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-rw-r--r--src/vehicles/Automobile.cpp33
-rw-r--r--src/vehicles/Bike.cpp666
-rw-r--r--src/vehicles/Bike.h6
-rw-r--r--src/vehicles/Boat.cpp2
-rw-r--r--src/vehicles/Vehicle.cpp5
5 files changed, 645 insertions, 67 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index d0157c44..71192d47 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -421,7 +421,7 @@ CAutomobile::ProcessControl(void)
m_aSuspensionSpringRatio[3] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[3].surfaceB) == ADHESIVE_SAND){
if(GetModelIndex() != MI_RCBANDIT && GetModelIndex() != MI_RHINO){
float slowdown;
- CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*m_vecMoveSpeed;
+ CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*GetUp();
float fSpeed = parallelSpeed.MagnitudeSqr();
if(fSpeed > SQR(0.3f)){
fSpeed = Sqrt(fSpeed);
@@ -752,7 +752,7 @@ CAutomobile::ProcessControl(void)
fwdSpeed *= 0.7f;
float f = 1.0f - fwdSpeed/0.3f - 0.7f*CWeather::WetRoads;
f = Max(f, 0.4f);
- m_aSuspensionSpringRatio[i] += f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i];
+ m_aSuspensionSpringRatio[i] += 0.35f*f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i];
if(m_aSuspensionSpringRatio[i] > 1.0f)
m_aSuspensionSpringRatio[i] = 1.0f;
}
@@ -1860,7 +1860,7 @@ CAutomobile::PreRender(void)
if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && m_aSuspensionSpringRatioPrev[i] < 1.0f){
static float speedSq;
speedSq = m_vecMoveSpeed.MagnitudeSqr();
- if(speedSq > 0.01f &&
+ if(speedSq > SQR(0.1f) &&
m_aWheelColPoints[i].surfaceB != SURFACE_GRASS &&
m_aWheelColPoints[i].surfaceB != SURFACE_MUD_DRY &&
m_aWheelColPoints[i].surfaceB != SURFACE_SAND &&
@@ -3847,7 +3847,7 @@ CAutomobile::DoDriveByShootings(void)
if (!anim || !anim->IsRunning()) {
if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) {
- weapon->FireFromCar(this, lookingLeft);
+ weapon->FireFromCar(this, lookingLeft, true);
weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
}
}
@@ -4450,25 +4450,16 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
}
return 0;
default:
- if ( CWeather::WetRoads > 0.01f
-#ifdef PC_PARTICLE
- && CTimer::GetFrameCounter() & 1
-#endif
- )
- {
- CParticle::AddParticle(
-#ifdef FIX_BUGS
- PARTICLE_WHEEL_WATER,
-#else
- PARTICLE_WATERSPRAY,
-#endif
- colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f),
- CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)),
- nil,
- CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol);
+ if(CWeather::WetRoads > 0.01f){
+ if(CTimer::GetFrameCounter() & 1)
+ CParticle::AddParticle(
+ PARTICLE_WATERSPRAY,
+ colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f),
+ CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)),
+ nil,
+ CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol);
return 0;
}
-
return 1;
}
}
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp
index 1229f222..05f088bf 100644
--- a/src/vehicles/Bike.cpp
+++ b/src/vehicles/Bike.cpp
@@ -2,6 +2,7 @@
#include "General.h"
#include "Pad.h"
#include "DMAudio.h"
+#include "Clock.h"
#include "Timecycle.h"
#include "ZoneCull.h"
#include "Camera.h"
@@ -10,10 +11,15 @@
#include "Explosion.h"
#include "Particle.h"
#include "ParticleObject.h"
+#include "Shadows.h"
+#include "PointLights.h"
+#include "Coronas.h"
+#include "SpecialFX.h"
#include "WaterLevel.h"
#include "Floater.h"
#include "World.h"
#include "SurfaceTable.h"
+#include "Weather.h"
#include "Record.h"
#include "CarCtrl.h"
#include "CarAI.h"
@@ -31,6 +37,23 @@
#include "Bike.h"
#include "Debug.h"
+//--MIAMI: done except for TODOs
+// BUGS: bikes get stuck in sand for some reason
+
+// TODO: maybe put this somewhere else
+inline void
+GetRelativeMatrix(RwMatrix *mat, RwFrame *frm, RwFrame *end)
+{
+ *mat = *RwFrameGetMatrix(frm);
+ frm = RwFrameGetParent(frm);
+ while(frm){
+ RwMatrixTransform(mat, RwFrameGetMatrix(frm), rwCOMBINEPOSTCONCAT);
+ frm = RwFrameGetParent(frm);
+ if(frm == end)
+ frm = nil;
+ }
+}
+
#define FAKESUSPENSION (99999.992f)
CBike::CBike(int32 id, uint8 CreatedBy)
