diff options
Diffstat (limited to 'src/vehicles')
-rw-r--r-- | src/vehicles/Automobile.cpp | 55 | ||||
-rw-r--r-- | src/vehicles/Automobile.h | 16 | ||||
-rw-r--r-- | src/vehicles/Plane.h | 7 | ||||
-rw-r--r-- | src/vehicles/Train.cpp | 47 | ||||
-rw-r--r-- | src/vehicles/Train.h | 9 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 13 |
7 files changed, 84 insertions, 65 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 37b224d1..eb1bad97 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -145,8 +145,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) for(i = 0; i < 4; i++){ m_aGroundPhysical[i] = nil; m_aGroundOffset[i] = CVector(0.0f, 0.0f, 0.0f); - m_aSuspensionSpringRatio[i] = 1.0f; - m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i]; + m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i] = 1.0f; m_aWheelTimer[i] = 0.0f; m_aWheelRotation[i] = 0.0f; m_aWheelSpeed[i] = 0.0f; @@ -221,6 +220,7 @@ void CAutomobile::ProcessControl(void) { int i; + float wheelRot; CColModel *colModel; if(bUsingSpecialColModel) @@ -373,11 +373,9 @@ CAutomobile::ProcessControl(void) pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear); - { - float wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f); + wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f); for(i = 0; i < 4; i++) m_aWheelRotation[i] += wheelRot; - } PlayHornIfNecessary(); ReduceHornCounter(); @@ -619,7 +617,7 @@ CAutomobile::ProcessControl(void) for(i = 0; i < 4; i++){ if(m_aSuspensionSpringRatio[i] < 1.0f){ float bias = pHandling->fSuspensionBias; - if(i == 1 || i == 3) // rear + if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) bias = 1.0f - bias; ApplySpringCollision(pHandling->fSuspensionForceLevel, @@ -2241,22 +2239,22 @@ CAutomobile::ProcessControlInputs(uint8 pad) // Steer left/right if(CCamera::m_bUseMouse3rdPerson && !CVehicle::m_bDisableMouseSteering){ if(CPad::GetPad(pad)->GetMouseX() != 0.0f){ - m_fSteerRatio += fMouseSteerSens*CPad::GetPad(pad)->GetMouseX(); + m_fSteerInput += fMouseSteerSens*CPad::GetPad(pad)->GetMouseX(); nLastControlInput = 2; - if(Abs(m_fSteerRatio) < fMouseCentreRange) - m_fSteerRatio *= Pow(fMouseCentreMult, CTimer::GetTimeStep()); + if(Abs(m_fSteerInput) < fMouseCentreRange) + m_fSteerInput *= Pow(fMouseCentreMult, CTimer::GetTimeStep()); }else if(CPad::GetPad(pad)->GetSteeringLeftRight() || nLastControlInput != 2){ // mouse hasn't move, steer with pad like below - m_fSteerRatio += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerRatio)* + m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)* 0.2f*CTimer::GetTimeStep(); nLastControlInput = 0; } }else{ - m_fSteerRatio += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerRatio)* + m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)* 0.2f*CTimer::GetTimeStep(); nLastControlInput = 0; } - m_fSteerRatio = clamp(m_fSteerRatio, -1.0f, 1.0f); + m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f); // Accelerate/Brake float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f; @@ -2307,13 +2305,24 @@ CAutomobile::ProcessControlInputs(uint8 pad) // Actually turn wheels static float fValue; // why static? - if(m_fSteerRatio < 0.0f) - fValue = -sq(m_fSteerRatio); + if(m_fSteerInput < 0.0f) + fValue = -sq(m_fSteerInput); else - fValue = sq(m_fSteerRatio); + fValue = sq(m_fSteerInput); m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue; if(bComedyControls){ +#if 0 // old comedy controls from PS2 - same as bike's + if(((CTimer::GetTimeInMilliseconds() >> 10) & 0xF) < 12) + m_fGasPedal = 1.0f; + if((((CTimer::GetTimeInMilliseconds() >> 10)+6) & 0xF) < 