diff options
Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Automobile.h | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index 8c5c8f8e..883177aa 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -83,14 +83,16 @@ public: float m_aWheelRotation[4]; float m_aWheelPosition[4]; float m_aWheelSpeed[4]; + float m_fRotorSpeed; uint8 field_4D8; uint8 bTaxiLight : 1; - uint8 bHadDriver : 1; // for bombs + //uint8 bHadDriver : 1; // for bombs uint8 bFixedColour : 1; uint8 bBigWheels : 1; uint8 bWaterTight : 1; // no damage for non-player peds uint8 bNotDamagedUpsideDown : 1; uint8 bMoreResistantToDamage : 1; + uint8 bTankDetonateCars : 1; int16 field_4E0; uint16 m_hydraulicState; uint32 m_nBusDoorTimerEnd; @@ -145,7 +147,7 @@ public: void RemoveRefsToVehicle(CEntity *ent); void BlowUpCar(CEntity *ent); bool SetUpWheelColModel(CColModel *colModel); - void BurstTyre(uint8 tyre); + void BurstTyre(uint8 tyre, bool applyForces); bool IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset); float GetHeightAboveRoad(void); void PlayCarHorn(void); @@ -178,6 +180,8 @@ public: void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents = false); void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false); + void TellHeliToGoToCoors(float x, float y, float z, uint8 speed); + void Fix(void); void SetComponentVisibility(RwFrame *frame, uint32 flags); void SetupModelNodes(void); |