@@ -99,7 +122,7 @@ CBike::CBike(int32 id, uint8 CreatedBy)
m_fGasPedalAudio = 0.0f;
m_bike_flag02 = false;
bWaterTight = false;
- m_bike_flag08 = false;
+ bIsBeingPickedUp = false;
bIsStanding = false;
bExtraSpeed = false;
bIsOnFire = false;
@@ -181,7 +204,7 @@ CBike::ProcessControl(void)
int i;
float wheelRot;
float acceleration = 0.0f;
- bool bCanStand = false;
+ bool bBalancedByRider = false;
bool bStuckInSand = false;
float brake = 0.0f;
CColModel *colModel = GetColModel();
@@ -208,8 +231,8 @@ CBike::ProcessControl(void)
switch(GetStatus()){
case STATUS_PLAYER:
- bCanStand = true;
- m_bike_flag08 = false;
+ bBalancedByRider = true;
+ bIsBeingPickedUp = false;
if(FindPlayerPed()->GetPedState() != PED_EXIT_CAR && FindPlayerPed()->GetPedState() != PED_DRAG_FROM_CAR){
ProcessControlInputs(0);
@@ -270,7 +293,7 @@ CBike::ProcessControl(void)
break;
case STATUS_PLAYER_PLAYBACKFROMBUFFER:
- bCanStand = true;
+ bBalancedByRider = true;
break;
case STATUS_SIMPLE:
@@ -301,7 +324,7 @@ CBike::ProcessControl(void)
CCarCtrl::SteerAICarWithPhysics(this);
PlayHornIfNecessary();
- bCanStand = true;
+ bBalancedByRider = true;
m_bike_flag80 = false;
if(bIsBeingCarJacked){
@@ -309,7 +332,7 @@ CBike::ProcessControl(void)
m_fBrakePedal = 1.0f;
bIsHandbrakeOn = true;
}else
- m_bike_flag08 = false;
+ bIsBeingPickedUp = false;
break;
case STATUS_ABANDONED:
@@ -325,7 +348,7 @@ CBike::ProcessControl(void)
#endif
m_nCarHornTimer = 0;
- bCanStand = (pDriver || pPassengers[0] || bIsBeingCarJacked) && !bIsStanding;
+ bBalancedByRider = (pDriver || pPassengers[0] || bIsBeingCarJacked) && !bIsStanding;
m_fPedLeanAmountLR = 0.0f;
m_fPedLeanAmountUD = 0.0f;
m_bike_flag80 = false;
@@ -348,7 +371,7 @@ CBike::ProcessControl(void)
#endif
m_nCarHornTimer = 0;
- bCanStand = false;
+ bBalancedByRider = false;
m_bike_flag80 = false;
m_fPedLeanAmountLR = 0.0f;
m_fPedLeanAmountUD = 0.0f;
@@ -370,7 +393,7 @@ CBike::ProcessControl(void)
#endif
m_nCarHornTimer = 0;
- bCanStand = true;
+ bBalancedByRider = true;
m_bike_flag80 = false;
break;
}
@@ -379,7 +402,7 @@ CBike::ProcessControl(void)
if(Abs(GetRight().z) > 0.35f || Abs(GetForward().z) > 0.5f)
bIsStanding = false;
- if(bCanStand || m_bike_flag08 || bIsStanding){
+ if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){
float fDx = fDAxisX;
CVector res = vecTestResistance;
CVector localTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
@@ -421,7 +444,7 @@ CBike::ProcessControl(void)
// Skip physics if object is found to have been static recently
bool skipPhysics = false;
- if(!bIsStuck && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED) && !m_bike_flag08){
+ if(!bIsStuck && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED) && !bIsBeingPickedUp){
bool makeStatic = false;
float moveSpeedLimit, turnSpeedLimit, distanceLimit;
@@ -529,7 +552,7 @@ CBike::ProcessControl(void)
bIsStuck = false;
}
- if(!(bCanStand || m_bike_flag08 || bIsStanding)){
+ if(!(bBalancedByRider || bIsBeingPickedUp || bIsStanding)){
if(GetRight().z < 0.0f){
if(m_fSteerAngle > -DEGTORAD(25.0f))
m_fSteerAngle -= DEGTORAD(0.5f)*CTimer::GetTimeStep();
@@ -748,7 +771,7 @@ CBike::ProcessControl(void)
traction *= pHandling->fTractionMultiplier / 4.0f;
// Turn wheel
- if(GetStatus() == STATUS_PLAYER || !bIsStanding || m_bike_flag08){
+ if(GetStatus() == STATUS_PLAYER || !bIsStanding || bIsBeingPickedUp){
if(Abs(m_vecMoveSpeed.x) < 0.01f && Abs(m_vecMoveSpeed.y) < 0.01f && m_fSteerAngle == 0.0f){
m_fWheelAngle *= Pow(0.96f, CTimer::GetTimeStep());
}else{
@@ -987,7 +1010,7 @@ CBike::ProcessControl(void)
if(assoc)
idleAngle = DEGTORAD(10.0f) * assoc->blendAmount;
}
- if(bCanStand || m_bike_flag08){
+ if(bBalancedByRider || bIsBeingPickedUp){
m_vecAvgSurfaceRight = CrossProduct(GetForward(), m_vecAvgSurfaceNormal);
m_vecAvgSurfaceRight.Normalise();
float lean;
@@ -1182,11 +1205,11 @@ CBike::ProcessControl(void)
}
// Balance bike
- if(bCanStand || m_bike_flag08 || bIsStanding){
+ if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){
float onSideness = clamp(DotProduct(GetRight(), m_vecAvgSurfaceNormal), -1.0f, 1.0f);
CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
// Keep bike upright
- if(bCanStand){
+ if(bBalancedByRider){
ApplyTurnForce(-0.07f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight());
bIsStanding = false;
}else
@@ -1244,11 +1267,295 @@ CBike::Teleport(CVector pos)
void
CBike::PreRender(void)
{
-// TODO: particles and lights and such
+ int i;
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
+
+ // Wheel particles
+
+ if(m_aWheelState[BIKEWHEEL_REAR] != WHEEL_STATE_NORMAL &&
+ m_aWheelColPoints[BIKESUSP_R2].surfaceB != SURFACE_WATER && m_aWheelTimer[BIKESUSP_R2] > 0.0f){
+ static float smokeSize = 0.2f;
+ CVector groundPos = m_aWheelColPoints[BIKESUSP_R2].point;
+ if(m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f)
+ groundPos = (groundPos + m_aWheelColPoints[BIKESUSP_R1].point)/2.0f;
+ groundPos += Sin(m_fLeanLRAngle) * 0.8f*GetColModel()->boundingBox.min.z * GetRight();
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
+ groundPos + CVector(0.0f, 0.0f, 0.25f), CVector(0.0f, 0.0f, 0.0f),
+ nil, smokeSize);
+
+ CSkidmarks::RegisterOne((uintptr)this, groundPos, GetForward().x, GetForward().y,
+ m_aWheelSkidmarkType[BIKEWHEEL_REAR], &m_aWheelSkidmarkBloody[BIKEWHEEL_REAR]);
+
+ if(m_aWheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING &&
+ (CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[BIKESUSP_R2].surfaceB) == ADHESIVE_HARD ||
+ CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[BIKESUSP_R2].surfaceB) == ADHESIVE_ROAD)){
+ CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE,
+ groundPos + CVector(0.0f, 0.0f, 0.25f),
+ CVector(0.0f, 0.0f, 0.0f));
+ CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE,
+ groundPos + CVector(0.0f, 0.0f, 0.25f),
+ CVector(0.0f, 0.0f, 0.05f));
+ }
+ }else if(m_aWheelSkidmarkBloody[BIKEWHEEL_REAR] || m_aWheelSkidmarkUnk[BIKEWHEEL_REAR]){
+ CVector groundPos = m_aWheelColPoints[BIKESUSP_R2].point;
+ groundPos += Sin(m_fLeanLRAngle) * 0.8f*GetColModel()->boundingBox.min.z * GetRight();
+
+ CSkidmarks::RegisterOne((uintptr)this, groundPos, GetForward().x, GetForward().y,
+ m_aWheelSkidmarkType[BIKEWHEEL_REAR], &m_aWheelSkidmarkBloody[BIKEWHEEL_REAR]);
+ }
+
+ // Process lights
+
+ // Turn lights on/off
+ bool shouldLightsBeOn =
+ CClock::GetHours() > 20 ||
+ CClock::GetHours() > 19 && CClock::GetMinutes() > (m_randomSeed & 0x3F) ||
+ CClock::GetHours() < 7 ||
+ CClock::GetHours() < 8 && CClock::GetMinutes() < (m_randomSeed & 0x3F) ||
+ m_randomSeed/50000.0f < CWeather::Foggyness ||
+ m_randomSeed/50000.0f < CWeather::WetRoads;
+ if(shouldLightsBeOn != bLightsOn && GetStatus() != STATUS_WRECKED){
+ if(GetStatus() == STATUS_ABANDONED){
+ // Turn off lights on abandoned vehicles only when we they're far away
+ if(bLightsOn &&
+ Abs(TheCamera.GetPosition().x - GetPosition().x) + Abs(TheCamera.GetPosition().y - GetPosition().y) > 100.0f)
+ bLightsOn = false;
+ }else
+ bLightsOn = shouldLightsBeOn;
+ }
+
+ // Actually render the lights
+ bool alarmOn = false;
+ bool alarmOff = false;
+ if(IsAlarmOn()){
+ if(CTimer::GetTimeInMilliseconds() & 0x100)
+ alarmOn = true;
+ else
+ alarmOff = true;
+ }
+ if(bEngineOn && bLightsOn || alarmOn || alarmOff){
+ CalculateLeanMatrix();
+ CVector lookVector = GetPosition() - TheCamera.GetPosition();
+ float camDist = lookVector.Magnitude();
+ if(camDist != 0.0f)
+ lookVector *= 1.0f/camDist;
+ else
+ lookVector = CVector(1.0f, 0.0f, 0.0f);
+
+ // 1.0 if directly behind car, -1.0 if in front
+ float behindness = DotProduct(lookVector, GetForward());
+ // 0.0 if behind car, PI if in front
+ float angle = Abs(PI/2.0f - Acos(Abs(behindness)));
+
+ // Headlight
+
+ CMatrix mat;
+ CVector headLightPos = mi->m_positions[CAR_POS_HEADLIGHTS];
+#ifdef FIX_BUGS
+ if(GetModelIndex() == MI_FAGGIO || GetModelIndex() == MI_PIZZABOY)
+#else
+ if(GetModelIndex() == 152) // this is the bobcat in VC
+#endif
+ {
+ mat.SetUnity();
+ mat.RotateZ(m_fWheelAngle);
+ mat = m_leanMatrix * mat;
+ }else
+ mat = m_leanMatrix;
+ CVector light = mat * headLightPos;
+ if(behindness < 0.0f){
+ // In front of bike
+ float intensity = -0.5f*behindness + 0.3f;
