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-rw-r--r--src/core/AnimViewer.cpp49
-rw-r--r--src/core/main.cpp30
-rw-r--r--src/peds/CivilianPed.cpp4
-rw-r--r--src/peds/Ped.cpp11
-rw-r--r--src/peds/Ped.h7
-rw-r--r--src/peds/PedFight.cpp4
-rw-r--r--src/render/Occlusion.cpp5
-rw-r--r--src/skel/crossplatform.h3
-rw-r--r--src/skel/glfw/glfw.cpp67
-rw-r--r--src/skel/skeleton.cpp5
-rw-r--r--src/skel/skeleton.h3
-rw-r--r--src/skel/win/win.cpp50
12 files changed, 116 insertions, 122 deletions
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index d39be754..2b45ce02 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -18,6 +18,7 @@
#include "World.h"
#include "Renderer.h"
#include "AnimManager.h"
+#include "AnimBlendAssocGroup.h"
#include "AnimViewer.h"
#include "PlayerPed.h"
#include "Pools.h"
@@ -60,11 +61,14 @@ CAnimViewer::Render(void) {
void
CAnimViewer::Initialise(void) {
- LoadingScreen("Loading the ModelViewer", "", GetRandomSplashScreen());
- animTxdSlot = CTxdStore::AddTxdSlot("generic");
- CTxdStore::Create(animTxdSlot);
+
+ // we need messages, messages needs hud, hud needs those
int hudSlot = CTxdStore::AddTxdSlot("hud");
CTxdStore::LoadTxd(hudSlot, "MODELS/HUD.TXD");
+ CHud::m_Wants_To_Draw_Hud = false;
+
+ animTxdSlot = CTxdStore::AddTxdSlot("generic");
+ CTxdStore::Create(animTxdSlot);
int particleSlot = CTxdStore::AddTxdSlot("particle");
CTxdStore::LoadTxd(particleSlot, "MODELS/PARTICLE.TXD");
CTxdStore::SetCurrentTxd(animTxdSlot);
@@ -73,10 +77,6 @@ CAnimViewer::Initialise(void) {
TheCamera.Init();
TheCamera.SetRwCamera(Scene.camera);
TheCamera.Cams[TheCamera.ActiveCam].Distance = 5.0f;
-
- gbModelViewer = true;
- CHud::m_Wants_To_Draw_Hud = false;
-
ThePaths.Init();
ThePaths.AllocatePathFindInfoMem(4500);
CCollision::Init();
@@ -138,6 +138,25 @@ CAnimViewer::Initialise(void) {
} else {
// TODO? maybe request some special models here so the thing doesn't crash
}
+
+ // From LCS. idk if needed
+ int vanBlock = CAnimManager::GetAnimationBlockIndex("van");
+ int bikesBlock = CAnimManager::GetAnimationBlockIndex("bikes");
+ int bikevBlock = CAnimManager::GetAnimationBlockIndex("bikev");
+ int bikehBlock = CAnimManager::GetAnimationBlockIndex("bikeh");
+ int bikedBlock = CAnimManager::GetAnimationBlockIndex("biked");
+ CStreaming::FlushRequestList();
+ CStreaming::RequestAnim(vanBlock, STREAMFLAGS_DEPENDENCY);
+ CStreaming::RequestAnim(bikesBlock, STREAMFLAGS_DEPENDENCY);
+ CStreaming::RequestAnim(bikevBlock, STREAMFLAGS_DEPENDENCY);
+ CStreaming::RequestAnim(bikehBlock, STREAMFLAGS_DEPENDENCY);
+ CStreaming::RequestAnim(bikedBlock, STREAMFLAGS_DEPENDENCY);
+ CStreaming::LoadAllRequestedModels(false);
+ CAnimManager::AddAnimBlockRef(vanBlock);
+ CAnimManager::AddAnimBlockRef(bikesBlock);
+ CAnimManager::AddAnimBlockRef(bikevBlock);
+ CAnimManager::AddAnimBlockRef(bikehBlock);
+ CAnimManager::AddAnimBlockRef(bikedBlock);
}
int
@@ -215,8 +234,7 @@ CAnimViewer::Update(void)
{
static int modelId = 0;
static int animId = 0;
- // Please don't make this bool, static bool's are problematic on my side.
