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-rw-r--r--src/audio/AudioLogic.cpp609
1 files changed, 304 insertions, 305 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 9da2c1a6..f553bef6 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -3072,9 +3072,8 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
CBoat* boat; // [esp+1Ch] [ebp-C0h]
signed int volume; // ebx
- float volumeTmp; // st5
unsigned int freqModifier; // eax
- signed int v30; // ebx
+ signed int volume; // ebx
uint32 freq_6; // eax
signed int volume_3; // ebx
@@ -3104,335 +3103,212 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
const float CarHeliDistance = 250.0f;
- boat = 0;
- hunterBool = 0;
- automobile = 0;
+ boat = nil;
+ hunterBool = false;
+ automobile = nil;
cameraMatrix.m_attachment = 0;
cameraMatrix.m_hasRwMatrix = 0;
- if (params->m_fDistance < SQR(CarHeliDistance)) {//!!
- playerVeh = FindPlayerVehicle();
- veh = params->m_pVehicle;
- if (playerVeh == veh) {
- accelerate = Pads[0].GetAccelerate();
- brake = Pads[0].GetBrake();
- } else {
- accelerate = veh->m_fGasPedal * 255.0f;
- brake = veh->m_fBrakePedal * 255.0f;
- }
- cameraMatrix = TheCamera.m_matrix;
- vehAtYAbs = Abs(veh->m_matrix.GetUp().y);
- vehCameraDot = (DotProduct(veh->m_matrix.GetForward(), cameraMatrix.GetForward()) + 1.0f) / 2.0f;
-
- //123-139
- if (veh->m_modelIndex == MI_SKIMMER) {//!!
- boat = (CBoat*)params->m_pVehicle;
- speedMultiplied = boat->m_fMovingSpeed * 50.0f / 11.0f;
- } else if (params->m_VehicleType == VEHICLE_TYPE_HELI) {//!!
- speedMultiplied = 1.0;
- } else {
- automobile = (CAutomobile*)params->m_pVehicle;
- speedMultiplied = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
- }
- //140-162
- if (0.0 == speedMultiplied) {//??
- cameraMatrix.~CMatrix();
- return;
- }
- speedMultiplied = Min(1.0f, speedMultiplied);
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- //163-
- if (m_sQueueSample.m_fDistance >= 40.0f) {//??
- volumeTmp = speedMultiplied * 75.0f;
- } else {
- if (m_sQueueSample.m_fDistance >= 25.0f) {//!!
- volume = 0;
- LABEL_34:
- //173-243
- if (volume != 0) {//!!
- m_sQueueSample.m_nVolume = cAudioManager::ComputeVolume(volume, 250.0f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) { //!!
- m_sQueueSample.m_nCounter = 88;
- if (boat != nil) { //!!
- m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- if (accelerate <= 0 && brake <= 0) { //!!
- freqModifier = Min(1.0f, vehAtYAbs) * 949;//???
- m_sQueueSample.m_nFrequency = 3651 + freqModifier;
- } else {
- freqModifier = Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 563;
- m_sQueueSample.m_nFrequency = 4600 + freqModifier;
- }
- } else {
- m_sQueueSample.m_nSampleIndex = SFX_HELI_1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- }
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = volume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = 250.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
- m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_bReverbFlag = 1;
- m_sQueueSample.m_bRequireReflection = 0;
- AddSampleToRequestedQueue();
- }
- }
- //244-
- if (automobile) { //!!
- automobile->GetComponentWorldPosition(CAR_BOOT, pos);
- } else if (params->m_VehicleType == VEHICLE_TYPE_HELI) { //!!
- //MatrixMultiplier.z = 0.0;
- //MatrixMultiplier.x = 0.0;
- //MatrixMultiplier.y = -10.0;
- //multipliedVector = params->m_pVehicle->m_matrix * MatrixMultiplier;
- } else {
- pos = m_sQueueSample.m_vecPos;
- }
- //263-270
- if (params->m_fDistance >= 19600.0f) //??
- goto LABEL_EXIT;
- if (speedMultiplied >= 0.4f) //??
