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-rw-r--r--src/weapons/Weapon.cpp28
1 files changed, 18 insertions, 10 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 37f59c95..9494c745 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -108,10 +108,17 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
CVector fireOffset(0.0f, 0.0f, 0.6f);
CVector *source = fireSource;
- if (!fireSource) {
+ if (!fireSource)
+ {
+ fireOffset = shooter->GetMatrix() * fireOffset;
+#ifdef FIX_BUGS
static CVector tmp;
- tmp = shooter->GetMatrix() * fireOffset;
+ tmp = fireOffset;
source = &tmp;
+#else
+ source = &fireOffset;
+#endif
+
}
if ( m_bAddRotOffset )
{
@@ -1057,13 +1064,13 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
if ( !victimObject->bInfiniteMass )
{
- if ( victimObject->IsStatic() && victimObject->m_fUprootLimit <= 0.0f )
+ if ( victimObject->GetIsStatic() && victimObject->m_fUprootLimit <= 0.0f )
{
- victimObject->bIsStatic = false;
+ victimObject->SetIsStatic(false);
victimObject->AddToMovingList();
}
- if ( !victimObject->IsStatic())
+ if ( !victimObject->GetIsStatic())
{
CVector moveForce = point->normal*-4.0f;
victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
@@ -1166,6 +1173,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
{
float shootAngle = DEGTORAD(7.5f*i + shooterAngle - 15.0f);
CVector2D shootRot(-Sin(shootAngle), Cos(shootAngle));
+ shootRot.Normalise();
CVector source, target;
CColPoint point;
@@ -1316,13 +1324,13 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
if ( !victimObject->bInfiniteMass )
{
- if ( victimObject->IsStatic() && victimObject->m_fUprootLimit <= 0.0f )
+ if ( victimObject->GetIsStatic() && victimObject->m_fUprootLimit <= 0.0f )
{
- victimObject->bIsStatic = false;
+ victimObject->SetIsStatic(false);
victimObject->AddToMovingList();
}
- if ( !victimObject->IsStatic())
+ if ( !victimObject->GetIsStatic())
{
CVector moveForce = point.normal*-5.0f;
victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
@@ -2258,9 +2266,9 @@ CWeapon::BlowUpExplosiveThings(CEntity *thing)
object->m_vecMoveSpeed.x += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f;
object->m_vecMoveSpeed.y += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f;
- if ( object->IsStatic())
+ if ( object->GetIsStatic())
{
- object->bIsStatic = false;
+ object->SetIsStatic(false);
object->AddToMovingList();
}
}