diff options
Diffstat (limited to 'src/vehicles/Automobile.h')
-rw-r--r-- | src/vehicles/Automobile.h | 32 |
1 files changed, 25 insertions, 7 deletions
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index 883177aa..9d24d237 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -3,6 +3,7 @@ #include "Vehicle.h" #include "DamageManager.h" #include "Door.h" +#include "Skidmarks.h" class CObject; @@ -69,7 +70,6 @@ enum { class CAutomobile : public CVehicle { public: - // 0x288 CDamageManager Damage; CDoor Doors[6]; RwFrame *m_aCarNodes[NUM_CAR_NODES]; @@ -77,23 +77,24 @@ public: float m_aSuspensionSpringRatio[4]; float m_aSuspensionSpringRatioPrev[4]; float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented - float field_49C; - bool m_aWheelSkidmarkMuddy[4]; + float m_auto_unused1; + eSkidmarkType m_aWheelSkidmarkType[4]; bool m_aWheelSkidmarkBloody[4]; + bool m_aWheelSkidmarkUnk[4]; float m_aWheelRotation[4]; float m_aWheelPosition[4]; float m_aWheelSpeed[4]; - float m_fRotorSpeed; - uint8 field_4D8; + uint8 m_auto_unused2; uint8 bTaxiLight : 1; - //uint8 bHadDriver : 1; // for bombs uint8 bFixedColour : 1; uint8 bBigWheels : 1; uint8 bWaterTight : 1; // no damage for non-player peds uint8 bNotDamagedUpsideDown : 1; uint8 bMoreResistantToDamage : 1; uint8 bTankDetonateCars : 1; - int16 field_4E0; + uint8 bStuckInSand : 1; + uint8 bHeliDestroyed : 1; + int16 m_doingBurnout; uint16 m_hydraulicState; uint32 m_nBusDoorTimerEnd; uint32 m_nBusDoorTimerStart; @@ -101,6 +102,9 @@ public: float m_aSuspensionLineLength[4]; float m_fHeightAboveRoad; float m_fTraction; + float m_fTireTemperature; + float m_fOrientation; // for heli and plane go-to + float m_auto_unk4; // related to the above float m_fVelocityChangeForAudio; float m_randomValues[6]; // used for what? float m_fFireBlowUpTimer; @@ -111,6 +115,7 @@ public: float m_weaponDoorTimerRight; float m_fCarGunLR; float m_fCarGunUD; + float m_fHeliOrientation; float m_fPropellerRotation; uint8 stuff4[4]; uint8 m_nWheelsOnGround; @@ -144,6 +149,9 @@ public: bool IsDoorFullyOpen(eDoors door); bool IsDoorClosed(eDoors door); bool IsDoorMissing(eDoors door); + bool IsDoorReady(uint32 door); + bool IsDoorMissing(uint32 door); + bool IsOpenTopCar(void); void RemoveRefsToVehicle(CEntity *ent); void BlowUpCar(CEntity *ent); bool SetUpWheelColModel(CColModel *colModel); @@ -158,6 +166,7 @@ public: void VehicleDamage(float impulse, uint16 damagedPiece); void ProcessBuoyancy(void); void DoDriveByShootings(void); + void DoHoverSuspensionRatios(void); int32 RcbanditCheckHitWheels(void); int32 RcbanditCheck1CarWheels(CPtrList &list); void PlaceOnRoadProperly(void); @@ -181,6 +190,9 @@ public: void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false); void TellHeliToGoToCoors(float x, float y, float z, uint8 speed); + void TellPlaneToGoToCoors(float x, float y, float z, uint8 speed); + void SetHeliOrientation(float orient) { m_fHeliOrientation = orient; } + void ClearHeliOrientation(void) { m_fHeliOrientation = -1.0f; } void Fix(void); void SetComponentVisibility(RwFrame *frame, uint32 flags); @@ -190,6 +202,12 @@ public: void HideAllComps(void); void ShowAllComps(void); void ReduceHornCounter(void); + + void PopBoot(void); + void PopBootUsingPhysics(void); + void CloseAllDoors(void); + void KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped); + #ifdef COMPATIBLE_SAVES virtual void Save(uint8*& buf); virtual void Load(uint8*& buf); |