *RtCharsetCreate(const RwRGBA * foreGround, const RwRGBA * backGround) { return Charset::create(foreGround, backGround); }
RwBool RtCharsetDestroy(RtCharset * charSet) { charSet->destroy(); return true; }
+
+
+
+#include <rpanisot.h>
+
+RwInt8 RpAnisotGetMaxSupportedMaxAnisotropy(void) { return rw::getMaxSupportedMaxAnisotropy(); }
+RwTexture *RpAnisotTextureSetMaxAnisotropy(RwTexture *tex, RwInt8 val) { tex->setMaxAnisotropy(val); return tex; }
+RwInt8 RpAnisotTextureGetMaxAnisotropy(RwTexture *tex) { return tex->getMaxAnisotropy(); }
+RwBool RpAnisotPluginAttach(void) { rw::registerAnisotropyPlugin(); return true; }
diff --git a/src/fakerw/rpanisot.h b/src/fakerw/rpanisot.h
new file mode 100644
index 00000000..a886512f
--- /dev/null
+++ b/src/fakerw/rpanisot.h
@@ -0,0 +1,6 @@
+#pragma once
+
+RwInt8 RpAnisotGetMaxSupportedMaxAnisotropy(void);
+RwTexture *RpAnisotTextureSetMaxAnisotropy(RwTexture *tex, RwInt8 val);
+RwInt8 RpAnisotTextureGetMaxAnisotropy(RwTexture *tex);
+RwBool RpAnisotPluginAttach(void);
diff --git a/src/fakerw/rwplcore.h b/src/fakerw/rwplcore.h
index 79c745b6..69c921cc 100644
--- a/src/fakerw/rwplcore.h
+++ b/src/fakerw/rwplcore.h
@@ -108,12 +108,12 @@ enum RwCorePluginID
//struct RwObject;
typedef rw::Object RwObject;
+typedef rw::Frame RwFrame;
typedef RwObject *(*RwObjectCallBack)(RwObject *object, void *data);
RwUInt8 RwObjectGetType(const RwObject *obj);
-
-
+RwFrame* rwObjectGetParent(const RwObject *obj);
#define rwsprintf sprintf
#define rwvsprintf vsprintf
@@ -141,15 +141,15 @@ RwUInt8 RwObjectGetType(const RwObject *obj);
***********************************************
*/
-struct RwMemoryFunctions;
-/*
+struct RwMemoryFunctions
{
+ // NB: from RW 3.6 on the allocating functions take
+ // a hint parameter!
void *(*rwmalloc)(size_t size);
void (*rwfree)(void *mem);
void *(*rwrealloc)(void *mem, size_t newSize);
void *(*rwcalloc)(size_t numObj, size_t sizeObj);
};
-*/
void *RwMalloc(size_t size);
void RwFree(void *mem);
diff --git a/src/math/Matrix.cpp b/src/math/Matrix.cpp
index 3ac3e2b9..c0d909cb 100644
--- a/src/math/Matrix.cpp
+++ b/src/math/Matrix.cpp
@@ -60,14 +60,20 @@ CMatrix::Detach(void)
void
CMatrix::Update(void)
{
- m_matrix = *m_attachment;
+ GetRight() = m_attachment->right;
+ GetForward() = m_attachment->up;
+ GetUp() = m_attachment->at;
+ GetPosition() = m_attachment->pos;
}
void
CMatrix::UpdateRW(void)
{
if (m_attachment) {
- *m_attachment = m_matrix;
+ m_attachment->right = GetRight();
+ m_attachment->up = GetForward();
+ m_attachment->at = GetUp();
+ m_attachment->pos = GetPosition();
RwMatrixUpdate(m_attachment);
}
}
@@ -75,104 +81,96 @@ CMatrix::UpdateRW(void)
void
CMatrix::operator=(CMatrix const &rhs)
{
- m_matrix = rhs.m_matrix;
+ memcpy(this, &rhs, sizeof(f));
if (m_attachment)
UpdateRW();
}
void
-CMatrix::CopyOnlyMatrix(CMatrix *other)
+CMatrix::CopyOnlyMatrix(const CMatrix &other)
{
- m_matrix = other->m_matrix;
+ memcpy(this, &other, sizeof(f));
}
CMatrix &
CMatrix::operator+=(CMatrix const &rhs)
{
- m_matrix.right.x += rhs.m_matrix.right.x;
- m_matrix.up.x += rhs.m_matrix.up.x;
- m_matrix.at.x += rhs.m_matrix.at.x;
- m_matrix.right.y += rhs.m_matrix.right.y;
- m_matrix.up.y += rhs.m_matrix.up.y;
- m_matrix.at.y += rhs.m_matrix.at.y;
- m_matrix.right.z += rhs.m_matrix.right.z;
- m_matrix.up.z += rhs.m_matrix.up.z;
- m_matrix.at.z += rhs.m_matrix.at.z;
- m_matrix.pos.x += rhs.m_matrix.pos.x;
- m_matrix.pos.y += rhs.m_matrix.pos.y;
- m_matrix.pos.z += rhs.m_matrix.pos.z;
+ GetRight() += rhs.GetRight();
+ GetForward() += rhs.GetForward();
+ GetUp() += rhs.GetUp();
+ GetPosition() += rhs.GetPosition();
return *this;
}
void
CMatrix::SetUnity(void)
{
- m_matrix.right.x = 1.0f;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = 1.0f;
- m_matrix.up.z = 0.0f;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = 1.0f;
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
+ rx = 1.0f;
+ ry = 0.0f;
+ rz = 0.0f;
+ fx = 0.0f;
+ fy = 1.0f;
+ fz = 0.0f;
+ ux = 0.0f;
+ uy = 0.0f;
+ uz = 1.0f;
+ px = 0.0f;
+ py = 0.0f;
+ pz = 0.0f;
}
void
CMatrix::ResetOrientation(void)
{
- m_matrix.right.x = 1.0f;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = 1.0f;
- m_matrix.up.z = 0.0f;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = 1.0f;
+ rx = 1.0f;
+ ry = 0.0f;
+ rz = 0.0f;
+ fx = 0.0f;
+ fy = 1.0f;
+ fz = 0.0f;
+ ux = 0.0f;
+ uy = 0.0f;
+ uz = 1.0f;
}
void
CMatrix::SetScale(float s)
{
- m_matrix.right.x = s;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
+ rx = s;
+ ry = 0.0f;
+ rz = 0.0f;
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = s;
- m_matrix.up.z = 0.0f;
+ fx = 0.0f;
+ fy = s;
+ fz = 0.0f;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = s;
+ ux = 0.0f;
+ uy = 0.0f;
+ uz = s;
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
+ px = 0.0f;
+ py = 0.0f;
+ pz = 0.0f;
}
void
CMatrix::SetTranslate(float x, float y, float z)
{
- m_matrix.right.x = 1.0f;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
+ rx = 1.0f;
+ ry = 0.0f;
+ rz = 0.0f;
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = 1.0f;
- m_matrix.up.z = 0.0f;
+ fx = 0.0f;
+ fy = 1.0f;
+ fz = 0.0f;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = 1.0f;
+ ux = 0.0f;
+ uy = 0.0f;
+ uz = 1.0f;
- m_matrix.pos.x = x;
- m_matrix.pos.y = y;
- m_matrix.pos.z = z;
+ px = x;
+ py = y;
+ pz = z;
}
void
@@ -181,17 +179,17 @@ CMatrix::SetRotateXOnly(float angle)
float c = Cos(angle);
float s = Sin(angle);
- m_matrix.right.x = 1.0f;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
+ rx = 1.0f;
+ ry = 0.0f;
+ rz = 0.0f;
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = c;
- m_matrix.up.z = s;
+ fx = 0.0f;
+ fy = c;
+ fz = s;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = -s;
- m_matrix.at.z = c;
+ ux = 0.0f;
+ uy = -s;
+ uz = c;
}
void
@@ -200,17 +198,17 @@ CMatrix::SetRotateYOnly(float angle)
float c = Cos(angle);
float s = Sin(angle);
- m_matrix.right.x = c;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = -s;
+ rx = c;
+ ry = 0.0f;
+ rz = -s;
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = 1.0f;
- m_matrix.up.z = 0.0f;
+ fx = 0.0f;
+ fy = 1.0f;
+ fz = 0.0f;
- m_matrix.at.x = s;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = c;
+ ux = s;
+ uy = 0.0f;
+ uz = c;
}
void
@@ -219,26 +217,26 @@ CMatrix::SetRotateZOnly(float angle)
float c = Cos(angle);
float s = Sin(angle);
- m_matrix.right.x = c;
- m_matrix.right.y = s;
- m_matrix.right.z = 0.0f;
+ rx = c;
+ ry = s;
+ rz = 0.0f;
- m_matrix.up.x = -s;
- m_matrix.up.y = c;
- m_matrix.up.z = 0.0f;
+ fx = -s;
+ fy = c;
+ fz = 0.0f;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = 1.0f;
+ ux = 0.0f;
+ uy = 0.0f;
+ uz = 1.0f;
}
void
CMatrix::SetRotateX(float angle)
{
SetRotateXOnly(angle);
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
+ px = 0.0f;
+ py = 0.0f;
+ pz = 0.0f;
}
@@ -246,18 +244,18 @@ void
CMatrix::SetRotateY(float angle)
{
SetRotateYOnly(angle);
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
+ px = 0.0f;
+ py = 0.0f;
+ pz = 0.0f;
}
void
CMatrix::SetRotateZ(float angle)
{
SetRotateZOnly(angle);
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
+ px = 0.0f;
+ py = 0.0f;
+ pz = 0.0f;
}
void
@@ -270,21 +268,21 @@ CMatrix::SetRotate(float xAngle, float yAngle, float zAngle)
float cZ = Cos(zAngle);
float sZ = Sin(zAngle);
- m_matrix.right.x = cZ * cY - (sZ * sX) * sY;
- m_matrix.right.y = (cZ * sX) * sY + sZ * cY;
- m_matrix.right.z = -cX * sY;
+ rx = cZ * cY - (sZ * sX) * sY;
+ ry = (cZ * sX) * sY + sZ * cY;
+ rz = -cX * sY;
- m_matrix.up.x = -sZ * cX;
- m_matrix.up.y = cZ * cX;
- m_matrix.up.z = sX;
+ fx = -sZ * cX;
+ fy = cZ * cX;
+ fz = sX;
- m_matrix.at.x = (sZ * sX) * cY + cZ * sY;
- m_matrix.at.y = sZ * sY - (cZ * sX) * cY;
- m_matrix.at.z = cX * cY;
+ ux = (sZ * sX) * cY + cZ * sY;
+ uy = sZ * sY - (cZ * sX) * cY;
+ uz = cX * cY;
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
+ px = 0.0f;
+ py = 0.0f;
+ pz = 0.0f;
}
void
@@ -293,23 +291,23 @@ CMatrix::RotateX(float x)
float c = Cos(x);
float s = Sin(x);
- float ry = m_matrix.right.y;
- float rz = m_matrix.right.z;
- float uy = m_matrix.up.y;
- float uz = m_matrix.up.z;
- float ay = m_matrix.at.y;
- float az = m_matrix.at.z;
- float py = m_matrix.pos.y;
- float pz = m_matrix.pos.z;
-
- m_matrix.right.y = c * ry - s * rz;
- m_matrix.right.z = c * rz + s * ry;
- m_matrix.up.y = c * uy - s * uz;
- m_matrix.up.z = c * uz + s * uy;
- m_matrix.at.y = c * ay - s * az;
- m_matrix.at.z = c * az + s * ay;
- m_matrix.pos.y = c * py - s * pz;
- m_matrix.pos.z = c * pz + s * py;
+ float ry = this->ry;
+ float rz = this->rz;
+ float uy = this->fy;
+ float uz = this->fz;
+ float ay = this->uy;
+ float az = this->uz;
+ float py = this->py;
+ float pz = this->pz;
+
+ this->ry = c * ry - s * rz;
+ this->rz = c * rz + s * ry;
+ this->fy = c * uy - s * uz;
+ this->fz = c * uz + s * uy;
+ this->uy = c * ay - s * az;
+ this->uz = c * az + s * ay;
+ this->py = c * py - s * pz;
+ this->pz = c * pz + s * py;
}
void
@@ -318,23 +316,23 @@ CMatrix::RotateY(float y)
float c = Cos(y);
float s = Sin(y);
- float rx = m_matrix.right.x;
- float rz = m_matrix.right.z;
- float ux = m_matrix.up.x;
- float uz = m_matrix.up.z;
- float ax = m_matrix.at.x;
- float az = m_matrix.at.z;
- float px = m_matrix.pos.x;
- float pz = m_matrix.pos.z;
-
- m_matrix.right.x = c * rx + s * rz;
- m_matrix.right.z = c * rz - s * rx;
- m_matrix.up.x = c * ux + s * uz;
- m_matrix.up.z = c * uz - s * ux;
- m_matrix.at.x = c * ax + s * az;
- m_matrix.at.z = c * az - s * ax;
- m_matrix.pos.x = c * px + s * pz;
- m_matrix.pos.z = c * pz - s * px;
+ float rx = this->rx;
+ float rz = this->rz;
+ float ux = this->fx;
+ float uz = this->fz;
+ float ax = this->ux;
+ float az = this->uz;
+ float px = this->px;
+ float pz = this->pz;
+
+ this->rx = c * rx + s * rz;
+ this->rz = c * rz - s * rx;
+ this->fx = c * ux + s * uz;
+ this->fz = c * uz - s * ux;
+ this->ux = c * ax + s * az;
+ this->uz = c * az - s * ax;
+ this->px = c * px + s * pz;
+ this->pz = c * pz - s * px;
}
void
@@ -343,23 +341,23 @@ CMatrix::RotateZ(float z)
float c = Cos(z);
float s = Sin(z);
- float ry = m_matrix.right.y;
- float rx = m_matrix.right.x;
- float uy = m_matrix.up.y;
- float ux = m_matrix.up.x;
- float ay = m_matrix.at.y;
- float ax = m_matrix.at.x;
- float py = m_matrix.pos.y;
- float px = m_matrix.pos.x;
+ float ry = this->ry;
+ float rx = this->rx;
+ float uy = this->fy;
+ float ux = this->fx;
+ float ay = this->uy;
+ float ax = this->ux;
+ float py = this->py;
+ float px = this->px;
- m_matrix.right.x = c * rx - s * ry;
- m_matrix.right.y = c * ry + s * rx;
- m_matrix.up.x = c * ux - s * uy;
- m_matrix.up.y = c * uy + s * ux;
- m_matrix.at.x = c * ax - s * ay;
- m_matrix.at.y = c * ay + s * ax;
- m_matrix.pos.x = c * px - s * py;
- m_matrix.pos.y = c * py + s * px;
+ this->rx = c * rx - s * ry;
+ this->ry = c * ry + s * rx;
+ this->fx = c * ux - s * uy;
+ this->fy = c * uy + s * ux;
+ this->ux = c * ax - s * ay;
+ this->uy = c * ay + s * ax;
+ this->px = c * px - s * py;
+ this->py = c * py + s * px;
}
@@ -373,18 +371,18 @@ CMatrix::Rotate(float x, float y, float z)
float cZ = Cos(z);
float sZ = Sin(z);
- float rx = m_matrix.right.x;
- float ry = m_matrix.right.y;
- float rz = m_matrix.right.z;
- float ux = m_matrix.up.x;
- float uy = m_matrix.up.y;
- float uz = m_matrix.up.z;
- float ax = m_matrix.at.x;
- float ay = m_matrix.at.y;
- float az = m_matrix.at.z;
- float px = m_matrix.pos.x;
- float py = m_matrix.pos.y;
- float pz = m_matrix.pos.z;
+ float rx = this->rx;
+ float ry = this->ry;
+ float rz = this->rz;
+ float ux = this->fx;
+ float uy = this->fy;
+ float uz = this->fz;
+ float ax = this->ux;
+ float ay = this->uy;
+ float az = this->uz;
+ float px = this->px;
+ float py = this->py;
+ float pz = this->pz;
float x1 = cZ * cY - (sZ * sX) * sY;
float x2 = (cZ * sX) * sY + sZ * cY;
@@ -396,18 +394,18 @@ CMatrix::Rotate(float x, float y, float z)
float z2 = sZ * sY - (cZ * sX) * cY;
float z3 = cX * cY;
- m_matrix.right.x = x1 * rx + y1 * ry + z1 * rz;
- m_matrix.right.y = x2 * rx + y2 * ry + z2 * rz;
- m_matrix.right.z = x3 * rx + y3 * ry + z3 * rz;
- m_matrix.up.x = x1 * ux + y1 * uy + z1 * uz;
- m_matrix.up.y = x2 * ux + y2 * uy + z2 * uz;
- m_matrix.up.z = x3 * ux + y3 * uy + z3 * uz;
- m_matrix.at.x = x1 * ax + y1 * ay + z1 * az;
- m_matrix.at.y = x2 * ax + y2 * ay + z2 * az;
- m_matrix.at.z = x3 * ax + y3 * ay + z3 * az;
- m_matrix.pos.x = x1 * px + y1 * py + z1 * pz;
- m_matrix.pos.y = x2 * px + y2 * py + z2 * pz;
- m_matrix.pos.z = x3 * px + y3 * py + z3 * pz;
+ this->rx = x1 * rx + y1 * ry + z1 * rz;
+ this->ry = x2 * rx + y2 * ry + z2 * rz;
+ this->rz = x3 * rx + y3 * ry + z3 * rz;
+ this->fx = x1 * ux + y1 * uy + z1 * uz;
+ this->fy = x2 * ux + y2 * uy + z2 * uz;
+ this->fz = x3 * ux + y3 * uy + z3 * uz;
+ this->ux = x1 * ax + y1 * ay + z1 * az;
+ this->uy = x2 * ax + y2 * ay + z2 * az;
+ this->uz = x3 * ax + y3 * ay + z3 * az;
+ this->px = x1 * px + y1 * py + z1 * pz;
+ this->py = x2 * px + y2 * py + z2 * pz;
+ this->pz = x3 * px + y3 * py + z3 * pz;
}
CMatrix &
@@ -436,21 +434,18 @@ operator*(const CMatrix &m1, const CMatrix &m2)
{
// TODO: VU0 code
CMatrix out;
- RwMatrix *dst = &out.m_matrix;
- const RwMatrix *src1 = &m1.m_matrix;
- const RwMatrix *src2 = &m2.m_matrix;
- dst->right.x = src1->right.x * src2->right.x + src1->up.x * src2->right.y + src1->at.x * src2->right.z;
- dst->right.y = src1->right.y * src2->right.x + src1->up.y * src2->right.y + src1->at.y * src2->right.z;
- dst->right.z = src1->right.z * src2->right.x + src1->up.z * src2->right.y + src1->at.z * src2->right.z;
- dst->up.x = src1->right.x * src2->up.x + src1->up.x * src2->up.y + src1->at.x * src2->up.z;
- dst->up.y = src1->right.y * src2->up.x + src1->up.y * src2->up.y + src1->at.y * src2->up.z;
- dst->up.z = src1->right.z * src2->up.x + src1->up.z * src2->up.y + src1->at.z * src2->up.z;
- dst->at.x = src1->right.x * src2->at.x + src1->up.x * src2->at.y + src1->at.x * src2->at.z;
- dst->at.y = src1->right.y * src2->at.x + src1->up.y * src2->at.y + src1->at.y * src2->at.z;
- dst->at.z = src1->right.z * src2->at.x + src1->up.z * src2->at.y + src1->at.z * src2->at.z;
- dst->pos.x = src1->right.x * src2->pos.x + src1->up.x * src2->pos.y + src1->at.x * src2->pos.z + src1->pos.x;
- dst->pos.y = src1->right.y * src2->pos.x + src1->up.y * src2->pos.y + src1->at.y * src2->pos.z + src1->pos.y;
- dst->pos.z = src1->right.z * src2->pos.x + src1->up.z * src2->pos.y + src1->at.z * src2->pos.z + src1->pos.z;
+ out.rx = m1.rx * m2.rx + m1.fx * m2.ry + m1.ux * m2.rz;
+ out.ry = m1.ry * m2.rx + m1.fy * m2.ry + m1.uy * m2.rz;
+ out.rz = m1.rz * m2.rx + m1.fz * m2.ry + m1.uz * m2.rz;
+ out.fx = m1.rx * m2.fx + m1.fx * m2.fy + m1.ux * m2.fz;
+ out.fy = m1.ry * m2.fx + m1.fy * m2.fy + m1.uy * m2.fz;
+ out.fz = m1.rz * m2.fx + m1.fz * m2.fy + m1.uz * m2.fz;
+ out.ux = m1.rx * m2.ux + m1.fx * m2.uy + m1.ux * m2.uz;
+ out.uy = m1.ry * m2.ux + m1.fy * m2.uy + m1.uy * m2.uz;
+ out.uz = m1.rz * m2.ux + m1.fz * m2.uy + m1.uz * m2.uz;
+ out.px = m1.rx * m2.px + m1.fx * m2.py + m1.ux * m2.pz + m1.px;
+ out.py = m1.ry * m2.px + m1.fy * m2.py + m1.uy * m2.pz + m1.py;
+ out.pz = m1.rz * m2.px + m1.fz * m2.py + m1.uz * m2.pz + m1.pz;
return out;
}
@@ -458,43 +453,50 @@ CMatrix &
Invert(const CMatrix &src, CMatrix &dst)
{
// TODO: VU0 code
- float (*scr_fm)[4] = (float (*)[4])&src.m_matrix;
- float (*dst_fm)[4] = (float (*)[4])&dst.m_matrix;
+ dst.f[3][0] = dst.f[3][1] = dst.f[3][2] = 0.0f;
- dst_fm[3][0] = dst_fm[3][1] = dst_fm[3][2] = 0.0f;
+ dst.f[0][0] = src.f[0][0];
+ dst.f[0][1] = src.f[1][0];
+ dst.f[0][2] = src.f[2][0];
- dst_fm[0][0] = scr_fm[0][0];
- dst_fm[0][1] = scr_fm[1][0];
- dst_fm[0][2] = scr_fm[2][0];
+ dst.f[1][0] = src.f[0][1];
+ dst.f[1][1] = src.f[1][1];
+ dst.f[1][2] = src.f[2][1];
- dst_fm[1][0] = scr_fm[0][1];
- dst_fm[1][1] = scr_fm[1][1];
- dst_fm[1][2] = scr_fm[2][1];
+ dst.f[2][0] = src.f[0][2];
+ dst.f[2][1] = src.f[1][2];
+ dst.f[2][2] = src.f[2][2];
- dst_fm[2][0] = scr_fm[0][2];
- dst_fm[2][1] = scr_fm[1][2];
- dst_fm[2][2] = scr_fm[2][2];
+ dst.f[3][0] += dst.f[0][0] * src.f[3][0];
+ dst.f[3][1] += dst.f[0][1] * src.f[3][0];
+ dst.f[3][2] += dst.f[0][2] * src.f[3][0];
- dst_fm[3][0] += dst_fm[0][0] * scr_fm[3][0];
- dst_fm[3][1] += dst_fm[0][1] * scr_fm[3][0];
- dst_fm[3][2] += dst_fm[0][2] * scr_fm[3][0];
+ dst.f[3][0] += dst.f[1][0] * src.f[3][1];
+ dst.f[3][1] += dst.f[1][1] * src.f[3][1];
+ dst.f[3][2] += dst.f[1][2] * src.f[3][1];
- dst_fm[3][0] += dst_fm[1][0] * scr_fm[3][1];
- dst_fm[3][1] += dst_fm[1][1] * scr_fm[3][1];
- dst_fm[3][2] += dst_fm[1][2] * scr_fm[3][1];
+ dst.f[3][0] += dst.f[2][0] * src.f[3][2];
+ dst.f[3][1] += dst.f[2][1] * src.f[3][2];
+ dst.f[3][2] += dst.f[2][2] * src.f[3][2];
- dst_fm[3][0] += dst_fm[2][0] * scr_fm[3][2];
- dst_fm[3][1] += dst_fm[2][1] * scr_fm[3][2];
- dst_fm[3][2] += dst_fm[2][2] * scr_fm[3][2];
-
- dst_fm[3][0] = -dst_fm[3][0];
- dst_fm[3][1] = -dst_fm[3][1];
- dst_fm[3][2] = -dst_fm[3][2];
+ dst.f[3][0] = -dst.f[3][0];
+ dst.f[3][1] = -dst.f[3][1];
+ dst.f[3][2] = -dst.f[3][2];
return dst;
}
+void
+CMatrix::CopyToRwMatrix(RwMatrix* matrix)
+{
+ matrix->right = GetRight();
+ matrix->up = GetForward();
+ matrix->at = GetUp();
+ matrix->pos = GetPosition();
+ RwMatrixUpdate(matrix);
+}
+
CMatrix
Invert(const CMatrix &matrix)
{
diff --git a/src/math/Matrix.h b/src/math/Matrix.h
index bf811af7..6da4c767 100644
--- a/src/math/Matrix.h
+++ b/src/math/Matrix.h
@@ -3,9 +3,36 @@
class CMatrix
{
public:
- RwMatrix m_matrix;
+#ifdef GTA_PS2
+ union
+ {
+ float f[4][4];
+ struct
+ {
+ float rx, ry, rz;
+ RwMatrix *m_attachment;
+ float fx, fy, fz;
+ bool m_hasRwMatrix; // are we the owner?
+ float ux, uy, uz, uw;
+ float px, py, pz, pw;
+ };
+ };
+#else
+ union
+ {
+ float f[4][4];
+ struct
+ {
+ float rx, ry, rz, rw;
+ float fx, fy, fz, fw;
+ float ux, uy, uz, uw;
+ float px, py, pz, pw;
+ };
+ };
+
RwMatrix *m_attachment;
bool m_hasRwMatrix; // are we the owner?
+#endif
CMatrix(void);
CMatrix(CMatrix const &m);
@@ -23,47 +50,41 @@ public:
void UpdateRW(void);
void operator=(CMatrix const &rhs);
CMatrix &operator+=(CMatrix const &rhs);
-#ifdef RWCORE_H
- operator RwMatrix (void) const {
- return m_matrix;
- }
-
- operator RwMatrix *(void) {
- return &m_matrix;
- }
-#endif
CMatrix &operator*=(CMatrix const &rhs);
- const CVector &GetPosition(void) const { return *(CVector*)&m_matrix.pos; }
- CVector& GetPosition(void) { return *(CVector*)&m_matrix.pos; }
- CVector &GetRight(void) { return *(CVector*)&m_matrix.right; }
- CVector &GetForward(void) { return *(CVector*)&m_matrix.up; }
- CVector &GetUp(void) { return *(CVector*)&m_matrix.at; }
+ CVector &GetPosition(void) { return *(CVector*)&px; }
+ CVector &GetRight(void) { return *(CVector*)&rx; }
+ CVector &GetForward(void) { return *(CVector*)&fx; }
+ CVector &GetUp(void) { return *(CVector*)&ux; }
+
+ const CVector &GetPosition(void) const { return *(CVector*)&px; }
+ const CVector &GetRight(void) const { return *(CVector*)&rx; }
+ const CVector &GetForward(void) const { return *(CVector*)&fx; }
+ const CVector &GetUp(void) const { return *(CVector*)&ux; }
+
void SetTranslate(float x, float y, float z);
void SetTranslate(const CVector &trans){ SetTranslate(trans.x, trans.y, trans.z); }
void Translate(float x, float y, float z){
- m_matrix.pos.x += x;
- m_matrix.pos.y += y;
- m_matrix.pos.z += z;
+ px += x;
+ py += y;
+ pz += z;
}
void Translate(const CVector &trans){ Translate(trans.x, trans.y, trans.z); }
void SetScale(float s);
void Scale(float scale)
{
- float *pFloatMatrix = (float*)&m_matrix;
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
- pFloatMatrix[i * 4 + j] *= scale;
+ f[i][j] *= scale;
}
void Scale(float sx, float sy, float sz)
{
- float *pFloatMatrix = (float*)&m_matrix;
for (int i = 0; i < 3; i++){
- pFloatMatrix[i * 4 + 0] *= sx;
- pFloatMatrix[i * 4 + 1] *= sy;
- pFloatMatrix[i * 4 + 2] *= sz;
+ f[i][0] *= sx;
+ f[i][1] *= sy;
+ f[i][2] *= sz;
}
}
@@ -75,17 +96,17 @@ public:
float c = Cos(angle);
float s = Sin(angle);
- m_matrix.right.x = c * scale;
- m_matrix.right.y = s * scale;
- m_matrix.right.z = 0.0f;
+ rx = c * scale;
+ ry = s * scale;
+ rz = 0.0f;
- m_matrix.up.x = -s * scale;
- m_matrix.up.y = c * scale;
- m_matrix.up.z = 0.0f;
+ fx = -s * scale;
+ fy = c * scale;
+ fz = 0.0f;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = scale;
+ ux = 0.0f;
+ uy = 0.0f;
+ uz = scale;
}
void SetRotateX(float angle);
void SetRotateY(float angle);
@@ -97,22 +118,16 @@ public:
void RotateZ(float z);
void Reorthogonalise(void);
- void CopyOnlyMatrix(CMatrix *other);
+ void CopyOnlyMatrix(const CMatrix &other);
void SetUnity(void);
void ResetOrientation(void);
- void CopyRwMatrix(RwMatrix *matrix){
- m_matrix = *matrix;
- }
- void CopyToRwMatrix(RwMatrix *matrix){
- *matrix = m_matrix;
- RwMatrixUpdate(matrix);
- }
+ void CopyToRwMatrix(RwMatrix* matrix);
void SetTranslateOnly(float x, float y, float z) {
- m_matrix.pos.x = x;
- m_matrix.pos.y = y;
- m_matrix.pos.z = z;
+ px = x;
+ py = y;
+ pz = z;
}
void SetTranslateOnly(const CVector& pos) {
SetTranslateOnly(pos.x, pos.y, pos.z);
@@ -126,11 +141,11 @@ CMatrix Invert(const CMatrix &matrix);
CMatrix operator*(const CMatrix &m1, const CMatrix &m2);
inline CVector MultiplyInverse(const CMatrix &mat, const CVector &vec)
{
- CVector v(vec.x - mat.m_matrix.pos.x, vec.y - mat.m_matrix.pos.y, vec.z - mat.m_matrix.pos.z);
+ CVector v(vec.x - mat.px, vec.y - mat.py, vec.z - mat.pz);
return CVector(
- mat.m_matrix.right.x * v.x + mat.m_matrix.right.y * v.y + mat.m_matrix.right.z * v.z,
- mat.m_matrix.up.x * v.x + mat.m_matrix.up.y * v.y + mat.m_matrix.up.z * v.z,
- mat.m_matrix.at.x * v.x + mat.m_matrix.at.y * v.y + mat.m_matrix.at.z * v.z);
+ mat.rx * v.x + mat.ry * v.y + mat.rz * v.z,
+ mat.fx * v.x + mat.fy * v.y + mat.fz * v.z,
+ mat.ux * v.x + mat.uy * v.y + mat.uz * v.z);
}
diff --git a/src/math/Quaternion.h b/src/math/Quaternion.h
index a5a34626..47c94f7c 100644
--- a/src/math/Quaternion.h
+++ b/src/math/Quaternion.h
@@ -12,6 +12,11 @@ public:
float MagnitudeSqr(void) const { return x*x + y*y + z*z + w*w; }
void Normalise(void);
void Multiply(const CQuaternion &q1, const CQuaternion &q2);
+ void Invert(void){ // Conjugate would have been a better name
+ x = -x;
+ y = -y;
+ z = -z;
+ }
const CQuaternion &operator+=(CQuaternion const &right) {
x += right.x;
diff --git a/src/math/Rect.h b/src/math/Rect.h
index fa8d8de4..e9b25896 100644
--- a/src/math/Rect.h
+++ b/src/math/Rect.h
@@ -42,13 +42,30 @@ public:
bottom += y;
top += y;
}
- void Grow(float r){
+
+ void Grow(float r) {
left -= r;
right += r;
top -= r;
bottom += r;
}
+ void Grow(float l, float r)
+ {
+ left -= l;
+ top -= l;
+ right += r;
+ bottom += r;
+ }
+
+ void Grow(float l, float r, float t, float b)
+ {
+ left -= l;
+ top -= t;
+ right += r;
+ bottom += b;
+ }
+
float GetWidth(void) { return right - left; }
float GetHeight(void) { return bottom - top; }
};
diff --git a/src/math/Vector.cpp b/src/math/Vector.cpp
index 42e1828e..ee76e555 100644
--- a/src/math/Vector.cpp
+++ b/src/math/Vector.cpp
@@ -23,24 +23,24 @@ CVector
Multiply3x3(const CMatrix &mat, const CVector &vec)
{
// TODO: VU0 code
- return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.up.x * vec.y + mat.m_matrix.at.x * vec.z,
- mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z,
- mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z);
+ return CVector(mat.rx * vec.x + mat.fx * vec.y + mat.ux * vec.z,
+ mat.ry * vec.x + mat.fy * vec.y + mat.uy * vec.z,
+ mat.rz * vec.x + mat.fz * vec.y + mat.uz * vec.z);
}
CVector
Multiply3x3(const CVector &vec, const CMatrix &mat)
{
- return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.right.y * vec.y + mat.m_matrix.right.z * vec.z,
- mat.m_matrix.up.x * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.up.z * vec.z,
- mat.m_matrix.at.x * vec.x + mat.m_matrix.at.y * vec.y + mat.m_matrix.at.z * vec.z);
+ return CVector(mat.rx * vec.x + mat.ry * vec.y + mat.rz * vec.z,
+ mat.fx * vec.x + mat.fy * vec.y + mat.fz * vec.z,
+ mat.ux * vec.x + mat.uy * vec.y + mat.uz * vec.z);
}
CVector
operator*(const CMatrix &mat, const CVector &vec)
{
// TODO: VU0 code
- return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.up.x * vec.y + mat.m_matrix.at.x * vec.z + mat.m_matrix.pos.x,
- mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z + mat.m_matrix.pos.y,
- mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z + mat.m_matrix.pos.z);
+ return CVector(mat.rx * vec.x + mat.fx * vec.y + mat.ux * vec.z + mat.px,
+ mat.ry * vec.x + mat.fy * vec.y + mat.uy * vec.z + mat.py,
+ mat.rz * vec.x + mat.fz * vec.y + mat.uz * vec.z + mat.pz);
}
diff --git a/src/math/Vector.h b/src/math/Vector.h
index 4cc2171f..02128454 100644
--- a/src/math/Vector.h
+++ b/src/math/Vector.h
@@ -1,23 +1,22 @@
#pragma once
-class CVector
+class CVector : public RwV3d
{
public:
- float x, y, z;
CVector(void) {}
- CVector(float x, float y, float z) : x(x), y(y), z(z) {}
-#ifdef RWCORE_H
- CVector(const RwV3d &v) : x(v.x), y(v.y), z(v.z) {}
-
- operator RwV3d (void) const {
- RwV3d vecRw = { this->x, this->y, this->z };
- return vecRw;
+ CVector(float x, float y, float z)
+ {
+ this->x = x;
+ this->y = y;
+ this->z = z;
}
-
- operator RwV3d *(void) {
- return (RwV3d*)this;
+
+ CVector(const RwV3d &v)
+ {
+ x = v.x;
+ y = v.y;
+ z = v.z;
}
-#endif
// (0,1,0) means no rotation. So get right vector and its atan
float Heading(void) const { return Atan2(-x, y); }
float Magnitude(void) const { return Sqrt(x*x + y*y + z*z); }
diff --git a/src/math/VuVector.h b/src/math/VuVector.h
index f90818e0..30d62cfc 100644
--- a/src/math/VuVector.h
+++ b/src/math/VuVector.h
@@ -8,18 +8,7 @@ public:
CVuVector(float x, float y, float z) : CVector(x, y, z) {}
CVuVector(float x, float y, float z, float w) : CVector(x, y, z), w(w) {}
CVuVector(const CVector &v) : CVector(v.x, v.y, v.z) {}
-#ifdef RWCORE_H
- CVuVector(const RwV3d &v) : CVector(v.x, v.y, v.z) {}
-
- operator RwV3d (void) const {
- RwV3d vecRw = { this->x, this->y, this->z };
- return vecRw;
- }
-
- operator RwV3d *(void) {
- return (RwV3d*)this;
- }
-#endif
+ CVuVector(const RwV3d &v) : CVector(v) {}
/*
void Normalise(void) {
float sq = MagnitudeSqr();
diff --git a/src/modelinfo/BaseModelInfo.cpp b/src/modelinfo/BaseModelInfo.cpp
index 31bb2500..d0f868fa 100644
--- a/src/modelinfo/BaseModelInfo.cpp
+++ b/src/modelinfo/BaseModelInfo.cpp
@@ -5,8 +5,7 @@
#include "2dEffect.h"
#include "BaseModelInfo.h"
#include "ModelInfo.h"
-
-//--MIAMI: file done
+#include "ColModel.h"
CBaseModelInfo::CBaseModelInfo(ModelInfoType type)
{
@@ -88,7 +87,7 @@ CBaseModelInfo::Add2dEffect(C2dEffect *fx)
if(m_2dEffectsID >= 0)
m_num2dEffects++;
else{
- m_2dEffectsID = CModelInfo::Get2dEffectStore().getIndex(fx);
+ m_2dEffectsID = CModelInfo::Get2dEffectStore().GetIndex(fx);
m_num2dEffects = 1;
}
}
@@ -97,7 +96,7 @@ C2dEffect*
CBaseModelInfo::Get2dEffect(int n)
{
if(m_2dEffectsID >= 0)
- return CModelInfo::Get2dEffectStore().getItem(m_2dEffectsID+n);
+ return CModelInfo::Get2dEffectStore().GetItem(m_2dEffectsID+n);
else
return nil;
}
diff --git a/src/modelinfo/BaseModelInfo.h b/src/modelinfo/BaseModelInfo.h
index e7dd9e4b..2d1dc8ac 100644
--- a/src/modelinfo/BaseModelInfo.h
+++ b/src/modelinfo/BaseModelInfo.h
@@ -1,10 +1,10 @@
#pragma once
-#include "Collision.h"
+struct CColModel;
#define MAX_MODEL_NAME (21)
-enum ModelInfoType : uint8
+enum ModelInfoType
{
MITYPE_NA,
MITYPE_SIMPLE,
@@ -17,7 +17,6 @@ enum ModelInfoType : uint8
MITYPE_XTRACOMPS, // unused but still in enum
MITYPE_HAND // xbox and mobile
};
-VALIDATE_SIZE(ModelInfoType, 1);
class C2dEffect;
@@ -25,7 +24,7 @@ class CBaseModelInfo
{
protected:
char m_name[MAX_MODEL_NAME];
- ModelInfoType m_type;
+ uint8 m_type;
uint8 m_num2dEffects;
bool m_bOwnsColModel;
CColModel *m_colModel;
@@ -39,29 +38,29 @@ public:
virtual ~CBaseModelInfo() {}
virtual void Shutdown(void);
virtual void DeleteRwObject(void) = 0;
- virtual RwObject *CreateInstance(RwMatrix *) = 0;
virtual RwObject *CreateInstance(void) = 0;
+ virtual RwObject *CreateInstance(RwMatrix *) = 0;
virtual RwObject *GetRwObject(void) = 0;
virtual void SetAnimFile(const char *file) {}
virtual void ConvertAnimFileIndex(void) {}
virtual int GetAnimFileIndex(void) { return -1; }
// one day it becomes virtual
- ModelInfoType GetModelType() const { return m_type; }
+ uint8 GetModelType() const { return m_type; }
bool IsBuilding(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; }
bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME || m_type == MITYPE_WEAPON; }
bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE; }
- char *GetName(void) { return m_name; }
- void SetName(const char *name) { strncpy(m_name, name, MAX_MODEL_NAME); }
+ char *GetModelName(void) { return m_name; }
+ void SetModelName(const char *name) { strncpy(m_name, name, MAX_MODEL_NAME); }
void SetColModel(CColModel *col, bool owns = false){
m_colModel = col; m_bOwnsColModel = owns; }
CColModel *GetColModel(void) { return m_colModel; }
bool DoesOwnColModel(void) { return m_bOwnsColModel; }
void DeleteCollisionModel(void);
void ClearTexDictionary(void) { m_txdSlot = -1; }
- short GetObjectID(void) { return m_objectId; }
+ int16 GetObjectID(void) { return m_objectId; }
void SetObjectID(int16 id) { m_objectId = id; }
- short GetTxdSlot(void) { return m_txdSlot; }
+ int16 GetTxdSlot(void) { return m_txdSlot; }
void AddRef(void);
void RemoveRef(void);
void SetTexDictionary(const char *name);
diff --git a/src/modelinfo/ClumpModelInfo.cpp b/src/modelinfo/ClumpModelInfo.cpp
index 3fa9a36f..ba18bfa7 100644
--- a/src/modelinfo/ClumpModelInfo.cpp
+++ b/src/modelinfo/ClumpModelInfo.cpp
@@ -7,8 +7,6 @@
#include "ModelInfo.h"
#include "AnimManager.h"
-//--MIAMI: file done
-
void
CClumpModelInfo::DeleteRwObject(void)
{
@@ -150,7 +148,7 @@ CClumpModelInfo::FindFrameFromIdCB(RwFrame *frame, void *data)
return assoc->frame ? nil : frame;
}
-//--MIAMI: unused
+// unused
RwFrame*
CClumpModelInfo::FindFrameFromNameCB(RwFrame *frame, void *data)
{
diff --git a/src/modelinfo/ModelIndices.cpp b/src/modelinfo/ModelIndices.cpp
index 056c3733..98c7fb38 100644
--- a/src/modelinfo/ModelIndices.cpp
+++ b/src/modelinfo/ModelIndices.cpp
@@ -3,7 +3,7 @@
#include "General.h"
#include "ModelIndices.h"
-#define X(name, var) int16 var;
+#define X(name, var) int16 var = -1;
MODELINDICES
#undef X
diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h
index 182a0cea..836c4092 100644
--- a/src/modelinfo/ModelIndices.h
+++ b/src/modelinfo/ModelIndices.h
@@ -35,7 +35,7 @@
X("veg_treea1", MI_TREE3) \
X("veg_treeb1", MI_TREE6) \
X("veg_treea3", MI_TREE8) \
- X("doc_crane_cab", MODELID_CRANE_1) \
+ X("doc_crane_cab0", MODELID_CRANE_1) \
X("doc_crane_cab01", MODELID_CRANE_2) \
X("doc_crane_cab02", MODELID_CRANE_3) \
X("doc_crane_cab03", MODELID_CRANE_4) \
diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp
index 961efa84..41515e20 100644
--- a/src/modelinfo/ModelInfo.cpp
+++ b/src/modelinfo/ModelInfo.cpp
@@ -5,8 +5,6 @@
#include "ModelIndices.h"
#include "ModelInfo.h"
-// --MIAMI: file done
-
CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE];
CStore<CSimpleModelInfo, SIMPLEMODELSIZE> CModelInfo::ms_simpleModelStore;
@@ -33,13 +31,13 @@ CModelInfo::Initialise(void)
for(i = 0; i < MODELINFOSIZE; i++)
ms_modelInfoPtrs[i] = nil;
- ms_2dEffectStore.clear();
- ms_simpleModelStore.clear();
- ms_timeModelStore.clear();
- ms_weaponModelStore.clear();
- ms_clumpModelStore.clear();
- ms_pedModelStore.clear();
- ms_vehicleModelStore.clear();
+ ms_2dEffectStore.Clear();
+ ms_simpleModelStore.Clear();
+ ms_timeModelStore.Clear();
+ ms_weaponModelStore.Clear();
+ ms_clumpModelStore.Clear();
+ ms_pedModelStore.Clear();
+ ms_vehicleModelStore.Clear();
m = AddSimpleModel(MI_CAR_DOOR);
m->SetColModel(&CTempColModels::ms_colModelDoor1);
@@ -109,20 +107,20 @@ CModelInfo::ShutDown(void)
for(i = 0; i < ms_2dEffectStore.allocPtr; i++)
ms_2dEffectStore.store[i].Shutdown();
- ms_2dEffectStore.clear();
- ms_simpleModelStore.clear();
- ms_timeModelStore.clear();
- ms_weaponModelStore.clear();
- ms_pedModelStore.clear();
- ms_clumpModelStore.clear();
- ms_vehicleModelStore.clear();
+ ms_2dEffectStore.Clear();
+ ms_simpleModelStore.Clear();
+ ms_timeModelStore.Clear();
+ ms_weaponModelStore.Clear();
+ ms_pedModelStore.Clear();
+ ms_clumpModelStore.Clear();
+ ms_vehicleModelStore.Clear();
}
CSimpleModelInfo*
CModelInfo::AddSimpleModel(int id)
{
CSimpleModelInfo *modelinfo;
- modelinfo = CModelInfo::ms_simpleModelStore.alloc();
+ modelinfo = CModelInfo::ms_simpleModelStore.Alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->Init();
return modelinfo;
@@ -132,7 +130,7 @@ CTimeModelInfo*
CModelInfo::AddTimeModel(int id)
{
CTimeModelInfo *modelinfo;
- modelinfo = CModelInfo::ms_timeModelStore.alloc();
+ modelinfo = CModelInfo::ms_timeModelStore.Alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->Init();
return modelinfo;
@@ -142,7 +140,7 @@ CWeaponModelInfo*
CModelInfo::AddWeaponModel(int id)
{
CWeaponModelInfo *modelinfo;
- modelinfo = CModelInfo::ms_weaponModelStore.alloc();
+ modelinfo = CModelInfo::ms_weaponModelStore.Alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->Init();
return modelinfo;
@@ -152,7 +150,7 @@ CClumpModelInfo*
CModelInfo::AddClumpModel(int id)
{
CClumpModelInfo *modelinfo;
- modelinfo = CModelInfo::ms_clumpModelStore.alloc();
+ modelinfo = CModelInfo::ms_clumpModelStore.Alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->m_clump = nil;
return modelinfo;
@@ -162,7 +160,7 @@ CPedModelInfo*
CModelInfo::AddPedModel(int id)
{
CPedModelInfo *modelinfo;
- modelinfo = CModelInfo::ms_pedModelStore.alloc();
+ modelinfo = CModelInfo::ms_pedModelStore.Alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->m_clump = nil;
return modelinfo;
@@ -172,7 +170,7 @@ CVehicleModelInfo*
CModelInfo::AddVehicleModel(int id)
{
CVehicleModelInfo *modelinfo;
- modelinfo = CModelInfo::ms_vehicleModelStore.alloc();
+ modelinfo = CModelInfo::ms_vehicleModelStore.Alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->m_clump = nil;
modelinfo->m_vehicleType = -1;
@@ -189,7 +187,7 @@ CModelInfo::GetModelInfo(const char *name, int *id)
CBaseModelInfo *modelinfo;
for(int i = 0; i < MODELINFOSIZE; i++){
modelinfo = CModelInfo::ms_modelInfoPtrs[i];
- if(modelinfo && !CGeneral::faststricmp(modelinfo->GetName(), name)){
+ if(modelinfo && !CGeneral::faststricmp(modelinfo->GetModelName(), name)){
if(id)
*id = i;
return modelinfo;
@@ -207,7 +205,7 @@ CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex)
CBaseModelInfo *modelinfo;
for(int i = minIndex; i <= maxIndex; i++){
modelinfo = CModelInfo::ms_modelInfoPtrs[i];
- if(modelinfo && !CGeneral::faststricmp(modelinfo->GetName(), name))
+ if(modelinfo && !CGeneral::faststricmp(modelinfo->GetModelName(), name))
return modelinfo;
}
return nil;
@@ -251,7 +249,7 @@ CModelInfo::IsPlaneModel(int32 id)
void
CModelInfo::ReInit2dEffects()
{
- ms_2dEffectStore.clear();
+ ms_2dEffectStore.Clear();
for (int i = 0; i < MODELINFOSIZE; i++) {
if (ms_modelInfoPtrs[i])
diff --git a/src/modelinfo/ModelInfo.h b/src/modelinfo/ModelInfo.h
index 1ac7b0bb..30f4c015 100644
--- a/src/modelinfo/ModelInfo.h
+++ b/src/modelinfo/ModelInfo.h
@@ -1,14 +1,13 @@
#pragma once
#include "2dEffect.h"
-#include "BaseModelInfo.h"
#include "SimpleModelInfo.h"
#include "TimeModelInfo.h"
#include "WeaponModelInfo.h"
#include "ClumpModelInfo.h"
#include "PedModelInfo.h"
#include "VehicleModelInfo.h"
-#include "Instance.h"
+#include "templates.h"
class CModelInfo
{
diff --git a/src/modelinfo/PedModelInfo.cpp b/src/modelinfo/PedModelInfo.cpp
index bd515391..28de2507 100644
--- a/src/modelinfo/PedModelInfo.cpp
+++ b/src/modelinfo/PedModelInfo.cpp
@@ -10,8 +10,6 @@
#include "ModelInfo.h"
#include "custompipes.h"
-//--MIAMI: file done
-
void
CPedModelInfo::DeleteRwObject(void)
{
@@ -48,7 +46,7 @@ CPedModelInfo::SetClump(RpClump *clump)
if(m_hitColModel == nil)
CreateHitColModelSkinned(clump);
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedCB);
- if(strcmp(GetName(), "player") == 0)
+ if(strcmp(GetModelName(), "player") == 0)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
}
diff --git a/src/modelinfo/PedModelInfo.h b/src/modelinfo/PedModelInfo.h
index 86e6b74a..79bd7eaa 100644
--- a/src/modelinfo/PedModelInfo.h
+++ b/src/modelinfo/PedModelInfo.h
@@ -1,6 +1,7 @@
#pragma once
#include "ClumpModelInfo.h"
+#include "ColModel.h"
#include "PedType.h"
enum PedNode {
diff --git a/src/modelinfo/SimpleModelInfo.cpp b/src/modelinfo/SimpleModelInfo.cpp
index 2e6e557e..8da3a86a 100644
--- a/src/modelinfo/SimpleModelInfo.cpp
+++ b/src/modelinfo/SimpleModelInfo.cpp
@@ -6,8 +6,6 @@
#include "AnimManager.h"
#include "custompipes.h"
-//--MIAMI: file done
-
#define LOD_DISTANCE (300.0f)
void
@@ -167,7 +165,7 @@ CSimpleModelInfo::FindRelatedModel(int32 minID, int32 maxID)
for(i = minID; i <= maxID; i++){
mi = CModelInfo::GetModelInfo(i);
if(mi && mi != this &&
- !CGeneral::faststrcmp(GetName()+3, mi->GetName()+3)){
+ !CGeneral::faststrcmp(GetModelName()+3, mi->GetModelName()+3)){
assert(mi->IsSimple());
this->SetRelatedModel((CSimpleModelInfo*)mi);
return;
@@ -189,7 +187,7 @@ CSimpleModelInfo::SetupBigBuilding(int32 minID, int32 maxID)
m_lodDistances[2] = related->GetLargestLodDistance()/TheCamera.LODDistMultiplier;
if(m_drawLast){
m_drawLast = false;
- debug("%s was draw last\n", GetName());
+ debug("%s was draw last\n", GetModelName());
}
}else
m_lodDistances[2] = NEAR_DRAW_DIST;
diff --git a/src/modelinfo/TimeModelInfo.cpp b/src/modelinfo/TimeModelInfo.cpp
index d4f92293..0db5fb78 100644
--- a/src/modelinfo/TimeModelInfo.cpp
+++ b/src/modelinfo/TimeModelInfo.cpp
@@ -2,6 +2,7 @@
#include "Camera.h"
#include "ModelInfo.h"
+#include "General.h"
CTimeModelInfo*
CTimeModelInfo::FindOtherTimeModel(void)
@@ -10,7 +11,7 @@ CTimeModelInfo::FindOtherTimeModel(void)
char *p;
int i;
- strcpy(name, GetName());
+ strcpy(name, GetModelName());
// change _nt to _dy
if(p = strstr(name, "_nt"))
strncpy(p, "_dy", 4);
@@ -23,7 +24,7 @@ CTimeModelInfo::FindOtherTimeModel(void)
for(i = 0; i < MODELINFOSIZE; i++){
CBaseModelInfo *mi = CModelInfo::GetModelInfo(i);
if (mi && mi->GetModelType() == MITYPE_TIME &&
- strncmp(name, mi->GetName(), 24) == 0){
+ !CGeneral::faststrncmp(name, mi->GetModelName(), MAX_MODEL_NAME)){
m_otherTimeModelID = i;
return (CTimeModelInfo*)mi;
}
diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp
index f9caffc5..dfd6519b 100644
--- a/src/modelinfo/VehicleModelInfo.cpp
+++ b/src/modelinfo/VehicleModelInfo.cpp
@@ -21,8 +21,6 @@
#include "ModelInfo.h"
#include "custompipes.h"
-//--MIAMI: done
-
int8 CVehicleModelInfo::ms_compsToUse[2] = { -2, -2 };
int8 CVehicleModelInfo::ms_compsUsed[2];
RwRGBA CVehicleModelInfo::ms_vehicleColourTable[256];
@@ -333,7 +331,7 @@ CVehicleModelInfo::SetAtomicRendererCB(RpAtomic *atomic, void *data)
name = GetFrameNodeName(RpAtomicGetFrame(atomic));
alpha = false;
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), HasAlphaMaterialCB, &alpha);
- if(strstr(name, "_hi") || strncmp(name, "extra", 5) == 0){
+ if(strstr(name, "_hi") || !CGeneral::faststrncmp(name, "extra", 5)) {
if(alpha || strncmp(name, "windscreen", 10) == 0)
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB);
else
@@ -359,7 +357,7 @@ CVehicleModelInfo::SetAtomicRendererCB_BigVehicle(RpAtomic *atomic, void *data)
name = GetFrameNodeName(RpAtomicGetFrame(atomic));
alpha = false;
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), HasAlphaMaterialCB, &alpha);
- if(strstr(name, "_hi") || strncmp(name, "extra", 5) == 0){
+ if(strstr(name, "_hi") || !CGeneral::faststrncmp(name, "extra", 5)) {
if(alpha)
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle);
else
@@ -407,7 +405,7 @@ CVehicleModelInfo::SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data)
clump = (RpClump*)data;
name = GetFrameNodeName(RpAtomicGetFrame(atomic));
- if(strcmp(name, "boat_hi") == 0 || strncmp(name, "extra", 5) == 0)
+ if(strcmp(name, "boat_hi") == 0 || !CGeneral::faststrncmp(name, "extra", 5))
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB_Boat);
else if(strstr(name, "_hi"))
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB);
@@ -453,7 +451,7 @@ CVehicleModelInfo::SetAtomicRendererCB_RealHeli(RpAtomic *atomic, void *data)
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleRotorAlphaCB);
else if(strncmp(name, "rearrotor", 9) == 0)
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleTailRotorAlphaCB);
- else if(strstr(name, "_hi") || strncmp(name, "extra", 5) == 0){
+ else if(strstr(name, "_hi") || !CGeneral::faststrncmp(name, "extra", 5)) {
if(alpha || strncmp(name, "windscreen", 10) == 0)
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB);
else
@@ -549,7 +547,7 @@ CVehicleModelInfo::PreprocessHierarchy(void)
if(desc[i].flags & VEHICLE_FLAG_POS){
f = assoc.frame;
- rwvec = (RwV3d*)&m_positions[desc[i].hierId];
+ rwvec = &m_positions[desc[i].hierId];
*rwvec = *RwMatrixGetPos(RwFrameGetMatrix(f));
for(f = RwFrameGetParent(f); f; f = RwFrameGetParent(f))
RwV3dTransformPoints(rwvec, rwvec, 1, RwFrameGetMatrix(f));
@@ -924,7 +922,7 @@ CVehicleModelInfo::AvoidSameVehicleColour(uint8 *col1, uint8 *col2)
}
}
-//--MIAMI: unused
+// unused
RwTexture*
CreateCarColourTexture(uint8 r, uint8 g, uint8 b)
{
@@ -1011,11 +1009,11 @@ CVehicleModelInfo::LoadVehicleColours(void)
continue;
if(section == NONE){
- if(strncmp(&line[start], "col", 3) == 0)
+ if(line[start] == 'c' && line[start + 1] == 'o' && line[start + 2] == 'l')
section = COLOURS;
- else if(strncmp(&line[start], "car", 3) == 0)
+ if(line[start] == 'c' && line[start + 1] == 'a' && line[start + 2] == 'r')
section = CARS;
- }else if(strncmp(&line[start], "end", 3) == 0){
+ }else if(line[start] == 'e' && line[start + 1] == 'n' && line[start + 2] == 'd'){
section = NONE;
}else if(section == COLOURS){
sscanf(&line[start], // BUG: games doesn't add start
diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h
index d03ab9bf..c7a41126 100644
--- a/src/modelinfo/VehicleModelInfo.h
+++ b/src/modelinfo/VehicleModelInfo.h
@@ -24,7 +24,7 @@ enum {
ATOMIC_FLAG_NOCULL = 0x800,
};
-enum eVehicleType : uint8{
+enum eVehicleType {
VEHICLE_TYPE_CAR,
VEHICLE_TYPE_BOAT,
VEHICLE_TYPE_TRAIN,
diff --git a/src/modelinfo/WeaponModelInfo.cpp b/src/modelinfo/WeaponModelInfo.cpp
index bd8f5cb8..d9294c3f 100644
--- a/src/modelinfo/WeaponModelInfo.cpp
+++ b/src/modelinfo/WeaponModelInfo.cpp
@@ -4,8 +4,6 @@
#include "AnimManager.h"
#include "VisibilityPlugins.h"
-//--MIAMI: file done
-
void
CWeaponModelInfo::SetAnimFile(const char *file)
{
diff --git a/src/objects/CutsceneObject.cpp b/src/objects/CutsceneObject.cpp
index 8d1be357..7d9fe640 100644
--- a/src/objects/CutsceneObject.cpp
+++ b/src/objects/CutsceneObject.cpp
@@ -46,7 +46,7 @@ CCutsceneObject::SetModelIndex(uint32 id)
CEntity::SetModelIndex(id);
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
RpAnimBlendClumpInit((RpClump*)m_rwObject);
- (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = &m_vecMoveSpeed;
+ (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity3d = &m_vecMoveSpeed;
(*RPANIMBLENDCLUMPDATA(m_rwObject))->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION_3D;
}
@@ -150,9 +150,9 @@ CCutsceneObject::PreRender(void)
void
CCutsceneObject::Render(void)
{
- RwRenderStateSet(rwRENDERSTATECULLMODE, (void *)rwCULLMODECULLNONE);
+ SetCullMode(rwCULLMODECULLNONE);
CObject::Render();
- RwRenderStateSet(rwRENDERSTATECULLMODE, (void *)rwCULLMODECULLBACK);
+ SetCullMode(rwCULLMODECULLBACK);
}
bool
diff --git a/src/objects/DummyObject.cpp b/src/objects/DummyObject.cpp
index 8656abbb..8dd1643d 100644
--- a/src/objects/DummyObject.cpp
+++ b/src/objects/DummyObject.cpp
@@ -3,8 +3,6 @@
#include "DummyObject.h"
#include "Pools.h"
-// --MIAMI: file done
-
CDummyObject::CDummyObject(CObject *obj)
{
SetModelIndexNoCreate(obj->GetModelIndex());
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index 93b6d581..0605f54f 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -14,6 +14,12 @@
#include "soundlist.h"
#include "WaterLevel.h"
#include "Timecycle.h"
+#include "Stats.h"
+#include "SpecialFX.h"
+
+#define BEACHBALL_MAX_SCORE 250
+// the proportion of the ball speed compared to the player speed when it hits the player
+#define BEACHBALL_SPEED_PROPORTION 0.4f
int16 CObject::nNoTempObjects;
//int16 CObject::nBodyCastHealth = 1000;
@@ -33,8 +39,8 @@ CObject::CObject(void)
m_bCameraToAvoidThisObject = false;
ObjectCreatedBy = UNKNOWN_OBJECT;
m_nEndOfLifeTime = 0;
-// m_nRefModelIndex = -1; // duplicate
-// bUseVehicleColours = false; // duplicate
+ // m_nRefModelIndex = -1; // duplicate
+ // bUseVehicleColours = false; // duplicate
m_colour2 = 0;
m_colour1 = m_colour2;
m_nBonusValue = 0;
@@ -47,7 +53,7 @@ CObject::CObject(void)
bHasBeenDamaged = false;
m_nRefModelIndex = -1;
bUseVehicleColours = false;
-// bIsStreetLight = false; // duplicate
+ // bIsStreetLight = false; // duplicate
m_pCurSurface = nil;
m_pCollidingEntity = nil;
m_nBeachballBounces = 0;
@@ -84,16 +90,16 @@ CObject::~CObject(void)
{
CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this));
- if(m_nRefModelIndex != -1)
+ if (m_nRefModelIndex != -1)
CModelInfo::GetModelInfo(m_nRefModelIndex)->RemoveRef();
- if(ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0)
+ if (ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0)
nNoTempObjects--;
}
-void
-CObject::ProcessControl(void)
-{
+void
+CObject::ProcessControl(void)
+{
CVector point, impulse;
if (m_nCollisionDamageEffect)
ObjectDamage(m_fDamageImpulse);
@@ -107,7 +113,8 @@ CObject::ProcessControl(void)
m_vecMoveSpeed *= fTimeStep;
m_vecTurnSpeed *= fTimeStep;
}
- if ((GetModelIndex() == MI_EXPLODINGBARREL || GetModelIndex() == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible
+ int16 mi = GetModelIndex();
+ if ((mi == MI_EXPLODINGBARREL || mi == MI_PETROLPUMP || mi == MI_PETROLPUMP2) && bHasBeenDamaged && bIsVisible
&& (CGeneral::GetRandomNumber() & 0x1F) == 10) {
bExplosionProof = true;
bIsVisible = false;
@@ -115,11 +122,73 @@ CObject::ProcessControl(void)
bAffectedByGravity = false;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
}
+ if (mi == MI_RCBOMB) {
+ float fTurnForce = -(m_fTurnMass / 20.0f);
+ CPhysical::ApplyTurnForce(m_vecMoveSpeed * fTurnForce, -GetForward());
+ float fScalar = 1.0f - m_vecMoveSpeed.MagnitudeSqr() / 5.0f;
+ float fScalarTimed = Pow(fScalar, CTimer::GetTimeStep());
+ m_vecMoveSpeed *= fScalarTimed;
+ }
+ if (mi == MI_BEACHBALL) {
+ float fTimeStep = Pow(0.95f, CTimer::GetTimeStep());
+ float fPreviousVecSpeedMag = m_vecMoveSpeed.Magnitude2D();
+ m_vecMoveSpeed.x *= fTimeStep;
+ m_vecMoveSpeed.y *= fTimeStep;
+ m_vecMoveSpeed.z += fPreviousVecSpeedMag - m_vecMoveSpeed.Magnitude2D();
+ if (!FindPlayerVehicle()) {
+ CVector distance;
+ distance.x = FindPlayerCoors().x - GetPosition().x;
+ distance.y = FindPlayerCoors().y - GetPosition().y;
+ distance.z = FindPlayerCoors().z - GetPosition().z;
+ if (distance.z > 0.0 && distance.z < 1.5f && distance.Magnitude2D() < 1.0f) {
+ CVector playerSpeed = FindPlayerSpeed();
+ if (fPreviousVecSpeedMag < 0.05f && playerSpeed.Magnitude() > 0.1f) {
+ playerSpeed.z = 0.0f;
+ playerSpeed.Normalise();
+ playerSpeed.z = 0.3f;
+ m_vecMoveSpeed = CVector(
+ playerSpeed.x * BEACHBALL_SPEED_PROPORTION,
+ playerSpeed.y * BEACHBALL_SPEED_PROPORTION,
+ 0.3f * BEACHBALL_SPEED_PROPORTION
+ );
+ PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition());
+ m_vecTurnSpeed += CVector(
+ ((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f,
+ ((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f,
+ 0.0f);
+ if (m_nBeachballBounces > 0) {
+ m_nBeachballBounces++;
+ }
+ if (m_nBeachballBounces > 0) {
+ sprintf(gString, "%d", m_nBeachballBounces);
+ CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f);
+ CStats::RegisterHighestScore(3, m_nBeachballBounces);
+ }
+ }
+ }
+ if (distance.z > -1.05 && distance.z < -0.6 && m_vecMoveSpeed.z < 0.0f && distance.Magnitude2D() < 0.9f) {
+ m_vecMoveSpeed.x += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f;
+ m_vecMoveSpeed.y += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f;
+ m_vecMoveSpeed.z = Max(m_vecMoveSpeed.z + 0.3f, 0.2f);
+ PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition());
+ m_vecTurnSpeed.x += (CGeneral::GetRandomNumber() % 16 - 7) / 10.0f;
+ m_vecTurnSpeed.y += (CGeneral::GetRandomNumber() % 16 - 7) / 10.0f;
+ m_nBeachballBounces++;
+ m_nBeachballBounces = Min(m_nBeachballBounces, BEACHBALL_MAX_SCORE);
+ sprintf(gString, "%d", m_nBeachballBounces);
+ CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f);
+ CStats::RegisterHighestScore(3, m_nBeachballBounces);
+ }
+ }
+ }
+ if (bIsBIGBuilding) {
+ bIsInSafePosition = true;
+ }
}
-void
+void
CObject::Teleport(CVector vecPos)
-{
+{
CWorld::Remove(this);
m_matrix.GetPosition() = vecPos;
m_matrix.UpdateRW();
@@ -245,7 +314,7 @@ CObject::Render(void)
bool
CObject::SetupLighting(void)
{
- if(bRenderScorched){
+ if (bRenderScorched) {
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
return true;
} else if (bIsPickup) {
@@ -262,14 +331,14 @@ CObject::SetupLighting(void)
void
CObject::RemoveLighting(bool reset)
{
- if(reset) {
+ if (reset) {
SetAmbientColours();
DeActivateDirectional();
}
}
-void
-CObject::ObjectDamage(float amount)
+void
+CObject::ObjectDamage(float amount)
{
if (!m_nCollisionDamageEffect || !bUsesCollision)
return;
@@ -287,132 +356,361 @@ CObject::ObjectDamage(float amount)
}
#endif
if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
- const CVector& vecPos = m_matrix.GetPosition();
+ const CVector &vecPos = m_matrix.GetPosition();
const float fDirectionZ = 0.0002f * amount;
- switch (m_nCollisionDamageEffect)
- {
- case DAMAGE_EFFECT_CHANGE_MODEL:
- bRenderDamaged = true;
- break;
- case DAMAGE_EFFECT_SPLIT_MODEL:
- break;
- case DAMAGE_EFFECT_SMASH_COMPLETELY:
- bIsVisible = false;
- bUsesCollision = false;
- SetIsStatic(true);
- bExplosionProof = true;
- SetMoveSpeed(0.0f, 0.0f, 0.0f);
- SetTurnSpeed(0.0f, 0.0f, 0.0f);
- break;
- case DAMAGE_EFFECT_CHANGE_THEN_SMASH:
- if (!bRenderDamaged) {
+ switch (m_nCollisionDamageEffect) {
+ case DAMAGE_EFFECT_CHANGE_MODEL:
+ bRenderDamaged = true;
+ return;
+ case DAMAGE_EFFECT_SPLIT_MODEL:
+ return;
+ case DAMAGE_EFFECT_SMASH_AND_DAMAGE_TRAFFICLIGHTS:
+ {
+ static RwRGBA debrisColor = { 0xc8,0xc8,0xc8,0xff };
+ if (bRenderDamaged) {
+ break;
+ }
bRenderDamaged = true;
+ CVector min = 0.85f * GetColModel()->boundingBox.min;
+ CVector max = 0.85f * GetColModel()->boundingBox.max;
+ min.z = max.z;
+ min = GetMatrix() * min;
+ max = GetMatrix() * max;
+ CVector temp = (max - min) * 0.02f;
+ for (int32 i = 0; i < 50; i++) {
+ CVector vecDir = CVector(
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.25f)
+ );
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ CVector pos = min + temp * (float)i;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ float fColorFactor = CGeneral::GetRandomNumberInRange(0.6f, 1.2f);
+ RwRGBA color = debrisColor;
+ color.red *= fColorFactor;
+ color.green *= fColorFactor;
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-0.40f, 0.40f);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
+ }
+ PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, min);
+ break;
}
- else {
+ case DAMAGE_EFFECT_CHANGE_THEN_SMASH: {
+ if (!bRenderDamaged) {
+ bRenderDamaged = true;
+ return;
+ }
+ // fall through
+ }
+ case DAMAGE_EFFECT_SMASH_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
+ if (!GetIsStatic()) {
+ RemoveFromMovingList();
+ }
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ break;
}
- break;
- case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
- bIsVisible = false;
- bUsesCollision = false;
- SetIsStatic(true);
- bExplosionProof = true;
- SetMoveSpeed(0.0f, 0.0f, 0.0f);
- SetTurnSpeed(0.0f, 0.0f, 0.0f);
- const RwRGBA color = { 96, 48, 0, 255 };
- for (int32 i = 0; i < 25; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
- ++nFrameGen;
- int32 currentFrame = nFrameGen & 3;
- float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
- RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom) , color.blue, color.alpha };
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
- CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
+ case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY:
+ case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY:
+ {
+ bIsVisible = false;
+ bUsesCollision = false;
+ if (!GetIsStatic()) {
+ RemoveFromMovingList();
+ }
+ SetIsStatic(true);
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ const RwRGBA color = { 96, 48, 0, 255 };
+ for (int32 i = 0; i < 25; i++) {
+ CVector vecDir = CVector(
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
+ );
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ RwRGBA randomColor = color;
+ switch (m_nCollisionDamageEffect) {
+ case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
+ float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
+ randomColor.red *= fRandom;
+ randomColor.green *= fRandom;
+ randomColor.blue *= fRandom;
+ break;
+ }
+ case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY: {
+ randomColor.red = 0xff;
+ randomColor.green = 0xfc;
+ break;
+ }
+ }
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
+ }
+ PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
+ break;
}
- PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
- break;
- }
- case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
- bIsVisible = false;
- bUsesCollision = false;
- SetIsStatic(true);
- bExplosionProof = true;
- SetMoveSpeed(0.0f, 0.0f, 0.0f);
- SetTurnSpeed(0.0f, 0.0f, 0.0f);
- const RwRGBA color = { 128, 128, 128, 255 };
- for (int32 i = 0; i < 45; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
- ++nFrameGen;
- int32 currentFrame = nFrameGen & 3;
- float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
- RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
- CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
+ case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY:
+ {
+ bIsVisible = false;
+ bUsesCollision = false;
+ if (!GetIsStatic()) {
+ RemoveFromMovingList();
+ }
+ SetIsStatic(true);
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ static const RwRGBA color = { 128, 128, 128, 255 };
+ CVector position = GetPosition();
+ for (int32 i = 0; i < 45; i++) {
+ CVector vecDir = CVector(
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
+ );
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 1.0f);
+ RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
+ }
+ PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
+ break;
}
- PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
- break;
- }
- case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
- bIsVisible = false;
- bUsesCollision = false;
- SetIsStatic(true);
- bExplosionProof = true;
- SetMoveSpeed(0.0f, 0.0f, 0.0f);
- SetTurnSpeed(0.0f, 0.0f, 0.0f);
- const RwRGBA color1 = { 200, 0, 0, 255 };
- const RwRGBA color2 = { 200, 200, 200, 255 };
- for (int32 i = 0; i < 10; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
- ++nFrameGen;
- int32 currentFrame = nFrameGen & 3;
- RwRGBA color = color2;
- if (nFrameGen & 1)
- color = color1;
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
- CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
+ case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY:
+ case DAMAGE_EFFECT_BURST_BEACHBALL:
+ {
+ bIsVisible = false;
+ bUsesCollision = false;
+ if (!GetIsStatic()) {
+ RemoveFromMovingList();
+ }
+ SetIsStatic(true);
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ const RwRGBA color1 = { 200, 0, 0, 255 };
+ const RwRGBA color2 = { 200, 200, 200, 255 };
+ for (int32 i = 0; i < 10; i++) {
+ CVector vecDir = CVector(
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
+ );
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ RwRGBA color = color2;
+ if (nFrameGen & 1)
+ color = color1;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
+ }
+ if (m_nCollisionDamageEffect == DAMAGE_EFFECT_BURST_BEACHBALL) {
+ PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, vecPos);
+ } else {
+ PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
+ }
+ break;
}
- PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
- break;
- }
- case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
- bIsVisible = false;
- bUsesCollision = false;
- SetIsStatic(true);
- bExplosionProof = true;
- SetMoveSpeed(0.0f, 0.0f, 0.0f);
- SetTurnSpeed(0.0f, 0.0f, 0.0f);
- const RwRGBA color1 = { 200, 0, 0, 255 };
- const RwRGBA color2 = { 200, 200, 200, 255 };
- for (int32 i = 0; i < 32; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
- ++nFrameGen;
- int32 currentFrame = nFrameGen & 3;
- RwRGBA color = color2;
- if (nFrameGen & 1)
- color = color1;
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
- CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
+ case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY:
+ {
+ bIsVisible = false;
+ bUsesCollision = false;
+ if (!GetIsStatic()) {
+ RemoveFromMovingList();
+ }
+ SetIsStatic(true);
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ const RwRGBA color1 = { 200, 0, 0, 255 };
+ const RwRGBA color2 = { 200, 200, 200, 255 };
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ for (int32 i = 0; i < 32; i++) {
+ CVector vecDir = CVector(
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
+ );
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ const RwRGBA &color = nFrameGen & 1 ? color1 : color2;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
+ }
+ PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
+ break;
}
- PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
- break;
- }
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1:
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2:
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3:
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4:
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5:
+ {
+ bIsVisible = false;
+ bUsesCollision = false;
+ if (!GetIsStatic()) {
+ RemoveFromMovingList();
+ }
+ SetIsStatic(true);
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ CRGBA possibleColor1;
+ CRGBA possibleColor2;
+ switch (m_nCollisionDamageEffect) {
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1:
+ possibleColor1 = CRGBA(0xC0, 0x3E, 0xC, 0xFF);
+ possibleColor2 = possibleColor1;
+ break;
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2:
+ possibleColor1 = CRGBA(0xA3, 0x36, 0x21, 0xFF);
+ possibleColor2 = possibleColor1;
+ break;
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3:
+ possibleColor1 = CRGBA(0x12, 0x31, 0x24, 0xFF);
+ possibleColor2 = possibleColor1;
+ break;
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4:
+ possibleColor1 = CRGBA(0xC0, 0xC8, 0xBE, 0xFF);
+ possibleColor2 = CRGBA(0x10, 0x57, 0x85, 0xFF);
+ break;
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5:
+ possibleColor1 = CRGBA(0xD0, 0x94, 0x1B, 0xFF);
+ possibleColor2 = possibleColor1;
+ break;
+ }
+ for (int32 i = 0; i < 16; i++) {
+ CVector vecDir(
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.15f) + fDirectionZ
+ );
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ ++nFrameGen;
+ int32 nCurFrame = nFrameGen & 0x3;
+ CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
+ if (!(i % 7)) {
+ static CRGBA secondParticleColors[4] = {
+ CRGBA(0xA0, 0x60, 0x60, 0xFF),
+ CRGBA(0x60, 0xA0, 0x60, 0xFF),
+ CRGBA(0x60, 0x60, 0xA0, 0xFF),
+ CRGBA(0xA0, 0xA0, 0xA0, 0xFF)
+ };
+ vecDir *= 0.5f;
+ CRGBA &secondParticleColor = secondParticleColors[nFrameGen & 3];
+ int32 nSecondRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ CParticle::AddParticle(PARTICLE_DEBRIS, vecPos, vecDir, nil, 0.1f, secondParticleColor, nSecondRotationSpeed, 0, 1, 0);
+ }
+ }
+ PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
+ break;
+ }
+ case DAMAGE_EFFECT_SMASH_VEGPALM:
+ {
+ static RwRGBA primaryColor1 = { 0x39, 0x4D, 0x29, 0xff };
+ static RwRGBA primaryColor2 = { 0x94, 0x7D, 0x73, 0xff };
+ bIsVisible = false;
+ bUsesCollision = false;
+ if (!GetIsStatic()) {
+ RemoveFromMovingList();
+ }
+ SetIsStatic(true);
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ float fRadius = GetColModel()->boundingSphere.radius;
+ for (int32 i = 0; i < 32; i++) {
+ CVector particleDir = CVector(
+ CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
+ CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
+ CGeneral::GetRandomNumberInRange(-0.05f, 0.05f) + fDirectionZ
+ );
+ CVector particlePos = vecPos;
+ particlePos.z += CGeneral::GetRandomNumberInRange(0.0f, 1.0f) * fRadius;
+ ++nFrameGen;
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ int32 nCurFrame = nFrameGen & 0x3;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ RwRGBA& particleColor = nFrameGen & 1 ? primaryColor1 : primaryColor2;
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, particlePos, particleDir, nil, fSize, particleColor, nRotationSpeed, 0, nCurFrame, 0);
+ if ((i % 7) == 0) {
+ static RwRGBA secondaryColor = { 0x9A, 0x99, 0x99, 0x3E };
+ CParticle::AddParticle(PARTICLE_DEBRIS, particlePos, particleDir, nil, 0.3, secondaryColor, nRotationSpeed, 0, 0, 0);
+ }
+ }
+ PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
+ break;
+ }
+ case DAMAGE_EFFECT_SMASH_BLACKBAG:
+ case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD:
+ case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL:
+ {
+ bIsVisible = false;
+ bUsesCollision = false;
+ if (!GetIsStatic()) {
+ RemoveFromMovingList();
+ }
+ SetIsStatic(true);
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ CRGBA possibleColor1;
+ CRGBA possibleColor2;
+ switch (m_nCollisionDamageEffect) {
+ case DAMAGE_EFFECT_SMASH_BLACKBAG:
+ possibleColor1 = CRGBA(0, 0, 0, 0xFF);
+ possibleColor2 = possibleColor1;
+ break;
+ case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD:
+ possibleColor1 = CRGBA(0x8F, 0x8A, 0x8C, 0xFF);
+ possibleColor2 = CRGBA(0x73, 0x75, 0x7B, 0xFF);
+ break;
+ case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL:
+ possibleColor1 = CRGBA(0x52, 0x92, 0x4A, 0xFF);
+ possibleColor2 = CRGBA(0xCE, 0xCF, 0xCE, 0xFF);
+ break;
+ }
+ for (int32 i = 0; i < 16; i++) {
+ CVector vecDir(
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
+ );
+ ++nFrameGen;
+ int32 nCurFrame = nFrameGen & 0x3;
+ CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
+ }
+ if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BLACKBAG) {
+ PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
+ } else if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD) {
+ PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
+ }
+ break;
+ }
+ default:
+ DEV("Unhandled collision damage effect id: %d\n", m_nCollisionDamageEffect);
+ return;
}
}
}
@@ -424,9 +722,9 @@ CObject::RefModelInfo(int32 modelId)
CModelInfo::GetModelInfo(modelId)->AddRef();
}
-void
-CObject::Init(void)
-{
+void
+CObject::Init(void)
+{
m_type = ENTITY_TYPE_OBJECT;
CObjectData::SetObjectData(GetModelIndex(), *this);
m_nEndOfLifeTime = 0;
@@ -447,8 +745,8 @@ CObject::Init(void)
m_nCostValue = 0;
m_pCollidingEntity = nil;
CColPoint point;
- CEntity* outEntity = nil;
- const CVector& vecPos = m_matrix.GetPosition();
+ CEntity *outEntity = nil;
+ const CVector &vecPos = m_matrix.GetPosition();
if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil))
m_pCurSurface = outEntity;
else
@@ -457,7 +755,7 @@ CObject::Init(void)
if (GetModelIndex() == MI_BUOY)
bTouchingWater = true;
- if(CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON)
+ if (CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON)
bIsWeapon = true;
bIsStreetLight = IsLightObject(GetModelIndex());
@@ -486,9 +784,9 @@ CObject::CanBeDeleted(void)
void
CObject::DeleteAllMissionObjects()
{
- CObjectPool* objectPool = CPools::GetObjectPool();
+ CObjectPool *objectPool = CPools::GetObjectPool();
for (int32 i = 0; i < objectPool->GetSize(); i++) {
- CObject* pObject = objectPool->GetSlot(i);
+ CObject *pObject = objectPool->GetSlot(i);
if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) {
CWorld::Remove(pObject);
delete pObject;
@@ -496,12 +794,12 @@ CObject::DeleteAllMissionObjects()
}
}
-void
-CObject::DeleteAllTempObjects()
+void
+CObject::DeleteAllTempObjects()
{
- CObjectPool* objectPool = CPools::GetObjectPool();
+ CObjectPool *objectPool = CPools::GetObjectPool();
for (int32 i = 0; i < objectPool->GetSize(); i++) {
- CObject* pObject = objectPool->GetSlot(i);
+ CObject *pObject = objectPool->GetSlot(i);
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) {
CWorld::Remove(pObject);
delete pObject;
@@ -509,13 +807,13 @@ CObject::DeleteAllTempObjects()
}
}
-void
-CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
+void
+CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
{
CObjectPool *objectPool = CPools::GetObjectPool();
for (int32 i = 0; i < objectPool->GetSize(); i++) {
CObject *pObject = objectPool->GetSlot(i);
- if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) {
+ if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && (point - pObject->GetPosition()).MagnitudeSqr() < SQR(fRadius)) {
CWorld::Remove(pObject);
delete pObject;
}
@@ -523,11 +821,11 @@ CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
}
bool
-IsObjectPointerValid(CObject* pObject)
+IsObjectPointerValid(CObject *pObject)
{
if (!pObject)
return false;
- int index = CPools::GetObjectPool()->GetJustIndex(pObject);
+ int index = CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(pObject);
#ifdef FIX_BUGS
if (index < 0 || index >= CPools::GetObjectPool()->GetSize())
#else
diff --git a/src/objects/Object.h b/src/objects/Object.h
index bc74b58b..e34043a8 100644
--- a/src/objects/Object.h
+++ b/src/objects/Object.h
@@ -32,23 +32,23 @@ enum CollisionDamageEffect
DAMAGE_EFFECT_CHANGE_THEN_SMASH,
DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY = 50,
- DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY,
+ DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY = 51,
DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY = 60,
DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY = 70,
DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80,
DAMAGE_EFFECT_SMASH_NEWSTANDNEW1 = 91,
- DAMAGE_EFFECT_SMASH_NEWSTANDNEW21,
- DAMAGE_EFFECT_SMASH_NEWSTANDNEW31,
- DAMAGE_EFFECT_SMASH_NEWSTANDNEW41,
- DAMAGE_EFFECT_SMASH_NEWSTANDNEW51,
+ DAMAGE_EFFECT_SMASH_NEWSTANDNEW2 = 92,
+ DAMAGE_EFFECT_SMASH_NEWSTANDNEW3 = 93,
+ DAMAGE_EFFECT_SMASH_NEWSTANDNEW4 = 94,
+ DAMAGE_EFFECT_SMASH_NEWSTANDNEW5 = 95,
DAMAGE_EFFECT_SMASH_BLACKBAG = 100,
DAMAGE_EFFECT_SMASH_VEGPALM = 110,
DAMAGE_EFFECT_BURST_BEACHBALL = 120,
DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD = 131,
- DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL,
+ DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL = 132,
};
class CVehicle;
@@ -76,7 +76,7 @@ public:
uint8 m_nCollisionDamageEffect;
uint8 m_nSpecialCollisionResponseCases;
bool m_bCameraToAvoidThisObject;
- int8 m_nBeachballBounces;
+ uint8 m_nBeachballBounces;
uint32 m_obj_unused1;
uint32 m_nEndOfLifeTime;
int16 m_nRefModelIndex;
diff --git a/src/objects/ObjectData.cpp b/src/objects/ObjectData.cpp
index 04ac0b9c..8b23f0ae 100644
--- a/src/objects/ObjectData.cpp
+++ b/src/objects/ObjectData.cpp
@@ -6,8 +6,6 @@
#include "FileMgr.h"
#include "ObjectData.h"
-//--MIAMI: file done
-
CObjectInfo CObjectData::ms_aObjectInfo[NUMOBJECTINFO];
// Another ugly file reader
diff --git a/src/objects/Projectile.cpp b/src/objects/Projectile.cpp
index fc4b25cf..fe8b0c68 100644
--- a/src/objects/Projectile.cpp
+++ b/src/objects/Projectile.cpp
@@ -2,8 +2,6 @@
#include "Projectile.h"
-// --MIAMI: file done
-
CProjectile::CProjectile(int32 model) : CObject()
{
m_fMass = 1.0f;
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index a024b77a..f3511366 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -18,8 +18,6 @@
#include <float.h>
#endif
-// --MIAMI: file done
-
CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
{
SetModelIndex(mi);
@@ -314,7 +312,7 @@ CCivilianPed::ProcessControl(void)
for (int j = 0; j < m_numNearPeds; ++j) {
CPed *nearPed = m_nearPeds[j];
if (nearPed->m_nPedType == m_nPedType && nearPed->m_nPedState == PED_WANDER_PATH) {
- nearPed->m_nPedState = PED_UNKNOWN;
+ nearPed->SetPedState(PED_UNKNOWN);
}
}
}
@@ -420,7 +418,6 @@ CCivilianPed::ProcessControl(void)
Avoid();
}
-// --MIAMI: Done
bool
CPed::RunToReportCrime(eCrimeType crimeToReport)
{
diff --git a/src/peds/CivilianPed.h b/src/peds/CivilianPed.h
index a7fb766b..dcd49a96 100644
--- a/src/peds/CivilianPed.h
+++ b/src/peds/CivilianPed.h
@@ -23,6 +23,4 @@ public:
void EnterVacantNearbyCars(void);
bool IsOnStealWishList(int32);
};
-#ifndef PED_SKIN
-VALIDATE_SIZE(CCivilianPed, 0x53C);
-#endif
+//VALIDATE_SIZE(CCivilianPed, 0x53C);
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index 33b44d3e..9d22c98c 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -20,8 +20,6 @@
#include "Ropes.h"
#include "Stinger.h"
-// --MIAMI: file done except TODOs
-
CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP)
{
m_nCopType = copType;
@@ -196,7 +194,7 @@ CCopPed::ClearPursuit(void)
m_bZoneDisabled = false;
ClearObjective();
if (IsPedInControl()) {
- if (!m_pMyVehicle || wanted->m_nWantedLevel != 0) {
+ if (!m_pMyVehicle || wanted->GetWantedLevel() != 0) {
if (m_pMyVehicle && (m_pMyVehicle->GetPosition() - GetPosition()).MagnitudeSqr() < sq(5.0f)) {
m_nLastPedState = PED_IDLE;
SetSeek((CEntity*)m_pMyVehicle, 2.5f);
@@ -249,7 +247,7 @@ CCopPed::ArrestPlayer(void)
CPed *suspect = (CPed*)m_pSeekTarget;
if (suspect) {
if (suspect->CanSetPedState())
- suspect->m_nPedState = PED_ARRESTED;
+ suspect->SetPedState(PED_ARRESTED);
if (suspect->bInVehicle && m_pMyVehicle && suspect->m_pMyVehicle == m_pMyVehicle) {
@@ -264,7 +262,7 @@ CCopPed::ArrestPlayer(void)
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ARREST_GUN, 4.0f);
CVector suspMidPos;
- suspect->m_pedIK.GetComponentPosition(*(RwV3d *)&suspMidPos, PED_MID);
+ suspect->m_pedIK.GetComponentPosition(suspMidPos, PED_MID);
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(suspMidPos.x, suspMidPos.y,
GetPosition().x, GetPosition().y);
@@ -295,7 +293,7 @@ CCopPed::ScanForCrimes(void)
if (!m_bIsInPursuit) {
CPlayerPed *player = FindPlayerPed();
if ((m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER)
- && player->m_pWanted->m_nWantedLevel == 0) {
+ && player->m_pWanted->GetWantedLevel() == 0) {
if (player->m_pMyVehicle
#ifdef FIX_BUGS
@@ -311,7 +309,7 @@ void
CCopPed::CopAI(void)
{
CWanted *wanted = FindPlayerPed()->m_pWanted;
- int wantedLevel = wanted->m_nWantedLevel;
+ int wantedLevel = wanted->GetWantedLevel();
CPhysical *playerOrHisVeh = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed();
if (wanted->m_bIgnoredByEveryone || wanted->m_bIgnoredByCops) {
diff --git a/src/peds/CopPed.h b/src/peds/CopPed.h
index 06fe54b0..3f5ae06d 100644
--- a/src/peds/CopPed.h
+++ b/src/peds/CopPed.h
@@ -48,6 +48,4 @@ public:
void ProcessStingerCop(void);
};
-#ifndef PED_SKIN
-VALIDATE_SIZE(CCopPed, 0x558);
-#endif
+VALIDATE_SIZE(CCopPed, 0x62C);
diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp
index 24d9a6a1..62b70d7d 100644
--- a/src/peds/EmergencyPed.cpp
+++ b/src/peds/EmergencyPed.cpp
@@ -9,8 +9,6 @@
#include "CarCtrl.h"
#include "Accident.h"
-// --MIAMI: file done
-
CEmergencyPed::CEmergencyPed(uint32 type) : CPed(type)
{
switch (type){
@@ -230,8 +228,8 @@ CEmergencyPed::MedicAI(void)
if (nearestAccident) {
m_pRevivedPed = nearestAccident->m_pVictim;
m_pRevivedPed->RegisterReference((CEntity**)&m_pRevivedPed);
- m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID);
- m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD);
SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector((headPos + midPos) * 0.5f));
bIsRunning = true;
m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
@@ -270,8 +268,8 @@ CEmergencyPed::MedicAI(void)
m_nEmergencyPedState = EMERGENCY_PED_STOP;
break;
}
- m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID);
- m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD);
SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector((headPos + midPos) * 0.5f));
bIsRunning = true;
--m_pAttendedAccident->m_nMedicsAttending;
@@ -324,8 +322,8 @@ CEmergencyPed::MedicAI(void)
if (!m_pRevivedPed || m_pRevivedPed->m_fHealth > 0.0f)
m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
else {
- m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID);
- m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD);
midPos = (headPos + midPos) * 0.5f;
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
midPos.x, midPos.y,
@@ -346,8 +344,8 @@ CEmergencyPed::MedicAI(void)
m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
break;
}
- m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID);
- m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD);
midPos = (headPos + midPos) * 0.5f;
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
midPos.x, midPos.y,
diff --git a/src/peds/EmergencyPed.h b/src/peds/EmergencyPed.h
index 390ba0bd..41bc86e5 100644
--- a/src/peds/EmergencyPed.h
+++ b/src/peds/EmergencyPed.h
@@ -36,6 +36,4 @@ public:
void FiremanAI(void);
void MedicAI(void);
};
-#ifndef PED_SKIN
-VALIDATE_SIZE(CEmergencyPed, 0x554);
-#endif
+//VALIDATE_SIZE(CEmergencyPed, 0x554);
diff --git a/src/peds/Gangs.cpp b/src/peds/Gangs.cpp
index 38e37430..2d6d1137 100644
--- a/src/peds/Gangs.cpp
+++ b/src/peds/Gangs.cpp
@@ -6,8 +6,6 @@
#include "Streaming.h"
#include "Weapon.h"
-// --MIAMI: file done
-
CGangInfo CGangs::Gang[NUM_GANGS];
bool CGangs::GangAttackWithCops[NUM_GANGS];
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index b7623a33..6a3df18b 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -38,8 +38,7 @@
#include "WindModifiers.h"
#include "CutsceneShadow.h"
#include "Clock.h"
-
-// --MIAMI: file done
+#include "Wanted.h"
CPed *gapTempPedList[50];
uint16 gnNumTempPedList;
@@ -61,7 +60,6 @@ void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((
float gfTommyFatness = 1.0f;
-// --MIAMI: Done
CPed::CPed(uint32 pedType) : m_pedIK(this)
{
#ifdef USE_CUTSCENE_SHADOW_FOR_PED
@@ -113,15 +111,15 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_attackTimer = 0;
m_timerUnused = 0;
m_lookTimer = 0;
- m_standardTimer = 0;
+ m_chatTimer = 0;
m_shootTimer = 0;
- m_hitRecoverTimer = 0;
+ m_carJackTimer = 0;
m_duckAndCoverTimer = 0;
m_moved = CVector2D(0.0f, 0.0f);
m_fRotationCur = 0.0f;
m_headingRate = 15.0f;
m_fRotationDest = 0.0f;
- m_vehEnterType = CAR_DOOR_LF;
+ m_vehDoor = CAR_DOOR_LF;
m_walkAroundType = 0;
m_pCurrentPhysSurface = nil;
m_vecOffsetFromPhysSurface = CVector(0.0f, 0.0f, 0.0f);
@@ -264,9 +262,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bVehExitWillBeInstant = false;
bHasAlreadyBeenRecorded = false;
bFallenDown = false;
-#ifdef PED_SKIN
bDontAcceptIKLookAts = false;
-#endif
bReachedAttractorHeadingTarget = false;
bTurnedAroundOnAttractor = false;
#ifdef KANGAROO_CHEAT
@@ -321,7 +317,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bCanGiveUpSunbathing = true;
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
- DMAudio.SetEntityStatus(m_audioEntityId, 1);
+ DMAudio.SetEntityStatus(m_audioEntityId, true);
m_fearFlags = CPedType::GetThreats(m_nPedType);
m_threatEntity = nil;
m_eventOrThreat = CVector2D(0.0f, 0.0f);
@@ -365,16 +361,13 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_vehicleInAccident = nil;
m_attractor = nil;
m_positionInQueue = -1;
-#ifdef PED_SKIN
m_pWeaponModel = nil;
-#endif
m_delayedSoundID = -1;
m_delayedSoundTimer = 0;
CPopulation::UpdatePedCount((ePedType)m_nPedType, false);
m_lastComment = UINT32_MAX;
}
-// --MIAMI: Done
CPed::~CPed(void)
{
#ifdef USE_CUTSCENE_SHADOW_FOR_PED
@@ -385,7 +378,7 @@ CPed::~CPed(void)
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
if (InVehicle()){
- uint8 door_flag = GetCarDoorFlag(m_vehEnterType);
+ uint8 door_flag = GetCarDoorFlag(m_vehDoor);
if (m_pMyVehicle->pDriver == this)
m_pMyVehicle->pDriver = nil;
else {
@@ -411,7 +404,6 @@ CPed::~CPed(void)
DMAudio.DestroyEntity(m_audioEntityId);
}
-// --MIAMI: Done
void
CPed::Initialise(void)
{
@@ -422,7 +414,6 @@ CPed::Initialise(void)
debug("CPed ready\n");
}
-// --MIAMI: Done
void
CPed::SetModelIndex(uint32 mi)
{
@@ -438,8 +429,7 @@ CPed::SetModelIndex(uint32 mi)
if (!CanUseTorsoWhenLooking())
m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY;
- // This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D.
