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-rw-r--r--src/vehicles/Vehicle.cpp33
1 files changed, 23 insertions, 10 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 79e27c00..e3d73771 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -41,9 +41,6 @@ bool CVehicle::bCheat3;
bool CVehicle::bCheat4;
bool CVehicle::bCheat5;
bool CVehicle::bCheat8;
-#ifdef ALT_DODO_CHEAT
-bool CVehicle::bAltDodoCheat;
-#endif
bool CVehicle::bHoverCheat;
bool CVehicle::bAllTaxisHaveNitro;
bool CVehicle::m_bDisableMouseSteering = true;
@@ -351,14 +348,26 @@ CVehicle::FlyingControl(eFlightModel flightModel)
fSteerUD *= -fSteerMult;
// thrust
+ float fThrust = pFlyingHandling->fThrust;
+ float fThrustFallOff = pFlyingHandling->fThrustFallOff;
+ float fThrustFallOffBack = pFlyingHandling->fThrustFallOff * 8.0f;
+#ifdef BETTER_ALLCARSAREDODO_CHEAT
+ if (bAllDodosCheat && !IsRealPlane()) {
+ fThrust = pHandling->Transmission.fEngineAcceleration
+ * (pHandling->Transmission.nDriveType == '4' ? 4.0f : 2.0f);
+ fThrust = 5.0f * Max(fThrust, pFlyingHandling->fThrust); //tweak: (cars engines too weak to thrust car on air)
+ fThrustFallOff = Min(0.7f / pHandling->Transmission.fMaxVelocity, fThrustFallOff); //tweak: (use 0.7 instead of 1.0 to make cars 30% faster)
+ fThrustFallOffBack = -1.0f / pHandling->Transmission.fMaxReverseVelocity;
+ }
+#endif
float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward());
CVector vecTail = GetColModel()->boundingBox.min.y * GetForward();
- float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
+ float fPedalState = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
float fThrustAccel;
- if(fForwSpeed > 0.0f || fThrust > 0.0f)
- fThrustAccel = (fThrust - pFlyingHandling->fThrustFallOff * fForwSpeed) * pFlyingHandling->fThrust;
+ if(fForwSpeed > 0.0f || fPedalState > 0.0f)
+ fThrustAccel = (fPedalState - fThrustFallOff * fForwSpeed) * fThrust;
else
- fThrustAccel = Min(fThrust - 8.0f * pFlyingHandling->fThrustFallOff * fForwSpeed, 0.0f) * pFlyingHandling->fThrust;
+ fThrustAccel = Min(fPedalState - fThrustFallOffBack * fForwSpeed, 0.0f) * fThrust;
if(flightModel == FLIGHT_MODEL_PLANE_UNUSED)
fThrustAccel *= 0.3f;
else if(flightModel == FLIGHT_MODEL_PLANE)
@@ -396,14 +405,18 @@ CVehicle::FlyingControl(eFlightModel flightModel)
float fPitchAccel = pFlyingHandling->fPitchStab * fTail * Abs(fTail) + pFlyingHandling->fPitch * fSteerUD * fForwSpeed;
ApplyTurnForce(fPitchAccel * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecTail);
- float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude());
- float fLiftAccel = (pFlyingHandling->fAttackLift * fLift + pFlyingHandling->fFormLift) * fForwSpeed * fForwSpeed;
+ float fLift = DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude()); //accel*angle
+ float fLiftAccel = (pFlyingHandling->fFormLift - pFlyingHandling->fAttackLift * fLift) * SQR(fForwSpeed);
float fLiftImpulse = fLiftAccel * m_fMass * CTimer::GetTimeStep();
if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpulse) {
if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f)
fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass;
else if (flightModel == FLIGHT_MODEL_SEAPLANE && GetPosition().z > 80.0f)
fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass;
+#ifdef BETTER_ALLCARSAREDODO_CHEAT
+ else if(bAllDodosCheat && GetPosition().z > 170.0f)
+ fLiftImpulse = CTimer::GetTimeStep() * 0.9f * GRAVITY * m_fMass;
+#endif
}
ApplyMoveForce(fLiftImpulse * GetUp());
@@ -433,7 +446,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
case FLIGHT_MODEL_HELI:
{
#ifdef RESTORE_ALLCARSHELI_CHEAT
- tFlyingHandlingData* flyingHandling = bAllCarCheat && GetStatus() == STATUS_PLAYER && !IsRealHeli() ? mod_HandlingManager.GetFlyingPointer(HANDLING_MAVERICK) : pFlyingHandling;
+ tFlyingHandlingData* flyingHandling = bAllCarCheat && !IsRealHeli() ? mod_HandlingManager.GetFlyingPointer(HANDLING_MAVERICK) : pFlyingHandling;
#else
tFlyingHandlingData* flyingHandling = pFlyingHandling;
#endif