diff options
Diffstat (limited to 'src/vehicles')
-rw-r--r-- | src/vehicles/Automobile.cpp | 4 | ||||
-rw-r--r-- | src/vehicles/Automobile.h | 18 | ||||
-rw-r--r-- | src/vehicles/Heli.cpp | 1042 | ||||
-rw-r--r-- | src/vehicles/Heli.h | 87 | ||||
-rw-r--r-- | src/vehicles/Plane.cpp | 11 | ||||
-rw-r--r-- | src/vehicles/Train.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Train.h | 5 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 10 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 11 |
9 files changed, 1163 insertions, 27 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 00f53762..488dcf69 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -312,7 +312,7 @@ CAutomobile::ProcessControl(void) CVisibilityPlugins::SetClumpAlpha((RpClump*)m_rwObject, clumpAlpha); AutoPilot.m_flag1 = false; - AutoPilot.m_flag2 = false; + AutoPilot.m_bSlowedDownBecauseOfPeds = false; // Set Center of Mass to make car more stable if(strongGrip1 || bCheat3) @@ -3930,7 +3930,7 @@ CAutomobile::PlayCarHorn(void) void CAutomobile::PlayHornIfNecessary(void) { - if(AutoPilot.m_flag2 || + if(AutoPilot.m_bSlowedDownBecauseOfPeds || AutoPilot.m_flag1) if(!HasCarStoppedBecauseOfLight()) PlayCarHorn(); diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index e6b64e6e..4dd3a087 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -58,6 +58,14 @@ enum eBombType CARBOMB_ONIGNITIONACTIVE, }; +enum { + CAR_DOOR_FLAG_UNKNOWN = 0x0, + CAR_DOOR_FLAG_LF = 0x1, + CAR_DOOR_FLAG_LR = 0x2, + CAR_DOOR_FLAG_RF = 0x4, + CAR_DOOR_FLAG_RR = 0x8 +}; + class CAutomobile : public CVehicle { public: @@ -189,14 +197,14 @@ static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error"); inline uint8 GetCarDoorFlag(int32 carnode) { switch (carnode) { case CAR_DOOR_LF: - return 1; + return CAR_DOOR_FLAG_LF; case CAR_DOOR_LR: - return 2; + return CAR_DOOR_FLAG_LR; case CAR_DOOR_RF: - return 4; + return CAR_DOOR_FLAG_RF; case CAR_DOOR_RR: - return 8; + return CAR_DOOR_FLAG_RR; default: - return 0; + return CAR_DOOR_FLAG_UNKNOWN; } } diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index d43e8c19..9b1a651d 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -1,21 +1,1055 @@ #include "common.h" +#include "main.h" #include "patcher.h" +#include "General.h" +#include "Darkel.h" +#include "Stats.h" +#include "SurfaceTable.h" +#include "ModelIndices.h" +#include "Streaming.h" +#include "Camera.h" +#include "VisibilityPlugins.h" +#include "ZoneCull.h" +#include "Particle.h" +#include "Shadows.h" +#include "Coronas.h" +#include "Explosion.h" +#include "TimeCycle.h" +#include "TempColModels.h" +#include "World.h" +#include "WaterLevel.h" +#include "PlayerPed.h" +#include "Object.h" +#include "HandlingMgr.h" #include "Heli.h" -CHeli::CHeli(int mi, uint8 owner) +enum { - ctor(mi, owner); + HELI_STATUS_HOVER, + HELI_STATUS_CHASE_PLAYER, + HELI_STATUS_FLY_AWAY, + HELI_STATUS_SHOT_DOWN, + HELI_STATUS_HOVER2, +}; + +CHeli **CHeli::pHelis = (CHeli**)0x72CF50; +int16 &CHeli::NumRandomHelis = *(int16*)0x95CCAA; +uint32 &CHeli::TestForNewRandomHelisTimer = *(uint32*)0x8F1A7C; +int16 CHeli::NumScriptHelis; // unused +bool &CHeli::CatalinaHeliOn = *(bool*)0x95CD85; +bool &CHeli::CatalinaHasBeenShotDown = *(bool*)0x95CD56; +bool &CHeli::ScriptHeliOn = *(bool*)0x95CD43; + +CHeli::CHeli(int32 id, uint8 CreatedBy) + : CVehicle(CreatedBy) +{ + int i; + + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); + m_vehType = VEHICLE_TYPE_HELI; + pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId); + SetModelIndex(id); + m_heliStatus = HELI_STATUS_HOVER; + m_pathState = 0; + + m_fMass = 100000000.0f; + m_fTurnMass = 100000000.0f; + m_fAirResistance = 0.9994f; + m_fElasticity = 0.05f; + + m_nHeliId = 0; + m_fRotorRotation = 0.0f; + m_nBulletDamage = 0; + m_fAngularSpeed = 0.0f; + m_fRotation = 0.0f; + m_nSearchLightTimer = CTimer::GetTimeInMilliseconds(); + for(i = 0; i < 6; i++){ + m_aSearchLightHistoryX[i] = 0.0f; + m_aSearchLightHistoryY[i] = 0.0f; + } + + for(i = 0; i < 8; i++) + m_fHeliDustZ[i] = -50.0f; + + m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds(); + m_status = STATUS_HELI; + m_bTestRight = true; + m_fTargetOffset = 0.0f; + m_fSearchLightX = m_fSearchLightY = 0.0f; +} + +void +CHeli::SetModelIndex(uint32 id) +{ + int i; + + CVehicle::SetModelIndex(id); + for(i = 0; i < NUM_HELI_NODES; i++) + m_aHeliNodes[i] = nil; + CClumpModelInfo::FillFrameArray(GetClump(), m_aHeliNodes); +} + +static float CatalinaTargetX[7] = { -478.0, -677.0, -907.0, -1095.0, -1152.0, -1161.0, -1161.0 }; +static float CatalinaTargetY[7] = { 227.0, 206.0, 210.0, 242.0, 278.0, 341.0, 341.0 }; +static float CatalinaTargetZ[7] = { 77.0, 66.0, 60.0, 53.0, 51.0, 46.0, 30.0 }; +static float DamPathX[6] = { -1191.0, -1176.0, -1128.0, -1072.0, -1007.0, -971.0 }; +static float DamPathY[6] = { 350.0, 388.0, 429.0, 447.0, 449.0, 416.0 }; +static float DamPathZ[6] = { 42.0, 37.0, 28.0, 28.0, 31.0, 33.0 }; +static float ShortPathX[4] = { -974.0, -1036.0, -1112.0, -1173.0 }; +static float ShortPathY[4] = { 340.0, 312.0, 317.0, 294.0 }; +static float ShortPathZ[4] = { 41.0, 38.0, 32.0, 39.0 }; +static