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-rw-r--r--src/vehicles/Vehicle.cpp6
-rw-r--r--src/vehicles/Vehicle.h4
2 files changed, 4 insertions, 6 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 21cf8ce0..f07b633c 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -624,8 +624,10 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage
case WEAPONTYPE_SILENCED_INGRAM:
case WEAPONTYPE_MP5:
case WEAPONTYPE_SHOTGUN:
- case WEAPONTYPE_AK47:
- case WEAPONTYPE_M16:
+ case WEAPONTYPE_SPAS12_SHOTGUN:
+ case WEAPONTYPE_STUBBY_SHOTGUN:
+ case WEAPONTYPE_RUGER:
+ case WEAPONTYPE_M4:
case WEAPONTYPE_SNIPERRIFLE:
case WEAPONTYPE_HELICANNON:
case WEAPONTYPE_UZI_DRIVEBY:
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index b036c46b..7b5a1e11 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -120,13 +120,9 @@ enum eVehicleAppearance
VEHICLE_APPEARANCE_PLANE,
};
-// Or Weapon.h?
-void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage);
-
class CVehicle : public CPhysical
{
public:
- // 0x128
tHandlingData *pHandling;
CAutoPilot AutoPilot;
uint8 m_currentColour1;