+ float size = 1.0f - behindness;
+
+ if(behindness < -0.97f && camDist < 30.0f){
+ // Directly in front and not too far away
+ if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){
+ CCoronas::RegisterCorona((uintptr)this + 6, 150, 150, 195, 255,
+ light, 1.2f, 45.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle);
+ }else{
+ CCoronas::RegisterCorona((uintptr)this + 6, 160, 160, 140, 255,
+ light, 1.2f, 45.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle);
+ }
+ }
+
+ if(alarmOff){
+ CCoronas::RegisterCorona((uintptr)this, 0, 0, 0, 0,
+ light, size, 0.0f,
+ CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
+ }else{
+ if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){
+ CCoronas::RegisterCorona((uintptr)this + 1, 190*intensity, 190*intensity, 255*intensity, 255,
+ light, size, 50.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
+ }else{
+ CCoronas::RegisterCorona((uintptr)this + 1, 210*intensity, 210*intensity, 195*intensity, 255,
+ light, size, 50.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
+ }
+ }
+ }else{
+ CCoronas::UpdateCoronaCoors((uintptr)this, light, 50.0f*TheCamera.LODDistMultiplier, angle);
+ }
+
+ // bright light
+ CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + BRIGHTLIGHT_FRONT);
+
+ // Taillight
+
+ CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS];
+ light = m_leanMatrix * tailLightPos;
+
+ // Taillight corona
+ if(behindness > 0.0f){
+ // Behind car
+ float intensity = 0.4f*behindness + 0.4f;
+ float size = (behindness + 1.0f)/2.0f;
+
+ if(m_fGasPedal < 0.0f){
+ // reversing
+ // no lights in this case
+ }else{
+ if(m_fBrakePedal > 0.0f){
+ intensity += 0.4f;
+ size += 0.3f;
+ }
+
+ if(alarmOff){
+ CCoronas::RegisterCorona((uintptr)this + 14, 0, 0, 0, 0,
+ light, size, 0.0f,
+ CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
+ }else{
+ CCoronas::RegisterCorona((uintptr)this + 14, 128*intensity, 0, 0, 255,
+ light, size, 50.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
+ }
+ }
+ }else{
+ CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, angle);
+ }
+
+ // bright light
+ CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
+
+ // Light shadows
+ if(!alarmOff){
+ CVector pos = GetPosition();
+ CVector2D fwd(GetForward());
+ fwd.Normalise();
+ float f = headLightPos.y + 6.0f;
+ pos += CVector(f*fwd.x, f*fwd.y, 2.0f);
+
+// TODO(MIAMI):
+// CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowExplosionTex, &pos,
+// 7.0f*fwd.x, 7.0f*fwd.y, 3.5f*fwd.y, -3.5f*fwd.x, 45, 45, 45, 7.0f);
+
+ f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f);
+ pos += CVector(f*fwd.x, f*fwd.y, 0.0f);
+// TODO(MIAMI):
+// CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos,
+// 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f);
+ }
+
+ if(this == FindPlayerVehicle() && !alarmOff){
+ CPointLights::AddLight(CPointLights::LIGHT_DIRECTIONAL, GetPosition(), GetForward(),
+ 20.0f, 1.0f, 1.0f, 1.0f,
+ FindPlayerVehicle()->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.45f) ? CPointLights::FOG_NORMAL : CPointLights::FOG_NONE,
+ false);
+ CVector pos = GetPosition() - 4.0f*GetForward();
+ if(m_fBrakePedal > 0.0f)
+ CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f),
+ 10.0f, 1.0f, 0.0f, 0.0f,
+ CPointLights::FOG_NONE, false);
+ else
+ CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f),
+ 7.0f, 0.6f, 0.0f, 0.0f,
+ CPointLights::FOG_NONE, false);
+ }
+ }else if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED){
+ // Lights off
+ CalculateLeanMatrix();
+
+ CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS];
+ CVector light = m_leanMatrix * tailLightPos;
+
+ if(m_fBrakePedal > 0.0f || m_fGasPedal < 0.0f){
+ CVector lookVector = GetPosition() - TheCamera.GetPosition();
+ lookVector.Normalise();
+ float behindness = DotProduct(lookVector, GetForward());
+ if(behindness > 0.0f){
+ if(m_fGasPedal < 0.0f){
+ // reversing
+ // no lights in this case
+ }else{
+ // braking
+ CCoronas::RegisterCorona((uintptr)this + 14, 120, 0, 0, 255,
+ light, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
+ CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
+ }
+ }else{
+ CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
+ }
+ }else{
+ CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
+ }
+ }
+
+
+ // Wheel particles
+
+ float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward())*180.0f;
+ int drawParticles = Abs(fwdSpeed) < 90.0f;
+ int susp = BIKESUSP_F1;
+ for(i = 0; i < 2; i++){
+ if(i == BIKEWHEEL_REAR)
+ susp = BIKESUSP_R1;
+
+ static float speedSq;
+ // Sparks for friction of burst wheels
+ if(m_wheelStatus[i] == WHEEL_STATUS_BURST && m_aSuspensionSpringRatioPrev[susp] < 1.0f &&
+ (speedSq = m_vecMoveSpeed.MagnitudeSqr(), speedSq > SQR(0.1f)) &&
+ m_aWheelColPoints[susp].surfaceB != SURFACE_GRASS &&
+ m_aWheelColPoints[susp].surfaceB != SURFACE_MUD_DRY &&
+ m_aWheelColPoints[susp].surfaceB != SURFACE_SAND &&
+ m_aWheelColPoints[susp].surfaceB != SURFACE_SAND_BEACH){
+ CVector normalSpeed = m_aWheelColPoints[susp].normal * DotProduct(m_aWheelColPoints[susp].normal, m_vecMoveSpeed);
+ CVector frictionSpeed = m_vecMoveSpeed - normalSpeed;
+ CVector sparkDir = 0.25f*frictionSpeed;
+ CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir);
+
+ if(speedSq > 0.04f)
+ CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir);
+ if(speedSq > 0.16f){
+ CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir);
+ CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir);
+ }
+ }else if(m_aSuspensionSpringRatioPrev[i] < 1.0f &&
+ (fwdSpeed > 0.2f || m_aWheelState[i] == WHEEL_STATE_SPINNING)){
+ if(m_aWheelColPoints[susp].surfaceB == SURFACE_GRASS ||
+ m_aWheelColPoints[susp].surfaceB == SURFACE_MUD_DRY ||
+ m_aWheelColPoints[susp].surfaceB == SURFACE_SAND ||
+ m_aWheelColPoints[susp].surfaceB == SURFACE_SAND_BEACH)
+ AddWheelDirtAndWater(&m_aWheelColPoints[susp], drawParticles);
+ }
+ }
+
+ AddDamagedVehicleParticles();
+//TODO(MIAMI): StoreShadowForVehicle once we have it
CMatrix mat;
CVector pos;
- CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
CColModel *colModel = mi->GetColModel();
// Wheel rotation
@@ -1362,7 +1669,58 @@ CBike::PreRender(void)
mat.UpdateRW();
}
-// TODO: exhaust
+ // Exhaust smoke
+ if(bEngineOn && !(pHandling->Flags & HANDLING_NO_EXHAUST) && fwdSpeed < 130.0f){
+ CVector exhaustPos = mi->m_positions[CAR_POS_EXHAUST];
+ CVector pos1, pos2, dir;
+
+ if(exhaustPos != CVector(0.0f, 0.0f, 0.0f)){
+ dir.z = 0.0f;
+ if(fwdSpeed < 10.0f){
+ CVector steerFwd(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f);
+ steerFwd = Multiply3x3(GetMatrix(), steerFwd);
+ float r = CGeneral::GetRandomNumberInRange(-0.06f, -0.03f);
+ dir.x = steerFwd.x * r;
+ dir.y = steerFwd.y * r;
+ }else{
+ dir.x = m_vecMoveSpeed.x;
+ dir.y = m_vecMoveSpeed.y;
+ }
+
+ bool dblExhaust = false;
+ pos1 = GetMatrix() * exhaustPos;
+ if(pHandling->Flags & HANDLING_DBL_EXHAUST){
+ dblExhaust = true;
+ pos2 = exhaustPos;
+ pos2.x = -pos2.x;
+ pos2 = GetMatrix() * pos2;
+ }
+
+ static float fumesLimit = 2.0f;
+ if(CGeneral::GetRandomNumberInRange(1.0f, 3.0f)*(m_fGasPedal+1.1f) > fumesLimit){
+ CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir);
+ if(dblExhaust)
+ CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir);
+
+ if(GetStatus() == STATUS_PLAYER && (CTimer::GetFrameCounter()&3) == 0 &&
+ CWeather::Rain == 0.0f){
+ CVector camDist = GetPosition() - TheCamera.GetPosition();
+ if(DotProduct(GetForward(), camDist) > 0.0f ||
+ TheCamera.GetLookDirection() == LOOKING_LEFT ||
+ TheCamera.GetLookDirection() == LOOKING_RIGHT){
+ if(dblExhaust)
+ pos1 = 0.5f*pos1 + 0.5f*pos2;
+
+ if(TheCamera.GetLookDirection() == LOOKING_LEFT ||
+ TheCamera.GetLookDirection() == LOOKING_RIGHT)
+ pos1 -= 0.2f*GetForward();
+
+ CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
+ }
+ }
+ }
+ }
+ }
}
void
@@ -1636,7 +1994,83 @@ CBike::ProcessBuoyancy(void)
void
CBike::DoDriveByShootings(void)
{
- // TODO
+ CAnimBlendAssociation *anim;
+ CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed();
+ if (playerInfo && !playerInfo->m_bDriveByAllowed)
+ return;
+
+ CWeapon *weapon = pDriver->GetWeapon();