- (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta;
+ (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity2d = &m_vecAnimMoveDelta;
if(modelInfo->GetHitColModel() == nil)
modelInfo->CreateHitColModelSkinned(GetClump());
@@ -455,21 +445,18 @@ CPed::SetModelIndex(uint32 mi)
#endif
}
-// --MIAMI: Done
void
CPed::SetPedStats(ePedStats pedStat)
{
m_pedStats = CPedStats::ms_apPedStats[pedStat];
}
-// --MIAMI: Done
void
CPed::DeleteRwObject()
{
CEntity::DeleteRwObject();
}
-// --MIAMI: Done
void
CPed::BuildPedLists(void)
{
@@ -545,7 +532,6 @@ CPed::BuildPedLists(void)
}
}
-// --MIAMI: Done
bool
CPed::OurPedCanSeeThisOne(CEntity *target, bool shootablesDoBlock)
{
@@ -567,7 +553,6 @@ CPed::OurPedCanSeeThisOne(CEntity *target, bool shootablesDoBlock)
colpoint, ent, true, false, false, shootablesDoBlock, false, false, false, shootablesDoBlock);
}
-// --MIAMI: Done
// Some kind of binary sort
void
CPed::SortPeds(CPed **list, int min, int max)
@@ -605,14 +590,12 @@ CPed::SortPeds(CPed **list, int min, int max)
SortPeds(list, right, max);
}
-// --MIAMI: Done
void
CPed::SetMoveState(eMoveState state)
{
m_nMoveState = state;
}
-// --MIAMI: Done
void
CPed::SetMoveAnim(void)
{
@@ -634,7 +617,7 @@ CPed::SetMoveAnim(void)
if (!animAssoc) {
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
if (!animAssoc)
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE);
if (animAssoc && m_nPedState == PED_FIGHT)
return;
@@ -726,7 +709,6 @@ CPed::SetMoveAnim(void)
}
}
-// --MIAMI: Done
void
CPed::StopNonPartialAnims(void)
{
@@ -738,7 +720,6 @@ CPed::StopNonPartialAnims(void)
}
}
-// --MIAMI: Done
void
CPed::RestartNonPartialAnims(void)
{
@@ -750,7 +731,6 @@ CPed::RestartNonPartialAnims(void)
}
}
-// --MIAMI: Done
void
CPed::SetStoredState(void)
{
@@ -769,7 +749,6 @@ CPed::SetStoredState(void)
}
}
-// --MIAMI: Done
void
CPed::RestorePreviousState(void)
{
@@ -812,8 +791,7 @@ CPed::RestorePreviousState(void)
SetWanderPath(m_nPedState == PED_FOLLOW_PATH ? m_nPathDir : CGeneral::GetRandomNumber() & 7);
break;
default:
- PedState oldState = m_nLastPedState;
- SetPedState(oldState);
+ SetPedState(m_nLastPedState);
SetMoveState((eMoveState) m_nPrevMoveState);
break;
}
@@ -821,7 +799,6 @@ CPed::RestorePreviousState(void)
}
}
-// --MIAMI: Done
uint32
CPed::ScanForThreats(void)
{
@@ -853,14 +830,18 @@ CPed::ScanForThreats(void)
}
}
- CPed *deadPed = nil;
+ CPed *deadPed;
if (fearFlags & PED_FLAG_DEADPEDS && CharCreatedBy != MISSION_CHAR
- && (deadPed = CheckForDeadPeds()) != nil && (deadPed->GetPosition() - ourPos).MagnitudeSqr() < sq(20.0f)) {
+ && (deadPed = CheckForDeadPeds()) != nil && (deadPed->GetPosition() - ourPos).MagnitudeSqr() < sq(20.0f)
+#ifdef FIX_BUGS
+ && !deadPed->bIsInWater
+#endif
+ ) {
m_pEventEntity = deadPed;
m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity);
return PED_FLAG_DEADPEDS;
} else {
- uint32 flagsOfSomePed = 0;
+ uint32 flagsOfNearPed = 0;
CPed *pedToFearFrom = nil;
bool weSawOurEnemy = false;
@@ -873,10 +854,11 @@ CPed::ScanForThreats(void)
continue;
}
- // BUG: Explained at the same occurence of this bug above. Fixed at the bottom of the function.
- flagsOfSomePed = CPedType::GetFlag(m_nearPeds[i]->m_nPedType);
+ // BUG: Putting this here will result in returning the flags of farthest ped to us, since m_nearPeds is sorted by distance.
+ // Fixed at the bottom of the function.
+ flagsOfNearPed = CPedType::GetFlag(m_nearPeds[i]->m_nPedType);
- if (flagsOfSomePed & fearFlags) {
+ if (flagsOfNearPed & fearFlags) {
if (m_nearPeds[i]->m_fHealth > 0.0f) {
if (OurPedCanSeeThisOne(m_nearPeds[i], !!bIgnoreThreatsBehindObjects)) {
if (m_nearPeds[i]->m_nPedState == PED_ATTACK) {
@@ -944,8 +926,8 @@ CPed::ScanForThreats(void)
if (driver) {
// BUG: Same bug as above. Fixed at the bottom of function.
- flagsOfSomePed = CPedType::GetFlag(driver->m_nPedType);
- if (CPedType::GetFlag(driver->m_nPedType) & fearFlags) {
+ flagsOfNearPed = CPedType::GetFlag(driver->m_nPedType);
+ if (flagsOfNearPed & fearFlags) {
if (driver->m_fHealth > 0.0f && OurPedCanSeeThisOne(nearVeh->pDriver)) {
// FIX: Taken from VC
@@ -968,16 +950,15 @@ CPed::ScanForThreats(void)
#ifdef FIX_BUGS
if (pedToFearFrom)
- flagsOfSomePed = CPedType::GetFlag(((CPed*)m_threatEntity)->m_nPedType);
+ flagsOfNearPed = CPedType::GetFlag(((CPed*)m_threatEntity)->m_nPedType);
else
- flagsOfSomePed = 0;
+ flagsOfNearPed = 0;
#endif
- return flagsOfSomePed;
+ return flagsOfNearPed;
}
}
-// --MIAMI: Done
void
CPed::ScanForDelayedResponseThreats(void)
{
@@ -997,7 +978,6 @@ CPed::ScanForDelayedResponseThreats(void)
m_threatCheckTimer = 0;
}
-// --MIAMI: Done
void
CPed::CheckThreatValidity(void)
{
@@ -1013,7 +993,6 @@ CPed::CheckThreatValidity(void)
m_threatFlags = 0;
}
-// --MIAMI: Done
bool
CPed::CanUseTorsoWhenLooking(void)
{
@@ -1024,7 +1003,6 @@ CPed::CanUseTorsoWhenLooking(void)
return false;
}
-// --MIAMI: Done
void
CPed::SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious)
{
@@ -1041,7 +1019,6 @@ CPed::SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious)
}
}
-// --MIAMI: Done
void
CPed::SetLookFlag(CEntity *target, bool keepTryingToLook, bool cancelPrevious)
{
@@ -1059,7 +1036,6 @@ CPed::SetLookFlag(CEntity *target, bool keepTryingToLook, bool cancelPrevious)
}
}
-// --MIAMI: Done
void
CPed::ClearLookFlag(void) {
if (bIsLooking) {
@@ -1081,7 +1057,6 @@ CPed::ClearLookFlag(void) {
}
}
-// --MIAMI: Done
void
CPed::MoveHeadToLook(void)
{
@@ -1160,7 +1135,6 @@ CPed::MoveHeadToLook(void)
}
}
-// --MIAMI: Done
void
CPed::RestoreHeadPosition(void)
{
@@ -1174,7 +1148,6 @@ CPed::RestoreHeadPosition(void)
}
}
-// --MIAMI: Done
void
CPed::SetAimFlag(float angle)
{
@@ -1188,13 +1161,12 @@ CPed::SetAimFlag(float angle)
if (bIsDucking)
m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
- if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm)
+ if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM))
m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM;
else
m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
}
-// --MIAMI: Done
void
CPed::SetAimFlag(CEntity *to)
{
@@ -1211,7 +1183,6 @@ CPed::SetAimFlag(CEntity *to)
m_lookTimer = 0;
}
-// --MIAMI: Done
void
CPed::ClearAimFlag(void)
{
@@ -1226,7 +1197,6 @@ CPed::ClearAimFlag(void)
((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0f;
}
-// --MIAMI: Done
void
CPed::AimGun(void)
{
@@ -1259,7 +1229,6 @@ CPed::AimGun(void)
}
}
-// --MIAMI: Done
void
CPed::RestoreGunPosition(void)
{
@@ -1274,14 +1243,12 @@ CPed::RestoreGunPosition(void)
}
}
-// --MIAMI: Done
bool
CPed::CanWeRunAndFireWithWeapon(void)
{
- return CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm;
+ return CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM);
}
-// --MIAMI: Done
void
CPed::ScanForInterestingStuff(void)
{
@@ -1299,7 +1266,8 @@ CPed::ScanForInterestingStuff(void)
if (LookForInterestingNodes())
return;
- if (m_nPedType == PEDTYPE_CRIMINAL && m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) {
+ if (m_nPedType == PEDTYPE_CRIMINAL && m_carJackTimer < CTimer::GetTimeInMilliseconds()) {
+ // Find a car to steal or a ped to mug if we haven't already decided to steal a car
if (CGeneral::GetRandomNumber() % 100 < 10) {
int mostExpensiveVehAround = -1;
int bestMonetaryValue = 0;
@@ -1322,10 +1290,10 @@ CPed::ScanForInterestingStuff(void)
}
if (bestMonetaryValue > 2000 && mostExpensiveVehAround != -1 && vehicles[mostExpensiveVehAround]) {
SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, vehicles[mostExpensiveVehAround]);
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
return;
}
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
} else if (m_objective != OBJECTIVE_MUG_CHAR && !(CGeneral::GetRandomNumber() & 7)) {
CPed *charToMug = nil;
for (int i = 0; i < m_numNearPeds; ++i) {
@@ -1347,13 +1315,13 @@ CPed::ScanForInterestingStuff(void)
if (charToMug)
SetObjective(OBJECTIVE_MUG_CHAR, charToMug);
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
}
}
if (m_nPedState == PED_WANDER_PATH) {
if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.5f) {
- if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
+ if (CTimer::GetTimeInMilliseconds() > m_chatTimer) {
for (int i = 0; i < m_numNearPeds; i ++) {
if (m_nearPeds[i] && m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) {
if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 1.8f
@@ -1369,12 +1337,11 @@ CPed::ScanForInterestingStuff(void)
}
}
} else {
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 200;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 200;
}
}
}
-// --MIAMI: Done
bool
CPed::WillChat(CPed *stranger)
{
@@ -1400,7 +1367,6 @@ CPed::WillChat(CPed *stranger)
return true;
}
-// --MIAMI: Done
void
CPed::CalculateNewVelocity(void)
{
@@ -1467,7 +1433,7 @@ CPed::CalculateNewVelocity(void)
fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
if(!fightAssoc)
- fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD);
+ fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE);
if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc && !bIsDucking) {
LimbOrientation newUpperLegs;
@@ -1492,7 +1458,6 @@ CPed::CalculateNewVelocity(void)
}
}
-// --MIAMI: Done
float
CPed::WorkOutHeadingForMovingFirstPerson(float offset)
{
@@ -1516,7 +1481,6 @@ CPed::WorkOutHeadingForMovingFirstPerson(float offset)
return CGeneral::LimitRadianAngle(offset + angle);
}
-// --MIAMI: Done
void
CPed::UpdatePosition(void)
{
@@ -1584,7 +1548,6 @@ CPed::UpdatePosition(void)
m_vecMoveSpeed.y += velocityChange.y;
}
-// --MIAMI: Done
void
CPed::CalculateNewOrientation(void)
{
@@ -1594,7 +1557,6 @@ CPed::CalculateNewOrientation(void)
SetHeading(m_fRotationCur);
}
-// --MIAMI: Done
void
CPed::ClearAll(void)
{
@@ -1602,7 +1564,7 @@ CPed::ClearAll(void)
return;
SetPedState(PED_NONE);
- m_nMoveState = PEDMOVE_NONE;
+ SetMoveState(PEDMOVE_NONE);
m_pSeekTarget = nil;
m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
m_fleeFromPos = CVector2D(0.0f, 0.0f);
@@ -1618,7 +1580,6 @@ CPed::ClearAll(void)
m_pCollidingEntity = nil;
}
-// --MIAMI: Done
void
CPed::ProcessBuoyancy(void)
{
@@ -1737,7 +1698,6 @@ CPed::ProcessBuoyancy(void)
bTouchingWater = false;
}
-// --MIAMI: Done?
void
CPed::ProcessControl(void)
{
@@ -1771,11 +1731,7 @@ CPed::ProcessControl(void)
if (m_nPedState != PED_ARRESTED) {
if (m_nPedState == PED_DEAD) {
DeadPedMakesTyresBloody();
-#ifndef VC_PED_PORTS
- if (CGame::nastyGame) {
-#else
if (CGame::nastyGame && !bIsInWater) {
-#endif
uint32 remainingBloodyFpTime = CTimer::GetTimeInMilliseconds() - m_bloodyFootprintCountOrDeathTime;
float timeDependentDist;
if (remainingBloodyFpTime >= 2000) {
@@ -2332,11 +2288,7 @@ CPed::ProcessControl(void)
ApplyMoveForce(forceDir);
}
- if ((bIsInTheAir && !DyingOrDead())
-#ifdef VC_PED_PORTS
- || (!bIsStanding && !bWasStanding && m_nPedState == PED_FALL)
-#endif
- ) {
+ if ((bIsInTheAir && !DyingOrDead()) || (!bIsStanding && !bWasStanding && m_nPedState == PED_FALL)) {
if (m_nPedStateTimer > 0 && m_nPedStateTimer <= 1000) {
forceDir = GetPosition() - m_vecHitLastPos;
} else {
@@ -2357,11 +2309,7 @@ CPed::ProcessControl(void)
if (m_nCollisionRecords == 1 && m_aCollisionRecords[0] != nil && m_aCollisionRecords[0]->IsBuilding()
&& m_nPedStateTimer > 50.0f / (2.0f * adjustedTs) && m_nPedStateTimer * 1.0f / 250.0f > Abs(forceDir.z)) {
offsetToCheck.x = -forceDir.y;
-#ifdef VC_PED_PORTS
offsetToCheck.z = 1.0f;
-#else
- offsetToCheck.z = 0.0f;
-#endif
offsetToCheck.y = forceDir.x;
offsetToCheck.Normalise();
@@ -2386,7 +2334,6 @@ CPed::ProcessControl(void)
} else {
obstacleForFlyingOtherDirZ = 501.0f;
}
-#ifdef VC_PED_PORTS
uint8 flyDir = 0;
float feetZ = GetPosition().z - FEET_OFFSET;
if ((obstacleForFlyingZ <= feetZ || obstacleForFlyingOtherDirZ >= 500.0f) && (obstacleForFlyingZ <= feetZ || obstacleForFlyingOtherDirZ <= feetZ)) {
@@ -2403,7 +2350,6 @@ CPed::ProcessControl(void)
SetLanding();
bIsStanding = true;
}
-#endif
if (obstacleForFlyingZ < obstacleForFlyingOtherDirZ) {
offsetToCheck *= -1.0f;
}
@@ -2424,12 +2370,6 @@ CPed::ProcessControl(void)
}
bIsInTheAir = false;
} else if (m_vecDamageNormal.z > 0.4f) {
-#ifndef VC_PED_PORTS
- forceDir = m_vecDamageNormal;
- forceDir.z = 0.0f;
- forceDir.Normalise();
- ApplyMoveForce(2.0f * forceDir);
-#else
if (m_nPedState == PED_JUMP) {
if (m_nWaitTimer <= 2000) {
if (m_nWaitTimer < 1000)
@@ -2446,7 +2386,6 @@ CPed::ProcessControl(void)
} else {
ApplyMoveForce(-4.0f * forceDir);
}
-#endif
}
} else if ((CTimer::GetFrameCounter() + m_randomSeed % 256 + 3) & 7) {
if (IsPlayer() && m_nPedState != PED_JUMP && pad0->JumpJustDown()) {
@@ -2502,17 +2441,12 @@ CPed::ProcessControl(void)
offsetToCheck.z += 0.5f;
if (CWorld::ProcessVerticalLine(offsetToCheck, GetPosition().z - FEET_OFFSET, foundCol, foundEnt, true, true, false, true, false, false, nil)) {
-#ifdef VC_PED_PORTS
if (!bHeadStuckInCollision || FEET_OFFSET + foundCol.point.z < GetPosition().z) {
GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z;
GetMatrix().UpdateRW();
if (bHeadStuckInCollision)
bHeadStuckInCollision = false;
}
-#else
- GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z;
- GetMatrix().UpdateRW();
-#endif
SetLanding();
bIsStanding = true;
}
@@ -2614,6 +2548,48 @@ CPed::ProcessControl(void)
if (m_nWaitState != WAITSTATE_FALSE)
Wait();
+#ifdef CANCELLABLE_CAR_ENTER
+ static bool cancelJack = false;
+ if (IsPlayer()) {
+ if (EnteringCar() && m_pVehicleAnim) {
+ CPad *pad = CPad::GetPad(0);
+
+ if (!pad->ArePlayerControlsDisabled()) {
+ int vehAnim = m_pVehicleAnim->animId;
+
+ int16 padWalkX = pad->GetPedWalkLeftRight();
+ int16 padWalkY = pad->GetPedWalkUpDown();
+ if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) {
+ if (vehAnim == ANIM_CAR_OPEN_LHS || vehAnim == ANIM_CAR_OPEN_RHS || vehAnim == ANIM_COACH_OPEN_L || vehAnim == ANIM_COACH_OPEN_R ||
+ vehAnim == ANIM_VAN_OPEN_L || vehAnim == ANIM_VAN_OPEN) {
+
+ if (!m_pMyVehicle->pDriver) {
+ cancelJack = false;
+ bCancelEnteringCar = true;
+ } else
+ cancelJack = true;
+ } else if (vehAnim == ANIM_CAR_QJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f) {
+ cancelJack = true;
+ } else if (vehAnim == ANIM_CAR_PULLOUT_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_RHS || vehAnim == ANIM_CAR_PULLOUT_RHS) {
+ bCancelEnteringCar = true;
+ cancelJack = false;
+ }
+ }
+ if (cancelJack && vehAnim == ANIM_CAR_QJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f && m_pVehicleAnim->GetTimeLeft() < 0.78f) {
+ cancelJack = false;
+ QuitEnteringCar();
+ RestorePreviousObjective();
+ }
+ if (cancelJack && (vehAnim == ANIM_CAR_PULLOUT_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_RHS || vehAnim == ANIM_CAR_PULLOUT_RHS)) {
+ cancelJack = false;
+ bCancelEnteringCar = true;
+ }
+ }
+ } else
+ cancelJack = false;
+ }
+#endif
+
switch (m_nPedState) {
case PED_IDLE:
Idle();
@@ -2632,83 +2608,9 @@ CPed::ProcessControl(void)
case PED_WANDER_PATH:
WanderPath();
break;
- case PED_SEEK_POS:
- case PED_SEEK_ENTITY:
- case PED_PURSUE:
- case PED_SNIPER_MODE:
- case PED_ROCKET_MODE:
- case PED_DUMMY:
- case PED_FACE_PHONE:
- case PED_MAKE_CALL:
- case PED_MUG:
- case PED_AI_CONTROL:
- case PED_FOLLOW_ROUTE:
- case PED_CPR:
- case PED_SOLICIT:
- case PED_STEP_AWAY:
- case PED_SUN_BATHE:
- case PED_FLASH:
- case PED_JOG:
- case PED_UNKNOWN:
- case PED_STATES_NO_AI:
- case PED_ABSEIL:
- case PED_SIT:
- case PED_JUMP:
- case PED_STAGGER:
- case PED_DIVE_AWAY:
- case PED_STATES_NO_ST:
- case PED_ARREST_PLAYER:
- case PED_PASSENGER:
- case PED_TAXI_PASSENGER:
- case PED_OPEN_DOOR:
- case PED_DEAD:
- case PED_DRAG_FROM_CAR:
- case PED_STEAL_CAR:
- case PED_EXIT_CAR:
- break;
case PED_ENTER_CAR:
case PED_CARJACK:
{
-#ifdef CANCELLABLE_CAR_ENTER
- if (!IsPlayer() || !m_pVehicleAnim)
- break;
-
- CPad *pad = CPad::GetPad(0);
-
- if (pad->ArePlayerControlsDisabled())
- break;
-
- int vehAnim = m_pVehicleAnim->animId;
-
- static bool cancelJack = false;
- int16 padWalkX = pad->GetPedWalkLeftRight();
- int16 padWalkY = pad->GetPedWalkUpDown();
- if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) {
- if (vehAnim == ANIM_CAR_OPEN_LHS || vehAnim == ANIM_CAR_OPEN_RHS || vehAnim == ANIM_COACH_OPEN_L || vehAnim == ANIM_COACH_OPEN_R ||
- vehAnim == ANIM_VAN_OPEN_L || vehAnim == ANIM_VAN_OPEN) {
-
- if (!m_pMyVehicle->pDriver) {
- cancelJack = false;
- bCancelEnteringCar = true;
- } else
- cancelJack = true;
- } else if (vehAnim == ANIM_CAR_QJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f) {
- cancelJack = true;
- } else if (vehAnim == ANIM_CAR_PULLOUT_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_RHS || vehAnim == ANIM_CAR_PULLOUT_RHS) {
- bCancelEnteringCar = true;
- cancelJack = false;
- }
- }
- if (cancelJack && vehAnim == ANIM_CAR_QJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f && m_pVehicleAnim->GetTimeLeft() < 0.78f) {
- cancelJack = false;
- QuitEnteringCar();
- RestorePreviousObjective();
- }
- if (cancelJack && (vehAnim == ANIM_CAR_PULLOUT_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_RHS || vehAnim == ANIM_CAR_PULLOUT_RHS)) {
- cancelJack = false;
- bCancelEnteringCar = true;
- }
-#endif
break;
}
case PED_FLEE_POS:
@@ -2729,19 +2631,19 @@ CPed::ProcessControl(void)
Flee();
break;
case PED_FOLLOW_PATH:
- CPed::FollowPath();
+ FollowPath();
break;
case PED_PAUSE:
- CPed::Pause();
+ Pause();
break;
case PED_ATTACK:
- CPed::Attack();
+ Attack();
break;
case PED_FIGHT:
- CPed::Fight();
+ Fight();
break;
case PED_CHAT:
- CPed::Chat();
+ Chat();
break;
case PED_AIM_GUN:
if (m_pPointGunAt && m_pPointGunAt->IsPed()
@@ -2936,7 +2838,6 @@ CPed::ProcessControl(void)
ServiceTalking();
}
-// --MIAMI: Done
int32
CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
{
@@ -3142,7 +3043,6 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
return ourCollidedSpheres;
}
-// --MIAMI: Done
static void
particleProduceFootSplash(CPed *ped, CVector const &pos, float size, int times)
{
@@ -3156,7 +3056,6 @@ particleProduceFootSplash(CPed *ped, CVector const &pos, float size, int times)
}
}
-// --MIAMI: Done
static void
particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times)
{
@@ -3183,7 +3082,6 @@ particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times)
}
}
-// --MIAMI: Done
void
CPed::PlayFootSteps(void)
{
@@ -3442,7 +3340,6 @@ CPed::PlayFootSteps(void)
}
}
-// --MIAMI: Done
// Actually GetLocalDirectionTo(Turn/Look)
int
CPed::GetLocalDirection(const CVector2D &posOffset)
@@ -3458,14 +3355,12 @@ CPed::GetLocalDirection(const CVector2D &posOffset)
return direction;
}
-// --MIAMI: Done
bool
CPed::SetDirectionToWalkAroundVehicle(CVehicle* veh)
{
return SetFollowPath(m_vecSeekPos, 0.0f, m_nMoveState, veh, m_pedInObjective, m_nMoveState == PEDMOVE_WALK ? 2000 : 250);
}
-// --MIAMI: Done
void
CPed::SetDirectionToWalkAroundObject(CEntity *obj)
{
@@ -3714,7 +3609,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
if (Abs(angleDiffBtwObjCenterAndForward) >= objTopRightHeading) {
if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) {
if ((angleDiffBtwObjCenterAndForward <= 0.0f || objUpsideDown) && (angleDiffBtwObjCenterAndForward < 0.0f || !objUpsideDown)) {
- if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) {
+ if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) {
m_walkAroundType = 0;
} else {
if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) >= 0.0f) {
@@ -3732,7 +3627,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
}
}
} else {
- if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) {
+ if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) {
m_walkAroundType = 0;
} else {
if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) <= 0.0f) {
@@ -3750,7 +3645,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
}
}
}
- } else if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
+ } else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
|| CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) < 0.0f) {
if (entityOnTopLeftOfObj == 1 || entityOnTopLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) {
m_walkAroundType = 3;
@@ -3758,7 +3653,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
} else if (entityOnTopRightOfObj == 1 || entityOnTopRightOfObj && !entityOnTopLeftOfObj && !entityOnBottomLeftOfObj) {
m_walkAroundType = 4;
}
- } else if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
+ } else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
|| CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) {
if (entityOnBottomLeftOfObj == 1 || entityOnBottomLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) {
m_walkAroundType = 2;
@@ -3781,10 +3676,10 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
if (Abs(angleDiffBtwObjCenterAndForward) < objTopRightHeading) {
if (goingToEnterCar) {
if (goingToEnterCarAndItsVan) {
- if (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR)
+ if (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR)
return;
}
- if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR && (!entityOnBottomRightOfObj || entityOnBottomLeftOfObj)) {
+ if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnBottomRightOfObj || entityOnBottomLeftOfObj)) {
m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI);
localPosToHead.x = adjustedColMax.x;
localPosToHead.z = 0.0f;
@@ -3813,9 +3708,9 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
} else {
if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) {
if (angleDiffBtwObjCenterAndForward <= 0.0f) {
- if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehEnterType != CAR_DOOR_LR && m_vehEnterType != CAR_DOOR_RR) {
+ if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR) {
if (goingToEnterCar) {
- if (m_vehEnterType == CAR_DOOR_RF || (m_vehEnterType == CAR_DOOR_RR && !goingToEnterCarAndItsVan))
+ if (m_vehDoor == CAR_DOOR_RF || (m_vehDoor == CAR_DOOR_RR && !goingToEnterCarAndItsVan))
return;
}
if (m_walkAroundType == 4 || m_walkAroundType == 3
@@ -3837,14 +3732,14 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
localPosToHead.z = 0.0f;
localPosToHead.y = adjustedColMin.y;
}
- } else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR)) {
+ } else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR)) {
m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet);
localPosToHead.x = adjustedColMin.x;
localPosToHead.z = 0.0f;
localPosToHead.y = adjustedColMin.y;
} else {
if (goingToEnterCar) {
- if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR && !goingToEnterCarAndItsVan)
+ if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR && !goingToEnterCarAndItsVan)
return;
}
if (m_walkAroundType == 1 || m_walkAroundType == 2
@@ -3862,8 +3757,8 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
}
}
} else {
- if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehEnterType != CAR_DOOR_LR && m_vehEnterType != CAR_DOOR_RR)) {
- if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) {
+ if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR)) {
+ if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) {
m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI);
localPosToHead.x = adjustedColMax.x;
@@ -3918,7 +3813,6 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 280.0f * dist * checkIntervalInTime;
}
-// --MIAMI: Done
bool
CPed::IsPedInControl(void)
{
@@ -3927,14 +3821,12 @@ CPed::IsPedInControl(void)
&& m_fHealth > 0.0f;
}
-// --MIAMI: Done
bool
CPed::IsPedShootable(void)
{
return m_nPedState <= PED_STATES_NO_ST;
}
-// --MIAMI: Done
bool
CPed::UseGroundColModel(void)
{
@@ -3944,7 +3836,6 @@ CPed::UseGroundColModel(void)
m_nPedState == PED_DEAD;
}
-// --MIAMI: Done
bool
CPed::CanPedReturnToState(void)
{
@@ -3952,14 +3843,12 @@ CPed::CanPedReturnToState(void)
m_nPedState != PED_FIGHT && m_nPedState != PED_STEP_AWAY && m_nPedState != PED_SNIPER_MODE && m_nPedState != PED_LOOK_ENTITY;
}
-// --MIAMI: Done
bool
CPed::CanSetPedState(void)
{
return !DyingOrDead() && m_nPedState != PED_ARRESTED && !EnteringCar() && m_nPedState != PED_STEAL_CAR;
}
-// --MIAMI: Done
bool
CPed::CanStrafeOrMouseControl(void)
{
@@ -3971,7 +3860,6 @@ CPed::CanStrafeOrMouseControl(void)
m_nPedState == PED_ATTACK || m_nPedState == PED_FIGHT || m_nPedState == PED_AIM_GUN || m_nPedState == PED_JUMP || m_nPedState == PED_ANSWER_MOBILE;
}
-// --MIAMI: Done
void
CPed::PedSetPreviousStateCB(CAnimBlendAssociation* assoc, void* arg)
{
@@ -3980,7 +3868,6 @@ CPed::PedSetPreviousStateCB(CAnimBlendAssociation* assoc, void* arg)
ped->m_pVehicleAnim = nil;
}
-// --MIAMI: Done
void
CPed::PedGetupCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -4016,7 +3903,6 @@ CPed::PedGetupCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->bGetUpAnimStarted = false;
}
-// --MIAMI: Done
void
CPed::PedLandCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -4029,7 +3915,6 @@ CPed::PedLandCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->RestorePreviousState();
}
-// --MIAMI: Done
void
CPed::PedStaggerCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -4040,7 +3925,6 @@ CPed::PedStaggerCB(CAnimBlendAssociation* animAssoc, void* arg)
// nothing
*/
}
-// --MIAMI: Done
void
CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -4131,12 +4015,9 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
} else if (ped->m_objective == OBJECTIVE_NONE && ped->CharCreatedBy != MISSION_CHAR && ped->m_nPedState == PED_IDLE && !ped->IsPlayer()) {
ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f));
}
- }
-#ifdef VC_PED_PORTS
- else if (ped->m_nPedState == PED_DRIVING) {
+ } else if (ped->m_nPedState == PED_DRIVING) {
ped->m_nPedState = PED_IDLE;
}
-#endif
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
@@ -4160,13 +4041,15 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
}
if (veh && veh->IsBike())
// BUG?
- veh->m_nGettingOutFlags &= ~GetBikeDoorFlag(ped->m_vehEnterType);
+ veh->m_nGettingOutFlags &= ~GetBikeDoorFlag(ped->m_vehDoor);
else
- veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
+ veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor);
if (veh->pDriver == ped) {
veh->RemoveDriver();
+#ifndef FIX_BUGS // RemoveDriver does it anyway
veh->SetStatus(STATUS_ABANDONED);
+#endif
if (veh->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
veh->m_nDoorLock = CARLOCK_UNLOCKED;
if (ped->m_nPedType == PEDTYPE_COP && veh->IsLawEnforcementVehicle())
@@ -4182,7 +4065,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh->bIsBus && !veh->IsUpsideDown() && !veh->IsOnItsSide()) {
float angleAfterExit;
- if (ped->m_vehEnterType == CAR_DOOR_LF) {
+ if (ped->m_vehDoor == CAR_DOOR_LF) {
angleAfterExit = HALFPI + veh->GetForward().Heading();
} else {
angleAfterExit = veh->GetForward().Heading() - HALFPI;
@@ -4222,7 +4105,6 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->bHeldHostageInCar = false;
}
-// --MIAMI: Done
void
CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
{
@@ -4233,7 +4115,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
uint8 exitFlags = 0;
quickJackedAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_CAR_QJACKED);
if (dragAssoc && dragAssoc->animId == ANIM_BIKE_HIT && ped->m_pMyVehicle) {
- if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_RF) {
+ if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_RF) {
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_FALL_OFF, 100.0f);
ped->m_pMyVehicle->m_nGettingOutFlags &= ~(CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF);
} else {
@@ -4255,9 +4137,9 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
vehicle = ped->m_pMyVehicle;
if (vehicle && vehicle->IsBike())
- exitFlags = GetBikeDoorFlagInclJumpInFromFront(ped->m_vehEnterType);
+ exitFlags = GetBikeDoorFlagInclJumpInFromFront(ped->m_vehDoor);
else
- exitFlags = GetCarDoorFlag(ped->m_vehEnterType);
+ exitFlags = GetCarDoorFlag(ped->m_vehDoor);
if (vehicle)
vehicle->m_nGettingOutFlags &= ~exitFlags;
@@ -4299,7 +4181,6 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
ped->bVehExitWillBeInstant = false;
}
-// --MIAMI: Done
void
CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -4478,7 +4359,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
} else if (veh->bIsBus) {
veh->AddPassenger(ped);
} else {
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF:
veh->AddPassenger(ped, 0);
break;
@@ -4508,9 +4389,9 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
int8 doorFlag;
if (veh->IsBike()) {
- doorFlag = GetBikeDoorFlagInclJumpInFromFront(ped->m_vehEnterType);
+ doorFlag = GetBikeDoorFlagInclJumpInFromFront(ped->m_vehDoor);
} else {
- doorFlag = GetEnterCarDoorFlag(ped->m_vehEnterType, veh->m_nNumMaxPassengers);
+ doorFlag = GetEnterCarDoorFlag(ped->m_vehDoor, veh->m_nNumMaxPassengers);
}
veh->m_nGettingInFlags &= ~doorFlag;
@@ -4558,7 +4439,6 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->bChangedSeat = true;
}
-// --MIAMI: Done
bool
CPed::CanBeDeleted(void)
{
@@ -4577,7 +4457,6 @@ CPed::CanBeDeleted(void)
}
}
-//--MIAMI: done
bool
CPed::CanBeDeletedEvenInVehicle(void)
{
@@ -4593,7 +4472,6 @@ CPed::CanBeDeletedEvenInVehicle(void)
}
}
-// --MIAMI: Done
void
CPed::AddWeaponModel(int id)
{
@@ -4621,7 +4499,6 @@ RemoveAllModelCB(RwObject *object, void *data)
return object;
}
-// --MIAMI: Done
void
CPed::RemoveWeaponModel(int modelId)
{
@@ -4649,7 +4526,6 @@ CPed::RemoveWeaponModel(int modelId)
m_wepModelID = -1;
}
-// --MIAMI: Done
void
CPed::RequestDelayedWeapon()
{
@@ -4669,7 +4545,6 @@ CPed::RequestDelayedWeapon()
}
}
-// --MIAMI: Done
void
CPed::GiveDelayedWeapon(eWeaponType weapon, uint32 ammo)
{
@@ -4691,7 +4566,6 @@ CPed::GiveDelayedWeapon(eWeaponType weapon, uint32 ammo)
}
}
-// --MIAMI: Done
int32
CPed::GiveWeapon(eWeaponType weaponType, uint32 ammo, bool unused)
{
@@ -4728,14 +4602,12 @@ CPed::GiveWeapon(eWeaponType weaponType, uint32 ammo, bool unused)
return slot;
}
-// --MIAMI: Done
int
CPed::GetWeaponSlot(eWeaponType weaponType)
{
return CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
}
-// --MIAMI: Done
void
CPed::SetCurrentWeapon(int slot)
{
@@ -4758,14 +4630,12 @@ CPed::SetCurrentWeapon(int slot)
}
}
-// --MIAMI: Done
void
CPed::SetCurrentWeapon(eWeaponType weaponType)
{
SetCurrentWeapon(CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot);
}
-// --MIAMI: Done
void
CPed::GrantAmmo(eWeaponType weaponType, uint32 ammo)
{
@@ -4786,7 +4656,6 @@ CPed::GrantAmmo(eWeaponType weaponType, uint32 ammo)
GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY;
}
-// --MIAMI: Done
void
CPed::SetAmmo(eWeaponType weaponType, uint32 ammo)
{
@@ -4811,7 +4680,6 @@ CPed::SetAmmo(eWeaponType weaponType, uint32 ammo)
GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY;
}
-// --MIAMI: Done
void
CPed::ClearWeapons(void)
{
@@ -4822,7 +4690,6 @@ CPed::ClearWeapons(void)
SetCurrentWeapon(WEAPONTYPE_UNARMED);
}
-// --MIAMI: Done
void
CPed::RemoveWeaponWhenEnteringVehicle(void)
{
@@ -4835,14 +4702,13 @@ CPed::RemoveWeaponWhenEnteringVehicle(void)
RemoveWeaponModel(ourWeapon->m_nModelId);
}
}
-// --MIAMI: Done, but enumarate weapon slots
void
CPed::ReplaceWeaponWhenExitingVehicle(void)
{
eWeaponType weaponType = GetWeapon()->m_eWeaponType;
// If it's Uzi, we may have stored weapon. Uzi is the only gun we can use in car.
- if (IsPlayer() && GetWeaponSlot(weaponType) == 5) {
+ if (IsPlayer() && GetWeaponSlot(weaponType) == WEAPONSLOT_SUBMACHINEGUN) {
if (m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) {
SetCurrentWeapon(m_storedWeapon);
m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
@@ -4852,7 +4718,6 @@ CPed::ReplaceWeaponWhenExitingVehicle(void)
}
}
-// --MIAMI: Done
void
CPed::PreRender(void)
{
@@ -4861,11 +4726,7 @@ CPed::PreRender(void)
CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue],
CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]);
-#ifdef PED_SKIN
- if(IsClumpSkinned(GetClump())){
- UpdateRpHAnim();
- }
-#endif
+ UpdateRpHAnim();
bool bIsWindModifierTurnedOn = false;
float fAnyDirectionShift = 1.0f;
@@ -5091,7 +4952,6 @@ CPed::PreRender(void)
CVector vecTestTemp(-1.0f, -1.0f, -1.0f);
-// --MIAMI: Done
void
CPed::Render(void)
{
@@ -5141,7 +5001,6 @@ CPed::Render(void)
}
}
-// --MIAMI: Done
void
CPed::CheckAroundForPossibleCollisions(void)
{
@@ -5174,7 +5033,6 @@ CPed::CheckAroundForPossibleCollisions(void)
}
}
-// --MIAMI: Done
void
CPed::SetIdle(void)
{
@@ -5191,18 +5049,17 @@ CPed::SetIdle(void)
}
}
-// --MIAMI: Done
void
CPed::Idle(void)
{
CVehicle *veh = m_pMyVehicle;
- if (veh && veh->m_nGettingOutFlags && m_vehEnterType) {
+ if (veh && veh->m_nGettingOutFlags && m_vehDoor) {
- if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehEnterType)) {
+ if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehDoor)) {
if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
- CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehEnterType);
+ CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehDoor);
CVector doorDist = GetPosition() - doorPos;
if (doorDist.MagnitudeSqr() < sq(0.5f)) {
@@ -5219,14 +5076,12 @@ CPed::Idle(void)
m_moved = CVector2D(0.0f, 0.0f);
}
-// --MIAMI: Done
void
CPed::ClearPause(void)
{
RestorePreviousState();
}
-// --MIAMI: Done
void
CPed::Pause(void)
{
@@ -5235,7 +5090,6 @@ CPed::Pause(void)
ClearPause();
}
-// --MIAMI: Done
void
CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl)
{
@@ -5301,14 +5155,12 @@ CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl)
bFallenDown = true;
}
-// --MIAMI: Done
void
CPed::ClearFall(void)
{
SetGetUp();
}
-// --MIAMI: Done
void
CPed::Fall(void)
{
@@ -5367,7 +5219,6 @@ CPed::Fall(void)
}
}
-// --MIAMI: Done
bool
CPed::CheckIfInTheAir(void)
{
@@ -5389,7 +5240,6 @@ CPed::CheckIfInTheAir(void)
return !foundGround;
}
-// --MIAMI: Done
void
CPed::SetInTheAir(void)
{
@@ -5408,7 +5258,6 @@ CPed::SetInTheAir(void)
}
-// --MIAMI: Done
void
CPed::InTheAir(void)
{
@@ -5432,7 +5281,6 @@ CPed::InTheAir(void)
}
}
-// --MIAMI: Done
void
CPed::SetLanding(void)
{
@@ -5468,7 +5316,6 @@ CPed::SetLanding(void)
bIsLanding = true;
}
-// --MIAMI: Done
void
CPed::SetGetUp(void)
{
@@ -5539,7 +5386,6 @@ CPed::SetGetUp(void)
}
}
-// --MIAMI: Done
void
CPed::Mug(void)
{
@@ -5561,7 +5407,6 @@ CPed::Mug(void)
}
}
-// --MIAMI: Done
// Unused
void
CPed::SetLook(float direction)
@@ -5573,7 +5418,6 @@ CPed::SetLook(float direction)
}
}
-// --MIAMI: Done
void
CPed::SetLook(CEntity* to)
{
@@ -5584,7 +5428,6 @@ CPed::SetLook(CEntity* to)
}
}
-// --MIAMI: Done
void
CPed::SetLookTimer(int time)
{
@@ -5593,7 +5436,6 @@ CPed::SetLookTimer(int time)
}
}
-// --MIAMI: Done
void
CPed::SetAttackTimer(uint32 time)
{
@@ -5601,7 +5443,6 @@ CPed::SetAttackTimer(uint32 time)
m_attackTimer = Max(m_shootTimer, CTimer::GetTimeInMilliseconds()) + time;
}
-// --MIAMI: Done
void
CPed::SetShootTimer(uint32 time)
{
@@ -5610,7 +5451,6 @@ CPed::SetShootTimer(uint32 time)
}
}
-// --MIAMI: Done
void
CPed::ClearLook(void)
{
@@ -5618,14 +5458,12 @@ CPed::ClearLook(void)
ClearLookFlag();
}
-// --MIAMI: Done
void
CPed::Look(void)
{
TurnBody();
}
-// --MIAMI: Done
bool
CPed::TurnBody(void)
{
@@ -5659,7 +5497,6 @@ CPed::TurnBody(void)
return turnDone;
}
-// --MIAMI: Done
void
CPed::SetSeek(CVector pos, float distanceToCountDone)
{
@@ -5667,7 +5504,7 @@ CPed::SetSeek(CVector pos, float distanceToCountDone)
|| (m_nPedState == PED_SEEK_POS && m_vecSeekPos.x == pos.x && m_vecSeekPos.y == pos.y) || m_nPedState == PED_FOLLOW_PATH)
return;
- if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm) {
+ if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) {
ClearPointGunAt();
}
@@ -5678,7 +5515,6 @@ CPed::SetSeek(CVector pos, float distanceToCountDone)
m_distanceToCountSeekDone = distanceToCountDone;
m_vecSeekPos = pos;
}
-// --MIAMI: Done
void
CPed::SetSeek(CEntity *seeking, float distanceToCountDone)
{
@@ -5701,7 +5537,6 @@ CPed::SetSeek(CEntity *seeking, float distanceToCountDone)
SetMoveState(PEDMOVE_STILL);
}
-// --MIAMI: Done
void
CPed::ClearSeek(void)
{
@@ -5709,7 +5544,6 @@ CPed::ClearSeek(void)
bRunningToPhone = false;
}
-// --MIAMI: Done
bool
CPed::Seek(void)
{
@@ -5882,7 +5716,6 @@ CPed::Seek(void)
return true;
}
-// --MIAMI: Done
void
CPed::SetFlee(CVector2D const &from, int time)
{
@@ -5912,7 +5745,6 @@ CPed::SetFlee(CVector2D const &from, int time)
}
}
-// --MIAMI: Done
void
CPed::SetFlee(CEntity *fleeFrom, int time)
{
@@ -5943,17 +5775,15 @@ CPed::SetFlee(CEntity *fleeFrom, int time)
}
}
-// --MIAMI: Done
void
CPed::ClearFlee(void)
{
RestorePreviousState();
bUsePedNodeSeek = false;
- m_standardTimer = 0;
+ m_chatTimer = 0;
m_fleeTimer = 0;
}
-// --MIAMI: Done
void
CPed::Flee(void)
{
@@ -5995,7 +5825,7 @@ CPed::Flee(void)
if (m_nPedStateTimer < CTimer::GetTimeInMilliseconds()
&& m_collidingThingTimer < CTimer::GetTimeInMilliseconds()) {
- if (m_pNextPathNode && CTimer::GetTimeInMilliseconds() > m_standardTimer) {
+ if (m_pNextPathNode && CTimer::GetTimeInMilliseconds() > m_chatTimer) {
curDirectionShouldBe = CGeneral::GetNodeHeadingFromVector(GetPosition().x - ms_vec2DFleePosition.x, GetPosition().y - ms_vec2DFleePosition.y);
if (m_nPathDir < curDirectionShouldBe)
@@ -6038,7 +5868,7 @@ CPed::Flee(void)
if (m_pNextPathNode && m_pNextPathNode != realLastNode && m_pNextPathNode != m_pLastPathNode && curDirectionShouldBe - nextDirection != 4) {
m_nPathDir = nextDirection;
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 2000;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000;
} else {
bUsePedNodeSeek = false;
SetMoveState(PEDMOVE_RUN);
@@ -6141,7 +5971,6 @@ CPed::WanderRange(void)
}
}
-// --MIAMI: Done
bool
CPed::SetWanderPath(int8 pathStateDest)
{
@@ -6190,7 +6019,6 @@ CPed::SetWanderPath(int8 pathStateDest)
}
}
-// --MIAMI: Done
void
CPed::WanderPath(void)
{
@@ -6298,7 +6126,6 @@ CPed::WanderPath(void)
Say(SOUND_PED_WAIT_DOUBLEBACK);
}
}
-// --MIAMI: Done
void
CPed::Avoid(void)
{
@@ -6347,7 +6174,6 @@ CPed::Avoid(void)
}
}
-// --MIAMI: Done
CVector*
CPed::SeekFollowingPath(void)
{
@@ -6369,7 +6195,6 @@ CPed::SeekFollowingPath(void)
return &vecNextPathNode;
}
-// --MIAMI: Done
bool
CPed::SetFollowPath(CVector dest, float radius, eMoveState state, CEntity* walkAroundEnt, CEntity* targetEnt, int time)
{
@@ -6422,7 +6247,6 @@ CPed::SetFollowPath(CVector dest, float radius, eMoveState state, CEntity* walkA
return SetFollowPathStatic();
}
-// --MIAMI: Done
bool
CPed::SetFollowPathStatic(void)
{
@@ -6475,8 +6299,8 @@ CPed::SetFollowPathStatic(void)
if (m_nLastPedState == PED_NONE)
m_nLastPedState = oldLastState;
- m_nPedState = PED_FOLLOW_PATH;
- m_nMoveState = m_followPathMoveState;
+ SetPedState(PED_FOLLOW_PATH);
+ SetMoveState(m_followPathMoveState);
} else {
RestorePreviousState();
if (m_objective == OBJECTIVE_NONE) {
@@ -6491,7 +6315,6 @@ CPed::SetFollowPathStatic(void)
return true;
}
-// --MIAMI: Done
bool
CPed::SetFollowPathDynamic(void)
{
@@ -6855,8 +6678,8 @@ CPed::SetFollowPathDynamic(void)
if (m_nLastPedState == PED_NONE)
m_nLastPedState = oldLastState;
- m_nPedState = PED_FOLLOW_PATH;
- m_nMoveState = m_followPathMoveState;
+ SetPedState(PED_FOLLOW_PATH);
+ SetMoveState(m_followPathMoveState);
return true;
} else {
@@ -6875,7 +6698,6 @@ CPed::SetFollowPathDynamic(void)
}
}
-// --MIAMI: Done
void
CPed::ClearFollowPath()
{
@@ -6886,7 +6708,6 @@ CPed::ClearFollowPath()
m_nCurPathNodeId = 0;
}
-// --MIAMI: Done
void
CPed::FollowPath(void)
{
@@ -6917,7 +6738,6 @@ CPed::FollowPath(void)
}
}
-// --MIAMI: Done
void
CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
{
@@ -6993,7 +6813,6 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
}
}
-// --MIAMI: Done
void
CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump)
{
@@ -7099,7 +6918,7 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump)
ClearLookFlag();
ClearAimFlag();
SetStoredState();
- m_nPedState = PED_DIVE_AWAY;
+ SetPedState(PED_DIVE_AWAY);
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_EV_DIVE, 8.0f);
animAssoc->SetFinishCallback(PedEvadeCB, this);
}
@@ -7113,7 +6932,6 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump)
}
}
-// --MIAMI: Done
void
CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -7151,7 +6969,6 @@ CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg)
}
}
-// --MIAMI: Done
void
CPed::SetDie(AnimationId animId, float delta, float speed)
{
@@ -7215,7 +7032,6 @@ CPed::SetDie(AnimationId animId, float delta, float speed)
}
}
-// --MIAMI: Done
void
CPed::FinishDieAnimCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -7225,7 +7041,6 @@ CPed::FinishDieAnimCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->bIsPedDieAnimPlaying = false;
}
-// --MIAMI: Done
void
CPed::SetDead(void)
{
@@ -7258,14 +7073,12 @@ CPed::SetDead(void)
CEventList::RegisterEvent(EVENT_DEAD_PED, EVENT_ENTITY_PED, this, nil, 1000);
}
-// --MIAMI: Done
void
CPed::Die(void)
{
// UNUSED: This is a perfectly empty function.
}
-// --MIAMI: Done
void
CPed::SetChat(CEntity *chatWith, uint32 time)
{
@@ -7278,11 +7091,10 @@ CPed::SetChat(CEntity *chatWith, uint32 time)
SetMoveState(PEDMOVE_STILL);
m_lookTimer = 0;
SetLookFlag(chatWith, true);
- m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000;
}
-// --MIAMI: Done
void
CPed::Chat(void)
{
@@ -7299,7 +7111,7 @@ CPed::Chat(void)
if (partner->m_nPedState != PED_CHAT) {
ClearChat();
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000;
if (partner->m_pedInObjective) {
if (partner->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT ||
partner->m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE)
@@ -7332,13 +7144,12 @@ CPed::Chat(void)
Say(SOUND_PED_CHAT);
}
}
- if (m_standardTimer && CTimer::GetTimeInMilliseconds() > m_standardTimer) {
+ if (m_chatTimer && CTimer::GetTimeInMilliseconds() > m_chatTimer) {
ClearChat();
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000;
}
}
-// --MIAMI: Done
void
CPed::ClearChat(void)
{
@@ -7357,7 +7168,6 @@ CPed::ClearChat(void)
}
}
-// --MIAMI: Done
bool
CPed::FacePhone(void)
{
@@ -7406,7 +7216,6 @@ CPed::FacePhone(void)
#endif
}
-// --MIAMI: Done
bool
CPed::MakePhonecall(void)
{
@@ -7419,7 +7228,6 @@ CPed::MakePhonecall(void)
return true;
}
-// --MIAMI: Done
void
StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg)
{
@@ -7428,7 +7236,6 @@ StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg)
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 4.0f);
}
-// --MIAMI: Done
void
FinishTalkingOnMobileCB(CAnimBlendAssociation *assoc, void *arg)
{
@@ -7441,7 +7248,6 @@ FinishTalkingOnMobileCB(CAnimBlendAssociation *assoc, void *arg)
ped->m_lookTimer = 0;
}
-// --MIAMI: Done
void
CPed::SetAnswerMobile(void)
{
@@ -7458,7 +7264,6 @@ CPed::SetAnswerMobile(void)
}
}
-// --MIAMI: Done
void
CPed::ClearAnswerMobile(void)
{
@@ -7478,7 +7283,6 @@ CPed::ClearAnswerMobile(void)
}
}
-// --MIAMI: Done
void
CPed::AnswerMobile(void)
{
@@ -7511,7 +7315,6 @@ CPed::AnswerMobile(void)
}
}
-// --MIAMI: Done
void
CPed::Teleport(CVector pos)
{
@@ -7525,7 +7328,6 @@ CPed::Teleport(CVector pos)
CWorld::Add(this);
}
-// --MIAMI: Done
void
CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
{
@@ -7543,13 +7345,12 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
m_pMyVehicle = car;
m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle);
// m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
- m_vehEnterType = doorNode;
+ m_vehDoor = doorNode;
m_distanceToCountSeekDone = 0.5f;
SetPedState(PED_SEEK_CAR);
}
-// --MIAMI: Done
void
CPed::SeekCar(void)
{
@@ -7561,9 +7362,9 @@ CPed::SeekCar(void)
}
if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
- if (!vehToSeek->IsBike() && m_vehEnterType && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+ if (!vehToSeek->IsBike() && m_vehDoor && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
if (IsRoomToBeCarJacked()) {
- dest = GetPositionToOpenCarDoor(vehToSeek, m_vehEnterType);
+ dest = GetPositionToOpenCarDoor(vehToSeek, m_vehDoor);
} else if (m_nPedType == PEDTYPE_COP) {
dest = GetPositionToOpenCarDoor(vehToSeek, CAR_DOOR_RF);
} else {
@@ -7572,7 +7373,7 @@ CPed::SeekCar(void)
} else
GetNearestDoor(vehToSeek, dest);
} else {
- if (m_hitRecoverTimer > CTimer::GetTimeInMilliseconds()) {
+ if (m_carJackTimer > CTimer::GetTimeInMilliseconds()) {
SetMoveState(PEDMOVE_STILL);
return;
}
@@ -7616,7 +7417,7 @@ CPed::SeekCar(void)
if (IsPlayer()) {
ClearObjective();
} else if (CharCreatedBy == RANDOM_CHAR) {
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
}
SetMoveState(PEDMOVE_STILL);
TheCamera.ClearPlayerWeaponMode();
@@ -7644,7 +7445,7 @@ CPed::SeekCar(void)
else if (2.0f * vehToSeek->GetColModel()->boundingBox.max.x > distToDestSqr)
bCanPedEnterSeekedCar = true;
- if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehEnterType))
+ if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehDoor))
bVehEnterDoorIsBlocked = true;
else
bVehEnterDoorIsBlocked = false;
@@ -7655,7 +7456,7 @@ CPed::SeekCar(void)
if (1.6f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) {
#ifdef GTA_TRAIN
if (vehToSeek->IsTrain()) {
- SetEnterTrain(vehToSeek, m_vehEnterType);
+ SetEnterTrain(vehToSeek, m_vehDoor);
} else
#endif
{
@@ -7676,42 +7477,42 @@ CPed::SeekCar(void)
case STATUS_PLAYER_DISABLED:
if (vehToSeek->IsBike()) {
if ((!m_leader || m_leader != vehToSeek->pDriver) &&
- ((m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_WINDSCREEN) && vehToSeek->pDriver ||
- (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR) && vehToSeek->pPassengers[0])) {
+ ((m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_WINDSCREEN) && vehToSeek->pDriver ||
+ (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR) && vehToSeek->pPassengers[0])) {
SetCarJack(vehToSeek);
} else {
- SetEnterCar(vehToSeek, m_vehEnterType);
+ SetEnterCar(vehToSeek, m_vehDoor);
}
} else if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) &&
- (m_vehEnterType == CAR_DOOR_LF && vehToSeek->pDriver || m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehEnterType == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehEnterType == CAR_DOOR_RR && vehToSeek->pPassengers[2])) {
+ (m_vehDoor == CAR_DOOR_LF && vehToSeek->pDriver || m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehDoor == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehDoor == CAR_DOOR_RR && vehToSeek->pPassengers[2])) {
SetCarJack(vehToSeek);
- if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehEnterType != CAR_DOOR_LF)
+ if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehDoor != CAR_DOOR_LF)
vehToSeek->pDriver->bFleeAfterExitingCar = true;
} else {
- SetEnterCar(vehToSeek, m_vehEnterType);
+ SetEnterCar(vehToSeek, m_vehDoor);
}
break;
case STATUS_ABANDONED:
if (vehToSeek->IsBike()) {
- if ((m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR) && vehToSeek->pPassengers[0]) {
+ if ((m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR) && vehToSeek->pPassengers[0]) {
if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) {
if (IsPlayer())
- SetEnterCar(vehToSeek, m_vehEnterType);
+ SetEnterCar(vehToSeek, m_vehDoor);
} else {
SetCarJack(vehToSeek);
}
} else {
- SetEnterCar(vehToSeek, m_vehEnterType);
+ SetEnterCar(vehToSeek, m_vehDoor);
}
- } else if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
+ } else if (m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) {
if (IsPlayer())
- SetEnterCar(vehToSeek, m_vehEnterType);
+ SetEnterCar(vehToSeek, m_vehDoor);
} else {
SetCarJack(vehToSeek);
}
} else {
- SetEnterCar(vehToSeek, m_vehEnterType);
+ SetEnterCar(vehToSeek, m_vehDoor);
}
break;
case STATUS_WRECKED:
@@ -7732,7 +7533,6 @@ CPed::SeekCar(void)
}
}
-// --MIAMI: Done
bool
CPed::CheckForExplosions(CVector2D &area)
{
@@ -7777,7 +7577,6 @@ CPed::CheckForExplosions(CVector2D &area)
return false;
}
-// --MIAMI: Done
CPed *
CPed::CheckForGunShots(void)
{
@@ -7793,7 +7592,6 @@ CPed::CheckForGunShots(void)
return nil;
}
-// --MIAMI: Done
CPed *
CPed::CheckForDeadPeds(void)
{
@@ -7809,7 +7607,6 @@ CPed::CheckForDeadPeds(void)
return nil;
}
-// --MIAMI: Done
bool
CPed::IsPlayer(void) const
{
@@ -7822,14 +7619,12 @@ CPed::IsPlayer(void) const
#endif
}
-// --MIAMI: Done
bool
CPed::IsGangMember(void) const
{
return m_nPedType >= PEDTYPE_GANG1 && m_nPedType <= PEDTYPE_GANG9;
}
-// --MIAMI: Done
bool
IsPedPointerValid(CPed* pPed)
{
@@ -7840,13 +7635,12 @@ IsPedPointerValid(CPed* pPed)
return pPed->m_entryInfoList.first || pPed == FindPlayerPed();
}
-// --MIAMI: Done
bool
IsPedPointerValid_NotInWorld(CPed* pPed)
{
if (!pPed)
return false;
- int index = CPools::GetPedPool()->GetJustIndex(pPed);
+ int index = CPools::GetPedPool()->GetJustIndex_NoFreeAssert(pPed);
#ifdef FIX_BUGS
if (index < 0 || index >= NUMPEDS)
#else
@@ -7856,7 +7650,6 @@ IsPedPointerValid_NotInWorld(CPed* pPed)
return true;
}
-// --MIAMI: Done
bool
CPed::IsPointerValid(void)
{
@@ -7870,7 +7663,6 @@ CPed::IsPointerValid(void)
return false;
}
-// --MIAMI: Done
void
CPed::SetPedPositionInCar(void)
{
@@ -7963,7 +7755,6 @@ CPed::SetPedPositionInCar(void)
GetMatrix() = newMat;
}
-// --MIAMI: Done
void
CPed::LookForSexyPeds(void)
{
@@ -7989,7 +7780,6 @@ CPed::LookForSexyPeds(void)
m_lookTimer = CTimer::GetTimeInMilliseconds() + 10000;
}
-// --MIAMI: Done
void
CPed::LookForSexyCars(void)
{
@@ -8019,7 +7809,6 @@ CPed::LookForSexyCars(void)
}
}
-// --MIAMI: Done
bool
CPed::LookForInterestingNodes(void)
{
@@ -8029,7 +7818,7 @@ CPed::LookForInterestingNodes(void)
C2dEffect *effect;
CMatrix *objMat;
- if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) & 7 || CTimer::GetTimeInMilliseconds() <= m_standardTimer) {
+ if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) & 7 || CTimer::GetTimeInMilliseconds() <= m_chatTimer) {
return false;
}
bool found = false;
@@ -8139,7 +7928,7 @@ CPed::LookForInterestingNodes(void)
float angleToFace = CGeneral::GetRadianAngleBetweenPoints(effectFrontLocal.x, effectFrontLocal.y, 0.0f, 0.0f);
randVal = CGeneral::GetRandomNumber() % 256;
if (randVal <= m_randomSeed % 256) {
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 2000;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000;
SetLookFlag(angleToFace, true);
SetLookTimer(1000);
return false;
@@ -8161,7 +7950,6 @@ CPed::LookForInterestingNodes(void)
return true;
}
-// --MIAMI: Done
void
PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 first, uint32 amount)
{
@@ -8198,7 +7986,6 @@ PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 firs
}
}
-// --MIAMI: Done
void
CPed::ClearWaitState(void)
{
@@ -8302,7 +8089,6 @@ CPed::ClearWaitState(void)
m_nWaitState = WAITSTATE_FALSE;
}
-// --MIAMI: Done
void
CPed::SetWaitState(eWaitState state, void *time)
{
@@ -8362,7 +8148,7 @@ CPed::SetWaitState(eWaitState state, void *time)
if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
ClearObjective();
RestorePreviousState();
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
}
break;
case WAITSTATE_TURN180:
@@ -8391,7 +8177,7 @@ CPed::SetWaitState(eWaitState state, void *time)
if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
ClearObjective();
RestorePreviousState();
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
}
break;
case WAITSTATE_LOOK_ABOUT:
@@ -8522,7 +8308,6 @@ CPed::SetWaitState(eWaitState state, void *time)
m_nWaitState = state;
}
-// --MIAMI: Done
void
CPed::Wait(void)
{
@@ -8966,7 +8751,6 @@ CPed::Wait(void)
RestoreHeadingRate();
}
-// --MIAMI: Done
void
CPed::DeleteSunbatheIdleAnimCB(CAnimBlendAssociation *assoc, void *arg)
{
@@ -8985,7 +8769,6 @@ CPed::DeleteSunbatheIdleAnimCB(CAnimBlendAssociation *assoc, void *arg)
ped->Wait();
}
-// --MIAMI: Done
void
CPed::FinishedWaitCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -8996,21 +8779,18 @@ CPed::FinishedWaitCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->Wait();
}
-// --MIAMI: Done
void
CPed::RestoreHeadingRate(void)
{
m_headingRate = m_pedStats->m_headingChangeRate;
}
-// --MIAMI: Done
void
CPed::RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg)
{
((CPed*)arg)->RestoreHeadingRate();
}
-// --MIAMI: Done
void
CPed::FlagToDestroyWhenNextProcessed(void)
{
@@ -9034,7 +8814,6 @@ CPed::FlagToDestroyWhenNextProcessed(void)
m_pVehicleAnim = nil;
}
-// --MIAMI: Done
void
CPed::SetSolicit(uint32 time)
{
@@ -9043,14 +8822,14 @@ CPed::SetSolicit(uint32 time)
if (CharCreatedBy != MISSION_CHAR && m_carInObjective->m_nNumGettingIn == 0
&& CTimer::GetTimeInMilliseconds() < m_objectiveTimer) {
- if (m_vehEnterType == CAR_DOOR_LF) {
+ if (m_vehDoor == CAR_DOOR_LF) {
m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI;
} else {
m_fRotationDest = m_carInObjective->GetForward().Heading() + HALFPI;
}
if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) {
- m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
if(!m_carInObjective->bIsVan && !m_carInObjective->bIsBus)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_HOOKERTALK, 4.0f);
@@ -9060,12 +8839,11 @@ CPed::SetSolicit(uint32 time)
}
}
-// --MIAMI: Done
void
CPed::Solicit(void)
{
- if (m_standardTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) {
- CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType, 0.0f);
+ if (m_chatTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) {
+ CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor, 0.0f);
Say(SOUND_PED_SOLICIT);
if (FindPlayerVehicle() == m_carInObjective) {
FindPlayerPed()->Say(SOUND_PED_SOLICIT);
@@ -9106,7 +8884,6 @@ CPed::Solicit(void)
}
}
-// --MIAMI: Done
void
CPed::SetBuyIceCream(void)
{
@@ -9119,13 +8896,12 @@ CPed::SetBuyIceCream(void)
SetPedState(PED_BUY_ICECREAM);
}
-// --MIAMI: Done
void
CPed::BuyIceCream(void)
{
if (m_carInObjective) {
CPed *driver = m_carInObjective->pDriver;
- if (driver && CTimer::GetTimeInMilliseconds() > m_standardTimer) {
+ if (driver && CTimer::GetTimeInMilliseconds() > m_chatTimer) {
SetChat(driver, 8000);
driver->SetChat(this, 8000);
return;
@@ -9138,7 +8914,6 @@ CPed::BuyIceCream(void)
}
}
-// --MIAMI: Done
bool
CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
{
@@ -9201,7 +8976,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
bool canHeadToRf = NTVF_RF <= 0.0f || NTVF_RF >= HALFPI;
// Only order of conditions are different among enterTypes.
- if (m_vehEnterType == CAR_DOOR_RR) {
+ if (m_vehDoor == CAR_DOOR_RR) {
if (canHeadToRr) {
foundPos = rightRearPos;
foundIt = true;
@@ -9215,7 +8990,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
foundPos = leftFrontPos;
foundIt = true;
}
- } else if(m_vehEnterType == CAR_DOOR_RF) {
+ } else if(m_vehDoor == CAR_DOOR_RF) {
if (canHeadToRf) {
foundPos = rightFrontPos;
foundIt = true;
@@ -9229,7 +9004,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
foundPos = leftRearPos;
foundIt = true;
}
- } else if (m_vehEnterType == CAR_DOOR_LF) {
+ } else if (m_vehDoor == CAR_DOOR_LF) {
if (canHeadToLf) {
foundPos = leftFrontPos;
foundIt = true;
@@ -9243,7 +9018,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
foundPos = rightRearPos;
foundIt = true;
}
- } else if (m_vehEnterType == CAR_DOOR_LR) {
+ } else if (m_vehDoor == CAR_DOOR_LR) {
if (canHeadToLr) {
foundPos = leftRearPos;
foundIt = true;
@@ -9272,7 +9047,6 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
return true;
}
-// --MIAMI: Done
void
CPed::SetLeader(CEntity *leader)
{
@@ -9284,7 +9058,6 @@ CPed::SetLeader(CEntity *leader)
}
}
-// --MIAMI: Done
bool
CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal)
{
@@ -9317,7 +9090,6 @@ CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal)
return CWorld::GetIsLineOfSightClear(pos, forwardPos, true, false, false, true, false, false, false);
}
-// --MIAMI: Done
void
CPed::SetJump(void)
{
@@ -9332,7 +9104,6 @@ CPed::SetJump(void)
}
}
-// --MIAMI: Done
void
CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -9442,7 +9213,6 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
-// --MIAMI: Done
void
CPed::FinishJumpCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -9454,7 +9224,6 @@ CPed::FinishJumpCB(CAnimBlendAssociation *animAssoc, void *arg)
animAssoc->blendDelta = -1000.0f;
}
-// --MIAMI: Done
void
CPed::FinishHitHeadCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -9471,7 +9240,6 @@ CPed::FinishHitHeadCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->bIsLanding = false;
}
-// --MIAMI: Done
bool
CPed::CanPedDriveOff(void)
{
@@ -9487,7 +9255,6 @@ CPed::CanPedDriveOff(void)
}
return true;
}
-// --MIAMI: Done
void
CPed::SetRadioStation(void)
{
@@ -9508,7 +9275,6 @@ CPed::SetRadioStation(void)
}
}
-// --MIAMI: Done
void
CPed::WarpPedIntoCar(CVehicle *car)
{
@@ -9576,14 +9342,12 @@ CPed::WarpPedIntoCar(CVehicle *car)
bChangedSeat = true;
}
-// --MIAMI: Done
bool
CPed::HasAttractor(void)
{
return m_attractor != nil;
}
-// --MIAMI: Done
void
CPed::SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float heading, float time, int32 qid)
{
@@ -9604,7 +9368,6 @@ CPed::SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float head
m_positionInQueue = qid;
}
-// --MIAMI: Done
void
CPed::AttachPedToEntity(CEntity *ent, CVector offset, uint16 type, float rot, eWeaponType weapon)
{
@@ -9652,7 +9415,6 @@ CPed::AttachPedToEntity(CEntity *ent, CVector offset, uint16 type, float rot, eW
PositionAttachedPed();
}
-// --MIAMI: Done
void
CPed::DettachPedFromEntity(void)
{
@@ -9676,7 +9438,6 @@ CPed::DettachPedFromEntity(void)
}
}
-// --MIAMI: Done
void
CPed::PositionAttachedPed()
{
@@ -9728,7 +9489,6 @@ CPed::PositionAttachedPed()
}
}
-// --MIAMI: Done
void
CPed::Undress(const char* name)
{
@@ -9744,7 +9504,6 @@ CPed::Undress(const char* name)
CWorld::Remove(this);
}
-// --MIAMI: Done
void
CPed::Dress(void)
{
@@ -9769,17 +9528,6 @@ CPed::Say(uint16 audio, int32 time)
}
}
-void
-CPed::SetWeaponLockOnTarget(CEntity *target)
-{
- if (m_pPointGunAt)
- m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
-
- m_pPointGunAt = (CPed*)target;
- if (target)
- ((CEntity*)target)->RegisterReference(&m_pPointGunAt);
-}
-
#ifdef COMPATIBLE_SAVES
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 608bb710..8b091d15 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -9,8 +9,8 @@
#include "Physical.h"
#include "Weapon.h"
#include "WeaponInfo.h"
-#include "AnimationId.h"
#include "PathFind.h"
+#include "Collision.h"
#define FEET_OFFSET 1.04f
#define CHECK_NEARBY_THINGS_MAX_DIST 15.0f
@@ -52,7 +52,7 @@ enum eFormation
FORMATION_FRONT
};
-enum FightState : int8 {
+enum FightState {
FIGHTSTATE_MOVE_FINISHED = -2,
FIGHTSTATE_JUST_ATTACKED,
FIGHTSTATE_NO_MOVE,
@@ -187,7 +187,7 @@ enum eWaitState {
WAITSTATE_PLAYANIM_HANDSUP_SIMPLE,
};
-enum eObjective : uint32 {
+enum eObjective {
OBJECTIVE_NONE,
OBJECTIVE_WAIT_ON_FOOT,
OBJECTIVE_WAIT_ON_FOOT_FOR_COP,
@@ -271,7 +271,7 @@ enum PedOnGroundState {
PED_DEAD_ON_THE_FLOOR
};
-enum PointBlankNecessity : uint8 {
+enum PointBlankNecessity {
NO_POINT_BLANK_PED,
POINT_BLANK_FOR_WANTED_PED,
POINT_BLANK_FOR_SOMEONE_ELSE
@@ -492,10 +492,15 @@ public:
uint32 bDonePositionOutOfCollision : 1;
uint32 bCanAttackPlayerWithCops : 1;
+#ifdef KANGAROO_CHEAT
// our own flags
uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
+#endif
uint8 m_gangFlags;
+ uint8 m_unused15D; // these 3 can't be padding but had to actually have been members ...
