diff options
Diffstat (limited to '')
86 files changed, 2603 insertions, 2964 deletions
diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp index ec02368e..f7c27515 100644 --- a/src/audio/PoliceRadio.cpp +++ b/src/audio/PoliceRadio.cpp @@ -57,6 +57,7 @@ cAudioManager::InitialisePoliceRadioZones() SETZONESFX(11, "PROJECT", SFX_POLICE_RADIO_WICHITA_GARDENS); SETZONESFX(12, "AIRPORT", SFX_POLICE_RADIO_FRANCIS_INTERNATIONAL_AIRPORT); SETZONESFX(13, "PORT_W", SFX_POLICE_RADIO_CALLAHAN_POINT); + /* SETZONESFX(14, "PORT_S", SFX_POLICE_RADIO_ATLANTIC_QUAYS); SETZONESFX(15, "PORT_E", SFX_POLICE_RADIO_PORTLAND_HARBOUR); SETZONESFX(16, "PORT_I", SFX_POLICE_RADIO_TRENTON); @@ -78,6 +79,7 @@ cAudioManager::InitialisePoliceRadioZones() SETZONESFX(32, "A", SFX_POLICE_RADIO_ROCKFORD); SETZONESFX(33, "A", SFX_POLICE_RADIO_ROCKFORD); SETZONESFX(34, "A", SFX_POLICE_RADIO_ROCKFORD); + */ #undef SETZONESFX diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp index b1fce95f..da661b8c 100644 --- a/src/control/AutoPilot.cpp +++ b/src/control/AutoPilot.cpp @@ -6,6 +6,7 @@ #include "Curves.h" #include "PathFind.h" +//--MIAMI: done void CAutoPilot::ModifySpeed(float speed) { m_fMaxTrafficSpeed = Max(0.01f, speed); @@ -39,6 +40,7 @@ void CAutoPilot::ModifySpeed(float speed) #endif } +//--MIAMI: done void CAutoPilot::RemoveOnePathNode() { --m_nPathFindNodesCount; @@ -47,6 +49,7 @@ void CAutoPilot::RemoveOnePathNode() } #ifdef COMPATIBLE_SAVES +//--MIAMI: TODO void CAutoPilot::Save(uint8*& buf) { WriteSaveBuf<int32>(buf, m_nCurrentRouteNode); @@ -86,6 +89,7 @@ void CAutoPilot::Save(uint8*& buf) SkipSaveBuf(buf, 6); } +//--MIAMI: TODO void CAutoPilot::Load(uint8*& buf) { m_nCurrentRouteNode = ReadSaveBuf<int32>(buf); diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h index 345f4cb4..24e7cc53 100644 --- a/src/control/AutoPilot.h +++ b/src/control/AutoPilot.h @@ -26,6 +26,13 @@ enum eCarMission : uint8 MISSION_BLOCKCAR_FARAWAY, MISSION_BLOCKCAR_CLOSE, MISSION_BLOCKCAR_HANDBRAKESTOP, + MISSION_HELI_FLYTOCOORS, + MISSION_ATTACKPLAYER, + MISSION_PLANE_FLYTOCOORS, + MISSION_HELI_LAND, + MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1, + MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2, + MISSION_BLOCKPLAYER_FORWARDANDBACK }; enum eCarTempAction : uint8 @@ -75,11 +82,14 @@ public: uint32 m_nTimeTempAction; float m_fMaxTrafficSpeed; uint8 m_nCruiseSpeed; + uint8 m_nCruiseSpeedMultiplierType; + float m_fCruiseSpeedMultiplier; uint8 m_bSlowedDownBecauseOfCars : 1; uint8 m_bSlowedDownBecauseOfPeds : 1; uint8 m_bStayInCurrentLevel : 1; uint8 m_bStayInFastLane : 1; uint8 m_bIgnorePathfinding : 1; + uint8 m_nSwitchDistance; CVector m_vecDestinationCoors; CPathNode *m_aPathFindNodesInfo[NUM_PATH_NODES_IN_AUTOPILOT]; int16 m_nPathFindNodesCount; @@ -109,6 +119,8 @@ public: m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); m_nAntiReverseTimer = m_nTimeToStartMission; m_bStayInFastLane = false; + m_nCruiseSpeedMultiplierType = 0; + m_fCruiseSpeedMultiplier = 1.0f; } void ModifySpeed(float); @@ -119,4 +131,3 @@ public: #endif }; -static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");
\ No newline at end of file diff --git a/src/control/Bridge.cpp b/src/control/Bridge.cpp index e873062b..1e63cf30 100644 --- a/src/control/Bridge.cpp +++ b/src/control/Bridge.cpp @@ -23,6 +23,7 @@ uint32 CBridge::TimeOfBridgeBecomingOperational; void CBridge::Init() { +#ifdef GTA_BRIDGE FindBridgeEntities(); OldLift = -1.0f; if (pLiftPart && pWeight) @@ -35,10 +36,12 @@ void CBridge::Init() ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true); } +#endif } void CBridge::Update() { +#ifdef GTA_BRIDGE if (!pLiftPart || !pWeight) return; @@ -113,15 +116,21 @@ void CBridge::Update() ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true); else if (State == STATE_LIFT_PART_IS_DOWN && OldState == STATE_LIFT_PART_MOVING_DOWN) ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, false); +#endif } bool CBridge::ShouldLightsBeFlashing() { +#ifdef GTA_BRIDGE return State != STATE_LIFT_PART_IS_DOWN; +#else + return false; +#endif } void CBridge::FindBridgeEntities() { +#ifdef GTA_BRIDGE pWeight = nil; pLiftRoad = nil; pLiftPart = nil; @@ -138,12 +147,17 @@ void CBridge::FindBridgeEntities() pWeight = entry; } } +#endif } bool CBridge::ThisIsABridgeObjectMovingUp(int index) { +#ifdef GTA_BRIDGE if (index != MI_BRIDGEROADSEGMENT && index != MI_BRIDGELIFT) return false; return State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP || State == STATE_LIFT_PART_MOVING_UP; +#else + return false; +#endif } diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index 3e22ee77..571a62d2 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -21,16 +21,19 @@ #define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f +//--MIAMI: done float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle) { - return 30.0f; + return pVehicle->AutoPilot.m_nSwitchDistance; } +//--MIAMI: done float CCarAI::FindSwitchDistanceFarNormalVehicle(CVehicle* pVehicle) { return FindSwitchDistanceClose(pVehicle) + 5.0f; } +//--MIAMI: done float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle) { if (pVehicle->bIsLawEnforcer) @@ -38,6 +41,21 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle) return FindSwitchDistanceFarNormalVehicle(pVehicle); } +//--MIAMI: done +void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle) +{ + if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && + (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + pVehicle->m_bSirenOrAlarm = false; + if (CCullZones::NoPolice()) + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } +} + +//--MIAMI: done void CCarAI::UpdateCarAI(CVehicle* pVehicle) { if (pVehicle->bIsLawEnforcer){ @@ -67,15 +85,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) pVehicle->m_bSirenOrAlarm = true; } - if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { - CCarCtrl::JoinCarWithRoadSystem(pVehicle); - pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; - pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; - pVehicle->m_bSirenOrAlarm = false; - if (CCullZones::NoPolice()) - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - } + BackToCruisingIfNoWantedLevel(pVehicle); break; case MISSION_RAMPLAYER_CLOSE: if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || @@ -120,18 +130,9 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->m_bSirenOrAlarm = false; pVehicle->m_nCarHornTimer = 0; } - if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){ - CCarCtrl::JoinCarWithRoadSystem(pVehicle); - pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; - pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; - pVehicle->m_bSirenOrAlarm = false; - if (CCullZones::NoPolice()) - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - } - - else if (pVehicle->bIsLawEnforcer) + if (pVehicle->bIsLawEnforcer) MellowOutChaseSpeed(pVehicle); + BackToCruisingIfNoWantedLevel(pVehicle); break; case MISSION_BLOCKPLAYER_FARAWAY: if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || @@ -140,15 +141,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) pVehicle->m_bSirenOrAlarm = true; } - if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { - CCarCtrl::JoinCarWithRoadSystem(pVehicle); - pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; - pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; - pVehicle->m_bSirenOrAlarm = false; - if (CCullZones::NoPolice()) - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - } + BackToCruisingIfNoWantedLevel(pVehicle); break; case MISSION_BLOCKPLAYER_CLOSE: if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || @@ -178,20 +171,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->m_bSirenOrAlarm = false; pVehicle->m_nCarHornTimer = 0; } - if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { - CCarCtrl::JoinCarWithRoadSystem(pVehicle); - pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; - pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; - pVehicle->m_bSirenOrAlarm = false; - if (CCullZones::NoPolice()) - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - } if (pVehicle->bIsLawEnforcer) MellowOutChaseSpeed(pVehicle); + BackToCruisingIfNoWantedLevel(pVehicle); break; case MISSION_GOTOCOORDS: - if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO || + if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) || pVehicle->AutoPilot.m_bIgnorePathfinding) pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT; break; @@ -203,6 +188,10 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (distance < 5.0f){ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + if (pVehicle->bParking) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->bParking = false; + } } else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; @@ -259,6 +248,10 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (distance < 1.0f) { pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + if (pVehicle->bParking) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->bParking = false; + } } else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) { pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; @@ -278,23 +271,10 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) break; case MISSION_RAMCAR_CLOSE: if (pVehicle->AutoPilot.m_pTargetCar){ - if -#ifdef FIX_BUGS - (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar && +#ifdef FIX_BUGS // btw fixed in SA + if (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar) #endif - (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) -#ifdef FIX_BUGS - ) -#endif - { - CCarCtrl::JoinCarWithRoadSystem(pVehicle); - pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; - pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; - pVehicle->m_bSirenOrAlarm = false; - if (CCullZones::NoPolice()) - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - } + BackToCruisingIfNoWantedLevel(pVehicle); if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) || pVehicle->AutoPilot.m_bIgnorePathfinding){ if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){ @@ -336,6 +316,40 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } break; + case MISSION_ATTACKPLAYER: + if (pVehicle->bIsLawEnforcer) + MellowOutChaseSpeedBoat(pVehicle); + BackToCruisingIfNoWantedLevel(pVehicle); + break; + case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1: + if (((CVector2D)(pVehicle->AutoPilot.m_vecDestinationCoors) - pVehicle->GetPosition()).Magnitude() < 1.5f) + pVehicle->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2; + BackToCruisingIfNoWantedLevel(pVehicle); + break; + case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2: + { + float distance = ((CVector2D)FindPlayerCoors() - pVehicle->GetPosition()).Magnitude(); + if (distance < 13.0f) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER; + } + if (distance > 70.0f || FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || + (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER; + } + break; + } + case MISSION_BLOCKPLAYER_FORWARDANDBACK: + { + CVector2D diff = (CVector2D)FindPlayerCoors() - pVehicle->GetPosition(); + float distance = Max(0.001f, diff.Magnitude()); + if (!FindPlayerVehicle() || DotProduct2D(CVector2D(diff.x / distance, diff.y / distance), FindPlayerSpeed()) > 0.05f) + pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE; + BackToCruisingIfNoWantedLevel(pVehicle); + } default: if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){ if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f || @@ -343,7 +357,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle); pVehicle->SetStatus(STATUS_PHYSICS); pVehicle->AutoPilot.m_nCarMission = - FindPoliceCarMissionForWantedLevel(); + pVehicle->GetVehicleAppearance() == VEHICLE_BOAT ? FindPoliceBoatMissionForWantedLevel() : FindPoliceCarMissionForWantedLevel(); pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; }else if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE){ @@ -364,6 +378,11 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCruiseSpeed = 0; break; } + if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel >= 1 && CCullZones::PoliceAbandonCars()) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D(); if (flatSpeed > SQR(0.018f)){ pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); @@ -372,9 +391,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){ if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){ if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER && + pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKPLAYER_HANDBRAKESTOP && pVehicle->AutoPilot.m_nCruiseSpeed != 0 && (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){ if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS + && pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS || + pVehicle->VehicleCreatedBy == MISSION_VEHICLE ) { if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500) pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); @@ -406,6 +428,13 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400; } } + if (pVehicle->bIsLawEnforcer) { + if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || + pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) { + if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE) + pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY; + } + } if (pVehicle->GetUp().z < 0.7f){ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; @@ -445,13 +474,43 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD) pVehicle->m_nCarHornTimer = 45; } + float target = 1.0f; + if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE) + target = CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(pVehicle->AutoPilot.m_nCruiseSpeedMultiplierType); + float change = CTimer::GetTimeStep() * 0.01f; + if (Abs(pVehicle->AutoPilot.m_fCruiseSpeedMultiplier - target) < change) + pVehicle->AutoPilot.m_fCruiseSpeedMultiplier = target; + else if (pVehicle->AutoPilot.m_fCruiseSpeedMultiplier > target) + pVehicle->AutoPilot.m_fCruiseSpeedMultiplier -= change; + else + pVehicle->AutoPilot.m_fCruiseSpeedMultiplier += change; + + if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0) { + if (!FindPlayerVehicle() || + FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_CAR || + FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE) { + if (pVehicle->GetVehicleAppearance() == VEHICLE_BOAT) { + pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; + } + } + else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BOAT) { + if (pVehicle->GetVehicleAppearance() == VEHICLE_CAR || + pVehicle->GetVehicleAppearance() == VEHICLE_BIKE) { + pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; + } + } + } } +//--MIAMI: done void CCarAI::CarHasReasonToStop(CVehicle* pVehicle) { pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); } +//--MIAMI: done float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget) { if (pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT){ @@ -469,6 +528,16 @@ float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget) return (pVehicle->GetPosition() - *pTarget).Magnitude2D(); } +//--MIAMI: done +float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget) +{ + GetCarToGoToCoors(pVehicle, pTarget); + pVehicle->bParking = true; + pVehicle->AutoPilot.m_nCruiseSpeed = 10; + return (pVehicle->GetPosition() - *pTarget).Magnitude2D(); +} + +//--MIAMI: TODO: MI_VICECHEE void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle) { if (pVehicle->bOccupantsHaveBeenGenerated) @@ -488,23 +557,41 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle) if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1) pVehicle->SetupPassenger(0); return; + case MI_PREDATOR: + pVehicle->SetUpDriver(); + return; +//TODO(MIAMI) uncomment this when we have MI_VICECHEE +/* + case MI_VICECHEE: + { + pVehicle->SetUpDriver()->bIsMiamiViceCop = true; + pVehicle->SetUpPassenger(0)->bIsMiamiViceCop = true; + CPopulation::NumMiamiViceCops += 2; + CCarCtrl::MiamiViceCycle = (CCarCtrl::MiamiViceCycle + 1) % 4; + CCarCtrl::LastTimeMiamiViceGenerated = CTimer::GetTimeInMilliseconds(); + return; + } +*/ default: return; } } +//--MIAMI: done void CCarAI::AddAmbulanceOccupants(CVehicle* pVehicle) { pVehicle->SetUpDriver(); pVehicle->SetupPassenger(1); } +//--MIAMI: done void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle) { pVehicle->SetUpDriver(); pVehicle->SetupPassenger(0); } +//--MIAMI: done void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle) { if (pVehicle->pDriver){ @@ -515,11 +602,32 @@ void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle) int timer = 100; for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){ if (pVehicle->pPassengers[i]) { + pVehicle->pPassengers[i]->m_leaveCarTimer = timer; pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle); + timer += CGeneral::GetRandomNumberInRange(200, 400); } } } +//--MIAMI: done +void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle) +{ + if (pVehicle->pDriver && !pVehicle->pDriver->IsPlayer()) { + pVehicle->pDriver->SetObjective(OBJECTIVE_FLEE_TILL_SAFE); + if (pVehicle->GetModelIndex() != MI_FIRETRUCK && pVehicle->GetModelIndex() == MI_AMBULAN) + pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE); + } + int timer = 100; + for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) { + if (pVehicle->pPassengers[i]) { + pVehicle->pPassengers[i]->m_leaveCarTimer = timer; + pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_FLEE_TILL_SAFE); + timer += CGeneral::GetRandomNumberInRange(200, 400); + } + } +} + +//--MIAMI: done void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget) { pVehicle->AutoPilot.m_pTargetCar = pTarget; @@ -529,6 +637,7 @@ void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget) pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed); } +//--MIAMI: done void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget) { pVehicle->AutoPilot.m_pTargetCar = pTarget; @@ -538,6 +647,7 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget) pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed); } +//--MIAMI: done eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() { switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){ @@ -552,6 +662,22 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() } } +//--MIAMI: done +eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel() +{ + switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { + case 0: + case 1: return MISSION_BLOCKPLAYER_FARAWAY; + case 2: + case 3: + case 4: + case 5: + case 6: return MISSION_ATTACKPLAYER; + default: return MISSION_BLOCKPLAYER_FARAWAY; + } +} + +//--MIAMI: done int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle) { switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { @@ -566,6 +692,7 @@ int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle) } } +//--MIAMI: done void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle) { if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){ @@ -604,8 +731,27 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCruiseSpeed = 34; } } + if (!FindPlayerVehicle() && FindPlayerPed()->GetMoveSpeed().Magnitude() < 0.07f) { + if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() < 30.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = Min(10, pVehicle->AutoPilot.m_nCruiseSpeed); + } +} + +//--MIAMI: done +void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle) +{ + switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { + case 0: pVehicle->AutoPilot.m_nCruiseSpeed = 8; break; + case 1: pVehicle->AutoPilot.m_nCruiseSpeed = 10; break; + case 2: pVehicle->AutoPilot.m_nCruiseSpeed = 15; break; + case 3: pVehicle->AutoPilot.m_nCruiseSpeed = 20; break; + case 4: pVehicle->AutoPilot.m_nCruiseSpeed = 25; break; + case 5: pVehicle->AutoPilot.m_nCruiseSpeed = 30; break; + case 6: pVehicle->AutoPilot.m_nCruiseSpeed = 40; break; + } } +//--MIAMI: done void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle) { float flatSpeed = pVehicle->GetMoveSpeed().Magnitude2D(); @@ -628,6 +774,8 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle) continue; if (vehicle == pVehicle) continue; + if (vehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS) + return; if (Abs(pVehicle->GetPosition().z - vehicle->GetPosition().z) >= 5.0f) continue; CVector2D distance = vehicle->GetPosition() - pVehicle->GetPosition(); diff --git a/src/control/CarAI.h b/src/control/CarAI.h index e88807c8..d4af1806 100644 --- a/src/control/CarAI.h +++ b/src/control/CarAI.h @@ -10,17 +10,22 @@ public: static float FindSwitchDistanceClose(CVehicle*); static float FindSwitchDistanceFarNormalVehicle(CVehicle*); static float FindSwitchDistanceFar(CVehicle*); + static void BackToCruisingIfNoWantedLevel(CVehicle*); static void UpdateCarAI(CVehicle*); static void CarHasReasonToStop(CVehicle*); static float GetCarToGoToCoors(CVehicle*, CVector*); + static float GetCarToParkAtCoors(CVehicle*, CVector*); static void AddPoliceCarOccupants(CVehicle*); static void AddAmbulanceOccupants(CVehicle*); static void AddFiretruckOccupants(CVehicle*); static void TellOccupantsToLeaveCar(CVehicle*); + static void TellOccupantsToFleeCar(CVehicle*); static void TellCarToRamOtherCar(CVehicle*, CVehicle*); static void TellCarToBlockOtherCar(CVehicle*, CVehicle*); static eCarMission FindPoliceCarMissionForWantedLevel(); + static eCarMission FindPoliceBoatMissionForWantedLevel(); static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*); static void MellowOutChaseSpeed(CVehicle*); + static void MellowOutChaseSpeedBoat(CVehicle*); static void MakeWayForCarWithSiren(CVehicle *veh); }; diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 9b2bd4f0..5dfb73d0 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -354,7 +354,7 @@ CCarCtrl::GenerateOneRandomCar() pCar->m_bSirenOrAlarm = true; pCar->AutoPilot.m_nNextPathNodeInfo = connectionId; pCar->AutoPilot.m_nNextLane = pCar->AutoPilot.m_nCurrentLane = CGeneral::GetRandomNumber() % lanesOnCurrentRoad; - CColBox* boundingBox = &CModelInfo::GetModelInfo(pCar->GetModelIndex())->GetColModel()->boundingBox; + CBox* boundingBox = &CModelInfo::GetModelInfo(pCar->GetModelIndex())->GetColModel()->boundingBox; float carLength = 1.0f + (boundingBox->max.y - boundingBox->min.y) / 2; float distanceBetweenNodes = (pCurNode->GetPosition() - pNextNode->GetPosition()).Magnitude2D(); /* If car is so long that it doesn't fit between two car nodes, place it directly in the middle. */ @@ -696,7 +696,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle) if (pVehicle->bExtendedRange) threshold *= 1.5f; if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){ - if (pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)) { + if (pVehicle->GetIsOnScreen()){ pVehicle->bFadeOut = true; }else{ CWorld::Remove(pVehicle); @@ -722,7 +722,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle) if (pVehicle->GetStatus() != STATUS_WRECKED || pVehicle->m_nTimeOfDeath == 0) return; if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 && - !(pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)) ){ + !pVehicle->GetIsOnScreen()){ if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)){ if (!CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){ CWorld::Remove(pVehicle); @@ -1641,41 +1641,13 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t CPathNode* pTargetNode; int16 numNodes; float distanceToTargetNode; - if (pTarget && pTarget->m_pCurGroundEntity && - pTarget->m_pCurGroundEntity->IsBuilding() && - ((CBuilding*)pTarget->m_pCurGroundEntity)->GetIsATreadable() && - ((CTreadable*)pTarget->m_pCurGroundEntity)->m_nodeIndices[0][0] >= 0){ - CTreadable* pCurrentMapObject = (CTreadable*)pTarget->m_pCurGroundEntity; - int closestNode = -1; - float minDist = 100000.0f; - for (int i = 0; i < 12; i++){ - int node = pCurrentMapObject->m_nodeIndices[0][i]; - if (node < 0) - break; - float dist = (ThePaths.m_pathNodes[node].GetPosition() - pTarget->GetPosition()).Magnitude(); - if (dist < minDist){ - minDist = dist; - closestNode = node; - } - } - ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode, + ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode, #ifdef FIX_PATHFIND_BUG - CVector(targetX, targetY, targetZ), + CVector(targetX, targetY, targetZ), #else - CVector(targetX, targetY, 0.0f), + CVector(targetX, targetY, 0.0f), #endif - &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, closestNode); - }else - { - - ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode, -#ifdef FIX_PATHFIND_BUG - CVector(targetX, targetY, targetZ), -#else - CVector(targetX, targetY, 0.0f), -#endif - &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, -1); - } + &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, -1); int newNextNode; int nextLink; @@ -2741,7 +2713,21 @@ bool CCarCtrl::ThisRoadObjectCouldMove(int16 mi) bool CCarCtrl::MapCouldMoveInThisArea(float x, float y) { +#ifdef GTA_BRIDGE // actually they forgot that in VC... // bridge moves up and down return x > -342.0f && x < -219.0f && y > -677.0f && y < -580.0f; +#else + return false; +#endif +} + +float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type) +{ + switch (type) + { + case 1: return 1.5f; + case 2: return 2.0f; + } + return 1.0f; } diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h index 44ef9ab6..4f92bdcf 100644 --- a/src/control/CarCtrl.h +++ b/src/control/CarCtrl.h @@ -104,6 +104,7 @@ public: static void ClearInterestingVehicleList(); static void FindLinksToGoWithTheseNodes(CVehicle*); static bool GenerateOneEmergencyServicesCar(uint32, CVector); + static float FindSpeedMultiplierWithSpeedFromNodes(int8); static float GetPositionAlongCurrentCurve(CVehicle* pVehicle) { diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index b6786598..249b91ef 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -156,10 +156,7 @@ void CGarages::Init(void) AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1); if (AudioEntity >= 0) DMAudio.SetEntityStatus(AudioEntity, 1); - AddOne( - CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1, - CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2, - GARAGE_CRUSHER, 0); + // MIAMI: removed crusher } #ifndef PS2 diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index ee15b82f..22221e73 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -18,21 +18,21 @@ CPathFind ThePaths; #define MIN_PED_ROUTE_DISTANCE 23.8f -#define NUMTEMPNODES 4000 -#define NUMDETACHED_CARS 100 -#define NUMDETACHED_PEDS 50 +#define NUMTEMPNODES 5000 +#define NUMDETACHED_CARS 1024 +#define NUMDETACHED_PEDS 1214 +#define NUMTEMPEXTERNALNODES 4600 -// object flags: -// 1 UseInRoadBlock -// 2 east/west road(?) - CPathInfoForObject *InfoForTileCars; CPathInfoForObject *InfoForTilePeds; -// unused -CTempDetachedNode *DetachedNodesCars; -CTempDetachedNode *DetachedNodesPeds; +CPathInfoForObject *DetachedInfoForTileCars; +CPathInfoForObject *DetachedInfoForTilePeds; +CTempNodeExternal *TempExternalNodes; +int32 NumTempExternalNodes; +int32 NumDetachedPedNodeGroups; +int32 NumDetachedCarNodeGroups; bool CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints) @@ -197,7 +197,7 @@ CPedPath::AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CV void CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition) { - const CColBox& boundingBox = pEntity->GetColModel()->boundingBox; + const CBox& boundingBox = pEntity->GetColModel()->boundingBox; const float fBoundMaxY = boundingBox.max.y + 0.3f; const float fBoundMinY = boundingBox.min.y - 0.3f; const float fBoundMaxX = boundingBox.max.x + 0.3f; @@ -227,6 +227,27 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p } } +//--MIAMI: done +// Make sure all externals link TO an internal +void +CPathInfoForObject::SwapConnectionsToBeRightWayRound(void) +{ + int e, i; + CPathInfoForObject *tile = this; + + for(e = 0; e < 12; e++) + if(tile[e].type == NodeTypeExtern && tile[e].next < 0) + for(i = 0; i < 12; i++) + if(tile[i].type == NodeTypeIntern && tile[i].next == e){ + tile[e].next = i; + tile[i].next = -1; + bool tmp = !!tile[e].crossing; + tile[e].crossing = tile[i].crossing; + tile[i].crossing = tmp; + } +} + +//--MIAMI: done void CPathFind::Init(void) { @@ -237,11 +258,13 @@ CPathFind::Init(void) m_numConnections = 0; m_numCarPathLinks = 0; unk = 0; + NumTempExternalNodes = 0; for(i = 0; i < NUM_PATHNODES; i++) m_pathNodes[i].distance = MAX_DIST; } +//--MIAMI: done void CPathFind::AllocatePathFindInfoMem(int16 numPathGroups) { @@ -250,93 +273,172 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups) delete[] InfoForTilePeds; InfoForTilePeds = nil; - // NB: MIAMI doesn't use numPathGroups here but hardcodes 4500 - InfoForTileCars = new CPathInfoForObject[12*numPathGroups]; - memset(InfoForTileCars, 0, 12*numPathGroups*sizeof(CPathInfoForObject)); - InfoForTilePeds = new CPathInfoForObject[12*numPathGroups]; - memset(InfoForTilePeds, 0, 12*numPathGroups*sizeof(CPathInfoForObject)); - - // unused - delete[] DetachedNodesCars; - DetachedNodesCars = nil; - delete[] DetachedNodesPeds; - DetachedNodesPeds = nil; - DetachedNodesCars = new CTempDetachedNode[NUMDETACHED_CARS]; - memset(DetachedNodesCars, 0, NUMDETACHED_CARS*sizeof(CTempDetachedNode)); - DetachedNodesPeds = new CTempDetachedNode[NUMDETACHED_PEDS]; - memset(DetachedNodesPeds, 0, NUMDETACHED_PEDS*sizeof(CTempDetachedNode)); + // NB: MIAMI doesn't use numPathGroups here but hardcodes PATHNODESIZE + InfoForTileCars = new CPathInfoForObject[12*PATHNODESIZE]; + memset(InfoForTileCars, 0, 12*PATHNODESIZE*sizeof(CPathInfoForObject)); + InfoForTilePeds = new CPathInfoForObject[12*PATHNODESIZE]; + memset(InfoForTilePeds, 0, 12*PATHNODESIZE*sizeof(CPathInfoForObject)); + + delete[] DetachedInfoForTileCars; + DetachedInfoForTileCars = nil; + delete[] DetachedInfoForTilePeds; + DetachedInfoForTilePeds = nil; + DetachedInfoForTileCars = new CPathInfoForObject[12*NUMDETACHED_CARS]; + memset(DetachedInfoForTileCars, 0, 12*NUMDETACHED_CARS*sizeof(CPathInfoForObject)); + DetachedInfoForTilePeds = new CPathInfoForObject[12*NUMDETACHED_PEDS]; + memset(DetachedInfoForTilePeds, 0, 12*NUMDETACHED_PEDS*sizeof(CPathInfoForObject)); + + TempExternalNodes = new CTempNodeExternal[NUMTEMPEXTERNALNODES]; + memset(TempExternalNodes, 0, NUMTEMPEXTERNALNODES*sizeof(CTempNodeExternal)); + NumTempExternalNodes = 0; + NumDetachedPedNodeGroups = 0; + NumDetachedCarNodeGroups = 0; } +//--MIAMI: done void CPathFind::RegisterMapObject(CTreadable *mapObject) { m_mapObjects[m_numMapObjects++] = mapObject; } +//--MIAMI: done void -CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing) +CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, bool crossing, uint8 spawnRate) { - int i, j; + int i; i = id*12 + node; InfoForTilePeds[i].type = type; InfoForTilePeds[i].next = next; - InfoForTilePeds[i].x = x; - InfoForTilePeds[i].y = y; - InfoForTilePeds[i].z = z; + InfoForTilePeds[i].x = x/16.0f; + InfoForTilePeds[i].y = y/16.0f; + InfoForTilePeds[i].z = z/16.0f; + InfoForTilePeds[i].width = 8.0f*Min(width, 15.0f); InfoForTilePeds[i].numLeftLanes = 0; InfoForTilePeds[i].numRightLanes = 0; InfoForTilePeds[i].crossing = crossing; - - if(type) - for(i = 0; i < node; i++){ - j = id*12 + i; - if(x == InfoForTilePeds[j].x && y == InfoForTilePeds[j].y){ - printf("^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!\n"); - printf("Several ped nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n", - x, InfoForTilePeds[j].x, y, InfoForTilePeds[j].y); - printf("Modelindex of cullprit: %d\n\n", id); - } - } + InfoForTilePeds[i].speedLimit = 0; + InfoForTilePeds[i].roadBlock = false; + InfoForTilePeds[i].disabled = false; + InfoForTilePeds[i].waterPath = false; + InfoForTilePeds[i].flag02 = false; + InfoForTilePeds[i].betweenLevels = false; + InfoForTilePeds[i].spawnRate = Min(spawnRate, 15); + + if(node == 11) + InfoForTilePeds[id*12].SwapConnectionsToBeRightWayRound(); } +//--MIAMI: done void -CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight) +CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, int8 numLeft, int8 numRight, + bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate) { - int i, j; + int i; i = id*12 + node; InfoForTileCars[i].type = type; InfoForTileCars[i].next = next; - InfoForTileCars[i].x = x; - InfoForTileCars[i].y = y; - InfoForTileCars[i].z = z; + InfoForTileCars[i].x = x/16.0f; + InfoForTileCars[i].y = y/16.0f; + InfoForTileCars[i].z = z/16.0f; + InfoForTilePeds[i].width = 8.0f*Min(width, 15.0f); InfoForTileCars[i].numLeftLanes = numLeft; InfoForTileCars[i].numRightLanes = numRight; + InfoForTilePeds[i].crossing = false; + InfoForTilePeds[i].speedLimit = 0; + InfoForTilePeds[i].roadBlock = false; + InfoForTilePeds[i].disabled = false; + InfoForTilePeds[i].waterPath = false; + InfoForTilePeds[i].flag02 = false; + InfoForTilePeds[i].betweenLevels = false; + InfoForTilePeds[i].spawnRate = Min(spawnRate, 15); + + if(node == 11) + InfoForTileCars[id*12].SwapConnectionsToBeRightWayRound(); +} + +//--MIAMI: done +void +CPathFind::StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x, float y, float z, float width, bool crossing, + bool disabled, bool betweenLevels, uint8 spawnRate) +{ + int i; + if(NumDetachedPedNodeGroups >= NUMDETACHED_PEDS) + return; - if(type) - for(i = 0; i < node; i++){ - j = id*12 + i; - if(x == InfoForTileCars[j].x && y == InfoForTileCars[j].y){ - printf("^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!\n"); - printf("Several car nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n", - x, InfoForTileCars[j].x, y, InfoForTileCars[j].y); - printf("Modelindex of cullprit: %d\n\n", id); - } - } + i = NumDetachedPedNodeGroups*12 + node; + DetachedInfoForTilePeds[i].type = type; + DetachedInfoForTilePeds[i].next = next; + DetachedInfoForTilePeds[i].x = x/16.0f; + DetachedInfoForTilePeds[i].y = y/16.0f; + DetachedInfoForTilePeds[i].z = z/16.0f; + DetachedInfoForTilePeds[i].width = 8.0f*Min(width, 31.0f); + DetachedInfoForTilePeds[i].numLeftLanes = 0; + DetachedInfoForTilePeds[i].numRightLanes = 0; + DetachedInfoForTilePeds[i].crossing = crossing; + DetachedInfoForTilePeds[i].speedLimit = 0; + DetachedInfoForTilePeds[i].roadBlock = false; + DetachedInfoForTilePeds[i].disabled = disabled; + DetachedInfoForTilePeds[i].waterPath = false; + DetachedInfoForTilePeds[i].flag02 = false; + DetachedInfoForTilePeds[i].betweenLevels = betweenLevels; + DetachedInfoForTilePeds[i].spawnRate = Min(spawnRate, 15); + + if(node == 11){ + DetachedInfoForTilePeds[NumDetachedPedNodeGroups*12].SwapConnectionsToBeRightWayRound(); + NumDetachedPedNodeGroups++; + } } +//--MIAMI: done void -CPathFind::CalcNodeCoors(int16 x, int16 y, int16 z, int id, CVector *out) +CPathFind::StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x, float y, float z, float width, int8 numLeft, int8 numRight, + bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool unk) +{ + int i; + + if(NumDetachedCarNodeGroups >= NUMDETACHED_CARS) + return; + + i = NumDetachedCarNodeGroups*12 + node; + DetachedInfoForTileCars[i].type = type; + DetachedInfoForTileCars[i].next = next; + DetachedInfoForTileCars[i].x = x/16.0f; + DetachedInfoForTileCars[i].y = y/16.0f; + DetachedInfoForTileCars[i].z = z/16.0f; + DetachedInfoForTileCars[i].width = 8.0f*Min(width, 15.0f); + DetachedInfoForTileCars[i].numLeftLanes = numLeft; + DetachedInfoForTileCars[i].numRightLanes = numRight; + DetachedInfoForTileCars[i].crossing = false; + DetachedInfoForTileCars[i].speedLimit = speedLimit; + DetachedInfoForTileCars[i].roadBlock = roadBlock; + DetachedInfoForTileCars[i].disabled = disabled; + DetachedInfoForTileCars[i].waterPath = waterPath; + DetachedInfoForTileCars[i].flag02 = unk; + DetachedInfoForTileCars[i].betweenLevels = betweenLevels; + DetachedInfoForTileCars[i].spawnRate = Min(spawnRate, 15); + + if(node == 11){ + DetachedInfoForTileCars[NumDetachedCarNodeGroups*12].SwapConnectionsToBeRightWayRound(); + NumDetachedCarNodeGroups++; + } +} + +//--MIAMI: done +void +CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out) { CVector pos; - pos.x = x / 16.0f; - pos.y = y / 16.0f; - pos.z = z / 16.0f; + pos.x = x; + pos.y = y; + pos.z = z; *out = m_mapObjects[id]->GetMatrix() * pos; } +//--MIAMI: done bool CPathFind::LoadPathFindData(void) { @@ -344,26 +446,22 @@ CPathFind::LoadPathFindData(void) return false; } +//--MIAMI: done void CPathFind::PreparePathData(void) { - int i, j, k; - int numExtern, numIntern, numLanes; - float maxX, maxY; + int i, j; + int numExtern, numIntern; CTempNode *tempNodes; printf("PreparePathData\n"); if(!CPathFind::LoadPathFindData() && // empty InfoForTileCars && InfoForTilePeds && - DetachedNodesCars && DetachedNodesPeds - ){ + DetachedInfoForTileCars && DetachedInfoForTilePeds && TempExternalNodes){ tempNodes = new CTempNode[NUMTEMPNODES]; m_numConnections = 0; - for(i = 0; i < PATHNODESIZE; i++) - m_pathNodes[i].unkBits = 0; - for(i = 0; i < PATHNODESIZE; i++){ numExtern = 0; numIntern = 0; @@ -377,6 +475,19 @@ CPathFind::PreparePathData(void) printf("ILLEGAL BLOCK. MORE THAN 1 INTERNALS AND NOT 2 EXTERNALS (Modelindex:%d)\n", i); } + int numExternDetached, numInternDetached; + for(i = 0; i < NUMDETACHED_CARS; i++){ + numExternDetached = 0; + numInternDetached = 0; + for(j = 0; j < 12; j++){ + if(DetachedInfoForTileCars[i*12 + j].type == NodeTypeExtern) + numExternDetached++; + if(DetachedInfoForTilePeds[i*12 + j].type == NodeTypeIntern) + numInternDetached++; + } + // no diagnostic here + } + for(i = 0; i < PATHNODESIZE; i++) for(j = 0; j < 12; j++) if(InfoForTileCars[i*12 + j].type == NodeTypeExtern){ @@ -388,52 +499,24 @@ CPathFind::PreparePathData(void) if(InfoForTileCars[i*12 + j].numLeftLanes + InfoForTileCars[i*12 + j].numRightLanes <= 0) printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i); } + for(i = 0; i < NUMDETACHED_CARS; i++) + for(j = 0; j < 12; j++) + if(DetachedInfoForTilePeds[i*12 + j].type == NodeTypeExtern){ + // MI:%d here but no argument for it + if(DetachedInfoForTilePeds[i*12 + j].numLeftLanes < 0) + printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i); + if(DetachedInfoForTilePeds[i*12 + j].numRightLanes < 0) + printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i); + if(DetachedInfoForTilePeds[i*12 + j].numLeftLanes + DetachedInfoForTilePeds[i*12 + j].numRightLanes <= 0) + printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i); + } m_numPathNodes = 0; - PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedNodesCars, NUMDETACHED_CARS); + PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedInfoForTileCars, NumDetachedCarNodeGroups); m_numCarPathNodes = m_numPathNodes; - PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedNodesPeds, NUMDETACHED_PEDS); + PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedInfoForTilePeds, NumDetachedPedNodeGroups); m_numPedPathNodes = m_numPathNodes - m_numCarPathNodes; - // TODO: figure out what exactly is going on here - // Some roads seem to get a west/east flag - for(i = 0; i < m_numMapObjects; i++){ - numExtern = 0; - numIntern = 0; - numLanes = 0; - maxX = 0.0f; - maxY = 0.0f; - for(j = 0; j < 12; j++){ - k = i*12 + j; - if(InfoForTileCars[k].type == NodeTypeExtern){ - numExtern++; - if(InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes > numLanes) - numLanes = InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes; - maxX = Max(maxX, Abs(InfoForTileCars[k].x)); - maxY = Max(maxY, Abs(InfoForTileCars[k].y)); - }else if(InfoForTileCars[k].type == NodeTypeIntern) - numIntern++; - } - - if(numIntern == 1 && numExtern == 2){ - if(numLanes < 4){ - if((i & 7) == 4){ // WHAT? - m_objectFlags[i] |= UseInRoadBlock; - if(maxX > maxY) - m_objectFlags[i] |= ObjectEastWest; - else - m_objectFlags[i] &= ~ObjectEastWest; - } - }else{ - m_objectFlags[i] |= UseInRoadBlock; - if(maxX > maxY) - m_objectFlags[i] |= ObjectEastWest; - else - m_objectFlags[i] &= ~ObjectEastWest; - } - } - } - delete[] tempNodes; CountFloodFillGroups(PATH_CAR); @@ -444,14 +527,17 @@ CPathFind::PreparePathData(void) delete[] InfoForTilePeds; InfoForTilePeds = nil; - delete[] DetachedNodesCars; - DetachedNodesCars = nil; - delete[] DetachedNodesPeds; - DetachedNodesPeds = nil; + delete[] DetachedInfoForTileCars; + DetachedInfoForTileCars = nil; + delete[] DetachedInfoForTilePeds; + DetachedInfoForTilePeds = nil; + delete[] TempExternalNodes; + TempExternalNodes = nil; } printf("Done with PreparePathData\n"); } +//--MIAMI: done /* String together connected nodes in a list by a flood fill algorithm */ void CPathFind::CountFloodFillGroups(uint8 type) @@ -494,8 +580,8 @@ CPathFind::CountFloodFillGroups(uint8 type) if(node->numLinks == 0){ if(type == PATH_CAR) - printf("Single car node: %f %f %f (%d)\n", - node->GetX(), node->GetY(), node->GetZ(), m_mapObjects[node->objectIndex]->GetModelIndex()); + printf("Single car node: %f %f %f\n", + node->GetX(), node->GetY(), node->GetZ()); else printf("Single ped node: %f %f %f\n", node->GetX(), node->GetY(), node->GetZ()); @@ -523,34 +609,31 @@ CPathFind::CountFloodFillGroups(uint8 type) int32 TempListLength; +//--MIAMI: done void CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo, - float maxdist, CTempDetachedNode *detachednodes, int numDetached) + float maxdist, CPathInfoForObject *detachednodes, int numDetached) { static CVector CoorsXFormed; - int i, j, k, l; + int i, j, k; int l1, l2; int start; float posx, posy; float dx, dy, mag; float nearestDist; int nearestId; - int next; int oldNumPathNodes, oldNumLinks; float dist; int iseg, jseg; - int istart, jstart; int done, cont; int tileStart; oldNumPathNodes = m_numPathNodes; oldNumLinks = m_numConnections; -#define OBJECTINDEX(n) (m_pathNodes[(n)].objectIndex) - // Initialize map objects - for(i = 0; i < m_numMapObjects; i++) - for(j = 0; j < 12; j++) - m_mapObjects[i]->m_nodeIndices[type][j] = -1; +#define OBJECTINDEX(n) (mapObjIndices[(n)]) + int16 *mapObjIndices = new int16[NUM_PATHNODES]; + NumTempExternalNodes = 0; // Calculate internal nodes, store them and connect them to defining object for(i = 0; i < m_numMapObjects; i++){ @@ -566,89 +649,125 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor &CoorsXFormed); m_pathNodes[m_numPathNodes].SetPosition(CoorsXFormed); OBJECTINDEX(m_numPathNodes) = i; - m_pathNodes[m_numPathNodes].unkBits = 1; - m_mapObjects[i]->m_nodeIndices[type][j] = m_numPathNodes; + m_pathNodes[m_numPathNodes].width = objectpathinfo[start + j].width; + m_pathNodes[m_numPathNodes].speedLimit = objectpathinfo[start + j].speedLimit; + m_pathNodes[m_numPathNodes].spawnRate = objectpathinfo[start + j].spawnRate; + m_pathNodes[m_numPathNodes].bUseInRoadBlock = objectpathinfo[start + j].roadBlock; + m_pathNodes[m_numPathNodes].bDisabled = objectpathinfo[start + j].disabled; + m_pathNodes[m_numPathNodes].bWaterPath = objectpathinfo[start + j].waterPath; + m_pathNodes[m_numPathNodes].flagB2 = objectpathinfo[start + j].flag02; + m_pathNodes[m_numPathNodes].bBetweenLevels = objectpathinfo[start + j].betweenLevels; m_numPathNodes++; } + else if(objectpathinfo[start + j].type == NodeTypeExtern){ + CalcNodeCoors( + objectpathinfo[start + j].x, + objectpathinfo[start + j].y, + objectpathinfo[start + j].z, + i, + &CoorsXFormed); + TempExternalNodes[NumTempExternalNodes].pos = CoorsXFormed; + assert(objectpathinfo[start + j].next >= 0); + TempExternalNodes[NumTempExternalNodes].next = tileStart + objectpathinfo[start + j].next; + TempExternalNodes[NumTempExternalNodes].numLeftLanes = objectpathinfo[start + j].numLeftLanes; + TempExternalNodes[NumTempExternalNodes].numRightLanes = objectpathinfo[start + j].numRightLanes; + TempExternalNodes[NumTempExternalNodes].width = objectpathinfo[start + j].width; + TempExternalNodes[NumTempExternalNodes].isCross = !!objectpathinfo[start + j].crossing; + NumTempExternalNodes++; + } } } + // Same thing for detached nodes + for(i = 0; i < numDetached; i++){ + tileStart = m_numPathNodes; + start = 12*i; + for(j = 0; j < 12; j++){ + if(detachednodes[start + j].type == NodeTypeIntern){ + CVector pos; + pos.x = detachednodes[start + j].x; + pos.y = detachednodes[start + j].y; + pos.z = detachednodes[start + j].z; + m_pathNodes[m_numPathNodes].SetPosition(pos); + mapObjIndices[m_numPathNodes] = -(i+1); + m_pathNodes[m_numPathNodes].width = detachednodes[start + j].width; + m_pathNodes[m_numPathNodes].speedLimit = detachednodes[start + j].speedLimit; + m_pathNodes[m_numPathNodes].spawnRate = detachednodes[start + j].spawnRate; + m_pathNodes[m_numPathNodes].bUseInRoadBlock = detachednodes[start + j].roadBlock; + m_pathNodes[m_numPathNodes].bDisabled = detachednodes[start + j].disabled; + m_pathNodes[m_numPathNodes].bWaterPath = detachednodes[start + j].waterPath; + m_pathNodes[m_numPathNodes].flagB2 = detachednodes[start + j].flag02; + m_pathNodes[m_numPathNodes].bBetweenLevels = detachednodes[start + j].betweenLevels; + m_numPathNodes++; + }else if(detachednodes[start + j].type == NodeTypeExtern){ + TempExternalNodes[NumTempExternalNodes].pos.x = detachednodes[start + j].x; + TempExternalNodes[NumTempExternalNodes].pos.y = detachednodes[start + j].y; + TempExternalNodes[NumTempExternalNodes].pos.z = detachednodes[start + j].z; + assert(detachednodes[start + j].next >= 0); + TempExternalNodes[NumTempExternalNodes].next = tileStart + detachednodes[start + j].next; + TempExternalNodes[NumTempExternalNodes].numLeftLanes = detachednodes[start + j].numLeftLanes; + TempExternalNodes[NumTempExternalNodes].numRightLanes = detachednodes[start + j].numRightLanes; + TempExternalNodes[NumTempExternalNodes].width = detachednodes[start + j].width; + TempExternalNodes[NumTempExternalNodes].isCross = !!detachednodes[start + j].crossing; + NumTempExternalNodes++; + } + } + } // Insert external nodes into TempList TempListLength = 0; - for(i = 0; i < m_numMapObjects; i++){ - start = 12 * m_mapObjects[i]->GetModelIndex(); - for(j = 0; j < 12; j++){ - if(objectpathinfo[start + j].type != NodeTypeExtern) + for(i = 0; i < NumTempExternalNodes; i++){ + // find closest unconnected node + nearestId = -1; + nearestDist = maxdist; + for(k = 0; k < TempListLength; k++){ + if(tempnodes[k].linkState != 1) continue; - CalcNodeCoors( - objectpathinfo[start + j].x, - objectpathinfo[start + j].y, - objectpathinfo[start + j].z, - i, - &CoorsXFormed); - - // find closest unconnected node - nearestId = -1; - nearestDist = maxdist; - for(k = 0; k < TempListLength; k++){ - if(tempnodes[k].linkState != 1) - continue; - dx = tempnodes[k].pos.x - CoorsXFormed.x; - if(Abs(dx) < nearestDist){ - dy = tempnodes[k].pos.y - CoorsXFormed.y; - if(Abs(dy) < nearestDist){ - nearestDist = Max(Abs(dx), Abs(dy)); - nearestId = k; - } + dx = tempnodes[k].pos.x - TempExternalNodes[i].pos.x; + if(Abs(dx) < nearestDist){ + dy = tempnodes[k].pos.y - TempExternalNodes[i].pos.y; + if(Abs(dy) < nearestDist){ + nearestDist = Max(Abs(dx), Abs(dy)); + nearestId = k; } } + } - if(nearestId < 0){ - // None found, add this one to temp list - tempnodes[TempListLength].pos = CoorsXFormed; - next = objectpathinfo[start + j].next; - if(next < 0){ - // no link from this node, find link to this node - next = 0; - for(k = start; j != objectpathinfo[k].next; k++) - next++; - } - // link to connecting internal node - tempnodes[TempListLength].link1 = m_mapObjects[i]->m_nodeIndices[type][next]; - if(type == PATH_CAR){ - tempnodes[TempListLength].numLeftLanes = objectpathinfo[start + j].numLeftLanes; - tempnodes[TempListLength].numRightLanes = objectpathinfo[start + j].numRightLanes; - } - tempnodes[TempListLength++].linkState = 1; - }else{ - // Found nearest, connect it to our neighbour - next = objectpathinfo[start + j].next; - if(next < 0){ - // no link from this node, find link to this node - next = 0; - for(k = start; j != objectpathinfo[k].next; k++) - next++; - } - tempnodes[nearestId].link2 = m_mapObjects[i]->m_nodeIndices[type][next]; - tempnodes[nearestId].linkState = 2; - - // collapse this node with nearest we found - dx = m_pathNodes[tempnodes[nearestId].link1].GetX() - m_pathNodes[tempnodes[nearestId].link2].GetX(); - dy = m_pathNodes[tempnodes[nearestId].link1].GetY() - m_pathNodes[tempnodes[nearestId].link2].GetY(); - tempnodes[nearestId].pos = (tempnodes[nearestId].pos + CoorsXFormed)*0.5f; - mag = Sqrt(dx*dx + dy*dy); - tempnodes[nearestId].dirX = dx/mag; - tempnodes[nearestId].dirY = dy/mag; - // do something when number of lanes doesn't agree - if(type == PATH_CAR) - if(tempnodes[nearestId].numLeftLanes != 0 && tempnodes[nearestId].numRightLanes != 0 && - (objectpathinfo[start + j].numLeftLanes == 0 || objectpathinfo[start + j].numRightLanes == 0)){ - // why switch left and right here? - tempnodes[nearestId].numLeftLanes = objectpathinfo[start + j].numRightLanes; - tempnodes[nearestId].numRightLanes = objectpathinfo[start + j].numLeftLanes; - } + if(nearestId < 0){ + // None found, add this one to temp list + tempnodes[TempListLength].pos = TempExternalNodes[i].pos; + // link to connecting internal node + tempnodes[TempListLength].link1 = TempExternalNodes[i].next; + if(type == PATH_CAR){ + tempnodes[TempListLength].numLeftLanes = TempExternalNodes[i].numLeftLanes; + tempnodes[TempListLength].numRightLanes = TempExternalNodes[i].numRightLanes; } + tempnodes[TempListLength].width = TempExternalNodes[i].width; + tempnodes[TempListLength].isCross = TempExternalNodes[i].isCross; + tempnodes[TempListLength++].linkState = 1; + }else{ + // Found nearest, connect it to our neighbour + tempnodes[nearestId].link2 = TempExternalNodes[i].next; + tempnodes[nearestId].linkState = 2; + + // collapse this node with nearest we found + dx = m_pathNodes[tempnodes[nearestId].link1].GetX() - m_pathNodes[tempnodes[nearestId].link2].GetX(); + dy = m_pathNodes[tempnodes[nearestId].link1].GetY() - m_pathNodes[tempnodes[nearestId].link2].GetY(); + tempnodes[nearestId].pos = (tempnodes[nearestId].pos + TempExternalNodes[i].pos)*0.5f; + mag = Sqrt(dx*dx + dy*dy); + tempnodes[nearestId].dirX = dx/mag * 100; + tempnodes[nearestId].dirY = dy/mag * 100; + tempnodes[nearestId].width = Max(tempnodes[nearestId].width, TempExternalNodes[i].width); + if(TempExternalNodes[i].isCross) + tempnodes[nearestId].isCross = true; // TODO: is this guaranteed to be false otherwise? + // do something when number of lanes doesn't agree + if(type == PATH_CAR) + if(tempnodes[nearestId].numLeftLanes != 0 && tempnodes[nearestId].numRightLanes != 0 && + (TempExternalNodes[i].numLeftLanes == 0 || TempExternalNodes[i].numRightLanes == 0)){ + // why switch left and right here? + tempnodes[nearestId].numLeftLanes = TempExternalNodes[i].numRightLanes; + tempnodes[nearestId].numRightLanes = TempExternalNodes[i].numLeftLanes; + } } } @@ -673,27 +792,30 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor continue; dist = (m_pathNodes[i].GetPosition() - m_pathNodes[ConnectedNode(m_numConnections)].GetPosition()).Magnitude(); - m_distances[m_numConnections] = dist; - m_connectionFlags[m_numConnections].flags = 0; + m_distances[m_numConnections] = Min(dist, 255); + if(tempnodes[j].isCross) + m_connections[j] |= 0x8000; // crosses road flag if(type == PATH_CAR){ // IMPROVE: use a goto here // Find existing car path link for(k = 0; k < m_numCarPathLinks; k++){ - if(m_carPathLinks[k].dir.x == tempnodes[j].dirX && - m_carPathLinks[k].dir.y == tempnodes[j].dirY && - m_carPathLinks[k].pos.x == tempnodes[j].pos.x && - m_carPathLinks[k].pos.y == tempnodes[j].pos.y){ + if(m_carPathLinks[k].dirX == tempnodes[j].dirX && + m_carPathLinks[k].dirY == tempnodes[j].dirY && + m_carPathLinks[k].x == (int)(tempnodes[j].pos.x*8.0f) && + m_carPathLinks[k].y == (int)(tempnodes[j].pos.y*8.0f)){ m_carPathConnections[m_numConnections] = k; k = m_numCarPathLinks; } } // k is m_numCarPathLinks+1 if we found one if(k == m_numCarPathLinks){ - m_carPathLinks[m_numCarPathLinks].dir.x = tempnodes[j].dirX; - m_carPathLinks[m_numCarPathLinks].dir.y = tempnodes[j].dirY; - m_carPathLinks[m_numCarPathLinks].pos.x = tempnodes[j].pos.x; - m_carPathLinks[m_numCarPathLinks].pos.y = tempnodes[j].pos.y; + m_carPathLinks[m_numCarPathLinks].dirX = tempnodes[j].dirX; + m_carPathLinks[m_numCarPathLinks].dirY = tempnodes[j].dirY; + m_carPathLinks[m_numCarPathLinks].x = tempnodes[j].pos.x*8.0f; + m_carPathLinks[m_numCarPathLinks].y = tempnodes[j].pos.y*8.0f; + m_carPathLinks[m_numCarPathLinks].flag1 = false; + m_carPathLinks[m_numCarPathLinks].width = tempnodes[j].width; m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i; m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes; m_carPathLinks[m_numCarPathLinks].numRightLanes = tempnodes[j].numRightLanes; @@ -707,6 +829,18 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor m_numConnections++; } + CPathInfoForObject *tile; + if(mapObjIndices[i] < 0){ + if(type == PATH_CAR) + tile = &DetachedInfoForTileCars[12 * (-1 - mapObjIndices[i])]; + else + tile = &DetachedInfoForTilePeds[12 * (-1 - mapObjIndices[i])]; + }else{ + if(type == PATH_CAR) + tile = &InfoForTileCars[12 * m_mapObjects[mapObjIndices[i]]->GetModelIndex()]; + else + tile = &InfoForTilePeds[12 * m_mapObjects[mapObjIndices[i]]->GetModelIndex()]; + } // Find i inside path segment iseg = 0; @@ -714,7 +848,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor if(OBJECTINDEX(j) == OBJECTINDEX(i)) iseg++; - istart = 12 * m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(); // Add links to other internal nodes for(j = Max(oldNumPathNodes, i-12); j < Min(m_numPathNodes, i+12); j++){ if(OBJECTINDEX(i) != OBJECTINDEX(j) || i == j) @@ -722,14 +855,13 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor // N.B.: in every path segment, the externals have to be at the end jseg = j-i + iseg; - jstart = 12 * m_mapObjects[m_pathNodes[j].objectIndex]->GetModelIndex(); - if(objectpathinfo[istart + iseg].next == jseg || - objectpathinfo[jstart + jseg].next == iseg){ + if(tile[iseg].next == jseg || + tile[jseg].next == iseg){ // Found a link between i and jConnectionSetCrossesRoad // NB this clears the flags in MIAMI m_connections[m_numConnections] = j; dist = (m_pathNodes[i].GetPosition() - m_pathNodes[j].GetPosition()).Magnitude(); - m_distances[m_numConnections] = dist; + m_distances[m_numConnections] = Min(dist, 255); if(type == PATH_CAR){ posx = (m_pathNodes[i].GetX() + m_pathNodes[j].GetX())*0.5f; @@ -739,6 +871,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor mag = Sqrt(dx*dx + dy*dy); dx /= mag; dy /= mag; + int width = Max(m_pathNodes[i].width, m_pathNodes[j].width); if(i < j){ dx = -dx; dy = -dy; @@ -746,20 +879,22 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor // IMPROVE: use a goto here // Find existing car path link for(k = 0; k < m_numCarPathLinks; k++){ - if(m_carPathLinks[k].dir.x == dx && - m_carPathLinks[k].dir.y == dy && - m_carPathLinks[k].pos.x == posx && - m_carPathLinks[k].pos.y == posy){ + if(m_carPathLinks[k].dirX == (int)(dx*100.0f) && + m_carPathLinks[k].dirY == (int)(dy*100.0f) && + m_carPathLinks[k].x == (int)(posx*8.0f) && + m_carPathLinks[k].y == (int)(posy*8.0f)){ m_carPathConnections[m_numConnections] = k; k = m_numCarPathLinks; } } // k is m_numCarPathLinks+1 if we found one if(k == m_numCarPathLinks){ - m_carPathLinks[m_numCarPathLinks].dir.x = dx; - m_carPathLinks[m_numCarPathLinks].dir.y = dy; - m_carPathLinks[m_numCarPathLinks].pos.x = posx; - m_carPathLinks[m_numCarPathLinks].pos.y = posy; + m_carPathLinks[m_numCarPathLinks].dirX = dx*100.0f; + m_carPathLinks[m_numCarPathLinks].dirY = dy*100.0f; + m_carPathLinks[m_numCarPathLinks].x = posx*8.0f; + m_carPathLinks[m_numCarPathLinks].y = posy*8.0f; + m_carPathLinks[m_numCarPathLinks].flag1 = false; + m_carPathLinks[m_numCarPathLinks].width = width; m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i; m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1; m_carPathLinks[m_numCarPathLinks].numRightLanes = -1; @@ -769,11 +904,9 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor } }else{ // Crosses road - if(objectpathinfo[istart + iseg].next == jseg && objectpathinfo[istart + iseg].crossing || - objectpathinfo[jstart + jseg].next == iseg && objectpathinfo[jstart + jseg].crossing) - m_connectionFlags[m_numConnections].bCrossesRoad = true; - else - m_connectionFlags[m_numConnections].bCrossesRoad = false; + if(tile[iseg].next == jseg && tile[iseg].crossing || + tile[jseg].next == iseg && tile[jseg].crossing) + m_connections[m_numConnections] |= 0x8000; // crosses road flag } m_pathNodes[i].numLinks++; @@ -786,7 +919,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor done = 0; // Set number of lanes for all nodes somehow // very strange code - for(k = 0; !done && k < 10; k++){ + for(k = 0; !done && k < 12; k++){ done = 1; for(i = 0; i < m_numPathNodes; i++){ if(m_pathNodes[i].numLinks != 2) @@ -794,33 +927,50 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor l1 = m_carPathConnections[m_pathNodes[i].firstLink]; l2 = m_carPathConnections[m_pathNodes[i].firstLink+1]; - if(m_carPathLinks[l1].numLeftLanes == -1 && - m_carPathLinks[l2].numLeftLanes != -1){ + int8 l1Left = m_carPathLinks[l1].numLeftLanes; + int8 l1Right = m_carPathLinks[l1].numRightLanes; + int8 l2Left = m_carPathLinks[l2].numLeftLanes; + int8 l2Right = m_carPathLinks[l2].numRightLanes; + int8 *l1Leftp, *l1Rightp; + int8 *l2Leftp, *l2Rightp; + if(m_carPathLinks[l1].pathNodeIndex == i){ + l1Leftp = &l1Left; + l1Rightp = &l1Right; + }else{ + l1Leftp = &l1Right; + l1Rightp = &l1Left; + } + if(m_carPathLinks[l2].pathNodeIndex == i){ + l2Leftp = &l2Left; + l2Rightp = &l2Right; + }else{ + l2Leftp = &l2Right; + l2Rightp = &l2Left; + } + if(*l1Leftp == -1 && *l2Rightp != -1){ + *l1Leftp = *l2Rightp; done = 0; - if(m_carPathLinks[l2].pathNodeIndex == i){ - // why switch left and right here? - m_carPathLinks[l1].numLeftLanes = m_carPathLinks[l2].numRightLanes; - m_carPathLinks[l1].numRightLanes = m_carPathLinks[l2].numLeftLanes; - }else{ - m_carPathLinks[l1].numLeftLanes = m_carPathLinks[l2].numLeftLanes; - m_carPathLinks[l1].numRightLanes = m_carPathLinks[l2].numRightLanes; - } - m_carPathLinks[l1].pathNodeIndex = i; - }else if(m_carPathLinks[l1].numLeftLanes != -1 && - m_carPathLinks[l2].numLeftLanes == -1){ + } + if(*l1Rightp == -1 && *l2Leftp != -1){ + *l1Rightp = *l2Leftp; done = 0; - if(m_carPathLinks[l1].pathNodeIndex == i){ - // why switch left and right here? - m_carPathLinks[l2].numLeftLanes = m_carPathLinks[l1].numRightLanes; - m_carPathLinks[l2].numRightLanes = m_carPathLinks[l1].numLeftLanes; - }else{ - m_carPathLinks[l2].numLeftLanes = m_carPathLinks[l1].numLeftLanes; - m_carPathLinks[l2].numRightLanes = m_carPathLinks[l1].numRightLanes; - } - m_carPathLinks[l2].pathNodeIndex = i; - }else if(m_carPathLinks[l1].numLeftLanes == -1 && - m_carPathLinks[l2].numLeftLanes == -1) + } + if(*l2Leftp == -1 && *l1Rightp != -1){ + *l2Leftp = *l1Rightp; + done = 0; + } + if(*l2Rightp == -1 && *l1Leftp != -1){ + *l2Rightp = *l1Leftp; + done = 0; + } + if(*l1Leftp == -1 && *l2Rightp == -1) done = 0; + if(*l2Leftp == -1 && *l1Rightp == -1) + done = 0; + m_carPathLinks[l1].numLeftLanes = l1Left; + m_carPathLinks[l1].numRightLanes = l1Right; + m_carPathLinks[l2].numLeftLanes = l2Left; + m_carPathLinks[l2].numRightLanes = l2Right; } } @@ -828,10 +978,10 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor for(i = 0; i < m_numPathNodes; i++) for(j = 0; j < m_pathNodes[i].numLinks; j++){ k = m_carPathConnections[m_pathNodes[i].firstLink + j]; - if(m_carPathLinks[k].numLeftLanes < 0) - m_carPathLinks[k].numLeftLanes = 1; - if(m_carPathLinks[k].numRightLanes < 0) - m_carPathLinks[k].numRightLanes = 1; + if(m_carPathLinks[k].numLeftLanes == -1) + m_carPathLinks[k].numLeftLanes = 0; + if(m_carPathLinks[k].numRightLanes == -1) + m_carPathLinks[k].numRightLanes = 0; } } @@ -840,8 +990,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor do{ cont = 0; for(i = 0; i < m_numPathNodes; i++){ - m_pathNodes[i].bDisabled = false; - m_pathNodes[i].bBetweenLevels = false; // See if node is a dead end, if so, we're not done yet if(!m_pathNodes[i].bDeadEnd){ k = 0; @@ -874,23 +1022,14 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor m_connections[j] = node-1; } - // Also in treadables - for(j = 0; j < m_numMapObjects; j++) - for(k = 0; k < 12; k++){ - if(m_mapObjects[j]->m_nodeIndices[PATH_PED][k] == i){ - // remove this one - for(l = k; l < 12-1; l++) - m_mapObjects[j]->m_nodeIndices[PATH_PED][l] = m_mapObjects[j]->m_nodeIndices[PATH_PED][l+1]; - m_mapObjects[j]->m_nodeIndices[PATH_PED][11] = -1; - }else if(m_mapObjects[j]->m_nodeIndices[PATH_PED][k] > i) - m_mapObjects[j]->m_nodeIndices[PATH_PED][k]--; - } - i--; m_numPathNodes--; } + + delete[] mapObjIndices; } +//--MIAMI: done float CPathFind::CalcRoadDensity(float x, float y) { @@ -907,21 +1046,13 @@ CPathFind::CalcRoadDensity(float x, float y) next = m_carPathConnections[m_pathNodes[i].firstLink + j]; density += m_carPathLinks[next].numLeftLanes * dist; density += m_carPathLinks[next].numRightLanes * dist; - - if(m_carPathLinks[next].numLeftLanes < 0) - printf("Link from object %d to %d (MIs)\n", - m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(), - m_mapObjects[m_pathNodes[ConnectedNode(m_pathNodes[i].firstLink + j)].objectIndex]->GetModelIndex()); - if(m_carPathLinks[next].numRightLanes < 0) - printf("Link from object %d to %d (MIs)\n", - m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(), - m_mapObjects[m_pathNodes[ConnectedNode(m_pathNodes[i].firstLink + j)].objectIndex]->GetModelIndex()); } } } return density/2500.0f; } +//--MIAMI: done bool CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2) { @@ -932,6 +1063,7 @@ CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2) return false; } +//--MIAMI: done bool CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2) { @@ -942,6 +1074,7 @@ CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2) return false; } +//--MIAMI: done void CPathFind::AddNodeToList(CPathNode *node, int32 listId) { @@ -954,6 +1087,7 @@ CPathFind::AddNodeToList(CPathNode *node, int32 listId) node->distance = listId; } +//--MIAMI: done void CPathFind::RemoveNodeFromList(CPathNode *node) { @@ -962,6 +1096,7 @@ CPathFind::RemoveNodeFromList(CPathNode *node) node->GetNext()->SetPrev(node->GetPrev()); } +//--MIAMI: done void CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n) { @@ -975,6 +1110,7 @@ CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n) } } +#ifdef GTA_BRIDGE void CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool enable) { @@ -986,7 +1122,9 @@ CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool ena m_carPathLinks[i].bBridgeLights = enable; } } +#endif +//--MIAMI: done void CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable) { @@ -1002,6 +1140,7 @@ CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable) } } +//--MIAMI: done void CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable) { @@ -1017,6 +1156,7 @@ CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1 } } +//--MIAMI: done void CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable) { @@ -1032,6 +1172,7 @@ CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float } } +//--MIAMI: unused (still needed for script here) void CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 mode) { @@ -1083,6 +1224,7 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float } } +//--MIAMI: unused (still needed for script here) void CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId) { @@ -1098,6 +1240,7 @@ CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId) } } +//--MIAMI: unused (still needed for script here) void CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2) { @@ -1112,6 +1255,7 @@ CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, } } +//--MIAMI: unused (still needed for script here) void CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2) { @@ -1126,8 +1270,9 @@ CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y } } +//--MIAMI: done int32 -CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels) +CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, bool ignoreFlagB4, bool bWaterPath) { int i; int firstNode, lastNode; @@ -1149,22 +1294,20 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo for(i = firstNode; i < lastNode; i++){ if(ignoreDisabled && m_pathNodes[i].bDisabled) continue; if(ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue; - switch(m_pathNodes[i].unkBits){ - case 1: - case 2: - dist = Abs(m_pathNodes[i].GetX() - coors.x) + - Abs(m_pathNodes[i].GetY() - coors.y) + - 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z); - if(dist < closestDist){ - closestDist = dist; - closestNode = i; - } - break; + if(ignoreFlagB4 && m_pathNodes[i].flagB4) continue; + if(bWaterPath != m_pathNodes[i].bWaterPath) continue; + dist = Abs(m_pathNodes[i].GetX() - coors.x) + + Abs(m_pathNodes[i].GetY() - coors.y) + + 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z); + if(dist < closestDist){ + closestDist = dist; + closestNode = i; } } return closestDist < distLimit ? closestNode : -1; } +//--MIAMI: done int32 CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY) { @@ -1187,27 +1330,23 @@ CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, floa } for(i = firstNode; i < lastNode; i++){ - switch(m_pathNodes[i].unkBits){ - case 1: - case 2: - dX = m_pathNodes[i].GetX() - coors.x; - dY = m_pathNodes[i].GetY() - coors.y; - dist = Abs(dX) + Abs(dY) + - 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z); + dX = m_pathNodes[i].GetX() - coors.x; + dY = m_pathNodes[i].GetY() - coors.y; + dist = Abs(dX) + Abs(dY) + + 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z); + if(dist < closestDist){ + NormalizeXY(dX, dY); + dist -= (dX*dirX + dY*dirY - 1.0f)*20.0f; if(dist < closestDist){ - NormalizeXY(dX, dY); - dist -= (dX*dirX + dY*dirY - 1.0f)*20.0f; - if(dist < closestDist){ - closestDist = dist; - closestNode = i; - } + closestDist = dist; + closestNode = i; } - break; } } return closestNode; } +//--MIAMI: done float CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId) { @@ -1219,6 +1358,7 @@ CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId) return RADTODEG(dir.Heading()); } +//--MIAMI: unused (still needed for script here) float CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards) { @@ -1262,6 +1402,8 @@ CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, flo return RADTODEG(dir.Heading()); } +// no "New" in MIAMI +//--MIAMI: TODO bool CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled) { @@ -1316,6 +1458,7 @@ CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, return false; } +//--MIAMI: TODO bool CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix) { @@ -1375,42 +1518,7 @@ CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDi return false; } -CTreadable* -CPathFind::FindRoadObjectClosestToCoors(CVector coors, uint8 type) -{ - int i, j, k; - int node1, node2; - CTreadable *closestMapObj = nil; - float closestDist = 10000.0f; - - for(i = 0; i < m_numMapObjects; i++){ - CTreadable *mapObj = m_mapObjects[i]; - if(mapObj->m_nodeIndices[type][0] < 0) - continue; - CVector vDist = mapObj->GetPosition() - coors; - float fDist = Abs(vDist.x) + Abs(vDist.y) + Abs(vDist.z); - if(fDist < 200.0f || fDist < closestDist) - for(j = 0; j < 12; j++){ - node1 = mapObj->m_nodeIndices[type][j]; - if(node1 < 0) - break; - // FIX: game uses ThePaths here explicitly - for(k = 0; k < m_pathNodes[node1].numLinks; k++){ - node2 = ConnectedNode(m_pathNodes[node1].firstLink + k); - float lineDist = CCollision::DistToLine(&m_pathNodes[node1].GetPosition(), &m_pathNodes[node2].GetPosition(), &coors); - if(lineDist < closestDist){ - closestDist = lineDist; - if((coors - m_pathNodes[node1].GetPosition()).MagnitudeSqr() < (coors - m_pathNodes[node2].GetPosition()).MagnitudeSqr()) - closestMapObj = m_mapObjects[m_pathNodes[node1].objectIndex]; - else - closestMapObj = m_mapObjects[m_pathNodes[node2].objectIndex]; - } - } - } - } - return closestMapObj; -} - +//--MIAMI: done void CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode, CPathNode **nextNode, uint8 curDir, uint8 *nextDir) { @@ -1418,19 +1526,8 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode CPathNode *node; if(lastNode == nil || (node = *lastNode) == nil || (coors - (*lastNode)->GetPosition()).MagnitudeSqr() > 7.0f){ - // need to find the node we're coming from - node = nil; - CTreadable *obj = FindRoadObjectClosestToCoors(coors, type); - float nodeDist = 1000000000.0f; - for(i = 0; i < 12; i++){ - if(obj->m_nodeIndices[type][i] < 0) - break; - float dist = (coors - m_pathNodes[obj->m_nodeIndices[type][i]].GetPosition()).MagnitudeSqr(); - if(dist < nodeDist){ - nodeDist = dist; - node = &m_pathNodes[obj->m_nodeIndices[type][i]]; - } - } + int32 nodeIdx = FindNodeClosestToCoors(coors, type, 999999.88f); + node = &m_pathNodes[nodeIdx]; } CVector2D vCurDir(Sin(curDir*PI/4.0f), Cos(curDir * PI / 4.0f)); @@ -1486,8 +1583,9 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode } } -static CPathNode *apNodesToBeCleared[4995]; +static CPathNode *apNodesToBeCleared[6525]; +//--MIAMI: done void CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *pNumNodes, int16 maxNumNodes, CVehicle *vehicle, float *pDist, float distLimit, int32 targetNodeId) { @@ -1503,42 +1601,22 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta } // Find start - int numPathsToTry; - CTreadable *startObj; - if(startNodeId < 0){ - if(vehicle == nil || (startObj = vehicle->m_treadable[type]) == nil) - startObj = FindRoadObjectClosestToCoors(start, type); - numPathsToTry = 0; - for(i = 0; i < 12; i++){ - if(startObj->m_nodeIndices[type][i] < 0) - break; - if(m_pathNodes[startObj->m_nodeIndices[type][i]].group == m_pathNodes[targetNodeId].group) - numPathsToTry++; - } - }else{ - numPathsToTry = 1; - startObj = m_mapObjects[m_pathNodes[startNodeId].objectIndex]; - } - if(numPathsToTry == 0) { + if(startNodeId < 0) + startNodeId = FindNodeClosestToCoors(start, type, 999999.88f); + if(startNodeId < 0) { *pNumNodes = 0; if(pDist) *pDist = 100000.0f; return; } - - if(startNodeId < 0){ - // why only check node 0? - if(m_pathNodes[startObj->m_nodeIndices[type][0]].group != - m_pathNodes[targetNodeId].group) { - *pNumNodes = 0; - if(pDist) *pDist = 100000.0f; - return; - } - }else{ - if(m_pathNodes[startNodeId].group != m_pathNodes[targetNodeId].group) { - *pNumNodes = 0; - if(pDist) *pDist = 100000.0f; - return; - } + if(startNodeId == targetNodeId){ + *pNumNodes = 0; + if(pDist) *pDist = 0.0f; + return; + } + if(m_pathNodes[startNodeId].group != m_pathNodes[targetNodeId].group) { + *pNumNodes = 0; + if(pDist) *pDist = 100000.0f; + return; } for(i = 0; i < ARRAY_SIZE(m_searchNodes); i++) @@ -1550,14 +1628,11 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta // Dijkstra's algorithm // Find distances int numPathsFound = 0; - if(startNodeId < 0 && m_mapObjects[m_pathNodes[targetNodeId].objectIndex] == startObj) - numPathsFound++; - for(i = 0; numPathsFound < numPathsToTry; i = (i+1) & 0x1FF){ + for(i = 0; numPathsFound == 0; i = (i+1) & 0x1FF){ CPathNode *node; for(node = m_searchNodes[i].GetNext(); node; node = node->GetNext()){ - if(m_mapObjects[node->objectIndex] == startObj && - (startNodeId < 0 || node == &m_pathNodes[startNodeId])) - numPathsFound++; + if(node == &m_pathNodes[startNodeId]) + numPathsFound = 1; for(j = 0; j < node->numLinks; j++){ int next = ConnectedNode(node->firstLink + j); @@ -1577,34 +1652,12 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta // Find out whence to start tracing back CPathNode *curNode; - if(startNodeId < 0){ - int minDist = MAX_DIST; - *pNumNodes = 1; - for(i = 0; i < 12; i++){ - if(startObj->m_nodeIndices[type][i] < 0) - break; - int dist = (m_pathNodes[startObj->m_nodeIndices[type][i]].GetPosition() - start).Magnitude(); - if(m_pathNodes[startObj->m_nodeIndices[type][i]].distance + dist < minDist){ - minDist = m_pathNodes[startObj->m_nodeIndices[type][i]].distance + dist; - curNode = &m_pathNodes[startObj->m_nodeIndices[type][i]]; - } - } - if(maxNumNodes == 0){ - *pNumNodes = 0; - }else{ - nodes[0] = curNode; - *pNumNodes = 1; - } - if(pDist) - *pDist = minDist; - }else - { - curNode = &m_pathNodes[startNodeId]; - *pNumNodes = 0; - if(pDist) - *pDist = m_pathNodes[startNodeId].distance; - } + curNode = &m_pathNodes[startNodeId]; + *pNumNodes = 0; + if(pDist) + *pDist = m_pathNodes[startNodeId].distance; + nodes[(*pNumNodes)++] = curNode; // Trace back to target and update list of nodes while(*pNumNodes < maxNumNodes && curNode != &m_pathNodes[targetNodeId]) for(i = 0; i < curNode->numLinks; i++){ @@ -1618,13 +1671,13 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta for(i = 0; i < numNodesToBeCleared; i++) apNodesToBeCleared[i]->distance = MAX_DIST; - return; } static CPathNode *pNodeList[32]; static int16 DummyResult; static int16 DummyResult2; +//--MIAMI: done bool CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start) { @@ -1635,11 +1688,12 @@ CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start) else DoPathSearch(type, start, -1, target, nil, &DummyResult2, 0, nil, &dist, 50.0f, -1); if(type == PATH_CAR) - return dist < 160.0f; + return dist < 150.0f; else return dist < 100.0f; } +//--MIAMI: done void CPathFind::Save(uint8 *buf, uint32 *size) { @@ -1661,6 +1715,7 @@ CPathFind::Save(uint8 *buf, uint32 *size) buf[i/8 + n] &= ~(1 << i%8); } +//--MIAMI: done void CPathFind::Load(uint8 *buf, uint32 size) { @@ -1805,3 +1860,23 @@ CPathFind::DisplayPathData(void) } } } + +CPathNode* +CPathFind::GetNode(int16 index) +{ + if(index < 0) + return nil; + if(index < ARRAY_SIZE(ThePaths.m_searchNodes)) + return &ThePaths.m_searchNodes[index]; + return &ThePaths.m_pathNodes[index - ARRAY_SIZE(ThePaths.m_searchNodes)]; +} +int16 +CPathFind::GetIndex(CPathNode *node) +{ + if(node == nil) + return -1; + if(node >= &ThePaths.m_searchNodes[0] && node < &ThePaths.m_searchNodes[ARRAY_SIZE(ThePaths.m_searchNodes)]) + return node - ThePaths.m_searchNodes; + else + return (node - ThePaths.m_pathNodes) + ARRAY_SIZE(ThePaths.m_searchNodes); +} diff --git a/src/control/PathFind.h b/src/control/PathFind.h index 8049ea52..a83f97ae 100644 --- a/src/control/PathFind.h +++ b/src/control/PathFind.h @@ -9,9 +9,6 @@ enum { NodeTypeExtern = 1, NodeTypeIntern = 2, - - UseInRoadBlock = 1, - ObjectEastWest = 2, }; enum @@ -55,31 +52,42 @@ public: struct CPathNode { - CVector pos; - CPathNode *prev; - CPathNode *next; + int16 prevIndex; + int16 nextIndex; + int16 x; + int16 y; + int16 z; int16 distance; // in path search - int16 objectIndex; int16 firstLink; - uint8 numLinks; + int8 width; + int8 group; - uint8 unkBits : 2; + uint8 numLinks : 4; uint8 bDeadEnd : 1; uint8 bDisabled : 1; uint8 bBetweenLevels : 1; + uint8 bUseInRoadBlock : 1; - int8 group; + uint8 bWaterPath : 1; + uint8 flagB2 : 1; // flag 2 in node info, always zero + uint8 flagB4 : 1; // where is this set? + uint8 speedLimit : 2; + //uint8 flagB20 : 1; + //uint8 flagB40 : 1; + //uint8 flagB80 : 1; - CVector &GetPosition(void) { return pos; } - void SetPosition(const CVector &p) { pos = p; } - float GetX(void) { return pos.x; } - float GetY(void) { return pos.y; } - float GetZ(void) { return pos.z; } + uint8 spawnRate : 4; + uint8 flagsC : 4; - CPathNode *GetPrev(void) { return prev; } - CPathNode *GetNext(void) { return next; } - void SetPrev(CPathNode *node) { prev = node; } - void SetNext(CPathNode *node) { next = node; } + CVector GetPosition(void) { return CVector(x/8.0f, y/8.0f, z/8.0f); } + void SetPosition(const CVector &p) { x = p.x*8.0f; y = p.y*8.0f; z = p.z*8.0f; } + float GetX(void) { return x/8.0f; } + float GetY(void) { return y/8.0f; } + float GetZ(void) { return z/8.0f; } + CPathNode *GetPrev(void); + CPathNode *GetNext(void); + void SetPrev(CPathNode *node); + void SetNext(CPathNode *node); }; union CConnectionFlags @@ -93,22 +101,24 @@ union CConnectionFlags struct CCarPathLink { - CVector2D pos; - CVector2D dir; + int16 x; + int16 y; int16 pathNodeIndex; - int8 numLeftLanes; - int8 numRightLanes; - uint8 trafficLightType; - - uint8 bBridgeLights : 1; - // more? + int8 dirX; + int8 dirY; + int8 numLeftLanes : 3; + int8 numRightLanes : 3; + uint8 flag1 : 1; + uint8 trafficLightType : 2; + uint8 bBridgeLights : 1; // at least in LCS... + int8 width; - CVector2D &GetPosition(void) { return pos; } - CVector2D &GetDirection(void) { return dir; } - float GetX(void) { return pos.x; } - float GetY(void) { return pos.y; } - float GetDirX(void) { return dir.x; } - float GetDirY(void) { return dir.y; } + CVector2D GetPosition(void) { return CVector2D(x/8.0f, y/8.0f); } + CVector2D GetDirection(void) { return CVector2D(dirX/100.0f, dirY/100.0f); } + float GetX(void) { return x/8.0f; } + float GetY(void) { return y/8.0f; } + float GetDirX(void) { return dirX/100.0f; } + float GetDirY(void) { return dirY/100.0f; } float OneWayLaneOffset() { @@ -123,14 +133,26 @@ struct CCarPathLink // This is what we're reading from the files, only temporary struct CPathInfoForObject { - int16 x; - int16 y; - int16 z; + float x; + float y; + float z; int8 type; int8 next; int8 numLeftLanes; int8 numRightLanes; + int8 speedLimit; + int8 width; + uint8 crossing : 1; + uint8 flag02 : 1; // always zero + uint8 roadBlock : 1; + uint8 disabled : 1; + uint8 waterPath : 1; + uint8 betweenLevels : 1; + + uint8 spawnRate : 4; + + void SwapConnectionsToBeRightWayRound(void); }; extern CPathInfoForObject *InfoForTileCars; extern CPathInfoForObject *InfoForTilePeds; @@ -138,18 +160,25 @@ extern CPathInfoForObject *InfoForTilePeds; struct CTempNode { CVector pos; - float dirX; - float dirY; + int8 dirX; // *100 + int8 dirY; int16 link1; int16 link2; int8 numLeftLanes; int8 numRightLanes; + int8 width; + bool isCross; int8 linkState; }; -struct CTempDetachedNode // unused +struct CTempNodeExternal // made up name { - uint8 foo[20]; + CVector pos; + int16 next; + int8 numLeftLanes; + int8 numRightLanes; + int8 width; + bool isCross; }; class CPathFind @@ -158,10 +187,8 @@ public: CPathNode m_pathNodes[NUM_PATHNODES]; CCarPathLink m_carPathLinks[NUM_CARPATHLINKS]; CTreadable *m_mapObjects[NUM_MAPOBJECTS]; - uint8 m_objectFlags[NUM_MAPOBJECTS]; - int16 m_connections[NUM_PATHCONNECTIONS]; - int16 m_distances[NUM_PATHCONNECTIONS]; - CConnectionFlags m_connectionFlags[NUM_PATHCONNECTIONS]; + uint16 m_connections[NUM_PATHCONNECTIONS]; // and flags + uint8 m_distances[NUM_PATHCONNECTIONS]; int16 m_carPathConnections[NUM_PATHCONNECTIONS]; int32 m_numPathNodes; @@ -177,14 +204,19 @@ public: void Init(void); void AllocatePathFindInfoMem(int16 numPathGroups); void RegisterMapObject(CTreadable *mapObject); - void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing); - void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight); - void CalcNodeCoors(int16 x, int16 y, int16 z, int32 id, CVector *out); + void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, bool crossing, uint8 spawnRate); + void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, int8 numLeft, int8 numRight, + bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate); + void StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x, float y, float z, float width, bool crossing, + bool disabled, bool betweenLevels, uint8 spawnRate); + void StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x, float y, float z, float width, int8 numLeft, int8 numRight, + bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool unk); + void CalcNodeCoors(float x, float y, float z, int32 id, CVector *out); bool LoadPathFindData(void); void PreparePathData(void); void CountFloodFillGroups(uint8 type); void PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo, - float maxdist, CTempDetachedNode *detachednodes, int32 numDetached); + float maxdist, CPathInfoForObject *detachednodes, int32 numDetached); bool IsPathObject(int id) { return id < PATHNODESIZE && (InfoForTileCars[id*12].type != 0 || InfoForTilePeds[id*12].type != 0); } @@ -202,29 +234,37 @@ public: void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId); void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2); void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2); - int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false); +// TODO(MIAMI): check callers for new arguments + int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreFlagB4 = false, bool bWaterPath = false); int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY); float FindNodeOrientationForCarPlacement(int32 nodeId); float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards); bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false); bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix); - CTreadable *FindRoadObjectClosestToCoors(CVector coors, uint8 type); void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*); void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode); bool TestCoorsCloseness(CVector target, uint8 type, CVector start); void Save(uint8 *buf, uint32 *size); void Load(uint8 *buf, uint32 size); - uint16 ConnectedNode(int id) { return m_connections[id]; } - bool ConnectionCrossesRoad(int id) { return m_connectionFlags[id].bCrossesRoad; } - bool ConnectionHasTrafficLight(int id) { return m_connectionFlags[id].bTrafficLight; } - void ConnectionSetTrafficLight(int id) { m_connectionFlags[id].bTrafficLight = true; } + + CPathNode *GetNode(int16 index); + int16 GetIndex(CPathNode *node); + + uint16 ConnectedNode(int id) { return m_connections[id] & 0x3FFF; } + bool ConnectionCrossesRoad(int id) { return !!