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-rw-r--r--src/vehicles/Plane.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp
index 5b5536fd..48f7b8c0 100644
--- a/src/vehicles/Plane.cpp
+++ b/src/vehicles/Plane.cpp
@@ -20,8 +20,6 @@
#include "Plane.h"
#include "MemoryHeap.h"
-//--MIAMI: file done
-
CPlaneNode *pPathNodes;
CPlaneNode *pPath2Nodes;
CPlaneNode *pPath3Nodes;
@@ -1004,7 +1002,7 @@ CPlane::TestRocketCollision(CVector *rocketPos)
return false;
}
-//--MIAMI: unused
+// unused
// BUG: not in CPlane in the game
void
CPlane::CreateIncomingCesna(void)
@@ -1028,7 +1026,7 @@ CPlane::CreateIncomingCesna(void)
printf("CPlane::CreateIncomingCesna(void)\n");
}
-//--MIAMI: unused
+// unused
void
CPlane::CreateDropOffCesna(void)
{
@@ -1051,7 +1049,7 @@ CPlane::CreateDropOffCesna(void)
printf("CPlane::CreateDropOffCesna(void)\n");
}
-//--MIAMI: all unused
+// all unused
const CVector CPlane::FindDrugPlaneCoordinates(void) { return pDrugRunCesna->GetPosition(); }
const CVector CPlane::FindDropOffCesnaCoordinates(void) { return pDropOffCesna->GetPosition(); }
bool CPlane::HasCesnaLanded(void) { return CesnaMissionStatus == CESNA_STATUS_LANDED; }