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Diffstat (limited to '')
-rw-r--r-- | src/weapons/Weapon.cpp | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index bac82588..f31e0c60 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -932,11 +932,37 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false); CWorld::bIncludeBikers = false; } +#ifdef FIX_BUGS + // fix muzzleflash rotation + heading = CGeneral::GetAngleBetweenPoints(source.x, source.y, target.x, target.y); + angle = DEGTORAD(heading); + + ahead = CVector2D(-Sin(angle), Cos(angle)); + ahead.Normalise(); +#endif } else if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() ) { TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, source, target); +#ifdef FREE_CAM + CPed *shooterPed = (CPed *)shooter; + if((shooterPed->m_pedIK.m_flags & CPedIK::GUN_POINTED_SUCCESSFULLY) == 0) { + target.x = info->m_fRange; + target.y = 0.0f; + target.z = 0.0f; + shooterPed->TransformToNode(target, PED_HANDR); + } +#endif + +#ifdef FIX_BUGS + // fix muzzleflash rotation + heading = CGeneral::GetAngleBetweenPoints(source.x, source.y, target.x, target.y); + angle = DEGTORAD(heading); + + ahead = CVector2D(-Sin(angle), Cos(angle)); + ahead.Normalise(); +#endif CWorld::bIncludeBikers = true; CWorld::bIncludeDeadPeds = true; CWorld::bIncludeCarTyres = true; |