+ uint8 m_unused15E;
+ uint8 m_unused15F;
uint8 CharCreatedBy;
eObjective m_objective;
eObjective m_prevObjective;
@@ -536,7 +541,7 @@ public:
uint32 m_pathNodeTimer;
CPathNode m_pathNodeObjPool[8];
CPathNode* m_pCurPathNode;
- char m_nPathDir;
+ int8 m_nPathDir;
CPathNode* m_pLastPathNode;
CPathNode* m_pNextPathNode;
CVector m_followPathDestPos;
@@ -554,7 +559,7 @@ public:
float m_fRotationCur;
float m_fRotationDest;
float m_headingRate;
- uint16 m_vehEnterType;
+ uint16 m_vehDoor;
int16 m_walkAroundType;
CPhysical *m_pCurrentPhysSurface;
CVector m_vecOffsetFromPhysSurface;
@@ -598,7 +603,7 @@ public:
uint32 m_curFightMove;
uint32 m_lastFightMove;
uint8 m_fightButtonPressure;
- FightState m_fightState;
+ int8 m_fightState;
bool m_takeAStepAfterAttack;
uint8 m_bleedCounter;
CFire *m_pFire;
@@ -608,10 +613,10 @@ public:
uint32 m_leaveCarTimer;
uint32 m_getUpTimer;
uint32 m_lookTimer;
- uint32 m_standardTimer;
+ uint32 m_chatTimer;
uint32 m_attackTimer;
uint32 m_shootTimer; // shooting is a part of attack
- uint32 m_hitRecoverTimer;
+ uint32 m_carJackTimer;
uint32 m_objectiveTimer;
uint32 m_duckTimer;
uint32 m_duckAndCoverTimer;
@@ -729,7 +734,7 @@ public:
CPed *CheckForDeadPeds(void);
bool CheckForExplosions(CVector2D &area);
CPed *CheckForGunShots(void);
- PointBlankNecessity CheckForPointBlankPeds(CPed*);
+ uint8 CheckForPointBlankPeds(CPed*);
bool CheckIfInTheAir(void);
void ClearAll(void);
void SetPointGunAt(CEntity*);
@@ -866,7 +871,6 @@ public:
void PositionAttachedPed();
bool CanUseTorsoWhenLooking();
void ScanForDelayedResponseThreats();
- void SetWeaponLockOnTarget(CEntity*);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
@@ -974,7 +978,7 @@ public:
PedState GetPedState(void) { return m_nPedState; }
void SetPedState(PedState state)
{
- if (GetPedState() == PED_FOLLOW_PATH)
+ if (GetPedState() == PED_FOLLOW_PATH && state != PED_FOLLOW_PATH)
ClearFollowPath();
m_nPedState = state;
}
@@ -1003,16 +1007,23 @@ public:
// My names. Inlined in VC
AnimationId GetFireAnimNotDucking(CWeaponInfo* weapon) {
- if (m_nPedType == PEDTYPE_COP && !!weapon->m_bCop3rd)
- return ANIM_WEAPON_FIRE_3RD;
+ if (m_nPedType == PEDTYPE_COP && weapon->IsFlagSet(WEAPONFLAG_COP3_RD))
+ return Get3rdFireAnim(weapon);
else
return GetPrimaryFireAnim(weapon);
}
+ static AnimationId Get3rdFireAnim(CWeaponInfo* weapon) {
+ if (weapon->IsFlagSet(WEAPONFLAG_COP3_RD))
+ return ANIM_WEAPON_FIRE_3RD;
+ else
+ return (AnimationId)0;
+ }
+
static AnimationId GetFireAnimGround(CWeaponInfo* weapon, bool kickFloorIfNone = true) {
- if (!!weapon->m_bGround2nd)
+ if (weapon->IsFlagSet(WEAPONFLAG_GROUND_2ND))
return ANIM_WEAPON_CROUCHFIRE;
- else if (!!weapon->m_bGround3rd)
+ else if (weapon->IsFlagSet(WEAPONFLAG_GROUND_3RD))
return ANIM_WEAPON_FIRE_3RD;
else if (kickFloorIfNone)
return ANIM_KICK_FLOOR;
@@ -1021,60 +1032,68 @@ public:
}
static AnimationId GetPrimaryFireAnim(CWeaponInfo* weapon) {
- if (weapon->m_bAnimDetonate)
+ if (weapon->IsFlagSet(WEAPONFLAG_ANIMDETONATE))
return ANIM_BOMBER;
else
return ANIM_WEAPON_FIRE;
}
static AnimationId GetCrouchReloadAnim(CWeaponInfo* weapon) {
- if (!!weapon->m_bReload)
+ if (weapon->IsFlagSet(WEAPONFLAG_RELOAD))
return ANIM_WEAPON_CROUCHRELOAD;
else
return (AnimationId)0;
}
static AnimationId GetCrouchFireAnim(CWeaponInfo* weapon) {
- if (!!weapon->m_bCrouchFire)
+ if (weapon->IsFlagSet(WEAPONFLAG_CROUCHFIRE))
return ANIM_WEAPON_CROUCHFIRE;
else
return (AnimationId)0;
}
static AnimationId GetReloadAnim(CWeaponInfo* weapon) {
- if (!!weapon->m_bReload)
+ if (weapon->IsFlagSet(WEAPONFLAG_RELOAD))
return ANIM_WEAPON_RELOAD;
else
return (AnimationId)0;
}
static AnimationId GetFightIdleWithMeleeAnim(CWeaponInfo* weapon) {
- if (!!weapon->m_bFightMode)
+ if (weapon->IsFlagSet(WEAPONFLAG_FIGHTMODE))
return ANIM_MELEE_IDLE_FIGHTMODE;
else
return (AnimationId)0;
}
static AnimationId GetFinishingAttackAnim(CWeaponInfo* weapon) {
- if (!!weapon->m_bFinish3rd)
+ if (weapon->IsFlagSet(WEAPONFLAG_FINISH_3RD))
return ANIM_MELEE_ATTACK_FINISH;
else
return (AnimationId)0;
}
static AnimationId GetSecondFireAnim(CWeaponInfo* weapon) {
- if (!!weapon->m_bUse2nd)
+ if (weapon->IsFlagSet(WEAPONFLAG_USE_2ND))
return ANIM_WEAPON_FIRE_2ND; // or ANIM_MELEE_ATTACK_2ND
else
return (AnimationId)0;
}
static AnimationId GetMeleeStartAnim(CWeaponInfo* weapon) {
- if (!!weapon->m_bPartialAttack)
+ if (weapon->IsFlagSet(WEAPONFLAG_PARTIALATTACK))
return ANIM_MELEE_ATTACK_START;
else
return (AnimationId)0;
}
+
+ static AnimationId GetThrowAnim(CWeaponInfo *weapon)
+ {
+ if (weapon->IsFlagSet(WEAPONFLAG_THROW))
+ return ANIM_THROWABLE_START_THROW;
+ else
+ return (AnimationId)0;
+ }
// --
// My additions, because there were many, many instances of that.
@@ -1097,6 +1116,16 @@ public:
}
// --
+ inline void SetWeaponLockOnTarget(CEntity *target)
+ {
+ if (m_pPointGunAt)
+ m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
+
+ m_pPointGunAt = (CPed*)target;
+ if (target)
+ ((CEntity*)target)->RegisterReference(&m_pPointGunAt);
+ }
+
// Using this to abstract nodes of skinned and non-skinned meshes
CVector GetNodePosition(int32 node)
{
@@ -1112,7 +1141,7 @@ public:
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID);
RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
- RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, &mats[idx]);
+ RwV3dTransformPoints(&pos, &pos, 1, &mats[idx]);
}
// set by 0482:set_threat_reaction_range_multiplier opcode
diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp
index 1f61118f..a0769b9c 100644
--- a/src/peds/PedAI.cpp
+++ b/src/peds/PedAI.cpp
@@ -30,8 +30,6 @@
#include "GameLogic.h"
#include "Streaming.h"
-//--MIAMI: file done
-
CVector vecPedCarDoorAnimOffset;
CVector vecPedCarDoorLoAnimOffset;
CVector vecPedVanRearDoorAnimOffset;
@@ -44,7 +42,6 @@ CVector vecPedHarleyBikeJumpRhsAnimOffset;
CVector vecPedDirtBikeJumpRhsAnimOffset;
CVector vecPedBikeKickAnimOffset;
-// --MIAMI: Done
void
CPed::SetObjectiveTimer(int time)
{
@@ -55,7 +52,6 @@ CPed::SetObjectiveTimer(int time)
}
}
-// --MIAMI: Done
void
CPed::SetStoredObjective(void)
{
@@ -90,7 +86,6 @@ CPed::SetStoredObjective(void)
}
}
-// --MIAMI: Done
void
CPed::ForceStoredObjective(eObjective objective)
{
@@ -124,7 +119,6 @@ CPed::ForceStoredObjective(eObjective objective)
}
}
-// --MIAMI: Done
bool
CPed::IsTemporaryObjective(eObjective objective)
{
@@ -133,7 +127,6 @@ CPed::IsTemporaryObjective(eObjective objective)
objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER;
}
-// --MIAMI: Done
void
CPed::SetObjective(eObjective newObj)
{
@@ -180,7 +173,6 @@ CPed::SetObjective(eObjective newObj)
}
}
-// --MIAMI: Done
void
CPed::SetObjective(eObjective newObj, void *entity)
{
@@ -370,7 +362,6 @@ CPed::SetObjective(eObjective newObj, void *entity)
}
}
-// --MIAMI: Done
// Only used in 01E1: SET_CHAR_OBJ_FOLLOW_ROUTE opcode
// IDA fails very badly in here, puts a fake loop and ignores SetFollowRoute call...
void
@@ -403,7 +394,6 @@ CPed::SetObjective(eObjective newObj, int16 routePoint, int16 routeType)
}
}
-// --MIAMI: Done
void
CPed::SetObjective(eObjective newObj, CVector dest)
{
@@ -543,7 +533,6 @@ CPed::SetObjective(eObjective newObj, CVector dest)
}
}
-// --MIAMI: Done
void
CPed::SetObjective(eObjective newObj, float heading, const CVector& pos)
{
@@ -560,7 +549,6 @@ CPed::SetObjective(eObjective newObj, float heading, const CVector& pos)
}
}
-// --MIAMI: Done
void
CPed::ClearObjective(void)
{
@@ -586,7 +574,6 @@ CPed::ClearObjective(void)
}
}
-// --MIAMI: Done
void
CPed::ClearLeader(void)
{
@@ -606,7 +593,6 @@ CPed::ClearLeader(void)
}
}
-// --MIAMI: Done
void
CPed::UpdateFromLeader(void)
{
@@ -765,7 +751,6 @@ CPed::UpdateFromLeader(void)
}
}
-// --MIAMI: Done
void
CPed::RestorePreviousObjective(void)
{
@@ -788,7 +773,6 @@ CPed::RestorePreviousObjective(void)
bObjectiveCompleted = false;
}
-// --MIAMI: Done
void
CPed::ProcessObjective(void)
{
@@ -924,10 +908,10 @@ CPed::ProcessObjective(void)
m_pMyVehicle->SetStatus(STATUS_PHYSICS);
m_pMyVehicle->AutoPilot.m_nPrevRouteNode = 0;
if (m_nPedType == PEDTYPE_COP) {
- m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (FindPlayerPed()->m_pWanted->m_nWantedLevel * 0.1f + 0.6f) * (GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fUnkMaxVelocity);
+ m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (FindPlayerPed()->m_pWanted->GetWantedLevel() * 0.1f + 0.6f) * (GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity);
m_pMyVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel();
} else {
- m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fUnkMaxVelocity * 0.8f;
+ m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity * 0.8f;
m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY;
}
m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
@@ -1178,7 +1162,7 @@ CPed::ProcessObjective(void)
bool foundSeat = false;
if (m_carInObjective->IsBike()) {
if (!m_carInObjective->pPassengers[0] && !(m_carInObjective->m_nGettingInFlags & (CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR))) {
- m_vehEnterType = CAR_DOOR_RR;
+ m_vehDoor = CAR_DOOR_RR;
foundSeat = true;
}
} else {
@@ -1187,27 +1171,27 @@ CPed::ProcessObjective(void)
if (m_carInObjective->pPassengers[2] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RR) {
foundSeat = false;
} else {
- m_vehEnterType = CAR_DOOR_RR;
+ m_vehDoor = CAR_DOOR_RR;
foundSeat = true;
}
} else {
- m_vehEnterType = CAR_DOOR_LR;
+ m_vehDoor = CAR_DOOR_LR;
foundSeat = true;
}
} else {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
foundSeat = true;
}
}
for (int i = 2; i < m_carInObjective->m_nNumMaxPassengers; ++i) {
if (!m_carInObjective->pPassengers[i] && !(m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
foundSeat = true;
}
}
if (foundSeat) {
- SetPosition(GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType));
- SetEnterCar(m_carInObjective, m_vehEnterType);
+ SetPosition(GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor));
+ SetEnterCar(m_carInObjective, m_vehDoor);
}
}
m_objectiveTimer = 0;
@@ -1334,14 +1318,14 @@ CPed::ProcessObjective(void)
// I hope so
CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f);
CVector maxShotPos = m_carInObjective->GetPosition() - ourHead;
- maxShotPos.Normalise();
- maxShotPos = maxShotPos * wepInfo->m_fRange + ourHead;
+ maxShotPos *= wepInfo->m_fRange / maxShotPos.Magnitude();
+ maxShotPos += ourHead;
- CWorld::bIncludeDeadPeds = true;
CColPoint foundCol;
CEntity *foundEnt;
- CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt,
- true, true, true, true, false, true, false);
+
+ CWorld::bIncludeDeadPeds = true;
+ CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, true, true, true, true, false, true, false);
CWorld::bIncludeDeadPeds = false;
if (foundEnt == m_carInObjective) {
SetAttack(m_carInObjective);
@@ -1520,7 +1504,7 @@ CPed::ProcessObjective(void)
if (bInVehicle) {
bScriptObjectiveCompleted = true;
RestorePreviousObjective();
- } else if (m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) {
+ } else if (m_carJackTimer < CTimer::GetTimeInMilliseconds()) {
CVehicle *carToSteal = nil;
float closestCarDist = nEnterCarRangeMultiplier * ENTER_CAR_MAX_DIST;
CVector pos = GetPosition();
@@ -1545,7 +1529,7 @@ CPed::ProcessObjective(void)
}
if (carToSteal) {
SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carToSteal);
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
} else {
RestorePreviousObjective();
RestorePreviousState();
@@ -1597,7 +1581,7 @@ CPed::ProcessObjective(void)
Say(SOUND_PED_MUGGING);
bRichFromMugging = true;
- // VC FIX: ClearObjective() clears m_pedInObjective in VC (also same with VC_PED_PORTS), so get it before call
+ // FIX: ClearObjective() clears m_pedInObjective, so get it before call
CPed *victim = m_pedInObjective;
ClearObjective();
if (victim->m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT
@@ -1921,7 +1905,7 @@ CPed::ProcessObjective(void)
ClearObjective();
CCarCtrl::SwitchVehicleToRealPhysics(m_pMyVehicle);
m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
- m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fUnkMaxVelocity;
+ m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity;
m_pMyVehicle->SetStatus(STATUS_PHYSICS);
} else {
SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
@@ -2060,7 +2044,6 @@ CPed::ProcessObjective(void)
}
}
-// --MIAMI: Done
void
CPed::SetFollowRoute(int16 currentPoint, int16 routeType)
{
@@ -2073,7 +2056,6 @@ CPed::SetFollowRoute(int16 currentPoint, int16 routeType)
m_nextRoutePointPos = CRouteNode::GetPointPosition(GetNextPointOnRoute());
}
-// --MIAMI: Done
int
CPed::GetNextPointOnRoute(void)
{
@@ -2101,7 +2083,6 @@ CPed::GetNextPointOnRoute(void)
return nextPoint;
}
-// --MIAMI: Done
bool
CPed::HaveReachedNextPointOnRoute(float distToCountReached)
{
@@ -2112,7 +2093,6 @@ CPed::HaveReachedNextPointOnRoute(float distToCountReached)
return false;
}
-// --MIAMI: Done
bool
CPed::CanSeeEntity(CEntity *entity, float threshold)
{
@@ -2138,7 +2118,6 @@ CPed::CanSeeEntity(CEntity *entity, float threshold)
return neededTurn < threshold || TWOPI - threshold < neededTurn;
}
-// --MIAMI: Done
// Only used while deciding which gun ped should switch to, if no ammo left.
bool
CPed::SelectGunIfArmed(void)
@@ -2147,10 +2126,10 @@ CPed::SelectGunIfArmed(void)
if (GetWeapon(i).m_nAmmoTotal > 0) {
eWeaponType weaponType = GetWeapon(i).m_eWeaponType;
- if (weaponType == WEAPONTYPE_COLT45 || weaponType == WEAPONTYPE_PYTHON || weaponType == WEAPONTYPE_SHOTGUN ||
+ if (weaponType == WEAPONTYPE_COLT45 || weaponType == WEAPONTYPE_UZI || weaponType == WEAPONTYPE_MP5 || weaponType == WEAPONTYPE_M4 ||
+ weaponType == WEAPONTYPE_COLT45 || weaponType == WEAPONTYPE_PYTHON || weaponType == WEAPONTYPE_SHOTGUN ||
weaponType == WEAPONTYPE_SPAS12_SHOTGUN || weaponType == WEAPONTYPE_STUBBY_SHOTGUN ||
- weaponType == WEAPONTYPE_UZI || weaponType == WEAPONTYPE_M4 || weaponType == WEAPONTYPE_MP5 ||
- weaponType == WEAPONTYPE_ROCKETLAUNCHER || weaponType == WEAPONTYPE_FLAMETHROWER || weaponType == WEAPONTYPE_SNIPERRIFLE) {
+ weaponType == WEAPONTYPE_ROCKETLAUNCHER || weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_FLAMETHROWER) {
SetCurrentWeapon(i);
return true;
}
@@ -2159,7 +2138,6 @@ CPed::SelectGunIfArmed(void)
SetCurrentWeapon(WEAPONTYPE_UNARMED);
return false;
}
-// --MIAMI: Done
void
CPed::ReactToPointGun(CEntity *entWithGun)
{
@@ -2244,7 +2222,6 @@ CPed::ReactToPointGun(CEntity *entWithGun)
}
}
-// --MIAMI: Done
void
CPed::ReactToAttack(CEntity *attacker)
{
@@ -2269,7 +2246,7 @@ CPed::ReactToAttack(CEntity *attacker)
CCarCtrl::SwitchVehicleToRealPhysics(m_pMyVehicle);
m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
- m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fUnkMaxVelocity;
+ m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity;
m_pMyVehicle->SetStatus(STATUS_PHYSICS);
}
@@ -2317,7 +2294,6 @@ CPed::ReactToAttack(CEntity *attacker)
}
}
-// --MIAMI: Done
void
CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -2337,7 +2313,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
return;
}
- if (!ped->m_vehEnterType) {
+ if (!ped->m_vehDoor) {
ped->QuitEnteringCar();
return;
}
@@ -2351,7 +2327,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
bool itsLow = !!veh->bLowVehicle;
eDoors enterDoor;
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF:
itsVan = false;
enterDoor = DOOR_FRONT_RIGHT;
@@ -2373,7 +2349,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh->IsBike()) {
CPed *pedToDragOut = nil;
if (veh->GetStatus() == STATUS_ABANDONED) {
- if (ped->m_vehEnterType == CAR_WINDSCREEN) {
+ if (ped->m_vehDoor == CAR_WINDSCREEN) {
ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_KICK, 6.0f);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
((CBike*)veh)->bIsBeingPickedUp = true;
@@ -2399,7 +2375,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
((CBike*)veh)->bIsBeingPickedUp = true;
}
- } else if (ped->m_vehEnterType == CAR_WINDSCREEN) {
+ } else if (ped->m_vehDoor == CAR_WINDSCREEN) {
if (veh->pDriver->m_nPedState != PED_DRIVING || veh->pDriver->bDontDragMeOutCar) {
ped->QuitEnteringCar();
} else {
@@ -2413,7 +2389,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh->pDriver) {
if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) {
ped->QuitEnteringCar();
- ped->SetFall(1000, ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false);
+ ped->SetFall(1000, ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false);
return;
}
if (veh->pDriver->m_nPedState != PED_DRIVING || veh->pDriver->bDontDragMeOutCar) {
@@ -2434,7 +2410,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh->pPassengers[0]) {
if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) {
ped->QuitEnteringCar();
- ped->SetFall(1000, ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false);
+ ped->SetFall(1000, ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false);
return;
}
if (veh->pPassengers[0]->m_nPedState != PED_DRIVING || veh->pPassengers[0]->bDontDragMeOutCar) {
@@ -2457,7 +2433,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
}
if (pedToDragOut) {
- pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false);
+ pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehDoor, false);
if (pedToDragOut->IsGangMember())
pedToDragOut->RegisterThreatWithGangPeds(ped);
@@ -2535,7 +2511,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
}
if (player != veh->pDriver) {
- veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true);
+ veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehDoor, true);
if (veh->pDriver->IsGangMember())
veh->pDriver->RegisterThreatWithGangPeds(ped);
}
@@ -2562,7 +2538,6 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
-// --MIAMI: Done
void
CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -2585,7 +2560,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
eDoors door;
CPed *pedInSeat = nil;
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF:
door = DOOR_FRONT_RIGHT;
pedInSeat = veh->pPassengers[0];
@@ -2643,21 +2618,21 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
if (veh->m_vecMoveSpeed.Magnitude() > 0.2f ||
veh->IsCar() && veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI && ((CAutomobile*)veh)->m_nWheelsOnGround == 0) {
ped->QuitEnteringCar();
- if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR)
+ if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR)
ped->SetFall(1000, ANIM_KO_SPIN_R, false);
else
ped->SetFall(1000, ANIM_KO_SPIN_L, false);
return;
}
- veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_OPEN_LHS, 1.0f);
+ veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_OPEN_LHS, 1.0f);
- if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_RF)
+ if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_RF)
isVan = false;
if (ped->m_nPedState != PED_CARJACK || isBus) {
- if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR) {
+ if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR) {
if (veh->IsBike()) {
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_R);
} else if (isVan) {
@@ -2682,14 +2657,14 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS);
}
- if (ped->m_vehEnterType == CAR_DOOR_RF && pedInSeat && veh->IsCar())
+ if (ped->m_vehDoor == CAR_DOOR_RF && pedInSeat && veh->IsCar())
pedInSeat->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
}
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
} else {
CPed *pedToDragOut = nil;
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF: pedToDragOut = veh->pPassengers[0]; break;
case CAR_DOOR_RR: pedToDragOut = veh->pPassengers[2]; break;
case CAR_DOOR_LF: pedToDragOut = veh->pDriver; break;
@@ -2703,7 +2678,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective);
}
- if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
+ if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) {
if (pedToDragOut && !pedToDragOut->bDontDragMeOutCar) {
if (pedToDragOut->m_nPedState != PED_DRIVING) {
@@ -2773,7 +2748,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
}
if (player != pedToDragOut) {
- pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false);
+ pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehDoor, false);
if (pedToDragOut->IsGangMember())
pedToDragOut->RegisterThreatWithGangPeds(ped);
}
@@ -2782,7 +2757,6 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
return;
}
-// --MIAMI: Done
void
CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -2844,7 +2818,7 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
}
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
- if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR) {
+ if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR) {
if (veh->IsBike())
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_R);
else if (isLow)
@@ -2868,7 +2842,6 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
}
}
-// --MIAMI: Done
void
CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -2901,7 +2874,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
}
return;
}
- if (ped->IsPlayer() && ped->m_vehEnterType == CAR_DOOR_LF
+ if (ped->IsPlayer() && ped->m_vehDoor == CAR_DOOR_LF
&& (Pads[0].GetAccelerate() >= 255.0f || Pads[0].GetBrake() >= 255.0f)
&& veh->IsCar() && !veh->pDriver) {
@@ -2920,7 +2893,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
bool isBus = !!veh->bIsBus;
bool isLow = !!veh->bLowVehicle;
eDoors enterDoor;
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF:
isVan = false;
enterDoor = DOOR_FRONT_RIGHT;
@@ -2966,7 +2939,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 400;
return;
}
- if (driver != ped && ped->m_vehEnterType != CAR_DOOR_LF) {
+ if (driver != ped && ped->m_vehDoor != CAR_DOOR_LF) {
if (!driver->IsPlayer()) {
driver->bUsePedNodeSeek = true;
driver->m_pLastPathNode = nil;
@@ -3018,7 +2991,6 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
-// --MIAMI: Done
void
CPed::PedShuffle(void)
{
@@ -3034,7 +3006,6 @@ CPed::PedShuffle(void)
}
}
-// --MIAMI: Done
void
CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -3049,10 +3020,10 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
bool isLow = !!veh->bLowVehicle;
if (!veh->bIsBus)
- veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_CLOSEDOOR_LHS, 1.0f);
+ veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_CLOSEDOOR_LHS, 1.0f);
eDoors door;
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break;
@@ -3065,7 +3036,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
if (door == DOOR_FRONT_LEFT || ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || veh->bIsBus || veh->m_nNumMaxPassengers == 0) {
PedSetInCarCB(nil, ped);
- } else if (ped->m_vehEnterType == CAR_DOOR_RF
+ } else if (ped->m_vehDoor == CAR_DOOR_RF
&& (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF ||
(veh->pDriver != nil &&
(veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR
@@ -3101,7 +3072,6 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
-// --MIAMI: Done
void
CPed::PedAnimShuffleCB(CAnimBlendAssociation* assoc, void* arg)
{
@@ -3113,7 +3083,6 @@ CPed::PedAnimShuffleCB(CAnimBlendAssociation* assoc, void* arg)
}
}
-// --MIAMI: Done
void
CPed::SetFormation(eFormation type)
{
@@ -3137,7 +3106,6 @@ CPed::SetFormation(eFormation type)
m_pedFormation = type;
}
-// --MIAMI: Done
CVector
CPed::GetFormationPosition(void)
{
@@ -3186,7 +3154,6 @@ CPed::GetFormationPosition(void)
return m_pedInObjective->GetMatrix() * formationOffset;
}
-// --MIAMI: Done
void
CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -3218,7 +3185,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
veh->m_vecMoveSpeed += CVector(0.001f, 0.001f, 0.001f);
veh->m_vecTurnSpeed += CVector(0.001f, 0.001f, 0.001f);
if (!veh->bIsBus)
- veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_GETOUT_LHS, 1.0f);
+ veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_GETOUT_LHS, 1.0f);
/*
// Duplicate and only in PC for some reason
@@ -3228,7 +3195,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
}
*/
eDoors door;
- switch (ped->m_vehEnterType) {
+ switch (ped->m_vehDoor) {
case CAR_DOOR_RF:
door = DOOR_FRONT_RIGHT;
break;
@@ -3293,9 +3260,15 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
}
if (ped->bFleeAfterExitingCar || ped->bGonnaKillTheCarJacker) {
- // POTENTIAL BUG? Why DOOR_FRONT_LEFT instead of door variable? or vice versa?
+#ifdef FIX_BUGS
+ if (!veh->IsDoorMissing(door))
+ ((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING);
+ PedSetOutCarCB(nil, ped);
+ return;
+#else
if (!veh->IsDoorMissing(door))
((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
+#endif
} else {
switch (door) {
case DOOR_FRONT_LEFT:
@@ -3320,7 +3293,6 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
return;
}
-// --MIAMI: Done
void
CPed::LineUpPedWithCar(PedLineUpPhase phase)
{
@@ -3391,7 +3363,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
if (veh->GetUp().z <= -0.8f)
vehIsUpsideDown = true;
- if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
+ if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) {
if (vehIsUpsideDown) {
m_fRotationDest = -PI + veh->GetForward().Heading();
} else if (veh->bIsBus) {
@@ -3399,7 +3371,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
} else {
m_fRotationDest = veh->GetForward().Heading();
}
- } else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
+ } else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) {
if (vehIsUpsideDown) {
m_fRotationDest = veh->GetForward().Heading();
} else if (veh->bIsBus) {
@@ -3414,7 +3386,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
m_fRotationDest = veh->GetForward().Heading();
} else if (veh->bIsBus) {
m_fRotationDest = 0.5f * PI + veh->GetForward().Heading();
- } else if (m_vehEnterType == CAR_WINDSCREEN) {
+ } else if (m_vehDoor == CAR_WINDSCREEN) {
m_fRotationDest = veh->GetForward().Heading() + PI;
} else {
m_fRotationDest = veh->GetForward().Heading();
@@ -3522,7 +3494,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
if (phase == LINE_UP_TO_CAR_2) {
neededPos = GetPosition();
} else {
- neededPos = GetPositionToOpenCarDoor(veh, m_vehEnterType, seatPosMult);
+ neededPos = GetPositionToOpenCarDoor(veh, m_vehDoor, seatPosMult);
}
autoZPos = neededPos;
@@ -3639,13 +3611,13 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
SetHeading(m_fRotationCur);
} else {
CMatrix vehDoorMat(veh->GetMatrix());
- vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehEnterType, 0.0f));
+ vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehDoor, 0.0f));
- if (m_vehEnterType == CAR_WINDSCREEN || veh->bIsBus) {
+ if (m_vehDoor == CAR_WINDSCREEN || veh->bIsBus) {
CMatrix correctionMat;
- if (veh->bIsBus && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR))
+ if (veh->bIsBus && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR))
correctionMat.SetRotateZ(-HALFPI);
- else if (veh->bIsBus && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR))
+ else if (veh->bIsBus && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR))
correctionMat.SetRotateZ(HALFPI);
else
correctionMat.SetRotateZ(PI);
@@ -3657,7 +3629,6 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
}
-// --MIAMI: Done
void
CPed::SetCarJack(CVehicle* car)
{
@@ -3669,7 +3640,7 @@ CPed::SetCarJack(CVehicle* car)
return;
if (car->IsBike()) {
- switch (m_vehEnterType) {
+ switch (m_vehDoor) {
case CAR_DOOR_RF:
doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF;
door = DOOR_FRONT_RIGHT;
@@ -3696,7 +3667,7 @@ CPed::SetCarJack(CVehicle* car)
break;
}
} else {
- switch (m_vehEnterType) {
+ switch (m_vehDoor) {
case CAR_DOOR_RF:
doorFlag = CAR_DOOR_FLAG_RF;
door = DOOR_FRONT_RIGHT;
@@ -3737,10 +3708,9 @@ CPed::SetCarJack(CVehicle* car)
if (m_nPedState != PED_CARJACK && !m_pVehicleAnim)
if ((car->IsDoorReady(door) || car->IsDoorFullyOpen(door)))
if (!car->bIsBeingCarJacked && !(doorFlag & car->m_nGettingInFlags) && !(doorFlag & car->m_nGettingOutFlags))
- SetCarJack_AllClear(car, m_vehEnterType, doorFlag);
+ SetCarJack_AllClear(car, m_vehDoor, doorFlag);
}
-// --MIAMI: Done
void
CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag)
{
@@ -3761,7 +3731,7 @@ CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag)
Say(SOUND_PED_CAR_JACKING, 1000);
CVector carEnterPos;
- carEnterPos = GetPositionToOpenCarDoor(car, m_vehEnterType);
+ carEnterPos = GetPositionToOpenCarDoor(car, m_vehDoor);
car->m_nGettingInFlags |= doorFlag;
m_vecOffsetSeek = carEnterPos - GetPosition();
@@ -3774,7 +3744,7 @@ CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag)
float zDiff = Max(0.0f, carEnterPos.z - GetPosition().z);
bUsesCollision = false;
- if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
+ if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_LHS : ANIM_CAR_ALIGN_LHS, 4.0f);
else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_RHS : ANIM_CAR_ALIGN_RHS, 4.0f);
@@ -3783,7 +3753,6 @@ CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag)
}
}
-// --MIAMI: Done
void
CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
{
@@ -3800,14 +3769,14 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
if (veh->IsBike()) {
((CBike*)veh)->bIsBeingPickedUp = true;
if (veh->pPassengers[0] != this && (vehEnterType != CAR_WINDSCREEN || veh->pPassengers[0]))
- m_vehEnterType = CAR_DOOR_LF;
+ m_vehDoor = CAR_DOOR_LF;
else
- m_vehEnterType = CAR_DOOR_LR;
+ m_vehDoor = CAR_DOOR_LR;
} else {
- m_vehEnterType = vehEnterType;
+ m_vehDoor = vehEnterType;
}
- if (m_vehEnterType == CAR_DOOR_LF) {
+ if (m_vehDoor == CAR_DOOR_LF) {
if (veh->pDriver && veh->pDriver->IsPlayer())
veh->SetStatus(STATUS_PLAYER_DISABLED);
else
@@ -3827,12 +3796,11 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
SetRadioStation();
if(veh->IsBike())
- veh->m_nGettingOutFlags |= GetBikeDoorFlagInclJumpInFromFront(m_vehEnterType);
+ veh->m_nGettingOutFlags |= GetBikeDoorFlagInclJumpInFromFront(m_vehDoor);
else
- veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType);
+ veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor);
}
-// --MIAMI: Done
void
CPed::BeingDraggedFromCar(void)
{
@@ -3848,15 +3816,15 @@ CPed::BeingDraggedFromCar(void)
assocGroup = ((CBike*)m_pMyVehicle)->m_bikeAnimType;
} else {
- if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
- if (bWillBeQuickJacked && m_vehEnterType == CAR_DOOR_LF) {
+ if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) {
+ if (bWillBeQuickJacked && m_vehDoor == CAR_DOOR_LF) {
enterAnim = ANIM_CAR_QJACKED;
} else if (m_pMyVehicle->bLowVehicle) {
enterAnim = ANIM_CAR_LJACKED_LHS;
} else {
enterAnim = ANIM_CAR_JACKED_LHS;
}
- } else if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
+ } else if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) {
if (m_pMyVehicle->bLowVehicle)
enterAnim = ANIM_CAR_LJACKED_RHS;
else
@@ -3893,12 +3861,11 @@ CPed::BeingDraggedFromCar(void)
static float mult = 5.f;
if (m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
if (m_pMyVehicle) {
- m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_STD_ANIMS, m_pVehicleAnim->currentTime * mult);
+ m_pMyVehicle->ProcessOpenDoor(m_vehDoor, NUM_STD_ANIMS, m_pVehicleAnim->currentTime * mult);
}
}
}
-// --MIAMI: Done
void
CPed::SetEnterCar(CVehicle *car, uint32 unused)
{
@@ -3909,7 +3876,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused)
uint8 doorFlag;
eDoors door;
if (car->IsBike()) {
- switch (m_vehEnterType) {
+ switch (m_vehDoor) {
case CAR_DOOR_RF:
doorFlag = CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF;
door = DOOR_FRONT_RIGHT;
@@ -3935,7 +3902,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused)
break;
}
} else {
- switch (m_vehEnterType) {
+ switch (m_vehDoor) {
case CAR_DOOR_RF:
doorFlag = CAR_DOOR_FLAG_RF;
door = DOOR_FRONT_RIGHT;
@@ -3971,11 +3938,10 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused)
|| doorFlag && !car->IsDoorReady(door) && !car->IsDoorFullyOpen(door))
SetMoveState(PEDMOVE_STILL);
else
- SetEnterCar_AllClear(car, m_vehEnterType, doorFlag);
+ SetEnterCar_AllClear(car, m_vehDoor, doorFlag);
}
}
-// --MIAMI: Done
void
CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
{
@@ -3987,9 +3953,9 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
m_pSeekTarget = car;
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
- m_vehEnterType = doorNode;
+ m_vehDoor = doorNode;
SetPedState(PED_ENTER_CAR);
- if (m_vehEnterType == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && !car->IsBike()) {
+ if (m_vehDoor == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && !car->IsBike()) {
car->bIsBeingCarJacked = true;
}
@@ -3997,7 +3963,7 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle);
((CVehicle*)m_pSeekTarget)->m_nNumGettingIn++;
bUsesCollision = false;
- CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehEnterType);
+ CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehDoor);
// Because buses have stairs
if (!m_pMyVehicle->bIsBus)
@@ -4020,7 +3986,7 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
car->AutoPilot.m_nCruiseSpeed = 0;
} else {
- if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
+ if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_RHS : ANIM_CAR_ALIGN_RHS, 4.0f);
else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_LHS : ANIM_CAR_ALIGN_LHS, 4.0f);
@@ -4028,7 +3994,6 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
}
}
-// --MIAMI: Done
void
CPed::EnterCar(void)
{
@@ -4036,11 +4001,11 @@ CPed::EnterCar(void)
CVehicle *veh = m_pMyVehicle;
// Not used.
- // CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehEnterType);
+ // CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehDoor);
if (veh->CanPedOpenLocks(this)) {
- if (m_vehEnterType && m_pVehicleAnim) {
- veh->ProcessOpenDoor(m_vehEnterType, m_pVehicleAnim->animId, m_pVehicleAnim->currentTime);
+ if (m_vehDoor && m_pVehicleAnim) {
+ veh->ProcessOpenDoor(m_vehDoor, m_pVehicleAnim->animId, m_pVehicleAnim->currentTime);
}
}
bIsInTheAir = false;
@@ -4072,7 +4037,6 @@ CPed::EnterCar(void)
}
}
-// --MIAMI: Done
void
CPed::QuitEnteringCar(void)
{
@@ -4096,10 +4060,10 @@ CPed::QuitEnteringCar(void)
RestorePreviousObjective();
if (veh->IsBike()) {
- veh->m_nGettingInFlags &= ~GetBikeDoorFlag(m_vehEnterType);
+ veh->m_nGettingInFlags &= ~GetBikeDoorFlag(m_vehDoor);
((CBike*)veh)->bIsBeingPickedUp = false;
} else
- veh->m_nGettingInFlags &= ~GetEnterCarDoorFlag(m_vehEnterType, veh->m_nNumMaxPassengers);
+ veh->m_nGettingInFlags &= ~GetEnterCarDoorFlag(m_vehDoor, veh->m_nNumMaxPassengers);
}
bUsesCollision = true;
@@ -4121,7 +4085,6 @@ CPed::QuitEnteringCar(void)
}
}
-// --MIAMI: Done
void
CPed::SetExitBoat(CVehicle *boat)
{
@@ -4133,7 +4096,7 @@ CPed::SetExitBoat(CVehicle *boat)
newPos = { 0.0f, 0.0f, boatCol->boundingBox.min.z };
newPos = boat->GetMatrix() * newPos;
newPos.z += 1.0f;
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
PedSetOutCarCB(nil, this);
bIsStanding = true;
m_pCurSurface = boat;
@@ -4142,7 +4105,7 @@ CPed::SetExitBoat(CVehicle *boat)
} else {
if (boat->m_modelIndex == MI_SKIMMER) {
if (!boat->bIsInWater) {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
PedSetOutCarCB(nil, this);
bIsStanding = true;
SetMoveState(PEDMOVE_STILL);
@@ -4163,7 +4126,7 @@ CPed::SetExitBoat(CVehicle *boat)
newPos.z += 2.0f;
}
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
PedSetOutCarCB(nil, this);
bIsStanding = true;
m_pCurSurface = boat;
@@ -4179,7 +4142,6 @@ CPed::SetExitBoat(CVehicle *boat)
m_vecMoveSpeed = boat->m_vecMoveSpeed;
}
-// --MIAMI: Done
// wantedDoorNode = 0 means that func. will determine it
void
CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
@@ -4404,14 +4366,14 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
// needed for PositionPedOutOfCollision()
optedDoorNode = firstOptedDoor;
- m_vehEnterType = firstOptedDoor;
+ m_vehDoor = firstOptedDoor;
PositionPedOutOfCollision();
teleportNeeded = true;
}
}
if (!teleportNeeded && veh->IsOnItsSide()) {
- m_vehEnterType = optedDoorNode;
+ m_vehDoor = optedDoorNode;
PositionPedOutOfCollision();
teleportNeeded = true;
}
@@ -4429,7 +4391,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
bUsesCollision = false;
m_pSeekTarget = veh;
m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
- m_vehEnterType = optedDoorNode;
+ m_vehDoor = optedDoorNode;
SetPedState(PED_EXIT_CAR);
if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL)
m_pVehicleAnim->blendDelta = -1000.0f;
@@ -4442,16 +4404,16 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
PedSetOutCarCB(nil, this);
} else {
if (veh->GetUp().z <= -0.8f && !veh->IsBike()) {
- if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
+ if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS2);
- } else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
+ } else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS);
}
m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this);
} else if (veh->IsBike()) {
CBike* bike = (CBike*)veh;
- switch (m_vehEnterType) {
+ switch (m_vehDoor) {
case CAR_BUMP_REAR:
case CAR_BOOT:
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_GETOFF_BACK);
@@ -4470,7 +4432,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
int8 exitFlags = 0;
// Bike door flags incl. passenger jump off
- switch (m_vehEnterType) {
+ switch (m_vehDoor) {
case CAR_BUMP_REAR:
case CAR_DOOR_RR:
case CAR_DOOR_LR:
@@ -4484,7 +4446,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
}
// Passenger get off
- if (m_vehEnterType == CAR_BUMP_REAR || m_vehEnterType == CAR_BOOT) {
+ if (m_vehDoor == CAR_BUMP_REAR || m_vehDoor == CAR_BOOT) {
m_pVehicleAnim->SetFinishCallback(RestoreHeadingRateCB, this);
m_headingRate = 0.0f;
@@ -4494,7 +4456,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
}
} else {
- switch (m_vehEnterType) {
+ switch (m_vehDoor) {
case CAR_DOOR_RF:
if (canJumpOut) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLOUT_RHS);
@@ -4545,7 +4507,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
break;
}
if (!bBusJacked && !canJumpOut) {
- veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType);
+ veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor);
}
m_pVehicleAnim->SetFinishCallback(canJumpOut ? RestoreHeadingRateCB : PedAnimStepOutCarCB, this);
}
@@ -4564,14 +4526,13 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
}
}
-// --MIAMI: Done
void
CPed::ExitCar(void)
{
if (!m_pVehicleAnim) {
if (InVehicle()) {
if (m_pMyVehicle->IsBike()) {
- if (m_vehEnterType == CAR_BOOT || m_vehEnterType == CAR_BUMP_REAR) {
+ if (m_vehDoor == CAR_BOOT || m_vehDoor == CAR_BUMP_REAR) {
((CBike*)m_pMyVehicle)->KnockOffRider(WEAPONTYPE_UNARMED, 0, this, false);
}
} else if (m_pMyVehicle->IsCar()) {
@@ -4605,7 +4566,7 @@ CPed::ExitCar(void)
LineUpPedWithCar(LINE_UP_TO_CAR_FALL);
}
} else {
- m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, exitAnim, animTime);
+ m_pMyVehicle->ProcessOpenDoor(m_vehDoor, exitAnim, animTime);
if (m_pSeekTarget) {
// Car is upside down
@@ -4636,7 +4597,6 @@ CPed::ExitCar(void)
}
}
-// --MIAMI: Done
CVector
CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component)
{
@@ -4649,7 +4609,6 @@ CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component)
return vehDoorPos;
}
-// --MIAMI: Done
void
CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
{
@@ -4667,17 +4626,17 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
angleDiff += TWOPI;
if (Abs(angleDiff) < DEGTORAD(30.f)
- && (IsPlayer() && ((CPlayerPed*)this)->m_fMoveSpeed > 1.5f && !m_vehEnterType ||
+ && (IsPlayer() && ((CPlayerPed*)this)->m_fMoveSpeed > 1.5f && !m_vehDoor ||
!IsPlayer() && m_nPedType != PEDTYPE_COP && m_nMoveState == PEDMOVE_RUN
&& m_pedStats->m_temper > 65
- && !m_vehEnterType || m_vehEnterType == CAR_WINDSCREEN)) {
- m_vehEnterType = CAR_WINDSCREEN;
+ && !m_vehDoor || m_vehDoor == CAR_WINDSCREEN)) {
+ m_vehDoor = CAR_WINDSCREEN;
posToOpen = GetPositionToOpenCarDoor(veh, CAR_WINDSCREEN);
return;
}
}
}
- } else if (m_vehEnterType == CAR_DOOR_LF && veh->pDriver && !veh->bLowVehicle && !veh->bIsBus) {
+ } else if (m_vehDoor == CAR_DOOR_LF && veh->pDriver && !veh->bLowVehicle && !veh->bIsBus) {
enterOffset = &vecPedQuickDraggedOutCarAnimOffset;
}
@@ -4688,10 +4647,10 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
if ((lfPos - GetPosition()).MagnitudeSqr2D() < (rfPos - GetPosition()).MagnitudeSqr2D()) {
if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {
- m_vehEnterType = CAR_DOOR_LF;
+ m_vehDoor = CAR_DOOR_LF;
posToOpen = lfPos;
} else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
posToOpen = rfPos;
}
} else {
@@ -4705,20 +4664,19 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
&& veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)
|| (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {
- m_vehEnterType = CAR_DOOR_LF;
+ m_vehDoor = CAR_DOOR_LF;
posToOpen = lfPos;
} else {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
posToOpen = rfPos;
}
} else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {
- m_vehEnterType = CAR_DOOR_LF;
+ m_vehDoor = CAR_DOOR_LF;
posToOpen = lfPos;
}
}
}
-// --MIAMI: Done
bool
CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
{
@@ -4729,7 +4687,7 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
switch (veh->GetModelIndex()) {
case MI_BUS:
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
return true;
case MI_RHINO:
@@ -4788,21 +4746,20 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
CVector2D nextToCompare = rfPosDist;
posToOpen = rfPos;
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
if (lrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) {
- m_vehEnterType = CAR_DOOR_LR;
+ m_vehDoor = CAR_DOOR_LR;
posToOpen = lrPos;
nextToCompare = lrPosDist;
}
if (rrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) {
- m_vehEnterType = CAR_DOOR_RR;
+ m_vehDoor = CAR_DOOR_RR;
posToOpen = rrPos;
}
return canEnter;
}
-// --MIAMI: Done
void
CPed::GoToNearestDoor(CVehicle *veh)
{
@@ -4812,21 +4769,19 @@ CPed::GoToNearestDoor(CVehicle *veh)
SetMoveState(PEDMOVE_RUN);
}
-// --MIAMI: Done
// Unused
void CPed::PedSetGetInCarPositionCB(CAnimBlendAssociation* assoc, void* arg)
{
CPed* pPed = (CPed*)arg;
CMatrix mat(pPed->GetMatrix());
CVehicle* pVehicle = pPed->m_pMyVehicle;
- const CVector& offset = (pVehicle->bIsVan && (pPed->m_vehEnterType == CAR_DOOR_RR || pPed->m_vehEnterType == CAR_DOOR_LR)) ? vecPedVanRearDoorAnimOffset : vecPedCarDoorAnimOffset;
+ const CVector& offset = (pVehicle->bIsVan && (pPed->m_vehDoor == CAR_DOOR_RR || pPed->m_vehDoor == CAR_DOOR_LR)) ? vecPedVanRearDoorAnimOffset : vecPedCarDoorAnimOffset;
CVector position = Multiply3x3(mat, offset) + pPed->GetPosition();
CPedPlacement::FindZCoorForPed(&position);
pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
pPed->SetPosition(position);
}
-// --MIAMI: Done
void
CPed::SetAnimOffsetForEnterOrExitVehicle(void)
{
@@ -4908,8 +4863,8 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
vecPedVanRearDoorAnimOffset = lastFrame->translation;
}
}
- // I think this is leftover and ANIM_TRAIN_GETOUT
- enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_IDLE_STANCE3)->hierarchy;
+
+ enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_TRAIN_GETOUT)->hierarchy;
seq = enterAssoc->sequences;
CAnimManager::UncompressAnimation(enterAssoc);
if (seq->numFrames > 0) {
@@ -4988,7 +4943,6 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
CAnimManager::RemoveAnimBlockRef(bikedBlock);
}
-// --MIAMI: Done
void
CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -5003,7 +4957,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void
ped->bUsesCollision = true;
ped->RestartNonPartialAnims();
draggedOutOffset = vecPedQuickDraggedOutCarAnimOffset;
- if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR)
+ if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR)
draggedOutOffset.x = -draggedOutOffset.x;
finalPos = Multiply3x3(pedMat, draggedOutOffset) + ped->GetPosition();
@@ -5016,7 +4970,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void
ped->m_fRotationCur = ped->m_fRotationDest;
ped->CalculateNewOrientation();
- if (!veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedQuickDraggedOutCarAnimOffset))
+ if (!veh->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedQuickDraggedOutCarAnimOffset))
ped->PositionPedOutOfCollision();
}
@@ -5077,7 +5031,6 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void
ped->m_nLastPedState = PED_WANDER_PATH;
}
-// --MIAMI: Done
void
CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -5107,7 +5060,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
} else {
draggedOutOffset = vecPedDraggedOutCarAnimOffset;
}
- if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR)
+ if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR)
draggedOutOffset.x = -draggedOutOffset.x;
CVector posAfterBeingDragged = Multiply3x3(pedMat, draggedOutOffset);
@@ -5116,7 +5069,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
ped->SetPosition(posAfterBeingDragged);
- if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsBike() && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedDraggedOutCarAnimOffset)) {
+ if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsBike() && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedDraggedOutCarAnimOffset)) {
ped->PositionPedOutOfCollision();
}
@@ -5174,7 +5127,6 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->SetGetUp();
}
-// --MIAMI: Done
uint8
CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos)
{
@@ -5184,7 +5136,7 @@ CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos)
CVehicleModelInfo* trainModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(train->m_modelIndex);
CMatrix trainMat = CMatrix(train->GetMatrix());
- doorPos = trainModel->m_positions[m_vehEnterType];
+ doorPos = trainModel->m_positions[m_vehDoor];
doorPos.x -= 1.5f;
doorPos = Multiply3x3(trainMat, doorPos);
doorPos += train->GetPosition();
@@ -5192,7 +5144,6 @@ CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos)
return 1;
}
-// --MIAMI: Done
uint8
CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos)
{
@@ -5235,23 +5186,22 @@ CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos)
if (distMidEntry < distLeftEntry) {
if (distMidEntry < distRightEntry) {
enterPos = midEntryPos;
- m_vehEnterType = TRAIN_POS_MID_ENTRY;
+ m_vehDoor = TRAIN_POS_MID_ENTRY;
} else {
enterPos = rightEntryPos;
- m_vehEnterType = TRAIN_POS_RIGHT_ENTRY;
+ m_vehDoor = TRAIN_POS_RIGHT_ENTRY;
}
} else if (distRightEntry < distLeftEntry) {
enterPos = rightEntryPos;
- m_vehEnterType = TRAIN_POS_RIGHT_ENTRY;
+ m_vehDoor = TRAIN_POS_RIGHT_ENTRY;
} else {
enterPos = leftEntryPos;
- m_vehEnterType = TRAIN_POS_LEFT_ENTRY;
+ m_vehDoor = TRAIN_POS_LEFT_ENTRY;
}
return 1;
}
-// --MIAMI: Done :D
void
CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -5284,7 +5234,7 @@ CPed::SetEnterTrain(CVehicle *train, uint32 unused)
m_pMyVehicle = train;
m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
- m_nPedState = PED_ENTER_TRAIN;
+ SetPedState(PED_ENTER_TRAIN);
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETIN, 4.0f);
m_pVehicleAnim->SetFinishCallback(PedSetInTrainCB, this);
bUsesCollision = false;
@@ -5358,7 +5308,7 @@ CPed::SetExitTrain(CVehicle* train)
CVector exitPos;
GetNearestTrainPedPosition(train, exitPos);
*/
- m_nPedState = PED_EXIT_TRAIN;
+ SetPedState(PED_EXIT_TRAIN);
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f);
m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this);
bUsesCollision = false;
@@ -5384,7 +5334,7 @@ CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->bUsesCollision = true;
ped->m_pVehicleAnim = nil;
ped->bInVehicle = false;
- ped->m_nPedState = PED_IDLE;
+ ped->SetPedState(PED_IDLE);
ped->RestorePreviousObjective();
ped->SetMoveState(PEDMOVE_STILL);
@@ -5401,7 +5351,6 @@ CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg)
}
#endif
-// --MIAMI: Done
void
CPed::RegisterThreatWithGangPeds(CEntity *attacker)
{
@@ -5452,7 +5401,7 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker)
if (nearVehDriver && nearVehDriver != this && nearVehDriver->m_nPedType == m_nPedType && nearVehDriver->CharCreatedBy == RANDOM_CHAR) {
if (nearVeh->IsVehicleNormal() && nearVeh->IsCar()) {
- nearVeh->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * nearVeh->pHandling->Transmission.fUnkMaxVelocity * 0.8f;
+ nearVeh->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * nearVeh->pHandling->Transmission.fMaxCruiseVelocity * 0.8f;
nearVeh->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY;
nearVeh->SetStatus(STATUS_PHYSICS);
nearVeh->AutoPilot.m_nTempAction = TEMPACT_NONE;
@@ -5465,7 +5414,6 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker)
}
}
-// --MIAMI: Done
// Some helper function which doesn't exist in og game.
inline void
SelectClosestNodeForSeek(CPed *ped, CPathNode *node, CVector2D closeDist, CVector2D farDist, CPathNode *closeNode, CPathNode *closeNode2, int runCount = 3)
@@ -5495,7 +5443,6 @@ SelectClosestNodeForSeek(CPed *ped, CPathNode *node, CVector2D closeDist, CVecto
}
}
-// --MIAMI: Done
bool
CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords)
{
@@ -5536,7 +5483,6 @@ CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords)
return false;
}
-// --MIAMI: Done
bool
CPed::DuckAndCover(void)
{
@@ -5725,7 +5671,6 @@ CPed::DuckAndCover(void)
return false;
}
-// --MIAMI: Done
CVector
CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset)
{
@@ -5773,7 +5718,6 @@ CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset)
return veh->GetPosition() + doorPos;
}
-// --MIAMI: Done
CVector
CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatPosMult)
{
@@ -5859,7 +5803,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP
}
}
-// --MIAMI: Done, but what is this parameter for?
+// TODO: what is this parameter for?
void
CPed::SetDuck(uint32 time, bool sth)
{
@@ -5885,7 +5829,6 @@ CPed::SetDuck(uint32 time, bool sth)
}
}
-// --MIAMI: Done
void
CPed::Duck(void)
{
@@ -5893,22 +5836,25 @@ CPed::Duck(void)
ClearDuck();
else if (bIsDucking && bCrouchWhenShooting) {
CWeaponInfo *weapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
- CAnimBlendAssociation *attackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH);
- if (!attackAssoc) {
- if(!!weapon->m_bCrouchFire)
- attackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weapon));
+ CAnimBlendAssociation *crouchAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH);
+ if (!crouchAnim) {
+ if(GetCrouchFireAnim(weapon))
+ crouchAnim = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weapon));
}
- if (!attackAssoc) {
- if(!!weapon->m_bReload)
- attackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchReloadAnim(weapon));
+ if (!crouchAnim) {
+ if(GetCrouchReloadAnim(weapon))
+ crouchAnim = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchReloadAnim(weapon));
}
- if (!attackAssoc) {
+ if (!crouchAnim) {
bIsDucking = false;
+#if defined FIX_BUGS || defined FREE_CAM
+ if (IsPlayer())
+ bCrouchWhenShooting = false;
+#endif
}
}
}
-// --MIAMI: Done
void
CPed::ClearDuck(bool clearTimer)
{
@@ -5931,7 +5877,6 @@ CPed::ClearDuck(bool clearTimer)
}
}
-// --MIAMI: Done
void
CPed::InformMyGangOfAttack(CEntity *attacker)
{
@@ -5966,7 +5911,6 @@ CPed::InformMyGangOfAttack(CEntity *attacker)
}
}
-// --MIAMI: Done
void
CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -5989,7 +5933,6 @@ CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg)
veh->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_OK);
}
-// --MIAMI: Done
void
CPed::SetSeekBoatPosition(CVehicle *boat)
{
@@ -6005,7 +5948,6 @@ CPed::SetSeekBoatPosition(CVehicle *boat)
SetPedState(PED_SEEK_IN_BOAT);
}
-// --MIAMI: Done
void
CPed::SeekBoatPosition(void)
{
@@ -6020,14 +5962,13 @@ CPed::SeekBoatPosition(void)
m_vecSeekPos = boatMat * enterOffset;
if (Seek()) {
// We arrived to the boat
- m_vehEnterType = 0;
+ m_vehDoor = 0;
SetEnterCar(m_carInObjective, 0);
}
} else
RestorePreviousState();
}
-// --MIAMI: Done
bool
CPed::IsRoomToBeCarJacked(void)
{
@@ -6051,7 +5992,6 @@ CPed::IsRoomToBeCarJacked(void)
return false;
}
-// --MIAMI: Done
void
CPed::AddInCarAnims(CVehicle* car, bool isDriver)
{
@@ -6086,7 +6026,6 @@ CPed::AddInCarAnims(CVehicle* car, bool isDriver)
StopNonPartialAnims();
}
-// --MIAMI: Done
void
CPed::RemoveDrivebyAnims()
{
@@ -6114,7 +6053,6 @@ CPed::RemoveDrivebyAnims()
animAssoc->blendDelta = -1000.0f;
}
-// --MIAMI: Done
void
CPed::RemoveInCarAnims(void)
{
@@ -6127,7 +6065,6 @@ CPed::RemoveInCarAnims(void)
}
}
-// --MIAMI: Done
bool
CPed::PositionPedOutOfCollision(void)
{
@@ -6157,9 +6094,9 @@ CPed::PositionPedOutOfCollision(void)
foundAPos = true;
}
- } else if (m_vehEnterType != 0) {
+ } else if (m_vehDoor != 0) {
// Try the normal way
- CVector pos = GetPositionToOpenCarDoor(m_pMyVehicle, m_vehEnterType);
+ CVector pos = GetPositionToOpenCarDoor(m_pMyVehicle, m_vehDoor);
newPos = pos;
GetMatrix().SetTranslate(newPos);
if (!CheckCollision()) {
@@ -6169,7 +6106,7 @@ CPed::PositionPedOutOfCollision(void)
}
float vehRelativeExitX = vehCol->boundingBox.min.x - 0.355f;
- if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)
+ if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)
vehRelativeExitX = 0.355f + vehCol->boundingBox.max.x;
if (!foundAPos) {
@@ -6266,7 +6203,6 @@ CPed::PositionPedOutOfCollision(void)
return true;
}
-// --MIAMI: Done
// "Any" means he shouldn't have to be in vehicle.