- static int reloadIFP = 0;
+ static bool reloadIFP = false;
AssocGroupId animGroup = ASSOCGRP_STD;
int nextModelId = modelId;
@@ -241,7 +259,7 @@ CAnimViewer::Update(void)
CAnimManager::Initialise();
CAnimManager::LoadAnimFiles();
- reloadIFP = 0;
+ reloadIFP = false;
}
} else {
animGroup = ASSOCGRP_STD;
@@ -299,7 +317,7 @@ CAnimViewer::Update(void)
// Triangle in mobile
if (pad->GetSquareJustDown()) {
- reloadIFP = 1;
+ reloadIFP = true;
AsciiToUnicode("IFP reloaded", gUString);
CMessages::AddMessage(gUString, 1000, 0);
@@ -316,7 +334,7 @@ CAnimViewer::Update(void)
} else if (pad->GetDPadUpJustDown()) {
animId--;
if (animId < 0) {
- animId = NUM_ANIMS - 1;
+ animId = NUM_STD_ANIMS - 1;
}
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
@@ -325,7 +343,7 @@ CAnimViewer::Update(void)
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->GetDPadDownJustDown()) {
- animId = (animId == (NUM_ANIMS - 1) ? 0 : animId + 1);
+ animId = (animId == (NUM_STD_ANIMS - 1) ? 0 : animId + 1);
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
sprintf(gString, "Current anim: %d", animId);
@@ -344,6 +362,11 @@ CAnimViewer::Update(void)
AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString);
CMessages::AddMessage(gUString, 100, 0);
}
+
+ // From LCS
+ if (CAnimManager::GetAnimAssocGroups()[animGroup].numAssociations <= animId)
+ animId = 0;
+
} else if (modelInfo->GetModelType() == MITYPE_VEHICLE) {
if (pad->GetLeftShoulder1JustDown()) {
diff --git a/src/core/main.cpp b/src/core/main.cpp
index ef40777f..7fb07fff 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -599,8 +599,10 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
AsciiToUnicode(str1, tmpstr);
CFont::PrintString(hpos, top, tmpstr);
top += 22*yscale;
- AsciiToUnicode(str2, tmpstr);
- CFont::PrintString(hpos, top, tmpstr);
+ if (str2) {
+ AsciiToUnicode(str2, tmpstr);
+ CFont::PrintString(hpos, top, tmpstr);
+ }
#endif
}
@@ -1424,15 +1426,6 @@ AppEventHandler(RsEvent event, void *param)
return rsEVENTPROCESSED;
}
-#ifndef MASTER
- case rsANIMVIEWER:
- {
- TheModelViewer();
-
- return rsEVENTPROCESSED;
- }
-#endif
-
default:
{
return rsEVENTNOTPROCESSED;
@@ -1448,22 +1441,27 @@ TheModelViewer(void)
//TODO
#else
- CDraw::CalculateAspectRatio();
+ // This is not original. Because;
+ // 1- We want 2D things to be initalized, whereas original AnimViewer doesn't use them. my additions marked with X
+ // 2- VC Mobile code run it like main function(as opposed to III and LCS), so it has it's own loop inside it, but our func. already called in a loop.
