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-rw-r--r--src/audio/AudioCollision.cpp74
-rw-r--r--src/audio/AudioLogic.cpp56
-rw-r--r--src/core/Cam.cpp28
-rw-r--r--src/core/Collision.cpp28
-rw-r--r--src/core/SurfaceTable.cpp108
-rw-r--r--src/core/SurfaceTable.h57
-rw-r--r--src/core/TempColModels.cpp28
-rw-r--r--src/entities/Physical.cpp8
-rw-r--r--src/modelinfo/PedModelInfo.cpp2
-rw-r--r--src/peds/Ped.cpp18
-rw-r--r--src/vehicles/Automobile.cpp32
-rw-r--r--src/vehicles/Vehicle.cpp12
-rw-r--r--src/weapons/Weapon.cpp2
13 files changed, 226 insertions, 227 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index ecd0299c..55d64714 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -70,36 +70,36 @@ cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const
case SURFACE_DEFAULT:
case SURFACE_TARMAC:
case SURFACE_PAVEMENT:
- case SURFACE_STONE:
- case SURFACE_BOLLARD: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
+ case SURFACE_STEEP_CLIFF:
+ case SURFACE_TRANSPARENT_STONE: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
case SURFACE_GRASS:
- case SURFACE_LOOSE30: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
- case SURFACE_DIRT: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
- case SURFACE_DIRTTRACK: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
- case SURFACE_METAL6: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
+ case SURFACE_CARDBOARDBOX: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
+ case SURFACE_GRAVEL: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
+ case SURFACE_MUD_DRY: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
+ case SURFACE_CAR: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
- case SURFACE_SCAFFOLD:
- case SURFACE_STEEL: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
- case SURFACE_METAL_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
- case SURFACE_BILLBOARD: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
- case SURFACE_METAL_POLE:
- case SURFACE_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
- case SURFACE_STREET_LIGHT: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
- case SURFACE_METAL14: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
- case SURFACE_METAL15: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
- case SURFACE_METAL_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
- case SURFACE_FLESH: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
+ case SURFACE_TRANSPARENT_CLOTH:
+ case SURFACE_THICK_METAL_PLATE: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
+ case SURFACE_GARAGE_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
+ case SURFACE_CAR_PANEL: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
+ case SURFACE_SCAFFOLD_POLE:
+ case SURFACE_METAL_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
+ case SURFACE_LAMP_POST: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
+ case SURFACE_FIRE_HYDRANT: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
+ case SURFACE_GIRDER: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
+ case SURFACE_METAL_CHAIN_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
+ case SURFACE_PED: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
- case SURFACE_PUDDLE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
- case SURFACE_WOOD: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
- case SURFACE_WOOD_BOX: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
- case SURFACE_WOOD_PLANK: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
- case SURFACE_TIRE:
- case SURFACE_RUBBER29: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
- case SURFACE_HARD24: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
+ case SURFACE_WATER: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
+ case SURFACE_WOOD_CRATES: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
+ case SURFACE_WOOD_BENCH: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
+ case SURFACE_WOOD_SOLID: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
+ case SURFACE_RUBBER:
+ case SURFACE_WHEELBASE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
+ case SURFACE_PLASTIC: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break;
- case SURFACE_METAL27: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
- case SURFACE_METAL28: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break;
+ case SURFACE_CONTAINER: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
+ case SURFACE_NEWS_VENDOR: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break;
default: result = 0.f; break;
}
@@ -130,18 +130,18 @@ cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollisio
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
vol = 50.f * ratio;
- } else if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
+ } else if(surface1 == SURFACE_WATER || surface2 == SURFACE_WATER) {
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
vol = 30.f * ratio;
- } else if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
- surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
+ } else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY ||