- volumeModifier = (speedMultiplied - 0.4f) * 5.0f / 3.0f;
- else
- volumeModifier = 0.0f;
- //270-286
- if (!boat) { //!!
- freqModifier_2 = Min(1300, 7000.0f * vehAtYAbs);
- if (playerVeh == veh && (accelerate > 0 || brake > 0) && freqModifier_2 < 1300) //!!
- freqModifier_2 = 1300;
- if (veh->m_modelIndex == MI_HUNTER) //!!
- hunterBool = true;
- }
+ if (params->m_fDistance >= SQR(CarHeliDistance)) {//!!
+ cameraMatrix.~CMatrix();
+ return;
+ }
+ playerVeh = FindPlayerVehicle();
+ veh = params->m_pVehicle;
+ if (playerVeh == veh) {
+ accelerate = Pads[0].GetAccelerate();
+ brake = Pads[0].GetBrake();
+ } else {
+ accelerate = veh->m_fGasPedal * 255.0f;
+ brake = veh->m_fBrakePedal * 255.0f;
+ }
+ cameraMatrix = TheCamera.m_matrix;
+ vehAtYAbs = Abs(veh->m_matrix.GetUp().y);
+ vehCameraDot = (DotProduct(veh->m_matrix.GetForward(), cameraMatrix.GetForward()) + 1.0f) / 2.0f;
+ if (veh->m_modelIndex == MI_SKIMMER) {//!!
+ boat = (CBoat*)params->m_pVehicle;
+ speedMultiplied = boat->m_fMovingSpeed * 50.0f / 11.0f;
+ } else if (params->m_VehicleType == VEHICLE_TYPE_HELI) {//!!
+ speedMultiplied = 1.0f;
+ } else {
+ automobile = (CAutomobile*)params->m_pVehicle;
+ speedMultiplied = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
+ }
+ if (speedMultiplied == 0.0f) {//??
+ cameraMatrix.~CMatrix();
+ return;
+ }
+ speedMultiplied = Min(1.0f, speedMultiplied);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- volume_1 = (1.0f - vehCameraDot) * volumeModifier * 127.0f;
- //288-339
- if (boat) { //!!
- if (accelerate <= 0 && brake <= 0) { //!!
- //freqModifier_4 = 3713.0 * vehAtYAbs;
- //if (freqModifier_4 > 3713)//!!
- // freqModifier_4 = 3713;
- m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713; //???
- } else {
- m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, vehAtYAbs * (Max(accelerate, brake) / 255)) * 2204;
- }
- if (speedMultiplied < 1.0) { //??
- //v27 = (double)(this_1->m_sQueueSample.m_nFrequency >> 1);
- //this_1->m_sQueueSample.m_nFrequency = (signed __int64)(v27 * speedMultiplied + v27);
- m_sQueueSample.m_nFrequency = (speedMultiplied + 1.0f) * m_sQueueSample.m_nFrequency / 2.0f;
- }
+ if (m_sQueueSample.m_fDistance >= 40.0f)
+ volume = speedMultiplied * 75.0f;
+ else if (m_sQueueSample.m_fDistance >= 25.0f)
+ volume = 0;
+ else
+ volume = (m_sQueueSample.m_fDistance - 25.0f) * 0.06666667f * (75.0f * speedMultiplied);
- m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency < freqPrev ?
- Max(m_sQueueSample.m_nFrequency, freqPrev - 197) : Min(m_sQueueSample.m_nFrequency, freqPrev + 197);
- freqPrev = m_sQueueSample.m_nFrequency;
- //TODO maybe clamp!!!
- }
- m_sQueueSample.m_nVolume = ComputeVolume(volume_1, 140.0f, m_sQueueSample.m_fDistance);
- if (!m_sQueueSample.m_nVolume) { //!!
- LABEL_105:
- if (!boat && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance >= 30.0) { //!!