+
+ CDraw::CalculateAspectRatio(); // X
CAnimViewer::Update();
- CTimer::Update();
SetLightsWithTimeOfDayColour(Scene.world);
CRenderer::ConstructRenderList();
DoRWStuffStartOfFrame(CTimeCycle::GetSkyTopRed()*0.5f, CTimeCycle::GetSkyTopGreen()*0.5f, CTimeCycle::GetSkyTopBlue()*0.5f,
CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
255);
- CSprite2d::InitPerFrame();
- CFont::InitPerFrame();
+ CSprite2d::SetRecipNearClip(); // X
+ CSprite2d::InitPerFrame(); // X
+ CFont::InitPerFrame(); // X
DefinedState();
CVisibilityPlugins::InitAlphaEntityList();
CAnimViewer::Render();
- Render2dStuff();
+ Render2dStuff(); // X
DoRWStuffEndOfFrame();
+ CTimer::Update();
#endif
}
#endif
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index bb7cfe76..a024b77a 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -18,7 +18,7 @@
#include <float.h>
#endif
-// --MIAMI: file done except TODOs
+// --MIAMI: file done
CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
{
@@ -228,7 +228,7 @@ CCivilianPed::CivilianAI(void)
void
CCivilianPed::ProcessControl(void)
{
- if (CharCreatedBy == TODO_CHAR)
+ if (CharCreatedBy == UNK_CHAR)
return;
CPed::ProcessControl();
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 3df45145..b7623a33 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -39,8 +39,7 @@
#include "CutsceneShadow.h"
#include "Clock.h"
-// --MIAMI: file done except TODOs
-
+// --MIAMI: file done
CPed *gapTempPedList[50];
uint16 gnNumTempPedList;
@@ -4559,7 +4558,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->bChangedSeat = true;
}
-// --MIAMI: Done, but what is TODO_CHAR??
+// --MIAMI: Done
bool
CPed::CanBeDeleted(void)
{
@@ -4571,7 +4570,7 @@ CPed::CanBeDeleted(void)
return true;
case MISSION_CHAR:
return false;
- case TODO_CHAR:
+ case UNK_CHAR:
return false;
default:
return true;
@@ -4587,7 +4586,7 @@ CPed::CanBeDeletedEvenInVehicle(void)
return true;
case MISSION_CHAR:
return false;
- case TODO_CHAR:
+ case UNK_CHAR:
return false;
default:
return true;
@@ -5522,7 +5521,7 @@ CPed::SetGetUp(void)
if (m_nWaitState == WAITSTATE_SUN_BATHE_IDLE) {
m_headingRate = 0.0f;
- // TODO(Miami): Looks like that should've been another getup anim but R* forgot it. Visit here later
+ // Seemingly they planned to use different getup anims for different conditions, but sadly in final game all getup anims(GETUP1, GETUP2, GETUP3) are same...
if (bFleeWhenStanding && m_threatEx)
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f);
else
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 2af6dccd..608bb710 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -254,7 +254,7 @@ enum eObjective : uint32 {
enum {
RANDOM_CHAR = 1,
MISSION_CHAR,
- TODO_CHAR, // TODO(Miami)
+ UNK_CHAR,
};
enum PedLineUpPhase {
@@ -1155,10 +1155,7 @@ void FinishTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg);
void StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg);
void PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 first, uint32 amount);
-// TODO(Miami): Change those when Ped struct is done
-#ifndef PED_SKIN
-VALIDATE_SIZE(CPed, 0x53C);
-#endif
+VALIDATE_SIZE(CPed, 0x5F4);
bool IsPedPointerValid(CPed*);
bool IsPedPointerValid_NotInWorld(CPed*);
diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp
index f0f38b75..0367ef4c 100644
--- a/src/peds/PedFight.cpp
+++ b/src/peds/PedFight.cpp
@@ -26,7 +26,7 @@
#include "Glass.h"
#include "SpecialFX.h"
-//--MIAMI: file done except TODOs
+//--MIAMI: file done
uint16 nPlayerInComboMove;
RpClump* flyingClumpTemp;
@@ -4220,4 +4220,4 @@ CPed::RemoveWeaponAnims(int unused, float animDelta)
else
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, -animDelta);
}
-} \ No newline at end of file
+}
diff --git a/src/render/Occlusion.cpp b/src/render/Occlusion.cpp
index 79ce0461..5fef6e21 100644
--- a/src/render/Occlusion.cpp
+++ b/src/render/Occlusion.cpp
@@ -292,6 +292,11 @@ COcclusion::ProcessBeforeRendering(void)
{
NumActiveOccluders = 0;
+#ifndef MASTER
+ if (gbModelViewer)
+ return;
+#endif
+
if (CGame::currArea != AREA_MAIN_MAP)
return;
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h
index fe1f22fd..bfc03913 100644
--- a/src/skel/crossplatform.h
+++ b/src/skel/crossplatform.h
@@ -87,9 +87,6 @@ enum eGameState
GS_FRONTEND,
GS_INIT_PLAYING_GAME,
GS_PLAYING_GAME,
-#ifndef MASTER
- GS_ANIMVIEWER,
-#endif
};
extern RwUInt32 gGameState;
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index a20c1cc6..c219e711 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -1259,17 +1259,11 @@ void resizeCB(GLFWwindow* window, int width, int height) {
* memory things don't work.