+ surface2 == SURFACE_MUD_DRY || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
vol = 50.f * ratio;
- } else if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) {
+ } else if(surface1 == SURFACE_PED || surface2 == SURFACE_PED) {
return 0;
} else {
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
@@ -240,9 +240,9 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
s2 = col.m_bSurface2;
}
ratio = GetCollisionOneShotRatio(s1, col.m_fIntensity1);
- if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio /= 4.0f;
- if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
- s1 = SURFACE_BILLBOARD;
+ if(s1 == SURFACE_CAR && s2 == SURFACE_PED) ratio /= 4.0f;
+ if(s1 == SURFACE_CAR && ratio < 0.6f) {
+ s1 = SURFACE_CAR_PANEL;
ratio = Min(1.f, 2.f * ratio);
}
emittingVol = 40.f * ratio;
@@ -290,13 +290,13 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
}
switch(s1) {
case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break;
- case SURFACE_METAL15: m_sQueueSample.m_nFrequency = 8819; break;
- case SURFACE_PUDDLE:
+ case SURFACE_GIRDER: m_sQueueSample.m_nFrequency = 8819; break;
+ case SURFACE_WATER:
m_sQueueSample.m_nFrequency =
2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
break;
- case SURFACE_TIRE: m_sQueueSample.m_nFrequency = 6000; break;
- case SURFACE_HARD24: m_sQueueSample.m_nFrequency = 8000; break;
+ case SURFACE_RUBBER: m_sQueueSample.m_nFrequency = 6000; break;
+ case SURFACE_PLASTIC: m_sQueueSample.m_nFrequency = 8000; break;
default:
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 03cf391c..5b85587b 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -848,7 +848,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_PUDDLE) {
+ if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
freq = 6050 * emittingVol / 30 + 16000;
} else {
@@ -1517,10 +1517,10 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f;
m_sQueueSample.m_nVolume /= 4;
break;
- case SURFACE_DIRT:
- case SURFACE_DIRTTRACK:
+ case SURFACE_GRAVEL:
+ case SURFACE_MUD_DRY:
case SURFACE_SAND:
- case SURFACE_PUDDLE:
+ case SURFACE_WATER:
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f;
break;
@@ -3053,32 +3053,32 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
case SURFACE_GRASS:
sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1;
break;
- case SURFACE_DIRT:
- case SURFACE_DIRTTRACK:
+ case SURFACE_GRAVEL:
+ case SURFACE_MUD_DRY:
sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
break;
- case SURFACE_METAL6:
- case SURFACE_METAL_DOOR:
- case SURFACE_BILLBOARD:
- case SURFACE_STEEL:
- case SURFACE_METAL_POLE:
- case SURFACE_STREET_LIGHT:
- case SURFACE_METAL14:
- case SURFACE_METAL15:
- case SURFACE_METAL_FENCE:
- case SURFACE_METAL27:
- case SURFACE_METAL28:
+ case SURFACE_CAR:
+ case SURFACE_GARAGE_DOOR:
+ case SURFACE_CAR_PANEL:
+ case SURFACE_THICK_METAL_PLATE:
+ case SURFACE_SCAFFOLD_POLE:
+ case SURFACE_LAMP_POST:
+ case SURFACE_FIRE_HYDRANT:
+ case SURFACE_GIRDER:
+ case SURFACE_METAL_CHAIN_FENCE:
+ case SURFACE_CONTAINER:
+ case SURFACE_NEWS_VENDOR:
sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1;
break;
case SURFACE_SAND:
sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
break;
- case SURFACE_PUDDLE:
+ case SURFACE_WATER:
sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
break;
- case SURFACE_WOOD:
- case SURFACE_WOOD_BOX:
- case SURFACE_WOOD_PLANK:
+ case SURFACE_WOOD_CRATES:
+ case SURFACE_WOOD_BENCH:
+ case SURFACE_WOOD_SOLID:
sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1;
break;
case SURFACE_HEDGE:
@@ -3125,7 +3125,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
if (!ped->bIsLooking) {
maxDist = SQR(30);
emittingVol = m_anRandomTable[3] % 20 + 80;
- if (ped->m_nSurfaceTouched == SURFACE_PUDDLE) {
+ if (ped->m_nSurfaceTouched == SURFACE_WATER) {
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
} else if (sound == SOUND_FALL_LAND) {
m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND;
@@ -4353,12 +4353,12 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
if (playerPed) {
switch (playerPed->m_nSurfaceTouched) {
case SURFACE_GRASS:
- case SURFACE_DIRT:
- case SURFACE_DIRTTRACK:
- case SURFACE_SCAFFOLD:
- case SURFACE_FLESH:
+ case SURFACE_GRAVEL:
+ case SURFACE_MUD_DRY:
+ case SURFACE_TRANSPARENT_CLOTH:
+ case SURFACE_PED:
case SURFACE_SAND:
- case SURFACE_TIRE:
+ case SURFACE_RUBBER:
case SURFACE_HEDGE:
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
@@ -4384,7 +4384,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
}
}
return;
- case SURFACE_PUDDLE:
+ case SURFACE_WATER:
return;
default:
break;
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index d465fb5d..d04e8683 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -504,11 +504,11 @@ CCam::ProcessSpecialHeightRoutines(void)
switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched)
case SURFACE_GRASS:
- case SURFACE_DIRT:
- case SURFACE_DIRTTRACK:
- case SURFACE_STEEL:
- case SURFACE_TIRE:
- case SURFACE_STONE:
+ case SURFACE_GRAVEL:
+ case SURFACE_MUD_DRY:
+ case SURFACE_THICK_METAL_PLATE:
+ case SURFACE_RUBBER:
