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-rw-r--r--src/weapons/WeaponInfo.cpp46
1 files changed, 32 insertions, 14 deletions
diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp
index 7128a04f..bd53d8c5 100644
--- a/src/weapons/WeaponInfo.cpp
+++ b/src/weapons/WeaponInfo.cpp
@@ -11,7 +11,8 @@
// Yeah...
int32 CWeaponInfo::ms_aMaxAmmoForWeapon[WEAPONTYPE_TOTALWEAPONS] = {
- -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1
};
CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
@@ -19,28 +20,47 @@ CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
// --MIAMI: Todo
static char ms_aWeaponNames[][32] = {
"Unarmed",
+ "BrassKnuckle",
+ "ScrewDriver",
+ "GolfClub",
+ "NightStick",
+ "Knife",
"BaseballBat",
+ "Hammer",
+ "Cleaver",
+ "Machete",
+ "Katana",
+ "Chainsaw",
+ "Grenade",
+ "DetonateGrenade",
+ "TearGas",
+ "Molotov",
+ "Rocket",
"Colt45",
+ "Python",
+ "Shotgun",
+ "Spas12Shotgun",
+ "StubbyShotgun",
"Tec9",
"Uzi",
"SilencedIngram",
"Mp5",
- "Shotgun",
- "AK47",
- "M16",
+ "m4",
+ "Ruger",
"SniperRifle",
+ "LaserScope",
"RocketLauncher",
"FlameThrower",
- "Molotov",
- "Rocket",
- "Grenade",
- "DetonateGrenade",
+ "M60",
+ "Minigun",
"Detonator",
"HeliCannon",
+ "Camera",
};
CWeaponInfo*
-CWeaponInfo::GetWeaponInfo(eWeaponType weaponType) {
+CWeaponInfo::GetWeaponInfo(eWeaponType weaponType)
+{
return &CWeaponInfo::ms_apWeaponInfos[weaponType];
}
@@ -61,8 +81,7 @@ CWeaponInfo::Initialise(void)
ms_apWeaponInfos[i].m_fLifespan = 0.0f;
ms_apWeaponInfos[i].m_fSpread = 0.0f;
ms_apWeaponInfos[i].m_vecFireOffset = CVector(0.0f, 0.0f, 0.0f);
- // TODO(Miami): ASSOCGRP_UNARMED
- ms_apWeaponInfos[i].m_AnimToPlay = ASSOCGRP_STD;
+ ms_apWeaponInfos[i].m_AnimToPlay = ASSOCGRP_UNARMED;
ms_apWeaponInfos[i].m_fAnimLoopStart = 0.0f;
ms_apWeaponInfos[i].m_fAnimLoopEnd = 0.0f;
ms_apWeaponInfos[i].m_fAnimFrameFire = 0.0f;
@@ -214,9 +233,7 @@ CWeaponInfo::LoadWeaponData(void)
ms_apWeaponInfos[weaponType].m_nWeaponSlot = weaponSlot;
- // TODO(Miami): Enable once weapons are done
- if (animLoopEnd < 98.0f && weaponType != WEAPONTYPE_FLAMETHROWER && weaponType != WEAPONTYPE_SHOTGUN
- /*&& weaponType != 20 && weaponType != 21*/)
+ if (animLoopEnd < 98.0f && weaponType != WEAPONTYPE_FLAMETHROWER && !CWeapon::IsShotgun(weaponType))
ms_apWeaponInfos[weaponType].m_nFiringRate = ((ms_apWeaponInfos[weaponType].m_fAnimLoopEnd - ms_apWeaponInfos[weaponType].m_fAnimLoopStart) * 900.0f);
if (weaponType == WEAPONTYPE_DETONATOR || weaponType == WEAPONTYPE_HELICANNON)
@@ -254,6 +271,7 @@ CWeaponInfo::FindWeaponFireType(char *name)
if (strcmp(name, "INSTANT_HIT") == 0) return WEAPON_FIRE_INSTANT_HIT;
if (strcmp(name, "PROJECTILE") == 0) return WEAPON_FIRE_PROJECTILE;
if (strcmp(name, "AREA_EFFECT") == 0) return WEAPON_FIRE_AREA_EFFECT;
+ if (strcmp(name, "CAMERA") == 0) return WEAPON_FIRE_CAMERA;
Error("Unknown weapon fire type, WeaponInfo.cpp");
return WEAPON_FIRE_INSTANT_HIT;
}