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-rw-r--r--src/control/Script.cpp15
-rw-r--r--src/control/Script.h2
-rw-r--r--src/core/ColStore.cpp11
3 files changed, 26 insertions, 2 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index bd64db43..8e522203 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -249,6 +249,21 @@ void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObject()
}
}
+CPhysical* CMissionCleanup::DoesThisEntityWaitForCollision(int i)
+{
+ if (m_sEntities[i].type == CLEANUP_CAR) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
+ if (pVehicle && pVehicle->GetStatus() != STATUS_WRECKED)
+ return pVehicle;
+ }
+ else if (m_sEntities[i].type == CLEANUP_CHAR) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
+ if (pPed && !pPed->DyingOrDead())
+ return pPed;
+ }
+ return nil;
+}
+
void CMissionCleanup::Process()
{
CPopulation::m_AllRandomPedsThisType = -1;
diff --git a/src/control/Script.h b/src/control/Script.h
index 85e36cbd..46c6ae20 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -6,6 +6,7 @@
class CEntity;
class CBuilding;
+class CPhysical;
class CVehicle;
class CPed;
class CObject;
@@ -132,6 +133,7 @@ public:
void RemoveEntityFromList(int32, uint8);
void Process();
void CheckIfCollisionHasLoadedForMissionObject();
+ CPhysical* DoesThisEntityWaitForCollision(int i);
};
struct CUpsideDownCarCheckEntry
diff --git a/src/core/ColStore.cpp b/src/core/ColStore.cpp
index 0715ae6e..feaf08c7 100644
--- a/src/core/ColStore.cpp
+++ b/src/core/ColStore.cpp
@@ -9,6 +9,7 @@
#include "Timer.h"
#include "Camera.h"
#include "Frontend.h"
+#include "Physical.h"
#include "ColStore.h"
CPool<ColDef,ColDef> *CColStore::ms_pColPool;
@@ -174,7 +175,13 @@ CColStore::LoadCollision(const CVector2D &pos)
CGeneral::faststrcmp(GetColName(i), "yacht") == 0){
wantThisOne = true;
}else{
- // TODO: check mission cleanup list
+ for (int j = 0; j < MAX_CLEANUP; j++) {
+ CPhysical* pEntity = CTheScripts::MissionCleanup.DoesThisEntityWaitForCollision(j);
+ if (pEntity /* !pEntity->bDontLoadCollision && !pEntity->bIsFrozen */) {
+ if (GetBoundingBox(i).IsPointInside(pEntity->GetPosition(), -80.0f))
+ wantThisOne = true;
+ }
+ }
}
if(wantThisOne)
@@ -221,7 +228,7 @@ CColStore::HasCollisionLoaded(const CVector2D &pos)
int i;
for(i = 1; i < COLSTORESIZE; i++)
- if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -110.0f) &&
+ if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f) &&
!GetSlot(i)->isLoaded)
return false;
return true;