diff options
Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Automobile.cpp | 6 | ||||
-rw-r--r-- | src/vehicles/Boat.cpp | 5 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 4 |
3 files changed, 0 insertions, 15 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 602eb589..8b267c09 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -229,12 +229,6 @@ CAutomobile::ProcessControl(void) colModel = GetColModel(); bWarnedPeds = false; -#ifndef MIAMI - // skip if the collision isn't for the current level - if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory) - return; -#endif - // Improve grip of vehicles in certain cases bool strongGrip1 = false; bool strongGrip2 = false; diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index ecf760e4..2a33d68a 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -109,11 +109,6 @@ CBoat::GetComponentWorldPosition(int32 component, CVector &pos) void CBoat::ProcessControl(void) { -#ifndef MIAMI - if(m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory) - return; -#endif - bool onLand = m_fDamageImpulse > 0.0f && m_vecDamageNormal.z > 0.1f; PruneWakeTrail(); diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index efbc56c0..2baa9218 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -99,9 +99,7 @@ CVehicle::CVehicle(uint8 CreatedBy) m_bSirenOrAlarm = 0; m_nCarHornTimer = 0; m_nCarHornPattern = 0; -#ifdef MIAMI bParking = false; -#endif m_nAlarmState = 0; m_nDoorLock = CARLOCK_UNLOCKED; m_nLastWeaponDamage = -1; @@ -121,9 +119,7 @@ CVehicle::CVehicle(uint8 CreatedBy) AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); AutoPilot.m_bStayInCurrentLevel = false; AutoPilot.m_bIgnorePathfinding = false; -#ifdef MIAMI AutoPilot.m_nSwitchDistance = 20; -#endif } CVehicle::~CVehicle() |