float LongPathX[7] = { -934.0, -905.0, -906.0, -1063.0, -1204.0, -1233.0, -1207.0 }; +static float LongPathY[7] = { 371.0, 362.0, 488.0, 548.0, 451.0, 346.0, 308.0 }; +static float LongPathZ[7] = { 57.0, 90.0, 105.0, 100.0, 81.0, 79.0, 70.0 }; + +static int PathPoint; + +void +CHeli::ProcessControl(void) +{ + int i; + + if(gbModelViewer) + return; + + // Find target + CVector target(0.0f, 0.0f, 0.0f); + CVector2D vTargetDist; + if(m_heliType == HELI_TYPE_CATALINA && m_heliStatus != HELI_STATUS_SHOT_DOWN){ + switch(m_pathState){ + case 0: + case 1: + case 2: + case 3: + case 4: + case 5: + target.x = CatalinaTargetX[m_pathState]; + target.y = CatalinaTargetY[m_pathState]; + target.z = CatalinaTargetZ[m_pathState]; + if((target - GetPosition()).Magnitude() < 9.0f) + m_pathState++; + break; + case 6: + target.x = CatalinaTargetX[m_pathState]; + target.y = CatalinaTargetY[m_pathState]; + target.z = CatalinaTargetZ[m_pathState]; + if(GetPosition().z > 31.55f) + break; + m_pathState = 7; + GetPosition().z = 31.55f; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + break; + case 7: + GetPosition().z = 31.55f; + target = GetPosition(); + break; + + + // Take off + case 8: + target.x = GetPosition().x; + target.y = GetPosition().y; + target.z = 74.0f; + if(GetPosition().z < 40.0f) + break; + PathPoint = 2; + m_pathState = 9; + break; + // Circle around dam + case 9: + target.x = DamPathX[PathPoint]; + target.y = DamPathY[PathPoint]; + target.z = DamPathZ[PathPoint]; + if((target - GetPosition()).Magnitude() < 9.0f){ + PathPoint++; + if(PathPoint >= 6){ + m_pathState = 10; + PathPoint = 0; + } + } + break; + case 10: + target.x = ShortPathX[PathPoint]; + target.y = ShortPathY[PathPoint]; + target.z = ShortPathZ[PathPoint]; + if((target - GetPosition()).Magnitude() < 9.0f){ + PathPoint++; + if(PathPoint >= 3){ + m_pathState = 9; + PathPoint = 1; + } + } + break; + // how do we get here? + case 11: + target.x = LongPathX[PathPoint]; + target.y = LongPathY[PathPoint]; + target.z = LongPathZ[PathPoint]; + if((target - GetPosition()).Magnitude() < 9.0f){ + PathPoint++; + if(PathPoint >= 7){ + m_pathState = 9; + PathPoint = 0; + } + } + break; + + + // Fly away + case 12: + target.x = GetPosition().x; + target.y = GetPosition().y; + target.z = 200.0f; + break; + } + + vTargetDist = target - GetPosition(); + m_fTargetZ = target.z; + if(m_pathState == 6){ + GetPosition().x = GetPosition().x*0.99f + target.x*0.01f; + GetPosition().y = GetPosition().y*0.99f + target.y*0.01f; + } + }else{ + vTargetDist = FindPlayerCoors() - GetPosition(); + m_fTargetZ = FindPlayerCoors().z; + + // Heli flies away to (0, 0) + if(m_heliStatus == HELI_STATUS_FLY_AWAY && GetPosition().z > 20.0f){ + vTargetDist.x = 0.0f - GetPosition().x; + vTargetDist.y = 0.0f - GetPosition().y; + } + + float groundZ; + switch(m_heliStatus){ + case HELI_STATUS_HOVER: + groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); + m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f; + break; + case HELI_STATUS_SHOT_DOWN: + groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); + m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; + break; + case HELI_STATUS_HOVER2: + groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); + m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; + break; + default: + groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); + m_fTargetZ = max(groundZ, m_fTargetZ) + 12.0f; + break; + } + + // Move up if too low + if(GetPosition().z - 2.0f < groundZ && m_heliStatus != HELI_STATUS_SHOT_DOWN) + m_vecMoveSpeed.z += CTimer::GetTimeStep()*0.01f; + m_vecMoveSpeed.z = clamp(m_vecMoveSpeed.z, -0.3f, 0.3f); + } + + float fTargetDist = vTargetDist.Magnitude(); + + switch(m_heliStatus){ + case HELI_STATUS_HOVER: + case HELI_STATUS_HOVER2:{ + float targetHeight; + if(m_heliType == HELI_TYPE_CATALINA) + targetHeight = 8.0f; + else + targetHeight = 40.0f - m_nHeliId*10.0f; + if(fTargetDist > targetHeight) + m_heliStatus = HELI_STATUS_CHASE_PLAYER; + } + // fall through, BUG? + case HELI_STATUS_CHASE_PLAYER:{ + float targetHeight; + if(m_heliType == HELI_TYPE_CATALINA) + targetHeight = 4.0f; + else + targetHeight = 30.0f - m_nHeliId*7.5f; + if(fTargetDist < 1.0f || + fTargetDist < targetHeight && CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)) + m_heliStatus = HELI_STATUS_HOVER; + } + } + + // Find xy speed + float speed; + if(fTargetDist > 100.0f) + speed = 1.0f; + else if(fTargetDist > 75.0f) + speed = 0.7f; + else + speed = 0.4f; + if(m_heliStatus == HELI_STATUS_HOVER || m_heliStatus == HELI_STATUS_HOVER2 || m_heliStatus == HELI_STATUS_SHOT_DOWN) + speed = 0.0f; + + if(fTargetDist != 0.0f) + vTargetDist /= fTargetDist; + else + vTargetDist.x = 1.0f; + CVector2D targetSpeed = vTargetDist * speed; + + if(m_heliStatus == HELI_STATUS_HOVER2 || m_heliStatus == HELI_STATUS_SHOT_DOWN){ + bool force = !!