- if (automobile->bEngineOn) {
- if (speedMultiplied >= 1.0) {
- v30 = (signed int)((1.0 - 0.5 * speedMultiplied) * 70.0f);
- m_sQueueSample.m_nVolume = ComputeVolume(v30, 30.0, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- if (hunterBool) {
- m_sQueueSample.m_nSampleIndex = 456;
- m_sQueueSample.m_nBankIndex = 0;
- freq_6 = 3000.0 * speedMultiplied + 30000;
- } else {
- m_sQueueSample.m_nSampleIndex = 11;
- m_sQueueSample.m_nBankIndex = 0;
- freq_6 = 3000.0 * speedMultiplied + 6000;
- }
- m_sQueueSample.m_nFrequency = freq_6;
- m_sQueueSample.m_nCounter = 12;
- m_sQueueSample.m_bIs2D = 0;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = v30;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0;
- m_sQueueSample.m_fSoundIntensity = 30.0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
- m_sQueueSample.m_nReleasingVolumeDivider = 30;
- m_sQueueSample.m_bReverbFlag = 1;
- m_sQueueSample.m_bRequireReflection = 0;
- AddSampleToRequestedQueue();
- }
- }
- }
- }
- volume_4 = ((0.5 * vehCameraDot + 0.5) * volumeModifier * 127.0);
- if (boat) {
- if (accelerate <= 0 && brake <= 0) //!!
- m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, vehAtYAbs) * 1857;
- else
- m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 1102;
+ //173-243
+ if (volume != 0) {//!!
+ m_sQueueSample.m_nVolume = cAudioManager::ComputeVolume(volume, 250.0f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) { //!!
+ m_sQueueSample.m_nCounter = 88;
+ if (boat != nil) { //!!
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ if (accelerate <= 0 && brake <= 0) { //!!
+ freqModifier = Min(1.0f, vehAtYAbs) * 949;//???
+ m_sQueueSample.m_nFrequency = 3651 + freqModifier;
+ } else {
+ freqModifier = Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 563;
+ m_sQueueSample.m_nFrequency = 4600 + freqModifier;
+ }
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_HELI_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ }
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 250.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ //244-
+ if (automobile) { //!!
+ automobile->GetComponentWorldPosition(CAR_BOOT, pos);
+ } else if (params->m_VehicleType == VEHICLE_TYPE_HELI) { //!!
+ //MatrixMultiplier.z = 0.0;
+ //MatrixMultiplier.x = 0.0;
+ //MatrixMultiplier.y = -10.0;
+ //multipliedVector = params->m_pVehicle->m_matrix * MatrixMultiplier;
+ } else {
+ pos = m_sQueueSample.m_vecPos;
+ }
- if (speedMultiplied < 1.0) //??
- m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
- m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_1 - 98, freqPrev_1 + 98);
- freqPrev_1 = m_sQueueSample.m_nFrequency;
- }
- m_sQueueSample.m_nVolume = ComputeVolume(volume_4, 140.0, m_sQueueSample.m_fDistance);
- if (!m_sQueueSample.m_nVolume)
- goto LABEL_147;
- m_sQueueSample.m_nCounter = 1;
- if (hunterBool) { //488 andro
- m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
- } else {
- if (boat) {
- m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- LABEL_146:
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = volume_4;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = 140.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- LABEL_147:
- if (boat) {
- //489-568
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == 15 && m_sQueueSample.m_fDistance < 20.0 && speedMultiplied > 0.0) { //?? 525 andro
- volume_3 = speedMultiplied * 100.0f;
- m_sQueueSample.m_nVolume = ComputeVolume(volume_3, 20.0f, m_sQueueSample.m_fDistance);
- if (accelerate <= 0 && brake <= 0)//!!
- m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
- else
- m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 2204;
- if (speedMultiplied < 1.0) //??
- m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
- m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197);
- freqPrev_0 = m_sQueueSample.m_nFrequency;
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nCounter = 12;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = volume_3;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(464);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(464);
- m_sQueueSample.m_fSpeedMultiplier = 5.0f;
- m_sQueueSample.m_fSoundIntensity = 20.0f;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 7;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- } else {
- //573-645
- posBackup = m_sQueueSample.m_vecPos;
- distCalcBool = params->m_bDistanceCalculated;
- distance_3 = params->m_fDistance;
-
- m_sQueueSample.m_vecPos = pos;
- params->m_bDistanceCalculated = false;
- params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);//580-589
- if (params->m_fDistance < 729.0f) { //!!
