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-rw-r--r--src/main.cpp2
-rw-r--r--src/skel/win/win.cpp5
2 files changed, 4 insertions, 3 deletions
diff --git a/src/main.cpp b/src/main.cpp
index cd2da378..dd5804d0 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -506,7 +506,7 @@ float NumberOfChunksLoaded;
// TODO: compare with PS2
void
-LoadingScreen(char *str1, char *str2, char *splashscreen)
+LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
{
CSprite2d *splash;
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 35575892..9d71861b 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -130,12 +130,13 @@ WRAPPER HRESULT _InputInitialise() { EAXJMP(0x5830D0); }
WRAPPER void _InputShutdown() { EAXJMP(0x583910); }
WRAPPER HRESULT _InputInitialiseMouse() { EAXJMP(0x583110); }
WRAPPER void _InputInitialiseJoys() { EAXJMP(0x583580); }
-WRAPPER void LoadingScreen(char const *msg1, char const *msg2, char const *screen) { EAXJMP(0x48D770); }
WRAPPER Bool InitialiseGame(void) { EAXJMP(0x48E7E0); }
WRAPPER const Char *GetLevelSplashScreen(Int32 number) { EAXJMP(0x48D750); }
-WRAPPER CSprite2d *LoadSplash(const char *name) { EAXJMP(0x48D550); }
//
+void LoadingScreen(char const *msg1, char const *msg2, char const *screen);
+CSprite2d *LoadSplash(const char *name);
+
void InitialiseLanguage();
RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode);
HRESULT CenterVideo(void);