bool
CPed::PositionAnyPedOutOfCollision(void)
@@ -6279,7 +6215,6 @@ CPed::PositionAnyPedOutOfCollision(void)
int smallestDistNearVeh = 999;
int smallestDistSomewhereClose = 999;
- CVector vehPos = m_pMyVehicle->GetPosition();
CVector potentialPos;
potentialPos.y = GetPosition().y - 3.5f;
potentialPos.z = GetPosition().z;
@@ -6323,7 +6258,6 @@ CPed::PositionAnyPedOutOfCollision(void)
return true;
}
-// --MIAMI: Done
bool
CPed::WarpPedToNearLeaderOffScreen(void)
{
@@ -6357,7 +6291,6 @@ CPed::WarpPedToNearLeaderOffScreen(void)
return teleported;
}
-// --MIAMI: Done
bool
CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo)
{
@@ -6391,7 +6324,6 @@ CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo)
return teleported;
}
-// --MIAMI: Done
int32
CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWithTarget)
{
@@ -6490,19 +6422,19 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith
if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) {
GoToNearestDoor(vehOfTarget);
} else {
- m_vehEnterType = 0;
+ m_vehDoor = 0;
if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) {
- m_vehEnterType = CAR_DOOR_LF;
+ m_vehDoor = CAR_DOOR_LF;
} else if (m_pedInObjective == vehOfTarget->pPassengers[0]) {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
} else if (m_pedInObjective == vehOfTarget->pPassengers[1]) {
- m_vehEnterType = CAR_DOOR_LR;
+ m_vehDoor = CAR_DOOR_LR;
} else if (m_pedInObjective == vehOfTarget->pPassengers[2]) {
- m_vehEnterType = CAR_DOOR_RR;
+ m_vehDoor = CAR_DOOR_RR;
}
// Unused
- // GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType);
- SetSeekCar(vehOfTarget, m_vehEnterType);
+ // GetPositionToOpenCarDoor(vehOfTarget, m_vehDoor);
+ SetSeekCar(vehOfTarget, m_vehDoor);
SetMoveState(PEDMOVE_RUN);
}
}
@@ -6666,7 +6598,6 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith
return ATTACK_IN_PROGRESS;
}
-// --MIAMI: Done
int32
CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWithTarget)
{
@@ -6780,19 +6711,19 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith
if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) {
GoToNearestDoor(vehOfTarget);
} else {
- m_vehEnterType = 0;
+ m_vehDoor = 0;
if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) {
- m_vehEnterType = CAR_DOOR_LF;
+ m_vehDoor = CAR_DOOR_LF;
} else if (m_pedInObjective == vehOfTarget->pPassengers[0]) {
- m_vehEnterType = CAR_DOOR_RF;
+ m_vehDoor = CAR_DOOR_RF;
} else if (m_pedInObjective == vehOfTarget->pPassengers[1]) {
- m_vehEnterType = CAR_DOOR_LR;
+ m_vehDoor = CAR_DOOR_LR;
} else if (m_pedInObjective == vehOfTarget->pPassengers[2]) {
- m_vehEnterType = CAR_DOOR_RR;
+ m_vehDoor = CAR_DOOR_RR;
}
// Unused
- // GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType);
- SetSeekCar(vehOfTarget, m_vehEnterType);
+ // GetPositionToOpenCarDoor(vehOfTarget, m_vehDoor);
+ SetSeekCar(vehOfTarget, m_vehDoor);
SetMoveState(PEDMOVE_RUN);
}
}
@@ -6921,7 +6852,6 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith
}
}
-// --MIAMI: Done
bool
CPed::CanBeDamagedByThisGangMember(CPed* who)
{
diff --git a/src/peds/PedAttractor.cpp b/src/peds/PedAttractor.cpp
index 05e72ed3..22e0e779 100644
--- a/src/peds/PedAttractor.cpp
+++ b/src/peds/PedAttractor.cpp
@@ -4,6 +4,7 @@
#include "General.h"
#include "Vehicle.h"
#include "World.h"
+#include "MemoryHeap.h"
const int gcMaxSizeOfAtmQueue = 1;
const int gcMaxSizeOfSeatQueue = 1;
@@ -12,14 +13,22 @@ const int gcMaxSizeOfPizzaQueue = 5;
const int gcMaxSizeOfShelterQueue = 5;
const int gcMaxSizeOfIceCreamQueue = 1;
-//--MIAMI: file done
-
std::vector<CVector> CPedShelterAttractor::ms_displacements;
CPedAttractorManager* GetPedAttractorManager()
{
- static CPedAttractorManager manager;
- return &manager;
+// mobile just has a static here:
+/*
+ static CPedAttractorManager pedAttrMgr;
+ return &pedAttrMgr;
+*/
+ static CPedAttractorManager *pedAttrMgr;
+ if(pedAttrMgr == nil){
+ PUSH_MEMID(MEMID_PED_ATTR);
+ pedAttrMgr = new CPedAttractorManager;
+ POP_MEMID();
+ }
+ return pedAttrMgr;
}
CVehicleToEffect::CVehicleToEffect(CVehicle* pVehicle) : m_pVehicle(pVehicle)
@@ -100,8 +109,10 @@ const C2dEffect* CPedAttractorManager::GetEffectForIceCreamVan(CVehicle* pVehicl
return assoc->ChooseEffect(pos);
}
}
+ PUSH_MEMID(MEMID_PED_ATTR);
CVehicleToEffect effect(pVehicle);
vVehicleToEffect.push_back(effect);
+ POP_MEMID();
return effect.ChooseEffect(pos);
}
@@ -645,6 +656,7 @@ CPedAttractor* CPedAttractorManager::RegisterPed(CPed* pPed, C2dEffect* pEffect,
pRegisteredAttractor->RegisterPed(pPed);
return pRegisteredAttractor;
}
+ PUSH_MEMID(MEMID_PED_ATTR);
switch (pEffect->pedattr.type) {
case ATTRACTOR_ATM: vecAttractors.push_back(new CPedAtmAttractor(pEffect, matrix, gcMaxSizeOfAtmQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.15f, 0.1f, 0.1f)); break;
case ATTRACTOR_SEAT: vecAttractors.push_back(new CPedSeatAttractor(pEffect, matrix, gcMaxSizeOfSeatQueue, 1.0f, 30000.0f, 3000.0f, 0.125f, 0.1f, 0.1f, 0.1f)); break;
@@ -653,6 +665,7 @@ CPedAttractor* CPedAttractorManager::RegisterPed(CPed* pPed, C2dEffect* pEffect,
case ATTRACTOR_SHELTER: vecAttractors.push_back(new CPedShelterAttractor(pEffect, matrix, gcMaxSizeOfShelterQueue, 1.0f, 30000.0f, 3000.0f, 0.5f, 6.28f, 0.1f, 0.1f)); break;
case ATTRACTOR_ICECREAM: vecAttractors.push_back(new CPedIceCreamAttractor(pEffect, matrix, gcMaxSizeOfIceCreamQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.3f, 0.1f, 0.1f)); break;
}
+ POP_MEMID();
if (pRegisteredAttractor)
pRegisteredAttractor->RegisterPed(pPed);
return pRegisteredAttractor;
diff --git a/src/peds/PedChat.cpp b/src/peds/PedChat.cpp
index 470b7eeb..ec6719c6 100644
--- a/src/peds/PedChat.cpp
+++ b/src/peds/PedChat.cpp
@@ -4,8 +4,6 @@
#include "General.h"
#include "Ped.h"
-// --MIAMI: file done
-
// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL)
PedAudioData CommentWaitTime[56] = {
{ 500, 800, 500, 2 },
diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp
index 0367ef4c..e8fee649 100644
--- a/src/peds/PedFight.cpp
+++ b/src/peds/PedFight.cpp
@@ -26,8 +26,6 @@
#include "Glass.h"
#include "SpecialFX.h"
-//--MIAMI: file done
-
uint16 nPlayerInComboMove;
RpClump* flyingClumpTemp;
@@ -159,7 +157,6 @@ CheckForPedsOnGroundToAttack(CPed *attacker, CPed **pedOnGround)
return stateToReturn;
}
-// --MIAMI: Done
void
CPed::SetPointGunAt(CEntity *to)
{
@@ -202,7 +199,6 @@ CPed::SetPointGunAt(CEntity *to)
Say(SOUND_PED_ATTACK);
}
-// --MIAMI: Done
void
CPed::PointGunAt(void)
{
@@ -210,7 +206,7 @@ CPed::PointGunAt(void)
float animLoopStart = weaponInfo->m_fAnimLoopStart;
CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE);
if (!weaponAssoc || weaponAssoc->blendDelta < 0.0f) {
- if (!!weaponInfo->m_bCrouchFire) {
+ if (weaponInfo->IsFlagSet(WEAPONFLAG_CROUCHFIRE)) {
weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weaponInfo));
animLoopStart = weaponInfo->m_fAnim2LoopStart;
}
@@ -223,14 +219,13 @@ CPed::PointGunAt(void)
if (bIsDucking)
m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
- if (weaponInfo->m_bCanAimWithArm)
+ if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM))
m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM;
else
m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
}
}
-// --MIAMI: Done
void
CPed::ClearPointGunAt(void)
{
@@ -247,7 +242,7 @@ CPed::ClearPointGunAt(void)
weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE);
if (!animAssoc || animAssoc->blendDelta < 0.0f) {
- if (!!weaponInfo->m_bCrouchFire) {
+ if (weaponInfo->IsFlagSet(WEAPONFLAG_CROUCHFIRE)) {
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weaponInfo));
}
}
@@ -257,7 +252,6 @@ CPed::ClearPointGunAt(void)
}
}
-// --MIAMI: Done
void
CPed::SetAttack(CEntity *victim)
{
@@ -271,7 +265,7 @@ CPed::SetAttack(CEntity *victim)
if (m_attackTimer > CTimer::GetTimeInMilliseconds() || m_nWaitState == WAITSTATE_SURPRISE || (bIsDucking && !bCrouchWhenShooting))
return;
- if (curWeapon->m_bReload &&
+ if (curWeapon->IsFlagSet(WEAPONFLAG_RELOAD) &&
(RpAnimBlendClumpGetAssociation(GetClump(), GetReloadAnim(curWeapon)) || RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchReloadAnim(curWeapon)))) {
if (!IsPlayer() || m_nPedState != PED_ATTACK || ((CPlayerPed*)this)->m_bHaveTargetSelected)
bIsAttacking = false;
@@ -281,10 +275,10 @@ CPed::SetAttack(CEntity *victim)
return;
}
- if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED || curWeapon->m_bFightMode || GetWeapon()->m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE) {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED || curWeapon->IsFlagSet(WEAPONFLAG_FIGHTMODE) || GetWeapon()->m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE) {
if (IsPlayer() ||
(m_nPedState != PED_FIGHT && m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL
- && !(m_pedStats->m_flags & STAT_SHOPPING_BAGS) && curWeapon->m_bPartialAttack)) {
+ && !(m_pedStats->m_flags & STAT_SHOPPING_BAGS) && curWeapon->IsFlagSet(WEAPONFLAG_PARTIALATTACK))) {
if (m_nPedState != PED_ATTACK) {
SetPedState(PED_ATTACK);
@@ -303,7 +297,7 @@ CPed::SetAttack(CEntity *victim)
return;
}
- if (curWeapon->m_bPartialAttack &&
+ if (curWeapon->IsFlagSet(WEAPONFLAG_PARTIALATTACK) &&
(IsPlayer() && ((CPlayerPed*)this)->m_fMoveSpeed >= 1.0f ||
m_nMoveState == PEDMOVE_WALK || m_nMoveState == PEDMOVE_RUN)) {
@@ -326,7 +320,7 @@ CPed::SetAttack(CEntity *victim)
if (m_pSeekTarget)
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
- if (curWeapon->m_bCanAim) {
+ if (curWeapon->IsFlagSet(WEAPONFLAG_CANAIM)) {
CVector aimPos = GetRight() * 0.1f + GetForward() * 0.2f + GetPosition();
aimPos += GetUp() * 0.35f;
CEntity *obstacle = CWorld::TestSphereAgainstWorld(aimPos, 0.2f, nil, true, false, false, true, false, false);
@@ -354,7 +348,7 @@ CPed::SetAttack(CEntity *victim)
} else if (this == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam()) {
SetAimFlag(m_fRotationCur);
((CPlayerPed*)this)->m_fFPSMoveHeading = TheCamera.Find3rdPersonQuickAimPitch();
- } else if (curWeapon->m_bCanAimWithArm) {
+ } else if (curWeapon->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) {
SetAimFlag(m_fRotationCur);
}
}
@@ -367,7 +361,7 @@ CPed::SetAttack(CEntity *victim)
if (IsPlayer())
CPad::GetPad(0)->ResetAverageWeapon();
- PointBlankNecessity pointBlankStatus;
+ uint8 pointBlankStatus;
if ((curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT || GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER)
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT
@@ -380,7 +374,7 @@ CPed::SetAttack(CEntity *victim)
if (pointBlankStatus == POINT_BLANK_FOR_WANTED_PED || !victimPed && (IsPlayer() || !m_carInObjective))
StartFightAttack(200);
} else {
- if (!curWeapon->m_bCanAim)
+ if (!curWeapon->IsFlagSet(WEAPONFLAG_CANAIM))
m_pSeekTarget = nil;
if (m_nPedState != PED_AIM_GUN)
@@ -388,7 +382,7 @@ CPed::SetAttack(CEntity *victim)
SetPedState(PED_ATTACK);
SetMoveState(PEDMOVE_NONE);
- if (bCrouchWhenShooting && bIsDucking && !!curWeapon->m_bCrouchFire) {
+ if (bCrouchWhenShooting && bIsDucking && curWeapon->IsFlagSet(WEAPONFLAG_CROUCHFIRE)) {
CAnimBlendAssociation* curMoveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(curWeapon));
if (curMoveAssoc) {
if (strcmp(CAnimManager::GetAnimAssociation(curWeapon->m_AnimToPlay, GetCrouchFireAnim(curWeapon))->hierarchy->name, curMoveAssoc->hierarchy->name) != 0) {
@@ -402,9 +396,9 @@ CPed::SetAttack(CEntity *victim)
animDelta = 1000.0f;
AnimationId fireAnim;
- if (curWeapon->m_bThrow)
+ if (curWeapon->IsFlagSet(WEAPONFLAG_THROW))
fireAnim = ANIM_THROWABLE_START_THROW;
- else if (CGame::nastyGame && (curWeapon->m_bGround2nd || curWeapon->m_bGround3rd)) {
+ else if (CGame::nastyGame && (curWeapon->IsFlagSet(WEAPONFLAG_GROUND_2ND) || curWeapon->IsFlagSet(WEAPONFLAG_GROUND_3RD))) {
PedOnGroundState pedOnGround = CheckForPedsOnGroundToAttack(this, nil);
if (pedOnGround > PED_IN_FRONT_OF_ATTACKER || pedOnGround == NO_PED && bIsStanding && m_pCurSurface && m_pCurSurface->IsVehicle()) {
fireAnim = GetFireAnimGround(curWeapon, false);
@@ -440,7 +434,6 @@ CPed::SetAttack(CEntity *victim)
SetLookTimer(100);
}
-// --MIAMI: Done
void
CPed::ClearAttack(void)
{
@@ -461,7 +454,6 @@ CPed::ClearAttack(void)
}
}
-// --MIAMI: Done
void
CPed::ClearAttackByRemovingAnim(void)
{
@@ -472,20 +464,20 @@ CPed::ClearAttackByRemovingAnim(void)
CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetPrimaryFireAnim(weapon));
if (!weaponAssoc) {
- if (!!weapon->m_bCrouchFire)
+ if (GetCrouchFireAnim(weapon))
weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weapon));
}
if (!weaponAssoc) {
- if(!!weapon->m_bFinish3rd)
+ if(GetFinishingAttackAnim(weapon))
weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetFinishingAttackAnim(weapon));
}
if (!weaponAssoc) {
- if(!!weapon->m_bUse2nd)
+ if(GetSecondFireAnim(weapon))
weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetSecondFireAnim(weapon));
}
if (!weaponAssoc) {
- if(!!weapon->m_bCop3rd)
- weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_SPECIAL);
+ if(Get3rdFireAnim(weapon))
+ weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), Get3rdFireAnim(weapon));
}
if (weaponAssoc) {
weaponAssoc->blendDelta = -8.0f;
@@ -497,7 +489,6 @@ CPed::ClearAttackByRemovingAnim(void)
}
}
-// --MIAMI: Done
void
CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
{
@@ -507,10 +498,10 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
if (ped->m_nPedState != PED_ATTACK) {
if (ped->bIsDucking && ped->IsPedInControl()) {
- if (currentWeapon->m_bReload) {
+ if (GetCrouchReloadAnim(currentWeapon)) {
reloadAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchReloadAnim(currentWeapon));
}
- if (currentWeapon->m_bCrouchFire && attackAssoc) {
+ if (GetCrouchFireAnim(currentWeapon) && attackAssoc) {
if (attackAssoc->animId == GetCrouchFireAnim(currentWeapon) && !reloadAnimAssoc) {
newAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 8.0f);
newAnim->SetCurrentTime(newAnim->hierarchy->totalLength);
@@ -527,11 +518,12 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
newAnim = CAnimManager::AddAnimation(ped->GetClump(), currentWeapon->m_AnimToPlay, ANIM_THROWABLE_THROW);
}
newAnim->SetFinishCallback(FinishedAttackCB, ped);
+
} else if (ped->bIsDucking && ped->bCrouchWhenShooting) {
- if (currentWeapon->m_bReload) {
+ if (GetCrouchReloadAnim(currentWeapon)) {
reloadAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchReloadAnim(currentWeapon));
}
- if (currentWeapon->m_bCrouchFire && attackAssoc) {
+ if (GetCrouchFireAnim(currentWeapon) && attackAssoc) {
if (attackAssoc->animId == GetCrouchFireAnim(currentWeapon) && !reloadAnimAssoc) {
newAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 8.0f);
newAnim->SetCurrentTime(newAnim->hierarchy->totalLength);
@@ -576,7 +568,6 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
}
}
-// --MIAMI: Done
void
CPed::FinishedReloadCB(CAnimBlendAssociation *reloadAssoc, void *arg)
{
@@ -588,17 +579,17 @@ CPed::FinishedReloadCB(CAnimBlendAssociation *reloadAssoc, void *arg)
if (ped->bIsDucking && ped->bCrouchWhenShooting) {
CAnimBlendAssociation *crouchFireAssoc = nil;
- if (!!weapon->m_bCrouchFire) {
+ if (weapon->IsFlagSet(WEAPONFLAG_CROUCHFIRE)) {
crouchFireAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchFireAnim(weapon));
}
- if (!!weapon->m_bReload && reloadAssoc) {
+ if (weapon->IsFlagSet(WEAPONFLAG_RELOAD) && reloadAssoc) {
if (reloadAssoc->animId == GetCrouchReloadAnim(weapon) && !crouchFireAssoc) {
CAnimBlendAssociation *crouchAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 8.0f);
crouchAssoc->SetCurrentTime(crouchAssoc->hierarchy->totalLength);
crouchAssoc->flags &= ~ASSOC_RUNNING;
}
}
- } else if (weapon->m_bReloadLoop2Start && ped->bIsAttacking) {
+ } else if (weapon->IsFlagSet(WEAPONFLAG_RELOAD_LOOP2START) && ped->bIsAttacking) {
CAnimBlendAssociation *fireAssoc =
CAnimManager::BlendAnimation(ped->GetClump(), weapon->m_AnimToPlay, GetPrimaryFireAnim(weapon), 8.0f);
fireAssoc->SetFinishCallback(FinishedAttackCB, ped);
@@ -610,8 +601,7 @@ CPed::FinishedReloadCB(CAnimBlendAssociation *reloadAssoc, void *arg)
}
}
-// --MIAMI: Done
-PointBlankNecessity
+uint8
CPed::CheckForPointBlankPeds(CPed *pedToVerify)
{
float pbDistance = 1.1f;
@@ -654,15 +644,12 @@ CPed::CheckForPointBlankPeds(CPed *pedToVerify)
return NO_POINT_BLANK_PED;
}
-// --MIAMI: Done except commented things
void
CPed::Attack(void)
{
CAnimBlendAssociation *weaponAnimAssoc;
int32 weaponAnim;
- eWeaponType ourWeaponType;
float weaponAnimTime;
- eWeaponFire ourWeaponFire;
float animLoopEnd;
CWeaponInfo *ourWeapon;
bool attackShouldContinue;
@@ -672,11 +659,9 @@ CPed::Attack(void)
float animLoopStart;
CVector firePos;
- ourWeaponType = GetWeapon()->m_eWeaponType;
- ourWeapon = CWeaponInfo::GetWeaponInfo(ourWeaponType);
- ourWeaponFire = ourWeapon->m_eWeaponFire;
+ ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
weaponAnimAssoc = nil;
- attackShouldContinue = bIsAttacking;
+ attackShouldContinue = !!bIsAttacking;
reloadAnimAssoc = nil;
throwAssoc = nil;
animLoopStart = ourWeapon->m_fAnimLoopStart;
@@ -685,7 +670,7 @@ CPed::Attack(void)
weaponAnim = ourWeapon->m_AnimToPlay;
if (bIsDucking) {
- if (!!ourWeapon->m_bCrouchFire && bCrouchWhenShooting) {
+ if(GetCrouchFireAnim(ourWeapon) && bCrouchWhenShooting) {
weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(ourWeapon));
if (weaponAnimAssoc) {
animLoopStart = ourWeapon->m_fAnim2LoopStart;
@@ -693,21 +678,22 @@ CPed::Attack(void)
delayBetweenAnimAndFire = ourWeapon->m_fAnim2FrameFire;
}
}
- } else {
- AnimationId anim = GetFireAnimNotDucking(ourWeapon);
- weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), anim);
- if (anim == ANIM_WEAPON_FIRE_3RD && weaponAnimAssoc) {
+ } else if (m_nPedType == PEDTYPE_COP && Get3rdFireAnim(ourWeapon)){
+ weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), Get3rdFireAnim(ourWeapon));
+ if (weaponAnimAssoc) {
animLoopStart = 11.f/30.f;
animLoopEnd = 19.f/30.f;
delayBetweenAnimAndFire = 14.f/30.f;
}
+ } else {
+ weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetPrimaryFireAnim(ourWeapon));
}
- if (ourWeapon->m_bReload) {
+ if (GetReloadAnim(ourWeapon)) {
reloadAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetReloadAnim(ourWeapon));
}
- if (!!ourWeapon->m_bReload && !reloadAnimAssoc) {
+ if (GetCrouchReloadAnim(ourWeapon) && !reloadAnimAssoc) {
reloadAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchReloadAnim(ourWeapon));
}
@@ -723,8 +709,8 @@ CPed::Attack(void)
reloadAnimAssoc->blendDelta = -8.0f;
}
- if (!!ourWeapon->m_bThrow) {
- throwAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_THROWABLE_START_THROW);
+ if (GetThrowAnim(ourWeapon)) {
+ throwAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetThrowAnim(ourWeapon));
}
if ( CTimer::GetTimeInMilliseconds() < m_shootTimer )
@@ -732,8 +718,8 @@ CPed::Attack(void)
bool meleeAttackStarted = false;
if ( !weaponAnimAssoc ) {
- if (!!ourWeapon->m_bPartialAttack) {
- weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_ATTACK_START);
+ if (GetMeleeStartAnim(ourWeapon)) {
+ weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetMeleeStartAnim(ourWeapon));
if ( weaponAnimAssoc ) {
if ( IsPlayer() )
meleeAttackStarted = true;
@@ -756,7 +742,7 @@ CPed::Attack(void)
}
}
if (!weaponAnimAssoc) {
- if (!!ourWeapon->m_bUse2nd) {
+ if (GetSecondFireAnim(ourWeapon)) {
weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetSecondFireAnim(ourWeapon));
if (weaponAnimAssoc) {
animLoopStart = ourWeapon->m_fAnim2LoopStart;
@@ -777,15 +763,16 @@ CPed::Attack(void)
if (!weaponAnimAssoc) {
if (!throwAssoc) {
if (attackShouldContinue) {
- if (ourWeaponFire != WEAPON_FIRE_PROJECTILE || !IsPlayer() || ((CPlayerPed*)this)->m_bHaveTargetSelected) {
- if (bCrouchWhenShooting && bIsDucking && !!ourWeapon->m_bCrouchFire) {
+ if (ourWeapon->m_eWeaponFire != WEAPON_FIRE_PROJECTILE || !IsPlayer() || ((CPlayerPed*)this)->m_bHaveTargetSelected) {
+ if (bCrouchWhenShooting && bIsDucking && GetCrouchFireAnim(ourWeapon)) {
weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, GetCrouchFireAnim(ourWeapon), 8.0f);
} else if(GetSecondFireAnim(ourWeapon) && CGeneral::GetRandomNumber() & 1){
weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, GetSecondFireAnim(ourWeapon), 8.0f);
- } else if (!CGame::nastyGame || (!ourWeapon->m_bGround2nd && !ourWeapon->m_bGround3rd) ||
- ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) {
+ } else if(!CGame::nastyGame || ourWeapon->m_eWeaponFire != WEAPON_FIRE_MELEE ||
+ !GetFireAnimGround(ourWeapon, false) ||
+ CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) {
weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, GetFireAnimNotDucking(ourWeapon), 8.0f);
@@ -820,20 +807,20 @@ CPed::Attack(void)
}
}
- float animStart = ourWeapon->m_fAnimLoopStart * 0.4f;
+ float animStart = animLoopStart * 0.4f;
weaponAnimTime = weaponAnimAssoc->currentTime;
if (weaponAnimTime > animStart && weaponAnimTime - weaponAnimAssoc->timeStep <= animStart) {
- if (!bIsDucking && !(m_nPedType == PEDTYPE_COP && ourWeapon->m_bCop3rd && weaponAnimAssoc->animId == ANIM_WEAPON_FIRE_3RD) && ourWeapon->m_bCanAimWithArm)
+ if (!bIsDucking && !GetFireAnimNotDucking(ourWeapon) && ourWeapon->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM))
m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM;
else
m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
}
- if (ourWeaponType != WEAPONTYPE_CHAINSAW
+ if (GetWeapon()->m_eWeaponType != WEAPONTYPE_CHAINSAW
|| !meleeAttackStarted && delayBetweenAnimAndFire - 0.5f >= weaponAnimAssoc->currentTime
|| weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire) {
- if (ourWeaponType == WEAPONTYPE_CHAINSAW) {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW) {
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_ATTACK, 0.0f);
} else if (weaponAnimTime <= delayBetweenAnimAndFire || weaponAnimTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire || !weaponAnimAssoc->IsRunning()) {
if (weaponAnimAssoc->speed < 1.0f)
@@ -842,7 +829,7 @@ CPed::Attack(void)
} else {
firePos = ourWeapon->m_vecFireOffset;
- if (ourWeaponType != WEAPONTYPE_KATANA && ourWeaponType != WEAPONTYPE_CHAINSAW) {
+ if(ourWeapon->m_AnimToPlay != ASSOCGRP_BASEBALLBAT && ourWeapon->m_AnimToPlay != ASSOCGRP_GOLFCLUB) {
if (ourWeapon->m_eWeaponFire != WEAPON_FIRE_MELEE) {
TransformToNode(firePos, (weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_2ND && ourWeapon->m_AnimToPlay == ASSOCGRP_UNARMED) ? PED_FOOTR : PED_HANDR);
} else {
@@ -857,11 +844,11 @@ CPed::Attack(void)
GetWeapon()->Fire(this, &firePos);
- if (ourWeaponType == WEAPONTYPE_MOLOTOV || ourWeaponType == WEAPONTYPE_GRENADE || ourWeaponType == WEAPONTYPE_DETONATOR_GRENADE ||
- ourWeaponType == WEAPONTYPE_TEARGAS) {
- RemoveWeaponModel(ourWeapon->m_nModelId);
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_MOLOTOV || GetWeapon()->m_eWeaponType == WEAPONTYPE_GRENADE || GetWeapon()->m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_TEARGAS) {
+ RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nModelId);
}
- if (!GetWeapon()->m_nAmmoTotal && ourWeaponFire != WEAPON_FIRE_MELEE && FindPlayerPed() != this) {
+ if (GetWeapon()->m_nAmmoTotal == 0 && ourWeapon->m_eWeaponFire != WEAPON_FIRE_MELEE && FindPlayerPed() != this) {
SelectGunIfArmed();
}
@@ -873,13 +860,13 @@ CPed::Attack(void)
switch (ourWeapon->m_AnimToPlay) {
case ASSOCGRP_UNARMED:
if (weaponAnimAssoc->animId == ANIM_MELEE_ATTACK || weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_START)
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_46, (damagerType | (ourWeaponType << 8)));
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_46, (damagerType | (GetWeapon()->m_eWeaponType << 8)));
break;
case ASSOCGRP_KNIFE:
case ASSOCGRP_BASEBALLBAT:
case ASSOCGRP_GOLFCLUB:
case ASSOCGRP_CHAINSAW:
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, (damagerType | (ourWeaponType << 8)));
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, (damagerType | (GetWeapon()->m_eWeaponType << 8)));
break;
default:
break;
@@ -920,9 +907,9 @@ CPed::Attack(void)
if (ourWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT && ourWeapon->m_AnimToPlay == ASSOCGRP_SHOTGUN) {
weaponAnimTime = weaponAnimAssoc->currentTime;
- firePos = ourWeapon->m_vecFireOffset;
if (weaponAnimTime > 1.0f && weaponAnimTime - weaponAnimAssoc->timeStep <= 1.0f && weaponAnimAssoc->IsRunning()) {
+ firePos = ourWeapon->m_vecFireOffset;
TransformToNode(firePos, PED_HANDR);
CVector gunshellPos(
@@ -942,14 +929,13 @@ CPed::Attack(void)
}
if (IsPlayer()) {
- eWeaponType weaponType = GetWeapon()->m_eWeaponType;
- if (weaponType == WEAPONTYPE_BASEBALLBAT || weaponType == WEAPONTYPE_GOLFCLUB || weaponType == WEAPONTYPE_KATANA) {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT || GetWeapon()->m_eWeaponType == WEAPONTYPE_GOLFCLUB || GetWeapon()->m_eWeaponType == WEAPONTYPE_KATANA) {
float loopEndWithDelay = animLoopEnd;
if (loopEndWithDelay >= 98.0f)
loopEndWithDelay = (14.0f / 30.0f) + delayBetweenAnimAndFire;
if (weaponAnimAssoc->flags & ASSOC_RUNNING) {
if (weaponAnimAssoc->currentTime >= animLoopStart && weaponAnimAssoc->currentTime <= loopEndWithDelay)
- CSpecialFX::AddWeaponStreak(weaponType);
+ CSpecialFX::AddWeaponStreak(GetWeapon()->m_eWeaponType);
}
}
}
@@ -968,22 +954,14 @@ CPed::Attack(void)
weaponAnimTime = weaponAnimAssoc->currentTime;
// Anim loop end, either start the loop again or finish the attack
- if (weaponAnimTime > animLoopEnd || !weaponAnimAssoc->IsRunning() && ourWeaponFire != WEAPON_FIRE_PROJECTILE) {
+ if (weaponAnimTime > animLoopEnd || !weaponAnimAssoc->IsRunning() && ourWeapon->m_eWeaponFire != WEAPON_FIRE_PROJECTILE) {
if (GetWeapon()->m_eWeaponState == WEAPONSTATE_RELOADING) {
- if (ourWeapon->m_bReload && !reloadAnimAssoc) {
+ if (GetReloadAnim(ourWeapon) && !reloadAnimAssoc) {
if (!CWorld::Players[CWorld::PlayerInFocus].m_bFastReload) {
- CAnimBlendAssociation *newReloadAssoc;
- if (bIsDucking) {
- newReloadAssoc = CAnimManager::BlendAnimation(
- GetClump(), ourWeapon->m_AnimToPlay,
- GetCrouchReloadAnim(ourWeapon),
- 8.0f);
- } else {
- newReloadAssoc = CAnimManager::BlendAnimation(
- GetClump(), ourWeapon->m_AnimToPlay,
- GetReloadAnim(ourWeapon),
- 8.0f);
- }
+ CAnimBlendAssociation *newReloadAssoc = CAnimManager::BlendAnimation(
+ GetClump(), ourWeapon->m_AnimToPlay,
+ bIsDucking && GetCrouchReloadAnim(ourWeapon) ? GetCrouchReloadAnim(ourWeapon) : GetReloadAnim(ourWeapon),
+ 8.0f);
newReloadAssoc->SetFinishCallback(FinishedReloadCB, this);
}
ClearLookFlag();
@@ -1003,20 +981,20 @@ CPed::Attack(void)
PedOnGroundState pedOnGroundState;
if (ourWeapon->m_eWeaponFire == WEAPON_FIRE_MELEE &&
(CGame::nastyGame && ((pedOnGroundState = CheckForPedsOnGroundToAttack(this, nil)) > PED_IN_FRONT_OF_ATTACKER)
- || ourWeaponType == WEAPONTYPE_BASEBALLBAT && pedOnGroundState == NO_PED && bIsStanding && m_pCurSurface && m_pCurSurface->IsVehicle())) {
+ || GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT && pedOnGroundState == NO_PED && bIsStanding && m_pCurSurface && m_pCurSurface->IsVehicle())) {
AnimationId fireAnim = GetFireAnimGround(ourWeapon, false);
if (weaponAnimAssoc->animId == fireAnim)
weaponAnimAssoc->SetCurrentTime(0.1f);
else {
- if (fireAnim) {
+ if (GetFireAnimGround(ourWeapon, false)) {
weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, fireAnim, 8.0f);
} else {
weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_KICK_FLOOR, 8.0f);
}
}
weaponAnimAssoc->SetFinishCallback(FinishedAttackCB, this);
- } else if (!!ourWeapon->m_bUse2nd) {
+ } else if (GetSecondFireAnim(ourWeapon)) {
if (weaponAnimAssoc->animId == GetSecondFireAnim(ourWeapon)) {
weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, ANIM_WEAPON_FIRE, 8.0f);
} else {
@@ -1027,23 +1005,23 @@ CPed::Attack(void)
weaponAnimAssoc->SetCurrentTime(animLoopStart);
weaponAnimAssoc->SetRun();
}
- }
- } else if (IsPlayer() && m_pPointGunAt && bIsAimingGun && GetWeapon()->m_eWeaponState != WEAPONSTATE_RELOADING) {
- weaponAnimAssoc->SetCurrentTime(animLoopEnd);
- weaponAnimAssoc->flags &= ~ASSOC_RUNNING;
- SetPointGunAt(m_pPointGunAt);
- } else {
- ClearAimFlag();
+ } else if (IsPlayer() && m_pPointGunAt && bIsAimingGun && GetWeapon()->m_eWeaponState != WEAPONSTATE_RELOADING) {
+ weaponAnimAssoc->SetCurrentTime(animLoopEnd);
+ weaponAnimAssoc->flags &= ~ASSOC_RUNNING;
+ SetPointGunAt(m_pPointGunAt);
+ } else {
+ ClearAimFlag();
- // Echoes of bullets, at the end of the attack. (Bug: doesn't play while reloading)
- if (weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep < animLoopEnd)
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, ourWeaponType);
+ // Echoes of bullets, at the end of the attack. (Bug: doesn't play while reloading)
+ if (weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep < animLoopEnd)
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, GetWeapon()->m_eWeaponType);
- // Fun fact: removing this part leds to reloading flamethrower
- if (ourWeaponType == WEAPONTYPE_FLAMETHROWER && weaponAnimAssoc->IsRunning()) {
- weaponAnimAssoc->flags |= ASSOC_DELETEFADEDOUT;
- weaponAnimAssoc->flags &= ~ASSOC_RUNNING;
- weaponAnimAssoc->blendDelta = -4.0f;
+ // Fun fact: removing this part leds to reloading flamethrower
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER && weaponAnimAssoc->IsRunning()) {
+ weaponAnimAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ weaponAnimAssoc->flags &= ~ASSOC_RUNNING;
+ weaponAnimAssoc->blendDelta = -4.0f;
+ }
}
}
@@ -1053,7 +1031,6 @@ CPed::Attack(void)
bIsAttacking = attackShouldContinue;
}
-// --MIAMI: Done
void
CPed::StartFightAttack(uint8 buttonPressure)
{
@@ -1146,7 +1123,6 @@ CPed::StartFightAttack(uint8 buttonPressure)
nPlayerInComboMove = 0;
}
-// --MIAMI: Done
void
CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
{
@@ -1332,7 +1308,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
m_fightButtonPressure = 0;
} else if (IsPlayer() && GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && GetWeapon()->m_eWeaponType != WEAPONTYPE_BRASSKNUCKLE &&
- !CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bFightMode) {
+ !CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_FIGHTMODE)) {
CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 4.0f);
moveAssoc->SetCurrentTime(0.0f);
moveAssoc->speed = 1.2f;
@@ -1390,7 +1366,6 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
}
}
-// --MIAMI: Done
void
CPed::Fight(void)
{
@@ -1400,7 +1375,7 @@ CPed::Fight(void)
eWeaponType weapon = GetWeapon()->m_eWeaponType;
CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(weapon);
- if (weaponInfo->m_bFightMode && weapon != WEAPONTYPE_UNARMED) {
+ if (weaponInfo->IsFlagSet(WEAPONFLAG_FIGHTMODE) && weapon != WEAPONTYPE_UNARMED) {
fightWithWeapon = true;
tFightMoves[FIGHTMOVE_MELEE1].startFireTime = weaponInfo->m_fAnimFrameFire;
tFightMoves[FIGHTMOVE_MELEE1].endFireTime = weaponInfo->m_fAnimLoopEnd;
@@ -1618,7 +1593,6 @@ CPed::Fight(void)
}
}
-// --MIAMI: Done
int32
CPed::ChooseAttackAI(uint8 buttonPressure, bool fightWithWeapon)
{
@@ -1649,9 +1623,9 @@ CPed::ChooseAttackAI(uint8 buttonPressure, bool fightWithWeapon)
if (m_pedInObjective->OnGroundOrGettingUp()) {
if (CGame::nastyGame && dist < 1.2f && !m_pedInObjective->IsPlayer()
&& (m_pedInObjective->m_nPedState == PED_DEAD || !m_pedInObjective->IsPedHeadAbovePos(-0.3f))) {
- if (weaponInfo->m_bGround2nd)
+ if (weaponInfo->IsFlagSet(WEAPONFLAG_GROUND_2ND))
return FIGHTMOVE_MELEE2;
- if (weaponInfo->m_bGround3rd)
+ if (weaponInfo->IsFlagSet(WEAPONFLAG_GROUND_3RD))
return FIGHTMOVE_MELEE3;
return FIGHTMOVE_GROUNDKICK;
@@ -1705,7 +1679,6 @@ CPed::ChooseAttackAI(uint8 buttonPressure, bool fightWithWeapon)
return FIGHTMOVE_SHUFFLE_F;
}
-// --MIAMI: Done
int32
CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon)
{
@@ -1879,9 +1852,9 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon)
Say(SOUND_PED_ATTACK);
} else if (groundAttackAlivePed || groundAttackDeadPed) {
- if (fightWithWeapon && weaponInfo->m_bGround2nd) {
+ if (fightWithWeapon && weaponInfo->IsFlagSet(WEAPONFLAG_GROUND_2ND)) {
choosenMove = FIGHTMOVE_MELEE2;
- } else if (fightWithWeapon && weaponInfo->m_bGround3rd) {
+ } else if (fightWithWeapon && weaponInfo->IsFlagSet(WEAPONFLAG_GROUND_3RD)) {
choosenMove = FIGHTMOVE_MELEE3;
} else {
choosenMove = FIGHTMOVE_GROUNDKICK;
@@ -1946,7 +1919,6 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon)
return choosenMove;
}
-// --MIAMI: Done
void
CPed::EndFight(uint8 endType)
{
@@ -1957,7 +1929,7 @@ CPed::EndFight(uint8 endType)
RestorePreviousState();
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
if (!animAssoc)
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE);
if (animAssoc)
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
@@ -1981,7 +1953,6 @@ CPed::EndFight(uint8 endType)
m_nWaitTimer = 0;
}
-// --MIAMI: Done
void
CPed::PlayHitSound(CPed *hitTo)
{
@@ -2027,9 +1998,9 @@ CPed::PlayHitSound(CPed *hitTo)
if (weaponInfo->m_AnimToPlay == ASSOCGRP_KNIFE) {
if (m_curFightMove >= FIGHTMOVE_MELEE1) {
if (m_curFightMove == FIGHTMOVE_MELEE3) {
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, (weapon << 8) | 3);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, (weapon << 8) | ENTITY_TYPE_PED);
} else {
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_KNIFE_ATTACK, (weapon << 8) | 3);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_KNIFE_ATTACK, (weapon << 8) | ENTITY_TYPE_PED);
}
return;
}
@@ -2054,10 +2025,9 @@ CPed::PlayHitSound(CPed *hitTo)
}
if (soundId != NO_SND)
- DMAudio.PlayOneShot(m_audioEntityId, soundId, (weapon << 8) | 3);
+ DMAudio.PlayOneShot(m_audioEntityId, soundId, (weapon << 8) | ENTITY_TYPE_PED);
}
-// --MIAMI: Done
bool
CPed::FightStrike(CVector &touchedNodePos, bool fightWithWeapon)
{
@@ -2150,11 +2120,10 @@ CPed::FightStrike(CVector &touchedNodePos, bool fightWithWeapon)
if (m_fightState == FIGHTSTATE_NO_MOVE)
m_fightState = FIGHTSTATE_1;
- m_vecHitLastPos = *touchedNodePos;
+ m_vecHitLastPos = touchedNodePos;
return false;
}
-// --MIAMI: Done
void
CPed::FightHitPed(CPed *victim, CVector &touchPoint, CVector &dir, int16 piece)
{
@@ -2165,7 +2134,7 @@ CPed::FightHitPed(CPed *victim, CVector &touchPoint, CVector &dir, int16 piece)
bool fightingWithWeapon = false;
int damageMult = tFightMoves[m_curFightMove].damage * ((CGeneral::GetRandomNumber() & 1) + 2) + 1;
- if (weaponInfo->m_bFightMode) {
+ if (weaponInfo->IsFlagSet(WEAPONFLAG_FIGHTMODE)) {
fightingWithWeapon = true;
if (m_curFightMove >= FIGHTMOVE_MELEE1) {
damageMult = weaponInfo->m_nDamage;
@@ -2304,7 +2273,6 @@ CPed::FightHitPed(CPed *victim, CVector &touchPoint, CVector &dir, int16 piece)
}
}
-// --MIAMI: Done
void
CPed::FinishFightMoveCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -2316,7 +2284,6 @@ CPed::FinishFightMoveCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
-// --MIAMI: Done
void
CPed::LoadFightData(void)
{
@@ -2392,8 +2359,8 @@ CPed::LoadFightData(void)
break;
}
- if (strncmp(animName, "default", 8) != 0) {
- if (strncmp(animName, "null", 5) != 0) {
+ if (strcmp(animName, "default") != 0) {
+ if (strcmp(animName, "null") != 0) {
animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName);
tFightMoves[moveId].animId = (AnimationId)animAssoc->animId;
} else {
@@ -2404,7 +2371,6 @@ CPed::LoadFightData(void)
}
}
-// --MIAMI: Done
void
CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCountDone, uint16 time, float angle)
{
@@ -2414,7 +2380,7 @@ CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCount
SetStoredState();
bFindNewNodeAfterStateRestore = false;
SetPedState(PED_INVESTIGATE);
- m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
m_eventType = event;
m_eventOrThreat = pos;
m_distanceToCountSeekDone = distanceToCountDone;
@@ -2427,7 +2393,6 @@ CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCount
}
-// --MIAMI: Done
void
CPed::InvestigateEvent(void)
{
@@ -2438,13 +2403,13 @@ CPed::InvestigateEvent(void)
if (m_nWaitState == WAITSTATE_TURN180)
return;
- if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
+ if (CTimer::GetTimeInMilliseconds() > m_chatTimer) {
- if (m_standardTimer) {
+ if (m_chatTimer) {
if (m_eventType < EVENT_UNK)
SetWaitState(WAITSTATE_TURN180, nil);
- m_standardTimer = 0;
+ m_chatTimer = 0;
} else {
ClearInvestigateEvent();
}
@@ -2505,7 +2470,7 @@ CPed::InvestigateEvent(void)
Say(SOUND_PED_CHAT_EVENT);
} else {
- m_standardTimer = 0;
+ m_chatTimer = 0;
}
} else if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
@@ -2633,7 +2598,6 @@ CPed::InvestigateEvent(void)
}
}
-// --MIAMI: Done
void
CPed::ClearInvestigateEvent(void)
{
@@ -2649,7 +2613,7 @@ CPed::ClearInvestigateEvent(void)
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
}
if (m_eventType > EVENT_EXPLOSION)
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 15000;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 15000;
bGonnaInvestigateEvent = false;
m_pEventEntity = nil;
@@ -2659,7 +2623,6 @@ CPed::ClearInvestigateEvent(void)
SetMoveState(PEDMOVE_WALK);
}
-// --MIAMI: Done
bool
CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPieceTypes pedPiece, uint8 direction)
{
@@ -3231,7 +3194,6 @@ RecurseFrameChildrenToCloneCB(RwFrame *frame, void *data)
return newFrame;
}
-// --MIAMI: Done
void
CPed::RemoveBodyPart(PedNode nodeId, int8 direction)
{
@@ -3262,7 +3224,6 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 direction)
}
}
-// --MIAMI: Done
CObject*
CPed::SpawnFlyingComponent(int pedNode, int8 direction)
{
@@ -3270,7 +3231,6 @@ CPed::SpawnFlyingComponent(int pedNode, int8 direction)
return nil;
}
-// --MIAMI: Done
// III leftover and unused
void
CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
@@ -3313,14 +3273,12 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
}
}
-// --MIAMI: Done
bool
CPed::IsPedHeadAbovePos(float zOffset)
{
return zOffset + GetPosition().z < GetNodePosition(PED_HEAD).z;
}
-// --MIAMI: Done
bool
CPed::PlacePedOnDryLand(void)
{
@@ -3372,7 +3330,6 @@ CPed::PlacePedOnDryLand(void)
return true;
}
-// --MIAMI: Done
void
CPed::CollideWithPed(CPed *collideWith)
{
@@ -3573,7 +3530,7 @@ CPed::CollideWithPed(CPed *collideWith)
animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
collideWith->m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 1000;
if (m_nPedState == PED_ATTACK)
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_46, 0.0f);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_49, 0.0f);
}
} else {
// We're at his right side
@@ -3639,7 +3596,6 @@ CPed::CollideWithPed(CPed *collideWith)
}
}
-// --MIAMI: Done
void
CPed::KillPedWithCar(CVehicle *car, float impulse)
{
@@ -3877,7 +3833,6 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
}
}
-// --MIAMI: Done
void
CPed::DriveVehicle(void)
{
@@ -3991,7 +3946,7 @@ CPed::DriveVehicle(void)
}
if (neededAngForWheelie >= 0.15f) {
if (bike->m_fBrakePedal <= 0.5f || velocityFwdDotProd <= 0.01f) {
- if (bike->m_fGasPedal > 0.5f && targetUDLean <= 0.0f && 0.3f * bike->pHandling->Transmission.fUnkMaxVelocity > velocityFwdDotProd) {
+ if (bike->m_fGasPedal > 0.5f && targetUDLean <= 0.0f && 0.3f * bike->pHandling->Transmission.fMaxCruiseVelocity > velocityFwdDotProd) {
targetUDLean = Min(0.1f, targetUDLean);
}
} else {
@@ -4185,7 +4140,6 @@ CPed::DriveVehicle(void)
}
}
-// --MIAMI: Done
void
CPed::RemoveWeaponAnims(int unused, float animDelta)
{
diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp
index 2925667a..475e04f1 100644
--- a/src/peds/PedIK.cpp
+++ b/src/peds/PedIK.cpp
@@ -7,8 +7,6 @@
#include "General.h"
#include "RwHelper.h"
-//--MIAMI: file done
-
LimbMovementInfo CPedIK::ms_torsoInfo = { DEGTORAD(50.0f), DEGTORAD(-50.0f), DEGTORAD(8.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) };
LimbMovementInfo CPedIK::ms_headInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(15.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(8.0f) };
LimbMovementInfo CPedIK::ms_headRestoreInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(10.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) };
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h
index 7dcf0ef3..ee719fea 100644
--- a/src/peds/PedIK.h
+++ b/src/peds/PedIK.h
@@ -52,7 +52,6 @@ public:
bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch);
bool PointGunAtPosition(CVector const& position);
void GetComponentPosition(RwV3d &pos, uint32 node);
- void GetComponentPosition(CVector &pos, uint32 node) { GetComponentPosition(*(RwV3d*)pos, node); }
void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch);
void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch);
diff --git a/src/peds/PedPlacement.cpp b/src/peds/PedPlacement.cpp
index 8012650a..840d33fc 100644
--- a/src/peds/PedPlacement.cpp
+++ b/src/peds/PedPlacement.cpp
@@ -4,7 +4,6 @@
#include "PedPlacement.h"
#include "World.h"
-// --MIAMI: Done
bool
CPedPlacement::FindZCoorForPed(CVector* pos)
{
diff --git a/src/peds/PedRoutes.cpp b/src/peds/PedRoutes.cpp
index 2de90eae..3ff080e6 100644
--- a/src/peds/PedRoutes.cpp
+++ b/src/peds/PedRoutes.cpp
@@ -3,8 +3,6 @@
#include "main.h"
#include "PedRoutes.h"
-// --MIAMI: file done
-
CRouteNode gaRoutes[NUMPEDROUTES];
void
diff --git a/src/peds/PedType.cpp b/src/peds/PedType.cpp
index e16fcee6..bacb1a78 100644
--- a/src/peds/PedType.cpp
+++ b/src/peds/PedType.cpp
@@ -4,8 +4,6 @@
#include "FileMgr.h"
#include "PedType.h"
-// --MIAMI: file done
-
CPedType *CPedType::ms_apPedType[NUM_PEDTYPES];
CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS];
@@ -47,7 +45,7 @@ CPedType::LoadPedData(void)
char *buf;
char line[256];
char word[32];
- size_t bp, buflen;
+ ssize_t bp, buflen;
int lp, linelen;
int type;
uint32 flags;
@@ -56,9 +54,9 @@ CPedType::LoadPedData(void)
type = NUM_PEDTYPES;
buf = new char[16 * 1024];
- CFileMgr::SetDir("DATA");
- buflen = CFileMgr::LoadFile("PED.DAT", (uint8*)buf, 16 * 1024, "r");
- CFileMgr::SetDir("");
+ CFileMgr::SetDir("DATA");
+ buflen = CFileMgr::LoadFile("PED.DAT", (uint8*)buf, 16 * 1024, "r");
+ CFileMgr::SetDir("");
for(bp = 0; bp < buflen; ){
// read file line by line
@@ -81,7 +79,7 @@ CPedType::LoadPedData(void)
// Game uses just "line" here since sscanf already trims whitespace, but this is safer
sscanf(&line[lp], "%s", word);
- if(strncmp(word, "Threat", 7) == 0){
+ if(strcmp(word, "Threat") == 0){
flags = 0;
lp += 7;
while(sscanf(&line[lp], "%s", word) == 1 && lp <= linelen){
@@ -94,7 +92,7 @@ CPedType::LoadPedData(void)
lp++;
}
ms_apPedType[type]->m_threats = flags;
- }else if(strncmp(word, "Avoid", 6) == 0){
+ }else if(strcmp(word, "Avoid") == 0){
flags = 0;
lp += 6;
while(sscanf(&line[lp], "%s", word) == 1 && lp <= linelen){
@@ -248,19 +246,18 @@ CPedStats::LoadPedStats(void)
char *buf;
char line[256];
char name[32];
- size_t bp, buflen;
+ ssize_t bp, buflen;
int lp, linelen;
int type;
float fleeDist, headingChangeRate, attackStrength, defendWeakness;
int fear, temper, lawfullness, sexiness, flags;
-
type = 0;
buf = new char[16 * 1024];
- CFileMgr::SetDir("DATA");
- buflen = CFileMgr::LoadFile("PEDSTATS.DAT", (uint8*)buf, 16 * 1024, "r");
- CFileMgr::SetDir("");
+ CFileMgr::SetDir("DATA");
+ buflen = CFileMgr::LoadFile("PEDSTATS.DAT", (uint8*)buf, 16 * 1024, "r");
+ CFileMgr::SetDir("");
for(bp = 0; bp < buflen; ){
// read file line by line
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 101d342e..fd0bf643 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -22,10 +22,14 @@
#include "Script.h"
#include "Replay.h"
#include "PedPlacement.h"
+#include "VarConsole.h"
#define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f
bool CPlayerPed::bDontAllowWeaponChange;
+#ifndef MASTER
+bool CPlayerPed::bDebugPlayerInfo;
+#endif
const uint32 CPlayerPed::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
@@ -47,7 +51,6 @@ CPlayerPed::~CPlayerPed()
delete m_pWanted;
}
-// --MIAMI: Done
CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
{
m_fMoveSpeed = 0.0f;
@@ -61,7 +64,7 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
m_pWanted->Initialise();
m_pArrestingCop = nil;
m_currentWeapon = WEAPONTYPE_UNARMED;
- m_nSelectedWepSlot = 0;
+ m_nSelectedWepSlot = WEAPONSLOT_UNARMED;
m_nSpeedTimer = 0;
m_bSpeedTimerFlag = false;
SetWeaponLockOnTarget(nil);
@@ -96,7 +99,6 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
idleAnimBlockIndex = CAnimManager::GetAnimationBlockIndex("playidles");
}
-// --MIAMI: Done
void
CPlayerPed::ClearWeaponTarget()
{
@@ -108,21 +110,18 @@ CPlayerPed::ClearWeaponTarget()
ClearPointGunAt();
}
-// --MIAMI: Done
void
CPlayerPed::SetWantedLevel(int32 level)
{
m_pWanted->SetWantedLevel(level);
}
-// --MIAMI: Done
void
CPlayerPed::SetWantedLevelNoDrop(int32 level)
{
m_pWanted->SetWantedLevelNoDrop(level);
}
-// --MIAMI: Done
void
CPlayerPed::MakeObjectTargettable(int32 handle)
{
@@ -134,7 +133,6 @@ CPlayerPed::MakeObjectTargettable(int32 handle)
}
}
-// --MIAMI: Done
// I don't know the actual purpose of parameter
void
CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity)
@@ -148,7 +146,6 @@ CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity)
}
}
-// --MIAMI: Done
void
CPlayerPed::ClearAdrenaline(void)
{
@@ -158,7 +155,6 @@ CPlayerPed::ClearAdrenaline(void)
}
}
-// --MIAMI: Done
CPlayerInfo *
CPlayerPed::GetPlayerInfoForThisPlayerPed()
{
@@ -168,7 +164,6 @@ CPlayerPed::GetPlayerInfoForThisPlayerPed()
return nil;
}
-// --MIAMI: Done
void
CPlayerPed::SetupPlayerPed(int32 index)
{
@@ -182,23 +177,25 @@ CPlayerPed::SetupPlayerPed(int32 index)
CWorld::Add(player);
player->m_wepAccuracy = 100;
+
+#ifndef MASTER
+ VarConsole.Add("Debug PlayerPed", &CPlayerPed::bDebugPlayerInfo, true);
+ VarConsole.Add("Tweak Vehicle Handling", &CVehicle::m_bDisplayHandlingInfo, true);
+#endif
}
-// --MIAMI: Done
void
CPlayerPed::DeactivatePlayerPed(int32 index)
{
CWorld::Remove(CWorld::Players[index].m_pPed);
}
-// --MIAMI: Done
void
CPlayerPed::ReactivatePlayerPed(int32 index)
{
CWorld::Add(CWorld::Players[index].m_pPed);
}
-// --MIAMI: Done
void
CPlayerPed::UseSprintEnergy(void)
{
@@ -215,7 +212,6 @@ CPlayerPed::UseSprintEnergy(void)
}
}
-// --MIAMI: Done
void
CPlayerPed::MakeChangesForNewWeapon(eWeaponType weapon)
{
@@ -228,7 +224,7 @@ CPlayerPed::MakeChangesForNewWeapon(eWeaponType weapon)
GetWeapon()->m_nAmmoInClip = Min(GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition);
- if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAim))
+ if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM))
ClearWeaponTarget();
// WEAPONTYPE_SNIPERRIFLE? Wut?
@@ -240,7 +236,6 @@ CPlayerPed::MakeChangesForNewWeapon(eWeaponType weapon)
TheCamera.ClearPlayerWeaponMode();
}
-// --MIAMI: Done
void
CPlayerPed::MakeChangesForNewWeapon(int32 slot)
{
@@ -248,7 +243,6 @@ CPlayerPed::MakeChangesForNewWeapon(int32 slot)
MakeChangesForNewWeapon(m_weapons[slot].m_eWeaponType);
}
-// --MIAMI: Done
void
CPlayerPed::ReApplyMoveAnims(void)
{
@@ -268,7 +262,6 @@ CPlayerPed::ReApplyMoveAnims(void)
}
}
-// --MIAMI: Done
void
CPlayerPed::SetInitialState(void)
{
@@ -300,7 +293,7 @@ CPlayerPed::SetInitialState(void)
m_nLastPedState = PED_NONE;
m_animGroup = ASSOCGRP_PLAYER;
m_fMoveSpeed = 0.0f;
- m_nSelectedWepSlot = WEAPONTYPE_UNARMED;
+ m_nSelectedWepSlot = WEAPONSLOT_UNARMED;
m_nEvadeAmount = 0;
m_pEvadingFrom = nil;
bIsPedDieAnimPlaying = false;
@@ -315,7 +308,6 @@ CPlayerPed::SetInitialState(void)
m_attachWepAmmo = 0;
}
-// --MIAMI: Done
void
CPlayerPed::SetRealMoveAnim(void)
{
@@ -341,7 +333,7 @@ CPlayerPed::SetRealMoveAnim(void)
if (!curIdleAssoc)
curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
if (!curIdleAssoc)
- curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD);
+ curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE);
if (!((curRunStopAssoc && curRunStopAssoc->IsRunning()) || (curRunStopRAssoc && curRunStopRAssoc->IsRunning()))) {
@@ -358,7 +350,7 @@ CPlayerPed::SetRealMoveAnim(void)
RestoreHeadingRate();
if (!curIdleAssoc) {
- if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f,
+ if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f,
nil, true, false, false, false, false, false)) {
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 8.0f);
@@ -372,7 +364,7 @@ CPlayerPed::SetRealMoveAnim(void)
} else if (m_fMoveSpeed == 0.0f && !curSprintAssoc) {
if (!curIdleAssoc) {
- if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f,
+ if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f,
nil, true, false, false, false, false, false)) {
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
@@ -388,7 +380,7 @@ CPlayerPed::SetRealMoveAnim(void)
} else if (m_nPedState != PED_FIGHT) {
if (m_fCurrentStamina < 0.0f && !bIsAimingGun && curIdleAssoc->animId != ANIM_IDLE_TIRED
- && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f, nil, true, false, false, false, false, false)) {
+ && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, nil, true, false, false, false, false, false)) {
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
} else if (curIdleAssoc->animId != ANIM_IDLE_STANCE) {
@@ -414,7 +406,7 @@ CPlayerPed::SetRealMoveAnim(void)
delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
CAnimBlendAssociation *fightIdleAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
if (!fightIdleAnim)
- fightIdleAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD);
+ fightIdleAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE);
delete fightIdleAnim;
delete curSprintAssoc;
@@ -477,7 +469,7 @@ CPlayerPed::SetRealMoveAnim(void)
curRunAssoc->blendAmount = 0.0f;
curRunAssoc->blendDelta = 0.0f;
- } else if (curSprintAssoc->blendDelta >= 0.0f) {
+ } else if (curSprintAssoc->blendDelta >= 0.0f) { // this condition is absent on mobile
// Stop sprinting when tired
curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT;
curSprintAssoc->blendDelta = -1.0f;
@@ -559,7 +551,6 @@ CPlayerPed::SetRealMoveAnim(void)
}
}
-// --MIAMI: Done
void
CPlayerPed::RestoreSprintEnergy(float restoreSpeed)
{
@@ -567,7 +558,6 @@ CPlayerPed::RestoreSprintEnergy(float restoreSpeed)
m_fCurrentStamina += restoreSpeed * CTimer::GetTimeStep() * 0.5f;
}
-// --MIAMI: Done
float
CPlayerPed::DoWeaponSmoothSpray(void)
{
@@ -617,7 +607,6 @@ CPlayerPed::DoWeaponSmoothSpray(void)
return -1.0f;
}
-// --MIAMI: Done
void
CPlayerPed::DoStuffToGoOnFire(void)
{
@@ -625,7 +614,6 @@ CPlayerPed::DoStuffToGoOnFire(void)
TheCamera.ClearPlayerWeaponMode();
}
-// --MIAMI: Done
bool
CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed)
{
@@ -637,7 +625,6 @@ CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed)
return false;
}
-// --MIAMI: Done
// Cancels landing anim while running & jumping? I think
void
CPlayerPed::RunningLand(CPad *padUsed)
@@ -656,7 +643,6 @@ CPlayerPed::RunningLand(CPad *padUsed)
}
}
-// --MIAMI: Done
bool
CPlayerPed::IsThisPedAnAimingPriority(CPed *suspect)
{
@@ -679,7 +665,6 @@ CPlayerPed::IsThisPedAnAimingPriority(CPed *suspect)
return suspect->m_nPedState == PED_ABSEIL;
}
-// --MIAMI: Done
void
CPlayerPed::PlayerControlSniper(CPad *padUsed)
{
@@ -716,7 +701,6 @@ CPlayerPed::PlayerControlSniper(CPad *padUsed)
GetWeapon()->Update(m_audioEntityId, nil);
}
-// --MIAMI: Done
// I think R* also used goto in here.
void
CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
@@ -748,17 +732,20 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_CAMERA) {
- for (m_nSelectedWepSlot = m_currentWeapon - 1; ; --m_nSelectedWepSlot) {
+ // I don't know what kind of loop that was
+ m_nSelectedWepSlot = m_currentWeapon - 1;
+ do {
if (m_nSelectedWepSlot < 0)
m_nSelectedWepSlot = TOTAL_WEAPON_SLOTS - 1;
- if (m_nSelectedWepSlot == 0)
+ if (m_nSelectedWepSlot == WEAPONSLOT_UNARMED)
break;
- if (HasWeaponSlot(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) {
+ if (HasWeaponSlot(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed())
break;
- }
- }
+
+ --m_nSelectedWepSlot;
+ } while (m_nSelectedWepSlot != WEAPONSLOT_UNARMED);
}
}
}
@@ -772,17 +759,17 @@ spentAmmoCheck:
|| TheCamera.PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER)
return;
- if (GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR
- || GetWeapon(2).m_eWeaponType != WEAPONTYPE_DETONATOR_GRENADE)
- m_nSelectedWepSlot = m_currentWeapon - 1;
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_DETONATOR
+ && GetWeapon(WEAPONSLOT_PROJECTILE).m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE)
+ m_nSelectedWepSlot = WEAPONSLOT_PROJECTILE;
else
- m_nSelectedWepSlot = 2;
+ m_nSelectedWepSlot = m_currentWeapon - 1;
- for (; m_nSelectedWepSlot >= 0; --m_nSelectedWepSlot) {
+ for (; m_nSelectedWepSlot >= WEAPONSLOT_UNARMED; --m_nSelectedWepSlot) {
// BUG: m_nSelectedWepSlot and GetWeapon(..) takes slot in VC but they compared them against weapon types in whole condition! jeez
#ifdef FIX_BUGS
- if (m_nSelectedWepSlot == 1 || GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 && m_nSelectedWepSlot != 2) {
+ if (m_nSelectedWepSlot == WEAPONSLOT_MELEE || GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 && m_nSelectedWepSlot != WEAPONSLOT_PROJECTILE) {
#else
if (m_nSelectedWepSlot == WEAPONTYPE_BASEBALLBAT && GetWeapon(WEAPONTYPE_BASEBALLBAT).m_eWeaponType == WEAPONTYPE_BASEBALLBAT
|| GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0
@@ -791,19 +778,19 @@ spentAmmoCheck:
goto switchDetectDone;
}
}
- m_nSelectedWepSlot = 0;
+ m_nSelectedWepSlot = WEAPONSLOT_UNARMED;
}
}
switchDetectDone:
if (m_nSelectedWepSlot != m_currentWeapon) {
- if (m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN && m_nPedState != PED_FIGHT)
+ if (m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN && m_nPedState != PED_FIGHT) {
RemoveWeaponAnims(m_currentWeapon, -1000.0f);
MakeChangesForNewWeapon(m_nSelectedWepSlot);
+ }
}
}
-// --MIAMI: Done
void
CPlayerPed::PlayerControlM16(CPad *padUsed)
{
@@ -840,7 +827,6 @@ CPlayerPed::PlayerControlM16(CPad *padUsed)
GetWeapon()->Update(m_audioEntityId, nil);
}
-// --MIAMI: Done
void
CPlayerPed::PlayerControlFighter(CPad *padUsed)
{
@@ -855,7 +841,7 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed)
bIsAttacking = false;
}
- if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy && padUsed->JumpJustDown()) {
+ if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY) && padUsed->JumpJustDown()) {
if (m_nEvadeAmount != 0 && m_pEvadingFrom) {
SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1);
m_nEvadeAmount = 0;
@@ -866,7 +852,6 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed)
}
}
-// --MIAMI: Done
void
CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
{
@@ -900,13 +885,13 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
return;
}
- if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) && padUsed->GetSprint()) {
+ if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY) && padUsed->GetSprint()) {
m_nMoveState = PEDMOVE_SPRINT;
}
if (m_nPedState != PED_FIGHT)
SetRealMoveAnim();
- if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) &&
+ if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY)) &&
padUsed->JumpJustDown() && m_nPedState != PED_JUMP) {
ClearAttack();
@@ -927,7 +912,6 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
#endif
}
-// --MIAMI: Done
void
CPlayerPed::KeepAreaAroundPlayerClear(void)
{
@@ -977,7 +961,6 @@ CPlayerPed::KeepAreaAroundPlayerClear(void)
}
}
-// --MIAMI: Done
void
CPlayerPed::EvaluateNeighbouringTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool lookToLeft, bool priority)
{
@@ -1004,7 +987,6 @@ CPlayerPed::EvaluateNeighbouringTarget(CEntity *candidate, CEntity **targetPtr,
}
}
-// --MIAMI: Done
void
CPlayerPed::EvaluateTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool priority)
{
@@ -1034,14 +1016,14 @@ CPlayerPed::CanIKReachThisTarget(CVector target, CWeapon* weapon, bool zRotImpor
float angleToFace = CGeneral::GetRadianAngleBetweenPoints(target.x, target.y, GetPosition().x, GetPosition().y);
float angleDiff = CGeneral::LimitRadianAngle(angleToFace - m_fRotationCur);
- return (!zRotImportant || CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_bCanAimWithArm || Abs(angleDiff) <= HALFPI) &&
- (CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_bCanAimWithArm || Abs(target.z - GetPosition().z) <= (target - GetPosition()).Magnitude2D());
+ return (!zRotImportant || CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM) || Abs(angleDiff) <= HALFPI) &&
+ (CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM) || Abs(target.z - GetPosition().z) <= (target - GetPosition()).Magnitude2D());
}
void
CPlayerPed::RotatePlayerToTrackTarget(void)
{
- if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm)
+ if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM))
return;
float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
@@ -1059,7 +1041,6 @@ CPlayerPed::RotatePlayerToTrackTarget(void)
}
}
-// --MIAMI: Done
bool
CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft)
{
@@ -1102,7 +1083,6 @@ CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft)
return true;
}
-// --MIAMI: Done
bool
CPlayerPed::FindWeaponLockOnTarget(void)
{
@@ -1154,11 +1134,11 @@ CPlayerPed::FindWeaponLockOnTarget(void)
return true;
}
-// --MIAMI: Done
void
CPlayerPed::ProcessAnimGroups(void)
{
AssocGroupId groupToSet;
+#ifdef PC_PLAYER_CONTROLS
if ((m_fWalkAngle <= -DEGTORAD(50.0f) || m_fWalkAngle >= DEGTORAD(50.0f))
&& TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()
&& CanStrafeOrMouseControl()) {
@@ -1193,7 +1173,9 @@ CPlayerPed::ProcessAnimGroups(void)
else
groupToSet = ASSOCGRP_PLAYERBACK;
}
- } else {
+ } else
+#endif
+ {
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) {
groupToSet = ASSOCGRP_PLAYERROCKET;
} else {
@@ -1247,7 +1229,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
bCrouchWhenShooting = false;
}
- if(weaponInfo->m_bCanAim)
+ if(weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM))
m_wepAccuracy = 95;
else
m_wepAccuracy = 100;
@@ -1307,7 +1289,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
m_bHaveTargetSelected = false;
}
if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && GetWeapon()->m_eWeaponType != WEAPONTYPE_BRASSKNUCKLE &&
- !weaponInfo->m_bFightMode) {
+ !weaponInfo->IsFlagSet(WEAPONFLAG_FIGHTMODE)) {
if (GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR && GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR_GRENADE ||
padUsed->WeaponJustDown())
@@ -1331,35 +1313,38 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
#ifdef FREE_CAM
static int8 changedHeadingRate = 0;
+ static int8 pointedGun = 0;
if (changedHeadingRate == 2) changedHeadingRate = 1;
+ if (pointedGun == 2) pointedGun = 1;
// Rotate player/arm when shooting. We don't have auto-rotation anymore
if (CCamera::m_bUseMouse3rdPerson && CCamera::bFreeCam &&
m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) {
+#define CAN_AIM_WITH_ARM (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM) && !bIsDucking && !bCrouchWhenShooting)
// Weapons except throwable and melee ones
if (weaponInfo->m_nWeaponSlot > 2) {
- if ((padUsed->GetTarget() && weaponInfo->m_bCanAimWithArm) || padUsed->GetWeapon()) {
+ if ((padUsed->GetTarget() && CAN_AIM_WITH_ARM) || padUsed->GetWeapon()) {
float limitedCam = CGeneral::LimitRadianAngle(-TheCamera.Orientation);
// On this one we can rotate arm.
- if (weaponInfo->m_bCanAimWithArm) {
+ if (CAN_AIM_WITH_ARM) {
if (!padUsed->GetWeapon()) { // making this State != ATTACK still stops it after attack. Re-start it immediately!
- SetWeaponLockOnTarget(nil);
+ SetPointGunAt(nil);
bIsPointingGunAt = false; // to not stop after attack
}
-
+ pointedGun = 2;
SetLookFlag(limitedCam, true);
SetAimFlag(limitedCam);
SetLookTimer(INT32_MAX); // removing this makes head move for real, but I experinced some bugs.
-
+
} else {
m_fRotationDest = limitedCam;
changedHeadingRate = 2;
m_headingRate = 12.5f;
// Anim. fix for shotgun, ak47 and m16 (we must finish rot. it quickly)
- if (weaponInfo->m_bCanAim && padUsed->WeaponJustDown()) {
+ if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) && padUsed->WeaponJustDown()) {
m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
float limitedRotDest = m_fRotationDest;
@@ -1372,17 +1357,21 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
m_fRotationCur += (limitedRotDest - m_fRotationCur) / 2;
}
}
- } else if (weaponInfo->m_bCanAimWithArm && m_nPedState != PED_ATTACK)
- ClearPointGunAt();
+ }
}
+#undef CAN_AIM_WITH_ARM
}
if (changedHeadingRate == 1) {
changedHeadingRate = 0;
RestoreHeadingRate();
}
+ if (pointedGun == 1 && m_nPedState != PED_ATTACK) {
+ pointedGun = 0;
+ ClearPointGunAt();
+ }
#endif
- if (padUsed->GetTarget() && m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT && !TheCamera.Using1stPersonWeaponMode() && weaponInfo->m_bCanAim) {
+ if (padUsed->GetTarget() && m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT && !TheCamera.Using1stPersonWeaponMode() && weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM)) {
if (m_pPointGunAt) {
// what??
if (!m_pPointGunAt
@@ -1405,7 +1394,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
return;
}
if (CPlayerPed::DoesTargetHaveToBeBroken(m_pPointGunAt->GetPosition(), GetWeapon()) ||
- (!bCanPointGunAtTarget && !weaponInfo->m_bCanAimWithArm)) { // this line isn't on Mobile, idk why
+ (!bCanPointGunAtTarget && !weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM))) { // this line isn't on Mobile, idk why
ClearWeaponTarget();
return;
}
@@ -1434,7 +1423,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
if (m_pPointGunAt) {
CVector markPos;
if (m_pPointGunAt->IsPed()) {
- ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition(*(RwV3d *)&markPos, PED_MID);
+ ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition(markPos, PED_MID);
} else {
markPos = m_pPointGunAt->GetPosition();
}
@@ -1450,10 +1439,9 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
bool
CPlayerPed::MovementDisabledBecauseOfTargeting(void)
{
- return m_pPointGunAt && !CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm;
+ return m_pPointGunAt && !CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM);
}
-// --MIAMI: Done
void
CPlayerPed::PlayerControlZelda(CPad *padUsed)
{
@@ -1494,8 +1482,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
if (m_nPedState == PED_JUMP) {
if (bIsInTheAir) {
- if (bUsesCollision && !bHitSteepSlope &&
- (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f)
+ if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f)
&& m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) {
float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O
@@ -1512,7 +1499,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
return;
}
- if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) && padUsed->GetSprint()) {
+ if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY) && padUsed->GetSprint()) {
if (!m_pCurrentPhysSurface || (!m_pCurrentPhysSurface->bInfiniteMass || m_pCurrentPhysSurface->m_phy_flagA08))
m_nMoveState = PEDMOVE_SPRINT;
}
@@ -1520,7 +1507,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
if (m_nPedState != PED_FIGHT)
SetRealMoveAnim();
- if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy)
+ if (!bIsInTheAir && !CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY)
&& padUsed->JumpJustDown() && m_nPedState != PED_JUMP) {
ClearAttack();
ClearWeaponTarget();
@@ -1632,7 +1619,7 @@ CPlayerPed::ProcessControl(void)
if (m_nEvadeAmount == 0)
m_pEvadingFrom = nil;
- if (m_pWanted->m_nWantedLevel > 0)
+ if (m_pWanted->GetWantedLevel() > 0)
FindNewAttackPoints();
UpdateMeleeAttackers();
@@ -1766,7 +1753,7 @@ CPlayerPed::ProcessControl(void)
if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK) && !m_attachedTo) {
if (TheCamera.Using1stPersonWeaponMode()) {
if (padUsed)
- PlayerControlFighter(padUsed);
+ PlayerControlSniper(padUsed);
} else if (TheCamera.Cams[0].Using3rdPersonMouseCam()
#ifdef FREE_CAM
@@ -1787,46 +1774,6 @@ CPlayerPed::ProcessControl(void)
if (IsPedInControl() && m_nPedState != PED_ANSWER_MOBILE && padUsed)
ProcessPlayerWeapon(padUsed);
break;
- case PED_LOOK_ENTITY:
- case PED_LOOK_HEADING:
- case PED_WANDER_RANGE:
- case PED_WANDER_PATH:
- case PED_PURSUE:
- case PED_FOLLOW_PATH:
- case PED_ROCKET_MODE:
- case PED_DUMMY:
- case PED_PAUSE:
- case PED_FACE_PHONE:
- case PED_MAKE_CALL:
- case PED_CHAT:
- case PED_MUG:
- case PED_AI_CONTROL:
- case PED_FOLLOW_ROUTE:
- case PED_CPR:
- case PED_SOLICIT:
- case PED_BUY_ICECREAM:
- case PED_INVESTIGATE:
- case PED_STEP_AWAY:
- case PED_ON_FIRE:
- case PED_SUN_BATHE:
- case PED_FLASH:
- case PED_JOG:
- case PED_UNKNOWN:
- case PED_STATES_NO_AI:
- case PED_ABSEIL:
- case PED_SIT:
- case PED_STAGGER:
- case PED_DIVE_AWAY:
- case PED_STATES_NO_ST:
- case PED_ARREST_PLAYER:
- case PED_DRIVING:
- case PED_PASSENGER:
- case PED_TAXI_PASSENGER:
- case PED_OPEN_DOOR:
- case PED_DIE:
- case PED_DEAD:
- case PED_HANDS_UP:
- break;
case PED_SEEK_ENTITY:
m_vecSeekPos = m_pSeekTarget->GetPosition();
@@ -1906,6 +1853,8 @@ CPlayerPed::ProcessControl(void)
if (m_nLastPedState == PED_DRAG_FROM_CAR && m_pVehicleAnim)
BeingDraggedFromCar();
break;
+ default:
+ break;
}
if (padUsed && IsPedShootable() && m_nPedState != PED_ANSWER_MOBILE && m_nLastPedState != PED_ANSWER_MOBILE) {
ProcessWeaponSwitch(padUsed);
@@ -1968,7 +1917,6 @@ CPlayerPed::ProcessControl(void)
UpdateRpHAnim();
}
-// --MIAMI: Done
bool
CPlayerPed::DoesPlayerWantNewWeapon(eWeaponType weapon, bool onlyIfSlotIsEmpty)
{
@@ -2052,7 +2000,6 @@ CPlayerPed::PlayIdleAnimations(CPad *padUsed)
}
}
-// --MIAMI: Done
void
CPlayerPed::SetNearbyPedsToInteractWithPlayer(void)
{
@@ -2087,7 +2034,6 @@ CPlayerPed::SetNearbyPedsToInteractWithPlayer(void)
}
}
-// --MIAMI: Done
void
CPlayerPed::UpdateMeleeAttackers(void)
{
@@ -2130,7 +2076,6 @@ CPlayerPed::UpdateMeleeAttackers(void)
&& m_pMeleeList[4] == this && m_pMeleeList[5] == this;
}
-// --MIAMI: Done
void
CPlayerPed::RemovePedFromMeleeList(CPed *ped)
{
@@ -2143,7 +2088,6 @@ CPlayerPed::RemovePedFromMeleeList(CPed *ped)
ped->m_attackTimer = 0;
}
-// --MIAMI: Done
void
CPlayerPed::GetMeleeAttackCoords(CVector& coords, int8 dir, float dist)
{
@@ -2176,7 +2120,6 @@ CPlayerPed::GetMeleeAttackCoords(CVector& coords, int8 dir, float dist)
}
}
-// --MIAMI: Done
int32
CPlayerPed::FindMeleeAttackPoint(CPed *victim, CVector &dist, uint32 &endOfAttackOut)
{
diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h
index e09a67f0..1b7158b5 100644
--- a/src/peds/PlayerPed.h
+++ b/src/peds/PlayerPed.h
@@ -15,7 +15,7 @@ public:
float m_fCurrentStamina;
float m_fMaxStamina;
float m_fStaminaProgress;
- int8 m_nSelectedWepSlot; // eWeaponType
+ int8 m_nSelectedWepSlot;
bool m_bSpeedTimerFlag;
uint8 m_nEvadeAmount;
uint32 m_nSpeedTimer; // m_nStandStillTimer?
@@ -46,6 +46,9 @@ public:
unsigned int m_nLastBusFareCollected;
static bool bDontAllowWeaponChange;
+#ifndef MASTER
+ static bool bDebugPlayerInfo;
+#endif
CPlayerPed();
~CPlayerPed();
@@ -108,6 +111,4 @@ public:
static const uint32 nSaveStructSize;
};
-#ifndef PED_SKIN
-VALIDATE_SIZE(CPlayerPed, 0x5F0);
-#endif
+//VALIDATE_SIZE(CPlayerPed, 0x5F0);
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index 7314080b..5603e2c6 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -29,8 +29,6 @@
#include "Clock.h"
#include "WaterLevel.h"
-// --MIAMI: File done
-
#define MIN_CREATION_DIST 40.0f // not for start of the game (look at the GeneratePedsAtStartOfGame)
#define CREATION_RANGE 10.0f // added over the MIN_CREATION_DIST.
#define OFFSCREEN_CREATION_MULT 0.5f
@@ -537,7 +535,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo);
CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted;
- if (wantedInfo->m_nWantedLevel > 2) {
+ if (wantedInfo->GetWantedLevel() > 2) {
if (!CGame::IsInInterior() && (CGeneral::GetRandomNumber() % 32 == 0) && FindPlayerVehicle())
forceAddingCop = true;
@@ -558,11 +556,8 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
// Taxi side mission
if (CTheScripts::IsPlayerOnAMission()) {
CPed *player = FindPlayerPed();
- if (player && player->InVehicle()) {
- int32 model = player->m_pMyVehicle->GetModelIndex();
- if (model == MI_TAXI || model == MI_CABBIE || model == MI_ZEBRA || model == MI_KAUFMAN)
- missionAndWeatherMult = 1.0f;
- }
+ if (player && player->InVehicle() && player->m_pMyVehicle->IsTaxi())
+ missionAndWeatherMult = 1.0f;
}
if (CDarkel::FrenzyOnGoing())
missionAndWeatherMult = 1.0f;
@@ -843,7 +838,7 @@ CPopulation::AddPedInCar(CVehicle* car, bool isDriver)
pedType = PEDTYPE_COP;
break;
default:
- if (car->GetModelIndex() == MI_TAXI || car->GetModelIndex() == MI_CABBIE || car->GetModelIndex() == MI_ZEBRA || car->GetModelIndex() == MI_KAUFMAN) {
+ if (car->IsTaxi()) {
if (isDriver) {
pedType = PEDTYPE_CIVMALE;
preferredModel = MI_TAXI_D;
diff --git a/src/render/Antennas.cpp b/src/render/Antennas.cpp
index b9da95cb..452069a0 100644
--- a/src/render/Antennas.cpp
+++ b/src/render/Antennas.cpp
@@ -2,8 +2,6 @@
#include "Antennas.h"
-//--MIAMI: file done
-
CAntenna CAntennas::aAntennas[NUMANTENNAS];
void
diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp
index 15bae90b..c7554356 100644
--- a/src/render/Clouds.cpp
+++ b/src/render/Clouds.cpp
@@ -129,7 +129,7 @@ CClouds::Render(void)
CSprite::InitSpriteBuffer();
float minute = CClock::GetHours()*60 + CClock::GetMinutes() + CClock::GetSeconds()/60.0f;
- RwV3d campos = *(RwV3d*)&TheCamera.GetPosition();
+ RwV3d campos = TheCamera.GetPosition();
// Moon
float moonfadeout = Abs(minute - 180.0f); // fully visible at 3AM
diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp
index c40577d7..e3d3416c 100644
--- a/src/render/Coronas.cpp
+++ b/src/render/Coronas.cpp
@@ -2,6 +2,7 @@
#include "main.h"
#include "General.h"
+#include "Entity.h"
#include "RenderBuffer.h"
#include "TxdStore.h"
#include "Camera.h"
@@ -12,8 +13,10 @@
#include "Collision.h"
#include "Timecycle.h"
#include "Coronas.h"
-
-//--MIAMI: file done
+#include "PointLights.h"
+#include "Shadows.h"
+#include "Clock.h"
+#include "Bridge.h"
struct FlareDef
{
@@ -271,7 +274,7 @@ CCoronas::Render(void)
CVector spriteCoors;
float spritew, spriteh;
- if(!CSprite::CalcScreenCoors(aCoronas[i].coors, spriteCoors, &spritew, &spriteh, true)){
+ if(!CSprite::CalcScreenCoors(aCoronas[i].coors, &spriteCoors, &spritew, &spriteh, true)){
aCoronas[i].offScreen = true;
aCoronas[i].sightClear = false;
}else{
@@ -478,7 +481,7 @@ CCoronas::RenderReflections(void)
CVector spriteCoors;
float spritew, spriteh;
- if(CSprite::CalcScreenCoors(coors, spriteCoors, &spritew, &spriteh, true)){
+ if(CSprite::CalcScreenCoors(coors, &spriteCoors, &spritew, &spriteh, true)) {
float drawDist = 0.75f * aCoronas[i].drawDist;
drawDist = Min(drawDist, 55.0f);
if(spriteCoors.z < drawDist){
@@ -669,7 +672,7 @@ CCoronas::DoSunAndMoon(void)
CVector spriteCoors;
float spritew, spriteh;
- if(CSprite::CalcScreenCoors(sunCoors, spriteCoors, &spritew, &spriteh, true)){
+ if(CSprite::CalcScreenCoors(sunCoors, &spriteCoors, &spritew, &spriteh, true)) {
SunScreenX = spriteCoors.x;
SunScreenY = spriteCoors.y;
}else{
@@ -715,3 +718,234 @@ CRegisteredCorona::Update(void)
firstUpdate = false;
registeredThisFrame = false;
}
+
+void
+CEntity::ProcessLightsForEntity(void)
+{
+ int i, n;
+ C2dEffect *effect;
+ CVector pos;
+ bool lightOn, lightFlickering;
+ uint32 flashTimer1, flashTimer2, flashTimer3;
+
+ if(bRenderDamaged || !bIsVisible || GetUp().z < 0.96f)
+ return;
+
+ flashTimer1 = 0;
+ flashTimer2 = 0;
+ flashTimer3 = 0;
+
+ n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
+ for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){
+ effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
+
+ switch(effect->type){
+ case EFFECT_LIGHT:
+ pos = GetMatrix() * effect->pos;
+
+ lightOn = false;
+ lightFlickering = false;
+ switch(effect->light.lightType){
+ case LIGHT_ON:
+ lightOn = true;
+ break;
+ case LIGHT_ON_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ lightOn = true;
+ break;
+ case LIGHT_FLICKER:
+ if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
+ lightOn = true;
+ else
+ lightFlickering = true;
+ if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
+ lightOn = true;
+ break;
+ case LIGHT_FLICKER_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){
+ if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
+ lightOn = true;
+ else
+ lightFlickering = true;
+ if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
+ lightOn = true;
+ }
+ break;
+ case LIGHT_FLASH1:
+ if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH1_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH2:
+ if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH2_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH3:
+ if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH3_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
+ lightOn = true;
+ break;
+ case LIGHT_RANDOM_FLICKER:
+ if(m_randomSeed > 16)
+ lightOn = true;
+ else{
+ if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
+ lightOn = true;
+ else
+ lightFlickering = true;
+ if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
+ lightOn = true;
+ }
+ break;
+ case LIGHT_RANDOM_FLICKER_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
+ if(m_randomSeed > 16)
+ lightOn = true;
+ else{
+ if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
+ lightOn = true;
+ else
+ lightFlickering = true;
+ if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
+ lightOn = true;
+ }
+ }
+ break;
+ case LIGHT_BRIDGE_FLASH1:
+ if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
+ lightOn = true;
+ break;
+ case LIGHT_BRIDGE_FLASH2:
+ if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
+ lightOn = true;
+ break;
+ }
+
+ if(effect->light.flags & LIGHTFLAG_HIDE_OBJECT){
+ if(lightOn)
+ bDoNotRender = false;
+ else
+ bDoNotRender = true;
+ return;
+ }
+
+ // Corona
+ if(lightOn)
+ CCoronas::RegisterCorona((uintptr)this + i,
+ effect->col.r, effect->col.g, effect->col.b, 255,
+ pos, effect->light.size, effect->light.dist,
+ effect->light.corona, effect->light.flareType, effect->light.roadReflection,
+ effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f,
+ !!(effect->light.flags&LIGHTFLAG_LONG_DIST));
+ else if(lightFlickering)
+ CCoronas::RegisterCorona((uintptr)this + i,
+ 0, 0, 0, 255,
+ pos, effect->light.size, effect->light.dist,
+ effect->light.corona, effect->light.flareType, effect->light.roadReflection,
+ effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f,
+ !!(effect->light.flags&LIGHTFLAG_LONG_DIST));
+
+ // Pointlight
+ bool alreadyProcessedFog;
+ alreadyProcessedFog = false;
+ if(effect->light.range != 0.0f && lightOn){
+ if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ effect->light.range,
+ 0.0f, 0.0f, 0.0f,
+ CPointLights::FOG_NONE, true);
+ }else{
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ effect->light.range,
+ effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
+ effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
+ effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
+ (effect->light.flags & LIGHTFLAG_FOG) >> 1,
+ true);
+ alreadyProcessedFog = true;
+ }
+ }
+
+ if(!alreadyProcessedFog){
+ if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
+ CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ 0.0f,
+ effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
+ CPointLights::FOG_ALWAYS, true);
+ }else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
+ CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ 0.0f,
+ effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
+ CPointLights::FOG_NORMAL, true);
+ }
+ }
+
+ // Light shadow
+ if(effect->light.shadowSize != 0.0f){
+ if(lightOn){
+ CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
+ effect->light.shadow, &pos,
+ effect->light.shadowSize, 0.0f,
+ 0.0f, -effect->light.shadowSize,
+ 128,
+ effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
+ effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
+ effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
+ 15.0f, 1.0f, 40.0f, false, 0.0f);
+ }else if(lightFlickering){
+ CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
+ effect->light.shadow, &pos,
+ effect->light.shadowSize, 0.0f,
+ 0.0f, -effect->light.shadowSize,
+ 0, 0.0f, 0.0f, 0.0f,
+ 15.0f, 1.0f, 40.0f, false, 0.0f);
+ }
+ }
+ break;
+
+ case EFFECT_SUNGLARE:
+ if(CWeather::SunGlare >= 0.0f){
+ CVector pos = GetMatrix() * effect->pos;
+ CVector glareDir = pos - GetPosition();
+ glareDir.Normalise();
+ CVector camDir = TheCamera.GetPosition() - pos;
+ float dist = camDir.Magnitude();
+ camDir *= 2.0f/dist;
+ glareDir += camDir;
+ glareDir.Normalise();
+ float camAngle = -DotProduct(glareDir, CTimeCycle::GetSunDirection());
+ if(camAngle > 0.0f){
+ float intens = Sqrt(camAngle) * CWeather::SunGlare;
+ pos += camDir;
+ CCoronas::RegisterCorona((uintptr)this + 33 + i,
+ intens * (CTimeCycle::GetSunCoreRed() + 2*255)/3.0f,
+ intens * (CTimeCycle::GetSunCoreGreen() + 2*255)/3.0f,
+ intens * (CTimeCycle::GetSunCoreBlue() + 2*255)/3.0f,
+ 255,
+ pos, 0.5f*CWeather::SunGlare*Sqrt(dist), 120.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE,
+ CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF,
+ CCoronas::STREAK_OFF, 0.0f);
+ }
+ }
+ break;
+ }
+ }
+} \ No newline at end of file
diff --git a/src/render/Credits.cpp b/src/render/Credits.cpp
index f45c0aee..883ad2f2 100644
--- a/src/render/Credits.cpp
+++ b/src/render/Credits.cpp
@@ -9,8 +9,6 @@
#include "Credits.h"
#include "Pad.h"
-// --MIAMI: file done
-
bool CCredits::bCreditsGoing;
uint32 CCredits::CreditsStartTime;
@@ -803,8 +801,14 @@ CCredits::Render(void)
if(TheCamera.m_WideScreenOn)
TheCamera.DrawBordersForWideScreen();
+#ifdef FIX_BUGS
if(lineoffset + DEFAULT_SCREEN_HEIGHT - scrolloffset < -10.0f)
+#else
+ if(lineoffset + SCREEN_HEIGHT - scrolloffset < -10.0f)
+#endif
+ {
bCreditsGoing = false;
+ }
}
bool CCredits::AreCreditsDone(void)
diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp
index 912399c9..507653f6 100644
--- a/src/render/Draw.cpp
+++ b/src/render/Draw.cpp
@@ -20,6 +20,16 @@ uint8 CDraw::FadeRed;
uint8 CDraw::FadeGreen;
uint8 CDraw::FadeBlue;
+#ifdef PROPER_SCALING
+bool CDraw::ms_bProperScaling = true;
+#endif
+#ifdef FIX_RADAR
+bool CDraw::ms_bFixRadar = true;
+#endif
+#ifdef FIX_SPRITES
+bool CDraw::ms_bFixSprites = true;
+#endif
+
float
CDraw::CalculateAspectRatio(void)
{
@@ -75,13 +85,9 @@ CDraw::SetFOV(float fov)
ms_fFOV = fov;
}
-#ifdef ASPECT_RATIO_SCALE
-float
-ScaleAndCenterX(float x)
+#ifdef PROPER_SCALING
+float CDraw::ScaleY(float y)
{
- if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
- return x;
- else
- return (SCREEN_WIDTH - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)) / 2 + SCREEN_SCALE_X(x);
+ return ms_bProperScaling ? y : y * ((float)DEFAULT_SCREEN_HEIGHT/SCREEN_HEIGHT_NTSC);
}
-#endif \ No newline at end of file
+#endif \ No newline at end of file
diff --git a/src/render/Draw.h b/src/render/Draw.h
index 2976dc34..1a63c980 100644
--- a/src/render/Draw.h
+++ b/src/render/Draw.h
@@ -30,6 +30,16 @@ public:
static uint8 FadeRed;
static uint8 FadeGreen;
static uint8 FadeBlue;
+
+#ifdef PROPER_SCALING
+ static bool ms_bProperScaling;
+#endif
+#ifdef FIX_RADAR
+ static bool ms_bFixRadar;
+#endif
+#ifdef FIX_SPRITES
+ static bool ms_bFixSprites;
+#endif
static void SetNearClipZ(float nearclip) { ms_fNearClipZ = nearclip; }
static float GetNearClipZ(void) { return ms_fNearClipZ; }
@@ -50,4 +60,7 @@ public:
#endif
static float GetAspectRatio(void) { return ms_fAspectRatio; }
static void SetAspectRatio(float ratio) { ms_fAspectRatio = ratio; }
+#ifdef PROPER_SCALING
+ static float ScaleY(float y);
+#endif
};
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index 3c0d3708..30e271fb 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -744,7 +744,7 @@ void CScrollBar::Render()
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
CVector coronaCoord, screenCoord;
- float screenW, screenH;
+ float screenW, screenH;
for (int i = 1; i < ARRAY_SIZE(m_MessageBar); ++i)
{
for (int j = 0; j < 5; ++j)
@@ -756,7 +756,7 @@ void CScrollBar::Render()
// Render main coronas
if (m_MessageBar[i] & (1 << j))
{
- if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
+ if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true))
{
CSprite::RenderBufferedOneXLUSprite(
screenCoord.x, screenCoord.y, screenCoord.z,
@@ -768,7 +768,7 @@ void CScrollBar::Render()
// Render smaller and faded coronas for a trailing effect
else if (m_MessageBar[i - 1] & (1 << j))
{
- if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
+ if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true))
{
CSprite::RenderBufferedOneXLUSprite(
screenCoord.x, screenCoord.y, screenCoord.z,
@@ -935,7 +935,7 @@ CEscalator::AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, b
m_lowerEnd = magnitudes[0] / length;
m_upperEnd = (magnitudes[0] + magnitudes[1]) / length;
- m_stepsCount = Max(24.0f, length / 0.6f);
+ m_stepsCount = Min(24.0f, length / 0.6f);
CVector direction(m_pos0.x - m_pos1.x, m_pos0.y - m_pos1.y, 0.0f);
direction.Normalise();
@@ -1291,7 +1291,7 @@ INITSAVEBUF
for (int32 j = 0; j < 6; j++) {
if (pPath->m_pObjects[j] != nil)
- pPath->m_pObjects[j] = (CObject*)(CPools::GetObjectPool()->GetJustIndex(pPath->m_pObjects[j]) + 1);
+ pPath->m_pObjects[j] = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(pPath->m_pObjects[j]) + 1);
}
for (int32 j = 0; j < aArray[i].m_numNodes; j++) {
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index 5a6ff94f..de1ee8b4 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -3,6 +3,9 @@
#include "Sprite2d.h"
#include "TxdStore.h"
#include "Font.h"
+#ifdef BUTTON_ICONS
+#include "FileMgr.h"
+#endif
#include "Timer.h"
void
@@ -224,6 +227,12 @@ union tFontRenderStatePointer
tFontRenderStatePointer FontRenderStatePointer;
uint8 FontRenderStateBuf[1024];
+#ifdef BUTTON_ICONS
+CSprite2d CFont::ButtonSprite[MAX_BUTTON_ICONS];
+int CFont::PS2Symbol = BUTTON_NONE;
+int CFont::ButtonsSlot = -1;
+#endif // BUTTON_ICONS
+
void
CFont::Initialise(void)
{
@@ -265,13 +274,13 @@ CFont::Initialise(void)
SetScale(1.0f, 1.0f);
SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
SetSlant(0.0f);
- SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0));
+ SetColor(CRGBA(255, 255, 255, 0));
SetJustifyOff();
SetCentreOff();
SetWrapx(SCREEN_WIDTH);
SetCentreSize(SCREEN_WIDTH);
SetBackgroundOff();
- SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80));
+ SetBackgroundColor(CRGBA(128, 128, 128, 128));
SetBackGroundOnlyTextOff();
SetPropOn();
SetFontStyle(FONT_BANK);
@@ -279,6 +288,34 @@ CFont::Initialise(void)
SetAlphaFade(255.0f);
SetDropShadowPosition(0);
CTxdStore::PopCurrentTxd();
+
+#ifdef BUTTON_ICONS
+ if (int file = CFileMgr::OpenFile("MODELS/X360BTNS.TXD")) {
+ CFileMgr::CloseFile(file);
+ ButtonsSlot = CTxdStore::AddTxdSlot("buttons");
+ CTxdStore::LoadTxd(ButtonsSlot, "MODELS/X360BTNS.TXD");
+ CTxdStore::AddRef(ButtonsSlot);
+ CTxdStore::PushCurrentTxd();
+ CTxdStore::SetCurrentTxd(ButtonsSlot);
+ ButtonSprite[BUTTON_UP].SetTexture("thumblyu");
+ ButtonSprite[BUTTON_DOWN].SetTexture("thumblyd");
+ ButtonSprite[BUTTON_LEFT].SetTexture("thumblxl");
+ ButtonSprite[BUTTON_RIGHT].SetTexture("thumblxr");
+ ButtonSprite[BUTTON_CROSS].SetTexture("cross");
+ ButtonSprite[BUTTON_CIRCLE].SetTexture("circle");
+ ButtonSprite[BUTTON_SQUARE].SetTexture("square");
+ ButtonSprite[BUTTON_TRIANGLE].SetTexture("triangle");
+ ButtonSprite[BUTTON_L1].SetTexture("l1");
+ ButtonSprite[BUTTON_L2].SetTexture("l2");
+ ButtonSprite[BUTTON_L3].SetTexture("l3");
+ ButtonSprite[BUTTON_R1].SetTexture("r1");
+ ButtonSprite[BUTTON_R2].SetTexture("r2");
+ ButtonSprite[BUTTON_R3].SetTexture("r3");
+ ButtonSprite[BUTTON_RSTICK_LEFT].SetTexture("thumbrxl");
+ ButtonSprite[BUTTON_RSTICK_RIGHT].SetTexture("thumbrxr");
+ CTxdStore::PopCurrentTxd();
+ }
+#endif // BUTTON_ICONS
}
#ifdef MORE_LANGUAGES
@@ -327,6 +364,13 @@ CFont::ReloadFonts(uint8 set)
void
CFont::Shutdown(void)
{
+#ifdef BUTTON_ICONS
+ if (ButtonsSlot != -1) {
+ for (int i = 0; i < MAX_BUTTON_ICONS; i++)
+ ButtonSprite[i].Delete();
+ CTxdStore::RemoveTxdSlot(ButtonsSlot);
+ }
+#endif
Sprite[0].Delete();
Sprite[1].Delete();
#ifdef MORE_LANGUAGES
@@ -346,9 +390,38 @@ CFont::InitPerFrame(void)
Details.anonymous_25 = 0;
FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
SetDropShadowPosition(0);
- NewLine = 0;
+ NewLine = false;
+#ifdef BUTTON_ICONS
+ PS2Symbol = BUTTON_NONE;
+#endif
}
+#ifdef BUTTON_ICONS
+void
+CFont::DrawButton(float x, float y)
+{
+ if (x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT)
+ return;
+
+ if (PS2Symbol != BUTTON_NONE) {
+ CRect rect;
+ rect.left = x;
+ rect.top = Details.scaleY + Details.scaleY + y;
+ rect.right = Details.scaleY * 17.0f + x;
+ rect.bottom = Details.scaleY * 19.0f + y;
+
+ int vertexAlphaState;
+ void *raster;
+ RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState);
+ RwRenderStateGet(rwRENDERSTATETEXTURERASTER, &raster);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
+ ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a));
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, raster);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState);
+ }
+}
+#endif
+
void
CFont::PrintChar(float x, float y, wchar c)
{
@@ -371,10 +444,14 @@ CFont::PrintChar(float x, float y, wchar c)
}
#endif
- if(Details.style == FONT_BANK || Details.style == FONT_STANDARD){
+ if(RenderState.style == FONT_BANK || RenderState.style == FONT_STANDARD){
if (bDontPrint) return;
if (RenderState.slant == 0.0f) {
+#ifdef FIX_BUGS
+ if (c < 192) {
+#else
if (c < 193) {
+#endif
CSprite2d::AddToBuffer(
CRect(x, y,
x + 32.0f * RenderState.scaleX * 1.0f,
@@ -390,9 +467,9 @@ CFont::PrintChar(float x, float y, wchar c)
x + 32.0f * RenderState.scaleX * 1.0f,
y + 33.0f * RenderState.scaleY * 0.5f),
RenderState.color,
- xoff / 16.0f, yoff / 12.8f,
- (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f - 0.017f,
- xoff / 16.0f, (yoff + 1.0f) / 12.8f,
+ xoff / 16.0f, yoff / 12.8f + 0.0021f,
+ (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f,
+ xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.017f,
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.017f);
}
} else
@@ -466,6 +543,210 @@ bool CFont::IsAnsiCharacter(wchar *s)
#endif
void
+CFont::RenderFontBuffer()
+{
+ if (FontRenderStatePointer.pRenderState == (CFontRenderState*)FontRenderStateBuf) return;
+
+ float textPosX;
+ float textPosY;
+ CRGBA color;
+ bool bBold = false;
+ bool bFlash = false;
+
+ Sprite[RenderState.style].SetRenderState();
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RenderState = *(CFontRenderState*)&FontRenderStateBuf[0];
+ textPosX = RenderState.fTextPosX;
+ textPosY = RenderState.fTextPosY;
+ color = RenderState.color;
+ tFontRenderStatePointer pRenderStateBufPointer;
+ pRenderStateBufPointer.pRenderState = (CFontRenderState*)&FontRenderStateBuf[0];
+ for (++pRenderStateBufPointer.pRenderState; pRenderStateBufPointer.pStr < FontRenderStatePointer.pStr; pRenderStateBufPointer.pStr++) {
+ if (*pRenderStateBufPointer.pStr == '\0') {
+ tFontRenderStatePointer tmpPointer = pRenderStateBufPointer;
+ tmpPointer.pStr++;
+ tmpPointer.Align();
+ if (tmpPointer.pStr >= FontRenderStatePointer.pStr)
+ break;
+
+ RenderState = *(tmpPointer.pRenderState++);
+
+ pRenderStateBufPointer = tmpPointer;
+
+ textPosX = RenderState.fTextPosX;
+ textPosY = RenderState.fTextPosY;
+ color = RenderState.color;
+ }
+ if (*pRenderStateBufPointer.pStr == '~') {
+#ifdef BUTTON_ICONS
+ PS2Symbol = BUTTON_NONE;
+#endif
+ pRenderStateBufPointer.pStr = ParseToken(pRenderStateBufPointer.pStr, color, bFlash, bBold);
+#ifdef BUTTON_ICONS
+ if(PS2Symbol != BUTTON_NONE) {
+ DrawButton(textPosX, textPosY);
+ textPosX += Details.scaleY * 17.0f;
+ PS2Symbol = BUTTON_NONE;
+ }
+#endif
+ if (bFlash) {
+ if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
+ Details.bFlashState = !Details.bFlashState;
+ Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
+ }
+ Details.color.alpha = Details.bFlashState ? 0 : 255;
+ }
+ if (!RenderState.bIsShadow)
+ RenderState.color = color;
+ }
+ wchar c = *pRenderStateBufPointer.pStr;
+ c -= ' ';
+ if (RenderState.bFontHalfTexture)
+ c = FindNewCharacter(c);
+ else if (c > 155)
+ c = '\0';
+
+ if (RenderState.slant != 0.0f)
+ textPosY = (RenderState.slantRefX - textPosX) * RenderState.slant + RenderState.slantRefY;
+ PrintChar(textPosX, textPosY, c);
+ if (bBold) {
+ PrintChar(textPosX + 1.0f, textPosY, c);
+ PrintChar(textPosX + 2.0f, textPosY, c);
+ textPosX += 2.0f;
+ }
+#ifdef FIX_BUGS
+ // PS2 uses different chars for some symbols
+ if (!RenderState.bFontHalfTexture && c == 30) c = 61; // wanted star
+#endif
+ textPosX += RenderState.scaleX * GetCharacterWidth(c);
+ if (c == '\0')
+ textPosX += RenderState.fExtraSpace;
+ }
+ CSprite2d::RenderVertexBuffer();
+ FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
+}
+
+#ifdef MORE_LANGUAGES
+bool
+CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX)
+{
+ wchar *s, c, unused;
+
+ if (IsJapanese()) {
+ float jx = 0.0f;
+ for (s = start; s < end; s++) {
+ if (*s == JAP_TERMINATION || *s == '~')
+ s = ParseToken(s, &unused, true);
+ if (NewLine) {
+ NewLine = false;
+ break;
+ }
+ jx += GetCharacterSize(*s - ' ');
+ }
+ s = start;
+ if (Details.centre)
+ x = japX - jx / 2.0f;
+ else if (Details.rightJustify)
+ x = japX - jx;
+ }
+
+ for (s = start; s < end; s++) {
+ if (*s == '~' || (IsJapanese() && *s == JAP_TERMINATION))
+ s = ParseToken(s, &unused);
+ if (NewLine && IsJapanese()) {
+ NewLine = false;
+ end = s;
+ return true;
+ }
+ c = *s - ' ';
+ if (Details.slant != 0.0f && !IsJapanese())
+ y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
+
+ PrintChar(x, y, c);
+ x += GetCharacterSize(c);
+ if (c == 0 && (!NewLine || !IsJapanese())) // space
+ x += spwidth;
+ }
+ return false;
+}
+#else
+void
+CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth)
+{
+ wchar *s;
+
+ if (RenderState.style != Details.style) {
+ RenderFontBuffer();
+ RenderState.style = Details.style;
+ }
+
+ float dropShadowPosition = Details.dropShadowPosition;
+ if (dropShadowPosition != 0.0f && (Details.style == FONT_BANK || Details.style == FONT_STANDARD)) {
+ CRGBA color = Details.color;
+ Details.color = Details.dropColor;
+ Details.dropShadowPosition = 0;
+ Details.bIsShadow = true;
+ if (Details.slant != 0.0f) {
+ Details.slantRefX += SCREEN_SCALE_X(dropShadowPosition);
+ Details.slantRefY += SCREEN_SCALE_Y(dropShadowPosition);
+ PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
+ Details.slantRefX -= SCREEN_SCALE_X(dropShadowPosition);
+ Details.slantRefY -= SCREEN_SCALE_Y(dropShadowPosition);
+ } else {
+ PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
+ }
+ Details.color = color;
+ Details.dropShadowPosition = dropShadowPosition;
+ Details.bIsShadow = false;
+ }
+ if (FontRenderStatePointer.pStr >= (wchar*)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - (end - start + 26)) // why 26?