12) + m_fBrakePedal = 0.0f; + bIsHandbrakeOn = false; + if(CTimer::GetTimeInMilliseconds() & 0x800) + m_fSteerAngle += 0.08f; + else + m_fSteerAngle -= 0.03f; +#else int rnd = CGeneral::GetRandomNumber() % 10; switch(m_comedyControlState){ case 0: @@ -2333,8 +2342,10 @@ CAutomobile::ProcessControlInputs(uint8 pad) m_comedyControlState = 0; break; } - }else + }else{ m_comedyControlState = 0; +#endif + } // Brake if player isn't in control // BUG: game always uses pad 0 here @@ -2636,6 +2647,8 @@ CAutomobile::HydraulicControl(void) if(m_hydraulicState < 20 && m_fVelocityChangeForAudio > 0.2f){ if(m_hydraulicState == 0){ m_hydraulicState = 20; + for(i = 0; i < 4; i++) + m_aWheelPosition[i] -= 0.06f; DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f); setPrevRatio = true; }else{ @@ -3948,8 +3961,8 @@ CAutomobile::BurstTyre(uint8 wheel) CCarCtrl::SwitchVehicleToRealPhysics(this); } - ApplyMoveForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f)); - ApplyTurnForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f), GetForward()); + ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f)); + ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f), GetForward()); } } @@ -3964,10 +3977,10 @@ CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset) CVector seatPos; switch(component){ case CAR_DOOR_RF: - seatPos = mi->m_positions[mi->m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; + seatPos = mi->GetFrontSeatPosn(); break; case CAR_DOOR_LF: - seatPos = mi->m_positions[mi->m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; + seatPos = mi->GetFrontSeatPosn(); seatPos.x = -seatPos.x; break; case CAR_DOOR_RR: @@ -4558,7 +4571,7 @@ CAutomobile::SetupModelNodes(void) int i; for(i = 0; i < NUM_CAR_NODES; i++) m_aCarNodes[i] = nil; - CClumpModelInfo::FillFrameArray((RpClump*)m_rwObject, m_aCarNodes); + CClumpModelInfo::FillFrameArray(GetClump(), m_aCarNodes); } void diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index 8fa7ed67..604bed17 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -30,22 +30,6 @@ enum eCarNodes NUM_CAR_NODES, }; -enum eCarPositions -{ - CAR_POS_HEADLIGHTS, - CAR_POS_TAILLIGHTS, - CAR_POS_FRONTSEAT, - CAR_POS_BACKSEAT, - // these are unused so we don't know the actual values - CAR_POS_REVERSELIGHTS, - CAR_POS_BRAKELIGHTS, - CAR_POS_INDICATORS_FRONT, - CAR_POS_INDICATORS_BACK, - CAR_POS_STEERWHEEL, - // - CAR_POS_EXHAUST -}; - // These are used for all the wheel arrays // DON'T confuse with VEHWHEEL, which are vehicle components enum { diff --git a/src/vehicles/Plane.h b/src/vehicles/Plane.h index a6f6e1d9..783c53b3 100644 --- a/src/vehicles/Plane.h +++ b/src/vehicles/Plane.h @@ -9,13 +9,6 @@ enum ePlaneNodes NUM_PLANE_NODES }; -enum ePlanePositions -{ - PLANE_POS_LIGHT_LEFT, - PLANE_POS_LIGHT_RIGHT, - PLANE_POS_LIGHT_TAIL, -}; - struct CPlaneNode { CVector p; // position diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp index 1d47ca3a..38bb1300 100644 --- a/src/vehicles/Train.cpp +++ b/src/vehicles/Train.cpp @@ -13,6 +13,7 @@ #include "DMAudio.h" #include "HandlingMgr.h" #include "Train.h" +#include "AudioScriptObject.h" static CTrainNode* pTrackNodes; static int16 NumTrackNodes; @@ -35,6 +36,8 @@ static float EngineTrackSpeed_S[4]; CVector CTrain::aStationCoors[3]; CVector CTrain::aStationCoors_S[4]; +static bool bTrainArrivalAnnounced[3] = {false, false, false}; + CTrain::CTrain(int32 id, uint8 CreatedBy) : CVehicle(CreatedBy) { @@ -197,7 +200,7 @@ CTrain::ProcessControl(void) if(m_bTrainStopping){ m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 1000; m_nDoorState = TRAIN_DOOR_OPENING; - DMAudio.PlayOneShot(m_audioEntityId, SOUND_18, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_TRAIN_DOOR_CLOSE, 0.0f); } break; @@ -214,7 +217,7 @@ CTrain::ProcessControl(void) if(!m_bTrainStopping){ m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 1000; m_nDoorState = TRAIN_DOOR_CLOSING; - DMAudio.PlayOneShot(m_audioEntityId, SOUND_19, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_TRAIN_DOOR_OPEN, 0.0f); } break; @@ -619,9 +622,47 @@ CTrain::ReadAndInterpretTrackFile(Const char *filename, CTrainNode **nodes, int1 } void +PlayAnnouncement(uint8 sound, uint8 station) +{ + // this was gone in a PC version but inlined on PS2 + cAudioScriptObject *obj = new cAudioScriptObject; + obj->AudioId = sound; + obj->Posn = CTrain::aStationCoors[station]; + obj->AudioEntity = AEHANDLE_NONE; + DMAudio.CreateOneShotScriptObject(obj); +} + +void ProcessTrainAnnouncements(void) { - // TODO but unused + for (int i = 0; i < 3; i++) { + for (int j = 0; j < 3; j++) { + if (!bTrainArrivalAnnounced[i]) { + float preDist = StationDist[i] - 100.0f; + if (preDist < 0.0f) + preDist += TotalLengthOfTrack; + if (EngineTrackPosition[j] > preDist && EngineTrackPosition[j] < StationDist[i]) { + bTrainArrivalAnnounced[i] = true; + PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1, i); + break; + } + } else { + float postDist = StationDist[i] + 10.0f; +#ifdef FIX_BUGS + if (postDist > TotalLengthOfTrack) + postDist -= TotalLengthOfTrack; +#else + if (postDist < 0.0f) // does this even make sense here? + postDist += TotalLengthOfTrack; +#endif + if (EngineTrackPosition[j] > StationDist[i] && EngineTrackPosition[j] < postDist) { + bTrainArrivalAnnounced[i] = false; + PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2, i); + break; + } + } + } + } } void diff --git a/src/vehicles/Train.h b/src/vehicles/Train.h index c645ecaf..3446eeb5 100644 --- a/src/vehicles/Train.h +++ b/src/vehicles/Train.h @@ -24,15 +24,6 @@ enum eTrainNodes NUM_TRAIN_NODES }; -enum eTrainPositions -{ - TRAIN_POS_LIGHT_FRONT, - TRAIN_POS_LIGHT_REAR, - TRAIN_POS_LEFT_ENTRY, - TRAIN_POS_MID_ENTRY, - TRAIN_POS_RIGHT_ENTRY -}; - struct CTrainNode { CVector p; // position diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 1132f79f..dbb15b5d 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -52,7 +52,7 @@ CVehicle::CVehicle(uint8 CreatedBy) m_nCurrentGear = 1; m_fChangeGearTime = 0.0f; - m_fSteerRatio = 0.0f; + m_fSteerInput = 0.0f; m_type = ENTITY_TYPE_VEHICLE; VehicleCreatedBy = CreatedBy; bIsLocked = false; diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index de4d3f88..48546e68 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -28,12 +28,6 @@ enum eCarLock { CARLOCK_SKIP_SHUT_DOORS }; - -enum -{ - BOAT_POS_FRONTSEAT -}; - enum eDoors { DOOR_BONNET = 0, @@ -194,7 +188,7 @@ public: bool m_bSirenOrAlarm; int8 m_comedyControlState; CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car - float m_fSteerRatio; + float m_fSteerInput; eVehicleType m_vehType; static void *operator new(size_t); @@ -271,8 +265,11 @@ public: void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage); void DoFixedMachineGuns(void); - +#ifdef FIX_BUGS + bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1 && GetStatus() != STATUS_WRECKED; } +#else bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; } +#endif CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); } bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; } AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_CAR_LSIT : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_DRIVE_BOAT : ANIM_CAR_SIT); } |