*/
/* redraw window */
-#ifndef MASTER
- if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
- {
- RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
- }
-#else
+
if (RwInitialised && gGameState == GS_PLAYING_GAME)
{
RsEventHandler(rsIDLE, (void *)TRUE);
}
-#endif
if (RwInitialised && height > 0 && width > 0) {
RwRect r;
@@ -1644,18 +1638,6 @@ main(int argc, char *argv[])
FrontEndMenuManager.DrawMemoryCardStartUpMenus();
}
#endif
-
- if (TurnOnAnimViewer)
- {
-#ifndef MASTER
- CAnimViewer::Initialise();
-#ifndef PS2_MENU
- FrontEndMenuManager.m_bGameNotLoaded = false;
-#endif
- gGameState = GS_ANIMVIEWER;
- TurnOnAnimViewer = false;
-#endif
- }
initkeymap();
@@ -1675,6 +1657,18 @@ main(int argc, char *argv[])
* Enter the message processing loop...
*/
+#ifndef MASTER
+ if (gbModelViewer) {
+ // This is TheModelViewer in LCS
+ LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen());
+ CAnimViewer::Initialise();
+ CTimer::Update();
+#ifndef PS2_MENU
+ FrontEndMenuManager.m_bGameNotLoaded = false;
+#endif
+ }
+#endif
+
#ifdef PS2_MENU
if (TheMemoryCard.m_bWantToLoad)
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
@@ -1689,7 +1683,13 @@ main(int argc, char *argv[])
#endif
{
glfwPollEvents();
- if( ForegroundApp )
+#ifndef MASTER
+ if (gbModelViewer) {
+ // This is TheModelViewerCore in LCS
+ TheModelViewer();
+ } else
+#endif
+ if ( ForegroundApp )
{
switch ( gGameState )
{
@@ -1893,18 +1893,6 @@ main(int argc, char *argv[])
}
break;
}
-#ifndef MASTER
- case GS_ANIMVIEWER:
- {
- float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
- if (RwInitialised)
- {
- if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
- RsEventHandler(rsANIMVIEWER, (void*)TRUE);
- }
- break;
- }
-#endif
}
}
else
@@ -1976,12 +1964,13 @@ main(int argc, char *argv[])
}
else
{
- if ( gGameState == GS_PLAYING_GAME )
- CGame::ShutDown();
#ifndef MASTER
- else if ( gGameState == GS_ANIMVIEWER )
+ if ( gbModelViewer )
CAnimViewer::Shutdown();
+ else
#endif
+ if ( gGameState == GS_PLAYING_GAME )
+ CGame::ShutDown();
CTimer::Stop();
@@ -2002,13 +1991,13 @@ main(int argc, char *argv[])
#endif
}
-
- if ( gGameState == GS_PLAYING_GAME )
- CGame::ShutDown();
#ifndef MASTER
- else if ( gGameState == GS_ANIMVIEWER )
+ if ( gbModelViewer )
CAnimViewer::Shutdown();
+ else
#endif
+ if ( gGameState == GS_PLAYING_GAME )
+ CGame::ShutDown();
DMAudio.Terminate();
diff --git a/src/skel/skeleton.cpp b/src/skel/skeleton.cpp
index e21abb17..a21d5674 100644
--- a/src/skel/skeleton.cpp
+++ b/src/skel/skeleton.cpp
@@ -10,13 +10,12 @@
#include "skeleton.h"
#include "platform.h"
+#include "main.h"
// --MIAMI: file done
static RwBool DefaultVideoMode = TRUE;
-bool TurnOnAnimViewer = false;
-
RsGlobalType RsGlobal;
#ifdef _WIN32