+ RenderFontBuffer();
+ CFontRenderState *pRenderState = FontRenderStatePointer.pRenderState;
+ pRenderState->fTextPosX = x;
+ pRenderState->fTextPosY = y;
+ pRenderState->scaleX = Details.scaleX;
+ pRenderState->scaleY = Details.scaleY;
+ pRenderState->color = Details.color;
+ pRenderState->fExtraSpace = spwidth;
+ pRenderState->slant = Details.slant;
+ pRenderState->slantRefX = Details.slantRefX;
+ pRenderState->slantRefY = Details.slantRefY;
+ pRenderState->bFontHalfTexture = Details.bFontHalfTexture;
+ pRenderState->proportional = Details.proportional;
+ pRenderState->style = Details.style;
+ pRenderState->bIsShadow = Details.bIsShadow;
+ FontRenderStatePointer.pRenderState++;
+
+ for(s = start; s < end;){
+ if (*s == '~') {
+ for (wchar *i = ParseToken(s); s != i; FontRenderStatePointer.pStr++) {
+ *FontRenderStatePointer.pStr = *(s++);
+ }
+ if (Details.bFlash) {
+ if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
+ Details.bFlashState = !Details.bFlashState;
+ Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
+ }
+ Details.color.a = Details.bFlashState ? 0 : 255;
+ }
+ } else
+ *(FontRenderStatePointer.pStr++) = *(s++);
+ }
+ *(FontRenderStatePointer.pStr++) = '\0';
+ FontRenderStatePointer.Align();
+}
+#endif
+
+void
+CFont::PrintStringFromBottom(float x, float y, wchar *str)
+{
+ y -= (32.0f * Details.scaleY / 2.0f + 2.0f * Details.scaleY) * GetNumberLines(x, y, str);
+ if (Details.slant != 0.0f)
+ y -= ((Details.slantRefX - x) * Details.slant + Details.slantRefY);
+ PrintString(x, y, str);
+}
+
+void
CFont::PrintString(float xstart, float ystart, wchar *s)
{
CRect rect;
@@ -537,10 +818,10 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
x = xstart;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont())
- y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
+ y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY;
else
#endif
- y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY;
+ y += 32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY;
start = s;
}else
break;
@@ -576,7 +857,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
else
x = 0.0f;
- y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
+ y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY;
numSpaces = 0;
first = true;
lineLength = 0.0f;
@@ -599,7 +880,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
x = xstart;
else
x = 0.0f;
- y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
+ y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY;
numSpaces = 0;
first = true;
lineLength = 0.0f;
@@ -676,10 +957,10 @@ CFont::GetNumberLines(float xstart, float ystart, wchar *s)
// Why even?
#ifdef MORE_LANGUAGES
if (IsJapanese())
- y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
+ y += 32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY;
else
#endif
- y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY;
+ y += 32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY;
}else{
// still space in current line
t = GetNextSpace(s);
@@ -750,7 +1031,7 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
else
x = xstart;
numLines++;
- y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY;
+ y += 32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY;
}else{
// still space in current line
t = GetNextSpace(s);
@@ -778,11 +1059,11 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
rect->right = xstart + maxlength/2 + 4.0f;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont()) {
- rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f);
+ rect->bottom = (32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY) * numLines + ystart + (4.0f / 2.75f);
rect->top = ystart - (4.0f / 2.75f);
} else {
#endif
- rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f;
+ rect->bottom = (32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f;
rect->top = ystart - 2.0f;
#ifdef MORE_LANGUAGES
}
@@ -792,11 +1073,11 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
rect->right = xstart + Details.centreSize*0.5f + 4.0f;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont()) {
- rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f);
+ rect->bottom = (32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY) * numLines + ystart + (4.0f / 2.75f);
rect->top = ystart - (4.0f / 2.75f);
} else {
#endif
- rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f;
+ rect->bottom = (32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f;
rect->top = ystart - 2.0f;
#ifdef MORE_LANGUAGES
}
@@ -809,130 +1090,11 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
rect->bottom = ystart - 4.0f + 4.0f;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont())
- rect->top = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + (4.0f / 2.75f);
+ rect->top = (32.0f * Details.scaleY / 2.75f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f + (4.0f / 2.75f);
else
#endif
- rect->top = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + 2.0f;
- }
-}
-
-#ifdef MORE_LANGUAGES
-bool
-CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX)
-{
- wchar *s, c, unused;
-
- if (IsJapanese()) {
- float jx = 0.0f;
- for (s = start; s < end; s++) {
- if (*s == JAP_TERMINATION || *s == '~')
- s = ParseToken(s, &unused, true);
- if (NewLine) {
- NewLine = false;
- break;
- }
- jx += GetCharacterSize(*s - ' ');
- }
- s = start;
- if (Details.centre)
- x = japX - jx / 2.0f;
- else if (Details.rightJustify)
- x = japX - jx;
- }
-
- for (s = start; s < end; s++) {
- if (*s == '~' || (IsJapanese() && *s == JAP_TERMINATION))
- s = ParseToken(s, &unused);
- if (NewLine && IsJapanese()) {
- NewLine = false;
- end = s;
- return true;
- }
- c = *s - ' ';
- if (Details.slant != 0.0f && !IsJapanese())
- y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
- PrintChar(x, y, c);
- x += GetCharacterSize(c);
- if (c == 0 && (!NewLine || !IsJapanese())) // space
- x += spwidth;
- }
- return false;
-}
-#else
-void
-CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth)
-{
- wchar *s;
-
- if (RenderState.style != Details.style) {
- RenderFontBuffer();
- RenderState.style = Details.style;
- }
-
- float dropShadowPosition = Details.dropShadowPosition;
- if (dropShadowPosition != 0.0f && (Details.style == FONT_BANK || Details.style == FONT_STANDARD)) {
- CRGBA color = Details.color;
- Details.color = Details.dropColor;
- Details.dropShadowPosition = 0;
- Details.bIsShadow = true;
- if (Details.slant != 0.0f) {
- Details.slantRefX += SCREEN_SCALE_X(dropShadowPosition);
- Details.slantRefY += SCREEN_SCALE_Y(dropShadowPosition);
- PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
- Details.slantRefX -= SCREEN_SCALE_X(dropShadowPosition);
- Details.slantRefY -= SCREEN_SCALE_Y(dropShadowPosition);
- } else {
- PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
- }
- Details.color = color;
- Details.dropShadowPosition = dropShadowPosition;
- Details.bIsShadow = false;
- }
- if (FontRenderStatePointer.pStr >= (wchar*)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - (end - start + 26)) // why 26?
- RenderFontBuffer();
- CFontRenderState *pRenderState = FontRenderStatePointer.pRenderState;
- pRenderState->fTextPosX = x;
- pRenderState->fTextPosY = y;
- pRenderState->scaleX = Details.scaleX;
- pRenderState->scaleY = Details.scaleY;
- pRenderState->color = Details.color;
- pRenderState->fExtraSpace = spwidth;
- pRenderState->slant = Details.slant;
- pRenderState->slantRefX = Details.slantRefX;
- pRenderState->slantRefY = Details.slantRefY;
- pRenderState->bFontHalfTexture = Details.bFontHalfTexture;
- pRenderState->proportional = Details.proportional;
- pRenderState->style = Details.style;
- pRenderState->bIsShadow = Details.bIsShadow;
- FontRenderStatePointer.pRenderState++;
-
- for(s = start; s < end;){
- if (*s == '~') {
- for (wchar *i = ParseToken(s); s != i; FontRenderStatePointer.pStr++) {
- *FontRenderStatePointer.pStr = *(s++);
- }
- if (Details.bFlash) {
- if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
- Details.bFlashState = !Details.bFlashState;
- Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
- }
- Details.color.a = Details.bFlashState ? 0 : 255;
- }
- } else
- *(FontRenderStatePointer.pStr++) = *(s++);
+ rect->top = (32.0f * Details.scaleY * 0.5f + 2.0f * Details.scaleY) * numLines + ystart + 2.0f + 2.0f;
}
- *(FontRenderStatePointer.pStr++) = '\0';
- FontRenderStatePointer.Align();
-}
-#endif
-
-void
-CFont::PrintStringFromBottom(float x, float y, wchar *str)
-{
- y -= (32.0f * Details.scaleY / 2.0f + 2.0f * Details.scaleY) * GetNumberLines(x, y, str);
- if (Details.slant == 0.0f)
- y -= ((Details.slantRefX - x) * Details.slant + Details.slantRefY);
- PrintString(x, y, str);
}
float
@@ -972,10 +1134,11 @@ CFont::GetCharacterWidth(wchar c)
else
return Size[LanguageSet][Details.style][192];
#else
- if (Details.proportional)
- return Size[Details.style][c];
+
+ if (RenderState.proportional)
+ return Size[RenderState.style][c];
else
- return Size[Details.style][209];
+ return Size[RenderState.style][209];
#endif // MORE_LANGUAGES
}
@@ -1017,6 +1180,11 @@ CFont::GetCharacterSize(wchar c)
else
return Size[LanguageSet][Details.style][209] * Details.scaleX;
#else
+
+#ifdef FIX_BUGS
+ // PS2 don't call FindNewCharacter in here at all, and also uses different chars for some symbols
+ if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star
+#endif
if (Details.bFontHalfTexture)
c = FindNewCharacter(c);
if (Details.proportional)
@@ -1041,6 +1209,30 @@ CFont::GetStringWidth(wchar *s, bool spaces)
do {
while (*s == '~' || *s == JAP_TERMINATION) {
s++;
+#ifdef BUTTON_ICONS
+ switch (*s) {
+ case 'U':
+ case 'D':
+ case '<':
+ case '>':
+ case 'X':
+ case 'O':
+ case 'Q':
+ case 'T':
+ case 'K':
+ case 'M':
+ case 'A':
+ case 'J':
+ case 'V':
+ case 'C':
+ case '(':
+ case ')':
+ w += 17.0f * Details.scaleY;
+ break;
+ default:
+ break;
+ }
+#endif
while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
s++;
}
@@ -1055,6 +1247,30 @@ CFont::GetStringWidth(wchar *s, bool spaces)
for (wchar c = *s; (c != ' ' || spaces) && c != '\0'; c = *(++s)) {
if (c == '~') {
s++;
+#ifdef BUTTON_ICONS
+ switch (*s) {
+ case 'U':
+ case 'D':
+ case '<':
+ case '>':
+ case 'X':
+ case 'O':
+ case 'Q':
+ case 'T':
+ case 'K':
+ case 'M':
+ case 'A':
+ case 'J':
+ case 'V':
+ case 'C':
+ case '(':
+ case ')':
+ w += 17.0f * Details.scaleY;
+ break;
+ default:
+ break;
+ }
+#endif
while (*s != '~') {
s++;
}
@@ -1120,80 +1336,6 @@ CFont::GetNextSpace(wchar *s)
return s;
}
-#ifdef MORE_LANGUAGES
-wchar*
-CFont::ParseToken(wchar *s, bool japShit)
-{
- s++;
- if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) {
- wchar c = *s;
- if (IsJapanese())
- c &= 0x7FFF;
- switch (c) {
- case 'N':
- case 'n':
- NewLine = true;
- break;
- case 'b': SetColor(CRGBA(128, 167, 243, 255)); break;
- case 'g': SetColor(CRGBA(95, 160, 106, 255)); break;
- case 'h': SetColor(CRGBA(225, 225, 225, 255)); break;
- case 'l': SetColor(CRGBA(0, 0, 0, 255)); break;
- case 'p': SetColor(CRGBA(168, 110, 252, 255)); break;
- case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
- case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
- case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
- }
- } else if (IsJapanese()) {
- if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n')
- NewLine = true;
- }
- while ((!IsJapanese() || (*s != JAP_TERMINATION)) && *s != '~') s++;
- return s + 1;
-}
-#else
-wchar*
-CFont::ParseToken(wchar *s)
-{
- Details.anonymous_23 = false;
- s++;
- if(Details.color.r || Details.color.g || Details.color.b)
- switch(*s){
- case 'B':
- Details.bBold = !Details.bBold;
- break;
- case 'N':
- case 'n':
- NewLine = 1;
- break;
- case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = true; break;
- case 'f':
- Details.bFlash = !Details.bFlash;
- if (!Details.bFlash)
- Details.color.a = 255;
- break;
- case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;
- case 'h': SetColor(CRGBA(225, 225, 225, 255)); Details.anonymous_23 = true; break;
- case 'l': SetColor(CRGBA(0, 0, 0, 255)); Details.anonymous_23 = true; break;
- case 'o': SetColor(CRGBA(229, 125, 126, 255)); Details.anonymous_23 = true; break;
- case 'p': SetColor(CRGBA(168, 110, 252, 255)); Details.anonymous_23 = true; break;
- case 'q': SetColor(CRGBA(199, 144, 203, 255)); Details.anonymous_23 = true; break;
- case 'r': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;
- case 't': SetColor(CRGBA(86, 212, 146, 255)); Details.anonymous_23 = true; break;
- case 'w': SetColor(CRGBA(175, 175, 175, 255)); Details.anonymous_23 = true; break;
-#ifdef FIX_BUGS
- case 'x': SetColor(CRGBA(0, 255, 255, 255)); Details.anonymous_23 = true; break;
-#else
- case 'x': SetColor(CRGBA(132, 146, 197, 255)); Details.anonymous_23 = true; break;
-#endif
- case 'y': SetColor(CRGBA(255, 227, 79, 255)); Details.anonymous_23 = true; break;
- }
- while(*s != '~') s++;
- if (*(++s) == '~')
- s = ParseToken(s);
- return s;
-}
-#endif
-
wchar*
CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
{
@@ -1277,6 +1419,24 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
color.g = 227;
color.b = 79;
break;
+#ifdef BUTTON_ICONS
+ case 'U': PS2Symbol = BUTTON_UP; break;
+ case 'D': PS2Symbol = BUTTON_DOWN; break;
+ case '<': PS2Symbol = BUTTON_LEFT; break;
+ case '>': PS2Symbol = BUTTON_RIGHT; break;
+ case 'X': PS2Symbol = BUTTON_CROSS; break;
+ case 'O': PS2Symbol = BUTTON_CIRCLE; break;
+ case 'Q': PS2Symbol = BUTTON_SQUARE; break;
+ case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
+ case 'K': PS2Symbol = BUTTON_L1; break;
+ case 'M': PS2Symbol = BUTTON_L2; break;
+ case 'A': PS2Symbol = BUTTON_L3; break;
+ case 'J': PS2Symbol = BUTTON_R1; break;
+ case 'V': PS2Symbol = BUTTON_R2; break;
+ case 'C': PS2Symbol = BUTTON_R3; break;
+ case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
+ case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
+#endif
default:
break;
}
@@ -1288,6 +1448,196 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
return s;
}
+#ifdef MORE_LANGUAGES
+wchar*
+CFont::ParseToken(wchar *s, bool japShit)
+{
+ s++;
+ if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) {
+ wchar c = *s;
+ if (IsJapanese())
+ c &= 0x7FFF;
+ switch (c) {
+ case 'N':
+ case 'n':
+ NewLine = true;
+ break;
+ case 'b': SetColor(CRGBA(128, 167, 243, 255)); break;
+ case 'g': SetColor(CRGBA(95, 160, 106, 255)); break;
+ case 'h': SetColor(CRGBA(225, 225, 225, 255)); break;
+ case 'l': SetColor(CRGBA(0, 0, 0, 255)); break;
+ case 'p': SetColor(CRGBA(168, 110, 252, 255)); break;
+ case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
+ case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
+ case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
+#ifdef BUTTON_ICONS
+ case 'U': PS2Symbol = BUTTON_UP; break;
+ case 'D': PS2Symbol = BUTTON_DOWN; break;
+ case '<': PS2Symbol = BUTTON_LEFT; break;
+ case '>': PS2Symbol = BUTTON_RIGHT; break;
+ case 'X': PS2Symbol = BUTTON_CROSS; break;
+ case 'O': PS2Symbol = BUTTON_CIRCLE; break;
+ case 'Q': PS2Symbol = BUTTON_SQUARE; break;
+ case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
+ case 'K': PS2Symbol = BUTTON_L1; break;
+ case 'M': PS2Symbol = BUTTON_L2; break;
+ case 'A': PS2Symbol = BUTTON_L3; break;
+ case 'J': PS2Symbol = BUTTON_R1; break;
+ case 'V': PS2Symbol = BUTTON_R2; break;
+ case 'C': PS2Symbol = BUTTON_R3; break;
+ case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
+ case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
+#endif
+ }
+ } else if (IsJapanese()) {
+ if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n')
+ NewLine = true;
+ }
+ while ((!IsJapanese() || (*s != JAP_TERMINATION)) && *s != '~') s++;
+ return s + 1;
+}
+#else
+wchar*
+CFont::ParseToken(wchar *s)
+{
+ Details.anonymous_23 = false;
+ s++;
+ if(Details.color.r || Details.color.g || Details.color.b)
+ switch(*s){
+ case 'B':
+ Details.bBold = !Details.bBold;
+ break;
+ case 'N':
+ case 'n':
+ NewLine = true;
+ break;
+ case 'b':
+ Details.color.r = 27;
+ Details.color.g = 89;
+ Details.color.b = 130;
+ Details.anonymous_23 = true;
+ break;
+ case 'f':
+ Details.bFlash = !Details.bFlash;
+ if (!Details.bFlash)
+ Details.color.a = 255;
+ break;
+ case 'g':
+ Details.color.r = 255;
+ Details.color.g = 150;
+ Details.color.b = 225;
+ Details.anonymous_23 = true;
+ break;
+ case 'h':
+ Details.color.r = 225;
+ Details.color.g = 225;
+ Details.color.b = 225;
+ Details.anonymous_23 = true;
+ break;
+ case 'l':
+ Details.color.r = 0;
+ Details.color.g = 0;
+ Details.color.b = 0;
+ Details.anonymous_23 = true;
+ break;
+ case 'o':
+ Details.color.r = 229;
+ Details.color.g = 125;
+ Details.color.b = 126;
+ Details.anonymous_23 = true;
+ break;
+ case 'p':
+ Details.color.r = 168;
+ Details.color.g = 110;
+ Details.color.b = 252;
+ Details.anonymous_23 = true;
+ break;
+ case 'q':
+ Details.color.r = 199;
+ Details.color.g = 144;
+ Details.color.b = 203;
+ Details.anonymous_23 = true;
+ break;
+ case 'r':
+ Details.color.r = 255;
+ Details.color.g = 150;
+ Details.color.b = 225;
+ Details.anonymous_23 = true;
+ break;
+ case 't':
+ Details.color.r = 86;
+ Details.color.g = 212;
+ Details.color.b = 146;
+ Details.anonymous_23 = true;
+ break;
+ case 'w':
+ Details.color.r = 175;
+ Details.color.g = 175;
+ Details.color.b = 175;
+ Details.anonymous_23 = true;
+ break;
+ case 'x':
+#ifdef FIX_BUGS
+ Details.color.r = 0;
+ Details.color.g = 255;
+ Details.color.b = 255;
+#else
+ Details.color.r = 132;
+ Details.color.g = 146;
+ Details.color.b = 197;
+#endif
+ Details.anonymous_23 = true;
+ break;
+ case 'y':
+ Details.color.r = 255;
+ Details.color.g = 227;
+ Details.color.b = 79;
+ Details.anonymous_23 = true;
+ break;
+#ifdef BUTTON_ICONS
+ case 'U': PS2Symbol = BUTTON_UP; break;
+ case 'D': PS2Symbol = BUTTON_DOWN; break;
+ case '<': PS2Symbol = BUTTON_LEFT; break;
+ case '>': PS2Symbol = BUTTON_RIGHT; break;
+ case 'X': PS2Symbol = BUTTON_CROSS; break;
+ case 'O': PS2Symbol = BUTTON_CIRCLE; break;
+ case 'Q': PS2Symbol = BUTTON_SQUARE; break;
+ case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
+ case 'K': PS2Symbol = BUTTON_L1; break;
+ case 'M': PS2Symbol = BUTTON_L2; break;
+ case 'A': PS2Symbol = BUTTON_L3; break;
+ case 'J': PS2Symbol = BUTTON_R1; break;
+ case 'V': PS2Symbol = BUTTON_R2; break;
+ case 'C': PS2Symbol = BUTTON_R3; break;
+ case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
+ case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
+#endif
+ }
+ while(*s != '~') s++;
+ if (*(++s) == '~')
+ s = ParseToken(s);
+ return s;
+}
+#endif
+
+void
+CFont::FilterOutTokensFromString(wchar *str)
+{
+ int newIdx = 0;
+ wchar copy[256], *c;
+ UnicodeStrcpy(copy, str);
+
+ for (c = copy; *c != '\0'; c++) {
+ if (*c == '~') {
+ c++;
+ while (*c != '~') c++;
+ } else {
+ str[newIdx++] = *c;
+ }
+ }
+ str[newIdx] = '\0';
+}
+
void
CFont::DrawFonts(void)
{
@@ -1295,125 +1645,90 @@ CFont::DrawFonts(void)
}
void
-CFont::RenderFontBuffer()
+CFont::SetScale(float x, float y)
{
- if (FontRenderStatePointer.pRenderState == (CFontRenderState*)FontRenderStateBuf) return;
-
- float textPosX;
- float textPosY;
- CRGBA color;
- bool bBold = false;
- bool bFlash = false;
+#ifdef MORE_LANGUAGES
+ /*if (IsJapanese()) {
+ x *= 1.35f;
+ y *= 1.25f;
+ }*/
+#endif
+ Details.scaleX = x;
+ Details.scaleY = y;
+}
- Sprite[RenderState.style].SetRenderState();
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RenderState = *(CFontRenderState*)&FontRenderStateBuf[0];
- textPosX = RenderState.fTextPosX;
- textPosY = RenderState.fTextPosY;
- color = RenderState.color;
- tFontRenderStatePointer pRenderStateBufPointer;
- pRenderStateBufPointer.pRenderState = (CFontRenderState*)&FontRenderStateBuf[0];
- for (++pRenderStateBufPointer.pRenderState; pRenderStateBufPointer.pStr < FontRenderStatePointer.pStr; pRenderStateBufPointer.pStr++) {
- if (*pRenderStateBufPointer.pStr == '\0') {
- tFontRenderStatePointer tmpPointer = pRenderStateBufPointer;
- tmpPointer.pStr++;
- tmpPointer.Align();
- if (tmpPointer.pStr >= FontRenderStatePointer.pStr)
- break;
+void
+CFont::SetSlantRefPoint(float x, float y)
+{
+ Details.slantRefX = x;
+ Details.slantRefY = y;
+}
- RenderState = *(tmpPointer.pRenderState++);
+void
+CFont::SetSlant(float s)
+{
+ Details.slant = s;
+}
- pRenderStateBufPointer = tmpPointer;
+void
+CFont::SetColor(CRGBA col)
+{
+ Details.color = col;
+ if (Details.alphaFade < 255.0f)
+ Details.color.a *= Details.alphaFade / 255.0f;
+}
- textPosX = RenderState.fTextPosX;
- textPosY = RenderState.fTextPosY;
- color = RenderState.color;
- }
- if (*pRenderStateBufPointer.pStr == '~') {
- pRenderStateBufPointer.pStr = ParseToken(pRenderStateBufPointer.pStr, color, bFlash, bBold);
- if (bFlash) {
- if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
- Details.bFlashState = !Details.bFlashState;
- Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
- }
- Details.color.alpha = Details.bFlashState ? 0 : 255;
- }
- if (!RenderState.bIsShadow)
- RenderState.color = color;
- }
- wchar c = *pRenderStateBufPointer.pStr;
- c -= ' ';
- if (RenderState.bFontHalfTexture)
- c = FindNewCharacter(c);
- else if (c > 155)
- c = 0;
+void
+CFont::SetJustifyOn(void)
+{
+ Details.justify = true;
+ Details.centre = false;
+ Details.rightJustify = false;
+}
- if (RenderState.slant != 0.0f)
- textPosY = (RenderState.slantRefX - textPosX) * RenderState.slant + RenderState.slantRefY;
- PrintChar(textPosX, textPosY, c);
- if (bBold) {
- PrintChar(textPosX + 1.0f, textPosY, c);
- PrintChar(textPosX + 2.0f, textPosY, c);
- textPosX += 2.0f;
- }
- textPosX += RenderState.scaleX * (RenderState.proportional ? Size[RenderState.style][c] : Size[RenderState.style][209]);
- if (c == '\0')
- textPosX += RenderState.fExtraSpace;
- }
- CSprite2d::RenderVertexBuffer();
- FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
+void
+CFont::SetJustifyOff(void)
+{
+ Details.justify = false;
+ Details.rightJustify = false;
}
+void
+CFont::SetCentreOn(void)
+{
+ Details.centre = true;
+ Details.justify = false;
+ Details.rightJustify = false;
+}
void
-CFont::SetFontStyle(int16 style)
+CFont::SetCentreOff(void)
{
- if (style == FONT_HEADING) {
- Details.style = FONT_STANDARD;
- Details.bFontHalfTexture = true;
- } else {
- Details.style = style;
- Details.bFontHalfTexture = false;
- }
+ Details.centre = false;
}
-wchar CFont::FindNewCharacter(wchar c)
+void
+CFont::SetWrapx(float x)
{
- if (c >= 16 && c <= 26) return c + 128;
- if (c >= 8 && c <= 9) return c + 86;
- if (c == 4) return c + 89;
- if (c == 7) return 206;
- if (c == 14) return 207;
- if (c >= 33 && c <= 58) return c + 122;
- if (c >= 65 && c <= 90) return c + 90;
- if (c >= 96 && c <= 118) return c + 85;
- if (c >= 119 && c <= 140) return c + 62;
- if (c >= 141 && c <= 142) return 204;
- if (c == 143) return 205;
- if (c == 1) return 208;
- return c;
+ Details.wrapX = x;
}
-wchar
-CFont::character_code(uint8 c)
+void
+CFont::SetCentreSize(float s)
{
- if(c < 128)
- return c;
- return foreign_table[c-128];
+ Details.centreSize = s;
}
+void
+CFont::SetBackgroundOn(void)
+{
+ Details.background = true;
+}
void
-CFont::SetScale(float x, float y)
+CFont::SetBackgroundOff(void)
{
-#ifdef MORE_LANGUAGES
- /*if (IsJapanese()) {
- x *= 1.35f;
- y *= 1.25f;
- }*/
-#endif
- Details.scaleX = x;
- Details.scaleY = y;
+ Details.background = false;
}
void
@@ -1423,11 +1738,67 @@ CFont::SetBackgroundColor(CRGBA col)
}
void
-CFont::SetColor(CRGBA col)
+CFont::SetBackGroundOnlyTextOn(void)
{
- Details.color = col;
- if (Details.alphaFade < 255.0f)
- Details.color.a *= Details.alphaFade / 255.0f;
+ Details.backgroundOnlyText = true;
+}
+
+void
+CFont::SetBackGroundOnlyTextOff(void)
+{
+ Details.backgroundOnlyText = false;
+}
+
+void
+CFont::SetRightJustifyOn(void)
+{
+ Details.rightJustify = true;
+ Details.justify = false;
+ Details.centre = false;
+}
+
+void
+CFont::SetRightJustifyOff(void)
+{
+ Details.rightJustify = false;
+ Details.justify = false;
+ Details.centre = false;
+}
+
+void
+CFont::SetPropOff(void)
+{
+ Details.proportional = false;
+}
+
+void
+CFont::SetPropOn(void)
+{
+ Details.proportional = true;
+}
+
+void
+CFont::SetFontStyle(int16 style)
+{
+ if (style == FONT_HEADING) {
+ Details.style = FONT_STANDARD;
+ Details.bFontHalfTexture = true;
+ } else {
+ Details.style = style;
+ Details.bFontHalfTexture = false;
+ }
+}
+
+void
+CFont::SetRightJustifyWrap(float wrap)
+{
+ Details.rightJustifyWrap = wrap;
+}
+
+void
+CFont::SetAlphaFade(float fade)
+{
+ Details.alphaFade = fade;
}
void
@@ -1439,19 +1810,32 @@ CFont::SetDropColor(CRGBA col)
}
void
-CFont::FilterOutTokensFromString(wchar *str)
+CFont::SetDropShadowPosition(int16 pos)
{
- int newIdx = 0;
- wchar copy[256], *c;
- UnicodeStrcpy(copy, str);
+ Details.dropShadowPosition = pos;
+}
- for (c = copy; *c != '\0'; c++) {
- if (*c == '~') {
- c++;
- while (*c != '~') c++;
- } else {
- str[newIdx++] = *c;
- }
- }
- str[newIdx] = '\0';
+wchar CFont::FindNewCharacter(wchar c)
+{
+ if (c >= 16 && c <= 26) return c + 128;
+ if (c >= 8 && c <= 9) return c + 86;
+ if (c == 4) return c + 89;
+ if (c == 7) return 206;
+ if (c == 14) return 207;
+ if (c >= 33 && c <= 58) return c + 122;
+ if (c >= 65 && c <= 90) return c + 90;
+ if (c >= 96 && c <= 118) return c + 85;
+ if (c >= 119 && c <= 140) return c + 62;
+ if (c >= 141 && c <= 142) return 204;
+ if (c == 143) return 205;
+ if (c == 1) return 208;
+ return c;
}
+
+wchar
+CFont::character_code(uint8 c)
+{
+ if(c < 128)
+ return c;
+ return foreign_table[c-128];
+} \ No newline at end of file
diff --git a/src/render/Font.h b/src/render/Font.h
index 8942bcc6..4b2dda2b 100644
--- a/src/render/Font.h
+++ b/src/render/Font.h
@@ -14,28 +14,28 @@ struct CFontDetails
float slant;
float slantRefX;
float slantRefY;
- bool justify;
- bool centre;
- bool rightJustify;
- bool background;
- bool backgroundOnlyText;
- bool proportional;
- bool bIsShadow;
- bool bFlash;
- bool bBold;
+ bool8 justify;
+ bool8 centre;
+ bool8 rightJustify;
+ bool8 background;
+ bool8 backgroundOnlyText;
+ bool8 proportional;
+ bool8 bIsShadow;
+ bool8 bFlash;
+ bool8 bBold;
float alphaFade;
CRGBA backgroundColor;
float wrapX;
float centreSize;
float rightJustifyWrap;
int16 style;
- bool bFontHalfTexture;
+ bool8 bFontHalfTexture;
uint32 bank;
int16 dropShadowPosition;
CRGBA dropColor;
- bool bFlashState;
+ bool8 bFlashState;
int nFlashTimer;
- bool anonymous_23;
+ bool8 anonymous_23;
uint32 anonymous_25;
};
@@ -51,10 +51,10 @@ struct CFontRenderState
float slant;
float slantRefX;
float slantRefY;
- bool bIsShadow;
- bool bFontHalfTexture;
- bool proportional;
- bool anonymous_14;
+ bool8 bIsShadow;
+ bool8 bFontHalfTexture;
+ bool8 proportional;
+ bool8 anonymous_14;
int16 style;
};
@@ -91,6 +91,31 @@ enum
#define FONT_LOCALE(style) (style)
#endif
+#ifdef BUTTON_ICONS
+enum
+{
+ BUTTON_NONE = -1,
+ BUTTON_UP,
+ BUTTON_DOWN,
+ BUTTON_LEFT,
+ BUTTON_RIGHT,
+ BUTTON_CROSS,
+ BUTTON_CIRCLE,
+ BUTTON_SQUARE,
+ BUTTON_TRIANGLE,
+ BUTTON_L1,
+ BUTTON_L2,
+ BUTTON_L3,
+ BUTTON_R1,
+ BUTTON_R2,
+ BUTTON_R3,
+ BUTTON_RSTICK_LEFT,
+ BUTTON_RSTICK_RIGHT,
+ MAX_BUTTON_ICONS
+};
+#endif // BUTTON_ICONS
+
+
class CFont
{
#ifdef MORE_LANGUAGES
@@ -106,11 +131,24 @@ public:
static CFontDetails Details;
static CFontRenderState RenderState;
+#ifdef BUTTON_ICONS
+ static int32 ButtonsSlot;
+ static CSprite2d ButtonSprite[MAX_BUTTON_ICONS];
+ static int PS2Symbol;
+
+ static void DrawButton(float x, float y);
+#endif // BUTTON_ICONS
+
+
static void Initialise(void);
static void Shutdown(void);
static void InitPerFrame(void);
static void PrintChar(float x, float y, wchar c);
static void PrintString(float x, float y, wchar *s);
+#ifdef XBOX_SUBTITLES
+ static void PrintStringFromBottom(float x, float y, wchar *str);
+ static void PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor);
+#endif
static int GetNumberLines(float xstart, float ystart, wchar *s);
static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s);
#ifdef MORE_LANGUAGES
@@ -130,72 +168,33 @@ public:
static uint16 *ParseToken(wchar *s, bool japShit = false);
#else
static uint16 *ParseToken(wchar *s);
- static uint16* ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold);
+ static uint16 *ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold);
#endif
static void DrawFonts(void);
static void RenderFontBuffer(void);
static uint16 character_code(uint8 c);
- static CFontDetails GetDetails() { return Details; }
static void SetScale(float x, float y);
- static void SetSlantRefPoint(float x, float y) { Details.slantRefX = x; Details.slantRefY = y; }
- static void SetSlant(float s) { Details.slant = s; }
- static void SetJustifyOn(void) {
- Details.justify = true;
- Details.centre = false;
- Details.rightJustify = false;
- }
- static void SetJustifyOff(void) {
- Details.justify = false;
- Details.rightJustify = false;
- }
- static void SetRightJustifyOn(void) {
- Details.rightJustify = true;
- Details.justify = false;
- Details.centre = false;
- }
- static void SetRightJustifyOff(void) {
- Details.rightJustify = false;
- Details.justify = false;
- Details.centre = false;
- }
- static void SetCentreOn(void) {
- Details.centre = true;
- Details.justify = false;
- Details.rightJustify = false;
- }
- static void SetCentreOff(void) {
- Details.centre = false;
- }
- static void SetAlignment(uint8 alignment) {
- if (alignment == ALIGN_LEFT) {
- CFont::Details.justify = true;
- CFont::Details.centre = false;
- CFont::Details.rightJustify = false;
- }
- else if (alignment == ALIGN_CENTER) {
- CFont::Details.justify = false;
- CFont::Details.centre = true;
- CFont::Details.rightJustify = false;
- }
- else if (alignment == ALIGN_RIGHT) {
- CFont::Details.justify = false;
- CFont::Details.centre = false;
- CFont::Details.rightJustify = true;
- }
- }
- static void SetWrapx(float x) { Details.wrapX = x; }
- static void SetCentreSize(float s) { Details.centreSize = s; }
- static void SetBackgroundOn(void) { Details.background = true; }
- static void SetBackgroundOff(void) { Details.background = false; }
- static void SetBackGroundOnlyTextOn(void) { Details.backgroundOnlyText = true; }
- static void SetBackGroundOnlyTextOff(void) { Details.backgroundOnlyText = false; }
- static void SetPropOn(void) { Details.proportional = true; }
- static void SetPropOff(void) { Details.proportional = false; }
+ static void SetSlantRefPoint(float x, float y);
+ static void SetSlant(float s);
+ static void SetJustifyOn(void);
+ static void SetJustifyOff(void);
+ static void SetRightJustifyOn(void);
+ static void SetRightJustifyOff(void);
+ static void SetCentreOn(void);
+ static void SetCentreOff(void);
+ static void SetWrapx(float x);
+ static void SetCentreSize(float s);
+ static void SetBackgroundOn(void);
+ static void SetBackgroundOff(void);
+ static void SetBackGroundOnlyTextOn(void);
+ static void SetBackGroundOnlyTextOff(void);
+ static void SetPropOn(void);
+ static void SetPropOff(void);
static void SetFontStyle(int16 style);
- static void SetRightJustifyWrap(float wrap) { Details.rightJustifyWrap = wrap; }
- static void SetAlphaFade(float fade) { Details.alphaFade = fade; }
- static void SetDropShadowPosition(int16 pos) { Details.dropShadowPosition = pos; }
+ static void SetRightJustifyWrap(float wrap);
+ static void SetAlphaFade(float fade);
+ static void SetDropShadowPosition(int16 pos);
static void SetBackgroundColor(CRGBA col);
static void SetColor(CRGBA col);
static void SetDropColor(CRGBA col);
diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp
index 536d94e0..a11495a9 100644
--- a/src/render/Glass.cpp
+++ b/src/render/Glass.cpp
@@ -1,4 +1,4 @@
-#include "common.h"
+#include "common.h"
#include "Glass.h"
#include "Timer.h"
@@ -150,7 +150,11 @@ CFallingGlassPane::Render(void)
fwdNorm.Normalise();
uint8 alpha = CGlass::CalcAlphaWithNormal(&fwdNorm);
- int32 time = clamp(CTimer::GetTimeInMilliseconds() - m_nTimer, 0, 500);
+#ifdef FIX_BUGS
+ uint16 time = clamp(CTimer::GetTimeInMilliseconds() > m_nTimer ? CTimer::GetTimeInMilliseconds() - m_nTimer : 0u, 0u, 500u);
+#else
+ uint16 time = clamp(CTimer::GetTimeInMilliseconds() - m_nTimer, 0, 500);
+#endif
uint8 color = int32( float(alpha) * (float(time) / 500) );
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 239d0de4..17291a61 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -24,8 +24,17 @@
#include "Stats.h"
#include "main.h"
#include "General.h"
+#include "VarConsole.h"
-// --MIAMI: file done
+#if defined(FIX_BUGS)
+ #define SCREEN_SCALE_X_FIX(a) SCREEN_SCALE_X(a)
+ #define SCREEN_SCALE_Y_FIX(a) SCREEN_SCALE_Y(a)
+ #define SCALE_AND_CENTER_X_FIX(a) SCALE_AND_CENTER_X(a)
+#else
+ #define SCREEN_SCALE_X_FIX(a) (a)
+ #define SCREEN_SCALE_Y_FIX(a) (a)
+ #define SCALE_AND_CENTER_X_FIX(a) (a)
+#endif
// Game has colors inlined in code.
// For easier modification we collect them here:
@@ -438,10 +447,10 @@ void CHud::Draw()
}
if (m_WeaponState != FADED_OUT) {
CWeapon *weapon = playerPed->GetWeapon();
- uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
- uint32 AmmoInClip = weapon->m_nAmmoInClip;
- uint32 TotalAmmo = weapon->m_nAmmoTotal;
- uint32 Ammo, Clip;
+ int32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
+ int32 AmmoInClip = weapon->m_nAmmoInClip;
+ int32 TotalAmmo = weapon->m_nAmmoTotal;
+ int32 Ammo, Clip;
if (AmmoAmount <= 1 || AmmoAmount >= 1000)
sprintf(sTemp, "%d", TotalAmmo);
@@ -480,7 +489,7 @@ void CHud::Draw()
CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId);
RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict;
if (weaponTxd) {
- RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetName());
+ RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetModelName());
if (weaponIcon) {
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
#ifndef FIX_BUGS
@@ -608,11 +617,11 @@ void CHud::Draw()
/*
DrawWantedLevel
*/
- if (m_LastWanted == playerPed->m_pWanted->m_nWantedLevel) {
+ if (m_LastWanted == playerPed->m_pWanted->GetWantedLevel()) {
alpha = DrawFadeState(HUD_WANTED_FADING, 0);
} else {
alpha = DrawFadeState(HUD_WANTED_FADING, 1);
- m_LastWanted = playerPed->m_pWanted->m_nWantedLevel;
+ m_LastWanted = playerPed->m_pWanted->GetWantedLevel();
}
if (m_WantedState != FADED_OUT) {
@@ -628,7 +637,7 @@ void CHud::Draw()
for (int i = 0; i < 6; i++) {
if (FrontEndMenuManager.m_PrefsShowHud) {
- if (playerPed->m_pWanted->m_nWantedLevel > i
+ if (playerPed->m_pWanted->GetWantedLevel() > i
&& (CTimer::GetTimeInMilliseconds() > playerPed->m_pWanted->m_nLastWantedLevelChange
+ 2000 || CTimer::GetFrameCounter() & 4)) {
@@ -641,7 +650,7 @@ void CHud::Draw()
CFont::SetColor(WANTED_COLOR_FLASH);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
- } else if (playerPed->m_pWanted->m_nWantedLevel <= i) {
+ } else if (playerPed->m_pWanted->GetWantedLevel() <= i) {
NOTWANTED_COLOR.a = alpha;
CFont::SetColor(NOTWANTED_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
@@ -1051,16 +1060,17 @@ void CHud::Draw()
CRadar::DrawMap();
if (FrontEndMenuManager.m_PrefsRadarMode != 1) {
CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
+
+ rect.Translate(SCREEN_SCALE_X_FIX(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
+
#ifdef FIX_BUGS
- rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
+ rect.Grow(SCREEN_SCALE_X(6.0f), SCREEN_SCALE_X(6.0f), SCREEN_SCALE_Y(6.0f), SCREEN_SCALE_Y(6.0f));
#else
- rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
-#endif
-
rect.Grow(6.0f);
- rect.Translate(0.0f, 2.0f);
+#endif
+ rect.Translate(SCREEN_SCALE_X_FIX(0.0f), SCREEN_SCALE_Y_FIX(2.0f));
Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255));
- rect.Translate(0.0f, -2.0f);
+ rect.Translate(SCREEN_SCALE_X_FIX(0.0f), SCREEN_SCALE_Y_FIX(-2.0f));
Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR);
}
CRadar::DrawBlips();
@@ -1119,7 +1129,7 @@ void CHud::Draw()
CFont::SetPropOff();
CFont::SetFontStyle(FONT_LOCALE(CTheScripts::IntroTextLines[i].m_nFont));
- CFont::PrintString(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - CTheScripts::IntroTextLines[i].m_fAtY), CTheScripts::IntroTextLines[i].m_Text);
+ CFont::PrintString(SCREEN_WIDTH - SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_HEIGHT - SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - CTheScripts::IntroTextLines[i].m_fAtY), CTheScripts::IntroTextLines[i].m_Text);
}
}
for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) {
@@ -1172,6 +1182,10 @@ void CHud::Draw()
onceItWasWidescreen = true;
if (FrontEndMenuManager.m_PrefsShowSubtitles || !CCutsceneMgr::IsRunning()) {
+#ifdef CUTSCENE_BORDERS_SWITCH
+ if (!FrontEndMenuManager.m_PrefsCutsceneBorders)
+ CFont::SetDropShadowPosition(2);
+#endif
CFont::SetCentreSize(SCREEN_WIDTH - SCREEN_SCALE_X(60.0f));
CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.2f));
CFont::PrintString(SCREEN_WIDTH / 2.f, SCREEN_SCALE_FROM_BOTTOM(80.0f), m_Message);
@@ -1457,7 +1471,7 @@ void CHud::DrawAfterFade()
CFont::SetPropOff();
CFont::SetFontStyle(line.m_nFont);
- CFont::PrintString(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - line.m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - line.m_fAtY), line.m_Text);
+ CFont::PrintString(SCREEN_WIDTH - SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - line.m_fAtX), SCREEN_HEIGHT - SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - line.m_fAtY), line.m_Text);
}
}
for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) {
@@ -1558,15 +1572,8 @@ void CHud::DrawAfterFade()
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
-#ifdef BETA_SLIDING_TEXT
-
- CFont::SetColor(ODDJOB2_COLOR);
- CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_SCALE_Y(217.0f), m_BigMessage[5]);
-#else
-
CFont::SetColor(ODDJOB2_COLOR);
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_Y(217.0f), m_BigMessage[5]);
-#endif
}
}
@@ -1615,11 +1622,7 @@ void CHud::DrawAfterFade()
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[1]));
CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1]));
-#ifdef BETA_SLIDING_TEXT
- CFont::PrintString(BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(140.0f), m_BigMessage[1]);
-#else
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(140.0f), m_BigMessage[1]);
-#endif
} else {
m_ZoneFadeTimer = 0;
BigMessageX[1] = SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 60.0f);
@@ -1767,6 +1770,9 @@ void CHud::Initialise()
m_LastWanted = 0;
m_LastWeapon = 0;
+#ifndef MASTER
+ VarConsole.Add("Draw HUD", &m_Wants_To_Draw_Hud, false);
+#endif
CTxdStore::PopCurrentTxd();
}
diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp
index 08298a1f..a94a5245 100644
--- a/src/render/MBlur.cpp
+++ b/src/render/MBlur.cpp
@@ -1,4 +1,3 @@
-#define WITHWINDOWS
#ifndef LIBRW
#define WITHD3D
#endif
@@ -7,10 +6,15 @@
#include <d3d8caps.h>
#endif
+#include "General.h"
#include "RwHelper.h"
#include "Camera.h"
-#include "MBlur.h"
+#include "Timecycle.h"
+#include "Particle.h"
#include "Timer.h"
+#include "Hud.h"
+#include "Frontend.h"
+#include "MBlur.h"
#include "postfx.h"
// Originally taken from RW example 'mblur'
@@ -21,6 +25,8 @@ bool CMBlur::ms_bScaledBlur;
bool CMBlur::BlurOn;
float CMBlur::Drunkness;
+int32 CMBlur::pBufVertCount;
+
static RwIm2DVertex Vertex[4];
static RwIm2DVertex Vertex2[4];
static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
@@ -244,6 +250,84 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect)
}
void
+CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect, RwIm2DVertex *verts, RwRGBA color, float u1Off, float v1Off, float u2Off, float v2Off, float z, int fullTexture)
+{
+ float x1 = rect->x;
+ float y1 = rect->y;
+ float x2 = rect->w;
+ float y2 = rect->h;
+
+ float u1, v1, u2, v2;
+ if(fullTexture){
+ u1 = 0.0f;
+ v1 = 0.0f;
+ u2 = 1.0f;
+ v2 = 1.0f;
+ }else{
+ if(RwRasterGetDepth(RwCameraGetRaster(cam)) == 16){
+ x1 += HALFPX;
+ y1 += HALFPX;
+ x2 += HALFPX;
+ y2 += HALFPX;
+ }else{
+ x1 -= HALFPX;
+ y1 -= HALFPX;
+ x2 -= HALFPX;
+ y2 -= HALFPX;
+ }
+
+ int32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1);
+ int32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1);
+ u1 = x1/width + u1Off;
+ v1 = y1/height + v1Off;
+ u2 = x2/width + u2Off;
+ v2 = y2/height + v2Off;
+ u1 = clamp(u1, 0.0f, 1.0f);
+ v1 = clamp(v1, 0.0f, 1.0f);
+ u2 = clamp(u2, 0.0f, 1.0f);
+ v2 = clamp(v2, 0.0f, 1.0f);
+ }
+
+ float recipz = 1.0f/z;
+ // TODO: CameraZ is wrong, what should we do?
+ RwIm2DVertexSetScreenX(&verts[0], x1);
+ RwIm2DVertexSetScreenY(&verts[0], y1);
+ RwIm2DVertexSetScreenZ(&verts[0], z);
+ RwIm2DVertexSetCameraZ(&verts[0], RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetRecipCameraZ(&verts[0], recipz);
+ RwIm2DVertexSetU(&verts[0], u1, recipz);
+ RwIm2DVertexSetV(&verts[0], v1, recipz);
+ RwIm2DVertexSetIntRGBA(&verts[0], color.red, color.green, color.blue, color.alpha);
+
+ RwIm2DVertexSetScreenX(&verts[1], x1);
+ RwIm2DVertexSetScreenY(&verts[1], y2);
+ RwIm2DVertexSetScreenZ(&verts[1], z);
+ RwIm2DVertexSetCameraZ(&verts[1], RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetRecipCameraZ(&verts[1], recipz);
+ RwIm2DVertexSetU(&verts[1], u1, recipz);
+ RwIm2DVertexSetV(&verts[1], v2, recipz);
+ RwIm2DVertexSetIntRGBA(&verts[1], color.red, color.green, color.blue, color.alpha);
+
+ RwIm2DVertexSetScreenX(&verts[2], x2);
+ RwIm2DVertexSetScreenY(&verts[2], y2);
+ RwIm2DVertexSetScreenZ(&verts[2], z);
+ RwIm2DVertexSetCameraZ(&verts[2], RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetRecipCameraZ(&verts[2], recipz);
+ RwIm2DVertexSetU(&verts[2], u2, recipz);
+ RwIm2DVertexSetV(&verts[2], v2, recipz);
+ RwIm2DVertexSetIntRGBA(&verts[2], color.red, color.green, color.blue, color.alpha);
+
+ RwIm2DVertexSetScreenX(&verts[3], x2);
+ RwIm2DVertexSetScreenY(&verts[3], y1);
+ RwIm2DVertexSetScreenZ(&verts[3], z);
+ RwIm2DVertexSetCameraZ(&verts[3], RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetRecipCameraZ(&verts[3], recipz);
+ RwIm2DVertexSetU(&verts[3], u2, recipz);
+ RwIm2DVertexSetV(&verts[3], v1, recipz);
+ RwIm2DVertexSetIntRGBA(&verts[3], color.red, color.green, color.blue, color.alpha);
+}
+
+void
CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha)
{
#ifdef EXTENDED_COLOURFILTER
@@ -357,7 +441,7 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type,
RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, 80);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- // TODO(MIAMI): pBufVertCount = 0;
+ pBufVertCount = 0;
}else{
RwIm2DVertexSetIntRGBA(&Vertex2[0], r*2, g*2, b*2, 30);
RwIm2DVertexSetIntRGBA(&Vertex2[1], r*2, g*2, b*2, 30);
@@ -415,7 +499,8 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type,
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
}
- // TODO(MIAMI): OverlayRenderFx
+ if(type != MOTION_BLUR_SNIPER)
+ OverlayRenderFx(cam, pFrontBuffer);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
@@ -437,4 +522,277 @@ CMBlur::ClearDrunkBlur()
{
Drunkness = 0.0f;
CTimer::SetTimeScale(1.0f);
-} \ No newline at end of file
+}
+
+#define NUM_RENDER_FX 64
+
+static RwRect fxRect[NUM_RENDER_FX];
+static FxType fxType[NUM_RENDER_FX];
+static float fxZ[NUM_RENDER_FX];
+
+bool
+CMBlur::PosInside(RwRect *rect, float x1, float y1, float x2, float y2)
+{
+ if((rect->x < x1 - 10.0f || rect->x > x2 + 10.0f || rect->y < y1 - 10.0f || rect->y > y2 + 10.0f) &&
+ (rect->w < x1 - 10.0f || rect->w > x2 + 10.0f || rect->h < y1 - 10.0f || rect->h > y2 + 10.0f) &&
+ (rect->x < x1 - 10.0f || rect->x > x2 + 10.0f || rect->h < y1 - 10.0f || rect->h > y2 + 10.0f) &&
+ (rect->w < x1 - 10.0f || rect->w > x2 + 10.0f || rect->y < y1 - 10.0f || rect->y > y2 + 10.0f))
+ return false;
+ return true;
+}
+
+bool
+CMBlur::AddRenderFx(RwCamera *cam, RwRect *rect, float z, FxType type)
+{
+ if(pBufVertCount >= NUM_RENDER_FX)
+ return false;
+
+ rect->x = Max(rect->x, 0);
+ rect->y = Max(rect->y, 0);
+ rect->w = Min(rect->w, SCREEN_WIDTH);
+ rect->h = Min(rect->h, SCREEN_HEIGHT);
+ if(rect->x >= rect->w || rect->y >= rect->h)
+ return false;
+
+ switch(type){
+ case FXTYPE_WATER1:
+ case FXTYPE_WATER2:
+ case FXTYPE_BLOOD1:
+ case FXTYPE_BLOOD2:
+ case FXTYPE_HEATHAZE: // code seems to be duplicated for this case
+ for(int i = 0; i < pBufVertCount; i++)
+ if(fxType[i] == type && PosInside(rect, fxRect[i].x-10.0f, fxRect[i].y-10.0f, fxRect[i].w+10.0f, fxRect[i].h+10.0f))
+ return false;
+ // TODO: fix aspect ratio scaling
+ // radar
+ if(PosInside(rect, 40.0f, SCREEN_SCALE_FROM_BOTTOM(116.0f), 40.0f + SCREEN_SCALE_X(94.0f), SCREEN_SCALE_FROM_BOTTOM(116.0f - 76.0f)))
+ return false;
+ // HUD
+ if(PosInside(rect, 400.0f, 0.0f, SCREEN_WIDTH, 90.0f))
+ return false;
+ // vehicle name
+ if(CHud::m_VehicleState != 0 && PosInside(rect, SCREEN_WIDTH/2, 350.0f, SCREEN_WIDTH, SCREEN_HEIGHT))
+ return false;
+ // zone name
+ if(CHud::m_ZoneState != 0 && PosInside(rect, SCREEN_WIDTH/2, 350.0f, SCREEN_WIDTH, SCREEN_HEIGHT))
+ return false;
+ break;
+ }
+
+ fxRect[pBufVertCount] = *rect;
+ fxZ[pBufVertCount] = z;
+ fxType[pBufVertCount] = type;
+ pBufVertCount++;
+
+ return true;
+}
+
+void
+CMBlur::OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf)
+{
+ bool drawWaterDrops = false;
+ RwIm2DVertex verts[4];
+ int red = (0.75f*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.55f * 255;
+ int green = (0.75f*CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen())*0.55f * 255;
+ int blue = (0.75f*CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue())*0.55f * 255;
+ red = clamp(red, 0, 255);
+ green = clamp(green, 0, 255);
+ blue = clamp(blue, 0, 255);
+
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+
+#ifdef LIBRW
+ rw::SetRenderState(rw::STENCILENABLE, TRUE);
+#else
+ RwD3D8SetRenderState(D3DRS_STENCILENABLE, TRUE);
+#endif
+
+ for(int i = 0; i < pBufVertCount; i++)
+ switch(fxType[i]){
+ case FXTYPE_WATER1:
+ case FXTYPE_WATER2:
+ case FXTYPE_BLOOD1:
+ case FXTYPE_BLOOD2: {
+ drawWaterDrops = true;
+ int32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1);
+ int32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1);
+
+ float u1Off = (fxRect[i].w - fxRect[i].x)/width;
+ float u2Off = u1Off - (fxRect[i].w - fxRect[i].x + 0.5f)*0.66f/width;
+ float halfHeight = (fxRect[i].h - fxRect[i].y + 0.5f)*0.25f/height;
+
+ if(RwRasterGetDepth(RwCameraGetRaster(cam)) == 16){
+ if(fxType[i] == FXTYPE_BLOOD1 || fxType[i] == FXTYPE_BLOOD2)
+ CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(255, 0, 0, 128), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
+ else
+ CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(32, 32, 32, 225), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
+ }else{
+ CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(32, 32, 32, 225), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
+ }
+
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpDotRaster);
+#ifdef LIBRW
+ rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILALWAYS);
+ rw::SetRenderState(rw::STENCILFUNCTIONREF, 1);
+ rw::SetRenderState(rw::STENCILFUNCTIONMASK, 0xFFFFFFFF);
+ rw::SetRenderState(rw::STENCILFUNCTIONWRITEMASK, 0xFFFFFFFF);
+ rw::SetRenderState(rw::STENCILZFAIL, rw::STENCILKEEP);
+ rw::SetRenderState(rw::STENCILFAIL, rw::STENCILKEEP);
+ rw::SetRenderState(rw::STENCILPASS, rw::STENCILREPLACE);
+#else
+ RwD3D8SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
+ RwD3D8SetRenderState(D3DRS_STENCILREF, 1);
+ RwD3D8SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF);
+ RwD3D8SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF);
+ RwD3D8SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP);
+ RwD3D8SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP);
+ RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
+#endif
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
+
+ if(RwRasterGetDepth(RwCameraGetRaster(cam)) != 16){
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, frontBuf);
+#ifdef LIBRW
+ rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILEQUAL);
+ rw::SetRenderState(rw::STENCILPASS, rw::STENCILKEEP);
+#else
+ RwD3D8SetRenderState(D3DRS_STENCILFUNC, D3DCMP_EQUAL);
+ RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP);
+#endif
+ if(BlurOn){
+ if(fxType[i] == FXTYPE_BLOOD1 || fxType[i] == FXTYPE_BLOOD2)
+ CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(255, 0, 0, 255), u1Off, 0.0f+halfHeight, u2Off, 0.0f-halfHeight, fxZ[i], false);
+ else
+ CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(225, 225, 225, 160), u1Off, 0.0f+halfHeight, u2Off, 0.0f-halfHeight, fxZ[i], false);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDDESTALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVDESTALPHA);
+ }else{
+ if(fxType[i] == FXTYPE_BLOOD1 || fxType[i] == FXTYPE_BLOOD2)
+ CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(255, 0, 0, 128), u1Off, 0.0f+halfHeight, u2Off, 0.0f-halfHeight, fxZ[i], false);
+ else
+ CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(128, 128, 128, 32), u1Off, 0.0f+halfHeight, u2Off, 0.0f-halfHeight, fxZ[i], false);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ }
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
+ }
+ break;
+ }
+ case FXTYPE_SPLASH1:
+ case FXTYPE_SPLASH2:
+ case FXTYPE_SPLASH3:
+ drawWaterDrops = true;
+ break;
+
+ case FXTYPE_HEATHAZE:
+ if(TheCamera.GetScreenFadeStatus() == FADE_0 && frontBuf){
+ int alpha = FrontEndMenuManager.m_PrefsBrightness > 255 ?
+ FrontEndMenuManager.m_PrefsBrightness - 90 :
+ FrontEndMenuManager.m_PrefsBrightness - 130;
+ alpha = clamp(alpha, 16, 200)/2;
+
+ CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(0, 0, 0, alpha), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpHeatHazeRaster);
+#ifdef LIBRW
+ rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILALWAYS);
+ rw::SetRenderState(rw::STENCILFUNCTIONREF, 1);
+ rw::SetRenderState(rw::STENCILFUNCTIONMASK, 0xFFFFFFFF);
+ rw::SetRenderState(rw::STENCILFUNCTIONWRITEMASK, 0xFFFFFFFF);
+ rw::SetRenderState(rw::STENCILZFAIL, rw::STENCILKEEP);
+ rw::SetRenderState(rw::STENCILFAIL, rw::STENCILKEEP);
+ rw::SetRenderState(rw::STENCILPASS, rw::STENCILREPLACE);
+#else
+ RwD3D8SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
+ RwD3D8SetRenderState(D3DRS_STENCILREF, 1);
+ RwD3D8SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF);
+ RwD3D8SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF);
+ RwD3D8SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP);
+ RwD3D8SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP);
+ RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
+#endif
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
+
+ CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(255, 255, 255, alpha),
+ CGeneral::GetRandomNumberInRange(-0.002f, 0.002f),
+ CGeneral::GetRandomNumberInRange(-0.002f, 0.002f),
+ CGeneral::GetRandomNumberInRange(-0.002f, 0.002f),
+ CGeneral::GetRandomNumberInRange(-0.002f, 0.002f),
+ fxZ[i], false);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, frontBuf);
+#ifdef LIBRW
+ rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILEQUAL);
+ rw::SetRenderState(rw::STENCILPASS, rw::STENCILKEEP);
+#else
+ RwD3D8SetRenderState(D3DRS_STENCILFUNC, D3DCMP_EQUAL);
+ RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP);
+#endif
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
+ }
+ break;
+ }
+#ifdef LIBRW
+ rw::SetRenderState(rw::STENCILENABLE, FALSE);
+#else
+ RwD3D8SetRenderState(D3DRS_STENCILENABLE, FALSE);
+#endif
+
+ if(drawWaterDrops){
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+
+ // Draw drops
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRainDripRaster[0]);
+ for(int i = 0; i < pBufVertCount; i++)
+ if(fxType[i] == FXTYPE_WATER1 || fxType[i] == FXTYPE_BLOOD1){
+ CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(red, green, blue, fxType[i] == FXTYPE_BLOOD1 ? 255 : 192),
+ 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
+ }
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRainDripRaster[1]);
+ for(int i = 0; i < pBufVertCount; i++)
+ if(fxType[i] == FXTYPE_WATER2 || fxType[i] == FXTYPE_BLOOD2){
+ CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(red, green, blue, fxType[i] == FXTYPE_BLOOD2 ? 255 : 192),
+ 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
+ }
+
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCarSplashRaster[0]);
+ for(int i = 0; i < pBufVertCount; i++)
+ if(fxType[i] == FXTYPE_SPLASH1 || fxType[i] == FXTYPE_SPLASH2 || fxType[i] == FXTYPE_SPLASH3){
+ CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(200, 200, 200, 255),
+ 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
+ }
+
+ // Darken the water drops
+ int alpha = 192*0.5f;
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRainDripDarkRaster[0]);
+ for(int i = 0; i < pBufVertCount; i++)
+ if(fxType[i] == FXTYPE_WATER1){
+ CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(red, green, blue, alpha),
+ 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
+ }
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpRainDripDarkRaster[1]);
+ for(int i = 0; i < pBufVertCount; i++)
+ if(fxType[i] == FXTYPE_WATER2){
+ CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(red, green, blue, alpha),
+ 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
+ }
+ }
+
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ pBufVertCount = 0;
+}
diff --git a/src/render/MBlur.h b/src/render/MBlur.h
index c2572256..3dc53082 100644
--- a/src/render/MBlur.h
+++ b/src/render/MBlur.h
@@ -2,12 +2,14 @@
enum FxType
{
- FXTYPE_0 = 0,
- FXTYPE_1,
- FXTYPE_2,
- FXTYPE_3,
- FXTYPE_4,
- FXTYPE_5,
+ FXTYPE_WATER1,
+ FXTYPE_WATER2,
+ FXTYPE_BLOOD1,
+ FXTYPE_BLOOD2,
+ FXTYPE_HEATHAZE,
+ FXTYPE_SPLASH1,
+ FXTYPE_SPLASH2,
+ FXTYPE_SPLASH3
};
class CMBlur
@@ -19,16 +21,19 @@ public:
static bool BlurOn;
static float Drunkness;
+ static int32 pBufVertCount;
+
public:
static RwBool MotionBlurOpen(RwCamera *cam);
static RwBool MotionBlurClose(void);
static void CreateImmediateModeData(RwCamera *cam, RwRect *rect);
+ static void CreateImmediateModeData(RwCamera *cam, RwRect *rect, RwIm2DVertex *verts, RwRGBA color, float u1Off, float v1Off, float u2Off, float v2Off, float z, int fullTexture);
static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha);
static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 bluralpha);
static void SetDrunkBlur(float drunkness);
static void ClearDrunkBlur();
- //TODO
- static void AddRenderFx(RwCamera *,RwRect *,float,FxType)
- {}
+ static bool PosInside(RwRect *rect, float x1, float y1, float x2, float y2);
+ static bool AddRenderFx(RwCamera *cam, RwRect *rect, float z, FxType type);
+ static void OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf);
};
diff --git a/src/render/Occlusion.cpp b/src/render/Occlusion.cpp
index 5fef6e21..3ea5678c 100644
--- a/src/render/Occlusion.cpp
+++ b/src/render/Occlusion.cpp
@@ -1,6 +1,7 @@
#include "common.h"
#include "main.h"
+#include "Entity.h"
#include "Occlusion.h"
#include "Game.h"
#include "Camera.h"
@@ -8,6 +9,7 @@
#include "Draw.h"
#include "Timer.h"
#include "RwHelper.h"
+#include "VarConsole.h"
int32 COcclusion::NumOccludersOnMap;
int16 COcclusion::FarAwayList;
@@ -30,20 +32,20 @@ CVector gOccluderCoorsOnScreen[8];
CVector gOccluderCoors[8];
#ifndef MASTER
-bool bDisplayOccDebugStuff;
+bool bDispayOccDebugStuff; // disPAY, yeah
#endif
void
COcclusion::Init(void)
{
NumOccludersOnMap = 0;
+#ifndef MASTER
+ VarConsole.Add("Occlusion debug", &bDispayOccDebugStuff, true);
+#endif
FarAwayList = -1;
NearbyList = -1;
ListWalkThroughFA = -1;
PreviousListWalkThroughFA = -1;
-#ifndef MASTER
- bDisplayOccDebugStuff = false;
-#endif
}
void
@@ -457,7 +459,7 @@ bool COcclusion::IsPositionOccluded(CVector pos, float side) {
RwIm2DVertex vertexbufferT[2];
void COcclusion::Render() {
- if (!bDisplayOccDebugStuff || !(CTimer::GetTimeInMilliseconds() & 0x200))
+ if (!bDispayOccDebugStuff || !(CTimer::GetTimeInMilliseconds() & 0x200))
return;
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
@@ -493,3 +495,36 @@ void COcclusion::Render() {
DefinedState();
}
#endif
+
+bool CEntity::IsEntityOccluded(void) {
+
+ CVector coors;
+ float width, height;
+
+ if (COcclusion::NumActiveOccluders == 0 || !CalcScreenCoors(GetBoundCentre(), &coors, &width, &height))
+ return false;
+
+ float area = Max(width, height) * GetBoundRadius() * 0.9f;
+
+ for (int i = 0; i < COcclusion::NumActiveOccluders; i++) {
+ if (coors.z - (GetBoundRadius() * 0.85f) > COcclusion::aActiveOccluders[i].radius) {
+ if (COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, area)) {
+ return true;
+ }
+
+ if (COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) {
+ CVector min = m_matrix * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.min;
+ CVector max = m_matrix * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.max;
+
+ if (CalcScreenCoors(min, &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
+ if (CalcScreenCoors(CVector(max.x, max.y, min.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
+ if (CalcScreenCoors(CVector(max.x, min.y, max.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
+ if (CalcScreenCoors(CVector(min.x, max.y, max.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
+
+ return true;
+ }
+ }
+ }
+
+ return false;
+} \ No newline at end of file
diff --git a/src/render/Occlusion.h b/src/render/Occlusion.h
index 8a444525..e0edef53 100644
--- a/src/render/Occlusion.h
+++ b/src/render/Occlusion.h
@@ -58,5 +58,5 @@ bool CalcScreenCoors(CVector const &in, CVector *out, float *outw, float *outh);
bool CalcScreenCoors(CVector const &in, CVector *out);
#ifndef MASTER
-extern bool bDisplayOccDebugStuff;
+extern bool bDispayOccDebugStuff;
#endif \ No newline at end of file
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp
index 6a42bc4d..51249844 100644
--- a/src/render/Particle.cpp
+++ b/src/render/Particle.cpp
@@ -213,19 +213,19 @@ RwTexture *gpSparkTex;
RwTexture *gpNewspaperTex;
RwTexture *gpGunSmokeTex;
RwTexture *gpDotTex;
-RwTexture *gpHeathazeTex;
+RwTexture *gpHeatHazeTex;
RwTexture *gpBeastieTex;
-RwTexture *gpRaindripTex1[MAX_RAINDRIP_FILES];
-RwTexture *gpRaindripTex2[MAX_RAINDRIP_FILES];
+RwTexture *gpRainDripTex[MAX_RAINDRIP_FILES];
+RwTexture *gpRainDripDarkTex[MAX_RAINDRIP_FILES];
RwRaster *gpSparkRaster;
RwRaster *gpNewspaperRaster;
RwRaster *gpGunSmokeRaster;
RwRaster *gpDotRaster;
-RwRaster *gpHeathazeRaster;
+RwRaster *gpHeatHazeRaster;
RwRaster *gpBeastieRaster;
-RwRaster *gpRaindripRaster1[MAX_RAINDRIP_FILES];
-RwRaster *gpRaindripRaster2[MAX_RAINDRIP_FILES];
+RwRaster *gpRainDripRaster[MAX_RAINDRIP_FILES];
+RwRaster *gpRainDripDarkRaster[MAX_RAINDRIP_FILES];
float CParticle::ms_afRandTable[CParticle::RAND_TABLE_SIZE];
CParticle *CParticle::m_pUnusedListHead;
@@ -411,9 +411,11 @@ void CParticle::Initialise()
gpFlame5Tex = RwTextureRead("flame5", nil);
-#ifdef FIX_BUGS
+//#ifdef FIX_BUGS
+#if 0
gpFlame5Raster = RwTextureGetRaster(gpFlame5Tex);
#else
+ // this seems to have become more of a design choice
gpFlame5Raster = RwTextureGetRaster(gpFlame1Tex); // copy-paste bug ?