+ case SURFACE_STEEP_CLIFF:
OnRoad = true;
if(CCullZones::PlayerNoRain())
@@ -565,9 +565,9 @@ CCam::ProcessSpecialHeightRoutines(void)
if(PreviouslyFailedRoadHeightCheck && m_fCloseInPedHeightOffset < 0.0001f){
if(colPoint.surfaceB != SURFACE_TARMAC &&
colPoint.surfaceB != SURFACE_GRASS &&
- colPoint.surfaceB != SURFACE_DIRT &&
- colPoint.surfaceB != SURFACE_DIRTTRACK &&
- colPoint.surfaceB != SURFACE_STONE){
+ colPoint.surfaceB != SURFACE_GRAVEL &&
+ colPoint.surfaceB != SURFACE_MUD_DRY &&
+ colPoint.surfaceB != SURFACE_STEEP_CLIFF){
if(m_fRoadOffSet > 1.4f)
m_fRoadOffSet = 1.4f;
}else{
@@ -1408,11 +1408,11 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
bool foo = false;
switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched)
case SURFACE_GRASS:
- case SURFACE_DIRT:
+ case SURFACE_GRAVEL:
case SURFACE_PAVEMENT:
- case SURFACE_STEEL:
- case SURFACE_TIRE:
- case SURFACE_STONE:
+ case SURFACE_THICK_METAL_PLATE:
+ case SURFACE_RUBBER:
+ case SURFACE_STEEP_CLIFF:
foo = true;
if(foo)
WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.4f, 0.05f, false);
@@ -1750,8 +1750,8 @@ CCam::WorkOutCamHeightWeeCar(CVector &TargetCoors, float TargetOrientation)
else
WellBufferMe(TargetZOffSet, &RoadHeightFix, &RoadHeightFixSpeed, 0.27f, 0.1f, false);
- if((colpoint.surfaceB == SURFACE_DEFAULT || colpoint.surfaceB >= SURFACE_METAL6) &&
- colpoint.surfaceB != SURFACE_STEEL && colpoint.surfaceB != SURFACE_STONE &&
+ if((colpoint.surfaceB == SURFACE_DEFAULT || colpoint.surfaceB >= SURFACE_CAR) &&
+ colpoint.surfaceB != SURFACE_THICK_METAL_PLATE && colpoint.surfaceB != SURFACE_STEEP_CLIFF &&
RoadHeightFix > 1.4f)
RoadHeightFix = 1.4f;
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp
index d2e08f7c..b68214af 100644
--- a/src/core/Collision.cpp
+++ b/src/core/Collision.cpp
@@ -430,18 +430,18 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod
return false;
for(i = 0; i < model.numSpheres; i++)
- if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH)
if(TestLineSphere(newline, model.spheres[i]))
return true;
for(i = 0; i < model.numBoxes; i++)
- if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH)
if(TestLineBox(newline, model.boxes[i]))
return true;
CalculateTrianglePlanes(&model);
for(i = 0; i < model.numTriangles; i++)
- if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH)
if(TestLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i]))
return true;
@@ -1062,16 +1062,16 @@ CCollision::ProcessLineOfSight(const CColLine &line,
float coldist = mindist;
for(i = 0; i < model.numSpheres; i++)
- if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH)
ProcessLineSphere(newline, model.spheres[i], point, coldist);
for(i = 0; i < model.numBoxes; i++)
- if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH)
ProcessLineBox(newline, model.boxes[i], point, coldist);
CalculateTrianglePlanes(&model);
for(i = 0; i < model.numTriangles; i++)
- if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH)
ProcessLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist);
if(coldist < mindist){
@@ -1103,17 +1103,17 @@ CCollision::ProcessVerticalLine(const CColLine &line,
float coldist = mindist;
for(i = 0; i < model.numSpheres; i++)
- if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH)
ProcessLineSphere(newline, model.spheres[i], point, coldist);
for(i = 0; i < model.numBoxes; i++)
- if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH)
ProcessLineBox(newline, model.boxes[i], point, coldist);
CalculateTrianglePlanes(&model);
TempStoredPoly.valid = false;
for(i = 0; i < model.numTriangles; i++)
- if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH)
ProcessVerticalLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist, &TempStoredPoly);
if(coldist < mindist){
@@ -1642,15 +1642,15 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel,
b *= f;
}
- if(s == SURFACE_SCAFFOLD || s == SURFACE_METAL_FENCE ||
- s == SURFACE_BOLLARD || s == SURFACE_METAL_POLE)
+ if(s == SURFACE_TRANSPARENT_CLOTH || s == SURFACE_METAL_CHAIN_FENCE ||
+ s == SURFACE_TRANSPARENT_STONE || s == SURFACE_SCAFFOLD_POLE)
if(CTimer::GetFrameCounter() & 1){
r = 0;
g = 0;
b = 0;
}
- if(s > SURFACE_GATE){
+ if(s > SURFACE_METAL_GATE){
r = CGeneral::GetRandomNumber();
g = CGeneral::GetRandomNumber();
b = CGeneral::GetRandomNumber();
@@ -1723,8 +1723,8 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel,
b *= f;
}
- if(s == SURFACE_SCAFFOLD || s == SURFACE_METAL_FENCE ||
- s == SURFACE_BOLLARD || s == SURFACE_METAL_POLE)
+ if(s == SURFACE_TRANSPARENT_CLOTH || s == SURFACE_METAL_CHAIN_FENCE ||
+ s == SURFACE_TRANSPARENT_STONE || s == SURFACE_SCAFFOLD_POLE)
if(CTimer::GetFrameCounter() & 1){
r = 0;
g = 0;
diff --git a/src/core/SurfaceTable.cpp b/src/core/SurfaceTable.cpp
index f002bf49..9076a9a6 100644
--- a/src/core/SurfaceTable.cpp
+++ b/src/core/SurfaceTable.cpp
@@ -59,38 +59,38 @@ CSurfaceTable::GetAdhesionGroup(uint8 surfaceType)
case SURFACE_DEFAULT: return ADHESIVE_ROAD;
case SURFACE_TARMAC: return ADHESIVE_ROAD;
case SURFACE_GRASS: return ADHESIVE_LOOSE;
- case SURFACE_DIRT: return ADHESIVE_LOOSE;