(m_connections[id] & 0x8000); } + bool ConnectionHasTrafficLight(int id) { return !!(m_connections[id] & 0x4000); } + void ConnectionSetTrafficLight(int id) { m_connections[id] |= 0x4000; } void DisplayPathData(void); }; -static_assert(sizeof(CPathFind) == 0x49bf4, "CPathFind: error"); extern CPathFind ThePaths; +inline CPathNode *CPathNode::GetPrev(void) { return ThePaths.GetNode(prevIndex); } +inline CPathNode *CPathNode::GetNext(void) { return ThePaths.GetNode(nextIndex); } +inline void CPathNode::SetPrev(CPathNode *node) { prevIndex = ThePaths.GetIndex(node); } +inline void CPathNode::SetNext(CPathNode *node) { nextIndex = ThePaths.GetIndex(node); } + extern bool gbShowPedPaths; extern bool gbShowCarPaths; extern bool gbShowCarPathsLinks; diff --git a/src/control/Record.cpp b/src/control/Record.cpp index d086543f..5e6c7cdb 100644 --- a/src/control/Record.cpp +++ b/src/control/Record.cpp @@ -11,513 +11,97 @@ #include "World.h" uint16 CRecordDataForGame::RecordingState; -uint8* CRecordDataForGame::pDataBuffer; -uint8* CRecordDataForGame::pDataBufferPointer; -int CRecordDataForGame::FId; -tGameBuffer CRecordDataForGame::pDataBufferForFrame; - -#define MEMORY_FOR_GAME_RECORD (150000) void CRecordDataForGame::Init(void) { RecordingState = STATE_NONE; - delete[] pDataBuffer; - pDataBufferPointer = nil; - pDataBuffer = nil; -#ifndef GTA_PS2 // this stuff is not present on PS2 - FId = CFileMgr::OpenFile("playback.dat", "r"); - if (FId <= 0) { - if ((FId = CFileMgr::OpenFile("record.dat", "r")) <= 0) - RecordingState = STATE_NONE; - else { - CFileMgr::CloseFile(FId); - FId = CFileMgr::OpenFileForWriting("record.dat"); - RecordingState = STATE_RECORD; - } - } - else { - RecordingState = STATE_PLAYBACK; - } - if (RecordingState == STATE_PLAYBACK) { - pDataBufferPointer = new uint8[MEMORY_FOR_GAME_RECORD]; - pDataBuffer = pDataBufferPointer; - pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = (uint8)-1; - CFileMgr::CloseFile(FId); - } -#else - RecordingState = STATE_NONE; // second time to make sure -#endif } void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) { - switch (RecordingState) { - case STATE_RECORD: - { - pDataBufferForFrame.m_fTimeStep = CTimer::GetTimeStep(); - pDataBufferForFrame.m_nTimeInMilliseconds = CTimer::GetTimeInMilliseconds(); - pDataBufferForFrame.m_nSizeOfPads[0] = 0; - pDataBufferForFrame.m_nSizeOfPads[1] = 0; - pDataBufferForFrame.m_nChecksum = CalcGameChecksum(); - uint8* pController1 = PackCurrentPadValues(pDataBufferForFrame.m_ControllerBuffer, &CPad::GetPad(0)->OldState, &CPad::GetPad(0)->NewState); - pDataBufferForFrame.m_nSizeOfPads[0] = (pController1 - pDataBufferForFrame.m_ControllerBuffer) / 2; - uint8* pController2 = PackCurrentPadValues(pController1, &CPad::GetPad(1)->OldState, &CPad::GetPad(1)->NewState); - pDataBufferForFrame.m_nSizeOfPads[1] = (pController2 - pController1) / 2; - uint8* pEndPtr = pController2; - if ((pDataBufferForFrame.m_nSizeOfPads[0] + pDataBufferForFrame.m_nSizeOfPads[1]) & 1) - pEndPtr += 2; - CFileMgr::Write(FId, (char*)&pDataBufferForFrame, pEndPtr - (uint8*)&pDataBufferForFrame); - break; - } - case STATE_PLAYBACK: - if (pDataBufferPointer[8] == (uint8)-1) - CPad::GetPad(0)->NewState.Clear(); - else { - tGameBuffer* pData = (tGameBuffer*)pDataBufferPointer; - CTimer::SetTimeInMilliseconds(pData->m_nTimeInMilliseconds); - CTimer::SetTimeStep(pData->m_fTimeStep); - uint8 size1 = pData->m_nSizeOfPads[0]; - uint8 size2 = pData->m_nSizeOfPads[1]; - pDataBufferPointer = (uint8*)&pData->m_ControllerBuffer; - pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size1, &CPad::GetPad(0)->NewState); - pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size2, &CPad::GetPad(1)->NewState); - if ((size1 + size2) & 1) - pDataBufferPointer += 2; - if (pData->m_nChecksum != CalcGameChecksum()) - printf("Playback out of sync\n"); - } - } } -#define PROCESS_BUTTON_STATE_STORE(buf, os, ns, field, id) \ - do { \ - if (os->field != ns->field){ \ - *buf++ = id; \ - *buf++ = ns->field; \ - } \ - } while (0); - uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os, CControllerState* ns) { - PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickX, 0); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickY, 1); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickX, 2); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickY, 3); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 4); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder2, 5); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder1, 6); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder2, 7); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadUp, 8); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadDown, 9); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadLeft, 10); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadRight, 11); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, Start, 12); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, Select, 13); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, Square, 14); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, Triangle, 15); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, Cross, 16); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, Circle, 17); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShock, 18); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShock, 19); - return buf; + return nil; } -#undef PROCESS_BUTTON_STATE_STORE - -#define PROCESS_BUTTON_STATE_RESTORE(buf, state, field, id) case id: state->field = *buf++; break; uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CControllerState* state) { - for (uint8 i = 0; i < total; i++) { - switch (*buf++) { - PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickX, 0); - PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickY, 1); - PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickX, 2); - PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickY, 3); - PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 4); - PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder2, 5); - PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder1, 6); - PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder2, 7); - PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadUp, 8); - PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadDown, 9); - PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadLeft, 10); - PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadRight, 11); - PROCESS_BUTTON_STATE_RESTORE(buf, state, Start, 12); - PROCESS_BUTTON_STATE_RESTORE(buf, state, Select, 13); - PROCESS_BUTTON_STATE_RESTORE(buf, state, Square, 14); - PROCESS_BUTTON_STATE_RESTORE(buf, state, Triangle, 15); - PROCESS_BUTTON_STATE_RESTORE(buf, state, Cross, 16); - PROCESS_BUTTON_STATE_RESTORE(buf, state, Circle, 17); - PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShock, 18); - PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShock, 19); - } - } - return buf; + return nil; } -#undef PROCESS_BUTTON_STATE_RESTORE - uint16 CRecordDataForGame::CalcGameChecksum(void) { - uint32 checksum = 0; - int i = CPools::GetPedPool()->GetSize(); - while (i--) { - CPed* pPed = CPools::GetPedPool()->GetSlot(i); - if (!pPed) - continue; - checksum ^= pPed->GetModelIndex() ^ *(uint32*)&pPed->GetPosition().z ^ *(uint32*)&pPed->GetPosition().y ^ *(uint32*)&pPed->GetPosition().x; - } - i = CPools::GetVehiclePool()->GetSize(); - while (i--) { - CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); - if (!pVehicle) - continue; - checksum ^= pVehicle->GetModelIndex() ^ *(uint32*)&pVehicle->GetPosition().z ^ *(uint32*)&pVehicle->GetPosition().y ^ *(uint32*)&pVehicle->GetPosition().x; - } - return checksum ^ checksum >> 16; + return 0; } uint8 CRecordDataForChase::Status; -int CRecordDataForChase::PositionChanges; -uint8 CRecordDataForChase::CurrentCar; -CAutomobile* CRecordDataForChase::pChaseCars[NUM_CHASE_CARS]; -uint32 CRecordDataForChase::AnimStartTime; -float CRecordDataForChase::AnimTime; -CCarStateEachFrame* CRecordDataForChase::pBaseMemForCar[NUM_CHASE_CARS]; -float CRecordDataForChase::TimeMultiplier; -int CRecordDataForChase::FId2; - -#define CHASE_SCENE_LENGTH_IN_SECONDS (80) -#define CHASE_SCENE_FRAMES_PER_SECOND (15) // skipping every second frame -#define CHASE_SCENE_FRAMES_IN_RECORDING (CHASE_SCENE_LENGTH_IN_SECONDS * CHASE_SCENE_FRAMES_PER_SECOND) -#define CHASE_SCENE_LENGTH_IN_FRAMES (CHASE_SCENE_FRAMES_IN_RECORDING * 2) void CRecordDataForChase::Init(void) { Status = STATE_NONE; - PositionChanges = 0; - CurrentCar = 0; - for (int i = 0; i < NUM_CHASE_CARS; i++) - pChaseCars[i] = nil; - AnimStartTime = 0; } void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void) { - switch (Status) { - case STATE_NONE: - return; - case STATE_RECORD: - { - if ((CTimer::GetFrameCounter() & 1) == 0) - StoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2]); - if (CTimer::GetFrameCounter() < CHASE_SCENE_LENGTH_IN_FRAMES * 2) - return; - CFileMgr::SetDir("data\\paths"); - sprintf(gString, "chase%d.dat", CurrentCar); - int fid = CFileMgr::OpenFileForWriting(gString); - uint32 fs = CHASE_SCENE_LENGTH_IN_FRAMES * sizeof(CCarStateEachFrame); - printf("FileSize:%d\n", fs); - CFileMgr::Write(fid, (char*)pBaseMemForCar[CurrentCar], fs); - CFileMgr::CloseFile(fid); - CFileMgr::SetDir(""); - sprintf(gString, "car%d.max", CurrentCar); - int fid2 = CFileMgr::OpenFileForWriting(gString); - for (int i = 0; i < CHASE_SCENE_FRAMES_IN_RECORDING; i++) { - // WTF? Was it ever used? -#ifdef FIX_BUGS - CCarStateEachFrame* pState = pBaseMemForCar[CurrentCar]; -#else - CCarStateEachFrame* pState = (CCarStateEachFrame*)pChaseCars[CurrentCar]; -#endif - CVector right = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX; - CVector forward = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX; - CVector up = CrossProduct(right, forward); - sprintf(gString, "%f %f %f\n", pState->pos.x, pState->pos.y, pState->pos.z); - CFileMgr::Write(fid2, gString, strlen(gString) - 1); - sprintf(gString, "%f %f %f\n", right.x, right.y, right.z); - CFileMgr::Write(fid2, gString, strlen(gString) - 1); - sprintf(gString, "%f %f %f\n", forward.x, forward.y, forward.z); - CFileMgr::Write(fid2, gString, strlen(gString) - 1); - sprintf(gString, "%f %f %f\n", up.x, up.y, up.z); - CFileMgr::Write(fid2, gString, strlen(gString) - 1); - } - CFileMgr::CloseFile(fid2); - } - case STATE_PLAYBACK: - case STATE_PLAYBACK_BEFORE_RECORDING: - case STATE_PLAYBACK_INIT: - break; - } } -struct tCoors { - CVector pos; - float angle; -}; - -// I guess developer was filling this with actual data before running the game -tCoors NewCoorsForRecordedCars[7]; - void CRecordDataForChase::SaveOrRetrieveCarPositions(void) { - switch (Status) { - case STATE_NONE: - return; - case STATE_RECORD: - case STATE_PLAYBACK_BEFORE_RECORDING: - for (int i = 0; i < NUM_CHASE_CARS; i++) { - if (i != CurrentCar && CTimer::GetFrameCounter()) { - RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CTimer::GetFrameCounter() / 2], false); - pChaseCars[i]->GetMatrix().UpdateRW(); - pChaseCars[i]->UpdateRwFrame(); - } - } - if (Status == STATE_PLAYBACK_BEFORE_RECORDING && CTimer::GetFrameCounter()) { - RestoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2], false); - pChaseCars[CurrentCar]->GetMatrix().UpdateRW(); - pChaseCars[CurrentCar]->UpdateRwFrame(); - } - if (CPad::GetPad(0)->GetLeftShockJustDown() && CPad::GetPad(0)->GetRightShockJustDown()) { - if (!CPad::GetPad(0)->GetRightShockJustDown()) { - pChaseCars[CurrentCar]->SetPosition(NewCoorsForRecordedCars[PositionChanges].pos); - pChaseCars[CurrentCar]->SetMoveSpeed(0.0f, 0.0f, 0.0f); - pChaseCars[CurrentCar]->GetMatrix().SetRotateZOnly(DEGTORAD(NewCoorsForRecordedCars[PositionChanges].angle)); - ++PositionChanges; - } - if (Status == STATE_PLAYBACK_BEFORE_RECORDING) { - Status = STATE_RECORD; - pChaseCars[CurrentCar]->SetStatus(STATUS_PLAYER); - } - } - break; - case STATE_PLAYBACK_INIT: - Status = STATE_PLAYBACK; - break; - case STATE_PLAYBACK: - { - TimeMultiplier += CTimer::GetTimeStepNonClippedInSeconds(); - float EndOfFrameTime = CHASE_SCENE_FRAMES_PER_SECOND * Min(CHASE_SCENE_LENGTH_IN_SECONDS, TimeMultiplier); - for (int i = 0; i < NUM_CHASE_CARS; i++) { - if (!pBaseMemForCar[i]) - continue; - if (!pChaseCars[i]) - continue; - if (EndOfFrameTime < CHASE_SCENE_FRAMES_IN_RECORDING - 1) { - int FlooredEOFTime = EndOfFrameTime; - RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][FlooredEOFTime], false); - CMatrix tmp; - float dp = EndOfFrameTime - FlooredEOFTime; - RestoreInfoForMatrix(tmp, &pBaseMemForCar[i][FlooredEOFTime + 1]); - pChaseCars[i]->GetRight() += (tmp.GetRight() - pChaseCars[i]->GetRight()) * dp; - pChaseCars[i]->GetForward() += (tmp.GetForward() - pChaseCars[i]->GetForward()) * dp; - pChaseCars[i]->GetUp() += (tmp.GetUp() - pChaseCars[i]->GetUp()) * dp; - pChaseCars[i]->GetMatrix().GetPosition() += (tmp.GetPosition() - pChaseCars[i]->GetPosition()) * dp; - } - else{ - RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CHASE_SCENE_FRAMES_IN_RECORDING - 1], true); - if (i == 0) - pChaseCars[i]->GetMatrix().GetPosition().z += 0.2f; - } - pChaseCars[i]->GetMatrix().UpdateRW(); - pChaseCars[i]->UpdateRwFrame(); - pChaseCars[i]->RemoveAndAdd(); - } - break; - } - } } void CRecordDataForChase::StoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState) { - pState->rightX = INT8_MAX * pCar->GetRight().x; - pState->rightY = INT8_MAX * pCar->GetRight().y; - pState->rightZ = INT8_MAX * pCar->GetRight().z; - pState->forwardX = INT8_MAX * pCar->GetForward().x; - pState->forwardY = INT8_MAX * pCar->GetForward().y; - pState->forwardZ = INT8_MAX * pCar->GetForward().z; - pState->pos = pCar->GetPosition(); - pState->velX = 0.5f * INT16_MAX * pCar->GetMoveSpeed().x; - pState->velY = 0.5f * INT16_MAX * pCar->GetMoveSpeed().y; - pState->velZ = 0.5f * INT16_MAX * pCar->GetMoveSpeed().z; - pState->wheel = 20 * pCar->m_fSteerAngle; - pState->gas = 100 * pCar->m_fGasPedal; - pState->brake = 100 * pCar->m_fBrakePedal; - pState->handbrake = pCar->bIsHandbrakeOn; } void CRecordDataForChase::RestoreInfoForMatrix(CMatrix& matrix, CCarStateEachFrame* pState) { - matrix.GetRight() = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX; - matrix.GetForward() = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX; - matrix.GetUp() = CrossProduct(matrix.GetRight(), matrix.GetForward()); - matrix.GetPosition() = pState->pos; } void CRecordDataForChase::RestoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState, bool stop) { - CVector oldPos = pCar->GetPosition(); - RestoreInfoForMatrix(pCar->GetMatrix(), pState); - pCar->SetMoveSpeed(CVector(pState->velX, pState->velY, pState->velZ) / INT16_MAX / 0.5f); - pCar->SetTurnSpeed(0.0f, 0.0f, 0.0f); - pCar->m_fSteerAngle = pState->wheel / 20.0f; - pCar->m_fGasPedal = pState->gas / 100.0f; - pCar->m_fBrakePedal = pState->brake / 100.0f; - pCar->bIsHandbrakeOn = pState->handbrake; - if ((oldPos - pCar->GetPosition()).Magnitude() > 15.0f) { - if (pCar == pChaseCars[14]) { - pCar->m_currentColour1 = 58; - pCar->m_currentColour2 = 1; - } - else - pCar->GetModelInfo()->ChooseVehicleColour(pCar->m_currentColour1, pCar->m_currentColour2); - } - pCar->m_fHealth = Min(pCar->m_fHealth, 500.0f); - if (stop) { - pCar->m_fGasPedal = 0.0f; - pCar->m_fBrakePedal = 0.0f; - pCar->SetMoveSpeed(0.0f, 0.0f, 0.0f); - pCar->bIsHandbrakeOn = false; - } } void CRecordDataForChase::ProcessControlCars(void) { - if (Status != STATE_PLAYBACK) - return; - for (int i = 0; i < NUM_CHASE_CARS; i++) { - if (pChaseCars[i]) - pChaseCars[i]->ProcessControl(); - } } -#if (defined(GTA_PS2) || defined(FIX_BUGS)) bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad) { - // may be wrong - if (Status == STATE_NONE || Status == STATE_PLAYBACK) - return false; - return pad != 0; + return false; } -#endif void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2) { - CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY); - CStreaming::LoadAllRequestedModels(false); - if (!CStreaming::HasModelLoaded(mi)) - return; - CAutomobile* pCar = new CAutomobile(mi, MISSION_VEHICLE); - pCar->SetPosition(pos); - pCar->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER); - pCar->GetMatrix().SetRotateZOnly(DEGTORAD(angle)); - pCar->pDriver = nil; - pCar->m_currentColour1 = colour1; - pCar->m_currentColour2 = colour2; - CWorld::Add(pCar); - *ppCar = pCar; } void RemoveUnusedCollision(void) { - static const char* dontDeleteArray[] = { - "rd_SrRoad2A50", "rd_SrRoad2A20", "rd_CrossRda1w22", "rd_CrossRda1rw22", - "road_broadway02", "road_broadway01", "com_21way5", "com_21way50", - "cm1waycrosscom", "com_21way20", "com_21way10", "road_broadway04", - "com_rvroads52", "com_roadsrv", "com_roadkb23", "com_roadkb22" - }; - for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++) - CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_NONE; - CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_NONE); - for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++) - CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_COMMERCIAL; } void CRecordDataForChase::StartChaseScene(float startTime) { - char filename[28]; - SetUpCarsForChaseScene(); - Status = STATE_PLAYBACK; - AnimTime = startTime; - AnimStartTime = CTimer::GetTimeInMilliseconds(); - RemoveUnusedCollision(); - CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN); - CGame::TidyUpMemory(true, true); - CStreaming::ImGonnaUseStreamingMemory(); - CFileMgr::SetDir("data\\paths"); - for (int i = 0; i < NUM_CHASE_CARS; i++) { - if (!pChaseCars[i]) { - pBaseMemForCar[i] = nil; - continue; - } - sprintf(filename, "chase%d.dat", i); - FId2 = CFileMgr::OpenFile(filename, "rb"); - if (FId2 <= 0) { - pBaseMemForCar[i] = nil; - continue; - } - pBaseMemForCar[i] = new CCarStateEachFrame[CHASE_SCENE_FRAMES_IN_RECORDING]; - for (int j = 0; j < CHASE_SCENE_FRAMES_IN_RECORDING; j++) { - CFileMgr::Read(FId2, (char*)&pBaseMemForCar[i][j], sizeof(CCarStateEachFrame)); - CFileMgr::Seek(FId2, sizeof(CCarStateEachFrame), 1); - } - CFileMgr::CloseFile(FId2); - } - CFileMgr::SetDir(""); - CStreaming::IHaveUsedStreamingMemory(); - TimeMultiplier = 0.0f; } void CRecordDataForChase::CleanUpChaseScene(void) { - if (Status != STATE_PLAYBACK_INIT && Status != STATE_PLAYBACK) - return; - Status = STATE_NONE; - CleanUpCarsForChaseScene(); - for (int i = 0; i < NUM_CHASE_CARS; i++) { - if (pBaseMemForCar[i]) { - delete[] pBaseMemForCar[i]; - pBaseMemForCar[i] = nil; - } - } } void CRecordDataForChase::SetUpCarsForChaseScene(void) { - GiveUsACar(MI_POLICE, CVector(273.54221f, -1167.1907f, 24.880601f), 63.0f, &pChaseCars[0], 2, 1); - GiveUsACar(MI_ENFORCER, CVector(231.1783f, -1388.8322f, 25.978201f), 90.0f, &pChaseCars[1], 2, 1); - GiveUsACar(MI_TAXI, CVector(184.3156f, -1473.251f, 25.978201f), 0.0f, &pChaseCars[4], 6, 6); - GiveUsACar(MI_CHEETAH, CVector(173.8868f, -1377.6514f, 25.978201f), 0.0f, &pChaseCars[6], 4, 5); - GiveUsACar(MI_STINGER, CVector(102.5946f, -943.93628f, 25.9781f), 270.0f, &pChaseCars[7], 53, 53); - GiveUsACar(MI_CHEETAH, CVector(-177.7157f, -862.18652f, 25.978201f), 155.0f, &pChaseCars[10], 41, 1); - GiveUsACar(MI_STINGER, CVector(-170.56979f, -889.02362f, 25.978201f), 154.0f, &pChaseCars[11], 10, 10); - GiveUsACar(MI_KURUMA, CVector(402.60809f, -917.49628f, 37.381001f), 90.0f, &pChaseCars[14], 34, 1); - GiveUsACar(MI_TAXI, CVector(-33.496201f, -938.4563f, 25.9781f), 266.0f, &pChaseCars[16], 6, 6); - GiveUsACar(MI_KURUMA, CVector(49.363098f, -987.60498f, 25.9781f), 0.0f, &pChaseCars[18], 51, 1); - GiveUsACar(MI_TAXI, CVector(179.0049f, -1154.6686f, 25.9781f), 0.0f, &pChaseCars[19], 6, 76); - GiveUsACar(MI_RUMPO, CVector(-28.9762f, -1031.3367f, 25.990601f), 242.0f, &pChaseCars[2], 1, 75); - GiveUsACar(MI_PATRIOT, CVector(114.1564f, -796.69379f, 24.978201f), 180.0f, &pChaseCars[3], 0, 0); } void CRecordDataForChase::CleanUpCarsForChaseScene(void) { - for (int i = 0; i < NUM_CHASE_CARS; i++) - RemoveCarFromChase(i); } void CRecordDataForChase::RemoveCarFromChase(int32 i) { - if (!pChaseCars[i]) - return; - CWorld::Remove(pChaseCars[i]); - delete pChaseCars[i]; - pChaseCars[i] = nil; } CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32 i) { - CVehicle* pVehicle = pChaseCars[i]; - pChaseCars[i] = nil; - pVehicle->SetStatus(STATUS_PHYSICS); - return pVehicle; + return nil; } diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp index 5a322cdb..64cabf5d 100644 --- a/src/control/Restart.cpp +++ b/src/control/Restart.cpp @@ -80,13 +80,13 @@ CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, f return; } - eLevelName curlevel = CTheZones::FindZoneForPoint(pos); + eLevelName curlevel = CTheZones::GetLevelFromPosition(&pos); float fMinDist = 16000000.0f; int closestPoint = NUM_RESTART_POINTS; // find closest point on this level for (int i = 0; i < NumberOfHospitalRestarts; i++) { - if (CTheZones::FindZoneForPoint(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) { + if (CTheZones::GetLevelFromPosition(&HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) { float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr(); if (fMinDist >= dist) { fMinDist = dist; @@ -127,13 +127,13 @@ CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, flo return; } - eLevelName curlevel = CTheZones::FindZoneForPoint(pos); + eLevelName curlevel = CTheZones::GetLevelFromPosition(&pos); float fMinDist = 16000000.0f; int closestPoint = NUM_RESTART_POINTS; // find closest point on this level for (int i = 0; i < NumberOfPoliceRestarts; i++) { - if (CTheZones::FindZoneForPoint(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) { + if (CTheZones::GetLevelFromPosition(&PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) { float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr(); if (fMinDist >= dist) { fMinDist = dist; diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp index 1c0d9f96..3a271170 100644 --- a/src/control/RoadBlocks.cpp +++ b/src/control/RoadBlocks.cpp @@ -15,22 +15,23 @@ #include "CarCtrl.h" #include "General.h" -#define ROADBLOCKDIST (80.0f) +#define ROADBLOCKDIST (90.0f) int16 CRoadBlocks::NumRoadBlocks; -int16 CRoadBlocks::RoadBlockObjects[NUMROADBLOCKS]; +int16 CRoadBlocks::RoadBlockNodes[NUMROADBLOCKS]; bool CRoadBlocks::InOrOut[NUMROADBLOCKS]; +//--MIAMI: TODO void CRoadBlocks::Init(void) { int i; NumRoadBlocks = 0; - for (i = 0; i < ThePaths.m_numMapObjects; i++) { - if (ThePaths.m_objectFlags[i] & UseInRoadBlock) { + for(i = 0; i < ThePaths.m_numCarPathNodes; i++){ + if(ThePaths.m_pathNodes[i].bUseInRoadBlock && ThePaths.m_pathNodes[i].numLinks == 2){ if (NumRoadBlocks < NUMROADBLOCKS) { InOrOut[NumRoadBlocks] = true; - RoadBlockObjects[NumRoadBlocks] = i; + RoadBlockNodes[NumRoadBlocks] = i; NumRoadBlocks++; } else { #ifndef MASTER @@ -41,6 +42,8 @@ CRoadBlocks::Init(void) } } } + + // TODO(MIAMI): script roadblocks } void @@ -102,6 +105,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType } } +//--MIAMI: TODO: implement this void CRoadBlocks::GenerateRoadBlocks(void) { @@ -110,14 +114,14 @@ CRoadBlocks::GenerateRoadBlocks(void) int16 nRoadblockNode = (int16)(NUMROADBLOCKS * frame) / 16; const int16 maxRoadBlocks = (int16)(NUMROADBLOCKS * (frame + 1)) / 16; for (; nRoadblockNode < Min(NumRoadBlocks, maxRoadBlocks); nRoadblockNode++) { - CTreadable *mapObject = ThePaths.m_mapObjects[RoadBlockObjects[nRoadblockNode]]; - CVector2D vecDistance = FindPlayerCoors() - mapObject->GetPosition(); + CVector2D vecDistance = FindPlayerCoors() - ThePaths.m_pathNodes[nRoadblockNode].GetPosition(); if (vecDistance.x > -ROADBLOCKDIST && vecDistance.x < ROADBLOCKDIST && vecDistance.y > -ROADBLOCKDIST && vecDistance.y < ROADBLOCKDIST && vecDistance.Magnitude() < ROADBLOCKDIST) { if (!InOrOut[nRoadblockNode]) { InOrOut[nRoadblockNode] = true; if (FindPlayerVehicle() && (CGeneral::GetRandomNumber() & 0x7F) < FindPlayerPed()->m_pWanted->m_RoadblockDensity) { +#ifndef MIAMI CWanted *pPlayerWanted = FindPlayerPed()->m_pWanted; float fMapObjectRadius = 2.0f * mapObject->GetColModel()->boundingBox.max.x; int32 vehicleId = MI_POLICE; @@ -187,10 +191,13 @@ CRoadBlocks::GenerateRoadBlocks(void) } } } +#endif } } } else { InOrOut[nRoadblockNode] = false; } } + + // TODO(MIAMI): script roadblocks } diff --git a/src/control/RoadBlocks.h b/src/control/RoadBlocks.h index 0f0c1882..439fd6e7 100644 --- a/src/control/RoadBlocks.h +++ b/src/control/RoadBlocks.h @@ -7,7 +7,11 @@ class CRoadBlocks { public: static int16 NumRoadBlocks; +#ifndef MIAMI static int16 RoadBlockObjects[NUMROADBLOCKS]; +#else + static int16 RoadBlockNodes[NUMROADBLOCKS]; +#endif static bool InOrOut[NUMROADBLOCKS]; static void Init(void); diff --git a/src/control/Script.cpp b/src/control/Script.cpp index a274c289..8db2db81 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -506,7 +506,7 @@ void CRunningScript::Init() #ifdef USE_DEBUG_SCRIPT_LOADER int open_script() { - static int scriptToLoad = 0; + static int scriptToLoad = 1; if (GetAsyncKeyState('G') & 0x8000) scriptToLoad = 0; @@ -517,7 +517,7 @@ int open_script() switch (scriptToLoad) { case 0: return CFileMgr::OpenFile("main.scm", "rb"); - case 1: return CFileMgr::OpenFile("main_freeroam.scm", "rb"); + case 1: return CFileMgr::OpenFile("freeroam_miami.scm", "rb"); case 2: return CFileMgr::OpenFile("main_d.scm", "rb"); } return CFileMgr::OpenFile("main.scm", "rb"); @@ -2669,11 +2669,11 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]]; char label[12]; CTheScripts::ReadTextLabelFromScript(&m_nIp, label); - int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label); + int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT); if (zoneToCheck != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != 1? */ CVector pos = pPlayer->GetPos(); - CZone* pZone = CTheZones::GetZone(zoneToCheck); + CZone* pZone = CTheZones::GetNavigationZone(zoneToCheck); UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone)); return 0; } @@ -3001,7 +3001,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CTheScripts::ReadTextLabelFromScript(&m_nIp, label); m_nIp += KEY_LENGTH_IN_SCRIPT; CollectParameters(&m_nIp, 16); - int zone = CTheZones::FindZoneByLabelAndReturnIndex(label); + int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO); if (zone < 0) { debug("Couldn't find zone - %s\n", label); return 0; @@ -3022,41 +3022,17 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) assert(pPed); char label[12]; CTheScripts::ReadTextLabelFromScript(&m_nIp, label); - int zone = CTheZones::FindZoneByLabelAndReturnIndex(label); + int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT); if (zone != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); - UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, CTheZones::GetZone(zone))); + UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, CTheZones::GetNavigationZone(zone))); return 0; } + /* Not implemented. case COMMAND_SET_CAR_DENSITY: - { - char label[12]; - CTheScripts::ReadTextLabelFromScript(&m_nIp, label); - int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label); - m_nIp += 8; - CollectParameters(&m_nIp, 2); - if (zone < 0) { - debug("Couldn't find zone - %s\n", label); - return 0; - } - CTheZones::SetCarDensity(zone, ScriptParams[0], ScriptParams[1]); - return 0; - } case COMMAND_SET_PED_DENSITY: - { - char label[12]; - CTheScripts::ReadTextLabelFromScript(&m_nIp, label); - int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label); - m_nIp += KEY_LENGTH_IN_SCRIPT; - CollectParameters(&m_nIp, 2); - if (zone < 0) { - debug("Couldn't find zone - %s\n", label); - return 0; - } - CTheZones::SetPedDensity(zone, ScriptParams[0], ScriptParams[1]); - return 0; - } + */ case COMMAND_POINT_CAMERA_AT_PLAYER: { CollectParameters(&m_nIp, 3); @@ -3092,7 +3068,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) CTheScripts::ReadTextLabelFromScript(&m_nIp, label); m_nIp += KEY_LENGTH_IN_SCRIPT; CollectParameters(&m_nIp, 10); - int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label); + int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO); if (zone < 0) { debug("Couldn't find zone - %s\n", label); return 0; @@ -5853,10 +5829,10 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) { char zone[KEY_LENGTH_IN_SCRIPT]; strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); - int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone); + int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT); if (nZone != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; - CZone* pZone = CTheZones::GetZone(nZone); + CZone* pZone = CTheZones::GetNavigationZone(nZone); int ped_handle = -1; CVector pos = FindPlayerCoors(); int i = CPools::GetPedPool()->GetSize(); @@ -6461,7 +6437,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CTheScripts::ReadTextLabelFromScript(&m_nIp, zone); m_nIp += KEY_LENGTH_IN_SCRIPT; CollectParameters(&m_nIp, 2); - int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone); + int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_INFO); if (zone_id < 0) { printf("Couldn't find zone - %s\n", zone); return 0; @@ -6521,10 +6497,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) { char zone[KEY_LENGTH_IN_SCRIPT]; CTheScripts::ReadTextLabelFromScript(&m_nIp, zone); - int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone); +// TODO(MIAMI): just getting this to compile with new argument + int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT); if (zone_id != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; - CZone* pZone = CTheZones::GetZone(zone_id); + CZone* pZone = CTheZones::GetNavigationZone(zone_id); CollectParameters(&m_nIp, 1); int handle = -1; uint32 i = CPools::GetVehiclePool()->GetSize(); @@ -7027,10 +7004,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CollectParameters(&m_nIp, 1); char zone[KEY_LENGTH_IN_SCRIPT]; CTheScripts::ReadTextLabelFromScript(&m_nIp, zone); - int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone); +// TODO(MIAMI): just getting this to compile with new argument + int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT); if (zone_id != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; - CZone* pZone = CTheZones::GetZone(zone_id); + CZone* pZone = CTheZones::GetNavigationZone(zone_id); UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)ScriptParams[0], pZone->minx, pZone->maxx, pZone->miny, pZone->maxy, pZone->minz, pZone->maxz)); return 0; @@ -7162,7 +7140,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) if (total == 0) CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_NONE), pos, range, true, &total, 16, apEntities); if (total == 0) - CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::FindZoneForPoint(pos)), pos, range, true, &total, 16, apEntities); + CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, range, true, &total, 16, apEntities); CEntity* pClosestEntity = nil; float min_dist = 2.0f * range; for (int i = 0; i < total; i++) { @@ -7914,7 +7892,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) if (total == 0) CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_NONE), pos, radius, true, &total, 16, apEntities); if (total == 0) - CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::FindZoneForPoint(pos)), pos, radius, true, &total, 16, apEntities); + CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, radius, true, &total, 16, apEntities); CEntity* pClosestEntity = nil; float min_dist = 2.0f * radius; for (int i = 0; i < total; i++) { @@ -9440,10 +9418,11 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) { char zone[KEY_LENGTH_IN_SCRIPT]; strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); - int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone); +// TODO(MIAMI): just getting this to compile with new argument + int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT); if (nZone != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; - CZone* pZone = CTheZones::GetZone(nZone); + CZone* pZone = CTheZones::GetNavigationZone(nZone); int ped_handle = -1; CVector pos = FindPlayerCoors(); int i = CPools::GetPedPool()->GetSize(); diff --git a/src/control/Script.h b/src/control/Script.h index 01cad269..a44fc7c1 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -372,6 +372,7 @@ private: friend class CRunningScript; friend class CHud; friend void CMissionCleanup::Process(); + friend class CColStore; }; diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp index b2f0900e..f2dd6814 100644 --- a/src/control/TrafficLights.cpp +++ b/src/control/TrafficLights.cpp @@ -273,8 +273,12 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop) bool CTrafficLights::ShouldCarStopForBridge(CVehicle *vehicle) { +#ifdef GTA_BRIDGE return ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nNextPathNodeInfo].bBridgeLights && !ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nCurrentPathNodeInfo].bBridgeLights; +#else + return false; +#endif } int diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 9b178f35..8579dc64 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -633,7 +633,11 @@ CCamera::CamControl(void) m_bInitialNodeFound = false; m_bInitialNoNodeStaticsSet = false; } +#ifdef GTA_TRAIN Process_Train_Camera_Control(); +#else + assert(0 && "this can't happen"); +#endif }else{ if(((CVehicle*)pTargetEntity)->IsBoat()) boatTarget = true; @@ -930,11 +934,13 @@ CCamera::CamControl(void) if(CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer()) stairs = true; // Some hack for Mr Whoopee in a bomb shop +#ifndef MIAMI // uhh, check this if(Cams[ActiveCam].Using3rdPersonMouseCam() && CCollision::ms_collisionInMemory == LEVEL_COMMERCIAL){ if(pTargetEntity->GetPosition().x < 83.0f && pTargetEntity->GetPosition().x > 18.0f && pTargetEntity->GetPosition().y < -305.0f && pTargetEntity->GetPosition().y > -390.0f) disableGarageCam = true; } +#endif if(!disableGarageCam && (CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition()) || stairs)){ if(!m_bGarageFixedCamPositionSet && m_bLookingAtPlayer){ if(pToGarageWeAreIn || stairs){ @@ -2707,6 +2713,7 @@ CCamera::DontProcessObbeCinemaCamera(void) bDidWeProcessAnyCinemaCam = false; } +#ifdef GTA_TRAIN void CCamera::LoadTrainCamNodes(char const *name) { @@ -2884,6 +2891,7 @@ CCamera::Process_Train_Camera_Control(void) } } } +#endif void @@ -3179,7 +3187,7 @@ CCamera::RenderMotionBlur(void) CMBlur::MotionBlurRender(m_pRwCamera, m_BlurRed, m_BlurGreen, m_BlurBlue, - m_motionBlur, m_BlurType, m_imotionBlurAddAlpha); + m_motionBlur, m_BlurType); } void diff --git a/src/core/ColStore.cpp b/src/core/ColStore.cpp new file mode 100644 index 00000000..0715ae6e --- /dev/null +++ b/src/core/ColStore.cpp @@ -0,0 +1,228 @@ +#include "common.h" + +#include "templates.h" +#include "General.h" +#include "ModelInfo.h" +#include "Streaming.h" +#include "FileLoader.h" +#include "Script.h" +#include "Timer.h" +#include "Camera.h" +#include "Frontend.h" +#include "ColStore.h" + +CPool<ColDef,ColDef> *CColStore::ms_pColPool; + +void +CColStore::Initialise(void) +{ + if(ms_pColPool == nil) + ms_pColPool = new CPool<ColDef,ColDef>(COLSTORESIZE, "CollisionFiles"); + AddColSlot("generic"); // slot 0. not streamed +} + +void +CColStore::Shutdown(void) +{ + int i; + for(i = 0; i < COLSTORESIZE; i++) + RemoveColSlot(i); + if(ms_pColPool) + delete ms_pColPool; + ms_pColPool = nil; +} + +int +CColStore::AddColSlot(const char *name) +{ + ColDef *def = ms_pColPool->New(); + assert(def); + def->isLoaded = false; + def->a = 0; + def->bounds.left = 1000000.0f; + def->bounds.top = 1000000.0f; + def->bounds.right = -1000000.0f; + def->bounds.bottom = -1000000.0f; + def->minIndex = INT16_MAX; + def->maxIndex = INT16_MIN; + strcpy(def->name, name); + return ms_pColPool->GetJustIndex(def); +} + +void +CColStore::RemoveColSlot(int slot) +{ + if(GetSlot(slot)){ + if(GetSlot(slot)->isLoaded) + RemoveCol(slot); + ms_pColPool->Delete(GetSlot(slot)); + } +} + +int +CColStore::FindColSlot(const char *name) +{ + ColDef *def; + int size = ms_pColPool->GetSize(); + for(int i = 0; i < size; i++){ + def = GetSlot(i); + if(def && !CGeneral::faststricmp(def->name, name)) + return i; + } + return -1; +} + +char* +CColStore::GetColName(int32 slot) +{ + return GetSlot(slot)->name; +} + +CRect& +CColStore::GetBoundingBox(int32 slot) +{ + return GetSlot(slot)->bounds; +} + +void +CColStore::IncludeModelIndex(int32 slot, int32 modelIndex) +{ + ColDef *def = GetSlot(slot); + if(modelIndex < def->minIndex) + def->minIndex = modelIndex; + if(modelIndex > def->maxIndex) + def->maxIndex = modelIndex; +} + +bool +CColStore::LoadCol(int32 slot, uint8 *buffer, int32 bufsize) +{ + bool success; + ColDef *def = GetSlot(slot); + if(def->minIndex > def->maxIndex) + success = CFileLoader::LoadCollisionFileFirstTime(buffer, bufsize, slot); + else + success = CFileLoader::LoadCollisionFile(buffer, bufsize, slot); + if(success) + def->isLoaded = true; + else + debug("Failed to load Collision\n"); + return success; +} + +void +CColStore::RemoveCol(int32 slot) +{ + int id; + GetSlot(slot)->isLoaded = false; + for(id = 0; id < MODELINFOSIZE; id++){ + CBaseModelInfo *mi = CModelInfo::GetModelInfo(id); + if(mi){ + CColModel *col = mi->GetColModel(); + if(col && col->level == slot) + col->RemoveCollisionVolumes(); + } + } +} + +void +CColStore::LoadAllCollision(void) +{ + int i; + for(i = 1; i < COLSTORESIZE; i++) + if(GetSlot(i)) + CStreaming::RequestCol(i, 0); + CStreaming::LoadAllRequestedModels(false); +} + +void +CColStore::RemoveAllCollision(void) +{ + int i; + for(i = 1; i < COLSTORESIZE; i++) + if(GetSlot(i)) + if(CStreaming::CanRemoveCol(i)) + CStreaming::RemoveCol(i); +} + +static bool bLoadAtSecondPosition; +static CVector2D secondPosition; + +void +CColStore::AddCollisionNeededAtPosn(const CVector2D &pos) +{ + bLoadAtSecondPosition = true; + secondPosition = pos; +} + +void +CColStore::LoadCollision(const CVector2D &pos) +{ + int i; + + if(CStreaming::ms_disableStreaming) + return; + + for(i = 1; i < COLSTORESIZE; i++){ + if(GetSlot(i) == nil) + continue; + + bool wantThisOne = false; + + if(GetBoundingBox(i).IsPointInside(pos) || + bLoadAtSecondPosition && GetBoundingBox(i).IsPointInside(secondPosition, -119.0f) || + CGeneral::faststrcmp(GetColName(i), "yacht") == 0){ + wantThisOne = true; + }else{ + // TODO: check mission cleanup list + } + + if(wantThisOne) + CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY); + else + CStreaming::RemoveCol(i); + } + bLoadAtSecondPosition = false; +} + +void +CColStore::RequestCollision(const CVector2D &pos) +{ + int i; + + for(i = 1; i < COLSTORESIZE; i++) + if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f)) + CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY); +} + +void +CColStore::EnsureCollisionIsInMemory(const CVector2D &pos) +{ + int i; + + if(CStreaming::ms_disableStreaming) + return; + + for(i = 1; i < COLSTORESIZE; i++) + if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -110.0f) && + !CStreaming::HasColLoaded(i)){ + CStreaming::RequestCol(i, 0); + if(TheCamera.GetScreenFadeStatus() == FADE_0) + FrontEndMenuManager.MessageScreen("LOADCOL", false); + CTimer::Suspend(); + CStreaming::LoadAllRequestedModels(false); + CTimer::Resume(); + } +} + +bool +CColStore::HasCollisionLoaded(const CVector2D &pos) +{ + int i; + + for(i = 1; i < COLSTORESIZE; i++) + if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -110.0f) && + !GetSlot(i)->isLoaded) + return false; + return true; +} diff --git a/src/core/ColStore.h b/src/core/ColStore.h new file mode 100644 index 00000000..0d686ffd --- /dev/null +++ b/src/core/ColStore.h @@ -0,0 +1,43 @@ +#pragma once + +#include "templates.h" + +struct ColDef { // made up name + int32 a; + bool isLoaded; + CRect bounds; + char name[20]; + int16 minIndex; + int16 maxIndex; +}; + +class CColStore +{ + static CPool<ColDef,ColDef> *ms_pColPool; + +public: + static void Initialise(void); + static void Shutdown(void); + static int AddColSlot(const char *name); + static void RemoveColSlot(int32 slot); + static int FindColSlot(const char *name); + static char *GetColName(int32 slot); + static CRect &GetBoundingBox(int32 slot); + static void IncludeModelIndex(int32 slot, int32 modelIndex); + static bool LoadCol(int32 storeID, uint8 *buffer, int32 bufsize); + static void RemoveCol(int32 slot); + static void AddCollisionNeededAtPosn(const CVector2D &pos); + static void LoadAllCollision(void); + static void RemoveAllCollision(void); + static void LoadCollision(const CVector2D &pos); + static void RequestCollision(const CVector2D &pos); + static void EnsureCollisionIsInMemory(const CVector2D &pos); + static bool HasCollisionLoaded(const CVector2D &pos); + + static ColDef *GetSlot(int slot) { + assert(slot >= 0); + assert(ms_pColPool); + assert(slot < ms_pColPool->GetSize()); + return ms_pColPool->GetSlot(slot); + } +}; diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp index 0cdacfdb..48abbd9a 100644 --- a/src/core/Collision.cpp +++ b/src/core/Collision.cpp @@ -20,6 +20,8 @@ #include "SurfaceTable.h" #include "Lines.h" #include "Collision.h" +#include "Camera.h" +#include "ColStore.h" enum Direction { @@ -34,57 +36,30 @@ enum Direction eLevelName CCollision::ms_collisionInMemory; CLinkList<CColModel*> CCollision::ms_colModelCache; +//--MIAMI: done void CCollision::Init(void) { ms_colModelCache.Init(NUMCOLCACHELINKS); ms_collisionInMemory = LEVEL_NONE; + CColStore::Initialise(); } +//--MIAMI: done void CCollision::Shutdown(void) { ms_colModelCache.Shutdown(); + CColStore::Shutdown(); } +//--MIAMI: done void CCollision::Update(void) { - CVector playerCoors; - playerCoors = FindPlayerCoors(); - eLevelName level = CTheZones::m_CurrLevel; - bool forceLevelChange = false; - - if(CTimer::GetTimeInMilliseconds() < 2000 || CCutsceneMgr::IsCutsceneProcessing()) - return; - - // hardcode a level if there are no zones - if(level == LEVEL_NONE){ - if(CGame::currLevel == LEVEL_INDUSTRIAL && - playerCoors.x < 400.0f){ - level = LEVEL_COMMERCIAL; - forceLevelChange = true; - }else if(CGame::currLevel == LEVEL_SUBURBAN && - playerCoors.x > -450.0f && playerCoors.y < -1400.0f){ - level = LEVEL_COMMERCIAL; - forceLevelChange = true; - }else{ - if(playerCoors.x > 800.0f){ - level = LEVEL_INDUSTRIAL; - forceLevelChange = true; - }else if(playerCoors.x < -800.0f){ - level = LEVEL_SUBURBAN; - forceLevelChange = true; - } - } - } - if(level != LEVEL_NONE && level != CGame::currLevel) - CGame::currLevel = level; - if(ms_collisionInMemory != CGame::currLevel) - LoadCollisionWhenINeedIt(forceLevelChange); - CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); } +//--MIAMI: unused eLevelName GetCollisionInSectorList(CPtrList &list) { @@ -101,6 +76,7 @@ GetCollisionInSectorList(CPtrList &list) return LEVEL_NONE; } +//--MIAMI: unused // Get a level this sector is in based on collision models eLevelName GetCollisionInSector(CSector §) @@ -121,111 +97,16 @@ GetCollisionInSector(CSector §) return (eLevelName)level; } +//--MIAMI: done void CCollision::LoadCollisionWhenINeedIt(bool forceChange) { - eLevelName level, l; - bool multipleLevels; - CVector playerCoors; - CVehicle *veh; - CEntryInfoNode *ei; - int sx, sy; - int xmin, xmax, ymin, ymax; - int x, y; - - level = LEVEL_NONE; - - playerCoors = FindPlayerCoors(); - sx = CWorld::GetSectorIndexX(playerCoors.x); - sy = CWorld::GetSectorIndexY(playerCoors.y); - multipleLevels = false; - - veh = FindPlayerVehicle(); - if(veh && veh->IsTrain()){ - if(((CTrain*)veh)->m_nDoorState != TRAIN_DOOR_OPEN) - return; - }else if(playerCoors.z < -4.0f && !CCullZones::DoINeedToLoadCollision()) - return; - - // Figure out whose level's collisions we're most likely to be interested in - if(!forceChange){ - if(veh && veh->IsBoat()){ - // on water we expect to be between levels - multipleLevels = true; - }else{ - xmin = Max(sx - 1, 0); - xmax = Min(sx + 1, NUMSECTORS_X-1); - ymin = Max(sy - 1, 0); - ymax = Min(sy + 1, NUMSECTORS_Y-1); - - for(x = xmin; x <= xmax; x++) - for(y = ymin; y <= ymax; y++){ - l = GetCollisionInSector(*CWorld::GetSector(x, y)); - if(l != LEVEL_NONE){ - if(level == LEVEL_NONE) - level = l; - if(level != l) - multipleLevels = true; - } - } - } - - if(multipleLevels && veh && veh->IsBoat()) - for(ei = veh->m_entryInfoList.first; ei; ei = ei->next){ - level = GetCollisionInSector(*ei->sector); - if(level != LEVEL_NONE) - break; - } - } - - if(level == CGame::currLevel || forceChange){ - CTimer::Stop(); - DMAudio.SetEffectsFadeVol(0); - CPad::StopPadsShaking(); - LoadCollisionScreen(CGame::currLevel); - DMAudio.Service(); - - CPopulation::DealWithZoneChange(ms_collisionInMemory, CGame::currLevel, false); - CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL); - CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL); - CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN); - CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL); - CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL); - CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN); - CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); - CStreaming::RemoveUnusedModelsInLoadedList(); - CGame::TidyUpMemory(true, true); - CFileLoader::LoadCollisionFromDatFile(CGame::currLevel); - ms_collisionInMemory = CGame::currLevel; - CReplay::EmptyReplayBuffer(); - if(CGame::currLevel != LEVEL_NONE) - LoadSplash(GetLevelSplashScreen(CGame::currLevel)); - CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); - CStreaming::RemoveUnusedBuildings(CGame::currLevel); - CStreaming::RequestBigBuildings(CGame::currLevel); - CStreaming::LoadAllRequestedModels(true); - CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); - - CGame::TidyUpMemory(true, true); - CTimer::Update(); - DMAudio.SetEffectsFadeVol(127); - } } +//--MIAMI: done void CCollision::SortOutCollisionAfterLoad(void) { - if(ms_collisionInMemory == CGame::currLevel) - return; - - CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); - if(CGame::currLevel != LEVEL_NONE){ - CFileLoader::LoadCollisionFromDatFile(CGame::currLevel); - if(!CGame::playingIntro) - LoadSplash(GetLevelSplashScreen(CGame::currLevel)); - } - ms_collisionInMemory = CGame::currLevel; - CGame::TidyUpMemory(true, false); } void @@ -249,14 +130,14 @@ CCollision::LoadCollisionScreen(eLevelName level) bool -CCollision::TestSphereSphere(const CColSphere &s1, const CColSphere &s2) +CCollision::TestSphereSphere(const CSphere &s1, const CSphere &s2) { float d = s1.radius + s2.radius; return (s1.center - s2.center).MagnitudeSqr() < d*d; } bool -CCollision::TestSphereBox(const CColSphere &sph, const CColBox &box) +CCollision::TestSphereBox(const CSphere &sph, const CBox &box) { if(sph.center.x + sph.radius < box.min.x) return false; if(sph.center.x - sph.radius > box.max.x) return false; @@ -268,7 +149,7 @@ CCollision::TestSphereBox(const CColSphere &sph, const CColBox &box) } bool -CCollision::TestLineBox(const CColLine &line, const CColBox &box) +CCollision::TestLineBox(const CColLine &line, const CBox &box) { float t, x, y, z; // If either line point is in the box, we have a collision @@ -353,7 +234,7 @@ CCollision::TestLineBox(const CColLine &line, const CColBox &box) } bool -CCollision::TestVerticalLineBox(const CColLine &line, const CColBox &box) +CCollision::TestVerticalLineBox(const CColLine &line, const CBox &box) { if(line.p0.x <= box.min.x) return false; if(line.p0.y <= box.min.y) return false; @@ -1974,7 +1855,7 @@ CColModel::CColModel(void) vertices = nil; triangles = nil; trianglePlanes = nil; - level = CGame::currLevel; + level = 0; // generic col slot ownsCollisionVolumes = true; } diff --git a/src/core/Collision.h b/src/core/Collision.h index 895f012a..4b0c2fb9 100644 --- a/src/core/Collision.h +++ b/src/core/Collision.h @@ -10,26 +10,37 @@ #define MAX_COLLISION_POINTS 32 #endif -struct CColSphere +struct CSphere { CVector center; float radius; + void Set(float radius, const CVector ¢er) { this->center = center; this->radius = radius; } +}; + +struct CBox +{ + CVector min; + CVector max; + CVector GetSize(void) { return max - min; } + void Set(const CVector &min, const CVector &max) { this->min = min; this->max = max; } +}; + +struct CColSphere : public CSphere +{ uint8 surface; uint8 piece; void Set(float radius, const CVector ¢er, uint8 surf, uint8 piece); - void Set(float radius, const CVector ¢er) { this->center = center; this->radius = radius; } + using CSphere::Set; }; -struct CColBox +struct CColBox : public CBox { - CVector min; - CVector max; uint8 surface; uint8 piece; void Set(const CVector &min, const CVector &max, uint8 surf, uint8 piece); - CVector GetSize(void) { return max - min; } + using CBox::Set; }; struct CColLine @@ -85,15 +96,16 @@ struct CStoredCollPoly bool valid; }; +//--MIAMI: done struct struct CColModel { - CColSphere boundingSphere; - CColBox boundingBox; + CSphere boundingSphere; + CBox boundingBox; int16 numSpheres; - int16 numLines; int16 numBoxes; int16 numTriangles; - int32 level; + int8 numLines; + uint8 level; // colstore slot but probably still named level bool ownsCollisionVolumes; CColSphere *spheres; CColLine *lines; @@ -132,10 +144,10 @@ public: static void CalculateTrianglePlanes(CColModel *model); // all these return true if there's a collision - static bool TestSphereSphere(const CColSphere &s1, const CColSphere &s2); - static bool TestSphereBox(const CColSphere &sph, const CColBox &box); - static bool TestLineBox(const CColLine &line, const CColBox &box); - static bool TestVerticalLineBox(const CColLine &line, const CColBox &box); + static bool TestSphereSphere(const CSphere &s1, const CSphere &s2); + static bool TestSphereBox(const CSphere &sph, const CBox &box); + static bool TestLineBox(const CColLine &line, const CBox &box); + static bool TestVerticalLineBox(const CColLine &line, const CBox &box); static bool TestLineTriangle(const CColLine &line, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane); static bool TestLineSphere(const CColLine &line, const CColSphere &sph); static bool TestSphereTriangle(const CColSphere &sphere, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane); diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index 25c43778..87cba5eb 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -24,6 +24,8 @@ #include "ZoneCull.h" #include "CdStream.h" #include "FileLoader.h" +#include "Streaming.h" +#include "ColStore.h" char CFileLoader::ms_line[256]; @@ -46,14 +48,12 @@ CFileLoader::LoadLevel(const char *filename) { int fd; RwTexDictionary *savedTxd; - eLevelName savedLevel; bool objectsLoaded; char *line; char txdname[64]; savedTxd = RwTexDictionaryGetCurrent(); objectsLoaded = false; - savedLevel = CGame::currLevel; if(savedTxd == nil){ savedTxd = RwTexDictionaryCreate(); RwTexDictionarySetCurrent(savedTxd); @@ -77,12 +77,8 @@ CFileLoader::LoadLevel(const char *filename) AddTexDictionaries(savedTxd, txd); RwTexDictionaryDestroy(txd); }else if(strncmp(line, "COLFILE", 7) == 0){ - int level; - sscanf(line+8, "%d", &level); - CGame::currLevel = (eLevelName)level; LoadingScreenLoadingFile(line+10); - LoadCollisionFile(line+10); - CGame::currLevel = savedLevel; + LoadCollisionFile(line+10, 0); }else if(strncmp(line, "MODELFILE", 9) == 0){ LoadingScreenLoadingFile(line + 10); LoadModelFile(line + 10); @@ -94,15 +90,15 @@ CFileLoader::LoadLevel(const char *filename) LoadObjectTypes(line + 4); }else if(strncmp(line, "IPL", 3) == 0){ if(!objectsLoaded){ - CModelInfo::ConstructMloClumps(); + LoadingScreenLoadingFile("Collision"); CObjectData::Initialise("DATA\\OBJECT.DAT"); + CStreaming::Init(); + CColStore::LoadAllCollision(); + // TODO(MIAMI): anim indices objectsLoaded = true; } LoadingScreenLoadingFile(line + 4); LoadScene(line + 4); - }else if(strncmp(line, "MAPZONE", 7) == 0){ - LoadingScreenLoadingFile(line + 8); - LoadMapZones(line + 8); }else if(strncmp(line, "SPLASH", 6) == 0){ LoadSplash(GetRandomSplashScreen()); }else if(strncmp(line, "CDIMAGE", 7) == 0){ @@ -112,30 +108,13 @@ CFileLoader::LoadLevel(const char *filename) CFileMgr::CloseFile(fd); RwTexDictionarySetCurrent(savedTxd); -} - -void -CFileLoader::LoadCollisionFromDatFile(int currlevel) -{ - int fd; - char *line; - - fd = CFileMgr::OpenFile(CGame::aDatFile, "r"); - assert(fd > 0); - for(line = LoadLine(fd); line; line = LoadLine(fd)){ - if(*line == '#') - continue; - - if(strncmp(line, "COLFILE", 7) == 0){ - int level; - sscanf(line+8, "%d", &level); - if(currlevel == level) - LoadCollisionFile(line+10); - } - } - - CFileMgr::CloseFile(fd); + int i; + for(i = 1; i < COLSTORESIZE; i++) + if(CColStore::GetSlot(i)) + CColStore::GetBoundingBox(i).Grow(120.0f); + CWorld::RepositionCertainDynamicObjects(); + CColStore::RemoveAllCollision(); } char* @@ -178,8 +157,9 @@ struct ColHeader uint32 size; }; +//--MIAMI: done void -CFileLoader::LoadCollisionFile(const char *filename) +CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot) { int fd; char modelname[24]; @@ -188,6 +168,7 @@ CFileLoader::LoadCollisionFile(const char *filename) debug("Loading collision file %s\n", filename); fd = CFileMgr::OpenFile(filename, "rb"); + assert(fd > 0); while(CFileMgr::Read(fd, (char*)&header, sizeof(header))){ assert(strncmp(header.ident, "COLL", 4) == 0); @@ -196,10 +177,11 @@ CFileLoader::LoadCollisionFile(const char *filename) mi = CModelInfo::GetModelInfo(modelname, nil); if(mi){ - if(mi->GetColModel()){ + if(mi->GetColModel() && mi->DoesOwnColModel()){ LoadCollisionModel(work_buff+24, *mi->GetColModel(), modelname); }else{ CColModel *model = new CColModel; + model->level = colSlot; LoadCollisionModel(work_buff+24, *model, modelname); mi->SetColModel(model, true); } @@ -211,6 +193,80 @@ CFileLoader::LoadCollisionFile(const char *filename) CFileMgr::CloseFile(fd); } + +//--MIAMI: done +bool +CFileLoader::LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot) +{ + uint32 modelsize; + char modelname[24]; + CBaseModelInfo *mi; + ColHeader *header; + int modelIndex; + + while(size > 8){ + header = (ColHeader*)buffer; + modelsize = header->size; + if(strncmp(header->ident, "COLL", 4) != 0) + return size-8 < CDSTREAM_SECTOR_SIZE; + memcpy(modelname, buffer+8, 24); + memcpy(work_buff, buffer+32, modelsize-24); + size -= 32 + (modelsize-24); + buffer += 32 + (modelsize-24); + if(modelsize > 15*1024) + debug("colmodel %s is huge, size %d\n", modelname, modelsize); + + mi = CModelInfo::GetModelInfo(modelname, &modelIndex); + if(mi){ + CColStore::IncludeModelIndex(colSlot, modelIndex); + CColModel *model = new CColModel; + model->level = colSlot; + LoadCollisionModel(work_buff, *model, modelname); + mi->SetColModel(model, true); + }else{ + debug("colmodel %s can't find a modelinfo\n", modelname); + } + } + return true; +} + +bool +CFileLoader::LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot) +{ + uint32 modelsize; + char modelname[24]; + CBaseModelInfo *mi; + ColHeader *header; + + while(size > 8){ + header = (ColHeader*)buffer; + modelsize = header->size; + if(strncmp(header->ident, "COLL", 4) != 0) + return size-8 < CDSTREAM_SECTOR_SIZE; + memcpy(modelname, buffer+8, 24); + memcpy(work_buff, buffer+32, modelsize-24); + size -= 32 + (modelsize-24); + buffer += 32 + (modelsize-24); + if(modelsize > 15*1024) + debug("colmodel %s is huge, size %d\n", modelname, modelsize); + + mi = CModelInfo::GetModelInfo(modelname, CColStore::GetSlot(colSlot)->minIndex, CColStore::GetSlot(colSlot)->maxIndex); + if(mi){ + if(mi->GetColModel()){ + LoadCollisionModel(work_buff, *mi->GetColModel(), modelname); + }else{ + CColModel *model = new CColModel; + model->level = colSlot; + LoadCollisionModel(work_buff, *model, modelname); + mi->SetColModel(model, true); + } + }else{ + debug("colmodel %s can't find a modelinfo\n", modelname); + } + } + return true; +} + void CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname) { @@ -498,8 +554,9 @@ CFileLoader::LoadObjectTypes(const char *filename) enum { NONE, OBJS, - MLO, + MLO, // unused but enum still has it TOBJ, + WEAP, HIER, CARS, PEDS, @@ -510,16 +567,17 @@ CFileLoader::LoadObjectTypes(const char *filename) int fd; int section; int pathIndex; - char pathTypeStr[20]; int id, pathType; - int mlo; + int minID, maxID; section = NONE; + minID = INT32_MAX; + maxID = -1; pathIndex = -1; - mlo = 0; debug("Loading object types from %s...\n", filename); fd = CFileMgr::OpenFile(filename, "rb"); + assert(fd > 0); for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){ if(*line == '\0' || *line == '#') continue; @@ -527,25 +585,27 @@ CFileLoader::LoadObjectTypes(const char *filename) if(section == NONE){ if(strncmp(line, "objs", 4) == 0) section = OBJS; else if(strncmp(line, "tobj", 4) == 0) section = TOBJ; + else if(strncmp(line, "weap", 4) == 0) section = WEAP; else if(strncmp(line, "hier", 4) == 0) section = HIER; else if(strncmp(line, "cars", 4) == 0) section = CARS; else if(strncmp(line, "peds", 4) == 0) section = PEDS; else if(strncmp(line, "path", 4) == 0) section = PATH; else if(strncmp(line, "2dfx", 4) == 0) section = TWODFX; }else if(strncmp(line, "end", 3) == 0){ - section = section == MLO ? OBJS : NONE; + section = NONE; }else switch(section){ case OBJS: - if(strncmp(line, "sta", 3) == 0) - mlo = LoadMLO(line); - else - LoadObject(line); - break; - case MLO: - LoadMLOInstance(mlo, line); + id = LoadObject(line); + if(id > maxID) maxID = id; + if(id < minID) minID = id; break; case TOBJ: - LoadTimeObject(line); + id = LoadTimeObject(line); + if(id > maxID) maxID = id; + if(id < minID) minID = id; + break; + case WEAP: + assert(0 && "can't do this yet"); break; case HIER: LoadClumpObject(line); @@ -558,17 +618,15 @@ CFileLoader::LoadObjectTypes(const char *filename) break; case PATH: if(pathIndex == -1){ - id = LoadPathHeader(line, pathTypeStr); - if(strncmp(pathTypeStr, "ped", 4) == 0) - pathType = 1; - else if(strncmp(pathTypeStr, "car", 4) == 0) - pathType = 0; + id = LoadPathHeader(line, pathType); pathIndex = 0; }else{ - if(pathType == 1) + if(pathType == 0) LoadPedPathNode(line, id, pathIndex); - else if(pathType == 0) - LoadCarPathNode(line, id, pathIndex); + else if (pathType == 1) + LoadCarPathNode(line, id, pathIndex, false); + else if (pathType == 2) + LoadCarPathNode(line, id, pathIndex, true); pathIndex++; if(pathIndex == 12) pathIndex = -1; @@ -581,7 +639,7 @@ CFileLoader::LoadObjectTypes(const char *filename) } CFileMgr::CloseFile(fd); - for(id = 0; id < MODELINFOSIZE; id++){ + for(id = minID; id <= maxID; id++){ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); if(mi && mi->IsSimple()) mi->SetupBigBuilding(); @@ -591,16 +649,20 @@ CFileLoader::LoadObjectTypes(const char *filename) void SetModelInfoFlags(CSimpleModelInfo *mi, uint32 flags) { - mi->m_normalCull = !!(flags & 1); + mi->m_wetRoadReflection = !!(flags & 1); mi->m_noFade = !!(flags & 2); mi->m_drawLast = !!(flags & (4|8)); mi->m_additive = !!(flags & 8); mi->m_isSubway = !!(flags & 0x10); mi->m_ignoreLight = !!(flags & 0x20); mi->m_noZwrite = !!(flags & 0x40); + mi->m_noShadows = !!(flags & 0x80); + mi->m_ignoreDrawDist = !!(flags & 0x100); + mi->m_isCodeGlass = !!(flags & 0x200); + mi->m_isArtistGlass = !!(flags & 0x400); } -void +int CFileLoader::LoadObject(const char *line) { int id, numObjs; @@ -611,7 +673,7 @@ CFileLoader::LoadObject(const char *line) CSimpleModelInfo *mi; if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4) - return; + return 0; // game returns return value switch(numObjs){ case 1: @@ -643,60 +705,11 @@ CFileLoader::LoadObject(const char *line) mi->m_firstDamaged = damaged; mi->SetTexDictionary(txd); MatchModelString(model, id); -} - -int -CFileLoader::LoadMLO(const char *line) -{ - char smth[8]; - char name[24]; - int modelIndex; - float someFloat; - - sscanf(line, "%s %s %d %f", smth, name, &modelIndex, &someFloat); - CMloModelInfo *minfo = CModelInfo::AddMloModel(modelIndex); - minfo->SetName(name); - minfo->field_34 = someFloat; - int instId = CModelInfo::GetMloInstanceStore().allocPtr; - minfo->firstInstance = instId; - minfo->lastInstance = instId; - minfo->SetTexDictionary("generic"); - return modelIndex; -} - -void -CFileLoader::LoadMLOInstance(int id, const char *line) -{ - char name[24]; - RwV3d pos, scale, rot; - float angle; - int modelIndex; - CMloModelInfo *minfo = (CMloModelInfo*)CModelInfo::GetModelInfo(id); - sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f", - &modelIndex, - name, - &pos.x, &pos.y, &pos.z, - &scale.x, &scale.y, &scale.z, - &rot.x, &rot.y, &rot.z, - &angle); - float rad = Acos(angle) * 2.0f; - CInstance *inst = CModelInfo::GetMloInstanceStore().alloc(); - minfo->lastInstance++; - - RwMatrix *matrix = RwMatrixCreate(); - RwMatrixScale(matrix, &scale, rwCOMBINEREPLACE); - RwMatrixRotate(matrix, &rot, -RADTODEG(rad), rwCOMBINEPOSTCONCAT); - RwMatrixTranslate(matrix, &pos, rwCOMBINEPOSTCONCAT); - - inst->GetMatrix() = CMatrix(matrix); - inst->GetMatrix().UpdateRW(); - - inst->m_modelIndex = modelIndex; - RwMatrixDestroy(matrix); + return id; } -void +int CFileLoader::LoadTimeObject(const char *line) { int id, numObjs; @@ -708,7 +721,7 @@ CFileLoader::LoadTimeObject(const char *line) CTimeModelInfo *mi, *other; if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4) - return; + return 0; // game returns return value switch(numObjs){ case 1: @@ -744,6 +757,8 @@ CFileLoader::LoadTimeObject(const char *line) if(other) other->SetOtherTimeModel(id); MatchModelString(model, id); + + return id; } void @@ -874,33 +889,51 @@ CFileLoader::LoadPedObject(const char *line) } int -CFileLoader::LoadPathHeader(const char *line, char *type) +CFileLoader::LoadPathHeader(const char *line, int &type) { int id; char modelname[32]; - sscanf(line, "%s %d %s", type, &id, modelname); + sscanf(line, "%d %d %s", &type, &id, modelname); return id; } void CFileLoader::LoadPedPathNode(const char *line, int id, int node) { - int type, next, cross; - float x, y, z, width; - - sscanf(line, "%d %d %d %f %f %f %f", &type, &next, &cross, &x, &y, &z, &width); - ThePaths.StoreNodeInfoPed(id, node, type, next, x, y, z, 0, !!cross); + int type, next, cross, numLeft, numRight, speed, flags; + float x, y, z, width, spawnRate; + + if(sscanf(line, "%d %d %d %f %f %f %f %d %d %d %d %f", + &type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight, + &speed, &flags, &spawnRate) != 12) + spawnRate = 1.0f; + + if(id == -1) + ThePaths.StoreDetachedNodeInfoPed(node, type, next, x, y, z, + width, !!cross, !!(flags&1), !!(flags&4), spawnRate*15.0f); + else + ThePaths.StoreNodeInfoPed(id, node, type, next, x, y, z, + width, !!cross, spawnRate*15.0f); } void -CFileLoader::LoadCarPathNode(const char *line, int id, int node) +CFileLoader::LoadCarPathNode(const char *line, int id, int node, bool waterPath) { - int type, next, cross, numLeft, numRight; - float x, y, z, width; - - sscanf(line, "%d %d %d %f %f %f %f %d %d", &type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight); - ThePaths.StoreNodeInfoCar(id, node, type, next, x, y, z, 0, numLeft, numRight); + int type, next, cross, numLeft, numRight, speed, flags; + float x, y, z, width, spawnRate; + + if(sscanf(line, "%d %d %d %f %f %f %f %d %d %d %d %f", + &type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight, + &speed, &flags, &spawnRate) != 12) + spawnRate = 1.0f; + + if(id == -1) + ThePaths.StoreDetachedNodeInfoCar(node, type, next, x, y, z, width, numLeft, numRight, + !!(flags&1), !!(flags&4), speed, !!(flags&2), waterPath, spawnRate, false); + else + ThePaths.StoreNodeInfoCar(id, node, type, next, x, y, z, 0, numLeft, numRight, + !!(flags&1), !!(flags&4), speed, !!(flags&2), waterPath, spawnRate); } @@ -993,20 +1026,21 @@ CFileLoader::LoadScene(const char *filename) INST, ZONE, CULL, + OCCL, PICK, PATH, }; char *line; int fd; int section; - int pathIndex; - char pathTypeStr[20]; + int pathType, pathIndex; section = NONE; pathIndex = -1; debug("Creating objects from %s...\n", filename); fd = CFileMgr::OpenFile(filename, "rb"); + assert(fd > 0); for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){ if(*line == '\0' || *line == '#') continue; @@ -1017,6 +1051,7 @@ CFileLoader::LoadScene(const char *filename) else if(strncmp(line, "cull", 4) == 0) section = CULL; else if(strncmp(line, "pick", 4) == 0) section = PICK; else if(strncmp(line, "path", 4) == 0) section = PATH; + else if(strncmp(line, "occl", 4) == 0) section = OCCL; }else if(strncmp(line, "end", 3) == 0){ section = NONE; }else switch(section){ @@ -1029,18 +1064,24 @@ CFileLoader::LoadScene(const char *filename) case CULL: LoadCullZone(line); break; + case OCCL: + // TODO(MIAMI): occlusion + break; case PICK: // unused LoadPickup(line); break; case PATH: - // unfinished in the game if(pathIndex == -1){ - LoadPathHeader(line, pathTypeStr); - // type not set + LoadPathHeader(line, pathType); pathIndex = 0; }else{ - // nodes not loaded + if(pathType == 0) + LoadPedPathNode(line, -1, pathIndex); + else if (pathType == 1) + LoadCarPathNode(line, -1, pathIndex, false); + else if (pathType == 2) + LoadCarPathNode(line, -1, pathIndex, true); pathIndex++; if(pathIndex == 12) pathIndex = -1; @@ -1063,18 +1104,30 @@ CFileLoader::LoadObjectInstance(const char *line) CSimpleModelInfo *mi; RwMatrix *xform; CEntity *entity; - if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f", - &id, name, + float area; + + if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f %f", + &id, name, &area, &trans.x, &trans.y, &trans.z, &scale.x, &scale.y, &scale.z, - &axis.x, &axis.y, &axis.z, &angle) != 12) - return; + &axis.x, &axis.y, &axis.z, &angle) != 13){ + if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f", + &id, name, + &trans.x, &trans.y, &trans.z, + &scale.x, &scale.y, &scale.z, + &axis.x, &axis.y, &axis.z, &angle) != 12) + return; + area = 0; + } mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); if(mi == nil) return; assert(mi->IsSimple()); + if(!CStreaming::IsObjectInCdImage(id)) + debug("Not in cdimage %s\n", mi->GetName()); + angle = -RADTODEG(2.0f * acosf(angle)); xform = RwMatrixCreate(); RwMatrixRotate(xform, &axis, angle, rwCOMBINEREPLACE); @@ -1089,6 +1142,7 @@ CFileLoader::LoadObjectInstance(const char *line) entity->SetModelIndexNoCreate(id); entity->GetMatrix() = CMatrix(xform); entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition()); + entity->m_area = area; if(mi->IsSimple()){ if(mi->m_isBigBuilding) entity->SetupBigBuilding(); @@ -1098,14 +1152,23 @@ CFileLoader::LoadObjectInstance(const char *line) if(mi->GetLargestLodDistance() < 2.0f) entity->bIsVisible = false; CWorld::Add(entity); + + CColModel *col = entity->GetColModel(); + if(col->numSpheres || col->numBoxes || col->numTriangles){ + if(col->level != 0) + CColStore::GetBoundingBox(col->level).ContainRect(entity->GetBoundRect()); + }else + entity->bUsesCollision = false; + // TODO(MIAMI): set some flag here if col min is below 6 }else{ entity = new CDummyObject; entity->SetModelIndexNoCreate(id); entity->GetMatrix() = CMatrix(xform); CWorld::Add(entity); - if(IsGlass(entity->GetModelIndex())) + if(IsGlass(entity->GetModelIndex()) && !mi->m_isArtistGlass) entity->bIsVisible = false; entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition()); + entity->m_area = area; } RwMatrixDestroy(xform); @@ -1150,54 +1213,7 @@ CFileLoader::LoadPickup(const char *line) sscanf(line, "%d %f %f %f", &id, &x, &y, &z); } -void -CFileLoader::LoadMapZones(const char *filename) -{ - enum { - NONE, - INST, - ZONE, - CULL, - PICK, - PATH, - }; - char *line; - int fd; - int section; - - section = NONE; - debug("Creating zones from %s...\n", filename); - - fd = CFileMgr::OpenFile(filename, "rb"); - for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){ - if(*line == '\0' || *line == '#') - continue; - - if(section == NONE){ - if(strncmp(line, "zone", 4) == 0) section = ZONE; - }else if(strncmp(line, "end", 3) == 0){ - section = NONE; - }else switch(section){ - case ZONE: { - char name[24]; - int type, level; - float minx, miny, minz; - float maxx, maxy, maxz; - if(sscanf(line, "%s %d %f %f %f %f %f %f %d", - &name, &type, - &minx, &miny, &minz, - &maxx, &maxy, &maxz, - &level) == 9) - CTheZones::CreateMapZone(name, (eZoneType)type, minx, miny, minz, maxx, maxy, maxz, (eLevelName)level); - } - break; - } - } - CFileMgr::CloseFile(fd); - - debug("Finished loading IPL\n"); -} - +//--MIAMI: unused void CFileLoader::ReloadPaths(const char *filename) { @@ -1208,10 +1224,10 @@ CFileLoader::ReloadPaths(const char *filename) char *line; int section = NONE; int id, pathType, pathIndex = -1; - char pathTypeStr[20]; debug("Reloading paths from %s...\n", filename); int fd = CFileMgr::OpenFile(filename, "r"); + assert(fd > 0); for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) { if (*line == '\0' || *line == '#') continue; @@ -1227,17 +1243,15 @@ CFileLoader::ReloadPaths(const char *filename) switch (section) { case PATH: if (pathIndex == -1) { - id = LoadPathHeader(line, pathTypeStr); - if (strncmp(pathTypeStr, "ped", 4) == 0) - pathType = 1; - else if (strncmp(pathTypeStr, "car", 4) == 0) - pathType = 0; + id = LoadPathHeader(line, pathType); pathIndex = 0; } else { - if (pathType == 1) + if(pathType == 0) LoadPedPathNode(line, id, pathIndex); - else if (pathType == 0) - LoadCarPathNode(line, id, pathIndex); + else if (pathType == 1) + LoadCarPathNode(line, id, pathIndex, false); + else if (pathType == 2) + LoadCarPathNode(line, id, pathIndex, true); pathIndex++; if (pathIndex == 12) pathIndex = -1; @@ -1267,6 +1281,7 @@ CFileLoader::ReloadObjectTypes(const char *filename) CFileMgr::ChangeDir("\\DATA\\MAPS\\"); int fd = CFileMgr::OpenFile(filename, "r"); + assert(fd > 0); CFileMgr::ChangeDir("\\"); for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) { if (*line == '\0' || *line == '#') @@ -1342,6 +1357,7 @@ CFileLoader::ReLoadScene(const char *filename) char *line; CFileMgr::ChangeDir("\\DATA\\"); int fd = CFileMgr::OpenFile(filename, "r"); + assert(fd > 0); CFileMgr::ChangeDir("\\"); for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) { diff --git a/src/core/FileLoader.h b/src/core/FileLoader.h index 87b8fe61..959c919e 100644 --- a/src/core/FileLoader.h +++ b/src/core/FileLoader.h @@ -5,10 +5,11 @@ class CFileLoader static char ms_line[256]; public: static void LoadLevel(const char *filename); - static void LoadCollisionFromDatFile(int currlevel); static char *LoadLine(int fd); static RwTexDictionary *LoadTexDictionary(const char *filename); - static void LoadCollisionFile(const char *filename); + static void LoadCollisionFile(const char *filename, uint8 colSlot); + static bool LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot); + static bool LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot); static void LoadCollisionModel(uint8 *buf, struct CColModel &model, char *name); static void LoadModelFile(const char *filename); static RpAtomic *FindRelatedModelInfoCB(RpAtomic *atomic, void *data); @@ -22,16 +23,14 @@ public: static void AddTexDictionaries(RwTexDictionary *dst, RwTexDictionary *src); static void LoadObjectTypes(const char *filename); - static void LoadObject(const char *line); - static int LoadMLO(const char *line); - static void LoadMLOInstance(int id, const char *line); - static void LoadTimeObject(const char *line); + static int LoadObject(const char *line); + static int LoadTimeObject(const char *line); static void LoadClumpObject(const char *line); static void LoadVehicleObject(const char *line); static void LoadPedObject(const char *line); - static int LoadPathHeader(const char *line, char *type); + static int LoadPathHeader(const char *line, int &type); static void LoadPedPathNode(const char *line, int id, int node); - static void LoadCarPathNode(const char *line, int id, int node); + static void LoadCarPathNode(const char *line, int id, int node, bool waterPath); static void Load2dEffect(const char *line); static void LoadScene(const char *filename); @@ -40,8 +39,6 @@ public: static void LoadCullZone(const char *line); static void LoadPickup(const char *line); - static void LoadMapZones(const char *filename); - static void ReloadPaths(const char *filename); static void ReloadObjectTypes(const char *filename); static void ReloadObject(const char *line); diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index fc845a4c..e2c2a453 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -1060,10 +1060,10 @@ CMenuManager::Draw() rightText = TheText.Get(gbBigWhiteDebugLightSwitchedOn ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_PEDROADGROUPS: - rightText = TheText.Get(gbShowPedRoadGroups ? "FEM_ON" : "FEM_OFF"); + // REMOVED(MIAMI) break; case MENUACTION_CARROADGROUPS: - rightText = TheText.Get(gbShowCarRoadGroups ? "FEM_ON" : "FEM_OFF"); + // REMOVED(MIAMI) break; case MENUACTION_COLLISIONPOLYS: rightText = TheText.Get(gbShowCollisionPolys ? "FEM_ON" : "FEM_OFF"); @@ -4904,11 +4904,11 @@ CMenuManager::ProcessOnOffMenuOptions() DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; case MENUACTION_PEDROADGROUPS: - gbShowPedRoadGroups = !gbShowPedRoadGroups; + // REMOVED(MIAMI) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; case MENUACTION_CARROADGROUPS: - gbShowCarRoadGroups = !gbShowCarRoadGroups; + // REMOVED(MIAMI) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; case MENUACTION_COLLISIONPOLYS: diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 3286f275..a6ca4aa0 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -624,6 +624,8 @@ public: void LoadAllTextures(); void LoadSettings(); void MessageScreen(const char *); + // TODO(MIAMI): implement the second argument + void MessageScreen(const char *str, bool) { MessageScreen(str); } void PickNewPlayerColour(); void PrintBriefs(); static void PrintErrorMessage(); diff --git a/src/core/Game.cpp b/src/core/Game.cpp index d0f412d8..22d4de99 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -89,6 +89,7 @@ eLevelName CGame::currLevel; +int32 CGame::currArea; bool CGame::bDemoMode = true; bool CGame::nastyGame = true; bool CGame::frenchGame; @@ -264,7 +265,7 @@ bool CGame::Initialise(const char* datFile) strcpy(aDatFile, datFile); CPools::Initialise(); CIniFile::LoadIniFile(); - currLevel = LEVEL_INDUSTRIAL; + currLevel = LEVEL_BEACH; LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen()); gameTxdSlot = CTxdStore::AddTxdSlot("generic"); CTxdStore::Create(gameTxdSlot); @@ -319,7 +320,6 @@ bool CGame::Initialise(const char* datFile) CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; LoadingScreen("Loading the Game", "Setup streaming", nil); - CStreaming::Init(); CStreaming::LoadInitialVehicles(); CStreaming::LoadInitialPeds(); CStreaming::RequestBigBuildings(LEVEL_NONE); @@ -367,10 +367,7 @@ bool CGame::Initialise(const char* datFile) CWaterCannons::Init(); CBridge::Init(); CGarages::Init(); - LoadingScreen("Loading the Game", "Position dynamic objects", nil); - CWorld::RepositionCertainDynamicObjects(); LoadingScreen("Loading the Game", "Initialise vehicle paths", nil); - CCullZones::ResolveVisibilities(); CTrain::InitTrains(); CPlane::InitPlanes(); CCredits::Init(); @@ -381,7 +378,6 @@ bool CGame::Initialise(const char* datFile) CTheScripts::Process(); TheCamera.Process(); LoadingScreen("Loading the Game", "Load scene", nil); - CModelInfo::RemoveColModelsFromOtherLevels(currLevel); CCollision::ms_collisionInMemory = currLevel; for (int i = 0; i < MAX_PADS; i++) CPad::GetPad(i)->Clear(true); @@ -487,7 +483,6 @@ void CGame::ReInitGameObjectVariables(void) CSpecialFX::Init(); CWaterCannons::Init(); CParticle::ReloadConfig(); - CCullZones::ResolveVisibilities(); if ( !FrontEndMenuManager.m_bWantToLoad ) { @@ -519,8 +514,6 @@ void CGame::ReloadIPLs(void) CRoadBlocks::Init(); CCranes::InitCranes(); CGarages::Init(); - CWorld::RepositionCertainDynamicObjects(); - CCullZones::ResolveVisibilities(); CRenderer::SortBIGBuildings(); CTimer::Update(); } @@ -592,7 +585,7 @@ void CGame::InitialiseWhenRestarting(void) CTimer::Initialise(); FrontEndMenuManager.m_bWantToLoad = false; ReInitGameObjectVariables(); - currLevel = LEVEL_INDUSTRIAL; + currLevel = LEVEL_NONE; CCollision::SortOutCollisionAfterLoad(); } } diff --git a/src/core/Game.h b/src/core/Game.h index 48f31abc..1b8fcb0a 100644 --- a/src/core/Game.h +++ b/src/core/Game.h @@ -3,15 +3,37 @@ enum eLevelName { LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel LEVEL_NONE = 0, - LEVEL_INDUSTRIAL, - LEVEL_COMMERCIAL, - LEVEL_SUBURBAN + LEVEL_BEACH, + LEVEL_MAINLAND +}; + +enum eAreaName { + AREA_MAIN_MAP, + AREA_HOTEL, + AREA_MANSION, + AREA_BANK, + AREA_MALL, + AREA_STRIP_CLUB, + AREA_LAWYERS, + AREA_COFFEE_SHOP, + AREA_CONCERT_HALL, + AREA_STUDIO, + AREA_RIFLE_RANGE, + AREA_BIKER_BAR, + AREA_POLICE_STATION, + AREA_EVERYWHERE, + AREA_DIRT, + AREA_BLOOD, + AREA_OVALRING, + AREA_MALIBU_CLUB, + AREA_PRINT_WORKS }; class CGame { public: static eLevelName currLevel; + static int32 currArea; static bool bDemoMode; static bool nastyGame; static bool frenchGame; @@ -42,3 +64,5 @@ public: static void DrasticTidyUpMemory(bool); static void ProcessTidyUpMemory(void); }; + +inline bool IsAreaVisible(int area) { return area == CGame::currArea || area == AREA_EVERYWHERE; } diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h index e970e42d..c649d49d 100644 --- a/src/core/PlayerInfo.h +++ b/src/core/PlayerInfo.h @@ -80,4 +80,3 @@ public: ~CPlayerInfo() { }; }; -static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error"); diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index dab8bafb..52886604 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -18,7 +18,6 @@ #include "FileMgr.h" #include "FileLoader.h" #include "Zones.h" -#include "ZoneCull.h" #include "Radar.h" #include "Camera.h" #include "Record.h" @@ -28,10 +27,10 @@ #include "CutsceneMgr.h" #include "CdStream.h" #include "Streaming.h" -#ifdef FIX_BUGS #include "Replay.h" -#endif #include "main.h" +#include "ColStore.h" +#include "DMAudio.h" bool CStreaming::ms_disableStreaming; bool CStreaming::ms_bLoadingBigModel; @@ -53,7 +52,6 @@ int32 CStreaming::ms_vehiclesLoaded[MAXVEHICLESLOADED]; int32 CStreaming::ms_lastVehicleDeleted; CDirectory *CStreaming::ms_pExtraObjectsDir; int32 CStreaming::ms_numPriorityRequests; -bool CStreaming::ms_hasLoadedLODs; int32 CStreaming::ms_currentPedGrp; int32 CStreaming::ms_currentPedLoading; int32 CStreaming::ms_lastCullZone; @@ -66,16 +64,10 @@ uint32 CStreaming::ms_memoryAvailable; int32 desiredNumVehiclesLoaded = 12; -CEntity *pIslandLODindustEntity; -CEntity *pIslandLODcomIndEntity; -CEntity *pIslandLODcomSubEntity; -CEntity *pIslandLODsubIndEntity; -CEntity *pIslandLODsubComEntity; -int32 islandLODindust; -int32 islandLODcomInd; -int32 islandLODcomSub; -int32 islandLODsubInd; -int32 islandLODsubCom; +CEntity *pIslandLODmainlandEntity; +CEntity *pIslandLODbeachEntity; +int32 islandLODmainland; +int32 islandLODbeach; bool CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size) @@ -184,7 +176,6 @@ CStreaming::Init2(void) ms_pExtraObjectsDir = new CDirectory(EXTRADIRSIZE); ms_numPriorityRequests = 0; - ms_hasLoadedLODs = true; ms_currentPedGrp = -1; ms_lastCullZone = -1; // unused because RemoveModelsNotVisibleFromCullzone is gone ms_loadedGangs = 0; @@ -215,32 +206,12 @@ CStreaming::Init2(void) // find island LODs - pIslandLODindustEntity = nil; - pIslandLODcomIndEntity = nil; - pIslandLODcomSubEntity = nil; - pIslandLODsubIndEntity = nil; - pIslandLODsubComEntity = nil; - islandLODindust = -1; - islandLODcomInd = -1; - islandLODcomSub = -1; - islandLODsubInd = -1; - islandLODsubCom = -1; - CModelInfo::GetModelInfo("IslandLODInd", &islandLODindust); - CModelInfo::GetModelInfo("IslandLODcomIND", &islandLODcomInd); - CModelInfo::GetModelInfo("IslandLODcomSUB", &islandLODcomSub); - CModelInfo::GetModelInfo("IslandLODsubIND", &islandLODsubInd); - CModelInfo::GetModelInfo("IslandLODsubCOM", &islandLODsubCom); - - for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){ - CBuilding *building = CPools::GetBuildingPool()->GetSlot(i); - if(building == nil) - continue; - if(building->GetModelIndex() == islandLODindust) pIslandLODindustEntity = building; - if(building->GetModelIndex() == islandLODcomInd) pIslandLODcomIndEntity = building; - if(building->GetModelIndex() == islandLODcomSub) pIslandLODcomSubEntity = building; - if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building; - if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building; - } + pIslandLODmainlandEntity = nil; + pIslandLODbeachEntity = nil; + islandLODmainland = -1; + islandLODbeach = -1; + CModelInfo::GetModelInfo("IslandLODmainland", &islandLODmainland); + CModelInfo::GetModelInfo("IslandLODbeach", &islandLODbeach); } void @@ -278,7 +249,6 @@ CStreaming::Shutdown(void) void CStreaming::Update(void) { - CEntity *train; CStreamingInfo *si, *prev; bool requestedSubway = false; @@ -292,31 +262,32 @@ CStreaming::Update(void) if(CTimer::GetIsPaused()) return; - train = FindPlayerTrain(); - if(train && train->GetPosition().z < 0.0f){ - RequestSubway(); - requestedSubway = true; - }else if(!ms_disableStreaming) + LoadBigBuildingsWhenNeeded(); + if(!ms_disableStreaming && TheCamera.GetPosition().z < 55.0f) AddModelsToRequestList(TheCamera.GetPosition()); DeleteFarAwayRwObjects(TheCamera.GetPosition()); if(!ms_disableStreaming && - !CCutsceneMgr::IsRunning() && - !requestedSubway && - !CGame::playingIntro && + !CCutsceneMgr::IsCutsceneProcessing() && ms_numModelsRequested < 5 && - !CRenderer::m_loadingPriority -#ifdef FIX_BUGS - && !CReplay::IsPlayingBack() -#endif - ){ + !CRenderer::m_loadingPriority && + CGame::currArea == 0 && + !CReplay::IsPlayingBack()){ StreamVehiclesAndPeds(); StreamZoneModels(FindPlayerCoors()); } LoadRequestedModels(); + if(CWorld::Players[0].m_pRemoteVehicle){ + CColStore::AddCollisionNeededAtPosn(FindPlayerCoors()); + CColStore::LoadCollision(CWorld::Players[0].m_pRemoteVehicle->GetPosition()); + CColStore::EnsureCollisionIsInMemory(CWorld::Players[0].m_pRemoteVehicle->GetPosition()); + }else{ + CColStore::LoadCollision(FindPlayerCoors()); + CColStore::EnsureCollisionIsInMemory(FindPlayerCoors()); + } for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){ prev = si->m_prev; @@ -363,8 +334,7 @@ void CStreaming::LoadCdDirectory(const char *dirname, int n) { int fd, lastID, imgSelector; - int modelId, txdId; - uint32 posn, size; + int modelId; CDirectory::DirectoryInfo direntry; char *dot; @@ -375,23 +345,23 @@ CStreaming::LoadCdDirectory(const char *dirname, int n) imgSelector = n<<24; assert(sizeof(direntry) == 32); while(CFileMgr::Read(fd, (char*)&direntry, sizeof(direntry))){ - dot = strchr(direntry.name, '.'); - if(dot) *dot = '\0'; + bool bAddToStreaming = false; + if(direntry.size > (uint32)ms_streamingBufferSize) ms_streamingBufferSize = direntry.size; + direntry.name[23] = '\0'; + dot = strchr(direntry.name, '.'); + if(dot == nil || dot-direntry.name > 20){ + debug("%s is too long\n", direntry.name); + lastID = -1; + continue; + } + + *dot = '\0'; - if(!CGeneral::faststrcmp(dot+1, "DFF") || !CGeneral::faststrcmp(dot+1, "dff")){ + if(!CGeneral::faststricmp(dot+1, "DFF")){ if(CModelInfo::GetModelInfo(direntry.name, &modelId)){ - if(ms_aInfoForModel[modelId].GetCdPosnAndSize(posn, size)){ - debug("%s appears more than once in %s\n", direntry.name, dirname); - lastID = -1; - }else{ - direntry.offset |= imgSelector; - ms_aInfoForModel[modelId].SetCdPosnAndSize(direntry.offset, direntry.size); - if(lastID != -1) - ms_aInfoForModel[lastID].m_nextID = modelId; - lastID = modelId; - } + bAddToStreaming = true; }else{ #ifdef FIX_BUGS // remember which cdimage this came from @@ -401,22 +371,36 @@ CStreaming::LoadCdDirectory(const char *dirname, int n) #endif lastID = -1; } - }else if(!CGeneral::faststrcmp(dot+1, "TXD") || !CGeneral::faststrcmp(dot+1, "txd")){ - txdId = CTxdStore::FindTxdSlot(direntry.name); - if(txdId == -1) - txdId = CTxdStore::AddTxdSlot(direntry.name); - if(ms_aInfoForModel[txdId + STREAM_OFFSET_TXD].GetCdPosnAndSize(posn, size)){ - debug("%s appears more than once in %s\n", direntry.name, dirname); + }else if(!CGeneral::faststricmp(dot+1, "TXD")){ + modelId = CTxdStore::FindTxdSlot(direntry.name); + if(modelId == -1) + modelId = CTxdStore::AddTxdSlot(direntry.name); + modelId += STREAM_OFFSET_TXD; + bAddToStreaming = true; + }else if(!CGeneral::faststricmp(dot+1, "COL")){ + modelId = CColStore::FindColSlot(direntry.name); + if(modelId == -1) + modelId = CColStore::AddColSlot(direntry.name); + modelId += STREAM_OFFSET_COL; + bAddToStreaming = true; + // TODO(MIAMI): IFP + }else{ + *dot = '.'; + lastID = -1; + } + + if(bAddToStreaming){ + if(ms_aInfoForModel[modelId].GetCdSize()){ + debug("%s.%s appears more than once in %s\n", direntry.name, dot+1, dirname); lastID = -1; }else{ direntry.offset |= imgSelector; - ms_aInfoForModel[txdId + STREAM_OFFSET_TXD].SetCdPosnAndSize(direntry.offset, direntry.size); + ms_aInfoForModel[modelId].SetCdPosnAndSize(direntry.offset, direntry.size); if(lastID != -1) - ms_aInfoForModel[lastID].m_nextID = txdId + STREAM_OFFSET_TXD; - lastID = txdId + STREAM_OFFSET_TXD; + ms_aInfoForModel[lastID].m_nextID = modelId; + lastID = modelId; } - }else - lastID = -1; + } } CFileMgr::CloseFile(fd); @@ -440,6 +424,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem); if(streamId < STREAM_OFFSET_TXD){ +//--MIAMI: also check animation // Model mi = CModelInfo::GetModelInfo(streamId); @@ -481,7 +466,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) RwStreamClose(stream, &mem); return false; } - }else{ + }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){ // Txd assert(streamId < NUMSTREAMINFO); if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) == 0 && @@ -506,20 +491,19 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) RwStreamClose(stream, &mem); return false; } + }else if(streamId >= STREAM_OFFSET_COL && streamId < NUMSTREAMINFO){ + if(!CColStore::LoadCol(streamId-STREAM_OFFSET_COL, mem.start, mem.length)){ + debug("Failed to load %s.col\n", CColStore::GetColName(streamId - STREAM_OFFSET_COL)); + RemoveModel(streamId); + ReRequestModel(streamId); + RwStreamClose(stream, &mem); + return false; + } + // TODO(MIAMI): IFP } RwStreamClose(stream, &mem); - // We shouldn't even end up here unless load was successful - if(!success){ - ReRequestModel(streamId); - if(streamId < STREAM_OFFSET_TXD) - debug("Failed to load %s.dff\n", mi->GetName()); - else - debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD)); - return false; - } - if(streamId < STREAM_OFFSET_TXD){ // Model // Vehicles and Peds not in loaded list @@ -537,10 +521,11 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0) ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList); } - }else{ + }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){ // Txd if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0) ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList); + // TODO(MIAMI): animations } // Mark objects as loaded @@ -552,10 +537,16 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); timeDiff = endTime - startTime; if(timeDiff > 5){ + // TODO: is this inlined? + static char objname[32]; if(streamId < STREAM_OFFSET_TXD) - debug("model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetName(), timeDiff); - else - debug("txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff); + sprintf(objname, "%s.dff", CModelInfo::GetModelInfo(streamId)->GetName()); + else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL) + sprintf(objname, "%s.txd", CTxdStore::GetTxdName(streamId-STREAM_OFFSET_TXD)); + else if(streamId >= STREAM_OFFSET_COL && streamId < NUMSTREAMINFO) + sprintf(objname, "%s.col", CColStore::GetColName(streamId-STREAM_OFFSET_COL)); + // TODO(MIAMI): IFP + debug("%s took %d ms\n", objname, timeDiff); } return true; @@ -672,51 +663,26 @@ CStreaming::RequestModel(int32 id, int32 flags) } } +#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE + void -CStreaming::RequestSubway(void) -{ - RequestModel(MI_SUBWAY1, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY2, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY3, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY4, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY5, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY6, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY7, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY8, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY9, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY10, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY11, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY12, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY13, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY14, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY15, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY16, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY17, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY18, STREAMFLAGS_NOFADE); - - switch(CGame::currLevel){ - case LEVEL_INDUSTRIAL: - RequestModel(MI_SUBPLATFORM_IND, STREAMFLAGS_NOFADE); - break; - case LEVEL_COMMERCIAL: - if(FindPlayerTrain()->GetPosition().y < -700.0f){ - RequestModel(MI_SUBPLATFORM_COMS, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBPLATFORM_COMS2, STREAMFLAGS_NOFADE); - }else{ - RequestModel(MI_SUBPLATFORM_COMN, STREAMFLAGS_NOFADE); - } - break; - case LEVEL_SUBURBAN: - RequestModel(MI_SUBPLATFORM_SUB, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBPLATFORM_SUB2, STREAMFLAGS_NOFADE); - break; +CStreaming::RequestBigBuildings(eLevelName level) +{ + int i, n; + CBuilding *b; + + n = CPools::GetBuildingPool()->GetSize()-1; + for(i = n; i >= 0; i--){ + b = CPools::GetBuildingPool()->GetSlot(i); + if(b && b->bIsBIGBuilding && b->m_level == level) + if(!b->bStreamBIGBuilding) + RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS); } + RequestIslands(level); } -#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY - void -CStreaming::RequestBigBuildings(eLevelName level) +CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos) { int i, n; CBuilding *b; @@ -725,27 +691,43 @@ CStreaming::RequestBigBuildings(eLevelName level) for(i = n; i >= 0; i--){ b = CPools::GetBuildingPool()->GetSlot(i); if(b && b->bIsBIGBuilding && b->m_level == level) - RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS); + if(b->bStreamBIGBuilding){ + if(CRenderer::ShouldModelBeStreamed(b)) + RequestModel(b->GetModelIndex(), 0); + }else + RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS); } RequestIslands(level); - ms_hasLoadedLODs = false; } void +CStreaming::InstanceBigBuildings(eLevelName level, const CVector &pos) +{ + int i, n; + CBuilding *b; + + n = CPools::GetBuildingPool()->GetSize()-1; + for(i = n; i >= 0; i--){ + b = CPools::GetBuildingPool()->GetSlot(i); + if(b && b->bIsBIGBuilding && b->m_level == level && + b->bStreamBIGBuilding && b->m_rwObject == nil) + if(CRenderer::ShouldModelBeStreamed(b)) + b->CreateRwObject(); + } +} + +//--MIAMI: done +void CStreaming::RequestIslands(eLevelName level) { switch(level){ - case LEVEL_INDUSTRIAL: - RequestModel(islandLODcomInd, BIGBUILDINGFLAGS); - RequestModel(islandLODsubInd, BIGBUILDINGFLAGS); - break; - case LEVEL_COMMERCIAL: - RequestModel(islandLODindust, BIGBUILDINGFLAGS); - RequestModel(islandLODsubCom, BIGBUILDINGFLAGS); + case LEVEL_MAINLAND: + if(islandLODbeach != -1) + RequestModel(islandLODbeach, BIGBUILDINGFLAGS); break; - case LEVEL_SUBURBAN: - RequestModel(islandLODindust, BIGBUILDINGFLAGS); - RequestModel(islandLODcomSub, BIGBUILDINGFLAGS); + case LEVEL_BEACH: + if(islandLODmainland != -1) + RequestModel(islandLODmainland, BIGBUILDINGFLAGS); break; } } @@ -830,8 +812,11 @@ CStreaming::RemoveModel(int32 id) if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){ if(id < STREAM_OFFSET_TXD) CModelInfo::GetModelInfo(id)->DeleteRwObject(); - else + else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL) CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD); + else if(id >= STREAM_OFFSET_COL && id < NUMSTREAMINFO) + CColStore::RemoveCol(id - STREAM_OFFSET_COL); + // TODO(MIAMI): IFP ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE; } @@ -852,24 +837,27 @@ CStreaming::RemoveModel(int32 id) if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_STARTED){ if(id < STREAM_OFFSET_TXD) RpClumpGtaCancelStream(); - else + else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL) CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD); + else if(id >= STREAM_OFFSET_COL && id < NUMSTREAMINFO) + CColStore::RemoveCol(id - STREAM_OFFSET_COL); + // TODO(MIAMI): IFP } ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED; } +//--MIAMI: done void CStreaming::RemoveUnusedBuildings(eLevelName level) { - if(level != LEVEL_INDUSTRIAL) - RemoveBuildings(LEVEL_INDUSTRIAL); - if(level != LEVEL_COMMERCIAL) - RemoveBuildings(LEVEL_COMMERCIAL); - if(level != LEVEL_SUBURBAN) - RemoveBuildings(LEVEL_SUBURBAN); + if(level != LEVEL_BEACH) + RemoveBuildings(LEVEL_BEACH); + if(level != LEVEL_MAINLAND) + RemoveBuildings(LEVEL_MAINLAND); } +//--MIAMI: done void CStreaming::RemoveBuildings(eLevelName level) { @@ -930,15 +918,14 @@ CStreaming::RemoveBuildings(eLevelName level) } } +//--MIAMI: done void CStreaming::RemoveUnusedBigBuildings(eLevelName level) { - if(level != LEVEL_INDUSTRIAL) - RemoveBigBuildings(LEVEL_INDUSTRIAL); - if(level != LEVEL_COMMERCIAL) - RemoveBigBuildings(LEVEL_COMMERCIAL); - if(level != LEVEL_SUBURBAN) - RemoveBigBuildings(LEVEL_SUBURBAN); + if(level != LEVEL_BEACH) + RemoveBigBuildings(LEVEL_BEACH); + if(level != LEVEL_MAINLAND) + RemoveBigBuildings(LEVEL_MAINLAND); RemoveIslandsNotUsed(level); } @@ -958,32 +945,29 @@ DeleteIsland(CEntity *island) void CStreaming::RemoveIslandsNotUsed(eLevelName level) { + int i; + if(pIslandLODmainlandEntity == nil) + for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){ + CBuilding *building = CPools::GetBuildingPool()->GetSlot(i); + if(building == nil) + continue; + if(building->GetModelIndex() == islandLODmainland) + pIslandLODmainlandEntity = building; + if(building->GetModelIndex() == islandLODbeach) + pIslandLODbeachEntity = building; + } + switch(level){ - case LEVEL_INDUSTRIAL: - DeleteIsland(pIslandLODindustEntity); - DeleteIsland(pIslandLODcomSubEntity); - DeleteIsland(pIslandLODsubComEntity); - break; - case LEVEL_COMMERCIAL: - DeleteIsland(pIslandLODcomIndEntity); - DeleteIsland(pIslandLODcomSubEntity); - DeleteIsland(pIslandLODsubIndEntity); + case LEVEL_MAINLAND: + DeleteIsland(pIslandLODmainlandEntity); break; - case LEVEL_SUBURBAN: - DeleteIsland(pIslandLODsubIndEntity); - DeleteIsland(pIslandLODsubComEntity); - DeleteIsland(pIslandLODcomIndEntity); - break; - default: - DeleteIsland(pIslandLODindustEntity); - DeleteIsland(pIslandLODcomIndEntity); - DeleteIsland(pIslandLODcomSubEntity); - DeleteIsland(pIslandLODsubIndEntity); - DeleteIsland(pIslandLODsubComEntity); + case LEVEL_BEACH: + DeleteIsland(pIslandLODbeachEntity); break; } } +//--MIAMI: done void CStreaming::RemoveBigBuildings(eLevelName level) { @@ -1188,41 +1172,6 @@ CStreaming::IsObjectInCdImage(int32 id) } void -CStreaming::HaveAllBigBuildingsLoaded(eLevelName level) -{ - int i, n; - CEntity *e; - - if(ms_hasLoadedLODs) - return; - - if(level == LEVEL_INDUSTRIAL){ - if(ms_aInfoForModel[islandLODcomInd].m_loadState != STREAMSTATE_LOADED || - ms_aInfoForModel[islandLODsubInd].m_loadState != STREAMSTATE_LOADED) - return; - }else if(level == LEVEL_COMMERCIAL){ - if(ms_aInfoForModel[islandLODindust].m_loadState != STREAMSTATE_LOADED || - ms_aInfoForModel[islandLODsubCom].m_loadState != STREAMSTATE_LOADED) - return; - }else if(level == LEVEL_SUBURBAN){ - if(ms_aInfoForModel[islandLODindust].m_loadState != STREAMSTATE_LOADED || - ms_aInfoForModel[islandLODcomSub].m_loadState != STREAMSTATE_LOADED) - return; - } - - n = CPools::GetBuildingPool()->GetSize()-1; - for(i = n; i >= 0; i--){ - e = CPools::GetBuildingPool()->GetSlot(i); - if(e && e->bIsBIGBuilding && e->m_level == level && - ms_aInfoForModel[e->GetModelIndex()].m_loadState != STREAMSTATE_LOADED) - return; - } - - RemoveUnusedBigBuildings(level); - ms_hasLoadedLODs = true; -} - -void CStreaming::SetModelIsDeletable(int32 id) { ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_DONT_REMOVE; @@ -1454,6 +1403,42 @@ CStreaming::RemoveCurrentZonesModels(void) ms_loadedGangCars = 0; } +void +CStreaming::LoadBigBuildingsWhenNeeded(void) +{ + // Very much like CCollision::Update and CCollision::LoadCollisionWhenINeedIt + if(CCutsceneMgr::IsCutsceneProcessing()) + return; + + if(CTheZones::m_CurrLevel == LEVEL_NONE || + CTheZones::m_CurrLevel == CGame::currLevel) + return; + + CTimer::Suspend(); + CGame::currLevel = CTheZones::m_CurrLevel; + DMAudio.SetEffectsFadeVol(0); + CPad::StopPadsShaking(); + CCollision::LoadCollisionScreen(CGame::currLevel); + DMAudio.Service(); + + // CPopulation::DealWithZoneChange is unused in VC + RemoveUnusedBigBuildings(CGame::currLevel); + RemoveUnusedBuildings(CGame::currLevel); + RemoveUnusedModelsInLoadedList(); + CGame::TidyUpMemory(true, true); + + CReplay::EmptyReplayBuffer(); + if(CGame::currLevel != LEVEL_NONE) + LoadSplash(GetLevelSplashScreen(CGame::currLevel)); + + CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition()); + CStreaming::LoadAllRequestedModels(true); + + CGame::TidyUpMemory(true, true); + CTimer::Resume(); + DMAudio.SetEffectsFadeVol(127); +} + // Find starting offset of the cdimage we next want to read // Not useful at all on PC... @@ -1982,8 +1967,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float if(xmin < pos.x && pos.x < xmax && ymin < pos.y && pos.y < ymax && (CVector2D(x, y) - pos).MagnitudeSqr() < lodDistSq) - if(CRenderer::IsEntityCullZoneVisible(e)) - RequestModel(e->GetModelIndex(), 0); + RequestModel(e->GetModelIndex(), 0); } } } @@ -2006,8 +1990,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list) (!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){ CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()); if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())) - if(CRenderer::IsEntityCullZoneVisible(e)) - RequestModel(e->GetModelIndex(), 0); + RequestModel(e->GetModelIndex(), 0); } } } @@ -2430,13 +2413,26 @@ CStreaming::LoadScene(const CVector &pos) RemoveModel(si - ms_aInfoForModel); } CRenderer::m_loadingPriority = false; - CCullZones::ForceCullZoneCoors(pos); DeleteAllRwObjects(); + if(level == LEVEL_NONE) + level = CGame::currLevel; + CGame::currLevel = level; + RemoveUnusedBigBuildings(level); + RequestBigBuildings(level, pos); + RequestBigBuildings(LEVEL_NONE, pos); + RemoveIslandsNotUsed(level); + LoadAllRequestedModels(false); + InstanceBigBuildings(level, pos); + InstanceBigBuildings(LEVEL_NONE, pos); AddModelsToRequestList(pos); CRadar::StreamRadarSections(pos); - RemoveUnusedBigBuildings(level); - RequestBigBuildings(level); + + // TODO(MIAMI): stream zone vehicles LoadAllRequestedModels(false); + // TODO(MIAMI): InstanceLoadedModels + + for(int i = 0; i < NUMSTREAMINFO; i++) + ms_aInfoForModel[i].m_flags &= ~STREAMFLAGS_20; debug("End load scene\n"); } diff --git a/src/core/Streaming.h b/src/core/Streaming.h index 84434769..ba868a54 100644 --- a/src/core/Streaming.h +++ b/src/core/Streaming.h @@ -4,7 +4,8 @@ enum { STREAM_OFFSET_TXD = MODELINFOSIZE, - NUMSTREAMINFO = STREAM_OFFSET_TXD+TXDSTORESIZE + STREAM_OFFSET_COL = STREAM_OFFSET_TXD+TXDSTORESIZE, + NUMSTREAMINFO = STREAM_OFFSET_COL+COLSTORESIZE }; enum StreamFlags @@ -14,6 +15,7 @@ enum StreamFlags STREAMFLAGS_DEPENDENCY = 0x04, // Is this right? STREAMFLAGS_PRIORITY = 0x08, STREAMFLAGS_NOFADE = 0x10, + STREAMFLAGS_20 = 0x20, // TODO(MIAMI): what's this STREAMFLAGS_CANT_REMOVE = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED, STREAMFLAGS_KEEP_IN_MEMORY = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED|STREAMFLAGS_DEPENDENCY, @@ -94,7 +96,6 @@ public: static int32 ms_lastVehicleDeleted; static CDirectory *ms_pExtraObjectsDir; static int32 ms_numPriorityRequests; - static bool ms_hasLoadedLODs; static int32 ms_currentPedGrp; static int32 ms_lastCullZone; static uint16 ms_loadedGangs; @@ -115,14 +116,20 @@ public: static bool FinishLoadingLargeFile(int8 *buf, int32 streamId); static bool HasModelLoaded(int32 id) { return ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED; } static bool HasTxdLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_TXD); } + static bool HasColLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_COL); } static bool CanRemoveModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0; } static bool CanRemoveTxd(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_TXD); } + static bool CanRemoveCol(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_COL); } static void RequestModel(int32 model, int32 flags); static void ReRequestModel(int32 model) { RequestModel(model, ms_aInfoForModel[model].m_flags); } static void RequestTxd(int32 txd, int32 flags) { RequestModel(txd + STREAM_OFFSET_TXD, flags); } static void ReRequestTxd(int32 txd) { ReRequestModel(txd + STREAM_OFFSET_TXD); } + static void RequestCol(int32 col, int32 flags) { RequestModel(col + STREAM_OFFSET_COL, flags); } + static void ReRequestCol(int32 col) { ReRequestModel(col + STREAM_OFFSET_COL); } static void RequestSubway(void); static void RequestBigBuildings(eLevelName level); + static void RequestBigBuildings(eLevelName level, const CVector &pos); + static void InstanceBigBuildings(eLevelName level, const CVector &pos); static void RequestIslands(eLevelName level); static void RequestSpecialModel(int32 modelId, const char *modelName, int32 flags); static void RequestSpecialChar(int32 charId, const char *modelName, int32 flags); @@ -131,6 +138,7 @@ public: static void DecrementRef(int32 id); static void RemoveModel(int32 id); static void RemoveTxd(int32 id) { RemoveModel(id + STREAM_OFFSET_TXD); } + static void RemoveCol(int32 id) { RemoveModel(id + STREAM_OFFSET_COL); } static void RemoveUnusedBuildings(eLevelName level); static void RemoveBuildings(eLevelName level); static void RemoveUnusedBigBuildings(eLevelName level); @@ -145,7 +153,6 @@ public: static bool IsTxdUsedByRequestedModels(int32 txdId); static bool AddToLoadedVehiclesList(int32 modelId); static bool IsObjectInCdImage(int32 id); - static void HaveAllBigBuildingsLoaded(eLevelName level); static void SetModelIsDeletable(int32 id); static void SetModelTxdIsDeletable(int32 id); static void SetMissionDoesntRequireModel(int32 id); @@ -154,6 +161,7 @@ public: static void StreamVehiclesAndPeds(void); static void StreamZoneModels(const CVector &pos); static void RemoveCurrentZonesModels(void); + static void LoadBigBuildingsWhenNeeded(void); static int32 GetCdImageOffset(int32 lastPosn); static int32 GetNextFileOnCd(int32 position, bool priority); diff --git a/src/core/TempColModels.cpp b/src/core/TempColModels.cpp index 79d6252b..70ded11b 100644 --- a/src/core/TempColModels.cpp +++ b/src/core/TempColModels.cpp @@ -41,13 +41,13 @@ CTempColModels::Initialise(void) int i; - ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0); + ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f)); ms_colModelBBox.level = LEVEL_NONE; for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) { - ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0); + ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f)); ms_colModelCutObj[i].level = LEVEL_NONE; } @@ -69,8 +69,8 @@ CTempColModels::Initialise(void) s_aPedSpheres[i].piece = 0; } - ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f), SURFACE_DEFAULT, 0); + ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f)); SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres); // Ped 2 Spheres @@ -88,8 +88,8 @@ CTempColModels::Initialise(void) s_aPed2Spheres[i].piece = 0; } - ms_colModelPed2.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelPed2.boundingBox.Set(CVector(-0.7f, -0.7f, -1.2f), CVector(0.7f, 0.7f, 0.0f), SURFACE_DEFAULT, 0); + ms_colModelPed2.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelPed2.boundingBox.Set(CVector(-0.7f, -0.7f, -1.2f), CVector(0.7f, 0.7f, 0.0f)); SET_COLMODEL_SPHERES(ms_colModelPed2, s_aPed2Spheres); @@ -114,8 +114,8 @@ CTempColModels::Initialise(void) s_aPedGSpheres[2].piece = 0; s_aPedGSpheres[3].piece = 6; - ms_colModelPedGroundHit.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelPedGroundHit.boundingBox.Set(CVector(-0.4f, -1.0f, -1.25f), CVector(0.4f, 1.2f, -0.5f), SURFACE_DEFAULT, 0); + ms_colModelPedGroundHit.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelPedGroundHit.boundingBox.Set(CVector(-0.4f, -1.0f, -1.25f), CVector(0.4f, 1.2f, -0.5f)); SET_COLMODEL_SPHERES(ms_colModelPedGroundHit, s_aPedGSpheres); @@ -134,8 +134,8 @@ CTempColModels::Initialise(void) s_aDoorSpheres[i].piece = 0; } - ms_colModelDoor1.boundingSphere.Set(1.5f, CVector(0.0f, -0.6f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelDoor1.boundingBox.Set(CVector(-0.3f, 0.0f, -0.6f), CVector(0.3f, -1.2f, 0.6f), SURFACE_DEFAULT, 0); + ms_colModelDoor1.boundingSphere.Set(1.5f, CVector(0.0f, -0.6f, 0.0f)); + ms_colModelDoor1.boundingBox.Set(CVector(-0.3f, 0.0f, -0.6f), CVector(0.3f, -1.2f, 0.6f)); SET_COLMODEL_SPHERES(ms_colModelDoor1, s_aDoorSpheres); @@ -154,8 +154,8 @@ CTempColModels::Initialise(void) s_aBumperSpheres[i].piece = 0; } - ms_colModelBumper1.boundingSphere.Set(2.2f, CVector(0.0f, -0.6f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelBumper1.boundingBox.Set(CVector(-1.2f, -0.3f, -0.2f), CVector(1.2f, 0.3f, -0.2f), SURFACE_DEFAULT, 0); + ms_colModelBumper1.boundingSphere.Set(2.2f, CVector(0.0f, -0.6f, 0.0f)); + ms_colModelBumper1.boundingBox.Set(CVector(-1.2f, -0.3f, -0.2f), CVector(1.2f, 0.3f, -0.2f)); SET_COLMODEL_SPHERES(ms_colModelBumper1, s_aBumperSpheres); @@ -174,8 +174,8 @@ CTempColModels::Initialise(void) s_aPanelSpheres[i].piece = 0; } - ms_colModelPanel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelPanel1.boundingBox.Set(CVector(-0.3f, -0.6f, -0.15f), CVector(0.3f, 0.6f, 0.15f), SURFACE_DEFAULT, 0); + ms_colModelPanel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelPanel1.boundingBox.Set(CVector(-0.3f, -0.6f, -0.15f), CVector(0.3f, 0.6f, 0.15f)); SET_COLMODEL_SPHERES(ms_colModelPanel1, s_aPanelSpheres); @@ -194,8 +194,8 @@ CTempColModels::Initialise(void) s_aBonnetSpheres[i].piece = 0; } - ms_colModelBonnet1.boundingSphere.Set(1.7f, CVector(0.0f, 0.5f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelBonnet1.boundingBox.Set(CVector(-0.7f, -0.2f, -0.3f), CVector(0.7f, 1.2f, 0.3f), SURFACE_DEFAULT, 0); + ms_colModelBonnet1.boundingSphere.Set(1.7f, CVector(0.0f, 0.5f, 0.0f)); + ms_colModelBonnet1.boundingBox.Set(CVector(-0.7f, -0.2f, -0.3f), CVector(0.7f, 1.2f, 0.3f)); SET_COLMODEL_SPHERES(ms_colModelBonnet1, s_aBonnetSpheres); @@ -214,8 +214,8 @@ CTempColModels::Initialise(void) s_aBootSpheres[i].piece = 0; } - ms_colModelBoot1.boundingSphere.Set(1.4f, CVector(0.0f, -0.4f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelBoot1.boundingBox.Set(CVector(-0.7f, -0.9f, -0.3f), CVector(0.7f, 0.2f, 0.3f), SURFACE_DEFAULT, 0); + ms_colModelBoot1.boundingSphere.Set(1.4f, CVector(0.0f, -0.4f, 0.0f)); + ms_colModelBoot1.boundingBox.Set(CVector(-0.7f, -0.9f, -0.3f), CVector(0.7f, 0.2f, 0.3f)); SET_COLMODEL_SPHERES(ms_colModelBoot1, s_aBootSpheres); @@ -236,8 +236,8 @@ CTempColModels::Initialise(void) s_aWheelSpheres[i].piece = 0; } - ms_colModelWheel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelWheel1.boundingBox.Set(CVector(-0.7f, -0.4f, -0.4f), CVector(0.7f, 0.4f, 0.4f), SURFACE_DEFAULT, 0); + ms_colModelWheel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f)); + ms_colModelWheel1.boundingBox.Set(CVector(-0.7f, -0.4f, -0.4f), CVector(0.7f, 0.4f, 0.4f)); SET_COLMODEL_SPHERES(ms_colModelWheel1, s_aWheelSpheres); @@ -258,8 +258,8 @@ CTempColModels::Initialise(void) s_aBodyPartSpheres1[i].piece = 0; } - ms_colModelBodyPart1.boundingSphere.Set(0.7f, CVector(0.4f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelBodyPart1.boundingBox.Set(CVector(-0.3f, -0.3f, -0.3f), CVector(1.1f, 0.3f, 0.3f), SURFACE_DEFAULT, 0); + ms_colModelBodyPart1.boundingSphere.Set(0.7f, CVector(0.4f, 0.0f, 0.0f)); + ms_colModelBodyPart1.boundingBox.Set(CVector(-0.3f, -0.3f, -0.3f), CVector(1.1f, 0.3f, 0.3f)); SET_COLMODEL_SPHERES(ms_colModelBodyPart1, s_aBodyPartSpheres1); @@ -280,8 +280,8 @@ CTempColModels::Initialise(void) s_aBodyPartSpheres2[i].piece = 0; } - ms_colModelBodyPart2.boundingSphere.Set(0.5f, CVector(0.25f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelBodyPart2.boundingBox.Set(CVector(-0.2f, -0.2f, -0.2f), CVector(0.7f, 0.2f, 0.2f), SURFACE_DEFAULT, 0); + ms_colModelBodyPart2.boundingSphere.Set(0.5f, CVector(0.25f, 0.0f, 0.0f)); + ms_colModelBodyPart2.boundingBox.Set(CVector(-0.2f, -0.2f, -0.2f), CVector(0.7f, 0.2f, 0.2f)); SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2); diff --git a/src/core/User.cpp b/src/core/User.cpp index f906ae44..716d6393 100644 --- a/src/core/User.cpp +++ b/src/core/User.cpp @@ -32,8 +32,8 @@ void CPlaceName::Process() { CVector pos = CWorld::Players[CWorld::PlayerInFocus].GetPos(); - CZone *navigZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_NAVIG); - CZone *defaultZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_DEFAULT); + CZone *navigZone = CTheZones::FindSmallestNavigationZoneForPosition(&pos, false, true); + CZone *defaultZone = CTheZones::FindSmallestNavigationZoneForPosition(&pos, true, false); if (navigZone == nil) m_pZone = nil; if (defaultZone == nil) m_pZone2 = nil; diff --git a/src/core/World.cpp b/src/core/World.cpp index c884f1ed..29505481 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -920,6 +920,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad bool ignoreSomeObjects) { static CColModel sphereCol; + CColSphere sphere; sphereCol.boundingSphere.center.x = 0.0f; sphereCol.boundingSphere.center.y = 0.0f; @@ -932,7 +933,8 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad sphereCol.boundingBox.max.y = radius; sphereCol.boundingBox.max.z = radius; sphereCol.numSpheres = 1; - sphereCol.spheres = &sphereCol.boundingSphere; + sphere.Set(radius, CVector(0.0f, 0.0f, 0.0f)); + sphereCol.spheres = &sphere; sphereCol.numLines = 0; sphereCol.numBoxes = 0; sphereCol.numTriangles = 0; @@ -1201,7 +1203,7 @@ CWorld::FindObjectsIntersectingCubeSectorList(CPtrList &list, const CVector &vec } void -CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &boundingBox, const CMatrix &matrix, +CWorld::FindObjectsIntersectingAngledCollisionBox(const CBox &boundingBox, const CMatrix &matrix, const CVector &position, float fStartX, float fStartY, float fEndX, float fEndY, int16 *nEntitiesFound, int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings, bool bVehicles, bool bPeds, @@ -1261,7 +1263,7 @@ CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &boundingBox, co } void -CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList &list, const CColBox &boundingBox, +CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList &list, const CBox &boundingBox, const CMatrix &matrix, const CVector &position, int16 *nEntitiesFound, int16 maxEntitiesToFind, CEntity **aEntities) diff --git a/src/core/World.h b/src/core/World.h index ab3f0192..19d480ff 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -4,19 +4,19 @@ #include "Lists.h" #include "PlayerInfo.h" -/* Sectors span from -2000 to 2000 in x and y. - * With 100x100 sectors, each is 40x40 units. */ +/* Sectors span from -2400 to 1600 in x and -2000 to 2000 y. + * With 80x80 sectors, each is 50x50 units. */ -#define SECTOR_SIZE_X (40.0f) -#define SECTOR_SIZE_Y (40.0f) +#define SECTOR_SIZE_X (50.0f) +#define SECTOR_SIZE_Y (50.0f) -#define NUMSECTORS_X (100) -#define NUMSECTORS_Y (100) +#define NUMSECTORS_X (80) +#define NUMSECTORS_Y (80) #define WORLD_SIZE_X (NUMSECTORS_X * SECTOR_SIZE_X) #define WORLD_SIZE_Y (NUMSECTORS_Y * SECTOR_SIZE_Y) -#define WORLD_MIN_X (-2000.0f) +#define WORLD_MIN_X (-2400.0f) #define WORLD_MIN_Y (-2000.0f) #define WORLD_MAX_X (WORLD_MIN_X + WORLD_SIZE_X) @@ -113,8 +113,8 @@ public: static void FindObjectsKindaCollidingSectorList(CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nCollidingEntities, int16 maxEntitiesToFind, CEntity** aEntities); static void FindObjectsIntersectingCube(const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies); static void FindObjectsIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities); - static void FindObjectsIntersectingAngledCollisionBox(const CColBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool); - static void FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList& list, const CColBox& boundingBox, const CMatrix& matrix, const CVector& position, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities); + static void FindObjectsIntersectingAngledCollisionBox(const CBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool); + static void FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList& list, const CBox& boundingBox, const CMatrix& matrix, const CVector& position, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities); static void FindMissionEntitiesIntersectingCube(const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bVehicles, bool bPeds, bool bObjects); static void FindMissionEntitiesIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bIsVehicleList, bool bIsPedList); diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp index 6dcd0f18..729cc35d 100644 --- a/src/core/ZoneCull.cpp +++ b/src/core/ZoneCull.cpp @@ -11,207 +11,22 @@ #include "ZoneCull.h" #include "Zones.h" -int32 CCullZones::NumCullZones; -CCullZone CCullZones::aZones[NUMCULLZONES]; int32 CCullZones::NumAttributeZones; CAttributeZone CCullZones::aAttributeZones[NUMATTRIBZONES]; -uint16 CCullZones::aIndices[NUMZONEINDICES]; -int16 CCullZones::aPointersToBigBuildingsForBuildings[NUMBUILDINGS]; -int16 CCullZones::aPointersToBigBuildingsForTreadables[NUMTREADABLES]; int32 CCullZones::CurrentWantedLevelDrop_Player; int32 CCullZones::CurrentFlags_Camera; int32 CCullZones::CurrentFlags_Player; -int32 CCullZones::OldCullZone; -int32 CCullZones::EntityIndicesUsed; bool CCullZones::bCurrentSubwayIsInvisible; -bool CCullZones::bCullZonesDisabled; - void CCullZones::Init(void) { - int i; - NumAttributeZones = 0; CurrentWantedLevelDrop_Player = 0; CurrentFlags_Camera = 0; CurrentFlags_Player = 0; bCurrentSubwayIsInvisible = false; - NumCullZones = 0; - OldCullZone = -1; - EntityIndicesUsed = 0; - - for(i = 0; i < NUMBUILDINGS; i++) - aPointersToBigBuildingsForBuildings[i] = -1; - for(i = 0; i < NUMTREADABLES; i++) - aPointersToBigBuildingsForTreadables[i] = -1; -} - -bool CCullZone::TestLine(CVector vec1, CVector vec2) -{ - CColPoint colPoint; - CEntity *entity; - - if (CWorld::ProcessLineOfSight(vec1, vec2, colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x + 0.05f, vec1.y, vec1.z), CVector(vec2.x + 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x - 0.05f, vec1.y, vec1.z), CVector(vec2.x - 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y + 0.05f, vec1.z), CVector(vec2.x, vec2.y + 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y - 0.05f, vec1.z), CVector(vec2.x, vec2.y - 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z + 0.05f), CVector(vec2.x, vec2.y, vec2.z + 0.05f), colPoint, entity, true, false, false, false, false, true, false)) - return true; - return CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z - 0.05f), CVector(vec2.x, vec2.y, vec2.z - 0.05f), colPoint, entity, true, false, false, false, false, true, false); -} - - -uint16* pTempArrayIndices; -int TempEntityIndicesUsed; - -void -CCullZones::ResolveVisibilities(void) -{ - int fd; - - CFileMgr::SetDir(""); - fd = CFileMgr::OpenFile("DATA\\cullzone.dat", "rb"); - if(fd > 0){ - CFileMgr::Read(fd, (char*)&NumCullZones, sizeof(NumCullZones)); - CFileMgr::Read(fd, (char*)aZones, sizeof(aZones)); - CFileMgr::Read(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones)); - CFileMgr::Read(fd, (char*)aAttributeZones, sizeof(aAttributeZones)); - CFileMgr::Read(fd, (char*)aIndices, sizeof(aIndices)); - CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings)); - CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables)); - CFileMgr::CloseFile(fd); - }else{ -#if 0 - // TODO: implement code from mobile to generate data here - EntityIndicesUsed = 0; - BuildListForBigBuildings(); - pTempArrayIndices = new uint16[140000]; - TempEntityIndicesUsed = 0; - - for (int i = 0; i < NumCullZones; i++) { - DoVisibilityTestCullZone(i, true); - } - - CompressIndicesArray(); - delete[] pTempArrayIndices; - - fd = CFileMgr::OpenFileForWriting("data\\cullzone.dat"); - if (fd != 0) { - CFileMgr::Write(fd, (char*)&NumCullZones, sizeof(NumCullZones)); - CFileMgr::Write(fd, (char*)aZones, sizeof(aZones)); - CFileMgr::Write(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones)); - CFileMgr::Write(fd, (char*)&aAttributeZones, sizeof(aAttributeZones)); - CFileMgr::Write(fd, (char*)&aIndices, sizeof(aIndices)); - CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings)); - CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables)); - CFileMgr::CloseFile(fd); - } -#endif - } -} - -void -CCullZones::BuildListForBigBuildings() -{ - for (int i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--) { - CBuilding *building = CPools::GetBuildingPool()->GetSlot(i); - if (building == nil || !building->bIsBIGBuilding) continue; - CSimpleModelInfo *nonlod = (CSimpleModelInfo*)((CSimpleModelInfo *)CModelInfo::GetModelInfo(building->GetModelIndex()))->m_atomics[2]; - if (nonlod == nil) continue; - - for (int j = i; j >= 0; j--) { - CBuilding *building2 = CPools::GetBuildingPool()->GetSlot(j); - if (building2 == nil || building2->bIsBIGBuilding) continue; - if (CModelInfo::GetModelInfo(building2->GetModelIndex()) == nonlod) { - if ((building2->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) { - aPointersToBigBuildingsForBuildings[j] = i; - } - } - } - - for (int j = CPools::GetTreadablePool()->GetSize()-1; j >= 0; j--) { - CTreadable *treadable = CPools::GetTreadablePool()->GetSlot(j); - if (treadable == nil || treadable->bIsBIGBuilding) continue; - if (CModelInfo::GetModelInfo(treadable->GetModelIndex()) == nonlod) { - if ((treadable->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) { - aPointersToBigBuildingsForTreadables[j] = i; - } - } - } - } -} - -void -CCullZones::DoVisibilityTestCullZone(int zoneId, bool doIt) -{ - aZones[zoneId].m_groupIndexCount[0] = 0; - aZones[zoneId].m_groupIndexCount[1] = 0; - aZones[zoneId].m_groupIndexCount[2] = 0; - aZones[zoneId].m_indexStart = TempEntityIndicesUsed; - aZones[zoneId].FindTestPoints(); - - if (!doIt) return; - - for (int i = CPools::GetBuildingPool()->GetSize() - 1; i >= 0; i--) { - CBuilding *building = CPools::GetBuildingPool()->GetSlot(i); - if (building != nil && !building->bIsBIGBuilding && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForBuildings[i] != -1)) { - CBuilding *building2 = nil; - if (aPointersToBigBuildingsForBuildings[i] != -1) - building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForBuildings[i]); - - if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) { - pTempArrayIndices[TempEntityIndicesUsed++] = i; - aZones[zoneId].m_groupIndexCount[0]++; - } - } - } - - for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) { - CTreadable* building = CPools::GetTreadablePool()->GetSlot(i); - if (building != nil && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForTreadables[i] != -1)) { - CTreadable* building2 = nil; - if (aPointersToBigBuildingsForTreadables[i] != -1) - building2 = CPools::GetTreadablePool()->GetSlot(aPointersToBigBuildingsForTreadables[i]); - - if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 10.0f, building2)) { - pTempArrayIndices[TempEntityIndicesUsed++] = i; - aZones[zoneId].m_groupIndexCount[1]++; - } - } - } - - for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) { - CTreadable *building = CPools::GetTreadablePool()->GetSlot(i); - if (building != nil && aZones[zoneId].CalcDistToCullZoneSquared(building->GetPosition().x, building->GetPosition().y) < 40000.0f) { - int start = aZones[zoneId].m_groupIndexCount[0] + aZones[zoneId].m_indexStart; - int end = aZones[zoneId].m_groupIndexCount[1] + start; - - bool alreadyAdded = false; - - for (int k = start; k < end; k++) { - if (aIndices[k] == i) - alreadyAdded = true; - } - - if (!alreadyAdded) { - CBuilding *building2 = nil; - if (aPointersToBigBuildingsForTreadables[i] != -1) - building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForTreadables[i]); - if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) { - pTempArrayIndices[TempEntityIndicesUsed++] = i; - aZones[zoneId].m_groupIndexCount[2]++; - } - } - } - } } void @@ -219,14 +34,9 @@ CCullZones::Update(void) { bool invisible; - if(bCullZonesDisabled) - return; - switch(CTimer::GetFrameCounter() & 7){ case 0: case 4: - /* Update Cull zone */ - ForceCullZoneCoors(TheCamera.GetGameCamPosition()); break; case 2: @@ -250,28 +60,6 @@ CCullZones::Update(void) void CCullZones::ForceCullZoneCoors(CVector coors) { - int32 z; - z = FindCullZoneForCoors(coors); - if(z != OldCullZone){ - if(OldCullZone >= 0) - aZones[OldCullZone].DoStuffLeavingZone(); - if(z >= 0) - aZones[z].DoStuffEnteringZone(); - OldCullZone = z; - } -} - -int32 -CCullZones::FindCullZoneForCoors(CVector coors) -{ - int i; - - for(i = 0; i < NumCullZones; i++) - if(coors.x >= aZones[i].minx && coors.x <= aZones[i].maxx && - coors.y >= aZones[i].miny && coors.y <= aZones[i].maxy && - coors.z >= aZones[i].minz && coors.z <= aZones[i].maxz) - return i; - return -1; } int32 @@ -346,218 +134,16 @@ CCullZones::AddCullZone(CVector const &position, float minz, float maxz, uint16 flag, int16 wantedLevel) { - CCullZone *cull; CAttributeZone *attrib; - CVector v; - if((flag & ATTRZONE_NOTCULLZONE) == 0){ - cull = &aZones[NumCullZones++]; - v = position; - // WTF is this? - if((v-CVector(1032.14f, -624.255f, 24.93f)).Magnitude() < 1.0f) - v = CVector(1061.7f, -613.0f, 19.0f); - if((v-CVector(1029.48f, -495.757f, 21.98f)).Magnitude() < 1.0f) - v = CVector(1061.4f, -506.0f, 18.5f); - cull->position.x = clamp(v.x, minx, maxx); - cull->position.y = clamp(v.y, miny, maxy); - cull->position.z = clamp(v.z, minz, maxz); - cull->minx = minx; - cull->maxx = maxx; - cull->miny = miny; - cull->maxy = maxy; - cull->minz = minz; - cull->maxz = maxz; - cull->m_groupIndexCount[0] = 0; - cull->m_groupIndexCount[1] = 0; - cull->m_groupIndexCount[2] = 0; - cull->m_indexStart = 0; - } - if(flag & ~ATTRZONE_NOTCULLZONE){ - attrib = &aAttributeZones[NumAttributeZones++]; - attrib->minx = minx; - attrib->maxx = maxx; - attrib->miny = miny; - attrib->maxy = maxy; - attrib->minz = minz; - attrib->maxz = maxz; - attrib->attributes = flag; - attrib->wantedLevel = wantedLevel; - } + assert(NumAttributeZones < NUMATTRIBZONES); + attrib = &aAttributeZones[NumAttributeZones++]; + attrib->minx = minx; + attrib->maxx = maxx; + attrib->miny = miny; + attrib->maxy = maxy; + attrib->minz = minz; + attrib->maxz = maxz; + attrib->attributes = flag; + attrib->wantedLevel = wantedLevel; } - - -void -CCullZone::DoStuffLeavingZone(void) -{ - int i; - - for(i = 0; i < m_numBuildings; i++) - DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]); - for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables ; i++) - DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[m_indexStart + i]); -} - -void -CCullZone::DoStuffLeavingZone_OneBuilding(uint16 i) -{ - int16 bb; - int j; - - if(i < 6000){ - CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = false; - bb = CCullZones::aPointersToBigBuildingsForBuildings[i]; - if(bb != -1) - CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false; - }else{ - i -= 6000; - for(j = 0; j < 3; j++) - DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[i+j]); - } -} - -void -CCullZone::DoStuffLeavingZone_OneTreadableBoth(uint16 i) -{ - int16 bb; - int j; - - if(i < 6000){ - CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = false; - CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = false; - bb = CCullZones::aPointersToBigBuildingsForTreadables[i]; - if(bb != -1) - CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false; - }else{ - i -= 6000; - for(j = 0; j < 3; j++) - DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[i+j]); - } -} - -void -CCullZone::DoStuffEnteringZone(void) -{ - int i; - - for(i = 0; i < m_numBuildings; i++) - DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]); - for(; i < m_numBuildings + m_numTreadablesPlus10m; i++) - DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[m_indexStart + i]); - for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables; i++) - DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[m_indexStart + i]); -} - -void -CCullZone::DoStuffEnteringZone_OneBuilding(uint16 i) -{ - int16 bb; - int j; - - if(i < 6000){ - CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = true; - bb = CCullZones::aPointersToBigBuildingsForBuildings[i]; - if(bb != -1) - CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true; - }else{ - i -= 6000; - for(j = 0; j < 3; j++) - DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[i+j]); - } -} - -void -CCullZone::DoStuffEnteringZone_OneTreadablePlus10m(uint16 i) -{ - int16 bb; - int j; - - if(i < 6000){ - CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true; - CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = true; - bb = CCullZones::aPointersToBigBuildingsForTreadables[i]; - if(bb != -1) - CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true; - }else{ - i -= 6000; - for(j = 0; j < 3; j++) - DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[i+j]); - } -} - -void -CCullZone::DoStuffEnteringZone_OneTreadable(uint16 i) -{ - int16 bb; - int j; - - if(i < 6000){ - CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true; - bb = CCullZones::aPointersToBigBuildingsForTreadables[i]; - if(bb != -1) - CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true; - }else{ - i -= 6000; - for(j = 0; j < 3; j++) - DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[i+j]); - } -} - -float -CCullZone::CalcDistToCullZoneSquared(float x, float y) -{ - float rx, ry; - - if (x < minx) rx = sq(x - minx); - else if (x > maxx) rx = sq(x - maxx); - else rx = 0.0f; - - if (y < miny) ry = sq(y - miny); - else if (y > maxy) ry = sq(y - maxy); - else ry = 0.0f; - - return rx + ry; -} - -bool -CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel) -{ - const CVector &pos = entity->GetPosition(); - - CSimpleModelInfo *minfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex()); - float distToZone = CalcDistToCullZone(pos.x, pos.y); - float lodDist; - if (minfo->m_isSubway) - lodDist = minfo->GetLargestLodDistance() + 30.0f; - else - lodDist = minfo->GetLargestLodDistance() + 50.0f; - - if (lodDist > distToZone) return true; - if (!checkLevel) return false; - return CTheZones::GetLevelFromPosition(&pos) == CTheZones::GetLevelFromPosition(&CVector(minx, miny, minz)); -} - -bool -CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set) -{ - int32 curCount; - int32 start; - int32 size; - - for (int i = 0; i < NumCullZones; i++) { - curCount = 0; - for (int group = 0; group < 3; group++) { - aZones[i].GetGroupStartAndSize(group, start, size); - - int unk = 0; // TODO: figure out - for (int j = 0; j < size; j++) { - for (int k = 0; k < 3; k++) { - if (set[k] == pTempArrayIndices[start+j]) - unk++; - } - } - if (unk == 3 && ++curCount >= count) - return true; - } - } - return false; -}
\ No newline at end of file diff --git a/src/core/ZoneCull.h b/src/core/ZoneCull.h index 9bc07b8c..e76b7a44 100644 --- a/src/core/ZoneCull.h +++ b/src/core/ZoneCull.h @@ -1,57 +1,5 @@ class CEntity; -class CCullZone -{ -public: - CVector position; - float minx; - float maxx; - float miny; - float maxy; - float minz; - float maxz; - - int32 m_indexStart; - int16 m_groupIndexCount[3]; - int16 m_numBuildings; - int16 m_numTreadablesPlus10m; - int16 m_numTreadables; - - void DoStuffLeavingZone(void); - static void DoStuffLeavingZone_OneBuilding(uint16 i); - static void DoStuffLeavingZone_OneTreadableBoth(uint16 i); - void DoStuffEnteringZone(void); - static void DoStuffEnteringZone_OneBuilding(uint16 i); - static void DoStuffEnteringZone_OneTreadablePlus10m(uint16 i); - static void DoStuffEnteringZone_OneTreadable(uint16 i); - - - static bool TestLine(CVector a1, CVector a2); - float CalcDistToCullZoneSquared(float x, float y); - float CalcDistToCullZone(float x, float y) { return Sqrt(CalcDistToCullZoneSquared(x, y)); }; - bool IsEntityCloseEnoughToZone(CEntity* entity, bool checkLevel); - - void GetGroupStartAndSize(int32 groupid, int32 &start, int32 &size) { - switch (groupid) { - case 1: - start = m_groupIndexCount[0] + m_indexStart; - size = m_groupIndexCount[1]; - break; - case 2: - start = m_groupIndexCount[0] + m_groupIndexCount[1] + m_indexStart; - size = m_groupIndexCount[2]; - break; - default: - start = m_indexStart; - size = m_groupIndexCount[0]; - break; - } - } - - void FindTestPoints() {}; // todo - bool TestEntityVisibilityFromCullZone(CEntity*, float, CEntity*) { return false; }; // todo -}; - enum eZoneAttribs { ATTRZONE_CAMCLOSEIN = 1, @@ -79,27 +27,17 @@ struct CAttributeZone class CCullZones { public: - static int32 NumCullZones; - static CCullZone aZones[NUMCULLZONES]; static int32 NumAttributeZones; static CAttributeZone aAttributeZones[NUMATTRIBZONES]; - static uint16 aIndices[NUMZONEINDICES]; - static int16 aPointersToBigBuildingsForBuildings[NUMBUILDINGS]; - static int16 aPointersToBigBuildingsForTreadables[NUMTREADABLES]; static int32 CurrentWantedLevelDrop_Player; static int32 CurrentFlags_Camera; static int32 CurrentFlags_Player; - static int32 OldCullZone; - static int32 EntityIndicesUsed; static bool bCurrentSubwayIsInvisible; - static bool bCullZonesDisabled; static void Init(void); - static void ResolveVisibilities(void); static void Update(void); static void ForceCullZoneCoors(CVector coors); - static int32 FindCullZoneForCoors(CVector coors); static int32 FindAttributesForCoors(CVector coors, int32 *wantedLevel); static CAttributeZone *FindZoneWithStairsAttributeForPlayer(void); static void MarkSubwayAsInvisible(bool visible); @@ -117,9 +55,6 @@ public: static bool CamNoRain(void) { return (CurrentFlags_Camera & ATTRZONE_NORAIN) != 0; } static int32 GetWantedLevelDrop(void) { return CurrentWantedLevelDrop_Player; } - static void BuildListForBigBuildings(); - static void DoVisibilityTestCullZone(int zoneId, bool doIt); - static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set); - - static void CompressIndicesArray() {};// todo + //--MIAMI: TODO + static bool PoliceAbandonCars(void) { return false; } }; diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp index 22c0735a..b87665ae 100644 --- a/src/core/Zones.cpp +++ b/src/core/Zones.cpp @@ -9,21 +9,21 @@ #include "World.h" eLevelName CTheZones::m_CurrLevel; -CZone *CTheZones::m_pPlayersZone; int16 CTheZones::FindIndex; uint16 CTheZones::NumberOfAudioZones; int16 CTheZones::AudioZoneArray[NUMAUDIOZONES]; uint16 CTheZones::TotalNumberOfMapZones; -uint16 CTheZones::TotalNumberOfZones; -CZone CTheZones::ZoneArray[NUMZONES]; +uint16 CTheZones::TotalNumberOfInfoZones; +uint16 CTheZones::TotalNumberOfNavigationZones; +CZone CTheZones::InfoZoneArray[NUMINFOZONES]; CZone CTheZones::MapZoneArray[NUMMAPZONES]; +CZone CTheZones::NavigationZoneArray[NUMNAVIGZONES]; uint16 CTheZones::TotalNumberOfZoneInfos; -CZoneInfo CTheZones::ZoneInfoArray[2*NUMZONES]; +CZoneInfo CTheZones::ZoneInfoArray[2*NUMINFOZONES]; -#define SWAPF(a, b) { float t; t = a; a = b; b = t; } -inline bool IsNormalZone(int type) { return type == ZONE_DEFAULT || type == ZONE_NAVIG || type == ZONE_INFO; } +#define SWAPF(a, b) { float t; t = a; a = b; b = t; } static void CheckZoneInfo(CZoneInfo *info) @@ -46,12 +46,14 @@ CheckZoneInfo(CZoneInfo *info) assert(info->gangThreshold[7] <= info->gangThreshold[8]); } +//--MIAMI: done wchar* CZone::GetTranslatedName(void) { return TheText.Get(name); } +//--MIAMI: check out zoneinfo void CTheZones::Init(void) { @@ -60,12 +62,15 @@ CTheZones::Init(void) AudioZoneArray[i] = -1; NumberOfAudioZones = 0; - for(i = 0; i < NUMZONES; i++) - memset(&ZoneArray[i], 0, sizeof(CZone)); + for(i = 0; i < NUMNAVIGZONES; i++) + memset(&NavigationZoneArray[i], 0, sizeof(CZone)); + + for(i = 0; i < NUMINFOZONES; i++) + memset(&InfoZoneArray[i], 0, sizeof(CZone)); CZoneInfo *zonei; int x = 1000/6; - for(i = 0; i < 2*NUMZONES; i++){ + for(i = 0; i < 2*NUMINFOZONES; i++){ zonei = &ZoneInfoArray[i]; zonei->carDensity = 10; zonei->carThreshold[0] = x; @@ -88,54 +93,63 @@ CTheZones::Init(void) } TotalNumberOfZoneInfos = 1; // why 1? - TotalNumberOfZones = 1; + TotalNumberOfNavigationZones = 1; + TotalNumberOfInfoZones = 1; + + strcpy(InfoZoneArray[0].name, "CITYINF"); + InfoZoneArray[0].minx = -2400.0f; + InfoZoneArray[0].miny = -2000.0f; + InfoZoneArray[0].minz = -500.0f; + InfoZoneArray[0].maxx = 1600.0f; + InfoZoneArray[0].maxy = 2000.0f; + InfoZoneArray[0].maxz = 500.0f; + InfoZoneArray[0].level = LEVEL_NONE; + InfoZoneArray[0].type = ZONE_INFO; + + strcpy(NavigationZoneArray[0].name, "VICE_C"); + NavigationZoneArray[0].minx = -2400.0f; + NavigationZoneArray[0].miny = -2000.0f; + NavigationZoneArray[0].minz = -500.0f; + NavigationZoneArray[0].maxx = 1600.0f; + NavigationZoneArray[0].maxy = 2000.0f; + NavigationZoneArray[0].maxz = 500.0f; + NavigationZoneArray[0].level = LEVEL_NONE; + NavigationZoneArray[0].type = ZONE_NAVIG; m_CurrLevel = LEVEL_NONE; - m_pPlayersZone = &ZoneArray[0]; - - strcpy(ZoneArray[0].name, "CITYZON"); - ZoneArray[0].minx = -4000.0f; - ZoneArray[0].miny = -4000.0f; - ZoneArray[0].minz = -500.0f; - ZoneArray[0].maxx = 4000.0f; - ZoneArray[0].maxy = 4000.0f; - ZoneArray[0].maxz = 500.0f; - ZoneArray[0].level = LEVEL_NONE; for(i = 0; i < NUMMAPZONES; i++){ memset(&MapZoneArray[i], 0, sizeof(CZone)); MapZoneArray[i].type = ZONE_MAPZONE; } - - TotalNumberOfMapZones = 1; - strcpy(MapZoneArray[0].name, "THEMAP"); - MapZoneArray[0].minx = -4000.0f; - MapZoneArray[0].miny = -4000.0f; + MapZoneArray[0].minx = -2400.0f; + MapZoneArray[0].miny = -2000.0f; MapZoneArray[0].minz = -500.0f; - MapZoneArray[0].maxx = 4000.0f; - MapZoneArray[0].maxy = 4000.0f; + MapZoneArray[0].maxx = 1600.0f; + MapZoneArray[0].maxy = 2000.0f; MapZoneArray[0].maxz = 500.0f; MapZoneArray[0].level = LEVEL_NONE; } +//--MIAMI: done void CTheZones::Update(void) { CVector pos; pos = FindPlayerCoors(); - m_pPlayersZone = FindSmallestZonePosition(&pos); m_CurrLevel = GetLevelFromPosition(&pos); } +//--MIAMI: done void CTheZones::CreateZone(char *name, eZoneType type, float minx, float miny, float minz, float maxx, float maxy, float maxz, eLevelName level) { + char tmpname[24]; char *p; - char tmpname[8]; if(minx > maxx) SWAPF(minx, maxx); if(miny > maxy) SWAPF(miny, maxy); @@ -144,73 +158,94 @@ CTheZones::CreateZone(char *name, eZoneType type, // make upper case for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p); - // add zone strncpy(tmpname, name, 7); tmpname[7] = '\0'; - strcpy(ZoneArray[TotalNumberOfZones].name, tmpname); - ZoneArray[TotalNumberOfZones].type = type; - ZoneArray[TotalNumberOfZones].minx = minx; - ZoneArray[TotalNumberOfZones].miny = miny; - ZoneArray[TotalNumberOfZones].minz = minz; - ZoneArray[TotalNumberOfZones].maxx = maxx; - ZoneArray[TotalNumberOfZones].maxy = maxy; - ZoneArray[TotalNumberOfZones].maxz = maxz; - ZoneArray[TotalNumberOfZones].level = level; - if(IsNormalZone(type)){ - ZoneArray[TotalNumberOfZones].zoneinfoDay = TotalNumberOfZoneInfos++; - ZoneArray[TotalNumberOfZones].zoneinfoNight = TotalNumberOfZoneInfos++; - } - TotalNumberOfZones++; -} - -void -CTheZones::CreateMapZone(char *name, eZoneType type, - float minx, float miny, float minz, - float maxx, float maxy, float maxz, - eLevelName level) -{ - CZone *zone; - char *p; - - if(minx > maxx) SWAPF(minx, maxx); - if(miny > maxy) SWAPF(miny, maxy); - if(minz > maxz) SWAPF(minz, maxz); - - // make upper case - for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p); // add zone - zone = &MapZoneArray[TotalNumberOfMapZones++]; - strncpy(zone->name, name, 7); - zone->name[7] = '\0'; - zone->type = type; - zone->minx = minx; - zone->miny = miny; - zone->minz = minz; - zone->maxx = maxx; - zone->maxy = maxy; - zone->maxz = maxz; - zone->level = level; + switch(type){ + case ZONE_DEFAULT: + case ZONE_NAVIG: + assert(TotalNumberOfNavigationZones < NUMNAVIGZONES); + strcpy(NavigationZoneArray[TotalNumberOfNavigationZones].name, tmpname); + NavigationZoneArray[TotalNumberOfNavigationZones].type = type; + NavigationZoneArray[TotalNumberOfNavigationZones].minx = minx; + NavigationZoneArray[TotalNumberOfNavigationZones].miny = miny; + NavigationZoneArray[TotalNumberOfNavigationZones].minz = minz; + NavigationZoneArray[TotalNumberOfNavigationZones].maxx = maxx; + NavigationZoneArray[TotalNumberOfNavigationZones].maxy = maxy; + NavigationZoneArray[TotalNumberOfNavigationZones].maxz = maxz; + NavigationZoneArray[TotalNumberOfNavigationZones].level = level; + TotalNumberOfNavigationZones++; + break; + case ZONE_INFO: + assert(TotalNumberOfInfoZones < NUMINFOZONES); + strcpy(InfoZoneArray[TotalNumberOfInfoZones].name, tmpname); + InfoZoneArray[TotalNumberOfInfoZones].type = type; + InfoZoneArray[TotalNumberOfInfoZones].minx = minx; + InfoZoneArray[TotalNumberOfInfoZones].miny = miny; + InfoZoneArray[TotalNumberOfInfoZones].minz = minz; + InfoZoneArray[TotalNumberOfInfoZones].maxx = maxx; + InfoZoneArray[TotalNumberOfInfoZones].maxy = maxy; + InfoZoneArray[TotalNumberOfInfoZones].maxz = maxz; + InfoZoneArray[TotalNumberOfInfoZones].level = level; + InfoZoneArray[TotalNumberOfInfoZones].zoneinfoDay = TotalNumberOfZoneInfos++; + InfoZoneArray[TotalNumberOfInfoZones].zoneinfoNight = TotalNumberOfZoneInfos++; + TotalNumberOfInfoZones++; + break; + case ZONE_MAPZONE: + assert(TotalNumberOfMapZones < NUMMAPZONES); + strcpy(MapZoneArray[TotalNumberOfMapZones].name, tmpname); + MapZoneArray[TotalNumberOfMapZones].type = type; + MapZoneArray[TotalNumberOfMapZones].minx = minx; + MapZoneArray[TotalNumberOfMapZones].miny = miny; + MapZoneArray[TotalNumberOfMapZones].minz = minz; + MapZoneArray[TotalNumberOfMapZones].maxx = maxx; + MapZoneArray[TotalNumberOfMapZones].maxy = maxy; + MapZoneArray[TotalNumberOfMapZones].maxz = maxz; + MapZoneArray[TotalNumberOfMapZones].level = level; + TotalNumberOfMapZones++; + break; + } } +//--MIAMI: done void CTheZones::PostZoneCreation(void) { int i; - for(i = 1; i < TotalNumberOfZones; i++) - InsertZoneIntoZoneHierarchy(&ZoneArray[i]); + for(i = 1; i < TotalNumberOfNavigationZones; i++) + InsertZoneIntoZoneHierarchy(&NavigationZoneArray[i]); InitialiseAudioZoneArray(); } +//--MIAMI: done, but does nothing +void +CTheZones::CheckZonesForOverlap(void) +{ + int i, j; + char str[116]; + + for(i = 1; i < TotalNumberOfInfoZones; i++){ + ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[0]); + + for(j = 1; j < TotalNumberOfInfoZones; j++) + if(i != j && ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[j])) + sprintf(str, "Info zone %s contains %s\n", + &InfoZoneArray[j].name, &InfoZoneArray[i].name); + } +} + +//--MIAMI: done void CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone) { zone->child = nil; zone->parent = nil; zone->next = nil; - InsertZoneIntoZoneHierRecursive(zone, &ZoneArray[0]); + InsertZoneIntoZoneHierRecursive(zone, &NavigationZoneArray[0]); } +//--MIAMI: done bool CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer) { @@ -254,6 +289,7 @@ CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer) return true; } +//--MIAMI: done bool CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer) { @@ -278,6 +314,7 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer) return true; } +//--MIAMI: done bool CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone) { @@ -286,6 +323,7 @@ CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone) zone->minz <= v->z && v->z <= zone->maxz; } +//--MIAMI: done eLevelName CTheZones::GetLevelFromPosition(CVector const *v) { @@ -299,35 +337,35 @@ CTheZones::GetLevelFromPosition(CVector const *v) return MapZoneArray[0].level; } +//--MIAMI: done CZone* -CTheZones::FindSmallestZonePosition(const CVector *v) +CTheZones::FindInformationZoneForPosition(const CVector *v) { - CZone *best = &ZoneArray[0]; - // zone to test next - CZone *zone = ZoneArray[0].child; - while(zone) - // if in zone, descent into children - if(PointLiesWithinZone(v, zone)){ - best = zone; - zone = zone->child; - // otherwise try next zone - }else - zone = zone->next; - return best; + int i; +// char tmp[116]; +// if(!PointLiesWithinZone(v, &InfoZoneArray[0])) +// sprintf(tmp, "x = %.3f y= %.3f z = %.3f\n", v.x, v.y, v.z); + for(i = 1; i < TotalNumberOfInfoZones; i++) + if(PointLiesWithinZone(v, &InfoZoneArray[i])) + return &InfoZoneArray[i]; + return &InfoZoneArray[0]; } +//--MIAMI: done CZone* -CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type) +CTheZones::FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig) { CZone *best = nil; - if(ZoneArray[0].type == type) - best = &ZoneArray[0]; + if(findDefault && NavigationZoneArray[0].type == ZONE_DEFAULT || + findNavig && NavigationZoneArray[0].type == ZONE_NAVIG) + best = &NavigationZoneArray[0]; // zone to test next - CZone *zone = ZoneArray[0].child; + CZone *zone = NavigationZoneArray[0].child; while(zone) // if in zone, descent into children if(PointLiesWithinZone(v, zone)){ - if(zone->type == type) + if(findDefault && zone->type == ZONE_DEFAULT || + findNavig && zone->type == ZONE_NAVIG) best = zone; zone = zone->child; // otherwise try next zone @@ -336,43 +374,72 @@ CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type) return best; } -CZone* -CTheZones::FindSmallestZonePositionILN(const CVector *v) +//--MIAMI: done +int16 +CTheZones::FindZoneByLabelAndReturnIndex(char *name, eZoneType type) { - CZone *best = nil; - if(IsNormalZone(ZoneArray[0].type)) - best = &ZoneArray[0]; - // zone to test next - CZone *zone = ZoneArray[0].child; - while(zone) - // if in zone, descent into children - if(PointLiesWithinZone(v, zone)){ - if(IsNormalZone(zone->type)) - best = zone; - zone = zone->child; - // otherwise try next zone - }else - zone = zone->next; - return best; + char str[8]; + memset(str, 0, 8); + strncpy(str, name, 8); + switch(type){ + case ZONE_DEFAULT: + case ZONE_NAVIG: + for(FindIndex = 0; FindIndex < TotalNumberOfNavigationZones; FindIndex++) + if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0) + return FindIndex; + break; + + case ZONE_INFO: + for(FindIndex = 0; FindIndex < TotalNumberOfInfoZones; FindIndex++) + if(strcmp(GetInfoZone(FindIndex)->name, name) == 0) + return FindIndex; + break; + + case ZONE_MAPZONE: + for(FindIndex = 0; FindIndex < TotalNumberOfMapZones; FindIndex++) + if(strcmp(GetMapZone(FindIndex)->name, name) == 0) + return FindIndex; + break; + } + return -1; } +//--MIAMI: done int16 -CTheZones::FindZoneByLabelAndReturnIndex(char *name) +CTheZones::FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type) { char str[8]; memset(str, 0, 8); strncpy(str, name, 8); - for(FindIndex = 0; FindIndex < TotalNumberOfZones; FindIndex++) - if(strcmp(GetZone(FindIndex)->name, name) == 0) - return FindIndex; + switch(type){ + case ZONE_DEFAULT: + case ZONE_NAVIG: + for(; FindIndex < TotalNumberOfNavigationZones; FindIndex++) + if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0) + return FindIndex; + break; + + case ZONE_INFO: + for(; FindIndex < TotalNumberOfInfoZones; FindIndex++) + if(strcmp(GetInfoZone(FindIndex)->name, name) == 0) + return FindIndex; + break; + + case ZONE_MAPZONE: + for(; FindIndex < TotalNumberOfMapZones; FindIndex++) + if(strcmp(GetMapZone(FindIndex)->name, name) == 0) + return FindIndex; + break; + } return -1; } +//--MIAMI: done CZoneInfo* CTheZones::GetZoneInfo(const CVector *v, uint8 day) { CZone *zone; - zone = FindSmallestZonePositionILN(v); + zone = FindInformationZoneForPosition(v); if(zone == nil) return &ZoneInfoArray[0]; return &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight]; @@ -450,7 +517,7 @@ CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity, { CZone *zone; CZoneInfo *info; - zone = GetZone(zoneid); + zone = GetInfoZone(zoneid); info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight]; CheckZoneInfo(info); @@ -515,7 +582,7 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity, { CZone *zone; CZoneInfo *info; - zone = GetZone(zoneid); + zone = GetInfoZone(zoneid); info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight]; if(pedDensity != -1) info->pedDensity = pedDensity; if(copDensity != -1) info->copDensity = copDensity; @@ -530,33 +597,34 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity, if(gang8Density != -1) info->gangDensity[8] = gang8Density; } +//--MIAMI: done, unused void CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity) { CZone *zone; - zone = GetZone(zoneid); - if(IsNormalZone(zone->type)) - ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity; + zone = GetInfoZone(zoneid); + ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity; } +//--MIAMI: done, unused void CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity) { CZone *zone; - zone = GetZone(zoneid); - if(IsNormalZone(zone->type)) - ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity; + zone = GetInfoZone(zoneid); + ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity; } +//--MIAMI: done void CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup) { CZone *zone; - zone = GetZone(zoneid); - if(IsNormalZone(zone->type)) - ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup; + zone = GetInfoZone(zoneid); + ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup; } +//--MIAMI: done int16 CTheZones::FindAudioZone(CVector *pos) { @@ -568,18 +636,7 @@ CTheZones::FindAudioZone(CVector *pos) return -1; } -eLevelName -CTheZones::FindZoneForPoint(const CVector &pos) -{ - if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("IND_ZON")))) - return LEVEL_INDUSTRIAL; - if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("COM_ZON")))) - return LEVEL_COMMERCIAL; - if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("SUB_ZON")))) - return LEVEL_SUBURBAN; - return LEVEL_NONE; -} - +//--MIAMI: done void CTheZones::AddZoneToAudioZoneArray(CZone *zone) { @@ -590,12 +647,14 @@ CTheZones::AddZoneToAudioZoneArray(CZone *zone) /* This is a bit stupid */ z = -1; - for(i = 0; i < NUMZONES; i++) - if(&ZoneArray[i] == zone) + for(i = 0; i < NUMNAVIGZONES; i++) + if(&NavigationZoneArray[i] == zone) z = i; + assert(NumberOfAudioZones < NUMAUDIOZONES); AudioZoneArray[NumberOfAudioZones++] = z; } +//--MIAMI: done void CTheZones::InitialiseAudioZoneArray(void) { @@ -603,7 +662,7 @@ CTheZones::InitialiseAudioZoneArray(void) CZone *zone; gonext = false; - zone = &ZoneArray[0]; + zone = &NavigationZoneArray[0]; // Go deep first, // set gonext when backing up a level to visit the next child while(zone) @@ -627,6 +686,7 @@ CTheZones::InitialiseAudioZoneArray(void) } } +//--MIAMI: TODO void CTheZones::SaveAllZones(uint8 *buffer, uint32 *size) { @@ -634,32 +694,39 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size) int i; *size = SAVE_HEADER_SIZE - + sizeof(int32) // GetIndexForZonePointer + sizeof(m_CurrLevel) + sizeof(FindIndex) + sizeof(int16) // padding - + sizeof(ZoneArray) + sizeof(ZoneInfoArray) - + sizeof(TotalNumberOfZones) + sizeof(TotalNumberOfZoneInfos) + + sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray) + + sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos) + sizeof(MapZoneArray) + sizeof(AudioZoneArray) + sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones); WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE); - WriteSaveBuf(buffer, GetIndexForZonePointer(m_pPlayersZone)); WriteSaveBuf(buffer, m_CurrLevel); WriteSaveBuf(buffer, FindIndex); WriteSaveBuf(buffer, (int16)0); // padding - for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){ - CZone *zone = WriteSaveBuf(buffer, ZoneArray[i]); - zone->child = (CZone*)GetIndexForZonePointer(ZoneArray[i].child); - zone->parent = (CZone*)GetIndexForZonePointer(ZoneArray[i].parent); - zone->next = (CZone*)GetIndexForZonePointer(ZoneArray[i].next); +// TODO(MIAMI): implement SaveOneZone + for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){ + CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]); + zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child); + zone->parent = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].parent); + zone->next = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].next); + } + + for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){ + CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]); + zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child); + zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent); + zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next); } for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++) WriteSaveBuf(buffer, ZoneInfoArray[i]); - WriteSaveBuf(buffer, TotalNumberOfZones); + WriteSaveBuf(buffer, TotalNumberOfNavigationZones); + WriteSaveBuf(buffer, TotalNumberOfInfoZones); WriteSaveBuf(buffer, TotalNumberOfZoneInfos); for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) { @@ -687,6 +754,7 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size) VALIDATESAVEBUF(*size) } +//--MIAMI: TODO void CTheZones::LoadAllZones(uint8 *buffer, uint32 size) { @@ -695,23 +763,32 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size) CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE); - m_pPlayersZone = GetPointerForZoneIndex(ReadSaveBuf<int32>(buffer)); m_CurrLevel = ReadSaveBuf<eLevelName>(buffer); FindIndex = ReadSaveBuf<int16>(buffer); ReadSaveBuf<int16>(buffer); - for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){ - ZoneArray[i] = ReadSaveBuf<CZone>(buffer); +// TODO(MIAMI): implement LoadOneZone + for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){ + NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer); + + NavigationZoneArray[i].child = GetPointerForZoneIndex((int32)NavigationZoneArray[i].child); + NavigationZoneArray[i].parent = GetPointerForZoneIndex((int32)NavigationZoneArray[i].parent); + NavigationZoneArray[i].next = GetPointerForZoneIndex((int32)NavigationZoneArray[i].next); + } + + for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){ + InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer); - ZoneArray[i].child = GetPointerForZoneIndex((int32)ZoneArray[i].child); - ZoneArray[i].parent = GetPointerForZoneIndex((int32)ZoneArray[i].parent); - ZoneArray[i].next = GetPointerForZoneIndex((int32)ZoneArray[i].next); + InfoZoneArray[i].child = GetPointerForZoneIndex((int32)InfoZoneArray[i].child); + InfoZoneArray[i].parent = GetPointerForZoneIndex((int32)InfoZoneArray[i].parent); + InfoZoneArray[i].next = GetPointerForZoneIndex((int32)InfoZoneArray[i].next); } for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++) ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer); - TotalNumberOfZones = ReadSaveBuf<int16>(buffer); + TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer); + TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer); TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer); for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){ diff --git a/src/core/Zones.h b/src/core/Zones.h index 67800569..992bda2d 100644 --- a/src/core/Zones.h +++ b/src/core/Zones.h @@ -51,17 +51,18 @@ public: class CTheZones { - static CZone *m_pPlayersZone; static int16 FindIndex; static uint16 NumberOfAudioZones; static int16 AudioZoneArray[NUMAUDIOZONES]; static uint16 TotalNumberOfMapZones; - static uint16 TotalNumberOfZones; - static CZone ZoneArray[NUMZONES]; + static uint16 TotalNumberOfInfoZones; + static uint16 TotalNumberOfNavigationZones; + static CZone InfoZoneArray[NUMINFOZONES]; static CZone MapZoneArray[NUMMAPZONES]; + static CZone NavigationZoneArray[NUMNAVIGZONES]; static uint16 TotalNumberOfZoneInfos; - static CZoneInfo ZoneInfoArray[2*NUMZONES]; + static CZoneInfo ZoneInfoArray[2*NUMINFOZONES]; public: static eLevelName m_CurrLevel; @@ -71,22 +72,21 @@ public: float minx, float miny, float minz, float maxx, float maxy, float maxz, eLevelName level); - static void CreateMapZone(char *name, eZoneType type, - float minx, float miny, float minz, - float maxx, float maxy, float maxz, - eLevelName level); - static CZone *GetZone(uint16 i) { return &ZoneArray[i]; } - static CZone *GetAudioZone(uint16 i) { return &ZoneArray[AudioZoneArray[i]]; } + static CZone *GetInfoZone(uint16 i) { return &InfoZoneArray[i]; } + static CZone *GetNavigationZone(uint16 i) { return &NavigationZoneArray[i]; } + static CZone *GetMapZone(uint16 i) { return &MapZoneArray[i]; } + static CZone *GetAudioZone(uint16 i) { return &InfoZoneArray[AudioZoneArray[i]]; } static void PostZoneCreation(void); + static void CheckZonesForOverlap(void); static void InsertZoneIntoZoneHierarchy(CZone *zone); static bool InsertZoneIntoZoneHierRecursive(CZone *z1, CZone *z2); static bool ZoneIsEntirelyContainedWithinOtherZone(CZone *z1, CZone *z2); static bool PointLiesWithinZone(const CVector *v, CZone *zone); static eLevelName GetLevelFromPosition(const CVector *v); - static CZone *FindSmallestZonePosition(const CVector *v); - static CZone *FindSmallestZonePositionType(const CVector *v, eZoneType type); - static CZone *FindSmallestZonePositionILN(const CVector *v); - static int16 FindZoneByLabelAndReturnIndex(char *name); + static CZone *FindInformationZoneForPosition(const CVector *v); + static CZone *FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig); + static int16 FindZoneByLabelAndReturnIndex(char *name, eZoneType type); + static int16 FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type); static CZoneInfo *GetZoneInfo(const CVector *v, uint8 day); static void GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info); static void SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity, @@ -104,9 +104,8 @@ public: static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity); static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup); static int16 FindAudioZone(CVector *pos); - static eLevelName FindZoneForPoint(const CVector &pos); - static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &ZoneArray[i]; } - static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - ZoneArray; } + static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &InfoZoneArray[i]; } + static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - InfoZoneArray; } static void AddZoneToAudioZoneArray(CZone *zone); static void InitialiseAudioZoneArray(void); static void SaveAllZones(uint8 *buffer, uint32 *length); diff --git a/src/core/config.h b/src/core/config.h index 7c1fab5b..32facfe6 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -7,44 +7,44 @@ enum Config { MAX_CDIMAGES = 8, // additional cdimages MAX_CDCHANNELS = 5, - MODELINFOSIZE = 5500, - TXDSTORESIZE = 850, + MODELINFOSIZE = 6500, + TXDSTORESIZE = 1385, + COLSTORESIZE = 31, EXTRADIRSIZE = 128, CUTSCENEDIRSIZE = 512, - SIMPLEMODELSIZE = 5000, - MLOMODELSIZE = 1, - MLOINSTANCESIZE = 1, - TIMEMODELSIZE = 30, + SIMPLEMODELSIZE = 5000, // only 3885 in VC??? + TIMEMODELSIZE = 385, CLUMPMODELSIZE = 5, - PEDMODELSIZE = 90, - VEHICLEMODELSIZE = 120, - XTRACOMPSMODELSIZE = 2, - TWODFXSIZE = 2000, + WEAPONMODELSIZE = 37, + PEDMODELSIZE = 130, + VEHICLEMODELSIZE = 120, // only 110 in VC??? + TWODFXSIZE = 2000, // only 1210 in VC??? MAXVEHICLESLOADED = 50, // 70 on mobile - NUMOBJECTINFO = 168, // object.dat + NUMOBJECTINFO = 400, // TODO(MIAMI): fantasy // object.dat // Pool sizes - NUMPTRNODES = 30000, // 26000 on PS2 - NUMENTRYINFOS = 5400, // 3200 on PS2 - NUMPEDS = 140, // 90 on PS2 - NUMVEHICLES = 110, // 70 on PS2 - NUMBUILDINGS = 5500, // 4915 on PS2 - NUMTREADABLES = 1214, - NUMOBJECTS = 450, - NUMDUMMIES = 2802, // 2368 on PS2 - NUMAUDIOSCRIPTOBJECTS = 256, - NUMCUTSCENEOBJECTS = 50, + NUMPTRNODES = 50000, + NUMENTRYINFOS = 5400, // only 3200 in VC??? + NUMPEDS = 140, + NUMVEHICLES = 110, + NUMBUILDINGS = 7000, + NUMTREADABLES = 1214, // 1 in VC + NUMOBJECTS = 460, + NUMDUMMIES = 2802, // 2340 in VC + NUMAUDIOSCRIPTOBJECTS = 256, // 192 in VC + NUMCUTSCENEOBJECTS = 50, // does not exist in VC + // TODO(MIAMI): colmodel pool NUMTEMPOBJECTS = 30, // Path data - NUM_PATHNODES = 4930, - NUM_CARPATHLINKS = 2076, + NUM_PATHNODES = 9650, + NUM_CARPATHLINKS = 3500, NUM_MAPOBJECTS = 1250, - NUM_PATHCONNECTIONS = 10260, + NUM_PATHCONNECTIONS = 20400, // Link list lengths NUMALPHALIST = 20, @@ -53,20 +53,19 @@ enum Config { NUMREFERENCES = 800, // Zones - NUMAUDIOZONES = 36, - NUMZONES = 50, - NUMMAPZONES = 25, + NUMAUDIOZONES = 14, + NUMINFOZONES = 169, + NUMMAPZONES = 39, + NUMNAVIGZONES = 20, // Cull zones - NUMCULLZONES = 512, - NUMATTRIBZONES = 288, - NUMZONEINDICES = 55000, + NUMATTRIBZONES = 704, NUMHANDLINGS = 57, PATHNODESIZE = 4500, - NUMWEATHERS = 4, + NUMWEATHERS = 7, NUMHOURS = 24, NUMEXTRADIRECTIONALS = 4, @@ -110,7 +109,7 @@ enum Config { NUMMODELSPERPEDGROUP = 8, NUMSHOTINFOS = 100, - NUMROADBLOCKS = 600, + NUMROADBLOCKS = 300, NUMVISIBLEENTITIES = 2000, NUMINVISIBLEENTITIES = 150, diff --git a/src/core/main.cpp b/src/core/main.cpp index ec37fa28..9e0fda15 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -1134,7 +1134,7 @@ void InitialiseGame(void) { LoadingScreen(nil, nil, "loadsc0"); - CGame::Initialise("DATA\\GTA3.DAT"); + CGame::Initialise("DATA\\GTA_VC.DAT"); } RsEventStatus diff --git a/src/core/re3.cpp b/src/core/re3.cpp index a74b81a3..739786b5 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -333,8 +333,6 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil); DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil); DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil); - DebugMenuAddVarBool8("Render", "Show Ped Road Groups", &gbShowPedRoadGroups, nil); - DebugMenuAddVarBool8("Render", "Show Car Road Groups", &gbShowCarRoadGroups, nil); DebugMenuAddVarBool8("Render", "Show Collision Lines", &gbShowCollisionLines, nil); DebugMenuAddVarBool8("Render", "Show Collision Polys", &gbShowCollisionPolys, nil); DebugMenuAddVarBool8("Render", "Don't render Buildings", &gbDontRenderBuildings, nil); diff --git a/src/core/templates.h b/src/core/templates.h index 921b109a..44ab566b 100644 --- a/src/core/templates.h +++ b/src/core/templates.h @@ -34,18 +34,20 @@ class CPool int m_allocPtr; public: + // TODO(MIAMI): remove ctor without name argument CPool(int size){ // TODO: use new here m_entries = (U*)malloc(sizeof(U)*size); m_flags = (Flags*)malloc(sizeof(Flags)*size); m_size = size; - m_allocPtr = 0; + m_allocPtr = -1; for(int i = 0; i < size; i++){ m_flags[i].id = 0; m_flags[i].free = 1; } } - + CPool(int size, const char *name) + : CPool(size) {} ~CPool() { Flush(); } diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index ec50dd30..6c7a628e 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -52,6 +52,7 @@ CEntity::CEntity(void) bRenderScorched = false; bHasBlip = false; bIsBIGBuilding = false; + bStreamBIGBuilding = false; bRenderDamaged = false; bBulletProof = false; @@ -60,8 +61,6 @@ CEntity::CEntity(void) bMeleeProof = false; bOnlyDamagedByPlayer = false; bStreamingDontDelete = false; - bZoneCulled = false; - bZoneCulled2 = false; bRemoveFromWorld = false; bHasHitWall = false; @@ -78,6 +77,7 @@ CEntity::CEntity(void) m_scanCode = 0; m_modelIndex = -1; m_rwObject = nil; + m_area = AREA_MAIN_MAP; m_randomSeed = CGeneral::GetRandomNumber(); m_pFirstReference = nil; } @@ -322,6 +322,7 @@ CEntity::UpdateRwFrame(void) } } +//--MIAMI: done void CEntity::SetupBigBuilding(void) { @@ -332,14 +333,12 @@ CEntity::SetupBigBuilding(void) bStreamingDontDelete = true; bUsesCollision = false; m_level = CTheZones::GetLevelFromPosition(&GetPosition()); - if(m_level == LEVEL_NONE){ - if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){ - mi->SetTexDictionary("generic"); - printf("%d:%s txd has been set to generic\n", m_modelIndex, mi->GetName()); - } - } - if(mi->m_lodDistances[0] > 2000.0f) + if(mi->m_lodDistances[0] <= 2000.0f) + bStreamBIGBuilding = true; + if(mi->m_lodDistances[0] > 2500.0f || mi->m_ignoreDrawDist) m_level = LEVEL_NONE; + else if(m_level == LEVEL_NONE) + printf("%s isn't in a level\n", mi->GetName()); } CRect @@ -954,8 +953,6 @@ CEntity::SaveEntityFlags(uint8*& buf) if (bMeleeProof) tmp |= BIT(27); if (bOnlyDamagedByPlayer) tmp |= BIT(28); if (bStreamingDontDelete) tmp |= BIT(29); - if (bZoneCulled) tmp |= BIT(30); - if (bZoneCulled2) tmp |= BIT(31); WriteSaveBuf<uint32>(buf, tmp); @@ -1007,8 +1004,6 @@ CEntity::LoadEntityFlags(uint8*& buf) bMeleeProof = !!