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-rw-r--r--src/weapons/BulletInfo.cpp6
-rw-r--r--src/weapons/Explosion.cpp2
-rw-r--r--src/weapons/Weapon.cpp28
-rw-r--r--src/weapons/WeaponEffects.cpp5
4 files changed, 25 insertions, 16 deletions
diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp
index 445f31a0..b49db74a 100644
--- a/src/weapons/BulletInfo.cpp
+++ b/src/weapons/BulletInfo.cpp
@@ -131,7 +131,7 @@ void CBulletInfo::Update(void)
if (!pPed->DyingOrDead() && pPed != pBullet->m_pSource) {
if (pPed->IsPedInControl() && !pPed->bIsDucking) {
pPed->ClearAttackByRemovingAnim();
- CAnimBlendAssociation* pAnim = CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_SHOT_FRONT_PARTIAL);
+ CAnimBlendAssociation* pAnim = CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HITBYGUN_FRONT);
pAnim->SetBlend(0.0f, 8.0f);
}
pPed->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage, (ePedPieceTypes)point.pieceB, pPed->GetLocalDirection(pPed->GetPosition() - point.point));
@@ -152,9 +152,9 @@ void CBulletInfo::Update(void)
if (pPed->GetPedState() == PED_DEAD) {
CAnimBlendAssociation* pAnim;
if (RpAnimBlendClumpGetFirstAssociation(pPed->GetClump(), ASSOC_FRONTAL))
- pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f);
+ pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f);
else
- pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f);
+ pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR, 8.0f);
if (pAnim) {
pAnim->SetCurrentTime(0.0f);
pAnim->flags |= ASSOC_RUNNING;
diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp
index 74137dc0..078f01fa 100644
--- a/src/weapons/Explosion.cpp
+++ b/src/weapons/Explosion.cpp
@@ -37,7 +37,7 @@ CExplosion::Initialise()
ClearAllExplosions();
AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1);
if (AudioHandle >= 0)
- DMAudio.SetEntityStatus(AudioHandle, true);
+ DMAudio.SetEntityStatus(AudioHandle, TRUE);
debug("CExplosion ready\n");
}
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 78d21b0a..4bf02e88 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -676,9 +676,9 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 3.0f);
if ( isHeavy && victimPed->IsPlayer() )
- victimPed->SetFall(3000, AnimationId(ANIM_KO_SKID_FRONT + localDir), false);
+ victimPed->SetFall(3000, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false);
else
- victimPed->SetFall(1500, AnimationId(ANIM_KO_SKID_FRONT + localDir), false);
+ victimPed->SetFall(1500, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false);
shooterPed->m_pSeekTarget = victimPed;
shooterPed->m_pSeekTarget->RegisterReference(&shooterPed->m_pSeekTarget);
@@ -1066,7 +1066,11 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
if ( info->m_nFiringRate >= 50 || !(++counter & 1) )
{
+#ifdef FIX_BUGS
+ AddGunFlashBigGuns(*fireSource, target);
+#else
AddGunFlashBigGuns(*fireSource, *fireSource + target);
+#endif
CVector gunshellPos = *fireSource;
gunshellPos -= CVector(0.65f*ahead.x, 0.65f*ahead.y, 0.0f);
@@ -1351,7 +1355,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
victimPed->bIsStanding = false;
victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 5.0f);
- victimPed->SetFall(1500, AnimationId(ANIM_KO_SKID_FRONT + localDir), false);
+ victimPed->SetFall(1500, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false);
victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point->pieceB, localDir);
}
@@ -1364,7 +1368,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
{
victimPed->ClearAttackByRemovingAnim();
- CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_SHOT_FRONT_PARTIAL + localDir));
+ CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir));
ASSERT(asoc!=nil);
asoc->blendAmount = 0.0f;
@@ -1380,7 +1384,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
{
victimPed->ClearAttackByRemovingAnim();
- CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_SHOT_FRONT_PARTIAL + localDir));
+ CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir));
ASSERT(asoc!=nil);
asoc->blendAmount = 0.0f;
@@ -1436,9 +1440,9 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
{
CAnimBlendAssociation *asoc;
if ( RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FRONTAL) )
- asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f);
+ asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f);
else
- asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f);
+ asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR, 8.0f);
if ( asoc )
{
@@ -1809,7 +1813,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
victimPed->ApplyMoveForce(posOffset.x*-2.0f, posOffset.y*-2.0f, 0.0f);
if ( cantStandup )
- victimPed->SetFall(1500, AnimationId(ANIM_KO_SKID_FRONT + localDir), false);
+ victimPed->SetFall(1500, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false);
victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point.pieceB, localDir);
@@ -1849,11 +1853,11 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
CAnimBlendAssociation *hitAssoc;
if (RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FRONTAL))
{
- hitAssoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f);
+ hitAssoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f);
}
else
{
- hitAssoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f);
+ hitAssoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR, 8.0f);
}
if (hitAssoc)
{
@@ -2535,7 +2539,7 @@ CWeapon::FireInstantHitFromCar(CVehicle *shooter, bool left, bool right)
victimPed->ReactToAttack(FindPlayerPed());
victimPed->ClearAttackByRemovingAnim();
- CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_SHOT_FRONT_PARTIAL + localDir));
+ CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir));
ASSERT(asoc!=nil);
asoc->blendAmount = 0.0f;
asoc->blendDelta = 8.0f;
@@ -2968,7 +2972,7 @@ FireOneInstantHitRound(CVector *source, CVector *target, int32 damage)
victimPed->ClearAttackByRemovingAnim();
- CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_SHOT_FRONT_PARTIAL + localDir));
+ CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir));
ASSERT(asoc!=nil);
asoc->blendAmount = 0.0f;
asoc->blendDelta = 8.0f;
diff --git a/src/weapons/WeaponEffects.cpp b/src/weapons/WeaponEffects.cpp
index b0df610f..bb95ea85 100644
--- a/src/weapons/WeaponEffects.cpp
+++ b/src/weapons/WeaponEffects.cpp
@@ -1,5 +1,6 @@
#include "common.h"
+#include "main.h"
#include "WeaponEffects.h"
#include "TxdStore.h"
#include "Sprite.h"
@@ -103,6 +104,8 @@ CWeaponEffects::Render(void)
float w, h;
if ( CSprite::CalcScreenCoors(gCrossHair.m_vecPos, &pos, &w, &h, true) )
{
+ PUSH_RENDERGROUP("CWeaponEffects::Render");
+
float recipz = 1.0f / pos.z;
CSprite::RenderOneXLUSprite_Rotate_Aspect(pos.x, pos.y, pos.z,
w, h,
@@ -119,6 +122,8 @@ CWeaponEffects::Render(void)
gCrossHair.m_fRotation += 0.02f;
if ( gCrossHair.m_fRotation > TWOPI )
gCrossHair.m_fRotation = 0.0;
+
+ POP_RENDERGROUP();
}
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);