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-rw-r--r--src/vehicles/Automobile.h17
1 files changed, 13 insertions, 4 deletions
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index e9837a3b..9d24d237 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -3,6 +3,7 @@
#include "Vehicle.h"
#include "DamageManager.h"
#include "Door.h"
+#include "Skidmarks.h"
class CObject;
@@ -76,13 +77,14 @@ public:
float m_aSuspensionSpringRatio[4];
float m_aSuspensionSpringRatioPrev[4];
float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented
- float field_49C;
- bool m_aWheelSkidmarkMuddy[4];
+ float m_auto_unused1;
+ eSkidmarkType m_aWheelSkidmarkType[4];
bool m_aWheelSkidmarkBloody[4];
+ bool m_aWheelSkidmarkUnk[4];
float m_aWheelRotation[4];
float m_aWheelPosition[4];
float m_aWheelSpeed[4];
- uint8 field_4D8;
+ uint8 m_auto_unused2;
uint8 bTaxiLight : 1;
uint8 bFixedColour : 1;
uint8 bBigWheels : 1;
@@ -90,7 +92,9 @@ public:
uint8 bNotDamagedUpsideDown : 1;
uint8 bMoreResistantToDamage : 1;
uint8 bTankDetonateCars : 1;
- int16 field_4E0;
+ uint8 bStuckInSand : 1;
+ uint8 bHeliDestroyed : 1;
+ int16 m_doingBurnout;
uint16 m_hydraulicState;
uint32 m_nBusDoorTimerEnd;
uint32 m_nBusDoorTimerStart;
@@ -98,6 +102,9 @@ public:
float m_aSuspensionLineLength[4];
float m_fHeightAboveRoad;
float m_fTraction;
+ float m_fTireTemperature;
+ float m_fOrientation; // for heli and plane go-to
+ float m_auto_unk4; // related to the above
float m_fVelocityChangeForAudio;
float m_randomValues[6]; // used for what?
float m_fFireBlowUpTimer;
@@ -183,6 +190,7 @@ public:
void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false);
void TellHeliToGoToCoors(float x, float y, float z, uint8 speed);
+ void TellPlaneToGoToCoors(float x, float y, float z, uint8 speed);
void SetHeliOrientation(float orient) { m_fHeliOrientation = orient; }
void ClearHeliOrientation(void) { m_fHeliOrientation = -1.0f; }
@@ -198,6 +206,7 @@ public:
void PopBoot(void);
void PopBootUsingPhysics(void);
void CloseAllDoors(void);
+ void KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped);
#ifdef COMPATIBLE_SAVES
virtual void Save(uint8*& buf);