diff options
Diffstat (limited to 'src/vehicles/Vehicle.h')
-rw-r--r-- | src/vehicles/Vehicle.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 55805e9d..b37ea84d 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -20,7 +20,7 @@ enum eCarLock { CARLOCK_LOCKED, CARLOCK_LOCKOUT_PLAYER_ONLY, CARLOCK_LOCKED_PLAYER_INSIDE, - CARLOCK_COP_CAR, + CARLOCK_LOCKED_INITIALLY, CARLOCK_FORCE_SHUT_DOORS, CARLOCK_SKIP_SHUT_DOORS }; @@ -125,8 +125,8 @@ class CVehicle : public CPhysical { public: // 0x128 - tHandlingData *m_handling; - CAutoPilot m_autoPilot; + tHandlingData *pHandling; + CAutoPilot AutoPilot; uint8 m_currentColour1; uint8 m_currentColour2; uint8 m_aExtras[2]; @@ -162,14 +162,14 @@ public: uint8 bIsBig: 1; // Is this vehicle a bus uint8 bLowVehicle: 1; // Need this for sporty type cars to use low getting-in/out anims uint8 bComedyControls : 1; // Will make the car hard to control (hopefully in a funny way) - uint8 m_veh_flagB20 : 1; + uint8 bWarnedPeds : 1; // Has scan and warn peds of danger been processed? uint8 m_veh_flagB40 : 1; uint8 m_veh_flagB80 : 1; uint8 m_veh_flagC1 : 1; uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components - uint8 m_veh_flagC4 : 1; - uint8 m_veh_flagC8 : 1; + uint8 bHasBeenOwnedByPlayer : 1;// To work out whether stealing it is a crime + uint8 bFadeOut : 1; // Fade vehicle out uint8 m_veh_flagC10 : 1; uint8 m_veh_flagC20 : 1; uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions @@ -196,7 +196,7 @@ public: uint32 m_nTimeOfDeath; int16 field_214; int16 m_nBombTimer; // goes down with each frame - CPed *m_pWhoSetMeOnFire; + CEntity *m_pBlowUpEntity; float field_21C; float field_220; eCarLock m_nDoorLock; |