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-rw-r--r--src/vehicles/Boat.h32
1 files changed, 18 insertions, 14 deletions
diff --git a/src/vehicles/Boat.h b/src/vehicles/Boat.h
index 56aff264..5f8cc8a8 100644
--- a/src/vehicles/Boat.h
+++ b/src/vehicles/Boat.h
@@ -1,33 +1,38 @@
#pragma once
#include "Vehicle.h"
+#include "Door.h"
enum eBoatNodes
{
BOAT_MOVING = 1,
- BOAT_RUDDER,
BOAT_WINDSCREEN,
+ BOAT_RUDDER,
+ BOAT_FLAP_LEFT,
+ BOAT_FLAP_RIGHT,
+ BOAT_REARFLAP_LEFT,
+ BOAT_REARFLAP_RIGHT,
NUM_BOAT_NODES
};
class CBoat : public CVehicle
{
public:
- // 0x288
- float m_fThrustZ;
- float m_fThrustY;
- CVector m_vecMoveRes;
- CVector m_vecTurnRes;
float m_fMovingRotation;
+ float m_fMovingSpeed;
int32 m_boat_unused1;
RwFrame *m_aBoatNodes[NUM_BOAT_NODES];
+ CDoor m_boom;
+ tBoatHandlingData *pBoatHandling;
uint8 bBoatInWater : 1;
uint8 bPropellerInWater : 1;
bool m_bIsAnchored;
float m_fOrientation;
+ uint32 m_nPoliceShoutTimer;
int32 m_boat_unused2;
float m_fDamage;
CEntity *m_pSetOnFireEntity;
+ float m_skimmerThingTimer;
bool m_boat_unused3;
float m_fAccelerate;
float m_fBrake;
@@ -42,12 +47,16 @@ public:
CVector2D m_avec2dWakePoints[32];
float m_afWakePointLifeTime[32];
+ static float MAX_WAKE_LENGTH;
+ static float MIN_WAKE_INTERVAL;
+ static float WAKE_LIFETIME;
+
CBoat(int, uint8);
virtual void SetModelIndex(uint32 id);
virtual void ProcessControl();
virtual void Teleport(CVector v);
- virtual void PreRender(void) {};
+ virtual void PreRender(void);
virtual void Render(void);
virtual void ProcessControlInputs(uint8);
virtual void GetComponentWorldPosition(int32 component, CVector &pos);
@@ -58,6 +67,7 @@ public:
void SetupModelNodes();
void PruneWakeTrail(void);
void AddWakePoint(CVector point);
+ void DoDriveByShootings(void);
static CBoat *apFrameWakeGeneratingBoats[4];
@@ -71,10 +81,4 @@ public:
#endif
static const uint32 nSaveStructSize;
-};
-
-VALIDATE_SIZE(CBoat, 0x484);
-
-extern float MAX_WAKE_LENGTH;
-extern float MIN_WAKE_INTERVAL;
-extern float WAKE_LIFETIME; \ No newline at end of file
+}; \ No newline at end of file