diff options
Diffstat (limited to '')
-rw-r--r-- | src/control/Script.h | 4 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 57 | ||||
-rw-r--r-- | src/core/Radar.cpp | 756 | ||||
-rw-r--r-- | src/core/Radar.h | 46 | ||||
-rw-r--r-- | src/core/config.h | 2 | ||||
-rw-r--r-- | src/render/2dEffect.h | 4 | ||||
-rw-r--r-- | src/render/WaterCannon.cpp | 22 | ||||
-rw-r--r-- | src/rw/RwHelper.cpp | 12 | ||||
-rw-r--r-- | src/skel/glfw/glfw.cpp | 27 | ||||
-rw-r--r-- | src/skel/win/resource.h | 2 | ||||
-rw-r--r-- | src/skel/win/win.cpp | 36 |
11 files changed, 621 insertions, 347 deletions
diff --git a/src/control/Script.h b/src/control/Script.h index c7218847..c63025b2 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -288,8 +288,8 @@ class CTheScripts static uint16 ScriptsUpdated; static uint32 LastMissionPassedTime; static uint16 NumberOfExclusiveMissionScripts; - static bool bPlayerIsInTheStatium; public: + static bool bPlayerIsInTheStatium; static uint8 RiotIntensity; static bool bPlayerHasMetDebbieHarry; public: @@ -562,4 +562,4 @@ void RetryMission(int, int); #ifdef USE_DEBUG_SCRIPT_LOADER extern int scriptToLoad; -#endif
\ No newline at end of file +#endif diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 63684c12..4eda2301 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -4578,19 +4578,13 @@ CMenuManager::UnloadTextures() CUserDisplay::PlaceName.ProcessAfterFrontEndShutDown(); } +// --MIAMI: Done void CMenuManager::WaitForUserCD() { CSprite2d *splash; char *splashscreen = nil; -#if (!(defined RANDOMSPLASH) && !(defined GTA3_1_1_PATCH)) - if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame) - splashscreen = "mainsc2"; - else - splashscreen = "mainsc1"; -#endif - splash = LoadSplash(splashscreen); if (RsGlobal.quit) @@ -4742,6 +4736,53 @@ CMenuManager::PrintMap(void) } CRadar::DrawBlips(); + if (m_PrefsShowLegends) { + CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f)); + CFont::SetRightJustifyWrap(SCREEN_SCALE_X(84.0f)); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetColor(CRGBA(255, 150, 225, FadeIn(255))); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); + CFont::SetCentreOn(); + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetScale(SCREEN_SCALE_X(0.65f), SCREEN_SCALE_Y(0.95f)); + + int secondColumnStart = (CRadar::MapLegendCounter - 1) / 2; + int boxBottom = MENU_Y(100.0f); + + // + 3, because we want 19*3 px padding + for (int i = 0; i < secondColumnStart + 3; i++) { + boxBottom += MENU_Y(19.f); + } + + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(95.0f), MENU_Y(100.0f), MENU_X_LEFT_ALIGNED(555.f), boxBottom), + CRGBA(0, 0, 0, FadeIn(190))); + + CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(102.0f), TheText.Get("FE_MLG")); + CFont::SetRightJustifyOff(); + CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); + if (m_PrefsLanguage == LANGUAGE_AMERICAN) + CFont::SetScale(SCREEN_SCALE_X(0.55f), SCREEN_SCALE_Y(0.55f)); + else + CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.55f)); + + CFont::SetColor(CRGBA(225, 225, 225, FadeIn(255))); + CFont::SetDropShadowPosition(0); + + int y = MENU_Y(127.0f); + int x = MENU_X_LEFT_ALIGNED(160.0f); + + for (int16 i = 0; i < CRadar::MapLegendCounter; i++) { + CRadar::DrawLegend(x, y, CRadar::MapLegendList[i]); + + if (i == secondColumnStart) { + x = MENU_X_LEFT_ALIGNED(350.0f); + y = MENU_Y(127.0f); + } else { + y += MENU_Y(19.0f); + } + } + } #ifdef CUSTOM_MAP CVector2D mapPoint; @@ -4820,7 +4861,7 @@ CMenuManager::PrintMap(void) #endif m_bMenuMapActive = false; - CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(5.0f)); + CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(10.0f)); CFont::SetRightJustifyWrap(SCREEN_SCALE_X(10.0f)); DisplayHelperText("FEH_MPH"); } diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 5317040f..78166252 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -15,6 +15,9 @@ #include "World.h" #include "Streaming.h" #include "SpecialFX.h" +#include "Font.h" + +// --MIAMI: file done float CRadar::m_radarRange; sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS]; @@ -123,7 +126,7 @@ static_assert(RADAR_TILE_SIZE == (RADAR_SIZE_Y / RADAR_NUM_TILES), "CRadar: not CRGBA CRadar::ArrowBlipColour1; CRGBA CRadar::ArrowBlipColour2; -uint16 CRadar::MapLegendCounter; +int16 CRadar::MapLegendCounter; int16 CRadar::MapLegendList[NUM_MAP_LEGENDS]; #ifdef MAP_ENHANCEMENTS int CRadar::TargetMarkerId = -1; @@ -153,7 +156,7 @@ void RequestMapSection(int32 x, int32 y) void RemoveMapSection(int32 x, int32 y) { - if (x >= 0 && x <= 7 && y >= 0 && y <= 7) + if (x >= 0 && x <= RADAR_NUM_TILES - 1 && y >= 0 && y <= RADAR_NUM_TILES - 1) CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]); } @@ -260,7 +263,6 @@ int LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D & return edge; } - uint8 CRadar::CalculateBlipAlpha(float dist) { if (FrontEndMenuManager.m_bMenuMapActive) @@ -269,7 +271,7 @@ uint8 CRadar::CalculateBlipAlpha(float dist) if (dist <= 1.0f) return 255; - if (dist <= 5.0f) + if (dist <= 10.0f) return (128.0f * ((dist - 1.0f) / 4.0f)) + ((1.0f - (dist - 1.0f) / 4.0f) * 255.0f); return 128; @@ -507,7 +509,6 @@ void CRadar::DrawBlips() DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255); } - CEntity *blipEntity = nil; for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { if (!ms_RadarTrace[blipId].m_bInUse) continue; @@ -516,173 +517,65 @@ void CRadar::DrawBlips() case BLIP_CAR: case BLIP_CHAR: case BLIP_OBJECT: - if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE - || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_GUN) { + if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_PROPERTY + && (!CTheScripts::bPlayerIsInTheStatium || !FrontEndMenuManager.m_bMenuMapActive)) + DrawEntityBlip(blipId); - switch (ms_RadarTrace[blipId].m_eBlipType) { - case BLIP_CAR: - blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); - break; - case BLIP_CHAR: - blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); - if (blipEntity != nil) { - if (((CPed*)blipEntity)->InVehicle()) - blipEntity = ((CPed*)blipEntity)->m_pMyVehicle; - } - break; - case BLIP_OBJECT: - blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); - break; - default: - break; - } - if (blipEntity) { - uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); - if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { - if (CTheScripts::IsDebugOn()) { - ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius); - ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; - if (ms_RadarTrace[blipId].m_Radius < 1.0f) - ms_RadarTrace[blipId].m_Radius = 5.0f; - } - } - if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { - TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition()); - float dist = LimitRadarPoint(in); - TransformRadarPointToScreenSpace(out, in); - if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) { - if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) { - DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); - } - else { -#ifdef TRIANGULAR_BLIPS - const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift(); - const CVector& blipPos = blipEntity->GetPosition(); - uint8 mode = BLIP_MODE_TRIANGULAR_UP; - if (blipPos.z - pos.z <= 2.0f) { - if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; - else mode = BLIP_MODE_SQUARE; - } - ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); -#else - ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); -#endif - } - } - } - } - } break; case BLIP_COORD: case BLIP_CONTACT_POINT: - if ((ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE - || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_GUN) - && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) { - - uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); - if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { - if (CTheScripts::IsDebugOn()) { - ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius); - ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; - if (ms_RadarTrace[blipId].m_Radius < 1.0f) - ms_RadarTrace[blipId].m_Radius = 5.0f; - } - } - if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { - TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos); - float dist = LimitRadarPoint(in); - TransformRadarPointToScreenSpace(out, in); - if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) { - if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) { - DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); - } - else { -#ifdef TRIANGULAR_BLIPS - const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift(); - const CVector& blipPos = ms_RadarTrace[blipId].m_vecPos; - uint8 mode = BLIP_MODE_TRIANGULAR_UP; - if (blipPos.z - pos.z <= 2.0f) { - if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; - else mode = BLIP_MODE_SQUARE; - } - ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); -#else - ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); -#endif - } - } - } - } + if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_PHONE + && (!CTheScripts::bPlayerIsInTheStatium || !FrontEndMenuManager.m_bMenuMapActive)) + DrawCoordBlip(blipId); + break; default: break; } } + + // New in VC: Always draw Hardware/gun/pay'n spray/save blips for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { if (!ms_RadarTrace[blipId].m_bInUse) continue; + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_HARDWARE + && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_GUN) + continue; + switch (ms_RadarTrace[blipId].m_eBlipType) { case BLIP_CAR: case BLIP_CHAR: case BLIP_OBJECT: - if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE - && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_GUN) { + if (!CTheScripts::bPlayerIsInTheStatium || !FrontEndMenuManager.m_bMenuMapActive) + DrawEntityBlip(blipId); - switch (ms_RadarTrace[blipId].m_eBlipType) { - case BLIP_CAR: - blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); - break; - case BLIP_CHAR: - blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); - if (blipEntity != nil) { - if (((CPed*)blipEntity)->InVehicle()) - blipEntity = ((CPed*)blipEntity)->m_pMyVehicle; - } - break; - case BLIP_OBJECT: - blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); - break; - default: - break; - } + break; + case BLIP_COORD: + case BLIP_CONTACT_POINT: + if (!CTheScripts::bPlayerIsInTheStatium || !FrontEndMenuManager.m_bMenuMapActive) + DrawCoordBlip(blipId); + + break; + default: + break; + } + } - if (blipEntity) { - uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); - if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { - if (CTheScripts::IsDebugOn()) { - ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius); - ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; - if (ms_RadarTrace[blipId].m_Radius < 1.0f) - ms_RadarTrace[blipId].m_Radius = 5.0f; - } - } - if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { - TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition()); - float dist = LimitRadarPoint(in); - TransformRadarPointToScreenSpace(out, in); - if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) { - if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) - DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); - else -#ifdef TRIANGULAR_BLIPS - { - const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift(); - const CVector& blipPos = blipEntity->GetPosition(); - uint8 mode = BLIP_MODE_TRIANGULAR_UP; - if (blipPos.z - pos.z <= 2.0f) { - if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; - else mode = BLIP_MODE_SQUARE; - } - ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); - } -#else - ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); -#endif - } - } - } - } + for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) { + if (!ms_RadarTrace[blipId].m_bInUse) + continue; + + switch (ms_RadarTrace[blipId].m_eBlipType) { + case BLIP_CAR: + case BLIP_CHAR: + case BLIP_OBJECT: + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_HARDWARE + && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_PROPERTY + && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_GUN + && (!CTheScripts::bPlayerIsInTheStatium || !FrontEndMenuManager.m_bMenuMapActive)) + + DrawEntityBlip(blipId); break; default: break; @@ -695,44 +588,12 @@ void CRadar::DrawBlips() switch (ms_RadarTrace[blipId].m_eBlipType) { case BLIP_COORD: case BLIP_CONTACT_POINT: - if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE - && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_GUN - && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) { - - uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); - if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { - if (CTheScripts::IsDebugOn()) { - ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius); - ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; - if (ms_RadarTrace[blipId].m_Radius < 1.0f) - ms_RadarTrace[blipId].m_Radius = 5.0f; - } - } - if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { - TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos); - float dist = LimitRadarPoint(in); - TransformRadarPointToScreenSpace(out, in); - if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) { - if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) - DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); - else -#ifdef TRIANGULAR_BLIPS - { - const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift(); - const CVector& blipPos = ms_RadarTrace[blipId].m_vecPos; - uint8 mode = BLIP_MODE_TRIANGULAR_UP; - if (blipPos.z - pos.z <= 2.0f) { - if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; - else mode = BLIP_MODE_SQUARE; - } - ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); - } -#else - ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); -#endif - } - } - } + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_HARDWARE + && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_PROPERTY + && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_GUN && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_PHONE + && (!CTheScripts::bPlayerIsInTheStatium || !FrontEndMenuManager.m_bMenuMapActive)) + + DrawCoordBlip(blipId); break; default: break; @@ -740,7 +601,12 @@ void CRadar::DrawBlips() } if (FrontEndMenuManager.m_bMenuMapActive) { CVector2D in, out; - TransformRealWorldPointToRadarSpace(in, FindPlayerCentreOfWorld_NoSniperShift()); + if (!CTheScripts::bPlayerIsInTheStatium) + TransformRealWorldPointToRadarSpace(in, FindPlayerCentreOfWorld_NoSniperShift()); + else + TransformRealWorldPointToRadarSpace(in, CVector2D(-1302.5f, 1332.8f)); + + LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); DrawYouAreHereSprite(out.x, out.y); } @@ -771,8 +637,6 @@ void CRadar::DrawMap() void CRadar::DrawRadarMap() { - // Game calculates an unused CRect here - DrawRadarMask(); // top left ist (0, 0) @@ -812,14 +676,20 @@ void CRadar::DrawRadarMask() }; RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); +#if !defined(GTA_PS2_STUFF) && defined(RWLIBS) + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_ALWAYS); +#else + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); +#endif CVector2D out[8]; CVector2D in; @@ -840,7 +710,11 @@ void CRadar::DrawRadarMask() CSprite2d::SetMaskVertices(8, (float *)out); RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8); - }; + } +#if !defined(GTA_PS2_STUFF) && defined(RWLIBS) + RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER); +#endif + } void CRadar::DrawRadarSection(int32 x, int32 y) @@ -858,11 +732,8 @@ void CRadar::DrawRadarSection(int32 x, int32 y) GetTextureCorners(x, y, worldPoly); ClipRadarTileCoords(x, y); - assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])); - txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict; - if (txd) - texture = GetFirstTexture(txd); - if (texture == nil) + if (!CTheScripts::bPlayerIsInTheStatium && + (!(txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict) || !(texture = GetFirstTexture(txd)))) return; for (i = 0; i < 4; i++) @@ -880,8 +751,15 @@ void CRadar::DrawRadarSection(int32 x, int32 y) TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y); TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]); } - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture)); - CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255)); + + if (CTheScripts::bPlayerIsInTheStatium) { + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(204, 204, 204, 255)); + } else { + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture)); + CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255)); + } + // check done above now // if(numVertices > 2) RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices); @@ -907,28 +785,17 @@ void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { CVector curPosn[4]; - CVector oldPosn[4]; - - curPosn[0].x = x - SCREEN_SCALE_X(5.6f); - curPosn[0].y = y + SCREEN_SCALE_Y(5.6f); - - curPosn[1].x = x + SCREEN_SCALE_X(5.6f); - curPosn[1].y = y + SCREEN_SCALE_Y(5.6f); - - curPosn[2].x = x - SCREEN_SCALE_X(5.6f); - curPosn[2].y = y - SCREEN_SCALE_Y(5.6f); - - curPosn[3].x = x + SCREEN_SCALE_X(5.6f); - curPosn[3].y = y - SCREEN_SCALE_Y(5.6f); + const float sizeX = SCREEN_SCALE_X(8.0f); + const float correctedAngle = angle - PI / 4.f; + const float sizeY = SCREEN_SCALE_Y(8.0f); for (uint32 i = 0; i < 4; i++) { - oldPosn[i] = curPosn[i]; - - curPosn[i].x = x + (oldPosn[i].x - x) * Cos(angle) + (oldPosn[i].y - y) * Sin(angle); - curPosn[i].y = y - (oldPosn[i].x - x) * Sin(angle) + (oldPosn[i].y - y) * Cos(angle); + const float cornerAngle = i * HALFPI + correctedAngle; + curPosn[i].x = x + (0.0f * Cos(cornerAngle) + 1.0f * Sin(cornerAngle)) * sizeX; + curPosn[i].y = y - (0.0f * Sin(cornerAngle) - 1.0f * Cos(cornerAngle)) * sizeY; } - sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha)); + sprite->Draw(curPosn[3].x, curPosn[3].y, curPosn[2].x, curPosn[2].