((CTimer::GetFrameCounter() + m_randomSeed) & 8); + if(m_bTestRight){ + if(force || CWorld::TestSphereAgainstWorld(GetPosition() + 4.0f*GetRight(), 2.0f, this, true, false, false, false, false, false) == nil){ + if(m_heliStatus == HELI_STATUS_SHOT_DOWN){ + m_fTargetOffset -= CTimer::GetTimeStep()*0.05f; + targetSpeed.x -= -vTargetDist.x*0.15f; + targetSpeed.y -= vTargetDist.y*0.15f; + }else{ + targetSpeed.x -= -vTargetDist.x*0.05f; + targetSpeed.y -= vTargetDist.y*0.05f; + } + }else{ + m_bTestRight = false; + if(m_heliStatus == HELI_STATUS_HOVER2) + m_fTargetOffset += 5.0f; + else + m_fTargetOffset -= 5.0f; + } + }else{ + if(force || CWorld::TestSphereAgainstWorld(GetPosition() - 4.0f*GetRight(), 2.0f, this, true, false, false, false, false, false) == nil){ + if(m_heliStatus == HELI_STATUS_SHOT_DOWN){ + m_fTargetOffset -= CTimer::GetTimeStep()*0.05f; + targetSpeed.x += -vTargetDist.x*0.15f; + targetSpeed.y += vTargetDist.y*0.15f; + }else{ + targetSpeed.x += -vTargetDist.x*0.05f; + targetSpeed.y += vTargetDist.y*0.05f; + } + }else{ + m_bTestRight = true; + if(m_heliStatus == HELI_STATUS_HOVER2) + m_fTargetOffset += 5.0f; + else + m_fTargetOffset -= 5.0f; + } + } + + if(m_fTargetOffset > 30.0f) + m_fTargetOffset = 30.0f; + + if(m_heliStatus == HELI_STATUS_SHOT_DOWN && force){ + if(CWorld::TestSphereAgainstWorld(GetPosition() + 1.5f*GetForward(), 2.0f, this, true, false, false, false, false, false) || + CWorld::TestSphereAgainstWorld(GetPosition() - 1.5f*GetForward(), 2.0f, this, true, false, false, false, false, false)) + m_nExplosionTimer = CTimer::GetPreviousTimeInMilliseconds(); + } + }else + if(m_fTargetOffset >= 2.0f) + m_fTargetOffset -= 2.0f; + + if(m_heliType == HELI_TYPE_CATALINA) + if(m_pathState == 9 || m_pathState == 11 || m_pathState == 10){ + float f = Pow(0.997f, CTimer::GetTimeStep()); + m_vecMoveSpeed.x *= f; + m_vecMoveSpeed.y *= f; + } + + CVector2D speedDir = targetSpeed - m_vecMoveSpeed; + float speedDiff = speedDir.Magnitude(); + if(speedDiff != 0.0f) + speedDir /= speedDiff; + else + speedDir.x = 1.0f; + float speedInc = CTimer::GetTimeStep()*0.002f; + if(speedDiff < speedInc){ + m_vecMoveSpeed.x = targetSpeed.x; + m_vecMoveSpeed.y = targetSpeed.y; + }else{ + m_vecMoveSpeed.x += speedDir.x*speedInc; + m_vecMoveSpeed.y += speedDir.y*speedInc; + } + GetPosition().x += m_vecMoveSpeed.x*CTimer::GetTimeStep(); + GetPosition().y += m_vecMoveSpeed.y*CTimer::GetTimeStep(); + + // Find z target + if(m_heliStatus == HELI_STATUS_FLY_AWAY) + m_fTargetZ = 1000.0f; + if((CTimer::GetTimeInMilliseconds() + 800*m_nHeliId) & 0x800) + m_fTargetZ += 2.0f; + m_fTargetZ += m_nHeliId*5.0f; + + // Find z speed + float targetSpeedZ = (m_fTargetZ - GetPosition().z)*0.01f; + float speedDiffZ = targetSpeedZ - m_vecMoveSpeed.z; + float speedIncZ = CTimer::GetTimeStep()*0.001f; + if(m_heliStatus == HELI_STATUS_FLY_AWAY) + speedIncZ *= 1.5f; + if(Abs(speedDiffZ) < speedIncZ) + m_vecMoveSpeed.z = targetSpeedZ; + else if(speedDiffZ < 0.0f) + m_vecMoveSpeed.z -= speedIncZ; + else + m_vecMoveSpeed.z += speedIncZ*1.5f; + GetPosition().z += m_vecMoveSpeed.z*CTimer::GetTimeStep(); + + // Find angular speed + float targetAngularSpeed; + m_fAngularSpeed *= Pow(0.995f, CTimer::GetTimeStep()); + if(fTargetDist < 8.0f) + targetAngularSpeed = 0.0f; + else{ + float rotationDiff = CGeneral::GetATanOfXY(vTargetDist.x, vTargetDist.y) - m_fRotation; + while(rotationDiff < -3.14f) rotationDiff += 6.28f; + while(rotationDiff > 3.14f) rotationDiff -= 6.28f; + if(Abs(rotationDiff) > 0.4f){ + if(rotationDiff < 0.0f) + targetAngularSpeed = -0.2f; + else + targetAngularSpeed = 0.2f; + }else + targetAngularSpeed = 0.0f; + } + float angularSpeedDiff = targetAngularSpeed - m_fAngularSpeed; + float angularSpeedInc = CTimer::GetTimeStep()*0.0001f; + if(Abs(angularSpeedDiff) < angularSpeedInc) + m_fAngularSpeed = targetAngularSpeed; + else if(angularSpeedDiff < 0.0f) + m_fAngularSpeed -= angularSpeedInc; + else + m_fAngularSpeed += angularSpeedInc; + m_fRotation += m_fAngularSpeed * CTimer::GetTimeStep(); + + // Set matrix + CVector up(3.0f*m_vecMoveSpeed.x, 3.0f*m_vecMoveSpeed.y, 1.0f); + up.Normalise(); + CVector fwd(-Cos(m_fRotation), -Sin(m_fRotation), 0.0f); // not really forward + CVector right = CrossProduct(up, fwd); + fwd = CrossProduct(up, right); + GetRight() = right; + GetForward() = fwd; + GetUp() = up; + + // Search light and shooting + if(m_heliStatus == HELI_STATUS_FLY_AWAY || m_heliType == HELI_TYPE_CATALINA || CCullZones::PlayerNoRain()) + m_fSearchLightIntensity = 0.0f; + else{ + // Update search light history once every 1000ms + int timeDiff = CTimer::GetTimeInMilliseconds() - m_nSearchLightTimer; + while(timeDiff > 1000){ + for(i = 5; i > 0; i--){ + m_aSearchLightHistoryX[i] = m_aSearchLightHistoryX[i-1]; + m_aSearchLightHistoryY[i] = m_aSearchLightHistoryY[i-1]; + } + m_aSearchLightHistoryX[0] = FindPlayerCoors().x + FindPlayerSpeed().x*50.0f*(m_nHeliId+2); + m_aSearchLightHistoryY[0] = FindPlayerCoors().y + FindPlayerSpeed().y*50.0f*(m_nHeliId+2); + + timeDiff -= 1000; + m_nSearchLightTimer += 1000; + } + assert(timeDiff <= 1000); + float f1 = timeDiff/1000.0f; + float f2 = 1.0f - f1; + m_fSearchLightX = m_aSearchLightHistoryX[m_nHeliId+2]*f2 + m_aSearchLightHistoryX[m_nHeliId+2-1]*f1; + m_fSearchLightY = m_aSearchLightHistoryY[m_nHeliId+2]*f2 + m_aSearchLightHistoryY[m_nHeliId+2-1]*f1; + + float