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-rw-r--r--src/weapons/WeaponInfo.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp
index 10737acb..ba872454 100644
--- a/src/weapons/WeaponInfo.cpp
+++ b/src/weapons/WeaponInfo.cpp
@@ -37,8 +37,8 @@ CWeaponInfo::Initialise(void)
debug("Initialising CWeaponInfo...\n");
for (int i = 0; i < WEAPONTYPE_TOTALWEAPONS; i++) {
aWeaponInfo[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT;
- aWeaponInfo[i].m_AnimToPlay = ANIM_PUNCH_R;
- aWeaponInfo[i].m_Anim2ToPlay = NUM_ANIMS;
+ aWeaponInfo[i].m_AnimToPlay = ANIM_STD_PUNCH;
+ aWeaponInfo[i].m_Anim2ToPlay = ANIM_STD_NUM;
aWeaponInfo[i].m_Flags = WEAPONFLAG_USE_GRAVITY | WEAPONFLAG_SLOWS_DOWN | WEAPONFLAG_RAND_SPEED | WEAPONFLAG_EXPANDS | WEAPONFLAG_EXPLODES;
}
debug("Loading weapon data...\n");
@@ -96,7 +96,7 @@ CWeaponInfo::LoadWeaponData(void)
fireType[0] = '\0';
fireOffsetY = 0.0f;
fireOffsetZ = 0.0f;
- animId = ANIM_WALK;
+ animId = ANIM_STD_WALK;
sscanf(
&line[lp],
"%s %s %f %d %d %d %d %f %f %f %f %f %f %f %s %s %f %f %f %f %d %d",