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha)); } int32 CRadar::GetActualBlipArrayIndex(int32 i) @@ -954,43 +821,43 @@ uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) { int32 c; switch (color) { - case 0: + case RADAR_TRACE_RED: if (bright) c = 0x712B49FF; else c = 0x7F0000FF; break; - case 1: + case RADAR_TRACE_GREEN: if (bright) c = 0x5FA06AFF; else c = 0x007F00FF; break; - case 2: + case RADAR_TRACE_LIGHT_BLUE: if (bright) c = 0x80A7F3FF; else c = 0x00007FFF; break; - case 3: + case RADAR_TRACE_GRAY: if (bright) c = 0xE1E1E1FF; else c = 0x7F7F7FFF; break; - case 4: + case RADAR_TRACE_YELLOW: if (bright) c = 0xFFFF00FF; else c = 0x7F7F00FF; break; - case 5: + case RADAR_TRACE_MAGENTA: if (bright) c = 0xFF00FFFF; else c = 0x7F007FFF; break; - case 6: + case RADAR_TRACE_CYAN: if (bright) c = 0x00FFFFFF; else @@ -1055,12 +922,65 @@ void CRadar::LoadAllRadarBlips(uint8 *buf, uint32 size) INITSAVEBUF CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE); - for (int i = 0; i < NUMRADARBLIPS; i++) - ms_RadarTrace[i] = ReadSaveBuf<sRadarTrace>(buf); + for (int i = 0; i < NUMRADARBLIPS; i++) { + ms_RadarTrace[i].m_nColor = ReadSaveBuf<uint32>(buf); + ms_RadarTrace[i].m_eBlipType = ReadSaveBuf<uint32>(buf); + ms_RadarTrace[i].m_nEntityHandle = ReadSaveBuf<int32>(buf); + ms_RadarTrace[i].m_vec2DPos.x = ReadSaveBuf<float>(buf); // CVector2D + ms_RadarTrace[i].m_vec2DPos.y = ReadSaveBuf<float>(buf); + ms_RadarTrace[i].m_vecPos = ReadSaveBuf<CVector>(buf); + ms_RadarTrace[i].m_BlipIndex = ReadSaveBuf<uint16>(buf); + ms_RadarTrace[i].m_bDim = ReadSaveBuf<bool>(buf); + ms_RadarTrace[i].m_bInUse = ReadSaveBuf<bool>(buf); + ms_RadarTrace[i].m_bShortRange = ReadSaveBuf<bool>(buf); + ms_RadarTrace[i].m_unused = ReadSaveBuf<bool>(buf); + ms_RadarTrace[i].m_Radius = ReadSaveBuf<float>(buf); + ms_RadarTrace[i].m_wScale = ReadSaveBuf<int16>(buf); + ms_RadarTrace[i].m_eBlipDisplay = ReadSaveBuf<uint16>(buf); + ms_RadarTrace[i].m_eRadarSprite = ReadSaveBuf<uint16>(buf); + } VALIDATESAVEBUF(size); } +void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size) +{ + *size = SAVE_HEADER_SIZE + NUMRADARBLIPS * sizeof(sRadarTraceSave); + +INITSAVEBUF + WriteSaveHeader(buf, 'R', 'D', 'R', '\0', *size - SAVE_HEADER_SIZE); + +#ifdef MAP_ENHANCEMENTS + if (TargetMarkerId != -1) { + ClearBlip(TargetMarkerId); + TargetMarkerId = -1; + } +#endif + + for (int i = 0; i < NUMRADARBLIPS; i++) { + sRadarTraceSave *saveStruct = (sRadarTraceSave*) buf; + + saveStruct->m_nColor = ms_RadarTrace[i].m_nColor; + saveStruct->m_eBlipType = ms_RadarTrace[i].m_eBlipType; + saveStruct->m_nEntityHandle = ms_RadarTrace[i].m_nEntityHandle; + saveStruct->m_vec2DPos = ms_RadarTrace[i].m_vec2DPos; + saveStruct->m_vecPos = ms_RadarTrace[i].m_vecPos; + saveStruct->m_BlipIndex = ms_RadarTrace[i].m_BlipIndex; + saveStruct->m_bDim = ms_RadarTrace[i].m_bDim; + saveStruct->m_bInUse = ms_RadarTrace[i].m_bInUse; + saveStruct->m_bShortRange = ms_RadarTrace[i].m_bShortRange; + saveStruct->m_unused = ms_RadarTrace[i].m_unused; + saveStruct->m_Radius = ms_RadarTrace[i].m_Radius; + saveStruct->m_wScale = ms_RadarTrace[i].m_wScale; + saveStruct->m_eBlipDisplay = ms_RadarTrace[i].m_eBlipDisplay; + saveStruct->m_eRadarSprite = ms_RadarTrace[i].m_eRadarSprite; + + SkipSaveBuf(buf, sizeof(sRadarTraceSave)); + } + +VALIDATESAVEBUF(*size); +} + void CRadar::LoadTextures() { @@ -1115,25 +1035,6 @@ void CRadar::RemoveRadarSections() RemoveMapSection(i, j); } -void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size) -{ - *size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace); -INITSAVEBUF - WriteSaveHeader(buf, 'R', 'D', 'R', '\0', *size - SAVE_HEADER_SIZE); - -#ifdef MAP_ENHANCEMENTS - if (TargetMarkerId != -1) { - ClearBlip(TargetMarkerId); - TargetMarkerId = -1; - } -#endif - - for (int i = 0; i < NUMRADARBLIPS; i++) - WriteSaveBuf(buf, ms_RadarTrace[i]); - -VALIDATESAVEBUF(*size); -} - void CRadar::SetBlipSprite(int32 i, int32 icon) { int index = CRadar::GetActualBlipArrayIndex(i); @@ -1142,7 +1043,7 @@ void CRadar::SetBlipSprite(int32 i, int32 icon) } } -int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display) +int CRadar::SetCoordBlip(eBlipType type, CVector pos, uint32 color, eBlipDisplay display) { int nextBlip; for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) { @@ -1154,7 +1055,7 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay return -1; #endif ms_RadarTrace[nextBlip].m_eBlipType = type; - ms_RadarTrace[nextBlip].m_nColor = color; + ms_RadarTrace[nextBlip].m_nColor = RADAR_TRACE_MAGENTA; ms_RadarTrace[nextBlip].m_bDim = true; ms_RadarTrace[nextBlip].m_bInUse = true; ms_RadarTrace[nextBlip].m_bShortRange = false; @@ -1168,7 +1069,7 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay return CRadar::GetNewUniqueBlipIndex(nextBlip); } -int CRadar::SetShortRangeCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display) +int CRadar::SetShortRangeCoordBlip(eBlipType type, CVector pos, uint32 color, eBlipDisplay display) { int index = SetCoordBlip(type, pos, color, display); if (index == -1) @@ -1177,7 +1078,7 @@ int CRadar::SetShortRangeCoordBlip(eBlipType type, CVector pos, int32 color, eBl return index; } -int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display) +int CRadar::SetEntityBlip(eBlipType type, int32 handle, uint32 color, eBlipDisplay display) { int nextBlip; for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) { @@ -1189,7 +1090,7 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla return -1; #endif ms_RadarTrace[nextBlip].m_eBlipType = type; - ms_RadarTrace[nextBlip].m_nColor = color; + ms_RadarTrace[nextBlip].m_nColor = RADAR_TRACE_YELLOW; ms_RadarTrace[nextBlip].m_bDim = true; ms_RadarTrace[nextBlip].m_bInUse = true; ms_RadarTrace[nextBlip].m_bShortRange = false; @@ -1261,12 +1162,12 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, switch (mode) { case BLIP_MODE_TRIANGULAR_UP: - // size++; // VC does size + 1 for triangles + size++; CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 3.0f), y + SCREEN_SCALE_Y(size + 2.0f), x - (SCREEN_SCALE_X(size + 3.0f)), y + SCREEN_SCALE_Y(size + 2.0f), x, y - (SCREEN_SCALE_Y(size + 3.0f)), x, y - (SCREEN_SCALE_Y(size + 3.0f)), CRGBA(0, 0, 0, alpha)); CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 1.0f), y + SCREEN_SCALE_Y(size + 1.0f), x - (SCREEN_SCALE_X(size + 1.0f)), y + SCREEN_SCALE_Y(size + 1.0f), x, y - (SCREEN_SCALE_Y(size + 1.0f)), x, y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha)); break; case BLIP_MODE_TRIANGULAR_DOWN: - // size++; // VC does size + 1 for triangles + size++; CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 2.0f), x, y + SCREEN_SCALE_Y(size + 3.0f), x + SCREEN_SCALE_X(size + 3.0f), y - (SCREEN_SCALE_Y(size + 2.0f)), x - (SCREEN_SCALE_X(size + 3.0f)), y - (SCREEN_SCALE_Y(size + 2.0f)), CRGBA(0, 0, 0, alpha)); CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 