diff options
Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioLogic.cpp | 609 |
1 files changed, 304 insertions, 305 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 9da2c1a6..f553bef6 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -3072,9 +3072,8 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params) CBoat* boat; // [esp+1Ch] [ebp-C0h] signed int volume; // ebx - float volumeTmp; // st5 unsigned int freqModifier; // eax - signed int v30; // ebx + signed int volume; // ebx uint32 freq_6; // eax signed int volume_3; // ebx @@ -3104,335 +3103,212 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params) const float CarHeliDistance = 250.0f; - boat = 0; - hunterBool = 0; - automobile = 0; + boat = nil; + hunterBool = false; + automobile = nil; cameraMatrix.m_attachment = 0; cameraMatrix.m_hasRwMatrix = 0; - if (params->m_fDistance < SQR(CarHeliDistance)) {//!! - playerVeh = FindPlayerVehicle(); - veh = params->m_pVehicle; - if (playerVeh == veh) { - accelerate = Pads[0].GetAccelerate(); - brake = Pads[0].GetBrake(); - } else { - accelerate = veh->m_fGasPedal * 255.0f; - brake = veh->m_fBrakePedal * 255.0f; - } - cameraMatrix = TheCamera.m_matrix; - vehAtYAbs = Abs(veh->m_matrix.GetUp().y); - vehCameraDot = (DotProduct(veh->m_matrix.GetForward(), cameraMatrix.GetForward()) + 1.0f) / 2.0f; - - //123-139 - if (veh->m_modelIndex == MI_SKIMMER) {//!! - boat = (CBoat*)params->m_pVehicle; - speedMultiplied = boat->m_fMovingSpeed * 50.0f / 11.0f; - } else if (params->m_VehicleType == VEHICLE_TYPE_HELI) {//!! - speedMultiplied = 1.0; - } else { - automobile = (CAutomobile*)params->m_pVehicle; - speedMultiplied = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f; - } - //140-162 - if (0.0 == speedMultiplied) {//?? - cameraMatrix.~CMatrix(); - return; - } - speedMultiplied = Min(1.0f, speedMultiplied); - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - //163- - if (m_sQueueSample.m_fDistance >= 40.0f) {//?? - volumeTmp = speedMultiplied * 75.0f; - } else { - if (m_sQueueSample.m_fDistance >= 25.0f) {//!! - volume = 0; - LABEL_34: - //173-243 - if (volume != 0) {//!! - m_sQueueSample.m_nVolume = cAudioManager::ComputeVolume(volume, 250.0f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { //!! - m_sQueueSample.m_nCounter = 88; - if (boat != nil) { //!! - m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - if (accelerate <= 0 && brake <= 0) { //!! - freqModifier = Min(1.0f, vehAtYAbs) * 949;//??? - m_sQueueSample.m_nFrequency = 3651 + freqModifier; - } else { - freqModifier = Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 563; - m_sQueueSample.m_nFrequency = 4600 + freqModifier; - } - } else { - m_sQueueSample.m_nSampleIndex = SFX_HELI_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - } - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = volume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_fSoundIntensity = 250.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; - m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; - AddSampleToRequestedQueue(); - } - } - //244- - if (automobile) { //!! - automobile->GetComponentWorldPosition(CAR_BOOT, pos); - } else if (params->m_VehicleType == VEHICLE_TYPE_HELI) { //!! - //MatrixMultiplier.z = 0.0; - //MatrixMultiplier.x = 0.0; - //MatrixMultiplier.y = -10.0; - //multipliedVector = params->m_pVehicle->m_matrix * MatrixMultiplier; - } else { - pos = m_sQueueSample.m_vecPos; - } - //263-270 - if (params->m_fDistance >= 19600.0f) //?? - goto LABEL_EXIT; - if (speedMultiplied >= 0.4f) //?? - volumeModifier = (speedMultiplied - 0.4f) * 5.0f / 3.0f; - else - volumeModifier = 0.0f; - //270-286 - if (!boat) { //!! - freqModifier_2 = Min(1300, 7000.0f * vehAtYAbs); - if (playerVeh == veh && (accelerate > 0 || brake > 0) && freqModifier_2 < 1300) //!! - freqModifier_2 = 1300; - if (veh->m_modelIndex == MI_HUNTER) //!! - hunterBool = true; - } + if (params->m_fDistance >= SQR(CarHeliDistance)) {//!! + cameraMatrix.