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-rw-r--r--src/Streaming.cpp1
-rw-r--r--src/Streaming.h1
-rw-r--r--src/audio/DMAudio.cpp2
-rw-r--r--src/control/Replay.cpp4
4 files changed, 4 insertions, 4 deletions
diff --git a/src/Streaming.cpp b/src/Streaming.cpp
index 149de7c3..93232a28 100644
--- a/src/Streaming.cpp
+++ b/src/Streaming.cpp
@@ -1585,7 +1585,6 @@ CStreaming::UpdateMemoryUsed(void)
}
WRAPPER void CStreaming::LoadScene(CVector *pos) { EAXJMP(0x40A6D0); }
-WRAPPER void CStreaming::LoadAllRequestedModels(bool) { EAXJMP(0x40A440); }
bool
CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size)
diff --git a/src/Streaming.h b/src/Streaming.h
index e92819e1..d397bb18 100644
--- a/src/Streaming.h
+++ b/src/Streaming.h
@@ -161,5 +161,4 @@ public:
static void LoadInitialVehicles(void);
static void LoadScene(CVector *pos);
- static void LoadAllRequestedModels(bool);
};
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
index 1a1e47ed..0bed8d4d 100644
--- a/src/audio/DMAudio.cpp
+++ b/src/audio/DMAudio.cpp
@@ -19,7 +19,9 @@ WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); }
WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); }
WRAPPER void cDMAudio::PlayOneShot(int, uint16, float) { EAXJMP(0x57C840); }
+
WRAPPER int32 cDMAudio::GetRadioInCar() { EAXJMP(0x57CE40); }
+WRAPPER uint8 cDMAudio::IsMP3RadioChannelAvailable() { EAXJMP(0x57C9F0); }
WRAPPER void cDMAudio::SetEffectsFadeVol(uint8) { EAXJMP(0x57C8F0); }
WRAPPER void cDMAudio::SetMusicFadeVol(uint8) { EAXJMP(0x57C920); }
WRAPPER int32 cDMAudio::CreateEntity(int, void*) { EAXJMP(0x57C7C0); }
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 1c71f25f..9ac1280e 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -419,7 +419,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
vp->index = id;
vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
- vp->acceleration = vehicle->m_fAcceleration * 100.0f;
+ vp->acceleration = vehicle->m_fGasPedal * 100.0f;
vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_abPanelsStatus : 0;
vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */
vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y));
@@ -430,7 +430,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
if (vehicle->GetModelIndex() == MI_RHINO)
vp->car_gun = 128.0f / M_PI * ((CAutomobile*)vehicle)->m_fCarGunLR;
else
- vp->wheel_state = 50.0f * vehicle->m_fWheelState;
+ vp->wheel_state = 50.0f * vehicle->m_fSteerAngle;
if (vehicle->IsCar()){
CAutomobile* car = (CAutomobile*)vehicle;
for (int i = 0; i < 4; i++){