- case SURFACE_DIRTTRACK: return ADHESIVE_HARD;
+ case SURFACE_GRAVEL: return ADHESIVE_LOOSE;
+ case SURFACE_MUD_DRY: return ADHESIVE_HARD;
case SURFACE_PAVEMENT: return ADHESIVE_ROAD;
- case SURFACE_METAL6: return ADHESIVE_HARD;
+ case SURFACE_CAR: return ADHESIVE_HARD;
case SURFACE_GLASS: return ADHESIVE_HARD;
- case SURFACE_SCAFFOLD: return ADHESIVE_HARD;
- case SURFACE_METAL_DOOR: return ADHESIVE_HARD;
- case SURFACE_BILLBOARD: return ADHESIVE_HARD;
- case SURFACE_STEEL: return ADHESIVE_HARD;
- case SURFACE_METAL_POLE: return ADHESIVE_HARD;
- case SURFACE_STREET_LIGHT: return ADHESIVE_HARD;
- case SURFACE_METAL14: return ADHESIVE_HARD;
- case SURFACE_METAL15: return ADHESIVE_HARD;
- case SURFACE_METAL_FENCE: return ADHESIVE_HARD;
- case SURFACE_FLESH: return ADHESIVE_RUBBER;
+ case SURFACE_TRANSPARENT_CLOTH: return ADHESIVE_HARD;
+ case SURFACE_GARAGE_DOOR: return ADHESIVE_HARD;
+ case SURFACE_CAR_PANEL: return ADHESIVE_HARD;
+ case SURFACE_THICK_METAL_PLATE: return ADHESIVE_HARD;
+ case SURFACE_SCAFFOLD_POLE: return ADHESIVE_HARD;
+ case SURFACE_LAMP_POST: return ADHESIVE_HARD;
+ case SURFACE_FIRE_HYDRANT: return ADHESIVE_HARD;
+ case SURFACE_GIRDER: return ADHESIVE_HARD;
+ case SURFACE_METAL_CHAIN_FENCE: return ADHESIVE_HARD;
+ case SURFACE_PED: return ADHESIVE_RUBBER;
case SURFACE_SAND: return ADHESIVE_SAND;
- case SURFACE_PUDDLE: return ADHESIVE_WET;
- case SURFACE_WOOD: return ADHESIVE_ROAD;
- case SURFACE_WOOD_BOX: return ADHESIVE_ROAD;
- case SURFACE_WOOD_PLANK: return ADHESIVE_ROAD;
- case SURFACE_TIRE: return ADHESIVE_RUBBER;
- case SURFACE_HARD24: return ADHESIVE_HARD;
+ case SURFACE_WATER: return ADHESIVE_WET;
+ case SURFACE_WOOD_CRATES: return ADHESIVE_ROAD;
+ case SURFACE_WOOD_BENCH: return ADHESIVE_ROAD;
+ case SURFACE_WOOD_SOLID: return ADHESIVE_ROAD;
+ case SURFACE_RUBBER: return ADHESIVE_RUBBER;
+ case SURFACE_PLASTIC: return ADHESIVE_HARD;
case SURFACE_HEDGE: return ADHESIVE_LOOSE;
- case SURFACE_STONE: return ADHESIVE_LOOSE;
- case SURFACE_METAL27: return ADHESIVE_HARD;
- case SURFACE_METAL28: return ADHESIVE_HARD;
- case SURFACE_RUBBER29: return ADHESIVE_RUBBER;
- case SURFACE_LOOSE30: return ADHESIVE_LOOSE;
- case SURFACE_BOLLARD: return ADHESIVE_HARD;
- case SURFACE_GATE: return ADHESIVE_HARD;
- case SURFACE_SAND33: return ADHESIVE_SAND;
- case SURFACE_ROAD34: return ADHESIVE_ROAD;
+ case SURFACE_STEEP_CLIFF: return ADHESIVE_LOOSE;
+ case SURFACE_CONTAINER: return ADHESIVE_HARD;
+ case SURFACE_NEWS_VENDOR: return ADHESIVE_HARD;
+ case SURFACE_WHEELBASE: return ADHESIVE_RUBBER;
+ case SURFACE_CARDBOARDBOX: return ADHESIVE_LOOSE;
+ case SURFACE_TRANSPARENT_STONE: return ADHESIVE_HARD;
+ case SURFACE_METAL_GATE: return ADHESIVE_HARD;
+ case SURFACE_SAND_BEACH: return ADHESIVE_SAND;
+ case SURFACE_CONCRETE_BEACH: return ADHESIVE_ROAD;
default: return ADHESIVE_ROAD;
}
}
@@ -101,41 +101,41 @@ CSurfaceTable::GetWetMultiplier(uint8 surfaceType)
switch(surfaceType){
case SURFACE_DEFAULT:
case SURFACE_TARMAC:
- case SURFACE_DIRTTRACK:
+ case SURFACE_MUD_DRY:
case SURFACE_PAVEMENT:
- case SURFACE_SCAFFOLD:
- case SURFACE_WOOD:
- case SURFACE_WOOD_BOX:
- case SURFACE_WOOD_PLANK:
+ case SURFACE_TRANSPARENT_CLOTH:
+ case SURFACE_WOOD_CRATES:
+ case SURFACE_WOOD_BENCH:
+ case SURFACE_WOOD_SOLID:
case SURFACE_HEDGE:
- case SURFACE_LOOSE30:
- case SURFACE_BOLLARD:
- case SURFACE_ROAD34:
+ case SURFACE_CARDBOARDBOX:
+ case SURFACE_TRANSPARENT_STONE:
+ case SURFACE_CONCRETE_BEACH:
return 1.0f - CWeather::WetRoads*0.25f;
case SURFACE_GRASS:
- case SURFACE_METAL6:
+ case SURFACE_CAR:
case SURFACE_GLASS:
- case SURFACE_METAL_DOOR:
- case SURFACE_BILLBOARD:
- case SURFACE_STEEL:
- case SURFACE_METAL_POLE:
- case SURFACE_STREET_LIGHT:
- case SURFACE_METAL14:
- case SURFACE_METAL15:
- case SURFACE_METAL_FENCE:
- case SURFACE_FLESH:
- case SURFACE_TIRE:
- case SURFACE_HARD24:
- case SURFACE_STONE:
- case SURFACE_METAL27:
- case SURFACE_METAL28:
- case SURFACE_RUBBER29:
- case SURFACE_GATE:
+ case SURFACE_GARAGE_DOOR:
+ case SURFACE_CAR_PANEL:
+ case SURFACE_THICK_METAL_PLATE:
+ case SURFACE_SCAFFOLD_POLE:
+ case SURFACE_LAMP_POST:
+ case SURFACE_FIRE_HYDRANT:
+ case SURFACE_GIRDER:
+ case SURFACE_METAL_CHAIN_FENCE:
+ case SURFACE_PED:
+ case SURFACE_RUBBER:
+ case SURFACE_PLASTIC:
+ case SURFACE_STEEP_CLIFF:
+ case SURFACE_CONTAINER:
+ case SURFACE_NEWS_VENDOR:
+ case SURFACE_WHEELBASE:
+ case SURFACE_METAL_GATE:
return 1.0f - CWeather::WetRoads*0.4f;
case SURFACE_SAND:
- case SURFACE_SAND33:
+ case SURFACE_SAND_BEACH:
return 1.0f - CWeather::WetRoads*0.5f;
default:
diff --git a/src/core/SurfaceTable.h b/src/core/SurfaceTable.h
index 5d8d2c4f..d8f9be3d 100644
--- a/src/core/SurfaceTable.h
+++ b/src/core/SurfaceTable.h
@@ -1,43 +1,42 @@
#pragma once
-// TODO: check this
enum eSurfaceType
{
SURFACE_DEFAULT,
SURFACE_TARMAC,
SURFACE_GRASS,
- SURFACE_DIRT,
- SURFACE_DIRTTRACK,
+ SURFACE_GRAVEL,
+ SURFACE_MUD_DRY,
SURFACE_PAVEMENT,
- SURFACE_METAL6,
+ SURFACE_CAR,
SURFACE_GLASS,
- SURFACE_SCAFFOLD,
- SURFACE_METAL_DOOR, // garage door
- SURFACE_BILLBOARD,
- SURFACE_STEEL, //?