#endif
@@ -465,23 +467,23 @@ void CParticle::Initialise()
gpDotTex = RwTextureRead("dot", nil);
gpDotRaster = RwTextureGetRaster(gpDotTex);
- gpHeathazeTex = RwTextureRead("heathaze", nil);
- gpHeathazeRaster = RwTextureGetRaster(gpHeathazeTex);
+ gpHeatHazeTex = RwTextureRead("heathaze", nil);
+ gpHeatHazeRaster = RwTextureGetRaster(gpHeatHazeTex);
gpBeastieTex = RwTextureRead("beastie", nil);
gpBeastieRaster = RwTextureGetRaster(gpBeastieTex);
- gpRaindripTex1[0] = RwTextureRead("raindrip64", nil);
- gpRaindripRaster1[0] = RwTextureGetRaster(gpRaindripTex1[0]);
+ gpRainDripTex[0] = RwTextureRead("raindrip64", nil);
+ gpRainDripRaster[0] = RwTextureGetRaster(gpRainDripTex[0]);
- gpRaindripTex1[1] = RwTextureRead("raindripb64", nil);
- gpRaindripRaster1[1] = RwTextureGetRaster(gpRaindripTex1[1]);
+ gpRainDripTex[1] = RwTextureRead("raindripb64", nil);
+ gpRainDripRaster[1] = RwTextureGetRaster(gpRainDripTex[1]);
- gpRaindripTex2[0] = RwTextureRead("raindrip64_d", nil);
- gpRaindripRaster2[0] = RwTextureGetRaster(gpRaindripTex2[0]);
+ gpRainDripDarkTex[0] = RwTextureRead("raindrip64_d", nil);
+ gpRainDripDarkRaster[0] = RwTextureGetRaster(gpRainDripDarkTex[0]);
- gpRaindripTex2[1] = RwTextureRead("raindripb64_d", nil);
- gpRaindripRaster2[1] = RwTextureGetRaster(gpRaindripTex2[1]);
+ gpRainDripDarkTex[1] = RwTextureRead("raindripb64_d", nil);
+ gpRainDripDarkRaster[1] = RwTextureGetRaster(gpRainDripDarkTex[1]);
CTxdStore::PopCurrentTxd();
@@ -586,7 +588,7 @@ void CParticle::Initialise()
break;
case PARTICLE_TEARGAS:
- entry->m_ppRaster = &gpHeathazeRaster;
+ entry->m_ppRaster = &gpHeatHazeRaster;
break;
case PARTICLE_SHARD:
@@ -749,11 +751,11 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_RAINDRIP_FILES; i++ )
{
- RwTextureDestroy(gpRaindripTex1[i]);
- gpRaindripTex1[i] = nil;
+ RwTextureDestroy(gpRainDripTex[i]);
+ gpRainDripTex[i] = nil;
- RwTextureDestroy(gpRaindripTex2[i]);
- gpRaindripTex2[i] = nil;
+ RwTextureDestroy(gpRainDripDarkTex[i]);
+ gpRainDripDarkTex[i] = nil;
}
RwTextureDestroy(gpBoatWakeTex);
@@ -812,8 +814,8 @@ void CParticle::Shutdown()
RwTextureDestroy(gpDotTex);
gpDotTex = nil;
- RwTextureDestroy(gpHeathazeTex);
- gpHeathazeTex = nil;
+ RwTextureDestroy(gpHeatHazeTex);
+ gpHeatHazeTex = nil;
RwTextureDestroy(gpBeastieTex);
gpBeastieTex = nil;
@@ -941,7 +943,7 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
CVector screen;
float w, h;
- if ( !CSprite::CalcScreenCoors(vecPos, screen, &w, &h, true) )
+ if ( !CSprite::CalcScreenCoors(vecPos, &screen, &w, &h, true) )
return nil;
pParticle->m_vecPosition = screen;
@@ -1913,9 +1915,9 @@ void CParticle::Render()
FxType fxtype;
if ( particle->m_nCurrentFrame != 0 )
- fxtype = FXTYPE_1;
+ fxtype = FXTYPE_WATER2;
else
- fxtype = FXTYPE_0;
+ fxtype = FXTYPE_WATER1;
CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, fxtype);
@@ -1939,9 +1941,9 @@ void CParticle::Render()
FxType fxtype;
if ( particle->m_nCurrentFrame )
- fxtype = FXTYPE_3;
+ fxtype = FXTYPE_BLOOD2;
else
- fxtype = FXTYPE_2;
+ fxtype = FXTYPE_BLOOD1;
CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, fxtype);
@@ -1957,7 +1959,7 @@ void CParticle::Render()
rect.w = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * stretchTexW));
rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH * 0.15f));
- CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, FXTYPE_4);
+ CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, FXTYPE_HEATHAZE);
canDraw = false;
}
@@ -1993,7 +1995,7 @@ void CParticle::Render()
break;
}
- CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, FXTYPE_4);
+ CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, FXTYPE_HEATHAZE);
canDraw = false;
}
@@ -2034,7 +2036,7 @@ void CParticle::Render()
float w;
float h;
- if ( CSprite::CalcScreenCoors(particle->m_vecPosition, coors, &w, &h, true) )
+ if ( CSprite::CalcScreenCoors(particle->m_vecPosition, &coors, &w, &h, true) )
{
if ( i == PARTICLE_ENGINE_STEAM
@@ -2115,7 +2117,7 @@ void CParticle::Render()
* (CSprite::GetFarScreenZ() - CSprite::GetNearScreenZ()) * CDraw::GetFarClipZ()
/ ( (CDraw::GetFarClipZ() - CDraw::GetNearClipZ()) * coors.z ) + CSprite::GetNearScreenZ();
- CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, FXTYPE_5);
+ CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, FXTYPE_SPLASH1);
}
else
{
@@ -2189,7 +2191,7 @@ void CParticle::Render()
float fTrailLength;
CVector vecScreenPosition;
- if ( CSprite::CalcScreenCoors(vecPrevPos, vecScreenPosition, &fTrailLength, &fRotation, true) )
+ if ( CSprite::CalcScreenCoors(vecPrevPos, &vecScreenPosition, &fTrailLength, &fRotation, true) )
{
CVector2D vecDist
(
@@ -2329,9 +2331,9 @@ void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize
vecStepPos,
CVector
(
- CGeneral::GetRandomNumberInRange(-0.2f, 0.2f),
- CGeneral::GetRandomNumberInRange(-0.2f, 0.2f),
- CGeneral::GetRandomNumberInRange(-0.2f, 0.0f)
+ CGeneral::GetRandomNumberInRange(-0.02f, 0.02f),
+ CGeneral::GetRandomNumberInRange(-0.02f, 0.02f),
+ CGeneral::GetRandomNumberInRange(-0.02f, 0.0f)
),
nil,
fSize, color, 0, 0, 0, 0);
@@ -2470,3 +2472,43 @@ void CParticle::HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos)
}
}
+
+void
+CEntity::AddSteamsFromGround(CVector *unused)
+{
+ int i, n;
+ C2dEffect *effect;
+ CVector pos;
+
+ n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
+ for(i = 0; i < n; i++){
+ effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
+ if(effect->type != EFFECT_PARTICLE)
+ continue;
+
+ pos = GetMatrix() * effect->pos;
+ switch(effect->particle.particleType){
+ case 0:
+ CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+ case 1:
+ CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+ case 2:
+ CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false);
+ break;
+ case 3:
+ CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+ case 4:
+ CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+ case 5:
+ CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_VERT, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+ case 6:
+ CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_HORIZ, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+ }
+ }
+}
diff --git a/src/render/Particle.h b/src/render/Particle.h
index 9c496fe1..5542dc02 100644
--- a/src/render/Particle.h
+++ b/src/render/Particle.h
@@ -99,5 +99,10 @@ public:
extern bool clearWaterDrop;
extern int32 numWaterDropOnScreen;
+extern RwRaster *gpCarSplashRaster[];
+extern RwRaster *gpHeatHazeRaster;
+extern RwRaster *gpDotRaster;
+extern RwRaster *gpRainDripRaster[];
+extern RwRaster *gpRainDripDarkRaster[];
VALIDATE_SIZE(CParticle, 0x58);
diff --git a/src/render/ParticleType.h b/src/render/ParticleType.h
index 0af9a1e1..9578083d 100644
--- a/src/render/ParticleType.h
+++ b/src/render/ParticleType.h
@@ -88,5 +88,5 @@ enum tParticleType
MAX_PARTICLES,
PARTICLE_FIRST = PARTICLE_SPARK,
- PARTICLE_LAST = PARTICLE_RAINDROP_2D
+ PARTICLE_LAST = PARTICLE_HEATHAZE_IN_DIST
}; \ No newline at end of file
diff --git a/src/render/PlayerSkin.cpp b/src/render/PlayerSkin.cpp
index 261bbec0..ee944ca7 100644
--- a/src/render/PlayerSkin.cpp
+++ b/src/render/PlayerSkin.cpp
@@ -14,8 +14,7 @@
#include "RwHelper.h"
#include "Timer.h"
#include "Lights.h"
-
-//--MIAMI: file done
+#include "MemoryMgr.h"
RpClump *gpPlayerClump;
float gOldFov;
@@ -75,6 +74,7 @@ LoadPlayerDff(void)
void
CPlayerSkin::Initialise(void)
{
+ // empty on PS2
m_txdSlot = CTxdStore::AddTxdSlot("skin");
CTxdStore::Create(m_txdSlot);
CTxdStore::AddRef(m_txdSlot);
@@ -83,6 +83,7 @@ CPlayerSkin::Initialise(void)
void
CPlayerSkin::Shutdown(void)
{
+ // empty on PS2
CTxdStore::RemoveTxdSlot(m_txdSlot);
}
diff --git a/src/render/PointLights.cpp b/src/render/PointLights.cpp
index b09b07bd..3e73c57f 100644
--- a/src/render/PointLights.cpp
+++ b/src/render/PointLights.cpp
@@ -11,8 +11,6 @@
#include "Timer.h"
#include "PointLights.h"
-//--MIAMI: file done
-
int16 CPointLights::NumLights;
CRegisteredPointLight CPointLights::aLights[NUMPOINTLIGHTS];
CVector CPointLights::aCachedMapReads[32];
@@ -239,7 +237,7 @@ CPointLights::RenderFogEffect(void)
// more intensity the closer to line
intensity *= 1.0f - sq(Sqrt(linedistsq) / FOG_AREA_WIDTH);
- if(CSprite::CalcScreenCoors(fogcoors, spriteCoors, &spritew, &spriteh, true)){
+ if(CSprite::CalcScreenCoors(fogcoors, &spriteCoors, &spritew, &spriteh, true)) {
float rotation = (CTimer::GetTimeInMilliseconds()&0x1FFF) * 2*3.14f / 0x2000;
float size = FogSizes[r>>1];
CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z,
@@ -287,7 +285,7 @@ CPointLights::RenderFogEffect(void)
intensity *= 1.0f - sq(lightdist / FOG_AREA_RADIUS);
CVector fogcoors(xi, yi, groundZ + 1.6f);
- if(CSprite::CalcScreenCoors(fogcoors, spriteCoors, &spritew, &spriteh, true)){
+ if(CSprite::CalcScreenCoors(fogcoors, &spriteCoors, &spritew, &spriteh, true)) {
float rotation = (CTimer::GetTimeInMilliseconds()&0x3FFF) * 2*3.14f / 0x4000;
float size = FogSizes[r>>1];
CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z,
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index f8dbed1e..8c4714fb 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -1,4 +1,4 @@
-#define WITH_D3D
+#define WITHD3D
#include "common.h"
#include "main.h"
@@ -24,9 +24,10 @@
#include "Occlusion.h"
#include "Renderer.h"
#include "custompipes.h"
+#include "Frontend.h"
-//--MIAMI: file done
-
+bool gbShowPedRoadGroups;
+bool gbShowCarRoadGroups;
bool gbShowCollisionPolys;
bool gbShowCollisionLines;
bool gbBigWhiteDebugLightSwitchedOn;
@@ -37,6 +38,10 @@ bool gbDontRenderPeds;
bool gbDontRenderObjects;
bool gbDontRenderVehicles;
+// unused
+int16 TestCloseThings;
+int16 TestBigThings;
+
struct EntityInfo
{
CEntity *ent;
@@ -61,14 +66,10 @@ CVehicle *CRenderer::m_pFirstPersonVehicle;
bool CRenderer::m_loadingPriority;
float CRenderer::ms_lodDistScale = 1.2f;
-#ifdef FIX_BUGS
-#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier)
-#else
-#define LOD_DISTANCE 300.0f
-#endif
-#define FADE_DISTANCE 20.0f
-#define STREAM_DISTANCE 30.0f
-
+// unused
+BlockedRange CRenderer::aBlockedRanges[16];
+BlockedRange* CRenderer::pFullBlockedRanges;
+BlockedRange* CRenderer::pEmptyBlockedRanges;
void
CRenderer::Init(void)
@@ -344,379 +345,46 @@ enum {
PASS_BLEND // normal blend
};
-static RwRGBAReal black;
-
-#ifdef RW_D3D9
-struct BuildingInst
-{
- rw::RawMatrix combinedMat;
- rw::d3d9::InstanceDataHeader *instHeader;
- uint8 fadeAlpha;
- bool lighting;
-};
-static BuildingInst blendInsts[3][2000];
-static int numBlendInsts[3];
-
static void
SetStencilState(int state)
{
switch(state){
// disable stencil
case 0:
- rw::d3d::setRenderState(D3DRS_STENCILENABLE, FALSE);
+ rw::SetRenderState(rw::STENCILENABLE, FALSE);
break;
// test against stencil
case 1:
- rw::d3d::setRenderState(D3DRS_STENCILENABLE, TRUE);
- rw::d3d::setRenderState(D3DRS_STENCILFUNC, D3DCMP_NOTEQUAL);
- rw::d3d::setRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP);
- rw::d3d::setRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP);
- rw::d3d::setRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP);
- rw::d3d::setRenderState(D3DRS_STENCILMASK, 0xFF);
- rw::d3d::setRenderState(D3DRS_STENCILREF, 0xFF);
+ rw::SetRenderState(rw::STENCILENABLE, TRUE);
+ rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILNOTEQUAL);
+ rw::SetRenderState(rw::STENCILPASS, rw::STENCILKEEP);
+ rw::SetRenderState(rw::STENCILFAIL, rw::STENCILKEEP);
+ rw::SetRenderState(rw::STENCILZFAIL, rw::STENCILKEEP);
+ rw::SetRenderState(rw::STENCILFUNCTIONMASK, 0xFF);
+ rw::SetRenderState(rw::STENCILFUNCTIONREF, 0xFF);
break;
// write to stencil
case 2:
- rw::d3d::setRenderState(D3DRS_STENCILENABLE, TRUE);
- rw::d3d::setRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
- rw::d3d::setRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
- rw::d3d::setRenderState(D3DRS_STENCILREF, 0xFF);
+ rw::SetRenderState(rw::STENCILENABLE, TRUE);
+ rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILALWAYS);
+ rw::SetRenderState(rw::STENCILPASS, rw::STENCILREPLACE);
+ rw::SetRenderState(rw::STENCILFUNCTIONREF, 0xFF);
break;
}
}
-static void
-SetMatrix(BuildingInst *building, rw::Matrix *worldMat)
-{
- using namespace rw;
- RawMatrix world, worldview;
- Camera *cam = engine->currentCamera;
- convMatrix(&world, worldMat);
- RawMatrix::mult(&worldview, &world, &cam->devView);
- RawMatrix::mult(&building->combinedMat, &worldview, &cam->devProj);
-}
-
-static bool
-IsTextureTransparent(RwTexture *tex)
-{
- if(tex == nil || tex->raster == nil)
- return false;
- return PLUGINOFFSET(rw::d3d::D3dRaster, tex->raster, rw::d3d::nativeRasterOffset)->hasAlpha;
-}
-
-// Render all opaque meshes and put atomics that needs blending
-// into the deferred list.
-static void
-AtomicFirstPass(RpAtomic *atomic, int pass)
-{
- using namespace rw;
- using namespace rw::d3d;
- using namespace rw::d3d9;
-
- BuildingInst *building = &blendInsts[pass][numBlendInsts[pass]];
-
- atomic->getPipeline()->instance(atomic);
- building->instHeader = (d3d9::InstanceDataHeader*)atomic->geometry->instData;
- assert(building->instHeader != nil);
- assert(building->instHeader->platform == PLATFORM_D3D9);
- building->fadeAlpha = 255;
- building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
-
- bool setupDone = false;
- bool defer = false;
- SetMatrix(building, atomic->getFrame()->getLTM());
-
- InstanceData *inst = building->instHeader->inst;
- for(rw::uint32 i = 0; i < building->instHeader->numMeshes; i++, inst++){
- Material *m = inst->material;
-
- if(inst->vertexAlpha || m->color.alpha != 255 ||
- IsTextureTransparent(m->texture)){
- defer = true;
- continue;
- }
-
- // alright we're rendering this atomic
- if(!setupDone){
- setStreamSource(0, building->instHeader->vertexStream[0].vertexBuffer, 0, building->instHeader->vertexStream[0].stride);
- setIndices(building->instHeader->indexBuffer);
- setVertexDeclaration(building->instHeader->vertexDeclaration);
- setVertexShader(default_amb_VS);
- d3ddevice->SetVertexShaderConstantF(VSLOC_combined, (float*)&building->combinedMat, 4);
- if(building->lighting)
- setAmbient(pAmbient->color);
- else
- setAmbient(black);
- setupDone = true;
- }
-
- setMaterial(m->color, m->surfaceProps);
-
- if(m->texture){
- d3d::setTexture(0, m->texture);
- setPixelShader(default_tex_PS);
- }else
- setPixelShader(default_PS);
-
- drawInst(building->instHeader, inst);
- }
- if(defer)
- numBlendInsts[pass]++;
-}
-
-static void
-AtomicFullyTransparent(RpAtomic *atomic, int pass, int fadeAlpha)
-{
- using namespace rw;
- using namespace rw::d3d;
- using namespace rw::d3d9;
-
- BuildingInst *building = &blendInsts[pass][numBlendInsts[pass]];
-
- atomic->getPipeline()->instance(atomic);
- building->instHeader = (d3d9::InstanceDataHeader*)atomic->geometry->instData;
- assert(building->instHeader != nil);
- assert(building->instHeader->platform == PLATFORM_D3D9);
- building->fadeAlpha = fadeAlpha;
- building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
- SetMatrix(building, atomic->getFrame()->getLTM());
- numBlendInsts[pass]++;
-}
-
-static void
-RenderBlendPass(int pass)
-{
- using namespace rw;
- using namespace rw::d3d;
- using namespace rw::d3d9;
-
- setVertexShader(default_amb_VS);
-
- int i;
- for(i = 0; i < numBlendInsts[pass]; i++){
- BuildingInst *building = &blendInsts[pass][i];
-
- setStreamSource(0, building->instHeader->vertexStream[0].vertexBuffer, 0, building->instHeader->vertexStream[0].stride);
- setIndices(building->instHeader->indexBuffer);
- setVertexDeclaration(building->instHeader->vertexDeclaration);
- d3ddevice->SetVertexShaderConstantF(VSLOC_combined, (float*)&building->combinedMat, 4);
- if(building->lighting)
- setAmbient(pAmbient->color);
- else
- setAmbient(black);
-
- InstanceData *inst = building->instHeader->inst;
- for(rw::uint32 j = 0; j < building->instHeader->numMeshes; j++, inst++){
- Material *m = inst->material;
- if(!inst->vertexAlpha && m->color.alpha == 255 && !IsTextureTransparent(m->texture) && building->fadeAlpha == 255)
- continue; // already done this one
-
- rw::RGBA color = m->color;
- color.alpha = (color.alpha * building->fadeAlpha)/255;
- setMaterial(color, m->surfaceProps);
-
- if(m->texture){
- d3d::setTexture(0, m->texture);
- setPixelShader(default_tex_PS);
- }else
- setPixelShader(default_PS);
-
- drawInst(building->instHeader, inst);
- }
- }
-}
-#endif
-#ifdef RW_GL3
-struct BuildingInst
-{
- rw::Matrix matrix;
- rw::gl3::InstanceDataHeader *instHeader;
- uint8 fadeAlpha;
- bool lighting;
-};
-static BuildingInst blendInsts[3][2000];
-static int numBlendInsts[3];
-
-static void
-SetStencilState(int state)
-{
- switch(state){
- // disable stencil
- case 0:
- glDisable(GL_STENCIL_TEST);
- break;
- // test against stencil
- case 1:
- glEnable(GL_STENCIL_TEST);
- glStencilFunc(GL_NOTEQUAL, 0xFF, 0xFF);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- glStencilMask(0xFF);
- break;
- // write to stencil
- case 2:
- glEnable(GL_STENCIL_TEST);
- glStencilFunc(GL_ALWAYS, 0xFF, 0xFF);
- glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
- break;
- }
-}
-
-static bool
-IsTextureTransparent(RwTexture *tex)
-{
- if(tex == nil || tex->raster == nil)
- return false;
- return PLUGINOFFSET(rw::gl3::Gl3Raster, tex->raster, rw::gl3::nativeRasterOffset)->hasAlpha;
-}
-
-// Render all opaque meshes and put atomics that needs blending
-// into the deferred list.
-static void
-AtomicFirstPass(RpAtomic *atomic, int pass)
-{
- using namespace rw;
- using namespace rw::gl3;
-
- BuildingInst *building = &blendInsts[pass][numBlendInsts[pass]];
-
- atomic->getPipeline()->instance(atomic);
- building->instHeader = (gl3::InstanceDataHeader*)atomic->geometry->instData;
- assert(building->instHeader != nil);
- assert(building->instHeader->platform == PLATFORM_GL3);
- building->fadeAlpha = 255;
- building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
-
- WorldLights lights;
- lights.numAmbients = 1;
- lights.numDirectionals = 0;
- lights.numLocals = 0;
- if(building->lighting)
- lights.ambient = pAmbient->color;
- else
- lights.ambient = black;
-
- bool setupDone = false;
- bool defer = false;
- building->matrix = *atomic->getFrame()->getLTM();
-
- InstanceData *inst = building->instHeader->inst;
- for(rw::uint32 i = 0; i < building->instHeader->numMeshes; i++, inst++){
- Material *m = inst->material;
-
- if(inst->vertexAlpha || m->color.alpha != 255 ||
- IsTextureTransparent(m->texture)){
- defer = true;
- continue;
- }
-
- // alright we're rendering this atomic
- if(!setupDone){
- defaultShader->use();
- setWorldMatrix(&building->matrix);
-#ifdef RW_GL_USE_VAOS
- glBindVertexArray(building->instHeader->vao);
-#else
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, building->instHeader->ibo);
- glBindBuffer(GL_ARRAY_BUFFER, building->instHeader->vbo);
- setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
-#endif
- setLights(&lights);
- setupDone = true;
- }
-
- setMaterial(m->color, m->surfaceProps);
-
- setTexture(0, m->texture);
-
- drawInst(building->instHeader, inst);
- }
-#ifndef RW_GL_USE_VAOS
- disableAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
-#endif
- if(defer)
- numBlendInsts[pass]++;
-}
-
-static void
-AtomicFullyTransparent(RpAtomic *atomic, int pass, int fadeAlpha)
-{
- using namespace rw;
- using namespace rw::gl3;
-
- BuildingInst *building = &blendInsts[pass][numBlendInsts[pass]];
-
- atomic->getPipeline()->instance(atomic);
- building->instHeader = (gl3::InstanceDataHeader*)atomic->geometry->instData;
- assert(building->instHeader != nil);
- assert(building->instHeader->platform == PLATFORM_GL3);
- building->fadeAlpha = fadeAlpha;
- building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
- building->matrix = *atomic->getFrame()->getLTM();
- numBlendInsts[pass]++;
-}
-
-static void
-RenderBlendPass(int pass)
-{
- using namespace rw;
- using namespace rw::gl3;
-
- defaultShader->use();
- WorldLights lights;
- lights.numAmbients = 1;
- lights.numDirectionals = 0;
- lights.numLocals = 0;
-
- int i;
- for(i = 0; i < numBlendInsts[pass]; i++){
- BuildingInst *building = &blendInsts[pass][i];
-
-#ifdef RW_GL_USE_VAOS
- glBindVertexArray(building->instHeader->vao);
-#else
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, building->instHeader->ibo);
- glBindBuffer(GL_ARRAY_BUFFER, building->instHeader->vbo);
- setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
-#endif
- setWorldMatrix(&building->matrix);
- if(building->lighting)
- lights.ambient = pAmbient->color;
- else
- lights.ambient = black;
- setLights(&lights);
-
- InstanceData *inst = building->instHeader->inst;
- for(rw::uint32 j = 0; j < building->instHeader->numMeshes; j++, inst++){
- Material *m = inst->material;
- if(!inst->vertexAlpha && m->color.alpha == 255 && !IsTextureTransparent(m->texture) && building->fadeAlpha == 255)
- continue; // already done this one
-
- rw::RGBA color = m->color;
- color.alpha = (color.alpha * building->fadeAlpha)/255;
- setMaterial(color, m->surfaceProps);
-
- setTexture(0, m->texture);
-
- drawInst(building->instHeader, inst);
- }
-#ifndef RW_GL_USE_VAOS
- disableAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
-#endif
- }
-}
-#endif
-
void
CRenderer::RenderOneBuilding(CEntity *ent, float camdist)
{
if(ent->m_rwObject == nil)
return;
+
+ ent->bImBeingRendered = true; // TODO: this seems wrong, but do we even need it?
+
assert(RwObjectGetType(ent->m_rwObject) == rpATOMIC);
RpAtomic *atomic = (RpAtomic*)ent->m_rwObject;
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->GetModelIndex());
- ent->bImBeingRendered = true; // TODO: this seems wrong, but do we even need it?
-
int pass = PASS_BLEND;
if(mi->m_additive) // very questionable
pass = PASS_ADD;
@@ -735,16 +403,16 @@ CRenderer::RenderOneBuilding(CEntity *ent, float camdist)
alpha = mi->m_alpha * fadefactor;
if(alpha == 255)
- AtomicFirstPass(atomic, pass);
+ WorldRender::AtomicFirstPass(atomic, pass);
else{
// not quite sure what this is about, do we have to do that?
RpGeometry *geo = RpAtomicGetGeometry(lodatm);
if(geo != RpAtomicGetGeometry(atomic))
RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE);
- AtomicFullyTransparent(atomic, pass, alpha);
+ WorldRender::AtomicFullyTransparent(atomic, pass, alpha);
}
}else
- AtomicFirstPass(atomic, pass);
+ WorldRender::AtomicFirstPass(atomic, pass);
ent->bImBeingRendered = false; // TODO: this seems wrong, but do we even need it?
}
@@ -799,16 +467,16 @@ CRenderer::RenderWorld(int pass)
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
- RenderBlendPass(PASS_NOZ);
+ WorldRender::RenderBlendPass(PASS_NOZ);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
break;
case 2:
// Transparent
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
- RenderBlendPass(PASS_ADD);
+ WorldRender::RenderBlendPass(PASS_ADD);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RenderBlendPass(PASS_BLEND);
+ WorldRender::RenderBlendPass(PASS_BLEND);
break;
}
}
@@ -892,9 +560,9 @@ CRenderer::ClearForFrame(void)
ms_nNoOfInVisibleEntities = 0;
gSortedVehiclesAndPeds.Clear();
- numBlendInsts[PASS_NOZ] = 0;
- numBlendInsts[PASS_ADD] = 0;
- numBlendInsts[PASS_BLEND] = 0;
+ WorldRender::numBlendInsts[PASS_NOZ] = 0;
+ WorldRender::numBlendInsts[PASS_ADD] = 0;
+ WorldRender::numBlendInsts[PASS_BLEND] = 0;
}
#endif
@@ -1253,7 +921,21 @@ CRenderer::ConstructRenderList(void)
ms_nNoOfInVisibleEntities = 0;
}
ms_vecCameraPosition = TheCamera.GetPosition();
- // TODO: blocked ranges, but unused
+
+ // unused
+ pFullBlockedRanges = nil;
+ pEmptyBlockedRanges = aBlockedRanges;
+ for(int i = 0; i < 16; i++){
+ aBlockedRanges[i].prev = &aBlockedRanges[i-1];
+ aBlockedRanges[i].next = &aBlockedRanges[i+1];
+ }
+ aBlockedRanges[0].prev = nil;
+ aBlockedRanges[15].next = nil;
+
+ // unused
+ TestCloseThings = 0;
+ TestBigThings = 0;
+
ScanWorld();
}
@@ -1333,7 +1015,7 @@ CRenderer::ScanWorld(void)
vectors[CORNER_PRIO_RIGHT].x = vectors[CORNER_LOD_RIGHT].x * 0.2f;
vectors[CORNER_PRIO_RIGHT].y = vectors[CORNER_LOD_RIGHT].y * 0.2f;
vectors[CORNER_PRIO_RIGHT].z = vectors[CORNER_LOD_RIGHT].z;
- RwV3dTransformPoints((RwV3d*)vectors, (RwV3d*)vectors, 9, cammatrix);
+ RwV3dTransformPoints(vectors, vectors, 9, cammatrix);
m_loadingPriority = false;
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
@@ -1403,8 +1085,19 @@ CRenderer::ScanWorld(void)
poly[2].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPRIGHT].y);
ScanSectorPoly(poly, 3, ScanSectorList);
}
-
- ScanBigBuildingList(CWorld::GetBigBuildingList(CGame::currLevel));
+
+#ifdef NO_ISLAND_LOADING
+ if (FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) {
+ ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_BEACH));
+ ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_MAINLAND));
+ } else
+#endif
+ {
+#ifdef FIX_BUGS
+ if(CCollision::ms_collisionInMemory != LEVEL_GENERIC)
+#endif
+ ScanBigBuildingList(CWorld::GetBigBuildingList(CGame::currLevel));
+ }
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_GENERIC));
}
}
@@ -1453,7 +1146,7 @@ CRenderer::RequestObjectsInFrustum(void)
vectors[CORNER_PRIO_RIGHT].x = vectors[CORNER_LOD_RIGHT].x * 0.2f;
vectors[CORNER_PRIO_RIGHT].y = vectors[CORNER_LOD_RIGHT].y * 0.2f;
vectors[CORNER_PRIO_RIGHT].z = vectors[CORNER_LOD_RIGHT].z;
- RwV3dTransformPoints((RwV3d*)vectors, (RwV3d*)vectors, 9, cammatrix);
+ RwV3dTransformPoints(vectors, vectors, 9, cammatrix);
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
#ifdef FIX_BUGS
@@ -1492,7 +1185,17 @@ CRenderer::RequestObjectsInFrustum(void)
}
}
-// --MIAMI: Done
+bool
+CEntity::SetupLighting(void)
+{
+ return false;
+}
+
+void
+CEntity::RemoveLighting(bool)
+{
+}
+
bool
CPed::SetupLighting(void)
{
@@ -1518,7 +1221,6 @@ CPed::SetupLighting(void)
return false;
}
-// --MIAMI: Done
void
CPed::RemoveLighting(bool reset)
{
diff --git a/src/render/Renderer.h b/src/render/Renderer.h
index b579bb4c..9b202098 100644
--- a/src/render/Renderer.h
+++ b/src/render/Renderer.h
@@ -2,6 +2,16 @@
class CEntity;
+#ifdef FIX_BUGS
+#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier)
+#else
+#define LOD_DISTANCE 300.0f
+#endif
+#define FADE_DISTANCE 20.0f
+#define STREAM_DISTANCE 30.0f
+
+extern bool gbShowPedRoadGroups;
+extern bool gbShowCarRoadGroups;
extern bool gbShowCollisionPolys;
extern bool gbShowCollisionLines;
extern bool gbBigWhiteDebugLightSwitchedOn;
@@ -15,6 +25,13 @@ extern bool gbDontRenderVehicles;
class CVehicle;
class CPtrList;
+// unused
+struct BlockedRange
+{
+ float a, b; // unknown
+ BlockedRange *prev, *next;
+};
+
class CRenderer
{
static int32 ms_nNoOfVisibleEntities;
@@ -32,6 +49,10 @@ class CRenderer
static CVector ms_vecCameraPosition;
static CVehicle *m_pFirstPersonVehicle;
+ // unused
+ static BlockedRange aBlockedRanges[16];
+ static BlockedRange *pFullBlockedRanges;
+ static BlockedRange *pEmptyBlockedRanges;
public:
static float ms_lodDistScale;
static bool m_loadingPriority;
diff --git a/src/render/Rubbish.cpp b/src/render/Rubbish.cpp
index dada2439..bd69f875 100644
--- a/src/render/Rubbish.cpp
+++ b/src/render/Rubbish.cpp
@@ -13,8 +13,6 @@
#include "RenderBuffer.h"
#include "Rubbish.h"
-//--MIAMI: file done
-
#define RUBBISH_MAX_DIST (23.0f)
#define RUBBISH_FADE_DIST (20.0f)
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index a964ceb6..2b1df555 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -25,6 +25,7 @@
#include "CutsceneObject.h"
#include "CutsceneShadow.h"
#include "Clock.h"
+#include "VarConsole.h"
#ifdef DEBUGMENU
SETTWEAKPATH("Shadows");
@@ -57,6 +58,9 @@ CStaticShadow CShadows::aStaticShadows [MAX_STATICSHADOWS];
CPolyBunch *CShadows::pEmptyBunchList;
CPermanentShadow CShadows::aPermanentShadows[MAX_PERMAMENTSHADOWS];
+#ifndef MASTER
+bool gbCountPolysInShadow;
+#endif
void
CShadows::Init(void)
@@ -154,6 +158,10 @@ CShadows::Init(void)
{
aPermanentShadows[i].m_nType = SHADOWTYPE_NONE;
}
+
+#ifndef MASTER
+ VarConsole.Add("Count polys in shadow", &gbCountPolysInShadow, true);
+#endif
}
void
@@ -2229,7 +2237,7 @@ CShadows::CastShadowEntityXYZ(CEntity *pEntity, CVector *pPosn,
sphere.Set(2.0f, center);
RwV3d point;
- RwV3dTransformPoints(&point, center, 1, &invMatrix);
+ RwV3dTransformPoints(&point, &center, 1, &invMatrix);
CColSphere colSphere;
colSphere.Set(2.0f, CVector(point), 0, 0);
@@ -2252,7 +2260,7 @@ CShadows::CastShadowEntityXYZ(CEntity *pEntity, CVector *pPosn,
p[1] += offset;
p[2] += offset;
- if ( !ShadowRenderTriangleCB((RwV3d *)p, n, &proj) )
+ if ( !ShadowRenderTriangleCB(p, &n, &proj) )
break;
}
i++;
diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp
index 0251878a..07039c17 100644
--- a/src/render/Skidmarks.cpp
+++ b/src/render/Skidmarks.cpp
@@ -6,8 +6,6 @@
#include "Replay.h"
#include "Skidmarks.h"
-//--MIAMI: file done
-
CSkidmark CSkidmarks::aSkidmarks[NUMSKIDMARKS];
RwImVertexIndex SkidmarkIndexList[SKIDMARK_LENGTH * 6];
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index 665a41ab..35b0b2fc 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -186,7 +186,7 @@ CSpecialFX::Render2DFXs(void)
CFont::SetCentreOff();
CFont::SetPropOn();
CFont::SetColor(CRGBA(0, 255, 0, 200));
- FONT_LOCALE(FONT_STANDARD);
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
sprintf(gString, "%d", CTimer::GetFrameCounter() & 0x3F); // mb % 63
AsciiToUnicode(gString, gUString);
CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString);
@@ -211,7 +211,7 @@ CSpecialFX::Render2DFXs(void)
CFont::SetCentreOff();
CFont::SetPropOn();
CFont::SetColor(CRGBA(100, 100, 100, 200));
- FONT_LOCALE(FONT_STANDARD);
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString);
for (int32 i = 0; i < SCREEN_HEIGHT; i += 4) {
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
@@ -645,8 +645,6 @@ MarkerAtomicCB(RpAtomic *atomic, void *data)
return atomic;
}
-// --MIAMI: C3dMarker and C3dMarkers done
-
bool
C3dMarker::AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
{
@@ -849,7 +847,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
} else {
pMarker->m_fStdSize = size;
}
- } else {
+ } else if (type == MARKERTYPE_CYLINDER) {
if (dist < size + 12.0f) {
if (dist > size + 1.0f)
pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
@@ -862,10 +860,16 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
float someSin = Sin(TWOPI * (float)((pMarker->m_nPulsePeriod - 1) & (CTimer::GetTimeInMilliseconds() - pMarker->m_nStartTime)) / (float)pMarker->m_nPulsePeriod);
pMarker->m_fSize = pMarker->m_fStdSize - pulseFraction * pMarker->m_fStdSize * someSin;
- if (type == MARKERTYPE_ARROW)
+ if (type == MARKERTYPE_ARROW) {
pos.z += 0.25f * pMarker->m_fStdSize * someSin;
+ } else if (type == MARKERTYPE_0) {
+ if (someSin > 0.0f)
+ pMarker->m_Color.alpha = (float)a * 0.7f * someSin + a;
+ else
+ pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a;
+ }
if (pMarker->m_nRotateRate != 0) {
- RwV3d pos = pMarker->m_Matrix.m_matrix.pos;
+ CVector pos = pMarker->m_Matrix.GetPosition();
pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep()));
pMarker->m_Matrix.GetPosition() = pos;
}
@@ -888,7 +892,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
pMarker->DeleteMarkerObject();
pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate);
- if (type == MARKERTYPE_CYLINDER) {
+ if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) {
if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) {
float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
if (z != 0.0f)
@@ -899,6 +903,10 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
}
}
pMarker->m_Matrix.SetTranslate(pos.x, pos.y, pos.z);
+ if (type == MARKERTYPE_2) {
+ pMarker->m_Matrix.RotateX(PI);
+ pMarker->m_Matrix.GetPosition() = pos;
+ }
pMarker->m_Matrix.UpdateRW();
if (type == MARKERTYPE_ARROW) {
if (dist < 25.0f) {
@@ -909,7 +917,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
} else {
pMarker->m_fStdSize = size;
}
- } else {
+ } else if (type == MARKERTYPE_CYLINDER) {
if (dist < size + 12.0f) {
if (dist > size + 1.0f)
pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
@@ -1347,13 +1355,18 @@ CMoneyMessage::Render()
RwV3d vecOut;
float fDistX, fDistY;
if (CSprite::CalcScreenCoors(m_vecPosition + CVector(0.0f, 0.0f, fLifeTime), &vecOut, &fDistX, &fDistY, true)) {
- fDistX *= (0.7 * fLifeTime + 2.0) * m_fSize;
- fDistY *= (0.7 * fLifeTime + 2.0) * m_fSize;
+ fDistX *= (0.7f * fLifeTime + 2.0f) * m_fSize;
+ fDistY *= (0.7f * fLifeTime + 2.0f) * m_fSize;
CFont::SetPropOn();
CFont::SetBackgroundOff();
float fScaleY = Min(fDistY / 100.0f, MAX_SCALE);
float fScaleX = Min(fDistX / 100.0f, MAX_SCALE);
- CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here?
+
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(fScaleX), SCREEN_SCALE_Y(fScaleY));
+#else
+ CFont::SetScale(fScaleX, fScaleY);
+#endif
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_WIDTH);
CFont::SetJustifyOff();
@@ -1384,21 +1397,25 @@ CMoneyMessages::Render()
void
CMoneyMessages::RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity)
{
- uint32 nIndex = 0;
- while (aMoneyMessages[nIndex].m_nTimeRegistered != 0) {
- if (++nIndex >= NUMMONEYMESSAGES) return;
- }
-
- // Add data of this money message to the array
- AsciiToUnicode(pText, aMoneyMessages[nIndex].m_aText);
+ uint32 i;
+#ifdef FIX_BUGS
+ for(i = 0; i < NUMMONEYMESSAGES && aMoneyMessages[i].m_nTimeRegistered != 0; i++);
+#else
+ for(i = 0; aMoneyMessages[i].m_nTimeRegistered != 0 && i < NUMMONEYMESSAGES; i++);
+#endif
- aMoneyMessages[nIndex].m_nTimeRegistered = CTimer::GetTimeInMilliseconds();
- aMoneyMessages[nIndex].m_vecPosition = vecPos;
- aMoneyMessages[nIndex].m_Colour.red = bRed;
- aMoneyMessages[nIndex].m_Colour.green = bGreen;
- aMoneyMessages[nIndex].m_Colour.blue = bBlue;
- aMoneyMessages[nIndex].m_fSize = fSize;
- aMoneyMessages[nIndex].m_fOpacity = fOpacity;
+ if(i < NUMMONEYMESSAGES) {
+ // Add data of this money message to the array
+ AsciiToUnicode(pText, aMoneyMessages[i].m_aText);
+
+ aMoneyMessages[i].m_nTimeRegistered = CTimer::GetTimeInMilliseconds();
+ aMoneyMessages[i].m_vecPosition = vecPos;
+ aMoneyMessages[i].m_Colour.red = bRed;
+ aMoneyMessages[i].m_Colour.green = bGreen;
+ aMoneyMessages[i].m_Colour.blue = bBlue;
+ aMoneyMessages[i].m_fSize = fSize;
+ aMoneyMessages[i].m_fOpacity = fOpacity;
+ }
}
CRGBA FoamColour(255, 255, 255, 255);
diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp
index 401eebd0..ba6ab291 100644
--- a/src/render/Sprite.cpp
+++ b/src/render/Sprite.cpp
@@ -33,7 +33,11 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh,
// this is used to scale correctly if you zoom in with sniper rifle
float fovScale = fov / CDraw::GetFOV();
+#ifdef FIX_SPRITES
+ *outw = CDraw::ms_bFixSprites ? (fovScale * recip * SCREEN_HEIGHT) : (fovScale * SCREEN_SCALE_AR(recip) * SCREEN_WIDTH);
+#else
*outw = fovScale * SCREEN_SCALE_AR(recip) * SCREEN_WIDTH;
+#endif
*outh = fovScale * recip * SCREEN_HEIGHT;
return true;
diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp
index 0cd0e8bb..92f326f8 100644
--- a/src/render/Sprite2d.cpp
+++ b/src/render/Sprite2d.cpp
@@ -277,7 +277,11 @@ CSprite2d::SetMaskVertices(int n, float *positions)
RwIm2DVertexSetScreenZ(&maVertices[i], NearScreenZ);
RwIm2DVertexSetCameraZ(&maVertices[i], NearCamZ);
RwIm2DVertexSetRecipCameraZ(&maVertices[i], RecipNearClip);
- RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); // 0, 0, 0, 0 on PC
+#if !defined(GTA_PS2_STUFF) && defined(RWLIBS)
+ RwIm2DVertexSetIntRGBA(&maVertices[i], 0, 0, 0, 0);
+#else
+ RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255);
+#endif
}
}
diff --git a/src/render/Timecycle.cpp b/src/render/Timecycle.cpp
index b20a2443..95d9fe3c 100644
--- a/src/render/Timecycle.cpp
+++ b/src/render/Timecycle.cpp
@@ -10,8 +10,6 @@
#include "FileMgr.h"
#include "Timecycle.h"
-//--MIAMI: done
-
uint8 CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
@@ -172,8 +170,9 @@ CTimeCycle::Initialise(void)
for(w = 0; w < NUMWEATHERS; w++)
for(h = 0; h < NUMHOURS; h++){
li = 0;
- while(work_buff[bi] == '/'){
- while(work_buff[bi] != '\n')
+ while(work_buff[bi] == '/' || work_buff[bi] == '\n' ||
+ work_buff[bi] == '\0' || work_buff[bi] == ' ' || work_buff[bi] == '\r'){
+ while(work_buff[bi] != '\n' && work_buff[bi] != '\0' && work_buff[bi] != '\r')
bi++;
bi++;
}
diff --git a/src/render/VarConsole.cpp b/src/render/VarConsole.cpp
new file mode 100644
index 00000000..372a091a
--- /dev/null
+++ b/src/render/VarConsole.cpp
@@ -0,0 +1,786 @@
+#include "common.h"
+#include "VarConsole.h"
+#include "Font.h"
+#include "Pad.h"
+
+#define VAR_CONSOLE_PAD 1
+
+CVarConsole VarConsole;
+
+void
+CVarConsole::Initialise()
+{
+ m_nCountEntries = 0;
+ m_nCurPage = 1;
+ m_bIsOpen = false;
+ m_nCurEntry = 0;
+ m_nFirstEntryOnPage = 0;
+}
+
+void
+CVarConsole::Add(char *text, int8 *pVal, uint8 step, int8 min, int8 max, bool8 isVar)
+{
+ int i;
+ for (i = 0; i < m_nCountEntries; i++) {
+ if (m_aEntries[i].text == text)
+ return;
+ }
+
+ m_aEntries[i].text = text;
+ m_aEntries[i].pInt8Value = pVal;
+ m_aEntries[i].bAllowExceedBounds = isVar;
+ m_aEntries[i].VarType = VCE_TYPE_INT8;
+ m_aEntries[i].I8_step = step;
+ m_aEntries[i].I8_min = min;
+ m_aEntries[i].I8_max = max;
+ m_nCountEntries++;
+}
+
+void
+CVarConsole::Add(char *text, int16 *pVal, uint16 step, int16 min, int16 max, bool8 isVar)
+{
+ int i;
+ for (i = 0; i < m_nCountEntries; i++) {
+ if (m_aEntries[i].text == text)
+ return;
+ }
+
+ m_aEntries[i].text = text;
+ m_aEntries[i].pInt16Value = pVal;
+ m_aEntries[i].bAllowExceedBounds = isVar;
+ m_aEntries[i].VarType = VCE_TYPE_INT16;
+ m_aEntries[i].I16_step = step;
+ m_aEntries[i].I16_min = min;
+ m_aEntries[i].I16_max = max;
+ m_nCountEntries++;
+}
+
+void
+CVarConsole::Add(char *text, int32 *pVal, uint32 step, int32 min, int32 max, bool8 isVar)
+{
+ int i;
+ for (i = 0; i < m_nCountEntries; i++) {
+ if (m_aEntries[i].text == text)
+ return;
+ }
+
+ m_aEntries[i].text = text;
+ m_aEntries[i].pInt32Value = pVal;
+ m_aEntries[i].bAllowExceedBounds = isVar;
+ m_aEntries[i].VarType = VCE_TYPE_INT32;
+ m_aEntries[i].I32_step = step;
+ m_aEntries[i].I32_min = min;
+ m_aEntries[i].I32_max = max;
+ m_nCountEntries++;
+}
+
+void
+CVarConsole::Add(char *text, int64 *pVal, uint64 step, int64 min, int64 max, bool8 isVar)
+{
+ int i;
+ for (i = 0; i < m_nCountEntries; i++) {
+ if (m_aEntries[i].text == text)
+ return;
+ }
+
+ m_aEntries[i].text = text;
+ m_aEntries[i].pInt64Value = pVal;
+ m_aEntries[i].bAllowExceedBounds = isVar;
+ m_aEntries[i].VarType = VCE_TYPE_INT64;
+ m_aEntries[i].I64_step = step;
+ m_aEntries[i].I64_min = min;
+ m_aEntries[i].I64_max = max;
+ m_nCountEntries++;
+}
+
+void
+CVarConsole::Add(char *text, uint8 *pVal, uint8 step, int8 min, int8 max, bool8 isVar)
+{
+ int i;
+ for (i = 0; i < m_nCountEntries; i++) {
+ if (m_aEntries[i].text == text)
+ return;
+ }
+
+ m_aEntries[i].text = text;
+ m_aEntries[i].pUint8Value = pVal;
+ m_aEntries[i].bAllowExceedBounds = isVar;
+ m_aEntries[i].VarType = VCE_TYPE_UINT8;
+ m_aEntries[i].I8_step = step;
+ m_aEntries[i].I8_min = min;
+ m_aEntries[i].I8_max = max;
+ m_nCountEntries++;
+}
+
+void
+CVarConsole::Add(char *text, uint16 *pVal, uint16 step, int16 min, int16 max, bool8 isVar)
+{
+ int i;
+ for (i = 0; i < m_nCountEntries; i++) {
+ if (m_aEntries[i].text == text)
+ return;
+ }
+
+ m_aEntries[i].text = text;
+ m_aEntries[i].pUint16Value = pVal;
+ m_aEntries[i].bAllowExceedBounds = isVar;
+ m_aEntries[i].VarType = VCE_TYPE_UINT16;
+ m_aEntries[i].I16_step = step;
+ m_aEntries[i].I16_min = min;
+ m_aEntries[i].I16_max = max;
+ m_nCountEntries++;
+}
+
+void
+CVarConsole::Add(char *text, uint32 *pVal, uint32 step, int32 min, int32 max, bool8 isVar)
+{
+ int i;
+ for (i = 0; i < m_nCountEntries; i++) {
+ if (m_aEntries[i].text == text)
+ return;
+ }
+
+ m_aEntries[i].text = text;
+ m_aEntries[i].pUint32Value = pVal;
+ m_aEntries[i].bAllowExceedBounds = isVar;
+ m_aEntries[i].VarType = VCE_TYPE_UINT32;
+ m_aEntries[i].I32_step = step;
+ m_aEntries[i].I32_min = min;
+ m_aEntries[i].I32_max = max;
+ m_nCountEntries++;
+}
+
+void
+CVarConsole::Add(char *text, uint64 *pVal, uint64 step, int64 min, int64 max, bool8 isVar)
+{
+ int i;
+ for (i = 0; i < m_nCountEntries; i++) {
+ if (m_aEntries[i].text == text)
+ return;
+ }
+
+ m_aEntries[i].text = text;
+ m_aEntries[i].pUint64Value = pVal;
+ m_aEntries[i].bAllowExceedBounds = isVar;
+ m_aEntries[i].VarType = VCE_TYPE_UINT64;
+ m_aEntries[i].I64_step = step;
+ m_aEntries[i].I64_min = min;
+ m_aEntries[i].I64_max = max;
+ m_nCountEntries++;
+}
+
+void
+CVarConsole::Add(char *text, float *pVal, float step, float min, float max, bool8 isVar)
+{
+ int i;
+ for (i = 0; i < m_nCountEntries; i++) {
+ if (m_aEntries[i].text == text)
+ return;
+ }
+
+ m_aEntries[i].text = text;
+ m_aEntries[i].pFloatValue = pVal;
+ m_aEntries[i].bAllowExceedBounds = isVar;
+ m_aEntries[i].VarType = VCE_TYPE_FLOAT;
+ m_aEntries[i].F_step = step;
+ m_aEntries[i].F_min = min;
+ m_aEntries[i].F_max = max;
+ m_nCountEntries++;
+}
+
+void
+CVarConsole::Add(char *text, bool *pVal, bool8 isVar)
+{
+ int i;
+ for (i = 0; i < m_nCountEntries; i++) {
+ if (m_aEntries[i].text == text)
+ return;
+ }
+
+ m_aEntries[i].text = text;
+ m_aEntries[i].pBoolValue = pVal;
+ m_aEntries[i].bAllowExceedBounds = isVar;
+ m_aEntries[i].VarType = VCE_TYPE_BOOL;
+ m_nCountEntries++;
+}
+
+void
+CVarConsole::Add(char *text, bool8 *pVal, bool8 isVar)
+{
+ int i;
+ for (i = 0; i < m_nCountEntries; i++) {
+ if (m_aEntries[i].text == text)
+ return;
+ }
+
+ m_aEntries[i].text = text;
+ m_aEntries[i].pUint8Value = pVal;
+ m_aEntries[i].bAllowExceedBounds = isVar;
+ m_aEntries[i].VarType = VCE_TYPE_BOOL8;
+ m_nCountEntries++;
+}
+
+void
+CVarConsole::Add(char *text, bool16 *pVal, bool8 isVar)
+{
+ int i;
+ for (i = 0; i < m_nCountEntries; i++) {
+ if (m_aEntries[i].text == text)
+ return;
+ }
+
+ m_aEntries[i].text = text;
+ m_aEntries[i].pUint16Value = pVal;
+ m_aEntries[i].bAllowExceedBounds = isVar;
+ m_aEntries[i].VarType = VCE_TYPE_BOOL16;
+ m_nCountEntries++;
+}
+
+void
+CVarConsole::Add(char *text, bool32 *pVal, bool8 isVar)
+{
+ int i;
+ for (i = 0; i < m_nCountEntries; i++) {
+ if (m_aEntries[i].text == text)
+ return;
+ }
+
+ m_aEntries[i].text = text;
+ m_aEntries[i].pUint32Value = pVal;
+ m_aEntries[i].bAllowExceedBounds = isVar;
+ m_aEntries[i].VarType = VCE_TYPE_BOOL32;
+ m_nCountEntries++;
+}
+
+void
+CVarConsole::Add(char *text, void (*pCallback)(void))
+{
+ int i;
+ for (i = 0; i < m_nCountEntries; i++) {
+ if (m_aEntries[i].text == text)
+ return;
+ }
+
+ m_aEntries[i].text = text;
+ m_aEntries[i].pCallback = pCallback;
+ m_aEntries[i].VarType = VCE_TYPE_FUNCTION;
+ m_nCountEntries++;
+}
+
+void
+CVarConsole::Remove(char *text)
+{
+ int i;
+ for (i = 0; i < m_nCountEntries; i++) {
+ if (m_aEntries[i].text == text)
+ {
+ for (int j = i; j < m_nCountEntries-1; j++)
+ m_aEntries[j] = m_aEntries[j+1];
+ m_nCountEntries--;
+ return;
+ }
+ }
+}
+
+void
+CVarConsole::SortPages()
+{
+ m_nNumPages = m_nCountEntries / 30 + 1;
+}
+
+void
+CVarConsole::Display()
+{
+ char s[256];
+ wchar ws[256];
+
+ CFont::SetColor(CRGBA(200, 200, 200, 255));
+ CFont::SetFontStyle(FONT_STANDARD);
+ CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.6f));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ CFont::SetPropOn();
+ CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
+ CFont::SetRightJustifyWrap(0.0f);
+ sprintf(s, "PAGE %d", m_nCurPage);
+ AsciiToUnicode(s, ws);
+ CFont::SetRightJustifyOn();
+ CFont::PrintString(SCREEN_SCALE_X(310.0f), SCREEN_SCALE_Y(30.0f), ws);
+ CFont::SetRightJustifyOff();
+ int y = 45;
+ for (int i = m_nFirstEntryOnPage; i < m_nCountEntries && i < m_nFirstEntryOnPage + 30; i++)
+ {
+ switch (m_aEntries[i].VarType)
+ {
+ case VCE_TYPE_INT8:
+ sprintf(s, "(%d) %s:I8:%d", i + 1, m_aEntries[i].text, *m_aEntries[i].pInt8Value);
+ break;
+ case VCE_TYPE_INT16:
+ sprintf(s, "(%d) %s:I16:%d", i + 1, m_aEntries[i].text, *m_aEntries[i].pInt16Value);
+ break;
+ case VCE_TYPE_INT32:
+ sprintf(s, "(%d) %s:I32:%d", i + 1, m_aEntries[i].text, *m_aEntries[i].pInt32Value);
+ break;
+ case VCE_TYPE_INT64:
+#ifdef FIX_BUGS
+ sprintf(s, "(%d) %s:I64:%lld", i + 1, m_aEntries[i].text, *m_aEntries[i].pInt64Value);
+#else
+ sprintf(s, "(%d) %s:I64:%d", i + 1, m_aEntries[i].text, (int32)*m_aEntries[i].pInt64Value);
+#endif
+ break;
+ case VCE_TYPE_UINT8:
+ sprintf(s, "(%d) %s:U8:%d", i + 1, m_aEntries[i].text, *m_aEntries[i].pUint8Value);
+ break;
+ case VCE_TYPE_UINT16:
+ sprintf(s, "(%d) %s:U6:%d", i + 1, m_aEntries[i].text, *m_aEntries[i].pUint16Value);
+ break;
+ case VCE_TYPE_UINT32:
+ sprintf(s, "(%d) %s:U32:%d", i + 1, m_aEntries[i].text, *m_aEntries[i].pUint32Value);
+ break;
+ case VCE_TYPE_UINT64:
+#ifdef FIX_BUGS
+ sprintf(s, "(%d) %s:U64:%llu", i + 1, m_aEntries[i].text, *m_aEntries[i].pUint64Value);
+#else
+ sprintf(s, "(%d) %s:U64:%d", i + 1, m_aEntries[i].text, (uint32)*m_aEntries[i].pUint64Value);
+#endif
+ break;
+ case VCE_TYPE_FLOAT:
+ sprintf(s, "(%d) %s:F:%f", i + 1, m_aEntries[i].text, *m_aEntries[i].pFloatValue);
+ break;
+ case VCE_TYPE_BOOL:
+ if (*m_aEntries[i].pBoolValue)
+ sprintf(s, "(%d) %s:B:TRUE", i + 1, m_aEntries[i].text);
+ else
+ sprintf(s, "(%d) %s:B : FALSE", i + 1, m_aEntries[i].text);
+ break;
+ case VCE_TYPE_BOOL8:
+ if (*m_aEntries[i].pUint8Value == FALSE)
+ sprintf(s, "(%d) %s:B8:FALSE", i + 1, m_aEntries[i].text);
+ else
+ sprintf(s, "(%d) %s:B8:TRUE", i + 1, m_aEntries[i].text);
+ break;
+ case VCE_TYPE_BOOL16:
+ if (*m_aEntries[i].pUint16Value == FALSE)
+ sprintf(s, "(%d) %s:B16:FALSE", i + 1, m_aEntries[i].text);
+ else
+ sprintf(s, "(%d) %s:B16:TRUE", i + 1, m_aEntries[i].text);
+ break;
+ case VCE_TYPE_BOOL32:
+ if (*m_aEntries[i].pUint32Value == FALSE)
+ sprintf(s, "(%d) %s:B32:FALSE", i + 1, m_aEntries[i].text);
+ else
+ sprintf(s, "(%d) %s:B32:TRUE", i + 1, m_aEntries[i].text);
+ break;
+ case VCE_TYPE_FUNCTION:
+ sprintf(s, "(%d) %s:FUNCTION:call this function?", i + 1, m_aEntries[i].text);
+ break;
+ }
+ AsciiToUnicode(s, ws);
+ if (m_nCurEntry == i) {
+ CFont::SetBackgroundOn();
+#ifdef FIX_BUGS
+ CFont::SetBackgroundColor(CRGBA(128, 128, 128, 128));
+#endif
+ }
+#ifdef FIX_BUGS
+ else
+ CFont::SetBackgroundColor(CRGBA(128, 128, 128, 0));
+#endif
+
+ CFont::SetColor(CRGBA(200, 200, 200, 255));
+ CFont::PrintString(SCREEN_SCALE_X(30.0f), SCREEN_SCALE_Y(y), ws);
+ if (m_nCurEntry == i)
+ CFont::SetBackgroundOff();
+ y += 12;
+ }
+}
+
+void
+CVarConsole::ModifyLeft()
+{
+ CVarConsoleEntry &entry = m_aEntries[m_nCurEntry];
+ switch (entry.VarType)
+ {
+ case VCE_TYPE_INT8:
+ *entry.pInt8Value -= entry.I8_step;
+ if (entry.bAllowExceedBounds) {
+ if (*entry.pInt8Value < entry.I8_min)
+ *entry.pInt8Value = entry.I8_max;
+ } else {
+ if (*entry.pInt8Value < entry.I8_min)
+ *entry.pInt8Value = entry.I8_min;
+ }
+ break;
+ case VCE_TYPE_INT16:
+ *entry.pInt16Value -= entry.I16_step;
+ if (entry.bAllowExceedBounds) {
+ if (*entry.pInt16Value < entry.I16_min)
+ *entry.pInt16Value = entry.I16_max;
+ }
+ else {
+ if (*entry.pInt16Value < entry.I16_min)
+ *entry.pInt16Value = entry.I16_min;
+ }
+ break;
+ case VCE_TYPE_INT32:
+ *entry.pInt32Value -= entry.I32_step;
+ if (entry.bAllowExceedBounds) {
+ if (*entry.pInt32Value < entry.I32_min)
+ *entry.pInt32Value = entry.I32_max;
+ }
+ else {
+ if (*entry.pInt32Value < entry.I32_min)
+ *entry.pInt32Value = entry.I32_min;
+ }
+ break;
+ case VCE_TYPE_INT64:
+ *entry.pInt64Value -= entry.I64_step;
+ if (entry.bAllowExceedBounds) {
+ if (*entry.pInt64Value < entry.I64_min)
+ *entry.pInt64Value = entry.I64_max;
+ }
+ else {
+ if (*entry.pInt64Value < entry.I64_min)
+ *entry.pInt64Value = entry.I64_min;
+ }
+ break;
+ case VCE_TYPE_UINT8:
+ *entry.pUint8Value -= entry.I8_step;
+ if (entry.bAllowExceedBounds) {
+ if (*(int8*)entry.pUint8Value < entry.I8_min)
+ *entry.pUint8Value = entry.I8_max;
+ }
+ else {
+ if (*(int8*)entry.pUint8Value < entry.I8_min)
+ *entry.pUint8Value = entry.I8_min;
+ }
+ break;
+ case VCE_TYPE_UINT16:
+ *entry.pUint16Value -= entry.I16_step;
+ if (entry.bAllowExceedBounds) {
+ if (*(int16*)entry.pUint16Value < entry.I16_min)
+ *entry.pUint16Value = entry.I16_max;
+ }
+ else {
+ if (*(int16*)entry.pUint16Value < entry.I16_min)
+ *entry.pUint16Value = entry.I16_min;
+ }
+ break;
+ case VCE_TYPE_UINT32:
+ *entry.pUint32Value -= entry.I32_step;
+ if (entry.bAllowExceedBounds) {
+ if (*(int32*)entry.pUint32Value < entry.I32_min)
+ *entry.pUint32Value = entry.I32_max;
+ }
+ else {
+ if (*(int32*)entry.pUint32Value < entry.I32_min)
+ *entry.pUint32Value = entry.I32_min;
+ }
+ break;
+ case VCE_TYPE_UINT64:
+ *entry.pUint64Value -= entry.I64_step;
+ if (entry.bAllowExceedBounds) {
+ if (*(int64*)entry.pUint64Value < entry.I64_min)
+ *entry.pUint64Value = entry.I64_max;
+ }
+ else {
+ if (*(int64*)entry.pUint64Value < entry.I64_min)
+ *entry.pUint64Value = entry.I64_min;
+ }
+ break;
+ case VCE_TYPE_FLOAT:
+ *entry.pFloatValue -= entry.F_step;
+ if (entry.bAllowExceedBounds) {
+ if (*entry.pFloatValue < entry.F_min)
+ *entry.pFloatValue = entry.F_max;
+ }
+ else {
+ if (*entry.pFloatValue < entry.F_min)
+ *entry.pFloatValue = entry.F_min;
+ }
+ break;
+ case VCE_TYPE_BOOL:
+ if (entry.bAllowExceedBounds)
+ *entry.pBoolValue ^= true;
+ else
+ *entry.pBoolValue = false;
+ break;
+ case VCE_TYPE_BOOL8:
+ if (entry.bAllowExceedBounds)
+ *entry.pUint8Value = *entry.pUint8Value == false;
+ else
+ *entry.pUint8Value = false;
+ break;
+ case VCE_TYPE_BOOL16:
+ if (entry.bAllowExceedBounds)
+ *entry.pUint16Value = *entry.pUint16Value == false;
+ else
+ *entry.pUint16Value = false;
+ break;
+ case VCE_TYPE_BOOL32:
+ if (entry.bAllowExceedBounds)
+ *entry.pUint32Value = *entry.pUint32Value == false;
+ else
+ *entry.pUint32Value = false;
+ break;
+ case VCE_TYPE_FUNCTION:
+ entry.pCallback();
+ break;
+ default:
+ return;
+ }
+}
+
+void
+CVarConsole::ModifyRight()
+{
+ CVarConsoleEntry &entry = m_aEntries[m_nCurEntry];
+ switch (entry.VarType)
+ {
+ case VCE_TYPE_INT8:
+ *entry.pInt8Value += entry.I8_step;
+ if (entry.bAllowExceedBounds) {
+ if (*entry.pInt8Value > entry.I8_max)
+ *entry.pInt8Value = entry.I8_min;
+ }
+ else {
+ if (*entry.pInt8Value > entry.I8_max)
+ *entry.pInt8Value = entry.I8_max;
+ }
+ break;
+ case VCE_TYPE_INT16:
+ *entry.pInt16Value += entry.I16_step;
+ if (entry.bAllowExceedBounds) {
+ if (*entry.pInt16Value > entry.I16_max)
+ *entry.pInt16Value = entry.I16_min;
+ }
+ else {
+ if (*entry.pInt16Value > entry.I16_max)
+ *entry.pInt16Value = entry.I16_max;
+ }
+ break;
+ case VCE_TYPE_INT32:
+ *entry.pInt32Value += entry.I32_step;
+ if (entry.bAllowExceedBounds) {
+ if (*entry.pInt32Value > entry.I32_max)
+ *entry.pInt32Value = entry.I32_min;
+ }
+ else {
+ if (*entry.pInt32Value > entry.I32_max)
+ *entry.pInt32Value = entry.I32_max;
+ }
+ break;
+ case VCE_TYPE_INT64:
+ *entry.pInt64Value += entry.I64_step;
+ if (entry.bAllowExceedBounds) {
+ if (*entry.pInt64Value > entry.I64_max)
+ *entry.pInt64Value = entry.I64_min;
+ }
+ else {
+ if (*entry.pInt64Value > entry.I64_max)
+ *entry.pInt64Value = entry.I64_max;
+ }
+ break;
+ case VCE_TYPE_UINT8:
+ *entry.pUint8Value += entry.I8_step;
+ if (entry.bAllowExceedBounds) {
+ if (*entry.pUint8Value > (uint8)entry.I8_max)
+ *entry.pUint8Value = entry.I8_min;
+ }
+ else {
+ if (*entry.pUint8Value > (uint8)entry.I8_max)
+ *entry.pUint8Value = entry.I8_max;
+ }
+ break;
+ case VCE_TYPE_UINT16:
+ *entry.pUint16Value += entry.I16_step;
+ if (entry.bAllowExceedBounds) {
+ if (*entry.pUint16Value > (uint16)entry.I16_max)
+ *entry.pUint16Value = entry.I16_min;
+ }
+ else {
+ if (*entry.pUint16Value > (uint16)entry.I16_max)
+ *entry.pUint16Value = entry.I16_max;
+ }
+ break;
+ case VCE_TYPE_UINT32:
+ *entry.pUint32Value += entry.I32_step;
+ if (entry.bAllowExceedBounds) {
+ if (*entry.pUint32Value > (uint32)entry.I32_max)
+ *entry.pUint32Value = entry.I32_min;
+ }
+ else {
+ if (*entry.pUint32Value > (uint32)entry.I32_max)
+ *entry.pUint32Value = entry.I32_max;
+ }
+ break;
+ case VCE_TYPE_UINT64:
+ *entry.pUint64Value += entry.I64_step;
+ if (entry.bAllowExceedBounds) {
+ if (*entry.pUint64Value > (uint64)entry.I64_max)
+ *entry.pUint64Value = entry.I64_min;
+ }
+ else {
+ if (*entry.pUint64Value > (uint64)entry.I64_max)
+ *entry.pUint64Value = entry.I64_max;
+ }
+ break;
+ case VCE_TYPE_FLOAT:
+ *entry.pFloatValue += entry.F_step;
+ if (entry.bAllowExceedBounds) {
+ if (*entry.pFloatValue > entry.F_max)
+ *entry.pFloatValue = entry.F_min;
+ }
+ else {
+ if (*entry.pFloatValue > entry.F_max)
+ *entry.pFloatValue = entry.F_max;
+ }
+ break;
+ case VCE_TYPE_BOOL:
+ if (entry.bAllowExceedBounds)
+ *entry.pBoolValue ^= true;
+ else
+ *entry.pBoolValue = true;
+ break;
+ case VCE_TYPE_BOOL8:
+ if (entry.bAllowExceedBounds)
+ *entry.pUint8Value = *entry.pUint8Value == false;
+ else
+ *entry.pUint8Value = true;
+ break;
+ case VCE_TYPE_BOOL16:
+ if (entry.bAllowExceedBounds)
+ *entry.pUint16Value = *entry.pUint16Value == false;
+ else
+ *entry.pUint16Value = true;
+ break;
+ case VCE_TYPE_BOOL32:
+ if (entry.bAllowExceedBounds)
+ *entry.pUint32Value = *entry.pUint32Value == false;
+ else
+ *entry.pUint32Value = true;
+ break;
+ case VCE_TYPE_FUNCTION:
+ entry.pCallback();
+ break;
+ default:
+ return;
+ }
+}
+
+void
+CVarConsole::Enter()
+{
+ m_bIsOpen = true;
+}
+
+void
+CVarConsole::Exit()
+{
+ m_bIsOpen = false;
+}
+
+void
+CVarConsole::Input()
+{
+ if (CPad::GetPad(VAR_CONSOLE_PAD)->GetDPadDownJustDown() || CPad::GetPad(VAR_CONSOLE_PAD)->GetAnaloguePadDown())
+ {
+ m_nCurEntry++;
+ if (m_nCurEntry < m_nCountEntries)
+ {
+ if (m_nCurEntry > m_nFirstEntryOnPage + 29)
+ {
+ m_nFirstEntryOnPage = m_nCurEntry;
+ ++m_nCurPage;
+ }
+ }
+ else
+ {
+ m_nCurEntry = m_nCountEntries - 1;
+ }
+ }
+
+ if (CPad::GetPad(VAR_CONSOLE_PAD)->GetDPadUpJustDown() || CPad::GetPad(VAR_CONSOLE_PAD)->GetAnaloguePadUp())
+ {
+ m_nCurEntry--;
+ if (m_nCurEntry < m_nFirstEntryOnPage)
+ {
+ m_nFirstEntryOnPage = m_nCurEntry - 29;
+ --m_nCurPage;
+ }
+ if (m_nFirstEntryOnPage < 0)
+ {
+ m_nCurEntry = 0;
+ m_nFirstEntryOnPage = 0;
+ m_nCurPage = 1;
+ }
+ }
+ if (CPad::GetPad(VAR_CONSOLE_PAD)->GetSquare())
+ ModifyLeft();
+ if (CPad::GetPad(VAR_CONSOLE_PAD)->GetTriangle())
+ ModifyRight();
+
+ if (CPad::GetPad(VAR_CONSOLE_PAD)->GetDPadLeftJustDown() || CPad::GetPad(VAR_CONSOLE_PAD)->GetAnaloguePadLeft())
+ ModifyLeft();
+
+ if (CPad::GetPad(VAR_CONSOLE_PAD)->GetDPadRightJustDown() || CPad::GetPad(VAR_CONSOLE_PAD)->GetAnaloguePadRight())
+ ModifyRight();
+
+ if (CPad::GetPad(VAR_CONSOLE_PAD)->GetLeftShoulder2JustDown())
+ {
+ if (m_nCurPage > 1)
+ {
+ m_nCurPage--;
+ m_nFirstEntryOnPage -= 30;
+ m_nCurEntry = m_nFirstEntryOnPage;
+ if (m_nFirstEntryOnPage < 0)
+ {
+ m_nFirstEntryOnPage = 0;
+ m_nCurEntry = m_nFirstEntryOnPage;
+ m_nCurPage = 1;
+ }
+ }
+ }
+
+ if (CPad::GetPad(VAR_CONSOLE_PAD)->GetRightShoulder2JustDown())
+ {
+ if (m_nCurPage < m_nNumPages)
+ {
+ m_nCurPage++;
+ m_nFirstEntryOnPage += 30;
+ m_nCurEntry = m_nFirstEntryOnPage;
+ if (m_nFirstEntryOnPage >= m_nCountEntries)
+ {
+ m_nFirstEntryOnPage -= 30;
+ m_nCurEntry = m_nFirstEntryOnPage;
+ m_nCurPage--;
+ }
+ }
+ }
+
+ if (CPad::GetPad(VAR_CONSOLE_PAD)->GetRightShoulder1JustDown() && CPad::GetPad(VAR_CONSOLE_PAD)->GetLeftShoulder1JustDown())
+ Exit();
+}
+
+void
+CVarConsole::Process()
+{
+ Input();
+ SortPages();
+ Display();
+}
+
+bool8
+CVarConsole::Open()
+{
+ return m_bIsOpen;
+}
+
+void
+CVarConsole::Check()
+{
+ if (Open())
+ Process();
+ else if (CPad::GetPad(VAR_CONSOLE_PAD)->GetRightShoulder1JustDown() && CPad::GetPad(VAR_CONSOLE_PAD)->GetLeftShoulder1JustDown())
+ Enter();
+} \ No newline at end of file
diff --git a/src/render/VarConsole.h b/src/render/VarConsole.h
new file mode 100644
index 00000000..5179a10d
--- /dev/null
+++ b/src/render/VarConsole.h
@@ -0,0 +1,92 @@
+#pragma once
+
+enum eVarConsoleEntryType
+{
+ VCE_TYPE_INT8,
+ VCE_TYPE_INT16,
+ VCE_TYPE_INT32,
+ VCE_TYPE_INT64,
+ VCE_TYPE_UINT8,
+ VCE_TYPE_UINT16,
+ VCE_TYPE_UINT32,
+ VCE_TYPE_UINT64,
+ VCE_TYPE_FLOAT,
+ VCE_TYPE_BOOL,
+ VCE_TYPE_BOOL8,
+ VCE_TYPE_BOOL16,
+ VCE_TYPE_BOOL32,
+ VCE_TYPE_FUNCTION,
+};
+
+struct CVarConsoleEntry
+{
+ char *text;
+ int8 *pInt8Value;
+ int16 *pInt16Value;
+ int32 *pInt32Value;
+ int64 *pInt64Value;
+ uint8 *pUint8Value;
+ uint16 *pUint16Value;
+ uint32 *pUint32Value;
+ uint64 *pUint64Value;
+ float *pFloatValue;
+ bool *pBoolValue;
+ void (*pCallback)(void);
+ int8 I8_step, I8_max, I8_min;
+ int16 I16_step, I16_max, I16_min;
+ int32 I32_step, I32_max, I32_min;
+ int64 I64_step, I64_max, I64_min;
+ float F_step, F_max, F_min;
+ bool8 bAllowExceedBounds;
+ uint8 VarType;
+};
+
+
+class CVarConsole
+{
+ int32 m_nCountEntries;
+ bool8 m_bIsOpen;
+ int32 m_nCurEntry;
+ int32 m_nFirstEntryOnPage;
+ int32 m_nCurPage;
+ int32 m_nNumPages;
+ CVarConsoleEntry m_aEntries[91];
+public:
+#ifdef FIX_BUGS
+ CVarConsole() { Initialise(); }
+#endif
+ void Initialise();
+ void Add(char *text, int8 *pVal, uint8 step, int8 min, int8 max, bool8 isVar);
+ void Add(char *text, int16 *pVal, uint16 step, int16 min, int16 max, bool8 isVar);
+ void Add(char *text, int32 *pVal, uint32 step, int32 min, int32 max, bool8 isVar);
+ void Add(char *text, int64 *pVal, uint64 step, int64 min, int64 max, bool8 isVar);
+ void Add(char *text, uint8 *pVal, uint8 step, int8 min, int8 max, bool8 isVar);
+ void Add(char *text, uint16 *pVal, uint16 step, int16 min, int16 max, bool8 isVar);
+ void Add(char *text, uint32 *pVal, uint32 step, int32 min, int32 max, bool8 isVar);
+ void Add(char *text, uint64 *pVal, uint64 step, int64 min, int64 max, bool8 isVar);
+ void Add(char *text, float *pVal, float step, float min, float max, bool8 isVar);
+ void Add(char *text, bool *pVal, bool8 isVar);
+ void Add(char *text, bool8 *pVal, bool8 isVar);
+ void Add(char *text, bool16 *pVal, bool8 isVar);
+ void Add(char *text, bool32 *pVal, bool8 isVar);
+ void Add(char *text, void (*pVar)(void));
+
+ void Remove(char *text);
+
+ void SortPages();
+ void Display();
+
+ void ModifyLeft();
+ void ModifyRight();
+
+ void Enter();
+ void Exit();
+
+ void Input();
+ void Process();
+
+ bool8 Open();
+ void Check();
+};
+
+extern CVarConsole VarConsole; \ No newline at end of file
diff --git a/src/render/WaterCannon.cpp b/src/render/WaterCannon.cpp
index 91304be3..53b4d30e 100644
--- a/src/render/WaterCannon.cpp
+++ b/src/render/WaterCannon.cpp
@@ -13,8 +13,6 @@
#include "Camera.h"
#include "Particle.h"
-// --MIAMI: file done
-
#define WATERCANNONVERTS 4
#define WATERCANNONINDEXES 12
diff --git a/src/render/WaterCreatures.cpp b/src/render/WaterCreatures.cpp
index d3bd2701..92fb74ee 100644
--- a/src/render/WaterCreatures.cpp
+++ b/src/render/WaterCreatures.cpp
@@ -1,11 +1,12 @@
+#include "common.h"
#include "WaterCreatures.h"
#include "ModelIndices.h"
#include "World.h"
#include "WaterLevel.h"
#include "Camera.h"
#include "PlayerPed.h"
-#include "config.h"
#include "General.h"
+#include "Object.h"
int CWaterCreatures::nNumActiveSeaLifeForms;
CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES];
diff --git a/src/render/WaterCreatures.h b/src/render/WaterCreatures.h
index 9ef8198c..32754a10 100644
--- a/src/render/WaterCreatures.h
+++ b/src/render/WaterCreatures.h
@@ -1,5 +1,6 @@
#pragma once
-#include "Object.h"
+
+class CObject;
enum eFishSlotState {
WATER_CREATURE_INIT = 0,
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index 88c45c79..08fd5e6e 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -1,6 +1,7 @@
#include "common.h"
#include "main.h"
#include "FileMgr.h"
+#include "FileLoader.h"
#include "TxdStore.h"
#include "Timer.h"
#include "Weather.h"
@@ -17,6 +18,7 @@
#include "ParticleMgr.h"
#include "RwHelper.h"
#include "Streaming.h"
+#include "ColStore.h"
#include "CdStream.h"
#include "Pad.h"
#include "RenderBuffer.h"
@@ -43,8 +45,8 @@ float _TEXTURE_WAKE_ADDV;
int32 CWaterLevel::ms_nNoOfWaterLevels;
float CWaterLevel::ms_aWaterZs[48];
CRect CWaterLevel::ms_aWaterRects[48];
-uint8 CWaterLevel::aWaterBlockList[WATER_BLOCK_SECTORS][WATER_BLOCK_SECTORS];
-uint8 CWaterLevel::aWaterFineBlockList[WATER_FINEBLOCK_SECTORS][WATER_FINEBLOCK_SECTORS];
+int8 CWaterLevel::aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS];
+int8 CWaterLevel::aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS];
bool CWaterLevel::WavesCalculatedThisFrame;
@@ -56,7 +58,7 @@ int32 CWaterLevel::m_nRenderWaterLayers;
RpAtomic *CWaterLevel::ms_pWavyAtomic;
RpAtomic *CWaterLevel::ms_pMaskAtomic;
-//"Custom" Don´t Render Water Toggle
+//"Custom" Don't Render Water Toggle
bool gbDontRenderWater;
@@ -111,27 +113,167 @@ float fMinWaterAlphaMult = -30.0f;
void
-WaterLevelInitialise(Const char *pWaterDat)
+CWaterLevel::Initialise(Const char *pWaterDat)
{
- CWaterLevel::ms_nNoOfWaterLevels = 0;
-
- int32 hFile;
+ ms_nNoOfWaterLevels = 0;
+#ifdef MASTER
+ int32 hFile = -1;
+
do
{
hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb");
}
while ( hFile < 0 );
+#else
+ int32 hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb");
+#endif
- if ( hFile > 0 )
+ if (hFile > 0)
+ {
+ CFileMgr::Read(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels));
+ CFileMgr::Read(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs));
+ CFileMgr::Read(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects));
+ CFileMgr::Read(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList));
+ CFileMgr::Read(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList));
+ CFileMgr::CloseFile(hFile);
+ }
+#ifndef MASTER
+ else
{
- CFileMgr::Read(hFile, (char *)&CWaterLevel::ms_nNoOfWaterLevels, sizeof(CWaterLevel::ms_nNoOfWaterLevels));
- CFileMgr::Read(hFile, (char *)CWaterLevel::ms_aWaterZs, sizeof(CWaterLevel::ms_aWaterZs));
- CFileMgr::Read(hFile, (char *)CWaterLevel::ms_aWaterRects, sizeof(CWaterLevel::ms_aWaterRects));
- CFileMgr::Read(hFile, (char *)CWaterLevel::aWaterBlockList, sizeof(CWaterLevel::aWaterBlockList));
- CFileMgr::Read(hFile, (char *)CWaterLevel::aWaterFineBlockList, sizeof(CWaterLevel::aWaterFineBlockList));
+ printf("Init waterlevels\n");
+
+ // collision is streamed in VC
+ CColStore::LoadAllCollision();
+
+ CFileMgr::SetDir("");
+ hFile = CFileMgr::OpenFile(pWaterDat, "r");
+
+ char *line;
+
+ while ((line = CFileLoader::LoadLine(hFile)))
+ {
+ if (*line && *line != ';' && !strstr(line, "* ;end of file"))
+ {
+ float z, l, b, r, t;
+ sscanf(line, "%f %f %f %f %f", &z, &l, &b, &r, &t);
+ AddWaterLevel(l, b, r, t, z);
+ }
+ }
+
CFileMgr::CloseFile(hFile);
+
+ for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
+ {
+ for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
+ {
+ aWaterFineBlockList[x][y] = NO_WATER;
+ }
+ }
+
+ // rasterize water rects read from file
+ for (int32 i = 0; i < ms_nNoOfWaterLevels; i++)
+ {
+ int32 l = WATER_HUGE_X(ms_aWaterRects[i].left + WATER_X_OFFSET);
+ int32 r = WATER_HUGE_X(ms_aWaterRects[i].right + WATER_X_OFFSET) + 1.0f;
+ int32 t = WATER_HUGE_Y(ms_aWaterRects[i].top);
+ int32 b = WATER_HUGE_Y(ms_aWaterRects[i].bottom) + 1.0f;
+
+ l = clamp(l, 0, MAX_SMALL_SECTORS - 1);
+ r = clamp(r, 0, MAX_SMALL_SECTORS - 1);
+ t = clamp(t, 0, MAX_SMALL_SECTORS - 1);
+ b = clamp(b, 0, MAX_SMALL_SECTORS - 1);
+
+ for (int32 x = l; x <= r; x++)
+ {
+ for (int32 y = t; y <= b; y++)
+ {
+ aWaterFineBlockList[x][y] = i;
+ }
+ }
+ }
+
+ // remove tiles that are obscured by land
+ for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
+ {
+ float worldX = WATER_START_X + x * SMALL_SECTOR_SIZE - WATER_X_OFFSET;
+
+ for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
+ {
+ if (CWaterLevel::aWaterFineBlockList[x][y] >= 0)
+ {
+ float worldY = WATER_START_Y + y * SMALL_SECTOR_SIZE;
+
+ int32 i;
+ for (i = 0; i <= 8; i++)
+ {
+ for (int32 j = 0; j <= 8; j++)
+ {
+ CVector worldPos = CVector(worldX + i * (SMALL_SECTOR_SIZE / 8), worldY + j * (SMALL_SECTOR_SIZE / 8), ms_aWaterZs[aWaterFineBlockList[x][y]]);
+
+ if ((worldPos.x > WORLD_MIN_X && worldPos.x < WORLD_MAX_X) && (worldPos.y > WORLD_MIN_Y && worldPos.y < WORLD_MAX_Y) &&
+ (!WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) || TestVisibilityForFineWaterBlocks(worldPos)))
+ continue;
+
+ // at least one point in the tile wasn't blocked, so don't remove water
+ i = 1000;
+ break;
+ }
+ }
+
+ if (i < 1000)
+ aWaterFineBlockList[x][y] = NO_WATER;
+ }
+ }
+ }
+
+ RemoveIsolatedWater();
+
+ // calculate coarse tiles from fine tiles
+ for (int32 x = 0; x < MAX_LARGE_SECTORS; x++)
+ {
+ for (int32 y = 0; y < MAX_LARGE_SECTORS; y++)
+ {
+ if (aWaterFineBlockList[x * 2][y * 2] >= 0)
+ {
+ aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2];
+ }
+ else if (aWaterFineBlockList[x * 2 + 1][y * 2] >= 0)
+ {
+ aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2];
+ }
+ else if (aWaterFineBlockList[x * 2][y * 2 + 1] >= 0)
+ {
+ aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2 + 1];
+ }
+ else if (aWaterFineBlockList[x * 2 + 1][y * 2 + 1] >= 0)
+ {
+ aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2 + 1];
+ }
+ else
+ {
+ aWaterBlockList[x][y] = NO_WATER;
+ }
+ }
+ }
+
+ hFile = CFileMgr::OpenFileForWriting("data\\waterpro.dat");
+
+ if (hFile > 0)
+ {
+ CFileMgr::Write(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels));
+ CFileMgr::Write(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs));
+ CFileMgr::Write(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects));
+ CFileMgr::Write(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList));
+ CFileMgr::Write(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList));
+
+ CFileMgr::CloseFile(hFile);
+ }
+
+ // collision is streamed in VC
+ CColStore::RemoveAllCollision();
}
+#endif
CTxdStore::PushCurrentTxd();
@@ -158,7 +300,7 @@ WaterLevelInitialise(Const char *pWaterDat)
CTxdStore::PopCurrentTxd();
- CWaterLevel::CreateWavyAtomic();
+ CreateWavyAtomic();
printf("Done Initing waterlevels\n");
}
@@ -397,6 +539,170 @@ CWaterLevel::DestroyWavyAtomic()
#undef _DELETE_ATOMIC
}
+#ifndef MASTER
+void
+CWaterLevel::AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel)
+{
+ ms_aWaterRects[ms_nNoOfWaterLevels] = CRect(fXLeft, fYBottom, fXRight, fYTop);
+ ms_aWaterZs[ms_nNoOfWaterLevels] = fLevel;
+ ms_nNoOfWaterLevels++;
+}
+
+bool
+CWaterLevel::WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel)
+{
+ if (ms_nNoOfWaterLevels <= 0) return false;
+
+ for (int32 i = 0; i < ms_nNoOfWaterLevels; i++)
+ {
+ if (fX >= ms_aWaterRects[i].left && fX <= ms_aWaterRects[i].right
+ && fY >= ms_aWaterRects[i].top && fY <= ms_aWaterRects[i].bottom)
+ {
+ if (pfOutLevel) *pfOutLevel = ms_aWaterZs[i];
+
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool
+CWaterLevel::TestVisibilityForFineWaterBlocks(const CVector &worldPos)
+{
+ static CVector2D tab[] =
+ {
+ { 50.0f, 50.0f },
+ { -50.0f, 50.0f },
+ { -50.0f, -50.0f },
+ { 50.0f, -50.0f },
+ { 50.0f, 0.0f },
+ { -50.0f, 0.0f },
+ { 0.0f, -50.0f },
+ { 0.0f, 50.0f },
+ };
+
+ CEntity *entity;
+ CColPoint col;
+ CVector lineStart, lineEnd;
+
+ lineStart = worldPos;
+
+ if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil))
+ {
+ lineStart.x += 0.4f;
+ lineStart.y += 0.4f;
+
+ if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil))
+ {
+ return false;
+ }
+ }
+
+ for (int32 i = 0; i < ARRAY_SIZE(tab); i++)
+ {
+ lineStart = worldPos;
+ lineEnd = worldPos;
+
+ lineEnd.x += tab[i].x;
+ lineEnd.y += tab[i].y;
+ lineEnd.z += 100.0f;
+
+ if ((lineEnd.x > WORLD_MIN_X && lineEnd.x < WORLD_MAX_X) && (lineEnd.y > WORLD_MIN_Y && lineEnd.y < WORLD_MAX_Y))
+ {
+ if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
+ {
+ lineStart.x += 0.4f;
+ lineStart.y += 0.4f;
+ lineEnd.x += 0.4f;
+ lineEnd.y += 0.4f;
+
+ if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
+ {
+ return false;
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+void
+CWaterLevel::RemoveIsolatedWater()
+{
+ bool (*isConnected)[MAX_SMALL_SECTORS] = new bool[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS];
+
+ for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
+ {
+ for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
+ {
+ isConnected[x][y] = false;
+ }
+ }
+
+ isConnected[0][0] = true;
+ bool keepGoing;
+
+ do
+ {
+ keepGoing = false;
+
+ for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
+ {
+ for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
+ {
+ if (aWaterFineBlockList[x][y] < 0 || isConnected[x][y])
+ continue;
+
+ if (x > 0 && isConnected[x - 1][y])
+ {
+ isConnected[x][y] = true;
+ keepGoing = true;
+ }
+
+ if (y > 0 && isConnected[x][y - 1])
+ {
+ isConnected[x][y] = true;
+ keepGoing = true;
+ }
+
+ if (x + 1 < MAX_SMALL_SECTORS && isConnected[x + 1][y])
+ {
+ isConnected[x][y] = true;
+ keepGoing = true;
+ }
+
+ if (y + 1 < MAX_SMALL_SECTORS && isConnected[x][y + 1])
+ {
+ isConnected[x][y] = true;
+ keepGoing = true;
+ }
+ }
+ }
+ }
+ while (keepGoing);
+
+ int32 numRemoved = 0;
+
+ for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
+ {
+ for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
+ {
+ if (aWaterFineBlockList[x][y] >= 0 && !isConnected[x][y] && ms_aWaterZs[aWaterFineBlockList[x][y]] == 6.0f)
+ {
+ numRemoved++;
+ aWaterFineBlockList[x][y] = NO_WATER;
+ }
+ }
+ }
+
+ printf("Removed %d isolated patches of water\n", numRemoved);
+
+ delete[] isConnected;
+}
+#endif
+
bool
CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ)
{
@@ -542,38 +848,38 @@ inline bool
_IsColideWithBlock(int32 x, int32 y, int32 &block)
{
block = CWaterLevel::aWaterFineBlockList[x + 0][y + 0];
- if (!(block & 0x80))
+ if (block >= 0)
return true;
block = CWaterLevel::aWaterFineBlockList[x + 0][y + 1];
- if (!(block & 0x80))
+ if (block >= 0)
{
block = CWaterLevel::aWaterFineBlockList[x + 0][y + 2];
- if (!(block & 0x80))
+ if (block >= 0)
return true;
}
block = CWaterLevel::aWaterFineBlockList[x + 1][y + 0];
- if (!(block & 0x80))
+ if (block >= 0)
return true;
block = CWaterLevel::aWaterFineBlockList[x + 1][y + 1];
- if (!(block & 0x80))
+ if (block >= 0)
{
block = CWaterLevel::aWaterFineBlockList[x + 1][y + 2];
- if (!(block & 0x80))
+ if (block >= 0)
return true;
}
block = CWaterLevel::aWaterFineBlockList[x + 2][y + 0];
- if (!(block & 0x80))
+ if (block >= 0)
return true;
block = CWaterLevel::aWaterFineBlockList[x + 2][y + 1];
- if (!(block & 0x80))
+ if (block >= 0)
{
block = CWaterLevel::aWaterFineBlockList[x + 2][y + 2];
- if (!(block & 0x80))
+ if (block >= 0)
return true;
}
@@ -589,7 +895,7 @@ SectorRadius(float fSize)
void
CWaterLevel::RenderWater()
{
-//"Custom" Don´t Render Water Toggle
+//"Custom" Don't Render Water Toggle
#ifndef MASTER
if (gbDontRenderWater)
return;
@@ -693,10 +999,10 @@ CWaterLevel::RenderWater()
{
for ( int32 y = nStartY; y <= nEndY; y++ )
{
- if ( !(aWaterBlockList[2*x+0][2*y+0] & 0x80)
- || !(aWaterBlockList[2*x+1][2*y+0] & 0x80)
- || !(aWaterBlockList[2*x+0][2*y+1] & 0x80)
- || !(aWaterBlockList[2*x+1][2*y+1] & 0x80) )
+ if ( aWaterBlockList[2*x+0][2*y+0] >= 0
+ || aWaterBlockList[2*x+1][2*y+0] >= 0
+ || aWaterBlockList[2*x+0][2*y+1] >= 0
+ || aWaterBlockList[2*x+1][2*y+1] >= 0 )
{
float fX = WATER_FROM_HUGE_SECTOR_X(x) - WATER_X_OFFSET;
float fY = WATER_FROM_HUGE_SECTOR_Y(y);
@@ -716,16 +1022,16 @@ CWaterLevel::RenderWater()
float fZ;
- if ( !(aWaterBlockList[2*x+0][2*y+0] & 0x80) )
+ if ( aWaterBlockList[2*x+0][2*y+0] >= 0 )
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+0] ];
- if ( !(aWaterBlockList[2*x+1][2*y+0] & 0x80) )
+ if ( aWaterBlockList[2*x+1][2*y+0] >= 0 )
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+0] ];
- if ( !(aWaterBlockList[2*x+0][2*y+1] & 0x80) )
+ if ( aWaterBlockList[2*x+0][2*y+1] >= 0 )
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+1] ];
- if ( !(aWaterBlockList[2*x+1][2*y+1] & 0x80) )
+ if ( aWaterBlockList[2*x+1][2*y+1] >= 0 )
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+1] ];
if ( fHugeSectorDistToCamSqr >= SQR(500.0f) )
@@ -960,10 +1266,10 @@ CWaterLevel::RenderTransparentWater(void)
{
for ( int32 y = nStartY; y <= nEndY; y++ )
{
- if ( !(aWaterBlockList[2*x+0][2*y+0] & 0x80)
- || !(aWaterBlockList[2*x+1][2*y+0] & 0x80)
- || !(aWaterBlockList[2*x+0][2*y+1] & 0x80)
- || !(aWaterBlockList[2*x+1][2*y+1] & 0x80) )
+ if ( aWaterBlockList[2*x+0][2*y+0] >= 0
+ || aWaterBlockList[2*x+1][2*y+0] >= 0
+ || aWaterBlockList[2*x+0][2*y+1] >= 0
+ || aWaterBlockList[2*x+1][2*y+1] >= 0 )
{
float fX = WATER_FROM_HUGE_SECTOR_X(x) - WATER_X_OFFSET;
float fY = WATER_FROM_HUGE_SECTOR_Y(y);
@@ -991,7 +1297,7 @@ CWaterLevel::RenderTransparentWater(void)
{
for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ )
{
- if ( !(aWaterBlockList[x2][y2] & 0x80) )
+ if ( aWaterBlockList[x2][y2] >= 0 )
{
float fLargeX = WATER_FROM_LARGE_SECTOR_X(x2) - WATER_X_OFFSET;
float fLargeY = WATER_FROM_LARGE_SECTOR_Y(y2);
@@ -1025,7 +1331,7 @@ CWaterLevel::RenderTransparentWater(void)
float fZ;
// WS
- if ( !(aWaterFineBlockList[2*x2+0][2*y2+0] & 0x80) )
+ if ( aWaterFineBlockList[2*x2+0][2*y2+0] >= 0 )
{
float fSmallX = fLargeX;
float fSmallY = fLargeY;
@@ -1042,7 +1348,7 @@ CWaterLevel::RenderTransparentWater(void)
}
// SE
- if ( !(aWaterFineBlockList[2*x2+1][2*y2+0] & 0x80) )
+ if ( aWaterFineBlockList[2*x2+1][2*y2+0] >= 0 )
{
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
float fSmallY = fLargeY;
@@ -1059,7 +1365,7 @@ CWaterLevel::RenderTransparentWater(void)
}
// WN
- if ( !(aWaterFineBlockList[2*x2+0][2*y2+1] & 0x80) )
+ if ( aWaterFineBlockList[2*x2+0][2*y2+1] >= 0 )
{
float fSmallX = fLargeX;
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
@@ -1076,7 +1382,7 @@ CWaterLevel::RenderTransparentWater(void)
}
//NE
- if ( !(aWaterFineBlockList[2*x2+1][2*y2+1] & 0x80) )
+ if ( aWaterFineBlockList[2*x2+1][2*y2+1] >= 0 )
{
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
@@ -2588,7 +2894,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
{
for ( int32 y = nStartY; y <= nEndY; y++ )
{
- if ( !(aWaterFineBlockList[x][y] & 0x80) )
+ if ( aWaterFineBlockList[x][y] >= 0 )
{
float fSectorX = WATER_FROM_SMALL_SECTOR_X(x) - WATER_X_OFFSET;
float fSectorY = WATER_FROM_SMALL_SECTOR_Y(y);
diff --git a/src/render/WaterLevel.h b/src/render/WaterLevel.h
index 0e682305..6d6614d8 100644
--- a/src/render/WaterLevel.h
+++ b/src/render/WaterLevel.h
@@ -2,10 +2,10 @@
#define WATER_X_OFFSET (400.0f)
-#define WATER_BLOCK_SECTORS MAX_LARGE_SECTORS
-#define WATER_FINEBLOCK_SECTORS MAX_SMALL_SECTORS
#define WATER_Z_OFFSET (0.5f)
+#define NO_WATER -128
+
#define MAX_SMALL_SECTORS 128
#define MAX_LARGE_SECTORS 64
#define MAX_HUGE_SECTORS 32
@@ -25,7 +25,6 @@
#define WATER_WIDTH ((WATER_END_X - WATER_START_X))
#define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y))
-
#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) )
#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) )
#define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) )
@@ -38,7 +37,7 @@
// 128x128 Small blocks 32x32 each
#define WATER_TO_FINEBLOCK_X(x) ( WATER_UNSIGN_X(x) / WATER_FINEBLOCK_SECTORS )
#define WATER_TO_FINEBLOCK_Y(x) ( WATER_UNSIGN_Y(x) / WATER_FINEBLOCK_SECTORS )
-
+
// 32
#define WATER_SMALL_X(x) ( WATER_UNSIGN_X(x) / MAX_SMALL_SECTORS )
#define WATER_SMALL_Y(y) ( WATER_UNSIGN_Y(y) / MAX_SMALL_SECTORS )
@@ -104,31 +103,36 @@ public:
static int32 ms_nNoOfWaterLevels;
static float ms_aWaterZs[48];
static CRect ms_aWaterRects[48];
- static uint8 aWaterBlockList[WATER_BLOCK_SECTORS][WATER_BLOCK_SECTORS]; // 64x64 Large blocks 64x64 each
- static uint8 aWaterFineBlockList[WATER_FINEBLOCK_SECTORS][WATER_FINEBLOCK_SECTORS]; // 128x128 Small blocks 32x32 each
+ static int8 aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS]; // 64x64 Large blocks 64x64 each
+ static int8 aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS]; // 128x128 Small blocks 32x32 each
static bool WavesCalculatedThisFrame;
-
+
static bool RequireWavySector;
static bool MaskCalculatedThisFrame;
static CVector PreCalculatedMaskPosn;
static bool m_bRenderSeaBed;
static int32 m_nRenderWaterLayers;
-
+
static RpAtomic *ms_pWavyAtomic;
static RpAtomic *ms_pMaskAtomic;
+ static void Initialise(Const char *pWaterDat); // out of class in III PC and later because of SecuROM
static void Shutdown();
-
+
static void CreateWavyAtomic();
static void DestroyWavyAtomic();
-
-
+
+ static void AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel);
+ static bool WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel = nil);
+ static bool TestVisibilityForFineWaterBlocks(const CVector &worldPos);
+ static void RemoveIsolatedWater();
+
static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ);
static bool GetWaterLevel(CVector coors, float *pfOutLevel, bool bDontCheckZ) { return GetWaterLevel(coors.x, coors.y, coors.z, pfOutLevel, bDontCheckZ); }
static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel);
static float GetWaterWavesOnly(short x, short y); // unused
static CVector GetWaterNormal(float fX, float fY);
-
+
static void RenderWater();
static void RenderTransparentWater(void);
// unused
@@ -151,11 +155,11 @@ public:
static bool PreCalcWavySector(RwRGBA const &color); //fucked up
static bool PreCalcWavyMask(float fX, float fY, float fZ, float fSectorX, float fSectorY, float fCamPosX, float fCamPosY, float fCamDirX, float fCamDirY, RwRGBA const&color);
#endif
-
-
+
+
static void RenderBoatWakes(void);
static void RenderWakeSegment(CVector2D &vecA, CVector2D &vecB, CVector2D &vecC, CVector2D &vecD, float &fSizeA, float &fSizeB, float &fAlphaA, float &fAlphaB, float &fWakeZ);
-
+
// unused
static void RenderOneSlopedUnderWaterPoly(float fX, float fY, float fZ, RwRGBA const&color); // UNUSED
static void RenderOneFlatSmallWaterPolyBlended(float fX, float fY, float fZ, float fCamX, float fCamY, RwRGBA const &color, RwRGBA const &colorTrans, float fDrawDist);
@@ -163,20 +167,18 @@ public:
static void RenderAndEmptyRenderBuffer();
static bool GetGroundLevel(CVector const &vecPosn, float *pfOutLevel, ColData *pData, float fDistance);
-
+
// unused
static bool IsLocationOutOfWorldBounds_WS(CVector const &vecPosn, int nOffset);
// unused
static bool GetGroundLevel_WS(CVector const & vecPosn, float *pfOutLevel, ColData *pData, float fDistance);
static bool GetWaterDepth(CVector const &vecPosn, float *pfDepth, float *pfLevelNoWaves, float *pfGroundLevel);
-
+
static void RenderSeaBirds();
static void RenderShipsOnHorizon();
-
+
static void HandleSeaLifeForms();
-
+
static void HandleBeachToysStuff(void);
static CEntity *CreateBeachToy(CVector const &vec, eBeachToy beachtoy);
};
-
-extern void WaterLevelInitialise(Const char *datFile); \ No newline at end of file
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp
index 3f242362..ffbd7e8f 100644
--- a/src/render/Weather.cpp
+++ b/src/render/Weather.cpp
@@ -21,8 +21,6 @@
#include "SpecialFX.h"
#include "Replay.h"
-//--MIAMI: file done
-
int32 CWeather::SoundHandle = -1;
int32 CWeather::WeatherTypeInList;
@@ -54,7 +52,7 @@ bool CWeather::bScriptsForceRain;
tRainStreak Streaks[NUM_RAIN_STREAKS];
-const int16 WeatherTypesList[] = {
+int16 WeatherTypesList[] = {
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY,
@@ -73,7 +71,7 @@ const int16 WeatherTypesList[] = {
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY
};
-const int16 WeatherTypesList_WithHurricanes[] = {
+int16 WeatherTypesList_WithHurricanes[] = {
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY,
@@ -139,7 +137,7 @@ void CWeather::Init(void)
ForcedWeatherType = WEATHER_RANDOM;
SoundHandle = DMAudio.CreateEntity(AUDIOTYPE_WEATHER, (void*)1);
if (SoundHandle >= 0)
- DMAudio.SetEntityStatus(SoundHandle, 1);
+ DMAudio.SetEntityStatus(SoundHandle, true);
}
void CWeather::Update(void)
@@ -226,15 +224,15 @@ void CWeather::Update(void)
// Rain
float fNewRain;
if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE) {
- // if raining for >1 hour, values: 0, 0.33, 0.66, 0.99, switching every ~16.5s
- fNewRain = ((uint16)CTimer::GetTimeInMilliseconds() >> 14) * 0.33f;
+ // if raining for >1 hour, values: 0, 0.33, switching every ~16.5s
+ fNewRain = (((uint16)CTimer::GetTimeInMilliseconds() >> 14) & 1) * 0.33f;
if (OldWeatherType != WEATHER_RAINY && OldWeatherType != WEATHER_HURRICANE) {
if (InterpolationValue < 0.4f)
// if rain has just started (<24 minutes), always 0.5
fNewRain = 0.5f;
else
- // if rain is ongoing for >24 minutes, values: 0.25, 0.5, 0.75, 1.0, switching every ~16.5s
- fNewRain = 0.25f + ((uint16)CTimer::GetTimeInMilliseconds() >> 14) * 0.25f;
+ // if rain is ongoing for >24 minutes, values: 0.25, 0.5, switching every ~16.5s
+ fNewRain = 0.25f + (((uint16)CTimer::GetTimeInMilliseconds() >> 14) & 1) * 0.25f;
}
fNewRain = Max(fNewRain, 0.5f);
}
@@ -647,3 +645,18 @@ void CWeather::RenderRainStreaks(void)
TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0;
}
+
+#ifdef SECUROM
+void CWeather::ForceHurricaneWeather()
+{
+ for (int i = 0; i < ARRAY_SIZE(WeatherTypesList_WithHurricanes); i++)
+ {
+ WeatherTypesList[i] = WEATHER_HURRICANE;
+ WeatherTypesList_WithHurricanes[i] = WEATHER_HURRICANE;
+ }
+
+ CWeather::OldWeatherType = WEATHER_HURRICANE;
+ CWeather::NewWeatherType = WEATHER_HURRICANE;
+ CWeather::ForcedWeatherType = WEATHER_HURRICANE;
+}
+#endif
diff --git a/src/render/Weather.h b/src/render/Weather.h
index ef62ebb6..bda57d55 100644
--- a/src/render/Weather.h
+++ b/src/render/Weather.h
@@ -55,6 +55,8 @@ public:
static void AddRain();
static void AddHeatHaze();
static void AddBeastie();
+
+ static void ForceHurricaneWeather();
};
enum {
diff --git a/src/rw/ClumpRead.cpp b/src/rw/ClumpRead.cpp
index b8d72d23..9c027dc5 100644
--- a/src/rw/ClumpRead.cpp
+++ b/src/rw/ClumpRead.cpp
@@ -1,7 +1,5 @@
#include "common.h"
-//--MIAMI: done
-
struct rpGeometryList
{
RpGeometry **geometries;
diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp
index e0dff850..772e1961 100644
--- a/src/rw/Lights.cpp
+++ b/src/rw/Lights.cpp
@@ -11,8 +11,6 @@
#include "Frontend.h"
#include "MBlur.h"
-//--MIAMI: done
-
RpLight *pAmbient;
RpLight *pDirect;
RpLight *pExtraDirectionals[4] = { nil };
diff --git a/src/rw/MemoryHeap.cpp b/src/rw/MemoryHeap.cpp
new file mode 100644
index 00000000..285a7c70
--- /dev/null
+++ b/src/rw/MemoryHeap.cpp
@@ -0,0 +1,499 @@
+#include "common.h"
+#include "main.h"
+#include "FileMgr.h"
+#include "Timer.h"
+#include "ModelInfo.h"
+#include "Streaming.h"
+#include "FileLoader.h"
+#include "MemoryHeap.h"
+
+// TODO(MIAMI)
+
+#ifdef USE_CUSTOM_ALLOCATOR
+
+//#define MEMORYHEAP_ASSERT(cond) { if (!(cond)) { printf("ASSERT File:%s Line:%d\n", __FILE__, __LINE__); exit(1); } }
+//#define MEMORYHEAP_ASSERT_MESSAGE(cond, message) { if (!(cond)) { printf("ASSERT File:%s Line:%d:\n\t%s\n", __FILE__, __LINE__, message); exit(1); } }
+
+#define MEMORYHEAP_ASSERT(cond) assert(cond)
+#define MEMORYHEAP_ASSERT_MESSAGE(cond, message) assert(cond)
+
+// registered pointers that we keep track of
+void **gPtrList[4000];
+int32 numPtrs;
+int32 gPosnInList;
+// indices into the ptr list in here are free
+CStack<int32, 4000> m_ptrListIndexStack;
+// how much memory we've moved
+uint32 memMoved;
+
+CMemoryHeap gMainHeap;
+
+void
+CMemoryHeap::Init(uint32 total)
+{
+ MEMORYHEAP_ASSERT((total != 0xF) != 0);
+
+ m_totalMemUsed = 0;
+ m_memUsed = nil;
+ m_currentMemID = MEMID_FREE;
+ m_blocksUsed = nil;
+ m_totalBlocksUsed = 0;
+ m_unkMemId = -1;
+
+ uint8 *mem = (uint8*)malloc(total);
+ assert(((uintptr)mem & 0xF) == 0);
+ m_start = (HeapBlockDesc*)mem;
+ m_end = (HeapBlockDesc*)(mem + total - sizeof(HeapBlockDesc));
+ m_start->m_memId = MEMID_FREE;
+ m_start->m_size = total - 2*sizeof(HeapBlockDesc);
+ m_end->m_memId = MEMID_GAME;
+ m_end->m_size = 0;
+
+ m_freeList.m_last.m_size = INT_MAX;
+ m_freeList.Init();
+ m_freeList.Insert(m_start);
+
+ // TODO: figure out what these are and use sizeof
+ m_fixedSize[0].Init(0x10);
+ m_fixedSize[1].Init(0x20);
+ m_fixedSize[2].Init(0xE0);
+ m_fixedSize[3].Init(0x60);
+ m_fixedSize[4].Init(0x1C0);
+ m_fixedSize[5].Init(0x50);
+
+ m_currentMemID = MEMID_FREE; // disable registration
+ m_memUsed = (uint32*)Malloc(NUM_MEMIDS * sizeof(uint32));
+ m_blocksUsed = (uint32*)Malloc(NUM_MEMIDS * sizeof(uint32));
+ RegisterMalloc(GetDescFromHeapPointer(m_memUsed));
+ RegisterMalloc(GetDescFromHeapPointer(m_blocksUsed));
+
+ m_currentMemID = MEMID_GAME;
+ for(int i = 0; i < NUM_MEMIDS; i++){
+ m_memUsed[i] = 0;
+ m_blocksUsed[i] = 0;
+ }
+}
+
+void
+CMemoryHeap::RegisterMalloc(HeapBlockDesc *block)
+{
+ block->m_memId = m_currentMemID;
+ if(m_currentMemID == MEMID_FREE)
+ return;
+ m_totalMemUsed += block->m_size + sizeof(HeapBlockDesc);
+ m_memUsed[m_currentMemID] += block->m_size + sizeof(HeapBlockDesc);
+ m_blocksUsed[m_currentMemID]++;
+ m_totalBlocksUsed++;
+}
+
+void
+CMemoryHeap::RegisterFree(HeapBlockDesc *block)
+{
+ if(block->m_memId == MEMID_FREE)
+ return;
+ m_totalMemUsed -= block->m_size + sizeof(HeapBlockDesc);
+ m_memUsed[block->m_memId] -= block->m_size + sizeof(HeapBlockDesc);
+ m_blocksUsed[block->m_memId]--;
+ m_totalBlocksUsed--;
+}
+
+void*
+CMemoryHeap::Malloc(uint32 size)
+{
+ static int recursion = 0;
+
+ // weird way to round up
+ if((size & 0xF) != 0)
+ size = (size&~0xF) + 0x10;
+
+ recursion++;
+
+ // See if we can allocate from one of the fixed-size lists
+ for(int i = 0; i < NUM_FIXED_MEMBLOCKS; i++){
+ CommonSize *list = &m_fixedSize[i];
+ if(m_fixedSize[i].m_size == size){
+ HeapBlockDesc *block = list->Malloc();
+ if(block){
+ RegisterMalloc(block);
+ recursion--;
+ return block->GetDataPointer();
+ }
+ break;
+ }
+ }
+
+ // now try the normal free list
+ HeapBlockDesc *next;
+ for(HeapBlockDesc *block = m_freeList.m_first.m_next;
+ block != &m_freeList.m_last;
+ block = next){
+ MEMORYHEAP_ASSERT(block->m_memId == MEMID_FREE);
+ MEMORYHEAP_ASSERT_MESSAGE(block >= m_start && block <= m_end, "Block outside of memory");
+
+ // make sure block has maximum size
+ uint32 initialsize = block->m_size;
+ uint32 blocksize = CombineFreeBlocks(block);
+#ifdef FIX_BUGS
+ // has to be done here because block can be moved
+ next = block->m_next;
+#endif
+ if(initialsize != blocksize){
+ block->RemoveHeapFreeBlock();
+ HeapBlockDesc *pos = block->m_prev->FindSmallestFreeBlock(block->m_size);
+ block->InsertHeapFreeBlock(pos->m_prev);
+ }
+ if(block->m_size >= size){
+ // got space to allocate from!