1.0f), x, y + SCREEN_SCALE_Y(size + 1.0f), x + SCREEN_SCALE_X(size + 1.0f), y - (SCREEN_SCALE_Y(size + 1.0f)), x - (SCREEN_SCALE_X(size + 1.0f)), y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha)); break; @@ -1275,21 +1176,6 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha)); break; } - - // TODO(Miami): Map - // VC uses -1 for coords and -2 for entities but meh, I don't want to edit DrawBlips - if (FrontEndMenuManager.m_bMenuMapActive) { - bool alreadyThere = false; - for (int i = 0; i < NUM_MAP_LEGENDS; i++) { - if (MapLegendList[i] == -1) - alreadyThere = true; - } - if (!alreadyThere) { - MapLegendList[MapLegendCounter] = -1; - MapLegendCounter++; - ArrowBlipColour1 = CRGBA(red, green, blue, alpha); - } - } } void CRadar::Shutdown() @@ -1338,7 +1224,8 @@ void CRadar::Shutdown() void CRadar::StreamRadarSections(const CVector &posn) { - StreamRadarSections(Floor((2000.0f + posn.x) / 500.0f), Ceil(7.0f - (2000.0f + posn.y) / 500.0f)); + if (!CStreaming::ms_disableStreaming) + StreamRadarSections(Floor((RADAR_MAX_X + posn.x) / RADAR_TILE_SIZE), Ceil((RADAR_NUM_TILES - 1) - (RADAR_MAX_Y + posn.y) / RADAR_TILE_SIZE)); } void CRadar::StreamRadarSections(int32 x, int32 y) @@ -1405,8 +1292,8 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D void CRadar::CalculateCachedSinCos() { - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED - || FrontEndMenuManager.m_bMenuMapActive ) { + if (/*TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED || */ + FrontEndMenuManager.m_bMenuMapActive ) { cachedSin = 0.0f; cachedCos = 1.0f; } else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) { @@ -1445,7 +1332,7 @@ CRadar::InitFrontEndMap() void CRadar::DrawYouAreHereSprite(float x, float y) { - static uint32 lastChange = 0; + static PauseModeTime lastChange = 0; static bool show = true; if (show) { @@ -1461,13 +1348,30 @@ CRadar::DrawYouAreHereSprite(float x, float y) } if (show) { - float left = x - SCREEN_SCALE_X(12.0f); - float top = y; - float right = SCREEN_SCALE_X(12.0) + x; - float bottom = y - SCREEN_SCALE_Y(24.0f); - CentreSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 255, 255, 255)); + const float left = x - SCREEN_SCALE_X(8.0f); + const float top = y - SCREEN_SCALE_Y(40.0f); + const float right = x + SCREEN_SCALE_X(40.0); + const float bottom = y + SCREEN_SCALE_Y(8.0f); + MapHereSprite.Draw(CRect(left + SCREEN_SCALE_X(2.f), top + SCREEN_SCALE_Y(2.f), right + SCREEN_SCALE_X(2.f), bottom + SCREEN_SCALE_Y(2.f)), + CRGBA(0, 0, 0, 255)); + + MapHereSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 255, 255, 255)); + + CFont::SetWrapx(right + SCREEN_SCALE_X(28.0f)); + CFont::SetRightJustifyWrap(right); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetColor(CRGBA(255, 150, 225, 255)); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + CFont::SetCentreOff(); + CFont::SetRightJustifyOff(); + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + CFont::SetScale(SCREEN_SCALE_X(0.65f), SCREEN_SCALE_Y(0.95f)); + CFont::PrintString(right, top, TheText.Get("MAP_YAH")); + CFont::SetDropShadowPosition(0); + CFont::DrawFonts(); } - MapLegendList[MapLegendCounter++] = RADAR_SPRITE_CENTRE; + MapLegendList[MapLegendCounter++] = RADAR_SPRITE_MAP_HERE; } #ifdef MAP_ENHANCEMENTS @@ -1485,8 +1389,8 @@ CRadar::ToggleTargetMarker(float x, float y) return; ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD; - ms_RadarTrace[nextBlip].m_nColor = 0x333333FF; - ms_RadarTrace[nextBlip].m_bDim = 1; + ms_RadarTrace[nextBlip].m_nColor = RADAR_TRACE_GRAY; + ms_RadarTrace[nextBlip].m_bDim = 0; ms_RadarTrace[nextBlip].m_bInUse = 1; ms_RadarTrace[nextBlip].m_Radius = 1.0f; CVector pos(x, y, CWorld::FindGroundZForCoord(x,y)); @@ -1505,3 +1409,287 @@ CRadar::ToggleTargetMarker(float x, float y) } #endif +void +CRadar::DrawEntityBlip(int32 blipId) +{ + CVector2D out; + CVector2D in; + CEntity *blipEntity; + switch (ms_RadarTrace[blipId].m_eBlipType) { + case BLIP_CAR: + blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + break; + case BLIP_CHAR: + blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + if (blipEntity != nil) { + if (((CPed*)blipEntity)->InVehicle()) + blipEntity = ((CPed*)blipEntity)->m_pMyVehicle; + } + break; + case BLIP_OBJECT: + blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); + break; + default: + break; + } + if (blipEntity) { + uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + if (CTheScripts::IsDebugOn()) { + ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius); + ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; + if (ms_RadarTrace[blipId].m_Radius < 1.0f) + ms_RadarTrace[blipId].m_Radius = 5.0f; + } + } + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { + TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition()); + float dist = LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) { + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) { + DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); + } else { + const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift(); + const CVector& blipPos = blipEntity->GetPosition(); + uint8 mode = BLIP_MODE_TRIANGULAR_UP; + if (blipPos.z - pos.z <= 2.0f) { + if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; + else mode = BLIP_MODE_SQUARE; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); + + if (FrontEndMenuManager.m_bMenuMapActive) { + bool alreadyThere = false; + for (int i = 0; i < NUM_MAP_LEGENDS; i++) { + if (MapLegendList[i] == -2) + alreadyThere = true; + } + if (!alreadyThere) { + MapLegendList[MapLegendCounter] = -2; + MapLegendCounter++; + ArrowBlipColour2 = CRGBA((uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); + } + } + } + } + } + } +} + +void +CRadar::DrawCoordBlip(int32 blipId) +{ + CVector2D out; + CVector2D in; + if (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission()) { + + uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim); + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + if (CTheScripts::IsDebugOn()) { + ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius); + ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f; + if (ms_RadarTrace[blipId].m_Radius < 1.0f) + ms_RadarTrace[blipId].m_Radius = 