- SURFACE_METAL_POLE, // ?
- SURFACE_STREET_LIGHT,
- SURFACE_METAL14,
- SURFACE_METAL15,
- SURFACE_METAL_FENCE,
- SURFACE_FLESH,
+ SURFACE_TRANSPARENT_CLOTH,
+ SURFACE_GARAGE_DOOR,
+ SURFACE_CAR_PANEL,
+ SURFACE_THICK_METAL_PLATE,
+ SURFACE_SCAFFOLD_POLE,
+ SURFACE_LAMP_POST,
+ SURFACE_FIRE_HYDRANT,
+ SURFACE_GIRDER,
+ SURFACE_METAL_CHAIN_FENCE,
+ SURFACE_PED,
SURFACE_SAND,
- SURFACE_PUDDLE,
- SURFACE_WOOD,
- SURFACE_WOOD_BOX,
- SURFACE_WOOD_PLANK,
- SURFACE_TIRE,
- SURFACE_HARD24,
+ SURFACE_WATER,
+ SURFACE_WOOD_CRATES,
+ SURFACE_WOOD_BENCH,
+ SURFACE_WOOD_SOLID,
+ SURFACE_RUBBER,
+ SURFACE_PLASTIC,
SURFACE_HEDGE,
- SURFACE_STONE,
- SURFACE_METAL27,
- SURFACE_METAL28,
- SURFACE_RUBBER29,
- SURFACE_LOOSE30,
- SURFACE_BOLLARD,
- SURFACE_GATE,
- SURFACE_SAND33,
- SURFACE_ROAD34,
+ SURFACE_STEEP_CLIFF,
+ SURFACE_CONTAINER,
+ SURFACE_NEWS_VENDOR,
+ SURFACE_WHEELBASE,
+ SURFACE_CARDBOARDBOX,
+ SURFACE_TRANSPARENT_STONE,
+ SURFACE_METAL_GATE,
+ SURFACE_SAND_BEACH,
+ SURFACE_CONCRETE_BEACH,
};
enum
diff --git a/src/core/TempColModels.cpp b/src/core/TempColModels.cpp
index f20923f2..a4814759 100644
--- a/src/core/TempColModels.cpp
+++ b/src/core/TempColModels.cpp
@@ -66,7 +66,7 @@ CTempColModels::Initialise(void)
#else
for (i = 0; i < ARRAY_SIZE(s_aPedGSpheres); i++) {
#endif
- s_aPedSpheres[i].surface = SURFACE_FLESH;
+ s_aPedSpheres[i].surface = SURFACE_PED;
s_aPedSpheres[i].piece = 0;
}
@@ -85,7 +85,7 @@ CTempColModels::Initialise(void)
s_aPed2Spheres[2].center = CVector(0.0f, -0.35f, -0.9f);
for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) {
- s_aPed2Spheres[i].surface = SURFACE_FLESH;
+ s_aPed2Spheres[i].surface = SURFACE_PED;
s_aPed2Spheres[i].piece = 0;
}
@@ -106,10 +106,10 @@ CTempColModels::Initialise(void)
s_aPedGSpheres[2].center = CVector(0.0f, 0.25f, -0.9f);
s_aPedGSpheres[3].center = CVector(0.0f, 0.65f, -0.9f);
- s_aPedGSpheres[0].surface = SURFACE_FLESH;
- s_aPedGSpheres[1].surface = SURFACE_FLESH;
- s_aPedGSpheres[2].surface = SURFACE_FLESH;
- s_aPedGSpheres[3].surface = SURFACE_FLESH;
+ s_aPedGSpheres[0].surface = SURFACE_PED;
+ s_aPedGSpheres[1].surface = SURFACE_PED;
+ s_aPedGSpheres[2].surface = SURFACE_PED;
+ s_aPedGSpheres[3].surface = SURFACE_PED;
s_aPedGSpheres[0].piece = 4;
s_aPedGSpheres[1].piece = 1;
s_aPedGSpheres[2].piece = 0;
@@ -131,7 +131,7 @@ CTempColModels::Initialise(void)
s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f);
for (i = 0; i < ARRAY_SIZE(s_aDoorSpheres); i++) {
- s_aDoorSpheres[i].surface = SURFACE_BILLBOARD;
+ s_aDoorSpheres[i].surface = SURFACE_CAR_PANEL;
s_aDoorSpheres[i].piece = 0;
}
@@ -151,7 +151,7 @@ CTempColModels::Initialise(void)
s_aBumperSpheres[3].center = CVector(-0.85f, -0.05f, 0.0f);
for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++) {
- s_aBumperSpheres[i].surface = SURFACE_BILLBOARD;
+ s_aBumperSpheres[i].surface = SURFACE_CAR_PANEL;
s_aBumperSpheres[i].piece = 0;
}
@@ -171,7 +171,7 @@ CTempColModels::Initialise(void)
s_aPanelSpheres[3].center = CVector(-0.15f, 0.45f, 0.0f);
for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++) {
- s_aPanelSpheres[i].surface = SURFACE_BILLBOARD;
+ s_aPanelSpheres[i].surface = SURFACE_CAR_PANEL;
s_aPanelSpheres[i].piece = 0;
}
@@ -191,7 +191,7 @@ CTempColModels::Initialise(void)
s_aBonnetSpheres[3].center = CVector(0.4f, 0.9f, 0.0f);
for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++) {
- s_aBonnetSpheres[i].surface = SURFACE_BILLBOARD;
+ s_aBonnetSpheres[i].surface = SURFACE_CAR_PANEL;
s_aBonnetSpheres[i].piece = 0;
}
@@ -211,7 +211,7 @@ CTempColModels::Initialise(void)
s_aBootSpheres[3].center = CVector(0.4f, -0.6f, 0.0f);
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
- s_aBootSpheres[i].surface = SURFACE_BILLBOARD;
+ s_aBootSpheres[i].surface = SURFACE_CAR_PANEL;
s_aBootSpheres[i].piece = 0;
}
@@ -233,7 +233,7 @@ CTempColModels::Initialise(void)
#else
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
#endif
- s_aWheelSpheres[i].surface = SURFACE_RUBBER29;
+ s_aWheelSpheres[i].surface = SURFACE_WHEELBASE;
s_aWheelSpheres[i].piece = 0;
}
@@ -255,7 +255,7 @@ CTempColModels::Initialise(void)
#else
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
#endif
- s_aBodyPartSpheres1[i].surface = SURFACE_FLESH;
+ s_aBodyPartSpheres1[i].surface = SURFACE_PED;