+ block->RemoveHeapFreeBlock();
+ FillInBlockData(block, block->GetNextConsecutive(), size);
+ recursion--;
+ return block->GetDataPointer();
+ }
+#ifndef FIX_BUGS
+ next = block->m_next;
+#endif
+ }
+
+ // oh no, we're losing, try to free some stuff
+ static bool removeCollision = false;
+ static bool removeIslands = false;
+ static bool removeBigBuildings = false;
+ size_t initialMemoryUsed = CStreaming::ms_memoryUsed;
+ CStreaming::MakeSpaceFor(0xCFE800 - CStreaming::ms_memoryUsed);
+ if (recursion > 10)
+ CGame::TidyUpMemory(true, false);
+ else if (recursion > 6)
+ CGame::TidyUpMemory(false, true);
+ if (initialMemoryUsed == CStreaming::ms_memoryUsed && recursion > 11) {
+ if (!removeCollision && !CGame::playingIntro) {
+ CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC);
+ removeCollision = true;
+ }
+ else if (!removeIslands && !CGame::playingIntro) {
+ CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
+ removeIslands = true;
+ }
+ else if (!removeBigBuildings) {
+ CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
+ CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
+ CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
+ }
+ else {
+ LoadingScreen("NO MORE MEMORY", nil, nil);
+ LoadingScreen("NO MORE MEMORY", nil, nil);
+ }
+ CGame::TidyUpMemory(true, false);
+ }
+ void *mem = Malloc(size);
+ if (removeCollision) {
+ CTimer::Stop();
+ // TODO: different on PS2
+ CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
+ removeCollision = false;
+ CTimer::Update();
+ }
+ if (removeBigBuildings || removeIslands) {
+ CTimer::Stop();
+ if (!CGame::playingIntro)
+ CStreaming::RequestBigBuildings(CGame::currLevel);
+ CStreaming::LoadAllRequestedModels(true);
+ removeBigBuildings = false;
+ removeIslands = false;
+ CTimer::Update();
+ }
+ recursion--;
+ return mem;
+}
+
+void*
+CMemoryHeap::Realloc(void *ptr, uint32 size)
+{
+ if(ptr == nil)
+ return Malloc(size);
+
+ // weird way to round up
+ if((size & 0xF) != 0)
+ size = (size&~0xF) + 0x10;
+
+ HeapBlockDesc *block = GetDescFromHeapPointer(ptr);
+
+#ifdef FIX_BUGS
+ // better handling of size < block->m_size
+ if(size == 0){
+ Free(ptr);
+ return nil;
+ }
+ if(block->m_size >= size){
+ // shrink allocated block
+ RegisterFree(block);
+ PushMemId(block->m_memId);
+ FillInBlockData(block, block->GetNextConsecutive(), size);
+ PopMemId();
+ return ptr;
+ }
+#else
+ // not growing. just returning here is a bit cheap though
+ if(block->m_size >= size)
+ return ptr;
+#endif
+
+ // have to grow allocated block
+ HeapBlockDesc *next = block->GetNextConsecutive();
+ MEMORYHEAP_ASSERT_MESSAGE(next >= m_start && next <= m_end, "Block outside of memory");
+ if(next->m_memId == MEMID_FREE){
+ // try to grow the current block
+ // make sure the next free block has maximum size
+ uint32 freespace = CombineFreeBlocks(next);
+ HeapBlockDesc *end = next->GetNextConsecutive();
+ MEMORYHEAP_ASSERT_MESSAGE(end >= m_start && end <= m_end, "Block outside of memory");
+ // why the sizeof here?
+ if(block->m_size + next->m_size + sizeof(HeapBlockDesc) >= size){
+ // enough space to grow
+ next->RemoveHeapFreeBlock();
+ RegisterFree(block);
+ PushMemId(block->m_memId);
+ FillInBlockData(block, next->GetNextConsecutive(), size);
+ PopMemId();
+ return ptr;
+ }
+ }
+
+ // can't grow the existing block, have to get a new one and copy
+ PushMemId(block->m_memId);
+ void *dst = Malloc(size);
+ PopMemId();
+ memcpy(dst, ptr, block->m_size);
+ Free(ptr);
+ return dst;
+}
+
+void
+CMemoryHeap::Free(void *ptr)
+{
+ HeapBlockDesc *block = GetDescFromHeapPointer(ptr);
+ MEMORYHEAP_ASSERT_MESSAGE(block->m_memId != MEMID_FREE, "MemoryHeap corrupt");
+ MEMORYHEAP_ASSERT(m_unkMemId == -1 || m_unkMemId == block->m_memId);
+
+ RegisterFree(block);
+ block->m_memId = MEMID_FREE;
+ CombineFreeBlocks(block);
+ FreeBlock(block);
+ if(block->m_ptrListIndex != -1){
+ int32 idx = block->m_ptrListIndex;
+ gPtrList[idx] = nil;
+ m_ptrListIndexStack.push(idx);
+ }
+ block->m_ptrListIndex = -1;
+}
+
+// allocate 'size' bytes from 'block'
+void
+CMemoryHeap::FillInBlockData(HeapBlockDesc *block, HeapBlockDesc *end, uint32 size)
+{
+ block->m_size = size;
+ block->m_ptrListIndex = -1;
+ HeapBlockDesc *remainder = block->GetNextConsecutive();
+ MEMORYHEAP_ASSERT(remainder <= end);
+
+ if(remainder < end-1){
+ RegisterMalloc(block);
+
+ // can fit another block in the remaining space
+ remainder->m_size = GetSizeBetweenBlocks(remainder, end);
+ remainder->m_memId = MEMID_FREE;
+ MEMORYHEAP_ASSERT(remainder->m_size != 0);
+ FreeBlock(remainder);
+ }else{
+ // fully allocate this one
+ if(remainder < end)
+ // no gaps allowed
+ block->m_size = GetSizeBetweenBlocks(block, end);
+ RegisterMalloc(block);
+ }
+}
+
+// Make sure free block has no other free blocks after it
+uint32
+CMemoryHeap::CombineFreeBlocks(HeapBlockDesc *block)
+{
+ HeapBlockDesc *next = block->GetNextConsecutive();
+ if(next->m_memId != MEMID_FREE)
+ return block->m_size;
+ // get rid of free blocks after this one and adjust size
+ for(; next->m_memId == MEMID_FREE; next = next->GetNextConsecutive())
+ next->RemoveHeapFreeBlock();
+ block->m_size = GetSizeBetweenBlocks(block, next);
+ return block->m_size;
+}
+
+// Try to move all registered memory blocks into more optimal location
+void
+CMemoryHeap::TidyHeap(void)
+{
+ for(int i = 0; i < numPtrs; i++){
+ if(gPtrList[i] == nil || *gPtrList[i] == nil)
+ continue;
+ HeapBlockDesc *newblock = WhereShouldMemoryMove(*gPtrList[i]);
+ if(newblock)
+ *gPtrList[i] = MoveHeapBlock(newblock, GetDescFromHeapPointer(*gPtrList[i]));
+ }
+}
+
+// MIAMI: this is empty
+void
+CMemoryHeap::RegisterMemPointer(void *ptr)
+{
+ HeapBlockDesc *block = GetDescFromHeapPointer(*(void**)ptr);
+
+ if(block->m_ptrListIndex != -1)
+ return; // already registered
+
+ int index;
+ if(m_ptrListIndexStack.sp > 0){
+ // re-use a previously free'd index
+ index = m_ptrListIndexStack.pop();
+ }else{
+ // have to find a new index
+ index = gPosnInList;
+
+ void **pp = gPtrList[index];
+ // we're replacing an old pointer here??
+ if(pp && *pp && *pp != (void*)0xDDDDDDDD)
+ GetDescFromHeapPointer(*pp)->m_ptrListIndex = -1;
+
+ gPosnInList++;
+ if(gPosnInList == 4000)
+ gPosnInList = 0;
+ if(numPtrs < 4000)
+ numPtrs++;
+ }
+ gPtrList[index] = (void**)ptr;
+ block->m_ptrListIndex = index;
+}
+
+void*
+CMemoryHeap::MoveMemory(void *ptr)
+{
+ HeapBlockDesc *newblock = WhereShouldMemoryMove(ptr);
+ if(newblock)
+ return MoveHeapBlock(newblock, GetDescFromHeapPointer(ptr));
+ else
+ return ptr;
+}
+
+HeapBlockDesc*
+CMemoryHeap::WhereShouldMemoryMove(void *ptr)
+{
+ HeapBlockDesc *block = GetDescFromHeapPointer(ptr);
+ MEMORYHEAP_ASSERT(block->m_memId != MEMID_FREE);
+
+ HeapBlockDesc *next = block->GetNextConsecutive();
+ if(next->m_memId != MEMID_FREE)
+ return nil;
+
+ // we want to move the block into another block
+ // such that the free space between this and the next block can be minimized
+ HeapBlockDesc *newblock = m_freeList.m_first.FindSmallestFreeBlock(block->m_size);
+ // size of free space wouldn't decrease, so return
+ if(newblock->m_size >= block->m_size + next->m_size)
+ return nil;
+ // size of free space wouldn't decrease enough
+ if(newblock->m_size >= 16 + 1.125f*block->m_size) // what are 16 and 1.125 here? sizeof(HeapBlockDesc)?
+ return nil;
+ return newblock;
+}
+
+void*
+CMemoryHeap::MoveHeapBlock(HeapBlockDesc *dst, HeapBlockDesc *src)
+{
+ PushMemId(src->m_memId);
+ dst->RemoveHeapFreeBlock();
+ FillInBlockData(dst, dst->GetNextConsecutive(), src->m_size);
+ PopMemId();
+ memcpy(dst->GetDataPointer(), src->GetDataPointer(), src->m_size);
+ memMoved += src->m_size;
+ dst->m_ptrListIndex = src->m_ptrListIndex;
+ src->m_ptrListIndex = -1;
+ Free(src->GetDataPointer());
+ return dst->GetDataPointer();
+}
+
+uint32
+CMemoryHeap::GetMemoryUsed(int32 id)
+{
+ return m_memUsed[id];
+}
+
+uint32
+CMemoryHeap::GetBlocksUsed(int32 id)
+{
+ return m_blocksUsed[id];
+}
+
+void
+CMemoryHeap::PopMemId(void)
+{
+ assert(m_idStack.sp > 0);
+ m_currentMemID = m_idStack.pop();
+ assert(m_currentMemID != MEMID_FREE);
+}
+
+void
+CMemoryHeap::PushMemId(int32 id)
+{
+ MEMORYHEAP_ASSERT(id != MEMID_FREE);
+ assert(m_idStack.sp < 16);
+ m_idStack.push(m_currentMemID);
+ m_currentMemID = id;
+}
+
+void
+CMemoryHeap::ParseHeap(void)
+{
+ char tmp[16];
+ int fd = CFileMgr::OpenFileForWriting("heap.txt");
+ CTimer::Stop();
+
+ // CMemoryHeap::IntegrityCheck();
+
+ uint32 addrQW = 0;
+ for(HeapBlockDesc *block = m_start; block < m_end; block = block->GetNextConsecutive()){
+ char chr = '*'; // free
+ if(block->m_memId != MEMID_FREE)
+ chr = block->m_memId-1 + 'A';
+ int numQW = block->m_size>>4;
+
+ if((addrQW & 0x3F) == 0){
+ sprintf(tmp, "\n%5dK:", addrQW>>6);
+ CFileMgr::Write(fd, tmp, 8);
+ }
+ CFileMgr::Write(fd, "#", 1); // the descriptor, has to be 16 bytes!!!!
+ addrQW++;
+
+ while(numQW--){
+ if((addrQW & 0x3F) == 0){
+ sprintf(tmp, "\n%5dK:", addrQW>>6);
+ CFileMgr::Write(fd, tmp, 8);
+ }
+ CFileMgr::Write(fd, &chr, 1);
+ addrQW++;
+ }
+ }
+
+ CTimer::Update();
+ CFileMgr::CloseFile(fd);
+}
+
+
+void
+CommonSize::Init(uint32 size)
+{
+ m_freeList.Init();
+ m_size = size;
+ m_failed = 0;
+ m_remaining = 0;
+}
+
+#endif
diff --git a/src/rw/MemoryHeap.h b/src/rw/MemoryHeap.h
new file mode 100644
index 00000000..1a9a51f8
--- /dev/null
+++ b/src/rw/MemoryHeap.h
@@ -0,0 +1,204 @@
+#pragma once
+
+// some windows shit
+#ifdef MoveMemory
+#undef MoveMemory
+#endif
+
+#ifdef USE_CUSTOM_ALLOCATOR
+#define PUSH_MEMID(id) gMainHeap.PushMemId(id)
+#define POP_MEMID() gMainHeap.PopMemId()
+#define REGISTER_MEMPTR(ptr) gMainHeap.RegisterMemPointer(ptr)
+#else
+#define PUSH_MEMID(id)
+#define POP_MEMID()
+#define REGISTER_MEMPTR(ptr)
+#endif
+
+enum {
+ MEMID_FREE,
+ MEMID_GAME = 1, // "Game"
+ MEMID_WORLD = 2, // "World"
+ MEMID_ANIMATION = 3, // "Animation"
+ MEMID_POOLS = 4, // "Pools"
+ MEMID_DEF_MODELS = 5, // "Default Models"
+ MEMID_STREAM = 6, // "Streaming"
+ MEMID_STREAM_MODELS = 7, // "Streamed Models"
+ MEMID_STREAM_LODS = 8, // "Streamed LODs"
+ MEMID_STREAM_TEXUTRES = 9, // "Streamed Textures"
+ MEMID_STREAM_COLLISION = 10, // "Streamed Collision"
+ MEMID_STREAM_ANIMATION = 11, // "Streamed Animation"
+ MEMID_TEXTURES = 12, // "Textures"
+ MEMID_COLLISION = 13, // "Collision"
+ MEMID_PRE_ALLOC = 14, // "PreAlloc"
+ MEMID_GAME_PROCESS = 15, // "Game Process"
+ MEMID_SCRIPT = 16, // "Script"
+ MEMID_CARS = 17, // "Cars"
+ MEMID_RENDER = 18, // "Render"
+ MEMID_PED_ATTR = 19, // "Ped Attr"
+ NUM_MEMIDS,
+
+ NUM_FIXED_MEMBLOCKS = 6
+};
+
+template<typename T, uint32 N>
+class CStack
+{
+public:
+ T values[N];
+ uint32 sp;
+
+ CStack() : sp(0) {}
+ void push(const T& val) { values[sp++] = val; }
+ T& pop() { return values[--sp]; }
+};
+
+
+struct HeapBlockDesc
+{
+ uint32 m_size;
+ int16 m_memId;
+ int16 m_ptrListIndex;
+ HeapBlockDesc *m_next;
+ HeapBlockDesc *m_prev;
+
+ HeapBlockDesc *GetNextConsecutive(void)
+ {
+ return (HeapBlockDesc*)((uintptr)this + sizeof(HeapBlockDesc) + m_size);
+ }
+
+ void *GetDataPointer(void)
+ {
+ return (void*)((uintptr)this + sizeof(HeapBlockDesc));
+ }
+
+ void RemoveHeapFreeBlock(void)
+ {
+ m_next->m_prev = m_prev;
+ m_prev->m_next = m_next;
+ }
+
+ // after node
+ void InsertHeapFreeBlock(HeapBlockDesc *node)
+ {
+ m_next = node->m_next;
+ node->m_next->m_prev = this;
+ m_prev = node;
+ node->m_next = this;
+ }
+
+ HeapBlockDesc *FindSmallestFreeBlock(uint32 size)
+ {
+ HeapBlockDesc *b;
+ for(b = m_next; b->m_size < size; b = b->m_next);
+ return b;
+ }
+};
+
+#ifdef USE_CUSTOM_ALLOCATOR
+// TODO: figure something out for 64 bit pointers
+static_assert(sizeof(HeapBlockDesc) == 0x10, "HeapBlockDesc must have 0x10 size otherwise most of assumptions don't make sense");
+#endif
+
+struct HeapBlockList
+{
+ HeapBlockDesc m_first;
+ HeapBlockDesc m_last;
+
+ void Init(void)
+ {
+ m_first.m_next = &m_last;
+ m_last.m_prev = &m_first;
+ }
+
+ void Insert(HeapBlockDesc *node)
+ {
+ node->InsertHeapFreeBlock(&m_first);
+ }
+};
+
+struct CommonSize
+{
+ HeapBlockList m_freeList;
+ uint32 m_size;
+ uint32 m_failed;
+ uint32 m_remaining;
+
+ void Init(uint32 size);
+ void Free(HeapBlockDesc *node)
+ {
+ m_freeList.Insert(node);
+ m_remaining++;
+ }
+ HeapBlockDesc *Malloc(void)
+ {
+ if(m_freeList.m_first.m_next == &m_freeList.m_last){
+ m_failed++;
+ return nil;
+ }
+ HeapBlockDesc *block = m_freeList.m_first.m_next;
+ m_remaining--;
+ block->RemoveHeapFreeBlock();
+ block->m_ptrListIndex = -1;
+ return block;
+ }
+};
+
+class CMemoryHeap
+{
+public:
+ HeapBlockDesc *m_start;
+ HeapBlockDesc *m_end;
+ HeapBlockList m_freeList;
+ CommonSize m_fixedSize[NUM_FIXED_MEMBLOCKS];
+ uint32 m_totalMemUsed;
+ CStack<int32, 16> m_idStack;
+ uint32 m_currentMemID;
+ uint32 *m_memUsed;
+ uint32 m_totalBlocksUsed;
+ uint32 *m_blocksUsed;
+ uint32 m_unkMemId;
+
+ CMemoryHeap(void) : m_start(nil) {}
+ void Init(uint32 total);
+ void RegisterMalloc(HeapBlockDesc *block);
+ void RegisterFree(HeapBlockDesc *block);
+ void *Malloc(uint32 size);
+ void *Realloc(void *ptr, uint32 size);
+ void Free(void *ptr);
+ void FillInBlockData(HeapBlockDesc *block, HeapBlockDesc *end, uint32 size);
+ uint32 CombineFreeBlocks(HeapBlockDesc *block);
+ void *MoveMemory(void *ptr);
+ HeapBlockDesc *WhereShouldMemoryMove(void *ptr);
+ void *MoveHeapBlock(HeapBlockDesc *dst, HeapBlockDesc *src);
+ void PopMemId(void);
+ void PushMemId(int32 id);
+ void RegisterMemPointer(void *ptr);
+ void TidyHeap(void);
+ uint32 GetMemoryUsed(int32 id);
+ uint32 GetBlocksUsed(int32 id);
+ int32 GetLargestFreeBlock(void) { return m_freeList.m_last.m_prev->m_size; }
+
+ void ParseHeap(void);
+
+ HeapBlockDesc *GetDescFromHeapPointer(void *block)
+ {
+ return (HeapBlockDesc*)((uintptr)block - sizeof(HeapBlockDesc));
+ }
+ uint32 GetSizeBetweenBlocks(HeapBlockDesc *first, HeapBlockDesc *second)
+ {
+ return (uintptr)second - (uintptr)first - sizeof(HeapBlockDesc);
+ }
+ void FreeBlock(HeapBlockDesc *block){
+ for(int i = 0; i < NUM_FIXED_MEMBLOCKS; i++){
+ if(m_fixedSize[i].m_size == block->m_size){
+ m_fixedSize[i].Free(block);
+ return;
+ }
+ }
+ HeapBlockDesc *b = m_freeList.m_first.FindSmallestFreeBlock(block->m_size);
+ block->InsertHeapFreeBlock(b->m_prev);
+ }
+};
+
+extern CMemoryHeap gMainHeap;
diff --git a/src/rw/MemoryMgr.cpp b/src/rw/MemoryMgr.cpp
new file mode 100644
index 00000000..2379692c
--- /dev/null
+++ b/src/rw/MemoryMgr.cpp
@@ -0,0 +1,130 @@
+#include "common.h"
+#include "MemoryHeap.h"
+#include "MemoryMgr.h"
+
+
+uint8 *pMemoryTop;
+
+void
+InitMemoryMgr(void)
+{
+#ifdef USE_CUSTOM_ALLOCATOR
+#ifdef GTA_PS2
+#error "finish this"
+#else
+ // randomly allocate 128mb
+ gMainHeap.Init(128*1024*1024);
+#endif
+#endif
+}
+
+
+RwMemoryFunctions memFuncs = {
+ MemoryMgrMalloc,
+ MemoryMgrFree,
+ MemoryMgrRealloc,
+ MemoryMgrCalloc
+};
+
+#ifdef USE_CUSTOM_ALLOCATOR
+// game seems to be using heap directly here, but this is nicer
+void *operator new(size_t sz) { return MemoryMgrMalloc(sz); }
+void *operator new[](size_t sz) { return MemoryMgrMalloc(sz); }
+void operator delete(void *ptr) noexcept { MemoryMgrFree(ptr); }
+void operator delete[](void *ptr) noexcept { MemoryMgrFree(ptr); }
+#endif
+
+void*
+MemoryMgrMalloc(size_t size)
+{
+#ifdef USE_CUSTOM_ALLOCATOR
+ void *mem = gMainHeap.Malloc(size);
+#else
+ void *mem = malloc(size);
+#endif
+ if((uint8*)mem + size > pMemoryTop)
+ pMemoryTop = (uint8*)mem + size ;
+ return mem;
+}
+
+void*
+MemoryMgrRealloc(void *ptr, size_t size)
+{
+#ifdef USE_CUSTOM_ALLOCATOR
+ void *mem = gMainHeap.Realloc(ptr, size);
+#else
+ void *mem = realloc(ptr, size);
+#endif
+ if((uint8*)mem + size > pMemoryTop)
+ pMemoryTop = (uint8*)mem + size ;
+ return mem;
+}
+
+void*
+MemoryMgrCalloc(size_t num, size_t size)
+{
+#ifdef USE_CUSTOM_ALLOCATOR
+ void *mem = gMainHeap.Malloc(num*size);
+#else
+ void *mem = calloc(num, size);
+#endif
+ if((uint8*)mem + size > pMemoryTop)
+ pMemoryTop = (uint8*)mem + size ;
+#ifdef FIX_BUGS
+ memset(mem, 0, num*size);
+#endif
+ return mem;
+}
+
+void
+MemoryMgrFree(void *ptr)
+{
+#ifdef USE_CUSTOM_ALLOCATOR
+#ifdef FIX_BUGS
+ // i don't suppose this is handled by RW?
+ if(ptr == nil) return;
+#endif
+ gMainHeap.Free(ptr);
+#else
+ free(ptr);
+#endif
+}
+
+void *
+RwMallocAlign(RwUInt32 size, RwUInt32 align)
+{
+#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
+ uintptr ptralign = align-1;
+ void *mem = (void *)MemoryMgrMalloc(size + sizeof(uintptr) + ptralign);
+
+ ASSERT(mem != nil);
+
+ void *addr = (void *)((((uintptr)mem) + sizeof(uintptr) + ptralign) & ~ptralign);
+
+ ASSERT(addr != nil);
+#else
+ void *mem = (void *)MemoryMgrMalloc(size + align);
+
+ ASSERT(mem != nil);
+
+ void *addr = (void *)((((uintptr)mem) + align) & ~(align - 1));
+
+ ASSERT(addr != nil);
+#endif
+
+ *(((void **)addr) - 1) = mem;
+
+ return addr;
+}
+
+void
+RwFreeAlign(void *mem)
+{
+ ASSERT(mem != nil);
+
+ void *addr = *(((void **)mem) - 1);
+
+ ASSERT(addr != nil);
+
+ MemoryMgrFree(addr);
+}
diff --git a/src/rw/MemoryMgr.h b/src/rw/MemoryMgr.h
new file mode 100644
index 00000000..e2962806
--- /dev/null
+++ b/src/rw/MemoryMgr.h
@@ -0,0 +1,12 @@
+#pragma once
+
+extern RwMemoryFunctions memFuncs;
+void InitMemoryMgr(void);
+
+void *MemoryMgrMalloc(size_t size);
+void *MemoryMgrRealloc(void *ptr, size_t size);
+void *MemoryMgrCalloc(size_t num, size_t size);
+void MemoryMgrFree(void *ptr);
+
+void *RwMallocAlign(RwUInt32 size, RwUInt32 align);
+void RwFreeAlign(void *mem);
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index 7d62a01c..609dd79b 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -1,6 +1,4 @@
-#if defined RW_D3D9 || defined RWLIBS
#define WITHD3D
-#endif
#include "common.h"
#include "Timecycle.h"
@@ -18,7 +16,7 @@ bool gPS2alphaTest = true;
#else
bool gPS2alphaTest = false;
#endif
-bool gBackfaceCulling;
+bool gBackfaceCulling = true;
#if !defined(FINAL) || defined(DEBUGMENU)
static bool charsetOpen;
@@ -63,45 +61,6 @@ void FlushObrsPrintfs()
#endif
}
-void *
-RwMallocAlign(RwUInt32 size, RwUInt32 align)
-{
-#ifdef FIX_BUGS
- uintptr ptralign = align-1;
- void *mem = (void *)malloc(size + sizeof(uintptr) + ptralign);
-
- ASSERT(mem != nil);
-
- void *addr = (void *)((((uintptr)mem) + sizeof(uintptr) + ptralign) & ~ptralign);
-
- ASSERT(addr != nil);
-#else
- void *mem = (void *)malloc(size + align);
-
- ASSERT(mem != nil);
-
- void *addr = (void *)((((uintptr)mem) + align) & ~(align - 1));
-
- ASSERT(addr != nil);
-#endif
-
- *(((void **)addr) - 1) = mem;
-
- return addr;
-}
-
-void
-RwFreeAlign(void *mem)
-{
- ASSERT(mem != nil);
-
- void *addr = *(((void **)mem) - 1);
-
- ASSERT(addr != nil);
-
- free(addr);
-}
-
void
DefinedState(void)
{
@@ -294,7 +253,8 @@ SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable)
parent = stack[sp--];
else
parent = i;
- assert(parent >= 0 && parent < numBones);
+
+ //assert(parent >= 0 && parent < numBones);
}
}
@@ -302,7 +262,7 @@ RpHAnimAnimation*
HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier)
{
int i;
-#ifdef FIX_BUGS
+#if defined FIX_BUGS || defined LIBRW
int numNodes = hier->numNodes*2; // you're supposed to have at least two KFs per node
#else
int numNodes = hier->numNodes;
@@ -316,7 +276,7 @@ HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier)
frame->q.real = 1.0f;
frame->q.imag.x = frame->q.imag.y = frame->q.imag.z = 0.0f;
frame->t.x = frame->t.y = frame->t.z = 0.0f;
-#ifdef FIX_BUGS
+#if defined FIX_BUGS || defined LIBRW
// times are subtracted and divided giving NaNs
// so they can't both be 0
frame->time = i/hier->numNodes;
@@ -328,26 +288,6 @@ HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier)
return anim;
}
-RpAtomic*
-AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data)
-{
- if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))){
- RpHAnimHierarchy *hier = RpSkinAtomicGetHAnimHierarchy(atomic);
-#ifdef LIBRW
- if(hier && hier->interpolator->currentAnim){
- RpHAnimAnimationDestroy(hier->interpolator->currentAnim);
- hier->interpolator->currentAnim = nil;
- }
-#else
- if(hier && hier->currentAnim){
- RpHAnimAnimationDestroy(hier->currentAnim->pCurrentAnim);
- hier->currentAnim = nil;
- }
-#endif
- }
- return atomic;
-}
-
void
RenderSkeleton(RpHAnimHierarchy *hier)
{
@@ -542,7 +482,7 @@ CameraSize(RwCamera * camera, RwRect * rect,
RwRaster *zRaster;
// BUG: game just changes camera raster's sizes, but this is a hack
-#ifdef FIX_BUGS
+#if defined FIX_BUGS || defined LIBRW
/*
* Destroy rasters...
*/
diff --git a/src/rw/RwHelper.h b/src/rw/RwHelper.h
index cf086e5a..9352d1fd 100644
--- a/src/rw/RwHelper.h
+++ b/src/rw/RwHelper.h
@@ -3,9 +3,6 @@
extern bool gPS2alphaTest;
extern bool gBackfaceCulling;
-void *RwMallocAlign(RwUInt32 size, RwUInt32 align);
-void RwFreeAlign(void *mem);
-
void OpenCharsetSafe();
void CreateDebugFont();
void DestroyDebugFont();
diff --git a/src/rw/TexRead.cpp b/src/rw/TexRead.cpp
index c5252f77..632cec02 100644
--- a/src/rw/TexRead.cpp
+++ b/src/rw/TexRead.cpp
@@ -5,7 +5,7 @@
#define WITHD3D
#endif
#include "common.h"
-#ifndef LIBRW
+#ifdef ANISOTROPIC_FILTERING
#include "rpanisot.h"
#endif
#include "crossplatform.h"
@@ -55,12 +55,9 @@ RwTextureGtaStreamRead(RwStream *stream)
texNumLoaded++;
}
- if(tex == nil)
- return nil;
-
-#ifndef LIBRW
- if(RpAnisotTextureGetMaxAnisotropy(tex) > 1)
- RpAnisotTextureSetMaxAnisotropy(tex, RpAnisotTextureGetMaxAnisotropy(tex));
+#ifdef ANISOTROPIC_FILTERING
+ if(tex && RpAnisotGetMaxSupportedMaxAnisotropy() > 1) // BUG? this was RpAnisotTextureGetMaxAnisotropy, but that doesn't make much sense
+ RpAnisotTextureSetMaxAnisotropy(tex, RpAnisotGetMaxSupportedMaxAnisotropy());
#endif
return tex;
diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp
index c79cb52b..871ef287 100644
--- a/src/rw/VisibilityPlugins.cpp
+++ b/src/rw/VisibilityPlugins.cpp
@@ -1,5 +1,6 @@
#include "common.h"
+#include "RwHelper.h"
#include "templates.h"
#include "main.h"
#include "Entity.h"
@@ -11,10 +12,7 @@
#include "VisibilityPlugins.h"
#include "World.h"
#include "custompipes.h"
-
-//--MIAMI: file done
-
-#define FADE_DISTANCE 20.0f
+#include "MemoryHeap.h"
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList;
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaBoatAtomicList;
@@ -39,6 +37,8 @@ float CVisibilityPlugins::ms_bigVehicleLod1Dist;
float CVisibilityPlugins::ms_pedLod1Dist;
float CVisibilityPlugins::ms_pedFadeDist;
+#define RENDERCALLBACK AtomicDefaultRenderCallBack
+
void
CVisibilityPlugins::Initialise(void)
{
@@ -132,6 +132,10 @@ CVisibilityPlugins::InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist)
return !!m_alphaBoatAtomicList.InsertSorted(item);
}
+// can't increase this yet unfortunately...
+// probably have to fix fading for this so material alpha isn't overwritten
+#define VEHICLE_LODDIST_MULTIPLIER (TheCamera.GenerationDistMultiplier)
+
void
CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
{
@@ -144,13 +148,13 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
else
ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f);
- ms_vehicleLod0Dist = sq(70.0f * TheCamera.GenerationDistMultiplier);
- ms_vehicleLod1Dist = sq(90.0f * TheCamera.GenerationDistMultiplier);
- ms_vehicleFadeDist = sq(100.0f * TheCamera.GenerationDistMultiplier);
- ms_bigVehicleLod0Dist = sq(60.0f * TheCamera.GenerationDistMultiplier);
- ms_bigVehicleLod1Dist = sq(150.0f * TheCamera.GenerationDistMultiplier);
- ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier);
- ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier);
+ ms_vehicleLod0Dist = sq(70.0f * VEHICLE_LODDIST_MULTIPLIER);
+ ms_vehicleLod1Dist = sq(90.0f * VEHICLE_LODDIST_MULTIPLIER);
+ ms_vehicleFadeDist = sq(100.0f * VEHICLE_LODDIST_MULTIPLIER);
+ ms_bigVehicleLod0Dist = sq(60.0f * VEHICLE_LODDIST_MULTIPLIER);
+ ms_bigVehicleLod1Dist = sq(150.0f * VEHICLE_LODDIST_MULTIPLIER);
+ ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier);
+ ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier);
}
static float DistToCameraSq;
@@ -187,7 +191,7 @@ CVisibilityPlugins::RenderAtomicList(CLinkList<AlphaObjectInfo> &list)
{
CLink<AlphaObjectInfo> *node;
for(node = list.tail.prev; node != &list.head; node = node->prev)
- AtomicDefaultRenderCallBack(node->item.atomic);
+ RENDERCALLBACK(node->item.atomic);
}
void
@@ -257,11 +261,11 @@ CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic)
mi = GetAtomicModelInfo(atomic);
len = Sqrt(DistToCameraSq);
- lodatm = mi->GetAtomicFromDistance(len * TheCamera.LODDistMultiplier / TheCamera.GenerationDistMultiplier);
+ lodatm = mi->GetAtomicFromDistance(len * TheCamera.LODDistMultiplier / VEHICLE_LODDIST_MULTIPLIER);
if(lodatm){
if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic))
RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE);
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -278,7 +282,7 @@ CVisibilityPlugins::RenderObjNormalAtomic(RpAtomic *atomic)
len = RwV3dLength(&view);
if(RwV3dDotProduct(&view, RwMatrixGetUp(m)) < -0.3f*len && len > 8.0f)
return atomic;
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
return atomic;
}
@@ -292,7 +296,7 @@ CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha)
flags = RpGeometryGetFlags(geo);
RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
RpGeometrySetFlags(geo, flags);
return atomic;
@@ -312,7 +316,7 @@ CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic)
maxdist = mi->GetLodDistance(0);
distsq = RwV3dDotProduct(&view, &view);
if(distsq < maxdist*maxdist)
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
return atomic;
}
@@ -334,7 +338,7 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
fadefactor = 1.0f;
alpha = mi->m_alpha * fadefactor;
if(alpha == 255)
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
else{
RpGeometry *geo = RpAtomicGetGeometry(lodatm);
uint32 flags = RpGeometryGetFlags(geo);
@@ -342,7 +346,7 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
if(geo != RpAtomicGetGeometry(atomic))
RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
RpGeometrySetFlags(geo, flags);
}
@@ -371,7 +375,7 @@ CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic)
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot))
return atomic;
}
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -395,10 +399,10 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB(RpAtomic *atomic)
if(flags & ATOMIC_FLAG_DRAWLAST){
// sort before clump
if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - 0.0001f))
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}else{
if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot))
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
}
return atomic;
@@ -420,7 +424,7 @@ CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic)
if(dot > 0.0f)
return atomic;
}
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -442,7 +446,7 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic)
return atomic;
if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot))
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -451,7 +455,7 @@ RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic)
{
if(DistToCameraSq < ms_bigVehicleLod1Dist)
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
return atomic;
}
@@ -461,9 +465,9 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic)
if(DistToCameraSq < ms_vehicleLod0Dist){
if(GetAtomicId(atomic) & ATOMIC_FLAG_DRAWLAST){
if(!InsertAtomicIntoBoatSortedList(atomic, DistToCameraSq))
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}else
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -485,7 +489,7 @@ CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic)
if(dot > 0.0f)
return atomic;
}
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -508,7 +512,7 @@ CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic)
return atomic;
if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot))
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -523,7 +527,7 @@ CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic)
if(DistToCameraSq >= ms_vehicleLod0Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
else
RenderAlphaAtomic(atomic, alpha);
}
@@ -535,7 +539,7 @@ RpAtomic*
CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic)
{
if(DistToCameraSq >= ms_bigVehicleLod1Dist)
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
return atomic;
}
@@ -555,7 +559,7 @@ CVisibilityPlugins::RenderTrainHiDetailCB(RpAtomic *atomic)
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot))
return atomic;
}
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -579,10 +583,10 @@ CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic)
if(flags & ATOMIC_FLAG_DRAWLAST){
// sort before clump
if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - 0.0001f))
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}else{
if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot))
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
}
return atomic;
@@ -600,7 +604,7 @@ CVisibilityPlugins::RenderVehicleRotorAlphaCB(RpAtomic *atomic)
RwV3dSub(&cam2atm, &RwFrameGetLTM(RpAtomicGetFrame(atomic))->pos, ms_pCameraPosn);
dot = RwV3dDotProduct(&cam2atm, &RwFrameGetLTM(clumpframe)->at);
if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot*20.0f))
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -618,7 +622,7 @@ CVisibilityPlugins::RenderVehicleTailRotorAlphaCB(RpAtomic *atomic)
RwV3dSub(&cam2atm, &atmMat->pos, ms_pCameraPosn);
dot = RwV3dDotProduct(&cam2atm, &clumpMat->up) + RwV3dDotProduct(&cam2atm, &clumpMat->right);
if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - dot))
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
}
return atomic;
}
@@ -628,7 +632,7 @@ CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
{
if(CWorld::Players[0].m_pSkinTexture)
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture);
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
return atomic;
}
@@ -642,7 +646,7 @@ CVisibilityPlugins::RenderPedCB(RpAtomic *atomic)
if(RwV3dDotProduct(&cam2atm, &cam2atm) < ms_pedLod1Dist){
alpha = GetClumpAlpha(RpAtomicGetClump(atomic));
if(alpha == 255)
- AtomicDefaultRenderCallBack(atomic);
+ RENDERCALLBACK(atomic);
else
RenderAlphaAtomic(atomic, alpha);
}
@@ -833,12 +837,11 @@ CVisibilityPlugins::GetAtomicId(RpAtomic *atomic)
return ATOMICEXT(atomic)->flags;
}
-// This is rather useless, but whatever
void
CVisibilityPlugins::SetAtomicRenderCallback(RpAtomic *atomic, RpAtomicCallBackRender cb)
{
if(cb == nil)
- cb = AtomicDefaultRenderCallBack; // not necessary
+ cb = RENDERCALLBACK; // not necessary
RpAtomicSetRenderCallBack(atomic, cb);
}
@@ -867,12 +870,12 @@ CVisibilityPlugins::FrameCopyConstructor(void *dst, const void *src, int32, int3
}
void
-CVisibilityPlugins::SetFrameHierarchyId(RwFrame *frame, uintptr id)
+CVisibilityPlugins::SetFrameHierarchyId(RwFrame *frame, intptr id)
{
FRAMEEXT(frame)->id = id;
}
-uintptr
+intptr
CVisibilityPlugins::GetFrameHierarchyId(RwFrame *frame)
{
return FRAMEEXT(frame)->id;
@@ -909,7 +912,7 @@ void
CVisibilityPlugins::SetClumpModelInfo(RpClump *clump, CClumpModelInfo *modelInfo)
{
CVehicleModelInfo *vmi;
- SetFrameHierarchyId(RpClumpGetFrame(clump), (uintptr)modelInfo);
+ SetFrameHierarchyId(RpClumpGetFrame(clump), (intptr)modelInfo);
// Unused
switch (modelInfo->GetModelType()) {
diff --git a/src/rw/VisibilityPlugins.h b/src/rw/VisibilityPlugins.h
index 03833c9c..13365c7a 100644
--- a/src/rw/VisibilityPlugins.h
+++ b/src/rw/VisibilityPlugins.h
@@ -115,10 +115,10 @@ public:
struct FrameExt
{
// BUG: this is abused to hold a pointer by SetClumpModelInfo
- uintptr id;
+ intptr id;
};
- static void SetFrameHierarchyId(RwFrame *frame, uintptr id);
- static uintptr GetFrameHierarchyId(RwFrame *frame);
+ static void SetFrameHierarchyId(RwFrame *frame, intptr id);
+ static intptr GetFrameHierarchyId(RwFrame *frame);
static void *FrameConstructor(void *object, int32 offset, int32 len);
static void *FrameDestructor(void *object, int32 offset, int32 len);
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index 82f66308..54685b66 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -41,8 +41,6 @@
#include "Timecycle.h"
#include "Fluff.h"
-// --MIAMI: file done
-
#define BLOCK_COUNT 22
#define SIZE_OF_SIMPLEVARS 0xE4
@@ -326,6 +324,11 @@ GenericLoad()
ReadDataFromBufferPointer(buf, CWeather::OldWeatherType);
ReadDataFromBufferPointer(buf, CWeather::NewWeatherType);
ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType);
+#ifdef SECUROM
+ if (CTimer::m_FrameCounter > 72000){
+ buf += align4bytes(4);
+ }
+#endif
ReadDataFromBufferPointer(buf, CWeather::InterpolationValue);
ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList);
#ifdef COMPATIBLE_SAVES
@@ -342,7 +345,11 @@ GenericLoad()
#endif
ReadDataFromBufferPointer(buf, CGame::currArea);
ReadDataFromBufferPointer(buf, CVehicle::bAllTaxisHaveNitro);
+#ifdef LOAD_INI_SETTINGS
+ buf += align4bytes(sizeof(CPad::bInvertLook4Pad));
+#else
ReadDataFromBufferPointer(buf, CPad::bInvertLook4Pad);
+#endif
ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColour);
ReadDataFromBufferPointer(buf, CTimeCycle::m_bExtraColourOn);
ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColourInter);
diff --git a/src/save/MemoryCard.cpp b/src/save/MemoryCard.cpp
index a24b754c..d6e95d33 100644
--- a/src/save/MemoryCard.cpp
+++ b/src/save/MemoryCard.cpp
@@ -1,6 +1,7 @@
#define WITHWINDOWS
#include "common.h"
#ifdef PS2_MENU
+#include "crossplatform.h"
#include "MemoryCard.h"
#include "main.h"
#include "DMAudio.h"
@@ -11,6 +12,7 @@
#include "Clock.h"
#include "MBlur.h"
#include "Date.h"
+#include "Font.h"
#include "FileMgr.h"
#include "Game.h"
#include "GameLogic.h"
diff --git a/src/save/PCSave.cpp b/src/save/PCSave.cpp
index dd0926cf..70ca31d2 100644
--- a/src/save/PCSave.cpp
+++ b/src/save/PCSave.cpp
@@ -12,8 +12,6 @@
#include "PCSave.h"
#include "Text.h"
-// --MIAMI: file done
-
const char* _psGetUserFilesFolder();
C_PcSave PcSaveHelper;
diff --git a/src/skel/events.cpp b/src/skel/events.cpp
index 6589ab71..3e1e95b3 100644
--- a/src/skel/events.cpp
+++ b/src/skel/events.cpp
@@ -9,8 +9,6 @@
#include "events.h"
-// --MIAMI: file done
-
/*
*****************************************************************************
*/
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index c219e711..055712f3 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -1,22 +1,30 @@
#if defined RW_GL3 && !defined LIBRW_SDL2
#ifdef _WIN32
-#include <windows.h>
+#include <shlobj.h>
+#include <basetsd.h>
#include <mmsystem.h>
+#include <regstr.h>
#include <shellapi.h>
#include <windowsx.h>
-#include <basetsd.h>
-#include <regstr.h>
-#include <shlobj.h>
+
+DWORD _dwOperatingSystemVersion;
+#include "resource.h"
+#else
+long _dwOperatingSystemVersion;
+#ifndef __APPLE__
+#include <sys/sysinfo.h>
+#else
+#include <mach/mach_host.h>
+#include <sys/sysctl.h>
+#endif
+#include <errno.h>
+#include <locale.h>
+#include <signal.h>
+#include <stddef.h>
#endif
-#define WITHWINDOWS
#include "common.h"
-
-#pragma warning( push )
-#pragma warning( disable : 4005)
-#pragma warning( pop )
-
#if (defined(_MSC_VER))
#include <tchar.h>
#endif /* (defined(_MSC_VER)) */
@@ -40,11 +48,10 @@
#include "Sprite2d.h"
#include "AnimViewer.h"
#include "Font.h"
+#include "MemoryMgr.h"
#define MAX_SUBSYSTEMS (16)
-// --MIAMI: file done
-
rw::EngineOpenParams openParams;
static RwBool ForegroundApp = TRUE;
@@ -70,29 +77,9 @@ static psGlobalType PsGlobal;
#define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var)
-#undef MAKEPOINTS
-#define MAKEPOINTS(l) (*((POINTS /*FAR*/ *)&(l)))
-
size_t _dwMemAvailPhys;
RwUInt32 gGameState;
-#ifdef _WIN32
-DWORD _dwOperatingSystemVersion;
-#include "resource.h"
-#else
-long _dwOperatingSystemVersion;
-#ifndef __APPLE__
-#include <sys/sysinfo.h>
-#else
-#include <mach/mach_host.h>
-#include <sys/sysctl.h>
-#endif
-#include <stddef.h>
-#include <locale.h>
-#include <signal.h>
-#include <errno.h>
-#endif
-
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
char gSelectedJoystickName[128] = "";
#endif
@@ -218,6 +205,10 @@ psGrabScreen(RwCamera *pCamera)
RwImageSetFromRaster(pImage, pRaster);
return pImage;
}
+#else
+ rw::Image *image = RwCameraGetRaster(pCamera)->toImage();
+ if(image)
+ return image;
#endif
return nil;
}
@@ -282,7 +273,11 @@ psMouseSetPos(RwV2d *pos)
RwMemoryFunctions*
psGetMemoryFunctions(void)
{
+#ifdef USE_CUSTOM_ALLOCATOR
+ return &memFuncs;
+#else
return nil;
+#endif
}
/*
@@ -878,6 +873,36 @@ void _InputInitialiseJoys()
PSGLOBAL(joy1id) = -1;
PSGLOBAL(joy2id) = -1;
+ // Load our gamepad mappings.
+#define SDL_GAMEPAD_DB_PATH "gamecontrollerdb.txt"
+ FILE *f = fopen(SDL_GAMEPAD_DB_PATH, "rb");
+ if (f) {
+ fseek(f, 0, SEEK_END);
+ size_t fsize = ftell(f);
+ fseek(f, 0, SEEK_SET);
+
+ char *db = (char*)malloc(fsize + 1);
+ if (fread(db, 1, fsize, f) == fsize) {
+ db[fsize] = '\0';
+
+ if (glfwUpdateGamepadMappings(db) == GLFW_FALSE)
+ Error("glfwUpdateGamepadMappings didn't succeed, check " SDL_GAMEPAD_DB_PATH ".\n");
+ } else
+ Error("fread on " SDL_GAMEPAD_DB_PATH " wasn't successful.\n");
+
+ free(db);
+ fclose(f);
+ } else
+ printf("You don't seem to have copied " SDL_GAMEPAD_DB_PATH " file from re3/gamefiles to GTA3 directory. Some gamepads may not be recognized.\n");
+
+#undef SDL_GAMEPAD_DB_PATH
+
+ // But always overwrite it with the one in SDL_GAMECONTROLLERCONFIG.
+ char const* EnvControlConfig = getenv("SDL_GAMECONTROLLERCONFIG");
+ if (EnvControlConfig != nil) {
+ glfwUpdateGamepadMappings(EnvControlConfig);
+ }
+
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
if (glfwJoystickPresent(i) && !IsThisJoystickBlacklisted(i)) {
if (PSGLOBAL(joy1id) == -1)
@@ -1204,15 +1229,15 @@ void InitialiseLanguage()
}
}
- TheText.Unload();
- TheText.Load();
-
#ifndef _WIN32
// TODO this is needed for strcasecmp to work correctly across all languages, but can these cause other problems??
setlocale(LC_CTYPE, "C");
setlocale(LC_COLLATE, "C");
setlocale(LC_NUMERIC, "C");
#endif
+
+ TheText.Unload();
+ TheText.Load();
}
/*
@@ -1494,6 +1519,10 @@ main(int argc, char *argv[])
RwV2d pos;
RwInt32 i;
+#ifdef USE_CUSTOM_ALLOCATOR
+ InitMemoryMgr();
+#endif
+
#ifndef _WIN32
struct sigaction act;
act.sa_sigaction = terminateHandler;
@@ -1608,6 +1637,13 @@ main(int argc, char *argv[])
{
CFileMgr::SetDirMyDocuments();
+#ifdef LOAD_INI_SETTINGS
+ // At this point InitDefaultControlConfigJoyPad must have set all bindings to default and ms_padButtonsInited to number of detected buttons.
+ // We will load stored bindings below, but let's cache ms_padButtonsInited before LoadINIControllerSettings and LoadSettings clears it,
+ // so we can add new joy bindings **on top of** stored bindings.
+ int connectedPadButtons = ControlsManager.ms_padButtonsInited;
+#endif
+
int32 gta3set = CFileMgr::OpenFile("gta_vc.set", "r");
if ( gta3set )
@@ -1617,6 +1653,14 @@ main(int argc, char *argv[])
}
CFileMgr::SetDir("");
+
+#ifdef LOAD_INI_SETTINGS
+ LoadINIControllerSettings();
+ if (connectedPadButtons != 0) {
+ ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons);
+ SaveINIControllerSettings();
+ }
+#endif
}
#ifdef _WIN32
@@ -2130,6 +2174,12 @@ void joysChangeCB(int jid, int event)
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
strcpy(gSelectedJoystickName, glfwGetJoystickName(jid));
#endif
+ // This is behind LOAD_INI_SETTINGS, because otherwise the Init call below will destroy/overwrite your bindings.
+#ifdef LOAD_INI_SETTINGS
+ int count;
+ glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
+ ControlsManager.InitDefaultControlConfigJoyPad(count);
+#endif
} else if (PSGLOBAL(joy2id) == -1)
PSGLOBAL(joy2id) = jid;
diff --git a/src/skel/skeleton.cpp b/src/skel/skeleton.cpp
index a21d5674..2bb23460 100644
--- a/src/skel/skeleton.cpp
+++ b/src/skel/skeleton.cpp
@@ -11,8 +11,7 @@
#include "skeleton.h"
#include "platform.h"
#include "main.h"
-
-// --MIAMI: file done
+#include "MemoryHeap.h"
static RwBool DefaultVideoMode = TRUE;
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index a437a3b4..4963450a 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -2,7 +2,6 @@
#define _WIN32_WINDOWS 0x0500
#define WINVER 0x0500
-#define DIRECTINPUT_VERSION 0x0800
#include <winerror.h>
#include <windows.h>
@@ -20,13 +19,7 @@
#pragma warning( push )
#pragma warning( disable : 4005)
-#ifdef USE_D3D9
-#include <d3d9.h>
-#else
-#include <d3d8.h>
-#endif
#include <ddraw.h>
-#include <dinput.h>
#include <DShow.h>
#pragma warning( pop )
@@ -41,6 +34,9 @@
#pragma comment( lib, "strmiids.lib" )
#pragma comment( lib, "dinput8.lib" )
+#define WITHD3D
+#define WITHDINPUT
+#include "common.h"
#if (defined(_MSC_VER))
#include <tchar.h>
#endif /* (defined(_MSC_VER)) */
@@ -53,8 +49,6 @@
#define MAX_SUBSYSTEMS (16)
-// --MIAMI: file done
-
static RwBool ForegroundApp = TRUE;
static RwBool RwInitialised = FALSE;
@@ -83,7 +77,6 @@ static psGlobalType PsGlobal;
#define JIF(x) if (FAILED(hr=(x))) \
{debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;}
-#include "common.h"
#include "main.h"
#include "FileMgr.h"
#include "Text.h"
@@ -94,11 +87,14 @@ static psGlobalType PsGlobal;
#include "Frontend.h"
#include "Game.h"
#include "PCSave.h"
-#include "MemoryCard.h"
-#include "Sprite2d.h"
#include "AnimViewer.h"
-#include "Font.h"
+#include "MemoryMgr.h"
+#ifdef PS2_MENU
+#include "MemoryCard.h"
+#include "Font.h"
+#endif
+
VALIDATE_SIZE(psGlobalType, 0x28);
// DirectShow interfaces
@@ -256,6 +252,10 @@ psGrabScreen(RwCamera *pCamera)
RwImageSetFromRaster(pImage, pRaster);
return pImage;
}
+#else
+ rw::Image *image = RwCameraGetRaster(pCamera)->toImage();
+ if(image)
+ return image;
#endif
return nil;
}
@@ -309,7 +309,11 @@ psMouseSetPos(RwV2d *pos)
RwMemoryFunctions*
psGetMemoryFunctions(void)
{
+#ifdef USE_CUSTOM_ALLOCATOR
+ return &memFuncs;
+#else
return nil;
+#endif
}
/*
@@ -2009,6 +2013,10 @@ WinMain(HINSTANCE instance,
}
#endif
+#ifdef USE_CUSTOM_ALLOCATOR
+ InitMemoryMgr();
+#endif
+
/*
* Initialize the platform independent data.
* This will in turn initialize the platform specific data...
@@ -2137,8 +2145,15 @@ WinMain(HINSTANCE instance,
{
CFileMgr::SetDirMyDocuments();
+#ifdef LOAD_INI_SETTINGS
+ // At this point InitDefaultControlConfigJoyPad must have set all bindings to default and ms_padButtonsInited to number of detected buttons.
+ // We will load stored bindings below, but let's cache ms_padButtonsInited before LoadINIControllerSettings and LoadSettings clears it,
+ // so we can add new joy bindings **on top of** stored bindings.