~CMatrix(); + return; + } + playerVeh = FindPlayerVehicle(); + veh = params->m_pVehicle; + if (playerVeh == veh) { + accelerate = Pads[0].GetAccelerate(); + brake = Pads[0].GetBrake(); + } else { + accelerate = veh->m_fGasPedal * 255.0f; + brake = veh->m_fBrakePedal * 255.0f; + } + cameraMatrix = TheCamera.m_matrix; + vehAtYAbs = Abs(veh->m_matrix.GetUp().y); + vehCameraDot = (DotProduct(veh->m_matrix.GetForward(), cameraMatrix.GetForward()) + 1.0f) / 2.0f; + if (veh->m_modelIndex == MI_SKIMMER) {//!! + boat = (CBoat*)params->m_pVehicle; + speedMultiplied = boat->m_fMovingSpeed * 50.0f / 11.0f; + } else if (params->m_VehicleType == VEHICLE_TYPE_HELI) {//!! + speedMultiplied = 1.0f; + } else { + automobile = (CAutomobile*)params->m_pVehicle; + speedMultiplied = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f; + } + if (speedMultiplied == 0.0f) {//?? + cameraMatrix.~CMatrix(); + return; + } + speedMultiplied = Min(1.0f, speedMultiplied); + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - volume_1 = (1.0f - vehCameraDot) * volumeModifier * 127.0f; - //288-339 - if (boat) { //!! - if (accelerate <= 0 && brake <= 0) { //!! - //freqModifier_4 = 3713.0 * vehAtYAbs; - //if (freqModifier_4 > 3713)//!! - // freqModifier_4 = 3713; - m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713; //??? - } else { - m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, vehAtYAbs * (Max(accelerate, brake) / 255)) * 2204; - } - if (speedMultiplied < 1.0) { //?? - //v27 = (double)(this_1->m_sQueueSample.m_nFrequency >> 1); - //this_1->m_sQueueSample.m_nFrequency = (signed __int64)(v27 * speedMultiplied + v27); - m_sQueueSample.m_nFrequency = (speedMultiplied + 1.0f) * m_sQueueSample.m_nFrequency / 2.0f; - } + if (m_sQueueSample.m_fDistance >= 40.0f) + volume = speedMultiplied * 75.0f; + else if (m_sQueueSample.m_fDistance >= 25.0f) + volume = 0; + else + volume = (m_sQueueSample.m_fDistance - 25.0f) * 0.06666667f * (75.0f * speedMultiplied); - m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency < freqPrev ? - Max(m_sQueueSample.m_nFrequency, freqPrev - 197) : Min(m_sQueueSample.m_nFrequency, freqPrev + 197); - freqPrev = m_sQueueSample.m_nFrequency; - //TODO maybe clamp!!! - } - m_sQueueSample.m_nVolume = ComputeVolume(volume_1, 140.0f, m_sQueueSample.m_fDistance); - if (!m_sQueueSample.m_nVolume) { //!! - LABEL_105: - if (!boat && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance >= 30.0) { //!! - if (automobile->bEngineOn) { - if (speedMultiplied >= 1.0) { - v30 = (signed int)((1.0 - 0.5 * speedMultiplied) * 70.0f); - m_sQueueSample.m_nVolume = ComputeVolume(v30, 30.0, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - if (hunterBool) { - m_sQueueSample.m_nSampleIndex = 456; - m_sQueueSample.m_nBankIndex = 0; - freq_6 = 3000.0 * speedMultiplied + 30000; - } else { - m_sQueueSample.m_nSampleIndex = 11; - m_sQueueSample.m_nBankIndex = 0; - freq_6 = 3000.0 * speedMultiplied + 6000; - } - m_sQueueSample.m_nFrequency = freq_6; - m_sQueueSample.m_nCounter = 12; - m_sQueueSample.m_bIs2D = 0; - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = v30; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 6.0; - m_sQueueSample.m_fSoundIntensity = 30.0; - m_sQueueSample.m_bReleasingSoundFlag = 0; - m_sQueueSample.m_nReleasingVolumeDivider = 30; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; - AddSampleToRequestedQueue(); - } - } - } - } - volume_4 = ((0.5 * vehCameraDot + 0.5) * volumeModifier * 127.0); - if (boat) { - if (accelerate <= 0 && brake <= 0) //!! - m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, vehAtYAbs) * 1857; - else - m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 1102; + //173-243 + if (volume != 0) {//!! + m_sQueueSample.m_nVolume = cAudioManager::ComputeVolume(volume, 250.0f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { //!! + m_sQueueSample.m_nCounter = 88; + if (boat != nil) { //!! + m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + if (accelerate <= 0 && brake <= 0) { //!! + freqModifier = Min(1.0f, vehAtYAbs) * 949;//??? + m_sQueueSample.m_nFrequency = 3651 + freqModifier; + } else { + freqModifier = Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 563; + m_sQueueSample.m_nFrequency = 4600 + freqModifier; + } + } else { + m_sQueueSample.m_nSampleIndex = SFX_HELI_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + } + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = volume; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_fSoundIntensity = 250.0f; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 5; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } + //244- + if (automobile) { //!! + automobile->GetComponentWorldPosition(CAR_BOOT, pos); + } else if (params->m_VehicleType == VEHICLE_TYPE_HELI) { //!! + //MatrixMultiplier.z = 0.0; + //MatrixMultiplier.x = 0.0; + //MatrixMultiplier.y = -10.0; + //multipliedVector = params->m_pVehicle->m_matrix * MatrixMultiplier; + } else { + pos = m_sQueueSample.m_vecPos; + } - if (speedMultiplied < 1.0) //?? - m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2); - m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_1 - 98, freqPrev_1 + 98); - freqPrev_1 = m_sQueueSample.m_nFrequency; - } - m_sQueueSample.m_nVolume = ComputeVolume(volume_4, 140.0, m_sQueueSample.m_fDistance); - if (!m_sQueueSample.m_nVolume) - goto LABEL_147; - m_sQueueSample.m_nCounter = 1; - if (hunterBool) { //488 andro - m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2; - } else { - if (boat) { - m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - LABEL_146: - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = volume_4; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_fSoundIntensity = 140.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - LABEL_147: - if (boat) { - //489-568 - if (TheCamera.Cams[TheCamera.ActiveCam].Mode == 15 && m_sQueueSample.m_fDistance < 20.0 && speedMultiplied > 0.0) { //?? 525 andro - volume_3 = speedMultiplied * 100.0f; - m_sQueueSample.m_nVolume = ComputeVolume(volume_3, 20.0f, m_sQueueSample.m_fDistance); - if (accelerate <= 0 && brake <= 0)//!! - m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713; - else - m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 2204; - if (speedMultiplied < 1.0) //?? - m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2); - m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197); - freqPrev_0 = m_sQueueSample.m_nFrequency; - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nCounter = 12; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = volume_3; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(464); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(464); - m_sQueueSample.m_fSpeedMultiplier = 5.0f; - m_sQueueSample.m_fSoundIntensity = 20.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } - } else { - //573-645 - posBackup = m_sQueueSample.m_vecPos; - distCalcBool = params->m_bDistanceCalculated; - distance_3 = params->m_fDistance; - - m_sQueueSample.m_vecPos = pos; - params->m_bDistanceCalculated = false; - params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);//580-589 - if (params->m_fDistance < 729.0f) { //!! - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);//593-605 - volume_2 = 25.0f * volumeModifier; - m_sQueueSample.m_nVolume = ComputeVolume(volume_2, 27.0f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) {//!! - m_sQueueSample.m_nCounter = 2; - if (hunterBool)//!! - m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_3; - else - m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_REA; - m_sQueueSample.m_nBankIndex = 0; - m_sQueueSample.m_bIs2D = 0; - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nFrequency = 16000.0f * volumeModifier + 16000; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = volume_2; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_fSoundIntensity = 27.0f; - m_sQueueSample.m_bReleasingSoundFlag = 0; - m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; - AddSampleToRequestedQueue(); - } - } + //263-270 + if (params->m_fDistance >= 19600.0f) { //?? + cameraMatrix.~CMatrix(); + return; + } - m_sQueueSample.m_vecPos = posBackup; - params->m_bDistanceCalculated = distCalcBool; - params->m_fDistance = distance_3; - } - LABEL_EXIT: - cameraMatrix.