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-rw-r--r--src/weapons/ShotInfo.cpp2
-rw-r--r--src/weapons/WeaponInfo.cpp1
2 files changed, 0 insertions, 3 deletions
diff --git a/src/weapons/ShotInfo.cpp b/src/weapons/ShotInfo.cpp
index 43d0579d..1eae5e87 100644
--- a/src/weapons/ShotInfo.cpp
+++ b/src/weapons/ShotInfo.cpp
@@ -13,8 +13,6 @@
CShotInfo gaShotInfo[NUMSHOTINFOS];
float CShotInfo::ms_afRandTable[20];
-// CShotInfo (&gaShotInfo)[100] = *(CShotInfo(*)[100])*(uintptr*)0x64F0D0;
-// float (&CShotInfo::ms_afRandTable)[20] = *(float(*)[20])*(uintptr*)0x6E9878;
/*
Used for flamethrower. I don't know why it's name is CShotInfo.
diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp
index a4a1a085..dca120a3 100644
--- a/src/weapons/WeaponInfo.cpp
+++ b/src/weapons/WeaponInfo.cpp
@@ -7,7 +7,6 @@
#include "AnimBlendAssociation.h"
#include "Weapon.h"
-//CWeaponInfo (&CWeaponInfo::ms_apWeaponInfos)[14] = * (CWeaponInfo(*)[14]) * (uintptr*)0x6503EC;
CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
static char ms_aWeaponNames[][32] = {