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-rw-r--r--src/skel/crossplatform.h3
-rw-r--r--src/skel/glfw/glfw.cpp2
-rw-r--r--src/skel/win/win.cpp10
3 files changed, 8 insertions, 7 deletions
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h
index 9b43bcaf..a073f854 100644
--- a/src/skel/crossplatform.h
+++ b/src/skel/crossplatform.h
@@ -1,4 +1,5 @@
#include <time.h>
+#include <limits.h>
// This is the common include for platform/renderer specific skeletons(glfw.cpp, win.cpp etc.) and using cross platform things (like Windows directories wrapper, platform specific global arrays etc.)
// Functions that's different on glfw and win but have same signature, should be located on platform.h.
@@ -147,7 +148,7 @@ typedef void* HANDLE;
struct WIN32_FIND_DATA {
char extension[32]; // for searching
- char folder[32]; // for searching
+ char folder[MAX_PATH]; // for searching
char cFileName[256]; // because tSkinInfo has it 256
time_t ftLastWriteTime;
};
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index f5195b83..0928229f 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -919,7 +919,7 @@ void _InputInitialiseJoys()
free(db);
fclose(f);
} else
- printf("You don't seem to have copied " SDL_GAMEPAD_DB_PATH " file from re3/gamefiles to GTA3 directory. Some gamepads may not be recognized.\n");
+ printf("You don't seem to have copied " SDL_GAMEPAD_DB_PATH " file from reVC/gamefiles to GTA: Vice City directory. Some gamepads may not be recognized.\n");
#undef SDL_GAMEPAD_DB_PATH
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 21bd0eb0..f251f58d 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -915,14 +915,14 @@ void WaitForState(FILTER_STATE State)
*/
void HandleGraphEvent(void)
{
- LONG evCode, evParam1, evParam2;
+ LONG evCode;
+ LONG_PTR evParam1, evParam2;
HRESULT hr=S_OK;
ASSERT(pME != nil);
// Process all queued events
- while (SUCCEEDED(pME->GetEvent(&evCode, (LONG_PTR *)&evParam1,
- (LONG_PTR *)&evParam2, 0)))
+ while (SUCCEEDED(pME->GetEvent(&evCode, &evParam1, &evParam2, 0)))
{
// Free memory associated with callback, since we're not using it
hr = pME->FreeEventParams(evCode, evParam1, evParam2);
@@ -1498,7 +1498,7 @@ psSelectDevice()
#ifdef DEFAULT_NATIVE_RESOLUTION
GcurSelVM = 1;
#else
- MessageBox(nil, "Cannot find 640x480 video mode", "GTA3", MB_OK);
+ MessageBox(nil, "Cannot find 640x480 video mode", "GTA: Vice City", MB_OK);
return FALSE;
#endif
}
@@ -1541,7 +1541,7 @@ psSelectDevice()
}
if(bestFsMode < 0){
- MessageBox(nil, "Cannot find desired video mode", "GTA3", MB_OK);
+ MessageBox(nil, "Cannot find desired video mode", "GTA: Vice City", MB_OK);
return FALSE;
}
GcurSelVM = bestFsMode;