5.0f; + } + } + if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { + TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos); + float dist = LimitRadarPoint(in); + TransformRadarPointToScreenSpace(out, in); + if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) { + if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) { + DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); + } else { + const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift(); + const CVector& blipPos = ms_RadarTrace[blipId].m_vecPos; + uint8 mode = BLIP_MODE_TRIANGULAR_UP; + if (blipPos.z - pos.z <= 2.0f) { + if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; + else mode = BLIP_MODE_SQUARE; + } + ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode); + + if (FrontEndMenuManager.m_bMenuMapActive) { + bool alreadyThere = false; + for (int i = 0; i < NUM_MAP_LEGENDS; i++) { + if (MapLegendList[i] == -1) + alreadyThere = true; + } + if (!alreadyThere) { + MapLegendList[MapLegendCounter] = -1; + MapLegendCounter++; + ArrowBlipColour1 = CRGBA((uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255); + } + } + } + } + } + } +} + +void +CRadar::DrawLegend(int32 x, int32 y, int32 sprite) +{ + if (sprite < 0) { + static PauseModeTime lastChange = 0; + static int8 blipMode = 0; + + CRGBA color; + if (sprite == -1) { + color = ArrowBlipColour1; + } else { + color = ArrowBlipColour2; + } + + if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 600) { + lastChange = CTimer::GetTimeInMillisecondsPauseMode(); + if ( blipMode == 2 ) + blipMode = 0; + else + ++blipMode; + } + + switch (blipMode) { + case BLIP_MODE_TRIANGULAR_UP: + CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(14.0f), y + SCREEN_SCALE_Y(13.0f), x + SCREEN_SCALE_X(2.0f), y + SCREEN_SCALE_Y(13.0f), x + SCREEN_SCALE_X(8.f), y + SCREEN_SCALE_Y(2.0f), x + SCREEN_SCALE_X(8.f), y + SCREEN_SCALE_Y(2.0f), CRGBA(0, 0, 0, 255)); + CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(12.0f), y + SCREEN_SCALE_Y(12.0f), x + SCREEN_SCALE_X(4.0f), y + SCREEN_SCALE_Y(12.0f), x + SCREEN_SCALE_X(8.f), y + SCREEN_SCALE_Y(4.0f), x + SCREEN_SCALE_X(8.f), y + SCREEN_SCALE_Y(4.0f), color); + break; + case BLIP_MODE_TRIANGULAR_DOWN: + CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(14.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(14.0f), x + SCREEN_SCALE_X(2.f), y + SCREEN_SCALE_Y(3.0f), x + SCREEN_SCALE_X(2.f), y + SCREEN_SCALE_Y(3.0f), CRGBA(0, 0, 0, 255)); + CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(12.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(12.0f), x + SCREEN_SCALE_X(12.f), y + SCREEN_SCALE_Y(4.0f), x + SCREEN_SCALE_X(4.f), y + SCREEN_SCALE_Y(4.0f), color); + break; + case BLIP_MODE_SQUARE: + CSprite2d::DrawRect(CRect(x + SCREEN_SCALE_X(4.0f), y + SCREEN_SCALE_Y(3.0f), SCREEN_SCALE_X(12.0f) + x, SCREEN_SCALE_Y(12.0f) + y), CRGBA(0, 0, 0, 255)); + CSprite2d::DrawRect(CRect(x + SCREEN_SCALE_X(5.0f), y + SCREEN_SCALE_Y(4.0f), SCREEN_SCALE_X(11.0f) + x, SCREEN_SCALE_Y(11.0f) + y), color); + break; + } + + } else { + RadarSprites[sprite]->Draw(CRect(x, y, x + SCREEN_SCALE_X(16.f), y + SCREEN_SCALE_X(16.f)), CRGBA(255, 255, 255, 255)); + } + + wchar *text; + switch ( sprite ) { + case RADAR_SPRITE_ENTITY_BLIP: + text = TheText.Get("LG_38"); + break; + case RADAR_SPRITE_COORD_BLIP: + text = TheText.Get("LG_35"); + break; + case RADAR_SPRITE_MAP_HERE: + text = TheText.Get("LG_01"); + break; + case RADAR_SPRITE_AVERY: + text = TheText.Get("LG_02"); + break; + case RADAR_SPRITE_BIKER: + text = TheText.Get("LG_03"); + break; + case RADAR_SPRITE_CORTEZ: + text = TheText.Get("LG_04"); + break; + case RADAR_SPRITE_DIAZ: + text = TheText.Get("LG_05"); + break; + case RADAR_SPRITE_KENT: + text = TheText.Get("LG_06"); + break; + case RADAR_SPRITE_LAWYER: + text = TheText.Get("LG_07"); + break; + case RADAR_SPRITE_PHIL: + text = TheText.Get("LG_08"); + break; + case RADAR_SPRITE_BIKERS: + text = TheText.Get("LG_03"); + break; + case RADAR_SPRITE_BOATYARD: + text = TheText.Get("LG_09"); + break; + case RADAR_SPRITE_MALIBU_CLUB: + text = TheText.Get("LG_10"); + break; + case RADAR_SPRITE_CUBANS: + text = TheText.Get("LG_11"); + break; + case RADAR_SPRITE_FILM: + text = TheText.Get("LG_12"); + break; + case RADAR_SPRITE_GUN: + text = TheText.Get("LG_13"); + break; + case RADAR_SPRITE_HAITIANS: + text = TheText.Get("LG_14"); + break; + case RADAR_SPRITE_HARDWARE: + text = TheText.Get("LG_15"); + break; + case RADAR_SPRITE_SAVE: + text = TheText.Get("LG_16"); + break; + case RADAR_SPRITE_STRIP: + text = TheText.Get("LG_37"); + break; + case RADAR_SPRITE_ICE: + text = TheText.Get("LG_17"); + break; + case RADAR_SPRITE_KCABS: + text = TheText.Get("LG_18"); + break; + case RADAR_SPRITE_LOVEFIST: + text = TheText.Get("LG_19"); + break; + case RADAR_SPRITE_PRINTWORKS: + text = TheText.Get("LG_20"); + break; + case RADAR_SPRITE_PROPERTY: + text = TheText.Get("LG_21"); + break; + case RADAR_SPRITE_SUNYARD: + text = TheText.Get("LG_36"); + break; + case RADAR_SPRITE_SPRAY: + text = TheText.Get("LG_22"); + break; + case RADAR_SPRITE_TSHIRT: + text = TheText.Get("LG_23"); + break; + case RADAR_SPRITE_TOMMY: + text = TheText.Get("LG_24"); + break; + case RADAR_SPRITE_PHONE: + text = TheText.Get("LG_25"); + break; + case RADAR_SPRITE_RADIO_WILDSTYLE: + text = TheText.Get("LG_26"); + break; + case RADAR_SPRITE_RADIO_FLASH: + text = TheText.Get("LG_27"); + break; + case RADAR_SPRITE_RADIO_KCHAT: + text = TheText.Get("LG_28"); + break; + case RADAR_SPRITE_RADIO_FEVER: + text = TheText.Get("LG_29"); + break; + case RADAR_SPRITE_RADIO_VROCK: + text = TheText.Get("LG_30"); + break; + case RADAR_SPRITE_RADIO_VCPR: + text = TheText.Get("LG_31"); + break; + case RADAR_SPRITE_RADIO_ESPANTOSO: + text = TheText.Get("LG_32"); + break; + case RADAR_SPRITE_RADIO_EMOTION: + text = TheText.Get("LG_33"); + break; + case RADAR_SPRITE_RADIO_WAVE: + text = TheText.Get("LG_34"); + break; + default: + break; + } + CFont::PrintString(SCREEN_SCALE_X(20.f) + x, SCREEN_SCALE_Y(3.0f) + y, text); +} diff --git a/src/core/Radar.h b/src/core/Radar.h index 100da8f3..b5f34f1f 100644 --- a/src/core/Radar.h +++ b/src/core/Radar.h @@ -98,6 +98,17 @@ enum eRadarSprite enum { + RADAR_TRACE_RED, + RADAR_TRACE_GREEN, + RADAR_TRACE_LIGHT_BLUE, + RADAR_TRACE_GRAY, + RADAR_TRACE_YELLOW, + RADAR_TRACE_MAGENTA, + RADAR_TRACE_CYAN +}; + +enum +{ BLIP_MODE_TRIANGULAR_UP = 0, BLIP_MODE_TRIANGULAR_DOWN, BLIP_MODE_SQUARE, @@ -108,17 +119,39 @@ struct sRadarTrace uint32 m_nColor; uint32 m_eBlipType; // eBlipType int32 m_nEntityHandle; + CVector m_vec2DPos; + CVector m_vecPos; + uint16 m_BlipIndex; + bool m_bDim; + bool m_bInUse; + bool m_bShortRange; + bool m_unused; + float m_Radius; + int16 m_wScale; + uint16 m_eBlipDisplay; // eBlipDisplay + uint16 m_eRadarSprite; // eRadarSprite +}; + +// Either that was a thing while saving/loading blips, or they added sizes of each field one by one. I want to do the former. +#pragma pack(push,1) +struct sRadarTraceSave +{ + uint32 m_nColor; + uint32 m_eBlipType; // eBlipType + int32 m_nEntityHandle; CVector2D m_vec2DPos; CVector m_vecPos; uint16 m_BlipIndex; bool m_bDim; bool m_bInUse; bool m_bShortRange; + bool m_unused; float m_Radius; int16 m_wScale; uint16 m_eBlipDisplay; // eBlipDisplay uint16 m_eRadarSprite; // eRadarSprite }; +#pragma pack(pop) // Values for screen space #define RADAR_LEFT (40.0f) @@ -176,7 +209,7 @@ public: static CRGBA ArrowBlipColour1; static CRGBA ArrowBlipColour2; static int16 MapLegendList[NUM_MAP_LEGENDS]; - static uint16 MapLegendCounter; + static int16 MapLegendCounter; #ifdef MAP_ENHANCEMENTS static int TargetMarkerId; @@ -215,9 +248,9 @@ public: static void RemoveRadarSections(); static void SaveAllRadarBlips(uint8*, uint32*); static void SetBlipSprite(int32 i, int32 icon); - static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay); - static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay); - static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay); + static int32 SetCoordBlip(eBlipType type, CVector pos, uint32, eBlipDisplay); + static int32 SetEntityBlip(eBlipType type, int32, uint32, eBlipDisplay); + static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, uint32, eBlipDisplay); static void SetRadarMarkerState(int32 i, bool flag); static void ShowRadarMarker(CVector pos, uint32 color, float radius); static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha); @@ -229,7 +262,8 @@ public: static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in); static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in); static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in); - - // no in CRadar in the game: static void CalculateCachedSinCos(); + static void DrawEntityBlip(int32 blipId); + static void DrawCoordBlip(int32 blipId); + static void DrawLegend(int32, int32, int32); }; diff --git a/src/core/config.h b/src/core/config.h index e2123597..770a7c2e 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -172,7 +172,6 @@ enum Config { # define RANDOMSPLASH # define VU_COLLISION #elif defined GTA_PC -# define GTA3_1_1_PATCH //# define GTA3_STEAM_PATCH //# define GTAVC_JP_PATCH # ifdef GTA_PS2_STUFF @@ -263,7 +262,6 @@ enum Config { // Hud, frontend and radar //#define BETA_SLIDING_TEXT -#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC #define PC_MENU #ifndef PC_MENU diff --git a/src/render/2dEffect.h b/src/render/2dEffect.h index baf07342..8ad2b946 100644 --- a/src/render/2dEffect.h +++ b/src/render/2dEffect.h @@ -88,14 +88,10 @@ public: if(type == EFFECT_LIGHT){ if(light.corona) RwTextureDestroy(light.corona); -#ifdef GTA3_1_1_PATCH light.corona = nil; -#endif if(light.shadow) RwTextureDestroy(light.shadow); -#ifdef GTA3_1_1_PATCH light.shadow = nil; -#endif } } }; diff --git a/src/render/WaterCannon.cpp b/src/render/WaterCannon.cpp index bd2b9a68..91304be3 100644 --- a/src/render/WaterCannon.cpp +++ b/src/render/WaterCannon.cpp @@ -11,6 +11,9 @@ #include "Fire.h" #include "WaterLevel.h" #include "Camera.h" +#include "Particle.h" + +// --MIAMI: file done #define WATERCANNONVERTS 4 #define WATERCANNONINDEXES 12 @@ -64,7 +67,7 @@ void CWaterCannon::Update_OncePerFrame(int16 index) if (CTimer::GetTimeInMilliseconds() > m_nTimeCreated + WATERCANNON_LIFETIME ) { - m_nCur = (m_nCur + 1) % -NUM_SEGMENTPOINTS; + m_nCur = (m_nCur + 1) % NUM_SEGMENTPOINTS; m_abUsed[m_nCur] = false; } @@ -128,7 +131,7 @@ void CWaterCannon::Render(void) RwIm3DVertexSetV(&WaterCannonVertices[2], v); RwIm3DVertexSetV(&WaterCannonVertices[3], v); - int16 pointA = m_nCur % -NUM_SEGMENTPOINTS; + int16 pointA = m_nCur % NUM_SEGMENTPOINTS; int16 pointB = pointA - 1; if ( (pointA - 1) < 0 ) @@ -235,11 +238,16 @@ void CWaterCannon::PushPeds(void) ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f; ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f; - ped->SetFall(2000, AnimationId(ANIM_KO_SKID_FRONT + localDir), 0); - - CFire *fire = ped->m_pFire; - if ( fire ) - fire->Extinguish(); + float pedSpeed2D = ped->m_vecMoveSpeed.Magnitude2D(); + + if ( pedSpeed2D > 0.2f ) { + ped->m_vecMoveSpeed.x *= (0.2f / pedSpeed2D); + ped->m_vecMoveSpeed.y *= (0.2f / pedSpeed2D); + } + ped->SetFall(2000, (AnimationId)(localDir + ANIM_KO_SKID_FRONT), 0); + CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, ped->GetPosition(), ped->m_vecMoveSpeed * 0.3f, 0, 0.5f); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, ped->GetPosition(), ped->m_vecMoveSpeed * -0.3f + CVector(0.f, 0.f, 0.5f), 0, 0.5f, + CGeneral::GetRandomNumberInRange(0.f, 10.f), CGeneral::GetRandomNumberInRange(0.f, 90.f), 1); j = NUM_SEGMENTPOINTS; } diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp index 07304b77..85418edd 100644 --- a/src/rw/RwHelper.cpp +++ b/src/rw/RwHelper.cpp @@ -534,12 +534,13 @@ CameraSize(RwCamera * camera, RwRect * rect, } } - // BUG: game just changes camera raster's sizes, but this is a hack - if (( origSize.w != rect->w ) && ( origSize.h != rect->h )) + if (( origSize.w != rect->w ) || ( origSize.h != rect->h )) { RwRaster *raster; RwRaster *zRaster; + // BUG: game just changes camera raster's sizes, but this is a hack +#ifdef FIX_BUGS /* * Destroy rasters... */ @@ -597,6 +598,13 @@ CameraSize(RwCamera * camera, RwRect * rect, RwCameraSetRaster(camera, raster); RwCameraSetZRaster(camera, zRaster); } +#else + raster = RwCameraGetRaster(camera); + zRaster = RwCameraGetZRaster(camera); + + raster->width = zRaster->width = rect->w; + raster->height = zRaster->height = rect->h; +#endif } /* Figure out the view window */ diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 08e5c021..319b7bb0 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -152,7 +152,7 @@ const char *_psGetUserFilesFolder() &KeycbData) == ERROR_SUCCESS ) { RegCloseKey(hKey); - strcat(szUserFiles, "\\GTA3 User Files"); + strcat(szUserFiles, "\\GTA Vice City User Files"); _psCreateFolder(szUserFiles); return szUserFiles; } @@ -386,10 +386,6 @@ psInitialize(void) InitialiseLanguage(); -#ifndef GTA3_1_1_PATCH - FrontEndMenuManager.LoadSettings(); -#endif - #endif gGameState = GS_START_UP; @@ -422,7 +418,7 @@ psInitialize(void) } else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ) { - if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 ) + if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 ) { debug("Operating System is Win98\n"); _dwOperatingSystemVersion = OS_WIN98; @@ -439,13 +435,9 @@ psInitialize(void) #ifndef PS2_MENU - -#ifdef GTA3_1_1_PATCH FrontEndMenuManager.LoadSettings(); #endif -#endif - #ifdef _WIN32 MEMORYSTATUS memstats; @@ -1250,14 +1242,17 @@ void resizeCB(GLFWwindow* window, int width, int height) { * memory things don't work. */ /* redraw window */ - if (RwInitialised && (gGameState == GS_PLAYING_GAME #ifndef MASTER - || gGameState == GS_ANIMVIEWER -#endif - )) + if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER)) { - RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void*)TRUE); + RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE); } +#else + if (RwInitialised && gGameState == GS_PLAYING_GAME) + { + RsEventHandler(rsIDLE, (void *)TRUE); + } +#endif if (RwInitialised && height > 0 && width > 0) { RwRect r; @@ -1765,6 +1760,7 @@ main(int argc, char *argv[]) printf("Into TheGame!!!\n"); #else LoadingScreen(nil, nil, "loadsc0"); + // LoadingScreen(nil, nil, "loadsc0"); // duplicate #endif if ( !CGame::InitialiseOnceAfterRW() ) RsGlobal.quit = TRUE; @@ -1781,6 +1777,7 @@ main(int argc, char *argv[]) case GS_INIT_FRONTEND: { LoadingScreen(nil, nil, "loadsc0"); + // LoadingScreen(nil, nil, "loadsc0"); // duplicate FrontEndMenuManager.m_bGameNotLoaded = true; diff --git a/src/skel/win/resource.h b/src/skel/win/resource.h index 84dffb95..93f14216 100644 --- a/src/skel/win/resource.h +++ b/src/skel/win/resource.h @@ -8,7 +8,7 @@ #define IDEXIT 1002 #define IDC_SELECTDEVICE 1005 -#define IDI_MAIN_ICON 1042 +#define IDI_MAIN_ICON 100 // Next default values for new objects // #ifdef APSTUDIO_INVOKED diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index 1d1037af..149c9045 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -189,7 +189,7 @@ const char *_psGetUserFilesFolder() &KeycbData) == ERROR_SUCCESS ) { RegCloseKey(hKey); - strcat(szUserFiles, "\\GTA3 User Files"); + strcat(szUserFiles, "\\GTA Vice City User Files"); _psCreateFolder(szUserFiles); return szUserFiles; } @@ -650,10 +650,6 @@ psInitialize(void) C_PcSave::SetSaveDirectory(_psGetUserFilesFolder()); InitialiseLanguage(); -#ifndef GTA3_1_1_PATCH - FrontEndMenuManager.LoadSettings(); -#endif - #endif gGameState = GS_START_UP; @@ -688,7 +684,7 @@ psInitialize(void) } else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ) { - if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 ) + if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 ) { debug("Operating System is Win98\n"); _dwOperatingSystemVersion = OS_WIN98; @@ -701,13 +697,9 @@ psInitialize(void) } #ifndef PS2_MENU - -#ifdef GTA3_1_1_PATCH FrontEndMenuManager.LoadSettings(); #endif -#endif - dwDXVersion = GetDXVersion(); debug("DirectX version 0x%x\n", dwDXVersion); @@ -945,8 +937,7 @@ void HandleGraphEvent(void) /* ***************************************************************************** - */ - + */ LRESULT CALLBACK MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam) { @@ -1016,10 +1007,17 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam) RECT rect; /* redraw window */ +#ifndef MASTER if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER)) { RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE); } +#else + if (RwInitialised && gGameState == GS_PLAYING_GAME) + { + RsEventHandler(rsIDLE, (void *)TRUE); + } +#endif /* Manually resize window */ rect.left = rect.top = 0; @@ -1327,7 +1325,7 @@ InitApplication(HANDLE instance) windowClass.cbClsExtra = 0; windowClass.cbWndExtra = 0; windowClass.hInstance = (HINSTANCE)instance; - windowClass.hIcon = nil; + windowClass.hIcon = LoadIcon((HINSTANCE)instance, (LPCSTR)IDI_MAIN_ICON); windowClass.hCursor = LoadCursor(nil, IDC_ARROW); windowClass.hbrBackground = nil; windowClass.lpszMenuName = NULL; @@ -1382,17 +1380,17 @@ UINT GetBestRefreshRate(UINT width, UINT height, UINT depth) #endif if ( mode.Width == width && mode.Height == height && mode.Format == format ) { - if ( mode.RefreshRate == 0 ) + if ( mode.RefreshRate == 0 ) { + d3d->Release(); return 0; + } if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 ) refreshRate = mode.RefreshRate; } } -#ifdef FIX_BUGS d3d->Release(); -#endif if ( refreshRate == -1 ) return -1; @@ -2255,6 +2253,8 @@ WinMain(HINSTANCE instance, if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 ) ++gGameState; + else if ( CPad::GetPad(0)->NewState.CheckForInput() ) + ++gGameState; else if ( CPad::GetPad(0)->GetLeftMouseJustDown() ) ++gGameState; else if ( CPad::GetPad(0)->GetEnterJustDown() ) @@ -2292,6 +2292,8 @@ WinMain(HINSTANCE instance, if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 ) ++gGameState; + else if ( CPad::GetPad(0)->NewState.CheckForInput() ) + ++gGameState; else if ( CPad::GetPad(0)->GetLeftMouseJustDown() ) ++gGameState; else if ( CPad::GetPad(0)->GetEnterJustDown() ) @@ -2328,6 +2330,7 @@ WinMain(HINSTANCE instance, printf("Into TheGame!!!\n"); #else LoadingScreen(nil, nil, "loadsc0"); + // LoadingScreen(nil, nil, "loadsc0"); // duplicate #endif if ( !CGame::InitialiseOnceAfterRW() ) RsGlobal.quit = TRUE; @@ -2345,6 +2348,7 @@ WinMain(HINSTANCE instance, case GS_INIT_FRONTEND: { LoadingScreen(nil, nil, "loadsc0"); + // LoadingScreen(nil, nil, "loadsc0"); // duplicate FrontEndMenuManager.m_bGameNotLoaded = true; |