diff options
Diffstat (limited to 'src/weapons/Explosion.cpp')
-rw-r--r-- | src/weapons/Explosion.cpp | 25 |
1 files changed, 14 insertions, 11 deletions
diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp index 5b03eb93..189dc57a 100644 --- a/src/weapons/Explosion.cpp +++ b/src/weapons/Explosion.cpp @@ -53,6 +53,7 @@ CExplosion::ClearAllExplosions() gaExplosion[i].m_nIteration = 0; gaExplosion[i].m_fStartTime = 0.0f; gaExplosion[i].m_bIsBoat = false; + gaExplosion[i].m_bIsMakeSound = true; } } @@ -365,6 +366,7 @@ CExplosion::Update() case EXPLOSION_GRENADE: case EXPLOSION_ROCKET: case EXPLOSION_HELI: + case EXPLOSION_HELI2: case EXPLOSION_MINE: case EXPLOSION_BARREL: if (CTimer::GetFrameCounter() & 1) { @@ -383,8 +385,10 @@ CExplosion::Update() point1.z += 5.0f; CColPoint colPoint; CEntity *pEntity; - CWorld::ProcessVerticalLine(point1, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil); - explosion.m_fZshift = colPoint.point.z; + if (CWorld::ProcessVerticalLine(point1, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) + explosion.m_fZshift = colPoint.point.z; + else + explosion.m_fZshift = explosion.m_vecPosition.z; } float ff = ((float)explosion.m_nIteration * 0.55f); for (int i = 0; i < 5 * ff; i++) { @@ -393,8 +397,6 @@ CExplosion::Update() CVector pos = explosion.m_vecPosition; pos.x += ff * Sin(angle); pos.y += ff * Cos(angle); - pos.z += 5.0f; // what is the point of this? - pos.z = explosion.m_fZshift + 0.5f; CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, CGeneral::GetRandomNumberInRange(-3.0f, 3.0f), CGeneral::GetRandomNumberInRange(-180.0f, 180.0f)); } @@ -402,9 +404,10 @@ CExplosion::Update() break; case EXPLOSION_CAR: case EXPLOSION_CAR_QUICK: + case EXPLOSION_BOAT: if (someTime >= 3500) { - if (explosion.m_pVictimEntity != nil && !explosion.m_bIsBoat) { - if ((CGeneral::GetRandomNumber() & 0xF) == 0) { + if (explosion.m_pVictimEntity != nil) { + if ((CGeneral::GetRandomNumber() & 0xF) == 0 && !explosion.m_bIsBoat) { CVehicle *veh = (CVehicle*)explosion.m_pVictimEntity; uint8 component = CAR_WING_LR; @@ -415,16 +418,14 @@ CExplosion::Update() if (veh->IsComponentPresent(component)) { CVector componentPos; veh->GetComponentWorldPosition(component, componentPos); - CParticle::AddJetExplosion(componentPos, 1.5f, 0.0f); + CParticle::AddJetExplosion(componentPos, 0.5f, 0.0f); } } if (CTimer::GetTimeInMilliseconds() > explosion.m_fStartTime) { explosion.m_fStartTime = CTimer::GetTimeInMilliseconds() + 125 + (CGeneral::GetRandomNumber() & 0x7F); CVector pos = explosion.m_pVictimEntity->GetPosition(); - for (int i = 0; i < (CGeneral::GetRandomNumber() & 1) + 1; i++) { + for (int i = 0; i < (CGeneral::GetRandomNumber() & 1) + 1; i++) CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, CVector(0.0f, 0.0f, 0.0f), nil, 3.5f, color); - CParticle::AddParticle(PARTICLE_EXPLOSION_LARGE, pos, CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color); - } } } if (CTimer::GetFrameCounter() & 1) { @@ -451,13 +452,15 @@ CExplosion::Update() CVector pos(x - 128, y - 128, (z % 128) + 1); pos.Normalise(); - pos *= ff / 5.0f; + pos *= (explosion.m_nIteration + 1) * ff / 5.0f; pos += explosion.m_vecPosition; pos.z += 0.5f; CParticle::AddParticle(PARTICLE_EXPLOSION_LARGE, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, CGeneral::GetRandomNumberInRange(-3.0f, 3.0f), CGeneral::GetRandomNumberInRange(-180.0f, 180.0f)); } } break; + default: + break; } if (someTime > 0) explosion.m_nIteration++; |