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);//593-605
- volume_2 = 25.0f * volumeModifier;
- m_sQueueSample.m_nVolume = ComputeVolume(volume_2, 27.0f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {//!!
- m_sQueueSample.m_nCounter = 2;
- if (hunterBool)//!!
- m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_3;
- else
- m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_REA;
- m_sQueueSample.m_nBankIndex = 0;
- m_sQueueSample.m_bIs2D = 0;
- m_sQueueSample.m_nReleasingVolumeModificator = 1;
- m_sQueueSample.m_nFrequency = 16000.0f * volumeModifier + 16000;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = volume_2;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = 27.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
- m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_bReverbFlag = 1;
- m_sQueueSample.m_bRequireReflection = 0;
- AddSampleToRequestedQueue();
- }
- }
+ //263-270
+ if (params->m_fDistance >= 19600.0f) { //??
+ cameraMatrix.~CMatrix();
+ return;
+ }
- m_sQueueSample.m_vecPos = posBackup;
- params->m_bDistanceCalculated = distCalcBool;
- params->m_fDistance = distance_3;
- }
- LABEL_EXIT:
- cameraMatrix.~CMatrix();
- return;
- }
- m_sQueueSample.m_nSampleIndex = 9;
- }
- m_sQueueSample.m_nBankIndex = 0;
- m_sQueueSample.m_nFrequency = (unsigned __int64)(signed __int64)(16000.0 * volumeModifier)
- + 16000;
- m_sQueueSample.m_nFrequency += freqModifier_2;
- goto LABEL_146;
- }
-
+ if (speedMultiplied >= 0.4f) //??
+ volumeModifier = (speedMultiplied - 0.4f) * 5.0f / 3.0f;
+ else
+ volumeModifier = 0.0f;
+ //270-286
+ if (!boat) { //!!
+ freqModifier_2 = Min(1300, 7000.0f * vehAtYAbs);
+ if (playerVeh == veh && (accelerate > 0 || brake > 0) && freqModifier_2 < 1300) //!!
+ freqModifier_2 = 1300;
+ if (veh->m_modelIndex == MI_HUNTER) //!!
+ hunterBool = true;
+ }
+ volume_1 = (1.0f - vehCameraDot) * volumeModifier * 127.0f;
+ //288-339
+ if (boat) { //!!
+ if (accelerate <= 0 && brake <= 0) { //!!
+ //freqModifier_4 = 3713.0 * vehAtYAbs;
+ //if (freqModifier_4 > 3713)//!!
+ // freqModifier_4 = 3713;
+ m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713; //???
+ } else {
+ m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, vehAtYAbs * (Max(accelerate, brake) / 255)) * 2204;
+ }
+ if (speedMultiplied < 1.0) { //??
+ //v27 = (double)(this_1->m_sQueueSample.m_nFrequency >> 1);
+ //this_1->m_sQueueSample.m_nFrequency = (signed __int64)(v27 * speedMultiplied + v27);
+ m_sQueueSample.m_nFrequency = (speedMultiplied + 1.0f) * m_sQueueSample.m_nFrequency / 2.0f;
+ }
+ m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency < freqPrev ?
+ Max(m_sQueueSample.m_nFrequency, freqPrev - 197) : Min(m_sQueueSample.m_nFrequency, freqPrev + 197);
+ freqPrev = m_sQueueSample.m_nFrequency;
+ //TODO maybe clamp!!!
+ }
- m_sQueueSample.m_nCounter = 3; //347 andro
- if (hunterBool) { //!!
- m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
- } else {
- if (boat) { //!!
- m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- //LABEL_104:
+
+
+ m_sQueueSample.m_nVolume = ComputeVolume(volume_1, 140.0f, m_sQueueSample.m_fDistance);
+ if (!m_sQueueSample.m_nVolume) { //!!
+ LABEL_105:
+ if (!boat && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance >= 30.0f) { //!!