+ if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != 5)
+ return;
+
+ weapon->Update(pDriver->m_audioEntityId, nil);
+
+ bool lookingLeft = false;
+ bool lookingRight = false;
+ if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
+ TheCamera.m_bObbeCinematicCarCamOn){
+ if(CPad::GetPad(0)->GetLookLeft())
+ lookingLeft = true;
+ if(CPad::GetPad(0)->GetLookRight())
+ lookingRight = true;
+ }else{
+ if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft)
+ lookingLeft = true;
+ if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight)
+ lookingRight = true;
+ }
+
+ if(lookingLeft || lookingRight || CPad::GetPad(0)->GetCarGunFired()){
+ if(lookingLeft){
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
+ if(anim == nil || anim->blendDelta < 0.0f)
+ anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_RHS);
+ }else if(lookingRight){
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
+ if(anim == nil || anim->blendDelta < 0.0f)
+ anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_LHS);
+ }else{
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
+ if(anim == nil || anim->blendDelta < 0.0f)
+ anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_FT);
+ }
+
+ if (!anim || !anim->IsRunning()) {
+ if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) {
+ weapon->FireFromCar(this, lookingLeft, lookingRight);
+ weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
+ }
+ }
+ }else{
+ weapon->Reload();
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
+ if(anim)
+ anim->blendDelta = -1000.0f;
+ }
}
void
@@ -1740,6 +2174,129 @@ CBike::VehicleDamage(void)
}
void
+CBike::AddDamagedVehicleParticles(void)
+{
+ if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson())
+ return;
+ if(this != FindPlayerVehicle() && (CTimer::GetFrameCounter() + m_randomSeed) & 1)
+ return;
+ if(m_fHealth >= 650.0f)
+ return;
+
+ CVector direction = 0.5f*m_vecMoveSpeed;
+ CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->GetFrontSeatPosn();
+
+ damagePos.z -= 0.4f;
+ damagePos = GetMatrix()*damagePos;
+
+ CalculateLeanMatrix();
+
+ if(m_fHealth < 250.0f){
+ // fire, done in processControl
+ }else if(m_fHealth < 320.0f){
+ direction *= 0.2f;
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, direction + 0.02f*m_leanMatrix.GetRight());
+ }else if(m_fHealth < 390.0f){
+ if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 ||
+ ((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2)
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.05f*m_leanMatrix.GetRight());
+ direction *= 0.3f;
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, direction + 0.04f*m_leanMatrix.GetRight());
+ }else if(m_fHealth < 460.0f){
+ int rnd = CTimer::GetFrameCounter() + m_randomSeed;
+ if(rnd < 10 ||
+ rnd < 70 && rnd > 25 ||
+ rnd < 160 && rnd > 100 ||
+ rnd < 200 && rnd > 175 ||
+ rnd > 235)
+ return;
+ direction.z += 0.05f;
+ if(TheCamera.GetLookDirection() != LOOKING_FORWARD){
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.08f*m_leanMatrix.GetRight(), nil, 0.1f, 0, 0, 0, 1000);
+ }else if(((CTimer::GetFrameCounter() + m_randomSeed) & 1) == 0){
+ direction = 0.8f*m_vecMoveSpeed;
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.07f*m_leanMatrix.GetRight(), nil, 0.1f, 0, 0, 0, 1000);
+ }
+ }else if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 ||
+ ((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2){
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos + 0.06f*m_leanMatrix.GetRight(), direction);
+ }
+}
+
+int32
+CBike::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
+{
+ int i;
+ CVector dir;
+ static float minSize = 0.02f;
+ static float maxSize = 0.04f;
+ static RwRGBA grassCol = { 8, 24, 8, 255 };
+ static RwRGBA gravelCol = { 64, 64, 64, 255 };
+ static RwRGBA mudCol = { 64, 32, 16, 255 };
+ static RwRGBA sandCol = { 170, 165, 140, 255 };
+ static RwRGBA waterCol = { 48, 48, 64, 0 };
+
+ if(!belowEffectSpeed &&
+ colpoint->surfaceB != SURFACE_SAND && colpoint->surfaceB != SURFACE_SAND_BEACH)
+ return 0;
+
+ switch(colpoint->surfaceB){
+ case SURFACE_GRASS:
