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-rw-r--r--src/weapons/Explosion.h27
1 files changed, 16 insertions, 11 deletions
diff --git a/src/weapons/Explosion.h b/src/weapons/Explosion.h
index bf54328c..7aa02b63 100644
--- a/src/weapons/Explosion.h
+++ b/src/weapons/Explosion.h
@@ -10,7 +10,9 @@ enum eExplosionType
EXPLOSION_ROCKET,
EXPLOSION_CAR,
EXPLOSION_CAR_QUICK,
+ EXPLOSION_BOAT,
EXPLOSION_HELI,
+ EXPLOSION_HELI2,
EXPLOSION_MINE,
EXPLOSION_BARREL,
EXPLOSION_TANK_GRENADE,
@@ -28,22 +30,25 @@ class CExplosion
float m_fStopTime;
uint8 m_nIteration;
uint8 m_nActiveCounter;
+ bool m_bIsBoat;
+ bool m_bMakeSound;
float m_fStartTime;
uint32 m_nParticlesExpireTime;
float m_fPower;
- bool m_bIsBoat;
float m_fZshift;
public:
- static void Initialise();
- static void Shutdown();
- static int8 GetExplosionActiveCounter(uint8 id);
- static void ResetExplosionActiveCounter(uint8 id);
- static uint8 GetExplosionType(uint8 id);
- static CVector *GetExplosionPosition(uint8 id);
- static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime);
- static void Update();
- static bool TestForExplosionInArea(eExplosionType type, float x1, float x2, float y1, float y2, float z1, float z2);
- static void RemoveAllExplosionsInArea(CVector pos, float radius);
+ static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool makeSound = true); //done(new parametr in android ver is fix for one mission)
+ static void ClearAllExplosions(); //done
+ static bool DoesExplosionMakeSound(uint8 id); //done
+ static int8 GetExplosionActiveCounter(uint8 id); //done
+ static CVector *GetExplosionPosition(uint8 id); //done
+ static uint8 GetExplosionType(uint8 id); //done, mb need change type to tExplosionType
+ static void Initialise(); //done
+ static void RemoveAllExplosionsInArea(CVector pos, float radius); //done
+ static void ResetExplosionActiveCounter(uint8 id); //done
+ static void Shutdown(); //done
+ static void Update(); //done
+ static bool TestForExplosionInArea(eExplosionType type, float x1, float x2, float y1, float y2, float z1, float z2); //done, not used
};
extern CExplosion gaExplosion[NUM_EXPLOSIONS]; \ No newline at end of file