+ if (automobile->bEngineOn) {
+ if (speedMultiplied >= 1.0f) {
+ volume = (1.0f - 0.5f * speedMultiplied) * 70.0f;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, 30.0, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ if (hunterBool) {
+ m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ freq_6 = 3000.0f * speedMultiplied + 30000;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ freq_6 = 3000.0f * speedMultiplied + 6000;
+ }
+ m_sQueueSample.m_nFrequency = freq_6;
+ m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = volume_1;
+ m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = 140.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_nReleasingVolumeDivider = 30;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
- goto LABEL_105;
}
- m_sQueueSample.m_nSampleIndex = 8;
}
+ }
+ }
+ volume_4 = ((0.5 * vehCameraDot + 0.5) * volumeModifier * 127.0);
+ if (boat) {
+ if (accelerate <= 0 && brake <= 0) //!!
+ m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, vehAtYAbs) * 1857;
+ else
+ m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 1102;
+
+ if (speedMultiplied < 1.0) //??
+ m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
+
+ m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_1 - 98, freqPrev_1 + 98);
+ freqPrev_1 = m_sQueueSample.m_nFrequency;
+ }
+ m_sQueueSample.m_nVolume = ComputeVolume(volume_4, 140.0, m_sQueueSample.m_fDistance);
+ if (!m_sQueueSample.m_nVolume)
+ goto LABEL_147;
+ m_sQueueSample.m_nCounter = 1;
+ if (hunterBool) { //488 andro
+ m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
+ } else {
+ if (boat) {
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_nFrequency = (16000.0 * volumeModifier) + 16000;
- m_sQueueSample.m_nFrequency += freqModifier_2;
- //goto LABEL_104;
+ LABEL_146:
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = volume_1;
+ m_sQueueSample.m_nEmittingVolume = volume_4;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
@@ -3442,14 +3318,137 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
- goto LABEL_105;
+ LABEL_147:
+ if (boat) {
+ //489-568
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == 15 && m_sQueueSample.m_fDistance < 20.0 && speedMultiplied > 0.0) { //?? 525 andro
+ volume_3 = speedMultiplied * 100.0f;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume_3, 20.0f, m_sQueueSample.m_fDistance);
+ if (accelerate <= 0 && brake <= 0)//!!
+ m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
+ else
+ m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 2204;
+ if (speedMultiplied < 1.0) //??
+ m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
+ m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197);
+ freqPrev_0 = m_sQueueSample.m_nFrequency;
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 12;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume_3;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(464);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(464);
+ m_sQueueSample.m_fSpeedMultiplier = 5.0f;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 7;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ } else {
+ //573-645
+ posBackup = m_sQueueSample.m_vecPos;
+ distCalcBool = params->m_bDistanceCalculated;
+ distance_3 = params->m_fDistance;
+
+ m_sQueueSample.m_vecPos = pos;
+ params->m_bDistanceCalculated = false;
+ params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);//580-589
+ if (params->m_fDistance < 729.0f) { //!!
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);//593-605
+ volume_2 = 25.0f * volumeModifier;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume_2, 27.0f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {//!!
+ m_sQueueSample.m_nCounter = 2;
+ if (hunterBool)//!!
+ m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_3;
+ else
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_REA;
+ m_sQueueSample.m_nBankIndex = 0;
+ m_sQueueSample.m_bIs2D = 0;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = 16000.0f * volumeModifier + 16000;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume_2;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 27.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+
+ m_sQueueSample.m_vecPos = posBackup;
+ params->m_bDistanceCalculated = distCalcBool;
+ params->m_fDistance = distance_3;
+ }
+ cameraMatrix.~CMatrix();
+ return;
}
- volumeTmp = (m_sQueueSample.m_fDistance - 25.0) * 0.06666667 * (75.0 * speedMultiplied);
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
}
- volume = (signed int)volumeTmp;
- goto LABEL_34;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
+ goto LABEL_146;
}
- cameraMatrix.~CMatrix();
+
+
+
+
+ m_sQueueSample.m_nCounter = 3; //347 andro
+ if (hunterBool) { //!!
+ m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
+ } else {
+ if (boat) { //!!
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ //LABEL_104:
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume_1;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 140.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ goto LABEL_105;
+ }
+ m_sQueueSample.m_nSampleIndex = 8;
+ }
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
+ //goto LABEL_104;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume_1;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 140.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ goto LABEL_105;
+
+
}
//TODO use it in ProcessVehicle