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-rw-r--r--src/vehicles/Bike.h121
1 files changed, 119 insertions, 2 deletions
diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h
index 4e7e5a0e..02c63c1e 100644
--- a/src/vehicles/Bike.h
+++ b/src/vehicles/Bike.h
@@ -1,6 +1,7 @@
#pragma once
-// some miami bike leftovers
+#include "Vehicle.h"
+#include "Skidmarks.h"
enum eBikeNodes {
BIKE_NODE_NONE,
@@ -12,4 +13,120 @@ enum eBikeNodes {
BIKE_MUDGUARD,
BIKE_HANDLEBARS,
BIKE_NUM_NODES
-}; \ No newline at end of file
+};
+
+enum {
+ BIKEWHEEL_FRONT,
+ BIKEWHEEL_REAR,
+};
+
+enum {
+ BIKESUSP_F1,
+ BIKESUSP_F2,
+ BIKESUSP_R1,
+ BIKESUSP_R2,
+};
+
+class CBike : public CVehicle
+{
+public:
+ RwFrame *m_aBikeNodes[BIKE_NUM_NODES];
+ bool bLeanMatrixClean;
+ CMatrix m_leanMatrix;
+ CVector m_vecAvgSurfaceNormal;
+ CVector m_vecAvgSurfaceRight;
+ tBikeHandlingData *pBikeHandling;
+ AssocGroupId m_bikeAnimType;
+ uint8 m_wheelStatus[2];
+ CColPoint m_aWheelColPoints[4];
+ float m_aSuspensionSpringRatio[4];
+ float m_aSuspensionSpringRatioPrev[4];
+ float m_aWheelTimer[4];
+ float m_bike_unused1;
+ eSkidmarkType m_aWheelSkidmarkType[2];
+ bool m_aWheelSkidmarkBloody[2];
+ bool m_aWheelSkidmarkUnk[2];
+ float m_aWheelRotation[2];
+ float m_aWheelSpeed[2];
+ float m_aWheelPosition[2];
+ float m_aWheelBasePosition[2];
+ float m_aSuspensionSpringLength[4];
+ float m_aSuspensionLineLength[4];
+ float m_fHeightAboveRoad;
+ float m_fTraction;
+ float m_fRearForkLength;
+ float m_fFrontForkY;
+ float m_fFrontForkZ;
+ float m_fFrontForkSlope;
+ float m_fWheelAngle;
+ float m_fLeanLRAngle;
+ float m_fLeanLRAngle2;
+ float m_fLeanInput;
+ float m_fPedLeanAmountLR;
+ float m_fPedLeanAmountUD;
+ uint8 m_bike_unused2;
+ uint8 unused[3]; // looks like padding..but for what?
+ uint8 m_bike_flag01 : 1;
+ uint8 m_bike_flag02 : 1;
+ uint8 bWaterTight : 1;
+ uint8 m_bike_flag08 : 1;
+ uint8 bIsStanding : 1;
+ uint8 bExtraSpeed : 1; // leaning forward
+ uint8 bIsOnFire : 1;
+ uint8 m_bike_flag80 : 1; // doing wheelie?
+ int16 m_doingBurnout;
+ float m_fTireTemperature;
+ float m_fBrakeDestabilization;
+ uint32 field_490;
+ float m_fFireBlowUpTimer;
+ CPhysical *m_aGroundPhysical[4];
+ CVector m_aGroundOffset[4];
+ CEntity *m_pSetOnFireEntity;
+ uint8 m_nWheelsOnGround;
+ uint8 m_nDriveWheelsOnGround;
+ uint8 m_nDriveWheelsOnGroundPrev;
+ float m_fGasPedalAudio;
+ tWheelState m_aWheelState[2];
+
+ CBike(int32 id, uint8 CreatedBy);
+
+ // from CEntity
+ void SetModelIndex(uint32 id);
+ void ProcessControl(void);
+ void Teleport(CVector v);
+ void PreRender(void);
+ void Render(void);
+
+ // from CPhysical
+ int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints);
+
+ // from CVehicle
+ void ProcessControlInputs(uint8);
+ void GetComponentWorldPosition(int32 component, CVector &pos);
+ bool IsComponentPresent(int32 component);
+ void SetComponentRotation(int32 component, CVector rotation);
+ bool IsDoorReady(eDoors door);
+ bool IsDoorFullyOpen(eDoors door);
+ bool IsDoorClosed(eDoors door);
+ bool IsDoorMissing(eDoors door);
+ void RemoveRefsToVehicle(CEntity *ent);
+ void BlowUpCar(CEntity *ent);
+ bool SetUpWheelColModel(CColModel *colModel);
+ void BurstTyre(uint8 tyre, bool applyForces);
+ bool IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset);
+ float GetHeightAboveRoad(void);
+ void PlayCarHorn(void);
+
+ void VehicleDamage(void);
+ void ProcessBuoyancy(void);
+ void DoDriveByShootings(void);
+ void PlayHornIfNecessary(void);
+ void ResetSuspension(void);
+ void SetupSuspensionLines(void);
+ void CalculateLeanMatrix(void);
+ void GetCorrectedWorldDoorPosition(CVector &pos, CVector p1, CVector p2);
+
+ void Fix(void);
+ void SetupModelNodes(void);
+ void ReduceHornCounter(void);
+};