~CMatrix(); - return; - } - m_sQueueSample.m_nSampleIndex = 9; - } - m_sQueueSample.m_nBankIndex = 0; - m_sQueueSample.m_nFrequency = (unsigned __int64)(signed __int64)(16000.0 * volumeModifier) - + 16000; - m_sQueueSample.m_nFrequency += freqModifier_2; - goto LABEL_146; - } - + if (speedMultiplied >= 0.4f) //?? + volumeModifier = (speedMultiplied - 0.4f) * 5.0f / 3.0f; + else + volumeModifier = 0.0f; + //270-286 + if (!boat) { //!! + freqModifier_2 = Min(1300, 7000.0f * vehAtYAbs); + if (playerVeh == veh && (accelerate > 0 || brake > 0) && freqModifier_2 < 1300) //!! + freqModifier_2 = 1300; + if (veh->m_modelIndex == MI_HUNTER) //!! + hunterBool = true; + } + volume_1 = (1.0f - vehCameraDot) * volumeModifier * 127.0f; + //288-339 + if (boat) { //!! + if (accelerate <= 0 && brake <= 0) { //!! + //freqModifier_4 = 3713.0 * vehAtYAbs; + //if (freqModifier_4 > 3713)//!! + // freqModifier_4 = 3713; + m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713; //??? + } else { + m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, vehAtYAbs * (Max(accelerate, brake) / 255)) * 2204; + } + if (speedMultiplied < 1.0) { //?? + //v27 = (double)(this_1->m_sQueueSample.m_nFrequency >> 1); + //this_1->m_sQueueSample.m_nFrequency = (signed __int64)(v27 * speedMultiplied + v27); + m_sQueueSample.m_nFrequency = (speedMultiplied + 1.0f) * m_sQueueSample.m_nFrequency / 2.0f; + } + m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency < freqPrev ? + Max(m_sQueueSample.m_nFrequency, freqPrev - 197) : Min(m_sQueueSample.m_nFrequency, freqPrev + 197); + freqPrev = m_sQueueSample.m_nFrequency; + //TODO maybe clamp!!! + } - m_sQueueSample.m_nCounter = 3; //347 andro - if (hunterBool) { //!! - m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1; - } else { - if (boat) { //!! - m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - //LABEL_104: + + + m_sQueueSample.m_nVolume = ComputeVolume(volume_1, 140.0f, m_sQueueSample.m_fDistance); + if (!m_sQueueSample.m_nVolume) { //!! + LABEL_105: + if (!boat && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance >= 30.0f) { //!! + if (automobile->bEngineOn) { + if (speedMultiplied >= 1.0f) { + volume = (1.0f - 0.5f * speedMultiplied) * 70.0f; + m_sQueueSample.m_nVolume = ComputeVolume(volume, 30.0, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { + if (hunterBool) { + m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + freq_6 = 3000.0f * speedMultiplied + 30000; + } else { + m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + freq_6 = 3000.0f * speedMultiplied + 6000; + } + m_sQueueSample.m_nFrequency = freq_6; + m_sQueueSample.m_nCounter = 12; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = volume_1; + m_sQueueSample.m_nEmittingVolume = volume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_fSoundIntensity = 140.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 5; + m_sQueueSample.m_nReleasingVolumeDivider = 30; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); - goto LABEL_105; } - m_sQueueSample.m_nSampleIndex = 8; } + } + } + volume_4 = ((0.5 * vehCameraDot + 0.5) * volumeModifier * 127.0); + if (boat) { + if (accelerate <= 0 && brake <= 0) //!! + m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, vehAtYAbs) * 1857; + else + m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 1102; + + if (speedMultiplied < 1.0) //?? + m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2); + + m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_1 - 98, freqPrev_1 + 98); + freqPrev_1 = m_sQueueSample.m_nFrequency; + } + m_sQueueSample.m_nVolume = ComputeVolume(volume_4, 140.0, m_sQueueSample.m_fDistance); + if (!m_sQueueSample.m_nVolume) + goto LABEL_147; + m_sQueueSample.m_nCounter = 1; + if (hunterBool) { //488 andro + m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2; + } else { + if (boat) { + m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nFrequency = (16000.0 * volumeModifier) + 16000; - m_sQueueSample.m_nFrequency += freqModifier_2; - //goto LABEL_104; + LABEL_146: m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = volume_1; + m_sQueueSample.m_nEmittingVolume = volume_4; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; @@ -3442,14 +3318,137 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params) m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); - goto LABEL_105; + LABEL_147: + if (boat) { + //489-568 + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == 15 && m_sQueueSample.m_fDistance < 20.0 && speedMultiplied > 0.0) { //?? 