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-rw-r--r--src/weapons/Weapon.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h
index 5c56d9e4..cb59582f 100644
--- a/src/weapons/Weapon.h
+++ b/src/weapons/Weapon.h
@@ -72,8 +72,11 @@ public:
static bool IsShotgun(int weapon) { return weapon == WEAPONTYPE_SHOTGUN || weapon == WEAPONTYPE_SPAS12_SHOTGUN || weapon == WEAPONTYPE_STUBBY_SHOTGUN; }
+ // TODO(Miami): Is that still used?
static bool ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects);
+ static void CheckForShootingVehicleOccupant(CEntity**, CColPoint*, eWeaponType, CVector const&, CVector const&);
+
#ifdef COMPATIBLE_SAVES
void Save(uint8*& buf);
void Load(uint8*& buf);