s_aBodyPartSpheres1[i].piece = 0;
}
@@ -277,7 +277,7 @@ CTempColModels::Initialise(void)
#else
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
#endif
- s_aBodyPartSpheres2[i].surface = SURFACE_FLESH;
+ s_aBodyPartSpheres2[i].surface = SURFACE_PED;
s_aBodyPartSpheres2[i].piece = 0;
}
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index ec9f3f33..02feb5cb 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -951,7 +951,7 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV
Abs(m_vecMoveSpeed.z) < minspeed*2.0f)
impulse = -0.8f * normalSpeed * mass;
else if(IsVehicle() && ((CVehicle*)this)->IsBoat() &&
- colpoint.surfaceB == SURFACE_WOOD_PLANK && colpoint.normal.z < 0.5f)
+ colpoint.surfaceB == SURFACE_WOOD_SOLID && colpoint.normal.z < 0.5f)
impulse = -(2.0f * m_fElasticity + 1.0f) * normalSpeed * mass;
else
impulse = -(m_fElasticity + 1.0f) * normalSpeed * mass;
@@ -1146,7 +1146,7 @@ CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint)
ApplyFrictionTurnForce(frictionDir*fImpulse, pointpos);
if(fOtherSpeed > 0.1f &&
- colpoint.surfaceB != SURFACE_GRASS && colpoint.surfaceB != SURFACE_DIRTTRACK &&
+ colpoint.surfaceB != SURFACE_GRASS && colpoint.surfaceB != SURFACE_MUD_DRY &&
CSurfaceTable::GetAdhesionGroup(colpoint.surfaceA) == ADHESIVE_HARD){
CVector v = frictionDir * fOtherSpeed * 0.25f;
for(int i = 0; i < 4; i++)
@@ -1642,7 +1642,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
if(impulseA > maxImpulseA) maxImpulseA = impulseA;
if(A->IsVehicle()){
- if(!(((CVehicle*)A)->IsBoat() && aColPoints[i].surfaceB == SURFACE_WOOD_PLANK) &&
+ if(!(((CVehicle*)A)->IsBoat() && aColPoints[i].surfaceB == SURFACE_WOOD_SOLID) &&
impulseA > A->m_fDamageImpulse)
A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal);
@@ -1679,7 +1679,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
float adhesion = CSurfaceTable::GetAdhesiveLimit(aColPoints[i]) / numCollisions;
if(A->IsVehicle()){
- if(((CVehicle*)A)->IsBoat() && aColPoints[i].surfaceB == SURFACE_WOOD_PLANK)
+ if(((CVehicle*)A)->IsBoat() && aColPoints[i].surfaceB == SURFACE_WOOD_SOLID)
adhesion = 0.0f;
else if(impulseA > A->m_fDamageImpulse)
A->SetDamagedPieceRecord(aColPoints[i].pieceA, impulseA, B, aColPoints[i].normal);
diff --git a/src/modelinfo/PedModelInfo.cpp b/src/modelinfo/PedModelInfo.cpp
index bf81bd8a..a9caa867 100644
--- a/src/modelinfo/PedModelInfo.cpp
+++ b/src/modelinfo/PedModelInfo.cpp
@@ -96,7 +96,7 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
center.x = pos.x + m_pColNodeInfos[i].x;
center.y = pos.y + 0.0f;
center.z = pos.z + m_pColNodeInfos[i].z;
- spheres[i].Set(m_pColNodeInfos[i].radius, center, SURFACE_FLESH, m_pColNodeInfos[i].pieceType);
+ spheres[i].Set(m_pColNodeInfos[i].radius, center, SURFACE_PED, m_pColNodeInfos[i].pieceType);
}
RwMatrixDestroy(invmat);
RwMatrixDestroy(mat);
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 647ecef6..2c515428 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -2413,7 +2413,7 @@ particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times)
switch (ped->m_nSurfaceTouched)
{
case SURFACE_TARMAC:
- case SURFACE_DIRT:
+ case SURFACE_GRAVEL:
case SURFACE_PAVEMENT:
case SURFACE_SAND:
for (int i = 0; i < times; ++i) {
@@ -2566,7 +2566,7 @@ CPed::PlayFootSteps(void)
}
}
- if (m_nSurfaceTouched == SURFACE_PUDDLE) {
+ if (m_nSurfaceTouched == SURFACE_WATER) {
float pedSpeed = CVector2D(m_vecMoveSpeed).Magnitude();
if (pedSpeed > 0.03f && CTimer::GetFrameCounter() % 2 == 0 && pedSpeed > 0.13f) {
#ifdef PC_PARTICLE
@@ -2965,7 +2965,7 @@ CPed::CanPedDriveOff(void)
bool
CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal = nil)
{
- if (m_nSurfaceTouched == SURFACE_PUDDLE)
+ if (m_nSurfaceTouched == SURFACE_WATER)
return true;
CVector pos = GetPosition();
@@ -5306,8 +5306,8 @@ CPed::SetAttack(CEntity *victim)
aimPos += GetUp() * 0.35f;
CEntity *obstacle = CWorld::TestSphereAgainstWorld(aimPos, 0.2f, nil, true, false, false, true, false, false);
if (obstacle) {
- if(gaTempSphereColPoints[0].surfaceB != SURFACE_SCAFFOLD && gaTempSphereColPoints[0].surfaceB != SURFACE_METAL_FENCE &&
- gaTempSphereColPoints[0].surfaceB != SURFACE_WOOD_BOX && gaTempSphereColPoints[0].surfaceB != SURFACE_METAL_POLE) {