searchLightDist = (CVector2D(m_fSearchLightX, m_fSearchLightY) - GetPosition()).Magnitude(); + if(searchLightDist > 60.0f) + m_fSearchLightIntensity = 0.0f; + else if(searchLightDist < 40.0f) + m_fSearchLightIntensity = 1.0f; + else + m_fSearchLightIntensity = 1.0f - (40.0f-searchLightDist)/40.0f; + + if(m_fSearchLightIntensity < 0.9f || sq(FindPlayerCoors().x-m_fSearchLightX) + sq(FindPlayerCoors().y-m_fSearchLightY) > sq(7.0f)) + m_nShootTimer = CTimer::GetTimeInMilliseconds(); + else if(CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer){ + DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_HELI_PLAYER_FOUND, 0.0f); + m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber()&0xFFF); + } + + // Shoot + int shootTimeout; + if(m_heliType == HELI_TYPE_RANDOM){ + switch(FindPlayerPed()->m_pWanted->m_nWantedLevel){ + case 0: + case 1: + case 2: shootTimeout = 999999; break; + case 3: shootTimeout = 10000; break; + case 4: shootTimeout = 5000; break; + case 5: shootTimeout = 3500; break; + case 6: shootTimeout = 2000; break; + } + if(CCullZones::NoPolice()) + shootTimeout /= 2; + }else + shootTimeout = 1500; + + if(FindPlayerPed()->m_pWanted->IsIgnored()) + m_nShootTimer = CTimer::GetTimeInMilliseconds(); + else{ + // Check if line of sight is clear + if(CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout && + CTimer::GetPreviousTimeInMilliseconds() <= m_nShootTimer + shootTimeout){ + if(CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)){ + if(m_heliStatus == HELI_STATUS_HOVER2) + m_heliStatus = HELI_STATUS_HOVER; + }else{ + m_nShootTimer = CTimer::GetTimeInMilliseconds(); + if(m_heliStatus == HELI_STATUS_HOVER) + m_heliStatus = HELI_STATUS_HOVER2; + } + } + + // Shoot! + if(CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout && + CTimer::GetTimeInMilliseconds() > m_nLastShotTime + 200){ + CVector shotTarget = FindPlayerCoors(); + // some inaccuracy + shotTarget.x += ((CGeneral::GetRandomNumber()&0xFF)-128)/50.0f; + shotTarget.y += ((CGeneral::GetRandomNumber()&0xFF)-128)/50.0f; + CVector direction = FindPlayerCoors() - GetPosition(); + direction.Normalise(); + shotTarget += 3.0f*direction; + CVector shotSource = GetPosition(); + shotSource += 3.0f*direction; + FireOneInstantHitRound(&shotSource, &shotTarget, 20); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); + m_nLastShotTime = CTimer::GetTimeInMilliseconds(); + } + } + } + + // Drop Catalina's bombs + if(m_heliType == HELI_TYPE_CATALINA && m_pathState > 8 && (CTimer::GetTimeInMilliseconds()>>9) != (CTimer::GetPreviousTimeInMilliseconds()>>9)){ + CVector bombPos = GetPosition() - 60.0f*m_vecMoveSpeed; + if(sq(FindPlayerCoors().x-bombPos.x) + sq(FindPlayerCoors().y-bombPos.y) < sq(35.0f)){ + bool found; + float groundZ = CWorld::FindGroundZFor3DCoord(bombPos.x, bombPos.y, bombPos.z, &found); + float waterZ; + if(!CWaterLevel::GetWaterLevelNoWaves(bombPos.x, bombPos.y, bombPos.z, &waterZ)) + waterZ = 0.0f; + if(groundZ > waterZ){ + bombPos.z = groundZ + 2.0f; + CExplosion::AddExplosion(nil, this, EXPLOSION_HELI_BOMB, bombPos, 0); + }else{ + bombPos.z = waterZ; + CVector dir; + for(i = 0; i < 16; i++){ + dir.x = ((CGeneral::GetRandomNumber()&0xFF)-127)*0.001f; + dir.y = ((CGeneral::GetRandomNumber()&0xFF)-127)*0.001f; + dir.z = 0.5f; + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, bombPos, dir, nil, 0.2f); + } + } + } + } + + RemoveAndAdd(); + bIsInSafePosition = true; + GetMatrix().UpdateRW(); + UpdateRwFrame(); +} + +void +CHeli::PreRender(void) +{ + float angle; + uint8 i; + CColPoint point; + CEntity *entity; + uint8 r, g, b; + float testLowZ = FindPlayerCoors().z - 10.0f; + float radius = (GetPosition().z - FindPlayerCoors().z - 10.0f - 1.0f) * 0.3f + 10.0f; + int frm = CTimer::GetFrameCounter() & 7; + + i = 0; + for(angle = 0.0f; angle < TWOPI; angle += TWOPI/32){ + CVector pos(radius*Cos(angle), radius*Sin(angle), 0.0f); + CVector dir = pos*0.01f; + pos += GetPosition(); + + if(CWorld::ProcessVerticalLine(pos, testLowZ, point, entity, true, false, false, false, true, false, nil)) + m_fHeliDustZ[frm] = point.point.z; + else + m_fHeliDustZ[frm] = -101.0f; + + switch(point.surfaceB){ + default: + case SURFACE_TARMAC: + r = 10; + g = 10; + b = 10; + break; + case SURFACE_GRASS: + r = 10; + g = 6; + b = 3; + break; + case SURFACE_DIRT: + r = 10; + g = 8; + b = 7; + break; + case SURFACE_DIRTTRACK: + r = 10; + g = 6; + b = 3; + break; + } + RwRGBA col = { r, g, b, 32 }; + pos.z = m_fHeliDustZ[(i - (i&3))/4]; // advance every 4 iterations, why not just /4? + if(pos.z > -200.0f && GetPosition().z - pos.z < 20.0f) + CParticle::AddParticle(PARTICLE_HELI_DUST, pos, dir, nil, 0.0f, col); + i++; + } +} + +void +CHeli::Render(void) +{ + CMatrix mat; + CVector pos; + + mat.Attach(RwFrameGetMatrix(m_aHeliNodes[HELI_TOPROTOR])); + pos = mat.GetPosition(); + mat.SetRotateZ(m_fRotorRotation); + mat.Translate(pos); + mat.UpdateRW(); + + m_fRotorRotation += 3.14f/6.5f; + if(m_fRotorRotation > 6.28f) + m_fRotorRotation -= 6.28f; + + mat.Attach(RwFrameGetMatrix(m_aHeliNodes[HELI_BACKROTOR])); + pos = mat.GetPosition(); + mat.SetRotateX(m_fRotorRotation); + mat.Translate(pos); + mat.UpdateRW(); + + CEntity::Render(); +} + +void +CHeli::PreRenderAlways(void) +{ + CVector shadowPos(m_fSearchLightX, m_fSearchLightY, GetPosition().z); + if(m_fSearchLightIntensity > 0.0f){ + CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &shadowPos, + 6.0f, 0.0f, 0.0f, -6.0f, + 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, + 50.0f, true, 1.0f); + + CVector front = GetMatrix() * CVector(0.0f, 7.0f, 0.0f); + CVector toPlayer = FindPlayerCoors() - front; + toPlayer.Normalise(); + float intensity = m_fSearchLightIntensity*sq(CTimeCycle::GetSpriteBrightness()); + if(DotProduct(toPlayer, TheCamera.GetForward()) < -0.8f) + CCoronas::RegisterCorona((uintptr)this, 255*intensity, 255*intensity, 255*intensity, 255, + front, 10.0f, 60.0f, CCoronas::TYPE_STAR, + CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::RegisterCorona((uintptr)this, 200*intensity, 200*intensity, 200*intensity, 255, + front, 8.0f, 60.0f, CCoronas::TYPE_STAR, + CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + } + + CVector back = GetMatrix() * CVector(0.0f, -9.0f, 0.0f); + if(CTimer::GetTimeInMilliseconds() & 0x100) + CCoronas::RegisterCorona((uintptr)this + 2, 255, 0, 0, 255, + back, 1.0f, 60.0f, CCoronas::TYPE_STAR, + CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::RegisterCorona((uintptr)this + 2, 0, 0, 0, 255, + back, 1.0f, 60.0f, CCoronas::TYPE_STAR, + CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); +} + +RwObject* +GetHeliAtomicObjectCB(RwObject *object, void *data) +{ + RpAtomic *atomic = (RpAtomic*)object; + assert(RwObjectGetType(object) == rpATOMIC); + if(RpAtomicGetFlags(atomic) & rpATOMICRENDER) + *(RpAtomic**)data = atomic; + return object; +} + +CObject* +CHeli::SpawnFlyingComponent(int32 component) +{ + RpAtomic *atomic; + RwFrame *frame; + RwMatrix *matrix; + CObject *obj; + + if(m_aHeliNodes[component] == nil) + return nil; + + atomic = nil; + RwFrameForAllObjects(m_aHeliNodes[component], GetHeliAtomicObjectCB, &atomic); + if(atomic == nil) + return nil; + + obj = new CObject; + if(obj == nil) + return nil; + + obj->SetModelIndexNoCreate(MI_CAR_WHEEL); + // object needs base model + obj->RefModelInfo(GetModelIndex()); + + // create new atomic + matrix = RwFrameGetLTM(m_aHeliNodes[component]); + frame = RwFrameCreate(); + atomic = RpAtomicClone(atomic); + *RwFrameGetMatrix(frame) = *matrix; + RpAtomicSetFrame(atomic, frame); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + obj->AttachToRwObject((RwObject*)atomic); + + // init object + obj->m_fMass = 10.0f; + obj->m_fTurnMass = 25.0f; + obj->m_fAirResistance = 0.99f; + obj->m_fElasticity = 0.1f; + obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f; + obj->ObjectCreatedBy = TEMP_OBJECT; + obj->bIsStatic = false; + obj->bIsPickup = false; + + // life time + CObject::nNoTempObjects++; + if(component == HELI_TOPROTOR) + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 1000; + else + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 3000; + + obj->m_vecMoveSpeed = m_vecMoveSpeed; + if(obj->m_vecMoveSpeed.z > 0.0f) + obj->m_vecMoveSpeed.z = 0.3f; + else + obj->m_vecMoveSpeed.z = 0.0f; + + obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f; + + if(component == HELI_BACKROTOR) + obj->m_vecTurnSpeed.x = 0.5f; + else if(component == HELI_TOPROTOR || component == HELI_TOPKNOT) + obj->m_vecTurnSpeed.z = 0.5f; + else + obj->m_vecTurnSpeed.y = 0.5f; + + obj->bRenderScorched = true; + + CWorld::Add(obj); + + atomic = nil; + RwFrameForAllObjects(m_aHeliNodes[component], GetHeliAtomicObjectCB, &atomic); + if(atomic) + RpAtomicSetFlags(atomic, 0); + + return obj; } -WRAPPER CHeli* CHeli::ctor(int, uint8) { EAXJMP(0x547220); } -WRAPPER void CHeli::SpecialHeliPreRender(void) { EAXJMP(0x54AE10); } + + +void +CHeli::InitHelis(void) +{ + int i; + + NumRandomHelis = 0; + TestForNewRandomHelisTimer = 0; + NumScriptHelis = 0; + CatalinaHeliOn = false; + ScriptHeliOn = false; + for(i = 0; i < NUM_HELIS; i++) + pHelis[i] = nil; + + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_ESCAPE))->SetColModel(&CTempColModels::ms_colModelPed1); + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1); +} + +CHeli* +GenerateHeli(bool catalina) +{ + CHeli *heli; + CVector heliPos; + int i; + + if(catalina) + heli = new CHeli(MI_ESCAPE, PERMANENT_VEHICLE); + else + heli = new CHeli(MI_CHOPPER, PERMANENT_VEHICLE); + + if(catalina) + heliPos = CVector(-224.0f, 201.0f, 83.0f); + else{ + heliPos = FindPlayerCoors(); + float angle = (float)(CGeneral::GetRandomNumber() & 0xFF)/0xFF * 6.28f; + heliPos.x += 250.0f*Sin(angle); + heliPos.y += 250.0f*Cos(angle); + if(heliPos.x < -2000.0f || heliPos.x > 2000.0f || heliPos.y < -2000.0f || heliPos.y > 2000.0f){ + // directly above player + heliPos.x -= 250.0f*Sin(angle); + heliPos.y -= 250.0f*Cos(angle); + } + heliPos.z += 50.0f; + } + heli->GetMatrix().SetTranslate(heliPos); + if(catalina) + heli->GetMatrix().SetRotateZOnly(DEGTORAD(270.0f)); // game actually uses 3.14 here + + heli->m_status = STATUS_ABANDONED; + + int id = -1; + bool found = false; + while(!found){ + id++; + found = true; + for(i = 0; i < 4; i++) + if(CHeli::pHelis[i] && CHeli::pHelis[i]->m_nHeliId == id) + found = false; + } + heli->m_nHeliId = id; + + CWorld::Add(heli); + + return heli; +} + +void +CHeli::UpdateHelis(void) +{ + int i, j; + + // Spawn new police helis + int numHelisRequired = FindPlayerPed()->m_pWanted->NumOfHelisRequired(); + if(CStreaming::HasModelLoaded(MI_CHOPPER) && CTimer::GetTimeInMilliseconds() > TestForNewRandomHelisTimer){ + // Spawn a police heli + TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 15000; + if(NumRandomHelis < numHelisRequired){ + NumRandomHelis++; + CHeli *heli = GenerateHeli(false); + heli->m_heliType = HELI_TYPE_RANDOM; + if(pHelis[HELI_RANDOM0] == nil) + pHelis[HELI_RANDOM0] = heli; + else if(pHelis[HELI_RANDOM1] == nil) + pHelis[HELI_RANDOM1] = heli; + else + assert(0 && "too many helis"); + } + } + + // Handle script heli + if(ScriptHeliOn){ + if(CStreaming::HasModelLoaded(MI_CHOPPER) && pHelis[HELI_SCRIPT] == nil){ + pHelis[HELI_SCRIPT] = GenerateHeli(false); + pHelis[HELI_SCRIPT]->m_heliType = HELI_TYPE_SCRIPT; + }else + CStreaming::RequestModel(MI_CHOPPER, 0); + }else{ + if(pHelis[HELI_SCRIPT]) + pHelis[HELI_SCRIPT]->m_heliStatus = HELI_STATUS_FLY_AWAY; + } + + // Handle Catalina's heli + if(CatalinaHeliOn){ + if(CStreaming::HasModelLoaded(MI_ESCAPE) && pHelis[HELI_CATALINA] == nil){ + pHelis[HELI_CATALINA] = GenerateHeli(true); + pHelis[HELI_CATALINA]->m_heliType = HELI_TYPE_CATALINA; + }else + CStreaming::RequestModel(MI_ESCAPE, STREAMFLAGS_DONT_REMOVE); + }else{ + if(pHelis[HELI_CATALINA]) + pHelis[HELI_CATALINA]->m_heliStatus = HELI_STATUS_FLY_AWAY; + } + + // Delete helis that we no longer need + for(i = 0; i < NUM_HELIS; i++) + if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_FLY_AWAY && pHelis[i]->GetPosition().z > 150.0f){ + CWorld::Remove(pHelis[i]); + delete pHelis[i]; + pHelis[i] = nil; + if(i != HELI_SCRIPT && i != HELI_CATALINA) + NumRandomHelis--; + } + + // Handle explosions + for(i = 0; i < NUM_HELIS; i++){ + if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_SHOT_DOWN && CTimer::GetTimeInMilliseconds() > pHelis[i]->m_nExplosionTimer){ + // Second part of explosion + static int nFrameGen; + CRGBA colors[8]; + + TheCamera.CamShake(0.7f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z); + + colors[0] = CRGBA(0, 0, 0, 255); + colors[1] = CRGBA(224, 230, 238, 255); + colors[2] = CRGBA(0, 0, 0, 255); + colors[3] = CRGBA(0, 0, 0, 255); + colors[4] = CRGBA(66, 162, 252, 255); + colors[5] = CRGBA(0, 0, 0, 255); + colors[6] = CRGBA(0, 0, 0, 255); + colors[7] = CRGBA(0, 0, 0, 255); + + CVector pos = pHelis[i]->GetPosition(); + CVector dir; + for(j = 0; j < 40; j++){ + dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); + dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); + dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f); + int rotSpeed = CGeneral::GetRandomNumberInRange(10, 30); + if(CGeneral::GetRandomNumber() & 1) + rotSpeed = -rotSpeed; + int f = ++nFrameGen & 3; + CParticle::AddParticle(PARTICLE_HELI_DEBRIS, pos, dir, + nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f), + colors[nFrameGen], rotSpeed, 0, f, 0); + } + + CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0); + + pHelis[i]->SpawnFlyingComponent(HELI_SKID_LEFT); + pHelis[i]->SpawnFlyingComponent(HELI_SKID_RIGHT); + pHelis[i]->SpawnFlyingComponent(HELI_TOPROTOR); + + CDarkel::RegisterCarBlownUpByPlayer(pHelis[i]); + CWorld::Remove(pHelis[i]); + delete pHelis[i]; + pHelis[i] = nil; + if(i != HELI_SCRIPT && i != HELI_CATALINA) + NumRandomHelis--; + if(i == HELI_CATALINA) + CatalinaHasBeenShotDown = true; + + CStats::HelisDestroyed++; + CStats::PeopleKilledByOthers += 2; + CStats::PedsKilledOfThisType[PEDTYPE_COP] += 2; + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 250; + pos = CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition(); + CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->RegisterCrime_Immediately(CRIME_SHOOT_HELI, + pos, i + 19843, false); + + TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 50000; + }else if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_SHOT_DOWN && CTimer::GetTimeInMilliseconds()+7000 > pHelis[i]->m_nExplosionTimer){ + // First part of explosion + if(CTimer::GetPreviousTimeInMilliseconds()+7000 < pHelis[i]->m_nExplosionTimer){ + pHelis[i]->SpawnFlyingComponent(HELI_BACKROTOR); + pHelis[i]->SpawnFlyingComponent(HELI_TAIL); + pHelis[i]->m_fAngularSpeed *= -2.5f; + pHelis[i]->bRenderScorched = true; + + TheCamera.CamShake(0.4f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z); + + CVector pos = pHelis[i]->GetPosition() - 2.5f*pHelis[i]->GetUp(); + CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0); + }else + pHelis[i]->m_fAngularSpeed *= 1.03f; + } + } + + // Find police helis to remove + for(i = 0; i < 2; i++) + if(pHelis[i] && pHelis[i]->m_heliStatus != HELI_STATUS_FLY_AWAY){ + if(numHelisRequired > 0) + numHelisRequired--; + else + pHelis[i]->m_heliStatus = HELI_STATUS_FLY_AWAY; + } + + // Remove all helis if in a tunnel + if(FindPlayerCoors().z < - 2.0f) + for(i = 0; i < NUM_HELIS; i++) + if(pHelis[i] && pHelis[i]->m_heliStatus != HELI_STATUS_SHOT_DOWN) + pHelis[i]->m_heliStatus = HELI_STATUS_FLY_AWAY; +} + +void +CHeli::SpecialHeliPreRender(void) +{ + int i; + for(i = 0; i < NUM_HELIS; i++) + if(pHelis[i]) + pHelis[i]->PreRenderAlways(); +} + +bool +CHeli::TestRocketCollision(CVector *rocketPos) +{ + int i; + bool hit = false; + + for(i = 0; i < NUM_HELIS; i++){ + if(pHelis[i] && !pHelis[i]->bExplosionProof && (*rocketPos - pHelis[i]->GetPosition()).MagnitudeSqr() < sq(8.0f)){ + pHelis[i]->m_fAngularSpeed = (CGeneral::GetRandomNumber() < RAND_MAX/2) ? 