diff options
Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Bike.h | 30 | ||||
-rw-r--r-- | src/vehicles/Cranes.cpp | 4 | ||||
-rw-r--r-- | src/vehicles/HandlingMgr.cpp | 13 | ||||
-rw-r--r-- | src/vehicles/HandlingMgr.h | 2 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 5 |
5 files changed, 44 insertions, 10 deletions
diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h index 4e7e5a0e..85ff211b 100644 --- a/src/vehicles/Bike.h +++ b/src/vehicles/Bike.h @@ -1,5 +1,7 @@ #pragma once +#include "Vehicle.h" + // some miami bike leftovers enum eBikeNodes { @@ -12,4 +14,32 @@ enum eBikeNodes { BIKE_MUDGUARD, BIKE_HANDLEBARS, BIKE_NUM_NODES +}; + +class CBike : public CVehicle +{ +public: + RwFrame *m_aBikeNodes[BIKE_NUM_NODES]; // assuming + uint8 unk1[96]; + AnimationId m_bikeSitAnimation; + uint8 unk2[180]; + float m_aSuspensionSpringRatio[4]; + + /* copied from VC, one of the floats here is gone, assuming m_bike_unused1 */ + float m_aSuspensionSpringRatioPrev[4]; + float m_aWheelTimer[4]; + //float m_bike_unused1; + int m_aWheelSkidmarkType[2]; + bool m_aWheelSkidmarkBloody[2]; + bool m_aWheelSkidmarkUnk[2]; + float m_aWheelRotation[2]; + float m_aWheelSpeed[2]; + float m_aWheelPosition[2]; + float m_aWheelBasePosition[2]; + float m_aSuspensionSpringLength[4]; + float m_aSuspensionLineLength[4]; + float m_fHeightAboveRoad; + /**/ + + float m_fTraction; };
\ No newline at end of file diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp index 564f493d..1191465a 100644 --- a/src/vehicles/Cranes.cpp +++ b/src/vehicles/Cranes.cpp @@ -85,7 +85,7 @@ void CCranes::AddThisOneCrane(CEntity* pEntity) pCrane->m_bWasMilitaryCrane = false; pCrane->m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[NumCranes]); if (pCrane->m_nAudioEntity >= 0) - DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, 1); + DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, true); pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex()); // Is this used to avoid military crane? if (pCrane->m_bIsTop || pEntity->GetPosition().y > 0.0f) { @@ -669,7 +669,7 @@ void CCranes::Load(uint8* buf, uint32 size) for (int i = 0; i < NUM_CRANES; i++) { aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[i]); if (aCranes[i].m_nAudioEntity != 0) - DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, 1); + DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, true); } VALIDATESAVEBUF(size); diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp index 18a2481e..3ac6f057 100644 --- a/src/vehicles/HandlingMgr.cpp +++ b/src/vehicles/HandlingMgr.cpp @@ -2,6 +2,7 @@ #include "main.h" #include "FileMgr.h" +#include "Physical.h" #include "HandlingMgr.h" cHandlingDataMgr mod_HandlingManager; @@ -115,7 +116,7 @@ cHandlingDataMgr::LoadHandlingData(void) end = start+1; // yeah, this is kinda crappy - if(strncmp(line, ";the end", 9) == 0) + if(strcmp(line, ";the end") == 0) keepGoing = 0; else if(line[0] != ';'){ field = 0; @@ -189,17 +190,17 @@ cHandlingDataMgr::FindExactWord(const char *word, const char *words, int wordLen void cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) { - // TODO: figure out what exactly is being converted here + // acceleration is in ms^-2, but we need mf^-2 where f is one frame time (50fps) float velocity, a, b, specificVolume; - handling->Transmission.fEngineAcceleration /= 2500.0f; - handling->Transmission.fMaxVelocity /= 180.0f; - handling->fBrakeDeceleration /= 2500.0f; + handling->Transmission.fEngineAcceleration *= 1.0f/(50.0f*50.0f); + handling->Transmission.fMaxVelocity *= 1000.0f/(60.0f*60.0f * 50.0f); + handling->fBrakeDeceleration *= 1.0f/(50.0f*50.0f); handling->fTurnMass = (sq(handling->Dimension.x) + sq(handling->Dimension.y)) * handling->fMass / 12.0f; if(handling->fTurnMass < 10.0f) handling->fTurnMass *= 5.0f; handling->fInvMass = 1.0f/handling->fMass; - handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * 0.008f*handling->fMass; + handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * GRAVITY*handling->fMass; // What the hell is going on here? specificVolume = handling->Dimension.x*handling->Dimension.z*0.5f / handling->fMass; // ? diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h index 23bd9681..05876201 100644 --- a/src/vehicles/HandlingMgr.h +++ b/src/vehicles/HandlingMgr.h @@ -108,7 +108,7 @@ struct tHandlingData float fSteeringLock; float fTractionLoss; float fTractionBias; - float fABS; // should be VC leftover + float fUnused; float fSuspensionForceLevel; float fSuspensionDampingLevel; float fSuspensionUpperLimit; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 9adcf148..ba9348f0 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -1171,7 +1171,10 @@ CVehicle::AddPassenger(CPed *passenger, uint8 n) void CVehicle::RemoveDriver(void) { - SetStatus(STATUS_ABANDONED); +#ifdef FIX_BUGS + if (GetStatus() != STATUS_WRECKED) +#endif + SetStatus(STATUS_ABANDONED); pDriver = nil; } |