525 andro + volume_3 = speedMultiplied * 100.0f; + m_sQueueSample.m_nVolume = ComputeVolume(volume_3, 20.0f, m_sQueueSample.m_fDistance); + if (accelerate <= 0 && brake <= 0)//!! + m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713; + else + m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 2204; + if (speedMultiplied < 1.0) //?? + m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2); + m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197); + freqPrev_0 = m_sQueueSample.m_nFrequency; + if (m_sQueueSample.m_nVolume) { + m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nCounter = 12; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = volume_3; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(464); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(464); + m_sQueueSample.m_fSpeedMultiplier = 5.0f; + m_sQueueSample.m_fSoundIntensity = 20.0f; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 7; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + } else { + //573-645 + posBackup = m_sQueueSample.m_vecPos; + distCalcBool = params->m_bDistanceCalculated; + distance_3 = params->m_fDistance; + + m_sQueueSample.m_vecPos = pos; + params->m_bDistanceCalculated = false; + params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);//580-589 + if (params->m_fDistance < 729.0f) { //!! + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);//593-605 + volume_2 = 25.0f * volumeModifier; + m_sQueueSample.m_nVolume = ComputeVolume(volume_2, 27.0f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) {//!! + m_sQueueSample.m_nCounter = 2; + if (hunterBool)//!! + m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_3; + else + m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_REA; + m_sQueueSample.m_nBankIndex = 0; + m_sQueueSample.m_bIs2D = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nFrequency = 16000.0f * volumeModifier + 16000; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = volume_2; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_fSoundIntensity = 27.0f; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 5; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } + + m_sQueueSample.m_vecPos = posBackup; + params->m_bDistanceCalculated = distCalcBool; + params->m_fDistance = distance_3; + } + cameraMatrix.~CMatrix(); + return; } - volumeTmp = (m_sQueueSample.m_fDistance - 25.0) * 0.06666667 * (75.0 * speedMultiplied); + m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2; } - volume = (signed int)volumeTmp; - goto LABEL_34; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2; + goto LABEL_146; } - cameraMatrix.~CMatrix(); + + + + + m_sQueueSample.m_nCounter = 3; //347 andro + if (hunterBool) { //!! + m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1; + } else { + if (boat) { //!! + m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + //LABEL_104: + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = volume_1; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_fSoundIntensity = 140.0f; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 5; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + goto LABEL_105; + } + m_sQueueSample.m_nSampleIndex = 8; + } + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2; + //goto LABEL_104; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = volume_1; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_fSoundIntensity = 140.0f; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 5; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + goto LABEL_105; + + } //TODO use it in ProcessVehicle |