+ dir.x = -0.05f*m_vecMoveSpeed.x;
+ dir.y = -0.05f*m_vecMoveSpeed.y;
+ for(i = 0; i < 4; i++){
+ dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f);
+ CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
+ CGeneral::GetRandomNumberInRange(minSize, maxSize), grassCol);
+ }
+ return 0;
+ case SURFACE_GRAVEL:
+ dir.x = -0.05f*m_vecMoveSpeed.x;
+ dir.y = -0.05f*m_vecMoveSpeed.y;
+ for(i = 0; i < 4; i++){
+ dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f);
+ CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
+ CGeneral::GetRandomNumberInRange(minSize, maxSize), gravelCol);
+ }
+ return 1;
+ case SURFACE_MUD_DRY:
+ dir.x = -0.05f*m_vecMoveSpeed.x;
+ dir.y = -0.05f*m_vecMoveSpeed.y;
+ for(i = 0; i < 4; i++){
+ dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f);
+ CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
+ CGeneral::GetRandomNumberInRange(minSize, maxSize), mudCol);
+ }
+ return 0;
+ case SURFACE_SAND:
+ case SURFACE_SAND_BEACH:
+ if(CTimer::GetFrameCounter() & 2)
+ return 0;
+ dir.x = 0.75f*m_vecMoveSpeed.x;
+ dir.y = 0.75f*m_vecMoveSpeed.y;
+ for(i = 0; i < 1; i++){
+ dir.z = CGeneral::GetRandomNumberInRange(0.02f, 0.055f);
+ CParticle::AddParticle(PARTICLE_SAND, colpoint->point, dir, nil,
+ 0.8f*m_vecMoveSpeed.Magnitude(), sandCol);
+ }
+ return 0;
+ default:
+ if(CWeather::WetRoads > 0.01f){
+ CParticle::AddParticle(
+ PARTICLE_WATERSPRAY,
+ colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f),
+ CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)),
+ nil,
+ CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol);
+ return 0;
+ }
+ return 1;
+ }
+
+ return 0;
+}
+
+void
CBike::GetComponentWorldPosition(int32 component, CVector &pos)
{
if(m_aBikeNodes[component] == nil){
@@ -1808,7 +2365,14 @@ CBike::BlowUpCar(CEntity *culprit)
if(!bCanBeDamaged)
return;
-// TODO: property damage stuff in FIX_BUGS
+#ifdef FIX_BUGS
+ // taken from CAutomobile. maybe tweak values?
+ if(culprit == FindPlayerPed() || culprit == FindPlayerVehicle()){
+ CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 20;
+ CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 10.0f;
+ CStats::PropertyDestroyed += CGeneral::GetRandomNumber()%6000 + 4000;
+ }
+#endif
// explosion pushes vehicle up
m_vecMoveSpeed.z += 0.13f;
@@ -1833,10 +2397,28 @@ CBike::BlowUpCar(CEntity *culprit)
bool
CBike::SetUpWheelColModel(CColModel *colModel)
{
- // TODO, but unused
+ RwMatrix *mat = RwMatrixCreate();
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
+ CColModel *vehColModel = mi->GetColModel();
+
+ colModel->boundingSphere = vehColModel->boundingSphere;
+ colModel->boundingBox = vehColModel->boundingBox;
+
+ GetRelativeMatrix(mat, m_aBikeNodes[BIKE_WHEEL_FRONT], m_aBikeNodes[BIKE_CHASSIS]);
+ colModel->spheres[0].Set(0.5f*mi->m_wheelScale, *RwMatrixGetPos(mat), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF);
+ GetRelativeMatrix(mat, m_aBikeNodes[BIKE_WHEEL_REAR], m_aBikeNodes[BIKE_CHASSIS]);
+ colModel->spheres[1].Set(0.5f*mi->m_wheelScale, *RwMatrixGetPos(mat), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
+ colModel->numSpheres = 2;
+#ifdef FIX_BUGS
+ RwMatrixDestroy(mat);
+#endif
return true;
}
+float fBikeBurstForceMult = 0.02f;
+float fBikeBurstFallSpeed = 0.3f;
+float fBikeBurstFallSpeedPlayer = 0.55f;
+
void
CBike::BurstTyre(uint8 wheel, bool applyForces)
{
@@ -1853,8 +2435,7 @@ CBike::BurstTyre(uint8 wheel, bool applyForces)
#ifdef FIX_BUGS
CStats::TyresPopped++;
#endif
-// TODO(MIAMI)
-// DMAudio.PlayOneShot(m_audioEntityId, SOUND_15, 0.0f);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_TYRE_POP, 0.0f);
if(GetStatus() == STATUS_SIMPLE){
SetStatus(STATUS_PHYSICS);
@@ -1865,7 +2446,26 @@ CBike::BurstTyre(uint8 wheel, bool applyForces)
ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.02f, 0.02f));
ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), GetForward());
}
-// TODO: knock off driver
+
+#ifdef FIX_SIGNIFICANT_BUGS
+ // This code checks piece types originally so it is never triggered
+ // as we have converted them to wheel indices above already.
