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-rw-r--r--src/vehicles/Bike.cpp2
-rw-r--r--src/vehicles/Bike.h1
-rw-r--r--src/vehicles/Vehicle.cpp1
-rw-r--r--src/vehicles/Vehicle.h1
4 files changed, 5 insertions, 0 deletions
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp
index 6ad59769..f8ef4746 100644
--- a/src/vehicles/Bike.cpp
+++ b/src/vehicles/Bike.cpp
@@ -134,6 +134,8 @@ CBike::CBike(int32 id, uint8 CreatedBy)
bIsOnFire = false;
bWheelieCam = false;
+ bFixedColour = false; // <- figure out actual place (TODO)
+
m_fTireTemperature = 1.0f;
m_fBrakeDestabilization = 0.0f;
m_fVelocityChangeForAudio = 0;
diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h
index 219d8872..611cd11d 100644
--- a/src/vehicles/Bike.h
+++ b/src/vehicles/Bike.h
@@ -75,6 +75,7 @@ public:
uint8 bExtraSpeed : 1; // leaning forward
uint8 bIsOnFire : 1;
uint8 bWheelieCam : 1;
+ uint8 bFixedColour : 1; // <- figure out its actual place (TODO)
int16 m_doingBurnout;
float m_fTireTemperature;
float m_fBrakeDestabilization;
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 02852cee..54c2260b 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -133,6 +133,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
bCreatedAsPoliceVehicle = false;
bRestingOnPhysical = false;
bParking = false;
+ m_bGarageTurnedLightsOff = false;
bCanPark = CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.0f; // never true. probably doesn't work very well
bIsVan = false;
bIsBus = false;
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index cebafd77..cd16171b 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -251,6 +251,7 @@ public:
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
int8 m_nPacManPickupsCarried;
uint8 m_nRoadblockType;
+ bool m_bGarageTurnedLightsOff;
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
float m_fEngineEnergy; // TODO(LCS): better name. it adds up acceleration force, so possibly kinetic energy??
uint8 m_nCurrentGear;