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-rw-r--r--src/vehicles/Automobile.h15
1 files changed, 12 insertions, 3 deletions
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 883177aa..e9837a3b 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -69,7 +69,6 @@ enum {
class CAutomobile : public CVehicle
{
public:
- // 0x288
CDamageManager Damage;
CDoor Doors[6];
RwFrame *m_aCarNodes[NUM_CAR_NODES];
@@ -83,10 +82,8 @@ public:
float m_aWheelRotation[4];
float m_aWheelPosition[4];
float m_aWheelSpeed[4];
- float m_fRotorSpeed;
uint8 field_4D8;
uint8 bTaxiLight : 1;
- //uint8 bHadDriver : 1; // for bombs
uint8 bFixedColour : 1;
uint8 bBigWheels : 1;
uint8 bWaterTight : 1; // no damage for non-player peds
@@ -111,6 +108,7 @@ public:
float m_weaponDoorTimerRight;
float m_fCarGunLR;
float m_fCarGunUD;
+ float m_fHeliOrientation;
float m_fPropellerRotation;
uint8 stuff4[4];
uint8 m_nWheelsOnGround;
@@ -144,6 +142,9 @@ public:
bool IsDoorFullyOpen(eDoors door);
bool IsDoorClosed(eDoors door);
bool IsDoorMissing(eDoors door);
+ bool IsDoorReady(uint32 door);
+ bool IsDoorMissing(uint32 door);
+ bool IsOpenTopCar(void);
void RemoveRefsToVehicle(CEntity *ent);
void BlowUpCar(CEntity *ent);
bool SetUpWheelColModel(CColModel *colModel);
@@ -158,6 +159,7 @@ public:
void VehicleDamage(float impulse, uint16 damagedPiece);
void ProcessBuoyancy(void);
void DoDriveByShootings(void);
+ void DoHoverSuspensionRatios(void);
int32 RcbanditCheckHitWheels(void);
int32 RcbanditCheck1CarWheels(CPtrList &list);
void PlaceOnRoadProperly(void);
@@ -181,6 +183,8 @@ public:
void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false);
void TellHeliToGoToCoors(float x, float y, float z, uint8 speed);
+ void SetHeliOrientation(float orient) { m_fHeliOrientation = orient; }
+ void ClearHeliOrientation(void) { m_fHeliOrientation = -1.0f; }
void Fix(void);
void SetComponentVisibility(RwFrame *frame, uint32 flags);
@@ -190,6 +194,11 @@ public:
void HideAllComps(void);
void ShowAllComps(void);
void ReduceHornCounter(void);
+
+ void PopBoot(void);
+ void PopBootUsingPhysics(void);
+ void CloseAllDoors(void);
+
#ifdef COMPATIBLE_SAVES
virtual void Save(uint8*& buf);
virtual void Load(uint8*& buf);