+ int connectedPadButtons = ControlsManager.ms_padButtonsInited;
+#endif
+
int32 gta3set = CFileMgr::OpenFile("gta_vc.set", "r");
-
+
if ( gta3set )
{
ControlsManager.LoadSettings(gta3set);
@@ -2146,6 +2161,14 @@ WinMain(HINSTANCE instance,
}
CFileMgr::SetDir("");
+
+#ifdef LOAD_INI_SETTINGS
+ LoadINIControllerSettings();
+ if (connectedPadButtons != 0) {
+ ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons);
+ SaveINIControllerSettings();
+ }
+#endif
}
SetErrorMode(SEM_FAILCRITICALERRORS);
diff --git a/src/text/Messages.cpp b/src/text/Messages.cpp
index db0865ae..81339ae0 100644
--- a/src/text/Messages.cpp
+++ b/src/text/Messages.cpp
@@ -11,8 +11,6 @@
#include "Font.h"
-// --MIAMI: file done
-
tMessage CMessages::BriefMessages[NUMBRIEFMESSAGES];
tPreviousBrief CMessages::PreviousBriefs[NUMPREVIOUSBRIEFS];
tBigMessage CMessages::BIGMessages[NUMBIGMESSAGES];
diff --git a/src/text/Text.cpp b/src/text/Text.cpp
index 5adc576a..5f55d4f7 100644
--- a/src/text/Text.cpp
+++ b/src/text/Text.cpp
@@ -9,8 +9,6 @@
#include "Text.h"
#include "Timer.h"
-//--MIAMI: file done
-
static wchar WideErrorString[25];
CText TheText;
@@ -111,14 +109,14 @@ wchar*
CText::Get(const char *key)
{
uint8 result = false;
-#ifdef FIX_BUGS
+#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
wchar *outstr = keyArray.Search(key, data.chars, &result);
#else
wchar *outstr = keyArray.Search(key, &result);
#endif
if (!result && bHasMissionTextOffsets && bIsMissionTextLoaded)
-#ifdef FIX_BUGS
+#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
outstr = mission_keyArray.Search(key, mission_data.chars, &result);
#else
outstr = mission_keyArray.Search(key, &result);
@@ -205,7 +203,7 @@ CText::GetNameOfLoadedMissionText(char *outName)
void
CText::ReadChunkHeader(ChunkHeader *buf, int32 file, size_t *offset)
{
-#if DUMB
+#if THIS_IS_STUPID
char *_buf = (char*)buf;
for (int i = 0; i < sizeof(ChunkHeader); i++) {
CFileMgr::Read(file, &_buf[i], 1);
@@ -318,7 +316,7 @@ CKeyArray::Load(size_t length, int file, size_t* offset)
entries = new CKeyEntry[numEntries];
rawbytes = (char*)entries;
-#if DUMB
+#if THIS_IS_STUPID
for (uint32 i = 0; i < length; i++) {
CFileMgr::Read(file, &rawbytes[i], 1);
(*offset)++;
@@ -340,7 +338,7 @@ CKeyArray::Unload(void)
void
CKeyArray::Update(wchar *chars)
{
-#ifndef FIX_BUGS
+#if !defined(FIX_BUGS) && !defined(FIX_BUGS_64)
int i;
for(i = 0; i < numEntries; i++)
entries[i].value = (wchar*)((uint8*)chars + (uintptr)entries[i].value);
@@ -368,7 +366,7 @@ CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 hi
}
wchar*
-#ifdef FIX_BUGS
+#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
CKeyArray::Search(const char *key, wchar *data, uint8 *result)
#else
CKeyArray::Search(const char *key, uint8 *result)
@@ -378,7 +376,7 @@ CKeyArray::Search(const char *key, uint8 *result)
char errstr[25];
int i;
-#ifdef FIX_BUGS
+#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
found = BinarySearch(key, entries, 0, numEntries-1);
if (found) {
*result = true;
@@ -412,7 +410,7 @@ CData::Load(size_t length, int file, size_t * offset)
chars = new wchar[numChars];
rawbytes = (char*)chars;
-#if DUMB
+#if THIS_IS_STUPID
for(uint32 i = 0; i < length; i++){
CFileMgr::Read(file, &rawbytes[i], 1);
(*offset)++;
@@ -434,7 +432,7 @@ CData::Unload(void)
void
CMissionTextOffsets::Load(size_t table_size, int file, size_t *offset, int)
{
-#if DUMB
+#if THIS_IS_STUPID
size_t num_of_entries = table_size / sizeof(CMissionTextOffsets::Entry);
for (size_t mi = 0; mi < num_of_entries; mi++) {
for (uint32 i = 0; i < sizeof(data[mi].szMissionName); i++) {
diff --git a/src/text/Text.h b/src/text/Text.h
index 33dc313e..1174216c 100644
--- a/src/text/Text.h
+++ b/src/text/Text.h
@@ -7,7 +7,7 @@ void TextCopy(wchar *dst, const wchar *src);
struct CKeyEntry
{
-#ifdef FIX_BUGS
+#if defined(FIX_BUGS) || defined(FIX_BUGS_64)
uint32 valueOffset;
#else
wchar *value;
@@ -30,7 +30,7 @@ public:
void Unload(void);
void Update(wchar *chars);
CKeyEntry *BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high);
-#ifdef FIX_BUGS
+#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
wchar *Search(const char *key, wchar *data, uint8 *result);
#else
wchar *Search(const char *key, uint8* result);
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 251dac30..961b8108 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -49,8 +49,7 @@
#include "Object.h"
#include "Automobile.h"
#include "Bike.h"
-
-//--MIAMI: file done
+#include "Wanted.h"
bool bAllCarCheat;
@@ -252,12 +251,15 @@ CVector vecHunterRocketPos(2.5f, 1.0f, -0.5f);
CVector vecDAMAGE_ENGINE_POS_SMALL(-0.1f, -0.1f, 0.0f);
CVector vecDAMAGE_ENGINE_POS_BIG(-0.5f, -0.3f, 0.0f);
+#pragma optimize("", off) // a workaround for another compiler bug
+
void
CAutomobile::ProcessControl(void)
{
int i;
float wheelRot;
CColModel *colModel;
+ float brake = 0.0f;
if(bUsingSpecialColModel)
colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel;
@@ -285,17 +287,17 @@ CAutomobile::ProcessControl(void)
// Improve grip of vehicles in certain cases
bool strongGrip1 = false;
bool strongGrip2 = false;
- if(FindPlayerVehicle() && this != FindPlayerVehicle() &&
+ if(FindPlayerVehicle() && this != FindPlayerVehicle() && FindPlayerPed()->m_pWanted->GetWantedLevel() > 3 &&
(AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE ||
- AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE)){
- if(FindPlayerSpeed().Magnitude() > 0.3f){
- strongGrip1 = true;
- if(FindPlayerSpeed().Magnitude() > 0.4f &&
- m_vecMoveSpeed.Magnitude() < 0.3f)
- strongGrip2 = true;
- else if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f)
- strongGrip2 = true;
- }
+ AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE) &&
+ FindPlayerSpeed().Magnitude() > 0.3f){
+
+ strongGrip1 = true;
+ if(FindPlayerSpeed().Magnitude() > 0.4f &&
+ m_vecMoveSpeed.Magnitude() < 0.3f)
+ strongGrip2 = true;
+ else if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f)
+ strongGrip2 = true;
}else if(GetModelIndex() == MI_RCBANDIT && GetStatus() != STATUS_PLAYER_REMOTE)
strongGrip1 = true;
@@ -448,7 +450,7 @@ CAutomobile::ProcessControl(void)
m_fBrakePedal = 1.0f;
m_fGasPedal = 0.0f;
}
- if(CPad::GetPad(0)->WeaponJustDown())
+ if(CPad::GetPad(0)->CarGunJustDown())
ActivateBomb();
break;
@@ -680,7 +682,6 @@ CAutomobile::ProcessControl(void)
AutoPilot.m_nCarMission == MISSION_PLANE_FLYTOCOORS)
skipPhysics = true;
- float brake;
if(skipPhysics){
bHasContacted = false;
bIsInSafePosition = false;
@@ -735,7 +736,7 @@ CAutomobile::ProcessControl(void)
float fwdSpeed = Abs(DotProduct(m_vecMoveSpeed, GetForward()));
CVector contactPoints[4]; // relative to model
CVector contactSpeeds[4]; // speed at contact points
- CVector springDirections[4]; // normalized, in model space
+ CVector springDirections[4]; // normalized, in world space
for(i = 0; i < 4; i++){
// Set spring under certain circumstances
@@ -809,7 +810,7 @@ CAutomobile::ProcessControl(void)
// dampen springs
for(i = 0; i < 4; i++)
- if(m_aSuspensionSpringRatio[i] < 1.0f)
+ if(m_aSuspensionSpringRatio[i] < 0.99999f)
ApplySpringDampening(pHandling->fSuspensionDampingLevel,
springDirections[i], contactPoints[i], contactSpeeds[i]);
@@ -835,11 +836,16 @@ CAutomobile::ProcessControl(void)
if(bAudioChangingGear && m_fGasPedal > 0.4f && m_fBrakePedal < 0.1f && fwdSpeed > 0.15f &&
this == FindPlayerVehicle() && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON){
- if(GetStatus() == STATUS_PLAYER && pHandling->Flags & HANDLING_IS_BUS){
+ if(GetStatus() == STATUS_PLAYER && !(pHandling->Flags & HANDLING_IS_BUS)){
if(m_nBusDoorTimerEnd == 0)
m_nBusDoorTimerEnd = 1000;
- else if(m_nBusDoorTimerEnd > CTimer::GetTimeStepInMilliseconds())
- m_nBusDoorTimerEnd -= CTimer::GetTimeStepInMilliseconds();
+ else {
+ uint32 timeStepInMs = CTimer::GetTimeStepInMilliseconds();
+ if(m_nBusDoorTimerEnd > timeStepInMs)
+ m_nBusDoorTimerEnd -= timeStepInMs;
+ else
+ m_nBusDoorTimerEnd = 0;
+ }
}
if((m_aSuspensionSpringRatio[0] < 1.0f || m_aSuspensionSpringRatio[2] < 1.0f) &&
@@ -850,7 +856,7 @@ CAutomobile::ProcessControl(void)
brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep();
bool neutralHandling = GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && (pHandling->Flags & HANDLING_NEUTRALHANDLING);
float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias;
- float brakeBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias);
+ float brakeBiasRear = neutralHandling ? 1.0f : 2.0f-pHandling->fBrakeBias; // looks like a bug, but it was correct in III...
float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias;
float tractionBiasRear = neutralHandling ? 1.0f : 2.0f-tractionBiasFront;
@@ -918,10 +924,10 @@ CAutomobile::ProcessControl(void)
CVector wheelFwd, wheelRight, tmp;
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
fThrust = acceleration;
+ else
+ fThrust = 0.0f;
wheelFwd = GetForward();
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal;
@@ -938,7 +944,7 @@ CAutomobile::ProcessControl(void)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB);
WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT];
- if(Damage.GetWheelStatus(VEHWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST)
+ if(Damage.GetWheelStatus(CARWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST)
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT],
m_nWheelsOnGround, fThrust,
@@ -961,10 +967,10 @@ CAutomobile::ProcessControl(void)
}
if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
fThrust = acceleration;
+ else
+ fThrust = 0.0f;
wheelFwd = GetForward();
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal;
@@ -981,7 +987,7 @@ CAutomobile::ProcessControl(void)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB);
WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT];
- if(Damage.GetWheelStatus(VEHWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
+ if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT],
m_nWheelsOnGround, fThrust,
@@ -1008,9 +1014,7 @@ CAutomobile::ProcessControl(void)
if(!IsRealHeli()){
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
- else{
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f;
@@ -1018,13 +1022,13 @@ CAutomobile::ProcessControl(void)
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f;
}
+ }else{
+ m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
}
m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT];
}
if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
- else{
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f;
@@ -1032,6 +1036,8 @@ CAutomobile::ProcessControl(void)
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f;
}
+ }else{
+ m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
}
m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT];
}
@@ -1042,7 +1048,7 @@ CAutomobile::ProcessControl(void)
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){
CVector wheelFwd = GetForward();
- CVector wheelRight = GetRight();
+ CVector wheelRight = GetRight(); // overwritten for resp. wheel
float rearBrake = brake;
float rearTraction = traction;
@@ -1058,7 +1064,7 @@ CAutomobile::ProcessControl(void)
if(m_fTireTemperature > 2.0f)
m_fTireTemperature = 2.0f;
}
- }else if(m_doingBurnout && !mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)){
+ }else if(m_doingBurnout && mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)){
rearBrake = 0.0f;
rearTraction = 0.0f;
// BUG: missing timestep
@@ -1068,12 +1074,11 @@ CAutomobile::ProcessControl(void)
}
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
+ if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
fThrust = acceleration;
+ else
+ fThrust = 0.0f;
- wheelFwd = GetForward();
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal)*m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal;
wheelFwd.Normalise();
wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal);
@@ -1085,7 +1090,7 @@ CAutomobile::ProcessControl(void)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB);
WheelState[CARWHEEL_REAR_LEFT] = m_aWheelState[CARWHEEL_REAR_LEFT];
- if(Damage.GetWheelStatus(VEHWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST)
+ if(Damage.GetWheelStatus(CARWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST)
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT],
m_nWheelsOnGround, fThrust,
@@ -1110,16 +1115,15 @@ CAutomobile::ProcessControl(void)
#ifdef FIX_BUGS
// Shouldn't we reset these after the left wheel?
wheelFwd = GetForward();
- wheelRight = GetRight();
+ wheelRight = GetRight(); // actually useless
#endif
if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
+ if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
fThrust = acceleration;
+ else
+ fThrust = 0.0f;
- wheelFwd = GetForward();
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal;
wheelFwd.Normalise();
wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal);
@@ -1131,7 +1135,7 @@ CAutomobile::ProcessControl(void)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB);
WheelState[CARWHEEL_REAR_RIGHT] = m_aWheelState[CARWHEEL_REAR_RIGHT];
- if(Damage.GetWheelStatus(VEHWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST)
+ if(Damage.GetWheelStatus(CARWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST)
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT],
m_nWheelsOnGround, fThrust,
@@ -1154,7 +1158,7 @@ CAutomobile::ProcessControl(void)
}
}
- if(m_doingBurnout && !mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) &&
+ if(m_doingBurnout && mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) &&
(m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING || m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)){
m_fTireTemperature += 0.001f*CTimer::GetTimeStep();
if(m_fTireTemperature > 3.0f)
@@ -1167,9 +1171,9 @@ CAutomobile::ProcessControl(void)
if(!IsRealHeli()){
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f;
- else{
+ if(bIsHandbrakeOn)
+ m_aWheelSpeed[CARWHEEL_REAR_LEFT] = 0.0f;
+ else if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f)
m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f;
@@ -1177,13 +1181,15 @@ CAutomobile::ProcessControl(void)
if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f)
m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f;
}
+ }else{
+ m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f;
}
m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT];
}
if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f;
- else{
+ if(bIsHandbrakeOn)
+ m_aWheelSpeed[CARWHEEL_REAR_RIGHT] = 0.0f;
+ else if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f)
m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f;
@@ -1191,6 +1197,8 @@ CAutomobile::ProcessControl(void)
if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f)
m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f;
}
+ }else{
+ m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f;
}
m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT];
}
@@ -1206,10 +1214,10 @@ CAutomobile::ProcessControl(void)
CVector wheelFwd, wheelRight, tmp;
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
fThrust = acceleration;
+ else
+ fThrust = 0.0f;
wheelFwd = GetForward();
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal;
@@ -1226,7 +1234,7 @@ CAutomobile::ProcessControl(void)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB);
WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT];
- if(Damage.GetWheelStatus(VEHWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST)
+ if(Damage.GetWheelStatus(CARWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST)
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT],
m_nWheelsOnGround, fThrust,
@@ -1249,10 +1257,10 @@ CAutomobile::ProcessControl(void)
}
if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
fThrust = acceleration;
+ else
+ fThrust = 0.0f;
wheelFwd = GetForward();
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal;
@@ -1269,7 +1277,7 @@ CAutomobile::ProcessControl(void)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB);
WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT];
- if(Damage.GetWheelStatus(VEHWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
+ if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT],
m_nWheelsOnGround, fThrust,
@@ -1296,9 +1304,7 @@ CAutomobile::ProcessControl(void)
if (!IsRealHeli()) {
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
- else{
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f;
@@ -1306,13 +1312,13 @@ CAutomobile::ProcessControl(void)
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f;
}
+ }else{
+ m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
}
m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT];
}
if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
- else{
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f;
@@ -1320,6 +1326,8 @@ CAutomobile::ProcessControl(void)
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f;
}
+ }else{
+ m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
}
m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT];
}
@@ -1415,7 +1423,12 @@ CAutomobile::ProcessControl(void)
if (GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
FlyingControl(FLIGHT_MODEL_RCHELI);
else if (m_nWheelsOnGround < 4 && !(GetModelIndex() == MI_SEASPAR && bTouchingWater) ||
- CPad::GetPad(0)->GetAccelerate() != 0 || CPad::GetPad(0)->GetCarGunUpDown() > 1.0f ||
+ CPad::GetPad(0)->GetAccelerate() != 0 ||
+#ifndef FREE_CAM
+ CPad::GetPad(0)->GetCarGunUpDown() > 1.0f ||
+#else
+ ((!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController)) && CPad::GetPad(0)->GetCarGunUpDown() > 1.0f) ||
+#endif
Abs(m_vecMoveSpeed.x) > 0.02f ||
Abs(m_vecMoveSpeed.y) > 0.02f ||
Abs(m_vecMoveSpeed.z) > 0.02f)
@@ -1674,8 +1687,8 @@ CAutomobile::ProcessControl(void)
Abs(m_vecMoveSpeed.y) < 0.005f &&
Abs(m_vecMoveSpeed.z) < 0.005f &&
!(m_fDamageImpulse > 0.0f && m_pDamageEntity == FindPlayerPed()) &&
- (m_aSuspensionSpringRatioPrev[0] < 1.0f && m_aSuspensionSpringRatioPrev[1] < 1.0f &&
- m_aSuspensionSpringRatioPrev[2] < 1.0f && m_aSuspensionSpringRatioPrev[3] < 1.0f)){
+ (m_aSuspensionSpringRatioPrev[0] < 1.0f || m_aSuspensionSpringRatioPrev[1] < 1.0f ||
+ m_aSuspensionSpringRatioPrev[2] < 1.0f || m_aSuspensionSpringRatioPrev[3] < 1.0f)){
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed.z = 0.0f;
}
@@ -1699,6 +1712,8 @@ CAutomobile::ProcessControl(void)
}
}
+#pragma optimize("", on)
+
void
CAutomobile::Teleport(CVector pos)
{
@@ -1720,11 +1735,11 @@ CAutomobile::PreRender(void)
int i, j, n;
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
- if(GetModelIndex() == MI_RHINO && m_aCarNodes[CAR_BONNET]){
+ if(GetModelIndex() == MI_RHINO && m_aCarNodes[CAR_WINDSCREEN]){
// Rotate Rhino turret
CMatrix m;
CVector p;
- m.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET]));
+ m.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN]));
p = m.GetPosition();
m.SetRotateZ(m_fCarGunLR);
m.Translate(p);
@@ -3188,7 +3203,11 @@ CAutomobile::ProcessControlInputs(uint8 pad)
// Brake if player isn't in control
// BUG: game always uses pad 0 here
+#ifdef FIX_BUGS
if(CPad::GetPad(pad)->ArePlayerControlsDisabled()){
+#else
+ if(CPad::GetPad(0)->ArePlayerControlsDisabled()){
+#endif
m_fBrakePedal = 1.0f;
bIsHandbrakeOn = true;
m_fGasPedal = 0.0f;
@@ -3206,7 +3225,7 @@ void
CAutomobile::FireTruckControl(void)
{
if(this == FindPlayerVehicle()){
- if(!CPad::GetPad(0)->GetWeapon())
+ if(!CPad::GetPad(0)->GetCarGunFired())
return;
#ifdef FREE_CAM
if (!CCamera::bFreeCam)
@@ -3835,7 +3854,7 @@ CAutomobile::DoDriveByShootings(void)
return;
CWeapon *weapon = pDriver->GetWeapon();
- if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != 5)
+ if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != WEAPONSLOT_SUBMACHINEGUN)
return;
weapon->Update(pDriver->m_audioEntityId, nil);
@@ -4862,10 +4881,10 @@ CAutomobile::BurstTyre(uint8 wheel, bool applyForces)
return;
switch(wheel){
- case CAR_PIECE_WHEEL_LF: wheel = VEHWHEEL_FRONT_LEFT; break;
- case CAR_PIECE_WHEEL_LR: wheel = VEHWHEEL_REAR_LEFT; break;
- case CAR_PIECE_WHEEL_RF: wheel = VEHWHEEL_FRONT_RIGHT; break;
- case CAR_PIECE_WHEEL_RR: wheel = VEHWHEEL_REAR_RIGHT; break;
+ case CAR_PIECE_WHEEL_LF: wheel = CARWHEEL_FRONT_LEFT; break;
+ case CAR_PIECE_WHEEL_RF: wheel = CARWHEEL_FRONT_RIGHT; break;
+ case CAR_PIECE_WHEEL_LR: wheel = CARWHEEL_REAR_LEFT; break;
+ case CAR_PIECE_WHEEL_RR: wheel = CARWHEEL_REAR_RIGHT; break;
}
int status = Damage.GetWheelStatus(wheel);
@@ -5074,7 +5093,7 @@ CAutomobile::BlowUpCarsInPath(void)
m_aCollisionRecords[i]->GetModelIndex() != MI_RHINO &&
!m_aCollisionRecords[i]->bRenderScorched){
if(this == FindPlayerVehicle())
- CEventList::RegisterEvent(EVENT_EXPLOSION, EVENT_ENTITY_VEHICLE, this, FindPlayerPed(), 2000);
+ CEventList::RegisterEvent(EVENT_EXPLOSION, EVENT_ENTITY_VEHICLE, m_aCollisionRecords[i], FindPlayerPed(), 2000);
((CVehicle*)m_aCollisionRecords[i])->BlowUpCar(this);
}
}
@@ -5110,7 +5129,6 @@ CAutomobile::HasCarStoppedBecauseOfLight(void)
return false;
}
-// --MIAMI: Done
void
CPed::DeadPedMakesTyresBloody(void)
{
@@ -5134,7 +5152,6 @@ CPed::DeadPedMakesTyresBloody(void)
}
}
-// --MIAMI: Done
void
CPed::MakeTyresMuddySectorList(CPtrList &list)
{
@@ -5245,7 +5262,6 @@ CPed::MakeTyresMuddySectorList(CPtrList &list)
}
}
-
void
CAutomobile::SetBusDoorTimer(uint32 timer, uint8 type)
{
@@ -5602,7 +5618,7 @@ CAutomobile::SetBumperDamage(int32 component, ePanels panel, bool noFlyingCompon
int status = Damage.GetPanelStatus(panel);
if(m_aCarNodes[component] == nil){
printf("Trying to damage component %d of %s\n",
- component, CModelInfo::GetModelInfo(GetModelIndex())->GetName());
+ component, CModelInfo::GetModelInfo(GetModelIndex())->GetModelName());
return;
}
if(status == PANEL_STATUS_SMASHED1){
@@ -5622,7 +5638,7 @@ CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents
int status = Damage.GetDoorStatus(door);
if(m_aCarNodes[component] == nil){
printf("Trying to damage component %d of %s\n",
- component, CModelInfo::GetModelInfo(GetModelIndex())->GetName());
+ component, CModelInfo::GetModelInfo(GetModelIndex())->GetModelName());
return;
}
@@ -5764,7 +5780,7 @@ CAutomobile::PopBoot(void)
case DOOR_STATUS_OK:
case DOOR_STATUS_SMASHED:
Doors[DOOR_BOOT].m_fAngle = Doors[DOOR_BOOT].m_fMinAngle;
- CMatrix mat(RwFrameGetMatrix(m_aCarNodes[DOOR_BOOT]));
+ CMatrix mat(RwFrameGetMatrix(m_aCarNodes[CAR_BOOT]));
CVector pos = mat.GetPosition();
float axes[3] = { 0.0f, 0.0f, 0.0f };
axes[Doors[DOOR_BOOT].m_nAxis] = Doors[DOOR_BOOT].m_fAngle;
@@ -5781,7 +5797,7 @@ CAutomobile::PopBootUsingPhysics(void)
case DOOR_STATUS_OK:
case DOOR_STATUS_SMASHED:
Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_SWINGING);
- Doors[DOOR_BOOT].m_fAngle = -2.0f;
+ Doors[DOOR_BOOT].m_fAngVel = -2.0f;
}
void
@@ -5809,7 +5825,7 @@ CAutomobile::KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped)
if(ped == nil)
return;
- ped->m_vehEnterType = door;
+ ped->m_vehDoor = door;
ped->SetPedState(PED_IDLE);
CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
CPed::PedSetOutCarCB(nil, ped);
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index b2f0643c..16d86917 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -7,8 +7,6 @@
class CObject;
-// These are used for all the wheel arrays
-// DON'T confuse with VEHWHEEL, which are vehicle components
enum {
CARWHEEL_FRONT_LEFT,
CARWHEEL_REAR_LEFT,
@@ -35,6 +33,9 @@ public:
float m_aWheelPosition[4];
float m_aWheelSpeed[4];
uint8 m_auto_unused2;
+#if (defined GTA_PS2 && !defined FIX_BUGS)
+ uint8 m_bombType : 3;
+#endif
uint8 bTaxiLight : 1;
uint8 bFixedColour : 1;
uint8 bBigWheels : 1;
@@ -44,6 +45,9 @@ public:
uint8 bTankDetonateCars : 1;
uint8 bStuckInSand : 1;
uint8 bHeliDestroyed : 1;
+#if (defined GTA_PS2 && !defined FIX_BUGS)
+ CEntity* m_pBombRigger;
+#endif
int16 m_doingBurnout;
uint16 m_hydraulicState;
uint32 m_nBusDoorTimerEnd;
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp
index 30d63aca..a84a43e5 100644
--- a/src/vehicles/Bike.cpp
+++ b/src/vehicles/Bike.cpp
@@ -37,8 +37,6 @@
#include "Bike.h"
#include "Debug.h"
-//--MIAMI: file done
-
const uint32 CBike::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
1260;
@@ -202,9 +200,11 @@ CVector vecTestResistance(0.9995f, 0.9f, 0.95f);
float fDAxisX = 1.0f;
float fDAxisXExtra = 100.0f;
float fDAxisY = 1000.0f;
-float fInAirXRes = 0.88f;
+float fInAirXRes = 0.98f;
float fFlySpeedMult = -0.6f;
+#pragma optimize("", off) // a workaround for another compiler bug =P, original had optimize off for this function too though
+
void
CBike::ProcessControl(void)
{
@@ -476,7 +476,7 @@ CBike::ProcessControl(void)
if(m_vecMoveSpeedAvg.MagnitudeSqr() <= sq(moveSpeedLimit*CTimer::GetTimeStep()) &&
m_vecTurnSpeedAvg.MagnitudeSqr() <= sq(turnSpeedLimit*CTimer::GetTimeStep()) &&
- m_fDistanceTravelled < distanceLimit &&
+ m_fDistanceTravelled < distanceLimit ||
makeStatic){
m_nStaticFrames++;
@@ -1144,7 +1144,12 @@ CBike::ProcessControl(void)
float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i];
if(suspChange > 0.3f && (i == BIKESUSP_F1 || i == BIKESUSP_R1) && speedsq > 0.04f){
if(GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PHYSICS){
+#ifdef FIX_BUGS
+ // only two wheels but 4 suspensions
+ if(m_wheelStatus[i/2] == WHEEL_STATUS_BURST)
+#else
if(m_wheelStatus[i] == WHEEL_STATUS_BURST)
+#endif
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP_2, suspChange);
else
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange);
@@ -1213,7 +1218,8 @@ CBike::ProcessControl(void)
// Balance bike
if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){
- float onSideness = clamp(DotProduct(GetRight(), m_vecAvgSurfaceNormal), -1.0f, 1.0f);
+ float onSideness = DotProduct(GetRight(), m_vecAvgSurfaceNormal);
+ onSideness = clamp(onSideness, -1.0f, 1.0f);
CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
// Keep bike upright
if(bBalancedByRider){
@@ -1256,6 +1262,8 @@ CBike::ProcessControl(void)
}
}
+#pragma optimize("", on)
+
void
CBike::Teleport(CVector pos)
{
@@ -1596,7 +1604,7 @@ CBike::PreRender(void)
CVector forkAxis(0.0f, Sin(DEGTORAD(mi->m_bikeSteerAngle)), -Cos(DEGTORAD(mi->m_bikeSteerAngle)));
forkAxis.Normalise(); // as if that's not already the case
CQuaternion quat;
- quat.Set((RwV3d*)&forkAxis, -m_fWheelAngle);
+ quat.Set(&forkAxis, -m_fWheelAngle);
quat.Get(rot.m_attachment);
rot.Update();
@@ -1834,7 +1842,12 @@ CBike::ProcessControlInputs(uint8 pad)
m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f);
// Lean forward/backward
- float updown = -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f + CPad::GetPad(pad)->GetCarGunUpDown()/128.0f;
+ float updown;
+#ifdef FREE_CAM
+ if (CCamera::bFreeCam) updown = CPad::IsAffectedByController ? -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f : CPad::GetPad(pad)->GetCarGunUpDown()/128.0f;
+ else
+#endif
+ updown = -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f + CPad::GetPad(pad)->GetCarGunUpDown()/128.0f;
m_fLeanInput += (updown - m_fLeanInput)*0.2f*CTimer::GetTimeStep();
m_fLeanInput = clamp(m_fLeanInput, -1.0f, 1.0f);
@@ -2599,7 +2612,7 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
ped->SetPedState(PED_IDLE);
CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
- ped->m_vehEnterType = CAR_DOOR_LF;
+ ped->m_vehDoor = CAR_DOOR_LF;
CPed::PedSetOutCarCB(nil, ped);
ped->SetMoveState(PEDMOVE_STILL);
if(GetUp().z < 0.0f)
@@ -2684,7 +2697,7 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
switch(direction){
case 0: anim = ANIM_KO_SKID_BACK; break;
case 1: anim = ANIM_KD_RIGHT; break;
- case 2: anim = ANIM_KO_SKID_FRONT; break;
+ case 2: anim = ANIM_BIKE_FALL_R; break;
case 3: anim = ANIM_KD_LEFT; break;
}
if(m_nWheelsOnGround == 0)
diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h
index 3fcf66a2..219d8872 100644
--- a/src/vehicles/Bike.h
+++ b/src/vehicles/Bike.h
@@ -2,6 +2,7 @@
#include "Vehicle.h"
#include "Skidmarks.h"
+#include "AnimManager.h"
enum eBikeNodes {
BIKE_NODE_NONE,
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index feaa80de..5aed5814 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -27,20 +27,19 @@
#include "RpAnimBlend.h"
#include "Record.h"
#include "Shadows.h"
-
-//--MIAMI: file done
+#include "Wanted.h"
#define INVALID_ORIENTATION (-9999.99f)
-float fShapeLength = 0.4f;
-float fShapeTime = 0.05f;
-float fRangeMult = 0.6f;
-float fTimeMult;
-
float CBoat::MAX_WAKE_LENGTH = 50.0f;
float CBoat::MIN_WAKE_INTERVAL = 2.0f;
float CBoat::WAKE_LIFETIME = 150.0f;
+float fShapeLength = 0.4f;
+float fShapeTime = 0.05f;
+float fRangeMult = 0.6f;
+float fTimeMult = 1.2f/CBoat::WAKE_LIFETIME;
+
CBoat *CBoat::apFrameWakeGeneratingBoats[4];
const uint32 CBoat::nSaveStructSize =
@@ -135,9 +134,9 @@ CBoat::ProcessControl(void)
m_fBuoyancy *= 0.99f;
#ifdef FIX_BUGS
- if(FindPlayerPed() && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && GetModelIndex() == MI_PREDATOR){
+ if(FindPlayerPed() && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && GetModelIndex() == MI_PREDATOR){
#else
- if(FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && GetModelIndex() == MI_PREDATOR){
+ if(FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && GetModelIndex() == MI_PREDATOR){
#endif
CVehicle *playerVeh = FindPlayerVehicle();
if(playerVeh && playerVeh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT &&
@@ -443,7 +442,7 @@ CBoat::ProcessControl(void)
CVector wakePos = GetPosition() + sternPos;
// no actual particles for player...
}else if(IsVisible() && ((CTimer::GetFrameCounter() + m_randomSeed) & 1) &&
- CVisibilityPlugins::GetDistanceSquaredFromCamera((RwV3d*)&propellerWorld) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){
+ CVisibilityPlugins::GetDistanceSquaredFromCamera(&propellerWorld) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){
jetDir.z = 0.015f;
jetDir.x *= 3.5f;
jetDir.y *= 3.5f;
@@ -613,7 +612,7 @@ CBoat::ProcessControl(void)
splashDir.z += 0.0003f*m_nDeltaVolumeUnderWater;
CWaterLevel::GetWaterLevel(splashPos, &waterLevel, true);
if(splashPos.z-waterLevel < 3.0f &&
- CVisibilityPlugins::GetDistanceSquaredFromCamera((RwV3d*)&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){
+ CVisibilityPlugins::GetDistanceSquaredFromCamera(&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){
splashPos.z = waterLevel + 0.1f;
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashPos, 0.75f*splashDir, nil, splashSize+0.1f, splashColor,
CGeneral::GetRandomNumberInRange(0.0f, 10.0f), CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
@@ -670,7 +669,7 @@ CBoat::ProcessControl(void)
splashDir.z += 0.0003f*m_nDeltaVolumeUnderWater;
CWaterLevel::GetWaterLevel(splashPos, &waterLevel, true);
if(splashPos.z-waterLevel < 3.0f &&
- CVisibilityPlugins::GetDistanceSquaredFromCamera((RwV3d*)&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){
+ CVisibilityPlugins::GetDistanceSquaredFromCamera(&splashPos) < SQR(70.0f * TheCamera.GenerationDistMultiplier)){
splashPos.z = waterLevel + 0.1f;
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashPos, 0.75f*splashDir, nil, splashSize+0.1f, splashColor,
CGeneral::GetRandomNumberInRange(0.0f, 10.0f), CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
@@ -964,7 +963,14 @@ CBoat::PreRender(void)
// FIX: Planes can also be controlled with GetCarGunUpDown
#ifdef FIX_BUGS
static float steeringUpDown = 0.0f;
- steeringUpDown += ((Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f ? (-CPad::GetPad(0)->GetCarGunUpDown() / 128.0f) : (-CPad::GetPad(0)->GetSteeringUpDown() / 128.0f)) - steeringUpDown) * Min(1.f, CTimer::GetTimeStep() / 5.f);
+#ifdef FREE_CAM
+ if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController))
+#endif
+ steeringUpDown += ((Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f ? (-CPad::GetPad(0)->GetCarGunUpDown()/128.0f) : (-CPad::GetPad(0)->GetSteeringUpDown()/128.0f)) - steeringUpDown) * Min(1.f, CTimer::GetTimeStep()/5.f);
+#ifdef FREE_CAM
+ else
+ steeringUpDown = -CPad::GetPad(0)->GetSteeringUpDown()/128.0f;
+#endif
#else
float steeringUpDown = -CPad::GetPad(0)->GetSteeringUpDown()/128.0f;
#endif
@@ -1246,7 +1252,7 @@ CBoat::Teleport(CVector v)
CWorld::Add(this);
}
-//--MIAMI: unused
+// unused
bool
CBoat::IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats)
{
@@ -1278,7 +1284,7 @@ CBoat::IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats)
return numVerts != 0;
}
-//--MIAMI: unused
+// unused
float
CBoat::IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat)
{
diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp
index 77d66cbf..78e67d49 100644
--- a/src/vehicles/CarGen.cpp
+++ b/src/vehicles/CarGen.cpp
@@ -18,8 +18,6 @@
#include "Zones.h"
#include "Occlusion.h"
-// --MIAMI: file done
-
uint8 CTheCarGenerators::ProcessCounter;
uint32 CTheCarGenerators::NumOfCarGenerators;
CCarGenerator CTheCarGenerators::CarGeneratorArray[NUM_CARGENS];
diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp
index 2a571a67..b5926867 100644
--- a/src/vehicles/Cranes.cpp
+++ b/src/vehicles/Cranes.cpp
@@ -12,8 +12,6 @@
#include "Object.h"
#include "World.h"
-// --MIAMI: file done
-
#define MAX_DISTANCE_TO_FIND_CRANE (10.0f)
#define CRANE_UPDATE_RADIUS (300.0f)
#define CRANE_MOVEMENT_PROCESSING_RADIUS (150.0f)
@@ -629,11 +627,11 @@ void CCranes::Save(uint8* buf, uint32* size)
for (int i = 0; i < NUM_CRANES; i++) {
CCrane *pCrane = WriteSaveBuf(buf, aCranes[i]);
if (pCrane->m_pCraneEntity != nil)
- pCrane->m_pCraneEntity = (CBuilding*)(CPools::GetBuildingPool()->GetJustIndex(pCrane->m_pCraneEntity) + 1);
+ pCrane->m_pCraneEntity = (CBuilding*)(CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert(pCrane->m_pCraneEntity) + 1);
if (pCrane->m_pHook != nil)
- pCrane->m_pHook = (CObject*)(CPools::GetObjectPool()->GetJustIndex(pCrane->m_pHook) + 1);
+ pCrane->m_pHook = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(pCrane->m_pHook) + 1);
if (pCrane->m_pVehiclePickedUp != nil)
- pCrane->m_pVehiclePickedUp = (CVehicle*)(CPools::GetVehiclePool()->GetJustIndex(pCrane->m_pVehiclePickedUp) + 1);
+ pCrane->m_pVehiclePickedUp = (CVehicle*)(CPools::GetVehiclePool()->GetJustIndex_NoFreeAssert(pCrane->m_pVehiclePickedUp) + 1);
}
VALIDATESAVEBUF(*size);
diff --git a/src/vehicles/Cranes.h b/src/vehicles/Cranes.h
index 45ea7a8d..e842ed3f 100644
--- a/src/vehicles/Cranes.h
+++ b/src/vehicles/Cranes.h
@@ -11,7 +11,7 @@ class CBuilding;
class CCrane
{
public:
- enum CraneState : uint8 {
+ enum CraneState {
IDLE = 0,
GOING_TOWARDS_TARGET = 1,
LIFTING_TARGET = 2,
@@ -19,7 +19,7 @@ public:
ROTATING_TARGET = 4,
DROPPING_TARGET = 5
};
- enum CraneStatus : uint8 {
+ enum CraneStatus {
NONE = 0,
ACTIVATED = 1,
DEACTIVATED = 2
@@ -46,8 +46,8 @@ public:
CVector2D m_vecHookVelocity;
CVehicle *m_pVehiclePickedUp;
uint32 m_nTimeForNextCheck;
- CraneStatus m_nCraneStatus;
- CraneState m_nCraneState;
+ uint8 m_nCraneStatus;
+ uint8 m_nCraneState;
uint8 m_nVehiclesCollected;
bool m_bIsCrusher;
bool m_bIsMilitaryCrane;
@@ -88,7 +88,7 @@ public:
static bool IsThisCarBeingCarriedByAnyCrane(CVehicle* pVehicle);
static bool IsThisCarBeingTargettedByAnyCrane(CVehicle* pVehicle);
static void Save(uint8* buf, uint32* size);
- static void Load(uint8* buf, uint32 size); // on mobile it's CranesLoad outside of the class
+ static void Load(uint8* buf, uint32 size); // out of class in III PC and later because of SecuROM
static uint32 CarsCollectedMilitaryCrane;
static int32 NumCranes;
diff --git a/src/vehicles/Floater.cpp b/src/vehicles/Floater.cpp
index 92e3d80e..08688a3c 100644
--- a/src/vehicles/Floater.cpp
+++ b/src/vehicles/Floater.cpp
@@ -7,8 +7,6 @@
#include "Vehicle.h"
#include "Floater.h"
-//--MIAMI: done
-
cBuoyancy mod_Buoyancy;
float fVolMultiplier = 1.0f;
diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp
index f96835d3..8438c5c9 100644
--- a/src/vehicles/HandlingMgr.cpp
+++ b/src/vehicles/HandlingMgr.cpp
@@ -2,10 +2,9 @@
#include "main.h"
#include "FileMgr.h"
+#include "Physical.h"
#include "HandlingMgr.h"
-//--MIAMI: done
-
cHandlingDataMgr mod_HandlingManager;
const char *HandlingFilename = "HANDLING.CFG";
@@ -172,7 +171,7 @@ cHandlingDataMgr::LoadHandlingData(void)
end = start+1;
// yeah, this is kinda crappy
- if(strncmp(line, ";the end", 9) == 0)
+ if(strcmp(line, ";the end") == 0)
keepGoing = 0;
else if(line[0] != ';'){
if(line[0] == '!'){
@@ -299,7 +298,7 @@ cHandlingDataMgr::LoadHandlingData(void)
case 11: handling->fTractionBias = atof(word); break;
case 12: handling->Transmission.nNumberOfGears = atoi(word); break;
case 13: handling->Transmission.fMaxVelocity = atof(word); break;
- case 14: handling->Transmission.fEngineAcceleration = atof(word) * 0.4f; break;
+ case 14: handling->Transmission.fEngineAcceleration = atof(word) * 0.4; break;
case 15: handling->Transmission.nDriveType = word[0]; break;
case 16: handling->Transmission.nEngineType = word[0]; break;
case 17: handling->fBrakeDeceleration = atof(word); break;
@@ -348,39 +347,45 @@ cHandlingDataMgr::FindExactWord(const char *word, const char *words, int wordLen
void
cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
{
- // TODO: figure out what exactly is being converted here
- float velocity, a, b, specificVolume;
+ // convert distance to m, time to 1/50s
+ float velocity, a, b;
- handling->Transmission.fEngineAcceleration /= 2500.0f;
- handling->Transmission.fMaxVelocity /= 180.0f;
- handling->fBrakeDeceleration /= 2500.0f;
+ handling->Transmission.fEngineAcceleration *= 1.0f/(50.0f*50.0f);
+ handling->Transmission.fMaxVelocity *= 1000.0f/(60.0f*60.0f * 50.0f);
+ handling->fBrakeDeceleration *= 1.0f/(50.0f*50.0f);
handling->fTurnMass = (sq(handling->Dimension.x) + sq(handling->Dimension.y)) * handling->fMass / 12.0f;
if(handling->fTurnMass < 10.0f)
handling->fTurnMass *= 5.0f;
handling->fInvMass = 1.0f/handling->fMass;
handling->fCollisionDamageMultiplier *= 2000.0f/handling->fMass;
- handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * 0.008f*handling->fMass;
+ handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * GRAVITY*handling->fMass;
- // What the hell is going on here?
- specificVolume = handling->Dimension.x*handling->Dimension.z*0.5f / handling->fMass; // ?
+ // Don't quite understand this. What seems to be going on is that
+ // we calculate a drag (air resistance) deceleration for a given velocity and
+ // find the intersection between that and the max engine acceleration.
+ // at that point the car cannot accelerate any further and we've found the max velocity.
a = 0.0f;
b = 100.0f;
velocity = handling->Transmission.fMaxVelocity;
while(a < b && velocity > 0.0f){
velocity -= 0.01f;
+ // what's the 1/6?
a = handling->Transmission.fEngineAcceleration/6.0f;
- b = -velocity * (1.0f/(specificVolume * sq(velocity) + 1.0f) - 1.0f);
+ // no density or drag coefficient here...
+ float a_drag = 0.5f*SQR(velocity) * handling->Dimension.x*handling->Dimension.z / handling->fMass;
+ // can't make sense of this... maybe v - v/(drag + 1) ? but that doesn't make so much sense either
+ b = -velocity * (1.0f/(a_drag + 1.0f) - 1.0f);
}
if(handling->nIdentifier == HANDLING_RCBANDIT){
- handling->Transmission.fUnkMaxVelocity = handling->Transmission.fMaxVelocity;
+ handling->Transmission.fMaxCruiseVelocity = handling->Transmission.fMaxVelocity;
handling->Transmission.fMaxReverseVelocity = -handling->Transmission.fMaxVelocity;
}else if(handling->nIdentifier >= HANDLING_BIKE && handling->nIdentifier <= HANDLING_FREEWAY){
- handling->Transmission.fUnkMaxVelocity = velocity;
+ handling->Transmission.fMaxCruiseVelocity = velocity;
handling->Transmission.fMaxVelocity = velocity * 1.2f;
handling->Transmission.fMaxReverseVelocity = -0.05f;
}else{
- handling->Transmission.fUnkMaxVelocity = velocity;
+ handling->Transmission.fMaxCruiseVelocity = velocity;
handling->Transmission.fMaxVelocity = velocity * 1.2f;
handling->Transmission.fMaxReverseVelocity = -0.2f;
}
diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h
index 52e69441..8d290f7d 100644
--- a/src/vehicles/HandlingMgr.h
+++ b/src/vehicles/HandlingMgr.h
@@ -120,6 +120,11 @@ enum tVehicleType
NUMBOATHANDLINGS = HANDLING_SEAPLANE+1 - HANDLING_PREDATOR,
};
+enum tField // most likely a handling field enum, never used so :shrug:
+{
+
+};
+
enum
{
HANDLING_1G_BOOST = 1,
@@ -170,7 +175,7 @@ struct tHandlingData
float fSteeringLock;
float fTractionLoss;
float fTractionBias;
- float fABS; // should be VC leftover
+ float fUnused;
float fSuspensionForceLevel;
float fSuspensionDampingLevel;
float fSuspensionUpperLimit;
@@ -239,6 +244,8 @@ struct tFlyingHandlingData
CVector vecSpeedRes;
};
+class CVehicle;
+
class cHandlingDataMgr
{
float field_0; // unused it seems
@@ -258,6 +265,7 @@ public:
void Initialise(void);
void LoadHandlingData(void);
int FindExactWord(const char *word, const char *words, int wordLen, int numWords);
+ void ConvertDataToWorldUnits(tHandlingData *handling);
void ConvertDataToGameUnits(tHandlingData *handling);
void ConvertBikeDataToGameUnits(tBikeHandlingData *handling);
int32 GetHandlingId(const char *name);
@@ -265,7 +273,7 @@ public:
tBikeHandlingData *GetBikePointer(uint8 id) { return &BikeHandlingData[id-HANDLING_BIKE]; }
tFlyingHandlingData *GetFlyingPointer(uint8 id);
tBoatHandlingData *GetBoatPointer(uint8 id);
- bool HasRearWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType == 'R'; }
- bool HasFrontWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType == 'F'; }
+ bool HasRearWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType != 'F'; }
+ bool HasFrontWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType != 'R'; }
};
extern cHandlingDataMgr mod_HandlingManager;
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
index 644fdde8..38550c38 100644
--- a/src/vehicles/Heli.cpp
+++ b/src/vehicles/Heli.cpp
@@ -32,8 +32,6 @@
#include "Replay.h"
#endif
-//--MIAMI: done
-
enum
{
HELI_STATUS_HOVER,
@@ -480,7 +478,7 @@ CHeli::ProcessControl(void)
// Shoot
int shootTimeout;
if (m_heliType == HELI_TYPE_RANDOM) {
- switch (FindPlayerPed()->m_pWanted->m_nWantedLevel) {
+ switch (FindPlayerPed()->m_pWanted->GetWantedLevel()) {
case 0:
case 1:
case 2: shootTimeout = 999999; break;
@@ -762,7 +760,7 @@ CHeli::InitHelis(void)
}
CHeli*
-GenerateHeli(bool catalina)
+CHeli::GenerateHeli(bool catalina)
{
CHeli *heli;
CVector heliPos;
@@ -800,7 +798,7 @@ GenerateHeli(bool catalina)
id++;
found = true;
for(i = 0; i < 4; i++)
- if(CHeli::pHelis[i] && CHeli::pHelis[i]->m_nHeliId == id)
+ if(pHelis[i] && pHelis[i]->m_nHeliId == id)
found = false;
}
heli->m_nHeliId = id;
diff --git a/src/vehicles/Heli.h b/src/vehicles/Heli.h
index 1f372e42..c5ae08e2 100644
--- a/src/vehicles/Heli.h
+++ b/src/vehicles/Heli.h
@@ -83,13 +83,14 @@ public:
bool SendDownSwat(void);
static void InitHelis(void);
+ static CHeli *GenerateHeli(bool catalina); // out of class in III PC and later because of SecuROM
static void UpdateHelis(void);
static void SpecialHeliPreRender(void);
static bool TestRocketCollision(CVector *coors);
static bool TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, int32 damage);
static bool TestSniperCollision(CVector *line0, CVector *line1);
- static void StartCatalinaFlyBy(void);
+ static void StartCatalinaFlyBy(void); // out of class in III PC and later because of SecuROM
static void RemoveCatalinaHeli(void);
static CHeli *FindPointerToCatalinasHeli(void);
static void CatalinaTakeOff(void);
diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp
index 620a04fb..48f7b8c0 100644
--- a/src/vehicles/Plane.cpp
+++ b/src/vehicles/Plane.cpp
@@ -18,8 +18,7 @@
#include "HandlingMgr.h"
#include "Heli.h"
#include "Plane.h"
-
-//--MIAMI: file done
+#include "MemoryHeap.h"
CPlaneNode *pPathNodes;
CPlaneNode *pPath2Nodes;
@@ -564,7 +563,9 @@ CPlane::ProcessControl(void)
if(m_rwObject && RwObjectGetType(m_rwObject) == rpCLUMP){
DeleteRwObject();
if(mi->m_planeLodId != -1){
+ PUSH_MEMID(MEMID_WORLD);
m_rwObject = CModelInfo::GetModelInfo(mi->m_planeLodId)->CreateInstance();
+ POP_MEMID();
if(m_rwObject)
m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)));
}
@@ -1001,7 +1002,7 @@ CPlane::TestRocketCollision(CVector *rocketPos)
return false;
}
-//--MIAMI: unused
+// unused
// BUG: not in CPlane in the game
void
CPlane::CreateIncomingCesna(void)
@@ -1025,7 +1026,7 @@ CPlane::CreateIncomingCesna(void)
printf("CPlane::CreateIncomingCesna(void)\n");
}
-//--MIAMI: unused
+// unused
void
CPlane::CreateDropOffCesna(void)
{
@@ -1048,7 +1049,7 @@ CPlane::CreateDropOffCesna(void)
printf("CPlane::CreateDropOffCesna(void)\n");
}
-//--MIAMI: all unused
+// all unused
const CVector CPlane::FindDrugPlaneCoordinates(void) { return pDrugRunCesna->GetPosition(); }
const CVector CPlane::FindDropOffCesnaCoordinates(void) { return pDropOffCesna->GetPosition(); }
bool CPlane::HasCesnaLanded(void) { return CesnaMissionStatus == CESNA_STATUS_LANDED; }
diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp
index 1a4af307..5f0cf36a 100644
--- a/src/vehicles/Train.cpp
+++ b/src/vehicles/Train.cpp
@@ -388,7 +388,7 @@ void
CTrain::AddPassenger(CPed *ped)
{
#ifdef GTA_TRAIN
- int i = ped->m_vehEnterType;
+ int i = ped->m_vehDoor;
if((i == TRAIN_POS_LEFT_ENTRY || i == TRAIN_POS_MID_ENTRY || i == TRAIN_POS_RIGHT_ENTRY) && pPassengers[i] == nil){
pPassengers[i] = ped;
m_nNumPassengers++;
diff --git a/src/vehicles/Transmission.cpp b/src/vehicles/Transmission.cpp
index cc994ac6..1aeabfe0 100644
--- a/src/vehicles/Transmission.cpp
+++ b/src/vehicles/Transmission.cpp
@@ -4,8 +4,6 @@
#include "HandlingMgr.h"
#include "Transmission.h"
-//--MIAMI: done
-
void
cTransmission::InitGearRatios(void)
{
@@ -123,7 +121,7 @@ cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, fl
else
fCheat = 1.0f;
float targetVelocity = Gears[gear].fMaxVelocity*speedMul*fCheat;
- float accel = fEngineAcceleration*accelMul * (targetVelocity - fVelocity)/Abs(targetVelocity);
+ float accel = (targetVelocity - fVelocity) * (fEngineAcceleration*accelMul) / Abs(targetVelocity);
if(Abs(fVelocity) < Abs(Gears[gear].fMaxVelocity*fCheat))
fAcceleration = gasPedal * accel * CTimer::GetTimeStep();
else
diff --git a/src/vehicles/Transmission.h b/src/vehicles/Transmission.h
index 8eeef1e8..a3d15513 100644
--- a/src/vehicles/Transmission.h
+++ b/src/vehicles/Transmission.h
@@ -18,7 +18,7 @@ public:
uint8 Flags;
float fEngineAcceleration;
float fMaxVelocity;
- float fUnkMaxVelocity;
+ float fMaxCruiseVelocity;
float fMaxReverseVelocity;
float fCurVelocity;
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 228c4f66..0ecc5004 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -33,8 +33,6 @@
#include "Weather.h"
#include "Coronas.h"
-//--MIAMI: done
-
bool CVehicle::bWheelsOnlyCheat;
bool CVehicle::bAllDodosCheat;
bool CVehicle::bCheat3;
@@ -48,6 +46,9 @@ bool CVehicle::bAllTaxisHaveNitro;
bool CVehicle::m_bDisableMouseSteering = true;
bool CVehicle::bDisableRemoteDetonation;
bool CVehicle::bDisableRemoteDetonationOnContact;
+#ifndef MASTER
+bool CVehicle::m_bDisplayHandlingInfo;
+#endif
void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); }
@@ -146,6 +147,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_nAlarmState = 0;
m_nDoorLock = CARLOCK_UNLOCKED;
m_nLastWeaponDamage = -1;
+ m_pLastDamageEntity = nil;
m_fMapObjectHeightAhead = m_fMapObjectHeightBehind = 0.0f;
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
if(m_audioEntityId >= 0)
@@ -330,6 +332,9 @@ CVehicle::FlyingControl(eFlightModel flightModel)
float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
float fSteerUD = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
float fGunUD = Abs(CPad::GetPad(0)->GetCarGunUpDown());
+#ifdef FREE_CAM
+ if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController))
+#endif
if(fGunUD > 1.0f)
fSteerUD = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
@@ -503,9 +508,15 @@ CVehicle::FlyingControl(eFlightModel flightModel)
fYaw = CPad::GetPad(0)->GetLookRight();
if (CPad::GetPad(0)->GetLookLeft())
fYaw = -1.0f;
+#ifdef FREE_CAM
+ if (!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController))
+#endif
if(Abs(CPad::GetPad(0)->GetCarGunLeftRight()) > 1.0f)
fYaw = CPad::GetPad(0)->GetCarGunLeftRight() / 128.0f;
}
+#ifdef FREE_CAM
+ if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController))
+#endif
if(Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f)
fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
if (CPad::GetPad(0)->GetHorn()) {
@@ -836,11 +847,11 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
if(IsBike())
brake = 0.6f * mod_HandlingManager.fWheelFriction / (pHandling->fMass + 200.0f);
else if(pHandling->fMass < 500.0f)
- brake = mod_HandlingManager.fWheelFriction / m_fMass;
+ brake = 0.2f * mod_HandlingManager.fWheelFriction / pHandling->fMass;
else if(GetModelIndex() == MI_RCBANDIT)
- brake = 0.2f * mod_HandlingManager.fWheelFriction / m_fMass;
+ brake = 0.2f * mod_HandlingManager.fWheelFriction / pHandling->fMass;
else
- brake = mod_HandlingManager.fWheelFriction / m_fMass;
+ brake = mod_HandlingManager.fWheelFriction / pHandling->fMass;
#ifdef FIX_BUGS
brake *= CTimer::GetTimeStepFix();
#endif
@@ -909,7 +920,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
float turnImpulse = turnSpeed*GetMass(wheelContactPoint, turnDirection);
ApplyMoveForce(impulse * direction);
- ApplyTurnForce(turnImpulse * direction, wheelContactPoint);
+ ApplyTurnForce(turnImpulse * turnDirection, wheelContactPoint);
}
}
@@ -1232,7 +1243,7 @@ CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage
if (m_randomSeed < DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE) {
CCarCtrl::SwitchVehicleToRealPhysics(this);
AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
- AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * pHandling->Transmission.fUnkMaxVelocity;
+ AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * pHandling->Transmission.fMaxCruiseVelocity;
SetStatus(STATUS_PHYSICS);
}
}
@@ -1426,13 +1437,13 @@ CVehicle::ShufflePassengersToMakeSpace(void)
if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) {
pPassengers[2] = pPassengers[1];
pPassengers[1] = nil;
- pPassengers[2]->m_vehEnterType = CAR_DOOR_RR;
+ pPassengers[2]->m_vehDoor = CAR_DOOR_RR;
return true;
}
if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
pPassengers[0] = pPassengers[1];
pPassengers[1] = nil;
- pPassengers[0]->m_vehEnterType = CAR_DOOR_RF;
+ pPassengers[0]->m_vehDoor = CAR_DOOR_RF;
return true;
}
return false;
@@ -1443,13 +1454,13 @@ CVehicle::ShufflePassengersToMakeSpace(void)
if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) {
pPassengers[1] = pPassengers[2];
pPassengers[2] = nil;
- pPassengers[1]->m_vehEnterType = CAR_DOOR_LR;
+ pPassengers[1]->m_vehDoor = CAR_DOOR_LR;
return true;
}
if (!pPassengers[0] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
pPassengers[0] = pPassengers[2];
pPassengers[2] = nil;
- pPassengers[0]->m_vehEnterType = CAR_DOOR_RF;
+ pPassengers[0]->m_vehDoor = CAR_DOOR_RF;
return true;
}
return false;
@@ -1460,13 +1471,13 @@ CVehicle::ShufflePassengersToMakeSpace(void)
if (!pPassengers[1] && !(m_nGettingInFlags & CAR_DOOR_FLAG_LR)) {
pPassengers[1] = pPassengers[0];
pPassengers[0] = nil;
- pPassengers[1]->m_vehEnterType = CAR_DOOR_LR;
+ pPassengers[1]->m_vehDoor = CAR_DOOR_LR;
return true;
}
if (!pPassengers[2] && !(m_nGettingInFlags & CAR_DOOR_FLAG_RR)) {
pPassengers[2] = pPassengers[0];
pPassengers[0] = nil;
- pPassengers[2]->m_vehEnterType = CAR_DOOR_RR;
+ pPassengers[2]->m_vehDoor = CAR_DOOR_RR;
return true;
}
return false;
@@ -1482,7 +1493,7 @@ CVehicle::MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&pl
cop = nil;
if(ped1->IsPlayer() && ped2->m_nPedType == PEDTYPE_COP &&
- ((CPlayerPed*)ped1)->m_pWanted->m_nWantedLevel > 0 &&
+ ((CPlayerPed*)ped1)->m_pWanted->GetWantedLevel() > 0 &&
ped2->m_pedInObjective == ped1){
player = (CPlayerPed*)ped1;
cop = (CCopPed*)ped2;
@@ -1512,7 +1523,7 @@ CVehicle::MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&pl
int numPeds3 = 0;
for(i = 0; i < numPeds; i++){
if(peds[i]->IsPlayer() && ped2->m_nPedType == PEDTYPE_COP &&
- ((CPlayerPed*)peds[i])->m_pWanted->m_nWantedLevel > 0 &&
+ ((CPlayerPed*)peds[i])->m_pWanted->GetWantedLevel() > 0 &&
ped2->m_pedInObjective == peds[i]){
player = (CPlayerPed*)peds[i];
cop = (CCopPed*)ped2;
@@ -1873,7 +1884,7 @@ CVehicle::AddPassenger(CPed *passenger)
int i;
if(IsBike())
- ApplyTurnForce(-0.2f*passenger->m_fMass * GetUp(), -0.1f*GetForward());
+ ApplyTurnForce(-0.02f*passenger->m_fMass * GetUp(), -0.1f*GetForward());
else
ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass,
passenger->GetPosition().x - GetPosition().x,
@@ -1896,7 +1907,7 @@ CVehicle::AddPassenger(CPed *passenger, uint8 n)
return AddPassenger(passenger);
if(IsBike())
- ApplyTurnForce(-0.2f*passenger->m_fMass * GetUp(), -0.1f*GetForward());
+ ApplyTurnForce(-0.02f*passenger->m_fMass * GetUp(), -0.1f*GetForward());
else
ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass,
passenger->GetPosition().x - GetPosition().x,
@@ -1914,7 +1925,10 @@ CVehicle::AddPassenger(CPed *passenger, uint8 n)
void
CVehicle::RemoveDriver(void)
{
- SetStatus(STATUS_ABANDONED);
+#ifdef FIX_BUGS
+ if (GetStatus() != STATUS_WRECKED)
+#endif
+ SetStatus(STATUS_ABANDONED);
if(pDriver == FindPlayerPed()){
if(GetModelIndex() == MI_POLICE && CStreaming::HasModelLoaded(MI_SHOTGUN)){
if(bFreebies){
@@ -2492,7 +2506,7 @@ IsVehiclePointerValid(CVehicle* pVehicle)
{
if (!pVehicle)
return false;
- int index = CPools::GetVehiclePool()->GetJustIndex(pVehicle);
+ int index = CPools::GetVehiclePool()->GetJustIndex_NoFreeAssert(pVehicle);
#ifdef FIX_BUGS
if (index < 0 || index >= NUMVEHICLES)
#else
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 004f1fd9..4a361215 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -3,15 +3,15 @@
#include "Physical.h"
#include "AutoPilot.h"
#include "ModelIndices.h"
-#include "AnimManager.h"
-#include "Weapon.h"
+#include "AnimationId.h"
+#include "WeaponType.h"
+#include "Collision.h"
#include "HandlingMgr.h"
class CPed;
class CPlayerPed;
class CCopPed;
class CFire;
-struct tHandlingData;
enum {
RANDOM_VEHICLE = 1,
@@ -102,14 +102,6 @@ enum eLights
VEHLIGHT_REAR_RIGHT,
};
-enum eWheels
-{
- VEHWHEEL_FRONT_LEFT,
- VEHWHEEL_FRONT_RIGHT,
- VEHWHEEL_REAR_LEFT,
- VEHWHEEL_REAR_RIGHT,
-};
-
enum
{
CAR_PIECE_BONNET = 1,
@@ -248,8 +240,9 @@ public:
uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
uint8 bParking : 1;
uint8 bCanPark : 1;
-
+#if (!defined GTA_PS2 || defined FIX_BUGS)
uint8 m_bombType : 3;
+#endif
uint8 bDriverLastFrame : 1;
int8 m_numPedsUseItAsCover;
@@ -259,7 +252,9 @@ public:
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
uint8 m_nCurrentGear;
float m_fChangeGearTime;
+#if (!defined GTA_PS2 || defined FIX_BUGS)
CEntity* m_pBombRigger;
+#endif
uint32 m_nSetPieceExtendedRangeTime;
uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
uint32 m_nTimeOfDeath;
@@ -281,7 +276,7 @@ public:
int8 m_comedyControlState;
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
float m_fSteerInput;
- eVehicleType m_vehType;
+ uint8 m_vehType;
static void *operator new(size_t);
static void *operator new(size_t sz, int slot);
@@ -407,6 +402,9 @@ public:
static bool m_bDisableMouseSteering;
static bool bDisableRemoteDetonation;
static bool bDisableRemoteDetonationOnContact;
+#ifndef MASTER
+ static bool m_bDisplayHandlingInfo;
+#endif
};
void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle);
diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp
index 13032300..445f31a0 100644
--- a/src/weapons/BulletInfo.cpp
+++ b/src/weapons/BulletInfo.cpp
@@ -25,8 +25,6 @@
#include "SurfaceTable.h"
#include "Heli.h"
-// --MIAMI: file done
-
#ifdef SQUEEZE_PERFORMANCE
uint32 bulletInfoInUse;
#endif
diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp
index 515dff94..74137dc0 100644
--- a/src/weapons/Explosion.cpp
+++ b/src/weapons/Explosion.cpp
@@ -121,7 +121,12 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
#endif
int n = 0;
+#ifdef FIX_BUGS
+ while (n < ARRAY_SIZE(gaExplosion) && gaExplosion[n].m_nIteration != 0)
+#else
+ // array overrun is UB
while (gaExplosion[n].m_nIteration != 0 && n < ARRAY_SIZE(gaExplosion))
+#endif
n++;
if (n == ARRAY_SIZE(gaExplosion))
return false;
@@ -220,7 +225,7 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
} else if (veh->IsComponentPresent(CAR_BOOT)) {
veh->GetComponentWorldPosition(CAR_BOOT, componentPos);
}
- if (componentPos != nil) {
+ if (componentPos.x != 0.0f) {
int rn = (CGeneral::GetRandomNumber() & 1) + 1;
for (int i = 0; i < rn; i++)
CParticle::AddJetExplosion(componentPos, (CGeneral::GetRandomNumber() & 7) / 7.0f + 1.5f, 0.5f);
diff --git a/src/weapons/ProjectileInfo.cpp b/src/weapons/ProjectileInfo.cpp
index 754da5f7..10aa3ef5 100644
--- a/src/weapons/ProjectileInfo.cpp
+++ b/src/weapons/ProjectileInfo.cpp
@@ -17,8 +17,6 @@
uint32 projectileInUse;
#endif
-// --MIAMI: file done except TODOs
-
CProjectileInfo gaProjectileInfo[NUM_PROJECTILES];
CProjectile *CProjectileInfo::ms_apProjectile[NUM_PROJECTILES];
@@ -159,8 +157,12 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
}
int i = 0;
+#ifdef FIX_BUGS
+ while (i < ARRAY_SIZE(gaProjectileInfo) && gaProjectileInfo[i].m_bInUse) i++;
+#else
+ // array overrun is UB
while (gaProjectileInfo[i].m_bInUse && i < ARRAY_SIZE(gaProjectileInfo)) i++;
-
+#endif
if (i == ARRAY_SIZE(gaProjectileInfo))
return false;
diff --git a/src/weapons/ShotInfo.cpp b/src/weapons/ShotInfo.cpp
index ae7b9d2d..788bcbe1 100644
--- a/src/weapons/ShotInfo.cpp
+++ b/src/weapons/ShotInfo.cpp
@@ -10,8 +10,6 @@
#include "Ped.h"
#include "Fire.h"
-// --MIAMI: file done
-
CShotInfo gaShotInfo[NUMSHOTINFOS];
float CShotInfo::ms_afRandTable[20];
@@ -78,7 +76,7 @@ CShotInfo::AddShot(CEntity *sourceEntity, eWeaponType weapon, CVector startPos,
gaShotInfo[slot].m_areaAffected.z += CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)];
}
gaShotInfo[slot].m_areaAffected.Normalise();
- if (weaponInfo->m_bRandSpeed)
+ if (weaponInfo->IsFlagSet(WEAPONFLAG_RAND_SPEED))
gaShotInfo[slot].m_areaAffected *= CShotInfo::ms_afRandTable[CGeneral::GetRandomNumber() % ARRAY_SIZE(ms_afRandTable)] + weaponInfo->m_fSpeed;
else
gaShotInfo[slot].m_areaAffected *= weaponInfo->m_fSpeed;
@@ -119,10 +117,10 @@ CShotInfo::Update()
shot.m_inUse = false;
}
- if (weaponInfo->m_bSlowsDown)
+ if (weaponInfo->IsFlagSet(WEAPONFLAG_SLOWS_DOWN))
shot.m_areaAffected *= pow(0.96, CTimer::GetTimeStep()); // FRAMERATE
- if (weaponInfo->m_bExpands)
+ if (weaponInfo->IsFlagSet(WEAPONFLAG_EXPANDS))
shot.m_radius += 0.075f * CTimer::GetTimeStep();
shot.m_startPos += CTimer::GetTimeStep() * shot.m_areaAffected;
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index d1f9490d..3ef7d2a1 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -44,6 +44,10 @@ float fPlayerAimScale = 2.5f;
bool CWeapon::bPhotographHasBeenTaken;
+#ifdef SECUROM
+int32 sniperPirateCheck = 0x00797743; // 'Cwy\0' ???
+#endif
+
CWeaponInfo *
CWeapon::GetInfo()
{
@@ -499,14 +503,14 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
bool collided = false;
if (victimPed->m_nPedState == PED_DRIVING && (m_eWeaponType == WEAPONTYPE_UNARMED || m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE
- || info->m_bFightMode))
+ || info->IsFlagSet(WEAPONFLAG_FIGHTMODE)))
continue;
float victimPedRadius = victimPed->GetBoundRadius() + info->m_fRadius;
if ( victimPed->bUsesCollision || victimPed->Dead() || victimPed->Driving() )
{
CVector victimPedPos = victimPed->GetPosition();
- if ( SQR(victimPedRadius) > (victimPedPos-(*fireSource)).MagnitudeSqr() )
+ if ( SQR(victimPedRadius) > (victimPedPos-fireSource).MagnitudeSqr() )
{
CVector collisionDist;
CColModel* victimPedCol = &CTempColModels::ms_colModelPed1;
@@ -528,9 +532,9 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
CColSphere *sphere = &victimPedCol->spheres[s];
if (useLocalPos)
- collisionDist = sphere->center - (*fireSource);
+ collisionDist = sphere->center - fireSource;
else
- collisionDist = victimPedPos + sphere->center - (*fireSource);
+ collisionDist = victimPedPos + sphere->center - fireSource;
if ( SQR(sphere->radius + info->m_fRadius) > collisionDist.MagnitudeSqr() )
{
@@ -873,7 +877,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
CPed *threatAttack = (CPed*)shooterPed->m_pPointGunAt;
if ( threatAttack->IsPed() )
{
- threatAttack->m_pedIK.GetComponentPosition(*(RwV3d *)&target, PED_MID);
+ threatAttack->m_pedIK.GetComponentPosition(target, PED_MID);
threatAttack->ReactToPointGun(shooter);
}
else
@@ -911,7 +915,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
CWorld::bIncludeDeadPeds = true;
CWorld::bIncludeBikers = true;
- CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
+ ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
CWorld::bIncludeDeadPeds = false;
CWorld::bIncludeBikers = false;
}
@@ -924,7 +928,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
shooterPed->TransformToNode(target, PED_HANDR);
CWorld::bIncludeBikers = true;
- CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
+ ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
CWorld::bIncludeBikers = false;
}
}
@@ -935,7 +939,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
CWorld::bIncludeBikers = true;
CWorld::bIncludeDeadPeds = true;
CWorld::bIncludeCarTyres = true;
- CWorld::ProcessLineOfSight(source, target, point, victim, true, true, true, true, true, false, false, true);
+ ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
CWorld::bIncludeBikers = false;
CWorld::bIncludeDeadPeds = false;
CWorld::bIncludeCarTyres = false;
@@ -981,7 +985,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
target *= info->m_fRange;
target += *fireSource;
CWorld::pIgnoreEntity = shooter;
- CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
+ ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false);
CWorld::pIgnoreEntity = nil;
int32 rotSpeed = 1;
@@ -1008,13 +1012,13 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
target.y += rotOffset.y * info->m_fRange;
CParticle::HandleShootableBirdsStuff(shooter, *fireSource);
- if (shooter->IsPed() && ((CPed*)shooter)->bDoomAim && (shooter != FindPlayerPed() || !info->m_bCanAim))
+ if (shooter->IsPed() && ((CPed*)shooter)->bDoomAim && (shooter != FindPlayerPed() || !info->IsFlagSet(WEAPONFLAG_CANAIM)))
{
CWeapon::DoDoomAiming(shooter, fireSource, &target);
}
CWorld::bIncludeBikers = true;
- CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
+ ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
CWorld::bIncludeBikers = false;
int32 rotSpeed = 1;
@@ -1457,7 +1461,8 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
#ifndef FIX_BUGS
CVector dist = point->point - (*source);
- CVector smokePos = point->point - Max(0.1f * dist.Magnitude(), 0.2f) / dist.Magnitude();
+ float distMagnitude = dist.Magnitude();
+ CVector smokePos = point->point - Max(distMagnitude / 10.0f, 0.2f) * dist / distMagnitude;
#else
CVector smokePos = point->point;
#endif // !FIX_BUGS
@@ -1472,7 +1477,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
}
case ENTITY_TYPE_VEHICLE:
{
- if (point->pieceB >= SURFACE_LAMP_POST && point->pieceB <= SURFACE_METAL_CHAIN_FENCE) {
+ if (point->pieceB >= CAR_PIECE_WHEEL_LF && point->pieceB <= CAR_PIECE_WHEEL_RR) {
((CVehicle*)victim)->BurstTyre(point->pieceB, true);
for (int32 i = 0; i < 4; i++)
@@ -1486,9 +1491,9 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal * 0.05f);
#ifndef FIX_BUGS
- CVector dist = point.point - (*fireSource);
+ CVector dist = point->point - (*source);
CVector offset = dist - Max(0.2f * dist.Magnitude(), 0.5f) * CVector(ahead.x, ahead.y, 0.0f);
- CVector smokePos = *fireSource + offset;
+ CVector smokePos = *source + offset;
#else
CVector smokePos = point->point;
#endif
@@ -1682,7 +1687,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
CWorld::bIncludeCarTyres = true;
CWorld::bIncludeBikers = true;
CWorld::bIncludeDeadPeds = true;
- CWorld::ProcessLineOfSight(source, target, point, victim, true, true, true, true, true, false, false, true);
+ ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
CWorld::bIncludeDeadPeds = false;
CWorld::bIncludeCarTyres = false;
}
@@ -1702,7 +1707,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
{
CVector pos;
if (shooterPed->m_pPointGunAt->IsPed()) {
- ((CPed*)shooterPed->m_pPointGunAt)->m_pedIK.GetComponentPosition(*(RwV3d *)&pos, PED_MID);
+ ((CPed*)shooterPed->m_pPointGunAt)->m_pedIK.GetComponentPosition(pos, PED_MID);
} else {
pos = ((CPed*)shooterPed->m_pPointGunAt)->GetPosition();
}
@@ -1715,7 +1720,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
CWorld::bIncludeDeadPeds = true;
CWorld::bIncludeBikers = true;
- CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
+ ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
CWorld::bIncludeDeadPeds = false;
}
CWorld::bIncludeBikers = false;
@@ -1866,7 +1871,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
{
case ENTITY_TYPE_VEHICLE:
{
- if (point.pieceB >= SURFACE_LAMP_POST && point.pieceB <= SURFACE_METAL_CHAIN_FENCE) {
+ if (point.pieceB >= CAR_PIECE_WHEEL_LF && point.pieceB <= CAR_PIECE_WHEEL_RR) {
((CVehicle*)victim)->BurstTyre(point.pieceB, true);
for (int32 i = 0; i < 4; i++)
@@ -2166,7 +2171,7 @@ CWeapon::LaserScopeDot(CVector *pOutPos, float *pOutSize)
CVector pos = foundCol.point;
float w, h;
- if ( CSprite::CalcScreenCoors(foundCol.point, pos, &w, &h, true) )
+ if ( CSprite::CalcScreenCoors(foundCol.point, &pos, &w, &h, true) )
{
*pOutPos = pos;
*pOutSize = w * 0.05f;
@@ -2200,6 +2205,13 @@ CWeapon::FireSniper(CEntity *shooter)
}
}
+#ifdef SECUROM
+ if (sniperPirateCheck){
+ // if not pirated game
+ // sniperPirateCheck = 0;
+ }
+#endif
+
#ifndef FIX_BUGS
CWeaponInfo *info = GetInfo(); //unused
#endif
@@ -2216,6 +2228,10 @@ CWeapon::FireSniper(CEntity *shooter)
dir.Normalise();
dir *= 16.0f;
+#ifdef SECUROM
+ if (sniperPirateCheck) return true;
+#endif
+
CBulletInfo::AddBullet(shooter, m_eWeaponType, source, dir);
if ( shooter == FindPlayerPed() )
@@ -2261,7 +2277,7 @@ CWeapon::TakePhotograph(CEntity *shooter)
CVector pos;
float w, h;
- if ( CSprite::CalcScreenCoors(pedPos, pos, &w, &h, false) )
+ if ( CSprite::CalcScreenCoors(pedPos, &pos, &w, &h, false) )
{
if ( SCREEN_WIDTH * 0.1f < pos.x && SCREEN_WIDTH * 0.9f > pos.x
&& SCREEN_HEIGHT * 0.1f < pos.y && SCREEN_HEIGHT * 0.9f > pos.y )
@@ -2328,7 +2344,7 @@ CWeapon::FireM16_1stPerson(CEntity *shooter)
CVector source = cam->Source;
CVector target = cam->Front*info->m_fRange + source;
- if (CWorld::ProcessLineOfSight(source, target, point, victim, true, true, true, true, true, false, false, true)) {
+ if (ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false)) {
CheckForShootingVehicleOccupant(&victim, &point, m_eWeaponType, source, target);
}
CWorld::pIgnoreEntity = nil;
@@ -3157,7 +3173,6 @@ CWeapon::HasWeaponAmmoToBeUsed(void)
return m_nAmmoTotal != 0;
}
-// --MIAMI: Done
bool
CPed::IsPedDoingDriveByShooting(void)
{
@@ -3175,7 +3190,7 @@ CPed::IsPedDoingDriveByShooting(void)
bool
CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects)
{
- return CWorld::ProcessLineOfSight(point1, point2, point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, ignoreSomeObjects);
+ return CWorld::ProcessLineOfSight(point1, point2, point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, false, ignoreSomeObjects, true);
}
diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp
index b911805d..acb11a88 100644
--- a/src/weapons/WeaponInfo.cpp
+++ b/src/weapons/WeaponInfo.cpp
@@ -105,7 +105,6 @@ CWeaponInfo::GetWeaponInfo(eWeaponType weaponType)
return &ms_apWeaponInfos[weaponType];
}
-// --MIAMI: done except WEAPONTYPE_TOTALWEAPONS value
void
CWeaponInfo::Initialise(void)
{
@@ -130,19 +129,14 @@ CWeaponInfo::Initialise(void)
ms_apWeaponInfos[i].m_fAnim2LoopEnd = 0.0f;
ms_apWeaponInfos[i].m_fAnim2FrameFire = 0.0f;
ms_apWeaponInfos[i].m_fAnimBreakout = 0.0f;
- ms_apWeaponInfos[i].m_bUseGravity = 1;
- ms_apWeaponInfos[i].m_bSlowsDown = 1;
- ms_apWeaponInfos[i].m_bRandSpeed = 1;
- ms_apWeaponInfos[i].m_bExpands = 1;
- ms_apWeaponInfos[i].m_bExplodes = 1;
- ms_apWeaponInfos[i].m_nWeaponSlot = 0;
+ ms_apWeaponInfos[i].m_Flags = WEAPONFLAG_USE_GRAVITY | WEAPONFLAG_SLOWS_DOWN | WEAPONFLAG_RAND_SPEED | WEAPONFLAG_EXPANDS | WEAPONFLAG_EXPLODES;
+ ms_apWeaponInfos[i].m_nWeaponSlot = WEAPONSLOT_UNARMED;
}
debug("Loading weapon data...\n");
LoadWeaponData();
debug("CWeaponInfo ready\n");
}
-// --MIAMI: Done, commented parts wait for weapons port
void
CWeaponInfo::LoadWeaponData(void)
{
@@ -170,10 +164,9 @@ CWeaponInfo::LoadWeaponData(void)
line[linelen] = '\0';
// skip white space
- for (lp = 0; line[lp] <= ' '; lp++);
+ for (lp = 0; line[lp] <= ' ' && line[lp] != '\0'; lp++);
- if (lp >= linelen || // FIX: game uses == here, but this is safer if we have empty lines
- line[lp] == '#')
+ if (line[lp] == '\0' || line[lp] == '#')
continue;
spread = 0.0f;
@@ -248,30 +241,7 @@ CWeaponInfo::LoadWeaponData(void)
ms_apWeaponInfos[weaponType].m_fAnimBreakout = animBreakout / 30.0f;
ms_apWeaponInfos[weaponType].m_nModelId = modelId;
ms_apWeaponInfos[weaponType].m_nModel2Id = modelId2;
-
- ms_apWeaponInfos[weaponType].m_bUseGravity = flags & 1;
- ms_apWeaponInfos[weaponType].m_bSlowsDown = (flags >> 1) & 1;
- ms_apWeaponInfos[weaponType].m_bDissipates = (flags >> 2) & 1;
- ms_apWeaponInfos[weaponType].m_bRandSpeed = (flags >> 3) & 1;
- ms_apWeaponInfos[weaponType].m_bExpands = (flags >> 4) & 1;
- ms_apWeaponInfos[weaponType].m_bExplodes = (flags >> 5) & 1;
- ms_apWeaponInfos[weaponType].m_bCanAim = (flags >> 6) & 1;
- ms_apWeaponInfos[weaponType].m_bCanAimWithArm = (flags >> 7) & 1;
- ms_apWeaponInfos[weaponType].m_b1stPerson = (flags >> 8) & 1;
- ms_apWeaponInfos[weaponType].m_bHeavy = (flags >> 9) & 1;
- ms_apWeaponInfos[weaponType].m_bThrow = (flags >> 10) & 1;
- ms_apWeaponInfos[weaponType].m_bReloadLoop2Start = (flags >> 11) & 1;
- ms_apWeaponInfos[weaponType].m_bUse2nd = (flags >> 12) & 1;
- ms_apWeaponInfos[weaponType].m_bGround2nd = (flags >> 13) & 1;
- ms_apWeaponInfos[weaponType].m_bFinish3rd = (flags >> 14) & 1;
- ms_apWeaponInfos[weaponType].m_bReload = (flags >> 15) & 1;
- ms_apWeaponInfos[weaponType].m_bFightMode = (flags >> 16) & 1;
- ms_apWeaponInfos[weaponType].m_bCrouchFire = (flags >> 17) & 1;
- ms_apWeaponInfos[weaponType].m_bCop3rd = (flags >> 18) & 1;
- ms_apWeaponInfos[weaponType].m_bGround3rd = (flags >> 19) & 1;
- ms_apWeaponInfos[weaponType].m_bPartialAttack = (flags >> 20) & 1;
- ms_apWeaponInfos[weaponType].m_bAnimDetonate = (flags >> 21) & 1;
-
+ ms_apWeaponInfos[weaponType].m_Flags = flags;
ms_apWeaponInfos[weaponType].m_nWeaponSlot = weaponSlot;
if (animLoopEnd < 98.0f && weaponType != WEAPONTYPE_FLAMETHROWER && !CWeapon::IsShotgun(weaponType))
diff --git a/src/weapons/WeaponInfo.h b/src/weapons/WeaponInfo.h
index 6e09e9f2..0f53dded 100644
--- a/src/weapons/WeaponInfo.h
+++ b/src/weapons/WeaponInfo.h
@@ -4,7 +4,31 @@
#include "AnimationId.h"
#include "WeaponType.h"
-enum AssocGroupId;
+enum
+{
+ WEAPONFLAG_USE_GRAVITY = 1,
+ WEAPONFLAG_SLOWS_DOWN = 1 << 1,
+ WEAPONFLAG_DISSIPATES = 1 << 2,
+ WEAPONFLAG_RAND_SPEED = 1 << 3,
+ WEAPONFLAG_EXPANDS = 1 << 4,
+ WEAPONFLAG_EXPLODES = 1 << 5,
+ WEAPONFLAG_CANAIM = 1 << 6,
+ WEAPONFLAG_CANAIM_WITHARM = 1 << 7,
+ WEAPONFLAG_1ST_PERSON = 1 << 8,
+ WEAPONFLAG_HEAVY = 1 << 9,
+ WEAPONFLAG_THROW = 1 << 10,
+ WEAPONFLAG_RELOAD_LOOP2START = 1 << 11,
+ WEAPONFLAG_USE_2ND = 1 << 12,
+ WEAPONFLAG_GROUND_2ND = 1 << 13,
+ WEAPONFLAG_FINISH_3RD = 1 << 14,
+ WEAPONFLAG_RELOAD = 1 << 15,
+ WEAPONFLAG_FIGHTMODE = 1 << 16,
+ WEAPONFLAG_CROUCHFIRE = 1 << 17,
+ WEAPONFLAG_COP3_RD = 1 << 18,
+ WEAPONFLAG_GROUND_3RD = 1 << 19,
+ WEAPONFLAG_PARTIALATTACK = 1 << 20,
+ WEAPONFLAG_ANIMDETONATE = 1 << 21,
+};
class CWeaponInfo {
static CWeaponInfo ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
@@ -34,31 +58,7 @@ public:
float m_fAnimBreakout;
int32 m_nModelId;
int32 m_nModel2Id;
- // flags
- uint8 m_bUseGravity : 1;
- uint8 m_bSlowsDown : 1;
- uint8 m_bDissipates : 1;
- uint8 m_bRandSpeed : 1;
- uint8 m_bExpands : 1;
- uint8 m_bExplodes : 1;
- uint8 m_bCanAim : 1;
- uint8 m_bCanAimWithArm : 1;
-
- uint8 m_b1stPerson : 1;
- uint8 m_bHeavy : 1;
- uint8 m_bThrow : 1;
- uint8 m_bReloadLoop2Start : 1;
- uint8 m_bUse2nd : 1;
- uint8 m_bGround2nd : 1;
- uint8 m_bFinish3rd : 1;
- uint8 m_bReload : 1;
-
- uint8 m_bFightMode : 1;
- uint8 m_bCrouchFire : 1;
- uint8 m_bCop3rd : 1;
- uint8 m_bGround3rd : 1;
- uint8 m_bPartialAttack : 1;
- uint8 m_bAnimDetonate : 1;
+ uint32 m_Flags;
uint32 m_nWeaponSlot;
@@ -69,6 +69,7 @@ public:
static eWeaponType FindWeaponType(char *name);
static void Shutdown(void);
static bool IsWeaponSlotAmmoMergeable(uint32 slot) { return slot == WEAPONSLOT_SHOTGUN || slot == WEAPONSLOT_SUBMACHINEGUN || slot == WEAPONSLOT_RIFLE; }
+ bool IsFlagSet(uint32 flag) const { return (m_Flags & flag) != 0; }
};
VALIDATE_SIZE(CWeaponInfo, 0x64);