diff options
Diffstat (limited to '')
-rw-r--r-- | src/weapons/Weapon.cpp | 28 |
1 files changed, 18 insertions, 10 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 37f59c95..9494c745 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -108,10 +108,17 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) CVector fireOffset(0.0f, 0.0f, 0.6f); CVector *source = fireSource; - if (!fireSource) { + if (!fireSource) + { + fireOffset = shooter->GetMatrix() * fireOffset; +#ifdef FIX_BUGS static CVector tmp; - tmp = shooter->GetMatrix() * fireOffset; + tmp = fireOffset; source = &tmp; +#else + source = &fireOffset; +#endif + } if ( m_bAddRotOffset ) { @@ -1057,13 +1064,13 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, if ( !victimObject->bInfiniteMass ) { - if ( victimObject->IsStatic() && victimObject->m_fUprootLimit <= 0.0f ) + if ( victimObject->GetIsStatic() && victimObject->m_fUprootLimit <= 0.0f ) { - victimObject->bIsStatic = false; + victimObject->SetIsStatic(false); victimObject->AddToMovingList(); } - if ( !victimObject->IsStatic()) + if ( !victimObject->GetIsStatic()) { CVector moveForce = point->normal*-4.0f; victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z); @@ -1166,6 +1173,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) { float shootAngle = DEGTORAD(7.5f*i + shooterAngle - 15.0f); CVector2D shootRot(-Sin(shootAngle), Cos(shootAngle)); + shootRot.Normalise(); CVector source, target; CColPoint point; @@ -1316,13 +1324,13 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) if ( !victimObject->bInfiniteMass ) { - if ( victimObject->IsStatic() && victimObject->m_fUprootLimit <= 0.0f ) + if ( victimObject->GetIsStatic() && victimObject->m_fUprootLimit <= 0.0f ) { - victimObject->bIsStatic = false; + victimObject->SetIsStatic(false); victimObject->AddToMovingList(); } - if ( !victimObject->IsStatic()) + if ( !victimObject->GetIsStatic()) { CVector moveForce = point.normal*-5.0f; victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z); @@ -2258,9 +2266,9 @@ CWeapon::BlowUpExplosiveThings(CEntity *thing) object->m_vecMoveSpeed.x += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f; object->m_vecMoveSpeed.y += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f; - if ( object->IsStatic()) + if ( object->GetIsStatic()) { - object->bIsStatic = false; + object->SetIsStatic(false); object->AddToMovingList(); } } |