diff options
Diffstat (limited to 'src/vehicles/Vehicle.cpp')
-rw-r--r-- | src/vehicles/Vehicle.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 13e02566..688496c1 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -213,7 +213,7 @@ CVehicle::FlyingControl(eFlightModel flightModel) ApplyTurnForce(impulse*GetUp(), 2.0f*GetUp() + com); - m_vecTurnSpeed.y *= powf(0.9f, CTimer::GetTimeStep()); + m_vecTurnSpeed.y *= Pow(0.9f, CTimer::GetTimeStep()); moveSpeed = m_vecMoveSpeed.MagnitudeSqr(); if(moveSpeed > 2.25f) m_vecMoveSpeed *= 1.5f/sqrt(moveSpeed); @@ -296,7 +296,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon } if(brake > adhesion){ - if(fabs(contactSpeedFwd) > 0.005f) + if(Abs(contactSpeedFwd) > 0.005f) *wheelState = WHEEL_STATE_STATIC; }else { if(fwd > 0.0f){ @@ -317,7 +317,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon *wheelState = WHEEL_STATE_2; } - float l = sqrt(sq(right) + sq(fwd)); + float l = Sqrt(sq(right) + sq(fwd)); float tractionLoss = bAlreadySkidding ? 1.0f : m_handling->fTractionLoss; right *= adhesion * tractionLoss / l; fwd *= adhesion * tractionLoss / l; @@ -552,9 +552,9 @@ CVehicle::CanPedExitCar(void) if(m_vecMoveSpeed.MagnitudeSqr() > 0.005f) return false; // if car is slow enough, check turn speed - if(fabs(m_vecTurnSpeed.x) > 0.01f || - fabs(m_vecTurnSpeed.y) > 0.01f || - fabs(m_vecTurnSpeed.z) > 0.01f) + if(Abs(m_vecTurnSpeed.x) > 0.01f || + Abs(m_vecTurnSpeed.y) > 0.01f || + Abs(m_vecTurnSpeed.z) > 0.01f) return false; return true; }else{ @@ -564,9 +564,9 @@ CVehicle::CanPedExitCar(void) if(m_vecMoveSpeed.MagnitudeSqr() >= 0.005f) return false; // if car is slow enough, check turn speed - if(fabs(m_vecTurnSpeed.x) >= 0.01f || - fabs(m_vecTurnSpeed.y) >= 0.01f || - fabs(m_vecTurnSpeed.z) >= 0.01f) + if(Abs(m_vecTurnSpeed.x) >= 0.01f || + Abs(m_vecTurnSpeed.y) >= 0.01f || + Abs(m_vecTurnSpeed.z) >= 0.01f) return false; return true; } |