0.05f : -0.05f; + pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN; + pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 10000; + hit = true; + } + } + return hit; +} + +bool +CHeli::TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, int32 damage) +{ + int i; + bool hit = false; + + for(i = 0; i < NUM_HELIS; i++) + if(pHelis[i] && !pHelis[i]->bBulletProof && CCollision::DistToLine(line0, line1, &pHelis[i]->GetPosition()) < 5.0f){ + // Find bullet position + float distToHeli = (pHelis[i]->GetPosition() - *line0).Magnitude(); + CVector line = (*line1 - *line0); + float lineLength = line.Magnitude(); + *bulletPos = *line0 + line*max(1.0f, distToHeli-5.0f); + + pHelis[i]->m_nBulletDamage += damage; + + if(pHelis[i]->m_heliType == HELI_CATALINA && pHelis[i]->m_nBulletDamage > 400 || + pHelis[i]->m_heliType != HELI_CATALINA && pHelis[i]->m_nBulletDamage > 700){ + pHelis[i]->m_fAngularSpeed = (CGeneral::GetRandomNumber() < RAND_MAX/2) ? 0.05f : -0.05f; + pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN; + pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 10000; + } + + hit = true; + } + return hit; +} + +void CHeli::StartCatalinaFlyBy(void) +{ + CatalinaHeliOn = true; + CatalinaHasBeenShotDown = false; +} + +void +CHeli::RemoveCatalinaHeli(void) +{ + CatalinaHeliOn = false; + if(pHelis[HELI_CATALINA]){ + CWorld::Remove(pHelis[HELI_CATALINA]); + delete pHelis[HELI_CATALINA]; + pHelis[HELI_CATALINA] = nil; + } +} + +CHeli *CHeli::FindPointerToCatalinasHeli(void) { return pHelis[HELI_CATALINA]; } +void CHeli::CatalinaTakeOff(void) { pHelis[HELI_CATALINA]->m_pathState = 8; } +void CHeli::MakeCatalinaHeliFlyAway(void) { pHelis[HELI_CATALINA]->m_pathState = 12; } +bool CHeli::HasCatalinaBeenShotDown(void) { return CatalinaHasBeenShotDown; } + +void CHeli::ActivateHeli(bool activate) { ScriptHeliOn = activate; } + class CHeli_ : public CHeli { public: + void ctor(int32 id, uint8 CreatedBy) { ::new (this) CHeli(id, CreatedBy); } void dtor(void) { CHeli::~CHeli(); } }; STARTPATCHES + InjectHook(0x547220, &CHeli_::ctor, PATCH_JUMP); InjectHook(0x5474A0, &CHeli_::dtor, PATCH_JUMP); + InjectHook(0x54AE50, &CHeli::SpawnFlyingComponent, PATCH_JUMP); + InjectHook(0x549970, CHeli::InitHelis, PATCH_JUMP); + InjectHook(0x5499F0, CHeli::UpdateHelis, PATCH_JUMP); + InjectHook(0x54AE10, CHeli::SpecialHeliPreRender, PATCH_JUMP); + InjectHook(0x54AA30, CHeli::TestRocketCollision, PATCH_JUMP); + InjectHook(0x54AB30, CHeli::TestBulletCollision, PATCH_JUMP); + InjectHook(0x54A640, GenerateHeli, PATCH_JUMP); ENDPATCHES diff --git a/src/vehicles/Heli.h b/src/vehicles/Heli.h index db873ae2..bb10345d 100644 --- a/src/vehicles/Heli.h +++ b/src/vehicles/Heli.h @@ -2,15 +2,98 @@ #include "Vehicle.h" +class CObject; + +enum eHeliNodes +{ + HELI_CHASSIS = 1, + HELI_TOPROTOR, + HELI_BACKROTOR, + HELI_TAIL, + HELI_TOPKNOT, + HELI_SKID_LEFT, + HELI_SKID_RIGHT, + NUM_HELI_NODES +}; + +enum +{ + HELI_RANDOM0, + HELI_RANDOM1, + HELI_SCRIPT, + HELI_CATALINA, + NUM_HELIS +}; + +enum +{ + HELI_TYPE_RANDOM, + HELI_TYPE_SCRIPT, + HELI_TYPE_CATALINA, +}; + + class CHeli : public CVehicle { public: // 0x288 - uint8 stuff[180]; + RwFrame *m_aHeliNodes[NUM_HELI_NODES]; + int8 m_heliStatus; + float m_fSearchLightX; + float m_fSearchLightY; + uint32 m_nExplosionTimer; + float m_fRotation; + float m_fAngularSpeed; + float m_fTargetZ; + float m_fSearchLightIntensity; + int8 m_nHeliId; + int8 m_heliType; + int8 m_pathState; + float m_aSearchLightHistoryX[6]; + float m_aSearchLightHistoryY[6]; + uint32 m_nSearchLightTimer; + uint32 m_nShootTimer; + uint32 m_nLastShotTime; + uint32 m_nBulletDamage; + float m_fRotorRotation; + float m_fHeliDustZ[8]; + uint32 m_nPoliceShoutTimer; + float m_fTargetOffset; + bool m_bTestRight; + + static CHeli **pHelis; //[NUM_HELIS] + static int16 &NumRandomHelis; + static uint32 &TestForNewRandomHelisTimer; + static int16 NumScriptHelis; // unused + static bool &CatalinaHeliOn; + static bool &CatalinaHasBeenShotDown; + static bool &ScriptHeliOn; - CHeli(int, uint8); + CHeli(int32 id, uint8 CreatedBy); CHeli* ctor(int, uint8); + // from CEntity + void SetModelIndex(uint32 id); + void ProcessControl(void); + void PreRender(void); + void Render(void); + + void PreRenderAlways(void); + CObject *SpawnFlyingComponent(int32 component); + + static void InitHelis(void); + static void UpdateHelis(void); static void SpecialHeliPreRender(void); + static bool TestRocketCollision(CVector *coors); + static bool TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, int32 damage); + + static void