+ if(gaTempSphereColPoints[0].surfaceB != SURFACE_TRANSPARENT_CLOTH && gaTempSphereColPoints[0].surfaceB != SURFACE_METAL_CHAIN_FENCE &&
+ gaTempSphereColPoints[0].surfaceB != SURFACE_WOOD_BENCH && gaTempSphereColPoints[0].surfaceB != SURFACE_SCAFFOLD_POLE) {
if (!IsPlayer()) {
bObstacleShowedUpDuringKillObjective = true;
m_shootTimer = 0;
@@ -11647,7 +11647,7 @@ CPed::SetJump(void)
#ifdef VC_PED_PORTS
m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_LAUNCH) &&
#endif
- (m_nSurfaceTouched != SURFACE_STONE || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) {
+ (m_nSurfaceTouched != SURFACE_STEEP_CLIFF || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) {
SetStoredState();
m_nPedState = PED_JUMP;
CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAUNCH, 8.0f);
@@ -15473,7 +15473,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
#endif
m_nSurfaceTouched = intersectionPoint.surfaceB;
- if (m_nSurfaceTouched == SURFACE_STONE) {
+ if (m_nSurfaceTouched == SURFACE_STEEP_CLIFF) {
bHitSteepSlope = true;
m_vecDamageNormal = intersectionPoint.normal;
}
@@ -15559,7 +15559,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
#endif
sphereNormal.Normalise();
collidingPoints[sphere].normal = sphereNormal;
- if (collidingPoints[sphere].surfaceB == SURFACE_STONE)
+ if (collidingPoints[sphere].surfaceB == SURFACE_STEEP_CLIFF)
bHitSteepSlope = true;
}
}
@@ -17430,7 +17430,7 @@ CPed::UpdatePosition(void)
velocityChange = m_moved + velocityOfSurface - m_vecMoveSpeed;
m_fRotationCur += curSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep();
m_fRotationDest += curSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep();
- } else if (m_nSurfaceTouched != SURFACE_STONE || m_vecDamageNormal.x == 0.0f && m_vecDamageNormal.y == 0.0f) {
+ } else if (m_nSurfaceTouched != SURFACE_STEEP_CLIFF || m_vecDamageNormal.x == 0.0f && m_vecDamageNormal.y == 0.0f) {
velocityChange = m_moved - m_vecMoveSpeed;
} else {
// Ped got damaged by steep slope
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 364415e9..fbcf610c 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -609,7 +609,7 @@ CAutomobile::ProcessControl(void)
m_aSuspensionSpringRatio[i], bias);
m_aWheelSkidmarkMuddy[i] =
m_aWheelColPoints[i].surfaceB == SURFACE_GRASS ||
- m_aWheelColPoints[i].surfaceB == SURFACE_DIRTTRACK ||
+ m_aWheelColPoints[i].surfaceB == SURFACE_MUD_DRY ||
m_aWheelColPoints[i].surfaceB == SURFACE_SAND;
}else{
contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1);
@@ -733,7 +733,7 @@ CAutomobile::ProcessControl(void)
else
fThrust = acceleration;
- m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_RUBBER29;
+ m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction;
if(GetStatus() == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB);
@@ -767,7 +767,7 @@ CAutomobile::ProcessControl(void)
else
fThrust = acceleration;
- m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_RUBBER29;
+ m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction;
if(GetStatus() == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB);
@@ -848,7 +848,7 @@ CAutomobile::ProcessControl(void)
else
fThrust = acceleration;
- m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_RUBBER29;
+ m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*traction;
if(GetStatus() == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB);
@@ -882,7 +882,7 @@ CAutomobile::ProcessControl(void)
else
fThrust = acceleration;
- m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_RUBBER29;
+ m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*traction;
if(GetStatus() == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB);
@@ -1097,10 +1097,10 @@ CAutomobile::ProcessControl(void)
}
uint8 surf = m_aWheelColPoints[i].surfaceB;
- if(surf == SURFACE_DIRT || surf == SURFACE_PUDDLE || surf == SURFACE_HEDGE){
+ if(surf == SURFACE_GRAVEL || surf == SURFACE_WATER || surf == SURFACE_HEDGE){
if(surfShake < 0.2f)
surfShake = 0.3f;
- }else if(surf == SURFACE_DIRTTRACK || surf == SURFACE_SAND){
+ }else if(surf == SURFACE_MUD_DRY || surf == SURFACE_SAND){
if(surfShake < 0.1f)
surfShake = 0.2f;
}else if(surf == SURFACE_GRASS){
@@ -2933,7 +2933,7 @@ CAutomobile::ProcessBuoyancy(void)
static RwRGBA smokeCol = {255, 255, 255, 255};
for(i = 0; i < 4; i++){
