diff options
Diffstat (limited to 'src/vehicles/Bike.h')
-rw-r--r-- | src/vehicles/Bike.h | 138 |
1 files changed, 136 insertions, 2 deletions
diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h index 4e7e5a0e..669e236e 100644 --- a/src/vehicles/Bike.h +++ b/src/vehicles/Bike.h @@ -1,6 +1,7 @@ #pragma once -// some miami bike leftovers +#include "Vehicle.h" +#include "Skidmarks.h" enum eBikeNodes { BIKE_NODE_NONE, @@ -12,4 +13,137 @@ enum eBikeNodes { BIKE_MUDGUARD, BIKE_HANDLEBARS, BIKE_NUM_NODES -};
\ No newline at end of file +}; + +enum { + BIKEWHEEL_FRONT, + BIKEWHEEL_REAR, +}; + +enum { + BIKESUSP_F1, + BIKESUSP_F2, + BIKESUSP_R1, + BIKESUSP_R2, +}; + +class CBike : public CVehicle +{ +public: + RwFrame *m_aBikeNodes[BIKE_NUM_NODES]; + bool bLeanMatrixClean; + CMatrix m_leanMatrix; + CVector m_vecAvgSurfaceNormal; + CVector m_vecAvgSurfaceRight; + tBikeHandlingData *pBikeHandling; + AssocGroupId m_bikeAnimType; + uint8 m_wheelStatus[2]; + CColPoint m_aWheelColPoints[4]; + float m_aSuspensionSpringRatio[4]; + float m_aSuspensionSpringRatioPrev[4]; + float m_aWheelTimer[4]; + float m_bike_unused1; + eSkidmarkType m_aWheelSkidmarkType[2]; + bool m_aWheelSkidmarkBloody[2]; + bool m_aWheelSkidmarkUnk[2]; + float m_aWheelRotation[2]; + float m_aWheelSpeed[2]; + float m_aWheelPosition[2]; + float m_aWheelBasePosition[2]; + float m_aSuspensionSpringLength[4]; + float m_aSuspensionLineLength[4]; + float m_fHeightAboveRoad; + float m_fTraction; + float m_fRearForkLength; + float m_fFrontForkY; + float m_fFrontForkZ; + float m_fFrontForkSlope; + float m_fWheelAngle; + float m_fLeanLRAngle; + float m_fLeanLRAngle2; + float m_fLeanInput; + float m_fPedLeanAmountLR; + float m_fPedLeanAmountUD; + uint8 m_bike_unused2; + uint8 unused[3]; // looks like padding..but for what? + uint8 m_bike_flag01 : 1; + uint8 m_bike_flag02 : 1; + uint8 bWaterTight : 1; + uint8 bIsBeingPickedUp : 1; + uint8 bIsStanding : 1; + uint8 bExtraSpeed : 1; // leaning forward + uint8 bIsOnFire : 1; + uint8 bWheelieCam : 1; + int16 m_doingBurnout; + float m_fTireTemperature; + float m_fBrakeDestabilization; + uint32 field_490; + float m_fFireBlowUpTimer; + CPhysical *m_aGroundPhysical[4]; + CVector m_aGroundOffset[4]; + CEntity *m_pSetOnFireEntity; + uint8 m_nWheelsOnGround; + uint8 m_nDriveWheelsOnGround; + uint8 m_nDriveWheelsOnGroundPrev; + float m_fGasPedalAudio; + tWheelState m_aWheelState[2]; + + CBike(int32 id, uint8 CreatedBy); + + // from CEntity + void SetModelIndex(uint32 id); + void ProcessControl(void); + void Teleport(CVector v); + void PreRender(void); + void Render(void); + + // from CPhysical + int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints); + + // from CVehicle + void ProcessControlInputs(uint8); + void GetComponentWorldPosition(int32 component, CVector &pos); + bool IsComponentPresent(int32 component); + void SetComponentRotation(int32 component, CVector rotation); + bool IsDoorReady(eDoors door); + bool IsDoorFullyOpen(eDoors door); + bool IsDoorClosed(eDoors door); + bool IsDoorMissing(eDoors door); + void RemoveRefsToVehicle(CEntity *ent); + void BlowUpCar(CEntity *ent); + bool SetUpWheelColModel(CColModel *colModel); + void BurstTyre(uint8 tyre, bool applyForces); + bool IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset); + float GetHeightAboveRoad(void); + void PlayCarHorn(void); + + void KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBackOn); + void VehicleDamage(void); + void ProcessBuoyancy(void); + void DoDriveByShootings(void); + void AddDamagedVehicleParticles(void); + int32 AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed); + void PlayHornIfNecessary(void); + void ResetSuspension(void); + void SetupSuspensionLines(void); + void CalculateLeanMatrix(void); + void GetCorrectedWorldDoorPosition(CVector &pos, CVector p1, CVector p2); + + void Fix(void); + void SetupModelNodes(void); + void ReduceHornCounter(void); +}; + +inline int8 GetBikeDoorFlag(int32 carnode) { + switch (carnode) { + case CAR_DOOR_RR: + case CAR_DOOR_LR: + return CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR; + case CAR_DOOR_RF: + case CAR_DOOR_LF: + case CAR_WINDSCREEN: + return CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF; + default: + return CAR_DOOR_FLAG_UNKNOWN; + } +}
\ No newline at end of file |