diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/Camera.h | 6 | ||||
-rw-r--r-- | src/core/config.h | 1 | ||||
-rw-r--r-- | src/render/MBlur.cpp | 8 | ||||
-rw-r--r-- | src/render/MBlur.h | 4 |
4 files changed, 6 insertions, 13 deletions
diff --git a/src/core/Camera.h b/src/core/Camera.h index f9a138b9..ff74931c 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -413,12 +413,9 @@ public: float CarZoomValueSmooth; float DistanceToWater; -#ifndef PS2_CAM_TRANSITION float FOVDuringInter; -#endif float LODDistMultiplier; float GenerationDistMultiplier; -#ifndef PS2_CAM_TRANSITION float m_fAlphaSpeedAtStartInter; float m_fAlphaWhenInterPol; float m_fAlphaDuringInterPol; @@ -429,7 +426,6 @@ public: float m_fFOVSpeedAtStartInter; float m_fStartingBetaForInterPol; float m_fStartingAlphaForInterPol; -#endif float m_PedOrientForBehindOrInFront; float m_CameraAverageSpeed; float m_CameraSpeedSoFar; @@ -492,11 +488,9 @@ public: CVector m_vecUpWhenInterPol; CVector m_vecClearGeometryVec; CVector m_vecGameCamPos; -#ifndef PS2_CAM_TRANSITION CVector SourceDuringInter; CVector TargetDuringInter; CVector UpDuringInter; -#endif RwCamera *m_pRwCamera; CEntity *pTargetEntity; CCamPathSplines m_arrPathArray[MAX_NUM_OF_SPLINETYPES]; diff --git a/src/core/config.h b/src/core/config.h index 9bac9cdb..7ba1a6fd 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -284,6 +284,5 @@ enum Config { #define CANCELLABLE_CAR_ENTER // Camera -//#define PS2_CAM_TRANSITION // old way of transitioning between cam modes #define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future #define FREE_CAM // Rotating cam diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp index a953afd6..e7e2e74c 100644 --- a/src/render/MBlur.cpp +++ b/src/render/MBlur.cpp @@ -228,17 +228,17 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect) } void -CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 alpha) +CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha) { RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur }; #ifdef GTA_PS2 if( pFrontBuffer ) - OverlayRender(cam, pFrontBuffer, color, type, addalpha); + OverlayRender(cam, pFrontBuffer, color, type, bluralpha); #else if(ms_bJustInitialised) ms_bJustInitialised = false; else - OverlayRender(cam, pFrontBuffer, color, type, alpha); + OverlayRender(cam, pFrontBuffer, color, type, bluralpha); if(BlurOn){ RwRasterPushContext(pFrontBuffer); RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0); @@ -248,7 +248,7 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u } void -CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 alpha) +CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 bluralpha) { int r, g, b, a; diff --git a/src/render/MBlur.h b/src/render/MBlur.h index 13dbea1f..c2572256 100644 --- a/src/render/MBlur.h +++ b/src/render/MBlur.h @@ -23,8 +23,8 @@ public: static RwBool MotionBlurOpen(RwCamera *cam); static RwBool MotionBlurClose(void); static void CreateImmediateModeData(RwCamera *cam, RwRect *rect); - static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 alpha); - static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 alpha); + static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha); + static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 bluralpha); static void SetDrunkBlur(float drunkness); static void ClearDrunkBlur(); |