- if(m_aSuspensionSpringRatio[i] < 1.0f && m_aWheelColPoints[i].surfaceB == SURFACE_PUDDLE){
+ if(m_aSuspensionSpringRatio[i] < 1.0f && m_aWheelColPoints[i].surfaceB == SURFACE_WATER){
CVector pos = m_aWheelColPoints[i].point + 0.3f*GetUp() - GetPosition();
CVector vSpeed = GetSpeed(pos);
vSpeed.z = 0.0f;
@@ -3540,7 +3540,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
CGeneral::GetRandomNumberInRange(0.02f, 0.1f), grassCol);
}
return 0;
- case SURFACE_DIRT:
+ case SURFACE_GRAVEL:
dir.x = -0.05f*m_vecMoveSpeed.x;
dir.y = -0.05f*m_vecMoveSpeed.y;
for(i = 0; i < 4; i++){
@@ -3549,7 +3549,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirtCol);
}
return 1;
- case SURFACE_DIRTTRACK:
+ case SURFACE_MUD_DRY:
dir.x = -0.05f*m_vecMoveSpeed.x;
dir.y = -0.05f*m_vecMoveSpeed.y;
for(i = 0; i < 4; i++){
@@ -3899,19 +3899,19 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel)
CMatrix mat;
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
- colModel->spheres[0].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_LF);
+ colModel->spheres[0].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF);
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB]));
- colModel->spheres[1].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_LR);
+ colModel->spheres[1].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
- colModel->spheres[2].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RF);
+ colModel->spheres[2].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RF);
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB]));
- colModel->spheres[3].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RR);
+ colModel->spheres[3].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR);
if(m_aCarNodes[CAR_WHEEL_LM] != nil && m_aCarNodes[CAR_WHEEL_RM] != nil){
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM]));
- colModel->spheres[4].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_LR);
+ colModel->spheres[4].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM]));
- colModel->spheres[5].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_TIRE, CAR_PIECE_WHEEL_RR);
+ colModel->spheres[5].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR);
colModel->numSpheres = 6;
}else
colModel->numSpheres = 4;
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index c988bf3d..14ca4462 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -703,7 +703,7 @@ CVehicle::BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix &
}
if(hadCollision && !entity->IsPed())
- DMAudio.ReportCollision(this, entity, SURFACE_BILLBOARD, SURFACE_TARMAC, 50.0f, 0.09f);
+ DMAudio.ReportCollision(this, entity, SURFACE_CAR_PANEL, SURFACE_TARMAC, 50.0f, 0.09f);
m_fElasticity = savedElasticity;
}
}
@@ -2082,7 +2082,7 @@ CVehicle::HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd)
float waterLevel = 0.0f;
if(CWaterLevel::GetWaterLevel(pos, &waterLevel, false) && waterLevel > particleZ){
- surface = SURFACE_PUDDLE;
+ surface = SURFACE_WATER;
n = rnd;
particleZ = waterLevel;
}
@@ -2090,7 +2090,7 @@ CVehicle::HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd)
if(n){
pos.z = particleZ;
- if(surface == SURFACE_PUDDLE){
+ if(surface == SURFACE_WATER){
float red = (0.3*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*255.0f/4.0f;
float green = (0.3*CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*255.0f/4.0f;
float blue = (0.3*CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*255.0f/4.0f;
@@ -2119,18 +2119,18 @@ CVehicle::HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd)
g = 10;
b = 3;
break;
- case SURFACE_DIRT:
+ case SURFACE_GRAVEL:
r = 10;
g = 8;
b = 7;
break;
- case SURFACE_DIRTTRACK:
+ case SURFACE_MUD_DRY:
r = 10;
g = 6;
b = 3;
break;
case SURFACE_SAND:
- case SURFACE_SAND33:
+ case SURFACE_SAND_BEACH:
r = 10;
g = 10;
b = 7;
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index a6217d70..9edb3c51 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -1647,7 +1647,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
{
case ENTITY_TYPE_VEHICLE:
{
- if (point.pieceB >= SURFACE_STREET_LIGHT && point.pieceB <= SURFACE_METAL_FENCE) {
+ if (point.pieceB >= SURFACE_LAMP_POST && point.pieceB <= SURFACE_METAL_CHAIN_FENCE) {
((CVehicle*)victim)->BurstTyre(point.pieceB, true);
for (int32 i = 0; i < 4; i++)