@@ -161,7 +160,7 @@ rsPreInitCommandLine(RwChar *arg)
#ifndef MASTER
if (!strcmp(arg, RWSTRING("-animviewer")))
{
- TurnOnAnimViewer = TRUE;
+ gbModelViewer = TRUE;
return TRUE;
}
diff --git a/src/skel/skeleton.h b/src/skel/skeleton.h
index 1c468179..380b6c05 100644
--- a/src/skel/skeleton.h
+++ b/src/skel/skeleton.h
@@ -79,11 +79,8 @@ enum RsEvent
rsPADANALOGUERIGHTRESET,
rsPREINITCOMMANDLINE,
rsACTIVATE,
- rsANIMVIEWER,
};
-extern bool TurnOnAnimViewer;
-
typedef enum RsEvent RsEvent;
typedef RsEventStatus (*RsInputEventHandler)(RsEvent event, void *param);
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index b2d5a64f..a437a3b4 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -1008,17 +1008,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
RECT rect;
/* redraw window */
-#ifndef MASTER
- if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
- {
- RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
- }
-#else
+
if (RwInitialised && gGameState == GS_PLAYING_GAME)
{
RsEventHandler(rsIDLE, (void *)TRUE);
}
-#endif
/* Manually resize window */
rect.left = rect.top = 0;
@@ -2173,17 +2167,17 @@ WinMain(HINSTANCE instance,
}
#endif
- if (TurnOnAnimViewer)
- {
#ifndef MASTER
+ if (gbModelViewer) {
+ // This is TheModelViewer in LCS
+ LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen());
CAnimViewer::Initialise();
+ CTimer::Update();
#ifndef PS2_MENU
FrontEndMenuManager.m_bGameNotLoaded = false;
#endif
- gGameState = GS_ANIMVIEWER;
- TurnOnAnimViewer = false;
-#endif
}
+#endif
while ( TRUE )
{
@@ -2228,6 +2222,12 @@ WinMain(HINSTANCE instance,
DispatchMessage(&message);
}
}
+#ifndef MASTER
+ else if (gbModelViewer) {
+ // This is TheModelViewerCore in LCS
+ TheModelViewer();
+ }
+#endif
else if( ForegroundApp )
{
switch ( gGameState )
@@ -2447,18 +2447,6 @@ WinMain(HINSTANCE instance,
}
break;
}
-#ifndef MASTER
- case GS_ANIMVIEWER:
- {
- float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
- if (RwInitialised)
- {
- if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
- RsEventHandler(rsANIMVIEWER, (void*)TRUE);
- }
- break;
- }
-#endif
}
}
else
@@ -2530,12 +2518,13 @@ WinMain(HINSTANCE instance,
}
else
{
- if ( gGameState == GS_PLAYING_GAME )
- CGame::ShutDown();
#ifndef MASTER
- else if ( gGameState == GS_ANIMVIEWER )
+ if ( gbModelViewer )
CAnimViewer::Shutdown();
+ else
#endif
+ if ( gGameState == GS_PLAYING_GAME )
+ CGame::ShutDown();
CTimer::Stop();
@@ -2557,12 +2546,13 @@ WinMain(HINSTANCE instance,
}
- if ( gGameState == GS_PLAYING_GAME )
- CGame::ShutDown();
#ifndef MASTER
- else if ( gGameState == GS_ANIMVIEWER )
+ if ( gbModelViewer )
CAnimViewer::Shutdown();
+ else
#endif
+ if ( gGameState == GS_PLAYING_GAME )
+ CGame::ShutDown();
DMAudio.Terminate();