+ if(pDriver){
+ if(wheel == BIKEWHEEL_FRONT && (m_aSuspensionSpringRatioPrev[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_F2] < 1.0f) ||
+ wheel == BIKEWHEEL_REAR && (m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_R2] < 1.0f)){
+ float speedSq = m_vecMoveSpeed.MagnitudeSqr();
+ if(speedSq > fBikeBurstFallSpeed &&
+ (GetStatus() != STATUS_PLAYER || speedSq > fBikeBurstFallSpeedPlayer)){
+ if(wheel == BIKEWHEEL_FRONT){
+ KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, 0, pDriver, false);
+ if(pPassengers[0])
+ KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, 0, pPassengers[0], false);
+ }else
+ ApplyTurnForce(2.0f*fBikeBurstForceMult*m_fTurnMass*GetRight(), GetForward());
+ }
+ }
+ }
+#endif
}
}
@@ -2174,20 +2774,6 @@ CBike::ResetSuspension(void)
}
}
-// TODO: maybe put this somewhere else
-inline void
-GetRelativeMatrix(RwMatrix *mat, RwFrame *frm, RwFrame *end)
-{
- *mat = *RwFrameGetMatrix(frm);
- frm = RwFrameGetParent(frm);
- while(frm){
- RwMatrixTransform(mat, RwFrameGetMatrix(frm), rwCOMBINEPOSTCONCAT);
- frm = RwFrameGetParent(frm);
- if(frm == end)
- frm = nil;
- }
-}
-
void
CBike::SetupSuspensionLines(void)
{
diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h
index d4b5a0ac..34d2074a 100644
--- a/src/vehicles/Bike.h
+++ b/src/vehicles/Bike.h
@@ -69,11 +69,11 @@ public:
uint8 m_bike_flag01 : 1;
uint8 m_bike_flag02 : 1;
uint8 bWaterTight : 1;
- uint8 m_bike_flag08 : 1;
+ uint8 bIsBeingPickedUp : 1;
uint8 bIsStanding : 1;
uint8 bExtraSpeed : 1; // leaning forward
uint8 bIsOnFire : 1;
- uint8 m_bike_flag80 : 1; // doing wheelie?
+ uint8 m_bike_flag80 : 1;
int16 m_doingBurnout;
float m_fTireTemperature;
float m_fBrakeDestabilization;
@@ -121,6 +121,8 @@ public:
void VehicleDamage(void);
void ProcessBuoyancy(void);
void DoDriveByShootings(void);
+ void AddDamagedVehicleParticles(void);
+ int32 AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed);
void PlayHornIfNecessary(void);
void ResetSuspension(void);
void SetupSuspensionLines(void);
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 99b6cbb8..2da58ed7 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -975,7 +975,7 @@ CBoat::DoDriveByShootings(void)
if (!anim || !anim->IsRunning()) {
if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) {
- weapon->FireFromCar(this, lookingLeft);
+ weapon->FireFromCar(this, lookingLeft, true);
weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
}
}
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index c5537a48..a30429bf 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -748,7 +748,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
static bool bBraking;
static bool bDriving;
-#ifdef FIX_BUGS
+#ifdef FIX_SIGNIFICANT_BUGS
bAlreadySkidding = false;
#endif
@@ -903,7 +903,7 @@ CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &whee
static bool bDriving;
static bool bReversing;
-#ifdef FIX_BUGS
+#ifdef FIX_SIGNIFICANT_BUGS
bAlreadySkidding = false;
#endif
@@ -1032,7 +1032,6 @@ CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &whee
float impulse = speed*m_fMass;
float turnImpulse = speed*GetMass(wheelContactPoint, direction);
CVector vTurnImpulse = turnImpulse * direction;
-
ApplyMoveForce(impulse * direction);
float turnRight = DotProduct(vTurnImpulse, GetRight());