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-rw-r--r--src/audio/AudioLogic.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index d3f38345..3ce3c3cf 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -883,11 +883,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams& params)
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
-#ifdef FIX_BUGS
multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
-#else
- multiplier = (m_sQueueSample.m_fDistance / 3.0f) * 0.5f;
-#endif
freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
m_sQueueSample.m_nFrequency = freq + freq * multiplier;
m_sQueueSample.m_nLoopCount = 0;