StartCatalinaFlyBy(void); + static void RemoveCatalinaHeli(void); + static CHeli *FindPointerToCatalinasHeli(void); + static void CatalinaTakeOff(void); + static void MakeCatalinaHeliFlyAway(void); + static bool HasCatalinaBeenShotDown(void); + + static void ActivateHeli(bool activate); }; static_assert(sizeof(CHeli) == 0x33C, "CHeli: error"); diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp index 8e0e313d..775cf572 100644 --- a/src/vehicles/Plane.cpp +++ b/src/vehicles/Plane.cpp @@ -137,15 +137,16 @@ CPlane::ProcessControl(void) colors[6] = CRGBA(0, 0, 0, 255); colors[7] = CRGBA(224, 230, 238, 255); + CVector dir; for(i = 0; i < 40; i++){ - int rotSpeed = CGeneral::GetRandomNumberInRange(30.0f, 20.0f); + dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); + dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); + dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f); + int rotSpeed = CGeneral::GetRandomNumberInRange(10, 30); if(CGeneral::GetRandomNumber() & 1) rotSpeed = -rotSpeed; int f = ++nFrameGen & 3; - CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), - CVector(CGeneral::GetRandomNumberInRange(-2.0f, 2.0f), - CGeneral::GetRandomNumberInRange(-2.0f, 2.0f), - CGeneral::GetRandomNumberInRange(0.0f, 2.0f)), + CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), dir, nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f), colors[nFrameGen], rotSpeed, 0, f, 0); } diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp index dada1b21..4c07a63a 100644 --- a/src/vehicles/Train.cpp +++ b/src/vehicles/Train.cpp @@ -67,7 +67,7 @@ CTrain::SetModelIndex(uint32 id) int i; CVehicle::SetModelIndex(id); - for(i = 0; i < 3; i++) + for(i = 0; i < NUM_TRAIN_NODES; i++) m_aTrainNodes[i] = nil; CClumpModelInfo::FillFrameArray(GetClump(), m_aTrainNodes); } diff --git a/src/vehicles/Train.h b/src/vehicles/Train.h index 84b53537..bf541250 100644 --- a/src/vehicles/Train.h +++ b/src/vehicles/Train.h @@ -20,7 +20,8 @@ enum enum eTrainNodes { TRAIN_DOOR_LHS = 1, - TRAIN_DOOR_RHS + TRAIN_DOOR_RHS, + NUM_TRAIN_NODES }; enum eTrainPositions @@ -66,7 +67,7 @@ public: uint32 m_nDoorTimer; int16 m_nDoorState; CTrainDoor Doors[2]; - RwFrame *m_aTrainNodes[3]; + RwFrame *m_aTrainNodes[NUM_TRAIN_NODES]; // unused static CVector aStationCoors[3]; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 6f7dd7d5..775689f7 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -30,6 +30,10 @@ void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehicleP void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); } void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->Delete((CVehicle*)p); } +WRAPPER bool CVehicle::ShufflePassengersToMakeSpace(void) { EAXJMP(0x5528A0); } +// or Weapon.cpp? +WRAPPER void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage) { EAXJMP(0x563B00); } + CVehicle::CVehicle(uint8 CreatedBy) { int i; @@ -57,7 +61,7 @@ CVehicle::CVehicle(uint8 CreatedBy) pPassengers[i] = nil; m_nBombTimer = 0; m_pBlowUpEntity = nil; - field_1FB = 0; + m_nPacManPickupsCarried = 0; bComedyControls = false; bCraneMessageDone = false; bExtendedRange = false; @@ -68,7 +72,7 @@ CVehicle::CVehicle(uint8 CreatedBy) m_nTimeOfDeath = 0; m_pCarFire = nil; bHasBeenOwnedByPlayer = false; - m_veh_flagC20 = false; + bCreateRoadBlockPeds = false; bCanBeDamaged = true; bUsingSpecialColModel = false; m_veh_flagD1 = false; @@ -99,7 +103,7 @@ CVehicle::CVehicle(uint8 CreatedBy) m_aCollPolys[0].valid = false; m_aCollPolys[1].valid = false; AutoPilot.m_nCarMission = MISSION_NONE; - AutoPilot.m_nAnimationId = TEMPACT_NONE; + AutoPilot.m_nTempAction = TEMPACT_NONE; AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); AutoPilot.m_flag4 = false; AutoPilot.m_flag10 = false; diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 07893782..357e5603 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -106,6 +106,9 @@ enum eFlightModel FLIGHT_MODEL_SEAPLANE }; +// Or Weapon.h? +void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage); + class CVehicle : public CPhysical { public: @@ -156,7 +159,7 @@ public: uint8 bHasBeenOwnedByPlayer : 1;// To work out whether stealing it is a crime uint8 bFadeOut : 1; // Fade vehicle out uint8 m_veh_flagC10 : 1; - uint8 m_veh_flagC20 : 1; + uint8 bCreateRoadBlockPeds : 1; // If this vehicle gets close enough we will create peds (coppers or gang members) round it uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions uint8 bUsingSpecialColModel : 1;// Is player vehicle using special collision model, stored in player strucure @@ -171,8 +174,9 @@ public: int8 m_numPedsUseItAsCover; uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default) - int8 field_1FB; - int8 field_1FC[4]; + int8 m_nPacManPickupsCarried; + uint8 m_nRoadblockType; + int16 m_nRoadblockNode; float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode uint8 m_nCurrentGear; int8 field_205[3]; @@ -262,6 +266,7 @@ public: void RemoveDriver(void); void ProcessCarAlarm(void); bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius); + bool ShufflePassengersToMakeSpace(void); bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; } |