(tmp & BIT(27)); bOnlyDamagedByPlayer = !!(tmp & BIT(28)); bStreamingDontDelete = !!(tmp & BIT(29)); - bZoneCulled = !!(tmp & BIT(30)); - bZoneCulled2 = !!(tmp & BIT(31)); tmp = ReadSaveBuf<uint32>(buf); diff --git a/src/entities/Entity.h b/src/entities/Entity.h index 330fde69..aecb1bc0 100644 --- a/src/entities/Entity.h +++ b/src/entities/Entity.h @@ -59,20 +59,19 @@ public: uint32 bRenderScorched : 1; uint32 bHasBlip : 1; uint32 bIsBIGBuilding : 1; // Set if this entity is a big building - uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage + uint32 bStreamBIGBuilding : 1; // set when draw dist <= 2000 // flagsC + uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage uint32 bBulletProof : 1; uint32 bFireProof : 1; uint32 bCollisionProof : 1; uint32 bMeleeProof : 1; uint32 bOnlyDamagedByPlayer : 1; uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this - uint32 bZoneCulled : 1; - uint32 bZoneCulled2 : 1; // only treadables+10m + uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed // flagsD - uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed uint32 bHasHitWall : 1; // has collided with a building (changes subsequent collisions) uint32 bImBeingRendered : 1; // don't delete me because I'm being rendered uint32 bTouchingWater : 1; // used by cBuoyancy::ProcessBuoyancy @@ -80,15 +79,17 @@ public: uint32 bDrawLast : 1; // draw object last uint32 bNoBrightHeadLights : 1; uint32 bDoNotRender : 1; + uint32 bDistanceFade : 1; // Fade entity because it is far away // flagsE - uint32 bDistanceFade : 1; // Fade entity because it is far away uint32 m_flagE2 : 1; + // TODO(MIAMI) uint16 m_scanCode; uint16 m_randomSeed; int16 m_modelIndex; - uint16 m_level; // int16 + int8 m_level; + int8 m_area; CReference *m_pFirstReference; public: diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index 04783f31..bbe69167 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -263,21 +263,11 @@ CPhysical::AddCollisionRecord(CEntity *ent) } } +//--MIAMI: done void CPhysical::AddCollisionRecord_Treadable(CEntity *ent) { if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){ - CTreadable *t = (CTreadable*)ent; - if(t->m_nodeIndices[PATH_PED][0] >= 0 || - t->m_nodeIndices[PATH_PED][1] >= 0 || - t->m_nodeIndices[PATH_PED][2] >= 0 || - t->m_nodeIndices[PATH_PED][3] >= 0) - m_treadable[PATH_PED] = t; - if(t->m_nodeIndices[PATH_CAR][0] >= 0 || - t->m_nodeIndices[PATH_CAR][1] >= 0 || - t->m_nodeIndices[PATH_CAR][2] >= 0 || - t->m_nodeIndices[PATH_CAR][3] >= 0) - m_treadable[PATH_CAR] = t; } } diff --git a/src/entities/Treadable.h b/src/entities/Treadable.h index 9e4de59a..c3ab755e 100644 --- a/src/entities/Treadable.h +++ b/src/entities/Treadable.h @@ -8,8 +8,5 @@ public: static void *operator new(size_t); static void operator delete(void*, size_t); - int16 m_nodeIndices[2][12]; // first car, then ped - bool GetIsATreadable(void) { return true; } }; -static_assert(sizeof(CTreadable) == 0x94, "CTreadable: error"); diff --git a/src/modelinfo/MloModelInfo.cpp b/src/modelinfo/MloModelInfo.cpp deleted file mode 100644 index 7535e6c5..00000000 --- a/src/modelinfo/MloModelInfo.cpp +++ /dev/null @@ -1,39 +0,0 @@ -#include "common.h" - -#include "VisibilityPlugins.h" -#include "ModelInfo.h" - -void -CMloModelInfo::ConstructClump() -{ - m_clump = RpClumpCreate(); - RwFrame *mainFrame = RwFrameCreate(); - RwFrameSetIdentity(mainFrame); - RpClumpSetFrame(m_clump, mainFrame); - - for (int i = firstInstance; i < lastInstance; i++) { - int modelId = CModelInfo::GetMloInstanceStore().store[i].m_modelIndex; - RwMatrix *attMat = CModelInfo::GetMloInstanceStore().store[i].GetMatrix().m_attachment; - CSimpleModelInfo *minfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(modelId); - - if (minfo->m_atomics[0] != nil) { - RpAtomic *newAtomic = RpAtomicClone(minfo->m_atomics[0]); - RwFrame *newFrame = RwFrameCreate(); - if (newAtomic != nil && newFrame != nil) { - *RwFrameGetMatrix(newFrame) = *attMat; - RpAtomicSetFrame(newAtomic, newFrame); - RwFrameAddChild(mainFrame, newFrame); - RpClumpAddAtomic(m_clump, newAtomic); - } else { - debug("Failed to allocate memory while creating template MLO.\n"); - } - } - } - - if (RpClumpGetNumAtomics(m_clump) != 0) { - CVisibilityPlugins::SetClumpModelInfo(m_clump, this); - } else { - RpClumpDestroy(m_clump); - m_clump = nil; - } -}
\ No newline at end of file diff --git a/src/modelinfo/MloModelInfo.h b/src/modelinfo/MloModelInfo.h deleted file mode 100644 index d4344706..00000000 --- a/src/modelinfo/MloModelInfo.h +++ /dev/null @@ -1,14 +0,0 @@ -#pragma once - -#include "ClumpModelInfo.h" - -class CMloModelInfo : public CClumpModelInfo -{ -public: - float field_34; // draw distance? - int firstInstance; - int lastInstance; -public: - CMloModelInfo(void) : CClumpModelInfo(MITYPE_MLO) {} - void ConstructClump(); -};
\ No newline at end of file diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h index 8e117882..5c8d4858 100644 --- a/src/modelinfo/ModelIndices.h +++ b/src/modelinfo/ModelIndices.h @@ -1,5 +1,7 @@ #pragma once +#include "ModelInfo.h" + #define MODELINDICES \ X("fire_hydrant", MI_FIRE_HYDRANT, 0x5F5A00) \ X("bagelstnd02", MI_BAGELSTAND2, 0x5F59FC) \ @@ -370,14 +372,8 @@ void TestModelIndices(void); inline bool IsGlass(int16 id) { - return id == MI_GLASS1 || - id == MI_GLASS2 || - id == MI_GLASS3 || - id == MI_GLASS4 || - id == MI_GLASS5 || - id == MI_GLASS6 || - id == MI_GLASS7 || - id == MI_GLASS8; + CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); + return mi->IsSimple() && (mi->m_isCodeGlass || mi->m_isArtistGlass); } inline bool diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp index da09bdfa..79353b1b 100644 --- a/src/modelinfo/ModelInfo.cpp +++ b/src/modelinfo/ModelInfo.cpp @@ -8,13 +8,10 @@ CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE]; CStore<CSimpleModelInfo, SIMPLEMODELSIZE> CModelInfo::ms_simpleModelStore; -CStore<CMloModelInfo, MLOMODELSIZE> CModelInfo::ms_mloModelStore; -CStore<CInstance, MLOINSTANCESIZE> CModelInfo::ms_mloInstanceStore; CStore<CTimeModelInfo, TIMEMODELSIZE> CModelInfo::ms_timeModelStore; CStore<CClumpModelInfo, CLUMPMODELSIZE> CModelInfo::ms_clumpModelStore; CStore<CPedModelInfo, PEDMODELSIZE> CModelInfo::ms_pedModelStore; CStore<CVehicleModelInfo, VEHICLEMODELSIZE> CModelInfo::ms_vehicleModelStore; -CStore<CXtraCompsModelInfo, XTRACOMPSMODELSIZE> CModelInfo::ms_xtraCompsModelStore; CStore<C2dEffect, TWODFXSIZE> CModelInfo::ms_2dEffectStore; void @@ -26,11 +23,8 @@ CModelInfo::Initialise(void) for(i = 0; i < MODELINFOSIZE; i++) ms_modelInfoPtrs[i] = nil; ms_2dEffectStore.clear(); - ms_mloInstanceStore.clear(); - ms_xtraCompsModelStore.clear(); ms_simpleModelStore.clear(); ms_timeModelStore.clear(); - ms_mloModelStore.clear(); ms_clumpModelStore.clear(); ms_pedModelStore.clear(); ms_vehicleModelStore.clear(); @@ -90,8 +84,6 @@ CModelInfo::ShutDown(void) int i; for(i = 0; i < ms_simpleModelStore.allocPtr; i++) ms_simpleModelStore.store[i].Shutdown(); - for(i = 0; i < ms_mloInstanceStore.allocPtr; i++) - ms_mloInstanceStore.store[i].Shutdown(); for(i = 0; i < ms_timeModelStore.allocPtr; i++) ms_timeModelStore.store[i].Shutdown(); for(i = 0; i < ms_clumpModelStore.allocPtr; i++) @@ -100,18 +92,11 @@ CModelInfo::ShutDown(void) ms_vehicleModelStore.store[i].Shutdown(); for(i = 0; i < ms_pedModelStore.allocPtr; i++) ms_pedModelStore.store[i].Shutdown(); - for(i = 0; i < ms_xtraCompsModelStore.allocPtr; i++) - ms_xtraCompsModelStore.store[i].Shutdown(); - for(i = 0; i < ms_mloInstanceStore.allocPtr; i++) - ms_mloInstanceStore.store[i].Shutdown(); for(i = 0; i < ms_2dEffectStore.allocPtr; i++) ms_2dEffectStore.store[i].Shutdown(); ms_2dEffectStore.clear(); ms_simpleModelStore.clear(); - ms_mloInstanceStore.clear(); - ms_mloModelStore.clear(); - ms_xtraCompsModelStore.clear(); ms_timeModelStore.clear(); ms_pedModelStore.clear(); ms_clumpModelStore.clear(); @@ -128,18 +113,6 @@ CModelInfo::AddSimpleModel(int id) return modelinfo; } -CMloModelInfo * -CModelInfo::AddMloModel(int id) -{ - CMloModelInfo *modelinfo; - modelinfo = CModelInfo::ms_mloModelStore.alloc(); - CModelInfo::ms_modelInfoPtrs[id] = modelinfo; - modelinfo->m_clump = nil; - modelinfo->firstInstance = 0; - modelinfo->lastInstance = 0; - return modelinfo; -} - CTimeModelInfo* CModelInfo::AddTimeModel(int id) { @@ -200,6 +173,18 @@ CModelInfo::GetModelInfo(const char *name, int *id) return nil; } +CBaseModelInfo* +CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex) +{ + CBaseModelInfo *modelinfo; + for(int i = minIndex; i <= maxIndex; i++){ + modelinfo = CModelInfo::ms_modelInfoPtrs[i]; + if(modelinfo && !CGeneral::faststricmp(modelinfo->GetName(), name)) + return modelinfo; + } + return nil; +} + bool CModelInfo::IsBoatModel(int32 id) { @@ -215,30 +200,6 @@ CModelInfo::IsBikeModel(int32 id) } void -CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level) -{ - int i; - CBaseModelInfo *mi; - CColModel *colmodel; - - for(i = 0; i < MODELINFOSIZE; i++){ - mi = GetModelInfo(i); - if(mi){ - colmodel = mi->GetColModel(); - if(colmodel && colmodel->level != LEVEL_NONE && colmodel->level != level) - colmodel->RemoveCollisionVolumes(); - } - } -} - -void -CModelInfo::ConstructMloClumps() -{ - for (int i = 0; i < ms_mloModelStore.allocPtr; i++) - ms_mloModelStore.store[i].ConstructClump(); -} - -void CModelInfo::ReInit2dEffects() { ms_2dEffectStore.clear(); diff --git a/src/modelinfo/ModelInfo.h b/src/modelinfo/ModelInfo.h index 65cfa4e7..46f8c117 100644 --- a/src/modelinfo/ModelInfo.h +++ b/src/modelinfo/ModelInfo.h @@ -3,49 +3,41 @@ #include "2dEffect.h" #include "BaseModelInfo.h" #include "SimpleModelInfo.h" -#include "MloModelInfo.h" #include "TimeModelInfo.h" #include "ClumpModelInfo.h" #include "PedModelInfo.h" #include "VehicleModelInfo.h" -#include "XtraCompsModelInfo.h" #include "Instance.h" class CModelInfo { static CBaseModelInfo *ms_modelInfoPtrs[MODELINFOSIZE]; static CStore<CSimpleModelInfo, SIMPLEMODELSIZE> ms_simpleModelStore; - static CStore<CMloModelInfo, MLOMODELSIZE> ms_mloModelStore; - static CStore<CInstance, MLOINSTANCESIZE> ms_mloInstanceStore; static CStore<CTimeModelInfo, TIMEMODELSIZE> ms_timeModelStore; static CStore<CClumpModelInfo, CLUMPMODELSIZE> ms_clumpModelStore; static CStore<CPedModelInfo, PEDMODELSIZE> ms_pedModelStore; static CStore<CVehicleModelInfo, VEHICLEMODELSIZE> ms_vehicleModelStore; static CStore<C2dEffect, TWODFXSIZE> ms_2dEffectStore; - static CStore<CXtraCompsModelInfo, XTRACOMPSMODELSIZE> ms_xtraCompsModelStore; public: static void Initialise(void); static void ShutDown(void); static CSimpleModelInfo *AddSimpleModel(int id); - static CMloModelInfo *AddMloModel(int id); static CTimeModelInfo *AddTimeModel(int id); static CClumpModelInfo *AddClumpModel(int id); static CPedModelInfo *AddPedModel(int id); static CVehicleModelInfo *AddVehicleModel(int id); static CStore<C2dEffect, TWODFXSIZE> &Get2dEffectStore(void) { return ms_2dEffectStore; } - static CStore<CInstance, MLOINSTANCESIZE> &GetMloInstanceStore(void) { return ms_mloInstanceStore; } static CBaseModelInfo *GetModelInfo(const char *name, int *id); static CBaseModelInfo *GetModelInfo(int id){ return ms_modelInfoPtrs[id]; } + static CBaseModelInfo *GetModelInfo(const char *name, int minIndex, int maxIndex); static bool IsBoatModel(int32 id); static bool IsBikeModel(int32 id); - static void RemoveColModelsFromOtherLevels(eLevelName level); - static void ConstructMloClumps(); static void ReInit2dEffects(); }; diff --git a/src/modelinfo/PedModelInfo.cpp b/src/modelinfo/PedModelInfo.cpp index 47080e23..7dfadf06 100644 --- a/src/modelinfo/PedModelInfo.cpp +++ b/src/modelinfo/PedModelInfo.cpp @@ -255,13 +255,13 @@ CPedModelInfo::CreateHitColModel(void) colmodel->spheres = spheres; colmodel->numSpheres = NUMPEDINFONODES; center.x = center.y = center.z = 0.0f; - colmodel->boundingSphere.Set(2.0f, center, 0, 0); + colmodel->boundingSphere.Set(2.0f, center); CVector min, max; min.x = min.y = -0.5f; min.z = -1.2f; max.x = max.y = 0.5f; max.z = 1.2f; - colmodel->boundingBox.Set(min, max, 0, 0); + colmodel->boundingBox.Set(min, max); colmodel->level = LEVEL_NONE; m_hitColModel = colmodel; } @@ -339,13 +339,13 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump) colmodel->spheres = spheres; colmodel->numSpheres = NUMPEDINFONODES; center.x = center.y = center.z = 0.0f; - colmodel->boundingSphere.Set(2.0f, center, 0, 0); + colmodel->boundingSphere.Set(2.0f, center); CVector min, max; min.x = min.y = -0.5f; min.z = -1.2f; max.x = max.y = 0.5f; max.z = 1.2f; - colmodel->boundingBox.Set(min, max, 0, 0); + colmodel->boundingBox.Set(min, max); colmodel->level = LEVEL_NONE; m_hitColModel = colmodel; } diff --git a/src/modelinfo/SimpleModelInfo.cpp b/src/modelinfo/SimpleModelInfo.cpp index 36e98e18..22024a54 100644 --- a/src/modelinfo/SimpleModelInfo.cpp +++ b/src/modelinfo/SimpleModelInfo.cpp @@ -55,7 +55,7 @@ CSimpleModelInfo::Init(void) m_atomics[2] = nil; m_numAtomics = 0; m_firstDamaged = 0; - m_normalCull = 0; + m_wetRoadReflection = 0; m_isDamaged = 0; m_isBigBuilding = 0; m_noFade = 0; @@ -64,6 +64,10 @@ CSimpleModelInfo::Init(void) m_isSubway = 0; m_ignoreLight = 0; m_noZwrite = 0; + m_noShadows = 0; + m_ignoreDrawDist = 0; + m_isCodeGlass = 0; + m_isArtistGlass = 0; } void @@ -130,6 +134,14 @@ CSimpleModelInfo::GetAtomicFromDistance(float dist) return nil; } +RpAtomic* +CSimpleModelInfo::GetFirstAtomicFromDistance(float dist) +{ + if(dist < m_lodDistances[0] * TheCamera.LODDistMultiplier) + return m_atomics[0]; + return nil; +} + void CSimpleModelInfo::FindRelatedModel(void) { @@ -146,6 +158,8 @@ CSimpleModelInfo::FindRelatedModel(void) } } +#define NEAR_DRAW_DIST 0.0f // 100.0f in liberty city + void CSimpleModelInfo::SetupBigBuilding(void) { @@ -154,9 +168,13 @@ CSimpleModelInfo::SetupBigBuilding(void) m_isBigBuilding = 1; FindRelatedModel(); related = GetRelatedModel(); - if(related) + if(related){ m_lodDistances[2] = related->GetLargestLodDistance()/TheCamera.LODDistMultiplier; - else - m_lodDistances[2] = 100.0f; + if(m_drawLast){ + m_drawLast = false; + debug("%s was draw last\n", GetName()); + } + }else + m_lodDistances[2] = NEAR_DRAW_DIST; } } diff --git a/src/modelinfo/SimpleModelInfo.h b/src/modelinfo/SimpleModelInfo.h index 8c4173e9..b2e59bb2 100644 --- a/src/modelinfo/SimpleModelInfo.h +++ b/src/modelinfo/SimpleModelInfo.h @@ -14,15 +14,22 @@ public: uint16 m_firstDamaged : 2; // 0: no damage model // 1: 1 and 2 are damage models // 2: 2 is damage model - uint16 m_normalCull : 1; + uint16 m_wetRoadReflection : 1; uint16 m_isDamaged : 1; + uint16 m_isBigBuilding : 1; uint16 m_noFade : 1; uint16 m_drawLast : 1; uint16 m_additive : 1; + uint16 m_isSubway : 1; uint16 m_ignoreLight : 1; uint16 m_noZwrite : 1; + uint16 m_noShadows : 1; + + uint16 m_ignoreDrawDist : 1; + uint16 m_isCodeGlass : 1; + uint16 m_isArtistGlass : 1; CSimpleModelInfo(void) : CBaseModelInfo(MITYPE_SIMPLE) {} CSimpleModelInfo(ModelInfoType id) : CBaseModelInfo(id) {} @@ -40,6 +47,7 @@ public: float GetNearDistance(void); float GetLargestLodDistance(void); RpAtomic *GetAtomicFromDistance(float dist); + RpAtomic *GetFirstAtomicFromDistance(float dist); void FindRelatedModel(void); void SetupBigBuilding(void); diff --git a/src/modelinfo/XtraCompsModelInfo.h b/src/modelinfo/XtraCompsModelInfo.h deleted file mode 100644 index 9832399c..00000000 --- a/src/modelinfo/XtraCompsModelInfo.h +++ /dev/null @@ -1,12 +0,0 @@ -#pragma once - -#include "ClumpModelInfo.h" - -class CXtraCompsModelInfo : public CClumpModelInfo -{ - int field_34; -public: - CXtraCompsModelInfo(void) : CClumpModelInfo(MITYPE_XTRACOMPS) { field_34 = 0; } - void SetClump(RpClump*) {}; - void Shutdown(void) {}; -};
\ No newline at end of file diff --git a/src/objects/DummyObject.cpp b/src/objects/DummyObject.cpp index d5805073..8dd1643d 100644 --- a/src/objects/DummyObject.cpp +++ b/src/objects/DummyObject.cpp @@ -10,4 +10,5 @@ CDummyObject::CDummyObject(CObject *obj) AttachToRwObject(obj->m_rwObject); obj->DetachFromRwObject(); m_level = obj->m_level; + m_area = obj->m_area; } diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index cd2cd688..a5896975 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -68,6 +68,7 @@ CObject::CObject(CDummyObject *dummy) dummy->DetachFromRwObject(); Init(); m_level = dummy->m_level; + m_area = dummy->m_area; } CObject::~CObject(void) diff --git a/src/objects/Object.h b/src/objects/Object.h index 80b9015c..2afb621c 100644 --- a/src/objects/Object.h +++ b/src/objects/Object.h @@ -25,13 +25,29 @@ enum CollisionDamageEffect DAMAGE_EFFECT_NONE, DAMAGE_EFFECT_CHANGE_MODEL, DAMAGE_EFFECT_SPLIT_MODEL, - DAMAGE_EFFECT_SMASH_COMPLETELY, + DAMAGE_EFFECT_SMASH_AND_DAMAGE_TRAFFICLIGHTS, + + DAMAGE_EFFECT_SMASH_COMPLETELY = 20, DAMAGE_EFFECT_CHANGE_THEN_SMASH, DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY = 50, + DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY, + DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY = 60, DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY = 70, - DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80 + DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80, + + DAMAGE_EFFECT_SMASH_NEWSTANDNEW1 = 91, + DAMAGE_EFFECT_SMASH_NEWSTANDNEW21, + DAMAGE_EFFECT_SMASH_NEWSTANDNEW31, + DAMAGE_EFFECT_SMASH_NEWSTANDNEW41, + DAMAGE_EFFECT_SMASH_NEWSTANDNEW51, + + DAMAGE_EFFECT_SMASH_BLACKBAG = 100, + DAMAGE_EFFECT_SMASH_VEGPALM = 110, + DAMAGE_EFFECT_BURST_BEACHBALL = 120, + DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD = 131, + DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL, }; class CVehicle; diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index 2dee0397..1d6782fc 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -187,9 +187,6 @@ CCivilianPed::CivilianAI(void) void CCivilianPed::ProcessControl(void) { - if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory) - return; - CPed::ProcessControl(); if (bWasPostponed) diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index 99e8c1ae..0c78279e 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -425,8 +425,9 @@ CCopPed::CopAI(void) #ifdef VC_PED_PORTS float dotProd; if (m_nRoadblockNode != -1) { - CTreadable *roadBlockRoad = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[m_nRoadblockNode]]; - dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockRoad->GetPosition(), GetPosition() - roadBlockRoad->GetPosition()); + // TODO(MIAMI): check this, i'm only getting this compile here.... + CPathNode *roadBlockNode = &ThePaths.m_pathNodes[CRoadBlocks::RoadBlockNodes[m_nRoadblockNode]]; + dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockNode->GetPosition(), GetPosition() - roadBlockNode->GetPosition()); } else dotProd = -1.0f; @@ -559,9 +560,6 @@ CCopPed::CopAI(void) void CCopPed::ProcessControl(void) { - if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory) - return; - CPed::ProcessControl(); if (bWasPostponed) return; @@ -709,7 +707,7 @@ CCopPed::ProcessControl(void) return; bool dontShoot = false; - if (GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(this)) { + if (GetIsOnScreen()) { if (((CTimer::GetFrameCounter() + m_randomSeed) & 0x1F) == 17) { CEntity *foundBuilding = nil; CColPoint foundCol; diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp index 7229ed3f..38ea4bef 100644 --- a/src/peds/EmergencyPed.cpp +++ b/src/peds/EmergencyPed.cpp @@ -44,9 +44,6 @@ CEmergencyPed::InRange(CPed *victim) void CEmergencyPed::ProcessControl(void) { - if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory) - return; - CPed::ProcessControl(); if (bWasPostponed) return; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 161cd927..042596de 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -9397,9 +9397,6 @@ CPed::ProcessControl(void) CColPoint foundCol; CEntity *foundEnt = nil; - if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory) - return; - int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump()); if (!bFadeOut) { if (alpha < 255) { diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index 1566ba3d..d81648fa 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -31,6 +31,10 @@ // Transition areas between zones const RegenerationPoint aSafeZones[] = { +// TODO(MIAMI): this is totally bogus + { LEVEL_BEACH, LEVEL_MAINLAND, 400.0f, 814.0f, -954.0f, -903.0f, 30.0f, 100.0f, + CVector(790.0f, -917.0f, 39.0f), CVector(775.0f, -921.0f, 39.0f), CVector(424.0f, -942.0f, 38.0f), CVector(439.0f, -938.0f, 38.0f) }, +#ifndef MIAMI { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 400.0f, 814.0f, -954.0f, -903.0f, 30.0f, 100.0f, CVector(790.0f, -917.0f, 39.0f), CVector(775.0f, -921.0f, 39.0f), CVector(424.0f, -942.0f, 38.0f), CVector(439.0f, -938.0f, 38.0f) }, { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 555.0f, 711.0f, 118.0f, 186.0f, -30.0f, -10.0f, @@ -47,6 +51,7 @@ const RegenerationPoint aSafeZones[] = { CVector(-321.0f, -1043.0f, -13.2f), CVector(-328.0f, -1045.0f, -13.2f), CVector(-398.0f, -1044.0f, -13.5f), CVector(-390.0f, -1040.5f, -13.5f) }, { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -425.0f, -280.0f, -471.0f, -447.0f, -20.0f, -5.0f, CVector(-292.0f, -457.0f, -11.6f), CVector(-310.0f, -461.0f, -11.6f), CVector(-413.0f, -461.0f, -11.5f), CVector(-399.0f, -457.0f, -11.3f) } +#endif }; PedGroup CPopulation::ms_pPedGroups[NUMPEDGROUPS]; @@ -109,7 +114,6 @@ CPopulation::Initialise() ms_nTotalCivPeds = 0; LoadPedGroups(); - DealWithZoneChange(LEVEL_COMMERCIAL, LEVEL_INDUSTRIAL, true); debug("CPopulation ready\n"); } @@ -335,49 +339,10 @@ CPopulation::ChooseGangOccupation(int gangId) return firstGangModel; } +//--MIAMI: done void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool forceIndustrialZone) { - bZoneChangeHasHappened = true; - - CVector findSafeZoneAround; - int safeZone; - - if (forceIndustrialZone) { - // Commercial to industrial transition area on Callahan Bridge - findSafeZoneAround.x = 690.0f; - findSafeZoneAround.y = -920.0f; - findSafeZoneAround.z = 42.0f; - } else { - findSafeZoneAround = FindPlayerCoors(); - } - eLevelName level; - FindCollisionZoneForCoors(&findSafeZoneAround, &safeZone, &level); - - // We aren't in a "safe zone", find closest one - if (safeZone < 0) - FindClosestZoneForCoors(&findSafeZoneAround, &safeZone, oldLevel, newLevel); - - // No, there should be one! - if (safeZone < 0) { - if (newLevel == LEVEL_INDUSTRIAL) { - safeZone = 0; - } else if (newLevel == LEVEL_SUBURBAN) { - safeZone = 4; - } - } - - if (aSafeZones[safeZone].srcLevel == newLevel) { - CPopulation::RegenerationPoint_a = aSafeZones[safeZone].srcPosA; - CPopulation::RegenerationPoint_b = aSafeZones[safeZone].srcPosB; - CPopulation::RegenerationForward = aSafeZones[safeZone].destPosA - aSafeZones[safeZone].srcPosA; - RegenerationForward.Normalise(); - } else if (aSafeZones[safeZone].destLevel == newLevel) { - CPopulation::RegenerationPoint_a = aSafeZones[safeZone].destPosA; - CPopulation::RegenerationPoint_b = aSafeZones[safeZone].destPosB; - CPopulation::RegenerationForward = aSafeZones[safeZone].srcPosA - aSafeZones[safeZone].destPosA; - RegenerationForward.Normalise(); - } } void @@ -858,88 +823,6 @@ CPopulation::AddPedInCar(CVehicle* car) void CPopulation::MoveCarsAndPedsOutOfAbandonedZones() { - eLevelName level; - int zone; - int frame = CTimer::GetFrameCounter() & 7; - if (frame == 1) { - int movedVehicleCount = 0; - int poolSize = CPools::GetVehiclePool()->GetSize(); - for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { - - CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex); - if (veh && veh->m_nZoneLevel == LEVEL_NONE && veh->IsCar()) { - - if(veh->GetStatus() != STATUS_ABANDONED && veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_PLAYER && - veh->GetStatus() != STATUS_PLAYER_REMOTE) { - - CVector vehPos(veh->GetPosition()); - CPopulation::FindCollisionZoneForCoors(&vehPos, &zone, &level); - - // Level 0 is transition zones, and we don't wanna touch cars on transition zones. - if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && vehPos.z > -4.0f) { - if (veh->bIsLocked || !veh->CanBeDeleted()) { - switch (movedVehicleCount & 3) { - case 0: - veh->SetPosition(RegenerationPoint_a); - break; - case 1: - veh->SetPosition(RegenerationPoint_b); - break; - case 2: - veh->SetPosition(RegenerationPoint_a.x, RegenerationPoint_b.y, RegenerationPoint_a.z); - break; - case 3: - veh->SetPosition(RegenerationPoint_b.x, RegenerationPoint_a.y, RegenerationPoint_a.z); - break; - default: - break; - } - veh->GetMatrix().GetPosition().z += (movedVehicleCount / 4) * 7.0f; - veh->GetMatrix().GetForward() = RegenerationForward; - ((CAutomobile*)veh)->PlaceOnRoadProperly(); - CCarCtrl::JoinCarWithRoadSystem(veh); - CTheScripts::ClearSpaceForMissionEntity(veh->GetPosition(), veh); - ++movedVehicleCount; - } else { - CWorld::Remove(veh); - delete veh; - } - } - } - } - } - } else if (frame == 5) { - int poolSize = CPools::GetPedPool()->GetSize(); - for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { - - CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex); - if (ped && ped->m_nZoneLevel == LEVEL_NONE && !ped->bInVehicle) { - - CVector pedPos(ped->GetPosition()); - CPopulation::FindCollisionZoneForCoors(&pedPos, &zone, &level); - - // Level 0 is transition zones, and we don't wanna touch peds on transition zones. - if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && pedPos.z > -4.0f) { - if (ped->CanBeDeleted()) { - CWorld::Remove(ped); - delete ped; - } else if (ped->m_nPedType != PEDTYPE_PLAYER1 && ped->m_nPedType != PEDTYPE_PLAYER2) { - ped->SetPosition(RegenerationPoint_a); - - bool foundGround; - float groundZ = CWorld::FindGroundZFor3DCoord(ped->GetPosition().x, ped->GetPosition().y, - ped->GetPosition().z + 2.0f, &foundGround); - - if (foundGround) { - ped->GetMatrix().GetPosition().z = 1.0f + groundZ; - //ped->GetPosition().z += 0.0f; - CTheScripts::ClearSpaceForMissionEntity(ped->GetPosition(), ped); - } - } - } - } - } - } } void diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp index 68ec1194..7b8d777e 100644 --- a/src/render/MBlur.cpp +++ b/src/render/MBlur.cpp @@ -11,6 +11,7 @@ bool CMBlur::ms_bJustInitialised; bool CMBlur::BlurOn; static RwIm2DVertex Vertex[4]; +static RwIm2DVertex Vertex2[4]; static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 }; void @@ -103,29 +104,62 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect) RwIm2DVertexSetV(&Vertex[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex2[0], zero); + RwIm2DVertexSetScreenY(&Vertex2[0], zero); + RwIm2DVertexSetScreenZ(&Vertex2[0], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[0], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[0], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[0], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex2[1], zero); + RwIm2DVertexSetScreenY(&Vertex2[1], ymax); + RwIm2DVertexSetScreenZ(&Vertex2[1], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[1], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[1], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[1], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex2[2], xmax); + RwIm2DVertexSetScreenY(&Vertex2[2], ymax); + RwIm2DVertexSetScreenZ(&Vertex2[2], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[2], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[2], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[2], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex2[3], xmax); + RwIm2DVertexSetScreenY(&Vertex2[3], zero); + RwIm2DVertexSetScreenZ(&Vertex2[3], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[3], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[3], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[3], 255, 255, 255, 255); + } void -CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 addalpha) +CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type) { RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur }; + if(ms_bJustInitialised) + ms_bJustInitialised = false; + else + OverlayRender(cam, pFrontBuffer, color, type); if(BlurOn){ - if(pFrontBuffer){ - if(ms_bJustInitialised) - ms_bJustInitialised = false; - else - OverlayRender(cam, pFrontBuffer, color, type, addalpha); - } RwRasterPushContext(pFrontBuffer); RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0); RwRasterPopContext(); - }else{ - OverlayRender(cam, nil, color, type, addalpha); } } void -CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, uint32 addalpha) +CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type) { int r, g, b, a; @@ -170,41 +204,75 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, } if(!BlurOn){ - r *= 0.6f; - g *= 0.6f; - b *= 0.6f; - if(type != 1) - a *= 0.6f; - // game clamps to 255 here, but why? + // gta clamps these to 255 (probably a macro or inlined function) + int ovR = r * 0.6f; + int ovG = g * 0.6f; + int ovB = b * 0.6f; + int ovA = type == MBLUR_SNIPER ? a : a*0.6f; + RwIm2DVertexSetIntRGBA(&Vertex[0], ovR, ovG, ovB, ovA); + RwIm2DVertexSetIntRGBA(&Vertex[1], ovR, ovG, ovB, ovA); + RwIm2DVertexSetIntRGBA(&Vertex[2], ovR, ovG, ovB, ovA); + RwIm2DVertexSetIntRGBA(&Vertex[3], ovR, ovG, ovB, ovA); + }else{ + RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a); } - RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, BlurOn ? raster : nil); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, raster); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); - - a = addalpha/2; - if(a < 30) - a = 30; - - if(BlurOn && a != 0){ // the second condition should always be true - RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, a); - RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, a); - RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, a); - RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, a); - RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + + if(BlurOn){ + if(type == MBLUR_SNIPER){ + RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, 80); + RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, 80); + RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, 80); + RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, 80); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + // TODO(MIAMI): pBufVertCount = 0; + }else{ + RwIm2DVertexSetIntRGBA(&Vertex2[0], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex2[1], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex2[2], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex2[3], r*2, g*2, b*2, 30); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex2, 4, Index, 6); + + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + + RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex2, 4, Index, 6); + } } + // TODO(MIAMI): drunkness + + // TODO(MIAMI): OverlayRenderFx + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); diff --git a/src/render/MBlur.h b/src/render/MBlur.h index e8a5bef8..ce6f3d2e 100644 --- a/src/render/MBlur.h +++ b/src/render/MBlur.h @@ -11,6 +11,6 @@ public: static void MotionBlurOpen(RwCamera *cam); static void MotionBlurClose(void); static void CreateImmediateModeData(RwCamera *cam, RwRect *rect); - static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 addalpha); - static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, uint32 bluralpha); + static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type); + static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type); }; diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 714ff6e6..ac501919 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -20,8 +20,6 @@ #include "PointLights.h" #include "Renderer.h" -bool gbShowPedRoadGroups; -bool gbShowCarRoadGroups; bool gbShowCollisionPolys; bool gbShowCollisionLines; bool gbShowCullZoneDebugStuff; @@ -193,21 +191,7 @@ CRenderer::RenderRoads(void) for(i = 0; i < ms_nNoOfVisibleEntities; i++){ t = (CTreadable*)ms_aVisibleEntityPtrs[i]; if(t->IsBuilding() && t->GetIsATreadable()){ -#ifndef MASTER - if(gbShowCarRoadGroups || gbShowPedRoadGroups){ - int ind = 0; - if(gbShowCarRoadGroups) - ind += ThePaths.m_pathNodes[t->m_nodeIndices[PATH_CAR][0]].group; - if(gbShowPedRoadGroups) - ind += ThePaths.m_pathNodes[t->m_nodeIndices[PATH_PED][0]].group; - SetAmbientColoursToIndicateRoadGroup(ind); - } -#endif RenderOneRoad(t); -#ifndef MASTER - if(gbShowCarRoadGroups || gbShowPedRoadGroups) - ReSetAmbientAndDirectionalColours(); -#endif } } } @@ -332,7 +316,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent) float dist; bool request = true; - if (mi->GetModelType() == MITYPE_TIME) { + if(mi->GetModelType() == MITYPE_TIME){ ti = (CTimeModelInfo*)mi; other = ti->GetOtherTimeModel(); if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){ @@ -348,7 +332,8 @@ CRenderer::SetupEntityVisibility(CEntity *ent) request = false; } }else{ - if (mi->GetModelType() != MITYPE_SIMPLE) { +// TODO(MIAMI): weapon + if(mi->GetModelType() != MITYPE_SIMPLE){ if(FindPlayerVehicle() == ent && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){ // Player's vehicle in first person mode @@ -366,6 +351,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent) // All sorts of Clumps if(ent->m_rwObject == nil || !ent->bIsVisible) return VIS_INVISIBLE; +// TODO(MIAMI): occlusion if(!ent->GetIsOnScreen()) return VIS_OFFSCREEN; if(ent->bDrawLast){ @@ -378,6 +364,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent) } return VIS_INVISIBLE; } +// TODO(MIAMI): this is different if(ent->IsObject() && ((CObject*)ent)->ObjectCreatedBy == TEMP_OBJECT){ if(ent->m_rwObject == nil || !ent->bIsVisible) @@ -388,12 +375,13 @@ CRenderer::SetupEntityVisibility(CEntity *ent) // Simple ModelInfo + if(!IsAreaVisible(ent->m_area)) + return VIS_INVISIBLE; + dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude(); - // This can only happen with multi-atomic models (e.g. railtracks) - // but why do we bump up the distance? can only be fading... - if(LOD_DISTANCE + STREAM_DISTANCE < dist && dist < mi->GetLargestLodDistance()) - dist = mi->GetLargestLodDistance(); + if(LOD_DISTANCE < dist && dist < mi->GetLargestLodDistance() + FADE_DISTANCE) + dist += mi->GetLargestLodDistance() - 300.0f; if(ent->IsObject() && ent->bRenderDamaged) mi->m_isDamaged = true; @@ -425,9 +413,10 @@ CRenderer::SetupEntityVisibility(CEntity *ent) } if(mi->m_drawLast || ent->bDrawLast){ - CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); - ent->bDistanceFade = false; - return VIS_INVISIBLE; + if(CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist)){ + ent->bDistanceFade = false; + return VIS_INVISIBLE; + } } return VIS_VISIBLE; } @@ -463,6 +452,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent) if(ent->m_rwObject == nil || !ent->bIsVisible) return VIS_INVISIBLE; +// TODO(MIAMI): occlusion if(!ent->GetIsOnScreen()){ mi->m_alpha = 255; return VIS_OFFSCREEN; @@ -476,19 +466,32 @@ CRenderer::SetupEntityVisibility(CEntity *ent) int32 CRenderer::SetupBigBuildingVisibility(CEntity *ent) { - CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex()); + CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex); CTimeModelInfo *ti; int32 other; - if (mi->GetModelType() == MITYPE_TIME) { - ti = (CTimeModelInfo*)mi; + if(!IsAreaVisible(ent->m_area)) + return VIS_INVISIBLE; + + bool request = true; + if(mi->GetModelType() == MITYPE_TIME){ + ti = (CTimeModelInfo*)mi; other = ti->GetOtherTimeModel(); - // Hide objects not in time range if possible - if(CANTIMECULL) - if(!CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())) + if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){ + // don't fade in, or between time objects + if(CANTIMECULL) + ti->m_alpha = 255; + }else{ + // Hide if possible + if(CANTIMECULL){ + ent->DeleteRwObject(); return VIS_INVISIBLE; - // Draw like normal - } else if (mi->GetModelType() == MITYPE_VEHICLE) + } + // can't cull, so we'll try to draw this one, but don't request + // it since what we really want is the other one. + request = false; + } + }else if(mi->GetModelType() == MITYPE_VEHICLE) return ent->IsVisible() ? VIS_VISIBLE : VIS_INVISIBLE; float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude(); @@ -497,7 +500,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) // Find out whether to draw below near distance. // This is only the case if there is a non-LOD which is either not // loaded or not completely faded in yet. - if(dist < mi->GetNearDistance() && dist < LOD_DISTANCE + STREAM_DISTANCE){ + if(dist < mi->GetNearDistance() && dist < LOD_DISTANCE){ // No non-LOD or non-LOD is completely visible. if(nonLOD == nil || nonLOD->GetRwObject() && nonLOD->m_alpha == 255) @@ -505,7 +508,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) // But if it is a time object, we'd rather draw the wrong // non-LOD than the right LOD. - if (nonLOD->GetModelType() == MITYPE_TIME) { + if(nonLOD->GetModelType() == MITYPE_TIME){ ti = (CTimeModelInfo*)nonLOD; other = ti->GetOtherTimeModel(); if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject()) @@ -513,7 +516,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) } } - RpAtomic *a = mi->GetAtomicFromDistance(dist); + RpAtomic *a = mi->GetFirstAtomicFromDistance(dist); if(a){ if(ent->m_rwObject == nil) ent->CreateRwObject(); @@ -524,8 +527,19 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) // that of an atomic for another draw distance. if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj)) RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) - if(!ent->IsVisibleComplex()) + mi->IncreaseAlpha(); +// TODO(MIAMI): occlusion + if(!ent->IsVisibleComplex()){ + mi->m_alpha = 255; return VIS_INVISIBLE; + } + + if(mi->m_alpha != 255){ + CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); + ent->bDistanceFade = true; + return VIS_INVISIBLE; + } + if(mi->m_drawLast){ CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); ent->bDistanceFade = false; @@ -541,10 +555,14 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) // get faded atomic - a = mi->GetAtomicFromDistance(dist - FADE_DISTANCE); + a = mi->GetFirstAtomicFromDistance(dist - FADE_DISTANCE); if(a == nil){ - ent->DeleteRwObject(); - return VIS_INVISIBLE; + if(ent->bStreamBIGBuilding && dist-STREAM_DISTANCE < mi->GetLodDistance(0) && request){ + return ent->GetIsOnScreen() ? VIS_STREAMME : VIS_INVISIBLE; + }else{ + ent->DeleteRwObject(); + return VIS_INVISIBLE; + } } // Fade... @@ -554,8 +572,13 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent) RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject; if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj)) RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) - if(ent->IsVisibleComplex()) + mi->IncreaseAlpha(); +// TODO(MIAMI): occlusion + if(ent->IsVisibleComplex()){ CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist); + ent->bDistanceFade = true; + }else + mi->m_alpha = 255; return VIS_INVISIBLE; } @@ -703,7 +726,7 @@ CRenderer::ScanWorld(void) } ScanSectorPoly(poly, 3, ScanSectorList); - ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory)); + ScanBigBuildingList(CWorld::GetBigBuildingList(CGame::currLevel)); ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_NONE)); } } @@ -948,10 +971,18 @@ CRenderer::ScanBigBuildingList(CPtrList &list) CPtrNode *node; CEntity *ent; + // TODO(MIAMI): some flags and such for(node = list.first; node; node = node->next){ ent = (CEntity*)node->item; - if(!ent->bZoneCulled && SetupBigBuildingVisibility(ent) == VIS_VISIBLE) + switch(SetupBigBuildingVisibility(ent)){ + case VIS_VISIBLE: ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent; + break; + case VIS_STREAMME: + if(!CStreaming::ms_disableStreaming) + CStreaming::RequestModel(ent->GetModelIndex(), 0); + break; + } } } @@ -972,34 +1003,27 @@ CRenderer::ScanSectorList(CPtrList *lists) continue; // already seen ent->m_scanCode = CWorld::GetCurrentScanCode(); - if(IsEntityCullZoneVisible(ent)) - switch(SetupEntityVisibility(ent)){ - case VIS_VISIBLE: - ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent; - break; - case VIS_INVISIBLE: - if(!IsGlass(ent->GetModelIndex())) - break; - // fall through - case VIS_OFFSCREEN: - dx = ms_vecCameraPosition.x - ent->GetPosition().x; - dy = ms_vecCameraPosition.y - ent->GetPosition().y; - if(dx > -65.0f && dx < 65.0f && - dy > -65.0f && dy < 65.0f && - ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1) - ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent; - break; - case VIS_STREAMME: - if(!CStreaming::ms_disableStreaming) - if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10) - CStreaming::RequestModel(ent->GetModelIndex(), 0); + switch(SetupEntityVisibility(ent)){ + case VIS_VISIBLE: + ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent; + break; + case VIS_INVISIBLE: + if(!IsGlass(ent->GetModelIndex())) break; - } - else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){ + // fall through + case VIS_OFFSCREEN: + dx = ms_vecCameraPosition.x - ent->GetPosition().x; + dy = ms_vecCameraPosition.y - ent->GetPosition().y; + if(dx > -65.0f && dx < 65.0f && + dy > -65.0f && dy < 65.0f && + ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1) + ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent; + break; + case VIS_STREAMME: if(!CStreaming::ms_disableStreaming) - if(SetupEntityVisibility(ent) == VIS_STREAMME) - if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10) - CStreaming::RequestModel(ent->GetModelIndex(), 0); + if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10) + CStreaming::RequestModel(ent->GetModelIndex(), 0); + break; } } } @@ -1022,35 +1046,29 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists) continue; // already seen ent->m_scanCode = CWorld::GetCurrentScanCode(); - if(IsEntityCullZoneVisible(ent)) - switch(SetupEntityVisibility(ent)){ - case VIS_VISIBLE: - ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent; - break; - case VIS_INVISIBLE: - if(!IsGlass(ent->GetModelIndex())) - break; - // fall through - case VIS_OFFSCREEN: - dx = ms_vecCameraPosition.x - ent->GetPosition().x; - dy = ms_vecCameraPosition.y - ent->GetPosition().y; - if(dx > -65.0f && dx < 65.0f && - dy > -65.0f && dy < 65.0f && - ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1) - ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent; - break; - case VIS_STREAMME: - if(!CStreaming::ms_disableStreaming){ - CStreaming::RequestModel(ent->GetModelIndex(), 0); - if(CStreaming::ms_aInfoForModel[ent->GetModelIndex()].m_loadState != STREAMSTATE_LOADED) - m_loadingPriority = true; - } + switch(SetupEntityVisibility(ent)){ + case VIS_VISIBLE: + ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent; + break; + case VIS_INVISIBLE: + if(!IsGlass(ent->GetModelIndex())) break; + // fall through + case VIS_OFFSCREEN: + dx = ms_vecCameraPosition.x - ent->GetPosition().x; + dy = ms_vecCameraPosition.y - ent->GetPosition().y; + if(dx > -65.0f && dx < 65.0f && + dy > -65.0f && dy < 65.0f && + ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1) + ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent; + break; + case VIS_STREAMME: + if(!CStreaming::ms_disableStreaming){ + CStreaming::RequestModel(ent->GetModelIndex(), 0); + if(CStreaming::ms_aInfoForModel[ent->GetModelIndex()].m_loadState != STREAMSTATE_LOADED) + m_loadingPriority = true; } - else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){ - if(!CStreaming::ms_disableStreaming) - if(SetupEntityVisibility(ent) == VIS_STREAMME) - CStreaming::RequestModel(ent->GetModelIndex(), 0); + break; } } } @@ -1104,7 +1122,6 @@ CRenderer::ScanSectorList_RequestModels(CPtrList *lists) if(ent->m_scanCode == CWorld::GetCurrentScanCode()) continue; // already seen ent->m_scanCode = CWorld::GetCurrentScanCode(); - if(IsEntityCullZoneVisible(ent)) if(ShouldModelBeStreamed(ent)) CStreaming::RequestModel(ent->GetModelIndex(), 0); } @@ -1150,49 +1167,6 @@ CRenderer::ShouldModelBeStreamed(CEntity *ent) return dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance(); } -bool -CRenderer::IsEntityCullZoneVisible(CEntity *ent) -{ - CPed *ped; - CObject *obj; - - if(ent->bZoneCulled) - return false; - - switch(ent->GetType()){ - case ENTITY_TYPE_VEHICLE: - return IsVehicleCullZoneVisible(ent); - case ENTITY_TYPE_PED: - ped = (CPed*)ent; - if (ped->bInVehicle) { - if (ped->m_pMyVehicle) - return IsVehicleCullZoneVisible(ped->m_pMyVehicle); - else - return true; - } - return !(ped->m_pCurSurface && ped->m_pCurSurface->bZoneCulled2); - case ENTITY_TYPE_OBJECT: - obj = (CObject*)ent; - if(!obj->IsStatic()) - return true; - return !(obj->m_pCurSurface && obj->m_pCurSurface->bZoneCulled2); - } - return true; -} - -bool -CRenderer::IsVehicleCullZoneVisible(CEntity *ent) -{ - CVehicle *v = (CVehicle*)ent; - switch(v->GetStatus()) - case STATUS_SIMPLE: - case STATUS_PHYSICS: - case STATUS_ABANDONED: - case STATUS_WRECKED: - return !(v->m_pCurGroundEntity && v->m_pCurGroundEntity->bZoneCulled2); - return true; -} - void CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset) { diff --git a/src/render/Renderer.h b/src/render/Renderer.h index 362741e3..dc643722 100644 --- a/src/render/Renderer.h +++ b/src/render/Renderer.h @@ -2,8 +2,6 @@ class CEntity; -extern bool gbShowPedRoadGroups; -extern bool gbShowCarRoadGroups; extern bool gbShowCollisionPolys; extern bool gbShowCollisionLines; extern bool gbShowCullZoneDebugStuff; @@ -64,8 +62,6 @@ public: static void SortBIGBuildingsForSectorList(CPtrList *list); static bool ShouldModelBeStreamed(CEntity *ent); - static bool IsEntityCullZoneVisible(CEntity *ent); - static bool IsVehicleCullZoneVisible(CEntity *ent); static void RemoveVehiclePedLights(CEntity *ent, bool reset); }; diff --git a/src/render/Timecycle.cpp b/src/render/Timecycle.cpp index cf3426d7..c120c003 100644 --- a/src/render/Timecycle.cpp +++ b/src/render/Timecycle.cpp @@ -10,9 +10,20 @@ #include "FileMgr.h" #include "Timecycle.h" +// TODO(MIAMI): change some of the types here + int CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS]; int CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; int CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS]; int CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; int CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; int CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; @@ -33,7 +44,7 @@ float CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; short CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS]; short CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; -short CTimeCycle::m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS]; +short CTimeCycle::m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; @@ -49,11 +60,24 @@ int CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fBlurAlpha[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fWaterRed[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fWaterGreen[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fWaterBlue[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fWaterAlpha[NUMHOURS][NUMWEATHERS]; + float CTimeCycle::m_fCurrentAmbientRed; float CTimeCycle::m_fCurrentAmbientGreen; float CTimeCycle::m_fCurrentAmbientBlue; +float CTimeCycle::m_fCurrentAmbientRed_Obj; +float CTimeCycle::m_fCurrentAmbientGreen_Obj; +float CTimeCycle::m_fCurrentAmbientBlue_Obj; +float CTimeCycle::m_fCurrentAmbientRed_Bl; +float CTimeCycle::m_fCurrentAmbientGreen_Bl; +float CTimeCycle::m_fCurrentAmbientBlue_Bl; +float CTimeCycle::m_fCurrentAmbientRed_Obj_Bl; +float CTimeCycle::m_fCurrentAmbientGreen_Obj_Bl; +float CTimeCycle::m_fCurrentAmbientBlue_Obj_Bl; float CTimeCycle::m_fCurrentDirectionalRed; float CTimeCycle::m_fCurrentDirectionalGreen; float CTimeCycle::m_fCurrentDirectionalBlue; @@ -74,7 +98,7 @@ float CTimeCycle::m_fCurrentSpriteSize; float CTimeCycle::m_fCurrentSpriteBrightness; int CTimeCycle::m_nCurrentShadowStrength; int CTimeCycle::m_nCurrentLightShadowStrength; -int CTimeCycle::m_nCurrentTreeShadowStrength; +int CTimeCycle::m_nCurrentPoleShadowStrength; float CTimeCycle::m_fCurrentFogStart; float CTimeCycle::m_fCurrentFarClip; float CTimeCycle::m_fCurrentLightsOnGroundBrightness; @@ -90,7 +114,10 @@ int CTimeCycle::m_nCurrentFluffyCloudsBottomBlue; float CTimeCycle::m_fCurrentBlurRed; float CTimeCycle::m_fCurrentBlurGreen; float CTimeCycle::m_fCurrentBlurBlue; -float CTimeCycle::m_fCurrentBlurAlpha; +float CTimeCycle::m_fCurrentWaterRed; +float CTimeCycle::m_fCurrentWaterGreen; +float CTimeCycle::m_fCurrentWaterBlue; +float CTimeCycle::m_fCurrentWaterAlpha; int CTimeCycle::m_nCurrentFogColourRed; int CTimeCycle::m_nCurrentFogColourGreen; int CTimeCycle::m_nCurrentFogColourBlue; @@ -115,18 +142,22 @@ CTimeCycle::Initialise(void) char line[1040]; int ambR, ambG, ambB; + int ambobjR, ambobjG, ambobjB; + int ambblR, ambblG, ambblB; + int ambobjblR, ambobjblG, ambobjblB; int dirR, dirG, dirB; int skyTopR, skyTopG, skyTopB; int skyBotR, skyBotG, skyBotB; int sunCoreR, sunCoreG, sunCoreB; int sunCoronaR, sunCoronaG, sunCoronaB; float sunSz, sprSz, sprBght; - int shad, lightShad, treeShad; + int shad, lightShad, poleShad; float farClp, fogSt, lightGnd; int cloudR, cloudG, cloudB; int fluffyTopR, fluffyTopG, fluffyTopB; int fluffyBotR, fluffyBotG, fluffyBotB; - float blurR, blurG, blurB, blurA; + float blurR, blurG, blurB; + float waterR, waterG, waterB, waterA; debug("Intialising CTimeCycle...\n"); @@ -150,25 +181,39 @@ CTimeCycle::Initialise(void) bi++; sscanf(line, "%d %d %d %d %d %d %d %d %d %d %d %d " + "%d %d %d %d %d %d %d %d %d " "%d %d %d %d %d %d %f %f %f %d %d %d %f %f %f " - "%d %d %d %d %d %d %d %d %d %f %f %f %f", + "%d %d %d %d %d %d %d %d %d %f %f %f %f %f %f %f", &ambR, &ambG, &ambB, - &dirR, &dirG, &dirB, + &ambobjR, &ambobjG, &ambobjB, + &ambblR, &ambblG, &ambblB, + &ambobjblR, &ambobjblG, &ambobjblB, + &dirR, &dirG, &dirB, &skyTopR, &skyTopG, &skyTopB, &skyBotR, &skyBotG, &skyBotB, &sunCoreR, &sunCoreG, &sunCoreB, &sunCoronaR, &sunCoronaG, &sunCoronaB, &sunSz, &sprSz, &sprBght, - &shad, &lightShad, &treeShad, + &shad, &lightShad, &poleShad, &farClp, &fogSt, &lightGnd, &cloudR, &cloudG, &cloudB, &fluffyTopR, &fluffyTopG, &fluffyTopB, &fluffyBotR, &fluffyBotG, &fluffyBotB, - &blurR, &blurG, &blurB, &blurA); + &blurR, &blurG, &blurB, + &waterR, &waterG, &waterB, &waterA); m_nAmbientRed[h][w] = ambR; m_nAmbientGreen[h][w] = ambG; m_nAmbientBlue[h][w] = ambB; + m_nAmbientRed_Obj[h][w] = ambobjR; + m_nAmbientGreen_Obj[h][w] = ambobjG; + m_nAmbientBlue_Obj[h][w] = ambobjB; + m_nAmbientRed_Bl[h][w] = ambblR; + m_nAmbientGreen_Bl[h][w] = ambblG; + m_nAmbientBlue_Bl[h][w] = ambblB; + m_nAmbientRed_Obj_Bl[h][w] = ambobjblR; + m_nAmbientGreen_Obj_Bl[h][w] = ambobjblG; + m_nAmbientBlue_Obj_Bl[h][w] = ambobjblB; m_nDirectionalRed[h][w] = dirR; m_nDirectionalGreen[h][w] = dirG; m_nDirectionalBlue[h][w] = dirB; @@ -189,7 +234,7 @@ CTimeCycle::Initialise(void) m_fSpriteBrightness[h][w] = sprBght; m_nShadowStrength[h][w] = shad; m_nLightShadowStrength[h][w] = lightShad; - m_nTreeShadowStrength[h][w] = treeShad; + m_nPoleShadowStrength[h][w] = poleShad; m_fFarClip[h][w] = farClp; m_fFogStart[h][w] = fogSt; m_fLightsOnGroundBrightness[h][w] = lightGnd; @@ -205,7 +250,10 @@ CTimeCycle::Initialise(void) m_fBlurRed[h][w] = blurR; m_fBlurGreen[h][w] = blurG; m_fBlurBlue[h][w] = blurB; - m_fBlurAlpha[h][w] = blurA; + m_fWaterRed[h][w] = waterR; + m_fWaterGreen[h][w] = waterG; + m_fWaterBlue[h][w] = waterB; + m_fWaterAlpha[h][w] = waterA; } m_FogReduction = 0; @@ -220,7 +268,7 @@ CTimeCycle::Update(void) int h2 = (h1+1)%24; int w1 = CWeather::OldWeatherType; int w2 = CWeather::NewWeatherType; - float timeInterp = CClock::GetMinutes()/60.0f; + float timeInterp = (CClock::GetMinutes() + CClock::GetSeconds()/60.0f)/60.0f; // coefficients for a bilinear interpolation float c0 = (1.0f-timeInterp) * (1.0f-CWeather::InterpolationValue); float c1 = timeInterp * (1.0f-CWeather::InterpolationValue); @@ -240,16 +288,22 @@ CTimeCycle::Update(void) m_fCurrentAmbientRed = INTERP(m_nAmbientRed); m_fCurrentAmbientGreen = INTERP(m_nAmbientGreen); m_fCurrentAmbientBlue = INTERP(m_nAmbientBlue); - m_fCurrentAmbientRed /= 255.0f; - m_fCurrentAmbientGreen /= 255.0f; - m_fCurrentAmbientBlue /= 255.0f; + + m_fCurrentAmbientRed_Obj = INTERP(m_nAmbientRed_Obj); + m_fCurrentAmbientGreen_Obj = INTERP(m_nAmbientGreen_Obj); + m_fCurrentAmbientBlue_Obj = INTERP(m_nAmbientBlue_Obj); + + m_fCurrentAmbientRed_Bl = INTERP(m_nAmbientRed_Bl); + m_fCurrentAmbientGreen_Bl = INTERP(m_nAmbientGreen_Bl); + m_fCurrentAmbientBlue_Bl = INTERP(m_nAmbientBlue_Bl); + + m_fCurrentAmbientRed_Obj_Bl = INTERP(m_nAmbientRed_Obj_Bl); + m_fCurrentAmbientGreen_Obj_Bl = INTERP(m_nAmbientGreen_Obj_Bl); + m_fCurrentAmbientBlue_Obj_Bl = INTERP(m_nAmbientBlue_Obj_Bl); m_fCurrentDirectionalRed = INTERP(m_nDirectionalRed); m_fCurrentDirectionalGreen = INTERP(m_nDirectionalGreen); m_fCurrentDirectionalBlue = INTERP(m_nDirectionalBlue); - m_fCurrentDirectionalRed /= 255.0f; - m_fCurrentDirectionalGreen /= 255.0f; - m_fCurrentDirectionalBlue /= 255.0f; m_nCurrentSunCoreRed = INTERP(m_nSunCoreRed); m_nCurrentSunCoreGreen = INTERP(m_nSunCoreGreen); @@ -264,7 +318,7 @@ CTimeCycle::Update(void) m_fCurrentSpriteBrightness = INTERP(m_fSpriteBrightness); m_nCurrentShadowStrength = INTERP(m_nShadowStrength); m_nCurrentLightShadowStrength = INTERP(m_nLightShadowStrength); - m_nCurrentTreeShadowStrength = INTERP(m_nTreeShadowStrength); + m_nCurrentPoleShadowStrength = INTERP(m_nPoleShadowStrength); m_fCurrentFarClip = INTERP(m_fFarClip); m_fCurrentFogStart = INTERP(m_fFogStart); m_fCurrentLightsOnGroundBrightness = INTERP(m_fLightsOnGroundBrightness); @@ -284,26 +338,49 @@ CTimeCycle::Update(void) m_fCurrentBlurRed = INTERP(m_fBlurRed); m_fCurrentBlurGreen = INTERP(m_fBlurGreen); m_fCurrentBlurBlue = INTERP(m_fBlurBlue); - m_fCurrentBlurAlpha = INTERP(m_fBlurAlpha); - if(TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) - TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, m_fCurrentBlurAlpha, MBLUR_NORMAL); + m_fCurrentWaterRed = INTERP(m_fWaterRed); + m_fCurrentWaterGreen = INTERP(m_fWaterGreen); + m_fCurrentWaterBlue = INTERP(m_fWaterBlue); + m_fCurrentWaterAlpha = INTERP(m_fWaterAlpha); if(m_FogReduction != 0) m_fCurrentFarClip = Max(m_fCurrentFarClip, m_FogReduction/64.0f * 650.0f); - m_nCurrentFogColourRed = (m_nCurrentSkyTopRed + 2*m_nCurrentSkyBottomRed) / 3; - m_nCurrentFogColourGreen = (m_nCurrentSkyTopGreen + 2*m_nCurrentSkyBottomGreen) / 3; - m_nCurrentFogColourBlue = (m_nCurrentSkyTopBlue + 2*m_nCurrentSkyBottomBlue) / 3; m_CurrentStoredValue = (m_CurrentStoredValue+1)&0xF; - float sunAngle = 2*PI*(CClock::GetMinutes() + CClock::GetHours()*60)/(24*60); + float sunAngle = 2*PI*(CClock::GetSeconds()/60.0f + CClock::GetMinutes() + CClock::GetHours()*60)/(24*60); CVector &sunPos = GetSunPosition(); sunPos.x = Sin(sunAngle); sunPos.y = 1.0f; sunPos.z = 0.2f - Cos(sunAngle); sunPos.Normalise(); + // TODO(MIAMI): extra colours + + if(TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) + TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, 5, MBLUR_NORMAL); + + m_nCurrentFogColourRed = (m_nCurrentSkyTopRed + 2*m_nCurrentSkyBottomRed) / 3; + m_nCurrentFogColourGreen = (m_nCurrentSkyTopGreen + 2*m_nCurrentSkyBottomGreen) / 3; + m_nCurrentFogColourBlue = (m_nCurrentSkyTopBlue + 2*m_nCurrentSkyBottomBlue) / 3; + + m_fCurrentAmbientRed /= 255.0f; + m_fCurrentAmbientGreen /= 255.0f; + m_fCurrentAmbientBlue /= 255.0f; + m_fCurrentAmbientRed_Obj /= 255.0f; + m_fCurrentAmbientGreen_Obj /= 255.0f; + m_fCurrentAmbientBlue_Obj /= 255.0f; + m_fCurrentAmbientRed_Bl /= 255.0f; + m_fCurrentAmbientGreen_Bl /= 255.0f; + m_fCurrentAmbientBlue_Bl /= 255.0f; + m_fCurrentAmbientRed_Obj_Bl /= 255.0f; + m_fCurrentAmbientGreen_Obj_Bl /= 255.0f; + m_fCurrentAmbientBlue_Obj_Bl /= 255.0f; + m_fCurrentDirectionalRed /= 255.0f; + m_fCurrentDirectionalGreen /= 255.0f; + m_fCurrentDirectionalBlue /= 255.0f; + CShadows::CalcPedShadowValues(sunPos, &m_fShadowFrontX[m_CurrentStoredValue], &m_fShadowFrontY[m_CurrentStoredValue], &m_fShadowSideX[m_CurrentStoredValue], &m_fShadowSideY[m_CurrentStoredValue], diff --git a/src/render/Timecycle.h b/src/render/Timecycle.h index 28a0b7dd..2b835ddc 100644 --- a/src/render/Timecycle.h +++ b/src/render/Timecycle.h @@ -5,6 +5,15 @@ class CTimeCycle static int m_nAmbientRed[NUMHOURS][NUMWEATHERS]; static int m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; static int m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS]; static int m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; static int m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; static int m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; @@ -25,7 +34,7 @@ class CTimeCycle static float m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; static short m_nShadowStrength[NUMHOURS][NUMWEATHERS]; static short m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; - static short m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS]; + static short m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS]; static float m_fFogStart[NUMHOURS][NUMWEATHERS]; static float m_fFarClip[NUMHOURS][NUMWEATHERS]; static float m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; @@ -41,11 +50,23 @@ class CTimeCycle static float m_fBlurRed[NUMHOURS][NUMWEATHERS]; static float m_fBlurGreen[NUMHOURS][NUMWEATHERS]; static float m_fBlurBlue[NUMHOURS][NUMWEATHERS]; - static float m_fBlurAlpha[NUMHOURS][NUMWEATHERS]; + static float m_fWaterRed[NUMHOURS][NUMWEATHERS]; + static float m_fWaterGreen[NUMHOURS][NUMWEATHERS]; + static float m_fWaterBlue[NUMHOURS][NUMWEATHERS]; + static float m_fWaterAlpha[NUMHOURS][NUMWEATHERS]; static float m_fCurrentAmbientRed; static float m_fCurrentAmbientGreen; static float m_fCurrentAmbientBlue; + static float m_fCurrentAmbientRed_Obj; + static float m_fCurrentAmbientGreen_Obj; + static float m_fCurrentAmbientBlue_Obj; + static float m_fCurrentAmbientRed_Bl; + static float m_fCurrentAmbientGreen_Bl; + static float m_fCurrentAmbientBlue_Bl; + static float m_fCurrentAmbientRed_Obj_Bl; + static float m_fCurrentAmbientGreen_Obj_Bl; + static float m_fCurrentAmbientBlue_Obj_Bl; static float m_fCurrentDirectionalRed; static float m_fCurrentDirectionalGreen; static float m_fCurrentDirectionalBlue; @@ -66,7 +87,7 @@ class CTimeCycle static float m_fCurrentSpriteBrightness; static int m_nCurrentShadowStrength; static int m_nCurrentLightShadowStrength; - static int m_nCurrentTreeShadowStrength; + static int m_nCurrentPoleShadowStrength; static float m_fCurrentFogStart; static float m_fCurrentFarClip; static float m_fCurrentLightsOnGroundBrightness; @@ -82,7 +103,10 @@ class CTimeCycle static float m_fCurrentBlurRed; static float m_fCurrentBlurGreen; static float m_fCurrentBlurBlue; - static float m_fCurrentBlurAlpha; + static float m_fCurrentWaterRed; + static float m_fCurrentWaterGreen; + static float m_fCurrentWaterBlue; + static float m_fCurrentWaterAlpha; static int m_nCurrentFogColourRed; static int m_nCurrentFogColourGreen; static int m_nCurrentFogColourBlue; @@ -102,6 +126,15 @@ public: static float GetAmbientRed(void) { return m_fCurrentAmbientRed; } static float GetAmbientGreen(void) { return m_fCurrentAmbientGreen; } static float GetAmbientBlue(void) { return m_fCurrentAmbientBlue; } + static float GetAmbientRed_Obj(void) { return m_fCurrentAmbientRed_Obj; } + static float GetAmbientGreen_Obj(void) { return m_fCurrentAmbientGreen_Obj; } + static float GetAmbientBlue_Obj(void) { return m_fCurrentAmbientBlue_Obj; } + static float GetAmbientRed_Bl(void) { return m_fCurrentAmbientRed_Bl; } + static float GetAmbientGreen_Bl(void) { return m_fCurrentAmbientGreen_Bl; } + static float GetAmbientBlue_Bl(void) { return m_fCurrentAmbientBlue_Bl; } + static float GetAmbientRed_Obj_Bl(void) { return m_fCurrentAmbientRed_Obj_Bl; } + static float GetAmbientGreen_Obj_Bl(void) { return m_fCurrentAmbientGreen_Obj_Bl; } + static float GetAmbientBlue_Obj_Bl(void) { return m_fCurrentAmbientBlue_Obj_Bl; } static float GetDirectionalRed(void) { return m_fCurrentDirectionalRed; } static float GetDirectionalGreen(void) { return m_fCurrentDirectionalGreen; } static float GetDirectionalBlue(void) { return m_fCurrentDirectionalBlue; } diff --git a/src/render/WaterLevel.h b/src/render/WaterLevel.h index a471bc52..e0bcfc85 100644 --- a/src/render/WaterLevel.h +++ b/src/render/WaterLevel.h @@ -14,8 +14,8 @@ #define HUGE_SECTOR_SIZE 128 #define EXTRAHUGE_SECTOR_SIZE 256 -#define WATER_START_X -2048.0f -#define WATER_END_X 2048.0f +#define WATER_START_X (-2048.0f - 400.0f) +#define WATER_END_X (2048.0f - 400.0f) #define WATER_START_Y -2048.0f #define WATER_END_Y 2048.0f diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp index 5a253854..8f7f92b6 100644 --- a/src/rw/Lights.cpp +++ b/src/rw/Lights.cpp @@ -8,6 +8,7 @@ #include "Weather.h" #include "ZoneCull.h" #include "Frontend.h" +#include "MBlur.h" RpLight *pAmbient; RpLight *pDirect; @@ -22,6 +23,7 @@ RwRGBAReal DirectionalLightColourForFrame; RwRGBAReal AmbientLightColour; RwRGBAReal DirectionalLightColour; +//--MIAMI: done void SetLightsWithTimeOfDayColour(RpWorld *) { @@ -29,17 +31,35 @@ SetLightsWithTimeOfDayColour(RpWorld *) RwMatrix mat; if(pAmbient){ - AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed() * CCoronas::LightsMult; - AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen() * CCoronas::LightsMult; - AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult; + if(CMBlur::BlurOn){ + AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed_Bl() * CCoronas::LightsMult; + AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen_Bl() * CCoronas::LightsMult; + AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue_Bl() * CCoronas::LightsMult; + }else{ + AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed() * CCoronas::LightsMult; + AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen() * CCoronas::LightsMult; + AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult; + } + + if(CMBlur::BlurOn){ + AmbientLightColourForFrame_PedsCarsAndObjects.red = CTimeCycle::GetAmbientRed_Obj_Bl() * CCoronas::LightsMult; + AmbientLightColourForFrame_PedsCarsAndObjects.green = CTimeCycle::GetAmbientGreen_Obj_Bl() * CCoronas::LightsMult; + AmbientLightColourForFrame_PedsCarsAndObjects.blue = CTimeCycle::GetAmbientBlue_Obj_Bl() * CCoronas::LightsMult; + }else{ + AmbientLightColourForFrame_PedsCarsAndObjects.red = CTimeCycle::GetAmbientRed_Obj() * CCoronas::LightsMult; + AmbientLightColourForFrame_PedsCarsAndObjects.green = CTimeCycle::GetAmbientGreen_Obj() * CCoronas::LightsMult; + AmbientLightColourForFrame_PedsCarsAndObjects.blue = CTimeCycle::GetAmbientBlue_Obj() * CCoronas::LightsMult; + } + if(CWeather::LightningFlash && !CCullZones::CamNoRain()){ AmbientLightColourForFrame.red = 1.0f; AmbientLightColourForFrame.green = 1.0f; AmbientLightColourForFrame.blue = 1.0f; + + AmbientLightColourForFrame_PedsCarsAndObjects.red = 1.0f; + AmbientLightColourForFrame_PedsCarsAndObjects.green = 1.0f; + AmbientLightColourForFrame_PedsCarsAndObjects.blue = 1.0f; } - AmbientLightColourForFrame_PedsCarsAndObjects.red = Min(1.0f, AmbientLightColourForFrame.red*1.3f); - AmbientLightColourForFrame_PedsCarsAndObjects.green = Min(1.0f, AmbientLightColourForFrame.green*1.3f); - AmbientLightColourForFrame_PedsCarsAndObjects.blue = Min(1.0f, AmbientLightColourForFrame.blue*1.3f); RpLightSetColor(pAmbient, &AmbientLightColourForFrame); } diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp index b1a101e3..14f68e52 100644 --- a/src/rw/VisibilityPlugins.cpp +++ b/src/rw/VisibilityPlugins.cpp @@ -615,16 +615,6 @@ CVisibilityPlugins::DefaultVisibilityCB(RpClump *clump) } bool -CVisibilityPlugins::MloVisibilityCB(RpClump *clump) -{ - RwFrame *frame = RpClumpGetFrame(clump); - CMloModelInfo *modelInfo = (CMloModelInfo*)GetFrameHierarchyId(frame); - if (sq(modelInfo->field_34) < GetDistanceSquaredFromCamera(frame)) - return false; - return CVisibilityPlugins::FrustumSphereCB(clump); -} - -bool CVisibilityPlugins::FrustumSphereCB(RpClump *clump) { RwSphere sphere; @@ -718,11 +708,6 @@ CVisibilityPlugins::SetAtomicModelInfo(RpAtomic *atomic, { AtomicExt *ext = ATOMICEXT(atomic); ext->modelInfo = modelInfo; - switch (modelInfo->GetModelType()) - case MITYPE_SIMPLE: - case MITYPE_TIME: - if(modelInfo->m_normalCull) - SetAtomicRenderCallback(atomic, RenderObjNormalAtomic); } CSimpleModelInfo* diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index bb074042..68c0821a 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -543,11 +543,6 @@ RestoreForStartLoad() ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z); CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); - CCollision::SortOutCollisionAfterLoad(); - CStreaming::RequestBigBuildings(CGame::currLevel); - CStreaming::LoadAllRequestedModels(false); - CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); - CGame::TidyUpMemory(true, false); if (CloseFile(file)) { return true; diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 60f17204..4f0029ef 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -229,10 +229,6 @@ CAutomobile::ProcessControl(void) colModel = GetColModel(); bWarnedPeds = false; - // skip if the collision isn't for the current level - if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory) - return; - // Improve grip of vehicles in certain cases bool strongGrip1 = false; bool strongGrip2 = false; diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index 041302bf..0356a9f2 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -197,8 +197,6 @@ public: static void SetAllTaxiLights(bool set); }; -static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error"); - inline uint8 GetCarDoorFlag(int32 carnode) { switch (carnode) { case CAR_DOOR_LF: diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 348f2732..2a33d68a 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -109,9 +109,6 @@ CBoat::GetComponentWorldPosition(int32 component, CVector &pos) void CBoat::ProcessControl(void) { - if(m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory) - return; - bool onLand = m_fDamageImpulse > 0.0f && m_vecDamageNormal.z > 0.1f; PruneWakeTrail(); diff --git a/src/vehicles/Boat.h b/src/vehicles/Boat.h index 70407ab9..cde5de84 100644 --- a/src/vehicles/Boat.h +++ b/src/vehicles/Boat.h @@ -72,8 +72,6 @@ public: }; -static_assert(sizeof(CBoat) == 0x484, "CBoat: error"); - extern float MAX_WAKE_LENGTH; extern float MIN_WAKE_INTERVAL; extern float WAKE_LIFETIME;
\ No newline at end of file diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp index 3ef11302..e1f46f7d 100644 --- a/src/vehicles/Cranes.cpp +++ b/src/vehicles/Cranes.cpp @@ -57,7 +57,8 @@ void CCranes::InitCranes(void) } } } - for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL).first; pNode; pNode = pNode->next) { + // TODO(MIAMI): LEVEL_MAINLAND just so it compiles + for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_MAINLAND).first; pNode; pNode = pNode->next) { CEntity* pEntity = (CEntity*)pNode->item; if (MODELID_CRANE_1 == pEntity->GetModelIndex() || MODELID_CRANE_2 == pEntity->GetModelIndex() || diff --git a/src/vehicles/Heli.h b/src/vehicles/Heli.h index 39e4cbcf..a8f604aa 100644 --- a/src/vehicles/Heli.h +++ b/src/vehicles/Heli.h @@ -95,4 +95,3 @@ public: static void ActivateHeli(bool activate); }; -static_assert(sizeof(CHeli) == 0x33C, "CHeli: error"); diff --git a/src/vehicles/Plane.h b/src/vehicles/Plane.h index 79738858..6fa6776b 100644 --- a/src/vehicles/Plane.h +++ b/src/vehicles/Plane.h @@ -63,7 +63,6 @@ public: static bool HasCesnaBeenDestroyed(void); static bool HasDropOffCesnaBeenShotDown(void); }; -static_assert(sizeof(CPlane) == 0x29C, "CPlane: error"); extern float LandingPoint; extern float TakeOffPoint; diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp index 7831a0c8..fef712e6 100644 --- a/src/vehicles/Train.cpp +++ b/src/vehicles/Train.cpp @@ -38,6 +38,7 @@ CVector CTrain::aStationCoors_S[4]; CTrain::CTrain(int32 id, uint8 CreatedBy) : CVehicle(CreatedBy) { +#ifdef GTA_TRAIN CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); m_vehType = VEHICLE_TYPE_TRAIN; pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId); @@ -60,22 +61,28 @@ CTrain::CTrain(int32 id, uint8 CreatedBy) bUsesCollision = true; SetStatus(STATUS_TRAIN_MOVING); +#else + assert(0 && "No trains in this game"); +#endif } void CTrain::SetModelIndex(uint32 id) { +#ifdef GTA_TRAIN int i; CVehicle::SetModelIndex(id); for(i = 0; i < NUM_TRAIN_NODES; i++) m_aTrainNodes[i] = nil; CClumpModelInfo::FillFrameArray(GetClump(), m_aTrainNodes); +#endif } void CTrain::ProcessControl(void) { +#ifdef GTA_TRAIN if(gbModelViewer || m_isFarAway && (CTimer::GetFrameCounter() + m_nWagonId) & 0xF) return; @@ -278,11 +285,13 @@ CTrain::ProcessControl(void) TrainHitStuff(s->m_lists[ENTITYLIST_PEDS_OVERLAP]); } } +#endif GTA_TRAIN } void CTrain::PreRender(void) { +#ifdef GTA_TRAIN CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); if(m_bIsFirstWagon){ @@ -342,17 +351,21 @@ CTrain::PreRender(void) CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); } +#endif } void CTrain::Render(void) { +#ifdef GTA_TRAIN CEntity::Render(); +#endif } void CTrain::TrainHitStuff(CPtrList &list) { +#ifdef GTA_TRAIN CPtrNode *node; CPhysical *phys; @@ -361,11 +374,13 @@ CTrain::TrainHitStuff(CPtrList &list) if(phys != this && Abs(this->GetPosition().z - phys->GetPosition().z) < 1.5f) phys->bHitByTrain = true; } +#endif } void CTrain::AddPassenger(CPed *ped) { +#ifdef GTA_TRAIN int i = ped->m_vehEnterType; if((i == TRAIN_POS_LEFT_ENTRY || i == TRAIN_POS_MID_ENTRY || i == TRAIN_POS_RIGHT_ENTRY) && pPassengers[i] == nil){ pPassengers[i] = ped; @@ -378,11 +393,13 @@ CTrain::AddPassenger(CPed *ped) return; } } +#endif } void CTrain::OpenTrainDoor(float ratio) { +#ifdef GTA_TRAIN if(m_rwObject == nil) return; @@ -407,6 +424,7 @@ CTrain::OpenTrainDoor(float ratio) doorL.UpdateRW(); doorR.UpdateRW(); +#endif } @@ -414,6 +432,7 @@ CTrain::OpenTrainDoor(float ratio) void CTrain::InitTrains(void) { +#ifdef GTA_TRAIN int i, j; CTrain *train; @@ -480,21 +499,25 @@ CTrain::InitTrains(void) for(j = 0; pTrackNodes_S[j].t < StationDist_S[i]; j++); aStationCoors_S[i] = pTrackNodes_S[j].p; } +#endif } void CTrain::Shutdown(void) { +#ifdef GTA_TRAIN delete[] pTrackNodes; delete[] pTrackNodes_S; pTrackNodes = nil; pTrackNodes_S = nil; +#endif } void CTrain::ReadAndInterpretTrackFile(char *filename, CTrainNode **nodes, int16 *numNodes, int32 numStations, float *stationDists, float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail) { +#ifdef GTA_TRAIN bool readingFile = false; int bp, lp; int i, tmp; @@ -616,6 +639,7 @@ CTrain::ReadAndInterpretTrackFile(char *filename, CTrainNode **nodes, int16 *num // end interpLines[j].time = *totalDuration; +#endif } void @@ -627,6 +651,7 @@ ProcessTrainAnnouncements(void) void CTrain::UpdateTrains(void) { +#ifdef GTA_TRAIN int i, j; uint32 time; float t, deltaT; @@ -690,4 +715,5 @@ CTrain::UpdateTrains(void) // time offset for each train time += 0x40000/4; } +#endif } diff --git a/src/vehicles/Train.h b/src/vehicles/Train.h index bf541250..e20a08fd 100644 --- a/src/vehicles/Train.h +++ b/src/vehicles/Train.h @@ -91,4 +91,3 @@ public: float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail); static void UpdateTrains(void); }; -static_assert(sizeof(CTrain) == 0x2E4, "CTrain: error"); diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 5dc7bc72..2baa9218 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -99,6 +99,7 @@ CVehicle::CVehicle(uint8 CreatedBy) m_bSirenOrAlarm = 0; m_nCarHornTimer = 0; m_nCarHornPattern = 0; + bParking = false; m_nAlarmState = 0; m_nDoorLock = CARLOCK_UNLOCKED; m_nLastWeaponDamage = -1; @@ -118,6 +119,7 @@ CVehicle::CVehicle(uint8 CreatedBy) AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); AutoPilot.m_bStayInCurrentLevel = false; AutoPilot.m_bIgnorePathfinding = false; + AutoPilot.m_nSwitchDistance = 20; } CVehicle::~CVehicle() @@ -1347,3 +1349,21 @@ CVehicle::Load(uint8*& buf) SkipSaveBuf(buf, 99); } #endif + +eVehicleAppearance +//--MIAMI: TODO, implement VC version, appearance != type +// This would work for cars, boats and bikes but not for planes and helis +CVehicle::GetVehicleAppearance(void) +{ + if (IsCar()) + return VEHICLE_CAR; + if (IsBoat()) + return VEHICLE_BOAT; + if (IsBike()) + return VEHICLE_BIKE; + if (IsPlane()) + return VEHICLE_PLANE; + if (IsHeli()) + return VEHICLE_HELI; + return VEHICLE_NONE; +} diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 110ff97c..a818456d 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -109,6 +109,16 @@ enum eFlightModel FLIGHT_MODEL_SEAPLANE }; +enum eVehicleAppearance +{ + VEHICLE_NONE, + VEHICLE_CAR, + VEHICLE_BIKE, + VEHICLE_HELI, + VEHICLE_BOAT, + VEHICLE_PLANE, +}; + // Or Weapon.h? void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage); @@ -172,6 +182,8 @@ public: uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command uint8 bHasAlreadyBeenRecorded : 1; // Used for replays + uint8 bParking : 1; + int8 m_numPedsUseItAsCover; uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default) int8 m_nPacManPickupsCarried; @@ -236,6 +248,7 @@ public: virtual void Load(uint8*& buf); #endif + eVehicleAppearance GetVehicleAppearance(void); bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; } bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; } bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; } @@ -291,9 +304,4 @@ public: static bool m_bDisableMouseSteering; }; -static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error"); -static_assert(offsetof(CVehicle, m_pCurGroundEntity) == 0x1E0, "CVehicle: error"); -static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error"); -static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error"); - void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle); |