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-rw-r--r--src/vehicles/Vehicle.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 020177f5..a1154e81 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -839,11 +839,11 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
if(IsBike())
brake = 0.6f * mod_HandlingManager.fWheelFriction / (pHandling->fMass + 200.0f);
else if(pHandling->fMass < 500.0f)
- brake = mod_HandlingManager.fWheelFriction / m_fMass;
+ brake = mod_HandlingManager.fWheelFriction / pHandling->fMass;
else if(GetModelIndex() == MI_RCBANDIT)
- brake = 0.2f * mod_HandlingManager.fWheelFriction / m_fMass;
+ brake = 0.2f * mod_HandlingManager.fWheelFriction / pHandling->fMass;
else
- brake = mod_HandlingManager.fWheelFriction / m_fMass;
+ brake = mod_HandlingManager.fWheelFriction / pHandling->fMass;
#ifdef FIX_BUGS
brake *= CTimer::GetTimeStepFix();
#endif
@@ -1235,7 +1235,7 @@ CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage
if (m_randomSeed < DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE) {
CCarCtrl::SwitchVehicleToRealPhysics(this);
AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
- AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * pHandling->Transmission.fUnkMaxVelocity;
+ AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * pHandling->Transmission.fMaxCruiseVelocity;
SetStatus(STATUS_PHYSICS);
}
}